diff options
Diffstat (limited to 'OpenSim/Region')
101 files changed, 5986 insertions, 3039 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 0a6ae98..1e36853 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -266,10 +266,19 @@ namespace OpenSim | |||
266 | SavePrimsXml2); | 266 | SavePrimsXml2); |
267 | 267 | ||
268 | m_console.Commands.AddCommand("Archiving", false, "load oar", | 268 | m_console.Commands.AddCommand("Archiving", false, "load oar", |
269 | "load oar [--merge] [--skip-assets] [<OAR path>]", | 269 | "load oar [--merge] [--skip-assets]" |
270 | + " [--forceterrain] [--forceparcels]" | ||
271 | + " [--rotation degrees] [--rotationCenter \"<x,y,z>\"]" | ||
272 | + " [--displacement \"<x,y,z>\"]" | ||
273 | + " [<OAR path>]", | ||
270 | "Load a region's data from an OAR archive.", | 274 | "Load a region's data from an OAR archive.", |
271 | "--merge will merge the OAR with the existing scene." + Environment.NewLine | 275 | "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine |
272 | + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine | 276 | + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine |
277 | + "--displacement will add this value to the position of every object loaded" + Environment.NewLine | ||
278 | + "--forceterrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine | ||
279 | + "--forceparcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine | ||
280 | + "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine | ||
281 | + "--rotationcenter Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine | ||
273 | + "The path can be either a filesystem location or a URI." | 282 | + "The path can be either a filesystem location or a URI." |
274 | + " If this is not given then the command looks for an OAR named region.oar in the current directory.", | 283 | + " If this is not given then the command looks for an OAR named region.oar in the current directory.", |
275 | LoadOar); | 284 | LoadOar); |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 308638c..0dc9306 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -690,7 +690,8 @@ namespace OpenSim | |||
690 | clientServer = clientNetworkServers; | 690 | clientServer = clientNetworkServers; |
691 | scene.LoadWorldMap(); | 691 | scene.LoadWorldMap(); |
692 | 692 | ||
693 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); | 693 | Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ); |
694 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent); | ||
694 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; | 695 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; |
695 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 696 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
696 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); | 697 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); |
@@ -752,10 +753,10 @@ namespace OpenSim | |||
752 | 753 | ||
753 | # region Setup methods | 754 | # region Setup methods |
754 | 755 | ||
755 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) | 756 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent) |
756 | { | 757 | { |
757 | return GetPhysicsScene( | 758 | return GetPhysicsScene( |
758 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); | 759 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent); |
759 | } | 760 | } |
760 | 761 | ||
761 | /// <summary> | 762 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 0dbdbaf..f98337d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -59,6 +59,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
59 | public class EventQueueGetModule : IEventQueue, INonSharedRegionModule | 59 | public class EventQueueGetModule : IEventQueue, INonSharedRegionModule |
60 | { | 60 | { |
61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
62 | private static string LogHeader = "[EVENT QUEUE GET MODULE]"; | ||
62 | 63 | ||
63 | /// <value> | 64 | /// <value> |
64 | /// Debug level. | 65 | /// Debug level. |
@@ -711,34 +712,46 @@ namespace OpenSim.Region.ClientStack.Linden | |||
711 | Enqueue(item, avatarID); | 712 | Enqueue(item, avatarID); |
712 | } | 713 | } |
713 | 714 | ||
714 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID) | 715 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) |
715 | { | 716 | { |
716 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint); | 717 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", |
718 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | ||
719 | |||
720 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); | ||
717 | Enqueue(item, avatarID); | 721 | Enqueue(item, avatarID); |
718 | } | 722 | } |
719 | 723 | ||
720 | public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath) | 724 | public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, |
725 | ulong regionHandle, int regionSizeX, int regionSizeY) | ||
721 | { | 726 | { |
722 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath); | 727 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", |
728 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); | ||
729 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); | ||
723 | Enqueue(item, avatarID); | 730 | Enqueue(item, avatarID); |
724 | } | 731 | } |
725 | 732 | ||
726 | public virtual void TeleportFinishEvent(ulong regionHandle, byte simAccess, | 733 | public virtual void TeleportFinishEvent(ulong regionHandle, byte simAccess, |
727 | IPEndPoint regionExternalEndPoint, | 734 | IPEndPoint regionExternalEndPoint, |
728 | uint locationID, uint flags, string capsURL, | 735 | uint locationID, uint flags, string capsURL, |
729 | UUID avatarID) | 736 | UUID avatarID, int regionSizeX, int regionSizeY) |
730 | { | 737 | { |
738 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize=<{3},{4}>", | ||
739 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); | ||
740 | |||
731 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, | 741 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, |
732 | locationID, flags, capsURL, avatarID); | 742 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); |
733 | Enqueue(item, avatarID); | 743 | Enqueue(item, avatarID); |
734 | } | 744 | } |
735 | 745 | ||
736 | public virtual void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, | 746 | public virtual void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, |
737 | IPEndPoint newRegionExternalEndPoint, | 747 | IPEndPoint newRegionExternalEndPoint, |
738 | string capsURL, UUID avatarID, UUID sessionID) | 748 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) |
739 | { | 749 | { |
750 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
751 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | ||
752 | |||
740 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, | 753 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, |
741 | capsURL, avatarID, sessionID); | 754 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); |
742 | Enqueue(item, avatarID); | 755 | Enqueue(item, avatarID); |
743 | } | 756 | } |
744 | 757 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index dab727f..384af74 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -70,13 +70,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
70 | return llsdEvent; | 70 | return llsdEvent; |
71 | } | 71 | } |
72 | 72 | ||
73 | public static OSD EnableSimulator(ulong handle, IPEndPoint endPoint) | 73 | public static OSD EnableSimulator(ulong handle, IPEndPoint endPoint, int regionSizeX, int regionSizeY) |
74 | { | 74 | { |
75 | OSDMap llsdSimInfo = new OSDMap(3); | 75 | OSDMap llsdSimInfo = new OSDMap(5); |
76 | 76 | ||
77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); | 77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); |
78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); | 78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); |
79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); | 79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); |
80 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint) regionSizeX)); | ||
81 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint) regionSizeY)); | ||
80 | 82 | ||
81 | OSDArray arr = new OSDArray(1); | 83 | OSDArray arr = new OSDArray(1); |
82 | arr.Add(llsdSimInfo); | 84 | arr.Add(llsdSimInfo); |
@@ -104,7 +106,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
104 | 106 | ||
105 | public static OSD CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, | 107 | public static OSD CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, |
106 | IPEndPoint newRegionExternalEndPoint, | 108 | IPEndPoint newRegionExternalEndPoint, |
107 | string capsURL, UUID agentID, UUID sessionID) | 109 | string capsURL, UUID agentID, UUID sessionID, |
110 | int regionSizeX, int regionSizeY) | ||
108 | { | 111 | { |
109 | OSDArray lookAtArr = new OSDArray(3); | 112 | OSDArray lookAtArr = new OSDArray(3); |
110 | lookAtArr.Add(OSD.FromReal(lookAt.X)); | 113 | lookAtArr.Add(OSD.FromReal(lookAt.X)); |
@@ -130,11 +133,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
130 | OSDArray agentDataArr = new OSDArray(1); | 133 | OSDArray agentDataArr = new OSDArray(1); |
131 | agentDataArr.Add(agentDataMap); | 134 | agentDataArr.Add(agentDataMap); |
132 | 135 | ||
133 | OSDMap regionDataMap = new OSDMap(4); | 136 | OSDMap regionDataMap = new OSDMap(6); |
134 | regionDataMap.Add("RegionHandle", OSD.FromBinary(ulongToByteArray(handle))); | 137 | regionDataMap.Add("RegionHandle", OSD.FromBinary(ulongToByteArray(handle))); |
135 | regionDataMap.Add("SeedCapability", OSD.FromString(capsURL)); | 138 | regionDataMap.Add("SeedCapability", OSD.FromString(capsURL)); |
136 | regionDataMap.Add("SimIP", OSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes())); | 139 | regionDataMap.Add("SimIP", OSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes())); |
137 | regionDataMap.Add("SimPort", OSD.FromInteger(newRegionExternalEndPoint.Port)); | 140 | regionDataMap.Add("SimPort", OSD.FromInteger(newRegionExternalEndPoint.Port)); |
141 | regionDataMap.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); | ||
142 | regionDataMap.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); | ||
138 | 143 | ||
139 | OSDArray regionDataArr = new OSDArray(1); | 144 | OSDArray regionDataArr = new OSDArray(1); |
140 | regionDataArr.Add(regionDataMap); | 145 | regionDataArr.Add(regionDataMap); |
@@ -148,8 +153,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
148 | } | 153 | } |
149 | 154 | ||
150 | public static OSD TeleportFinishEvent( | 155 | public static OSD TeleportFinishEvent( |
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 156 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 157 | uint locationID, uint flags, string capsURL, UUID agentID, |
158 | int regionSizeX, int regionSizeY) | ||
153 | { | 159 | { |
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
@@ -160,6 +166,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); | ||
170 | info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); | ||
163 | 171 | ||
164 | OSDArray infoArr = new OSDArray(); | 172 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 173 | infoArr.Add(info); |
@@ -187,12 +195,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
187 | return BuildEvent("ScriptRunningReply", body); | 195 | return BuildEvent("ScriptRunningReply", body); |
188 | } | 196 | } |
189 | 197 | ||
190 | public static OSD EstablishAgentCommunication(UUID agentID, string simIpAndPort, string seedcap) | 198 | public static OSD EstablishAgentCommunication(UUID agentID, string simIpAndPort, string seedcap, |
199 | ulong regionHandle, int regionSizeX, int regionSizeY) | ||
191 | { | 200 | { |
192 | OSDMap body = new OSDMap(3); | 201 | OSDMap body = new OSDMap(6) |
193 | body.Add("agent-id", new OSDUUID(agentID)); | 202 | { |
194 | body.Add("sim-ip-and-port", new OSDString(simIpAndPort)); | 203 | {"agent-id", new OSDUUID(agentID)}, |
195 | body.Add("seed-capability", new OSDString(seedcap)); | 204 | {"sim-ip-and-port", new OSDString(simIpAndPort)}, |
205 | {"seed-capability", new OSDString(seedcap)}, | ||
206 | {"region-handle", OSD.FromULong(regionHandle)}, | ||
207 | {"region-size-x", OSD.FromInteger(regionSizeX)}, | ||
208 | {"region-size-y", OSD.FromInteger(regionSizeY)} | ||
209 | }; | ||
196 | 210 | ||
197 | return BuildEvent("EstablishAgentCommunication", body); | 211 | return BuildEvent("EstablishAgentCommunication", body); |
198 | } | 212 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 0ebccbe..585cdc4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -34,11 +34,13 @@ using System.Text; | |||
34 | using System.Threading; | 34 | using System.Threading; |
35 | using System.Timers; | 35 | using System.Timers; |
36 | using System.Xml; | 36 | using System.Xml; |
37 | |||
37 | using log4net; | 38 | using log4net; |
38 | using OpenMetaverse; | 39 | using OpenMetaverse; |
39 | using OpenMetaverse.Packets; | 40 | using OpenMetaverse.Packets; |
40 | using OpenMetaverse.Messages.Linden; | 41 | using OpenMetaverse.Messages.Linden; |
41 | using OpenMetaverse.StructuredData; | 42 | using OpenMetaverse.StructuredData; |
43 | |||
42 | using OpenSim.Framework; | 44 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Client; | 45 | using OpenSim.Framework.Client; |
44 | using OpenSim.Framework.Monitoring; | 46 | using OpenSim.Framework.Monitoring; |
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces; | |||
48 | using Timer = System.Timers.Timer; | 50 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 51 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | 52 | using RegionFlags = OpenMetaverse.RegionFlags; |
51 | using Nini.Config; | ||
52 | 53 | ||
53 | using System.IO; | 54 | using System.IO; |
54 | using PermissionMask = OpenSim.Framework.PermissionMask; | 55 | using PermissionMask = OpenSim.Framework.PermissionMask; |
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
307 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; | 308 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; |
308 | 309 | ||
309 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 310 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
311 | private static string LogHeader = "[LLCLIENTVIEW]"; | ||
310 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | 312 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
311 | 313 | ||
312 | /// <summary> | 314 | /// <summary> |
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
447 | 449 | ||
448 | // ~LLClientView() | 450 | // ~LLClientView() |
449 | // { | 451 | // { |
450 | // m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); | 452 | // m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode); |
451 | // } | 453 | // } |
452 | 454 | ||
453 | /// <summary> | 455 | /// <summary> |
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | // there is some unidentified connection problem, not where we have issues due to deadlock | 515 | // there is some unidentified connection problem, not where we have issues due to deadlock |
514 | if (!IsActive && !force) | 516 | if (!IsActive && !force) |
515 | { | 517 | { |
516 | m_log.DebugFormat( | 518 | m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set", |
517 | "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", | 519 | LogHeader, Name, m_scene.Name); |
518 | Name, m_scene.Name); | ||
519 | 520 | ||
520 | return; | 521 | return; |
521 | } | 522 | } |
@@ -1153,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1153 | /// <param name="map">heightmap</param> | 1154 | /// <param name="map">heightmap</param> |
1154 | public virtual void SendLayerData(float[] map) | 1155 | public virtual void SendLayerData(float[] map) |
1155 | { | 1156 | { |
1156 | Util.FireAndForget(DoSendLayerData, map); | 1157 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); |
1157 | } | 1158 | } |
1158 | 1159 | ||
1159 | /// <summary> | 1160 | /// <summary> |
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1162 | /// <param name="o"></param> | 1163 | /// <param name="o"></param> |
1163 | private void DoSendLayerData(object o) | 1164 | private void DoSendLayerData(object o) |
1164 | { | 1165 | { |
1165 | float[] map = LLHeightFieldMoronize((float[])o); | 1166 | TerrainData map = (TerrainData)o; |
1166 | 1167 | ||
1167 | try | 1168 | try |
1168 | { | 1169 | { |
1170 | // Send LayerData in typerwriter pattern | ||
1169 | //for (int y = 0; y < 16; y++) | 1171 | //for (int y = 0; y < 16; y++) |
1170 | //{ | 1172 | //{ |
1171 | // for (int x = 0; x < 16; x++) | 1173 | // for (int x = 0; x < 16; x++) |
@@ -1175,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1175 | //} | 1177 | //} |
1176 | 1178 | ||
1177 | // Send LayerData in a spiral pattern. Fun! | 1179 | // Send LayerData in a spiral pattern. Fun! |
1178 | SendLayerTopRight(map, 0, 0, 15, 15); | 1180 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); |
1179 | } | 1181 | } |
1180 | catch (Exception e) | 1182 | catch (Exception e) |
1181 | { | 1183 | { |
@@ -1183,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1183 | } | 1185 | } |
1184 | } | 1186 | } |
1185 | 1187 | ||
1186 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | 1188 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) |
1187 | { | 1189 | { |
1188 | // Row | 1190 | // Row |
1189 | for (int i = x1; i <= x2; i++) | 1191 | for (int i = x1; i <= x2; i++) |
@@ -1193,11 +1195,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1193 | for (int j = y1 + 1; j <= y2; j++) | 1195 | for (int j = y1 + 1; j <= y2; j++) |
1194 | SendLayerData(x2, j, map); | 1196 | SendLayerData(x2, j, map); |
1195 | 1197 | ||
1196 | if (x2 - x1 > 0) | 1198 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1197 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | 1199 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); |
1198 | } | 1200 | } |
1199 | 1201 | ||
1200 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | 1202 | void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2) |
1201 | { | 1203 | { |
1202 | // Row in reverse | 1204 | // Row in reverse |
1203 | for (int i = x2; i >= x1; i--) | 1205 | for (int i = x2; i >= x1; i--) |
@@ -1207,7 +1209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1207 | for (int j = y2 - 1; j >= y1; j--) | 1209 | for (int j = y2 - 1; j >= y1; j--) |
1208 | SendLayerData(x1, j, map); | 1210 | SendLayerData(x1, j, map); |
1209 | 1211 | ||
1210 | if (x2 - x1 > 0) | 1212 | if (x2 - x1 > 0 && y2 - y1 > 0) |
1211 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | 1213 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); |
1212 | } | 1214 | } |
1213 | 1215 | ||
@@ -1229,22 +1231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1229 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1231 | // OutPacket(layerpack, ThrottleOutPacketType.Land); |
1230 | // } | 1232 | // } |
1231 | 1233 | ||
1234 | // Legacy form of invocation that passes around a bare data array. | ||
1235 | // Just ignore what was passed and use the real terrain info that is part of the scene. | ||
1236 | public void SendLayerData(int px, int py, float[] map) | ||
1237 | { | ||
1238 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); | ||
1239 | } | ||
1240 | |||
1232 | /// <summary> | 1241 | /// <summary> |
1233 | /// Sends a specified patch to a client | 1242 | /// Sends a terrain packet for the point specified. |
1243 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | ||
1244 | /// We just use the terrain from the region we know about. | ||
1234 | /// </summary> | 1245 | /// </summary> |
1235 | /// <param name="px">Patch coordinate (x) 0..15</param> | 1246 | /// <param name="px">Patch coordinate (x) 0..15</param> |
1236 | /// <param name="py">Patch coordinate (y) 0..15</param> | 1247 | /// <param name="py">Patch coordinate (y) 0..15</param> |
1237 | /// <param name="map">heightmap</param> | 1248 | /// <param name="map">heightmap</param> |
1238 | public void SendLayerData(int px, int py, float[] map) | 1249 | public void SendLayerData(int px, int py, TerrainData terrData) |
1239 | { | 1250 | { |
1240 | try | 1251 | try |
1241 | { | 1252 | { |
1242 | int[] patches = new int[] { py * 16 + px }; | 1253 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); |
1243 | float[] heightmap = (map.Length == 65536) ? | ||
1244 | map : | ||
1245 | LLHeightFieldMoronize(map); | ||
1246 | |||
1247 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1248 | 1254 | ||
1249 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. | 1255 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. |
1250 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. | 1256 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. |
@@ -1262,14 +1268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1262 | if (m_justEditedTerrain) | 1268 | if (m_justEditedTerrain) |
1263 | { | 1269 | { |
1264 | layerpack.Header.Reliable = false; | 1270 | layerpack.Header.Reliable = false; |
1265 | OutPacket(layerpack, | 1271 | OutPacket(layerpack, ThrottleOutPacketType.Unknown ); |
1266 | ThrottleOutPacketType.Unknown ); | ||
1267 | } | 1272 | } |
1268 | else | 1273 | else |
1269 | { | 1274 | { |
1270 | layerpack.Header.Reliable = true; | 1275 | layerpack.Header.Reliable = true; |
1271 | OutPacket(layerpack, | 1276 | OutPacket(layerpack, ThrottleOutPacketType.Land); |
1272 | ThrottleOutPacketType.Land); | ||
1273 | } | 1277 | } |
1274 | } | 1278 | } |
1275 | catch (Exception e) | 1279 | catch (Exception e) |
@@ -1279,38 +1283,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1279 | } | 1283 | } |
1280 | 1284 | ||
1281 | /// <summary> | 1285 | /// <summary> |
1282 | /// Munges heightfield into the LLUDP backed in restricted heightfield. | ||
1283 | /// </summary> | ||
1284 | /// <param name="map">float array in the base; Constants.RegionSize</param> | ||
1285 | /// <returns>float array in the base 256</returns> | ||
1286 | internal float[] LLHeightFieldMoronize(float[] map) | ||
1287 | { | ||
1288 | if (map.Length == 65536) | ||
1289 | return map; | ||
1290 | else | ||
1291 | { | ||
1292 | float[] returnmap = new float[65536]; | ||
1293 | |||
1294 | if (map.Length < 65535) | ||
1295 | { | ||
1296 | // rebase the vector stride to 256 | ||
1297 | for (int i = 0; i < Constants.RegionSize; i++) | ||
1298 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize); | ||
1299 | } | ||
1300 | else | ||
1301 | { | ||
1302 | for (int i = 0; i < 256; i++) | ||
1303 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256); | ||
1304 | } | ||
1305 | |||
1306 | //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536); | ||
1307 | |||
1308 | return returnmap; | ||
1309 | } | ||
1310 | |||
1311 | } | ||
1312 | |||
1313 | /// <summary> | ||
1314 | /// Send the wind matrix to the client | 1286 | /// Send the wind matrix to the client |
1315 | /// </summary> | 1287 | /// </summary> |
1316 | /// <param name="windSpeeds">16x16 array of wind speeds</param> | 1288 | /// <param name="windSpeeds">16x16 array of wind speeds</param> |
@@ -2785,8 +2757,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2785 | { | 2757 | { |
2786 | if (req.AssetInf.Data == null) | 2758 | if (req.AssetInf.Data == null) |
2787 | { | 2759 | { |
2788 | m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", | 2760 | m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null", |
2789 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2761 | LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2790 | return; | 2762 | return; |
2791 | } | 2763 | } |
2792 | 2764 | ||
@@ -6446,26 +6418,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6446 | // Temporarily protect ourselves from the mantis #951 failure. | 6418 | // Temporarily protect ourselves from the mantis #951 failure. |
6447 | // However, we could do this for several other handlers where a failure isn't terminal | 6419 | // However, we could do this for several other handlers where a failure isn't terminal |
6448 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6420 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6421 | Vector3 avSize = appear.AgentData.Size; | ||
6449 | try | 6422 | try |
6450 | { | 6423 | { |
6451 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6424 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6452 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6425 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6453 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6426 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6427 | //var b = appear.WearableData[0]; | ||
6454 | 6428 | ||
6455 | Primitive.TextureEntry te = null; | 6429 | Primitive.TextureEntry te = null; |
6456 | if (appear.ObjectData.TextureEntry.Length > 1) | 6430 | if (appear.ObjectData.TextureEntry.Length > 1) |
6457 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6431 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6458 | 6432 | ||
6459 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6433 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; |
6460 | for (int i = 0; i < appear.WearableData.Length; i++) | 6434 | for (int i=0; i<appear.WearableData.Length;i++) |
6461 | { | 6435 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; |
6462 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | 6436 | |
6463 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6464 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6465 | hashes.Add(arg); | ||
6466 | } | ||
6467 | 6437 | ||
6468 | handlerSetAppearance(sender, te, visualparams, hashes); | 6438 | |
6439 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); | ||
6469 | } | 6440 | } |
6470 | catch (Exception e) | 6441 | catch (Exception e) |
6471 | { | 6442 | { |
@@ -8971,6 +8942,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8971 | TeleportLocationRequest handlerTeleportLocationRequest = OnTeleportLocationRequest; | 8942 | TeleportLocationRequest handlerTeleportLocationRequest = OnTeleportLocationRequest; |
8972 | if (handlerTeleportLocationRequest != null) | 8943 | if (handlerTeleportLocationRequest != null) |
8973 | { | 8944 | { |
8945 | // Adjust teleport location to base of a larger region if requested to teleport to a sub-region | ||
8946 | uint locX, locY; | ||
8947 | Util.RegionHandleToWorldLoc(tpLocReq.Info.RegionHandle, out locX, out locY); | ||
8948 | if ((locX >= m_scene.RegionInfo.WorldLocX) | ||
8949 | && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX)) | ||
8950 | && (locY >= m_scene.RegionInfo.WorldLocY) | ||
8951 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)) ) | ||
8952 | { | ||
8953 | tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
8954 | tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX; | ||
8955 | tpLocReq.Info.Position.Y += locY - m_scene.RegionInfo.WorldLocY; | ||
8956 | } | ||
8957 | |||
8974 | handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, | 8958 | handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, |
8975 | tpLocReq.Info.LookAt, 16); | 8959 | tpLocReq.Info.LookAt, 16); |
8976 | } | 8960 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 202cc62..51433cb 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
163 | private int m_maxRTO = 60000; | 163 | private int m_maxRTO = 60000; |
164 | 164 | ||
165 | /// <summary> | ||
166 | /// This is the percentage of the udp texture queue to add to the task queue since | ||
167 | /// textures are now generally handled through http. | ||
168 | /// </summary> | ||
169 | private double m_cannibalrate = 0.0; | ||
170 | |||
165 | private ClientInfo m_info = new ClientInfo(); | 171 | private ClientInfo m_info = new ClientInfo(); |
166 | 172 | ||
167 | /// <summary> | 173 | /// <summary> |
@@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | // Create an array of token buckets for this clients different throttle categories | 207 | // Create an array of token buckets for this clients different throttle categories |
202 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 208 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
203 | 209 | ||
210 | m_cannibalrate = rates.CannibalizeTextureRate; | ||
211 | |||
204 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 212 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
205 | { | 213 | { |
206 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 214 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
@@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
349 | texture = Math.Max(texture, LLUDPServer.MTU); | 357 | texture = Math.Max(texture, LLUDPServer.MTU); |
350 | asset = Math.Max(asset, LLUDPServer.MTU); | 358 | asset = Math.Max(asset, LLUDPServer.MTU); |
351 | 359 | ||
360 | // Since most textures are now delivered through http, make it possible | ||
361 | // to cannibalize some of the bw from the texture throttle to use for | ||
362 | // the task queue (e.g. object updates) | ||
363 | task = task + (int)(m_cannibalrate * texture); | ||
364 | texture = (int)((1 - m_cannibalrate) * texture); | ||
365 | |||
352 | //int total = resend + land + wind + cloud + task + texture + asset; | 366 | //int total = resend + land + wind + cloud + task + texture + asset; |
353 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", | 367 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", |
354 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); | 368 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs index c9aac0b..e5bae6e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs | |||
@@ -59,6 +59,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
59 | /// <summary>Flag used to enable adaptive throttles</summary> | 59 | /// <summary>Flag used to enable adaptive throttles</summary> |
60 | public bool AdaptiveThrottlesEnabled; | 60 | public bool AdaptiveThrottlesEnabled; |
61 | 61 | ||
62 | /// <summary>Amount of the texture throttle to steal for the task throttle</summary> | ||
63 | public double CannibalizeTextureRate; | ||
64 | |||
62 | /// <summary> | 65 | /// <summary> |
63 | /// Default constructor | 66 | /// Default constructor |
64 | /// </summary> | 67 | /// </summary> |
@@ -80,6 +83,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
80 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); | 83 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); |
81 | 84 | ||
82 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); | 85 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); |
86 | |||
87 | CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f); | ||
88 | CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9); | ||
83 | } | 89 | } |
84 | catch (Exception) { } | 90 | catch (Exception) { } |
85 | } | 91 | } |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 853b72d..1ce166e 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack | |||
69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. | 69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. |
70 | /// </param> | 70 | /// </param> |
71 | /// <returns></returns> | 71 | /// <returns></returns> |
72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); | 72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent); |
73 | 73 | ||
74 | protected abstract ClientStackManager CreateClientStackManager(); | 74 | protected abstract ClientStackManager CreateClientStackManager(); |
75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); | 75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); |
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack | |||
123 | /// </param> | 123 | /// </param> |
124 | /// <returns></returns> | 124 | /// <returns></returns> |
125 | protected PhysicsScene GetPhysicsScene( | 125 | protected PhysicsScene GetPhysicsScene( |
126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) | 126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent) |
127 | { | 127 | { |
128 | PhysicsPluginManager physicsPluginManager; | 128 | PhysicsPluginManager physicsPluginManager; |
129 | physicsPluginManager = new PhysicsPluginManager(); | 129 | physicsPluginManager = new PhysicsPluginManager(); |
130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); | 130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); |
131 | 131 | ||
132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); | 132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent); |
133 | } | 133 | } |
134 | } | 134 | } |
135 | } \ No newline at end of file | 135 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index d9b0eff..732781a 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.Text; | 33 | using System.Text; |
@@ -182,6 +183,25 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
182 | return DoJ2KDecode(assetID, j2kData, out layers, out components); | 183 | return DoJ2KDecode(assetID, j2kData, out layers, out components); |
183 | } | 184 | } |
184 | 185 | ||
186 | public Image DecodeToImage(byte[] j2kData) | ||
187 | { | ||
188 | if (m_useCSJ2K) | ||
189 | return J2kImage.FromBytes(j2kData); | ||
190 | else | ||
191 | { | ||
192 | ManagedImage mimage; | ||
193 | Image image; | ||
194 | if (OpenJPEG.DecodeToImage(j2kData, out mimage, out image)) | ||
195 | { | ||
196 | mimage = null; | ||
197 | return image; | ||
198 | } | ||
199 | else | ||
200 | return null; | ||
201 | } | ||
202 | } | ||
203 | |||
204 | |||
185 | #endregion IJ2KDecoder | 205 | #endregion IJ2KDecoder |
186 | 206 | ||
187 | /// <summary> | 207 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index e40caec..9b0e1f4 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -194,6 +194,14 @@ namespace OpenSim.Region.CoreModules.Asset | |||
194 | 194 | ||
195 | #region IImprovedAssetCache Members | 195 | #region IImprovedAssetCache Members |
196 | 196 | ||
197 | public bool Check(string id) | ||
198 | { | ||
199 | AssetBase asset; | ||
200 | |||
201 | // XXX:This is probably not an efficient implementation. | ||
202 | return m_cache.TryGetValue(id, out asset); | ||
203 | } | ||
204 | |||
197 | /// <summary> | 205 | /// <summary> |
198 | /// Cache asset. | 206 | /// Cache asset. |
199 | /// </summary> | 207 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs index 9742a5c..f720748 100644 --- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | |||
@@ -112,6 +112,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
112 | //////////////////////////////////////////////////////////// | 112 | //////////////////////////////////////////////////////////// |
113 | // IImprovedAssetCache | 113 | // IImprovedAssetCache |
114 | // | 114 | // |
115 | public bool Check(string id) | ||
116 | { | ||
117 | // XXX This is probably not an efficient implementation. | ||
118 | return Get(id) != null; | ||
119 | } | ||
115 | 120 | ||
116 | public void Cache(AssetBase asset) | 121 | public void Cache(AssetBase asset) |
117 | { | 122 | { |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 08d4fc0..b270de9 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -248,23 +248,32 @@ namespace OpenSim.Region.CoreModules.Asset | |||
248 | 248 | ||
249 | private void UpdateFileCache(string key, AssetBase asset) | 249 | private void UpdateFileCache(string key, AssetBase asset) |
250 | { | 250 | { |
251 | string filename = GetFileName(asset.ID); | 251 | string filename = GetFileName(key); |
252 | 252 | ||
253 | try | 253 | try |
254 | { | 254 | { |
255 | // If the file is already cached just update access time. | 255 | // If the file is already cached, don't cache it, just touch it so access time is updated |
256 | if (File.Exists(filename)) | 256 | if (File.Exists(filename)) |
257 | { | 257 | { |
258 | lock (m_CurrentlyWriting) | 258 | // We don't really want to know about sharing |
259 | // violations here. If the file is locked, then | ||
260 | // the other thread has updated the time for us. | ||
261 | try | ||
259 | { | 262 | { |
260 | if (!m_CurrentlyWriting.Contains(filename)) | 263 | lock (m_CurrentlyWriting) |
261 | File.SetLastAccessTime(filename, DateTime.Now); | 264 | { |
265 | if (!m_CurrentlyWriting.Contains(filename)) | ||
266 | File.SetLastAccessTime(filename, DateTime.Now); | ||
267 | } | ||
262 | } | 268 | } |
263 | } | 269 | catch |
264 | else | 270 | { |
271 | } | ||
272 | } | ||
273 | else | ||
265 | { | 274 | { |
266 | // Once we start writing, make sure we flag that we're writing | 275 | // Once we start writing, make sure we flag that we're writing |
267 | // that object to the cache so that we don't try to write the | 276 | // that object to the cache so that we don't try to write the |
268 | // same file multiple times. | 277 | // same file multiple times. |
269 | lock (m_CurrentlyWriting) | 278 | lock (m_CurrentlyWriting) |
270 | { | 279 | { |
@@ -276,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
276 | else | 285 | else |
277 | { | 286 | { |
278 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | 287 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); |
279 | } | 288 | } |
280 | 289 | ||
281 | #else | 290 | #else |
282 | if (m_CurrentlyWriting.Contains(filename)) | 291 | if (m_CurrentlyWriting.Contains(filename)) |
@@ -288,6 +297,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
288 | m_CurrentlyWriting.Add(filename); | 297 | m_CurrentlyWriting.Add(filename); |
289 | } | 298 | } |
290 | #endif | 299 | #endif |
300 | |||
291 | } | 301 | } |
292 | 302 | ||
293 | Util.FireAndForget( | 303 | Util.FireAndForget( |
@@ -296,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
296 | } | 306 | } |
297 | catch (Exception e) | 307 | catch (Exception e) |
298 | { | 308 | { |
299 | m_log.WarnFormat( | 309 | m_log.ErrorFormat( |
300 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | 310 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", |
301 | asset.ID, e.Message, e.StackTrace); | 311 | asset.ID, e.Message, e.StackTrace); |
302 | } | 312 | } |
@@ -332,6 +342,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
332 | return asset; | 342 | return asset; |
333 | } | 343 | } |
334 | 344 | ||
345 | private bool CheckFromMemoryCache(string id) | ||
346 | { | ||
347 | return m_MemoryCache.Contains(id); | ||
348 | } | ||
349 | |||
335 | /// <summary> | 350 | /// <summary> |
336 | /// Try to get an asset from the file cache. | 351 | /// Try to get an asset from the file cache. |
337 | /// </summary> | 352 | /// </summary> |
@@ -369,15 +384,16 @@ namespace OpenSim.Region.CoreModules.Asset | |||
369 | 384 | ||
370 | if (File.Exists(filename)) | 385 | if (File.Exists(filename)) |
371 | { | 386 | { |
372 | FileStream stream = null; | ||
373 | try | 387 | try |
374 | { | 388 | { |
375 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | 389 | using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read)) |
376 | BinaryFormatter bformatter = new BinaryFormatter(); | 390 | { |
391 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
377 | 392 | ||
378 | asset = (AssetBase)bformatter.Deserialize(stream); | 393 | asset = (AssetBase)bformatter.Deserialize(stream); |
379 | 394 | ||
380 | m_DiskHits++; | 395 | m_DiskHits++; |
396 | } | ||
381 | } | 397 | } |
382 | catch (System.Runtime.Serialization.SerializationException e) | 398 | catch (System.Runtime.Serialization.SerializationException e) |
383 | { | 399 | { |
@@ -397,14 +413,36 @@ namespace OpenSim.Region.CoreModules.Asset | |||
397 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", | 413 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", |
398 | filename, id, e.Message, e.StackTrace); | 414 | filename, id, e.Message, e.StackTrace); |
399 | } | 415 | } |
400 | finally | 416 | } |
417 | |||
418 | return asset; | ||
419 | } | ||
420 | |||
421 | private bool CheckFromFileCache(string id) | ||
422 | { | ||
423 | bool found = false; | ||
424 | |||
425 | string filename = GetFileName(id); | ||
426 | |||
427 | if (File.Exists(filename)) | ||
428 | { | ||
429 | try | ||
401 | { | 430 | { |
402 | if (stream != null) | 431 | using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read)) |
403 | stream.Close(); | 432 | { |
433 | if (stream != null) | ||
434 | found = true; | ||
435 | } | ||
436 | } | ||
437 | catch (Exception e) | ||
438 | { | ||
439 | m_log.ErrorFormat( | ||
440 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
441 | filename, id, e.Message, e.StackTrace); | ||
404 | } | 442 | } |
405 | } | 443 | } |
406 | 444 | ||
407 | return asset; | 445 | return found; |
408 | } | 446 | } |
409 | 447 | ||
410 | public AssetBase Get(string id) | 448 | public AssetBase Get(string id) |
@@ -434,6 +472,16 @@ namespace OpenSim.Region.CoreModules.Asset | |||
434 | return asset; | 472 | return asset; |
435 | } | 473 | } |
436 | 474 | ||
475 | public bool Check(string id) | ||
476 | { | ||
477 | if (m_MemoryCacheEnabled && CheckFromMemoryCache(id)) | ||
478 | return true; | ||
479 | |||
480 | if (m_FileCacheEnabled && CheckFromFileCache(id)) | ||
481 | return true; | ||
482 | return false; | ||
483 | } | ||
484 | |||
437 | public AssetBase GetCached(string id) | 485 | public AssetBase GetCached(string id) |
438 | { | 486 | { |
439 | return Get(id); | 487 | return Get(id); |
@@ -723,7 +771,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
723 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); | 771 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); |
724 | 772 | ||
725 | HashSet<UUID> uniqueUuids = new HashSet<UUID>(); | 773 | HashSet<UUID> uniqueUuids = new HashSet<UUID>(); |
726 | Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>(); | 774 | Dictionary<UUID, sbyte> assets = new Dictionary<UUID, sbyte>(); |
727 | 775 | ||
728 | foreach (Scene s in m_Scenes) | 776 | foreach (Scene s in m_Scenes) |
729 | { | 777 | { |
@@ -746,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
746 | else if (storeUncached) | 794 | else if (storeUncached) |
747 | { | 795 | { |
748 | AssetBase cachedAsset = m_AssetService.Get(assetID.ToString()); | 796 | AssetBase cachedAsset = m_AssetService.Get(assetID.ToString()); |
749 | if (cachedAsset == null && assets[assetID] != AssetType.Unknown) | 797 | if (cachedAsset == null && assets[assetID] != (sbyte)AssetType.Unknown) |
750 | m_log.DebugFormat( | 798 | m_log.DebugFormat( |
751 | "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets", | 799 | "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets", |
752 | assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name); | 800 | assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name); |
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs index 9592ca0..5f76ac2 100644 --- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs | |||
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
115 | // IImprovedAssetCache | 115 | // IImprovedAssetCache |
116 | // | 116 | // |
117 | 117 | ||
118 | public bool Check(string id) | ||
119 | { | ||
120 | return m_Cache.Contains(id); | ||
121 | } | ||
122 | |||
118 | public void Cache(AssetBase asset) | 123 | public void Cache(AssetBase asset) |
119 | { | 124 | { |
120 | if (asset != null) | 125 | if (asset != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index aea768e..09cc998 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -145,33 +145,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
145 | /// <param name="sp"></param> | 145 | /// <param name="sp"></param> |
146 | /// <param name="texture"></param> | 146 | /// <param name="texture"></param> |
147 | /// <param name="visualParam"></param> | 147 | /// <param name="visualParam"></param> |
148 | public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) | 148 | public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems) |
149 | { | 149 | { |
150 | DoSetAppearance(sp, appearance.Texture, appearance.VisualParams, new List<CachedTextureRequestArg>()); | 150 | SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems); |
151 | } | 151 | } |
152 | 152 | ||
153 | /// <summary> | 153 | |
154 | /// Set appearance data (texture asset IDs and slider settings) | 154 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) |
155 | /// </summary> | ||
156 | /// <param name="sp"></param> | ||
157 | /// <param name="texture"></param> | ||
158 | /// <param name="visualParam"></param> | ||
159 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) | ||
160 | { | 155 | { |
161 | DoSetAppearance(sp, textureEntry, visualParams, new List<CachedTextureRequestArg>()); | 156 | float oldoff = sp.Appearance.AvatarFeetOffset; |
157 | Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
158 | |||
159 | SetAppearance(sp, textureEntry, visualParams, cacheItems); | ||
160 | sp.Appearance.SetSize(avSize); | ||
161 | |||
162 | float off = sp.Appearance.AvatarFeetOffset; | ||
163 | Vector3 box = sp.Appearance.AvatarBoxSize; | ||
164 | if (oldoff != off || oldbox != box) | ||
165 | ((ScenePresence)sp).SetSize(box, off); | ||
162 | } | 166 | } |
163 | 167 | ||
164 | /// <summary> | 168 | /// <summary> |
165 | /// Set appearance data (texture asset IDs and slider settings) | 169 | /// Set appearance data (texture asset IDs and slider settings) |
166 | /// </summary> | 170 | /// </summary> |
167 | /// <param name="sp"></param> | 171 | /// <param name="sp"></param> |
168 | /// <param name="texture"></param> | 172 | /// <param name="texture"></param> |
169 | /// <param name="visualParam"></param> | 173 | /// <param name="visualParam"></param> |
170 | protected void DoSetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) | 174 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems) |
171 | { | 175 | { |
172 | // m_log.DebugFormat( | 176 | // m_log.DebugFormat( |
173 | // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", | 177 | // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", |
174 | // sp.Name, textureEntry, visualParams); | 178 | // sp.Name, textureEntry, visualParams); |
175 | 179 | ||
176 | // TODO: This is probably not necessary any longer, just assume the | 180 | // TODO: This is probably not necessary any longer, just assume the |
177 | // textureEntry set implies that the appearance transaction is complete | 181 | // textureEntry set implies that the appearance transaction is complete |
@@ -190,36 +194,38 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
190 | // m_log.DebugFormat( | 194 | // m_log.DebugFormat( |
191 | // "[AVFACTORY]: Setting visual params for {0} to {1}", | 195 | // "[AVFACTORY]: Setting visual params for {0} to {1}", |
192 | // client.Name, string.Join(", ", visualParamsStrings)); | 196 | // client.Name, string.Join(", ", visualParamsStrings)); |
193 | 197 | /* | |
194 | float oldHeight = sp.Appearance.AvatarHeight; | 198 | float oldHeight = sp.Appearance.AvatarHeight; |
195 | changed = sp.Appearance.SetVisualParams(visualParams); | 199 | changed = sp.Appearance.SetVisualParams(visualParams); |
196 | 200 | ||
197 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | 201 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) |
198 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | 202 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); |
199 | } | 203 | */ |
204 | // float oldoff = sp.Appearance.AvatarFeetOffset; | ||
205 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
206 | changed = sp.Appearance.SetVisualParams(visualParams); | ||
207 | // float off = sp.Appearance.AvatarFeetOffset; | ||
208 | // Vector3 box = sp.Appearance.AvatarBoxSize; | ||
209 | // if(oldoff != off || oldbox != box) | ||
210 | // ((ScenePresence)sp).SetSize(box,off); | ||
200 | 211 | ||
212 | } | ||
213 | |||
201 | // Process the baked texture array | 214 | // Process the baked texture array |
202 | if (textureEntry != null) | 215 | if (textureEntry != null) |
203 | { | 216 | { |
204 | // m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); | 217 | m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); |
205 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 218 | |
219 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | ||
206 | 220 | ||
207 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 221 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
208 | 222 | ||
209 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 223 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
210 | 224 | ||
211 | // If bake textures are missing and this is not an NPC, request a rebake from client | 225 | // If bake textures are missing and this is not an NPC, request a rebake from client |
212 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | 226 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) |
213 | RequestRebake(sp, true); | 227 | RequestRebake(sp, true); |
214 | 228 | ||
215 | // Save the wearble hashes in the appearance | ||
216 | sp.Appearance.ResetTextureHashes(); | ||
217 | if (m_reusetextures) | ||
218 | { | ||
219 | foreach (CachedTextureRequestArg arg in hashes) | ||
220 | sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID); | ||
221 | } | ||
222 | |||
223 | // This appears to be set only in the final stage of the appearance | 229 | // This appears to be set only in the final stage of the appearance |
224 | // update transaction. In theory, we should be able to do an immediate | 230 | // update transaction. In theory, we should be able to do an immediate |
225 | // appearance send and save here. | 231 | // appearance send and save here. |
@@ -253,13 +259,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
253 | 259 | ||
254 | public bool SendAppearance(UUID agentId) | 260 | public bool SendAppearance(UUID agentId) |
255 | { | 261 | { |
256 | // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); | 262 | // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); |
257 | 263 | ||
258 | ScenePresence sp = m_scene.GetScenePresence(agentId); | 264 | ScenePresence sp = m_scene.GetScenePresence(agentId); |
259 | if (sp == null) | 265 | if (sp == null) |
260 | { | 266 | { |
261 | // This is expected if the user has gone away. | 267 | // This is expected if the user has gone away. |
262 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | 268 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); |
263 | return false; | 269 | return false; |
264 | } | 270 | } |
265 | 271 | ||
@@ -277,6 +283,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
277 | return GetBakedTextureFaces(sp); | 283 | return GetBakedTextureFaces(sp); |
278 | } | 284 | } |
279 | 285 | ||
286 | public WearableCacheItem[] GetCachedItems(UUID agentId) | ||
287 | { | ||
288 | ScenePresence sp = m_scene.GetScenePresence(agentId); | ||
289 | WearableCacheItem[] items = sp.Appearance.WearableCacheItems; | ||
290 | //foreach (WearableCacheItem item in items) | ||
291 | //{ | ||
292 | |||
293 | //} | ||
294 | return items; | ||
295 | } | ||
296 | |||
280 | public bool SaveBakedTextures(UUID agentId) | 297 | public bool SaveBakedTextures(UUID agentId) |
281 | { | 298 | { |
282 | ScenePresence sp = m_scene.GetScenePresence(agentId); | 299 | ScenePresence sp = m_scene.GetScenePresence(agentId); |
@@ -336,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
336 | /// <param name="agentId"></param> | 353 | /// <param name="agentId"></param> |
337 | public void QueueAppearanceSend(UUID agentid) | 354 | public void QueueAppearanceSend(UUID agentid) |
338 | { | 355 | { |
339 | // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); | 356 | // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); |
340 | 357 | ||
341 | // 10000 ticks per millisecond, 1000 milliseconds per second | 358 | // 10000 ticks per millisecond, 1000 milliseconds per second |
342 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); | 359 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); |
@@ -349,7 +366,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
349 | 366 | ||
350 | public void QueueAppearanceSave(UUID agentid) | 367 | public void QueueAppearanceSave(UUID agentid) |
351 | { | 368 | { |
352 | // m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid); | 369 | // m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid); |
353 | 370 | ||
354 | // 10000 ticks per millisecond, 1000 milliseconds per second | 371 | // 10000 ticks per millisecond, 1000 milliseconds per second |
355 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000); | 372 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000); |
@@ -363,6 +380,53 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
363 | public bool ValidateBakedTextureCache(IScenePresence sp) | 380 | public bool ValidateBakedTextureCache(IScenePresence sp) |
364 | { | 381 | { |
365 | bool defonly = true; // are we only using default textures | 382 | bool defonly = true; // are we only using default textures |
383 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | ||
384 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
385 | WearableCacheItem[] wearableCache = null; | ||
386 | |||
387 | // Cache wearable data for teleport. | ||
388 | // Only makes sense if there's a bake module and a cache module | ||
389 | if (bakedModule != null && cache != null) | ||
390 | { | ||
391 | try | ||
392 | { | ||
393 | wearableCache = bakedModule.Get(sp.UUID); | ||
394 | } | ||
395 | catch (Exception) | ||
396 | { | ||
397 | |||
398 | } | ||
399 | if (wearableCache != null) | ||
400 | { | ||
401 | for (int i = 0; i < wearableCache.Length; i++) | ||
402 | { | ||
403 | cache.Cache(wearableCache[i].TextureAsset); | ||
404 | } | ||
405 | } | ||
406 | } | ||
407 | /* | ||
408 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
409 | if (invService.GetRootFolder(userID) != null) | ||
410 | { | ||
411 | WearableCacheItem[] wearableCache = null; | ||
412 | if (bakedModule != null) | ||
413 | { | ||
414 | try | ||
415 | { | ||
416 | wearableCache = bakedModule.Get(userID); | ||
417 | appearance.WearableCacheItems = wearableCache; | ||
418 | appearance.WearableCacheItemsDirty = false; | ||
419 | foreach (WearableCacheItem item in wearableCache) | ||
420 | { | ||
421 | appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID; | ||
422 | } | ||
423 | } | ||
424 | catch (Exception) | ||
425 | { | ||
426 | |||
427 | } | ||
428 | } | ||
429 | */ | ||
366 | 430 | ||
367 | // Process the texture entry | 431 | // Process the texture entry |
368 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 432 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
@@ -370,13 +434,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
370 | int idx = AvatarAppearance.BAKE_INDICES[i]; | 434 | int idx = AvatarAppearance.BAKE_INDICES[i]; |
371 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | 435 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; |
372 | 436 | ||
373 | // if there is no texture entry, skip it | 437 | // No face, so lets check our baked service cache, teleport or login. |
374 | if (face == null) | 438 | if (face == null) |
375 | continue; | 439 | { |
440 | if (wearableCache != null) | ||
441 | { | ||
442 | // If we find the an appearance item, set it as the textureentry and the face | ||
443 | WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache); | ||
444 | if (searchitem != null) | ||
445 | { | ||
446 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
447 | sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID; | ||
448 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
449 | } | ||
450 | else | ||
451 | { | ||
452 | // if there is no texture entry and no baked cache, skip it | ||
453 | continue; | ||
454 | } | ||
455 | } | ||
456 | else | ||
457 | { | ||
458 | //No texture entry face and no cache. Skip this face. | ||
459 | continue; | ||
460 | } | ||
461 | } | ||
462 | |||
376 | 463 | ||
377 | // m_log.DebugFormat( | 464 | // m_log.DebugFormat( |
378 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | 465 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", |
379 | // face.TextureID, idx, client.Name, client.AgentId); | 466 | // face.TextureID, idx, client.Name, client.AgentId); |
380 | 467 | ||
381 | // if the texture is one of the "defaults" then skip it | 468 | // if the texture is one of the "defaults" then skip it |
382 | // this should probably be more intelligent (skirt texture doesnt matter | 469 | // this should probably be more intelligent (skirt texture doesnt matter |
@@ -387,11 +474,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
387 | 474 | ||
388 | defonly = false; // found a non-default texture reference | 475 | defonly = false; // found a non-default texture reference |
389 | 476 | ||
390 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 477 | if (cache != null) |
391 | return false; | 478 | { |
479 | if (!cache.Check(face.TextureID.ToString())) | ||
480 | return false; | ||
481 | } | ||
482 | else | ||
483 | { | ||
484 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | ||
485 | return false; | ||
486 | } | ||
392 | } | 487 | } |
393 | 488 | ||
394 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 489 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); |
395 | 490 | ||
396 | // If we only found default textures, then the appearance is not cached | 491 | // If we only found default textures, then the appearance is not cached |
397 | return (defonly ? false : true); | 492 | return (defonly ? false : true); |
@@ -400,6 +495,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
400 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 495 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
401 | { | 496 | { |
402 | int texturesRebaked = 0; | 497 | int texturesRebaked = 0; |
498 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | ||
403 | 499 | ||
404 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 500 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
405 | { | 501 | { |
@@ -410,9 +506,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
410 | if (face == null) | 506 | if (face == null) |
411 | continue; | 507 | continue; |
412 | 508 | ||
413 | // m_log.DebugFormat( | 509 | // m_log.DebugFormat( |
414 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | 510 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", |
415 | // face.TextureID, idx, client.Name, client.AgentId); | 511 | // face.TextureID, idx, client.Name, client.AgentId); |
416 | 512 | ||
417 | // if the texture is one of the "defaults" then skip it | 513 | // if the texture is one of the "defaults" then skip it |
418 | // this should probably be more intelligent (skirt texture doesnt matter | 514 | // this should probably be more intelligent (skirt texture doesnt matter |
@@ -423,21 +519,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
423 | 519 | ||
424 | if (missingTexturesOnly) | 520 | if (missingTexturesOnly) |
425 | { | 521 | { |
426 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 522 | if (cache != null) |
427 | { | 523 | { |
428 | continue; | 524 | if (cache.Check(face.TextureID.ToString())) |
525 | continue; | ||
526 | else | ||
527 | { | ||
528 | m_log.DebugFormat( | ||
529 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
530 | face.TextureID, idx, sp.Name); | ||
531 | } | ||
429 | } | 532 | } |
430 | else | 533 | else |
431 | { | 534 | { |
432 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | 535 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) |
433 | // grid asset service (which means that they are not available to the new region and so have | 536 | { |
434 | // to be re-requested from the client). | 537 | continue; |
435 | // | 538 | } |
436 | // The only available core OpenSimulator behaviour right now | 539 | |
437 | // is not to store these textures, temporarily or otherwise. | 540 | else |
438 | m_log.DebugFormat( | 541 | { |
439 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | 542 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the |
440 | face.TextureID, idx, sp.Name); | 543 | // grid asset service (which means that they are not available to the new region and so have |
544 | // to be re-requested from the client). | ||
545 | // | ||
546 | // The only available core OpenSimulator behaviour right now | ||
547 | // is not to store these textures, temporarily or otherwise. | ||
548 | m_log.DebugFormat( | ||
549 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
550 | face.TextureID, idx, sp.Name); | ||
551 | } | ||
441 | } | 552 | } |
442 | } | 553 | } |
443 | else | 554 | else |
@@ -476,9 +587,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
476 | if (bakeType == BakeType.Unknown) | 587 | if (bakeType == BakeType.Unknown) |
477 | continue; | 588 | continue; |
478 | 589 | ||
479 | // m_log.DebugFormat( | 590 | // m_log.DebugFormat( |
480 | // "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}", | 591 | // "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}", |
481 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 592 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
482 | 593 | ||
483 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); | 594 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); |
484 | Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture | 595 | Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture |
@@ -502,7 +613,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
502 | UUID avatarID = kvp.Key; | 613 | UUID avatarID = kvp.Key; |
503 | long sendTime = kvp.Value; | 614 | long sendTime = kvp.Value; |
504 | 615 | ||
505 | // m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now); | 616 | // m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now); |
506 | 617 | ||
507 | if (sendTime < now) | 618 | if (sendTime < now) |
508 | { | 619 | { |
@@ -548,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
548 | if (sp == null) | 659 | if (sp == null) |
549 | { | 660 | { |
550 | // This is expected if the user has gone away. | 661 | // This is expected if the user has gone away. |
551 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | 662 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); |
552 | return; | 663 | return; |
553 | } | 664 | } |
554 | 665 | ||
555 | // m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid); | 666 | // m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid); |
556 | 667 | ||
557 | // This could take awhile since it needs to pull inventory | 668 | // This could take awhile since it needs to pull inventory |
558 | // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape | 669 | // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape |
@@ -579,26 +690,70 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
579 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) | 690 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) |
580 | { | 691 | { |
581 | IInventoryService invService = m_scene.InventoryService; | 692 | IInventoryService invService = m_scene.InventoryService; |
582 | 693 | bool resetwearable = false; | |
583 | if (invService.GetRootFolder(userID) != null) | 694 | if (invService.GetRootFolder(userID) != null) |
584 | { | 695 | { |
585 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 696 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
586 | { | 697 | { |
587 | for (int j = 0; j < appearance.Wearables[i].Count; j++) | 698 | for (int j = 0; j < appearance.Wearables[i].Count; j++) |
588 | { | 699 | { |
700 | // Check if the default wearables are not set | ||
589 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) | 701 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) |
702 | { | ||
703 | switch ((WearableType) i) | ||
704 | { | ||
705 | case WearableType.Eyes: | ||
706 | case WearableType.Hair: | ||
707 | case WearableType.Shape: | ||
708 | case WearableType.Skin: | ||
709 | //case WearableType.Underpants: | ||
710 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
711 | resetwearable = true; | ||
712 | m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values."); | ||
713 | resetwearable = true; | ||
714 | break; | ||
715 | |||
716 | } | ||
590 | continue; | 717 | continue; |
718 | } | ||
591 | 719 | ||
592 | // Ignore ruth's assets | 720 | // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1 |
593 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | 721 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) |
722 | { | ||
723 | switch ((WearableType)i) | ||
724 | { | ||
725 | case WearableType.Eyes: | ||
726 | case WearableType.Hair: | ||
727 | case WearableType.Shape: | ||
728 | case WearableType.Skin: | ||
729 | //case WearableType.Underpants: | ||
730 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | ||
731 | |||
732 | m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i); | ||
733 | resetwearable = true; | ||
734 | break; | ||
735 | |||
736 | } | ||
594 | continue; | 737 | continue; |
595 | 738 | } | |
739 | |||
596 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 740 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); |
597 | baseItem = invService.GetItem(baseItem); | 741 | baseItem = invService.GetItem(baseItem); |
598 | 742 | ||
599 | if (baseItem != null) | 743 | if (baseItem != null) |
600 | { | 744 | { |
601 | appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); | 745 | appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); |
746 | int unmodifiedWearableIndexForClosure = i; | ||
747 | m_scene.AssetService.Get(baseItem.AssetID.ToString(), this, | ||
748 | delegate(string x, object y, AssetBase z) | ||
749 | { | ||
750 | if (z == null) | ||
751 | { | ||
752 | TryAndRepairBrokenWearable( | ||
753 | (WearableType)unmodifiedWearableIndexForClosure, invService, | ||
754 | userID, appearance); | ||
755 | } | ||
756 | }); | ||
602 | } | 757 | } |
603 | else | 758 | else |
604 | { | 759 | { |
@@ -606,17 +761,236 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
606 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", | 761 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", |
607 | appearance.Wearables[i][j].ItemID, (WearableType)i); | 762 | appearance.Wearables[i][j].ItemID, (WearableType)i); |
608 | 763 | ||
609 | appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); | 764 | TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); |
765 | resetwearable = true; | ||
766 | |||
610 | } | 767 | } |
611 | } | 768 | } |
612 | } | 769 | } |
770 | |||
771 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
772 | if (appearance.Wearables[(int) WearableType.Eyes] == null) | ||
773 | { | ||
774 | m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes)); | ||
775 | |||
776 | TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
777 | resetwearable = true; | ||
778 | } | ||
779 | else | ||
780 | { | ||
781 | if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero) | ||
782 | { | ||
783 | m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}", | ||
784 | appearance.Wearables[(int) WearableType.Eyes][0].ItemID, | ||
785 | appearance.Wearables[(int) WearableType.Eyes][0].AssetID); | ||
786 | TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | ||
787 | resetwearable = true; | ||
788 | |||
789 | } | ||
790 | |||
791 | } | ||
792 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
793 | if (appearance.Wearables[(int)WearableType.Shape] == null) | ||
794 | { | ||
795 | m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape)); | ||
796 | |||
797 | TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
798 | resetwearable = true; | ||
799 | } | ||
800 | else | ||
801 | { | ||
802 | if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero) | ||
803 | { | ||
804 | m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}", | ||
805 | appearance.Wearables[(int)WearableType.Shape][0].ItemID, | ||
806 | appearance.Wearables[(int)WearableType.Shape][0].AssetID); | ||
807 | TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance); | ||
808 | resetwearable = true; | ||
809 | |||
810 | } | ||
811 | |||
812 | } | ||
813 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
814 | if (appearance.Wearables[(int)WearableType.Hair] == null) | ||
815 | { | ||
816 | m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair)); | ||
817 | |||
818 | TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
819 | resetwearable = true; | ||
820 | } | ||
821 | else | ||
822 | { | ||
823 | if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero) | ||
824 | { | ||
825 | m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}", | ||
826 | appearance.Wearables[(int)WearableType.Hair][0].ItemID, | ||
827 | appearance.Wearables[(int)WearableType.Hair][0].AssetID); | ||
828 | TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance); | ||
829 | resetwearable = true; | ||
830 | |||
831 | } | ||
832 | |||
833 | } | ||
834 | // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason.... | ||
835 | if (appearance.Wearables[(int)WearableType.Skin] == null) | ||
836 | { | ||
837 | m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin)); | ||
838 | |||
839 | TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
840 | resetwearable = true; | ||
841 | } | ||
842 | else | ||
843 | { | ||
844 | if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero) | ||
845 | { | ||
846 | m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}", | ||
847 | appearance.Wearables[(int)WearableType.Skin][0].ItemID, | ||
848 | appearance.Wearables[(int)WearableType.Skin][0].AssetID); | ||
849 | TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance); | ||
850 | resetwearable = true; | ||
851 | |||
852 | } | ||
853 | |||
854 | } | ||
855 | if (resetwearable) | ||
856 | { | ||
857 | ScenePresence presence = null; | ||
858 | if (m_scene.TryGetScenePresence(userID, out presence)) | ||
859 | { | ||
860 | presence.ControllingClient.SendWearables(presence.Appearance.Wearables, | ||
861 | presence.Appearance.Serial++); | ||
862 | } | ||
863 | } | ||
864 | |||
613 | } | 865 | } |
614 | else | 866 | else |
615 | { | 867 | { |
616 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); | 868 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); |
617 | } | 869 | } |
618 | } | 870 | } |
871 | private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance) | ||
872 | { | ||
873 | UUID defaultwearable = GetDefaultItem(type); | ||
874 | if (defaultwearable != UUID.Zero) | ||
875 | { | ||
876 | UUID newInvItem = UUID.Random(); | ||
877 | InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID) | ||
878 | { | ||
879 | AssetID = | ||
880 | defaultwearable, | ||
881 | AssetType | ||
882 | = | ||
883 | (int) | ||
884 | AssetType | ||
885 | .Bodypart, | ||
886 | CreatorId | ||
887 | = | ||
888 | userID | ||
889 | .ToString | ||
890 | (), | ||
891 | //InvType = (int)InventoryType.Wearable, | ||
892 | |||
893 | Description | ||
894 | = | ||
895 | "Failed Wearable Replacement", | ||
896 | Folder = | ||
897 | invService | ||
898 | .GetFolderForType | ||
899 | (userID, | ||
900 | AssetType | ||
901 | .Bodypart) | ||
902 | .ID, | ||
903 | Flags = (uint) type, | ||
904 | Name = Enum.GetName(typeof (WearableType), type), | ||
905 | BasePermissions = (uint) PermissionMask.Copy, | ||
906 | CurrentPermissions = (uint) PermissionMask.Copy, | ||
907 | EveryOnePermissions = (uint) PermissionMask.Copy, | ||
908 | GroupPermissions = (uint) PermissionMask.Copy, | ||
909 | NextPermissions = (uint) PermissionMask.Copy | ||
910 | }; | ||
911 | invService.AddItem(itembase); | ||
912 | UUID LinkInvItem = UUID.Random(); | ||
913 | itembase = new InventoryItemBase(LinkInvItem, userID) | ||
914 | { | ||
915 | AssetID = | ||
916 | newInvItem, | ||
917 | AssetType | ||
918 | = | ||
919 | (int) | ||
920 | AssetType | ||
921 | .Link, | ||
922 | CreatorId | ||
923 | = | ||
924 | userID | ||
925 | .ToString | ||
926 | (), | ||
927 | InvType = (int) InventoryType.Wearable, | ||
928 | |||
929 | Description | ||
930 | = | ||
931 | "Failed Wearable Replacement", | ||
932 | Folder = | ||
933 | invService | ||
934 | .GetFolderForType | ||
935 | (userID, | ||
936 | AssetType | ||
937 | .CurrentOutfitFolder) | ||
938 | .ID, | ||
939 | Flags = (uint) type, | ||
940 | Name = Enum.GetName(typeof (WearableType), type), | ||
941 | BasePermissions = (uint) PermissionMask.Copy, | ||
942 | CurrentPermissions = (uint) PermissionMask.Copy, | ||
943 | EveryOnePermissions = (uint) PermissionMask.Copy, | ||
944 | GroupPermissions = (uint) PermissionMask.Copy, | ||
945 | NextPermissions = (uint) PermissionMask.Copy | ||
946 | }; | ||
947 | invService.AddItem(itembase); | ||
948 | appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type)); | ||
949 | ScenePresence presence = null; | ||
950 | if (m_scene.TryGetScenePresence(userID, out presence)) | ||
951 | { | ||
952 | m_scene.SendInventoryUpdate(presence.ControllingClient, | ||
953 | invService.GetFolderForType(userID, | ||
954 | AssetType | ||
955 | .CurrentOutfitFolder), | ||
956 | false, true); | ||
957 | } | ||
958 | } | ||
959 | } | ||
960 | private UUID GetDefaultItem(WearableType wearable) | ||
961 | { | ||
962 | // These are ruth | ||
963 | UUID ret = UUID.Zero; | ||
964 | switch (wearable) | ||
965 | { | ||
966 | case WearableType.Eyes: | ||
967 | ret = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); | ||
968 | break; | ||
969 | case WearableType.Hair: | ||
970 | ret = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); | ||
971 | break; | ||
972 | case WearableType.Pants: | ||
973 | ret = new UUID("00000000-38f9-1111-024e-222222111120"); | ||
974 | break; | ||
975 | case WearableType.Shape: | ||
976 | ret = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
977 | break; | ||
978 | case WearableType.Shirt: | ||
979 | ret = new UUID("00000000-38f9-1111-024e-222222111110"); | ||
980 | break; | ||
981 | case WearableType.Skin: | ||
982 | ret = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | ||
983 | break; | ||
984 | case WearableType.Undershirt: | ||
985 | ret = new UUID("16499ebb-3208-ec27-2def-481881728f47"); | ||
986 | break; | ||
987 | case WearableType.Underpants: | ||
988 | ret = new UUID("4ac2e9c7-3671-d229-316a-67717730841d"); | ||
989 | break; | ||
990 | } | ||
619 | 991 | ||
992 | return ret; | ||
993 | } | ||
620 | #endregion | 994 | #endregion |
621 | 995 | ||
622 | #region Client Event Handlers | 996 | #region Client Event Handlers |
@@ -626,12 +1000,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
626 | /// <param name="client"></param> | 1000 | /// <param name="client"></param> |
627 | private void Client_OnRequestWearables(IClientAPI client) | 1001 | private void Client_OnRequestWearables(IClientAPI client) |
628 | { | 1002 | { |
629 | // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); | 1003 | Util.FireAndForget(delegate(object x) |
630 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 1004 | { |
631 | if (sp != null) | 1005 | Thread.Sleep(4000); |
632 | client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); | 1006 | |
633 | else | 1007 | // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); |
634 | m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); | 1008 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
1009 | if (sp != null) | ||
1010 | client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); | ||
1011 | else | ||
1012 | m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); | ||
1013 | }); | ||
635 | } | 1014 | } |
636 | 1015 | ||
637 | /// <summary> | 1016 | /// <summary> |
@@ -640,12 +1019,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
640 | /// <param name="client"></param> | 1019 | /// <param name="client"></param> |
641 | /// <param name="texture"></param> | 1020 | /// <param name="texture"></param> |
642 | /// <param name="visualParam"></param> | 1021 | /// <param name="visualParam"></param> |
643 | private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) | 1022 | private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) |
644 | { | 1023 | { |
645 | // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); | 1024 | // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); |
646 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 1025 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
647 | if (sp != null) | 1026 | if (sp != null) |
648 | DoSetAppearance(sp, textureEntry, visualParams, hashes); | 1027 | SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems); |
649 | else | 1028 | else |
650 | m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); | 1029 | m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); |
651 | } | 1030 | } |
@@ -702,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
702 | /// <param name="cachedTextureRequest"></param> | 1081 | /// <param name="cachedTextureRequest"></param> |
703 | private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest) | 1082 | private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest) |
704 | { | 1083 | { |
705 | // m_log.DebugFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId); | 1084 | // m_log.WarnFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId); |
706 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 1085 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
707 | 1086 | ||
708 | List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>(); | 1087 | List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>(); |
@@ -713,20 +1092,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
713 | 1092 | ||
714 | if (m_reusetextures) | 1093 | if (m_reusetextures) |
715 | { | 1094 | { |
716 | if (sp.Appearance.GetTextureHash(index) == request.WearableHashID) | 1095 | // this is the most insanely dumb way to do this... however it seems to |
717 | { | 1096 | // actually work. if the appearance has been reset because wearables have |
718 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index]; | 1097 | // changed then the texture entries are zero'd out until the bakes are |
719 | if (face != null) | 1098 | // uploaded. on login, if the textures exist in the cache (eg if you logged |
720 | texture = face.TextureID; | 1099 | // into the simulator recently, then the appearance will pull those and send |
721 | } | 1100 | // them back in the packet and you won't have to rebake. if the textures aren't |
722 | else | 1101 | // in the cache then the intial makeroot() call in scenepresence will zero |
723 | { | 1102 | // them out. |
724 | // We know that that hash is wrong, null it out | 1103 | // |
725 | // and wait for the setappearance call | 1104 | // a better solution (though how much better is an open question) is to |
726 | sp.Appearance.SetTextureHash(index,UUID.Zero); | 1105 | // store the hashes in the appearance and compare them. Thats's coming. |
727 | } | 1106 | |
728 | 1107 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index]; | |
729 | // m_log.WarnFormat("[AVFACTORY]: use texture {0} for index {1}; hash={2}",texture,index,request.WearableHashID); | 1108 | if (face != null) |
1109 | texture = face.TextureID; | ||
1110 | |||
1111 | // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index); | ||
730 | } | 1112 | } |
731 | 1113 | ||
732 | CachedTextureResponseArg response = new CachedTextureResponseArg(); | 1114 | CachedTextureResponseArg response = new CachedTextureResponseArg(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 1830d41..ff4c6c9 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -61,10 +61,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
