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-rw-r--r--OpenSim/Region/Application/Application.cs2
-rw-r--r--OpenSim/Region/Application/HGCommands.cs215
-rw-r--r--OpenSim/Region/Application/OpenSim.cs14
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs26
-rw-r--r--OpenSim/Region/ClientStack/ClientStackManager.cs8
-rw-r--r--OpenSim/Region/ClientStack/ClientStackUserSettings.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs7
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs6
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs8
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs8
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs38
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs52
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs12
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs6
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs10
-rw-r--r--OpenSim/Region/ClientStack/ThrottleSettings.cs12
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs13
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs11
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGGridServices.cs1024
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGGridServicesGridMode.cs159
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGGridServicesStandalone.cs259
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGUserServices.cs2
-rw-r--r--OpenSim/Region/Communications/Local/CommunicationsLocal.cs10
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs410
-rw-r--r--OpenSim/Region/Communications/Local/LocalUserServices.cs19
-rw-r--r--OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs4
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs937
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs6
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1UserServices.cs37
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs2
-rw-r--r--OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs24
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs27
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs16
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs50
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs72
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs36
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Framework/Services/RegionMapService.cs208
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs265
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs134
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGCommands.cs303
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs795
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs240
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs79
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs194
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs141
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs63
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/RemoteLandServiceConnector.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs42
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs113
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs266
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs233
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs39
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs89
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs16
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs98
-rw-r--r--OpenSim/Region/DataSnapshot/EstateSnapshot.cs2
-rw-r--r--OpenSim/Region/DataSnapshot/LandSnapshot.cs18
-rw-r--r--OpenSim/Region/DataSnapshot/ObjectSnapshot.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ICommander.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDialogModule.cs14
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityCreator.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IGodsModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandChannel.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs72
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IVegetationModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IVoiceModule.cs45
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/AvatarAnimations.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Border.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs232
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs37
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs214
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs367
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs45
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs28
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs12
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs20
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs2
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs10
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs2
-rw-r--r--OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs2
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs234
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs4
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs87
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs69
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs27
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs14
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs132
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs17
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs87
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs60
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs115
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs8
-rw-r--r--OpenSim/Region/UserStatistics/WebStatsModule.cs4
199 files changed, 4499 insertions, 5214 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index 2fd26bf..241af53 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -91,7 +91,7 @@ namespace OpenSim
91 m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config"); 91 m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
92 } 92 }
93 93
94 // Check if the system is compatible with OpenSimulator. 94 // Check if the system is compatible with OpenSimulator.
95 // Ensures that the minimum system requirements are met 95 // Ensures that the minimum system requirements are met
96 m_log.Info("Performing compatibility checks... "); 96 m_log.Info("Performing compatibility checks... ");
97 string supported = String.Empty; 97 string supported = String.Empty;
diff --git a/OpenSim/Region/Application/HGCommands.cs b/OpenSim/Region/Application/HGCommands.cs
index 1786e54..f503db7 100644
--- a/OpenSim/Region/Application/HGCommands.cs
+++ b/OpenSim/Region/Application/HGCommands.cs
@@ -43,16 +43,11 @@ namespace OpenSim
43 public class HGCommands 43 public class HGCommands
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 public static IHyperlink HGServices = null;
47
48 private static uint m_autoMappingX = 0;
49 private static uint m_autoMappingY = 0;
50 private static bool m_enableAutoMapping = false;
51 46
52 public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager, CommunicationsManager m_commsManager, 47 public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager, CommunicationsManager m_commsManager,
53 StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version) 48 StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
54 { 49 {
55 HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService(m_commsManager, HGServices); 50 HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService(m_commsManager);
56 51
57 return 52 return
58 new HGScene( 53 new HGScene(
@@ -61,213 +56,5 @@ namespace OpenSim
61 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version); 56 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
62 } 57 }
63 58
64 public static void RunHGCommand(string command, string[] cmdparams, Scene scene)
65 {
66 if (command.Equals("link-mapping"))
67 {
68 if (cmdparams.Length == 2)
69 {
70 try
71 {
72 m_autoMappingX = Convert.ToUInt32(cmdparams[0]);
73 m_autoMappingY = Convert.ToUInt32(cmdparams[1]);
74 m_enableAutoMapping = true;
75 }
76 catch (Exception)
77 {
78 m_autoMappingX = 0;
79 m_autoMappingY = 0;
80 m_enableAutoMapping = false;
81 }
82 }
83 }
84 else if (command.Equals("link-region"))
85 {
86 if (cmdparams.Length < 3)
87 {
88 if ((cmdparams.Length == 1) || (cmdparams.Length == 2))
89 {
90 LoadXmlLinkFile(cmdparams, scene);
91 }
92 else
93 {
94 LinkRegionCmdUsage();
95 }
96 return;
97 }
98
99 if (cmdparams[2].Contains(":"))
100 {
101 // New format
102 uint xloc, yloc;
103 string mapName;
104 try
105 {
106 xloc = Convert.ToUInt32(cmdparams[0]);
107 yloc = Convert.ToUInt32(cmdparams[1]);
108 mapName = cmdparams[2];
109 if (cmdparams.Length > 3)
110 for (int i = 3; i < cmdparams.Length; i++)
111 mapName += " " + cmdparams[i];
112
113 m_log.Info(">> MapName: " + mapName);
114 //internalPort = Convert.ToUInt32(cmdparams[4]);
115 //remotingPort = Convert.ToUInt32(cmdparams[5]);
116 }
117 catch (Exception e)
118 {
119 m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
120 LinkRegionCmdUsage();
121 return;
122 }
123
124 HGHyperlink.TryLinkRegionToCoords(scene, null, mapName, xloc, yloc);
125 }
126 else
127 {
128 // old format
129 RegionInfo regInfo;
130 uint xloc, yloc;
131 uint externalPort;
132 string externalHostName;
133 try
134 {
135 xloc = Convert.ToUInt32(cmdparams[0]);
136 yloc = Convert.ToUInt32(cmdparams[1]);
137 externalPort = Convert.ToUInt32(cmdparams[3]);
138 externalHostName = cmdparams[2];
139 //internalPort = Convert.ToUInt32(cmdparams[4]);
140 //remotingPort = Convert.ToUInt32(cmdparams[5]);
141 }
142 catch (Exception e)
143 {
144 m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
145 LinkRegionCmdUsage();
146 return;
147 }
148
149 //if (TryCreateLink(xloc, yloc, externalPort, externalHostName, out regInfo))
150 if (HGHyperlink.TryCreateLink(scene, null, xloc, yloc, "", externalPort, externalHostName, out regInfo))
151 {
152 if (cmdparams.Length >= 5)
153 {
154 regInfo.RegionName = "";
155 for (int i = 4; i < cmdparams.Length; i++)
156 regInfo.RegionName += cmdparams[i] + " ";
157 }
158 }
159 }
160 return;
161 }
162 else if (command.Equals("unlink-region"))
163 {
164 if (cmdparams.Length < 1)
165 {
166 UnlinkRegionCmdUsage();
167 return;
168 }
169 if (HGHyperlink.TryUnlinkRegion(scene, cmdparams[0]))
170 m_log.InfoFormat("[HGrid]: Successfully unlinked {0}", cmdparams[0]);
171 else
172 m_log.InfoFormat("[HGrid]: Unable to unlink {0}, region not found", cmdparams[0]);
173 }
174 }
175
176 private static void LoadXmlLinkFile(string[] cmdparams, Scene scene)
177 {
178 //use http://www.hgurl.com/hypergrid.xml for test
179 try
180 {
181 XmlReader r = XmlReader.Create(cmdparams[0]);
182 XmlConfigSource cs = new XmlConfigSource(r);
183 string[] excludeSections = null;
184
185 if (cmdparams.Length == 2)
186 {
187 if (cmdparams[1].ToLower().StartsWith("excludelist:"))
188 {
189 string excludeString = cmdparams[1].ToLower();
190 excludeString = excludeString.Remove(0, 12);
191 char[] splitter = {';'};
192
193 excludeSections = excludeString.Split(splitter);
194 }
195 }
196
197 for (int i = 0; i < cs.Configs.Count; i++)
198 {
199 bool skip = false;
200 if ((excludeSections != null) && (excludeSections.Length > 0))
201 {
202 for (int n = 0; n < excludeSections.Length; n++)
203 {
204 if (excludeSections[n] == cs.Configs[i].Name.ToLower())
205 {
206 skip = true;
207 break;
208 }
209 }
210 }
211 if (!skip)
212 {
213 ReadLinkFromConfig(cs.Configs[i], scene);
214 }
215 }
216 }
217 catch (Exception e)
218 {
219 m_log.Error(e.ToString());
220 }
221 }
222
223
224 private static void ReadLinkFromConfig(IConfig config, Scene scene)
225 {
226 RegionInfo regInfo;
227 uint xloc, yloc;
228 uint externalPort;
229 string externalHostName;
230 uint realXLoc, realYLoc;
231
232 xloc = Convert.ToUInt32(config.GetString("xloc", "0"));
233 yloc = Convert.ToUInt32(config.GetString("yloc", "0"));
234 externalPort = Convert.ToUInt32(config.GetString("externalPort", "0"));
235 externalHostName = config.GetString("externalHostName", "");
236 realXLoc = Convert.ToUInt32(config.GetString("real-xloc", "0"));
237 realYLoc = Convert.ToUInt32(config.GetString("real-yloc", "0"));
238
239 if (m_enableAutoMapping)
240 {
241 xloc = (uint) ((xloc%100) + m_autoMappingX);
242 yloc = (uint) ((yloc%100) + m_autoMappingY);
243 }
244
245 if (((realXLoc == 0) && (realYLoc == 0)) ||
246 (((realXLoc - xloc < 3896) || (xloc - realXLoc < 3896)) &&
247 ((realYLoc - yloc < 3896) || (yloc - realYLoc < 3896))))
248 {
249 if (
250 HGHyperlink.TryCreateLink(scene, null, xloc, yloc, "", externalPort,
251 externalHostName, out regInfo))
252 {
253 regInfo.RegionName = config.GetString("localName", "");
254 }
255 }
256 }
257
258
259 private static void LinkRegionCmdUsage()
260 {
261 m_log.Info("Usage: link-region <Xloc> <Yloc> <HostName>:<HttpPort>[:<RemoteRegionName>]");
262 m_log.Info("Usage: link-region <Xloc> <Yloc> <HostName> <HttpPort> [<LocalName>]");
263 m_log.Info("Usage: link-region <URI_of_xml> [<exclude>]");
264 }
265
266 private static void UnlinkRegionCmdUsage()
267 {
268 m_log.Info("Usage: unlink-region <HostName>:<HttpPort>");
269 m_log.Info("Usage: unlink-region <LocalName>");
270 }
271
272 } 59 }
273} 60}
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index b23cdc3..4d8409bb 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -493,7 +493,7 @@ namespace OpenSim
493 { 493 {
494 if (cmd.Length < 4) 494 if (cmd.Length < 4)
495 { 495 {
496 m_log.Error("Usage: create region <region name> <region_file.xml>"); 496 m_log.Error("Usage: create region <region name> <region_file.ini>");
497 return; 497 return;
498 } 498 }
499 if (cmd[3].EndsWith(".xml")) 499 if (cmd[3].EndsWith(".xml"))
@@ -520,7 +520,7 @@ namespace OpenSim
520 } 520 }
521 else 521 else
522 { 522 {
523 m_log.Error("Usage: create region <region name> <region_file.xml>"); 523 m_log.Error("Usage: create region <region name> <region_file.ini>");
524 return; 524 return;
525 } 525 }
526 } 526 }
@@ -553,7 +553,7 @@ namespace OpenSim
553 /// <param name="cmd"></param> 553 /// <param name="cmd"></param>
554 private void HandleLoginStatus(string module, string[] cmd) 554 private void HandleLoginStatus(string module, string[] cmd)
555 { 555 {
556 if (m_commsManager.GridService.RegionLoginsEnabled == false) 556 if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
557 557
558 m_log.Info("[ Login ] Login are disabled "); 558 m_log.Info("[ Login ] Login are disabled ");
559 else 559 else
@@ -1230,20 +1230,20 @@ namespace OpenSim
1230 protected void LoadOar(string module, string[] cmdparams) 1230 protected void LoadOar(string module, string[] cmdparams)
1231 { 1231 {
1232 try 1232 try
1233 { 1233 {
1234 if (cmdparams.Length > 2) 1234 if (cmdparams.Length > 2)
1235 { 1235 {
1236 m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]); 1236 m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
1237 } 1237 }
1238 else 1238 else
1239 { 1239 {
1240 m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME); 1240 m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
1241 } 1241 }
1242 } 1242 }
1243 catch (Exception e) 1243 catch (Exception e)
1244 { 1244 {
1245 m_log.Error(e.Message); 1245 m_log.Error(e.Message);
1246 } 1246 }
1247 } 1247 }
1248 1248
1249 /// <summary> 1249 /// <summary>
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 6b6cb85..6e7a2a0 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -98,7 +98,7 @@ namespace OpenSim
98 98
99 /// <value> 99 /// <value>
100 /// The config information passed into the OpenSimulator region server. 100 /// The config information passed into the OpenSimulator region server.
101 /// </value> 101 /// </value>
102 public OpenSimConfigSource ConfigSource 102 public OpenSimConfigSource ConfigSource
103 { 103 {
104 get { return m_config; } 104 get { return m_config; }
@@ -209,9 +209,9 @@ namespace OpenSim
209 } 209 }
210 210
211 // Only enable logins to the regions once we have completely finished starting up (apart from scripts) 211 // Only enable logins to the regions once we have completely finished starting up (apart from scripts)
212 if ((m_commsManager != null) && (m_commsManager.GridService != null)) 212 if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
213 { 213 {
214 m_commsManager.GridService.RegionLoginsEnabled = true; 214 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
215 } 215 }
216 216
217 AddPluginCommands(); 217 AddPluginCommands();
@@ -299,12 +299,12 @@ namespace OpenSim
299 if (LoginEnabled) 299 if (LoginEnabled)
300 { 300 {
301 m_log.Info("[LOGIN]: Login is now enabled."); 301 m_log.Info("[LOGIN]: Login is now enabled.");
302 m_commsManager.GridService.RegionLoginsEnabled = true; 302 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
303 } 303 }
304 else 304 else
305 { 305 {
306 m_log.Info("[LOGIN]: Login is now disabled."); 306 m_log.Info("[LOGIN]: Login is now disabled.");
307 m_commsManager.GridService.RegionLoginsEnabled = false; 307 SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
308 } 308 }
309 } 309 }
310 310
@@ -383,14 +383,14 @@ namespace OpenSim
383 383
384 scene.SetModuleInterfaces(); 384 scene.SetModuleInterfaces();
385 385
386 // Prims have to be loaded after module configuration since some modules may be invoked during the load 386 // Prims have to be loaded after module configuration since some modules may be invoked during the load
387 scene.LoadPrimsFromStorage(regionInfo.originRegionID); 387 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
388 388
389 // moved these here as the terrain texture has to be created after the modules are initialized 389 // moved these here as the terrain texture has to be created after the modules are initialized
390 // and has to happen before the region is registered with the grid. 390 // and has to happen before the region is registered with the grid.
391 scene.CreateTerrainTexture(false); 391 scene.CreateTerrainTexture(false);
392 392
393 // TODO : Try setting resource for region xstats here on scene 393 // TODO : Try setting resource for region xstats here on scene
394 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 394 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
395 395
396 try 396 try
@@ -399,7 +399,7 @@ namespace OpenSim
399 } 399 }
400 catch (Exception e) 400 catch (Exception e)
401 { 401 {
402 m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); 402 m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e.StackTrace);
403 403
404 // Carrying on now causes a lot of confusion down the 404 // Carrying on now causes a lot of confusion down the
405 // line - we need to get the user's attention 405 // line - we need to get the user's attention
@@ -507,7 +507,7 @@ namespace OpenSim
507 /// Remove a region from the simulator without deleting it permanently. 507 /// Remove a region from the simulator without deleting it permanently.
508 /// </summary> 508 /// </summary>
509 /// <param name="scene"></param> 509 /// <param name="scene"></param>
510 /// <returns></returns> 510 /// <returns></returns>
511 public void CloseRegion(Scene scene) 511 public void CloseRegion(Scene scene)
512 { 512 {
513 // only need to check this if we are not at the 513 // only need to check this if we are not at the
@@ -526,7 +526,7 @@ namespace OpenSim
526 /// Remove a region from the simulator without deleting it permanently. 526 /// Remove a region from the simulator without deleting it permanently.
527 /// </summary> 527 /// </summary>
528 /// <param name="name"></param> 528 /// <param name="name"></param>
529 /// <returns></returns> 529 /// <returns></returns>
530 public void CloseRegion(string name) 530 public void CloseRegion(string name)
531 { 531 {
532 Scene target; 532 Scene target;
@@ -539,7 +539,7 @@ namespace OpenSim
539 /// </summary> 539 /// </summary>
540 /// <param name="regionInfo"></param> 540 /// <param name="regionInfo"></param>
541 /// <param name="clientServer"> </param> 541 /// <param name="clientServer"> </param>
542 /// <returns></returns> 542 /// <returns></returns>
543 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer) 543 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
544 { 544 {
545 return SetupScene(regionInfo, 0, null, out clientServer); 545 return SetupScene(regionInfo, 0, null, out clientServer);
@@ -750,7 +750,7 @@ namespace OpenSim
750 } 750 }
751 751
752 public string Path 752 public string Path
753 { 753 {
754 // This is for the OpenSimulator instance and is the osSecret hashed 754 // This is for the OpenSimulator instance and is the osSecret hashed
755 get { return "/" + osXStatsURI + "/"; } 755 get { return "/" + osXStatsURI + "/"; }
756 } 756 }
@@ -791,7 +791,7 @@ namespace OpenSim
791 } 791 }
792 792
793 public string Path 793 public string Path
794 { 794 {
795 // This is for the OpenSimulator instance and is the user provided URI 795 // This is for the OpenSimulator instance and is the user provided URI
796 get { return "/" + osUXStatsURI + "/"; } 796 get { return "/" + osUXStatsURI + "/"; }
797 } 797 }
diff --git a/OpenSim/Region/ClientStack/ClientStackManager.cs b/OpenSim/Region/ClientStack/ClientStackManager.cs
index 5667d64..84ea0b3 100644
--- a/OpenSim/Region/ClientStack/ClientStackManager.cs
+++ b/OpenSim/Region/ClientStack/ClientStackManager.cs
@@ -87,9 +87,9 @@ namespace OpenSim.Region.ClientStack
87 public IClientNetworkServer CreateServer( 87 public IClientNetworkServer CreateServer(
88 IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, 88 IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
89 AgentCircuitManager authenticateClass) 89 AgentCircuitManager authenticateClass)
90 { 90 {
91 return CreateServer( 91 return CreateServer(
92 _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass); 92 _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
93 } 93 }
94 94
95 /// <summary> 95 /// <summary>
@@ -104,11 +104,11 @@ namespace OpenSim.Region.ClientStack
104 /// </param> 104 /// </param>
105 /// <param name="assetCache"></param> 105 /// <param name="assetCache"></param>
106 /// <param name="authenticateClass"></param> 106 /// <param name="authenticateClass"></param>
107 /// <returns></returns> 107 /// <returns></returns>
108 public IClientNetworkServer CreateServer( 108 public IClientNetworkServer CreateServer(
109 IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource, 109 IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
110 AgentCircuitManager authenticateClass) 110 AgentCircuitManager authenticateClass)
111 { 111 {
112 if (plugin != null) 112 if (plugin != null)
113 { 113 {
114 IClientNetworkServer server = 114 IClientNetworkServer server =
diff --git a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
index a3c23cc..231b3aa 100644
--- a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
+++ b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Region.ClientStack
32 /// 32 ///
33 /// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client 33 /// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
34 /// oriented right now. 34 /// oriented right now.
35 /// </summary> 35 /// </summary>
36 public class ClientStackUserSettings 36 public class ClientStackUserSettings
37 { 37 {
38 /// <summary> 38 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3f90004..0052729 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1637,6 +1637,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1637 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; 1637 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
1638 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; 1638 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
1639 enablesimpacket.SimulatorInfo.Port = neighbourPort; 1639 enablesimpacket.SimulatorInfo.Port = neighbourPort;
1640
1641 enablesimpacket.Header.Reliable = true; // ESP's should be reliable.
1642
1640 OutPacket(enablesimpacket, ThrottleOutPacketType.Task); 1643 OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
1641 } 1644 }
1642 1645
@@ -2302,7 +2305,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2302 return itemBlock; 2305 return itemBlock;
2303 } 2306 }
2304 2307
2305 public void SendBulkUpdateInventory(InventoryNodeBase node) 2308 public void SendBulkUpdateInventory(InventoryNodeBase node)
2306 { 2309 {
2307 if (node is InventoryItemBase) 2310 if (node is InventoryItemBase)
2308 SendBulkUpdateInventoryItem((InventoryItemBase)node); 2311 SendBulkUpdateInventoryItem((InventoryItemBase)node);
@@ -2907,7 +2910,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2907 else if (m_avatarTerseUpdates.Count == 1) 2910 else if (m_avatarTerseUpdates.Count == 1)
2908 { 2911 {
2909 lock (m_avatarTerseUpdateTimer) 2912 lock (m_avatarTerseUpdateTimer)
2910 m_avatarTerseUpdateTimer.Start(); 2913 m_avatarTerseUpdateTimer.Start();
2911 } 2914 }
2912 } 2915 }
2913 } 2916 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 0f1acb1..3eed2e0 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
133 TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler); 133 TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
134 134
135 135
136 // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second. 136 // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
137 137
138 138
139 ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings; 139 ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
@@ -389,7 +389,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
389 { 389 {
390 LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue(); 390 LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
391 391
392 SendQueue.Enqueue(qpack); 392 SendQueue.Enqueue(qpack);
393 TotalThrottle.AddBytes(qpack.Length); 393 TotalThrottle.AddBytes(qpack.Length);
394 ResendThrottle.AddBytes(qpack.Length); 394 ResendThrottle.AddBytes(qpack.Length);
395 395
@@ -461,7 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
461 { 461 {
462 LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue(); 462 LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
463 463
464 SendQueue.Enqueue(qpack); 464 SendQueue.Enqueue(qpack);
465 TotalThrottle.AddBytes(qpack.Length); 465 TotalThrottle.AddBytes(qpack.Length);
466 TextureThrottle.AddBytes(qpack.Length); 466 TextureThrottle.AddBytes(qpack.Length);
467 qchanged = true; 467 qchanged = true;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 56219d1..70d94e7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -48,11 +48,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
48 /// <summary> 48 /// <summary>
49 /// Tweakable user settings 49 /// Tweakable user settings
50 /// </summary> 50 /// </summary>
51 private ClientStackUserSettings m_userSettings; 51 private ClientStackUserSettings m_userSettings;
52 52
53 public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings) 53 public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
54 { 54 {
55 m_userSettings = userSettings; 55 m_userSettings = userSettings;
56 m_networkHandler = networkHandler; 56 m_networkHandler = networkHandler;
57 57
58 m_networkHandler.RegisterPacketServer(this); 58 m_networkHandler.RegisterPacketServer(this);
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
114 sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode); 114 sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
115 115
116 if (!sessionInfo.Authorised) 116 if (!sessionInfo.Authorised)
117 return false; 117 return false;
118 118
119 return true; 119 return true;
120 } 120 }
@@ -129,7 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
129 /// <param name="proxyEP"></param> 129 /// <param name="proxyEP"></param>
130 /// <returns> 130 /// <returns>
131 /// true if a new circuit was created, false if a circuit with the given circuit code already existed 131 /// true if a new circuit was created, false if a circuit with the given circuit code already existed
132 /// </returns> 132 /// </returns>
133 public virtual bool AddNewClient( 133 public virtual bool AddNewClient(
134 EndPoint epSender, UseCircuitCodePacket useCircuit, 134 EndPoint epSender, UseCircuitCodePacket useCircuit,
135 AuthenticateResponse sessionInfo, EndPoint proxyEP) 135 AuthenticateResponse sessionInfo, EndPoint proxyEP)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 01bff6d..52effc5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28namespace OpenSim.Region.ClientStack.LindenUDP 28namespace OpenSim.Region.ClientStack.LindenUDP
29{ 29{
30 public class LLPacketThrottle 30 public class LLPacketThrottle
31 { 31 {
32 private readonly int m_maxAllowableThrottle; 32 private readonly int m_maxAllowableThrottle;
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
49 public int Min 49 public int Min
50 { 50 {
51 get { return m_minAllowableThrottle; } 51 get { return m_minAllowableThrottle; }
52 } 52 }
53 53
54 public int Current 54 public int Current
55 { 55 {
@@ -105,13 +105,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
105 105
106 public int Throttle 106 public int Throttle
107 { 107 {
108 get { return m_currentThrottle; } 108 get { return m_currentThrottle; }
109 set 109 set
110 { 110 {
111 if (value < m_minAllowableThrottle) 111 if (value < m_minAllowableThrottle)
112 { 112 {
113 m_currentThrottle = m_minAllowableThrottle; 113 m_currentThrottle = m_minAllowableThrottle;
114 } 114 }
115 else if (value > m_maxAllowableThrottle) 115 else if (value > m_maxAllowableThrottle)
116 { 116 {
117 m_currentThrottle = m_maxAllowableThrottle; 117 m_currentThrottle = m_maxAllowableThrottle;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 9ee8df5..c779b08 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -166,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
166 userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier"); 166 userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
167 if (config.Contains("client_socket_rcvbuf_size")) 167 if (config.Contains("client_socket_rcvbuf_size"))
168 m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size"); 168 m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size");
169 } 169 }
170 170
171 m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler); 171 m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);
172 m_log.DebugFormat("[CLIENT]: client_socket_rcvbuf_size = {0}", (m_clientSocketReceiveBuffer != 0 ? 172 m_log.DebugFormat("[CLIENT]: client_socket_rcvbuf_size = {0}", (m_clientSocketReceiveBuffer != 0 ?
@@ -228,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
228 { 228 {
229 m_log.Debug("[CLIENT]: " + e); 229 m_log.Debug("[CLIENT]: " + e);
230 } 230 }
231 } 231 }
232 232
233 233
234 if (proxyPortOffset != 0) 234 if (proxyPortOffset != 0)
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
254 if (packet != null) 254 if (packet != null)
255 { 255 {
256 if (packet.Type == PacketType.UseCircuitCode) 256 if (packet.Type == PacketType.UseCircuitCode)
257 AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy); 257 AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
258 else 258 else
259 ProcessInPacket(packet, epSender); 259 ProcessInPacket(packet, epSender);
260 } 260 }
@@ -290,7 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
290 catch (Exception e) 290 catch (Exception e)
291 { 291 {
292 m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e); 292 m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
293 } 293 }
294 } 294 }
295 295
296 /// <summary> 296 /// <summary>
@@ -299,7 +299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
299 protected virtual void BeginReceive() 299 protected virtual void BeginReceive()
300 { 300 {
301 m_socket.BeginReceiveFrom( 301 m_socket.BeginReceiveFrom(
302 RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null); 302 RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
303 } 303 }
304 304
305 /// <summary> 305 /// <summary>
@@ -322,7 +322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
322 // ENDLESS LOOP ON PURPOSE! 322 // ENDLESS LOOP ON PURPOSE!
323 // Reset connection and get next UDP packet off the buffer 323 // Reset connection and get next UDP packet off the buffer
324 // If the UDP packet is part of the same stream, this will happen several hundreds of times before 324 // If the UDP packet is part of the same stream, this will happen several hundreds of times before
325 // the next set of UDP data is for a valid client. 325 // the next set of UDP data is for a valid client.
326 326
327 try 327 try
328 { 328 {
@@ -347,7 +347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
347 m_log.ErrorFormat("[CLIENT]: Exception thrown during BeginReceive(): {0}", ex); 347 m_log.ErrorFormat("[CLIENT]: Exception thrown during BeginReceive(): {0}", ex);
348 } 348 }
349 } 349 }
350 } 350 }
351 351
352 /// <summary> 352 /// <summary>
353 /// Close a client circuit. This is done in response to an exception on receive, and should not be called 353 /// Close a client circuit. This is done in response to an exception on receive, and should not be called
@@ -363,12 +363,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
363 { 363 {
364 m_packetServer.CloseCircuit(circuit); 364 m_packetServer.CloseCircuit(circuit);
365 365
366 if (e != null) 366 if (e != null)
367 m_log.ErrorFormat( 367 m_log.ErrorFormat(
368 "[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e); 368 "[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
369 } 369 }
370 } 370 }
371 } 371 }
372 372
373 /// <summary> 373 /// <summary>
374 /// Finish the process of asynchronously receiving the next bit of raw data 374 /// Finish the process of asynchronously receiving the next bit of raw data
@@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
410 { 410 {
411 m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName); 411 m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
412 // Uhh, what object, and why? this needs better handling. 412 // Uhh, what object, and why? this needs better handling.
