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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 6a9c3d0..948aac8 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
132 { 132 {
133 m_requestState = RequestState.Running; 133 m_requestState = RequestState.Running;
134 134
135 m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} assets", m_repliesRequired); 135 m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} possible assets", m_repliesRequired);
136 136
137 // We can stop here if there are no assets to fetch 137 // We can stop here if there are no assets to fetch
138 if (m_repliesRequired == 0) 138 if (m_repliesRequired == 0)
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
271 m_requestState = RequestState.Completed; 271 m_requestState = RequestState.Completed;
272 272
273 m_log.DebugFormat( 273 m_log.DebugFormat(
274 "[ARCHIVER]: Successfully added {0} assets ({1} assets notified missing)", 274 "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)",
275 m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); 275 m_foundAssetUuids.Count, m_notFoundAssetUuids.Count);
276 276
277 // We want to stop using the asset cache thread asap 277 // We want to stop using the asset cache thread asap