diff options
Diffstat (limited to 'OpenSim/Region')
172 files changed, 8107 insertions, 3421 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index fb1e831..daae3e6 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -225,7 +225,7 @@ namespace OpenSim | |||
225 | /// </summary> | 225 | /// </summary> |
226 | private void RegisterConsoleCommands() | 226 | private void RegisterConsoleCommands() |
227 | { | 227 | { |
228 | m_console.Commands.AddCommand("Regions", false, "force update", | 228 | m_console.Commands.AddCommand("Objects", false, "force update", |
229 | "force update", | 229 | "force update", |
230 | "Force the update of all objects on clients", | 230 | "Force the update of all objects on clients", |
231 | HandleForceUpdate); | 231 | HandleForceUpdate); |
@@ -306,7 +306,7 @@ namespace OpenSim | |||
306 | + " If this is not given then the oar is saved to region.oar in the current directory.", | 306 | + " If this is not given then the oar is saved to region.oar in the current directory.", |
307 | SaveOar); | 307 | SaveOar); |
308 | 308 | ||
309 | m_console.Commands.AddCommand("Regions", false, "edit scale", | 309 | m_console.Commands.AddCommand("Objects", false, "edit scale", |
310 | "edit scale <name> <x> <y> <z>", | 310 | "edit scale <name> <x> <y> <z>", |
311 | "Change the scale of a named prim", HandleEditScale); | 311 | "Change the scale of a named prim", HandleEditScale); |
312 | 312 | ||
@@ -349,7 +349,7 @@ namespace OpenSim | |||
349 | "show ratings", | 349 | "show ratings", |
350 | "Show rating data", HandleShow); | 350 | "Show rating data", HandleShow); |
351 | 351 | ||
352 | m_console.Commands.AddCommand("Regions", false, "backup", | 352 | m_console.Commands.AddCommand("Objects", false, "backup", |
353 | "backup", | 353 | "backup", |
354 | "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); | 354 | "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); |
355 | 355 | ||
@@ -410,7 +410,7 @@ namespace OpenSim | |||
410 | "modules unload <name>", | 410 | "modules unload <name>", |
411 | "Unload a module", HandleModules); | 411 | "Unload a module", HandleModules); |
412 | 412 | ||
413 | m_console.Commands.AddCommand("Regions", false, "kill uuid", | 413 | m_console.Commands.AddCommand("Objects", false, "kill uuid", |
414 | "kill uuid <UUID>", | 414 | "kill uuid <UUID>", |
415 | "Kill an object by UUID", KillUUID); | 415 | "Kill an object by UUID", KillUUID); |
416 | } | 416 | } |
@@ -618,10 +618,11 @@ namespace OpenSim | |||
618 | return; | 618 | return; |
619 | } | 619 | } |
620 | 620 | ||
621 | PopulateRegionEstateInfo(regInfo); | 621 | bool changed = PopulateRegionEstateInfo(regInfo); |
622 | IScene scene; | 622 | IScene scene; |
623 | CreateRegion(regInfo, true, out scene); | 623 | CreateRegion(regInfo, true, out scene); |
624 | regInfo.EstateSettings.Save(); | 624 | if (changed) |
625 | regInfo.EstateSettings.Save(); | ||
625 | } | 626 | } |
626 | 627 | ||
627 | /// <summary> | 628 | /// <summary> |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index ddc7f10..0adb693 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -437,7 +437,7 @@ namespace OpenSim | |||
437 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); | 437 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); |
438 | 438 | ||
439 | // TODO : Try setting resource for region xstats here on scene | 439 | // TODO : Try setting resource for region xstats here on scene |
440 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 440 | MainServer.Instance.AddStreamHandler(new RegionStatsHandler(regionInfo)); |
441 | 441 | ||
442 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | 442 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); |
443 | scene.EventManager.TriggerParcelPrimCountUpdate(); | 443 | scene.EventManager.TriggerParcelPrimCountUpdate(); |
@@ -856,6 +856,9 @@ namespace OpenSim | |||
856 | return Util.UTF8.GetBytes("OK"); | 856 | return Util.UTF8.GetBytes("OK"); |
857 | } | 857 | } |
858 | 858 | ||
859 | public string Name { get { return "SimStatus"; } } | ||
860 | public string Description { get { return "Simulator Status"; } } | ||
861 | |||
859 | public string ContentType | 862 | public string ContentType |
860 | { | 863 | { |
861 | get { return "text/plain"; } | 864 | get { return "text/plain"; } |
@@ -880,6 +883,9 @@ namespace OpenSim | |||
880 | { | 883 | { |
881 | OpenSimBase m_opensim; | 884 | OpenSimBase m_opensim; |
882 | string osXStatsURI = String.Empty; | 885 | string osXStatsURI = String.Empty; |
886 | |||
887 | public string Name { get { return "XSimStatus"; } } | ||
888 | public string Description { get { return "Simulator XStatus"; } } | ||
883 | 889 | ||
884 | public XSimStatusHandler(OpenSimBase sim) | 890 | public XSimStatusHandler(OpenSimBase sim) |
885 | { | 891 | { |
@@ -920,6 +926,9 @@ namespace OpenSim | |||
920 | { | 926 | { |
921 | OpenSimBase m_opensim; | 927 | OpenSimBase m_opensim; |
922 | string osUXStatsURI = String.Empty; | 928 | string osUXStatsURI = String.Empty; |
929 | |||
930 | public string Name { get { return "UXSimStatus"; } } | ||
931 | public string Description { get { return "Simulator UXStatus"; } } | ||
923 | 932 | ||
924 | public UXSimStatusHandler(OpenSimBase sim) | 933 | public UXSimStatusHandler(OpenSimBase sim) |
925 | { | 934 | { |
@@ -1051,13 +1060,13 @@ namespace OpenSim | |||
1051 | /// Load the estate information for the provided RegionInfo object. | 1060 | /// Load the estate information for the provided RegionInfo object. |
1052 | /// </summary> | 1061 | /// </summary> |
1053 | /// <param name="regInfo"></param> | 1062 | /// <param name="regInfo"></param> |
1054 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 1063 | public bool PopulateRegionEstateInfo(RegionInfo regInfo) |
1055 | { | 1064 | { |
1056 | if (EstateDataService != null) | 1065 | if (EstateDataService != null) |
1057 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); | 1066 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); |
1058 | 1067 | ||
1059 | if (regInfo.EstateSettings.EstateID != 0) | 1068 | if (regInfo.EstateSettings.EstateID != 0) |
1060 | return; | 1069 | return false; // estate info in the database did not change |
1061 | 1070 | ||
1062 | m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); | 1071 | m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); |
1063 | 1072 | ||
@@ -1092,7 +1101,7 @@ namespace OpenSim | |||
1092 | } | 1101 | } |
1093 | 1102 | ||
1094 | if (defaultEstateJoined) | 1103 | if (defaultEstateJoined) |
1095 | return; | 1104 | return true; // need to update the database |
1096 | else | 1105 | else |
1097 | m_log.ErrorFormat( | 1106 | m_log.ErrorFormat( |
1098 | "[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName); | 1107 | "[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName); |
@@ -1154,8 +1163,10 @@ namespace OpenSim | |||
1154 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | 1163 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); |
1155 | } | 1164 | } |
1156 | } | 1165 | } |
1157 | } | 1166 | } |
1158 | } | 1167 | |
1168 | return true; // need to update the database | ||
1169 | } | ||
1159 | } | 1170 | } |
1160 | 1171 | ||
1161 | public class OpenSimConfigSource | 1172 | public class OpenSimConfigSource |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index ef6dedb..d397893 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -158,7 +158,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
158 | try | 158 | try |
159 | { | 159 | { |
160 | // the root of all evil | 160 | // the root of all evil |
161 | m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest)); | 161 | m_HostCapsObj.RegisterHandler( |
162 | "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null)); | ||
163 | |||
162 | m_log.DebugFormat( | 164 | m_log.DebugFormat( |
163 | "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); | 165 | "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); |
164 | 166 | ||
@@ -166,7 +168,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
166 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", | 168 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", |
167 | // capsBase + m_mapLayerPath, | 169 | // capsBase + m_mapLayerPath, |
168 | // GetMapLayer); | 170 | // GetMapLayer); |
169 | IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); | 171 | IRequestHandler req |
172 | = new RestStreamHandler( | ||
173 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); | ||
174 | |||
170 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); | 175 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); |
171 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); | 176 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); |
172 | } | 177 | } |
@@ -181,14 +186,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
181 | try | 186 | try |
182 | { | 187 | { |
183 | // I don't think this one works... | 188 | // I don't think this one works... |
184 | m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", | 189 | m_HostCapsObj.RegisterHandler( |
185 | capsBase + m_newInventory, | 190 | "NewFileAgentInventory", |
186 | NewAgentInventoryRequest)); | 191 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
187 | IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory); | 192 | "POST", |
193 | capsBase + m_newInventory, | ||
194 | NewAgentInventoryRequest, | ||
195 | "NewFileAgentInventory", | ||
196 | null)); | ||
197 | |||
198 | IRequestHandler req | ||
199 | = new RestStreamHandler( | ||
200 | "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null); | ||
201 | |||
188 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 202 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
189 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 203 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
190 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 204 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
191 | m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", new RestStreamHandler("POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard)); | ||
192 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 205 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); |
193 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 206 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
194 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | 207 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); |
@@ -197,6 +210,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
197 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | 210 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); |
198 | 211 | ||
199 | 212 | ||
213 | |||
214 | m_HostCapsObj.RegisterHandler( | ||
215 | "CopyInventoryFromNotecard", | ||
216 | new RestStreamHandler( | ||
217 | "POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null)); | ||
218 | |||
200 | // As of RC 1.22.9 of the Linden client this is | 219 | // As of RC 1.22.9 of the Linden client this is |
201 | // supported | 220 | // supported |
202 | 221 | ||
@@ -245,7 +264,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
245 | 264 | ||
246 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 265 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
247 | { | 266 | { |
248 | m_log.DebugFormat("[CAPS]: Unauthorized CAPS client"); | 267 | m_log.DebugFormat( |
268 | "[CAPS]: Unauthorized CAPS client {0} from {1}", | ||
269 | m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint); | ||
270 | |||
249 | return string.Empty; | 271 | return string.Empty; |
250 | } | 272 | } |
251 | 273 | ||
@@ -296,7 +318,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
296 | m_dumpAssetsToFile); | 318 | m_dumpAssetsToFile); |
297 | uploader.OnUpLoad += TaskScriptUpdated; | 319 | uploader.OnUpLoad += TaskScriptUpdated; |
298 | 320 | ||
299 | m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 321 | m_HostCapsObj.HttpListener.AddStreamHandler( |
322 | new BinaryStreamHandler( | ||
323 | "POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null)); | ||
300 | 324 | ||
301 | string protocol = "http://"; | 325 | string protocol = "http://"; |
302 | 326 | ||
@@ -423,8 +447,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
423 | AssetUploader uploader = | 447 | AssetUploader uploader = |
424 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 448 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
425 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 449 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); |
450 | |||
426 | m_HostCapsObj.HttpListener.AddStreamHandler( | 451 | m_HostCapsObj.HttpListener.AddStreamHandler( |
427 | new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 452 | new BinaryStreamHandler( |
453 | "POST", | ||
454 | capsBase + uploaderPath, | ||
455 | uploader.uploaderCaps, | ||
456 | "NewAgentInventoryRequest", | ||
457 | m_HostCapsObj.AgentID.ToString())); | ||
428 | 458 | ||
429 | string protocol = "http://"; | 459 | string protocol = "http://"; |
430 | 460 | ||
@@ -740,7 +770,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
740 | uploader.OnUpLoad += ItemUpdated; | 770 | uploader.OnUpLoad += ItemUpdated; |
741 | 771 | ||
742 | m_HostCapsObj.HttpListener.AddStreamHandler( | 772 | m_HostCapsObj.HttpListener.AddStreamHandler( |
743 | new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 773 | new BinaryStreamHandler( |
774 | "POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null)); | ||
744 | 775 | ||
745 | string protocol = "http://"; | 776 | string protocol = "http://"; |
746 | 777 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index a91b02c..01ce194 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -109,10 +109,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
109 | "Comms", | 109 | "Comms", |
110 | false, | 110 | false, |
111 | "debug eq", | 111 | "debug eq", |
112 | "debug eq [0|1]", | 112 | "debug eq [0|1|2]", |
113 | "Turn on event queue debugging", | 113 | "Turn on event queue debugging" |
114 | "debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n" | 114 | + "<= 0 - turns off all event queue logging" |
115 | + "debug eq 0 will turn off event queue debugging.", | 115 | + ">= 1 - turns on outgoing event logging" |
116 | + ">= 2 - turns on poll notification", | ||
116 | HandleDebugEq); | 117 | HandleDebugEq); |
117 | } | 118 | } |
118 | else | 119 | else |
@@ -235,19 +236,19 @@ namespace OpenSim.Region.ClientStack.Linden | |||
235 | // ClientClosed(client.AgentId); | 236 | // ClientClosed(client.AgentId); |
236 | // } | 237 | // } |
237 | 238 | ||
238 | private void ClientClosed(UUID AgentID, Scene scene) | 239 | private void ClientClosed(UUID agentID, Scene scene) |
239 | { | 240 | { |
240 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); | 241 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
241 | 242 | ||
242 | int count = 0; | 243 | int count = 0; |
243 | while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5) | 244 | while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5) |
244 | { | 245 | { |
245 | Thread.Sleep(1000); | 246 | Thread.Sleep(1000); |
246 | } | 247 | } |
247 | 248 | ||
248 | lock (queues) | 249 | lock (queues) |
249 | { | 250 | { |
250 | queues.Remove(AgentID); | 251 | queues.Remove(agentID); |
251 | } | 252 | } |
252 | 253 | ||
253 | List<UUID> removeitems = new List<UUID>(); | 254 | List<UUID> removeitems = new List<UUID>(); |
@@ -256,7 +257,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
256 | foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys) | 257 | foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys) |
257 | { | 258 | { |
258 | // m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID); | 259 | // m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID); |
259 | if (ky == AgentID) | 260 | if (ky == agentID) |
260 | { | 261 | { |
261 | removeitems.Add(ky); | 262 | removeitems.Add(ky); |
262 | } | 263 | } |
@@ -267,7 +268,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
267 | UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky]; | 268 | UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky]; |
268 | m_AvatarQueueUUIDMapping.Remove(ky); | 269 | m_AvatarQueueUUIDMapping.Remove(ky); |
269 | 270 | ||
270 | MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/"); | 271 | string eqgPath = GenerateEqgCapPath(eventQueueGetUuid); |
272 | MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath); | ||
273 | |||
274 | // m_log.DebugFormat( | ||
275 | // "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}", | ||
276 | // eqgPath, agentID, m_scene.RegionInfo.RegionName); | ||
271 | } | 277 | } |
272 | } | 278 | } |
273 | 279 | ||
@@ -281,7 +287,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
281 | { | 287 | { |
282 | searchval = m_QueueUUIDAvatarMapping[ky]; | 288 | searchval = m_QueueUUIDAvatarMapping[ky]; |
283 | 289 | ||
284 | if (searchval == AgentID) | 290 | if (searchval == agentID) |
285 | { | 291 | { |
286 | removeitems.Add(ky); | 292 | removeitems.Add(ky); |
287 | } | 293 | } |
@@ -305,6 +311,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
305 | //} | 311 | //} |
306 | } | 312 | } |
307 | 313 | ||
314 | /// <summary> | ||
315 | /// Generate an Event Queue Get handler path for the given eqg uuid. | ||
316 | /// </summary> | ||
317 | /// <param name='eqgUuid'></param> | ||
318 | private string GenerateEqgCapPath(UUID eqgUuid) | ||
319 | { | ||
320 | return string.Format("/CAPS/EQG/{0}/", eqgUuid); | ||
321 | } | ||
322 | |||
308 | public void OnRegisterCaps(UUID agentID, Caps caps) | 323 | public void OnRegisterCaps(UUID agentID, Caps caps) |
309 | { | 324 | { |
310 | // Register an event queue for the client | 325 | // Register an event queue for the client |
@@ -316,8 +331,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
316 | // Let's instantiate a Queue for this agent right now | 331 | // Let's instantiate a Queue for this agent right now |
317 | TryGetQueue(agentID); | 332 | TryGetQueue(agentID); |
318 | 333 | ||
319 | string capsBase = "/CAPS/EQG/"; | 334 | UUID eventQueueGetUUID; |
320 | UUID EventQueueGetUUID = UUID.Zero; | ||
321 | 335 | ||
322 | lock (m_AvatarQueueUUIDMapping) | 336 | lock (m_AvatarQueueUUIDMapping) |
323 | { | 337 | { |
@@ -325,44 +339,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
325 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | 339 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) |
326 | { | 340 | { |
327 | //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); | 341 | //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); |
328 | EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | 342 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; |
329 | } | 343 | } |
330 | else | 344 | else |
331 | { | 345 | { |
332 | EventQueueGetUUID = UUID.Random(); | 346 | eventQueueGetUUID = UUID.Random(); |
333 | //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); | 347 | //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); |
334 | } | 348 | } |
335 | } | 349 | } |
336 | 350 | ||
337 | lock (m_QueueUUIDAvatarMapping) | 351 | lock (m_QueueUUIDAvatarMapping) |
338 | { | 352 | { |
339 | if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID)) | 353 | if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID)) |
340 | m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID); | 354 | m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID); |
341 | } | 355 | } |
342 | 356 | ||
343 | lock (m_AvatarQueueUUIDMapping) | 357 | lock (m_AvatarQueueUUIDMapping) |
344 | { | 358 | { |
345 | if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | 359 | if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) |
346 | m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID); | 360 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); |
347 | } | 361 | } |
348 | 362 | ||
363 | string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID); | ||
364 | |||
349 | // Register this as a caps handler | 365 | // Register this as a caps handler |
350 | // FIXME: Confusingly, we need to register separate as a capability so that the client is told about | 366 | // FIXME: Confusingly, we need to register separate as a capability so that the client is told about |
351 | // EventQueueGet when it receive capability information, but then we replace the rest handler immediately | 367 | // EventQueueGet when it receive capability information, but then we replace the rest handler immediately |
352 | // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but | 368 | // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but |
353 | // really it should be possible to directly register the poll handler as a capability. | 369 | // really it should be possible to directly register the poll handler as a capability. |
354 | caps.RegisterHandler("EventQueueGet", | 370 | caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null)); |
355 | new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/", null)); | ||
356 | // delegate(Hashtable m_dhttpMethod) | 371 | // delegate(Hashtable m_dhttpMethod) |
357 | // { | 372 | // { |
358 | // return ProcessQueue(m_dhttpMethod, agentID, caps); | 373 | // return ProcessQueue(m_dhttpMethod, agentID, caps); |
359 | // })); | 374 | // })); |
360 | 375 | ||
361 | // This will persist this beyond the expiry of the caps handlers | 376 | // This will persist this beyond the expiry of the caps handlers |
377 | // TODO: Add EventQueueGet name/description for diagnostics | ||
362 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
363 | capsBase + EventQueueGetUUID.ToString() + "/", | 379 | eventQueueGetPath, |
364 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); |
365 | 381 | ||
382 | // m_log.DebugFormat( | ||
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | ||
384 | // eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName); | ||
385 | |||
366 | Random rnd = new Random(Environment.TickCount); | 386 | Random rnd = new Random(Environment.TickCount); |
367 | lock (m_ids) | 387 | lock (m_ids) |
368 | { | 388 | { |
@@ -384,9 +404,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
384 | return false; | 404 | return false; |
385 | } | 405 | } |
386 | 406 | ||
407 | /// <summary> | ||
408 | /// Logs a debug line for an outbound event queue message if appropriate. | ||
409 | /// </summary> | ||
410 | /// <param name='element'>Element containing message</param> | ||
411 | private void LogOutboundDebugMessage(OSD element, UUID agentId) | ||
412 | { | ||
413 | if (element is OSDMap) | ||
414 | { | ||
415 | OSDMap ev = (OSDMap)element; | ||
416 | m_log.DebugFormat( | ||
417 | "Eq OUT {0,-30} to {1,-20} {2,-20}", | ||
418 | ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName); | ||
419 | } | ||
420 | } | ||
421 | |||
387 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) | 422 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) |
388 | { | 423 | { |
389 | // m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Invoked GetEvents() for {0}", pAgentId); | 424 | if (DebugLevel >= 2) |
425 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); | ||
390 | 426 | ||
391 | Queue<OSD> queue = TryGetQueue(pAgentId); | 427 | Queue<OSD> queue = TryGetQueue(pAgentId); |
392 | OSD element; | 428 | OSD element; |
@@ -410,13 +446,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
410 | } | 446 | } |
411 | else | 447 | else |
412 | { | 448 | { |
413 | if (DebugLevel > 0 && element is OSDMap) | 449 | if (DebugLevel > 0) |
414 | { | 450 | LogOutboundDebugMessage(element, pAgentId); |
415 | OSDMap ev = (OSDMap)element; | ||
416 | m_log.DebugFormat( | ||
417 | "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
418 | ev["message"], m_scene.GetScenePresence(pAgentId).Name); | ||
419 | } | ||
420 | 451 | ||
421 | array.Add(element); | 452 | array.Add(element); |
422 | 453 | ||
@@ -426,13 +457,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
426 | { | 457 | { |
427 | element = queue.Dequeue(); | 458 | element = queue.Dequeue(); |
428 | 459 | ||
429 | if (DebugLevel > 0 && element is OSDMap) | 460 | if (DebugLevel > 0) |
430 | { | 461 | LogOutboundDebugMessage(element, pAgentId); |
431 | OSDMap ev = (OSDMap)element; | ||
432 | m_log.DebugFormat( | ||
433 | "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
434 | ev["message"], m_scene.GetScenePresence(pAgentId).Name); | ||
435 | } | ||
436 | 462 | ||
437 | array.Add(element); | 463 | array.Add(element); |
438 | thisID++; | 464 | thisID++; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index a5209b7..c25b58c 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
60 | CapabilitiesModule capsModule = new CapabilitiesModule(); | 60 | CapabilitiesModule capsModule = new CapabilitiesModule(); |
61 | EventQueueGetModule eqgModule = new EventQueueGetModule(); | 61 | EventQueueGetModule eqgModule = new EventQueueGetModule(); |
62 | 62 | ||
63 | m_scene = SceneHelpers.SetupScene(); | 63 | m_scene = new SceneHelpers().SetupScene(); |
64 | SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); | 64 | SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); |
65 | } | 65 | } |
66 | 66 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs b/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs index 14501c7..cb5afcc 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/FetchInventory2Module.cs | |||
@@ -132,7 +132,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
132 | capUrl = "/CAPS/" + UUID.Random(); | 132 | capUrl = "/CAPS/" + UUID.Random(); |
133 | 133 | ||
134 | IRequestHandler reqHandler | 134 | IRequestHandler reqHandler |
135 | = new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest); | 135 | = new RestStreamHandler( |
136 | "POST", capUrl, m_fetchHandler.FetchInventoryRequest, capName, agentID.ToString()); | ||
136 | 137 | ||
137 | caps.RegisterHandler(capName, reqHandler); | 138 | caps.RegisterHandler(capName, reqHandler); |
138 | } | 139 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index e7bd2e7..0d7b1fc 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -120,11 +120,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
120 | { | 120 | { |
121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); | 122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); |
123 | IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), | 123 | IRequestHandler reqHandler |
124 | delegate(Hashtable m_dhttpMethod) | 124 | = new RestHTTPHandler( |
125 | { | 125 | "GET", |
126 | return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null); | 126 | "/CAPS/" + UUID.Random(), |
127 | }); | 127 | httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), |
128 | "GetMesh", | ||
129 | agentID.ToString()); | ||
128 | 130 | ||
129 | caps.RegisterHandler("GetMesh", reqHandler); | 131 | caps.RegisterHandler("GetMesh", reqHandler); |
130 | } | 132 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index fffcee2..5ae9cc3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -130,7 +130,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
130 | if (m_URL == "localhost") | 130 | if (m_URL == "localhost") |
131 | { | 131 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
133 | caps.RegisterHandler("GetTexture", new GetTextureHandler("/CAPS/" + capID + "/", m_assetService)); | 133 | caps.RegisterHandler( |
134 | "GetTexture", | ||
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | ||
134 | } | 136 | } |
135 | else | 137 | else |
136 | { | 138 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 18c7eae..44a6883 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -117,7 +117,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
117 | 117 | ||
118 | public void RegisterCaps(UUID agentID, Caps caps) | 118 | public void RegisterCaps(UUID agentID, Caps caps) |
119 | { | 119 | { |
120 | IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag); | 120 | IRequestHandler reqHandler |
121 | = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag, "MeshUploadFlag", agentID.ToString()); | ||
122 | |||
121 | caps.RegisterHandler("MeshUploadFlag", reqHandler); | 123 | caps.RegisterHandler("MeshUploadFlag", reqHandler); |
122 | m_agentID = agentID; | 124 | m_agentID = agentID; |
123 | } | 125 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs index 91872c5..52c4f44 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -115,67 +115,66 @@ namespace OpenSim.Region.ClientStack.Linden | |||
115 | UUID capID = UUID.Random(); | 115 | UUID capID = UUID.Random(); |
116 | 116 | ||
117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | 117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); |
118 | caps.RegisterHandler("NewFileAgentInventoryVariablePrice", | 118 | caps.RegisterHandler( |
119 | 119 | "NewFileAgentInventoryVariablePrice", | |
120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST", | 120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( |
121 | "/CAPS/" + capID.ToString(), | 121 | "POST", |
122 | delegate(LLSDAssetUploadRequest req) | 122 | "/CAPS/" + capID.ToString(), |
123 | { | 123 | req => NewAgentInventoryRequest(req, agentID), |
124 | return NewAgentInventoryRequest(req,agentID); | 124 | "NewFileAgentInventoryVariablePrice", |
125 | })); | 125 | agentID.ToString())); |
126 | |||
127 | } | 126 | } |
128 | 127 | ||
129 | #endregion | 128 | #endregion |
130 | 129 | ||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | 130 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) |
132 | { | 131 | { |
133 | |||
134 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | 132 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit |
135 | // You need to be aware of this and | 133 | // you need to be aware of this |
136 | |||
137 | 134 | ||
138 | //if (llsdRequest.asset_type == "texture" || | 135 | //if (llsdRequest.asset_type == "texture" || |
139 | // llsdRequest.asset_type == "animation" || | 136 | // llsdRequest.asset_type == "animation" || |
140 | // llsdRequest.asset_type == "sound") | 137 | // llsdRequest.asset_type == "sound") |
141 | // { | 138 | // { |
142 | // check user level | 139 | // check user level |
143 | ScenePresence avatar = null; | ||
144 | IClientAPI client = null; | ||
145 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
146 | 140 | ||
147 | if (avatar != null) | 141 | ScenePresence avatar = null; |
142 | IClientAPI client = null; | ||
143 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
144 | |||
145 | if (avatar != null) | ||
146 | { | ||
147 | client = avatar.ControllingClient; | ||
148 | |||
149 | if (avatar.UserLevel < m_levelUpload) | ||
148 | { | 150 | { |
149 | client = avatar.ControllingClient; | 151 | if (client != null) |
150 | 152 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | |
151 | if (avatar.UserLevel < m_levelUpload) | 153 | |
152 | { | 154 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
153 | if (client != null) | 155 | errorResponse.rsvp = ""; |
154 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 156 | errorResponse.state = "error"; |
155 | 157 | return errorResponse; | |
156 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
157 | errorResponse.rsvp = ""; | ||
158 | errorResponse.state = "error"; | ||
159 | return errorResponse; | ||
160 | } | ||
161 | } | 158 | } |
159 | } | ||
162 | 160 | ||
163 | // check funds | 161 | // check funds |
164 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | 162 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); |
165 | 163 | ||
166 | if (mm != null) | 164 | if (mm != null) |
165 | { | ||
166 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
167 | { | 167 | { |
168 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | 168 | if (client != null) |
169 | { | 169 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
170 | if (client != null) | 170 | |
171 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 171 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
172 | 172 | errorResponse.rsvp = ""; | |
173 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | 173 | errorResponse.state = "error"; |
174 | errorResponse.rsvp = ""; | 174 | return errorResponse; |
175 | errorResponse.state = "error"; | ||
176 | return errorResponse; | ||
177 | } | ||
178 | } | 175 | } |
176 | } | ||
177 | |||
179 | // } | 178 | // } |
180 | 179 | ||
181 | string assetName = llsdRequest.name; | 180 | string assetName = llsdRequest.name; |
@@ -189,8 +188,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
189 | AssetUploader uploader = | 188 | AssetUploader uploader = |
190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 189 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | 190 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); |
191 | |||
192 | MainServer.Instance.AddStreamHandler( | 192 | MainServer.Instance.AddStreamHandler( |
193 | new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); | 193 | new BinaryStreamHandler( |
194 | "POST", | ||
195 | capsBase + uploaderPath, | ||
196 | uploader.uploaderCaps, | ||
197 | "NewFileAgentInventoryVariablePrice", | ||
198 | agentID.ToString())); | ||
194 | 199 | ||
195 | string protocol = "http://"; | 200 | string protocol = "http://"; |
196 | 201 | ||
@@ -199,10 +204,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
199 | 204 | ||
200 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | 205 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + |
201 | uploaderPath; | 206 | uploaderPath; |
202 | 207 | ||
203 | 208 | ||
204 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | 209 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
205 | |||
206 | 210 | ||
207 | uploadResponse.rsvp = uploaderURL; | 211 | uploadResponse.rsvp = uploaderURL; |
208 | uploadResponse.state = "upload"; | 212 | uploadResponse.state = "upload"; |
@@ -220,6 +224,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
220 | pinventoryItem, pparentFolder, pdata, pinventoryType, | 224 | pinventoryItem, pparentFolder, pdata, pinventoryType, |
221 | passetType,agentID); | 225 | passetType,agentID); |
222 | }; | 226 | }; |
227 | |||
223 | return uploadResponse; | 228 | return uploadResponse; |
224 | } | 229 | } |
225 | 230 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs index 1c47f0e..4ccfc43 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/ObjectAdd.cs | |||
@@ -66,12 +66,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
66 | 66 | ||
67 | // m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); | 67 | // m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); |
68 | 68 | ||
69 | caps.RegisterHandler("ObjectAdd", | 69 | caps.RegisterHandler( |
70 | new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", | 70 | "ObjectAdd", |
71 | delegate(Hashtable m_dhttpMethod) | 71 | new RestHTTPHandler( |
72 | { | 72 | "POST", |
73 | return ProcessAdd(m_dhttpMethod, agentID, caps); | 73 | "/CAPS/OA/" + capuuid + "/", |
74 | })); | 74 | httpMethod => ProcessAdd(httpMethod, agentID, caps), |
75 | "ObjectAdd", | ||
76 | agentID.ToString()));; | ||
75 | } | 77 | } |
76 | 78 | ||
77 | public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) | 79 | public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index 7a3d97e..f0f3984 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -106,12 +106,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
106 | UUID capID = UUID.Random(); | 106 | UUID capID = UUID.Random(); |
107 | 107 | ||
108 | // m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID); | 108 | // m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID); |
109 | caps.RegisterHandler("UploadObjectAsset", | 109 | caps.RegisterHandler( |
110 | new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/", | 110 | "UploadObjectAsset", |
111 | delegate(Hashtable m_dhttpMethod) | 111 | new RestHTTPHandler( |
112 | { | 112 | "POST", |
113 | return ProcessAdd(m_dhttpMethod, agentID, caps); | 113 | "/CAPS/OA/" + capID + "/", |
114 | })); | 114 | httpMethod => ProcessAdd(httpMethod, agentID, caps), |
115 | "UploadObjectAsset", | ||
116 | agentID.ToString())); | ||
117 | |||
115 | /* | 118 | /* |
116 | caps.RegisterHandler("NewFileAgentInventoryVariablePrice", | 119 | caps.RegisterHandler("NewFileAgentInventoryVariablePrice", |
117 | 120 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs index 1dd8938..8ed0fb3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs | |||
@@ -154,7 +154,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
154 | public void RegisterCaps(UUID agentID, Caps caps) | 154 | public void RegisterCaps(UUID agentID, Caps caps) |
155 | { | 155 | { |
156 | IRequestHandler reqHandler | 156 | IRequestHandler reqHandler |
157 | = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), HandleSimulatorFeaturesRequest); | 157 | = new RestHTTPHandler( |
158 | "GET", "/CAPS/" + UUID.Random(), | ||
159 | HandleSimulatorFeaturesRequest, "SimulatorFeatures", agentID.ToString()); | ||
158 | 160 | ||
159 | caps.RegisterHandler("SimulatorFeatures", reqHandler); | 161 | caps.RegisterHandler("SimulatorFeatures", reqHandler); |
160 | } | 162 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 45d6071..b3d61a8 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -106,7 +106,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
106 | "POST", | 106 | "POST", |
107 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | 107 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, |
108 | new UploadBakedTextureHandler( | 108 | new UploadBakedTextureHandler( |
109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture)); | 109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture, |
110 | "UploadBakedTexture", | ||
111 | agentID.ToString())); | ||
110 | } | 112 | } |
111 | } | 113 | } |
112 | } \ No newline at end of file | 114 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 10f43d1..2359bd6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -144,7 +144,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
144 | capUrl = "/CAPS/" + UUID.Random(); | 144 | capUrl = "/CAPS/" + UUID.Random(); |
145 | 145 | ||
146 | IRequestHandler reqHandler | 146 | IRequestHandler reqHandler |
147 | = new RestStreamHandler("POST", capUrl, m_webFetchHandler.FetchInventoryDescendentsRequest); | 147 | = new RestStreamHandler( |
148 | "POST", | ||
149 | capUrl, | ||
150 | m_webFetchHandler.FetchInventoryDescendentsRequest, | ||
151 | "FetchInventoryDescendents2", | ||
152 | agentID.ToString()); | ||
148 | 153 | ||
149 | caps.RegisterHandler(capName, reqHandler); | 154 | caps.RegisterHandler(capName, reqHandler); |
150 | } | 155 | } |
@@ -160,4 +165,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
160 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | 165 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); |
161 | } | 166 | } |
162 | } | 167 | } |
163 | } | 168 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 2d46a5b..c1b5781 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -12134,21 +12134,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12134 | protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) | 12134 | protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) |
12135 | { | 12135 | { |
12136 | UUID requestID = UUID.Zero; | 12136 | UUID requestID = UUID.Zero; |
12137 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) | 12137 | int sourceType = transferRequest.TransferInfo.SourceType; |
12138 | |||
12139 | if (sourceType == (int)SourceType.Asset) | ||
12138 | { | 12140 | { |
12139 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | 12141 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); |
12140 | } | 12142 | } |
12141 | else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) | 12143 | else if (sourceType == (int)SourceType.SimInventoryItem) |
12142 | { | 12144 | { |
12143 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 12145 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
12144 | } | 12146 | } |
12145 | else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate) | 12147 | else if (sourceType == (int)SourceType.SimEstate) |
12146 | { | 12148 | { |
12147 | requestID = taskID; | 12149 | requestID = taskID; |
12148 | } | 12150 | } |
12149 | 12151 | ||
12150 | 12152 | // m_log.DebugFormat( | |
12151 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12153 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12154 | // requestID, taskID, (SourceType)sourceType, Name); | ||
12152 | 12155 | ||
12153 | 12156 | ||
12154 | //Note, the bool returned from the below function is useless since it is always false. | 12157 | //Note, the bool returned from the below function is useless since it is always false. |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 75f783b..dda4444 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
916 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 916 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; |
917 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 917 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
918 | 918 | ||
919 | m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); | 919 | m_log.DebugFormat( |
920 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}", | ||
921 | uccp.CircuitCode.Code, buffer.RemoteEndPoint); | ||
920 | 922 | ||
921 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | 923 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; |
922 | 924 | ||
@@ -1352,7 +1354,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1352 | } | 1354 | } |
1353 | else | 1355 | else |
1354 | { | 1356 | { |
1355 | m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID); | 1357 | m_log.DebugFormat( |
1358 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | ||
1359 | packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName); | ||
1356 | } | 1360 | } |
1357 | } | 1361 | } |
1358 | 1362 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index a575e36..1321470 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
158 | TestHelpers.InMethod(); | 158 | TestHelpers.InMethod(); |
159 | // XmlConfigurator.Configure(); | 159 | // XmlConfigurator.Configure(); |
160 | 160 | ||
161 | TestScene scene = SceneHelpers.SetupScene(); | 161 | TestScene scene = new SceneHelpers().SetupScene(); |
162 | uint myCircuitCode = 123456; | 162 | uint myCircuitCode = 123456; |
163 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); | 163 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); |
164 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); | 164 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs index 1b68d68..5fcf376 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs | |||
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
79 | 79 | ||
80 | J2KDecoderModule j2kdm = new J2KDecoderModule(); | 80 | J2KDecoderModule j2kdm = new J2KDecoderModule(); |
81 | 81 | ||
82 | scene = SceneHelpers.SetupScene(); | 82 | SceneHelpers sceneHelpers = new SceneHelpers(); |
83 | scene = sceneHelpers.SetupScene(); | ||
83 | SceneHelpers.SetupSceneModules(scene, j2kdm); | 84 | SceneHelpers.SetupSceneModules(scene, j2kdm); |
84 | 85 | ||
85 | tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); | 86 | tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 6e3a58e..6e78d6d 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack | |||
111 | server.Start(); | 111 | server.Start(); |
112 | } | 112 | } |
113 | } | 113 | } |
114 | 114 | ||
115 | base.StartupSpecific(); | 115 | base.StartupSpecific(); |
116 | } | 116 | } |
117 | 117 | ||
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 127ca1d..7054825 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
83 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); | 83 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); |
84 | private int m_WaitOnInprogressTimeout = 3000; | 84 | private int m_WaitOnInprogressTimeout = 3000; |
85 | #else | 85 | #else |
86 | private List<string> m_CurrentlyWriting = new List<string>(); | 86 | private HashSet<string> m_CurrentlyWriting = new HashSet<string>(); |
87 | #endif | 87 | #endif |
88 | 88 | ||
89 | private bool m_FileCacheEnabled = true; | 89 | private bool m_FileCacheEnabled = true; |
@@ -272,7 +272,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
272 | // the other thread has updated the time for us. | 272 | // the other thread has updated the time for us. |
273 | try | 273 | try |
274 | { | 274 | { |
275 | File.SetLastAccessTime(filename, DateTime.Now); | 275 | lock (m_CurrentlyWriting) |
276 | { | ||
277 | if (!m_CurrentlyWriting.Contains(filename)) | ||
278 | File.SetLastAccessTime(filename, DateTime.Now); | ||
279 | } | ||
276 | } | 280 | } |
277 | catch | 281 | catch |
278 | { | 282 | { |
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index 5adb845..c91b25f 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
65 | config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); | 65 | config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); |
66 | 66 | ||
67 | m_cache = new FlotsamAssetCache(); | 67 | m_cache = new FlotsamAssetCache(); |
68 | m_scene = SceneHelpers.SetupScene(); | 68 | m_scene = new SceneHelpers().SetupScene(); |
69 | SceneHelpers.SetupSceneModules(m_scene, config, m_cache); | 69 | SceneHelpers.SetupSceneModules(m_scene, config, m_cache); |
70 | } | 70 | } |
71 | 71 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 78ae5e9..7a91481 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | private Scene m_scene; | 52 | private Scene m_scene; |
53 | private IDialogModule m_dialogModule; | 53 | private IInventoryAccessModule m_invAccessModule; |
54 | 54 | ||
55 | /// <summary> | 55 | /// <summary> |
56 | /// Are attachments enabled? | 56 | /// Are attachments enabled? |
@@ -72,7 +72,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
72 | public void AddRegion(Scene scene) | 72 | public void AddRegion(Scene scene) |
73 | { | 73 | { |
74 | m_scene = scene; | 74 | m_scene = scene; |
75 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); | ||
76 | m_scene.RegisterModuleInterface<IAttachmentsModule>(this); | 75 | m_scene.RegisterModuleInterface<IAttachmentsModule>(this); |
77 | 76 | ||
78 | if (Enabled) | 77 | if (Enabled) |
@@ -89,7 +88,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
89 | m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; | 88 | m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; |
90 | } | 89 | } |
91 | 90 | ||
92 | public void RegionLoaded(Scene scene) {} | 91 | public void RegionLoaded(Scene scene) |
92 | { | ||
93 | m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | ||
94 | } | ||
93 | 95 | ||
94 | public void Close() | 96 | public void Close() |
95 | { | 97 | { |
@@ -189,7 +191,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
189 | } | 191 | } |
190 | catch (Exception e) | 192 | catch (Exception e) |
191 | { | 193 | { |
192 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); | 194 | UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId; |
195 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}", | ||
196 | attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace); | ||
193 | } | 197 | } |
194 | } | 198 | } |
195 | } | 199 | } |
@@ -440,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
440 | lock (sp.AttachmentsSyncLock) | 444 | lock (sp.AttachmentsSyncLock) |
441 | { | 445 | { |
442 | // Save avatar attachment information | 446 | // Save avatar attachment information |
443 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); | 447 | // m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); |
444 | 448 | ||
445 | bool changed = sp.Appearance.DetachAttachment(itemID); | 449 | bool changed = sp.Appearance.DetachAttachment(itemID); |
446 | if (changed && m_scene.AvatarFactory != null) | 450 | if (changed && m_scene.AvatarFactory != null) |
@@ -520,9 +524,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
520 | 524 | ||
521 | if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) | 525 | if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) |
522 | { | 526 | { |
523 | m_log.DebugFormat( | 527 | // m_log.DebugFormat( |
524 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | 528 | // "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", |
525 | grp.UUID, grp.AttachmentPoint); | 529 | // grp.UUID, grp.AttachmentPoint); |
526 | 530 | ||
527 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 531 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
528 | 532 | ||
@@ -553,12 +557,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
553 | } | 557 | } |
554 | grp.HasGroupChanged = false; // Prevent it being saved over and over | 558 | grp.HasGroupChanged = false; // Prevent it being saved over and over |
555 | } | 559 | } |
556 | else | 560 | // else |
557 | { | 561 | // { |
558 | m_log.DebugFormat( | 562 | // m_log.DebugFormat( |
559 | "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", | 563 | // "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", |
560 | grp.UUID, grp.AttachmentPoint); | 564 | // grp.UUID, grp.AttachmentPoint); |
561 | } | 565 | // } |
562 | } | 566 | } |
563 | 567 | ||
564 | /// <summary> | 568 | /// <summary> |
@@ -576,9 +580,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
576 | private void AttachToAgent( | 580 | private void AttachToAgent( |
577 | IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | 581 | IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) |
578 | { | 582 | { |
579 | // m_log.DebugFormat( | 583 | // m_log.DebugFormat( |
580 | // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", | 584 | // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", |
581 | // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); | 585 | // so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); |
582 | 586 | ||
583 | so.DetachFromBackup(); | 587 | so.DetachFromBackup(); |
584 | 588 | ||
@@ -627,6 +631,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
627 | /// <returns>The user inventory item created that holds the attachment.</returns> | 631 | /// <returns>The user inventory item created that holds the attachment.</returns> |
628 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp) | 632 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp) |
629 | { | 633 | { |
634 | if (m_invAccessModule == null) | ||
635 | return null; | ||
636 | |||
630 | // m_log.DebugFormat( | 637 | // m_log.DebugFormat( |
631 | // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", | 638 | // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", |
632 | // grp.Name, grp.LocalId, remoteClient.Name); | 639 | // grp.Name, grp.LocalId, remoteClient.Name); |
@@ -700,16 +707,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
700 | // sets itemID so client can show item as 'attached' in inventory | 707 | // sets itemID so client can show item as 'attached' in inventory |
701 | grp.FromItemID = item.ID; | 708 | grp.FromItemID = item.ID; |
702 | 709 | ||
703 | if (m_scene.AddInventoryItem(item)) | ||
704 | { | ||
705 | sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
706 | } | ||
707 | else | ||
708 | { | ||
709 | if (m_dialogModule != null) | ||
710 | m_dialogModule.SendAlertToUser(sp.ControllingClient, "Operation failed"); | ||
711 | } | ||
712 | |||
713 | return item; | 710 | return item; |
714 | } | 711 | } |
715 | 712 | ||
@@ -758,76 +755,75 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
758 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 755 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
759 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) | 756 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) |
760 | { | 757 | { |
761 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 758 | if (m_invAccessModule == null) |
762 | if (invAccess != null) | 759 | return null; |
760 | |||
761 | lock (sp.AttachmentsSyncLock) | ||
763 | { | 762 | { |
764 | lock (sp.AttachmentsSyncLock) | 763 | SceneObjectGroup objatt; |
764 | |||
765 | if (itemID != UUID.Zero) | ||
766 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | ||
767 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
768 | false, false, sp.UUID, true); | ||
769 | else | ||
770 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | ||
771 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
772 | false, false, sp.UUID, true); | ||
773 | |||
774 | // m_log.DebugFormat( | ||
775 | // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
776 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
777 | |||
778 | if (objatt != null) | ||
765 | { | 779 | { |
766 | SceneObjectGroup objatt; | 780 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. |
767 | 781 | objatt.HasGroupChanged = false; | |
768 | if (itemID != UUID.Zero) | 782 | bool tainted = false; |
769 | objatt = invAccess.RezObject(sp.ControllingClient, | 783 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) |
770 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 784 | tainted = true; |
771 | false, false, sp.UUID, true); | ||
772 | else | ||
773 | objatt = invAccess.RezObject(sp.ControllingClient, | ||
774 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
775 | false, false, sp.UUID, true); | ||
776 | |||
777 | // m_log.DebugFormat( | ||
778 | // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
779 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
780 | |||
781 | if (objatt != null) | ||
782 | { | ||
783 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. | ||
784 | objatt.HasGroupChanged = false; | ||
785 | bool tainted = false; | ||
786 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) | ||
787 | tainted = true; | ||
788 | |||
789 | // This will throw if the attachment fails | ||
790 | try | ||
791 | { | ||
792 | AttachObject(sp, objatt, attachmentPt, false); | ||
793 | } | ||
794 | catch (Exception e) | ||
795 | { | ||
796 | m_log.ErrorFormat( | ||
797 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", | ||
798 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); | ||
799 | |||
800 | // Make sure the object doesn't stick around and bail | ||
801 | sp.RemoveAttachment(objatt); | ||
802 | m_scene.DeleteSceneObject(objatt, false); | ||
803 | return null; | ||
804 | } | ||
805 | |||
806 | if (tainted) | ||
807 | objatt.HasGroupChanged = true; | ||
808 | |||
809 | if (doc != null) | ||
810 | { | ||
811 | objatt.LoadScriptState(doc); | ||
812 | objatt.ResetOwnerChangeFlag(); | ||
813 | } | ||
814 | |||
815 | // Fire after attach, so we don't get messy perms dialogs | ||
816 | // 4 == AttachedRez | ||
817 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
818 | objatt.ResumeScripts(); | ||
819 | |||
820 | // Do this last so that event listeners have access to all the effects of the attachment | ||
821 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
822 | 785 | ||
823 | return objatt; | 786 | // This will throw if the attachment fails |
787 | try | ||
788 | { | ||
789 | AttachObject(sp, objatt, attachmentPt, false); | ||
824 | } | 790 | } |
825 | else | 791 | catch (Exception e) |
792 | { | ||
793 | m_log.ErrorFormat( | ||
794 | "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", | ||
795 | objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); | ||
796 | |||
797 | // Make sure the object doesn't stick around and bail | ||
798 | sp.RemoveAttachment(objatt); | ||
799 | m_scene.DeleteSceneObject(objatt, false); | ||
800 | return null; | ||
801 | } | ||
802 | |||
803 | if (doc != null) | ||
826 | { | 804 | { |
827 | m_log.WarnFormat( | 805 | objatt.LoadScriptState(doc); |
828 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | 806 | objatt.ResetOwnerChangeFlag(); |
829 | itemID, sp.Name, attachmentPt); | ||
830 | } | 807 | } |
808 | |||
809 | if (tainted) | ||
810 | objatt.HasGroupChanged = true; | ||
811 | |||
812 | // Fire after attach, so we don't get messy perms dialogs | ||
813 | // 4 == AttachedRez | ||
814 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | ||
815 | objatt.ResumeScripts(); | ||
816 | |||
817 | // Do this last so that event listeners have access to all the effects of the attachment | ||
818 | m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); | ||
819 | |||
820 | return objatt; | ||
821 | } | ||
822 | else | ||
823 | { | ||
824 | m_log.WarnFormat( | ||
825 | "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
826 | itemID, sp.Name, attachmentPt); | ||
831 | } | 827 | } |
832 | } | 828 | } |
833 | 829 | ||
@@ -843,9 +839,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
843 | /// <param name="att"></param> | 839 | /// <param name="att"></param> |
844 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 840 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
845 | { | 841 | { |
846 | // m_log.DebugFormat( | 842 | // m_log.DebugFormat( |
847 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | 843 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", |
848 | // att.Name, sp.Name, AttachmentPt, itemID); | 844 | // att.Name, sp.Name, AttachmentPt, itemID); |
849 | 845 | ||
850 | if (UUID.Zero == itemID) | 846 | if (UUID.Zero == itemID) |
851 | { | 847 | { |
@@ -908,9 +904,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
908 | 904 | ||
909 | private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) | 905 | private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) |
910 | { | 906 | { |
911 | // m_log.DebugFormat( | 907 | // m_log.DebugFormat( |
912 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", | 908 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", |
913 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); | 909 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); |
914 | 910 | ||
915 | if (!Enabled) | 911 | if (!Enabled) |
916 | return; | 912 | return; |
@@ -946,13 +942,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
946 | // Calls attach with a Zero position | 942 | // Calls attach with a Zero position |
947 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) | 943 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) |
948 | { | 944 | { |
949 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | 945 | // m_log.Debug( |
946 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
947 | // + ", AttachmentPoint: " + AttachmentPt); | ||
950 | 948 | ||
951 | // Save avatar attachment information | 949 | // Save avatar attachment information |
952 | m_log.Debug( | 950 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); |
953 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
954 | + ", AttachmentPoint: " + AttachmentPt); | ||
955 | |||
956 | } | 951 | } |
957 | } | 952 | } |
958 | catch (Exception e) | 953 | catch (Exception e) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index bfe5e4a..5e89eec 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
72 | config.AddConfig("Modules"); | 72 | config.AddConfig("Modules"); |
73 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 73 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
74 | 74 | ||
75 | scene = SceneHelpers.SetupScene(); | 75 | scene = new SceneHelpers().SetupScene(); |
76 | m_attMod = new AttachmentsModule(); | 76 | m_attMod = new AttachmentsModule(); |
77 | SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); | 77 | SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); |
78 | } | 78 | } |
@@ -99,12 +99,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
99 | public void TestAddAttachmentFromGround() | 99 | public void TestAddAttachmentFromGround() |
100 | { | 100 | { |
101 | TestHelpers.InMethod(); | 101 | TestHelpers.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 102 | // TestHelpers.EnableLogging(); |
103 | 103 | ||
104 | AddPresence(); | 104 | AddPresence(); |
105 | string attName = "att"; | 105 | string attName = "att"; |
106 | 106 | ||
107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; | 107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup; |
108 | 108 | ||
109 | m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false); | 109 | m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false); |
110 | 110 | ||
@@ -123,6 +123,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
123 | Assert.That( | 123 | Assert.That( |
124 | m_presence.Appearance.GetAttachpoint(attSo.FromItemID), | 124 | m_presence.Appearance.GetAttachpoint(attSo.FromItemID), |
125 | Is.EqualTo((int)AttachmentPoint.Chest)); | 125 | Is.EqualTo((int)AttachmentPoint.Chest)); |
126 | |||
127 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | ||
128 | Assert.That(attachmentItem, Is.Not.Null); | ||
129 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); | ||
130 | |||
131 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(m_presence.UUID, AssetType.Object); | ||
132 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); | ||
133 | |||
134 | // TestHelpers.DisableLogging(); | ||
126 | } | 135 | } |
127 | 136 | ||
128 | [Test] | 137 | [Test] |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 2bebd30..875c073 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
158 | // Process the baked texture array | 158 | // Process the baked texture array |
159 | if (textureEntry != null) | 159 | if (textureEntry != null) |
160 | { | 160 | { |
161 | m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); | 161 | // m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); |
162 | 162 | ||
163 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 163 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
164 | 164 | ||
@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
208 | ScenePresence sp = m_scene.GetScenePresence(agentId); | 208 | ScenePresence sp = m_scene.GetScenePresence(agentId); |
209 | if (sp == null) | 209 | if (sp == null) |
210 | { | 210 | { |
211 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | 211 | // This is expected if the user has gone away. |
212 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | ||
212 | return false; | 213 | return false; |
213 | } | 214 | } |
214 | 215 | ||
@@ -248,10 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
248 | 249 | ||
249 | if (bakedTextureFace == null) | 250 | if (bakedTextureFace == null) |
250 | { | 251 | { |
251 | m_log.WarnFormat( | 252 | // This can happen legitimately, since some baked textures might not exist |
252 | "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", | 253 | //m_log.WarnFormat( |
253 | bakeType, sp.Name, m_scene.RegionInfo.RegionName); | 254 | // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", |
254 | 255 | // bakeType, sp.Name, m_scene.RegionInfo.RegionName); | |
255 | continue; | 256 | continue; |
256 | } | 257 | } |
257 | 258 | ||
@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
337 | return false; | 338 | return false; |
338 | } | 339 | } |
339 | 340 | ||
340 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 341 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); |
341 | 342 | ||
342 | // If we only found default textures, then the appearance is not cached | 343 | // If we only found default textures, then the appearance is not cached |
343 | return (defonly ? false : true); | 344 | return (defonly ? false : true); |
@@ -370,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
370 | if (missingTexturesOnly) | 371 | if (missingTexturesOnly) |
371 | { | 372 | { |
372 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 373 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) |
374 | { | ||
373 | continue; | 375 | continue; |
376 | } | ||
374 | else | 377 | else |
378 | { | ||
379 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | ||
380 | // grid asset service (which means that they are not available to the new region and so have | ||
381 | // to be re-requested from the client). | ||
382 | // | ||
383 | // The only available core OpenSimulator behaviour right now | ||
384 | // is not to store these textures, temporarily or otherwise. | ||
375 | m_log.DebugFormat( | 385 | m_log.DebugFormat( |
376 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | 386 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", |
377 | face.TextureID, idx, sp.Name); | 387 | face.TextureID, idx, sp.Name); |
388 | } | ||
378 | } | 389 | } |
379 | else | 390 | else |
380 | { | 391 | { |
@@ -417,7 +428,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
417 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 428 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
418 | 429 | ||
419 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); | 430 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); |
420 | bakedTextures[bakeType] = faceTextures[ftIndex]; | 431 | Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture |
432 | bakedTextures[bakeType] = texture; | ||
421 | } | 433 | } |
422 | 434 | ||
423 | return bakedTextures; | 435 | return bakedTextures; |
@@ -482,7 +494,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
482 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 494 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
483 | if (sp == null) | 495 | if (sp == null) |
484 | { | 496 | { |
485 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | 497 | // This is expected if the user has gone away. |
498 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | ||
486 | return; | 499 | return; |
487 | } | 500 | } |
488 | 501 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 11a0a86..848b3bf 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
53 | UUID userId = TestHelpers.ParseTail(0x1); | 53 | UUID userId = TestHelpers.ParseTail(0x1); |
54 | 54 | ||
55 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 55 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
56 | TestScene scene = SceneHelpers.SetupScene(); | 56 | TestScene scene = new SceneHelpers().SetupScene(); |
57 | SceneHelpers.SetupSceneModules(scene, afm); | 57 | SceneHelpers.SetupSceneModules(scene, afm); |
58 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); | 58 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); |
59 | 59 | ||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
81 | CoreAssetCache assetCache = new CoreAssetCache(); | 81 | CoreAssetCache assetCache = new CoreAssetCache(); |
82 | 82 | ||
83 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 83 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
84 | TestScene scene = SceneHelpers.SetupScene(assetCache); | 84 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); |
85 | SceneHelpers.SetupSceneModules(scene, afm); | 85 | SceneHelpers.SetupSceneModules(scene, afm); |
86 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); | 86 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); |
87 | 87 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 4d8fb90..6ffc7e6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -197,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
197 | string fromName = c.From; | 197 | string fromName = c.From; |
198 | string fromNamePrefix = ""; | 198 | string fromNamePrefix = ""; |
199 | UUID fromID = UUID.Zero; | 199 | UUID fromID = UUID.Zero; |
200 | UUID targetID = c.TargetUUID; | ||
200 | string message = c.Message; | 201 | string message = c.Message; |
201 | IScene scene = c.Scene; | 202 | IScene scene = c.Scene; |
202 | Vector3 fromPos = c.Position; | 203 | Vector3 fromPos = c.Position; |
@@ -235,17 +236,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
235 | message = message.Substring(0, 1000); | 236 | message = message.Substring(0, 1000); |
236 | 237 | ||
237 | // m_log.DebugFormat( | 238 | // m_log.DebugFormat( |
238 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", | 239 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", |
239 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); | 240 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); |
240 | 241 | ||
241 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 242 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
242 | 243 | ||
243 | foreach (Scene s in m_scenes) | 244 | foreach (Scene s in m_scenes) |
244 | { | 245 | { |
245 | // This should use ForEachClient, but clients don't have a position. | 246 | if (targetID == UUID.Zero) |
246 | // If camera is moved into client, then camera position can be used | 247 | { |
247 | s.ForEachRootScenePresence( | 248 | // This should use ForEachClient, but clients don't have a position. |
248 | delegate(ScenePresence presence) | 249 | // If camera is moved into client, then camera position can be used |
250 | s.ForEachRootScenePresence( | ||
251 | delegate(ScenePresence presence) | ||
252 | { | ||
253 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false)) | ||
254 | receiverIDs.Add(presence.UUID); | ||
255 | } | ||
256 | ); | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | // This is a send to a specific client eg from llRegionSayTo | ||
261 | // no need to check distance etc, jand send is as say | ||
262 | ScenePresence presence = s.GetScenePresence(targetID); | ||
263 | if (presence != null && !presence.IsChildAgent) | ||
249 | { | 264 | { |
250 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | 265 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
251 | if (Presencecheck != null) | 266 | if (Presencecheck != null) |
@@ -256,15 +271,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
256 | // objects on a parcel with access restrictions | 271 | // objects on a parcel with access restrictions |
257 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | 272 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) |
258 | { | 273 | { |
259 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) | 274 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType, false)) |
260 | receiverIDs.Add(presence.UUID); | 275 | receiverIDs.Add(presence.UUID); |
261 | } | 276 | } |
262 | } | 277 | } |
263 | |||
264 | } | 278 | } |
265 | ); | 279 | } |
266 | } | 280 | } |
267 | 281 | ||
268 | (scene as Scene).EventManager.TriggerOnChatToClients( | 282 | (scene as Scene).EventManager.TriggerOnChatToClients( |
269 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 283 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
270 | } | 284 | } |
@@ -344,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
344 | /// precondition</returns> | 358 | /// precondition</returns> |
345 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, | 359 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
346 | UUID fromAgentID, string fromName, ChatTypeEnum type, | 360 | UUID fromAgentID, string fromName, ChatTypeEnum type, |
347 | string message, ChatSourceType src) | 361 | string message, ChatSourceType src, bool ignoreDistance) |
348 | { | 362 | { |
349 | // don't send stuff to child agents | 363 | // don't send stuff to child agents |
350 | if (presence.IsChildAgent) return false; | 364 | if (presence.IsChildAgent) return false; |
@@ -355,12 +369,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
355 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 369 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
356 | 370 | ||
357 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 371 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
358 | 372 | ||
359 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || | 373 | if (!ignoreDistance) |
360 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
361 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
362 | { | 374 | { |
363 | return false; | 375 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || |
376 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
377 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
378 | { | ||
379 | return false; | ||
380 | } | ||
364 | } | 381 | } |
365 | 382 | ||
366 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView | 383 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView |
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 0babeb5..3a91465 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
96 | ScenePresence killingAvatar = null; | 96 | ScenePresence killingAvatar = null; |
97 | // string killingAvatarMessage; | 97 | // string killingAvatarMessage; |
98 | 98 | ||
99 | // check to see if it is an NPC and just remove it | ||
100 | INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>(); | ||
101 | if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene)) | ||
102 | { | ||
103 | return; | ||
104 | } | ||
105 | |||
99 | if (killerObjectLocalID == 0) | 106 | if (killerObjectLocalID == 0) |
100 | deadAvatarMessage = "You committed suicide!"; | 107 | deadAvatarMessage = "You committed suicide!"; |
101 | else | 108 | else |
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
145 | catch (InvalidOperationException) | 152 | catch (InvalidOperationException) |
146 | { } | 153 | { } |
147 | 154 | ||
148 | deadAvatar.Health = 100; | 155 | deadAvatar.setHealthWithUpdate(100.0f); |
149 | deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); | 156 | deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); |
150 | } | 157 | } |
151 | 158 | ||
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
154 | try | 161 | try |
155 | { | 162 | { |
156 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 163 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
157 | 164 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 | |
158 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) | 165 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) |
159 | { | 166 | { |
160 | avatar.Invulnerable = false; | 167 | avatar.Invulnerable = false; |
161 | } | 168 | } |
162 | else | 169 | else |
163 | { | 170 | { |
164 | avatar.Invulnerable = true; | 171 | avatar.Invulnerable = true; |
172 | if (avatar.Health < 100.0f) | ||
173 | { | ||
174 | avatar.setHealthWithUpdate(100.0f); | ||
175 | } | ||
165 | } | 176 | } |
166 | } | 177 | } |
167 | catch (Exception) | 178 | catch (Exception) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index f64c161..24ec435 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
162 | } | 162 | } |
163 | } | 163 | } |
164 | 164 | ||
165 | protected void InitModule(IConfigSource config) | 165 | protected virtual void InitModule(IConfigSource config) |
166 | { | 166 | { |
167 | IConfig friendsConfig = config.Configs["Friends"]; | 167 | IConfig friendsConfig = config.Configs["Friends"]; |
168 | if (friendsConfig != null) | 168 | if (friendsConfig != null) |
@@ -449,29 +449,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
449 | /// </summary> | 449 | /// </summary> |
450 | public IClientAPI LocateClientObject(UUID agentID) | 450 | public IClientAPI LocateClientObject(UUID agentID) |
451 | { | 451 | { |
452 | Scene scene = GetClientScene(agentID); | ||
453 | if (scene != null) | ||
454 | { | ||
455 | ScenePresence presence = scene.GetScenePresence(agentID); | ||
456 | if (presence != null) | ||
457 | return presence.ControllingClient; | ||
458 | } | ||
459 | |||
460 | return null; | ||
461 | } | ||
462 | |||
463 | /// <summary> | ||
464 | /// Find the scene for an agent | ||
465 | /// </summary> | ||
466 | private Scene GetClientScene(UUID agentId) | ||
467 | { | ||
468 | lock (m_Scenes) | 452 | lock (m_Scenes) |
469 | { | 453 | { |
470 | foreach (Scene scene in m_Scenes) | 454 | foreach (Scene scene in m_Scenes) |
471 | { | 455 | { |
472 | ScenePresence presence = scene.GetScenePresence(agentId); | 456 | ScenePresence presence = scene.GetScenePresence(agentID); |
473 | if (presence != null && !presence.IsChildAgent) | 457 | if (presence != null && !presence.IsChildAgent) |
474 | return scene; | 458 | return presence.ControllingClient; |
475 | } | 459 | } |
476 | } | 460 | } |
477 | 461 | ||
@@ -498,7 +482,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
498 | Util.FireAndForget( | 482 | Util.FireAndForget( |
499 | delegate | 483 | delegate |
500 | { | 484 | { |
501 | m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count); | 485 | m_log.DebugFormat( |
486 | "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", | ||
487 | friendList.Count, agentID, online); | ||
488 | |||
502 | // Notify about this user status | 489 | // Notify about this user status |
503 | StatusNotify(friendList, agentID, online); | 490 | StatusNotify(friendList, agentID, online); |
504 | } | 491 | } |
@@ -515,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
515 | { | 502 | { |
516 | // Try local | 503 | // Try local |
517 | if (LocalStatusNotification(userID, friendID, online)) | 504 | if (LocalStatusNotification(userID, friendID, online)) |
518 | return; | 505 | continue; |
519 | 506 | ||
520 | // The friend is not here [as root]. Let's forward. | 507 | // The friend is not here [as root]. Let's forward. |
521 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | 508 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); |
@@ -523,11 +510,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
523 | { | 510 | { |
524 | PresenceInfo friendSession = null; | 511 | PresenceInfo friendSession = null; |
525 | foreach (PresenceInfo pinfo in friendSessions) | 512 | foreach (PresenceInfo pinfo in friendSessions) |
513 | { | ||
526 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad | 514 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad |
527 | { | 515 | { |
528 | friendSession = pinfo; | 516 | friendSession = pinfo; |
529 | break; | 517 | break; |
530 | } | 518 | } |
519 | } | ||
531 | 520 | ||
532 | if (friendSession != null) | 521 | if (friendSession != null) |
533 | { | 522 | { |
@@ -546,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
546 | } | 535 | } |
547 | } | 536 | } |
548 | 537 | ||
549 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 538 | protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
550 | { | 539 | { |
551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | 540 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) |
552 | { | 541 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 9a6d277..06f27e2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | private int m_levelHGFriends = 0; | ||
54 | |||
53 | IUserManagement m_uMan; | 55 | IUserManagement m_uMan; |
54 | public IUserManagement UserManagementModule | 56 | public IUserManagement UserManagementModule |
55 | { | 57 | { |
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
87 | m_StatusNotifier = new HGStatusNotifier(this); | 89 | m_StatusNotifier = new HGStatusNotifier(this); |
88 | } | 90 | } |
89 | 91 | ||
92 | protected override void InitModule(IConfigSource config) | ||
93 | { | ||
94 | base.InitModule(config); | ||
95 | |||
96 | // Additionally to the base method | ||
97 | IConfig friendsConfig = config.Configs["HGFriendsModule"]; | ||
98 | if (friendsConfig != null) | ||
99 | { | ||
100 | m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0); | ||
101 | |||
102 | // TODO: read in all config variables pertaining to | ||
103 | // HG friendship permissions | ||
104 | } | ||
105 | } | ||
106 | |||
90 | #endregion | 107 | #endregion |
91 | 108 | ||
92 | #region IFriendsSimConnector | 109 | #region IFriendsSimConnector |
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
105 | 122 | ||
106 | #endregion | 123 | #endregion |
107 | 124 | ||
125 | protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
126 | { | ||
127 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | ||
128 | { | ||
129 | // we got a friendship offer | ||
130 | UUID principalID = new UUID(im.fromAgentID); | ||
131 | UUID friendID = new UUID(im.toAgentID); | ||
132 | |||
133 | // Check if friendID is foreigner and if principalID has the permission | ||
134 | // to request friendships with foreigners. If not, return immediately. | ||
135 | if (!UserManagementModule.IsLocalGridUser(friendID)) | ||
136 | { | ||
137 | ScenePresence avatar = null; | ||
138 | ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar); | ||
139 | |||
140 | if (avatar == null) | ||
141 | return; | ||
142 | |||
143 | if (avatar.UserLevel < m_levelHGFriends) | ||
144 | { | ||
145 | client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); | ||
146 | return; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | |||
151 | base.OnInstantMessage(client, im); | ||
152 | } | ||
153 | |||
108 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) | 154 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
109 | { | 155 | { |
110 | // Update the local cache. Yes, we need to do it right here | 156 | // Update the local cache. Yes, we need to do it right here |
@@ -369,12 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
369 | 415 | ||
370 | protected override void StoreBackwards(UUID friendID, UUID agentID) | 416 | protected override void StoreBackwards(UUID friendID, UUID agentID) |
371 | { | 417 | { |
372 | Boolean agentIsLocal = true; | 418 | bool agentIsLocal = true; |
373 | Boolean friendIsLocal = true; | 419 | // bool friendIsLocal = true; |
420 | |||
374 | if (UserManagementModule != null) | 421 | if (UserManagementModule != null) |
375 | { | 422 | { |
376 | agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); | 423 | agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); |
377 | friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); | 424 | // friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); |
378 | } | 425 | } |
379 | 426 | ||
380 | // Is the requester a local user? | 427 | // Is the requester a local user? |
@@ -461,7 +508,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
461 | { | 508 | { |
462 | friendUUI = finfo.Friend; | 509 | friendUUI = finfo.Friend; |
463 | theFriendUUID = friendUUI; | 510 | theFriendUUID = friendUUI; |
464 | UUID utmp = UUID.Zero; String url = String.Empty; String first = String.Empty, last = String.Empty, tmp = String.Empty; | 511 | UUID utmp = UUID.Zero; |
512 | string url = String.Empty; | ||
513 | string first = String.Empty; | ||
514 | string last = String.Empty; | ||
515 | |||
465 | // If it's confirming the friendship, we already have the full UUI with the secret | 516 | // If it's confirming the friendship, we already have the full UUI with the secret |
466 | if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret)) | 517 | if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret)) |
467 | { | 518 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs index 45b4264..7a197f7 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | |||
78 | config.AddConfig("FriendsService"); | 78 | config.AddConfig("FriendsService"); |
79 | config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | 79 | config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
80 | 80 | ||
81 | m_scene = SceneHelpers.SetupScene(); | 81 | m_scene = new SceneHelpers().SetupScene(); |
82 | m_fm = new FriendsModule(); | 82 | m_fm = new FriendsModule(); |
83 | SceneHelpers.SetupSceneModules(m_scene, config, m_fm); | 83 | SceneHelpers.SetupSceneModules(m_scene, config, m_fm); |
84 | } | 84 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 8560c73..6587ead 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -39,6 +39,9 @@ using OpenSim.Framework.Serialization.External; | |||
39 | using OpenSim.Region.CoreModules.World.Archiver; | 39 | using OpenSim.Region.CoreModules.World.Archiver; |
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
42 | using Ionic.Zlib; | ||
43 | using GZipStream = Ionic.Zlib.GZipStream; | ||
44 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
42 | 45 | ||
43 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | 46 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver |
44 | { | 47 | { |
@@ -91,7 +94,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
91 | /// Constructor | 94 | /// Constructor |
92 | /// </summary> | 95 | /// </summary> |
93 | public InventoryArchiveWriteRequest( | 96 | public InventoryArchiveWriteRequest( |
94 | Guid id, InventoryArchiverModule module, Scene scene, | 97 | Guid id, InventoryArchiverModule module, Scene scene, |
95 | UserAccount userInfo, string invPath, string savePath) | 98 | UserAccount userInfo, string invPath, string savePath) |
96 | : this( | 99 | : this( |
97 | id, | 100 | id, |
@@ -99,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
99 | scene, | 102 | scene, |
100 | userInfo, | 103 | userInfo, |
101 | invPath, | 104 | invPath, |
102 | new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress)) | 105 | new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression)) |
103 | { | 106 | { |
104 | } | 107 | } |
105 | 108 | ||
@@ -107,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
107 | /// Constructor | 110 | /// Constructor |
108 | /// </summary> | 111 | /// </summary> |
109 | public InventoryArchiveWriteRequest( | 112 | public InventoryArchiveWriteRequest( |
110 | Guid id, InventoryArchiverModule module, Scene scene, | 113 | Guid id, InventoryArchiverModule module, Scene scene, |
111 | UserAccount userInfo, string invPath, Stream saveStream) | 114 | UserAccount userInfo, string invPath, Stream saveStream) |
112 | { | 115 | { |
113 | m_id = id; | 116 | m_id = id; |
@@ -125,7 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
125 | { | 128 | { |
126 | Exception reportedException = null; | 129 | Exception reportedException = null; |
127 | bool succeeded = true; | 130 | bool succeeded = true; |
128 | 131 | ||
129 | try | 132 | try |
130 | { | 133 | { |
131 | m_archiveWriter.Close(); | 134 | m_archiveWriter.Close(); |
@@ -146,6 +149,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
146 | 149 | ||
147 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) | 150 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) |
148 | { | 151 | { |
152 | if (options.ContainsKey("exclude")) | ||
153 | { | ||
154 | if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) || | ||
155 | ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString())) | ||
156 | { | ||
157 | if (options.ContainsKey("verbose")) | ||
158 | { | ||
159 | m_log.InfoFormat( | ||
160 | "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}", | ||
161 | inventoryItem.Name, inventoryItem.ID, path); | ||
162 | } | ||
163 | return; | ||
164 | } | ||
165 | } | ||
166 | |||
149 | if (options.ContainsKey("verbose")) | 167 | if (options.ContainsKey("verbose")) |
150 | m_log.InfoFormat( | 168 | m_log.InfoFormat( |
151 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", | 169 | "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", |
@@ -175,9 +193,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
175 | /// <param name="options"></param> | 193 | /// <param name="options"></param> |
176 | /// <param name="userAccountService"></param> | 194 | /// <param name="userAccountService"></param> |
177 | protected void SaveInvFolder( | 195 | protected void SaveInvFolder( |
178 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, | 196 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, |
179 | Dictionary<string, object> options, IUserAccountService userAccountService) | 197 | Dictionary<string, object> options, IUserAccountService userAccountService) |
180 | { | 198 | { |
199 | if (options.ContainsKey("excludefolders")) | ||
200 | { | ||
201 | if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) || | ||
202 | ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString())) | ||
203 | { | ||
204 | if (options.ContainsKey("verbose")) | ||
205 | { | ||
206 | m_log.InfoFormat( | ||
207 | "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}", | ||
208 | inventoryFolder.Name, path); | ||
209 | } | ||
210 | return; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | if (options.ContainsKey("verbose")) | ||
215 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); | ||
216 | |||
181 | if (saveThisFolderItself) | 217 | if (saveThisFolderItself) |
182 | { | 218 | { |
183 | path += CreateArchiveFolderName(inventoryFolder); | 219 | path += CreateArchiveFolderName(inventoryFolder); |
@@ -186,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
186 | m_archiveWriter.WriteDir(path); | 222 | m_archiveWriter.WriteDir(path); |
187 | } | 223 | } |
188 | 224 | ||
189 | InventoryCollection contents | 225 | InventoryCollection contents |
190 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); | 226 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); |
191 | 227 | ||
192 | foreach (InventoryFolderBase childFolder in contents.Folders) | 228 | foreach (InventoryFolderBase childFolder in contents.Folders) |
@@ -213,16 +249,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
213 | InventoryFolderBase inventoryFolder = null; | 249 | InventoryFolderBase inventoryFolder = null; |
214 | InventoryItemBase inventoryItem = null; | 250 | InventoryItemBase inventoryItem = null; |
215 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); | 251 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); |
216 | 252 | ||
217 | bool saveFolderContentsOnly = false; | 253 | bool saveFolderContentsOnly = false; |
218 | 254 | ||
219 | // Eliminate double slashes and any leading / on the path. | 255 | // Eliminate double slashes and any leading / on the path. |
220 | string[] components | 256 | string[] components |
221 | = m_invPath.Split( | 257 | = m_invPath.Split( |
222 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); | 258 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); |
223 | 259 | ||
224 | int maxComponentIndex = components.Length - 1; | 260 | int maxComponentIndex = components.Length - 1; |
225 | 261 | ||
226 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the | 262 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the |
227 | // folder itself. This may get more sophisicated later on | 263 | // folder itself. This may get more sophisicated later on |
228 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) | 264 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) |
@@ -230,13 +266,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
230 | saveFolderContentsOnly = true; | 266 | saveFolderContentsOnly = true; |
231 | maxComponentIndex--; | 267 | maxComponentIndex--; |
232 | } | 268 | } |
233 | 269 | ||
234 | m_invPath = String.Empty; | 270 | m_invPath = String.Empty; |
235 | for (int i = 0; i <= maxComponentIndex; i++) | 271 | for (int i = 0; i <= maxComponentIndex; i++) |
236 | { | 272 | { |
237 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; | 273 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; |
238 | } | 274 | } |
239 | 275 | ||
240 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters | 276 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters |
241 | // Therefore if we still start with a / after the split, then we need the root folder | 277 | // Therefore if we still start with a / after the split, then we need the root folder |
242 | if (m_invPath.Length == 0) | 278 | if (m_invPath.Length == 0) |
@@ -246,25 +282,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
246 | else | 282 | else |
247 | { | 283 | { |
248 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | 284 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); |
249 | List<InventoryFolderBase> candidateFolders | 285 | List<InventoryFolderBase> candidateFolders |
250 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); | 286 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); |
251 | if (candidateFolders.Count > 0) | 287 | if (candidateFolders.Count > 0) |
252 | inventoryFolder = candidateFolders[0]; | 288 | inventoryFolder = candidateFolders[0]; |
253 | } | 289 | } |
254 | 290 | ||
255 | // The path may point to an item instead | 291 | // The path may point to an item instead |
256 | if (inventoryFolder == null) | 292 | if (inventoryFolder == null) |
257 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); | 293 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); |
258 | 294 | ||
259 | if (null == inventoryFolder && null == inventoryItem) | 295 | if (null == inventoryFolder && null == inventoryItem) |
260 | { | 296 | { |
261 | // We couldn't find the path indicated | 297 | // We couldn't find the path indicated |
262 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | 298 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); |
263 | Exception e = new InventoryArchiverException(errorMessage); | 299 | Exception e = new InventoryArchiverException(errorMessage); |
264 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); | 300 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); |
265 | throw e; | 301 | throw e; |
266 | } | 302 | } |
267 | 303 | ||
268 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 304 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
269 | 305 | ||
270 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); | 306 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); |
@@ -278,10 +314,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
278 | { | 314 | { |
279 | m_log.DebugFormat( | 315 | m_log.DebugFormat( |
280 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", | 316 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", |
281 | inventoryFolder.Name, | 317 | inventoryFolder.Name, |
282 | inventoryFolder.ID, | 318 | inventoryFolder.ID, |
283 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); | 319 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); |
284 | 320 | ||
285 | //recurse through all dirs getting dirs and files | 321 | //recurse through all dirs getting dirs and files |
286 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); | 322 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); |
287 | } | 323 | } |
@@ -290,10 +326,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
290 | m_log.DebugFormat( | 326 | m_log.DebugFormat( |
291 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", | 327 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", |
292 | inventoryItem.Name, inventoryItem.ID, m_invPath); | 328 | inventoryItem.Name, inventoryItem.ID, m_invPath); |
293 | 329 | ||
294 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); | 330 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); |
295 | } | 331 | } |
296 | 332 | ||
297 | // Don't put all this profile information into the archive right now. | 333 | // Don't put all this profile information into the archive right now. |
298 | //SaveUsers(); | 334 | //SaveUsers(); |
299 | 335 | ||
@@ -352,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
352 | /// | 388 | /// |
353 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the | 389 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the |
354 | /// same name | 390 | /// same name |
355 | /// | 391 | /// |
356 | /// <param name="folder"></param> | 392 | /// <param name="folder"></param> |
357 | /// <returns></returns> | 393 | /// <returns></returns> |
358 | public static string CreateArchiveFolderName(InventoryFolderBase folder) | 394 | public static string CreateArchiveFolderName(InventoryFolderBase folder) |
@@ -366,7 +402,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
366 | /// | 402 | /// |
367 | /// These names are prepended with an inventory item's UUID so that more than one item can have the | 403 | /// These names are prepended with an inventory item's UUID so that more than one item can have the |
368 | /// same name | 404 | /// same name |
369 | /// | 405 | /// |
370 | /// <param name="item"></param> | 406 | /// <param name="item"></param> |
371 | /// <returns></returns> | 407 | /// <returns></returns> |
372 | public static string CreateArchiveItemName(InventoryItemBase item) | 408 | public static string CreateArchiveItemName(InventoryItemBase item) |
@@ -412,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
412 | public string CreateControlFile(Dictionary<string, object> options) | 448 | public string CreateControlFile(Dictionary<string, object> options) |
413 | { | 449 | { |
414 | int majorVersion, minorVersion; | 450 | int majorVersion, minorVersion; |
415 | 451 | ||
416 | if (options.ContainsKey("home")) | 452 | if (options.ContainsKey("home")) |
417 | { | 453 | { |
418 | majorVersion = 1; | 454 | majorVersion = 1; |
@@ -422,10 +458,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
422 | { | 458 | { |
423 | majorVersion = 0; | 459 | majorVersion = 0; |
424 | minorVersion = 3; | 460 | minorVersion = 3; |
425 | } | 461 | } |
426 | 462 | ||
427 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); | 463 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); |
428 | 464 | ||
429 | StringWriter sw = new StringWriter(); | 465 | StringWriter sw = new StringWriter(); |
430 | XmlTextWriter xtw = new XmlTextWriter(sw); | 466 | XmlTextWriter xtw = new XmlTextWriter(sw); |
431 | xtw.Formatting = Formatting.Indented; | 467 | xtw.Formatting = Formatting.Indented; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index ac22c3f..cf87010 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule | 47 | public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule |
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | public string Name { get { return "Inventory Archiver Module"; } } | 51 | public string Name { get { return "Inventory Archiver Module"; } } |
52 | 52 | ||
53 | public bool IsSharedModule { get { return true; } } | 53 | public bool IsSharedModule { get { return true; } } |
54 | 54 | ||
55 | /// <value> | 55 | /// <value> |
56 | /// Enable or disable checking whether the iar user is actually logged in | 56 | /// Enable or disable checking whether the iar user is actually logged in |
57 | /// </value> | 57 | /// </value> |
58 | // public bool DisablePresenceChecks { get; set; } | 58 | // public bool DisablePresenceChecks { get; set; } |
59 | 59 | ||
60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; | 60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// The file to load and save inventory if no filename has been specified | 63 | /// The file to load and save inventory if no filename has been specified |
64 | /// </summary> | 64 | /// </summary> |
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
68 | /// Pending save completions initiated from the console | 68 | /// Pending save completions initiated from the console |
69 | /// </value> | 69 | /// </value> |
70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); | 70 | protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); |
71 | 71 | ||
72 | /// <value> | 72 | /// <value> |
73 | /// All scenes that this module knows about | 73 | /// All scenes that this module knows about |
74 | /// </value> | 74 | /// </value> |
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
106 | { | 106 | { |
107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); | 107 | scene.RegisterModuleInterface<IInventoryArchiverModule>(this); |
108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; | 108 | OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; |
109 | 109 | ||
110 | scene.AddCommand( | 110 | scene.AddCommand( |
111 | "Archiving", this, "load iar", | 111 | "Archiving", this, "load iar", |
112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", | 112 | "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." | 119 | + "<IAR path> is the filesystem path or URI from which to load the IAR." |
120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), | 120 | + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), |
121 | HandleLoadInvConsoleCommand); | 121 | HandleLoadInvConsoleCommand); |
122 | 122 | ||
123 | scene.AddCommand( | 123 | scene.AddCommand( |
124 | "Archiving", this, "save iar", | 124 | "Archiving", this, "save iar", |
125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", | 125 | "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]", |
126 | "Save user inventory archive (IAR).", | 126 | "Save user inventory archive (IAR).", |
127 | "<first> is the user's first name.\n" | 127 | "<first> is the user's first name.\n" |
128 | + "<last> is the user's last name.\n" | 128 | + "<last> is the user's last name.\n" |
129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" | 129 | + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" |
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) | 131 | + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) |
132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" | 132 | + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" |
133 | + "-c|--creators preserves information about foreign creators.\n" | 133 | + "-c|--creators preserves information about foreign creators.\n" |
134 | + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine | ||
135 | + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine | ||
134 | + "-v|--verbose extra debug messages.\n" | 136 | + "-v|--verbose extra debug messages.\n" |
135 | + "--noassets stops assets being saved to the IAR.", | 137 | + "--noassets stops assets being saved to the IAR.", |
136 | HandleSaveInvConsoleCommand); | 138 | HandleSaveInvConsoleCommand); |
137 | 139 | ||
138 | m_aScene = scene; | 140 | m_aScene = scene; |
139 | } | 141 | } |
140 | 142 | ||
141 | m_scenes[scene.RegionInfo.RegionID] = scene; | 143 | m_scenes[scene.RegionInfo.RegionID] = scene; |
142 | } | 144 | } |
143 | 145 | ||
144 | public void PostInitialise() {} | 146 | public void PostInitialise() {} |
145 | 147 | ||
146 | public void Close() {} | 148 | public void Close() {} |
147 | 149 | ||
148 | /// <summary> | 150 | /// <summary> |
149 | /// Trigger the inventory archive saved event. | 151 | /// Trigger the inventory archive saved event. |
150 | /// </summary> | 152 | /// </summary> |
151 | protected internal void TriggerInventoryArchiveSaved( | 153 | protected internal void TriggerInventoryArchiveSaved( |
152 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 154 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
153 | Exception reportedException) | 155 | Exception reportedException) |
154 | { | 156 | { |
155 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; | 157 | InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; |
156 | if (handlerInventoryArchiveSaved != null) | 158 | if (handlerInventoryArchiveSaved != null) |
157 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); | 159 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); |
158 | } | 160 | } |
159 | 161 | ||
160 | public bool ArchiveInventory( | 162 | public bool ArchiveInventory( |
161 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) | 163 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) |
162 | { | 164 | { |
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
164 | } | 166 | } |
165 | 167 | ||
166 | public bool ArchiveInventory( | 168 | public bool ArchiveInventory( |
167 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, | 169 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, |
168 | Dictionary<string, object> options) | 170 | Dictionary<string, object> options) |
169 | { | 171 | { |
170 | if (m_scenes.Count > 0) | 172 | if (m_scenes.Count > 0) |
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
188 | 190 | ||
189 | return false; | 191 | return false; |
190 | } | 192 | } |
191 | 193 | ||
192 | return true; | 194 | return true; |
193 | // } | 195 | // } |
194 | // else | 196 | // else |
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
202 | 204 | ||
203 | return false; | 205 | return false; |
204 | } | 206 | } |
205 | 207 | ||
206 | public bool ArchiveInventory( | 208 | public bool ArchiveInventory( |
207 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, | 209 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, |
208 | Dictionary<string, object> options) | 210 | Dictionary<string, object> options) |
209 | { | 211 | { |
210 | if (m_scenes.Count > 0) | 212 | if (m_scenes.Count > 0) |
211 | { | 213 | { |
212 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 214 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
