diff options
Diffstat (limited to 'OpenSim/Region')
22 files changed, 396 insertions, 102 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 95713e9..6786ac5 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -1,10 +1,39 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections; | 29 | using System.Collections; |
3 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
4 | using System.IO; | 31 | using System.IO; |
5 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text; | ||
6 | 34 | ||
7 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenMetaverse.StructuredData; | ||
8 | using Nini.Config; | 37 | using Nini.Config; |
9 | using log4net; | 38 | using log4net; |
10 | 39 | ||
@@ -12,11 +41,14 @@ using OpenSim.Framework; | |||
12 | using OpenSim.Framework.Capabilities; | 41 | using OpenSim.Framework.Capabilities; |
13 | using OpenSim.Region.Framework; | 42 | using OpenSim.Region.Framework; |
14 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
15 | using OpenSim.Framework.Servers; | 45 | using OpenSim.Framework.Servers; |
16 | using OpenSim.Framework.Servers.HttpServer; | 46 | using OpenSim.Framework.Servers.HttpServer; |
17 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
18 | 48 | ||
19 | using Caps = OpenSim.Framework.Capabilities.Caps; | 49 | using Caps = OpenSim.Framework.Capabilities.Caps; |
50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
20 | 52 | ||
21 | namespace OpenSim.Region.ClientStack.Linden | 53 | namespace OpenSim.Region.ClientStack.Linden |
22 | { | 54 | { |
@@ -79,7 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
79 | 111 | ||
80 | private bool m_persistBakedTextures = false; | 112 | private bool m_persistBakedTextures = false; |
81 | private IAssetService m_assetService; | 113 | private IAssetService m_assetService; |
82 | private bool m_dumpAssetsToFile; | 114 | private bool m_dumpAssetsToFile = false; |
83 | private string m_regionName; | 115 | private string m_regionName; |
84 | 116 | ||
85 | public BunchOfCaps(Scene scene, Caps caps) | 117 | public BunchOfCaps(Scene scene, Caps caps) |
@@ -439,7 +471,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
439 | } | 471 | } |
440 | 472 | ||
441 | /// <summary> | 473 | /// <summary> |
442 | /// | 474 | /// Convert raw uploaded data into the appropriate asset and item. |
443 | /// </summary> | 475 | /// </summary> |
444 | /// <param name="assetID"></param> | 476 | /// <param name="assetID"></param> |
445 | /// <param name="inventoryItem"></param> | 477 | /// <param name="inventoryItem"></param> |
@@ -448,6 +480,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
448 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 480 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
449 | string assetType) | 481 | string assetType) |
450 | { | 482 | { |
483 | m_log.DebugFormat( | ||
484 | "Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | ||
485 | assetID, inventoryItem, inventoryType, assetType); | ||
486 | |||
451 | sbyte assType = 0; | 487 | sbyte assType = 0; |
452 | sbyte inType = 0; | 488 | sbyte inType = 0; |
453 | 489 | ||
@@ -474,6 +510,156 @@ namespace OpenSim.Region.ClientStack.Linden | |||
474 | break; | 510 | break; |
475 | } | 511 | } |
476 | } | 512 | } |
513 | else if (inventoryType == "object") | ||
514 | { | ||
515 | inType = (sbyte)InventoryType.Object; | ||
516 | assType = (sbyte)AssetType.Object; | ||
517 | |||
518 | List<Vector3> positions = new List<Vector3>(); | ||
519 | List<Quaternion> rotations = new List<Quaternion>(); | ||
520 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
521 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
522 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
523 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
524 | SceneObjectGroup grp = null; | ||
525 | |||
526 | List<UUID> textures = new List<UUID>(); | ||
527 | for (int i = 0; i < texture_list.Count; i++) | ||
528 | { | ||
529 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | ||
530 | textureAsset.Data = texture_list[i].AsBinary(); | ||
531 | m_assetService.Store(textureAsset); | ||
532 | textures.Add(textureAsset.FullID); | ||
533 | } | ||
534 | |||
535 | for (int i = 0; i < mesh_list.Count; i++) | ||
536 | { | ||
537 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
538 | |||
539 | Primitive.TextureEntry textureEntry | ||
540 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
541 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
542 | |||
543 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
544 | for (uint face = 0; face < face_list.Count; face++) | ||
545 | { | ||
546 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
547 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
548 | if(faceMap.ContainsKey("fullbright")) | ||
549 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
550 | if (faceMap.ContainsKey ("diffuse_color")) | ||
551 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
552 | |||
553 | int textureNum = faceMap["image"].AsInteger(); | ||
554 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
555 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
556 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
557 | float scales = (float)faceMap["scales"].AsReal(); | ||
558 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
559 | |||
560 | if(imagerot != 0) | ||
561 | f.Rotation = imagerot; | ||
562 | |||
563 | if(offsets != 0) | ||
564 | f.OffsetU = offsets; | ||
565 | |||
566 | if (offsett != 0) | ||
567 | f.OffsetV = offsett; | ||
568 | |||
569 | if (scales != 0) | ||
570 | f.RepeatU = scales; | ||
571 | |||
572 | if (scalet != 0) | ||
573 | f.RepeatV = scalet; | ||
574 | |||
575 | if (textures.Count > textureNum) | ||
576 | f.TextureID = textures[textureNum]; | ||
577 | else | ||
578 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
579 | |||
580 | textureEntry.FaceTextures[face] = f; | ||
581 | } | ||
582 | |||
583 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
584 | |||
585 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | ||
586 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
587 | m_assetService.Store(meshAsset); | ||
588 | |||
589 | pbs.SculptEntry = true; | ||
590 | pbs.SculptTexture = meshAsset.FullID; | ||
591 | pbs.SculptType = (byte)SculptType.Mesh; | ||
592 | pbs.SculptData = meshAsset.Data; | ||
