aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/ServiceThrottle/ServiceThrottleModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs2
22 files changed, 42 insertions, 42 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 0f61faf..3be411a 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -339,7 +339,7 @@ namespace OpenSim
339 339
340 IConfig startupConfig = Config.Configs["Startup"]; 340 IConfig startupConfig = Config.Configs["Startup"];
341 if (startupConfig == null || startupConfig.GetBoolean("JobEngineEnabled", true)) 341 if (startupConfig == null || startupConfig.GetBoolean("JobEngineEnabled", true))
342 Watchdog.JobEngine.Start(); 342 WorkManager.JobEngine.Start();
343 343
344 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 344 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
345 SceneManager.OnRestartSim += HandleRestartRegion; 345 SceneManager.OnRestartSim += HandleRestartRegion;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 87192a0..84ca4bb 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.ClientStack.Linden
207 207
208 for (uint i = 0; i < 2; i++) 208 for (uint i = 0; i < 2; i++)
209 { 209 {
210 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, 210 m_workerThreads[i] = WorkManager.StartThread(DoInventoryRequests,
211 String.Format("InventoryWorkerThread{0}", i), 211 String.Format("InventoryWorkerThread{0}", i),
212 ThreadPriority.Normal, 212 ThreadPriority.Normal,
213 false, 213 false,
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
index 874ddae..6f40b24 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
132 132
133 StatsManager.RegisterStat(m_requestsWaitingStat); 133 StatsManager.RegisterStat(m_requestsWaitingStat);
134 134
135 Watchdog.StartThread( 135 WorkManager.StartThread(
136 ProcessRequests, 136 ProcessRequests,
137 string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name), 137 string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name),
138 ThreadPriority.Normal, 138 ThreadPriority.Normal,
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index d8cf7a5..2f97516 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -483,7 +483,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); 483 base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
484 484
485 // This thread will process the packets received that are placed on the packetInbox 485 // This thread will process the packets received that are placed on the packetInbox
486 Watchdog.StartThread( 486 WorkManager.StartThread(
487 IncomingPacketHandler, 487 IncomingPacketHandler,
488 string.Format("Incoming Packets ({0})", Scene.Name), 488 string.Format("Incoming Packets ({0})", Scene.Name),
489 ThreadPriority.Normal, 489 ThreadPriority.Normal,
@@ -499,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
499 499
500 base.StartOutbound(); 500 base.StartOutbound();
501 501
502 Watchdog.StartThread( 502 WorkManager.StartThread(
503 OutgoingPacketHandler, 503 OutgoingPacketHandler,
504 string.Format("Outgoing Packets ({0})", Scene.Name), 504 string.Format("Outgoing Packets ({0})", Scene.Name),
505 ThreadPriority.Normal, 505 ThreadPriority.Normal,
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
index 2ec1733..1e915c3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
124 124
125 StatsManager.RegisterStat(m_oqreRequestsWaitingStat); 125 StatsManager.RegisterStat(m_oqreRequestsWaitingStat);
126 126
127 Watchdog.StartThread( 127 WorkManager.StartThread(
128 ProcessRequests, 128 ProcessRequests,
129 String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name), 129 String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name),
130 ThreadPriority.Normal, 130 ThreadPriority.Normal,
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 5eca025..fe9a17d 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -964,11 +964,11 @@ namespace OpenSim.Region.CoreModules.Asset
964 case "assets": 964 case "assets":
965 con.Output("Ensuring assets are cached for all scenes."); 965 con.Output("Ensuring assets are cached for all scenes.");
966 966
967 Watchdog.RunInThread(delegate 967 WorkManager.RunInThread(delegate
968 { 968 {
969 int assetReferenceTotal = TouchAllSceneAssets(true); 969 int assetReferenceTotal = TouchAllSceneAssets(true);
970 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); 970 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
