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-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs32
2 files changed, 17 insertions, 18 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 3f971a8..971c295 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -2689,7 +2689,6 @@ namespace OpenSim.Region.ClientStack
2689 { 2689 {
2690 AddAck(Pack); // this adds the need to ack this packet later 2690 AddAck(Pack); // this adds the need to ack this packet later
2691 2691
2692
2693 if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest) 2692 if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest)
2694 { 2693 {
2695 SetPendingAcks(ref Pack); 2694 SetPendingAcks(ref Pack);
@@ -2727,7 +2726,7 @@ namespace OpenSim.Region.ClientStack
2727 2726
2728 public virtual void InPacket(Packet NewPack) 2727 public virtual void InPacket(Packet NewPack)
2729 { 2728 {
2730 if(!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest) 2729 if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
2731 { 2730 {
2732 PacketPool.Instance.ReturnPacket(NewPack); 2731 PacketPool.Instance.ReturnPacket(NewPack);
2733 return; 2732 return;
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index e3c1800..ec72207 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -281,22 +281,22 @@ namespace OpenSim.Region.Environment.Scenes
281 public void SetDebugPacketOnCurrentScene(int newDebug) 281 public void SetDebugPacketOnCurrentScene(int newDebug)
282 { 282 {
283 ForEachCurrentScene(delegate(Scene scene) 283 ForEachCurrentScene(delegate(Scene scene)
284 { 284 {
285 List<ScenePresence> scenePresences = scene.GetScenePresences(); 285 List<ScenePresence> scenePresences = scene.GetScenePresences();
286 286
287 foreach (ScenePresence scenePresence in scenePresences) 287 foreach (ScenePresence scenePresence in scenePresences)
288 { 288 {
289 if (!scenePresence.IsChildAgent) 289 if (!scenePresence.IsChildAgent)
290 { 290 {
291 m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", 291 m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
292 scenePresence.Firstname, 292 scenePresence.Firstname,
293 scenePresence.Lastname, 293 scenePresence.Lastname,
294 newDebug); 294 newDebug);
295 295
296 scenePresence.ControllingClient.SetDebug(newDebug); 296 scenePresence.ControllingClient.SetDebug(newDebug);
297 } 297 }
298 } 298 }
299 }); 299 });
300 } 300 }
301 301
302 public List<ScenePresence> GetCurrentSceneAvatars() 302 public List<ScenePresence> GetCurrentSceneAvatars()