593 | |||
594 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
595 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
596 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
597 | |||
598 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
599 | // int material = inner_instance_list["material"].AsInteger(); | ||
600 | // int mesh = inner_instance_list["mesh"].AsInteger(); | ||
601 | |||
602 | OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | ||
603 | int base_mask = permissions["base_mask"].AsInteger(); | ||
604 | int everyone_mask = permissions["everyone_mask"].AsInteger(); | ||
605 | UUID creator_id = permissions["creator_id"].AsUUID(); | ||
606 | UUID group_id = permissions["group_id"].AsUUID(); | ||
607 | int group_mask = permissions["group_mask"].AsInteger(); | ||
608 | // bool is_owner_group = permissions["is_owner_group"].AsBoolean(); | ||
609 | // UUID last_owner_id = permissions["last_owner_id"].AsUUID(); | ||
610 | int next_owner_mask = permissions["next_owner_mask"].AsInteger(); | ||
611 | UUID owner_id = permissions["owner_id"].AsUUID(); | ||
612 | int owner_mask = permissions["owner_mask"].AsInteger(); | ||
613 | |||
614 | SceneObjectPart prim | ||
615 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
616 | |||
617 | prim.Scale = scale; | ||
618 | prim.OffsetPosition = position; | ||
619 | rotations.Add(rotation); | ||
620 | positions.Add(position); | ||
621 | prim.UUID = UUID.Random(); | ||
622 | prim.CreatorID = creator_id; | ||
623 | prim.OwnerID = owner_id; | ||
624 | prim.GroupID = group_id; | ||
625 | prim.LastOwnerID = prim.OwnerID; | ||
626 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
627 | prim.Name = assetName; | ||
628 | prim.Description = ""; | ||
629 | |||
630 | prim.BaseMask = (uint)base_mask; | ||
631 | prim.EveryoneMask = (uint)everyone_mask; | ||
632 | prim.GroupMask = (uint)group_mask; | ||
633 | prim.NextOwnerMask = (uint)next_owner_mask; | ||
634 | prim.OwnerMask = (uint)owner_mask; | ||
635 | |||
636 | if (grp == null) | ||
637 | grp = new SceneObjectGroup(prim); | ||
638 | else | ||
639 | grp.AddPart(prim); | ||
640 | } | ||
641 | |||
642 | // Fix first link number | ||
643 | if (grp.Parts.Length > 1) | ||
644 | grp.RootPart.LinkNum++; | ||
645 | |||
646 | Vector3 rootPos = positions[0]; | ||
647 | grp.AbsolutePosition = rootPos; | ||
648 | for (int i = 0; i < positions.Count; i++) | ||
649 | { | ||
650 | Vector3 offset = positions[i] - rootPos; | ||
651 | grp.Parts[i].OffsetPosition = offset; | ||
652 | } | ||
653 | |||
654 | for (int i = 0; i < rotations.Count; i++) | ||
655 | { | ||
656 | if (i != 0) | ||
657 | grp.Parts[i].RotationOffset = rotations[i]; | ||
658 | } | ||
659 | |||
660 | grp.UpdateGroupRotationR(rotations[0]); | ||
661 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
662 | } | ||
477 | 663 | ||
478 | AssetBase asset; | 664 | AssetBase asset; |
479 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 665 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); |
@@ -506,8 +692,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
506 | } | 692 | } |
507 | } | 693 | } |
508 | 694 | ||
509 | |||
510 | |||
511 | /// <summary> | 695 | /// <summary> |
512 | /// | 696 | /// |
513 | /// </summary> | 697 | /// </summary> |
@@ -632,7 +816,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
632 | } | 816 | } |
633 | 817 | ||
634 | /// <summary> | 818 | /// <summary> |
635 | /// | 819 | /// Handle raw asset upload data via the capability. |
636 | /// </summary> | 820 | /// </summary> |
637 | /// <param name="data"></param> | 821 | /// <param name="data"></param> |
638 | /// <param name="path"></param> | 822 | /// <param name="path"></param> |
@@ -670,6 +854,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
670 | 854 | ||
671 | return res; | 855 | return res; |
672 | } | 856 | } |
857 | |||
673 | ///Left this in and commented in case there are unforseen issues | 858 | ///Left this in and commented in case there are unforseen issues |
674 | //private void SaveAssetToFile(string filename, byte[] data) | 859 | //private void SaveAssetToFile(string filename, byte[] data) |
675 | //{ | 860 | //{ |
@@ -679,6 +864,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
679 | // bw.Close(); | 864 | // bw.Close(); |
680 | // fs.Close(); | 865 | // fs.Close(); |
681 | //} | 866 | //} |
867 | |||
682 | private static void SaveAssetToFile(string filename, byte[] data) | 868 | private static void SaveAssetToFile(string filename, byte[] data) |
683 | { | 869 | { |
684 | string assetPath = "UserAssets"; | 870 | string assetPath = "UserAssets"; |
@@ -719,7 +905,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
719 | } | 905 | } |
720 | 906 | ||
721 | /// <summary> | 907 | /// <summary> |
722 | /// | 908 | /// Handle raw uploaded asset data. |
723 | /// </summary> | 909 | /// </summary> |
724 | /// <param name="data"></param> | 910 | /// <param name="data"></param> |
725 | /// <param name="path"></param> | 911 | /// <param name="path"></param> |
@@ -752,6 +938,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
752 | 938 | ||
753 | return res; | 939 | return res; |
754 | } | 940 | } |
941 | |||
755 | ///Left this in and commented in case there are unforseen issues | 942 | ///Left this in and commented in case there are unforseen issues |
756 | //private void SaveAssetToFile(string filename, byte[] data) | 943 | //private void SaveAssetToFile(string filename, byte[] data) |
757 | //{ | 944 | //{ |
@@ -761,6 +948,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
761 | // bw.Close(); | 948 | // bw.Close(); |
762 | // fs.Close(); | 949 | // fs.Close(); |
763 | //} | 950 | //} |
951 | |||
764 | private static void SaveAssetToFile(string filename, byte[] data) | 952 | private static void SaveAssetToFile(string filename, byte[] data) |
765 | { | 953 | { |
766 | string assetPath = "UserAssets"; | 954 | string assetPath = "UserAssets"; |
@@ -839,7 +1027,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
839 | uploadComplete.new_asset = inventoryItemID; | 1027 | uploadComplete.new_asset = inventoryItemID; |
840 | uploadComplete.compiled = errors.Count > 0 ? false : true; | 1028 | uploadComplete.compiled = errors.Count > 0 ? false : true; |
841 | uploadComplete.state = "complete"; | 1029 | uploadComplete.state = "complete"; |
