diff options
Diffstat (limited to 'OpenSim/Region')
46 files changed, 1956 insertions, 1232 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 6255515..9c7598a 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -35,6 +35,7 @@ using System.Text; | |||
35 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | 36 | using System.Timers; |
37 | using log4net; | 37 | using log4net; |
38 | using NDesk.Options; | ||
38 | using Nini.Config; | 39 | using Nini.Config; |
39 | using OpenMetaverse; | 40 | using OpenMetaverse; |
40 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
@@ -310,8 +311,11 @@ namespace OpenSim | |||
310 | "Change the scale of a named prim", HandleEditScale); | 311 | "Change the scale of a named prim", HandleEditScale); |
311 | 312 | ||
312 | m_console.Commands.AddCommand("Users", false, "kick user", | 313 | m_console.Commands.AddCommand("Users", false, "kick user", |
313 | "kick user <first> <last> [message]", | 314 | "kick user <first> <last> [--force] [message]", |
314 | "Kick a user off the simulator", KickUserCommand); | 315 | "Kick a user off the simulator", |
316 | "The --force option will kick the user without any checks to see whether it's already in the process of closing\n" | ||
317 | + "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them", | ||
318 | KickUserCommand); | ||
315 | 319 | ||
316 | m_console.Commands.AddCommand("Users", false, "show users", | 320 | m_console.Commands.AddCommand("Users", false, "show users", |
317 | "show users [full]", | 321 | "show users [full]", |
@@ -416,6 +420,7 @@ namespace OpenSim | |||
416 | { | 420 | { |
417 | RunCommandScript(m_shutdownCommandsFile); | 421 | RunCommandScript(m_shutdownCommandsFile); |
418 | } | 422 | } |
423 | |||
419 | base.ShutdownSpecific(); | 424 | base.ShutdownSpecific(); |
420 | } | 425 | } |
421 | 426 | ||
@@ -453,11 +458,17 @@ namespace OpenSim | |||
453 | /// <param name="cmdparams">name of avatar to kick</param> | 458 | /// <param name="cmdparams">name of avatar to kick</param> |
454 | private void KickUserCommand(string module, string[] cmdparams) | 459 | private void KickUserCommand(string module, string[] cmdparams) |
455 | { | 460 | { |
456 | if (cmdparams.Length < 4) | 461 | bool force = false; |
462 | |||
463 | OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; }); | ||
464 | |||
465 | List<string> mainParams = options.Parse(cmdparams); | ||
466 | |||
467 | if (mainParams.Count < 4) | ||
457 | return; | 468 | return; |
458 | 469 | ||
459 | string alert = null; | 470 | string alert = null; |
460 | if (cmdparams.Length > 4) | 471 | if (mainParams.Count > 4) |
461 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); | 472 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); |
462 | 473 | ||
463 | IList agents = SceneManager.GetCurrentSceneAvatars(); | 474 | IList agents = SceneManager.GetCurrentSceneAvatars(); |
@@ -466,8 +477,8 @@ namespace OpenSim | |||
466 | { | 477 | { |
467 | RegionInfo regionInfo = presence.Scene.RegionInfo; | 478 | RegionInfo regionInfo = presence.Scene.RegionInfo; |
468 | 479 | ||
469 | if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) && | 480 | if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) && |
470 | presence.Lastname.ToLower().Contains(cmdparams[3].ToLower())) | 481 | presence.Lastname.ToLower().Contains(mainParams[3].ToLower())) |
471 | { | 482 | { |
472 | MainConsole.Instance.Output( | 483 | MainConsole.Instance.Output( |
473 | String.Format( | 484 | String.Format( |
@@ -480,7 +491,7 @@ namespace OpenSim | |||
480 | else | 491 | else |
481 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); | 492 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
482 | 493 | ||
483 | presence.Scene.IncomingCloseAgent(presence.UUID); | 494 | presence.Scene.IncomingCloseAgent(presence.UUID, force); |
484 | } | 495 | } |
485 | } | 496 | } |
486 | 497 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index cd70410..d604cf6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
94 | UUID spId = TestHelpers.ParseTail(0x1); | 94 | UUID spId = TestHelpers.ParseTail(0x1); |
95 | 95 | ||
96 | SceneHelpers.AddScenePresence(m_scene, spId); | 96 | SceneHelpers.AddScenePresence(m_scene, spId); |
97 | m_scene.IncomingCloseAgent(spId); | 97 | m_scene.IncomingCloseAgent(spId, false); |
98 | 98 | ||
99 | // TODO: Add more assertions for the other aspects of event queues | 99 | // TODO: Add more assertions for the other aspects of event queues |
100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index ddd8f18..2dcc9cb 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -509,19 +509,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
509 | /// </summary> | 509 | /// </summary> |
510 | public void Close() | 510 | public void Close() |
511 | { | 511 | { |
512 | Close(true); | 512 | Close(true, false); |
513 | } | 513 | } |
514 | 514 | ||
515 | /// <summary> | 515 | public void Close(bool sendStop, bool force) |
516 | /// Shut down the client view | ||
517 | /// </summary> | ||
518 | public void Close(bool sendStop) | ||
519 | { | 516 | { |
520 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 517 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
521 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 518 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
522 | lock (CloseSyncLock) | 519 | lock (CloseSyncLock) |
523 | { | 520 | { |
524 | if (!IsActive) | 521 | // We still perform a force close inside the sync lock since this is intended to attempt close where |
522 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
523 | if (!IsActive && !force) | ||
525 | return; | 524 | return; |
526 | 525 | ||
527 | IsActive = false; | 526 | IsActive = false; |
@@ -12140,7 +12139,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12140 | { | 12139 | { |
12141 | Kick(reason); | 12140 | Kick(reason); |
12142 | Thread.Sleep(1000); | 12141 | Thread.Sleep(1000); |
12143 | Close(); | 12142 | Disconnect(); |
12144 | } | 12143 | } |
12145 | 12144 | ||
12146 | public void Disconnect() | 12145 | public void Disconnect() |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..60ab70e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1523 | if (!client.IsLoggingOut) |
1524 | { | 1524 | { |
1525 | client.IsLoggingOut = true; | 1525 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1526 | client.Close(false, false); |
1527 | } | 1527 | } |
1528 | } | 1528 | } |
1529 | } | 1529 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index d9a619d..48f3a23 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
461 | 461 | ||
462 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 462 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; |
463 | 463 | ||
464 | scene.IncomingCloseAgent(presence.UUID); | 464 | scene.IncomingCloseAgent(presence.UUID, false); |
465 | 465 | ||
466 | // Check that we can't retrieve this attachment from the scene. | 466 | // Check that we can't retrieve this attachment from the scene. |
467 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 467 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b112b6d..12a05b3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); | 350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); |
351 | } | 351 | } |
352 | 352 | ||
353 | /// <summary> | 353 | // /// <summary> |
354 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 354 | // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
355 | /// an account exists with the same name as the creator, though not the same id. | 355 | // /// an account exists with the same name as the creator, though not the same id. |
356 | /// </summary> | 356 | // /// </summary> |
357 | [Test] | 357 | // [Test] |
358 | public void TestLoadIarV0_1SameNameCreator() | 358 | // public void TestLoadIarV0_1SameNameCreator() |
359 | { | 359 | // { |
360 | TestHelpers.InMethod(); | 360 | // TestHelpers.InMethod(); |
361 | // log4net.Config.XmlConfigurator.Configure(); | 361 | // TestHelpers.EnableLogging(); |
362 | 362 | // | |
363 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); | 363 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
364 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); | 364 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
365 | 365 | // | |
366 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 366 | // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
367 | InventoryItemBase foundItem1 | 367 | // InventoryItemBase foundItem1 |
368 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | 368 | // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
369 | 369 | // | |
370 | Assert.That( | 370 | // Assert.That( |
371 | foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), | 371 | // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), |
372 | "Loaded item non-uuid creator doesn't match original"); | 372 | // "Loaded item non-uuid creator doesn't match original"); |
373 | Assert.That( | 373 | // Assert.That( |
374 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), | 374 | // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), |
375 | "Loaded item uuid creator doesn't match original"); | 375 | // "Loaded item uuid creator doesn't match original"); |
376 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), | 376 | // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), |
377 | "Loaded item owner doesn't match inventory reciever"); | 377 | // "Loaded item owner doesn't match inventory reciever"); |
378 | 378 | // | |
379 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); | 379 | // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
380 | string xmlData = Utils.BytesToString(asset1.Data); | 380 | // string xmlData = Utils.BytesToString(asset1.Data); |
381 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 381 | // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
382 | 382 | // | |
383 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); | 383 | // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); |
384 | } | 384 | // } |
385 | 385 | ||
386 | /// <summary> | 386 | /// <summary> |
387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9ffb851..538dd5f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
644 | // an agent cannot teleport back to this region if it has teleported away. | 644 | // an agent cannot teleport back to this region if it has teleported away. |
645 | Thread.Sleep(2000); | 645 | Thread.Sleep(2000); |
646 | 646 | ||
647 | sp.Scene.IncomingCloseAgent(sp.UUID); | 647 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
648 | } | 648 | } |
649 | else | 649 | else |
650 | { | 650 | { |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 18bd018..13b7498 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -49,6 +49,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
49 | public const int DISP_EXPIRE = 1; | 49 | public const int DISP_EXPIRE = 1; |
50 | public const int DISP_TEMP = 2; | 50 | public const int DISP_TEMP = 2; |
51 | 51 | ||
52 | /// <summary> | ||
53 | /// If true then where possible dynamic textures are reused. | ||
54 | /// </summary> | ||
55 | public bool ReuseTextures { get; set; } | ||
56 | |||
52 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 57 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
53 | 58 | ||
54 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 59 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
@@ -56,6 +61,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
56 | 61 | ||
57 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); | 62 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); |
58 | 63 | ||
64 | /// <summary> | ||
65 | /// Record dynamic textures that we can reuse for a given data and parameter combination rather than | ||
66 | /// regenerate. | ||
67 | /// </summary> | ||
68 | /// <remarks> | ||
69 | /// Key is string.Format("{0}{1}", data | ||
70 | /// </remarks> | ||
71 | private Cache m_reuseableDynamicTextures; | ||
72 | |||
59 | #region IDynamicTextureManager Members | 73 | #region IDynamicTextureManager Members |
60 | 74 | ||
61 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 75 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
@@ -71,7 +85,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
71 | /// </summary> | 85 | /// </summary> |
72 | /// <param name="id"></param> | 86 | /// <param name="id"></param> |
73 | /// <param name="data"></param> | 87 | /// <param name="data"></param> |
74 | public void ReturnData(UUID id, byte[] data) | 88 | /// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param> |
89 | public void ReturnData(UUID id, byte[] data, bool isReuseable) | ||
75 | { | 90 | { |
76 | DynamicTextureUpdater updater = null; | 91 | DynamicTextureUpdater updater = null; |
77 | 92 | ||
@@ -88,7 +103,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
88 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 103 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
89 | { | 104 | { |
90 | Scene scene = RegisteredScenes[updater.SimUUID]; | 105 | Scene scene = RegisteredScenes[updater.SimUUID]; |
91 | updater.DataReceived(data, scene); | 106 | UUID newTextureID = updater.DataReceived(data, scene); |
107 | |||
108 | if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture) | ||
109 | m_reuseableDynamicTextures.Store( | ||
110 | GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID); | ||
92 | } | 111 | } |
93 | } | 112 | } |
94 | 113 | ||
@@ -169,6 +188,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
169 | { | 188 | { |
170 | if (RenderPlugins.ContainsKey(contentType)) | 189 | if (RenderPlugins.ContainsKey(contentType)) |
171 | { | 190 | { |
191 | // If we want to reuse dynamic textures then we have to ignore any request from the caller to expire | ||
192 | // them. | ||
193 | if (ReuseTextures) | ||
194 | disp = disp & ~DISP_EXPIRE; | ||
195 | |||
172 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 196 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
173 | updater.SimUUID = simID; | 197 | updater.SimUUID = simID; |
174 | updater.PrimID = primID; | 198 | updater.PrimID = primID; |
@@ -183,21 +207,49 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
183 | updater.Url = "Local image"; | 207 | updater.Url = "Local image"; |
184 | updater.Disp = disp; | 208 | updater.Disp = disp; |
185 | 209 | ||
186 | lock (Updaters) | 210 | object reusableTextureUUID = null; |
211 | |||
212 | if (ReuseTextures) | ||
213 | reusableTextureUUID | ||
214 | = m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams)); | ||
215 | |||
216 | // We cannot reuse a dynamic texture if the data is going to be blended with something already there. | ||
217 | if (reusableTextureUUID == null || updater.BlendWithOldTexture) | ||
187 | { | 218 | { |
188 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 219 | lock (Updaters) |
189 | { | 220 | { |
190 | Updaters.Add(updater.UpdaterID, updater); | 221 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
222 | { | ||
223 | Updaters.Add(updater.UpdaterID, updater); | ||
224 | } | ||
225 | } | ||
226 | |||
227 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | // No need to add to updaters as the texture is always the same. Not that this functionality | ||
232 | // apppears to be implemented anyway. | ||
233 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | ||
234 | { | ||
235 | SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID); | ||
236 | |||
237 | if (part != null) | ||
238 | updater.UpdatePart(part, (UUID)reusableTextureUUID); | ||
191 | } | 239 | } |
192 | } | 240 | } |
193 | 241 | ||
194 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | ||
195 | return updater.UpdaterID; | 242 | return updater.UpdaterID; |
196 | } | 243 | } |
197 | 244 | ||
198 | return UUID.Zero; | 245 | return UUID.Zero; |
199 | } | 246 | } |
200 | 247 | ||
248 | private string GenerateReusableTextureKey(string data, string extraParams) | ||
249 | { | ||
250 | return string.Format("{0}{1}", data, extraParams); | ||
251 | } | ||
252 | |||
201 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, | 253 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, |
202 | out double xSize, out double ySize) | 254 | out double xSize, out double ySize) |
203 | { | 255 | { |
@@ -224,6 +276,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
224 | 276 | ||
225 | public void PostInitialise() | 277 | public void PostInitialise() |
226 | { | 278 | { |
279 | // ReuseTextures = true; | ||
280 | if (ReuseTextures) | ||
281 | { | ||
282 | m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); | ||
283 | m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0); | ||
284 | } | ||
227 | } | 285 | } |
228 | 286 | ||
229 | public void Close() | 287 | public void Close() |
@@ -269,9 +327,60 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
269 | } | 327 | } |
270 | 328 | ||
271 | /// <summary> | 329 | /// <summary> |
330 | /// Update the given part with the new texture. | ||
331 | /// </summary> | ||
332 | /// <returns> | ||
333 | /// The old texture UUID. | ||
334 | /// </returns> | ||
335 | public UUID UpdatePart(SceneObjectPart part, UUID textureID) | ||
336 | { | ||
337 | UUID oldID; | ||
338 | |||
339 | lock (part) | ||
340 | { | ||
341 | // mostly keep the values from before | ||
342 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
343 | |||
344 | // FIXME: Need to return the appropriate ID if only a single face is replaced. | ||
345 | oldID = tmptex.DefaultTexture.TextureID; | ||
346 | |||
347 | if (Face == ALL_SIDES) | ||
348 | { | ||
349 | oldID = tmptex.DefaultTexture.TextureID; | ||
350 | tmptex.DefaultTexture.TextureID = textureID; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | try | ||
355 | { | ||
356 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
357 | texface.TextureID = textureID; | ||
358 | tmptex.FaceTextures[Face] = texface; | ||
359 | } | ||
360 | catch (Exception) | ||
361 | { | ||
362 | tmptex.DefaultTexture.TextureID = textureID; | ||
363 | } | ||
364 | } | ||
365 | |||
366 | // I'm pretty sure we always want to force this to true | ||
367 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
368 | // tmptex.DefaultTexture.Fullbright = true; | ||
369 | |||
370 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
371 | } | ||
372 | |||
373 | return oldID; | ||
374 | } | ||
375 | |||
376 | /// <summary> | ||
272 | /// Called once new texture data has been received for this updater. | 377 | /// Called once new texture data has been received for this updater. |
273 | /// </summary> | 378 | /// </summary> |
274 | public void DataReceived(byte[] data, Scene scene) | 379 | /// <param name="data"></param> |
380 | /// <param name="scene"></param> | ||
381 | /// <param name="isReuseable">True if the data given is reuseable.</param> | ||
382 | /// <returns>The asset UUID given to the incoming data.</returns> | ||
383 | public UUID DataReceived(byte[] data, Scene scene) | ||
275 | { | 384 | { |
276 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 385 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
277 | 386 | ||
@@ -281,7 +390,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
281 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); | 390 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); |
282 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, | 391 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, |
283 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); | 392 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); |
284 | return; | 393 | |
394 | return UUID.Zero; | ||
285 | } | 395 | } |
286 | 396 | ||
287 | byte[] assetData = null; | 397 | byte[] assetData = null; |
@@ -323,52 +433,23 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
323 | cacheLayerDecode = null; | 433 | cacheLayerDecode = null; |
324 | } | 434 | } |
325 | 435 | ||
326 | UUID oldID = UUID.Zero; | 436 | UUID oldID = UpdatePart(part, asset.FullID); |
327 | |||
328 | lock (part) | ||
329 | { | ||
330 | // mostly keep the values from before | ||
331 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
332 | |||
333 | // remove the old asset from the cache | ||
334 | oldID = tmptex.DefaultTexture.TextureID; | ||
335 | |||
336 | if (Face == ALL_SIDES) | ||
337 | { | ||
338 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | try | ||
343 | { | ||
344 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
345 | texface.TextureID = asset.FullID; | ||
346 | tmptex.FaceTextures[Face] = texface; | ||
347 | } | ||
348 | catch (Exception) | ||
349 | { | ||
350 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
351 | } | ||
352 | } | ||
353 | |||
354 | // I'm pretty sure we always want to force this to true | ||
355 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
356 | // tmptex.DefaultTexture.Fullbright = true; | ||
357 | |||
358 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
359 | } | ||
360 | 437 | ||
361 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) | 438 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) |
362 | { | 439 | { |
363 | if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString()); | 440 | if (oldAsset == null) |
441 | oldAsset = scene.AssetService.Get(oldID.ToString()); | ||
442 | |||
364 | if (oldAsset != null) | 443 | if (oldAsset != null) |
365 | { | 444 | { |
366 | if (oldAsset.Temporary == true) | 445 | if (oldAsset.Temporary) |
367 | { | 446 | { |
368 | scene.AssetService.Delete(oldID.ToString()); | 447 | scene.AssetService.Delete(oldID.ToString()); |
369 | } | 448 | } |
370 | } | 449 | } |
371 | } | 450 | } |
451 | |||
452 | return asset.FullID; | ||
372 | } | 453 | } |
373 | 454 | ||
374 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 455 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |
diff --git a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs index 6f83948..2b3a0f2 100644 --- a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs | |||
@@ -67,12 +67,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
67 | return true; | 67 | return true; |
68 | } | 68 | } |
69 | 69 | ||
70 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) | ||
71 | // { | ||
72 | // // We don't support conversion of body data. | ||
73 | // return false; | ||
74 | // } | ||
75 | |||
70 | public byte[] ConvertUrl(string url, string extraParams) | 76 | public byte[] ConvertUrl(string url, string extraParams) |
71 | { | 77 | { |
72 | return null; | 78 | return null; |
73 | } | 79 | } |
74 | 80 | ||
75 | public byte[] ConvertStream(Stream data, string extraParams) | 81 | public byte[] ConvertData(string bodyData, string extraParams) |
76 | { | 82 | { |
77 | return null; | 83 | return null; |
78 | } | 84 | } |
@@ -236,9 +242,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
236 | stream.Close(); | 242 | stream.Close(); |
237 | } | 243 | } |
238 | } | 244 | } |
245 | |||
239 | m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}", | 246 | m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}", |
240 | imageJ2000.Length, state.RequestID); | 247 | imageJ2000.Length, state.RequestID); |
241 | m_textureManager.ReturnData(state.RequestID, imageJ2000); | 248 | |
249 | m_textureManager.ReturnData(state.RequestID, imageJ2000, false); | ||
242 | } | 250 | } |
243 | 251 | ||
244 | #region Nested type: RequestState | 252 | #region Nested type: RequestState |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs index 9787c8c..b50c0bd 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs | |||
@@ -45,31 +45,250 @@ using OpenSim.Tests.Common.Mock; | |||
45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | 45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests |
46 | { | 46 | { |
47 | [TestFixture] | 47 | [TestFixture] |
48 | public class VectorRenderModuleTests | 48 | public class VectorRenderModuleTests : OpenSimTestCase |
49 | { | 49 | { |
50 | Scene m_scene; | ||
51 | DynamicTextureModule m_dtm; | ||
52 | VectorRenderModule m_vrm; | ||
53 | |||
54 | private void SetupScene(bool reuseTextures) | ||
55 | { | ||
56 | m_scene = new SceneHelpers().SetupScene(); | ||
57 | |||
58 | m_dtm = new DynamicTextureModule(); | ||
59 | m_dtm.ReuseTextures = reuseTextures; | ||
60 | |||
61 | m_vrm = new VectorRenderModule(); | ||
62 | |||
63 | SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm); | ||
64 | } | ||
65 | |||
50 | [Test] | 66 | [Test] |
51 | public void TestDraw() | 67 | public void TestDraw() |
52 | { | 68 | { |
53 | TestHelpers.InMethod(); | 69 | TestHelpers.InMethod(); |
54 | 70 | ||
55 | Scene scene = new SceneHelpers().SetupScene(); | 71 | SetupScene(false); |
56 | DynamicTextureModule dtm = new DynamicTextureModule(); | 72 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); |
57 | VectorRenderModule vrm = new VectorRenderModule(); | ||
58 | SceneHelpers.SetupSceneModules(scene, dtm, vrm); | ||
59 | |||
60 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); | ||
61 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 73 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
62 | 74 | ||
63 | dtm.AddDynamicTextureData( | 75 | m_dtm.AddDynamicTextureData( |
64 | scene.RegionInfo.RegionID, | 76 | m_scene.RegionInfo.RegionID, |
65 | so.UUID, | 77 | so.UUID, |
66 | vrm.GetContentType(), | 78 | m_vrm.GetContentType(), |
67 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | 79 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", |
68 | "", | 80 | "", |
69 | 0); | 81 | 0); |
70 | 82 | ||
83 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
84 | } | ||
85 | |||
86 | [Test] | ||
87 | public void TestRepeatSameDraw() | ||
88 | { | ||
89 | TestHelpers.InMethod(); | ||
90 | |||
91 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
92 | |||
93 | SetupScene(false); | ||
94 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
95 | |||
96 | m_dtm.AddDynamicTextureData( | ||
97 | m_scene.RegionInfo.RegionID, | ||
98 | so.UUID, | ||
99 | m_vrm.GetContentType(), | ||
100 | dtText, | ||
101 | "", | ||
102 | 0); | ||
103 | |||
104 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
105 | |||
106 | m_dtm.AddDynamicTextureData( | ||
107 | m_scene.RegionInfo.RegionID, | ||
108 | so.UUID, | ||
109 | m_vrm.GetContentType(), | ||
110 | dtText, | ||
111 | "", | ||
112 | 0); | ||
113 | |||
114 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
115 | } | ||
116 | |||
117 | [Test] | ||
118 | public void TestRepeatSameDrawDifferentExtraParams() | ||
119 | { | ||
120 | TestHelpers.InMethod(); | ||
121 | |||
122 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
123 | |||
124 | SetupScene(false); | ||
125 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
126 | |||
127 | m_dtm.AddDynamicTextureData( | ||
128 | m_scene.RegionInfo.RegionID, | ||
129 | so.UUID, | ||
130 | m_vrm.GetContentType(), | ||
131 | dtText, | ||
132 | "", | ||
133 | 0); | ||
134 | |||
135 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
136 | |||
137 | m_dtm.AddDynamicTextureData( | ||
138 | m_scene.RegionInfo.RegionID, | ||
139 | so.UUID, | ||
140 | m_vrm.GetContentType(), | ||
141 | dtText, | ||
142 | "alpha:250", | ||
143 | 0); | ||
144 | |||
145 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
146 | } | ||
147 | |||
148 | [Test] | ||
149 | public void TestRepeatSameDrawContainingImage() | ||
150 | { | ||
151 | TestHelpers.InMethod(); | ||
152 | |||
153 | string dtText | ||
154 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
155 | |||
156 | SetupScene(false); | ||
157 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
158 | |||
159 | m_dtm.AddDynamicTextureData( | ||
160 | m_scene.RegionInfo.RegionID, | ||
161 | so.UUID, | ||
162 | m_vrm.GetContentType(), | ||
163 | dtText, | ||
164 | "", | ||
165 | 0); | ||
166 | |||
167 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
168 | |||
169 | m_dtm.AddDynamicTextureData( | ||
170 | m_scene.RegionInfo.RegionID, | ||
171 | so.UUID, | ||
172 | m_vrm.GetContentType(), | ||
173 | dtText, | ||
174 | "", | ||
175 | 0); | ||
176 | |||
177 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
178 | } | ||
179 | |||
180 | [Test] | ||
181 | public void TestDrawReusingTexture() | ||
182 | { | ||
183 | TestHelpers.InMethod(); | ||
184 | |||
185 | SetupScene(true); | ||
186 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
187 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
188 | |||
189 | m_dtm.AddDynamicTextureData( | ||
190 | m_scene.RegionInfo.RegionID, | ||
191 | so.UUID, | ||
192 | m_vrm.GetContentType(), | ||
193 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | ||
194 | "", | ||
195 | 0); | ||
71 | 196 | ||
72 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 197 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
73 | } | 198 | } |
199 | |||
200 | [Test] | ||
201 | public void TestRepeatSameDrawReusingTexture() | ||
202 | { | ||
203 | TestHelpers.InMethod(); | ||
204 | |||
205 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
206 | |||
207 | SetupScene(true); | ||
208 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
209 | |||
210 | m_dtm.AddDynamicTextureData( | ||
211 | m_scene.RegionInfo.RegionID, | ||
212 | so.UUID, | ||
213 | m_vrm.GetContentType(), | ||
214 | dtText, | ||
215 | "", | ||
216 | 0); | ||
217 | |||
218 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
219 | |||
220 | m_dtm.AddDynamicTextureData( | ||
221 | m_scene.RegionInfo.RegionID, | ||
222 | so.UUID, | ||
223 | m_vrm.GetContentType(), | ||
224 | dtText, | ||
225 | "", | ||
226 | 0); | ||
227 | |||
228 | Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
229 | } | ||
230 | |||
231 | [Test] | ||
232 | public void TestRepeatSameDrawDifferentExtraParamsReusingTexture() | ||
233 | { | ||
234 | TestHelpers.InMethod(); | ||
235 | |||
236 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
237 | |||
238 | SetupScene(true); | ||
239 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
240 | |||
241 | m_dtm.AddDynamicTextureData( | ||
242 | m_scene.RegionInfo.RegionID, | ||
243 | so.UUID, | ||
244 | m_vrm.GetContentType(), | ||
245 | dtText, | ||
246 | "", | ||
247 | 0); | ||
248 | |||
249 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
250 | |||
251 | m_dtm.AddDynamicTextureData( | ||
252 | m_scene.RegionInfo.RegionID, | ||
253 | so.UUID, | ||
254 | m_vrm.GetContentType(), | ||
255 | dtText, | ||
256 | "alpha:250", | ||
257 | 0); | ||
258 | |||
259 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
260 | } | ||
261 | |||
262 | [Test] | ||
263 | public void TestRepeatSameDrawContainingImageReusingTexture() | ||
264 | { | ||
265 | TestHelpers.InMethod(); | ||
266 | |||
267 | string dtText | ||
268 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
269 | |||
270 | SetupScene(true); | ||
271 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
272 | |||
273 | m_dtm.AddDynamicTextureData( | ||
274 | m_scene.RegionInfo.RegionID, | ||
275 | so.UUID, | ||
276 | m_vrm.GetContentType(), | ||
277 | dtText, | ||
278 | "", | ||
279 | 0); | ||
280 | |||
281 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
282 | |||
283 | m_dtm.AddDynamicTextureData( | ||
284 | m_scene.RegionInfo.RegionID, | ||
285 | so.UUID, | ||
286 | m_vrm.GetContentType(), | ||
287 | dtText, | ||
288 | "", | ||
289 | 0); | ||
290 | |||
291 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
292 | } | ||
74 | } | 293 | } |
75 | } \ No newline at end of file | 294 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 8b2f2f8..f687646 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -30,6 +30,7 @@ using System.Drawing; | |||
30 | using System.Drawing.Imaging; | 30 | using System.Drawing.Imaging; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Linq; | ||
33 | using System.Net; | 34 | using System.Net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
@@ -47,7 +48,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
47 | { | 48 | { |
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 50 | ||
50 | private string m_name = "VectorRenderModule"; | ||
51 | private Scene m_scene; | 51 | private Scene m_scene; |
52 | private IDynamicTextureManager m_textureManager; | 52 | private IDynamicTextureManager m_textureManager; |
53 | private Graphics m_graph; | 53 | private Graphics m_graph; |
@@ -61,12 +61,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
61 | 61 | ||
62 | public string GetContentType() | 62 | public string GetContentType() |
63 | { | 63 | { |
64 | return ("vector"); | 64 | return "vector"; |
65 | } | 65 | } |
66 | 66 | ||
67 | public string GetName() | 67 | public string GetName() |
68 | { | 68 | { |
69 | return m_name; | 69 | return Name; |
70 | } | 70 | } |
71 | 71 | ||
72 | public bool SupportsAsynchronous() | 72 | public bool SupportsAsynchronous() |
@@ -74,14 +74,26 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
74 | return true; | 74 | return true; |
75 | } | 75 | } |
76 | 76 | ||
77 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) | ||
78 | // { | ||
79 | // string[] lines = GetLines(bodyData); | ||
80 | // return lines.Any((str, r) => str.StartsWith("Image")); | ||
81 | // } | ||
82 | |||
77 | public byte[] ConvertUrl(string url, string extraParams) | 83 | public byte[] ConvertUrl(string url, string extraParams) |
78 | { | 84 | { |
79 | return null; | 85 | return null; |
80 | } | 86 | } |
81 | 87 | ||
82 | public byte[] ConvertStream(Stream data, string extraParams) | 88 | public byte[] ConvertData(string bodyData, string extraParams) |
83 | { | 89 | { |
84 | return null; | 90 | bool reuseable; |
91 | return Draw(bodyData, extraParams, out reuseable); | ||
92 | } | ||
93 | |||