413 } 413 }
414 414
415 return hasReceivedOkay; 415 return hasReceivedOkay;
416 } 416 }
@@ -422,10 +422,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
422 /// <param name="epSender"></param> 422 /// <param name="epSender"></param>
423 /// <param name="epProxy"></param> 423 /// <param name="epProxy"></param>
424 protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy) 424 protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
425 { 425 {
426 //Slave regions don't accept new clients 426 //Slave regions don't accept new clients
427 if (m_localScene.RegionStatus != RegionStatus.SlaveScene) 427 if (m_localScene.RegionStatus != RegionStatus.SlaveScene)
428 { 428 {
429 AuthenticateResponse sessionInfo; 429 AuthenticateResponse sessionInfo;
430 bool isNewCircuit = false; 430 bool isNewCircuit = false;
431 431
@@ -441,8 +441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
441 lock (clientCircuits) 441 lock (clientCircuits)
442 { 442 {
443 if (!clientCircuits.ContainsKey(epSender)) 443 if (!clientCircuits.ContainsKey(epSender))
444 { 444 {
445 clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); 445 clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
446 isNewCircuit = true; 446 isNewCircuit = true;
447 } 447 }
448 } 448 }
@@ -461,9 +461,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
461 461
462 //m_log.DebugFormat( 462 //m_log.DebugFormat(
463 // "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}", 463 // "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
464 // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName); 464 // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
465 } 465 }
466 } 466 }
467 467
468 // Ack the UseCircuitCode packet 468 // Ack the UseCircuitCode packet
469 PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck); 469 PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
@@ -605,7 +605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
605 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code); 605 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
606 606
607 return; 607 return;
608 } 608 }
609 609
610 lock (clientCircuits) 610 lock (clientCircuits)
611 { 611 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
index f2a8bd2..c45d11f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
@@ -28,7 +28,7 @@
28using OpenMetaverse; 28using OpenMetaverse;
29 29
30namespace OpenSim.Region.ClientStack.LindenUDP 30namespace OpenSim.Region.ClientStack.LindenUDP
31{ 31{
32 public class LLUtil 32 public class LLUtil
33 { 33 {
34 /// <summary> 34 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 9fb1041..daab84f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
54 catch 54 catch
55 { 55 {
56 // I don't care, just leave log4net off 56 // I don't care, just leave log4net off
57 } 57 }
58 } 58 }
59 59
60 /// <summary> 60 /// <summary>
@@ -63,20 +63,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
63 /// <param name="scene"></param> 63 /// <param name="scene"></param>
64 /// <param name="testLLUDPServer"></param> 64 /// <param name="testLLUDPServer"></param>
65 /// <param name="testPacketServer"></param> 65 /// <param name="testPacketServer"></param>
66 /// <param name="acm">Agent circuit manager used in setting up the stack</param> 66 /// <param name="acm">Agent circuit manager used in setting up the stack</param>
67 protected void SetupStack( 67 protected void SetupStack(
68 IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, 68 IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
69 out AgentCircuitManager acm) 69 out AgentCircuitManager acm)
70 { 70 {
71 IConfigSource configSource = new IniConfigSource(); 71 IConfigSource configSource = new IniConfigSource();
72 ClientStackUserSettings userSettings = new ClientStackUserSettings(); 72 ClientStackUserSettings userSettings = new ClientStackUserSettings();
73 testLLUDPServer = new TestLLUDPServer(); 73 testLLUDPServer = new TestLLUDPServer();
74 acm = new AgentCircuitManager(); 74 acm = new AgentCircuitManager();
75 75
76 uint port = 666; 76 uint port = 666;
77 testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm); 77 testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
78 testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); 78 testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
79 testLLUDPServer.LocalScene = scene; 79 testLLUDPServer.LocalScene = scene;
80 } 80 }
81 81
82 /// <summary> 82 /// <summary>
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
124 124
125 acm.AddNewCircuit(circuitCode, acd); 125 acm.AddNewCircuit(circuitCode, acd);
126 126
127 testLLUDPServer.LoadReceive(uccp, epSender); 127 testLLUDPServer.LoadReceive(uccp, epSender);
128 testLLUDPServer.ReceiveData(null); 128 testLLUDPServer.ReceiveData(null);
129 } 129 }
130 130
@@ -142,15 +142,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
142 onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb }; 142 onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
143 onp.Header.Zerocoded = false; 143 onp.Header.Zerocoded = false;
144 144
145 return onp; 145 return onp;
146 } 146 }
147 147
148 /// <summary> 148 /// <summary>
149 /// Test adding a client to the stack 149 /// Test adding a client to the stack
150 /// </summary> 150 /// </summary>
151 [Test, LongRunning] 151 [Test, LongRunning]
152 public void TestAddClient() 152 public void TestAddClient()
153 { 153 {
154 TestHelper.InMethod(); 154 TestHelper.InMethod();
155 155
156 uint myCircuitCode = 123456; 156 uint myCircuitCode = 123456;
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
177 177
178 EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); 178 EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
179 179
180 testLLUDPServer.LoadReceive(uccp, testEp); 180 testLLUDPServer.LoadReceive(uccp, testEp);
181 testLLUDPServer.ReceiveData(null); 181 testLLUDPServer.ReceiveData(null);
182 182
183 // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet 183 // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
@@ -185,8 +185,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
185 185
186 acm.AddNewCircuit(myCircuitCode, acd); 186 acm.AddNewCircuit(myCircuitCode, acd);
187 187
188 testLLUDPServer.LoadReceive(uccp, testEp); 188 testLLUDPServer.LoadReceive(uccp, testEp);
189 testLLUDPServer.ReceiveData(null); 189 testLLUDPServer.ReceiveData(null);
190 190
191 // Should succeed now 191 // Should succeed now
192 Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); 192 Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
@@ -196,24 +196,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
196 /// <summary> 196 /// <summary>
197 /// Test removing a client from the stack 197 /// Test removing a client from the stack
198 /// </summary> 198 /// </summary>
199 [Test] 199 [Test]
200 public void TestRemoveClient() 200 public void TestRemoveClient()
201 { 201 {
202 TestHelper.InMethod(); 202 TestHelper.InMethod();
203 203
204 uint myCircuitCode = 123457; 204 uint myCircuitCode = 123457;
205 205
206 TestLLUDPServer testLLUDPServer; 206 TestLLUDPServer testLLUDPServer;
207 TestLLPacketServer testLLPacketServer; 207 TestLLPacketServer testLLPacketServer;
208 AgentCircuitManager acm; 208 AgentCircuitManager acm;
209 SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); 209 SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
210 AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm); 210 AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
211 211
212 testLLUDPServer.RemoveClientCircuit(myCircuitCode); 212 testLLUDPServer.RemoveClientCircuit(myCircuitCode);
213 Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); 213 Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
214 214
215 // Check that removing a non-existant circuit doesn't have any bad effects 215 // Check that removing a non-existant circuit doesn't have any bad effects
216 testLLUDPServer.RemoveClientCircuit(101); 216 testLLUDPServer.RemoveClientCircuit(101);
217 Assert.IsFalse(testLLUDPServer.HasCircuit(101)); 217 Assert.IsFalse(testLLUDPServer.HasCircuit(101));
218 } 218 }
219 219
@@ -232,8 +232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
232 TestLLUDPServer testLLUDPServer; 232 TestLLUDPServer testLLUDPServer;
233 TestLLPacketServer testLLPacketServer; 233 TestLLPacketServer testLLPacketServer;
234 AgentCircuitManager acm; 234 AgentCircuitManager acm;
235 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); 235 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
236 AddClient(myCircuitCode, testEp, testLLUDPServer, acm); 236 AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
237 237
238 byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 }; 238 byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
239 239
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
252 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp); 252 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
253 testLLUDPServer.ReceiveData(null); 253 testLLUDPServer.ReceiveData(null);
254 254
255 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1)); 255 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
256 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1)); 256 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
257 } 257 }
258 258
@@ -270,17 +270,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
270 uint circuitCodeA = 130000; 270 uint circuitCodeA = 130000;
271 EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300); 271 EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
272 UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300"); 272 UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
273 UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300"); 273 UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
274 274
275 uint circuitCodeB = 130001; 275 uint circuitCodeB = 130001;
276 EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301); 276 EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
277 UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301"); 277 UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
278 UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301"); 278 UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
279 279
280 TestLLUDPServer testLLUDPServer; 280 TestLLUDPServer testLLUDPServer;
281 TestLLPacketServer testLLPacketServer; 281 TestLLPacketServer testLLPacketServer;
282 AgentCircuitManager acm; 282 AgentCircuitManager acm;
283 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); 283 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
284 AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm); 284 AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
285 AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm); 285 AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
286 286
@@ -292,8 +292,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
292 292
293 Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA)); 293 Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
294 294
295 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3)); 295 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
296 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3)); 296 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
297 } 297 }
298 } 298 }
299} 299}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs
index c831f68..34c21aa 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs
@@ -28,6 +28,7 @@
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Region.Framework.Scenes; 30using OpenSim.Region.Framework.Scenes;
31using GridRegion = OpenSim.Services.Interfaces.GridRegion;
31 32
32namespace OpenSim.Region.ClientStack.LindenUDP.Tests 33namespace OpenSim.Region.ClientStack.LindenUDP.Tests
33{ 34{
@@ -58,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
58 59
59 public override void RemoveClient(UUID agentID) {} 60 public override void RemoveClient(UUID agentID) {}
60 public override void CloseAllAgents(uint circuitcode) {} 61 public override void CloseAllAgents(uint circuitcode) {}
61 public override bool OtherRegionUp(RegionInfo thisRegion) { return false; } 62 public override void OtherRegionUp(GridRegion otherRegion) { }
62 63
63 /// <summary> 64 /// <summary>
64 /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received 65 /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
index 8b11ccc..cde155b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
45 [Test] 45 [Test]
46 /// <summary> 46 /// <summary>
47 /// More a placeholder, really 47 /// More a placeholder, really
48 /// </summary> 48 /// </summary>
49 public void InPacketTest() 49 public void InPacketTest()
50 { 50 {
51 TestHelper.InMethod(); 51 TestHelper.InMethod();
@@ -87,20 +87,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
87 /// <param name="scene"></param> 87 /// <param name="scene"></param>
88 /// <param name="testLLUDPServer"></param> 88 /// <param name="testLLUDPServer"></param>
89 /// <param name="testPacketServer"></param> 89 /// <param name="testPacketServer"></param>
90 /// <param name="acm">Agent circuit manager used in setting up the stack</param> 90 /// <param name="acm">Agent circuit manager used in setting up the stack</param>
91 protected void SetupStack( 91 protected void SetupStack(
92 IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, 92 IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
93 out AgentCircuitManager acm) 93 out AgentCircuitManager acm)
94 { 94 {
95 IConfigSource configSource = new IniConfigSource(); 95 IConfigSource configSource = new IniConfigSource();
96 ClientStackUserSettings userSettings = new ClientStackUserSettings(); 96 ClientStackUserSettings userSettings = new ClientStackUserSettings();
97 testLLUDPServer = new TestLLUDPServer(); 97 testLLUDPServer = new TestLLUDPServer();
98 acm = new AgentCircuitManager(); 98 acm = new AgentCircuitManager();
99 99
100 uint port = 666; 100 uint port = 666;
101 testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm); 101 testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
102 testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); 102 testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
103 testLLUDPServer.LocalScene = scene; 103 testLLUDPServer.LocalScene = scene;
104 } 104 }
105 } 105 }
106} 106}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
index d055969..1fba847 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
@@ -31,7 +31,7 @@ using OpenMetaverse.Packets;
31namespace OpenSim.Region.ClientStack.LindenUDP.Tests 31namespace OpenSim.Region.ClientStack.LindenUDP.Tests
32{ 32{
33 public class TestLLPacketServer : LLPacketServer 33 public class TestLLPacketServer : LLPacketServer
34 { 34 {
35 /// <summary> 35 /// <summary>
36 /// Record counts of packets received 36 /// Record counts of packets received
37 /// </summary> 37 /// </summary>
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
49 m_packetsReceived[packet.Type]++; 49 m_packetsReceived[packet.Type]++;
50 else 50 else
51 m_packetsReceived[packet.Type] = 1; 51 m_packetsReceived[packet.Type] = 1;
52 } 52 }
53 53
54 public int GetTotalPacketsReceived() 54 public int GetTotalPacketsReceived()
55 { 55 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
index 1dffefb..f98586d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
66 ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); 66 ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
67 RecvBuffer = tuple.Data; 67 RecvBuffer = tuple.Data;
68 numBytes = tuple.Data.Length; 68 numBytes = tuple.Data.Length;
69 epSender = tuple.Sender; 69 epSender = tuple.Sender;
70 70
71 return true; 71 return true;
72 } 72 }
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
114 { 114 {
115 while (m_chunksToLoad.Count > 0) 115 while (m_chunksToLoad.Count > 0)
116 OnReceivedData(result); 116 OnReceivedData(result);
117 } 117 }
118 118
119 /// <summary> 119 /// <summary>
120 /// Has a circuit with the given code been established? 120 /// Has a circuit with the given code been established?
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
134 /// Record the data and sender tuple 134 /// Record the data and sender tuple
135 /// </summary> 135 /// </summary>
136 public class ChunkSenderTuple 136 public class ChunkSenderTuple
137 { 137 {
138 public byte[] Data; 138 public byte[] Data;
139 public EndPoint Sender; 139 public EndPoint Sender;
140 public bool BeginReceiveException; 140 public bool BeginReceiveException;
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index a266a40..c7aeca14 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack
61 get { return m_commsManager; } 61 get { return m_commsManager; }
62 set { m_commsManager = value; } 62 set { m_commsManager = value; }
63 } 63 }
64 protected CommunicationsManager m_commsManager; 64 protected CommunicationsManager m_commsManager;
65 65
66 protected StorageManager m_storageManager; 66 protected StorageManager m_storageManager;
67 67
@@ -80,15 +80,15 @@ namespace OpenSim.Region.ClientStack
80 /// </summary> 80 /// </summary>
81 /// 81 ///
82 /// <param name="osSceneIdentifier"> 82 /// <param name="osSceneIdentifier">
83 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 83 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
84 /// </param> 84 /// </param>
85 /// <returns></returns> 85 /// <returns></returns>
86 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); 86 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
87 87
88 protected abstract StorageManager CreateStorageManager(); 88 protected abstract StorageManager CreateStorageManager();
89 protected abstract ClientStackManager CreateClientStackManager(); 89 protected abstract ClientStackManager CreateClientStackManager();
90 protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, 90 protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
91 AgentCircuitManager circuitManager); 91 AgentCircuitManager circuitManager);
92 92
93 protected override void StartupSpecific() 93 protected override void StartupSpecific()
94 { 94 {
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
121 /// <param name="meshEngine">The name of the mesh engine to use</param> 121 /// <param name="meshEngine">The name of the mesh engine to use</param>
122 /// <param name="config">The configuration data to pass to the physics and mesh engines</param> 122 /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
123 /// <param name="osSceneIdentifier"> 123 /// <param name="osSceneIdentifier">
124 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 124 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
125 /// </param> 125 /// </param>
126 /// <returns></returns> 126 /// <returns></returns>
127 protected PhysicsScene GetPhysicsScene( 127 protected PhysicsScene GetPhysicsScene(
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
index 5dcb706..fe4718c 100644
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ b/OpenSim/Region/ClientStack/ThrottleSettings.cs
@@ -26,12 +26,12 @@
26 */ 26 */
27 27
28namespace OpenSim.Region.ClientStack 28namespace OpenSim.Region.ClientStack
29{ 29{
30 /// <summary> 30 /// <summary>
31 /// Represent throttle settings for a client stack. These settings are in bytes per second 31 /// Represent throttle settings for a client stack. These settings are in bytes per second
32 /// </summary> 32 /// </summary>
33 public class ThrottleSettings 33 public class ThrottleSettings
34 { 34 {
35 /// <summary> 35 /// <summary>
36 /// Minimum bytes per second that the throttle can be set to. 36 /// Minimum bytes per second that the throttle can be set to.
37 /// </summary> 37 /// </summary>
@@ -39,13 +39,13 @@ namespace OpenSim.Region.ClientStack
39 39
40 /// <summary> 40 /// <summary>
41 /// Maximum bytes per second that the throttle can be set to. 41 /// Maximum bytes per second that the throttle can be set to.
42 /// </summary> 42 /// </summary>
43 public int Max; 43 public int Max;
44 44
45 /// <summary> 45 /// <summary>
46 /// Current bytes per second that the throttle should be set to. 46 /// Current bytes per second that the throttle should be set to.
47 /// </summary> 47 /// </summary>
48 public int Current; 48 public int Current;
49 49
50 public ThrottleSettings(int min, int max, int current) 50 public ThrottleSettings(int min, int max, int current)
51 { 51 {
diff --git a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs
index 80f2e79..e80f6ab 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs
@@ -40,30 +40,21 @@ namespace OpenSim.Region.Communications.Hypergrid
40{ 40{
41 public class HGCommunicationsGridMode : CommunicationsManager // CommunicationsOGS1 41 public class HGCommunicationsGridMode : CommunicationsManager // CommunicationsOGS1
42 { 42 {
43 IHyperlink m_osw = null;
44 public IHyperlink HGServices
45 {
46 get { return m_osw; }
47 }
48 43
49 public HGCommunicationsGridMode( 44 public HGCommunicationsGridMode(
50 NetworkServersInfo serversInfo, 45 NetworkServersInfo serversInfo,
51 SceneManager sman, LibraryRootFolder libraryRootFolder) 46 SceneManager sman, LibraryRootFolder libraryRootFolder)
52 : base(serversInfo, libraryRootFolder) 47 : base(serversInfo, libraryRootFolder)
53 { 48 {
54 // From constructor at CommunicationsOGS1
55 HGGridServices gridInterComms = new HGGridServicesGridMode(serversInfo, sman, m_userProfileCacheService);
56 m_gridService = gridInterComms;
57 m_osw = gridInterComms;
58 49
59 HGUserServices userServices = new HGUserServices(this); 50 HGUserServices userServices = new HGUserServices(this);
60 // This plugin arrangement could eventually be configurable rather than hardcoded here. 51 // This plugin arrangement could eventually be configurable rather than hardcoded here.
61 userServices.AddPlugin(new TemporaryUserProfilePlugin()); 52 userServices.AddPlugin(new TemporaryUserProfilePlugin());
62 userServices.AddPlugin(new HGUserDataPlugin(this, userServices)); 53 userServices.AddPlugin(new HGUserDataPlugin(this, userServices));
63 54
64 m_userService = userServices; 55 m_userService = userServices;
65 m_messageService = userServices; 56 m_messageService = userServices;
66 m_avatarService = userServices; 57 m_avatarService = userServices;
67 } 58 }
68 } 59 }
69} 60}
diff --git a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
index e4e12d4..4e3f5a1 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
@@ -41,14 +41,13 @@ namespace OpenSim.Region.Communications.Hypergrid
41 public class HGCommunicationsStandalone : CommunicationsManager 41 public class HGCommunicationsStandalone : CommunicationsManager
42 { 42 {
43 public HGCommunicationsStandalone( 43 public HGCommunicationsStandalone(
44 ConfigSettings configSettings, 44 ConfigSettings configSettings,
45 NetworkServersInfo serversInfo, 45 NetworkServersInfo serversInfo,
46 BaseHttpServer httpServer, 46 BaseHttpServer httpServer,
47 HGGridServices gridService,
48 LibraryRootFolder libraryRootFolder, 47 LibraryRootFolder libraryRootFolder,
49 bool dumpAssetsToFile) 48 bool dumpAssetsToFile)
50 : base(serversInfo, libraryRootFolder) 49 : base(serversInfo, libraryRootFolder)
51 { 50 {
52 LocalUserServices localUserService = 51 LocalUserServices localUserService =
53 new LocalUserServices( 52 new LocalUserServices(
54 serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this); 53 serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
@@ -59,13 +58,11 @@ namespace OpenSim.Region.Communications.Hypergrid
59 hgUserService.AddPlugin(new TemporaryUserProfilePlugin()); 58 hgUserService.AddPlugin(new TemporaryUserProfilePlugin());
60 hgUserService.AddPlugin(new HGUserDataPlugin(this, hgUserService)); 59 hgUserService.AddPlugin(new HGUserDataPlugin(this, hgUserService));
61 60
62 m_userService = hgUserService; 61 m_userService = hgUserService;
63 m_userAdminService = hgUserService; 62 m_userAdminService = hgUserService;
64 m_avatarService = hgUserService; 63 m_avatarService = hgUserService;
65 m_messageService = hgUserService; 64 m_messageService = hgUserService;
66 65
67 gridService.UserProfileCache = m_userProfileCacheService;
68 m_gridService = gridService;
69 } 66 }
70 } 67 }
71} 68}
diff --git a/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs b/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
deleted file mode 100644
index 54cde0f..0000000
--- a/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
+++ /dev/null
@@ -1,1024 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using System.Drawing;
33using System.Net;
34using System.Net.Sockets;
35using System.Reflection;
36using System.Runtime.Remoting;
37using System.Security.Authentication;
38using log4net;
39using Nwc.XmlRpc;
40using OpenMetaverse;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework;
43using OpenSim.Framework.Communications;
44using OpenSim.Framework.Communications.Cache;
45using OpenSim.Framework.Servers;
46using OpenSim.Framework.Servers.HttpServer;
47using OpenSim.Region.Communications.OGS1;
48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Services.Interfaces;
50// using OpenSim.Region.Environment.Modules.Framework;
51
52namespace OpenSim.Region.Communications.Hypergrid
53{
54 /// <summary>
55 /// This class encapsulates the main hypergrid functions related to creating and managing
56 /// hyperlinks, as well as processing all the inter-region comms between a region and
57 /// an hyperlinked region.
58 /// </summary>
59 public class HGGridServices : IGridServices, IHyperlink
60 {
61 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
62
63
64 public BaseHttpServer httpListener;
65 public NetworkServersInfo serversInfo;
66
67 protected List<RegionInfo> m_regionsOnInstance = new List<RegionInfo>();
68
69 // Hyperlink regions are hyperlinks on the map
70 protected List<RegionInfo> m_hyperlinkRegions = new List<RegionInfo>();
71
72 // Known regions are home regions of visiting foreign users.
73 // They are not on the map as static hyperlinks. They are dynamic hyperlinks, they go away when
74 // the visitor goes away. They are mapped to X=0 on the map.
75 // This is key-ed on agent ID
76 protected Dictionary<UUID, RegionInfo> m_knownRegions = new Dictionary<UUID, RegionInfo>();
77
78 protected UserProfileCacheService m_userProfileCache;
79 protected SceneManager m_sceneman;
80
81 private Dictionary<string, string> m_queuedGridSettings = new Dictionary<string, string>();
82
83 public virtual string gdebugRegionName
84 {
85 get { return "Override me"; }
86 set { ; }
87 }
88
89 public string rdebugRegionName
90 {
91 get { return _rdebugRegionName; }
92 set { _rdebugRegionName = value; }
93 }
94 private string _rdebugRegionName = String.Empty;
95
96 public virtual bool RegionLoginsEnabled
97 {
98 get { return true; }
99 set { ; }
100 }
101
102 public UserProfileCacheService UserProfileCache
103 {
104 set { m_userProfileCache = value; }
105 }
106
107 private Random random;
108
109 /// <summary>
110 /// Contructor. Adds "expect_hg_user" and "check" xmlrpc method handlers
111 /// </summary>
112 /// <param name="servers_info"></param>
113 public HGGridServices(NetworkServersInfo servers_info, SceneManager sman)
114 {
115 serversInfo = servers_info;
116 m_sceneman = sman;
117
118 random = new Random();
119
120 MainServer.Instance.AddXmlRPCHandler("link_region", LinkRegionRequest);
121 MainServer.Instance.AddXmlRPCHandler("expect_hg_user", ExpectHGUser);
122
123 HGNetworkServersInfo.Init(servers_info.AssetURL, servers_info.InventoryURL, servers_info.UserURL);
124 }
125
126 // see IGridServices
127 public virtual RegionCommsListener RegisterRegion(RegionInfo regionInfo)
128 {
129 // Region doesn't exist here. Trying to link remote region
130
131 m_log.Info("[HGrid]: Linking remote region " + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort);
132 regionInfo.RegionID = LinkRegion(regionInfo); // UUID.Random();
133 if (!regionInfo.RegionID.Equals(UUID.Zero))
134 {
135 m_hyperlinkRegions.Add(regionInfo);
136 m_log.Info("[HGrid]: Successfully linked to region_uuid " + regionInfo.RegionID);
137
138 //Try get the map image
139 GetMapImage(regionInfo);
140 }
141 else
142 {
143 m_log.Info("[HGrid]: No such region " + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "(" + regionInfo.InternalEndPoint.Port + ")");
144 }
145 // Note that these remote regions aren't registered in localBackend, so return null, no local listeners
146 return null;
147 }
148
149 // see IGridServices
150 public virtual bool DeregisterRegion(RegionInfo regionInfo)
151 {
152 if (m_hyperlinkRegions.Contains(regionInfo))
153 {
154 m_hyperlinkRegions.Remove(regionInfo);
155 return true;
156 }
157 foreach (KeyValuePair<UUID, RegionInfo> kvp in m_knownRegions)
158 {
159 if (kvp.Value == regionInfo)
160 {
161 m_knownRegions.Remove(kvp.Key);
162 return true;
163 }
164 }
165 return false;
166 }
167
168 public virtual Dictionary<string, string> GetGridSettings()
169 {
170 Dictionary<string, string> returnGridSettings = new Dictionary<string, string>();
171 lock (m_queuedGridSettings)
172 {
173 foreach (string Dictkey in m_queuedGridSettings.Keys)
174 {
175 returnGridSettings.Add(Dictkey, m_queuedGridSettings[Dictkey]);
176 }
177
178 m_queuedGridSettings.Clear();
179 }
180
181 return returnGridSettings;
182 }
183
184 // see IGridServices
185 public virtual List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
186 {
187 List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
188 foreach (RegionInfo reg in m_hyperlinkRegions)
189 {
190 if (reg.RegionLocX != x || reg.RegionLocY != y)
191 {
192 //m_log.Debug("CommsManager- RequestNeighbours() - found a different region in list, checking location");
193 if ((reg.RegionLocX > (x - 2)) && (reg.RegionLocX < (x + 2)))
194 {
195 if ((reg.RegionLocY > (y - 2)) && (reg.RegionLocY < (y + 2)))
196 {
197 neighbours.Add(reg);
198 }
199 }
200 }
201 }
202
203 return neighbours;
204 }
205
206 /// <summary>
207 /// Request information about a region.
208 /// </summary>
209 /// <param name="regionHandle"></param>
210 /// <returns>
211 /// null on a failure to contact or get a response from the grid server
212 /// FIXME: Might be nicer to return a proper exception here since we could inform the client more about the
213 /// nature of the faiulre.
214 /// </returns>
215 public virtual RegionInfo RequestNeighbourInfo(UUID Region_UUID)
216 {
217 foreach (RegionInfo info in m_hyperlinkRegions)
218 {
219 if (info.RegionID == Region_UUID) return info;
220 }
221
222 // I don't trust region uuids to be unique...
223 //foreach (RegionInfo info in m_knownRegions.Values)
224 //{
225 // if (info.RegionID == Region_UUID) return info;
226 //}
227
228 return null;
229 }
230
231 /// <summary>
232 /// Request information about a region.