842 | uploadComplete.errors = new OSDArray(); | 1030 | uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray(); |
843 | uploadComplete.errors.Array = errors; | 1031 | uploadComplete.errors.Array = errors; |
844 | 1032 | ||
845 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1033 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
@@ -905,7 +1093,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
905 | } | 1093 | } |
906 | 1094 | ||
907 | /// <summary> | 1095 | /// <summary> |
908 | /// | 1096 | /// Handle raw uploaded baked texture data. |
909 | /// </summary> | 1097 | /// </summary> |
910 | /// <param name="data"></param> | 1098 | /// <param name="data"></param> |
911 | /// <param name="path"></param> | 1099 | /// <param name="path"></param> |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index e92f072..d02a305 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
162 | // one and we're done otherwise, ask for a rebake | 162 | // one and we're done otherwise, ask for a rebake |
163 | if (checkonly) return false; | 163 | if (checkonly) return false; |
164 | 164 | ||
165 | m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID); | 165 | m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID); |
166 | client.SendRebakeAvatarTextures(face.TextureID); | 166 | client.SendRebakeAvatarTextures(face.TextureID); |
167 | } | 167 | } |
168 | } | 168 | } |
169 | 169 | ||
170 | m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId); | 170 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", client.AgentId); |
171 | 171 | ||
172 | // If we only found default textures, then the appearance is not cached | 172 | // If we only found default textures, then the appearance is not cached |
173 | return (defonly ? false : true); | 173 | return (defonly ? false : true); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 02efcd8..a00e240 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -50,6 +50,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | /// <summary> | ||
54 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. | ||
55 | /// </summary> | ||
56 | public int MaxTransferDistance { get; set; } | ||
57 | |||
53 | protected bool m_Enabled = false; | 58 | protected bool m_Enabled = false; |
54 | protected Scene m_aScene; | 59 | protected Scene m_aScene; |
55 | protected List<Scene> m_Scenes = new List<Scene>(); | 60 | protected List<Scene> m_Scenes = new List<Scene>(); |
@@ -78,13 +83,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
78 | string name = moduleConfig.GetString("EntityTransferModule", ""); | 83 | string name = moduleConfig.GetString("EntityTransferModule", ""); |
79 | if (name == Name) | 84 | if (name == Name) |
80 | { | 85 | { |
81 | m_agentsInTransit = new List<UUID>(); | 86 | InitialiseCommon(source); |
82 | m_Enabled = true; | 87 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name); |
83 | m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name); | ||
84 | } | 88 | } |
85 | } | 89 | } |
86 | } | 90 | } |
87 | 91 | ||
92 | /// <summary> | ||
93 | /// Initialize config common for this module and any descendents. | ||
94 | /// </summary> | ||
95 | /// <param name="source"></param> | ||
96 | protected virtual void InitialiseCommon(IConfigSource source) | ||
97 | { | ||
98 | IConfig transferConfig = source.Configs["EntityTransfer"]; | ||
99 | if (transferConfig != null) | ||
100 | MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); | ||
101 | |||
102 | m_agentsInTransit = new List<UUID>(); | ||
103 | m_Enabled = true; | ||
104 | } | ||
105 | |||
88 | public virtual void PostInitialise() | 106 | public virtual void PostInitialise() |
89 | { | 107 | { |
90 | } | 108 | } |
@@ -114,7 +132,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
114 | return; | 132 | return; |
115 | } | 133 | } |
116 | 134 | ||
117 | |||
118 | public virtual void RemoveRegion(Scene scene) | 135 | public virtual void RemoveRegion(Scene scene) |
119 | { | 136 | { |
120 | if (!m_Enabled) | 137 | if (!m_Enabled) |
@@ -129,7 +146,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
129 | { | 146 | { |
130 | if (!m_Enabled) | 147 | if (!m_Enabled) |
131 | return; | 148 | return; |
132 | |||
133 | } | 149 | } |
134 | 150 | ||
135 | #endregion | 151 | #endregion |
@@ -205,8 +221,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
205 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | 221 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); |
206 | return; | 222 | return; |
207 | } | 223 | } |
208 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} {2}@{3}", | 224 | |
209 | finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID, finalDestination.ServerURI); | 225 | uint curX = 0, curY = 0; |
226 | Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); | ||
227 | int curCellX = (int)(curX / Constants.RegionSize); | ||
228 | int curCellY = (int)(curY / Constants.RegionSize); | ||
229 | int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize); | ||
230 | int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize); | ||
231 | |||
232 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); | ||
233 | // | ||
234 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", | ||
235 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); | ||
210 | 236 | ||
211 | // Check that these are not the same coordinates | 237 | // Check that these are not the same coordinates |
212 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && | 238 | if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && |
@@ -217,6 +243,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
217 | return; | 243 | return; |
218 | } | 244 | } |
219 | 245 | ||
246 | if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance) | ||
247 | { | ||
248 | sp.ControllingClient.SendTeleportFailed( | ||
249 | string.Format( | ||
250 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | ||
251 | finalDestination.RegionName, destCellX, destCellY, | ||
252 | sp.Scene.RegionInfo.RegionName, curCellX, curCellY, | ||
253 | MaxTransferDistance)); | ||
254 | |||
255 | return; | ||
256 | } | ||
257 | |||
220 | // | 258 | // |
221 | // This is it | 259 | // This is it |
222 | // | 260 | // |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 8858ad5..6daae62 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -67,10 +67,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