94 | private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable) | ||
95 | { | ||
96 | return Draw(bodyData, extraParams, out reuseable); | ||
85 | } | 97 | } |
86 | 98 | ||
87 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) | 99 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) |
@@ -91,7 +103,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
91 | 103 | ||
92 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) | 104 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) |
93 | { | 105 | { |
94 | Draw(bodyData, id, extraParams); | 106 | // XXX: This isn't actually being done asynchronously! |
107 | bool reuseable; | ||
108 | byte[] data = ConvertData(bodyData, extraParams, out reuseable); | ||
109 | |||
110 | m_textureManager.ReturnData(id, data, reuseable); | ||
111 | |||
95 | return true; | 112 | return true; |
96 | } | 113 | } |
97 | 114 | ||
@@ -152,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
152 | 169 | ||
153 | public string Name | 170 | public string Name |
154 | { | 171 | { |
155 | get { return m_name; } | 172 | get { return "VectorRenderModule"; } |
156 | } | 173 | } |
157 | 174 | ||
158 | public bool IsSharedModule | 175 | public bool IsSharedModule |
@@ -162,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
162 | 179 | ||
163 | #endregion | 180 | #endregion |
164 | 181 | ||
165 | private void Draw(string data, UUID id, string extraParams) | 182 | private byte[] Draw(string data, string extraParams, out bool reuseable) |
166 | { | 183 | { |
167 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha | 184 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha |
168 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 | 185 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 |
@@ -308,36 +325,44 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
308 | 325 | ||
309 | try | 326 | try |
310 | { | 327 | { |
311 | if (alpha == 256) | 328 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
312 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | 329 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
313 | else | 330 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were |
314 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | 331 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
315 | 332 | // under lock. | |
316 | graph = Graphics.FromImage(bitmap); | 333 | lock (this) |
317 | |||
318 | // this is really just to save people filling the | ||
319 | // background color in their scripts, only do when fully opaque | ||
320 | if (alpha >= 255) | ||
321 | { | 334 | { |
322 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) | 335 | if (alpha == 256) |
336 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | ||
337 | else | ||
338 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | ||
339 | |||
340 | graph = Graphics.FromImage(bitmap); | ||
341 | |||
342 | // this is really just to save people filling the | ||
343 | // background color in their scripts, only do when fully opaque | ||
344 | if (alpha >= 255) | ||
323 | { | 345 | { |
324 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | 346 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) |
347 | { | ||
348 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | ||
349 | } | ||
325 | } | 350 | } |
326 | } | 351 | |
327 | 352 | for (int w = 0; w < bitmap.Width; w++) | |
328 | for (int w = 0; w < bitmap.Width; w++) | ||
329 | { | ||
330 | if (alpha <= 255) | ||
331 | { | 353 | { |
332 | for (int h = 0; h < bitmap.Height; h++) | 354 | if (alpha <= 255) |
333 | { | 355 | { |
334 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | 356 | for (int h = 0; h < bitmap.Height; h++) |
357 | { | ||
358 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | ||
359 | } | ||
335 | } | 360 | } |
336 | } | 361 | } |
362 | |||
363 | GDIDraw(data, graph, altDataDelim, out reuseable); | ||
337 | } | 364 | } |
338 | 365 | ||
339 | GDIDraw(data, graph, altDataDelim); | ||
340 | |||
341 | byte[] imageJ2000 = new byte[0]; | 366 | byte[] imageJ2000 = new byte[0]; |
342 | 367 | ||
343 | try | 368 | try |
@@ -351,15 +376,23 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
351 | e.Message, e.StackTrace); | 376 | e.Message, e.StackTrace); |
352 | } | 377 | } |
353 | 378 | ||
354 | m_textureManager.ReturnData(id, imageJ2000); | 379 | return imageJ2000; |
355 | } | 380 | } |
356 | finally | 381 | finally |
357 | { | 382 | { |
358 | if (graph != null) | 383 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
359 | graph.Dispose(); | 384 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
360 | 385 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were | |
361 | if (bitmap != null) | 386 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
362 | bitmap.Dispose(); | 387 | // under lock. |
388 | lock (this) | ||
389 | { | ||
390 | if (graph != null) | ||
391 | graph.Dispose(); | ||
392 | |||
393 | if (bitmap != null) | ||
394 | bitmap.Dispose(); | ||
395 | } | ||
363 | } | 396 | } |
364 | } | 397 | } |
365 | 398 | ||
@@ -418,8 +451,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
418 | } | 451 | } |
419 | */ | 452 | */ |
420 | 453 | ||
421 | private void GDIDraw(string data, Graphics graph, char dataDelim) | 454 | /// <summary> |
455 | /// Split input data into discrete command lines. | ||
456 | /// </summary> | ||
457 | /// <returns></returns> | ||
458 | /// <param name='data'></param> | ||
459 | /// <param name='dataDelim'></param> | ||
460 | private string[] GetLines(string data, char dataDelim) | ||
461 | { | ||
462 | char[] lineDelimiter = { dataDelim }; | ||
463 | return data.Split(lineDelimiter); | ||
464 | } | ||
465 | |||
466 | private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable) | ||
422 | { | 467 | { |
468 | reuseable = true; | ||
423 | Point startPoint = new Point(0, 0); | 469 | Point startPoint = new Point(0, 0); |
424 | Point endPoint = new Point(0, 0); | 470 | Point endPoint = new Point(0, 0); |
425 | Pen drawPen = null; | 471 | Pen drawPen = null; |
@@ -434,11 +480,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
434 | myFont = new Font(fontName, fontSize); | 480 | myFont = new Font(fontName, fontSize); |
435 | myBrush = new SolidBrush(Color.Black); | 481 | myBrush = new SolidBrush(Color.Black); |
436 | 482 | ||
437 | char[] lineDelimiter = {dataDelim}; | ||
438 | char[] partsDelimiter = {','}; | 483 | char[] partsDelimiter = {','}; |
439 | string[] lines = data.Split(lineDelimiter); | ||
440 | 484 | ||
441 | foreach (string line in lines) | 485 | foreach (string line in GetLines(data, dataDelim)) |
442 | { | 486 | { |
443 | string nextLine = line.Trim(); | 487 | string nextLine = line.Trim(); |
444 | //replace with switch, or even better, do some proper parsing | 488 | //replace with switch, or even better, do some proper parsing |
@@ -469,6 +513,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
469 | } | 513 | } |
470 | else if (nextLine.StartsWith("Image")) | 514 | else if (nextLine.StartsWith("Image")) |
471 | { | 515 | { |
516 | // We cannot reuse any generated texture involving fetching an image via HTTP since that image | ||
517 | // can change. | ||
518 | reuseable = false; | ||
519 | |||
472 | float x = 0; | 520 | float x = 0; |
473 | float y = 0; | 521 | float y = 0; |
474 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); | 522 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 6eb99ea..8ed1833 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -313,7 +313,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
313 | 313 | ||
314 | if (m_scenes.ContainsKey(destination.RegionID)) | 314 | if (m_scenes.ContainsKey(destination.RegionID)) |
315 | { | 315 | { |
316 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); | 316 | // m_log.DebugFormat( |
317 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
318 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
319 | |||
320 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); | ||
317 | return true; | 321 | return true; |
318 | } | 322 | } |
319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 323 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 619550c..142567b 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -97,6 +97,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
97 | } | 97 | } |
98 | } | 98 | } |
99 | 99 | ||
100 | /// <summary> | ||
101 | /// Used to cache lookups for valid groups. | ||
102 | /// </summary> | ||
103 | private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>(); | ||
104 | |||
105 | private IGroupsModule m_groupsModule; | ||
106 | |||
100 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) | 107 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) |
101 | { | 108 | { |
102 | m_scene = scene; | 109 | m_scene = scene; |
@@ -120,6 +127,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
120 | 127 | ||
121 | // Zero can never be a valid user id | 128 | // Zero can never be a valid user id |
122 | m_validUserUuids[UUID.Zero] = false; | 129 | m_validUserUuids[UUID.Zero] = false; |
130 | |||
131 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | ||
123 | } | 132 | } |
124 | 133 | ||
125 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 134 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
@@ -132,6 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | 141 | ||
133 | // Zero can never be a valid user id | 142 | // Zero can never be a valid user id |
134 | m_validUserUuids[UUID.Zero] = false; | 143 | m_validUserUuids[UUID.Zero] = false; |
144 | |||
145 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | ||
135 | } | 146 | } |
136 | 147 | ||
137 | /// <summary> | 148 | /// <summary> |
@@ -302,6 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
302 | if (!ResolveUserUuid(part.LastOwnerID)) | 313 | if (!ResolveUserUuid(part.LastOwnerID)) |
303 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 314 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
304 | 315 | ||
316 | if (!ResolveGroupUuid(part.GroupID)) | ||
317 | part.GroupID = UUID.Zero; | ||
318 | |||
305 | // And zap any troublesome sit target information | 319 | // And zap any troublesome sit target information |
306 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 320 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
307 | // part.SitTargetPosition = new Vector3(0, 0, 0); | 321 | // part.SitTargetPosition = new Vector3(0, 0, 0); |
@@ -335,13 +349,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
335 | { | 349 | { |
336 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 350 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
337 | } | 351 | } |
352 | |||
338 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) | 353 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) |
339 | { | 354 | { |
340 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | 355 | if (!ResolveUserUuid(kvp.Value.CreatorID)) |
341 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 356 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
342 | } | 357 | } |
358 | |||
343 | if (UserManager != null) | 359 | if (UserManager != null) |
344 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); | 360 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); |
361 | |||
362 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | ||
363 | kvp.Value.GroupID = UUID.Zero; | ||
345 | } | 364 | } |
346 | part.TaskInventory.LockItemsForRead(false); | 365 | part.TaskInventory.LockItemsForRead(false); |
347 | } | 366 | } |
@@ -382,9 +401,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
382 | foreach (string serialisedParcel in serialisedParcels) | 401 | foreach (string serialisedParcel in serialisedParcels) |
383 | { | 402 | { |
384 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | 403 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); |
404 | |||
405 | // Validate User and Group UUID's | ||
406 | |||
385 | if (!ResolveUserUuid(parcel.OwnerID)) | 407 | if (!ResolveUserUuid(parcel.OwnerID)) |
386 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 408 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
387 | 409 | ||
410 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
411 | { | ||
412 | parcel.GroupID = UUID.Zero; | ||
413 | parcel.IsGroupOwned = false; | ||
414 | } | ||
415 | |||
416 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | ||
417 | foreach (LandAccessEntry entry in parcel.ParcelAccessList) | ||
418 | { | ||
419 | if (ResolveUserUuid(entry.AgentID)) | ||
420 | accessList.Add(entry); | ||
421 | // else, drop this access rule | ||
422 | } | ||
423 | parcel.ParcelAccessList = accessList; | ||
424 | |||
388 | // m_log.DebugFormat( | 425 | // m_log.DebugFormat( |
389 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | 426 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", |
390 | // parcel.Name, parcel.LocalID, parcel.Area); | 427 | // parcel.Name, parcel.LocalID, parcel.Area); |
@@ -419,6 +456,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
419 | } | 456 | } |
420 | 457 | ||
421 | /// <summary> | 458 | /// <summary> |
459 | /// Look up the given group id to check whether it's one that is valid for this grid. | ||
460 | /// </summary> | ||
461 | /// <param name="uuid"></param> | ||
462 | /// <returns></returns> | ||
463 | private bool ResolveGroupUuid(UUID uuid) | ||
464 | { | ||
465 | if (uuid == UUID.Zero) | ||
466 | return true; // this means the object has no group | ||
467 | |||
468 | if (!m_validGroupUuids.ContainsKey(uuid)) | ||
469 | { | ||
470 | bool exists; | ||
471 | |||
472 | if (m_groupsModule == null) | ||
473 | exists = false; | ||
474 | else | ||
475 | exists = (m_groupsModule.GetGroupRecord(uuid) != null); | ||
476 | |||
477 | m_validGroupUuids.Add(uuid, exists); | ||
478 | } | ||
479 | |||
480 | return m_validGroupUuids[uuid]; | ||
481 | } | ||
482 | |||
422 | /// Load an asset | 483 | /// Load an asset |
423 | /// </summary> | 484 | /// </summary> |
424 | /// <param name="assetFilename"></param> | 485 | /// <param name="assetFilename"></param> |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 14c1a39..a2f0950 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
85 | dis = 0; | 85 | dis = 0; |
86 | } | 86 | } |
87 | 87 | ||
88 | float thisSpGain; | ||
89 | |||
88 | // Scale by distance | 90 | // Scale by distance |
89 | if (radius == 0) | 91 | if (radius == 0) |
90 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 92 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
91 | else | 93 | else |
92 | gain = (float)((double)gain * ((radius - dis) / radius)); | 94 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); |
93 | 95 | ||
94 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 96 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags); |
95 | }); | 97 | }); |
96 | } | 98 | } |
97 | 99 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 402b9fb..d99567c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
414 | private void LoadPlugins() | 414 | private void LoadPlugins() |
415 | { | 415 | { |
416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); | 416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); |
417 | LoadPlugins(Assembly.GetCallingAssembly()); | ||
417 | string plugineffectsPath = "Terrain"; | 418 | string plugineffectsPath = "Terrain"; |
418 | 419 | ||
419 | // Load the files in the Terrain/ dir | 420 | // Load the files in the Terrain/ dir |
@@ -427,34 +428,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
427 | try | 428 | try |
428 | { | 429 | { |
429 | Assembly library = Assembly.LoadFrom(file); | 430 | Assembly library = Assembly.LoadFrom(file); |
430 | foreach (Type pluginType in library.GetTypes()) | 431 | LoadPlugins(library); |
431 | { | 432 | } |
432 | try | 433 | catch (BadImageFormatException) |
433 | { | 434 | { |
434 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | 435 | } |
435 | continue; | 436 | } |
437 | } | ||
436 | 438 | ||
437 | string typeName = pluginType.Name; | 439 | private void LoadPlugins(Assembly library) |
440 | { | ||
441 | foreach (Type pluginType in library.GetTypes()) | ||
442 | { | ||
443 | try | ||
444 | { | ||
445 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | ||
446 | continue; | ||
438 | 447 | ||
439 | if (pluginType.GetInterface("ITerrainEffect", false) != null) | 448 | string typeName = pluginType.Name; |
440 | { | ||
441 | ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
442 | 449 | ||
443 | InstallPlugin(typeName, terEffect); | 450 | if (pluginType.GetInterface("ITerrainEffect", false) != null) |
444 | } | 451 | { |
445 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) | 452 | ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
446 | { | 453 | |
447 | ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); | 454 | InstallPlugin(typeName, terEffect); |
448 | m_loaders[terLoader.FileExtension] = terLoader; | 455 | } |
449 | m_log.Info("L ... " + typeName); | 456 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) |
450 | } | 457 | { |
451 | } | 458 | ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
452 | catch (AmbiguousMatchException) | 459 | m_loaders[terLoader.FileExtension] = terLoader; |
453 | { | 460 | m_log.Info("L ... " + typeName); |
454 | } | ||
455 | } | 461 | } |
456 | } | 462 | } |
457 | catch (BadImageFormatException) | 463 | catch (AmbiguousMatchException) |
458 | { | 464 | { |
459 | } | 465 | } |
460 | } | 466 | } |
@@ -1178,7 +1184,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1178 | 1184 | ||
1179 | private void InterfaceRunPluginEffect(Object[] args) | 1185 | private void InterfaceRunPluginEffect(Object[] args) |
1180 | { | 1186 | { |
1181 | if ((string) args[0] == "list") | 1187 | string firstArg = (string)args[0]; |
1188 | if (firstArg == "list") | ||
1182 | { | 1189 | { |
1183 | m_log.Info("List of loaded plugins"); | 1190 | m_log.Info("List of loaded plugins"); |
1184 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) | 1191 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) |
@@ -1187,14 +1194,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1187 | } | 1194 | } |
1188 | return; | 1195 | return; |
1189 | } | 1196 | } |
1190 | if ((string) args[0] == "reload") | 1197 | if (firstArg == "reload") |
1191 | { | 1198 | { |
1192 | LoadPlugins(); | 1199 | LoadPlugins(); |
1193 | return; | 1200 | return; |
1194 | } | 1201 | } |
1195 | if (m_plugineffects.ContainsKey((string) args[0])) | 1202 | if (m_plugineffects.ContainsKey(firstArg)) |
1196 | { | 1203 | { |
1197 | m_plugineffects[(string) args[0]].RunEffect(m_channel); | 1204 | m_plugineffects[firstArg].RunEffect(m_channel); |
1198 | CheckForTerrainUpdates(); | 1205 | CheckForTerrainUpdates(); |
1199 | } | 1206 | } |
1200 | else | 1207 | else |
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index 8954513..1a3bcbb 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | public interface IDynamicTextureManager | 33 | public interface IDynamicTextureManager |
34 | { | 34 | { |
35 | void RegisterRender(string handleType, IDynamicTextureRender render); | 35 | void RegisterRender(string handleType, IDynamicTextureRender render); |
36 | void ReturnData(UUID id, byte[] data); | 36 | void ReturnData(UUID id, byte[] data, bool isReuseable); |
37 | 37 | ||
38 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | 38 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, |
39 | int updateTimer); | 39 | int updateTimer); |
@@ -113,8 +113,20 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | string GetName(); | 113 | string GetName(); |
114 | string GetContentType(); | 114 | string GetContentType(); |
115 | bool SupportsAsynchronous(); | 115 | bool SupportsAsynchronous(); |
116 | |||
117 | // /// <summary> | ||
118 | // /// Return true if converting the input body and extra params data will always result in the same byte[] array | ||
119 | // /// </summary> | ||
120 | // /// <remarks> | ||
121 | // /// This method allows the caller to use a previously generated asset if it has one. | ||
122 | // /// </remarks> | ||
123 | // /// <returns></returns> | ||
124 | // /// <param name='bodyData'></param> | ||
125 | // /// <param name='extraParams'></param> | ||
126 | // bool AlwaysIdenticalConversion(string bodyData, string extraParams); | ||
127 | |||
116 | byte[] ConvertUrl(string url, string extraParams); | 128 | byte[] ConvertUrl(string url, string extraParams); |
117 | byte[] ConvertStream(Stream data, string extraParams); | 129 | byte[] ConvertData(string bodyData, string extraParams); |
118 | bool AsyncConvertUrl(UUID id, string url, string extraParams); | 130 | bool AsyncConvertUrl(UUID id, string url, string extraParams); |
119 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); | 131 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); |
120 | void GetDrawStringSize(string text, string fontName, int fontSize, | 132 | void GetDrawStringSize(string text, string fontName, int fontSize, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1309623..863aa49 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// </summary> | 93 | /// </summary> |
94 | public void StartScripts() | 94 | public void StartScripts() |
95 | { | 95 | { |
96 | m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); | 96 | // m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); |
97 | 97 | ||
98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | 98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); |
99 | 99 | ||
@@ -1986,6 +1986,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | // If child prims have invalid perms, fix them | 1986 | // If child prims have invalid perms, fix them |
1987 | grp.AdjustChildPrimPermissions(); | 1987 | grp.AdjustChildPrimPermissions(); |
1988 | 1988 | ||
1989 | // If child prims have invalid perms, fix them | ||
1990 | grp.AdjustChildPrimPermissions(); | ||
1991 | |||
1989 | if (remoteClient == null) | 1992 | if (remoteClient == null) |
1990 | { | 1993 | { |
1991 | // Autoreturn has a null client. Nothing else does. So | 1994 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e970543..16c0d25 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -543,7 +543,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | if (!InventoryService.AddFolder(folder)) | 543 | if (!InventoryService.AddFolder(folder)) |
544 | { | 544 | { |
545 | m_log.WarnFormat( | 545 | m_log.WarnFormat( |
546 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 546 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", |
547 | remoteClient.Name, remoteClient.AgentId); | 547 | remoteClient.Name, remoteClient.AgentId); |
548 | } | 548 | } |
549 | } | 549 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0237021..8fb6c3b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -103,8 +103,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 103 | /// </summary> |
104 | public bool CollidablePrims { get; private set; } | 104 | public bool CollidablePrims { get; private set; } |
105 | 105 | ||
106 | /// <summary> | ||
107 | /// Minimum value of the size of a non-physical prim in each axis | ||
108 | /// </summary> | ||
109 | public float m_minNonphys = 0.01f; | ||
110 | |||
111 | /// <summary> | ||
112 | /// Maximum value of the size of a non-physical prim in each axis | ||
113 | /// </summary> | ||
106 | public float m_maxNonphys = 256; | 114 | public float m_maxNonphys = 256; |
115 | |||
116 | /// <summary> | ||
117 | /// Minimum value of the size of a physical prim in each axis | ||
118 | /// </summary> | ||
119 | public float m_minPhys = 0.01f; | ||
120 | |||
121 | /// <summary> | ||
122 | /// Maximum value of the size of a physical prim in each axis | ||
123 | /// </summary> | ||
107 | public float m_maxPhys = 10; | 124 | public float m_maxPhys = 10; |
125 | |||
108 | public bool m_clampPrimSize; | 126 | public bool m_clampPrimSize; |
109 | public bool m_trustBinaries; | 127 | public bool m_trustBinaries; |
110 | public bool m_allowScriptCrossings; | 128 | public bool m_allowScriptCrossings; |
@@ -746,12 +764,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 764 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
747 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 765 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
748 | 766 | ||
767 | m_minNonphys = startupConfig.GetFloat("NonphysicalPrimMin", m_minNonphys); | ||
768 | if (RegionInfo.NonphysPrimMin > 0) | ||
769 | { | ||
770 | m_minNonphys = RegionInfo.NonphysPrimMin; | ||
771 | } | ||
772 | |||
749 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | 773 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
750 | if (RegionInfo.NonphysPrimMax > 0) | 774 | if (RegionInfo.NonphysPrimMax > 0) |
751 | { | 775 | { |
752 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 776 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
753 | } | 777 | } |
754 | 778 | ||
779 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); | ||
780 | if (RegionInfo.PhysPrimMin > 0) | ||
781 | { | ||
782 | m_minPhys = RegionInfo.PhysPrimMin; | ||
783 | } | ||
784 | |||
755 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 785 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
756 | 786 | ||
757 | if (RegionInfo.PhysPrimMax > 0) | 787 | if (RegionInfo.PhysPrimMax > 0) |
@@ -3713,7 +3743,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3713 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3743 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3714 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3744 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3715 | 3745 | ||
3716 | sp.ControllingClient.Close(); | 3746 | sp.ControllingClient.Close(true, true); |
3717 | sp = null; | 3747 | sp = null; |
3718 | } | 3748 | } |
3719 | 3749 | ||
@@ -4316,15 +4346,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4316 | /// Tell a single agent to disconnect from the region. | 4346 | /// Tell a single agent to disconnect from the region. |
4317 | /// </summary> | 4347 | /// </summary> |
4318 | /// <param name="agentID"></param> | 4348 | /// <param name="agentID"></param> |
4319 | /// <param name="childOnly"></param> | 4349 | /// <param name="force"> |
4320 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | 4350 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4351 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
4352 | /// </param> | ||
4353 | public bool IncomingCloseAgent(UUID agentID, bool force) | ||
4321 | { | 4354 | { |
4322 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4355 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4323 | 4356 | ||
4324 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4357 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4325 | if (presence != null) | 4358 | if (presence != null) |
4326 | { | 4359 | { |
4327 | presence.ControllingClient.Close(); | 4360 | presence.ControllingClient.Close(true, force); |
4328 | return true; | 4361 | return true; |
4329 | } | 4362 | } |
4330 | 4363 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e29b2c1..c4b7b27 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | public bool AddNewSceneObject( | 342 | public bool AddNewSceneObject( |
343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) | 343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
344 | { | 344 | { |
345 | AddNewSceneObject(sceneObject, true, false); | 345 | AddNewSceneObject(sceneObject, attachToBackup, false); |
346 | 346 | ||
347 | if (pos != null) | 347 | if (pos != null) |
348 | sceneObject.AbsolutePosition = (Vector3)pos; | 348 | sceneObject.AbsolutePosition = (Vector3)pos; |
@@ -421,12 +421,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
421 | { | 421 | { |
422 | Vector3 scale = part.Shape.Scale; | 422 | Vector3 scale = part.Shape.Scale; |
423 | 423 | ||
424 | if (scale.X > m_parentScene.m_maxNonphys) | 424 | scale.X = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.X)); |
425 | scale.X = m_parentScene.m_maxNonphys; | 425 | scale.Y = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Y)); |
426 | if (scale.Y > m_parentScene.m_maxNonphys) | 426 | scale.Z = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Z)); |
427 | scale.Y = m_parentScene.m_maxNonphys; | ||
428 | if (scale.Z > m_parentScene.m_maxNonphys) | ||
429 | scale.Z = m_parentScene.m_maxNonphys; | ||
430 | 427 | ||
431 | part.Shape.Scale = scale; | 428 | part.Shape.Scale = scale; |
432 | } | 429 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index df4bd0d..0448c25 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3460,17 +3460,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3460 | /// <param name="scale"></param> | 3460 | /// <param name="scale"></param> |
3461 | public void GroupResize(Vector3 scale) | 3461 | public void GroupResize(Vector3 scale) |
3462 | { | 3462 | { |
3463 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3463 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); |
3464 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3464 | scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y)); |
3465 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3465 | scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z)); |
3466 | 3466 | ||
3467 | PhysicsActor pa = m_rootPart.PhysActor; | 3467 | PhysicsActor pa = m_rootPart.PhysActor; |
3468 | 3468 | ||
3469 | if (pa != null && pa.IsPhysical) | 3469 | if (pa != null && pa.IsPhysical) |
3470 | { | 3470 | { |
3471 | scale.X = Math.Min(scale.X, Scene.m_maxPhys); | 3471 | scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X)); |
3472 | scale.Y = Math.Min(scale.Y, Scene.m_maxPhys); | 3472 | scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y)); |
3473 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); | 3473 | scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z)); |
3474 | } | 3474 | } |
3475 | 3475 | ||
3476 | float x = (scale.X / RootPart.Scale.X); | 3476 | float x = (scale.X / RootPart.Scale.X); |
@@ -3501,6 +3501,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3501 | y *= a; | 3501 | y *= a; |
3502 | z *= a; | 3502 | z *= a; |
3503 | } | 3503 | } |
3504 | else if (oldSize.X * x < m_scene.m_minPhys) | ||
3505 | { | ||
3506 | f = m_scene.m_minPhys / oldSize.X; | ||
3507 | a = f / x; | ||
3508 | x *= a; | ||
3509 | y *= a; | ||
3510 | z *= a; | ||
3511 | } | ||
3504 | 3512 | ||
3505 | if (oldSize.Y * y > m_scene.m_maxPhys) | 3513 | if (oldSize.Y * y > m_scene.m_maxPhys) |
3506 | { | 3514 | { |
@@ -3510,6 +3518,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | y *= a; | 3518 | y *= a; |
3511 | z *= a; | 3519 | z *= a; |
3512 | } | 3520 | } |
3521 | else if (oldSize.Y * y < m_scene.m_minPhys) | ||
3522 | { | ||
3523 | f = m_scene.m_minPhys / oldSize.Y; | ||
3524 | a = f / y; | ||
3525 | x *= a; | ||
3526 | y *= a; | ||
3527 | z *= a; | ||
3528 | } | ||
3513 | 3529 | ||
3514 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3530 | if (oldSize.Z * z > m_scene.m_maxPhys) |
3515 | { | 3531 | { |
@@ -3519,6 +3535,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3519 | y *= a; | 3535 | y *= a; |
3520 | z *= a; | 3536 | z *= a; |
3521 | } | 3537 | } |
3538 | else if (oldSize.Z * z < m_scene.m_minPhys) | ||
3539 | { | ||
3540 | f = m_scene.m_minPhys / oldSize.Z; | ||
3541 | a = f / z; | ||
3542 | x *= a; | ||
3543 | y *= a; | ||
3544 | z *= a; | ||
3545 | } | ||
3522 | } | 3546 | } |
3523 | else | 3547 | else |
3524 | { | 3548 | { |
@@ -3530,6 +3554,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3530 | y *= a; | 3554 | y *= a; |
3531 | z *= a; | 3555 | z *= a; |
3532 | } | 3556 | } |
3557 | else if (oldSize.X * x < m_scene.m_minNonphys) | ||
3558 | { | ||
3559 | f = m_scene.m_minNonphys / oldSize.X; | ||
3560 | a = f / x; | ||
3561 | x *= a; | ||
3562 | y *= a; | ||
3563 | z *= a; | ||
3564 | } | ||
3533 | 3565 | ||
3534 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 3566 | if (oldSize.Y * y > m_scene.m_maxNonphys) |
3535 | { | 3567 | { |
@@ -3539,6 +3571,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3539 | y *= a; | 3571 | y *= a; |
3540 | z *= a; | 3572 | z *= a; |
3541 | } | 3573 | } |
3574 | else if (oldSize.Y * y < m_scene.m_minNonphys) | ||
3575 | { | ||
3576 | f = m_scene.m_minNonphys / oldSize.Y; | ||
3577 | a = f / y; | ||
3578 | x *= a; | ||
3579 | y *= a; | ||
3580 | z *= a; | ||
3581 | } | ||
3542 | 3582 | ||
3543 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 3583 | if (oldSize.Z * z > m_scene.m_maxNonphys) |
3544 | { | 3584 | { |
@@ -3548,6 +3588,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3548 | y *= a; | 3588 | y *= a; |
3549 | z *= a; | 3589 | z *= a; |
3550 | } | 3590 | } |
3591 | else if (oldSize.Z * z < m_scene.m_minNonphys) | ||
3592 | { | ||
3593 | f = m_scene.m_minNonphys / oldSize.Z; | ||
3594 | a = f / z; | ||
3595 | x *= a; | ||
3596 | y *= a; | ||
3597 | z *= a; | ||
3598 | } | ||
3551 | } | 3599 | } |
3552 | } | 3600 | } |
3553 | } | 3601 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4788a24..8e419f9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -790,7 +790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | } | 790 | } |
791 | catch (Exception e) | 791 | catch (Exception e) |
792 | { | 792 | { |
793 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 793 | m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); |
794 | } | 794 | } |
795 | } | 795 | } |
796 | } | 796 | } |
@@ -2972,17 +2972,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2972 | /// <param name="scale"></param> | 2972 | /// <param name="scale"></param> |
2973 | public void Resize(Vector3 scale) | 2973 | public void Resize(Vector3 scale) |
2974 | { | 2974 | { |