233 /// </summary>
234 /// <param name="regionHandle"></param>
235 /// <returns></returns>
236 public virtual RegionInfo RequestNeighbourInfo(ulong regionHandle)
237 {
238 //m_log.Debug(" >> RequestNeighbourInfo for " + regionHandle);
239 foreach (RegionInfo info in m_hyperlinkRegions)
240 {
241 //m_log.Debug(" .. " + info.RegionHandle);
242 if (info.RegionHandle == regionHandle) return info;
243 }
244
245 foreach (RegionInfo info in m_knownRegions.Values)
246 {
247 if (info.RegionHandle == regionHandle)
248 {
249 //m_log.Debug("XXX------ known region " + info.RegionHandle);
250 return info;
251 }
252 }
253
254 return null;
255 }
256
257 public virtual RegionInfo RequestNeighbourInfo(string name)
258 {
259 foreach (RegionInfo info in m_hyperlinkRegions)
260 {
261 //m_log.Debug(" .. " + info.RegionHandle);
262 if (info.RegionName == name) return info;
263 }
264
265 foreach (RegionInfo info in m_knownRegions.Values)
266 {
267 if (info.RegionName == name)
268 {
269 //m_log.Debug("XXX------ known region " + info.RegionHandle);
270 return info;
271 }
272 }
273
274 return null;
275 }
276
277 public virtual RegionInfo RequestNeighbourInfo(string hostName, uint port)
278 {
279 foreach (RegionInfo info in m_hyperlinkRegions)
280 {
281 //m_log.Debug(" .. " + info.RegionHandle);
282 if ((info.ExternalHostName == hostName) && (info.HttpPort == port))
283 return info;
284 }
285
286 foreach (RegionInfo info in m_knownRegions.Values)
287 {
288 if ((info.ExternalHostName == hostName) && (info.HttpPort == port))
289 {
290 //m_log.Debug("XXX------ known region " + info.RegionHandle);
291 return info;
292 }
293 }
294
295 return null;
296 }
297
298 public virtual RegionInfo RequestClosestRegion(string regionName)
299 {
300 foreach (RegionInfo info in m_hyperlinkRegions)
301 {
302 if (info.RegionName == regionName) return info;
303 }
304
305 return null;
306 }
307
308 /// <summary>
309 ///
310 /// </summary>
311 /// <param name="minX"></param>
312 /// <param name="minY"></param>
313 /// <param name="maxX"></param>
314 /// <param name="maxY"></param>
315 /// <returns></returns>
316 public virtual List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
317 {
318 List<MapBlockData> neighbours = new List<MapBlockData>();
319
320 foreach (RegionInfo regInfo in m_hyperlinkRegions)
321 {
322 if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) &&
323 ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
324 {
325 MapBlockData map = new MapBlockData();
326 map.Name = regInfo.RegionName;
327 map.X = (ushort)regInfo.RegionLocX;
328 map.Y = (ushort)regInfo.RegionLocY;
329 map.WaterHeight = (byte)regInfo.RegionSettings.WaterHeight;
330 map.MapImageId = regInfo.RegionSettings.TerrainImageID;
331 // m_log.Debug("ImgID: " + map.MapImageId);
332 map.Agents = 1;
333 map.RegionFlags = 72458694;
334 map.Access = regInfo.AccessLevel;
335 neighbours.Add(map);
336 }
337 }
338
339 return neighbours;
340 }
341
342
343 protected virtual void GetMapImage(RegionInfo info)
344 {
345 try
346 {
347 string regionimage = "regionImage" + info.RegionID.ToString();
348 regionimage = regionimage.Replace("-", "");
349
350 WebClient c = new WebClient();
351 string uri = "http://" + info.ExternalHostName + ":" + info.HttpPort + "/index.php?method=" + regionimage;
352 //m_log.Debug("JPEG: " + uri);
353 c.DownloadFile(uri, info.RegionID.ToString() + ".jpg");
354 Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg");
355 //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
356 byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
357 AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString());
358 info.RegionSettings.TerrainImageID = ass.FullID;
359 ass.Type = (int)AssetType.Texture;
360 ass.Temporary = false;
361 ass.Local = true;
362 ass.Data = imageData;
363
364 m_sceneman.CurrentOrFirstScene.AssetService.Store(ass);
365
366 }
367 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
368 {
369 m_log.Warn("[HGrid]: Failed getting/storing map image, because it is probably already in the cache");
370 }
371 }
372
373 // A little ugly, since this code is exactly the same as OSG1's, and we're already
374 // calling that for when the region in in grid mode... (for the grid regions)
375 //
376 public virtual LandData RequestLandData (ulong regionHandle, uint x, uint y)
377 {
378 m_log.DebugFormat("[HGrid]: requests land data in {0}, at {1}, {2}",
379 regionHandle, x, y);
380
381 // Remote region
382
383 Hashtable hash = new Hashtable();
384 hash["region_handle"] = regionHandle.ToString();
385 hash["x"] = x.ToString();
386 hash["y"] = y.ToString();
387
388 IList paramList = new ArrayList();
389 paramList.Add(hash);
390 LandData landData = null;
391
392 try
393 {
394 RegionInfo info = RequestNeighbourInfo(regionHandle);
395 if (info != null) // just to be sure
396 {
397 XmlRpcRequest request = new XmlRpcRequest("land_data", paramList);
398 string uri = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/";
399 XmlRpcResponse response = request.Send(uri, 10000);
400 if (response.IsFault)
401 {
402 m_log.ErrorFormat("[HGrid]: remote call returned an error: {0}", response.FaultString);
403 }
404 else
405 {
406 hash = (Hashtable)response.Value;
407 try
408 {
409 landData = new LandData();
410 landData.AABBMax = Vector3.Parse((string)hash["AABBMax"]);
411 landData.AABBMin = Vector3.Parse((string)hash["AABBMin"]);
412 landData.Area = Convert.ToInt32(hash["Area"]);
413 landData.AuctionID = Convert.ToUInt32(hash["AuctionID"]);
414 landData.Description = (string)hash["Description"];
415 landData.Flags = Convert.ToUInt32(hash["Flags"]);
416 landData.GlobalID = new UUID((string)hash["GlobalID"]);
417 landData.Name = (string)hash["Name"];
418 landData.OwnerID = new UUID((string)hash["OwnerID"]);
419 landData.SalePrice = Convert.ToInt32(hash["SalePrice"]);
420 landData.SnapshotID = new UUID((string)hash["SnapshotID"]);
421 landData.UserLocation = Vector3.Parse((string)hash["UserLocation"]);
422 m_log.DebugFormat("[HGrid]: Got land data for parcel {0}", landData.Name);
423 }
424 catch (Exception e)
425 {
426 m_log.Error("[HGrid]: Got exception while parsing land-data:", e);
427 }
428 }
429 }
430 else m_log.WarnFormat("[HGrid]: Couldn't find region with handle {0}", regionHandle);
431 }
432 catch (Exception e)
433 {
434 m_log.ErrorFormat("[HGrid]: Couldn't contact region {0}: {1}", regionHandle, e);
435 }
436
437 return landData;
438 }
439
440 // Grid Request Processing
441 public virtual List<RegionInfo> RequestNamedRegions (string name, int maxNumber)
442 {
443 List<RegionInfo> infos = new List<RegionInfo>();
444 foreach (RegionInfo info in m_hyperlinkRegions)
445 {
446 if (info.RegionName.ToLower().Contains(name))
447 {
448 infos.Add(info);
449 }
450 }
451 return infos;
452 }
453
454
455 private UUID LinkRegion(RegionInfo info)
456 {
457 UUID uuid = UUID.Zero;
458
459 Hashtable hash = new Hashtable();
460 hash["region_name"] = info.RegionName;
461
462 IList paramList = new ArrayList();
463 paramList.Add(hash);
464
465 XmlRpcRequest request = new XmlRpcRequest("link_region", paramList);
466 string uri = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/";
467 m_log.Debug("[HGrid]: Linking to " + uri);
468 XmlRpcResponse response = request.Send(uri, 10000);
469 if (response.IsFault)
470 {
471 m_log.ErrorFormat("[HGrid]: remote call returned an error: {0}", response.FaultString);
472 }
473 else
474 {
475 hash = (Hashtable)response.Value;
476 //foreach (Object o in hash)
477 // m_log.Debug(">> " + ((DictionaryEntry)o).Key + ":" + ((DictionaryEntry)o).Value);
478 try
479 {
480 UUID.TryParse((string)hash["uuid"], out uuid);
481 info.RegionID = uuid;
482 if ((string)hash["handle"] != null)
483 {
484 info.regionSecret = (string)hash["handle"];
485 //m_log.Debug(">> HERE: " + info.regionSecret);
486 }
487 if (hash["region_image"] != null)
488 {
489 UUID img = UUID.Zero;
490 UUID.TryParse((string)hash["region_image"], out img);
491 info.RegionSettings.TerrainImageID = img;
492 }
493 if (hash["region_name"] != null)
494 {
495 info.RegionName = (string)hash["region_name"];
496 //m_log.Debug(">> " + info.RegionName);
497 }
498 if (hash["internal_port"] != null)
499 {
500 int port = Convert.ToInt32((string)hash["internal_port"]);
501 info.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port);
502 //m_log.Debug(">> " + info.InternalEndPoint.ToString());
503 }
504 if (hash["remoting_port"] != null)
505 {
506 info.RemotingPort = Convert.ToUInt32(hash["remoting_port"]);
507 //m_log.Debug(">> " + info.RemotingPort);
508 }
509
510 }
511 catch (Exception e)
512 {
513 m_log.Error("[HGrid]: Got exception while parsing hyperlink response " + e.StackTrace);
514 }
515 }
516 return uuid;
517 }
518
519 /// <summary>
520 /// Someone wants to link to us
521 /// </summary>
522 /// <param name="request"></param>
523 /// <returns></returns>
524 public XmlRpcResponse LinkRegionRequest(XmlRpcRequest request, IPEndPoint remoteClient)
525 {
526 Hashtable requestData = (Hashtable)request.Params[0];
527 //string host = (string)requestData["host"];
528 //string portstr = (string)requestData["port"];
529 string name = (string)requestData["region_name"];
530
531 m_log.DebugFormat("[HGrid]: Hyperlink request");
532
533
534 RegionInfo regInfo = null;
535 foreach (RegionInfo r in m_regionsOnInstance)
536 {
537 if ((r.RegionName != null) && (name != null) && (r.RegionName.ToLower() == name.ToLower()))
538 {
539 regInfo = r;
540 break;
541 }
542 }
543
544 if (regInfo == null)
545 regInfo = m_regionsOnInstance[0]; // Send out the first region
546
547 Hashtable hash = new Hashtable();
548 hash["uuid"] = regInfo.RegionID.ToString();
549 hash["handle"] = regInfo.RegionHandle.ToString();
550 //m_log.Debug(">> Here " + regInfo.RegionHandle);
551 hash["region_image"] = regInfo.RegionSettings.TerrainImageID.ToString();
552 hash["region_name"] = regInfo.RegionName;
553 hash["internal_port"] = regInfo.InternalEndPoint.Port.ToString();
554 hash["remoting_port"] = ConfigSettings.DefaultRegionRemotingPort.ToString();
555 //m_log.Debug(">> Here: " + regInfo.InternalEndPoint.Port);
556
557
558 XmlRpcResponse response = new XmlRpcResponse();
559 response.Value = hash;
560 return response;
561 }
562
563 public bool InformRegionOfUser(RegionInfo regInfo, AgentCircuitData agentData)
564 {
565 //ulong regionHandle = regInfo.RegionHandle;
566 try
567 {
568 //regionHandle = Convert.ToUInt64(regInfo.regionSecret);
569 m_log.Info("[HGrid]: InformRegionOfUser: Remote hyperlinked region " + regInfo.regionSecret);
570 }
571 catch
572 {
573 m_log.Info("[HGrid]: InformRegionOfUser: Local grid region " + regInfo.regionSecret);
574 }
575
576 string capsPath = agentData.CapsPath;
577 Hashtable loginParams = new Hashtable();
578 loginParams["session_id"] = agentData.SessionID.ToString();
579 loginParams["secure_session_id"] = agentData.SecureSessionID.ToString();
580
581 loginParams["firstname"] = agentData.firstname;
582 loginParams["lastname"] = agentData.lastname;
583
584 loginParams["agent_id"] = agentData.AgentID.ToString();
585 loginParams["circuit_code"] = agentData.circuitcode.ToString();
586 loginParams["startpos_x"] = agentData.startpos.X.ToString();
587 loginParams["startpos_y"] = agentData.startpos.Y.ToString();
588 loginParams["startpos_z"] = agentData.startpos.Z.ToString();
589 loginParams["caps_path"] = capsPath;
590
591 CachedUserInfo u = m_userProfileCache.GetUserDetails(agentData.AgentID);
592 if (u != null && u.UserProfile != null)
593 {
594 loginParams["region_uuid"] = u.UserProfile.HomeRegionID.ToString(); // This seems to be always Zero
595 //m_log.Debug(" --------- Home Region UUID -------");
596 //m_log.Debug(" >> " + loginParams["region_uuid"] + " <<");
597 //m_log.Debug(" --------- ---------------- -------");
598
599 string serverURI = "";
600 if (u.UserProfile is ForeignUserProfileData)
601 serverURI = HGNetworkServersInfo.ServerURI(((ForeignUserProfileData)u.UserProfile).UserServerURI);
602 loginParams["userserver_id"] = (serverURI == "") || (serverURI == null) ? HGNetworkServersInfo.Singleton.LocalUserServerURI : serverURI;
603
604 serverURI = HGNetworkServersInfo.ServerURI(u.UserProfile.UserAssetURI);
605 loginParams["assetserver_id"] = (serverURI == "") || (serverURI == null) ? HGNetworkServersInfo.Singleton.LocalAssetServerURI : serverURI;
606
607 serverURI = HGNetworkServersInfo.ServerURI(u.UserProfile.UserInventoryURI);
608 loginParams["inventoryserver_id"] = (serverURI == "") || (serverURI == null) ? HGNetworkServersInfo.Singleton.LocalInventoryServerURI : serverURI;
609
610 loginParams["root_folder_id"] = u.UserProfile.RootInventoryFolderID;
611
612 RegionInfo rinfo = RequestNeighbourInfo(u.UserProfile.HomeRegion);
613 if (rinfo != null)
614 {
615 loginParams["internal_port"] = rinfo.InternalEndPoint.Port.ToString();
616 if (!IsLocalUser(u))
617 {
618 loginParams["regionhandle"] = rinfo.regionSecret; // user.CurrentAgent.Handle.ToString();
619 //m_log.Debug("XXX--- informregionofuser (foreign user) here handle: " + rinfo.regionSecret);
620
621 loginParams["home_address"] = ((ForeignUserProfileData)(u.UserProfile)).UserHomeAddress;
622 loginParams["home_port"] = ((ForeignUserProfileData)(u.UserProfile)).UserHomePort;
623 loginParams["home_remoting"] = ((ForeignUserProfileData)(u.UserProfile)).UserHomeRemotingPort;
624 }
625 else
626 {
627 //m_log.Debug("XXX--- informregionofuser (local user) here handle: " + rinfo.regionSecret);
628
629 //// local user about to jump out, let's process the name
630 // On second thoughts, let's not do this for the *user*; let's only do it for the *agent*
631 //loginParams["firstname"] = agentData.firstname + "." + agentData.lastname;
632 //loginParams["lastname"] = serversInfo.UserURL;
633
634 // local user, first time out. let's ask the grid about this user's home region
635 loginParams["regionhandle"] = u.UserProfile.HomeRegion.ToString(); // user.CurrentAgent.Handle.ToString();
636
637 loginParams["home_address"] = rinfo.ExternalHostName;
638 m_log.Debug(" --------- Home Address -------");
639 m_log.Debug(" >> " + loginParams["home_address"] + " <<");
640 m_log.Debug(" --------- ------------ -------");
641 loginParams["home_port"] = rinfo.HttpPort.ToString();
642 loginParams["home_remoting"] = ConfigSettings.DefaultRegionRemotingPort.ToString(); ;
643 }
644 }
645 else
646 {
647 m_log.Warn("[HGrid]: User's home region info not found: " + u.UserProfile.HomeRegionX + ", " + u.UserProfile.HomeRegionY);
648 }
649 }
650
651 ArrayList SendParams = new ArrayList();
652 SendParams.Add(loginParams);
653
654 // Send
655 string uri = "http://" + regInfo.ExternalHostName + ":" + regInfo.HttpPort + "/";
656 //m_log.Debug("XXX uri: " + uri);
657 XmlRpcRequest request = new XmlRpcRequest("expect_hg_user", SendParams);
658 XmlRpcResponse reply;
659 try
660 {
661 reply = request.Send(uri, 6000);
662 }
663 catch (Exception e)
664 {
665 m_log.Warn("[HGrid]: Failed to notify region about user. Reason: " + e.Message);
666 return false;
667 }
668
669 if (!reply.IsFault)
670 {
671 bool responseSuccess = true;
672 if (reply.Value != null)
673 {
674 Hashtable resp = (Hashtable)reply.Value;
675 if (resp.ContainsKey("success"))
676 {
677 if ((string)resp["success"] == "FALSE")
678 {
679 responseSuccess = false;
680 }
681 }
682 }
683 if (responseSuccess)
684 {
685 m_log.Info("[HGrid]: Successfully informed remote region about user " + agentData.AgentID);
686 return true;
687 }
688 else
689 {
690 m_log.ErrorFormat("[HGrid]: Region responded that it is not available to receive clients");
691 return false;
692 }
693 }
694 else
695 {
696 m_log.ErrorFormat("[HGrid]: XmlRpc request to region failed with message {0}, code {1} ", reply.FaultString, reply.FaultCode);
697 return false;
698 }
699 }
700
701
702 /// <summary>
703 /// Received from other HGrid nodes when a user wants to teleport here. This call allows
704 /// the region to prepare for direct communication from the client. Sends back an empty
705 /// xmlrpc response on completion.
706 /// This is somewhat similar to OGS1's ExpectUser, but with the additional task of
707 /// registering the user in the local user cache.
708 /// </summary>
709 /// <param name="request"></param>
710 /// <returns></returns>
711 public XmlRpcResponse ExpectHGUser(XmlRpcRequest request, IPEndPoint remoteClient)
712 {
713 Hashtable requestData = (Hashtable)request.Params[0];
714 ForeignUserProfileData userData = new ForeignUserProfileData();
715
716 userData.FirstName = (string)requestData["firstname"];
717 userData.SurName = (string)requestData["lastname"];
718 userData.ID = new UUID((string)requestData["agent_id"]);
719 userData.HomeLocation = new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
720 (float)Convert.ToDecimal((string)requestData["startpos_y"]),
721 (float)Convert.ToDecimal((string)requestData["startpos_z"]));
722
723 userData.UserServerURI = (string)requestData["userserver_id"];
724 userData.UserAssetURI = (string)requestData["assetserver_id"];
725 userData.UserInventoryURI = (string)requestData["inventoryserver_id"];
726
727 UUID rootID = UUID.Zero;
728 UUID.TryParse((string)requestData["root_folder_id"], out rootID);
729 userData.RootInventoryFolderID = rootID;
730
731 UUID uuid = UUID.Zero;
732 UUID.TryParse((string)requestData["region_uuid"], out uuid);
733 userData.HomeRegionID = uuid; // not quite comfortable about this...
734 ulong userRegionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
735 //userData.HomeRegion = userRegionHandle;
736 userData.UserHomeAddress = (string)requestData["home_address"];
737 userData.UserHomePort = (string)requestData["home_port"];
738 int userhomeinternalport = Convert.ToInt32((string)requestData["internal_port"]);
739 userData.UserHomeRemotingPort = (string)requestData["home_remoting"];
740
741
742 m_log.DebugFormat("[HGrid]: Prepare for connection from {0} {1} (@{2}) UUID={3}",
743 userData.FirstName, userData.SurName, userData.UserServerURI, userData.ID);
744 m_log.Debug("[HGrid]: home_address: " + userData.UserHomeAddress +
745 "; home_port: " + userData.UserHomePort + "; remoting: " + userData.UserHomeRemotingPort);
746
747 XmlRpcResponse resp = new XmlRpcResponse();
748
749 // Let's check if someone is trying to get in with a stolen local identity.
750 // The need for this test is a consequence of not having truly global names :-/
751 CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(userData.ID);
752 if ((uinfo != null) && !(uinfo.UserProfile is ForeignUserProfileData))
753 {
754 m_log.WarnFormat("[HGrid]: Foreign user trying to get in with local identity. Access denied.");
755 Hashtable respdata = new Hashtable();
756 respdata["success"] = "FALSE";
757 respdata["reason"] = "Foreign user has the same ID as a local user.";
758 resp.Value = respdata;
759 return resp;
760 }
761
762 if (!RegionLoginsEnabled)
763 {
764 m_log.InfoFormat(
765 "[HGrid]: Denying access for user {0} {1} because region login is currently disabled",
766 userData.FirstName, userData.SurName);
767
768 Hashtable respdata = new Hashtable();
769 respdata["success"] = "FALSE";
770 respdata["reason"] = "region login currently disabled";
771 resp.Value = respdata;
772 }
773 else
774 {
775 // Finally, everything looks ok
776 //m_log.Debug("XXX---- EVERYTHING OK ---XXX");
777
778 // 1 - Preload the user data
779 m_userProfileCache.PreloadUserCache(userData);
780
781 if (m_knownRegions.ContainsKey(userData.ID))
782 {
783 // This was left here when the user departed
784 m_knownRegions.Remove(userData.ID);
785 }
786
787 // 2 - Load the region info into list of known regions
788 RegionInfo rinfo = new RegionInfo();
789 rinfo.RegionID = userData.HomeRegionID;
790 rinfo.ExternalHostName = userData.UserHomeAddress;
791 rinfo.HttpPort = Convert.ToUInt32(userData.UserHomePort);
792 rinfo.RemotingPort = Convert.ToUInt32(userData.UserHomeRemotingPort);
793 rinfo.RegionID = userData.HomeRegionID;
794 // X=0 on the map
795 rinfo.RegionLocX = 0;
796 rinfo.RegionLocY = (uint)(random.Next(0, Int32.MaxValue)); //(uint)m_knownRegions.Count;
797 rinfo.regionSecret = userRegionHandle.ToString();
798 //m_log.Debug("XXX--- Here: handle = " + rinfo.regionSecret);
799 try
800 {
801 rinfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)userhomeinternalport);
802 }
803 catch (Exception e)
804 {
805 m_log.Warn("[HGrid]: Exception while constructing internal endpoint: " + e);
806 }
807 rinfo.RemotingAddress = rinfo.ExternalEndPoint.Address.ToString(); //userData.UserHomeAddress;
808
809 if (!IsComingHome(userData))
810 {
811 // Change the user's home region here!!!
812 userData.HomeRegion = rinfo.RegionHandle;
813 }
814
815 if (!m_knownRegions.ContainsKey(userData.ID))
816 m_knownRegions.Add(userData.ID, rinfo);
817
818 // 3 - Send the reply
819 Hashtable respdata = new Hashtable();
820 respdata["success"] = "TRUE";
821 resp.Value = respdata;
822
823 DumpUserData(userData);
824 DumpRegionData(rinfo);
825
826 }
827
828 return resp;
829 }
830
831 public bool SendUserInformation(RegionInfo regInfo, AgentCircuitData agentData)
832 {
833 CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(agentData.AgentID);
834
835 if ((IsLocalUser(uinfo) && IsHyperlinkRegion(regInfo.RegionHandle)) ||
836 (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo)))
837 {
838 m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere");
839 if (!InformRegionOfUser(regInfo, agentData))
840 {
841 m_log.Warn("[HGrid]: Could not inform remote region of transferring user.");
842 return false;
843 }
844 }
845 //if ((uinfo == null) || !IsGoingHome(uinfo, regInfo))
846 //{
847 // m_log.Info("[HGrid]: User seems to be going to foreign region.");
848 // if (!InformRegionOfUser(regInfo, agentData))
849 // {
850 // m_log.Warn("[HGrid]: Could not inform remote region of transferring user.");
851 // return false;
852 // }
853 //}
854 //else
855 // m_log.Info("[HGrid]: User seems to be going home " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
856
857 // May need to change agent's name
858 if (IsLocalUser(uinfo) && IsHyperlinkRegion(regInfo.RegionHandle))
859 {
860 agentData.firstname = agentData.firstname + "." + agentData.lastname;
861 agentData.lastname = "@" + serversInfo.UserURL.Replace("http://", ""); ; //HGNetworkServersInfo.Singleton.LocalUserServerURI;
862 }
863
864 return true;
865 }
866
867
868 #region Methods triggered by calls from external instances
869
870 /// <summary>
871 ///
872 /// </summary>
873 /// <param name="regionHandle"></param>
874 /// <param name="agentData"></param>
875 /// <returns></returns>
876 public void AdjustUserInformation(AgentCircuitData agentData)
877 {
878 CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(agentData.AgentID);
879 if ((uinfo != null) && (uinfo.UserProfile != null) &&
880 (IsLocalUser(uinfo) || !(uinfo.UserProfile is ForeignUserProfileData)))
881 {
882 //m_log.Debug("---------------> Local User!");
883 string[] parts = agentData.firstname.Split(new char[] { '.' });
884 if (parts.Length == 2)
885 {
886 agentData.firstname = parts[0];
887 agentData.lastname = parts[1];
888 }
889 }
890 //else
891 // m_log.Debug("---------------> Foreign User!");
892 }
893 #endregion
894
895
896 #region IHyperGrid interface
897
898 public virtual bool IsHyperlinkRegion(ulong ihandle)
899 {
900 if (GetHyperlinkRegion(ihandle) == null)
901 return false;
902 else
903 return true;
904 }
905
906 public virtual RegionInfo GetHyperlinkRegion(ulong ihandle)
907 {
908 foreach (RegionInfo info in m_hyperlinkRegions)
909 {
910 if (info.RegionHandle == ihandle)
911 return info;
912 }
913
914 foreach (RegionInfo info in m_knownRegions.Values)
915 {
916 if (info.RegionHandle == ihandle)
917 return info;
918 }
919
920 return null;
921 }
922
923 public virtual ulong FindRegionHandle(ulong ihandle)
924 {
925 long ohandle = -1;
926 List<RegionInfo> rlist = new List<RegionInfo>(m_hyperlinkRegions);
927 rlist.AddRange(m_knownRegions.Values);
928 foreach (RegionInfo info in rlist)
929 {
930 if (info.RegionHandle == ihandle)
931 {
932 try
933 {
934 ohandle = Convert.ToInt64(info.regionSecret);
935 m_log.Info("[HGrid] remote region " + ohandle);
936 }
937 catch
938 {
939 m_log.Error("[HGrid] Could not convert secret for " + ihandle + " (" + info.regionSecret + ")");
940 }
941 break;
942 }
943 }
944 return ohandle < 0 ? ihandle : (ulong)ohandle;
945 }
946 #endregion
947
948 #region Misc
949
950 protected bool IsComingHome(ForeignUserProfileData userData)
951 {
952 return (userData.UserServerURI == HGNetworkServersInfo.Singleton.LocalUserServerURI);
953 }
954
955 protected bool IsGoingHome(CachedUserInfo uinfo, RegionInfo rinfo)
956 {
957 if (uinfo.UserProfile == null)
958 return false;
959
960 string userUserServerURI = String.Empty;
961 if (uinfo.UserProfile is ForeignUserProfileData)
962 {
963 userUserServerURI = HGNetworkServersInfo.ServerURI(((ForeignUserProfileData)uinfo.UserProfile).UserServerURI);
964 }
965
966 return ((uinfo.UserProfile.HomeRegionID == rinfo.RegionID) &&
967 (userUserServerURI != HGNetworkServersInfo.Singleton.LocalUserServerURI));
968 }
969
970 protected bool IsLocalUser(CachedUserInfo uinfo)
971 {
972 if (uinfo == null)
973 return true;
974
975 if (uinfo.UserProfile is ForeignUserProfileData)
976 return HGNetworkServersInfo.Singleton.IsLocalUser(((ForeignUserProfileData)uinfo.UserProfile).UserServerURI);
977 else
978 return true;
979
980 }
981
982 protected bool IsLocalRegion(ulong handle)
983 {
984 foreach (RegionInfo reg in m_regionsOnInstance)
985 if (reg.RegionHandle == handle)
986 return true;
987 return false;
988 }
989
990 private void DumpUserData(ForeignUserProfileData userData)
991 {
992 m_log.Info(" ------------ User Data Dump ----------");
993 m_log.Info(" >> Name: " + userData.FirstName + " " + userData.SurName);
994 m_log.Info(" >> HomeID: " + userData.HomeRegionID);
995 m_log.Info(" >> HomeHandle: " + userData.HomeRegion);
996 m_log.Info(" >> HomeX: " + userData.HomeRegionX);
997 m_log.Info(" >> HomeY: " + userData.HomeRegionY);
998 m_log.Info(" >> UserServer: " + userData.UserServerURI);
999 m_log.Info(" >> InvServer: " + userData.UserInventoryURI);
1000 m_log.Info(" >> AssetServer: " + userData.UserAssetURI);
1001 m_log.Info(" ------------ -------------- ----------");
1002 }
1003
1004 private void DumpRegionData(RegionInfo rinfo)
1005 {
1006 m_log.Info(" ------------ Region Data Dump ----------");
1007 m_log.Info(" >> handle: " + rinfo.RegionHandle);
1008 m_log.Info(" >> coords: " + rinfo.RegionLocX + ", " + rinfo.RegionLocY);
1009 m_log.Info(" >> secret: " + rinfo.regionSecret);
1010 m_log.Info(" >> remoting address: " + rinfo.RemotingAddress);
1011 m_log.Info(" >> remoting port: " + rinfo.RemotingPort);
1012 m_log.Info(" >> external host name: " + rinfo.ExternalHostName);
1013 m_log.Info(" >> http port: " + rinfo.HttpPort);
1014 m_log.Info(" >> external EP address: " + rinfo.ExternalEndPoint.Address);
1015 m_log.Info(" >> external EP port: " + rinfo.ExternalEndPoint.Port);
1016 m_log.Info(" ------------ -------------- ----------");
1017 }
1018
1019
1020 #endregion
1021
1022
1023 }
1024}
diff --git a/OpenSim/Region/Communications/Hypergrid/HGGridServicesGridMode.cs b/OpenSim/Region/Communications/Hypergrid/HGGridServicesGridMode.cs
deleted file mode 100644
index 5ce1e79..0000000
--- a/OpenSim/Region/Communications/Hypergrid/HGGridServicesGridMode.cs
+++ /dev/null
@@ -1,159 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Framework.Servers.HttpServer;
36using OpenSim.Region.Communications.OGS1;
37using OpenSim.Region.Framework.Scenes;
38
39namespace OpenSim.Region.Communications.Hypergrid
40{
41 public class HGGridServicesGridMode : HGGridServices
42 {
43 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 /// <summary>
46 /// Encapsulate remote backend services for manipulation of grid regions
47 /// </summary>
48 private OGS1GridServices m_remoteBackend = null;
49
50 public OGS1GridServices RemoteBackend
51 {
52 get { return m_remoteBackend; }
53 }
54
55
56 public override string gdebugRegionName
57 {
58 get { return m_remoteBackend.gdebugRegionName; }
59 set { m_remoteBackend.gdebugRegionName = value; }
60 }
61
62 public override bool RegionLoginsEnabled
63 {
64 get { return m_remoteBackend.RegionLoginsEnabled; }
65 set { m_remoteBackend.RegionLoginsEnabled = value; }
66 }
67
68 public HGGridServicesGridMode(NetworkServersInfo servers_info,
69 SceneManager sman, UserProfileCacheService userv)
70 : base(servers_info, sman)
71 {
72 m_remoteBackend = new OGS1GridServices(servers_info);
73 m_userProfileCache = userv;
74 }
75
76 #region IGridServices interface
77
78 public override RegionCommsListener RegisterRegion(RegionInfo regionInfo)
79 {
80 if (!regionInfo.RegionID.Equals(UUID.Zero))
81 {
82 m_regionsOnInstance.Add(regionInfo);
83 return m_remoteBackend.RegisterRegion(regionInfo);
84 }
85 else
86 return base.RegisterRegion(regionInfo);
87 }
88
89 public override bool DeregisterRegion(RegionInfo regionInfo)
90 {
91 bool success = base.DeregisterRegion(regionInfo);
92 if (!success)
93 success = m_remoteBackend.DeregisterRegion(regionInfo);
94 return success;
95 }
96
97 public override List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
98 {
99 List<SimpleRegionInfo> neighbours = m_remoteBackend.RequestNeighbours(x, y);
100 //List<SimpleRegionInfo> remotes = base.RequestNeighbours(x, y);
101 //neighbours.AddRange(remotes);
102
103 return neighbours;
104 }
105
106 public override RegionInfo RequestNeighbourInfo(UUID Region_UUID)
107 {
108 RegionInfo info = m_remoteBackend.RequestNeighbourInfo(Region_UUID);
109 if (info == null)
110 info = base.RequestNeighbourInfo(Region_UUID);
111 return info;
112 }
113
114 public override RegionInfo RequestNeighbourInfo(ulong regionHandle)
115 {
116 RegionInfo info = base.RequestNeighbourInfo(regionHandle);
117 if (info == null)
118 info = m_remoteBackend.RequestNeighbourInfo(regionHandle);
119 return info;
120 }
121
122 public override RegionInfo RequestClosestRegion(string regionName)
123 {
124 RegionInfo info = m_remoteBackend.RequestClosestRegion(regionName);
125 if (info == null)
126 info = base.RequestClosestRegion(regionName);
127 return info;
128 }
129
130 public override List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
131 {
132 List<MapBlockData> neighbours = m_remoteBackend.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
133 List<MapBlockData> remotes = base.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
134 neighbours.AddRange(remotes);
135
136 return neighbours;
137 }
138
139 public override LandData RequestLandData(ulong regionHandle, uint x, uint y)
140 {
141 LandData land = m_remoteBackend.RequestLandData(regionHandle, x, y);
142 if (land == null)
143 land = base.RequestLandData(regionHandle, x, y);
144 return land;
145 }
146
147 public override List<RegionInfo> RequestNamedRegions(string name, int maxNumber)
148 {
149 List<RegionInfo> infos = m_remoteBackend.RequestNamedRegions(name, maxNumber);
150 List<RegionInfo> remotes = base.RequestNamedRegions(name, maxNumber);
151 infos.AddRange(remotes);
152 return infos;
153 }
154
155 #endregion
156
157
158 }
159}
diff --git a/OpenSim/Region/Communications/Hypergrid/HGGridServicesStandalone.cs b/OpenSim/Region/Communications/Hypergrid/HGGridServicesStandalone.cs
deleted file mode 100644
index 94cfc49..0000000
--- a/OpenSim/Region/Communications/Hypergrid/HGGridServicesStandalone.cs
+++ /dev/null
@@ -1,259 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Net;
32using System.Net.Sockets;
33using System.Reflection;
34using System.Runtime.Remoting;
35using System.Runtime.Remoting.Channels;
36using System.Runtime.Remoting.Channels.Tcp;
37using System.Security.Authentication;
38using log4net;
39using Nwc.XmlRpc;
40using OpenMetaverse;
41using OpenSim.Framework;
42using OpenSim.Framework.Servers;
43using OpenSim.Framework.Servers.HttpServer;
44using OpenSim.Region.Communications.Local;
45using OpenSim.Region.Communications.OGS1;
46using OpenSim.Region.Framework.Scenes;
47
48namespace OpenSim.Region.Communications.Hypergrid
49{
50 public class HGGridServicesStandalone : HGGridServices
51 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 /// <summary>
55 /// Encapsulate local backend services for manipulation of local regions
56 /// </summary>
57 protected LocalBackEndServices m_localBackend = new LocalBackEndServices();
58
59 //private Dictionary<ulong, int> m_deadRegionCache = new Dictionary<ulong, int>();
60
61 public LocalBackEndServices LocalBackend
62 {
63 get { return m_localBackend; }
64 }
65
66 public override string gdebugRegionName
67 {
68 get { return m_localBackend.gdebugRegionName; }
69 set { m_localBackend.gdebugRegionName = value; }
70 }
71
72 public override bool RegionLoginsEnabled
73 {
74 get { return m_localBackend.RegionLoginsEnabled; }
75 set { m_localBackend.RegionLoginsEnabled = value; }
76 }
77
78
79 public HGGridServicesStandalone(NetworkServersInfo servers_info, BaseHttpServer httpServe, SceneManager sman)
80 : base(servers_info, sman)
81 {
82 //Respond to Grid Services requests
83 MainServer.Instance.AddXmlRPCHandler("logoff_user", LogOffUser);
84 MainServer.Instance.AddXmlRPCHandler("check", PingCheckReply);
85 MainServer.Instance.AddXmlRPCHandler("land_data", LandData);
86
87 }
88
89 #region IGridServices interface
90
91 public override RegionCommsListener RegisterRegion(RegionInfo regionInfo)
92 {
93 if (!regionInfo.RegionID.Equals(UUID.Zero))
94 {
95 m_regionsOnInstance.Add(regionInfo);
96 return m_localBackend.RegisterRegion(regionInfo);
97 }
98 else
99 return base.RegisterRegion(regionInfo);
100
101 }
102
103 public override bool DeregisterRegion(RegionInfo regionInfo)
104 {
105 bool success = m_localBackend.DeregisterRegion(regionInfo);
106 if (!success)
107 success = base.DeregisterRegion(regionInfo);
108 return success;
109 }
110
111 public override List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
112 {
113 List<SimpleRegionInfo> neighbours = m_localBackend.RequestNeighbours(x, y);
114 //List<SimpleRegionInfo> remotes = base.RequestNeighbours(x, y);
115 //neighbours.AddRange(remotes);
116
117 return neighbours;
118 }
119
120 public override RegionInfo RequestNeighbourInfo(UUID Region_UUID)
121 {
122 RegionInfo info = m_localBackend.RequestNeighbourInfo(Region_UUID);
123 if (info == null)
124 info = base.RequestNeighbourInfo(Region_UUID);
125 return info;
126 }
127
128 public override RegionInfo RequestNeighbourInfo(ulong regionHandle)
129 {
130 RegionInfo info = m_localBackend.RequestNeighbourInfo(regionHandle);
131 //m_log.Info("[HGrid] Request neighbor info, local backend returned " + info);
132 if (info == null)
133 info = base.RequestNeighbourInfo(regionHandle);
134 return info;
135 }
136
137 public override RegionInfo RequestClosestRegion(string regionName)
138 {
139 RegionInfo info = m_localBackend.RequestClosestRegion(regionName);
140 if (info == null)
141 info = base.RequestClosestRegion(regionName);
142 return info;
143 }
144
145 public override List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
146 {
147 //m_log.Info("[HGrid] Request map blocks " + minX + "-" + minY + "-" + maxX + "-" + maxY);
148 List<MapBlockData> neighbours = m_localBackend.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
149 List<MapBlockData> remotes = base.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
150 neighbours.AddRange(remotes);
151
152 return neighbours;
153 }
154
155 public override LandData RequestLandData(ulong regionHandle, uint x, uint y)
156 {
157 LandData land = m_localBackend.RequestLandData(regionHandle, x, y);
158 if (land == null)
159 land = base.RequestLandData(regionHandle, x, y);
160 return land;
161 }
162
163 public override List<RegionInfo> RequestNamedRegions(string name, int maxNumber)
164 {
165 List<RegionInfo> infos = m_localBackend.RequestNamedRegions(name, maxNumber);
166 List<RegionInfo> remotes = base.RequestNamedRegions(name, maxNumber);
167 infos.AddRange(remotes);
168 return infos;
169 }
170
171 #endregion
172
173 #region XML Request Handlers
174
175 /// <summary>
176 /// A ping / version check
177 /// </summary>
178 /// <param name="request"></param>
179 /// <returns></returns>
180 public virtual XmlRpcResponse PingCheckReply(XmlRpcRequest request, IPEndPoint remoteClient)
181 {
182 XmlRpcResponse response = new XmlRpcResponse();
183
184 Hashtable respData = new Hashtable();
185 respData["online"] = "true";
186
187 m_localBackend.PingCheckReply(respData);
188
189 response.Value = respData;
190
191 return response;
192 }
193
194
195 // Grid Request Processing
196 /// <summary>
197 /// Ooops, our Agent must be dead if we're getting this request!