971 }, "TouchAllSceneAssets", null); 971 }, null, "TouchAllSceneAssets");
972 972
973 break; 973 break;
974 974
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 9fb8aa5..6dab227 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -431,7 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
431 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 431 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
432 options, ReceivedAllAssets); 432 options, ReceivedAllAssets);
433 433
434 Watchdog.RunInThread(o => ar.Execute(), string.Format("AssetsRequest ({0})", m_scene.Name), null); 434 WorkManager.RunInThread(o => ar.Execute(), null, string.Format("AssetsRequest ({0})", m_scene.Name));
435 } 435 }
436 else 436 else
437 { 437 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
index ce6cdc9..f62e7f4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
134 134
135 StatsManager.RegisterStat(m_requestsWaitingStat); 135 StatsManager.RegisterStat(m_requestsWaitingStat);
136 136
137 Watchdog.StartThread( 137 WorkManager.StartThread(
138 ProcessRequests, 138 ProcessRequests,
139 string.Format("HG Incoming Scene Object Engine Thread ({0})", Name), 139 string.Format("HG Incoming Scene Object Engine Thread ({0})", Name),
140 ThreadPriority.Normal, 140 ThreadPriority.Normal,
diff --git a/OpenSim/Region/CoreModules/Framework/ServiceThrottle/ServiceThrottleModule.cs b/OpenSim/Region/CoreModules/Framework/ServiceThrottle/ServiceThrottleModule.cs
index a70261e..3abacbd 100644
--- a/OpenSim/Region/CoreModules/Framework/ServiceThrottle/ServiceThrottleModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/ServiceThrottle/ServiceThrottleModule.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.Framework
67 m_timer.Elapsed += ProcessQueue; 67 m_timer.Elapsed += ProcessQueue;
68 m_timer.Start(); 68 m_timer.Start();
69 69
70 //Watchdog.StartThread( 70 //WorkManager.StartThread(
71 // ProcessQueue, 71 // ProcessQueue,
72 // "GridServiceRequestThread", 72 // "GridServiceRequestThread",
73 // ThreadPriority.BelowNormal, 73 // ThreadPriority.BelowNormal,
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
index d7ea906..af3700b 100644
--- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -658,7 +658,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
658 public void Process() 658 public void Process()
659 { 659 {
660 _finished = false; 660 _finished = false;
661 Watchdog.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false); 661 WorkManager.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false);
662 } 662 }
663 663
664 /* 664 /*
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 470ef02..cbe0e37 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -184,12 +184,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
184 // Protect ourselves against the caller subsequently modifying the items list 184 // Protect ourselves against the caller subsequently modifying the items list
185 List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); 185 List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
186 186
187 Watchdog.RunInThread(delegate 187 WorkManager.RunInThread(delegate
188 { 188 {
189 foreach (InventoryItemBase item in items) 189 foreach (InventoryItemBase item in items)
190 if (!string.IsNullOrEmpty(item.CreatorData)) 190 if (!string.IsNullOrEmpty(item.CreatorData))
191 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); 191 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
192 }, string.Format("GetFolderContent (user {0}, folder {1})", userID, folderID), null); 192 }, null, string.Format("GetFolderContent (user {0}, folder {1})", userID, folderID));
193 } 193 }
194 194
195 return invCol; 195 return invCol;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 3e0c9f3..9c6706f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
372 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so 372 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so
373 // that users can enter the scene. If we allow the scripts to start in the loop above 373 // that users can enter the scene. If we allow the scripts to start in the loop above
374 // then they significantly increase the time until the OAR finishes loading. 374 // then they significantly increase the time until the OAR finishes loading.