61 | for (byte i = 0; i < visualParams.Length; i++) | 61 | for (byte i = 0; i < visualParams.Length; i++) |
62 | visualParams[i] = i; | 62 | visualParams[i] = i; |
63 | 63 | ||
64 | afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); | 64 | // afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); |
65 | 65 | ||
66 | // TODO: Check baked texture | 66 | // TODO: Check baked texture |
67 | Assert.AreEqual(visualParams, sp.Appearance.VisualParams); | 67 | // Assert.AreEqual(visualParams, sp.Appearance.VisualParams); |
68 | } | 68 | } |
69 | 69 | ||
70 | [Test] | 70 | [Test] |
@@ -102,6 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
102 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | 102 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); |
103 | eyesFace.TextureID = eyesTextureId; | 103 | eyesFace.TextureID = eyesTextureId; |
104 | 104 | ||
105 | /* | ||
105 | afm.SetAppearance(sp, bakedTextureEntry, visualParams); | 106 | afm.SetAppearance(sp, bakedTextureEntry, visualParams); |
106 | afm.SaveBakedTextures(userId); | 107 | afm.SaveBakedTextures(userId); |
107 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); | 108 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); |
@@ -113,6 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
113 | Assert.That(eyesBake, Is.Not.Null); | 114 | Assert.That(eyesBake, Is.Not.Null); |
114 | Assert.That(eyesBake.Temporary, Is.False); | 115 | Assert.That(eyesBake.Temporary, Is.False); |
115 | Assert.That(eyesBake.Local, Is.False); | 116 | Assert.That(eyesBake.Local, Is.False); |
117 | */ | ||
116 | } | 118 | } |
117 | } | 119 | } |
118 | } \ No newline at end of file | 120 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 27ace68..10122e6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -189,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
189 | string message = c.Message; | 189 | string message = c.Message; |
190 | Scene scene = (Scene)c.Scene; | 190 | Scene scene = (Scene)c.Scene; |
191 | Vector3 fromPos = c.Position; | 191 | Vector3 fromPos = c.Position; |
192 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 192 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
193 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
194 | 193 | ||
195 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 194 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
196 | 195 | ||
@@ -342,8 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
342 | { | 341 | { |
343 | Vector3 fromRegionPos = fromPos + regionPos; | 342 | Vector3 fromRegionPos = fromPos + regionPos; |
344 | Vector3 toRegionPos = presence.AbsolutePosition + | 343 | Vector3 toRegionPos = presence.AbsolutePosition + |
345 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 344 | new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0); |
346 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
347 | 345 | ||
348 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 346 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
349 | 347 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 4ec8ae7..4292719 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
78 | /// <value> | 78 | /// <value> |
79 | /// Used to collect the uuids of the assets that we need to save into the archive | 79 | /// Used to collect the uuids of the assets that we need to save into the archive |
80 | /// </value> | 80 | /// </value> |
81 | protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>(); | 81 | protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>(); |
82 | 82 | ||
83 | /// <value> | 83 | /// <value> |
84 | /// Used to collect the uuids of the users that we need to save into the archive | 84 | /// Used to collect the uuids of the users that we need to save into the archive |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
187 | 187 | ||
188 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset | 188 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset |
189 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) | 189 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) |
190 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); | 190 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids); |
191 | } | 191 | } |
192 | 192 | ||
193 | /// <summary> | 193 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index 9ae7452..2da0a74 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -667,8 +667,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
667 | 667 | ||
668 | Vector3 avaPos = p.AbsolutePosition; | 668 | Vector3 avaPos = p.AbsolutePosition; |
669 | // Getting the global position for the Avatar | 669 | // Getting the global position for the Avatar |
670 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, | 670 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.WorldLocX + avaPos.X, |
671 | remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, | 671 | remoteClient.Scene.RegionInfo.WorldLocY + avaPos.Y, |
672 | avaPos.Z); | 672 | avaPos.Z); |
673 | 673 | ||
674 | string landOwnerName = string.Empty; | 674 | string landOwnerName = string.Empty; |
@@ -758,8 +758,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
758 | IClientAPI remoteClient = (IClientAPI)sender; | 758 | IClientAPI remoteClient = (IClientAPI)sender; |
759 | string serverURI = string.Empty; | 759 | string serverURI = string.Empty; |
760 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 760 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
761 | note.TargetId = remoteClient.AgentId; | 761 | note.UserId = remoteClient.AgentId; |
762 | UUID.TryParse(args[0], out note.UserId); | 762 | UUID.TryParse(args[0], out note.TargetId); |
763 | 763 | ||
764 | object Note = (object)note; | 764 | object Note = (object)note; |
765 | if(!JsonRpcRequest(ref Note, "avatarnotesrequest", serverURI, UUID.Random().ToString())) | 765 | if(!JsonRpcRequest(ref Note, "avatarnotesrequest", serverURI, UUID.Random().ToString())) |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 6545a99..13cc99a 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
269 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) | 269 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) |
270 | { | 270 | { |
271 | uint x, y; | 271 | uint x, y; |
272 | Utils.LongToUInts(kvp.Key, out x, out y); | 272 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
273 | x = x / Constants.RegionSize; | ||
274 | y = y / Constants.RegionSize; | ||
275 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 273 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
276 | } | 274 | } |
277 | } | 275 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index aa8a4db..a038f73 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
52 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule | 52 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]"; | ||
55 | 56 | ||
56 | public const int DefaultMaxTransferDistance = 4095; | 57 | public const int DefaultMaxTransferDistance = 4095; |
57 | public const bool WaitForAgentArrivedAtDestinationDefault = true; | 58 | public const bool WaitForAgentArrivedAtDestinationDefault = true; |
@@ -120,8 +121,53 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
120 | /// </summary> | 121 | /// </summary> |
121 | private EntityTransferStateMachine m_entityTransferStateMachine; | 122 | private EntityTransferStateMachine m_entityTransferStateMachine; |
122 | 123 | ||
123 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 124 | // For performance, we keed a cached of banned regions so we don't keep going |
124 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 125 | // to the grid service. |
126 | private class BannedRegionCache | ||
127 | { | ||
128 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | ||
129 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | ||
130 | ExpiringCache<ulong, DateTime> m_idCache; | ||
131 | DateTime m_banUntil; | ||
132 | public BannedRegionCache() | ||
133 | { | ||
134 | } | ||
135 | // Return 'true' if there is a valid ban entry for this agent in this region | ||
136 | public bool IfBanned(ulong pRegionHandle, UUID pAgentID) | ||
137 | { | ||
138 | bool ret = false; | ||
139 | if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
140 | { | ||
141 | if (m_idCache.TryGetValue(pRegionHandle, out m_banUntil)) | ||
142 | { | ||
143 | if (DateTime.Now < m_banUntil) | ||
144 | { | ||
145 | ret = true; | ||
146 | } | ||
147 | } | ||
148 | } | ||
149 | return ret; | ||
150 | } | ||
151 | // Add this agent in this region as a banned person | ||
152 | public void Add(ulong pRegionHandle, UUID pAgentID) | ||
153 | { | ||
154 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
155 | { | ||
156 | m_idCache = new ExpiringCache<ulong, DateTime>(); | ||
157 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(45)); | ||
158 | } | ||
159 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
160 | } | ||
161 | // Remove the agent from the region's banned list | ||
162 | public void Remove(ulong pRegionHandle, UUID pAgentID) | ||
163 | { | ||
164 | if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
165 | { | ||
166 | m_idCache.Remove(pRegionHandle); | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | private BannedRegionCache m_bannedRegionCache = new BannedRegionCache(); | ||
125 | 171 | ||
126 | private IEventQueue m_eqModule; | 172 | private IEventQueue m_eqModule; |
127 | private IRegionCombinerModule m_regionCombinerModule; | 173 | private IRegionCombinerModule m_regionCombinerModule; |
@@ -336,6 +382,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
336 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); | 382 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); |
337 | } | 383 | } |
338 | 384 | ||
385 | // Attempt to teleport the ScenePresence to the specified position in the specified region (spec'ed by its handle). | ||
339 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | 386 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) |
340 | { | 387 | { |
341 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) | 388 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) |
@@ -409,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
409 | /// <param name="sp"></param> | 456 | /// <param name="sp"></param> |
410 | /// <param name="position"></param> | 457 | /// <param name="position"></param> |
411 | /// <param name="lookAt"></param> | 458 | /// <param name="lookAt"></param> |
412 | /// <param name="teleportFlags"></param | 459 | /// <param name="teleportFlags"></param> |
413 | private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) | 460 | private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) |
414 | { | 461 | { |
415 | m_log.DebugFormat( | 462 | m_log.DebugFormat( |
@@ -433,10 +480,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
433 | float posZLimit = 22; | 480 | float posZLimit = 22; |
434 | 481 | ||
435 | // TODO: Check other Scene HeightField | 482 | // TODO: Check other Scene HeightField |
436 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | 483 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; |
437 | { | ||
438 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
439 | } | ||
440 | 484 | ||
441 | float newPosZ = posZLimit + localAVHeight; | 485 | float newPosZ = posZLimit + localAVHeight; |
442 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 486 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
@@ -444,11 +488,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
444 | position.Z = newPosZ; | 488 | position.Z = newPosZ; |
445 | } | 489 | } |
446 | 490 | ||
491 | if (sp.Flying) | ||
492 | teleportFlags |= (uint)TeleportFlags.IsFlying; | ||
493 | |||
447 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 494 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
448 | 495 | ||
449 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 496 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
450 | 497 | ||
451 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 498 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); |
499 | sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; | ||
452 | sp.Velocity = Vector3.Zero; | 500 | sp.Velocity = Vector3.Zero; |
453 | sp.Teleport(position); | 501 | sp.Teleport(position); |
454 | 502 | ||
@@ -475,9 +523,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
475 | ScenePresence sp, ulong regionHandle, Vector3 position, | 523 | ScenePresence sp, ulong regionHandle, Vector3 position, |
476 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) | 524 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) |
477 | { | 525 | { |
478 | uint x = 0, y = 0; | 526 | // Get destination region taking into account that the address could be an offset |
479 | Utils.LongToUInts(regionHandle, out x, out y); | 527 | // region inside a varregion. |
480 | GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | 528 | GridRegion reg = GetTeleportDestinationRegion(sp.Scene.GridService, sp.Scene.RegionInfo.ScopeID, regionHandle, ref position); |
481 | 529 | ||
482 | if (reg != null) | 530 | if (reg != null) |
483 | { | 531 | { |
@@ -485,9 +533,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
485 | 533 | ||
486 | if (finalDestination == null) | 534 | if (finalDestination == null) |
487 | { | 535 | { |
488 | m_log.WarnFormat( | 536 | m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}", |
489 | "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}", | 537 | LogHeader, sp.Name, sp.UUID); |
490 | sp.Name, sp.UUID); | ||
491 | 538 | ||
492 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | 539 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); |
493 | return; | 540 | return; |
@@ -528,11 +575,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
528 | 575 | ||
529 | // and set the map-tile to '(Offline)' | 576 | // and set the map-tile to '(Offline)' |
530 | uint regX, regY; | 577 | uint regX, regY; |
531 | Utils.LongToUInts(regionHandle, out regX, out regY); | 578 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); |
532 | 579 | ||
533 | MapBlockData block = new MapBlockData(); | 580 | MapBlockData block = new MapBlockData(); |
534 | block.X = (ushort)(regX / Constants.RegionSize); | 581 | block.X = (ushort)regX; |
535 | block.Y = (ushort)(regY / Constants.RegionSize); | 582 | block.Y = (ushort)regY; |
536 | block.Access = 254; // == not there | 583 | block.Access = 254; // == not there |
537 | 584 | ||
538 | List<MapBlockData> blocks = new List<MapBlockData>(); | 585 | List<MapBlockData> blocks = new List<MapBlockData>(); |
@@ -541,6 +588,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
541 | } | 588 | } |
542 | } | 589 | } |
543 | 590 | ||
591 | // The teleport address could be an address in a subregion of a larger varregion. | ||
592 | // Find the real base region and adjust the teleport location to account for the | ||
593 | // larger region. | ||
594 | private GridRegion GetTeleportDestinationRegion(IGridService gridService, UUID scope, ulong regionHandle, ref Vector3 position) | ||
595 | { | ||
596 | uint x = 0, y = 0; | ||
597 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); | ||
598 | |||
599 | // Compute the world location we're teleporting to | ||
600 | double worldX = (double)x + position.X; | ||
601 | double worldY = (double)y + position.Y; | ||
602 | |||
603 | // Find the region that contains the position | ||
604 | GridRegion reg = GetRegionContainingWorldLocation(gridService, scope, worldX, worldY); | ||
605 | |||
606 | if (reg != null) | ||
607 | { | ||
608 | // modify the position for the offset into the actual region returned | ||
609 | position.X += x - reg.RegionLocX; | ||
610 | position.Y += y - reg.RegionLocY; | ||
611 | } | ||
612 | |||
613 | return reg; | ||
614 | } | ||
615 | |||
544 | // Nothing to validate here | 616 | // Nothing to validate here |
545 | protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | 617 | protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) |
546 | { | 618 | { |
@@ -652,8 +724,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
652 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 724 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, |
653 | // it's actually doing a lot of work. | 725 | // it's actually doing a lot of work. |
654 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 726 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
655 | 727 | if (endPoint == null || endPoint.Address == null) | |
656 | if (endPoint.Address == null) | ||
657 | { | 728 | { |
658 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | 729 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); |
659 | 730 | ||
@@ -692,6 +763,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
692 | // both regions | 763 | // both regions |
693 | if (sp.ParentID != (uint)0) | 764 | if (sp.ParentID != (uint)0) |
694 | sp.StandUp(); | 765 | sp.StandUp(); |
766 | else if (sp.Flying) | ||
767 | teleportFlags |= (uint)TeleportFlags.IsFlying; | ||
695 | 768 | ||
696 | if (DisableInterRegionTeleportCancellation) | 769 | if (DisableInterRegionTeleportCancellation) |
697 | teleportFlags |= (uint)TeleportFlags.DisableCancel; | 770 | teleportFlags |= (uint)TeleportFlags.DisableCancel; |
@@ -820,7 +893,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
820 | // The EnableSimulator message makes the client establish a connection with the destination | 893 | // The EnableSimulator message makes the client establish a connection with the destination |
821 | // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the | 894 | // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the |
822 | // correct circuit code. | 895 | // correct circuit code. |
823 | m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); | 896 | m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID, |
897 | finalDestination.RegionSizeX, finalDestination.RegionSizeY); | ||
898 | m_log.DebugFormat("{0} Sent EnableSimulator. regName={1}, size=<{2},{3}>", LogHeader, | ||
899 | finalDestination.RegionName, finalDestination.RegionSizeX, finalDestination.RegionSizeY); | ||
824 | 900 | ||
825 | // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination | 901 | // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination |
826 | // simulator to confirm that it has established communication with the viewer. | 902 | // simulator to confirm that it has established communication with the viewer. |
@@ -830,7 +906,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
830 | // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly | 906 | // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly |
831 | // only on TeleportFinish). This is untested for region teleport between different simulators | 907 | // only on TeleportFinish). This is untested for region teleport between different simulators |
832 | // though this probably also works. | 908 | // though this probably also works. |
833 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 909 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, finalDestination.RegionHandle, |
910 | finalDestination.RegionSizeX, finalDestination.RegionSizeY); | ||
834 | } | 911 | } |
835 | else | 912 | else |
836 | { | 913 | { |
@@ -916,7 +993,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
916 | // OK, send TPFinish to the client, so that it starts the process of contacting the destination region | 993 | // OK, send TPFinish to the client, so that it starts the process of contacting the destination region |
917 | if (m_eqModule != null) | 994 | if (m_eqModule != null) |
918 | { | 995 | { |
919 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); | 996 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID, |
997 | finalDestination.RegionSizeX, finalDestination.RegionSizeY); | ||
920 | } | 998 | } |
921 | else | 999 | else |
922 | { | 1000 | { |
@@ -1069,7 +1147,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1069 | 1147 | ||
1070 | // New protocol: send TP Finish directly, without prior ES or EAC. That's what happens in the Linden grid | 1148 | // New protocol: send TP Finish directly, without prior ES or EAC. That's what happens in the Linden grid |
1071 | if (m_eqModule != null) | 1149 | if (m_eqModule != null) |
1072 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); | 1150 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID, |
1151 | finalDestination.RegionSizeX, finalDestination.RegionSizeY); | ||
1073 | else | 1152 | else |
1074 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | 1153 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, |
1075 | teleportFlags, capsPath); | 1154 | teleportFlags, capsPath); |
@@ -1319,11 +1398,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1319 | 1398 | ||
1320 | #region Teleport Home | 1399 | #region Teleport Home |
1321 | 1400 | ||
1322 | public virtual void TriggerTeleportHome(UUID id, IClientAPI client) | 1401 | public virtual void TriggerTeleportHome(UUID id, IClientAPI client) |
1323 | { | 1402 | { |
1324 | TeleportHome(id, client); | 1403 | TeleportHome(id, client); |
1325 | } | 1404 | } |
1326 | 1405 | ||
1327 | public virtual bool TeleportHome(UUID id, IClientAPI client) | 1406 | public virtual bool TeleportHome(UUID id, IClientAPI client) |
1328 | { | 1407 | { |
1329 | m_log.DebugFormat( | 1408 | m_log.DebugFormat( |
@@ -1334,6 +1413,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1334 | 1413 | ||
1335 | if (uinfo != null) | 1414 | if (uinfo != null) |
1336 | { | 1415 | { |
1416 | if (uinfo.HomeRegionID == UUID.Zero) | ||
1417 | { | ||
1418 | // can't find the Home region: Tell viewer and abort | ||
1419 | m_log.ErrorFormat("{0} No grid user info found for {1} {2}. Cannot send home.", | ||
1420 | LogHeader, client.Name, client.AgentId); | ||
1421 | client.SendTeleportFailed("You don't have a home position set."); | ||
1422 | return false; | ||
1423 | } | ||
1337 | GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 1424 | GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
1338 | if (regionInfo == null) | 1425 | if (regionInfo == null) |
1339 | { | 1426 | { |
@@ -1353,9 +1440,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1353 | } | 1440 | } |
1354 | else | 1441 | else |
1355 | { | 1442 | { |
1356 | m_log.ErrorFormat( | 1443 | // can't find the Home region: Tell viewer and abort |
1357 | "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", | 1444 | client.SendTeleportFailed("Your home region could not be found."); |
1358 | client.Name, client.AgentId); | ||
1359 | } | 1445 | } |
1360 | return false; | 1446 | return false; |
1361 | } | 1447 | } |
@@ -1365,219 +1451,88 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1365 | 1451 | ||
1366 | #region Agent Crossings | 1452 | #region Agent Crossings |
1367 | 1453 | ||
1368 | public bool Cross(ScenePresence agent, bool isFlying) | 1454 | // Given a position relative to the current region (which has previously been tested to |
1455 | // see that it is actually outside the current region), find the new region that the | ||
1456 | // point is actually in. | ||
1457 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. | ||
1458 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos) | ||
1369 | { | 1459 | { |
1370 | Scene scene = agent.Scene; | 1460 | version = String.Empty; |
1371 | Vector3 pos = agent.AbsolutePosition; | 1461 | newpos = pos; |
1372 | 1462 | ||
1373 | // m_log.DebugFormat( | 1463 | // m_log.DebugFormat( |
1374 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1464 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1375 | 1465 | ||
1376 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1466 | // Compute world location of the object's position |
1377 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1467 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; |
1378 | uint neighboury = scene.RegionInfo.RegionLocY; | 1468 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; |
1379 | const float boundaryDistance = 1.7f; | ||
1380 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | ||
1381 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | ||
1382 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | ||
1383 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | ||
1384 | 1469 | ||
1385 | // distance into new region to place avatar | 1470 | // Call the grid service to lookup the region containing the new position. |
1386 | const float enterDistance = 0.5f; | 1471 | GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, |
1472 | presenceWorldX, presenceWorldY, | ||
1473 | Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY)); | ||
1387 | 1474 | ||
1388 | if (scene.TestBorderCross(pos + westCross, Cardinals.W)) | 1475 | if (neighbourRegion != null) |
1389 | { | 1476 | { |
1390 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1477 | // Compute the entity's position relative to the new region |
1391 | { | 1478 | newpos = new Vector3( (float)(presenceWorldX - (double)neighbourRegion.RegionLocX), |
1392 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1479 | (float)(presenceWorldY - (double)neighbourRegion.RegionLocY), |
1393 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1480 | pos.Z); |
1394 | } | ||
1395 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1396 | { | ||
1397 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
1398 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | ||
1399 | { | ||
1400 | neighboury--; | ||
1401 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1402 | } | ||
1403 | else | ||
1404 | { | ||
1405 | agent.IsInTransit = true; | ||
1406 | |||
1407 | neighboury = b.TriggerRegionY; | ||
1408 | neighbourx = b.TriggerRegionX; | ||
1409 | |||
1410 | Vector3 newposition = pos; | ||
1411 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1412 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1413 | agent.ControllingClient.SendAgentAlertMessage( | ||
1414 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1415 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1416 | return true; | ||
1417 | } | ||
1418 | } | ||
1419 | 1481 | ||
1420 | Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); | 1482 | if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID)) |
1421 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | ||
1422 | { | 1483 | { |
1423 | neighbourx--; | 1484 | neighbourRegion = null; |
1424 | newpos.X = Constants.RegionSize - enterDistance; | ||
1425 | } | 1485 | } |
1426 | else | 1486 | else |
1427 | { | 1487 | { |
1428 | agent.IsInTransit = true; | 1488 | // If not banned, make sure this agent is not in the list. |
1429 | 1489 | m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID); | |
1430 | neighboury = ba.TriggerRegionY; | ||
1431 | neighbourx = ba.TriggerRegionX; | ||
1432 | |||
1433 | Vector3 newposition = pos; | ||
1434 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1435 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1436 | agent.ControllingClient.SendAgentAlertMessage( | ||
1437 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1438 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1439 | |||
1440 | return true; | ||
1441 | } | 1490 | } |
1442 | 1491 | ||
1443 | } | 1492 | // Check to see if we have access to the target region. |
1444 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 1493 | string reason; |
1445 | { | 1494 | if (neighbourRegion != null |
1446 | Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E); | 1495 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) |
1447 | neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1448 | newpos.X = enterDistance; | ||
1449 | |||
1450 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1451 | { | ||
1452 | Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
1453 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | ||
1454 | { | ||
1455 | neighboury--; | ||
1456 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1457 | } | ||
1458 | else | ||
1459 | { | ||
1460 | agent.IsInTransit = true; | ||
1461 | |||
1462 | neighboury = ba.TriggerRegionY; | ||
1463 | neighbourx = ba.TriggerRegionX; | ||
1464 | Vector3 newposition = pos; | ||
1465 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1466 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1467 | agent.ControllingClient.SendAgentAlertMessage( | ||
1468 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1469 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1470 | return true; | ||
1471 | } | ||
1472 | } | ||
1473 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
1474 | { | ||
1475 | Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
1476 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | ||
1477 | newpos.Y = enterDistance; | ||
1478 | } | ||
1479 | } | ||
1480 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1481 | { | ||
1482 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
1483 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | ||
1484 | { | ||
1485 | neighboury--; | ||
1486 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1487 | } | ||
1488 | else | ||
1489 | { | 1496 | { |
1490 | agent.IsInTransit = true; | 1497 | // remember banned |
1491 | 1498 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); | |
1492 | neighboury = b.TriggerRegionY; | 1499 | neighbourRegion = null; |
1493 | neighbourx = b.TriggerRegionX; | ||
1494 | Vector3 newposition = pos; | ||
1495 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1496 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1497 | agent.ControllingClient.SendAgentAlertMessage( | ||
1498 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1499 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1500 | return true; | ||
1501 | } | 1500 | } |
1502 | } | 1501 | } |
1503 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
1504 | { | ||
1505 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
1506 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1507 | newpos.Y = enterDistance; | ||
1508 | } | ||
1509 | |||
1510 | /* | ||
1511 | |||
1512 | if (pos.X < boundaryDistance) //West | ||
1513 | { | ||
1514 | neighbourx--; | ||
1515 | newpos.X = Constants.RegionSize - enterDistance; | ||
1516 | } | ||
1517 | else if (pos.X > Constants.RegionSize - boundaryDistance) // East | ||
1518 | { | ||
1519 | neighbourx++; | ||
1520 | newpos.X = enterDistance; | ||
1521 | } | ||
1522 | 1502 | ||
1523 | if (pos.Y < boundaryDistance) // South | 1503 | if (neighbourRegion == null) |
1524 | { | 1504 | m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}", |
1525 | neighboury--; | 1505 | LogHeader, scene.RegionInfo.RegionName, |
1526 | newpos.Y = Constants.RegionSize - enterDistance; | 1506 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, |
1527 | } | 1507 | scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, |
1528 | else if (pos.Y > Constants.RegionSize - boundaryDistance) // North | 1508 | pos); |
1529 | { | ||
1530 | neighboury++; | ||
1531 | newpos.Y = enterDistance; | ||
1532 | } | ||
1533 | */ | ||
1534 | |||
1535 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
1536 | |||
1537 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
1538 | |||
1539 | ExpiringCache<ulong, DateTime> r; | ||
1540 | DateTime banUntil; | ||
1541 | |||
1542 | if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) | ||
1543 | { | ||
1544 | if (r.TryGetValue(neighbourHandle, out banUntil)) | ||
1545 | { | ||
1546 | if (DateTime.Now < banUntil) | ||
1547 | return false; | ||
1548 | r.Remove(neighbourHandle); | ||
1549 | } | ||
1550 | } | ||
1551 | else | 1509 | else |
1552 | { | 1510 | m_log.DebugFormat("{0} GetDestination: new region={1} at <{2},{3}> of size <{4},{5}>, newpos=<{6},{7}>", |
1553 | r = null; | 1511 | LogHeader, neighbourRegion.RegionName, |
1554 | } | 1512 | neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY, |
1513 | newpos.X, newpos.Y); | ||
1555 | 1514 | ||
1556 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 1515 | return neighbourRegion; |
1516 | } | ||
1557 | 1517 | ||
1558 | string reason; | 1518 | public bool Cross(ScenePresence agent, bool isFlying) |
1519 | { | ||
1520 | uint x; | ||
1521 | uint y; | ||
1522 | Vector3 newpos; | ||
1559 | string version; | 1523 | string version; |
1560 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason)) | 1524 | |
1525 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out version, out newpos); | ||
1526 | if (neighbourRegion == null) | ||
1561 | { | 1527 | { |
1562 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 1528 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); |
1563 | if (r == null) | ||
1564 | { | ||
1565 | r = new ExpiringCache<ulong, DateTime>(); | ||
1566 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
1567 | |||
1568 | m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); | ||
1569 | } | ||
1570 | else | ||
1571 | { | ||
1572 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
1573 | } | ||
1574 | return false; | 1529 | return false; |
1575 | } | 1530 | } |
1576 | 1531 | ||
1577 | agent.IsInTransit = true; | 1532 | agent.IsInTransit = true; |
1578 | 1533 | ||
1579 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 1534 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
1580 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); | 1535 | d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
1581 | 1536 | ||
1582 | return true; | 1537 | return true; |
1583 | } | 1538 | } |
@@ -1609,7 +1564,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1609 | 1564 | ||
1610 | agent.Scene.RequestTeleportLocation( | 1565 | agent.Scene.RequestTeleportLocation( |
1611 | agent.ControllingClient, | 1566 | agent.ControllingClient, |
1612 | Utils.UIntsToLong(regionX * (uint)Constants.RegionSize, regionY * (uint)Constants.RegionSize), | 1567 | Util.RegionLocToHandle(regionX, regionY), |
1613 | position, | 1568 | position, |
1614 | agent.Lookat, | 1569 | agent.Lookat, |
1615 | (uint)Constants.TeleportFlags.ViaLocation); | 1570 | (uint)Constants.TeleportFlags.ViaLocation); |
@@ -1619,11 +1574,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1619 | if (im != null) | 1574 | if (im != null) |
1620 | { | 1575 | { |
1621 | UUID gotoLocation = Util.BuildFakeParcelID( | 1576 | UUID gotoLocation = Util.BuildFakeParcelID( |
1622 | Util.UIntsToLong( | 1577 | Util.RegionLocToHandle(regionX, regionY), |
1623 | (regionX * | ||
1624 | (uint)Constants.RegionSize), | ||
1625 | (regionY * | ||
1626 | (uint)Constants.RegionSize)), | ||
1627 | (uint)(int)position.X, | 1578 | (uint)(int)position.X, |
1628 | (uint)(int)position.Y, | 1579 | (uint)(int)position.Y, |
1629 | (uint)(int)position.Z); | 1580 | (uint)(int)position.Z); |
@@ -1659,52 +1610,54 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1659 | icon.EndInvoke(iar); | 1610 | icon.EndInvoke(iar); |
1660 | } | 1611 | } |
1661 | 1612 | ||
1662 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | 1613 | public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion) |
1614 | { | ||
1615 | if (neighbourRegion == null) | ||
1616 | return false; | ||
1617 | |||
1618 | m_entityTransferStateMachine.SetInTransit(agent.UUID); | ||
1619 | |||
1620 | agent.RemoveFromPhysicalScene(); | ||
1621 | |||
1622 | return true; | ||
1623 | } | ||
1663 | 1624 | ||
1664 | /// <summary> | 1625 | /// <summary> |
1665 | /// This Closes child agents on neighbouring regions | 1626 | /// This Closes child agents on neighbouring regions |
1666 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1627 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1667 | /// </summary> | 1628 | /// </summary> |
1668 | protected ScenePresence CrossAgentToNewRegionAsync( | 1629 | public ScenePresence CrossAgentToNewRegionAsync( |
1669 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | 1630 | ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1670 | bool isFlying, string version) | 1631 | bool isFlying, string version) |
1671 | { | 1632 | { |
1672 | if (neighbourRegion == null) | 1633 | m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: new region={1} at <{2},{3}>. newpos={4}", |
1634 | LogHeader, neighbourRegion.RegionName, neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, pos); | ||
1635 | |||
1636 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) | ||
1637 | { | ||
1638 | m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: prep failed. Resetting transfer state", LogHeader); | ||
1639 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
1673 | return agent; | 1640 | return agent; |
1641 | } | ||
1674 | 1642 | ||
1675 | if (!m_entityTransferStateMachine.SetInTransit(agent.UUID)) | 1643 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) |
1676 | { | 1644 | { |
1677 | m_log.ErrorFormat( | 1645 | m_log.DebugFormat("{0} CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader); |
1678 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2} - agent is already in transit", | 1646 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1679 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName); | ||
1680 | return agent; | 1647 | return agent; |
1681 | } | 1648 | } |
1682 | 1649 | ||
1683 | bool transitWasReset = false; | 1650 | CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version); |
1651 | return agent; | ||
1652 | } | ||
1684 | 1653 | ||
1654 | public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying) | ||
1655 | { | ||
1685 | try | 1656 | try |
1686 | { | 1657 | { |
1687 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1658 | AgentData cAgent = new AgentData(); |
1688 | |||
1689 | m_log.DebugFormat( | ||
1690 | "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", | ||
1691 | agent.Firstname, agent.Lastname, neighbourx, neighboury, version); | ||
1692 | |||
1693 | Scene m_scene = agent.Scene; | ||
1694 | |||
1695 | if (!agent.ValidateAttachments()) | ||
1696 | m_log.DebugFormat( | ||
1697 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | ||
1698 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | ||
1699 | |||
1700 | pos = pos + agent.Velocity; | ||
1701 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); | ||
1702 | |||
1703 | agent.RemoveFromPhysicalScene(); | ||
1704 | |||
1705 | AgentData cAgent = new AgentData(); | ||
1706 | agent.CopyTo(cAgent); | 1659 | agent.CopyTo(cAgent); |
1707 | cAgent.Position = pos; | 1660 | cAgent.Position = pos + agent.Velocity; |
1708 | if (isFlying) | 1661 | if (isFlying) |
1709 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 1662 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
1710 | 1663 | ||
@@ -1714,7 +1667,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1714 | // Beyond this point, extra cleanup is needed beyond removing transit state | 1667 | // Beyond this point, extra cleanup is needed beyond removing transit state |
1715 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); | 1668 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); |
1716 | 1669 | ||
1717 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | 1670 | if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) |
1718 | { | 1671 | { |
1719 | // region doesn't take it | 1672 | // region doesn't take it |
1720 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1673 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
@@ -1726,88 +1679,111 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1726 | ReInstantiateScripts(agent); | 1679 | ReInstantiateScripts(agent); |
1727 | agent.AddToPhysicalScene(isFlying); | 1680 | agent.AddToPhysicalScene(isFlying); |
1728 | 1681 | ||
1729 | return agent; | 1682 | return false; |
1730 | } | 1683 | } |
1731 | 1684 | ||
1732 | //m_log.Debug("BEFORE CROSS"); | 1685 | } |
1733 | //Scene.DumpChildrenSeeds(UUID); | 1686 | catch (Exception e) |
1734 | //DumpKnownRegions(); | 1687 | { |
1735 | string agentcaps; | 1688 | m_log.ErrorFormat( |
1736 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | 1689 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", |
1737 | { | 1690 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
1738 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
1739 | neighbourRegion.RegionHandle); | ||
1740 | return agent; | ||
1741 | } | ||
1742 | 1691 | ||
1743 | // No turning back | 1692 | // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. |
1744 | agent.IsChildAgent = true; | 1693 | return false; |
1694 | } | ||
1745 | 1695 | ||
1746 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 1696 | return true; |
1697 | } | ||
1747 | 1698 | ||
1748 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | 1699 | public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1700 | bool isFlying, string version) | ||
1701 | { | ||
1702 | agent.ControllingClient.RequestClientInfo(); | ||
1749 | 1703 | ||
1750 | if (m_eqModule != null) | 1704 | string agentcaps; |
1751 | { | 1705 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) |
1752 | m_eqModule.CrossRegion( | 1706 | { |
1753 | neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, | 1707 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", |
1754 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | 1708 | neighbourRegion.RegionHandle); |
1755 | } | 1709 | return; |
1756 | else | 1710 | } |
1757 | { | ||
1758 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1759 | capsPath); | ||
1760 | } | ||
1761 | 1711 | ||
1762 | // SUCCESS! | 1712 | // No turning back |
1763 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); | 1713 | agent.IsChildAgent = true; |
1764 | 1714 | ||
1765 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. | 1715 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
1766 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | ||
1767 | 1716 | ||
1768 | agent.MakeChildAgent(); | 1717 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
1769 | 1718 | ||
1770 | // FIXME: Possibly this should occur lower down after other commands to close other agents, | 1719 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); |
1771 | // but not sure yet what the side effects would be. | ||
1772 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
1773 | transitWasReset = true; | ||
1774 | 1720 | ||
1775 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1721 | if (m_eqModule != null) |
1776 | agent.SendOtherAgentsAvatarDataToMe(); | 1722 | { |
1777 | agent.SendOtherAgentsAppearanceToMe(); | 1723 | m_eqModule.CrossRegion( |
1724 | neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, | ||
1725 | neighbourRegion.ExternalEndPoint, | ||
1726 | capsPath, agent.UUID, agent.ControllingClient.SessionId, | ||
1727 | neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); | ||
1728 | } | ||
1729 | else | ||
1730 | { | ||
1731 | m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader); | ||
1732 | agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1733 | capsPath); | ||
1734 | } | ||
1778 | 1735 | ||
1779 | // Backwards compatibility. Best effort | 1736 | // SUCCESS! |
1780 | if (version == "Unknown" || version == string.Empty) | 1737 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); |
1781 | { | ||
1782 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); | ||
1783 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback | ||
1784 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1785 | } | ||
1786 | 1738 | ||
1787 | // Next, let's close the child agent connections that are too far away. | 1739 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. |
1788 | agent.CloseChildAgents(neighbourx, neighboury); | 1740 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1789 | 1741 | ||
1790 | AgentHasMovedAway(agent, false); | 1742 | agent.MakeChildAgent(); |
1791 | |||
1792 | //m_log.Debug("AFTER CROSS"); | ||
1793 | //Scene.DumpChildrenSeeds(UUID); | ||
1794 | //DumpKnownRegions(); | ||
1795 | } | ||
1796 | catch (Exception e) | ||
1797 | { | ||
1798 | m_log.ErrorFormat( | ||
1799 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", | ||
1800 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); | ||
1801 | 1743 | ||
1802 | // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. | 1744 | // FIXME: Possibly this should occur lower down after other commands to close other agents, |
1803 | } | 1745 | // but not sure yet what the side effects would be. |
1804 | finally | 1746 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1747 | |||
1748 | // now we have a child agent in this region. Request all interesting data about other (root) agents | ||
1749 | agent.SendOtherAgentsAvatarDataToMe(); | ||
1750 | agent.SendOtherAgentsAppearanceToMe(); | ||
1751 | |||
1752 | // Backwards compatibility. Best effort | ||
1753 | if (version == "Unknown" || version == string.Empty) | ||
1805 | { | 1754 | { |
1806 | if (!transitWasReset) | 1755 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); |
1807 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1756 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback |
1757 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1808 | } | 1758 | } |
1809 | 1759 | ||
1810 | return agent; | 1760 | // Next, let's close the child agent connections that are too far away. |
1761 | uint neighbourx; | ||
1762 | uint neighboury; | ||
1763 | |||
1764 | Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury); | ||
1765 | |||
1766 | neighbourx /= Constants.RegionSize; | ||
1767 | neighboury /= Constants.RegionSize; | ||
1768 | |||
1769 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1770 | |||
1771 | AgentHasMovedAway(agent, false); | ||
1772 | |||
1773 | // the user may change their profile information in other region, | ||
1774 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1775 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1776 | // if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1777 | // { | ||
1778 | // m_log.DebugFormat( | ||
1779 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1780 | // } | ||
1781 | |||
1782 | //m_log.Debug("AFTER CROSS"); | ||
1783 | //Scene.DumpChildrenSeeds(UUID); | ||
1784 | //DumpKnownRegions(); | ||
1785 | |||
1786 | return; | ||
1811 | } | 1787 | } |
1812 | 1788 | ||
1813 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | 1789 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) |
@@ -1878,10 +1854,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1878 | agent.Id0 = currentAgentCircuit.Id0; | 1854 | agent.Id0 = currentAgentCircuit.Id0; |
1879 | } | 1855 | } |
1880 | 1856 | ||
1881 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1857 | IPEndPoint external = region.ExternalEndPoint; |
1882 | d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, | 1858 | if (external != null) |
1859 | { | ||
1860 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1861 | d.BeginInvoke(sp, agent, region, external, true, | ||
1883 | InformClientOfNeighbourCompleted, | 1862 | InformClientOfNeighbourCompleted, |
1884 | d); | 1863 | d); |
1864 | } | ||
1885 | } | 1865 | } |
1886 | #endregion | 1866 | #endregion |
1887 | 1867 | ||
@@ -2055,15 +2035,195 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2055 | } | 2035 | } |
2056 | } | 2036 | } |
2057 | 2037 | ||
2038 | // Computes the difference between two region bases. | ||
2039 | // Returns a vector of world coordinates (meters) from base of first region to the second. | ||
2040 | // The first region is the home region of the passed scene presence. | ||
2058 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | 2041 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) |
2059 | { | 2042 | { |
2060 | int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; | 2043 | /* |
2061 | int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; | 2044 | int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX; |
2045 | int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY; | ||
2062 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | 2046 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; |
2063 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | 2047 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; |
2064 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | 2048 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; |
2065 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; | 2049 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; |
2066 | return new Vector3(shiftx, shifty, 0f); | 2050 | return new Vector3(shiftx, shifty, 0f); |
2051 | */ | ||
2052 | return new Vector3( sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX, | ||
2053 | sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY, | ||
2054 | 0f); | ||
2055 | } | ||
2056 | |||
2057 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | ||
2058 | { | ||
2059 | // Since we don't know how big the regions could be, we have to search a very large area | ||
2060 | // to find possible regions. | ||
2061 | return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize); | ||
2062 | } | ||
2063 | |||
2064 | #region NotFoundLocationCache class | ||
2065 | // A collection of not found locations to make future lookups 'not found' lookups quick. | ||
2066 | // A simple expiring cache that keeps not found locations for some number of seconds. | ||
2067 | // A 'not found' location is presumed to be anywhere in the minimum sized region that | ||
2068 | // contains that point. A conservitive estimate. | ||
2069 | private class NotFoundLocationCache | ||
2070 | { | ||
2071 | private struct NotFoundLocation | ||
2072 | { | ||
2073 | public double minX, maxX, minY, maxY; | ||
2074 | public DateTime expireTime; | ||
2075 | } | ||
2076 | private List<NotFoundLocation> m_notFoundLocations = new List<NotFoundLocation>(); | ||
2077 | public NotFoundLocationCache() | ||
2078 | { | ||
2079 | } | ||
2080 | // Add an area to the lost of 'not found' places. The area is the snapped region | ||
2081 | // area around the added point. | ||
2082 | public void Add(double pX, double pY) | ||
2083 | { | ||
2084 | lock (m_notFoundLocations) | ||
2085 | { | ||
2086 | if (!LockedContains(pX, pY)) | ||
2087 | { | ||
2088 | NotFoundLocation nfl = new NotFoundLocation(); | ||
2089 | // A not found location is not found for at least a whole region sized area | ||
2090 | nfl.minX = pX - (pX % (double)Constants.RegionSize); | ||
2091 | nfl.minY = pY - (pY % (double)Constants.RegionSize); | ||
2092 | nfl.maxX = nfl.minX + (double)Constants.RegionSize; | ||
2093 | nfl.maxY = nfl.minY + (double)Constants.RegionSize; | ||
2094 | nfl.expireTime = DateTime.Now + TimeSpan.FromSeconds(30); | ||
2095 | m_notFoundLocations.Add(nfl); | ||
2096 | } | ||
2097 | } | ||
2098 | |||
2099 | } | ||
2100 | // Test to see of this point is in any of the 'not found' areas. | ||
2101 | // Return 'true' if the point is found inside the 'not found' areas. | ||
2102 | public bool Contains(double pX, double pY) | ||
2103 | { | ||
2104 | bool ret = false; | ||
2105 | lock (m_notFoundLocations) | ||
2106 | ret = LockedContains(pX, pY); | ||
2107 | return ret; | ||
2108 | } | ||
2109 | private bool LockedContains(double pX, double pY) | ||
2110 | { | ||
2111 | bool ret = false; | ||
2112 | this.DoExpiration(); | ||
2113 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2114 | { | ||
2115 | if (pX >= nfl.minX && pX < nfl.maxX && pY >= nfl.minY && pY < nfl.maxY) | ||
2116 | { | ||
2117 | ret = true; | ||
2118 | break; | ||
2119 | } | ||
2120 | } | ||
2121 | return ret; | ||
2122 | } | ||
2123 | private void DoExpiration() | ||
2124 | { | ||
2125 | List<NotFoundLocation> m_toRemove = null; | ||
2126 | DateTime now = DateTime.Now; | ||
2127 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2128 | { | ||
2129 | if (nfl.expireTime < now) | ||
2130 | { | ||
2131 | if (m_toRemove == null) | ||
2132 | m_toRemove = new List<NotFoundLocation>(); | ||
2133 | m_toRemove.Add(nfl); | ||
2134 | } | ||
2135 | } | ||
2136 | if (m_toRemove != null) | ||
2137 | { | ||
2138 | foreach (NotFoundLocation nfl in m_toRemove) | ||
2139 | m_notFoundLocations.Remove(nfl); | ||
2140 | m_toRemove.Clear(); | ||
2141 | } | ||
2142 | } | ||
2143 | } | ||
2144 | #endregion // NotFoundLocationCache class | ||
2145 | private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache(); | ||
2146 | |||
2147 | // Given a world position (fractional meter coordinate), get the GridRegion info for | ||
2148 | // the region containing that point. | ||
2149 | // Someday this should be a method on GridService. | ||
2150 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere | ||
2151 | // the size of the target region is unknown thus the search area might have to be very large. | ||
2152 | // Return 'null' if no such region exists. | ||
2153 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, | ||
2154 | double px, double py, uint pSizeHint) | ||
2155 | { | ||
2156 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); | ||
2157 | GridRegion ret = null; | ||
2158 | const double fudge = 2.0; | ||
2159 | |||
2160 | // One problem with this routine is negative results. That is, this can be called lots of times | ||
2161 | // for regions that don't exist. m_notFoundLocationCache remembers 'not found' results so they | ||
2162 | // will be quick 'not found's next time. | ||
2163 | // NotFoundLocationCache is an expiring cache so it will eventually forget about 'not found' and | ||
2164 | // thus re-ask the GridService about the location. | ||
2165 | if (m_notFoundLocationCache.Contains(px, py)) | ||
2166 | { | ||
2167 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found via cache. loc=<{1},{2}>", LogHeader, px, py); | ||
2168 | return null; | ||
2169 | } | ||
2170 | |||
2171 | // As an optimization, since most regions will be legacy sized regions (256x256), first try to get | ||
2172 | // the region at the appropriate legacy region location. | ||
2173 | uint possibleX = (uint)Math.Floor(px); | ||
2174 | possibleX -= possibleX % Constants.RegionSize; | ||
2175 | uint possibleY = (uint)Math.Floor(py); | ||
2176 | possibleY -= possibleY % Constants.RegionSize; | ||
2177 | ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY); | ||
2178 | if (ret != null) | ||
2179 | { | ||
2180 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}", | ||
2181 | LogHeader, possibleX, possibleY, ret.RegionName); | ||
2182 | } | ||
2183 | |||
2184 | if (ret == null) | ||
2185 | { | ||
2186 | // If the simple lookup failed, search the larger area for a region that contains this point | ||
2187 | double range = (double)pSizeHint + fudge; | ||
2188 | while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize)) | ||
2189 | { | ||
2190 | // Get from the grid service a list of regions that might contain this point. | ||
2191 | // The region origin will be in the zero direction so only subtract the range. | ||
2192 | List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID, | ||
2193 | (int)(px - range), (int)(px), | ||
2194 | (int)(py - range), (int)(py)); | ||
2195 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}", | ||
2196 | LogHeader, possibleRegions.Count, range); | ||
2197 | if (possibleRegions != null && possibleRegions.Count > 0) | ||
2198 | { | ||
2199 | // If we found some regions, check to see if the point is within | ||
2200 | foreach (GridRegion gr in possibleRegions) | ||
2201 | { | ||
2202 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegion nm={1}, regionLoc=<{2},{3}>, regionSize=<{4},{5}>", | ||
2203 | LogHeader, gr.RegionName, gr.RegionLocX, gr.RegionLocY, gr.RegionSizeX, gr.RegionSizeY); | ||
2204 | if (px >= (double)gr.RegionLocX && px < (double)(gr.RegionLocX + gr.RegionSizeX) | ||
2205 | && py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY)) | ||
2206 | { | ||
2207 | // Found a region that contains the point | ||
2208 | ret = gr; | ||
2209 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName); | ||
2210 | break; | ||
2211 | } | ||
2212 | } | ||
2213 | } | ||
2214 | // Larger search area for next time around if not found | ||
2215 | range *= 2; | ||
2216 | } | ||
2217 | } | ||
2218 | |||
2219 | if (ret == null) | ||
2220 | { | ||
2221 | // remember this location was not found so we can quickly not find it next time | ||
2222 | m_notFoundLocationCache.Add(px, py); | ||
2223 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found. Remembering loc=<{1},{2}>", LogHeader, px, py); | ||
2224 | } | ||
2225 | |||
2226 | return ret; | ||
2067 | } | 2227 | } |
2068 | 2228 | ||
2069 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 2229 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
@@ -2114,12 +2274,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2114 | } | 2274 | } |
2115 | #endregion | 2275 | #endregion |
2116 | 2276 | ||
2117 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + | 2277 | m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " + |
2118 | "and EstablishAgentCommunication with seed cap {4}", | 2278 | "and EstablishAgentCommunication with seed cap {8}", LogHeader, |
2119 | scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); | 2279 | scene.RegionInfo.RegionName, sp.Name, |
2280 | reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY , capsPath); | ||
2120 | 2281 | ||
2121 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); | 2282 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY); |
2122 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 2283 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY); |
2123 | } | 2284 | } |
2124 | else | 2285 | else |
2125 | { | 2286 | { |
@@ -2184,16 +2345,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2184 | // view to include everything in the megaregion | 2345 | // view to include everything in the megaregion |
2185 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 2346 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
2186 | { | 2347 | { |
2187 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; | 2348 | // The area to check is as big as the current region. |
2349 | // We presume all adjacent regions are the same size as this region. | ||
2350 | uint dd = Math.Max((uint)avatar.DrawDistance, | ||
2351 | Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY)); | ||
2188 | 2352 | ||
2189 | int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | 2353 | uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2; |
2190 | int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | 2354 | uint startY = Util.RegionToWorldLoc(pRegionLocY) - dd + Constants.RegionSize/2; |
2191 | 2355 | ||
2192 | int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | 2356 | uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2; |
2193 | int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | 2357 | uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2; |
2194 | 2358 | ||
2195 | List<GridRegion> neighbours = | 2359 | List<GridRegion> neighbours = |
2196 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | 2360 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); |
2197 | 2361 | ||
2198 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | 2362 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); |
2199 | return neighbours; | 2363 | return neighbours; |
@@ -2206,10 +2370,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2206 | List<GridRegion> neighbours | 2370 | List<GridRegion> neighbours |
2207 | = pScene.GridService.GetRegionRange( | 2371 | = pScene.GridService.GetRegionRange( |
2208 | m_regionInfo.ScopeID, | 2372 | m_regionInfo.ScopeID, |
2209 | (int)swCorner.X * (int)Constants.RegionSize, | 2373 | (int)Util.RegionToWorldLoc((uint)swCorner.X), (int)Util.RegionToWorldLoc((uint)neCorner.X), |
2210 | (int)neCorner.X * (int)Constants.RegionSize, | 2374 | (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y) ); |
2211 | (int)swCorner.Y * (int)Constants.RegionSize, | ||
2212 | (int)neCorner.Y * (int)Constants.RegionSize); | ||
2213 | 2375 | ||
2214 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | 2376 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); |
2215 | 2377 | ||
@@ -2272,10 +2434,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2272 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 2434 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
2273 | /// into. | 2435 | /// into. |
2274 | /// | 2436 | /// |
2275 | /// This method locates the new region handle and offsets the prim position for the new region | 2437 | /// Using the objects new world location, ask the grid service for a the new region and adjust the prim |
2438 | /// position to be relative to the new region. | ||
2276 | /// </summary> | 2439 | /// </summary> |
2277 | /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> | ||
2278 | /// <param name="grp">the scene object that we're crossing</param> | 2440 | /// <param name="grp">the scene object that we're crossing</param> |
2441 | /// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is | ||
2442 | /// relative to the region the object currently is in.</param> | ||
2443 | /// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param> | ||
2279 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) | 2444 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) |
2280 | { | 2445 | { |
2281 | if (grp == null) | 2446 | if (grp == null) |
@@ -2301,198 +2466,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2301 | return; | 2466 | return; |
2302 | } | 2467 | } |
2303 | 2468 | ||
2304 | int thisx = (int)scene.RegionInfo.RegionLocX; | 2469 | // Remember the old group position in case the region lookup fails so position can be restored. |
2305 | int thisy = (int)scene.RegionInfo.RegionLocY; | 2470 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; |
2306 | Vector3 EastCross = new Vector3(0.1f, 0, 0); | ||
2307 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); | ||
2308 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); | ||
2309 | Vector3 SouthCross = new Vector3(0, -0.1f, 0); | ||
2310 | |||
2311 | |||
2312 | // use this if no borders were crossed! | ||
2313 | ulong newRegionHandle | ||
2314 | = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize), | ||
2315 | (uint)((thisy) * Constants.RegionSize)); | ||
2316 | |||
2317 | Vector3 pos = attemptedPosition; | ||
2318 | |||
2319 | int changeX = 1; | ||
2320 | int changeY = 1; | ||
2321 | |||
2322 | if (scene.TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) | ||
2323 | { | ||
2324 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2325 | { | ||
2326 | |||
2327 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2328 | |||
2329 | if (crossedBorderx.BorderLine.Z > 0) | ||
2330 | { | ||
2331 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2332 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2333 | } | ||
2334 | else | ||
2335 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2336 | |||
2337 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2338 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2339 | |||
2340 | if (crossedBordery.BorderLine.Z > 0) | ||
2341 | { | ||
2342 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2343 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2344 | } | ||
2345 | else | ||
2346 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2347 | |||
2348 | |||
2349 | |||
2350 | newRegionHandle | ||
2351 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2352 | (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2353 | // x - 1 | ||
2354 | // y - 1 | ||
2355 | } | ||
2356 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2357 | { | ||
2358 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2359 | |||
2360 | if (crossedBorderx.BorderLine.Z > 0) | ||
2361 | { | ||
2362 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2363 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2364 | } | ||
2365 | else | ||
2366 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2367 | |||
2368 | |||
2369 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2370 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2371 | |||
2372 | if (crossedBordery.BorderLine.Z > 0) | ||
2373 | { | ||
2374 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2375 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2376 | } | ||
2377 | else | ||
2378 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2379 | |||
2380 | newRegionHandle | ||
2381 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2382 | (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2383 | // x - 1 | ||
2384 | // y + 1 | ||
2385 | } | ||
2386 | else | ||
2387 | { | ||
2388 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2389 | |||
2390 | if (crossedBorderx.BorderLine.Z > 0) | ||
2391 | { | ||
2392 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2393 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2394 | } | ||
2395 | else | ||
2396 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2397 | |||
2398 | newRegionHandle | ||
2399 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2400 | (uint)(thisy * Constants.RegionSize)); | ||
2401 | // x - 1 | ||
2402 | } | ||
2403 | } | ||
2404 | else if (scene.TestBorderCross(attemptedPosition + EastCross, Cardinals.E)) | ||
2405 | { | ||
2406 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2407 | { | ||
2408 | |||
2409 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2410 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2411 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2412 | |||
2413 | if (crossedBordery.BorderLine.Z > 0) | ||
2414 | { | ||
2415 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2416 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2417 | } | ||
2418 | else | ||
2419 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2420 | |||
2421 | 2471 | ||
2422 | newRegionHandle | 2472 | // Compute the absolute position of the object. |
2423 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | 2473 | double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X; |
2424 | (uint)((thisy - changeY) * Constants.RegionSize)); | 2474 | double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y; |
2425 | // x + 1 | ||
2426 | // y - 1 | ||
2427 | } | ||
2428 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2429 | { | ||
2430 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2431 | pos.Y = ((pos.Y - Constants.RegionSize)); | ||
2432 | newRegionHandle | ||
2433 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2434 | (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2435 | // x + 1 | ||
2436 | // y + 1 | ||
2437 | } | ||
2438 | else | ||
2439 | { | ||
2440 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2441 | newRegionHandle | ||
2442 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2443 | (uint)(thisy * Constants.RegionSize)); | ||
2444 | // x + 1 | ||
2445 | } | ||
2446 | } | ||
2447 | else if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2448 | { | ||
2449 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2450 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2451 | 2475 | ||
2452 | if (crossedBordery.BorderLine.Z > 0) | 2476 | // Ask the grid service for the region that contains the passed address |
2453 | { | 2477 | GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, |
2454 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | 2478 | objectWorldLocX, objectWorldLocY); |
2455 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2456 | } | ||
2457 | else | ||
2458 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2459 | 2479 | ||
2460 | newRegionHandle | 2480 | Vector3 pos = Vector3.Zero; |
2461 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize)); | 2481 | if (destination != null) |
2462 | // y - 1 | ||
2463 | } | ||
2464 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2465 | { | 2482 | { |
2466 | 2483 | // Adjust the object's relative position from the old region (attemptedPosition) | |
2467 | pos.Y = ((pos.Y - Constants.RegionSize)); | 2484 | // to be relative to the new region (pos). |
2468 | newRegionHandle | 2485 | pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX), |
2469 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize)); | 2486 | (float)(objectWorldLocY - (double)destination.RegionLocY), |
2470 | // y + 1 | 2487 | attemptedPosition.Z); |
2471 | } | 2488 | } |
2472 | 2489 | ||
2473 | // Offset the positions for the new region across the border | ||
2474 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | ||
2475 | |||
2476 | // If we fail to cross the border, then reset the position of the scene object on that border. | ||
2477 | uint x = 0, y = 0; | ||
2478 | Utils.LongToUInts(newRegionHandle, out x, out y); | ||
2479 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
2480 | |||
2481 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) | 2490 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) |
2482 | { | 2491 | { |
2483 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); | 2492 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID); |
2484 | 2493 | ||
2485 | // We are going to move the object back to the old position so long as the old position | 2494 | // We are going to move the object back to the old position so long as the old position |
2486 | // is in the region | 2495 | // is in the region |
2487 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); | 2496 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1)); |
2488 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); | 2497 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1)); |
2489 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f); | 2498 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight); |
2490 | 2499 | ||
2491 | grp.RootPart.GroupPosition = oldGroupPosition; | 2500 | grp.AbsolutePosition = oldGroupPosition; |
2492 | 2501 | grp.Velocity = Vector3.Zero; | |
2493 | // Need to turn off the physics flags, otherwise the object will continue to attempt to | 2502 | if (grp.RootPart.PhysActor != null) |
2494 | // move out of the region creating an infinite loop of failed attempts to cross | 2503 | grp.RootPart.PhysActor.CrossingFailure(); |
2495 | grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false); | ||
2496 | 2504 | ||
2497 | if (grp.RootPart.KeyframeMotion != null) | 2505 | if (grp.RootPart.KeyframeMotion != null) |
2498 | grp.RootPart.KeyframeMotion.CrossingFailure(); | 2506 | grp.RootPart.KeyframeMotion.CrossingFailure(); |
@@ -2501,7 +2509,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2501 | } | 2509 | } |
2502 | } | 2510 | } |
2503 | 2511 | ||
2504 | |||
2505 | /// <summary> | 2512 | /// <summary> |
2506 | /// Move the given scene object into a new region | 2513 | /// Move the given scene object into a new region |
2507 | /// </summary> | 2514 | /// </summary> |
@@ -2552,17 +2559,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2552 | grp, e); | 2559 | grp, e); |
2553 | } | 2560 | } |
2554 | } | 2561 | } |
2562 | /* | ||
2563 | * done on caller ( not in attachments crossing for now) | ||
2555 | else | 2564 | else |
2556 | { | 2565 | { |
2566 | |||
2557 | if (!grp.IsDeleted) | 2567 | if (!grp.IsDeleted) |
2558 | { | 2568 | { |
2559 | PhysicsActor pa = grp.RootPart.PhysActor; | 2569 | PhysicsActor pa = grp.RootPart.PhysActor; |
2560 | if (pa != null) | 2570 | if (pa != null) |
2571 | { | ||
2561 | pa.CrossingFailure(); | 2572 | pa.CrossingFailure(); |
2573 | if (grp.RootPart.KeyframeMotion != null) | ||
2574 | { | ||
2575 | // moved to KeyframeMotion.CrossingFailure | ||
2576 | // grp.RootPart.Velocity = Vector3.Zero; | ||
2577 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2578 | // grp.SendGroupRootTerseUpdate(); | ||
2579 | } | ||
2580 | } | ||
2562 | } | 2581 | } |
2563 | 2582 | ||
2564 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); | 2583 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); |
2565 | } | 2584 | } |
2585 | */ | ||
2566 | } | 2586 | } |
2567 | else | 2587 | else |
2568 | { | 2588 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs index fc02916..6a04acf 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs | |||
@@ -77,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
77 | public class EntityTransferStateMachine | 77 | public class EntityTransferStateMachine |
78 | { | 78 | { |
79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
80 | private static readonly string LogHeader = "[ENTITY TRANSFER STATE MACHINE]"; | ||
80 | 81 | ||
81 | /// <summary> | 82 | /// <summary> |
82 | /// If true then on a teleport, the source region waits for a callback from the destination region. If | 83 | /// If true then on a teleport, the source region waits for a callback from the destination region. If |
@@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
100 | /// <returns>true if the agent was not already in transit, false if it was</returns> | 101 | /// <returns>true if the agent was not already in transit, false if it was</returns> |
101 | internal bool SetInTransit(UUID id) | 102 | internal bool SetInTransit(UUID id) |
102 | { | 103 | { |
104 | m_log.DebugFormat("{0} SetInTransit. agent={1}, newState=Preparing", LogHeader, id); | ||
103 | lock (m_agentsInTransit) | 105 | lock (m_agentsInTransit) |
104 | { | 106 | { |
105 | if (!m_agentsInTransit.ContainsKey(id)) | 107 | if (!m_agentsInTransit.ContainsKey(id)) |
@@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
121 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> | 123 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> |
122 | internal bool UpdateInTransit(UUID id, AgentTransferState newState) | 124 | internal bool UpdateInTransit(UUID id, AgentTransferState newState) |
123 | { | 125 | { |
126 | m_log.DebugFormat("{0} UpdateInTransit. agent={1}, newState={2}", LogHeader, id, newState); | ||
127 | |||
124 | bool transitionOkay = false; | 128 | bool transitionOkay = false; |
125 | 129 | ||
126 | // We don't want to throw an exception on cancel since this can come it at any time. | 130 | // We don't want to throw an exception on cancel since this can come it at any time. |
@@ -193,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
193 | } | 197 | } |
194 | else if (failIfNotOkay) | 198 | else if (failIfNotOkay) |
195 | { | 199 | { |
200 | m_log.DebugFormat("{0} UpdateInTransit. Throwing transition failure = {1}", LogHeader, failureMessage); | ||
196 | throw new Exception(failureMessage); | 201 | throw new Exception(failureMessage); |
197 | } | 202 | } |
198 | // else | 203 | // else |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 04a0db6..09b1975 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
182 | { | 182 | { |
183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | 183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); | 184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); |
185 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 185 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); | 186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); |
187 | uuidGatherer.GatherAssetUuids(so, ids); | 187 | uuidGatherer.GatherAssetUuids(so, ids); |
188 | 188 | ||
189 | foreach (KeyValuePair<UUID, AssetType> kvp in ids) | 189 | foreach (KeyValuePair<UUID, sbyte> kvp in ids) |
190 | uuidGatherer.FetchAsset(kvp.Key); | 190 | uuidGatherer.FetchAsset(kvp.Key); |
191 | } | 191 | } |
192 | } | 192 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index b7a4d1a..d4fb1ba 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
260 | 260 | ||
261 | // The act of gathering UUIDs downloads some assets from the remote server | 261 | // The act of gathering UUIDs downloads some assets from the remote server |
262 | // but not all... | 262 | // but not all... |
263 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 263 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
264 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); | 264 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); |
265 | uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); | 265 | uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids); |
266 | m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); | 266 | m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); |
267 | bool success = true; | 267 | bool success = true; |
268 | foreach (UUID uuid in ids.Keys) | 268 | foreach (UUID uuid in ids.Keys) |
@@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
286 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | 286 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); |
287 | if (asset != null) | 287 | if (asset != null) |
288 | { | 288 | { |
289 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 289 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
290 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); | 290 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); |
291 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | 291 | uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids); |
292 | bool success = false; | 292 | bool success = false; |
293 | foreach (UUID uuid in ids.Keys) | 293 | foreach (UUID uuid in ids.Keys) |
294 | { | 294 | { |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index d943b20..4e7ad75 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
213 | if (part != null) | 213 | if (part != null) |
214 | { | 214 | { |
215 | ObjectRegionName = s.RegionInfo.RegionName; | 215 | ObjectRegionName = s.RegionInfo.RegionName; |
216 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 216 | uint localX = s.RegionInfo.WorldLocX; |
217 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | 217 | uint localY = s.RegionInfo.WorldLocY; |
218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | 218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; |
219 | return part; | 219 | return part; |
220 | } | 220 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 31ef79b..3b38c71 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
48 | private static readonly ILog m_log = | 48 | private static readonly ILog m_log = |
49 | LogManager.GetLogger( | 49 | LogManager.GetLogger( |
50 | MethodBase.GetCurrentMethod().DeclaringType); | 50 | MethodBase.GetCurrentMethod().DeclaringType); |
51 | private static string LogHeader = "[LOCAL GRID SERVICE CONNECTOR]"; | ||
51 | 52 | ||
52 | private IGridService m_GridService; | 53 | private IGridService m_GridService; |
53 | private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); | 54 | private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); |
@@ -56,12 +57,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
56 | 57 | ||
57 | public LocalGridServicesConnector() | 58 | public LocalGridServicesConnector() |
58 | { | 59 | { |
59 | m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector no parms."); | 60 | m_log.DebugFormat("{0} LocalGridServicesConnector no parms.", LogHeader); |
60 | } | 61 | } |
61 | 62 | ||
62 | public LocalGridServicesConnector(IConfigSource source) | 63 | public LocalGridServicesConnector(IConfigSource source) |
63 | { | 64 | { |