198 /// </summary>
199 /// <param name="request"></param>
200 /// <returns></returns>
201 public XmlRpcResponse LogOffUser(XmlRpcRequest request, IPEndPoint remoteClient)
202 {
203 m_log.Debug("[HGrid]: LogOff User Called");
204
205 Hashtable requestData = (Hashtable)request.Params[0];
206 string message = (string)requestData["message"];
207 UUID agentID = UUID.Zero;
208 UUID RegionSecret = UUID.Zero;
209 UUID.TryParse((string)requestData["agent_id"], out agentID);
210 UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
211
212 ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
213
214 m_localBackend.TriggerLogOffUser(regionHandle, agentID, RegionSecret, message);
215
216 return new XmlRpcResponse();
217 }
218
219 /// <summary>
220 /// Someone asked us about parcel-information
221 /// </summary>
222 /// <param name="request"></param>
223 /// <returns></returns>
224 public XmlRpcResponse LandData(XmlRpcRequest request, IPEndPoint remoteClient)
225 {
226 Hashtable requestData = (Hashtable)request.Params[0];
227 ulong regionHandle = Convert.ToUInt64(requestData["region_handle"]);
228 uint x = Convert.ToUInt32(requestData["x"]);
229 uint y = Convert.ToUInt32(requestData["y"]);
230 m_log.DebugFormat("[HGrid]: Got XML reqeuest for land data at {0}, {1} in region {2}", x, y, regionHandle);
231
232 LandData landData = m_localBackend.RequestLandData(regionHandle, x, y);
233 Hashtable hash = new Hashtable();
234 if (landData != null)
235 {
236 // for now, only push out the data we need for answering a ParcelInfoReqeust
237 hash["AABBMax"] = landData.AABBMax.ToString();
238 hash["AABBMin"] = landData.AABBMin.ToString();
239 hash["Area"] = landData.Area.ToString();
240 hash["AuctionID"] = landData.AuctionID.ToString();
241 hash["Description"] = landData.Description;
242 hash["Flags"] = landData.Flags.ToString();
243 hash["GlobalID"] = landData.GlobalID.ToString();
244 hash["Name"] = landData.Name;
245 hash["OwnerID"] = landData.OwnerID.ToString();
246 hash["SalePrice"] = landData.SalePrice.ToString();
247 hash["SnapshotID"] = landData.SnapshotID.ToString();
248 hash["UserLocation"] = landData.UserLocation.ToString();
249 }
250
251 XmlRpcResponse response = new XmlRpcResponse();
252 response.Value = hash;
253 return response;
254 }
255
256 #endregion
257
258 }
259}
diff --git a/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs b/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
index f1a56ef..49a2261 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Communications.Hypergrid
87 return m_localUserServices.AddUserAgent(agentdata); 87 return m_localUserServices.AddUserAgent(agentdata);
88 88
89 return base.AddUserAgent(agentdata); 89 return base.AddUserAgent(agentdata);
90 } 90 }
91 91
92 public override UserAgentData GetAgentByUUID(UUID userId) 92 public override UserAgentData GetAgentByUUID(UUID userId)
93 { 93 {
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
index a658416..eaf996d 100644
--- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
+++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.Communications.Local
37 public class CommunicationsLocal : CommunicationsManager 37 public class CommunicationsLocal : CommunicationsManager
38 { 38 {
39 public CommunicationsLocal( 39 public CommunicationsLocal(
40 ConfigSettings configSettings, 40 ConfigSettings configSettings,
41 NetworkServersInfo serversInfo, 41 NetworkServersInfo serversInfo,
42 LibraryRootFolder libraryRootFolder) 42 LibraryRootFolder libraryRootFolder)
43 : base(serversInfo, libraryRootFolder) 43 : base(serversInfo, libraryRootFolder)
@@ -47,15 +47,13 @@ namespace OpenSim.Region.Communications.Local
47 = new LocalUserServices( 47 = new LocalUserServices(
48 serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this); 48 serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
49 lus.AddPlugin(new TemporaryUserProfilePlugin()); 49 lus.AddPlugin(new TemporaryUserProfilePlugin());
50 lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource); 50 lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
51 m_userService = lus; 51 m_userService = lus;
52 m_userAdminService = lus; 52 m_userAdminService = lus;
53 m_avatarService = lus; 53 m_avatarService = lus;
54 m_messageService = lus; 54 m_messageService = lus;
55 55
56 m_gridService = new LocalBackEndServices(); 56 //LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
57
58 //LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
59 } 57 }
60 } 58 }
61} 59}
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
deleted file mode 100644
index 0ab9374..0000000
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ /dev/null
@@ -1,410 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32using log4net;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications;
36
37namespace OpenSim.Region.Communications.Local
38{
39 public class LocalBackEndServices : IGridServices
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 protected Dictionary<ulong, RegionInfo> m_regions = new Dictionary<ulong, RegionInfo>();
44
45 protected Dictionary<ulong, RegionCommsListener> m_regionListeners =
46 new Dictionary<ulong, RegionCommsListener>();
47
48 // private Dictionary<ulong, RegionInfo> m_remoteRegionInfoCache = new Dictionary<ulong, RegionInfo>();
49
50 private Dictionary<string, string> m_queuedGridSettings = new Dictionary<string, string>();
51
52 public string _gdebugRegionName = String.Empty;
53
54 public bool RegionLoginsEnabled
55 {
56 get { return m_regionLoginsEnabled; }
57 set { m_regionLoginsEnabled = value; }
58 }
59 private bool m_regionLoginsEnabled;
60
61 public bool CheckRegion(string address, uint port)
62 {
63 return true;
64 }
65
66 public string gdebugRegionName
67 {
68 get { return _gdebugRegionName; }
69 set { _gdebugRegionName = value; }
70 }
71
72 public string _rdebugRegionName = String.Empty;
73
74 public string rdebugRegionName
75 {
76 get { return _rdebugRegionName; }
77 set { _rdebugRegionName = value; }
78 }
79
80 /// <summary>
81 /// Register a region method with the BackEnd Services.
82 /// </summary>
83 /// <param name="regionInfo"></param>
84 /// <returns></returns>
85 public RegionCommsListener RegisterRegion(RegionInfo regionInfo)
86 {
87 //m_log.Debug("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
88 if (!m_regions.ContainsKey(regionInfo.RegionHandle))
89 {
90 //m_log.Debug("CommsManager - Adding Region " + regionInfo.RegionHandle);
91 m_regions.Add(regionInfo.RegionHandle, regionInfo);
92
93 RegionCommsListener regionHost = new RegionCommsListener();
94 if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
95 {
96 m_log.Error("[INTERREGION STANDALONE]: " +
97 "Error:Region registered twice as an Events listener for Interregion Communications but not as a listed region. " +
98 "In Standalone mode this will cause BIG issues. In grid mode, it means a region went down and came back up.");
99 m_regionListeners.Remove(regionInfo.RegionHandle);
100 }
101 m_regionListeners.Add(regionInfo.RegionHandle, regionHost);
102
103 return regionHost;
104 }
105 else
106 {
107 // Already in our list, so the region went dead and restarted.
108 // don't replace the old regioninfo.. this might be a locking issue.. however we need to
109 // remove it and let it add normally below or we get extremely strange and intermittant
110 // connectivity errors.
111 // Don't change this line below to 'm_regions[regionInfo.RegionHandle] = regionInfo' unless you
112 // *REALLY* know what you are doing here.
113 m_regions[regionInfo.RegionHandle] = regionInfo;
114
115 m_log.Warn("[INTERREGION STANDALONE]: Region registered twice. Region went down and came back up.");
116
117 RegionCommsListener regionHost = new RegionCommsListener();
118 if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
119 {
120 m_regionListeners.Remove(regionInfo.RegionHandle);
121 }
122 m_regionListeners.Add(regionInfo.RegionHandle, regionHost);
123
124 return regionHost;
125 }
126 }
127
128 public bool DeregisterRegion(RegionInfo regionInfo)
129 {
130 if (m_regions.ContainsKey(regionInfo.RegionHandle))
131 {
132 m_regions.Remove(regionInfo.RegionHandle);
133 if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
134 {
135 m_regionListeners.Remove(regionInfo.RegionHandle);
136 }
137 return true;
138 }
139 return false;
140 }
141
142 /// <summary>
143 /// </summary>
144 /// <param name="regionInfo"></param>
145 /// <returns></returns>
146 public List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
147 {
148 // m_log.Debug("Finding Neighbours to " + regionInfo.RegionHandle);
149 List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
150
151 foreach (RegionInfo reg in m_regions.Values)
152 {
153 // m_log.Debug("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
154 if (reg.RegionLocX != x || reg.RegionLocY != y)
155 {
156 //m_log.Debug("CommsManager- RequestNeighbours() - found a different region in list, checking location");
157 if ((reg.RegionLocX > (x - 2)) && (reg.RegionLocX < (x + 2)))
158 {
159 if ((reg.RegionLocY > (y - 2)) && (reg.RegionLocY < (y + 2)))
160 {
161 neighbours.Add(reg);
162 }
163 }
164 }
165 }
166 return neighbours;
167 }
168
169 /// <summary>
170 /// Get information about a neighbouring region
171 /// </summary>
172 /// <param name="regionHandle"></param>
173 /// <returns></returns>
174 public RegionInfo RequestNeighbourInfo(ulong regionHandle)
175 {
176 if (m_regions.ContainsKey(regionHandle))
177 {
178 return m_regions[regionHandle];
179 }
180
181 return null;
182 }
183
184 /// <summary>
185 /// Get information about a neighbouring region
186 /// </summary>
187 /// <param name="regionHandle"></param>
188 /// <returns></returns>
189 public RegionInfo RequestNeighbourInfo(UUID regionID)
190 {
191 // TODO add a dictionary for faster lookup
192 foreach (RegionInfo info in m_regions.Values)
193 {
194 if (info.RegionID == regionID)
195 return info;
196 }
197
198 return null;
199 }
200
201 /// <summary>
202 /// Get information about a neighbouring region
203 /// </summary>
204 /// <param name="regionHandle"></param>
205 /// <returns></returns>
206 public RegionInfo RequestNeighbourInfo(string name)
207 {
208 foreach (RegionInfo info in m_regions.Values)
209 {
210 if (info.RegionName == name)
211 return info;
212 }
213
214 return null;
215 }
216
217 /// <summary>
218 /// Get information about a neighbouring region
219 /// </summary>
220 /// <param name="regionHandle"></param>
221 /// <returns></returns>
222 public RegionInfo RequestNeighbourInfo(string host, uint port)
223 {
224 foreach (RegionInfo info in m_regions.Values)
225 {
226 if ((info.ExternalHostName == host) && (info.HttpPort == port))
227 return info;
228 }
229
230 return null;
231 }
232
233 /// <summary>
234 /// Get information about the closet region given a region name.
235 /// </summary>
236 /// <param name="regionName"></param>
237 /// <returns></returns>
238 public RegionInfo RequestClosestRegion(string regionName)
239 {
240 foreach (RegionInfo regInfo in m_regions.Values)
241 {
242 if (regInfo.RegionName == regionName)
243 return regInfo;
244 }
245 return null;
246 }
247
248 /// <summary>
249 ///
250 /// </summary>
251 /// <param name="minX"></param>
252 /// <param name="minY"></param>
253 /// <param name="maxX"></param>
254 /// <param name="maxY"></param>
255 /// <returns></returns>
256 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
257 {
258 List<MapBlockData> mapBlocks = new List<MapBlockData>();
259 foreach (RegionInfo regInfo in m_regions.Values)
260 {
261 if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) &&
262 ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
263 {
264 MapBlockData map = new MapBlockData();
265 map.Name = regInfo.RegionName;
266 map.X = (ushort) regInfo.RegionLocX;
267 map.Y = (ushort) regInfo.RegionLocY;
268 map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight;
269 map.MapImageId = regInfo.RegionSettings.TerrainImageID;
270 map.Agents = 1;
271 map.RegionFlags = 72458694;
272 map.Access = regInfo.AccessLevel;
273 mapBlocks.Add(map);
274 }
275 }
276 return mapBlocks;
277 }
278
279 // This function is only here to keep this class in line with the Grid Interface.
280 // It never gets called.
281 public virtual Dictionary<string, string> GetGridSettings()
282 {
283 Dictionary<string, string> returnGridSettings = new Dictionary<string, string>();
284 lock (m_queuedGridSettings)
285 {
286 returnGridSettings = m_queuedGridSettings;
287 m_queuedGridSettings.Clear();
288 }
289
290 return returnGridSettings;
291 }
292
293 public virtual void SetForcefulBanlistsDisallowed()
294 {
295 m_queuedGridSettings.Add("allow_forceful_banlines", "FALSE");
296 }
297
298
299 /// <summary>
300 /// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
301 /// </summary>
302 /// <param name="regionHandle"></param>
303 /// <param name="loginData"></param>
304 /// <returns></returns>
305 public void AddNewSession(ulong regionHandle, Login loginData)
306 {
307 AgentCircuitData agent = new AgentCircuitData();
308 agent.AgentID = loginData.Agent;
309 agent.firstname = loginData.First;
310 agent.lastname = loginData.Last;
311 agent.SessionID = loginData.Session;
312 agent.SecureSessionID = loginData.SecureSession;
313 agent.circuitcode = loginData.CircuitCode;
314 agent.BaseFolder = loginData.BaseFolder;
315 agent.InventoryFolder = loginData.InventoryFolder;
316 agent.startpos = loginData.StartPos;
317 agent.CapsPath = loginData.CapsPath;
318 if (loginData.Appearance != null)
319 agent.Appearance = loginData.Appearance;
320 else
321 {
322 m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
323 agent.Appearance = new AvatarAppearance(agent.AgentID);
324 }
325
326 TriggerExpectUser(regionHandle, agent);
327 }
328
329 public void TriggerExpectUser(ulong regionHandle, AgentCircuitData agent)
330 {
331 //m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: Other region is sending child agent our way: " + agent.firstname + " " + agent.lastname);
332
333 if (m_regionListeners.ContainsKey(regionHandle))
334 {
335 //m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: FoundLocalRegion To send it to: " + agent.firstname + " " + agent.lastname);
336
337 m_regionListeners[regionHandle].TriggerExpectUser(agent);
338 }
339 }
340
341 public void TriggerLogOffUser(ulong regionHandle, UUID agentID, UUID RegionSecret, string message)
342 {
343 if (m_regionListeners.ContainsKey(regionHandle))
344 {
345 //m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: FoundLocalRegion To send it to: " + agent.firstname + " " + agent.lastname);
346
347 m_regionListeners[regionHandle].TriggerLogOffUser(agentID, RegionSecret, message);
348 }
349 }
350
351 public void PingCheckReply(Hashtable respData)
352 {
353 foreach (ulong region in m_regions.Keys)
354 {
355 Hashtable regData = new Hashtable();
356 RegionInfo reg = m_regions[region];
357 regData["status"] = "active";
358 regData["handle"] = region.ToString();
359
360 respData[reg.RegionID.ToString()] = regData;
361 }
362 }
363
364
365 public LandData RequestLandData (ulong regionHandle, uint x, uint y)
366 {
367 m_log.DebugFormat("[INTERREGION STANDALONE] requests land data in {0}, at {1}, {2}",
368 regionHandle, x, y);
369
370 if (m_regionListeners.ContainsKey(regionHandle))
371 {
372 LandData land = m_regionListeners[regionHandle].TriggerGetLandData(x, y);
373 return land;
374 }
375
376 m_log.Debug("[INTERREGION STANDALONE] didn't find land data locally.");
377 return null;
378 }
379
380 public List<RegionInfo> RequestNamedRegions (string name, int maxNumber)
381 {
382 List<RegionInfo> lowercase_regions = new List<RegionInfo>();
383 List<RegionInfo> regions = new List<RegionInfo>();
384 foreach (RegionInfo info in m_regions.Values)
385 {
386 // Prioritizes exact match
387 if (info.RegionName.StartsWith(name))
388 {
389 regions.Add(info);
390 if (regions.Count >= maxNumber) break;
391 }
392 // But still saves lower case matches
393 else if (info.RegionName.ToLower().StartsWith(name))
394 {
395 if (lowercase_regions.Count < maxNumber)
396 {
397 lowercase_regions.Add(info);
398 }
399 }
400 }
401
402 // If no exact matches found, return lowercase matches (libOMV compatiblity)
403 if (regions.Count == 0 && lowercase_regions.Count != 0)
404 {
405 return lowercase_regions;
406 }
407 return regions;
408 }
409 }
410}
diff --git a/OpenSim/Region/Communications/Local/LocalUserServices.cs b/OpenSim/Region/Communications/Local/LocalUserServices.cs
index af4fb37..89b55c4 100644
--- a/OpenSim/Region/Communications/Local/LocalUserServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalUserServices.cs
@@ -80,6 +80,21 @@ namespace OpenSim.Region.Communications.Local
80 throw new Exception("[LOCAL USER SERVICES]: Unknown master user UUID. Possible reason: UserServer is not running."); 80 throw new Exception("[LOCAL USER SERVICES]: Unknown master user UUID. Possible reason: UserServer is not running.");
81 } 81 }
82 return data; 82 return data;
83 } 83 }
84
85 public override bool AuthenticateUserByPassword(UUID userID, string password)
86 {
87 UserProfileData userProfile = GetUserProfile(userID);
88
89 if (null == userProfile)
90 return false;
91
92 string md5PasswordHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + userProfile.PasswordSalt);
93
94 if (md5PasswordHash == userProfile.PasswordHash)
95 return true;
96 else
97 return false;
98 }
84 } 99 }
85} 100} \ No newline at end of file
diff --git a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
index 8b5779f..94e4ed2 100644
--- a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
+++ b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
@@ -39,10 +39,8 @@ namespace OpenSim.Region.Communications.OGS1
39 LibraryRootFolder libraryRootFolder) 39 LibraryRootFolder libraryRootFolder)
40 : base(serversInfo, libraryRootFolder) 40 : base(serversInfo, libraryRootFolder)
41 { 41 {
42 OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo);
43 m_gridService = gridInterComms;
44 42
45 // This plugin arrangement could eventually be configurable rather than hardcoded here. 43 // This plugin arrangement could eventually be configurable rather than hardcoded here.
46 OGS1UserServices userServices = new OGS1UserServices(this); 44 OGS1UserServices userServices = new OGS1UserServices(this);
47 userServices.AddPlugin(new TemporaryUserProfilePlugin()); 45 userServices.AddPlugin(new TemporaryUserProfilePlugin());
48 userServices.AddPlugin(new OGS1UserDataPlugin(this)); 46 userServices.AddPlugin(new OGS1UserDataPlugin(this));
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
deleted file mode 100644
index 47c7fe4..0000000
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ /dev/null
@@ -1,937 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Net;
32using System.Net.Sockets;
33using System.Reflection;
34using log4net;
35using Nwc.XmlRpc;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Servers.HttpServer;
40using OpenSim.Region.Communications.Local;
41
42namespace OpenSim.Region.Communications.OGS1
43{
44 public class OGS1GridServices : IGridServices
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private bool m_useRemoteRegionCache = true;
49 /// <summary>
50 /// Encapsulate local backend services for manipulation of local regions
51 /// </summary>
52 private LocalBackEndServices m_localBackend = new LocalBackEndServices();
53
54 private Dictionary<ulong, RegionInfo> m_remoteRegionInfoCache = new Dictionary<ulong, RegionInfo>();
55 // private List<SimpleRegionInfo> m_knownRegions = new List<SimpleRegionInfo>();
56 private Dictionary<ulong, int> m_deadRegionCache = new Dictionary<ulong, int>();
57 private Dictionary<string, string> m_queuedGridSettings = new Dictionary<string, string>();
58 private List<RegionInfo> m_regionsOnInstance = new List<RegionInfo>();
59
60 public BaseHttpServer httpListener;
61 public NetworkServersInfo serversInfo;
62
63 public string gdebugRegionName
64 {
65 get { return m_localBackend.gdebugRegionName; }
66 set { m_localBackend.gdebugRegionName = value; }
67 }
68
69 public string rdebugRegionName
70 {
71 get { return _rdebugRegionName; }
72 set { _rdebugRegionName = value; }
73 }
74 private string _rdebugRegionName = String.Empty;
75
76 public bool RegionLoginsEnabled
77 {
78 get { return m_localBackend.RegionLoginsEnabled; }
79 set { m_localBackend.RegionLoginsEnabled = value; }
80 }
81
82 /// <summary>
83 /// Contructor. Adds "expect_user" and "check" xmlrpc method handlers
84 /// </summary>
85 /// <param name="servers_info"></param>
86 /// <param name="httpServe"></param>
87 public OGS1GridServices(NetworkServersInfo servers_info)
88 {
89 serversInfo = servers_info;
90
91 //Respond to Grid Services requests
92 MainServer.Instance.AddXmlRPCHandler("check", PingCheckReply);
93 }
94
95 // see IGridServices
96 public RegionCommsListener RegisterRegion(RegionInfo regionInfo)
97 {
98 if (m_regionsOnInstance.Contains(regionInfo))
99 {
100 m_log.Error("[OGS1 GRID SERVICES]: Foobar! Caller is confused, region already registered " + regionInfo.RegionName);
101 Exception e = new Exception(String.Format("Unable to register region"));
102
103 throw e;
104 }
105
106 m_log.InfoFormat(
107 "[OGS1 GRID SERVICES]: Registering region {0} with grid at {1}",
108 regionInfo.RegionName, serversInfo.GridURL);
109
110 m_regionsOnInstance.Add(regionInfo);
111
112 Hashtable GridParams = new Hashtable();
113 // Login / Authentication
114
115 GridParams["authkey"] = serversInfo.GridSendKey;
116 GridParams["recvkey"] = serversInfo.GridRecvKey;
117 GridParams["UUID"] = regionInfo.RegionID.ToString();
118 GridParams["sim_ip"] = regionInfo.ExternalHostName;
119 GridParams["sim_port"] = regionInfo.InternalEndPoint.Port.ToString();
120 GridParams["region_locx"] = regionInfo.RegionLocX.ToString();
121 GridParams["region_locy"] = regionInfo.RegionLocY.ToString();
122 GridParams["sim_name"] = regionInfo.RegionName;
123 GridParams["http_port"] = serversInfo.HttpListenerPort.ToString();
124 GridParams["remoting_port"] = ConfigSettings.DefaultRegionRemotingPort.ToString();
125 GridParams["map-image-id"] = regionInfo.RegionSettings.TerrainImageID.ToString();
126 GridParams["originUUID"] = regionInfo.originRegionID.ToString();
127 GridParams["server_uri"] = regionInfo.ServerURI;
128 GridParams["region_secret"] = regionInfo.regionSecret;
129 GridParams["major_interface_version"] = VersionInfo.MajorInterfaceVersion.ToString();
130
131 if (regionInfo.MasterAvatarAssignedUUID != UUID.Zero)
132 GridParams["master_avatar_uuid"] = regionInfo.MasterAvatarAssignedUUID.ToString();
133 else
134 GridParams["master_avatar_uuid"] = regionInfo.EstateSettings.EstateOwner.ToString();
135
136 GridParams["maturity"] = regionInfo.RegionSettings.Maturity.ToString();
137
138 // Package into an XMLRPC Request
139 ArrayList SendParams = new ArrayList();
140 SendParams.Add(GridParams);
141
142 // Send Request
143 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams);
144 XmlRpcResponse GridResp;
145
146 try
147 {
148 // The timeout should always be significantly larger than the timeout for the grid server to request
149 // the initial status of the region before confirming registration.