67 | string name = moduleConfig.GetString("EntityTransferModule", ""); | 67 | string name = moduleConfig.GetString("EntityTransferModule", ""); |
68 | if (name == Name) | 68 | if (name == Name) |
69 | { | 69 | { |
70 | m_agentsInTransit = new List<UUID>(); | 70 | InitialiseCommon(source); |
71 | 71 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); | |
72 | m_Enabled = true; | ||
73 | m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); | ||
74 | } | 72 | } |
75 | } | 73 | } |
76 | } | 74 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index cfd8ffb..27eb178 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -297,9 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
297 | if (m_UserCache.ContainsKey(id)) | 297 | if (m_UserCache.ContainsKey(id)) |
298 | return; | 298 | return; |
299 | 299 | ||
300 | // m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData); | ||
301 | |||
300 | UserData user = new UserData(); | 302 | UserData user = new UserData(); |
301 | user.Id = id; | 303 | user.Id = id; |
302 | |||
303 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); | 304 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); |
304 | 305 | ||
305 | if (account != null) | 306 | if (account != null) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 56c59bd..ced2773 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
91 | remoteClient.SendAlertMessage("Use a search string with at least 2 characters"); | 91 | remoteClient.SendAlertMessage("Use a search string with at least 2 characters"); |
92 | return; | 92 | return; |
93 | } | 93 | } |
94 | |||
95 | m_log.DebugFormat("MAP NAME=({0})", mapName); | ||
94 | 96 | ||
95 | // try to fetch from GridServer | 97 | // try to fetch from GridServer |
96 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | 98 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); |
@@ -103,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
103 | if (info != null) | 105 | if (info != null) |
104 | regionInfos.Add(info); | 106 | regionInfos.Add(info); |
105 | } | 107 | } |
106 | else if (regionInfos.Count == 0 && mapName.StartsWith("http://")) | 108 | else if (regionInfos.Count == 0) |
107 | remoteClient.SendAlertMessage("Hyperlink could not be established."); | 109 | remoteClient.SendAlertMessage("Hyperlink could not be established."); |
108 | 110 | ||
109 | //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); | 111 | //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); |
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs index 22795fc..d0e5609 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |||
@@ -36,4 +36,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | void QueueAppearanceSend(UUID agentid); | 36 | void QueueAppearanceSend(UUID agentid); |
37 | void QueueAppearanceSave(UUID agentid); | 37 | void QueueAppearanceSave(UUID agentid); |
38 | } | 38 | } |
39 | } | 39 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c04bbb4..28c0276 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1347,7 +1347,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1347 | // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", | 1347 | // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", |
1348 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); | 1348 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); |
1349 | 1349 | ||
1350 | if (containingFolder != null && containingFolder != null) | 1350 | if (containingFolder != null) |
1351 | { | 1351 | { |
1352 | // If the folder requested contains links, then we need to send those folders first, otherwise the links | 1352 | // If the folder requested contains links, then we need to send those folders first, otherwise the links |
1353 | // will be broken in the viewer. | 1353 | // will be broken in the viewer. |
@@ -1359,15 +1359,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | 1359 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); |
1360 | 1360 | ||
1361 | // Take care of genuinely broken links where the target doesn't exist | 1361 | // Take care of genuinely broken links where the target doesn't exist |
1362 | if (linkedItem != null) | 1362 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, |
1363 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | 1363 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles |
1364 | // rather than having to keep track of every folder requested in the recursion. | ||
1365 | if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
1366 | { | ||
1367 | // We don't need to send the folder if source and destination of the link are in the same | ||
1368 | // folder. | ||
1369 | if (linkedItem.Folder != containingFolder.ID) | ||
1370 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
1371 | } | ||
1364 | } | 1372 | } |
1365 | } | 1373 | } |
1366 | 1374 | ||
1367 | foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) | 1375 | foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) |
1368 | SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true); | 1376 | SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true); |
1369 | 1377 | ||
1370 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); | 1378 | client.SendInventoryFolderDetails( |
1379 | client.AgentId, folder.ID, contents.Items, contents.Folders, | ||
1380 | containingFolder.Version, fetchFolders, fetchItems); | ||
1371 | } | 1381 | } |
1372 | } | 1382 | } |
1373 | 1383 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1575e50..253adae 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2706,8 +2706,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | { | 2706 | { |
2707 | string homeURL = string.Empty; | 2707 | string homeURL = string.Empty; |
2708 | string first = aCircuit.firstname, last = aCircuit.lastname; | 2708 | string first = aCircuit.firstname, last = aCircuit.lastname; |
2709 | |||
2709 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) | 2710 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) |
2710 | homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); | 2711 | homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); |
2712 | |||
2711 | if (aCircuit.lastname.StartsWith("@")) | 2713 | if (aCircuit.lastname.StartsWith("@")) |
2712 | { | 2714 | { |
