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-rw-r--r--OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs23
-rw-r--r--OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs14
2 files changed, 29 insertions, 8 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
index 7c0a5c6..bd4893c 100644
--- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
@@ -94,18 +94,14 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
94 private static readonly ILog m_log = 94 private static readonly ILog m_log =
95 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 95 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
96 96
97 /// True means IRegionModuleBase.Close() was called on us, and we should stop operation ASAP.
98 /// Used to prevent elapsing timers after Close() is called from trying to start an autobackup while the sim is shutting down.
99 private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
100
101 /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. 97 /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions.
102 /// Also helps if you don't want AutoBackup at all 98 /// Also helps if you don't want AutoBackup at all
99 private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1);
100 private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
103 private readonly Dictionary<IScene, AutoBackupModuleState> m_states = 101 private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
104 new Dictionary<IScene, AutoBackupModuleState>(1); 102 new Dictionary<IScene, AutoBackupModuleState>(1);
105
106 private readonly Dictionary<Timer, List<IScene>> m_timerMap = 103 private readonly Dictionary<Timer, List<IScene>> m_timerMap =
107 new Dictionary<Timer, List<IScene>>(1); 104 new Dictionary<Timer, List<IScene>>(1);
108
109 private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1); 105 private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1);
110 106
111 private bool m_enabled; 107 private bool m_enabled;
@@ -528,8 +524,19 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
528 m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); 524 m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
529 return; 525 return;
530 } 526 }
531 iram.ArchiveRegion(savePath, Guid.NewGuid(), null); 527 Guid guid = Guid.NewGuid();
532 ExecuteScript(state.Script, savePath); 528 m_pendingSaves.Add(guid, scene);
529 state.LiveRequests.Add(guid, savePath);
530 ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved);
531 iram.ArchiveRegion(savePath, guid, null);
532 }
533
534 void EventManager_OnOarFileSaved(Guid guid, string message)
535 {
536 AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])];
537 ExecuteScript(abms.Script, abms.LiveRequests[guid]);
538 m_pendingSaves.Remove(guid);
539 abms.LiveRequests.Remove(guid);
533 } 540 }
534 541
535 /// This format may turn out to be too unwieldy to keep... 542 /// This format may turn out to be too unwieldy to keep...
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs
index 1b348af..7fecfa4 100644
--- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs
+++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs
@@ -26,11 +26,17 @@
26/// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26/// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27/// 27///
28 28
29using System;
30using System.Collections.Generic;
31
32
29namespace OpenSim.Region.OptionalModules.World.AutoBackup 33namespace OpenSim.Region.OptionalModules.World.AutoBackup
30{ 34{
31 /// AutoBackupModuleState: Auto-Backup state for one region (scene). 35 /// AutoBackupModuleState: Auto-Backup state for one region (scene).
32 public class AutoBackupModuleState 36 public class AutoBackupModuleState
33 { 37 {
38 private Dictionary<Guid, string> m_liveRequests = null;
39
34 public AutoBackupModuleState() 40 public AutoBackupModuleState()
35 { 41 {
36 this.Enabled = false; 42 this.Enabled = false;
@@ -41,6 +47,14 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
41 this.Script = null; 47 this.Script = null;
42 } 48 }
43 49
50 public Dictionary<Guid, string> LiveRequests
51 {
52 get {
53 return this.m_liveRequests ??
54 (this.m_liveRequests = new Dictionary<Guid, string>(1));
55 }
56 }
57
44 public bool Enabled 58 public bool Enabled
45 { 59 {
46 get; 60 get;