2975 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys); | 2975 | scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X)); |
2976 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys); | 2976 | scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y)); |
2977 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys); | 2977 | scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z)); |
2978 | 2978 | ||
2979 | PhysicsActor pa = PhysActor; | 2979 | PhysicsActor pa = PhysActor; |
2980 | |||
2981 | if (pa != null && pa.IsPhysical) | 2980 | if (pa != null && pa.IsPhysical) |
2982 | { | 2981 | { |
2983 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys); | 2982 | scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); |
2984 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys); | 2983 | scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); |
2985 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys); | 2984 | scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); |
2986 | } | 2985 | } |
2987 | 2986 | ||
2988 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); | 2987 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); |
@@ -3567,23 +3566,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3567 | } | 3566 | } |
3568 | 3567 | ||
3569 | /// <summary> | 3568 | /// <summary> |
3570 | /// Set the color of prim faces | 3569 | /// Set the color & alpha of prim faces |
3571 | /// </summary> | 3570 | /// </summary> |
3572 | /// <param name="color"></param> | ||
3573 | /// <param name="face"></param> | 3571 | /// <param name="face"></param> |
3574 | public void SetFaceColor(Vector3 color, int face) | 3572 | /// <param name="color"></param> |
3573 | /// <param name="alpha"></param> | ||
3574 | public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha) | ||
3575 | { | 3575 | { |
3576 | Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f); | ||
3577 | float clippedAlpha = alpha.HasValue ? | ||
3578 | Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0; | ||
3579 | |||
3576 | // The only way to get a deep copy/ If we don't do this, we can | 3580 | // The only way to get a deep copy/ If we don't do this, we can |
3577 | // mever detect color changes further down. | 3581 | // never detect color changes further down. |
3578 | Byte[] buf = Shape.Textures.GetBytes(); | 3582 | Byte[] buf = Shape.Textures.GetBytes(); |
3579 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | 3583 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); |
3580 | Color4 texcolor; | 3584 | Color4 texcolor; |
3581 | if (face >= 0 && face < GetNumberOfSides()) | 3585 | if (face >= 0 && face < GetNumberOfSides()) |
3582 | { | 3586 | { |
3583 | texcolor = tex.CreateFace((uint)face).RGBA; | 3587 | texcolor = tex.CreateFace((uint)face).RGBA; |
3584 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3588 | texcolor.R = clippedColor.X; |
3585 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3589 | texcolor.G = clippedColor.Y; |
3586 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3590 | texcolor.B = clippedColor.Z; |
3591 | if (alpha.HasValue) | ||
3592 | { | ||
3593 | texcolor.A = clippedAlpha; | ||
3594 | } | ||
3587 | tex.FaceTextures[face].RGBA = texcolor; | 3595 | tex.FaceTextures[face].RGBA = texcolor; |
3588 | UpdateTextureEntry(tex.GetBytes()); | 3596 | UpdateTextureEntry(tex.GetBytes()); |
3589 | return; | 3597 | return; |
@@ -3595,15 +3603,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3595 | if (tex.FaceTextures[i] != null) | 3603 | if (tex.FaceTextures[i] != null) |
3596 | { | 3604 | { |
3597 | texcolor = tex.FaceTextures[i].RGBA; | 3605 | texcolor = tex.FaceTextures[i].RGBA; |
3598 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3606 | texcolor.R = clippedColor.X; |
3599 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3607 | texcolor.G = clippedColor.Y; |
3600 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3608 | texcolor.B = clippedColor.Z; |
3609 | if (alpha.HasValue) | ||
3610 | { | ||
3611 | texcolor.A = clippedAlpha; | ||
3612 | } | ||
3601 | tex.FaceTextures[i].RGBA = texcolor; | 3613 | tex.FaceTextures[i].RGBA = texcolor; |
3602 | } | 3614 | } |
3603 | texcolor = tex.DefaultTexture.RGBA; | 3615 | texcolor = tex.DefaultTexture.RGBA; |
3604 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3616 | texcolor.R = clippedColor.X; |
3605 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3617 | texcolor.G = clippedColor.Y; |
3606 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3618 | texcolor.B = clippedColor.Z; |
3619 | if (alpha.HasValue) | ||
3620 | { | ||
3621 | texcolor.A = clippedAlpha; | ||
3622 | } | ||
3607 | tex.DefaultTexture.RGBA = texcolor; | 3623 | tex.DefaultTexture.RGBA = texcolor; |
3608 | } | 3624 | } |
3609 | UpdateTextureEntry(tex.GetBytes()); | 3625 | UpdateTextureEntry(tex.GetBytes()); |
@@ -4891,6 +4907,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
4891 | ScheduleFullUpdate(); | 4907 | ScheduleFullUpdate(); |
4892 | } | 4908 | } |
4893 | 4909 | ||
4910 | public void UpdateSlice(float begin, float end) | ||
4911 | { | ||
4912 | if (end < begin) | ||
4913 | { | ||
4914 | float temp = begin; | ||
4915 | begin = end; | ||
4916 | end = temp; | ||
4917 | } | ||
4918 | end = Math.Min(1f, Math.Max(0f, end)); | ||
4919 | begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f); | ||
4920 | if (begin < 0.02f && end < 0.02f) | ||
4921 | { | ||
4922 | begin = 0f; | ||
4923 | end = 0.02f; | ||
4924 | } | ||
4925 | |||
4926 | ushort uBegin = (ushort)(50000.0 * begin); | ||
4927 | ushort uEnd = (ushort)(50000.0 * (1f - end)); | ||
4928 | bool updatePossiblyNeeded = false; | ||
4929 | PrimType primType = GetPrimType(); | ||
4930 | if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING) | ||
4931 | { | ||
4932 | if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd) | ||
4933 | { | ||
4934 | m_shape.ProfileBegin = uBegin; | ||
4935 | m_shape.ProfileEnd = uEnd; | ||
4936 | updatePossiblyNeeded = true; | ||
4937 | } | ||
4938 | } | ||
4939 | else if (m_shape.PathBegin != uBegin || m_shape.PathEnd != uEnd) | ||
4940 | { | ||
4941 | m_shape.PathBegin = uBegin; | ||
4942 | m_shape.PathEnd = uEnd; | ||
4943 | updatePossiblyNeeded = true; | ||
4944 | } | ||
4945 | |||
4946 | if (updatePossiblyNeeded && ParentGroup != null) | ||
4947 | { | ||
4948 | ParentGroup.HasGroupChanged = true; | ||
4949 | } | ||
4950 | if (updatePossiblyNeeded && PhysActor != null) | ||
4951 | { | ||
4952 | PhysActor.Shape = m_shape; | ||
4953 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
4954 | } | ||
4955 | if (updatePossiblyNeeded) | ||
4956 | { | ||
4957 | ScheduleFullUpdate(); | ||
4958 | } | ||
4959 | } | ||
4960 | |||
4894 | /// <summary> | 4961 | /// <summary> |
4895 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics | 4962 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics |
4896 | /// engine can use it. | 4963 | /// engine can use it. |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 47b2ead..3e8c7e5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -974,7 +974,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
974 | { | 974 | { |
975 | if (wasChild && HasAttachments()) | 975 | if (wasChild && HasAttachments()) |
976 | { | 976 | { |
977 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 977 | m_log.DebugFormat( |
978 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
979 | |||
978 | // Resume scripts | 980 | // Resume scripts |
979 | Util.FireAndForget(delegate(object x) { | 981 | Util.FireAndForget(delegate(object x) { |
980 | foreach (SceneObjectGroup sog in m_attachments) | 982 | foreach (SceneObjectGroup sog in m_attachments) |
@@ -1527,17 +1529,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1527 | bool DCFlagKeyPressed = false; | 1529 | bool DCFlagKeyPressed = false; |
1528 | Vector3 agent_control_v3 = Vector3.Zero; | 1530 | Vector3 agent_control_v3 = Vector3.Zero; |
1529 | 1531 | ||
1530 | bool oldflying = Flying; | 1532 | bool newFlying = actor.Flying; |
1531 | 1533 | ||
1532 | if (ForceFly) | 1534 | if (ForceFly) |
1533 | actor.Flying = true; | 1535 | newFlying = true; |
1534 | else if (FlyDisabled) | 1536 | else if (FlyDisabled) |
1535 | actor.Flying = false; | 1537 | newFlying = false; |
1536 | else | 1538 | else |
1537 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1539 | newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1538 | 1540 | ||
1539 | if (actor.Flying != oldflying) | 1541 | if (actor.Flying != newFlying) |
1542 | { | ||
1543 | // Note: ScenePresence.Flying is actually fetched from the physical actor | ||
1544 | // so setting PhysActor.Flying here also sets the ScenePresence's value. | ||
1545 | actor.Flying = newFlying; | ||
1540 | update_movementflag = true; | 1546 | update_movementflag = true; |
1547 | } | ||
1541 | 1548 | ||
1542 | if (ParentID == 0) | 1549 | if (ParentID == 0) |
1543 | { | 1550 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 5758869..5faf131 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | 141 | TestScene scene = new SceneHelpers().SetupScene(); |
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
143 | 143 | ||
144 | scene.IncomingCloseAgent(sp.UUID); | 144 | scene.IncomingCloseAgent(sp.UUID, false); |
145 | 145 | ||
146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 44d2d45..9457ebb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -50,9 +50,41 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class UserInventoryTests | 53 | public class UserInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestCreateInventoryFolders() | ||
57 | { | ||
58 | TestHelpers.InMethod(); | ||
59 | // TestHelpers.EnableLogging(); | ||
60 | |||
61 | // For this test both folders will have the same name which is legal in SL user inventories. | ||
62 | string foldersName = "f1"; | ||
63 | |||
64 | Scene scene = new SceneHelpers().SetupScene(); | ||
65 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | ||
66 | |||
67 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
68 | |||
69 | List<InventoryFolderBase> oneFolder | ||
70 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
71 | |||
72 | Assert.That(oneFolder.Count, Is.EqualTo(1)); | ||
73 | InventoryFolderBase firstRetrievedFolder = oneFolder[0]; | ||
74 | Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); | ||
75 | |||
76 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
77 | |||
78 | List<InventoryFolderBase> twoFolders | ||
79 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
80 | |||
81 | Assert.That(twoFolders.Count, Is.EqualTo(2)); | ||
82 | Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName)); | ||
83 | Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName)); | ||
84 | Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
56 | public void TestGiveInventoryItem() | 88 | public void TestGiveInventoryItem() |
57 | { | 89 | { |
58 | TestHelpers.InMethod(); | 90 | TestHelpers.InMethod(); |
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests | |||
83 | public void TestGiveInventoryFolder() | 115 | public void TestGiveInventoryFolder() |
84 | { | 116 | { |
85 | TestHelpers.InMethod(); | 117 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 118 | // TestHelpers.EnableLogging(); |
87 | 119 | ||
88 | Scene scene = new SceneHelpers().SetupScene(); | 120 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 121 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 3b83e58..1660c45 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -890,10 +890,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
890 | 890 | ||
891 | public void Close() | 891 | public void Close() |
892 | { | 892 | { |
893 | Close(true); | 893 | Close(true, false); |
894 | } | 894 | } |
895 | 895 | ||
896 | public void Close(bool sendStop) | 896 | public void Close(bool sendStop, bool force) |
897 | { | 897 | { |
898 | Disconnect(); | 898 | Disconnect(); |
899 | } | 899 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index d00a6c0..625342e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -905,11 +905,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
905 | 905 | ||
906 | public void Close() | 906 | public void Close() |
907 | { | 907 | { |
908 | Close(true); | 908 | Close(true, false); |
909 | } | 909 | } |
910 | 910 | ||
911 | public void Close(bool sendStop) | 911 | public void Close(bool sendStop, bool force) |
912 | { | 912 | { |
913 | // Remove ourselves from the scene | ||
914 | m_scene.RemoveClient(AgentId, false); | ||
913 | } | 915 | } |
914 | 916 | ||
915 | public void Start() | 917 | public void Start() |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index e2f7af9..1b23a36 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -124,10 +124,14 @@ public class BSCharacter : PhysicsActor | |||
124 | // do actual create at taint time | 124 | // do actual create at taint time |
125 | _scene.TaintedObject("BSCharacter.create", delegate() | 125 | _scene.TaintedObject("BSCharacter.create", delegate() |
126 | { | 126 | { |
127 | DetailLog("{0},BSCharacter.create", _localID); | ||
127 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); | 128 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); |
128 | 129 | ||
130 | // Set the buoyancy for flying. This will be refactored when all the settings happen in C# | ||
131 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, LocalID, _buoyancy); | ||
132 | |||
129 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 133 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
130 | // avatars get all collisions no matter what | 134 | // avatars get all collisions no matter what (makes walking on ground and such work) |
131 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 135 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
132 | }); | 136 | }); |
133 | 137 | ||
@@ -137,7 +141,7 @@ public class BSCharacter : PhysicsActor | |||
137 | // called when this character is being destroyed and the resources should be released | 141 | // called when this character is being destroyed and the resources should be released |
138 | public void Destroy() | 142 | public void Destroy() |
139 | { | 143 | { |
140 | // DetailLog("{0},BSCharacter.Destroy", LocalID); | 144 | DetailLog("{0},BSCharacter.Destroy", LocalID); |
141 | _scene.TaintedObject("BSCharacter.destroy", delegate() | 145 | _scene.TaintedObject("BSCharacter.destroy", delegate() |
142 | { | 146 | { |
143 | BulletSimAPI.DestroyObject(_scene.WorldID, _localID); | 147 | BulletSimAPI.DestroyObject(_scene.WorldID, _localID); |
@@ -319,14 +323,13 @@ public class BSCharacter : PhysicsActor | |||
319 | public override bool Flying { | 323 | public override bool Flying { |
320 | get { return _flying; } | 324 | get { return _flying; } |
321 | set { | 325 | set { |
322 | if (_flying != value) | 326 | _flying = value; |
323 | { | 327 | // simulate flying by changing the effect of gravity |
324 | _flying = value; | 328 | this.Buoyancy = ComputeBuoyancyFromFlying(_flying); |
325 | // simulate flying by changing the effect of gravity | ||
326 | this.Buoyancy = ComputeBuoyancyFromFlying(_flying); | ||
327 | } | ||
328 | } | 329 | } |
329 | } | 330 | } |
331 | // Flying is implimented by changing the avatar's buoyancy. | ||
332 | // Would this be done better with a vehicle type? | ||
330 | private float ComputeBuoyancyFromFlying(bool ifFlying) { | 333 | private float ComputeBuoyancyFromFlying(bool ifFlying) { |
331 | return ifFlying ? 1f : 0f; | 334 | return ifFlying ? 1f : 0f; |
332 | } | 335 | } |
@@ -488,11 +491,9 @@ public class BSCharacter : PhysicsActor | |||
488 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 491 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
489 | // base.RequestPhysicsterseUpdate(); | 492 | // base.RequestPhysicsterseUpdate(); |
490 | 493 | ||
491 | /* | ||
492 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 494 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
493 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 495 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, |
494 | entprop.Acceleration, entprop.RotationalVelocity); | 496 | entprop.Acceleration, entprop.RotationalVelocity); |
495 | */ | ||
496 | } | 497 | } |
497 | 498 | ||
498 | // Called by the scene when a collision with this object is reported | 499 | // Called by the scene when a collision with this object is reported |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 5a9f135..d7213fc 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
57 | private int frcount = 0; // Used to limit dynamics debug output to | 57 | private int frcount = 0; // Used to limit dynamics debug output to |
58 | // every 100th frame | 58 | // every 100th frame |
59 | 59 | ||
60 | private BSScene m_physicsScene; | ||
60 | private BSPrim m_prim; // the prim this dynamic controller belongs to | 61 | private BSPrim m_prim; // the prim this dynamic controller belongs to |
61 | 62 | ||
62 | // Vehicle properties | 63 | // Vehicle properties |
@@ -74,7 +75,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
74 | // HOVER_UP_ONLY | 75 | // HOVER_UP_ONLY |
75 | // LIMIT_MOTOR_UP | 76 | // LIMIT_MOTOR_UP |
76 | // LIMIT_ROLL_ONLY | 77 | // LIMIT_ROLL_ONLY |
77 | private VehicleFlag m_Hoverflags = (VehicleFlag)0; | ||
78 | private Vector3 m_BlockingEndPoint = Vector3.Zero; | 78 | private Vector3 m_BlockingEndPoint = Vector3.Zero; |
79 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; | 79 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; |
80 | // Linear properties | 80 | // Linear properties |
@@ -124,15 +124,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
124 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 124 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
125 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 125 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
126 | 126 | ||
127 | public BSDynamics(BSPrim myPrim) | 127 | public BSDynamics(BSScene myScene, BSPrim myPrim) |
128 | { | 128 | { |
129 | m_physicsScene = myScene; | ||
129 | m_prim = myPrim; | 130 | m_prim = myPrim; |
130 | m_type = Vehicle.TYPE_NONE; | 131 | m_type = Vehicle.TYPE_NONE; |
131 | } | 132 | } |
132 | 133 | ||
133 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue, float timestep) | 134 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue, float timestep) |
134 | { | 135 | { |
135 | DetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 136 | VDetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
136 | switch (pParam) | 137 | switch (pParam) |
137 | { | 138 | { |
138 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | 139 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: |
@@ -231,7 +232,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
231 | 232 | ||
232 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue, float timestep) | 233 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue, float timestep) |
233 | { | 234 | { |
234 | DetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 235 | VDetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
235 | switch (pParam) | 236 | switch (pParam) |
236 | { | 237 | { |
237 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | 238 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: |
@@ -266,7 +267,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
266 | 267 | ||
267 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | 268 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) |
268 | { | 269 | { |
269 | DetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 270 | VDetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
270 | switch (pParam) | 271 | switch (pParam) |
271 | { | 272 | { |
272 | case Vehicle.REFERENCE_FRAME: | 273 | case Vehicle.REFERENCE_FRAME: |
@@ -280,164 +281,27 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
280 | 281 | ||
281 | internal void ProcessVehicleFlags(int pParam, bool remove) | 282 | internal void ProcessVehicleFlags(int pParam, bool remove) |
282 | { | 283 | { |
283 | DetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", m_prim.LocalID, pParam, remove); | 284 | VDetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", m_prim.LocalID, pParam, remove); |
285 | VehicleFlag parm = (VehicleFlag)pParam; | ||
284 | if (remove) | 286 | if (remove) |
285 | { | 287 | { |
286 | if (pParam == -1) | 288 | if (pParam == -1) |
287 | { | 289 | { |
288 | m_flags = (VehicleFlag)0; | 290 | m_flags = (VehicleFlag)0; |
289 | m_Hoverflags = (VehicleFlag)0; | ||
290 | return; | ||
291 | } | 291 | } |
292 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | 292 | else |
293 | { | ||
294 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0) | ||
295 | m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
296 | } | ||
297 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
298 | { | ||
299 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0) | ||
300 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY); | ||
301 | } | ||
302 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
303 | { | ||
304 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0) | ||
305 | m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY); | ||
306 | } | ||
307 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
308 | { | ||
309 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0) | ||
310 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY); | ||
311 | } | ||
312 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
313 | { | ||
314 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0) | ||
315 | m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP); | ||
316 | } | ||
317 | if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY) | ||
318 | { | ||
319 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0) | ||
320 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | ||
321 | } | ||
322 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
323 | { | ||
324 | if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0) | ||
325 | m_flags &= ~(VehicleFlag.MOUSELOOK_BANK); | ||
326 | } | ||
327 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
328 | { | ||
329 | if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0) | ||
330 | m_flags &= ~(VehicleFlag.MOUSELOOK_STEER); | ||
331 | } | ||
332 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
333 | { | ||
334 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0) | ||
335 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP); | ||
336 | } | ||
337 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
338 | { | ||
339 | if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0) | ||
340 | m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED); | ||
341 | } | ||
342 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
343 | { | ||
344 | if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0) | ||
345 | m_flags &= ~(VehicleFlag.NO_X); | ||
346 | } | ||
347 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
348 | { | ||
349 | if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0) | ||
350 | m_flags &= ~(VehicleFlag.NO_Y); | ||
351 | } | ||
352 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
353 | { | ||
354 | if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0) | ||
355 | m_flags &= ~(VehicleFlag.NO_Z); | ||
356 | } | ||
357 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
358 | { | ||
359 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0) | ||
360 | m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT); | ||
361 | } | ||
362 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
363 | { | ||
364 | if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0) | ||
365 | m_flags &= ~(VehicleFlag.NO_DEFLECTION); | ||
366 | } | ||
367 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
368 | { | 293 | { |
369 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0) | 294 | m_flags &= ~parm; |
370 | m_flags &= ~(VehicleFlag.LOCK_ROTATION); | ||
371 | } | 295 | } |
372 | } | 296 | } |
373 | else | 297 | else { |
374 | { | 298 | m_flags |= parm; |
375 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
376 | { | ||
377 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags); | ||
378 | } | ||
379 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
380 | { | ||
381 | m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags); | ||
382 | } | ||
383 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
384 | { | ||
385 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags); | ||
386 | } | ||
387 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
388 | { | ||
389 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags); | ||
390 | } | ||
391 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
392 | { | ||
393 | m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags); | ||
394 | } | ||
395 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
396 | { | ||
397 | m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags); | ||
398 | } | ||
399 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
400 | { | ||
401 | m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags); | ||
402 | } | ||
403 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
404 | { | ||
405 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags); | ||
406 | } | ||
407 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
408 | { | ||
409 | m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags); | ||
410 | } | ||
411 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
412 | { | ||
413 | m_flags |= (VehicleFlag.NO_X); | ||
414 | } | ||
415 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
416 | { | ||
417 | m_flags |= (VehicleFlag.NO_Y); | ||
418 | } | ||
419 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
420 | { | ||
421 | m_flags |= (VehicleFlag.NO_Z); | ||
422 | } | ||
423 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
424 | { | ||
425 | m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT); | ||
426 | } | ||
427 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
428 | { | ||
429 | m_flags |= (VehicleFlag.NO_DEFLECTION); | ||
430 | } | ||
431 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
432 | { | ||
433 | m_flags |= (VehicleFlag.LOCK_ROTATION); | ||
434 | } | ||
435 | } | 299 | } |
436 | }//end ProcessVehicleFlags | 300 | }//end ProcessVehicleFlags |
437 | 301 | ||
438 | internal void ProcessTypeChange(Vehicle pType) | 302 | internal void ProcessTypeChange(Vehicle pType, float stepSize) |
439 | { | 303 | { |
440 | DetailLog("{0},ProcessTypeChange,type={1}", m_prim.LocalID, pType); | 304 | VDetailLog("{0},ProcessTypeChange,type={1}", m_prim.LocalID, pType); |
441 | // Set Defaults For Type | 305 | // Set Defaults For Type |
442 | m_type = pType; | 306 | m_type = pType; |
443 | switch (pType) | 307 | switch (pType) |
@@ -478,10 +342,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
478 | // m_bankingMix = 1; | 342 | // m_bankingMix = 1; |
479 | // m_bankingTimescale = 10; | 343 | // m_bankingTimescale = 10; |
480 | // m_referenceFrame = Quaternion.Identity; | 344 | // m_referenceFrame = Quaternion.Identity; |
481 | m_Hoverflags &= | 345 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); |
346 | m_flags &= | ||
482 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 347 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
483 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 348 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
484 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
485 | break; | 349 | break; |
486 | case Vehicle.TYPE_CAR: | 350 | case Vehicle.TYPE_CAR: |
487 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | 351 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); |
@@ -506,10 +370,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
506 | // m_bankingMix = 1; | 370 | // m_bankingMix = 1; |
507 | // m_bankingTimescale = 1; | 371 | // m_bankingTimescale = 1; |
508 | // m_referenceFrame = Quaternion.Identity; | 372 | // m_referenceFrame = Quaternion.Identity; |
509 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
510 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | 373 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | |
511 | VehicleFlag.LIMIT_MOTOR_UP); | 374 | VehicleFlag.LIMIT_MOTOR_UP); |
512 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY); | 375 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
376 | m_flags |= (VehicleFlag.HOVER_UP_ONLY); | ||
513 | break; | 377 | break; |
514 | case Vehicle.TYPE_BOAT: | 378 | case Vehicle.TYPE_BOAT: |
515 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | 379 | m_linearFrictionTimescale = new Vector3(10, 3, 2); |
@@ -534,12 +398,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
534 | // m_bankingMix = 0.8f; | 398 | // m_bankingMix = 0.8f; |
535 | // m_bankingTimescale = 1; | 399 | // m_bankingTimescale = 1; |
536 | // m_referenceFrame = Quaternion.Identity; | 400 | // m_referenceFrame = Quaternion.Identity; |
537 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | 401 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | |
538 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 402 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
539 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | 403 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); |
540 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | 404 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | |
541 | VehicleFlag.LIMIT_MOTOR_UP); | 405 | VehicleFlag.LIMIT_MOTOR_UP); |
542 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY); | 406 | m_flags |= (VehicleFlag.HOVER_WATER_ONLY); |
543 | break; | 407 | break; |
544 | case Vehicle.TYPE_AIRPLANE: | 408 | case Vehicle.TYPE_AIRPLANE: |
545 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | 409 | m_linearFrictionTimescale = new Vector3(200, 10, 5); |
@@ -564,7 +428,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
564 | // m_bankingMix = 0.7f; | 428 | // m_bankingMix = 0.7f; |
565 | // m_bankingTimescale = 2; | 429 | // m_bankingTimescale = 2; |
566 | // m_referenceFrame = Quaternion.Identity; | 430 | // m_referenceFrame = Quaternion.Identity; |
567 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 431 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
568 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 432 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
569 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 433 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
570 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 434 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
@@ -592,11 +456,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
592 | // m_bankingMix = 0.7f; | 456 | // m_bankingMix = 0.7f; |
593 | // m_bankingTimescale = 5; | 457 | // m_bankingTimescale = 5; |
594 | // m_referenceFrame = Quaternion.Identity; | 458 | // m_referenceFrame = Quaternion.Identity; |
595 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 459 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
596 | VehicleFlag.HOVER_UP_ONLY); | 460 | VehicleFlag.HOVER_UP_ONLY); |
597 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 461 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
598 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 462 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
599 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); | 463 | m_flags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); |
600 | break; | 464 | break; |
601 | } | 465 | } |
602 | }//end SetDefaultsForType | 466 | }//end SetDefaultsForType |
@@ -613,7 +477,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
613 | MoveAngular(pTimestep); | 477 | MoveAngular(pTimestep); |
614 | LimitRotation(pTimestep); | 478 | LimitRotation(pTimestep); |
615 | 479 | ||
616 | DetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | 480 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", |
617 | m_prim.LocalID, m_prim.Position, m_prim.Force, m_prim.Velocity, m_prim.RotationalVelocity); | 481 | m_prim.LocalID, m_prim.Position, m_prim.Force, m_prim.Velocity, m_prim.RotationalVelocity); |
618 | }// end Step | 482 | }// end Step |
619 | 483 | ||
@@ -657,7 +521,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
657 | 521 | ||
658 | */ | 522 | */ |
659 | 523 | ||
660 | DetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},add={3},decay={4},dir={5},vel={6}", | 524 | VDetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},add={3},decay={4},dir={5},vel={6}", |
661 | m_prim.LocalID, origDir, origVel, addAmount, decayfraction, m_linearMotorDirection, m_lastLinearVelocityVector); | 525 | m_prim.LocalID, origDir, origVel, addAmount, decayfraction, m_linearMotorDirection, m_lastLinearVelocityVector); |
662 | } | 526 | } |
663 | else | 527 | else |
@@ -669,7 +533,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
669 | m_lastLinearVelocityVector = Vector3.Zero; | 533 | m_lastLinearVelocityVector = Vector3.Zero; |
670 | } | 534 | } |
671 | 535 | ||
672 | // convert requested object velocity to world-referenced vector | 536 | // convert requested object velocity to object relative vector |
673 | Quaternion rotq = m_prim.Orientation; | 537 | Quaternion rotq = m_prim.Orientation; |
674 | m_dir = m_lastLinearVelocityVector * rotq; | 538 | m_dir = m_lastLinearVelocityVector * rotq; |
675 | 539 | ||
@@ -722,7 +586,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
722 | if (changed) | 586 | if (changed) |
723 | { | 587 | { |
724 | m_prim.Position = pos; | 588 | m_prim.Position = pos; |