2713 | string[] parts = aCircuit.firstname.Split('.'); | 2715 | string[] parts = aCircuit.firstname.Split('.'); |
@@ -2717,6 +2719,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | last = parts[1]; | 2719 | last = parts[1]; |
2718 | } | 2720 | } |
2719 | } | 2721 | } |
2722 | |||
2720 | uMan.AddUser(aCircuit.AgentID, first, last, homeURL); | 2723 | uMan.AddUser(aCircuit.AgentID, first, last, homeURL); |
2721 | } | 2724 | } |
2722 | } | 2725 | } |
@@ -3530,7 +3533,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3530 | } | 3533 | } |
3531 | } | 3534 | } |
3532 | 3535 | ||
3533 | |||
3534 | // In all cases, add or update the circuit data with the new agent circuit data and teleport flags | 3536 | // In all cases, add or update the circuit data with the new agent circuit data and teleport flags |
3535 | agent.teleportFlags = teleportFlags; | 3537 | agent.teleportFlags = teleportFlags; |
3536 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3538 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e3744bd..ff1d520 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -806,7 +806,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
806 | actor.Orientation = GetWorldRotation(); | 806 | actor.Orientation = GetWorldRotation(); |
807 | 807 | ||
808 | // Tell the physics engines that this prim changed. | 808 | // Tell the physics engines that this prim changed. |
809 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 809 | if (m_parentGroup.Scene != null) |
810 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | ||
810 | } | 811 | } |
811 | 812 | ||
812 | if (!m_parentGroup.m_dupeInProgress) | 813 | if (!m_parentGroup.m_dupeInProgress) |
@@ -1117,6 +1118,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1117 | { | 1118 | { |
1118 | get | 1119 | get |
1119 | { | 1120 | { |
1121 | if (IsAttachment) | ||
1122 | return GroupPosition; | ||
1123 | |||
1120 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); | 1124 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1121 | } | 1125 | } |
1122 | } | 1126 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index af6f89c..d2f84e3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2251,10 +2251,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2251 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | 2251 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); |
2252 | } | 2252 | } |
2253 | 2253 | ||
2254 | |||
2255 | |||
2256 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); | 2254 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); |
2257 | } | 2255 | } |
2256 | |||
2258 | /* | 2257 | /* |
2259 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2258 | public void SitRayCastAvatarPosition(SceneObjectPart part) |
2260 | { | 2259 | { |
@@ -2797,7 +2796,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2797 | /// <param name="remoteClient"></param> | 2796 | /// <param name="remoteClient"></param> |
2798 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2797 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
2799 | { | 2798 | { |
2800 | |||
2801 | // If the client is inactive, it's getting its updates from another | 2799 | // If the client is inactive, it's getting its updates from another |
2802 | // server. | 2800 | // server. |
2803 | if (remoteClient.IsActive) | 2801 | if (remoteClient.IsActive) |
@@ -2912,7 +2910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2912 | } | 2910 | } |
2913 | 2911 | ||
2914 | // If we aren't using a cached appearance, then clear out the baked textures | 2912 | // If we aren't using a cached appearance, then clear out the baked textures |
2915 | if (! cachedappearance) | 2913 | if (!cachedappearance) |
2916 | { | 2914 | { |
2917 | m_appearance.ResetAppearance(); | 2915 | m_appearance.ResetAppearance(); |
2918 | if (m_scene.AvatarFactory != null) | 2916 | if (m_scene.AvatarFactory != null) |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 7304145..77e7acf 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
113 | { | 113 | { |
114 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client); | 114 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client); |
115 | MainConsole.Instance.OutputFormat( | 115 | MainConsole.Instance.OutputFormat( |
116 | "{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt"); | 116 | "{0} baked appearance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt"); |
117 | } | 117 | } |
118 | }); | 118 | }); |
119 | } | 119 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 4f1097e..4f86e42 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -417,9 +417,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
417 | public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param, | 417 | public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param, |
418 | UUID agentID, Caps caps) | 418 | UUID agentID, Caps caps) |
419 | { | 419 | { |
420 | // m_log.DebugFormat( | 420 | m_log.DebugFormat( |
421 | // "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}", | 421 | "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}", |
422 | // scene.RegionInfo.RegionName, agentID); | 422 | scene.RegionInfo.RegionName, agentID); |
423 | 423 | ||
424 | ScenePresence avatar = scene.GetScenePresence(agentID); | 424 | ScenePresence avatar = scene.GetScenePresence(agentID); |
425 | string avatarName = avatar.Name; | 425 | string avatarName = avatar.Name; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs index 2bf8489..0800e98 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
70 | // if groups aren't enabled, we're not needed. | 70 | // if groups aren't enabled, we're not needed. |
71 | // if we're not specified as the connector to use, then we're not wanted | 71 | // if we're not specified as the connector to use, then we're not wanted |
72 | if ((groupsConfig.GetBoolean("Enabled", false) == false) | 72 | if ((groupsConfig.GetBoolean("Enabled", false) == false) |
73 | || (groupsConfig.GetString("MessagingModule", "Default") != Name)) | 73 | || (groupsConfig.GetString("MessagingModule", "GroupsMessagingModule") != Name)) |
74 | { | 74 | { |
75 | m_groupMessagingEnabled = false; | 75 | m_groupMessagingEnabled = false; |
76 | return; | 76 | return; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 02751ea..42008da 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -200,7 +200,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