375 Watchdog.RunInThread(o => 375 WorkManager.RunInThread(o =>
376 { 376 {
377 Thread.Sleep(15000); 377 Thread.Sleep(15000);
378 m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); 378 m_log.Info("[ARCHIVER]: Starting scripts in scene objects");
@@ -387,7 +387,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
387 387
388 sceneContext.SceneObjects.Clear(); 388 sceneContext.SceneObjects.Clear();
389 } 389 }
390 }, string.Format("ReadArchiveStartScripts (request {0})", m_requestId), null); 390 }, null, string.Format("ReadArchiveStartScripts (request {0})", m_requestId));
391 391
392 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); 392 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
393 393
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index 924b999..b7d7c26 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
200 m_rootScene.AssetService, m_rootScene.UserAccountService, 200 m_rootScene.AssetService, m_rootScene.UserAccountService,
201 m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); 201 m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets);
202 202
203 Watchdog.RunInThread(o => ar.Execute(), "Archive Assets Request", null); 203 WorkManager.RunInThread(o => ar.Execute(), null, "Archive Assets Request");
204 204
205 // CloseArchive() will be called from ReceivedAllAssets() 205 // CloseArchive() will be called from ReceivedAllAssets()
206 } 206 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index ec39bc0..4d99a6e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
227 finally 227 finally
228 { 228 {
229 if (timedOut) 229 if (timedOut)
230 Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", true); 230 WorkManager.RunInThread(PerformAssetsRequestCallback, true, "Archive Assets Request Callback");
231 } 231 }
232 } 232 }
233 233
@@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
296 296
297 // We want to stop using the asset cache thread asap 297 // We want to stop using the asset cache thread asap
298 // as we now need to do the work of producing the rest of the archive 298 // as we now need to do the work of producing the rest of the archive
299 Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", false); 299 WorkManager.RunInThread(PerformAssetsRequestCallback, false, "Archive Assets Request Callback");
300 } 300 }
301 else 301 else
302 { 302 {
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 78fbefe..767f75f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -381,7 +381,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
381 381
382// m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); 382// m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
383 383
384 Watchdog.StartThread( 384 WorkManager.StartThread(
385 process, 385 process,
386 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), 386 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
387 ThreadPriority.BelowNormal, 387 ThreadPriority.BelowNormal,
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 171f066..f7c12d6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1428,7 +1428,7 @@ namespace OpenSim.Region.Framework.Scenes
1428 } 1428 }
1429 1429
1430 m_heartbeatThread 1430 m_heartbeatThread
1431 = Watchdog.StartThread( 1431 = WorkManager.StartThread(
1432 Heartbeat, string.Format("Heartbeat-({0})", RegionInfo.RegionName.Replace(" ", "_")), ThreadPriority.Normal, false, false); 1432 Heartbeat, string.Format("Heartbeat-({0})", RegionInfo.RegionName.Replace(" ", "_")), ThreadPriority.Normal, false, false);
1433 1433
1434 StartScripts(); 1434 StartScripts();
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.Framework.Scenes
1469 // alarms for scenes with many objects. 1469 // alarms for scenes with many objects.
1470 Update(1); 1470 Update(1);
1471 1471
1472 Watchdog.StartThread( 1472 WorkManager.StartThread(
1473 Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true); 1473 Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true);
1474 1474
1475 Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; 1475 Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
@@ -1568,10 +1568,10 @@ namespace OpenSim.Region.Framework.Scenes
1568 tmpMS = Util.EnvironmentTickCount(); 1568 tmpMS = Util.EnvironmentTickCount();
1569 m_cleaningTemps = true; 1569 m_cleaningTemps = true;
1570 1570
1571 Watchdog.RunInThread( 1571 WorkManager.RunInThread(
1572 delegate { CleanTempObjects(); m_cleaningTemps = false; }, 1572 delegate { CleanTempObjects(); m_cleaningTemps = false; },
1573 string.Format("CleanTempObjects ({0})", Name), 1573 null,
1574 null); 1574 string.Format("CleanTempObjects ({0})", Name));
1575 1575
1576 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); 1576 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
1577 } 1577 }
@@ -1843,7 +1843,7 @@ namespace OpenSim.Region.Framework.Scenes
1843 if (!m_backingup) 1843 if (!m_backingup)
1844 { 1844 {
1845 m_backingup = true; 1845 m_backingup = true;
1846 Watchdog.RunInThread(o => Backup(false), string.Format("BackupWaitCallback ({0})", Name), null); 1846 WorkManager.RunInThread(o => Backup(false), null, string.Format("BackupWaitCallback ({0})", Name));
1847 } 1847 }
1848 } 1848 }
1849 1849
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 757ec43..5a35aff 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1228,11 +1228,11 @@ namespace OpenSim.Region.Framework.Scenes
1228 // viewers without (e.g. v1 viewers) will not, so we still need to make this call. 1228 // viewers without (e.g. v1 viewers) will not, so we still need to make this call.