64 | m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector instantiated directly."); | 65 | m_log.DebugFormat("{0} LocalGridServicesConnector instantiated directly.", LogHeader); |
65 | InitialiseService(source); | 66 | InitialiseService(source); |
66 | } | 67 | } |
67 | 68 | ||
@@ -192,6 +193,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
192 | return m_GridService.GetRegionByUUID(scopeID, regionID); | 193 | return m_GridService.GetRegionByUUID(scopeID, regionID); |
193 | } | 194 | } |
194 | 195 | ||
196 | // Get a region given its base coordinates. | ||
197 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
198 | // be the base coordinate of the region. | ||
195 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) | 199 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) |
196 | { | 200 | { |
197 | GridRegion region = null; | 201 | GridRegion region = null; |
@@ -206,13 +210,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
206 | region = rcache.GetRegionByPosition(x, y); | 210 | region = rcache.GetRegionByPosition(x, y); |
207 | if (region != null) | 211 | if (region != null) |
208 | { | 212 | { |
209 | return region; | 213 | // m_log.DebugFormat("{0} GetRegionByPosition. Found region {1} in cache. Pos=<{2},{3}>", |
214 | // LogHeader, region.RegionName, x, y); | ||
215 | break; | ||
210 | } | 216 | } |
211 | } | 217 | } |
212 | } | 218 | } |
213 | 219 | ||
214 | // Then try on this sim (may be a lookup in DB if this is using MySql). | 220 | // Then try on this sim (may be a lookup in DB if this is using MySql). |
215 | return m_GridService.GetRegionByPosition(scopeID, x, y); | 221 | if (region == null) |
222 | { | ||
223 | region = m_GridService.GetRegionByPosition(scopeID, x, y); | ||
224 | if (region == null) | ||
225 | m_log.DebugFormat("{0} GetRegionByPosition. Region not found by grid service. Pos=<{1},{2}>", | ||
226 | LogHeader, x, y); | ||
227 | else | ||
228 | m_log.DebugFormat("{0} GetRegionByPosition. Requested region {1} from grid service. Pos=<{2},{3}>", | ||
229 | LogHeader, region.RegionName, x, y); | ||
230 | } | ||
231 | return region; | ||
216 | } | 232 | } |
217 | 233 | ||
218 | public GridRegion GetRegionByName(UUID scopeID, string regionName) | 234 | public GridRegion GetRegionByName(UUID scopeID, string regionName) |
@@ -268,7 +284,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
268 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); | 284 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); |
269 | List<GridRegion> regions = kvp.Value.GetNeighbours(); | 285 | List<GridRegion> regions = kvp.Value.GetNeighbours(); |
270 | foreach (GridRegion r in regions) | 286 | foreach (GridRegion r in regions) |
271 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); | 287 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY)); |
272 | } | 288 | } |
273 | } | 289 | } |
274 | 290 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs index 9172536..ae76288 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
66 | return; | 66 | return; |
67 | 67 | ||
68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", | 68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", |
69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); | 69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY)); |
70 | 70 | ||
71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; | 71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; |
72 | } | 72 | } |
@@ -82,11 +82,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
82 | return new List<GridRegion>(m_neighbours.Values); | 82 | return new List<GridRegion>(m_neighbours.Values); |
83 | } | 83 | } |
84 | 84 | ||
85 | // Get a region given its base coordinates (in meters). | ||
86 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
87 | // be the base coordinate of the region. | ||
88 | // The snapping is technically unnecessary but is harmless because regions are always | ||
89 | // multiples of the legacy region size (256). | ||
85 | public GridRegion GetRegionByPosition(int x, int y) | 90 | public GridRegion GetRegionByPosition(int x, int y) |
86 | { | 91 | { |
87 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; | 92 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; |
88 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; | 93 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; |
89 | ulong handle = Utils.UIntsToLong(xsnap, ysnap); | 94 | ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap); |
90 | 95 | ||
91 | if (m_neighbours.ContainsKey(handle)) | 96 | if (m_neighbours.ContainsKey(handle)) |
92 | return m_neighbours[handle]; | 97 | return m_neighbours[handle]; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs index 6a57d1f..ae5081c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs | |||
@@ -186,10 +186,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
186 | return rinfo; | 186 | return rinfo; |
187 | } | 187 | } |
188 | 188 | ||
189 | // Get a region given its base world coordinates (in meters). | ||
190 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
191 | // be the base coordinate of the region. | ||
192 | // The coordinates are world coords (meters), NOT region units. | ||
189 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) | 193 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) |
190 | { | 194 | { |
191 | bool inCache = false; | 195 | bool inCache = false; |
192 | GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache); | 196 | GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.RegionWorldLocToHandle((uint)x, (uint)y), out inCache); |
193 | if (inCache) | 197 | if (inCache) |
194 | return rinfo; | 198 | return rinfo; |
195 | 199 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index 4338133..25ae689 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -34,6 +34,7 @@ using log4net.Config; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using NUnit.Framework; | 35 | using NUnit.Framework; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | |||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | 39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
@@ -141,7 +142,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
141 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); | 142 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); |
142 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); | 143 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); |
143 | 144 | ||
144 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); | 145 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000)); |
145 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); | 146 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); |
146 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); | 147 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); |
147 | 148 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 26d22b8..4d7538c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
57 | { | 57 | { |
58 | private static readonly ILog m_log = | 58 | private static readonly ILog m_log = |
59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | private static string LogHeader = "[MAP IMAGE SERVICE MODULE]"; | ||
60 | 61 | ||
61 | private bool m_enabled = false; | 62 | private bool m_enabled = false; |
62 | private IMapImageService m_MapService; | 63 | private IMapImageService m_MapService; |
@@ -192,42 +193,85 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
192 | ///</summary> | 193 | ///</summary> |
193 | private void UploadMapTile(IScene scene) | 194 | private void UploadMapTile(IScene scene) |
194 | { | 195 | { |
195 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: upload maptile for {0}", scene.RegionInfo.RegionName); | 196 | m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); |
197 | string regionName = scene.RegionInfo.RegionName; | ||
196 | 198 | ||
197 | // Create a JPG map tile and upload it to the AddMapTile API | 199 | // Create a JPG map tile and upload it to the AddMapTile API |
198 | byte[] jpgData = Utils.EmptyBytes; | ||
199 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); | 200 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); |
200 | if (tileGenerator == null) | 201 | if (tileGenerator == null) |
201 | { | 202 | { |
202 | m_log.Warn("[MAP IMAGE SERVICE MODULE]: Cannot upload PNG map tile without an ImageGenerator"); | 203 | m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader); |
203 | return; | 204 | return; |
204 | } | 205 | } |
205 | 206 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) | |
206 | using (Image mapTile = tileGenerator.CreateMapTile()) | ||
207 | { | 207 | { |
208 | // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there | 208 | if (mapTile != null) |
209 | // is no static map tile. | 209 | { |
210 | if (mapTile == null) | 210 | // mapTile.Save( // DEBUG DEBUG |
211 | return; | 211 | // String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY), |
212 | 212 | // ImageFormat.Jpeg); | |
213 | using (MemoryStream stream = new MemoryStream()) | 213 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done |
214 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) | ||
215 | { | ||
216 | ConvertAndUploadMaptile(mapTile, | ||
217 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | ||
218 | scene.RegionInfo.RegionName); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | // For larger regions (varregion) we must cut the region image into legacy sized | ||
223 | // pieces since that is how the maptile system works. | ||
224 | // Note the assumption that varregions are always a multiple of legacy size. | ||
225 | for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize) | ||
226 | { | ||
227 | for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize) | ||
228 | { | ||
229 | // Images are addressed from the upper left corner so have to do funny | ||
230 | // math to pick out the sub-tile since regions are numbered from | ||
231 | // the lower left. | ||
232 | Rectangle rect = new Rectangle( | ||
233 | (int)xx, | ||
234 | mapTile.Height - (int)yy - (int)Constants.RegionSize, | ||
235 | (int)Constants.RegionSize, (int)Constants.RegionSize); | ||
236 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) | ||
237 | { | ||
238 | ConvertAndUploadMaptile(subMapTile, | ||
239 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | ||
240 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), | ||
241 | regionName); | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | else | ||
214 | { | 248 | { |
215 | mapTile.Save(stream, ImageFormat.Jpeg); | 249 | m_log.WarnFormat("{0} Tile image generation failed", LogHeader); |
216 | jpgData = stream.ToArray(); | ||
217 | } | 250 | } |
218 | } | 251 | } |
252 | } | ||
219 | 253 | ||
220 | if (jpgData == Utils.EmptyBytes) | 254 | private void ConvertAndUploadMaptile(Image tileImage, uint locX, uint locY, string regionName) |
255 | { | ||
256 | byte[] jpgData = Utils.EmptyBytes; | ||
257 | |||
258 | using (MemoryStream stream = new MemoryStream()) | ||
221 | { | 259 | { |
222 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Tile image generation failed"); | 260 | tileImage.Save(stream, ImageFormat.Jpeg); |
223 | return; | 261 | jpgData = stream.ToArray(); |
224 | } | 262 | } |
225 | 263 | if (jpgData != Utils.EmptyBytes) | |
226 | string reason = string.Empty; | 264 | { |
227 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) | 265 | string reason = string.Empty; |
266 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason)) | ||
267 | { | ||
268 | m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, | ||
269 | regionName, locX, locY, reason); | ||
270 | } | ||
271 | } | ||
272 | else | ||
228 | { | 273 | { |
229 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", | 274 | m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName); |
230 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); | ||
231 | } | 275 | } |
232 | } | 276 | } |
233 | } | 277 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs index fd89428..56d9937 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour | |||
132 | if (s.RegionInfo.RegionHandle == regionHandle) | 132 | if (s.RegionInfo.RegionHandle == regionHandle) |
133 | { | 133 | { |
134 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", | 134 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", |
135 | thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 135 | thisRegion.RegionName, s.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y) ); |
136 | 136 | ||
137 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); | 137 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); |
138 | return s.IncomingHelloNeighbour(thisRegion); | 138 | return s.IncomingHelloNeighbour(thisRegion); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index d451b9e..f4807ad 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -96,14 +96,40 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
96 | 96 | ||
97 | /// <value> | 97 | /// <value> |
98 | /// Should the archive being loaded be merged with what is already on the region? | 98 | /// Should the archive being loaded be merged with what is already on the region? |
99 | /// Merging usually suppresses terrain and parcel loading | ||
99 | /// </value> | 100 | /// </value> |
100 | protected bool m_merge; | 101 | protected bool m_merge; |
101 | 102 | ||
102 | /// <value> | 103 | /// <value> |
104 | /// If true, force the loading of terrain from the oar file | ||
105 | /// </value> | ||
106 | protected bool m_forceTerrain; | ||
107 | |||
108 | /// <value> | ||
109 | /// If true, force the loading of parcels from the oar file | ||
110 | /// </value> | ||
111 | protected bool m_forceParcels; | ||
112 | |||
113 | /// <value> | ||
103 | /// Should we ignore any assets when reloading the archive? | 114 | /// Should we ignore any assets when reloading the archive? |
104 | /// </value> | 115 | /// </value> |
105 | protected bool m_skipAssets; | 116 | protected bool m_skipAssets; |
106 | 117 | ||
118 | /// <value> | ||
119 | /// Displacement added to each object as it is added to the world | ||
120 | /// </value> | ||
121 | protected Vector3 m_displacement = Vector3.Zero; | ||
122 | |||
123 | /// <value> | ||
124 | /// Rotation to apply to the objects as they are loaded. | ||
125 | /// </value> | ||
126 | protected float m_rotation = 0f; | ||
127 | |||
128 | /// <value> | ||
129 | /// Center around which to apply the rotation relative to the origional oar position | ||
130 | /// </value> | ||
131 | protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f); | ||
132 | |||
107 | /// <summary> | 133 | /// <summary> |
108 | /// Used to cache lookups for valid uuids. | 134 | /// Used to cache lookups for valid uuids. |
109 | /// </summary> | 135 | /// </summary> |
@@ -132,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | private IAssetService m_assetService = null; | 158 | private IAssetService m_assetService = null; |
133 | 159 | ||
134 | 160 | ||
135 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) | 161 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options) |
136 | { | 162 | { |
137 | m_rootScene = scene; | 163 | m_rootScene = scene; |
138 | 164 | ||
@@ -150,9 +176,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
150 | } | 176 | } |
151 | 177 | ||
152 | m_errorMessage = String.Empty; | 178 | m_errorMessage = String.Empty; |
153 | m_merge = merge; | 179 | m_merge = options.ContainsKey("merge"); |
154 | m_skipAssets = skipAssets; | 180 | m_forceTerrain = options.ContainsKey("forceTerrain"); |
181 | m_forceParcels = options.ContainsKey("forceParcels"); | ||
182 | m_skipAssets = options.ContainsKey("skipAssets"); | ||
155 | m_requestId = requestId; | 183 | m_requestId = requestId; |
184 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; | ||
185 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; | ||
186 | m_rotationCenter = options.ContainsKey("rotationCenter") ? (Vector3)options["rotationCenter"] | ||
187 | : new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f); | ||
156 | 188 | ||
157 | // Zero can never be a valid user id | 189 | // Zero can never be a valid user id |
158 | m_validUserUuids[UUID.Zero] = false; | 190 | m_validUserUuids[UUID.Zero] = false; |
@@ -161,13 +193,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
161 | m_assetService = m_rootScene.AssetService; | 193 | m_assetService = m_rootScene.AssetService; |
162 | } | 194 | } |
163 | 195 | ||
164 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 196 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options) |
165 | { | 197 | { |
166 | m_rootScene = scene; | 198 | m_rootScene = scene; |
167 | m_loadPath = null; | 199 | m_loadPath = null; |
168 | m_loadStream = loadStream; | 200 | m_loadStream = loadStream; |
169 | m_merge = merge; | 201 | m_skipAssets = options.ContainsKey("skipAssets"); |
170 | m_skipAssets = skipAssets; | 202 | m_merge = options.ContainsKey("merge"); |
171 | m_requestId = requestId; | 203 | m_requestId = requestId; |
172 | 204 | ||
173 | // Zero can never be a valid user id | 205 | // Zero can never be a valid user id |
@@ -243,7 +275,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
243 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) | 275 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) |
244 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); | 276 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); |
245 | } | 277 | } |
246 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | 278 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) |
247 | { | 279 | { |
248 | LoadTerrain(scene, filePath, data); | 280 | LoadTerrain(scene, filePath, data); |
249 | } | 281 | } |
@@ -251,7 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
251 | { | 283 | { |
252 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); | 284 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); |
253 | } | 285 | } |
254 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) | 286 | else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) |
255 | { | 287 | { |
256 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); | 288 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); |
257 | } | 289 | } |
@@ -422,6 +454,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
422 | // Reload serialized prims | 454 | // Reload serialized prims |
423 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 455 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
424 | 456 | ||
457 | float angle = (float)(m_rotation / 180.0 * Math.PI); | ||
458 | OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle); | ||
459 | |||
425 | UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; | 460 | UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; |
426 | 461 | ||
427 | IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); | 462 | IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); |
@@ -445,6 +480,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
445 | 480 | ||
446 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 481 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
447 | 482 | ||
483 | // Happily this does not do much to the object since it hasn't been added to the scene yet | ||
484 | if (sceneObject.AttachmentPoint == 0) | ||
485 | { | ||
486 | if (angle != 0f) | ||
487 | { | ||
488 | sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation; | ||
489 | Vector3 offset = sceneObject.AbsolutePosition - m_rotationCenter; | ||
490 | offset *= rot; | ||
491 | sceneObject.AbsolutePosition = m_rotationCenter + offset; | ||
492 | } | ||
493 | if (m_displacement != Vector3.Zero) | ||
494 | { | ||
495 | sceneObject.AbsolutePosition += m_displacement; | ||
496 | } | ||
497 | } | ||
498 | |||
499 | |||
448 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); | 500 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
449 | 501 | ||
450 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 502 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
@@ -549,6 +601,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
549 | foreach (string serialisedParcel in serialisedParcels) | 601 | foreach (string serialisedParcel in serialisedParcels) |
550 | { | 602 | { |
551 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | 603 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); |
604 | |||
605 | if (m_displacement != Vector3.Zero) | ||
606 | { | ||
607 | Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f); | ||
608 | parcel.AABBMin += parcelDisp; | ||
609 | parcel.AABBMax += parcelDisp; | ||
610 | } | ||
552 | 611 | ||
553 | // Validate User and Group UUID's | 612 | // Validate User and Group UUID's |
554 | 613 | ||
@@ -809,7 +868,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
809 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); | 868 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
810 | 869 | ||
811 | MemoryStream ms = new MemoryStream(data); | 870 | MemoryStream ms = new MemoryStream(data); |
812 | terrainModule.LoadFromStream(terrainPath, ms); | 871 | if (m_displacement != Vector3.Zero) |
872 | { | ||
873 | Vector2 terrainDisplacement = new Vector2(m_displacement.X, m_displacement.Y); | ||
874 | terrainModule.LoadFromStream(terrainPath, terrainDisplacement, ms); | ||
875 | } | ||
876 | else | ||
877 | { | ||
878 | terrainModule.LoadFromStream(terrainPath, ms); | ||
879 | } | ||
813 | ms.Close(); | 880 | ms.Close(); |
814 | 881 | ||
815 | m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); | 882 | m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index a990898..cd95ee9 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
178 | 178 | ||
179 | // Archive the regions | 179 | // Archive the regions |
180 | 180 | ||
181 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | 181 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); |
182 | 182 | ||
183 | scenesGroup.ForEachScene(delegate(Scene scene) | 183 | scenesGroup.ForEachScene(delegate(Scene scene) |
184 | { | 184 | { |
@@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
216 | } | 216 | } |
217 | } | 217 | } |
218 | 218 | ||
219 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | 219 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids) |
220 | { | 220 | { |
221 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | 221 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); |
222 | 222 | ||
@@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
276 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; | 276 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; |
277 | 277 | ||
278 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | 278 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) |
279 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | 279 | assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture; |
280 | 280 | ||
281 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | 281 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) |
282 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | 282 | assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture; |
283 | 283 | ||
284 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | 284 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) |
285 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | 285 | assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture; |
286 | 286 | ||
287 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | 287 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) |
288 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | 288 | assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture; |
289 | 289 | ||
290 | Save(scene, sceneObjects, regionDir); | 290 | Save(scene, sceneObjects, regionDir); |
291 | } | 291 | } |
@@ -533,7 +533,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
533 | if (isMegaregion) | 533 | if (isMegaregion) |
534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); | 534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); |
535 | else | 535 | else |
536 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | 536 | size = new Vector2((float)scene.RegionInfo.RegionSizeX, (float)scene.RegionInfo.RegionSizeY); |
537 | 537 | ||
538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | 538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); |
539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | 539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index 1be6386..2a6f1eb 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -33,11 +33,14 @@ using log4net; | |||
33 | using NDesk.Options; | 33 | using NDesk.Options; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Mono.Addins; | 35 | using Mono.Addins; |
36 | |||
36 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Console; | 38 | using OpenSim.Framework.Console; |
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
40 | 41 | ||
42 | using OpenMetaverse; | ||
43 | |||
41 | namespace OpenSim.Region.CoreModules.World.Archiver | 44 | namespace OpenSim.Region.CoreModules.World.Archiver |
42 | { | 45 | { |
43 | /// <summary> | 46 | /// <summary> |
@@ -101,9 +104,36 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
101 | { | 104 | { |
102 | bool mergeOar = false; | 105 | bool mergeOar = false; |
103 | bool skipAssets = false; | 106 | bool skipAssets = false; |
107 | bool forceTerrain = false; | ||
108 | bool forceParcels = false; | ||
109 | Vector3 displacement = new Vector3(0f, 0f, 0f); | ||
110 | float rotation = 0f; | ||
111 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); | ||
104 | 112 | ||
105 | OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; }); | 113 | OptionSet options = new OptionSet(); |
106 | options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; }); | 114 | options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); |
115 | options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); | ||
116 | options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); | ||
117 | options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); | ||
118 | options.Add("displacement=", delegate (string v) { | ||
119 | try | ||
120 | { | ||
121 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); | ||
122 | } | ||
123 | catch (Exception e) | ||
124 | { | ||
125 | m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement"); | ||
126 | displacement = new Vector3(0f, 0f, 0f); | ||
127 | } | ||
128 | }); | ||
129 | options.Add("rotation=", delegate (string v) { | ||
130 | rotation = float.Parse(v); | ||
131 | rotation = Util.Clamp<float>(rotation, -359f, 359f); | ||
132 | }); | ||
133 | options.Add("rotationcenter=", delegate (string v) { | ||
134 | // RA 20130119: libomv's Vector2.Parse doesn't work. Need to use vector3 for the moment | ||
135 | rotationCenter = Vector3.Parse(v); | ||
136 | }); | ||
107 | 137 | ||
108 | // Send a message to the region ready module | 138 | // Send a message to the region ready module |
109 | /* bluewall* Disable this for the time being | 139 | /* bluewall* Disable this for the time being |
@@ -122,13 +152,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
122 | // foreach (string param in mainParams) | 152 | // foreach (string param in mainParams) |
123 | // m_log.DebugFormat("GOT PARAM [{0}]", param); | 153 | // m_log.DebugFormat("GOT PARAM [{0}]", param); |
124 | 154 | ||
155 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | ||
156 | if (mergeOar) archiveOptions.Add("merge", null); | ||
157 | if (skipAssets) archiveOptions.Add("skipAssets", null); | ||
158 | if (forceTerrain) archiveOptions.Add("forceTerrain", null); | ||
159 | if (forceParcels) archiveOptions.Add("forceParcels", null); | ||
160 | archiveOptions.Add("displacement", displacement); | ||
161 | archiveOptions.Add("rotation", rotation); | ||
162 | archiveOptions.Add("rotationCenter", rotationCenter); | ||
163 | |||
125 | if (mainParams.Count > 2) | 164 | if (mainParams.Count > 2) |
126 | { | 165 | { |
127 | DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty); | 166 | DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions); |
128 | } | 167 | } |
129 | else | 168 | else |
130 | { | 169 | { |
131 | DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty); | 170 | DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions); |
132 | } | 171 | } |
133 | } | 172 | } |
134 | 173 | ||
@@ -198,25 +237,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
198 | 237 | ||
199 | public void DearchiveRegion(string loadPath) | 238 | public void DearchiveRegion(string loadPath) |
200 | { | 239 | { |
201 | DearchiveRegion(loadPath, false, false, Guid.Empty); | 240 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
241 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); | ||
202 | } | 242 | } |
203 | 243 | ||
204 | public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) | 244 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options) |
205 | { | 245 | { |
206 | m_log.InfoFormat( | 246 | m_log.InfoFormat( |
207 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | 247 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); |
208 | 248 | ||
209 | new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); | 249 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); |
210 | } | 250 | } |
211 | 251 | ||
212 | public void DearchiveRegion(Stream loadStream) | 252 | public void DearchiveRegion(Stream loadStream) |
213 | { | 253 | { |
214 | DearchiveRegion(loadStream, false, false, Guid.Empty); | 254 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
255 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); | ||
215 | } | 256 | } |
216 | 257 | ||
217 | public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 258 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) |
218 | { | 259 | { |
219 | new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); | 260 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); |
220 | } | 261 | } |
221 | } | 262 | } |
222 | } | 263 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 9600023..2d0da61 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
81 | /// <value> | 81 | /// <value> |
82 | /// uuids to request | 82 | /// uuids to request |
83 | /// </value> | 83 | /// </value> |
84 | protected IDictionary<UUID, AssetType> m_uuids; | 84 | protected IDictionary<UUID, sbyte> m_uuids; |
85 | 85 | ||
86 | /// <value> | 86 | /// <value> |
87 | /// Callback used when all the assets requested have been received. | 87 | /// Callback used when all the assets requested have been received. |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
115 | protected Dictionary<string, object> m_options; | 115 | protected Dictionary<string, object> m_options; |
116 | 116 | ||
117 | protected internal AssetsRequest( | 117 | protected internal AssetsRequest( |
118 | AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids, | 118 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, |
119 | IAssetService assetService, IUserAccountService userService, | 119 | IAssetService assetService, IUserAccountService userService, |
120 | UUID scope, Dictionary<string, object> options, | 120 | UUID scope, Dictionary<string, object> options, |
121 | AssetsRequestCallback assetsRequestCallback) | 121 | AssetsRequestCallback assetsRequestCallback) |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
154 | 154 | ||
155 | m_requestCallbackTimer.Enabled = true; | 155 | m_requestCallbackTimer.Enabled = true; |
156 | 156 | ||
157 | foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) | 157 | foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids) |
158 | { | 158 | { |
159 | // m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key); | 159 | // m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key); |
160 | 160 | ||
@@ -235,9 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
235 | // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer | 235 | // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer |
236 | if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) | 236 | if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) |
237 | { | 237 | { |
238 | AssetType type = (AssetType)assetType; | 238 | m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType)); |
239 | m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type); | 239 | fetchedAsset.Type = (sbyte)assetType; |
240 | fetchedAsset.Type = (sbyte)type; | ||
241 | } | 240 | } |
242 | 241 | ||
243 | AssetRequestCallback(fetchedAssetID, this, fetchedAsset); | 242 | AssetRequestCallback(fetchedAssetID, this, fetchedAsset); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index eec1cec..e08a42d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -224,8 +224,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
224 | 224 | ||
225 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | 225 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); |
226 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 226 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
227 | 227 | ||
228 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 228 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
229 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions); | ||
229 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); | 230 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
230 | 231 | ||
231 | Assert.That(arr.ControlFileLoaded, Is.True); | 232 | Assert.That(arr.ControlFileLoaded, Is.True); |
@@ -308,8 +309,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
308 | 309 | ||
309 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | 310 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); |
310 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 311 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
311 | 312 | ||
312 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 313 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
314 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions); | ||
313 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); | 315 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
314 | 316 | ||
315 | Assert.That(arr.ControlFileLoaded, Is.True); | 317 | Assert.That(arr.ControlFileLoaded, Is.True); |
@@ -577,7 +579,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
577 | ArchiveConstants.CONTROL_FILE_PATH, | 579 | ArchiveConstants.CONTROL_FILE_PATH, |
578 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); | 580 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
579 | 581 | ||
580 | LandObject lo = new LandObject(groupID, true, null); | 582 | LandObject lo = new LandObject(groupID, true, m_scene); |
581 | lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); | 583 | lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); |
582 | LandData ld = lo.LandData; | 584 | LandData ld = lo.LandData; |
583 | ld.GlobalID = landID; | 585 | ld.GlobalID = landID; |
@@ -752,7 +754,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
752 | byte[] archive = archiveWriteStream.ToArray(); | 754 | byte[] archive = archiveWriteStream.ToArray(); |
753 | MemoryStream archiveReadStream = new MemoryStream(archive); | 755 | MemoryStream archiveReadStream = new MemoryStream(archive); |
754 | 756 | ||
755 | m_archiverModule.DearchiveRegion(archiveReadStream, true, false, Guid.Empty); | 757 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
758 | archiveOptions.Add("merge", null); | ||
759 | m_archiverModule.DearchiveRegion(archiveReadStream, Guid.Empty, archiveOptions); | ||
756 | 760 | ||
757 | SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); | 761 | SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); |
758 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); | 762 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); |
@@ -860,7 +864,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
860 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | 864 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); |
861 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 865 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
862 | 866 | ||
863 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 867 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
868 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions); | ||
864 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); | 869 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
865 | 870 | ||
866 | Assert.That(arr.ControlFileLoaded, Is.True); | 871 | Assert.That(arr.ControlFileLoaded, Is.True); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 73c4d6c..99db7ff 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | public class LandManagementModule : INonSharedRegionModule | 64 | public class LandManagementModule : INonSharedRegionModule |
65 | { | 65 | { |
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
67 | private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]"; | ||
67 | 68 | ||
68 | private static readonly string remoteParcelRequestPath = "0009/"; | 69 | private static readonly string remoteParcelRequestPath = "0009/"; |
69 | 70 | ||
@@ -74,15 +75,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
74 | protected IPrimCountModule m_primCountModule; | 75 | protected IPrimCountModule m_primCountModule; |
75 | protected IDialogModule m_Dialog; | 76 | protected IDialogModule m_Dialog; |
76 | 77 | ||
77 | // Minimum for parcels to work is 64m even if we don't actually use them. | ||
78 | #pragma warning disable 0429 | ||
79 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | ||
80 | #pragma warning restore 0429 | ||
81 | |||
82 | /// <value> | 78 | /// <value> |
83 | /// Local land ids at specified region co-ordinates (region size / 4) | 79 | /// Local land ids at specified region co-ordinates (region size / 4) |
84 | /// </value> | 80 | /// </value> |
85 | private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; | 81 | private int[,] m_landIDList; |
82 | private const int landUnit = 4; | ||
86 | 83 | ||
87 | /// <value> | 84 | /// <value> |
88 | /// Land objects keyed by local id | 85 | /// Land objects keyed by local id |
@@ -115,6 +112,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
115 | public void AddRegion(Scene scene) | 112 | public void AddRegion(Scene scene) |
116 | { | 113 | { |
117 | m_scene = scene; | 114 | m_scene = scene; |
115 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
116 | |||
118 | m_landIDList.Initialize(); | 117 | m_landIDList.Initialize(); |
119 | landChannel = new LandChannel(scene, this); | 118 | landChannel = new LandChannel(scene, this); |
120 | 119 | ||
@@ -297,6 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
297 | { | 296 | { |
298 | m_landList.Clear(); | 297 | m_landList.Clear(); |
299 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 298 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
299 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
300 | m_landIDList.Initialize(); | 300 | m_landIDList.Initialize(); |
301 | } | 301 | } |
302 | } | 302 | } |
@@ -311,7 +311,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
311 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 311 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
312 | 312 | ||
313 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 313 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
314 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 314 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
315 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | ||
315 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 316 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
316 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 317 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
317 | 318 | ||
@@ -438,8 +439,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
438 | 439 | ||
439 | public void SendLandUpdate(ScenePresence avatar, bool force) | 440 | public void SendLandUpdate(ScenePresence avatar, bool force) |
440 | { | 441 | { |
441 | ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 442 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), |
442 | (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 443 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); |
443 | 444 | ||
444 | if (over != null) | 445 | if (over != null) |
445 | { | 446 | { |
@@ -605,17 +606,29 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
605 | new_land.LandData.LocalID = newLandLocalID; | 606 | new_land.LandData.LocalID = newLandLocalID; |
606 | 607 | ||
607 | bool[,] landBitmap = new_land.GetLandBitmap(); | 608 | bool[,] landBitmap = new_land.GetLandBitmap(); |
608 | for (int x = 0; x < landArrayMax; x++) | 609 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", |
610 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); | ||
611 | |||
612 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) | ||
609 | { | 613 | { |
610 | for (int y = 0; y < landArrayMax; y++) | 614 | // Going to variable sized regions can cause mismatches |
615 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", | ||
616 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); | ||
617 | } | ||
618 | else | ||
619 | { | ||
620 | for (int x = 0; x < landBitmap.GetLength(0); x++) | ||
611 | { | 621 | { |
612 | if (landBitmap[x, y]) | 622 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
613 | { | 623 | { |
614 | // m_log.DebugFormat( | 624 | if (landBitmap[x, y]) |
615 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | 625 | { |
616 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | 626 | // m_log.DebugFormat( |
617 | 627 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | |
618 | m_landIDList[x, y] = newLandLocalID; | 628 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); |
629 | |||
630 | m_landIDList[x, y] = newLandLocalID; | ||
631 | } | ||
619 | } | 632 | } |
620 | } | 633 | } |
621 | } | 634 | } |
@@ -637,9 +650,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
637 | ILandObject land; | 650 | ILandObject land; |
638 | lock (m_landList) | 651 | lock (m_landList) |
639 | { | 652 | { |
640 | for (int x = 0; x < 64; x++) | 653 | for (int x = 0; x < m_landIDList.GetLength(0); x++) |
641 | { | 654 | { |
642 | for (int y = 0; y < 64; y++) | 655 | for (int y = 0; y < m_landIDList.GetLength(1); y++) |
643 | { | 656 | { |
644 | if (m_landIDList[x, y] == local_id) | 657 | if (m_landIDList[x, y] == local_id) |
645 | { | 658 | { |
@@ -691,9 +704,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
691 | bool[,] landBitmapSlave = slave.GetLandBitmap(); | 704 | bool[,] landBitmapSlave = slave.GetLandBitmap(); |
692 | lock (m_landList) | 705 | lock (m_landList) |
693 | { | 706 | { |
694 | for (int x = 0; x < 64; x++) | 707 | for (int x = 0; x < landBitmapSlave.GetLength(0); x++) |
695 | { | 708 | { |
696 | for (int y = 0; y < 64; y++) | 709 | for (int y = 0; y < landBitmapSlave.GetLength(1); y++) |
697 | { | 710 | { |
698 | if (landBitmapSlave[x, y]) | 711 | if (landBitmapSlave[x, y]) |
699 | { | 712 | { |
@@ -727,23 +740,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
727 | /// <returns>Land object at the point supplied</returns> | 740 | /// <returns>Land object at the point supplied</returns> |
728 | public ILandObject GetLandObject(float x_float, float y_float) | 741 | public ILandObject GetLandObject(float x_float, float y_float) |
729 | { | 742 | { |
743 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); | ||
744 | /* | ||
730 | int x; | 745 | int x; |
731 | int y; | 746 | int y; |
732 | 747 | ||
733 | if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) | 748 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) |
734 | return null; | 749 | return null; |
735 | 750 | ||
736 | try | 751 | try |
737 | { | 752 | { |
738 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); | 753 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); |
739 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); | 754 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); |
740 | } | 755 | } |
741 | catch (OverflowException) | 756 | catch (OverflowException) |
742 | { | 757 | { |
743 | return null; | 758 | return null; |
744 | } | 759 | } |
745 | 760 | ||
746 | if (x >= 64 || y >= 64 || x < 0 || y < 0) | 761 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) |
762 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) | ||
763 | || x < 0 | ||
764 | || y < 0) | ||
747 | { | 765 | { |
748 | return null; | 766 | return null; |
749 | } | 767 | } |
@@ -759,38 +777,122 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
759 | // m_log.DebugFormat( | 777 | // m_log.DebugFormat( |
760 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | 778 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", |
761 | // x, y, m_scene.RegionInfo.RegionName); | 779 | // x, y, m_scene.RegionInfo.RegionName); |
762 | 780 | ||
763 | if (m_landList.ContainsKey(m_landIDList[x, y])) | 781 | try |
764 | return m_landList[m_landIDList[x, y]]; | 782 | { |
783 | if (m_landList.ContainsKey(m_landIDList[x, y])) | ||
784 | return m_landList[m_landIDList[x, y]]; | ||
785 | } | ||
786 | catch (Exception e) | ||
787 | { | ||
788 | m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})", | ||
789 | LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); | ||
790 | } | ||
765 | 791 | ||
766 | return null; | 792 | return null; |
767 | } | 793 | } |
794 | */ | ||
768 | } | 795 | } |
769 | 796 | ||
797 | // Public entry. | ||
798 | // Throws exception if land object is not found | ||
770 | public ILandObject GetLandObject(int x, int y) | 799 | public ILandObject GetLandObject(int x, int y) |
771 | { | 800 | { |
772 | if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) | 801 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); |
802 | } | ||
803 | |||
804 | // Given a region position, return the parcel land object for that location | ||
805 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectNotFound) | ||
806 | { | ||
807 | ILandObject ret = null; | ||
808 | |||
809 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | ||
773 | { | 810 | { |
774 | // These exceptions here will cause a lot of complaints from the users specifically because | 811 | // These exceptions here will cause a lot of complaints from the users specifically because |
775 | // they happen every time at border crossings | 812 | // they happen every time at border crossings |
776 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | 813 | if (returnNullIfLandObjectNotFound) |
814 | return null; | ||
815 | else | ||
816 | throw new Exception( | ||
817 | String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}", | ||
818 | LogHeader, m_scene.RegionInfo.RegionName, x, y) | ||
819 | ); | ||
777 | } | 820 | } |
778 | 821 | ||
779 | lock (m_landIDList) | 822 | lock (m_landIDList) |
780 | { | 823 | { |
781 | try | 824 | try |
782 | { | 825 | { |
783 | return m_landList[m_landIDList[x / 4, y / 4]]; | 826 | int landID = m_landIDList[x / landUnit, y / landUnit]; |
827 | if (landID == 0) | ||
828 | { | ||
829 | // Zero is the uninitialized value saying there is no parcel for this location. | ||
830 | // This sometimes happens when terrain is resized. | ||
831 | if (m_landList.Count == 1) | ||
832 | { | ||
833 | int onlyParcelID = 0; | ||
834 | ILandObject onlyLandObject = null; | ||
835 | foreach (KeyValuePair<int, ILandObject> kvp in m_landList) | ||
836 | { | ||
837 | onlyParcelID = kvp.Key; | ||
838 | onlyLandObject = kvp.Value; | ||
839 | break; | ||
840 | } | ||
841 | |||
842 | // There is only one parcel. Grow it to fill all the unallocated spaces. | ||
843 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
844 | for (int yy = 0; yy < m_landIDList.GetLength(1); yy++) | ||
845 | if (m_landIDList[xx, yy] == 0) | ||
846 | m_landIDList[xx, yy] = onlyParcelID; | ||
847 | |||
848 | onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID); | ||
849 | landID = onlyParcelID; | ||
850 | } | ||
851 | else | ||
852 | { | ||
853 | // There are several other parcels so we must create a new one for the unassigned space | ||
854 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | ||
855 | // Claim all the unclaimed "0" ids | ||
856 | newLand.SetLandBitmap(CreateBitmapForID(0)); | ||
857 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
858 | newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | ||
859 | AddLandObject(newLand); | ||
860 | landID = m_lastLandLocalID; | ||
861 | } | ||
862 | } | ||
863 | |||
864 | ret = m_landList[landID]; | ||
784 | } | 865 | } |
785 | catch (IndexOutOfRangeException) | 866 | catch (IndexOutOfRangeException) |
786 | { | 867 | { |
787 | // m_log.WarnFormat( | 868 | m_log.ErrorFormat( |
788 | // "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", | 869 | "{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})", |
789 | // x, y, m_scene.RegionInfo.RegionName); | 870 | LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); |
790 | 871 | return null; | |
872 | } | ||
873 | catch | ||
874 | { | ||
875 | m_log.ErrorFormat( | ||
876 | "{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}", | ||
877 | LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/landUnit, y/landUnit]); | ||
791 | return null; | 878 | return null; |
792 | } | 879 | } |
793 | } | 880 | } |
881 | return ret; | ||
882 | } | ||
883 | |||
884 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID | ||
885 | private bool[,] CreateBitmapForID(int landID) | ||
886 | { | ||
887 | bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)]; | ||
888 | ret.Initialize(); | ||
889 | |||
890 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
891 | for (int yy = 0; yy < m_landIDList.GetLength(0); yy++) | ||
892 | if (m_landIDList[xx, yy] == landID) | ||
893 | ret[xx, yy] = true; | ||
894 | |||
895 | return ret; | ||
794 | } | 896 | } |
795 | 897 | ||
796 | #endregion | 898 | #endregion |
@@ -1053,85 +1155,93 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1053 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 1155 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
1054 | int byteArrayCount = 0; | 1156 | int byteArrayCount = 0; |
1055 | int sequenceID = 0; | 1157 | int sequenceID = 0; |
1056 | int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize; | ||
1057 | |||
1058 | 1158 | ||
1059 | for (int y = 0; y < blockmeters; y++) | 1159 | // Layer data is in landUnit (4m) chunks |
1160 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++) | ||
1060 | { | 1161 | { |
1061 | for (int x = 0; x < blockmeters; x++) | 1162 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++) |
1062 | { | 1163 | { |
1063 | byte tempByte = 0; //This represents the byte for the current 4x4 | 1164 | byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * landUnit, y * landUnit), x, y, remote_client); |
1165 | byteArrayCount++; | ||
1166 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | ||
1167 | { | ||
1168 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1169 | byteArrayCount = 0; | ||
1170 | sequenceID++; | ||
1171 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1172 | } | ||
1064 | 1173 | ||
1065 | ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); | 1174 | } |
1175 | } | ||
1176 | if (byteArrayCount != 0) | ||
1177 | { | ||
1178 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1179 | } | ||
1180 | } | ||
1066 | 1181 | ||
1067 | if (currentParcelBlock != null) | 1182 | private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client) |
1068 | { | 1183 | { |
1069 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | 1184 | byte tempByte = 0; //This represents the byte for the current 4x4 |
1070 | { | ||
1071 | //Owner Flag | ||
1072 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||
1073 | } | ||
1074 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1075 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1076 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1077 | { | ||
1078 | //Sale Flag | ||
1079 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1080 | } | ||
1081 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1082 | { | ||
1083 | //Public Flag | ||
1084 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1085 | } | ||
1086 | else | ||
1087 | { | ||
1088 | //Other Flag | ||
1089 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1090 | } | ||
1091 | 1185 | ||
1092 | //Now for border control | 1186 | if (currentParcelBlock != null) |
1187 | { | ||
1188 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | ||
1189 | { | ||
1190 | //Owner Flag | ||
1191 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||
1192 | } | ||
1193 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1194 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1195 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1196 | { | ||
1197 | //Sale Flag | ||
1198 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1199 | } | ||
1200 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1201 | { | ||
1202 | //Public Flag | ||
1203 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1204 | } | ||
1205 | else | ||
1206 | { | ||
1207 | //Other Flag | ||
1208 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1209 | } | ||
1093 | 1210 | ||
1094 | ILandObject westParcel = null; | 1211 | //Now for border control |
1095 | ILandObject southParcel = null; | ||
1096 | if (x > 0) | ||
1097 | { | ||
1098 | westParcel = GetLandObject((x - 1) * 4, y * 4); | ||
1099 | } | ||
1100 | if (y > 0) | ||
1101 | { | ||
1102 | southParcel = GetLandObject(x * 4, (y - 1) * 4); | ||
1103 | } | ||
1104 | 1212 | ||
1105 | if (x == 0) | 1213 | ILandObject westParcel = null; |
1106 | { | 1214 | ILandObject southParcel = null; |
1107 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | 1215 | if (x > 0) |
1108 | } | 1216 | { |
1109 | else if (westParcel != null && westParcel != currentParcelBlock) | 1217 | westParcel = GetLandObject((x - 1) * landUnit, y * landUnit); |
1110 | { | 1218 | } |
1111 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | 1219 | if (y > 0) |
1112 | } | 1220 | { |
1221 | southParcel = GetLandObject(x * landUnit, (y - 1) * landUnit); | ||
1222 | } | ||
1113 | 1223 | ||
1114 | if (y == 0) | 1224 | if (x == 0) |
1115 | { | 1225 | { |
1116 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1226 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
1117 | } | 1227 | } |
1118 | else if (southParcel != null && southParcel != currentParcelBlock) | 1228 | else if (westParcel != null && westParcel != currentParcelBlock) |
1119 | { | 1229 | { |
1120 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1230 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
1121 | } | 1231 | } |
1122 | 1232 | ||
1123 | byteArray[byteArrayCount] = tempByte; | 1233 | if (y == 0) |
1124 | byteArrayCount++; | 1234 | { |
1125 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | 1235 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
1126 | { | 1236 | } |
1127 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1237 | else if (southParcel != null && southParcel != currentParcelBlock) |
1128 | byteArrayCount = 0; | 1238 | { |
1129 | sequenceID++; | 1239 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
1130 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1131 | } | ||
1132 | } | ||
1133 | } | 1240 | } |
1241 | |||
1134 | } | 1242 | } |
1243 | |||
1244 | return tempByte; | ||
1135 | } | 1245 | } |
1136 | 1246 | ||
1137 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, | 1247 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, |
@@ -1679,7 +1789,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1679 | { | 1789 | { |
1680 | // most likely still cached from building the extLandData entry | 1790 | // most likely still cached from building the extLandData entry |
1681 | uint x = 0, y = 0; | 1791 | uint x = 0, y = 0; |
1682 | Utils.LongToUInts(data.RegionHandle, out x, out y); | 1792 | Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y); |
1683 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1793 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1684 | } | 1794 | } |
1685 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1795 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
@@ -2007,4 +2117,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2007 | cdl.AddToStringBuilder(report); | 2117 | cdl.AddToStringBuilder(report); |
2008 | } | 2118 | } |
2009 | } | 2119 | } |
2010 | } \ No newline at end of file | 2120 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index e55c9ed..939512f 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -45,10 +45,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | #region Member Variables | 45 | #region Member Variables |
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | #pragma warning disable 0429 | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | 49 | |
50 | #pragma warning restore 0429 | 50 | private bool[,] m_landBitmap; |
51 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 51 | private readonly int landUnit = 4; |
52 | 52 | ||
53 | private int m_lastSeqId = 0; | 53 | private int m_lastSeqId = 0; |
54 | 54 | ||
@@ -93,15 +93,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
93 | { | 93 | { |
94 | get | 94 | get |
95 | { | 95 | { |
96 | for (int y = 0; y < landArrayMax; y++) | 96 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
97 | { | 97 | { |
98 | for (int x = 0; x < landArrayMax; x++) | 98 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
99 | { | 99 | { |
100 | if (LandBitmap[x, y]) | 100 | if (LandBitmap[x, y]) |
101 | return new Vector3(x * 4, y * 4, 0); | 101 | return new Vector3(x * landUnit, y * landUnit, 0); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>", | ||
106 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
105 | return new Vector3(-1, -1, -1); | 107 | return new Vector3(-1, -1, -1); |
106 | } | 108 | } |
107 | } | 109 | } |
@@ -110,17 +112,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
110 | { | 112 | { |
111 | get | 113 | get |
112 | { | 114 | { |
113 | for (int y = landArrayMax - 1; y >= 0; y--) | 115 | for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--) |
114 | { | 116 | { |
115 | for (int x = landArrayMax - 1; x >= 0; x--) | 117 | for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--) |
116 | { | 118 | { |
117 | if (LandBitmap[x, y]) | 119 | if (LandBitmap[x, y]) |
118 | { | 120 | { |
119 | return new Vector3(x * 4 + 4, y * 4 + 4, 0); | 121 | return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0); |
120 | } | 122 | } |
121 | } | 123 | } |
122 | } | 124 | } |
123 | 125 | ||
126 | m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>", | ||
127 | LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
124 | return new Vector3(-1, -1, -1); | 128 | return new Vector3(-1, -1, -1); |
125 | } | 129 | } |
126 | } | 130 | } |
@@ -130,6 +134,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
130 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 134 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
131 | { | 135 | { |
132 | m_scene = scene; | 136 | m_scene = scene; |
137 | if (m_scene == null) | ||
138 | m_landBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit]; | ||
139 | else | ||
140 | m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
141 | |||
133 | LandData.OwnerID = owner_id; | 142 | LandData.OwnerID = owner_id; |
134 | if (is_group_owned) | 143 | if (is_group_owned) |
135 | LandData.GroupID = owner_id; | 144 | LandData.GroupID = owner_id; |
@@ -152,9 +161,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
152 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 161 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
153 | public bool ContainsPoint(int x, int y) | 162 | public bool ContainsPoint(int x, int y) |
154 | { | 163 | { |
155 | if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) | 164 | if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY) |
156 | { | 165 | { |
157 | return (LandBitmap[x / 4, y / 4] == true); | 166 | return (LandBitmap[x / landUnit, y / landUnit] == true); |
158 | } | 167 | } |
159 | else | 168 | else |
160 | { | 169 | { |
@@ -194,7 +203,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
194 | else | 203 | else |
195 | { | 204 | { |
196 | // Normal Calculations | 205 | // Normal Calculations |
197 | int parcelMax = (int)(((float)LandData.Area / 65536.0f) | 206 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
198 | * (float)m_scene.RegionInfo.ObjectCapacity | 207 | * (float)m_scene.RegionInfo.ObjectCapacity |
199 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 208 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
200 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 209 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! |
@@ -211,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
211 | else | 220 | else |
212 | { | 221 | { |
213 | //Normal Calculations | 222 | //Normal Calculations |
214 | int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) | 223 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
215 | * (float)m_scene.RegionInfo.ObjectCapacity); | 224 | * (float)m_scene.RegionInfo.ObjectCapacity); |
216 | return simMax; | 225 | return simMax; |
217 | } | 226 | } |
@@ -224,7 +233,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
224 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 233 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
225 | { | 234 | { |
226 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 235 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
227 | uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 236 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
237 | uint regionFlags = (uint)(RegionFlags.PublicAllowed | ||
238 | | RegionFlags.AllowDirectTeleport | ||
239 | | RegionFlags.AllowParcelChanges | ||
240 | | RegionFlags.AllowVoice ); | ||
241 | |||
228 | if (estateModule != null) | 242 | if (estateModule != null) |
229 | regionFlags = estateModule.GetRegionFlags(); | 243 | regionFlags = estateModule.GetRegionFlags(); |
230 | 244 | ||
@@ -414,6 +428,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
414 | return false; | 428 | return false; |
415 | } | 429 | } |
416 | 430 | ||
431 | public bool CanBeOnThisLand(UUID avatar, float posHeight) | ||
432 | { | ||
433 | if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar)) | ||
434 | { | ||
435 | return false; | ||
436 | } | ||
437 | else if (IsRestrictedFromLand(avatar)) | ||
438 | { | ||
439 | return false; | ||
440 | } | ||
441 | return true; | ||
442 | } | ||
443 | |||
417 | public bool HasGroupAccess(UUID avatar) | 444 | public bool HasGroupAccess(UUID avatar) |
418 | { | 445 | { |
419 | if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) | 446 | if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) |
@@ -546,8 +573,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
546 | try | 573 | try |
547 | { | 574 | { |
548 | over = | 575 | over = |
549 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 576 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)), |
550 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 577 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1))); |
551 | } | 578 | } |
552 | catch (Exception) | 579 | catch (Exception) |
553 | { | 580 | { |
@@ -694,15 +721,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
694 | /// </summary> | 721 | /// </summary> |
695 | private void UpdateAABBAndAreaValues() | 722 | private void UpdateAABBAndAreaValues() |
696 | { | 723 | { |
697 | int min_x = 64; | 724 | int min_x = 10000; |
698 | int min_y = 64; | 725 | int min_y = 10000; |
699 | int max_x = 0; | 726 | int max_x = 0; |
700 | int max_y = 0; | 727 | int max_y = 0; |
701 | int tempArea = 0; | 728 | int tempArea = 0; |
702 | int x, y; | 729 | int x, y; |
703 | for (x = 0; x < 64; x++) | 730 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
704 | { | 731 | { |
705 | for (y = 0; y < 64; y++) | 732 | for (y = 0; y < LandBitmap.GetLength(1); y++) |
706 | { | 733 | { |
707 | if (LandBitmap[x, y] == true) | 734 | if (LandBitmap[x, y] == true) |
708 | { | 735 | { |
@@ -710,31 +737,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
710 | if (min_y > y) min_y = y; | 737 | if (min_y > y) min_y = y; |
711 | if (max_x < x) max_x = x; | 738 | if (max_x < x) max_x = x; |
712 | if (max_y < y) max_y = y; | 739 | if (max_y < y) max_y = y; |
713 | tempArea += 16; //16sqm peice of land | 740 | tempArea += landUnit * landUnit; //16sqm peice of land |
714 | } | 741 | } |
715 | } | 742 | } |
716 | } | 743 | } |
717 | int tx = min_x * 4; | 744 | int tx = min_x * landUnit; |
718 | if (tx > ((int)Constants.RegionSize - 1)) | 745 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
719 | tx = ((int)Constants.RegionSize - 1); | 746 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
720 | int ty = min_y * 4; | 747 | int ty = min_y * landUnit; |
721 | if (ty > ((int)Constants.RegionSize - 1)) | 748 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
722 | ty = ((int)Constants.RegionSize - 1); | 749 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
723 | 750 | ||
724 | LandData.AABBMin = | 751 | LandData.AABBMin = |
725 | new Vector3( | 752 | new Vector3( |
726 | (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 753 | (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
727 | 754 | ||
728 | tx = max_x * 4; | 755 | tx = max_x * landUnit; |
729 | if (tx > ((int)Constants.RegionSize - 1)) | 756 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
730 | tx = ((int)Constants.RegionSize - 1); | 757 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
731 | ty = max_y * 4; | 758 | ty = max_y * landUnit; |
732 | if (ty > ((int)Constants.RegionSize - 1)) | 759 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
733 | ty = ((int)Constants.RegionSize - 1); | 760 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
734 | 761 | ||
735 | LandData.AABBMax | 762 | LandData.AABBMax |
736 | = new Vector3( | 763 | = new Vector3( |
737 | (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 764 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
738 | 765 | ||
739 | LandData.Area = tempArea; | 766 | LandData.Area = tempArea; |
740 | } | 767 | } |
@@ -746,20 +773,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
746 | /// <summary> | 773 | /// <summary> |
747 | /// Sets the land's bitmap manually | 774 | /// Sets the land's bitmap manually |
748 | /// </summary> | 775 | /// </summary> |
749 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 776 | /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param> |
750 | public void SetLandBitmap(bool[,] bitmap) | 777 | public void SetLandBitmap(bool[,] bitmap) |
751 | { | 778 | { |
752 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 779 | LandBitmap = bitmap; |
753 | { | 780 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
754 | //Throw an exception - The bitmap is not 64x64 | 781 | ForceUpdateLandInfo(); |
755 | //throw new Exception("Error: Invalid Parcel Bitmap"); | ||
756 | } | ||
757 | else | ||
758 | { | ||
759 | //Valid: Lets set it | ||
760 | LandBitmap = bitmap; | ||
761 | ForceUpdateLandInfo(); | ||
762 | } | ||
763 | } | 782 | } |
764 | 783 | ||
765 | /// <summary> | 784 | /// <summary> |
@@ -773,15 +792,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
773 | 792 | ||
774 | public bool[,] BasicFullRegionLandBitmap() | 793 | public bool[,] BasicFullRegionLandBitmap() |
775 | { | 794 | { |
776 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 795 | return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY); |
777 | } | 796 | } |
778 | 797 | ||
779 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 798 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
780 | { | 799 | { |
781 | bool[,] tempBitmap = new bool[64,64]; | 800 | // Empty bitmap for the whole region |
801 | bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
782 | tempBitmap.Initialize(); | 802 | tempBitmap.Initialize(); |
783 | 803 | ||
804 | // Fill the bitmap square area specified by state and end | ||
784 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 805 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
806 | // m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>", | ||
807 | // LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1)); | ||
785 | return tempBitmap; | 808 | return tempBitmap; |
786 | } | 809 | } |
787 | 810 | ||
@@ -798,24 +821,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
798 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 821 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
799 | bool set_value) | 822 | bool set_value) |
800 | { | 823 | { |
801 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | ||
802 | { | ||
803 | //Throw an exception - The bitmap is not 64x64 | ||
804 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | ||
805 | } | ||
806 | |||
807 | int x, y; | 824 | int x, y; |
808 | for (y = 0; y < 64; y++) | 825 | for (y = 0; y < land_bitmap.GetLength(1); y++) |
809 | { | 826 | { |
810 | for (x = 0; x < 64; x++) | 827 | for (x = 0; x < land_bitmap.GetLength(0); x++) |
811 | { | 828 | { |
812 | if (x >= start_x / 4 && x < end_x / 4 | 829 | if (x >= start_x / landUnit && x < end_x / landUnit |
813 | && y >= start_y / 4 && y < end_y / 4) | 830 | && y >= start_y / landUnit && y < end_y / landUnit) |
814 | { | 831 | { |
815 | land_bitmap[x, y] = set_value; | 832 | land_bitmap[x, y] = set_value; |
816 | } | 833 | } |
817 | } | 834 | } |
818 | } | 835 | } |
836 | // m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>", | ||
837 | // LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1)); | ||
819 | return land_bitmap; | 838 | return land_bitmap; |
820 | } | 839 | } |
821 | 840 | ||
@@ -827,21 +846,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
827 | /// <returns></returns> | 846 | /// <returns></returns> |
828 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 847 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
829 | { | 848 | { |
830 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 849 | if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0) |
850 | || bitmap_base.GetLength(1) != bitmap_add.GetLength(1) | ||
851 | || bitmap_add.Rank != 2 | ||
852 | || bitmap_base.Rank != 2) | ||
831 | { | 853 | { |
832 | //Throw an exception - The bitmap is not 64x64 | 854 | throw new Exception( |
833 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 855 | String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>", |
834 | } | 856 | LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1)) |
835 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | 857 | ); |
836 | { | ||
837 | //Throw an exception - The bitmap is not 64x64 | ||
838 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | ||
839 | } | 858 | } |
840 | 859 | ||
841 | int x, y; | 860 | int x, y; |
842 | for (y = 0; y < 64; y++) | 861 | for (y = 0; y < bitmap_base.GetLength(1); y++) |
843 | { | 862 | { |
844 | for (x = 0; x < 64; x++) | 863 | for (x = 0; x < bitmap_add.GetLength(0); x++) |
845 | { | 864 | { |
846 | if (bitmap_add[x, y]) | 865 | if (bitmap_add[x, y]) |
847 | { | 866 | { |
@@ -858,13 +877,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
858 | /// <returns></returns> | 877 | /// <returns></returns> |
859 | private byte[] ConvertLandBitmapToBytes() | 878 | private byte[] ConvertLandBitmapToBytes() |
860 | { | 879 | { |
861 | byte[] tempConvertArr = new byte[512]; | 880 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
862 | byte tempByte = 0; | 881 | byte tempByte = 0; |
863 | int x, y, i, byteNum = 0; | 882 | int byteNum = 0; |
864 | i = 0; | 883 | int i = 0; |
865 | for (y = 0; y < 64; y++) | 884 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
866 | { | 885 | { |
867 | for (x = 0; x < 64; x++) | 886 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
868 | { | 887 | { |
869 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 888 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
870 | if (i % 8 == 0) | 889 | if (i % 8 == 0) |
@@ -876,30 +895,52 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
876 | } | 895 | } |
877 | } | 896 | } |
878 | } | 897 | } |
898 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", | ||
899 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
879 | return tempConvertArr; | 900 | return tempConvertArr; |
880 | } | 901 | } |
881 | 902 | ||
882 | private bool[,] ConvertBytesToLandBitmap() | 903 | private bool[,] ConvertBytesToLandBitmap() |
883 | { | 904 | { |
884 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 905 | bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
885 | tempConvertMap.Initialize(); | 906 | tempConvertMap.Initialize(); |
886 | byte tempByte = 0; | 907 | byte tempByte = 0; |
887 | int x = 0, y = 0, i = 0, bitNum = 0; | 908 | // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap. |
888 | for (i = 0; i < 512; i++) | 909 | int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8); |
910 | int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit); | ||
911 | |||
912 | if (bitmapLen == 512) | ||
913 | { | ||
914 | // Legacy bitmap being passed in. Use the legacy region size | ||
915 | // and only set the lower area of the larger region. | ||
916 | xLen = (int)(Constants.RegionSize / landUnit); | ||
917 | } | ||
918 | // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen); | ||
919 | |||
920 | int x = 0, y = 0; | ||
921 | for (int i = 0; i < bitmapLen; i++) | ||
889 | { | 922 | { |
890 | tempByte = LandData.Bitmap[i]; | 923 | tempByte = LandData.Bitmap[i]; |
891 | for (bitNum = 0; bitNum < 8; bitNum++) | 924 | for (int bitNum = 0; bitNum < 8; bitNum++) |
892 | { | 925 | { |
893 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 926 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
894 | tempConvertMap[x, y] = bit; | 927 | try |
928 | { | ||
929 | tempConvertMap[x, y] = bit; | ||
930 | } | ||
931 | catch (Exception e) | ||
932 | { | ||
933 | m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y); | ||
934 | } | ||
895 | x++; | 935 | x++; |
896 | if (x > 63) | 936 | if (x >= xLen) |
897 | { | 937 | { |
898 | x = 0; | 938 | x = 0; |
899 | y++; | 939 | y++; |
900 | } | 940 | } |
901 | } | 941 | } |
902 | } | 942 | } |
943 | |||
903 | return tempConvertMap; | 944 | return tempConvertMap; |
904 | } | 945 | } |
905 | 946 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index bc52a43..1dad8ba 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
102 | 102 | ||
103 | terrainRenderer.Initialise(m_scene, m_config); | 103 | terrainRenderer.Initialise(m_scene, m_config); |
104 | 104 | ||
105 | mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 105 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, |
106 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | ||
106 | //long t = System.Environment.TickCount; | 107 | //long t = System.Environment.TickCount; |
107 | //for (int i = 0; i < 10; ++i) { | 108 | //for (int i = 0; i < 10; ++i) { |
108 | terrainRenderer.TerrainToBitmap(mapbmp); | 109 | terrainRenderer.TerrainToBitmap(mapbmp); |
@@ -277,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
277 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | 278 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) |
278 | { | 279 | { |
279 | int tc = 0; | 280 | int tc = 0; |
280 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 281 | ITerrainChannel hm = whichScene.Heightmap; |
281 | tc = Environment.TickCount; | 282 | tc = Environment.TickCount; |
282 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 283 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
283 | EntityBase[] objs = whichScene.GetEntities(); | 284 | EntityBase[] objs = whichScene.GetEntities(); |
@@ -287,8 +288,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
287 | 288 | ||
288 | try | 289 | try |
289 | { | 290 | { |
290 | //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); | ||
291 | |||
292 | lock (objs) | 291 | lock (objs) |
293 | { | 292 | { |
294 | foreach (EntityBase obj in objs) | 293 | foreach (EntityBase obj in objs) |
@@ -298,7 +297,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
298 | { | 297 | { |
299 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; | 298 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; |
300 | Color mapdotspot = Color.Gray; // Default color when prim color is white | 299 | Color mapdotspot = Color.Gray; // Default color when prim color is white |
301 | |||
302 | // Loop over prim in group | 300 | // Loop over prim in group |
303 | foreach (SceneObjectPart part in mapdot.Parts) | 301 | foreach (SceneObjectPart part in mapdot.Parts) |
304 | { | 302 | { |
@@ -363,7 +361,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
363 | Vector3 pos = part.GetWorldPosition(); | 361 | Vector3 pos = part.GetWorldPosition(); |
364 | 362 | ||
365 | // skip prim outside of retion | 363 | // skip prim outside of retion |
366 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 364 | if (!m_scene.PositionIsInCurrentRegion(pos)) |
367 | continue; | 365 | continue; |
368 | 366 | ||
369 | // skip prim in non-finite position | 367 | // skip prim in non-finite position |
@@ -388,7 +386,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
388 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | 386 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); |
389 | Vector3 scale = new Vector3(); | 387 | Vector3 scale = new Vector3(); |
390 | Vector3 tScale = new Vector3(); | 388 | Vector3 tScale = new Vector3(); |
391 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | 389 | Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z); |
392 | 390 | ||
393 | Quaternion llrot = part.GetWorldRotation(); | 391 | Quaternion llrot = part.GetWorldRotation(); |
394 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | 392 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); |
@@ -406,12 +404,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
406 | int mapdrawendY = (int)(pos.Y + scale.Y); | 404 | int mapdrawendY = (int)(pos.Y + scale.Y); |
407 | 405 | ||
408 | // If object is beyond the edge of the map, don't draw it to avoid errors | 406 | // If object is beyond the edge of the map, don't draw it to avoid errors |
409 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) | 407 | if (mapdrawstartX < 0 |
410 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 | 408 | || mapdrawstartX > (hm.Width - 1) |
411 | || mapdrawendY > ((int)Constants.RegionSize - 1)) | 409 | || mapdrawendX < 0 |
410 | || mapdrawendX > (hm.Width - 1) | ||
411 | || mapdrawstartY < 0 | ||
412 | || mapdrawstartY > (hm.Height - 1) | ||
413 | || mapdrawendY < 0 | ||
414 | || mapdrawendY > (hm.Height - 1)) | ||
412 | continue; | 415 | continue; |
413 | 416 | ||
414 | #region obb face reconstruction part duex | 417 | #region obb face reconstruction part duex |
415 | Vector3[] vertexes = new Vector3[8]; | 418 | Vector3[] vertexes = new Vector3[8]; |
416 | 419 | ||