200 | // if groups aren't enabled, we're not needed. | 200 | // if groups aren't enabled, we're not needed. |
201 | // if we're not specified as the connector to use, then we're not wanted | 201 | // if we're not specified as the connector to use, then we're not wanted |
202 | if ((groupsConfig.GetBoolean("Enabled", false) == false) | 202 | if ((groupsConfig.GetBoolean("Enabled", false) == false) |
203 | || (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name)) | 203 | || (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name)) |
204 | { | 204 | { |
205 | m_connectorEnabled = false; | 205 | m_connectorEnabled = false; |
206 | return; | 206 | return; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs index 2631ac1..a08bcd0 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
109 | // if groups aren't enabled, we're not needed. | 109 | // if groups aren't enabled, we're not needed. |
110 | // if we're not specified as the connector to use, then we're not wanted | 110 | // if we're not specified as the connector to use, then we're not wanted |
111 | if ((groupsConfig.GetBoolean("Enabled", false) == false) | 111 | if ((groupsConfig.GetBoolean("Enabled", false) == false) |
112 | || (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name)) | 112 | || (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name)) |
113 | { | 113 | { |
114 | m_connectorEnabled = false; | 114 | m_connectorEnabled = false; |
115 | return; | 115 | return; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index eed6450..05c729a 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -36,6 +36,7 @@ using log4net; | |||
36 | using Nini.Config; | 36 | using Nini.Config; |
37 | using OpenMetaverse; | 37 | using OpenMetaverse; |
38 | using OpenMetaverse.StructuredData; | 38 | using OpenMetaverse.StructuredData; |
39 | using OpenSim.Services.Interfaces; | ||
39 | 40 | ||
40 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
41 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
@@ -175,6 +176,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
175 | 176 | ||
176 | m_scene.EventManager.TriggerOnChatBroadcast(this, c); | 177 | m_scene.EventManager.TriggerOnChatBroadcast(this, c); |
177 | m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName); | 178 | m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName); |
179 | m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo); | ||
178 | } | 180 | } |
179 | } | 181 | } |
180 | 182 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index c471636..48d236f 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -25,10 +25,13 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
29 | using System.Threading; | 31 | using System.Threading; |
30 | using OpenMetaverse; | 32 | using log4net; |
31 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenMetaverse; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
33 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
34 | using OpenSim.Region.CoreModules.Avatar.NPC; | 37 | using OpenSim.Region.CoreModules.Avatar.NPC; |
@@ -40,6 +43,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
40 | { | 43 | { |
41 | public class NPCModule : IRegionModule, INPCModule | 44 | public class NPCModule : IRegionModule, INPCModule |
42 | { | 45 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
43 | // private const bool m_enabled = false; | 48 | // private const bool m_enabled = false; |
44 | 49 | ||
45 | private Mutex m_createMutex; | 50 | private Mutex m_createMutex; |
@@ -59,6 +64,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
59 | private UUID p_cloneAppearanceFrom; | 64 | private UUID p_cloneAppearanceFrom; |
60 | private UUID p_returnUuid; | 65 | private UUID p_returnUuid; |
61 | 66 | ||
67 | public void Initialise(Scene scene, IConfigSource source) | ||
68 | { | ||
69 | m_createMutex = new Mutex(false); | ||
70 | |||
71 | m_timer = new Timer(500); | ||
72 | m_timer.Elapsed += m_timer_Elapsed; | ||
73 | m_timer.Start(); | ||
74 | |||
75 | scene.RegisterModuleInterface<INPCModule>(this); | ||
76 | } | ||
77 | |||
62 | private AvatarAppearance GetAppearance(UUID target, Scene scene) | 78 | private AvatarAppearance GetAppearance(UUID target, Scene scene) |
63 | { | 79 | { |
64 | if (m_appearanceCache.ContainsKey(target)) | 80 | if (m_appearanceCache.ContainsKey(target)) |
@@ -76,6 +92,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
76 | 92 | ||
77 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 93 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
78 | { | 94 | { |
95 | m_log.DebugFormat( | ||
96 | "[NPC MODULE]: Queueing request to create NPC {0} {1} at {2} in {3} cloning appearance of {4}", | ||
97 | firstname, lastname, position, scene.RegionInfo.RegionName, cloneAppearanceFrom); | ||
98 | |||
79 | // Block. | 99 | // Block. |
80 | m_createMutex.WaitOne(); | 100 | m_createMutex.WaitOne(); |
81 | 101 | ||
@@ -137,46 +157,67 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
137 | } | 157 | } |
138 | } | 158 | } |
139 | 159 | ||
140 | |||
141 | public void Initialise(Scene scene, IConfigSource source) | ||
142 | { | ||
143 | m_createMutex = new Mutex(false); | ||
144 | |||
145 | m_timer = new Timer(500); | ||
146 | m_timer.Elapsed += m_timer_Elapsed; | ||
147 | m_timer.Start(); | ||
148 | |||
149 | scene.RegisterModuleInterface<INPCModule>(this); | ||
150 | } | ||
151 | |||
152 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | 160 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) |
153 | { | 161 | { |
154 | lock (p_lock) | 162 | try |
155 | { | 163 | { |
156 | if (p_inUse) | 164 | lock (p_lock) |
157 | { | 165 | { |
158 | p_inUse = false; | 166 | if (p_inUse) |
159 | |||
160 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); | ||
161 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | ||
162 | |||
163 | p_scene.AddNewClient(npcAvatar); | ||
164 | |||
165 | ScenePresence sp; | ||
166 | if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
167 | { | 167 | { |
168 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); | 168 | p_inUse = false; |
169 | 169 | ||
170 | sp.Appearance.SetTextureEntries(x.Texture); | 170 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); |