213 | 215 | ||
214 | if (userInfo != null) | 216 | if (userInfo != null) |
215 | { | 217 | { |
216 | // if (CheckPresence(userInfo.PrincipalID)) | 218 | // if (CheckPresence(userInfo.PrincipalID)) |
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
228 | 230 | ||
229 | return false; | 231 | return false; |
230 | } | 232 | } |
231 | 233 | ||
232 | return true; | 234 | return true; |
233 | // } | 235 | // } |
234 | // else | 236 | // else |
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
239 | // } | 241 | // } |
240 | } | 242 | } |
241 | } | 243 | } |
242 | 244 | ||
243 | return false; | 245 | return false; |
244 | } | 246 | } |
245 | 247 | ||
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
247 | { | 249 | { |
248 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); | 250 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); |
249 | } | 251 | } |
250 | 252 | ||
251 | public bool DearchiveInventory( | 253 | public bool DearchiveInventory( |
252 | string firstName, string lastName, string invPath, string pass, Stream loadStream, | 254 | string firstName, string lastName, string invPath, string pass, Stream loadStream, |
253 | Dictionary<string, object> options) | 255 | Dictionary<string, object> options) |
254 | { | 256 | { |
255 | if (m_scenes.Count > 0) | 257 | if (m_scenes.Count > 0) |
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
295 | 297 | ||
296 | return false; | 298 | return false; |
297 | } | 299 | } |
298 | 300 | ||
299 | public bool DearchiveInventory( | 301 | public bool DearchiveInventory( |
300 | string firstName, string lastName, string invPath, string pass, string loadPath, | 302 | string firstName, string lastName, string invPath, string pass, string loadPath, |
301 | Dictionary<string, object> options) | 303 | Dictionary<string, object> options) |
302 | { | 304 | { |
303 | if (m_scenes.Count > 0) | 305 | if (m_scenes.Count > 0) |
304 | { | 306 | { |
305 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); | 307 | UserAccount userInfo = GetUserInfo(firstName, lastName, pass); |
306 | 308 | ||
307 | if (userInfo != null) | 309 | if (userInfo != null) |
308 | { | 310 | { |
309 | // if (CheckPresence(userInfo.PrincipalID)) | 311 | // if (CheckPresence(userInfo.PrincipalID)) |
310 | // { | 312 | // { |
311 | InventoryArchiveReadRequest request; | 313 | InventoryArchiveReadRequest request; |
312 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 314 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
313 | 315 | ||
314 | try | 316 | try |
315 | { | 317 | { |
316 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); | 318 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); |
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
324 | 326 | ||
325 | return false; | 327 | return false; |
326 | } | 328 | } |
327 | 329 | ||
328 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 330 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
329 | 331 | ||
330 | return true; | 332 | return true; |
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
340 | 342 | ||
341 | return false; | 343 | return false; |
342 | } | 344 | } |
343 | 345 | ||
344 | /// <summary> | 346 | /// <summary> |
345 | /// Load inventory from an inventory file archive | 347 | /// Load inventory from an inventory file archive |
346 | /// </summary> | 348 | /// </summary> |
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
351 | { | 353 | { |
352 | Dictionary<string, object> options = new Dictionary<string, object>(); | 354 | Dictionary<string, object> options = new Dictionary<string, object>(); |
353 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); | 355 | OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); |
354 | 356 | ||
355 | List<string> mainParams = optionSet.Parse(cmdparams); | 357 | List<string> mainParams = optionSet.Parse(cmdparams); |
356 | 358 | ||
357 | if (mainParams.Count < 6) | 359 | if (mainParams.Count < 6) |
358 | { | 360 | { |
359 | m_log.Error( | 361 | m_log.Error( |
360 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); | 362 | "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
361 | return; | 363 | return; |
362 | } | 364 | } |
363 | 365 | ||
364 | string firstName = mainParams[2]; | 366 | string firstName = mainParams[2]; |
365 | string lastName = mainParams[3]; | 367 | string lastName = mainParams[3]; |
366 | string invPath = mainParams[4]; | 368 | string invPath = mainParams[4]; |
367 | string pass = mainParams[5]; | 369 | string pass = mainParams[5]; |
368 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 370 | string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
369 | 371 | ||
370 | m_log.InfoFormat( | 372 | m_log.InfoFormat( |
371 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", | 373 | "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", |
372 | loadPath, invPath, firstName, lastName); | 374 | loadPath, invPath, firstName, lastName); |
373 | 375 | ||
374 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) | 376 | if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) |
375 | m_log.InfoFormat( | 377 | m_log.InfoFormat( |
376 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", | 378 | "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", |
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
381 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 383 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
382 | } | 384 | } |
383 | } | 385 | } |
384 | 386 | ||
385 | /// <summary> | 387 | /// <summary> |
386 | /// Save inventory to a file archive | 388 | /// Save inventory to a file archive |
387 | /// </summary> | 389 | /// </summary> |
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
398 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); | 400 | ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); |
399 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); | 401 | ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); |
400 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); | 402 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
403 | ops.Add("e|exclude=", delegate(string v) | ||
404 | { | ||
405 | if (!options.ContainsKey("exclude")) | ||
406 | options["exclude"] = new List<String>(); | ||
407 | ((List<String>)options["exclude"]).Add(v); | ||
408 | }); | ||
409 | ops.Add("f|excludefolder=", delegate(string v) | ||
410 | { | ||
411 | if (!options.ContainsKey("excludefolders")) | ||
412 | options["excludefolders"] = new List<String>(); | ||
413 | ((List<String>)options["excludefolders"]).Add(v); | ||
414 | }); | ||
401 | 415 | ||
402 | List<string> mainParams = ops.Parse(cmdparams); | 416 | List<string> mainParams = ops.Parse(cmdparams); |
403 | 417 | ||
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
406 | if (mainParams.Count < 6) | 420 | if (mainParams.Count < 6) |
407 | { | 421 | { |
408 | m_log.Error( | 422 | m_log.Error( |
409 | "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); | 423 | "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]"); |
410 | return; | 424 | return; |
411 | } | 425 | } |
412 | 426 | ||
413 | if (options.ContainsKey("home")) | 427 | if (options.ContainsKey("home")) |
414 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); | 428 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); |
415 | 429 | ||
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
418 | string invPath = mainParams[4]; | 432 | string invPath = mainParams[4]; |
419 | string pass = mainParams[5]; | 433 | string pass = mainParams[5]; |
420 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); | 434 | string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); |
421 | 435 | ||
422 | m_log.InfoFormat( | 436 | m_log.InfoFormat( |
423 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", | 437 | "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", |
424 | savePath, invPath, firstName, lastName); | 438 | savePath, invPath, firstName, lastName); |
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
433 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 447 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
434 | } | 448 | } |
435 | } | 449 | } |
436 | 450 | ||
437 | private void SaveInvConsoleCommandCompleted( | 451 | private void SaveInvConsoleCommandCompleted( |
438 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 452 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
439 | Exception reportedException) | 453 | Exception reportedException) |
440 | { | 454 | { |
441 | lock (m_pendingConsoleSaves) | 455 | lock (m_pendingConsoleSaves) |
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
445 | else | 459 | else |
446 | return; | 460 | return; |
447 | } | 461 | } |
448 | 462 | ||
449 | if (succeeded) | 463 | if (succeeded) |
450 | { | 464 | { |
451 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); | 465 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); |
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
453 | else | 467 | else |
454 | { | 468 | { |
455 | m_log.ErrorFormat( | 469 | m_log.ErrorFormat( |
456 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", | 470 | "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", |
457 | userInfo.FirstName, userInfo.LastName, reportedException.Message); | 471 | userInfo.FirstName, userInfo.LastName, reportedException.Message); |
458 | } | 472 | } |
459 | } | 473 | } |
460 | 474 | ||
461 | /// <summary> | 475 | /// <summary> |
462 | /// Get user information for the given name. | 476 | /// Get user information for the given name. |
463 | /// </summary> | 477 | /// </summary> |
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
467 | /// <returns></returns> | 481 | /// <returns></returns> |
468 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) | 482 | protected UserAccount GetUserInfo(string firstName, string lastName, string pass) |
469 | { | 483 | { |
470 | UserAccount account | 484 | UserAccount account |
471 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); | 485 | = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); |
472 | 486 | ||
473 | if (null == account) | 487 | if (null == account) |
474 | { | 488 | { |
475 | m_log.ErrorFormat( | 489 | m_log.ErrorFormat( |
476 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", | 490 | "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", |
477 | firstName, lastName); | 491 | firstName, lastName); |
478 | return null; | 492 | return null; |
479 | } | 493 | } |
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
488 | else | 502 | else |
489 | { | 503 | { |
490 | m_log.ErrorFormat( | 504 | m_log.ErrorFormat( |
491 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", | 505 | "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", |
492 | firstName, lastName); | 506 | firstName, lastName); |
493 | return null; | 507 | return null; |
494 | } | 508 | } |
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
499 | return null; | 513 | return null; |
500 | } | 514 | } |
501 | } | 515 | } |
502 | 516 | ||
503 | /// <summary> | 517 | /// <summary> |
504 | /// Notify the client of loaded nodes if they are logged in | 518 | /// Notify the client of loaded nodes if they are logged in |
505 | /// </summary> | 519 | /// </summary> |
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
508 | { | 522 | { |
509 | if (loadedNodes.Count == 0) | 523 | if (loadedNodes.Count == 0) |
510 | return; | 524 | return; |
511 | 525 | ||
512 | foreach (Scene scene in m_scenes.Values) | 526 | foreach (Scene scene in m_scenes.Values) |
513 | { | 527 | { |
514 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); | 528 | ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); |
515 | 529 | ||
516 | if (user != null && !user.IsChildAgent) | 530 | if (user != null && !user.IsChildAgent) |
517 | { | 531 | { |
518 | foreach (InventoryNodeBase node in loadedNodes) | 532 | foreach (InventoryNodeBase node in loadedNodes) |
519 | { | 533 | { |
520 | // m_log.DebugFormat( | 534 | // m_log.DebugFormat( |
521 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", | 535 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", |
522 | // user.Name, node.Name); | 536 | // user.Name, node.Name); |
523 | 537 | ||
524 | user.ControllingClient.SendBulkUpdateInventory(node); | 538 | user.ControllingClient.SendBulkUpdateInventory(node); |
525 | } | 539 | } |
526 | 540 | ||
527 | break; | 541 | break; |
528 | } | 542 | } |
529 | } | 543 | } |
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
538 | // { | 552 | // { |
539 | // if (DisablePresenceChecks) | 553 | // if (DisablePresenceChecks) |
540 | // return true; | 554 | // return true; |
541 | // | 555 | // |
542 | // foreach (Scene scene in m_scenes.Values) | 556 | // foreach (Scene scene in m_scenes.Values) |
543 | // { | 557 | // { |
544 | // ScenePresence p; | 558 | // ScenePresence p; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 19ef571..90ae69d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
100 | // log4net.Config.XmlConfigurator.Configure(); | 100 | // log4net.Config.XmlConfigurator.Configure(); |
101 | 101 | ||
102 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 102 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
103 | Scene scene = SceneHelpers.SetupScene(); | 103 | Scene scene = new SceneHelpers().SetupScene(); |
104 | SceneHelpers.SetupSceneModules(scene, archiverModule); | 104 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
105 | 105 | ||
106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index e409c8e..b112b6d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
61 | SerialiserModule serialiserModule = new SerialiserModule(); | 61 | SerialiserModule serialiserModule = new SerialiserModule(); |
62 | m_archiverModule = new InventoryArchiverModule(); | 62 | m_archiverModule = new InventoryArchiverModule(); |
63 | 63 | ||
64 | m_scene = SceneHelpers.SetupScene(); | 64 | m_scene = new SceneHelpers().SetupScene(); |
65 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | 65 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); |
66 | } | 66 | } |
67 | 67 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index 417c20c..6eb3605 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
62 | 62 | ||
63 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 63 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
64 | 64 | ||
65 | Scene scene = SceneHelpers.SetupScene(); | 65 | Scene scene = new SceneHelpers().SetupScene(); |
66 | SceneHelpers.SetupSceneModules(scene, archiverModule); | 66 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
67 | 67 | ||
68 | // Create user | 68 | // Create user |
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
179 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 179 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
180 | 180 | ||
181 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 181 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
182 | Scene scene = SceneHelpers.SetupScene(); | 182 | Scene scene = new SceneHelpers().SetupScene(); |
183 | 183 | ||
184 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 184 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
185 | 185 | ||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
222 | 222 | ||
223 | SerialiserModule serialiserModule = new SerialiserModule(); | 223 | SerialiserModule serialiserModule = new SerialiserModule(); |
224 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 224 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
225 | Scene scene = SceneHelpers.SetupScene(); | 225 | Scene scene = new SceneHelpers().SetupScene(); |
226 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 226 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
227 | 227 | ||
228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); | 228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); |
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
247 | 247 | ||
248 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 248 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
249 | 249 | ||
250 | Scene scene = SceneHelpers.SetupScene(); | 250 | Scene scene = new SceneHelpers().SetupScene(); |
251 | SceneHelpers.SetupSceneModules(scene, archiverModule); | 251 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
252 | 252 | ||
253 | // Create user | 253 | // Create user |
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
326 | TestHelpers.InMethod(); | 326 | TestHelpers.InMethod(); |
327 | // log4net.Config.XmlConfigurator.Configure(); | 327 | // log4net.Config.XmlConfigurator.Configure(); |
328 | 328 | ||
329 | Scene scene = SceneHelpers.SetupScene(); | 329 | Scene scene = new SceneHelpers().SetupScene(); |
330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
331 | 331 | ||
332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
393 | TestHelpers.InMethod(); | 393 | TestHelpers.InMethod(); |
394 | //log4net.Config.XmlConfigurator.Configure(); | 394 | //log4net.Config.XmlConfigurator.Configure(); |
395 | 395 | ||
396 | Scene scene = SceneHelpers.SetupScene(); | 396 | Scene scene = new SceneHelpers().SetupScene(); |
397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
398 | 398 | ||
399 | string folder1ExistingName = "a"; | 399 | string folder1ExistingName = "a"; |
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
444 | TestHelpers.InMethod(); | 444 | TestHelpers.InMethod(); |
445 | // log4net.Config.XmlConfigurator.Configure(); | 445 | // log4net.Config.XmlConfigurator.Configure(); |
446 | 446 | ||
447 | Scene scene = SceneHelpers.SetupScene(); | 447 | Scene scene = new SceneHelpers().SetupScene(); |
448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
449 | 449 | ||
450 | string folder1ExistingName = "a"; | 450 | string folder1ExistingName = "a"; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs index bc5c1ff..92cf9d1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs | |||
@@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
240 | { | 240 | { |
241 | ScenePresence sp = scene.GetScenePresence(client.AgentId); | 241 | ScenePresence sp = scene.GetScenePresence(client.AgentId); |
242 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); | 242 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); |
243 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 243 | |
244 | if (transferMod != null && sp != null && eq != null) | 244 | if (transferMod != null && sp != null) |
245 | transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); | 245 | transferMod.DoTeleport( |
246 | sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), | ||
247 | Vector3.UnitX, teleportflags); | ||
246 | } | 248 | } |
247 | } | 249 | } |
248 | } | 250 | } |
249 | } | 251 | } |
250 | } | 252 | } |
251 | } | 253 | } |
252 | } | 254 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index dcfdf8f..a889984 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
151 | Scene scene = (Scene)(client.Scene); | 151 | Scene scene = (Scene)(client.Scene); |
152 | ScenePresence presence = scene.GetScenePresence(client.AgentId); | 152 | ScenePresence presence = scene.GetScenePresence(client.AgentId); |
153 | 153 | ||
154 | // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given | ||
155 | // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on | ||
156 | // arrival. | ||
157 | // | ||
158 | // Ideally we would give the exact float position adjusting for the relative height of the two avatars | ||
159 | // but it looks like a float component isn't possible with a parcel ID. | ||
154 | UUID dest = Util.BuildFakeParcelID( | 160 | UUID dest = Util.BuildFakeParcelID( |
155 | scene.RegionInfo.RegionHandle, | 161 | scene.RegionInfo.RegionHandle, |
156 | (uint)presence.AbsolutePosition.X, | 162 | (uint)presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 2b790f4..5d9d67f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -30,7 +30,6 @@ using System.Collections.Generic; | |||
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | |||
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Capabilities; | 34 | using OpenSim.Framework.Capabilities; |
36 | using OpenSim.Framework.Client; | 35 | using OpenSim.Framework.Client; |
@@ -47,29 +46,58 @@ using Nini.Config; | |||
47 | 46 | ||
48 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | 47 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer |
49 | { | 48 | { |
50 | public class EntityTransferModule : ISharedRegionModule, IEntityTransferModule | 49 | /// <summary> |
50 | /// The possible states that an agent can be in when its being transferred between regions. | ||
51 | /// </summary> | ||
52 | /// <remarks> | ||
53 | /// This is a state machine. | ||
54 | /// | ||
55 | /// [Entry] => Preparing | ||
56 | /// Preparing => { Transferring || CleaningUp || [Exit] } | ||
57 | /// Transferring => { ReceivedAtDestination || CleaningUp } | ||
58 | /// ReceivedAtDestination => CleaningUp | ||
59 | /// CleaningUp => [Exit] | ||
60 | /// | ||
61 | /// In other words, agents normally travel throwing Preparing => Transferring => ReceivedAtDestination => CleaningUp | ||
62 | /// However, any state can transition to CleaningUp if the teleport has failed. | ||
63 | /// </remarks> | ||
64 | enum AgentTransferState | ||
65 | { | ||
66 | Preparing, // The agent is being prepared for transfer | ||
67 | Transferring, // The agent is in the process of being transferred to a destination | ||
68 | ReceivedAtDestination, // The destination has notified us that the agent has been successfully received | ||
69 | CleaningUp // The agent is being changed to child/removed after a transfer | ||
70 | } | ||
71 | |||
72 | public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule | ||
51 | { | 73 | { |
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 74 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
53 | 75 | ||
76 | public const int DefaultMaxTransferDistance = 4095; | ||
77 | public const bool EnableWaitForCallbackFromTeleportDestDefault = true; | ||
78 | |||
54 | /// <summary> | 79 | /// <summary> |
55 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. | 80 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. |
56 | /// </summary> | 81 | /// </summary> |
57 | private int m_MaxTransferDistance = 4095; | 82 | public int MaxTransferDistance { get; set; } |
58 | public int MaxTransferDistance | ||
59 | { | ||
60 | get { return m_MaxTransferDistance; } | ||
61 | set { m_MaxTransferDistance = value; } | ||
62 | } | ||
63 | 83 | ||
64 | private int m_levelHGTeleport = 0; | 84 | /// <summary> |
85 | /// If true then on a teleport, the source region waits for a callback from the destination region. If | ||
86 | /// a callback fails to arrive within a set time then the user is pulled back into the source region. | ||
87 | /// </summary> | ||
88 | public bool EnableWaitForCallbackFromTeleportDest { get; set; } | ||
65 | 89 | ||
66 | protected bool m_Enabled = false; | 90 | protected bool m_Enabled = false; |
67 | protected Scene m_aScene; | 91 | |
68 | protected List<Scene> m_Scenes = new List<Scene>(); | 92 | protected Scene m_scene; |
69 | protected List<UUID> m_agentsInTransit; | 93 | |
94 | private Dictionary<UUID, AgentTransferState> m_agentsInTransit; | ||
95 | |||
70 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 96 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = |
71 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 97 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); |
72 | 98 | ||
99 | private IEventQueue m_eqModule; | ||
100 | |||
73 | #region ISharedRegionModule | 101 | #region ISharedRegionModule |
74 | 102 | ||
75 | public Type ReplaceableInterface | 103 | public Type ReplaceableInterface |
@@ -105,11 +133,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
105 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 133 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
106 | if (transferConfig != null) | 134 | if (transferConfig != null) |
107 | { | 135 | { |
108 | MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); | 136 | EnableWaitForCallbackFromTeleportDest |
109 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); | 137 | = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault); |
138 | |||
139 | MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance); | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | MaxTransferDistance = DefaultMaxTransferDistance; | ||
110 | } | 144 | } |
111 | 145 | ||
112 | m_agentsInTransit = new List<UUID>(); | 146 | m_agentsInTransit = new Dictionary<UUID, AgentTransferState>(); |
113 | m_Enabled = true; | 147 | m_Enabled = true; |
114 | } | 148 | } |
115 | 149 | ||
@@ -122,10 +156,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
122 | if (!m_Enabled) | 156 | if (!m_Enabled) |
123 | return; | 157 | return; |
124 | 158 | ||
125 | if (m_aScene == null) | 159 | m_scene = scene; |
126 | m_aScene = scene; | ||
127 | 160 | ||
128 | m_Scenes.Add(scene); | ||
129 | scene.RegisterModuleInterface<IEntityTransferModule>(this); | 161 | scene.RegisterModuleInterface<IEntityTransferModule>(this); |
130 | scene.EventManager.OnNewClient += OnNewClient; | 162 | scene.EventManager.OnNewClient += OnNewClient; |
131 | } | 163 | } |
@@ -136,26 +168,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
136 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 168 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
137 | } | 169 | } |
138 | 170 | ||
139 | public virtual void Close() | 171 | public virtual void Close() {} |
140 | { | ||
141 | if (!m_Enabled) | ||
142 | return; | ||
143 | } | ||
144 | |||
145 | public virtual void RemoveRegion(Scene scene) | ||
146 | { | ||
147 | if (!m_Enabled) | ||
148 | return; | ||
149 | if (scene == m_aScene) | ||
150 | m_aScene = null; | ||
151 | 172 | ||
152 | m_Scenes.Remove(scene); | 173 | public virtual void RemoveRegion(Scene scene) {} |
153 | } | ||
154 | 174 | ||
155 | public virtual void RegionLoaded(Scene scene) | 175 | public virtual void RegionLoaded(Scene scene) |
156 | { | 176 | { |
157 | if (!m_Enabled) | 177 | if (!m_Enabled) |
158 | return; | 178 | return; |
179 | |||
180 | m_eqModule = m_scene.RequestModuleInterface<IEventQueue>(); | ||
159 | } | 181 | } |
160 | 182 | ||
161 | #endregion | 183 | #endregion |
@@ -164,170 +186,257 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
164 | 186 | ||
165 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | 187 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) |
166 | { | 188 | { |
189 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) | ||
190 | { | ||
191 | // This user will be a God in the destination scene, too | ||
192 | teleportFlags |= (uint)TeleportFlags.Godlike; | ||
193 | } | ||
194 | |||
167 | if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) | 195 | if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) |
168 | return; | 196 | return; |
169 | 197 | ||
170 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
171 | |||
172 | // Reset animations; the viewer does that in teleports. | 198 | // Reset animations; the viewer does that in teleports. |
173 | sp.Animator.ResetAnimations(); | 199 | sp.Animator.ResetAnimations(); |
174 | 200 | ||
201 | string destinationRegionName = "(not found)"; | ||
202 | |||
175 | try | 203 | try |
176 | { | 204 | { |
177 | if (regionHandle == sp.Scene.RegionInfo.RegionHandle) | 205 | if (regionHandle == sp.Scene.RegionInfo.RegionHandle) |
178 | { | 206 | { |
179 | m_log.DebugFormat( | 207 | destinationRegionName = sp.Scene.RegionInfo.RegionName; |
180 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}", | ||
181 | position, sp.Scene.RegionInfo.RegionName); | ||
182 | 208 | ||
183 | // Teleport within the same region | 209 | TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags); |
184 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) | 210 | } |
185 | { | 211 | else // Another region possibly in another simulator |
186 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 212 | { |
213 | GridRegion finalDestination; | ||
214 | TeleportAgentToDifferentRegion( | ||
215 | sp, regionHandle, position, lookAt, teleportFlags, out finalDestination); | ||
187 | 216 | ||
188 | m_log.WarnFormat( | 217 | if (finalDestination != null) |
189 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 218 | destinationRegionName = finalDestination.RegionName; |
190 | position, sp.Name, sp.UUID, emergencyPos); | 219 | } |
191 | position = emergencyPos; | 220 | } |
192 | } | 221 | catch (Exception e) |
222 | { | ||
223 | m_log.ErrorFormat( | ||
224 | "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}", | ||
225 | sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, | ||
226 | e.Message, e.StackTrace); | ||
193 | 227 | ||
194 | // TODO: Get proper AVG Height | 228 | // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail. |
195 | float localAVHeight = 1.56f; | 229 | ResetFromTransit(sp.UUID); |
196 | float posZLimit = 22; | ||
197 | 230 | ||
198 | // TODO: Check other Scene HeightField | 231 | sp.ControllingClient.SendTeleportFailed("Internal error"); |
199 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | 232 | } |
200 | { | 233 | } |
201 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
202 | } | ||
203 | 234 | ||
204 | float newPosZ = posZLimit + localAVHeight; | 235 | /// <summary> |
205 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 236 | /// Teleports the agent within its current region. |
206 | { | 237 | /// </summary> |
207 | position.Z = newPosZ; | 238 | /// <param name="sp"></param> |
208 | } | 239 | /// <param name="position"></param> |
240 | /// <param name="lookAt"></param> | ||
241 | /// <param name="teleportFlags"></param | ||
242 | private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) | ||
243 | { | ||
244 | m_log.DebugFormat( | ||
245 | "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", | ||
246 | sp.Name, position, sp.Scene.RegionInfo.RegionName); | ||
247 | |||
248 | if (!SetInTransit(sp.UUID)) | ||
249 | { | ||
250 | m_log.DebugFormat( | ||
251 | "[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.", | ||
252 | sp.Name, sp.UUID, position); | ||
209 | 253 | ||
210 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 254 | return; |
255 | } | ||
256 | |||
257 | // Teleport within the same region | ||
258 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) | ||
259 | { | ||
260 | Vector3 emergencyPos = new Vector3(128, 128, 128); | ||
211 | 261 | ||
212 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 262 | m_log.WarnFormat( |
213 | sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; | 263 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
214 | sp.Teleport(position); | 264 | position, sp.Name, sp.UUID, emergencyPos); |
215 | 265 | ||
216 | foreach (SceneObjectGroup grp in sp.GetAttachments()) | 266 | position = emergencyPos; |
217 | { | 267 | } |
218 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); | 268 | |
219 | } | 269 | // TODO: Get proper AVG Height |
270 | float localAVHeight = 1.56f; | ||
271 | float posZLimit = 22; | ||
272 | |||
273 | // TODO: Check other Scene HeightField | ||
274 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
275 | { | ||
276 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
277 | } | ||
278 | |||
279 | float newPosZ = posZLimit + localAVHeight; | ||
280 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
281 | { | ||
282 | position.Z = newPosZ; | ||
283 | } | ||
284 | |||
285 | UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | ||
286 | |||
287 | sp.ControllingClient.SendTeleportStart(teleportFlags); | ||
288 | |||
289 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | ||
290 | sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; | ||
291 | sp.Velocity = Vector3.Zero; | ||
292 | sp.Teleport(position); | ||
293 | |||
294 | UpdateInTransit(sp.UUID, AgentTransferState.ReceivedAtDestination); | ||
295 | |||
296 | foreach (SceneObjectGroup grp in sp.GetAttachments()) | ||
297 | { | ||
298 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); | ||
299 | } | ||
300 | |||
301 | UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | ||
302 | ResetFromTransit(sp.UUID); | ||
303 | } | ||
304 | |||
305 | /// <summary> | ||
306 | /// Teleports the agent to a different region. | ||
307 | /// </summary> | ||
308 | /// <param name='sp'></param> | ||
309 | /// <param name='regionHandle'>/param> | ||
310 | /// <param name='position'></param> | ||
311 | /// <param name='lookAt'></param> | ||
312 | /// <param name='teleportFlags'></param> | ||
313 | /// <param name='finalDestination'></param> | ||
314 | private void TeleportAgentToDifferentRegion( | ||
315 | ScenePresence sp, ulong regionHandle, Vector3 position, | ||
316 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) | ||
317 | { | ||
318 | uint x = 0, y = 0; | ||
319 | Utils.LongToUInts(regionHandle, out x, out y); | ||
320 | GridRegion reg = m_scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
321 | |||
322 | if (reg != null) | ||
323 | { | ||
324 | finalDestination = GetFinalDestination(reg); | ||
325 | |||
326 | if (finalDestination == null) | ||
327 | { | ||
328 | m_log.WarnFormat( | ||
329 | "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}", | ||
330 | sp.Name, sp.UUID); | ||
331 | |||
332 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | ||
333 | return; | ||
220 | } | 334 | } |
221 | else // Another region possibly in another simulator | 335 | |
336 | // Check that these are not the same coordinates | ||
337 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | ||
338 | finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) | ||
222 | { | 339 | { |
223 | uint x = 0, y = 0; | 340 | // Can't do. Viewer crashes |
224 | Utils.LongToUInts(regionHandle, out x, out y); | 341 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); |
225 | GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | 342 | return; |
343 | } | ||
226 | 344 | ||
227 | if (reg != null) | 345 | // |
228 | { | 346 | // This is it |
229 | GridRegion finalDestination = GetFinalDestination(reg); | 347 | // |
230 | if (finalDestination == null) | 348 | DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags); |
231 | { | 349 | // |
232 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent."); | 350 | // |
233 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | 351 | // |
234 | return; | 352 | } |
235 | } | 353 | else |
354 | { | ||
355 | finalDestination = null; | ||
236 | 356 | ||
237 | // check if HyperGrid teleport is allowed, based on user level | 357 | // TP to a place that doesn't exist (anymore) |
238 | int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID); | 358 | // Inform the viewer about that |
359 | sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
239 | 360 | ||
240 | if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport)) | 361 | // and set the map-tile to '(Offline)' |
241 | { | 362 | uint regX, regY; |
242 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent."); | 363 | Utils.LongToUInts(regionHandle, out regX, out regY); |
243 | sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted"); | ||
244 | return; | ||
245 | } | ||
246 | 364 | ||
247 | uint curX = 0, curY = 0; | 365 | MapBlockData block = new MapBlockData(); |
248 | Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); | 366 | block.X = (ushort)(regX / Constants.RegionSize); |
249 | int curCellX = (int)(curX / Constants.RegionSize); | 367 | block.Y = (ushort)(regY / Constants.RegionSize); |
250 | int curCellY = (int)(curY / Constants.RegionSize); | 368 | block.Access = 254; // == not there |
251 | int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize); | ||
252 | int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize); | ||
253 | 369 | ||
370 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
371 | blocks.Add(block); | ||
372 | sp.ControllingClient.SendMapBlock(blocks, 0); | ||
373 | } | ||
374 | } | ||
375 | |||
376 | /// <summary> | ||
377 | /// Determines whether this instance is within the max transfer distance. | ||
378 | /// </summary> | ||
379 | /// <param name="sourceRegion"></param> | ||
380 | /// <param name="destRegion"></param> | ||
381 | /// <returns> | ||
382 | /// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>. | ||
383 | /// </returns> | ||
384 | private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion) | ||
385 | { | ||
254 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); | 386 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); |
255 | // | 387 | // |
256 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", | 388 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", |
257 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); | 389 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); |
258 | 390 | ||
259 | // Check that these are not the same coordinates | 391 | // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. |
260 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | 392 | return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance |
261 | finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) | 393 | && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; |
262 | { | 394 | } |
263 | // Can't do. Viewer crashes | ||
264 | sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); | ||
265 | return; | ||
266 | } | ||
267 | |||
268 | if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance) | ||
269 | { | ||
270 | sp.ControllingClient.SendTeleportFailed( | ||
271 | string.Format( | ||
272 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | ||
273 | finalDestination.RegionName, destCellX, destCellY, | ||
274 | sp.Scene.RegionInfo.RegionName, curCellX, curCellY, | ||
275 | MaxTransferDistance)); | ||
276 | |||
277 | return; | ||
278 | } | ||
279 | 395 | ||
280 | // | 396 | public void DoTeleport( |
281 | // This is it | 397 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
282 | // | 398 | Vector3 position, Vector3 lookAt, uint teleportFlags) |
283 | DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq); | 399 | { |
284 | // | 400 | // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection |
285 | // | 401 | // of whether the destination region completes the teleport. |
286 | // | 402 | if (!SetInTransit(sp.UUID)) |
287 | } | ||
288 | else | ||
289 | { | ||
290 | // TP to a place that doesn't exist (anymore) | ||
291 | // Inform the viewer about that | ||
292 | sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
293 | |||
294 | // and set the map-tile to '(Offline)' | ||
295 | uint regX, regY; | ||
296 | Utils.LongToUInts(regionHandle, out regX, out regY); | ||
297 | |||
298 | MapBlockData block = new MapBlockData(); | ||
299 | block.X = (ushort)(regX / Constants.RegionSize); | ||
300 | block.Y = (ushort)(regY / Constants.RegionSize); | ||
301 | block.Access = 254; // == not there | ||
302 | |||
303 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
304 | blocks.Add(block); | ||
305 | sp.ControllingClient.SendMapBlock(blocks, 0); | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | catch (Exception e) | ||
310 | { | 403 | { |
311 | m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace); | 404 | m_log.DebugFormat( |
312 | sp.ControllingClient.SendTeleportFailed("Internal error"); | 405 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", |
406 | sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); | ||
407 | |||
408 | return; | ||
313 | } | 409 | } |
314 | } | ||
315 | 410 | ||
316 | public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) | ||
317 | { | ||
318 | if (reg == null || finalDestination == null) | 411 | if (reg == null || finalDestination == null) |
319 | { | 412 | { |
320 | sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); | 413 | sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); |
321 | return; | 414 | ResetFromTransit(sp.UUID); |
322 | } | ||
323 | 415 | ||
324 | if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. | ||
325 | return; | 416 | return; |
417 | } | ||
326 | 418 | ||
327 | m_log.DebugFormat( | 419 | m_log.DebugFormat( |
328 | "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}", | 420 | "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}", |
421 | sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName, | ||
329 | reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); | 422 | reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); |
330 | 423 | ||
424 | RegionInfo sourceRegion = sp.Scene.RegionInfo; | ||
425 | |||
426 | if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination)) | ||
427 | { | ||
428 | sp.ControllingClient.SendTeleportFailed( | ||
429 | string.Format( | ||
430 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | ||
431 | finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, | ||
432 | sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, | ||
433 | MaxTransferDistance)); | ||
434 | |||
435 | ResetFromTransit(sp.UUID); | ||
436 | |||
437 | return; | ||
438 | } | ||
439 | |||
331 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | 440 | uint newRegionX = (uint)(reg.RegionHandle >> 40); |
332 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | 441 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); |
333 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); | 442 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); |
@@ -341,15 +450,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
341 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 450 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
342 | if (endPoint != null && endPoint.Address != null) | 451 | if (endPoint != null && endPoint.Address != null) |
343 | { | 452 | { |
344 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | 453 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); |
345 | // both regions | 454 | ResetFromTransit(sp.UUID); |
346 | if (sp.ParentID != (uint)0) | ||
347 | sp.StandUp(); | ||
348 | 455 | ||
349 | if (!sp.ValidateAttachments()) | 456 | return; |
350 | m_log.DebugFormat( | 457 | } |
351 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | 458 | |
352 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); | 459 | if (!sp.ValidateAttachments()) |
460 | m_log.DebugFormat( | ||
461 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | ||
462 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); | ||
353 | 463 | ||
354 | // if (!sp.ValidateAttachments()) | 464 | // if (!sp.ValidateAttachments()) |
355 | // { | 465 | // { |
@@ -357,194 +467,219 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
357 | // return; | 467 | // return; |
358 | // } | 468 | // } |
359 | 469 | ||
360 | string reason; | 470 | string reason; |
361 | string version; | 471 | string version; |
362 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) | 472 | if (!m_scene.SimulationService.QueryAccess( |
363 | { | 473 | finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) |
364 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); | 474 | { |
365 | return; | 475 | sp.ControllingClient.SendTeleportFailed(reason); |
366 | } | 476 | ResetFromTransit(sp.UUID); |
367 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | ||
368 | |||
369 | sp.ControllingClient.SendTeleportStart(teleportFlags); | ||
370 | |||
371 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
372 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
373 | //List<ulong> childRegions = avatar.KnownRegionHandles; | ||
374 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
375 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
376 | // once we reach here... | ||
377 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
378 | |||
379 | string capsPath = String.Empty; | ||
380 | |||
381 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
382 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | ||
383 | agentCircuit.startpos = position; | ||
384 | agentCircuit.child = true; | ||
385 | agentCircuit.Appearance = sp.Appearance; | ||
386 | if (currentAgentCircuit != null) | ||
387 | { | ||
388 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
389 | agentCircuit.IPAddress = currentAgentCircuit.IPAddress; | ||
390 | agentCircuit.Viewer = currentAgentCircuit.Viewer; | ||
391 | agentCircuit.Channel = currentAgentCircuit.Channel; | ||
392 | agentCircuit.Mac = currentAgentCircuit.Mac; | ||
393 | agentCircuit.Id0 = currentAgentCircuit.Id0; | ||
394 | } | ||
395 | 477 | ||
396 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 478 | m_log.DebugFormat( |
397 | { | 479 | "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", |
398 | // brand new agent, let's create a new caps seed | 480 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); |
399 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
400 | } | ||
401 | 481 | ||
402 | // Let's create an agent there if one doesn't exist yet. | 482 | return; |
403 | bool logout = false; | 483 | } |
404 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | ||
405 | { | ||
406 | sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", | ||
407 | reason)); | ||
408 | return; | ||
409 | } | ||
410 | 484 | ||
411 | // OK, it got this agent. Let's close some child agents | 485 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); |
412 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
413 | IClientIPEndpoint ipepClient; | ||
414 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
415 | { | ||
416 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
417 | #region IP Translation for NAT | ||
418 | // Uses ipepClient above | ||
419 | if (sp.ClientView.TryGet(out ipepClient)) | ||
420 | { | ||
421 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
422 | } | ||
423 | #endregion | ||
424 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
425 | 486 | ||
426 | if (eq != null) | 487 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from |
427 | { | 488 | // both regions |
428 | eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); | 489 | if (sp.ParentID != (uint)0) |
490 | sp.StandUp(); | ||
429 | 491 | ||
430 | // ES makes the client send a UseCircuitCode message to the destination, | 492 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
431 | // which triggers a bunch of things there. | ||
432 | // So let's wait | ||
433 | Thread.Sleep(200); | ||
434 | 493 | ||
435 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 494 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
495 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
496 | //List<ulong> childRegions = avatar.KnownRegionHandles; | ||
497 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
498 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
499 | // once we reach here... | ||
500 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
436 | 501 | ||
437 | } | 502 | string capsPath = String.Empty; |
438 | else | ||
439 | { | ||
440 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | ||
441 | } | ||
442 | } | ||
443 | else | ||
444 | { | ||
445 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
446 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
447 | } | ||
448 | 503 | ||
504 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
505 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | ||
506 | agentCircuit.startpos = position; | ||
507 | agentCircuit.child = true; | ||
508 | agentCircuit.Appearance = sp.Appearance; | ||
509 | if (currentAgentCircuit != null) | ||
510 | { | ||
511 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
512 | agentCircuit.IPAddress = currentAgentCircuit.IPAddress; | ||
513 | agentCircuit.Viewer = currentAgentCircuit.Viewer; | ||
514 | agentCircuit.Channel = currentAgentCircuit.Channel; | ||
515 | agentCircuit.Mac = currentAgentCircuit.Mac; | ||
516 | agentCircuit.Id0 = currentAgentCircuit.Id0; | ||
517 | } | ||
449 | 518 | ||
450 | SetInTransit(sp.UUID); | 519 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
520 | { | ||
521 | // brand new agent, let's create a new caps seed | ||
522 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
523 | } | ||
451 | 524 | ||
452 | // Let's send a full update of the agent. This is a synchronous call. | 525 | // Let's create an agent there if one doesn't exist yet. |
453 | AgentData agent = new AgentData(); | 526 | bool logout = false; |
454 | sp.CopyTo(agent); | 527 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) |
455 | agent.Position = position; | 528 | { |
456 | SetCallbackURL(agent, sp.Scene.RegionInfo); | 529 | sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); |
530 | ResetFromTransit(sp.UUID); | ||
457 | 531 | ||
458 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); | 532 | m_log.DebugFormat( |
533 | "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", | ||
534 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); | ||
535 | |||
536 | return; | ||
537 | } | ||
538 | |||
539 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. | ||
540 | UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | ||
541 | |||
542 | // OK, it got this agent. Let's close some child agents | ||
543 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
459 | 544 | ||
460 | if (!UpdateAgent(reg, finalDestination, agent)) | 545 | IClientIPEndpoint ipepClient; |
546 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
547 | { | ||
548 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
549 | #region IP Translation for NAT | ||
550 | // Uses ipepClient above | ||
551 | if (sp.ClientView.TryGet(out ipepClient)) | ||
461 | { | 552 | { |
462 | // Region doesn't take it | 553 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); |
463 | m_log.WarnFormat( | ||
464 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.", | ||
465 | sp.Name, finalDestination.RegionName); | ||
466 | |||
467 | Fail(sp, finalDestination, logout); | ||
468 | return; | ||
469 | } | 554 | } |
555 | #endregion | ||
556 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
470 | 557 | ||
471 | sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); | 558 | if (m_eqModule != null) |
559 | { | ||
560 | m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); | ||
472 | 561 | ||
473 | m_log.DebugFormat( | 562 | // ES makes the client send a UseCircuitCode message to the destination, |
474 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); | 563 | // which triggers a bunch of things there. |
564 | // So let's wait | ||
565 | Thread.Sleep(200); | ||
566 | |||
567 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | ||
475 | 568 | ||
476 | if (eq != null) | ||
477 | { | ||
478 | eq.TeleportFinishEvent(destinationHandle, 13, endPoint, | ||
479 | 0, teleportFlags, capsPath, sp.UUID); | ||
480 | } | 569 | } |
481 | else | 570 | else |
482 | { | 571 | { |
483 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | 572 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); |
484 | teleportFlags, capsPath); | ||
485 | } | 573 | } |
574 | } | ||
575 | else | ||
576 | { | ||
577 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
578 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
579 | } | ||
486 | 580 | ||
487 | // Let's set this to true tentatively. This does not trigger OnChildAgent | 581 | // Let's send a full update of the agent. This is a synchronous call. |
488 | sp.IsChildAgent = true; | 582 | AgentData agent = new AgentData(); |
583 | sp.CopyTo(agent); | ||
584 | agent.Position = position; | ||
585 | SetCallbackURL(agent, sp.Scene.RegionInfo); | ||
489 | 586 | ||
490 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 587 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); |
491 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
492 | // that the client contacted the destination before we close things here. | ||
493 | if (!WaitForCallback(sp.UUID)) | ||
494 | { | ||
495 | m_log.WarnFormat( | ||
496 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", | ||
497 | sp.Name, finalDestination.RegionName); | ||
498 | |||
499 | Fail(sp, finalDestination, logout); | ||
500 | return; | ||
501 | } | ||
502 | 588 | ||
503 | // For backwards compatibility | 589 | if (!UpdateAgent(reg, finalDestination, agent)) |
504 | if (version == "Unknown" || version == string.Empty) | 590 | { |
505 | { | 591 | // Region doesn't take it |
506 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 592 | m_log.WarnFormat( |
507 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one..."); | 593 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.", |
508 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 594 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
509 | } | 595 | |
596 | Fail(sp, finalDestination, logout); | ||
597 | return; | ||
598 | } | ||
510 | 599 | ||
511 | // May need to logout or other cleanup | 600 | sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); |
512 | AgentHasMovedAway(sp, logout); | ||
513 | 601 | ||
514 | // Well, this is it. The agent is over there. | 602 | m_log.DebugFormat( |
515 | KillEntity(sp.Scene, sp.LocalId); | 603 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", |
604 | capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); | ||
516 | 605 | ||
517 | // Now let's make it officially a child agent | 606 | if (m_eqModule != null) |
518 | sp.MakeChildAgent(); | 607 | { |
608 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); | ||
609 | } | ||
610 | else | ||
611 | { | ||
612 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | ||
613 | teleportFlags, capsPath); | ||
614 | } | ||
519 | 615 | ||
520 | // sp.Scene.CleanDroppedAttachments(); | 616 | // Let's set this to true tentatively. This does not trigger OnChildAgent |
617 | sp.IsChildAgent = true; | ||
521 | 618 | ||
522 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 619 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which |
620 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
621 | // that the client contacted the destination before we close things here. | ||
622 | if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID)) | ||
623 | { | ||
624 | m_log.WarnFormat( | ||
625 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", | ||
626 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); | ||
627 | |||
628 | Fail(sp, finalDestination, logout); | ||
629 | return; | ||
630 | } | ||
523 | 631 | ||
524 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 632 | UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
525 | { | ||
526 | Thread.Sleep(5000); | ||
527 | sp.Close(); | ||
528 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
529 | } | ||
530 | else | ||
531 | { | ||
532 | // now we have a child agent in this region. | ||
533 | sp.Reset(); | ||
534 | } | ||
535 | 633 | ||
536 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 634 | // For backwards compatibility |
537 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | 635 | if (version == "Unknown" || version == string.Empty) |
538 | { | 636 | { |
539 | m_log.DebugFormat( | 637 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
540 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | 638 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one..."); |
541 | sp.UUID); | 639 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); |
542 | } | 640 | } |
641 | |||
642 | // May need to logout or other cleanup | ||
643 | AgentHasMovedAway(sp, logout); | ||
644 | |||
645 | // Well, this is it. The agent is over there. | ||
646 | KillEntity(sp.Scene, sp.LocalId); | ||
647 | |||
648 | // Now let's make it officially a child agent | ||
649 | sp.MakeChildAgent(); | ||
650 | |||
651 | // sp.Scene.CleanDroppedAttachments(); | ||
652 | |||
653 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
654 | |||
655 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | ||
656 | { | ||
657 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before | ||
658 | // they regard the new region as the current region after receiving the AgentMovementComplete | ||
659 | // response. If close is sent before then, it will cause the viewer to quit instead. | ||
660 | // | ||
661 | // This sleep can be increased if necessary. However, whilst it's active, | ||
662 | // an agent cannot teleport back to this region if it has teleported away. | ||
663 | Thread.Sleep(2000); | ||
664 | |||
665 | sp.Close(); | ||
666 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
543 | } | 667 | } |
544 | else | 668 | else |
545 | { | 669 | { |
546 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | 670 | // now we have a child agent in this region. |
671 | sp.Reset(); | ||
672 | } | ||
673 | |||
674 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
675 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | ||
676 | { | ||
677 | m_log.DebugFormat( | ||
678 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | ||
679 | sp.UUID); | ||
547 | } | 680 | } |
681 | |||
682 | ResetFromTransit(sp.UUID); | ||
548 | } | 683 | } |
549 | 684 | ||
550 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) | 685 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) |
@@ -560,7 +695,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
560 | EnableChildAgents(sp); | 695 | EnableChildAgents(sp); |
561 | 696 | ||
562 | // Finally, kill the agent we just created at the destination. | 697 | // Finally, kill the agent we just created at the destination. |
563 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | 698 | m_scene.SimulationService.CloseAgent(finalDestination, sp.UUID); |
564 | 699 | ||
565 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); | 700 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); |
566 | } | 701 | } |
@@ -568,7 +703,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
568 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 703 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) |
569 | { | 704 | { |
570 | logout = false; | 705 | logout = false; |
571 | bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); | 706 | bool success = m_scene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); |
572 | 707 | ||
573 | if (success) | 708 | if (success) |
574 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); | 709 | sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); |
@@ -578,19 +713,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
578 | 713 | ||
579 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) | 714 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) |
580 | { | 715 | { |
581 | return m_aScene.SimulationService.UpdateAgent(finalDestination, agent); | 716 | return m_scene.SimulationService.UpdateAgent(finalDestination, agent); |
582 | } | 717 | } |
583 | 718 | ||
584 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) | 719 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) |
585 | { | 720 | { |
586 | agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; | 721 | agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; |
587 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI); | ||
588 | 722 | ||
723 | m_log.DebugFormat( | ||
724 | "[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}", | ||
725 | agent.CallbackURI, region.RegionName); | ||
589 | } | 726 | } |
590 | 727 | ||
591 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 728 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
592 | { | 729 | { |
593 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); | 730 | if (sp.Scene.AttachmentsModule != null) |
731 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); | ||
594 | } | 732 | } |
595 | 733 | ||
596 | protected void KillEntity(Scene scene, uint localID) | 734 | protected void KillEntity(Scene scene, uint localID) |
@@ -615,7 +753,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
615 | 753 | ||
616 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) | 754 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) |
617 | { | 755 | { |
618 | |||
619 | if (s.TestBorderCross(pos, Cardinals.N)) | 756 | if (s.TestBorderCross(pos, Cardinals.N)) |
620 | return true; | 757 | return true; |
621 | if (s.TestBorderCross(pos, Cardinals.S)) | 758 | if (s.TestBorderCross(pos, Cardinals.S)) |
@@ -628,7 +765,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
628 | return false; | 765 | return false; |
629 | } | 766 | } |
630 | 767 | ||
631 | |||
632 | #endregion | 768 | #endregion |
633 | 769 | ||
634 | #region Landmark Teleport | 770 | #region Landmark Teleport |
@@ -640,7 +776,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
640 | /// <param name="position"></param> | 776 | /// <param name="position"></param> |
641 | public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) | 777 | public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) |
642 | { | 778 | { |
643 | GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); | 779 | GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); |
644 | 780 | ||
645 | if (info == null) | 781 | if (info == null) |
646 | { | 782 | { |
@@ -663,10 +799,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
663 | 799 | ||
664 | public virtual bool TeleportHome(UUID id, IClientAPI client) | 800 | public virtual bool TeleportHome(UUID id, IClientAPI client) |
665 | { | 801 | { |
666 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 802 | m_log.DebugFormat( |
803 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); | ||
667 | 804 | ||
668 | //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); | 805 | //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_scene.PresenceService.GetAgent(client.SessionId); |
669 | GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); | 806 | GridUserInfo uinfo = m_scene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); |
670 | 807 | ||
671 | if (uinfo != null) | 808 | if (uinfo != null) |
672 | { | 809 | { |
@@ -676,7 +813,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
676 | client.SendTeleportFailed("You don't have a home position set."); | 813 | client.SendTeleportFailed("You don't have a home position set."); |
677 | return false; | 814 | return false; |
678 | } | 815 | } |
679 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 816 | GridRegion regionInfo = m_scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
680 | if (regionInfo == null) | 817 | if (regionInfo == null) |
681 | { | 818 | { |
682 | // can't find the Home region: Tell viewer and abort | 819 | // can't find the Home region: Tell viewer and abort |
@@ -684,8 +821,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
684 | return false; | 821 | return false; |
685 | } | 822 | } |
686 | 823 | ||
687 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", | 824 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", |
688 | regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); | 825 | client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY); |
689 | 826 | ||
690 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... | 827 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... |
691 | ((Scene)(client.Scene)).RequestTeleportLocation( | 828 | ((Scene)(client.Scene)).RequestTeleportLocation( |
@@ -736,7 +873,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
736 | 873 | ||
737 | neighbourx--; | 874 | neighbourx--; |
738 | newpos.X = Constants.RegionSize - enterDistance; | 875 | newpos.X = Constants.RegionSize - enterDistance; |
739 | |||
740 | } | 876 | } |
741 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 877 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
742 | { | 878 | { |
@@ -922,107 +1058,123 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
922 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | 1058 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, |
923 | bool isFlying, string version) | 1059 | bool isFlying, string version) |
924 | { | 1060 | { |
1061 | if (neighbourRegion == null) | ||
1062 | return agent; | ||
1063 | |||
925 | try | 1064 | try |
926 | { | 1065 | { |
1066 | SetInTransit(agent.UUID); | ||
1067 | |||
927 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1068 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
928 | 1069 | ||
929 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); | 1070 | m_log.DebugFormat( |
1071 | "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", | ||
1072 | agent.Firstname, agent.Lastname, neighbourx, neighboury, version); | ||
930 | 1073 | ||
931 | Scene m_scene = agent.Scene; | 1074 | Scene m_scene = agent.Scene; |
932 | |||
933 | if (neighbourRegion != null) | ||
934 | { | ||
935 | if (!agent.ValidateAttachments()) | ||
936 | m_log.DebugFormat( | ||
937 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | ||
938 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | ||
939 | 1075 | ||
940 | pos = pos + agent.Velocity; | 1076 | if (!agent.ValidateAttachments()) |
941 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); | 1077 | m_log.DebugFormat( |
1078 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | ||
1079 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | ||
942 | 1080 | ||
943 | agent.RemoveFromPhysicalScene(); | 1081 | pos = pos + agent.Velocity; |
944 | SetInTransit(agent.UUID); | 1082 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); |
945 | 1083 | ||
946 | AgentData cAgent = new AgentData(); | 1084 | agent.RemoveFromPhysicalScene(); |
947 | agent.CopyTo(cAgent); | ||
948 | cAgent.Position = pos; | ||
949 | if (isFlying) | ||
950 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
951 | 1085 | ||
952 | // We don't need the callback anymnore | 1086 | AgentData cAgent = new AgentData(); |
953 | cAgent.CallbackURI = String.Empty; | 1087 | agent.CopyTo(cAgent); |
1088 | cAgent.Position = pos; | ||
1089 | if (isFlying) | ||
1090 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
954 | 1091 | ||
955 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | 1092 | // We don't need the callback anymnore |
956 | { | 1093 | cAgent.CallbackURI = String.Empty; |
957 | // region doesn't take it | ||
958 | ReInstantiateScripts(agent); | ||
959 | agent.AddToPhysicalScene(isFlying); | ||
960 | ResetFromTransit(agent.UUID); | ||
961 | return agent; | ||
962 | } | ||
963 | |||
964 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | ||
965 | agent.ControllingClient.RequestClientInfo(); | ||
966 | |||
967 | //m_log.Debug("BEFORE CROSS"); | ||
968 | //Scene.DumpChildrenSeeds(UUID); | ||
969 | //DumpKnownRegions(); | ||
970 | string agentcaps; | ||
971 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
972 | { | ||
973 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
974 | neighbourRegion.RegionHandle); | ||
975 | return agent; | ||
976 | } | ||
977 | // No turning back | ||
978 | agent.IsChildAgent = true; | ||
979 | 1094 | ||
980 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 1095 | // Beyond this point, extra cleanup is needed beyond removing transit state |
981 | 1096 | UpdateInTransit(agent.UUID, AgentTransferState.Transferring); | |
982 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | ||
983 | 1097 | ||
984 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | 1098 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) |
985 | if (eq != null) | 1099 | { |
986 | { | 1100 | // region doesn't take it |
987 | eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, | 1101 | UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
988 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
989 | } | ||
990 | else | ||
991 | { | ||
992 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
993 | capsPath); | ||
994 | } | ||
995 | 1102 | ||
996 | // SUCCESS! | 1103 | ReInstantiateScripts(agent); |
997 | agent.MakeChildAgent(); | 1104 | agent.AddToPhysicalScene(isFlying); |
998 | ResetFromTransit(agent.UUID); | 1105 | ResetFromTransit(agent.UUID); |
999 | 1106 | ||
1000 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1107 | return agent; |
1001 | agent.SendOtherAgentsAvatarDataToMe(); | 1108 | } |
1002 | agent.SendOtherAgentsAppearanceToMe(); | ||
1003 | 1109 | ||
1004 | // Backwards compatibility. Best effort | 1110 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); |
1005 | if (version == "Unknown" || version == string.Empty) | 1111 | agent.ControllingClient.RequestClientInfo(); |
1006 | { | ||
1007 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); | ||
1008 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback | ||
1009 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1010 | } | ||
1011 | 1112 | ||
1113 | //m_log.Debug("BEFORE CROSS"); | ||
1114 | //Scene.DumpChildrenSeeds(UUID); | ||
1115 | //DumpKnownRegions(); | ||
1116 | string agentcaps; | ||
1117 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
1118 | { | ||
1119 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
1120 | neighbourRegion.RegionHandle); | ||
1121 | return agent; | ||
1122 | } | ||
1123 | // No turning back | ||
1124 | agent.IsChildAgent = true; | ||
1012 | 1125 | ||
1013 | // Next, let's close the child agent connections that are too far away. | 1126 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
1014 | agent.CloseChildAgents(neighbourx, neighboury); | 1127 | |
1015 | 1128 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | |
1016 | AgentHasMovedAway(agent, false); | 1129 | |
1017 | 1130 | if (m_eqModule != null) | |
1018 | // the user may change their profile information in other region, | 1131 | { |
1019 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 1132 | m_eqModule.CrossRegion( |
1020 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 1133 | neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, |
1021 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | 1134 | capsPath, agent.UUID, agent.ControllingClient.SessionId); |
1022 | { | 1135 | } |
1023 | m_log.DebugFormat( | 1136 | else |
1024 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | 1137 | { |
1025 | } | 1138 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, |
1139 | capsPath); | ||
1140 | } | ||
1141 | |||
1142 | // SUCCESS! | ||
1143 | UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); | ||
1144 | |||
1145 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. | ||
1146 | UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | ||
1147 | |||
1148 | agent.MakeChildAgent(); | ||
1149 | |||
1150 | // FIXME: Possibly this should occur lower down after other commands to close other agents, | ||
1151 | // but not sure yet what the side effects would be. | ||
1152 | ResetFromTransit(agent.UUID); | ||
1153 | |||
1154 | // now we have a child agent in this region. Request all interesting data about other (root) agents | ||
1155 | agent.SendOtherAgentsAvatarDataToMe(); | ||
1156 | agent.SendOtherAgentsAppearanceToMe(); | ||
1157 | |||
1158 | // Backwards compatibility. Best effort | ||
1159 | if (version == "Unknown" || version == string.Empty) | ||
1160 | { | ||
1161 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); | ||
1162 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback | ||
1163 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1164 | } | ||
1165 | |||
1166 | // Next, let's close the child agent connections that are too far away. | ||
1167 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1168 | |||
1169 | AgentHasMovedAway(agent, false); | ||
1170 | |||
1171 | // the user may change their profile information in other region, | ||
1172 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1173 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1174 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1175 | { | ||
1176 | m_log.DebugFormat( | ||
1177 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1026 | } | 1178 | } |
1027 | 1179 | ||
1028 | //m_log.Debug("AFTER CROSS"); | 1180 | //m_log.Debug("AFTER CROSS"); |
@@ -1034,11 +1186,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1034 | m_log.ErrorFormat( | 1186 | m_log.ErrorFormat( |
1035 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", | 1187 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", |
1036 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); | 1188 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
1189 | |||
1190 | // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. | ||
1037 | } | 1191 | } |
1038 | 1192 | ||
1039 | return agent; | 1193 | return agent; |
1040 | } | 1194 | } |
1041 | 1195 | ||
1042 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | 1196 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) |
1043 | { | 1197 | { |
1044 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | 1198 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; |
@@ -1186,7 +1340,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1186 | { | 1340 | { |
1187 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 1341 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) |
1188 | { | 1342 | { |
1189 | |||
1190 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 1343 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1191 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 1344 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |
1192 | agent.BaseFolder = UUID.Zero; | 1345 | agent.BaseFolder = UUID.Zero; |
@@ -1211,7 +1364,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1211 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); | 1364 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); |
1212 | } | 1365 | } |
1213 | else | 1366 | else |
1367 | { | ||
1214 | agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); | 1368 | agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); |
1369 | } | ||
1215 | 1370 | ||
1216 | cagents.Add(agent); | 1371 | cagents.Add(agent); |
1217 | } | 1372 | } |
@@ -1322,24 +1477,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1322 | // after a cross here | 1477 | // after a cross here |
1323 | Thread.Sleep(500); | 1478 | Thread.Sleep(500); |
1324 | 1479 | ||
1325 | Scene m_scene = sp.Scene; | 1480 | Scene scene = sp.Scene; |
1326 | 1481 | ||
1327 | uint x, y; | 1482 | m_log.DebugFormat( |
1328 | Utils.LongToUInts(reg.RegionHandle, out x, out y); | 1483 | "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", |
1329 | x = x / Constants.RegionSize; | 1484 | sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); |
1330 | y = y / Constants.RegionSize; | ||
1331 | m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")"); | ||
1332 | 1485 | ||
1333 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); | 1486 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); |
1334 | 1487 | ||
1335 | string reason = String.Empty; | 1488 | string reason = String.Empty; |
1336 | 1489 | ||
1337 | bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); | 1490 | bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); |
1338 | 1491 | ||
1339 | if (regionAccepted && newAgent) | 1492 | if (regionAccepted && newAgent) |
1340 | { | 1493 | { |
1341 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 1494 | if (m_eqModule != null) |
1342 | if (eq != null) | ||
1343 | { | 1495 | { |
1344 | #region IP Translation for NAT | 1496 | #region IP Translation for NAT |
1345 | IClientIPEndpoint ipepClient; | 1497 | IClientIPEndpoint ipepClient; |
@@ -1351,10 +1503,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1351 | 1503 | ||
1352 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + | 1504 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + |
1353 | "and EstablishAgentCommunication with seed cap {4}", | 1505 | "and EstablishAgentCommunication with seed cap {4}", |
1354 | m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); | 1506 | scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); |
1355 | 1507 | ||
1356 | eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); | 1508 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); |
1357 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 1509 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); |
1358 | } | 1510 | } |
1359 | else | 1511 | else |
1360 | { | 1512 | { |
@@ -1362,8 +1514,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1362 | // TODO: make Event Queue disablable! | 1514 | // TODO: make Event Queue disablable! |
1363 | } | 1515 | } |
1364 | 1516 | ||
1365 | m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); | 1517 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); |
1366 | } | 1518 | } |
1519 | |||
1520 | if (!regionAccepted) | ||
1521 | m_log.WarnFormat( | ||
1522 | "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}", | ||
1523 | reg.RegionName, sp.Name, sp.UUID, reason); | ||
1367 | } | 1524 | } |
1368 | 1525 | ||
1369 | /// <summary> | 1526 | /// <summary> |
@@ -1475,8 +1632,37 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1475 | #region Agent Arrived | 1632 | #region Agent Arrived |
1476 | public void AgentArrivedAtDestination(UUID id) | 1633 | public void AgentArrivedAtDestination(UUID id) |
1477 | { | 1634 | { |
1478 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Agent {0} released", id); | 1635 | lock (m_agentsInTransit) |
1479 | ResetFromTransit(id); | 1636 | { |
1637 | if (!m_agentsInTransit.ContainsKey(id)) | ||
1638 | { | ||
1639 | m_log.WarnFormat( | ||
1640 | "[ENTITY TRANSFER MODULE]: Region {0} received notification of arrival in destination scene of agent {1} but no teleport request is active", | ||
1641 | m_scene.RegionInfo.RegionName, id); | ||
1642 | |||
1643 | return; | ||
1644 | } | ||
1645 | |||
1646 | AgentTransferState currentState = m_agentsInTransit[id]; | ||
1647 | |||
1648 | if (currentState == AgentTransferState.ReceivedAtDestination) | ||
1649 | { | ||
1650 | // An anomoly but don't make this an outright failure - destination region could be overzealous in sending notification. | ||
1651 | m_log.WarnFormat( | ||
1652 | "[ENTITY TRANSFER MODULE]: Region {0} received notification of arrival in destination scene of agent {1} but notification has already previously been received", | ||
1653 | m_scene.RegionInfo.RegionName, id); | ||
1654 | } | ||
1655 | else if (currentState != AgentTransferState.Transferring) | ||
1656 | { | ||
1657 | m_log.ErrorFormat( | ||
1658 | "[ENTITY TRANSFER MODULE]: Region {0} received notification of arrival in destination scene of agent {1} but agent is in transfer state {2}", | ||
1659 | m_scene.RegionInfo.RegionName, id, currentState); | ||
1660 | |||
1661 | return; | ||
1662 | } | ||
1663 | |||
1664 | m_agentsInTransit[id] = AgentTransferState.ReceivedAtDestination; | ||
1665 | } | ||
1480 | } | 1666 | } |
1481 | 1667 | ||
1482 | #endregion | 1668 | #endregion |
@@ -1747,8 +1933,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1747 | //// And the new channel... | 1933 | //// And the new channel... |
1748 | //if (m_interregionCommsOut != null) | 1934 | //if (m_interregionCommsOut != null) |
1749 | // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); | 1935 | // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); |
1750 | if (m_aScene.SimulationService != null) | 1936 | if (m_scene.SimulationService != null) |
1751 | successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true); | 1937 | successYN = m_scene.SimulationService.CreateObject(destination, newPosition, grp, true); |
1752 | 1938 | ||
1753 | if (successYN) | 1939 | if (successYN) |
1754 | { | 1940 | { |
@@ -1827,50 +2013,138 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1827 | 2013 | ||
1828 | #region Misc | 2014 | #region Misc |
1829 | 2015 | ||
1830 | protected bool WaitForCallback(UUID id) | 2016 | private bool WaitForCallback(UUID id) |
1831 | { | 2017 | { |
2018 | lock (m_agentsInTransit) | ||
2019 | { | ||
2020 | if (!IsInTransit(id)) | ||
2021 | throw new Exception( | ||
2022 | string.Format( | ||
2023 | "Asked to wait for destination callback for agent with ID {0} but it is not in transit")); | ||
2024 | |||
2025 | AgentTransferState currentState = m_agentsInTransit[id]; | ||
2026 | |||
2027 | if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) | ||
2028 | throw new Exception( | ||
2029 | string.Format( | ||
2030 | "Asked to wait for destination callback for agent with ID {0} but it is in state {1}", | ||
2031 | currentState)); | ||
2032 | } | ||
2033 | |||
1832 | int count = 200; | 2034 | int count = 200; |
1833 | while (m_agentsInTransit.Contains(id) && count-- > 0) | 2035 | |
2036 | // There should be no race condition here since no other code should be removing the agent transfer or | ||
2037 | // changing the state to another other than Transferring => ReceivedAtDestination. | ||
2038 | while (m_agentsInTransit[id] != AgentTransferState.ReceivedAtDestination && count-- > 0) | ||
1834 | { | 2039 | { |
1835 | //m_log.Debug(" >>> Waiting... " + count); | 2040 | // m_log.Debug(" >>> Waiting... " + count); |
1836 | Thread.Sleep(100); | 2041 | Thread.Sleep(100); |
1837 | } | 2042 | } |
1838 | 2043 | ||
1839 | if (count > 0) | 2044 | return count > 0; |
1840 | return true; | ||
1841 | else | ||
1842 | return false; | ||
1843 | } | 2045 | } |
1844 | 2046 | ||
1845 | protected void SetInTransit(UUID id) | 2047 | /// <summary> |
2048 | /// Set that an agent is in transit. | ||
2049 | /// </summary> | ||
2050 | /// <param name='id'>The ID of the agent being teleported</param> | ||
2051 | /// <returns>true if the agent was not already in transit, false if it was</returns> | ||
2052 | private bool SetInTransit(UUID id) | ||
1846 | { | 2053 | { |
1847 | lock (m_agentsInTransit) | 2054 | lock (m_agentsInTransit) |
1848 | { | 2055 | { |
1849 | if (!m_agentsInTransit.Contains(id)) | 2056 | if (!m_agentsInTransit.ContainsKey(id)) |
1850 | m_agentsInTransit.Add(id); | 2057 | { |
2058 | m_agentsInTransit[id] = AgentTransferState.Preparing; | ||
2059 | return true; | ||
2060 | } | ||
1851 | } | 2061 | } |
2062 | |||
2063 | return false; | ||
1852 | } | 2064 | } |
1853 | 2065 | ||
1854 | protected bool IsInTransit(UUID id) | 2066 | /// <summary> |
2067 | /// Updates the state of an agent that is already in transit. | ||
2068 | /// </summary> | ||
2069 | /// <param name='id'></param> | ||
2070 | /// <param name='newState'></param> | ||
2071 | /// <returns></returns> | ||
2072 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> | ||
2073 | private void UpdateInTransit(UUID id, AgentTransferState newState) | ||
1855 | { | 2074 | { |
1856 | lock (m_agentsInTransit) | 2075 | lock (m_agentsInTransit) |
1857 | { | 2076 | { |
1858 | if (m_agentsInTransit.Contains(id)) | 2077 | // Illegal to try and update an agent that's not actually in transit. |
1859 | return true; | 2078 | if (!m_agentsInTransit.ContainsKey(id)) |
2079 | throw new Exception(string.Format("Agent with ID {0} is not registered as in transit", id)); | ||
2080 | |||
2081 | AgentTransferState oldState = m_agentsInTransit[id]; | ||
2082 | |||
2083 | bool transitionOkay = false; | ||
2084 | |||
2085 | if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) | ||
2086 | transitionOkay = true; | ||
2087 | else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) | ||
2088 | transitionOkay = true; | ||
2089 | else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) | ||
2090 | transitionOkay = true; | ||
2091 | |||
2092 | if (transitionOkay) | ||
2093 | m_agentsInTransit[id] = newState; | ||
2094 | else | ||
2095 | throw new Exception( | ||
2096 | string.Format( | ||
2097 | "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2}", | ||
2098 | id, oldState, newState)); | ||
1860 | } | 2099 | } |
1861 | return false; | ||
1862 | } | 2100 | } |
1863 | 2101 | ||
1864 | protected bool ResetFromTransit(UUID id) | 2102 | public bool IsInTransit(UUID id) |
2103 | { | ||
2104 | lock (m_agentsInTransit) | ||
2105 | return m_agentsInTransit.ContainsKey(id); | ||
2106 | } | ||
2107 | |||
2108 | /// <summary> | ||
2109 | /// Removes an agent from the transit state machine. | ||
2110 | /// </summary> | ||
2111 | /// <param name='id'></param> | ||
2112 | /// <returns>true if the agent was flagged as being teleported when this method was called, false otherwise</returns> | ||
2113 | private bool ResetFromTransit(UUID id) | ||
1865 | { | 2114 | { |
1866 | lock (m_agentsInTransit) | 2115 | lock (m_agentsInTransit) |
1867 | { | 2116 | { |
1868 | if (m_agentsInTransit.Contains(id)) | 2117 | if (m_agentsInTransit.ContainsKey(id)) |
1869 | { | 2118 | { |
2119 | AgentTransferState state = m_agentsInTransit[id]; | ||
2120 | |||
2121 | if (state == AgentTransferState.Transferring || state == AgentTransferState.ReceivedAtDestination) | ||
2122 | { | ||
2123 | // FIXME: For now, we allow exit from any state since a thrown exception in teleport is now guranteed | ||
2124 | // to be handled properly - ResetFromTransit() could be invoked at any step along the process | ||
2125 | m_log.WarnFormat( | ||
2126 | "[ENTITY TRANSFER MODULE]: Agent with ID should not exit directly from state {1}, should go to {2} state first", | ||
2127 | state, AgentTransferState.CleaningUp); | ||
2128 | |||
2129 | // throw new Exception( | ||
2130 | // "Agent with ID {0} cannot exit directly from state {1}, it must go to {2} state first", | ||
2131 | // state, AgentTransferState.CleaningUp); | ||
2132 | } | ||
2133 | |||
1870 | m_agentsInTransit.Remove(id); | 2134 | m_agentsInTransit.Remove(id); |
2135 | |||
2136 | m_log.DebugFormat( | ||
2137 | "[ENTITY TRANSFER MODULE]: Agent {0} cleared from transit in {1}", | ||
2138 | id, m_scene.RegionInfo.RegionName); | ||
2139 | |||
1871 | return true; | 2140 | return true; |
1872 | } | 2141 | } |
1873 | } | 2142 | } |
2143 | |||
2144 | m_log.WarnFormat( | ||
2145 | "[ENTITY TRANSFER MODULE]: Agent {0} requested to clear from transit in {1} but was already cleared.", | ||
2146 | id, m_scene.RegionInfo.RegionName); | ||
2147 | |||
1874 | return false; | 2148 | return false; |
1875 | } | 2149 | } |
1876 | 2150 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 8b5ad23..44ea2b1 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -45,11 +45,12 @@ using Nini.Config; | |||
45 | 45 | ||
46 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | 46 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer |
47 | { | 47 | { |
48 | public class HGEntityTransferModule : EntityTransferModule, ISharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule | 48 | public class HGEntityTransferModule |
49 | : EntityTransferModule, INonSharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule | ||
49 | { | 50 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 52 | ||
52 | private bool m_Initialized = false; | 53 | private int m_levelHGTeleport = 0; |
53 | 54 | ||
54 | private GatekeeperServiceConnector m_GatekeeperConnector; | 55 | private GatekeeperServiceConnector m_GatekeeperConnector; |
55 | 56 | ||
@@ -63,11 +64,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
63 | public override void Initialise(IConfigSource source) | 64 | public override void Initialise(IConfigSource source) |
64 | { | 65 | { |
65 | IConfig moduleConfig = source.Configs["Modules"]; | 66 | IConfig moduleConfig = source.Configs["Modules"]; |
67 | |||
66 | if (moduleConfig != null) | 68 | if (moduleConfig != null) |
67 | { | 69 | { |
68 | string name = moduleConfig.GetString("EntityTransferModule", ""); | 70 | string name = moduleConfig.GetString("EntityTransferModule", ""); |
69 | if (name == Name) | 71 | if (name == Name) |
70 | { | 72 | { |
73 | IConfig transferConfig = source.Configs["EntityTransfer"]; | ||
74 | if (transferConfig != null) | ||
75 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); | ||
76 | |||
71 | InitialiseCommon(source); | 77 | InitialiseCommon(source); |
72 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); | 78 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); |
73 | } | 79 | } |
@@ -77,10 +83,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
77 | public override void AddRegion(Scene scene) | 83 | public override void AddRegion(Scene scene) |
78 | { | 84 | { |
79 | base.AddRegion(scene); | 85 | base.AddRegion(scene); |
86 | |||
80 | if (m_Enabled) | 87 | if (m_Enabled) |
81 | { | ||
82 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); | 88 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); |
83 | } | ||
84 | } | 89 | } |
85 | 90 | ||
86 | protected override void OnNewClient(IClientAPI client) | 91 | protected override void OnNewClient(IClientAPI client) |
@@ -93,33 +98,28 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
93 | public override void RegionLoaded(Scene scene) | 98 | public override void RegionLoaded(Scene scene) |
94 | { | 99 | { |
95 | base.RegionLoaded(scene); | 100 | base.RegionLoaded(scene); |
96 | if (m_Enabled) | ||
97 | if (!m_Initialized) | ||
98 | { | ||
99 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | ||
100 | m_Initialized = true; | ||
101 | |||
102 | } | ||
103 | 101 | ||
102 | if (m_Enabled) | ||
103 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | ||
104 | } | 104 | } |
105 | |||
105 | public override void RemoveRegion(Scene scene) | 106 | public override void RemoveRegion(Scene scene) |
106 | { | 107 | { |
107 | base.AddRegion(scene); | 108 | base.AddRegion(scene); |
109 | |||
108 | if (m_Enabled) | 110 | if (m_Enabled) |
109 | { | ||
110 | scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); | 111 | scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); |
111 | } | ||
112 | } | 112 | } |
113 | 113 | ||
114 | |||
115 | #endregion | 114 | #endregion |
116 | 115 | ||
117 | #region HG overrides of IEntiryTransferModule | 116 | #region HG overrides of IEntiryTransferModule |
118 | 117 | ||
119 | protected override GridRegion GetFinalDestination(GridRegion region) | 118 | protected override GridRegion GetFinalDestination(GridRegion region) |
120 | { | 119 | { |
121 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, region.RegionID); | 120 | int flags = m_scene.GridService.GetRegionFlags(m_scene.RegionInfo.ScopeID, region.RegionID); |
122 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); | 121 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); |
122 | |||
123 | if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 123 | if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) |
124 | { | 124 | { |
125 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); | 125 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); |
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
130 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI); | 130 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI); |
131 | return real_destination; | 131 | return real_destination; |
132 | } | 132 | } |
133 | |||
133 | return region; | 134 | return region; |
134 | } | 135 | } |
135 | 136 | ||
@@ -138,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
138 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 139 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
139 | return true; | 140 | return true; |
140 | 141 | ||
141 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 142 | int flags = m_scene.GridService.GetRegionFlags(m_scene.RegionInfo.ScopeID, reg.RegionID); |
142 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 143 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) |
143 | return true; | 144 | return true; |
144 | 145 | ||
@@ -151,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
151 | if (logout) | 152 | if (logout) |
152 | { | 153 | { |
153 | // Log them out of this grid | 154 | // Log them out of this grid |
154 | m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 155 | m_scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
155 | } | 156 | } |
156 | } | 157 | } |
157 | 158 | ||
@@ -160,10 +161,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
160 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); | 161 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); |
161 | reason = string.Empty; | 162 | reason = string.Empty; |
162 | logout = false; | 163 | logout = false; |
163 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 164 | int flags = m_scene.GridService.GetRegionFlags(m_scene.RegionInfo.ScopeID, reg.RegionID); |
164 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 165 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) |
165 | { | 166 | { |
166 | // this user is going to another grid | 167 | // this user is going to another grid |
168 | // check if HyperGrid teleport is allowed, based on user level | ||
169 | if (sp.UserLevel < m_levelHGTeleport) | ||
170 | { | ||
171 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel."); | ||
172 | reason = "Hypergrid teleport not allowed"; | ||
173 | return false; | ||
174 | } | ||
175 | |||
167 | if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) | 176 | if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) |
168 | { | 177 | { |
169 | string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); | 178 | string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); |
@@ -193,10 +202,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
193 | 202 | ||
194 | public override bool TeleportHome(UUID id, IClientAPI client) | 203 | public override bool TeleportHome(UUID id, IClientAPI client) |
195 | { | 204 | { |
196 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 205 | m_log.DebugFormat( |
206 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); | ||
197 | 207 | ||
198 | // Let's find out if this is a foreign user or a local user | 208 | // Let's find out if this is a foreign user or a local user |
199 | IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); | 209 | IUserManagement uMan = m_scene.RequestModuleInterface<IUserManagement>(); |
200 | if (uMan != null && uMan.IsLocalGridUser(id)) | 210 | if (uMan != null && uMan.IsLocalGridUser(id)) |
201 | { | 211 | { |
202 | // local grid user | 212 | // local grid user |
@@ -232,13 +242,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
232 | return false; | 242 | return false; |
233 | } | 243 | } |
234 | 244 | ||
235 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
236 | GridRegion homeGatekeeper = MakeRegion(aCircuit); | 245 | GridRegion homeGatekeeper = MakeRegion(aCircuit); |
237 | 246 | ||
238 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", | 247 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", |
239 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); | 248 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); |
240 | 249 | ||
241 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); | 250 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
242 | return true; | 251 | return true; |
243 | } | 252 | } |
244 | 253 | ||
@@ -252,19 +261,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
252 | { | 261 | { |
253 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", | 262 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", |
254 | (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); | 263 | (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); |
264 | |||
255 | if (lm.Gatekeeper == string.Empty) | 265 | if (lm.Gatekeeper == string.Empty) |
256 | { | 266 | { |
257 | base.RequestTeleportLandmark(remoteClient, lm); | 267 | base.RequestTeleportLandmark(remoteClient, lm); |
258 | return; | 268 | return; |
259 | } | 269 | } |
260 | 270 | ||
261 | GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); | 271 | GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); |
262 | 272 | ||
263 | // Local region? | 273 | // Local region? |
264 | if (info != null) | 274 | if (info != null) |
265 | { | 275 | { |
266 | ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, | 276 | ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, |
267 | Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); | 277 | Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); |
278 | |||
268 | return; | 279 | return; |
269 | } | 280 | } |
270 | else | 281 | else |
@@ -275,21 +286,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
275 | GridRegion gatekeeper = new GridRegion(); | 286 | GridRegion gatekeeper = new GridRegion(); |
276 | gatekeeper.ServerURI = lm.Gatekeeper; | 287 | gatekeeper.ServerURI = lm.Gatekeeper; |
277 | GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID)); | 288 | GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID)); |
289 | |||
278 | if (finalDestination != null) | 290 | if (finalDestination != null) |
279 | { | 291 | { |
280 | ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); | 292 | ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); |
281 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); | 293 | IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); |
282 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 294 | |
283 | if (transferMod != null && sp != null && eq != null) | 295 | if (transferMod != null && sp != null) |
284 | transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, | 296 | transferMod.DoTeleport( |
285 | Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); | 297 | sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX, |
298 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); | ||
286 | } | 299 | } |
287 | 300 | ||
288 | } | 301 | } |
289 | 302 | ||
290 | // can't find the region: Tell viewer and abort | 303 | // can't find the region: Tell viewer and abort |
291 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | 304 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); |
292 | |||
293 | } | 305 | } |
294 | 306 | ||
295 | #endregion | 307 | #endregion |
@@ -304,8 +316,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
304 | IUserAgentService security = new UserAgentServiceConnector(url); | 316 | IUserAgentService security = new UserAgentServiceConnector(url); |
305 | return security.VerifyClient(aCircuit.SessionID, token); | 317 | return security.VerifyClient(aCircuit.SessionID, token); |
306 | } | 318 | } |
307 | else | 319 | else |
308 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!", aCircuit.firstname, aCircuit.lastname); | 320 | { |
321 | m_log.DebugFormat( | ||
322 | "[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!", | ||
323 | aCircuit.firstname, aCircuit.lastname); | ||
324 | } | ||
309 | 325 | ||
310 | return false; | 326 | return false; |
311 | } | 327 | } |
@@ -322,8 +338,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
322 | } | 338 | } |
323 | 339 | ||
324 | // Let's find out if this is a foreign user or a local user | 340 | // Let's find out if this is a foreign user or a local user |
325 | IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); | 341 | IUserManagement uMan = m_scene.RequestModuleInterface<IUserManagement>(); |
326 | UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId); | 342 | // UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, obj.AgentId); |
327 | if (uMan != null && uMan.IsLocalGridUser(obj.AgentId)) | 343 | if (uMan != null && uMan.IsLocalGridUser(obj.AgentId)) |
328 | { | 344 | { |
329 | // local grid user | 345 | // local grid user |
@@ -346,7 +362,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
346 | 362 | ||
347 | #endregion | 363 | #endregion |
348 | 364 | ||
349 | |||
350 | private GridRegion MakeRegion(AgentCircuitData aCircuit) | 365 | private GridRegion MakeRegion(AgentCircuitData aCircuit) |
351 | { | 366 | { |
352 | GridRegion region = new GridRegion(); | 367 | GridRegion region = new GridRegion(); |
@@ -363,6 +378,5 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
363 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); | 378 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); |
364 | return region; | 379 | return region; |
365 | } | 380 | } |
366 | |||
367 | } | 381 | } |
368 | } | 382 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index a71584a..cf72b58 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -364,8 +364,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
364 | { | 364 | { |
365 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name); | 365 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name); |
366 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); | 366 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); |
367 | List<UUID> fids = new List<UUID>(); | 367 | |
368 | List<UUID> iids = new List<UUID>(); | ||
369 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); | 368 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); |
370 | 369 | ||
371 | foreach (InventoryFolderBase f in content.Folders) | 370 | foreach (InventoryFolderBase f in content.Folders) |
@@ -395,4 +394,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
395 | 394 | ||
396 | #endregion | 395 | #endregion |
397 | } | 396 | } |
398 | } | 397 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index ee9961f..31820e0 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
175 | sbyte assetType, | 175 | sbyte assetType, |
176 | byte wearableType, uint nextOwnerMask, int creationDate) | 176 | byte wearableType, uint nextOwnerMask, int creationDate) |
177 | { | 177 | { |
178 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | 178 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID); |
179 | 179 | ||
180 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 180 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
181 | return; | 181 | return; |
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
210 | else | 210 | else |
211 | { | 211 | { |
212 | m_log.ErrorFormat( | 212 | m_log.ErrorFormat( |
213 | "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | 213 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", |
214 | remoteClient.AgentId); | 214 | remoteClient.AgentId); |
215 | } | 215 | } |
216 | } | 216 | } |
@@ -288,16 +288,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
288 | else | 288 | else |
289 | { | 289 | { |
290 | m_log.ErrorFormat( | 290 | m_log.ErrorFormat( |
291 | "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", | 291 | "[INVENTORY ACCESS MODULE]: Could not find item {0} for caps inventory update", |
292 | itemID); | 292 | itemID); |
293 | } | 293 | } |
294 | 294 | ||
295 | return UUID.Zero; | 295 | return UUID.Zero; |
296 | } | 296 | } |
297 | 297 | ||
298 | public virtual UUID CopyToInventory(DeRezAction action, UUID folderID, | 298 | public virtual List<InventoryItemBase> CopyToInventory( |
299 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 299 | DeRezAction action, UUID folderID, |
300 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment) | ||
300 | { | 301 | { |
302 | List<InventoryItemBase> copiedItems = new List<InventoryItemBase>(); | ||
303 | |||
301 | Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>(); | 304 | Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>(); |
302 | 305 | ||
303 | if (CoalesceMultipleObjectsToInventory) | 306 | if (CoalesceMultipleObjectsToInventory) |
@@ -324,16 +327,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
324 | } | 327 | } |
325 | } | 328 | } |
326 | 329 | ||
327 | // This is method scoped and will be returned. It will be the | 330 | // m_log.DebugFormat( |
328 | // last created asset id | 331 | // "[INVENTORY ACCESS MODULE]: Copying {0} object bundles to folder {1} action {2} for {3}", |
329 | UUID assetID = UUID.Zero; | 332 | // bundlesToCopy.Count, folderID, action, remoteClient.Name); |
330 | 333 | ||
331 | // Each iteration is really a separate asset being created, | 334 | // Each iteration is really a separate asset being created, |
332 | // with distinct destinations as well. | 335 | // with distinct destinations as well. |
333 | foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values) | 336 | foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values) |
