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-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs27
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs152
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs18
4 files changed, 195 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 1097efb..35e5f18 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -98,6 +98,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
98 string State { get; set; } 98 string State { get; set; }
99 99
100 /// <summary> 100 /// <summary>
101 /// If true then the engine is responsible for persisted state. If false then some other component may
102 /// persist state (e.g. attachments persisting in assets).
103 /// </summary>
104 bool StatePersistedHere { get; }
105
106 /// <summary>
101 /// Time the script was last started 107 /// Time the script was last started
102 /// </summary> 108 /// </summary>
103 DateTime TimeStarted { get; } 109 DateTime TimeStarted { get; }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 79e4774..9498aa8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -58,6 +58,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
58 { 58 {
59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
60 60
61 public bool StatePersistedHere { get { return m_AttachedAvatar == UUID.Zero; } }
62
61 /// <summary> 63 /// <summary>
62 /// The current work item if an event for this script is running or waiting to run, 64 /// The current work item if an event for this script is running or waiting to run,
63 /// </summary> 65 /// </summary>
@@ -76,7 +78,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
76 private string m_CurrentEvent = String.Empty; 78 private string m_CurrentEvent = String.Empty;
77 private bool m_InSelfDelete; 79 private bool m_InSelfDelete;
78 private int m_MaxScriptQueue; 80 private int m_MaxScriptQueue;
79 private bool m_SaveState = true; 81 private bool m_SaveState;
80 private int m_ControlEventsInQueue; 82 private int m_ControlEventsInQueue;
81 private int m_LastControlLevel; 83 private int m_LastControlLevel;
82 private bool m_CollisionInQueue; 84 private bool m_CollisionInQueue;
@@ -238,6 +240,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
238 m_postOnRez = postOnRez; 240 m_postOnRez = postOnRez;
239 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 241 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
240 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 242 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
243
244 m_SaveState = StatePersistedHere;
245
246// m_log.DebugFormat(
247// "[SCRIPT INSTANCE]: Instantiated script instance {0} (id {1}) in part {2} (id {3}) in object {4} attached avatar {5} in {6}",
248// ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, m_AttachedAvatar, Engine.World.Name);
241 } 249 }
242 250
243 /// <summary> 251 /// <summary>
@@ -339,8 +347,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
339 return false; 347 return false;
340 } 348 }
341 349
342 m_SaveState = true; 350 // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called.
343
344 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); 351 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state");
345 352
346 if (File.Exists(savedState)) 353 if (File.Exists(savedState))
@@ -389,6 +396,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
389 m_SaveState = false; 396 m_SaveState = false;
390 m_startedFromSavedState = true; 397 m_startedFromSavedState = true;
391 } 398 }
399
400 // If this script is in an attachment then we no longer need the state file.
401 if (!StatePersistedHere)
402 RemoveState();
392 } 403 }
393// else 404// else
394// { 405// {
@@ -984,7 +995,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
984 (int)m_Script.GetStateEventFlags(State)); 995 (int)m_Script.GetStateEventFlags(State));
985 if (running) 996 if (running)
986 Start(); 997 Start();
987 m_SaveState = true; 998
999 m_SaveState = StatePersistedHere;
1000
988 PostEvent(new EventParams("state_entry", 1001 PostEvent(new EventParams("state_entry",
989 new Object[0], new DetectParams[0])); 1002 new Object[0], new DetectParams[0]));
990 } 1003 }
@@ -1010,7 +1023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1010 1023
1011 if (m_CurrentEvent != "state_entry") 1024 if (m_CurrentEvent != "state_entry")
1012 { 1025 {
1013 m_SaveState = true; 1026 m_SaveState = StatePersistedHere;
1014 PostEvent(new EventParams("state_entry", 1027 PostEvent(new EventParams("state_entry",
1015 new Object[0], new DetectParams[0])); 1028 new Object[0], new DetectParams[0]));
1016 throw new EventAbortException(); 1029 throw new EventAbortException();
@@ -1060,6 +1073,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1060 return; 1073 return;
1061 } 1074 }
1062 1075
1076// m_log.DebugFormat(
1077// "[SCRIPT INSTANCE]: Saving state for script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}",
1078// ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name);
1079
1063 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); 1080 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
1064 1081
1065 string xml = ScriptSerializer.Serialize(this); 1082 string xml = ScriptSerializer.Serialize(this);
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
new file mode 100644
index 0000000..5b7e5f7
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
@@ -0,0 +1,152 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Linq;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.Avatar.Attachments;
38using OpenSim.Region.CoreModules.Framework.InventoryAccess;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.XEngine;
41using OpenSim.Services.Interfaces;
42using OpenSim.Tests.Common;
43
44namespace OpenSim.Region.ScriptEngine.Tests
45{
46 [TestFixture]
47 public class XEnginePersistenceTests : OpenSimTestCase
48 {
49 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
50
51 private void OnChatFromWorld(object sender, OSChatMessage oscm)
52 {
53 // Console.WriteLine("Got chat [{0}]", oscm.Message);
54
55 // m_osChatMessageReceived = oscm;
56 m_chatEvent.Set();
57 }
58
59 private void AddCommonConfig(IConfigSource config, List<object> modules)
60 {
61 config.AddConfig("Modules");
62 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
63
64 AttachmentsModule attMod = new AttachmentsModule();
65 attMod.DebugLevel = 1;
66 modules.Add(attMod);
67 modules.Add(new BasicInventoryAccessModule());
68 }
69
70 private void AddScriptingConfig(IConfigSource config, XEngine.XEngine xEngine, List<object> modules)
71 {
72 IConfig startupConfig = config.AddConfig("Startup");
73 startupConfig.Set("DefaultScriptEngine", "XEngine");
74
75 IConfig xEngineConfig = config.AddConfig("XEngine");
76 xEngineConfig.Set("Enabled", "true");
77 xEngineConfig.Set("StartDelay", "0");
78
79 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
80 // to AssemblyResolver.OnAssemblyResolve fails.