417 | // float[] distance = new float[6]; | 420 | // float[] distance = new float[6]; |
@@ -515,7 +518,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
515 | FaceD[2] = vertexes[7]; | 518 | FaceD[2] = vertexes[7]; |
516 | FaceC[3] = vertexes[7]; | 519 | FaceC[3] = vertexes[7]; |
517 | FaceD[5] = vertexes[7]; | 520 | FaceD[5] = vertexes[7]; |
518 | #endregion | 521 | #endregion |
519 | 522 | ||
520 | //int wy = 0; | 523 | //int wy = 0; |
521 | 524 | ||
@@ -530,11 +533,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
530 | for (int i = 0; i < FaceA.Length; i++) | 533 | for (int i = 0; i < FaceA.Length; i++) |
531 | { | 534 | { |
532 | Point[] working = new Point[5]; | 535 | Point[] working = new Point[5]; |
533 | working[0] = project(FaceA[i], axPos); | 536 | working[0] = project(hm, FaceA[i], axPos); |
534 | working[1] = project(FaceB[i], axPos); | 537 | working[1] = project(hm, FaceB[i], axPos); |
535 | working[2] = project(FaceD[i], axPos); | 538 | working[2] = project(hm, FaceD[i], axPos); |
536 | working[3] = project(FaceC[i], axPos); | 539 | working[3] = project(hm, FaceC[i], axPos); |
537 | working[4] = project(FaceA[i], axPos); | 540 | working[4] = project(hm, FaceA[i], axPos); |
538 | 541 | ||
539 | face workingface = new face(); | 542 | face workingface = new face(); |
540 | workingface.pts = working; | 543 | workingface.pts = working; |
@@ -546,27 +549,25 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
546 | z_localIDs.Add(part.LocalId); | 549 | z_localIDs.Add(part.LocalId); |
547 | z_sortheights.Add(pos.Z); | 550 | z_sortheights.Add(pos.Z); |
548 | 551 | ||
549 | //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | 552 | // for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) |
550 | //{ | 553 | // { |
551 | //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | 554 | // for (wy = mapdrawstartY; wy < mapdrawendY; wy++) |
552 | //{ | 555 | // { |
553 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); | 556 | // m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); |
554 | //try | 557 | // try |
555 | //{ | 558 | // { |
556 | // Remember, flip the y! | 559 | // // Remember, flip the y! |
557 | // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); | 560 | // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); |
558 | //} | 561 | // } |
559 | //catch (ArgumentException) | 562 | // catch (ArgumentException) |
560 | //{ | 563 | // { |
561 | // breakYN = true; | 564 | // breakYN = true; |
562 | //} | 565 | // } |
563 | 566 | // } | |
564 | //if (breakYN) | 567 | // if (breakYN) |
565 | // break; | 568 | // break; |
566 | //} | 569 | // } |
567 | 570 | // } | |
568 | //if (breakYN) | ||
569 | // break; | ||
570 | //} | 571 | //} |
571 | } // Object is within 256m Z of terrain | 572 | } // Object is within 256m Z of terrain |
572 | } // object is at least a meter wide | 573 | } // object is at least a meter wide |
@@ -609,17 +610,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
609 | return mapbmp; | 610 | return mapbmp; |
610 | } | 611 | } |
611 | 612 | ||
612 | private Point project(Vector3 point3d, Vector3 originpos) | 613 | private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos) |
613 | { | 614 | { |
614 | Point returnpt = new Point(); | 615 | Point returnpt = new Point(); |
615 | //originpos = point3d; | 616 | //originpos = point3d; |
616 | //int d = (int)(256f / 1.5f); | 617 | //int d = (int)(256f / 1.5f); |
617 | 618 | ||
618 | //Vector3 topos = new Vector3(0, 0, 0); | 619 | //Vector3 topos = new Vector3(0, 0, 0); |
619 | // float z = -point3d.z - topos.z; | 620 | // float z = -point3d.z - topos.z; |
620 | 621 | ||
621 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); | 622 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); |
622 | returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 623 | returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
623 | 624 | ||
624 | return returnpt; | 625 | return returnpt; |
625 | } | 626 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs index cb06fd4..708286c 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
35 | 36 | ||
36 | namespace OpenSim.Region.CoreModules.World.LegacyMap | 37 | namespace OpenSim.Region.CoreModules.World.LegacyMap |
@@ -39,8 +40,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
39 | { | 40 | { |
40 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); | 41 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); |
41 | 42 | ||
42 | private static readonly ILog m_log = | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly string LogHeader = "[SHADED MAPTILE RENDERER]"; |
44 | 45 | ||
45 | private Scene m_scene; | 46 | private Scene m_scene; |
46 | //private IConfigSource m_config; // not used currently | 47 | //private IConfigSource m_config; // not used currently |
@@ -53,19 +54,26 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
53 | 54 | ||
54 | public void TerrainToBitmap(Bitmap mapbmp) | 55 | public void TerrainToBitmap(Bitmap mapbmp) |
55 | { | 56 | { |
57 | m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader); | ||
56 | int tc = Environment.TickCount; | 58 | int tc = Environment.TickCount; |
57 | m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain"); | ||
58 | 59 | ||
59 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 60 | ITerrainChannel hm = m_scene.Heightmap; |
61 | |||
62 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
63 | { | ||
64 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
65 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
66 | } | ||
67 | |||
60 | bool ShadowDebugContinue = true; | 68 | bool ShadowDebugContinue = true; |
61 | 69 | ||
62 | bool terraincorruptedwarningsaid = false; | 70 | bool terraincorruptedwarningsaid = false; |
63 | 71 | ||
64 | float low = 255; | 72 | float low = 255; |
65 | float high = 0; | 73 | float high = 0; |
66 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 74 | for (int x = 0; x < hm.Width; x++) |
67 | { | 75 | { |
68 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 76 | for (int y = 0; y < hm.Height; y++) |
69 | { | 77 | { |
70 | float hmval = (float)hm[x, y]; | 78 | float hmval = (float)hm[x, y]; |
71 | if (hmval < low) | 79 | if (hmval < low) |
@@ -77,12 +85,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
77 | 85 | ||
78 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 86 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
79 | 87 | ||
80 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 88 | for (int x = 0; x < hm.Width; x++) |
81 | { | 89 | { |
82 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 90 | for (int y = 0; y < hm.Height; y++) |
83 | { | 91 | { |
84 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left | 92 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left |
85 | int yr = ((int)Constants.RegionSize - 1) - y; | 93 | int yr = ((int)hm.Height - 1) - y; |
86 | 94 | ||
87 | float heightvalue = (float)hm[x, y]; | 95 | float heightvalue = (float)hm[x, y]; |
88 | 96 | ||
@@ -109,12 +117,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
109 | // . | 117 | // . |
110 | // | 118 | // |
111 | // Shade the terrain for shadows | 119 | // Shade the terrain for shadows |
112 | if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1)) | 120 | if (x < (hm.Width - 1) && yr < (hm.Height - 1)) |
113 | { | 121 | { |
114 | float hfvalue = (float)hm[x, y]; | 122 | float hfvalue = (float)hm[x, y]; |
115 | float hfvaluecompare = 0f; | 123 | float hfvaluecompare = 0f; |
116 | 124 | ||
117 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) | 125 | if ((x + 1 < hm.Width) && (y + 1 < hm.Height)) |
118 | { | 126 | { |
119 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there | 127 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there |
120 | } | 128 | } |
@@ -179,7 +187,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
179 | 187 | ||
180 | if (ShadowDebugContinue) | 188 | if (ShadowDebugContinue) |
181 | { | 189 | { |
182 | if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize)) | 190 | if ((x - 1 > 0) && (yr + 1 < hm.Height)) |
183 | { | 191 | { |
184 | color = mapbmp.GetPixel(x - 1, yr + 1); | 192 | color = mapbmp.GetPixel(x - 1, yr + 1); |
185 | int r = color.R; | 193 | int r = color.R; |
@@ -233,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
233 | terraincorruptedwarningsaid = true; | 241 | terraincorruptedwarningsaid = true; |
234 | } | 242 | } |
235 | Color black = Color.Black; | 243 | Color black = Color.Black; |
236 | mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black); | 244 | mapbmp.SetPixel(x, (hm.Width - y) - 1, black); |
237 | } | 245 | } |
238 | } | 246 | } |
239 | } | 247 | } |
@@ -242,4 +250,4 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
242 | m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); | 250 | m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
243 | } | 251 | } |
244 | } | 252 | } |
245 | } \ No newline at end of file | 253 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index e895178..9f23141 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -34,6 +34,8 @@ using Nini.Config; | |||
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenMetaverse.Imaging; | 35 | using OpenMetaverse.Imaging; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
38 | 40 | ||
39 | namespace OpenSim.Region.CoreModules.World.LegacyMap | 41 | namespace OpenSim.Region.CoreModules.World.LegacyMap |
@@ -122,8 +124,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
122 | { | 124 | { |
123 | #region Constants | 125 | #region Constants |
124 | 126 | ||
125 | private static readonly ILog m_log = | 127 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 128 | private static readonly string LogHeader = "[TEXTURED MAPTILE RENDERER]"; |
127 | 129 | ||
128 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). | 130 | // some hardcoded terrain UUIDs that work with SL 1.20 (the four default textures and "Blank"). |
129 | // The color-values were choosen because they "look right" (at least to me) ;-) | 131 | // The color-values were choosen because they "look right" (at least to me) ;-) |
@@ -173,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
173 | private Bitmap fetchTexture(UUID id) | 175 | private Bitmap fetchTexture(UUID id) |
174 | { | 176 | { |
175 | AssetBase asset = m_scene.AssetService.Get(id.ToString()); | 177 | AssetBase asset = m_scene.AssetService.Get(id.ToString()); |
176 | m_log.DebugFormat("[TEXTURED MAP TILE RENDERER]: Fetched texture {0}, found: {1}", id, asset != null); | 178 | m_log.DebugFormat("{0} Fetched texture {1}, found: {2}", LogHeader, id, asset != null); |
177 | if (asset == null) return null; | 179 | if (asset == null) return null; |
178 | 180 | ||
179 | ManagedImage managedImage; | 181 | ManagedImage managedImage; |
@@ -188,18 +190,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
188 | } | 190 | } |
189 | catch (DllNotFoundException) | 191 | catch (DllNotFoundException) |
190 | { | 192 | { |
191 | m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id); | 193 | m_log.ErrorFormat("{0} OpenJpeg is not installed correctly on this system. Asset Data is empty for {1}", LogHeader, id); |
192 | |||
193 | } | 194 | } |
194 | catch (IndexOutOfRangeException) | 195 | catch (IndexOutOfRangeException) |
195 | { | 196 | { |
196 | m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); | 197 | m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id); |
197 | |||
198 | } | 198 | } |
199 | catch (Exception) | 199 | catch (Exception) |
200 | { | 200 | { |
201 | m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); | 201 | m_log.ErrorFormat("{0} OpenJpeg was unable to encode this. Asset Data is empty for {1}", LogHeader, id); |
202 | |||
203 | } | 202 | } |
204 | return null; | 203 | return null; |
205 | 204 | ||
@@ -271,8 +270,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
271 | 270 | ||
272 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, | 271 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, |
273 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. | 272 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. |
274 | private float getHeight(double[,] hm, int x, int y) { | 273 | private float getHeight(ITerrainChannel hm, int x, int y) { |
275 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | 274 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
276 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); | 275 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); |
277 | else | 276 | else |
278 | return (float)hm[x, y]; | 277 | return (float)hm[x, y]; |
@@ -282,7 +281,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
282 | public void TerrainToBitmap(Bitmap mapbmp) | 281 | public void TerrainToBitmap(Bitmap mapbmp) |
283 | { | 282 | { |
284 | int tc = Environment.TickCount; | 283 | int tc = Environment.TickCount; |
285 | m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain"); | 284 | m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader); |
285 | |||
286 | ITerrainChannel hm = m_scene.Heightmap; | ||
287 | |||
288 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
289 | { | ||
290 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
291 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
292 | } | ||
286 | 293 | ||
287 | // These textures should be in the AssetCache anyway, as every client conneting to this | 294 | // These textures should be in the AssetCache anyway, as every client conneting to this |
288 | // region needs them. Except on start, when the map is recreated (before anyone connected), | 295 | // region needs them. Except on start, when the map is recreated (before anyone connected), |
@@ -310,19 +317,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
310 | 317 | ||
311 | float waterHeight = (float)settings.WaterHeight; | 318 | float waterHeight = (float)settings.WaterHeight; |
312 | 319 | ||
313 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 320 | for (int x = 0; x < hm.Width; x++) |
314 | |||
315 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
316 | { | 321 | { |
317 | float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation | 322 | float columnRatio = x / (hm.Width - 1); // 0 - 1, for interpolation |
318 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 323 | for (int y = 0; y < hm.Height; y++) |
319 | { | 324 | { |
320 | float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation | 325 | float rowRatio = y / (hm.Height - 1); // 0 - 1, for interpolation |
321 | 326 | ||
322 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left | 327 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left |
323 | int yr = ((int)Constants.RegionSize - 1) - y; | 328 | int yr = (hm.Height - 1) - y; |
324 | 329 | ||
325 | float heightvalue = getHeight(hm, x, y); | 330 | float heightvalue = getHeight(m_scene.Heightmap, x, y); |
326 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | 331 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) |
327 | heightvalue = 0; | 332 | heightvalue = 0; |
328 | 333 | ||
@@ -372,9 +377,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
372 | } | 377 | } |
373 | 378 | ||
374 | // Shade the terrain for shadows | 379 | // Shade the terrain for shadows |
375 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | 380 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
376 | { | 381 | { |
377 | float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there | 382 | float hfvaluecompare = getHeight(m_scene.Heightmap, x + 1, y + 1); // light from north-east => look at land height there |
378 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) | 383 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) |
379 | hfvaluecompare = 0f; | 384 | hfvaluecompare = 0f; |
380 | 385 | ||
@@ -420,4 +425,4 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
420 | m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); | 425 | m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
421 | } | 426 | } |
422 | } | 427 | } |
423 | } \ No newline at end of file | 428 | } |
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 0cb574a..b8d4855 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -151,14 +151,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
151 | break; | 151 | break; |
152 | 152 | ||
153 | case 2: // Sell a copy | 153 | case 2: // Sell a copy |
154 | Vector3 inventoryStoredPosition = new Vector3 | 154 | Vector3 inventoryStoredPosition = new Vector3( |
155 | (((group.AbsolutePosition.X > (int)Constants.RegionSize) | 155 | Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6), |
156 | ? 250 | 156 | Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6), |
157 | : group.AbsolutePosition.X) | ||
158 | , | ||
159 | (group.AbsolutePosition.X > (int)Constants.RegionSize) | ||
160 | ? 250 | ||
161 | : group.AbsolutePosition.X, | ||
162 | group.AbsolutePosition.Z); | 157 | group.AbsolutePosition.Z); |
163 | 158 | ||
164 | Vector3 originalPosition = group.AbsolutePosition; | 159 | Vector3 originalPosition = group.AbsolutePosition; |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f8e93e1..45617fc 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1571 | float X = position.X; | 1571 | float X = position.X; |
1572 | float Y = position.Y; | 1572 | float Y = position.Y; |
1573 | 1573 | ||
1574 | if (X > ((int)Constants.RegionSize - 1)) | 1574 | if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
1575 | X = ((int)Constants.RegionSize - 1); | 1575 | X = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
1576 | if (Y > ((int)Constants.RegionSize - 1)) | 1576 | if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
1577 | Y = ((int)Constants.RegionSize - 1); | 1577 | Y = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
1578 | if (X < 0) | 1578 | if (X < 0) |
1579 | X = 0; | 1579 | X = 0; |
1580 | if (Y < 0) | 1580 | if (Y < 0) |
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index 6f344c8..561552a 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs | |||
@@ -68,9 +68,6 @@ namespace OpenSim.Region.CoreModules | |||
68 | // updating those region settings in GenSunPos() | 68 | // updating those region settings in GenSunPos() |
69 | private bool receivedEstateToolsSunUpdate = false; | 69 | private bool receivedEstateToolsSunUpdate = false; |
70 | 70 | ||
71 | // Configurable values | ||
72 | private string m_RegionMode = "SL"; | ||
73 | |||
74 | // Sun's position information is updated and sent to clients every m_UpdateInterval frames | 71 | // Sun's position information is updated and sent to clients every m_UpdateInterval frames |
75 | private int m_UpdateInterval = 0; | 72 | private int m_UpdateInterval = 0; |
76 | 73 | ||
@@ -90,7 +87,6 @@ namespace OpenSim.Region.CoreModules | |||
90 | // private double m_longitude = 0; | 87 | // private double m_longitude = 0; |
91 | // private double m_latitude = 0; | 88 | // private double m_latitude = 0; |
92 | // Configurable defaults Defaults close to SL | 89 | // Configurable defaults Defaults close to SL |
93 | private string d_mode = "SL"; | ||
94 | private int d_frame_mod = 100; // Every 10 seconds (actually less) | 90 | private int d_frame_mod = 100; // Every 10 seconds (actually less) |
95 | private double d_day_length = 4; // A VW day is 4 RW hours long | 91 | private double d_day_length = 4; // A VW day is 4 RW hours long |
96 | private int d_year_length = 60; // There are 60 VW days in a VW year | 92 | private int d_year_length = 60; // There are 60 VW days in a VW year |
@@ -134,12 +130,15 @@ namespace OpenSim.Region.CoreModules | |||
134 | 130 | ||
135 | private const int TICKS_PER_SECOND = 10000000; | 131 | private const int TICKS_PER_SECOND = 10000000; |
136 | 132 | ||
133 | private ulong m_CurrentTimeOffset = 0; | ||
134 | |||
137 | // Current time in elapsed seconds since Jan 1st 1970 | 135 | // Current time in elapsed seconds since Jan 1st 1970 |
138 | private ulong CurrentTime | 136 | private ulong CurrentTime |
139 | { | 137 | { |
140 | get | 138 | get |
141 | { | 139 | { |
142 | return (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND); | 140 | ulong ctime = (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND); |
141 | return ctime + m_CurrentTimeOffset; | ||
143 | } | 142 | } |
144 | } | 143 | } |
145 | 144 | ||
@@ -262,10 +261,8 @@ namespace OpenSim.Region.CoreModules | |||
262 | 261 | ||
263 | private float GetCurrentTimeAsLindenSunHour() | 262 | private float GetCurrentTimeAsLindenSunHour() |
264 | { | 263 | { |
265 | if (m_SunFixed) | 264 | float curtime = m_SunFixed ? m_SunFixedHour : GetCurrentSunHour(); |
266 | return m_SunFixedHour + 6; | 265 | return (curtime + 6.0f) % 24.0f; |
267 | |||
268 | return GetCurrentSunHour() + 6.0f; | ||
269 | } | 266 | } |
270 | 267 | ||
271 | #region INonSharedRegion Methods | 268 | #region INonSharedRegion Methods |
@@ -291,8 +288,6 @@ namespace OpenSim.Region.CoreModules | |||
291 | try | 288 | try |
292 | { | 289 | { |
293 | // Mode: determines how the sun is handled | 290 | // Mode: determines how the sun is handled |
294 | m_RegionMode = config.Configs["Sun"].GetString("mode", d_mode); | ||
295 | // Mode: determines how the sun is handled | ||
296 | // m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude); | 291 | // m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude); |
297 | // Mode: determines how the sun is handled | 292 | // Mode: determines how the sun is handled |
298 | // m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude); | 293 | // m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude); |
@@ -314,7 +309,6 @@ namespace OpenSim.Region.CoreModules | |||
314 | catch (Exception e) | 309 | catch (Exception e) |
315 | { | 310 | { |
316 | m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message); | 311 | m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message); |
317 | m_RegionMode = d_mode; | ||
318 | m_YearLengthDays = d_year_length; | 312 | m_YearLengthDays = d_year_length; |
319 | m_DayLengthHours = d_day_length; | 313 | m_DayLengthHours = d_day_length; |
320 | m_HorizonShift = d_day_night; | 314 | m_HorizonShift = d_day_night; |
@@ -325,40 +319,28 @@ namespace OpenSim.Region.CoreModules | |||
325 | // m_longitude = d_longitude; | 319 | // m_longitude = d_longitude; |
326 | } | 320 | } |
327 | 321 | ||
328 | switch (m_RegionMode) | 322 | SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60); |
329 | { | 323 | SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays); |
330 | case "T1": | ||
331 | default: | ||
332 | case "SL": | ||
333 | // Time taken to complete a cycle (day and season) | ||
334 | |||
335 | SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60); | ||
336 | SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays); | ||
337 | 324 | ||
338 | // Ration of real-to-virtual time | 325 | // Ration of real-to-virtual time |
339 | 326 | ||
340 | // VWTimeRatio = 24/m_day_length; | 327 | // VWTimeRatio = 24/m_day_length; |
341 | 328 | ||
342 | // Speed of rotation needed to complete a cycle in the | 329 | // Speed of rotation needed to complete a cycle in the |
343 | // designated period (day and season) | 330 | // designated period (day and season) |
344 | 331 | ||
345 | SunSpeed = m_SunCycle/SecondsPerSunCycle; | 332 | SunSpeed = m_SunCycle/SecondsPerSunCycle; |
346 | SeasonSpeed = m_SeasonalCycle/SecondsPerYear; | 333 | SeasonSpeed = m_SeasonalCycle/SecondsPerYear; |
347 | 334 | ||
348 | // Horizon translation | 335 | // Horizon translation |
349 | 336 | ||
350 | HorizonShift = m_HorizonShift; // Z axis translation | 337 | HorizonShift = m_HorizonShift; // Z axis translation |
351 | // HoursToRadians = (SunCycle/24)*VWTimeRatio; | 338 | // HoursToRadians = (SunCycle/24)*VWTimeRatio; |
352 | |||
353 | m_log.Debug("[SUN]: Mode is " + m_RegionMode); | ||
354 | m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days"); | ||
355 | m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift); | ||
356 | m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale); | ||
357 | m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames"); | ||
358 | |||
359 | break; | ||
360 | } | ||
361 | 339 | ||
340 | m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days"); | ||
341 | m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift); | ||
342 | m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale); | ||
343 | m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames"); | ||
362 | } | 344 | } |
363 | 345 | ||
364 | public Type ReplaceableInterface | 346 | public Type ReplaceableInterface |
@@ -385,7 +367,8 @@ namespace OpenSim.Region.CoreModules | |||
385 | string sunCommand = string.Format("sun {0}", kvp.Key); | 367 | string sunCommand = string.Format("sun {0}", kvp.Key); |
386 | m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand); | 368 | m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand); |
387 | } | 369 | } |
388 | 370 | m_scene.AddCommand("Regions", this, "sun help", "sun help", "list parameters that can be changed", "", HandleSunConsoleCommand); | |
371 | m_scene.AddCommand("Regions", this, "sun list", "sun list", "list parameters that can be changed", "", HandleSunConsoleCommand); | ||
389 | ready = true; | 372 | ready = true; |
390 | } | 373 | } |
391 | 374 | ||
@@ -419,23 +402,22 @@ namespace OpenSim.Region.CoreModules | |||
419 | 402 | ||
420 | public void SunToClient(IClientAPI client) | 403 | public void SunToClient(IClientAPI client) |
421 | { | 404 | { |
422 | if (m_RegionMode != "T1") | 405 | if (ready) |
423 | { | 406 | { |
424 | if (ready) | 407 | if (m_SunFixed) |
425 | { | 408 | { |
426 | if (m_SunFixed) | 409 | // m_log.DebugFormat("[SUN]: Fixed SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", |
427 | { | 410 | // m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); |
428 | // m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); | 411 | client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); |
429 | client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); | 412 | } |
430 | } | 413 | else |
431 | else | 414 | { |
432 | { | 415 | // m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", |
433 | // m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); | 416 | // m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); |
434 | client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); | 417 | client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); |
435 | } | ||
436 | } | 418 | } |
437 | } | 419 | } |
438 | } | 420 | } |
439 | 421 | ||
440 | public void SunUpdate() | 422 | public void SunUpdate() |
441 | { | 423 | { |
@@ -532,6 +514,9 @@ namespace OpenSim.Region.CoreModules | |||
532 | case "update_interval": | 514 | case "update_interval": |
533 | return m_UpdateInterval; | 515 | return m_UpdateInterval; |
534 | 516 | ||
517 | case "current_time": | ||
518 | return GetCurrentTimeAsLindenSunHour(); | ||
519 | |||
535 | default: | 520 | default: |
536 | throw new Exception("Unknown sun parameter."); | 521 | throw new Exception("Unknown sun parameter."); |
537 | } | 522 | } |
@@ -539,7 +524,51 @@ namespace OpenSim.Region.CoreModules | |||
539 | 524 | ||
540 | public void SetSunParameter(string param, double value) | 525 | public void SetSunParameter(string param, double value) |
541 | { | 526 | { |
542 | HandleSunConsoleCommand("sun", new string[] {param, value.ToString() }); | 527 | switch (param) |
528 | { | ||
529 | case "year_length": | ||
530 | m_YearLengthDays = (int)value; | ||
531 | SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays); | ||
532 | SeasonSpeed = m_SeasonalCycle/SecondsPerYear; | ||
533 | break; | ||
534 | |||
535 | case "day_length": | ||
536 | m_DayLengthHours = value; | ||
537 | SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60); | ||
538 | SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays); | ||
539 | SunSpeed = m_SunCycle/SecondsPerSunCycle; | ||
540 | SeasonSpeed = m_SeasonalCycle/SecondsPerYear; | ||
541 | break; | ||
542 | |||
543 | case "day_night_offset": | ||
544 | m_HorizonShift = value; | ||
545 | HorizonShift = m_HorizonShift; | ||
546 | break; | ||
547 | |||
548 | case "day_time_sun_hour_scale": | ||
549 | m_DayTimeSunHourScale = value; | ||
550 | break; | ||
551 | |||
552 | case "update_interval": | ||
553 | m_UpdateInterval = (int)value; | ||
554 | break; | ||
555 | |||
556 | case "current_time": | ||
557 | value = (value + 18.0) % 24.0; | ||
558 | // set the current offset so that the effective sun time is the parameter | ||
559 | m_CurrentTimeOffset = 0; // clear this first so we use raw time | ||
560 | m_CurrentTimeOffset = (ulong)(SecondsPerSunCycle * value/ 24.0) - (CurrentTime % SecondsPerSunCycle); | ||
561 | break; | ||
562 | |||
563 | default: | ||
564 | throw new Exception("Unknown sun parameter."); | ||
565 | |||
566 | // Generate shared values | ||
567 | GenSunPos(); | ||
568 | |||
569 | // When sun settings are updated, we should update all clients with new settings. | ||
570 | SunUpdateToAllClients(); | ||
571 | } | ||
543 | } | 572 | } |
544 | 573 | ||
545 | public float GetCurrentSunHour() | 574 | public float GetCurrentSunHour() |
@@ -572,7 +601,7 @@ namespace OpenSim.Region.CoreModules | |||
572 | 601 | ||
573 | foreach (string output in ParseCmdParams(cmdparams)) | 602 | foreach (string output in ParseCmdParams(cmdparams)) |
574 | { | 603 | { |
575 | m_log.Info("[SUN] " + output); | 604 | MainConsole.Instance.Output(output); |
576 | } | 605 | } |
577 | } | 606 | } |
578 | 607 | ||
@@ -581,10 +610,11 @@ namespace OpenSim.Region.CoreModules | |||
581 | Dictionary<string, string> Params = new Dictionary<string, string>(); | 610 | Dictionary<string, string> Params = new Dictionary<string, string>(); |
582 | 611 | ||
583 | Params.Add("year_length", "number of days to a year"); | 612 | Params.Add("year_length", "number of days to a year"); |
584 | Params.Add("day_length", "number of seconds to a day"); | 613 | Params.Add("day_length", "number of hours to a day"); |
585 | Params.Add("day_night_offset", "induces a horizon shift"); | 614 | Params.Add("day_night_offset", "induces a horizon shift"); |
586 | Params.Add("update_interval", "how often to update the sun's position in frames"); | 615 | Params.Add("update_interval", "how often to update the sun's position in frames"); |
587 | Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio"); | 616 | Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio"); |
617 | Params.Add("current_time", "time in seconds of the simulator"); | ||
588 | 618 | ||
589 | return Params; | 619 | return Params; |
590 | } | 620 | } |
@@ -618,46 +648,15 @@ namespace OpenSim.Region.CoreModules | |||
618 | } | 648 | } |
619 | else if (args.Length == 3) | 649 | else if (args.Length == 3) |
620 | { | 650 | { |
621 | float value = 0.0f; | 651 | double value = 0.0; |
622 | if (!float.TryParse(args[2], out value)) | 652 | if (! double.TryParse(args[2], out value)) |
623 | { | 653 | { |
624 | Output.Add(String.Format("The parameter value {0} is not a valid number.", args[2])); | 654 | Output.Add(String.Format("The parameter value {0} is not a valid number.", args[2])); |
655 | return Output; | ||
625 | } | 656 | } |
626 | 657 | ||
627 | switch (args[1].ToLower()) | 658 | SetSunParameter(args[1].ToLower(), value); |
628 | { | ||
629 | case "year_length": | ||
630 | m_YearLengthDays = (int)value; | ||
631 | break; | ||
632 | |||
633 | case "day_length": | ||
634 | m_DayLengthHours = value; | ||
635 | break; | ||
636 | |||
637 | case "day_night_offset": | ||
638 | m_HorizonShift = value; | ||
639 | break; | ||
640 | |||
641 | case "day_time_sun_hour_scale": | ||
642 | m_DayTimeSunHourScale = value; | ||
643 | break; | ||
644 | |||
645 | case "update_interval": | ||
646 | m_UpdateInterval = (int)value; | ||
647 | break; | ||
648 | |||
649 | default: | ||
650 | Output.Add(String.Format("Unknown parameter {0}.", args[1])); | ||
651 | return Output; | ||
652 | } | ||
653 | |||
654 | Output.Add(String.Format("Parameter {0} set to {1}.", args[1], value.ToString())); | 659 | Output.Add(String.Format("Parameter {0} set to {1}.", args[1], value.ToString())); |
655 | |||
656 | // Generate shared values | ||
657 | GenSunPos(); | ||
658 | |||
659 | // When sun settings are updated, we should update all clients with new settings. | ||
660 | SunUpdateToAllClients(); | ||
661 | } | 660 | } |
662 | 661 | ||
663 | return Output; | 662 | return Output; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 7186dd7..89087b1 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
42 | for (y = 0; y < map.Height; y++) | 42 | for (y = 0; y < map.Height; y++) |
43 | { | 43 | { |
44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
45 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; | 45 | double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01; |
46 | if (map[x, y] < spherFac) | 46 | if (map[x, y] < spherFac) |
47 | { | 47 | { |
48 | map[x, y] = spherFac; | 48 | map[x, y] = spherFac; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d78ade5..d5c77ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
67 | { | 67 | { |
68 | using (Bitmap bitmap = new Bitmap(filename)) | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
69 | { | 69 | { |
70 | ITerrainChannel retval = new TerrainChannel(true); | 70 | ITerrainChannel retval = new TerrainChannel(w, h); |
71 | 71 | ||
72 | for (int x = 0; x < retval.Width; x++) | 72 | for (int x = 0; x < retval.Width; x++) |
73 | { | 73 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index 630473e..b6c635c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
45 | { | 45 | { |
46 | if (fillArea[x, y]) | 46 | if (fillArea[x, y]) |
47 | { | 47 | { |
48 | double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); | 48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); |
49 | 49 | ||
50 | map[x, y] += noise * strength; | 50 | map[x, y] += noise * strength; |
51 | } | 51 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs index 989b7d8..e7df3f8 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
53 | z *= z; | 53 | z *= z; |
54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | 54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); |
55 | 55 | ||
56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0); | 56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0); |
57 | 57 | ||
58 | if (z > 0.0) | 58 | if (z > 0.0) |
59 | map[x, y] += noise * z * duration; | 59 | map[x, y] += noise * z * duration; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index fd30c46..7bc5e88 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -30,10 +30,14 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Net; | 32 | using System.Net; |
33 | |||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
36 | |||
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using Mono.Addins; | 38 | using Mono.Addins; |
39 | |||
40 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
38 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | 42 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
39 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; | 43 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; |
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
70 | #endregion | 74 | #endregion |
71 | 75 | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
73 | 78 | ||
74 | private readonly Commander m_commander = new Commander("terrain"); | 79 | private readonly Commander m_commander = new Commander("terrain"); |
75 | 80 | ||
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
130 | { | 135 | { |
131 | if (m_scene.Heightmap == null) | 136 | if (m_scene.Heightmap == null) |
132 | { | 137 | { |
133 | m_channel = new TerrainChannel(m_InitialTerrain); | 138 | m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX, |
139 | (int)m_scene.RegionInfo.RegionSizeY, | ||
140 | (int)m_scene.RegionInfo.RegionSizeZ); | ||
134 | m_scene.Heightmap = m_channel; | 141 | m_scene.Heightmap = m_channel; |
135 | m_revert = new TerrainChannel(); | ||
136 | UpdateRevertMap(); | 142 | UpdateRevertMap(); |
137 | } | 143 | } |
138 | else | 144 | else |
139 | { | 145 | { |
140 | m_channel = m_scene.Heightmap; | 146 | m_channel = m_scene.Heightmap; |
141 | m_revert = new TerrainChannel(); | ||
142 | UpdateRevertMap(); | 147 | UpdateRevertMap(); |
143 | } | 148 | } |
144 | 149 | ||
@@ -230,11 +235,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
230 | try | 235 | try |
231 | { | 236 | { |
232 | ITerrainChannel channel = loader.Value.LoadFile(filename); | 237 | ITerrainChannel channel = loader.Value.LoadFile(filename); |
233 | if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) | 238 | if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY) |
234 | { | 239 | { |
235 | // TerrainChannel expects a RegionSize x RegionSize map, currently | 240 | // TerrainChannel expects a RegionSize x RegionSize map, currently |
236 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", | 241 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", |
237 | Constants.RegionSize, Constants.RegionSize)); | 242 | m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY)); |
238 | } | 243 | } |
239 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 244 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
240 | m_scene.Heightmap = channel; | 245 | m_scene.Heightmap = channel; |
@@ -309,12 +314,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
309 | LoadFromStream(filename, URIFetch(pathToTerrainHeightmap)); | 314 | LoadFromStream(filename, URIFetch(pathToTerrainHeightmap)); |
310 | } | 315 | } |
311 | 316 | ||
317 | public void LoadFromStream(string filename, Stream stream) | ||
318 | { | ||
319 | Vector2 defaultDisplacement = new Vector2(0f, 0f); | ||
320 | LoadFromStream(filename, defaultDisplacement, stream); | ||
321 | } | ||
322 | |||
312 | /// <summary> | 323 | /// <summary> |
313 | /// Loads a terrain file from a stream and installs it in the scene. | 324 | /// Loads a terrain file from a stream and installs it in the scene. |
314 | /// </summary> | 325 | /// </summary> |
315 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> | 326 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> |
316 | /// <param name="stream"></param> | 327 | /// <param name="stream"></param> |
317 | public void LoadFromStream(string filename, Stream stream) | 328 | public void LoadFromStream(string filename, Vector2 displacement, Stream stream) |
318 | { | 329 | { |
319 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | 330 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) |
320 | { | 331 | { |
@@ -325,8 +336,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
325 | try | 336 | try |
326 | { | 337 | { |
327 | ITerrainChannel channel = loader.Value.LoadStream(stream); | 338 | ITerrainChannel channel = loader.Value.LoadStream(stream); |
328 | m_scene.Heightmap = channel; | 339 | MergeTerrainIntoExisting(channel, displacement); |
329 | m_channel = channel; | ||
330 | UpdateRevertMap(); | 340 | UpdateRevertMap(); |
331 | } | 341 | } |
332 | catch (NotImplementedException) | 342 | catch (NotImplementedException) |
@@ -346,6 +356,33 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
346 | throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); | 356 | throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); |
347 | } | 357 | } |
348 | 358 | ||
359 | private void MergeTerrainIntoExisting(ITerrainChannel channel, Vector2 displacement) | ||
360 | { | ||
361 | if (displacement == Vector2.Zero) | ||
362 | { | ||
363 | // If there is no displacement, just use this channel as the new heightmap | ||
364 | m_scene.Heightmap = channel; | ||
365 | m_channel = channel; | ||
366 | } | ||
367 | else | ||
368 | { | ||
369 | // If there is a displacement, we copy the loaded heightmap into the overall region | ||
370 | for (int xx = 0; xx < channel.Width; xx++) | ||
371 | { | ||
372 | for (int yy = 0; yy < channel.Height; yy++) | ||
373 | { | ||
374 | int dispX = xx + (int)displacement.X; | ||
375 | int dispY = yy + (int)displacement.Y; | ||
376 | if (dispX >= 0 && dispX < m_channel.Width | ||
377 | && dispY >= 0 && dispY < m_channel.Height) | ||
378 | { | ||
379 | m_channel[dispX, dispY] = channel[xx, yy]; | ||
380 | } | ||
381 | } | ||
382 | } | ||
383 | } | ||
384 | } | ||
385 | |||
349 | private static Stream URIFetch(Uri uri) | 386 | private static Stream URIFetch(Uri uri) |
350 | { | 387 | { |
351 | HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); | 388 | HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); |
@@ -532,6 +569,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
532 | /// </summary> | 569 | /// </summary> |
533 | public void UpdateRevertMap() | 570 | public void UpdateRevertMap() |
534 | { | 571 | { |
572 | /* | ||
535 | int x; | 573 | int x; |
536 | for (x = 0; x < m_channel.Width; x++) | 574 | for (x = 0; x < m_channel.Width; x++) |
537 | { | 575 | { |
@@ -541,6 +579,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
541 | m_revert[x, y] = m_channel[x, y]; | 579 | m_revert[x, y] = m_channel[x, y]; |
542 | } | 580 | } |
543 | } | 581 | } |
582 | */ | ||
583 | m_revert = m_channel.MakeCopy(); | ||
544 | } | 584 | } |
545 | 585 | ||
546 | /// <summary> | 586 | /// <summary> |
@@ -567,8 +607,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
567 | { | 607 | { |
568 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 608 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
569 | fileWidth, fileHeight, | 609 | fileWidth, fileHeight, |
570 | (int) Constants.RegionSize, | 610 | (int) m_scene.RegionInfo.RegionSizeX, |
571 | (int) Constants.RegionSize); | 611 | (int) m_scene.RegionInfo.RegionSizeY); |
572 | m_scene.Heightmap = channel; | 612 | m_scene.Heightmap = channel; |
573 | m_channel = channel; | 613 | m_channel = channel; |
574 | UpdateRevertMap(); | 614 | UpdateRevertMap(); |
@@ -615,8 +655,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
615 | { | 655 | { |
616 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, | 656 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, |
617 | fileWidth, fileHeight, | 657 | fileWidth, fileHeight, |
618 | (int)Constants.RegionSize, | 658 | (int)m_scene.RegionInfo.RegionSizeX, |
619 | (int)Constants.RegionSize); | 659 | (int)m_scene.RegionInfo.RegionSizeY); |
620 | 660 | ||
621 | MainConsole.Instance.OutputFormat( | 661 | MainConsole.Instance.OutputFormat( |
622 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", | 662 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", |
@@ -705,7 +745,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
705 | private void CheckForTerrainUpdates(bool respectEstateSettings) | 745 | private void CheckForTerrainUpdates(bool respectEstateSettings) |
706 | { | 746 | { |
707 | bool shouldTaint = false; | 747 | bool shouldTaint = false; |
708 | float[] serialised = m_channel.GetFloatsSerialised(); | 748 | float[] terrHeights = m_channel.GetFloatsSerialised(); |
709 | int x; | 749 | int x; |
710 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | 750 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) |
711 | { | 751 | { |
@@ -714,16 +754,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
714 | { | 754 | { |
715 | if (m_channel.Tainted(x, y)) | 755 | if (m_channel.Tainted(x, y)) |
716 | { | 756 | { |
717 | // if we should respect the estate settings then | 757 | // If we should respect the estate settings then |
718 | // fixup and height deltas that don't respect them | 758 | // fixup and height deltas that don't respect them. |
759 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | ||
719 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 760 | if (respectEstateSettings && LimitChannelChanges(x, y)) |
720 | { | 761 | { |
721 | // this has been vetoed, so update | 762 | // Terrain heights were modified. Refetch the terrain info. |
722 | // what we are going to send to the client | 763 | terrHeights = m_channel.GetFloatsSerialised(); |
723 | serialised = m_channel.GetFloatsSerialised(); | ||
724 | } | 764 | } |
725 | 765 | ||
726 | SendToClients(serialised, x, y); | 766 | // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y); |
767 | SendToClients(terrHeights, x, y); | ||
727 | shouldTaint = true; | 768 | shouldTaint = true; |
728 | } | 769 | } |
729 | } | 770 | } |
@@ -792,13 +833,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
792 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | 833 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
793 | /// <param name="x">The patch corner to send</param> | 834 | /// <param name="x">The patch corner to send</param> |
794 | /// <param name="y">The patch corner to send</param> | 835 | /// <param name="y">The patch corner to send</param> |
795 | private void SendToClients(float[] serialised, int x, int y) | 836 | private void SendToClients(float[] heightMap, int x, int y) |
796 | { | 837 | { |
797 | m_scene.ForEachClient( | 838 | m_scene.ForEachClient( |
798 | delegate(IClientAPI controller) | 839 | delegate(IClientAPI controller) |
799 | { controller.SendLayerData( | 840 | { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); } |
800 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
801 | } | ||
802 | ); | 841 | ); |
803 | } | 842 | } |
804 | 843 | ||
@@ -984,28 +1023,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
984 | 1023 | ||
985 | if (direction.ToLower().StartsWith("y")) | 1024 | if (direction.ToLower().StartsWith("y")) |
986 | { | 1025 | { |
987 | for (int x = 0; x < Constants.RegionSize; x++) | 1026 | for (int x = 0; x < m_channel.Width; x++) |
988 | { | 1027 | { |
989 | for (int y = 0; y < Constants.RegionSize / 2; y++) | 1028 | for (int y = 0; y < m_channel.Height / 2; y++) |
990 | { | 1029 | { |
991 | double height = m_channel[x, y]; | 1030 | double height = m_channel[x, y]; |
992 | double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; | 1031 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
993 | m_channel[x, y] = flippedHeight; | 1032 | m_channel[x, y] = flippedHeight; |
994 | m_channel[x, (int)Constants.RegionSize - 1 - y] = height; | 1033 | m_channel[x, (int)m_channel.Height - 1 - y] = height; |
995 | 1034 | ||
996 | } | 1035 | } |
997 | } | 1036 | } |
998 | } | 1037 | } |
999 | else if (direction.ToLower().StartsWith("x")) | 1038 | else if (direction.ToLower().StartsWith("x")) |
1000 | { | 1039 | { |
1001 | for (int y = 0; y < Constants.RegionSize; y++) | 1040 | for (int y = 0; y < m_channel.Height; y++) |
1002 | { | 1041 | { |
1003 | for (int x = 0; x < Constants.RegionSize / 2; x++) | 1042 | for (int x = 0; x < m_channel.Width / 2; x++) |
1004 | { | 1043 | { |
1005 | double height = m_channel[x, y]; | 1044 | double height = m_channel[x, y]; |
1006 | double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; | 1045 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
1007 | m_channel[x, y] = flippedHeight; | 1046 | m_channel[x, y] = flippedHeight; |
1008 | m_channel[(int)Constants.RegionSize - 1 - x, y] = height; | 1047 | m_channel[(int)m_channel.Width - 1 - x, y] = height; |
1009 | 1048 | ||
1010 | } | 1049 | } |
1011 | } | 1050 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index be719ea..96c16a9 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs | |||
@@ -40,10 +40,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
40 | [Test] | 40 | [Test] |
41 | public void BrushTest() | 41 | public void BrushTest() |
42 | { | 42 | { |
43 | int midRegion = (int)Constants.RegionSize / 2; | ||
44 | |||
45 | // Create a mask that covers only the left half of the region | ||
43 | bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; | 46 | bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; |
44 | int x; | 47 | int x; |
45 | int y; | 48 | int y; |
46 | for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++) | 49 | for (x = 0; x < midRegion; x++) |
47 | { | 50 | { |
48 | for (y = 0; y < (int)Constants.RegionSize; y++) | 51 | for (y = 0; y < (int)Constants.RegionSize; y++) |
49 | { | 52 | { |
@@ -57,13 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
57 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); | 60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); |
58 | ITerrainPaintableEffect effect = new RaiseSphere(); | 61 | ITerrainPaintableEffect effect = new RaiseSphere(); |
59 | 62 | ||
60 | effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1); | 63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); |
61 | Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128)."); | 64 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); |
62 | Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128)."); | 65 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); |
63 | Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128)."); | 66 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); |
64 | Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128)."); | 67 | Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128)."); |
65 | Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128)."); | 68 | Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128)."); |
66 | |||
67 | // | 69 | // |
68 | // Test LowerSphere | 70 | // Test LowerSphere |
69 | // | 71 | // |
@@ -77,13 +79,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
77 | } | 79 | } |
78 | effect = new LowerSphere(); | 80 | effect = new LowerSphere(); |
79 | 81 | ||
80 | effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0); | 82 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); |
81 | Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); | 83 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); |
82 | Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); | 84 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); |
83 | Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128)."); | 85 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); |
84 | Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128)."); | 86 | Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128)."); |
85 | Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128)."); | 87 | Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128)."); |
86 | Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128)."); | 88 | Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128)."); |
87 | } | 89 | } |
88 | 90 | ||
89 | [Test] | 91 | [Test] |
@@ -100,10 +102,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
100 | x[0, 0] -= 1.0; | 102 | x[0, 0] -= 1.0; |
101 | Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); | 103 | Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); |
102 | 104 | ||
103 | x[0, 0] = Math.PI; | ||
104 | double[,] doublesExport = x.GetDoubles(); | ||
105 | Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly."); | ||
106 | |||
107 | x[0, 0] = 1.0; | 105 | x[0, 0] = 1.0; |
108 | float[] floatsExport = x.GetFloatsSerialised(); | 106 | float[] floatsExport = x.GetFloatsSerialised(); |
109 | Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); | 107 | Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index df5ac92..9534ad3 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -32,6 +32,7 @@ using System.Drawing.Imaging; | |||
32 | using log4net; | 32 | using log4net; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Services.Interfaces; | 36 | using OpenSim.Services.Interfaces; |
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | 38 | namespace OpenSim.Region.CoreModules.World.Warp3DMap |
@@ -66,261 +67,271 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
66 | #endregion Constants | 67 | #endregion Constants |
67 | 68 | ||
68 | private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); | 69 | private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); |
70 | private static string LogHeader = "[WARP3D TERRAIN SPLAT]"; | ||
69 | 71 | ||
70 | /// <summary> | 72 | /// <summary> |
71 | /// Builds a composited terrain texture given the region texture | 73 | /// Builds a composited terrain texture given the region texture |
72 | /// and heightmap settings | 74 | /// and heightmap settings |
73 | /// </summary> | 75 | /// </summary> |
74 | /// <param name="heightmap">Terrain heightmap</param> | 76 | /// <param name="terrain">Terrain heightmap</param> |
75 | /// <param name="regionInfo">Region information including terrain texture parameters</param> | 77 | /// <param name="regionInfo">Region information including terrain texture parameters</param> |
76 | /// <returns>A composited 256x256 RGB texture ready for rendering</returns> | 78 | /// <returns>A 256x256 square RGB texture ready for rendering</returns> |
77 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting | 79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting |
80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. | ||
78 | /// </remarks> | 81 | /// </remarks> |
79 | public static Bitmap Splat(float[] heightmap, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | 82 | public static Bitmap Splat(ITerrainChannel terrain, |
83 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, | ||
84 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | ||
80 | { | 85 | { |
81 | Debug.Assert(heightmap.Length == 256 * 256); | ||
82 | Debug.Assert(textureIDs.Length == 4); | 86 | Debug.Assert(textureIDs.Length == 4); |
83 | Debug.Assert(startHeights.Length == 4); | 87 | Debug.Assert(startHeights.Length == 4); |
84 | Debug.Assert(heightRanges.Length == 4); | 88 | Debug.Assert(heightRanges.Length == 4); |
85 | 89 | ||
86 | Bitmap[] detailTexture = new Bitmap[4]; | 90 | Bitmap[] detailTexture = new Bitmap[4]; |
87 | Bitmap output = null; | ||
88 | BitmapData outputData = null; | ||
89 | 91 | ||
90 | try | 92 | if (textureTerrain) |
91 | { | 93 | { |
92 | if (textureTerrain) | 94 | // Swap empty terrain textureIDs with default IDs |
95 | for (int i = 0; i < textureIDs.Length; i++) | ||
93 | { | 96 | { |
94 | // Swap empty terrain textureIDs with default IDs | 97 | if (textureIDs[i] == UUID.Zero) |
95 | for (int i = 0; i < textureIDs.Length; i++) | 98 | textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; |
96 | { | 99 | } |
97 | if (textureIDs[i] == UUID.Zero) | 100 | |
98 | textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; | 101 | #region Texture Fetching |
99 | } | 102 | |
100 | 103 | if (assetService != null) | |
101 | #region Texture Fetching | 104 | { |
102 | 105 | for (int i = 0; i < 4; i++) | |
103 | if (assetService != null) | ||
104 | { | 106 | { |
105 | for (int i = 0; i < 4; i++) | 107 | AssetBase asset; |
108 | UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); | ||
109 | |||
110 | // Try to fetch a cached copy of the decoded/resized version of this texture | ||
111 | asset = assetService.GetCached(cacheID.ToString()); | ||
112 | if (asset != null) | ||
113 | { | ||
114 | try | ||
115 | { | ||
116 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data)) | ||
117 | detailTexture[i] = (Bitmap)Image.FromStream(stream); | ||
118 | } | ||
119 | catch (Exception ex) | ||
120 | { | ||
121 | m_log.Warn("Failed to decode cached terrain texture " + cacheID + | ||
122 | " (textureID: " + textureIDs[i] + "): " + ex.Message); | ||
123 | } | ||
124 | } | ||
125 | |||
126 | if (detailTexture[i] == null) | ||
106 | { | 127 | { |
107 | AssetBase asset; | 128 | // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG |
108 | UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); | 129 | asset = assetService.Get(textureIDs[i].ToString()); |
109 | |||
110 | // Try to fetch a cached copy of the decoded/resized version of this texture | ||
111 | asset = assetService.GetCached(cacheID.ToString()); | ||
112 | if (asset != null) | 130 | if (asset != null) |
113 | { | 131 | { |
114 | // m_log.DebugFormat( | 132 | // m_log.DebugFormat( |
115 | // "[TERRAIN SPLAT]: Got asset service cached terrain texture {0} {1}", i, asset.ID); | 133 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); |
116 | 134 | ||
117 | try | 135 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } |
118 | { | ||
119 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data)) | ||
120 | detailTexture[i] = (Bitmap)Image.FromStream(stream); | ||
121 | } | ||
122 | catch (Exception ex) | 136 | catch (Exception ex) |
123 | { | 137 | { |
124 | m_log.Warn("Failed to decode cached terrain texture " + cacheID + | 138 | m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); |
125 | " (textureID: " + textureIDs[i] + "): " + ex.Message); | ||
126 | } | 139 | } |
127 | } | 140 | } |
128 | |||
129 | if (detailTexture[i] == null) | ||
130 | { | ||
131 | // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG | ||
132 | asset = assetService.Get(textureIDs[i].ToString()); | ||
133 | if (asset != null) | ||
134 | { | ||
135 | // m_log.DebugFormat( | ||
136 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); | ||
137 | 141 | ||
138 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } | 142 | if (detailTexture[i] != null) |
139 | catch (Exception ex) | 143 | { |
144 | // Make sure this texture is the correct size, otherwise resize | ||
145 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | ||
146 | { | ||
147 | using (Bitmap origBitmap = detailTexture[i]) | ||
140 | { | 148 | { |
141 | m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); | 149 | detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256); |
142 | } | 150 | } |
143 | } | 151 | } |
144 | 152 | ||
145 | if (detailTexture[i] != null) | 153 | // Save the decoded and resized texture to the cache |
146 | { | 154 | byte[] data; |
147 | // Make sure this texture is the correct size, otherwise resize | 155 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) |
148 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | 156 | { |
149 | { | 157 | detailTexture[i].Save(stream, ImageFormat.Png); |
150 | using (Bitmap origBitmap = detailTexture[i]) | 158 | data = stream.ToArray(); |
151 | { | ||
152 | detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256); | ||
153 | } | ||
154 | } | ||
155 | |||
156 | // Save the decoded and resized texture to the cache | ||
157 | byte[] data; | ||
158 | using (System.IO.MemoryStream stream = new System.IO.MemoryStream()) | ||
159 | { | ||
160 | detailTexture[i].Save(stream, ImageFormat.Png); | ||
161 | data = stream.ToArray(); | ||
162 | } | ||
163 | |||
164 | // Cache a PNG copy of this terrain texture | ||
165 | AssetBase newAsset = new AssetBase | ||
166 | { | ||
167 | Data = data, | ||
168 | Description = "PNG", | ||
169 | Flags = AssetFlags.Collectable, | ||
170 | FullID = cacheID, | ||
171 | ID = cacheID.ToString(), | ||
172 | Local = true, | ||
173 | Name = String.Empty, | ||
174 | Temporary = true, | ||
175 | Type = (sbyte)AssetType.Unknown | ||
176 | }; | ||
177 | newAsset.Metadata.ContentType = "image/png"; | ||
178 | assetService.Store(newAsset); | ||
179 | } | 159 | } |
160 | |||
161 | // Cache a PNG copy of this terrain texture | ||
162 | AssetBase newAsset = new AssetBase | ||
163 | { | ||
164 | Data = data, | ||
165 | Description = "PNG", | ||
166 | Flags = AssetFlags.Collectable, | ||
167 | FullID = cacheID, | ||
168 | ID = cacheID.ToString(), | ||
169 | Local = true, | ||
170 | Name = String.Empty, | ||
171 | Temporary = true, | ||
172 | Type = (sbyte)AssetType.Unknown | ||
173 | }; | ||
174 | newAsset.Metadata.ContentType = "image/png"; | ||
175 | assetService.Store(newAsset); | ||
180 | } | 176 | } |
181 | } | 177 | } |
182 | } | 178 | } |
183 | |||
184 | #endregion Texture Fetching | ||
185 | } | 179 | } |
186 | 180 | ||
187 | // Fill in any missing textures with a solid color | 181 | #endregion Texture Fetching |
188 | for (int i = 0; i < 4; i++) | 182 | } |
183 | |||
184 | // Fill in any missing textures with a solid color | ||
185 | for (int i = 0; i < 4; i++) | ||
186 | { | ||
187 | if (detailTexture[i] == null) | ||
189 | { | 188 | { |
190 | if (detailTexture[i] == null) | 189 | m_log.DebugFormat("{0} Missing terrain texture for layer {1}. Filling with solid default color", |
190 | LogHeader, i); | ||
191 | // Create a solid color texture for this layer | ||
192 | detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
193 | using (Graphics gfx = Graphics.FromImage(detailTexture[i])) | ||
191 | { | 194 | { |
192 | // m_log.DebugFormat( | 195 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) |
193 | // "[TERRAIN SPLAT]: Generating solid colour for missing texture {0}", i); | 196 | gfx.FillRectangle(brush, 0, 0, 256, 256); |
194 | |||
195 | // Create a solid color texture for this layer | ||
196 | detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
197 | using (Graphics gfx = Graphics.FromImage(detailTexture[i])) | ||
198 | { | ||
199 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) | ||
200 | gfx.FillRectangle(brush, 0, 0, 256, 256); | ||
201 | } | ||
202 | } | 197 | } |
203 | } | 198 | } |
204 | 199 | else | |
205 | #region Layer Map | ||
206 | |||
207 | float[] layermap = new float[256 * 256]; | ||
208 | |||
209 | for (int y = 0; y < 256; y++) | ||
210 | { | 200 | { |
211 | for (int x = 0; x < 256; x++) | 201 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) |
212 | { | 202 | { |
213 | float height = heightmap[y * 256 + x]; | 203 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); |
214 | |||
215 | float pctX = (float)x / 255f; | ||
216 | float pctY = (float)y / 255f; | ||
217 | |||
218 | // Use bilinear interpolation between the four corners of start height and | ||
219 | // height range to select the current values at this position | ||
220 | float startHeight = ImageUtils.Bilinear( | ||
221 | startHeights[0], | ||
222 | startHeights[2], | ||
223 | startHeights[1], | ||
224 | startHeights[3], | ||
225 | pctX, pctY); | ||
226 | startHeight = Utils.Clamp(startHeight, 0f, 255f); | ||
227 | |||
228 | float heightRange = ImageUtils.Bilinear( | ||
229 | heightRanges[0], | ||
230 | heightRanges[2], | ||
231 | heightRanges[1], | ||
232 | heightRanges[3], | ||
233 | pctX, pctY); | ||
234 | heightRange = Utils.Clamp(heightRange, 0f, 255f); | ||
235 | |||
236 | // Generate two frequencies of perlin noise based on our global position | ||
237 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting | ||
238 | Vector3 vec = new Vector3 | ||
239 | ( | ||
240 | ((float)regionPosition.X + x) * 0.20319f, | ||
241 | ((float)regionPosition.Y + y) * 0.20319f, | ||
242 | height * 0.25f | ||
243 | ); | ||
244 | |||
245 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; | ||
246 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; | ||
247 | float noise = (lowFreq + highFreq) * 2f; | ||
248 | |||
249 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it | ||
250 | float layer = ((height + noise - startHeight) / heightRange) * 4f; | ||
251 | if (Single.IsNaN(layer)) layer = 0f; | ||
252 | layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f); | ||
253 | } | 204 | } |
254 | } | 205 | } |
255 | 206 | } | |
256 | #endregion Layer Map | 207 | |
257 | 208 | #region Layer Map | |
258 | #region Texture Compositing | 209 | |
259 | 210 | float[,] layermap = new float[256, 256]; | |
260 | output = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | 211 | |
261 | outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); | 212 | // Scale difference between actual region size and the 256 texture being created |
262 | 213 | int xFactor = terrain.Width / 256; | |
263 | unsafe | 214 | int yFactor = terrain.Height / 256; |
215 | |||
216 | // Create 'layermap' where each value is the fractional layer number to place | ||
217 | // at that point. For instance, a value of 1.345 gives the blending of | ||
218 | // layer 1 and layer 2 for that point. | ||
219 | for (int y = 0; y < 256; y++) | ||
220 | { | ||
221 | for (int x = 0; x < 256; x++) | ||
264 | { | 222 | { |
265 | // Get handles to all of the texture data arrays | 223 | float height = (float)terrain[x * xFactor, y * yFactor]; |
266 | BitmapData[] datas = new BitmapData[] | 224 | |
267 | { | 225 | float pctX = (float)x / 255f; |
268 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | 226 | float pctY = (float)y / 255f; |
269 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | 227 | |
270 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | 228 | // Use bilinear interpolation between the four corners of start height and |
271 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | 229 | // height range to select the current values at this position |
272 | }; | 230 | float startHeight = ImageUtils.Bilinear( |
273 | 231 | startHeights[0], | |
274 | int[] comps = new int[] | 232 | startHeights[2], |
275 | { | 233 | startHeights[1], |
276 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | 234 | startHeights[3], |
277 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | 235 | pctX, pctY); |
278 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | 236 | startHeight = Utils.Clamp(startHeight, 0f, 255f); |
279 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | 237 | |
280 | }; | 238 | float heightRange = ImageUtils.Bilinear( |
281 | 239 | heightRanges[0], | |
282 | for (int y = 0; y < 256; y++) | 240 | heightRanges[2], |
283 | { | 241 | heightRanges[1], |
284 | for (int x = 0; x < 256; x++) | 242 | heightRanges[3], |
285 | { | 243 | pctX, pctY); |
286 | float layer = layermap[y * 256 + x]; | 244 | heightRange = Utils.Clamp(heightRange, 0f, 255f); |
287 | 245 | ||
288 | // Select two textures | 246 | // Generate two frequencies of perlin noise based on our global position |
289 | int l0 = (int)Math.Floor(layer); | 247 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting |
290 | int l1 = Math.Min(l0 + 1, 3); | 248 | Vector3 vec = new Vector3 |
291 | 249 | ( | |
292 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | 250 | ((float)regionPosition.X + (x * xFactor)) * 0.20319f, |
293 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | 251 | ((float)regionPosition.Y + (y * yFactor)) * 0.20319f, |
294 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | 252 | height * 0.25f |
295 | 253 | ); | |
296 | float aB = *(ptrA + 0); | 254 | |
297 | float aG = *(ptrA + 1); | 255 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; |
298 | float aR = *(ptrA + 2); | 256 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; |
299 | 257 | float noise = (lowFreq + highFreq) * 2f; | |
300 | float bB = *(ptrB + 0); | 258 | |
301 | float bG = *(ptrB + 1); | 259 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it |
302 | float bR = *(ptrB + 2); | 260 | float layer = ((height + noise - startHeight) / heightRange) * 4f; |
303 | 261 | if (Single.IsNaN(layer)) | |
304 | float layerDiff = layer - l0; | 262 | layer = 0f; |
305 | 263 | layermap[x, y] = Utils.Clamp(layer, 0f, 3f); | |
306 | // Interpolate between the two selected textures | ||
307 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | ||
308 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | ||
309 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | for (int i = 0; i < 4; i++) | ||
314 | detailTexture[i].UnlockBits(datas[i]); | ||
315 | } | 264 | } |
316 | } | 265 | } |
317 | finally | 266 | |
267 | #endregion Layer Map | ||
268 | |||
269 | #region Texture Compositing | ||
270 | |||
271 | Bitmap output = new Bitmap(256, 256, PixelFormat.Format24bppRgb); | ||
272 | BitmapData outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); | ||
273 | |||
274 | // Unsafe work as we lock down the source textures for quicker access and access the | ||
275 | // pixel data directly | ||
276 | unsafe | ||
318 | { | 277 | { |
319 | for (int i = 0; i < 4; i++) | 278 | // Get handles to all of the texture data arrays |
320 | if (detailTexture[i] != null) | 279 | BitmapData[] datas = new BitmapData[] |
321 | detailTexture[i].Dispose(); | 280 | { |
281 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | ||
282 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | ||
283 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | ||
284 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | ||
285 | }; | ||
286 | |||
287 | // Compute size of each pixel data (used to address into the pixel data array) | ||
288 | int[] comps = new int[] | ||
289 | { | ||
290 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
291 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
292 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
293 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | ||
294 | }; | ||
295 | |||
296 | for (int y = 0; y < 256; y++) | ||
297 | { | ||
298 | for (int x = 0; x < 256; x++) | ||
299 | { | ||
300 | float layer = layermap[x, y]; | ||
301 | |||
302 | // Select two textures | ||
303 | int l0 = (int)Math.Floor(layer); | ||
304 | int l1 = Math.Min(l0 + 1, 3); | ||
305 | |||
306 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | ||
307 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | ||
308 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | ||
309 | |||
310 | float aB = *(ptrA + 0); | ||
311 | float aG = *(ptrA + 1); | ||
312 | float aR = *(ptrA + 2); | ||
313 | |||
314 | float bB = *(ptrB + 0); | ||
315 | float bG = *(ptrB + 1); | ||
316 | float bR = *(ptrB + 2); | ||
317 | |||
318 | float layerDiff = layer - l0; | ||
319 | |||
320 | // Interpolate between the two selected textures | ||
321 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | ||
322 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | ||
323 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | ||
324 | } | ||
325 | } | ||
326 | |||
327 | for (int i = 0; i < detailTexture.Length; i++) | ||
328 | detailTexture[i].UnlockBits(datas[i]); | ||
322 | } | 329 | } |
323 | 330 | ||
331 | for (int i = 0; i < detailTexture.Length; i++) | ||
332 | if (detailTexture[i] != null) | ||
333 | detailTexture[i].Dispose(); | ||
334 | |||
324 | output.UnlockBits(outputData); | 335 | output.UnlockBits(outputData); |
325 | 336 | ||
326 | // We generated the texture upside down, so flip it | 337 | // We generated the texture upside down, so flip it |
@@ -331,6 +342,17 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
331 | return output; | 342 | return output; |
332 | } | 343 | } |
333 | 344 | ||
345 | public static Bitmap ResizeBitmap(Bitmap b, int nWidth, int nHeight) | ||
346 | { | ||
347 | m_log.DebugFormat("{0} ResizeBitmap. From <{1},{2}> to <{3},{4}>", | ||
348 | LogHeader, b.Width, b.Height, nWidth, nHeight); | ||
349 | Bitmap result = new Bitmap(nWidth, nHeight); | ||
350 | using (Graphics g = Graphics.FromImage(result)) | ||
351 | g.DrawImage(b, 0, 0, nWidth, nHeight); | ||
352 | b.Dispose(); | ||
353 | return result; | ||
354 | } | ||
355 | |||
334 | public static Bitmap SplatSimple(float[] heightmap) | 356 | public static Bitmap SplatSimple(float[] heightmap) |
335 | { | 357 | { |
336 | const float BASE_HSV_H = 93f / 360f; | 358 | const float BASE_HSV_H = 93f / 360f; |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index ed2b06a..5728731 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -31,21 +31,25 @@ using System.Drawing; | |||
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | |||
34 | using CSJ2K; | 35 | using CSJ2K; |
35 | using Nini.Config; | 36 | using Nini.Config; |
36 | using log4net; | 37 | using log4net; |
37 | using Rednettle.Warp3D; | 38 | using Rednettle.Warp3D; |
38 | using Mono.Addins; | 39 | using Mono.Addins; |
39 | using OpenMetaverse; | 40 | |
40 | using OpenMetaverse.Imaging; | ||
41 | using OpenMetaverse.Rendering; | ||
42 | using OpenMetaverse.StructuredData; | ||
43 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
44 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Region.Physics.Manager; | 44 | using OpenSim.Region.Physics.Manager; |
47 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
48 | 46 | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.Assets; | ||
49 | using OpenMetaverse.Imaging; | ||
50 | using OpenMetaverse.Rendering; | ||
51 | using OpenMetaverse.StructuredData; | ||
52 | |||
49 | using WarpRenderer = global::Warp3D.Warp3D; | 53 | using WarpRenderer = global::Warp3D.Warp3D; |
50 | 54 | ||
51 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | 55 | namespace OpenSim.Region.CoreModules.World.Warp3DMap |
@@ -57,12 +61,20 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
57 | private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); | 61 | private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); |
58 | 62 | ||
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
64 | private static string LogHeader = "[WARP 3D IMAGE MODULE]"; | ||
60 | 65 | ||
61 | private Scene m_scene; | 66 | private Scene m_scene; |
62 | private IRendering m_primMesher; | 67 | private IRendering m_primMesher; |
63 | private IConfigSource m_config; | ||
64 | private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>(); | 68 | private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>(); |
65 | private bool m_useAntiAliasing = false; // TODO: Make this a config option | 69 | |
70 | private IConfigSource m_config; | ||
71 | private bool m_drawPrimVolume = true; // true if should render the prims on the tile | ||
72 | private bool m_textureTerrain = true; // true if to create terrain splatting texture | ||
73 | private bool m_texturePrims = true; // true if should texture the rendered prims | ||
74 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it | ||
75 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes | ||
76 | private bool m_useAntiAliasing = false; // true if to anti-alias the rendered image | ||
77 | |||
66 | private bool m_Enabled = false; | 78 | private bool m_Enabled = false; |
67 | 79 | ||
68 | #region Region Module interface | 80 | #region Region Module interface |
@@ -71,11 +83,27 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
71 | { | 83 | { |
72 | m_config = source; | 84 | m_config = source; |
73 | 85 | ||
86 | string[] configSections = new string[] { "Map", "Startup" }; | ||
87 | |||
74 | if (Util.GetConfigVarFromSections<string>( | 88 | if (Util.GetConfigVarFromSections<string>( |
75 | m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "Warp3DImageModule") | 89 | m_config, "MapImageModule", configSections, "MapImageModule") != "Warp3DImageModule") |
76 | return; | 90 | return; |
77 | 91 | ||
78 | m_Enabled = true; | 92 | m_Enabled = true; |
93 | |||
94 | m_drawPrimVolume | ||
95 | = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, m_drawPrimVolume); | ||
96 | m_textureTerrain | ||
97 | = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain); | ||
98 | m_texturePrims | ||
99 | = Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims); | ||
100 | m_texturePrimSize | ||
101 | = Util.GetConfigVarFromSections<float>(m_config, "TexturePrimSize", configSections, m_texturePrimSize); | ||
102 | m_renderMeshes | ||
103 | = Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); | ||
104 | m_useAntiAliasing | ||
105 | = Util.GetConfigVarFromSections<bool>(m_config, "UseAntiAliasing", configSections, m_useAntiAliasing); | ||
106 | |||
79 | } | 107 | } |
80 | 108 | ||
81 | public void AddRegion(Scene scene) | 109 | public void AddRegion(Scene scene) |
@@ -127,29 +155,28 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
127 | 155 | ||
128 | public Bitmap CreateMapTile() | 156 | public Bitmap CreateMapTile() |
129 | { | 157 | { |
130 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | 158 | // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); |
131 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); | 159 | // Camera above the middle of the region |
160 | Vector3 camPos = new Vector3( | ||
161 | m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | ||
162 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f, | ||
163 | 221.7025033688163f); | ||
164 | // Viewport viewing down onto the region | ||
165 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, | ||
166 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, | ||
167 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY ); | ||
168 | // Fill the viewport and return the image | ||
132 | return CreateMapTile(viewport, false); | 169 | return CreateMapTile(viewport, false); |
133 | } | 170 | } |
134 | 171 | ||
135 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) | 172 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) |
136 | { | 173 | { |
137 | Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height); | 174 | Viewport viewport = new Viewport(camPos, camDir, fov, Constants.RegionSize, 0.1f, width, height); |
138 | return CreateMapTile(viewport, useTextures); | 175 | return CreateMapTile(viewport, useTextures); |
139 | } | 176 | } |
140 | 177 | ||
141 | public Bitmap CreateMapTile(Viewport viewport, bool useTextures) | 178 | public Bitmap CreateMapTile(Viewport viewport, bool useTextures) |
142 | { | 179 | { |
143 | bool drawPrimVolume = true; | ||
144 | bool textureTerrain = true; | ||
145 | |||
146 | string[] configSections = new string[] { "Map", "Startup" }; | ||
147 | |||
148 | drawPrimVolume | ||
149 | = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume); | ||
150 | textureTerrain | ||
151 | = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain); | ||
152 | |||
153 | m_colors.Clear(); | 180 | m_colors.Clear(); |
154 | 181 | ||
155 | int width = viewport.Width; | 182 | int width = viewport.Width; |
@@ -193,8 +220,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
193 | renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); | 220 | renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); |
194 | 221 | ||
195 | CreateWater(renderer); | 222 | CreateWater(renderer); |
196 | CreateTerrain(renderer, textureTerrain); | 223 | CreateTerrain(renderer, m_textureTerrain); |
197 | if (drawPrimVolume) | 224 | if (m_drawPrimVolume) |
198 | CreateAllPrims(renderer, useTextures); | 225 | CreateAllPrims(renderer, useTextures); |
199 | 226 | ||
200 | renderer.Render(); | 227 | renderer.Render(); |
@@ -210,6 +237,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
210 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | 237 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory |
211 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | 238 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating |
212 | // this map tile simply takes a lot of memory. | 239 | // this map tile simply takes a lot of memory. |
240 | foreach (var o in renderer.Scene.objectData.Values) | ||
241 | { | ||
242 | warp_Object obj = (warp_Object)o; | ||
243 | obj.vertexData = null; | ||
244 | obj.triangleData = null; | ||
245 | } | ||
246 | renderer.Scene.removeAllObjects(); | ||
247 | renderer = null; | ||
248 | viewport = null; | ||
249 | m_colors.Clear(); | ||
213 | GC.Collect(); | 250 | GC.Collect(); |
214 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | 251 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); |
215 | 252 | ||
@@ -236,61 +273,74 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
236 | 273 | ||
237 | #region Rendering Methods | 274 | #region Rendering Methods |
238 | 275 | ||