725 | DetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", | 589 | VDetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", |
726 | m_prim.LocalID, m_BlockingEndPoint, posChange, pos); | 590 | m_prim.LocalID, m_BlockingEndPoint, posChange, pos); |
727 | } | 591 | } |
728 | } | 592 | } |
@@ -732,32 +596,32 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
732 | { | 596 | { |
733 | pos.Z = m_prim.Scene.GetTerrainHeightAtXYZ(pos) + 2; | 597 | pos.Z = m_prim.Scene.GetTerrainHeightAtXYZ(pos) + 2; |
734 | m_prim.Position = pos; | 598 | m_prim.Position = pos; |
735 | DetailLog("{0},MoveLinear,terrainHeight,pos={1}", m_prim.LocalID, pos); | 599 | VDetailLog("{0},MoveLinear,terrainHeight,pos={1}", m_prim.LocalID, pos); |
736 | } | 600 | } |
737 | 601 | ||
738 | // Check if hovering | 602 | // Check if hovering |
739 | if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | 603 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) |
740 | { | 604 | { |
741 | // We should hover, get the target height | 605 | // We should hover, get the target height |
742 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0) | 606 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) |
743 | { | 607 | { |
744 | m_VhoverTargetHeight = m_prim.Scene.GetWaterLevel() + m_VhoverHeight; | 608 | m_VhoverTargetHeight = m_prim.Scene.GetWaterLevel() + m_VhoverHeight; |
745 | } | 609 | } |
746 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | 610 | if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) |
747 | { | 611 | { |
748 | m_VhoverTargetHeight = m_prim.Scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | 612 | m_VhoverTargetHeight = m_prim.Scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; |
749 | } | 613 | } |
750 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) | 614 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) |
751 | { | 615 | { |
752 | m_VhoverTargetHeight = m_VhoverHeight; | 616 | m_VhoverTargetHeight = m_VhoverHeight; |
753 | } | 617 | } |
754 | 618 | ||
755 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0) | 619 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) != 0) |
756 | { | 620 | { |
757 | // If body is aready heigher, use its height as target height | 621 | // If body is aready heigher, use its height as target height |
758 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | 622 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; |
759 | } | 623 | } |
760 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) | 624 | if ((m_flags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) |
761 | { | 625 | { |
762 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) | 626 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) |
763 | { | 627 | { |
@@ -779,7 +643,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
779 | } | 643 | } |
780 | } | 644 | } |
781 | 645 | ||
782 | DetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", m_prim.LocalID, pos, m_dir, m_VhoverHeight, m_VhoverTargetHeight); | 646 | VDetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", m_prim.LocalID, pos, m_dir, m_VhoverHeight, m_VhoverTargetHeight); |
783 | 647 | ||
784 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | 648 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped |
785 | // m_VhoverTimescale = 0f; // time to acheive height | 649 | // m_VhoverTimescale = 0f; // time to acheive height |
@@ -815,7 +679,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
815 | { | 679 | { |
816 | grav.Z = (float)(grav.Z * 1.037125); | 680 | grav.Z = (float)(grav.Z * 1.037125); |
817 | } | 681 | } |
818 | DetailLog("{0},MoveLinear,limitMotorUp,grav={1}", m_prim.LocalID, grav); | 682 | VDetailLog("{0},MoveLinear,limitMotorUp,grav={1}", m_prim.LocalID, grav); |
819 | //End Experimental Values | 683 | //End Experimental Values |
820 | } | 684 | } |
821 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | 685 | if ((m_flags & (VehicleFlag.NO_X)) != 0) |
@@ -844,7 +708,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
844 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); | 708 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); |
845 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; | 709 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; |
846 | 710 | ||
847 | DetailLog("{0},MoveLinear,done,pos={1},vel={2},force={3},decay={4}", | 711 | VDetailLog("{0},MoveLinear,done,pos={1},vel={2},force={3},decay={4}", |
848 | m_prim.LocalID, m_lastPositionVector, m_dir, grav, decayamount); | 712 | m_prim.LocalID, m_lastPositionVector, m_dir, grav, decayamount); |
849 | 713 | ||
850 | } // end MoveLinear() | 714 | } // end MoveLinear() |
@@ -870,13 +734,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
870 | // There are m_angularMotorApply steps. | 734 | // There are m_angularMotorApply steps. |
871 | Vector3 origAngularVelocity = m_angularMotorVelocity; | 735 | Vector3 origAngularVelocity = m_angularMotorVelocity; |
872 | // ramp up to new value | 736 | // ramp up to new value |
873 | // current velocity += error / (time to get there / step interval) | 737 | // current velocity += error / (time to get there / step interval) |
874 | // requested speed - last motor speed | 738 | // requested speed - last motor speed |
875 | m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); | 739 | m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); |
876 | m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); | 740 | m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); |
877 | m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); | 741 | m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); |
878 | 742 | ||
879 | DetailLog("{0},MoveAngular,angularMotorApply,apply={1},origvel={2},dir={3},vel={4}", | 743 | VDetailLog("{0},MoveAngular,angularMotorApply,apply={1},origvel={2},dir={3},vel={4}", |
880 | m_prim.LocalID,m_angularMotorApply,origAngularVelocity, m_angularMotorDirection, m_angularMotorVelocity); | 744 | m_prim.LocalID,m_angularMotorApply,origAngularVelocity, m_angularMotorDirection, m_angularMotorVelocity); |
881 | 745 | ||
882 | m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected | 746 | m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected |
@@ -887,6 +751,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
887 | // No motor recently applied, keep the body velocity | 751 | // No motor recently applied, keep the body velocity |
888 | // and decay the velocity | 752 | // and decay the velocity |
889 | m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); | 753 | m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); |
754 | if (m_angularMotorVelocity.LengthSquared() < 0.00001) | ||
755 | m_angularMotorVelocity = Vector3.Zero; | ||
890 | } // end motor section | 756 | } // end motor section |
891 | 757 | ||
892 | // Vertical attractor section | 758 | // Vertical attractor section |
@@ -924,7 +790,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
924 | vertattr.X += bounce * angularVelocity.X; | 790 | vertattr.X += bounce * angularVelocity.X; |
925 | vertattr.Y += bounce * angularVelocity.Y; | 791 | vertattr.Y += bounce * angularVelocity.Y; |
926 | 792 | ||
927 | DetailLog("{0},MoveAngular,verticalAttraction,verterr={1},bounce={2},vertattr={3}", | 793 | VDetailLog("{0},MoveAngular,verticalAttraction,verterr={1},bounce={2},vertattr={3}", |
928 | m_prim.LocalID, verterr, bounce, vertattr); | 794 | m_prim.LocalID, verterr, bounce, vertattr); |
929 | 795 | ||
930 | } // else vertical attractor is off | 796 | } // else vertical attractor is off |
@@ -942,13 +808,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
942 | { | 808 | { |
943 | m_lastAngularVelocity.X = 0; | 809 | m_lastAngularVelocity.X = 0; |
944 | m_lastAngularVelocity.Y = 0; | 810 | m_lastAngularVelocity.Y = 0; |
945 | DetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 811 | VDetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); |
946 | } | 812 | } |
947 | 813 | ||
948 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 814 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
949 | { | 815 | { |
950 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. | 816 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. |
951 | DetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 817 | VDetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); |
952 | } | 818 | } |
953 | 819 | ||
954 | // apply friction | 820 | // apply friction |
@@ -958,7 +824,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
958 | // Apply to the body | 824 | // Apply to the body |
959 | m_prim.RotationalVelocity = m_lastAngularVelocity; | 825 | m_prim.RotationalVelocity = m_lastAngularVelocity; |
960 | 826 | ||
961 | DetailLog("{0},MoveAngular,done,decay={1},lastAngular={2}", m_prim.LocalID, decayamount, m_lastAngularVelocity); | 827 | VDetailLog("{0},MoveAngular,done,decay={1},lastAngular={2}", m_prim.LocalID, decayamount, m_lastAngularVelocity); |
962 | } //end MoveAngular | 828 | } //end MoveAngular |
963 | 829 | ||
964 | internal void LimitRotation(float timestep) | 830 | internal void LimitRotation(float timestep) |
@@ -1005,11 +871,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1005 | if (changed) | 871 | if (changed) |
1006 | m_prim.Orientation = m_rot; | 872 | m_prim.Orientation = m_rot; |
1007 | 873 | ||
1008 | DetailLog("{0},LimitRotation,done,changed={1},orig={2},new={3}", m_prim.LocalID, changed, rotq, m_rot); | 874 | VDetailLog("{0},LimitRotation,done,changed={1},orig={2},new={3}", m_prim.LocalID, changed, rotq, m_rot); |
1009 | } | 875 | } |
1010 | 876 | ||
1011 | // Invoke the detailed logger and output something if it's enabled. | 877 | // Invoke the detailed logger and output something if it's enabled. |
1012 | private void DetailLog(string msg, params Object[] args) | 878 | private void VDetailLog(string msg, params Object[] args) |
1013 | { | 879 | { |
1014 | if (m_prim.Scene.VehicleLoggingEnabled) | 880 | if (m_prim.Scene.VehicleLoggingEnabled) |
1015 | m_prim.Scene.PhysicsLogging.Write(msg, args); | 881 | m_prim.Scene.PhysicsLogging.Write(msg, args); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 087b9bb..9e3f0db 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -42,6 +42,9 @@ public class BSLinkset | |||
42 | private BSScene m_physicsScene; | 42 | private BSScene m_physicsScene; |
43 | public BSScene PhysicsScene { get { return m_physicsScene; } } | 43 | public BSScene PhysicsScene { get { return m_physicsScene; } } |
44 | 44 | ||
45 | static int m_nextLinksetID = 1; | ||
46 | public int LinksetID { get; private set; } | ||
47 | |||
45 | // The children under the root in this linkset | 48 | // The children under the root in this linkset |
46 | private List<BSPrim> m_children; | 49 | private List<BSPrim> m_children; |
47 | 50 | ||
@@ -74,6 +77,10 @@ public class BSLinkset | |||
74 | public BSLinkset(BSScene scene, BSPrim parent) | 77 | public BSLinkset(BSScene scene, BSPrim parent) |
75 | { | 78 | { |
76 | // A simple linkset of one (no children) | 79 | // A simple linkset of one (no children) |
80 | LinksetID = m_nextLinksetID++; | ||
81 | // We create LOTS of linksets. | ||
82 | if (m_nextLinksetID < 0) | ||
83 | m_nextLinksetID = 1; | ||
77 | m_physicsScene = scene; | 84 | m_physicsScene = scene; |
78 | m_linksetRoot = parent; | 85 | m_linksetRoot = parent; |
79 | m_children = new List<BSPrim>(); | 86 | m_children = new List<BSPrim>(); |
@@ -258,8 +265,7 @@ public class BSLinkset | |||
258 | BSPrim childx = child; | 265 | BSPrim childx = child; |
259 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() | 266 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() |
260 | { | 267 | { |
261 | // DebugLog("{0}: AddChildToLinkset: adding child {1} to {2}", LogHeader, child.LocalID, m_linksetRoot.LocalID); | 268 | DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); |
262 | // DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | ||
263 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child | 269 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child |
264 | }); | 270 | }); |
265 | } | 271 | } |
@@ -287,8 +293,7 @@ public class BSLinkset | |||
287 | BSPrim childx = child; | 293 | BSPrim childx = child; |
288 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() | 294 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() |
289 | { | 295 | { |
290 | // DebugLog("{0}: RemoveChildFromLinkset: Removing constraint to {1}", LogHeader, child.LocalID); | 296 | DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); |
291 | // DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | ||
292 | 297 | ||
293 | PhysicallyUnlinkAChildFromRoot(rootx, childx); | 298 | PhysicallyUnlinkAChildFromRoot(rootx, childx); |
294 | }); | 299 | }); |
@@ -319,7 +324,6 @@ public class BSLinkset | |||
319 | 324 | ||
320 | // create a constraint that allows no freedom of movement between the two objects | 325 | // create a constraint that allows no freedom of movement between the two objects |
321 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 326 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
322 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
323 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", | 327 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", |
324 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); | 328 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); |
325 | BS6DofConstraint constrain = new BS6DofConstraint( | 329 | BS6DofConstraint constrain = new BS6DofConstraint( |
@@ -328,10 +332,10 @@ public class BSLinkset | |||
328 | true, | 332 | true, |
329 | true | 333 | true |
330 | ); | 334 | ); |
331 | /* NOTE: attempt to build constraint with full frame computation, etc. | 335 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. |
332 | * Using the midpoint is easier since it lets the Bullet code use the transforms | 336 | * Using the midpoint is easier since it lets the Bullet code use the transforms |
333 | * of the objects. | 337 | * of the objects. |
334 | * Code left here as an example. | 338 | * Code left as a warning to future programmers. |
335 | // ================================================================================== | 339 | // ================================================================================== |
336 | // relative position normalized to the root prim | 340 | // relative position normalized to the root prim |
337 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); | 341 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); |
@@ -343,7 +347,6 @@ public class BSLinkset | |||
343 | 347 | ||
344 | // create a constraint that allows no freedom of movement between the two objects | 348 | // create a constraint that allows no freedom of movement between the two objects |
345 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 349 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
346 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
347 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 350 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
348 | BS6DofConstraint constrain = new BS6DofConstraint( | 351 | BS6DofConstraint constrain = new BS6DofConstraint( |
349 | PhysicsScene.World, rootPrim.Body, childPrim.Body, | 352 | PhysicsScene.World, rootPrim.Body, childPrim.Body, |
@@ -382,8 +385,6 @@ public class BSLinkset | |||
382 | // Called at taint time! | 385 | // Called at taint time! |
383 | private void PhysicallyUnlinkAChildFromRoot(BSPrim rootPrim, BSPrim childPrim) | 386 | private void PhysicallyUnlinkAChildFromRoot(BSPrim rootPrim, BSPrim childPrim) |
384 | { | 387 | { |
385 | // DebugLog("{0}: PhysicallyUnlinkAChildFromRoot: RemoveConstraint between root prim {1} and child prim {2}", | ||
386 | // LogHeader, rootPrim.LocalID, childPrim.LocalID); | ||
387 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 388 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
388 | 389 | ||
389 | // Find the constraint for this link and get rid of it from the overall collection and from my list | 390 | // Find the constraint for this link and get rid of it from the overall collection and from my list |
@@ -397,20 +398,12 @@ public class BSLinkset | |||
397 | // Called at taint time! | 398 | // Called at taint time! |
398 | private void PhysicallyUnlinkAllChildrenFromRoot(BSPrim rootPrim) | 399 | private void PhysicallyUnlinkAllChildrenFromRoot(BSPrim rootPrim) |
399 | { | 400 | { |
400 | // DebugLog("{0}: PhysicallyUnlinkAllChildren:", LogHeader); | ||
401 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); | 401 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); |
402 | 402 | ||
403 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body); | 403 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body); |
404 | } | 404 | } |
405 | 405 | ||
406 | // Invoke the detailed logger and output something if it's enabled. | 406 | // Invoke the detailed logger and output something if it's enabled. |
407 | private void DebugLog(string msg, params Object[] args) | ||
408 | { | ||
409 | if (m_physicsScene.ShouldDebugLog) | ||
410 | m_physicsScene.Logger.DebugFormat(msg, args); | ||
411 | } | ||
412 | |||
413 | // Invoke the detailed logger and output something if it's enabled. | ||
414 | private void DetailLog(string msg, params Object[] args) | 407 | private void DetailLog(string msg, params Object[] args) |
415 | { | 408 | { |
416 | m_physicsScene.PhysicsLogging.Write(msg, args); | 409 | m_physicsScene.PhysicsLogging.Write(msg, args); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 9c20004..d3f1e9c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -42,8 +42,6 @@ public sealed class BSPrim : PhysicsActor | |||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | private static readonly string LogHeader = "[BULLETS PRIM]"; | 43 | private static readonly string LogHeader = "[BULLETS PRIM]"; |
44 | 44 | ||
45 | private void DebugLog(string mm, params Object[] xx) { if (_scene.ShouldDebugLog) m_log.DebugFormat(mm, xx); } | ||
46 | |||
47 | private IMesh _mesh; | 45 | private IMesh _mesh; |
48 | private PrimitiveBaseShape _pbs; | 46 | private PrimitiveBaseShape _pbs; |
49 | private ShapeData.PhysicsShapeType _shapeType; | 47 | private ShapeData.PhysicsShapeType _shapeType; |
@@ -141,8 +139,8 @@ public sealed class BSPrim : PhysicsActor | |||
141 | _friction = _scene.Params.defaultFriction; // TODO: compute based on object material | 139 | _friction = _scene.Params.defaultFriction; // TODO: compute based on object material |
142 | _density = _scene.Params.defaultDensity; // TODO: compute based on object material | 140 | _density = _scene.Params.defaultDensity; // TODO: compute based on object material |
143 | _restitution = _scene.Params.defaultRestitution; | 141 | _restitution = _scene.Params.defaultRestitution; |
144 | _linkset = new BSLinkset(_scene, this); // a linkset of one | 142 | _linkset = new BSLinkset(Scene, this); // a linkset of one |
145 | _vehicle = new BSDynamics(this); // add vehicleness | 143 | _vehicle = new BSDynamics(Scene, this); // add vehicleness |
146 | _mass = CalculateMass(); | 144 | _mass = CalculateMass(); |
147 | // do the actual object creation at taint time | 145 | // do the actual object creation at taint time |
148 | DetailLog("{0},BSPrim.constructor,call", LocalID); | 146 | DetailLog("{0},BSPrim.constructor,call", LocalID); |
@@ -193,7 +191,7 @@ public sealed class BSPrim : PhysicsActor | |||
193 | { | 191 | { |
194 | _mass = CalculateMass(); // changing size changes the mass | 192 | _mass = CalculateMass(); // changing size changes the mass |
195 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, _localID, _scale, (IsPhysical ? _mass : 0f), IsPhysical); | 193 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, _localID, _scale, (IsPhysical ? _mass : 0f), IsPhysical); |
196 | // DetailLog("{0}: BSPrim.setSize: size={1}, mass={2}, physical={3}", LocalID, _size, _mass, IsPhysical); | 194 | DetailLog("{0}: BSPrim.setSize: size={1}, mass={2}, physical={3}", LocalID, _size, _mass, IsPhysical); |
197 | RecreateGeomAndObject(); | 195 | RecreateGeomAndObject(); |
198 | }); | 196 | }); |
199 | } | 197 | } |
@@ -232,7 +230,6 @@ public sealed class BSPrim : PhysicsActor | |||
232 | BSPrim parent = obj as BSPrim; | 230 | BSPrim parent = obj as BSPrim; |
233 | if (parent != null) | 231 | if (parent != null) |
234 | { | 232 | { |
235 | DebugLog("{0}: link {1}/{2} to {3}", LogHeader, _avName, _localID, parent.LocalID); | ||
236 | BSPrim parentBefore = _linkset.LinksetRoot; | 233 | BSPrim parentBefore = _linkset.LinksetRoot; |
237 | int childrenBefore = _linkset.NumberOfChildren; | 234 | int childrenBefore = _linkset.NumberOfChildren; |
238 | 235 | ||
@@ -248,8 +245,6 @@ public sealed class BSPrim : PhysicsActor | |||
248 | public override void delink() { | 245 | public override void delink() { |
249 | // TODO: decide if this parent checking needs to happen at taint time | 246 | // TODO: decide if this parent checking needs to happen at taint time |
250 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen | 247 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen |
251 | DebugLog("{0}: delink {1}/{2}. Parent={3}", LogHeader, _avName, _localID, | ||
252 | _linkset.LinksetRoot._avName+"/"+_linkset.LinksetRoot.LocalID.ToString()); | ||
253 | 248 | ||
254 | BSPrim parentBefore = _linkset.LinksetRoot; | 249 | BSPrim parentBefore = _linkset.LinksetRoot; |
255 | int childrenBefore = _linkset.NumberOfChildren; | 250 | int childrenBefore = _linkset.NumberOfChildren; |
@@ -280,7 +275,7 @@ public sealed class BSPrim : PhysicsActor | |||
280 | 275 | ||
281 | public override void LockAngularMotion(OMV.Vector3 axis) | 276 | public override void LockAngularMotion(OMV.Vector3 axis) |
282 | { | 277 | { |
283 | // DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); | 278 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); |
284 | return; | 279 | return; |
285 | } | 280 | } |
286 | 281 | ||
@@ -299,7 +294,7 @@ public sealed class BSPrim : PhysicsActor | |||
299 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? | 294 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? |
300 | _scene.TaintedObject("BSPrim.setPosition", delegate() | 295 | _scene.TaintedObject("BSPrim.setPosition", delegate() |
301 | { | 296 | { |
302 | // DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 297 | DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
303 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 298 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); |
304 | }); | 299 | }); |
305 | } | 300 | } |
@@ -336,7 +331,7 @@ public sealed class BSPrim : PhysicsActor | |||
336 | _force = value; | 331 | _force = value; |
337 | _scene.TaintedObject("BSPrim.setForce", delegate() | 332 | _scene.TaintedObject("BSPrim.setForce", delegate() |
338 | { | 333 | { |
339 | // DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); | 334 | DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); |
340 | // BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force); | 335 | // BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force); |
341 | BulletSimAPI.SetObjectForce2(Body.Ptr, _force); | 336 | BulletSimAPI.SetObjectForce2(Body.Ptr, _force); |
342 | }); | 337 | }); |
@@ -354,7 +349,7 @@ public sealed class BSPrim : PhysicsActor | |||
354 | { | 349 | { |
355 | // Done at taint time so we're sure the physics engine is not using the variables | 350 | // Done at taint time so we're sure the physics engine is not using the variables |
356 | // Vehicle code changes the parameters for this vehicle type. | 351 | // Vehicle code changes the parameters for this vehicle type. |
357 | _vehicle.ProcessTypeChange(type); | 352 | _vehicle.ProcessTypeChange(type, Scene.LastSimulatedTimestep); |
358 | // Tell the scene about the vehicle so it will get processing each frame. | 353 | // Tell the scene about the vehicle so it will get processing each frame. |
359 | _scene.VehicleInSceneTypeChanged(this, type); | 354 | _scene.VehicleInSceneTypeChanged(this, type); |
360 | }); | 355 | }); |
@@ -414,7 +409,7 @@ public sealed class BSPrim : PhysicsActor | |||
414 | _velocity = value; | 409 | _velocity = value; |
415 | _scene.TaintedObject("BSPrim.setVelocity", delegate() | 410 | _scene.TaintedObject("BSPrim.setVelocity", delegate() |
416 | { | 411 | { |
417 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); | 412 | DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); |
418 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, LocalID, _velocity); | 413 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, LocalID, _velocity); |
419 | }); | 414 | }); |
420 | } | 415 | } |
@@ -422,7 +417,7 @@ public sealed class BSPrim : PhysicsActor | |||
422 | public override OMV.Vector3 Torque { | 417 | public override OMV.Vector3 Torque { |
423 | get { return _torque; } | 418 | get { return _torque; } |
424 | set { _torque = value; | 419 | set { _torque = value; |
425 | // DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); | 420 | DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); |
426 | } | 421 | } |
427 | } | 422 | } |
428 | public override float CollisionScore { | 423 | public override float CollisionScore { |
@@ -449,7 +444,7 @@ public sealed class BSPrim : PhysicsActor | |||
449 | _scene.TaintedObject("BSPrim.setOrientation", delegate() | 444 | _scene.TaintedObject("BSPrim.setOrientation", delegate() |
450 | { | 445 | { |
451 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 446 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); |
452 | // DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 447 | DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
453 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 448 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); |
454 | }); | 449 | }); |
455 | } | 450 | } |
@@ -486,11 +481,8 @@ public sealed class BSPrim : PhysicsActor | |||
486 | // No locking here because only called when it is safe | 481 | // No locking here because only called when it is safe |
487 | private void SetObjectDynamic() | 482 | private void SetObjectDynamic() |
488 | { | 483 | { |
489 | // RA: remove this for the moment. | 484 | // If it's becoming dynamic, it will need hullness |
490 | // The problem is that dynamic objects are hulls so if we are becoming physical | 485 | VerifyCorrectPhysicalShape(); |
491 | // the shape has to be checked and possibly built. | ||
492 | // Maybe a VerifyCorrectPhysicalShape() routine? | ||
493 | // RecreateGeomAndObject(); | ||
494 | 486 | ||
495 | // Bullet wants static objects to have a mass of zero | 487 | // Bullet wants static objects to have a mass of zero |
496 | float mass = IsStatic ? 0f : _mass; | 488 | float mass = IsStatic ? 0f : _mass; |
@@ -501,13 +493,15 @@ public sealed class BSPrim : PhysicsActor | |||
501 | _linkset.Refresh(this); | 493 | _linkset.Refresh(this); |
502 | 494 | ||
503 | CollisionFlags cf = BulletSimAPI.GetCollisionFlags2(Body.Ptr); | 495 | CollisionFlags cf = BulletSimAPI.GetCollisionFlags2(Body.Ptr); |
504 | // DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, cf); | 496 | DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, cf); |
505 | } | 497 | } |
506 | 498 | ||
507 | // prims don't fly | 499 | // prims don't fly |
508 | public override bool Flying { | 500 | public override bool Flying { |
509 | get { return _flying; } | 501 | get { return _flying; } |
510 | set { _flying = value; } | 502 | set { |
503 | _flying = value; | ||
504 | } | ||
511 | } | 505 | } |
512 | public override bool SetAlwaysRun { | 506 | public override bool SetAlwaysRun { |
513 | get { return _setAlwaysRun; } | 507 | get { return _setAlwaysRun; } |
@@ -558,7 +552,7 @@ public sealed class BSPrim : PhysicsActor | |||
558 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); | 552 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); |
559 | _scene.TaintedObject("BSPrim.setRotationalVelocity", delegate() | 553 | _scene.TaintedObject("BSPrim.setRotationalVelocity", delegate() |
560 | { | 554 | { |
561 | // DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); | 555 | DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); |
562 | BulletSimAPI.SetObjectAngularVelocity(_scene.WorldID, LocalID, _rotationalVelocity); | 556 | BulletSimAPI.SetObjectAngularVelocity(_scene.WorldID, LocalID, _rotationalVelocity); |
563 | }); | 557 | }); |
564 | } | 558 | } |
@@ -575,7 +569,7 @@ public sealed class BSPrim : PhysicsActor | |||
575 | _buoyancy = value; | 569 | _buoyancy = value; |
576 | _scene.TaintedObject("BSPrim.setBuoyancy", delegate() | 570 | _scene.TaintedObject("BSPrim.setBuoyancy", delegate() |
577 | { | 571 | { |
578 | // DetailLog("{0},BSPrim.SetBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 572 | DetailLog("{0},BSPrim.SetBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
579 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, _localID, _buoyancy); | 573 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, _localID, _buoyancy); |
580 | }); | 574 | }); |
581 | } | 575 | } |
@@ -638,17 +632,17 @@ public sealed class BSPrim : PhysicsActor | |||
638 | } | 632 | } |
639 | m_accumulatedForces.Clear(); | 633 | m_accumulatedForces.Clear(); |
640 | } | 634 | } |
641 | // DetailLog("{0},BSPrim.AddObjectForce,taint,force={1}", LocalID, _force); | 635 | DetailLog("{0},BSPrim.AddObjectForce,taint,force={1}", LocalID, _force); |
642 | BulletSimAPI.AddObjectForce2(Body.Ptr, fSum); | 636 | BulletSimAPI.AddObjectForce2(Body.Ptr, fSum); |
643 | }); | 637 | }); |
644 | } | 638 | } |
645 | 639 | ||
646 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { | 640 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { |
647 | // DetailLog("{0},BSPrim.AddAngularForce,call,angForce={1},push={2}", LocalID, force, pushforce); | 641 | DetailLog("{0},BSPrim.AddAngularForce,call,angForce={1},push={2}", LocalID, force, pushforce); |
648 | // m_log.DebugFormat("{0}: AddAngularForce. f={1}, push={2}", LogHeader, force, pushforce); | 642 | // m_log.DebugFormat("{0}: AddAngularForce. f={1}, push={2}", LogHeader, force, pushforce); |
649 | } | 643 | } |
650 | public override void SetMomentum(OMV.Vector3 momentum) { | 644 | public override void SetMomentum(OMV.Vector3 momentum) { |
651 | // DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); | 645 | DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); |
652 | } | 646 | } |
653 | public override void SubscribeEvents(int ms) { | 647 | public override void SubscribeEvents(int ms) { |
654 | _subscribedEventsMs = ms; | 648 | _subscribedEventsMs = ms; |
@@ -992,7 +986,7 @@ public sealed class BSPrim : PhysicsActor | |||
992 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); | 986 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); |
993 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) | 987 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) |
994 | { | 988 | { |
995 | // DetailLog("{0},BSPrim.CreateGeom,sphere (force={1}", LocalID, forceRebuild); | 989 | DetailLog("{0},BSPrim.CreateGeom,sphere (force={1}", LocalID, forceRebuild); |
996 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; | 990 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; |
997 | // Bullet native objects are scaled by the Bullet engine so pass the size in | 991 | // Bullet native objects are scaled by the Bullet engine so pass the size in |
998 | _scale = _size; | 992 | _scale = _size; |
@@ -1006,7 +1000,7 @@ public sealed class BSPrim : PhysicsActor | |||
1006 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); | 1000 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); |
1007 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) | 1001 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) |
1008 | { | 1002 | { |
1009 | // DetailLog("{0},BSPrim.CreateGeom,box (force={1})", LocalID, forceRebuild); | 1003 | DetailLog("{0},BSPrim.CreateGeom,box (force={1})", LocalID, forceRebuild); |
1010 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; | 1004 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; |
1011 | _scale = _size; | 1005 | _scale = _size; |
1012 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? | 1006 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? |
@@ -1042,19 +1036,26 @@ public sealed class BSPrim : PhysicsActor | |||
1042 | // No locking here because this is done when we know physics is not simulating | 1036 | // No locking here because this is done when we know physics is not simulating |
1043 | private void CreateGeomMesh() | 1037 | private void CreateGeomMesh() |
1044 | { | 1038 | { |
1045 | float lod = _pbs.SculptEntry ? _scene.SculptLOD : _scene.MeshLOD; | 1039 | // level of detail based on size and type of the object |
1040 | float lod = _scene.MeshLOD; | ||
1041 | if (_pbs.SculptEntry) | ||
1042 | lod = _scene.SculptLOD; | ||
1043 | float maxAxis = Math.Max(_size.X, Math.Max(_size.Y, _size.Z)); | ||
1044 | if (maxAxis > _scene.MeshMegaPrimThreshold) | ||
1045 | lod = _scene.MeshMegaPrimLOD; | ||
1046 | |||
1046 | ulong newMeshKey = (ulong)_pbs.GetMeshKey(_size, lod); | 1047 | ulong newMeshKey = (ulong)_pbs.GetMeshKey(_size, lod); |
1047 | // m_log.DebugFormat("{0}: CreateGeomMesh: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _meshKey, newMeshKey); | 1048 | // m_log.DebugFormat("{0}: CreateGeomMesh: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _meshKey, newMeshKey); |
1048 | 1049 | ||
1049 | // if this new shape is the same as last time, don't recreate the mesh | 1050 | // if this new shape is the same as last time, don't recreate the mesh |