334 | assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient); | 337 | copiedItems.Add(CopyBundleToInventory(action, folderID, bundle, remoteClient, asAttachment)); |
335 | 338 | ||
336 | return assetID; | 339 | return copiedItems; |
337 | } | 340 | } |
338 | 341 | ||
339 | /// <summary> | 342 | /// <summary> |
@@ -344,12 +347,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
344 | /// <param name="folderID"></param> | 347 | /// <param name="folderID"></param> |
345 | /// <param name="objlist"></param> | 348 | /// <param name="objlist"></param> |
346 | /// <param name="remoteClient"></param> | 349 | /// <param name="remoteClient"></param> |
347 | /// <returns></returns> | 350 | /// <param name="asAttachment">Should be true if the bundle is being copied as an attachment. This prevents |
348 | protected UUID CopyBundleToInventory( | 351 | /// attempted serialization of any script state which would abort any operating scripts.</param> |
349 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient) | 352 | /// <returns>The inventory item created by the copy</returns> |
353 | protected InventoryItemBase CopyBundleToInventory( | ||
354 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient, | ||
355 | bool asAttachment) | ||
350 | { | 356 | { |
351 | UUID assetID = UUID.Zero; | ||
352 | |||
353 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); | 357 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); |
354 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); | 358 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
355 | 359 | ||
@@ -401,18 +405,27 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
401 | 405 | ||
402 | string itemXml; | 406 | string itemXml; |
403 | 407 | ||
408 | // If we're being called from a script, then trying to serialize that same script's state will not complete | ||
409 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
410 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
411 | // without state on relog. Arguably, this is what we want anyway. | ||
404 | if (objlist.Count > 1) | 412 | if (objlist.Count > 1) |
405 | itemXml = CoalescedSceneObjectsSerializer.ToXml(coa); | 413 | itemXml = CoalescedSceneObjectsSerializer.ToXml(coa, !asAttachment); |
406 | else | 414 | else |
407 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]); | 415 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); |
408 | 416 | ||
409 | // Restore the position of each group now that it has been stored to inventory. | 417 | // Restore the position of each group now that it has been stored to inventory. |
410 | foreach (SceneObjectGroup objectGroup in objlist) | 418 | foreach (SceneObjectGroup objectGroup in objlist) |
411 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 419 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
412 | 420 | ||
413 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); | 421 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
422 | |||
423 | // m_log.DebugFormat( | ||
424 | // "[INVENTORY ACCESS MODULE]: Created item is {0}", | ||
425 | // item != null ? item.ID.ToString() : "NULL"); | ||
426 | |||
414 | if (item == null) | 427 | if (item == null) |
415 | return UUID.Zero; | 428 | return null; |
416 | 429 | ||
417 | // Can't know creator is the same, so null it in inventory | 430 | // Can't know creator is the same, so null it in inventory |
418 | if (objlist.Count > 1) | 431 | if (objlist.Count > 1) |
@@ -422,7 +435,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
422 | } | 435 | } |
423 | else | 436 | else |
424 | { | 437 | { |
425 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | 438 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); |
439 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
426 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | 440 | item.SaleType = objlist[0].RootPart.ObjectSaleType; |
427 | item.SalePrice = objlist[0].RootPart.SalePrice; | 441 | item.SalePrice = objlist[0].RootPart.SalePrice; |
428 | } | 442 | } |
@@ -435,8 +449,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
435 | objlist[0].OwnerID.ToString()); | 449 | objlist[0].OwnerID.ToString()); |
436 | m_Scene.AssetService.Store(asset); | 450 | m_Scene.AssetService.Store(asset); |
437 | 451 | ||
438 | item.AssetID = asset.FullID; | 452 | item.AssetID = asset.FullID; |
439 | assetID = asset.FullID; | ||
440 | 453 | ||
441 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 454 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
442 | { | 455 | { |
@@ -469,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
469 | 482 | ||
470 | // This is a hook to do some per-asset post-processing for subclasses that need that | 483 | // This is a hook to do some per-asset post-processing for subclasses that need that |
471 | if (remoteClient != null) | 484 | if (remoteClient != null) |
472 | ExportAsset(remoteClient.AgentId, assetID); | 485 | ExportAsset(remoteClient.AgentId, asset.FullID); |
473 | 486 | ||
474 | return assetID; | 487 | return item; |
475 | } | 488 | } |
476 | 489 | ||
477 | protected virtual void ExportAsset(UUID agentID, UUID assetID) | 490 | protected virtual void ExportAsset(UUID agentID, UUID assetID) |
@@ -617,7 +630,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
617 | if (null == item) | 630 | if (null == item) |
618 | { | 631 | { |
619 | m_log.DebugFormat( | 632 | m_log.DebugFormat( |
620 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | 633 | "[INVENTORY ACCESS MODULE]: Object {0} {1} scheduled for save to inventory has already been deleted.", |
621 | so.Name, so.UUID); | 634 | so.Name, so.UUID); |
622 | 635 | ||
623 | return null; | 636 | return null; |
@@ -668,7 +681,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
668 | { | 681 | { |
669 | // Catch all. Use lost & found | 682 | // Catch all. Use lost & found |
670 | // | 683 | // |
671 | |||
672 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 684 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
673 | } | 685 | } |
674 | } | 686 | } |
@@ -718,7 +730,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
718 | 730 | ||
719 | if (item == null) | 731 | if (item == null) |
720 | { | 732 | { |
721 | |||
722 | return null; | 733 | return null; |
723 | } | 734 | } |
724 | 735 | ||
@@ -748,7 +759,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
748 | else | 759 | else |
749 | { | 760 | { |
750 | m_log.WarnFormat( | 761 | m_log.WarnFormat( |
751 | "[InventoryAccessModule]: Could not find asset {0} for {1} in RezObject()", | 762 | "[INVENTORY ACCESS MODULE]: Could not find asset {0} for {1} in RezObject()", |
752 | assetID, remoteClient.Name); | 763 | assetID, remoteClient.Name); |
753 | } | 764 | } |
754 | 765 | ||
@@ -859,7 +870,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
859 | SceneObjectPart rootPart = group.RootPart; | 870 | SceneObjectPart rootPart = group.RootPart; |
860 | 871 | ||
861 | // m_log.DebugFormat( | 872 | // m_log.DebugFormat( |
862 | // "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 873 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
863 | // group.Name, group.LocalId, group.UUID, | 874 | // group.Name, group.LocalId, group.UUID, |
864 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | 875 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, |
865 | // remoteClient.Name); | 876 | // remoteClient.Name); |
@@ -867,7 +878,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
867 | // Vector3 storedPosition = group.AbsolutePosition; | 878 | // Vector3 storedPosition = group.AbsolutePosition; |
868 | if (group.UUID == UUID.Zero) | 879 | if (group.UUID == UUID.Zero) |
869 | { | 880 | { |
870 | m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); | 881 | m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3"); |
871 | } | 882 | } |
872 | 883 | ||
873 | foreach (SceneObjectPart part in group.Parts) | 884 | foreach (SceneObjectPart part in group.Parts) |
@@ -928,7 +939,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
928 | } | 939 | } |
929 | 940 | ||
930 | // m_log.DebugFormat( | 941 | // m_log.DebugFormat( |
931 | // "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 942 | // "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
932 | // group.Name, group.LocalId, group.UUID, | 943 | // group.Name, group.LocalId, group.UUID, |
933 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | 944 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, |
934 | // remoteClient.Name); | 945 | // remoteClient.Name); |
@@ -1023,8 +1034,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1023 | 1034 | ||
1024 | so.FromFolderID = item.Folder; | 1035 | so.FromFolderID = item.Folder; |
1025 | 1036 | ||
1026 | // Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | 1037 | // m_log.DebugFormat( |
1027 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 1038 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", |
1039 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | ||
1028 | 1040 | ||
1029 | if ((rootPart.OwnerID != item.Owner) || | 1041 | if ((rootPart.OwnerID != item.Owner) || |
1030 | (item.CurrentPermissions & 16) != 0 || | 1042 | (item.CurrentPermissions & 16) != 0 || |
@@ -1160,7 +1172,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1160 | if (assetRequestItem.AssetID != requestID) | 1172 | if (assetRequestItem.AssetID != requestID) |
1161 | { | 1173 | { |
1162 | m_log.WarnFormat( | 1174 | m_log.WarnFormat( |
1163 | "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", | 1175 | "[INVENTORY ACCESS MODULE]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", |
1164 | Name, requestID, itemID, assetRequestItem.AssetID); | 1176 | Name, requestID, itemID, assetRequestItem.AssetID); |
1165 | 1177 | ||
1166 | return false; | 1178 | return false; |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index e74310c..21d8bd7 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
64 | IConfigSource config = new IniConfigSource(); | 64 | IConfigSource config = new IniConfigSource(); |
65 | config.AddConfig("Modules"); | 65 | config.AddConfig("Modules"); |
66 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 66 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
67 | 67 | ||
68 | m_scene = SceneHelpers.SetupScene(); | 68 | SceneHelpers sceneHelpers = new SceneHelpers(); |
69 | m_scene = sceneHelpers.SetupScene(); | ||
69 | SceneHelpers.SetupSceneModules(m_scene, config, m_iam); | 70 | SceneHelpers.SetupSceneModules(m_scene, config, m_iam); |
70 | 71 | ||
71 | // Create user | 72 | // Create user |
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
76 | 77 | ||
77 | AgentCircuitData acd = new AgentCircuitData(); | 78 | AgentCircuitData acd = new AgentCircuitData(); |
78 | acd.AgentID = m_userId; | 79 | acd.AgentID = m_userId; |
79 | m_tc = new TestClient(acd, m_scene); | 80 | m_tc = new TestClient(acd, m_scene); |
80 | } | 81 | } |
81 | 82 | ||
82 | [Test] | 83 | [Test] |
diff --git a/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs b/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs new file mode 100644 index 0000000..1526886 --- /dev/null +++ b/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs | |||
@@ -0,0 +1,224 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Framework.Capabilities; | ||
33 | using OpenSim.Framework.Servers.HttpServer; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using log4net; | ||
37 | using Nini.Config; | ||
38 | using Mono.Addins; | ||
39 | |||
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
41 | |||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.LightShare | ||
44 | { | ||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EnvironmentModule")] | ||
46 | |||
47 | public class EnvironmentModule : INonSharedRegionModule, IEnvironmentModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private Scene m_scene = null; | ||
52 | private UUID regionID = UUID.Zero; | ||
53 | private static bool Enabled = false; | ||
54 | |||
55 | private static readonly string capsName = "EnvironmentSettings"; | ||
56 | private static readonly string capsBase = "/CAPS/0020/"; | ||
57 | |||
58 | private LLSDEnvironmentSetResponse setResponse = null; | ||
59 | |||
60 | #region INonSharedRegionModule | ||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
64 | |||
65 | if (null == config) | ||
66 | return; | ||
67 | |||
68 | if (config.GetString("Cap_EnvironmentSettings", String.Empty) != "localhost") | ||
69 | { | ||
70 | m_log.InfoFormat("[{0}]: Module is disabled.", Name); | ||
71 | return; | ||
72 | } | ||
73 | |||
74 | Enabled = true; | ||
75 | |||
76 | m_log.InfoFormat("[{0}]: Module is enabled.", Name); | ||
77 | } | ||
78 | |||
79 | public void Close() | ||
80 | { | ||
81 | } | ||
82 | |||
83 | public string Name | ||
84 | { | ||
85 | get { return "EnvironmentModule"; } | ||
86 | } | ||
87 | |||
88 | public Type ReplaceableInterface | ||
89 | { | ||
90 | get { return null; } | ||
91 | } | ||
92 | |||
93 | public void AddRegion(Scene scene) | ||
94 | { | ||
95 | if (!Enabled) | ||
96 | return; | ||
97 | |||
98 | scene.RegisterModuleInterface<IEnvironmentModule>(this); | ||
99 | m_scene = scene; | ||
100 | regionID = scene.RegionInfo.RegionID; | ||
101 | } | ||
102 | |||
103 | public void RegionLoaded(Scene scene) | ||
104 | { | ||
105 | if (!Enabled) | ||
106 | return; | ||
107 | |||
108 | setResponse = new LLSDEnvironmentSetResponse(); | ||
109 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
110 | } | ||
111 | |||
112 | public void RemoveRegion(Scene scene) | ||
113 | { | ||
114 | if (Enabled) | ||
115 | return; | ||
116 | |||
117 | scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
118 | m_scene = null; | ||
119 | } | ||
120 | #endregion | ||
121 | |||
122 | #region IEnvironmentModule | ||
123 | public void ResetEnvironmentSettings(UUID regionUUID) | ||
124 | { | ||
125 | if (!Enabled) | ||
126 | return; | ||
127 | |||
128 | m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionUUID); | ||
129 | } | ||
130 | #endregion | ||
131 | |||
132 | #region Events | ||
133 | private void OnRegisterCaps(UUID agentID, Caps caps) | ||
134 | { | ||
135 | // m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}", | ||
136 | // Name, agentID, caps.RegionName); | ||
137 | |||
138 | string capsPath = capsBase + UUID.Random(); | ||
139 | |||
140 | // Get handler | ||
141 | caps.RegisterHandler( | ||
142 | capsName, | ||
143 | new RestStreamHandler( | ||
144 | "GET", | ||
145 | capsPath, | ||
146 | (request, path, param, httpRequest, httpResponse) | ||
147 | => GetEnvironmentSettings(request, path, param, agentID, caps), | ||
148 | capsName, | ||
149 | agentID.ToString())); | ||
150 | |||
151 | // Set handler | ||
152 | caps.HttpListener.AddStreamHandler( | ||
153 | new RestStreamHandler( | ||
154 | "POST", | ||
155 | capsPath, | ||
156 | (request, path, param, httpRequest, httpResponse) | ||
157 | => SetEnvironmentSettings(request, path, param, agentID, caps), | ||
158 | capsName, | ||
159 | agentID.ToString())); | ||
160 | } | ||
161 | #endregion | ||
162 | |||
163 | private string GetEnvironmentSettings(string request, string path, string param, | ||
164 | UUID agentID, Caps caps) | ||
165 | { | ||
166 | // m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}", | ||
167 | // Name, agentID, caps.RegionName); | ||
168 | |||
169 | string env = String.Empty; | ||
170 | |||
171 | try | ||
172 | { | ||
173 | env = m_scene.SimulationDataService.LoadRegionEnvironmentSettings(regionID); | ||
174 | } | ||
175 | catch (Exception e) | ||
176 | { | ||
177 | m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}", | ||
178 | Name, caps.RegionName, e.Message, e.StackTrace); | ||
179 | } | ||
180 | |||
181 | if (String.IsNullOrEmpty(env)) | ||
182 | env = EnvironmentSettings.EmptySettings(UUID.Zero, regionID); | ||
183 | |||
184 | return env; | ||
185 | } | ||
186 | |||
187 | private string SetEnvironmentSettings(string request, string path, string param, | ||
188 | UUID agentID, Caps caps) | ||
189 | { | ||
190 | |||
191 | // m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}", | ||
192 | // Name, agentID, caps.RegionName); | ||
193 | |||
194 | setResponse.regionID = regionID; | ||
195 | setResponse.success = false; | ||
196 | |||
197 | if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false)) | ||
198 | { | ||
199 | setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved."; | ||
200 | return LLSDHelpers.SerialiseLLSDReply(setResponse); | ||
201 | } | ||
202 | |||
203 | try | ||
204 | { | ||
205 | m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request); | ||
206 | setResponse.success = true; | ||
207 | |||
208 | m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}", | ||
209 | Name, agentID, caps.RegionName); | ||
210 | } | ||
211 | catch (Exception e) | ||
212 | { | ||
213 | m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}", | ||
214 | Name, caps.RegionName, e.Message, e.StackTrace); | ||
215 | |||
216 | setResponse.success = false; | ||
217 | setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName); | ||
218 | } | ||
219 | |||
220 | return LLSDHelpers.SerialiseLLSDReply(setResponse); | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | |||
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index 9255791..e91e8b9 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
64 | private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue | 64 | private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue |
65 | private string m_InterObjectHostname = "lsl.opensim.local"; | 65 | private string m_InterObjectHostname = "lsl.opensim.local"; |
66 | 66 | ||
67 | private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs. | ||
68 | |||
67 | // Scenes by Region Handle | 69 | // Scenes by Region Handle |
68 | private Dictionary<ulong, Scene> m_Scenes = | 70 | private Dictionary<ulong, Scene> m_Scenes = |
69 | new Dictionary<ulong, Scene>(); | 71 | new Dictionary<ulong, Scene>(); |
@@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
127 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); | 129 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); |
128 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); | 130 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); |
129 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); | 131 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); |
132 | m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize); | ||
130 | } | 133 | } |
131 | catch (Exception e) | 134 | catch (Exception e) |
132 | { | 135 | { |
@@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
176 | get { return true; } | 179 | get { return true; } |
177 | } | 180 | } |
178 | 181 | ||
179 | /// <summary> | ||
180 | /// Delay function using thread in seconds | ||
181 | /// </summary> | ||
182 | /// <param name="seconds"></param> | ||
183 | private void DelayInSeconds(int delay) | ||
184 | { | ||
185 | delay = (int)((float)delay * 1000); | ||
186 | if (delay == 0) | ||
187 | return; | ||
188 | System.Threading.Thread.Sleep(delay); | ||
189 | } | ||
190 | |||
191 | private bool IsLocal(UUID objectID) | 182 | private bool IsLocal(UUID objectID) |
192 | { | 183 | { |
193 | string unused; | 184 | string unused; |
@@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
267 | m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); | 258 | m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); |
268 | return; | 259 | return; |
269 | } | 260 | } |
270 | //FIXME:Check if subject + body = 4096 Byte | 261 | if ((subject.Length + body.Length) > m_MaxEmailSize) |
271 | if ((subject.Length + body.Length) > 1024) | ||
272 | { | 262 | { |
273 | m_log.Error("[EMAIL] subject + body > 1024 Byte"); | 263 | m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes"); |
274 | return; | 264 | return; |
275 | } | 265 | } |
276 | 266 | ||
@@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
345 | // TODO FIX | 335 | // TODO FIX |
346 | } | 336 | } |
347 | } | 337 | } |
348 | |||
349 | //DONE: Message as Second Life style | ||
350 | //20 second delay - AntiSpam System - for now only 10 seconds | ||
351 | DelayInSeconds(10); | ||
352 | } | 338 | } |
353 | 339 | ||
354 | /// <summary> | 340 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index f4cf6b4..1865ab8 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -85,6 +85,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
85 | private IHttpServer m_HttpsServer = null; | 85 | private IHttpServer m_HttpsServer = null; |
86 | 86 | ||
87 | private string m_ExternalHostNameForLSL = ""; | 87 | private string m_ExternalHostNameForLSL = ""; |
88 | public string ExternalHostNameForLSL | ||
89 | { | ||
90 | get { return m_ExternalHostNameForLSL; } | ||
91 | } | ||
88 | 92 | ||
89 | public Type ReplaceableInterface | 93 | public Type ReplaceableInterface |
90 | { | 94 | { |
@@ -147,6 +151,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
147 | public void Close() | 151 | public void Close() |
148 | { | 152 | { |
149 | } | 153 | } |
154 | |||
150 | public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID) | 155 | public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID) |
151 | { | 156 | { |
152 | UUID urlcode = UUID.Random(); | 157 | UUID urlcode = UUID.Random(); |
@@ -176,6 +181,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
176 | uri, | 181 | uri, |
177 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); | 182 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); |
178 | 183 | ||
184 | m_log.DebugFormat( | ||
185 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", | ||
186 | uri, itemID, host.Name, host.LocalId); | ||
187 | |||
179 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 188 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
180 | } | 189 | } |
181 | 190 | ||
@@ -218,6 +227,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
218 | uri, | 227 | uri, |
219 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); | 228 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); |
220 | 229 | ||
230 | m_log.DebugFormat( | ||
231 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", | ||
232 | uri, itemID, host.Name, host.LocalId); | ||
233 | |||
221 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 234 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
222 | } | 235 | } |
223 | 236 | ||
@@ -241,6 +254,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
241 | m_RequestMap.Remove(req); | 254 | m_RequestMap.Remove(req); |
242 | } | 255 | } |
243 | 256 | ||
257 | // m_log.DebugFormat( | ||
258 | // "[URL MODULE]: Releasing url {0} for {1} in {2}", | ||
259 | // url, data.itemID, data.hostID); | ||
260 | |||
244 | RemoveUrl(data); | 261 | RemoveUrl(data); |
245 | m_UrlMap.Remove(url); | 262 | m_UrlMap.Remove(url); |
246 | } | 263 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 176c86d..8358bc0 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
308 | /// <param name='msg'> | 308 | /// <param name='msg'> |
309 | /// Message. | 309 | /// Message. |
310 | /// </param> | 310 | /// </param> |
311 | public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) | 311 | public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg) |
312 | { | 312 | { |
313 | error = null; | ||
314 | // Is id an avatar? | 313 | // Is id an avatar? |
315 | ScenePresence sp = m_scene.GetScenePresence(target); | 314 | ScenePresence sp = m_scene.GetScenePresence(target); |
316 | 315 | ||
317 | if (sp != null) | 316 | if (sp != null) |
318 | { | 317 | { |
319 | // Send message to avatar | 318 | // ignore if a child agent this is restricted to inside one region |
319 | if (sp.IsChildAgent) | ||
320 | return; | ||
321 | |||
322 | // Send message to the avatar. | ||
323 | // Channel zero only goes to the avatar | ||
324 | // non zero channel messages only go to the attachments | ||
320 | if (channel == 0) | 325 | if (channel == 0) |
321 | { | 326 | { |
322 | m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false); | 327 | m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false); |
323 | } | 328 | } |
324 | 329 | else | |
325 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
326 | |||
327 | if (attachments.Count == 0) | ||
328 | return true; | ||
329 | |||
330 | // Get uuid of attachments | ||
331 | List<UUID> targets = new List<UUID>(); | ||
332 | foreach (SceneObjectGroup sog in attachments) | ||
333 | { | 330 | { |
334 | if (!sog.IsDeleted) | 331 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
335 | targets.Add(sog.UUID); | 332 | if (attachments.Count == 0) |
336 | } | 333 | return; |
337 | 334 | ||
338 | // Need to check each attachment | 335 | // Get uuid of attachments |
339 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 336 | List<UUID> targets = new List<UUID>(); |
340 | { | 337 | foreach (SceneObjectGroup sog in attachments) |
341 | if (li.GetHostID().Equals(id)) | 338 | { |
342 | continue; | 339 | if (!sog.IsDeleted) |
340 | targets.Add(sog.UUID); | ||
341 | } | ||
343 | 342 | ||
344 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | 343 | // Need to check each attachment |
345 | continue; | 344 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
345 | { | ||
346 | if (li.GetHostID().Equals(id)) | ||
347 | continue; | ||
346 | 348 | ||
347 | if (targets.Contains(li.GetHostID())) | 349 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) |
348 | QueueMessage(new ListenerInfo(li, name, id, msg)); | 350 | continue; |
349 | } | ||
350 | 351 | ||
351 | return true; | 352 | if (targets.Contains(li.GetHostID())) |
352 | } | 353 | QueueMessage(new ListenerInfo(li, name, id, msg)); |
354 | } | ||
355 | } | ||
353 | 356 | ||
354 | // Need to toss an error here | 357 | return; |
355 | if (channel == 0) | ||
356 | { | ||
357 | error = "Cannot use llRegionSayTo to message objects on channel 0"; | ||
358 | return false; | ||
359 | } | 358 | } |
360 | 359 | ||
360 | // No avatar found so look for an object | ||
361 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 361 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
362 | { | 362 | { |
363 | // Dont process if this message is from yourself! | 363 | // Dont process if this message is from yourself! |
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
375 | } | 375 | } |
376 | } | 376 | } |
377 | 377 | ||
378 | return true; | 378 | return; |
379 | } | 379 | } |
380 | 380 | ||
381 | protected void QueueMessage(ListenerInfo li) | 381 | protected void QueueMessage(ListenerInfo li) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs index 8df1c7b..a7dd0dd 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs | |||
@@ -122,7 +122,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid | |||
122 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); | 122 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); |
123 | IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>(); | 123 | IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>(); |
124 | Object[] args = new Object[] { m_Config }; | 124 | Object[] args = new Object[] { m_Config }; |
125 | IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args); | 125 | // IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args) |
126 | ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args); | ||
126 | 127 | ||
127 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); | 128 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); |
128 | 129 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs index 8395f83..008465f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs | |||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
149 | 149 | ||
150 | m_aScene = scene; | 150 | m_aScene = scene; |
151 | 151 | ||
152 | scene.RegisterModuleInterface<IAssetService>(this); | 152 | m_aScene.RegisterModuleInterface<IAssetService>(this); |
153 | } | 153 | } |
154 | 154 | ||
155 | public void RemoveRegion(Scene scene) | 155 | public void RemoveRegion(Scene scene) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs index f0d21e6..4470799 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
55 | MethodBase.GetCurrentMethod().DeclaringType); | 55 | MethodBase.GetCurrentMethod().DeclaringType); |
56 | 56 | ||
57 | private IUserManagement m_UserManagement; | 57 | private IUserManagement m_UserManagement; |
58 | private IGridService m_GridService; | 58 | // private IGridService m_GridService; |
59 | 59 | ||
60 | private Scene m_Scene; | 60 | private Scene m_Scene; |
61 | AccessFlags m_accessValue = AccessFlags.None; | 61 | AccessFlags m_accessValue = AccessFlags.None; |
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
65 | { | 65 | { |
66 | m_Scene = scene; | 66 | m_Scene = scene; |
67 | m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); | 67 | m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); |
68 | m_GridService = scene.GridService; | 68 | // m_GridService = scene.GridService; |
69 | 69 | ||
70 | if (config != null) | 70 | if (config != null) |
71 | { | 71 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 3b862da..6cd077a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -149,9 +149,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
149 | lock (m_scenes) | 149 | lock (m_scenes) |
150 | m_scenes[scene.RegionInfo.RegionID] = scene; | 150 | m_scenes[scene.RegionInfo.RegionID] = scene; |
151 | 151 | ||
152 | scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded); | 152 | scene.EventManager.OnLoginsEnabled += OnLoginsEnabled; |
153 | } | 153 | } |
154 | 154 | ||
155 | |||
155 | ///<summary> | 156 | ///<summary> |
156 | /// | 157 | /// |
157 | ///</summary> | 158 | ///</summary> |
@@ -166,9 +167,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
166 | 167 | ||
167 | #endregion ISharedRegionModule | 168 | #endregion ISharedRegionModule |
168 | 169 | ||
169 | void EventManager_OnPrimsLoaded(Scene s) | 170 | void OnLoginsEnabled(string regionName) |
170 | { | 171 | { |
171 | UploadMapTile(s); | 172 | Scene scene = null; |
173 | foreach (Scene s in m_scenes.Values) | ||
174 | if (s.RegionInfo.RegionName == regionName) | ||
175 | { | ||
176 | scene = s; | ||
177 | break; | ||
178 | } | ||
179 | if (scene != null) | ||
180 | UploadMapTile(scene); | ||
172 | } | 181 | } |
173 | 182 | ||
174 | 183 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 6e75692..008992e 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Linq; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using log4net; | 31 | using log4net; |
31 | using Nini.Config; | 32 | using Nini.Config; |
@@ -41,22 +42,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
41 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService | 42 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService |
42 | { | 43 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | // Version of this service | ||
45 | private const string m_Version = "SIMULATION/0.1"; | ||
46 | 45 | ||
47 | private List<Scene> m_sceneList = new List<Scene>(); | 46 | /// <summary> |
47 | /// Version of this service | ||
48 | /// </summary> | ||
49 | private const string m_Version = "SIMULATION/0.1"; | ||
48 | 50 | ||
49 | private IEntityTransferModule m_AgentTransferModule; | 51 | /// <summary> |
50 | protected IEntityTransferModule AgentTransferModule | 52 | /// Map region ID to scene. |
51 | { | 53 | /// </summary> |
52 | get | 54 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
53 | { | ||
54 | if (m_AgentTransferModule == null) | ||
55 | m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IEntityTransferModule>(); | ||
56 | return m_AgentTransferModule; | ||
57 | } | ||
58 | } | ||
59 | 55 | ||
56 | /// <summary> | ||
57 | /// Is this module enabled? | ||
58 | /// </summary> | ||
60 | private bool m_ModuleEnabled = false; | 59 | private bool m_ModuleEnabled = false; |
61 | 60 | ||
62 | #region IRegionModule | 61 | #region IRegionModule |
@@ -129,12 +128,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
129 | /// <param name="scene"></param> | 128 | /// <param name="scene"></param> |
130 | public void RemoveScene(Scene scene) | 129 | public void RemoveScene(Scene scene) |
131 | { | 130 | { |
132 | lock (m_sceneList) | 131 | lock (m_scenes) |
133 | { | 132 | { |
134 | if (m_sceneList.Contains(scene)) | 133 | if (m_scenes.ContainsKey(scene.RegionInfo.RegionID)) |
135 | { | 134 | m_scenes.Remove(scene.RegionInfo.RegionID); |
136 | m_sceneList.Remove(scene); | 135 | else |
137 | } | 136 | m_log.WarnFormat( |
137 | "[LOCAL SIMULATION CONNECTOR]: Tried to remove region {0} but it was not present", | ||
138 | scene.RegionInfo.RegionName); | ||
138 | } | 139 | } |
139 | } | 140 | } |
140 | 141 | ||
@@ -144,13 +145,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
144 | /// <param name="scene"></param> | 145 | /// <param name="scene"></param> |
145 | public void Init(Scene scene) | 146 | public void Init(Scene scene) |
146 | { | 147 | { |
147 | if (!m_sceneList.Contains(scene)) | 148 | lock (m_scenes) |
148 | { | 149 | { |
149 | lock (m_sceneList) | 150 | if (!m_scenes.ContainsKey(scene.RegionInfo.RegionID)) |
150 | { | 151 | m_scenes[scene.RegionInfo.RegionID] = scene; |
151 | m_sceneList.Add(scene); | 152 | else |
152 | } | 153 | m_log.WarnFormat( |
153 | 154 | "[LOCAL SIMULATION CONNECTOR]: Tried to add region {0} but it is already present", | |
155 | scene.RegionInfo.RegionName); | ||
154 | } | 156 | } |
155 | } | 157 | } |
156 | 158 | ||
@@ -158,15 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
158 | 160 | ||
159 | #region ISimulation | 161 | #region ISimulation |
160 | 162 | ||
161 | public IScene GetScene(ulong regionhandle) | 163 | public IScene GetScene(UUID regionId) |
162 | { | 164 | { |
163 | foreach (Scene s in m_sceneList) | 165 | if (m_scenes.ContainsKey(regionId)) |
164 | { | 166 | { |
165 | if (s.RegionInfo.RegionHandle == regionhandle) | 167 | return m_scenes[regionId]; |
166 | return s; | 168 | } |
169 | else | ||
170 | { | ||
171 | // FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather | ||
172 | // than making it obvious and fixable. Need to see if the error message comes up in practice. | ||
173 | Scene s = m_scenes.Values.ToArray()[0]; | ||
174 | |||
175 | m_log.ErrorFormat( | ||
176 | "[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead", | ||
177 | regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID); | ||
178 | |||
179 | return s; | ||
167 | } | 180 | } |
168 | // ? weird. should not happen | ||
169 | return m_sceneList[0]; | ||
170 | } | 181 | } |
171 | 182 | ||
172 | public ISimulationService GetInnerService() | 183 | public ISimulationService GetInnerService() |
@@ -187,13 +198,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
187 | return false; | 198 | return false; |
188 | } | 199 | } |
189 | 200 | ||
190 | foreach (Scene s in m_sceneList) | 201 | if (m_scenes.ContainsKey(destination.RegionID)) |
191 | { | 202 | { |
192 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 203 | // m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); |
193 | { | 204 | return m_scenes[destination.RegionID].NewUserConnection(aCircuit, teleportFlags, out reason); |
194 | m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); | ||
195 | return s.NewUserConnection(aCircuit, teleportFlags, out reason); | ||
196 | } | ||
197 | } | 205 | } |
198 | 206 | ||
199 | reason = "Did not find region " + destination.RegionName; | 207 | reason = "Did not find region " + destination.RegionName; |
@@ -205,17 +213,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
205 | if (destination == null) | 213 | if (destination == null) |
206 | return false; | 214 | return false; |
207 | 215 | ||
208 | foreach (Scene s in m_sceneList) | 216 | if (m_scenes.ContainsKey(destination.RegionID)) |
209 | { | 217 | { |
210 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 218 | // m_log.DebugFormat( |
211 | { | 219 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
212 | m_log.DebugFormat( | 220 | // s.RegionInfo.RegionName, destination.RegionHandle); |
213 | "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
214 | s.RegionInfo.RegionName, destination.RegionHandle); | ||
215 | 221 | ||
216 | s.IncomingChildAgentDataUpdate(cAgentData); | 222 | return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); |
217 | return true; | ||
218 | } | ||
219 | } | 223 | } |
220 | 224 | ||
221 | // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); | 225 | // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); |
@@ -231,11 +235,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
231 | // simulator so when we receive the update we need to hand it to each of the | 235 | // simulator so when we receive the update we need to hand it to each of the |
232 | // scenes; scenes each check to see if the is a scene presence for the avatar | 236 | // scenes; scenes each check to see if the is a scene presence for the avatar |
233 | // note that we really don't need the GridRegion for this call | 237 | // note that we really don't need the GridRegion for this call |
234 | foreach (Scene s in m_sceneList) | 238 | foreach (Scene s in m_scenes.Values) |
235 | { | 239 | { |
236 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | 240 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
237 | s.IncomingChildAgentDataUpdate(cAgentData); | 241 | s.IncomingChildAgentDataUpdate(cAgentData); |
238 | } | 242 | } |
243 | |||
239 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); | 244 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
240 | return true; | 245 | return true; |
241 | } | 246 | } |
@@ -247,14 +252,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
247 | if (destination == null) | 252 | if (destination == null) |
248 | return false; | 253 | return false; |
249 | 254 | ||
250 | foreach (Scene s in m_sceneList) | 255 | if (m_scenes.ContainsKey(destination.RegionID)) |
251 | { | 256 | { |
252 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 257 | // m_log.DebugFormat( |
253 | { | 258 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
254 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | 259 | // s.RegionInfo.RegionName, destination.RegionHandle); |
255 | return s.IncomingRetrieveRootAgent(id, out agent); | 260 | |
256 | } | 261 | return m_scenes[destination.RegionID].IncomingRetrieveRootAgent(id, out agent); |
257 | } | 262 | } |
263 | |||
258 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); | 264 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
259 | return false; | 265 | return false; |
260 | } | 266 | } |
@@ -266,59 +272,49 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
266 | if (destination == null) | 272 | if (destination == null) |
267 | return false; | 273 | return false; |
268 | 274 | ||
269 | foreach (Scene s in m_sceneList) | 275 | if (m_scenes.ContainsKey(destination.RegionID)) |
270 | { | 276 | { |
271 | if (s.RegionInfo.RegionID == destination.RegionID) | 277 | // m_log.DebugFormat( |
272 | return s.QueryAccess(id, position, out reason); | 278 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
279 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
280 | |||
281 | return m_scenes[destination.RegionID].QueryAccess(id, position, out reason); | ||
273 | } | 282 | } |
283 | |||
284 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | ||
274 | return false; | 285 | return false; |
275 | } | 286 | } |
276 | 287 | ||
277 | public bool ReleaseAgent(UUID origin, UUID id, string uri) | 288 | public bool ReleaseAgent(UUID originId, UUID agentId, string uri) |
278 | { | 289 | { |
279 | foreach (Scene s in m_sceneList) | 290 | if (m_scenes.ContainsKey(originId)) |
280 | { | 291 | { |
281 | if (s.RegionInfo.RegionID == origin) | 292 | // m_log.DebugFormat( |
282 | { | 293 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
283 | m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); | 294 | // s.RegionInfo.RegionName, destination.RegionHandle); |
284 | AgentTransferModule.AgentArrivedAtDestination(id); | 295 | |
285 | return true; | 296 | m_scenes[originId].EntityTransferModule.AgentArrivedAtDestination(agentId); |
286 | // return s.IncomingReleaseAgent(id); | 297 | return true; |
287 | } | ||
288 | } | 298 | } |
299 | |||
289 | //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin); | 300 | //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin); |
290 | return false; | 301 | return false; |
291 | } | 302 | } |
292 | 303 | ||
293 | public bool CloseAgent(GridRegion destination, UUID id) | 304 | public bool CloseChildAgent(GridRegion destination, UUID id) |
294 | { | 305 | { |
295 | if (destination == null) | 306 | return CloseAgent(destination, id); |
296 | return false; | ||
297 | |||
298 | foreach (Scene s in m_sceneList) | ||
299 | { | ||
300 | if (s.RegionInfo.RegionID == destination.RegionID) | ||
301 | { | ||
302 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | ||
303 | return s.IncomingCloseAgent(id); | ||
304 | } | ||
305 | } | ||
306 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | ||
307 | return false; | ||
308 | } | 307 | } |
309 | 308 | ||
310 | public bool CloseChildAgent(GridRegion destination, UUID id) | 309 | public bool CloseAgent(GridRegion destination, UUID id) |
311 | { | 310 | { |
312 | if (destination == null) | 311 | if (destination == null) |
313 | return false; | 312 | return false; |
314 | 313 | ||
315 | foreach (Scene s in m_sceneList) | 314 | if (m_scenes.ContainsKey(destination.RegionID)) |
316 | { | 315 | { |
317 | if (s.RegionInfo.RegionID == destination.RegionID) | 316 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); |
318 | { | 317 | return true; |
319 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); | ||
320 | return s.IncomingCloseChildAgent(id); | ||
321 | } | ||
322 | } | 318 | } |
323 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
324 | return false; | 320 | return false; |
@@ -333,25 +329,28 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
333 | if (destination == null) | 329 | if (destination == null) |
334 | return false; | 330 | return false; |
335 | 331 | ||
336 | foreach (Scene s in m_sceneList) | 332 | if (m_scenes.ContainsKey(destination.RegionID)) |
337 | { | 333 | { |
338 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 334 | // m_log.DebugFormat( |
335 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
336 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
337 | |||
338 | Scene s = m_scenes[destination.RegionID]; | ||
339 | |||
340 | if (isLocalCall) | ||
341 | { | ||
342 | // We need to make a local copy of the object | ||
343 | ISceneObject sogClone = sog.CloneForNewScene(); | ||
344 | sogClone.SetState(sog.GetStateSnapshot(), s); | ||
345 | return s.IncomingCreateObject(newPosition, sogClone); | ||
346 | } | ||
347 | else | ||
339 | { | 348 | { |
340 | //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject"); | 349 | // Use the object as it came through the wire |
341 | if (isLocalCall) | 350 | return s.IncomingCreateObject(newPosition, sog); |
342 | { | ||
343 | // We need to make a local copy of the object | ||
344 | ISceneObject sogClone = sog.CloneForNewScene(); | ||
345 | sogClone.SetState(sog.GetStateSnapshot(), s); | ||
346 | return s.IncomingCreateObject(newPosition, sogClone); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | // Use the object as it came through the wire | ||
351 | return s.IncomingCreateObject(newPosition, sog); | ||
352 | } | ||
353 | } | 351 | } |
354 | } | 352 | } |
353 | |||
355 | return false; | 354 | return false; |
356 | } | 355 | } |
357 | 356 | ||
@@ -360,13 +359,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
360 | if (destination == null) | 359 | if (destination == null) |
361 | return false; | 360 | return false; |
362 | 361 | ||
363 | foreach (Scene s in m_sceneList) | 362 | if (m_scenes.ContainsKey(destination.RegionID)) |
364 | { | 363 | { |
365 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 364 | // m_log.DebugFormat( |
366 | { | 365 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
367 | return s.IncomingCreateObject(userID, itemID); | 366 | // s.RegionInfo.RegionName, destination.RegionHandle); |
368 | } | 367 | |
368 | return m_scenes[destination.RegionID].IncomingCreateObject(userID, itemID); | ||
369 | } | 369 | } |
370 | |||
370 | return false; | 371 | return false; |
371 | } | 372 | } |
372 | 373 | ||
@@ -377,18 +378,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
377 | 378 | ||
378 | public bool IsLocalRegion(ulong regionhandle) | 379 | public bool IsLocalRegion(ulong regionhandle) |
379 | { | 380 | { |
380 | foreach (Scene s in m_sceneList) | 381 | foreach (Scene s in m_scenes.Values) |
381 | if (s.RegionInfo.RegionHandle == regionhandle) | 382 | if (s.RegionInfo.RegionHandle == regionhandle) |
382 | return true; | 383 | return true; |
384 | |||
383 | return false; | 385 | return false; |
384 | } | 386 | } |
385 | 387 | ||
386 | public bool IsLocalRegion(UUID id) | 388 | public bool IsLocalRegion(UUID id) |
387 | { | 389 | { |
388 | foreach (Scene s in m_sceneList) | 390 | return m_scenes.ContainsKey(id); |
389 | if (s.RegionInfo.RegionID == id) | ||
390 | return true; | ||
391 | return false; | ||
392 | } | 391 | } |
393 | 392 | ||
394 | #endregion | 393 | #endregion |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 4b70692..d395413 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
151 | 151 | ||
152 | #region IInterregionComms | 152 | #region IInterregionComms |
153 | 153 | ||
154 | public IScene GetScene(ulong handle) | 154 | public IScene GetScene(UUID regionId) |
155 | { | 155 | { |
156 | return m_localBackend.GetScene(handle); | 156 | return m_localBackend.GetScene(regionId); |
157 | } | 157 | } |
158 | 158 | ||
159 | public ISimulationService GetInnerService() | 159 | public ISimulationService GetInnerService() |
@@ -226,13 +226,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
226 | return m_remoteConnector.RetrieveAgent(destination, id, out agent); | 226 | return m_remoteConnector.RetrieveAgent(destination, id, out agent); |
227 | 227 | ||
228 | return false; | 228 | return false; |
229 | |||
230 | } | 229 | } |
231 | 230 | ||
232 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) | 231 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) |
233 | { | 232 | { |
234 | reason = "Communications failure"; | 233 | reason = "Communications failure"; |
235 | version = "Unknown"; | 234 | version = "Unknown"; |
235 | |||
236 | if (destination == null) | 236 | if (destination == null) |
237 | return false; | 237 | return false; |
238 | 238 | ||
@@ -245,7 +245,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
245 | return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason); | 245 | return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason); |
246 | 246 | ||
247 | return false; | 247 | return false; |
248 | |||
249 | } | 248 | } |
250 | 249 | ||
251 | public bool ReleaseAgent(UUID origin, UUID id, string uri) | 250 | public bool ReleaseAgent(UUID origin, UUID id, string uri) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 38db239..619550c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization.External; | |||
41 | using OpenSim.Region.CoreModules.World.Terrain; | 41 | using OpenSim.Region.CoreModules.World.Terrain; |
42 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
43 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
45 | 46 | ||
46 | namespace OpenSim.Region.CoreModules.World.Archiver | 47 | namespace OpenSim.Region.CoreModules.World.Archiver |
@@ -245,6 +246,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
245 | // Reload serialized prims | 246 | // Reload serialized prims |
246 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 247 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
247 | 248 | ||
249 | UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; | ||
250 | |||
248 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); | 251 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); |
249 | int sceneObjectsLoadedCount = 0; | 252 | int sceneObjectsLoadedCount = 0; |
250 | 253 | ||
@@ -266,11 +269,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
266 | 269 | ||
267 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 270 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
268 | 271 | ||
272 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID); | ||
273 | |||
269 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 274 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
270 | // on the same region server and multiple examples a single object archive to be imported | 275 | // on the same region server and multiple examples a single object archive to be imported |
271 | // to the same scene (when this is possible). | 276 | // to the same scene (when this is possible). |
272 | sceneObject.ResetIDs(); | 277 | sceneObject.ResetIDs(); |
273 | 278 | ||
279 | if (isTelehub) | ||
280 | { | ||
281 | // Change the Telehub Object to the new UUID | ||
282 | m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; | ||
283 | m_scene.RegionInfo.RegionSettings.Save(); | ||
284 | oldTelehubUUID = UUID.Zero; | ||
285 | } | ||
286 | |||
274 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid | 287 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid |
275 | // or creator data is present. Otherwise, use the estate owner instead. | 288 | // or creator data is present. Otherwise, use the estate owner instead. |
276 | foreach (SceneObjectPart part in sceneObject.Parts) | 289 | foreach (SceneObjectPart part in sceneObject.Parts) |
@@ -347,7 +360,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
347 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; | 360 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; |
348 | 361 | ||
349 | if (ignoredObjects > 0) | 362 | if (ignoredObjects > 0) |
350 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); | 363 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); |
364 | |||
365 | if (oldTelehubUUID != UUID.Zero) | ||
366 | { | ||
367 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); | ||
368 | m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; | ||
369 | m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | ||
370 | } | ||
351 | } | 371 | } |
352 | 372 | ||
353 | /// <summary> | 373 | /// <summary> |
@@ -523,6 +543,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
523 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; | 543 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; |
524 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; | 544 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; |
525 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; | 545 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; |
546 | currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject; | ||
547 | currentRegionSettings.ClearSpawnPoints(); | ||
548 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) | ||
549 | currentRegionSettings.AddSpawnPoint(sp); | ||
526 | 550 | ||
527 | currentRegionSettings.Save(); | 551 | currentRegionSettings.Save(); |
528 | 552 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index 4d459bf..4edaaca 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -40,6 +40,9 @@ using OpenSim.Framework.Serialization; | |||
40 | using OpenSim.Region.CoreModules.World.Terrain; | 40 | using OpenSim.Region.CoreModules.World.Terrain; |
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
43 | 46 | ||
44 | namespace OpenSim.Region.CoreModules.World.Archiver | 47 | namespace OpenSim.Region.CoreModules.World.Archiver |
45 | { | 48 | { |
@@ -64,7 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
64 | /// Determine whether this archive will save assets. Default is true. | 67 | /// Determine whether this archive will save assets. Default is true. |
65 | /// </summary> | 68 | /// </summary> |
66 | public bool SaveAssets { get; set; } | 69 | public bool SaveAssets { get; set; } |
67 | 70 | ||
71 | protected ArchiverModule m_module; | ||
68 | protected Scene m_scene; | 72 | protected Scene m_scene; |
69 | protected Stream m_saveStream; | 73 | protected Stream m_saveStream; |
70 | protected Guid m_requestId; | 74 | protected Guid m_requestId; |
@@ -72,17 +76,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
72 | /// <summary> | 76 | /// <summary> |
73 | /// Constructor | 77 | /// Constructor |
74 | /// </summary> | 78 | /// </summary> |
75 | /// <param name="scene"></param> | 79 | /// <param name="module">Calling module</param> |
76 | /// <param name="savePath">The path to which to save data.</param> | 80 | /// <param name="savePath">The path to which to save data.</param> |
77 | /// <param name="requestId">The id associated with this request</param> | 81 | /// <param name="requestId">The id associated with this request</param> |
78 | /// <exception cref="System.IO.IOException"> | 82 | /// <exception cref="System.IO.IOException"> |
79 | /// If there was a problem opening a stream for the file specified by the savePath | 83 | /// If there was a problem opening a stream for the file specified by the savePath |
80 | /// </exception> | 84 | /// </exception> |
81 | public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId) | 85 | public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId) |
82 | { | 86 | { |
83 | try | 87 | try |
84 | { | 88 | { |
85 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress); | 89 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); |
86 | } | 90 | } |
87 | catch (EntryPointNotFoundException e) | 91 | catch (EntryPointNotFoundException e) |
88 | { | 92 | { |
@@ -96,17 +100,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
96 | /// <summary> | 100 | /// <summary> |
97 | /// Constructor. | 101 | /// Constructor. |
98 | /// </summary> | 102 | /// </summary> |
99 | /// <param name="scene"></param> | 103 | /// <param name="module">Calling module</param> |
100 | /// <param name="saveStream">The stream to which to save data.</param> | 104 | /// <param name="saveStream">The stream to which to save data.</param> |
101 | /// <param name="requestId">The id associated with this request</param> | 105 | /// <param name="requestId">The id associated with this request</param> |
102 | public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId) | 106 | public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId) |
103 | { | 107 | { |
104 | m_saveStream = saveStream; | 108 | m_saveStream = saveStream; |
105 | } | 109 | } |
106 | 110 | ||
107 | protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId) | 111 | protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId) |
108 | { | 112 | { |
109 | m_scene = scene; | 113 | m_module = module; |
114 | |||
115 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
116 | // this. | ||
117 | if (m_module != null) | ||
118 | m_scene = m_module.Scene; | ||
119 | |||
110 | m_requestId = requestId; | 120 | m_requestId = requestId; |
111 | 121 | ||
112 | SaveAssets = true; | 122 | SaveAssets = true; |
@@ -297,10 +307,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
297 | if (checkPermissions.Contains("T") && !canTransfer) | 307 | if (checkPermissions.Contains("T") && !canTransfer) |
298 | partPermitted = false; | 308 | partPermitted = false; |
299 | 309 | ||
310 | // If the user is the Creator of the object then it can always be included in the OAR | ||
311 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
312 | if (creator) | ||
313 | partPermitted = true; | ||
314 | |||
300 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | 315 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); |
301 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}", | 316 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", |
302 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | 317 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, |
303 | // permissionClass, checkPermissions, canCopy, canTransfer, permitted); | 318 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); |
304 | 319 | ||
305 | if (!partPermitted) | 320 | if (!partPermitted) |
306 | { | 321 | { |
@@ -320,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
320 | /// <returns></returns> | 335 | /// <returns></returns> |
321 | public string CreateControlFile(Dictionary<string, object> options) | 336 | public string CreateControlFile(Dictionary<string, object> options) |
322 | { | 337 | { |
323 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7; | 338 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; |
324 | // | 339 | // |
325 | // if (options.ContainsKey("version")) | 340 | // if (options.ContainsKey("version")) |
326 | // { | 341 | // { |
@@ -356,32 +371,66 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
356 | //if (majorVersion == 1) | 371 | //if (majorVersion == 1) |
357 | //{ | 372 | //{ |
358 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | 373 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); |
359 | //} | 374 | //} |
375 | |||
376 | String s; | ||
360 | 377 | ||
361 | StringWriter sw = new StringWriter(); | 378 | using (StringWriter sw = new StringWriter()) |
362 | XmlTextWriter xtw = new XmlTextWriter(sw); | 379 | { |
363 | xtw.Formatting = Formatting.Indented; | 380 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) |
364 | xtw.WriteStartDocument(); | 381 | { |
365 | xtw.WriteStartElement("archive"); | 382 | xtw.Formatting = Formatting.Indented; |
366 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | 383 | xtw.WriteStartDocument(); |
367 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | 384 | xtw.WriteStartElement("archive"); |
368 | 385 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | |
369 | xtw.WriteStartElement("creation_info"); | 386 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); |
370 | DateTime now = DateTime.UtcNow; | 387 | |
371 | TimeSpan t = now - new DateTime(1970, 1, 1); | 388 | xtw.WriteStartElement("creation_info"); |
372 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | 389 | DateTime now = DateTime.UtcNow; |
373 | xtw.WriteElementString("id", UUID.Random().ToString()); | 390 | TimeSpan t = now - new DateTime(1970, 1, 1); |
374 | xtw.WriteEndElement(); | 391 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); |
375 | 392 | xtw.WriteElementString("id", UUID.Random().ToString()); | |
376 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | 393 | xtw.WriteEndElement(); |
377 | 394 | ||
378 | xtw.WriteEndElement(); | 395 | xtw.WriteStartElement("region_info"); |
379 | 396 | ||
380 | xtw.Flush(); | 397 | bool isMegaregion; |
381 | xtw.Close(); | 398 | Vector2 size; |
382 | 399 | IRegionCombinerModule rcMod = null; | |
383 | String s = sw.ToString(); | 400 | |
384 | sw.Close(); | 401 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix |
402 | // this, possibly by doing control file creation somewhere else. | ||
403 | if (m_module != null) | ||
404 | rcMod = m_module.RegionCombinerModule; | ||
405 | |||
406 | if (rcMod != null) | ||
407 | isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID); | ||
408 | else | ||
409 | isMegaregion = false; | ||
410 | |||
411 | if (isMegaregion) | ||
412 | size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | ||
413 | else | ||
414 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
415 | |||
416 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
417 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
418 | |||
419 | xtw.WriteEndElement(); | ||
420 | |||
421 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
422 | |||
423 | xtw.WriteEndElement(); | ||
424 | |||
425 | xtw.Flush(); | ||
426 | } | ||
427 | |||
428 | s = sw.ToString(); | ||
429 | } | ||
430 | |||
431 | // if (m_scene != null) | ||
432 | // Console.WriteLine( | ||
433 | // "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s); | ||
385 | 434 | ||
386 | return s; | 435 | return s; |
387 | } | 436 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index f5a5a8d..bf3b124 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -45,7 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
45 | private static readonly ILog m_log = | 45 | private static readonly ILog m_log = |
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | private Scene m_scene; | 48 | public Scene Scene { get; private set; } |
49 | public IRegionCombinerModule RegionCombinerModule { get; private set; } | ||
49 | 50 | ||
50 | /// <value> | 51 | /// <value> |
51 | /// The file used to load and save an opensimulator archive if no filename has been specified | 52 | /// The file used to load and save an opensimulator archive if no filename has been specified |
@@ -70,13 +71,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
70 | 71 | ||
71 | public void AddRegion(Scene scene) | 72 | public void AddRegion(Scene scene) |
72 | { | 73 | { |
73 | m_scene = scene; | 74 | Scene = scene; |
74 | m_scene.RegisterModuleInterface<IRegionArchiverModule>(this); | 75 | Scene.RegisterModuleInterface<IRegionArchiverModule>(this); |
75 | //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName); | 76 | //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName); |
76 | } | 77 | } |
77 | 78 | ||
78 | public void RegionLoaded(Scene scene) | 79 | public void RegionLoaded(Scene scene) |
79 | { | 80 | { |
81 | RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>(); | ||
80 | } | 82 | } |
81 | 83 | ||
82 | public void RemoveRegion(Scene scene) | 84 | public void RemoveRegion(Scene scene) |
@@ -165,9 +167,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
165 | public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options) | 167 | public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options) |
166 | { | 168 | { |
167 | m_log.InfoFormat( | 169 | m_log.InfoFormat( |
168 | "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath); | 170 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); |
169 | 171 | ||
170 | new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options); | 172 | new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options); |
171 | } | 173 | } |
172 | 174 | ||
173 | public void ArchiveRegion(Stream saveStream) | 175 | public void ArchiveRegion(Stream saveStream) |
@@ -182,7 +184,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
182 | 184 | ||
183 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) | 185 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) |
184 | { | 186 | { |
185 | new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options); | 187 | new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options); |
186 | } | 188 | } |
187 | 189 | ||
188 | public void DearchiveRegion(string loadPath) | 190 | public void DearchiveRegion(string loadPath) |
@@ -193,9 +195,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
193 | public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) | 195 | public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) |
194 | { | 196 | { |
195 | m_log.InfoFormat( | 197 | m_log.InfoFormat( |
196 | "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); | 198 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); |
197 | 199 | ||
198 | new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); | 200 | new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); |
199 | } | 201 | } |
200 | 202 | ||
201 | public void DearchiveRegion(Stream loadStream) | 203 | public void DearchiveRegion(Stream loadStream) |
@@ -205,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
205 | 207 | ||
206 | public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 208 | public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
207 | { | 209 | { |
208 | new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); | 210 | new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); |
209 | } | 211 | } |
210 | } | 212 | } |
211 | } | 213 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 63f1363..5deaf52 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
68 | SerialiserModule serialiserModule = new SerialiserModule(); | 68 | SerialiserModule serialiserModule = new SerialiserModule(); |
69 | TerrainModule terrainModule = new TerrainModule(); | 69 | TerrainModule terrainModule = new TerrainModule(); |
70 | 70 | ||
71 | m_scene = SceneHelpers.SetupScene(); | 71 | m_scene = new SceneHelpers().SetupScene(); |
72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | 72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); |
73 | } | 73 | } |
74 | 74 | ||
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | 102 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); |
103 | Vector3 groupPosition = new Vector3(10, 20, 30); | 103 | Vector3 groupPosition = new Vector3(10, 20, 30); |
104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 104 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); |
105 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 105 | // Vector3 offsetPosition = new Vector3(5, 10, 15); |
106 | 106 | ||
107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 107 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName }; |
108 | } | 108 | } |
109 | 109 | ||
110 | protected SceneObjectPart CreateSceneObjectPart2() | 110 | protected SceneObjectPart CreateSceneObjectPart2() |
@@ -292,6 +292,59 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
292 | } | 292 | } |
293 | 293 | ||
294 | /// <summary> | 294 | /// <summary> |
295 | /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g. | ||
296 | /// 2 can come after 3). | ||
297 | /// </summary> | ||
298 | [Test] | ||
299 | public void TestLoadOarUnorderedParts() | ||
300 | { | ||
301 | TestHelpers.InMethod(); | ||
302 | |||
303 | UUID ownerId = TestHelpers.ParseTail(0xaaaa); | ||
304 | |||
305 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
306 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
307 | |||
308 | tar.WriteFile( | ||
309 | ArchiveConstants.CONTROL_FILE_PATH, | ||
310 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | ||
311 | |||
312 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); | ||
313 | SceneObjectPart sop2 | ||
314 | = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId); | ||
315 | SceneObjectPart sop3 | ||
316 | = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId); | ||
317 | |||
318 | // Add the parts so they will be written out in reverse order to the oar | ||
319 | sog1.AddPart(sop3); | ||
320 | sop3.LinkNum = 3; | ||
321 | sog1.AddPart(sop2); | ||
322 | sop2.LinkNum = 2; | ||
323 | |||
324 | tar.WriteFile( | ||
325 | ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition), | ||
326 | SceneObjectSerializer.ToXml2Format(sog1)); | ||
327 | |||
328 | tar.Close(); | ||
329 | |||
330 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
331 | |||
332 | lock (this) | ||
333 | { | ||
334 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
335 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
336 | } | ||
337 | |||
338 | Assert.That(m_lastErrorMessage, Is.Null); | ||
339 | |||
340 | SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2"); | ||
341 | Assert.That(part2.LinkNum, Is.EqualTo(2)); | ||
342 | |||
343 | SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3"); | ||
344 | Assert.That(part3.LinkNum, Is.EqualTo(3)); | ||
345 | } | ||
346 | |||
347 | /// <summary> | ||
295 | /// Test loading an OpenSim Region Archive. | 348 | /// Test loading an OpenSim Region Archive. |
296 | /// </summary> | 349 | /// </summary> |
297 | [Test] | 350 | [Test] |
@@ -463,7 +516,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
463 | SerialiserModule serialiserModule = new SerialiserModule(); | 516 | SerialiserModule serialiserModule = new SerialiserModule(); |
464 | TerrainModule terrainModule = new TerrainModule(); | 517 | TerrainModule terrainModule = new TerrainModule(); |
465 | 518 | ||
466 | TestScene scene2 = SceneHelpers.SetupScene(); | 519 | TestScene scene2 = new SceneHelpers().SetupScene(); |
467 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); | 520 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); |
468 | 521 | ||
469 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is | 522 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is |
@@ -534,6 +587,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
534 | rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); | 587 | rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); |
535 | rs.UseEstateSun = true; | 588 | rs.UseEstateSun = true; |
536 | rs.WaterHeight = 23; | 589 | rs.WaterHeight = 23; |
590 | rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); | ||
591 | rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); | ||
537 | 592 | ||
538 | tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); | 593 | tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); |
539 | 594 | ||
@@ -580,6 +635,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
580 | Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); | 635 | Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); |
581 | Assert.That(loadedRs.UseEstateSun, Is.True); | 636 | Assert.That(loadedRs.UseEstateSun, Is.True); |
582 | Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); | 637 | Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); |
638 | Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID | ||
639 | Assert.AreEqual(0, loadedRs.SpawnPoints().Count); | ||
583 | } | 640 | } |
584 | 641 | ||
585 | /// <summary> | 642 | /// <summary> |
@@ -607,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
607 | SerialiserModule serialiserModule = new SerialiserModule(); | 664 | SerialiserModule serialiserModule = new SerialiserModule(); |
608 | TerrainModule terrainModule = new TerrainModule(); | 665 | TerrainModule terrainModule = new TerrainModule(); |
609 | 666 | ||
610 | Scene scene = SceneHelpers.SetupScene(); | 667 | Scene scene = new SceneHelpers().SetupScene(); |
611 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 668 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
612 | 669 | ||
613 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 670 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 1e743c3..ddc2a07 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
168 | sendRegionInfoPacketToAll(); | 168 | sendRegionInfoPacketToAll(); |
169 | } | 169 | } |
170 | 170 | ||
171 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) | 171 | public void setEstateTerrainBaseTexture(int level, UUID texture) |
172 | { | ||
173 | setEstateTerrainBaseTexture(null, level, texture); | ||
174 | sendRegionHandshakeToAll(); | ||
175 | } | ||
176 | |||
177 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) | ||
172 | { | 178 | { |
173 | if (texture == UUID.Zero) | 179 | if (texture == UUID.Zero) |
174 | return; | 180 | return; |
175 | 181 | ||
176 | switch (corner) | 182 | switch (level) |
177 | { | 183 | { |
178 | case 0: | 184 | case 0: |
179 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 185 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
193 | sendRegionInfoPacketToAll(); | 199 | sendRegionInfoPacketToAll(); |
194 | } | 200 | } |
195 | 201 | ||
202 | public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) | ||
203 | { | ||
204 | setEstateTerrainTextureHeights(null, corner, lowValue, highValue); | ||
205 | } | ||
206 | |||
196 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) | 207 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
197 | { | 208 | { |
198 | switch (corner) | 209 | switch (corner) |
@@ -987,7 +998,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
987 | { | 998 | { |
988 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 999 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
989 | 1000 | ||
990 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); | 1001 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId); |
991 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) | 1002 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
992 | args.isEstateManager = true; | 1003 | args.isEstateManager = true; |
993 | 1004 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 02ac091..2fa0b3f 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1392,21 +1392,26 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1392 | private void EventManagerOnRegisterCaps(UUID agentID, Caps caps) | 1392 | private void EventManagerOnRegisterCaps(UUID agentID, Caps caps) |
1393 | { | 1393 | { |
1394 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 1394 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
1395 | caps.RegisterHandler("RemoteParcelRequest", | 1395 | caps.RegisterHandler( |
1396 | new RestStreamHandler("POST", capsBase + remoteParcelRequestPath, | 1396 | "RemoteParcelRequest", |
1397 | delegate(string request, string path, string param, | 1397 | new RestStreamHandler( |
1398 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 1398 | "POST", |
1399 | { | 1399 | capsBase + remoteParcelRequestPath, |
1400 | return RemoteParcelRequest(request, path, param, agentID, caps); | 1400 | (request, path, param, httpRequest, httpResponse) |
1401 | })); | 1401 | => RemoteParcelRequest(request, path, param, agentID, caps), |
1402 | "RemoteParcelRequest", | ||
1403 | agentID.ToString())); | ||
1404 | |||
1402 | UUID parcelCapID = UUID.Random(); | 1405 | UUID parcelCapID = UUID.Random(); |
1403 | caps.RegisterHandler("ParcelPropertiesUpdate", | 1406 | caps.RegisterHandler( |
1404 | new RestStreamHandler("POST", "/CAPS/" + parcelCapID, | 1407 | "ParcelPropertiesUpdate", |
1405 | delegate(string request, string path, string param, | 1408 | new RestStreamHandler( |
1406 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 1409 | "POST", |
1407 | { | 1410 | "/CAPS/" + parcelCapID, |
1408 | return ProcessPropertiesUpdate(request, path, param, agentID, caps); | 1411 | (request, path, param, httpRequest, httpResponse) |
1409 | })); | 1412 | => ProcessPropertiesUpdate(request, path, param, agentID, caps), |
1413 | "ParcelPropertiesUpdate", | ||
1414 | agentID.ToString())); | ||
1410 | } | 1415 | } |
1411 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) | 1416 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) |
1412 | { | 1417 | { |
@@ -1771,7 +1776,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1771 | 1776 | ||
1772 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); | 1777 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); |
1773 | 1778 | ||
1774 | targetAvatar.TeleportWithMomentum(pos); | 1779 | targetAvatar.TeleportWithMomentum(pos, null); |
1775 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | 1780 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); |
1776 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | 1781 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); |
1777 | 1782 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 509c4d7..16792b3 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
447 | { | 447 | { |
448 | bool isMember; | 448 | bool isMember; |
449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) | 449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) |
450 | { | ||
451 | m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout); | ||
450 | return isMember; | 452 | return isMember; |
453 | } | ||
451 | 454 | ||
452 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | 455 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); |
453 | if (groupsModule == null) | 456 | if (groupsModule == null) |
@@ -484,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
484 | if (m_scene.Permissions.IsAdministrator(avatar)) | 487 | if (m_scene.Permissions.IsAdministrator(avatar)) |
485 | return false; | 488 | return false; |
486 | 489 | ||
487 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 490 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
488 | return false; | 491 | return false; |
489 | 492 | ||
490 | if (avatar == LandData.OwnerID) | 493 | if (avatar == LandData.OwnerID) |
@@ -514,7 +517,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
514 | if (m_scene.Permissions.IsAdministrator(avatar)) | 517 | if (m_scene.Permissions.IsAdministrator(avatar)) |
515 | return false; | 518 | return false; |
516 | 519 | ||
517 | if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) | 520 | if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) |
518 | return false; | 521 | return false; |
519 | 522 | ||
520 | if (avatar == LandData.OwnerID) | 523 | if (avatar == LandData.OwnerID) |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 5122734..102b4d7 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -126,7 +126,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
126 | // m_log.DebugFormat( | 126 | // m_log.DebugFormat( |
127 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", | 127 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", |
128 | // obj.Name, m_Scene.RegionInfo.RegionName); | 128 | // obj.Name, m_Scene.RegionInfo.RegionName); |
129 | |||
130 | } | 129 | } |
131 | } | 130 | } |
132 | 131 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index e553ffa..b5ee4d2 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
64 | { | 64 | { |
65 | m_pcm = new PrimCountModule(); | 65 | m_pcm = new PrimCountModule(); |
66 | LandManagementModule lmm = new LandManagementModule(); | 66 | LandManagementModule lmm = new LandManagementModule(); |
67 | m_scene = SceneHelpers.SetupScene(); | 67 | m_scene = new SceneHelpers().SetupScene(); |
68 | SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | 68 | SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); |
69 | 69 | ||
70 | int xParcelDivider = (int)Constants.RegionSize - 1; | 70 | int xParcelDivider = (int)Constants.RegionSize - 1; |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index f86c790..aa306c7 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
225 | int tc = 0; | 225 | int tc = 0; |
226 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 226 | double[,] hm = whichScene.Heightmap.GetDoubles(); |
227 | tc = Environment.TickCount; | 227 | tc = Environment.TickCount; |
228 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 228 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
229 | EntityBase[] objs = whichScene.GetEntities(); | 229 | EntityBase[] objs = whichScene.GetEntities(); |
230 | Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); | 230 | Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); |
231 | //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); | 231 | //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); |
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
541 | g.Dispose(); | 541 | g.Dispose(); |
542 | } // lock entities objs | 542 | } // lock entities objs |
543 | 543 | ||
544 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); | 544 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); |
545 | return mapbmp; | 545 | return mapbmp; |
546 | } | 546 | } |
547 | 547 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs index eb1a27f..992bff3 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
54 | public void TerrainToBitmap(Bitmap mapbmp) | 54 | public void TerrainToBitmap(Bitmap mapbmp) |
55 | { | 55 | { |
56 | int tc = Environment.TickCount; | 56 | int tc = Environment.TickCount; |
57 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 57 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); |
58 | 58 | ||
59 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 59 | double[,] hm = m_scene.Heightmap.GetDoubles(); |
60 | bool ShadowDebugContinue = true; | 60 | bool ShadowDebugContinue = true; |
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
238 | } | 238 | } |
239 | } | 239 | } |
240 | } | 240 | } |
241 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); | 241 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
242 | } | 242 | } |
243 | } | 243 | } |
244 | } | 244 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index 1d2141e..d13c2ef 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
278 | public void TerrainToBitmap(Bitmap mapbmp) | 278 | public void TerrainToBitmap(Bitmap mapbmp) |
279 | { | 279 | { |
280 | int tc = Environment.TickCount; | 280 | int tc = Environment.TickCount; |
281 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 281 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); |
282 | 282 | ||
283 | // These textures should be in the AssetCache anyway, as every client conneting to this | 283 | // These textures should be in the AssetCache anyway, as every client conneting to this |
284 | // region needs them. Except on start, when the map is recreated (before anyone connected), | 284 | // region needs them. Except on start, when the map is recreated (before anyone connected), |
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
412 | } | 412 | } |
413 | } | 413 | } |
414 | } | 414 | } |
415 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); | 415 | m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
416 | } | 416 | } |
417 | } | 417 | } |
418 | } | 418 | } |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs index 5239f50..601e81e 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs | |||
@@ -145,7 +145,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap | |||
145 | 145 | ||
146 | // Even though we're registering for POST we're going to get GETS and UPDATES too | 146 | // Even though we're registering for POST we're going to get GETS and UPDATES too |
147 | caps.RegisterHandler( | 147 | caps.RegisterHandler( |
148 | "ObjectMedia", new RestStreamHandler("POST", omCapUrl, HandleObjectMediaMessage)); | 148 | "ObjectMedia", |
149 | new RestStreamHandler( | ||
150 | "POST", omCapUrl, HandleObjectMediaMessage, "ObjectMedia", agentID.ToString())); | ||
149 | } | 151 | } |
150 | 152 | ||
151 | string omuCapUrl = "/CAPS/" + UUID.Random(); | 153 | string omuCapUrl = "/CAPS/" + UUID.Random(); |
@@ -157,7 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap | |||
157 | 159 | ||
158 | // Even though we're registering for POST we're going to get GETS and UPDATES too | 160 | // Even though we're registering for POST we're going to get GETS and UPDATES too |
159 | caps.RegisterHandler( | 161 | caps.RegisterHandler( |
160 | "ObjectMediaNavigate", new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage)); | 162 | "ObjectMediaNavigate", |
163 | new RestStreamHandler( | ||
164 | "POST", omuCapUrl, HandleObjectMediaNavigateMessage, "ObjectMediaNavigate", agentID.ToString())); | ||
161 | } | 165 | } |
162 | } | 166 | } |
163 | 167 | ||
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs index 4326606..0545250 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
53 | public void SetUp() | 53 | public void SetUp() |
54 | { | 54 | { |
55 | m_module = new MoapModule(); | 55 | m_module = new MoapModule(); |
56 | m_scene = SceneHelpers.SetupScene(); | 56 | m_scene = new SceneHelpers().SetupScene(); |
57 | SceneHelpers.SetupSceneModules(m_scene, m_module); | 57 | SceneHelpers.SetupSceneModules(m_scene, m_module); |
58 | } | 58 | } |
59 | 59 | ||
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index f5a5c92..830d9cb 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -29,8 +29,10 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Text.RegularExpressions; | ||
32 | using log4net; | 33 | using log4net; |
33 | using Mono.Addins; | 34 | using Mono.Addins; |
35 | using NDesk.Options; | ||
34 | using Nini.Config; | 36 | using Nini.Config; |
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -78,49 +80,61 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
78 | m_scene = scene; | 80 | m_scene = scene; |
79 | m_console = MainConsole.Instance; | 81 | m_console = MainConsole.Instance; |
80 | 82 | ||
81 | m_console.Commands.AddCommand("Regions", false, "delete object owner", | 83 | m_console.Commands.AddCommand( |
82 | "delete object owner <UUID>", | 84 | "Objects", false, "delete object owner", |
83 | "Delete a scene object by owner", HandleDeleteObject); | 85 | "delete object owner <UUID>", |
84 | m_console.Commands.AddCommand("Regions", false, "delete object creator", | 86 | "Delete a scene object by owner", HandleDeleteObject); |
85 | "delete object creator <UUID>", | 87 | |
86 | "Delete a scene object by creator", HandleDeleteObject); | 88 | m_console.Commands.AddCommand( |
87 | m_console.Commands.AddCommand("Regions", false, "delete object uuid", | 89 | "Objects", false, "delete object creator", |
88 | "delete object uuid <UUID>", | 90 | "delete object creator <UUID>", |
89 | "Delete a scene object by uuid", HandleDeleteObject); | 91 | "Delete a scene object by creator", HandleDeleteObject); |
90 | m_console.Commands.AddCommand("Regions", false, "delete object name", | 92 | |
91 | "delete object name <name>", | 93 | m_console.Commands.AddCommand( |
92 | "Delete a scene object by name", HandleDeleteObject); | 94 | "Objects", false, "delete object uuid", |
93 | m_console.Commands.AddCommand("Regions", false, "delete object outside", | 95 | "delete object uuid <UUID>", |
94 | "delete object outside", | 96 | "Delete a scene object by uuid", HandleDeleteObject); |
95 | "Delete all scene objects outside region boundaries", HandleDeleteObject); | 97 | |
98 | m_console.Commands.AddCommand( | ||
99 | "Objects", false, "delete object name", | ||
100 | "delete object name [--regex] <name>", | ||
101 | "Delete a scene object by name.\nIf --regex is specified then the name is treatead as a regular expression", | ||
102 | HandleDeleteObject); | ||
103 | |||
104 | m_console.Commands.AddCommand( | ||
105 | "Objects", false, "delete object outside", | ||
106 | "delete object outside", | ||
107 | "Delete all scene objects outside region boundaries", HandleDeleteObject); | ||
96 | 108 | ||
97 | m_console.Commands.AddCommand( | 109 | m_console.Commands.AddCommand( |
98 | "Regions", | 110 | "Objects", |
99 | false, | 111 | false, |
100 | "show object uuid", | 112 | "show object uuid", |
101 | "show object uuid <UUID>", | 113 | "show object uuid <UUID>", |
102 | "Show details of a scene object with the given UUID", HandleShowObjectByUuid); | 114 | "Show details of a scene object with the given UUID", HandleShowObjectByUuid); |
103 | 115 | ||
104 | m_console.Commands.AddCommand( | 116 | m_console.Commands.AddCommand( |
105 | "Regions", | 117 | "Objects", |
106 | false, | 118 | false, |
107 | "show object name", | 119 | "show object name", |
108 | "show object name <name>", | 120 | "show object name [--regex] <name>", |
109 | "Show details of scene objects with the given name", HandleShowObjectByName); | 121 | "Show details of scene objects with the given name.\nIf --regex is specified then the name is treatead as a regular expression", |
122 | HandleShowObjectByName); | ||
110 | 123 | ||
111 | m_console.Commands.AddCommand( | 124 | m_console.Commands.AddCommand( |
112 | "Regions", | 125 | "Objects", |
113 | false, | 126 | false, |
114 | "show part uuid", | 127 | "show part uuid", |
115 | "show part uuid <UUID>", | 128 | "show part uuid <UUID>", |
116 | "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); | 129 | "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); |
117 | 130 | ||
118 | m_console.Commands.AddCommand( | 131 | m_console.Commands.AddCommand( |
119 | "Regions", | 132 | "Objects", |
120 | false, | 133 | false, |
121 | "show part name", | 134 | "show part name", |
122 | "show part name <name>", | 135 | "show part name [--regex] <name>", |
123 | "Show details of scene object parts with the given name", HandleShowPartByName); | 136 | "Show details of scene object parts with the given name.\nIf --regex is specified then the name is treatead as a regular expression", |
137 | HandleShowPartByName); | ||
124 | } | 138 | } |
125 | 139 | ||
126 | public void RemoveRegion(Scene scene) | 140 | public void RemoveRegion(Scene scene) |
@@ -165,22 +179,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
165 | m_console.OutputFormat(sb.ToString()); | 179 | m_console.OutputFormat(sb.ToString()); |
166 | } | 180 | } |
167 | 181 | ||
168 | private void HandleShowObjectByName(string module, string[] cmd) | 182 | private void HandleShowObjectByName(string module, string[] cmdparams) |
169 | { | 183 | { |
170 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 184 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
171 | return; | 185 | return; |
172 | 186 | ||
173 | if (cmd.Length < 4) | 187 | bool useRegex = false; |
188 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | ||
189 | |||
190 | List<string> mainParams = options.Parse(cmdparams); | ||
191 | |||
192 | if (mainParams.Count < 4) | ||
174 | { | 193 | { |
175 | m_console.OutputFormat("Usage: show object name <name>"); | 194 | m_console.OutputFormat("Usage: show object name [--regex] <name>"); |
176 | return; | 195 | return; |
177 | } | 196 | } |
178 | 197 | ||
179 | string name = cmd[3]; | 198 | string name = mainParams[3]; |
180 | 199 | ||
181 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 200 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
201 | Action<SceneObjectGroup> searchAction; | ||
182 | 202 | ||
183 | m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }}); | 203 | if (useRegex) |
204 | { | ||
205 | Regex nameRegex = new Regex(name); | ||
206 | searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; | ||
207 | } | ||
208 | else | ||
209 | { | ||
210 | searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; | ||
211 | } | ||
212 | |||
213 | m_scene.ForEachSOG(searchAction); | ||
184 | 214 | ||
185 | if (sceneObjects.Count == 0) | 215 | if (sceneObjects.Count == 0) |
186 | { | 216 | { |
@@ -231,22 +261,39 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
231 | m_console.OutputFormat(sb.ToString()); | 261 | m_console.OutputFormat(sb.ToString()); |
232 | } | 262 | } |
233 | 263 | ||
234 | private void HandleShowPartByName(string module, string[] cmd) | 264 | private void HandleShowPartByName(string module, string[] cmdparams) |
235 | { | 265 | { |
236 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 266 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
237 | return; | 267 | return; |
238 | 268 | ||
239 | if (cmd.Length < 4) | 269 | bool useRegex = false; |
270 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | ||
271 | |||
272 | List<string> mainParams = options.Parse(cmdparams); | ||
273 | |||
274 | if (mainParams.Count < 4) | ||
240 | { | 275 | { |
241 | m_console.OutputFormat("Usage: show part name <name>"); | 276 | m_console.OutputFormat("Usage: show part name [--regex] <name>"); |
242 | return; | 277 | return; |
243 | } | 278 | } |
244 | 279 | ||
245 | string name = cmd[3]; | 280 | string name = mainParams[3]; |
246 | 281 | ||
247 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | 282 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); |
248 | 283 | ||
249 | m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } })); | 284 | Action<SceneObjectGroup> searchAction; |
285 | |||
286 | if (useRegex) | ||
287 | { | ||
288 | Regex nameRegex = new Regex(name); | ||
289 | searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } }); | ||
290 | } | ||
291 | else | ||
292 | { | ||
293 | searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }); | ||
294 | } | ||
295 | |||
296 | m_scene.ForEachSOG(searchAction); | ||
250 | 297 | ||
251 | if (parts.Count == 0) | 298 | if (parts.Count == 0) |
252 | { | 299 | { |
@@ -271,6 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
271 | sb.AppendFormat("Description: {0}\n", so.Description); | 318 | sb.AppendFormat("Description: {0}\n", so.Description); |
272 | sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); | 319 | sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); |
273 | sb.AppendFormat("Parts: {0}\n", so.PrimCount); | 320 | sb.AppendFormat("Parts: {0}\n", so.PrimCount); |
321 | sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags); | ||
274 | 322 | ||
275 | return sb; | 323 | return sb; |
276 | } | 324 | } |
@@ -282,7 +330,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
282 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); | 330 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); |
283 | sb.AppendFormat("Parent: {0}", | 331 | sb.AppendFormat("Parent: {0}", |
284 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | 332 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); |
285 | sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; | 333 | sb.AppendFormat("Link number: {0}\n", sop.LinkNum); |
334 | sb.AppendFormat("Flags: {0}\n", sop.Flags); | ||
286 | 335 | ||
287 | return sb; | 336 | return sb; |
288 | } | 337 | } |
@@ -306,105 +355,169 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
306 | o = cmd[3]; | 355 | o = cmd[3]; |
307 | } | 356 | } |
308 | 357 | ||
309 | List<SceneObjectGroup> deletes = new List<SceneObjectGroup>(); | 358 | List<SceneObjectGroup> deletes = null; |
310 | |||
311 | UUID match; | 359 | UUID match; |
360 | bool requireConfirmation = true; | ||
312 | 361 | ||
313 | switch (mode) | 362 | switch (mode) |
314 | { | 363 | { |
315 | case "owner": | 364 | case "owner": |
316 | if (!UUID.TryParse(o, out match)) | 365 | if (!UUID.TryParse(o, out match)) |
317 | return; | 366 | return; |
318 | 367 | ||
319 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 368 | deletes = new List<SceneObjectGroup>(); |
320 | { | ||
321 | if (g.OwnerID == match && !g.IsAttachment) | ||
322 | deletes.Add(g); | ||
323 | }); | ||
324 | 369 | ||
325 | // if (deletes.Count == 0) | 370 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) |
326 | // m_console.OutputFormat("No objects were found with owner {0}", match); | 371 | { |
327 | 372 | if (g.OwnerID == match && !g.IsAttachment) | |
328 | break; | 373 | deletes.Add(g); |
374 | }); | ||
375 | |||
376 | // if (deletes.Count == 0) | ||
377 | // m_console.OutputFormat("No objects were found with owner {0}", match); | ||
378 | |||
379 | break; | ||
380 | |||
381 | case "creator": | ||
382 | if (!UUID.TryParse(o, out match)) | ||
383 | return; | ||
329 | 384 | ||
330 | case "creator": | 385 | deletes = new List<SceneObjectGroup>(); |
331 | if (!UUID.TryParse(o, out match)) | ||
332 | return; | ||
333 | 386 | ||
334 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 387 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) |
335 | { | 388 | { |
336 | if (g.RootPart.CreatorID == match && !g.IsAttachment) | 389 | if (g.RootPart.CreatorID == match && !g.IsAttachment) |
337 | deletes.Add(g); | 390 | deletes.Add(g); |
338 | }); | 391 | }); |
392 | |||
393 | // if (deletes.Count == 0) | ||
394 | // m_console.OutputFormat("No objects were found with creator {0}", match); | ||
395 | |||
396 | break; | ||
397 | |||
398 | case "uuid": | ||
399 | if (!UUID.TryParse(o, out match)) | ||
400 | return; | ||
339 | 401 | ||
340 | // if (deletes.Count == 0) | 402 | requireConfirmation = false; |
341 | // m_console.OutputFormat("No objects were found with creator {0}", match); | 403 | deletes = new List<SceneObjectGroup>(); |
404 | |||
405 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | ||
406 | { | ||
407 | if (g.UUID == match && !g.IsAttachment) | ||
408 | deletes.Add(g); | ||
409 | }); | ||
410 | |||
411 | // if (deletes.Count == 0) | ||
412 | // m_console.OutputFormat("No objects were found with uuid {0}", match); | ||
413 | |||
414 | break; | ||
415 | |||
416 | case "name": | ||
417 | deletes = GetDeleteCandidatesByName(module, cmd); | ||
418 | break; | ||
419 | |||
420 | case "outside": | ||
421 | deletes = new List<SceneObjectGroup>(); | ||
342 | 422 | ||
343 | break; | 423 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) |
424 | { | ||
425 | SceneObjectPart rootPart = g.RootPart; | ||
426 | bool delete = false; | ||
427 | |||
428 | if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0) | ||
429 | { | ||
430 | delete = true; | ||
431 | } | ||
432 | else | ||
433 | { | ||
434 | ILandObject parcel | ||
435 | = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y); | ||
436 | |||
437 | if (parcel == null || parcel.LandData.Name == "NO LAND") | ||
438 | delete = true; | ||
439 | } | ||
440 | |||
441 | if (delete && !g.IsAttachment && !deletes.Contains(g)) | ||
442 | deletes.Add(g); | ||
443 | }); | ||
444 | |||
445 | if (deletes.Count == 0) | ||
446 | m_console.OutputFormat("No objects were found outside region bounds"); | ||
447 | |||
448 | break; | ||
344 | 449 | ||
345 | case "uuid": | 450 | default: |
346 | if (!UUID.TryParse(o, out match)) | 451 | m_console.OutputFormat("Unrecognized mode {0}", mode); |
347 | return; | 452 | return; |
453 | } | ||
348 | 454 | ||
349 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 455 | if (deletes == null || deletes.Count <= 0) |
350 | { | 456 | return; |
351 | if (g.UUID == match && !g.IsAttachment) | ||
352 | deletes.Add(g); | ||
353 | }); | ||
354 | |||
355 | // if (deletes.Count == 0) | ||
356 | // m_console.OutputFormat("No objects were found with uuid {0}", match); | ||
357 | |||
358 | break; | ||
359 | 457 | ||
360 | case "name": | 458 | if (requireConfirmation) |
361 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 459 | { |
460 | string response = MainConsole.Instance.CmdPrompt( | ||
461 | string.Format( | ||
462 | "Are you sure that you want to delete {0} objects from {1}", | ||
463 | deletes.Count, m_scene.RegionInfo.RegionName), | ||
464 | "n"); | ||
465 | |||
466 | if (response.ToLower() != "y") | ||
362 | { | 467 | { |
363 | if (g.RootPart.Name == o && !g.IsAttachment) | 468 | MainConsole.Instance.OutputFormat( |
364 | deletes.Add(g); | 469 | "Aborting delete of {0} objects from {1}", deletes.Count, m_scene.RegionInfo.RegionName); |
365 | }); | ||
366 | 470 | ||
367 | // if (deletes.Count == 0) | 471 | return; |
368 | // m_console.OutputFormat("No objects were found with name {0}", o); | 472 | } |
369 | 473 | } | |
370 | break; | ||
371 | 474 | ||
372 | case "outside": | 475 | m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName); |
373 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | ||
374 | { | ||
375 | SceneObjectPart rootPart = g.RootPart; | ||
376 | bool delete = false; | ||
377 | 476 | ||
378 | if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0) | 477 | foreach (SceneObjectGroup g in deletes) |
379 | { | 478 | { |
380 | delete = true; | 479 | m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name); |
381 | } | 480 | m_scene.DeleteSceneObject(g, false); |
382 | else | 481 | } |
383 | { | 482 | } |
384 | ILandObject parcel | ||
385 | = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y); | ||
386 | 483 | ||
387 | if (parcel == null || parcel.LandData.Name == "NO LAND") | 484 | private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams) |
388 | delete = true; | 485 | { |
389 | } | 486 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
487 | return null; | ||
390 | 488 | ||
391 | if (delete && !g.IsAttachment && !deletes.Contains(g)) | 489 | bool useRegex = false; |
392 | deletes.Add(g); | 490 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); |
393 | }); | ||
394 | 491 | ||
395 | // if (deletes.Count == 0) | 492 | List<string> mainParams = options.Parse(cmdparams); |
396 | // m_console.OutputFormat("No objects were found outside region bounds"); | ||
397 | 493 | ||
398 | break; | 494 | if (mainParams.Count < 4) |
495 | { | ||
496 | m_console.OutputFormat("Usage: delete object name [--regex] <name>"); | ||
497 | return null; | ||
399 | } | 498 | } |
400 | 499 | ||
401 | m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName); | 500 | string name = mainParams[3]; |
402 | 501 | ||
403 | foreach (SceneObjectGroup g in deletes) | 502 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
503 | Action<SceneObjectGroup> searchAction; | ||
504 | |||
505 | if (useRegex) | ||
404 | { | 506 | { |
405 | m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name); | 507 | Regex nameRegex = new Regex(name); |
406 | m_scene.DeleteSceneObject(g, false); | 508 | searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; |
509 | } | ||
510 | else | ||
511 | { | ||
512 | searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; | ||
407 | } | 513 | } |
514 | |||
515 | m_scene.ForEachSOG(searchAction); | ||
516 | |||
517 | if (sceneObjects.Count == 0) | ||
518 | m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); | ||
519 | |||
520 | return sceneObjects; | ||
408 | } | 521 | } |
409 | } | 522 | } |
410 | } \ No newline at end of file | 523 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 82ccaf8..8c97f58 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -166,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
166 | m_scene.Permissions.OnDeedParcel += CanDeedParcel; | 166 | m_scene.Permissions.OnDeedParcel += CanDeedParcel; |
167 | m_scene.Permissions.OnDeedObject += CanDeedObject; | 167 | m_scene.Permissions.OnDeedObject += CanDeedObject; |
168 | m_scene.Permissions.OnIsGod += IsGod; | 168 | m_scene.Permissions.OnIsGod += IsGod; |
169 | m_scene.Permissions.OnIsGridGod += IsGridGod; | ||
169 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; | 170 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; |
170 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; | 171 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
171 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED | 172 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED |
@@ -449,39 +450,49 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
449 | } | 450 | } |
450 | 451 | ||
451 | /// <summary> | 452 | /// <summary> |
452 | /// Is the given user an administrator (in other words, a god)? | 453 | /// Is the user regarded as an administrator? |
453 | /// </summary> | 454 | /// </summary> |
454 | /// <param name="user"></param> | 455 | /// <param name="user"></param> |
455 | /// <returns></returns> | 456 | /// <returns></returns> |
456 | protected bool IsAdministrator(UUID user) | 457 | protected bool IsAdministrator(UUID user) |
457 | { | 458 | { |
458 | if (user == UUID.Zero) return false; | 459 | if (user == UUID.Zero) |
459 | 460 | return false; | |
460 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) | 461 | |
461 | { | 462 | if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) |
462 | if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) | 463 | return true; |
463 | return true; | ||
464 | } | ||
465 | 464 | ||
466 | if (IsEstateManager(user) && m_RegionManagerIsGod) | 465 | if (IsEstateManager(user) && m_RegionManagerIsGod) |
467 | return true; | 466 | return true; |
468 | 467 | ||
468 | if (IsGridGod(user, null)) | ||
469 | return true; | ||
470 | |||
471 | return false; | ||
472 | } | ||
473 | |||
474 | /// <summary> | ||
475 | /// Is the given user a God throughout the grid (not just in the current scene)? | ||
476 | /// </summary> | ||
477 | /// <param name="user">The user</param> | ||
478 | /// <param name="scene">Unused, can be null</param> | ||
479 | /// <returns></returns> | ||
480 | protected bool IsGridGod(UUID user, Scene scene) | ||
481 | { | ||
482 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
483 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
484 | |||
485 | if (user == UUID.Zero) return false; | ||
486 | |||
469 | if (m_allowGridGods) | 487 | if (m_allowGridGods) |
470 | { | 488 | { |
471 | ScenePresence sp = m_scene.GetScenePresence(user); | 489 | ScenePresence sp = m_scene.GetScenePresence(user); |
472 | if (sp != null) | 490 | if (sp != null) |
473 | { | 491 | return (sp.UserLevel >= 200); |
474 | if (sp.UserLevel >= 200) | ||
475 | return true; | ||
476 | return false; | ||
477 | } | ||
478 | 492 | ||