1229 if (Scene.AttachmentsModule != null) 1229 if (Scene.AttachmentsModule != null)
1230 { 1230 {
1231 Watchdog.RunJob( 1231 WorkManager.RunJob(
1232 "RezAttachments", 1232 "RezAttachments",
1233 o => Scene.AttachmentsModule.RezAttachments(this), 1233 o => Scene.AttachmentsModule.RezAttachments(this),
1234 string.Format("Rez attachments for {0} in {1}", Name, Scene.Name), 1234 null,
1235 null); 1235 string.Format("Rez attachments for {0} in {1}", Name, Scene.Name));
1236 } 1236 }
1237 } 1237 }
1238 else 1238 else
@@ -1254,11 +1254,11 @@ namespace OpenSim.Region.Framework.Scenes
1254 1254
1255 if (attachments.Count > 0) 1255 if (attachments.Count > 0)
1256 { 1256 {
1257 Watchdog.RunJob( 1257 WorkManager.RunJob(
1258 "StartAttachmentScripts", 1258 "StartAttachmentScripts",
1259 o => RestartAttachmentScripts(attachments), 1259 o => RestartAttachmentScripts(attachments),
1260 string.Format("Start attachment scripts for {0} in {1}", Name, Scene.Name),
1261 null, 1260 null,
1261 string.Format("Start attachment scripts for {0} in {1}", Name, Scene.Name),
1262 true); 1262 true);
1263 } 1263 }
1264 } 1264 }
@@ -1815,11 +1815,11 @@ namespace OpenSim.Region.Framework.Scenes
1815 // XXX: If we force an update after activity has completed, then multiple attachments do appear correctly on a destination region 1815 // XXX: If we force an update after activity has completed, then multiple attachments do appear correctly on a destination region
1816 // If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work. 1816 // If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work.
1817 // This may be due to viewer code or it may be something we're not doing properly simulator side. 1817 // This may be due to viewer code or it may be something we're not doing properly simulator side.
1818 Watchdog.RunJob( 1818 WorkManager.RunJob(
1819 "ScheduleAttachmentsForFullUpdate", 1819 "ScheduleAttachmentsForFullUpdate",
1820 o => ScheduleAttachmentsForFullUpdate(), 1820 o => ScheduleAttachmentsForFullUpdate(),
1821 string.Format("Schedule attachments for full update for {0} in {1}", Name, Scene.Name),
1822 null, 1821 null,
1822 string.Format("Schedule attachments for full update for {0} in {1}", Name, Scene.Name),
1823 true); 1823 true);
1824 1824
1825 // m_log.DebugFormat( 1825 // m_log.DebugFormat(
@@ -3375,7 +3375,7 @@ namespace OpenSim.Region.Framework.Scenes
3375 SentInitialDataToClient = true; 3375 SentInitialDataToClient = true;
3376 3376
3377 // Send all scene object to the new client 3377 // Send all scene object to the new client
3378 Watchdog.RunJob("SendInitialDataToClient", delegate 3378 WorkManager.RunJob("SendInitialDataToClient", delegate
3379 { 3379 {
3380// m_log.DebugFormat( 3380// m_log.DebugFormat(
3381// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", 3381// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
@@ -3393,7 +3393,7 @@ namespace OpenSim.Region.Framework.Scenes
3393 if (e != null && e is SceneObjectGroup) 3393 if (e != null && e is SceneObjectGroup)
3394 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); 3394 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
3395 } 3395 }
3396 }, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name),null, false, true); 3396 }, null, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name), false, true);
3397 } 3397 }
3398 3398
3399 /// <summary> 3399 /// <summary>
@@ -4057,11 +4057,11 @@ namespace OpenSim.Region.Framework.Scenes
4057 // We don't need to worry about a race condition as the job to later start the scripts is also 4057 // We don't need to worry about a race condition as the job to later start the scripts is also
4058 // JobEngine scheduled and so will always occur after this task. 4058 // JobEngine scheduled and so will always occur after this task.