276 | // Add a water plane to the renderer. | ||
239 | private void CreateWater(WarpRenderer renderer) | 277 | private void CreateWater(WarpRenderer renderer) |
240 | { | 278 | { |
241 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 279 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
242 | 280 | ||
243 | renderer.AddPlane("Water", 256f * 0.5f); | 281 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); |
244 | renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); | 282 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f, |
283 | waterHeight, | ||
284 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f ); | ||
245 | 285 | ||
246 | renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); | 286 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); |
247 | renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif | 287 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif |
248 | renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); | 288 | waterColorMaterial.setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); |
289 | renderer.Scene.addMaterial("WaterColor", waterColorMaterial); | ||
249 | renderer.SetObjectMaterial("Water", "WaterColor"); | 290 | renderer.SetObjectMaterial("Water", "WaterColor"); |
250 | } | 291 | } |
251 | 292 | ||
293 | // Add a terrain to the renderer. | ||
294 | // Note that we create a 'low resolution' 256x256 vertex terrain rather than trying for | ||
295 | // full resolution. This saves a lot of memory especially for very large regions. | ||
252 | private void CreateTerrain(WarpRenderer renderer, bool textureTerrain) | 296 | private void CreateTerrain(WarpRenderer renderer, bool textureTerrain) |
253 | { | 297 | { |
254 | ITerrainChannel terrain = m_scene.Heightmap; | 298 | ITerrainChannel terrain = m_scene.Heightmap; |
255 | float[] heightmap = terrain.GetFloatsSerialised(); | 299 | |
300 | // 'diff' is the difference in scale between the real region size and the size of terrain we're buiding | ||
301 | float diff = (float)m_scene.RegionInfo.RegionSizeX / 256f; | ||
256 | 302 | ||
257 | warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2); | 303 | warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2); |
258 | 304 | ||
259 | for (int y = 0; y < 256; y++) | 305 | // Create all the vertices for the terrain |
306 | for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff) | ||
260 | { | 307 | { |
261 | for (int x = 0; x < 256; x++) | 308 | for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff) |
262 | { | 309 | { |
263 | int v = y * 256 + x; | 310 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); |
264 | float height = heightmap[v]; | 311 | obj.addVertex(new warp_Vertex(pos, |
265 | 312 | x / (float)m_scene.RegionInfo.RegionSizeX, | |
266 | warp_Vector pos = ConvertVector(new Vector3(x, y, height)); | 313 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) ); |
267 | obj.addVertex(new warp_Vertex(pos, (float)x / 255f, (float)(255 - y) / 255f)); | ||
268 | } | 314 | } |
269 | } | 315 | } |
270 | 316 | ||
271 | for (int y = 0; y < 256; y++) | 317 | // Now that we have all the vertices, make another pass and create |
318 | // the normals for each of the surface triangles and | ||
319 | // create the list of triangle indices. | ||
320 | for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff) | ||
272 | { | 321 | { |
273 | for (int x = 0; x < 256; x++) | 322 | for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff) |
274 | { | 323 | { |
275 | if (x < 255 && y < 255) | 324 | float newX = x / diff; |
325 | float newY = y / diff; | ||
326 | if (newX < 255 && newY < 255) | ||
276 | { | 327 | { |
277 | int v = y * 256 + x; | 328 | int v = (int)newY * 256 + (int)newX; |
278 | 329 | ||
279 | // Normal | 330 | // Normal for a triangle made up of three adjacent vertices |
280 | Vector3 v1 = new Vector3(x, y, heightmap[y * 256 + x]); | 331 | Vector3 v1 = new Vector3(newX, newY, (float)terrain[(int)x, (int)y]); |
281 | Vector3 v2 = new Vector3(x + 1, y, heightmap[y * 256 + x + 1]); | 332 | Vector3 v2 = new Vector3(newX + 1, newY, (float)terrain[(int)(x + 1), (int)y]); |
282 | Vector3 v3 = new Vector3(x, y + 1, heightmap[(y + 1) * 256 + x]); | 333 | Vector3 v3 = new Vector3(newX, newY + 1, (float)terrain[(int)x, ((int)(y + 1))]); |
283 | warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3)); | 334 | warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3)); |
284 | norm = norm.reverse(); | 335 | norm = norm.reverse(); |
285 | obj.vertex(v).n = norm; | 336 | obj.vertex(v).n = norm; |
286 | 337 | ||
287 | // Triangle 1 | 338 | // Make two triangles for each of the squares in the grid of vertices |
288 | obj.addTriangle( | 339 | obj.addTriangle( |
289 | v, | 340 | v, |
290 | v + 1, | 341 | v + 1, |
291 | v + 256); | 342 | v + 256); |
292 | 343 | ||
293 | // Triangle 2 | ||
294 | obj.addTriangle( | 344 | obj.addTriangle( |
295 | v + 256 + 1, | 345 | v + 256 + 1, |
296 | v + 256, | 346 | v + 256, |
@@ -305,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
305 | float[] startHeights = new float[4]; | 355 | float[] startHeights = new float[4]; |
306 | float[] heightRanges = new float[4]; | 356 | float[] heightRanges = new float[4]; |
307 | 357 | ||
308 | RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings; | 358 | OpenSim.Framework.RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings; |
309 | 359 | ||
310 | textureIDs[0] = regionInfo.TerrainTexture1; | 360 | textureIDs[0] = regionInfo.TerrainTexture1; |
311 | textureIDs[1] = regionInfo.TerrainTexture2; | 361 | textureIDs[1] = regionInfo.TerrainTexture2; |
@@ -323,14 +373,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
323 | heightRanges[3] = (float)regionInfo.Elevation2NE; | 373 | heightRanges[3] = (float)regionInfo.Elevation2NE; |
324 | 374 | ||
325 | uint globalX, globalY; | 375 | uint globalX, globalY; |
326 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); | 376 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); |
327 | 377 | ||
328 | warp_Texture texture; | 378 | warp_Texture texture; |
329 | |||
330 | using ( | 379 | using ( |
331 | Bitmap image | 380 | Bitmap image |
332 | = TerrainSplat.Splat( | 381 | = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, |
333 | heightmap, textureIDs, startHeights, heightRanges, | ||
334 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) | 382 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) |
335 | { | 383 | { |
336 | texture = new warp_Texture(image); | 384 | texture = new warp_Texture(image); |
@@ -368,8 +416,48 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
368 | if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE) | 416 | if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE) |
369 | return; | 417 | return; |
370 | 418 | ||
419 | FacetedMesh renderMesh = null; | ||
371 | Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset); | 420 | Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset); |
372 | FacetedMesh renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium); | 421 | |
422 | if (m_renderMeshes) | ||
423 | { | ||
424 | if (omvPrim.Sculpt != null && omvPrim.Sculpt.SculptTexture != UUID.Zero) | ||
425 | { | ||
426 | // Try fetchinng the asset | ||
427 | byte[] sculptAsset = m_scene.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString()); | ||
428 | if (sculptAsset != null) | ||
429 | { | ||
430 | // Is it a mesh? | ||
431 | if (omvPrim.Sculpt.Type == SculptType.Mesh) | ||
432 | { | ||
433 | AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset); | ||
434 | FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, DetailLevel.Highest, out renderMesh); | ||
435 | meshAsset = null; | ||
436 | } | ||
437 | else // It's sculptie | ||
438 | { | ||
439 | IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); | ||
440 | if (imgDecoder != null) | ||
441 | { | ||
442 | Image sculpt = imgDecoder.DecodeToImage(sculptAsset); | ||
443 | if (sculpt != null) | ||
444 | { | ||
445 | renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, | ||
446 | DetailLevel.Medium); | ||
447 | sculpt.Dispose(); | ||
448 | } | ||
449 | } | ||
450 | } | ||
451 | } | ||
452 | } | ||
453 | } | ||
454 | |||
455 | // If not a mesh or sculptie, try the regular mesher | ||
456 | if (renderMesh == null) | ||
457 | { | ||
458 | renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium); | ||
459 | } | ||
460 | |||
373 | if (renderMesh == null) | 461 | if (renderMesh == null) |
374 | return; | 462 | return; |
375 | 463 | ||
@@ -428,7 +516,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
428 | 516 | ||
429 | Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); | 517 | Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); |
430 | Color4 faceColor = GetFaceColor(teFace); | 518 | Color4 faceColor = GetFaceColor(teFace); |
431 | string materialName = GetOrCreateMaterial(renderer, faceColor); | 519 | string materialName = String.Empty; |
520 | if (m_texturePrims && prim.Scale.LengthSquared() > m_texturePrimSize*m_texturePrimSize) | ||
521 | materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID); | ||
522 | else | ||
523 | materialName = GetOrCreateMaterial(renderer, faceColor); | ||
432 | 524 | ||
433 | faceObj.transform(m); | 525 | faceObj.transform(m); |
434 | faceObj.setPos(primPos); | 526 | faceObj.setPos(primPos); |
@@ -517,10 +609,51 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
517 | return name; | 609 | return name; |
518 | } | 610 | } |
519 | 611 | ||
612 | public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID) | ||
613 | { | ||
614 | string materialName = "Color-" + faceColor.ToString() + "-Texture-" + textureID.ToString(); | ||
615 | |||
616 | if (renderer.Scene.material(materialName) == null) | ||
617 | { | ||
618 | renderer.AddMaterial(materialName, ConvertColor(faceColor)); | ||
619 | if (faceColor.A < 1f) | ||
620 | { | ||
621 | renderer.Scene.material(materialName).setTransparency((byte) ((1f - faceColor.A)*255f)); | ||
622 | } | ||
623 | warp_Texture texture = GetTexture(textureID); | ||
624 | if (texture != null) | ||
625 | renderer.Scene.material(materialName).setTexture(texture); | ||
626 | } | ||
627 | |||
628 | return materialName; | ||
629 | } | ||
630 | |||
631 | private warp_Texture GetTexture(UUID id) | ||
632 | { | ||
633 | warp_Texture ret = null; | ||
634 | byte[] asset = m_scene.AssetService.GetData(id.ToString()); | ||
635 | if (asset != null) | ||
636 | { | ||
637 | IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); | ||
638 | Bitmap img = (Bitmap) imgDecoder.DecodeToImage(asset); | ||
639 | if (img != null) | ||
640 | { | ||
641 | return new warp_Texture(img); | ||
642 | } | ||
643 | } | ||
644 | return ret; | ||
645 | } | ||
646 | |||
520 | #endregion Rendering Methods | 647 | #endregion Rendering Methods |
521 | 648 | ||
522 | #region Static Helpers | 649 | #region Static Helpers |
523 | 650 | ||
651 | // Note: axis change. | ||
652 | private static warp_Vector ConvertVector(float x, float y, float z) | ||
653 | { | ||
654 | return new warp_Vector(x, z, y); | ||
655 | } | ||
656 | |||
524 | private static warp_Vector ConvertVector(Vector3 vector) | 657 | private static warp_Vector ConvertVector(Vector3 vector) |
525 | { | 658 | { |
526 | return new warp_Vector(vector.X, vector.Z, vector.Y); | 659 | return new warp_Vector(vector.X, vector.Z, vector.Y); |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 708a9a2..1fb1aba 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -184,8 +184,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
184 | data.Name = info.RegionName; | 184 | data.Name = info.RegionName; |
185 | data.RegionFlags = 0; // TODO not used? | 185 | data.RegionFlags = 0; // TODO not used? |
186 | data.WaterHeight = 0; // not used | 186 | data.WaterHeight = 0; // not used |
187 | data.X = (ushort)(info.RegionLocX / Constants.RegionSize); | 187 | data.X = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocX); |
188 | data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); | 188 | data.Y = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocY); |
189 | blocks.Add(data); | 189 | blocks.Add(data); |
190 | } | 190 | } |
191 | } | 191 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 03e044b..a3b0f39 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -59,8 +59,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
59 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldMapModule")] | 59 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldMapModule")] |
60 | public class WorldMapModule : INonSharedRegionModule, IWorldMapModule | 60 | public class WorldMapModule : INonSharedRegionModule, IWorldMapModule |
61 | { | 61 | { |
62 | private static readonly ILog m_log = | 62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
63 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | private static string LogHeader = "[WORLD MAP]"; |
64 | 64 | ||
65 | private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg"; | 65 | private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg"; |
66 | private static readonly UUID STOP_UUID = UUID.Random(); | 66 | private static readonly UUID STOP_UUID = UUID.Random(); |
@@ -282,15 +282,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
282 | { | 282 | { |
283 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 283 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; |
284 | 284 | ||
285 | // Get regions that are within 8 regions of here | ||
285 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 286 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
286 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | 287 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8), |
287 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | 288 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8), |
288 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | 289 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8), |
289 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | 290 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) ); |
290 | foreach (GridRegion r in regions) | 291 | foreach (GridRegion r in regions) |
291 | { | 292 | { |
292 | MapBlockData block = new MapBlockData(); | 293 | MapBlockData block = MapBlockFromGridRegion(r, 0); |
293 | MapBlockFromGridRegion(block, r, 0); | ||
294 | mapBlocks.Add(block); | 294 | mapBlocks.Add(block); |
295 | } | 295 | } |
296 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | 296 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); |
@@ -410,24 +410,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
410 | } | 410 | } |
411 | uint xstart = 0; | 411 | uint xstart = 0; |
412 | uint ystart = 0; | 412 | uint ystart = 0; |
413 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); | 413 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); |
414 | if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) | 414 | if (itemtype == (int)GridItemType.AgentLocations) |
415 | { | 415 | { |
416 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 416 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
417 | { | 417 | { |
418 | // Local Map Item Request | 418 | // Just requesting map info about the current, local region |
419 | int tc = Environment.TickCount; | 419 | int tc = Environment.TickCount; |
420 | List<mapItemReply> mapitems = new List<mapItemReply>(); | 420 | List<mapItemReply> mapitems = new List<mapItemReply>(); |
421 | mapItemReply mapitem = new mapItemReply(); | 421 | mapItemReply mapitem = new mapItemReply(); |
422 | if (m_scene.GetRootAgentCount() <= 1) | 422 | if (m_scene.GetRootAgentCount() <= 1) |
423 | { | 423 | { |
424 | mapitem = new mapItemReply(); | 424 | mapitem = new mapItemReply( |
425 | mapitem.x = (uint)(xstart + 1); | 425 | xstart + 1, |
426 | mapitem.y = (uint)(ystart + 1); | 426 | ystart + 1, |
427 | mapitem.id = UUID.Zero; | 427 | UUID.Zero, |
428 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | 428 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
429 | mapitem.Extra = 0; | 429 | 0, 0); |
430 | mapitem.Extra2 = 0; | ||
431 | mapitems.Add(mapitem); | 430 | mapitems.Add(mapitem); |
432 | } | 431 | } |
433 | else | 432 | else |
@@ -437,13 +436,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
437 | // Don't send a green dot for yourself | 436 | // Don't send a green dot for yourself |
438 | if (sp.UUID != remoteClient.AgentId) | 437 | if (sp.UUID != remoteClient.AgentId) |
439 | { | 438 | { |
440 | mapitem = new mapItemReply(); | 439 | mapitem = new mapItemReply( |
441 | mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); | 440 | xstart + (uint)sp.AbsolutePosition.X, |
442 | mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y); | 441 | ystart + (uint)sp.AbsolutePosition.Y, |
443 | mapitem.id = UUID.Zero; | 442 | UUID.Zero, |
444 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | 443 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
445 | mapitem.Extra = 1; | 444 | 1, 0); |
446 | mapitem.Extra2 = 0; | ||
447 | mapitems.Add(mapitem); | 445 | mapitems.Add(mapitem); |
448 | } | 446 | } |
449 | }); | 447 | }); |
@@ -458,7 +456,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
458 | RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); | 456 | RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); |
459 | } | 457 | } |
460 | } | 458 | } |
461 | else if (itemtype == 7) // Service 7 (MAP_ITEM_LAND_FOR_SALE) | 459 | else if (itemtype == (int)GridItemType.LandForSale) // Service 7 (MAP_ITEM_LAND_FOR_SALE) |
462 | { | 460 | { |
463 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 461 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
464 | { | 462 | { |
@@ -488,14 +486,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
488 | float x = (min.X+max.X)/2; | 486 | float x = (min.X+max.X)/2; |
489 | float y = (min.Y+max.Y)/2; | 487 | float y = (min.Y+max.Y)/2; |
490 | 488 | ||
491 | mapitem = new mapItemReply(); | 489 | mapitem = new mapItemReply( |
492 | mapitem.x = (uint)(xstart + x); | 490 | xstart + (uint)x, |
493 | mapitem.y = (uint)(ystart + y); | 491 | ystart + (uint)y, |
494 | // mapitem.z = (uint)m_scene.GetGroundHeight(x,y); | 492 | parcel.GlobalID, |
495 | mapitem.id = parcel.GlobalID; | 493 | parcel.Name, |
496 | mapitem.name = parcel.Name; | 494 | parcel.Area, |
497 | mapitem.Extra = parcel.Area; | 495 | parcel.SalePrice |
498 | mapitem.Extra2 = parcel.SalePrice; | 496 | ); |
499 | mapitems.Add(mapitem); | 497 | mapitems.Add(mapitem); |
500 | } | 498 | } |
501 | } | 499 | } |
@@ -510,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
510 | RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); | 508 | RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); |
511 | } | 509 | } |
512 | } | 510 | } |
513 | else if (itemtype == 1) // Service 1 (MAP_ITEM_TELEHUB) | 511 | else if (itemtype == (int)GridItemType.Telehub) // Service 1 (MAP_ITEM_TELEHUB) |
514 | { | 512 | { |
515 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 513 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
516 | { | 514 | { |
@@ -520,13 +518,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
520 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); | 518 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); |
521 | if (sog != null) | 519 | if (sog != null) |
522 | { | 520 | { |
523 | mapitem = new mapItemReply(); | 521 | mapitem = new mapItemReply( |
524 | mapitem.x = (uint)(xstart + sog.AbsolutePosition.X); | 522 | xstart + (uint)sog.AbsolutePosition.X, |
525 | mapitem.y = (uint)(ystart + sog.AbsolutePosition.Y); | 523 | ystart + (uint)sog.AbsolutePosition.Y, |
526 | mapitem.id = UUID.Zero; | 524 | UUID.Zero, |
527 | mapitem.name = sog.Name; | 525 | sog.Name, |
528 | mapitem.Extra = 0; // color (not used) | 526 | 0, // color (not used) |
529 | mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub | 527 | 0 // 0 = telehub / 1 = infohub |
528 | ); | ||
530 | mapitems.Add(mapitem); | 529 | mapitems.Add(mapitem); |
531 | 530 | ||
532 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 531 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
@@ -676,19 +675,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
676 | { | 675 | { |
677 | OSDMap mapitem = (OSDMap)itemarray[i]; | 676 | OSDMap mapitem = (OSDMap)itemarray[i]; |
678 | mapItemReply mi = new mapItemReply(); | 677 | mapItemReply mi = new mapItemReply(); |
679 | mi.x = (uint)mapitem["X"].AsInteger(); | 678 | mi.FromOSD(mapitem); |
680 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
681 | mi.id = mapitem["ID"].AsUUID(); | ||
682 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
683 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
684 | mi.name = mapitem["Name"].AsString(); | ||
685 | returnitems.Add(mi); | 679 | returnitems.Add(mi); |
686 | } | 680 | } |
687 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); | 681 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); |
688 | } | 682 | } |
689 | 683 | ||
690 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) | 684 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) |
691 | uint itemtype = 7; | 685 | uint itemtype = (uint)GridItemType.LandForSale; |
692 | 686 | ||
693 | if (response.ContainsKey(itemtype.ToString())) | 687 | if (response.ContainsKey(itemtype.ToString())) |
694 | { | 688 | { |
@@ -698,19 +692,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
698 | { | 692 | { |
699 | OSDMap mapitem = (OSDMap)itemarray[i]; | 693 | OSDMap mapitem = (OSDMap)itemarray[i]; |
700 | mapItemReply mi = new mapItemReply(); | 694 | mapItemReply mi = new mapItemReply(); |
701 | mi.x = (uint)mapitem["X"].AsInteger(); | 695 | mi.FromOSD(mapitem); |
702 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
703 | mi.id = mapitem["ID"].AsUUID(); | ||
704 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
705 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
706 | mi.name = mapitem["Name"].AsString(); | ||
707 | returnitems.Add(mi); | 696 | returnitems.Add(mi); |
708 | } | 697 | } |
709 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | 698 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); |
710 | } | 699 | } |
711 | 700 | ||
712 | // Service 1 (MAP_ITEM_TELEHUB) | 701 | // Service 1 (MAP_ITEM_TELEHUB) |
713 | itemtype = 1; | 702 | itemtype = (uint)GridItemType.Telehub; |
714 | 703 | ||
715 | if (response.ContainsKey(itemtype.ToString())) | 704 | if (response.ContainsKey(itemtype.ToString())) |
716 | { | 705 | { |
@@ -720,12 +709,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
720 | { | 709 | { |
721 | OSDMap mapitem = (OSDMap)itemarray[i]; | 710 | OSDMap mapitem = (OSDMap)itemarray[i]; |
722 | mapItemReply mi = new mapItemReply(); | 711 | mapItemReply mi = new mapItemReply(); |
723 | mi.x = (uint)mapitem["X"].AsInteger(); | 712 | mi.FromOSD(mapitem); |
724 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
725 | mi.id = mapitem["ID"].AsUUID(); | ||
726 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
727 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
728 | mi.name = mapitem["Name"].AsString(); | ||
729 | returnitems.Add(mi); | 713 | returnitems.Add(mi); |
730 | } | 714 | } |
731 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | 715 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); |
@@ -808,7 +792,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
808 | if (httpserver.Length == 0) | 792 | if (httpserver.Length == 0) |
809 | { | 793 | { |
810 | uint x = 0, y = 0; | 794 | uint x = 0, y = 0; |
811 | Utils.LongToUInts(regionhandle, out x, out y); | 795 | Util.RegionHandleToWorldLoc(regionhandle, out x, out y); |
812 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 796 | GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
813 | 797 | ||
814 | if (mreg != null) | 798 | if (mreg != null) |
@@ -1007,7 +991,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1007 | /// <param name="maxY"></param> | 991 | /// <param name="maxY"></param> |
1008 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 992 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
1009 | { | 993 | { |
1010 | //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); | ||
1011 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible | 994 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible |
1012 | { | 995 | { |
1013 | List<MapBlockData> response = new List<MapBlockData>(); | 996 | List<MapBlockData> response = new List<MapBlockData>(); |
@@ -1016,22 +999,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1016 | // on an unloaded square. | 999 | // on an unloaded square. |
1017 | // But make sure: Look whether the one we requested is in there | 1000 | // But make sure: Look whether the one we requested is in there |
1018 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1001 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1019 | minX * (int)Constants.RegionSize, | 1002 | (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), |
1020 | maxX * (int)Constants.RegionSize, | 1003 | (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); |
1021 | minY * (int)Constants.RegionSize, | ||
1022 | maxY * (int)Constants.RegionSize); | ||
1023 | 1004 | ||
1005 | m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}", | ||
1006 | minX, minY, maxX, maxY, flag.ToString("X"), regions.Count); | ||
1024 | if (regions != null) | 1007 | if (regions != null) |
1025 | { | 1008 | { |
1026 | foreach (GridRegion r in regions) | 1009 | foreach (GridRegion r in regions) |
1027 | { | 1010 | { |
1028 | if ((r.RegionLocX == minX * (int)Constants.RegionSize) && | 1011 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) |
1029 | (r.RegionLocY == minY * (int)Constants.RegionSize)) | 1012 | && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) |
1030 | { | 1013 | { |
1031 | // found it => add it to response | 1014 | // found it => add it to response |
1032 | MapBlockData block = new MapBlockData(); | 1015 | // Version 2 viewers can handle the larger regions |
1033 | MapBlockFromGridRegion(block, r, flag); | 1016 | if ((flag & 2) == 2) |
1034 | response.Add(block); | 1017 | response.AddRange(Map2BlockFromGridRegion(r, flag)); |
1018 | else | ||
1019 | response.Add(MapBlockFromGridRegion(r, flag)); | ||
1035 | break; | 1020 | break; |
1036 | } | 1021 | } |
1037 | } | 1022 | } |
@@ -1043,7 +1028,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1043 | MapBlockData block = new MapBlockData(); | 1028 | MapBlockData block = new MapBlockData(); |
1044 | block.X = (ushort)minX; | 1029 | block.X = (ushort)minX; |
1045 | block.Y = (ushort)minY; | 1030 | block.Y = (ushort)minY; |
1046 | block.Access = 254; // means 'simulator is offline' | 1031 | block.Access = (byte)SimAccess.Down; // means 'simulator is offline' |
1032 | // block.Access = (byte)SimAccess.NonExistant; | ||
1047 | response.Add(block); | 1033 | response.Add(block); |
1048 | } | 1034 | } |
1049 | // The lower 16 bits are an unsigned int16 | 1035 | // The lower 16 bits are an unsigned int16 |
@@ -1060,41 +1046,112 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1060 | { | 1046 | { |
1061 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1047 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1062 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1048 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1063 | (minX - 4) * (int)Constants.RegionSize, | 1049 | (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), |
1064 | (maxX + 4) * (int)Constants.RegionSize, | 1050 | (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); |
1065 | (minY - 4) * (int)Constants.RegionSize, | 1051 | m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}", |
1066 | (maxY + 4) * (int)Constants.RegionSize); | 1052 | LogHeader, minX, minY, maxX, maxY, regions.Count); |
1067 | foreach (GridRegion r in regions) | 1053 | foreach (GridRegion r in regions) |
1068 | { | 1054 | { |
1069 | MapBlockData block = new MapBlockData(); | 1055 | // Version 2 viewers can handle the larger regions |
1070 | MapBlockFromGridRegion(block, r, flag); | 1056 | if ((flag & 2) == 2) |
1071 | mapBlocks.Add(block); | 1057 | mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag)); |
1058 | else | ||
1059 | mapBlocks.Add(MapBlockFromGridRegion(r, flag)); | ||
1072 | } | 1060 | } |
1073 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | 1061 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); |
1074 | 1062 | ||
1075 | return mapBlocks; | 1063 | return mapBlocks; |
1076 | } | 1064 | } |
1077 | 1065 | ||
1078 | protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) | 1066 | // Fill a passed MapBlockData from a GridRegion |
1067 | protected MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag) | ||
1079 | { | 1068 | { |
1069 | MapBlockData block = new MapBlockData(); | ||
1070 | |||
1080 | block.Access = r.Access; | 1071 | block.Access = r.Access; |
1081 | switch (flag & 0xffff) | 1072 | switch (flag & 0xffff) |
1082 | { | 1073 | { |
1083 | case 0: | 1074 | case 0: |
1084 | block.MapImageId = r.TerrainImage; | 1075 | block.MapImageId = r.TerrainImage; |
1085 | break; | 1076 | break; |
1086 | case 2: | 1077 | case 2: |
1087 | block.MapImageId = r.ParcelImage; | 1078 | block.MapImageId = r.ParcelImage; |
1088 | break; | 1079 | break; |
1089 | default: | 1080 | default: |
1090 | block.MapImageId = UUID.Zero; | 1081 | block.MapImageId = UUID.Zero; |
1091 | break; | 1082 | break; |
1092 | } | 1083 | } |
1093 | block.Name = r.RegionName; | 1084 | block.Name = r.RegionName; |
1094 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | 1085 | block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); |
1095 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | 1086 | block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); |
1087 | block.SizeX = (ushort) r.RegionSizeX; | ||
1088 | block.SizeY = (ushort) r.RegionSizeY; | ||
1089 | |||
1090 | return block; | ||
1096 | } | 1091 | } |
1097 | 1092 | ||
1093 | protected List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag) | ||
1094 | { | ||
1095 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
1096 | MapBlockData block = new MapBlockData(); | ||
1097 | if (r == null) | ||
1098 | { | ||
1099 | block.Access = (byte)SimAccess.Down; | ||
1100 | block.MapImageId = UUID.Zero; | ||
1101 | blocks.Add(block); | ||
1102 | } | ||
1103 | else | ||
1104 | { | ||
1105 | block.Access = r.Access; | ||
1106 | switch (flag & 0xffff) | ||
1107 | { | ||
1108 | case 0: | ||
1109 | block.MapImageId = r.TerrainImage; | ||
1110 | break; | ||
1111 | case 2: | ||
1112 | block.MapImageId = r.ParcelImage; | ||
1113 | break; | ||
1114 | default: | ||
1115 | block.MapImageId = UUID.Zero; | ||
1116 | break; | ||
1117 | } | ||
1118 | block.Name = r.RegionName; | ||
1119 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | ||
1120 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | ||
1121 | block.SizeX = (ushort)r.RegionSizeX; | ||
1122 | block.SizeY = (ushort)r.RegionSizeY; | ||
1123 | blocks.Add(block); | ||
1124 | // If these are larger than legacy regions, create fake map entries for the covered | ||
1125 | // regions. The map system only does legacy sized regions so we have to fake map | ||
1126 | // entries for all the covered regions. | ||
1127 | if (r.RegionSizeX > Constants.RegionSize || r.RegionSizeY > Constants.RegionSize) | ||
1128 | { | ||
1129 | for (int x = 0; x < r.RegionSizeX / Constants.RegionSize; x++) | ||
1130 | { | ||
1131 | for (int y = 0; y < r.RegionSizeY / Constants.RegionSize; y++) | ||
1132 | { | ||
1133 | if (x == 0 && y == 0) | ||
1134 | continue; | ||
1135 | block = new MapBlockData | ||
1136 | { | ||
1137 | Access = r.Access, | ||
1138 | MapImageId = r.TerrainImage, | ||
1139 | Name = r.RegionName, | ||
1140 | X = (ushort)((r.RegionLocX / Constants.RegionSize) + x), | ||
1141 | Y = (ushort)((r.RegionLocY / Constants.RegionSize) + y), | ||
1142 | SizeX = (ushort)r.RegionSizeX, | ||
1143 | SizeY = (ushort)r.RegionSizeY | ||
1144 | }; | ||
1145 | //Child piece, so ignore it | ||
1146 | blocks.Add(block); | ||
1147 | } | ||
1148 | } | ||
1149 | } | ||
1150 | } | ||
1151 | return blocks; | ||
1152 | } | ||
1153 | |||
1154 | |||
1098 | public Hashtable OnHTTPThrottled(Hashtable keysvals) | 1155 | public Hashtable OnHTTPThrottled(Hashtable keysvals) |
1099 | { | 1156 | { |
1100 | Hashtable reply = new Hashtable(); | 1157 | Hashtable reply = new Hashtable(); |
@@ -1223,17 +1280,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1223 | 1280 | ||
1224 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1281 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1225 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1282 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1226 | (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, | 1283 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 9), |
1227 | (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, | 1284 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 9), |
1228 | (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, | 1285 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 9), |
1229 | (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); | 1286 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 9)); |
1230 | List<AssetBase> textures = new List<AssetBase>(); | 1287 | List<AssetBase> textures = new List<AssetBase>(); |
1231 | List<Image> bitImages = new List<Image>(); | 1288 | List<Image> bitImages = new List<Image>(); |
1232 | 1289 | ||
1233 | foreach (GridRegion r in regions) | 1290 | foreach (GridRegion r in regions) |
1234 | { | 1291 | { |
1235 | MapBlockData mapBlock = new MapBlockData(); | 1292 | MapBlockData mapBlock = MapBlockFromGridRegion(r, 0); |
1236 | MapBlockFromGridRegion(mapBlock, r, 0); | ||
1237 | AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); | 1293 | AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); |
1238 | 1294 | ||
1239 | if (texAsset != null) | 1295 | if (texAsset != null) |
@@ -1294,7 +1350,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1294 | uint xstart = 0; | 1350 | uint xstart = 0; |
1295 | uint ystart = 0; | 1351 | uint ystart = 0; |
1296 | 1352 | ||
1297 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); | 1353 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); |
1354 | // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>", | ||
1355 | // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart)); | ||
1298 | 1356 | ||
1299 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) | 1357 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) |
1300 | 1358 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 34aca33..d25c930 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IAvatarFactoryModule | 36 | public interface IAvatarFactoryModule |
37 | { | 37 | { |
38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance); | 38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems); |
39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | 39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems); |
40 | 40 | ||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Send the appearance of an avatar to others in the scene. | 42 | /// Send the appearance of an avatar to others in the scene. |
@@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
52 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> | 52 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> |
53 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); | 53 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); |
54 | 54 | ||
55 | |||
56 | WearableCacheItem[] GetCachedItems(UUID agentId); | ||
55 | /// <summary> | 57 | /// <summary> |
56 | /// Save the baked textures for the given agent permanently in the asset database. | 58 | /// Save the baked textures for the given agent permanently in the asset database. |
57 | /// </summary> | 59 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs new file mode 100644 index 0000000..b536a49 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Services.Interfaces | ||
34 | { | ||
35 | public interface IBakedTextureModule | ||
36 | { | ||
37 | WearableCacheItem[] Get(UUID id); | ||
38 | void Store(UUID id, WearableCacheItem[] data); | ||
39 | } | ||
40 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 1c43a25..709d8fc 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | /// <summary> | 42 | /// <summary> |
@@ -45,13 +47,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// The handle of the destination region. If it's the same as the region currently | 47 | /// The handle of the destination region. If it's the same as the region currently |
46 | /// occupied by the agent then the teleport will be within that region. | 48 | /// occupied by the agent then the teleport will be within that region. |
47 | /// </param> | 49 | /// </param> |
50 | /// <param name='agent'></param> | ||
51 | /// <param name='regionHandle'></param> | ||
48 | /// <param name='position'></param> | 52 | /// <param name='position'></param> |
49 | /// <param name='lookAt'></param> | 53 | /// <param name='lookAt'></param> |
50 | /// <param name='teleportFlags'></param> | 54 | /// <param name='teleportFlags'></param> |
51 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 55 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
52 | 56 | ||
53 | /// <summary> | 57 | /// <summary> |
54 | /// Teleport an agent directly to a given region without checking whether the region should be subsituted. | 58 | /// Teleports the agent for the given client to their home destination. |
59 | /// </summary> | ||
60 | /// <param name='id'></param> | ||
61 | /// <param name='client'></param> | ||
62 | bool TeleportHome(UUID id, IClientAPI client); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Teleport an agent directly to a given region without checking whether the region should be substituted. | ||
55 | /// </summary> | 66 | /// </summary> |
56 | /// <remarks> | 67 | /// <remarks> |
57 | /// Please use Teleport() instead unless you know exactly what you're doing. | 68 | /// Please use Teleport() instead unless you know exactly what you're doing. |
@@ -63,18 +74,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
63 | /// <param name='position'></param> | 74 | /// <param name='position'></param> |
64 | /// <param name='lookAt'></param> | 75 | /// <param name='lookAt'></param> |
65 | /// <param name='teleportFlags'></param> | 76 | /// <param name='teleportFlags'></param> |
66 | void DoTeleport( | 77 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
67 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
68 | Vector3 position, Vector3 lookAt, uint teleportFlags); | 78 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
69 | 79 | ||
70 | /// <summary> | 80 | /// <summary> |
71 | /// Teleports the agent for the given client to their home destination. | ||
72 | /// </summary> | ||
73 | /// <param name='id'></param> | ||
74 | /// <param name='client'></param> | ||
75 | bool TeleportHome(UUID id, IClientAPI client); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Show whether the given agent is being teleported. | 81 | /// Show whether the given agent is being teleported. |
79 | /// </summary> | 82 | /// </summary> |
80 | /// <param name='id'>The agent ID</para></param> | 83 | /// <param name='id'>The agent ID</para></param> |
@@ -89,7 +92,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
89 | 92 | ||
90 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 93 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
91 | 94 | ||
95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); | ||
96 | |||
92 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 97 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
98 | |||
99 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
93 | } | 100 | } |
94 | 101 | ||
95 | public interface IUserAgentVerificationModule | 102 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index 3780ece..dfc269e 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -39,16 +39,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | 39 | ||
40 | // These are required to decouple Scenes from EventQueueHelper | 40 | // These are required to decouple Scenes from EventQueueHelper |
41 | void DisableSimulator(ulong handle, UUID avatarID); | 41 | void DisableSimulator(ulong handle, UUID avatarID); |
42 | void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID); | 42 | void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY); |
43 | void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, | 43 | void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, |
44 | string capsPath); | 44 | string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY); |
45 | void TeleportFinishEvent(ulong regionHandle, byte simAccess, | 45 | void TeleportFinishEvent(ulong regionHandle, byte simAccess, |
46 | IPEndPoint regionExternalEndPoint, | 46 | IPEndPoint regionExternalEndPoint, |
47 | uint locationID, uint flags, string capsURL, | 47 | uint locationID, uint flags, string capsURL, |
48 | UUID agentID); | 48 | UUID agentID, int regionSizeX, int regionSizeY); |
49 | void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, | 49 | void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, |
50 | IPEndPoint newRegionExternalEndPoint, | 50 | IPEndPoint newRegionExternalEndPoint, |
51 | string capsURL, UUID avatarID, UUID sessionID); | 51 | string capsURL, UUID avatarID, UUID sessionID, |
52 | int regionSizeX, int regionSizeY); | ||
52 | void ChatterboxInvitation(UUID sessionID, string sessionName, | 53 | void ChatterboxInvitation(UUID sessionID, string sessionName, |
53 | UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, | 54 | UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, |
54 | uint timeStamp, bool offline, int parentEstateID, Vector3 position, | 55 | uint timeStamp, bool offline, int parentEstateID, Vector3 position, |
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs index 46d03b3..1cbd045 100644 --- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs +++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Drawing; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenMetaverse.Imaging; | 30 | using OpenMetaverse.Imaging; |
30 | 31 | ||
@@ -53,5 +54,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | /// <param name="components">number of components</param> | 54 | /// <param name="components">number of components</param> |
54 | /// <returns>true if decode was successful. false otherwise.</returns> | 55 | /// <returns>true if decode was successful. false otherwise.</returns> |
55 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); | 56 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); |
57 | |||
58 | /// <summary> | ||
59 | /// Provides a synchronous decode direct to an image object | ||
60 | /// </summary> | ||
61 | /// <param name="j2kData"></param> | ||
62 | /// <returns>decoded image or 'null' of unsuccessful</returns> | ||
63 | Image DecodeToImage(byte[] j2kData); | ||
56 | } | 64 | } |
57 | } | 65 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index b67312e..1a89721 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | UUID = 5 | 51 | UUID = 5 |
52 | } | 52 | } |
53 | 53 | ||
54 | public struct JsonStoreStats | ||
55 | { | ||
56 | public int StoreCount; | ||
57 | } | ||
58 | |||
54 | public delegate void TakeValueCallback(string s); | 59 | public delegate void TakeValueCallback(string s); |
55 | 60 | ||
56 | public interface IJsonStoreModule | 61 | public interface IJsonStoreModule |
57 | { | 62 | { |
63 | JsonStoreStats GetStoreStats(); | ||
64 | |||
58 | bool AttachObjectStore(UUID objectID); | 65 | bool AttachObjectStore(UUID objectID); |
59 | bool CreateStore(string value, ref UUID result); | 66 | bool CreateStore(string value, ref UUID result); |
60 | bool DestroyStore(UUID storeID); | 67 | bool DestroyStore(UUID storeID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 3fafc47..99bc87d 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | |||
@@ -29,6 +29,8 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | 31 | ||
32 | using OpenMetaverse; | ||
33 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | 34 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 35 | { |
34 | /// <summary> | 36 | /// <summary> |
@@ -100,16 +102,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
100 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. | 102 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. |
101 | /// | 103 | /// |
102 | /// <param name="loadPath"></param> | 104 | /// <param name="loadPath"></param> |
103 | /// <param name="merge"> | ||
104 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | ||
105 | /// settings in the archive will be ignored. | ||
106 | /// </param> | ||
107 | /// <param name="skipAssets"> | ||
108 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
109 | /// assets are already known to be present in the grid's asset service. | ||
110 | /// </param> | ||
111 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 105 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
112 | void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId); | 106 | /// <param name="options"> |
107 | /// Dictionary of options. | ||
108 | /// </param> | ||
109 | void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options); | ||
113 | 110 | ||
114 | /// <summary> | 111 | /// <summary> |
115 | /// Dearchive a region from a stream. This replaces the existing scene. | 112 | /// Dearchive a region from a stream. This replaces the existing scene. |
@@ -127,15 +124,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
127 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. | 124 | /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. |
128 | /// | 125 | /// |
129 | /// <param name="loadStream"></param> | 126 | /// <param name="loadStream"></param> |
130 | /// <param name="merge"> | ||
131 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | ||
132 | /// settings in the archive will be ignored. | ||
133 | /// </param> | ||
134 | /// <param name="skipAssets"> | ||
135 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
136 | /// assets are already known to be present in the grid's asset service. | ||
137 | /// </param | ||
138 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 127 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
139 | void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId); | 128 | /// <param name="options"> |
129 | /// Dictionary of options. | ||
130 | /// </param> | ||
131 | void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string,object> options); | ||
140 | } | 132 | } |
141 | } | 133 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 085b5ca..8948f04 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="ter">HeightField data</param> | 69 | /// <param name="ter">HeightField data</param> |
70 | /// <param name="regionID">region UUID</param> | 70 | /// <param name="regionID">region UUID</param> |
71 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
72 | |||
73 | // Legacy version kept for downward compabibility | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | 74 | void StoreTerrain(double[,] terrain, UUID regionID); |
72 | 75 | ||
73 | /// <summary> | 76 | /// <summary> |
74 | /// Load the latest terrain revision from region storage | 77 | /// Load the latest terrain revision from region storage |
75 | /// </summary> | 78 | /// </summary> |
76 | /// <param name="regionID">the region UUID</param> | 79 | /// <param name="regionID">the region UUID</param> |
80 | /// <param name="sizeX">the X dimension of the region being filled</param> | ||
81 | /// <param name="sizeY">the Y dimension of the region being filled</param> | ||
82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> | ||
77 | /// <returns>Heightfield data</returns> | 83 | /// <returns>Heightfield data</returns> |
84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
85 | |||
86 | // Legacy version kept for downward compabibility | ||
78 | double[,] LoadTerrain(UUID regionID); | 87 | double[,] LoadTerrain(UUID regionID); |
79 | 88 | ||
80 | void StoreLandObject(ILandObject Parcel); | 89 | void StoreLandObject(ILandObject Parcel); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 3787ca0..917b5d1 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
83 | |||
84 | // Legacy version kept for downward compabibility | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 85 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 86 | ||
84 | /// <summary> | 87 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 88 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 90 | /// <param name="regionID">the region UUID</param> |
91 | /// <param name="pSizeX">the X dimension of the terrain being filled</param> | ||
92 | /// <param name="pSizeY">the Y dimension of the terrain being filled</param> | ||
93 | /// <param name="pSizeZ">the Z dimension of the terrain being filled</param> | ||
88 | /// <returns>Heightfield data</returns> | 94 | /// <returns>Heightfield data</returns> |
95 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
96 | |||
97 | // Legacy version kept for downward compabibility | ||
89 | double[,] LoadTerrain(UUID regionID); | 98 | double[,] LoadTerrain(UUID regionID); |
90 | 99 | ||
91 | void StoreLandObject(ILandObject Parcel); | 100 | void StoreLandObject(ILandObject Parcel); |
@@ -135,4 +144,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | 144 | ||
136 | void Shutdown(); | 145 | void Shutdown(); |
137 | } | 146 | } |
147 | |||
138 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index e467701..469bd31 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -25,13 +25,22 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 30 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 31 | { |
30 | public interface ITerrainChannel | 32 | public interface ITerrainChannel |
31 | { | 33 | { |
32 | int Height { get; } | 34 | int Width { get;} // X dimension |
35 | int Height { get;} // Y dimension | ||
36 | int Altitude { get;} // Z dimension | ||
37 | |||
33 | double this[int x, int y] { get; set; } | 38 | double this[int x, int y] { get; set; } |
34 | int Width { get; } | 39 | |
40 | float GetHeightAtXYZ(float x, float y, float z); | ||
41 | |||
42 | // Return the packaged terrain data for passing into lower levels of communication | ||
43 | TerrainData GetTerrainData(); | ||
35 | 44 | ||
36 | /// <summary> | 45 | /// <summary> |
37 | /// Squash the entire heightmap into a single dimensioned array | 46 | /// Squash the entire heightmap into a single dimensioned array |
@@ -40,7 +49,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | float[] GetFloatsSerialised(); | 49 | float[] GetFloatsSerialised(); |
41 | 50 | ||
42 | double[,] GetDoubles(); | 51 | double[,] GetDoubles(); |
52 | |||
53 | // Check if a location has been updated. Clears the taint flag as a side effect. | ||
43 | bool Tainted(int x, int y); | 54 | bool Tainted(int x, int y); |
55 | |||
44 | ITerrainChannel MakeCopy(); | 56 | ITerrainChannel MakeCopy(); |
45 | string SaveToXmlString(); | 57 | string SaveToXmlString(); |
46 | void LoadFromXmlString(string data); | 58 | void LoadFromXmlString(string data); |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 5947afb..189a30a 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | |||
@@ -51,6 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | /// </param> | 51 | /// </param> |
52 | /// <param name="stream"></param> | 52 | /// <param name="stream"></param> |
53 | void LoadFromStream(string filename, Stream stream); | 53 | void LoadFromStream(string filename, Stream stream); |
54 | void LoadFromStream(string filename, Vector2 displacement, Stream stream); | ||
54 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); | 55 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); |
55 | /// <summary> | 56 | /// <summary> |
56 | /// Save a terrain to a stream. | 57 | /// Save a terrain to a stream. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9cc5cde..b86f349 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -46,8 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | { | 46 | { |
47 | public partial class Scene | 47 | public partial class Scene |
48 | { | 48 | { |
49 | private static readonly ILog m_log | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly string LogHeader = "[SCENE INVENTORY]"; |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. | 53 | /// Allows asynchronous derezzing of objects from the scene into a client's inventory. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 59c5b09..2f666c0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | 1033 | ||
1034 | BordersLocked = true; | 1034 | BordersLocked = true; |
1035 | Border northBorder = new Border(); | 1035 | Border northBorder = new Border(); |
1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1036 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1037 | northBorder.CrossDirection = Cardinals.N; | 1037 | northBorder.CrossDirection = Cardinals.N; |
1038 | NorthBorders.Add(northBorder); | 1038 | NorthBorders.Add(northBorder); |
1039 | 1039 | ||
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | SouthBorders.Add(southBorder); | 1043 | SouthBorders.Add(southBorder); |
1044 | 1044 | ||
1045 | Border eastBorder = new Border(); | 1045 | Border eastBorder = new Border(); |
1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 1046 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<--- |
1047 | eastBorder.CrossDirection = Cardinals.E; | 1047 | eastBorder.CrossDirection = Cardinals.E; |
1048 | EastBorders.Add(eastBorder); | 1048 | EastBorders.Add(eastBorder); |
1049 | 1049 | ||
@@ -1099,8 +1099,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 1099 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
1100 | public override void OtherRegionUp(GridRegion otherRegion) | 1100 | public override void OtherRegionUp(GridRegion otherRegion) |
1101 | { | 1101 | { |
1102 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); | 1102 | uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX); |
1103 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | 1103 | uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY); |
1104 | |||
1104 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | 1105 | //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", |
1105 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | 1106 | // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); |
1106 | 1107 | ||
@@ -1172,46 +1173,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | return found; | 1173 | return found; |
1173 | } | 1174 | } |
1174 | 1175 | ||
1175 | /// <summary> | ||
1176 | /// Checks whether this region has a neighbour in the given direction. | ||
1177 | /// </summary> | ||
1178 | /// <param name="car"></param> | ||
1179 | /// <param name="fix"></param> | ||
1180 | /// <returns> | ||
1181 | /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8. | ||
1182 | /// Returns a positive integer if there is a region in that direction, a negative integer if not. | ||
1183 | /// </returns> | ||
1184 | public int HaveNeighbor(Cardinals car, ref int[] fix) | ||
1185 | { | ||
1186 | uint neighbourx = RegionInfo.RegionLocX; | ||
1187 | uint neighboury = RegionInfo.RegionLocY; | ||
1188 | |||
1189 | int dir = (int)car; | ||
1190 | |||
1191 | if (dir > 1 && dir < 5) //Heading East | ||
1192 | neighbourx++; | ||
1193 | else if (dir > 5) // Heading West | ||
1194 | neighbourx--; | ||
1195 | |||
1196 | if (dir < 3 || dir == 8) // Heading North | ||
1197 | neighboury++; | ||
1198 | else if (dir > 3 && dir < 7) // Heading Sout | ||
1199 | neighboury--; | ||
1200 | |||
1201 | int x = (int)(neighbourx * Constants.RegionSize); | ||
1202 | int y = (int)(neighboury * Constants.RegionSize); | ||
1203 | GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); | ||
1204 | |||
1205 | if (neighbourRegion == null) | ||
1206 | { | ||
1207 | fix[0] = (int)(RegionInfo.RegionLocX - neighbourx); | ||
1208 | fix[1] = (int)(RegionInfo.RegionLocY - neighboury); | ||
1209 | return dir * (-1); | ||
1210 | } | ||
1211 | else | ||
1212 | return dir; | ||
1213 | } | ||
1214 | |||
1215 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 1176 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
1216 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) | 1177 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
1217 | { | 1178 | { |
@@ -1894,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | { | 1855 | { |
1895 | try | 1856 | try |
1896 | { | 1857 | { |
1897 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1858 | TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1898 | if (map == null) | 1859 | if (map == null) |
1899 | { | 1860 | { |
1900 | // This should be in the Terrain module, but it isn't because | 1861 | // This should be in the Terrain module, but it isn't because |
@@ -1905,7 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 1866 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
1906 | 1867 | ||
1907 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | 1868 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); |
1908 | Heightmap = new TerrainChannel(m_InitialTerrain); | 1869 | Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1909 | 1870 | ||
1910 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1871 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1911 | } | 1872 | } |
@@ -1953,6 +1914,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1953 | 1914 | ||
1954 | GridRegion region = new GridRegion(RegionInfo); | 1915 | GridRegion region = new GridRegion(RegionInfo); |
1955 | string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); | 1916 | string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); |
1917 | m_log.DebugFormat("{0} RegisterRegionWithGrid. name={1},id={2},loc=<{3},{4}>,size=<{5},{6}>", | ||
1918 | LogHeader, m_regionName, | ||
1919 | RegionInfo.RegionID, | ||
1920 | RegionInfo.RegionLocX, RegionInfo.RegionLocY, | ||
1921 | RegionInfo.RegionSizeX, RegionInfo.RegionSizeY); | ||
1956 | if (error != String.Empty) | 1922 | if (error != String.Empty) |
1957 | throw new Exception(error); | 1923 | throw new Exception(error); |
1958 | } | 1924 | } |
@@ -2478,6 +2444,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2478 | EntityTransferModule.Cross(grp, attemptedPosition, silent); | 2444 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2479 | } | 2445 | } |
2480 | 2446 | ||
2447 | // Simple test to see if a position is in the current region. | ||
2448 | // Resuming the position is relative to the region so anything outside its bounds. | ||
2449 | // Return 'true' if position inside region. | ||
2450 | public bool PositionIsInCurrentRegion(Vector3 pos) | ||
2451 | { | ||
2452 | bool ret = true; | ||
2453 | int xx = (int)Math.Floor(pos.X); | ||
2454 | int yy = (int)Math.Floor(pos.Y); | ||
2455 | if (xx < 0 | ||
2456 | || xx >= RegionInfo.RegionSizeX | ||
2457 | || yy < 0 | ||
2458 | || yy >= RegionInfo.RegionSizeY) | ||
2459 | ret = false; | ||
2460 | return ret; | ||
2461 | |||
2462 | } | ||
2463 | |||
2481 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2464 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) |
2482 | { | 2465 | { |
2483 | if (BordersLocked) | 2466 | if (BordersLocked) |
@@ -3895,6 +3878,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3895 | { | 3878 | { |
3896 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); | 3879 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); |
3897 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; | 3880 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; |
3881 | m_log.DebugFormat("{0} NewUserConnection Adjusted border E. startpos={1}", LogHeader, acd.startpos); | ||
3898 | } | 3882 | } |
3899 | 3883 | ||
3900 | if (TestBorderCross(acd.startpos, Cardinals.N)) | 3884 | if (TestBorderCross(acd.startpos, Cardinals.N)) |
@@ -4014,12 +3998,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4014 | { | 3998 | { |
4015 | if (posX < 0) | 3999 | if (posX < 0) |
4016 | posX = 0; | 4000 | posX = 0; |
4017 | else if (posX >= 256) | 4001 | else if (posX >= (float)RegionInfo.RegionSizeX) |
4018 | posX = 255.999f; | 4002 | posX = (float)RegionInfo.RegionSizeX - 0.001f; |
4019 | if (posY < 0) | 4003 | if (posY < 0) |
4020 | posY = 0; | 4004 | posY = 0; |
4021 | else if (posY >= 256) | 4005 | else if (posY >= (float)RegionInfo.RegionSizeY) |
4022 | posY = 255.999f; | 4006 | posY = (float)RegionInfo.RegionSizeY - 0.001f; |
4023 | 4007 | ||
4024 | reason = String.Empty; | 4008 | reason = String.Empty; |
4025 | if (Permissions.IsGod(agentID)) | 4009 | if (Permissions.IsGod(agentID)) |
@@ -4313,7 +4297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4313 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 4297 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
4314 | 4298 | ||
4315 | // TODO: This check should probably be in QueryAccess(). | 4299 | // TODO: This check should probably be in QueryAccess(). |
4316 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4300 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2); |
4317 | if (nearestParcel == null) | 4301 | if (nearestParcel == null) |
4318 | { | 4302 | { |
4319 | m_log.InfoFormat( | 4303 | m_log.InfoFormat( |
@@ -4608,44 +4592,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4608 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4592 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4609 | if (sp != null) | 4593 | if (sp != null) |
4610 | { | 4594 | { |
4611 | uint regionX = RegionInfo.RegionLocX; | ||
4612 | uint regionY = RegionInfo.RegionLocY; | ||
4613 | |||
4614 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | ||
4615 | |||
4616 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | ||
4617 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | ||
4618 | |||
4619 | position.X += shiftx; | ||
4620 | position.Y += shifty; | ||
4621 | |||
4622 | bool result = false; | ||
4623 | |||
4624 | if (TestBorderCross(position,Cardinals.N)) | ||
4625 | result = true; | ||
4626 | |||
4627 | if (TestBorderCross(position, Cardinals.S)) | ||
4628 | result = true; | ||
4629 | |||
4630 | if (TestBorderCross(position, Cardinals.E)) | ||
4631 | result = true; | ||
4632 | |||
4633 | if (TestBorderCross(position, Cardinals.W)) | ||
4634 | result = true; | ||
4635 | |||
4636 | // bordercross if position is outside of region | ||
4637 | |||
4638 | if (!result) | ||
4639 | { | ||
4640 | regionHandle = RegionInfo.RegionHandle; | ||
4641 | } | ||
4642 | else | ||
4643 | { | ||
4644 | // not in this region, undo the shift! | ||
4645 | position.X -= shiftx; | ||
4646 | position.Y -= shifty; | ||
4647 | } | ||
4648 | |||
4649 | if (EntityTransferModule != null) | 4595 | if (EntityTransferModule != null) |
4650 | { | 4596 | { |
4651 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4597 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); |
@@ -4825,7 +4771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4825 | else | 4771 | else |
4826 | { | 4772 | { |
4827 | 4773 | ||
4828 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | 4774 | if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY) |
4829 | { | 4775 | { |
4830 | // The only time parcel != null when an object is inside a region is when | 4776 | // The only time parcel != null when an object is inside a region is when |
4831 | // there is nothing behind the landchannel. IE, no land plugin loaded. | 4777 | // there is nothing behind the landchannel. IE, no land plugin loaded. |
@@ -5486,7 +5432,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5486 | { | 5432 | { |
5487 | Vector3 unitDirection = Vector3.Normalize(direction); | 5433 | Vector3 unitDirection = Vector3.Normalize(direction); |
5488 | //Making distance to search go through some sane limit of distance | 5434 | //Making distance to search go through some sane limit of distance |
5489 | for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) | 5435 | for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f) |
5490 | { | 5436 | { |
5491 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); | 5437 | Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); |
5492 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) | 5438 | if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) |
@@ -5540,9 +5486,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5540 | int count = 0; | 5486 | int count = 0; |
5541 | int avgx = 0; | 5487 | int avgx = 0; |
5542 | int avgy = 0; | 5488 | int avgy = 0; |
5543 | for (int x = 0; x < Constants.RegionSize; x++) | 5489 | for (int x = 0; x < RegionInfo.RegionSizeX; x++) |
5544 | { | 5490 | { |
5545 | for (int y = 0; y < Constants.RegionSize; y++) | 5491 | for (int y = 0; y < RegionInfo.RegionSizeY; y++) |
5546 | { | 5492 | { |
5547 | //Just keep a running average as we check if all the points are inside or not | 5493 | //Just keep a running average as we check if all the points are inside or not |
5548 | if (parcel.ContainsPoint(x, y)) | 5494 | if (parcel.ContainsPoint(x, y)) |
@@ -5566,31 +5512,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
5566 | 5512 | ||
5567 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) | 5513 | private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) |
5568 | { | 5514 | { |
5569 | float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; | 5515 | float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2 |
5570 | float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; | 5516 | ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X; |
5517 | float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2 | ||
5518 | ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y; | ||
5571 | 5519 | ||
5572 | //find out what vertical edge to go to | 5520 | //find out what vertical edge to go to |
5573 | if (xdistance < ydistance) | 5521 | if (xdistance < ydistance) |
5574 | { | 5522 | { |
5575 | if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) | 5523 | if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2) |
5576 | { | 5524 | { |
5577 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); | 5525 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); |
5578 | } | 5526 | } |
5579 | else | 5527 | else |
5580 | { | 5528 | { |
5581 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); | 5529 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y); |
5582 | } | 5530 | } |
5583 | } | 5531 | } |
5584 | //find out what horizontal edge to go to | 5532 | //find out what horizontal edge to go to |
5585 | else | 5533 | else |
5586 | { | 5534 | { |
5587 | if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) | 5535 | if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2) |
5588 | { | 5536 | { |
5589 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); | 5537 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); |
5590 | } | 5538 | } |
5591 | else | 5539 | else |
5592 | { | 5540 | { |
5593 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); | 5541 | return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY); |
5594 | } | 5542 | } |
5595 | } | 5543 | } |
5596 | } | 5544 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 4f04706..b059ecf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | public abstract class SceneBase : IScene | 43 | public abstract class SceneBase : IScene |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | private static readonly string LogHeader = "[SCENE]"; | ||
46 | 47 | ||
47 | #region Events | 48 | #region Events |
48 | 49 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 77889fa..c873e40 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | { | 92 | { |
93 | m_log.DebugFormat( | 93 | m_log.DebugFormat( |
94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", | 94 | "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", |
95 | m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); | 95 | m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
96 | 96 | ||
97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 97 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
98 | } | 98 | } |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | { | 100 | { |
101 | m_log.WarnFormat( | 101 | m_log.WarnFormat( |
102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", | 102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", |
103 | m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 103 | m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
104 | } | 104 | } |
105 | } | 105 | } |
106 | 106 | ||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | // we only want to send one update to each simulator; the simulator will | 166 | // we only want to send one update to each simulator; the simulator will |
167 | // hand it off to the regions where a child agent exists, this does assume | 167 | // hand it off to the regions where a child agent exists, this does assume |
168 | // that the region position is cached or performance will degrade | 168 | // that the region position is cached or performance will degrade |
169 | Utils.LongToUInts(regionHandle, out x, out y); | 169 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
171 | if (dest == null) | 171 | if (dest == null) |
172 | continue; | 172 | continue; |
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | 203 | ||
204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 204 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
205 | uint x = 0, y = 0; | 205 | uint x = 0, y = 0; |
206 | Utils.LongToUInts(regionHandle, out x, out y); | 206 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
207 | 207 | ||
208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
209 | 209 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e31270c..c6b98ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -121,6 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | private bool m_hasGroupChanged = false; | 121 | private bool m_hasGroupChanged = false; |
122 | private long timeFirstChanged; | 122 | private long timeFirstChanged; |
123 | private long timeLastChanged; | 123 | private long timeLastChanged; |
124 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
124 | 125 | ||
125 | /// <summary> | 126 | /// <summary> |
126 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | 127 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage |
@@ -333,7 +334,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | { | 334 | { |
334 | get | 335 | get |
335 | { | 336 | { |
336 | Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | 337 | Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize); |
337 | Vector3 maxScale = Vector3.Zero; | 338 | Vector3 maxScale = Vector3.Zero; |
338 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 339 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
339 | 340 | ||
@@ -431,6 +432,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
431 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 432 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
432 | } | 433 | } |
433 | 434 | ||
435 | private struct avtocrossInfo | ||
436 | { | ||
437 | public ScenePresence av; | ||
438 | public uint ParentID; | ||
439 | } | ||
440 | |||
434 | /// <summary> | 441 | /// <summary> |
435 | /// The absolute position of this scene object in the scene | 442 | /// The absolute position of this scene object in the scene |
436 | /// </summary> | 443 | /// </summary> |
@@ -458,13 +465,122 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | || Scene.TestBorderCross(val, Cardinals.S)) | 465 | || Scene.TestBorderCross(val, Cardinals.S)) |
459 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
460 | { | 467 | { |
468 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | ||
469 | string version = String.Empty; | ||
470 | Vector3 newpos = Vector3.Zero; | ||
471 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
472 | |||
461 | if (m_rootPart.KeyframeMotion != null) | 473 | if (m_rootPart.KeyframeMotion != null) |
462 | m_rootPart.KeyframeMotion.StartCrossingCheck(); | 474 | m_rootPart.KeyframeMotion.StartCrossingCheck(); |
463 | 475 | ||
464 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 476 | bool canCross = true; |
477 | foreach (ScenePresence av in m_linkedAvatars) | ||
478 | { | ||
479 | // We need to cross these agents. First, let's find | ||
480 | // out if any of them can't cross for some reason. | ||
481 | // We have to deny the crossing entirely if any | ||
482 | // of them are banned. Alternatively, we could | ||
483 | // unsit banned agents.... | ||
484 | |||
485 | |||
486 | // We set the avatar position as being the object | ||
487 | // position to get the region to send to | ||
488 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos)) == null) | ||
489 | { | ||
490 | canCross = false; | ||
491 | break; | ||
492 | } | ||
493 | |||
494 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
495 | } | ||
496 | |||
497 | if (canCross) | ||
498 | { | ||
499 | // We unparent the SP quietly so that it won't | ||
500 | // be made to stand up | ||
501 | |||
502 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
503 | |||
504 | foreach (ScenePresence av in m_linkedAvatars) | ||
505 | { | ||
506 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
507 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
508 | if (parentPart != null) | ||
509 | av.ParentUUID = parentPart.UUID; | ||
510 | |||
511 | avinfo.av = av; | ||
512 | avinfo.ParentID = av.ParentID; | ||
513 | avsToCross.Add(avinfo); | ||
514 | |||
515 | av.PrevSitOffset = av.OffsetPosition; | ||
516 | av.ParentID = 0; | ||
517 | } | ||
518 | |||
519 | // m_linkedAvatars.Clear(); | ||
520 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
521 | |||
522 | // Normalize | ||
523 | if (val.X >= m_scene.RegionInfo.RegionSizeX) | ||
524 | val.X -= m_scene.RegionInfo.RegionSizeX; | ||
525 | if (val.Y >= m_scene.RegionInfo.RegionSizeY) | ||
526 | val.Y -= m_scene.RegionInfo.RegionSizeY; | ||
527 | if (val.X < 0) | ||
528 | val.X += m_scene.RegionInfo.RegionSizeX; | ||
529 | if (val.Y < 0) | ||
530 | val.Y += m_scene.RegionInfo.RegionSizeY; | ||
531 | |||
532 | // If it's deleted, crossing was successful | ||
533 | if (IsDeleted) | ||
534 | { | ||
535 | // foreach (ScenePresence av in m_linkedAvatars) | ||
536 | foreach (avtocrossInfo avinfo in avsToCross) | ||
537 | { | ||
538 | ScenePresence av = avinfo.av; | ||
539 | if (!av.IsInTransit) // just in case... | ||
540 | { | ||
541 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
542 | |||
543 | av.IsInTransit = true; | ||
544 | |||
545 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
546 | d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
547 | } | ||
548 | else | ||
549 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
550 | } | ||
551 | avsToCross.Clear(); | ||
552 | return; | ||
553 | } | ||
554 | else // cross failed, put avas back ?? | ||
555 | { | ||
556 | foreach (avtocrossInfo avinfo in avsToCross) | ||
557 | { | ||
558 | ScenePresence av = avinfo.av; | ||
559 | av.ParentUUID = UUID.Zero; | ||
560 | av.ParentID = avinfo.ParentID; | ||
561 | // m_linkedAvatars.Add(av); | ||
562 | } | ||
563 | } | ||
564 | avsToCross.Clear(); | ||
565 | |||
566 | } | ||
567 | else | ||
568 | { | ||
569 | if (m_rootPart.KeyframeMotion != null) | ||
570 | m_rootPart.KeyframeMotion.CrossingFailure(); | ||
571 | |||
572 | if (RootPart.PhysActor != null) | ||
573 | { | ||
574 | RootPart.PhysActor.CrossingFailure(); | ||
575 | } | ||
576 | } | ||
577 | Vector3 oldp = AbsolutePosition; | ||
578 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f); | ||
579 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f); | ||
580 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight); | ||
465 | } | 581 | } |
466 | } | 582 | } |
467 | 583 | ||
468 | if (RootPart.GetStatusSandbox()) | 584 | if (RootPart.GetStatusSandbox()) |
469 | { | 585 | { |
470 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 586 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -498,6 +614,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
498 | } | 614 | } |
499 | } | 615 | } |
500 | 616 | ||
617 | public override Vector3 Velocity | ||
618 | { | ||
619 | get { return RootPart.Velocity; } | ||
620 | set { RootPart.Velocity = value; } | ||
621 | } | ||
622 | |||
623 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
624 | { | ||
625 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
626 | ScenePresence agent = icon.EndInvoke(iar); | ||
627 | |||
628 | //// If the cross was successful, this agent is a child agent | ||
629 | if (agent.IsChildAgent) | ||
630 | { | ||
631 | if (agent.ParentUUID != UUID.Zero) | ||
632 | { | ||
633 | agent.ParentPart = null; | ||
634 | // agent.ParentPosition = Vector3.Zero; | ||
635 | // agent.ParentUUID = UUID.Zero; | ||
636 | } | ||
637 | } | ||
638 | |||
639 | agent.ParentUUID = UUID.Zero; | ||
640 | // agent.Reset(); | ||
641 | // else // Not successful | ||
642 | // agent.RestoreInCurrentScene(); | ||
643 | |||
644 | // In any case | ||
645 | agent.IsInTransit = false; | ||
646 | |||
647 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
648 | } | ||
649 | |||
501 | public override uint LocalId | 650 | public override uint LocalId |
502 | { | 651 | { |
503 | get { return m_rootPart.LocalId; } | 652 | get { return m_rootPart.LocalId; } |
@@ -845,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
845 | maxX = -256f; | 994 | maxX = -256f; |
846 | maxY = -256f; | 995 | maxY = -256f; |
847 | maxZ = -256f; | 996 | maxZ = -256f; |
848 | minX = 256f; | 997 | minX = 10000f; |
849 | minY = 256f; | 998 | minY = 10000f; |
850 | minZ = 8192f; | 999 | minZ = 10000f; |
851 | 1000 | ||
852 | SceneObjectPart[] parts = m_parts.GetArray(); | 1001 | SceneObjectPart[] parts = m_parts.GetArray(); |
853 | for (int i = 0; i < parts.Length; i++) | 1002 | for (int i = 0; i < parts.Length; i++) |
@@ -1099,6 +1248,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | } | 1248 | } |
1100 | } | 1249 | } |
1101 | 1250 | ||
1251 | |||
1102 | /// <summary> | 1252 | /// <summary> |
1103 | /// | 1253 | /// |
1104 | /// </summary> | 1254 | /// </summary> |
@@ -1108,6 +1258,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1108 | part.ParentID = m_rootPart.LocalId; | 1258 | part.ParentID = m_rootPart.LocalId; |
1109 | part.ClearUndoState(); | 1259 | part.ClearUndoState(); |
1110 | } | 1260 | } |
1261 | /// <summary> | ||
1262 | /// Add the avatar to this linkset (avatar is sat). | ||
1263 | /// </summary> | ||
1264 | /// <param name="agentID"></param> | ||
1265 | public void AddAvatar(UUID agentID) | ||
1266 | { | ||
1267 | ScenePresence presence; | ||
1268 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1269 | { | ||
1270 | if (!m_linkedAvatars.Contains(presence)) | ||
1271 | { | ||
1272 | m_linkedAvatars.Add(presence); | ||
1273 | } | ||
1274 | } | ||
1275 | } | ||
