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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
3 files changed, 24 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index c197cb9..c76a30a 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -93,12 +93,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
93 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 93 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
94 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 94 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
95 Vector3 groupPosition = new Vector3(10, 20, 30); 95 Vector3 groupPosition = new Vector3(10, 20, 30);
96 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 96 Quaternion rotationOffset = Quaternion.Identity;
97 Vector3 offsetPosition = new Vector3(5, 10, 15); 97 Vector3 offsetPosition = new Vector3(5, 10, 15);
98 98
99 SceneObjectPart part1 99 SceneObjectPart part1
100 = new SceneObjectPart( 100 = new SceneObjectPart(
101 ownerId, shape, groupPosition, rotationOffset, offsetPosition); 101 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
102 part1.Scale = new Vector3(1, 1, 1);
102 part1.Name = partName; 103 part1.Name = partName;
103 104
104 object1 = new SceneObjectGroup(part1); 105 object1 = new SceneObjectGroup(part1);
@@ -109,13 +110,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
109 string partName = "Object2"; 110 string partName = "Object2";
110 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
111 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 112 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
112 Vector3 groupPosition = new Vector3(10, 20, 30); 113 Vector3 groupPosition = new Vector3(20, 40, 60);
113 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 114 Quaternion rotationOffset = Quaternion.Identity;
114 Vector3 offsetPosition = new Vector3(5, 10, 15); 115 Vector3 offsetPosition = new Vector3(5, 10, 15);
115 116
116 SceneObjectPart part1 117 SceneObjectPart part1
117 = new SceneObjectPart( 118 = new SceneObjectPart(
118 ownerId, shape, groupPosition, rotationOffset, offsetPosition); 119 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
120 part1.Scale = new Vector3(1, 1, 1);
119 part1.Name = partName; 121 part1.Name = partName;
120 122
121 object2 = new SceneObjectGroup(part1); 123 object2 = new SceneObjectGroup(part1);
@@ -141,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
141 143
142 SceneObjectGroup so 144 SceneObjectGroup so
143 = m_iam.RezObject( 145 = m_iam.RezObject(
144 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); 146 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
145 147
146 Assert.That(so, Is.Not.Null); 148 Assert.That(so, Is.Not.Null);
147 149
@@ -154,8 +156,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
154 Assert.That(retrievedObj1Part, Is.Not.Null); 156 Assert.That(retrievedObj1Part, Is.Not.Null);
155 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name)); 157 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
156 158
159 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
160 // object is unit square.
161 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
162
157 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name); 163 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
158 Assert.That(retrievedObj2Part, Is.Not.Null); 164 Assert.That(retrievedObj2Part, Is.Not.Null);
165 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
166 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
159 } 167 }
160 168
161 [Test] 169 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e6dd489..fdd5205 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4870,6 +4870,10 @@ namespace OpenSim.Region.Framework.Scenes
4870 Vector3 vec = g.AbsolutePosition; 4870 Vector3 vec = g.AbsolutePosition;
4871 4871
4872 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); 4872 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
4873
4874// m_log.DebugFormat(
4875// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
4876// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ));
4873 4877
4874 ominX += vec.X; 4878 ominX += vec.X;
4875 omaxX += vec.X; 4879 omaxX += vec.X;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4d5eedf..ce1e6b8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2088,7 +2088,14 @@ namespace OpenSim.Region.Framework.Scenes
2088 2088
2089 axPos *= parentRot; 2089 axPos *= parentRot;
2090 Vector3 translationOffsetPosition = axPos; 2090 Vector3 translationOffsetPosition = axPos;
2091 return GroupPosition + translationOffsetPosition; 2091
2092// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name);
2093
2094 Vector3 worldPos = GroupPosition + translationOffsetPosition;
2095
2096// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name);
2097
2098 return worldPos;
2092 } 2099 }
2093 2100
2094 /// <summary> 2101 /// <summary>