81 xEngineConfig.Set("AppDomainLoading", "false");
82
83 modules.Add(xEngine);
84 }
85
86 private Scene CreateScriptingEnabledTestScene(XEngine.XEngine xEngine)
87 {
88 IConfigSource config = new IniConfigSource();
89 List<object> modules = new List<object>();
90
91 AddCommonConfig(config, modules);
92 AddScriptingConfig(config, xEngine, modules);
93
94 Scene scene
95 = new SceneHelpers().SetupScene(
96 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
97 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
98
99 scene.StartScripts();
100
101 return scene;
102 }
103
104 [Test]
105 public void TestScriptedAttachmentPersistence()
106 {
107 TestHelpers.InMethod();
108// TestHelpers.EnableLogging();
109
110 XEngine.XEngine xEngine = new XEngine.XEngine();
111 Scene scene = CreateScriptingEnabledTestScene(xEngine);
112 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
113 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
114
115 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
116 TaskInventoryHelpers.AddScript(
117 scene,
118 so.RootPart,
119 "scriptItem",
120 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
121
122 InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
123
124 // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
125 // In the future, we need to be able to do this programatically more predicably.
126 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
127
128 SceneObjectGroup rezzedSo
129 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
130 TaskInventoryItem rezzedScriptItem = rezzedSo.RootPart.Inventory.GetInventoryItem("scriptItem");
131
132 // Wait for chat to signal rezzed script has been started.
133 m_chatEvent.WaitOne(60000);
134
135 // Force save
136 xEngine.DoBackup(new Object[] { 0 });
137
138// Console.WriteLine("ItemID {0}", rezzedScriptItem.ItemID);
139//
140// foreach (
141// string s in Directory.EnumerateFileSystemEntries(
142// string.Format("ScriptEngines/{0}", scene.RegionInfo.RegionID)))
143// Console.WriteLine(s);
144
145 Assert.IsFalse(
146 File.Exists(
147 string.Format("ScriptEngines/{0}/{1}.state", scene.RegionInfo.RegionID, rezzedScriptItem.ItemID)));
148
149 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
150 }
151 }
152} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index f87d631..03fafed 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -718,7 +718,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
718 // 718 //
719 try 719 try
720 { 720 {
721 instance.SaveState(); 721 if (instance.StatePersistedHere)
722 instance.SaveState();
722 } 723 }
723 catch (Exception e) 724 catch (Exception e)
724 { 725 {
@@ -830,7 +831,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
830 lock (m_Scripts) 831 lock (m_Scripts)
831 { 832 {
832 foreach (IScriptInstance instance in m_Scripts.Values) 833 foreach (IScriptInstance instance in m_Scripts.Values)
833 instances.Add(instance); 834 {
835 if (instance.StatePersistedHere)
836 {
837// m_log.DebugFormat(
838// "[XEngine]: Adding script {0}.{1}, item UUID {2}, prim UUID {3} in {4} for state persistence",
839// instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name);
840
841 instances.Add(instance);
842 }
843 }
834 } 844 }
835 845
836 foreach (IScriptInstance i in instances) 846 foreach (IScriptInstance i in instances)
@@ -1457,7 +1467,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1457 } 1467 }
1458 } 1468 }
1459 1469
1460 instance.RemoveState(); 1470 if (instance.StatePersistedHere)
1471 instance.RemoveState();
1472
1461 instance.DestroyScriptInstance(); 1473 instance.DestroyScriptInstance();
1462 1474
1463 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 1475 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);