171 | sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone()); | 171 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); |
172 | sp.SendAppearanceToAllOtherAgents(); | 172 | |
173 | m_log.DebugFormat( | ||
174 | "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", | ||
175 | p_firstname, p_lastname, npcAvatar.AgentId, p_position, p_scene.RegionInfo.RegionName); | ||
176 | |||
177 | AgentCircuitData acd = new AgentCircuitData(); | ||
178 | acd.AgentID = npcAvatar.AgentId; | ||
179 | acd.firstname = p_firstname; | ||
180 | acd.lastname = p_lastname; | ||
181 | acd.ServiceURLs = new Dictionary<string, object>(); | ||
182 | |||
183 | AvatarAppearance originalAppearance = GetAppearance(p_cloneAppearanceFrom, p_scene); | ||
184 | AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); | ||
185 | acd.Appearance = npcAppearance; | ||
186 | |||
187 | p_scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | ||
188 | p_scene.AddNewClient(npcAvatar); | ||
189 | |||
190 | ScenePresence sp; | ||
191 | if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
192 | { | ||
193 | m_log.DebugFormat( | ||
194 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
195 | |||
196 | // Shouldn't call this - temporary. | ||
197 | sp.CompleteMovement(npcAvatar); | ||
198 | |||
199 | // sp.SendAppearanceToAllOtherAgents(); | ||
200 | // | ||
201 | // // Send animations back to the avatar as well | ||
202 | // sp.Animator.SendAnimPack(); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
207 | } | ||
208 | |||
209 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
210 | |||
211 | p_returnUuid = npcAvatar.AgentId; | ||
212 | |||
213 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", p_returnUuid); | ||
173 | } | 214 | } |
174 | |||
175 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
176 | |||
177 | p_returnUuid = npcAvatar.AgentId; | ||
178 | } | 215 | } |
179 | } | 216 | } |
217 | catch (Exception ex) | ||
218 | { | ||
219 | m_log.ErrorFormat("[NPC MODULE]: NPC creation failed with exception {0} {1}", ex.Message, ex.StackTrace); | ||
220 | } | ||
180 | } | 221 | } |
181 | 222 | ||
182 | public void PostInitialise() | 223 | public void PostInitialise() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 39e1a27..2b8155f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -977,7 +977,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
977 | 977 | ||
978 | public string osDrawPolygon(string drawList, LSL_List x, LSL_List y) | 978 | public string osDrawPolygon(string drawList, LSL_List x, LSL_List y) |
979 | { | 979 | { |
980 | CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon"); | 980 | CheckThreatLevel(ThreatLevel.None, "osDrawPolygon"); |
981 | 981 | ||
982 | m_host.AddScriptLPS(1); | 982 | m_host.AddScriptLPS(1); |
983 | 983 | ||
@@ -1248,7 +1248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1248 | return String.Empty; | 1248 | return String.Empty; |
1249 | } | 1249 | } |
1250 | 1250 | ||
1251 | public void osSetWindParam(string plugin, string param, float value) | 1251 | public void osSetWindParam(string plugin, string param, LSL_Float value) |
1252 | { | 1252 | { |
1253 | CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam"); | 1253 | CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam"); |
1254 | m_host.AddScriptLPS(1); | 1254 | m_host.AddScriptLPS(1); |
@@ -1258,13 +1258,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1258 | { | 1258 | { |
1259 | try | 1259 | try |
1260 | { | 1260 | { |
1261 | module.WindParamSet(plugin, param, value); | 1261 | module.WindParamSet(plugin, param, (float)value); |
1262 | } | 1262 | } |
1263 | catch (Exception) { } | 1263 | catch (Exception) { } |
1264 | } | 1264 | } |
1265 | } | 1265 | } |
1266 | 1266 | ||
1267 | public float osGetWindParam(string plugin, string param) | 1267 | public LSL_Float osGetWindParam(string plugin, string param) |
1268 | { | 1268 | { |
1269 | CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam"); | 1269 | CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam"); |
1270 | m_host.AddScriptLPS(1); | 1270 | m_host.AddScriptLPS(1); |
@@ -1416,7 +1416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1416 | { | 1416 | { |
1417 | // What actually is the difference to the LL function? | 1417 | // What actually is the difference to the LL function? |
1418 | // | 1418 | // |
1419 | CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL"); | 1419 | CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress"); |
1420 | 1420 | ||
1421 | m_host.AddScriptLPS(1); | 1421 | m_host.AddScriptLPS(1); |
1422 | 1422 | ||
@@ -2222,12 +2222,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2222 | return (int)pws; | 2222 | return (int)pws; |
2223 | } | 2223 | } |
2224 | 2224 | ||
2225 | public void osSetSpeed(string UUID, float SpeedModifier) | 2225 | public void osSetSpeed(string UUID, LSL_Float SpeedModifier) |
2226 | { | 2226 | { |
2227 | CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); | 2227 | CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); |
2228 | m_host.AddScriptLPS(1); | 2228 | m_host.AddScriptLPS(1); |
2229 | ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); | 2229 | ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); |
2230 | avatar.SpeedModifier = SpeedModifier; | 2230 | avatar.SpeedModifier = (float)SpeedModifier; |
2231 | } | 2231 | } |
2232 | 2232 | ||
2233 | public void osKickAvatar(string FirstName,string SurName,string alert) | 2233 | public void osKickAvatar(string FirstName,string SurName,string alert) |
@@ -2308,14 +2308,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2308 | { | 2308 | { |
2309 | CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams"); | 2309 | CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams"); |
2310 | m_host.AddScriptLPS(1); | 2310 | m_host.AddScriptLPS(1); |
2311 | InitLSL(); | ||
2311 | 2312 | ||
2312 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); | 2313 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); |
2313 | } | 2314 | } |
2314 | 2315 | ||
2315 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) | 2316 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) |
2316 | { | 2317 | { |
2317 | CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams"); | 2318 | CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams"); |
2318 | m_host.AddScriptLPS(1); | 2319 | m_host.AddScriptLPS(1); |