150 GridResp = GridReq.Send(serversInfo.GridURL, 9999999);
151 }
152 catch (Exception e)
153 {
154 Exception e2
155 = new Exception(
156 String.Format(
157 "Unable to register region with grid at {0}. Grid service not running?",
158 serversInfo.GridURL),
159 e);
160
161 throw e2;
162 }
163
164 Hashtable GridRespData = (Hashtable)GridResp.Value;
165 // Hashtable griddatahash = GridRespData;
166
167 // Process Response
168 if (GridRespData.ContainsKey("error"))
169 {
170 string errorstring = (string) GridRespData["error"];
171
172 Exception e = new Exception(
173 String.Format("Unable to connect to grid at {0}: {1}", serversInfo.GridURL, errorstring));
174
175 throw e;
176 }
177 else
178 {
179 // m_knownRegions = RequestNeighbours(regionInfo.RegionLocX, regionInfo.RegionLocY);
180 if (GridRespData.ContainsKey("allow_forceful_banlines"))
181 {
182 if ((string) GridRespData["allow_forceful_banlines"] != "TRUE")
183 {
184 //m_localBackend.SetForcefulBanlistsDisallowed(regionInfo.RegionHandle);
185 if (!m_queuedGridSettings.ContainsKey("allow_forceful_banlines"))
186 m_queuedGridSettings.Add("allow_forceful_banlines", "FALSE");
187 }
188 }
189
190 m_log.InfoFormat(
191 "[OGS1 GRID SERVICES]: Region {0} successfully registered with grid at {1}",
192 regionInfo.RegionName, serversInfo.GridURL);
193 }
194
195 return m_localBackend.RegisterRegion(regionInfo);
196 }
197
198 // see IGridServices
199 public bool DeregisterRegion(RegionInfo regionInfo)
200 {
201 Hashtable GridParams = new Hashtable();
202
203 GridParams["UUID"] = regionInfo.RegionID.ToString();
204
205 // Package into an XMLRPC Request
206 ArrayList SendParams = new ArrayList();
207 SendParams.Add(GridParams);
208
209 // Send Request
210 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_after_region_moved", SendParams);
211 XmlRpcResponse GridResp = null;
212
213 try
214 {
215 GridResp = GridReq.Send(serversInfo.GridURL, 10000);
216 }
217 catch (Exception e)
218 {
219 Exception e2
220 = new Exception(
221 String.Format(
222 "Unable to deregister region with grid at {0}. Grid service not running?",
223 serversInfo.GridURL),
224 e);
225
226 throw e2;
227 }
228
229 Hashtable GridRespData = (Hashtable) GridResp.Value;
230
231 // Hashtable griddatahash = GridRespData;
232
233 // Process Response
234 if (GridRespData != null && GridRespData.ContainsKey("error"))
235 {
236 string errorstring = (string)GridRespData["error"];
237 m_log.Error("Unable to connect to grid: " + errorstring);
238 return false;
239 }
240
241 return m_localBackend.DeregisterRegion(regionInfo);
242 }
243
244 public virtual Dictionary<string, string> GetGridSettings()
245 {
246 Dictionary<string, string> returnGridSettings = new Dictionary<string, string>();
247 lock (m_queuedGridSettings)
248 {
249 foreach (string Dictkey in m_queuedGridSettings.Keys)
250 {
251 returnGridSettings.Add(Dictkey, m_queuedGridSettings[Dictkey]);
252 }
253
254 m_queuedGridSettings.Clear();
255 }
256
257 return returnGridSettings;
258 }
259
260 // see IGridServices
261 public List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
262 {
263 Hashtable respData = MapBlockQuery((int) x - 1, (int) y - 1, (int) x + 1, (int) y + 1);
264
265 List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
266
267 foreach (ArrayList neighboursList in respData.Values)
268 {
269 foreach (Hashtable neighbourData in neighboursList)
270 {
271 uint regX = Convert.ToUInt32(neighbourData["x"]);
272 uint regY = Convert.ToUInt32(neighbourData["y"]);
273 if ((x != regX) || (y != regY))
274 {
275 string simIp = (string) neighbourData["sim_ip"];
276
277 uint port = Convert.ToUInt32(neighbourData["sim_port"]);
278 // string externalUri = (string) neighbourData["sim_uri"];
279
280 // string externalIpStr = String.Empty;
281 try
282 {
283 // externalIpStr = Util.GetHostFromDNS(simIp).ToString();
284 Util.GetHostFromDNS(simIp).ToString();
285 }
286 catch (SocketException e)
287 {
288 m_log.WarnFormat(
289 "[OGS1 GRID SERVICES]: RequestNeighbours(): Lookup of neighbour {0} failed! Not including in neighbours list. {1}",
290 simIp, e);
291
292 continue;
293 }
294
295 SimpleRegionInfo sri = new SimpleRegionInfo(regX, regY, simIp, port);
296
297 sri.RemotingPort = Convert.ToUInt32(neighbourData["remoting_port"]);
298
299 if (neighbourData.ContainsKey("http_port"))
300 {
301 sri.HttpPort = Convert.ToUInt32(neighbourData["http_port"]);
302 }
303 else
304 {
305 m_log.Error("[OGS1 GRID SERVICES]: Couldn't find httpPort, using default 9000; please upgrade your grid-server to r7621 or later");
306 sri.HttpPort = 9000; // that's the default and will probably be wrong
307 }
308
309 sri.RegionID = new UUID((string) neighbourData["uuid"]);
310
311 neighbours.Add(sri);
312 }
313 }
314 }
315
316 return neighbours;
317 }
318
319 /// <summary>
320 /// Request information about a region.
321 /// </summary>
322 /// <param name="regionHandle"></param>
323 /// <returns>
324 /// null on a failure to contact or get a response from the grid server
325 /// FIXME: Might be nicer to return a proper exception here since we could inform the client more about the
326 /// nature of the faiulre.
327 /// </returns>
328 public RegionInfo RequestNeighbourInfo(UUID Region_UUID)
329 {
330 // don't ask the gridserver about regions on this instance...
331 foreach (RegionInfo info in m_regionsOnInstance)
332 {
333 if (info.RegionID == Region_UUID) return info;
334 }
335
336 // didn't find it so far, we have to go the long way
337 RegionInfo regionInfo;
338 Hashtable requestData = new Hashtable();
339 requestData["region_UUID"] = Region_UUID.ToString();
340 requestData["authkey"] = serversInfo.GridSendKey;
341 ArrayList SendParams = new ArrayList();
342 SendParams.Add(requestData);
343 XmlRpcRequest gridReq = new XmlRpcRequest("simulator_data_request", SendParams);
344 XmlRpcResponse gridResp = null;
345
346 try
347 {
348 gridResp = gridReq.Send(serversInfo.GridURL, 3000);
349 }
350 catch (Exception e)
351 {
352 m_log.ErrorFormat(
353 "[OGS1 GRID SERVICES]: Communication with the grid server at {0} failed, {1}",
354 serversInfo.GridURL, e);
355
356 return null;
357 }
358
359 Hashtable responseData = (Hashtable)gridResp.Value;
360
361 if (responseData.ContainsKey("error"))
362 {
363 m_log.WarnFormat("[OGS1 GRID SERVICES]: Error received from grid server: {0}", responseData["error"]);
364 return null;
365 }
366
367 regionInfo = buildRegionInfo(responseData, String.Empty);
368 if ((m_useRemoteRegionCache) && (requestData.ContainsKey("regionHandle")))
369 {
370 m_remoteRegionInfoCache.Add(Convert.ToUInt64((string) requestData["regionHandle"]), regionInfo);
371 }
372
373 return regionInfo;
374 }
375
376 /// <summary>
377 /// Request information about a region.
378 /// </summary>
379 /// <param name="regionHandle"></param>
380 /// <returns></returns>
381 public RegionInfo RequestNeighbourInfo(ulong regionHandle)
382 {
383 RegionInfo regionInfo = m_localBackend.RequestNeighbourInfo(regionHandle);
384
385 if (regionInfo != null)
386 {
387 return regionInfo;
388 }
389
390 if ((!m_useRemoteRegionCache) || (!m_remoteRegionInfoCache.TryGetValue(regionHandle, out regionInfo)))
391 {
392 try
393 {
394 Hashtable requestData = new Hashtable();
395 requestData["region_handle"] = regionHandle.ToString();
396 requestData["authkey"] = serversInfo.GridSendKey;
397 ArrayList SendParams = new ArrayList();
398 SendParams.Add(requestData);
399 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
400 XmlRpcResponse GridResp = GridReq.Send(serversInfo.GridURL, 3000);
401
402 Hashtable responseData = (Hashtable) GridResp.Value;
403
404 if (responseData.ContainsKey("error"))
405 {
406 m_log.Error("[OGS1 GRID SERVICES]: Error received from grid server: " + responseData["error"]);
407 return null;
408 }
409
410 uint regX = Convert.ToUInt32((string) responseData["region_locx"]);
411 uint regY = Convert.ToUInt32((string) responseData["region_locy"]);
412 string externalHostName = (string) responseData["sim_ip"];
413 uint simPort = Convert.ToUInt32(responseData["sim_port"]);
414 string regionName = (string)responseData["region_name"];
415 UUID regionID = new UUID((string)responseData["region_UUID"]);
416 uint remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
417
418 uint httpPort = 9000;
419 if (responseData.ContainsKey("http_port"))
420 {
421 httpPort = Convert.ToUInt32((string)responseData["http_port"]);
422 }
423
424 // Ok, so this is definitively the wrong place to do this, way too hard coded, but it doesn't seem we GET this info?
425
426 string simURI = "http://" + externalHostName + ":" + simPort;
427
428 // string externalUri = (string) responseData["sim_uri"];
429
430 //IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int) port);
431 regionInfo = RegionInfo.Create(regionID, regionName, regX, regY, externalHostName, httpPort, simPort, remotingPort, simURI);
432
433 if (m_useRemoteRegionCache)
434 {
435 lock (m_remoteRegionInfoCache)
436 {
437 if (!m_remoteRegionInfoCache.ContainsKey(regionHandle))
438 {
439 m_remoteRegionInfoCache.Add(regionHandle, regionInfo);
440 }
441 }
442 }
443 }
444 catch (Exception e)
445 {
446 m_log.Error("[OGS1 GRID SERVICES]: " +
447 "Region lookup failed for: " + regionHandle.ToString() +
448 " - Is the GridServer down?" + e.ToString());
449 return null;
450 }
451 }
452
453 return regionInfo;
454 }
455
456 /// <summary>
457 /// Get information about a neighbouring region
458 /// </summary>
459 /// <param name="regionHandle"></param>
460 /// <returns></returns>
461 public RegionInfo RequestNeighbourInfo(string name)
462 {
463 // Not implemented yet
464 return null;
465 }
466
467 /// <summary>
468 /// Get information about a neighbouring region
469 /// </summary>
470 /// <param name="regionHandle"></param>
471 /// <returns></returns>
472 public RegionInfo RequestNeighbourInfo(string host, uint port)
473 {
474 // Not implemented yet
475 return null;
476 }
477
478 public RegionInfo RequestClosestRegion(string regionName)
479 {
480 if (m_useRemoteRegionCache)
481 {
482 foreach (RegionInfo ri in m_remoteRegionInfoCache.Values)
483 {
484 if (ri.RegionName == regionName)
485 return ri;
486 }
487 }
488
489 RegionInfo regionInfo = null;
490 try
491 {
492 Hashtable requestData = new Hashtable();
493 requestData["region_name_search"] = regionName;
494 requestData["authkey"] = serversInfo.GridSendKey;
495 ArrayList SendParams = new ArrayList();
496 SendParams.Add(requestData);
497 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
498 XmlRpcResponse GridResp = GridReq.Send(serversInfo.GridURL, 3000);
499
500 Hashtable responseData = (Hashtable) GridResp.Value;
501
502 if (responseData.ContainsKey("error"))
503 {
504 m_log.ErrorFormat("[OGS1 GRID SERVICES]: Error received from grid server: ", responseData["error"]);
505 return null;
506 }
507
508 regionInfo = buildRegionInfo(responseData, "");
509
510 if ((m_useRemoteRegionCache) && (!m_remoteRegionInfoCache.ContainsKey(regionInfo.RegionHandle)))
511 m_remoteRegionInfoCache.Add(regionInfo.RegionHandle, regionInfo);
512 }
513 catch
514 {
515 m_log.Error("[OGS1 GRID SERVICES]: " +
516 "Region lookup failed for: " + regionName +
517 " - Is the GridServer down?");
518 }
519
520 return regionInfo;
521 }
522
523 /// <summary>
524 ///
525 /// </summary>
526 /// <param name="minX"></param>
527 /// <param name="minY"></param>
528 /// <param name="maxX"></param>
529 /// <param name="maxY"></param>
530 /// <returns></returns>
531 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
532 {
533 int temp = 0;
534
535 if (minX > maxX)
536 {
537 temp = minX;
538 minX = maxX;
539 maxX = temp;
540 }
541 if (minY > maxY)
542 {
543 temp = minY;
544 minY = maxY;
545 maxY = temp;
546 }
547
548 Hashtable respData = MapBlockQuery(minX, minY, maxX, maxY);
549
550 List<MapBlockData> neighbours = new List<MapBlockData>();
551
552 foreach (ArrayList a in respData.Values)
553 {
554 foreach (Hashtable n in a)
555 {
556 MapBlockData neighbour = new MapBlockData();
557
558 neighbour.X = Convert.ToUInt16(n["x"]);
559 neighbour.Y = Convert.ToUInt16(n["y"]);
560
561 neighbour.Name = (string) n["name"];
562 neighbour.Access = Convert.ToByte(n["access"]);
563 neighbour.RegionFlags = Convert.ToUInt32(n["region-flags"]);
564 neighbour.WaterHeight = Convert.ToByte(n["water-height"]);
565 neighbour.MapImageId = new UUID((string) n["map-image-id"]);
566
567 neighbours.Add(neighbour);
568 }
569 }
570
571 return neighbours;
572 }
573
574 /// <summary>
575 /// Performs a XML-RPC query against the grid server returning mapblock information in the specified coordinates
576 /// </summary>
577 /// <remarks>REDUNDANT - OGS1 is to be phased out in favour of OGS2</remarks>
578 /// <param name="minX">Minimum X value</param>
579 /// <param name="minY">Minimum Y value</param>
580 /// <param name="maxX">Maximum X value</param>
581 /// <param name="maxY">Maximum Y value</param>
582 /// <returns>Hashtable of hashtables containing map data elements</returns>
583 private Hashtable MapBlockQuery(int minX, int minY, int maxX, int maxY)
584 {
585 Hashtable param = new Hashtable();
586 param["xmin"] = minX;
587 param["ymin"] = minY;
588 param["xmax"] = maxX;
589 param["ymax"] = maxY;
590 IList parameters = new ArrayList();
591 parameters.Add(param);
592
593 try
594 {
595 XmlRpcRequest req = new XmlRpcRequest("map_block", parameters);
596 XmlRpcResponse resp = req.Send(serversInfo.GridURL, 10000);
597 Hashtable respData = (Hashtable) resp.Value;
598 return respData;
599 }
600 catch (Exception e)
601 {
602 m_log.Error("MapBlockQuery XMLRPC failure: " + e);
603 return new Hashtable();
604 }
605 }
606
607 /// <summary>
608 /// A ping / version check
609 /// </summary>
610 /// <param name="request"></param>
611 /// <returns></returns>
612 public XmlRpcResponse PingCheckReply(XmlRpcRequest request, IPEndPoint remoteClient)
613 {
614 XmlRpcResponse response = new XmlRpcResponse();
615
616 Hashtable respData = new Hashtable();
617 respData["online"] = "true";
618
619 m_localBackend.PingCheckReply(respData);
620
621 response.Value = respData;
622
623 return response;
624 }
625
626 /// <summary>
627 /// Received from the user server when a user starts logging in. This call allows
628 /// the region to prepare for direct communication from the client. Sends back an empty
629 /// xmlrpc response on completion.
630 /// </summary>
631 /// <param name="request"></param>
632 /// <returns></returns>
633 public XmlRpcResponse ExpectUser(XmlRpcRequest request)
634 {
635 Hashtable requestData = (Hashtable) request.Params[0];
636 AgentCircuitData agentData = new AgentCircuitData();
637 agentData.SessionID = new UUID((string) requestData["session_id"]);
638 agentData.SecureSessionID = new UUID((string) requestData["secure_session_id"]);
639 agentData.firstname = (string) requestData["firstname"];
640 agentData.lastname = (string) requestData["lastname"];
641 agentData.AgentID = new UUID((string) requestData["agent_id"]);
642 agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
643 agentData.CapsPath = (string)requestData["caps_path"];
644 ulong regionHandle = Convert.ToUInt64((string) requestData["regionhandle"]);
645
646 // Appearance
647 if (requestData["appearance"] != null)
648 agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
649
650 m_log.DebugFormat(
651 "[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
652 agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
653
654 if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
655 {
656 //m_log.Debug("[CLIENT]: Child agent detected");
657 agentData.child = true;
658 }
659 else
660 {
661 //m_log.Debug("[CLIENT]: Main agent detected");
662 agentData.startpos =
663 new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
664 (float)Convert.ToDecimal((string)requestData["startpos_y"]),
665 (float)Convert.ToDecimal((string)requestData["startpos_z"]));
666 agentData.child = false;
667 }
668
669 XmlRpcResponse resp = new XmlRpcResponse();
670
671 if (!RegionLoginsEnabled)
672 {
673 m_log.InfoFormat(
674 "[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
675 agentData.firstname, agentData.lastname);
676
677 Hashtable respdata = new Hashtable();
678 respdata["success"] = "FALSE";
679 respdata["reason"] = "region login currently disabled";
680 resp.Value = respdata;
681 }
682 else
683 {
684 RegionInfo[] regions = m_regionsOnInstance.ToArray();
685 bool banned = false;
686
687 for (int i = 0; i < regions.Length; i++)
688 {
689 if (regions[i] != null)
690 {
691 if (regions[i].RegionHandle == regionHandle)
692 {
693 if (regions[i].EstateSettings.IsBanned(agentData.AgentID))
694 {
695 banned = true;
696 break;
697 }
698 }
699 }
700 }
701
702 if (banned)
703 {
704 m_log.InfoFormat(
705 "[CLIENT]: Denying access for user {0} {1} because user is banned",
706 agentData.firstname, agentData.lastname);
707
708 Hashtable respdata = new Hashtable();
709 respdata["success"] = "FALSE";
710 respdata["reason"] = "banned";
711 resp.Value = respdata;
712 }
713 else
714 {
715 m_localBackend.TriggerExpectUser(regionHandle, agentData);
716 Hashtable respdata = new Hashtable();
717 respdata["success"] = "TRUE";
718 resp.Value = respdata;
719 }
720 }
721
722 return resp;
723 }
724
725 // Grid Request Processing
726 /// <summary>
727 /// Ooops, our Agent must be dead if we're getting this request!
728 /// </summary>
729 /// <param name="request"></param>
730 /// <returns></returns>
731 public XmlRpcResponse LogOffUser(XmlRpcRequest request)
732 {
733 m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called");
734
735 Hashtable requestData = (Hashtable)request.Params[0];
736 string message = (string)requestData["message"];
737 UUID agentID = UUID.Zero;
738 UUID RegionSecret = UUID.Zero;
739 UUID.TryParse((string)requestData["agent_id"], out agentID);
740 UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
741
742 ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
743
744 m_localBackend.TriggerLogOffUser(regionHandle, agentID, RegionSecret,message);
745
746 return new XmlRpcResponse();
747 }
748
749 public void NoteDeadRegion(ulong regionhandle)
750 {
751 lock (m_deadRegionCache)
752 {
753 if (m_deadRegionCache.ContainsKey(regionhandle))
754 {
755 m_deadRegionCache[regionhandle] = m_deadRegionCache[regionhandle] + 1;
756 }
757 else
758 {
759 m_deadRegionCache.Add(regionhandle, 1);
760 }
761 }
762 }
763
764 public LandData RequestLandData (ulong regionHandle, uint x, uint y)
765 {
766 m_log.DebugFormat("[OGS1 GRID SERVICES] requests land data in {0}, at {1}, {2}",
767 regionHandle, x, y);
768 LandData landData = m_localBackend.RequestLandData(regionHandle, x, y);
769 if (landData == null)
770 {
771 Hashtable hash = new Hashtable();
772 hash["region_handle"] = regionHandle.ToString();
773 hash["x"] = x.ToString();
774 hash["y"] = y.ToString();
775
776 IList paramList = new ArrayList();
777 paramList.Add(hash);
778
779 try
780 {
781 // this might be cached, as we probably requested it just a moment ago...
782 RegionInfo info = RequestNeighbourInfo(regionHandle);
783 if (info != null) // just to be sure
784 {
785 XmlRpcRequest request = new XmlRpcRequest("land_data", paramList);
786 string uri = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/";
787 XmlRpcResponse response = request.Send(uri, 10000);
788 if (response.IsFault)
789 {
790 m_log.ErrorFormat("[OGS1 GRID SERVICES] remote call returned an error: {0}", response.FaultString);
791 }
792 else
793 {
794 hash = (Hashtable)response.Value;
795 try
796 {
797 landData = new LandData();
798 landData.AABBMax = Vector3.Parse((string)hash["AABBMax"]);
799 landData.AABBMin = Vector3.Parse((string)hash["AABBMin"]);
800 landData.Area = Convert.ToInt32(hash["Area"]);
801 landData.AuctionID = Convert.ToUInt32(hash["AuctionID"]);
802 landData.Description = (string)hash["Description"];
803 landData.Flags = Convert.ToUInt32(hash["Flags"]);
804 landData.GlobalID = new UUID((string)hash["GlobalID"]);
805 landData.Name = (string)hash["Name"];
806 landData.OwnerID = new UUID((string)hash["OwnerID"]);
807 landData.SalePrice = Convert.ToInt32(hash["SalePrice"]);
808 landData.SnapshotID = new UUID((string)hash["SnapshotID"]);
809 landData.UserLocation = Vector3.Parse((string)hash["UserLocation"]);
810 m_log.DebugFormat("[OGS1 GRID SERVICES] Got land data for parcel {0}", landData.Name);
811 }
812 catch (Exception e)
813 {
814 m_log.Error("[OGS1 GRID SERVICES] Got exception while parsing land-data:", e);
815 }
816 }
817 }
818 else m_log.WarnFormat("[OGS1 GRID SERVICES] Couldn't find region with handle {0}", regionHandle);
819 }
820 catch (Exception e)
821 {
822 m_log.ErrorFormat("[OGS1 GRID SERVICES] Couldn't contact region {0}: {1}", regionHandle, e);
823 }
824 }
825 return landData;
826 }
827
828 // Grid Request Processing
829 /// <summary>
830 /// Someone asked us about parcel-information
831 /// </summary>
832 /// <param name="request"></param>
833 /// <returns></returns>
834 public XmlRpcResponse LandData(XmlRpcRequest request, IPEndPoint remoteClient)
835 {
836 Hashtable requestData = (Hashtable)request.Params[0];
837 ulong regionHandle = Convert.ToUInt64(requestData["region_handle"]);
838 uint x = Convert.ToUInt32(requestData["x"]);
839 uint y = Convert.ToUInt32(requestData["y"]);
840 m_log.DebugFormat("[OGS1 GRID SERVICES]: Got XML reqeuest for land data at {0}, {1} in region {2}", x, y, regionHandle);
841
842 LandData landData = m_localBackend.RequestLandData(regionHandle, x, y);
843 Hashtable hash = new Hashtable();
844 if (landData != null)
845 {
846 // for now, only push out the data we need for answering a ParcelInfoReqeust
847 hash["AABBMax"] = landData.AABBMax.ToString();
848 hash["AABBMin"] = landData.AABBMin.ToString();
849 hash["Area"] = landData.Area.ToString();
850 hash["AuctionID"] = landData.AuctionID.ToString();
851 hash["Description"] = landData.Description;
852 hash["Flags"] = landData.Flags.ToString();
853 hash["GlobalID"] = landData.GlobalID.ToString();
854 hash["Name"] = landData.Name;
855 hash["OwnerID"] = landData.OwnerID.ToString();
856 hash["SalePrice"] = landData.SalePrice.ToString();
857 hash["SnapshotID"] = landData.SnapshotID.ToString();
858 hash["UserLocation"] = landData.UserLocation.ToString();
859 }
860
861 XmlRpcResponse response = new XmlRpcResponse();
862 response.Value = hash;
863 return response;
864 }
865
866 public List<RegionInfo> RequestNamedRegions (string name, int maxNumber)
867 {
868 // no asking of the local backend first, here, as we have to ask the gridserver anyway.
869 Hashtable hash = new Hashtable();
870 hash["name"] = name;
871 hash["maxNumber"] = maxNumber.ToString();
872
873 IList paramList = new ArrayList();
874 paramList.Add(hash);
875
876 Hashtable result = XmlRpcSearchForRegionByName(paramList);
877 if (result == null) return null;
878
879 uint numberFound = Convert.ToUInt32(result["numFound"]);
880 List<RegionInfo> infos = new List<RegionInfo>();
881 for (int i = 0; i < numberFound; ++i)
882 {
883 string prefix = "region" + i + ".";
884 RegionInfo info = buildRegionInfo(result, prefix);
885 infos.Add(info);
886 }
887 return infos;
888 }
889
890 private RegionInfo buildRegionInfo(Hashtable responseData, string prefix)
891 {
892 uint regX = Convert.ToUInt32((string) responseData[prefix + "region_locx"]);
893 uint regY = Convert.ToUInt32((string) responseData[prefix + "region_locy"]);
894 string internalIpStr = (string) responseData[prefix + "sim_ip"];
895 uint port = Convert.ToUInt32(responseData[prefix + "sim_port"]);
896
897 IPEndPoint neighbourInternalEndPoint = new IPEndPoint(Util.GetHostFromDNS(internalIpStr), (int) port);
898
899 RegionInfo regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr);
900 regionInfo.RemotingPort = Convert.ToUInt32((string) responseData[prefix + "remoting_port"]);
901 regionInfo.RemotingAddress = internalIpStr;
902
903 if (responseData.ContainsKey(prefix + "http_port"))
904 {
905 regionInfo.HttpPort = Convert.ToUInt32((string) responseData[prefix + "http_port"]);
906 }
907
908 regionInfo.RegionID = new UUID((string) responseData[prefix + "region_UUID"]);
909 regionInfo.RegionName = (string) responseData[prefix + "region_name"];
910
911 regionInfo.RegionSettings.TerrainImageID = new UUID((string) responseData[prefix + "map_UUID"]);
912 return regionInfo;
913 }
914
915 private Hashtable XmlRpcSearchForRegionByName(IList parameters)
916 {
917 try
918 {
919 XmlRpcRequest request = new XmlRpcRequest("search_for_region_by_name", parameters);
920 XmlRpcResponse resp = request.Send(serversInfo.GridURL, 10000);
921 Hashtable respData = (Hashtable) resp.Value;
922 if (respData != null && respData.Contains("faultCode"))
923 {
924 m_log.WarnFormat("[OGS1 GRID SERVICES]: Got an error while contacting GridServer: {0}", respData["faultString"]);
925 return null;
926 }
927
928 return respData;
929 }
930 catch (Exception e)
931 {
932 m_log.Error("[OGS1 GRID SERVICES]: MapBlockQuery XMLRPC failure: ", e);
933 return null;
934 }
935 }
936 }
937}
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs b/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
index 01d6ec8..2f9a45f 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Communications.OGS1
81 public virtual void AddTemporaryUserProfile(UserProfileData userProfile) 81 public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
82 { 82 {
83 // Not interested 83 // Not interested
84 } 84 }
85 85
86 public UserProfileData GetUserByUri(Uri uri) 86 public UserProfileData GetUserByUri(Uri uri)
87 { 87 {
@@ -695,7 +695,7 @@ namespace OpenSim.Region.Communications.OGS1
695 userData.Partner = UUID.Zero; 695 userData.Partner = UUID.Zero;
696 696
697 return userData; 697 return userData;
698 } 698 }
699 699
700 protected AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data) 700 protected AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
701 { 701 {
@@ -766,6 +766,6 @@ namespace OpenSim.Region.Communications.OGS1
766 } 766 }
767 767
768 return buddylist; 768 return buddylist;
769 } 769 }
770 } 770 }
771} 771}
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
index dff8305..ed3526d 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
@@ -41,7 +41,7 @@ using OpenSim.Framework.Communications;
41using OpenSim.Framework.Communications.Clients; 41using OpenSim.Framework.Communications.Clients;
42 42
43namespace OpenSim.Region.Communications.OGS1 43namespace OpenSim.Region.Communications.OGS1
44{ 44{
45 public class OGS1UserServices : UserManagerBase 45 public class OGS1UserServices : UserManagerBase
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Communications.OGS1
94 catch (WebException) 94 catch (WebException)
95 { 95 {
96 m_log.Warn("[LOGOFF]: Unable to notify grid server of user logoff"); 96 m_log.Warn("[LOGOFF]: Unable to notify grid server of user logoff");
97 } 97 }
98 } 98 }
99 99
100 /// <summary> 100 /// <summary>
@@ -140,6 +140,37 @@ namespace OpenSim.Region.Communications.OGS1
140 { 140 {
141 m_log.DebugFormat("[OGS1 USER SERVICES]: Verifying user session for " + userID); 141 m_log.DebugFormat("[OGS1 USER SERVICES]: Verifying user session for " + userID);
142 return AuthClient.VerifySession(GetUserServerURL(userID), userID, sessionID); 142 return AuthClient.VerifySession(GetUserServerURL(userID), userID, sessionID);
143 } 143 }
144
145 public override bool AuthenticateUserByPassword(UUID userID, string password)
146 {
147 Hashtable param = new Hashtable();
148 param["user_uuid"] = userID.ToString();
149 param["password"] = password;
150 IList parameters = new ArrayList();
151 parameters.Add(param);
152 XmlRpcRequest req = new XmlRpcRequest("authenticate_user_by_password", parameters);
153 XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 30000);
154
155 // Temporary measure to deal with older services
156 if (resp.IsFault && resp.FaultCode == XmlRpcErrorCodes.SERVER_ERROR_METHOD)
157 {
158 throw new Exception(
159 String.Format(
160 "XMLRPC method 'authenticate_user_by_password' not yet implemented by user service at {0}",
161 m_commsManager.NetworkServersInfo.UserURL));
162 }
163
164 Hashtable respData = (Hashtable)resp.Value;
165
166 if ((string)respData["auth_user"] == "TRUE")
167 {
168 return true;
169 }
170 else
171 {
172 return false;
173 }
174 }
144 } 175 }
145} \ No newline at end of file 176} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
index addc36b..9c646b6 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
162 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); 162 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
163 163
164 transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); 164 transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
165 } 165 }
166 166
167 /// <summary> 167 /// <summary>
168 /// Request that a client (agent) begin an asset transfer. 168 /// Request that a client (agent) begin an asset transfer.