1276 | |||
1277 | /// <summary> | ||
1278 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1279 | /// </summary> | ||
1280 | /// <param name="agentID"></param> | ||
1281 | public void DeleteAvatar(UUID agentID) | ||
1282 | { | ||
1283 | ScenePresence presence; | ||
1284 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1285 | { | ||
1286 | if (m_linkedAvatars.Contains(presence)) | ||
1287 | { | ||
1288 | m_linkedAvatars.Remove(presence); | ||
1289 | } | ||
1290 | } | ||
1291 | } | ||
1292 | |||
1293 | /// <summary> | ||
1294 | /// Returns the list of linked presences (avatars sat on this group) | ||
1295 | /// </summary> | ||
1296 | /// <param name="agentID"></param> | ||
1297 | public List<ScenePresence> GetLinkedAvatars() | ||
1298 | { | ||
1299 | return m_linkedAvatars; | ||
1300 | } | ||
1111 | 1301 | ||
1112 | public ushort GetTimeDilation() | 1302 | public ushort GetTimeDilation() |
1113 | { | 1303 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3290da1..715a9b6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | 65 | ||
66 | struct ScriptControllers | 66 | struct ScriptControllers |
67 | { | 67 | { |
68 | public UUID objectID; | ||
68 | public UUID itemID; | 69 | public UUID itemID; |
69 | public ScriptControlled ignoreControls; | 70 | public ScriptControlled ignoreControls; |
70 | public ScriptControlled eventControls; | 71 | public ScriptControlled eventControls; |
@@ -75,6 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | public class ScenePresence : EntityBase, IScenePresence | 76 | public class ScenePresence : EntityBase, IScenePresence |
76 | { | 77 | { |
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
79 | private static readonly String LogHeader = "[SCENE PRESENCE]"; | ||
78 | 80 | ||
79 | // ~ScenePresence() | 81 | // ~ScenePresence() |
80 | // { | 82 | // { |
@@ -130,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 132 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
131 | /// issue #1716 | 133 | /// issue #1716 |
132 | /// </summary> | 134 | /// </summary> |
133 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 135 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
134 | 136 | ||
135 | /// <summary> | 137 | /// <summary> |
136 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 138 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -152,8 +154,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | /// <remarks> | 154 | /// <remarks> |
153 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 155 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
154 | /// necessary. | 156 | /// necessary. |
155 | /// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy | ||
156 | /// of the list and act on that instead. | ||
157 | /// </remarks> | 157 | /// </remarks> |
158 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 158 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
159 | 159 | ||
@@ -172,6 +172,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
172 | private Vector3 m_lastPosition; | 172 | private Vector3 m_lastPosition; |
173 | private Quaternion m_lastRotation; | 173 | private Quaternion m_lastRotation; |
174 | private Vector3 m_lastVelocity; | 174 | private Vector3 m_lastVelocity; |
175 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
176 | |||
177 | private bool m_followCamAuto = false; | ||
178 | |||
175 | 179 | ||
176 | private Vector3? m_forceToApply; | 180 | private Vector3? m_forceToApply; |
177 | private int m_userFlags; | 181 | private int m_userFlags; |
@@ -204,6 +208,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 208 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
205 | // private int m_updateCount = 0; //KF: Update Anims for a while | 209 | // private int m_updateCount = 0; //KF: Update Anims for a while |
206 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 210 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
211 | private List<uint> m_lastColliders = new List<uint>(); | ||
207 | 212 | ||
208 | private TeleportFlags m_teleportFlags; | 213 | private TeleportFlags m_teleportFlags; |
209 | public TeleportFlags TeleportFlags | 214 | public TeleportFlags TeleportFlags |
@@ -259,8 +264,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | /// </summary> | 264 | /// </summary> |
260 | public bool LandAtTarget { get; private set; } | 265 | public bool LandAtTarget { get; private set; } |
261 | 266 | ||
262 | private bool m_followCamAuto; | ||
263 | |||
264 | private int m_movementUpdateCount; | 267 | private int m_movementUpdateCount; |
265 | private const int NumMovementsBetweenRayCast = 5; | 268 | private const int NumMovementsBetweenRayCast = 5; |
266 | 269 | ||
@@ -268,6 +271,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | //private int m_moveToPositionStateStatus; | 271 | //private int m_moveToPositionStateStatus; |
269 | //***************************************************** | 272 | //***************************************************** |
270 | 273 | ||
274 | private bool m_collisionEventFlag = false; | ||
275 | private object m_collisionEventLock = new Object(); | ||
276 | |||
277 | private int m_movementAnimationUpdateCounter = 0; | ||
278 | |||
279 | public Vector3 PrevSitOffset { get; set; } | ||
280 | |||
271 | protected AvatarAppearance m_appearance; | 281 | protected AvatarAppearance m_appearance; |
272 | 282 | ||
273 | public AvatarAppearance Appearance | 283 | public AvatarAppearance Appearance |
@@ -407,6 +417,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
407 | /// </summary> | 417 | /// </summary> |
408 | protected Vector3 m_lastCameraPosition; | 418 | protected Vector3 m_lastCameraPosition; |
409 | 419 | ||
420 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
421 | private bool m_doingCamRayCast = false; | ||
422 | |||
410 | public Vector3 CameraPosition { get; set; } | 423 | public Vector3 CameraPosition { get; set; } |
411 | 424 | ||
412 | public Quaternion CameraRotation | 425 | public Quaternion CameraRotation |
@@ -487,6 +500,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | get { return (IClientCore)ControllingClient; } | 500 | get { return (IClientCore)ControllingClient; } |
488 | } | 501 | } |
489 | 502 | ||
503 | public UUID COF { get; set; } | ||
504 | |||
505 | // public Vector3 ParentPosition { get; set; } | ||
506 | |||
490 | /// <summary> | 507 | /// <summary> |
491 | /// Position of this avatar relative to the region the avatar is in | 508 | /// Position of this avatar relative to the region the avatar is in |
492 | /// </summary> | 509 | /// </summary> |
@@ -613,7 +630,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 630 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
614 | } | 631 | } |
615 | } | 632 | } |
633 | /* | ||
634 | public override Vector3 AngularVelocity | ||
635 | { | ||
636 | get | ||
637 | { | ||
638 | if (PhysicsActor != null) | ||
639 | { | ||
640 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
641 | |||
642 | // m_log.DebugFormat( | ||
643 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
644 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
645 | } | ||
616 | 646 | ||
647 | return m_rotationalvelocity; | ||
648 | } | ||
649 | } | ||
650 | */ | ||
617 | private Quaternion m_bodyRot = Quaternion.Identity; | 651 | private Quaternion m_bodyRot = Quaternion.Identity; |
618 | 652 | ||
619 | /// <summary> | 653 | /// <summary> |
@@ -636,8 +670,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
636 | m_bodyRot = value; | 670 | m_bodyRot = value; |
637 | 671 | ||
638 | if (PhysicsActor != null) | 672 | if (PhysicsActor != null) |
639 | PhysicsActor.Orientation = m_bodyRot; | 673 | { |
640 | 674 | try | |
675 | { | ||
676 | PhysicsActor.Orientation = m_bodyRot; | ||
677 | } | ||
678 | catch (Exception e) | ||
679 | { | ||
680 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
681 | } | ||
682 | } | ||
641 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 683 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
642 | } | 684 | } |
643 | } | 685 | } |
@@ -651,12 +693,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | } | 693 | } |
652 | 694 | ||
653 | public bool IsChildAgent { get; set; } | 695 | public bool IsChildAgent { get; set; } |
696 | public bool IsLoggingIn { get; set; } | ||
654 | 697 | ||
655 | /// <summary> | 698 | /// <summary> |
656 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 699 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
657 | /// </summary> | 700 | /// </summary> |
658 | public uint ParentID { get; set; } | 701 | public uint ParentID { get; set; } |
659 | 702 | ||
703 | public UUID ParentUUID | ||
704 | { | ||
705 | get { return m_parentUUID; } | ||
706 | set { m_parentUUID = value; } | ||
707 | } | ||
708 | private UUID m_parentUUID = UUID.Zero; | ||
709 | |||
660 | /// <summary> | 710 | /// <summary> |
661 | /// Are we sitting on an object? | 711 | /// Are we sitting on an object? |
662 | /// </summary> | 712 | /// </summary> |
@@ -710,9 +760,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
710 | foreach (ulong handle in seeds.Keys) | 760 | foreach (ulong handle in seeds.Keys) |
711 | { | 761 | { |
712 | uint x, y; | 762 | uint x, y; |
713 | Utils.LongToUInts(handle, out x, out y); | 763 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
714 | x = x / Constants.RegionSize; | 764 | |
715 | y = y / Constants.RegionSize; | ||
716 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 765 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
717 | { | 766 | { |
718 | old.Add(handle); | 767 | old.Add(handle); |
@@ -734,9 +783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
734 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 783 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
735 | { | 784 | { |
736 | uint x, y; | 785 | uint x, y; |
737 | Utils.LongToUInts(kvp.Key, out x, out y); | 786 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
738 | x = x / Constants.RegionSize; | ||
739 | y = y / Constants.RegionSize; | ||
740 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 787 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
741 | } | 788 | } |
742 | } | 789 | } |
@@ -814,6 +861,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | AttachmentsSyncLock = new Object(); | 861 | AttachmentsSyncLock = new Object(); |
815 | AllowMovement = true; | 862 | AllowMovement = true; |
816 | IsChildAgent = true; | 863 | IsChildAgent = true; |
864 | IsLoggingIn = false; | ||
817 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 865 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
818 | Animator = new ScenePresenceAnimator(this); | 866 | Animator = new ScenePresenceAnimator(this); |
819 | PresenceType = type; | 867 | PresenceType = type; |
@@ -859,6 +907,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
859 | m_stateMachine = new ScenePresenceStateMachine(this); | 907 | m_stateMachine = new ScenePresenceStateMachine(this); |
860 | } | 908 | } |
861 | 909 | ||
910 | private void RegionHeartbeatEnd(Scene scene) | ||
911 | { | ||
912 | if (IsChildAgent) | ||
913 | return; | ||
914 | |||
915 | m_movementAnimationUpdateCounter ++; | ||
916 | if (m_movementAnimationUpdateCounter >= 2) | ||
917 | { | ||
918 | m_movementAnimationUpdateCounter = 0; | ||
919 | if (Animator != null) | ||
920 | { | ||
921 | // If the parentID == 0 we are not sitting | ||
922 | // if !SitGournd then we are not sitting on the ground | ||
923 | // Fairly straightforward, now here comes the twist | ||
924 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
925 | // be sat on an object that isn't there yet. Should | ||
926 | // be treated as if sat. | ||
927 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
928 | Animator.UpdateMovementAnimations(); | ||
929 | } | ||
930 | else | ||
931 | { | ||
932 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
933 | } | ||
934 | } | ||
935 | } | ||
936 | |||
862 | public void RegisterToEvents() | 937 | public void RegisterToEvents() |
863 | { | 938 | { |
864 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 939 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -926,17 +1001,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
926 | /// </remarks> | 1001 | /// </remarks> |
927 | private bool MakeRootAgent(Vector3 pos, bool isFlying) | 1002 | private bool MakeRootAgent(Vector3 pos, bool isFlying) |
928 | { | 1003 | { |
929 | // m_log.InfoFormat( | ||
930 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | ||
931 | // Name, m_scene.RegionInfo.RegionName); | ||
932 | |||
933 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
934 | |||
935 | lock (m_completeMovementLock) | 1004 | lock (m_completeMovementLock) |
936 | { | 1005 | { |
937 | if (!IsChildAgent) | 1006 | if (!IsChildAgent) |
938 | return false; | 1007 | return false; |
939 | 1008 | ||
1009 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
1010 | |||
1011 | // m_log.InfoFormat( | ||
1012 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | ||
1013 | // Name, m_scene.RegionInfo.RegionName); | ||
1014 | |||
1015 | if (ParentUUID != UUID.Zero) | ||
1016 | { | ||
1017 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
1018 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
1019 | if (part == null) | ||
1020 | { | ||
1021 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | part.ParentGroup.AddAvatar(UUID); | ||
1026 | if (part.SitTargetPosition != Vector3.Zero) | ||
1027 | part.SitTargetAvatar = UUID; | ||
1028 | // ParentPosition = part.GetWorldPosition(); | ||
1029 | ParentID = part.LocalId; | ||
1030 | ParentPart = part; | ||
1031 | m_pos = PrevSitOffset; | ||
1032 | // pos = ParentPosition; | ||
1033 | pos = part.GetWorldPosition(); | ||
1034 | } | ||
1035 | ParentUUID = UUID.Zero; | ||
1036 | |||
1037 | // Animator.TrySetMovementAnimation("SIT"); | ||
1038 | } | ||
1039 | else | ||
1040 | { | ||
1041 | IsLoggingIn = false; | ||
1042 | } | ||
1043 | |||
940 | IsChildAgent = false; | 1044 | IsChildAgent = false; |
941 | } | 1045 | } |
942 | 1046 | ||
@@ -953,70 +1057,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | 1057 | ||
954 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 1058 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
955 | 1059 | ||
956 | // Moved this from SendInitialData to ensure that Appearance is initialized | 1060 | UUID groupUUID = UUID.Zero; |
957 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 1061 | string GroupName = string.Empty; |
958 | // related to the handling of attachments | 1062 | ulong groupPowers = 0; |
959 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
960 | 1063 | ||
961 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 1064 | // ---------------------------------- |
1065 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
1066 | try | ||
962 | { | 1067 | { |
963 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 1068 | if (gm != null) |
964 | pos.X = crossedBorder.BorderLine.Z - 1; | 1069 | { |
1070 | groupUUID = ControllingClient.ActiveGroupId; | ||
1071 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
1072 | if (record != null) | ||
1073 | GroupName = record.GroupName; | ||
1074 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1075 | if (groupMembershipData != null) | ||
1076 | groupPowers = groupMembershipData.GroupPowers; | ||
1077 | } | ||
1078 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1079 | Grouptitle); | ||
965 | } | 1080 | } |
966 | 1081 | catch (Exception e) | |
967 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
968 | { | 1082 | { |
969 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1083 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
970 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
971 | } | 1084 | } |
1085 | // ------------------------------------ | ||
972 | 1086 | ||
973 | CheckAndAdjustLandingPoint(ref pos); | 1087 | if (ParentID == 0) |
974 | |||
975 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
976 | { | 1088 | { |
977 | m_log.WarnFormat( | 1089 | // Moved this from SendInitialData to ensure that Appearance is initialized |
978 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1090 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
979 | pos, Name, UUID); | 1091 | // related to the handling of attachments |
1092 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
980 | 1093 | ||
981 | if (pos.X < 0f) pos.X = 0f; | 1094 | /* RA 20140111: Commented out these TestBorderCross's. |
982 | if (pos.Y < 0f) pos.Y = 0f; | 1095 | * Not sure why this code is here. It is not checking all the borders |
983 | if (pos.Z < 0f) pos.Z = 0f; | 1096 | * and 'in region' sanity checking is done in CheckAndAdjustLandingPoint and below. |
984 | } | 1097 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
1098 | { | ||
1099 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1100 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1101 | } | ||
985 | 1102 | ||
986 | float localAVHeight = 1.56f; | 1103 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
987 | if (Appearance.AvatarHeight > 0) | 1104 | { |
988 | localAVHeight = Appearance.AvatarHeight; | 1105 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
1106 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
1107 | } | ||
1108 | */ | ||
989 | 1109 | ||
990 | float posZLimit = 0; | 1110 | CheckAndAdjustLandingPoint(ref pos); |
991 | 1111 | ||
992 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1112 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
993 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1113 | { |
994 | 1114 | m_log.WarnFormat( | |
995 | float newPosZ = posZLimit + localAVHeight / 2; | 1115 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
996 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 1116 | pos, Name, UUID); |
997 | { | ||
998 | pos.Z = newPosZ; | ||
999 | } | ||
1000 | AbsolutePosition = pos; | ||
1001 | 1117 | ||
1002 | AddToPhysicalScene(isFlying); | 1118 | if (pos.X < 0f) pos.X = 0f; |
1119 | if (pos.Y < 0f) pos.Y = 0f; | ||
1120 | if (pos.Z < 0f) pos.Z = 0f; | ||
1121 | } | ||
1003 | 1122 | ||
1004 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1123 | float localAVHeight = 1.56f; |
1005 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | 1124 | if (Appearance.AvatarHeight > 0) |
1006 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | 1125 | localAVHeight = Appearance.AvatarHeight; |
1007 | // the value to a negative position which does not trigger the border cross. | ||
1008 | // This may not be the best location for this. | ||
1009 | CheckForBorderCrossing(); | ||
1010 | 1126 | ||
1011 | if (ForceFly) | 1127 | float posZLimit = 0; |
1012 | { | 1128 | |
1013 | Flying = true; | 1129 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) |
1014 | } | 1130 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
1015 | else if (FlyDisabled) | 1131 | |
1016 | { | 1132 | float newPosZ = posZLimit + localAVHeight / 2; |
1017 | Flying = false; | 1133 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
1018 | } | 1134 | { |
1135 | pos.Z = newPosZ; | ||
1136 | } | ||
1137 | AbsolutePosition = pos; | ||
1138 | |||
1139 | if (m_teleportFlags == TeleportFlags.Default) | ||
1140 | { | ||
1141 | Vector3 vel = Velocity; | ||
1142 | AddToPhysicalScene(isFlying); | ||
1143 | if (PhysicsActor != null) | ||
1144 | PhysicsActor.SetMomentum(vel); | ||
1145 | } | ||
1146 | else | ||
1147 | AddToPhysicalScene(isFlying); | ||
1148 | |||
1149 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1150 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1151 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1152 | // the value to a negative position which does not trigger the border cross. | ||
1153 | // This may not be the best location for this. | ||
1154 | CheckForBorderCrossing(); | ||
1019 | 1155 | ||
1156 | if (ForceFly) | ||
1157 | { | ||
1158 | Flying = true; | ||
1159 | } | ||
1160 | else if (FlyDisabled) | ||
1161 | { | ||
1162 | Flying = false; | ||
1163 | } | ||
1164 | } | ||
1020 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1165 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
1021 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1166 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
1022 | // elsewhere anyway | 1167 | // elsewhere anyway |
@@ -1049,6 +1194,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1049 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are | 1194 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are |
1050 | // not transporting the required data. | 1195 | // not transporting the required data. |
1051 | // | 1196 | // |
1197 | // We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT | ||
1198 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently | ||
1199 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are | ||
1200 | // not transporting the required data. | ||
1201 | // | ||
1052 | // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of | 1202 | // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of |
1053 | // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here | 1203 | // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here |
1054 | // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status. | 1204 | // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status. |
@@ -1057,6 +1207,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1057 | // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing | 1207 | // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing |
1058 | // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the | 1208 | // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the |
1059 | // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine. | 1209 | // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine. |
1210 | // | ||
1211 | // One cannot simply iterate over attachments in a fire and forget thread because this would no longer | ||
1212 | // be locked, allowing race conditions if other code changes the attachments list. | ||
1060 | List<SceneObjectGroup> attachments = GetAttachments(); | 1213 | List<SceneObjectGroup> attachments = GetAttachments(); |
1061 | 1214 | ||
1062 | if (attachments.Count > 0) | 1215 | if (attachments.Count > 0) |
@@ -1067,12 +1220,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1067 | // Resume scripts | 1220 | // Resume scripts |
1068 | foreach (SceneObjectGroup sog in attachments) | 1221 | foreach (SceneObjectGroup sog in attachments) |
1069 | { | 1222 | { |
1223 | sog.ScheduleGroupForFullUpdate(); | ||
1070 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1224 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1071 | sog.ResumeScripts(); | 1225 | sog.ResumeScripts(); |
1072 | } | 1226 | } |
1073 | } | 1227 | } |
1074 | } | 1228 | } |
1075 | 1229 | ||
1230 | SendAvatarDataToAllAgents(); | ||
1231 | |||
1076 | // send the animations of the other presences to me | 1232 | // send the animations of the other presences to me |
1077 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1233 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
1078 | { | 1234 | { |
@@ -1083,6 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1083 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1239 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
1084 | // stall on the border crossing since the existing child agent will still have the last movement | 1240 | // stall on the border crossing since the existing child agent will still have the last movement |
1085 | // recorded, which stops the input from being processed. | 1241 | // recorded, which stops the input from being processed. |
1242 | |||
1086 | MovementFlag = 0; | 1243 | MovementFlag = 0; |
1087 | 1244 | ||
1088 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1245 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
@@ -1115,12 +1272,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1115 | /// </remarks> | 1272 | /// </remarks> |
1116 | public void MakeChildAgent() | 1273 | public void MakeChildAgent() |
1117 | { | 1274 | { |
1275 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1276 | |||
1118 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1277 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1119 | 1278 | ||
1120 | // Reset these so that teleporting in and walking out isn't seen | 1279 | // Reset these so that teleporting in and walking out isn't seen |
1121 | // as teleporting back | 1280 | // as teleporting back |
1122 | TeleportFlags = TeleportFlags.Default; | 1281 | TeleportFlags = TeleportFlags.Default; |
1123 | 1282 | ||
1283 | MovementFlag = 0; | ||
1284 | |||
1124 | // It looks like Animator is set to null somewhere, and MakeChild | 1285 | // It looks like Animator is set to null somewhere, and MakeChild |
1125 | // is called after that. Probably in aborted teleports. | 1286 | // is called after that. Probably in aborted teleports. |
1126 | if (Animator == null) | 1287 | if (Animator == null) |
@@ -1128,6 +1289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1128 | else | 1289 | else |
1129 | Animator.ResetAnimations(); | 1290 | Animator.ResetAnimations(); |
1130 | 1291 | ||
1292 | |||
1131 | // m_log.DebugFormat( | 1293 | // m_log.DebugFormat( |
1132 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1294 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1133 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1295 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1139,6 +1301,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1139 | IsChildAgent = true; | 1301 | IsChildAgent = true; |
1140 | m_scene.SwapRootAgentCount(true); | 1302 | m_scene.SwapRootAgentCount(true); |
1141 | RemoveFromPhysicalScene(); | 1303 | RemoveFromPhysicalScene(); |
1304 | ParentID = 0; // Child agents can't be sitting | ||
1142 | 1305 | ||
1143 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1306 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1144 | 1307 | ||
@@ -1154,9 +1317,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | { | 1317 | { |
1155 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1318 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1156 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1319 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1157 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1158 | PhysicsActor.UnSubscribeEvents(); | ||
1159 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1320 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1321 | PhysicsActor.UnSubscribeEvents(); | ||
1322 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1160 | PhysicsActor = null; | 1323 | PhysicsActor = null; |
1161 | } | 1324 | } |
1162 | // else | 1325 | // else |
@@ -1173,7 +1336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1173 | /// <param name="pos"></param> | 1336 | /// <param name="pos"></param> |
1174 | public void Teleport(Vector3 pos) | 1337 | public void Teleport(Vector3 pos) |
1175 | { | 1338 | { |
1176 | TeleportWithMomentum(pos, null); | 1339 | TeleportWithMomentum(pos, Vector3.Zero); |
1177 | } | 1340 | } |
1178 | 1341 | ||
1179 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1342 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1197,6 +1360,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1197 | SendTerseUpdateToAllClients(); | 1360 | SendTerseUpdateToAllClients(); |
1198 | } | 1361 | } |
1199 | 1362 | ||
1363 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1364 | { | ||
1365 | CheckLandingPoint(ref newpos); | ||
1366 | AbsolutePosition = newpos; | ||
1367 | |||
1368 | if (newvel.HasValue) | ||
1369 | { | ||
1370 | if ((Vector3)newvel == Vector3.Zero) | ||
1371 | { | ||
1372 | if (PhysicsActor != null) | ||
1373 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1374 | m_velocity = Vector3.Zero; | ||
1375 | } | ||
1376 | else | ||
1377 | { | ||
1378 | if (PhysicsActor != null) | ||
1379 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1380 | m_velocity = (Vector3)newvel; | ||
1381 | |||
1382 | if (rotateToVelXY) | ||
1383 | { | ||
1384 | Vector3 lookAt = (Vector3)newvel; | ||
1385 | lookAt.Z = 0; | ||
1386 | lookAt.Normalize(); | ||
1387 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1388 | return; | ||
1389 | } | ||
1390 | } | ||
1391 | } | ||
1392 | |||
1393 | SendTerseUpdateToAllClients(); | ||
1394 | } | ||
1395 | |||
1396 | |||
1397 | |||
1200 | public void StopFlying() | 1398 | public void StopFlying() |
1201 | { | 1399 | { |
1202 | Vector3 pos = AbsolutePosition; | 1400 | Vector3 pos = AbsolutePosition; |
@@ -1385,6 +1583,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1385 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1583 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1386 | } | 1584 | } |
1387 | 1585 | ||
1586 | public void SetSize(Vector3 size, float feetoffset) | ||
1587 | { | ||
1588 | // TODO: Merge the physics bits | ||
1589 | // if (PhysicsActor != null && !IsChildAgent) | ||
1590 | // PhysicsActor.setAvatarSize(size, feetoffset); | ||
1591 | |||
1592 | } | ||
1593 | |||
1388 | private bool WaitForUpdateAgent(IClientAPI client) | 1594 | private bool WaitForUpdateAgent(IClientAPI client) |
1389 | { | 1595 | { |
1390 | // Before the source region executes UpdateAgent | 1596 | // Before the source region executes UpdateAgent |
@@ -1444,7 +1650,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1444 | 1650 | ||
1445 | Vector3 look = Velocity; | 1651 | Vector3 look = Velocity; |
1446 | 1652 | ||
1447 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1653 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1654 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1448 | { | 1655 | { |
1449 | look = new Vector3(0.99f, 0.042f, 0); | 1656 | look = new Vector3(0.99f, 0.042f, 0); |
1450 | } | 1657 | } |
@@ -1514,11 +1721,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1514 | { | 1721 | { |
1515 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1722 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1516 | if (m_agentTransfer != null) | 1723 | if (m_agentTransfer != null) |
1517 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1724 | m_agentTransfer.EnableChildAgents(this); |
1518 | 1725 | ||
1519 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1726 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1520 | if (friendsModule != null) | 1727 | if (friendsModule != null) |
1521 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1728 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1729 | |||
1522 | } | 1730 | } |
1523 | 1731 | ||
1524 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1732 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1544,36 +1752,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1544 | /// <param name="collisionPoint"></param> | 1752 | /// <param name="collisionPoint"></param> |
1545 | /// <param name="localid"></param> | 1753 | /// <param name="localid"></param> |
1546 | /// <param name="distance"></param> | 1754 | /// <param name="distance"></param> |
1755 | /// | ||
1756 | |||
1757 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1758 | { | ||
1759 | if (m_lastCameraCollisionPlane != plane) | ||
1760 | { | ||
1761 | m_lastCameraCollisionPlane = plane; | ||
1762 | ControllingClient.SendCameraConstraint(plane); | ||
1763 | } | ||
1764 | } | ||
1765 | |||
1547 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1766 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1548 | { | 1767 | { |
1549 | const float POSITION_TOLERANCE = 0.02f; | 1768 | const float POSITION_TOLERANCE = 0.02f; |
1550 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1551 | const float ROTATION_TOLERANCE = 0.02f; | 1769 | const float ROTATION_TOLERANCE = 0.02f; |
1552 | 1770 | ||
1553 | if (m_followCamAuto) | 1771 | m_doingCamRayCast = false; |
1772 | if (hitYN && localid != LocalId) | ||
1554 | { | 1773 | { |
1555 | if (hitYN) | 1774 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1775 | bool IsPrim = group != null; | ||
1776 | if (IsPrim) | ||
1556 | { | 1777 | { |
1557 | CameraConstraintActive = true; | 1778 | SceneObjectPart part = group.GetPart(localid); |
1558 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1779 | if (part != null && !part.VolumeDetectActive) |
1559 | 1780 | { | |
1560 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1781 | CameraConstraintActive = true; |
1561 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1782 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1783 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1784 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1785 | pNormal.Normalize(); | ||
1786 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1787 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1788 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1789 | |||
1790 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1791 | Vector3.Dot(collisionPoint, pNormal)); | ||
1792 | UpdateCameraCollisionPlane(plane); | ||
1793 | } | ||
1562 | } | 1794 | } |
1563 | else | 1795 | else |
1564 | { | 1796 | { |
1565 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1797 | CameraConstraintActive = true; |
1566 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1798 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1567 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1799 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1568 | { | 1800 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1569 | if (CameraConstraintActive) | 1801 | pNormal.Normalize(); |
1570 | { | 1802 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1571 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1803 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1572 | CameraConstraintActive = false; | 1804 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1573 | } | 1805 | |
1574 | } | 1806 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1807 | Vector3.Dot(collisionPoint, pNormal)); | ||
1808 | UpdateCameraCollisionPlane(plane); | ||
1575 | } | 1809 | } |
1576 | } | 1810 | } |
1811 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1812 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1813 | { | ||
1814 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1815 | UpdateCameraCollisionPlane(plane); | ||
1816 | CameraConstraintActive = false; | ||
1817 | } | ||
1577 | } | 1818 | } |
1578 | 1819 | ||
1579 | /// <summary> | 1820 | /// <summary> |
@@ -1647,6 +1888,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1647 | StandUp(); | 1888 | StandUp(); |
1648 | } | 1889 | } |
1649 | 1890 | ||
1891 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | ||
1892 | // this exclude checks may not be complete | ||
1893 | |||
1894 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1895 | { | ||
1896 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) | ||
1897 | { | ||
1898 | Vector3 posAdjusted = AbsolutePosition; | ||
1899 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | ||
1900 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1901 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1902 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1903 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1904 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1905 | |||
1906 | float distTocamlen = tocam.Length(); | ||
1907 | if (distTocamlen > 0.3f) | ||
1908 | { | ||
1909 | tocam *= (1.0f / distTocamlen); | ||
1910 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1911 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1912 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1913 | |||
1914 | m_doingCamRayCast = true; | ||
1915 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1916 | } | ||
1917 | } | ||
1918 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1919 | { | ||
1920 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1921 | UpdateCameraCollisionPlane(plane); | ||
1922 | CameraConstraintActive = false; | ||
1923 | } | ||
1924 | } | ||
1925 | |||
1650 | uint flagsForScripts = (uint)flags; | 1926 | uint flagsForScripts = (uint)flags; |
1651 | flags = RemoveIgnoredControls(flags, IgnoredControls); | 1927 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1652 | 1928 | ||
@@ -2127,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2127 | if (regionCombinerModule != null) | 2403 | if (regionCombinerModule != null) |
2128 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | 2404 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); |
2129 | else | 2405 | else |
2130 | regionSize = new Vector2(Constants.RegionSize); | 2406 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); |
2131 | 2407 | ||
2132 | if (pos.X < 0 || pos.X >= regionSize.X | 2408 | if (pos.X < 0 || pos.X >= regionSize.X |
2133 | || pos.Y < 0 || pos.Y >= regionSize.Y | 2409 | || pos.Y < 0 || pos.Y >= regionSize.Y |
@@ -2145,8 +2421,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2145 | // } | 2421 | // } |
2146 | 2422 | ||
2147 | // Get terrain height for sub-region in a megaregion if necessary | 2423 | // Get terrain height for sub-region in a megaregion if necessary |
2148 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2424 | int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); |
2149 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2425 | int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); |
2150 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2426 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2151 | // If X and Y is NaN, target_region will be null | 2427 | // If X and Y is NaN, target_region will be null |
2152 | if (target_region == null) | 2428 | if (target_region == null) |
@@ -2157,7 +2433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2157 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | 2433 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) |
2158 | targetScene = m_scene; | 2434 | targetScene = m_scene; |
2159 | 2435 | ||
2160 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; | 2436 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; |
2161 | pos.Z = Math.Max(terrainHeight, pos.Z); | 2437 | pos.Z = Math.Max(terrainHeight, pos.Z); |
2162 | 2438 | ||
2163 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is | 2439 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is |
@@ -2207,7 +2483,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2207 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2483 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
2208 | 2484 | ||
2209 | MovingToTarget = false; | 2485 | MovingToTarget = false; |
2210 | MoveToPositionTarget = Vector3.Zero; | 2486 | // MoveToPositionTarget = Vector3.Zero; |
2487 | m_forceToApply = null; // cancel possible last action | ||
2211 | 2488 | ||
2212 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2489 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
2213 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2490 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -2230,6 +2507,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2230 | 2507 | ||
2231 | if (satOnObject) | 2508 | if (satOnObject) |
2232 | { | 2509 | { |
2510 | PrevSitOffset = m_pos; // Save sit offset | ||
2511 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2512 | |||
2233 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2513 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
2234 | if (taskIDict != null) | 2514 | if (taskIDict != null) |
2235 | { | 2515 | { |
@@ -2245,6 +2525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2245 | } | 2525 | } |
2246 | } | 2526 | } |
2247 | 2527 | ||
2528 | part.ParentGroup.DeleteAvatar(UUID); | ||
2248 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); | 2529 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); |
2249 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2530 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2250 | 2531 | ||
@@ -2305,6 +2586,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2305 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2586 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2306 | } | 2587 | } |
2307 | 2588 | ||
2589 | else if (PhysicsActor == null) | ||
2590 | AddToPhysicalScene(false); | ||
2591 | |||
2308 | Animator.TrySetMovementAnimation("STAND"); | 2592 | Animator.TrySetMovementAnimation("STAND"); |
2309 | TriggerScenePresenceUpdated(); | 2593 | TriggerScenePresenceUpdated(); |
2310 | } | 2594 | } |
@@ -2353,11 +2637,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2353 | if (part == null) | 2637 | if (part == null) |
2354 | return; | 2638 | return; |
2355 | 2639 | ||
2356 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2357 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2358 | |||
2359 | if (PhysicsActor != null) | 2640 | if (PhysicsActor != null) |
2360 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2641 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2361 | 2642 | ||
2362 | bool canSit = false; | 2643 | bool canSit = false; |
2363 | 2644 | ||
@@ -2384,33 +2665,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2384 | } | 2665 | } |
2385 | else | 2666 | else |
2386 | { | 2667 | { |
2668 | if (PhysicsSit(part,offset)) // physics engine | ||
2669 | return; | ||
2670 | |||
2387 | Vector3 pos = part.AbsolutePosition + offset; | 2671 | Vector3 pos = part.AbsolutePosition + offset; |
2388 | 2672 | ||
2389 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2673 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2390 | { | 2674 | { |
2391 | // m_log.DebugFormat( | ||
2392 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2393 | // Name, part.Name, part.LocalId); | ||
2394 | |||
2395 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2675 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2396 | canSit = true; | 2676 | canSit = true; |
2397 | } | 2677 | } |
2398 | // else | ||
2399 | // { | ||
2400 | // m_log.DebugFormat( | ||
2401 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2402 | // Name, part.Name, part.LocalId); | ||
2403 | // } | ||
2404 | } | 2678 | } |
2405 | 2679 | ||
2406 | if (canSit) | 2680 | if (canSit) |
2407 | { | 2681 | { |
2682 | |||
2408 | if (PhysicsActor != null) | 2683 | if (PhysicsActor != null) |
2409 | { | 2684 | { |
2410 | // We can remove the physicsActor until they stand up. | 2685 | // We can remove the physicsActor until they stand up. |
2411 | RemoveFromPhysicalScene(); | 2686 | RemoveFromPhysicalScene(); |
2412 | } | 2687 | } |
2413 | 2688 | ||
2689 | if (MovingToTarget) | ||
2690 | ResetMoveToTarget(); | ||
2691 | |||
2692 | Velocity = Vector3.Zero; | ||
2693 | |||
2414 | part.AddSittingAvatar(UUID); | 2694 | part.AddSittingAvatar(UUID); |
2415 | 2695 | ||
2416 | cameraAtOffset = part.GetCameraAtOffset(); | 2696 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2454,14 +2734,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2454 | m_requestedSitTargetID = part.LocalId; | 2734 | m_requestedSitTargetID = part.LocalId; |
2455 | m_requestedSitTargetUUID = part.UUID; | 2735 | m_requestedSitTargetUUID = part.UUID; |
2456 | 2736 | ||
2457 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2458 | |||
2459 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2460 | { | ||
2461 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2462 | //SitRayCastAvatarPosition(part); | ||
2463 | //return; | ||
2464 | } | ||
2465 | } | 2737 | } |
2466 | else | 2738 | else |
2467 | { | 2739 | { |
@@ -2471,197 +2743,115 @@ namespace OpenSim.Region.Framework.Scenes | |||
2471 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2743 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2472 | } | 2744 | } |
2473 | 2745 | ||
2474 | /* | 2746 | // returns false if does not suport so older sit can be tried |
2475 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2747 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2476 | { | ||
2477 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2478 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2479 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2480 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2481 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2482 | } | ||
2483 | |||
2484 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2485 | { | 2748 | { |
2486 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2749 | // TODO: Pull in these bits |
2487 | if (part != null) | 2750 | return false; |
2488 | { | 2751 | /* |
2489 | if (hitYN) | 2752 | if (part == null || part.ParentGroup.IsAttachment) |
2490 | { | ||
2491 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2492 | { | ||
2493 | SitRaycastFindEdge(collisionPoint, normal); | ||
2494 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2495 | } | ||
2496 | else | ||
2497 | { | ||
2498 | SitRayCastAvatarPositionCameraZ(part); | ||
2499 | } | ||
2500 | } | ||
2501 | else | ||
2502 | { | ||
2503 | SitRayCastAvatarPositionCameraZ(part); | ||
2504 | } | ||
2505 | } | ||
2506 | else | ||
2507 | { | 2753 | { |
2508 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2754 | return true; |
2509 | m_requestedSitTargetUUID = UUID.Zero; | ||
2510 | m_requestedSitTargetID = 0; | ||
2511 | m_requestedSitOffset = Vector3.Zero; | ||
2512 | } | 2755 | } |
2513 | 2756 | ||
2514 | } | 2757 | if ( m_scene.PhysicsScene == null) |
2515 | 2758 | return false; | |
2516 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
2517 | { | ||
2518 | // Next, try to raycast from the camera Z position | ||
2519 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2520 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2521 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2522 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2523 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2524 | } | ||
2525 | 2759 | ||
2526 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2760 | if (part.PhysActor == null) |
2527 | { | ||
2528 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2529 | if (part != null) | ||
2530 | { | 2761 | { |
2531 | if (hitYN) | 2762 | // none physcis shape |
2532 | { | 2763 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2533 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2764 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2534 | { | ||
2535 | SitRaycastFindEdge(collisionPoint, normal); | ||
2536 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2537 | } | ||
2538 | else | ||
2539 | { | ||
2540 | SitRayCastCameraPosition(part); | ||
2541 | } | ||
2542 | } | ||
2543 | else | 2765 | else |
2544 | { | 2766 | { // non physical phantom TODO |
2545 | SitRayCastCameraPosition(part); | 2767 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2768 | return false; | ||
2546 | } | 2769 | } |
2547 | } | 2770 | return true; |
2548 | else | ||
2549 | { | ||
2550 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2551 | m_requestedSitTargetUUID = UUID.Zero; | ||
2552 | m_requestedSitTargetID = 0; | ||
2553 | m_requestedSitOffset = Vector3.Zero; | ||
2554 | } | 2771 | } |
2555 | 2772 | ||
2556 | } | ||
2557 | 2773 | ||
2558 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2774 | // not doing autopilot |
2559 | { | 2775 | m_requestedSitTargetID = 0; |
2560 | // Next, try to raycast from the camera position | ||
2561 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2562 | Vector3 StartRayCastPosition = CameraPosition; | ||
2563 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2564 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2565 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2566 | } | ||
2567 | 2776 | ||
2568 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2777 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2569 | { | 2778 | return true; |
2570 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2571 | if (part != null) | ||
2572 | { | ||
2573 | if (hitYN) | ||
2574 | { | ||
2575 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2576 | { | ||
2577 | SitRaycastFindEdge(collisionPoint, normal); | ||
2578 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2579 | } | ||
2580 | else | ||
2581 | { | ||
2582 | SitRayHorizontal(part); | ||
2583 | } | ||
2584 | } | ||
2585 | else | ||
2586 | { | ||
2587 | SitRayHorizontal(part); | ||
2588 | } | ||
2589 | } | ||
2590 | else | ||
2591 | { | ||
2592 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2593 | m_requestedSitTargetUUID = UUID.Zero; | ||
2594 | m_requestedSitTargetID = 0; | ||
2595 | m_requestedSitOffset = Vector3.Zero; | ||
2596 | } | ||
2597 | 2779 | ||
2780 | return false; | ||
2781 | */ | ||
2598 | } | 2782 | } |
2599 | 2783 | ||
2600 | public void SitRayHorizontal(SceneObjectPart part) | 2784 | |
2785 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2601 | { | 2786 | { |
2602 | // Next, try to raycast from the avatar position to fwd | 2787 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2603 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2788 | |
2604 | Vector3 StartRayCastPosition = CameraPosition; | 2789 | if (land == null || land.LandData.Name == "NO_LAND") |
2605 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2790 | return true; |
2606 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2791 | |
2607 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2792 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2608 | } | 2793 | } |
2609 | 2794 | ||
2610 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2795 | // status |
2796 | // < 0 ignore | ||
2797 | // 0 bad sit spot | ||
2798 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2611 | { | 2799 | { |
2612 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2800 | if (status < 0) |
2613 | if (part != null) | 2801 | return; |
2802 | |||
2803 | if (status == 0) | ||
2614 | { | 2804 | { |
2615 | if (hitYN) | 2805 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2616 | { | 2806 | return; |
2617 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2618 | { | ||
2619 | SitRaycastFindEdge(collisionPoint, normal); | ||
2620 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2621 | // Next, try to raycast from the camera position | ||
2622 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2623 | Vector3 StartRayCastPosition = CameraPosition; | ||
2624 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2625 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2626 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2627 | } | ||
2628 | else | ||
2629 | { | ||
2630 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2631 | m_requestedSitTargetUUID = UUID.Zero; | ||
2632 | m_requestedSitTargetID = 0; | ||
2633 | m_requestedSitOffset = Vector3.Zero; | ||
2634 | } | ||
2635 | } | ||
2636 | else | ||
2637 | { | ||
2638 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2639 | m_requestedSitTargetUUID = UUID.Zero; | ||
2640 | m_requestedSitTargetID = 0; | ||
2641 | m_requestedSitOffset = Vector3.Zero; | ||
2642 | } | ||
2643 | } | 2807 | } |
2644 | else | 2808 | |
2809 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2810 | if (part == null) | ||
2811 | return; | ||
2812 | |||
2813 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2814 | if(!CanEnterLandPosition(targetPos)) | ||
2645 | { | 2815 | { |
2646 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2816 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2647 | m_requestedSitTargetUUID = UUID.Zero; | 2817 | return; |
2648 | m_requestedSitTargetID = 0; | ||
2649 | m_requestedSitOffset = Vector3.Zero; | ||
2650 | } | 2818 | } |
2651 | 2819 | ||
2652 | } | 2820 | RemoveFromPhysicalScene(); |
2653 | 2821 | ||
2654 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2822 | if (MovingToTarget) |
2655 | { | 2823 | ResetMoveToTarget(); |
2656 | int i = 0; | 2824 | |
2657 | //throw new NotImplementedException(); | 2825 | Velocity = Vector3.Zero; |
2658 | //m_requestedSitTargetUUID = UUID.Zero; | 2826 | |
2659 | //m_requestedSitTargetID = 0; | 2827 | part.AddSittingAvatar(UUID); |
2660 | //m_requestedSitOffset = Vector3.Zero; | ||
2661 | 2828 | ||
2662 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2829 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2830 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2831 | bool forceMouselook = part.GetForceMouselook(); | ||
2832 | |||
2833 | ControllingClient.SendSitResponse( | ||
2834 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2835 | |||
2836 | // not using autopilot | ||
2837 | |||
2838 | Rotation = Orientation; | ||
2839 | m_pos = offset; | ||
2840 | |||
2841 | m_requestedSitTargetID = 0; | ||
2842 | part.ParentGroup.AddAvatar(UUID); | ||
2843 | |||
2844 | ParentPart = part; | ||
2845 | ParentID = part.LocalId; | ||
2846 | if(status == 3) | ||
2847 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2848 | else | ||
2849 | Animator.TrySetMovementAnimation("SIT"); | ||
2850 | SendAvatarDataToAllAgents(); | ||
2851 | |||
2852 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2663 | } | 2853 | } |
2664 | */ | 2854 | |
2665 | 2855 | ||
2666 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2856 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2667 | { | 2857 | { |
@@ -2681,6 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2681 | return; | 2871 | return; |
2682 | } | 2872 | } |
2683 | 2873 | ||
2874 | |||
2684 | if (part.SitTargetAvatar == UUID) | 2875 | if (part.SitTargetAvatar == UUID) |
2685 | { | 2876 | { |
2686 | Vector3 sitTargetPos = part.SitTargetPosition; | 2877 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2695,7 +2886,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2695 | 2886 | ||
2696 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2887 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2697 | 2888 | ||
2698 | Vector3 newPos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2889 | double x, y, z, m; |
2890 | |||
2891 | Quaternion r = sitTargetOrient; | ||
2892 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2893 | |||
2894 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2895 | { | ||
2896 | m = 1.0 / Math.Sqrt(m); | ||
2897 | r.X *= (float)m; | ||
2898 | r.Y *= (float)m; | ||
2899 | r.Z *= (float)m; | ||
2900 | r.W *= (float)m; | ||
2901 | } | ||
2902 | |||
2903 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2904 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2905 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2906 | |||
2907 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2908 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2909 | |||
2910 | Vector3 newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2699 | Quaternion newRot; | 2911 | Quaternion newRot; |
2700 | 2912 | ||
2701 | if (part.IsRoot) | 2913 | if (part.IsRoot) |
@@ -2712,6 +2924,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2712 | 2924 | ||
2713 | m_pos = newPos; | 2925 | m_pos = newPos; |
2714 | Rotation = newRot; | 2926 | Rotation = newRot; |
2927 | |||
2928 | // ParentPosition = part.AbsolutePosition; | ||
2715 | } | 2929 | } |
2716 | else | 2930 | else |
2717 | { | 2931 | { |
@@ -2719,11 +2933,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2719 | // being sat upon. | 2933 | // being sat upon. |
2720 | m_pos -= part.GroupPosition; | 2934 | m_pos -= part.GroupPosition; |
2721 | 2935 | ||
2936 | // ParentPosition = part.AbsolutePosition; | ||
2937 | |||
2722 | // m_log.DebugFormat( | 2938 | // m_log.DebugFormat( |
2723 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2939 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
2724 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); | 2940 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); |
2725 | } | 2941 | } |
2726 | 2942 | ||
2943 | part.ParentGroup.AddAvatar(UUID); | ||
2727 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2944 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2728 | ParentID = m_requestedSitTargetID; | 2945 | ParentID = m_requestedSitTargetID; |
2729 | m_AngularVelocity = Vector3.Zero; | 2946 | m_AngularVelocity = Vector3.Zero; |
@@ -2834,8 +3051,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2834 | direc.Z *= 2.6f; | 3051 | direc.Z *= 2.6f; |
2835 | 3052 | ||
2836 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 3053 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2837 | Animator.TrySetMovementAnimation("PREJUMP"); | 3054 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2838 | Animator.TrySetMovementAnimation("JUMP"); | 3055 | // Animator.TrySetMovementAnimation("JUMP"); |
2839 | } | 3056 | } |
2840 | } | 3057 | } |
2841 | } | 3058 | } |
@@ -2844,6 +3061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2844 | 3061 | ||
2845 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 3062 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2846 | m_forceToApply = direc; | 3063 | m_forceToApply = direc; |
3064 | Animator.UpdateMovementAnimations(); | ||
2847 | } | 3065 | } |
2848 | 3066 | ||
2849 | #endregion | 3067 | #endregion |
@@ -2861,16 +3079,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2861 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 3079 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2862 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 3080 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2863 | // storing a requested force instead of an actual traveling velocity | 3081 | // storing a requested force instead of an actual traveling velocity |
3082 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
3083 | SendAvatarDataToAllAgents(); | ||
2864 | 3084 | ||
2865 | // Throw away duplicate or insignificant updates | 3085 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2866 | if ( | 3086 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2867 | // If the velocity has become zero, send it no matter what. | 3087 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2868 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2869 | // otherwise, if things have changed reasonably, send the update | ||
2870 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2871 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2872 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2873 | |||
2874 | { | 3088 | { |
2875 | SendTerseUpdateToAllClients(); | 3089 | SendTerseUpdateToAllClients(); |
2876 | 3090 | ||
@@ -3031,8 +3245,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3031 | // appearance goes into the avatar update packet | 3245 | // appearance goes into the avatar update packet |
3032 | SendAvatarDataToAllAgents(); | 3246 | SendAvatarDataToAllAgents(); |
3033 | 3247 | ||
3034 | // This invocation always shows up in the viewer logs as an error. | 3248 | // This invocation always shows up in the viewer logs as an error. Is it needed? |
3035 | // SendAppearanceToAgent(this); | 3249 | SendAppearanceToAgent(this); |
3036 | 3250 | ||
3037 | // If we are using the the cached appearance then send it out to everyone | 3251 | // If we are using the the cached appearance then send it out to everyone |
3038 | if (cachedappearance) | 3252 | if (cachedappearance) |
@@ -3063,6 +3277,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3063 | return; | 3277 | return; |
3064 | } | 3278 | } |
3065 | 3279 | ||
3280 | m_lastSize = Appearance.AvatarSize; | ||
3281 | |||
3066 | int count = 0; | 3282 | int count = 0; |
3067 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 3283 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
3068 | { | 3284 | { |
@@ -3170,6 +3386,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3170 | 3386 | ||
3171 | avatar.ControllingClient.SendAppearance( | 3387 | avatar.ControllingClient.SendAppearance( |
3172 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3388 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3389 | |||
3390 | |||
3173 | } | 3391 | } |
3174 | 3392 | ||
3175 | #endregion | 3393 | #endregion |
@@ -3243,17 +3461,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3243 | 3461 | ||
3244 | // If we don't have a PhysActor, we can't cross anyway | 3462 | // If we don't have a PhysActor, we can't cross anyway |
3245 | // Also don't do this while sat, sitting avatars cross with the | 3463 | // Also don't do this while sat, sitting avatars cross with the |
3246 | // object they sit on. | 3464 | // object they sit on. ParentUUID denoted a pending sit, don't |
3247 | if (ParentID != 0 || PhysicsActor == null) | 3465 | // interfere with it. |
3466 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
3248 | return; | 3467 | return; |
3249 | 3468 | ||
3250 | if (!IsInTransit) | 3469 | if (!IsInTransit) |
3251 | { | 3470 | { |
3252 | Vector3 pos2 = AbsolutePosition; | 3471 | Vector3 pos2 = AbsolutePosition; |
3472 | Vector3 origPosition = pos2; | ||
3253 | Vector3 vel = Velocity; | 3473 | Vector3 vel = Velocity; |
3254 | int neighbor = 0; | 3474 | int neighbor = 0; |
3255 | int[] fix = new int[2]; | 3475 | int[] fix = new int[2]; |
3256 | 3476 | ||
3477 | // Compute the avatar position in the next physics tick. | ||
3478 | // If the avatar will be crossing, we force the crossing to happen now | ||
3479 | // in the hope that this will make the avatar movement smoother when crossing. | ||
3257 | float timeStep = 0.1f; | 3480 | float timeStep = 0.1f; |
3258 | pos2.X = pos2.X + (vel.X * timeStep); | 3481 | pos2.X = pos2.X + (vel.X * timeStep); |
3259 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 3482 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
@@ -3261,111 +3484,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
3261 | 3484 | ||
3262 | if (!IsInTransit) | 3485 | if (!IsInTransit) |
3263 | { | 3486 | { |
3264 | // m_log.DebugFormat( | 3487 | if (!m_scene.PositionIsInCurrentRegion(pos2)) |
3265 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | ||
3266 | // pos2, Name, Scene.Name); | ||
3267 | |||
3268 | // Checks if where it's headed exists a region | ||
3269 | bool needsTransit = false; | ||
3270 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | ||
3271 | { | 3488 | { |
3272 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 3489 | m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}", |
3490 | LogHeader, Name, Scene.Name, pos2); | ||
3491 | |||
3492 | // Disconnect from the current region | ||
3493 | bool isFlying = Flying; | ||
3494 | RemoveFromPhysicalScene(); | ||
3495 | // pos2 is the forcasted position so make that the 'current' position so the crossing | ||
3496 | // code will move us into the newly addressed region. | ||
3497 | m_pos = pos2; | ||
3498 | if (CrossToNewRegion()) | ||
3273 | { | 3499 | { |
3274 | needsTransit = true; | 3500 | AddToPhysicalScene(isFlying); |
3275 | neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix); | ||
3276 | } | ||
3277 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3278 | { | ||
3279 | needsTransit = true; | ||
3280 | neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix); | ||
3281 | } | 3501 | } |
3282 | else | 3502 | else |
3283 | { | 3503 | { |
3284 | needsTransit = true; | 3504 | // Tried to make crossing happen but it failed. |
3285 | neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix); | ||
3286 | } | ||
3287 | } | ||
3288 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) | ||
3289 | { | ||
3290 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3291 | { | ||
3292 | needsTransit = true; | ||
3293 | neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix); | ||
3294 | } | ||
3295 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3296 | { | ||
3297 | needsTransit = true; | ||
3298 | neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix); | ||
3299 | } | ||
3300 | else | ||
3301 | { | ||
3302 | needsTransit = true; | ||
3303 | neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix); | ||
3304 | } | ||
3305 | } | ||
3306 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3307 | { | ||
3308 | needsTransit = true; | ||
3309 | neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix); | ||
3310 | } | ||
3311 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3312 | { | ||
3313 | needsTransit = true; | ||
3314 | neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix); | ||
3315 | } | ||
3316 | |||
3317 | // Makes sure avatar does not end up outside region | ||
3318 | if (neighbor <= 0) | ||
3319 | { | ||
3320 | if (needsTransit) | ||
3321 | { | ||
3322 | if (m_requestedSitTargetUUID == UUID.Zero) | 3505 | if (m_requestedSitTargetUUID == UUID.Zero) |
3323 | { | 3506 | { |
3324 | bool isFlying = Flying; | 3507 | m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader); |
3325 | RemoveFromPhysicalScene(); | 3508 | const float borderFudge = 0.1f; |
3326 | 3509 | ||
3327 | Vector3 pos = AbsolutePosition; | 3510 | if (origPosition.X < 0) |
3328 | if (AbsolutePosition.X < 0) | 3511 | origPosition.X = borderFudge; |
3329 | pos.X += Velocity.X * 2; | 3512 | else if (origPosition.X > (float)m_scene.RegionInfo.RegionSizeX) |
3330 | else if (AbsolutePosition.X > Constants.RegionSize) | 3513 | origPosition.X = (float)m_scene.RegionInfo.RegionSizeX - borderFudge; |
3331 | pos.X -= Velocity.X * 2; | 3514 | if (origPosition.Y < 0) |
3332 | if (AbsolutePosition.Y < 0) | 3515 | origPosition.Y = borderFudge; |
3333 | pos.Y += Velocity.Y * 2; | 3516 | else if (origPosition.Y > (float)m_scene.RegionInfo.RegionSizeY) |
3334 | else if (AbsolutePosition.Y > Constants.RegionSize) | 3517 | origPosition.Y = (float)m_scene.RegionInfo.RegionSizeY - borderFudge; |
3335 | pos.Y -= Velocity.Y * 2; | ||
3336 | Velocity = Vector3.Zero; | 3518 | Velocity = Vector3.Zero; |
3337 | AbsolutePosition = pos; | 3519 | AbsolutePosition = origPosition; |
3338 | |||
3339 | // m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); | ||
3340 | |||
3341 | AddToPhysicalScene(isFlying); | ||
3342 | } | ||
3343 | } | ||
3344 | } | ||
3345 | else if (neighbor > 0) | ||
3346 | { | ||
3347 | if (!CrossToNewRegion()) | ||
3348 | { | ||
3349 | if (m_requestedSitTargetUUID == UUID.Zero) | ||
3350 | { | ||
3351 | bool isFlying = Flying; | ||
3352 | RemoveFromPhysicalScene(); | ||
3353 | |||
3354 | Vector3 pos = AbsolutePosition; | ||
3355 | if (AbsolutePosition.X < 0) | ||
3356 | pos.X += Velocity.X * 2; | ||
3357 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
3358 | pos.X -= Velocity.X * 2; | ||
3359 | if (AbsolutePosition.Y < 0) | ||
3360 | pos.Y += Velocity.Y * 2; | ||
3361 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
3362 | pos.Y -= Velocity.Y * 2; | ||
3363 | Velocity = Vector3.Zero; | ||
3364 | AbsolutePosition = pos; | ||
3365 | 3520 | ||
3366 | AddToPhysicalScene(isFlying); | 3521 | AddToPhysicalScene(isFlying); |
3367 | } | 3522 | } |
3368 | } | 3523 | } |
3524 | |||
3369 | } | 3525 | } |
3370 | } | 3526 | } |
3371 | else | 3527 | else |
@@ -3407,7 +3563,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3407 | 3563 | ||
3408 | // Put the child agent back at the center | 3564 | // Put the child agent back at the center |
3409 | AbsolutePosition | 3565 | AbsolutePosition |
3410 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 3566 | = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); |
3411 | 3567 | ||
3412 | Animator.ResetAnimations(); | 3568 | Animator.ResetAnimations(); |
3413 | } | 3569 | } |
@@ -3434,9 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3434 | if (handle != Scene.RegionInfo.RegionHandle) | 3590 | if (handle != Scene.RegionInfo.RegionHandle) |
3435 | { | 3591 | { |
3436 | uint x, y; | 3592 | uint x, y; |
3437 | Utils.LongToUInts(handle, out x, out y); | 3593 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
3438 | x = x / Constants.RegionSize; | ||
3439 | y = y / Constants.RegionSize; | ||
3440 | 3594 | ||
3441 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3595 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3442 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3596 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
@@ -3517,8 +3671,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3517 | return; | 3671 | return; |
3518 | 3672 | ||
3519 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); | 3673 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); |
3520 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 3674 | // Find the distance (in meters) between the two regions |
3521 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 3675 | uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX); |
3676 | uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY); | ||
3522 | 3677 | ||
3523 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 3678 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
3524 | 3679 | ||
@@ -3588,6 +3743,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3588 | cAgent.AlwaysRun = SetAlwaysRun; | 3743 | cAgent.AlwaysRun = SetAlwaysRun; |
3589 | 3744 | ||
3590 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3745 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3746 | |||
3747 | cAgent.ParentPart = ParentUUID; | ||
3748 | cAgent.SitOffset = PrevSitOffset; | ||
3591 | 3749 | ||
3592 | lock (scriptedcontrols) | 3750 | lock (scriptedcontrols) |
3593 | { | 3751 | { |
@@ -3596,7 +3754,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3596 | 3754 | ||
3597 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3755 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3598 | { | 3756 | { |
3599 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3757 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3600 | } | 3758 | } |
3601 | cAgent.Controllers = controls; | 3759 | cAgent.Controllers = controls; |
3602 | } | 3760 | } |
@@ -3630,6 +3788,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3630 | CameraAtAxis = cAgent.AtAxis; | 3788 | CameraAtAxis = cAgent.AtAxis; |
3631 | CameraLeftAxis = cAgent.LeftAxis; | 3789 | CameraLeftAxis = cAgent.LeftAxis; |
3632 | CameraUpAxis = cAgent.UpAxis; | 3790 | CameraUpAxis = cAgent.UpAxis; |
3791 | ParentUUID = cAgent.ParentPart; | ||
3792 | PrevSitOffset = cAgent.SitOffset; | ||
3633 | 3793 | ||
3634 | // When we get to the point of re-computing neighbors everytime this | 3794 | // When we get to the point of re-computing neighbors everytime this |
3635 | // changes, then start using the agent's drawdistance rather than the | 3795 | // changes, then start using the agent's drawdistance rather than the |
@@ -3667,6 +3827,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3667 | foreach (ControllerData c in cAgent.Controllers) | 3827 | foreach (ControllerData c in cAgent.Controllers) |
3668 | { | 3828 | { |
3669 | ScriptControllers sc = new ScriptControllers(); | 3829 | ScriptControllers sc = new ScriptControllers(); |
3830 | sc.objectID = c.ObjectID; | ||
3670 | sc.itemID = c.ItemID; | 3831 | sc.itemID = c.ItemID; |
3671 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3832 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3672 | sc.eventControls = (ScriptControlled)c.EventControls; | 3833 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3732,20 +3893,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3732 | } | 3893 | } |
3733 | 3894 | ||
3734 | if (Appearance.AvatarHeight == 0) | 3895 | if (Appearance.AvatarHeight == 0) |
3735 | Appearance.SetHeight(); | 3896 | // Appearance.SetHeight(); |
3897 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3736 | 3898 | ||
3737 | PhysicsScene scene = m_scene.PhysicsScene; | 3899 | PhysicsScene scene = m_scene.PhysicsScene; |
3738 | 3900 | ||
3739 | Vector3 pVec = AbsolutePosition; | 3901 | Vector3 pVec = AbsolutePosition; |
3740 | 3902 | ||
3903 | /* | ||
3741 | PhysicsActor = scene.AddAvatar( | 3904 | PhysicsActor = scene.AddAvatar( |
3742 | LocalId, Firstname + "." + Lastname, pVec, | 3905 | LocalId, Firstname + "." + Lastname, pVec, |
3743 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3906 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3907 | */ | ||
3908 | |||
3909 | PhysicsActor = scene.AddAvatar( | ||
3910 | LocalId, Firstname + "." + Lastname, pVec, | ||
3911 | Appearance.AvatarBoxSize, isFlying); | ||
3744 | 3912 | ||
3745 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3913 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3746 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3914 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3747 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3915 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3748 | PhysicsActor.SubscribeEvents(500); | 3916 | PhysicsActor.SubscribeEvents(100); |
3749 | PhysicsActor.LocalID = LocalId; | 3917 | PhysicsActor.LocalID = LocalId; |
3750 | } | 3918 | } |
3751 | 3919 | ||
@@ -3759,6 +3927,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3759 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3927 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3760 | } | 3928 | } |
3761 | 3929 | ||
3930 | |||
3762 | /// <summary> | 3931 | /// <summary> |
3763 | /// Event called by the physics plugin to tell the avatar about a collision. | 3932 | /// Event called by the physics plugin to tell the avatar about a collision. |
3764 | /// </summary> | 3933 | /// </summary> |
@@ -3772,7 +3941,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3772 | /// <param name="e"></param> | 3941 | /// <param name="e"></param> |
3773 | public void PhysicsCollisionUpdate(EventArgs e) | 3942 | public void PhysicsCollisionUpdate(EventArgs e) |
3774 | { | 3943 | { |
3775 | if (IsChildAgent) | 3944 | if (IsChildAgent || Animator == null) |
3776 | return; | 3945 | return; |
3777 | 3946 | ||
3778 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3947 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3789,7 +3958,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3789 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3958 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3790 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3959 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3791 | 3960 | ||
3792 | CollisionPlane = Vector4.UnitW; | ||
3793 | 3961 | ||
3794 | // // No collisions at all means we may be flying. Update always | 3962 | // // No collisions at all means we may be flying. Update always |
3795 | // // to make falling work | 3963 | // // to make falling work |
@@ -3799,34 +3967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3799 | // m_lastColCount = coldata.Count; | 3967 | // m_lastColCount = coldata.Count; |
3800 | // } | 3968 | // } |
3801 | 3969 | ||
3802 | if (coldata.Count != 0) | 3970 | CollisionPlane = Vector4.UnitW; |
3803 | { | ||
3804 | switch (Animator.CurrentMovementAnimation) | ||
3805 | { | ||
3806 | case "STAND": | ||
3807 | case "WALK": | ||
3808 | case "RUN": | ||
3809 | case "CROUCH": | ||
3810 | case "CROUCHWALK": | ||
3811 | { | ||
3812 | ContactPoint lowest; | ||
3813 | lowest.SurfaceNormal = Vector3.Zero; | ||
3814 | lowest.Position = Vector3.Zero; | ||
3815 | lowest.Position.Z = Single.NaN; | ||
3816 | |||
3817 | foreach (ContactPoint contact in coldata.Values) | ||
3818 | { | ||
3819 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | ||
3820 | { | ||
3821 | lowest = contact; | ||
3822 | } | ||
3823 | } | ||
3824 | |||
3825 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3826 | } | ||
3827 | break; | ||
3828 | } | ||
3829 | } | ||
3830 | 3971 | ||
3831 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3972 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3832 | if (Invulnerable || GodLevel > 0) | 3973 | if (Invulnerable || GodLevel > 0) |
@@ -3925,6 +4066,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3925 | // m_reprioritizationTimer.Dispose(); | 4066 | // m_reprioritizationTimer.Dispose(); |
3926 | 4067 | ||
3927 | RemoveFromPhysicalScene(); | 4068 | RemoveFromPhysicalScene(); |
4069 | |||
4070 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
4071 | |||
4072 | // if (Animator != null) | ||
4073 | // Animator.Close(); | ||
4074 | Animator = null; | ||
3928 | 4075 | ||
3929 | LifecycleState = ScenePresenceState.Removed; | 4076 | LifecycleState = ScenePresenceState.Removed; |
3930 | } | 4077 | } |
@@ -4160,10 +4307,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4160 | 4307 | ||
4161 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4308 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
4162 | { | 4309 | { |
4310 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4311 | if (p == null) | ||
4312 | return; | ||
4313 | |||
4314 | ControllingClient.SendTakeControls(controls, false, false); | ||
4315 | ControllingClient.SendTakeControls(controls, true, false); | ||
4316 | |||
4163 | ScriptControllers obj = new ScriptControllers(); | 4317 | ScriptControllers obj = new ScriptControllers(); |
4164 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4318 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
4165 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4319 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
4166 | 4320 | ||
4321 | obj.objectID = p.ParentGroup.UUID; | ||
4167 | obj.itemID = Script_item_UUID; | 4322 | obj.itemID = Script_item_UUID; |
4168 | if (pass_on == 0 && accept == 0) | 4323 | if (pass_on == 0 && accept == 0) |
4169 | { | 4324 | { |
@@ -4212,6 +4367,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4212 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4367 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
4213 | } | 4368 | } |
4214 | 4369 | ||
4370 | private void UnRegisterSeatControls(UUID obj) | ||
4371 | { | ||
4372 | List<UUID> takers = new List<UUID>(); | ||
4373 | |||
4374 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4375 | { | ||
4376 | if (c.objectID == obj) | ||
4377 | takers.Add(c.itemID); | ||
4378 | } | ||
4379 | foreach (UUID t in takers) | ||
4380 | { | ||
4381 | UnRegisterControlEventsToScript(0, t); | ||
4382 | } | ||
4383 | } | ||
4384 | |||
4215 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4385 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
4216 | { | 4386 | { |
4217 | ScriptControllers takecontrols; | 4387 | ScriptControllers takecontrols; |
@@ -4539,8 +4709,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4539 | } | 4709 | } |
4540 | } | 4710 | } |
4541 | 4711 | ||
4712 | // Modify landing point based on possible banning, telehubs or parcel restrictions. | ||
4542 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4713 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4543 | { | 4714 | { |
4715 | string reason; | ||
4716 | |||
4717 | // Honor bans | ||
4718 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4719 | return; | ||
4720 | |||
4544 | SceneObjectGroup telehub = null; | 4721 | SceneObjectGroup telehub = null; |
4545 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4722 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4546 | { | 4723 | { |
@@ -4580,11 +4757,119 @@ namespace OpenSim.Region.Framework.Scenes | |||
4580 | pos = land.LandData.UserLocation; | 4757 | pos = land.LandData.UserLocation; |
4581 | } | 4758 | } |
4582 | } | 4759 | } |
4583 | 4760 | ||