2320 | InitLSL(); | ||
2319 | 2321 | ||
2320 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules); | 2322 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules); |
2321 | } | 2323 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index c08ad3b..5a809e6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -129,8 +129,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
129 | 129 | ||
130 | // Wind Module Functions | 130 | // Wind Module Functions |
131 | string osWindActiveModelPluginName(); | 131 | string osWindActiveModelPluginName(); |
132 | void osSetWindParam(string plugin, string param, float value); | 132 | void osSetWindParam(string plugin, string param, LSL_Float value); |
133 | float osGetWindParam(string plugin, string param); | 133 | LSL_Float osGetWindParam(string plugin, string param); |
134 | 134 | ||
135 | // Parcel commands | 135 | // Parcel commands |
136 | void osParcelJoin(vector pos1, vector pos2); | 136 | void osParcelJoin(vector pos1, vector pos2); |
@@ -180,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
180 | 180 | ||
181 | int osGetSimulatorMemory(); | 181 | int osGetSimulatorMemory(); |
182 | void osKickAvatar(string FirstName,string SurName,string alert); | 182 | void osKickAvatar(string FirstName,string SurName,string alert); |
183 | void osSetSpeed(string UUID, float SpeedModifier); | 183 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); |
184 | void osCauseHealing(string avatar, double healing); | 184 | void osCauseHealing(string avatar, double healing); |
185 | void osCauseDamage(string avatar, double damage); | 185 | void osCauseDamage(string avatar, double damage); |
186 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); | 186 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index e3ea556..7c59098 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -106,16 +106,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
106 | return m_OSSL_Functions.osWindActiveModelPluginName(); | 106 | return m_OSSL_Functions.osWindActiveModelPluginName(); |
107 | } | 107 | } |
108 | 108 | ||
109 | // Not yet plugged in as available OSSL functions, so commented out | 109 | public void osSetWindParam(string plugin, string param, LSL_Float value) |
110 | // void osSetWindParam(string plugin, string param, float value) | 110 | { |
111 | // { | 111 | m_OSSL_Functions.osSetWindParam(plugin, param, value); |
112 | // m_OSSL_Functions.osSetWindParam(plugin, param, value); | 112 | } |
113 | // } | 113 | |
114 | // | 114 | public LSL_Float osGetWindParam(string plugin, string param) |
115 | // float osGetWindParam(string plugin, string param) | 115 | { |
116 | // { | 116 | return m_OSSL_Functions.osGetWindParam(plugin, param); |
117 | // return m_OSSL_Functions.osGetWindParam(plugin, param); | 117 | } |
118 | // } | ||
119 | 118 | ||
120 | public void osParcelJoin(vector pos1, vector pos2) | 119 | public void osParcelJoin(vector pos1, vector pos2) |
121 | { | 120 | { |
@@ -714,7 +713,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
714 | m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert); | 713 | m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert); |
715 | } | 714 | } |
716 | 715 | ||
717 | public void osSetSpeed(string UUID, float SpeedModifier) | 716 | public void osSetSpeed(string UUID, LSL_Float SpeedModifier) |
718 | { | 717 | { |
719 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); | 718 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); |
720 | } | 719 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 49d6abe..734d4d5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
106 | // Get some config | 106 | // Get some config |
107 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false); | 107 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false); |
108 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); | 108 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); |
109 | bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true); | ||
109 | 110 | ||
110 | // Get file prefix from scriptengine name and make it file system safe: | 111 | // Get file prefix from scriptengine name and make it file system safe: |
111 | FilePrefix = "CommonCompiler"; | 112 | FilePrefix = "CommonCompiler"; |
@@ -114,11 +115,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
114 | FilePrefix = FilePrefix.Replace(c, '_'); | 115 | FilePrefix = FilePrefix.Replace(c, '_'); |
115 | } | 116 | } |
116 | 117 | ||
117 | // First time we start? Delete old files | ||
118 | if (in_startup) | 118 | if (in_startup) |
119 | { | 119 | { |
120 | in_startup = false; | 120 | in_startup = false; |
121 | DeleteOldFiles(); | 121 | CreateScriptsDirectory(); |
122 | |||
123 | // First time we start? Delete old files | ||
124 | if (DeleteScriptsOnStartup) | ||
125 | DeleteOldFiles(); | ||
122 | } | 126 | } |
123 | 127 | ||
124 | // Map name and enum type of our supported languages | 128 | // Map name and enum type of our supported languages |
@@ -187,11 +191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
187 | } | 191 | } |
188 | 192 | ||
189 | /// <summary> | 193 | /// <summary> |
190 | /// Delete old script files | 194 | /// Create the directory where compiled scripts are stored. |
191 | /// </summary> | 195 | /// </summary> |
192 | private void DeleteOldFiles() | 196 | private void CreateScriptsDirectory() |
193 | { | 197 | { |
194 | // CREATE FOLDER IF IT DOESNT EXIST | ||
195 | if (!Directory.Exists(ScriptEnginesPath)) | 198 | if (!Directory.Exists(ScriptEnginesPath)) |
196 | { | 199 | { |
197 | try | 200 | try |
@@ -218,7 +221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
218 | m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString()); | 221 | m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString()); |
219 | } | 222 | } |
220 | } | 223 | } |
224 | } | ||
221 | 225 | ||
226 | /// <summary> | ||
227 | /// Delete old script files | ||
228 | /// </summary> | ||
229 | private void DeleteOldFiles() | ||
230 | { | ||
222 | foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, | 231 | foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, |
223 | m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*")) | 232 | m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*")) |
224 | { | 233 | { |