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
index 0c6900d..2a1355b 100644
--- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
@@ -49,9 +49,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
49 /// </summary> 49 /// </summary>
50 protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>(); 50 protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
51 51
52 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); 52 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
53 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds 53 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
54 = new Dictionary<UUID, Dictionary<ulong, string>>(); 54 = new Dictionary<UUID, Dictionary<ulong, string>>();
55 55
56 public void Initialise(IConfigSource source) 56 public void Initialise(IConfigSource source)
57 { 57 {
@@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
147 agentId, m_scene.RegionInfo.RegionName); 147 agentId, m_scene.RegionInfo.RegionName);
148 } 148 }
149 } 149 }
150 } 150 }
151 151
152 public Caps GetCapsHandlerForUser(UUID agentId) 152 public Caps GetCapsHandlerForUser(UUID agentId)
153 { 153 {
@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
177 } 177 }
178 178
179 return null; 179 return null;
180 } 180 }
181 181
182 public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID) 182 public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
183 { 183 {
@@ -225,6 +225,6 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
225 y = y / Constants.RegionSize; 225 y = y / Constants.RegionSize;
226 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 226 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
227 } 227 }
228 } 228 }
229 } 229 }
230} 230}
diff --git a/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs b/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
index 394b1bb..8502006 100644
--- a/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
+++ b/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Agent.IPBan
51 { 51 {
52 // Only need to run through all this if there are entries in the ban list 52 // Only need to run through all this if there are entries in the ban list
53 if (bans.Count > 0) 53 if (bans.Count > 0)
54 { 54 {
55 IClientIPEndpoint ipEndpoint; 55 IClientIPEndpoint ipEndpoint;
56 if (client.TryGet(out ipEndpoint)) 56 if (client.TryGet(out ipEndpoint))
57 { 57 {
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index a1e27f1..5a5ad7e 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Asset
42 /// <para> 42 /// <para>
43 /// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache". 43 /// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache".
44 /// When cache is successfully enable log should have message 44 /// When cache is successfully enable log should have message
45 /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)". 45 /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)".
46 /// </para> 46 /// </para>
47 /// <para> 47 /// <para>
48 /// Cache's size is limited by two parameters: 48 /// Cache's size is limited by two parameters:
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.Asset
113 113
114 /// <summary> 114 /// <summary>
115 /// Asset's default expiration time in the cache. 115 /// Asset's default expiration time in the cache.
116 /// </summary> 116 /// </summary>
117 public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0); 117 public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
118 118
119 /// <summary> 119 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index d85d3df..817e0d4 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -142,7 +142,7 @@ namespace Flotsam.RegionModules.AssetCache
142 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); 142 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
143 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); 143 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
144 144
145 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true); 145 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
146 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); 146 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
147 147
148#if WAIT_ON_INPROGRESS_REQUESTS 148#if WAIT_ON_INPROGRESS_REQUESTS
@@ -150,7 +150,7 @@ namespace Flotsam.RegionModules.AssetCache
150#endif 150#endif
151 151
152 m_LogLevel = assetConfig.GetInt("LogLevel", 1); 152 m_LogLevel = assetConfig.GetInt("LogLevel", 1);
153 m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1); 153 m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1000);
154 154
155 m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); 155 m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
156 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); 156 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
@@ -470,7 +470,7 @@ namespace Flotsam.RegionModules.AssetCache
470 else if (dirSize >= m_CacheWarnAt) 470 else if (dirSize >= m_CacheWarnAt)
471 { 471 {
472 m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize); 472 m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
473 } 473 }
474 } 474 }
475 475
476 private string GetFileName(string id) 476 private string GetFileName(string id)
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index fcc2673..66a9b5a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
114 scene.EventManager.OnChatBroadcast -= OnChatBroadcast; 114 scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
115 m_scenes.Remove(scene); 115 m_scenes.Remove(scene);
116 } 116 }
117 } 117 }
118 } 118 }
119 119
120 public virtual void Close() 120 public virtual void Close()
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 87f137e..9387bce 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
146 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) 146 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
147 { 147 {
148 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 148 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
149 if ((obj.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 149 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
150 { 150 {
151 avatar.Invulnerable = false; 151 avatar.Invulnerable = false;
152 } 152 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 046fc4a..ebebaf9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
52 this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand); 52 this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
53 53
54 m_scene.AddCommand( 54 m_scene.AddCommand(
55 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand); 55 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
56 } 56 }
57 57
58 public void PostInitialise() {} 58 public void PostInitialise() {}
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
63 public void SendAlertToUser(IClientAPI client, string message) 63 public void SendAlertToUser(IClientAPI client, string message)
64 { 64 {
65 SendAlertToUser(client, message, false); 65 SendAlertToUser(client, message, false);
66 } 66 }
67 67
68 public void SendAlertToUser(IClientAPI client, string message, bool modal) 68 public void SendAlertToUser(IClientAPI client, string message, bool modal)
69 { 69 {
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
73 public void SendAlertToUser(UUID agentID, string message) 73 public void SendAlertToUser(UUID agentID, string message)
74 { 74 {
75 SendAlertToUser(agentID, message, false); 75 SendAlertToUser(agentID, message, false);
76 } 76 }
77 77
78 public void SendAlertToUser(UUID agentID, string message, bool modal) 78 public void SendAlertToUser(UUID agentID, string message, bool modal)
79 { 79 {
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
81 81
82 if (sp != null) 82 if (sp != null)
83 sp.ControllingClient.SendAgentAlertMessage(message, modal); 83 sp.ControllingClient.SendAgentAlertMessage(message, modal);
84 } 84 }
85 85
86 public void SendAlertToUser(string firstName, string lastName, string message, bool modal) 86 public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
87 { 87 {
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
95 break; 95 break;
96 } 96 }
97 } 97 }
98 } 98 }
99 99
100 public void SendGeneralAlert(string message) 100 public void SendGeneralAlert(string message)
101 { 101 {
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
106 if (!presence.IsChildAgent) 106 if (!presence.IsChildAgent)
107 presence.ControllingClient.SendAlertMessage(message); 107 presence.ControllingClient.SendAlertMessage(message);
108 } 108 }
109 } 109 }
110 110
111 public void SendDialogToUser( 111 public void SendDialogToUser(
112 UUID avatarID, string objectName, UUID objectID, UUID ownerID, 112 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
135 { 135 {
136 ScenePresence sp = m_scene.GetScenePresence(avatarID); 136 ScenePresence sp = m_scene.GetScenePresence(avatarID);
137 137
138 if (sp != null) 138 if (sp != null)
139 sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url); 139 sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
140 } 140 }
141 141
142 public void SendNotificationToUsersInEstate( 142 public void SendNotificationToUsersInEstate(
143 UUID fromAvatarID, string fromAvatarName, string message) 143 UUID fromAvatarID, string fromAvatarName, string message)
@@ -145,11 +145,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
145 // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same 145 // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
146 // region as the sending avatar. 146 // region as the sending avatar.
147 SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message); 147 SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
148 } 148 }
149 149
150 public void SendNotificationToUsersInRegion( 150 public void SendNotificationToUsersInRegion(
151 UUID fromAvatarID, string fromAvatarName, string message) 151 UUID fromAvatarID, string fromAvatarName, string message)
152 { 152 {
153 List<ScenePresence> presenceList = m_scene.GetScenePresences(); 153 List<ScenePresence> presenceList = m_scene.GetScenePresences();
154 154
155 foreach (ScenePresence presence in presenceList) 155 foreach (ScenePresence presence in presenceList)
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
185 185
186 m_log.InfoFormat( 186 m_log.InfoFormat(
187 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", 187 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
188 m_scene.RegionInfo.RegionName, firstName, lastName, message); 188 m_scene.RegionInfo.RegionName, firstName, lastName, message);
189 SendAlertToUser(firstName, lastName, message, false); 189 SendAlertToUser(firstName, lastName, message, false);
190 } 190 }
191 } 191 }
@@ -199,6 +199,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
199 } 199 }
200 200
201 return result; 201 return result;
202 } 202 }
203 } 203 }
204} 204}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 49b2b5c..fc7d63a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Framework.Communications.Cache;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
43using GridRegion = OpenSim.Services.Interfaces.GridRegion;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Friends 45namespace OpenSim.Region.CoreModules.Avatar.Friends
45{ 46{
@@ -108,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
108 private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>(); 109 private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
109 private IMessageTransferModule m_TransferModule = null; 110 private IMessageTransferModule m_TransferModule = null;
110 111
111 private IGridServices m_gridServices = null; 112 private IGridService m_gridServices = null;
112 113
113 #region IRegionModule Members 114 #region IRegionModule Members
114 115
@@ -142,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
142 if (m_scenes.Count > 0) 143 if (m_scenes.Count > 0)
143 { 144 {
144 m_TransferModule = m_initialScene.RequestModuleInterface<IMessageTransferModule>(); 145 m_TransferModule = m_initialScene.RequestModuleInterface<IMessageTransferModule>();
145 m_gridServices = m_initialScene.CommsManager.GridService; 146 m_gridServices = m_initialScene.GridService;
146 } 147 }
147 if (m_TransferModule == null) 148 if (m_TransferModule == null)
148 m_log.Error("[FRIENDS]: Unable to find a message transfer module, friendship offers will not work"); 149 m_log.Error("[FRIENDS]: Unable to find a message transfer module, friendship offers will not work");
@@ -171,7 +172,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
171 List<UUID> tpdAway = new List<UUID>(); 172 List<UUID> tpdAway = new List<UUID>();
172 173
173 // destRegionHandle is a region on another server 174 // destRegionHandle is a region on another server
174 RegionInfo info = m_gridServices.RequestNeighbourInfo(destRegionHandle); 175 uint x = 0, y = 0;
176 Utils.LongToUInts(destRegionHandle, out x, out y);
177 GridRegion info = m_gridServices.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID, (int)x, (int)y);
175 if (info != null) 178 if (info != null)
176 { 179 {
177 string httpServer = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/presence_update_bulk"; 180 string httpServer = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/presence_update_bulk";
@@ -223,7 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
223 public bool TriggerTerminateFriend(ulong destRegionHandle, UUID agentID, UUID exFriendID) 226 public bool TriggerTerminateFriend(ulong destRegionHandle, UUID agentID, UUID exFriendID)
224 { 227 {
225 // destRegionHandle is a region on another server 228 // destRegionHandle is a region on another server
226 RegionInfo info = m_gridServices.RequestNeighbourInfo(destRegionHandle); 229 uint x = 0, y = 0;
230 Utils.LongToUInts(destRegionHandle, out x, out y);
231 GridRegion info = m_gridServices.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID, (int)x, (int)y);
227 if (info == null) 232 if (info == null)
228 { 233 {
229 m_log.WarnFormat("[OGS1 GRID SERVICES]: Couldn't find region {0}", destRegionHandle); 234 m_log.WarnFormat("[OGS1 GRID SERVICES]: Couldn't find region {0}", destRegionHandle);
@@ -492,7 +497,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
492 { 497 {
493 m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId); 498 m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
494 } 499 }
495 } 500 }
496 501
497 #region FriendRequestHandling 502 #region FriendRequestHandling
498 503
@@ -503,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
503 508
504 if (im.dialog == (byte)InstantMessageDialog.FriendshipOffered) // 38 509 if (im.dialog == (byte)InstantMessageDialog.FriendshipOffered) // 38
505 { 510 {
506 // fromAgentName is the *destination* name (the friend we offer friendship to) 511 // fromAgentName is the *destination* name (the friend we offer friendship to)
507 ScenePresence initiator = GetAnyPresenceFromAgentID(new UUID(im.fromAgentID)); 512 ScenePresence initiator = GetAnyPresenceFromAgentID(new UUID(im.fromAgentID));
508 im.fromAgentName = initiator != null ? initiator.Name : "(hippo)"; 513 im.fromAgentName = initiator != null ? initiator.Name : "(hippo)";
509 514
@@ -523,13 +528,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
523 /// Invoked when a user offers a friendship. 528 /// Invoked when a user offers a friendship.
524 /// </summary> 529 /// </summary>
525 /// 530 ///
526 /// <param name="im"></param> 531 /// <param name="im"></param>
527 /// <param name="client"></param> 532 /// <param name="client"></param>
528 private void FriendshipOffered(GridInstantMessage im) 533 private void FriendshipOffered(GridInstantMessage im)
529 { 534 {
530 // this is triggered by the initiating agent: 535 // this is triggered by the initiating agent:
531 // A local agent offers friendship to some possibly remote friend. 536 // A local agent offers friendship to some possibly remote friend.
532 // A IM is triggered, processed here and sent to the friend (possibly in a remote region). 537 // A IM is triggered, processed here and sent to the friend (possibly in a remote region).
533 538
534 m_log.DebugFormat("[FRIEND]: Offer(38) - From: {0}, FromName: {1} To: {2}, Session: {3}, Message: {4}, Offline {5}", 539 m_log.DebugFormat("[FRIEND]: Offer(38) - From: {0}, FromName: {1} To: {2}, Session: {3}, Message: {4}, Offline {5}",
535 im.fromAgentID, im.fromAgentName, im.toAgentID, im.imSessionID, im.message, im.offline); 540 im.fromAgentID, im.fromAgentName, im.toAgentID, im.imSessionID, im.message, im.offline);
@@ -554,7 +559,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
554 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); 559 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
555 } 560 }
556 ); 561 );
557 } 562 }
558 } 563 }
559 564
560 /// <summary> 565 /// <summary>
@@ -565,7 +570,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
565 private void FriendshipAccepted(IClientAPI client, GridInstantMessage im) 570 private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
566 { 571 {
567 m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})", 572 m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
568 client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog); 573 client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
569 } 574 }
570 575
571 /// <summary> 576 /// <summary>
@@ -597,7 +602,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
597 delegate(bool success) { 602 delegate(bool success) {
598 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); 603 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
599 } 604 }
600 ); 605 );
601 } 606 }
602 607
603 private void OnGridInstantMessage(GridInstantMessage msg) 608 private void OnGridInstantMessage(GridInstantMessage msg)
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
index ff12361..8ce5092 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
@@ -91,6 +91,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
91 else 91 else
92 m_log.ErrorFormat( 92 m_log.ErrorFormat(
93 "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); 93 "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
94 } 94 }
95 } 95 }
96} \ No newline at end of file 96} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 8926527..f941728 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
43 { 43 {
44 m_scene = scene; 44 m_scene = scene;
45 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); 45 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
46 m_scene.RegisterModuleInterface<IGodsModule>(this); 46 m_scene.RegisterModuleInterface<IGodsModule>(this);
47 } 47 }
48 48
49 public void PostInitialise() {} 49 public void PostInitialise() {}
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
84 m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); 84 m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
85 } 85 }
86 } 86 }
87 } 87 }
88 88
89 /// <summary> 89 /// <summary>
90 /// Kicks User specified from the simulator. This logs them off of the grid 90 /// Kicks User specified from the simulator. This logs them off of the grid
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
142 } 142 }
143 } 143 }
144 else 144 else
145 { 145 {
146 m_dialogModule.SendAlertToUser(godID, "Kick request denied"); 146 m_dialogModule.SendAlertToUser(godID, "Kick request denied");
147 } 147 }
148 } 148 }
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index 66f1e14..9a68749 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
38{ 38{
39 public class InstantMessageModule : IRegionModule 39 public class InstantMessageModule : IRegionModule
40 { 40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 /// <value> 43 /// <value>
44 /// Is this module enabled? 44 /// Is this module enabled?
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 4495303..e5159b3 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -36,6 +36,7 @@ using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39 40
40namespace OpenSim.Region.CoreModules.Avatar.InstantMessage 41namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
41{ 42{
@@ -497,7 +498,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
497 { 498 {
498 if (upd.AgentOnline) 499 if (upd.AgentOnline)
499 { 500 {
500 RegionInfo reginfo = m_Scenes[0].SceneGridService.RequestNeighbouringRegionInfo(upd.Handle); 501 uint x = 0, y = 0;
502 Utils.LongToUInts(upd.Handle, out x, out y);
503 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByPosition(m_Scenes[0].RegionInfo.ScopeID,
504 (int)x, (int)y);
501 if (reginfo != null) 505 if (reginfo != null)
502 { 506 {
503 Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); 507 Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im);
@@ -559,7 +563,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
559 /// <param name="reginfo">RegionInfo we pull the data out of to send the request to</param> 563 /// <param name="reginfo">RegionInfo we pull the data out of to send the request to</param>
560 /// <param name="xmlrpcdata">The Instant Message data Hashtable</param> 564 /// <param name="xmlrpcdata">The Instant Message data Hashtable</param>
561 /// <returns>Bool if the message was successfully delivered at the other side.</returns> 565 /// <returns>Bool if the message was successfully delivered at the other side.</returns>
562 protected virtual bool doIMSending(RegionInfo reginfo, Hashtable xmlrpcdata) 566 protected virtual bool doIMSending(GridRegion reginfo, Hashtable xmlrpcdata)
563 { 567 {
564 568
565 ArrayList SendParams = new ArrayList(); 569 ArrayList SendParams = new ArrayList();
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
index ebd9a72..ad05bab 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using GridRegion = OpenSim.Services.Interfaces.GridRegion;
38 39
39namespace OpenSim.Region.CoreModules.Avatar.InstantMessage 40namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
40{ 41{
@@ -171,7 +172,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
171 { 172 {
172 // TODO this is the old messaging-server protocol; only the regionHandle is available. 173 // TODO this is the old messaging-server protocol; only the regionHandle is available.
173 // Fetch region-info to get the id 174 // Fetch region-info to get the id
174 RegionInfo regionInfo = m_initialScene.RequestNeighbouringRegionInfo(info.regionHandle); 175 uint x = 0, y = 0;
176 Utils.LongToUInts(info.regionHandle, out x, out y);
177 GridRegion regionInfo = m_initialScene.GridService.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID,
178 (int)x, (int)y);
175 regionID = regionInfo.RegionID; 179 regionID = regionInfo.RegionID;
176 } 180 }
177 result[indices[i]] = new PresenceInfo(uuids[i], regionID); 181 result[indices[i]] = new PresenceInfo(uuids[i], regionID);
@@ -349,6 +353,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
349 353
350 private void NotifyMessageServerOfShutdown(Scene scene) 354 private void NotifyMessageServerOfShutdown(Scene scene)
351 { 355 {
356 if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
357 return;
358
352 Hashtable xmlrpcdata = new Hashtable(); 359 Hashtable xmlrpcdata = new Hashtable();
353 xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString(); 360 xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
354 ArrayList SendParams = new ArrayList(); 361 ArrayList SendParams = new ArrayList();
@@ -372,6 +379,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
372 379
373 private void NotifyMessageServerOfAgentLocation(UUID agentID, UUID region, ulong regionHandle) 380 private void NotifyMessageServerOfAgentLocation(UUID agentID, UUID region, ulong regionHandle)
374 { 381 {
382 if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
383 return;
384
375 Hashtable xmlrpcdata = new Hashtable(); 385 Hashtable xmlrpcdata = new Hashtable();
376 xmlrpcdata["AgentID"] = agentID.ToString(); 386 xmlrpcdata["AgentID"] = agentID.ToString();
377 xmlrpcdata["RegionUUID"] = region.ToString(); 387 xmlrpcdata["RegionUUID"] = region.ToString();
@@ -397,6 +407,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
397 407
398 private void NotifyMessageServerOfAgentLeaving(UUID agentID, UUID region, ulong regionHandle) 408 private void NotifyMessageServerOfAgentLeaving(UUID agentID, UUID region, ulong regionHandle)
399 { 409 {
410 if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
411 return;
412
400 Hashtable xmlrpcdata = new Hashtable(); 413 Hashtable xmlrpcdata = new Hashtable();
401 xmlrpcdata["AgentID"] = agentID.ToString(); 414 xmlrpcdata["AgentID"] = agentID.ToString();
402 xmlrpcdata["RegionUUID"] = region.ToString(); 415 xmlrpcdata["RegionUUID"] = region.ToString();
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 907e2d4..f761bf0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
59 /// <value> 59 /// <value>
60 /// We only use this to request modules 60 /// We only use this to request modules
61 /// </value> 61 /// </value>
62 protected Scene m_scene; 62 protected Scene m_scene;
63 63
64 /// <value> 64 /// <value>
65 /// The stream from which the inventory archive will be loaded. 65 /// The stream from which the inventory archive will be loaded.
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
186 item.Folder = foundFolder.ID; 186 item.Folder = foundFolder.ID;
187 187
188 //m_userInfo.AddItem(item); 188 //m_userInfo.AddItem(item);
189 m_scene.InventoryService.AddItem(item); 189 m_scene.InventoryService.AddItem(item);
190 successfulItemRestores++; 190 successfulItemRestores++;
191 191
192 // If we're loading an item directly into the given destination folder then we need to record 192 // If we're loading an item directly into the given destination folder then we need to record
@@ -299,14 +299,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
299 = new InventoryFolderBase( 299 = new InventoryFolderBase(
300 newFolderId, newFolderName, m_userInfo.UserProfile.ID, 300 newFolderId, newFolderName, m_userInfo.UserProfile.ID,
301 (short)AssetType.Unknown, destFolder.ID, 1); 301 (short)AssetType.Unknown, destFolder.ID, 1);
302 m_scene.InventoryService.AddFolder(destFolder); 302 m_scene.InventoryService.AddFolder(destFolder);
303 303
304// UUID newFolderId = UUID.Random(); 304// UUID newFolderId = UUID.Random();
305// m_scene.InventoryService.AddFolder( 305// m_scene.InventoryService.AddFolder(
306// m_userInfo.CreateFolder( 306// m_userInfo.CreateFolder(
307// folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID); 307// folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
308 308
309// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName); 309// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
310// foundFolder = foundFolder.GetChildFolder(newFolderId); 310// foundFolder = foundFolder.GetChildFolder(newFolderId);
311// m_log.DebugFormat( 311// m_log.DebugFormat(
312// "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}", 312// "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
@@ -321,7 +321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
321 nodesLoaded.Add(destFolder); 321 nodesLoaded.Add(destFolder);
322 322
323 i++; 323 i++;
324 } 324 }
325 325
326 return destFolder; 326 return destFolder;
327 327
@@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
357 rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID); 357 rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
358 foundFolder = foundFolder.GetChildFolder(newFolderId); 358 foundFolder = foundFolder.GetChildFolder(newFolderId);
359 } 359 }
360 */ 360 */
361 } 361 }
362 362
363 /// <summary> 363 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 5ebf2fa..a822d10 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
42 42
43 /// <summary> 43 /// <summary>
44 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder 44 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
45 /// </summary> 45 /// </summary>
46 /// 46 ///
47 /// This method does not handle paths that contain multiple delimitors 47 /// This method does not handle paths that contain multiple delimitors
48 /// 48 ///
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
58 /// User id to search 58 /// User id to search
59 /// </param> 59 /// </param>
60 /// <param name="path"> 60 /// <param name="path">
61 /// The path to the required folder. 61 /// The path to the required folder.
62 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 62 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
63 /// </param> 63 /// </param>
64 /// <returns>null if the folder is not found</returns> 64 /// <returns>null if the folder is not found</returns>
@@ -71,11 +71,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
71 return null; 71 return null;
72 72
73 return FindFolderByPath(inventoryService, rootFolder, path); 73 return FindFolderByPath(inventoryService, rootFolder, path);
74 } 74 }
75 75
76 /// <summary> 76 /// <summary>
77 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 77 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
78 /// </summary> 78 /// </summary>
79 /// 79 ///
80 /// This method does not handle paths that contain multiple delimitors 80 /// This method does not handle paths that contain multiple delimitors
81 /// 81 ///
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// The folder from which the path starts 91 /// The folder from which the path starts
92 /// </param> 92 /// </param>
93 /// <param name="path"> 93 /// <param name="path">
94 /// The path to the required folder. 94 /// The path to the required folder.
95 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 95 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
96 /// </param> 96 /// </param>
97 /// <returns>null if the folder is not found</returns> 97 /// <returns>null if the folder is not found</returns>
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
154 return null; 154 return null;
155 155
156 return FindItemByPath(inventoryService, rootFolder, path); 156 return FindItemByPath(inventoryService, rootFolder, path);
157 } 157 }
158 158
159 /// <summary> 159 /// <summary>
160 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. 160 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
@@ -194,7 +194,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
194 } 194 }
195 else 195 else
196 { 196 {
197 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 197 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
198 198
199 foreach (InventoryFolderBase folder in contents.Folders) 199 foreach (InventoryFolderBase folder in contents.Folders)
200 { 200 {
@@ -205,6 +205,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
205 205
206 // We didn't find an item or intermediate folder with the given name 206 // We didn't find an item or intermediate folder with the given name
207 return null; 207 return null;
208 } 208 }
209 } 209 }
210} \ No newline at end of file 210} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 7b4a9eb..499c552 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
55 55
56 private InventoryArchiverModule m_module; 56 private InventoryArchiverModule m_module;
57 private CachedUserInfo m_userInfo; 57 private CachedUserInfo m_userInfo;
58 private string m_invPath; 58 private string m_invPath;
59 protected TarArchiveWriter m_archiveWriter; 59 protected TarArchiveWriter m_archiveWriter;
60 protected UuidGatherer m_assetGatherer; 60 protected UuidGatherer m_assetGatherer;
61 61
@@ -118,6 +118,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
118 118
119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
120 { 120 {
121 // We're almost done. Just need to write out the control file now
122 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
123 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
124
121 Exception reportedException = null; 125 Exception reportedException = null;
122 bool succeeded = true; 126 bool succeeded = true;
123 127
@@ -164,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
164 { 168 {
165 path += CreateArchiveFolderName(inventoryFolder); 169 path += CreateArchiveFolderName(inventoryFolder);
166 170
167 // We need to make sure that we record empty folders 171 // We need to make sure that we record empty folders
168 m_archiveWriter.WriteDir(path); 172 m_archiveWriter.WriteDir(path);
169 } 173 }
170 174
@@ -258,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
258 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 262 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
259 { 263 {
260 foundStar = true; 264 foundStar = true;
261 maxComponentIndex--; 265 maxComponentIndex--;
262 } 266 }
263 267
264 m_invPath = String.Empty; 268 m_invPath = String.Empty;
@@ -320,7 +324,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
320 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); 324 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
321 } 325 }
322 326
323 SaveUsers(); 327 // Don't put all this profile information into the archive right now.
328 //SaveUsers();
329
324 new AssetsRequest( 330 new AssetsRequest(
325 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys, 331 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,
326 m_scene.AssetService, ReceivedAllAssets).Execute(); 332 m_scene.AssetService, ReceivedAllAssets).Execute();
@@ -363,8 +369,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
363 /// <returns></returns> 369 /// <returns></returns>
364 public static string CreateArchiveFolderName(InventoryFolderBase folder) 370 public static string CreateArchiveFolderName(InventoryFolderBase folder)
365 { 371 {
366 return CreateArchiveFolderName(folder.Name, folder.ID); 372 return CreateArchiveFolderName(folder.Name, folder.ID);
367 } 373 }
368 374
369 /// <summary> 375 /// <summary>
370 /// Create the archive name for a particular item. 376 /// Create the archive name for a particular item.
