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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs62
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs76
2 files changed, 55 insertions, 83 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs
index d537d7b..c3a878e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/HGAssetBroker.cs
@@ -35,6 +35,7 @@ using OpenSim.Servers.Base;
35using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
38using OpenMetaverse;
38 39
39namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset 40namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
40{ 41{
@@ -46,7 +47,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
46 MethodBase.GetCurrentMethod().DeclaringType); 47 MethodBase.GetCurrentMethod().DeclaringType);
47 48
48 private IImprovedAssetCache m_Cache = null; 49 private IImprovedAssetCache m_Cache = null;
49 private IAssetService m_LocalService; 50 private IAssetService m_GridService;
50 private IAssetService m_HGService; 51 private IAssetService m_HGService;
51 52
52 private bool m_Enabled = false; 53 private bool m_Enabled = false;
@@ -67,29 +68,29 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
67 IConfig assetConfig = source.Configs["AssetService"]; 68 IConfig assetConfig = source.Configs["AssetService"];
68 if (assetConfig == null) 69 if (assetConfig == null)
69 { 70 {
70 m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpanSim.ini"); 71 m_log.Error("[HG ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
71 return; 72 return;
72 } 73 }
73 74
74 string localDll = assetConfig.GetString("LocalModule", 75 string localDll = assetConfig.GetString("LocalGridAssetService",
75 String.Empty); 76 String.Empty);
76 string HGDll = assetConfig.GetString("HypergridModule", 77 string HGDll = assetConfig.GetString("HypergridAssetService",
77 String.Empty); 78 String.Empty);
78 79
79 if (localDll == String.Empty) 80 if (localDll == String.Empty)
80 { 81 {
81 m_log.Error("[ASSET CONNECTOR]: No LocalModule named in section AssetService"); 82 m_log.Error("[HG ASSET CONNECTOR]: No LocalGridAssetService named in section AssetService");
82 return; 83 return;
83 } 84 }
84 85
85 if (HGDll == String.Empty) 86 if (HGDll == String.Empty)
86 { 87 {
87 m_log.Error("[ASSET CONNECTOR]: No HypergridModule named in section AssetService"); 88 m_log.Error("[HG ASSET CONNECTOR]: No HypergridAssetService named in section AssetService");
88 return; 89 return;
89 } 90 }
90 91
91 Object[] args = new Object[] { source }; 92 Object[] args = new Object[] { source };
92 m_LocalService = 93 m_GridService =
93 ServerUtils.LoadPlugin<IAssetService>(localDll, 94 ServerUtils.LoadPlugin<IAssetService>(localDll,
94 args); 95 args);
95 96
@@ -97,19 +98,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
97 ServerUtils.LoadPlugin<IAssetService>(HGDll, 98 ServerUtils.LoadPlugin<IAssetService>(HGDll,
98 args); 99 args);
99 100
100 if (m_LocalService == null) 101 if (m_GridService == null)
101 { 102 {
102 m_log.Error("[ASSET CONNECTOR]: Can't load local asset service"); 103 m_log.Error("[HG ASSET CONNECTOR]: Can't load local asset service");
103 return; 104 return;
104 } 105 }
105 if (m_HGService == null) 106 if (m_HGService == null)
106 { 107 {
107 m_log.Error("[ASSET CONNECTOR]: Can't load hypergrid asset service"); 108 m_log.Error("[HG ASSET CONNECTOR]: Can't load hypergrid asset service");
108 return; 109 return;
109 } 110 }
110 111
111 m_Enabled = true; 112 m_Enabled = true;
112 m_log.Info("[ASSET CONNECTOR]: HG asset broker enabled"); 113 m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled");
113 } 114 }
114 } 115 }
115 } 116 }
@@ -147,11 +148,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
147 m_Cache = null; 148 m_Cache = null;
148 } 149 }
149 150
150 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled hypergrid asset broker for region {0}", scene.RegionInfo.RegionName); 151 m_log.InfoFormat("[HG ASSET CONNECTOR]: Enabled hypergrid asset broker for region {0}", scene.RegionInfo.RegionName);
151 152
152 if (m_Cache != null) 153 if (m_Cache != null)
153 { 154 {
154 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); 155 m_log.InfoFormat("[HG ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
155 } 156 }
156 } 157 }
157 158