4059 // XXX: This will not be true if JobEngine ever gets more than one thread. 4059 // XXX: This will not be true if JobEngine ever gets more than one thread.
4060 Watchdog.RunJob( 4060 WorkManager.RunJob(
4061 "CopyAttachments", 4061 "CopyAttachments",
4062 o => Scene.AttachmentsModule.CopyAttachments(cAgent, this), 4062 o => Scene.AttachmentsModule.CopyAttachments(cAgent, this),
4063 string.Format("Copy attachments for {0} entering {1}", Name, Scene.Name),
4064 null, 4063 null,
4064 string.Format("Copy attachments for {0} entering {1}", Name, Scene.Name),
4065 true); 4065 true);
4066 } 4066 }
4067 4067
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index e1aaf18..6fe86b2 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
71 m_client = client; 71 m_client = client;
72 m_scene = scene; 72 m_scene = scene;
73 73
74 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true); 74 WorkManager.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
75 } 75 }
76 76
77 private void SendServerCommand(string command) 77 private void SendServerCommand(string command)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
index 9d27386..a1682d2 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
58 58
59 m_listener.Start(50); 59 m_listener.Start(50);
60 60
61 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true); 61 WorkManager.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
62 m_baseScene = baseScene; 62 m_baseScene = baseScene;
63 } 63 }
64 64
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
index bdd07e0..6985371 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
@@ -359,7 +359,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
359 359
360 m_log.InfoFormat("[IRC-Connector-{0}]: Connected to {1}:{2}", idn, m_server, m_port); 360 m_log.InfoFormat("[IRC-Connector-{0}]: Connected to {1}:{2}", idn, m_server, m_port);
361 361
362 Watchdog.StartThread(ListenerRun, "IRCConnectionListenerThread", ThreadPriority.Normal, true, false); 362 WorkManager.StartThread(ListenerRun, "IRCConnectionListenerThread", ThreadPriority.Normal, true, false);
363 363
364 // This is the message order recommended by RFC 2812 364 // This is the message order recommended by RFC 2812
365 if (m_password != null) 365 if (m_password != null)
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 46a13ab..0f79a10 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -293,7 +293,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
293 { 293 {
294 // The physics simulation should happen independently of the heartbeat loop 294 // The physics simulation should happen independently of the heartbeat loop
295 m_physicsThread 295 m_physicsThread
296 = Watchdog.StartThread( 296 = WorkManager.StartThread(
297 BulletSPluginPhysicsThread, 297 BulletSPluginPhysicsThread,
298 string.Format("{0} ({1})", BulletEngineName, RegionName), 298 string.Format("{0} ({1})", BulletEngineName, RegionName),
299 ThreadPriority.Normal, 299 ThreadPriority.Normal,
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 40a05cf..036cb5d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
182 { 182 {
183 // Start the thread that will be doing the work 183 // Start the thread that will be doing the work
184 cmdHandlerThread 184 cmdHandlerThread
185 = Watchdog.StartThread( 185 = WorkManager.StartThread(
186 CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true); 186 CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
187 } 187 }
188 } 188 }