@@ -377,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
377 /// <returns></returns> 383 /// <returns></returns>
378 public static string CreateArchiveItemName(InventoryItemBase item) 384 public static string CreateArchiveItemName(InventoryItemBase item)
379 { 385 {
380 return CreateArchiveItemName(item.Name, item.ID); 386 return CreateArchiveItemName(item.Name, item.ID);
381 } 387 }
382 388
383 /// <summary> 389 /// <summary>
@@ -392,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
392 "{0}{1}{2}/", 398 "{0}{1}{2}/",
393 name, 399 name,
394 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 400 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
395 id); 401 id);
396 } 402 }
397 403
398 /// <summary> 404 /// <summary>
@@ -400,14 +406,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
400 /// </summary> 406 /// </summary>
401 /// <param name="name"></param> 407 /// <param name="name"></param>
402 /// <param name="id"></param> 408 /// <param name="id"></param>
403 /// <returns></returns> 409 /// <returns></returns>
404 public static string CreateArchiveItemName(string name, UUID id) 410 public static string CreateArchiveItemName(string name, UUID id)
405 { 411 {
406 return string.Format( 412 return string.Format(
407 "{0}{1}{2}.xml", 413 "{0}{1}{2}.xml",
408 name, 414 name,
409 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 415 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
410 id); 416 id);
417 }
418
419 /// <summary>
420 /// Create the control file for a 0.1 version archive
421 /// </summary>
422 /// <returns></returns>
423 public static string Create0p1ControlFile()
424 {
425 StringWriter sw = new StringWriter();
426 XmlTextWriter xtw = new XmlTextWriter(sw);
427 xtw.Formatting = Formatting.Indented;
428 xtw.WriteStartDocument();
429 xtw.WriteStartElement("archive");
430 xtw.WriteAttributeString("major_version", "0");
431 xtw.WriteAttributeString("minor_version", "1");
432 xtw.WriteEndElement();
433
434 xtw.Flush();
435 xtw.Close();
436
437 String s = sw.ToString();
438 sw.Close();
439
440 return s;
411 } 441 }
412 } 442 }
413} \ No newline at end of file 443} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 9f49da9..1228eb1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -40,12 +40,12 @@ using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 40using OpenSim.Services.Interfaces;
41 41
42namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver 42namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
43{ 43{
44 /// <summary> 44 /// <summary>
45 /// This module loads and saves OpenSimulator inventory archives 45 /// This module loads and saves OpenSimulator inventory archives
46 /// </summary> 46 /// </summary>
47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule 47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public string Name { get { return "Inventory Archiver Module"; } } 51 public string Name { get { return "Inventory Archiver Module"; } }
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
57 /// </value> 57 /// </value>
58 public bool DisablePresenceChecks { get; set; } 58 public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
62 /// <summary> 62 /// <summary>
63 /// The file to load and save inventory if no filename has been specified 63 /// The file to load and save inventory if no filename has been specified
@@ -83,7 +83,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
83 } 83 }
84 84
85 public void Initialise(Scene scene, IConfigSource source) 85 public void Initialise(Scene scene, IConfigSource source)
86 { 86 {
87 if (m_scenes.Count == 0) 87 if (m_scenes.Count == 0)
88 { 88 {
89 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 89 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
102 m_aScene = scene; 102 m_aScene = scene;
103 } 103 }
104 104
105 m_scenes[scene.RegionInfo.RegionID] = scene; 105 m_scenes[scene.RegionInfo.RegionID] = scene;
106 } 106 }
107 107
108 public void PostInitialise() {} 108 public void PostInitialise() {}
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 119 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
120 if (handlerInventoryArchiveSaved != null) 120 if (handlerInventoryArchiveSaved != null)
121 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); 121 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
122 } 122 }
123 123
124 public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) 124 public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
125 { 125 {
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
174 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream) 174 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
175 { 175 {
176 if (m_scenes.Count > 0) 176 if (m_scenes.Count > 0)
177 { 177 {
178 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass); 178 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
179 179
180 if (userInfo != null) 180 if (userInfo != null)
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
182 if (CheckPresence(userInfo.UserProfile.ID)) 182 if (CheckPresence(userInfo.UserProfile.ID))
183 { 183 {
184 InventoryArchiveReadRequest request = 184 InventoryArchiveReadRequest request =
185 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream); 185 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
186 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 186 UpdateClientWithLoadedNodes(userInfo, request.Execute());
187 187
188 return true; 188 return true;
@@ -197,12 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
197 } 197 }
198 198
199 return false; 199 return false;
200 } 200 }
201 201
202 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath) 202 public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath)
203 { 203 {
204 if (m_scenes.Count > 0) 204 if (m_scenes.Count > 0)
205 { 205 {
206 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass); 206 CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
207 207
208 if (userInfo != null) 208 if (userInfo != null)
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
210 if (CheckPresence(userInfo.UserProfile.ID)) 210 if (CheckPresence(userInfo.UserProfile.ID))
211 { 211 {
212 InventoryArchiveReadRequest request = 212 InventoryArchiveReadRequest request =
213 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath); 213 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
214 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 214 UpdateClientWithLoadedNodes(userInfo, request.Execute());
215 215
216 return true; 216 return true;
@@ -221,11 +221,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
221 "[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator", 221 "[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator",
222 userInfo.UserProfile.Name, userInfo.UserProfile.ID); 222 userInfo.UserProfile.Name, userInfo.UserProfile.ID);
223 } 223 }
224 } 224 }
225 } 225 }
226 226
227 return false; 227 return false;
228 } 228 }
229 229
230 /// <summary> 230 /// <summary>
231 /// Load inventory from an inventory file archive 231 /// Load inventory from an inventory file archive
@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
252 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", 252 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
253 loadPath, invPath, firstName, lastName); 253 loadPath, invPath, firstName, lastName);
254 254
255 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath)) 255 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
256 m_log.InfoFormat( 256 m_log.InfoFormat(
257 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 257 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
258 loadPath, firstName, lastName); 258 loadPath, firstName, lastName);
@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
264 /// <param name="cmdparams"></param> 264 /// <param name="cmdparams"></param>
265 protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams) 265 protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
266 { 266 {
267 if (cmdparams.Length < 5) 267 if (cmdparams.Length < 6)
268 { 268 {
269 m_log.Error( 269 m_log.Error(
270 "[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]"); 270 "[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]");
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
288 288
289 lock (m_pendingConsoleSaves) 289 lock (m_pendingConsoleSaves)
290 m_pendingConsoleSaves.Add(id); 290 m_pendingConsoleSaves.Add(id);
291 } 291 }
292 292
293 private void SaveInvConsoleCommandCompleted( 293 private void SaveInvConsoleCommandCompleted(
294 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, 294 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream,
@@ -324,6 +324,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
324 protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass) 324 protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass)
325 { 325 {
326 CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); 326 CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
327 //m_aScene.CommsManager.UserService.GetUserProfile(firstName, lastName);
327 if (null == userInfo) 328 if (null == userInfo)
328 { 329 {
329 m_log.ErrorFormat( 330 m_log.ErrorFormat(
@@ -332,16 +333,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
332 return null; 333 return null;
333 } 334 }
334 335
335 string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt); 336 try
336 if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
337 { 337 {
338 m_log.ErrorFormat( 338 if (m_aScene.CommsManager.UserService.AuthenticateUserByPassword(userInfo.UserProfile.ID, pass))
339 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", 339 {
340 firstName, lastName); 340 return userInfo;
341 }
342 else
343 {
344 m_log.ErrorFormat(
345 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
346 firstName, lastName);
347 return null;
348 }
349 }
350 catch (Exception e)
351 {
352 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
341 return null; 353 return null;
342 } 354 }
343
344 return userInfo;
345 } 355 }
346 356
347 /// <summary> 357 /// <summary>
@@ -349,7 +359,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
349 /// </summary> 359 /// </summary>
350 /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> 360 /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param>
351 private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List<InventoryNodeBase> loadedNodes) 361 private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List<InventoryNodeBase> loadedNodes)
352 { 362 {
353 if (loadedNodes.Count == 0) 363 if (loadedNodes.Count == 0)
354 return; 364 return;
355 365
@@ -358,19 +368,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
358 ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID); 368 ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID);
359 369
360 if (user != null && !user.IsChildAgent) 370 if (user != null && !user.IsChildAgent)
361 { 371 {
362 foreach (InventoryNodeBase node in loadedNodes) 372 foreach (InventoryNodeBase node in loadedNodes)
363 { 373 {
364 m_log.DebugFormat( 374// m_log.DebugFormat(
365 "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", 375// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
366 user.Name, node.Name); 376// user.Name, node.Name);
367 377
368 user.ControllingClient.SendBulkUpdateInventory(node); 378 user.ControllingClient.SendBulkUpdateInventory(node);
369 } 379 }
370 380
371 break; 381 break;
372 } 382 }
373 } 383 }
374 } 384 }
375 385
376 /// <summary> 386 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index ed293cd..b0fdcd6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -37,7 +37,7 @@ using OpenMetaverse;
37using OpenSim.Data; 37using OpenSim.Data;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Serialization; 39using OpenSim.Framework.Serialization;
40using OpenSim.Framework.Serialization.External; 40using OpenSim.Framework.Serialization.External;
41using OpenSim.Framework.Communications; 41using OpenSim.Framework.Communications;
42using OpenSim.Framework.Communications.Cache; 42using OpenSim.Framework.Communications.Cache;
43using OpenSim.Framework.Communications.Osp; 43using OpenSim.Framework.Communications.Osp;
@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
70 Exception reportedException) 70 Exception reportedException)
71 { 71 {
72 mre.Set(); 72 mre.Set();
73 } 73 }
74 74
75 /// <summary> 75 /// <summary>
76 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). 76 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
157 string expectedObject1FilePath = string.Format( 157 string expectedObject1FilePath = string.Format(
158 "{0}{1}{2}", 158 "{0}{1}{2}",
159 ArchiveConstants.INVENTORY_PATH, 159 ArchiveConstants.INVENTORY_PATH,
160 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), 160 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
161 expectedObject1FileName); 161 expectedObject1FileName);
162 162
163 string filePath; 163 string filePath;
@@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
195 Assert.That(gotObject1File, Is.True, "No item1 file in archive"); 195 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
196// Assert.That(gotObject2File, Is.True, "No object2 file in archive"); 196// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
197 197
198 // TODO: Test presence of more files and contents of files. 198 // TODO: Test presence of more files and contents of files.
199 } 199 }
200 200
201 /// <summary> 201 /// <summary>
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
206 /// This test also does some deeper probing of loading into nested inventory structures 206 /// This test also does some deeper probing of loading into nested inventory structures
207 [Test] 207 [Test]
208 public void TestLoadIarV0_1ExistingUsers() 208 public void TestLoadIarV0_1ExistingUsers()
209 { 209 {
210 TestHelper.InMethod(); 210 TestHelper.InMethod();
211 211
212 //log4net.Config.XmlConfigurator.Configure(); 212 //log4net.Config.XmlConfigurator.Configure();
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
238 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 238 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
239 tar.Close(); 239 tar.Close();
240 240
241 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 241 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
242 SerialiserModule serialiserModule = new SerialiserModule(); 242 SerialiserModule serialiserModule = new SerialiserModule();
243 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 243 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
244 244
@@ -271,9 +271,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
271 Assert.That(foundItem1.Owner, Is.EqualTo(userUuid), 271 Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
272 "Loaded item owner doesn't match inventory reciever"); 272 "Loaded item owner doesn't match inventory reciever");
273 273
274 // Now try loading to a root child folder 274 // Now try loading to a root child folder
275 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA"); 275 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
276 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 276 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
277 archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); 277 archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
278 278
279 InventoryItemBase foundItem2 279 InventoryItemBase foundItem2
@@ -282,12 +282,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
282 282
283 // Now try loading to a more deeply nested folder 283 // Now try loading to a more deeply nested folder
284 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC"); 284 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
285 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 285 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
286 archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); 286 archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
287 287
288 InventoryItemBase foundItem3 288 InventoryItemBase foundItem3
289 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName); 289 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
290 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); 290 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
291 } 291 }
292 292
293 /// <summary> 293 /// <summary>
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
299 /// (as tested in the a later commented out test) 299 /// (as tested in the a later commented out test)
300 [Test] 300 [Test]
301 public void TestLoadIarV0_1AbsentUsers() 301 public void TestLoadIarV0_1AbsentUsers()
302 { 302 {
303 TestHelper.InMethod(); 303 TestHelper.InMethod();
304 304
305 log4net.Config.XmlConfigurator.Configure(); 305 log4net.Config.XmlConfigurator.Configure();
@@ -331,7 +331,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
331 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 331 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
332 tar.Close(); 332 tar.Close();
333 333
334 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 334 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
335 SerialiserModule serialiserModule = new SerialiserModule(); 335 SerialiserModule serialiserModule = new SerialiserModule();
336 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 336 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
337 337
@@ -357,8 +357,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
357// "Loaded item non-uuid creator doesn't match that of the loading user"); 357// "Loaded item non-uuid creator doesn't match that of the loading user");
358 Assert.That( 358 Assert.That(
359 foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid), 359 foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
360 "Loaded item uuid creator doesn't match that of the loading user"); 360 "Loaded item uuid creator doesn't match that of the loading user");
361 } 361 }
362 362
363 /// <summary> 363 /// <summary>
364 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 364 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
367 /// Disabled since temporary profiles have not yet been implemented. 367 /// Disabled since temporary profiles have not yet been implemented.
368 //[Test] 368 //[Test]
369 public void TestLoadIarV0_1TempProfiles() 369 public void TestLoadIarV0_1TempProfiles()
370 { 370 {
371 TestHelper.InMethod(); 371 TestHelper.InMethod();
372 372
373 log4net.Config.XmlConfigurator.Configure(); 373 log4net.Config.XmlConfigurator.Configure();
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
396 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 396 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
397 tar.Close(); 397 tar.Close();
398 398
399 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 399 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
400 SerialiserModule serialiserModule = new SerialiserModule(); 400 SerialiserModule serialiserModule = new SerialiserModule();
401 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); 401 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
402 402
@@ -436,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
436 Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); 436 Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
437 437
438 Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod()); 438 Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
439 } 439 }
440 440
441 /// <summary> 441 /// <summary>
442 /// Test replication of an archive path to the user's inventory. 442 /// Test replication of an archive path to the user's inventory.
@@ -474,7 +474,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
474 string itemArchivePath 474 string itemArchivePath
475 = string.Format( 475 = string.Format(
476 "{0}{1}{2}{3}", 476 "{0}{1}{2}{3}",
477 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName); 477 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
478 478
479 //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); 479 //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
480 480
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 75976e2..d9a021f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -169,12 +169,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
169 byte[] copyIDBytes = copyID.GetBytes(); 169 byte[] copyIDBytes = copyID.GetBytes();
170 im.binaryBucket = new byte[1 + copyIDBytes.Length]; 170 im.binaryBucket = new byte[1 + copyIDBytes.Length];
171 im.binaryBucket[0] = (byte)AssetType.Folder; 171 im.binaryBucket[0] = (byte)AssetType.Folder;
172 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); 172 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
173 173
174 if (user != null && !user.IsChildAgent) 174 if (user != null && !user.IsChildAgent)
175 { 175 {
176 user.ControllingClient.SendBulkUpdateInventory(folderCopy); 176 user.ControllingClient.SendBulkUpdateInventory(folderCopy);
177 } 177 }
178 } 178 }
179 else 179 else
180 { 180 {
@@ -199,10 +199,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
199 } 199 }
200 200
201 copyID = itemCopy.ID; 201 copyID = itemCopy.ID;
202 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); 202 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
203 203
204 if (user != null && !user.IsChildAgent) 204 if (user != null && !user.IsChildAgent)
205 { 205 {
206 user.ControllingClient.SendBulkUpdateInventory(itemCopy); 206 user.ControllingClient.SendBulkUpdateInventory(itemCopy);
207 } 207 }
208 } 208 }
@@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
241 } 241 }
242 } 242 }
243 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) 243 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
244 { 244 {
245 // Here, the recipient is local and we can assume that the 245 // Here, the recipient is local and we can assume that the
246 // inventory is loaded. Courtesy of the above bulk update, 246 // inventory is loaded. Courtesy of the above bulk update,
247 // It will have been pushed to the client, too 247 // It will have been pushed to the client, too
@@ -284,7 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
284 } 284 }
285 285
286 if ((null == item && null == folder) | null == trashFolder) 286 if ((null == item && null == folder) | null == trashFolder)
287 { 287 {
288 string reason = String.Empty; 288 string reason = String.Empty;
289 289
290 if (trashFolder == null) 290 if (trashFolder == null)
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
index 34d46a0..1b23d92 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
@@ -316,7 +316,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
316 316
317 // This will persist this beyond the expiry of the caps handlers 317 // This will persist this beyond the expiry of the caps handlers
318 MainServer.Instance.AddPollServiceHTTPHandler( 318 MainServer.Instance.AddPollServiceHTTPHandler(
319 capsBase + EventQueueGetUUID.ToString() + "/", EventQueuePath2, new PollServiceEventArgs(HasEvents, GetEvents, NoEvents, agentID)); 319 capsBase + EventQueueGetUUID.ToString() + "/", EventQueuePoll, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
320 320
321 Random rnd = new Random(Environment.TickCount); 321 Random rnd = new Random(Environment.TickCount);
322 lock (m_ids) 322 lock (m_ids)
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
326 } 326 }
327 } 327 }
328 328
329 public bool HasEvents(UUID agentID) 329 public bool HasEvents(UUID requestID, UUID agentID)
330 { 330 {
331 // Don't use this, because of race conditions at agent closing time 331 // Don't use this, because of race conditions at agent closing time
332 //Queue<OSD> queue = TryGetQueue(agentID); 332 //Queue<OSD> queue = TryGetQueue(agentID);
@@ -343,14 +343,14 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
343 return false; 343 return false;
344 } 344 }
345 345
346 public Hashtable GetEvents(UUID pAgentId, string request) 346 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
347 { 347 {
348 Queue<OSD> queue = TryGetQueue(pAgentId); 348 Queue<OSD> queue = TryGetQueue(pAgentId);
349 OSD element; 349 OSD element;
350 lock (queue) 350 lock (queue)
351 { 351 {
352 if (queue.Count == 0) 352 if (queue.Count == 0)
353 return NoEvents(); 353 return NoEvents(requestID, pAgentId);
354 element = queue.Dequeue(); // 15s timeout 354 element = queue.Dequeue(); // 15s timeout
355 } 355 }
356 356
@@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
398 //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); 398 //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
399 } 399 }
400 400
401 public Hashtable NoEvents() 401 public Hashtable NoEvents(UUID requestID, UUID agentID)
402 { 402 {
403 Hashtable responsedata = new Hashtable(); 403 Hashtable responsedata = new Hashtable();
404 responsedata["int_response_code"] = 502; 404 responsedata["int_response_code"] = 502;
@@ -454,7 +454,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
454 responsedata["error_status_text"] = "Upstream error:"; 454 responsedata["error_status_text"] = "Upstream error:";
455 responsedata["http_protocol_version"] = "HTTP/1.0"; 455 responsedata["http_protocol_version"] = "HTTP/1.0";
456 return responsedata; 456 return responsedata;
457 } 457 }
458 458
459 OSDArray array = new OSDArray(); 459 OSDArray array = new OSDArray();
460 if (element == null) // didn't have an event in 15s 460 if (element == null) // didn't have an event in 15s
@@ -491,6 +491,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
491 return responsedata; 491 return responsedata;
492 } 492 }
493 493
494 public Hashtable EventQueuePoll(Hashtable request)
495 {
496 return new Hashtable();
497 }
498
494 public Hashtable EventQueuePath2(Hashtable request) 499 public Hashtable EventQueuePath2(Hashtable request)
495 { 500 {
496 string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/",""); 501 string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
diff --git a/OpenSim/Region/CoreModules/Framework/Services/RegionMapService.cs b/OpenSim/Region/CoreModules/Framework/Services/RegionMapService.cs
deleted file mode 100644
index 8c92727..0000000
--- a/OpenSim/Region/CoreModules/Framework/Services/RegionMapService.cs
+++ /dev/null
@@ -1,208 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Net;
32using System.Reflection;
33using log4net;
34using Nini.Config;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Servers.HttpServer;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43
44using Nwc.XmlRpc;
45
46
47namespace OpenSim.Region.CoreModules.Framework.Services
48{
49 public class RegionMapService : IRegionModule
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 private static bool initialized = false;
53 private static bool enabled = false;
54
55 Scene m_scene;
56 //AssetService m_assetService;
57
58 #region IRegionModule interface
59
60 public void Initialise(Scene scene, IConfigSource config)
61 {
62 if (!initialized)
63 {
64 initialized = true;
65 m_scene = scene;
66
67 // This module is only on for hypergrid mode
68 enabled = config.Configs["Startup"].GetBoolean("hypergrid", false);
69 }
70 }
71
72 public void PostInitialise()
73 {
74 if (enabled)
75 {
76 m_log.Info("[RegionMapService]: Starting...");
77
78 //m_assetService = new AssetService(m_scene);
79 new GridService(m_scene);
80 }
81 }
82
83 public void Close()
84 {
85 }
86
87 public string Name
88 {
89 get { return "RegionMapService"; }
90 }
91
92 public bool IsSharedModule
93 {
94 get { return true; }
95 }
96
97 #endregion
98
99 }
100
101 public class GridService
102 {
103// private IUserService m_userService;
104 private IGridServices m_gridService;
105 private bool m_doLookup = false;
106
107 public bool DoLookup
108 {
109 get { return m_doLookup; }
110 set { m_doLookup = value; }
111 }
112 private static readonly ILog m_log
113 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
114
115 public GridService(Scene m_scene)
116 {
117 AddHandlers(m_scene);
118// m_userService = m_scene.CommsManager.UserService;
119 m_gridService = m_scene.CommsManager.GridService;
120 }
121
122 protected void AddHandlers(Scene m_scene)
123 {
124// IAssetDataPlugin m_assetProvider
125// = ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin;
126
127 IHttpServer httpServer = MainServer.Instance;
128 httpServer.AddXmlRPCHandler("simulator_data_request", XmlRpcSimulatorDataRequestMethod);
129 //m_httpServer.AddXmlRPCHandler("map_block", XmlRpcMapBlockMethod);
130 //m_httpServer.AddXmlRPCHandler("search_for_region_by_name", XmlRpcSearchForRegionMethod);
131
132 }
133
134 /// <summary>
135 /// Returns an XML RPC response to a simulator profile request
136 /// </summary>
137 /// <param name="request"></param>
138 /// <returns></returns>
139 public XmlRpcResponse XmlRpcSimulatorDataRequestMethod(XmlRpcRequest request, IPEndPoint remoteClient)
140 {
141 Hashtable requestData = (Hashtable)request.Params[0];
142 Hashtable responseData = new Hashtable();
143 RegionInfo simData = null;
144 if (requestData.ContainsKey("region_UUID"))
145 {
146 UUID regionID = new UUID((string)requestData["region_UUID"]);
147 simData = m_gridService.RequestNeighbourInfo(regionID); //.GetRegion(regionID);
148 if (simData == null)
149 {
150 m_log.WarnFormat("[HGGridService] didn't find region for regionID {0} from {1}",
151 regionID, request.Params.Count > 1 ? request.Params[1] : "unknwon source");
152 }
153 }
154 else if (requestData.ContainsKey("region_handle"))
155 {
156 //CFK: The if/else below this makes this message redundant.
157 //CFK: m_log.Info("requesting data for region " + (string) requestData["region_handle"]);
158 ulong regionHandle = Convert.ToUInt64((string)requestData["region_handle"]);
159 simData = m_gridService.RequestNeighbourInfo(regionHandle); //m_gridDBService.GetRegion(regionHandle);
160 if (simData == null)
161 {
162 m_log.WarnFormat("[HGGridService] didn't find region for regionHandle {0} from {1}",
163 regionHandle, request.Params.Count > 1 ? request.Params[1] : "unknwon source");
164 }
165 }
166 else if (requestData.ContainsKey("region_name_search"))
167 {
168 string regionName = (string)requestData["region_name_search"];
169 List<RegionInfo> regInfos = m_gridService.RequestNamedRegions(regionName, 1);//m_gridDBService.GetRegion(regionName);
170 if (regInfos != null)
171 simData = regInfos[0];
172
173 if (simData == null)
174 {
175 m_log.WarnFormat("[HGGridService] didn't find region for regionName {0} from {1}",
176 regionName, request.Params.Count > 1 ? request.Params[1] : "unknwon source");
177 }
178 }
179 else m_log.Warn("[HGGridService] regionlookup without regionID, regionHandle or regionHame");
180
181 if (simData == null)
182 {
183 //Sim does not exist
184 responseData["error"] = "Sim does not exist";
185 }
186 else
187 {
188 m_log.Debug("[HGGridService]: found " + (string)simData.RegionName + " regionHandle = " +
189 (string)requestData["region_handle"]);
190 responseData["sim_ip"] = simData.ExternalEndPoint.Address.ToString();
191 responseData["sim_port"] = simData.ExternalEndPoint.Port.ToString();
192 //responseData["server_uri"] = simData.serverURI;
193 responseData["http_port"] = simData.HttpPort.ToString();
194 //responseData["remoting_port"] = simData.remotingPort.ToString();
195 responseData["region_locx"] = simData.RegionLocX.ToString();
196 responseData["region_locy"] = simData.RegionLocY.ToString();
197 responseData["region_UUID"] = simData.RegionID.ToString();
198 responseData["region_name"] = simData.RegionName;
199 responseData["region_secret"] = simData.regionSecret;
200 }
201
202 XmlRpcResponse response = new XmlRpcResponse();
203 response.Value = responseData;
204 return response;
205 }
206
207 }
208}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
index 613dbe9..4199c98 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
61 { 61 {
62 if (m_firstScene != null) 62 if (m_firstScene != null)
63 { 63 {
64 return m_firstScene.CommsManager.GridService.RegionLoginsEnabled; 64 return m_firstScene.SceneGridService.RegionLoginsEnabled;
65 } 65 }
66 else 66 else
67 { 67 {
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index 6774060..a0ccdc7 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -34,6 +34,7 @@ using OpenSim.Framework;
34using OpenSim.Region.CoreModules.World.WorldMap; 34using OpenSim.Region.CoreModules.World.WorldMap;
35using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
37 38
38namespace OpenSim.Region.CoreModules.Hypergrid 39namespace OpenSim.Region.CoreModules.Hypergrid
39{ 40{
@@ -59,7 +60,17 @@ namespace OpenSim.Region.CoreModules.Hypergrid
59 60
60 protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 61 protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
61 { 62 {
62 List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4); 63 List<MapBlockData> mapBlocks = new List<MapBlockData>();
64 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
65 (minX - 4) * (int)Constants.RegionSize, (maxX + 4) * (int)Constants.RegionSize,
66 (minY - 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize);
67
68 foreach (GridRegion r in regions)
69 {
70 MapBlockData block = new MapBlockData();
71 MapBlockFromGridRegion(block, r);
72 mapBlocks.Add(block);
73 }
63 74
64 // Different from super 75 // Different from super
65 FillInMap(mapBlocks, minX, minY, maxX, maxY); 76 FillInMap(mapBlocks, minX, minY, maxX, maxY);
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index e9c1e9d..7d6f150 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -353,11 +353,11 @@ namespace OpenSim.Region.CoreModules.InterGrid
353 return responseMap; 353 return responseMap;
354 } 354 }
355 355
356 // Using OpenSim.Framework.Capabilities.Caps here one time.. 356 // Using OpenSim.Framework.Capabilities.Caps here one time..
357 // so the long name is probably better then a using statement 357 // so the long name is probably better then a using statement
358 public void OnRegisterCaps(UUID agentID, Caps caps) 358 public void OnRegisterCaps(UUID agentID, Caps caps)
359 { 359 {
360 /* If we ever want to register our own caps here.... 360 /* If we ever want to register our own caps here....