1050 | if (_meshKey == newMeshKey) return; | 1051 | if (_meshKey == newMeshKey) return; |
1051 | 1052 | ||
1052 | // DetailLog("{0},BSPrim.CreateGeomMesh,create,key={1}", LocalID, newMeshKey); | 1053 | DetailLog("{0},BSPrim.CreateGeomMesh,create,key={1}", LocalID, newMeshKey); |
1053 | // Since we're recreating new, get rid of any previously generated shape | 1054 | // Since we're recreating new, get rid of any previously generated shape |
1054 | if (_meshKey != 0) | 1055 | if (_meshKey != 0) |
1055 | { | 1056 | { |
1056 | // m_log.DebugFormat("{0}: CreateGeom: deleting old mesh. lID={1}, Key={2}", LogHeader, _localID, _meshKey); | 1057 | // m_log.DebugFormat("{0}: CreateGeom: deleting old mesh. lID={1}, Key={2}", LogHeader, _localID, _meshKey); |
1057 | // DetailLog("{0},BSPrim.CreateGeomMesh,deleteOld,key={1}", LocalID, _meshKey); | 1058 | DetailLog("{0},BSPrim.CreateGeomMesh,deleteOld,key={1}", LocalID, _meshKey); |
1058 | BulletSimAPI.DestroyMesh(_scene.WorldID, _meshKey); | 1059 | BulletSimAPI.DestroyMesh(_scene.WorldID, _meshKey); |
1059 | _mesh = null; | 1060 | _mesh = null; |
1060 | _meshKey = 0; | 1061 | _meshKey = 0; |
@@ -1084,7 +1085,7 @@ public sealed class BSPrim : PhysicsActor | |||
1084 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_MESH; | 1085 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_MESH; |
1085 | // meshes are already scaled by the meshmerizer | 1086 | // meshes are already scaled by the meshmerizer |
1086 | _scale = new OMV.Vector3(1f, 1f, 1f); | 1087 | _scale = new OMV.Vector3(1f, 1f, 1f); |
1087 | // DetailLog("{0},BSPrim.CreateGeomMesh,done", LocalID); | 1088 | DetailLog("{0},BSPrim.CreateGeomMesh,done", LocalID); |
1088 | return; | 1089 | return; |
1089 | } | 1090 | } |
1090 | 1091 | ||
@@ -1098,13 +1099,13 @@ public sealed class BSPrim : PhysicsActor | |||
1098 | // if the hull hasn't changed, don't rebuild it | 1099 | // if the hull hasn't changed, don't rebuild it |
1099 | if (newHullKey == _hullKey) return; | 1100 | if (newHullKey == _hullKey) return; |
1100 | 1101 | ||
1101 | // DetailLog("{0},BSPrim.CreateGeomHull,create,oldKey={1},newKey={2}", LocalID, _hullKey, newHullKey); | 1102 | DetailLog("{0},BSPrim.CreateGeomHull,create,oldKey={1},newKey={2}", LocalID, _hullKey, newHullKey); |
1102 | 1103 | ||
1103 | // Since we're recreating new, get rid of any previously generated shape | 1104 | // Since we're recreating new, get rid of any previously generated shape |
1104 | if (_hullKey != 0) | 1105 | if (_hullKey != 0) |
1105 | { | 1106 | { |
1106 | // m_log.DebugFormat("{0}: CreateGeom: deleting old hull. Key={1}", LogHeader, _hullKey); | 1107 | // m_log.DebugFormat("{0}: CreateGeom: deleting old hull. Key={1}", LogHeader, _hullKey); |
1107 | // DetailLog("{0},BSPrim.CreateGeomHull,deleteOldHull,key={1}", LocalID, _hullKey); | 1108 | DetailLog("{0},BSPrim.CreateGeomHull,deleteOldHull,key={1}", LocalID, _hullKey); |
1108 | BulletSimAPI.DestroyHull(_scene.WorldID, _hullKey); | 1109 | BulletSimAPI.DestroyHull(_scene.WorldID, _hullKey); |
1109 | _hullKey = 0; | 1110 | _hullKey = 0; |
1110 | } | 1111 | } |
@@ -1198,7 +1199,7 @@ public sealed class BSPrim : PhysicsActor | |||
1198 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_HULL; | 1199 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_HULL; |
1199 | // meshes are already scaled by the meshmerizer | 1200 | // meshes are already scaled by the meshmerizer |
1200 | _scale = new OMV.Vector3(1f, 1f, 1f); | 1201 | _scale = new OMV.Vector3(1f, 1f, 1f); |
1201 | // DetailLog("{0},BSPrim.CreateGeomHull,done", LocalID); | 1202 | DetailLog("{0},BSPrim.CreateGeomHull,done", LocalID); |
1202 | return; | 1203 | return; |
1203 | } | 1204 | } |
1204 | 1205 | ||
@@ -1210,6 +1211,27 @@ public sealed class BSPrim : PhysicsActor | |||
1210 | return; | 1211 | return; |
1211 | } | 1212 | } |
1212 | 1213 | ||
1214 | private void VerifyCorrectPhysicalShape() | ||
1215 | { | ||
1216 | if (IsStatic) | ||
1217 | { | ||
1218 | // if static, we don't need a hull so, if there is one, rebuild without it | ||
1219 | if (_hullKey != 0) | ||
1220 | { | ||
1221 | RecreateGeomAndObject(); | ||
1222 | } | ||
1223 | } | ||
1224 | else | ||
1225 | { | ||
1226 | // if not static, it will need a hull to efficiently collide with things | ||
1227 | if (_hullKey == 0) | ||
1228 | { | ||
1229 | RecreateGeomAndObject(); | ||
1230 | } | ||
1231 | |||
1232 | } | ||
1233 | } | ||
1234 | |||
1213 | // Create an object in Bullet if it has not already been created | 1235 | // Create an object in Bullet if it has not already been created |
1214 | // No locking here because this is done when the physics engine is not simulating | 1236 | // No locking here because this is done when the physics engine is not simulating |
1215 | // Returns 'true' if an object was actually created. | 1237 | // Returns 'true' if an object was actually created. |
@@ -1334,10 +1356,8 @@ public sealed class BSPrim : PhysicsActor | |||
1334 | _acceleration = entprop.Acceleration; | 1356 | _acceleration = entprop.Acceleration; |
1335 | _rotationalVelocity = entprop.RotationalVelocity; | 1357 | _rotationalVelocity = entprop.RotationalVelocity; |
1336 | 1358 | ||
1337 | // m_log.DebugFormat("{0}: RequestTerseUpdate. id={1}, ch={2}, pos={3}, rot={4}, vel={5}, acc={6}, rvel={7}", | 1359 | DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
1338 | // LogHeader, LocalID, changed, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | 1360 | LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); |
1339 | // DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | ||
1340 | // LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | ||
1341 | 1361 | ||
1342 | base.RequestPhysicsterseUpdate(); | 1362 | base.RequestPhysicsterseUpdate(); |
1343 | } | 1363 | } |
@@ -1353,6 +1373,7 @@ public sealed class BSPrim : PhysicsActor | |||
1353 | } | 1373 | } |
1354 | 1374 | ||
1355 | // I've collided with something | 1375 | // I've collided with something |
1376 | // Called at taint time from within the Step() function | ||
1356 | CollisionEventUpdate collisionCollection; | 1377 | CollisionEventUpdate collisionCollection; |
1357 | public void Collide(uint collidingWith, ActorTypes type, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | 1378 | public void Collide(uint collidingWith, ActorTypes type, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) |
1358 | { | 1379 | { |
@@ -1366,6 +1387,15 @@ public sealed class BSPrim : PhysicsActor | |||
1366 | } | 1387 | } |
1367 | 1388 | ||
1368 | // DetailLog("{0},BSPrim.Collison,call,with={1}", LocalID, collidingWith); | 1389 | // DetailLog("{0},BSPrim.Collison,call,with={1}", LocalID, collidingWith); |
1390 | BSPrim collidingWithPrim; | ||
1391 | if (_scene.Prims.TryGetValue(collidingWith, out collidingWithPrim)) | ||
1392 | { | ||
1393 | // prims in the same linkset cannot collide with each other | ||
1394 | if (this.Linkset.LinksetID == collidingWithPrim.Linkset.LinksetID) | ||
1395 | { | ||
1396 | return; | ||
1397 | } | ||
1398 | } | ||
1369 | 1399 | ||
1370 | // if someone is subscribed to collision events.... | 1400 | // if someone is subscribed to collision events.... |
1371 | if (_subscribedEventsMs != 0) { | 1401 | if (_subscribedEventsMs != 0) { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a31c578..56924aa 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -73,15 +73,22 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
73 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 73 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
74 | private static readonly string LogHeader = "[BULLETS SCENE]"; | 74 | private static readonly string LogHeader = "[BULLETS SCENE]"; |
75 | 75 | ||
76 | public void DebugLog(string mm, params Object[] xx) { if (ShouldDebugLog) m_log.DebugFormat(mm, xx); } | 76 | // The name of the region we're working for. |
77 | public string RegionName { get; private set; } | ||
77 | 78 | ||
78 | public string BulletSimVersion = "?"; | 79 | public string BulletSimVersion = "?"; |
79 | 80 | ||
80 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); | 81 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); |
82 | public Dictionary<uint, BSCharacter> Characters { get { return m_avatars; } } | ||
83 | |||
81 | private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>(); | 84 | private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>(); |
85 | public Dictionary<uint, BSPrim> Prims { get { return m_prims; } } | ||
86 | |||
82 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); | 87 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); |
83 | private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>(); | 88 | private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>(); |
89 | |||
84 | private List<BSPrim> m_vehicles = new List<BSPrim>(); | 90 | private List<BSPrim> m_vehicles = new List<BSPrim>(); |
91 | |||
85 | private float[] m_heightMap; | 92 | private float[] m_heightMap; |
86 | private float m_waterLevel; | 93 | private float m_waterLevel; |
87 | private uint m_worldID; | 94 | private uint m_worldID; |
@@ -95,16 +102,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
95 | private int m_detailedStatsStep = 0; | 102 | private int m_detailedStatsStep = 0; |
96 | 103 | ||
97 | public IMesher mesher; | 104 | public IMesher mesher; |
98 | private float m_meshLOD; | 105 | // Level of Detail values kept as float because that's what the Meshmerizer wants |
99 | public float MeshLOD | 106 | public float MeshLOD { get; private set; } |
100 | { | 107 | public float MeshMegaPrimLOD { get; private set; } |
101 | get { return m_meshLOD; } | 108 | public float MeshMegaPrimThreshold { get; private set; } |
102 | } | 109 | public float SculptLOD { get; private set; } |
103 | private float m_sculptLOD; | ||
104 | public float SculptLOD | ||
105 | { | ||
106 | get { return m_sculptLOD; } | ||
107 | } | ||
108 | 110 | ||
109 | private BulletSim m_worldSim; | 111 | private BulletSim m_worldSim; |
110 | public BulletSim World | 112 | public BulletSim World |
@@ -179,8 +181,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
179 | ConfigurationParameters[] m_params; | 181 | ConfigurationParameters[] m_params; |
180 | GCHandle m_paramsHandle; | 182 | GCHandle m_paramsHandle; |
181 | 183 | ||
182 | public bool ShouldDebugLog { get; private set; } | 184 | // Handle to the callback used by the unmanaged code to call into the managed code. |
183 | 185 | // Used for debug logging. | |
186 | // Need to store the handle in a persistant variable so it won't be freed. | ||
184 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; | 187 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; |
185 | 188 | ||
186 | // Sometimes you just have to log everything. | 189 | // Sometimes you just have to log everything. |
@@ -196,6 +199,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
196 | public BSScene(string identifier) | 199 | public BSScene(string identifier) |
197 | { | 200 | { |
198 | m_initialized = false; | 201 | m_initialized = false; |
202 | // we are passed the name of the region we're working for. | ||
203 | RegionName = identifier; | ||
199 | } | 204 | } |
200 | 205 | ||
201 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 206 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
@@ -281,10 +286,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
281 | // Very detailed logging for physics debugging | 286 | // Very detailed logging for physics debugging |
282 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); | 287 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); |
283 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); | 288 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); |
284 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-"); | 289 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-%REGIONNAME%-"); |
285 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); | 290 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); |
286 | // Very detailed logging for vehicle debugging | 291 | // Very detailed logging for vehicle debugging |
287 | m_vehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); | 292 | m_vehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); |
293 | |||
294 | // Do any replacements in the parameters | ||
295 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); | ||
288 | } | 296 | } |
289 | } | 297 | } |
290 | } | 298 | } |
@@ -362,7 +370,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
362 | BSPrim bsprim = prim as BSPrim; | 370 | BSPrim bsprim = prim as BSPrim; |
363 | if (bsprim != null) | 371 | if (bsprim != null) |
364 | { | 372 | { |
365 | // DetailLog("{0},RemovePrim,call", bsprim.LocalID); | 373 | DetailLog("{0},RemovePrim,call", bsprim.LocalID); |
366 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); | 374 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); |
367 | try | 375 | try |
368 | { | 376 | { |
@@ -388,7 +396,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
388 | 396 | ||
389 | if (!m_initialized) return null; | 397 | if (!m_initialized) return null; |
390 | 398 | ||
391 | // DetailLog("{0},AddPrimShape,call", localID); | 399 | DetailLog("{0},AddPrimShape,call", localID); |
392 | 400 | ||
393 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); | 401 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); |
394 | lock (m_prims) m_prims.Add(localID, prim); | 402 | lock (m_prims) m_prims.Add(localID, prim); |
@@ -429,13 +437,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
429 | { | 437 | { |
430 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | 438 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, |
431 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 439 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); |
432 | // DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 440 | DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); |
433 | } | 441 | } |
434 | catch (Exception e) | 442 | catch (Exception e) |
435 | { | 443 | { |
436 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); | 444 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); |
437 | // DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 445 | // DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); |
438 | // updatedEntityCount = 0; | 446 | updatedEntityCount = 0; |
439 | collidersCount = 0; | 447 | collidersCount = 0; |
440 | } | 448 | } |
441 | 449 | ||
@@ -534,6 +542,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
534 | else if (m_avatars.ContainsKey(collidingWith)) | 542 | else if (m_avatars.ContainsKey(collidingWith)) |
535 | type = ActorTypes.Agent; | 543 | type = ActorTypes.Agent; |
536 | 544 | ||
545 | // DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith); | ||
546 | |||
537 | BSPrim prim; | 547 | BSPrim prim; |
538 | if (m_prims.TryGetValue(localID, out prim)) { | 548 | if (m_prims.TryGetValue(localID, out prim)) { |
539 | prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | 549 | prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration); |
@@ -897,16 +907,26 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
897 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, | 907 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, |
898 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), | 908 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), |
899 | 909 | ||
900 | new ParameterDefn("MeshLOD", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 910 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
901 | 8f, | 911 | 8f, |
902 | (s,cf,p,v) => { s.m_meshLOD = cf.GetInt(p, (int)v); }, | 912 | (s,cf,p,v) => { s.MeshLOD = (float)cf.GetInt(p, (int)v); }, |
903 | (s) => { return (float)s.m_meshLOD; }, | 913 | (s) => { return s.MeshLOD; }, |
904 | (s,p,l,v) => { s.m_meshLOD = (int)v; } ), | 914 | (s,p,l,v) => { s.MeshLOD = v; } ), |
905 | new ParameterDefn("SculptLOD", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | 915 | new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters", |
916 | 16f, | ||
917 | (s,cf,p,v) => { s.MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); }, | ||
918 | (s) => { return s.MeshMegaPrimLOD; }, | ||
919 | (s,p,l,v) => { s.MeshMegaPrimLOD = v; } ), | ||
920 | new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD", | ||
921 | 10f, | ||
922 | (s,cf,p,v) => { s.MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); }, | ||
923 | (s) => { return s.MeshMegaPrimThreshold; }, | ||
924 | (s,p,l,v) => { s.MeshMegaPrimThreshold = v; } ), | ||
925 | new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | ||
906 | 32f, | 926 | 32f, |
907 | (s,cf,p,v) => { s.m_sculptLOD = cf.GetInt(p, (int)v); }, | 927 | (s,cf,p,v) => { s.SculptLOD = (float)cf.GetInt(p, (int)v); }, |
908 | (s) => { return (float)s.m_sculptLOD; }, | 928 | (s) => { return s.SculptLOD; }, |
909 | (s,p,l,v) => { s.m_sculptLOD = (int)v; } ), | 929 | (s,p,l,v) => { s.SculptLOD = v; } ), |
910 | 930 | ||
911 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", | 931 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", |
912 | 10f, | 932 | 10f, |
@@ -1137,12 +1157,6 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1137 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, | 1157 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, |
1138 | (s) => { return (float)s.m_detailedStatsStep; }, | 1158 | (s) => { return (float)s.m_detailedStatsStep; }, |
1139 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), | 1159 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), |
1140 | new ParameterDefn("ShouldDebugLog", "Enables detailed DEBUG log statements", | ||
1141 | ConfigurationParameters.numericFalse, | ||
1142 | (s,cf,p,v) => { s.ShouldDebugLog = cf.GetBoolean(p, s.BoolNumeric(v)); }, | ||
1143 | (s) => { return s.NumericBool(s.ShouldDebugLog); }, | ||
1144 | (s,p,l,v) => { s.ShouldDebugLog = s.BoolNumeric(v); } ), | ||
1145 | |||
1146 | }; | 1160 | }; |
1147 | 1161 | ||
1148 | // Convert a boolean to our numeric true and false values | 1162 | // Convert a boolean to our numeric true and false values |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d5e611c..4335592 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -426,14 +426,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
426 | return key; | 426 | return key; |
427 | } | 427 | } |
428 | 428 | ||
429 | // convert a LSL_Rotation to a Quaternion | ||
430 | public static Quaternion Rot2Quaternion(LSL_Rotation r) | ||
431 | { | ||
432 | Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
433 | q.Normalize(); | ||
434 | return q; | ||
435 | } | ||
436 | |||
437 | //These are the implementations of the various ll-functions used by the LSL scripts. | 429 | //These are the implementations of the various ll-functions used by the LSL scripts. |
438 | public LSL_Float llSin(double f) | 430 | public LSL_Float llSin(double f) |
439 | { | 431 | { |
@@ -1240,9 +1232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1240 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
1241 | { | 1233 | { |
1242 | m_host.AddScriptLPS(1); | 1234 | m_host.AddScriptLPS(1); |
1243 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 1235 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
1244 | (float)offset.y, | ||
1245 | (float)offset.z); | ||
1246 | 1236 | ||
1247 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 1237 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
1248 | LSL_Vector vsn = llGroundNormal(offset); | 1238 | LSL_Vector vsn = llGroundNormal(offset); |
@@ -1492,31 +1482,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | if (part == null || part.ParentGroup.IsDeleted) | 1482 | if (part == null || part.ParentGroup.IsDeleted) |
1493 | return; | 1483 | return; |
1494 | 1484 | ||
1495 | if (scale.x < 0.01) | 1485 | // First we need to check whether or not we need to clamp the size of a physics-enabled prim |
1496 | scale.x = 0.01; | ||
1497 | if (scale.y < 0.01) | ||
1498 | scale.y = 0.01; | ||
1499 | if (scale.z < 0.01) | ||
1500 | scale.z = 0.01; | ||
1501 | |||
1502 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; | 1486 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; |
1503 | |||
1504 | if (pa != null && pa.IsPhysical) | 1487 | if (pa != null && pa.IsPhysical) |
1505 | { | 1488 | { |
1506 | if (scale.x > World.m_maxPhys) | 1489 | scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); |
1507 | scale.x = World.m_maxPhys; | 1490 | scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); |
1508 | if (scale.y > World.m_maxPhys) | 1491 | scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); |
1509 | scale.y = World.m_maxPhys; | 1492 | } |
1510 | if (scale.z > World.m_maxPhys) | 1493 | else |
1511 | scale.z = World.m_maxPhys; | 1494 | { |
1495 | // If not physical, then we clamp the scale to the non-physical min/max | ||
1496 | scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); | ||
1497 | scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); | ||
1498 | scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); | ||
1512 | } | 1499 | } |
1513 | |||
1514 | if (scale.x > World.m_maxNonphys) | ||
1515 | scale.x = World.m_maxNonphys; | ||
1516 | if (scale.y > World.m_maxNonphys) | ||
1517 | scale.y = World.m_maxNonphys; | ||
1518 | if (scale.z > World.m_maxNonphys) | ||
1519 | scale.z = World.m_maxNonphys; | ||
1520 | 1500 | ||
1521 | Vector3 tmp = part.Scale; | 1501 | Vector3 tmp = part.Scale; |
1522 | tmp.X = (float)scale.x; | 1502 | tmp.X = (float)scale.x; |
@@ -1590,7 +1570,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1590 | if (face == ScriptBaseClass.ALL_SIDES) | 1570 | if (face == ScriptBaseClass.ALL_SIDES) |
1591 | face = SceneObjectPart.ALL_SIDES; | 1571 | face = SceneObjectPart.ALL_SIDES; |
1592 | 1572 | ||
1593 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 1573 | m_host.SetFaceColorAlpha(face, color, null); |
1594 | } | 1574 | } |
1595 | 1575 | ||
1596 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1576 | public void SetTexGen(SceneObjectPart part, int face,int style) |
@@ -2220,7 +2200,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2220 | 2200 | ||
2221 | bool sameParcel = here.GlobalID == there.GlobalID; | 2201 | bool sameParcel = here.GlobalID == there.GlobalID; |
2222 | 2202 | ||
2223 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2203 | if (!sameParcel && !World.Permissions.CanRezObject( |
2204 | m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) | ||
2224 | { | 2205 | { |
2225 | return 0; | 2206 | return 0; |
2226 | } | 2207 | } |
@@ -2279,16 +2260,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | if (part.ParentGroup.RootPart == part) | 2260 | if (part.ParentGroup.RootPart == part) |
2280 | { | 2261 | { |
2281 | SceneObjectGroup parent = part.ParentGroup; | 2262 | SceneObjectGroup parent = part.ParentGroup; |
2282 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2263 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2283 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) | ||
2284 | return; | 2264 | return; |
2285 | Util.FireAndForget(delegate(object x) { | 2265 | Util.FireAndForget(delegate(object x) { |
2286 | parent.UpdateGroupPosition(dest); | 2266 | parent.UpdateGroupPosition((Vector3)toPos); |
2287 | }); | 2267 | }); |
2288 | } | 2268 | } |
2289 | else | 2269 | else |
2290 | { | 2270 | { |
2291 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2271 | part.OffsetPosition = (Vector3)toPos; |
2292 | SceneObjectGroup parent = part.ParentGroup; | 2272 | SceneObjectGroup parent = part.ParentGroup; |
2293 | parent.HasGroupChanged = true; | 2273 | parent.HasGroupChanged = true; |
2294 | parent.ScheduleGroupForTerseUpdate(); | 2274 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2326,7 +2306,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2326 | pos = part.AbsolutePosition; | 2306 | pos = part.AbsolutePosition; |
2327 | } | 2307 | } |
2328 | 2308 | ||
2329 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2309 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
2310 | |||
2311 | return new LSL_Vector(pos); | ||
2330 | } | 2312 | } |
2331 | 2313 | ||
2332 | public void llSetRot(LSL_Rotation rot) | 2314 | public void llSetRot(LSL_Rotation rot) |
@@ -2343,7 +2325,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2343 | // using it would cause attachments and HUDs to rotate | 2325 | // using it would cause attachments and HUDs to rotate |
2344 | // to the wrong positions. | 2326 | // to the wrong positions. |
2345 | 2327 | ||
2346 | SetRot(m_host, Rot2Quaternion(rot)); | 2328 | SetRot(m_host, rot); |
2347 | } | 2329 | } |
2348 | else | 2330 | else |
2349 | { | 2331 | { |
@@ -2353,7 +2335,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2353 | { | 2335 | { |
2354 | rootPart = m_host.ParentGroup.RootPart; | 2336 | rootPart = m_host.ParentGroup.RootPart; |
2355 | if (rootPart != null) | 2337 | if (rootPart != null) |
2356 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | 2338 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); |
2357 | } | 2339 | } |
2358 | } | 2340 | } |
2359 | 2341 | ||
@@ -2363,8 +2345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | public void llSetLocalRot(LSL_Rotation rot) | 2345 | public void llSetLocalRot(LSL_Rotation rot) |
2364 | { | 2346 | { |
2365 | m_host.AddScriptLPS(1); | 2347 | m_host.AddScriptLPS(1); |
2366 | 2348 | SetRot(m_host, rot); | |
2367 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2368 | ScriptSleep(200); | 2349 | ScriptSleep(200); |
2369 | } | 2350 | } |
2370 | 2351 | ||
@@ -2476,7 +2457,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2476 | if (local != 0) | 2457 | if (local != 0) |
2477 | force *= llGetRot(); | 2458 | force *= llGetRot(); |
2478 | 2459 | ||
2479 | m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); | 2460 | m_host.ParentGroup.RootPart.SetForce(force); |
2480 | } | 2461 | } |
2481 | } | 2462 | } |
2482 | 2463 | ||
@@ -2488,10 +2469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2488 | 2469 | ||
2489 | if (!m_host.ParentGroup.IsDeleted) | 2470 | if (!m_host.ParentGroup.IsDeleted) |
2490 | { | 2471 | { |
2491 | Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); | 2472 | force = m_host.ParentGroup.RootPart.GetForce(); |
2492 | force.x = tmpForce.X; | ||
2493 | force.y = tmpForce.Y; | ||
2494 | force.z = tmpForce.Z; | ||
2495 | } | 2473 | } |
2496 | 2474 | ||
2497 | return force; | 2475 | return force; |
@@ -2500,8 +2478,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2500 | public LSL_Integer llTarget(LSL_Vector position, double range) | 2478 | public LSL_Integer llTarget(LSL_Vector position, double range) |
2501 | { | 2479 | { |
2502 | m_host.AddScriptLPS(1); | 2480 | m_host.AddScriptLPS(1); |
2503 | return m_host.ParentGroup.registerTargetWaypoint( | 2481 | return m_host.ParentGroup.registerTargetWaypoint(position, |
2504 | new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); | 2482 | (float)range); |
2505 | } | 2483 | } |
2506 | 2484 | ||
2507 | public void llTargetRemove(int number) | 2485 | public void llTargetRemove(int number) |
@@ -2513,8 +2491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) | 2491 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) |
2514 | { | 2492 | { |
2515 | m_host.AddScriptLPS(1); | 2493 | m_host.AddScriptLPS(1); |
2516 | return m_host.ParentGroup.registerRotTargetWaypoint( | 2494 | return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); |
2517 | new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error); | ||
2518 | } | 2495 | } |
2519 | 2496 | ||
2520 | public void llRotTargetRemove(int number) | 2497 | public void llRotTargetRemove(int number) |
@@ -2526,7 +2503,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2526 | public void llMoveToTarget(LSL_Vector target, double tau) | 2503 | public void llMoveToTarget(LSL_Vector target, double tau) |
2527 | { | 2504 | { |
2528 | m_host.AddScriptLPS(1); | 2505 | m_host.AddScriptLPS(1); |
2529 | m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); | 2506 | m_host.MoveToTarget(target, (float)tau); |
2530 | } | 2507 | } |
2531 | 2508 | ||
2532 | public void llStopMoveToTarget() | 2509 | public void llStopMoveToTarget() |
@@ -2539,7 +2516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2539 | { | 2516 | { |
2540 | m_host.AddScriptLPS(1); | 2517 | m_host.AddScriptLPS(1); |
2541 | //No energy force yet | 2518 | //No energy force yet |
2542 | Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); | 2519 | Vector3 v = force; |
2543 | if (v.Length() > 20000.0f) | 2520 | if (v.Length() > 20000.0f) |
2544 | { | 2521 | { |
2545 | v.Normalize(); | 2522 | v.Normalize(); |
@@ -2552,13 +2529,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2552 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2529 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2553 | { | 2530 | { |
2554 | m_host.AddScriptLPS(1); | 2531 | m_host.AddScriptLPS(1); |
2555 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2532 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2556 | } | 2533 | } |
2557 | 2534 | ||
2558 | public void llSetTorque(LSL_Vector torque, int local) | 2535 | public void llSetTorque(LSL_Vector torque, int local) |
2559 | { | 2536 | { |
2560 | m_host.AddScriptLPS(1); | 2537 | m_host.AddScriptLPS(1); |
2561 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2538 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2562 | } | 2539 | } |
2563 | 2540 | ||
2564 | public LSL_Vector llGetTorque() | 2541 | public LSL_Vector llGetTorque() |
@@ -3123,13 +3100,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3123 | return; | 3100 | return; |
3124 | } | 3101 | } |
3125 | 3102 | ||
3126 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
3127 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | ||
3128 | |||
3129 | // need the magnitude later | 3103 | // need the magnitude later |
3130 | // float velmag = (float)Util.GetMagnitude(llvel); | 3104 | // float velmag = (float)Util.GetMagnitude(llvel); |
3131 | 3105 | ||
3132 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); | 3106 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); |
3133 | 3107 | ||
3134 | // If either of these are null, then there was an unknown error. | 3108 | // If either of these are null, then there was an unknown error. |
3135 | if (new_group == null) | 3109 | if (new_group == null) |
@@ -3156,11 +3130,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | 3130 | ||
3157 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3131 | PhysicsActor pa = new_group.RootPart.PhysActor; |
3158 | 3132 | ||
3159 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3133 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
3160 | { | 3134 | { |
3161 | float groupmass = new_group.GetMass(); | 3135 | float groupmass = new_group.GetMass(); |
3162 | llvel *= -groupmass; | 3136 | vel *= -groupmass; |
3163 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | 3137 | llApplyImpulse(vel, 0); |
3164 | } | 3138 | } |
3165 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3139 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3166 | return; | 3140 | return; |
@@ -3211,7 +3185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3211 | return; | 3185 | return; |
3212 | } | 3186 | } |
3213 | 3187 | ||
3214 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | 3188 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); |
3215 | } | 3189 | } |
3216 | } | 3190 | } |
3217 | 3191 | ||
@@ -3637,7 +3611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3637 | } | 3611 | } |
3638 | else | 3612 | else |
3639 | { | 3613 | { |
3640 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | 3614 | m_host.RotLookAt(target, (float)strength, (float)damping); |
3641 | } | 3615 | } |
3642 | } | 3616 | } |
3643 | 3617 | ||
@@ -3718,7 +3692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3718 | 3692 | ||
3719 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) | 3693 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3720 | { | 3694 | { |
3721 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); | 3695 | part.UpdateAngularVelocity(axis * spinrate); |
3722 | } | 3696 | } |
3723 | 3697 | ||
3724 | public LSL_Integer llGetStartParameter() | 3698 | public LSL_Integer llGetStartParameter() |
@@ -3928,7 +3902,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3928 | try | 3902 | try |
3929 | { | 3903 | { |
3930 | foreach (SceneObjectPart part in parts) | 3904 | foreach (SceneObjectPart part in parts) |
3931 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3905 | part.SetFaceColorAlpha(face, color, null); |
3932 | } | 3906 | } |
3933 | finally | 3907 | finally |
3934 | { | 3908 | { |
@@ -4398,9 +4372,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4398 | public void llSetText(string text, LSL_Vector color, double alpha) | 4372 | public void llSetText(string text, LSL_Vector color, double alpha) |
4399 | { | 4373 | { |
4400 | m_host.AddScriptLPS(1); | 4374 | m_host.AddScriptLPS(1); |
4401 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | 4375 | Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); |
4402 | Util.Clip((float)color.y, 0.0f, 1.0f), | ||
4403 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
4404 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); | 4376 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); |
4405 | //m_host.ParentGroup.HasGroupChanged = true; | 4377 | //m_host.ParentGroup.HasGroupChanged = true; |
