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-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs21
1 files changed, 17 insertions, 4 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
index 3354ce9..d631c99 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
@@ -26,19 +26,32 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_LSL : CompilerBase 36 public class Compiler_LSL : IScriptCompiler
35 { 37 {
36 public override void Start() 38
39
40 private readonly Compiler_CS m_Compiler_CS = new Compiler_CS();
41 private readonly LSL2CS m_LSL2CS = new LSL2CS();
42
43 public string Compile(ScriptMetaData scriptMetaData, ref string script)
37 { 44 {
45 // Convert script to CS
46 string scriptCS = m_LSL2CS.Convert(ref script);
47 // Use CS compiler to compile it
48 return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS);
38 } 49 }
39 50
40 public override void Close() 51 public string PreProcessScript(ref string script)
41 { 52 {
53 // This is handled by our converter
54 return script;
42 } 55 }
43 } 56 }
44} 57}