@@ -168,20 +169,36 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
168 169
169 public AssetBase Get(string id) 170 public AssetBase Get(string id)
170 { 171 {
172 m_log.DebugFormat("[HG ASSET CONNECTOR]: Get {0}", id);
171 AssetBase asset = null; 173 AssetBase asset = null;
172 174
173 if (m_Cache != null) 175 if (m_Cache != null)
174 { 176 {
175 m_Cache.Get(id); 177 asset = m_Cache.Get(id);
176 178
177 if (asset != null) 179 if (asset != null)
178 return asset; 180 return asset;
181 else
182 m_log.DebugFormat("[HG ASSSET CONNECTOR]: Requested asset is not in cache. This shouldn't happen.");
179 } 183 }
180 184
181 if (IsHG(id)) 185 if (IsHG(id))
186 {
182 asset = m_HGService.Get(id); 187 asset = m_HGService.Get(id);
188 if (asset != null)
189 {
190 // Now store it locally
191 // For now, let me just do it for textures and scripts
192 if (((AssetType)asset.Type == AssetType.Texture) ||
193 ((AssetType)asset.Type == AssetType.LSLBytecode) ||
194 ((AssetType)asset.Type == AssetType.LSLText))
195 {
196 m_GridService.Store(asset);
197 }
198 }
199 }
183 else 200 else
184 asset = m_LocalService.Get(id); 201 asset = m_GridService.Get(id);
185 202
186 if (asset != null) 203 if (asset != null)
187 { 204 {
@@ -210,7 +227,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
210 if (IsHG(id)) 227 if (IsHG(id))
211 metadata = m_HGService.GetMetadata(id); 228 metadata = m_HGService.GetMetadata(id);
212 else 229 else
213 metadata = m_LocalService.GetMetadata(id); 230 metadata = m_GridService.GetMetadata(id);
214 231
215 return metadata; 232 return metadata;
216 } 233 }
@@ -231,7 +248,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
231 if (IsHG(id)) 248 if (IsHG(id))
232 asset = m_HGService.Get(id); 249 asset = m_HGService.Get(id);
233 else 250 else
234 asset = m_LocalService.Get(id); 251 asset = m_GridService.Get(id);
235 252
236 if (asset != null) 253 if (asset != null)
237 { 254 {
@@ -267,7 +284,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
267 } 284 }
268 else 285 else
269 { 286 {
270 return m_LocalService.Get(id, sender, delegate (string assetID, Object s, AssetBase a) 287 return m_GridService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
271 { 288 {
272 if (a != null && m_Cache != null) 289 if (a != null && m_Cache != null)
273 m_Cache.Cache(a); 290 m_Cache.Cache(a);
@@ -281,10 +298,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
281 if (m_Cache != null) 298 if (m_Cache != null)
282 m_Cache.Cache(asset); 299 m_Cache.Cache(asset);
283 300
301 if (asset.Temporary || asset.Local)
302 return asset.ID;
303
284 if (IsHG(asset.ID)) 304 if (IsHG(asset.ID))
285 return m_HGService.Store(asset); 305 return m_HGService.Store(asset);
286 else 306 else
287 return m_LocalService.Store(asset); 307 return m_GridService.Store(asset);
288 } 308 }
289 309
290 public bool UpdateContent(string id, byte[] data) 310 public bool UpdateContent(string id, byte[] data)
@@ -303,7 +323,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
303 if (IsHG(id)) 323 if (IsHG(id))
304 return m_HGService.UpdateContent(id, data); 324 return m_HGService.UpdateContent(id, data);
305 else 325 else
306 return m_LocalService.UpdateContent(id, data); 326 return m_GridService.UpdateContent(id, data);
307 } 327 }
308 328
309 public bool Delete(string id) 329 public bool Delete(string id)
@@ -314,7 +334,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
314 if (IsHG(id)) 334 if (IsHG(id))
315 return m_HGService.Delete(id); 335 return m_HGService.Delete(id);
316 else 336 else
317 return m_LocalService.Delete(id); 337 return m_GridService.Delete(id);
318 } 338 }
319 } 339 }
320} 340}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 985ee98..e659ad1 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -108,50 +108,16 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
108 return m_assetMap.ContainsKey(uuid); 108 return m_assetMap.ContainsKey(uuid);
109 } 109 }
110 110
111 private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture) 111 private AssetBase FetchAsset(string url, UUID assetID, bool isTexture)
112 { 112 {
113 // I'm not going over 3 seconds since this will be blocking processing of all the other inbound 113 AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString());
114 // packets from the client.