479 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); | 493 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); |
480 | if (account != null) | 494 | if (account != null) |
481 | { | 495 | return (account.UserLevel >= 200); |
482 | if (account.UserLevel >= 200) | ||
483 | return true; | ||
484 | } | ||
485 | } | 496 | } |
486 | 497 | ||
487 | return false; | 498 | return false; |
@@ -503,7 +514,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
503 | { | 514 | { |
504 | if (user == UUID.Zero) return false; | 515 | if (user == UUID.Zero) return false; |
505 | 516 | ||
506 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); | 517 | return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user); |
507 | } | 518 | } |
508 | 519 | ||
509 | #endregion | 520 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs new file mode 100644 index 0000000..2838e0c --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs | |||
@@ -0,0 +1,155 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Text.RegularExpressions; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using NDesk.Options; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Statistics; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Region.CoreModules.World.Objects.Commands | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// A module that holds commands for manipulating objects in the scene. | ||
48 | /// </summary> | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCommandsModule")] | ||
50 | public class RegionCommandsModule : INonSharedRegionModule | ||
51 | { | ||
52 | private Scene m_scene; | ||
53 | private ICommandConsole m_console; | ||
54 | |||
55 | public string Name { get { return "Region Commands Module"; } } | ||
56 | |||
57 | public Type ReplaceableInterface { get { return null; } } | ||
58 | |||
59 | public void Initialise(IConfigSource source) | ||
60 | { | ||
61 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: INITIALIZED MODULE"); | ||
62 | } | ||
63 | |||
64 | public void PostInitialise() | ||
65 | { | ||
66 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: POST INITIALIZED MODULE"); | ||
67 | } | ||
68 | |||
69 | public void Close() | ||
70 | { | ||
71 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: CLOSED MODULE"); | ||
72 | } | ||
73 | |||
74 | public void AddRegion(Scene scene) | ||
75 | { | ||
76 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
77 | |||
78 | m_scene = scene; | ||
79 | m_console = MainConsole.Instance; | ||
80 | |||
81 | m_console.Commands.AddCommand( | ||
82 | "Regions", false, "show scene", | ||
83 | "show scene", | ||
84 | "Show live scene information for the currently selected region.", HandleShowScene); | ||
85 | } | ||
86 | |||
87 | public void RemoveRegion(Scene scene) | ||
88 | { | ||
89 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
90 | } | ||
91 | |||
92 | public void RegionLoaded(Scene scene) | ||
93 | { | ||
94 | // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
95 | } | ||
96 | |||
97 | private void HandleShowScene(string module, string[] cmd) | ||
98 | { | ||
99 | if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene)) | ||
100 | return; | ||
101 | |||
102 | SimStatsReporter r = m_scene.StatsReporter; | ||
103 | float[] stats = r.LastReportedSimStats; | ||
104 | |||
105 | float timeDilation = stats[0]; | ||
106 | float simFps = stats[1]; | ||
107 | float physicsFps = stats[2]; | ||
108 | float agentUpdates = stats[3]; | ||
109 | float rootAgents = stats[4]; | ||
110 | float childAgents = stats[5]; | ||
111 | float totalPrims = stats[6]; | ||
112 | float activePrims = stats[7]; | ||
113 | float totalFrameTime = stats[8]; | ||
114 | // float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator | ||
115 | float physicsFrameTime = stats[10]; | ||
116 | float otherFrameTime = stats[11]; | ||
117 | // float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored | ||
118 | float inPacketsPerSecond = stats[13]; | ||
119 | float outPacketsPerSecond = stats[14]; | ||
120 | float unackedBytes = stats[15]; | ||
121 | // float agentFrameTime = stats.StatsBlock[16].StatValue; // Not really used | ||
122 | float pendingDownloads = stats[17]; | ||
123 | float pendingUploads = stats[18]; | ||
124 | float activeScripts = stats[19]; | ||
125 | float scriptLinesPerSecond = stats[20]; | ||
126 | |||
127 | StringBuilder sb = new StringBuilder(); | ||
128 | sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName); | ||
129 | |||
130 | ConsoleDisplayList dispList = new ConsoleDisplayList(); | ||
131 | dispList.AddRow("Time Dilation", timeDilation); | ||
132 | dispList.AddRow("Sim FPS", simFps); | ||
133 | dispList.AddRow("Physics FPS", physicsFps); | ||
134 | dispList.AddRow("Avatars", rootAgents); | ||
135 | dispList.AddRow("Child agents", childAgents); | ||
136 | dispList.AddRow("Total prims", totalPrims); | ||
137 | dispList.AddRow("Scripts", activeScripts); | ||
138 | dispList.AddRow("Script lines processed per second", scriptLinesPerSecond); | ||
139 | dispList.AddRow("Physics enabled prims", activePrims); | ||
140 | dispList.AddRow("Total frame time", totalFrameTime); | ||
141 | dispList.AddRow("Physics frame time", physicsFrameTime); | ||
142 | dispList.AddRow("Other frame time", otherFrameTime); | ||
143 | dispList.AddRow("Agent Updates per second", agentUpdates); | ||
144 | dispList.AddRow("Packets processed from clients per second", inPacketsPerSecond); | ||
145 | dispList.AddRow("Packets sent to clients per second", outPacketsPerSecond); | ||
146 | dispList.AddRow("Bytes unacknowledged by clients", unackedBytes); | ||
147 | dispList.AddRow("Pending asset downloads to clients", pendingDownloads); | ||
148 | dispList.AddRow("Pending asset uploads from clients", pendingUploads); | ||
149 | |||
150 | dispList.AddToStringBuilder(sb); | ||
151 | |||
152 | MainConsole.Instance.Output(sb.ToString()); | ||
153 | } | ||
154 | } | ||
155 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index d1d2020..7825e3e 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
343 | public void Init() | 343 | public void Init() |
344 | { | 344 | { |
345 | m_serialiserModule = new SerialiserModule(); | 345 | m_serialiserModule = new SerialiserModule(); |
346 | m_scene = SceneHelpers.SetupScene(); | 346 | m_scene = new SceneHelpers().SetupScene(); |
347 | SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); | 347 | SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); |
348 | } | 348 | } |
349 | 349 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index da81dc1..d78ade5 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | /// <returns>A terrain channel generated from the image.</returns> | 59 | /// <returns>A terrain channel generated from the image.</returns> |
60 | public virtual ITerrainChannel LoadFile(string filename) | 60 | public virtual ITerrainChannel LoadFile(string filename) |
61 | { | 61 | { |
62 | return LoadBitmap(new Bitmap(filename)); | 62 | using (Bitmap b = new Bitmap(filename)) |
63 | return LoadBitmap(b); | ||
63 | } | 64 | } |
64 | 65 | ||
65 | public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) | 66 | public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) |
66 | { | 67 | { |
67 | Bitmap bitmap = new Bitmap(filename); | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
68 | ITerrainChannel retval = new TerrainChannel(true); | ||
69 | |||
70 | for (int x = 0; x < retval.Width; x++) | ||
71 | { | 69 | { |
72 | for (int y = 0; y < retval.Height; y++) | 70 | ITerrainChannel retval = new TerrainChannel(true); |
71 | |||
72 | for (int x = 0; x < retval.Width; x++) | ||
73 | { | 73 | { |
74 | retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; | 74 | for (int y = 0; y < retval.Height; y++) |
75 | { | ||
76 | retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; | ||
77 | } | ||
75 | } | 78 | } |
76 | } | ||
77 | 79 | ||
78 | return retval; | 80 | return retval; |
81 | } | ||
79 | } | 82 | } |
80 | 83 | ||
81 | public virtual ITerrainChannel LoadStream(Stream stream) | 84 | public virtual ITerrainChannel LoadStream(Stream stream) |
82 | { | 85 | { |
83 | return LoadBitmap(new Bitmap(stream)); | 86 | using (Bitmap b = new Bitmap(stream)) |
87 | return LoadBitmap(b); | ||
84 | } | 88 | } |
85 | 89 | ||
86 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) | 90 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) |
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
134 | // "Saving the image to the same file it was constructed from is not allowed and throws an exception." | 138 | // "Saving the image to the same file it was constructed from is not allowed and throws an exception." |
135 | string tempName = Path.GetTempFileName(); | 139 | string tempName = Path.GetTempFileName(); |
136 | 140 | ||
137 | Bitmap entireBitmap = null; | 141 | Bitmap existingBitmap = null; |
138 | Bitmap thisBitmap = null; | 142 | Bitmap thisBitmap = null; |
139 | if (File.Exists(filename)) | 143 | Bitmap newBitmap = null; |
144 | |||
145 | try | ||
140 | { | 146 | { |
141 | File.Copy(filename, tempName, true); | 147 | if (File.Exists(filename)) |
142 | entireBitmap = new Bitmap(tempName); | 148 | { |
143 | if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) | 149 | File.Copy(filename, tempName, true); |
150 | existingBitmap = new Bitmap(tempName); | ||
151 | if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY) | ||
152 | { | ||
153 | // old file, let's overwrite it | ||
154 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | newBitmap = existingBitmap; | ||
159 | } | ||
160 | } | ||
161 | else | ||
144 | { | 162 | { |
145 | // old file, let's overwrite it | 163 | newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); |
146 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
147 | } | 164 | } |
165 | |||
166 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | ||
167 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | ||
168 | for (int x = 0; x < regionSizeX; x++) | ||
169 | for (int y = 0; y < regionSizeY; y++) | ||
170 | newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | ||
171 | |||
172 | Save(newBitmap, filename); | ||
148 | } | 173 | } |
149 | else | 174 | finally |
150 | { | 175 | { |
151 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | 176 | if (existingBitmap != null) |
152 | } | 177 | existingBitmap.Dispose(); |
153 | 178 | ||
154 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | 179 | if (thisBitmap != null) |
155 | // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | 180 | thisBitmap.Dispose(); |
156 | for (int x = 0; x < regionSizeX; x++) | ||
157 | for (int y = 0; y < regionSizeY; y++) | ||
158 | entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | ||
159 | 181 | ||
160 | Save(entireBitmap, filename); | 182 | if (newBitmap != null) |
161 | thisBitmap.Dispose(); | 183 | newBitmap.Dispose(); |
162 | entireBitmap.Dispose(); | ||
163 | 184 | ||
164 | if (File.Exists(tempName)) | 185 | if (File.Exists(tempName)) |
165 | File.Delete(tempName); | 186 | File.Delete(tempName); |
187 | } | ||
166 | } | 188 | } |
167 | 189 | ||
168 | protected virtual void Save(Bitmap bmp, string filename) | 190 | protected virtual void Save(Bitmap bmp, string filename) |
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
226 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> | 248 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> |
227 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) | 249 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
228 | { | 250 | { |
229 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 251 | int pallete; |
230 | 252 | Bitmap bmp; | |
231 | int pallete = gradientmapLd.Height; | 253 | Color[] colours; |
232 | 254 | ||
233 | Bitmap bmp = new Bitmap(map.Width, map.Height); | 255 | using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png")) |
234 | Color[] colours = new Color[pallete]; | ||
235 | |||
236 | for (int i = 0; i < pallete; i++) | ||
237 | { | 256 | { |
238 | colours[i] = gradientmapLd.GetPixel(0, i); | 257 | pallete = gradientmapLd.Height; |
258 | |||
259 | bmp = new Bitmap(map.Width, map.Height); | ||
260 | colours = new Color[pallete]; | ||
261 | |||
262 | for (int i = 0; i < pallete; i++) | ||
263 | { | ||
264 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
265 | } | ||
239 | } | 266 | } |
240 | 267 | ||
241 | for (int y = 0; y < map.Height; y++) | 268 | for (int y = 0; y < map.Height; y++) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs index 699d67a..9cc767a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs | |||
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
99 | 99 | ||
100 | private static Bitmap CreateBitmapFromMap(ITerrainChannel map) | 100 | private static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
101 | { | 101 | { |
102 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 102 | int pallete; |
103 | Bitmap bmp; | ||
104 | Color[] colours; | ||
103 | 105 | ||
104 | int pallete = gradientmapLd.Height; | 106 | using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png")) |
105 | |||
106 | Bitmap bmp = new Bitmap(map.Width, map.Height); | ||
107 | Color[] colours = new Color[pallete]; | ||
108 | |||
109 | for (int i = 0; i < pallete; i++) | ||
110 | { | 107 | { |
111 | colours[i] = gradientmapLd.GetPixel(0, i); | 108 | pallete = gradientmapLd.Height; |
109 | |||
110 | bmp = new Bitmap(map.Width, map.Height); | ||
111 | colours = new Color[pallete]; | ||
112 | |||
113 | for (int i = 0; i < pallete; i++) | ||
114 | { | ||
115 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
116 | } | ||
112 | } | 117 | } |
113 | 118 | ||
114 | for (int y = 0; y < map.Height; y++) | 119 | for (int y = 0; y < map.Height; y++) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs index 5d2f893..b416b82 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | } | 59 | } |
60 | 60 | ||
61 | //Returns true if this extension is supported for terrain save-tile | 61 | //Returns true if this extension is supported for terrain save-tile |
62 | public bool SupportsTileSave() | 62 | public override bool SupportsTileSave() |
63 | { | 63 | { |
64 | return false; | 64 | return false; |
65 | } | 65 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs index 1ebf916..71c71e6 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
65 | bool eof = false; | 65 | bool eof = false; |
66 | 66 | ||
67 | int fileXPoints = 0; | 67 | int fileXPoints = 0; |
68 | int fileYPoints = 0; | 68 | // int fileYPoints = 0; |
69 | 69 | ||
70 | // Terragen file | 70 | // Terragen file |
71 | while (eof == false) | 71 | while (eof == false) |
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
75 | { | 75 | { |
76 | case "SIZE": | 76 | case "SIZE": |
77 | fileXPoints = bs.ReadInt16() + 1; | 77 | fileXPoints = bs.ReadInt16() + 1; |
78 | fileYPoints = fileXPoints; | 78 | // fileYPoints = fileXPoints; |
79 | bs.ReadInt16(); | 79 | bs.ReadInt16(); |
80 | break; | 80 | break; |
81 | case "XPTS": | 81 | case "XPTS": |
@@ -83,7 +83,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
83 | bs.ReadInt16(); | 83 | bs.ReadInt16(); |
84 | break; | 84 | break; |
85 | case "YPTS": | 85 | case "YPTS": |
86 | fileYPoints = bs.ReadInt16(); | 86 | // fileYPoints = bs.ReadInt16(); |
87 | bs.ReadInt16(); | ||
87 | bs.ReadInt16(); | 88 | bs.ReadInt16(); |
88 | break; | 89 | break; |
89 | case "ALTW": | 90 | case "ALTW": |
@@ -164,10 +165,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
164 | bool eof = false; | 165 | bool eof = false; |
165 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") | 166 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") |
166 | { | 167 | { |
167 | 168 | // int fileWidth = w; | |
168 | int fileWidth = w; | 169 | // int fileHeight = h; |
169 | int fileHeight = h; | ||
170 | |||
171 | 170 | ||
172 | // Terragen file | 171 | // Terragen file |
173 | while (eof == false) | 172 | while (eof == false) |
@@ -176,17 +175,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
176 | switch (tmp) | 175 | switch (tmp) |
177 | { | 176 | { |
178 | case "SIZE": | 177 | case "SIZE": |
179 | int sztmp = bs.ReadInt16() + 1; | 178 | // int sztmp = bs.ReadInt16() + 1; |
180 | fileWidth = sztmp; | 179 | // fileWidth = sztmp; |
181 | fileHeight = sztmp; | 180 | // fileHeight = sztmp; |
181 | bs.ReadInt16(); | ||
182 | bs.ReadInt16(); | ||
183 | bs.ReadInt16(); | ||
182 | bs.ReadInt16(); | 184 | bs.ReadInt16(); |
183 | break; | 185 | break; |
184 | case "XPTS": | 186 | case "XPTS": |
185 | fileWidth = bs.ReadInt16(); | 187 | // fileWidth = bs.ReadInt16(); |
188 | bs.ReadInt16(); | ||
186 | bs.ReadInt16(); | 189 | bs.ReadInt16(); |
187 | break; | 190 | break; |
188 | case "YPTS": | 191 | case "YPTS": |
189 | fileHeight = bs.ReadInt16(); | 192 | // fileHeight = bs.ReadInt16(); |
193 | bs.ReadInt16(); | ||
190 | bs.ReadInt16(); | 194 | bs.ReadInt16(); |
191 | break; | 195 | break; |
192 | case "ALTW": | 196 | case "ALTW": |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index e2bd769..5b03ac7 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -724,6 +724,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
724 | } | 724 | } |
725 | if (shouldTaint) | 725 | if (shouldTaint) |
726 | { | 726 | { |
727 | m_scene.EventManager.TriggerTerrainTainted(); | ||
727 | m_tainted = true; | 728 | m_tainted = true; |
728 | } | 729 | } |
729 | } | 730 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 899e5ea..be6b240 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -190,14 +190,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
190 | { | 190 | { |
191 | //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 191 | //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
192 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 192 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
193 | caps.RegisterHandler("MapLayer", | 193 | caps.RegisterHandler( |
194 | new RestStreamHandler("POST", capsBase + m_mapLayerPath, | 194 | "MapLayer", |
195 | delegate(string request, string path, string param, | 195 | new RestStreamHandler( |
196 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 196 | "POST", |
197 | { | 197 | capsBase + m_mapLayerPath, |
198 | return MapLayerRequest(request, path, param, | 198 | (request, path, param, httpRequest, httpResponse) |
199 | agentID, caps); | 199 | => MapLayerRequest(request, path, param, agentID, caps), |
200 | })); | 200 | "MapLayer", |
201 | agentID.ToString())); | ||
201 | } | 202 | } |
202 | 203 | ||
203 | /// <summary> | 204 | /// <summary> |
diff --git a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs index 2f2b3e6..32e93b4 100644 --- a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs +++ b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs | |||
@@ -42,13 +42,13 @@ namespace OpenSim.Region.DataSnapshot | |||
42 | { | 42 | { |
43 | public class DataRequestHandler | 43 | public class DataRequestHandler |
44 | { | 44 | { |
45 | private Scene m_scene = null; | 45 | // private Scene m_scene = null; |
46 | private DataSnapshotManager m_externalData = null; | 46 | private DataSnapshotManager m_externalData = null; |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | public DataRequestHandler(Scene scene, DataSnapshotManager externalData) | 49 | public DataRequestHandler(Scene scene, DataSnapshotManager externalData) |
50 | { | 50 | { |
51 | m_scene = scene; | 51 | // m_scene = scene; |
52 | m_externalData = externalData; | 52 | m_externalData = externalData; |
53 | 53 | ||
54 | //Register HTTP handler | 54 | //Register HTTP handler |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 32f4eea..c605fc1 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -166,6 +166,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
166 | List<TaskInventoryItem> GetInventoryItems(); | 166 | List<TaskInventoryItem> GetInventoryItems(); |
167 | 167 | ||
168 | /// <summary> | 168 | /// <summary> |
169 | /// Gets an inventory item by name | ||
170 | /// </summary> | ||
171 | /// <remarks> | ||
172 | /// This method returns the first inventory item that matches the given name. In SL this is all you need | ||
173 | /// since each item in a prim inventory must have a unique name. | ||
174 | /// </remarks> | ||
175 | /// <param name='name'></param> | ||
176 | /// <returns> | ||
177 | /// The inventory item. Null if no such item was found. | ||
178 | /// </returns> | ||
179 | TaskInventoryItem GetInventoryItem(string name); | ||
180 | |||
181 | /// <summary> | ||
169 | /// Get inventory items by name. | 182 | /// Get inventory items by name. |
170 | /// </summary> | 183 | /// </summary> |
171 | /// <param name="name"></param> | 184 | /// <param name="name"></param> |
@@ -174,7 +187,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
174 | /// If no inventory item has that name then an empty list is returned. | 187 | /// If no inventory item has that name then an empty list is returned. |
175 | /// </returns> | 188 | /// </returns> |
176 | List<TaskInventoryItem> GetInventoryItems(string name); | 189 | List<TaskInventoryItem> GetInventoryItems(string name); |
177 | 190 | ||
191 | /// <summary> | ||
192 | /// Get inventory items by type. | ||
193 | /// </summary> | ||
194 | /// <param type="name"></param> | ||
195 | /// <returns> | ||
196 | /// A list of inventory items of that type. | ||
197 | /// If no inventory items of that type then an empty list is returned. | ||
198 | /// </returns> | ||
199 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | ||
200 | |||
178 | /// <summary> | 201 | /// <summary> |
179 | /// Get the scene object referenced by an inventory item. | 202 | /// Get the scene object referenced by an inventory item. |
180 | /// </summary> | 203 | /// </summary> |
@@ -228,6 +251,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
228 | bool ContainsScripts(); | 251 | bool ContainsScripts(); |
229 | 252 | ||
230 | /// <summary> | 253 | /// <summary> |
254 | /// Returns the count of scripts contained | ||
255 | /// </summary></returns> | ||
256 | int ScriptCount(); | ||
257 | |||
258 | /// <summary> | ||
259 | /// Returns the count of running scripts contained | ||
260 | /// </summary></returns> | ||
261 | int RunningScriptCount(); | ||
262 | |||
263 | /// <summary> | ||
231 | /// Get the uuids of all items in this inventory | 264 | /// Get the uuids of all items in this inventory |
232 | /// </summary> | 265 | /// </summary> |
233 | /// <returns></returns> | 266 | /// <returns></returns> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 76f1641..5bc8e51 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -39,13 +39,30 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | 39 | ||
40 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
41 | { | 41 | { |
42 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 42 | /// <summary> |
43 | Vector3 lookAt, uint teleportFlags); | 43 | /// Teleport an agent within the same or to a different region. |
44 | /// </summary> | ||
45 | /// <param name='agent'></param> | ||
46 | /// <param name='regionHandle'> | ||
47 | /// The handle of the destination region. If it's the same as the region currently | ||
48 | /// occupied by the agent then the teleport will be within that region. | ||
49 | /// </param> | ||
50 | /// <param name='position'></param> | ||
51 | /// <param name='lookAt'></param> | ||
52 | /// <param name='teleportFlags'></param> | ||
53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
44 | 54 | ||
45 | bool TeleportHome(UUID id, IClientAPI client); | 55 | bool TeleportHome(UUID id, IClientAPI client); |
46 | 56 | ||
47 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
48 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); | 58 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
59 | |||
60 | /// <summary> | ||
61 | /// Show whether the given agent is being teleported. | ||
62 | /// </summary> | ||
63 | /// <param name='id'>The agent ID</para></param> | ||
64 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> | ||
65 | bool IsInTransit(UUID id); | ||
49 | 66 | ||
50 | bool Cross(ScenePresence agent, bool isFlying); | 67 | bool Cross(ScenePresence agent, bool isFlying); |
51 | 68 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs new file mode 100644 index 0000000..7a7b782 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs | |||
@@ -0,0 +1,36 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | |||
30 | namespace OpenSim.Region.Framework.Interfaces | ||
31 | { | ||
32 | public interface IEnvironmentModule | ||
33 | { | ||
34 | void ResetEnvironmentSettings(UUID regionUUID); | ||
35 | } | ||
36 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 72e79ed..ca2ad94 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | 48 | void TriggerEstateInfoChange(); |
49 | void TriggerRegionInfoChange(); | 49 | void TriggerRegionInfoChange(); |
50 | |||
51 | void setEstateTerrainBaseTexture(int level, UUID texture); | ||
52 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | ||
50 | } | 53 | } |
51 | } | 54 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs index 1904011..3576e35 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs | |||
@@ -49,11 +49,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
49 | /// <param name="folderID"></param> | 49 | /// <param name="folderID"></param> |
50 | /// <param name="objectGroups"></param> | 50 | /// <param name="objectGroups"></param> |
51 | /// <param name="remoteClient"></param> | 51 | /// <param name="remoteClient"></param> |
52 | /// <param name="asAttachment"> | ||
53 | /// Should be true if the object(s) are begin taken as attachments. False otherwise. | ||
54 | /// </param> | ||
52 | /// <returns> | 55 | /// <returns> |
53 | /// Returns the UUID of the newly created item asset (not the item itself). | 56 | /// A list of the items created. If there was more than one object and objects are not being coaleseced in |
54 | /// FIXME: This is not very useful. It would be far more useful to return a list of items instead. | 57 | /// inventory, then the order of items is in the same order as the input objects. |
55 | /// </returns> | 58 | /// </returns> |
56 | UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); | 59 | List<InventoryItemBase> CopyToInventory( |
60 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment); | ||
57 | 61 | ||
58 | /// <summary> | 62 | /// <summary> |
59 | /// Rez an object into the scene from the user's inventory | 63 | /// Rez an object into the scene from the user's inventory |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs new file mode 100644 index 0000000..baac6e8 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public delegate void TakeValueCallback(string s); | ||
35 | |||
36 | public interface IJsonStoreModule | ||
37 | { | ||
38 | bool CreateStore(string value, out UUID result); | ||
39 | bool DestroyStore(UUID storeID); | ||
40 | bool TestPath(UUID storeID, string path, bool useJson); | ||
41 | bool SetValue(UUID storeID, string path, string value, bool useJson); | ||
42 | bool RemoveValue(UUID storeID, string path); | ||
43 | bool GetValue(UUID storeID, string path, bool useJson, out string value); | ||
44 | |||
45 | void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); | ||
46 | void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index dc3ff89..860483d 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// </param> | 113 | /// </param> |
114 | /// <param name="landAtTarget"> | 114 | /// <param name="landAtTarget"> |
115 | /// If true and the avatar is flying when it reaches the target, land. | 115 | /// If true and the avatar is flying when it reaches the target, land. |
116 | /// </param> | 116 | /// </param> name="running"> |
117 | /// If true, NPC moves with running speed. | ||
117 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
118 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); | 119 | /// |
120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running); | ||
119 | 121 | ||
120 | /// <summary> | 122 | /// <summary> |
121 | /// Stop the NPC's current movement. | 123 | /// Stop the NPC's current movement. |
@@ -135,6 +137,36 @@ namespace OpenSim.Region.Framework.Interfaces | |||
135 | bool Say(UUID agentID, Scene scene, string text); | 137 | bool Say(UUID agentID, Scene scene, string text); |
136 | 138 | ||
137 | /// <summary> | 139 | /// <summary> |
140 | /// Get the NPC to say something. | ||
141 | /// </summary> | ||
142 | /// <param name="agentID">The UUID of the NPC</param> | ||
143 | /// <param name="scene"></param> | ||
144 | /// <param name="text"></param> | ||
145 | /// <param name="channel"></param> | ||
146 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
147 | bool Say(UUID agentID, Scene scene, string text, int channel); | ||
148 | |||
149 | /// <summary> | ||
150 | /// Get the NPC to shout something. | ||
151 | /// </summary> | ||
152 | /// <param name="agentID">The UUID of the NPC</param> | ||
153 | /// <param name="scene"></param> | ||
154 | /// <param name="text"></param> | ||
155 | /// <param name="channel"></param> | ||
156 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
157 | bool Shout(UUID agentID, Scene scene, string text, int channel); | ||
158 | |||
159 | /// <summary> | ||
160 | /// Get the NPC to whisper something. | ||
161 | /// </summary> | ||
162 | /// <param name="agentID">The UUID of the NPC</param> | ||
163 | /// <param name="scene"></param> | ||
164 | /// <param name="text"></param> | ||
165 | /// <param name="channel"></param> | ||
166 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
167 | bool Whisper(UUID agentID, Scene scene, string text, int channel); | ||
168 | |||
169 | /// <summary> | ||
138 | /// Sit the NPC. | 170 | /// Sit the NPC. |
139 | /// </summary> | 171 | /// </summary> |
140 | /// <param name="agentID"></param> | 172 | /// <param name="agentID"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs new file mode 100644 index 0000000..e03ac5a --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs | |||
@@ -0,0 +1,59 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using System.IO; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Interfaces | ||
37 | { | ||
38 | public interface IRegionCombinerModule | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Does the given id belong to the root region of a megaregion? | ||
42 | /// </summary> | ||
43 | bool IsRootForMegaregion(UUID regionId); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Gets the size of megaregion. | ||
47 | /// </summary> | ||
48 | /// <remarks> | ||
49 | /// Returns size in meters. | ||
50 | /// Do not rely on this method remaining the same - this area is actively under development. | ||
51 | /// </remarks> | ||
52 | /// <param name="sceneId"> | ||
53 | /// The id of the root region for a megaregion. | ||
54 | /// This may change in the future to allow any region id that makes up a megaregion. | ||
55 | /// Currently, will throw an exception if this does not match a root region. | ||
56 | /// </param> | ||
57 | Vector2 GetSizeOfMegaregion(UUID regionId); | ||
58 | } | ||
59 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index ce66100..143af48 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | 71 | ||
72 | bool HasScript(UUID itemID, out bool running); | 72 | bool HasScript(UUID itemID, out bool running); |
73 | 73 | ||
74 | /// <summary> | ||
75 | /// Returns true if a script is running. | ||
76 | /// </summary> | ||
77 | /// <param name="itemID">The item ID of the script.</param> | ||
78 | bool GetScriptState(UUID itemID); | ||
79 | |||
74 | void SaveAllState(); | 80 | void SaveAllState(); |
75 | 81 | ||
76 | /// <summary> | 82 | /// <summary> |
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | void StartProcessing(); | 85 | void StartProcessing(); |
80 | 86 | ||
81 | /// <summary> | 87 | /// <summary> |
88 | /// Get the execution times of all scripts in the given array if they are currently running. | ||
89 | /// </summary> | ||
90 | /// <returns> | ||
91 | /// A float the value is a representative execution time in milliseconds of all scripts in that Array. | ||
92 | /// </returns> | ||
93 | float GetScriptExecutionTime(List<UUID> itemIDs); | ||
94 | |||
95 | /// <summary> | ||
82 | /// Get the execution times of all scripts in each object. | 96 | /// Get the execution times of all scripts in each object. |
83 | /// </summary> | 97 | /// </summary> |
84 | /// <returns> | 98 | /// <returns> |
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
87 | /// </returns> | 101 | /// </returns> |
88 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); | 102 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); |
89 | } | 103 | } |
90 | } \ No newline at end of file | 104 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 5295a72..0fcafcc 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -95,5 +95,26 @@ namespace OpenSim.Region.Framework.Interfaces | |||
95 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); | 95 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); |
96 | void StoreRegionWindlightSettings(RegionLightShareData wl); | 96 | void StoreRegionWindlightSettings(RegionLightShareData wl); |
97 | void RemoveRegionWindlightSettings(UUID regionID); | 97 | void RemoveRegionWindlightSettings(UUID regionID); |
98 | |||
99 | /// <summary> | ||
100 | /// Load Environment settings from region storage | ||
101 | /// </summary> | ||
102 | /// <param name="regionUUID">the region UUID</param> | ||
103 | /// <returns>LLSD string for viewer</returns> | ||
104 | string LoadRegionEnvironmentSettings(UUID regionUUID); | ||
105 | |||
106 | /// <summary> | ||
107 | /// Store Environment settings into region storage | ||
108 | /// </summary> | ||
109 | /// <param name="regionUUID">the region UUID</param> | ||
110 | /// <param name="settings">LLSD string from viewer</param> | ||
111 | void StoreRegionEnvironmentSettings(UUID regionUUID, string settings); | ||
112 | |||
113 | /// <summary> | ||
114 | /// Delete Environment settings from region storage | ||
115 | /// </summary> | ||
116 | /// <param name="regionUUID">the region UUID</param> | ||
117 | void RemoveRegionEnvironmentSettings(UUID regionUUID); | ||
118 | |||
98 | } | 119 | } |
99 | } | 120 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 615f377..e424976 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -107,6 +107,26 @@ namespace OpenSim.Region.Framework.Interfaces | |||
107 | void StoreRegionWindlightSettings(RegionLightShareData wl); | 107 | void StoreRegionWindlightSettings(RegionLightShareData wl); |
108 | void RemoveRegionWindlightSettings(UUID regionID); | 108 | void RemoveRegionWindlightSettings(UUID regionID); |
109 | 109 | ||
110 | /// <summary> | ||
111 | /// Load Environment settings from region storage | ||
112 | /// </summary> | ||
113 | /// <param name="regionUUID">the region UUID</param> | ||
114 | /// <returns>LLSD string for viewer</returns> | ||
115 | string LoadRegionEnvironmentSettings(UUID regionUUID); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Store Environment settings into region storage | ||
119 | /// </summary> | ||
120 | /// <param name="regionUUID">the region UUID</param> | ||
121 | /// <param name="settings">LLSD string from viewer</param> | ||
122 | void StoreRegionEnvironmentSettings(UUID regionUUID, string settings); | ||
123 | |||
124 | /// <summary> | ||
125 | /// Delete Environment settings from region storage | ||
126 | /// </summary> | ||
127 | /// <param name="regionUUID">the region UUID</param> | ||
128 | void RemoveRegionEnvironmentSettings(UUID regionUUID); | ||
129 | |||
110 | void Shutdown(); | 130 | void Shutdown(); |
111 | } | 131 | } |
112 | } | 132 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs index 1b91166..457444c 100644 --- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs | |||
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | public interface IUrlModule | 35 | public interface IUrlModule |
36 | { | 36 | { |
37 | string ExternalHostNameForLSL { get; } | ||
37 | UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 38 | UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
38 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
39 | void ReleaseURL(string url); | 40 | void ReleaseURL(string url); |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index e8e375e..4e74781 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | /// <param name='msg'> | 103 | /// <param name='msg'> |
104 | /// Message. | 104 | /// Message. |
105 | /// </param> | 105 | /// </param> |
106 | bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); | 106 | void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
109 | /// Are there any listen events ready to be dispatched? | 109 | /// Are there any listen events ready to be dispatched? |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index e577958..9ddac19 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -294,6 +294,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
294 | return "FALLDOWN"; | 294 | return "FALLDOWN"; |
295 | } | 295 | } |
296 | 296 | ||
297 | // Check if the user has stopped walking just now | ||
298 | if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero)) | ||
299 | return "STAND"; | ||
300 | |||
297 | return CurrentMovementAnimation; | 301 | return CurrentMovementAnimation; |
298 | } | 302 | } |
299 | 303 | ||
@@ -418,13 +422,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
418 | /// </summary> | 422 | /// </summary> |
419 | public void UpdateMovementAnimations() | 423 | public void UpdateMovementAnimations() |
420 | { | 424 | { |
421 | CurrentMovementAnimation = DetermineMovementAnimation(); | 425 | lock (m_animations) |
426 | { | ||
427 | CurrentMovementAnimation = DetermineMovementAnimation(); | ||
422 | 428 | ||
423 | // m_log.DebugFormat( | 429 | // m_log.DebugFormat( |
424 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", | 430 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", |
425 | // CurrentMovementAnimation, m_scenePresence.Name); | 431 | // CurrentMovementAnimation, m_scenePresence.Name); |
426 | 432 | ||
427 | TrySetMovementAnimation(CurrentMovementAnimation); | 433 | TrySetMovementAnimation(CurrentMovementAnimation); |
434 | } | ||
428 | } | 435 | } |
429 | 436 | ||
430 | public UUID[] GetAnimationArray() | 437 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index f678d07..f555b49 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | 117 | ||
118 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) | 118 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) |
119 | { | 119 | { |
120 | m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); | 120 | // m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); |
121 | 121 | ||
122 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved | 122 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved |
123 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as | 123 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as |
@@ -147,15 +147,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | { | 147 | { |
148 | x = m_inventoryDeletes.Dequeue(); | 148 | x = m_inventoryDeletes.Dequeue(); |
149 | 149 | ||
150 | m_log.DebugFormat( | 150 | // m_log.DebugFormat( |
151 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", | 151 | // "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", |
152 | left, x.action, x.objectGroups.Count); | 152 | // left, x.action, x.objectGroups.Count); |
153 | 153 | ||
154 | try | 154 | try |
155 | { | 155 | { |
156 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 156 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
157 | if (invAccess != null) | 157 | if (invAccess != null) |
158 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); | 158 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient, false); |
159 | 159 | ||
160 | if (x.permissionToDelete) | 160 | if (x.permissionToDelete) |
161 | { | 161 | { |
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | e.StackTrace); | 185 | e.StackTrace); |
186 | } | 186 | } |
187 | 187 | ||
188 | m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); | 188 | // m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); |
189 | 189 | ||
190 | return false; | 190 | return false; |
191 | } | 191 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 2365cfe..7688cf8 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | 53 | ||
54 | public event ClientMovement OnClientMovement; | 54 | public event ClientMovement OnClientMovement; |
55 | 55 | ||
56 | public delegate void OnTerrainTaintedDelegate(); | ||
57 | |||
58 | public event OnTerrainTaintedDelegate OnTerrainTainted; | ||
59 | |||
56 | public delegate void OnTerrainTickDelegate(); | 60 | public delegate void OnTerrainTickDelegate(); |
57 | 61 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | 62 | public delegate void OnTerrainUpdateDelegate(); |
@@ -484,6 +488,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop); | 488 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop); |
485 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; | 489 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; |
486 | 490 | ||
491 | public delegate void ScenePresenceUpdated(ScenePresence sp); | ||
492 | public event ScenePresenceUpdated OnScenePresenceUpdated; | ||
493 | |||
487 | public delegate void RegionUp(GridRegion region); | 494 | public delegate void RegionUp(GridRegion region); |
488 | public event RegionUp OnRegionUp; | 495 | public event RegionUp OnRegionUp; |
489 | 496 | ||
@@ -935,6 +942,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | } | 942 | } |
936 | } | 943 | } |
937 | 944 | ||
945 | public void TriggerTerrainTainted() | ||
946 | { | ||
947 | OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted; | ||
948 | if (handlerTerrainTainted != null) | ||
949 | { | ||
950 | foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList()) | ||
951 | { | ||
952 | try | ||
953 | { | ||
954 | d(); | ||
955 | } | ||
956 | catch (Exception e) | ||
957 | { | ||
958 | m_log.ErrorFormat( | ||
959 | "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}", | ||
960 | e.Message, e.StackTrace); | ||
961 | } | ||
962 | } | ||
963 | } | ||
964 | } | ||
965 | |||
938 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) | 966 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) |
939 | { | 967 | { |
940 | OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; | 968 | OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; |
@@ -2367,6 +2395,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2367 | } | 2395 | } |
2368 | } | 2396 | } |
2369 | 2397 | ||
2398 | public void TriggerScenePresenceUpdated(ScenePresence sp) | ||
2399 | { | ||
2400 | ScenePresenceUpdated handler = OnScenePresenceUpdated; | ||
2401 | if (handler != null) | ||
2402 | { | ||
2403 | foreach (ScenePresenceUpdated d in handler.GetInvocationList()) | ||
2404 | { | ||
2405 | try | ||
2406 | { | ||
2407 | d(sp); | ||
2408 | } | ||
2409 | catch (Exception e) | ||
2410 | { | ||
2411 | m_log.ErrorFormat( | ||
2412 | "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}", | ||
2413 | e.Message, e.StackTrace); | ||
2414 | } | ||
2415 | } | ||
2416 | } | ||
2417 | } | ||
2418 | |||
2370 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, | 2419 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, |
2371 | int local_id, IClientAPI remote_client) | 2420 | int local_id, IClientAPI remote_client) |
2372 | { | 2421 | { |
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs index 6c5685c..1365831 100644 --- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs +++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs | |||
@@ -48,16 +48,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | { | 48 | { |
49 | public class RegionStatsHandler : IStreamedRequestHandler | 49 | public class RegionStatsHandler : IStreamedRequestHandler |
50 | { | 50 | { |
51 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
51 | private string osRXStatsURI = String.Empty; | 53 | private string osRXStatsURI = String.Empty; |
52 | private string osXStatsURI = String.Empty; | 54 | private string osXStatsURI = String.Empty; |
53 | //private string osSecret = String.Empty; | 55 | //private string osSecret = String.Empty; |
54 | private OpenSim.Framework.RegionInfo regionInfo; | 56 | private OpenSim.Framework.RegionInfo regionInfo; |
55 | public string localZone = TimeZone.CurrentTimeZone.StandardName; | 57 | public string localZone = TimeZone.CurrentTimeZone.StandardName; |
56 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); | 58 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); |
57 | |||
58 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
59 | 59 | ||
60 | public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info) | 60 | public string Name { get { return "RegionStats"; } } |
61 | public string Description { get { return "Region Statistics"; } } | ||
62 | |||
63 | public RegionStatsHandler(RegionInfo region_info) | ||
61 | { | 64 | { |
62 | regionInfo = region_info; | 65 | regionInfo = region_info; |
63 | osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); | 66 | osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 29465c0..270b01b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -300,6 +300,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); | 300 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); |
301 | AssetService.Store(asset); | 301 | AssetService.Store(asset); |
302 | 302 | ||
303 | // m_log.DebugFormat( | ||
304 | // "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}", | ||
305 | // asset.ID, item.Name, part.Name, remoteClient.Name); | ||
306 | |||
303 | if (isScriptRunning) | 307 | if (isScriptRunning) |
304 | { | 308 | { |
305 | part.Inventory.RemoveScriptInstance(item.ItemID, false); | 309 | part.Inventory.RemoveScriptInstance(item.ItemID, false); |
@@ -950,8 +954,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
950 | sbyte invType, sbyte type, UUID olditemID) | 954 | sbyte invType, sbyte type, UUID olditemID) |
951 | { | 955 | { |
952 | // m_log.DebugFormat( | 956 | // m_log.DebugFormat( |
953 | // "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", | 957 | // "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}, assetType {4}, inventoryType {5}", |
954 | // remoteClient.Name, name, folderID, olditemID); | 958 | // remoteClient.Name, name, folderID, olditemID, (AssetType)type, (InventoryType)invType); |
955 | 959 | ||
956 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 960 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
957 | return; | 961 | return; |
@@ -984,10 +988,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
984 | asset.Type = type; | 988 | asset.Type = type; |
985 | asset.Name = name; | 989 | asset.Name = name; |
986 | asset.Description = description; | 990 | asset.Description = description; |
987 | 991 | ||
988 | CreateNewInventoryItem( | 992 | CreateNewInventoryItem( |
989 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, | 993 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, |
990 | (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, | 994 | (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, |
991 | (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); | 995 | (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); |
992 | } | 996 | } |
993 | else | 997 | else |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 3ef1e29..cf68ff4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 38 | { |
39 | public partial class Scene | 39 | public partial class Scene |
40 | { | 40 | { |
41 | |||
41 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 42 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
42 | UUID fromID, bool fromAgent, bool broadcast) | 43 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) |
43 | { | 44 | { |
44 | OSChatMessage args = new OSChatMessage(); | 45 | OSChatMessage args = new OSChatMessage(); |
45 | 46 | ||
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | } | 64 | } |
64 | 65 | ||
65 | args.From = fromName; | 66 | args.From = fromName; |
66 | //args. | 67 | args.TargetUUID = targetID; |
67 | 68 | ||
68 | if (broadcast) | 69 | if (broadcast) |
69 | EventManager.TriggerOnChatBroadcast(this, args); | 70 | EventManager.TriggerOnChatBroadcast(this, args); |
70 | else | 71 | else |
71 | EventManager.TriggerOnChatFromWorld(this, args); | 72 | EventManager.TriggerOnChatFromWorld(this, args); |
72 | } | 73 | } |
73 | 74 | ||
75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | ||
76 | UUID fromID, bool fromAgent, bool broadcast) | ||
77 | { | ||
78 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); | ||
79 | } | ||
80 | |||
74 | /// <summary> | 81 | /// <summary> |
75 | /// | 82 | /// |
76 | /// </summary> | 83 | /// </summary> |
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | { | 115 | { |
109 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 116 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
110 | } | 117 | } |
118 | /// <summary> | ||
119 | /// | ||
120 | /// </summary> | ||
121 | /// <param name="message"></param> | ||
122 | /// <param name="type"></param> | ||
123 | /// <param name="fromPos"></param> | ||
124 | /// <param name="fromName"></param> | ||
125 | /// <param name="fromAgentID"></param> | ||
126 | /// <param name="targetID"></param> | ||
127 | public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
128 | { | ||
129 | SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
130 | } | ||
111 | 131 | ||
112 | /// <summary> | 132 | /// <summary> |
113 | /// Invoked when the client requests a prim. | 133 | /// Invoked when the client requests a prim. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..535d87a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); | 67 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); |
68 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); | 68 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); |
69 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); | 69 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); |
70 | public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene); | ||
70 | public delegate bool IsAdministratorHandler(UUID user); | 71 | public delegate bool IsAdministratorHandler(UUID user); |
71 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); | 72 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); |
72 | public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); | 73 | public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); |
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | public event RunConsoleCommandHandler OnRunConsoleCommand; | 135 | public event RunConsoleCommandHandler OnRunConsoleCommand; |
135 | public event IssueEstateCommandHandler OnIssueEstateCommand; | 136 | public event IssueEstateCommandHandler OnIssueEstateCommand; |
136 | public event IsGodHandler OnIsGod; | 137 | public event IsGodHandler OnIsGod; |
138 | public event IsGridGodHandler OnIsGridGod; | ||
137 | public event IsAdministratorHandler OnIsAdministrator; | 139 | public event IsAdministratorHandler OnIsAdministrator; |
138 | // public event EditParcelHandler OnEditParcel; | 140 | // public event EditParcelHandler OnEditParcel; |
139 | public event EditParcelPropertiesHandler OnEditParcelProperties; | 141 | public event EditParcelPropertiesHandler OnEditParcelProperties; |
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | return true; | 730 | return true; |
729 | } | 731 | } |
730 | 732 | ||
733 | public bool IsGridGod(UUID user) | ||
734 | { | ||
735 | IsGridGodHandler handler = OnIsGridGod; | ||
736 | if (handler != null) | ||
737 | { | ||
738 | Delegate[] list = handler.GetInvocationList(); | ||
739 | foreach (IsGridGodHandler h in list) | ||
740 | { | ||
741 | if (h(user, m_scene) == false) | ||
742 | return false; | ||
743 | } | ||
744 | } | ||
745 | return true; | ||
746 | } | ||
747 | |||
731 | public bool IsAdministrator(UUID user) | 748 | public bool IsAdministrator(UUID user) |
732 | { | 749 | { |
733 | IsAdministratorHandler handler = OnIsAdministrator; | 750 | IsAdministratorHandler handler = OnIsAdministrator; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a9a4cda..32c7262 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -77,7 +77,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
77 | public bool DebugUpdates { get; private set; } | 77 | public bool DebugUpdates { get; private set; } |
78 | 78 | ||
79 | public SynchronizeSceneHandler SynchronizeScene; | 79 | public SynchronizeSceneHandler SynchronizeScene; |
80 | public SimStatsReporter StatsReporter; | 80 | |
81 | /// <summary> | ||
82 | /// Statistical information for this scene. | ||
83 | /// </summary> | ||
84 | public SimStatsReporter StatsReporter { get; private set; } | ||
85 | |||
81 | public List<Border> NorthBorders = new List<Border>(); | 86 | public List<Border> NorthBorders = new List<Border>(); |
82 | public List<Border> EastBorders = new List<Border>(); | 87 | public List<Border> EastBorders = new List<Border>(); |
83 | public List<Border> SouthBorders = new List<Border>(); | 88 | public List<Border> SouthBorders = new List<Border>(); |
@@ -103,6 +108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | public bool m_trustBinaries; | 108 | public bool m_trustBinaries; |
104 | public bool m_allowScriptCrossings; | 109 | public bool m_allowScriptCrossings; |
105 | public bool m_useFlySlow; | 110 | public bool m_useFlySlow; |
111 | public bool m_useTrashOnDelete = true; | ||
106 | 112 | ||
107 | /// <summary> | 113 | /// <summary> |
108 | /// Temporarily setting to trigger appearance resends at 60 second intervals. | 114 | /// Temporarily setting to trigger appearance resends at 60 second intervals. |
@@ -163,7 +169,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | protected IConfigSource m_config; | 169 | protected IConfigSource m_config; |
164 | protected IRegionSerialiserModule m_serialiser; | 170 | protected IRegionSerialiserModule m_serialiser; |
165 | protected IDialogModule m_dialogModule; | 171 | protected IDialogModule m_dialogModule; |
166 | protected IEntityTransferModule m_teleportModule; | ||
167 | protected ICapabilitiesModule m_capsModule; | 172 | protected ICapabilitiesModule m_capsModule; |
168 | protected IGroupsModule m_groupsModule; | 173 | protected IGroupsModule m_groupsModule; |
169 | 174 | ||
@@ -458,6 +463,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | { | 463 | { |
459 | if (m_simulationService == null) | 464 | if (m_simulationService == null) |
460 | m_simulationService = RequestModuleInterface<ISimulationService>(); | 465 | m_simulationService = RequestModuleInterface<ISimulationService>(); |
466 | |||
461 | return m_simulationService; | 467 | return m_simulationService; |
462 | } | 468 | } |
463 | } | 469 | } |
@@ -513,6 +519,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
513 | } | 519 | } |
514 | 520 | ||
515 | public IAttachmentsModule AttachmentsModule { get; set; } | 521 | public IAttachmentsModule AttachmentsModule { get; set; } |
522 | public IEntityTransferModule EntityTransferModule { get; private set; } | ||
516 | 523 | ||
517 | public IAvatarFactoryModule AvatarFactory | 524 | public IAvatarFactoryModule AvatarFactory |
518 | { | 525 | { |
@@ -589,6 +596,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | get { return m_sceneGraph.Entities; } | 596 | get { return m_sceneGraph.Entities; } |
590 | } | 597 | } |
591 | 598 | ||
599 | |||
600 | // used in sequence see: SpawnPoint() | ||
601 | private int m_SpawnPoint; | ||
602 | // can be closest/random/sequence | ||
603 | public string SpawnPointRouting | ||
604 | { | ||
605 | get; private set; | ||
606 | } | ||
607 | // allow landmarks to pass | ||
608 | public bool TelehubAllowLandmarks | ||
609 | { | ||
610 | get; private set; | ||
611 | } | ||
612 | |||
592 | #endregion Properties | 613 | #endregion Properties |
593 | 614 | ||
594 | #region Constructors | 615 | #region Constructors |
@@ -606,7 +627,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
606 | 627 | ||
607 | Random random = new Random(); | 628 | Random random = new Random(); |
608 | 629 | ||
609 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); | 630 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); |
610 | m_moduleLoader = moduleLoader; | 631 | m_moduleLoader = moduleLoader; |
611 | m_authenticateHandler = authen; | 632 | m_authenticateHandler = authen; |
612 | m_sceneGridService = sceneGridService; | 633 | m_sceneGridService = sceneGridService; |
@@ -726,6 +747,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | m_maxPhys = RegionInfo.PhysPrimMax; | 747 | m_maxPhys = RegionInfo.PhysPrimMax; |
727 | } | 748 | } |
728 | 749 | ||
750 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
751 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
752 | |||
729 | // Here, if clamping is requested in either global or | 753 | // Here, if clamping is requested in either global or |
730 | // local config, it will be used | 754 | // local config, it will be used |
731 | // | 755 | // |
@@ -735,6 +759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
735 | m_clampPrimSize = true; | 759 | m_clampPrimSize = true; |
736 | } | 760 | } |
737 | 761 | ||
762 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); | ||
738 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 763 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
739 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 764 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
740 | m_dontPersistBefore = | 765 | m_dontPersistBefore = |
@@ -833,13 +858,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
833 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 858 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
834 | } | 859 | } |
835 | 860 | ||
836 | /// <summary> | ||
837 | /// Mock constructor for scene group persistency unit tests. | ||
838 | /// SceneObjectGroup RegionId property is delegated to Scene. | ||
839 | /// </summary> | ||
840 | /// <param name="regInfo"></param> | ||
841 | public Scene(RegionInfo regInfo) | 861 | public Scene(RegionInfo regInfo) |
842 | { | 862 | { |
863 | PhysicalPrims = true; | ||
864 | CollidablePrims = true; | ||
865 | |||
843 | BordersLocked = true; | 866 | BordersLocked = true; |
844 | Border northBorder = new Border(); | 867 | Border northBorder = new Border(); |
845 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 868 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
@@ -866,8 +889,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
866 | m_eventManager = new EventManager(); | 889 | m_eventManager = new EventManager(); |
867 | 890 | ||
868 | m_permissions = new ScenePermissions(this); | 891 | m_permissions = new ScenePermissions(this); |
869 | |||
870 | // m_lastUpdate = Util.EnvironmentTickCount(); | ||
871 | } | 892 | } |
872 | 893 | ||
873 | #endregion | 894 | #endregion |
@@ -936,8 +957,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
936 | List<ulong> old = new List<ulong>(); | 957 | List<ulong> old = new List<ulong>(); |
937 | old.Add(otherRegion.RegionHandle); | 958 | old.Add(otherRegion.RegionHandle); |
938 | agent.DropOldNeighbours(old); | 959 | agent.DropOldNeighbours(old); |
939 | if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc) | 960 | if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc) |
940 | m_teleportModule.EnableChildAgent(agent, otherRegion); | 961 | EntityTransferModule.EnableChildAgent(agent, otherRegion); |
941 | }); | 962 | }); |
942 | } | 963 | } |
943 | catch (NullReferenceException) | 964 | catch (NullReferenceException) |
@@ -1044,13 +1065,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1044 | } | 1065 | } |
1045 | } | 1066 | } |
1046 | 1067 | ||
1068 | m_log.Error("[REGION]: Closing"); | ||
1069 | Close(); | ||
1070 | |||
1047 | if (PhysicsScene != null) | 1071 | if (PhysicsScene != null) |
1048 | { | 1072 | { |
1049 | PhysicsScene.Dispose(); | 1073 | PhysicsScene.Dispose(); |
1050 | } | 1074 | } |
1051 | |||
1052 | m_log.Error("[REGION]: Closing"); | ||
1053 | Close(); | ||
1054 | 1075 | ||
1055 | m_log.Error("[REGION]: Firing Region Restart Message"); | 1076 | m_log.Error("[REGION]: Firing Region Restart Message"); |
1056 | 1077 | ||
@@ -1074,8 +1095,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | { | 1095 | { |
1075 | ForEachRootScenePresence(delegate(ScenePresence agent) | 1096 | ForEachRootScenePresence(delegate(ScenePresence agent) |
1076 | { | 1097 | { |
1077 | if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc) | 1098 | if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc) |
1078 | m_teleportModule.EnableChildAgent(agent, r); | 1099 | EntityTransferModule.EnableChildAgent(agent, r); |
1079 | }); | 1100 | }); |
1080 | } | 1101 | } |
1081 | catch (NullReferenceException) | 1102 | catch (NullReferenceException) |
@@ -1265,7 +1286,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1265 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); | 1286 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); |
1266 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | 1287 | m_dialogModule = RequestModuleInterface<IDialogModule>(); |
1267 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); | 1288 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); |
1268 | m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); | 1289 | EntityTransferModule = RequestModuleInterface<IEntityTransferModule>(); |
1269 | m_groupsModule = RequestModuleInterface<IGroupsModule>(); | 1290 | m_groupsModule = RequestModuleInterface<IGroupsModule>(); |
1270 | } | 1291 | } |
1271 | 1292 | ||
@@ -1404,6 +1425,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | 1425 | ||
1405 | try | 1426 | try |
1406 | { | 1427 | { |
1428 | // Apply taints in terrain module to terrain in physics scene | ||
1429 | if (Frame % m_update_terrain == 0) | ||
1430 | { | ||
1431 | terMS = Util.EnvironmentTickCount(); | ||
1432 | UpdateTerrain(); | ||
1433 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | ||
1434 | } | ||
1435 | |||
1407 | tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1436 | tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1408 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | 1437 | if ((Frame % m_update_physics == 0) && m_physics_enabled) |
1409 | m_sceneGraph.UpdatePreparePhysics(); | 1438 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1468,13 +1497,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1468 | backupMS = Util.EnvironmentTickCountSubtract(backMS); | 1497 | backupMS = Util.EnvironmentTickCountSubtract(backMS); |
1469 | } | 1498 | } |
1470 | 1499 | ||
1471 | if (Frame % m_update_terrain == 0) | ||
1472 | { | ||
1473 | terMS = Util.EnvironmentTickCount(); | ||
1474 | UpdateTerrain(); | ||
1475 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | ||
1476 | } | ||
1477 | |||
1478 | //if (Frame % m_update_land == 0) | 1500 | //if (Frame % m_update_land == 0) |
1479 | //{ | 1501 | //{ |
1480 | // int ldMS = Util.EnvironmentTickCount(); | 1502 | // int ldMS = Util.EnvironmentTickCount(); |
@@ -2363,8 +2385,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2363 | return; | 2385 | return; |
2364 | } | 2386 | } |
2365 | 2387 | ||
2366 | if (m_teleportModule != null) | 2388 | if (EntityTransferModule != null) |
2367 | m_teleportModule.Cross(grp, attemptedPosition, silent); | 2389 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2368 | } | 2390 | } |
2369 | 2391 | ||
2370 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2392 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) |
@@ -2684,10 +2706,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | { | 2706 | { |
2685 | SceneObjectGroup grp = sceneObject; | 2707 | SceneObjectGroup grp = sceneObject; |
2686 | 2708 | ||
2687 | m_log.DebugFormat( | 2709 | // m_log.DebugFormat( |
2688 | "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); | 2710 | // "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); |
2689 | m_log.DebugFormat( | 2711 | // m_log.DebugFormat( |
2690 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | 2712 | // "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2691 | 2713 | ||
2692 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2714 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2693 | 2715 | ||
@@ -2783,7 +2805,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2783 | if (sp == null) | 2805 | if (sp == null) |
2784 | { | 2806 | { |
2785 | m_log.DebugFormat( | 2807 | m_log.DebugFormat( |
2786 | "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); | 2808 | "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}", |
2809 | client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos); | ||
2787 | 2810 | ||
2788 | m_clientManager.Add(client); | 2811 | m_clientManager.Add(client); |
2789 | SubscribeToClientEvents(client); | 2812 | SubscribeToClientEvents(client); |
@@ -3207,8 +3230,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3207 | /// <param name="client">The IClientAPI for the client</param> | 3230 | /// <param name="client">The IClientAPI for the client</param> |
3208 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) | 3231 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3209 | { | 3232 | { |
3210 | if (m_teleportModule != null) | 3233 | if (EntityTransferModule != null) |
3211 | return m_teleportModule.TeleportHome(agentId, client); | 3234 | { |
3235 | EntityTransferModule.TeleportHome(agentId, client); | ||
3236 | } | ||
3212 | else | 3237 | else |
3213 | { | 3238 | { |
3214 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3239 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
@@ -3382,8 +3407,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3382 | try | 3407 | try |
3383 | { | 3408 | { |
3384 | m_log.DebugFormat( | 3409 | m_log.DebugFormat( |
3385 | "[SCENE]: Removing {0} agent {1} from region {2}", | 3410 | "[SCENE]: Removing {0} agent {1} {2} from region {3}", |
3386 | (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); | 3411 | (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName); |
3387 | 3412 | ||
3388 | m_sceneGraph.removeUserCount(!isChildAgent); | 3413 | m_sceneGraph.removeUserCount(!isChildAgent); |
3389 | 3414 | ||
@@ -3554,7 +3579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3554 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) | 3579 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) |
3555 | { | 3580 | { |
3556 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || | 3581 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || |
3557 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); | 3582 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); |
3558 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); | 3583 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); |
3559 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); | 3584 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); |
3560 | 3585 | ||
@@ -3570,8 +3595,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3570 | // Don't disable this log message - it's too helpful | 3595 | // Don't disable this log message - it's too helpful |
3571 | m_log.DebugFormat( | 3596 | m_log.DebugFormat( |
3572 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", | 3597 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", |
3573 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, | 3598 | RegionInfo.RegionName, |
3574 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos); | 3599 | (agent.child ? "child" : "root"), |
3600 | agent.firstname, | ||
3601 | agent.lastname, | ||
3602 | agent.AgentID, | ||
3603 | agent.circuitcode, | ||
3604 | agent.IPAddress, | ||
3605 | agent.Viewer, | ||
3606 | ((TPFlags)teleportFlags).ToString(), | ||
3607 | agent.startpos | ||
3608 | ); | ||
3575 | 3609 | ||
3576 | if (LoginsDisabled) | 3610 | if (LoginsDisabled) |
3577 | { | 3611 | { |
@@ -3586,7 +3620,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3586 | // We have a zombie from a crashed session. | 3620 | // We have a zombie from a crashed session. |
3587 | // Or the same user is trying to be root twice here, won't work. | 3621 | // Or the same user is trying to be root twice here, won't work. |
3588 | // Kill it. | 3622 | // Kill it. |
3589 | m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); | 3623 | m_log.DebugFormat( |
3624 | "[SCENE]: Zombie scene presence detected for {0} in {1}", | ||
3625 | agent.AgentID, | ||
3626 | RegionInfo.RegionName | ||
3627 | ); | ||
3590 | sp.ControllingClient.Close(); | 3628 | sp.ControllingClient.Close(); |
3591 | sp = null; | 3629 | sp = null; |
3592 | } | 3630 | } |
@@ -3613,8 +3651,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3613 | { | 3651 | { |
3614 | if (!VerifyUserPresence(agent, out reason)) | 3652 | if (!VerifyUserPresence(agent, out reason)) |
3615 | return false; | 3653 | return false; |
3616 | } | 3654 | } catch (Exception e) |
3617 | catch (Exception e) | ||
3618 | { | 3655 | { |
3619 | m_log.ErrorFormat( | 3656 | m_log.ErrorFormat( |
3620 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3657 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
@@ -3649,8 +3686,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3649 | CapsModule.SetAgentCapsSeeds(agent); | 3686 | CapsModule.SetAgentCapsSeeds(agent); |
3650 | CapsModule.CreateCaps(agent.AgentID); | 3687 | CapsModule.CreateCaps(agent.AgentID); |
3651 | } | 3688 | } |
3652 | } | 3689 | } else |
3653 | else | ||
3654 | { | 3690 | { |
3655 | // Let the SP know how we got here. This has a lot of interesting | 3691 | // Let the SP know how we got here. This has a lot of interesting |
3656 | // uses down the line. | 3692 | // uses down the line. |
@@ -3673,7 +3709,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3673 | agent.teleportFlags = teleportFlags; | 3709 | agent.teleportFlags = teleportFlags; |
3674 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3710 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3675 | 3711 | ||
3676 | if (vialogin) | 3712 | if (vialogin) |
3677 | { | 3713 | { |
3678 | // CleanDroppedAttachments(); | 3714 | // CleanDroppedAttachments(); |
3679 | 3715 | ||
@@ -3714,8 +3750,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3714 | agent.startpos.Z = 720; | 3750 | agent.startpos.Z = 720; |
3715 | } | 3751 | } |
3716 | } | 3752 | } |
3717 | } | 3753 | } else |
3718 | else | ||
3719 | { | 3754 | { |
3720 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) | 3755 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) |
3721 | { | 3756 | { |
@@ -3741,10 +3776,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3741 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3776 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3742 | // Can have multiple SpawnPoints | 3777 | // Can have multiple SpawnPoints |
3743 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3778 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3744 | if ( spawnpoints.Count > 1) | 3779 | if (spawnpoints.Count > 1) |
3745 | { | 3780 | { |
3746 | // We have multiple SpawnPoints, Route the agent to a random one | 3781 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3747 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3782 | if (SpawnPointRouting == "random") |
3783 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3784 | telehub.AbsolutePosition, | ||
3785 | telehub.GroupRotation | ||
3786 | ); | ||
3787 | else | ||
3788 | agent.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3789 | telehub.AbsolutePosition, | ||
3790 | telehub.GroupRotation | ||
3791 | ); | ||
3748 | } | 3792 | } |
3749 | else | 3793 | else |
3750 | { | 3794 | { |
@@ -3981,41 +4025,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
3981 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | 4025 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); |
3982 | } | 4026 | } |
3983 | 4027 | ||
3984 | /// <summary> | 4028 | // /// <summary> |
3985 | /// The Grid has requested that we log-off a user. Log them off. | 4029 | // /// The Grid has requested that we log-off a user. Log them off. |
3986 | /// </summary> | 4030 | // /// </summary> |
3987 | /// <param name="AvatarID">Unique ID of the avatar to log-off</param> | 4031 | // /// <param name="AvatarID">Unique ID of the avatar to log-off</param> |
3988 | /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> | 4032 | // /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> |
3989 | /// <param name="message">message to display to the user. Reason for being logged off</param> | 4033 | // /// <param name="message">message to display to the user. Reason for being logged off</param> |
3990 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 4034 | // public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
3991 | { | 4035 | // { |
3992 | ScenePresence loggingOffUser = GetScenePresence(AvatarID); | 4036 | // ScenePresence loggingOffUser = GetScenePresence(AvatarID); |
3993 | if (loggingOffUser != null) | 4037 | // if (loggingOffUser != null) |
3994 | { | 4038 | // { |
3995 | UUID localRegionSecret = UUID.Zero; | 4039 | // UUID localRegionSecret = UUID.Zero; |
3996 | bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); | 4040 | // bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); |
3997 | 4041 | // | |
3998 | // Region Secret is used here in case a new sessionid overwrites an old one on the user server. | 4042 | // // Region Secret is used here in case a new sessionid overwrites an old one on the user server. |
3999 | // Will update the user server in a few revisions to use it. | 4043 | // // Will update the user server in a few revisions to use it. |
4000 | 4044 | // | |
4001 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) | 4045 | // if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) |
4002 | { | 4046 | // { |
4003 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); | 4047 | // m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles); |
4004 | loggingOffUser.ControllingClient.Kick(message); | 4048 | // loggingOffUser.ControllingClient.Kick(message); |
4005 | // Give them a second to receive the message! | 4049 | // // Give them a second to receive the message! |
4006 | Thread.Sleep(1000); | 4050 | // Thread.Sleep(1000); |
4007 | loggingOffUser.ControllingClient.Close(); | 4051 | // loggingOffUser.ControllingClient.Close(); |
4008 | } | 4052 | // } |
4009 | else | 4053 | // else |
4010 | { | 4054 | // { |
4011 | m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); | 4055 | // m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); |
4012 | } | 4056 | // } |
4013 | } | 4057 | // } |
4014 | else | 4058 | // else |
4015 | { | 4059 | // { |
4016 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | 4060 | // m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); |
4017 | } | 4061 | // } |
4018 | } | 4062 | // } |
4019 | 4063 | ||
4020 | /// <summary> | 4064 | /// <summary> |
4021 | /// Triggered when an agent crosses into this sim. Also happens on initial login. | 4065 | /// Triggered when an agent crosses into this sim. Also happens on initial login. |
@@ -4068,21 +4112,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
4068 | return false; | 4112 | return false; |
4069 | } | 4113 | } |
4070 | 4114 | ||
4115 | // TODO: This check should probably be in QueryAccess(). | ||
4071 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4116 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4072 | if (nearestParcel == null) | 4117 | if (nearestParcel == null) |
4073 | { | 4118 | { |
4074 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID); | 4119 | m_log.DebugFormat( |
4075 | return false; | 4120 | "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel", |
4076 | } | 4121 | cAgentData.AgentID, RegionInfo.RegionName); |
4077 | |||
4078 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
4079 | 4122 | ||
4080 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 4123 | return false; |
4081 | { | ||
4082 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
4083 | return false; | ||
4084 | } | 4124 | } |
4085 | 4125 | ||
4126 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4127 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4086 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 4128 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
4087 | 4129 | ||
4088 | if (childAgentUpdate != null) | 4130 | if (childAgentUpdate != null) |
@@ -4126,14 +4168,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4126 | return false; | 4168 | return false; |
4127 | } | 4169 | } |
4128 | 4170 | ||
4171 | /// <summary> | ||
4172 | /// Poll until the requested ScenePresence appears or we timeout. | ||
4173 | /// </summary> | ||
4174 | /// <returns>The scene presence is found, else null.</returns> | ||
4175 | /// <param name='agentID'></param> | ||
4129 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4176 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4130 | { | 4177 | { |
4131 | int ntimes = 10; | 4178 | int ntimes = 10; |
4132 | ScenePresence childAgentUpdate = null; | 4179 | ScenePresence sp = null; |
4133 | while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4180 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4134 | Thread.Sleep(1000); | 4181 | Thread.Sleep(1000); |
4135 | return childAgentUpdate; | ||
4136 | 4182 | ||
4183 | if (sp == null) | ||
4184 | m_log.WarnFormat( | ||
4185 | "[SCENE PRESENCE]: Did not find presence with id {0} in {1} before timeout", | ||
4186 | agentID, RegionInfo.RegionName); | ||
4187 | // else | ||
4188 | // m_log.DebugFormat( | ||
4189 | // "[SCENE PRESENCE]: Found presence {0} {1} {2} in {3} after {4} waits", | ||
4190 | // sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 10 - ntimes); | ||
4191 | |||
4192 | return sp; | ||
4137 | } | 4193 | } |
4138 | 4194 | ||
4139 | public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) | 4195 | public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) |
@@ -4283,8 +4339,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4283 | position.Y -= shifty; | 4339 | position.Y -= shifty; |
4284 | } | 4340 | } |
4285 | 4341 | ||
4286 | if (m_teleportModule != null) | 4342 | if (EntityTransferModule != null) |
4287 | m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4343 | { |
4344 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | ||
4345 | } | ||
4288 | else | 4346 | else |
4289 | { | 4347 | { |
4290 | m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active"); | 4348 | m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active"); |
@@ -4295,8 +4353,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4295 | 4353 | ||
4296 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | 4354 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) |
4297 | { | 4355 | { |
4298 | if (m_teleportModule != null) | 4356 | if (EntityTransferModule != null) |
4299 | return m_teleportModule.Cross(agent, isFlying); | 4357 | { |
4358 | return EntityTransferModule.Cross(agent, isFlying); | ||
4359 | } | ||
4300 | else | 4360 | else |
4301 | { | 4361 | { |
4302 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); | 4362 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); |
@@ -5444,29 +5504,58 @@ Environment.Exit(1); | |||
5444 | throw new Exception(error); | 5504 | throw new Exception(error); |
5445 | } | 5505 | } |
5446 | 5506 | ||
5447 | // This method is called across the simulation connector to | 5507 | /// <summary> |
5448 | // determine if a given agent is allowed in this region | 5508 | /// This method is called across the simulation connector to |
5449 | // AS A ROOT AGENT. Returning false here will prevent them | 5509 | /// determine if a given agent is allowed in this region |
5450 | // from logging into the region, teleporting into the region | 5510 | /// AS A ROOT AGENT |
5451 | // or corssing the broder walking, but will NOT prevent | 5511 | /// </summary> |
5452 | // child agent creation, thereby emulating the SL behavior. | 5512 | /// <remarks> |
5513 | /// Returning false here will prevent them | ||
5514 | /// from logging into the region, teleporting into the region | ||
5515 | /// or corssing the broder walking, but will NOT prevent | ||
5516 | /// child agent creation, thereby emulating the SL behavior. | ||
5517 | /// </remarks> | ||
5518 | /// <param name='agentID'></param> | ||
5519 | /// <param name='position'></param> | ||
5520 | /// <param name='reason'></param> | ||
5521 | /// <returns></returns> | ||
5453 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5522 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5454 | { | 5523 | { |
5455 | reason = "You are banned from the region"; | 5524 | reason = "You are banned from the region"; |
5456 | 5525 | ||
5526 | if (EntityTransferModule.IsInTransit(agentID)) | ||
5527 | { | ||
5528 | reason = "Agent is still in transit from this region"; | ||
5529 | |||
5530 | m_log.WarnFormat( | ||
5531 | "[SCENE]: Denying agent {0} entry into {1} since region still has them registered as in transit", | ||
5532 | agentID, RegionInfo.RegionName); | ||
5533 | |||
5534 | return false; | ||
5535 | } | ||
5536 | |||
5457 | if (Permissions.IsGod(agentID)) | 5537 | if (Permissions.IsGod(agentID)) |
5458 | { | 5538 | { |
5459 | reason = String.Empty; | 5539 | reason = String.Empty; |
5460 | return true; | 5540 | return true; |
5461 | } | 5541 | } |
5462 | 5542 | ||
5463 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5543 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5544 | // However, the long term fix is to make sure root agent count is always accurate. | ||
5545 | m_sceneGraph.RecalculateStats(); | ||
5546 | |||
5547 | int num = m_sceneGraph.GetRootAgentCount(); | ||
5464 | 5548 | ||
5465 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5549 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
5466 | { | 5550 | { |
5467 | if (!Permissions.IsAdministrator(agentID)) | 5551 | if (!Permissions.IsAdministrator(agentID)) |
5468 | { | 5552 | { |
5469 | reason = "The region is full"; | 5553 | reason = "The region is full"; |
5554 | |||
5555 | m_log.DebugFormat( | ||
5556 | "[SCENE]: Denying presence with id {0} entry into {1} since region is at agent limit of {2}", | ||
5557 | agentID, RegionInfo.RegionName, RegionInfo.RegionSettings.AgentLimit); | ||
5558 | |||
5470 | return false; | 5559 | return false; |
5471 | } | 5560 | } |
5472 | } | 5561 | } |
@@ -5637,5 +5726,19 @@ Environment.Exit(1); | |||
5637 | } | 5726 | } |
5638 | } | 5727 | } |
5639 | } | 5728 | } |
5729 | |||
5730 | // manage and select spawn points in sequence | ||
5731 | public int SpawnPoint() | ||
5732 | { | ||
5733 | int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count; | ||
5734 | |||
5735 | if (spawnpoints == 0) | ||
5736 | return 0; | ||
5737 | |||
5738 | m_SpawnPoint++; | ||
5739 | if (m_SpawnPoint > spawnpoints) | ||
5740 | m_SpawnPoint = 1; | ||
5741 | return m_SpawnPoint - 1; | ||
5742 | } | ||
5640 | } | 5743 | } |
5641 | } | 5744 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index b806d91..77e808e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // that the region position is cached or performance will degrade | 156 | // that the region position is cached or performance will degrade |
157 | Utils.LongToUInts(regionHandle, out x, out y); | 157 | Utils.LongToUInts(regionHandle, out x, out y); |
158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
159 | // bool v = true; | 159 | if (dest == null) |
160 | continue; | ||
161 | |||
160 | if (!simulatorList.Contains(dest.ServerURI)) | 162 | if (!simulatorList.Contains(dest.ServerURI)) |
161 | { | 163 | { |
162 | // we havent seen this simulator before, add it to the list | 164 | // we havent seen this simulator before, add it to the list |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 0d178c3..23a0550 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -101,6 +101,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
101 | /// </summary> | 101 | /// </summary> |
102 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | 102 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); |
103 | 103 | ||
104 | /// <summary> | ||
105 | /// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently. | ||
106 | /// </summary> | ||
107 | /// <remarks> | ||
108 | /// These operations rely on the parts composition of the object. If allowed to run concurrently then race | ||
109 | /// conditions can occur. | ||
110 | /// </remarks> | ||
104 | private Object m_updateLock = new Object(); | 111 | private Object m_updateLock = new Object(); |
105 | 112 | ||
106 | #endregion | 113 | #endregion |
@@ -853,11 +860,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
853 | return m_scenePresenceArray; | 860 | return m_scenePresenceArray; |
854 | } | 861 | } |
855 | 862 | ||
856 | public int GetNumberOfScenePresences() | ||
857 | { | ||
858 | return m_scenePresenceArray.Count; | ||
859 | } | ||
860 | |||
861 | /// <summary> | 863 | /// <summary> |
862 | /// Request a scene presence by UUID. Fast, indexed lookup. | 864 | /// Request a scene presence by UUID. Fast, indexed lookup. |
863 | /// </summary> | 865 | /// </summary> |
@@ -2064,12 +2066,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2064 | /// <param name="AgentID"></param> | 2066 | /// <param name="AgentID"></param> |
2065 | /// <param name="GroupID"></param> | 2067 | /// <param name="GroupID"></param> |
2066 | /// <param name="rot"></param> | 2068 | /// <param name="rot"></param> |
2069 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | ||
2070 | /// <summary> | ||
2067 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2071 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
2068 | { | 2072 | { |
2069 | // m_log.DebugFormat( | 2073 | // m_log.DebugFormat( |
2070 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2074 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", |
2071 | // originalPrimID, offset, AgentID); | 2075 | // originalPrimID, offset, AgentID); |
2072 | 2076 | ||
2073 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | 2077 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2074 | if (original != null) | 2078 | if (original != null) |
2075 | { | 2079 | { |
@@ -2099,25 +2103,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2099 | 2103 | ||
2100 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2104 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
2101 | Entities.Add(copy); | 2105 | Entities.Add(copy); |
2102 | 2106 | ||
2103 | lock (SceneObjectGroupsByFullID) | 2107 | lock (SceneObjectGroupsByFullID) |
2104 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2108 | SceneObjectGroupsByFullID[copy.UUID] = copy; |
2105 | 2109 | ||
2106 | SceneObjectPart[] children = copy.Parts; | 2110 | SceneObjectPart[] children = copy.Parts; |
2107 | 2111 | ||
2108 | lock (SceneObjectGroupsByFullPartID) | 2112 | lock (SceneObjectGroupsByFullPartID) |
2109 | { | 2113 | { |
2110 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2114 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
2111 | foreach (SceneObjectPart part in children) | 2115 | foreach (SceneObjectPart part in children) |
2112 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2116 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
2113 | } | 2117 | } |
2114 | 2118 | ||
2115 | lock (SceneObjectGroupsByLocalPartID) | 2119 | lock (SceneObjectGroupsByLocalPartID) |
2116 | { | 2120 | { |
2117 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | 2121 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2118 | foreach (SceneObjectPart part in children) | 2122 | foreach (SceneObjectPart part in children) |
2119 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | 2123 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; |
2120 | } | 2124 | } |
2121 | // PROBABLE END OF FIXME | 2125 | // PROBABLE END OF FIXME |
2122 | 2126 | ||
2123 | // Since we copy from a source group that is in selected | 2127 | // Since we copy from a source group that is in selected |
@@ -2149,11 +2153,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2149 | { | 2153 | { |
2150 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); | 2154 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
2151 | } | 2155 | } |
2152 | 2156 | ||
2153 | return null; | 2157 | return null; |
2154 | } | 2158 | } |
2155 | 2159 | ||
2156 | /// <summary> | ||
2157 | /// Calculates the distance between two Vector3s | 2160 | /// Calculates the distance between two Vector3s |
2158 | /// </summary> | 2161 | /// </summary> |
2159 | /// <param name="v1"></param> | 2162 | /// <param name="v1"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7568888..46a7e3d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2670,6 +2670,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2670 | /// <summary> | 2670 | /// <summary> |
2671 | /// Link the prims in a given group to this group | 2671 | /// Link the prims in a given group to this group |
2672 | /// </summary> | 2672 | /// </summary> |
2673 | /// <remarks> | ||
2674 | /// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads. | ||
2675 | /// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition. | ||
2676 | /// </remarks> | ||
2673 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> | 2677 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> |
2674 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2678 | public void LinkToGroup(SceneObjectGroup objectGroup) |
2675 | { | 2679 | { |
@@ -2751,6 +2755,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2751 | } | 2755 | } |
2752 | 2756 | ||
2753 | linkPart.LinkNum = linkNum++; | 2757 | linkPart.LinkNum = linkNum++; |
2758 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2754 | 2759 | ||
2755 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2760 | SceneObjectPart[] ogParts = objectGroup.Parts; |
2756 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) | 2761 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) |
@@ -2802,6 +2807,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2802 | /// Delink the given prim from this group. The delinked prim is established as | 2807 | /// Delink the given prim from this group. The delinked prim is established as |
2803 | /// an independent SceneObjectGroup. | 2808 | /// an independent SceneObjectGroup. |
2804 | /// </summary> | 2809 | /// </summary> |
2810 | /// <remarks> | ||
2811 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2812 | /// condition. But currently there is no | ||
2813 | /// alternative method that does take a lonk to delink a single prim. | ||
2814 | /// </remarks> | ||
2805 | /// <param name="partID"></param> | 2815 | /// <param name="partID"></param> |
2806 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2816 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2807 | public SceneObjectGroup DelinkFromGroup(uint partID) | 2817 | public SceneObjectGroup DelinkFromGroup(uint partID) |
@@ -2813,6 +2823,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2813 | /// Delink the given prim from this group. The delinked prim is established as | 2823 | /// Delink the given prim from this group. The delinked prim is established as |
2814 | /// an independent SceneObjectGroup. | 2824 | /// an independent SceneObjectGroup. |
2815 | /// </summary> | 2825 | /// </summary> |
2826 | /// <remarks> | ||
2827 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2828 | /// condition. But currently there is no | ||
2829 | /// alternative method that does take a lonk to delink a single prim. | ||
2830 | /// </remarks> | ||
2816 | /// <param name="partID"></param> | 2831 | /// <param name="partID"></param> |
2817 | /// <param name="sendEvents"></param> | 2832 | /// <param name="sendEvents"></param> |
2818 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2833 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
@@ -2838,6 +2853,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2838 | /// Delink the given prim from this group. The delinked prim is established as | 2853 | /// Delink the given prim from this group. The delinked prim is established as |
2839 | /// an independent SceneObjectGroup. | 2854 | /// an independent SceneObjectGroup. |
2840 | /// </summary> | 2855 | /// </summary> |
2856 | /// <remarks> | ||
2857 | /// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race | ||
2858 | /// condition. But currently there is no | ||
2859 | /// alternative method that does take a lonk to delink a single prim. | ||
2860 | /// </remarks> | ||
2841 | /// <param name="partID"></param> | 2861 | /// <param name="partID"></param> |
2842 | /// <param name="sendEvents"></param> | 2862 | /// <param name="sendEvents"></param> |
2843 | /// <returns>The object group of the newly delinked prim.</returns> | 2863 | /// <returns>The object group of the newly delinked prim.</returns> |
@@ -2971,6 +2991,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2971 | oldRot = part.RotationOffset; | 2991 | oldRot = part.RotationOffset; |
2972 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; | 2992 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; |
2973 | part.RotationOffset = newRot; | 2993 | part.RotationOffset = newRot; |
2994 | |||
2995 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2974 | } | 2996 | } |
2975 | 2997 | ||
2976 | /// <summary> | 2998 | /// <summary> |
@@ -3482,7 +3504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3482 | 3504 | ||
3483 | //we need to do a terse update even if the move wasn't allowed | 3505 | //we need to do a terse update even if the move wasn't allowed |
3484 | // so that the position is reset in the client (the object snaps back) | 3506 | // so that the position is reset in the client (the object snaps back) |
3485 | ScheduleGroupForTerseUpdate(); | 3507 | RootPart.ScheduleTerseUpdate(); |
3486 | } | 3508 | } |
3487 | 3509 | ||
3488 | /// <summary> | 3510 | /// <summary> |
@@ -4182,7 +4204,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
4182 | for (int i = 0; i < parts.Length; i++) | 4204 | for (int i = 0; i < parts.Length; i++) |
4183 | parts[i].TriggerScriptChangedEvent(val); | 4205 | parts[i].TriggerScriptChangedEvent(val); |
4184 | } | 4206 | } |
4185 | 4207 | ||
4208 | /// <summary> | ||
4209 | /// Returns a count of the number of scripts in this groups parts. | ||
4210 | /// </summary> | ||
4211 | public int ScriptCount() | ||
4212 | { | ||
4213 | int count = 0; | ||
4214 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4215 | for (int i = 0; i < parts.Length; i++) | ||
4216 | count += parts[i].Inventory.ScriptCount(); | ||
4217 | |||
4218 | return count; | ||
4219 | } | ||
4220 | |||
4221 | /// <summary> | ||
4222 | /// A float the value is a representative execution time in milliseconds of all scripts in the link set. | ||
4223 | /// </summary> | ||
4224 | public float ScriptExecutionTime() | ||
4225 | { | ||
4226 | IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>(); | ||
4227 | |||
4228 | if (engines.Length == 0) // No engine at all | ||
4229 | return 0.0f; | ||
4230 | |||
4231 | float time = 0.0f; | ||
4232 | |||
4233 | // get all the scripts in all parts | ||
4234 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4235 | List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(); | ||
4236 | for (int i = 0; i < parts.Length; i++) | ||
4237 | { | ||
4238 | scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL)); | ||
4239 | } | ||
4240 | // extract the UUIDs | ||
4241 | List<UUID> ids = new List<UUID>(scripts.Count); | ||
4242 | foreach (TaskInventoryItem script in scripts) | ||
4243 | { | ||
4244 | if (!ids.Contains(script.ItemID)) | ||
4245 | { | ||
4246 | ids.Add(script.ItemID); | ||
4247 | } | ||
4248 | } | ||
4249 | // Offer the list of script UUIDs to each engine found and accumulate the time | ||
4250 | foreach (IScriptModule e in engines) | ||
4251 | { | ||
4252 | if (e != null) | ||
4253 | { | ||
4254 | time += e.GetScriptExecutionTime(ids); | ||
4255 | } | ||
4256 | } | ||
4257 | return time; | ||
4258 | } | ||
4259 | |||
4260 | /// <summary> | ||
4261 | /// Returns a count of the number of running scripts in this groups parts. | ||
4262 | /// </summary> | ||
4263 | public int RunningScriptCount() | ||
4264 | { | ||
4265 | int count = 0; | ||
4266 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4267 | for (int i = 0; i < parts.Length; i++) | ||
4268 | count += parts[i].Inventory.RunningScriptCount(); | ||
4269 | |||
4270 | return count; | ||
4271 | } | ||
4272 | |||
4186 | public override string ToString() | 4273 | public override string ToString() |
4187 | { | 4274 | { |
4188 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); | 4275 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2852c4b..749b281 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1016,7 +1016,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1016 | public int LinkNum | 1016 | public int LinkNum |
1017 | { | 1017 | { |
1018 | get { return m_linkNum; } | 1018 | get { return m_linkNum; } |
1019 | set { m_linkNum = value; } | 1019 | set |
1020 | { | ||
1021 | // if (ParentGroup != null) | ||
1022 | // { | ||
1023 | // m_log.DebugFormat( | ||
1024 | // "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}", | ||
1025 | // Name, AbsolutePosition, value, m_linkNum); | ||
1026 | // Util.PrintCallStack(); | ||
1027 | // } | ||
1028 | |||
1029 | m_linkNum = value; | ||
1030 | } | ||
1020 | } | 1031 | } |
1021 | 1032 | ||
1022 | public byte ClickAction | 1033 | public byte ClickAction |
@@ -2153,6 +2164,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2153 | /// <param name="isNew"></param> | 2164 | /// <param name="isNew"></param> |
2154 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | 2165 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
2155 | { | 2166 | { |
2167 | if (ParentGroup.Scene == null) | ||
2168 | return; | ||
2169 | |||
2156 | if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) | 2170 | if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) |
2157 | return; | 2171 | return; |
2158 | 2172 | ||
@@ -3621,7 +3635,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3621 | hasProfileCut = hasDimple; // is it the same thing? | 3635 | hasProfileCut = hasDimple; // is it the same thing? |
3622 | } | 3636 | } |
3623 | 3637 | ||
3624 | |||
3625 | public void SetGroup(UUID groupID, IClientAPI client) | 3638 | public void SetGroup(UUID groupID, IClientAPI client) |
3626 | { | 3639 | { |
3627 | // Scene.AddNewPrims() calls with client == null so can't use this. | 3640 | // Scene.AddNewPrims() calls with client == null so can't use this. |
@@ -3651,10 +3664,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3651 | 3664 | ||
3652 | public void SetPhysicsAxisRotation() | 3665 | public void SetPhysicsAxisRotation() |
3653 | { | 3666 | { |
3654 | if (PhysActor != null) | 3667 | PhysicsActor pa = PhysActor; |
3668 | |||
3669 | if (pa != null) | ||
3655 | { | 3670 | { |
3656 | PhysActor.LockAngularMotion(RotationAxis); | 3671 | pa.LockAngularMotion(RotationAxis); |
3657 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 3672 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
3658 | } | 3673 | } |
3659 | } | 3674 | } |
3660 | 3675 | ||
@@ -4371,7 +4386,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4371 | // For now, we use the NINJA naming scheme for identifying joints. | 4386 | // For now, we use the NINJA naming scheme for identifying joints. |
4372 | // In the future, we can support other joint specification schemes such as a | 4387 | // In the future, we can support other joint specification schemes such as a |
4373 | // custom checkbox in the viewer GUI. | 4388 | // custom checkbox in the viewer GUI. |
4374 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4389 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4375 | { | 4390 | { |
4376 | string hingeString = "hingejoint"; | 4391 | string hingeString = "hingejoint"; |
4377 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); | 4392 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); |
@@ -4387,7 +4402,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4387 | // For now, we use the NINJA naming scheme for identifying joints. | 4402 | // For now, we use the NINJA naming scheme for identifying joints. |
4388 | // In the future, we can support other joint specification schemes such as a | 4403 | // In the future, we can support other joint specification schemes such as a |
4389 | // custom checkbox in the viewer GUI. | 4404 | // custom checkbox in the viewer GUI. |
4390 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4405 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4391 | { | 4406 | { |
4392 | string ballString = "balljoint"; | 4407 | string ballString = "balljoint"; |
4393 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); | 4408 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); |
@@ -4403,7 +4418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4403 | // For now, we use the NINJA naming scheme for identifying joints. | 4418 | // For now, we use the NINJA naming scheme for identifying joints. |
4404 | // In the future, we can support other joint specification schemes such as a | 4419 | // In the future, we can support other joint specification schemes such as a |
4405 | // custom checkbox in the viewer GUI. | 4420 | // custom checkbox in the viewer GUI. |
4406 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4421 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4407 | { | 4422 | { |
4408 | return IsHingeJoint() || IsBallJoint(); | 4423 | return IsHingeJoint() || IsBallJoint(); |
4409 | } | 4424 | } |
@@ -4524,7 +4539,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4524 | } | 4539 | } |
4525 | */ | 4540 | */ |
4526 | } | 4541 | } |
4527 | |||
4528 | else // it already has a physical representation | 4542 | else // it already has a physical representation |
4529 | { | 4543 | { |
4530 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. | 4544 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 959046a..f5b9825 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | /// </summary> | 267 | /// </summary> |
268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
269 | { | 269 | { |
270 | Items.LockItemsForRead(true); | 270 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 271 | foreach (TaskInventoryItem item in scripts) |
272 | Items.LockItemsForRead(false); | 272 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
278 | } | 273 | } |
279 | 274 | ||
280 | public ArrayList GetScriptErrors(UUID itemID) | 275 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | /// </param> | 300 | /// </param> |
306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 301 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
307 | { | 302 | { |
308 | Items.LockItemsForRead(true); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 304 | foreach (TaskInventoryItem item in scripts) |
310 | Items.LockItemsForRead(false); | ||
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | 305 | { |
314 | if ((int)InventoryType.LSL == item.InvType) | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
315 | { | 307 | m_part.RemoveScriptEvents(item.ItemID); |
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | 308 | } |
320 | } | 309 | } |
321 | 310 | ||
@@ -770,14 +759,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | return item; | 759 | return item; |