4584 | land.SendLandUpdateToClient(ControllingClient); | 4761 | land.SendLandUpdateToClient(ControllingClient); |
4585 | } | 4762 | } |
4586 | } | 4763 | } |
4587 | 4764 | ||
4765 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4766 | { | ||
4767 | DetectedObject detobj = new DetectedObject(); | ||
4768 | detobj.keyUUID = obj.UUID; | ||
4769 | detobj.nameStr = obj.Name; | ||
4770 | detobj.ownerUUID = obj.OwnerID; | ||
4771 | detobj.posVector = obj.AbsolutePosition; | ||
4772 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4773 | detobj.velVector = obj.Velocity; | ||
4774 | detobj.colliderType = 0; | ||
4775 | detobj.groupUUID = obj.GroupID; | ||
4776 | |||
4777 | return detobj; | ||
4778 | } | ||
4779 | |||
4780 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4781 | { | ||
4782 | DetectedObject detobj = new DetectedObject(); | ||
4783 | detobj.keyUUID = av.UUID; | ||
4784 | detobj.nameStr = av.ControllingClient.Name; | ||
4785 | detobj.ownerUUID = av.UUID; | ||
4786 | detobj.posVector = av.AbsolutePosition; | ||
4787 | detobj.rotQuat = av.Rotation; | ||
4788 | detobj.velVector = av.Velocity; | ||
4789 | detobj.colliderType = 0; | ||
4790 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4791 | |||
4792 | return detobj; | ||
4793 | } | ||
4794 | |||
4795 | private DetectedObject CreateDetObjectForGround() | ||
4796 | { | ||
4797 | DetectedObject detobj = new DetectedObject(); | ||
4798 | detobj.keyUUID = UUID.Zero; | ||
4799 | detobj.nameStr = ""; | ||
4800 | detobj.ownerUUID = UUID.Zero; | ||
4801 | detobj.posVector = AbsolutePosition; | ||
4802 | detobj.rotQuat = Quaternion.Identity; | ||
4803 | detobj.velVector = Vector3.Zero; | ||
4804 | detobj.colliderType = 0; | ||
4805 | detobj.groupUUID = UUID.Zero; | ||
4806 | |||
4807 | return detobj; | ||
4808 | } | ||
4809 | |||
4810 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4811 | { | ||
4812 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4813 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4814 | foreach (uint localId in colliders) | ||
4815 | { | ||
4816 | if (localId == 0) | ||
4817 | continue; | ||
4818 | |||
4819 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4820 | if (obj != null) | ||
4821 | { | ||
4822 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4823 | colliding.Add(CreateDetObject(obj)); | ||
4824 | } | ||
4825 | else | ||
4826 | { | ||
4827 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4828 | if (av != null && (!av.IsChildAgent)) | ||
4829 | { | ||
4830 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4831 | colliding.Add(CreateDetObject(av)); | ||
4832 | } | ||
4833 | } | ||
4834 | } | ||
4835 | |||
4836 | colliderArgs.Colliders = colliding; | ||
4837 | |||
4838 | return colliderArgs; | ||
4839 | } | ||
4840 | |||
4841 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4842 | |||
4843 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4844 | { | ||
4845 | ColliderArgs CollidingMessage; | ||
4846 | |||
4847 | if (colliders.Count > 0) | ||
4848 | { | ||
4849 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4850 | { | ||
4851 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4852 | |||
4853 | if (CollidingMessage.Colliders.Count > 0) | ||
4854 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4855 | } | ||
4856 | } | ||
4857 | } | ||
4858 | |||
4859 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4860 | { | ||
4861 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4862 | { | ||
4863 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4864 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4865 | |||
4866 | colliding.Add(CreateDetObjectForGround()); | ||
4867 | LandCollidingMessage.Colliders = colliding; | ||
4868 | |||
4869 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4870 | } | ||
4871 | } | ||
4872 | |||
4588 | private void TeleportFlagsDebug() { | 4873 | private void TeleportFlagsDebug() { |
4589 | 4874 | ||
4590 | // Some temporary debugging help to show all the TeleportFlags we have... | 4875 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4609,6 +4894,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4609 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4894 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4610 | 4895 | ||
4611 | } | 4896 | } |
4612 | |||
4613 | } | 4897 | } |
4614 | } | 4898 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index c0ca48e..b4b1823 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,19 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using log4net; | ||
40 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 42 | { |
38 | /// <summary> | 43 | /// <summary> |
@@ -40,132 +45,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 45 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 46 | public class TerrainChannel : ITerrainChannel |
42 | { | 47 | { |
43 | private readonly bool[,] taint; | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private double[,] map; | 49 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
50 | |||
51 | protected TerrainData m_terrainData; | ||
45 | 52 | ||
53 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
54 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | ||
55 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension | ||
56 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension | ||
57 | |||
58 | // Default, not-often-used builder | ||
46 | public TerrainChannel() | 59 | public TerrainChannel() |
47 | { | 60 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 61 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 62 | FlatLand(); |
50 | 63 | // PinHeadIsland(); | |
51 | PinHeadIsland(); | ||
52 | } | 64 | } |
53 | 65 | ||
54 | public TerrainChannel(String type) | 66 | // Create terrain of given size |
67 | public TerrainChannel(int pX, int pY) | ||
55 | { | 68 | { |
56 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 69 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 70 | } |
58 | 71 | ||
72 | // Create terrain of specified size and initialize with specified terrain. | ||
73 | // TODO: join this with the terrain initializers. | ||
74 | public TerrainChannel(String type, int pX, int pY, int pZ) | ||
75 | { | ||
76 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | ||
59 | if (type.Equals("flat")) | 77 | if (type.Equals("flat")) |
60 | FlatLand(); | 78 | FlatLand(); |
61 | else | 79 | else |
62 | PinHeadIsland(); | 80 | PinHeadIsland(); |
63 | } | 81 | } |
64 | 82 | ||
65 | public TerrainChannel(double[,] import) | 83 | // Create channel passed a heightmap and expected dimensions of the region. |
84 | // The heightmap might not fit the passed size so accomodations must be made. | ||
85 | public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | ||
66 | { | 86 | { |
67 | map = import; | 87 | int hmSizeX = pM.GetLength(0); |
68 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | 88 | int hmSizeY = pM.GetLength(1); |
69 | } | ||
70 | 89 | ||
71 | public TerrainChannel(bool createMap) | 90 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); |
72 | { | 91 | |
73 | if (createMap) | 92 | for (int xx = 0; xx < pSizeX; xx++) |
74 | { | 93 | for (int yy = 0; yy < pSizeY; yy++) |
75 | map = new double[Constants.RegionSize,Constants.RegionSize]; | 94 | if (xx > hmSizeX || yy > hmSizeY) |
76 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 95 | m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight; |
77 | } | 96 | else |
97 | m_terrainData[xx, yy] = (float)pM[xx, yy]; | ||
78 | } | 98 | } |
79 | 99 | ||
80 | public TerrainChannel(int w, int h) | 100 | public TerrainChannel(TerrainData pTerrData) |
81 | { | 101 | { |
82 | map = new double[w,h]; | 102 | m_terrainData = pTerrData; |
83 | taint = new bool[w / 16,h / 16]; | ||
84 | } | 103 | } |
85 | 104 | ||
86 | #region ITerrainChannel Members | 105 | #region ITerrainChannel Members |
87 | 106 | ||
88 | public int Width | 107 | // ITerrainChannel.MakeCopy() |
108 | public ITerrainChannel MakeCopy() | ||
89 | { | 109 | { |
90 | get { return map.GetLength(0); } | 110 | return this.Copy(); |
91 | } | 111 | } |
92 | 112 | ||
93 | public int Height | 113 | // ITerrainChannel.GetTerrainData() |
114 | public TerrainData GetTerrainData() | ||
94 | { | 115 | { |
95 | get { return map.GetLength(1); } | 116 | return m_terrainData; |
96 | } | 117 | } |
97 | 118 | ||
98 | public ITerrainChannel MakeCopy() | 119 | // ITerrainChannel.GetFloatsSerialized() |
120 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
121 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
122 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
123 | public float[] GetFloatsSerialised() | ||
99 | { | 124 | { |
100 | TerrainChannel copy = new TerrainChannel(false); | 125 | int points = Width * Height; |
101 | copy.map = (double[,]) map.Clone(); | 126 | float[] heights = new float[points]; |
102 | 127 | ||
103 | return copy; | 128 | int idx = 0; |
129 | for (int jj = 0; jj < Height; jj++) | ||
130 | for (int ii = 0; ii < Width; ii++) | ||
131 | { | ||
132 | heights[idx++] = m_terrainData[ii, jj]; | ||
133 | } | ||
134 | |||
135 | return heights; | ||
104 | } | 136 | } |
105 | 137 | ||
106 | public float[] GetFloatsSerialised() | 138 | // ITerrainChannel.GetDoubles() |
139 | public double[,] GetDoubles() | ||
107 | { | 140 | { |
108 | // Move the member variables into local variables, calling | 141 | double[,] heights = new double[Width, Height]; |
109 | // member variables 256*256 times gets expensive | ||
110 | int w = Width; | ||
111 | int h = Height; | ||
112 | float[] heights = new float[w * h]; | ||
113 | 142 | ||
114 | int i, j; // map coordinates | ||
115 | int idx = 0; // index into serialized array | 143 | int idx = 0; // index into serialized array |
116 | for (i = 0; i < h; i++) | 144 | for (int ii = 0; ii < Width; ii++) |
117 | { | 145 | { |
118 | for (j = 0; j < w; j++) | 146 | for (int jj = 0; jj < Height; jj++) |
119 | { | 147 | { |
120 | heights[idx++] = (float)map[j, i]; | 148 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
149 | idx++; | ||
121 | } | 150 | } |
122 | } | 151 | } |
123 | 152 | ||
124 | return heights; | 153 | return heights; |
125 | } | 154 | } |
126 | 155 | ||
127 | public double[,] GetDoubles() | 156 | // ITerrainChannel.this[x,y] |
128 | { | ||
129 | return map; | ||
130 | } | ||
131 | |||
132 | public double this[int x, int y] | 157 | public double this[int x, int y] |
133 | { | 158 | { |
134 | get { return map[x, y]; } | 159 | get { |
160 | if (x < 0 || x >= Width || y < 0 || y >= Height) | ||
161 | return 0; | ||
162 | return (double)m_terrainData[x, y]; | ||
163 | } | ||
135 | set | 164 | set |
136 | { | 165 | { |
137 | // Will "fix" terrain hole problems. Although not fantastically. | ||
138 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 166 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
139 | return; | 167 | return; |
140 | 168 | ||
141 | if (map[x, y] != value) | 169 | m_terrainData[x, y] = (float)value; |
142 | { | ||
143 | taint[x / 16, y / 16] = true; | ||
144 | map[x, y] = value; | ||
145 | } | ||
146 | } | 170 | } |
147 | } | 171 | } |
148 | 172 | ||
149 | public bool Tainted(int x, int y) | 173 | // ITerrainChannel.GetHieghtAtXYZ(x, y, z) |
174 | public float GetHeightAtXYZ(float x, float y, float z) | ||
150 | { | 175 | { |
151 | if (taint[x / 16, y / 16]) | 176 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
152 | { | 177 | return 0; |
153 | taint[x / 16, y / 16] = false; | 178 | return m_terrainData[(int)x, (int)y]; |
154 | return true; | ||
155 | } | ||
156 | return false; | ||
157 | } | 179 | } |
158 | 180 | ||
159 | #endregion | 181 | // ITerrainChannel.Tainted() |
160 | 182 | public bool Tainted(int x, int y) | |
161 | public TerrainChannel Copy() | ||
162 | { | 183 | { |
163 | TerrainChannel copy = new TerrainChannel(false); | 184 | return m_terrainData.IsTaintedAt(x, y); |
164 | copy.map = (double[,]) map.Clone(); | ||
165 | |||
166 | return copy; | ||
167 | } | 185 | } |
168 | 186 | ||
187 | // ITerrainChannel.SaveToXmlString() | ||
169 | public string SaveToXmlString() | 188 | public string SaveToXmlString() |
170 | { | 189 | { |
171 | XmlWriterSettings settings = new XmlWriterSettings(); | 190 | XmlWriterSettings settings = new XmlWriterSettings(); |
@@ -181,13 +200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | } | 200 | } |
182 | } | 201 | } |
183 | 202 | ||
184 | private void WriteXml(XmlWriter writer) | 203 | // ITerrainChannel.LoadFromXmlString() |
185 | { | ||
186 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
187 | ToXml(writer); | ||
188 | writer.WriteEndElement(); | ||
189 | } | ||
190 | |||
191 | public void LoadFromXmlString(string data) | 204 | public void LoadFromXmlString(string data) |
192 | { | 205 | { |
193 | StringReader sr = new StringReader(data); | 206 | StringReader sr = new StringReader(data); |
@@ -199,12 +212,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | sr.Close(); | 212 | sr.Close(); |
200 | } | 213 | } |
201 | 214 | ||
215 | #endregion | ||
216 | |||
217 | public TerrainChannel Copy() | ||
218 | { | ||
219 | TerrainChannel copy = new TerrainChannel(); | ||
220 | copy.m_terrainData = m_terrainData.Clone(); | ||
221 | return copy; | ||
222 | } | ||
223 | |||
224 | private void WriteXml(XmlWriter writer) | ||
225 | { | ||
226 | if (Width == Constants.RegionSize && Height == Constants.RegionSize) | ||
227 | { | ||
228 | // Downward compatibility for legacy region terrain maps. | ||
229 | // If region is exactly legacy size, return the old format XML. | ||
230 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
231 | ToXml(writer); | ||
232 | writer.WriteEndElement(); | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | // New format XML that includes width and length. | ||
237 | writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty); | ||
238 | ToXml2(writer); | ||
239 | writer.WriteEndElement(); | ||
240 | } | ||
241 | } | ||
242 | |||
202 | private void ReadXml(XmlReader reader) | 243 | private void ReadXml(XmlReader reader) |
203 | { | 244 | { |
204 | reader.ReadStartElement("TerrainMap"); | 245 | // Check the first element. If legacy element, use the legacy reader. |
205 | FromXml(reader); | 246 | if (reader.IsStartElement("TerrainMap")) |
247 | { | ||
248 | reader.ReadStartElement("TerrainMap"); | ||
249 | FromXml(reader); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | reader.ReadStartElement("TerrainMap2"); | ||
254 | FromXml2(reader); | ||
255 | } | ||
206 | } | 256 | } |
207 | 257 | ||
258 | // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
208 | private void ToXml(XmlWriter xmlWriter) | 259 | private void ToXml(XmlWriter xmlWriter) |
209 | { | 260 | { |
210 | float[] mapData = GetFloatsSerialised(); | 261 | float[] mapData = GetFloatsSerialised(); |
@@ -218,12 +269,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | serializer.Serialize(xmlWriter, buffer); | 269 | serializer.Serialize(xmlWriter, buffer); |
219 | } | 270 | } |
220 | 271 | ||
272 | // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
221 | private void FromXml(XmlReader xmlReader) | 273 | private void FromXml(XmlReader xmlReader) |
222 | { | 274 | { |
223 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | 275 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); |
224 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 276 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
225 | int index = 0; | 277 | int index = 0; |
226 | 278 | ||
279 | m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); | ||
280 | |||
227 | for (int y = 0; y < Height; y++) | 281 | for (int y = 0; y < Height; y++) |
228 | { | 282 | { |
229 | for (int x = 0; x < Width; x++) | 283 | for (int x = 0; x < Width; x++) |
@@ -236,35 +290,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | } | 290 | } |
237 | } | 291 | } |
238 | 292 | ||
293 | private class TerrainChannelXMLPackage | ||
294 | { | ||
295 | public int Version; | ||
296 | public int SizeX; | ||
297 | public int SizeY; | ||
298 | public int SizeZ; | ||
299 | public float CompressionFactor; | ||
300 | public short[] Map; | ||
301 | public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap) | ||
302 | { | ||
303 | Version = 1; | ||
304 | SizeX = pX; | ||
305 | SizeY = pY; | ||
306 | SizeZ = pZ; | ||
307 | CompressionFactor = pCompressionFactor; | ||
308 | Map = pMap; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | // New terrain serialization format that includes the width and length. | ||
313 | private void ToXml2(XmlWriter xmlWriter) | ||
314 | { | ||
315 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, | ||
316 | m_terrainData.GetCompressedMap()); | ||
317 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
318 | serializer.Serialize(xmlWriter, package); | ||
319 | } | ||
320 | |||
321 | // New terrain serialization format that includes the width and length. | ||
322 | private void FromXml2(XmlReader xmlReader) | ||
323 | { | ||
324 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
325 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | ||
326 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | ||
327 | } | ||
328 | |||
329 | // Fill the heightmap with the center bump terrain | ||
239 | private void PinHeadIsland() | 330 | private void PinHeadIsland() |
240 | { | 331 | { |
241 | int x; | 332 | for (int x = 0; x < Width; x++) |
242 | for (x = 0; x < Constants.RegionSize; x++) | ||
243 | { | 333 | { |
244 | int y; | 334 | for (int y = 0; y < Height; y++) |
245 | for (y = 0; y < Constants.RegionSize; y++) | ||
246 | { | 335 | { |
247 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 336 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
248 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 337 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
249 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 338 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
250 | if (map[x, y] < spherFacA) | 339 | if (m_terrainData[x, y]< spherFacA) |
251 | map[x, y] = spherFacA; | 340 | m_terrainData[x, y]= spherFacA; |
252 | if (map[x, y] < spherFacB) | 341 | if (m_terrainData[x, y]< spherFacB) |
253 | map[x, y] = spherFacB; | 342 | m_terrainData[x, y] = spherFacB; |
254 | } | 343 | } |
255 | } | 344 | } |
256 | } | 345 | } |
257 | 346 | ||
258 | private void FlatLand() | 347 | private void FlatLand() |
259 | { | 348 | { |
260 | int x; | 349 | m_terrainData.ClearLand(); |
261 | for (x = 0; x < Constants.RegionSize; x++) | ||
262 | { | ||
263 | int y; | ||
264 | for (y = 0; y < Constants.RegionSize; y++) | ||
265 | map[x, y] = 21; | ||
266 | } | ||
267 | } | 350 | } |
268 | |||
269 | } | 351 | } |
270 | } | 352 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs new file mode 100644 index 0000000..ced62e2 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -0,0 +1,944 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Freely adapted from the Aurora version of the terrain compressor. | ||
29 | * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Reflection; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using OpenMetaverse.Packets; | ||
43 | |||
44 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
45 | { | ||
46 | public static class OpenSimTerrainCompressor | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | private static string LogHeader = "[TERRAIN COMPRESSOR]"; | ||
50 | |||
51 | public const int END_OF_PATCHES = 97; | ||
52 | |||
53 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | ||
54 | private const int STRIDE = 264; | ||
55 | |||
56 | private const int ZERO_CODE = 0x0; | ||
57 | private const int ZERO_EOB = 0x2; | ||
58 | private const int POSITIVE_VALUE = 0x6; | ||
59 | private const int NEGATIVE_VALUE = 0x7; | ||
60 | |||
61 | private static readonly float[] DequantizeTable16 = | ||
62 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
63 | |||
64 | private static readonly float[] DequantizeTable32 = | ||
65 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
66 | |||
67 | private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
68 | //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
69 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
70 | private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
71 | |||
72 | private static readonly float[] QuantizeTable16 = | ||
73 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
74 | |||
75 | static OpenSimTerrainCompressor() | ||
76 | { | ||
77 | // Initialize the decompression tables | ||
78 | BuildDequantizeTable16(); | ||
79 | SetupCosines16(); | ||
80 | BuildCopyMatrix16(); | ||
81 | BuildQuantizeTable16(); | ||
82 | } | ||
83 | |||
84 | // Unused: left for historical reference. | ||
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | ||
86 | int pRegionSizeY) | ||
87 | { | ||
88 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
89 | |||
90 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
91 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
92 | |||
93 | // Should be enough to fit even the most poorly packed data | ||
94 | byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; | ||
95 | BitPack bitpack = new BitPack(data, 0); | ||
96 | bitpack.PackBits(header.Stride, 16); | ||
97 | bitpack.PackBits(header.PatchSize, 8); | ||
98 | bitpack.PackBits(type, 8); | ||
99 | |||
100 | foreach (TerrainPatch t in patches) | ||
101 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | ||
102 | |||
103 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
104 | |||
105 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
106 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
107 | |||
108 | return layer; | ||
109 | } | ||
110 | |||
111 | // Create a land packet for a single patch. | ||
112 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) | ||
113 | { | ||
114 | int[] xPieces = new int[1]; | ||
115 | int[] yPieces = new int[1]; | ||
116 | xPieces[0] = patchX; // patch X dimension | ||
117 | yPieces[0] = patchY; | ||
118 | |||
119 | byte landPacketType = (byte)TerrainPatch.LayerType.Land; | ||
120 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
121 | { | ||
122 | // libOMV does not have a packet type defined for the extended parcel format. | ||
123 | // We just happen to know the extended parcel format code is one more than the usual code. | ||
124 | landPacketType++; | ||
125 | } | ||
126 | |||
127 | return CreateLandPacket(terrData, xPieces, yPieces, landPacketType); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Creates a LayerData packet for compressed land data given a full | ||
132 | /// simulator heightmap and an array of indices of patches to compress | ||
133 | /// </summary> | ||
134 | /// <param name="terrData"> | ||
135 | /// Terrain data that can result in a meter square heightmap. | ||
136 | /// </param> | ||
137 | /// <param name="x"> | ||
138 | /// Array of indexes in the grid of patches | ||
139 | /// for this simulator. | ||
140 | /// If creating a packet for multiple patches, there will be entries in | ||
141 | /// both the X and Y arrays for each of the patches. | ||
142 | /// For example if patches 1 and 17 are to be sent, | ||
143 | /// x[] = {1,1} and y[] = {0,1} which specifies the patches at | ||
144 | /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). | ||
145 | /// </param> | ||
146 | /// <param name="y"> | ||
147 | /// Array of indexes in the grid of patches. | ||
148 | /// </param> | ||
149 | /// <param name="type"></param> | ||
150 | /// <param name="pRegionSizeX"></param> | ||
151 | /// <param name="pRegionSizeY"></param> | ||
152 | /// <returns></returns> | ||
153 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type) | ||
154 | { | ||
155 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
156 | |||
157 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
158 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
159 | |||
160 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
161 | BitPack bitpack = new BitPack(data, 0); | ||
162 | bitpack.PackBits(header.Stride, 16); | ||
163 | bitpack.PackBits(header.PatchSize, 8); | ||
164 | bitpack.PackBits(type, 8); | ||
165 | |||
166 | for (int i = 0; i < x.Length; i++) | ||
167 | CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]); | ||
168 | |||
169 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
170 | |||
171 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
172 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
173 | |||
174 | return layer; | ||
175 | } | ||
176 | |||
177 | // Unused: left for historical reference. | ||
178 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | ||
179 | { | ||
180 | TerrainPatch.Header header = PrescanPatch(patchData); | ||
181 | header.QuantWBits = 136; | ||
182 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
183 | { | ||
184 | header.PatchIDs = (y & 0xFFFF); | ||
185 | header.PatchIDs += (x << 16); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | header.PatchIDs = (y & 0x1F); | ||
190 | header.PatchIDs += (x << 5); | ||
191 | } | ||
192 | |||
193 | // NOTE: No idea what prequant and postquant should be or what they do | ||
194 | |||
195 | int wbits; | ||
196 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | ||
197 | wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits); | ||
198 | EncodePatch(output, patch, 0, wbits); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Add a patch of terrain to a BitPacker | ||
203 | /// </summary> | ||
204 | /// <param name="output">BitPacker to write the patch to</param> | ||
205 | /// <param name="heightmap"> | ||
206 | /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. | ||
207 | /// </param> | ||
208 | /// <param name="patchX"> | ||
209 | /// X offset of the patch to create. | ||
210 | /// </param> | ||
211 | /// <param name="patchY"> | ||
212 | /// Y offset of the patch to create. | ||
213 | /// </param> | ||
214 | /// <param name="pRegionSizeX"></param> | ||
215 | /// <param name="pRegionSizeY"></param> | ||
216 | public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY) | ||
217 | { | ||
218 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY); | ||
219 | header.QuantWBits = 136; | ||
220 | |||
221 | // If larger than legacy region size, pack patch X and Y info differently. | ||
222 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
223 | { | ||
224 | header.PatchIDs = (patchY & 0xFFFF); | ||
225 | header.PatchIDs += (patchX << 16); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | header.PatchIDs = (patchY & 0x1F); | ||
230 | header.PatchIDs += (patchX << 5); | ||
231 | } | ||
232 | |||
233 | // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", | ||
234 | // LogHeader, patchX, patchY, header.DCOffset, header.Range); | ||
235 | |||
236 | // NOTE: No idea what prequant and postquant should be or what they do | ||
237 | int wbits; | ||
238 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | ||
239 | wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); | ||
240 | EncodePatch(output, patch, 0, wbits); | ||
241 | } | ||
242 | |||
243 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
244 | { | ||
245 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
246 | float zmax = -99999999.0f; | ||
247 | float zmin = 99999999.0f; | ||
248 | |||
249 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
250 | { | ||
251 | float val = patch[i]; | ||
252 | if (val > zmax) zmax = val; | ||
253 | if (val < zmin) zmin = val; | ||
254 | } | ||
255 | |||
256 | header.DCOffset = zmin; | ||
257 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
258 | |||
259 | return header; | ||
260 | } | ||
261 | |||
262 | // Scan the height info we're returning and return a patch packet header for this patch. | ||
263 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY) | ||
264 | { | ||
265 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
266 | float zmax = -99999999.0f; | ||
267 | float zmin = 99999999.0f; | ||
268 | |||
269 | for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++) | ||
270 | { | ||
271 | for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++) | ||
272 | { | ||
273 | float val = terrData[i, j]; | ||
274 | if (val > zmax) zmax = val; | ||
275 | if (val < zmin) zmin = val; | ||
276 | } | ||
277 | } | ||
278 | |||
279 | header.DCOffset = zmin; | ||
280 | header.Range = (int)(zmax - zmin + 1.0f); | ||
281 | |||
282 | return header; | ||
283 | } | ||
284 | |||
285 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
286 | { | ||
287 | TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; | ||
288 | |||
289 | // Quantized word bits | ||
290 | if (header.QuantWBits == END_OF_PATCHES) | ||
291 | return header; | ||
292 | |||
293 | // DC offset | ||
294 | header.DCOffset = bitpack.UnpackFloat(); | ||
295 | |||
296 | // Range | ||
297 | header.Range = bitpack.UnpackBits(16); | ||
298 | |||
299 | // Patch IDs (10 bits) | ||
300 | header.PatchIDs = bitpack.UnpackBits(10); | ||
301 | |||
302 | // Word bits | ||
303 | header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); | ||
304 | |||
305 | return header; | ||
306 | } | ||
307 | |||
308 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | ||
309 | uint pRegionSizeY, int wbits) | ||
310 | { | ||
311 | /* | ||
312 | int temp; | ||
313 | int wbits = (header.QuantWBits & 0x0f) + 2; | ||
314 | uint maxWbits = (uint)wbits + 5; | ||
315 | uint minWbits = ((uint)wbits >> 1); | ||
316 | int wbitsMaxValue; | ||
317 | */ | ||
318 | // goal is to determ minimum number of bits to use so all data fits | ||
319 | /* | ||
320 | wbits = (int)minWbits; | ||
321 | wbitsMaxValue = (1 << wbits); | ||
322 | |||
323 | for (int i = 0; i < patch.Length; i++) | ||
324 | { | ||
325 | temp = patch[i]; | ||
326 | if (temp != 0) | ||
327 | { | ||
328 | // Get the absolute value | ||
329 | if (temp < 0) temp *= -1; | ||
330 | |||
331 | no coments.. | ||
332 | |||
333 | for (int j = (int)maxWbits; j > (int)minWbits; j--) | ||
334 | { | ||
335 | if ((temp & (1 << j)) != 0) | ||
336 | { | ||
337 | if (j > wbits) wbits = j; | ||
338 | break; | ||
339 | } | ||
340 | } | ||
341 | |||
342 | while (temp > wbitsMaxValue) | ||
343 | { | ||
344 | wbits++; | ||
345 | if (wbits == maxWbits) | ||
346 | goto Done; | ||
347 | wbitsMaxValue = 1 << wbits; | ||
348 | } | ||
349 | } | ||
350 | } | ||
351 | |||
352 | Done: | ||
353 | |||
354 | // wbits += 1; | ||
355 | */ | ||
356 | // better check | ||
357 | if (wbits > 17) | ||
358 | wbits = 16; | ||
359 | else if (wbits < 3) | ||
360 | wbits = 3; | ||
361 | |||
362 | header.QuantWBits &= 0xf0; | ||
363 | |||
364 | header.QuantWBits |= (wbits - 2); | ||
365 | |||
366 | output.PackBits(header.QuantWBits, 8); | ||
367 | output.PackFloat(header.DCOffset); | ||
368 | output.PackBits(header.Range, 16); | ||
369 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
370 | output.PackBits(header.PatchIDs, 32); | ||
371 | else | ||
372 | output.PackBits(header.PatchIDs, 10); | ||
373 | |||
374 | return wbits; | ||
375 | } | ||
376 | |||
377 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | ||
378 | { | ||
379 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
380 | { | ||
381 | float total = OO_SQRT2*linein[column]; | ||
382 | |||
383 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
384 | { | ||
385 | int usize = u*Constants.TerrainPatchSize; | ||
386 | total += linein[usize + column]*CosineTable16[usize + n]; | ||
387 | } | ||
388 | |||
389 | lineout[Constants.TerrainPatchSize*n + column] = total; | ||
390 | } | ||
391 | } | ||
392 | |||
393 | private static void IDCTLine16(float[] linein, float[] lineout, int line) | ||
394 | { | ||
395 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
396 | int lineSize = line*Constants.TerrainPatchSize; | ||
397 | |||
398 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
399 | { | ||
400 | float total = OO_SQRT2*linein[lineSize]; | ||
401 | |||
402 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
403 | { | ||
404 | total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; | ||
405 | } | ||
406 | |||
407 | lineout[lineSize + n] = total*oosob; | ||
408 | } | ||
409 | } | ||
410 | |||
411 | /* | ||
412 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
413 | { | ||
414 | float total = 0.0f; | ||
415 | int lineSize = line * Constants.TerrainPatchSize; | ||
416 | |||
417 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
418 | { | ||
419 | total += linein[lineSize + n]; | ||
420 | } | ||
421 | |||
422 | lineout[lineSize] = OO_SQRT2 * total; | ||
423 | |||
424 | int uptr = 0; | ||
425 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
426 | { | ||
427 | total = 0.0f; | ||
428 | uptr += Constants.TerrainPatchSize; | ||
429 | |||
430 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
431 | { | ||
432 | total += linein[lineSize + n] * CosineTable16[uptr + n]; | ||
433 | } | ||
434 | |||
435 | lineout[lineSize + u] = total; | ||
436 | } | ||
437 | } | ||
438 | */ | ||
439 | |||
440 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
441 | { | ||
442 | // outputs transpose data (lines exchanged with coluns ) | ||
443 | // so to save a bit of cpu when doing coluns | ||
444 | float total = 0.0f; | ||
445 | int lineSize = line*Constants.TerrainPatchSize; | ||
446 | |||
447 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
448 | { | ||
449 | total += linein[lineSize + n]; | ||
450 | } | ||
451 | |||
452 | lineout[line] = OO_SQRT2*total; | ||
453 | |||
454 | for (int u = Constants.TerrainPatchSize; | ||
455 | u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
456 | u += Constants.TerrainPatchSize) | ||
457 | { | ||
458 | total = 0.0f; | ||
459 | for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) | ||
460 | { | ||
461 | total += linein[ptrn]*CosineTable16[ptru]; | ||
462 | } | ||
463 | |||
464 | lineout[line + u] = total; | ||
465 | } | ||
466 | } | ||
467 | |||
468 | |||
469 | /* | ||
470 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
471 | { | ||
472 | float total = 0.0f; | ||
473 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
474 | |||
475 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
476 | { | ||
477 | total += linein[Constants.TerrainPatchSize * n + column]; | ||
478 | } | ||
479 | |||
480 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
481 | lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); | ||
482 | |||
483 | for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) | ||
484 | { | ||
485 | total = 0.0f; | ||
486 | |||
487 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
488 | { | ||
489 | total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; | ||
490 | } | ||
491 | |||
492 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
493 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | ||
494 | } | ||
495 | } | ||
496 | */ | ||
497 | |||
498 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
499 | { | ||
500 | // input columns are in fact stored in lines now | ||
501 | |||
502 | float total = 0.0f; | ||
503 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
504 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
505 | |||
506 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
507 | { | ||
508 | total += linein[inlinesptr + n]; | ||
509 | } | ||
510 | |||
511 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
512 | lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
513 | |||
514 | for (int uptr = Constants.TerrainPatchSize; | ||
515 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
516 | uptr += Constants.TerrainPatchSize) | ||
517 | { | ||
518 | total = 0.0f; | ||
519 | |||
520 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
521 | { | ||
522 | total += linein[n]*CosineTable16[ptru]; | ||
523 | } | ||
524 | |||
525 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
526 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | ||
527 | } | ||
528 | } | ||
529 | |||
530 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | ||
531 | { | ||
532 | // input columns are in fact stored in lines now | ||
533 | |||
534 | bool dowbits = wbits != maxwbits; | ||
535 | int wbitsMaxValue = 1 << wbits; | ||
536 | |||
537 | float total = 0.0f; | ||
538 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
539 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
540 | |||
541 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
542 | { | ||
543 | total += linein[inlinesptr + n]; | ||
544 | } | ||
545 | |||
546 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
547 | int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
548 | lineout[CopyMatrix16[column]] = tmp; | ||
549 | |||
550 | if (dowbits) | ||
551 | { | ||
552 | if (tmp < 0) tmp *= -1; | ||
553 | while (tmp > wbitsMaxValue) | ||
554 | { | ||
555 | wbits++; | ||
556 | wbitsMaxValue = 1 << wbits; | ||
557 | if (wbits == maxwbits) | ||
558 | { | ||
559 | dowbits = false; | ||
560 | break; | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | |||
565 | for (int uptr = Constants.TerrainPatchSize; | ||
566 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
567 | uptr += Constants.TerrainPatchSize) | ||
568 | { | ||
569 | total = 0.0f; | ||
570 | |||
571 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
572 | { | ||
573 | total += linein[n]*CosineTable16[ptru]; | ||
574 | } | ||
575 | |||
576 | tmp = (int) (total*QuantizeTable16[uptr + column]); | ||
577 | lineout[CopyMatrix16[uptr + column]] = tmp; | ||
578 | |||
579 | if (dowbits) | ||
580 | { | ||
581 | if (tmp < 0) tmp *= -1; | ||
582 | while (tmp > wbitsMaxValue) | ||
583 | { | ||
584 | wbits++; | ||
585 | wbitsMaxValue = 1 << wbits; | ||
586 | if (wbits == maxwbits) | ||
587 | { | ||
588 | dowbits = false; | ||
589 | break; | ||
590 | } | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | return wbits; | ||
595 | } | ||
596 | |||
597 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
598 | { | ||
599 | for (int n = 0; n < size*size; n++) | ||
600 | { | ||
601 | // ? | ||
602 | int temp = bitpack.UnpackBits(1); | ||
603 | if (temp != 0) | ||
604 | { | ||
605 | // Value or EOB | ||
606 | temp = bitpack.UnpackBits(1); | ||
607 | if (temp != 0) | ||
608 | { | ||
609 | // Value | ||
610 | temp = bitpack.UnpackBits(1); | ||
611 | if (temp != 0) | ||
612 | { | ||
613 | // Negative | ||
614 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
615 | patches[n] = temp*-1; | ||
616 | } | ||
617 | else | ||
618 | { | ||
619 | // Positive | ||
620 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
621 | patches[n] = temp; | ||
622 | } | ||
623 | } | ||
624 | else | ||
625 | { | ||
626 | // Set the rest to zero | ||
627 | // TODO: This might not be necessary | ||
628 | for (int o = n; o < size*size; o++) | ||
629 | { | ||
630 | patches[o] = 0; | ||
631 | } | ||
632 | break; | ||
633 | } | ||
634 | } | ||
635 | else | ||
636 | { | ||
637 | patches[n] = 0; | ||
638 | } | ||
639 | } | ||
640 | } | ||
641 | |||
642 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | ||
643 | { | ||
644 | int maxwbitssize = (1 << wbits) - 1; | ||
645 | |||
646 | if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) | ||
647 | { | ||
648 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | ||
649 | return; | ||
650 | } | ||
651 | |||
652 | if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; | ||
653 | |||
654 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
655 | { | ||
656 | int temp = patch[i]; | ||
657 | |||
658 | if (temp == 0) | ||
659 | { | ||
660 | bool eob = true; | ||
661 | |||
662 | for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) | ||
663 | { | ||
664 | if (patch[j] != 0) | ||
665 | { | ||
666 | eob = false; | ||
667 | break; | ||
668 | } | ||
669 | } | ||
670 | |||
671 | if (eob) | ||
672 | { | ||
673 | output.PackBits(ZERO_EOB, 2); | ||
674 | return; | ||
675 | } | ||
676 | output.PackBits(ZERO_CODE, 1); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | if (temp < 0) | ||
681 | { | ||
682 | temp *= -1; | ||
683 | |||
684 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
685 | |||
686 | output.PackBits(NEGATIVE_VALUE, 3); | ||
687 | output.PackBits(temp, wbits); | ||
688 | } | ||
689 | else | ||
690 | { | ||
691 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
692 | |||
693 | output.PackBits(POSITIVE_VALUE, 3); | ||
694 | output.PackBits(temp, wbits); | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | } | ||
699 | |||
700 | public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) | ||
701 | { | ||
702 | float[] block = new float[group.PatchSize*group.PatchSize]; | ||
703 | float[] output = new float[group.PatchSize*group.PatchSize]; | ||
704 | int prequant = (header.QuantWBits >> 4) + 2; | ||
705 | int quantize = 1 << prequant; | ||
706 | float ooq = 1.0f/quantize; | ||
707 | float mult = ooq*header.Range; | ||
708 | float addval = mult*(1 << (prequant - 1)) + header.DCOffset; | ||
709 | |||
710 | if (group.PatchSize == Constants.TerrainPatchSize) | ||
711 | { | ||
712 | for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) | ||
713 | { | ||
714 | block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; | ||
715 | } | ||
716 | |||
717 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
718 | |||
719 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
720 | IDCTColumn16(block, ftemp, o); | ||
721 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
722 | IDCTLine16(ftemp, block, o); | ||
723 | } | ||
724 | else | ||
725 | { | ||
726 | for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) | ||
727 | { | ||
728 | block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; | ||
729 | } | ||
730 | |||
731 | Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); | ||
732 | } | ||
733 | |||
734 | for (int j = 0; j < block.Length; j++) | ||
735 | { | ||
736 | output[j] = block[j]*mult + addval; | ||
737 | } | ||
738 | |||
739 | return output; | ||
740 | } | ||
741 | |||
742 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
743 | { | ||
744 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
745 | int wordsize = (prequant - 2) & 0x0f; | ||
746 | float oozrange = 1.0f/header.Range; | ||
747 | float range = (1 << prequant); | ||
748 | float premult = oozrange*range; | ||
749 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
750 | |||
751 | header.QuantWBits = wordsize; | ||
752 | header.QuantWBits |= wordsize << 4; | ||
753 | |||
754 | int k = 0; | ||
755 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
756 | { | ||
757 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
758 | block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; | ||
759 | } | ||
760 | |||
761 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
762 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
763 | |||
764 | |||
765 | int maxWbits = prequant + 5; | ||
766 | wbits = (prequant >> 1); | ||
767 | |||
768 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
769 | DCTLine16(block, ftemp, o); | ||
770 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
771 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
772 | |||
773 | return itemp; | ||
774 | } | ||
775 | |||
776 | private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
777 | { | ||
778 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
779 | float oozrange = 1.0f/header.Range; | ||
780 | float range = (1 << prequant); | ||
781 | float premult = oozrange*range; | ||
782 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
783 | int wordsize = (prequant - 2) & 0x0f; | ||
784 | |||
785 | header.QuantWBits = wordsize; | ||
786 | header.QuantWBits |= wordsize << 4; | ||
787 | |||
788 | int k = 0; | ||
789 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
790 | { | ||
791 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
792 | block[k++] = patchData[j, i]*premult - sub; | ||
793 | } | ||
794 | |||
795 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
796 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
797 | |||
798 | int maxWbits = prequant + 5; | ||
799 | wbits = (prequant >> 1); | ||
800 | |||
801 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
802 | DCTLine16(block, ftemp, o); | ||
803 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
804 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
805 | |||
806 | return itemp; | ||
807 | } | ||
808 | |||
809 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, | ||
810 | int prequant, out int wbits) | ||
811 | { | ||
812 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
813 | int wordsize = prequant; | ||
814 | float oozrange = 1.0f/header.Range; | ||
815 | float range = (1 << prequant); | ||
816 | float premult = oozrange*range; | ||
817 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
818 | |||
819 | header.QuantWBits = wordsize - 2; | ||
820 | header.QuantWBits |= (prequant - 2) << 4; | ||
821 | |||
822 | int k = 0; | ||
823 | |||
824 | int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ? | ||
825 | (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY; | ||
826 | yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize; | ||
827 | |||
828 | int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ? | ||
829 | (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX; | ||
830 | xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize; | ||
831 | |||
832 | for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++) | ||
833 | { | ||
834 | for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++) | ||
835 | { | ||
836 | block[k++] = terrData[xx, yy] * premult - sub; | ||
837 | } | ||
838 | } | ||
839 | |||
840 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
841 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
842 | |||
843 | int maxWbits = prequant + 5; | ||
844 | wbits = (prequant >> 1); | ||
845 | |||
846 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
847 | DCTLine16(block, ftemp, o); | ||
848 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
849 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
850 | |||
851 | return itemp; | ||
852 | } | ||
853 | |||
854 | #region Initialization | ||
855 | |||
856 | private static void BuildDequantizeTable16() | ||
857 | { | ||
858 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
859 | { | ||
860 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
861 | { | ||
862 | DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); | ||
863 | } | ||
864 | } | ||
865 | } | ||
866 | |||
867 | private static void BuildQuantizeTable16() | ||
868 | { | ||
869 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
870 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
871 | { | ||
872 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
873 | { | ||
874 | // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); | ||
875 | QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); | ||
876 | } | ||
877 | } | ||
878 | } | ||
879 | |||
880 | private static void SetupCosines16() | ||
881 | { | ||
882 | const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; | ||
883 | |||
884 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
885 | { | ||
886 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
887 | { | ||
888 | CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); | ||
889 | } | ||
890 | } | ||
891 | } | ||
892 | |||
893 | private static void BuildCopyMatrix16() | ||
894 | { | ||
895 | bool diag = false; | ||
896 | bool right = true; | ||
897 | int i = 0; | ||
898 | int j = 0; | ||
899 | int count = 0; | ||
900 | |||
901 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | ||
902 | { | ||
903 | CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; | ||
904 | |||
905 | if (!diag) | ||
906 | { | ||
907 | if (right) | ||
908 | { | ||
909 | if (i < Constants.TerrainPatchSize - 1) i++; | ||
910 | else j++; | ||
911 | |||
912 | right = false; | ||
913 | diag = true; | ||
914 | } | ||
915 | else | ||
916 | { | ||
917 | if (j < Constants.TerrainPatchSize - 1) j++; | ||
918 | else i++; | ||
919 | |||
920 | right = true; | ||
921 | diag = true; | ||
922 | } | ||
923 | } | ||
924 | else | ||
925 | { | ||
926 | if (right) | ||
927 | { | ||
928 | i++; | ||
929 | j--; | ||
930 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | ||
931 | } | ||
932 | else | ||
933 | { | ||
934 | i--; | ||
935 | j++; | ||
936 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | ||
937 | } | ||
938 | } | ||
939 | } | ||
940 | } | ||
941 | |||
942 | #endregion Initialization | ||
943 | } | ||
944 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index acaeb90..0911f00 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -111,15 +111,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
111 | 111 | ||
112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; | 112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
113 | 113 | ||
114 | // We need to preserve this here because phys actor is removed by the sit. | ||
115 | Vector3 spPhysActorSize = m_sp.PhysicsActor.Size; | ||
114 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 116 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
115 | 117 | ||
116 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | ||
117 | // default avatar. | ||
118 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
119 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
120 | Assert.That( | 118 | Assert.That( |
121 | m_sp.AbsolutePosition, | 119 | m_sp.AbsolutePosition, |
122 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 120 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2))); |
123 | 121 | ||
124 | m_sp.StandUp(); | 122 | m_sp.StandUp(); |
125 | 123 | ||
@@ -147,9 +145,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
147 | 145 | ||
148 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); | 146 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); |
149 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | 147 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
150 | Assert.That( | 148 | // Assert.That( |
151 | m_sp.AbsolutePosition, | 149 | // m_sp.AbsolutePosition, |
152 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 150 | // Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
153 | Assert.That(m_sp.PhysicsActor, Is.Null); | 151 | Assert.That(m_sp.PhysicsActor, Is.Null); |
154 | 152 | ||
155 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | 153 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index dd27294..1e59e3f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -62,8 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
62 | = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); | 62 | = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); |
63 | m_assetService.Store(corruptAsset); | 63 | m_assetService.Store(corruptAsset); |
64 | 64 | ||
65 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 65 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
66 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); | 66 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
67 | 67 | ||
68 | // We count the uuid as gathered even if the asset itself is corrupt. | 68 | // We count the uuid as gathered even if the asset itself is corrupt. |
69 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 69 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
@@ -78,9 +78,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
78 | TestHelpers.InMethod(); | 78 | TestHelpers.InMethod(); |
79 | 79 | ||
80 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 80 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
81 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 81 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
82 | 82 | ||
83 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); | 83 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
84 | 84 | ||
85 | // We count the uuid as gathered even if the asset itself is missing. | 85 | // We count the uuid as gathered even if the asset itself is missing. |
86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
@@ -103,8 +103,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); | 103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); |
104 | m_assetService.Store(ncAsset); | 104 | m_assetService.Store(ncAsset); |
105 | 105 | ||
106 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 106 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids); | 107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids); |
108 | 108 | ||
109 | // We count the uuid as gathered even if the asset itself is corrupt. | 109 | // We count the uuid as gathered even if the asset itself is corrupt. |
110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); | 110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 3e074b9..75a51b5 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -38,6 +38,7 @@ using OpenMetaverse.StructuredData; | |||
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Region.Framework.Scenes.Serialization; | 39 | using OpenSim.Region.Framework.Scenes.Serialization; |
40 | using OpenSim.Services.Interfaces; | 40 | using OpenSim.Services.Interfaces; |
41 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
41 | 42 | ||
42 | namespace OpenSim.Region.Framework.Scenes | 43 | namespace OpenSim.Region.Framework.Scenes |
43 | { | 44 | { |
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> | 84 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> |
84 | /// <param name="assetType">The type of the asset for the uuid given</param> | 85 | /// <param name="assetType">The type of the asset for the uuid given</param> |
85 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
86 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, sbyte assetType, IDictionary<UUID, sbyte> assetUuids) |
87 | { | 88 | { |
88 | // avoid infinite loops | 89 | // avoid infinite loops |
89 | if (assetUuids.ContainsKey(assetUuid)) | 90 | if (assetUuids.ContainsKey(assetUuid)) |
@@ -93,23 +94,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | { | 94 | { |
94 | assetUuids[assetUuid] = assetType; | 95 | assetUuids[assetUuid] = assetType; |
95 | 96 | ||
96 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) | 97 | if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType) |
97 | { | 98 | { |
98 | GetWearableAssetUuids(assetUuid, assetUuids); | 99 | GetWearableAssetUuids(assetUuid, assetUuids); |
99 | } | 100 | } |
100 | else if (AssetType.Gesture == assetType) | 101 | else if ((sbyte)AssetType.Gesture == assetType) |
101 | { | 102 | { |
102 | GetGestureAssetUuids(assetUuid, assetUuids); | 103 | GetGestureAssetUuids(assetUuid, assetUuids); |
103 | } | 104 | } |
104 | else if (AssetType.Notecard == assetType) | 105 | else if ((sbyte)AssetType.Notecard == assetType) |
105 | { | 106 | { |
106 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); | 107 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); |
107 | } | 108 | } |
108 | else if (AssetType.LSLText == assetType) | 109 | else if ((sbyte)AssetType.LSLText == assetType) |
109 | { | 110 | { |
110 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); | 111 | GetTextEmbeddedAssetUuids(assetUuid, assetUuids); |
111 | } | 112 | } |
112 | else if (AssetType.Object == assetType) | 113 | else if ((sbyte)OpenSimAssetType.Material == assetType) |
114 | { | ||
115 | GetMaterialAssetUuids(assetUuid, assetUuids); | ||
116 | } | ||
117 | else if ((sbyte)AssetType.Object == assetType) | ||
113 | { | 118 | { |
114 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | 119 | GetSceneObjectAssetUuids(assetUuid, assetUuids); |
115 | } | 120 | } |
@@ -136,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset. | 141 | /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset. |
137 | /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown. | 142 | /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown. |
138 | /// </param> | 143 | /// </param> |
139 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) | 144 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, sbyte> assetUuids) |
140 | { | 145 | { |
141 | // m_log.DebugFormat( | 146 | // m_log.DebugFormat( |
142 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); | 147 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); |
@@ -156,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | { | 161 | { |
157 | // Get the prim's default texture. This will be used for faces which don't have their own texture | 162 | // Get the prim's default texture. This will be used for faces which don't have their own texture |
158 | if (textureEntry.DefaultTexture != null) | 163 | if (textureEntry.DefaultTexture != null) |
159 | assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture; | 164 | assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture; |
160 | 165 | ||
161 | if (textureEntry.FaceTextures != null) | 166 | if (textureEntry.FaceTextures != null) |
162 | { | 167 | { |
@@ -164,20 +169,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) | 169 | foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) |
165 | { | 170 | { |
166 | if (texture != null) | 171 | if (texture != null) |
167 | assetUuids[texture.TextureID] = AssetType.Texture; | 172 | assetUuids[texture.TextureID] = (sbyte)AssetType.Texture; |
168 | } | 173 | } |
169 | } | 174 | } |
170 | } | 175 | } |
171 | 176 | ||
172 | // If the prim is a sculpt then preserve this information too | 177 | // If the prim is a sculpt then preserve this information too |
173 | if (part.Shape.SculptTexture != UUID.Zero) | 178 | if (part.Shape.SculptTexture != UUID.Zero) |
174 | assetUuids[part.Shape.SculptTexture] = AssetType.Texture; | 179 | assetUuids[part.Shape.SculptTexture] = (sbyte)AssetType.Texture; |
175 | 180 | ||
176 | if (part.Shape.ProjectionTextureUUID != UUID.Zero) | 181 | if (part.Shape.ProjectionTextureUUID != UUID.Zero) |
177 | assetUuids[part.Shape.ProjectionTextureUUID] = AssetType.Texture; | 182 | assetUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture; |
178 | 183 | ||
179 | if (part.CollisionSound != UUID.Zero) | 184 | if (part.CollisionSound != UUID.Zero) |
180 | assetUuids[part.CollisionSound] = AssetType.Sound; | 185 | assetUuids[part.CollisionSound] = (sbyte)AssetType.Sound; |
181 | 186 | ||
182 | if (part.ParticleSystem.Length > 0) | 187 | if (part.ParticleSystem.Length > 0) |
183 | { | 188 | { |
@@ -185,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | { | 190 | { |
186 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); | 191 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); |
187 | if (ps.Texture != UUID.Zero) | 192 | if (ps.Texture != UUID.Zero) |
188 | assetUuids[ps.Texture] = AssetType.Texture; | 193 | assetUuids[ps.Texture] = (sbyte)AssetType.Texture; |
189 | } | 194 | } |
190 | catch (Exception e) | 195 | catch (Exception e) |
191 | { | 196 | { |
@@ -205,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | // tii.Name, tii.Type, part.Name, part.UUID); | 210 | // tii.Name, tii.Type, part.Name, part.UUID); |
206 | 211 | ||
207 | if (!assetUuids.ContainsKey(tii.AssetID)) | 212 | if (!assetUuids.ContainsKey(tii.AssetID)) |
208 | GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); | 213 | GatherAssetUuids(tii.AssetID, (sbyte)tii.Type, assetUuids); |
209 | } | 214 | } |
210 | 215 | ||
211 | // FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed | 216 | // FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed |
@@ -214,7 +219,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | // Scene.EventManager is present. | 219 | // Scene.EventManager is present. |
215 | // part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); | 220 | // part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); |
216 | 221 | ||
217 | GatherMaterialsUuids(part, assetUuids); | 222 | |
223 | // still needed to retrieve textures used as materials for any parts containing legacy materials stored in DynAttrs | ||
224 | GatherMaterialsUuids(part, assetUuids); | ||
218 | } | 225 | } |
219 | catch (Exception e) | 226 | catch (Exception e) |
220 | { | 227 | { |
@@ -225,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | } | 232 | } |
226 | } | 233 | } |
227 | } | 234 | } |
228 | 235 | ||
229 | // /// <summary> | 236 | // /// <summary> |
230 | // /// The callback made when we request the asset for an object from the asset service. | 237 | // /// The callback made when we request the asset for an object from the asset service. |
231 | // /// </summary> | 238 | // /// </summary> |
@@ -241,10 +248,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
241 | 248 | ||
242 | /// <summary> | 249 | /// <summary> |
243 | /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | 250 | /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps |
251 | /// stored in legacy format in part.DynAttrs | ||
244 | /// </summary> | 252 | /// </summary> |
245 | /// <param name="part"></param> | 253 | /// <param name="part"></param> |
246 | /// <param name="assetUuids"></param> | 254 | /// <param name="assetUuids"></param> |
247 | public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | 255 | //public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) |
256 | public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, sbyte> assetUuids) | ||
248 | { | 257 | { |
249 | // scan thru the dynAttrs map of this part for any textures used as materials | 258 | // scan thru the dynAttrs map of this part for any textures used as materials |
250 | OSD osdMaterials = null; | 259 | OSD osdMaterials = null; |
@@ -280,7 +289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | UUID normalMapId = mat["NormMap"].AsUUID(); | 289 | UUID normalMapId = mat["NormMap"].AsUUID(); |
281 | if (normalMapId != UUID.Zero) | 290 | if (normalMapId != UUID.Zero) |
282 | { | 291 | { |
283 | assetUuids[normalMapId] = AssetType.Texture; | 292 | assetUuids[normalMapId] = (sbyte)AssetType.Texture; |
284 | //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | 293 | //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); |
285 | } | 294 | } |
286 | } | 295 | } |
@@ -289,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | UUID specularMapId = mat["SpecMap"].AsUUID(); | 298 | UUID specularMapId = mat["SpecMap"].AsUUID(); |
290 | if (specularMapId != UUID.Zero) | 299 | if (specularMapId != UUID.Zero) |
291 | { | 300 | { |
292 | assetUuids[specularMapId] = AssetType.Texture; | 301 | assetUuids[specularMapId] = (sbyte)AssetType.Texture; |
293 | //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | 302 | //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); |
294 | } | 303 | } |
295 | } | 304 | } |
@@ -344,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </summary> | 353 | /// </summary> |
345 | /// <param name="scriptUuid"></param> | 354 | /// <param name="scriptUuid"></param> |
346 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 355 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
347 | private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids) | 356 | private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, sbyte> assetUuids) |
348 | { | 357 | { |
349 | // m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId); | 358 | // m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId); |
350 | 359 | ||
@@ -364,7 +373,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | 373 | ||
365 | // Embedded asset references (if not false positives) could be for many types of asset, so we will | 374 | // Embedded asset references (if not false positives) could be for many types of asset, so we will |
366 | // label these as unknown. | 375 | // label these as unknown. |
367 | assetUuids[uuid] = AssetType.Unknown; | 376 | assetUuids[uuid] = (sbyte)AssetType.Unknown; |
368 | } | 377 | } |
369 | } | 378 | } |
370 | } | 379 | } |
@@ -374,7 +383,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | /// </summary> | 383 | /// </summary> |
375 | /// <param name="wearableAssetUuid"></param> | 384 | /// <param name="wearableAssetUuid"></param> |
376 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 385 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
377 | private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, AssetType> assetUuids) | 386 | private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, sbyte> assetUuids) |
378 | { | 387 | { |
379 | AssetBase assetBase = GetAsset(wearableAssetUuid); | 388 | AssetBase assetBase = GetAsset(wearableAssetUuid); |
380 | 389 | ||
@@ -389,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | 398 | ||
390 | foreach (UUID uuid in wearableAsset.Textures.Values) | 399 | foreach (UUID uuid in wearableAsset.Textures.Values) |
391 | { | 400 | { |
392 | assetUuids[uuid] = AssetType.Texture; | 401 | assetUuids[uuid] = (sbyte)AssetType.Texture; |
393 | } | 402 | } |
394 | } | 403 | } |
395 | } | 404 | } |
@@ -401,7 +410,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | /// </summary> | 410 | /// </summary> |
402 | /// <param name="sceneObject"></param> | 411 | /// <param name="sceneObject"></param> |
403 | /// <param name="assetUuids"></param> | 412 | /// <param name="assetUuids"></param> |
404 | private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, AssetType> assetUuids) | 413 | private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, sbyte> assetUuids) |
405 | { | 414 | { |
406 | AssetBase objectAsset = GetAsset(sceneObjectUuid); | 415 | AssetBase objectAsset = GetAsset(sceneObjectUuid); |
407 | 416 | ||
@@ -430,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | /// </summary> | 439 | /// </summary> |
431 | /// <param name="gestureUuid"></param> | 440 | /// <param name="gestureUuid"></param> |
432 | /// <param name="assetUuids"></param> | 441 | /// <param name="assetUuids"></param> |
433 | private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids) | 442 | private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, sbyte> assetUuids) |
434 | { | 443 | { |
435 | AssetBase assetBase = GetAsset(gestureUuid); | 444 | AssetBase assetBase = GetAsset(gestureUuid); |
436 | if (null == assetBase) | 445 | if (null == assetBase) |
@@ -464,9 +473,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
464 | // If it can be parsed as a UUID, it is an asset ID | 473 | // If it can be parsed as a UUID, it is an asset ID |
465 | UUID uuid; | 474 | UUID uuid; |
466 | if (UUID.TryParse(id, out uuid)) | 475 | if (UUID.TryParse(id, out uuid)) |
467 | assetUuids[uuid] = AssetType.Animation; | 476 | assetUuids[uuid] = (sbyte)AssetType.Animation; |
468 | } | 477 | } |
469 | } | 478 | } |
479 | |||
480 | /// <summary> | ||
481 | /// Get the asset uuid's referenced in a material. | ||
482 | /// </summary> | ||
483 | private void GetMaterialAssetUuids(UUID materialUuid, IDictionary<UUID, sbyte> assetUuids) | ||
484 | { | ||
485 | AssetBase assetBase = GetAsset(materialUuid); | ||
486 | if (null == assetBase) | ||
487 | return; | ||
488 | |||
489 | OSDMap mat = (OSDMap)OSDParser.DeserializeLLSDXml(assetBase.Data); | ||
490 | |||
491 | UUID normMap = mat["NormMap"].AsUUID(); | ||
492 | if (normMap != UUID.Zero) | ||
493 | assetUuids[normMap] = (sbyte)AssetType.Texture; | ||
494 | |||
495 | UUID specMap = mat["SpecMap"].AsUUID(); | ||
496 | if (specMap != UUID.Zero) | ||
497 | assetUuids[specMap] = (sbyte)AssetType.Texture; | ||
498 | } | ||
470 | } | 499 | } |
471 | 500 | ||
472 | public class HGUuidGatherer : UuidGatherer | 501 | public class HGUuidGatherer : UuidGatherer |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index a4fc4ae..c8320d0 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -516,7 +516,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
516 | 516 | ||
517 | public Vector3 StartPos | 517 | public Vector3 StartPos |
518 | { | 518 | { |
519 | get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); } | 519 | get { return new Vector3(m_scene.RegionInfo.RegionSizeX * 0.5f, m_scene.RegionInfo.RegionSizeY * 0.5f, 50f); } |
520 | set { } | 520 | set { } |
521 | } | 521 | } |
522 | 522 | ||
@@ -908,7 +908,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
908 | // Mimicking LLClientView which gets always set appearance from client. | 908 | // Mimicking LLClientView which gets always set appearance from client. |
909 | AvatarAppearance appearance; | 909 | AvatarAppearance appearance; |
910 | m_scene.GetAvatarAppearance(this, out appearance); | 910 | m_scene.GetAvatarAppearance(this, out appearance); |
911 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(), new List<CachedTextureRequestArg>()); | 911 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]); |
912 | } | 912 | } |
913 | 913 | ||
914 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) | 914 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs index c5cba8e..f5bd44d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs | |||
@@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
52 | 52 | ||
53 | // Local constants | 53 | // Local constants |
54 | 54 | ||
55 | // This computation is not the real region center if the region is larger than 256. | ||
56 | // This computation isn't fixed because there is not a handle back to the region. | ||
55 | private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); | 57 | private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); |
56 | private static readonly char[] CS_SPACE = { ' ' }; | 58 | private static readonly char[] CS_SPACE = { ' ' }; |
57 | 59 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs index d4fe5e0..5505001 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs | |||
@@ -44,6 +44,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
44 | private static readonly ILog m_log = | 44 | private static readonly ILog m_log = |
45 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | // This computation is not the real region center if the region is larger than 256. | ||
48 | // This computation isn't fixed because there is not a handle back to the region. | ||
47 | private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); | 49 | private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); |
48 | private const int DEBUG_CHANNEL = 2147483647; | 50 | private const int DEBUG_CHANNEL = 2147483647; |
49 | 51 | ||
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs deleted file mode 100644 index d8f5563..0000000 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs +++ /dev/null | |||
@@ -1,657 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security.Cryptography; // for computing md5 hash | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | |||
46 | using Ionic.Zlib; | ||
47 | |||
48 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already | ||
49 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans | ||
50 | // the available DLLs | ||
51 | //[assembly: Addin("MaterialsDemoModule", "1.0")] | ||
52 | //[assembly: AddinDependency("OpenSim", "0.5")] | ||
53 | |||
54 | namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | ||
55 | { | ||
56 | /// <summary> | ||
57 | /// | ||
58 | // # # ## ##### # # # # # #### | ||
59 | // # # # # # # ## # # ## # # # | ||
60 | // # # # # # # # # # # # # # # | ||
61 | // # ## # ###### ##### # # # # # # # # ### | ||
62 | // ## ## # # # # # ## # # ## # # | ||
63 | // # # # # # # # # # # # #### | ||
64 | // | ||
65 | // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION! | ||
66 | // | ||
67 | ////////////// WARNING ////////////////////////////////////////////////////////////////// | ||
68 | /// This is an *Experimental* module for developing support for materials-capable viewers | ||
69 | /// This module should NOT be used in a production environment! It may cause data corruption and | ||
70 | /// viewer crashes. It should be only used to evaluate implementations of materials. | ||
71 | /// | ||
72 | /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature | ||
73 | /// of OpenSimulator and is not field proven at the time this module was written. Persistence | ||
74 | /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials | ||
75 | /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means | ||
76 | /// of archiving however the texture resources used by these materials probably will not as they | ||
77 | /// may not be adequately referenced to ensure proper archiving. | ||
78 | /// | ||
79 | /// | ||
80 | /// | ||
81 | /// To enable this module, add this string at the bottom of OpenSim.ini: | ||
82 | /// [MaterialsDemoModule] | ||
83 | /// | ||
84 | /// </summary> | ||
85 | /// | ||
86 | |||
87 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")] | ||
88 | public class MaterialsDemoModule : INonSharedRegionModule | ||
89 | { | ||
90 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
91 | |||
92 | public string Name { get { return "MaterialsDemoModule"; } } | ||
93 | |||
94 | public Type ReplaceableInterface { get { return null; } } | ||
95 | |||
96 | private Scene m_scene = null; | ||
97 | private bool m_enabled = false; | ||
98 | |||
99 | public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>(); | ||
100 | |||
101 | public void Initialise(IConfigSource source) | ||
102 | { | ||
103 | m_enabled = (source.Configs["MaterialsDemoModule"] != null); | ||
104 | if (!m_enabled) | ||
105 | return; | ||
106 | |||
107 | m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE"); | ||
108 | } | ||
109 | |||
110 | public void Close() | ||
111 | { | ||
112 | if (!m_enabled) | ||
113 | return; | ||
114 | |||
115 | m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE"); | ||
116 | } | ||
117 | |||
118 | public void AddRegion(Scene scene) | ||
119 | { | ||
120 | if (!m_enabled) | ||
121 | return; | ||
122 | |||
123 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
124 | |||
125 | m_scene = scene; | ||
126 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
127 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | ||
128 | // m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; | ||
129 | } | ||
130 | |||
131 | void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | ||
132 | { | ||
133 | foreach (var part in obj.Parts) | ||
134 | if (part != null) | ||
135 | GetStoredMaterialsForPart(part); | ||
136 | } | ||
137 | |||
138 | void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) | ||
139 | { | ||
140 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | ||
141 | |||
142 | IRequestHandler renderMaterialsPostHandler | ||
143 | = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
144 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | ||
145 | |||
146 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | ||
147 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | ||
148 | // handler normally and then add a GET handler via MainServer | ||
149 | |||
150 | IRequestHandler renderMaterialsGetHandler | ||
151 | = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null); | ||
152 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | ||
153 | |||
154 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | ||
155 | IRequestHandler renderMaterialsPutHandler | ||
156 | = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
157 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | ||
158 | } | ||
159 | |||
160 | public void RemoveRegion(Scene scene) | ||
161 | { | ||
162 | if (!m_enabled) | ||
163 | return; | ||
164 | |||
165 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
166 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | ||
167 | // m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; | ||
168 | |||
169 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
170 | } | ||
171 | |||
172 | public void RegionLoaded(Scene scene) | ||
173 | { | ||
174 | } | ||
175 | |||
176 | OSDMap GetMaterial(UUID id) | ||
177 | { | ||
178 | OSDMap map = null; | ||
179 | lock (m_knownMaterials) | ||
180 | { | ||
181 | if (m_knownMaterials.ContainsKey(id)) | ||
182 | { | ||
183 | map = new OSDMap(); | ||
184 | map["ID"] = OSD.FromBinary(id.GetBytes()); | ||
185 | map["Material"] = m_knownMaterials[id]; | ||
186 | } | ||
187 | } | ||
188 | return map; | ||
189 | } | ||
190 | |||
191 | void GetStoredMaterialsForPart(SceneObjectPart part) | ||
192 | { | ||
193 | OSD OSMaterials = null; | ||
194 | OSDArray matsArr = null; | ||
195 | |||
196 | if (part.DynAttrs == null) | ||
197 | { | ||
198 | m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( "); | ||
199 | } | ||
200 | |||
201 | lock (part.DynAttrs) | ||
202 | { | ||
203 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
204 | { | ||
205 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
206 | |||
207 | if (materialsStore == null) | ||
208 | return; | ||
209 | |||
210 | materialsStore.TryGetValue("Materials", out OSMaterials); | ||
211 | } | ||
212 | |||
213 | if (OSMaterials != null && OSMaterials is OSDArray) | ||
214 | matsArr = OSMaterials as OSDArray; | ||
215 | else | ||
216 | return; | ||
217 | } | ||
218 | |||
219 | m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials)); | ||
220 | |||
221 | if (matsArr == null) | ||
222 | { | ||
223 | m_log.Info("[MaterialsDemoModule]: matsArr is null :( "); | ||
224 | return; | ||
225 | } | ||
226 | |||
227 | foreach (OSD elemOsd in matsArr) | ||
228 | { | ||
229 | if (elemOsd != null && elemOsd is OSDMap) | ||
230 | { | ||
231 | OSDMap matMap = elemOsd as OSDMap; | ||
232 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) | ||
233 | { | ||
234 | try | ||
235 | { | ||
236 | lock (m_knownMaterials) | ||
237 | m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; | ||
238 | } | ||
239 | catch (Exception e) | ||
240 | { | ||
241 | m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString()); | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | |||
248 | void StoreMaterialsForPart(SceneObjectPart part) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | if (part == null || part.Shape == null) | ||
253 | return; | ||
254 | |||
255 | Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>(); | ||
256 | |||
257 | Primitive.TextureEntry te = part.Shape.Textures; | ||
258 | |||
259 | if (te.DefaultTexture != null) | ||
260 | { | ||
261 | lock (m_knownMaterials) | ||
262 | { | ||
263 | if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID)) | ||
264 | mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID]; | ||
265 | } | ||
266 | } | ||
267 | |||
268 | if (te.FaceTextures != null) | ||
269 | { | ||
270 | foreach (var face in te.FaceTextures) | ||
271 | { | ||
272 | if (face != null) | ||
273 | { | ||
274 | lock (m_knownMaterials) | ||
275 | { | ||
276 | if (m_knownMaterials.ContainsKey(face.MaterialID)) | ||
277 | mats[face.MaterialID] = m_knownMaterials[face.MaterialID]; | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | } | ||
282 | if (mats.Count == 0) | ||
283 | return; | ||
284 | |||
285 | OSDArray matsArr = new OSDArray(); | ||
286 | foreach (KeyValuePair<UUID, OSDMap> kvp in mats) | ||
287 | { | ||
288 | OSDMap matOsd = new OSDMap(); | ||
289 | matOsd["ID"] = OSD.FromUUID(kvp.Key); | ||
290 | matOsd["Material"] = kvp.Value; | ||
291 | matsArr.Add(matOsd); | ||
292 | } | ||
293 | |||
294 | OSDMap OSMaterials = new OSDMap(); | ||
295 | OSMaterials["Materials"] = matsArr; | ||