115 int pollPeriod = 200;
116 int maxPolls = 15;
117 114
118 AssetBase asset; 115 if (asset != null)
119
120 // Maybe it came late, and it's already here. Check first.
121 if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset))
122 { 116 {
123 m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID); 117 m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
124 return true; 118 return asset;
125 } 119 }
126 120 return null;
127
128 asscli.RequestAsset(assetID, isTexture);
129
130 do
131 {
132 Thread.Sleep(pollPeriod);
133
134 if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
135 {
136 m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
137 // I think I need to store it in the asset DB too.
138 // For now, let me just do it for textures and scripts
139 if (((AssetType)asset.Type == AssetType.Texture) ||
140 ((AssetType)asset.Type == AssetType.LSLBytecode) ||
141 ((AssetType)asset.Type == AssetType.LSLText))
142 {
143 AssetBase asset1 = new AssetBase();
144 Copy(asset, asset1);
145 m_scene.CommsManager.AssetCache.AssetServer.StoreAsset(asset1);
146 }
147 return true;
148 }
149 } while (--maxPolls > 0);
150
151 m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached",
152 isTexture ? "texture" : "asset", assetID.ToString());
153
154 return false;
155 } 121 }
156 122
157 private bool PostAsset(GridAssetClient asscli, UUID assetID, bool isTexture) 123 private bool PostAsset(GridAssetClient asscli, UUID assetID, bool isTexture)
@@ -291,39 +257,25 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
291 257
292 public void Get(UUID assetID, UUID ownerID) 258 public void Get(UUID assetID, UUID ownerID)
293 { 259 {
294 if (!IsInAssetMap(assetID) && !IsLocalUser(ownerID)) 260 if (!IsLocalUser(ownerID))
295 { 261 {
296 // Get the item from the remote asset server onto the local AssetCache 262 // Get the item from the remote asset server onto the local AssetCache
297 // and place an entry in m_assetMap 263 // and place an entry in m_assetMap
298 264
299 GridAssetClient asscli = null;
300 string userAssetURL = UserAssetURL(ownerID); 265 string userAssetURL = UserAssetURL(ownerID);
301 if (userAssetURL != null) 266 if (userAssetURL != null)
302 { 267 {
303 m_assetServers.TryGetValue(userAssetURL, out asscli);
304 if (asscli == null)
305 {
306 m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
307 asscli = new GridAssetClient(userAssetURL);
308 asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
309 m_assetServers.Add(userAssetURL, asscli);
310 asscli.Start();
311 }
312
313 m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL); 268 m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL);
314 bool success = FetchAsset(asscli, assetID, false); // asscli.RequestAsset(item.ItemID, false); 269 AssetBase asset = FetchAsset(userAssetURL, assetID, false);
315 270
316 // OK, now fetch the inside. 271 if (asset != null)
317 Dictionary<UUID, bool> ids = SniffUUIDs(assetID);
318 Dump(ids);
319 foreach (KeyValuePair<UUID, bool> kvp in ids)
320 FetchAsset(asscli, kvp.Key, kvp.Value);
321
322
323 if (success)
324 { 272 {
325 m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); 273 m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
326 m_assetMap.Add(assetID, asscli); 274 // OK, now fetch the inside.
275 Dictionary<UUID, bool> ids = SniffUUIDs(asset);
276 Dump(ids);
277 foreach (KeyValuePair<UUID, bool> kvp in ids)
278 FetchAsset(userAssetURL, kvp.Key, kvp.Value);
327 } 279 }
328 else 280 else
329 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); 281 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);