771 | } | 760 | } |
772 | 761 | ||
773 | /// <summary> | 762 | public TaskInventoryItem GetInventoryItem(string name) |
774 | /// Get inventory items by name. | 763 | { |
775 | /// </summary> | 764 | m_items.LockItemsForRead(true); |
776 | /// <param name="name"></param> | 765 | foreach (TaskInventoryItem item in m_items.Values) |
777 | /// <returns> | 766 | { |
778 | /// A list of inventory items with that name. | 767 | if (item.Name == name) |
779 | /// If no inventory item has that name then an empty list is returned. | 768 | { |
780 | /// </returns> | 769 | return item; |
770 | m_items.LockItemsForRead(false); | ||
771 | } | ||
772 | } | ||
773 | m_items.LockItemsForRead(false); | ||
774 | |||
775 | return null; | ||
776 | } | ||
777 | |||
781 | public List<TaskInventoryItem> GetInventoryItems(string name) | 778 | public List<TaskInventoryItem> GetInventoryItems(string name) |
782 | { | 779 | { |
783 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 780 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
@@ -1247,10 +1244,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1247 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1244 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1248 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | 1245 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1249 | } | 1246 | } |
1250 | item.OwnerChanged = true; | ||
1251 | item.CurrentPermissions &= item.NextPermissions; | 1247 | item.CurrentPermissions &= item.NextPermissions; |
1252 | item.BasePermissions &= item.NextPermissions; | 1248 | item.BasePermissions &= item.NextPermissions; |
1253 | item.EveryonePermissions &= item.NextPermissions; | 1249 | item.EveryonePermissions &= item.NextPermissions; |
1250 | item.OwnerChanged = true; | ||
1254 | item.PermsMask = 0; | 1251 | item.PermsMask = 0; |
1255 | item.PermsGranter = UUID.Zero; | 1252 | item.PermsGranter = UUID.Zero; |
1256 | } | 1253 | } |
@@ -1281,9 +1278,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | return true; | 1278 | return true; |
1282 | } | 1279 | } |
1283 | } | 1280 | } |
1281 | |||
1284 | return false; | 1282 | return false; |
1285 | } | 1283 | } |
1286 | 1284 | ||
1285 | /// <summary> | ||
1286 | /// Returns the count of scripts in this parts inventory. | ||
1287 | /// </summary> | ||
1288 | /// <returns></returns> | ||
1289 | public int ScriptCount() | ||
1290 | { | ||
1291 | int count = 0; | ||
1292 | Items.LockItemsForRead(true); | ||
1293 | foreach (TaskInventoryItem item in m_items.Values) | ||
1294 | { | ||
1295 | if (item.InvType == (int)InventoryType.LSL) | ||
1296 | { | ||
1297 | count++; | ||
1298 | } | ||
1299 | } | ||
1300 | Items.LockItemsForRead(false); | ||
1301 | return count; | ||
1302 | } | ||
1303 | /// <summary> | ||
1304 | /// Returns the count of running scripts in this parts inventory. | ||
1305 | /// </summary> | ||
1306 | /// <returns></returns> | ||
1307 | public int RunningScriptCount() | ||
1308 | { | ||
1309 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
1310 | if (engines.Length == 0) | ||
1311 | return 0; | ||
1312 | |||
1313 | int count = 0; | ||
1314 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1315 | |||
1316 | foreach (TaskInventoryItem item in scripts) | ||
1317 | { | ||
1318 | foreach (IScriptModule engine in engines) | ||
1319 | { | ||
1320 | if (engine != null) | ||
1321 | { | ||
1322 | if (engine.GetScriptState(item.ItemID)) | ||
1323 | { | ||
1324 | count++; | ||
1325 | } | ||
1326 | } | ||
1327 | } | ||
1328 | } | ||
1329 | return count; | ||
1330 | } | ||
1331 | |||
1287 | public List<UUID> GetInventoryList() | 1332 | public List<UUID> GetInventoryList() |
1288 | { | 1333 | { |
1289 | List<UUID> ret = new List<UUID>(); | 1334 | List<UUID> ret = new List<UUID>(); |
@@ -1298,22 +1343,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1298 | { | 1343 | { |
1299 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1344 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1300 | 1345 | ||
1301 | lock (m_items) | 1346 | Items.LockItemsForRead(true); |
1302 | ret = new List<TaskInventoryItem>(m_items.Values); | 1347 | ret = new List<TaskInventoryItem>(m_items.Values); |
1348 | Items.LockItemsForRead(false); | ||
1303 | 1349 | ||
1304 | return ret; | 1350 | return ret; |
1305 | } | 1351 | } |
1306 | 1352 | ||
1307 | public List<TaskInventoryItem> GetInventoryScripts() | 1353 | public List<TaskInventoryItem> GetInventoryItems(InventoryType type) |
1308 | { | 1354 | { |
1309 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1355 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1310 | 1356 | ||
1311 | lock (m_items) | 1357 | Items.LockItemsForRead(true); |
1312 | { | 1358 | |
1313 | foreach (TaskInventoryItem item in m_items.Values) | 1359 | foreach (TaskInventoryItem item in m_items.Values) |
1314 | if (item.InvType == (int)InventoryType.LSL) | 1360 | if (item.InvType == (int)type) |
1315 | ret.Add(item); | 1361 | ret.Add(item); |
1316 | } | 1362 | |
1363 | Items.LockItemsForRead(false); | ||
1317 | 1364 | ||
1318 | return ret; | 1365 | return ret; |
1319 | } | 1366 | } |
@@ -1335,35 +1382,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1335 | if (engines.Length == 0) // No engine at all | 1382 | if (engines.Length == 0) // No engine at all |
1336 | return ret; | 1383 | return ret; |
1337 | 1384 | ||
1338 | Items.LockItemsForRead(true); | 1385 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
1339 | foreach (TaskInventoryItem item in m_items.Values) | 1386 | |
1387 | foreach (TaskInventoryItem item in scripts) | ||
1340 | { | 1388 | { |
1341 | if (item.InvType == (int)InventoryType.LSL) | 1389 | foreach (IScriptModule e in engines) |
1342 | { | 1390 | { |
1343 | foreach (IScriptModule e in engines) | 1391 | if (e != null) |
1344 | { | 1392 | { |
1345 | if (e != null) | 1393 | string n = e.GetXMLState(item.ItemID); |
1394 | if (n != String.Empty) | ||
1346 | { | 1395 | { |
1347 | string n = e.GetXMLState(item.ItemID); | 1396 | if (oldIDs) |
1348 | if (n != String.Empty) | 1397 | { |
1398 | if (!ret.ContainsKey(item.OldItemID)) | ||
1399 | ret[item.OldItemID] = n; | ||
1400 | } | ||
1401 | else | ||
1349 | { | 1402 | { |
1350 | if (oldIDs) | 1403 | if (!ret.ContainsKey(item.ItemID)) |
1351 | { | 1404 | ret[item.ItemID] = n; |
1352 | if (!ret.ContainsKey(item.OldItemID)) | ||
1353 | ret[item.OldItemID] = n; | ||
1354 | } | ||
1355 | else | ||
1356 | { | ||
1357 | if (!ret.ContainsKey(item.ItemID)) | ||
1358 | ret[item.ItemID] = n; | ||
1359 | } | ||
1360 | break; | ||
1361 | } | 1405 | } |
1406 | break; | ||
1362 | } | 1407 | } |
1363 | } | 1408 | } |
1364 | } | 1409 | } |
1365 | } | 1410 | } |
1366 | Items.LockItemsForRead(false); | ||
1367 | return ret; | 1411 | return ret; |
1368 | } | 1412 | } |
1369 | 1413 | ||
@@ -1373,27 +1417,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | if (engines.Length == 0) | 1417 | if (engines.Length == 0) |
1374 | return; | 1418 | return; |
1375 | 1419 | ||
1420 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1376 | 1421 | ||
1377 | Items.LockItemsForRead(true); | 1422 | foreach (TaskInventoryItem item in scripts) |
1378 | |||
1379 | foreach (TaskInventoryItem item in m_items.Values) | ||
1380 | { | 1423 | { |
1381 | if (item.InvType == (int)InventoryType.LSL) | 1424 | foreach (IScriptModule engine in engines) |
1382 | { | 1425 | { |
1383 | foreach (IScriptModule engine in engines) | 1426 | if (engine != null) |
1384 | { | 1427 | { |
1385 | if (engine != null) | 1428 | // m_log.DebugFormat( |
1386 | { | 1429 | // "[PRIM INVENTORY]: Resuming script {0} {1} for {2}, OwnerChanged {3}", |
1387 | if (item.OwnerChanged) | 1430 | // item.Name, item.ItemID, item.OwnerID, item.OwnerChanged); |
1388 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1431 | |
1389 | item.OwnerChanged = false; | 1432 | engine.ResumeScript(item.ItemID); |
1390 | engine.ResumeScript(item.ItemID); | 1433 | |
1391 | } | 1434 | if (item.OwnerChanged) |
1435 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | ||
1436 | |||
1437 | item.OwnerChanged = false; | ||
1392 | } | 1438 | } |
1393 | } | 1439 | } |
1394 | } | 1440 | } |
1395 | |||
1396 | Items.LockItemsForRead(false); | ||
1397 | } | 1441 | } |
1398 | } | 1442 | } |
1399 | } | 1443 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5a3b518..225d4c9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -45,6 +45,7 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags; | |||
45 | 45 | ||
46 | namespace OpenSim.Region.Framework.Scenes | 46 | namespace OpenSim.Region.Framework.Scenes |
47 | { | 47 | { |
48 | [Flags] | ||
48 | enum ScriptControlled : uint | 49 | enum ScriptControlled : uint |
49 | { | 50 | { |
50 | CONTROL_ZERO = 0, | 51 | CONTROL_ZERO = 0, |
@@ -76,6 +77,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | // { | 77 | // { |
77 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 78 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
78 | // } | 79 | // } |
80 | private void TriggerScenePresenceUpdated() | ||
81 | { | ||
82 | if (m_scene != null) | ||
83 | m_scene.EventManager.TriggerScenePresenceUpdated(this); | ||
84 | } | ||
79 | 85 | ||
80 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 86 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
81 | 87 | ||
@@ -497,6 +503,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
497 | //m_log.DebugFormat( | 503 | //m_log.DebugFormat( |
498 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 504 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
499 | // Scene.RegionInfo.RegionName, Name, m_pos); | 505 | // Scene.RegionInfo.RegionName, Name, m_pos); |
506 | TriggerScenePresenceUpdated(); | ||
500 | } | 507 | } |
501 | } | 508 | } |
502 | 509 | ||
@@ -516,6 +523,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
516 | return; | 523 | return; |
517 | 524 | ||
518 | m_pos = value; | 525 | m_pos = value; |
526 | TriggerScenePresenceUpdated(); | ||
519 | } | 527 | } |
520 | } | 528 | } |
521 | 529 | ||
@@ -1085,23 +1093,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1085 | /// <param name="pos"></param> | 1093 | /// <param name="pos"></param> |
1086 | public void Teleport(Vector3 pos) | 1094 | public void Teleport(Vector3 pos) |
1087 | { | 1095 | { |
1088 | bool isFlying = Flying; | 1096 | TeleportWithMomentum(pos, Vector3.Zero); |
1089 | RemoveFromPhysicalScene(); | ||
1090 | Velocity = Vector3.Zero; | ||
1091 | CheckLandingPoint(ref pos); | ||
1092 | AbsolutePosition = pos; | ||
1093 | AddToPhysicalScene(isFlying); | ||
1094 | |||
1095 | SendTerseUpdateToAllClients(); | ||
1096 | } | ||
1097 | |||
1098 | public void TeleportWithMomentum(Vector3 pos) | ||
1099 | { | ||
1100 | TeleportWithMomentum(pos, null); | ||
1101 | } | 1097 | } |
1102 | 1098 | ||
1103 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1099 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
1104 | { | 1100 | { |
1101 | if (ParentID != (uint)0) | ||
1102 | StandUp(); | ||
1105 | bool isFlying = Flying; | 1103 | bool isFlying = Flying; |
1106 | Vector3 vel = Velocity; | 1104 | Vector3 vel = Velocity; |
1107 | RemoveFromPhysicalScene(); | 1105 | RemoveFromPhysicalScene(); |
@@ -1281,17 +1279,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1279 | ||
1282 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1280 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1283 | MakeRootAgent(AbsolutePosition, flying); | 1281 | MakeRootAgent(AbsolutePosition, flying); |
1282 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | ||
1283 | |||
1284 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | ||
1284 | 1285 | ||
1285 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1286 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) |
1286 | { | 1287 | { |
1287 | m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); | 1288 | // We cannot sleep here since this would hold up the inbound packet processing thread, as |
1289 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release | ||
1290 | // here until we know for sure that the agent is active in this region. Sending AgentMovementComplete | ||
1291 | // is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this | ||
1292 | // region as the current region, meaning that a close sent before then will fail the teleport. | ||
1293 | // System.Threading.Thread.Sleep(2000); | ||
1294 | |||
1295 | m_log.DebugFormat( | ||
1296 | "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}", | ||
1297 | client.Name, client.AgentId, m_callbackURI); | ||
1298 | |||
1288 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); | 1299 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); |
1289 | m_callbackURI = null; | 1300 | m_callbackURI = null; |
1290 | } | 1301 | } |
1302 | // else | ||
1303 | // { | ||
1304 | // m_log.DebugFormat( | ||
1305 | // "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}", | ||
1306 | // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); | ||
1307 | // } | ||
1291 | 1308 | ||
1292 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | ||
1293 | |||
1294 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | ||
1295 | ValidateAndSendAppearanceAndAgentData(); | 1309 | ValidateAndSendAppearanceAndAgentData(); |
1296 | 1310 | ||
1297 | // Create child agents in neighbouring regions | 1311 | // Create child agents in neighbouring regions |
@@ -1306,7 +1320,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1320 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1307 | } | 1321 | } |
1308 | 1322 | ||
1309 | |||
1310 | // m_log.DebugFormat( | 1323 | // m_log.DebugFormat( |
1311 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1324 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1312 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1325 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
@@ -1359,7 +1372,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | { | 1372 | { |
1360 | // m_log.DebugFormat( | 1373 | // m_log.DebugFormat( |
1361 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", | 1374 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", |
1362 | // Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); | 1375 | // Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags); |
1363 | 1376 | ||
1364 | if (IsChildAgent) | 1377 | if (IsChildAgent) |
1365 | { | 1378 | { |
@@ -1469,14 +1482,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1469 | } | 1482 | } |
1470 | } | 1483 | } |
1471 | 1484 | ||
1472 | lock (scriptedcontrols) | 1485 | uint flagsForScripts = (uint)flags; |
1473 | { | 1486 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1474 | if (scriptedcontrols.Count > 0) | ||
1475 | { | ||
1476 | SendControlToScripts((uint)flags); | ||
1477 | flags = RemoveIgnoredControls(flags, IgnoredControls); | ||
1478 | } | ||
1479 | } | ||
1480 | 1487 | ||
1481 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1488 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1482 | HandleAgentSitOnGround(); | 1489 | HandleAgentSitOnGround(); |
@@ -1490,6 +1497,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1490 | PhysicsActor actor = PhysicsActor; | 1497 | PhysicsActor actor = PhysicsActor; |
1491 | if (actor == null) | 1498 | if (actor == null) |
1492 | { | 1499 | { |
1500 | SendControlsToScripts(flagsForScripts); | ||
1493 | return; | 1501 | return; |
1494 | } | 1502 | } |
1495 | 1503 | ||
@@ -1569,7 +1577,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1569 | MovementFlag |= (byte)nudgehack; | 1577 | MovementFlag |= (byte)nudgehack; |
1570 | } | 1578 | } |
1571 | 1579 | ||
1572 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); | 1580 | //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); |
1573 | MovementFlag += (byte)(uint)DCF; | 1581 | MovementFlag += (byte)(uint)DCF; |
1574 | update_movementflag = true; | 1582 | update_movementflag = true; |
1575 | } | 1583 | } |
@@ -1582,7 +1590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1582 | && ((MovementFlag & (byte)nudgehack) == nudgehack)) | 1590 | && ((MovementFlag & (byte)nudgehack) == nudgehack)) |
1583 | ) // This or is for Nudge forward | 1591 | ) // This or is for Nudge forward |
1584 | { | 1592 | { |
1585 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); | 1593 | //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); |
1586 | MovementFlag -= ((byte)(uint)DCF); | 1594 | MovementFlag -= ((byte)(uint)DCF); |
1587 | update_movementflag = true; | 1595 | update_movementflag = true; |
1588 | 1596 | ||
@@ -1663,11 +1671,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1663 | // } | 1671 | // } |
1664 | // } | 1672 | // } |
1665 | 1673 | ||
1666 | // if (update_movementflag && ParentID == 0) | 1674 | if (update_movementflag && ParentID == 0) |
1667 | // Animator.UpdateMovementAnimations(); | 1675 | Animator.UpdateMovementAnimations(); |
1676 | |||
1677 | SendControlsToScripts(flagsForScripts); | ||
1668 | } | 1678 | } |
1669 | 1679 | ||
1670 | m_scene.EventManager.TriggerOnClientMovement(this); | 1680 | m_scene.EventManager.TriggerOnClientMovement(this); |
1681 | TriggerScenePresenceUpdated(); | ||
1671 | } | 1682 | } |
1672 | 1683 | ||
1673 | /// <summary> | 1684 | /// <summary> |
@@ -2607,6 +2618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2607 | 2618 | ||
2608 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2619 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2609 | } | 2620 | } |
2621 | TriggerScenePresenceUpdated(); | ||
2610 | } | 2622 | } |
2611 | 2623 | ||
2612 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2624 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
@@ -2685,7 +2697,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2685 | // If we are using the the cached appearance then send it out to everyone | 2697 | // If we are using the the cached appearance then send it out to everyone |
2686 | if (cachedappearance) | 2698 | if (cachedappearance) |
2687 | { | 2699 | { |
2688 | m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2700 | m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name); |
2689 | 2701 | ||
2690 | // If the avatars baked textures are all in the cache, then we have a | 2702 | // If the avatars baked textures are all in the cache, then we have a |
2691 | // complete appearance... send it out, if not, then we'll send it when | 2703 | // complete appearance... send it out, if not, then we'll send it when |
@@ -3089,8 +3101,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3089 | x = x / Constants.RegionSize; | 3101 | x = x / Constants.RegionSize; |
3090 | y = y / Constants.RegionSize; | 3102 | y = y / Constants.RegionSize; |
3091 | 3103 | ||
3092 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3104 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3093 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3105 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
3094 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) | 3106 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) |
3095 | { | 3107 | { |
3096 | byebyeRegions.Add(handle); | 3108 | byebyeRegions.Add(handle); |
@@ -3147,7 +3159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3147 | 3159 | ||
3148 | public void ChildAgentDataUpdate(AgentData cAgentData) | 3160 | public void ChildAgentDataUpdate(AgentData cAgentData) |
3149 | { | 3161 | { |
3150 | //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); | 3162 | // m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); |
3151 | if (!IsChildAgent) | 3163 | if (!IsChildAgent) |
3152 | return; | 3164 | return; |
3153 | 3165 | ||
@@ -3291,6 +3303,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3291 | m_originRegionID = cAgent.RegionID; | 3303 | m_originRegionID = cAgent.RegionID; |
3292 | 3304 | ||
3293 | m_callbackURI = cAgent.CallbackURI; | 3305 | m_callbackURI = cAgent.CallbackURI; |
3306 | // m_log.DebugFormat( | ||
3307 | // "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()", | ||
3308 | // Name, m_scene.RegionInfo.RegionName, m_callbackURI); | ||
3294 | 3309 | ||
3295 | m_pos = cAgent.Position; | 3310 | m_pos = cAgent.Position; |
3296 | m_velocity = cAgent.Velocity; | 3311 | m_velocity = cAgent.Velocity; |
@@ -3392,6 +3407,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3392 | Velocity = force; | 3407 | Velocity = force; |
3393 | 3408 | ||
3394 | m_forceToApply = null; | 3409 | m_forceToApply = null; |
3410 | TriggerScenePresenceUpdated(); | ||
3395 | } | 3411 | } |
3396 | } | 3412 | } |
3397 | 3413 | ||
@@ -3497,25 +3513,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
3497 | } | 3513 | } |
3498 | } | 3514 | } |
3499 | 3515 | ||
3500 | RaiseCollisionScriptEvents(coldata); | 3516 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3501 | 3517 | if (Invulnerable || GodLevel > 0) | |
3502 | if (Invulnerable) | ||
3503 | return; | 3518 | return; |
3504 | 3519 | ||
3520 | // The following may be better in the ICombatModule | ||
3521 | // probably tweaking of the values for ground and normal prim collisions will be needed | ||
3505 | float starthealth = Health; | 3522 | float starthealth = Health; |
3506 | uint killerObj = 0; | 3523 | uint killerObj = 0; |
3524 | SceneObjectPart part = null; | ||
3507 | foreach (uint localid in coldata.Keys) | 3525 | foreach (uint localid in coldata.Keys) |
3508 | { | 3526 | { |
3509 | SceneObjectPart part = Scene.GetSceneObjectPart(localid); | 3527 | if (localid == 0) |
3510 | 3528 | { | |
3511 | if (part != null && part.ParentGroup.Damage != -1.0f) | 3529 | part = null; |
3512 | Health -= part.ParentGroup.Damage; | 3530 | } |
3531 | else | ||
3532 | { | ||
3533 | part = Scene.GetSceneObjectPart(localid); | ||
3534 | } | ||
3535 | if (part != null) | ||
3536 | { | ||
3537 | // Ignore if it has been deleted or volume detect | ||
3538 | if (!part.ParentGroup.IsDeleted && !part.ParentGroup.IsVolumeDetect) | ||
3539 | { | ||
3540 | if (part.ParentGroup.Damage > 0.0f) | ||
3541 | { | ||
3542 | // Something with damage... | ||
3543 | Health -= part.ParentGroup.Damage; | ||
3544 | part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false); | ||
3545 | } | ||
3546 | else | ||
3547 | { | ||
3548 | // An ordinary prim | ||
3549 | if (coldata[localid].PenetrationDepth >= 0.10f) | ||
3550 | Health -= coldata[localid].PenetrationDepth * 5.0f; | ||
3551 | } | ||
3552 | } | ||
3553 | } | ||
3513 | else | 3554 | else |
3514 | { | 3555 | { |
3515 | if (coldata[localid].PenetrationDepth >= 0.10f) | 3556 | // 0 is the ground |
3557 | // what about collisions with other avatars? | ||
3558 | if (localid == 0 && coldata[localid].PenetrationDepth >= 0.10f) | ||
3516 | Health -= coldata[localid].PenetrationDepth * 5.0f; | 3559 | Health -= coldata[localid].PenetrationDepth * 5.0f; |
3517 | } | 3560 | } |
3518 | 3561 | ||
3562 | |||
3519 | if (Health <= 0.0f) | 3563 | if (Health <= 0.0f) |
3520 | { | 3564 | { |
3521 | if (localid != 0) | 3565 | if (localid != 0) |
@@ -3531,7 +3575,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3531 | ControllingClient.SendHealth(Health); | 3575 | ControllingClient.SendHealth(Health); |
3532 | } | 3576 | } |
3533 | if (Health <= 0) | 3577 | if (Health <= 0) |
3578 | { | ||
3534 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 3579 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); |
3580 | } | ||
3581 | if (starthealth == Health && Health < 100.0f) | ||
3582 | { | ||
3583 | Health += 0.03f; | ||
3584 | if (Health > 100.0f) | ||
3585 | Health = 100.0f; | ||
3586 | ControllingClient.SendHealth(Health); | ||
3587 | } | ||
3535 | } | 3588 | } |
3536 | } | 3589 | } |
3537 | 3590 | ||
@@ -3613,6 +3666,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
3613 | return m_attachments.Count > 0; | 3666 | return m_attachments.Count > 0; |
3614 | } | 3667 | } |
3615 | 3668 | ||
3669 | /// <summary> | ||
3670 | /// Returns the total count of scripts in all parts inventories. | ||
3671 | /// </summary> | ||
3672 | public int ScriptCount() | ||
3673 | { | ||
3674 | int count = 0; | ||
3675 | lock (m_attachments) | ||
3676 | { | ||
3677 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3678 | { | ||
3679 | if (gobj != null) | ||
3680 | { | ||
3681 | count += gobj.ScriptCount(); | ||
3682 | } | ||
3683 | } | ||
3684 | } | ||
3685 | return count; | ||
3686 | } | ||
3687 | |||
3688 | /// <summary> | ||
3689 | /// A float the value is a representative execution time in milliseconds of all scripts in all attachments. | ||
3690 | /// </summary> | ||
3691 | public float ScriptExecutionTime() | ||
3692 | { | ||
3693 | float time = 0.0f; | ||
3694 | lock (m_attachments) | ||
3695 | { | ||
3696 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3697 | { | ||
3698 | if (gobj != null) | ||
3699 | { | ||
3700 | time += gobj.ScriptExecutionTime(); | ||
3701 | } | ||
3702 | } | ||
3703 | } | ||
3704 | return time; | ||
3705 | } | ||
3706 | |||
3707 | /// <summary> | ||
3708 | /// Returns the total count of running scripts in all parts. | ||
3709 | /// </summary> | ||
3710 | public int RunningScriptCount() | ||
3711 | { | ||
3712 | int count = 0; | ||
3713 | lock (m_attachments) | ||
3714 | { | ||
3715 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3716 | { | ||
3717 | if (gobj != null) | ||
3718 | { | ||
3719 | count += gobj.RunningScriptCount(); | ||
3720 | } | ||
3721 | } | ||
3722 | } | ||
3723 | return count; | ||
3724 | } | ||
3725 | |||
3616 | public bool HasScriptedAttachments() | 3726 | public bool HasScriptedAttachments() |
3617 | { | 3727 | { |
3618 | lock (m_attachments) | 3728 | lock (m_attachments) |
@@ -3830,77 +3940,92 @@ namespace OpenSim.Region.Framework.Scenes | |||
3830 | } | 3940 | } |
3831 | } | 3941 | } |
3832 | 3942 | ||
3833 | internal void SendControlToScripts(uint flags) | 3943 | private void SendControlsToScripts(uint flags) |
3834 | { | 3944 | { |
3835 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | 3945 | // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script |
3836 | 3946 | // (e.g., a walking script) checks which animation is active it will be the correct animation. | |
3837 | if (MouseDown) | 3947 | lock (scriptedcontrols) |
3838 | { | 3948 | { |
3839 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); | 3949 | if (scriptedcontrols.Count <= 0) |
3840 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | 3950 | return; |
3951 | |||
3952 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | ||
3953 | |||
3954 | if (MouseDown) | ||
3841 | { | 3955 | { |
3842 | allflags = ScriptControlled.CONTROL_ZERO; | 3956 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); |
3957 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | ||
3958 | { | ||
3959 | allflags = ScriptControlled.CONTROL_ZERO; | ||
3960 | MouseDown = true; | ||
3961 | } | ||
3962 | } | ||
3963 | |||
3964 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | ||
3965 | { | ||
3966 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | ||
3843 | MouseDown = true; | 3967 | MouseDown = true; |
3844 | } | 3968 | } |
3845 | } | 3969 | |
3970 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | ||
3971 | { | ||
3972 | allflags |= ScriptControlled.CONTROL_LBUTTON; | ||
3973 | MouseDown = true; | ||
3974 | } | ||
3975 | |||
3976 | // find all activated controls, whether the scripts are interested in them or not | ||
3977 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | ||
3978 | { | ||
3979 | allflags |= ScriptControlled.CONTROL_FWD; | ||
3980 | } | ||
3981 | |||
3982 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | ||
3983 | { | ||
3984 | allflags |= ScriptControlled.CONTROL_BACK; | ||
3985 | } | ||
3986 | |||
3987 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | ||
3988 | { | ||
3989 | allflags |= ScriptControlled.CONTROL_UP; | ||
3990 | } | ||
3991 | |||
3992 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | ||
3993 | { | ||
3994 | allflags |= ScriptControlled.CONTROL_DOWN; | ||
3995 | } | ||
3846 | 3996 | ||
3847 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | 3997 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) |
3848 | { | 3998 | { |
3849 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | 3999 | allflags |= ScriptControlled.CONTROL_LEFT; |
3850 | MouseDown = true; | 4000 | } |
3851 | } | 4001 | |
3852 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | 4002 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) |
3853 | { | 4003 | { |
3854 | allflags |= ScriptControlled.CONTROL_LBUTTON; | 4004 | allflags |= ScriptControlled.CONTROL_RIGHT; |
3855 | MouseDown = true; | 4005 | } |
3856 | } | 4006 | |
4007 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | ||
4008 | { | ||
4009 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | ||
4010 | } | ||
4011 | |||
4012 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | ||
4013 | { | ||
4014 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | ||
4015 | } | ||
3857 | 4016 | ||
3858 | // find all activated controls, whether the scripts are interested in them or not | 4017 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that |
3859 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | 4018 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) |
3860 | { | ||
3861 | allflags |= ScriptControlled.CONTROL_FWD; | ||
3862 | } | ||
3863 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | ||
3864 | { | ||
3865 | allflags |= ScriptControlled.CONTROL_BACK; | ||
3866 | } | ||
3867 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | ||
3868 | { | ||
3869 | allflags |= ScriptControlled.CONTROL_UP; | ||
3870 | } | ||
3871 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | ||
3872 | { | ||
3873 | allflags |= ScriptControlled.CONTROL_DOWN; | ||
3874 | } | ||
3875 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) | ||
3876 | { | ||
3877 | allflags |= ScriptControlled.CONTROL_LEFT; | ||
3878 | } | ||
3879 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) | ||
3880 | { | ||
3881 | allflags |= ScriptControlled.CONTROL_RIGHT; | ||
3882 | } | ||
3883 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | ||
3884 | { | ||
3885 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | ||
3886 | } | ||
3887 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | ||
3888 | { | ||
3889 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | ||
3890 | } | ||
3891 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that | ||
3892 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) | ||
3893 | { | ||
3894 | lock (scriptedcontrols) | ||
3895 | { | 4019 | { |
3896 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) | 4020 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) |
3897 | { | 4021 | { |
3898 | UUID scriptUUID = kvp.Key; | 4022 | UUID scriptUUID = kvp.Key; |
3899 | ScriptControllers scriptControlData = kvp.Value; | 4023 | ScriptControllers scriptControlData = kvp.Value; |
3900 | 4024 | ||
3901 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 4025 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
3902 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle | 4026 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle |
3903 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits | 4027 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits |
4028 | |||
3904 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) | 4029 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) |
3905 | { | 4030 | { |
3906 | // only send if still pressed or just changed | 4031 | // only send if still pressed or just changed |
@@ -3908,9 +4033,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3908 | } | 4033 | } |
3909 | } | 4034 | } |
3910 | } | 4035 | } |
4036 | |||
4037 | LastCommands = allflags; | ||
3911 | } | 4038 | } |
3912 | |||
3913 | LastCommands = allflags; | ||
3914 | } | 4039 | } |
3915 | 4040 | ||
3916 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) | 4041 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) |
@@ -3990,7 +4115,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3990 | land.LandData.UserLocation != Vector3.Zero && | 4115 | land.LandData.UserLocation != Vector3.Zero && |
3991 | land.LandData.OwnerID != m_uuid && | 4116 | land.LandData.OwnerID != m_uuid && |
3992 | (!m_scene.Permissions.IsGod(m_uuid)) && | 4117 | (!m_scene.Permissions.IsGod(m_uuid)) && |
3993 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | 4118 | (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid))) |
3994 | { | 4119 | { |
3995 | float curr = Vector3.Distance(AbsolutePosition, pos); | 4120 | float curr = Vector3.Distance(AbsolutePosition, pos); |
3996 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | 4121 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) |
@@ -4004,13 +4129,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4004 | { | 4129 | { |
4005 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == | 4130 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == |
4006 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | 4131 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || |
4007 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | 4132 | (m_scene.TelehubAllowLandmarks == true ? false : ((m_teleportFlags & TeleportFlags.ViaLandmark) != 0 )) || |
4008 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4133 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4009 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) | 4134 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) |
4010 | { | 4135 | { |
4011 | if (GodLevel < 200 && | 4136 | if (GodLevel < 200 && |
4012 | ((!m_scene.Permissions.IsGod(m_uuid) && | 4137 | ((!m_scene.Permissions.IsGod(m_uuid) && |
4013 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | 4138 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
4014 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4139 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4015 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | 4140 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) |
4016 | { | 4141 | { |
@@ -4018,28 +4143,92 @@ namespace OpenSim.Region.Framework.Scenes | |||
4018 | if (spawnPoints.Length == 0) | 4143 | if (spawnPoints.Length == 0) |
4019 | return; | 4144 | return; |
4020 | 4145 | ||
4021 | float distance = 9999; | 4146 | int index; |
4022 | int closest = -1; | 4147 | bool selected = false; |
4023 | 4148 | ||
4024 | for (int i = 0 ; i < spawnPoints.Length ; i++) | 4149 | switch (m_scene.SpawnPointRouting) |
4025 | { | 4150 | { |
4026 | Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 4151 | case "random": |
4027 | Vector3 offset = spawnPosition - pos; | ||
4028 | float d = Vector3.Mag(offset); | ||
4029 | if (d >= distance) | ||
4030 | continue; | ||
4031 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4032 | if (land == null) | ||
4033 | continue; | ||
4034 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
4035 | continue; | ||
4036 | distance = d; | ||
4037 | closest = i; | ||
4038 | } | ||
4039 | if (closest == -1) | ||
4040 | return; | ||
4041 | 4152 | ||
4042 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 4153 | do |
4154 | { | ||
4155 | index = Util.RandomClass.Next(spawnPoints.Length - 1); | ||
4156 | |||
4157 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
4158 | telehub.AbsolutePosition, | ||
4159 | telehub.GroupRotation | ||
4160 | ); | ||
4161 | // SpawnPoint sp = spawnPoints[index]; | ||
4162 | |||
4163 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4164 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4165 | selected = false; | ||
4166 | else | ||
4167 | selected = true; | ||
4168 | |||
4169 | } while ( selected == false); | ||
4170 | |||
4171 | pos = spawnPoints[index].GetLocation( | ||
4172 | telehub.AbsolutePosition, | ||
4173 | telehub.GroupRotation | ||
4174 | ); | ||
4175 | return; | ||
4176 | |||
4177 | case "sequence": | ||
4178 | |||
4179 | do | ||
4180 | { | ||
4181 | index = m_scene.SpawnPoint(); | ||
4182 | |||
4183 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
4184 | telehub.AbsolutePosition, | ||
4185 | telehub.GroupRotation | ||
4186 | ); | ||
4187 | // SpawnPoint sp = spawnPoints[index]; | ||
4188 | |||
4189 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4190 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4191 | selected = false; | ||
4192 | else | ||
4193 | selected = true; | ||
4194 | |||
4195 | } while (selected == false); | ||
4196 | |||
4197 | pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4198 | ; | ||
4199 | return; | ||
4200 | |||
4201 | default: | ||
4202 | case "closest": | ||
4203 | |||
4204 | float distance = 9999; | ||
4205 | int closest = -1; | ||
4206 | |||
4207 | for (int i = 0; i < spawnPoints.Length; i++) | ||
4208 | { | ||
4209 | Vector3 spawnPosition = spawnPoints[i].GetLocation( | ||
4210 | telehub.AbsolutePosition, | ||
4211 | telehub.GroupRotation | ||
4212 | ); | ||
4213 | Vector3 offset = spawnPosition - pos; | ||
4214 | float d = Vector3.Mag(offset); | ||
4215 | if (d >= distance) | ||
4216 | continue; | ||
4217 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4218 | if (land == null) | ||
4219 | continue; | ||
4220 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
4221 | continue; | ||
4222 | distance = d; | ||
4223 | closest = i; | ||
4224 | } | ||
4225 | if (closest == -1) | ||
4226 | return; | ||
4227 | |||
4228 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4229 | return; | ||
4230 | |||
4231 | } | ||
4043 | } | 4232 | } |
4044 | } | 4233 | } |
4045 | } | 4234 | } |
@@ -4084,7 +4273,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4084 | GodLevel < 200 && | 4273 | GodLevel < 200 && |
4085 | ((land.LandData.OwnerID != m_uuid && | 4274 | ((land.LandData.OwnerID != m_uuid && |
4086 | !m_scene.Permissions.IsGod(m_uuid) && | 4275 | !m_scene.Permissions.IsGod(m_uuid) && |
4087 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | 4276 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
4088 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4277 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4089 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | 4278 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) |
4090 | { | 4279 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index 55455cc..a4f730d 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -47,14 +47,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
47 | /// </remarks> | 47 | /// </remarks> |
48 | public class CoalescedSceneObjectsSerializer | 48 | public class CoalescedSceneObjectsSerializer |
49 | { | 49 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Serialize coalesced objects to Xml | 53 | /// Serialize coalesced objects to Xml |
54 | /// </summary> | 54 | /// </summary> |
55 | /// <param name="coa"></param> | 55 | /// <param name="coa"></param> |
56 | /// <param name="doScriptStates"> | ||
57 | /// If true then serialize script states. This will halt any running scripts | ||
58 | /// </param> | ||
56 | /// <returns></returns> | 59 | /// <returns></returns> |
57 | public static string ToXml(CoalescedSceneObjects coa) | 60 | public static string ToXml(CoalescedSceneObjects coa) |
61 | { | ||
62 | return ToXml(coa, true); | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// Serialize coalesced objects to Xml | ||
67 | /// </summary> | ||
68 | /// <param name="coa"></param> | ||
69 | /// <param name="doScriptStates"> | ||
70 | /// If true then serialize script states. This will halt any running scripts | ||
71 | /// </param> | ||
72 | /// <returns></returns> | ||
73 | public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates) | ||
58 | { | 74 | { |
59 | using (StringWriter sw = new StringWriter()) | 75 | using (StringWriter sw = new StringWriter()) |
60 | { | 76 | { |
@@ -91,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
91 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); | 107 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); |
92 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); | 108 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); |
93 | 109 | ||
94 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | 110 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); |
95 | 111 | ||
96 | writer.WriteEndElement(); // SceneObjectGroup | 112 | writer.WriteEndElement(); // SceneObjectGroup |
97 | } | 113 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 151eba2..e223f47 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1538,51 +1538,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1538 | } | 1538 | } |
1539 | } | 1539 | } |
1540 | 1540 | ||
1541 | //////// Read ///////// | ||
1542 | public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog) | ||
1543 | { | ||
1544 | reader.Read(); | ||
1545 | reader.ReadStartElement("SceneObjectGroup"); | ||
1546 | SceneObjectPart root = Xml2ToSOP(reader); | ||
1547 | if (root != null) | ||
1548 | sog.SetRootPart(root); | ||
1549 | else | ||
1550 | { | ||
1551 | return false; | ||
1552 | } | ||
1553 | |||
1554 | if (sog.UUID == UUID.Zero) | ||
1555 | sog.UUID = sog.RootPart.UUID; | ||
1556 | |||
1557 | reader.Read(); // OtherParts | ||
1558 | |||
1559 | while (!reader.EOF) | ||
1560 | { | ||
1561 | switch (reader.NodeType) | ||
1562 | { | ||
1563 | case XmlNodeType.Element: | ||
1564 | if (reader.Name == "SceneObjectPart") | ||
1565 | { | ||
1566 | SceneObjectPart child = Xml2ToSOP(reader); | ||
1567 | if (child != null) | ||
1568 | sog.AddPart(child); | ||
1569 | } | ||
1570 | else | ||
1571 | { | ||
1572 | //Logger.Log("Found unexpected prim XML element " + reader.Name, Helpers.LogLevel.Debug); | ||
1573 | reader.Read(); | ||
1574 | } | ||
1575 | break; | ||
1576 | case XmlNodeType.EndElement: | ||
1577 | default: | ||
1578 | reader.Read(); | ||
1579 | break; | ||
1580 | } | ||
1581 | |||
1582 | } | ||
1583 | return true; | ||
1584 | } | ||
1585 | |||
1586 | public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) | 1541 | public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) |
1587 | { | 1542 | { |
1588 | SceneObjectPart obj = new SceneObjectPart(); | 1543 | SceneObjectPart obj = new SceneObjectPart(); |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs index d214eba..a3485d2 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |||
@@ -223,50 +223,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
223 | 223 | ||
224 | public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) | 224 | public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) |
225 | { | 225 | { |
226 | XmlDocument doc = new XmlDocument(); | 226 | return SceneObjectSerializer.FromXml2Format(xmlString); |
227 | XmlNode rootNode; | ||
228 | |||
229 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | ||
230 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
231 | doc.Load(reader); | ||
232 | reader.Close(); | ||
233 | rootNode = doc.FirstChild; | ||
234 | |||
235 | // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> | ||
236 | // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or | ||
237 | // when some other changes forces all regions to upgrade). | ||
238 | // This might seem rather pointless since prim crossing from this revision to an earlier revision remains | ||
239 | // broken. But it isn't much work to accomodate the old format here. | ||
240 | if (rootNode.LocalName.Equals("scene")) | ||
241 | { | ||
242 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
243 | { | ||
244 | // There is only ever one prim. This oddity should be removeable post 0.5.9 | ||
245 | //return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml); | ||
246 | using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml))) | ||
247 | { | ||
248 | SceneObjectGroup obj = new SceneObjectGroup(); | ||
249 | if (SceneObjectSerializer.Xml2ToSOG(reader, obj)) | ||
250 | return obj; | ||
251 | |||
252 | return null; | ||
253 | } | ||
254 | } | ||
255 | |||
256 | return null; | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | //return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml); | ||
261 | using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml))) | ||
262 | { | ||
263 | SceneObjectGroup obj = new SceneObjectGroup(); | ||
264 | if (SceneObjectSerializer.Xml2ToSOG(reader, obj)) | ||
265 | return obj; | ||
266 | |||
267 | return null; | ||
268 | } | ||
269 | } | ||
270 | } | 227 | } |
271 | 228 | ||
272 | /// <summary> | 229 | /// <summary> |
@@ -307,8 +264,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
307 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 264 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
308 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 265 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
309 | { | 266 | { |
310 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); | 267 | SceneObjectGroup obj = DeserializeGroupFromXml2(aPrimNode.OuterXml); |
311 | if (obj != null && startScripts) | 268 | if (startScripts) |
312 | sceneObjects.Add(obj); | 269 | sceneObjects.Add(obj); |
313 | } | 270 | } |
314 | 271 | ||
@@ -319,27 +276,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
319 | } | 276 | } |
320 | } | 277 | } |
321 | 278 | ||
322 | /// <summary> | ||
323 | /// Create a prim from the xml2 representation. | ||
324 | /// </summary> | ||
325 | /// <param name="scene"></param> | ||
326 | /// <param name="xmlData"></param> | ||
327 | /// <returns>The scene object created. null if the scene object already existed</returns> | ||
328 | protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) | ||
329 | { | ||
330 | //SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData); | ||
331 | using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData))) | ||
332 | { | ||
333 | SceneObjectGroup obj = new SceneObjectGroup(); | ||
334 | SceneObjectSerializer.Xml2ToSOG(reader, obj); | ||
335 | |||
336 | if (scene.AddRestoredSceneObject(obj, true, false)) | ||
337 | return obj; | ||
338 | else | ||
339 | return null; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | #endregion | 279 | #endregion |
344 | } | 280 | } |
345 | } | 281 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index ab6311b..4a21dc9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Text; | 31 | using System.Text; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
68 | Vector3 position = new Vector3(200,200,21); | 69 | Vector3 position = new Vector3(200,200,21); |
69 | 70 | ||
70 | foreach (Border b in testborders) | 71 | foreach (Border b in testborders) |
71 | { | ||
72 | Assert.That(!b.TestCross(position)); | 72 | Assert.That(!b.TestCross(position)); |
73 | 73 | ||
74 | } | ||
75 | |||
76 | position = new Vector3(200,280,21); | 74 | position = new Vector3(200,280,21); |
77 | Assert.That(NorthBorder.TestCross(position)); | 75 | Assert.That(NorthBorder.TestCross(position)); |
78 | 76 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index a5d2b23..ea9fc93 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
45 | { | 45 | { |
46 | static public Random random; | 46 | static public Random random; |
47 | SceneObjectGroup found; | 47 | SceneObjectGroup found; |
48 | Scene scene = SceneHelpers.SetupScene(); | 48 | Scene scene = new SceneHelpers().SetupScene(); |
49 | 49 | ||
50 | [Test] | 50 | [Test] |
51 | public void T010_AddObjects() | 51 | public void T010_AddObjects() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index 9a60e50..d23c965 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -26,7 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | ||
30 | using NUnit.Framework; | 32 | using NUnit.Framework; |
31 | using OpenMetaverse; | 33 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -44,7 +46,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | public void TestDuplicateObject() | 46 | public void TestDuplicateObject() |
45 | { | 47 | { |
46 | TestHelpers.InMethod(); | 48 | TestHelpers.InMethod(); |
47 | Scene scene = SceneHelpers.SetupScene(); | 49 | // TestHelpers.EnableLogging(); |
50 | |||
51 | Scene scene = new SceneHelpers().SetupScene(); | ||
48 | 52 | ||
49 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); | 53 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); |
50 | string part1Name = "part1"; | 54 | string part1Name = "part1"; |
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Assert.That(dupePart1.PhysActor, Is.Not.Null); | 86 | Assert.That(dupePart1.PhysActor, Is.Not.Null); |
83 | Assert.That(dupePart2.PhysActor, Is.Not.Null); | 87 | Assert.That(dupePart2.PhysActor, Is.Not.Null); |
84 | */ | 88 | */ |
89 | |||
90 | // TestHelpers.DisableLogging(); | ||
85 | } | 91 | } |
86 | } | 92 | } |
87 | } \ No newline at end of file | 93 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 7737d8e..453e077 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
88 | { | 88 | { |
89 | TestHelpers.InMethod(); | 89 | TestHelpers.InMethod(); |
90 | 90 | ||
91 | Scene scene = SceneHelpers.SetupScene(); | 91 | Scene scene = new SceneHelpers().SetupScene(); |
92 | int partsToTestCount = 3; | 92 | int partsToTestCount = 3; |
93 | 93 | ||
94 | SceneObjectGroup so | 94 | SceneObjectGroup so |
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
118 | { | 118 | { |
119 | TestHelpers.InMethod(); | 119 | TestHelpers.InMethod(); |
120 | 120 | ||
121 | Scene scene = SceneHelpers.SetupScene(); | 121 | Scene scene = new SceneHelpers().SetupScene(); |
122 | 122 | ||
123 | string obj1Name = "Alfred"; | 123 | string obj1Name = "Alfred"; |
124 | string obj2Name = "Betty"; | 124 | string obj2Name = "Betty"; |
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
152 | { | 152 | { |
153 | TestHelpers.InMethod(); | 153 | TestHelpers.InMethod(); |
154 | 154 | ||
155 | Scene scene = SceneHelpers.SetupScene(); | 155 | Scene scene = new SceneHelpers().SetupScene(); |
156 | int partsToTestCount = 3; | 156 | int partsToTestCount = 3; |
157 | 157 | ||
158 | SceneObjectGroup so | 158 | SceneObjectGroup so |
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
185 | { | 185 | { |
186 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
187 | 187 | ||
188 | TestScene scene = SceneHelpers.SetupScene(); | 188 | TestScene scene = new SceneHelpers().SetupScene(); |
189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
190 | scene.DeleteSceneObject(part.ParentGroup, false); | 190 | scene.DeleteSceneObject(part.ParentGroup, false); |
191 | 191 | ||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
204 | 204 | ||
205 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 205 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
206 | 206 | ||
207 | TestScene scene = SceneHelpers.SetupScene(); | 207 | TestScene scene = new SceneHelpers().SetupScene(); |
208 | 208 | ||
209 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 209 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
210 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 210 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 654b1a2..0076f41 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | 61 | ||
62 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 62 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
63 | 63 | ||
64 | TestScene scene = SceneHelpers.SetupScene(); | 64 | TestScene scene = new SceneHelpers().SetupScene(); |
65 | IConfigSource configSource = new IniConfigSource(); | 65 | IConfigSource configSource = new IniConfigSource(); |
66 | IConfig config = configSource.AddConfig("Startup"); | 66 | IConfig config = configSource.AddConfig("Startup"); |
67 | config.Set("serverside_object_permissions", true); | 67 | config.Set("serverside_object_permissions", true); |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 100 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
101 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | 101 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); |
102 | 102 | ||
103 | TestScene scene = SceneHelpers.SetupScene(); | 103 | TestScene scene = new SceneHelpers().SetupScene(); |
104 | IConfigSource configSource = new IniConfigSource(); | 104 | IConfigSource configSource = new IniConfigSource(); |
105 | IConfig config = configSource.AddConfig("Startup"); | 105 | IConfig config = configSource.AddConfig("Startup"); |
106 | config.Set("serverside_object_permissions", true); | 106 | config.Set("serverside_object_permissions", true); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index be5b4a8..1add3dd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
55 | UUID ownerId = TestHelpers.ParseTail(0x1); | 55 | UUID ownerId = TestHelpers.ParseTail(0x1); |
56 | int nParts = 3; | 56 | int nParts = 3; |
57 | 57 | ||
58 | TestScene scene = SceneHelpers.SetupScene(); | 58 | TestScene scene = new SceneHelpers().SetupScene(); |
59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); | 59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); |
60 | scene.AddSceneObject(sog1); | 60 | scene.AddSceneObject(sog1); |
61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); | 61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); |
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
71 | 71 | ||
72 | bool debugtest = false; | 72 | bool debugtest = false; |
73 | 73 | ||
74 | Scene scene = SceneHelpers.SetupScene(); | 74 | Scene scene = new SceneHelpers().SetupScene(); |
75 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 75 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); |
76 | SceneObjectGroup grp1 = part1.ParentGroup; | 76 | SceneObjectGroup grp1 = part1.ParentGroup; |
77 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 77 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
153 | 153 | ||
154 | bool debugtest = false; | 154 | bool debugtest = false; |
155 | 155 | ||
156 | Scene scene = SceneHelpers.SetupScene(); | 156 | Scene scene = new SceneHelpers().SetupScene(); |
157 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 157 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); |
158 | SceneObjectGroup grp1 = part1.ParentGroup; | 158 | SceneObjectGroup grp1 = part1.ParentGroup; |
159 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 159 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); |
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
286 | TestHelpers.InMethod(); | 286 | TestHelpers.InMethod(); |
287 | //log4net.Config.XmlConfigurator.Configure(); | 287 | //log4net.Config.XmlConfigurator.Configure(); |
288 | 288 | ||
289 | TestScene scene = SceneHelpers.SetupScene(); | 289 | TestScene scene = new SceneHelpers().SetupScene(); |
290 | 290 | ||
291 | string rootPartName = "rootpart"; | 291 | string rootPartName = "rootpart"; |
292 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 292 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
325 | TestHelpers.InMethod(); | 325 | TestHelpers.InMethod(); |
326 | //log4net.Config.XmlConfigurator.Configure(); | 326 | //log4net.Config.XmlConfigurator.Configure(); |
327 | 327 | ||
328 | TestScene scene = SceneHelpers.SetupScene(); | 328 | TestScene scene = new SceneHelpers().SetupScene(); |
329 | 329 | ||
330 | string rootPartName = "rootpart"; | 330 | string rootPartName = "rootpart"; |
331 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 331 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index b49c6e7..0a94c19 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | TestHelpers.InMethod(); | 52 | TestHelpers.InMethod(); |
53 | // log4net.Config.XmlConfigurator.Configure(); | 53 | // log4net.Config.XmlConfigurator.Configure(); |
54 | 54 | ||
55 | Scene scene = SceneHelpers.SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; | 56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; |
57 | 57 | ||
58 | g1.GroupResize(new Vector3(2, 3, 4)); | 58 | g1.GroupResize(new Vector3(2, 3, 4)); |
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
75 | TestHelpers.InMethod(); | 75 | TestHelpers.InMethod(); |
76 | //log4net.Config.XmlConfigurator.Configure(); | 76 | //log4net.Config.XmlConfigurator.Configure(); |
77 | 77 | ||
78 | Scene scene = SceneHelpers.SetupScene(); | 78 | Scene scene = new SceneHelpers().SetupScene(); |
79 | 79 | ||
80 | SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); | 80 | SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); |
81 | g1.RootPart.Scale = new Vector3(2, 3, 4); | 81 | g1.RootPart.Scale = new Vector3(2, 3, 4); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs index c582cf6..d2361f8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | // UUID itemId = TestHelpers.ParseTail(0x2); | 52 | // UUID itemId = TestHelpers.ParseTail(0x2); |
53 | string itemName = "Test Script Item"; | 53 | string itemName = "Test Script Item"; |
54 | 54 | ||
55 | Scene scene = SceneHelpers.SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); |
57 | scene.AddNewSceneObject(so, true); | 57 | scene.AddNewSceneObject(so, true); |
58 | 58 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs new file mode 100644 index 0000000..6d255aa --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -0,0 +1,154 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | ||
43 | /// </summary> | ||
44 | [TestFixture] | ||
45 | public class SceneObjectSpatialTests | ||
46 | { | ||
47 | TestScene m_scene; | ||
48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | |||
50 | [SetUp] | ||
51 | public void SetUp() | ||
52 | { | ||
53 | m_scene = new SceneHelpers().SetupScene(); | ||
54 | } | ||
55 | |||
56 | [Test] | ||
57 | public void TestGetSceneObjectGroupPosition() | ||
58 | { | ||
59 | TestHelpers.InMethod(); | ||
60 | |||
61 | Vector3 position = new Vector3(10, 20, 30); | ||
62 | |||
63 | SceneObjectGroup so | ||
64 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
65 | so.AbsolutePosition = position; | ||
66 | m_scene.AddNewSceneObject(so, false); | ||
67 | |||
68 | Assert.That(so.AbsolutePosition, Is.EqualTo(position)); | ||
69 | } | ||
70 | |||
71 | [Test] | ||
72 | public void TestGetRootPartPosition() | ||
73 | { | ||
74 | TestHelpers.InMethod(); | ||
75 | |||
76 | Vector3 partPosition = new Vector3(10, 20, 30); | ||
77 | |||
78 | SceneObjectGroup so | ||
79 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
80 | so.AbsolutePosition = partPosition; | ||
81 | m_scene.AddNewSceneObject(so, false); | ||
82 | |||
83 | Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition)); | ||
84 | Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition)); | ||
85 | Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition)); | ||
86 | Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition)); | ||
87 | Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero)); | ||
88 | } | ||
89 | |||
90 | [Test] | ||
91 | public void TestGetChildPartPosition() | ||
92 | { | ||
93 | TestHelpers.InMethod(); | ||
94 | |||
95 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
96 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
97 | |||
98 | SceneObjectGroup so | ||
99 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
100 | so.AbsolutePosition = rootPartPosition; | ||
101 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
102 | |||
103 | m_scene.AddNewSceneObject(so, false); | ||
104 | |||
105 | // Calculate child absolute position. | ||
106 | Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition); | ||
107 | |||
108 | SceneObjectPart childPart = so.Parts[1]; | ||
109 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition)); | ||
110 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
111 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
112 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
113 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
114 | } | ||
115 | |||
116 | [Test] | ||
117 | public void TestGetChildPartPositionAfterObjectRotation() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | |||
121 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
122 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
123 | |||
124 | SceneObjectGroup so | ||
125 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
126 | so.AbsolutePosition = rootPartPosition; | ||
127 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
128 | |||
129 | m_scene.AddNewSceneObject(so, false); | ||
130 | |||
131 | so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD)); | ||
132 | |||
133 | // Calculate child absolute position. | ||
134 | Vector3 rotatedChildOffsetPosition | ||
135 | = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z); | ||
136 | |||
137 | Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); | ||
138 | |||
139 | SceneObjectPart childPart = so.Parts[1]; | ||
140 | |||
141 | // FIXME: Should be childPosition after rotation? | ||
142 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition)); | ||
143 | |||
144 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
145 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
146 | |||
147 | // Relative to root part as (0, 0, 0) | ||
148 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
149 | |||
150 | // Relative to root part as (0, 0, 0) | ||
151 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
152 | } | ||
153 | } | ||
154 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 2a342d5..742c769 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
43 | [TestFixture] | 44 | [TestFixture] |
44 | public class SceneObjectStatusTests | 45 | public class SceneObjectStatusTests |
45 | { | 46 | { |
47 | private TestScene m_scene; | ||
48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | private SceneObjectGroup m_so1; | ||
50 | private SceneObjectGroup m_so2; | ||
51 | |||
52 | [SetUp] | ||
53 | public void Init() | ||
54 | { | ||
55 | m_scene = new SceneHelpers().SetupScene(); | ||
56 | m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10); | ||
57 | m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20); | ||
58 | } | ||
59 | |||
46 | [Test] | 60 | [Test] |
47 | public void TestSetPhantom() | 61 | public void TestSetPhantomSinglePrim() |
48 | { | 62 | { |
49 | TestHelpers.InMethod(); | 63 | TestHelpers.InMethod(); |
50 | 64 | ||
51 | // Scene scene = SceneSetupHelpers.SetupScene(); | 65 | m_scene.AddSceneObject(m_so1); |
52 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 66 | |
53 | SceneObjectPart rootPart = so.RootPart; | 67 | SceneObjectPart rootPart = m_so1.RootPart; |
54 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 68 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
55 | 69 | ||
56 | so.ScriptSetPhantomStatus(true); | 70 | m_so1.ScriptSetPhantomStatus(true); |
57 | 71 | ||
58 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | 72 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); |
59 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); | 73 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); |
60 | 74 | ||
61 | so.ScriptSetPhantomStatus(false); | 75 | m_so1.ScriptSetPhantomStatus(false); |
62 | 76 | ||
63 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 77 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
64 | } | 78 | } |
79 | |||
80 | [Test] | ||
81 | public void TestSetPhysicsSinglePrim() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | |||
85 | m_scene.AddSceneObject(m_so1); | ||
86 | |||
87 | SceneObjectPart rootPart = m_so1.RootPart; | ||
88 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
89 | |||
90 | m_so1.ScriptSetPhysicsStatus(true); | ||
91 | |||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
94 | |||
95 | m_so1.ScriptSetPhysicsStatus(false); | ||
96 | |||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
101 | public void TestSetPhysicsLinkset() | ||
102 | { | ||
103 | TestHelpers.InMethod(); | ||
104 | |||
105 | m_scene.AddSceneObject(m_so1); | ||
106 | m_scene.AddSceneObject(m_so2); | ||
107 | |||
108 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
109 | |||
110 | m_so1.ScriptSetPhysicsStatus(true); | ||
111 | |||
112 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
113 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
114 | |||
115 | m_so1.ScriptSetPhysicsStatus(false); | ||
116 | |||
117 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
118 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
119 | |||
120 | m_so1.ScriptSetPhysicsStatus(true); | ||
121 | |||
122 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
123 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Test that linking results in the correct physical status for all linkees. | ||
128 | /// </summary> | ||
129 | [Test] | ||
130 | public void TestLinkPhysicsBothPhysical() | ||
131 | { | ||
132 | TestHelpers.InMethod(); | ||
133 | |||
134 | m_scene.AddSceneObject(m_so1); | ||
135 | m_scene.AddSceneObject(m_so2); | ||
136 | |||
137 | m_so1.ScriptSetPhysicsStatus(true); | ||
138 | m_so2.ScriptSetPhysicsStatus(true); | ||
139 | |||
140 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
141 | |||
142 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
143 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
144 | } | ||
145 | |||
146 | /// <summary> | ||
147 | /// Test that linking results in the correct physical status for all linkees. | ||
148 | /// </summary> | ||
149 | [Test] | ||
150 | public void TestLinkPhysicsRootPhysicalOnly() | ||
151 | { | ||
152 | TestHelpers.InMethod(); | ||
153 | |||
154 | m_scene.AddSceneObject(m_so1); | ||
155 | m_scene.AddSceneObject(m_so2); | ||
156 | |||
157 | m_so1.ScriptSetPhysicsStatus(true); | ||
158 | |||
159 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
160 | |||
161 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
162 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Test that linking results in the correct physical status for all linkees. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestLinkPhysicsChildPhysicalOnly() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | |||
173 | m_scene.AddSceneObject(m_so1); | ||
174 | m_scene.AddSceneObject(m_so2); | ||
175 | |||
176 | m_so2.ScriptSetPhysicsStatus(true); | ||
177 | |||
178 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
179 | |||
180 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
181 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
182 | } | ||
65 | } | 183 | } |
66 | } \ No newline at end of file | 184 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c13d82e..c7eaff9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
58 | 58 | ||
59 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 59 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
60 | 60 | ||
61 | TestScene scene = SceneHelpers.SetupScene(); | 61 | TestScene scene = new SceneHelpers().SetupScene(); |
62 | IConfigSource configSource = new IniConfigSource(); | 62 | IConfigSource configSource = new IniConfigSource(); |
63 | 63 | ||
64 | IConfig startupConfig = configSource.AddConfig("Startup"); | 64 | IConfig startupConfig = configSource.AddConfig("Startup"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index ed9b179..1aa48d7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
67 | public void Init() | 67 | public void Init() |
68 | { | 68 | { |
69 | TestHelpers.InMethod(); | 69 | TestHelpers.InMethod(); |
70 | 70 | ||
71 | scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | 71 | SceneHelpers sh = new SceneHelpers(); |
72 | scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | 72 | |
73 | scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | 73 | scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); |
74 | scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
75 | scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||
74 | 76 | ||
75 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 77 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); |
76 | interregionComms.Initialise(new IniConfigSource()); | 78 | interregionComms.Initialise(new IniConfigSource()); |
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | TestHelpers.InMethod(); | 103 | TestHelpers.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 104 | // log4net.Config.XmlConfigurator.Configure(); |
103 | 105 | ||
104 | TestScene scene = SceneHelpers.SetupScene(); | 106 | TestScene scene = new SceneHelpers().SetupScene(); |
105 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 107 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
106 | 108 | ||
107 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 109 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
@@ -126,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
126 | IConfig config = configSource.AddConfig("Modules"); | 128 | IConfig config = configSource.AddConfig("Modules"); |
127 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); | 129 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); |
128 | 130 | ||
129 | TestScene scene = SceneHelpers.SetupScene(); | 131 | SceneHelpers sceneHelpers = new SceneHelpers(); |
132 | TestScene scene = sceneHelpers.SetupScene(); | ||
130 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); | 133 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); |
131 | 134 | ||
132 | UUID agentId = TestHelpers.ParseTail(0x01); | 135 | UUID agentId = TestHelpers.ParseTail(0x01); |
@@ -176,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
176 | 179 | ||
177 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 180 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
178 | 181 | ||
179 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | 182 | TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
180 | TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | 183 | TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
181 | 184 | ||
182 | IConfigSource configSource = new IniConfigSource(); | 185 | IConfigSource configSource = new IniConfigSource(); |
183 | IConfig config = configSource.AddConfig("Startup"); | 186 | IConfig config = configSource.AddConfig("Startup"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 89f8007..646e5fa 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
59 | TestHelpers.InMethod(); | 59 | TestHelpers.InMethod(); |
60 | // log4net.Config.XmlConfigurator.Configure(); | 60 | // log4net.Config.XmlConfigurator.Configure(); |
61 | 61 | ||
62 | TestScene scene = SceneHelpers.SetupScene(); | 62 | TestScene scene = new SceneHelpers().SetupScene(); |
63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
64 | sp.Flying = true; | 64 | sp.Flying = true; |
65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); | 65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index cfea10d..1d1ff88 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | [SetUp] | 64 | [SetUp] |
65 | public void Init() | 65 | public void Init() |
66 | { | 66 | { |
67 | m_scene = SceneHelpers.SetupScene(); | 67 | m_scene = new SceneHelpers().SetupScene(); |
68 | } | 68 | } |
69 | 69 | ||
70 | [Test] | 70 | [Test] |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index b7b8db4..313e350 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
50 | [SetUp] | 50 | [SetUp] |
51 | public void Init() | 51 | public void Init() |
52 | { | 52 | { |
53 | m_scene = SceneHelpers.SetupScene(); | 53 | m_scene = new SceneHelpers().SetupScene(); |
54 | m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 54 | m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
55 | } | 55 | } |
56 | 56 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index bebc10c..ccfe4ff 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -34,10 +34,14 @@ using OpenSim.Framework; | |||
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Servers; | 35 | using OpenSim.Framework.Servers; |
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.CoreModules.Framework; | ||
38 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
37 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
40 | using OpenSim.Region.CoreModules.World.Permissions; | ||
38 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
40 | using System.Threading; | 43 | using System.IO; |
44 | using System.Text; | ||
41 | 45 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 46 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 47 | { |
@@ -47,145 +51,344 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [TestFixture] | 51 | [TestFixture] |
48 | public class ScenePresenceTeleportTests | 52 | public class ScenePresenceTeleportTests |
49 | { | 53 | { |
50 | /// <summary> | 54 | [TestFixtureSetUp] |
51 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | 55 | public void FixtureInit() |
52 | /// </summary> | 56 | { |
53 | /// Does not yet do what is says on the tin. | 57 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
54 | /// Commenting for now | 58 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
55 | //[Test, LongRunning] | 59 | } |
56 | public void TestSimpleNotNeighboursTeleport() | 60 | |
61 | [TestFixtureTearDown] | ||
62 | public void TearDown() | ||
63 | { | ||
64 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
65 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
66 | // tests really shouldn't). | ||
67 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
68 | } | ||
69 | |||
70 | [Test] | ||
71 | public void TestSameRegionTeleport() | ||
57 | { | 72 | { |
58 | TestHelpers.InMethod(); | 73 | TestHelpers.InMethod(); |
59 | ThreadRunResults results = new ThreadRunResults(); | 74 | // log4net.Config.XmlConfigurator.Configure(); |
60 | results.Result = false; | 75 | |
61 | results.Message = "Test did not run"; | 76 | EntityTransferModule etm = new EntityTransferModule(); |
62 | TestRunning testClass = new TestRunning(results); | 77 | |
78 | IConfigSource config = new IniConfigSource(); | ||
79 | config.AddConfig("Modules"); | ||
80 | // Not strictly necessary since FriendsModule assumes it is the default (!) | ||
81 | config.Configs["Modules"].Set("EntityTransferModule", etm.Name); | ||
82 | |||
83 | TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
84 | SceneHelpers.SetupSceneModules(scene, config, etm); | ||
85 | |||
86 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
87 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
63 | 88 | ||
64 | Thread testThread = new Thread(testClass.run); | 89 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
90 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
91 | scene.RequestTeleportLocation( | ||
92 | sp.ControllingClient, | ||
93 | scene.RegionInfo.RegionHandle, | ||
94 | teleportPosition, | ||
95 | teleportLookAt, | ||
96 | (uint)TeleportFlags.ViaLocation); | ||
65 | 97 | ||
66 | // Seems kind of redundant to start a thread and then join it, however.. We need to protect against | 98 | Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
67 | // A thread abort exception in the simulator code. | ||
68 | testThread.Start(); | ||
69 | testThread.Join(); | ||
70 | 99 | ||
71 | Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); | 100 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
72 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 101 | // position instead). |
102 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
73 | } | 103 | } |
74 | 104 | ||
75 | [TearDown] | 105 | [Test] |
76 | public void TearDown() | 106 | public void TestSameSimulatorSeparatedRegionsTeleport() |
77 | { | 107 | { |
78 | try | 108 | TestHelpers.InMethod(); |
79 | { | 109 | // log4net.Config.XmlConfigurator.Configure(); |
80 | if (MainServer.Instance != null) MainServer.Instance.Stop(); | 110 | |
81 | } | 111 | UUID userId = TestHelpers.ParseTail(0x1); |
82 | catch (NullReferenceException) | 112 | |
83 | { } | 113 | EntityTransferModule etmA = new EntityTransferModule(); |
114 | EntityTransferModule etmB = new EntityTransferModule(); | ||
115 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
116 | |||
117 | IConfigSource config = new IniConfigSource(); | ||
118 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
119 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
120 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
121 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
122 | |||
123 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
124 | // for a callback from the destination scene before removing its avatar data. | ||
125 | entityTransferConfig.Set("wait_for_callback", false); | ||
126 | |||
127 | SceneHelpers sh = new SceneHelpers(); | ||
128 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
129 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
130 | |||
131 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
132 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
133 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
134 | |||
135 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
136 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
137 | |||
138 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
139 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
140 | |||
141 | // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole | ||
142 | // UDP stack (?) | ||
143 | // ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; | ||
144 | |||
145 | sceneA.RequestTeleportLocation( | ||
146 | sp.ControllingClient, | ||
147 | sceneB.RegionInfo.RegionHandle, | ||
148 | teleportPosition, | ||
149 | teleportLookAt, | ||
150 | (uint)TeleportFlags.ViaLocation); | ||
151 | |||
152 | ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
153 | |||
154 | Assert.That(sceneA.GetScenePresence(userId), Is.Null); | ||
155 | |||
156 | ScenePresence sceneBSp = sceneB.GetScenePresence(userId); | ||
157 | Assert.That(sceneBSp, Is.Not.Null); | ||
158 | Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | ||
159 | Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||
160 | |||
161 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
162 | |||
163 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
164 | // position instead). | ||
165 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
84 | } | 166 | } |
85 | 167 | ||
86 | } | 168 | /// <summary> |
169 | /// Test teleport procedures when the target simulator returns false when queried about access. | ||
170 | /// </summary> | ||
171 | [Test] | ||
172 | public void TestSameSimulatorSeparatedRegionsQueryAccessFails() | ||
173 | { | ||
174 | TestHelpers.InMethod(); | ||
175 | // TestHelpers.EnableLogging(); | ||
87 | 176 | ||
88 | public class ThreadRunResults | 177 | UUID userId = TestHelpers.ParseTail(0x1); |
89 | { | 178 | Vector3 preTeleportPosition = new Vector3(30, 31, 32); |
90 | public bool Result = false; | ||
91 | public string Message = string.Empty; | ||
92 | } | ||
93 | 179 | ||
94 | public class TestRunning | 180 | EntityTransferModule etmA = new EntityTransferModule(); |
95 | { | 181 | EntityTransferModule etmB = new EntityTransferModule(); |
96 | public ThreadRunResults results; | 182 | |
97 | public TestRunning(ThreadRunResults t) | 183 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
184 | |||
185 | IConfigSource config = new IniConfigSource(); | ||
186 | config.AddConfig("Modules"); | ||
187 | config.Configs["Modules"].Set("EntityTransferModule", etmA.Name); | ||
188 | config.Configs["Modules"].Set("SimulationServices", lscm.Name); | ||
189 | |||
190 | config.AddConfig("EntityTransfer"); | ||
191 | |||
192 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
193 | // for a callback from the destination scene before removing its avatar data. | ||
194 | config.Configs["EntityTransfer"].Set("wait_for_callback", false); | ||
195 | |||
196 | config.AddConfig("Startup"); | ||
197 | config.Configs["Startup"].Set("serverside_object_permissions", true); | ||
198 | |||
199 | SceneHelpers sh = new SceneHelpers(); | ||
200 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
201 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
202 | |||
203 | SceneHelpers.SetupSceneModules(sceneA, config, etmA ); | ||
204 | |||
205 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | ||
206 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | ||
207 | // IsAdministrator if no permissions module is present is true. | ||
208 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); | ||
209 | |||
210 | // Shared scene modules | ||
211 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
212 | |||
213 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
214 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
215 | |||
216 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
217 | sp.AbsolutePosition = preTeleportPosition; | ||
218 | |||
219 | // Make sceneB return false on query access | ||
220 | sceneB.RegionInfo.RegionSettings.AgentLimit = 0; | ||
221 | |||
222 | sceneA.RequestTeleportLocation( | ||
223 | sp.ControllingClient, | ||
224 | sceneB.RegionInfo.RegionHandle, | ||
225 | teleportPosition, | ||
226 | teleportLookAt, | ||
227 | (uint)TeleportFlags.ViaLocation); | ||
228 | |||
229 | // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
230 | |||
231 | Assert.That(sceneB.GetScenePresence(userId), Is.Null); | ||
232 | |||
233 | ScenePresence sceneASp = sceneA.GetScenePresence(userId); | ||
234 | Assert.That(sceneASp, Is.Not.Null); | ||
235 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | ||
236 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | ||
237 | |||
238 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
239 | |||
240 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
241 | // position instead). | ||
242 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
243 | |||
244 | // TestHelpers.DisableLogging(); | ||
245 | } | ||
246 | |||
247 | /// <summary> | ||
248 | /// Test teleport procedures when the target simulator create agent step is refused. | ||
249 | /// </summary> | ||
250 | [Test] | ||
251 | public void TestSameSimulatorSeparatedRegionsCreateAgentFails() | ||
98 | { | 252 | { |
99 | results = t; | 253 | TestHelpers.InMethod(); |
254 | // TestHelpers.EnableLogging(); | ||
255 | |||
256 | UUID userId = TestHelpers.ParseTail(0x1); | ||
257 | Vector3 preTeleportPosition = new Vector3(30, 31, 32); | ||
258 | |||
259 | EntityTransferModule etmA = new EntityTransferModule(); | ||
260 | EntityTransferModule etmB = new EntityTransferModule(); | ||
261 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
262 | |||
263 | IConfigSource config = new IniConfigSource(); | ||
264 | config.AddConfig("Modules"); | ||
265 | config.Configs["Modules"].Set("EntityTransferModule", etmA.Name); | ||
266 | config.Configs["Modules"].Set("SimulationServices", lscm.Name); | ||
267 | |||
268 | config.AddConfig("EntityTransfer"); | ||
269 | |||
270 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
271 | // for a callback from the destination scene before removing its avatar data. | ||
272 | config.Configs["EntityTransfer"].Set("wait_for_callback", false); | ||
273 | |||
274 | SceneHelpers sh = new SceneHelpers(); | ||
275 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
276 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
277 | |||
278 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
279 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
280 | |||
281 | // Shared scene modules | ||
282 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
283 | |||
284 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
285 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
286 | |||
287 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
288 | sp.AbsolutePosition = preTeleportPosition; | ||
289 | |||
290 | // Make sceneB refuse CreateAgent | ||
291 | sceneB.LoginsDisabled = true; | ||
292 | |||
293 | sceneA.RequestTeleportLocation( | ||
294 | sp.ControllingClient, | ||
295 | sceneB.RegionInfo.RegionHandle, | ||
296 | teleportPosition, | ||
297 | teleportLookAt, | ||
298 | (uint)TeleportFlags.ViaLocation); | ||
299 | |||
300 | // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
301 | |||
302 | Assert.That(sceneB.GetScenePresence(userId), Is.Null); | ||
303 | |||
304 | ScenePresence sceneASp = sceneA.GetScenePresence(userId); | ||
305 | Assert.That(sceneASp, Is.Not.Null); | ||
306 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | ||
307 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | ||
308 | |||
309 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
310 | |||
311 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
312 | // position instead). | ||
313 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
314 | |||
315 | // TestHelpers.DisableLogging(); | ||
100 | } | 316 | } |
101 | public void run(object o) | 317 | |
318 | [Test] | ||
319 | public void TestSameSimulatorNeighbouringRegionsTeleport() | ||
102 | { | 320 | { |
103 | 321 | TestHelpers.InMethod(); | |
104 | //results.Result = true; | 322 | // TestHelpers.EnableLogging(); |
105 | log4net.Config.XmlConfigurator.Configure(); | 323 | |
106 | 324 | UUID userId = TestHelpers.ParseTail(0x1); | |
107 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); | 325 | |
108 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); | 326 | EntityTransferModule etmA = new EntityTransferModule(); |
109 | 327 | EntityTransferModule etmB = new EntityTransferModule(); | |
110 | // shared module | 328 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
111 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 329 | |
112 | 330 | IConfigSource config = new IniConfigSource(); | |
113 | 331 | IConfig modulesConfig = config.AddConfig("Modules"); | |
114 | Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); | 332 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
115 | SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 333 | modulesConfig.Set("SimulationServices", lscm.Name); |
116 | sceneB.RegisterRegionWithGrid(); | 334 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); |
117 | 335 | ||
118 | Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); | 336 | // In order to run a single threaded regression test we do not want the entity transfer module waiting |
119 | SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 337 | // for a callback from the destination scene before removing its avatar data. |
120 | sceneA.RegisterRegionWithGrid(); | 338 | entityTransferConfig.Set("wait_for_callback", false); |
121 | 339 | ||
122 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | 340 | SceneHelpers sh = new SceneHelpers(); |
123 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient; | 341 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |
124 | 342 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | |
125 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | 343 | |
126 | 344 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | |
127 | results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); | 345 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); |
128 | 346 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | |
129 | if (!results.Result) | 347 | |
130 | { | 348 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
131 | results.Message = "Incorrect caps object path set up in sceneA"; | 349 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
132 | return; | 350 | |
133 | } | 351 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); |
134 | 352 | originalSp.AbsolutePosition = new Vector3(30, 31, 32); | |
135 | /* | 353 | |
136 | Assert.That( | 354 | ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId); |
137 | sceneACapsModule.GetCapsPath(agentId), | 355 | Assert.That(beforeSceneASp, Is.Not.Null); |
138 | Is.EqualTo(client.CapsSeedUrl), | 356 | Assert.That(beforeSceneASp.IsChildAgent, Is.False); |
139 | "Incorrect caps object path set up in sceneA"); | 357 | |
140 | */ | 358 | ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId); |
141 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. | 359 | Assert.That(beforeSceneBSp, Is.Not.Null); |
142 | 360 | Assert.That(beforeSceneBSp.IsChildAgent, Is.True); | |
143 | 361 | ||
144 | client.TeleportTargetScene = sceneB; | 362 | // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole |
145 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | 363 | // UDP stack (?) |
146 | 364 | // ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB; | |
147 | results.Result = (sceneB.GetScenePresence(agentId) != null); | 365 | |
148 | if (!results.Result) | 366 | sceneA.RequestTeleportLocation( |
149 | { | 367 | beforeSceneASp.ControllingClient, |
150 | results.Message = "Client does not have an agent in sceneB"; | 368 | sceneB.RegionInfo.RegionHandle, |
151 | return; | 369 | teleportPosition, |
152 | } | 370 | teleportLookAt, |
153 | 371 | (uint)TeleportFlags.ViaLocation); | |
154 | //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | 372 | |
155 | 373 | ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide(); | |
156 | //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | 374 | |
157 | 375 | ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); | |
158 | results.Result = (sceneA.GetScenePresence(agentId) == null); | 376 | Assert.That(afterSceneASp, Is.Not.Null); |
159 | if (!results.Result) | 377 | Assert.That(afterSceneASp.IsChildAgent, Is.True); |
160 | { | 378 | |
161 | results.Message = "Client still had an agent in sceneA"; | 379 | ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId); |
162 | return; | 380 | Assert.That(afterSceneBSp, Is.Not.Null); |
163 | } | 381 | Assert.That(afterSceneBSp.IsChildAgent, Is.False); |
164 | 382 | Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | |
165 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); | 383 | Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
166 | 384 | ||
167 | 385 | // TODO: Add assertions to check correct circuit details in both scenes. | |
168 | results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + | 386 | |
169 | "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); | 387 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
170 | if (!results.Result) | 388 | // position instead). |
171 | { | 389 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); |
172 | results.Message = "Incorrect caps object path set up in sceneB"; | 390 | |
173 | return; | 391 | // TestHelpers.DisableLogging(); |
174 | } | ||
175 | |||
176 | // Temporary assertion - caps url construction should at least be doable through a method. | ||
177 | /* | ||
178 | Assert.That( | ||
179 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", | ||
180 | Is.EqualTo(client.CapsSeedUrl), | ||
181 | "Incorrect caps object path set up in sceneB"); | ||
182 | */ | ||
183 | // This assertion will currently fail since we don't remove the caps paths when no longer needed | ||
184 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); | ||
185 | |||
186 | // TODO: Check that more of everything is as it should be | ||
187 | |||
188 | // TODO: test what happens if we try to teleport to a region that doesn't exist | ||
189 | } | 392 | } |
190 | } | 393 | } |
191 | } | 394 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 5c9a77d..d722a09 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
60 | { | 60 | { |
61 | TestHelpers.InMethod(); | 61 | TestHelpers.InMethod(); |
62 | 62 | ||
63 | Scene scene = SceneHelpers.SetupScene(); | 63 | Scene scene = new SceneHelpers().SetupScene(); |
64 | scene.Update(1); | 64 | scene.Update(1); |
65 | 65 | ||
66 | Assert.That(scene.Frame, Is.EqualTo(1)); | 66 | Assert.That(scene.Frame, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 55c80f5..d15141b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests | |||
58 | TestHelpers.InMethod(); | 58 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 59 | // log4net.Config.XmlConfigurator.Configure(); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
63 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 63 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
64 | SceneObjectPart sop1 = sog1.RootPart; | 64 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests | |||
81 | TestHelpers.InMethod(); | 81 | TestHelpers.InMethod(); |
82 | // log4net.Config.XmlConfigurator.Configure(); | 82 | // log4net.Config.XmlConfigurator.Configure(); |
83 | 83 | ||
84 | Scene scene = SceneHelpers.SetupScene(); | 84 | Scene scene = new SceneHelpers().SetupScene(); |
85 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 85 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
86 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 86 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
87 | SceneObjectPart sop1 = sog1.RootPart; | 87 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests | |||
124 | TestHelpers.InMethod(); | 124 | TestHelpers.InMethod(); |
125 | // log4net.Config.XmlConfigurator.Configure(); | 125 | // log4net.Config.XmlConfigurator.Configure(); |
126 | 126 | ||
127 | Scene scene = SceneHelpers.SetupScene(); | 127 | Scene scene = new SceneHelpers().SetupScene(); |
128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
130 | SceneObjectPart sop1 = sog1.RootPart; | 130 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests | |||
153 | TestHelpers.InMethod(); | 153 | TestHelpers.InMethod(); |
154 | // log4net.Config.XmlConfigurator.Configure(); | 154 | // log4net.Config.XmlConfigurator.Configure(); |
155 | 155 | ||
156 | Scene scene = SceneHelpers.SetupScene(); | 156 | Scene scene = new SceneHelpers().SetupScene(); |
157 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 157 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
158 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 158 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
159 | SceneObjectPart sop1 = sog1.RootPart; | 159 | SceneObjectPart sop1 = sog1.RootPart; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 55fc1e7..44d2d45 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests | |||
58 | TestHelpers.InMethod(); | 58 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 59 | // log4net.Config.XmlConfigurator.Configure(); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
63 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); | 63 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
64 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); | 64 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests | |||
85 | TestHelpers.InMethod(); | 85 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 86 | // log4net.Config.XmlConfigurator.Configure(); |
87 | 87 | ||
88 | Scene scene = SceneHelpers.SetupScene(); | 88 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
90 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); | 90 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
91 | InventoryFolderBase folder1 | 91 | InventoryFolderBase folder1 |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index d9fe87c..198e487 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | public void Init() | 47 | public void Init() |
48 | { | 48 | { |
49 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. | 49 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. |
50 | Scene scene = SceneHelpers.SetupScene(); | 50 | Scene scene = new SceneHelpers().SetupScene(); |
51 | m_assetService = scene.AssetService; | 51 | m_assetService = scene.AssetService; |
52 | m_uuidGatherer = new UuidGatherer(m_assetService); | 52 | m_uuidGatherer = new UuidGatherer(m_assetService); |
53 | } | 53 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs new file mode 100644 index 0000000..1b9e3ac --- /dev/null +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Framework.Statistics; | ||
40 | using OpenSim.Region.ClientStack.LindenUDP; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.Avatar.Attachments | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// A module that just holds commands for inspecting avatar appearance. | ||
48 | /// </summary> | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")] | ||
50 | public class AttachmentsCommandModule : ISharedRegionModule | ||
51 | { | ||
52 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private List<Scene> m_scenes = new List<Scene>(); | ||
55 | // private IAvatarFactoryModule m_avatarFactory; | ||
56 | |||
57 | public string Name { get { return "Attachments Command Module"; } } | ||
58 | |||
59 | public Type ReplaceableInterface { get { return null; } } | ||
60 | |||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE"); | ||
64 | } | ||
65 | |||
66 | public void PostInitialise() | ||
67 | { | ||
68 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE"); | ||
69 | } | ||
70 | |||
71 | public void Close() | ||
72 | { | ||
73 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE"); | ||
74 | } | ||
75 | |||
76 | public void AddRegion(Scene scene) | ||
77 | { | ||
78 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
79 | } | ||
80 | |||
81 | public void RemoveRegion(Scene scene) | ||
82 | { | ||
83 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
84 | |||
85 | lock (m_scenes) | ||
86 | m_scenes.Remove(scene); | ||
87 | } | ||
88 | |||
89 | public void RegionLoaded(Scene scene) | ||
90 | { | ||
91 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
92 | |||
93 | lock (m_scenes) | ||
94 | m_scenes.Add(scene); | ||
95 | |||
96 | scene.AddCommand( | ||
97 | "Users", this, "attachments show", | ||
98 | "attachments show [<first-name> <last-name>]", | ||
99 | "Show attachment information for avatars in this simulator.", | ||
100 | HandleShowAttachmentsCommand); | ||
101 | } | ||
102 | |||
103 | protected void HandleShowAttachmentsCommand(string module, string[] cmd) | ||
104 | { | ||
105 | if (cmd.Length != 2 && cmd.Length < 4) | ||
106 | { | ||
107 | MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]"); | ||
108 | return; | ||
109 | } | ||
110 | |||
111 | bool targetNameSupplied = false; | ||
112 | string optionalTargetFirstName = null; | ||
113 | string optionalTargetLastName = null; | ||
114 | |||
115 | if (cmd.Length >= 4) | ||
116 | { | ||
117 | targetNameSupplied = true; | ||
118 | optionalTargetFirstName = cmd[2]; | ||
119 | optionalTargetLastName = cmd[3]; | ||
120 | } | ||
121 | |||
122 | StringBuilder sb = new StringBuilder(); | ||
123 | |||
124 | lock (m_scenes) | ||
125 | { | ||
126 | foreach (Scene scene in m_scenes) | ||
127 | { | ||
128 | if (targetNameSupplied) | ||
129 | { | ||
130 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); | ||
131 | if (sp != null && !sp.IsChildAgent) | ||
132 | GetAttachmentsReport(sp, sb); | ||
133 | } | ||
134 | else | ||
135 | { | ||
136 | scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | |||
141 | MainConsole.Instance.Output(sb.ToString()); | ||
142 | } | ||
143 | |||
144 | private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) | ||
145 | { | ||
146 | sb.AppendFormat("Attachments for {0}\n", sp.Name); | ||
147 | |||
148 | ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; | ||
149 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 36)); | ||
150 | ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); | ||
151 | ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); | ||
152 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); | ||
153 | ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15)); | ||
154 | |||
155 | // sb.AppendFormat( | ||
156 | // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", | ||
157 | // "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); | ||
158 | |||
159 | List<SceneObjectGroup> attachmentObjects = sp.GetAttachments(); | ||
160 | foreach (SceneObjectGroup attachmentObject in attachmentObjects) | ||
161 | { | ||
162 | // InventoryItemBase attachmentItem | ||
163 | // = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID)); | ||
164 | |||
165 | // if (attachmentItem == null) | ||
166 | // { | ||
167 | // sb.AppendFormat( | ||
168 | // "WARNING: Couldn't find attachment for item {0} at point {1}\n", | ||
169 | // attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint); | ||
170 | // continue; | ||
171 | // } | ||
172 | // else | ||
173 | // { | ||
174 | // sb.AppendFormat( | ||
175 | // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", | ||
176 | // attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, | ||
177 | // (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); | ||
178 | ct.Rows.Add( | ||
179 | new ConsoleDisplayTableRow( | ||
180 | new List<string>() | ||
181 | { | ||
182 | attachmentObject.Name, | ||
183 | attachmentObject.LocalId.ToString(), | ||
184 | attachmentObject.FromItemID.ToString(), | ||
185 | ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(), | ||
186 | attachmentObject.RootPart.AttachedPos.ToString() | ||
187 | })); | ||
188 | // } | ||
189 | } | ||
190 | |||
191 | ct.AddToStringBuilder(sb); | ||
192 | sb.Append("\n"); | ||
193 | } | ||
194 | } | ||
195 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs index e68f9d0..2602050 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs | |||
@@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
58 | private Scene m_scene; | 58 | private Scene m_scene; |
59 | private IFriendsModule m_friendsModule; | 59 | private IFriendsModule m_friendsModule; |
60 | private IUserManagement m_userManagementModule; | 60 | private IUserManagement m_userManagementModule; |
61 | private IPresenceService m_presenceService; | ||
61 | 62 | ||
62 | // private IAvatarFactoryModule m_avatarFactory; | 63 | // private IAvatarFactoryModule m_avatarFactory; |
63 | 64 | ||
@@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
99 | 100 | ||
100 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 101 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
101 | m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); | 102 | m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); |
103 | m_presenceService = m_scene.RequestModuleInterface<IPresenceService>(); | ||
102 | 104 | ||
103 | if (m_friendsModule != null && m_userManagementModule != null) | 105 | if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null) |
104 | { | 106 | { |
105 | m_scene.AddCommand( | 107 | m_scene.AddCommand( |
106 | "Friends", this, "friends show", | 108 | "Friends", this, "friends show", |
@@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
162 | 164 | ||
163 | MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); | 165 | MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); |
164 | 166 | ||
165 | MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags"); | 167 | MainConsole.Instance.OutputFormat( |
168 | "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags"); | ||
166 | 169 | ||
167 | foreach (FriendInfo friend in friends) | 170 | foreach (FriendInfo friend in friends) |
168 | { | 171 | { |
@@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends | |||
175 | 178 | ||
176 | UUID friendId; | 179 | UUID friendId; |
177 | string friendName; | 180 | string friendName; |
181 | string onlineText; | ||
178 | 182 | ||
179 | if (UUID.TryParse(friend.Friend, out friendId)) | 183 | if (UUID.TryParse(friend.Friend, out friendId)) |
180 | friendName = m_userManagementModule.GetUserName(friendId); | 184 | friendName = m_userManagementModule.GetUserName(friendId); |
181 | else | 185 | else |
182 | friendName = friend.Friend; | 186 | friendName = friend.Friend; |
183 | 187 | ||
188 | OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend }); | ||
189 | if (pi.Length > 0) | ||
190 | onlineText = "online"; | ||
191 | else | ||
192 | onlineText = "offline"; | ||
193 | |||
184 | MainConsole.Instance.OutputFormat( | 194 | MainConsole.Instance.OutputFormat( |
185 | "{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags); | 195 | "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}", |
196 | friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags); | ||
186 | } | 197 | } |
187 | } | 198 | } |
