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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs3
4 files changed, 14 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 1337143..98aa563 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -284,9 +284,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
284 return; 284 return;
285 } 285 }
286 286
287 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero)) 287 string reason;
288 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason))
288 { 289 {
289 sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); 290 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
290 return; 291 return;
291 } 292 }
292 293
@@ -323,8 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
323 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 324 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
324 } 325 }
325 326
326 string reason = String.Empty;
327
328 // Let's create an agent there if one doesn't exist yet. 327 // Let's create an agent there if one doesn't exist yet.
329 bool logout = false; 328 bool logout = false;
330 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 329 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
@@ -778,7 +777,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
778 777
779 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 778 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
780 779
781 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos)) 780 string reason;
781 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason))
782 { 782 {
783 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); 783 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
784 if (r == null) 784 if (r == null)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 56720b7..a298b65 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
257 return false; 257 return false;
258 } 258 }
259 259
260 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) 260 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
261 { 261 {
262 reason = "Communications failure";
262 if (destination == null) 263 if (destination == null)
263 return false; 264 return false;
264 265
265 foreach (Scene s in m_sceneList) 266 foreach (Scene s in m_sceneList)
266 { 267 {
267 if (s.RegionInfo.RegionID == destination.RegionID) 268 if (s.RegionInfo.RegionID == destination.RegionID)
268 return s.QueryAccess(id, position); 269 return s.QueryAccess(id, position, out reason);
269 } 270 }
270 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); 271 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
271 return false; 272 return false;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index c4919b3..0c92bd1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -239,18 +239,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
239 239
240 } 240 }
241 241
242 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) 242 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
243 { 243 {
244 reason = "Communications failure";
244 if (destination == null) 245 if (destination == null)
245 return false; 246 return false;
246 247
247 // Try local first 248 // Try local first
248 if (m_localBackend.QueryAccess(destination, id, position)) 249 if (m_localBackend.QueryAccess(destination, id, position, out reason))
249 return true; 250 return true;
250 251
251 // else do the remote thing 252 // else do the remote thing
252 if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) 253 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
253 return m_remoteConnector.QueryAccess(destination, id, position); 254 return m_remoteConnector.QueryAccess(destination, id, position, out reason);
254 255
255 return false; 256 return false;
256 257
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 355671c..2fd6b52 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4923,8 +4923,9 @@ namespace OpenSim.Region.Framework.Scenes
4923 // from logging into the region, teleporting into the region 4923 // from logging into the region, teleporting into the region
4924 // or corssing the broder walking, but will NOT prevent 4924 // or corssing the broder walking, but will NOT prevent
4925 // child agent creation, thereby emulating the SL behavior. 4925 // child agent creation, thereby emulating the SL behavior.
4926 public bool QueryAccess(UUID agentID, Vector3 position) 4926 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
4927 { 4927 {
4928 reason = String.Empty;
4928 return true; 4929 return true;
4929 } 4930 }
4930 } 4931 }