296 | |||
297 | lock (part.DynAttrs) | ||
298 | part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials); | ||
299 | } | ||
300 | catch (Exception e) | ||
301 | { | ||
302 | m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString()); | ||
303 | } | ||
304 | } | ||
305 | |||
306 | public string RenderMaterialsPostCap(string request, string path, | ||
307 | string param, IOSHttpRequest httpRequest, | ||
308 | IOSHttpResponse httpResponse) | ||
309 | { | ||
310 | m_log.Debug("[MaterialsDemoModule]: POST cap handler"); | ||
311 | |||
312 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
313 | OSDMap resp = new OSDMap(); | ||
314 | |||
315 | OSDMap materialsFromViewer = null; | ||
316 | |||
317 | OSDArray respArr = new OSDArray(); | ||
318 | |||
319 | if (req.ContainsKey("Zipped")) | ||
320 | { | ||
321 | OSD osd = null; | ||
322 | |||
323 | byte[] inBytes = req["Zipped"].AsBinary(); | ||
324 | |||
325 | try | ||
326 | { | ||
327 | osd = ZDecompressBytesToOsd(inBytes); | ||
328 | |||
329 | if (osd != null) | ||
330 | { | ||
331 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries | ||
332 | { | ||
333 | foreach (OSD elem in (OSDArray)osd) | ||
334 | { | ||
335 | |||
336 | try | ||
337 | { | ||
338 | UUID id = new UUID(elem.AsBinary(), 0); | ||
339 | |||
340 | lock (m_knownMaterials) | ||
341 | { | ||
342 | if (m_knownMaterials.ContainsKey(id)) | ||
343 | { | ||
344 | m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString()); | ||
345 | OSDMap matMap = new OSDMap(); | ||
346 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); | ||
347 | |||
348 | matMap["Material"] = m_knownMaterials[id]; | ||
349 | respArr.Add(matMap); | ||
350 | } | ||
351 | else | ||
352 | m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString()); | ||
353 | } | ||
354 | } | ||
355 | catch (Exception e) | ||
356 | { | ||
357 | // report something here? | ||
358 | continue; | ||
359 | } | ||
360 | } | ||
361 | } | ||
362 | else if (osd is OSDMap) // reqest to assign a material | ||
363 | { | ||
364 | materialsFromViewer = osd as OSDMap; | ||
365 | |||
366 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) | ||
367 | { | ||
368 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; | ||
369 | if (matsOsd is OSDArray) | ||
370 | { | ||
371 | OSDArray matsArr = matsOsd as OSDArray; | ||
372 | |||
373 | try | ||
374 | { | ||
375 | foreach (OSDMap matsMap in matsArr) | ||
376 | { | ||
377 | m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap)); | ||
378 | |||
379 | uint matLocalID = 0; | ||
380 | try { matLocalID = matsMap["ID"].AsUInteger(); } | ||
381 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); } | ||
382 | m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString()); | ||
383 | |||
384 | |||
385 | OSDMap mat = null; | ||
386 | try { mat = matsMap["Material"] as OSDMap; } | ||
387 | catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); } | ||
388 | m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat)); | ||
389 | |||
390 | UUID id = HashOsd(mat); | ||
391 | lock (m_knownMaterials) | ||
392 | m_knownMaterials[id] = mat; | ||
393 | |||
394 | |||
395 | var sop = m_scene.GetSceneObjectPart(matLocalID); | ||
396 | if (sop == null) | ||
397 | m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); | ||
398 | else | ||
399 | { | ||
400 | var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | ||
401 | |||
402 | if (te == null) | ||
403 | { | ||
404 | m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString()); | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | int face = -1; | ||
409 | |||
410 | if (matsMap.ContainsKey("Face")) | ||
411 | { | ||
412 | face = matsMap["Face"].AsInteger(); | ||
413 | if (te.FaceTextures == null) // && face == 0) | ||
414 | { | ||
415 | if (te.DefaultTexture == null) | ||
416 | m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); | ||
417 | else | ||
418 | te.DefaultTexture.MaterialID = id; | ||
419 | } | ||
420 | else | ||
421 | { | ||
422 | if (te.FaceTextures.Length >= face - 1) | ||
423 | { | ||
424 | if (te.FaceTextures[face] == null) | ||
425 | te.DefaultTexture.MaterialID = id; | ||
426 | else | ||
427 | te.FaceTextures[face].MaterialID = id; | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | else | ||
432 | { | ||
433 | if (te.DefaultTexture != null) | ||
434 | te.DefaultTexture.MaterialID = id; | ||
435 | } | ||
436 | |||
437 | m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString()); | ||
438 | |||
439 | //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually | ||
440 | |||
441 | if (sop.ParentGroup != null) | ||
442 | { | ||
443 | sop.Shape.TextureEntry = te.GetBytes(); | ||
444 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); | ||
445 | sop.UpdateFlag = UpdateRequired.FULL; | ||
446 | sop.ParentGroup.HasGroupChanged = true; | ||
447 | |||
448 | sop.ScheduleFullUpdate(); | ||
449 | |||
450 | StoreMaterialsForPart(sop); | ||
451 | } | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | } | ||
456 | catch (Exception e) | ||
457 | { | ||
458 | m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message); | ||
459 | } | ||
460 | } | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | |||
465 | } | ||
466 | catch (Exception e) | ||
467 | { | ||
468 | m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message); | ||
469 | //return ""; | ||
470 | } | ||
471 | m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString()); | ||
472 | } | ||
473 | |||
474 | |||
475 | resp["Zipped"] = ZCompressOSD(respArr, false); | ||
476 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
477 | |||
478 | //m_log.Debug("[MaterialsDemoModule]: cap request: " + request); | ||
479 | m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); | ||
480 | m_log.Debug("[MaterialsDemoModule]: cap response: " + response); | ||
481 | return response; | ||
482 | } | ||
483 | |||
484 | |||
485 | public string RenderMaterialsGetCap(string request, string path, | ||
486 | string param, IOSHttpRequest httpRequest, | ||
487 | IOSHttpResponse httpResponse) | ||
488 | { | ||
489 | m_log.Debug("[MaterialsDemoModule]: GET cap handler"); | ||
490 | |||
491 | OSDMap resp = new OSDMap(); | ||
492 | int matsCount = 0; | ||
493 | OSDArray allOsd = new OSDArray(); | ||
494 | |||
495 | lock (m_knownMaterials) | ||
496 | { | ||
497 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials) | ||
498 | { | ||
499 | OSDMap matMap = new OSDMap(); | ||
500 | |||
501 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); | ||
502 | matMap["Material"] = kvp.Value; | ||
503 | allOsd.Add(matMap); | ||
504 | matsCount++; | ||
505 | } | ||
506 | } | ||
507 | |||
508 | resp["Zipped"] = ZCompressOSD(allOsd, false); | ||
509 | m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString()); | ||
510 | |||
511 | return OSDParser.SerializeLLSDXmlString(resp); | ||
512 | } | ||
513 | |||
514 | static string ZippedOsdBytesToString(byte[] bytes) | ||
515 | { | ||
516 | try | ||
517 | { | ||
518 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); | ||
519 | } | ||
520 | catch (Exception e) | ||
521 | { | ||
522 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); | ||
523 | } | ||
524 | } | ||
525 | |||
526 | /// <summary> | ||
527 | /// computes a UUID by hashing a OSD object | ||
528 | /// </summary> | ||
529 | /// <param name="osd"></param> | ||
530 | /// <returns></returns> | ||
531 | private static UUID HashOsd(OSD osd) | ||
532 | { | ||
533 | using (var md5 = MD5.Create()) | ||
534 | using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false))) | ||
535 | return new UUID(md5.ComputeHash(ms), 0); | ||
536 | } | ||
537 | |||
538 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) | ||
539 | { | ||
540 | OSD osd = null; | ||
541 | |||
542 | using (MemoryStream msSinkCompressed = new MemoryStream()) | ||
543 | { | ||
544 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, | ||
545 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) | ||
546 | { | ||
547 | CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut); | ||
548 | zOut.Close(); | ||
549 | } | ||
550 | |||
551 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); | ||
552 | osd = OSD.FromBinary( msSinkCompressed.ToArray()); | ||
553 | } | ||
554 | |||
555 | return osd; | ||
556 | } | ||
557 | |||
558 | |||
559 | public static OSD ZDecompressBytesToOsd(byte[] input) | ||
560 | { | ||
561 | OSD osd = null; | ||
562 | |||
563 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) | ||
564 | { | ||
565 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) | ||
566 | { | ||
567 | CopyStream(new MemoryStream(input), zOut); | ||
568 | zOut.Close(); | ||
569 | } | ||
570 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); | ||
571 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); | ||
572 | } | ||
573 | |||
574 | return osd; | ||
575 | } | ||
576 | |||
577 | static void CopyStream(System.IO.Stream input, System.IO.Stream output) | ||
578 | { | ||
579 | byte[] buffer = new byte[2048]; | ||
580 | int len; | ||
581 | while ((len = input.Read(buffer, 0, 2048)) > 0) | ||
582 | { | ||
583 | output.Write(buffer, 0, len); | ||
584 | } | ||
585 | |||
586 | output.Flush(); | ||
587 | } | ||
588 | |||
589 | // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some | ||
590 | // calls to the gatherer are done for objects with no scene. | ||
591 | // /// <summary> | ||
592 | // /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | ||
593 | // /// </summary> | ||
594 | // /// <param name="part"></param> | ||
595 | // /// <param name="assetUuids"></param> | ||
596 | // private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | ||
597 | // { | ||
598 | // // scan thru the dynAttrs map of this part for any textures used as materials | ||
599 | // OSD osdMaterials = null; | ||
600 | // | ||
601 | // lock (part.DynAttrs) | ||
602 | // { | ||
603 | // if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
604 | // { | ||
605 | // OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
606 | // if (materialsStore == null) | ||
607 | // return; | ||
608 | // | ||
609 | // materialsStore.TryGetValue("Materials", out osdMaterials); | ||
610 | // } | ||
611 | // | ||
612 | // if (osdMaterials != null) | ||
613 | // { | ||
614 | // //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); | ||
615 | // | ||
616 | // if (osdMaterials is OSDArray) | ||
617 | // { | ||
618 | // OSDArray matsArr = osdMaterials as OSDArray; | ||
619 | // foreach (OSDMap matMap in matsArr) | ||
620 | // { | ||
621 | // try | ||
622 | // { | ||
623 | // if (matMap.ContainsKey("Material")) | ||
624 | // { | ||
625 | // OSDMap mat = matMap["Material"] as OSDMap; | ||
626 | // if (mat.ContainsKey("NormMap")) | ||
627 | // { | ||
628 | // UUID normalMapId = mat["NormMap"].AsUUID(); | ||
629 | // if (normalMapId != UUID.Zero) | ||
630 | // { | ||
631 | // assetUuids[normalMapId] = AssetType.Texture; | ||
632 | // //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | ||
633 | // } | ||
634 | // } | ||
635 | // if (mat.ContainsKey("SpecMap")) | ||
636 | // { | ||
637 | // UUID specularMapId = mat["SpecMap"].AsUUID(); | ||
638 | // if (specularMapId != UUID.Zero) | ||
639 | // { | ||
640 | // assetUuids[specularMapId] = AssetType.Texture; | ||
641 | // //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | ||
642 | // } | ||
643 | // } | ||
644 | // } | ||
645 | // | ||
646 | // } | ||
647 | // catch (Exception e) | ||
648 | // { | ||
649 | // m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); | ||
650 | // } | ||
651 | // } | ||
652 | // } | ||
653 | // } | ||
654 | // } | ||
655 | // } | ||
656 | } | ||
657 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs new file mode 100644 index 0000000..afb788b --- /dev/null +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | |||
@@ -0,0 +1,590 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security.Cryptography; // for computing md5 hash | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
46 | |||
47 | using Ionic.Zlib; | ||
48 | |||
49 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already | ||
50 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans | ||
51 | // the available DLLs | ||
52 | //[assembly: Addin("MaterialsModule", "1.0")] | ||
53 | //[assembly: AddinDependency("OpenSim", "0.5")] | ||
54 | |||
55 | namespace OpenSim.Region.OptionalModules.Materials | ||
56 | { | ||
57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")] | ||
58 | public class MaterialsModule : INonSharedRegionModule | ||
59 | { | ||
60 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
61 | |||
62 | public string Name { get { return "MaterialsModule"; } } | ||
63 | |||
64 | public Type ReplaceableInterface { get { return null; } } | ||
65 | |||
66 | private Scene m_scene = null; | ||
67 | private bool m_enabled = false; | ||
68 | |||
69 | public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>(); | ||
70 | |||
71 | public void Initialise(IConfigSource source) | ||
72 | { | ||
73 | IConfig config = source.Configs["Materials"]; | ||
74 | if (config == null) | ||
75 | return; | ||
76 | |||
77 | m_enabled = config.GetBoolean("enable_materials", true); | ||
78 | if (!m_enabled) | ||
79 | return; | ||
80 | |||
81 | m_log.DebugFormat("[Materials]: Initialized"); | ||
82 | } | ||
83 | |||
84 | public void Close() | ||
85 | { | ||
86 | if (!m_enabled) | ||
87 | return; | ||
88 | } | ||
89 | |||
90 | public void AddRegion(Scene scene) | ||
91 | { | ||
92 | if (!m_enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene = scene; | ||
96 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
97 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | ||
98 | } | ||
99 | |||
100 | private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | ||
101 | { | ||
102 | foreach (var part in obj.Parts) | ||
103 | if (part != null) | ||
104 | GetStoredMaterialsInPart(part); | ||
105 | } | ||
106 | |||
107 | private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) | ||
108 | { | ||
109 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | ||
110 | |||
111 | IRequestHandler renderMaterialsPostHandler | ||
112 | = new RestStreamHandler("POST", capsBase + "/", | ||
113 | (request, path, param, httpRequest, httpResponse) | ||
114 | => RenderMaterialsPostCap(request, agentID), | ||
115 | "RenderMaterials", null); | ||
116 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | ||
117 | |||
118 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | ||
119 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | ||
120 | // handler normally and then add a GET handler via MainServer | ||
121 | |||
122 | IRequestHandler renderMaterialsGetHandler | ||
123 | = new RestStreamHandler("GET", capsBase + "/", | ||
124 | (request, path, param, httpRequest, httpResponse) | ||
125 | => RenderMaterialsGetCap(request), | ||
126 | "RenderMaterials", null); | ||
127 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | ||
128 | |||
129 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | ||
130 | IRequestHandler renderMaterialsPutHandler | ||
131 | = new RestStreamHandler("PUT", capsBase + "/", | ||
132 | (request, path, param, httpRequest, httpResponse) | ||
133 | => RenderMaterialsPostCap(request, agentID), | ||
134 | "RenderMaterials", null); | ||
135 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | ||
136 | } | ||
137 | |||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | if (!m_enabled) | ||
141 | return; | ||
142 | |||
143 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
144 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | ||
145 | } | ||
146 | |||
147 | public void RegionLoaded(Scene scene) | ||
148 | { | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'. | ||
153 | /// </summary> | ||
154 | /// <param name="part"></param> | ||
155 | private void GetLegacyStoredMaterialsInPart(SceneObjectPart part) | ||
156 | { | ||
157 | if (part.DynAttrs == null) | ||
158 | return; | ||
159 | |||
160 | OSD OSMaterials = null; | ||
161 | OSDArray matsArr = null; | ||
162 | |||
163 | lock (part.DynAttrs) | ||
164 | { | ||
165 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
166 | { | ||
167 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
168 | |||
169 | if (materialsStore == null) | ||
170 | return; | ||
171 | |||
172 | materialsStore.TryGetValue("Materials", out OSMaterials); | ||
173 | } | ||
174 | |||
175 | if (OSMaterials != null && OSMaterials is OSDArray) | ||
176 | matsArr = OSMaterials as OSDArray; | ||
177 | else | ||
178 | return; | ||
179 | } | ||
180 | |||
181 | if (matsArr == null) | ||
182 | return; | ||
183 | |||
184 | foreach (OSD elemOsd in matsArr) | ||
185 | { | ||
186 | if (elemOsd != null && elemOsd is OSDMap) | ||
187 | { | ||
188 | OSDMap matMap = elemOsd as OSDMap; | ||
189 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) | ||
190 | { | ||
191 | try | ||
192 | { | ||
193 | lock (m_regionMaterials) | ||
194 | m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; | ||
195 | } | ||
196 | catch (Exception e) | ||
197 | { | ||
198 | m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString()); | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Find the materials used in the SOP, and add them to 'm_regionMaterials'. | ||
207 | /// </summary> | ||
208 | private void GetStoredMaterialsInPart(SceneObjectPart part) | ||
209 | { | ||
210 | if (part.Shape == null) | ||
211 | return; | ||
212 | |||
213 | var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); | ||
214 | if (te == null) | ||
215 | return; | ||
216 | |||
217 | GetLegacyStoredMaterialsInPart(part); | ||
218 | |||
219 | GetStoredMaterialInFace(part, te.DefaultTexture); | ||
220 | |||
221 | foreach (Primitive.TextureEntryFace face in te.FaceTextures) | ||
222 | { | ||
223 | if (face != null) | ||
224 | GetStoredMaterialInFace(part, face); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Find the materials used in one Face, and add them to 'm_regionMaterials'. | ||
230 | /// </summary> | ||
231 | private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face) | ||
232 | { | ||
233 | UUID id = face.MaterialID; | ||
234 | if (id == UUID.Zero) | ||
235 | return; | ||
236 | |||
237 | lock (m_regionMaterials) | ||
238 | { | ||
239 | if (m_regionMaterials.ContainsKey(id)) | ||
240 | return; | ||
241 | |||
242 | byte[] data = m_scene.AssetService.GetData(id.ToString()); | ||
243 | if (data == null) | ||
244 | { | ||
245 | m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id); | ||
246 | return; | ||
247 | } | ||
248 | |||
249 | OSDMap mat; | ||
250 | try | ||
251 | { | ||
252 | mat = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
253 | } | ||
254 | catch (Exception e) | ||
255 | { | ||
256 | m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message); | ||
257 | return; | ||
258 | } | ||
259 | |||
260 | m_regionMaterials[id] = mat; | ||
261 | } | ||
262 | } | ||
263 | |||
264 | public string RenderMaterialsPostCap(string request, UUID agentID) | ||
265 | { | ||
266 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
267 | OSDMap resp = new OSDMap(); | ||
268 | |||
269 | OSDMap materialsFromViewer = null; | ||
270 | |||
271 | OSDArray respArr = new OSDArray(); | ||
272 | |||
273 | if (req.ContainsKey("Zipped")) | ||
274 | { | ||
275 | OSD osd = null; | ||
276 | |||
277 | byte[] inBytes = req["Zipped"].AsBinary(); | ||
278 | |||
279 | try | ||
280 | { | ||
281 | osd = ZDecompressBytesToOsd(inBytes); | ||
282 | |||
283 | if (osd != null) | ||
284 | { | ||
285 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries | ||
286 | { | ||
287 | foreach (OSD elem in (OSDArray)osd) | ||
288 | { | ||
289 | try | ||
290 | { | ||
291 | UUID id = new UUID(elem.AsBinary(), 0); | ||
292 | |||
293 | lock (m_regionMaterials) | ||
294 | { | ||
295 | if (m_regionMaterials.ContainsKey(id)) | ||
296 | { | ||
297 | OSDMap matMap = new OSDMap(); | ||
298 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); | ||
299 | matMap["Material"] = m_regionMaterials[id]; | ||
300 | respArr.Add(matMap); | ||
301 | } | ||
302 | else | ||
303 | { | ||
304 | m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString()); | ||
305 | |||
306 | // Theoretically we could try to load the material from the assets service, | ||
307 | // but that shouldn't be necessary because the viewer should only request | ||
308 | // materials that exist in a prim on the region, and all of these materials | ||
309 | // are already stored in m_regionMaterials. | ||
310 | } | ||
311 | } | ||
312 | } | ||
313 | catch (Exception e) | ||
314 | { | ||
315 | m_log.Error("Error getting materials in response to viewer request", e); | ||
316 | continue; | ||
317 | } | ||
318 | } | ||
319 | } | ||
320 | else if (osd is OSDMap) // request to assign a material | ||
321 | { | ||
322 | materialsFromViewer = osd as OSDMap; | ||
323 | |||
324 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) | ||
325 | { | ||
326 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; | ||
327 | if (matsOsd is OSDArray) | ||
328 | { | ||
329 | OSDArray matsArr = matsOsd as OSDArray; | ||
330 | |||
331 | try | ||
332 | { | ||
333 | foreach (OSDMap matsMap in matsArr) | ||
334 | { | ||
335 | uint primLocalID = 0; | ||
336 | try { | ||
337 | primLocalID = matsMap["ID"].AsUInteger(); | ||
338 | } | ||
339 | catch (Exception e) { | ||
340 | m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message); | ||
341 | continue; | ||
342 | } | ||
343 | |||
344 | OSDMap mat = null; | ||
345 | try | ||
346 | { | ||
347 | mat = matsMap["Material"] as OSDMap; | ||
348 | } | ||
349 | catch (Exception e) | ||
350 | { | ||
351 | m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message); | ||
352 | continue; | ||
353 | } | ||
354 | |||
355 | SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID); | ||
356 | if (sop == null) | ||
357 | { | ||
358 | m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString()); | ||
359 | continue; | ||
360 | } | ||
361 | |||
362 | if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID)) | ||
363 | { | ||
364 | m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID); | ||
365 | continue; | ||
366 | } | ||
367 | |||
368 | Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | ||
369 | if (te == null) | ||
370 | { | ||
371 | m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID); | ||
372 | continue; | ||
373 | } | ||
374 | |||
375 | |||
376 | UUID id; | ||
377 | if (mat == null) | ||
378 | { | ||
379 | // This happens then the user removes a material from a prim | ||
380 | id = UUID.Zero; | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | id = StoreMaterialAsAsset(agentID, mat, sop); | ||
385 | } | ||
386 | |||
387 | |||
388 | int face = -1; | ||
389 | |||
390 | if (matsMap.ContainsKey("Face")) | ||
391 | { | ||
392 | face = matsMap["Face"].AsInteger(); | ||
393 | Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face); | ||
394 | faceEntry.MaterialID = id; | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | if (te.DefaultTexture == null) | ||
399 | m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID); | ||
400 | else | ||
401 | te.DefaultTexture.MaterialID = id; | ||
402 | } | ||
403 | |||
404 | //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id); | ||
405 | |||
406 | // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually | ||
407 | sop.Shape.TextureEntry = te.GetBytes(); | ||
408 | |||
409 | if (sop.ParentGroup != null) | ||
410 | { | ||
411 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); | ||
412 | sop.UpdateFlag = UpdateRequired.FULL; | ||
413 | sop.ParentGroup.HasGroupChanged = true; | ||
414 | sop.ScheduleFullUpdate(); | ||
415 | } | ||
416 | } | ||
417 | } | ||
418 | catch (Exception e) | ||
419 | { | ||
420 | m_log.Warn("[Materials]: exception processing received material ", e); | ||
421 | } | ||
422 | } | ||
423 | } | ||
424 | } | ||
425 | } | ||
426 | |||
427 | } | ||
428 | catch (Exception e) | ||
429 | { | ||
430 | m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e); | ||
431 | //return ""; | ||
432 | } | ||
433 | } | ||
434 | |||
435 | |||
436 | resp["Zipped"] = ZCompressOSD(respArr, false); | ||
437 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
438 | |||
439 | //m_log.Debug("[Materials]: cap request: " + request); | ||
440 | //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); | ||
441 | //m_log.Debug("[Materials]: cap response: " + response); | ||
442 | return response; | ||
443 | } | ||
444 | |||
445 | private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop) | ||
446 | { | ||
447 | UUID id; | ||
448 | // Material UUID = hash of the material's data. | ||
449 | // This makes materials deduplicate across the entire grid (but isn't otherwise required). | ||
450 | byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat)); | ||
451 | using (var md5 = MD5.Create()) | ||
452 | id = new UUID(md5.ComputeHash(data), 0); | ||
453 | |||
454 | lock (m_regionMaterials) | ||
455 | { | ||
456 | if (!m_regionMaterials.ContainsKey(id)) | ||
457 | { | ||
458 | m_regionMaterials[id] = mat; | ||
459 | |||
460 | // This asset might exist already, but it's ok to try to store it again | ||
461 | string name = "Material " + ChooseMaterialName(mat, sop); | ||
462 | name = name.Substring(0, Math.Min(64, name.Length)).Trim(); | ||
463 | AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString()); | ||
464 | asset.Data = data; | ||
465 | m_scene.AssetService.Store(asset); | ||
466 | } | ||
467 | } | ||
468 | return id; | ||
469 | } | ||
470 | |||
471 | /// <summary> | ||
472 | /// Use heuristics to choose a good name for the material. | ||
473 | /// </summary> | ||
474 | private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop) | ||
475 | { | ||
476 | UUID normMap = mat["NormMap"].AsUUID(); | ||
477 | if (normMap != UUID.Zero) | ||
478 | { | ||
479 | AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString()); | ||
480 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
481 | return asset.Name; | ||
482 | } | ||
483 | |||
484 | UUID specMap = mat["SpecMap"].AsUUID(); | ||
485 | if (specMap != UUID.Zero) | ||
486 | { | ||
487 | AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString()); | ||
488 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
489 | return asset.Name; | ||
490 | } | ||
491 | |||
492 | if (sop.Name != "Primitive") | ||
493 | return sop.Name; | ||
494 | |||
495 | if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive")) | ||
496 | return sop.ParentGroup.Name; | ||
497 | |||
498 | return ""; | ||
499 | } | ||
500 | |||
501 | |||
502 | public string RenderMaterialsGetCap(string request) | ||
503 | { | ||
504 | OSDMap resp = new OSDMap(); | ||
505 | int matsCount = 0; | ||
506 | OSDArray allOsd = new OSDArray(); | ||
507 | |||
508 | lock (m_regionMaterials) | ||
509 | { | ||
510 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials) | ||
511 | { | ||
512 | OSDMap matMap = new OSDMap(); | ||
513 | |||
514 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); | ||
515 | matMap["Material"] = kvp.Value; | ||
516 | allOsd.Add(matMap); | ||
517 | matsCount++; | ||
518 | } | ||
519 | } | ||
520 | |||
521 | resp["Zipped"] = ZCompressOSD(allOsd, false); | ||
522 | |||
523 | return OSDParser.SerializeLLSDXmlString(resp); | ||
524 | } | ||
525 | |||
526 | private static string ZippedOsdBytesToString(byte[] bytes) | ||
527 | { | ||
528 | try | ||
529 | { | ||
530 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); | ||
531 | } | ||
532 | catch (Exception e) | ||
533 | { | ||
534 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); | ||
535 | } | ||
536 | } | ||
537 | |||
538 | /// <summary> | ||
539 | /// computes a UUID by hashing a OSD object | ||
540 | /// </summary> | ||
541 | /// <param name="osd"></param> | ||
542 | /// <returns></returns> | ||
543 | private static UUID HashOsd(OSD osd) | ||
544 | { | ||
545 | byte[] data = OSDParser.SerializeLLSDBinary(osd, false); | ||
546 | using (var md5 = MD5.Create()) | ||
547 | return new UUID(md5.ComputeHash(data), 0); | ||
548 | } | ||
549 | |||
550 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) | ||
551 | { | ||
552 | OSD osd = null; | ||
553 | |||
554 | byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader); | ||
555 | |||
556 | using (MemoryStream msSinkCompressed = new MemoryStream()) | ||
557 | { | ||
558 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, | ||
559 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) | ||
560 | { | ||
561 | zOut.Write(data, 0, data.Length); | ||
562 | } | ||
563 | |||
564 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); | ||
565 | osd = OSD.FromBinary(msSinkCompressed.ToArray()); | ||
566 | } | ||
567 | |||
568 | return osd; | ||
569 | } | ||
570 | |||
571 | |||
572 | public static OSD ZDecompressBytesToOsd(byte[] input) | ||
573 | { | ||
574 | OSD osd = null; | ||
575 | |||
576 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) | ||
577 | { | ||
578 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) | ||
579 | { | ||
580 | zOut.Write(input, 0, input.Length); | ||
581 | } | ||
582 | |||
583 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); | ||
584 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); | ||
585 | } | ||
586 | |||
587 | return osd; | ||
588 | } | ||
589 | } | ||
590 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs new file mode 100644 index 0000000..d4b19dd --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")] | ||
48 | |||
49 | public class JsonStoreCommandsModule : INonSharedRegionModule | ||
50 | { | ||
51 | private static readonly ILog m_log = | ||
52 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private IConfig m_config = null; | ||
55 | private bool m_enabled = false; | ||
56 | |||
57 | private Scene m_scene = null; | ||
58 | //private IJsonStoreModule m_store; | ||
59 | private JsonStoreModule m_store; | ||
60 | |||
61 | #region Region Module interface | ||
62 | |||
63 | // ----------------------------------------------------------------- | ||
64 | /// <summary> | ||
65 | /// Name of this shared module is it's class name | ||
66 | /// </summary> | ||
67 | // ----------------------------------------------------------------- | ||
68 | public string Name | ||
69 | { | ||
70 | get { return this.GetType().Name; } | ||
71 | } | ||
72 | |||
73 | // ----------------------------------------------------------------- | ||
74 | /// <summary> | ||
75 | /// Initialise this shared module | ||
76 | /// </summary> | ||
77 | /// <param name="scene">this region is getting initialised</param> | ||
78 | /// <param name="source">nini config, we are not using this</param> | ||
79 | // ----------------------------------------------------------------- | ||
80 | public void Initialise(IConfigSource config) | ||
81 | { | ||
82 | try | ||
83 | { | ||
84 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
85 | { | ||
86 | // There is no configuration, the module is disabled | ||
87 | // m_log.InfoFormat("[JsonStore] no configuration info"); | ||
88 | return; | ||
89 | } | ||
90 | |||
91 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
92 | } | ||
93 | catch (Exception e) | ||
94 | { | ||
95 | m_log.Error("[JsonStore]: initialization error: {0}", e); | ||
96 | return; | ||
97 | } | ||
98 | |||
99 | if (m_enabled) | ||
100 | m_log.DebugFormat("[JsonStore]: module is enabled"); | ||
101 | } | ||
102 | |||
103 | // ----------------------------------------------------------------- | ||
104 | /// <summary> | ||
105 | /// everything is loaded, perform post load configuration | ||
106 | /// </summary> | ||
107 | // ----------------------------------------------------------------- | ||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | // ----------------------------------------------------------------- | ||
113 | /// <summary> | ||
114 | /// Nothing to do on close | ||
115 | /// </summary> | ||
116 | // ----------------------------------------------------------------- | ||
117 | public void Close() | ||
118 | { | ||
119 | } | ||
120 | |||
121 | // ----------------------------------------------------------------- | ||
122 | /// <summary> | ||
123 | /// </summary> | ||
124 | // ----------------------------------------------------------------- | ||
125 | public void AddRegion(Scene scene) | ||
126 | { | ||
127 | if (m_enabled) | ||
128 | { | ||
129 | m_scene = scene; | ||
130 | |||
131 | } | ||
132 | } | ||
133 | |||
134 | // ----------------------------------------------------------------- | ||
135 | /// <summary> | ||
136 | /// </summary> | ||
137 | // ----------------------------------------------------------------- | ||
138 | public void RemoveRegion(Scene scene) | ||
139 | { | ||
140 | // need to remove all references to the scene in the subscription | ||
141 | // list to enable full garbage collection of the scene object | ||
142 | } | ||
143 | |||
144 | // ----------------------------------------------------------------- | ||
145 | /// <summary> | ||
146 | /// Called when all modules have been added for a region. This is | ||
147 | /// where we hook up events | ||
148 | /// </summary> | ||
149 | // ----------------------------------------------------------------- | ||
150 | public void RegionLoaded(Scene scene) | ||
151 | { | ||
152 | if (m_enabled) | ||
153 | { | ||
154 | m_scene = scene; | ||
155 | |||
156 | m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>(); | ||
157 | if (m_store == null) | ||
158 | { | ||
159 | m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined"); | ||
160 | m_enabled = false; | ||
161 | return; | ||
162 | } | ||
163 | |||
164 | scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats", | ||
165 | "Display statistics about the state of the JsonStore module", "", | ||
166 | CmdStats); | ||
167 | } | ||
168 | } | ||
169 | |||
170 | /// ----------------------------------------------------------------- | ||
171 | /// <summary> | ||
172 | /// </summary> | ||
173 | // ----------------------------------------------------------------- | ||
174 | public Type ReplaceableInterface | ||
175 | { | ||
176 | get { return null; } | ||
177 | } | ||
178 | |||
179 | #endregion | ||
180 | |||
181 | #region Commands | ||
182 | |||
183 | private void CmdStats(string module, string[] cmd) | ||
184 | { | ||
185 | if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) | ||
186 | return; | ||
187 | |||
188 | JsonStoreStats stats = m_store.GetStoreStats(); | ||
189 | MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount); | ||
190 | } | ||
191 | |||
192 | #endregion | ||
193 | |||
194 | } | ||
195 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index 5fbfcc5..b502a55 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes; | |||
42 | using System.Collections.Generic; | 42 | using System.Collections.Generic; |
43 | using System.Text.RegularExpressions; | 43 | using System.Text.RegularExpressions; |
44 | 44 | ||
45 | |||
46 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | 45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore |
47 | { | 46 | { |
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] | 47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] |
@@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
60 | private Scene m_scene = null; | 59 | private Scene m_scene = null; |
61 | 60 | ||
62 | private Dictionary<UUID,JsonStore> m_JsonValueStore; | 61 | private Dictionary<UUID,JsonStore> m_JsonValueStore; |
62 | |||
63 | private UUID m_sharedStore; | 63 | private UUID m_sharedStore; |
64 | 64 | ||
65 | #region Region Module interface | 65 | #region Region Module interface |
@@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
140 | m_sharedStore = UUID.Zero; | 140 | m_sharedStore = UUID.Zero; |
141 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); | 141 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); |
142 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); | 142 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); |
143 | |||
144 | scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene; | ||
143 | } | 145 | } |
144 | } | 146 | } |
145 | 147 | ||
@@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
149 | // ----------------------------------------------------------------- | 151 | // ----------------------------------------------------------------- |
150 | public void RemoveRegion(Scene scene) | 152 | public void RemoveRegion(Scene scene) |
151 | { | 153 | { |
154 | scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene; | ||
155 | |||
152 | // need to remove all references to the scene in the subscription | 156 | // need to remove all references to the scene in the subscription |
153 | // list to enable full garbage collection of the scene object | 157 | // list to enable full garbage collection of the scene object |
154 | } | 158 | } |
@@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
161 | // ----------------------------------------------------------------- | 165 | // ----------------------------------------------------------------- |
162 | public void RegionLoaded(Scene scene) | 166 | public void RegionLoaded(Scene scene) |
163 | { | 167 | { |
164 | if (m_enabled) {} | 168 | if (m_enabled) |
169 | { | ||
170 | } | ||
165 | } | 171 | } |
166 | 172 | ||
167 | /// ----------------------------------------------------------------- | 173 | /// ----------------------------------------------------------------- |
@@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
175 | 181 | ||
176 | #endregion | 182 | #endregion |
177 | 183 | ||
184 | #region SceneEvents | ||
185 | // ----------------------------------------------------------------- | ||
186 | /// <summary> | ||
187 | /// | ||
188 | /// </summary> | ||
189 | // ----------------------------------------------------------------- | ||
190 | public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj) | ||
191 | { | ||
192 | obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } ); | ||
193 | } | ||
194 | |||
195 | #endregion | ||
196 | |||
178 | #region ScriptInvocationInteface | 197 | #region ScriptInvocationInteface |
179 | 198 | ||
199 | |||
200 | // ----------------------------------------------------------------- | ||
201 | /// <summary> | ||
202 | /// | ||
203 | /// </summary> | ||
204 | // ----------------------------------------------------------------- | ||
205 | public JsonStoreStats GetStoreStats() | ||
206 | { | ||
207 | JsonStoreStats stats; | ||
208 | |||
209 | lock (m_JsonValueStore) | ||
210 | { | ||
211 | stats.StoreCount = m_JsonValueStore.Count; | ||
212 | } | ||
213 | |||
214 | return stats; | ||
215 | } | ||
216 | |||
180 | // ----------------------------------------------------------------- | 217 | // ----------------------------------------------------------------- |
181 | /// <summary> | 218 | /// <summary> |
182 | /// | 219 | /// |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index 1bb5aee..9fbfb66 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -59,7 +59,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
59 | 59 | ||
60 | private IScriptModuleComms m_comms; | 60 | private IScriptModuleComms m_comms; |
61 | private IJsonStoreModule m_store; | 61 | private IJsonStoreModule m_store; |
62 | 62 | ||
63 | private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>(); | ||
64 | |||
63 | #region Region Module interface | 65 | #region Region Module interface |
64 | 66 | ||
65 | // ----------------------------------------------------------------- | 67 | // ----------------------------------------------------------------- |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
126 | // ----------------------------------------------------------------- | 128 | // ----------------------------------------------------------------- |
127 | public void AddRegion(Scene scene) | 129 | public void AddRegion(Scene scene) |
128 | { | 130 | { |
131 | scene.EventManager.OnScriptReset += HandleScriptReset; | ||
132 | scene.EventManager.OnRemoveScript += HandleScriptReset; | ||
129 | } | 133 | } |
130 | 134 | ||
131 | // ----------------------------------------------------------------- | 135 | // ----------------------------------------------------------------- |
@@ -134,12 +138,34 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
134 | // ----------------------------------------------------------------- | 138 | // ----------------------------------------------------------------- |
135 | public void RemoveRegion(Scene scene) | 139 | public void RemoveRegion(Scene scene) |
136 | { | 140 | { |
141 | scene.EventManager.OnScriptReset -= HandleScriptReset; | ||
142 | scene.EventManager.OnRemoveScript -= HandleScriptReset; | ||
143 | |||
137 | // need to remove all references to the scene in the subscription | 144 | // need to remove all references to the scene in the subscription |
138 | // list to enable full garbage collection of the scene object | 145 | // list to enable full garbage collection of the scene object |
139 | } | 146 | } |
140 | 147 | ||
141 | // ----------------------------------------------------------------- | 148 | // ----------------------------------------------------------------- |
142 | /// <summary> | 149 | /// <summary> |
150 | /// </summary> | ||
151 | // ----------------------------------------------------------------- | ||
152 | private void HandleScriptReset(uint localID, UUID itemID) | ||
153 | { | ||
154 | HashSet<UUID> stores; | ||
155 | |||
156 | lock (m_scriptStores) | ||
157 | { | ||
158 | if (! m_scriptStores.TryGetValue(itemID, out stores)) | ||
159 | return; | ||
160 | m_scriptStores.Remove(itemID); | ||
161 | } | ||
162 | |||
163 | foreach (UUID id in stores) | ||
164 | m_store.DestroyStore(id); | ||
165 | } | ||
166 | |||
167 | // ----------------------------------------------------------------- | ||
168 | /// <summary> | ||
143 | /// Called when all modules have been added for a region. This is | 169 | /// Called when all modules have been added for a region. This is |
144 | /// where we hook up events | 170 | /// where we hook up events |
145 | /// </summary> | 171 | /// </summary> |
@@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
250 | if (! m_store.CreateStore(value, ref uuid)) | 276 | if (! m_store.CreateStore(value, ref uuid)) |
251 | GenerateRuntimeError("Failed to create Json store"); | 277 | GenerateRuntimeError("Failed to create Json store"); |
252 | 278 | ||
279 | lock (m_scriptStores) | ||
280 | { | ||
281 | if (! m_scriptStores.ContainsKey(scriptID)) | ||
282 | m_scriptStores[scriptID] = new HashSet<UUID>(); | ||
283 | |||
284 | m_scriptStores[scriptID].Add(uuid); | ||
285 | } | ||
253 | return uuid; | 286 | return uuid; |
254 | } | 287 | } |
255 | 288 | ||
@@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
261 | [ScriptInvocation] | 294 | [ScriptInvocation] |
262 | public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) | 295 | public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) |
263 | { | 296 | { |
297 | lock(m_scriptStores) | ||
298 | { | ||
299 | if (m_scriptStores.ContainsKey(scriptID)) | ||
300 | m_scriptStores[scriptID].Remove(storeID); | ||
301 | } | ||
302 | |||
264 | return m_store.DestroyStore(storeID) ? 1 : 0; | 303 | return m_store.DestroyStore(storeID) ? 1 : 0; |
265 | } | 304 | } |
266 | 305 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index e10b9ad..d059b97 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -170,7 +170,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
170 | c.Channel = m_channelNotify; | 170 | c.Channel = m_channelNotify; |
171 | c.Message += numScriptsFailed.ToString() + "," + message; | 171 | c.Message += numScriptsFailed.ToString() + "," + message; |
172 | c.Type = ChatTypeEnum.Region; | 172 | c.Type = ChatTypeEnum.Region; |
173 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | 173 | if (m_scene != null) |
174 | c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30); | ||
175 | else | ||
176 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | ||
174 | c.Sender = null; | 177 | c.Sender = null; |
175 | c.SenderUUID = UUID.Zero; | 178 | c.SenderUUID = UUID.Zero; |
176 | c.Scene = m_scene; | 179 | c.Scene = m_scene; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index f841d5c..c65794e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
110 | // ScenePresence.SendInitialData() to reset our entire appearance. | 110 | // ScenePresence.SendInitialData() to reset our entire appearance. |
111 | m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); | 111 | m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); |
112 | 112 | ||
113 | m_afMod.SetAppearance(sp, originalTe, null); | 113 | m_afMod.SetAppearance(sp, originalTe, null, null); |
114 | 114 | ||
115 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); | 115 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); |
116 | 116 | ||
@@ -321,9 +321,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
321 | 321 | ||
322 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); | 322 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); |
323 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 323 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
324 | Assert.That( | 324 | // Assert.That( |
325 | npc.AbsolutePosition, | 325 | // npc.AbsolutePosition, |
326 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 326 | // Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
327 | 327 | ||
328 | m_npcMod.Stand(npc.UUID, m_scene); | 328 | m_npcMod.Stand(npc.UUID, m_scene); |
329 | 329 | ||
@@ -335,7 +335,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
335 | public void TestSitAndStandWithNoSitTarget() | 335 | public void TestSitAndStandWithNoSitTarget() |
336 | { | 336 | { |
337 | TestHelpers.InMethod(); | 337 | TestHelpers.InMethod(); |
338 | // log4net.Config.XmlConfigurator.Configure(); | 338 | // TestHelpers.EnableLogging(); |
339 | 339 | ||
340 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 340 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
341 | 341 | ||
@@ -353,13 +353,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
353 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 353 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
354 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 354 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
355 | 355 | ||
356 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | 356 | // We should really be using the NPC size but this would mean preserving the physics actor since it is |
357 | // default avatar. | 357 | // removed on sit. |
358 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
359 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
360 | Assert.That( | 358 | Assert.That( |
361 | npc.AbsolutePosition, | 359 | npc.AbsolutePosition, |
362 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 360 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2))); |
363 | 361 | ||
364 | m_npcMod.Stand(npc.UUID, m_scene); | 362 | m_npcMod.Stand(npc.UUID, m_scene); |
365 | 363 | ||
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 8144870..e4a3382 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
748 | position.X = s_tree.AbsolutePosition.X + (float)randX; | 748 | position.X = s_tree.AbsolutePosition.X + (float)randX; |
749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; | 749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; |
750 | 750 | ||
751 | if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && | 751 | if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && |
752 | position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && | 752 | position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && |
753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) | 753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) |
754 | { | 754 | { |
755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index e43136a..0d17e0e 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -118,14 +118,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
118 | 118 | ||
119 | public override Vector3 Position { get; set; } | 119 | public override Vector3 Position { get; set; } |
120 | 120 | ||
121 | public override Vector3 Size | 121 | public override Vector3 Size { get; set; } |
122 | { | ||
123 | get { return _size; } | ||
124 | set { | ||
125 | _size = value; | ||
126 | _size.Z = _size.Z / 2.0f; | ||
127 | } | ||
128 | } | ||
129 | 122 | ||
130 | public override PrimitiveBaseShape Shape | 123 | public override PrimitiveBaseShape Shape |
131 | { | 124 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index 17ebed2..aca1ed4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -1311,7 +1311,7 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1311 | /* TODO */ | 1311 | /* TODO */ |
1312 | ConfigurationParameters[] configparms = new ConfigurationParameters[1]; | 1312 | ConfigurationParameters[] configparms = new ConfigurationParameters[1]; |
1313 | configparms[0] = parms; | 1313 | configparms[0] = parms; |
1314 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 1314 | Vector3 worldExtent = maxPosition; |
1315 | m_maxCollisions = maxCollisions; | 1315 | m_maxCollisions = maxCollisions; |
1316 | m_maxUpdatesPerFrame = maxUpdates; | 1316 | m_maxUpdatesPerFrame = maxUpdates; |
1317 | specialCollisionObjects = new Dictionary<uint, GhostObject>(); | 1317 | specialCollisionObjects = new Dictionary<uint, GhostObject>(); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 834228e..d993e6a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -538,7 +538,7 @@ public static class BSParam | |||
538 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), | 538 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), |
539 | 539 | ||
540 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", | 540 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", |
541 | (float)BSTerrainPhys.TerrainImplementation.Mesh ), | 541 | (float)BSTerrainPhys.TerrainImplementation.Heightmap ), |
542 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , | 542 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , |
543 | 2 ), | 543 | 2 ), |
544 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , | 544 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 15b7090..edec949 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -376,18 +376,19 @@ public class BSPrim : BSPhysObject | |||
376 | { | 376 | { |
377 | bool ret = false; | 377 | bool ret = false; |
378 | 378 | ||
379 | uint wayOutThere = Constants.RegionSize * Constants.RegionSize; | 379 | int wayOverThere = -1000; |
380 | int wayOutThere = 10000; | ||
380 | // There have been instances of objects getting thrown way out of bounds and crashing | 381 | // There have been instances of objects getting thrown way out of bounds and crashing |
381 | // the border crossing code. | 382 | // the border crossing code. |
382 | if ( RawPosition.X < -Constants.RegionSize || RawPosition.X > wayOutThere | 383 | if ( RawPosition.X < wayOverThere || RawPosition.X > wayOutThere |
383 | || RawPosition.Y < -Constants.RegionSize || RawPosition.Y > wayOutThere | 384 | || RawPosition.Y < wayOverThere || RawPosition.X > wayOutThere |
384 | || RawPosition.Z < -Constants.RegionSize || RawPosition.Z > wayOutThere) | 385 | || RawPosition.Z < wayOverThere || RawPosition.X > wayOutThere) |
385 | { | 386 | { |
386 | RawPosition = new OMV.Vector3(10, 10, 50); | 387 | RawPosition = new OMV.Vector3(10, 10, 50); |
387 | ZeroMotion(inTaintTime); | 388 | ZeroMotion(inTaintTime); |
388 | ret = true; | 389 | ret = true; |
389 | } | 390 | } |
390 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocity) | 391 | if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocitySquared) |
391 | { | 392 | { |
392 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); | 393 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); |
393 | ret = true; | 394 | ret = true; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index b3dfa41..2d2e55f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -208,8 +208,17 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
208 | Name = EngineType + "/" + RegionName; | 208 | Name = EngineType + "/" + RegionName; |
209 | } | 209 | } |
210 | 210 | ||
211 | // Old version of initialization that assumes legacy sized regions (256x256) | ||
211 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 212 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
212 | { | 213 | { |
214 | m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up."); | ||
215 | Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | ||
216 | Initialise(meshmerizer, config, regionExtent); | ||
217 | |||
218 | } | ||
219 | |||
220 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
221 | { | ||
213 | mesher = meshmerizer; | 222 | mesher = meshmerizer; |
214 | _taintOperations = new List<TaintCallbackEntry>(); | 223 | _taintOperations = new List<TaintCallbackEntry>(); |
215 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); | 224 | _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); |
@@ -226,6 +235,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
226 | // Set default values for physics parameters plus any overrides from the ini file | 235 | // Set default values for physics parameters plus any overrides from the ini file |
227 | GetInitialParameterValues(config); | 236 | GetInitialParameterValues(config); |
228 | 237 | ||
238 | // Force some parameters to values depending on other configurations | ||
239 | // Only use heightmap terrain implementation if terrain larger than legacy size | ||
240 | if ((uint)regionExtent.X > Constants.RegionSize || (uint)regionExtent.Y > Constants.RegionSize) | ||
241 | { | ||
242 | m_log.WarnFormat("{0} Forcing terrain implementation to heightmap for large region", LogHeader); | ||
243 | BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap; | ||
244 | } | ||
245 | |||
229 | // Get the connection to the physics engine (could be native or one of many DLLs) | 246 | // Get the connection to the physics engine (could be native or one of many DLLs) |
230 | PE = SelectUnderlyingBulletEngine(BulletEngineName); | 247 | PE = SelectUnderlyingBulletEngine(BulletEngineName); |
231 | 248 | ||
@@ -250,13 +267,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
250 | // a child in a mega-region. | 267 | // a child in a mega-region. |
251 | // Bullet actually doesn't care about the extents of the simulated | 268 | // Bullet actually doesn't care about the extents of the simulated |
252 | // area. It tracks active objects no matter where they are. | 269 | // area. It tracks active objects no matter where they are. |
253 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 270 | Vector3 worldExtent = regionExtent; |
254 | 271 | ||
255 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); | 272 | World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); |
256 | 273 | ||
257 | Constraints = new BSConstraintCollection(World); | 274 | Constraints = new BSConstraintCollection(World); |
258 | 275 | ||
259 | TerrainManager = new BSTerrainManager(this); | 276 | TerrainManager = new BSTerrainManager(this, worldExtent); |
260 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | 277 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
261 | 278 | ||
262 | // Put some informational messages into the log file. | 279 | // Put some informational messages into the log file. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 006a9c1..fbe320b 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -71,7 +71,7 @@ public abstract class BSShape | |||
71 | lastReferenced = DateTime.Now; | 71 | lastReferenced = DateTime.Now; |
72 | } | 72 | } |
73 | 73 | ||
74 | // Called when this shape is being used again. | 74 | // Called when this shape is done being used. |
75 | protected virtual void DecrementReference() | 75 | protected virtual void DecrementReference() |
76 | { | 76 | { |
77 | referenceCount--; | 77 | referenceCount--; |
@@ -866,6 +866,8 @@ public class BSShapeHull : BSShape | |||
866 | public class BSShapeCompound : BSShape | 866 | public class BSShapeCompound : BSShape |
867 | { | 867 | { |
868 | private static string LogHeader = "[BULLETSIM SHAPE COMPOUND]"; | 868 | private static string LogHeader = "[BULLETSIM SHAPE COMPOUND]"; |
869 | public static Dictionary<string, BSShapeCompound> CompoundShapes = new Dictionary<string, BSShapeCompound>(); | ||
870 | |||
869 | public BSShapeCompound(BulletShape pShape) : base(pShape) | 871 | public BSShapeCompound(BulletShape pShape) : base(pShape) |
870 | { | 872 | { |
871 | } | 873 | } |
@@ -873,7 +875,9 @@ public class BSShapeCompound : BSShape | |||
873 | { | 875 | { |
874 | // Base compound shapes are not shared so this returns a raw shape. | 876 | // Base compound shapes are not shared so this returns a raw shape. |
875 | // A built compound shape can be reused in linksets. | 877 | // A built compound shape can be reused in linksets. |
876 | return new BSShapeCompound(CreatePhysicalCompoundShape(physicsScene)); | 878 | BSShapeCompound ret = new BSShapeCompound(CreatePhysicalCompoundShape(physicsScene)); |
879 | CompoundShapes.Add(ret.AddrString, ret); | ||
880 | return ret; | ||
877 | } | 881 | } |
878 | public override BSShape GetReference(BSScene physicsScene, BSPhysObject prim) | 882 | public override BSShape GetReference(BSScene physicsScene, BSPhysObject prim) |
879 | { | 883 | { |
@@ -911,10 +915,21 @@ public class BSShapeCompound : BSShape | |||
911 | BulletShape childShape = physicsScene.PE.RemoveChildShapeFromCompoundShapeIndex(physShapeInfo, ii); | 915 | BulletShape childShape = physicsScene.PE.RemoveChildShapeFromCompoundShapeIndex(physShapeInfo, ii); |
912 | DereferenceAnonCollisionShape(physicsScene, childShape); | 916 | DereferenceAnonCollisionShape(physicsScene, childShape); |
913 | } | 917 | } |
918 | |||
919 | lock (CompoundShapes) | ||
920 | CompoundShapes.Remove(physShapeInfo.AddrString); | ||
914 | physicsScene.PE.DeleteCollisionShape(physicsScene.World, physShapeInfo); | 921 | physicsScene.PE.DeleteCollisionShape(physicsScene.World, physShapeInfo); |
915 | } | 922 | } |
916 | } | 923 | } |
917 | } | 924 | } |
925 | public static bool TryGetCompoundByPtr(BulletShape pShape, out BSShapeCompound outCompound) | ||
926 | { | ||
927 | lock (CompoundShapes) | ||
928 | { | ||
929 | string addr = pShape.AddrString; | ||
930 | return CompoundShapes.TryGetValue(addr, out outCompound); | ||
931 | } | ||
932 | } | ||
918 | private static BulletShape CreatePhysicalCompoundShape(BSScene physicsScene) | 933 | private static BulletShape CreatePhysicalCompoundShape(BSScene physicsScene) |
919 | { | 934 | { |
920 | BulletShape cShape = physicsScene.PE.CreateCompoundShape(physicsScene.World, false); | 935 | BulletShape cShape = physicsScene.PE.CreateCompoundShape(physicsScene.World, false); |
@@ -926,10 +941,13 @@ public class BSShapeCompound : BSShape | |||
926 | private void DereferenceAnonCollisionShape(BSScene physicsScene, BulletShape pShape) | 941 | private void DereferenceAnonCollisionShape(BSScene physicsScene, BulletShape pShape) |
927 | { | 942 | { |
928 | // TODO: figure a better way to go through all the shape types and find a possible instance. | 943 | // TODO: figure a better way to go through all the shape types and find a possible instance. |
944 | physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,shape={1}", | ||
945 | BSScene.DetailLogZero, pShape); | ||
929 | BSShapeMesh meshDesc; | 946 | BSShapeMesh meshDesc; |
930 | if (BSShapeMesh.TryGetMeshByPtr(pShape, out meshDesc)) | 947 | if (BSShapeMesh.TryGetMeshByPtr(pShape, out meshDesc)) |
931 | { | 948 | { |
932 | meshDesc.Dereference(physicsScene); | 949 | meshDesc.Dereference(physicsScene); |
950 | // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundMesh,shape={1}", BSScene.DetailLogZero, pShape); | ||
933 | } | 951 | } |
934 | else | 952 | else |
935 | { | 953 | { |
@@ -937,13 +955,15 @@ public class BSShapeCompound : BSShape | |||
937 | if (BSShapeHull.TryGetHullByPtr(pShape, out hullDesc)) | 955 | if (BSShapeHull.TryGetHullByPtr(pShape, out hullDesc)) |
938 | { | 956 | { |
939 | hullDesc.Dereference(physicsScene); | 957 | hullDesc.Dereference(physicsScene); |
958 | // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundHull,shape={1}", BSScene.DetailLogZero, pShape); | ||
940 | } | 959 | } |
941 | else | 960 | else |
942 | { | 961 | { |
943 | BSShapeConvexHull chullDesc; | 962 | BSShapeConvexHull chullDesc; |
944 | if (BSShapeConvexHull.TryGetHullByPtr(pShape, out chullDesc)) | 963 | if (BSShapeConvexHull.TryGetConvexHullByPtr(pShape, out chullDesc)) |
945 | { | 964 | { |
946 | chullDesc.Dereference(physicsScene); | 965 | chullDesc.Dereference(physicsScene); |
966 | // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundConvexHull,shape={1}", BSScene.DetailLogZero, pShape); | ||
947 | } | 967 | } |
948 | else | 968 | else |
949 | { | 969 | { |
@@ -951,20 +971,23 @@ public class BSShapeCompound : BSShape | |||
951 | if (BSShapeGImpact.TryGetGImpactByPtr(pShape, out gImpactDesc)) | 971 | if (BSShapeGImpact.TryGetGImpactByPtr(pShape, out gImpactDesc)) |
952 | { | 972 | { |
953 | gImpactDesc.Dereference(physicsScene); | 973 | gImpactDesc.Dereference(physicsScene); |
974 | // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundgImpact,shape={1}", BSScene.DetailLogZero, pShape); | ||
954 | } | 975 | } |
955 | else | 976 | else |
956 | { | 977 | { |
957 | // Didn't find it in the lists of specific types. It could be compound. | 978 | // Didn't find it in the lists of specific types. It could be compound. |
958 | if (physicsScene.PE.IsCompound(pShape)) | 979 | BSShapeCompound compoundDesc; |
980 | if (BSShapeCompound.TryGetCompoundByPtr(pShape, out compoundDesc)) | ||
959 | { | 981 | { |
960 | BSShapeCompound recursiveCompound = new BSShapeCompound(pShape); | 982 | compoundDesc.Dereference(physicsScene); |
961 | recursiveCompound.Dereference(physicsScene); | 983 | // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,recursiveCompoundShape,shape={1}", BSScene.DetailLogZero, pShape); |
962 | } | 984 | } |
963 | else | 985 | else |
964 | { | 986 | { |
965 | // If none of the above, maybe it is a simple native shape. | 987 | // If none of the above, maybe it is a simple native shape. |
966 | if (physicsScene.PE.IsNativeShape(pShape)) | 988 | if (physicsScene.PE.IsNativeShape(pShape)) |
967 | { | 989 | { |
990 | // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,assumingNative,shape={1}", BSScene.DetailLogZero, pShape); | ||
968 | BSShapeNative nativeShape = new BSShapeNative(pShape); | 991 | BSShapeNative nativeShape = new BSShapeNative(pShape); |
969 | nativeShape.Dereference(physicsScene); | 992 | nativeShape.Dereference(physicsScene); |
970 | } | 993 | } |
@@ -1021,6 +1044,8 @@ public class BSShapeConvexHull : BSShape | |||
1021 | convexShape = physicsScene.PE.BuildConvexHullShapeFromMesh(physicsScene.World, baseMesh.physShapeInfo); | 1044 | convexShape = physicsScene.PE.BuildConvexHullShapeFromMesh(physicsScene.World, baseMesh.physShapeInfo); |
1022 | convexShape.shapeKey = newMeshKey; | 1045 | convexShape.shapeKey = newMeshKey; |
1023 | ConvexHulls.Add(convexShape.shapeKey, retConvexHull); | 1046 | ConvexHulls.Add(convexShape.shapeKey, retConvexHull); |
1047 | physicsScene.DetailLog("{0},BSShapeConvexHull.GetReference,addingNewlyCreatedShape,shape={1}", | ||
1048 | BSScene.DetailLogZero, convexShape); | ||
1024 | } | 1049 | } |
1025 | 1050 | ||
1026 | // Done with the base mesh | 1051 | // Done with the base mesh |
@@ -1049,7 +1074,7 @@ public class BSShapeConvexHull : BSShape | |||
1049 | } | 1074 | } |
1050 | } | 1075 | } |
1051 | // Loop through all the known hulls and return the description based on the physical address. | 1076 | // Loop through all the known hulls and return the description based on the physical address. |
1052 | public static bool TryGetHullByPtr(BulletShape pShape, out BSShapeConvexHull outHull) | 1077 | public static bool TryGetConvexHullByPtr(BulletShape pShape, out BSShapeConvexHull outHull) |
1053 | { | 1078 | { |
1054 | bool ret = false; | 1079 | bool ret = false; |
1055 | BSShapeConvexHull foundDesc = null; | 1080 | BSShapeConvexHull foundDesc = null; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 8888d6d..d70b2fb 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
58 | { | 58 | { |
59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; | 59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; |
60 | } | 60 | } |
61 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 61 | m_mapInfo = new BulletHMapInfo(id, initialMap, regionSize.X, regionSize.Y); |
62 | m_mapInfo.minCoords = minTerrainCoords; | 62 | m_mapInfo.minCoords = minTerrainCoords; |
63 | m_mapInfo.maxCoords = maxTerrainCoords; | 63 | m_mapInfo.maxCoords = maxTerrainCoords; |
64 | m_mapInfo.terrainRegionBase = TerrainBase; | 64 | m_mapInfo.terrainRegionBase = TerrainBase; |
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
72 | Vector3 minCoords, Vector3 maxCoords) | 72 | Vector3 minCoords, Vector3 maxCoords) |
73 | : base(physicsScene, regionBase, id) | 73 | : base(physicsScene, regionBase, id) |
74 | { | 74 | { |
75 | m_mapInfo = new BulletHMapInfo(id, initialMap); | 75 | m_mapInfo = new BulletHMapInfo(id, initialMap, maxCoords.X - minCoords.X, maxCoords.Y - minCoords.Y); |
76 | m_mapInfo.minCoords = minCoords; | 76 | m_mapInfo.minCoords = minCoords; |
77 | m_mapInfo.maxCoords = maxCoords; | 77 | m_mapInfo.maxCoords = maxCoords; |
78 | m_mapInfo.minZ = minCoords.Z; | 78 | m_mapInfo.minZ = minCoords.Z; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 441d2d3..3013077 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -111,9 +111,11 @@ public sealed class BSTerrainManager : IDisposable | |||
111 | private Vector3 m_worldMax; | 111 | private Vector3 m_worldMax; |
112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } | 112 | private PhysicsScene MegaRegionParentPhysicsScene { get; set; } |
113 | 113 | ||
114 | public BSTerrainManager(BSScene physicsScene) | 114 | public BSTerrainManager(BSScene physicsScene, Vector3 regionSize) |
115 | { | 115 | { |
116 | m_physicsScene = physicsScene; | 116 | m_physicsScene = physicsScene; |
117 | DefaultRegionSize = regionSize; | ||
118 | |||
117 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); | 119 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); |
118 | 120 | ||
119 | // Assume one region of default size | 121 | // Assume one region of default size |
@@ -268,7 +270,7 @@ public sealed class BSTerrainManager : IDisposable | |||
268 | { | 270 | { |
269 | // There is already a terrain in this spot. Free the old and build the new. | 271 | // There is already a terrain in this spot. Free the old and build the new. |
270 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", | 272 | DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", |
271 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, minCoords); | 273 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, maxCoords); |
272 | 274 | ||
273 | // Remove old terrain from the collection | 275 | // Remove old terrain from the collection |
274 | m_terrains.Remove(terrainRegionBase); | 276 | m_terrains.Remove(terrainRegionBase); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 971ff9f..3425d9e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -165,14 +165,15 @@ public class BulletConstraint | |||
165 | // than making copies. | 165 | // than making copies. |
166 | public class BulletHMapInfo | 166 | public class BulletHMapInfo |
167 | { | 167 | { |
168 | public BulletHMapInfo(uint id, float[] hm) { | 168 | public BulletHMapInfo(uint id, float[] hm, float pSizeX, float pSizeY) { |
169 | ID = id; | 169 | ID = id; |
170 | heightMap = hm; | 170 | heightMap = hm; |
171 | terrainRegionBase = OMV.Vector3.Zero; | 171 | terrainRegionBase = OMV.Vector3.Zero; |
172 | minCoords = new OMV.Vector3(100f, 100f, 25f); | 172 | minCoords = new OMV.Vector3(100f, 100f, 25f); |
173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); | 173 | maxCoords = new OMV.Vector3(101f, 101f, 26f); |
174 | minZ = maxZ = 0f; | 174 | minZ = maxZ = 0f; |
175 | sizeX = sizeY = 256f; | 175 | sizeX = pSizeX; |
176 | sizeY = pSizeY; | ||
176 | } | 177 | } |
177 | public uint ID; | 178 | public uint ID; |
178 | public float[] heightMap; | 179 | public float[] heightMap; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 8ccfda5..9b06353 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenMetaverse; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Physics.Manager | 37 | namespace OpenSim.Region.Physics.Manager |
37 | { | 38 | { |
@@ -66,7 +67,8 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | /// <param name="meshEngineName"></param> | 67 | /// <param name="meshEngineName"></param> |
67 | /// <param name="config"></param> | 68 | /// <param name="config"></param> |
68 | /// <returns></returns> | 69 | /// <returns></returns> |
69 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) | 70 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, |
71 | IConfigSource config, string regionName, Vector3 regionExtent) | ||
70 | { | 72 | { |
71 | if (String.IsNullOrEmpty(physEngineName)) | 73 | if (String.IsNullOrEmpty(physEngineName)) |
72 | { | 74 | { |
@@ -94,7 +96,7 @@ namespace OpenSim.Region.Physics.Manager | |||
94 | { | 96 | { |
95 | m_log.Info("[PHYSICS]: creating " + physEngineName); | 97 | m_log.Info("[PHYSICS]: creating " + physEngineName); |
96 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | 98 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); |
97 | result.Initialise(meshEngine, config); | 99 | result.Initialise(meshEngine, config, regionExtent); |
98 | return result; | 100 | return result; |
99 | } | 101 | } |
100 | else | 102 | else |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index c93206d..71ad795 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -126,8 +126,17 @@ namespace OpenSim.Region.Physics.Manager | |||
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | // Deprecated. Do not use this for new physics engines. | ||
129 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 130 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
130 | 131 | ||
132 | // For older physics engines that do not implement non-legacy region sizes. | ||
133 | // If the physics engine handles the region extent feature, it overrides this function. | ||
134 | public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
135 | { | ||
136 | // If not overridden, call the old initialization entry. | ||
137 | Initialise(meshmerizer, config); | ||
138 | } | ||
139 | |||
131 | /// <summary> | 140 | /// <summary> |
132 | /// Add an avatar | 141 | /// Add an avatar |
133 | /// </summary> | 142 | /// </summary> |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs index fba51d2..62a3a91 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs | |||
@@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule | |||
64 | /// <summary> | 64 | /// <summary> |
65 | /// The X meters position of this connection. | 65 | /// The X meters position of this connection. |
66 | /// </summary> | 66 | /// </summary> |
67 | public uint PosX { get { return X * Constants.RegionSize; } } | 67 | public uint PosX { get { return Util.RegionToWorldLoc(X); } } |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// The Y meters co-ordinate of this connection. | 70 | /// The Y meters co-ordinate of this connection. |
71 | /// </summary> | 71 | /// </summary> |
72 | public uint PosY { get { return Y * Constants.RegionSize; } } | 72 | public uint PosY { get { return Util.RegionToWorldLoc(Y); } } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// The size of the megaregion in meters. | 75 | /// The size of the megaregion in meters. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6991831..91885b7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2107 | // | 2107 | // |
2108 | // This workaround is to prevent silent failure of this function. | 2108 | // This workaround is to prevent silent failure of this function. |
2109 | // According to the specification on the SL Wiki, providing a position outside of the | 2109 | // According to the specification on the SL Wiki, providing a position outside of the |
2110 | if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) | 2110 | if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY) |
2111 | { | 2111 | { |
2112 | return 0; | 2112 | return 0; |
2113 | } | 2113 | } |
@@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment | 2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment |
2118 | ( | 2118 | ( |
2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. | 2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. |
2120 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2120 | pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2122 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2122 | pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m | 2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2124 | ) | 2124 | ) |
2125 | ) | 2125 | ) |
@@ -4237,10 +4237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4237 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4237 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4238 | m_item.ItemID, item.AssetID.ToString()); | 4238 | m_item.ItemID, item.AssetID.ToString()); |
4239 | 4239 | ||
4240 | Vector3 region = new Vector3( | 4240 | Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
4241 | World.RegionInfo.RegionLocX * Constants.RegionSize, | ||
4242 | World.RegionInfo.RegionLocY * Constants.RegionSize, | ||
4243 | 0); | ||
4244 | 4241 | ||
4245 | World.AssetService.Get(item.AssetID.ToString(), this, | 4242 | World.AssetService.Get(item.AssetID.ToString(), this, |
4246 | delegate(string i, object sender, AssetBase a) | 4243 | delegate(string i, object sender, AssetBase a) |
@@ -4329,7 +4326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4329 | m_host.AddScriptLPS(1); | 4326 | m_host.AddScriptLPS(1); |
4330 | UUID agentId = new UUID(); | 4327 | UUID agentId = new UUID(); |
4331 | 4328 | ||
4332 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4329 | ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y); |
4333 | 4330 | ||
4334 | if (UUID.TryParse(agent, out agentId)) | 4331 | if (UUID.TryParse(agent, out agentId)) |
4335 | { | 4332 | { |
@@ -5474,7 +5471,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5474 | public LSL_Vector llGetRegionCorner() | 5471 | public LSL_Vector llGetRegionCorner() |
5475 | { | 5472 | { |
5476 | m_host.AddScriptLPS(1); | 5473 | m_host.AddScriptLPS(1); |
5477 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 5474 | return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
5478 | } | 5475 | } |
5479 | 5476 | ||
5480 | /// <summary> | 5477 | /// <summary> |
@@ -5621,7 +5618,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5621 | LSL_Float mag; | 5618 | LSL_Float mag; |
5622 | if (dir.x > 0) | 5619 | if (dir.x > 0) |
5623 | { | 5620 | { |
5624 | mag = (Constants.RegionSize - pos.x) / dir.x; | 5621 | mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x; |
5625 | } | 5622 | } |
5626 | else | 5623 | else |
5627 | { | 5624 | { |
@@ -5632,7 +5629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5632 | 5629 | ||
5633 | edge.y = pos.y + (dir.y * mag); | 5630 | edge.y = pos.y + (dir.y * mag); |
5634 | 5631 | ||
5635 | if (edge.y > Constants.RegionSize || edge.y < 0) | 5632 | if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0) |
5636 | { | 5633 | { |
5637 | // Y goes out of bounds first | 5634 | // Y goes out of bounds first |
5638 | edge.y = dir.y / Math.Abs(dir.y); | 5635 | edge.y = dir.y / Math.Abs(dir.y); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 15fbbfd..73174b4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
450 | { | 450 | { |
451 | m_host.AddScriptLPS(1); | 451 | m_host.AddScriptLPS(1); |
452 | 452 | ||
453 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 453 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
454 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); | 454 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); |
455 | 455 | ||
456 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) | 456 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) |
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
480 | private LSL_Float GetTerrainHeight(int x, int y) | 480 | private LSL_Float GetTerrainHeight(int x, int y) |
481 | { | 481 | { |
482 | m_host.AddScriptLPS(1); | 482 | m_host.AddScriptLPS(1); |
483 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 483 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
484 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); | 484 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); |
485 | 485 | ||
486 | return World.Heightmap[x, y]; | 486 | return World.Heightmap[x, y]; |
@@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
814 | private void TeleportAgent(string agent, int regionX, int regionY, | 814 | private void TeleportAgent(string agent, int regionX, int regionY, |
815 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | 815 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) |
816 | { | 816 | { |
817 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); | 817 | // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); |
818 | ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY); | ||
818 | 819 | ||
819 | m_host.AddScriptLPS(1); | 820 | m_host.AddScriptLPS(1); |
820 | UUID agentId = new UUID(); | 821 | UUID agentId = new UUID(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 02a3541..9c060e5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -713,16 +713,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
713 | } | 713 | } |
714 | private void Save() | 714 | private void Save() |
715 | { | 715 | { |
716 | /* Remove temporarily until we have a handle to the region size | ||
716 | if (Position.x > ((int)Constants.RegionSize - 1)) | 717 | if (Position.x > ((int)Constants.RegionSize - 1)) |
717 | Position.x = ((int)Constants.RegionSize - 1); | 718 | Position.x = ((int)Constants.RegionSize - 1); |
718 | if (Position.x < 0) | ||
719 | Position.x = 0; | ||
720 | if (Position.y > ((int)Constants.RegionSize - 1)) | 719 | if (Position.y > ((int)Constants.RegionSize - 1)) |
721 | Position.y = ((int)Constants.RegionSize - 1); | 720 | Position.y = ((int)Constants.RegionSize - 1); |
721 | */ | ||
722 | if (Position.z > Constants.RegionHeight) | ||
723 | Position.z = Constants.RegionHeight; | ||
724 | if (Position.x < 0) | ||
725 | Position.x = 0; | ||
722 | if (Position.y < 0) | 726 | if (Position.y < 0) |
723 | Position.y = 0; | 727 | Position.y = 0; |
724 | if (Position.z > 768) | ||
725 | Position.z = 768; | ||
726 | if (Position.z < 0) | 728 | if (Position.z < 0) |
727 | Position.z = 0; | 729 | Position.z = 0; |
728 | prim.OSSL.llSetPos(Position); | 730 | prim.OSSL.llSetPos(Position); |