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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs25
1 files changed, 5 insertions, 20 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 813fffd..a1620e7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6644,9 +6644,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6644 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) 6644 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
6645 { 6645 {
6646 m_host.AddScriptLPS(1); 6646 m_host.AddScriptLPS(1);
6647 bool found = false; 6647
6648 UUID destId = UUID.Zero; 6648 UUID destId = UUID.Zero;
6649 UUID srcId = UUID.Zero;
6650 6649
6651 if (!UUID.TryParse(target, out destId)) 6650 if (!UUID.TryParse(target, out destId))
6652 { 6651 {
@@ -6661,31 +6660,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6661 } 6660 }
6662 6661
6663 // copy the first script found with this inventory name 6662 // copy the first script found with this inventory name
6664 lock (m_host.TaskInventory) 6663 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
6665 {
6666 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6667 {
6668 if (inv.Value.Name == name)
6669 {
6670 // make sure the object is a script
6671 if (10 == inv.Value.Type)
6672 {
6673 found = true;
6674 srcId = inv.Key;
6675 break;
6676 }
6677 }
6678 }
6679 }
6680 6664
6681 if (!found) 6665 // make sure the object is a script
6666 if (item == null || item.Type != 10)
6682 { 6667 {
6683 llSay(0, "Could not find script " + name); 6668 llSay(0, "Could not find script " + name);
6684 return; 6669 return;
6685 } 6670 }
6686 6671
6687 // the rest of the permission checks are done in RezScript, so check the pin there as well 6672 // the rest of the permission checks are done in RezScript, so check the pin there as well
6688 World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); 6673 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6689 6674
6690 // this will cause the delay even if the script pin or permissions were wrong - seems ok 6675 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6691 ScriptSleep(3000); 6676 ScriptSleep(3000);