188 | } | 199 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 8af3652..6c53d95 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -306,30 +306,35 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
306 | agentID, caps, scene.RegionInfo.RegionName); | 306 | agentID, caps, scene.RegionInfo.RegionName); |
307 | 307 | ||
308 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 308 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
309 | caps.RegisterHandler("ProvisionVoiceAccountRequest", | 309 | caps.RegisterHandler( |
310 | new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, | 310 | "ProvisionVoiceAccountRequest", |
311 | delegate(string request, string path, string param, | 311 | new RestStreamHandler( |
312 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 312 | "POST", |
313 | { | 313 | capsBase + m_provisionVoiceAccountRequestPath, |
314 | return ProvisionVoiceAccountRequest(scene, request, path, param, | 314 | (request, path, param, httpRequest, httpResponse) |
315 | agentID, caps); | 315 | => ProvisionVoiceAccountRequest(scene, request, path, param, agentID, caps), |
316 | })); | 316 | "ProvisionVoiceAccountRequest", |
317 | caps.RegisterHandler("ParcelVoiceInfoRequest", | 317 | agentID.ToString())); |
318 | new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, | 318 | |
319 | delegate(string request, string path, string param, | 319 | caps.RegisterHandler( |
320 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 320 | "ParcelVoiceInfoRequest", |
321 | { | 321 | new RestStreamHandler( |
322 | return ParcelVoiceInfoRequest(scene, request, path, param, | 322 | "POST", |
323 | agentID, caps); | 323 | capsBase + m_parcelVoiceInfoRequestPath, |
324 | })); | 324 | (request, path, param, httpRequest, httpResponse) |
325 | caps.RegisterHandler("ChatSessionRequest", | 325 | => ParcelVoiceInfoRequest(scene, request, path, param, agentID, caps), |
326 | new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath, | 326 | "ParcelVoiceInfoRequest", |
327 | delegate(string request, string path, string param, | 327 | agentID.ToString())); |
328 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 328 | |
329 | { | 329 | caps.RegisterHandler( |
330 | return ChatSessionRequest(scene, request, path, param, | 330 | "ChatSessionRequest", |
331 | agentID, caps); | 331 | new RestStreamHandler( |
332 | })); | 332 | "POST", |
333 | capsBase + m_chatSessionRequestPath, | ||
334 | (request, path, param, httpRequest, httpResponse) | ||
335 | => ChatSessionRequest(scene, request, path, param, agentID, caps), | ||
336 | "ChatSessionRequest", | ||
337 | agentID.ToString())); | ||
333 | } | 338 | } |
334 | 339 | ||
335 | /// <summary> | 340 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index 4dbac1d..396d4c5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | |||
@@ -406,30 +406,36 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
406 | m_log.DebugFormat("[VivoxVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 406 | m_log.DebugFormat("[VivoxVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
407 | 407 | ||
408 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 408 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
409 | caps.RegisterHandler("ProvisionVoiceAccountRequest", | 409 | |
410 | new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, | 410 | caps.RegisterHandler( |
411 | delegate(string request, string path, string param, | 411 | "ProvisionVoiceAccountRequest", |
412 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 412 | new RestStreamHandler( |
413 | { | 413 | "POST", |
414 | return ProvisionVoiceAccountRequest(scene, request, path, param, | 414 | capsBase + m_provisionVoiceAccountRequestPath, |
415 | agentID, caps); | 415 | (request, path, param, httpRequest, httpResponse) |
416 | })); | 416 | => ProvisionVoiceAccountRequest(scene, request, path, param, agentID, caps), |
417 | caps.RegisterHandler("ParcelVoiceInfoRequest", | 417 | "ProvisionVoiceAccountRequest", |
418 | new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, | 418 | agentID.ToString())); |
419 | delegate(string request, string path, string param, | 419 | |
420 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 420 | caps.RegisterHandler( |
421 | { | 421 | "ParcelVoiceInfoRequest", |
422 | return ParcelVoiceInfoRequest(scene, request, path, param, | 422 | new RestStreamHandler( |
423 | agentID, caps); | 423 | "POST", |
424 | })); | 424 | capsBase + m_parcelVoiceInfoRequestPath, |
425 | caps.RegisterHandler("ChatSessionRequest", | 425 | (request, path, param, httpRequest, httpResponse) |
426 | new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath, | 426 | => ParcelVoiceInfoRequest(scene, request, path, param, agentID, caps), |
427 | delegate(string request, string path, string param, | 427 | "ParcelVoiceInfoRequest", |
428 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 428 | agentID.ToString())); |
429 | { | 429 | |
430 | return ChatSessionRequest(scene, request, path, param, | 430 | caps.RegisterHandler( |
431 | agentID, caps); | 431 | "ChatSessionRequest", |
432 | })); | 432 | new RestStreamHandler( |
433 | "POST", | ||
434 | capsBase + m_chatSessionRequestPath, | ||
435 | (request, path, param, httpRequest, httpResponse) | ||
436 | => ChatSessionRequest(scene, request, path, param, agentID, caps), | ||
437 | "ChatSessionRequest", | ||
438 | agentID.ToString())); | ||
433 | } | 439 | } |
434 | 440 | ||
435 | /// <summary> | 441 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 130513d..5d57f70 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -1401,9 +1401,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1401 | { | 1401 | { |
1402 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | 1402 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); |
1403 | } | 1403 | } |
1404 | catch (Exception e) | 1404 | catch (Exception) |
1405 | { | 1405 | { |
1406 | m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey); | 1406 | m_log.ErrorFormat("[SIMIAN GROUPS CONNECTOR]: request failed {0}", CacheKey); |
1407 | } | 1407 | } |
1408 | 1408 | ||
1409 | // and cache the response | 1409 | // and cache the response |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs index d2f6327..ac638f1 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests | |||
50 | TestHelpers.InMethod(); | 50 | TestHelpers.InMethod(); |
51 | // log4net.Config.XmlConfigurator.Configure(); | 51 | // log4net.Config.XmlConfigurator.Configure(); |
52 | 52 | ||
53 | TestScene scene = SceneHelpers.SetupScene(); | 53 | TestScene scene = new SceneHelpers().SetupScene(); |
54 | IConfigSource configSource = new IniConfigSource(); | 54 | IConfigSource configSource = new IniConfigSource(); |
55 | IConfig config = configSource.AddConfig("Groups"); | 55 | IConfig config = configSource.AddConfig("Groups"); |
56 | config.Set("Enabled", true); | 56 | config.Set("Enabled", true); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs new file mode 100644 index 0000000..34894ba --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs | |||
@@ -0,0 +1,500 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | public class JsonStore | ||
48 | { | ||
49 | private static readonly ILog m_log = | ||
50 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | private OSD m_ValueStore; | ||
53 | |||
54 | protected class TakeValueCallbackClass | ||
55 | { | ||
56 | public string Path { get; set; } | ||
57 | public bool UseJson { get; set; } | ||
58 | public TakeValueCallback Callback { get; set; } | ||
59 | |||
60 | public TakeValueCallbackClass(string spath, bool usejson, TakeValueCallback cback) | ||
61 | { | ||
62 | Path = spath; | ||
63 | UseJson = usejson; | ||
64 | Callback = cback; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | protected List<TakeValueCallbackClass> m_TakeStore; | ||
69 | protected List<TakeValueCallbackClass> m_ReadStore; | ||
70 | |||
71 | |||
72 | // ----------------------------------------------------------------- | ||
73 | /// <summary> | ||
74 | /// | ||
75 | /// </summary> | ||
76 | // ----------------------------------------------------------------- | ||
77 | public JsonStore() : this("") {} | ||
78 | |||
79 | public JsonStore(string value) | ||
80 | { | ||
81 | m_TakeStore = new List<TakeValueCallbackClass>(); | ||
82 | m_ReadStore = new List<TakeValueCallbackClass>(); | ||
83 | |||
84 | if (String.IsNullOrEmpty(value)) | ||
85 | m_ValueStore = new OSDMap(); | ||
86 | else | ||
87 | m_ValueStore = OSDParser.DeserializeJson(value); | ||
88 | } | ||
89 | |||
90 | // ----------------------------------------------------------------- | ||
91 | /// <summary> | ||
92 | /// | ||
93 | /// </summary> | ||
94 | // ----------------------------------------------------------------- | ||
95 | public bool TestPath(string expr, bool useJson) | ||
96 | { | ||
97 | Stack<string> path = ParsePathExpression(expr); | ||
98 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
99 | |||
100 | if (result == null) | ||
101 | return false; | ||
102 | |||
103 | if (useJson || result.Type == OSDType.String) | ||
104 | return true; | ||
105 | |||
106 | return false; | ||
107 | } | ||
108 | |||
109 | // ----------------------------------------------------------------- | ||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | // ----------------------------------------------------------------- | ||
114 | public bool GetValue(string expr, out string value, bool useJson) | ||
115 | { | ||
116 | Stack<string> path = ParsePathExpression(expr); | ||
117 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
118 | return ConvertOutputValue(result,out value,useJson); | ||
119 | } | ||
120 | |||
121 | |||
122 | // ----------------------------------------------------------------- | ||
123 | /// <summary> | ||
124 | /// | ||
125 | /// </summary> | ||
126 | // ----------------------------------------------------------------- | ||
127 | public bool RemoveValue(string expr) | ||
128 | { | ||
129 | return SetValueFromExpression(expr,null); | ||
130 | } | ||
131 | |||
132 | // ----------------------------------------------------------------- | ||
133 | /// <summary> | ||
134 | /// | ||
135 | /// </summary> | ||
136 | // ----------------------------------------------------------------- | ||
137 | public bool SetValue(string expr, string value, bool useJson) | ||
138 | { | ||
139 | OSD ovalue = useJson ? OSDParser.DeserializeJson(value) : new OSDString(value); | ||
140 | return SetValueFromExpression(expr,ovalue); | ||
141 | } | ||
142 | |||
143 | // ----------------------------------------------------------------- | ||
144 | /// <summary> | ||
145 | /// | ||
146 | /// </summary> | ||
147 | // ----------------------------------------------------------------- | ||
148 | public bool TakeValue(string expr, bool useJson, TakeValueCallback cback) | ||
149 | { | ||
150 | Stack<string> path = ParsePathExpression(expr); | ||
151 | string pexpr = PathExpressionToKey(path); | ||
152 | |||
153 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
154 | if (result == null) | ||
155 | { | ||
156 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
157 | return false; | ||
158 | } | ||
159 | |||
160 | string value = String.Empty; | ||
161 | if (! ConvertOutputValue(result,out value,useJson)) | ||
162 | { | ||
163 | // the structure does not match the request so i guess we'll wait | ||
164 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
165 | return false; | ||
166 | } | ||
167 | |||
168 | SetValueFromExpression(expr,null); | ||
169 | cback(value); | ||
170 | |||
171 | return true; | ||
172 | } | ||
173 | |||
174 | // ----------------------------------------------------------------- | ||
175 | /// <summary> | ||
176 | /// | ||
177 | /// </summary> | ||
178 | // ----------------------------------------------------------------- | ||
179 | public bool ReadValue(string expr, bool useJson, TakeValueCallback cback) | ||
180 | { | ||
181 | Stack<string> path = ParsePathExpression(expr); | ||
182 | string pexpr = PathExpressionToKey(path); | ||
183 | |||
184 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
185 | if (result == null) | ||
186 | { | ||
187 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
188 | return false; | ||
189 | } | ||
190 | |||
191 | string value = String.Empty; | ||
192 | if (! ConvertOutputValue(result,out value,useJson)) | ||
193 | { | ||
194 | // the structure does not match the request so i guess we'll wait | ||
195 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | ||
196 | return false; | ||
197 | } | ||
198 | |||
199 | cback(value); | ||
200 | |||
201 | return true; | ||
202 | } | ||
203 | |||
204 | // ----------------------------------------------------------------- | ||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | // ----------------------------------------------------------------- | ||
209 | protected bool SetValueFromExpression(string expr, OSD ovalue) | ||
210 | { | ||
211 | Stack<string> path = ParsePathExpression(expr); | ||
212 | if (path.Count == 0) | ||
213 | { | ||
214 | m_ValueStore = ovalue; | ||
215 | return true; | ||
216 | } | ||
217 | |||
218 | string pkey = path.Pop(); | ||
219 | string pexpr = PathExpressionToKey(path); | ||
220 | if (pexpr != "") | ||
221 | pexpr += "."; | ||
222 | |||
223 | OSD result = ProcessPathExpression(m_ValueStore,path); | ||
224 | if (result == null) | ||
225 | return false; | ||
226 | |||
227 | Regex aPattern = new Regex("\\[([0-9]+|\\+)\\]"); | ||
228 | MatchCollection amatches = aPattern.Matches(pkey,0); | ||
229 | |||
230 | if (amatches.Count > 0) | ||
231 | { | ||
232 | if (result.Type != OSDType.Array) | ||
233 | return false; | ||
234 | |||
235 | OSDArray amap = result as OSDArray; | ||
236 | |||
237 | Match match = amatches[0]; | ||
238 | GroupCollection groups = match.Groups; | ||
239 | string akey = groups[1].Value; | ||
240 | |||
241 | if (akey == "+") | ||
242 | { | ||
243 | string npkey = String.Format("[{0}]",amap.Count); | ||
244 | |||
245 | amap.Add(ovalue); | ||
246 | InvokeNextCallback(pexpr + npkey); | ||
247 | return true; | ||
248 | } | ||
249 | |||
250 | int aval = Convert.ToInt32(akey); | ||
251 | if (0 <= aval && aval < amap.Count) | ||
252 | { | ||
253 | if (ovalue == null) | ||
254 | amap.RemoveAt(aval); | ||
255 | else | ||
256 | { | ||
257 | amap[aval] = ovalue; | ||
258 | InvokeNextCallback(pexpr + pkey); | ||
259 | } | ||
260 | return true; | ||
261 | } | ||
262 | |||
263 | return false; | ||
264 | } | ||
265 | |||
266 | Regex hPattern = new Regex("{([^}]+)}"); | ||
267 | MatchCollection hmatches = hPattern.Matches(pkey,0); | ||
268 | |||
269 | if (hmatches.Count > 0) | ||
270 | { | ||
271 | Match match = hmatches[0]; | ||
272 | GroupCollection groups = match.Groups; | ||
273 | string hkey = groups[1].Value; | ||
274 | |||
275 | if (result is OSDMap) | ||
276 | { | ||
277 | OSDMap hmap = result as OSDMap; | ||
278 | if (ovalue != null) | ||
279 | { | ||
280 | hmap[hkey] = ovalue; | ||
281 | InvokeNextCallback(pexpr + pkey); | ||
282 | } | ||
283 | else if (hmap.ContainsKey(hkey)) | ||
284 | hmap.Remove(hkey); | ||
285 | |||
286 | return true; | ||
287 | } | ||
288 | |||
289 | return false; | ||
290 | } | ||
291 | |||
292 | // Shouldn't get here if the path was checked correctly | ||
293 | m_log.WarnFormat("[JsonStore] invalid path expression"); | ||
294 | return false; | ||
295 | } | ||
296 | |||
297 | // ----------------------------------------------------------------- | ||
298 | /// <summary> | ||
299 | /// | ||
300 | /// </summary> | ||
301 | // ----------------------------------------------------------------- | ||
302 | protected bool InvokeNextCallback(string pexpr) | ||
303 | { | ||
304 | // Process all of the reads that match the expression first | ||
305 | List<TakeValueCallbackClass> reads = | ||
306 | m_ReadStore.FindAll(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); }); | ||
307 | |||
308 | foreach (TakeValueCallbackClass readcb in reads) | ||
309 | { | ||
310 | m_ReadStore.Remove(readcb); | ||
311 | ReadValue(readcb.Path,readcb.UseJson,readcb.Callback); | ||
312 | } | ||
313 | |||
314 | // Process one take next | ||
315 | TakeValueCallbackClass takecb = | ||
316 | m_TakeStore.Find(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); }); | ||
317 | |||
318 | if (takecb != null) | ||
319 | { | ||
320 | m_TakeStore.Remove(takecb); | ||
321 | TakeValue(takecb.Path,takecb.UseJson,takecb.Callback); | ||
322 | |||
323 | return true; | ||
324 | } | ||
325 | |||
326 | return false; | ||
327 | } | ||
328 | |||
329 | // ----------------------------------------------------------------- | ||
330 | /// <summary> | ||
331 | /// Parse the path expression and put the components into a stack. We | ||
332 | /// use a stack because we process the path in inverse order later | ||
333 | /// </summary> | ||
334 | // ----------------------------------------------------------------- | ||
335 | protected static Stack<string> ParsePathExpression(string path) | ||
336 | { | ||
337 | Stack<string> m_path = new Stack<string>(); | ||
338 | |||
339 | // add front and rear separators | ||
340 | path = "." + path + "."; | ||
341 | |||
342 | // add separators for quoted paths | ||
343 | Regex pass1 = new Regex("{[^}]+}"); | ||
344 | path = pass1.Replace(path,".$0.",-1,0); | ||
345 | |||
346 | // add separators for array references | ||
347 | Regex pass2 = new Regex("(\\[[0-9]+\\]|\\[\\+\\])"); | ||
348 | path = pass2.Replace(path,".$0.",-1,0); | ||
349 | |||
350 | // add quotes to bare identifier | ||
351 | Regex pass3 = new Regex("\\.([a-zA-Z]+)"); | ||
352 | path = pass3.Replace(path,".{$1}",-1,0); | ||
353 | |||
354 | // remove extra separators | ||
355 | Regex pass4 = new Regex("\\.+"); | ||
356 | path = pass4.Replace(path,".",-1,0); | ||
357 | |||
358 | Regex validate = new Regex("^\\.(({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])\\.)+$"); | ||
359 | if (validate.IsMatch(path)) | ||
360 | { | ||
361 | Regex parser = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\]+)"); | ||
362 | MatchCollection matches = parser.Matches(path,0); | ||
363 | foreach (Match match in matches) | ||
364 | m_path.Push(match.Groups[1].Value); | ||
365 | } | ||
366 | |||
367 | return m_path; | ||
368 | } | ||
369 | |||
370 | // ----------------------------------------------------------------- | ||
371 | /// <summary> | ||
372 | /// | ||
373 | /// </summary> | ||
374 | /// <param>path is a stack where the top level of the path is at the bottom of the stack</param> | ||
375 | // ----------------------------------------------------------------- | ||
376 | protected static OSD ProcessPathExpression(OSD map, Stack<string> path) | ||
377 | { | ||
378 | if (path.Count == 0) | ||
379 | return map; | ||
380 | |||
381 | string pkey = path.Pop(); | ||
382 | |||
383 | OSD rmap = ProcessPathExpression(map,path); | ||
384 | if (rmap == null) | ||
385 | return null; | ||
386 | |||
387 | // ---------- Check for an array index ---------- | ||
388 | Regex aPattern = new Regex("\\[([0-9]+)\\]"); | ||
389 | MatchCollection amatches = aPattern.Matches(pkey,0); | ||
390 | |||
391 | if (amatches.Count > 0) | ||
392 | { | ||
393 | if (rmap.Type != OSDType.Array) | ||
394 | { | ||
395 | m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Array,rmap.Type,pkey); | ||
396 | return null; | ||
397 | } | ||
398 | |||
399 | OSDArray amap = rmap as OSDArray; | ||
400 | |||
401 | Match match = amatches[0]; | ||
402 | GroupCollection groups = match.Groups; | ||
403 | string akey = groups[1].Value; | ||
404 | int aval = Convert.ToInt32(akey); | ||
405 | |||
406 | if (aval < amap.Count) | ||
407 | return (OSD) amap[aval]; | ||
408 | |||
409 | return null; | ||
410 | } | ||
411 | |||
412 | // ---------- Check for a hash index ---------- | ||
413 | Regex hPattern = new Regex("{([^}]+)}"); | ||
414 | MatchCollection hmatches = hPattern.Matches(pkey,0); | ||
415 | |||
416 | if (hmatches.Count > 0) | ||
417 | { | ||
418 | if (rmap.Type != OSDType.Map) | ||
419 | { | ||
420 | m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Map,rmap.Type,pkey); | ||
421 | return null; | ||
422 | } | ||
423 | |||
424 | OSDMap hmap = rmap as OSDMap; | ||
425 | |||
426 | Match match = hmatches[0]; | ||
427 | GroupCollection groups = match.Groups; | ||
428 | string hkey = groups[1].Value; | ||
429 | |||
430 | if (hmap.ContainsKey(hkey)) | ||
431 | return (OSD) hmap[hkey]; | ||
432 | |||
433 | return null; | ||
434 | } | ||
435 | |||
436 | // Shouldn't get here if the path was checked correctly | ||
437 | m_log.WarnFormat("[JsonStore] Path type (unknown) does not match the structure"); | ||
438 | return null; | ||
439 | } | ||
440 | |||
441 | // ----------------------------------------------------------------- | ||
442 | /// <summary> | ||
443 | /// | ||
444 | /// </summary> | ||
445 | // ----------------------------------------------------------------- | ||
446 | protected static bool ConvertOutputValue(OSD result, out string value, bool useJson) | ||
447 | { | ||
448 | value = String.Empty; | ||
449 | |||
450 | // If we couldn't process the path | ||
451 | if (result == null) | ||
452 | return false; | ||
453 | |||
454 | if (useJson) | ||
455 | { | ||
456 | // The path pointed to an intermediate hash structure | ||
457 | if (result.Type == OSDType.Map) | ||
458 | { | ||
459 | value = OSDParser.SerializeJsonString(result as OSDMap); | ||
460 | return true; | ||
461 | } | ||
462 | |||
463 | // The path pointed to an intermediate hash structure | ||
464 | if (result.Type == OSDType.Array) | ||
465 | { | ||
466 | value = OSDParser.SerializeJsonString(result as OSDArray); | ||
467 | return true; | ||
468 | } | ||
469 | |||
470 | value = "'" + result.AsString() + "'"; | ||
471 | return true; | ||
472 | } | ||
473 | |||
474 | if (result.Type == OSDType.String) | ||
475 | { | ||
476 | value = result.AsString(); | ||
477 | return true; | ||
478 | } | ||
479 | |||
480 | return false; | ||
481 | } | ||
482 | |||
483 | // ----------------------------------------------------------------- | ||
484 | /// <summary> | ||
485 | /// | ||
486 | /// </summary> | ||
487 | // ----------------------------------------------------------------- | ||
488 | protected static string PathExpressionToKey(Stack<string> path) | ||
489 | { | ||
490 | if (path.Count == 0) | ||
491 | return ""; | ||
492 | |||
493 | string pkey = ""; | ||
494 | foreach (string k in path) | ||
495 | pkey = (pkey == "") ? k : (k + "." + pkey); | ||
496 | |||
497 | return pkey; | ||
498 | } | ||
499 | } | ||
500 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs new file mode 100644 index 0000000..311531c --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -0,0 +1,430 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | |||
46 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
47 | { | ||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")] | ||
49 | |||
50 | public class JsonStoreModule : INonSharedRegionModule, IJsonStoreModule | ||
51 | { | ||
52 | private static readonly ILog m_log = | ||
53 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private IConfig m_config = null; | ||
56 | private bool m_enabled = false; | ||
57 | private Scene m_scene = null; | ||
58 | |||
59 | private Dictionary<UUID,JsonStore> m_JsonValueStore; | ||
60 | private UUID m_sharedStore; | ||
61 | |||
62 | #region IRegionModule Members | ||
63 | |||
64 | // ----------------------------------------------------------------- | ||
65 | /// <summary> | ||
66 | /// Name of this shared module is it's class name | ||
67 | /// </summary> | ||
68 | // ----------------------------------------------------------------- | ||
69 | public string Name | ||
70 | { | ||
71 | get { return this.GetType().Name; } | ||
72 | } | ||
73 | |||
74 | // ----------------------------------------------------------------- | ||
75 | /// <summary> | ||
76 | /// Initialise this shared module | ||
77 | /// </summary> | ||
78 | /// <param name="scene">this region is getting initialised</param> | ||
79 | /// <param name="source">nini config, we are not using this</param> | ||
80 | // ----------------------------------------------------------------- | ||
81 | public void Initialise(IConfigSource config) | ||
82 | { | ||
83 | try | ||
84 | { | ||
85 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
86 | { | ||
87 | // There is no configuration, the module is disabled | ||
88 | // m_log.InfoFormat("[JsonStore] no configuration info"); | ||
89 | return; | ||
90 | } | ||
91 | |||
92 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
93 | } | ||
94 | catch (Exception e) | ||
95 | { | ||
96 | m_log.ErrorFormat("[JsonStore] initialization error: {0}",e.Message); | ||
97 | return; | ||
98 | } | ||
99 | |||
100 | if (m_enabled) | ||
101 | m_log.DebugFormat("[JsonStore] module is enabled"); | ||
102 | } | ||
103 | |||
104 | // ----------------------------------------------------------------- | ||
105 | /// <summary> | ||
106 | /// everything is loaded, perform post load configuration | ||
107 | /// </summary> | ||
108 | // ----------------------------------------------------------------- | ||
109 | public void PostInitialise() | ||
110 | { | ||
111 | } | ||
112 | |||
113 | // ----------------------------------------------------------------- | ||
114 | /// <summary> | ||
115 | /// Nothing to do on close | ||
116 | /// </summary> | ||
117 | // ----------------------------------------------------------------- | ||
118 | public void Close() | ||
119 | { | ||
120 | } | ||
121 | |||
122 | // ----------------------------------------------------------------- | ||
123 | /// <summary> | ||
124 | /// </summary> | ||
125 | // ----------------------------------------------------------------- | ||
126 | public void AddRegion(Scene scene) | ||
127 | { | ||
128 | if (m_enabled) | ||
129 | { | ||
130 | m_scene = scene; | ||
131 | m_scene.RegisterModuleInterface<IJsonStoreModule>(this); | ||
132 | |||
133 | m_sharedStore = UUID.Zero; | ||
134 | m_JsonValueStore = new Dictionary<UUID,JsonStore>(); | ||
135 | m_JsonValueStore.Add(m_sharedStore,new JsonStore("")); | ||
136 | } | ||
137 | } | ||
138 | |||
139 | // ----------------------------------------------------------------- | ||
140 | /// <summary> | ||
141 | /// </summary> | ||
142 | // ----------------------------------------------------------------- | ||
143 | public void RemoveRegion(Scene scene) | ||
144 | { | ||
145 | // need to remove all references to the scene in the subscription | ||
146 | // list to enable full garbage collection of the scene object | ||
147 | } | ||
148 | |||
149 | // ----------------------------------------------------------------- | ||
150 | /// <summary> | ||
151 | /// Called when all modules have been added for a region. This is | ||
152 | /// where we hook up events | ||
153 | /// </summary> | ||
154 | // ----------------------------------------------------------------- | ||
155 | public void RegionLoaded(Scene scene) | ||
156 | { | ||
157 | if (m_enabled) {} | ||
158 | } | ||
159 | |||
160 | /// ----------------------------------------------------------------- | ||
161 | /// <summary> | ||
162 | /// </summary> | ||
163 | // ----------------------------------------------------------------- | ||
164 | public Type ReplaceableInterface | ||
165 | { | ||
166 | get { return null; } | ||
167 | } | ||
168 | |||
169 | #endregion | ||
170 | |||
171 | #region ScriptInvocationInteface | ||
172 | |||
173 | // ----------------------------------------------------------------- | ||
174 | /// <summary> | ||
175 | /// | ||
176 | /// </summary> | ||
177 | // ----------------------------------------------------------------- | ||
178 | public bool CreateStore(string value, out UUID result) | ||
179 | { | ||
180 | result = UUID.Zero; | ||
181 | |||
182 | if (! m_enabled) return false; | ||
183 | |||
184 | UUID uuid = UUID.Random(); | ||
185 | JsonStore map = null; | ||
186 | |||
187 | try | ||
188 | { | ||
189 | map = new JsonStore(value); | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | m_log.InfoFormat("[JsonStore] Unable to initialize store from {0}; {1}",value,e.Message); | ||
194 | return false; | ||
195 | } | ||
196 | |||
197 | lock (m_JsonValueStore) | ||
198 | m_JsonValueStore.Add(uuid,map); | ||
199 | |||
200 | result = uuid; | ||
201 | return true; | ||
202 | } | ||
203 | |||
204 | // ----------------------------------------------------------------- | ||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | // ----------------------------------------------------------------- | ||
209 | public bool DestroyStore(UUID storeID) | ||
210 | { | ||
211 | if (! m_enabled) return false; | ||
212 | |||
213 | lock (m_JsonValueStore) | ||
214 | m_JsonValueStore.Remove(storeID); | ||
215 | |||
216 | return true; | ||
217 | } | ||
218 | |||
219 | // ----------------------------------------------------------------- | ||
220 | /// <summary> | ||
221 | /// | ||
222 | /// </summary> | ||
223 | // ----------------------------------------------------------------- | ||
224 | public bool TestPath(UUID storeID, string path, bool useJson) | ||
225 | { | ||
226 | if (! m_enabled) return false; | ||
227 | |||
228 | JsonStore map = null; | ||
229 | lock (m_JsonValueStore) | ||
230 | { | ||
231 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
232 | { | ||
233 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
234 | return true; | ||
235 | } | ||
236 | } | ||
237 | |||
238 | try | ||
239 | { | ||
240 | lock (map) | ||
241 | return map.TestPath(path,useJson); | ||
242 | } | ||
243 | catch (Exception e) | ||
244 | { | ||
245 | m_log.InfoFormat("[JsonStore] Path test failed for {0} in {1}; {2}",path,storeID,e.Message); | ||
246 | } | ||
247 | |||
248 | return false; | ||
249 | } | ||
250 | |||
251 | // ----------------------------------------------------------------- | ||
252 | /// <summary> | ||
253 | /// | ||
254 | /// </summary> | ||
255 | // ----------------------------------------------------------------- | ||
256 | public bool SetValue(UUID storeID, string path, string value, bool useJson) | ||
257 | { | ||
258 | if (! m_enabled) return false; | ||
259 | |||
260 | JsonStore map = null; | ||
261 | lock (m_JsonValueStore) | ||
262 | { | ||
263 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
264 | { | ||
265 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
266 | return false; | ||
267 | } | ||
268 | } | ||
269 | |||
270 | try | ||
271 | { | ||
272 | lock (map) | ||
273 | if (map.SetValue(path,value,useJson)) | ||
274 | return true; | ||
275 | } | ||
276 | catch (Exception e) | ||
277 | { | ||
278 | m_log.InfoFormat("[JsonStore] Unable to assign {0} to {1} in {2}; {3}",value,path,storeID,e.Message); | ||
279 | } | ||
280 | |||
281 | return false; | ||
282 | } | ||
283 | |||
284 | // ----------------------------------------------------------------- | ||
285 | /// <summary> | ||
286 | /// | ||
287 | /// </summary> | ||
288 | // ----------------------------------------------------------------- | ||
289 | public bool RemoveValue(UUID storeID, string path) | ||
290 | { | ||
291 | if (! m_enabled) return false; | ||
292 | |||
293 | JsonStore map = null; | ||
294 | lock (m_JsonValueStore) | ||
295 | { | ||
296 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
297 | { | ||
298 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | ||
299 | return false; | ||
300 | } | ||
301 | } | ||
302 | |||
303 | try | ||
304 | { | ||
305 | lock (map) | ||
306 | if (map.RemoveValue(path)) | ||
307 | return true; | ||
308 | } | ||
309 | catch (Exception e) | ||
310 | { | ||
311 | m_log.InfoFormat("[JsonStore] Unable to remove {0} in {1}; {2}",path,storeID,e.Message); | ||
312 | } | ||
313 | |||
314 | return false; | ||
315 | } | ||
316 | |||
317 | // ----------------------------------------------------------------- | ||
318 | /// <summary> | ||
319 | /// | ||
320 | /// </summary> | ||
321 | // ----------------------------------------------------------------- | ||
322 | public bool GetValue(UUID storeID, string path, bool useJson, out string value) | ||
323 | { | ||
324 | value = String.Empty; | ||
325 | |||
326 | if (! m_enabled) return false; | ||
327 | |||
328 | JsonStore map = null; | ||
329 | lock (m_JsonValueStore) | ||
330 | { | ||
331 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
332 | return false; | ||
333 | } | ||
334 | |||
335 | try | ||
336 | { | ||
337 | lock (map) | ||
338 | { | ||
339 | return map.GetValue(path, out value, useJson); | ||
340 | } | ||
341 | } | ||
342 | catch (Exception e) | ||
343 | { | ||
344 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.Message); | ||
345 | } | ||
346 | |||
347 | return false; | ||
348 | } | ||
349 | |||
350 | // ----------------------------------------------------------------- | ||
351 | /// <summary> | ||
352 | /// | ||
353 | /// </summary> | ||
354 | // ----------------------------------------------------------------- | ||
355 | public void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback) | ||
356 | { | ||
357 | if (! m_enabled) | ||
358 | { | ||
359 | cback(String.Empty); | ||
360 | return; | ||
361 | } | ||
362 | |||
363 | JsonStore map = null; | ||
364 | lock (m_JsonValueStore) | ||
365 | { | ||
366 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
367 | { | ||
368 | cback(String.Empty); | ||
369 | return; | ||
370 | } | ||
371 | } | ||
372 | |||
373 | try | ||
374 | { | ||
375 | lock (map) | ||
376 | { | ||
377 | map.TakeValue(path, useJson, cback); | ||
378 | return; | ||
379 | } | ||
380 | } | ||
381 | catch (Exception e) | ||
382 | { | ||
383 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString()); | ||
384 | } | ||
385 | |||
386 | cback(String.Empty); | ||
387 | } | ||
388 | |||
389 | // ----------------------------------------------------------------- | ||
390 | /// <summary> | ||
391 | /// | ||
392 | /// </summary> | ||
393 | // ----------------------------------------------------------------- | ||
394 | public void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback) | ||
395 | { | ||
396 | if (! m_enabled) | ||
397 | { | ||
398 | cback(String.Empty); | ||
399 | return; | ||
400 | } | ||
401 | |||
402 | JsonStore map = null; | ||
403 | lock (m_JsonValueStore) | ||
404 | { | ||
405 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | ||
406 | { | ||
407 | cback(String.Empty); | ||
408 | return; | ||
409 | } | ||
410 | } | ||
411 | |||
412 | try | ||
413 | { | ||
414 | lock (map) | ||
415 | { | ||
416 | map.ReadValue(path, useJson, cback); | ||
417 | return; | ||
418 | } | ||
419 | } | ||
420 | catch (Exception e) | ||
421 | { | ||
422 | m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString()); | ||
423 | } | ||
424 | |||
425 | cback(String.Empty); | ||
426 | } | ||
427 | |||
428 | #endregion | ||
429 | } | ||
430 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs new file mode 100644 index 0000000..4949097 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -0,0 +1,499 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using Mono.Addins; | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Text; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Text.RegularExpressions; | ||
44 | |||
45 | namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | ||
46 | { | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreScriptModule")] | ||
48 | |||
49 | public class JsonStoreScriptModule : INonSharedRegionModule | ||
50 | { | ||
51 | private static readonly ILog m_log = | ||
52 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private IConfig m_config = null; | ||
55 | private bool m_enabled = false; | ||
56 | private Scene m_scene = null; | ||
57 | |||
58 | private IScriptModuleComms m_comms; | ||
59 | private IJsonStoreModule m_store; | ||
60 | |||
61 | #region IRegionModule Members | ||
62 | |||
63 | // ----------------------------------------------------------------- | ||
64 | /// <summary> | ||
65 | /// Name of this shared module is it's class name | ||
66 | /// </summary> | ||
67 | // ----------------------------------------------------------------- | ||
68 | public string Name | ||
69 | { | ||
70 | get { return this.GetType().Name; } | ||
71 | } | ||
72 | |||
73 | // ----------------------------------------------------------------- | ||
74 | /// <summary> | ||
75 | /// Initialise this shared module | ||
76 | /// </summary> | ||
77 | /// <param name="scene">this region is getting initialised</param> | ||
78 | /// <param name="source">nini config, we are not using this</param> | ||
79 | // ----------------------------------------------------------------- | ||
80 | public void Initialise(IConfigSource config) | ||
81 | { | ||
82 | try | ||
83 | { | ||
84 | if ((m_config = config.Configs["JsonStore"]) == null) | ||
85 | { | ||
86 | // There is no configuration, the module is disabled | ||
87 | // m_log.InfoFormat("[JsonStoreScripts] no configuration info"); | ||
88 | return; | ||
89 | } | ||
90 | |||
91 | m_enabled = m_config.GetBoolean("Enabled", m_enabled); | ||
92 | } | ||
93 | catch (Exception e) | ||
94 | { | ||
95 | m_log.ErrorFormat("[JsonStoreScripts] initialization error: {0}",e.Message); | ||
96 | return; | ||
97 | } | ||
98 | |||
99 | if (m_enabled) | ||
100 | m_log.DebugFormat("[JsonStoreScripts] module is enabled"); | ||
101 | } | ||
102 | |||
103 | // ----------------------------------------------------------------- | ||
104 | /// <summary> | ||
105 | /// everything is loaded, perform post load configuration | ||
106 | /// </summary> | ||
107 | // ----------------------------------------------------------------- | ||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | // ----------------------------------------------------------------- | ||
113 | /// <summary> | ||
114 | /// Nothing to do on close | ||
115 | /// </summary> | ||
116 | // ----------------------------------------------------------------- | ||
117 | public void Close() | ||
118 | { | ||
119 | } | ||
120 | |||
121 | // ----------------------------------------------------------------- | ||
122 | /// <summary> | ||
123 | /// </summary> | ||
124 | // ----------------------------------------------------------------- | ||
125 | public void AddRegion(Scene scene) | ||
126 | { | ||
127 | } | ||
128 | |||
129 | // ----------------------------------------------------------------- | ||
130 | /// <summary> | ||
131 | /// </summary> | ||
132 | // ----------------------------------------------------------------- | ||
133 | public void RemoveRegion(Scene scene) | ||
134 | { | ||
135 | // need to remove all references to the scene in the subscription | ||
136 | // list to enable full garbage collection of the scene object | ||
137 | } | ||
138 | |||
139 | // ----------------------------------------------------------------- | ||
140 | /// <summary> | ||
141 | /// Called when all modules have been added for a region. This is | ||
142 | /// where we hook up events | ||
143 | /// </summary> | ||
144 | // ----------------------------------------------------------------- | ||
145 | public void RegionLoaded(Scene scene) | ||
146 | { | ||
147 | if (m_enabled) | ||
148 | { | ||
149 | m_scene = scene; | ||
150 | m_comms = m_scene.RequestModuleInterface<IScriptModuleComms>(); | ||
151 | if (m_comms == null) | ||
152 | { | ||
153 | m_log.ErrorFormat("[JsonStoreScripts] ScriptModuleComms interface not defined"); | ||
154 | m_enabled = false; | ||
155 | return; | ||
156 | } | ||
157 | |||
158 | m_store = m_scene.RequestModuleInterface<IJsonStoreModule>(); | ||
159 | if (m_store == null) | ||
160 | { | ||
161 | m_log.ErrorFormat("[JsonStoreScripts] JsonModule interface not defined"); | ||
162 | m_enabled = false; | ||
163 | return; | ||
164 | } | ||
165 | |||
166 | try | ||
167 | { | ||
168 | m_comms.RegisterScriptInvocation(this,"JsonCreateStore"); | ||
169 | m_comms.RegisterScriptInvocation(this,"JsonDestroyStore"); | ||
170 | |||
171 | m_comms.RegisterScriptInvocation(this,"JsonReadNotecard"); | ||
172 | m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard"); | ||
173 | |||
174 | m_comms.RegisterScriptInvocation(this,"JsonTestPath"); | ||
175 | m_comms.RegisterScriptInvocation(this,"JsonTestPathJson"); | ||
176 | |||
177 | m_comms.RegisterScriptInvocation(this,"JsonGetValue"); | ||
178 | m_comms.RegisterScriptInvocation(this,"JsonGetValueJson"); | ||
179 | |||
180 | m_comms.RegisterScriptInvocation(this,"JsonTakeValue"); | ||
181 | m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson"); | ||
182 | |||
183 | m_comms.RegisterScriptInvocation(this,"JsonReadValue"); | ||
184 | m_comms.RegisterScriptInvocation(this,"JsonReadValueJson"); | ||
185 | |||
186 | m_comms.RegisterScriptInvocation(this,"JsonSetValue"); | ||
187 | m_comms.RegisterScriptInvocation(this,"JsonSetValueJson"); | ||
188 | |||
189 | m_comms.RegisterScriptInvocation(this,"JsonRemoveValue"); | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | // See http://opensimulator.org/mantis/view.php?id=5971 for more information | ||
194 | m_log.WarnFormat("[JsonStroreScripts] script method registration failed; {0}",e.Message); | ||
195 | m_enabled = false; | ||
196 | } | ||
197 | } | ||
198 | } | ||
199 | |||
200 | /// ----------------------------------------------------------------- | ||
201 | /// <summary> | ||
202 | /// </summary> | ||
203 | // ----------------------------------------------------------------- | ||
204 | public Type ReplaceableInterface | ||
205 | { | ||
206 | get { return null; } | ||
207 | } | ||
208 | |||
209 | #endregion | ||
210 | |||
211 | #region ScriptInvocationInteface | ||
212 | // ----------------------------------------------------------------- | ||
213 | /// <summary> | ||
214 | /// | ||
215 | /// </summary> | ||
216 | // ----------------------------------------------------------------- | ||
217 | protected void GenerateRuntimeError(string msg) | ||
218 | { | ||
219 | throw new Exception("JsonStore Runtime Error: " + msg); | ||
220 | } | ||
221 | |||
222 | // ----------------------------------------------------------------- | ||
223 | /// <summary> | ||
224 | /// | ||
225 | /// </summary> | ||
226 | // ----------------------------------------------------------------- | ||
227 | protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) | ||
228 | { | ||
229 | UUID uuid = UUID.Zero; | ||
230 | if (! m_store.CreateStore(value, out uuid)) | ||
231 | GenerateRuntimeError("Failed to create Json store"); | ||
232 | |||
233 | return uuid; | ||
234 | } | ||
235 | |||
236 | // ----------------------------------------------------------------- | ||
237 | /// <summary> | ||
238 | /// | ||
239 | /// </summary> | ||
240 | // ----------------------------------------------------------------- | ||
241 | protected int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID) | ||
242 | { | ||
243 | return m_store.DestroyStore(storeID) ? 1 : 0; | ||
244 | } | ||
245 | |||
246 | // ----------------------------------------------------------------- | ||
247 | /// <summary> | ||
248 | /// | ||
249 | /// </summary> | ||
250 | // ----------------------------------------------------------------- | ||
251 | protected UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | ||
252 | { | ||
253 | UUID reqID = UUID.Random(); | ||
254 | Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); }); | ||
255 | return reqID; | ||
256 | } | ||
257 | |||
258 | // ----------------------------------------------------------------- | ||
259 | /// <summary> | ||
260 | /// | ||
261 | /// </summary> | ||
262 | // ----------------------------------------------------------------- | ||
263 | protected UUID JsonWriteNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string name) | ||
264 | { | ||
265 | UUID reqID = UUID.Random(); | ||
266 | Util.FireAndForget(delegate(object o) { DoJsonWriteNotecard(reqID,hostID,scriptID,storeID,path,name); }); | ||
267 | return reqID; | ||
268 | } | ||
269 | |||
270 | // ----------------------------------------------------------------- | ||
271 | /// <summary> | ||
272 | /// | ||
273 | /// </summary> | ||
274 | // ----------------------------------------------------------------- | ||
275 | protected int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
276 | { | ||
277 | return m_store.TestPath(storeID,path,false) ? 1 : 0; | ||
278 | } | ||
279 | |||
280 | protected int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
281 | { | ||
282 | return m_store.TestPath(storeID,path,true) ? 1 : 0; | ||
283 | } | ||
284 | |||
285 | // ----------------------------------------------------------------- | ||
286 | /// <summary> | ||
287 | /// | ||
288 | /// </summary> | ||
289 | // ----------------------------------------------------------------- | ||
290 | protected int JsonSetValue(UUID hostID, UUID scriptID, UUID storeID, string path, string value) | ||
291 | { | ||
292 | return m_store.SetValue(storeID,path,value,false) ? 1 : 0; | ||
293 | } | ||
294 | |||
295 | protected int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value) | ||
296 | { | ||
297 | return m_store.SetValue(storeID,path,value,true) ? 1 : 0; | ||
298 | } | ||
299 | |||
300 | // ----------------------------------------------------------------- | ||
301 | /// <summary> | ||
302 | /// | ||
303 | /// </summary> | ||
304 | // ----------------------------------------------------------------- | ||
305 | protected int JsonRemoveValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
306 | { | ||
307 | return m_store.RemoveValue(storeID,path) ? 1 : 0; | ||
308 | } | ||
309 | |||
310 | // ----------------------------------------------------------------- | ||
311 | /// <summary> | ||
312 | /// | ||
313 | /// </summary> | ||
314 | // ----------------------------------------------------------------- | ||
315 | protected string JsonGetValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
316 | { | ||
317 | string value = String.Empty; | ||
318 | m_store.GetValue(storeID,path,false,out value); | ||
319 | return value; | ||
320 | } | ||
321 | |||
322 | protected string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
323 | { | ||
324 | string value = String.Empty; | ||
325 | m_store.GetValue(storeID,path,true, out value); | ||
326 | return value; | ||
327 | } | ||
328 | |||
329 | // ----------------------------------------------------------------- | ||
330 | /// <summary> | ||
331 | /// | ||
332 | /// </summary> | ||
333 | // ----------------------------------------------------------------- | ||
334 | protected UUID JsonTakeValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
335 | { | ||
336 | UUID reqID = UUID.Random(); | ||
337 | Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,false); }); | ||
338 | return reqID; | ||
339 | } | ||
340 | |||
341 | protected UUID JsonTakeValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
342 | { | ||
343 | UUID reqID = UUID.Random(); | ||
344 | Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,true); }); | ||
345 | return reqID; | ||
346 | } | ||
347 | |||
348 | private void DoJsonTakeValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson) | ||
349 | { | ||
350 | try | ||
351 | { | ||
352 | m_store.TakeValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); }); | ||
353 | return; | ||
354 | } | ||
355 | catch (Exception e) | ||
356 | { | ||
357 | m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString()); | ||
358 | } | ||
359 | |||
360 | DispatchValue(scriptID,reqID,String.Empty); | ||
361 | } | ||
362 | |||
363 | |||
364 | // ----------------------------------------------------------------- | ||
365 | /// <summary> | ||
366 | /// | ||
367 | /// </summary> | ||
368 | // ----------------------------------------------------------------- | ||
369 | protected UUID JsonReadValue(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
370 | { | ||
371 | UUID reqID = UUID.Random(); | ||
372 | Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,false); }); | ||
373 | return reqID; | ||
374 | } | ||
375 | |||
376 | protected UUID JsonReadValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) | ||
377 | { | ||
378 | UUID reqID = UUID.Random(); | ||
379 | Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,true); }); | ||
380 | return reqID; | ||
381 | } | ||
382 | |||
383 | private void DoJsonReadValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson) | ||
384 | { | ||
385 | try | ||
386 | { | ||
387 | m_store.ReadValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); }); | ||
388 | return; | ||
389 | } | ||
390 | catch (Exception e) | ||
391 | { | ||
392 | m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString()); | ||
393 | } | ||
394 | |||
395 | DispatchValue(scriptID,reqID,String.Empty); | ||
396 | } | ||
397 | |||
398 | #endregion | ||
399 | |||
400 | // ----------------------------------------------------------------- | ||
401 | /// <summary> | ||
402 | /// | ||
403 | /// </summary> | ||
404 | // ----------------------------------------------------------------- | ||
405 | protected void DispatchValue(UUID scriptID, UUID reqID, string value) | ||
406 | { | ||
407 | m_comms.DispatchReply(scriptID,1,value,reqID.ToString()); | ||
408 | } | ||
409 | |||
410 | // ----------------------------------------------------------------- | ||
411 | /// <summary> | ||
412 | /// | ||
413 | /// </summary> | ||
414 | // ----------------------------------------------------------------- | ||
415 | private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | ||
416 | { | ||
417 | AssetBase a = m_scene.AssetService.Get(assetID.ToString()); | ||
418 | if (a == null) | ||
419 | GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID)); | ||
420 | |||
421 | if (a.Type != (sbyte)AssetType.Notecard) | ||
422 | GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID)); | ||
423 | |||
424 | m_log.DebugFormat("[JsonStoreScripts] read notecard in context {0}",storeID); | ||
425 | |||
426 | try | ||
427 | { | ||
428 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); | ||
429 | string jsondata = SLUtil.ParseNotecardToString(enc.GetString(a.Data)); | ||
430 | int result = m_store.SetValue(storeID,path,jsondata,true) ? 1 : 0; | ||
431 | m_comms.DispatchReply(scriptID,result,"",reqID.ToString()); | ||
432 | return; | ||
433 | } | ||
434 | catch (Exception e) | ||
435 | { | ||
436 | m_log.WarnFormat("[JsonStoreScripts] Json parsing failed; {0}",e.Message); | ||
437 | } | ||
438 | |||
439 | GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString())); | ||
440 | m_comms.DispatchReply(scriptID,0,"",reqID.ToString()); | ||
441 | } | ||
442 | |||
443 | // ----------------------------------------------------------------- | ||
444 | /// <summary> | ||
445 | /// | ||
446 | /// </summary> | ||
447 | // ----------------------------------------------------------------- | ||
448 | private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name) | ||
449 | { | ||
450 | string data; | ||
451 | if (! m_store.GetValue(storeID,path,true, out data)) | ||
452 | { | ||
453 | m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString()); | ||
454 | return; | ||
455 | } | ||
456 | |||
457 | SceneObjectPart host = m_scene.GetSceneObjectPart(hostID); | ||
458 | |||
459 | // Create new asset | ||
460 | UUID assetID = UUID.Random(); | ||
461 | AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString()); | ||
462 | asset.Description = "Json store"; | ||
463 | |||
464 | int textLength = data.Length; | ||
465 | data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " | ||
466 | + textLength.ToString() + "\n" + data + "}\n"; | ||
467 | |||
468 | asset.Data = Util.UTF8.GetBytes(data); | ||
469 | m_scene.AssetService.Store(asset); | ||
470 | |||
471 | // Create Task Entry | ||
472 | TaskInventoryItem taskItem = new TaskInventoryItem(); | ||
473 | |||
474 | taskItem.ResetIDs(host.UUID); | ||
475 | taskItem.ParentID = host.UUID; | ||
476 | taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); | ||
477 | taskItem.Name = asset.Name; | ||
478 | taskItem.Description = asset.Description; | ||
479 | taskItem.Type = (int)AssetType.Notecard; | ||
480 | taskItem.InvType = (int)InventoryType.Notecard; | ||
481 | taskItem.OwnerID = host.OwnerID; | ||
482 | taskItem.CreatorID = host.OwnerID; | ||
483 | taskItem.BasePermissions = (uint)PermissionMask.All; | ||
484 | taskItem.CurrentPermissions = (uint)PermissionMask.All; | ||
485 | taskItem.EveryonePermissions = 0; | ||
486 | taskItem.NextPermissions = (uint)PermissionMask.All; | ||
487 | taskItem.GroupID = host.GroupID; | ||
488 | taskItem.GroupPermissions = 0; | ||
489 | taskItem.Flags = 0; | ||
490 | taskItem.PermsGranter = UUID.Zero; | ||
491 | taskItem.PermsMask = 0; | ||
492 | taskItem.AssetID = asset.FullID; | ||
493 | |||
494 | host.Inventory.AddInventoryItem(taskItem, false); | ||
495 | |||
496 | m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString()); | ||
497 | } | ||
498 | } | ||
499 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs index 922eaaf..d192309 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
68 | public Vector3 WorldPosition | 68 | public Vector3 WorldPosition |
69 | { | 69 | { |
70 | get { return GetSP().AbsolutePosition; } | 70 | get { return GetSP().AbsolutePosition; } |
71 | set { GetSP().TeleportWithMomentum(value); } | 71 | set { GetSP().Teleport(value); } |
72 | } | 72 | } |
73 | 73 | ||
74 | public bool IsChildAgent | 74 | public bool IsChildAgent |
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index cab30de..74a85e2 100644 --- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -38,7 +38,7 @@ using OpenMetaverse; | |||
38 | using System.Linq; | 38 | using System.Linq; |
39 | using System.Linq.Expressions; | 39 | using System.Linq.Expressions; |
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms | 41 | namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms |
42 | { | 42 | { |
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] |
44 | class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms | 44 | class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 8996865..e798382 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
76 | 76 | ||
77 | public void Say(string message) | 77 | public void Say(string message) |
78 | { | 78 | { |
79 | SendOnChatFromClient(message, ChatTypeEnum.Say); | 79 | SendOnChatFromClient(0, message, ChatTypeEnum.Say); |
80 | } | 80 | } |
81 | 81 | ||
82 | public void Shout(string message) | 82 | public void Say(int channel, string message) |
83 | { | 83 | { |
84 | SendOnChatFromClient(message, ChatTypeEnum.Shout); | 84 | SendOnChatFromClient(channel, message, ChatTypeEnum.Say); |
85 | } | 85 | } |
86 | 86 | ||
87 | public void Whisper(string message) | 87 | public void Shout(int channel, string message) |
88 | { | 88 | { |
89 | SendOnChatFromClient(message, ChatTypeEnum.Whisper); | 89 | SendOnChatFromClient(channel, message, ChatTypeEnum.Shout); |
90 | } | ||
91 | |||
92 | public void Whisper(int channel, string message) | ||
93 | { | ||
94 | SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper); | ||
90 | } | 95 | } |
91 | 96 | ||
92 | public void Broadcast(string message) | 97 | public void Broadcast(string message) |
93 | { | 98 | { |
94 | SendOnChatFromClient(message, ChatTypeEnum.Broadcast); | 99 | SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast); |
95 | } | 100 | } |
96 | 101 | ||
97 | public void GiveMoney(UUID target, int amount) | 102 | public void GiveMoney(UUID target, int amount) |
@@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
146 | 151 | ||
147 | #region Internal Functions | 152 | #region Internal Functions |
148 | 153 | ||
149 | private void SendOnChatFromClient(string message, ChatTypeEnum chatType) | 154 | private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType) |
150 | { | 155 | { |
151 | OSChatMessage chatFromClient = new OSChatMessage(); | 156 | OSChatMessage chatFromClient = new OSChatMessage(); |
152 | chatFromClient.Channel = 0; | 157 | chatFromClient.Channel = channel; |
153 | chatFromClient.From = Name; | 158 | chatFromClient.From = Name; |
154 | chatFromClient.Message = message; | 159 | chatFromClient.Message = message; |
155 | chatFromClient.Position = StartPos; | 160 | chatFromClient.Position = StartPos; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index ebf5e84..a32ab2a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -155,18 +155,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
155 | ScenePresence sp; | 155 | ScenePresence sp; |
156 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 156 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
157 | { | 157 | { |
158 | m_log.DebugFormat( | ||
159 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
160 | |||
161 | sp.CompleteMovement(npcAvatar, false); | 158 | sp.CompleteMovement(npcAvatar, false); |
162 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 159 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); |
160 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); | ||
163 | } | 161 | } |
164 | else | ||
165 | { | ||
166 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
167 | npcAvatar.AgentId = UUID.Zero; | ||
168 | } | ||
169 | |||
170 | } | 162 | } |
171 | ev.Set(); | 163 | ev.Set(); |
172 | }); | 164 | }); |
@@ -178,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
178 | return npcAvatar.AgentId; | 170 | return npcAvatar.AgentId; |
179 | } | 171 | } |
180 | 172 | ||
181 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) | 173 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) |
182 | { | 174 | { |
183 | lock (m_avatars) | 175 | lock (m_avatars) |
184 | { | 176 | { |
@@ -192,6 +184,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
192 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); | 184 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); |
193 | 185 | ||
194 | sp.MoveToTarget(pos, noFly, landAtTarget); | 186 | sp.MoveToTarget(pos, noFly, landAtTarget); |
187 | sp.SetAlwaysRun = running; | ||
195 | 188 | ||
196 | return true; | 189 | return true; |
197 | } | 190 | } |
@@ -221,6 +214,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
221 | 214 | ||
222 | public bool Say(UUID agentID, Scene scene, string text) | 215 | public bool Say(UUID agentID, Scene scene, string text) |
223 | { | 216 | { |
217 | return Say(agentID, scene, text, 0); | ||
218 | } | ||
219 | |||
220 | public bool Say(UUID agentID, Scene scene, string text, int channel) | ||
221 | { | ||
224 | lock (m_avatars) | 222 | lock (m_avatars) |
225 | { | 223 | { |
226 | if (m_avatars.ContainsKey(agentID)) | 224 | if (m_avatars.ContainsKey(agentID)) |
@@ -228,7 +226,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
228 | ScenePresence sp; | 226 | ScenePresence sp; |
229 | scene.TryGetScenePresence(agentID, out sp); | 227 | scene.TryGetScenePresence(agentID, out sp); |
230 | 228 | ||
231 | m_avatars[agentID].Say(text); | 229 | m_avatars[agentID].Say(channel, text); |
230 | |||
231 | return true; | ||
232 | } | ||
233 | } | ||
234 | |||
235 | return false; | ||
236 | } | ||
237 | |||
238 | public bool Shout(UUID agentID, Scene scene, string text, int channel) | ||
239 | { | ||
240 | lock (m_avatars) | ||
241 | { | ||
242 | if (m_avatars.ContainsKey(agentID)) | ||
243 | { | ||
244 | ScenePresence sp; | ||
245 | scene.TryGetScenePresence(agentID, out sp); | ||
246 | |||
247 | m_avatars[agentID].Shout(channel, text); | ||
232 | 248 | ||
233 | return true; | 249 | return true; |
234 | } | 250 | } |
@@ -255,6 +271,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
255 | return false; | 271 | return false; |
256 | } | 272 | } |
257 | 273 | ||
274 | public bool Whisper(UUID agentID, Scene scene, string text, int channel) | ||
275 | { | ||
276 | lock (m_avatars) | ||
277 | { | ||
278 | if (m_avatars.ContainsKey(agentID)) | ||
279 | { | ||
280 | ScenePresence sp; | ||
281 | scene.TryGetScenePresence(agentID, out sp); | ||
282 | |||
283 | m_avatars[agentID].Whisper(channel, text); | ||
284 | |||
285 | return true; | ||
286 | } | ||
287 | } | ||
288 | |||
289 | return false; | ||
290 | } | ||
291 | |||
258 | public bool Stand(UUID agentID, Scene scene) | 292 | public bool Stand(UUID agentID, Scene scene) |
259 | { | 293 | { |
260 | lock (m_avatars) | 294 | lock (m_avatars) |
@@ -308,7 +342,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
308 | scene.RemoveClient(agentID, false); | 342 | scene.RemoveClient(agentID, false); |
309 | m_avatars.Remove(agentID); | 343 | m_avatars.Remove(agentID); |
310 | 344 | ||
311 | // m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); | 345 | m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name); |
312 | return true; | 346 | return true; |
313 | } | 347 | } |
314 | } | 348 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index eea0b2e..65dad2d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
85 | m_attMod = new AttachmentsModule(); | 85 | m_attMod = new AttachmentsModule(); |
86 | m_npcMod = new NPCModule(); | 86 | m_npcMod = new NPCModule(); |
87 | 87 | ||
88 | m_scene = SceneHelpers.SetupScene(); | 88 | m_scene = new SceneHelpers().SetupScene(); |
89 | SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); | 89 | SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); |
90 | } | 90 | } |
91 | 91 | ||
@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
243 | 243 | ||
244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); | 244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); |
245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
246 | 246 | ||
247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); | 248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
267 | // Try a second movement | 267 | // Try a second movement |
268 | startPos = npc.AbsolutePosition; | 268 | startPos = npc.AbsolutePosition; |
269 | targetPos = startPos + new Vector3(10, 0, 0); | 269 | targetPos = startPos + new Vector3(10, 0, 0); |
270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
271 | 271 | ||
272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); | 273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index b1a3ff9..e43136a 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
36 | { | 36 | { |
37 | public class BasicActor : PhysicsActor | 37 | public class BasicActor : PhysicsActor |
38 | { | 38 | { |
39 | private Vector3 _position; | ||
40 | private Vector3 _velocity; | ||
41 | private Vector3 _acceleration; | ||
42 | private Vector3 _size; | 39 | private Vector3 _size; |
43 | private Vector3 m_rotationalVelocity; | ||
44 | private bool flying; | ||
45 | private bool iscolliding; | ||
46 | 40 | ||
47 | public BasicActor(Vector3 size) | 41 | public BasicActor(Vector3 size) |
48 | { | 42 | { |
@@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
55 | set { return; } | 49 | set { return; } |
56 | } | 50 | } |
57 | 51 | ||
58 | public override Vector3 RotationalVelocity | 52 | public override Vector3 RotationalVelocity { get; set; } |
59 | { | ||
60 | get { return m_rotationalVelocity; } | ||
61 | set { m_rotationalVelocity = value; } | ||
62 | } | ||
63 | 53 | ||
64 | public override bool SetAlwaysRun | 54 | public override bool SetAlwaysRun |
65 | { | 55 | { |
@@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
105 | set { return; } | 95 | set { return; } |
106 | } | 96 | } |
107 | 97 | ||
108 | public override bool Flying | 98 | public override bool Flying { get; set; } |
109 | { | ||
110 | get { return flying; } | ||
111 | set { flying = value; } | ||
112 | } | ||
113 | 99 | ||
114 | public override bool IsColliding | 100 | public override bool IsColliding { get; set; } |
115 | { | ||
116 | get { return iscolliding; } | ||
117 | set { iscolliding = value; } | ||
118 | } | ||
119 | 101 | ||
120 | public override bool CollidingGround | 102 | public override bool CollidingGround |
121 | { | 103 | { |
@@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
134 | get { return false; } | 116 | get { return false; } |
135 | } | 117 | } |
136 | 118 | ||
137 | public override Vector3 Position | 119 | public override Vector3 Position { get; set; } |
138 | { | ||
139 | get { return _position; } | ||
140 | set { _position = value; } | ||
141 | } | ||
142 | 120 | ||
143 | public override Vector3 Size | 121 | public override Vector3 Size |
144 | { | 122 | { |
@@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
206 | get { return Vector3.Zero; } | 184 | get { return Vector3.Zero; } |
207 | } | 185 | } |
208 | 186 | ||
209 | public override Vector3 Velocity | 187 | public override Vector3 Velocity { get; set; } |
210 | { | ||
211 | get { return _velocity; } | ||
212 | set { _velocity = value; } | ||
213 | } | ||
214 | 188 | ||
215 | public override Vector3 Torque | 189 | public override Vector3 Torque |
216 | { | 190 | { |
@@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
230 | set { } | 204 | set { } |
231 | } | 205 | } |
232 | 206 | ||
233 | public override Vector3 Acceleration | 207 | public override Vector3 Acceleration { get; set; } |
234 | { | ||
235 | get { return _acceleration; } | ||
236 | set { _acceleration = value; } | ||
237 | } | ||
238 | 208 | ||
239 | public override bool Kinematic | 209 | public override bool Kinematic |
240 | { | 210 | { |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs new file mode 100644 index 0000000..b89eeed --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs | |||
@@ -0,0 +1,314 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | ||
36 | { | ||
37 | public class BasicPhysicsPrim : PhysicsActor | ||
38 | { | ||
39 | private Vector3 _size; | ||
40 | private PrimitiveBaseShape _shape; | ||
41 | |||
42 | public BasicPhysicsPrim( | ||
43 | string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape) | ||
44 | { | ||
45 | Name = name; | ||
46 | LocalID = localId; | ||
47 | Position = position; | ||
48 | Size = size; | ||
49 | Orientation = orientation; | ||
50 | Shape = shape; | ||
51 | } | ||
52 | |||
53 | public override int PhysicsActorType | ||
54 | { | ||
55 | get { return (int) ActorTypes.Agent; } | ||
56 | set { return; } | ||
57 | } | ||
58 | |||
59 | public override Vector3 RotationalVelocity { get; set; } | ||
60 | |||
61 | public override bool SetAlwaysRun | ||
62 | { | ||
63 | get { return false; } | ||
64 | set { return; } | ||
65 | } | ||
66 | |||
67 | public override uint LocalID | ||
68 | { | ||
69 | set { return; } | ||
70 | } | ||
71 | |||
72 | public override bool Grabbed | ||
73 | { | ||
74 | set { return; } | ||
75 | } | ||
76 | |||
77 | public override bool Selected | ||
78 | { | ||
79 | set { return; } | ||
80 | } | ||
81 | |||
82 | public override float Buoyancy | ||
83 | { | ||
84 | get { return 0f; } | ||
85 | set { return; } | ||
86 | } | ||
87 | |||
88 | public override bool FloatOnWater | ||
89 | { | ||
90 | set { return; } | ||
91 | } | ||
92 | |||
93 | public override bool IsPhysical | ||
94 | { | ||
95 | get { return false; } | ||
96 | set { return; } | ||
97 | } | ||
98 | |||
99 | public override bool ThrottleUpdates | ||
100 | { | ||
101 | get { return false; } | ||
102 | set { return; } | ||
103 | } | ||
104 | |||
105 | public override bool Flying { get; set; } | ||
106 | |||
107 | public override bool IsColliding { get; set; } | ||
108 | |||
109 | public override bool CollidingGround | ||
110 | { | ||
111 | get { return false; } | ||
112 | set { return; } | ||
113 | } | ||
114 | |||
115 | public override bool CollidingObj | ||
116 | { | ||
117 | get { return false; } | ||
118 | set { return; } | ||
119 | } | ||
120 | |||
121 | public override bool Stopped | ||
122 | { | ||
123 | get { return false; } | ||
124 | } | ||
125 | |||
126 | public override Vector3 Position { get; set; } | ||
127 | |||
128 | public override Vector3 Size | ||
129 | { | ||
130 | get { return _size; } | ||
131 | set { | ||
132 | _size = value; | ||
133 | _size.Z = _size.Z / 2.0f; | ||
134 | } | ||
135 | } | ||
136 | |||
137 | public override PrimitiveBaseShape Shape | ||
138 | { | ||
139 | set { _shape = value; } | ||
140 | } | ||
141 | |||
142 | public override float Mass | ||
143 | { | ||
144 | get { return 0f; } | ||
145 | } | ||
146 | |||
147 | public override Vector3 Force | ||
148 | { | ||
149 | get { return Vector3.Zero; } | ||
150 | set { return; } | ||
151 | } | ||
152 | |||
153 | public override int VehicleType | ||
154 | { | ||
155 | get { return 0; } | ||
156 | set { return; } | ||
157 | } | ||
158 | |||
159 | public override void VehicleFloatParam(int param, float value) | ||
160 | { | ||
161 | |||
162 | } | ||
163 | |||
164 | public override void VehicleVectorParam(int param, Vector3 value) | ||
165 | { | ||
166 | |||
167 | } | ||
168 | |||
169 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
170 | { | ||
171 | |||
172 | } | ||
173 | |||
174 | public override void VehicleFlags(int param, bool remove) | ||
175 | { | ||
176 | |||
177 | } | ||
178 | |||
179 | public override void SetVolumeDetect(int param) | ||
180 | { | ||
181 | |||
182 | } | ||
183 | |||
184 | public override Vector3 CenterOfMass | ||
185 | { | ||
186 | get { return Vector3.Zero; } | ||
187 | } | ||
188 | |||
189 | public override Vector3 GeometricCenter | ||
190 | { | ||
191 | get { return Vector3.Zero; } | ||
192 | } | ||
193 | |||
194 | public override Vector3 Velocity { get; set; } | ||
195 | |||
196 | public override Vector3 Torque | ||
197 | { | ||
198 | get { return Vector3.Zero; } | ||
199 | set { return; } | ||
200 | } | ||
201 | |||
202 | public override float CollisionScore | ||
203 | { | ||
204 | get { return 0f; } | ||
205 | set { } | ||
206 | } | ||
207 | |||
208 | public override Quaternion Orientation { get; set; } | ||
209 | |||
210 | public override Vector3 Acceleration { get; set; } | ||
211 | |||
212 | public override bool Kinematic | ||
213 | { | ||
214 | get { return true; } | ||
215 | set { } | ||
216 | } | ||
217 | |||
218 | public override void link(PhysicsActor obj) | ||
219 | { | ||
220 | } | ||
221 | |||
222 | public override void delink() | ||
223 | { | ||
224 | } | ||
225 | |||
226 | public override void LockAngularMotion(Vector3 axis) | ||
227 | { | ||
228 | } | ||
229 | |||
230 | public override void AddForce(Vector3 force, bool pushforce) | ||
231 | { | ||
232 | } | ||
233 | |||
234 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
235 | { | ||
236 | } | ||
237 | |||
238 | public override void SetMomentum(Vector3 momentum) | ||
239 | { | ||
240 | } | ||
241 | |||
242 | public override void CrossingFailure() | ||
243 | { | ||
244 | } | ||
245 | |||
246 | public override Vector3 PIDTarget | ||
247 | { | ||
248 | set { return; } | ||
249 | } | ||
250 | |||
251 | public override bool PIDActive | ||
252 | { | ||
253 | set { return; } | ||
254 | } | ||
255 | |||
256 | public override float PIDTau | ||
257 | { | ||
258 | set { return; } | ||
259 | } | ||
260 | |||
261 | public override float PIDHoverHeight | ||
262 | { | ||
263 | set { return; } | ||
264 | } | ||
265 | |||
266 | public override bool PIDHoverActive | ||
267 | { | ||
268 | set { return; } | ||
269 | } | ||
270 | |||
271 | public override PIDHoverType PIDHoverType | ||
272 | { | ||
273 | set { return; } | ||
274 | } | ||
275 | |||
276 | public override float PIDHoverTau | ||
277 | { | ||
278 | set { return; } | ||
279 | } | ||
280 | |||
281 | public override Quaternion APIDTarget | ||
282 | { | ||
283 | set { return; } | ||
284 | } | ||
285 | |||
286 | public override bool APIDActive | ||
287 | { | ||
288 | set { return; } | ||
289 | } | ||
290 | |||
291 | public override float APIDStrength | ||
292 | { | ||
293 | set { return; } | ||
294 | } | ||
295 | |||
296 | public override float APIDDamping | ||
297 | { | ||
298 | set { return; } | ||
299 | } | ||
300 | |||
301 | public override void SubscribeEvents(int ms) | ||
302 | { | ||
303 | } | ||
304 | |||
305 | public override void UnSubscribeEvents() | ||
306 | { | ||
307 | } | ||
308 | |||
309 | public override bool SubscribedEvents() | ||
310 | { | ||
311 | return false; | ||
312 | } | ||
313 | } | ||
314 | } | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 2e14216..f5826ed 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -34,9 +34,17 @@ using OpenSim.Region.Physics.Manager; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | 35 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// This is an incomplete extremely basic physics implementation | ||
39 | /// </summary> | ||
40 | /// <remarks> | ||
41 | /// Not useful for anything at the moment apart from some regression testing in other components where some form | ||
42 | /// of physics plugin is needed. | ||
43 | /// </remarks> | ||
37 | public class BasicScene : PhysicsScene | 44 | public class BasicScene : PhysicsScene |
38 | { | 45 | { |
39 | private List<BasicActor> _actors = new List<BasicActor>(); | 46 | private List<BasicActor> _actors = new List<BasicActor>(); |
47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); | ||
40 | private float[] _heightMap; | 48 | private float[] _heightMap; |
41 | 49 | ||
42 | //protected internal string sceneIdentifier; | 50 | //protected internal string sceneIdentifier; |
@@ -50,10 +58,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
50 | { | 58 | { |
51 | } | 59 | } |
52 | 60 | ||
53 | public override void Dispose() | 61 | public override void Dispose() {} |
62 | |||
63 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
64 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
54 | { | 65 | { |
66 | BasicPhysicsPrim prim = new BasicPhysicsPrim(primName, localid, position, size, rotation, pbs); | ||
67 | prim.IsPhysical = isPhysical; | ||
68 | |||
69 | _prims.Add(prim); | ||
55 | 70 | ||
71 | return prim; | ||
56 | } | 72 | } |
73 | |||
57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 74 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
58 | { | 75 | { |
59 | BasicActor act = new BasicActor(size); | 76 | BasicActor act = new BasicActor(size); |
@@ -63,30 +80,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
63 | return act; | 80 | return act; |
64 | } | 81 | } |
65 | 82 | ||
66 | public override void RemovePrim(PhysicsActor prim) | 83 | public override void RemovePrim(PhysicsActor actor) |
67 | { | 84 | { |
85 | BasicPhysicsPrim prim = (BasicPhysicsPrim)actor; | ||
86 | if (_prims.Contains(prim)) | ||
87 | _prims.Remove(prim); | ||
68 | } | 88 | } |
69 | 89 | ||
70 | public override void RemoveAvatar(PhysicsActor actor) | 90 | public override void RemoveAvatar(PhysicsActor actor) |
71 | { | 91 | { |
72 | BasicActor act = (BasicActor) actor; | 92 | BasicActor act = (BasicActor)actor; |
73 | if (_actors.Contains(act)) | 93 | if (_actors.Contains(act)) |
74 | { | ||
75 | _actors.Remove(act); | 94 | _actors.Remove(act); |
76 | } | ||
77 | } | ||
78 | |||
79 | /* | ||
80 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) | ||
81 | { | ||
82 | return null; | ||
83 | } | ||
84 | */ | ||
85 | |||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
88 | { | ||
89 | return null; | ||
90 | } | 95 | } |
91 | 96 | ||
92 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 97 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 8397eb4..54b69a2 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1261,14 +1261,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1261 | { | 1261 | { |
1262 | m_requestedUpdateFrequency = ms; | 1262 | m_requestedUpdateFrequency = ms; |
1263 | m_eventsubscription = ms; | 1263 | m_eventsubscription = ms; |
1264 | CollisionEventsThisFrame.Clear(); | 1264 | |
1265 | // Don't clear collision event reporting here. This is called directly from scene code and so can lead | ||
1266 | // to a race condition with the simulate loop | ||
1267 | |||
1265 | _parent_scene.AddCollisionEventReporting(this); | 1268 | _parent_scene.AddCollisionEventReporting(this); |
1266 | } | 1269 | } |
1267 | 1270 | ||
1268 | public override void UnSubscribeEvents() | 1271 | public override void UnSubscribeEvents() |
1269 | { | 1272 | { |
1270 | CollisionEventsThisFrame.Clear(); | 1273 | CollisionEventsThisFrame.Clear(); |
1271 | _parent_scene.RemoveCollisionEventReporting(this); | 1274 | |
1275 | // Don't clear collision event reporting here. This is called directly from scene code and so can lead | ||
1276 | // to a race condition with the simulate loop | ||
1277 | |||
1272 | m_requestedUpdateFrequency = 0; | 1278 | m_requestedUpdateFrequency = 0; |
1273 | m_eventsubscription = 0; | 1279 | m_eventsubscription = 0; |
1274 | } | 1280 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 6f37347..a41c856 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -156,7 +156,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | /// </summary> | 156 | /// </summary> |
157 | public IntPtr m_targetSpace = IntPtr.Zero; | 157 | public IntPtr m_targetSpace = IntPtr.Zero; |
158 | 158 | ||
159 | /// <summary> | ||
160 | /// The prim geometry, used for collision detection. | ||
161 | /// </summary> | ||
162 | /// <remarks> | ||
163 | /// This is never null except for a brief period when the geometry needs to be replaced (due to resizing or | ||
164 | /// mesh change) or when the physical prim is being removed from the scene. | ||
165 | /// </remarks> | ||
159 | public IntPtr prim_geom { get; private set; } | 166 | public IntPtr prim_geom { get; private set; } |
167 | |||
160 | public IntPtr _triMeshData { get; private set; } | 168 | public IntPtr _triMeshData { get; private set; } |
161 | 169 | ||
162 | private IntPtr _linkJointGroup = IntPtr.Zero; | 170 | private IntPtr _linkJointGroup = IntPtr.Zero; |
@@ -325,14 +333,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
325 | { | 333 | { |
326 | prim_geom = geom; | 334 | prim_geom = geom; |
327 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 335 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
328 | if (prim_geom != IntPtr.Zero) | ||
329 | { | ||
330 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
331 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
332 | 336 | ||
333 | _parent_scene.geom_name_map[prim_geom] = Name; | 337 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
334 | _parent_scene.actor_name_map[prim_geom] = this; | 338 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
335 | } | 339 | |
340 | _parent_scene.geom_name_map[prim_geom] = Name; | ||
341 | _parent_scene.actor_name_map[prim_geom] = this; | ||
336 | 342 | ||
337 | if (childPrim) | 343 | if (childPrim) |
338 | { | 344 | { |
@@ -765,11 +771,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
765 | m_collisionCategories &= ~CollisionCategories.Body; | 771 | m_collisionCategories &= ~CollisionCategories.Body; |
766 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 772 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
767 | 773 | ||
768 | if (prim_geom != IntPtr.Zero) | 774 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
769 | { | 775 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
770 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
771 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
772 | } | ||
773 | 776 | ||
774 | d.BodyDestroy(Body); | 777 | d.BodyDestroy(Body); |
775 | lock (childrenPrim) | 778 | lock (childrenPrim) |
@@ -793,11 +796,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
793 | m_collisionCategories &= ~CollisionCategories.Body; | 796 | m_collisionCategories &= ~CollisionCategories.Body; |
794 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 797 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
795 | 798 | ||
796 | if (prim_geom != IntPtr.Zero) | 799 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
797 | { | 800 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
798 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
799 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
800 | } | ||
801 | 801 | ||
802 | Body = IntPtr.Zero; | 802 | Body = IntPtr.Zero; |
803 | } | 803 | } |
@@ -864,10 +864,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
864 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 864 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
865 | try | 865 | try |
866 | { | 866 | { |
867 | if (prim_geom == IntPtr.Zero) | 867 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); |
868 | { | ||
869 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | ||
870 | } | ||
871 | } | 868 | } |
872 | catch (AccessViolationException) | 869 | catch (AccessViolationException) |
873 | { | 870 | { |
@@ -890,73 +887,67 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
890 | #if SPAM | 887 | #if SPAM |
891 | Console.WriteLine("ZProcessTaints for " + Name); | 888 | Console.WriteLine("ZProcessTaints for " + Name); |
892 | #endif | 889 | #endif |
890 | |||
891 | // This must be processed as the very first taint so that later operations have a prim_geom to work with | ||
892 | // if this is a new prim. | ||
893 | if (m_taintadd) | 893 | if (m_taintadd) |
894 | { | ||
895 | changeadd(); | 894 | changeadd(); |
896 | } | ||
897 | |||
898 | if (prim_geom != IntPtr.Zero) | ||
899 | { | ||
900 | if (!_position.ApproxEquals(m_taintposition, 0f)) | ||
901 | changemove(); | ||
902 | 895 | ||
903 | if (m_taintrot != _orientation) | 896 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
904 | { | 897 | changemove(); |
905 | if (childPrim && IsPhysical) // For physical child prim... | 898 | |
906 | { | 899 | if (m_taintrot != _orientation) |
907 | rotate(); | 900 | { |
908 | // KF: ODE will also rotate the parent prim! | 901 | if (childPrim && IsPhysical) // For physical child prim... |
909 | // so rotate the root back to where it was | 902 | { |
910 | OdePrim parent = (OdePrim)_parent; | 903 | rotate(); |
911 | parent.rotate(); | 904 | // KF: ODE will also rotate the parent prim! |
912 | } | 905 | // so rotate the root back to where it was |
913 | else | 906 | OdePrim parent = (OdePrim)_parent; |
914 | { | 907 | parent.rotate(); |
915 | //Just rotate the prim | ||
916 | rotate(); | ||
917 | } | ||
918 | } | 908 | } |
919 | 909 | else | |
920 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | 910 | { |
921 | changePhysicsStatus(); | 911 | //Just rotate the prim |
912 | rotate(); | ||
913 | } | ||
914 | } | ||
915 | |||
916 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | ||
917 | changePhysicsStatus(); | ||
922 | 918 | ||
923 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 919 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
924 | changesize(); | 920 | changesize(); |
925 | 921 | ||
926 | if (m_taintshape) | 922 | if (m_taintshape) |
927 | changeshape(); | 923 | changeshape(); |
928 | 924 | ||
929 | if (m_taintforce) | 925 | if (m_taintforce) |
930 | changeAddForce(); | 926 | changeAddForce(); |
931 | 927 | ||
932 | if (m_taintaddangularforce) | 928 | if (m_taintaddangularforce) |
933 | changeAddAngularForce(); | 929 | changeAddAngularForce(); |
934 | 930 | ||
935 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) | 931 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) |
936 | changeSetTorque(); | 932 | changeSetTorque(); |
937 | 933 | ||
938 | if (m_taintdisable) | 934 | if (m_taintdisable) |
939 | changedisable(); | 935 | changedisable(); |
940 | 936 | ||
941 | if (m_taintselected != m_isSelected) | 937 | if (m_taintselected != m_isSelected) |
942 | changeSelectedStatus(); | 938 | changeSelectedStatus(); |
943 | 939 | ||
944 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) | 940 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) |
945 | changevelocity(); | 941 | changevelocity(); |
946 | 942 | ||
947 | if (m_taintparent != _parent) | 943 | if (m_taintparent != _parent) |
948 | changelink(); | 944 | changelink(); |
949 | 945 | ||
950 | if (m_taintCollidesWater != m_collidesWater) | 946 | if (m_taintCollidesWater != m_collidesWater) |
951 | changefloatonwater(); | 947 | changefloatonwater(); |
952 | 948 | ||
953 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 949 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) |
954 | changeAngularLock(); | 950 | changeAngularLock(); |
955 | } | ||
956 | else | ||
957 | { | ||
958 | m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name); | ||
959 | } | ||
960 | } | 951 | } |
961 | 952 | ||
962 | /// <summary> | 953 | /// <summary> |
@@ -1052,150 +1043,146 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1052 | /// <param name="prim">Child prim</param> | 1043 | /// <param name="prim">Child prim</param> |
1053 | private void AddChildPrim(OdePrim prim) | 1044 | private void AddChildPrim(OdePrim prim) |
1054 | { | 1045 | { |
1055 | //Console.WriteLine("AddChildPrim " + Name); | 1046 | if (LocalID == prim.LocalID) |
1056 | if (LocalID != prim.LocalID) | 1047 | return; |
1048 | |||
1049 | if (Body == IntPtr.Zero) | ||
1057 | { | 1050 | { |
1058 | if (Body == IntPtr.Zero) | 1051 | Body = d.BodyCreate(_parent_scene.world); |
1052 | setMass(); | ||
1053 | } | ||
1054 | |||
1055 | lock (childrenPrim) | ||
1056 | { | ||
1057 | if (childrenPrim.Contains(prim)) | ||
1058 | return; | ||
1059 | |||
1060 | // m_log.DebugFormat( | ||
1061 | // "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID); | ||
1062 | |||
1063 | childrenPrim.Add(prim); | ||
1064 | |||
1065 | foreach (OdePrim prm in childrenPrim) | ||
1059 | { | 1066 | { |
1060 | Body = d.BodyCreate(_parent_scene.world); | 1067 | d.Mass m2; |
1061 | setMass(); | 1068 | d.MassSetZero(out m2); |
1069 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1070 | |||
1071 | d.Quaternion quat = new d.Quaternion(); | ||
1072 | quat.W = prm._orientation.W; | ||
1073 | quat.X = prm._orientation.X; | ||
1074 | quat.Y = prm._orientation.Y; | ||
1075 | quat.Z = prm._orientation.Z; | ||
1076 | |||
1077 | d.Matrix3 mat = new d.Matrix3(); | ||
1078 | d.RfromQ(out mat, ref quat); | ||
1079 | d.MassRotate(ref m2, ref mat); | ||
1080 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1081 | d.MassAdd(ref pMass, ref m2); | ||
1062 | } | 1082 | } |
1063 | if (Body != IntPtr.Zero) | 1083 | |
1084 | foreach (OdePrim prm in childrenPrim) | ||
1064 | { | 1085 | { |
1065 | lock (childrenPrim) | 1086 | prm.m_collisionCategories |= CollisionCategories.Body; |
1066 | { | 1087 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1067 | if (!childrenPrim.Contains(prim)) | ||
1068 | { | ||
1069 | //Console.WriteLine("childrenPrim.Add " + prim); | ||
1070 | childrenPrim.Add(prim); | ||
1071 | |||
1072 | foreach (OdePrim prm in childrenPrim) | ||
1073 | { | ||
1074 | d.Mass m2; | ||
1075 | d.MassSetZero(out m2); | ||
1076 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1077 | |||
1078 | d.Quaternion quat = new d.Quaternion(); | ||
1079 | quat.W = prm._orientation.W; | ||
1080 | quat.X = prm._orientation.X; | ||
1081 | quat.Y = prm._orientation.Y; | ||
1082 | quat.Z = prm._orientation.Z; | ||
1083 | |||
1084 | d.Matrix3 mat = new d.Matrix3(); | ||
1085 | d.RfromQ(out mat, ref quat); | ||
1086 | d.MassRotate(ref m2, ref mat); | ||
1087 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1088 | d.MassAdd(ref pMass, ref m2); | ||
1089 | } | ||
1090 | |||
1091 | foreach (OdePrim prm in childrenPrim) | ||
1092 | { | ||
1093 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1094 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1095 | 1088 | ||
1096 | if (prm.prim_geom == IntPtr.Zero) | ||
1097 | { | ||
1098 | m_log.WarnFormat( | ||
1099 | "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet", | ||
1100 | prm.Name, prim.Name); | ||
1101 | continue; | ||
1102 | } | ||
1103 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); | 1089 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); |
1104 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 1090 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); |
1105 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1091 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1106 | |||
1107 | 1092 | ||
1108 | d.Quaternion quat = new d.Quaternion(); | 1093 | d.Quaternion quat = new d.Quaternion(); |
1109 | quat.W = prm._orientation.W; | 1094 | quat.W = prm._orientation.W; |
1110 | quat.X = prm._orientation.X; | 1095 | quat.X = prm._orientation.X; |
1111 | quat.Y = prm._orientation.Y; | 1096 | quat.Y = prm._orientation.Y; |
1112 | quat.Z = prm._orientation.Z; | 1097 | quat.Z = prm._orientation.Z; |
1113 | 1098 | ||
1114 | d.Matrix3 mat = new d.Matrix3(); | 1099 | d.Matrix3 mat = new d.Matrix3(); |
1115 | d.RfromQ(out mat, ref quat); | 1100 | d.RfromQ(out mat, ref quat); |
1116 | if (Body != IntPtr.Zero) | 1101 | if (Body != IntPtr.Zero) |
1117 | { | 1102 | { |
1118 | d.GeomSetBody(prm.prim_geom, Body); | 1103 | d.GeomSetBody(prm.prim_geom, Body); |
1119 | prm.childPrim = true; | 1104 | prm.childPrim = true; |
1120 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); | 1105 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z); |
1121 | //d.GeomSetOffsetPosition(prim.prim_geom, | 1106 | //d.GeomSetOffsetPosition(prim.prim_geom, |
1122 | // (Position.X - prm.Position.X) - pMass.c.X, | 1107 | // (Position.X - prm.Position.X) - pMass.c.X, |
1123 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | 1108 | // (Position.Y - prm.Position.Y) - pMass.c.Y, |
1124 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | 1109 | // (Position.Z - prm.Position.Z) - pMass.c.Z); |
1125 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); | 1110 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); |
1126 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); | 1111 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); |
1127 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | 1112 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); |
1128 | d.BodySetMass(Body, ref pMass); | 1113 | d.BodySetMass(Body, ref pMass); |
1129 | } | 1114 | } |
1130 | else | 1115 | else |
1131 | { | 1116 | { |
1132 | m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); | 1117 | m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); |
1133 | } | 1118 | } |
1134 | 1119 | ||
1135 | prm.m_interpenetrationcount = 0; | 1120 | prm.m_interpenetrationcount = 0; |
1136 | prm.m_collisionscore = 0; | 1121 | prm.m_collisionscore = 0; |
1137 | prm.m_disabled = false; | 1122 | prm.m_disabled = false; |
1138 | 1123 | ||
1139 | // The body doesn't already have a finite rotation mode set here | 1124 | // The body doesn't already have a finite rotation mode set here |
1140 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | 1125 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) |
1141 | { | 1126 | { |
1142 | prm.createAMotor(m_angularlock); | 1127 | prm.createAMotor(m_angularlock); |
1143 | } | 1128 | } |
1144 | prm.Body = Body; | 1129 | prm.Body = Body; |
1145 | _parent_scene.ActivatePrim(prm); | 1130 | _parent_scene.ActivatePrim(prm); |
1146 | } | 1131 | } |
1147 | 1132 | ||
1148 | m_collisionCategories |= CollisionCategories.Body; | 1133 | m_collisionCategories |= CollisionCategories.Body; |
1149 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1134 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1150 | 1135 | ||
1151 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); | 1136 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); |
1152 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1137 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1153 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | 1138 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); |
1154 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1139 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1155 | |||
1156 | d.Quaternion quat2 = new d.Quaternion(); | ||
1157 | quat2.W = _orientation.W; | ||
1158 | quat2.X = _orientation.X; | ||
1159 | quat2.Y = _orientation.Y; | ||
1160 | quat2.Z = _orientation.Z; | ||
1161 | |||
1162 | d.Matrix3 mat2 = new d.Matrix3(); | ||
1163 | d.RfromQ(out mat2, ref quat2); | ||
1164 | d.GeomSetBody(prim_geom, Body); | ||
1165 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); | ||
1166 | //d.GeomSetOffsetPosition(prim.prim_geom, | ||
1167 | // (Position.X - prm.Position.X) - pMass.c.X, | ||
1168 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | ||
1169 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | ||
1170 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1171 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1172 | d.BodySetMass(Body, ref pMass); | ||
1173 | |||
1174 | d.BodySetAutoDisableFlag(Body, true); | ||
1175 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1176 | 1140 | ||
1177 | m_interpenetrationcount = 0; | 1141 | d.Quaternion quat2 = new d.Quaternion(); |
1178 | m_collisionscore = 0; | 1142 | quat2.W = _orientation.W; |
1179 | m_disabled = false; | 1143 | quat2.X = _orientation.X; |
1144 | quat2.Y = _orientation.Y; | ||
1145 | quat2.Z = _orientation.Z; | ||
1180 | 1146 | ||
1181 | // The body doesn't already have a finite rotation mode set here | 1147 | d.Matrix3 mat2 = new d.Matrix3(); |
1182 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | 1148 | d.RfromQ(out mat2, ref quat2); |
1183 | { | 1149 | d.GeomSetBody(prim_geom, Body); |
1184 | createAMotor(m_angularlock); | 1150 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); |
1185 | } | 1151 | //d.GeomSetOffsetPosition(prim.prim_geom, |
1186 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | 1152 | // (Position.X - prm.Position.X) - pMass.c.X, |
1187 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 1153 | // (Position.Y - prm.Position.Y) - pMass.c.Y, |
1188 | m_vehicle.Enable(Body, _parent_scene); | 1154 | // (Position.Z - prm.Position.Z) - pMass.c.Z); |
1155 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1156 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1157 | d.BodySetMass(Body, ref pMass); | ||
1189 | 1158 | ||
1190 | _parent_scene.ActivatePrim(this); | 1159 | d.BodySetAutoDisableFlag(Body, true); |
1191 | } | 1160 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
1192 | } | 1161 | |
1162 | m_interpenetrationcount = 0; | ||
1163 | m_collisionscore = 0; | ||
1164 | m_disabled = false; | ||
1165 | |||
1166 | // The body doesn't already have a finite rotation mode set here | ||
1167 | if ((!m_angularlock.ApproxEquals(Vector3.Zero, 0f)) && _parent == null) | ||
1168 | { | ||
1169 | createAMotor(m_angularlock); | ||
1193 | } | 1170 | } |
1171 | |||
1172 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | ||
1173 | |||
1174 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | ||
1175 | m_vehicle.Enable(Body, _parent_scene); | ||
1176 | |||
1177 | _parent_scene.ActivatePrim(this); | ||
1194 | } | 1178 | } |
1195 | } | 1179 | } |
1196 | 1180 | ||
1197 | private void ChildSetGeom(OdePrim odePrim) | 1181 | private void ChildSetGeom(OdePrim odePrim) |
1198 | { | 1182 | { |
1183 | // m_log.DebugFormat( | ||
1184 | // "[ODE PRIM]: ChildSetGeom {0} {1} for {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID); | ||
1185 | |||
1199 | //if (IsPhysical && Body != IntPtr.Zero) | 1186 | //if (IsPhysical && Body != IntPtr.Zero) |
1200 | lock (childrenPrim) | 1187 | lock (childrenPrim) |
1201 | { | 1188 | { |
@@ -1210,12 +1197,14 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1210 | //prm.childPrim = false; | 1197 | //prm.childPrim = false; |
1211 | } | 1198 | } |
1212 | } | 1199 | } |
1200 | |||
1213 | disableBody(); | 1201 | disableBody(); |
1214 | 1202 | ||
1215 | if (Body != IntPtr.Zero) | 1203 | // Spurious - Body == IntPtr.Zero after disableBody() |
1216 | { | 1204 | // if (Body != IntPtr.Zero) |
1217 | _parent_scene.DeactivatePrim(this); | 1205 | // { |
1218 | } | 1206 | // _parent_scene.DeactivatePrim(this); |
1207 | // } | ||
1219 | 1208 | ||
1220 | lock (childrenPrim) | 1209 | lock (childrenPrim) |
1221 | { | 1210 | { |
@@ -1229,6 +1218,9 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1229 | 1218 | ||
1230 | private void ChildDelink(OdePrim odePrim) | 1219 | private void ChildDelink(OdePrim odePrim) |
1231 | { | 1220 | { |
1221 | // m_log.DebugFormat( | ||
1222 | // "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID); | ||
1223 | |||
1232 | // Okay, we have a delinked child.. need to rebuild the body. | 1224 | // Okay, we have a delinked child.. need to rebuild the body. |
1233 | lock (childrenPrim) | 1225 | lock (childrenPrim) |
1234 | { | 1226 | { |
@@ -1243,6 +1235,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1243 | //prm.childPrim = false; | 1235 | //prm.childPrim = false; |
1244 | } | 1236 | } |
1245 | } | 1237 | } |
1238 | |||
1246 | disableBody(); | 1239 | disableBody(); |
1247 | 1240 | ||
1248 | lock (childrenPrim) | 1241 | lock (childrenPrim) |
@@ -1251,10 +1244,11 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1251 | childrenPrim.Remove(odePrim); | 1244 | childrenPrim.Remove(odePrim); |
1252 | } | 1245 | } |
1253 | 1246 | ||
1254 | if (Body != IntPtr.Zero) | 1247 | // Spurious - Body == IntPtr.Zero after disableBody() |
1255 | { | 1248 | // if (Body != IntPtr.Zero) |
1256 | _parent_scene.DeactivatePrim(this); | 1249 | // { |
1257 | } | 1250 | // _parent_scene.DeactivatePrim(this); |
1251 | // } | ||
1258 | 1252 | ||
1259 | lock (childrenPrim) | 1253 | lock (childrenPrim) |
1260 | { | 1254 | { |
@@ -1303,11 +1297,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1303 | disableBodySoft(); | 1297 | disableBodySoft(); |
1304 | } | 1298 | } |
1305 | 1299 | ||
1306 | if (prim_geom != IntPtr.Zero) | 1300 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1307 | { | 1301 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1308 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1309 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1310 | } | ||
1311 | 1302 | ||
1312 | if (IsPhysical) | 1303 | if (IsPhysical) |
1313 | { | 1304 | { |
@@ -1328,11 +1319,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1328 | if (m_collidesWater) | 1319 | if (m_collidesWater) |
1329 | m_collisionFlags |= CollisionCategories.Water; | 1320 | m_collisionFlags |= CollisionCategories.Water; |
1330 | 1321 | ||
1331 | if (prim_geom != IntPtr.Zero) | 1322 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1332 | { | 1323 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1333 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1334 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1335 | } | ||
1336 | 1324 | ||
1337 | if (IsPhysical) | 1325 | if (IsPhysical) |
1338 | { | 1326 | { |
@@ -1472,6 +1460,9 @@ Console.WriteLine("CreateGeom:"); | |||
1472 | } | 1460 | } |
1473 | else | 1461 | else |
1474 | { | 1462 | { |
1463 | m_log.WarnFormat( | ||
1464 | "[ODE PRIM]: Called RemoveGeom() on {0} {1} where geometry was already null.", Name, LocalID); | ||
1465 | |||
1475 | return false; | 1466 | return false; |
1476 | } | 1467 | } |
1477 | } | 1468 | } |
@@ -1505,16 +1496,13 @@ Console.WriteLine("changeadd 1"); | |||
1505 | #endif | 1496 | #endif |
1506 | CreateGeom(m_targetSpace, mesh); | 1497 | CreateGeom(m_targetSpace, mesh); |
1507 | 1498 | ||
1508 | if (prim_geom != IntPtr.Zero) | 1499 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1509 | { | 1500 | d.Quaternion myrot = new d.Quaternion(); |
1510 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1501 | myrot.X = _orientation.X; |
1511 | d.Quaternion myrot = new d.Quaternion(); | 1502 | myrot.Y = _orientation.Y; |
1512 | myrot.X = _orientation.X; | 1503 | myrot.Z = _orientation.Z; |
1513 | myrot.Y = _orientation.Y; | 1504 | myrot.W = _orientation.W; |
1514 | myrot.Z = _orientation.Z; | 1505 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1515 | myrot.W = _orientation.W; | ||
1516 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1517 | } | ||
1518 | 1506 | ||
1519 | if (IsPhysical && Body == IntPtr.Zero) | 1507 | if (IsPhysical && Body == IntPtr.Zero) |
1520 | enableBody(); | 1508 | enableBody(); |
@@ -1579,24 +1567,20 @@ Console.WriteLine(" JointCreateFixed"); | |||
1579 | //m_log.Debug("[BUG]: race!"); | 1567 | //m_log.Debug("[BUG]: race!"); |
1580 | //} | 1568 | //} |
1581 | } | 1569 | } |
1582 | else | ||
1583 | { | ||
1584 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
1585 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
1586 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1587 | 1570 | ||
1588 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | 1571 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); |
1589 | m_targetSpace = tempspace; | 1572 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1573 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1574 | |||
1575 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | ||
1576 | m_targetSpace = tempspace; | ||
1590 | 1577 | ||
1591 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1578 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1592 | if (prim_geom != IntPtr.Zero) | 1579 | |
1593 | { | 1580 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1594 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1595 | 1581 | ||
1596 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1582 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1597 | d.SpaceAdd(m_targetSpace, prim_geom); | 1583 | d.SpaceAdd(m_targetSpace, prim_geom); |
1598 | } | ||
1599 | } | ||
1600 | 1584 | ||
1601 | changeSelectedStatus(); | 1585 | changeSelectedStatus(); |
1602 | 1586 | ||
@@ -2047,18 +2031,16 @@ Console.WriteLine(" JointCreateFixed"); | |||
2047 | { | 2031 | { |
2048 | m_collidesWater = m_taintCollidesWater; | 2032 | m_collidesWater = m_taintCollidesWater; |
2049 | 2033 | ||
2050 | if (prim_geom != IntPtr.Zero) | 2034 | if (m_collidesWater) |
2051 | { | 2035 | { |
2052 | if (m_collidesWater) | 2036 | m_collisionFlags |= CollisionCategories.Water; |
2053 | { | ||
2054 | m_collisionFlags |= CollisionCategories.Water; | ||
2055 | } | ||
2056 | else | ||
2057 | { | ||
2058 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2059 | } | ||
2060 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2061 | } | 2037 | } |
2038 | else | ||
2039 | { | ||
2040 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2041 | } | ||
2042 | |||
2043 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2062 | } | 2044 | } |
2063 | 2045 | ||
2064 | /// <summary> | 2046 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 842ff91..409b27b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2226 | /// <param name="prim"></param> | 2226 | /// <param name="prim"></param> |
2227 | internal void RemovePrimThreadLocked(OdePrim prim) | 2227 | internal void RemovePrimThreadLocked(OdePrim prim) |
2228 | { | 2228 | { |
2229 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | 2229 | // m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID); |
2230 | |||
2230 | lock (prim) | 2231 | lock (prim) |
2231 | { | 2232 | { |
2232 | RemoveCollisionEventReporting(prim); | 2233 | RemoveCollisionEventReporting(prim); |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index d8d9554..40daf13 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -43,9 +43,8 @@ using Mono.Addins; | |||
43 | [assembly: AddinDependency("OpenSim", "0.5")] | 43 | [assembly: AddinDependency("OpenSim", "0.5")] |
44 | namespace OpenSim.Region.RegionCombinerModule | 44 | namespace OpenSim.Region.RegionCombinerModule |
45 | { | 45 | { |
46 | |||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
48 | public class RegionCombinerModule : ISharedRegionModule | 47 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule |
49 | { | 48 | { |
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 50 | ||
@@ -59,8 +58,22 @@ namespace OpenSim.Region.RegionCombinerModule | |||
59 | get { return null; } | 58 | get { return null; } |
60 | } | 59 | } |
61 | 60 | ||
62 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | 61 | /// <summary> |
