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-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
index 0266ef0..5f5d547 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -3457,8 +3457,8 @@ namespace OpenSim.Region.Physics.OdePlugin
3457 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra 3457 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3458 int heightmapHeight = regionsize + 2; 3458 int heightmapHeight = regionsize + 2;
3459 3459
3460 int heightmapWidthSamples = (int)regionsize + 3; // Sample file size, 258 x 258 samples 3460 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3461 int heightmapHeightSamples = (int)regionsize + 3; 3461 int heightmapHeightSamples = (int)regionsize + 2;
3462 3462
3463 // Array of height samples for ODE 3463 // Array of height samples for ODE
3464 float[] _heightmap; 3464 float[] _heightmap;
@@ -3495,7 +3495,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3495 // Output x = 0 1 2 3 ..... 255 256 257 258 total out 3495 // Output x = 0 1 2 3 ..... 255 256 257 258 total out
3496 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255> 3496 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
3497 if (val < minele) val = minele; 3497 if (val < minele) val = minele;
3498 _heightmap[x * (heightmapHeightSamples) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257> 3498 _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
3499 hfmin = (val < hfmin) ? val : hfmin; 3499 hfmin = (val < hfmin) ? val : hfmin;
3500 hfmax = (val > hfmax) ? val : hfmax; 3500 hfmax = (val > hfmax) ? val : hfmax;
3501 } 3501 }
@@ -3545,8 +3545,6 @@ namespace OpenSim.Region.Physics.OdePlugin
3545 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); 3545 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3546 d.GeomSetRotation(GroundGeom, ref R); 3546 d.GeomSetRotation(GroundGeom, ref R);
3547 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0); 3547 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
3548 // having nsamples = size + 1 center is actually at size/2
3549 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)), (pOffset.Y + (regionsize * 0.5f)), 0);
3550 IntPtr testGround = IntPtr.Zero; 3548 IntPtr testGround = IntPtr.Zero;
3551 if (RegionTerrain.TryGetValue(pOffset, out testGround)) 3549 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3552 { 3550 {