4406 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); | 4378 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); |
@@ -4616,14 +4588,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4616 | ScriptSleep(5000); | 4588 | ScriptSleep(5000); |
4617 | } | 4589 | } |
4618 | 4590 | ||
4619 | public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt) | 4591 | public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4620 | { | 4592 | { |
4621 | m_host.AddScriptLPS(1); | 4593 | m_host.AddScriptLPS(1); |
4622 | UUID agentId = new UUID(); | 4594 | UUID agentId = new UUID(); |
4623 | 4595 | ||
4624 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4625 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4626 | |||
4627 | if (UUID.TryParse(agent, out agentId)) | 4596 | if (UUID.TryParse(agent, out agentId)) |
4628 | { | 4597 | { |
4629 | ScenePresence presence = World.GetScenePresence(agentId); | 4598 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4652,15 +4621,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4652 | } | 4621 | } |
4653 | } | 4622 | } |
4654 | 4623 | ||
4655 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt) | 4624 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4656 | { | 4625 | { |
4657 | m_host.AddScriptLPS(1); | 4626 | m_host.AddScriptLPS(1); |
4658 | UUID agentId = new UUID(); | 4627 | UUID agentId = new UUID(); |
4659 | 4628 | ||
4660 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4629 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); |
4661 | 4630 | ||
4662 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4663 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4664 | if (UUID.TryParse(agent, out agentId)) | 4631 | if (UUID.TryParse(agent, out agentId)) |
4665 | { | 4632 | { |
4666 | ScenePresence presence = World.GetScenePresence(agentId); | 4633 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4957,7 +4924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4957 | distance_attenuation = 1f / normalized_units; | 4924 | distance_attenuation = 1f / normalized_units; |
4958 | } | 4925 | } |
4959 | 4926 | ||
4960 | Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); | 4927 | Vector3 applied_linear_impulse = impulse; |
4961 | { | 4928 | { |
4962 | float impulse_length = applied_linear_impulse.Length(); | 4929 | float impulse_length = applied_linear_impulse.Length(); |
4963 | 4930 | ||
@@ -5605,25 +5572,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5605 | /// separated list. There is a space after | 5572 | /// separated list. There is a space after |
5606 | /// each comma. | 5573 | /// each comma. |
5607 | /// </summary> | 5574 | /// </summary> |
5608 | |||
5609 | public LSL_String llList2CSV(LSL_List src) | 5575 | public LSL_String llList2CSV(LSL_List src) |
5610 | { | 5576 | { |
5611 | |||
5612 | string ret = String.Empty; | ||
5613 | int x = 0; | ||
5614 | |||
5615 | m_host.AddScriptLPS(1); | 5577 | m_host.AddScriptLPS(1); |
5616 | 5578 | ||
5617 | if (src.Data.Length > 0) | 5579 | return string.Join(", ", |
5618 | { | 5580 | (new List<object>(src.Data)).ConvertAll<string>(o => |
5619 | ret = src.Data[x++].ToString(); | 5581 | { |
5620 | for (; x < src.Data.Length; x++) | 5582 | return o.ToString(); |
5621 | { | 5583 | }).ToArray()); |
5622 | ret += ", "+src.Data[x].ToString(); | ||
5623 | } | ||
5624 | } | ||
5625 | |||
5626 | return ret; | ||
5627 | } | 5584 | } |
5628 | 5585 | ||
5629 | /// <summary> | 5586 | /// <summary> |
@@ -6296,19 +6253,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6296 | m_host.AddScriptLPS(1); | 6253 | m_host.AddScriptLPS(1); |
6297 | 6254 | ||
6298 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6255 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6299 | if (parts.Count > 0) | 6256 | |
6257 | try | ||
6300 | { | 6258 | { |
6301 | try | 6259 | foreach (SceneObjectPart part in parts) |
6302 | { | ||
6303 | foreach (var part in parts) | ||
6304 | { | ||
6305 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6306 | } | ||
6307 | } | ||
6308 | finally | ||
6309 | { | 6260 | { |
6261 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6310 | } | 6262 | } |
6311 | } | 6263 | } |
6264 | finally | ||
6265 | { | ||
6266 | } | ||
6312 | } | 6267 | } |
6313 | 6268 | ||
6314 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) | 6269 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
@@ -6526,9 +6481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6526 | 6481 | ||
6527 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get | 6482 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get |
6528 | //the height of that point on the plane. The resulting vector gives the slope. | 6483 | //the height of that point on the plane. The resulting vector gives the slope. |
6529 | Vector3 vsl = new Vector3(); | 6484 | Vector3 vsl = vsn; |
6530 | vsl.X = (float)vsn.x; | ||
6531 | vsl.Y = (float)vsn.y; | ||
6532 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); | 6485 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); |
6533 | vsl.Normalize(); | 6486 | vsl.Normalize(); |
6534 | //Normalization might be overkill here | 6487 | //Normalization might be overkill here |
@@ -6539,9 +6492,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6539 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6492 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
6540 | { | 6493 | { |
6541 | m_host.AddScriptLPS(1); | 6494 | m_host.AddScriptLPS(1); |
6542 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 6495 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
6543 | (float)offset.y, | ||
6544 | (float)offset.z); | ||
6545 | // Clamp to valid position | 6496 | // Clamp to valid position |
6546 | if (pos.X < 0) | 6497 | if (pos.X < 0) |
6547 | pos.X = 0; | 6498 | pos.X = 0; |
@@ -6706,7 +6657,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6706 | 6657 | ||
6707 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6658 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6708 | 6659 | ||
6709 | foreach (var part in parts) | 6660 | foreach (SceneObjectPart part in parts) |
6710 | { | 6661 | { |
6711 | SetParticleSystem(part, rules); | 6662 | SetParticleSystem(part, rules); |
6712 | } | 6663 | } |
@@ -6995,8 +6946,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6995 | 6946 | ||
6996 | if (!m_host.ParentGroup.IsDeleted) | 6947 | if (!m_host.ParentGroup.IsDeleted) |
6997 | { | 6948 | { |
6998 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, | 6949 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); |
6999 | new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); | ||
7000 | } | 6950 | } |
7001 | } | 6951 | } |
7002 | 6952 | ||
@@ -7008,7 +6958,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7008 | 6958 | ||
7009 | if (!m_host.ParentGroup.IsDeleted) | 6959 | if (!m_host.ParentGroup.IsDeleted) |
7010 | { | 6960 | { |
7011 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); | 6961 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); |
7012 | } | 6962 | } |
7013 | } | 6963 | } |
7014 | 6964 | ||
@@ -7038,8 +6988,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7038 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6988 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
7039 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | 6989 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
7040 | 6990 | ||
7041 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6991 | part.SitTargetPosition = offset; |
7042 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6992 | part.SitTargetOrientation = rot; |
7043 | part.ParentGroup.HasGroupChanged = true; | 6993 | part.ParentGroup.HasGroupChanged = true; |
7044 | } | 6994 | } |
7045 | 6995 | ||
@@ -7142,13 +7092,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7142 | public void llSetCameraEyeOffset(LSL_Vector offset) | 7092 | public void llSetCameraEyeOffset(LSL_Vector offset) |
7143 | { | 7093 | { |
7144 | m_host.AddScriptLPS(1); | 7094 | m_host.AddScriptLPS(1); |
7145 | m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7095 | m_host.SetCameraEyeOffset(offset); |
7146 | } | 7096 | } |
7147 | 7097 | ||
7148 | public void llSetCameraAtOffset(LSL_Vector offset) | 7098 | public void llSetCameraAtOffset(LSL_Vector offset) |
7149 | { | 7099 | { |
7150 | m_host.AddScriptLPS(1); | 7100 | m_host.AddScriptLPS(1); |
7151 | m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7101 | m_host.SetCameraAtOffset(offset); |
7152 | } | 7102 | } |
7153 | 7103 | ||
7154 | public LSL_String llDumpList2String(LSL_List src, string seperator) | 7104 | public LSL_String llDumpList2String(LSL_List src, string seperator) |
@@ -7170,7 +7120,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7170 | public LSL_Integer llScriptDanger(LSL_Vector pos) | 7120 | public LSL_Integer llScriptDanger(LSL_Vector pos) |
7171 | { | 7121 | { |
7172 | m_host.AddScriptLPS(1); | 7122 | m_host.AddScriptLPS(1); |
7173 | bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); | 7123 | bool result = World.ScriptDanger(m_host.LocalId, pos); |
7174 | if (result) | 7124 | if (result) |
7175 | { | 7125 | { |
7176 | return 1; | 7126 | return 1; |
@@ -7752,7 +7702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7752 | { | 7702 | { |
7753 | m_host.AddScriptLPS(1); | 7703 | m_host.AddScriptLPS(1); |
7754 | 7704 | ||
7755 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules); | 7705 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); |
7756 | 7706 | ||
7757 | ScriptSleep(200); | 7707 | ScriptSleep(200); |
7758 | } | 7708 | } |
@@ -7761,10 +7711,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7761 | { | 7711 | { |
7762 | m_host.AddScriptLPS(1); | 7712 | m_host.AddScriptLPS(1); |
7763 | 7713 | ||
7764 | setLinkPrimParams(linknumber, rules); | 7714 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7715 | |||
7716 | ScriptSleep(200); | ||
7765 | } | 7717 | } |
7766 | 7718 | ||
7767 | private void setLinkPrimParams(int linknumber, LSL_List rules) | 7719 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7768 | { | 7720 | { |
7769 | List<object> parts = new List<object>(); | 7721 | List<object> parts = new List<object>(); |
7770 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | 7722 | List<SceneObjectPart> prims = GetLinkParts(linknumber); |
@@ -7775,15 +7727,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7775 | parts.Add(p); | 7727 | parts.Add(p); |
7776 | 7728 | ||
7777 | LSL_List remaining = null; | 7729 | LSL_List remaining = null; |
7730 | uint rulesParsed = 0; | ||
7778 | 7731 | ||
7779 | if (parts.Count > 0) | 7732 | if (parts.Count > 0) |
7780 | { | 7733 | { |
7781 | foreach (object part in parts) | 7734 | foreach (object part in parts) |
7782 | { | 7735 | { |
7783 | if (part is SceneObjectPart) | 7736 | if (part is SceneObjectPart) |
7784 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7737 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7785 | else | 7738 | else |
7786 | remaining = SetPrimParams((ScenePresence)part, rules); | 7739 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7787 | } | 7740 | } |
7788 | 7741 | ||
7789 | while ((object)remaining != null && remaining.Length > 2) | 7742 | while ((object)remaining != null && remaining.Length > 2) |
@@ -7802,9 +7755,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7802 | foreach (object part in parts) | 7755 | foreach (object part in parts) |
7803 | { | 7756 | { |
7804 | if (part is SceneObjectPart) | 7757 | if (part is SceneObjectPart) |
7805 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7758 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7806 | else | 7759 | else |
7807 | remaining = SetPrimParams((ScenePresence)part, rules); | 7760 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7808 | } | 7761 | } |
7809 | } | 7762 | } |
7810 | } | 7763 | } |
@@ -7842,6 +7795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7842 | 7795 | ||
7843 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7796 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7844 | { | 7797 | { |
7798 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7845 | llSetLinkPrimitiveParamsFast(linknumber, rules); | 7799 | llSetLinkPrimitiveParamsFast(linknumber, rules); |
7846 | ScriptSleep(200); | 7800 | ScriptSleep(200); |
7847 | } | 7801 | } |
@@ -7869,195 +7823,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7869 | return new Vector3((float)x, (float)y, (float)z); | 7823 | return new Vector3((float)x, (float)y, (float)z); |
7870 | } | 7824 | } |
7871 | 7825 | ||
7872 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) | 7826 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7873 | { | ||
7874 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7875 | |||
7876 | int idx = 0; | ||
7877 | |||
7878 | bool positionChanged = false; | ||
7879 | Vector3 finalPos = Vector3.Zero; | ||
7880 | |||
7881 | try | ||
7882 | { | ||
7883 | while (idx < rules.Length) | ||
7884 | { | ||
7885 | int code = rules.GetLSLIntegerItem(idx++); | ||
7886 | |||
7887 | int remain = rules.Length - idx; | ||
7888 | |||
7889 | switch (code) | ||
7890 | { | ||
7891 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7892 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7893 | { | ||
7894 | if (remain < 1) | ||
7895 | return null; | ||
7896 | |||
7897 | LSL_Vector v; | ||
7898 | v = rules.GetVector3Item(idx++); | ||
7899 | |||
7900 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7901 | if (part == null) | ||
7902 | break; | ||
7903 | |||
7904 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7905 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7906 | if (part.LinkNum > 1) | ||
7907 | { | ||
7908 | localRot = GetPartLocalRot(part); | ||
7909 | localPos = GetPartLocalPos(part); | ||
7910 | } | ||
7911 | |||
7912 | v -= localPos; | ||
7913 | v /= localRot; | ||
7914 | |||
7915 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7916 | |||
7917 | v = v + 2 * sitOffset; | ||
7918 | |||
7919 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7920 | av.SendAvatarDataToAllAgents(); | ||
7921 | |||
7922 | } | ||
7923 | break; | ||
7924 | |||
7925 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7926 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7927 | { | ||
7928 | if (remain < 1) | ||
7929 | return null; | ||
7930 | |||
7931 | LSL_Rotation r; | ||
7932 | r = rules.GetQuaternionItem(idx++); | ||
7933 | |||
7934 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7935 | if (part == null) | ||
7936 | break; | ||
7937 | |||
7938 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7939 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7940 | |||
7941 | if (part.LinkNum > 1) | ||
7942 | localRot = GetPartLocalRot(part); | ||
7943 | |||
7944 | r = r * llGetRootRotation() / localRot; | ||
7945 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7946 | av.SendAvatarDataToAllAgents(); | ||
7947 | } | ||
7948 | break; | ||
7949 | |||
7950 | // parse rest doing nothing but number of parameters error check | ||
7951 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7952 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7953 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7954 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7955 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7956 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7957 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7958 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7959 | if (remain < 1) | ||
7960 | return null; | ||
7961 | idx++; | ||
7962 | break; | ||
7963 | |||
7964 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7965 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7966 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7967 | if (remain < 2) | ||
7968 | return null; | ||
7969 | idx += 2; | ||
7970 | break; | ||
7971 | |||
7972 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7973 | if (remain < 3) | ||
7974 | return null; | ||
7975 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7976 | remain = rules.Length - idx; | ||
7977 | switch (code) | ||
7978 | { | ||
7979 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7980 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7981 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7982 | if (remain < 6) | ||
7983 | return null; | ||
7984 | idx += 6; | ||
7985 | break; | ||
7986 | |||
7987 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7988 | if (remain < 5) | ||
7989 | return null; | ||
7990 | idx += 5; | ||
7991 | break; | ||
7992 | |||
7993 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7994 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7995 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7996 | if (remain < 11) | ||
7997 | return null; | ||
7998 | idx += 11; | ||
7999 | break; | ||
8000 | |||
8001 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
8002 | if (remain < 2) | ||
8003 | return null; | ||
8004 | idx += 2; | ||
8005 | break; | ||
8006 | } | ||
8007 | break; | ||
8008 | |||
8009 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8010 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8011 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8012 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
8013 | if (remain < 3) | ||
8014 | return null; | ||
8015 | idx += 3; | ||
8016 | break; | ||
8017 | |||
8018 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8019 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8020 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8021 | if (remain < 5) | ||
8022 | return null; | ||
8023 | idx += 5; | ||
8024 | break; | ||
8025 | |||
8026 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8027 | if (remain < 7) | ||
8028 | return null; | ||
8029 | |||
8030 | idx += 7; | ||
8031 | break; | ||
8032 | |||
8033 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8034 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8035 | return null; | ||
8036 | |||
8037 | return rules.GetSublist(idx, -1); | ||
8038 | } | ||
8039 | } | ||
8040 | } | ||
8041 | |||
8042 | finally | ||
8043 | { | ||
8044 | if (positionChanged) | ||
8045 | { | ||
8046 | av.OffsetPosition = finalPos; | ||
8047 | // av.SendAvatarDataToAllAgents(); | ||
8048 | av.SendTerseUpdateToAllClients(); | ||
8049 | positionChanged = false; | ||
8050 | } | ||
8051 | } | ||
8052 | return null; | ||
8053 | } | ||
8054 | |||
8055 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) | ||
8056 | { | 7827 | { |
8057 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 7828 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
8058 | return null; | 7829 | return null; |
8059 | 7830 | ||
8060 | int idx = 0; | 7831 | int idx = 0; |
7832 | int idxStart = 0; | ||
8061 | 7833 | ||
8062 | SceneObjectGroup parentgrp = part.ParentGroup; | 7834 | SceneObjectGroup parentgrp = part.ParentGroup; |
8063 | 7835 | ||
@@ -8068,9 +7840,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8068 | { | 7840 | { |
8069 | while (idx < rules.Length) | 7841 | while (idx < rules.Length) |
8070 | { | 7842 | { |
7843 | ++rulesParsed; | ||
8071 | int code = rules.GetLSLIntegerItem(idx++); | 7844 | int code = rules.GetLSLIntegerItem(idx++); |
8072 | 7845 | ||
8073 | int remain = rules.Length - idx; | 7846 | int remain = rules.Length - idx; |
7847 | idxStart = idx; | ||
8074 | 7848 | ||
8075 | int face; | 7849 | int face; |
8076 | LSL_Vector v; | 7850 | LSL_Vector v; |
@@ -8105,13 +7879,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8105 | if (rootPart == part) | 7879 | if (rootPart == part) |
8106 | { | 7880 | { |
8107 | // special case: If we are root, rotate complete SOG to new rotation | 7881 | // special case: If we are root, rotate complete SOG to new rotation |
8108 | SetRot(part, Rot2Quaternion(q)); | 7882 | SetRot(part, q); |
8109 | } | 7883 | } |
8110 | else | 7884 | else |
8111 | { | 7885 | { |
8112 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 7886 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
8113 | // sounds like sl bug that we need to replicate | 7887 | // sounds like sl bug that we need to replicate |
8114 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 7888 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
8115 | } | 7889 | } |
8116 | 7890 | ||
8117 | break; | 7891 | break; |
@@ -8285,8 +8059,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8285 | LSL_Vector color=rules.GetVector3Item(idx++); | 8059 | LSL_Vector color=rules.GetVector3Item(idx++); |
8286 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 8060 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
8287 | 8061 | ||
8288 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 8062 | part.SetFaceColorAlpha(face, color, alpha); |
8289 | SetAlpha(part, alpha, face); | ||
8290 | 8063 | ||
8291 | break; | 8064 | break; |
8292 | 8065 | ||
@@ -8434,9 +8207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8434 | string primText = rules.GetLSLStringItem(idx++); | 8207 | string primText = rules.GetLSLStringItem(idx++); |
8435 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 8208 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
8436 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 8209 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
8437 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), | 8210 | Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); |
8438 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), | ||
8439 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); | ||
8440 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 8211 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
8441 | 8212 | ||
8442 | break; | 8213 | break; |
@@ -8455,8 +8226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8455 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8226 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8456 | if (remain < 1) | 8227 | if (remain < 1) |
8457 | return null; | 8228 | return null; |
8458 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8229 | SetRot(part, rules.GetQuaternionItem(idx++)); |
8459 | SetRot(part, Rot2Quaternion(lr)); | ||
8460 | break; | 8230 | break; |
8461 | case (int)ScriptBaseClass.PRIM_OMEGA: | 8231 | case (int)ScriptBaseClass.PRIM_OMEGA: |
8462 | if (remain < 3) | 8232 | if (remain < 3) |
@@ -8466,7 +8236,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8466 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8236 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
8467 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8237 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
8468 | break; | 8238 | break; |
8469 | 8239 | case (int)ScriptBaseClass.PRIM_SLICE: | |
8240 | if (remain < 1) | ||
8241 | return null; | ||
8242 | LSL_Vector slice = rules.GetVector3Item(idx++); | ||
8243 | part.UpdateSlice((float)slice.x, (float)slice.y); | ||
8244 | break; | ||
8470 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8245 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
8471 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8246 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
8472 | return null; | 8247 | return null; |
@@ -8475,6 +8250,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8475 | } | 8250 | } |
8476 | } | 8251 | } |
8477 | } | 8252 | } |
8253 | catch (InvalidCastException e) | ||
8254 | { | ||
8255 | ShoutError(string.Format( | ||
8256 | "{0} error running rule #{1}: arg #{2} ", | ||
8257 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
8258 | } | ||
8478 | finally | 8259 | finally |
8479 | { | 8260 | { |
8480 | if (positionChanged) | 8261 | if (positionChanged) |
@@ -8483,12 +8264,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8483 | { | 8264 | { |
8484 | SceneObjectGroup parent = part.ParentGroup; | 8265 | SceneObjectGroup parent = part.ParentGroup; |
8485 | Util.FireAndForget(delegate(object x) { | 8266 | Util.FireAndForget(delegate(object x) { |
8486 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8267 | parent.UpdateGroupPosition(currentPosition); |
8487 | }); | 8268 | }); |
8488 | } | 8269 | } |
8489 | else | 8270 | else |
8490 | { | 8271 | { |
8491 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | 8272 | part.OffsetPosition = currentPosition; |
8492 | SceneObjectGroup parent = part.ParentGroup; | 8273 | SceneObjectGroup parent = part.ParentGroup; |
8493 | parent.HasGroupChanged = true; | 8274 | parent.HasGroupChanged = true; |
8494 | parent.ScheduleGroupForTerseUpdate(); | 8275 | parent.ScheduleGroupForTerseUpdate(); |
@@ -8866,7 +8647,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8866 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8647 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8867 | { | 8648 | { |
8868 | m_host.AddScriptLPS(1); | 8649 | m_host.AddScriptLPS(1); |
8869 | return GetLinkPrimitiveParams(m_host, rules); | 8650 | |
8651 | LSL_List result = new LSL_List(); | ||
8652 | |||
8653 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | ||
8654 | |||
8655 | while (remaining != null && remaining.Length > 2) | ||
8656 | { | ||
8657 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
8658 | rules = remaining.GetSublist(1, -1); | ||
8659 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
8660 | |||
8661 | foreach (SceneObjectPart part in parts) | ||
8662 | remaining = GetPrimParams(part, rules, ref result); | ||
8663 | } | ||
8664 | |||
8665 | return result; | ||
8870 | } | 8666 | } |
8871 | 8667 | ||
8872 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8668 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
@@ -8876,294 +8672,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8876 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | 8672 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8877 | // keep other options as before | 8673 | // keep other options as before |
8878 | 8674 | ||
8879 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8675 | List<SceneObjectPart> parts; |
8880 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | 8676 | List<ScenePresence> avatars; |
8881 | 8677 | ||
8882 | LSL_List res = new LSL_List(); | 8678 | LSL_List res = new LSL_List(); |
8679 | LSL_List remaining = null; | ||
8883 | 8680 | ||
8884 | if (parts.Count > 0) | 8681 | while (rules.Length > 0) |
8885 | { | 8682 | { |
8886 | foreach (var part in parts) | 8683 | parts = GetLinkParts(linknumber); |
8684 | avatars = GetLinkAvatars(linknumber); | ||
8685 | |||
8686 | remaining = null; | ||
8687 | foreach (SceneObjectPart part in parts) | ||
8887 | { | 8688 | { |
8888 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8689 | remaining = GetPrimParams(part, rules, ref res); |
8889 | res += partRes; | ||
8890 | } | 8690 | } |
8891 | } | ||
8892 | if (avatars.Count > 0) | ||
8893 | { | ||
8894 | foreach (ScenePresence avatar in avatars) | 8691 | foreach (ScenePresence avatar in avatars) |
8895 | { | 8692 | { |
8896 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | 8693 | remaining = GetPrimParams(avatar, rules, ref res); |
8897 | res += avaRes; | ||
8898 | } | 8694 | } |
8899 | } | ||
8900 | return res; | ||
8901 | } | ||
8902 | |||
8903 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8904 | { | ||
8905 | // avatars case | ||
8906 | // replies as SL wiki | ||
8907 | |||
8908 | LSL_List res = new LSL_List(); | ||
8909 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8910 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8911 | 8695 | ||
8912 | int idx = 0; | 8696 | if (remaining != null && remaining.Length > 0) |
8913 | while (idx < rules.Length) | ||
8914 | { | ||
8915 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8916 | int remain = rules.Length - idx; | ||
8917 | |||
8918 | switch (code) | ||
8919 | { | 8697 | { |
8920 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8698 | linknumber = remaining.GetLSLIntegerItem(0); |
8921 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | 8699 | rules = remaining.GetSublist(1, -1); |
8922 | break; | ||
8923 | |||
8924 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8925 | res.Add(new LSL_Integer(0)); | ||
8926 | break; | ||
8927 | |||
8928 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8929 | res.Add(new LSL_Integer(0)); | ||
8930 | break; | ||
8931 | |||
8932 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8933 | res.Add(new LSL_Integer(0)); | ||
8934 | break; | ||
8935 | |||
8936 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8937 | |||
8938 | Vector3 pos = avatar.OffsetPosition; | ||
8939 | |||
8940 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8941 | pos -= sitOffset; | ||
8942 | |||
8943 | if( sitPart != null) | ||
8944 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8945 | |||
8946 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8947 | break; | ||
8948 | |||
8949 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8950 | // as in llGetAgentSize above | ||
8951 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8952 | break; | ||
8953 | |||
8954 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8955 | Quaternion rot = avatar.Rotation; | ||
8956 | if (sitPart != null) | ||
8957 | { | ||
8958 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8959 | } | ||
8960 | |||
8961 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8962 | break; | ||
8963 | |||
8964 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8965 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8966 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8967 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8968 | res.Add(new LSL_Float(0.0f)); | ||
8969 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8970 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8971 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8972 | break; | ||
8973 | |||
8974 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8975 | if (remain < 1) | ||
8976 | return res; | ||
8977 | |||
8978 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8979 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8980 | { | ||
8981 | for (face = 0; face < 21; face++) | ||
8982 | { | ||
8983 | res.Add(new LSL_String("")); | ||
8984 | res.Add(new LSL_Vector(0,0,0)); | ||
8985 | res.Add(new LSL_Vector(0,0,0)); | ||
8986 | res.Add(new LSL_Float(0.0)); | ||
8987 | } | ||
8988 | } | ||
8989 | else | ||
8990 | { | ||
8991 | if (face >= 0 && face < 21) | ||
8992 | { | ||
8993 | res.Add(new LSL_String("")); | ||
8994 | res.Add(new LSL_Vector(0,0,0)); | ||
8995 | res.Add(new LSL_Vector(0,0,0)); | ||
8996 | res.Add(new LSL_Float(0.0)); | ||
8997 | } | ||
8998 | } | ||
8999 | break; | ||
9000 | |||
9001 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
9002 | if (remain < 1) | ||
9003 | return res; | ||
9004 | |||
9005 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9006 | |||
9007 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9008 | { | ||
9009 | for (face = 0; face < 21; face++) | ||
9010 | { | ||
9011 | res.Add(new LSL_Vector(0,0,0)); | ||
9012 | res.Add(new LSL_Float(0)); | ||
9013 | } | ||
9014 | } | ||
9015 | else | ||
9016 | { | ||
9017 | res.Add(new LSL_Vector(0,0,0)); | ||
9018 | res.Add(new LSL_Float(0)); | ||
9019 | } | ||
9020 | break; | ||
9021 | |||
9022 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
9023 | if (remain < 1) | ||
9024 | return res; | ||
9025 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9026 | |||
9027 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9028 | { | ||
9029 | for (face = 0; face < 21; face++) | ||
9030 | { | ||
9031 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9032 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9033 | } | ||
9034 | } | ||
9035 | else | ||
9036 | { | ||
9037 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9038 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9039 | } | ||
9040 | break; | ||
9041 | |||
9042 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9043 | if (remain < 1) | ||
9044 | return res; | ||
9045 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9046 | |||
9047 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9048 | { | ||
9049 | for (face = 0; face < 21; face++) | ||
9050 | { | ||
9051 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9052 | } | ||
9053 | } | ||
9054 | else | ||
9055 | { | ||
9056 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9057 | } | ||
9058 | break; | ||
9059 | |||
9060 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9061 | res.Add(new LSL_Integer(0)); | ||
9062 | res.Add(new LSL_Integer(0));// softness | ||
9063 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9064 | res.Add(new LSL_Float(0.0f)); // friction | ||
9065 | res.Add(new LSL_Float(0.0f)); // wind | ||
9066 | res.Add(new LSL_Float(0.0f)); // tension | ||
9067 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9068 | break; | ||
9069 | |||
9070 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9071 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9072 | if (remain < 1) | ||
9073 | return res; | ||
9074 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9075 | |||
9076 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9077 | { | ||
9078 | for (face = 0; face < 21; face++) | ||
9079 | { | ||
9080 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9081 | } | ||
9082 | } | ||
9083 | else | ||
9084 | { | ||
9085 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9086 | } | ||
9087 | break; | ||
9088 | |||
9089 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9090 | res.Add(new LSL_Integer(0)); | ||