62 | /// Is this module enabled? | ||
63 | /// </summary> | ||
63 | private bool enabledYN = false; | 64 | private bool enabledYN = false; |
65 | |||
66 | /// <summary> | ||
67 | /// This holds the root regions for the megaregions. | ||
68 | /// </summary> | ||
69 | /// <remarks> | ||
70 | /// Usually there is only ever one megaregion (and hence only one entry here). | ||
71 | /// </remarks> | ||
72 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | ||
73 | |||
74 | /// <summary> | ||
75 | /// The scenes that comprise the megaregion. | ||
76 | /// </summary> | ||
64 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); | 77 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); |
65 | 78 | ||
66 | public void Initialise(IConfigSource source) | 79 | public void Initialise(IConfigSource source) |
@@ -69,9 +82,11 @@ namespace OpenSim.Region.RegionCombinerModule | |||
69 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); | 82 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); |
70 | 83 | ||
71 | if (enabledYN) | 84 | if (enabledYN) |
85 | { | ||
72 | MainConsole.Instance.Commands.AddCommand( | 86 | MainConsole.Instance.Commands.AddCommand( |
73 | "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", | 87 | "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", |
74 | "Fixes phantom objects after an import to megaregions", FixPhantoms); | 88 | "Fixes phantom objects after an import to megaregions", FixPhantoms); |
89 | } | ||
75 | } | 90 | } |
76 | 91 | ||
77 | public void Close() | 92 | public void Close() |
@@ -80,6 +95,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
80 | 95 | ||
81 | public void AddRegion(Scene scene) | 96 | public void AddRegion(Scene scene) |
82 | { | 97 | { |
98 | if (enabledYN) | ||
99 | scene.RegisterModuleInterface<IRegionCombinerModule>(this); | ||
83 | } | 100 | } |
84 | 101 | ||
85 | public void RemoveRegion(Scene scene) | 102 | public void RemoveRegion(Scene scene) |
@@ -89,7 +106,110 @@ namespace OpenSim.Region.RegionCombinerModule | |||
89 | public void RegionLoaded(Scene scene) | 106 | public void RegionLoaded(Scene scene) |
90 | { | 107 | { |
91 | if (enabledYN) | 108 | if (enabledYN) |
109 | { | ||
92 | RegionLoadedDoWork(scene); | 110 | RegionLoadedDoWork(scene); |
111 | |||
112 | scene.EventManager.OnNewPresence += NewPresence; | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public bool IsRootForMegaregion(UUID regionId) | ||
117 | { | ||
118 | lock (m_regions) | ||
119 | return m_regions.ContainsKey(regionId); | ||
120 | } | ||
121 | |||
122 | public Vector2 GetSizeOfMegaregion(UUID regionId) | ||
123 | { | ||
124 | lock (m_regions) | ||
125 | { | ||
126 | if (m_regions.ContainsKey(regionId)) | ||
127 | { | ||
128 | RegionConnections rootConn = m_regions[regionId]; | ||
129 | |||
130 | return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | throw new Exception(string.Format("Region with id {0} not found", regionId)); | ||
135 | } | ||
136 | |||
137 | private void NewPresence(ScenePresence presence) | ||
138 | { | ||
139 | if (presence.IsChildAgent) | ||
140 | { | ||
141 | byte[] throttleData; | ||
142 | |||
143 | try | ||
144 | { | ||
145 | throttleData = presence.ControllingClient.GetThrottlesPacked(1); | ||
146 | } | ||
147 | catch (NotImplementedException) | ||
148 | { | ||
149 | return; | ||
150 | } | ||
151 | |||
152 | if (throttleData == null) | ||
153 | return; | ||
154 | |||
155 | if (throttleData.Length == 0) | ||
156 | return; | ||
157 | |||
158 | if (throttleData.Length != 28) | ||
159 | return; | ||
160 | |||
161 | byte[] adjData; | ||
162 | int pos = 0; | ||
163 | |||
164 | if (!BitConverter.IsLittleEndian) | ||
165 | { | ||
166 | byte[] newData = new byte[7 * 4]; | ||
167 | Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); | ||
168 | |||
169 | for (int i = 0; i < 7; i++) | ||
170 | Array.Reverse(newData, i * 4, 4); | ||
171 | |||
172 | adjData = newData; | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | adjData = throttleData; | ||
177 | } | ||
178 | |||
179 | // 0.125f converts from bits to bytes | ||
180 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
181 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
182 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
183 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
184 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
185 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
186 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
187 | // State is a subcategory of task that we allocate a percentage to | ||
188 | |||
189 | |||
190 | //int total = resend + land + wind + cloud + task + texture + asset; | ||
191 | |||
192 | byte[] data = new byte[7 * 4]; | ||
193 | int ii = 0; | ||
194 | |||
195 | Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4; | ||
196 | Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4; | ||
197 | Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4; | ||
198 | Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4; | ||
199 | Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4; | ||
200 | Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4; | ||
201 | Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4); | ||
202 | |||
203 | try | ||
204 | { | ||
205 | presence.ControllingClient.SetChildAgentThrottle(data); | ||
206 | } | ||
207 | catch (NotImplementedException) | ||
208 | { | ||
209 | return; | ||
210 | } | ||
211 | |||
212 | } | ||
93 | } | 213 | } |
94 | 214 | ||
95 | private void RegionLoadedDoWork(Scene scene) | 215 | private void RegionLoadedDoWork(Scene scene) |
@@ -124,24 +244,21 @@ namespace OpenSim.Region.RegionCombinerModule | |||
124 | westBorder.CrossDirection = Cardinals.W; | 244 | westBorder.CrossDirection = Cardinals.W; |
125 | scene.WestBorders[0] = westBorder; | 245 | scene.WestBorders[0] = westBorder; |
126 | 246 | ||
127 | 247 | RegionConnections newConn = new RegionConnections(); | |
128 | 248 | newConn.ConnectedRegions = new List<RegionData>(); | |
129 | RegionConnections regionConnections = new RegionConnections(); | 249 | newConn.RegionScene = scene; |
130 | regionConnections.ConnectedRegions = new List<RegionData>(); | 250 | newConn.RegionLandChannel = scene.LandChannel; |
131 | regionConnections.RegionScene = scene; | 251 | newConn.RegionId = scene.RegionInfo.originRegionID; |
132 | regionConnections.RegionLandChannel = scene.LandChannel; | 252 | newConn.X = scene.RegionInfo.RegionLocX; |
133 | regionConnections.RegionId = scene.RegionInfo.originRegionID; | 253 | newConn.Y = scene.RegionInfo.RegionLocY; |
134 | regionConnections.X = scene.RegionInfo.RegionLocX; | 254 | newConn.XEnd = (int)Constants.RegionSize; |
135 | regionConnections.Y = scene.RegionInfo.RegionLocY; | 255 | newConn.YEnd = (int)Constants.RegionSize; |
136 | regionConnections.XEnd = (int)Constants.RegionSize; | ||
137 | regionConnections.YEnd = (int)Constants.RegionSize; | ||
138 | |||
139 | 256 | ||
140 | lock (m_regions) | 257 | lock (m_regions) |
141 | { | 258 | { |
142 | bool connectedYN = false; | 259 | bool connectedYN = false; |
143 | 260 | ||
144 | foreach (RegionConnections conn in m_regions.Values) | 261 | foreach (RegionConnections rootConn in m_regions.Values) |
145 | { | 262 | { |
146 | #region commented | 263 | #region commented |
147 | /* | 264 | /* |
@@ -306,13 +423,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
306 | //xxy | 423 | //xxy |
307 | //xxx | 424 | //xxx |
308 | 425 | ||
309 | 426 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) | |
310 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
311 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
312 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
313 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
314 | { | 427 | { |
315 | connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene); | 428 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
316 | break; | 429 | break; |
317 | } | 430 | } |
318 | 431 | ||
@@ -320,12 +433,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
320 | //xyx | 433 | //xyx |
321 | //xxx | 434 | //xxx |
322 | //xxx | 435 | //xxx |
323 | if ((((int)conn.X * (int)Constants.RegionSize) | 436 | if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
324 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
325 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
326 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
327 | { | 437 | { |
328 | connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene); | 438 | connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene); |
329 | break; | 439 | break; |
330 | } | 440 | } |
331 | 441 | ||
@@ -333,12 +443,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
333 | //xxy | 443 | //xxy |
334 | //xxx | 444 | //xxx |
335 | //xxx | 445 | //xxx |
336 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | 446 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
337 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
338 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
339 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
340 | { | 447 | { |
341 | connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene); | 448 | connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene); |
342 | break; | 449 | break; |
343 | 450 | ||
344 | } | 451 | } |
@@ -347,66 +454,63 @@ namespace OpenSim.Region.RegionCombinerModule | |||
347 | // If !connectYN means that this region is a root region | 454 | // If !connectYN means that this region is a root region |
348 | if (!connectedYN) | 455 | if (!connectedYN) |
349 | { | 456 | { |
350 | DoWorkForRootRegion(regionConnections, scene); | 457 | DoWorkForRootRegion(newConn, scene); |
351 | |||
352 | } | 458 | } |
353 | } | 459 | } |
460 | |||
354 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | 461 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions |
355 | AdjustLargeRegionBounds(); | 462 | AdjustLargeRegionBounds(); |
356 | } | 463 | } |
357 | 464 | ||
358 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | 465 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
359 | { | 466 | { |
360 | Vector3 offset = Vector3.Zero; | 467 | Vector3 offset = Vector3.Zero; |
361 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | 468 | offset.X = newConn.PosX - rootConn.PosX; |
362 | ((conn.X * (int)Constants.RegionSize))); | 469 | offset.Y = newConn.PosY - rootConn.PosY; |
363 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
364 | ((conn.Y * (int)Constants.RegionSize))); | ||
365 | 470 | ||
366 | Vector3 extents = Vector3.Zero; | 471 | Vector3 extents = Vector3.Zero; |
367 | extents.Y = conn.YEnd; | 472 | extents.Y = rootConn.YEnd; |
368 | extents.X = conn.XEnd + regionConnections.XEnd; | 473 | extents.X = rootConn.XEnd + newConn.XEnd; |
369 | 474 | ||
370 | conn.UpdateExtents(extents); | 475 | rootConn.UpdateExtents(extents); |
371 | 476 | ||
372 | m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", | 477 | m_log.DebugFormat( |
373 | conn.RegionScene.RegionInfo.RegionName, | 478 | "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}", |
374 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | 479 | rootConn.RegionScene.RegionInfo.RegionName, |
480 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
375 | 481 | ||
376 | scene.BordersLocked = true; | 482 | scene.BordersLocked = true; |
377 | conn.RegionScene.BordersLocked = true; | 483 | rootConn.RegionScene.BordersLocked = true; |
378 | 484 | ||
379 | RegionData ConnectedRegion = new RegionData(); | 485 | RegionData ConnectedRegion = new RegionData(); |
380 | ConnectedRegion.Offset = offset; | 486 | ConnectedRegion.Offset = offset; |
381 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 487 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
382 | ConnectedRegion.RegionScene = scene; | 488 | ConnectedRegion.RegionScene = scene; |
383 | conn.ConnectedRegions.Add(ConnectedRegion); | 489 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
384 | 490 | ||
385 | // Inform root region Physics about the extents of this region | 491 | // Inform root region Physics about the extents of this region |
386 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 492 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
387 | 493 | ||
388 | // Inform Child region that it needs to forward it's terrain to the root region | 494 | // Inform Child region that it needs to forward it's terrain to the root region |
389 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 495 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
390 | 496 | ||
391 | // Extend the borders as appropriate | 497 | // Extend the borders as appropriate |
392 | lock (conn.RegionScene.EastBorders) | 498 | lock (rootConn.RegionScene.EastBorders) |
393 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 499 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
394 | 500 | ||
395 | lock (conn.RegionScene.NorthBorders) | 501 | lock (rootConn.RegionScene.NorthBorders) |
396 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 502 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
397 | 503 | ||
398 | lock (conn.RegionScene.SouthBorders) | 504 | lock (rootConn.RegionScene.SouthBorders) |
399 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 505 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
400 | 506 | ||
401 | lock (scene.WestBorders) | 507 | lock (scene.WestBorders) |
402 | { | 508 | { |
403 | 509 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | |
404 | |||
405 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
406 | 510 | ||
407 | // Trigger auto teleport to root region | 511 | // Trigger auto teleport to root region |
408 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 512 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
409 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 513 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
410 | } | 514 | } |
411 | 515 | ||
412 | // Reset Terrain.. since terrain loads before we get here, we need to load | 516 | // Reset Terrain.. since terrain loads before we get here, we need to load |
@@ -415,56 +519,58 @@ namespace OpenSim.Region.RegionCombinerModule | |||
415 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 519 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
416 | 520 | ||
417 | // Unlock borders | 521 | // Unlock borders |
418 | conn.RegionScene.BordersLocked = false; | 522 | rootConn.RegionScene.BordersLocked = false; |
419 | scene.BordersLocked = false; | 523 | scene.BordersLocked = false; |
420 | 524 | ||
421 | // Create a client event forwarder and add this region's events to the root region. | 525 | // Create a client event forwarder and add this region's events to the root region. |
422 | if (conn.ClientEventForwarder != null) | 526 | if (rootConn.ClientEventForwarder != null) |
423 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 527 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
424 | 528 | ||
425 | return true; | 529 | return true; |
426 | } | 530 | } |
427 | 531 | ||
428 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | 532 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
429 | { | 533 | { |
430 | Vector3 offset = Vector3.Zero; | 534 | Vector3 offset = Vector3.Zero; |
431 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | 535 | offset.X = newConn.PosX - rootConn.PosX; |
432 | ((conn.X * (int)Constants.RegionSize))); | 536 | offset.Y = newConn.PosY - rootConn.PosY; |
433 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
434 | ((conn.Y * (int)Constants.RegionSize))); | ||
435 | 537 | ||
436 | Vector3 extents = Vector3.Zero; | 538 | Vector3 extents = Vector3.Zero; |
437 | extents.Y = regionConnections.YEnd + conn.YEnd; | 539 | extents.Y = newConn.YEnd + rootConn.YEnd; |
438 | extents.X = conn.XEnd; | 540 | extents.X = rootConn.XEnd; |
439 | conn.UpdateExtents(extents); | 541 | rootConn.UpdateExtents(extents); |
440 | 542 | ||
441 | scene.BordersLocked = true; | 543 | scene.BordersLocked = true; |
442 | conn.RegionScene.BordersLocked = true; | 544 | rootConn.RegionScene.BordersLocked = true; |
443 | 545 | ||
444 | RegionData ConnectedRegion = new RegionData(); | 546 | RegionData ConnectedRegion = new RegionData(); |
445 | ConnectedRegion.Offset = offset; | 547 | ConnectedRegion.Offset = offset; |
446 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 548 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
447 | ConnectedRegion.RegionScene = scene; | 549 | ConnectedRegion.RegionScene = scene; |
448 | conn.ConnectedRegions.Add(ConnectedRegion); | 550 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
551 | |||
552 | m_log.DebugFormat( | ||
553 | "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}", | ||
554 | rootConn.RegionScene.RegionInfo.RegionName, | ||
555 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
449 | 556 | ||
450 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | 557 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
451 | conn.RegionScene.RegionInfo.RegionName, | 558 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
452 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
453 | 559 | ||
454 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 560 | lock (rootConn.RegionScene.NorthBorders) |
455 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 561 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
562 | |||
563 | lock (rootConn.RegionScene.EastBorders) | ||
564 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
565 | |||
566 | lock (rootConn.RegionScene.WestBorders) | ||
567 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
456 | 568 | ||
457 | lock (conn.RegionScene.NorthBorders) | ||
458 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
459 | lock (conn.RegionScene.EastBorders) | ||
460 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
461 | lock (conn.RegionScene.WestBorders) | ||
462 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
463 | lock (scene.SouthBorders) | 569 | lock (scene.SouthBorders) |
464 | { | 570 | { |
465 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 571 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south |
466 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 572 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
467 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 573 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
468 | } | 574 | } |
469 | 575 | ||
470 | // Reset Terrain.. since terrain normally loads first. | 576 | // Reset Terrain.. since terrain normally loads first. |
@@ -473,83 +579,92 @@ namespace OpenSim.Region.RegionCombinerModule | |||
473 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 579 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
474 | 580 | ||
475 | scene.BordersLocked = false; | 581 | scene.BordersLocked = false; |
476 | conn.RegionScene.BordersLocked = false; | 582 | rootConn.RegionScene.BordersLocked = false; |
477 | if (conn.ClientEventForwarder != null) | 583 | |
478 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 584 | if (rootConn.ClientEventForwarder != null) |
585 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
586 | |||
479 | return true; | 587 | return true; |
480 | } | 588 | } |
481 | 589 | ||
482 | private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) | 590 | private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
483 | { | 591 | { |
484 | Vector3 offset = Vector3.Zero; | 592 | Vector3 offset = Vector3.Zero; |
485 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | 593 | offset.X = newConn.PosX - rootConn.PosX; |
486 | ((conn.X * (int)Constants.RegionSize))); | 594 | offset.Y = newConn.PosY - rootConn.PosY; |
487 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
488 | ((conn.Y * (int)Constants.RegionSize))); | ||
489 | 595 | ||
490 | Vector3 extents = Vector3.Zero; | 596 | Vector3 extents = Vector3.Zero; |
491 | extents.Y = regionConnections.YEnd + conn.YEnd; | 597 | |
492 | extents.X = regionConnections.XEnd + conn.XEnd; | 598 | // We do not want to inflate the extents for regions strictly to the NE of the root region, since this |
493 | conn.UpdateExtents(extents); | 599 | // would double count regions strictly to the north and east that have already been added. |
600 | // extents.Y = regionConnections.YEnd + conn.YEnd; | ||
601 | // extents.X = regionConnections.XEnd + conn.XEnd; | ||
602 | // conn.UpdateExtents(extents); | ||
603 | |||
604 | extents.Y = rootConn.YEnd; | ||
605 | extents.X = rootConn.XEnd; | ||
494 | 606 | ||
495 | scene.BordersLocked = true; | 607 | scene.BordersLocked = true; |
496 | conn.RegionScene.BordersLocked = true; | 608 | rootConn.RegionScene.BordersLocked = true; |
497 | 609 | ||
498 | RegionData ConnectedRegion = new RegionData(); | 610 | RegionData ConnectedRegion = new RegionData(); |
499 | ConnectedRegion.Offset = offset; | 611 | ConnectedRegion.Offset = offset; |
500 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 612 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
501 | ConnectedRegion.RegionScene = scene; | 613 | ConnectedRegion.RegionScene = scene; |
502 | 614 | ||
503 | conn.ConnectedRegions.Add(ConnectedRegion); | 615 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
616 | |||
617 | m_log.DebugFormat( | ||
618 | "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}", | ||
619 | rootConn.RegionScene.RegionInfo.RegionName, | ||
620 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
504 | 621 | ||
505 | m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", | 622 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
506 | conn.RegionScene.RegionInfo.RegionName, | 623 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
507 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
508 | 624 | ||
509 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 625 | lock (rootConn.RegionScene.NorthBorders) |
510 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
511 | lock (conn.RegionScene.NorthBorders) | ||
512 | { | 626 | { |
513 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) | 627 | if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2) |
514 | { | 628 | { |
515 | //compound border | 629 | //compound border |
516 | // already locked above | 630 | // already locked above |
517 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 631 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
518 | 632 | ||
519 | lock (conn.RegionScene.EastBorders) | 633 | lock (rootConn.RegionScene.EastBorders) |
520 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 634 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
521 | lock (conn.RegionScene.WestBorders) | 635 | |
522 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 636 | lock (rootConn.RegionScene.WestBorders) |
637 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
523 | } | 638 | } |
524 | } | 639 | } |
525 | 640 | ||
526 | lock (scene.SouthBorders) | 641 | lock (scene.SouthBorders) |
527 | { | 642 | { |
528 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | 643 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south |
529 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 644 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
530 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 645 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
531 | } | 646 | } |
532 | 647 | ||
533 | lock (conn.RegionScene.EastBorders) | 648 | lock (rootConn.RegionScene.EastBorders) |
534 | { | 649 | { |
535 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | 650 | if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) |
536 | { | 651 | { |
537 | 652 | ||
538 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 653 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
539 | lock (conn.RegionScene.NorthBorders) | ||
540 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
541 | lock (conn.RegionScene.SouthBorders) | ||
542 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
543 | 654 | ||
655 | lock (rootConn.RegionScene.NorthBorders) | ||
656 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
544 | 657 | ||
658 | lock (rootConn.RegionScene.SouthBorders) | ||
659 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
545 | } | 660 | } |
546 | } | 661 | } |
547 | 662 | ||
548 | lock (scene.WestBorders) | 663 | lock (scene.WestBorders) |
549 | { | 664 | { |
550 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | 665 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West |
551 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 666 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; |
552 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 667 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; |
553 | } | 668 | } |
554 | 669 | ||
555 | /* | 670 | /* |
@@ -568,46 +683,50 @@ namespace OpenSim.Region.RegionCombinerModule | |||
568 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 683 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
569 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 684 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
570 | scene.BordersLocked = false; | 685 | scene.BordersLocked = false; |
571 | conn.RegionScene.BordersLocked = false; | 686 | rootConn.RegionScene.BordersLocked = false; |
572 | 687 | ||
573 | if (conn.ClientEventForwarder != null) | 688 | if (rootConn.ClientEventForwarder != null) |
574 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 689 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
575 | 690 | ||
576 | return true; | 691 | return true; |
577 | 692 | ||
578 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | 693 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); |
579 | |||
580 | } | 694 | } |
581 | 695 | ||
582 | private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene) | 696 | private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene) |
583 | { | 697 | { |
698 | m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName); | ||
699 | |||
584 | RegionData rdata = new RegionData(); | 700 | RegionData rdata = new RegionData(); |
585 | rdata.Offset = Vector3.Zero; | 701 | rdata.Offset = Vector3.Zero; |
586 | rdata.RegionId = scene.RegionInfo.originRegionID; | 702 | rdata.RegionId = scene.RegionInfo.originRegionID; |
587 | rdata.RegionScene = scene; | 703 | rdata.RegionScene = scene; |
588 | // save it's land channel | 704 | // save it's land channel |
589 | regionConnections.RegionLandChannel = scene.LandChannel; | 705 | rootConn.RegionLandChannel = scene.LandChannel; |
590 | 706 | ||
591 | // Substitue our landchannel | 707 | // Substitue our landchannel |
592 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | 708 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, |
593 | regionConnections.ConnectedRegions); | 709 | rootConn.ConnectedRegions); |
710 | |||
594 | scene.LandChannel = lnd; | 711 | scene.LandChannel = lnd; |
712 | |||
595 | // Forward the permissions modules of each of the connected regions to the root region | 713 | // Forward the permissions modules of each of the connected regions to the root region |
596 | lock (m_regions) | 714 | lock (m_regions) |
597 | { | 715 | { |
598 | foreach (RegionData r in regionConnections.ConnectedRegions) | 716 | foreach (RegionData r in rootConn.ConnectedRegions) |
599 | { | 717 | { |
600 | ForwardPermissionRequests(regionConnections, r.RegionScene); | 718 | ForwardPermissionRequests(rootConn, r.RegionScene); |
601 | } | 719 | } |
602 | } | ||
603 | // Create the root region's Client Event Forwarder | ||
604 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); | ||
605 | 720 | ||
606 | // Sets up the CoarseLocationUpdate forwarder for this root region | 721 | // Create the root region's Client Event Forwarder |
607 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | 722 | rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn); |
608 | 723 | ||
609 | // Adds this root region to a dictionary of regions that are connectable | 724 | // Sets up the CoarseLocationUpdate forwarder for this root region |
610 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); | 725 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; |
726 | |||
727 | // Adds this root region to a dictionary of regions that are connectable | ||
728 | m_regions.Add(scene.RegionInfo.originRegionID, rootConn); | ||
729 | } | ||
611 | } | 730 | } |
612 | 731 | ||
613 | private void SetCourseLocationDelegate(ScenePresence presence) | 732 | private void SetCourseLocationDelegate(ScenePresence presence) |
@@ -864,6 +983,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
864 | return true; | 983 | return true; |
865 | } | 984 | } |
866 | } | 985 | } |
986 | |||
867 | oborder = null; | 987 | oborder = null; |
868 | return false; | 988 | return false; |
869 | } | 989 | } |
@@ -873,14 +993,19 @@ namespace OpenSim.Region.RegionCombinerModule | |||
873 | pPosition = pPosition/(int) Constants.RegionSize; | 993 | pPosition = pPosition/(int) Constants.RegionSize; |
874 | int OffsetX = (int) pPosition.X; | 994 | int OffsetX = (int) pPosition.X; |
875 | int OffsetY = (int) pPosition.Y; | 995 | int OffsetY = (int) pPosition.Y; |
876 | foreach (RegionConnections regConn in m_regions.Values) | 996 | |
997 | lock (m_regions) | ||
877 | { | 998 | { |
878 | foreach (RegionData reg in regConn.ConnectedRegions) | 999 | foreach (RegionConnections regConn in m_regions.Values) |
879 | { | 1000 | { |
880 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | 1001 | foreach (RegionData reg in regConn.ConnectedRegions) |
881 | return reg; | 1002 | { |
1003 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | ||
1004 | return reg; | ||
1005 | } | ||
882 | } | 1006 | } |
883 | } | 1007 | } |
1008 | |||
884 | return new RegionData(); | 1009 | return new RegionData(); |
885 | } | 1010 | } |
886 | 1011 | ||
@@ -936,18 +1061,17 @@ namespace OpenSim.Region.RegionCombinerModule | |||
936 | } | 1061 | } |
937 | 1062 | ||
938 | #region console commands | 1063 | #region console commands |
1064 | |||
939 | public void FixPhantoms(string module, string[] cmdparams) | 1065 | public void FixPhantoms(string module, string[] cmdparams) |
940 | { | 1066 | { |
941 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); | 1067 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); |
1068 | |||
942 | foreach (Scene s in scenes) | 1069 | foreach (Scene s in scenes) |
943 | { | 1070 | { |
944 | s.ForEachSOG(delegate(SceneObjectGroup e) | 1071 | s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition); |
945 | { | ||
946 | e.AbsolutePosition = e.AbsolutePosition; | ||
947 | } | ||
948 | ); | ||
949 | } | 1072 | } |
950 | } | 1073 | } |
1074 | |||
951 | #endregion | 1075 | #endregion |
952 | } | 1076 | } |
953 | } | 1077 | } |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs index 3aa9f20..fba51d2 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | 34 | ||
@@ -49,17 +50,45 @@ namespace OpenSim.Region.RegionCombinerModule | |||
49 | /// LargeLandChannel for combined region | 50 | /// LargeLandChannel for combined region |
50 | /// </summary> | 51 | /// </summary> |
51 | public ILandChannel RegionLandChannel; | 52 | public ILandChannel RegionLandChannel; |
53 | |||
54 | /// <summary> | ||
55 | /// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block). | ||
56 | /// </summary> | ||
52 | public uint X; | 57 | public uint X; |
58 | |||
59 | /// <summary> | ||
60 | /// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block). | ||
61 | /// </summary> | ||
53 | public uint Y; | 62 | public uint Y; |
54 | public int XEnd; | 63 | |
55 | public int YEnd; | 64 | /// <summary> |
65 | /// The X meters position of this connection. | ||
66 | /// </summary> | ||
67 | public uint PosX { get { return X * Constants.RegionSize; } } | ||
68 | |||
69 | /// <summary> | ||
70 | /// The Y meters co-ordinate of this connection. | ||
71 | /// </summary> | ||
72 | public uint PosY { get { return Y * Constants.RegionSize; } } | ||
73 | |||
74 | /// <summary> | ||
75 | /// The size of the megaregion in meters. | ||
76 | /// </summary> | ||
77 | public uint XEnd; | ||
78 | |||
79 | /// <summary> | ||
80 | /// The size of the megaregion in meters. | ||
81 | /// </summary> | ||
82 | public uint YEnd; | ||
83 | |||
56 | public List<RegionData> ConnectedRegions; | 84 | public List<RegionData> ConnectedRegions; |
57 | public RegionCombinerPermissionModule PermissionModule; | 85 | public RegionCombinerPermissionModule PermissionModule; |
58 | public RegionCombinerClientEventForwarder ClientEventForwarder; | 86 | public RegionCombinerClientEventForwarder ClientEventForwarder; |
87 | |||
59 | public void UpdateExtents(Vector3 extents) | 88 | public void UpdateExtents(Vector3 extents) |
60 | { | 89 | { |
61 | XEnd = (int)extents.X; | 90 | XEnd = (uint)extents.X; |
62 | YEnd = (int)extents.Y; | 91 | YEnd = (uint)extents.Y; |
63 | } | 92 | } |
64 | } | 93 | } |
65 | } \ No newline at end of file | 94 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs index bb5bacc..2027ca6 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |||
@@ -27,17 +27,22 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
31 | 32 | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Interfaces | 33 | namespace OpenSim.Region.ScriptEngine.Interfaces |
34 | { | 34 | { |
35 | public interface IScriptApi | 35 | public interface IScriptApi |
36 | { | 36 | { |
37 | // | 37 | /// <summary> |
38 | // Each API has an identifier, which is used to load the | 38 | /// Initialize the API |
39 | // proper runtime assembly at load time. | 39 | /// </summary> |
40 | // | 40 | /// <remarks> |
41 | void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); | 41 | /// Each API has an identifier, which is used to load the |
42 | /// proper runtime assembly at load time. | ||
43 | /// <param name='engine'>/param> | ||
44 | /// <param name='part'></param> | ||
45 | /// <param name='item'></param> | ||
46 | void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item); | ||
42 | } | 47 | } |
43 | } | 48 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs index 47ed6ba..684138f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs | |||
@@ -29,42 +29,43 @@ using System; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using log4net; | ||
32 | using OpenSim.Region.ScriptEngine.Interfaces; | 33 | using OpenSim.Region.ScriptEngine.Interfaces; |
33 | 34 | ||
34 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 35 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
35 | { | 36 | { |
36 | public class ApiManager | 37 | public class ApiManager |
37 | { | 38 | { |
39 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
38 | private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>(); | 41 | private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>(); |
39 | 42 | ||
40 | public string[] GetApis() | 43 | public string[] GetApis() |
41 | { | 44 | { |
42 | if (m_Apis.Count > 0) | 45 | if (m_Apis.Count <= 0) |
43 | { | 46 | { |
44 | List<string> l = new List<string>(m_Apis.Keys); | 47 | Assembly a = Assembly.GetExecutingAssembly(); |
45 | return l.ToArray(); | ||
46 | } | ||
47 | 48 | ||
48 | Assembly a = Assembly.GetExecutingAssembly(); | 49 | Type[] types = a.GetExportedTypes(); |
49 | 50 | ||
50 | Type[] types = a.GetExportedTypes(); | 51 | foreach (Type t in types) |
51 | |||
52 | foreach (Type t in types) | ||
53 | { | ||
54 | string name = t.ToString(); | ||
55 | int idx = name.LastIndexOf('.'); | ||
56 | if (idx != -1) | ||
57 | name = name.Substring(idx+1); | ||
58 | |||
59 | if (name.EndsWith("_Api")) | ||
60 | { | 52 | { |
61 | name = name.Substring(0, name.Length - 4); | 53 | string name = t.ToString(); |
62 | m_Apis[name] = t; | 54 | int idx = name.LastIndexOf('.'); |
55 | if (idx != -1) | ||
56 | name = name.Substring(idx+1); | ||
57 | |||
58 | if (name.EndsWith("_Api")) | ||
59 | { | ||
60 | name = name.Substring(0, name.Length - 4); | ||
61 | m_Apis[name] = t; | ||
62 | } | ||
63 | } | 63 | } |
64 | } | 64 | } |
65 | 65 | ||
66 | List<string> ret = new List<string>(m_Apis.Keys); | 66 | // m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count); |
67 | return ret.ToArray(); | 67 | |
68 | return new List<string>(m_Apis.Keys).ToArray(); | ||
68 | } | 69 | } |
69 | 70 | ||
70 | public IScriptApi CreateApi(string api) | 71 | public IScriptApi CreateApi(string api) |
@@ -76,4 +77,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
76 | return ret; | 77 | return ret; |
77 | } | 78 | } |
78 | } | 79 | } |
79 | } | 80 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs index 489c1c6..b5fa6de 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -59,16 +59,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
59 | { | 59 | { |
60 | internal IScriptEngine m_ScriptEngine; | 60 | internal IScriptEngine m_ScriptEngine; |
61 | internal SceneObjectPart m_host; | 61 | internal SceneObjectPart m_host; |
62 | internal uint m_localID; | 62 | internal TaskInventoryItem m_item; |
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | 63 | internal bool m_CMFunctionsEnabled = false; |
65 | 64 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
67 | { | 66 | { |
68 | m_ScriptEngine = ScriptEngine; | 67 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 68 | m_host = host; |
70 | m_localID = localID; | 69 | m_item = item; |
71 | m_itemID = itemID; | ||
72 | 70 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | 71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) |
74 | m_CMFunctionsEnabled = true; | 72 | m_CMFunctionsEnabled = true; |
@@ -95,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
95 | public string cmDetectedCountry(int number) | 93 | public string cmDetectedCountry(int number) |
96 | { | 94 | { |
97 | m_host.AddScriptLPS(1); | 95 | m_host.AddScriptLPS(1); |
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
99 | if (detectedParams == null) | 97 | if (detectedParams == null) |
100 | return String.Empty; | 98 | return String.Empty; |
101 | return detectedParams.Country; | 99 | return detectedParams.Country; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index eb68038..03f4108 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -88,8 +88,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
88 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
89 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
90 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
91 | protected uint m_localID; | 91 | |
92 | protected UUID m_itemID; | 92 | /// <summary> |
93 | /// The item that hosts this script | ||
94 | /// </summary> | ||
95 | protected TaskInventoryItem m_item; | ||
96 | |||
93 | protected bool throwErrorOnNotImplemented = true; | 97 | protected bool throwErrorOnNotImplemented = true; |
94 | protected AsyncCommandManager AsyncCommands = null; | 98 | protected AsyncCommandManager AsyncCommands = null; |
95 | protected float m_ScriptDelayFactor = 1.0f; | 99 | protected float m_ScriptDelayFactor = 1.0f; |
@@ -107,11 +111,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
107 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
109 | new Dictionary<UUID, UserInfoCacheEntry>(); | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
110 | 115 | ||
111 | protected Timer m_ShoutSayTimer; | 116 | protected Timer m_ShoutSayTimer; |
112 | protected int m_SayShoutCount = 0; | 117 | protected int m_SayShoutCount = 0; |
113 | 118 | ||
114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 119 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
115 | { | 120 | { |
116 | m_ShoutSayTimer = new Timer(1000); | 121 | m_ShoutSayTimer = new Timer(1000); |
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | 122 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; |
@@ -120,10 +125,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
120 | 125 | ||
121 | m_ScriptEngine = ScriptEngine; | 126 | m_ScriptEngine = ScriptEngine; |
122 | m_host = host; | 127 | m_host = host; |
123 | m_localID = localID; | 128 | m_item = item; |
124 | m_itemID = itemID; | ||
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 129 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
126 | 130 | ||
131 | LoadLimits(); // read script limits from config. | ||
132 | |||
133 | m_TransferModule = | ||
134 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | ||
135 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | ||
136 | |||
137 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | ||
138 | } | ||
139 | |||
140 | /* load configuration items that affect script, object and run-time behavior. */ | ||
141 | private void LoadLimits() | ||
142 | { | ||
127 | m_ScriptDelayFactor = | 143 | m_ScriptDelayFactor = |
128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 144 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
129 | m_ScriptDistanceFactor = | 145 | m_ScriptDistanceFactor = |
@@ -136,12 +152,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); | 152 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); |
137 | if (m_notecardLineReadCharsMax > 65535) | 153 | if (m_notecardLineReadCharsMax > 65535) |
138 | m_notecardLineReadCharsMax = 65535; | 154 | m_notecardLineReadCharsMax = 65535; |
139 | 155 | // load limits for particular subsystems. | |
140 | m_TransferModule = | 156 | IConfig SMTPConfig; |
141 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 157 | if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { |
142 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 158 | // there's an smtp config, so load in the snooze time. |
143 | 159 | EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); | |
144 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | 160 | } |
145 | } | 161 | } |
146 | 162 | ||
147 | public override Object InitializeLifetimeService() | 163 | public override Object InitializeLifetimeService() |
@@ -173,7 +189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
173 | [DebuggerNonUserCode] | 189 | [DebuggerNonUserCode] |
174 | public void state(string newState) | 190 | public void state(string newState) |
175 | { | 191 | { |
176 | m_ScriptEngine.SetState(m_itemID, newState); | 192 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
177 | } | 193 | } |
178 | 194 | ||
179 | /// <summary> | 195 | /// <summary> |
@@ -184,7 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
184 | public void llResetScript() | 200 | public void llResetScript() |
185 | { | 201 | { |
186 | m_host.AddScriptLPS(1); | 202 | m_host.AddScriptLPS(1); |
187 | m_ScriptEngine.ApiResetScript(m_itemID); | 203 | m_ScriptEngine.ApiResetScript(m_item.ItemID); |
188 | } | 204 | } |
189 | 205 | ||
190 | public void llResetOtherScript(string name) | 206 | public void llResetOtherScript(string name) |
@@ -336,77 +352,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
336 | } | 352 | } |
337 | } | 353 | } |
338 | 354 | ||
339 | protected UUID InventorySelf() | ||
340 | { | ||
341 | UUID invItemID = new UUID(); | ||
342 | bool unlock = false; | ||
343 | if (!m_host.TaskInventory.IsReadLockedByMe()) | ||
344 | { | ||
345 | m_host.TaskInventory.LockItemsForRead(true); | ||
346 | unlock = true; | ||
347 | } | ||
348 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
349 | { | ||
350 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
351 | { | ||
352 | invItemID = inv.Key; | ||
353 | break; | ||
354 | } | ||
355 | } | ||
356 | if (unlock) | ||
357 | { | ||
358 | m_host.TaskInventory.LockItemsForRead(false); | ||
359 | } | ||
360 | return invItemID; | ||
361 | } | ||
362 | |||
363 | protected UUID InventoryKey(string name, int type) | 355 | protected UUID InventoryKey(string name, int type) |
364 | { | 356 | { |
365 | m_host.AddScriptLPS(1); | 357 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
366 | m_host.TaskInventory.LockItemsForRead(true); | ||
367 | |||
368 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
369 | { | ||
370 | if (inv.Value.Name == name) | ||
371 | { | ||
372 | m_host.TaskInventory.LockItemsForRead(false); | ||
373 | |||
374 | if (inv.Value.Type != type) | ||
375 | { | ||
376 | return UUID.Zero; | ||
377 | } | ||
378 | |||
379 | return inv.Value.AssetID; | ||
380 | } | ||
381 | } | ||
382 | |||
383 | m_host.TaskInventory.LockItemsForRead(false); | ||
384 | return UUID.Zero; | ||
385 | } | ||
386 | |||
387 | protected UUID InventoryKey(string name) | ||
388 | { | ||
389 | m_host.AddScriptLPS(1); | ||
390 | 358 | ||
391 | 359 | if (item != null && item.Type == type) | |
392 | m_host.TaskInventory.LockItemsForRead(true); | 360 | return item.AssetID; |
393 | 361 | else | |
394 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 362 | return UUID.Zero; |
395 | { | ||
396 | if (inv.Value.Name == name) | ||
397 | { | ||
398 | m_host.TaskInventory.LockItemsForRead(false); | ||
399 | return inv.Value.AssetID; | ||
400 | } | ||
401 | } | ||
402 | |||
403 | m_host.TaskInventory.LockItemsForRead(false); | ||
404 | |||
405 | |||
406 | return UUID.Zero; | ||
407 | } | 363 | } |
408 | 364 | ||
409 | |||
410 | /// <summary> | 365 | /// <summary> |
411 | /// accepts a valid UUID, -or- a name of an inventory item. | 366 | /// accepts a valid UUID, -or- a name of an inventory item. |
412 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found | 367 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found |
@@ -416,19 +371,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
416 | /// <returns></returns> | 371 | /// <returns></returns> |
417 | protected UUID KeyOrName(string k) | 372 | protected UUID KeyOrName(string k) |
418 | { | 373 | { |
419 | UUID key = UUID.Zero; | 374 | UUID key; |
420 | 375 | ||
421 | // if we can parse the string as a key, use it. | 376 | // if we can parse the string as a key, use it. |
422 | if (UUID.TryParse(k, out key)) | ||
423 | { | ||
424 | return key; | ||
425 | } | ||
426 | // else try to locate the name in inventory of object. found returns key, | 377 | // else try to locate the name in inventory of object. found returns key, |
427 | // not found returns UUID.Zero which will translate to the default particle texture | 378 | // not found returns UUID.Zero |
428 | else | 379 | if (!UUID.TryParse(k, out key)) |
429 | { | 380 | { |
430 | return InventoryKey(k); | 381 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); |
382 | |||
383 | if (item != null) | ||
384 | key = item.AssetID; | ||
385 | else | ||
386 | key = UUID.Zero; | ||
431 | } | 387 | } |
388 | |||
389 | return key; | ||
432 | } | 390 | } |
433 | 391 | ||
434 | // convert a LSL_Rotation to a Quaternion | 392 | // convert a LSL_Rotation to a Quaternion |
@@ -941,20 +899,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
941 | 899 | ||
942 | public void llRegionSayTo(string target, int channel, string msg) | 900 | public void llRegionSayTo(string target, int channel, string msg) |
943 | { | 901 | { |
944 | string error = String.Empty; | ||
945 | |||
946 | if (msg.Length > 1023) | 902 | if (msg.Length > 1023) |
947 | msg = msg.Substring(0, 1023); | 903 | msg = msg.Substring(0, 1023); |
948 | 904 | ||
949 | m_host.AddScriptLPS(1); | 905 | m_host.AddScriptLPS(1); |
950 | 906 | ||
907 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
908 | { | ||
909 | return; | ||
910 | } | ||
911 | |||
951 | UUID TargetID; | 912 | UUID TargetID; |
952 | UUID.TryParse(target, out TargetID); | 913 | UUID.TryParse(target, out TargetID); |
953 | 914 | ||
954 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 915 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
955 | if (wComm != null) | 916 | if (wComm != null) |
956 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) | 917 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); |
957 | LSLError(error); | ||
958 | } | 918 | } |
959 | 919 | ||
960 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 920 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -964,7 +924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
964 | UUID.TryParse(ID, out keyID); | 924 | UUID.TryParse(ID, out keyID); |
965 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 925 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
966 | if (wComm != null) | 926 | if (wComm != null) |
967 | return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); | 927 | return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg); |
968 | else | 928 | else |
969 | return -1; | 929 | return -1; |
970 | } | 930 | } |
@@ -974,7 +934,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
974 | m_host.AddScriptLPS(1); | 934 | m_host.AddScriptLPS(1); |
975 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 935 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
976 | if (wComm != null) | 936 | if (wComm != null) |
977 | wComm.ListenControl(m_itemID, number, active); | 937 | wComm.ListenControl(m_item.ItemID, number, active); |
978 | } | 938 | } |
979 | 939 | ||
980 | public void llListenRemove(int number) | 940 | public void llListenRemove(int number) |
@@ -982,7 +942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
982 | m_host.AddScriptLPS(1); | 942 | m_host.AddScriptLPS(1); |
983 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 943 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
984 | if (wComm != null) | 944 | if (wComm != null) |
985 | wComm.ListenRemove(m_itemID, number); | 945 | wComm.ListenRemove(m_item.ItemID, number); |
986 | } | 946 | } |
987 | 947 | ||
988 | public void llSensor(string name, string id, int type, double range, double arc) | 948 | public void llSensor(string name, string id, int type, double range, double arc) |
@@ -991,7 +951,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
991 | UUID keyID = UUID.Zero; | 951 | UUID keyID = UUID.Zero; |
992 | UUID.TryParse(id, out keyID); | 952 | UUID.TryParse(id, out keyID); |
993 | 953 | ||
994 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); | 954 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host); |
995 | } | 955 | } |
996 | 956 | ||
997 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | 957 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) |
@@ -1000,13 +960,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1000 | UUID keyID = UUID.Zero; | 960 | UUID keyID = UUID.Zero; |
1001 | UUID.TryParse(id, out keyID); | 961 | UUID.TryParse(id, out keyID); |
1002 | 962 | ||
1003 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); | 963 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host); |
1004 | } | 964 | } |
1005 | 965 | ||
1006 | public void llSensorRemove() | 966 | public void llSensorRemove() |
1007 | { | 967 | { |
1008 | m_host.AddScriptLPS(1); | 968 | m_host.AddScriptLPS(1); |
1009 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID); | 969 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID); |
1010 | } | 970 | } |
1011 | 971 | ||
1012 | public string resolveName(UUID objecUUID) | 972 | public string resolveName(UUID objecUUID) |
@@ -1047,7 +1007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1047 | public LSL_String llDetectedName(int number) | 1007 | public LSL_String llDetectedName(int number) |
1048 | { | 1008 | { |
1049 | m_host.AddScriptLPS(1); | 1009 | m_host.AddScriptLPS(1); |
1050 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1010 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1051 | if (detectedParams == null) | 1011 | if (detectedParams == null) |
1052 | return String.Empty; | 1012 | return String.Empty; |
1053 | return detectedParams.Name; | 1013 | return detectedParams.Name; |
@@ -1056,7 +1016,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1056 | public LSL_String llDetectedKey(int number) | 1016 | public LSL_String llDetectedKey(int number) |
1057 | { | 1017 | { |
1058 | m_host.AddScriptLPS(1); | 1018 | m_host.AddScriptLPS(1); |
1059 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1019 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1060 | if (detectedParams == null) | 1020 | if (detectedParams == null) |
1061 | return String.Empty; | 1021 | return String.Empty; |
1062 | return detectedParams.Key.ToString(); | 1022 | return detectedParams.Key.ToString(); |
@@ -1065,7 +1025,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1065 | public LSL_String llDetectedOwner(int number) | 1025 | public LSL_String llDetectedOwner(int number) |
1066 | { | 1026 | { |
1067 | m_host.AddScriptLPS(1); | 1027 | m_host.AddScriptLPS(1); |
1068 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1028 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1069 | if (detectedParams == null) | 1029 | if (detectedParams == null) |
1070 | return String.Empty; | 1030 | return String.Empty; |
1071 | return detectedParams.Owner.ToString(); | 1031 | return detectedParams.Owner.ToString(); |
@@ -1074,7 +1034,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1074 | public LSL_Integer llDetectedType(int number) | 1034 | public LSL_Integer llDetectedType(int number) |
1075 | { | 1035 | { |
1076 | m_host.AddScriptLPS(1); | 1036 | m_host.AddScriptLPS(1); |
1077 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1037 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1078 | if (detectedParams == null) | 1038 | if (detectedParams == null) |
1079 | return 0; | 1039 | return 0; |
1080 | return new LSL_Integer(detectedParams.Type); | 1040 | return new LSL_Integer(detectedParams.Type); |
@@ -1083,7 +1043,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1083 | public LSL_Vector llDetectedPos(int number) | 1043 | public LSL_Vector llDetectedPos(int number) |
1084 | { | 1044 | { |
1085 | m_host.AddScriptLPS(1); | 1045 | m_host.AddScriptLPS(1); |
1086 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1046 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1087 | if (detectedParams == null) | 1047 | if (detectedParams == null) |
1088 | return new LSL_Vector(); | 1048 | return new LSL_Vector(); |
1089 | return detectedParams.Position; | 1049 | return detectedParams.Position; |
@@ -1092,7 +1052,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1092 | public LSL_Vector llDetectedVel(int number) | 1052 | public LSL_Vector llDetectedVel(int number) |
1093 | { | 1053 | { |
1094 | m_host.AddScriptLPS(1); | 1054 | m_host.AddScriptLPS(1); |
1095 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1055 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1096 | if (detectedParams == null) | 1056 | if (detectedParams == null) |
1097 | return new LSL_Vector(); | 1057 | return new LSL_Vector(); |
1098 | return detectedParams.Velocity; | 1058 | return detectedParams.Velocity; |
@@ -1101,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | public LSL_Vector llDetectedGrab(int number) | 1061 | public LSL_Vector llDetectedGrab(int number) |
1102 | { | 1062 | { |
1103 | m_host.AddScriptLPS(1); | 1063 | m_host.AddScriptLPS(1); |
1104 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1064 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1105 | if (parms == null) | 1065 | if (parms == null) |
1106 | return new LSL_Vector(0, 0, 0); | 1066 | return new LSL_Vector(0, 0, 0); |
1107 | 1067 | ||
@@ -1111,7 +1071,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1111 | public LSL_Rotation llDetectedRot(int number) | 1071 | public LSL_Rotation llDetectedRot(int number) |
1112 | { | 1072 | { |
1113 | m_host.AddScriptLPS(1); | 1073 | m_host.AddScriptLPS(1); |
1114 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1074 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1115 | if (detectedParams == null) | 1075 | if (detectedParams == null) |
1116 | return new LSL_Rotation(); | 1076 | return new LSL_Rotation(); |
1117 | return detectedParams.Rotation; | 1077 | return detectedParams.Rotation; |
@@ -1120,7 +1080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1120 | public LSL_Integer llDetectedGroup(int number) | 1080 | public LSL_Integer llDetectedGroup(int number) |
1121 | { | 1081 | { |
1122 | m_host.AddScriptLPS(1); | 1082 | m_host.AddScriptLPS(1); |
1123 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1083 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1124 | if (detectedParams == null) | 1084 | if (detectedParams == null) |
1125 | return new LSL_Integer(0); | 1085 | return new LSL_Integer(0); |
1126 | if (m_host.GroupID == detectedParams.Group) | 1086 | if (m_host.GroupID == detectedParams.Group) |
@@ -1131,7 +1091,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1131 | public LSL_Integer llDetectedLinkNumber(int number) | 1091 | public LSL_Integer llDetectedLinkNumber(int number) |
1132 | { | 1092 | { |
1133 | m_host.AddScriptLPS(1); | 1093 | m_host.AddScriptLPS(1); |
1134 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | 1094 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1135 | if (parms == null) | 1095 | if (parms == null) |
1136 | return new LSL_Integer(0); | 1096 | return new LSL_Integer(0); |
1137 | 1097 | ||
@@ -1144,7 +1104,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1144 | public LSL_Vector llDetectedTouchBinormal(int index) | 1104 | public LSL_Vector llDetectedTouchBinormal(int index) |
1145 | { | 1105 | { |
1146 | m_host.AddScriptLPS(1); | 1106 | m_host.AddScriptLPS(1); |
1147 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1107 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1148 | if (detectedParams == null) | 1108 | if (detectedParams == null) |
1149 | return new LSL_Vector(); | 1109 | return new LSL_Vector(); |
1150 | return detectedParams.TouchBinormal; | 1110 | return detectedParams.TouchBinormal; |
@@ -1156,7 +1116,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1156 | public LSL_Integer llDetectedTouchFace(int index) | 1116 | public LSL_Integer llDetectedTouchFace(int index) |
1157 | { | 1117 | { |
1158 | m_host.AddScriptLPS(1); | 1118 | m_host.AddScriptLPS(1); |
1159 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1119 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1160 | if (detectedParams == null) | 1120 | if (detectedParams == null) |
1161 | return new LSL_Integer(-1); | 1121 | return new LSL_Integer(-1); |
1162 | return new LSL_Integer(detectedParams.TouchFace); | 1122 | return new LSL_Integer(detectedParams.TouchFace); |
@@ -1168,7 +1128,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1168 | public LSL_Vector llDetectedTouchNormal(int index) | 1128 | public LSL_Vector llDetectedTouchNormal(int index) |
1169 | { | 1129 | { |
1170 | m_host.AddScriptLPS(1); | 1130 | m_host.AddScriptLPS(1); |
1171 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1131 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1172 | if (detectedParams == null) | 1132 | if (detectedParams == null) |
1173 | return new LSL_Vector(); | 1133 | return new LSL_Vector(); |
1174 | return detectedParams.TouchNormal; | 1134 | return detectedParams.TouchNormal; |
@@ -1180,7 +1140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1180 | public LSL_Vector llDetectedTouchPos(int index) | 1140 | public LSL_Vector llDetectedTouchPos(int index) |
1181 | { | 1141 | { |
1182 | m_host.AddScriptLPS(1); | 1142 | m_host.AddScriptLPS(1); |
1183 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1143 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1184 | if (detectedParams == null) | 1144 | if (detectedParams == null) |
1185 | return new LSL_Vector(); | 1145 | return new LSL_Vector(); |
1186 | return detectedParams.TouchPos; | 1146 | return detectedParams.TouchPos; |
@@ -1192,7 +1152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1192 | public LSL_Vector llDetectedTouchST(int index) | 1152 | public LSL_Vector llDetectedTouchST(int index) |
1193 | { | 1153 | { |
1194 | m_host.AddScriptLPS(1); | 1154 | m_host.AddScriptLPS(1); |
1195 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1155 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1196 | if (detectedParams == null) | 1156 | if (detectedParams == null) |
1197 | return new LSL_Vector(-1.0, -1.0, 0.0); | 1157 | return new LSL_Vector(-1.0, -1.0, 0.0); |
1198 | return detectedParams.TouchST; | 1158 | return detectedParams.TouchST; |
@@ -1204,7 +1164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1204 | public LSL_Vector llDetectedTouchUV(int index) | 1164 | public LSL_Vector llDetectedTouchUV(int index) |
1205 | { | 1165 | { |
1206 | m_host.AddScriptLPS(1); | 1166 | m_host.AddScriptLPS(1); |
1207 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); | 1167 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1208 | if (detectedParams == null) | 1168 | if (detectedParams == null) |
1209 | return new LSL_Vector(-1.0, -1.0, 0.0); | 1169 | return new LSL_Vector(-1.0, -1.0, 0.0); |
1210 | return detectedParams.TouchUV; | 1170 | return detectedParams.TouchUV; |
@@ -1903,12 +1863,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1903 | 1863 | ||
1904 | return rgb; | 1864 | return rgb; |
1905 | } | 1865 | } |
1866 | |||
1906 | if (face >= 0 && face < GetNumberOfSides(part)) | 1867 | if (face >= 0 && face < GetNumberOfSides(part)) |
1907 | { | 1868 | { |
1908 | texcolor = tex.GetFace((uint)face).RGBA; | 1869 | texcolor = tex.GetFace((uint)face).RGBA; |
1909 | rgb.x = texcolor.R; | 1870 | rgb.x = texcolor.R; |
1910 | rgb.y = texcolor.G; | 1871 | rgb.y = texcolor.G; |
1911 | rgb.z = texcolor.B; | 1872 | rgb.z = texcolor.B; |
1873 | |||
1912 | return rgb; | 1874 | return rgb; |
1913 | } | 1875 | } |
1914 | else | 1876 | else |
@@ -2948,20 +2910,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2948 | 2910 | ||
2949 | public LSL_Integer llGiveMoney(string destination, int amount) | 2911 | public LSL_Integer llGiveMoney(string destination, int amount) |
2950 | { | 2912 | { |
2951 | UUID invItemID=InventorySelf(); | ||
2952 | if (invItemID == UUID.Zero) | ||
2953 | return 0; | ||
2954 | |||
2955 | m_host.AddScriptLPS(1); | 2913 | m_host.AddScriptLPS(1); |
2956 | 2914 | ||
2957 | m_host.TaskInventory.LockItemsForRead(true); | 2915 | if (m_item.PermsGranter == UUID.Zero) |
2958 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
2959 | m_host.TaskInventory.LockItemsForRead(false); | ||
2960 | |||
2961 | if (item.PermsGranter == UUID.Zero) | ||
2962 | return 0; | 2916 | return 0; |
2963 | 2917 | ||
2964 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | 2918 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) |
2965 | { | 2919 | { |
2966 | LSLError("No permissions to give money"); | 2920 | LSLError("No permissions to give money"); |
2967 | return 0; | 2921 | return 0; |
@@ -3148,11 +3102,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3148 | sec = m_MinTimerInterval; | 3102 | sec = m_MinTimerInterval; |
3149 | m_host.AddScriptLPS(1); | 3103 | m_host.AddScriptLPS(1); |
3150 | // Setting timer repeat | 3104 | // Setting timer repeat |
3151 | AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); | 3105 | AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec); |
3152 | } | 3106 | } |
3153 | 3107 | ||
3154 | public virtual void llSleep(double sec) | 3108 | public virtual void llSleep(double sec) |
3155 | { | 3109 | { |
3110 | // m_log.Info("llSleep snoozing " + sec + "s."); | ||
3156 | m_host.AddScriptLPS(1); | 3111 | m_host.AddScriptLPS(1); |
3157 | Thread.Sleep((int)(sec * 1000)); | 3112 | Thread.Sleep((int)(sec * 1000)); |
3158 | } | 3113 | } |
@@ -3211,29 +3166,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3211 | 3166 | ||
3212 | public void llTakeControls(int controls, int accept, int pass_on) | 3167 | public void llTakeControls(int controls, int accept, int pass_on) |
3213 | { | 3168 | { |
3214 | TaskInventoryItem item; | 3169 | if (m_item.PermsGranter != UUID.Zero) |
3215 | |||
3216 | m_host.TaskInventory.LockItemsForRead(true); | ||
3217 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3218 | { | 3170 | { |
3219 | m_host.TaskInventory.LockItemsForRead(false); | 3171 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3220 | return; | ||
3221 | } | ||
3222 | else | ||
3223 | { | ||
3224 | item = m_host.TaskInventory[InventorySelf()]; | ||
3225 | } | ||
3226 | m_host.TaskInventory.LockItemsForRead(false); | ||
3227 | |||
3228 | if (item.PermsGranter != UUID.Zero) | ||
3229 | { | ||
3230 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | ||
3231 | 3172 | ||
3232 | if (presence != null) | 3173 | if (presence != null) |
3233 | { | 3174 | { |
3234 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 3175 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
3235 | { | 3176 | { |
3236 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); | 3177 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID); |
3237 | } | 3178 | } |
3238 | } | 3179 | } |
3239 | } | 3180 | } |
@@ -3243,38 +3184,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3243 | 3184 | ||
3244 | public void llReleaseControls() | 3185 | public void llReleaseControls() |
3245 | { | 3186 | { |
3246 | TaskInventoryItem item; | ||
3247 | |||
3248 | m_host.TaskInventory.LockItemsForRead(true); | ||
3249 | lock (m_host.TaskInventory) | ||
3250 | { | ||
3251 | |||
3252 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3253 | { | ||
3254 | m_host.TaskInventory.LockItemsForRead(false); | ||
3255 | return; | ||
3256 | } | ||
3257 | else | ||
3258 | { | ||
3259 | item = m_host.TaskInventory[InventorySelf()]; | ||
3260 | } | ||
3261 | } | ||
3262 | m_host.TaskInventory.LockItemsForRead(false); | ||
3263 | |||
3264 | m_host.AddScriptLPS(1); | 3187 | m_host.AddScriptLPS(1); |
3265 | 3188 | ||
3266 | if (item.PermsGranter != UUID.Zero) | 3189 | if (m_item.PermsGranter != UUID.Zero) |
3267 | { | 3190 | { |
3268 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | 3191 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3269 | 3192 | ||
3270 | if (presence != null) | 3193 | if (presence != null) |
3271 | { | 3194 | { |
3272 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 3195 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
3273 | { | 3196 | { |
3274 | // Unregister controls from Presence | 3197 | // Unregister controls from Presence |
3275 | presence.UnRegisterControlEventsToScript(m_localID, m_itemID); | 3198 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3276 | // Remove Take Control permission. | 3199 | // Remove Take Control permission. |
3277 | item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3200 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; |
3278 | } | 3201 | } |
3279 | } | 3202 | } |
3280 | } | 3203 | } |
@@ -3287,86 +3210,71 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3287 | m_UrlModule.ReleaseURL(url); | 3210 | m_UrlModule.ReleaseURL(url); |
3288 | } | 3211 | } |
3289 | 3212 | ||
3290 | public void llAttachToAvatar(int attachment) | 3213 | /// <summary> |
3214 | /// Attach the object containing this script to the avatar that owns it. | ||
3215 | /// </summary> | ||
3216 | /// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param> | ||
3217 | /// <returns>true if the attach suceeded, false if it did not</returns> | ||
3218 | public bool AttachToAvatar(int attachmentPoint) | ||
3291 | { | 3219 | { |
3292 | m_host.AddScriptLPS(1); | 3220 | SceneObjectGroup grp = m_host.ParentGroup; |
3221 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | ||
3293 | 3222 | ||
3294 | TaskInventoryItem item; | 3223 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3295 | |||
3296 | m_host.TaskInventory.LockItemsForRead(true); | ||
3297 | 3224 | ||
3298 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3225 | if (attachmentsModule != null) |
3299 | { | 3226 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false); |
3300 | m_host.TaskInventory.LockItemsForRead(false); | ||
3301 | return; | ||
3302 | } | ||
3303 | else | 3227 | else |
3304 | { | 3228 | return false; |
3305 | item = m_host.TaskInventory[InventorySelf()]; | 3229 | } |
3306 | } | ||
3307 | |||
3308 | m_host.TaskInventory.LockItemsForRead(false); | ||
3309 | 3230 | ||
3310 | if (item.PermsGranter != m_host.OwnerID) | 3231 | /// <summary> |
3311 | return; | 3232 | /// Detach the object containing this script from the avatar it is attached to. |
3233 | /// </summary> | ||
3234 | /// <remarks> | ||
3235 | /// Nothing happens if the object is not attached. | ||
3236 | /// </remarks> | ||
3237 | public void DetachFromAvatar() | ||
3238 | { | ||
3239 | Util.FireAndForget(DetachWrapper, m_host); | ||
3240 | } | ||
3312 | 3241 | ||
3313 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) | 3242 | private void DetachWrapper(object o) |
3314 | { | 3243 | { |
3315 | SceneObjectGroup grp = m_host.ParentGroup; | 3244 | SceneObjectPart host = (SceneObjectPart)o; |
3316 | 3245 | ||
3317 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3246 | SceneObjectGroup grp = host.ParentGroup; |
3247 | UUID itemID = grp.FromItemID; | ||
3248 | ScenePresence presence = World.GetScenePresence(host.OwnerID); | ||
3318 | 3249 | ||
3319 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3250 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3320 | if (attachmentsModule != null) | 3251 | if (attachmentsModule != null) |
3321 | attachmentsModule.AttachObject(presence, grp, (uint)attachment, false); | 3252 | attachmentsModule.DetachSingleAttachmentToInv(presence, itemID); |
3322 | } | ||
3323 | } | 3253 | } |
3324 | 3254 | ||
3325 | public void llDetachFromAvatar() | 3255 | public void llAttachToAvatar(int attachmentPoint) |
3326 | { | 3256 | { |
3327 | m_host.AddScriptLPS(1); | 3257 | m_host.AddScriptLPS(1); |
3328 | 3258 | ||
3329 | if (m_host.ParentGroup.AttachmentPoint == 0) | 3259 | if (m_item.PermsGranter != m_host.OwnerID) |
3330 | return; | 3260 | return; |
3331 | 3261 | ||
3332 | TaskInventoryItem item; | 3262 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
3263 | AttachToAvatar(attachmentPoint); | ||
3264 | } | ||
3333 | 3265 | ||
3334 | m_host.TaskInventory.LockItemsForRead(true); | 3266 | public void llDetachFromAvatar() |
3267 | { | ||
3268 | m_host.AddScriptLPS(1); | ||
3335 | 3269 | ||
3336 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3270 | if (m_host.ParentGroup.AttachmentPoint == 0) |
3337 | { | ||
3338 | m_host.TaskInventory.LockItemsForRead(false); | ||
3339 | return; | 3271 | return; |
3340 | } | ||
3341 | else | ||
3342 | { | ||
3343 | item = m_host.TaskInventory[InventorySelf()]; | ||
3344 | } | ||
3345 | m_host.TaskInventory.LockItemsForRead(false); | ||
3346 | |||
3347 | 3272 | ||
3348 | if (item.PermsGranter != m_host.OwnerID) | 3273 | if (m_item.PermsGranter != m_host.OwnerID) |
3349 | return; | 3274 | return; |
3350 | 3275 | ||
3351 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) | 3276 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
3352 | { | 3277 | DetachFromAvatar(); |
3353 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3354 | if (attachmentsModule != null) | ||
3355 | Util.FireAndForget(DetachWrapper, m_host); | ||
3356 | } | ||
3357 | } | ||
3358 | |||
3359 | private void DetachWrapper(object o) | ||
3360 | { | ||
3361 | SceneObjectPart host = (SceneObjectPart)o; | ||
3362 | |||
3363 | SceneObjectGroup grp = host.ParentGroup; | ||
3364 | UUID itemID = grp.FromItemID; | ||
3365 | ScenePresence presence = World.GetScenePresence(host.OwnerID); | ||
3366 | |||
3367 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3368 | if (attachmentsModule != null) | ||
3369 | attachmentsModule.DetachSingleAttachmentToInv(presence, itemID); | ||
3370 | } | 3278 | } |
3371 | 3279 | ||
3372 | public void llTakeCamera(string avatar) | 3280 | public void llTakeCamera(string avatar) |
@@ -3487,7 +3395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3487 | } | 3395 | } |
3488 | 3396 | ||
3489 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3397 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3490 | ScriptSleep(15000); | 3398 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3491 | } | 3399 | } |
3492 | 3400 | ||
3493 | public void llGetNextEmail(string address, string subject) | 3401 | public void llGetNextEmail(string address, string subject) |
@@ -3524,6 +3432,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3524 | return m_host.UUID.ToString(); | 3432 | return m_host.UUID.ToString(); |
3525 | } | 3433 | } |
3526 | 3434 | ||
3435 | public LSL_Key llGenerateKey() | ||
3436 | { | ||
3437 | m_host.AddScriptLPS(1); | ||
3438 | return UUID.Random().ToString(); | ||
3439 | } | ||
3440 | |||
3527 | public void llSetBuoyancy(double buoyancy) | 3441 | public void llSetBuoyancy(double buoyancy) |
3528 | { | 3442 | { |
3529 | m_host.AddScriptLPS(1); | 3443 | m_host.AddScriptLPS(1); |
@@ -3570,7 +3484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3570 | m_host.AddScriptLPS(1); | 3484 | m_host.AddScriptLPS(1); |
3571 | try | 3485 | try |
3572 | { | 3486 | { |
3573 | m_ScriptEngine.SetMinEventDelay(m_itemID, delay); | 3487 | m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay); |
3574 | } | 3488 | } |
3575 | catch (NotImplementedException) | 3489 | catch (NotImplementedException) |
3576 | { | 3490 | { |
@@ -3623,29 +3537,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3623 | { | 3537 | { |
3624 | m_host.AddScriptLPS(1); | 3538 | m_host.AddScriptLPS(1); |
3625 | 3539 | ||
3626 | UUID invItemID = InventorySelf(); | 3540 | if (m_item.PermsGranter == UUID.Zero) |
3627 | if (invItemID == UUID.Zero) | ||
3628 | return; | ||
3629 | |||
3630 | TaskInventoryItem item; | ||
3631 | |||
3632 | m_host.TaskInventory.LockItemsForRead(true); | ||
3633 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3634 | { | ||
3635 | m_host.TaskInventory.LockItemsForRead(false); | ||
3636 | return; | ||
3637 | } | ||
3638 | else | ||
3639 | { | ||
3640 | item = m_host.TaskInventory[InventorySelf()]; | ||
3641 | } | ||
3642 | m_host.TaskInventory.LockItemsForRead(false); | ||
3643 | if (item.PermsGranter == UUID.Zero) | ||
3644 | return; | 3541 | return; |
3645 | 3542 | ||
3646 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | 3543 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
3647 | { | 3544 | { |
3648 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | 3545 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3649 | 3546 | ||
3650 | if (presence != null) | 3547 | if (presence != null) |
3651 | { | 3548 | { |
@@ -3663,41 +3560,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3663 | { | 3560 | { |
3664 | m_host.AddScriptLPS(1); | 3561 | m_host.AddScriptLPS(1); |
3665 | 3562 | ||
3666 | UUID invItemID=InventorySelf(); | 3563 | if (m_item.PermsGranter == UUID.Zero) |
3667 | if (invItemID == UUID.Zero) | ||
3668 | return; | 3564 | return; |
3669 | 3565 | ||
3670 | TaskInventoryItem item; | 3566 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
3671 | |||
3672 | m_host.TaskInventory.LockItemsForRead(true); | ||
3673 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3674 | { | 3567 | { |
3675 | m_host.TaskInventory.LockItemsForRead(false); | 3568 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3676 | return; | ||
3677 | } | ||
3678 | else | ||
3679 | { | ||
3680 | item = m_host.TaskInventory[InventorySelf()]; | ||
3681 | } | ||
3682 | m_host.TaskInventory.LockItemsForRead(false); | ||
3683 | |||
3684 | |||
3685 | if (item.PermsGranter == UUID.Zero) | ||
3686 | return; | ||
3687 | |||
3688 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | ||
3689 | { | ||
3690 | UUID animID = new UUID(); | ||
3691 | |||
3692 | if (!UUID.TryParse(anim, out animID)) | ||
3693 | { | ||
3694 | animID=InventoryKey(anim); | ||
3695 | } | ||
3696 | |||
3697 | ScenePresence presence = World.GetScenePresence(item.PermsGranter); | ||
3698 | 3569 | ||
3699 | if (presence != null) | 3570 | if (presence != null) |
3700 | { | 3571 | { |
3572 | UUID animID = KeyOrName(anim); | ||
3573 | |||
3701 | if (animID == UUID.Zero) | 3574 | if (animID == UUID.Zero) |
3702 | presence.Animator.RemoveAnimation(anim); | 3575 | presence.Animator.RemoveAnimation(anim); |
3703 | else | 3576 | else |
@@ -3730,44 +3603,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3730 | public LSL_Integer llGetStartParameter() | 3603 | public LSL_Integer llGetStartParameter() |
3731 | { | 3604 | { |
3732 | m_host.AddScriptLPS(1); | 3605 | m_host.AddScriptLPS(1); |
3733 | return m_ScriptEngine.GetStartParameter(m_itemID); | 3606 | return m_ScriptEngine.GetStartParameter(m_item.ItemID); |
3734 | } | 3607 | } |
3735 | 3608 | ||
3736 | public void llRequestPermissions(string agent, int perm) | 3609 | public void llRequestPermissions(string agent, int perm) |
3737 | { | 3610 | { |
3738 | UUID agentID = new UUID(); | 3611 | UUID agentID; |
3739 | 3612 | ||
3740 | if (!UUID.TryParse(agent, out agentID)) | 3613 | if (!UUID.TryParse(agent, out agentID)) |
3741 | return; | 3614 | return; |
3742 | 3615 | ||
3743 | UUID invItemID = InventorySelf(); | ||
3744 | |||
3745 | if (invItemID == UUID.Zero) | ||
3746 | return; // Not in a prim? How?? | ||
3747 | |||
3748 | TaskInventoryItem item; | ||
3749 | |||
3750 | |||
3751 | m_host.TaskInventory.LockItemsForRead(true); | ||
3752 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3753 | { | ||
3754 | m_host.TaskInventory.LockItemsForRead(false); | ||
3755 | return; | ||
3756 | } | ||
3757 | else | ||
3758 | { | ||
3759 | item = m_host.TaskInventory[invItemID]; | ||
3760 | } | ||
3761 | m_host.TaskInventory.LockItemsForRead(false); | ||
3762 | |||
3763 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3616 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3764 | { | 3617 | { |
3765 | llReleaseControls(); | 3618 | llReleaseControls(); |
3766 | 3619 | ||
3767 | item.PermsGranter = UUID.Zero; | 3620 | m_item.PermsGranter = UUID.Zero; |
3768 | item.PermsMask = 0; | 3621 | m_item.PermsMask = 0; |
3769 | 3622 | ||
3770 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3623 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3771 | "run_time_permissions", new Object[] { | 3624 | "run_time_permissions", new Object[] { |
3772 | new LSL_Integer(0) }, | 3625 | new LSL_Integer(0) }, |
3773 | new DetectParams[0])); | 3626 | new DetectParams[0])); |
@@ -3775,7 +3628,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3775 | return; | 3628 | return; |
3776 | } | 3629 | } |
3777 | 3630 | ||
3778 | if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3631 | if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3779 | llReleaseControls(); | 3632 | llReleaseControls(); |
3780 | 3633 | ||
3781 | m_host.AddScriptLPS(1); | 3634 | m_host.AddScriptLPS(1); |
@@ -3792,11 +3645,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3792 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3645 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3793 | { | 3646 | { |
3794 | m_host.TaskInventory.LockItemsForWrite(true); | 3647 | m_host.TaskInventory.LockItemsForWrite(true); |
3795 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3648 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3796 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3649 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3797 | m_host.TaskInventory.LockItemsForWrite(false); | 3650 | m_host.TaskInventory.LockItemsForWrite(false); |
3798 | 3651 | ||
3799 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3652 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3800 | "run_time_permissions", new Object[] { | 3653 | "run_time_permissions", new Object[] { |
3801 | new LSL_Integer(perm) }, | 3654 | new LSL_Integer(perm) }, |
3802 | new DetectParams[0])); | 3655 | new DetectParams[0])); |
@@ -3831,11 +3684,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3831 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3684 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3832 | { | 3685 | { |
3833 | m_host.TaskInventory.LockItemsForWrite(true); | 3686 | m_host.TaskInventory.LockItemsForWrite(true); |
3834 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3687 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3835 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3688 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3836 | m_host.TaskInventory.LockItemsForWrite(false); | 3689 | m_host.TaskInventory.LockItemsForWrite(false); |
3837 | 3690 | ||
3838 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3691 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3839 | "run_time_permissions", new Object[] { | 3692 | "run_time_permissions", new Object[] { |
3840 | new LSL_Integer(perm) }, | 3693 | new LSL_Integer(perm) }, |
3841 | new DetectParams[0])); | 3694 | new DetectParams[0])); |
@@ -3846,9 +3699,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3846 | } | 3699 | } |
3847 | 3700 | ||
3848 | ScenePresence presence = World.GetScenePresence(agentID); | 3701 | ScenePresence presence = World.GetScenePresence(agentID); |
3849 | |||
3850 | if (presence != null) | 3702 | if (presence != null) |
3851 | { | 3703 | { |
3704 | // If permissions are being requested from an NPC and were not implicitly granted above then | ||
3705 | // auto grant all reuqested permissions if the script is owned by the NPC or the NPCs owner | ||
3706 | INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); | ||
3707 | if (npcModule != null && npcModule.IsNPC(agentID, World)) | ||
3708 | { | ||
3709 | if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID) | ||
3710 | { | ||
3711 | lock (m_host.TaskInventory) | ||
3712 | { | ||
3713 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | ||
3714 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | ||
3715 | } | ||
3716 | |||
3717 | m_ScriptEngine.PostScriptEvent( | ||
3718 | m_item.ItemID, | ||
3719 | new EventParams( | ||
3720 | "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); | ||
3721 | } | ||
3722 | |||
3723 | // it is an NPC, exit even if the permissions werent granted above, they are not going to answer | ||
3724 | // the question! | ||
3725 | return; | ||
3726 | } | ||
3727 | |||
3852 | string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); | 3728 | string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); |
3853 | if (ownerName == String.Empty) | 3729 | if (ownerName == String.Empty) |
3854 | ownerName = "(hippos)"; | 3730 | ownerName = "(hippos)"; |
@@ -3856,8 +3732,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3856 | if (!m_waitingForScriptAnswer) | 3732 | if (!m_waitingForScriptAnswer) |
3857 | { | 3733 | { |
3858 | m_host.TaskInventory.LockItemsForWrite(true); | 3734 | m_host.TaskInventory.LockItemsForWrite(true); |
3859 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3735 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3860 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3736 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3861 | m_host.TaskInventory.LockItemsForWrite(false); | 3737 | m_host.TaskInventory.LockItemsForWrite(false); |
3862 | 3738 | ||
3863 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3739 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
@@ -3865,16 +3741,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3865 | } | 3741 | } |
3866 | 3742 | ||
3867 | presence.ControllingClient.SendScriptQuestion( | 3743 | presence.ControllingClient.SendScriptQuestion( |
3868 | m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); | 3744 | m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm); |
3869 | 3745 | ||
3870 | return; | 3746 | return; |
3871 | } | 3747 | } |
3872 | 3748 | ||
3873 | // Requested agent is not in range, refuse perms | 3749 | // Requested agent is not in range, refuse perms |
3874 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3750 | m_ScriptEngine.PostScriptEvent( |
3875 | "run_time_permissions", new Object[] { | 3751 | m_item.ItemID, |
3876 | new LSL_Integer(0) }, | 3752 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); |
3877 | new DetectParams[0])); | ||
3878 | } | 3753 | } |
3879 | 3754 | ||
3880 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) | 3755 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) |
@@ -3882,24 +3757,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3882 | if (taskID != m_host.UUID) | 3757 | if (taskID != m_host.UUID) |
3883 | return; | 3758 | return; |
3884 | 3759 | ||
3885 | UUID invItemID = InventorySelf(); | 3760 | client.OnScriptAnswer -= handleScriptAnswer; |
3886 | 3761 | m_waitingForScriptAnswer = false; | |
3887 | if (invItemID == UUID.Zero) | ||
3888 | return; | ||
3889 | |||
3890 | client.OnScriptAnswer-=handleScriptAnswer; | ||
3891 | m_waitingForScriptAnswer=false; | ||
3892 | 3762 | ||
3893 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3763 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3894 | llReleaseControls(); | 3764 | llReleaseControls(); |
3895 | 3765 | ||
3896 | |||
3897 | m_host.TaskInventory.LockItemsForWrite(true); | 3766 | m_host.TaskInventory.LockItemsForWrite(true); |
3898 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3767 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3899 | m_host.TaskInventory.LockItemsForWrite(false); | 3768 | m_host.TaskInventory.LockItemsForWrite(false); |
3900 | 3769 | ||
3901 | 3770 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3902 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
3903 | "run_time_permissions", new Object[] { | 3771 | "run_time_permissions", new Object[] { |
3904 | new LSL_Integer(answer) }, | 3772 | new LSL_Integer(answer) }, |
3905 | new DetectParams[0])); | 3773 | new DetectParams[0])); |
@@ -3909,41 +3777,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3909 | { | 3777 | { |
3910 | m_host.AddScriptLPS(1); | 3778 | m_host.AddScriptLPS(1); |
3911 | 3779 | ||
3912 | m_host.TaskInventory.LockItemsForRead(true); | 3780 | return m_item.PermsGranter.ToString(); |
3913 | |||
3914 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3915 | { | ||
3916 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
3917 | { | ||
3918 | m_host.TaskInventory.LockItemsForRead(false); | ||
3919 | return item.PermsGranter.ToString(); | ||
3920 | } | ||
3921 | } | ||
3922 | m_host.TaskInventory.LockItemsForRead(false); | ||
3923 | |||
3924 | return UUID.Zero.ToString(); | ||
3925 | } | 3781 | } |
3926 | 3782 | ||
3927 | public LSL_Integer llGetPermissions() | 3783 | public LSL_Integer llGetPermissions() |
3928 | { | 3784 | { |
3929 | m_host.AddScriptLPS(1); | 3785 | m_host.AddScriptLPS(1); |
3930 | 3786 | ||
3931 | m_host.TaskInventory.LockItemsForRead(true); | 3787 | int perms = m_item.PermsMask; |
3932 | 3788 | ||
3933 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3789 | if (m_automaticLinkPermission) |
3934 | { | 3790 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3935 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
3936 | { | ||
3937 | int perms = item.PermsMask; | ||
3938 | if (m_automaticLinkPermission) | ||
3939 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | ||
3940 | m_host.TaskInventory.LockItemsForRead(false); | ||
3941 | return perms; | ||
3942 | } | ||
3943 | } | ||
3944 | m_host.TaskInventory.LockItemsForRead(false); | ||
3945 | 3791 | ||
3946 | return 0; | 3792 | return perms; |
3947 | } | 3793 | } |
3948 | 3794 | ||
3949 | public LSL_Integer llGetLinkNumber() | 3795 | public LSL_Integer llGetLinkNumber() |
@@ -3981,18 +3827,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3981 | public void llCreateLink(string target, int parent) | 3827 | public void llCreateLink(string target, int parent) |
3982 | { | 3828 | { |
3983 | m_host.AddScriptLPS(1); | 3829 | m_host.AddScriptLPS(1); |
3984 | UUID invItemID = InventorySelf(); | 3830 | |
3985 | UUID targetID; | 3831 | UUID targetID; |
3986 | 3832 | ||
3987 | if (!UUID.TryParse(target, out targetID)) | 3833 | if (!UUID.TryParse(target, out targetID)) |
3988 | return; | 3834 | return; |
3989 | 3835 | ||
3990 | TaskInventoryItem item; | 3836 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3991 | m_host.TaskInventory.LockItemsForRead(true); | ||
3992 | item = m_host.TaskInventory[invItemID]; | ||
3993 | m_host.TaskInventory.LockItemsForRead(false); | ||
3994 | |||
3995 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
3996 | && !m_automaticLinkPermission) | 3837 | && !m_automaticLinkPermission) |
3997 | { | 3838 | { |
3998 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3839 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
@@ -4000,7 +3841,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4000 | } | 3841 | } |
4001 | 3842 | ||
4002 | IClientAPI client = null; | 3843 | IClientAPI client = null; |
4003 | ScenePresence sp = World.GetScenePresence(item.PermsGranter); | 3844 | ScenePresence sp = World.GetScenePresence(m_item.PermsGranter); |
4004 | if (sp != null) | 3845 | if (sp != null) |
4005 | client = sp.ControllingClient; | 3846 | client = sp.ControllingClient; |
4006 | 3847 | ||
@@ -4046,18 +3887,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4046 | public void llBreakLink(int linknum) | 3887 | public void llBreakLink(int linknum) |
4047 | { | 3888 | { |
4048 | m_host.AddScriptLPS(1); | 3889 | m_host.AddScriptLPS(1); |
4049 | UUID invItemID = InventorySelf(); | ||
4050 | 3890 | ||
4051 | m_host.TaskInventory.LockItemsForRead(true); | 3891 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
4052 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3892 | && !m_automaticLinkPermission) |
4053 | && !m_automaticLinkPermission) | 3893 | { |
4054 | { | 3894 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
4055 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3895 | return; |
4056 | m_host.TaskInventory.LockItemsForRead(false); | 3896 | } |
4057 | return; | 3897 | |
4058 | } | ||
4059 | m_host.TaskInventory.LockItemsForRead(false); | ||
4060 | |||
4061 | if (linknum < ScriptBaseClass.LINK_THIS) | 3898 | if (linknum < ScriptBaseClass.LINK_THIS) |
4062 | return; | 3899 | return; |
4063 | 3900 | ||
@@ -4156,12 +3993,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4156 | { | 3993 | { |
4157 | m_host.AddScriptLPS(1); | 3994 | m_host.AddScriptLPS(1); |
4158 | 3995 | ||
4159 | UUID invItemID = InventorySelf(); | 3996 | TaskInventoryItem item = m_item; |
4160 | |||
4161 | TaskInventoryItem item; | ||
4162 | m_host.TaskInventory.LockItemsForRead(true); | ||
4163 | item = m_host.TaskInventory[invItemID]; | ||
4164 | m_host.TaskInventory.LockItemsForRead(false); | ||
4165 | 3997 | ||
4166 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3998 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
4167 | && !m_automaticLinkPermission) | 3999 | && !m_automaticLinkPermission) |
@@ -4472,7 +4304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4472 | { | 4304 | { |
4473 | if (item.Name == name) | 4305 | if (item.Name == name) |
4474 | { | 4306 | { |
4475 | if (item.ItemID == m_itemID) | 4307 | if (item.ItemID == m_item.ItemID) |
4476 | throw new ScriptDeleteException(); | 4308 | throw new ScriptDeleteException(); |
4477 | else | 4309 | else |
4478 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | 4310 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
@@ -4606,8 +4438,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4606 | UUID rq = UUID.Random(); | 4438 | UUID rq = UUID.Random(); |
4607 | 4439 | ||
4608 | UUID tid = AsyncCommands. | 4440 | UUID tid = AsyncCommands. |
4609 | DataserverPlugin.RegisterRequest(m_localID, | 4441 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4610 | m_itemID, rq.ToString()); | 4442 | m_item.ItemID, rq.ToString()); |
4611 | 4443 | ||
4612 | AsyncCommands. | 4444 | AsyncCommands. |
4613 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4445 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
@@ -4634,8 +4466,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4634 | if (item.Type == 3 && item.Name == name) | 4466 | if (item.Type == 3 && item.Name == name) |
4635 | { | 4467 | { |
4636 | UUID tid = AsyncCommands. | 4468 | UUID tid = AsyncCommands. |
4637 | DataserverPlugin.RegisterRequest(m_localID, | 4469 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4638 | m_itemID, item.AssetID.ToString()); | 4470 | m_item.ItemID, item.AssetID.ToString()); |
4639 | 4471 | ||
4640 | Vector3 region = new Vector3( | 4472 | Vector3 region = new Vector3( |
4641 | World.RegionInfo.RegionLocX * Constants.RegionSize, | 4473 | World.RegionInfo.RegionLocX * Constants.RegionSize, |
@@ -5040,22 +4872,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5040 | 4872 | ||
5041 | public LSL_String llGetScriptName() | 4873 | public LSL_String llGetScriptName() |
5042 | { | 4874 | { |
5043 | string result = String.Empty; | ||
5044 | |||
5045 | m_host.AddScriptLPS(1); | 4875 | m_host.AddScriptLPS(1); |
5046 | 4876 | ||
5047 | m_host.TaskInventory.LockItemsForRead(true); | 4877 | return m_item.Name != null ? m_item.Name : String.Empty; |
5048 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
5049 | { | ||
5050 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
5051 | { | ||
5052 | result = item.Name!=null?item.Name:String.Empty; | ||
5053 | break; | ||
5054 | } | ||
5055 | } | ||
5056 | m_host.TaskInventory.LockItemsForRead(false); | ||
5057 | |||
5058 | return result; | ||
5059 | } | 4878 | } |
5060 | 4879 | ||
5061 | public LSL_Integer llGetLinkNumberOfSides(int link) | 4880 | public LSL_Integer llGetLinkNumberOfSides(int link) |
@@ -6340,7 +6159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6340 | if (m_host.OwnerID == land.LandData.OwnerID) | 6159 | if (m_host.OwnerID == land.LandData.OwnerID) |
6341 | { | 6160 | { |
6342 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); | 6161 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6343 | presence.TeleportWithMomentum(pos); | 6162 | presence.TeleportWithMomentum(pos, null); |
6344 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | 6163 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); |
6345 | } | 6164 | } |
6346 | } | 6165 | } |
@@ -7287,14 +7106,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7287 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 7106 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
7288 | if (xmlrpcMod.IsEnabled()) | 7107 | if (xmlrpcMod.IsEnabled()) |
7289 | { | 7108 | { |
7290 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); | 7109 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero); |
7291 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); | 7110 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); |
7292 | if (xmlRpcRouter != null) | 7111 | if (xmlRpcRouter != null) |
7293 | { | 7112 | { |
7294 | string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; | 7113 | string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; |
7295 | 7114 | ||
7296 | xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, | 7115 | xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, |
7297 | m_itemID, String.Format("http://{0}:{1}/", ExternalHostName, | 7116 | m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName, |
7298 | xmlrpcMod.Port.ToString())); | 7117 | xmlrpcMod.Port.ToString())); |
7299 | } | 7118 | } |
7300 | object[] resobj = new object[] | 7119 | object[] resobj = new object[] |
@@ -7306,7 +7125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7306 | new LSL_Integer(0), | 7125 | new LSL_Integer(0), |
7307 | new LSL_String(String.Empty) | 7126 | new LSL_String(String.Empty) |
7308 | }; | 7127 | }; |
7309 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj, | 7128 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj, |
7310 | new DetectParams[0])); | 7129 | new DetectParams[0])); |
7311 | } | 7130 | } |
7312 | ScriptSleep(1000); | 7131 | ScriptSleep(1000); |
@@ -7317,7 +7136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7317 | m_host.AddScriptLPS(1); | 7136 | m_host.AddScriptLPS(1); |
7318 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 7137 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
7319 | ScriptSleep(3000); | 7138 | ScriptSleep(3000); |
7320 | return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); | 7139 | return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString(); |
7321 | } | 7140 | } |
7322 | 7141 | ||
7323 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | 7142 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) |
@@ -8156,7 +7975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8156 | return; | 7975 | return; |
8157 | face = (int)rules.GetLSLIntegerItem(idx++); | 7976 | face = (int)rules.GetLSLIntegerItem(idx++); |
8158 | int shiny = (int)rules.GetLSLIntegerItem(idx++); | 7977 | int shiny = (int)rules.GetLSLIntegerItem(idx++); |
8159 | Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); | 7978 | Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++); |
8160 | 7979 | ||
8161 | SetShiny(part, face, shiny, bump); | 7980 | SetShiny(part, face, shiny, bump); |
8162 | 7981 | ||
@@ -9621,7 +9440,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9621 | public LSL_String llGetSimulatorHostname() | 9440 | public LSL_String llGetSimulatorHostname() |
9622 | { | 9441 | { |
9623 | m_host.AddScriptLPS(1); | 9442 | m_host.AddScriptLPS(1); |
9624 | return System.Environment.MachineName; | 9443 | IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>(); |
9444 | return UrlModule.ExternalHostNameForLSL; | ||
9625 | } | 9445 | } |
9626 | 9446 | ||
9627 | // <summary> | 9447 | // <summary> |
@@ -9960,13 +9780,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9960 | { | 9780 | { |
9961 | m_host.AddScriptLPS(1); | 9781 | m_host.AddScriptLPS(1); |
9962 | if (m_UrlModule != null) | 9782 | if (m_UrlModule != null) |
9963 | return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); | 9783 | return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
9964 | return UUID.Zero.ToString(); | 9784 | return UUID.Zero.ToString(); |
9965 | } | 9785 | } |
9966 | 9786 | ||
9967 | public LSL_String llRequestSimulatorData(string simulator, int data) | 9787 | public LSL_String llRequestSimulatorData(string simulator, int data) |
9968 | { | 9788 | { |
9969 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 9789 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); |
9970 | 9790 | ||
9971 | try | 9791 | try |
9972 | { | 9792 | { |
@@ -9976,7 +9796,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9976 | 9796 | ||
9977 | GridRegion info; | 9797 | GridRegion info; |
9978 | 9798 | ||
9979 | if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) | 9799 | if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) //Det data for this simulator? |
9800 | |||
9980 | info = new GridRegion(m_ScriptEngine.World.RegionInfo); | 9801 | info = new GridRegion(m_ScriptEngine.World.RegionInfo); |
9981 | else | 9802 | else |
9982 | info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); | 9803 | info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); |
@@ -9989,10 +9810,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9989 | ScriptSleep(1000); | 9810 | ScriptSleep(1000); |
9990 | return UUID.Zero.ToString(); | 9811 | return UUID.Zero.ToString(); |
9991 | } | 9812 | } |
9992 | reply = new LSL_Vector( | 9813 | if (m_ScriptEngine.World.RegionInfo.RegionName != simulator) |
9993 | info.RegionLocX, | 9814 | { |
9994 | info.RegionLocY, | 9815 | //Hypergrid Region co-ordinates |
9995 | 0).ToString(); | 9816 | uint rx = 0, ry = 0; |
9817 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); | ||
9818 | |||
9819 | reply = new LSL_Vector( | ||
9820 | rx, | ||
9821 | ry, | ||
9822 | 0).ToString(); | ||
9823 | } | ||
9824 | else | ||
9825 | { | ||
9826 | //Local-cooridnates | ||
9827 | reply = new LSL_Vector( | ||
9828 | info.RegionLocX, | ||
9829 | info.RegionLocY, | ||
9830 | 0).ToString(); | ||
9831 | } | ||
9996 | break; | 9832 | break; |
9997 | case ScriptBaseClass.DATA_SIM_STATUS: | 9833 | case ScriptBaseClass.DATA_SIM_STATUS: |
9998 | if (info != null) | 9834 | if (info != null) |
@@ -10028,7 +9864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10028 | UUID rq = UUID.Random(); | 9864 | UUID rq = UUID.Random(); |
10029 | 9865 | ||
10030 | UUID tid = AsyncCommands. | 9866 | UUID tid = AsyncCommands. |
10031 | DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | 9867 | DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
10032 | 9868 | ||
10033 | AsyncCommands. | 9869 | AsyncCommands. |
10034 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 9870 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
@@ -10047,7 +9883,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10047 | m_host.AddScriptLPS(1); | 9883 | m_host.AddScriptLPS(1); |
10048 | 9884 | ||
10049 | if (m_UrlModule != null) | 9885 | if (m_UrlModule != null) |
10050 | return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); | 9886 | return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
10051 | return UUID.Zero.ToString(); | 9887 | return UUID.Zero.ToString(); |
10052 | } | 9888 | } |
10053 | 9889 | ||
@@ -10083,7 +9919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10083 | // child agents have a mass of 1.0 | 9919 | // child agents have a mass of 1.0 |
10084 | return 1; | 9920 | return 1; |
10085 | else | 9921 | else |
10086 | return avatar.GetMass(); | 9922 | return (double)avatar.GetMass(); |
10087 | } | 9923 | } |
10088 | catch (KeyNotFoundException) | 9924 | catch (KeyNotFoundException) |
10089 | { | 9925 | { |
@@ -10526,32 +10362,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10526 | public LSL_Vector llGetCameraPos() | 10362 | public LSL_Vector llGetCameraPos() |
10527 | { | 10363 | { |
10528 | m_host.AddScriptLPS(1); | 10364 | m_host.AddScriptLPS(1); |
10529 | UUID invItemID = InventorySelf(); | ||
10530 | |||
10531 | if (invItemID == UUID.Zero) | ||
10532 | return new LSL_Vector(); | ||
10533 | |||
10534 | m_host.TaskInventory.LockItemsForRead(true); | ||
10535 | |||
10536 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10537 | 10365 | ||
10538 | // if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10366 | if (m_item.PermsGranter == UUID.Zero) |
10539 | if (agentID == UUID.Zero) | 10367 | return new LSL_Vector(); |
10540 | { | ||
10541 | m_host.TaskInventory.LockItemsForRead(false); | ||
10542 | return new LSL_Vector(); | ||
10543 | } | ||
10544 | 10368 | ||
10545 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10369 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
10546 | { | 10370 | { |
10547 | ShoutError("No permissions to track the camera"); | 10371 | ShoutError("No permissions to track the camera"); |
10548 | m_host.TaskInventory.LockItemsForRead(false); | ||
10549 | return new LSL_Vector(); | 10372 | return new LSL_Vector(); |
10550 | } | 10373 | } |
10551 | m_host.TaskInventory.LockItemsForRead(false); | 10374 | m_host.TaskInventory.LockItemsForRead(false); |
10552 | 10375 | ||
10553 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10376 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10554 | ScenePresence presence = World.GetScenePresence(agentID); | 10377 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
10555 | if (presence != null) | 10378 | if (presence != null) |
10556 | { | 10379 | { |
10557 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10380 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -10563,30 +10386,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10563 | public LSL_Rotation llGetCameraRot() | 10386 | public LSL_Rotation llGetCameraRot() |
10564 | { | 10387 | { |
10565 | m_host.AddScriptLPS(1); | 10388 | m_host.AddScriptLPS(1); |
10566 | UUID invItemID = InventorySelf(); | ||
10567 | if (invItemID == UUID.Zero) | ||
10568 | return new LSL_Rotation(); | ||
10569 | |||
10570 | m_host.TaskInventory.LockItemsForRead(true); | ||
10571 | 10389 | ||
10572 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10390 | if (m_item.PermsGranter == UUID.Zero) |
10391 | return new LSL_Rotation(); | ||
10573 | 10392 | ||
10574 | // if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10393 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
10575 | if (agentID == UUID.Zero) | ||
10576 | { | ||
10577 | m_host.TaskInventory.LockItemsForRead(false); | ||
10578 | return new LSL_Rotation(); | ||
10579 | } | ||
10580 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10581 | { | 10394 | { |
10582 | ShoutError("No permissions to track the camera"); | 10395 | ShoutError("No permissions to track the camera"); |
10583 | m_host.TaskInventory.LockItemsForRead(false); | ||
10584 | return new LSL_Rotation(); | 10396 | return new LSL_Rotation(); |
10585 | } | 10397 | } |
10586 | m_host.TaskInventory.LockItemsForRead(false); | 10398 | m_host.TaskInventory.LockItemsForRead(false); |
10587 | 10399 | ||
10588 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10400 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10589 | ScenePresence presence = World.GetScenePresence(agentID); | 10401 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
10590 | if (presence != null) | 10402 | if (presence != null) |
10591 | { | 10403 | { |
10592 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10404 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -10645,7 +10457,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10645 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) | 10457 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) |
10646 | { | 10458 | { |
10647 | m_host.AddScriptLPS(1); | 10459 | m_host.AddScriptLPS(1); |
10648 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10460 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10649 | if (detectedParams == null) | 10461 | if (detectedParams == null) |
10650 | { | 10462 | { |
10651 | if (m_host.ParentGroup.IsAttachment == true) | 10463 | if (m_host.ParentGroup.IsAttachment == true) |
@@ -10769,30 +10581,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10769 | { | 10581 | { |
10770 | m_host.AddScriptLPS(1); | 10582 | m_host.AddScriptLPS(1); |
10771 | 10583 | ||
10772 | // our key in the object we are in | ||
10773 | UUID invItemID = InventorySelf(); | ||
10774 | if (invItemID == UUID.Zero) return; | ||
10775 | |||
10776 | // the object we are in | 10584 | // the object we are in |
10777 | UUID objectID = m_host.ParentUUID; | 10585 | UUID objectID = m_host.ParentUUID; |
10778 | if (objectID == UUID.Zero) return; | 10586 | if (objectID == UUID.Zero) |
10587 | return; | ||
10779 | 10588 | ||
10780 | UUID agentID; | ||
10781 | m_host.TaskInventory.LockItemsForRead(true); | ||
10782 | // we need the permission first, to know which avatar we want to set the camera for | 10589 | // we need the permission first, to know which avatar we want to set the camera for |
10783 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10590 | UUID agentID = m_item.PermsGranter; |
10784 | 10591 | ||
10785 | if (agentID == UUID.Zero) | 10592 | if (agentID == UUID.Zero) |
10786 | { | ||
10787 | m_host.TaskInventory.LockItemsForRead(false); | ||
10788 | return; | 10593 | return; |
10789 | } | 10594 | |
10790 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | 10595 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
10791 | { | ||
10792 | m_host.TaskInventory.LockItemsForRead(false); | ||
10793 | return; | 10596 | return; |
10794 | } | ||
10795 | m_host.TaskInventory.LockItemsForRead(false); | ||
10796 | 10597 | ||
10797 | ScenePresence presence = World.GetScenePresence(agentID); | 10598 | ScenePresence presence = World.GetScenePresence(agentID); |
10798 | 10599 | ||
@@ -10834,34 +10635,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10834 | { | 10635 | { |
10835 | m_host.AddScriptLPS(1); | 10636 | m_host.AddScriptLPS(1); |
10836 | 10637 | ||
10837 | // our key in the object we are in | ||
10838 | UUID invItemID=InventorySelf(); | ||
10839 | if (invItemID == UUID.Zero) return; | ||
10840 | |||
10841 | // the object we are in | 10638 | // the object we are in |
10842 | UUID objectID = m_host.ParentUUID; | 10639 | UUID objectID = m_host.ParentUUID; |
10843 | if (objectID == UUID.Zero) return; | 10640 | if (objectID == UUID.Zero) |
10641 | return; | ||
10844 | 10642 | ||
10845 | // we need the permission first, to know which avatar we want to clear the camera for | 10643 | // we need the permission first, to know which avatar we want to clear the camera for |
10846 | UUID agentID; | 10644 | UUID agentID = m_item.PermsGranter; |
10847 | m_host.TaskInventory.LockItemsForRead(true); | 10645 | |
10848 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10849 | if (agentID == UUID.Zero) | 10646 | if (agentID == UUID.Zero) |
10850 | { | ||
10851 | m_host.TaskInventory.LockItemsForRead(false); | ||
10852 | return; | 10647 | return; |
10853 | } | 10648 | |
10854 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | 10649 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
10855 | { | ||
10856 | m_host.TaskInventory.LockItemsForRead(false); | ||
10857 | return; | 10650 | return; |
10858 | } | ||
10859 | m_host.TaskInventory.LockItemsForRead(false); | ||
10860 | 10651 | ||
10861 | ScenePresence presence = World.GetScenePresence(agentID); | 10652 | ScenePresence presence = World.GetScenePresence(agentID); |
10862 | 10653 | ||
10863 | // we are not interested in child-agents | 10654 | // we are not interested in child-agents |
10864 | if (presence.IsChildAgent) return; | 10655 | if (presence.IsChildAgent) |
10656 | return; | ||
10865 | 10657 | ||
10866 | presence.ControllingClient.SendClearFollowCamProperties(objectID); | 10658 | presence.ControllingClient.SendClearFollowCamProperties(objectID); |
10867 | } | 10659 | } |
@@ -11052,8 +10844,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11052 | } | 10844 | } |
11053 | } | 10845 | } |
11054 | 10846 | ||
11055 | UUID reqID = httpScriptMod. | 10847 | UUID reqID |
11056 | StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); | 10848 | = httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body); |
11057 | 10849 | ||
11058 | if (reqID != UUID.Zero) | 10850 | if (reqID != UUID.Zero) |
11059 | return reqID.ToString(); | 10851 | return reqID.ToString(); |
@@ -11285,19 +11077,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11285 | break; | 11077 | break; |
11286 | // For the following 8 see the Object version below | 11078 | // For the following 8 see the Object version below |
11287 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11079 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
11288 | ret.Add(new LSL_Integer(0)); | 11080 | ret.Add(new LSL_Integer(av.RunningScriptCount())); |
11289 | break; | 11081 | break; |
11290 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11082 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11291 | ret.Add(new LSL_Integer(0)); | 11083 | ret.Add(new LSL_Integer(av.ScriptCount())); |
11292 | break; | 11084 | break; |
11293 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11085 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11294 | ret.Add(new LSL_Integer(0)); | 11086 | ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); |
11295 | break; | 11087 | break; |
11296 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11088 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11297 | ret.Add(new LSL_Float(0)); | 11089 | ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); |
11298 | break; | 11090 | break; |
11299 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11091 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11300 | ret.Add(new LSL_Integer(0)); | 11092 | ret.Add(new LSL_Integer(1)); |
11301 | break; | 11093 | break; |
11302 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11094 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11303 | ret.Add(new LSL_Float(0)); | 11095 | ret.Add(new LSL_Float(0)); |
@@ -11349,43 +11141,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11349 | case ScriptBaseClass.OBJECT_CREATOR: | 11141 | case ScriptBaseClass.OBJECT_CREATOR: |
11350 | ret.Add(new LSL_String(obj.CreatorID.ToString())); | 11142 | ret.Add(new LSL_String(obj.CreatorID.ToString())); |
11351 | break; | 11143 | break; |
11352 | // The following 8 I have intentionaly coded to return zero. They are part of | ||
11353 | // "Land Impact" calculations. These calculations are probably not applicable | ||
11354 | // to OpenSim, required figures (cpu/memory usage) are not currently tracked | ||
11355 | // I have intentionally left these all at zero rather than return possibly | ||
11356 | // missleading numbers | ||
11357 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11144 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
11358 | // in SL this currently includes crashed scripts | 11145 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); |
11359 | ret.Add(new LSL_Integer(0)); | ||
11360 | break; | 11146 | break; |
11361 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11147 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11362 | ret.Add(new LSL_Integer(0)); | 11148 | ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); |
11363 | break; | 11149 | break; |
11364 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11150 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11365 | // The value returned in SL for mono scripts is 65536 * number of active scripts | 11151 | // The value returned in SL for mono scripts is 65536 * number of active scripts |
11366 | ret.Add(new LSL_Integer(0)); | 11152 | // and 16384 * number of active scripts for LSO. since llGetFreememory |
11153 | // is coded to give the LSO value use it here | ||
11154 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); | ||
11367 | break; | 11155 | break; |
11368 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11156 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11369 | // Average cpu time per simulator frame expended on all scripts in the objetc | 11157 | // Average cpu time in seconds per simulator frame expended on all scripts in the object |
11370 | ret.Add(new LSL_Float(0)); | 11158 | ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); |
11371 | break; | 11159 | break; |
11372 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11160 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11373 | // according to the SL wiki A prim or linkset will have prim | 11161 | // according to the SL wiki A prim or linkset will have prim |
11374 | // equivalent of the number of prims in a linkset if it does not | 11162 | // equivalent of the number of prims in a linkset if it does not |
11375 | // contain a mesh anywhere in the link set or is not a normal prim | 11163 | // contain a mesh anywhere in the link set or is not a normal prim |
11376 | // The value returned in SL for normal prims is prim count | 11164 | // The value returned in SL for normal prims is prim count |
11377 | ret.Add(new LSL_Integer(0)); | 11165 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
11378 | break; | 11166 | break; |
11167 | // The following 3 costs I have intentionaly coded to return zero. They are part of | ||
11168 | // "Land Impact" calculations. These calculations are probably not applicable | ||
11169 | // to OpenSim and are not yet complete in SL | ||
11379 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11170 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11380 | // The value returned in SL for normal prims is prim count | 11171 | // The linden calculation is here |
11172 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | ||
11173 | // The value returned in SL for normal prims looks like the prim count | ||
11381 | ret.Add(new LSL_Float(0)); | 11174 | ret.Add(new LSL_Float(0)); |
11382 | break; | 11175 | break; |
11383 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11176 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11384 | // The value returned in SL for normal prims is prim count * 0.06 | 11177 | // The linden calculation is here |
11178 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | ||
11179 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
11385 | ret.Add(new LSL_Float(0)); | 11180 | ret.Add(new LSL_Float(0)); |
11386 | break; | 11181 | break; |
11387 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11182 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11388 | // The value returned in SL for normal prims is prim count | 11183 | // The linden calculation is here |
11184 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | ||
11185 | // The value returned in SL for normal prims looks like the prim count | ||
11389 | ret.Add(new LSL_Float(0)); | 11186 | ret.Add(new LSL_Float(0)); |
11390 | break; | 11187 | break; |
11391 | default: | 11188 | default: |
@@ -11483,7 +11280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11483 | } | 11280 | } |
11484 | 11281 | ||
11485 | // was: UUID tid = tid = AsyncCommands. | 11282 | // was: UUID tid = tid = AsyncCommands. |
11486 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); | 11283 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString()); |
11487 | 11284 | ||
11488 | if (NotecardCache.IsCached(assetID)) | 11285 | if (NotecardCache.IsCached(assetID)) |
11489 | { | 11286 | { |
@@ -11546,7 +11343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11546 | } | 11343 | } |
11547 | 11344 | ||
11548 | // was: UUID tid = tid = AsyncCommands. | 11345 | // was: UUID tid = tid = AsyncCommands. |
11549 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); | 11346 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString()); |
11550 | 11347 | ||
11551 | if (NotecardCache.IsCached(assetID)) | 11348 | if (NotecardCache.IsCached(assetID)) |
11552 | { | 11349 | { |
@@ -11630,7 +11427,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11630 | { | 11427 | { |
11631 | UUID rq = UUID.Random(); | 11428 | UUID rq = UUID.Random(); |
11632 | 11429 | ||
11633 | AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | 11430 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
11634 | 11431 | ||
11635 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); | 11432 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); |
11636 | 11433 | ||
@@ -11646,7 +11443,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11646 | { | 11443 | { |
11647 | UUID rq = UUID.Random(); | 11444 | UUID rq = UUID.Random(); |
11648 | 11445 | ||
11649 | AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | 11446 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
11650 | 11447 | ||
11651 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); | 11448 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); |
11652 | 11449 | ||
@@ -12140,7 +11937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12140 | bool isAccount = false; | 11937 | bool isAccount = false; |
12141 | bool isGroup = false; | 11938 | bool isGroup = false; |
12142 | 11939 | ||
12143 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID)) | 11940 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID)) |
12144 | return 0; | 11941 | return 0; |
12145 | 11942 | ||
12146 | UUID id = new UUID(); | 11943 | UUID id = new UUID(); |
@@ -12202,35 +11999,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12202 | return 1; | 11999 | return 1; |
12203 | } | 12000 | } |
12204 | 12001 | ||
12205 | #region Not Implemented | 12002 | public LSL_Integer llGetMemoryLimit() |
12206 | // | 12003 | { |
12207 | // Listing the unimplemented lsl functions here, please move | 12004 | m_host.AddScriptLPS(1); |
12208 | // them from this region as they are completed | 12005 | // The value returned for LSO scripts in SL |
12209 | // | 12006 | return 16384; |
12007 | } | ||
12210 | 12008 | ||
12211 | public void llGetEnv(LSL_String name) | 12009 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) |
12212 | { | 12010 | { |
12213 | m_host.AddScriptLPS(1); | 12011 | m_host.AddScriptLPS(1); |
12214 | NotImplemented("llGetEnv"); | 12012 | // Treat as an LSO script |
12013 | return ScriptBaseClass.FALSE; | ||
12215 | } | 12014 | } |
12216 | 12015 | ||
12217 | public void llGetSPMaxMemory() | 12016 | public LSL_Integer llGetSPMaxMemory() |
12218 | { | 12017 | { |
12219 | m_host.AddScriptLPS(1); | 12018 | m_host.AddScriptLPS(1); |
12220 | NotImplemented("llGetSPMaxMemory"); | 12019 | // The value returned for LSO scripts in SL |
12020 | return 16384; | ||
12221 | } | 12021 | } |
12222 | 12022 | ||
12223 | public virtual LSL_Integer llGetUsedMemory() | 12023 | public virtual LSL_Integer llGetUsedMemory() |
12224 | { | 12024 | { |
12225 | m_host.AddScriptLPS(1); | 12025 | m_host.AddScriptLPS(1); |
12226 | NotImplemented("llGetUsedMemory"); | 12026 | // The value returned for LSO scripts in SL |
12227 | return 0; | 12027 | return 16384; |
12228 | } | 12028 | } |
12229 | 12029 | ||
12230 | public void llScriptProfiler(LSL_Integer flags) | 12030 | public void llScriptProfiler(LSL_Integer flags) |
12231 | { | 12031 | { |
12232 | m_host.AddScriptLPS(1); | 12032 | m_host.AddScriptLPS(1); |
12233 | //NotImplemented("llScriptProfiler"); | 12033 | // This does nothing for LSO scripts in SL |
12034 | } | ||
12035 | |||
12036 | #region Not Implemented | ||
12037 | // | ||
12038 | // Listing the unimplemented lsl functions here, please move | ||
12039 | // them from this region as they are completed | ||
12040 | // | ||
12041 | |||
12042 | public void llGetEnv(LSL_String name) | ||
12043 | { | ||
12044 | m_host.AddScriptLPS(1); | ||
12045 | NotImplemented("llGetEnv"); | ||
12234 | } | 12046 | } |
12235 | 12047 | ||
12236 | public void llSetSoundQueueing(int queue) | 12048 | public void llSetSoundQueueing(int queue) |
@@ -12310,8 +12122,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12310 | 12122 | ||
12311 | try | 12123 | try |
12312 | { | 12124 | { |
12313 | UUID invItemID=InventorySelf(); | 12125 | TaskInventoryItem item = m_item; |
12314 | if (invItemID == UUID.Zero) | 12126 | if (item == null) |
12315 | { | 12127 | { |
12316 | replydata = "SERVICE_ERROR"; | 12128 | replydata = "SERVICE_ERROR"; |
12317 | return; | 12129 | return; |
@@ -12319,10 +12131,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12319 | 12131 | ||
12320 | m_host.AddScriptLPS(1); | 12132 | m_host.AddScriptLPS(1); |
12321 | 12133 | ||
12322 | m_host.TaskInventory.LockItemsForRead(true); | ||
12323 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
12324 | m_host.TaskInventory.LockItemsForRead(false); | ||
12325 | |||
12326 | if (item.PermsGranter == UUID.Zero) | 12134 | if (item.PermsGranter == UUID.Zero) |
12327 | { | 12135 | { |
12328 | replydata = "MISSING_PERMISSION_DEBIT"; | 12136 | replydata = "MISSING_PERMISSION_DEBIT"; |
@@ -12364,7 +12172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12364 | } | 12172 | } |
12365 | finally | 12173 | finally |
12366 | { | 12174 | { |
12367 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 12175 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
12368 | "transaction_result", new Object[] { | 12176 | "transaction_result", new Object[] { |
12369 | new LSL_String(txn.ToString()), | 12177 | new LSL_String(txn.ToString()), |
12370 | new LSL_Integer(replycode), | 12178 | new LSL_Integer(replycode), |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 77a784d..795de80 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -58,17 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
58 | { | 58 | { |
59 | internal IScriptEngine m_ScriptEngine; | 59 | internal IScriptEngine m_ScriptEngine; |
60 | internal SceneObjectPart m_host; | 60 | internal SceneObjectPart m_host; |
61 | internal uint m_localID; | ||
62 | internal UUID m_itemID; | ||
63 | internal bool m_LSFunctionsEnabled = false; | 61 | internal bool m_LSFunctionsEnabled = false; |
64 | internal IScriptModuleComms m_comms = null; | 62 | internal IScriptModuleComms m_comms = null; |
65 | 63 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 64 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
67 | { | 65 | { |
68 | m_ScriptEngine = ScriptEngine; | 66 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 67 | m_host = host; |
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | 68 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 69 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 70 | m_LSFunctionsEnabled = true; |
@@ -449,7 +445,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
449 | LSShoutError("LightShare functions are not enabled."); | 445 | LSShoutError("LightShare functions are not enabled."); |
450 | return 0; | 446 | return 0; |
451 | } | 447 | } |
452 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 448 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
453 | { | 449 | { |
454 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 450 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
455 | return 0; | 451 | return 0; |
@@ -477,7 +473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
477 | LSShoutError("LightShare functions are not enabled."); | 473 | LSShoutError("LightShare functions are not enabled."); |
478 | return; | 474 | return; |
479 | } | 475 | } |
480 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 476 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
481 | { | 477 | { |
482 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 478 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
483 | return; | 479 | return; |
@@ -500,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
500 | LSShoutError("LightShare functions are not enabled."); | 496 | LSShoutError("LightShare functions are not enabled."); |
501 | return 0; | 497 | return 0; |
502 | } | 498 | } |
503 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 499 | if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
504 | { | 500 | { |
505 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 501 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); |
506 | return 0; | 502 | return 0; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 7c07e15..4bd3dff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -57,17 +57,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
57 | { | 57 | { |
58 | internal IScriptEngine m_ScriptEngine; | 58 | internal IScriptEngine m_ScriptEngine; |
59 | internal SceneObjectPart m_host; | 59 | internal SceneObjectPart m_host; |
60 | internal uint m_localID; | 60 | internal TaskInventoryItem m_item; |
61 | internal UUID m_itemID; | ||
62 | internal bool m_MODFunctionsEnabled = false; | 61 | internal bool m_MODFunctionsEnabled = false; |
63 | internal IScriptModuleComms m_comms = null; | 62 | internal IScriptModuleComms m_comms = null; |
64 | 63 | ||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 64 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
66 | { | 65 | { |
67 | m_ScriptEngine = ScriptEngine; | 66 | m_ScriptEngine = ScriptEngine; |
68 | m_host = host; | 67 | m_host = host; |
69 | m_localID = localID; | 68 | m_item = item; |
70 | m_itemID = itemID; | ||
71 | 69 | ||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false)) | 70 | if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false)) |
73 | m_MODFunctionsEnabled = true; | 71 | m_MODFunctionsEnabled = true; |
@@ -252,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
252 | // non-null but don't trust it completely | 250 | // non-null but don't trust it completely |
253 | try | 251 | try |
254 | { | 252 | { |
255 | object result = m_comms.InvokeOperation(m_host.UUID, m_itemID, fname, convertedParms); | 253 | object result = m_comms.InvokeOperation(m_host.UUID, m_item.ItemID, fname, convertedParms); |
256 | if (result != null) | 254 | if (result != null) |
257 | return result; | 255 | return result; |
258 | 256 | ||
@@ -279,7 +277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
279 | 277 | ||
280 | UUID req = UUID.Random(); | 278 | UUID req = UUID.Random(); |
281 | 279 | ||
282 | m_comms.RaiseEvent(m_itemID, req.ToString(), module, command, k); | 280 | m_comms.RaiseEvent(m_item.ItemID, req.ToString(), module, command, k); |
283 | 281 | ||
284 | return req.ToString(); | 282 | return req.ToString(); |
285 | } | 283 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 0dc2aa2..8237b60 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -128,11 +128,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
128 | { | 128 | { |
129 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 129 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
130 | 130 | ||
131 | public const string GridInfoServiceConfigSectionName = "GridInfoService"; | ||
132 | |||
131 | internal IScriptEngine m_ScriptEngine; | 133 | internal IScriptEngine m_ScriptEngine; |
132 | internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there | 134 | internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there |
133 | internal SceneObjectPart m_host; | 135 | internal SceneObjectPart m_host; |
134 | internal uint m_localID; | 136 | internal TaskInventoryItem m_item; |
135 | internal UUID m_itemID; | ||
136 | internal bool m_OSFunctionsEnabled = false; | 137 | internal bool m_OSFunctionsEnabled = false; |
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
@@ -140,12 +141,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
140 | internal bool m_debuggerSafe = false; | 141 | internal bool m_debuggerSafe = false; |
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
144 | { | 145 | { |
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_localID = localID; | 148 | m_item = item; |
148 | m_itemID = itemID; | ||
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
150 | 150 | ||
151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
@@ -218,12 +218,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
218 | } | 218 | } |
219 | } | 219 | } |
220 | 220 | ||
221 | /// <summary> | ||
222 | /// Initialize the LSL interface. | ||
223 | /// </summary> | ||
224 | /// <remarks> | ||
225 | /// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no | ||
226 | /// guarantee the interface is present on Initialize(). There needs to be another post initialize call from | ||
227 | /// ScriptInstance. | ||
228 | /// </remarks> | ||
221 | private void InitLSL() | 229 | private void InitLSL() |
222 | { | 230 | { |
223 | if (m_LSL_Api != null) | 231 | if (m_LSL_Api != null) |
224 | return; | 232 | return; |
225 | 233 | ||
226 | m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_itemID, "LSL"); | 234 | m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "LSL"); |
227 | } | 235 | } |
228 | 236 | ||
229 | // | 237 | // |
@@ -342,22 +350,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
342 | return; | 350 | return; |
343 | } | 351 | } |
344 | 352 | ||
345 | TaskInventoryItem ti = m_host.Inventory.GetInventoryItem(m_itemID); | 353 | UUID ownerID = m_item.OwnerID; |
346 | if (ti == null) | ||
347 | { | ||
348 | OSSLError( | ||
349 | String.Format("{0} permission error. Can't find script in prim inventory.", | ||
350 | function)); | ||
351 | } | ||
352 | |||
353 | UUID ownerID = ti.OwnerID; | ||
354 | 354 | ||
355 | //OSSL only may be used if objet is in the same group as the parcel | 355 | //OSSL only may be used if object is in the same group as the parcel |
356 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) | 356 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) |
357 | { | 357 | { |
358 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 358 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); |
359 | 359 | ||
360 | if (land.LandData.GroupID == ti.GroupID && land.LandData.GroupID != UUID.Zero) | 360 | if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) |
361 | { | 361 | { |
362 | return; | 362 | return; |
363 | } | 363 | } |
@@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
378 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) | 378 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) |
379 | { | 379 | { |
380 | //Only Estate Managers may use the function | 380 | //Only Estate Managers may use the function |
381 | if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) | 381 | if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) |
382 | { | 382 | { |
383 | return; | 383 | return; |
384 | } | 384 | } |
@@ -393,13 +393,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
393 | } | 393 | } |
394 | } | 394 | } |
395 | 395 | ||
396 | if (!m_FunctionPerms[function].AllowedCreators.Contains(ti.CreatorID)) | 396 | if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) |
397 | OSSLError( | 397 | OSSLError( |
398 | String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", | 398 | String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", |
399 | function)); | 399 | function)); |
400 | if (ti.CreatorID != ownerID) | 400 | |
401 | if (m_item.CreatorID != ownerID) | ||
401 | { | 402 | { |
402 | if ((ti.CurrentPermissions & (uint)PermissionMask.Modify) != 0) | 403 | if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0) |
403 | OSSLError( | 404 | OSSLError( |
404 | String.Format("{0} permission denied. Script permissions error.", | 405 | String.Format("{0} permission denied. Script permissions error.", |
405 | function)); | 406 | function)); |
@@ -730,11 +731,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
730 | 731 | ||
731 | m_host.AddScriptLPS(1); | 732 | m_host.AddScriptLPS(1); |
732 | 733 | ||
734 | // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions | ||
733 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 735 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
734 | { | 736 | { |
735 | MainConsole.Instance.RunCommand(command); | 737 | MainConsole.Instance.RunCommand(command); |
736 | return true; | 738 | return true; |
737 | } | 739 | } |
740 | |||
738 | return false; | 741 | return false; |
739 | } | 742 | } |
740 | 743 | ||
@@ -957,21 +960,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
957 | UUID avatarID = (UUID)avatar; | 960 | UUID avatarID = (UUID)avatar; |
958 | 961 | ||
959 | m_host.AddScriptLPS(1); | 962 | m_host.AddScriptLPS(1); |
963 | |||
964 | // FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common | ||
965 | // method (though see that doesn't do the is animation check, which is probably a bug) and have both | ||
966 | // these functions call that common code. However, this does mean navigating the brain-dead requirement | ||
967 | // of calling InitLSL() | ||
960 | if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence) | 968 | if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence) |
961 | { | 969 | { |
962 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 970 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
963 | if (target != null) | 971 | if (target != null) |
964 | { | 972 | { |
965 | UUID animID = UUID.Zero; | 973 | UUID animID; |
966 | m_host.TaskInventory.LockItemsForRead(true); | 974 | |
967 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 975 | if (!UUID.TryParse(animation, out animID)) |
968 | { | 976 | { |
969 | if (inv.Value.Name == animation) | 977 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation); |
970 | { | 978 | if (item != null && item.Type == (int)AssetType.Animation) |
971 | if (inv.Value.Type == (int)AssetType.Animation) | 979 | animID = item.AssetID; |
972 | animID = inv.Value.AssetID; | 980 | else |
973 | continue; | 981 | animID = UUID.Zero; |
974 | } | ||
975 | } | 982 | } |
976 | m_host.TaskInventory.LockItemsForRead(false); | 983 | m_host.TaskInventory.LockItemsForRead(false); |
977 | 984 | ||
@@ -1178,7 +1185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1178 | CheckThreatLevel(ThreatLevel.High, "osSetStateEvents"); | 1185 | CheckThreatLevel(ThreatLevel.High, "osSetStateEvents"); |
1179 | m_host.AddScriptLPS(1); | 1186 | m_host.AddScriptLPS(1); |
1180 | 1187 | ||
1181 | m_host.SetScriptEvents(m_itemID, events); | 1188 | m_host.SetScriptEvents(m_item.ItemID, events); |
1182 | } | 1189 | } |
1183 | 1190 | ||
1184 | public void osSetRegionWaterHeight(double height) | 1191 | public void osSetRegionWaterHeight(double height) |
@@ -1186,12 +1193,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1186 | CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); | 1193 | CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); |
1187 | 1194 | ||
1188 | m_host.AddScriptLPS(1); | 1195 | m_host.AddScriptLPS(1); |
1189 | //Check to make sure that the script's owner is the estate manager/master | 1196 | |
1190 | //World.Permissions.GenericEstatePermission( | 1197 | World.EventManager.TriggerRequestChangeWaterHeight((float)height); |
1191 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1192 | { | ||
1193 | World.EventManager.TriggerRequestChangeWaterHeight((float)height); | ||
1194 | } | ||
1195 | } | 1198 | } |
1196 | 1199 | ||
1197 | /// <summary> | 1200 | /// <summary> |
@@ -1202,27 +1205,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1202 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> | 1205 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> |
1203 | public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) | 1206 | public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) |
1204 | { | 1207 | { |
1205 | CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); | 1208 | CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings"); |
1206 | 1209 | ||
1207 | m_host.AddScriptLPS(1); | 1210 | m_host.AddScriptLPS(1); |
1208 | //Check to make sure that the script's owner is the estate manager/master | ||
1209 | //World.Permissions.GenericEstatePermission( | ||
1210 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1211 | { | ||
1212 | while (sunHour > 24.0) | ||
1213 | sunHour -= 24.0; | ||
1214 | 1211 | ||
1215 | while (sunHour < 0) | 1212 | while (sunHour > 24.0) |
1216 | sunHour += 24.0; | 1213 | sunHour -= 24.0; |
1217 | 1214 | ||
1215 | while (sunHour < 0) | ||
1216 | sunHour += 24.0; | ||
1218 | 1217 | ||
1219 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; | 1218 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; |
1220 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 | 1219 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 |
1221 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; | 1220 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; |
1222 | World.RegionInfo.RegionSettings.Save(); | 1221 | World.RegionInfo.RegionSettings.Save(); |
1223 | 1222 | ||
1224 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); | 1223 | World.EventManager.TriggerEstateToolsSunUpdate( |
1225 | } | 1224 | World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); |
1226 | } | 1225 | } |
1227 | 1226 | ||
1228 | /// <summary> | 1227 | /// <summary> |
@@ -1232,26 +1231,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1232 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> | 1231 | /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> |
1233 | public void osSetEstateSunSettings(bool sunFixed, double sunHour) | 1232 | public void osSetEstateSunSettings(bool sunFixed, double sunHour) |
1234 | { | 1233 | { |
1235 | CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); | 1234 | CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings"); |
1236 | 1235 | ||
1237 | m_host.AddScriptLPS(1); | 1236 | m_host.AddScriptLPS(1); |
1238 | //Check to make sure that the script's owner is the estate manager/master | ||
1239 | //World.Permissions.GenericEstatePermission( | ||
1240 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
1241 | { | ||
1242 | while (sunHour > 24.0) | ||
1243 | sunHour -= 24.0; | ||
1244 | 1237 | ||
1245 | while (sunHour < 0) | 1238 | while (sunHour > 24.0) |
1246 | sunHour += 24.0; | 1239 | sunHour -= 24.0; |
1247 | 1240 | ||
1248 | World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; | 1241 | while (sunHour < 0) |
1249 | World.RegionInfo.EstateSettings.SunPosition = sunHour; | 1242 | sunHour += 24.0; |
1250 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; | ||
1251 | World.RegionInfo.EstateSettings.Save(); | ||
1252 | 1243 | ||
1253 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); | 1244 | World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; |
1254 | } | 1245 | World.RegionInfo.EstateSettings.SunPosition = sunHour; |
1246 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; | ||
1247 | World.RegionInfo.EstateSettings.Save(); | ||
1248 | |||
1249 | World.EventManager.TriggerEstateToolsSunUpdate( | ||
1250 | World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); | ||
1255 | } | 1251 | } |
1256 | 1252 | ||
1257 | /// <summary> | 1253 | /// <summary> |
@@ -1627,7 +1623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | 1623 | ||
1628 | public Object osParseJSONNew(string JSON) | 1624 | public Object osParseJSONNew(string JSON) |
1629 | { | 1625 | { |
1630 | CheckThreatLevel(ThreatLevel.None, "osParseJSON"); | 1626 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1631 | 1627 | ||
1632 | m_host.AddScriptLPS(1); | 1628 | m_host.AddScriptLPS(1); |
1633 | 1629 | ||
@@ -2042,8 +2038,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2042 | string nick = String.Empty; | 2038 | string nick = String.Empty; |
2043 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2039 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2044 | 2040 | ||
2045 | if (config.Configs["GridInfo"] != null) | 2041 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2046 | nick = config.Configs["GridInfo"].GetString("gridnick", nick); | 2042 | nick = config.Configs[GridInfoServiceConfigSectionName].GetString("gridnick", nick); |
2047 | 2043 | ||
2048 | if (String.IsNullOrEmpty(nick)) | 2044 | if (String.IsNullOrEmpty(nick)) |
2049 | nick = GridUserInfo(InfoType.Nick); | 2045 | nick = GridUserInfo(InfoType.Nick); |
@@ -2059,8 +2055,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2059 | string name = String.Empty; | 2055 | string name = String.Empty; |
2060 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2056 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2061 | 2057 | ||
2062 | if (config.Configs["GridInfo"] != null) | 2058 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2063 | name = config.Configs["GridInfo"].GetString("gridname", name); | 2059 | name = config.Configs[GridInfoServiceConfigSectionName].GetString("gridname", name); |
2064 | 2060 | ||
2065 | if (String.IsNullOrEmpty(name)) | 2061 | if (String.IsNullOrEmpty(name)) |
2066 | name = GridUserInfo(InfoType.Name); | 2062 | name = GridUserInfo(InfoType.Name); |
@@ -2076,8 +2072,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2076 | string loginURI = String.Empty; | 2072 | string loginURI = String.Empty; |
2077 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2073 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2078 | 2074 | ||
2079 | if (config.Configs["GridInfo"] != null) | 2075 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2080 | loginURI = config.Configs["GridInfo"].GetString("login", loginURI); | 2076 | loginURI = config.Configs[GridInfoServiceConfigSectionName].GetString("login", loginURI); |
2081 | 2077 | ||
2082 | if (String.IsNullOrEmpty(loginURI)) | 2078 | if (String.IsNullOrEmpty(loginURI)) |
2083 | loginURI = GridUserInfo(InfoType.Login); | 2079 | loginURI = GridUserInfo(InfoType.Login); |
@@ -2124,8 +2120,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2124 | string retval = String.Empty; | 2120 | string retval = String.Empty; |
2125 | IConfigSource config = m_ScriptEngine.ConfigSource; | 2121 | IConfigSource config = m_ScriptEngine.ConfigSource; |
2126 | 2122 | ||
2127 | if (config.Configs["GridInfo"] != null) | 2123 | if (config.Configs[GridInfoServiceConfigSectionName] != null) |
2128 | retval = config.Configs["GridInfo"].GetString(key, retval); | 2124 | retval = config.Configs[GridInfoServiceConfigSectionName].GetString(key, retval); |
2129 | 2125 | ||
2130 | if (String.IsNullOrEmpty(retval)) | 2126 | if (String.IsNullOrEmpty(retval)) |
2131 | retval = GridUserInfo(InfoType.Custom, key); | 2127 | retval = GridUserInfo(InfoType.Custom, key); |
@@ -2480,7 +2476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2480 | return; | 2476 | return; |
2481 | 2477 | ||
2482 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | 2478 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); |
2483 | module.MoveToTarget(npcId, World, pos, false, true); | 2479 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2484 | } | 2480 | } |
2485 | } | 2481 | } |
2486 | 2482 | ||
@@ -2505,7 +2501,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2505 | World, | 2501 | World, |
2506 | pos, | 2502 | pos, |
2507 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2503 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2508 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); | 2504 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2505 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | ||
2509 | } | 2506 | } |
2510 | } | 2507 | } |
2511 | 2508 | ||
@@ -2555,7 +2552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2555 | 2552 | ||
2556 | public void osNpcStopMoveToTarget(LSL_Key npc) | 2553 | public void osNpcStopMoveToTarget(LSL_Key npc) |
2557 | { | 2554 | { |
2558 | CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo"); | 2555 | CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget"); |
2559 | m_host.AddScriptLPS(1); | 2556 | m_host.AddScriptLPS(1); |
2560 | 2557 | ||
2561 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2558 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
@@ -2572,6 +2569,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2572 | 2569 | ||
2573 | public void osNpcSay(LSL_Key npc, string message) | 2570 | public void osNpcSay(LSL_Key npc, string message) |
2574 | { | 2571 | { |
2572 | osNpcSay(npc, 0, message); | ||
2573 | } | ||
2574 | |||
2575 | public void osNpcSay(LSL_Key npc, int channel, string message) | ||
2576 | { | ||
2575 | CheckThreatLevel(ThreatLevel.High, "osNpcSay"); | 2577 | CheckThreatLevel(ThreatLevel.High, "osNpcSay"); |
2576 | m_host.AddScriptLPS(1); | 2578 | m_host.AddScriptLPS(1); |
2577 | 2579 | ||
@@ -2583,7 +2585,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2583 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2585 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2584 | return; | 2586 | return; |
2585 | 2587 | ||
2586 | module.Say(npcId, World, message); | 2588 | module.Say(npcId, World, message, channel); |
2589 | } | ||
2590 | } | ||
2591 | |||
2592 | public void osNpcShout(LSL_Key npc, int channel, string message) | ||
2593 | { | ||
2594 | CheckThreatLevel(ThreatLevel.High, "osNpcShout"); | ||
2595 | m_host.AddScriptLPS(1); | ||
2596 | |||
2597 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2598 | if (module != null) | ||
2599 | { | ||
2600 | UUID npcId = new UUID(npc.m_string); | ||
2601 | |||
2602 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2603 | return; | ||
2604 | |||
2605 | module.Shout(npcId, World, message, channel); | ||
2587 | } | 2606 | } |
2588 | } | 2607 | } |
2589 | 2608 | ||
@@ -2684,6 +2703,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2684 | } | 2703 | } |
2685 | } | 2704 | } |
2686 | 2705 | ||
2706 | public void osNpcWhisper(LSL_Key npc, int channel, string message) | ||
2707 | { | ||
2708 | CheckThreatLevel(ThreatLevel.High, "osNpcWhisper"); | ||
2709 | m_host.AddScriptLPS(1); | ||
2710 | |||
2711 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2712 | if (module != null) | ||
2713 | { | ||
2714 | UUID npcId = new UUID(npc.m_string); | ||
2715 | |||
2716 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2717 | return; | ||
2718 | |||
2719 | module.Whisper(npcId, World, message, channel); | ||
2720 | } | ||
2721 | } | ||
2722 | |||
2687 | /// <summary> | 2723 | /// <summary> |
2688 | /// Save the current appearance of the script owner permanently to the named notecard. | 2724 | /// Save the current appearance of the script owner permanently to the named notecard. |
2689 | /// </summary> | 2725 | /// </summary> |
@@ -2835,21 +2871,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2835 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 2871 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
2836 | m_host.AddScriptLPS(1); | 2872 | m_host.AddScriptLPS(1); |
2837 | 2873 | ||
2838 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 2874 | World.ForEachRootScenePresence(delegate(ScenePresence sp) |
2839 | { | 2875 | { |
2840 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 2876 | if (sp.Firstname == FirstName && sp.Lastname == SurName) |
2841 | { | 2877 | { |
2842 | if (sp.Firstname == FirstName && sp.Lastname == SurName) | 2878 | // kick client... |
2843 | { | 2879 | if (alert != null) |
2844 | // kick client... | 2880 | sp.ControllingClient.Kick(alert); |
2845 | if (alert != null) | ||
2846 | sp.ControllingClient.Kick(alert); | ||
2847 | 2881 | ||
2848 | // ...and close on our side | 2882 | // ...and close on our side |
2849 | sp.Scene.IncomingCloseAgent(sp.UUID); | 2883 | sp.Scene.IncomingCloseAgent(sp.UUID); |
2850 | } | 2884 | } |
2851 | }); | 2885 | }); |
2852 | } | ||
2853 | } | 2886 | } |
2854 | 2887 | ||
2855 | public void osCauseDamage(string avatar, double damage) | 2888 | public void osCauseDamage(string avatar, double damage) |
@@ -3095,5 +3128,80 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3095 | 3128 | ||
3096 | return ScriptBaseClass.TRUE; | 3129 | return ScriptBaseClass.TRUE; |
3097 | } | 3130 | } |
3131 | |||
3132 | /// <summary> | ||
3133 | /// Sets terrain estate texture | ||
3134 | /// </summary> | ||
3135 | /// <param name="level"></param> | ||
3136 | /// <param name="texture"></param> | ||
3137 | /// <returns></returns> | ||
3138 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
3139 | { | ||
3140 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture"); | ||
3141 | |||
3142 | m_host.AddScriptLPS(1); | ||
3143 | //Check to make sure that the script's owner is the estate manager/master | ||
3144 | //World.Permissions.GenericEstatePermission( | ||
3145 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3146 | { | ||
3147 | if (level < 0 || level > 3) | ||
3148 | return; | ||
3149 | |||
3150 | UUID textureID = new UUID(); | ||
3151 | if (!UUID.TryParse(texture, out textureID)) | ||
3152 | return; | ||
3153 | |||
3154 | // estate module is required | ||
3155 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3156 | if (estate != null) | ||
3157 | estate.setEstateTerrainBaseTexture(level, textureID); | ||
3158 | } | ||
3159 | } | ||
3160 | |||
3161 | /// <summary> | ||
3162 | /// Sets terrain heights of estate | ||
3163 | /// </summary> | ||
3164 | /// <param name="corner"></param> | ||
3165 | /// <param name="low"></param> | ||
3166 | /// <param name="high"></param> | ||
3167 | /// <returns></returns> | ||
3168 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
3169 | { | ||
3170 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight"); | ||
3171 | |||
3172 | m_host.AddScriptLPS(1); | ||
3173 | //Check to make sure that the script's owner is the estate manager/master | ||
3174 | //World.Permissions.GenericEstatePermission( | ||
3175 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3176 | { | ||
3177 | if (corner < 0 || corner > 3) | ||
3178 | return; | ||
3179 | |||
3180 | // estate module is required | ||
3181 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3182 | if (estate != null) | ||
3183 | estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high); | ||
3184 | } | ||
3185 | } | ||
3186 | |||
3187 | public void osForceAttachToAvatar(int attachmentPoint) | ||
3188 | { | ||
3189 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); | ||
3190 | |||
3191 | m_host.AddScriptLPS(1); | ||
3192 | |||
3193 | InitLSL(); | ||
3194 | ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint); | ||
3195 | } | ||
3196 | |||
3197 | public void osForceDetachFromAvatar() | ||
3198 | { | ||
3199 | CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar"); | ||
3200 | |||
3201 | m_host.AddScriptLPS(1); | ||
3202 | |||
3203 | InitLSL(); | ||
3204 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | ||
3205 | } | ||
3098 | } | 3206 | } |
3099 | } | 3207 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 1373971..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
308 | } | 308 | } |
309 | SceneObjectPart SensePoint = ts.host; | 309 | SceneObjectPart SensePoint = ts.host; |
310 | 310 | ||
311 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 311 | Vector3 fromRegionPos = SensePoint.GetWorldPosition(); |
312 | 312 | ||
313 | // pre define some things to avoid repeated definitions in the loop body | 313 | // pre define some things to avoid repeated definitions in the loop body |
314 | Vector3 toRegionPos; | 314 | Vector3 toRegionPos; |
@@ -323,13 +323,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | 323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! |
324 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
325 | { | 325 | { |
326 | // In attachments, the sensor cone always orients with the | 326 | // In attachments, rotate the sensor cone with the |
327 | // avatar rotation. This may include a nonzero elevation if | 327 | // avatar rotation. This may include a nonzero elevation if |
328 | // in mouselook. | 328 | // in mouselook. |
329 | // This will not include the rotation and position of the | ||
330 | // attachment point (e.g. your head when a sensor is in your | ||
331 | // hair attached to your scull. Your hair will turn with | ||
332 | // your head but the sensor will stay with your (global) | ||
333 | // avatar rotation and position. | ||
334 | // Position of a sensor in a child prim attached to an avatar | ||
335 | // will be still wrong. | ||
329 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
330 | fromRegionPos = avatar.AbsolutePosition; | 337 | fromRegionPos = avatar.AbsolutePosition; |
331 | q = avatar.Rotation; | 338 | q = avatar.Rotation; |
332 | } | 339 | } |
340 | |||
333 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
334 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 342 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
335 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 343 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
@@ -441,14 +449,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
441 | return sensedEntities; | 449 | return sensedEntities; |
442 | 450 | ||
443 | SceneObjectPart SensePoint = ts.host; | 451 | SceneObjectPart SensePoint = ts.host; |
444 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 452 | Vector3 fromRegionPos = SensePoint.GetWorldPosition(); |
445 | 453 | ||
446 | Quaternion q = SensePoint.RotationOffset; | 454 | Quaternion q = SensePoint.GetWorldRotation(); |
447 | if (SensePoint.ParentGroup.IsAttachment) | 455 | if (SensePoint.ParentGroup.IsAttachment) |
448 | { | 456 | { |
449 | // In attachments, the sensor cone always orients with the | 457 | // In attachments, rotate the sensor cone with the |
450 | // avatar rotation. This may include a nonzero elevation if | 458 | // avatar rotation. This may include a nonzero elevation if |
451 | // in mouselook. | 459 | // in mouselook. |
460 | // This will not include the rotation and position of the | ||
461 | // attachment point (e.g. your head when a sensor is in your | ||
462 | // hair attached to your scull. Your hair will turn with | ||
463 | // your head but the sensor will stay with your (global) | ||
464 | // avatar rotation and position. | ||
465 | // Position of a sensor in a child prim attached to an avatar | ||
466 | // will be still wrong. | ||
452 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
453 | if (avatar == null) | 468 | if (avatar == null) |
454 | return sensedEntities; | 469 | return sensedEntities; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index be5740e..048124d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -105,6 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
105 | LSL_Integer llFloor(double f); | 105 | LSL_Integer llFloor(double f); |
106 | void llForceMouselook(int mouselook); | 106 | void llForceMouselook(int mouselook); |
107 | LSL_Float llFrand(double mag); | 107 | LSL_Float llFrand(double mag); |
108 | LSL_Key llGenerateKey(); | ||
108 | LSL_Vector llGetAccel(); | 109 | LSL_Vector llGetAccel(); |
109 | LSL_Integer llGetAgentInfo(string id); | 110 | LSL_Integer llGetAgentInfo(string id); |
110 | LSL_String llGetAgentLanguage(string id); | 111 | LSL_String llGetAgentLanguage(string id); |
@@ -150,7 +151,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
152 | LSL_Float llGetMassMKS(); | 153 | LSL_Float llGetMassMKS(); |
153 | void llGetNextEmail(string address, string subject); | 154 | LSL_Integer llGetMemoryLimit(); |
155 | void llGetNextEmail(string address, string subject); | ||
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
155 | LSL_Key llGetNumberOfNotecardLines(string name); | 157 | LSL_Key llGetNumberOfNotecardLines(string name); |
156 | LSL_Integer llGetNumberOfPrims(); | 158 | LSL_Integer llGetNumberOfPrims(); |
@@ -188,6 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
188 | LSL_String llGetScriptName(); | 190 | LSL_String llGetScriptName(); |
189 | LSL_Integer llGetScriptState(string name); | 191 | LSL_Integer llGetScriptState(string name); |
190 | LSL_String llGetSimulatorHostname(); | 192 | LSL_String llGetSimulatorHostname(); |
193 | LSL_Integer llGetSPMaxMemory(); | ||
191 | LSL_Integer llGetStartParameter(); | 194 | LSL_Integer llGetStartParameter(); |
192 | LSL_Integer llGetStatus(int status); | 195 | LSL_Integer llGetStatus(int status); |
193 | LSL_String llGetSubString(string src, int start, int end); | 196 | LSL_String llGetSubString(string src, int start, int end); |
@@ -323,6 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
323 | void llSay(int channelID, string text); | 326 | void llSay(int channelID, string text); |
324 | void llScaleTexture(double u, double v, int face); | 327 | void llScaleTexture(double u, double v, int face); |
325 | LSL_Integer llScriptDanger(LSL_Vector pos); | 328 | LSL_Integer llScriptDanger(LSL_Vector pos); |
329 | void llScriptProfiler(LSL_Integer flag); | ||
326 | LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); | 330 | LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata); |
327 | void llSensor(string name, string id, int type, double range, double arc); | 331 | void llSensor(string name, string id, int type, double range, double arc); |
328 | void llSensorRemove(); | 332 | void llSensorRemove(); |
@@ -346,6 +350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
346 | void llSetLinkTexture(int linknumber, string texture, int face); | 350 | void llSetLinkTexture(int linknumber, string texture, int face); |
347 | void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); | 351 | void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); |
348 | void llSetLocalRot(LSL_Rotation rot); | 352 | void llSetLocalRot(LSL_Rotation rot); |
353 | LSL_Integer llSetMemoryLimit(LSL_Integer limit); | ||
349 | void llSetObjectDesc(string desc); | 354 | void llSetObjectDesc(string desc); |
350 | void llSetObjectName(string name); | 355 | void llSetObjectName(string name); |
351 | void llSetObjectPermMask(int mask, int value); | 356 | void llSetObjectPermMask(int mask, int value); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 444a681..7382495 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -98,6 +98,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
98 | void osAvatarPlayAnimation(string avatar, string animation); | 98 | void osAvatarPlayAnimation(string avatar, string animation); |
99 | void osAvatarStopAnimation(string avatar, string animation); | 99 | void osAvatarStopAnimation(string avatar, string animation); |
100 | 100 | ||
101 | // Attachment commands | ||
102 | |||
103 | /// <summary> | ||
104 | /// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH | ||
105 | /// </summary> | ||
106 | /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param> | ||
107 | void osForceAttachToAvatar(int attachment); | ||
108 | |||
109 | /// <summary> | ||
110 | /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH | ||
111 | /// </summary> | ||
112 | /// <remarks>Nothing happens if the object is not attached.</remarks> | ||
113 | void osForceDetachFromAvatar(); | ||
114 | |||
101 | //texture draw functions | 115 | //texture draw functions |
102 | string osMovePen(string drawList, int x, int y); | 116 | string osMovePen(string drawList, int x, int y); |
103 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); | 117 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); |
@@ -203,11 +217,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
203 | void osNpcSetRot(LSL_Key npc, rotation rot); | 217 | void osNpcSetRot(LSL_Key npc, rotation rot); |
204 | void osNpcStopMoveToTarget(LSL_Key npc); | 218 | void osNpcStopMoveToTarget(LSL_Key npc); |
205 | void osNpcSay(key npc, string message); | 219 | void osNpcSay(key npc, string message); |
220 | void osNpcSay(key npc, int channel, string message); | ||
221 | void osNpcShout(key npc, int channel, string message); | ||
206 | void osNpcSit(key npc, key target, int options); | 222 | void osNpcSit(key npc, key target, int options); |
207 | void osNpcStand(LSL_Key npc); | 223 | void osNpcStand(LSL_Key npc); |
208 | void osNpcRemove(key npc); | 224 | void osNpcRemove(key npc); |
209 | void osNpcPlayAnimation(LSL_Key npc, string animation); | 225 | void osNpcPlayAnimation(LSL_Key npc, string animation); |
210 | void osNpcStopAnimation(LSL_Key npc, string animation); | 226 | void osNpcStopAnimation(LSL_Key npc, string animation); |
227 | void osNpcWhisper(key npc, int channel, string message); | ||
211 | 228 | ||
212 | LSL_Key osOwnerSaveAppearance(string notecard); | 229 | LSL_Key osOwnerSaveAppearance(string notecard); |
213 | LSL_Key osAgentSaveAppearance(key agentId, string notecard); | 230 | LSL_Key osAgentSaveAppearance(key agentId, string notecard); |
@@ -234,5 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
234 | 251 | ||
235 | LSL_Integer osInviteToGroup(LSL_Key agentId); | 252 | LSL_Integer osInviteToGroup(LSL_Key agentId); |
236 | LSL_Integer osEjectFromGroup(LSL_Key agentId); | 253 | LSL_Integer osEjectFromGroup(LSL_Key agentId); |
254 | |||
255 | void osSetTerrainTexture(int level, LSL_Key texture); | ||
256 | void osSetTerrainTextureHeight(int corner, double low, double high); | ||
237 | } | 257 | } |
238 | } | 258 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 278f74e..5c6ad8a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -383,6 +383,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
383 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | 383 | public const int PRIM_SCULPT_FLAG_INVERT = 64; |
384 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | 384 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; |
385 | 385 | ||
386 | public const int PROFILE_NONE = 0; | ||
387 | public const int PROFILE_SCRIPT_MEMORY = 1; | ||
388 | |||
386 | public const int MASK_BASE = 0; | 389 | public const int MASK_BASE = 0; |
387 | public const int MASK_OWNER = 1; | 390 | public const int MASK_OWNER = 1; |
388 | public const int MASK_GROUP = 2; | 391 | public const int MASK_GROUP = 2; |
@@ -641,6 +644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
641 | public const int OS_NPC_FLY = 0; | 644 | public const int OS_NPC_FLY = 0; |
642 | public const int OS_NPC_NO_FLY = 1; | 645 | public const int OS_NPC_NO_FLY = 1; |
643 | public const int OS_NPC_LAND_AT_TARGET = 2; | 646 | public const int OS_NPC_LAND_AT_TARGET = 2; |
647 | public const int OS_NPC_RUNNING = 4; | ||
644 | 648 | ||
645 | public const int OS_NPC_SIT_NOW = 0; | 649 | public const int OS_NPC_SIT_NOW = 0; |
646 | 650 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 9ba9561..2d23d30 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -376,6 +376,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
376 | return m_LSL_Functions.llFrand(mag); | 376 | return m_LSL_Functions.llFrand(mag); |
377 | } | 377 | } |
378 | 378 | ||
379 | public LSL_Key llGenerateKey() | ||
380 | { | ||
381 | return m_LSL_Functions.llGenerateKey(); | ||
382 | } | ||
383 | |||
379 | public LSL_Vector llGetAccel() | 384 | public LSL_Vector llGetAccel() |
380 | { | 385 | { |
381 | return m_LSL_Functions.llGetAccel(); | 386 | return m_LSL_Functions.llGetAccel(); |
@@ -591,6 +596,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
591 | return m_LSL_Functions.llGetMassMKS(); | 596 | return m_LSL_Functions.llGetMassMKS(); |
592 | } | 597 | } |
593 | 598 | ||
599 | public LSL_Integer llGetMemoryLimit() | ||
600 | { | ||
601 | return m_LSL_Functions.llGetMemoryLimit(); | ||
602 | } | ||
603 | |||
594 | public void llGetNextEmail(string address, string subject) | 604 | public void llGetNextEmail(string address, string subject) |
595 | { | 605 | { |
596 | m_LSL_Functions.llGetNextEmail(address, subject); | 606 | m_LSL_Functions.llGetNextEmail(address, subject); |
@@ -781,6 +791,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
781 | return m_LSL_Functions.llGetSimulatorHostname(); | 791 | return m_LSL_Functions.llGetSimulatorHostname(); |
782 | } | 792 | } |
783 | 793 | ||
794 | public LSL_Integer llGetSPMaxMemory() | ||
795 | { | ||
796 | return m_LSL_Functions.llGetSPMaxMemory(); | ||
797 | } | ||
798 | |||
784 | public LSL_Integer llGetStartParameter() | 799 | public LSL_Integer llGetStartParameter() |
785 | { | 800 | { |
786 | return m_LSL_Functions.llGetStartParameter(); | 801 | return m_LSL_Functions.llGetStartParameter(); |
@@ -1450,6 +1465,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1450 | return m_LSL_Functions.llScriptDanger(pos); | 1465 | return m_LSL_Functions.llScriptDanger(pos); |
1451 | } | 1466 | } |
1452 | 1467 | ||
1468 | public void llScriptProfiler(LSL_Integer flags) | ||
1469 | { | ||
1470 | m_LSL_Functions.llScriptProfiler(flags); | ||
1471 | } | ||
1472 | |||
1453 | public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) | 1473 | public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) |
1454 | { | 1474 | { |
1455 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); | 1475 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); |
@@ -1560,6 +1580,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1560 | m_LSL_Functions.llSetLocalRot(rot); | 1580 | m_LSL_Functions.llSetLocalRot(rot); |
1561 | } | 1581 | } |
1562 | 1582 | ||
1583 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) | ||
1584 | { | ||
1585 | return m_LSL_Functions.llSetMemoryLimit(limit); | ||
1586 | } | ||
1587 | |||
1563 | public void llSetObjectDesc(string desc) | 1588 | public void llSetObjectDesc(string desc) |
1564 | { | 1589 | { |
1565 | m_LSL_Functions.llSetObjectDesc(desc); | 1590 | m_LSL_Functions.llSetObjectDesc(desc); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 680cefb4..d230662 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -289,8 +289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); | 289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); |
290 | } | 290 | } |
291 | 291 | ||
292 | // Avatar functions | ||
292 | 293 | ||
293 | //Texture Draw functions | 294 | public void osForceAttachToAvatar(int attachmentPoint) |
295 | { | ||
296 | m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint); | ||
297 | } | ||
298 | |||
299 | public void osForceDetachFromAvatar() | ||
300 | { | ||
301 | m_OSSL_Functions.osForceDetachFromAvatar(); | ||
302 | } | ||
303 | |||
304 | // Texture Draw functions | ||
294 | 305 | ||
295 | public string osMovePen(string drawList, int x, int y) | 306 | public string osMovePen(string drawList, int x, int y) |
296 | { | 307 | { |
@@ -569,6 +580,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
569 | m_OSSL_Functions.osNpcSay(npc, message); | 580 | m_OSSL_Functions.osNpcSay(npc, message); |
570 | } | 581 | } |
571 | 582 | ||
583 | public void osNpcSay(key npc, int channel, string message) | ||
584 | { | ||
585 | m_OSSL_Functions.osNpcSay(npc, channel, message); | ||
586 | } | ||
587 | |||
588 | |||
589 | public void osNpcShout(key npc, int channel, string message) | ||
590 | { | ||
591 | m_OSSL_Functions.osNpcShout(npc, channel, message); | ||
592 | } | ||
593 | |||
572 | public void osNpcSit(LSL_Key npc, LSL_Key target, int options) | 594 | public void osNpcSit(LSL_Key npc, LSL_Key target, int options) |
573 | { | 595 | { |
574 | m_OSSL_Functions.osNpcSit(npc, target, options); | 596 | m_OSSL_Functions.osNpcSit(npc, target, options); |
@@ -594,6 +616,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
594 | m_OSSL_Functions.osNpcStopAnimation(npc, animation); | 616 | m_OSSL_Functions.osNpcStopAnimation(npc, animation); |
595 | } | 617 | } |
596 | 618 | ||
619 | public void osNpcWhisper(key npc, int channel, string message) | ||
620 | { | ||
621 | m_OSSL_Functions.osNpcWhisper(npc, channel, message); | ||
622 | } | ||
623 | |||
597 | public LSL_Key osOwnerSaveAppearance(string notecard) | 624 | public LSL_Key osOwnerSaveAppearance(string notecard) |
598 | { | 625 | { |
599 | return m_OSSL_Functions.osOwnerSaveAppearance(notecard); | 626 | return m_OSSL_Functions.osOwnerSaveAppearance(notecard); |
@@ -878,5 +905,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
878 | { | 905 | { |
879 | return m_OSSL_Functions.osEjectFromGroup(agentId); | 906 | return m_OSSL_Functions.osEjectFromGroup(agentId); |
880 | } | 907 | } |
908 | |||
909 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
910 | { | ||
911 | m_OSSL_Functions.osSetTerrainTexture(level, texture); | ||
912 | } | ||
913 | |||
914 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
915 | { | ||
916 | m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high); | ||
917 | } | ||
881 | } | 918 | } |
882 | } | 919 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5e68d69..1c59d45 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
232 | foreach (string api in am.GetApis()) | 232 | foreach (string api in am.GetApis()) |
233 | { | 233 | { |
234 | m_Apis[api] = am.CreateApi(api); | 234 | m_Apis[api] = am.CreateApi(api); |
235 | m_Apis[api].Initialize(engine, part, LocalID, itemID); | 235 | m_Apis[api].Initialize(engine, part, ScriptTask); |
236 | } | 236 | } |
237 | 237 | ||
238 | try | 238 | try |
@@ -966,7 +966,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
966 | public IScriptApi GetApi(string name) | 966 | public IScriptApi GetApi(string name) |
967 | { | 967 | { |
968 | if (m_Apis.ContainsKey(name)) | 968 | if (m_Apis.ContainsKey(name)) |
969 | { | ||
970 | // m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName); | ||
971 | |||
969 | return m_Apis[name]; | 972 | return m_Apis[name]; |
973 | } | ||
974 | |||
975 | // m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName); | ||
976 | |||
970 | return null; | 977 | return null; |
971 | } | 978 | } |
972 | 979 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs index e2d0db2..c73e22f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
63 | IConfig config = initConfigSource.AddConfig("XEngine"); | 63 | IConfig config = initConfigSource.AddConfig("XEngine"); |
64 | config.Set("Enabled", "true"); | 64 | config.Set("Enabled", "true"); |
65 | 65 | ||
66 | m_scene = SceneHelpers.SetupScene(); | 66 | m_scene = new SceneHelpers().SetupScene(); |
67 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); | 67 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); |
68 | 68 | ||
69 | m_engine = new XEngine.XEngine(); | 69 | m_engine = new XEngine.XEngine(); |
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
91 | TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); | 91 | TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); |
92 | 92 | ||
93 | LSL_Api api = new LSL_Api(); | 93 | LSL_Api api = new LSL_Api(); |
94 | api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); | 94 | api.Initialize(m_engine, so1.RootPart, null); |
95 | 95 | ||
96 | // Create a second object | 96 | // Create a second object |
97 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); | 97 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
124 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); | 124 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); |
125 | m_scene.AddSceneObject(so1); | 125 | m_scene.AddSceneObject(so1); |
126 | LSL_Api api = new LSL_Api(); | 126 | LSL_Api api = new LSL_Api(); |
127 | api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); | 127 | api.Initialize(m_engine, so1.RootPart, null); |
128 | 128 | ||
129 | // Create an object embedded inside the first | 129 | // Create an object embedded inside the first |
130 | UUID itemId = TestHelpers.ParseTail(0x20); | 130 | UUID itemId = TestHelpers.ParseTail(0x20); |
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
134 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); | 134 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); |
135 | m_scene.AddSceneObject(so2); | 135 | m_scene.AddSceneObject(so2); |
136 | LSL_Api api2 = new LSL_Api(); | 136 | LSL_Api api2 = new LSL_Api(); |
137 | api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID); | 137 | api2.Initialize(m_engine, so2.RootPart, null); |
138 | 138 | ||
139 | // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** | 139 | // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** |
140 | api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); | 140 | api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs new file mode 100644 index 0000000..bc3b790 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs | |||
@@ -0,0 +1,139 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
40 | using OpenSim.Region.OptionalModules.World.NPC; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.ScriptEngine.Shared; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | ||
47 | using OpenSim.Tests.Common.Mock; | ||
48 | |||
49 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Tests for linking functions in LSL | ||
53 | /// </summary> | ||
54 | /// <remarks> | ||
55 | /// This relates to LSL. Actual linking functionality should be tested in the main | ||
56 | /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests. | ||
57 | /// </remarks> | ||
58 | [TestFixture] | ||
59 | public class LSL_ApiLinkingTests | ||
60 | { | ||
61 | protected Scene m_scene; | ||
62 | protected XEngine.XEngine m_engine; | ||
63 | |||
64 | [SetUp] | ||
65 | public void SetUp() | ||
66 | { | ||
67 | IConfigSource initConfigSource = new IniConfigSource(); | ||
68 | IConfig config = initConfigSource.AddConfig("XEngine"); | ||
69 | config.Set("Enabled", "true"); | ||
70 | |||
71 | m_scene = new SceneHelpers().SetupScene(); | ||
72 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); | ||
73 | |||
74 | m_engine = new XEngine.XEngine(); | ||
75 | m_engine.Initialise(initConfigSource); | ||
76 | m_engine.AddRegion(m_scene); | ||
77 | } | ||
78 | |||
79 | [Test] | ||
80 | public void TestllCreateLink() | ||
81 | { | ||
82 | TestHelpers.InMethod(); | ||
83 | |||
84 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
85 | |||
86 | SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); | ||
87 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
88 | m_scene.AddSceneObject(grp1); | ||
89 | |||
90 | // FIXME: This should really be a script item (with accompanying script) | ||
91 | TaskInventoryItem grp1Item | ||
92 | = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart); | ||
93 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | ||
94 | |||
95 | SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); | ||
96 | grp2.AbsolutePosition = new Vector3(20, 20, 20); | ||
97 | |||
98 | // <180,0,0> | ||
99 | grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
100 | |||
101 | m_scene.AddSceneObject(grp2); | ||
102 | |||
103 | LSL_Api apiGrp1 = new LSL_Api(); | ||
104 | apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); | ||
105 | |||
106 | apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE); | ||
107 | |||
108 | Assert.That(grp1.Parts.Length, Is.EqualTo(4)); | ||
109 | Assert.That(grp2.IsDeleted, Is.True); | ||
110 | } | ||
111 | |||
112 | [Test] | ||
113 | public void TestllBreakLink() | ||
114 | { | ||
115 | TestHelpers.InMethod(); | ||
116 | |||
117 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
118 | |||
119 | SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); | ||
120 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
121 | m_scene.AddSceneObject(grp1); | ||
122 | |||
123 | // FIXME: This should really be a script item (with accompanying script) | ||
124 | TaskInventoryItem grp1Item | ||
125 | = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart); | ||
126 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | ||
127 | |||
128 | LSL_Api apiGrp1 = new LSL_Api(); | ||
129 | apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); | ||
130 | |||
131 | apiGrp1.llBreakLink(2); | ||
132 | |||
133 | Assert.That(grp1.Parts.Length, Is.EqualTo(1)); | ||
134 | |||
135 | SceneObjectGroup grp2 = m_scene.GetSceneObjectGroup("grp1-Part1"); | ||
136 | Assert.That(grp2, Is.Not.Null); | ||
137 | } | ||
138 | } | ||
139 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 9cf9258..f96a156 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
58 | IConfig config = initConfigSource.AddConfig("XEngine"); | 58 | IConfig config = initConfigSource.AddConfig("XEngine"); |
59 | config.Set("Enabled", "true"); | 59 | config.Set("Enabled", "true"); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 62 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
63 | 63 | ||
64 | XEngine.XEngine engine = new XEngine.XEngine(); | 64 | XEngine.XEngine engine = new XEngine.XEngine(); |
@@ -66,8 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
66 | engine.AddRegion(scene); | 66 | engine.AddRegion(scene); |
67 | 67 | ||
68 | m_lslApi = new LSL_Api(); | 68 | m_lslApi = new LSL_Api(); |
69 | m_lslApi.Initialize(engine, part, part.LocalId, part.UUID); | 69 | m_lslApi.Initialize(engine, part, null); |
70 | |||
71 | } | 70 | } |
72 | 71 | ||
73 | [Test] | 72 | [Test] |
@@ -261,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
261 | TestHelpers.InMethod(); | 260 | TestHelpers.InMethod(); |
262 | 261 | ||
263 | // Create Prim1. | 262 | // Create Prim1. |
264 | Scene scene = SceneHelpers.SetupScene(); | 263 | Scene scene = new SceneHelpers().SetupScene(); |
265 | string obj1Name = "Prim1"; | 264 | string obj1Name = "Prim1"; |
266 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 265 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
267 | SceneObjectPart part1 = | 266 | SceneObjectPart part1 = |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index 7573dff..3965734 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
67 | config = initConfigSource.AddConfig("NPC"); | 67 | config = initConfigSource.AddConfig("NPC"); |
68 | config.Set("Enabled", "true"); | 68 | config.Set("Enabled", "true"); |
69 | 69 | ||
70 | m_scene = SceneHelpers.SetupScene(); | 70 | m_scene = new SceneHelpers().SetupScene(); |
71 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); | 71 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); |
72 | 72 | ||
73 | m_engine = new XEngine.XEngine(); | 73 | m_engine = new XEngine.XEngine(); |
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
95 | m_scene.AddSceneObject(so); | 95 | m_scene.AddSceneObject(so); |
96 | 96 | ||
97 | OSSL_Api osslApi = new OSSL_Api(); | 97 | OSSL_Api osslApi = new OSSL_Api(); |
98 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 98 | osslApi.Initialize(m_engine, part, null); |
99 | 99 | ||
100 | string notecardName = "appearanceNc"; | 100 | string notecardName = "appearanceNc"; |
101 | osslApi.osOwnerSaveAppearance(notecardName); | 101 | osslApi.osOwnerSaveAppearance(notecardName); |
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
130 | m_scene.AddSceneObject(so); | 130 | m_scene.AddSceneObject(so); |
131 | 131 | ||
132 | OSSL_Api osslApi = new OSSL_Api(); | 132 | OSSL_Api osslApi = new OSSL_Api(); |
133 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 133 | osslApi.Initialize(m_engine, part, null); |
134 | 134 | ||
135 | string notecardName = "appearanceNc"; | 135 | string notecardName = "appearanceNc"; |
136 | osslApi.osOwnerSaveAppearance(notecardName); | 136 | osslApi.osOwnerSaveAppearance(notecardName); |
@@ -161,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
161 | m_scene.AddSceneObject(so); | 161 | m_scene.AddSceneObject(so); |
162 | 162 | ||
163 | OSSL_Api osslApi = new OSSL_Api(); | 163 | OSSL_Api osslApi = new OSSL_Api(); |
164 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 164 | osslApi.Initialize(m_engine, part, null); |
165 | 165 | ||
166 | string notecardName = "appearanceNc"; | 166 | string notecardName = "appearanceNc"; |
167 | 167 | ||
@@ -202,7 +202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
202 | m_scene.AddSceneObject(so); | 202 | m_scene.AddSceneObject(so); |
203 | 203 | ||
204 | OSSL_Api osslApi = new OSSL_Api(); | 204 | OSSL_Api osslApi = new OSSL_Api(); |
205 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 205 | osslApi.Initialize(m_engine, part, null); |
206 | 206 | ||
207 | string notecardName = "appearanceNc"; | 207 | string notecardName = "appearanceNc"; |
208 | 208 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 9d9fc51..0ccd889 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
68 | config = initConfigSource.AddConfig("NPC"); | 68 | config = initConfigSource.AddConfig("NPC"); |
69 | config.Set("Enabled", "true"); | 69 | config.Set("Enabled", "true"); |
70 | 70 | ||
71 | m_scene = SceneHelpers.SetupScene(); | 71 | m_scene = new SceneHelpers().SetupScene(); |
72 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); | 72 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); |
73 | 73 | ||
74 | m_engine = new XEngine.XEngine(); | 74 | m_engine = new XEngine.XEngine(); |
@@ -104,10 +104,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
104 | m_scene.AddSceneObject(otherSo); | 104 | m_scene.AddSceneObject(otherSo); |
105 | 105 | ||
106 | OSSL_Api osslApi = new OSSL_Api(); | 106 | OSSL_Api osslApi = new OSSL_Api(); |
107 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 107 | osslApi.Initialize(m_engine, part, null); |
108 | 108 | ||
109 | OSSL_Api otherOsslApi = new OSSL_Api(); | 109 | OSSL_Api otherOsslApi = new OSSL_Api(); |
110 | otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID); | 110 | otherOsslApi.Initialize(m_engine, otherPart, null); |
111 | 111 | ||
112 | string notecardName = "appearanceNc"; | 112 | string notecardName = "appearanceNc"; |
113 | osslApi.osOwnerSaveAppearance(notecardName); | 113 | osslApi.osOwnerSaveAppearance(notecardName); |
@@ -151,7 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
151 | m_scene.AddSceneObject(so); | 151 | m_scene.AddSceneObject(so); |
152 | 152 | ||
153 | OSSL_Api osslApi = new OSSL_Api(); | 153 | OSSL_Api osslApi = new OSSL_Api(); |
154 | osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); | 154 | osslApi.Initialize(m_engine, part, null); |
155 | 155 | ||
156 | string notecardName = "appearanceNc"; | 156 | string notecardName = "appearanceNc"; |
157 | osslApi.osOwnerSaveAppearance(notecardName); | 157 | osslApi.osOwnerSaveAppearance(notecardName); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index 7d7bd82..a3f848c 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
73 | // to AssemblyResolver.OnAssemblyResolve fails. | 73 | // to AssemblyResolver.OnAssemblyResolve fails. |
74 | xEngineConfig.Set("AppDomainLoading", "false"); | 74 | xEngineConfig.Set("AppDomainLoading", "false"); |
75 | 75 | ||
76 | m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); | 76 | m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); |
77 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); | 77 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); |
78 | m_scene.StartScripts(); | 78 | m_scene.StartScripts(); |
79 | } | 79 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1e0f01f..eeb125e 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1089,11 +1089,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1089 | 1089 | ||
1090 | AppDomain sandbox; | 1090 | AppDomain sandbox; |
1091 | if (m_AppDomainLoading) | 1091 | if (m_AppDomainLoading) |
1092 | { | ||
1092 | sandbox = AppDomain.CreateDomain( | 1093 | sandbox = AppDomain.CreateDomain( |
1093 | m_Scene.RegionInfo.RegionID.ToString(), | 1094 | m_Scene.RegionInfo.RegionID.ToString(), |
1094 | evidence, appSetup); | 1095 | evidence, appSetup); |
1096 | m_AppDomains[appDomain].AssemblyResolve += | ||
1097 | new ResolveEventHandler( | ||
1098 | AssemblyResolver.OnAssemblyResolve); | ||
1099 | } | ||
1095 | else | 1100 | else |
1101 | { | ||
1096 | sandbox = AppDomain.CurrentDomain; | 1102 | sandbox = AppDomain.CurrentDomain; |
1103 | } | ||
1097 | 1104 | ||
1098 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 1105 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1099 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 1106 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); |
@@ -1105,9 +1112,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1105 | 1112 | ||
1106 | m_AppDomains[appDomain] = sandbox; | 1113 | m_AppDomains[appDomain] = sandbox; |
1107 | 1114 | ||
1108 | m_AppDomains[appDomain].AssemblyResolve += | ||
1109 | new ResolveEventHandler( | ||
1110 | AssemblyResolver.OnAssemblyResolve); | ||
1111 | m_DomainScripts[appDomain] = new List<UUID>(); | 1115 | m_DomainScripts[appDomain] = new List<UUID>(); |
1112 | } | 1116 | } |
1113 | catch (Exception e) | 1117 | catch (Exception e) |
@@ -1898,9 +1902,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1898 | // if there already exists a file at that location, it may be locked. | 1902 | // if there already exists a file at that location, it may be locked. |
1899 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); | 1903 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); |
1900 | } | 1904 | } |
1905 | |||
1906 | string textpath = path + ".text"; | ||
1901 | try | 1907 | try |
1902 | { | 1908 | { |
1903 | using (FileStream fs = File.Create(path + ".text")) | 1909 | using (FileStream fs = File.Create(textpath)) |
1904 | { | 1910 | { |
1905 | using (StreamWriter sw = new StreamWriter(fs)) | 1911 | using (StreamWriter sw = new StreamWriter(fs)) |
1906 | { | 1912 | { |
@@ -1913,7 +1919,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1913 | catch (IOException ex) | 1919 | catch (IOException ex) |
1914 | { | 1920 | { |
1915 | // if there already exists a file at that location, it may be locked. | 1921 | // if there already exists a file at that location, it may be locked. |
1916 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); | 1922 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message); |
1917 | } | 1923 | } |
1918 | } | 1924 | } |
1919 | } | 1925 | } |
@@ -1962,7 +1968,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1962 | catch (IOException ex) | 1968 | catch (IOException ex) |
1963 | { | 1969 | { |
1964 | // if there already exists a file at that location, it may be locked. | 1970 | // if there already exists a file at that location, it may be locked. |
1965 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message); | 1971 | m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message); |
1966 | } | 1972 | } |
1967 | } | 1973 | } |
1968 | 1974 | ||
@@ -1997,45 +2003,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1997 | if (!topScripts.ContainsKey(si.LocalID)) | 2003 | if (!topScripts.ContainsKey(si.LocalID)) |
1998 | topScripts[si.RootLocalID] = 0; | 2004 | topScripts[si.RootLocalID] = 0; |
1999 | 2005 | ||
2000 | // long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | 2006 | topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow); |
2001 | // float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); | 2007 | } |
2002 | 2008 | } | |
2003 | // Execution time of the script adjusted by it's measurement period to make scripts started at | ||
2004 | // different times comparable. | ||
2005 | // float adjustedExecutionTime | ||
2006 | // = (float)si.MeasurementPeriodExecutionTime | ||
2007 | // / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod) | ||
2008 | // / TimeSpan.TicksPerMillisecond; | ||
2009 | |||
2010 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2011 | |||
2012 | // Avoid divide by zerp | ||
2013 | if (ticksElapsed == 0) | ||
2014 | ticksElapsed = 1; | ||
2015 | 2009 | ||
2016 | // Scale execution time to the ideal 55 fps frame time for these reasons. | 2010 | return topScripts; |
2017 | // | 2011 | } |
2018 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2019 | // 'script execution time per frame', which is the original purpose of this value. | ||
2020 | // | ||
2021 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2022 | // it impossible to compare scripts. | ||
2023 | // | ||
2024 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2025 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2026 | // for much longer. | ||
2027 | // | ||
2028 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2029 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2030 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2031 | float adjustedExecutionTime | ||
2032 | = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2033 | 2012 | ||
2034 | topScripts[si.RootLocalID] += adjustedExecutionTime; | 2013 | public float GetScriptExecutionTime(List<UUID> itemIDs) |
2014 | { | ||
2015 | if (itemIDs == null|| itemIDs.Count == 0) | ||
2016 | { | ||
2017 | return 0.0f; | ||
2018 | } | ||
2019 | float time = 0.0f; | ||
2020 | long tickNow = Util.EnvironmentTickCount(); | ||
2021 | IScriptInstance si; | ||
2022 | // Calculate the time for all scripts that this engine is executing | ||
2023 | // Ignore any others | ||
2024 | foreach (UUID id in itemIDs) | ||
2025 | { | ||
2026 | si = GetInstance(id); | ||
2027 | if (si != null && si.Running) | ||
2028 | { | ||
2029 | time += CalculateAdjustedExectionTime(si, tickNow); | ||
2035 | } | 2030 | } |
2036 | } | 2031 | } |
2032 | return time; | ||
2033 | } | ||
2037 | 2034 | ||
2038 | return topScripts; | 2035 | private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow) |
2036 | { | ||
2037 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2038 | |||
2039 | // Avoid divide by zero | ||
2040 | if (ticksElapsed == 0) | ||
2041 | ticksElapsed = 1; | ||
2042 | |||
2043 | // Scale execution time to the ideal 55 fps frame time for these reasons. | ||
2044 | // | ||
2045 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2046 | // 'script execution time per frame', which is the original purpose of this value. | ||
2047 | // | ||
2048 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2049 | // it impossible to compare scripts. | ||
2050 | // | ||
2051 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2052 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2053 | // for much longer. | ||
2054 | // | ||
2055 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2056 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2057 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2058 | return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2039 | } | 2059 | } |
2040 | 2060 | ||
2041 | public void SuspendScript(UUID itemID) | 2061 | public void SuspendScript(UUID itemID) |
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index b9ba4bc..faf746f 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.UserStatistics | |||
90 | 90 | ||
91 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); | 91 | dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); |
92 | dbConn.Open(); | 92 | dbConn.Open(); |
93 | CheckAndUpdateDatabase(dbConn); | 93 | CreateTables(dbConn); |
94 | 94 | ||
95 | Prototype_distributor protodep = new Prototype_distributor(); | 95 | Prototype_distributor protodep = new Prototype_distributor(); |
96 | Updater_distributor updatedep = new Updater_distributor(); | 96 | Updater_distributor updatedep = new Updater_distributor(); |
@@ -131,7 +131,7 @@ namespace OpenSim.Region.UserStatistics | |||
131 | } | 131 | } |
132 | } | 132 | } |
133 | 133 | ||
134 | public void ReceiveClassicSimStatsPacket(SimStats stats) | 134 | private void ReceiveClassicSimStatsPacket(SimStats stats) |
135 | { | 135 | { |
136 | if (!enabled) | 136 | if (!enabled) |
137 | { | 137 | { |
@@ -163,7 +163,7 @@ namespace OpenSim.Region.UserStatistics | |||
163 | } | 163 | } |
164 | } | 164 | } |
165 | 165 | ||
166 | public Hashtable HandleUnknownCAPSRequest(Hashtable request) | 166 | private Hashtable HandleUnknownCAPSRequest(Hashtable request) |
167 | { | 167 | { |
168 | //string regpath = request["uri"].ToString(); | 168 | //string regpath = request["uri"].ToString(); |
169 | int response_code = 200; | 169 | int response_code = 200; |
@@ -178,7 +178,7 @@ namespace OpenSim.Region.UserStatistics | |||
178 | return responsedata; | 178 | return responsedata; |
179 | } | 179 | } |
180 | 180 | ||
181 | public Hashtable HandleStatsRequest(Hashtable request) | 181 | private Hashtable HandleStatsRequest(Hashtable request) |
182 | { | 182 | { |
183 | lastHit = System.Environment.TickCount; | 183 | lastHit = System.Environment.TickCount; |
184 | Hashtable responsedata = new Hashtable(); | 184 | Hashtable responsedata = new Hashtable(); |
@@ -237,36 +237,12 @@ namespace OpenSim.Region.UserStatistics | |||
237 | 237 | ||
238 | return responsedata; | 238 | return responsedata; |
239 | } | 239 | } |
240 | |||
241 | public void CheckAndUpdateDatabase(SqliteConnection db) | ||
242 | { | ||
243 | lock (db) | ||
244 | { | ||
245 | // TODO: FIXME: implement stats migrations | ||
246 | const string SQL = @"SELECT * FROM migrations LIMIT 1"; | ||
247 | |||
248 | using (SqliteCommand cmd = new SqliteCommand(SQL, db)) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | cmd.ExecuteNonQuery(); | ||
253 | } | ||
254 | catch (SqliteSyntaxException) | ||
255 | { | ||
256 | CreateTables(db); | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | 240 | ||
262 | public void CreateTables(SqliteConnection db) | 241 | private void CreateTables(SqliteConnection db) |
263 | { | 242 | { |
264 | using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) | 243 | using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db)) |
265 | { | 244 | { |
266 | createcmd.ExecuteNonQuery(); | 245 | createcmd.ExecuteNonQuery(); |
267 | |||
268 | createcmd.CommandText = SQL_MIGRA_TABLE_CREATE; | ||
269 | createcmd.ExecuteNonQuery(); | ||
270 | } | 246 | } |
271 | } | 247 | } |
272 | 248 | ||
@@ -301,22 +277,23 @@ namespace OpenSim.Region.UserStatistics | |||
301 | get { return true; } | 277 | get { return true; } |
302 | } | 278 | } |
303 | 279 | ||
304 | public void OnRegisterCaps(UUID agentID, Caps caps) | 280 | private void OnRegisterCaps(UUID agentID, Caps caps) |
305 | { | 281 | { |
306 | // m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 282 | // m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
307 | 283 | ||
308 | string capsPath = "/CAPS/VS/" + UUID.Random(); | 284 | string capsPath = "/CAPS/VS/" + UUID.Random(); |
309 | caps.RegisterHandler("ViewerStats", | 285 | caps.RegisterHandler( |
310 | new RestStreamHandler("POST", capsPath, | 286 | "ViewerStats", |
311 | delegate(string request, string path, string param, | 287 | new RestStreamHandler( |
312 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 288 | "POST", |
313 | { | 289 | capsPath, |
314 | return ViewerStatsReport(request, path, param, | 290 | (request, path, param, httpRequest, httpResponse) |
315 | agentID, caps); | 291 | => ViewerStatsReport(request, path, param, agentID, caps), |
316 | })); | 292 | "ViewerStats", |
293 | agentID.ToString())); | ||
317 | } | 294 | } |
318 | 295 | ||
319 | public void OnDeRegisterCaps(UUID agentID, Caps caps) | 296 | private void OnDeRegisterCaps(UUID agentID, Caps caps) |
320 | { | 297 | { |
321 | } | 298 | } |
322 | 299 | ||
@@ -336,7 +313,7 @@ namespace OpenSim.Region.UserStatistics | |||
336 | } | 313 | } |
337 | } | 314 | } |
338 | 315 | ||
339 | public void OnMakeRootAgent(ScenePresence agent) | 316 | private void OnMakeRootAgent(ScenePresence agent) |
340 | { | 317 | { |
341 | UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); | 318 | UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle); |
342 | 319 | ||
@@ -365,11 +342,11 @@ namespace OpenSim.Region.UserStatistics | |||
365 | } | 342 | } |
366 | } | 343 | } |
367 | 344 | ||
368 | public void OnMakeChildAgent(ScenePresence agent) | 345 | private void OnMakeChildAgent(ScenePresence agent) |
369 | { | 346 | { |
370 | } | 347 | } |
371 | 348 | ||
372 | public void OnClientClosed(UUID agentID, Scene scene) | 349 | private void OnClientClosed(UUID agentID, Scene scene) |
373 | { | 350 | { |
374 | lock (m_sessions) | 351 | lock (m_sessions) |
375 | { | 352 | { |
@@ -380,7 +357,7 @@ namespace OpenSim.Region.UserStatistics | |||
380 | } | 357 | } |
381 | } | 358 | } |
382 | 359 | ||
383 | public string readLogLines(int amount) | 360 | private string readLogLines(int amount) |
384 | { | 361 | { |
385 | Encoding encoding = Encoding.ASCII; | 362 | Encoding encoding = Encoding.ASCII; |
386 | int sizeOfChar = encoding.GetByteCount("\n"); | 363 | int sizeOfChar = encoding.GetByteCount("\n"); |
@@ -418,7 +395,7 @@ namespace OpenSim.Region.UserStatistics | |||
418 | return encoding.GetString(buffer); | 395 | return encoding.GetString(buffer); |
419 | } | 396 | } |
420 | 397 | ||
421 | public UUID GetRegionUUIDFromHandle(ulong regionhandle) | 398 | private UUID GetRegionUUIDFromHandle(ulong regionhandle) |
422 | { | 399 | { |
423 | lock (m_scenes) | 400 | lock (m_scenes) |
424 | { | 401 | { |
@@ -441,17 +418,17 @@ namespace OpenSim.Region.UserStatistics | |||
441 | /// <param name="agentID"></param> | 418 | /// <param name="agentID"></param> |
442 | /// <param name="caps"></param> | 419 | /// <param name="caps"></param> |
443 | /// <returns></returns> | 420 | /// <returns></returns> |
444 | public string ViewerStatsReport(string request, string path, string param, | 421 | private string ViewerStatsReport(string request, string path, string param, |
445 | UUID agentID, Caps caps) | 422 | UUID agentID, Caps caps) |
446 | { | 423 | { |
447 | // m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); | 424 | // m_log.DebugFormat("[WEB STATS MODULE]: Received viewer starts report from {0}", agentID); |
448 | 425 | ||
449 | UpdateUserStats(ParseViewerStats(request,agentID), dbConn); | 426 | UpdateUserStats(ParseViewerStats(request, agentID), dbConn); |
450 | 427 | ||
451 | return String.Empty; | 428 | return String.Empty; |
452 | } | 429 | } |
453 | 430 | ||
454 | public UserSessionID ParseViewerStats(string request, UUID agentID) | 431 | private UserSessionID ParseViewerStats(string request, UUID agentID) |
455 | { | 432 | { |
456 | UserSessionID uid = new UserSessionID(); | 433 | UserSessionID uid = new UserSessionID(); |
457 | UserSessionData usd; | 434 | UserSessionData usd; |
@@ -592,14 +569,14 @@ namespace OpenSim.Region.UserStatistics | |||
592 | return uid; | 569 | return uid; |
593 | } | 570 | } |
594 | 571 | ||
595 | public void UpdateUserStats(UserSessionID uid, SqliteConnection db) | 572 | private void UpdateUserStats(UserSessionID uid, SqliteConnection db) |
596 | { | 573 | { |
597 | if (uid.session_id == UUID.Zero) | 574 | if (uid.session_id == UUID.Zero) |
598 | return; | 575 | return; |
599 | 576 | ||
600 | lock (db) | 577 | lock (db) |
601 | { | 578 | { |
602 | using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db)) | 579 | using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_INSERT, db)) |
603 | { | 580 | { |
604 | updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); | 581 | updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString())); |
605 | updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); | 582 | updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString())); |
@@ -648,44 +625,26 @@ namespace OpenSim.Region.UserStatistics | |||
648 | updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); | 625 | updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped)); |
649 | updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); | 626 | updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends)); |
650 | updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); | 627 | updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid)); |
651 | |||
652 | updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); | 628 | updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit)); |
653 | updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); | 629 | updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent)); |
654 | updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); | 630 | updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet)); |
655 | |||
656 | updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString())); | ||
657 | updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString())); | ||
658 | updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString())); | ||
659 | 631 | ||
660 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); | 632 | // StringBuilder parameters = new StringBuilder(); |
661 | 633 | // SqliteParameterCollection spc = updatecmd.Parameters; | |
662 | int result = updatecmd.ExecuteNonQuery(); | 634 | // foreach (SqliteParameter sp in spc) |
663 | 635 | // parameters.AppendFormat("{0}={1},", sp.ParameterName, sp.Value); | |
664 | if (result == 0) | 636 | // |
665 | { | 637 | // m_log.DebugFormat("[WEB STATS MODULE]: Parameters {0}", parameters); |
666 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id); | ||
667 | 638 | ||
668 | updatecmd.CommandText = SQL_STATS_TABLE_INSERT; | 639 | // m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id); |
669 | 640 | ||
670 | try | 641 | updatecmd.ExecuteNonQuery(); |
671 | { | ||
672 | updatecmd.ExecuteNonQuery(); | ||
673 | } | ||
674 | catch (Exception e) | ||
675 | { | ||
676 | m_log.WarnFormat( | ||
677 | "[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}", | ||
678 | uid.session_data.agent_id, e.Message, e.StackTrace); | ||
679 | } | ||
680 | } | ||
681 | } | 642 | } |
682 | } | 643 | } |
683 | } | 644 | } |
684 | 645 | ||
685 | #region SQL | 646 | #region SQL |
686 | private const string SQL_MIGRA_TABLE_CREATE = @"create table migrations(name varchar(100), version int)"; | 647 | private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE IF NOT EXISTS stats_session_data ( |
687 | |||
688 | private const string SQL_STATS_TABLE_CREATE = @"CREATE TABLE stats_session_data ( | ||
689 | session_id VARCHAR(36) NOT NULL PRIMARY KEY, | 648 | session_id VARCHAR(36) NOT NULL PRIMARY KEY, |
690 | agent_id VARCHAR(36) NOT NULL DEFAULT '', | 649 | agent_id VARCHAR(36) NOT NULL DEFAULT '', |
691 | region_id VARCHAR(36) NOT NULL DEFAULT '', | 650 | region_id VARCHAR(36) NOT NULL DEFAULT '', |
@@ -735,11 +694,11 @@ namespace OpenSim.Region.UserStatistics | |||
735 | f_send_packet INT NOT NULL DEFAULT '0' | 694 | f_send_packet INT NOT NULL DEFAULT '0' |
736 | );"; | 695 | );"; |
737 | 696 | ||
738 | private const string SQL_STATS_TABLE_INSERT = @"INSERT INTO stats_session_data ( | 697 | private const string SQL_STATS_TABLE_INSERT = @"INSERT OR REPLACE INTO stats_session_data ( |
739 | session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, | 698 | session_id, agent_id, region_id, last_updated, remote_ip, name_f, name_l, avg_agents_in_view, min_agents_in_view, max_agents_in_view, |
740 | mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, | 699 | mode_agents_in_view, avg_fps, min_fps, max_fps, mode_fps, a_language, mem_use, meters_traveled, avg_ping, min_ping, max_ping, mode_ping, |
741 | regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, | 700 | regions_visited, run_time, avg_sim_fps, min_sim_fps, max_sim_fps, mode_sim_fps, start_time, client_version, s_cpu, s_gpu, s_os, s_ram, |
742 | d_object_kb, d_texture_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_invalid, f_off_circuit, | 701 | d_object_kb, d_texture_kb, d_world_kb, n_in_kb, n_in_pk, n_out_kb, n_out_pk, f_dropped, f_failed_resends, f_invalid, f_off_circuit, |
743 | f_resent, f_send_packet | 702 | f_resent, f_send_packet |
744 | ) | 703 | ) |
745 | VALUES | 704 | VALUES |
@@ -747,62 +706,13 @@ VALUES | |||
747 | :session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, | 706 | :session_id, :agent_id, :region_id, :last_updated, :remote_ip, :name_f, :name_l, :avg_agents_in_view, :min_agents_in_view, :max_agents_in_view, |
748 | :mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, | 707 | :mode_agents_in_view, :avg_fps, :min_fps, :max_fps, :mode_fps, :a_language, :mem_use, :meters_traveled, :avg_ping, :min_ping, :max_ping, :mode_ping, |
749 | :regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, | 708 | :regions_visited, :run_time, :avg_sim_fps, :min_sim_fps, :max_sim_fps, :mode_sim_fps, :start_time, :client_version, :s_cpu, :s_gpu, :s_os, :s_ram, |
750 | :d_object_kb, :d_texture_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_invalid, :f_off_circuit, | 709 | :d_object_kb, :d_texture_kb, :d_world_kb, :n_in_kb, :n_in_pk, :n_out_kb, :n_out_pk, :f_dropped, :f_failed_resends, :f_invalid, :f_off_circuit, |
751 | :f_resent, :f_send_packet | 710 | :f_resent, :f_send_packet |
752 | ) | 711 | ) |
753 | "; | 712 | "; |
754 | 713 | ||
755 | private const string SQL_STATS_TABLE_UPDATE = @" | 714 | #endregion |
756 | UPDATE stats_session_data | 715 | |
757 | set session_id=:session_id, | ||
758 | agent_id=:agent_id, | ||
759 | region_id=:region_id, | ||
760 | last_updated=:last_updated, | ||
761 | remote_ip=:remote_ip, | ||
762 | name_f=:name_f, | ||
763 | name_l=:name_l, | ||
764 | avg_agents_in_view=:avg_agents_in_view, | ||
765 | min_agents_in_view=:min_agents_in_view, | ||
766 | max_agents_in_view=:max_agents_in_view, | ||
767 | mode_agents_in_view=:mode_agents_in_view, | ||
768 | avg_fps=:avg_fps, | ||
769 | min_fps=:min_fps, | ||
770 | max_fps=:max_fps, | ||
771 | mode_fps=:mode_fps, | ||
772 | a_language=:a_language, | ||
773 | mem_use=:mem_use, | ||
774 | meters_traveled=:meters_traveled, | ||
775 | avg_ping=:avg_ping, | ||
776 | min_ping=:min_ping, | ||
777 | max_ping=:max_ping, | ||
778 | mode_ping=:mode_ping, | ||
779 | regions_visited=:regions_visited, | ||
780 | run_time=:run_time, | ||
781 | avg_sim_fps=:avg_sim_fps, | ||
782 | min_sim_fps=:min_sim_fps, | ||
783 | max_sim_fps=:max_sim_fps, | ||
784 | mode_sim_fps=:mode_sim_fps, | ||
785 | start_time=:start_time, | ||
786 | client_version=:client_version, | ||
787 | s_cpu=:s_cpu, | ||
788 | s_gpu=:s_gpu, | ||
789 | s_os=:s_os, | ||
790 | s_ram=:s_ram, | ||
791 | d_object_kb=:d_object_kb, | ||
792 | d_texture_kb=:d_texture_kb, | ||
793 | d_world_kb=:d_world_kb, | ||
794 | n_in_kb=:n_in_kb, | ||
795 | n_in_pk=:n_in_pk, | ||
796 | n_out_kb=:n_out_kb, | ||
797 | n_out_pk=:n_out_pk, | ||
798 | f_dropped=:f_dropped, | ||
799 | f_failed_resends=:f_failed_resends, | ||
800 | f_invalid=:f_invalid, | ||
801 | f_off_circuit=:f_off_circuit, | ||
802 | f_resent=:f_resent, | ||
803 | f_send_packet=:f_send_packet | ||
804 | WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"; | ||
805 | #endregion | ||
806 | } | 716 | } |
807 | 717 | ||
808 | public static class UserSessionUtil | 718 | public static class UserSessionUtil |