9091 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9092 | res.Add(new LSL_Float(0f)); // intensity | ||
9093 | res.Add(new LSL_Float(0f)); // radius | ||
9094 | res.Add(new LSL_Float(0f)); // falloff | ||
9095 | break; | ||
9096 | |||
9097 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9098 | if (remain < 1) | ||
9099 | return res; | ||
9100 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9101 | |||
9102 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9103 | { | ||
9104 | for (face = 0; face < 21; face++) | ||
9105 | { | ||
9106 | res.Add(new LSL_Float(0f)); | ||
9107 | } | ||
9108 | } | ||
9109 | else | ||
9110 | { | ||
9111 | res.Add(new LSL_Float(0f)); | ||
9112 | } | ||
9113 | break; | ||
9114 | |||
9115 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9116 | res.Add(new LSL_String("")); | ||
9117 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9118 | res.Add(new LSL_Float(1.0f)); | ||
9119 | break; | ||
9120 | |||
9121 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9122 | res.Add(new LSL_String(avatar.Name)); | ||
9123 | break; | ||
9124 | |||
9125 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9126 | res.Add(new LSL_String("")); | ||
9127 | break; | ||
9128 | |||
9129 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9130 | Quaternion lrot = avatar.Rotation; | ||
9131 | |||
9132 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9133 | { | ||
9134 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9135 | } | ||
9136 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9137 | break; | ||
9138 | |||
9139 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9140 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9141 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9142 | lpos -= lsitOffset; | ||
9143 | |||
9144 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9145 | { | ||
9146 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9147 | } | ||
9148 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9149 | break; | ||
9150 | |||
9151 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9152 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9153 | return res; | ||
9154 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9155 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9156 | |||
9157 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9158 | return res; | ||
9159 | } | 8700 | } |
9160 | } | 8701 | } |
8702 | |||
9161 | return res; | 8703 | return res; |
9162 | } | 8704 | } |
9163 | 8705 | ||
9164 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 8706 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
9165 | { | 8707 | { |
9166 | LSL_List res = new LSL_List(); | ||
9167 | int idx=0; | 8708 | int idx=0; |
9168 | while (idx < rules.Length) | 8709 | while (idx < rules.Length) |
9169 | { | 8710 | { |
@@ -9301,7 +8842,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9301 | 8842 | ||
9302 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 8843 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
9303 | if (remain < 1) | 8844 | if (remain < 1) |
9304 | return res; | 8845 | return null; |
9305 | 8846 | ||
9306 | int face = (int)rules.GetLSLIntegerItem(idx++); | 8847 | int face = (int)rules.GetLSLIntegerItem(idx++); |
9307 | Primitive.TextureEntry tex = part.Shape.Textures; | 8848 | Primitive.TextureEntry tex = part.Shape.Textures; |
@@ -9341,7 +8882,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9341 | 8882 | ||
9342 | case (int)ScriptBaseClass.PRIM_COLOR: | 8883 | case (int)ScriptBaseClass.PRIM_COLOR: |
9343 | if (remain < 1) | 8884 | if (remain < 1) |
9344 | return res; | 8885 | return null; |
9345 | 8886 | ||
9346 | face=(int)rules.GetLSLIntegerItem(idx++); | 8887 | face=(int)rules.GetLSLIntegerItem(idx++); |
9347 | 8888 | ||
@@ -9370,7 +8911,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9370 | 8911 | ||
9371 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8912 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
9372 | if (remain < 1) | 8913 | if (remain < 1) |
9373 | return res; | 8914 | return null; |
8915 | |||
9374 | face = (int)rules.GetLSLIntegerItem(idx++); | 8916 | face = (int)rules.GetLSLIntegerItem(idx++); |
9375 | 8917 | ||
9376 | tex = part.Shape.Textures; | 8918 | tex = part.Shape.Textures; |
@@ -9426,7 +8968,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9426 | 8968 | ||
9427 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8969 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
9428 | if (remain < 1) | 8970 | if (remain < 1) |
9429 | return res; | 8971 | return null; |
8972 | |||
9430 | face = (int)rules.GetLSLIntegerItem(idx++); | 8973 | face = (int)rules.GetLSLIntegerItem(idx++); |
9431 | 8974 | ||
9432 | tex = part.Shape.Textures; | 8975 | tex = part.Shape.Textures; |
@@ -9480,7 +9023,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9480 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9023 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9481 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 9024 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
9482 | if (remain < 1) | 9025 | if (remain < 1) |
9483 | return res; | 9026 | return null; |
9027 | |||
9484 | face = (int)rules.GetLSLIntegerItem(idx++); | 9028 | face = (int)rules.GetLSLIntegerItem(idx++); |
9485 | 9029 | ||
9486 | tex = part.Shape.Textures; | 9030 | tex = part.Shape.Textures; |
@@ -9528,7 +9072,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9528 | 9072 | ||
9529 | case (int)ScriptBaseClass.PRIM_GLOW: | 9073 | case (int)ScriptBaseClass.PRIM_GLOW: |
9530 | if (remain < 1) | 9074 | if (remain < 1) |
9531 | return res; | 9075 | return null; |
9076 | |||
9532 | face = (int)rules.GetLSLIntegerItem(idx++); | 9077 | face = (int)rules.GetLSLIntegerItem(idx++); |
9533 | 9078 | ||
9534 | tex = part.Shape.Textures; | 9079 | tex = part.Shape.Textures; |
@@ -9572,18 +9117,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9117 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
9573 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9118 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
9574 | break; | 9119 | break; |
9575 | 9120 | case (int)ScriptBaseClass.PRIM_SLICE: | |
9121 | PrimType prim_type = part.GetPrimType(); | ||
9122 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); | ||
9123 | res.Add(new LSL_Vector( | ||
9124 | (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, | ||
9125 | 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, | ||
9126 | 0 | ||
9127 | )); | ||
9128 | break; | ||
9576 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 9129 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
9577 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 9130 | if(remain < 3) |
9578 | return res; | 9131 | return null; |
9579 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 9132 | |
9580 | LSL_List new_rules = rules.GetSublist(idx, -1); | 9133 | return rules.GetSublist(idx, -1); |
9581 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9582 | res += tres; | ||
9583 | return res; | ||
9584 | } | 9134 | } |
9585 | } | 9135 | } |
9586 | return res; | 9136 | |
9137 | return null; | ||
9587 | } | 9138 | } |
9588 | 9139 | ||
9589 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) | 9140 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
@@ -11166,9 +10717,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11166 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10717 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
11167 | if (avatar != null) | 10718 | if (avatar != null) |
11168 | { | 10719 | { |
11169 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, | 10720 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
11170 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10721 | simname, pos, lookAt); |
11171 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | ||
11172 | } | 10722 | } |
11173 | 10723 | ||
11174 | ScriptSleep(1000); | 10724 | ScriptSleep(1000); |
@@ -11903,13 +11453,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11903 | else | 11453 | else |
11904 | rot = obj.GetWorldRotation(); | 11454 | rot = obj.GetWorldRotation(); |
11905 | 11455 | ||
11906 | LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | 11456 | LSL_Rotation objrot = new LSL_Rotation(rot); |
11907 | ret.Add(objrot); | 11457 | ret.Add(objrot); |
11908 | } | 11458 | } |
11909 | break; | 11459 | break; |
11910 | case ScriptBaseClass.OBJECT_VELOCITY: | 11460 | case ScriptBaseClass.OBJECT_VELOCITY: |
11911 | Vector3 ovel = obj.Velocity; | 11461 | ret.Add(new LSL_Vector(obj.Velocity)); |
11912 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
11913 | break; | 11462 | break; |
11914 | case ScriptBaseClass.OBJECT_OWNER: | 11463 | case ScriptBaseClass.OBJECT_OWNER: |
11915 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11464 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -12122,7 +11671,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12122 | return tid.ToString(); | 11671 | return tid.ToString(); |
12123 | } | 11672 | } |
12124 | 11673 | ||
12125 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11674 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) |
12126 | { | 11675 | { |
12127 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11676 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12128 | if (obj == null) | 11677 | if (obj == null) |
@@ -12131,28 +11680,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12131 | if (obj.OwnerID != m_host.OwnerID) | 11680 | if (obj.OwnerID != m_host.OwnerID) |
12132 | return; | 11681 | return; |
12133 | 11682 | ||
12134 | LSL_List remaining = SetPrimParams(obj, rules); | 11683 | uint rulesParsed = 0; |
11684 | LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); | ||
12135 | 11685 | ||
12136 | while ((object)remaining != null && remaining.Length > 2) | 11686 | while ((object)remaining != null && remaining.Length > 2) |
12137 | { | 11687 | { |
12138 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); | 11688 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); |
12139 | LSL_List newrules = remaining.GetSublist(1, -1); | 11689 | LSL_List newrules = remaining.GetSublist(1, -1); |
12140 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ | 11690 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ |
12141 | remaining = SetPrimParams(part, newrules); | 11691 | remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); |
12142 | } | 11692 | } |
12143 | } | 11693 | } |
12144 | } | 11694 | } |
12145 | 11695 | ||
12146 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11696 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
12147 | { | 11697 | { |
12148 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11698 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12149 | if (obj == null) | ||
12150 | return new LSL_List(); | ||
12151 | 11699 | ||
12152 | if (obj.OwnerID != m_host.OwnerID) | 11700 | LSL_List result = new LSL_List(); |
12153 | return new LSL_List(); | 11701 | |
11702 | if (obj != null && obj.OwnerID != m_host.OwnerID) | ||
11703 | { | ||
11704 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | ||
12154 | 11705 | ||
12155 | return GetLinkPrimitiveParams(obj, rules); | 11706 | while (remaining != null && remaining.Length > 2) |
11707 | { | ||
11708 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
11709 | rules = remaining.GetSublist(1, -1); | ||
11710 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
11711 | |||
11712 | foreach (SceneObjectPart part in parts) | ||
11713 | remaining = GetPrimParams(part, rules, ref result); | ||
11714 | } | ||
11715 | } | ||
11716 | |||
11717 | return result; | ||
12156 | } | 11718 | } |
12157 | 11719 | ||
12158 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | 11720 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
@@ -12515,8 +12077,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12515 | 12077 | ||
12516 | m_host.AddScriptLPS(1); | 12078 | m_host.AddScriptLPS(1); |
12517 | 12079 | ||
12518 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); | 12080 | Vector3 rayStart = start; |
12519 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); | 12081 | Vector3 rayEnd = end; |
12520 | Vector3 dir = rayEnd - rayStart; | 12082 | Vector3 dir = rayEnd - rayStart; |
12521 | 12083 | ||
12522 | float dist = Vector3.Mag(dir); | 12084 | float dist = Vector3.Mag(dir); |
@@ -13090,6 +12652,455 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13090 | } | 12652 | } |
13091 | } | 12653 | } |
13092 | } | 12654 | } |
12655 | |||
12656 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12657 | { | ||
12658 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12659 | |||
12660 | int idx = 0; | ||
12661 | int idxStart = 0; | ||
12662 | |||
12663 | bool positionChanged = false; | ||
12664 | Vector3 finalPos = Vector3.Zero; | ||
12665 | |||
12666 | try | ||
12667 | { | ||
12668 | while (idx < rules.Length) | ||
12669 | { | ||
12670 | ++rulesParsed; | ||
12671 | int code = rules.GetLSLIntegerItem(idx++); | ||
12672 | |||
12673 | int remain = rules.Length - idx; | ||
12674 | idxStart = idx; | ||
12675 | |||
12676 | switch (code) | ||
12677 | { | ||
12678 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12679 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12680 | { | ||
12681 | if (remain < 1) | ||
12682 | return null; | ||
12683 | |||
12684 | LSL_Vector v; | ||
12685 | v = rules.GetVector3Item(idx++); | ||
12686 | |||
12687 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12688 | if (part == null) | ||
12689 | break; | ||
12690 | |||
12691 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12692 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12693 | if (part.LinkNum > 1) | ||
12694 | { | ||
12695 | localRot = GetPartLocalRot(part); | ||
12696 | localPos = GetPartLocalPos(part); | ||
12697 | } | ||
12698 | |||
12699 | v -= localPos; | ||
12700 | v /= localRot; | ||
12701 | |||
12702 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12703 | |||
12704 | v = v + 2 * sitOffset; | ||
12705 | |||
12706 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12707 | av.SendAvatarDataToAllAgents(); | ||
12708 | |||
12709 | } | ||
12710 | break; | ||
12711 | |||
12712 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12713 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12714 | { | ||
12715 | if (remain < 1) | ||
12716 | return null; | ||
12717 | |||
12718 | LSL_Rotation r; | ||
12719 | r = rules.GetQuaternionItem(idx++); | ||
12720 | |||
12721 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12722 | if (part == null) | ||
12723 | break; | ||
12724 | |||
12725 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12726 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12727 | |||
12728 | if (part.LinkNum > 1) | ||
12729 | localRot = GetPartLocalRot(part); | ||
12730 | |||
12731 | r = r * llGetRootRotation() / localRot; | ||
12732 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12733 | av.SendAvatarDataToAllAgents(); | ||
12734 | } | ||
12735 | break; | ||
12736 | |||
12737 | // parse rest doing nothing but number of parameters error check | ||
12738 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12739 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12740 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12741 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12742 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12743 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12744 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12745 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12746 | if (remain < 1) | ||
12747 | return null; | ||
12748 | idx++; | ||
12749 | break; | ||
12750 | |||
12751 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12752 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12753 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12754 | if (remain < 2) | ||
12755 | return null; | ||
12756 | idx += 2; | ||
12757 | break; | ||
12758 | |||
12759 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12760 | if (remain < 3) | ||
12761 | return null; | ||
12762 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12763 | remain = rules.Length - idx; | ||
12764 | switch (code) | ||
12765 | { | ||
12766 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12767 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12768 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12769 | if (remain < 6) | ||
12770 | return null; | ||
12771 | idx += 6; | ||
12772 | break; | ||
12773 | |||
12774 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12775 | if (remain < 5) | ||
12776 | return null; | ||
12777 | idx += 5; | ||
12778 | break; | ||
12779 | |||
12780 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12781 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12782 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12783 | if (remain < 11) | ||
12784 | return null; | ||
12785 | idx += 11; | ||
12786 | break; | ||
12787 | |||
12788 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12789 | if (remain < 2) | ||
12790 | return null; | ||
12791 | idx += 2; | ||
12792 | break; | ||
12793 | } | ||
12794 | break; | ||
12795 | |||
12796 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12797 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12798 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12799 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12800 | if (remain < 3) | ||
12801 | return null; | ||
12802 | idx += 3; | ||
12803 | break; | ||
12804 | |||
12805 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12806 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12807 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12808 | if (remain < 5) | ||
12809 | return null; | ||
12810 | idx += 5; | ||
12811 | break; | ||
12812 | |||
12813 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12814 | if (remain < 7) | ||
12815 | return null; | ||
12816 | |||
12817 | idx += 7; | ||
12818 | break; | ||
12819 | |||
12820 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12821 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12822 | return null; | ||
12823 | |||
12824 | return rules.GetSublist(idx, -1); | ||
12825 | } | ||
12826 | } | ||
12827 | } | ||
12828 | catch (InvalidCastException e) | ||
12829 | { | ||
12830 | ShoutError(string.Format( | ||
12831 | "{0} error running rule #{1}: arg #{2} ", | ||
12832 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12833 | } | ||
12834 | finally | ||
12835 | { | ||
12836 | if (positionChanged) | ||
12837 | { | ||
12838 | av.OffsetPosition = finalPos; | ||
12839 | // av.SendAvatarDataToAllAgents(); | ||
12840 | av.SendTerseUpdateToAllClients(); | ||
12841 | positionChanged = false; | ||
12842 | } | ||
12843 | } | ||
12844 | return null; | ||
12845 | } | ||
12846 | |||
12847 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12848 | { | ||
12849 | // avatars case | ||
12850 | // replies as SL wiki | ||
12851 | |||
12852 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12853 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12854 | |||
12855 | int idx = 0; | ||
12856 | while (idx < rules.Length) | ||
12857 | { | ||
12858 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12859 | int remain = rules.Length - idx; | ||
12860 | |||
12861 | switch (code) | ||
12862 | { | ||
12863 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12864 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12865 | break; | ||
12866 | |||
12867 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12868 | res.Add(new LSL_Integer(0)); | ||
12869 | break; | ||
12870 | |||
12871 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12872 | res.Add(new LSL_Integer(0)); | ||
12873 | break; | ||
12874 | |||
12875 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12876 | res.Add(new LSL_Integer(0)); | ||
12877 | break; | ||
12878 | |||
12879 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12880 | |||
12881 | Vector3 pos = avatar.OffsetPosition; | ||
12882 | |||
12883 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12884 | pos -= sitOffset; | ||
12885 | |||
12886 | if( sitPart != null) | ||
12887 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12888 | |||
12889 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12890 | break; | ||
12891 | |||
12892 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12893 | // as in llGetAgentSize above | ||
12894 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12895 | break; | ||
12896 | |||
12897 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12898 | Quaternion rot = avatar.Rotation; | ||
12899 | if (sitPart != null) | ||
12900 | { | ||
12901 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12902 | } | ||
12903 | |||
12904 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12905 | break; | ||
12906 | |||
12907 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12908 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12909 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12910 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12911 | res.Add(new LSL_Float(0.0f)); | ||
12912 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12913 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12914 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12915 | break; | ||
12916 | |||
12917 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12918 | if (remain < 1) | ||
12919 | return null; | ||
12920 | |||
12921 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12922 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12923 | { | ||
12924 | for (face = 0; face < 21; face++) | ||
12925 | { | ||
12926 | res.Add(new LSL_String("")); | ||
12927 | res.Add(new LSL_Vector(0,0,0)); | ||
12928 | res.Add(new LSL_Vector(0,0,0)); | ||
12929 | res.Add(new LSL_Float(0.0)); | ||
12930 | } | ||
12931 | } | ||
12932 | else | ||
12933 | { | ||
12934 | if (face >= 0 && face < 21) | ||
12935 | { | ||
12936 | res.Add(new LSL_String("")); | ||
12937 | res.Add(new LSL_Vector(0,0,0)); | ||
12938 | res.Add(new LSL_Vector(0,0,0)); | ||
12939 | res.Add(new LSL_Float(0.0)); | ||
12940 | } | ||
12941 | } | ||
12942 | break; | ||
12943 | |||
12944 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12945 | if (remain < 1) | ||
12946 | return null; | ||
12947 | |||
12948 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12949 | |||
12950 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12951 | { | ||
12952 | for (face = 0; face < 21; face++) | ||
12953 | { | ||
12954 | res.Add(new LSL_Vector(0,0,0)); | ||
12955 | res.Add(new LSL_Float(0)); | ||
12956 | } | ||
12957 | } | ||
12958 | else | ||
12959 | { | ||
12960 | res.Add(new LSL_Vector(0,0,0)); | ||
12961 | res.Add(new LSL_Float(0)); | ||
12962 | } | ||
12963 | break; | ||
12964 | |||
12965 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12966 | if (remain < 1) | ||
12967 | return null; | ||
12968 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12969 | |||
12970 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12971 | { | ||
12972 | for (face = 0; face < 21; face++) | ||
12973 | { | ||
12974 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12975 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12976 | } | ||
12977 | } | ||
12978 | else | ||
12979 | { | ||
12980 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12981 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12982 | } | ||
12983 | break; | ||
12984 | |||
12985 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12986 | if (remain < 1) | ||
12987 | return null; | ||
12988 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12989 | |||
12990 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12991 | { | ||
12992 | for (face = 0; face < 21; face++) | ||
12993 | { | ||
12994 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12995 | } | ||
12996 | } | ||
12997 | else | ||
12998 | { | ||
12999 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13000 | } | ||
13001 | break; | ||
13002 | |||
13003 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13004 | res.Add(new LSL_Integer(0)); | ||
13005 | res.Add(new LSL_Integer(0));// softness | ||
13006 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13007 | res.Add(new LSL_Float(0.0f)); // friction | ||
13008 | res.Add(new LSL_Float(0.0f)); // wind | ||
13009 | res.Add(new LSL_Float(0.0f)); // tension | ||
13010 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13011 | break; | ||
13012 | |||
13013 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13014 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13015 | if (remain < 1) | ||
13016 | return null; | ||
13017 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13018 | |||
13019 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13020 | { | ||
13021 | for (face = 0; face < 21; face++) | ||
13022 | { | ||
13023 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13024 | } | ||
13025 | } | ||
13026 | else | ||
13027 | { | ||
13028 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13029 | } | ||
13030 | break; | ||
13031 | |||
13032 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13033 | res.Add(new LSL_Integer(0)); | ||
13034 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13035 | res.Add(new LSL_Float(0f)); // intensity | ||
13036 | res.Add(new LSL_Float(0f)); // radius | ||
13037 | res.Add(new LSL_Float(0f)); // falloff | ||
13038 | break; | ||
13039 | |||
13040 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13041 | if (remain < 1) | ||
13042 | return null; | ||
13043 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13044 | |||
13045 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13046 | { | ||
13047 | for (face = 0; face < 21; face++) | ||
13048 | { | ||
13049 | res.Add(new LSL_Float(0f)); | ||
13050 | } | ||
13051 | } | ||
13052 | else | ||
13053 | { | ||
13054 | res.Add(new LSL_Float(0f)); | ||
13055 | } | ||
13056 | break; | ||
13057 | |||
13058 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13059 | res.Add(new LSL_String("")); | ||
13060 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13061 | res.Add(new LSL_Float(1.0f)); | ||
13062 | break; | ||
13063 | |||
13064 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13065 | res.Add(new LSL_String(avatar.Name)); | ||
13066 | break; | ||
13067 | |||
13068 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13069 | res.Add(new LSL_String("")); | ||
13070 | break; | ||
13071 | |||
13072 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13073 | Quaternion lrot = avatar.Rotation; | ||
13074 | |||
13075 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13076 | { | ||
13077 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13078 | } | ||
13079 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13080 | break; | ||
13081 | |||
13082 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13083 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13084 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13085 | lpos -= lsitOffset; | ||
13086 | |||
13087 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13088 | { | ||
13089 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13090 | } | ||
13091 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13092 | break; | ||
13093 | |||
13094 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13095 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13096 | return null; | ||
13097 | |||
13098 | return rules.GetSublist(idx, -1); | ||
13099 | } | ||
13100 | } | ||
13101 | |||
13102 | return null; | ||
13103 | } | ||
13093 | } | 13104 | } |
13094 | 13105 | ||
13095 | public class NotecardCache | 13106 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 795de80..ceb4660 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
305 | idx++; | 305 | idx++; |
306 | iV = rules.GetVector3Item(idx); | 306 | iV = rules.GetVector3Item(idx); |
307 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 307 | wl.cloudDetailXYDensity = iV; |
308 | break; | 308 | break; |
309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
310 | idx++; | 310 | idx++; |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
330 | idx++; | 330 | idx++; |
331 | iV = rules.GetVector3Item(idx); | 331 | iV = rules.GetVector3Item(idx); |
332 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 332 | wl.cloudXYDensity = iV; |
333 | break; | 333 | break; |
334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
335 | idx++; | 335 | idx++; |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
385 | idx++; | 385 | idx++; |
386 | iV = rules.GetVector3Item(idx); | 386 | iV = rules.GetVector3Item(idx); |
387 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 387 | wl.reflectionWaveletScale = iV; |
388 | break; | 388 | break; |
389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
390 | idx++; | 390 | idx++; |
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
422 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 422 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
423 | idx++; | 423 | idx++; |
424 | iV = rules.GetVector3Item(idx); | 424 | iV = rules.GetVector3Item(idx); |
425 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 425 | wl.waterColor = iV; |
426 | break; | 426 | break; |
427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
428 | idx++; | 428 | idx++; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 7844c75..84cf6ca 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
333 | { | 333 | { |
334 | if (type == typeof(OpenMetaverse.Quaternion)) | 334 | if (type == typeof(OpenMetaverse.Quaternion)) |
335 | { | 335 | { |
336 | LSL_Rotation rot = (LSL_Rotation)lslparm; | 336 | return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm); |
337 | return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | ||
338 | } | 337 | } |
339 | } | 338 | } |
340 | 339 | ||
@@ -343,8 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
343 | { | 342 | { |
344 | if (type == typeof(OpenMetaverse.Vector3)) | 343 | if (type == typeof(OpenMetaverse.Vector3)) |
345 | { | 344 | { |
346 | LSL_Vector vect = (LSL_Vector)lslparm; | 345 | return (OpenMetaverse.Vector3)((LSL_Vector)lslparm); |
347 | return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | ||
348 | } | 346 | } |
349 | } | 347 | } |
350 | 348 | ||
@@ -367,13 +365,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
367 | result[i] = new UUID((LSL_Key)plist[i]); | 365 | result[i] = new UUID((LSL_Key)plist[i]); |
368 | else if (plist[i] is LSL_Rotation) | 366 | else if (plist[i] is LSL_Rotation) |
369 | { | 367 | { |
370 | LSL_Rotation rot = (LSL_Rotation)plist[i]; | 368 | result[i] = (OpenMetaverse.Quaternion)( |
371 | result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | 369 | (LSL_Rotation)plist[i]); |
372 | } | 370 | } |
373 | else if (plist[i] is LSL_Vector) | 371 | else if (plist[i] is LSL_Vector) |
374 | { | 372 | { |
375 | LSL_Vector vect = (LSL_Vector)plist[i]; | 373 | result[i] = (OpenMetaverse.Vector3)( |
376 | result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | 374 | (LSL_Vector)plist[i]); |
377 | } | 375 | } |
378 | else | 376 | else |
379 | MODError("unknown LSL list element type"); | 377 | MODError("unknown LSL list element type"); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 2f02f1f..ceff889 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -782,10 +782,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
782 | 782 | ||
783 | // We will launch the teleport on a new thread so that when the script threads are terminated | 783 | // We will launch the teleport on a new thread so that when the script threads are terminated |
784 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 784 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
785 | Util.FireAndForget( | 785 | Util.FireAndForget(o => World.RequestTeleportLocation( |
786 | o => World.RequestTeleportLocation(presence.ControllingClient, regionName, | 786 | presence.ControllingClient, regionName, position, |
787 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 787 | lookat, (uint)TPFlags.ViaLocation)); |
788 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
789 | 788 | ||
790 | ScriptSleep(5000); | 789 | ScriptSleep(5000); |
791 | 790 | ||
@@ -828,10 +827,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
828 | 827 | ||
829 | // We will launch the teleport on a new thread so that when the script threads are terminated | 828 | // We will launch the teleport on a new thread so that when the script threads are terminated |
830 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 829 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
831 | Util.FireAndForget( | 830 | Util.FireAndForget(o => World.RequestTeleportLocation( |
832 | o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, | 831 | presence.ControllingClient, regionHandle, |
833 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 832 | position, lookat, (uint)TPFlags.ViaLocation)); |
834 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
835 | 833 | ||
836 | ScriptSleep(5000); | 834 | ScriptSleep(5000); |
837 | 835 | ||
@@ -2259,11 +2257,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2259 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); | 2257 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); |
2260 | m_host.AddScriptLPS(1); | 2258 | m_host.AddScriptLPS(1); |
2261 | InitLSL(); | 2259 | InitLSL(); |
2260 | // One needs to cast m_LSL_Api because we're using functions not | ||
2261 | // on the ILSL_Api interface. | ||
2262 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; | ||
2262 | LSL_List retVal = new LSL_List(); | 2263 | LSL_List retVal = new LSL_List(); |
2263 | List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber); | 2264 | LSL_List remaining = null; |
2265 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); | ||
2264 | foreach (SceneObjectPart part in parts) | 2266 | foreach (SceneObjectPart part in parts) |
2265 | { | 2267 | { |
2266 | retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules); | 2268 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); |
2269 | } | ||
2270 | |||
2271 | while (remaining != null && remaining.Length > 2) | ||
2272 | { | ||
2273 | linknumber = remaining.GetLSLIntegerItem(0); | ||
2274 | rules = remaining.GetSublist(1, -1); | ||
2275 | parts = LSL_Api.GetLinkParts(linknumber); | ||
2276 | |||
2277 | foreach (SceneObjectPart part in parts) | ||
2278 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); | ||
2267 | } | 2279 | } |
2268 | return retVal; | 2280 | return retVal; |
2269 | } | 2281 | } |
@@ -2355,7 +2367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2355 | ownerID = m_host.OwnerID; | 2367 | ownerID = m_host.OwnerID; |
2356 | UUID x = module.CreateNPC(firstname, | 2368 | UUID x = module.CreateNPC(firstname, |
2357 | lastname, | 2369 | lastname, |
2358 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2370 | position, |
2359 | ownerID, | 2371 | ownerID, |
2360 | senseAsAgent, | 2372 | senseAsAgent, |
2361 | World, | 2373 | World, |
@@ -2478,7 +2490,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2478 | return new LSL_Vector(0, 0, 0); | 2490 | return new LSL_Vector(0, 0, 0); |
2479 | } | 2491 | } |
2480 | 2492 | ||
2481 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) | 2493 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) |
2482 | { | 2494 | { |
2483 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); | 2495 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); |
2484 | m_host.AddScriptLPS(1); | 2496 | m_host.AddScriptLPS(1); |
@@ -2493,7 +2505,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2493 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2505 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2494 | return; | 2506 | return; |
2495 | 2507 | ||
2496 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | ||
2497 | module.MoveToTarget(npcId, World, pos, false, true, false); | 2508 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2498 | } | 2509 | } |
2499 | } | 2510 | } |
@@ -2513,11 +2524,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2524 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2514 | return; | 2525 | return; |
2515 | 2526 | ||
2516 | Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
2517 | module.MoveToTarget( | 2527 | module.MoveToTarget( |
2518 | new UUID(npc.m_string), | 2528 | new UUID(npc.m_string), |
2519 | World, | 2529 | World, |
2520 | pos, | 2530 | target, |
2521 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2531 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2522 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, | 2532 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2523 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | 2533 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); |
@@ -2569,7 +2579,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2569 | ScenePresence sp = World.GetScenePresence(npcId); | 2579 | ScenePresence sp = World.GetScenePresence(npcId); |
2570 | 2580 | ||
2571 | if (sp != null) | 2581 | if (sp != null) |
2572 | sp.Rotation = LSL_Api.Rot2Quaternion(rotation); | 2582 | sp.Rotation = rotation; |
2573 | } | 2583 | } |
2574 | } | 2584 | } |
2575 | 2585 | ||
@@ -2929,7 +2939,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2929 | avatar.SpeedModifier = (float)SpeedModifier; | 2939 | avatar.SpeedModifier = (float)SpeedModifier; |
2930 | } | 2940 | } |
2931 | 2941 | ||
2932 | public void osKickAvatar(string FirstName,string SurName,string alert) | 2942 | public void osKickAvatar(string FirstName, string SurName, string alert) |
2933 | { | 2943 | { |
2934 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 2944 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
2935 | m_host.AddScriptLPS(1); | 2945 | m_host.AddScriptLPS(1); |
@@ -2943,10 +2953,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2943 | sp.ControllingClient.Kick(alert); | 2953 | sp.ControllingClient.Kick(alert); |
2944 | 2954 | ||
2945 | // ...and close on our side | 2955 | // ...and close on our side |
2946 | sp.Scene.IncomingCloseAgent(sp.UUID); | 2956 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
2947 | } | 2957 | } |
2948 | }); | 2958 | }); |
2949 | } | 2959 | } |
2960 | |||
2961 | public LSL_Float osGetHealth(string avatar) | ||
2962 | { | ||
2963 | CheckThreatLevel(ThreatLevel.None, "osGetHealth"); | ||
2964 | m_host.AddScriptLPS(1); | ||
2965 | |||
2966 | LSL_Float health = new LSL_Float(-1); | ||
2967 | ScenePresence presence = World.GetScenePresence(new UUID(avatar)); | ||
2968 | if (presence != null) health = presence.Health; | ||
2969 | return health; | ||
2970 | } | ||
2950 | 2971 | ||
2951 | public void osCauseDamage(string avatar, double damage) | 2972 | public void osCauseDamage(string avatar, double damage) |
2952 | { | 2973 | { |
@@ -3006,7 +3027,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3006 | m_host.AddScriptLPS(1); | 3027 | m_host.AddScriptLPS(1); |
3007 | InitLSL(); | 3028 | InitLSL(); |
3008 | 3029 | ||
3009 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); | 3030 | return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); |
3010 | } | 3031 | } |
3011 | 3032 | ||
3012 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) | 3033 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) |
@@ -3015,7 +3036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3015 | m_host.AddScriptLPS(1); | 3036 | m_host.AddScriptLPS(1); |
3016 | InitLSL(); | 3037 | InitLSL(); |
3017 | 3038 | ||
3018 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules); | 3039 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); |
3019 | } | 3040 | } |
3020 | 3041 | ||
3021 | /// <summary> | 3042 | /// <summary> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 678f9d5..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
352 | q = avatar.Rotation; | 352 | q = avatar.Rotation; |
353 | } | 353 | } |
354 | 354 | ||
355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
358 | 358 | ||
@@ -429,9 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | try | 429 | try |
430 | { | 430 | { |
431 | Vector3 diff = toRegionPos - fromRegionPos; | 431 | Vector3 diff = toRegionPos - fromRegionPos; |
432 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 432 | double dot = LSL_Types.Vector3.Dot(forward_dir, diff); |
433 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 433 | double mag_obj = LSL_Types.Vector3.Mag(diff); |
434 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
435 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 434 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
436 | } | 435 | } |
437 | catch | 436 | catch |
@@ -483,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
483 | q = avatar.Rotation; | 482 | q = avatar.Rotation; |
484 | } | 483 | } |
485 | 484 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
487 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 486 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
488 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 487 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
489 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); | 488 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); |
@@ -564,8 +563,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
564 | double ang_obj = 0; | 563 | double ang_obj = 0; |
565 | try | 564 | try |
566 | { | 565 | { |
567 | Vector3 diff = toRegionPos - fromRegionPos; | 566 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3( |
568 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 567 | toRegionPos - fromRegionPos); |
569 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 568 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); |
570 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | 569 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); |
571 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 570 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index af35258..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -429,8 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | 430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); |
431 | 431 | ||
432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | 433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); |
434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
435 | } | 435 | } |
436 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 8c34ed3..d0e041c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | 41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces |
42 | { | 42 | { |
43 | /// <summary> | ||
44 | /// To permit region owners to enable the extended scripting functionality | ||
45 | /// of OSSL, without allowing malicious scripts to access potentially | ||
46 | /// troublesome functions, each OSSL function is assigned a threat level, | ||
47 | /// and access to the functions is granted or denied based on a default | ||
48 | /// threshold set in OpenSim.ini (which can be overridden for individual | ||
49 | /// functions on a case-by-case basis) | ||
50 | /// </summary> | ||
43 | public enum ThreatLevel | 51 | public enum ThreatLevel |
44 | { | 52 | { |
53 | // Not documented, presumably means permanently disabled ? | ||
45 | NoAccess = -1, | 54 | NoAccess = -1, |
55 | |||
56 | /// <summary> | ||
57 | /// Function is no threat at all. It doesn't constitute a threat to | ||
58 | /// either users or the system and has no known side effects. | ||
59 | /// </summary> | ||
46 | None = 0, | 60 | None = 0, |
61 | |||
62 | /// <summary> | ||
63 | /// Abuse of this command can cause a nuisance to the region operator, | ||
64 | /// such as log message spew. | ||
65 | /// </summary> | ||
47 | Nuisance = 1, | 66 | Nuisance = 1, |
67 | |||
68 | /// <summary> | ||
69 | /// Extreme levels of abuse of this function can cause impaired | ||
70 | /// functioning of the region, or very gullible users can be tricked | ||
71 | /// into experiencing harmless effects. | ||
72 | /// </summary> | ||
48 | VeryLow = 2, | 73 | VeryLow = 2, |
74 | |||
75 | /// <summary> | ||
76 | /// Intentional abuse can cause crashes or malfunction under certain | ||
77 | /// circumstances, which can be easily rectified; or certain users can | ||
78 | /// be tricked into certain situations in an avoidable manner. | ||
79 | /// </summary> | ||
49 | Low = 3, | 80 | Low = 3, |
81 | |||
82 | /// <summary> | ||
83 | /// Intentional abuse can cause denial of service and crashes with | ||
84 | /// potential of data or state loss; or trusting users can be tricked | ||
85 | /// into embarrassing or uncomfortable situations. | ||
86 | /// </summary> | ||
50 | Moderate = 4, | 87 | Moderate = 4, |
88 | |||
89 | /// <summary> | ||
90 | /// Casual abuse can cause impaired functionality or temporary denial | ||
91 | /// of service conditions. Intentional abuse can easily cause crashes | ||
92 | /// with potential data loss, or can be used to trick experienced and | ||
93 | /// cautious users into unwanted situations, or changes global data | ||
94 | /// permanently and without undo ability. | ||
95 | /// </summary> | ||
51 | High = 5, | 96 | High = 5, |
97 | |||
98 | /// <summary> | ||
99 | /// Even normal use may, depending on the number of instances, or | ||
100 | /// frequency of use, result in severe service impairment or crash | ||
101 | /// with loss of data, or can be used to cause unwanted or harmful | ||
102 | /// effects on users without giving the user a means to avoid it. | ||
103 | /// </summary> | ||
52 | VeryHigh = 6, | 104 | VeryHigh = 6, |
105 | |||
106 | /// <summary> | ||
107 | /// Even casual use is a danger to region stability, or function allows | ||
108 | /// console or OS command execution, or function allows taking money | ||
109 | /// without consent, or allows deletion or modification of user data, | ||
110 | /// or allows the compromise of sensitive data by design. | ||
111 | /// </summary> | ||
53 | Severe = 7 | 112 | Severe = 7 |
54 | }; | 113 | }; |
55 | 114 | ||
@@ -258,6 +317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
258 | int osGetSimulatorMemory(); | 317 | int osGetSimulatorMemory(); |
259 | void osKickAvatar(string FirstName,string SurName,string alert); | 318 | void osKickAvatar(string FirstName,string SurName,string alert); |
260 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); | 319 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); |
320 | LSL_Float osGetHealth(string avatar); | ||
261 | void osCauseHealing(string avatar, double healing); | 321 | void osCauseHealing(string avatar, double healing); |
262 | void osCauseDamage(string avatar, double damage); | 322 | void osCauseDamage(string avatar, double damage); |
263 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); | 323 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index f989cc6..05ba222 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -329,6 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
329 | public const int PRIM_OMEGA = 32; | 329 | public const int PRIM_OMEGA = 32; |
330 | public const int PRIM_POS_LOCAL = 33; | 330 | public const int PRIM_POS_LOCAL = 33; |
331 | public const int PRIM_LINK_TARGET = 34; | 331 | public const int PRIM_LINK_TARGET = 34; |
332 | public const int PRIM_SLICE = 35; | ||
332 | public const int PRIM_TEXGEN_DEFAULT = 0; | 333 | public const int PRIM_TEXGEN_DEFAULT = 0; |
333 | public const int PRIM_TEXGEN_PLANAR = 1; | 334 | public const int PRIM_TEXGEN_PLANAR = 1; |
334 | 335 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 94405d2..e9131e4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -865,7 +865,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
865 | { | 865 | { |
866 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); | 866 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); |
867 | } | 867 | } |
868 | 868 | ||
869 | public LSL_Float osGetHealth(string avatar) | ||
870 | { | ||
871 | return m_OSSL_Functions.osGetHealth(avatar); | ||
872 | } | ||
873 | |||
869 | public void osCauseDamage(string avatar, double damage) | 874 | public void osCauseDamage(string avatar, double damage) |
870 | { | 875 | { |
871 | m_OSSL_Functions.osCauseDamage(avatar, damage); | 876 | m_OSSL_Functions.osCauseDamage(avatar, damage); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 17a0d69..03be2ab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
546 | "OpenSim.Region.ScriptEngine.Shared.dll")); | 546 | "OpenSim.Region.ScriptEngine.Shared.dll")); |
547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); | 548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); |
549 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | ||
550 | "OpenMetaverseTypes.dll")); | ||
549 | 551 | ||
550 | if (lang == enumCompileType.yp) | 552 | if (lang == enumCompileType.yp) |
551 | { | 553 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 9e5fb24..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -164,11 +164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
164 | else | 164 | else |
165 | { | 165 | { |
166 | // Set the values from the touch data provided by the client | 166 | // Set the values from the touch data provided by the client |
167 | touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z); | 167 | touchST = new LSL_Types.Vector3(value.STCoord); |
168 | touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z); | 168 | touchUV = new LSL_Types.Vector3(value.UVCoord); |
169 | touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z); | 169 | touchNormal = new LSL_Types.Vector3(value.Normal); |
170 | touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z); | 170 | touchBinormal = new LSL_Types.Vector3(value.Binormal); |
171 | touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z); | 171 | touchPos = new LSL_Types.Vector3(value.Position); |
172 | touchFace = value.FaceIndex; | 172 | touchFace = value.FaceIndex; |
173 | } | 173 | } |
174 | } | 174 | } |
@@ -189,19 +189,13 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | Country = account.UserCountry; | 189 | Country = account.UserCountry; |
190 | 190 | ||
191 | Owner = Key; | 191 | Owner = Key; |
192 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
193 | presence.AbsolutePosition.X, | ||
194 | presence.AbsolutePosition.Y, | ||
195 | presence.AbsolutePosition.Z); | ||
196 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
197 | presence.Rotation.X, | 194 | presence.Rotation.X, |
198 | presence.Rotation.Y, | 195 | presence.Rotation.Y, |
199 | presence.Rotation.Z, | 196 | presence.Rotation.Z, |
200 | presence.Rotation.W); | 197 | presence.Rotation.W); |
201 | Velocity = new LSL_Types.Vector3( | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
202 | presence.Velocity.X, | ||
203 | presence.Velocity.Y, | ||
204 | presence.Velocity.Z); | ||
205 | 199 | ||
206 | Type = 0x01; // Avatar | 200 | Type = 0x01; // Avatar |
207 | if (presence.PresenceType == PresenceType.Npc) | 201 | if (presence.PresenceType == PresenceType.Npc) |
@@ -254,16 +248,12 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
254 | } | 248 | } |
255 | } | 249 | } |
256 | 250 | ||
257 | Position = new LSL_Types.Vector3(part.AbsolutePosition.X, | 251 | Position = new LSL_Types.Vector3(part.AbsolutePosition); |
258 | part.AbsolutePosition.Y, | ||
259 | part.AbsolutePosition.Z); | ||
260 | 252 | ||
261 | Quaternion wr = part.ParentGroup.GroupRotation; | 253 | Quaternion wr = part.ParentGroup.GroupRotation; |
262 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | 254 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); |
263 | 255 | ||
264 | Velocity = new LSL_Types.Vector3(part.Velocity.X, | 256 | Velocity = new LSL_Types.Vector3(part.Velocity); |
265 | part.Velocity.Y, | ||
266 | part.Velocity.Z); | ||
267 | } | 257 | } |
268 | } | 258 | } |
269 | 259 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 8adf4c5..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -31,6 +31,11 @@ using System.Globalization; | |||
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | 33 | ||
34 | using OpenMetaverse; | ||
35 | using OMV_Vector3 = OpenMetaverse.Vector3; | ||
36 | using OMV_Vector3d = OpenMetaverse.Vector3d; | ||
37 | using OMV_Quaternion = OpenMetaverse.Quaternion; | ||
38 | |||
34 | namespace OpenSim.Region.ScriptEngine.Shared | 39 | namespace OpenSim.Region.ScriptEngine.Shared |
35 | { | 40 | { |
36 | [Serializable] | 41 | [Serializable] |
@@ -54,6 +59,20 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
54 | z = (float)vector.z; | 59 | z = (float)vector.z; |
55 | } | 60 | } |
56 | 61 | ||
62 | public Vector3(OMV_Vector3 vector) | ||
63 | { | ||
64 | x = vector.X; | ||
65 | y = vector.Y; | ||
66 | z = vector.Z; | ||
67 | } | ||
68 | |||
69 | public Vector3(OMV_Vector3d vector) | ||
70 | { | ||
71 | x = vector.X; | ||
72 | y = vector.Y; | ||
73 | z = vector.Z; | ||
74 | } | ||
75 | |||
57 | public Vector3(double X, double Y, double Z) | 76 | public Vector3(double X, double Y, double Z) |
58 | { | 77 | { |
59 | x = X; | 78 | x = X; |
@@ -109,6 +128,26 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
109 | return new list(new object[] { vec }); | 128 | return new list(new object[] { vec }); |
110 | } | 129 | } |
111 | 130 | ||
131 | public static implicit operator OMV_Vector3(Vector3 vec) | ||
132 | { | ||
133 | return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z); | ||
134 | } | ||
135 | |||
136 | public static implicit operator Vector3(OMV_Vector3 vec) | ||
137 | { | ||
138 | return new Vector3(vec); | ||
139 | } | ||
140 | |||
141 | public static implicit operator OMV_Vector3d(Vector3 vec) | ||
142 | { | ||
143 | return new OMV_Vector3d(vec.x, vec.y, vec.z); | ||
144 | } | ||
145 | |||
146 | public static implicit operator Vector3(OMV_Vector3d vec) | ||
147 | { | ||
148 | return new Vector3(vec); | ||
149 | } | ||
150 | |||
112 | public static bool operator ==(Vector3 lhs, Vector3 rhs) | 151 | public static bool operator ==(Vector3 lhs, Vector3 rhs) |
113 | { | 152 | { |
114 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); | 153 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); |
@@ -322,6 +361,14 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
322 | s = 1; | 361 | s = 1; |
323 | } | 362 | } |
324 | 363 | ||
364 | public Quaternion(OMV_Quaternion rot) | ||
365 | { | ||
366 | x = rot.X; | ||
367 | y = rot.Y; | ||
368 | z = rot.Z; | ||
369 | s = rot.W; | ||
370 | } | ||
371 | |||
325 | #endregion | 372 | #endregion |
326 | 373 | ||
327 | #region Overriders | 374 | #region Overriders |
@@ -368,6 +415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
368 | return new list(new object[] { r }); | 415 | return new list(new object[] { r }); |
369 | } | 416 | } |
370 | 417 | ||
418 | public static implicit operator OMV_Quaternion(Quaternion rot) | ||
419 | { | ||
420 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
421 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
422 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
423 | OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
424 | omvrot.Normalize(); | ||
425 | return omvrot; | ||
426 | } | ||
427 | |||
428 | public static implicit operator Quaternion(OMV_Quaternion rot) | ||
429 | { | ||
430 | return new Quaternion(rot); | ||
431 | } | ||
432 | |||
371 | public static bool operator ==(Quaternion lhs, Quaternion rhs) | 433 | public static bool operator ==(Quaternion lhs, Quaternion rhs) |
372 | { | 434 | { |
373 | // Return true if the fields match: | 435 | // Return true if the fields match: |
@@ -562,12 +624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
562 | else if (m_data[itemIndex] is LSL_Types.LSLString) | 624 | else if (m_data[itemIndex] is LSL_Types.LSLString) |
563 | return new LSLInteger(m_data[itemIndex].ToString()); | 625 | return new LSLInteger(m_data[itemIndex].ToString()); |
564 | else | 626 | else |
565 | throw new InvalidCastException(); | 627 | throw new InvalidCastException(string.Format( |
628 | "{0} expected but {1} given", | ||
629 | typeof(LSL_Types.LSLInteger).Name, | ||
630 | m_data[itemIndex] != null ? | ||
631 | m_data[itemIndex].GetType().Name : "null")); | ||
566 | } | 632 | } |
567 | 633 | ||
568 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) | 634 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) |
569 | { | 635 | { |
570 | return (LSL_Types.Vector3)m_data[itemIndex]; | 636 | if(m_data[itemIndex] is LSL_Types.Vector3) |
637 | return (LSL_Types.Vector3)m_data[itemIndex]; | ||
638 | else | ||
639 | throw new InvalidCastException(string.Format( | ||
640 | "{0} expected but {1} given", | ||
641 | typeof(LSL_Types.Vector3).Name, | ||
642 | m_data[itemIndex] != null ? | ||
643 | m_data[itemIndex].GetType().Name : "null")); | ||
571 | } | 644 | } |
572 | 645 | ||
573 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) | 646 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 5c4174e..cee10df 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -152,9 +152,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
152 | det[0] = new DetectParams(); | 152 | det[0] = new DetectParams(); |
153 | det[0].Key = remoteClient.AgentId; | 153 | det[0].Key = remoteClient.AgentId; |
154 | det[0].Populate(myScriptEngine.World); | 154 | det[0].Populate(myScriptEngine.World); |
155 | det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, | 155 | det[0].OffsetPos = offsetPos; |
156 | offsetPos.Y, | ||
157 | offsetPos.Z); | ||
158 | 156 | ||
159 | if (originalID == 0) | 157 | if (originalID == 0) |
160 | { | 158 | { |
@@ -298,9 +296,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
298 | foreach (DetectedObject detobj in col.Colliders) | 296 | foreach (DetectedObject detobj in col.Colliders) |
299 | { | 297 | { |
300 | DetectParams d = new DetectParams(); | 298 | DetectParams d = new DetectParams(); |
301 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 299 | d.Position = detobj.posVector; |
302 | detobj.posVector.Y, | ||
303 | detobj.posVector.Z); | ||
304 | d.Populate(myScriptEngine.World); | 300 | d.Populate(myScriptEngine.World); |
305 | det.Add(d); | 301 | det.Add(d); |
306 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 302 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -318,9 +314,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
318 | foreach (DetectedObject detobj in col.Colliders) | 314 | foreach (DetectedObject detobj in col.Colliders) |
319 | { | 315 | { |
320 | DetectParams d = new DetectParams(); | 316 | DetectParams d = new DetectParams(); |
321 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 317 | d.Position = detobj.posVector; |
322 | detobj.posVector.Y, | ||
323 | detobj.posVector.Z); | ||
324 | d.Populate(myScriptEngine.World); | 318 | d.Populate(myScriptEngine.World); |
325 | det.Add(d); | 319 | det.Add(d); |
326 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 320 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -337,9 +331,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
337 | foreach (DetectedObject detobj in col.Colliders) | 331 | foreach (DetectedObject detobj in col.Colliders) |
338 | { | 332 | { |
339 | DetectParams d = new DetectParams(); | 333 | DetectParams d = new DetectParams(); |
340 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 334 | d.Position = detobj.posVector; |
341 | detobj.posVector.Y, | ||
342 | detobj.posVector.Z); | ||
343 | d.Populate(myScriptEngine.World); | 335 | d.Populate(myScriptEngine.World); |
344 | det.Add(d); | 336 | det.Add(d); |
345 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 337 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -381,8 +373,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
381 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 373 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
382 | "at_target", new object[] { | 374 | "at_target", new object[] { |
383 | new LSL_Types.LSLInteger(handle), | 375 | new LSL_Types.LSLInteger(handle), |
384 | new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), | 376 | new LSL_Types.Vector3(targetpos), |
385 | new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, | 377 | new LSL_Types.Vector3(atpos) }, |
386 | new DetectParams[0])); | 378 | new DetectParams[0])); |
387 | } | 379 | } |
388 | 380 | ||
@@ -399,8 +391,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
399 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 391 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
400 | "at_rot_target", new object[] { | 392 | "at_rot_target", new object[] { |
401 | new LSL_Types.LSLInteger(handle), | 393 | new LSL_Types.LSLInteger(handle), |
402 | new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W), | 394 | new LSL_Types.Quaternion(targetrot), |
403 | new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) }, | 395 | new LSL_Types.Quaternion(atrot) }, |
404 | new DetectParams[0])); | 396 | new DetectParams[0])); |
405 | } | 397 | } |
406 | 398 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f6cb7df..9f05666 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -656,7 +656,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 656 | if (m_Assemblies.ContainsKey(instance.AssetID)) |
657 | { | 657 | { |
658 | string assembly = m_Assemblies[instance.AssetID]; | 658 | string assembly = m_Assemblies[instance.AssetID]; |
659 | instance.SaveState(assembly); | 659 | |
660 | try | ||
661 | { | ||
662 | instance.SaveState(assembly); | ||
663 | } | ||
664 | catch (Exception e) | ||
665 | { | ||
666 | m_log.Error( | ||
667 | string.Format( | ||
668 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
669 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
670 | , e); | ||
671 | } | ||
660 | } | 672 | } |
661 | 673 | ||
662 | // Clear the event queue and abort the instance thread | 674 | // Clear the event queue and abort the instance thread |
@@ -778,7 +790,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
778 | assembly = m_Assemblies[i.AssetID]; | 790 | assembly = m_Assemblies[i.AssetID]; |
779 | 791 | ||
780 | 792 | ||
781 | i.SaveState(assembly); | 793 | try |
794 | { | ||
795 | i.SaveState(assembly); | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error( | ||
800 | string.Format( | ||
801 | "[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
802 | i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name) | ||
803 | , e); | ||
804 | } | ||
782 | } | 805 | } |
783 | 806 | ||
784 | instances.Clear(); | 807 | instances.Clear(); |
@@ -971,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
971 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
972 | // working properly for the session. | 995 | // working properly for the session. |
973 | System.Threading.Thread.Sleep(m_StartDelay); | 996 | System.Threading.Thread.Sleep(m_StartDelay); |
997 | |||
998 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
974 | } | 999 | } |
975 | 1000 | ||
976 | object[] o; | 1001 | object[] o; |
@@ -986,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
986 | if (m_InitialStartup) | 1011 | if (m_InitialStartup) |
987 | if (scriptsStarted % 50 == 0) | 1012 | if (scriptsStarted % 50 == 0) |
988 | m_log.InfoFormat( | 1013 | m_log.InfoFormat( |
989 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1014 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
990 | } | 1015 | } |
991 | } | 1016 | } |
992 | 1017 | ||
993 | if (m_InitialStartup) | 1018 | if (m_InitialStartup) |
994 | m_log.InfoFormat( | 1019 | m_log.InfoFormat( |
995 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1020 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
996 | 1021 | ||
997 | // NOTE: Despite having a lockless queue, this lock is required | 1022 | // NOTE: Despite having a lockless queue, this lock is required |
998 | // to make sure there is never no compile thread while there | 1023 | // to make sure there is never no compile thread while there |
@@ -1053,10 +1078,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1053 | return false; | 1078 | return false; |
1054 | } | 1079 | } |
1055 | 1080 | ||
1056 | UUID assetID = item.AssetID; | 1081 | m_log.DebugFormat( |
1082 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1083 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1084 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1057 | 1085 | ||
1058 | //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})", | 1086 | UUID assetID = item.AssetID; |
1059 | // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name); | ||
1060 | 1087 | ||
1061 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 1088 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
1062 | 1089 | ||
@@ -1235,10 +1262,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1235 | item.Name, startParam, postOnRez, | 1262 | item.Name, startParam, postOnRez, |
1236 | stateSource, m_MaxScriptQueue); | 1263 | stateSource, m_MaxScriptQueue); |
1237 | 1264 | ||
1238 | m_log.DebugFormat( | 1265 | // m_log.DebugFormat( |
1239 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 1266 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1240 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 1267 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
1241 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1268 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1242 | 1269 | ||
1243 | if (presence != null) | 1270 | if (presence != null) |
1244 | { | 1271 | { |
@@ -1554,9 +1581,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1554 | else if (p[i] is string) | 1581 | else if (p[i] is string) |
1555 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1582 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1556 | else if (p[i] is Vector3) | 1583 | else if (p[i] is Vector3) |
1557 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1584 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1558 | else if (p[i] is Quaternion) | 1585 | else if (p[i] is Quaternion) |
1559 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1586 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1560 | else if (p[i] is float) | 1587 | else if (p[i] is float) |
1561 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1588 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1562 | else | 1589 | else |
@@ -1580,9 +1607,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1580 | else if (p[i] is string) | 1607 | else if (p[i] is string) |
1581 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1608 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1582 | else if (p[i] is Vector3) | 1609 | else if (p[i] is Vector3) |
1583 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1610 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1584 | else if (p[i] is Quaternion) | 1611 | else if (p[i] is Quaternion) |
1585 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1612 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1586 | else if (p[i] is float) | 1613 | else if (p[i] is float) |
1587 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1614 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1588 | else | 1615 | else |