361 * 361 *
362 string capsBase = "/CAPS/" + caps.CapsObjectPath; 362 string capsBase = "/CAPS/" + caps.CapsObjectPath;
363 caps.RegisterHandler("CAPNAME", 363 caps.RegisterHandler("CAPNAME",
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index f9e61aa..8f82718 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -38,11 +38,15 @@
38 <RegionModule id="RemoteLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.RemoteLandServicesConnector" /> 38 <RegionModule id="RemoteLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.RemoteLandServicesConnector" />
39 <RegionModule id="LocalInterregionComms" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion.LocalInterregionComms" /> 39 <RegionModule id="LocalInterregionComms" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion.LocalInterregionComms" />
40 <RegionModule id="RESTInterregionComms" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion.RESTInterregionComms" /> 40 <RegionModule id="RESTInterregionComms" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion.RESTInterregionComms" />
41 <RegionModule id="LocalGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.LocalGridServicesConnector" />
42 <RegionModule id="RemoteGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.RemoteGridServicesConnector" />
43 <RegionModule id="HGGridConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.HGGridConnector" />
41 <!-- Service connectors IN modules --> 44 <!-- Service connectors IN modules -->
42 <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" /> 45 <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
43 <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" /> 46 <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
44 <RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" /> 47 <RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
45 <RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \ 48 <RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
49 <RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
46 50
47 </Extension> 51 </Extension>
48 52
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 6a2a6c8..b885420 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -55,14 +55,19 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
55 public UUID requestID; 55 public UUID requestID;
56 public Dictionary<string, string> headers; 56 public Dictionary<string, string> headers;
57 public string body; 57 public string body;
58 public int responseCode;
59 public string responseBody;
58 public ManualResetEvent ev; 60 public ManualResetEvent ev;
61 public bool requestDone;
62 public int startTime;
63 public string uri;
59 } 64 }
60 65
61 public class UrlModule : ISharedRegionModule, IUrlModule 66 public class UrlModule : ISharedRegionModule, IUrlModule
62 { 67 {
63// private static readonly ILog m_log = 68 private static readonly ILog m_log =
64// LogManager.GetLogger( 69 LogManager.GetLogger(
65// MethodBase.GetCurrentMethod().DeclaringType); 70 MethodBase.GetCurrentMethod().DeclaringType);
66 71
67 private Dictionary<UUID, UrlData> m_RequestMap = 72 private Dictionary<UUID, UrlData> m_RequestMap =
68 new Dictionary<UUID, UrlData>(); 73 new Dictionary<UUID, UrlData>();
@@ -70,15 +75,23 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
70 private Dictionary<string, UrlData> m_UrlMap = 75 private Dictionary<string, UrlData> m_UrlMap =
71 new Dictionary<string, UrlData>(); 76 new Dictionary<string, UrlData>();
72 77
78
73 private int m_TotalUrls = 100; 79 private int m_TotalUrls = 100;
74 80
75 private IHttpServer m_HttpServer = null; 81 private IHttpServer m_HttpServer = null;
76 82
83 private string m_ExternalHostNameForLSL = "";
84
77 public Type ReplaceableInterface 85 public Type ReplaceableInterface
78 { 86 {
79 get { return null; } 87 get { return null; }
80 } 88 }
81 89
90 private Hashtable HandleHttpPoll(Hashtable request)
91 {
92 return new Hashtable();
93 }
94
82 public string Name 95 public string Name
83 { 96 {
84 get { return "UrlModule"; } 97 get { return "UrlModule"; }
@@ -86,6 +99,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
86 99
87 public void Initialise(IConfigSource config) 100 public void Initialise(IConfigSource config)
88 { 101 {
102 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
89 } 103 }
90 104
91 public void PostInitialise() 105 public void PostInitialise()
@@ -117,7 +131,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
117 public void Close() 131 public void Close()
118 { 132 {
119 } 133 }
120
121 public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID) 134 public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID)
122 { 135 {
123 UUID urlcode = UUID.Random(); 136 UUID urlcode = UUID.Random();
@@ -129,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
129 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 142 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
130 return urlcode; 143 return urlcode;
131 } 144 }
132 string url = "http://"+System.Environment.MachineName+":"+m_HttpServer.Port.ToString()+"/lslhttp/"+urlcode.ToString()+"/"; 145 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/";
133 146
134 UrlData urlData = new UrlData(); 147 UrlData urlData = new UrlData();
135 urlData.hostID = host.UUID; 148 urlData.hostID = host.UUID;
@@ -139,9 +152,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
139 urlData.urlcode = urlcode; 152 urlData.urlcode = urlcode;
140 urlData.requests = new Dictionary<UUID, RequestData>(); 153 urlData.requests = new Dictionary<UUID, RequestData>();
141 154
155
142 m_UrlMap[url] = urlData; 156 m_UrlMap[url] = urlData;
143 157
144 m_HttpServer.AddHTTPHandler("/lslhttp/"+urlcode.ToString()+"/", HttpRequestHandler); 158 string uri = "/lslhttp/" + urlcode.ToString() + "/";
159
160 m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll,
161 new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents,
162 urlcode));
145 163
146 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 164 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
147 } 165 }
@@ -165,7 +183,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
165 UrlData data; 183 UrlData data;
166 184
167 if (!m_UrlMap.TryGetValue(url, out data)) 185 if (!m_UrlMap.TryGetValue(url, out data))
186 {
168 return; 187 return;
188 }
169 189
170 foreach (UUID req in data.requests.Keys) 190 foreach (UUID req in data.requests.Keys)
171 m_RequestMap.Remove(req); 191 m_RequestMap.Remove(req);
@@ -174,13 +194,36 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
174 m_UrlMap.Remove(url); 194 m_UrlMap.Remove(url);
175 } 195 }
176 } 196 }
177 197
178 public void HttpResponse(UUID request, int status, string body) 198 public void HttpResponse(UUID request, int status, string body)
179 { 199 {
200 if (m_RequestMap.ContainsKey(request))
201 {
202 UrlData urlData = m_RequestMap[request];
203 urlData.requests[request].responseCode = status;
204 urlData.requests[request].responseBody = body;
205 //urlData.requests[request].ev.Set();
206 urlData.requests[request].requestDone =true;
207 }
208 else
209 {
210 m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString());
211 }
180 } 212 }
181 213
182 public string GetHttpHeader(UUID request, string header) 214 public string GetHttpHeader(UUID requestId, string header)
183 { 215 {
216 if (m_RequestMap.ContainsKey(requestId))
217 {
218 UrlData urlData=m_RequestMap[requestId];
219 string value;
220 if (urlData.requests[requestId].headers.TryGetValue(header,out value))
221 return value;
222 }
223 else
224 {
225 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
226 }
184 return String.Empty; 227 return String.Empty;
185 } 228 }
186 229
@@ -233,26 +276,214 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
233 } 276 }
234 } 277 }
235 278
279
236 private void RemoveUrl(UrlData data) 280 private void RemoveUrl(UrlData data)
237 { 281 {
238 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/"); 282 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
239 } 283 }
240 284
241 private Hashtable HttpRequestHandler(Hashtable request) 285 private Hashtable NoEvents(UUID requestID, UUID sessionID)
242 { 286 {
243 string uri = request["uri"].ToString(); 287 Hashtable response = new Hashtable();
244 //A solution to this ugly mess would be to use only the /lslhttp/<UUID>/ part of the URI as the key. 288 UrlData url;
245 UrlData url = m_UrlMap["http://"+System.Environment.MachineName+":"+m_HttpServer.Port.ToString()+uri]; 289 lock (m_RequestMap)
290 {
291 if (!m_RequestMap.ContainsKey(requestID))
292 return response;
293 url = m_RequestMap[requestID];
294 }
295
296 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
297 {
298 response["int_response_code"] = 500;
299 response["str_response_string"] = "Script timeout";
300 response["content_type"] = "text/plain";
301 response["keepalive"] = false;
302 response["reusecontext"] = false;
303
304 //remove from map
305 lock (url)
306 {
307 url.requests.Remove(requestID);
308 m_RequestMap.Remove(requestID);
309 }
310
311 return response;
312 }
313
314
315 return response;
316 }
317
318 private bool HasEvents(UUID requestID, UUID sessionID)
319 {
320 UrlData url=null;
246 321
247 //UUID.Random() below is a hack! Eventually we will do HTTP requests and responses properly. 322 lock (m_RequestMap)
248 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { UUID.Random().ToString(), request["http-method"].ToString(), request["body"].ToString() }); 323 {
324 if (!m_RequestMap.ContainsKey(requestID))
325 {
326 return false;
327 }
328 url = m_RequestMap[requestID];
329 if (!url.requests.ContainsKey(requestID))
330 {
331 return false;
332 }
333 }
249 334
335 if (System.Environment.TickCount-url.requests[requestID].startTime>25000)
336 {
337 return true;
338 }
339
340 if (url.requests[requestID].requestDone)
341 return true;
342 else
343 return false;
344
345 }
346 private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
347 {
348 UrlData url = null;
349 RequestData requestData = null;
350
351 lock (m_RequestMap)
352 {
353 if (!m_RequestMap.ContainsKey(requestID))
354 return NoEvents(requestID,sessionID);
355 url = m_RequestMap[requestID];
356 requestData = url.requests[requestID];
357 }
358
359 if (!requestData.requestDone)
360 return NoEvents(requestID,sessionID);
361
250 Hashtable response = new Hashtable(); 362 Hashtable response = new Hashtable();
251 response["int_response_code"] = 200; 363
252 response["str_response_string"] = "This is a generic response as OpenSim does not yet support proper responses. Your request has been passed to the object."; 364 if (System.Environment.TickCount - requestData.startTime > 25000)
365 {
366 response["int_response_code"] = 500;
367 response["str_response_string"] = "Script timeout";
368 response["content_type"] = "text/plain";
369 response["keepalive"] = false;
370 response["reusecontext"] = false;
371 return response;
372 }
373 //put response
374 response["int_response_code"] = requestData.responseCode;
375 response["str_response_string"] = requestData.responseBody;
376 response["content_type"] = "text/plain";
377 response["keepalive"] = false;
378 response["reusecontext"] = false;
379
380 //remove from map
381 lock (url)
382 {
383 url.requests.Remove(requestID);
384 m_RequestMap.Remove(requestID);
385 }
253 386
254 return response; 387 return response;
255 } 388 }
389 public void HttpRequestHandler(UUID requestID, Hashtable request)
390 {
391 lock (request)
392 {
393 string uri = request["uri"].ToString();
394
395 try
396 {
397 Hashtable headers = (Hashtable)request["headers"];
398
399// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
400
401 int pos1 = uri.IndexOf("/");// /lslhttp
402 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
403 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
404 string uri_tmp = uri.Substring(0, pos3 + 1);
405 //HTTP server code doesn't provide us with QueryStrings
406 string pathInfo;
407 string queryString;
408 queryString = "";
409
410 pathInfo = uri.Substring(pos3);
411
412 UrlData url = m_UrlMap["http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp];
413
414 //for llGetHttpHeader support we need to store original URI here
415 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
416 //as per http://wiki.secondlife.com/wiki/LlGetHTTPHeader
417
418 RequestData requestData = new RequestData();
419 requestData.requestID = requestID;
420 requestData.requestDone = false;
421 requestData.startTime = System.Environment.TickCount;
422 requestData.uri = uri;
423 if (requestData.headers == null)
424 requestData.headers = new Dictionary<string, string>();
425
426 foreach (DictionaryEntry header in headers)
427 {
428 string key = (string)header.Key;
429 string value = (string)header.Value;
430 requestData.headers.Add(key, value);
431 }
432 foreach (DictionaryEntry de in request)
433 {
434 if (de.Key.ToString() == "querystringkeys")
435 {
436 System.String[] keys = (System.String[])de.Value;
437 foreach (String key in keys)
438 {
439 if (request.ContainsKey(key))
440 {
441 string val = (String)request[key];
442 queryString = queryString + key + "=" + val + "&";
443 }
444 }
445 if (queryString.Length > 1)
446 queryString = queryString.Substring(0, queryString.Length - 1);
447
448 }
449
450 }
451
452 //if this machine is behind DNAT/port forwarding, currently this is being
453 //set to address of port forwarding router
454 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
455 requestData.headers["x-path-info"] = pathInfo;
456 requestData.headers["x-query-string"] = queryString;
457 requestData.headers["x-script-url"] = url.url;
458
459 requestData.ev = new ManualResetEvent(false);
460 lock (url.requests)
461 {
462 url.requests.Add(requestID, requestData);
463 }
464 lock (m_RequestMap)
465 {
466 //add to request map
467 m_RequestMap.Add(requestID, url);
468 }
469
470 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
471
472 //send initial response?
473// Hashtable response = new Hashtable();
474
475 return;
476
477 }
478 catch (Exception we)
479 {
480 //Hashtable response = new Hashtable();
481 m_log.Warn("[HttpRequestHandler]: http-in request failed");
482 m_log.Warn(we.Message);
483 m_log.Warn(we.StackTrace);
484 }
485 }
486 }
256 487
257 private void OnScriptReset(uint localID, UUID itemID) 488 private void OnScriptReset(uint localID, UUID itemID)
258 { 489 {
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index bea6222..d57a8e5 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
184 string value = ""; 184 string value = "";
185 185
186 if (nvp[0] != null) 186 if (nvp[0] != null)
187 { 187 {
188 name = nvp[0].Trim(); 188 name = nvp[0].Trim();
189 } 189 }
190 190
@@ -291,10 +291,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
291 temp = 128; 291 temp = 128;
292 292
293 width = temp; 293 width = temp;
294 height = temp; 294 height = temp;
295 } 295 }
296 } 296 }
297 break; 297 break;
298 } 298 }
299 } 299 }
300 300
@@ -410,7 +410,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
410 Font myFont = new Font(fontName, fontSize); 410 Font myFont = new Font(fontName, fontSize);
411 SolidBrush myBrush = new SolidBrush(Color.Black); 411 SolidBrush myBrush = new SolidBrush(Color.Black);
412 412
413 char[] lineDelimiter = {dataDelim}; 413 char[] lineDelimiter = {dataDelim};
414 char[] partsDelimiter = {','}; 414 char[] partsDelimiter = {','};
415 string[] lines = data.Split(lineDelimiter); 415 string[] lines = data.Split(lineDelimiter);
416 416
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
new file mode 100644
index 0000000..92db15b
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
@@ -0,0 +1,134 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections.Generic;
31using log4net;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base;
39using OpenSim.Server.Handlers.Grid;
40using OpenSim.Services.Interfaces;
41using GridRegion = OpenSim.Services.Interfaces.GridRegion;
42
43namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid
44{
45 public class HypergridServiceInConnectorModule : ISharedRegionModule
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private static bool m_Enabled = false;
49
50 private IConfigSource m_Config;
51 bool m_Registered = false;
52 HypergridServiceInConnector m_HypergridHandler;
53
54 #region IRegionModule interface
55
56 public void Initialise(IConfigSource config)
57 {
58 //// This module is only on for standalones in hypergrid mode
59 //enabled = (!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
60 // config.Configs["Startup"].GetBoolean("hypergrid", true);
61 //m_log.DebugFormat("[RegionInventoryService]: enabled? {0}", enabled);
62 m_Config = config;
63 IConfig moduleConfig = config.Configs["Modules"];
64 if (moduleConfig != null)
65 {
66 m_Enabled = moduleConfig.GetBoolean("HypergridServiceInConnector", false);
67 if (m_Enabled)
68 {
69 m_log.Info("[HGGRID IN CONNECTOR]: Hypergrid Service In Connector enabled");
70 }
71
72 }
73
74 }
75
76 public void PostInitialise()
77 {
78 }
79
80 public void Close()
81 {
82 }
83
84 public Type ReplaceableInterface
85 {
86 get { return null; }
87 }
88
89 public string Name
90 {
91 get { return "HypergridService"; }
92 }
93
94 public void AddRegion(Scene scene)
95 {
96 if (!m_Enabled)
97 return;
98
99 }
100
101 public void RemoveRegion(Scene scene)
102 {
103 if (!m_Enabled)
104 return;
105
106 GridRegion rinfo = new GridRegion(scene.RegionInfo);
107 m_HypergridHandler.RemoveRegion(rinfo);
108 }
109
110 public void RegionLoaded(Scene scene)
111 {
112 if (!m_Enabled)
113 return;
114
115 if (!m_Registered)
116 {
117 m_Registered = true;
118
119 m_log.Info("[HypergridService]: Starting...");
120
121 Object[] args = new Object[] { m_Config, MainServer.Instance };
122
123 m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance, scene.RequestModuleInterface<IHyperlinkService>());
124 //ServerUtils.LoadPlugin<HypergridServiceInConnector>("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args);
125 }
126
127 GridRegion rinfo = new GridRegion(scene.RegionInfo);
128 m_HypergridHandler.AddRegion(rinfo);
129 }
130
131 #endregion
132
133 }
134}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index a31ce8e..8a90370 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
121 121
122 #region INeighbourService 122 #region INeighbourService
123 123
124 public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 124 public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
125 { 125 {
126 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", 126 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
127 thisRegion.RegionName, regionHandle, m_Scenes.Count); 127 thisRegion.RegionName, regionHandle, m_Scenes.Count);
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
134 } 134 }
135 } 135 }
136 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle); 136 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
137 return false; 137 return null;
138 } 138 }
139 139
140 #endregion INeighbourService 140 #endregion INeighbourService
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
index e69613a..85a1ac3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
134 134
135 public bool IsAuthorizedForRegion(string userID, string regionID, out string message) 135 public bool IsAuthorizedForRegion(string userID, string regionID, out string message)
136 { 136 {
137 return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message); 137 return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message);
138 } 138 }
139 139
140 } 140 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
index a672f4f..fca2df2 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
146 else 146 else
147 { 147 {
148 m_log.ErrorFormat("[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0} ",regionID); 148 m_log.ErrorFormat("[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0} ",regionID);
149 } 149 }
150 150
151 151
152 return isAuthorized; 152 return isAuthorized;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGCommands.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGCommands.cs
new file mode 100644
index 0000000..0974372
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGCommands.cs
@@ -0,0 +1,303 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Xml;
32using log4net;
33using Nini.Config;
34using OpenSim.Framework;
35//using OpenSim.Framework.Communications;
36using OpenSim.Framework.Console;
37using OpenSim.Region.Framework;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Region.Framework.Scenes.Hypergrid;
40using GridRegion = OpenSim.Services.Interfaces.GridRegion;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
43{
44 public class HGCommands
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 private HGGridConnector m_HGGridConnector;
48 private Scene m_scene;
49
50 private static uint m_autoMappingX = 0;
51 private static uint m_autoMappingY = 0;
52 private static bool m_enableAutoMapping = false;
53
54 public HGCommands(HGGridConnector hgConnector, Scene scene)
55 {
56 m_HGGridConnector = hgConnector;
57 m_scene = scene;
58 }
59
60 //public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager, CommunicationsManager m_commsManager,
61 // StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
62 //{
63 // HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService(m_commsManager, HGServices);
64
65 // return
66 // new HGScene(
67 // regionInfo, circuitManager, m_commsManager, sceneGridService, storageManager,
68 // m_moduleLoader, false, m_configSettings.PhysicalPrim,
69 // m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
70 //}
71
72 public void RunCommand(string module, string[] cmdparams)
73 {
74 List<string> args = new List<string>(cmdparams);
75 if (args.Count < 1)
76 return;
77
78 string command = args[0];
79 args.RemoveAt(0);
80
81 cmdparams = args.ToArray();
82
83 RunHGCommand(command, cmdparams);
84
85 }
86
87 private void RunHGCommand(string command, string[] cmdparams)
88 {
89 if (command.Equals("link-mapping"))
90 {
91 if (cmdparams.Length == 2)
92 {
93 try
94 {
95 m_autoMappingX = Convert.ToUInt32(cmdparams[0]);
96 m_autoMappingY = Convert.ToUInt32(cmdparams[1]);
97 m_enableAutoMapping = true;
98 }
99 catch (Exception)
100 {
101 m_autoMappingX = 0;
102 m_autoMappingY = 0;
103 m_enableAutoMapping = false;
104 }
105 }
106 }
107 else if (command.Equals("link-region"))
108 {
109 if (cmdparams.Length < 3)
110 {
111 if ((cmdparams.Length == 1) || (cmdparams.Length == 2))
112 {
113 LoadXmlLinkFile(cmdparams);
114 }
115 else
116 {
117 LinkRegionCmdUsage();
118 }
119 return;
120 }
121
122 if (cmdparams[2].Contains(":"))
123 {
124 // New format
125 int xloc, yloc;
126 string mapName;
127 try
128 {
129 xloc = Convert.ToInt32(cmdparams[0]);
130 yloc = Convert.ToInt32(cmdparams[1]);
131 mapName = cmdparams[2];
132 if (cmdparams.Length > 3)
133 for (int i = 3; i < cmdparams.Length; i++)
134 mapName += " " + cmdparams[i];
135
136 m_log.Info(">> MapName: " + mapName);
137 //internalPort = Convert.ToUInt32(cmdparams[4]);
138 //remotingPort = Convert.ToUInt32(cmdparams[5]);
139 }
140 catch (Exception e)
141 {
142 m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
143 LinkRegionCmdUsage();
144 return;
145 }
146
147 // Convert cell coordinates given by the user to meters
148 xloc = xloc * (int)Constants.RegionSize;
149 yloc = yloc * (int)Constants.RegionSize;
150 m_HGGridConnector.TryLinkRegionToCoords(m_scene, null, mapName, xloc, yloc);
151 }
152 else
153 {
154 // old format
155 GridRegion regInfo;
156 int xloc, yloc;
157 uint externalPort;
158 string externalHostName;
159 try
160 {
161 xloc = Convert.ToInt32(cmdparams[0]);
162 yloc = Convert.ToInt32(cmdparams[1]);
163 externalPort = Convert.ToUInt32(cmdparams[3]);
164 externalHostName = cmdparams[2];
165 //internalPort = Convert.ToUInt32(cmdparams[4]);
166 //remotingPort = Convert.ToUInt32(cmdparams[5]);
167 }
168 catch (Exception e)
169 {
170 m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
171 LinkRegionCmdUsage();
172 return;
173 }
174
175 // Convert cell coordinates given by the user to meters
176 xloc = xloc * (int)Constants.RegionSize;
177 yloc = yloc * (int)Constants.RegionSize;
178 if (m_HGGridConnector.TryCreateLink(m_scene, null, xloc, yloc, "", externalPort, externalHostName, out regInfo))
179 {
180 if (cmdparams.Length >= 5)
181 {
182 regInfo.RegionName = "";
183 for (int i = 4; i < cmdparams.Length; i++)
184 regInfo.RegionName += cmdparams[i] + " ";
185 }
186 }
187 }
188 return;
189 }
190 else if (command.Equals("unlink-region"))
191 {
192 if (cmdparams.Length < 1)
193 {
194 UnlinkRegionCmdUsage();
195 return;
196 }
197 if (m_HGGridConnector.TryUnlinkRegion(m_scene, cmdparams[0]))
198 m_log.InfoFormat("[HGrid]: Successfully unlinked {0}", cmdparams[0]);
199 else
200 m_log.InfoFormat("[HGrid]: Unable to unlink {0}, region not found", cmdparams[0]);
201 }
202 }
203
204 private void LoadXmlLinkFile(string[] cmdparams)
205 {
206 //use http://www.hgurl.com/hypergrid.xml for test
207 try
208 {
209 XmlReader r = XmlReader.Create(cmdparams[0]);
210 XmlConfigSource cs = new XmlConfigSource(r);
211 string[] excludeSections = null;
212
213 if (cmdparams.Length == 2)
214 {
215 if (cmdparams[1].ToLower().StartsWith("excludelist:"))
216 {
217 string excludeString = cmdparams[1].ToLower();
218 excludeString = excludeString.Remove(0, 12);
219 char[] splitter = { ';' };
220
221 excludeSections = excludeString.Split(splitter);
222 }
223 }
224
225 for (int i = 0; i < cs.Configs.Count; i++)
226 {
227 bool skip = false;
228 if ((excludeSections != null) && (excludeSections.Length > 0))
229 {
230 for (int n = 0; n < excludeSections.Length; n++)
231 {
232 if (excludeSections[n] == cs.Configs[i].Name.ToLower())
233 {
234 skip = true;
235 break;
236 }
237 }
238 }
239 if (!skip)
240 {
241 ReadLinkFromConfig(cs.Configs[i]);
242 }
243 }
244 }
245 catch (Exception e)
246 {
247 m_log.Error(e.ToString());
248 }
249 }
250
251
252 private void ReadLinkFromConfig(IConfig config)
253 {
254 GridRegion regInfo;
255 int xloc, yloc;
256 uint externalPort;
257 string externalHostName;
258 uint realXLoc, realYLoc;
259
260 xloc = Convert.ToInt32(config.GetString("xloc", "0"));
261 yloc = Convert.ToInt32(config.GetString("yloc", "0"));
262 externalPort = Convert.ToUInt32(config.GetString("externalPort", "0"));
263 externalHostName = config.GetString("externalHostName", "");
264 realXLoc = Convert.ToUInt32(config.GetString("real-xloc", "0"));
265 realYLoc = Convert.ToUInt32(config.GetString("real-yloc", "0"));
266
267 if (m_enableAutoMapping)
268 {
269 xloc = (int)((xloc % 100) + m_autoMappingX);
270 yloc = (int)((yloc % 100) + m_autoMappingY);
271 }
272
273 if (((realXLoc == 0) && (realYLoc == 0)) ||
274 (((realXLoc - xloc < 3896) || (xloc - realXLoc < 3896)) &&
275 ((realYLoc - yloc < 3896) || (yloc - realYLoc < 3896))))
276 {
277 xloc = xloc * (int)Constants.RegionSize;
278 yloc = yloc * (int)Constants.RegionSize;
279 if (
280 m_HGGridConnector.TryCreateLink(m_scene, null, xloc, yloc, "", externalPort,
281 externalHostName, out regInfo))
282 {
283 regInfo.RegionName = config.GetString("localName", "");
284 }
285 }
286 }
287
288
289 private void LinkRegionCmdUsage()
290 {
291 m_log.Info("Usage: link-region <Xloc> <Yloc> <HostName>:<HttpPort>[:<RemoteRegionName>]");
292 m_log.Info("Usage: link-region <Xloc> <Yloc> <HostName> <HttpPort> [<LocalName>]");
293 m_log.Info("Usage: link-region <URI_of_xml> [<exclude>]");
294 }
295
296 private void UnlinkRegionCmdUsage()
297 {
298 m_log.Info("Usage: unlink-region <HostName>:<HttpPort>");
299 m_log.Info("Usage: unlink-region <LocalName>");
300 }
301
302 }
303}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
new file mode 100644
index 0000000..148331b
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
@@ -0,0 +1,795 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using System.Reflection;
32using System.Xml;
33
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.Framework.Scenes.Hypergrid;
39using OpenSim.Services.Interfaces;
40using GridRegion = OpenSim.Services.Interfaces.GridRegion;
41using OpenSim.Server.Base;
42using OpenSim.Services.Connectors.Grid;
43using OpenSim.Framework.Console;
44
45using OpenMetaverse;
46using log4net;
47using Nini.Config;
48
49namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
50{
51 public class HGGridConnector : ISharedRegionModule, IGridService, IHyperlinkService
52 {
53 private static readonly ILog m_log =
54 LogManager.GetLogger(
55 MethodBase.GetCurrentMethod().DeclaringType);
56 private static string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
57
58 private bool m_Enabled = false;
59 private bool m_Initialized = false;
60
61 private Scene m_aScene;
62 private Dictionary<ulong, Scene> m_LocalScenes = new Dictionary<ulong, Scene>();
63
64 private IGridService m_GridServiceConnector;
65 private HypergridServiceConnector m_HypergridServiceConnector;
66
67 // Hyperlink regions are hyperlinks on the map
68 protected Dictionary<UUID, GridRegion> m_HyperlinkRegions = new Dictionary<UUID, GridRegion>();
69
70 // Known regions are home regions of visiting foreign users.
71 // They are not on the map as static hyperlinks. They are dynamic hyperlinks, they go away when
72 // the visitor goes away. They are mapped to X=0 on the map.
73 // This is key-ed on agent ID
74 protected Dictionary<UUID, GridRegion> m_knownRegions = new Dictionary<UUID, GridRegion>();
75
76 protected Dictionary<UUID, ulong> m_HyperlinkHandles = new Dictionary<UUID, ulong>();
77
78 #region ISharedRegionModule
79
80 public Type ReplaceableInterface
81 {
82 get { return null; }
83 }
84
85 public string Name
86 {
87 get { return "HGGridServicesConnector"; }
88 }
89
90 public void Initialise(IConfigSource source)
91 {
92 IConfig moduleConfig = source.Configs["Modules"];
93 if (moduleConfig != null)
94 {
95 string name = moduleConfig.GetString("GridServices", "");
96 if (name == Name)
97 {
98 IConfig gridConfig = source.Configs["GridService"];
99 if (gridConfig == null)
100 {
101 m_log.Error("[HGGRID CONNECTOR]: GridService missing from OpenSim.ini");
102 return;
103 }
104
105
106 InitialiseConnectorModule(source);
107
108 m_Enabled = true;
109 m_log.Info("[HGGRID CONNECTOR]: HG grid enabled");
110 }
111 }
112 }
113
114 private void InitialiseConnectorModule(IConfigSource source)
115 {
116 IConfig gridConfig = source.Configs["GridService"];
117 if (gridConfig == null)
118 {
119 m_log.Error("[HGGRID CONNECTOR]: GridService missing from OpenSim.ini");
120 throw new Exception("Grid connector init error");
121 }
122
123 string module = gridConfig.GetString("GridServiceConnectorModule", String.Empty);
124 if (module == String.Empty)
125 {
126 m_log.Error("[HGGRID CONNECTOR]: No GridServiceConnectorModule named in section GridService");
127 //return;
128 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
129 }
130
131 Object[] args = new Object[] { source };
132 m_GridServiceConnector = ServerUtils.LoadPlugin<IGridService>(module, args);
133
134 }
135
136 public void PostInitialise()
137 {
138 if (m_Enabled)
139 ((ISharedRegionModule)m_GridServiceConnector).PostInitialise();
140 }
141
142 public void Close()
143 {
144 }
145
146 public void AddRegion(Scene scene)
147 {
148 if (!m_Enabled)
149 return;
150
151 m_LocalScenes[scene.RegionInfo.RegionHandle] = scene;
152 scene.RegisterModuleInterface<IGridService>(this);
153 scene.RegisterModuleInterface<IHyperlinkService>(this);
154
155 ((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene);
156
157 }
158
159 public void RemoveRegion(Scene scene)
160 {
161 if (m_Enabled)
162 {
163 m_LocalScenes.Remove(scene.RegionInfo.RegionHandle);
164 ((ISharedRegionModule)m_GridServiceConnector).RemoveRegion(scene);
165 }
166 }
167
168 public void RegionLoaded(Scene scene)
169 {
170 if (!m_Enabled)
171 return;
172
173 if (!m_Initialized)
174 {
175 m_aScene = scene;
176 LocalAssetServerURI = m_aScene.CommsManager.NetworkServersInfo.UserURL;
177 LocalInventoryServerURI = m_aScene.CommsManager.NetworkServersInfo.InventoryURL;
178 LocalUserServerURI = m_aScene.CommsManager.NetworkServersInfo.UserURL;
179
180 m_HypergridServiceConnector = new HypergridServiceConnector(scene.AssetService);
181
182 HGCommands hgCommands = new HGCommands(this, scene);
183 MainConsole.Instance.Commands.AddCommand("HGGridServicesConnector", false, "link-region",
184 "link-region <Xloc> <Yloc> <HostName>:<HttpPort>[:<RemoteRegionName>] <cr>",
185 "Link a hypergrid region", hgCommands.RunCommand);
186 MainConsole.Instance.Commands.AddCommand("HGGridServicesConnector", false, "unlink-region",
187 "unlink-region <local name> or <HostName>:<HttpPort> <cr>",
188 "Unlink a hypergrid region", hgCommands.RunCommand);
189 MainConsole.Instance.Commands.AddCommand("HGGridServicesConnector", false, "link-mapping", "link-mapping [<x> <y>] <cr>",
190 "Set local coordinate to map HG regions to", hgCommands.RunCommand);
191
192 // Yikes!! Remove this as soon as user services get refactored
193 HGNetworkServersInfo.Init(LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI);
194
195 m_Initialized = true;
196 }
197 }
198
199 #endregion
200
201 #region IGridService
202
203 public bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
204 {
205 // Region doesn't exist here. Trying to link remote region
206 if (regionInfo.RegionID.Equals(UUID.Zero))
207 {
208 m_log.Info("[HGrid]: Linking remote region " + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort);
209 ulong regionHandle = 0;
210 regionInfo.RegionID = m_HypergridServiceConnector.LinkRegion(regionInfo, out regionHandle);
211 if (!regionInfo.RegionID.Equals(UUID.Zero))
212 {
213 AddHyperlinkRegion(regionInfo, regionHandle);
214 m_log.Info("[HGrid]: Successfully linked to region_uuid " + regionInfo.RegionID);
215
216 // Try get the map image
217 m_HypergridServiceConnector.GetMapImage(regionInfo);
218 return true;
219 }
220 else
221 {
222 m_log.Info("[HGrid]: No such region " + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "(" + regionInfo.InternalEndPoint.Port + ")");
223 return false;
224 }
225 // Note that these remote regions aren't registered in localBackend, so return null, no local listeners
226 }
227 else // normal grid
228 return m_GridServiceConnector.RegisterRegion(scopeID, regionInfo);
229 }
230
231 public bool DeregisterRegion(UUID regionID)
232 {
233 // Try the hyperlink collection
234 if (m_HyperlinkRegions.ContainsKey(regionID))
235 {
236 RemoveHyperlinkRegion(regionID);
237 return true;
238 }
239 // Try the foreign users home collection
240
241 foreach (GridRegion r in m_knownRegions.Values)
242 if (r.RegionID == regionID)
243 {
244 RemoveHyperlinkHomeRegion(regionID);
245 return true;
246 }
247
248 // Finally, try the normal route
249 return m_GridServiceConnector.DeregisterRegion(regionID);
250 }
251
252 public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
253 {
254 // No serving neighbours on hyperliked regions.
255 // Just the regular regions.
256 return m_GridServiceConnector.GetNeighbours(scopeID, regionID);
257 }
258
259 public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
260 {
261 // Try the hyperlink collection
262 if (m_HyperlinkRegions.ContainsKey(regionID))
263 return m_HyperlinkRegions[regionID];
264
265 // Try the foreign users home collection
266 foreach (GridRegion r in m_knownRegions.Values)
267 if (r.RegionID == regionID)
268 return r;
269
270 // Finally, try the normal route
271 return m_GridServiceConnector.GetRegionByUUID(scopeID, regionID);
272 }
273
274 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
275 {
276 int snapX = (int) (x / Constants.RegionSize) * (int)Constants.RegionSize;
277 int snapY = (int) (y / Constants.RegionSize) * (int)Constants.RegionSize;
278 // Try the hyperlink collection
279 foreach (GridRegion r in m_HyperlinkRegions.Values)
280 {
281 if ((r.RegionLocX == snapX) && (r.RegionLocY == snapY))
282 return r;
283 }
284
285 // Try the foreign users home collection
286 foreach (GridRegion r in m_knownRegions.Values)
287 {
288 if ((r.RegionLocX == snapX) && (r.RegionLocY == snapY))
289 {
290 return r;
291 }
292 }
293
294 // Finally, try the normal route
295 return m_GridServiceConnector.GetRegionByPosition(scopeID, x, y);
296 }
297
298 public GridRegion GetRegionByName(UUID scopeID, string regionName)
299 {
300 // Try normal grid first
301 GridRegion region = m_GridServiceConnector.GetRegionByName(scopeID, regionName);
302 if (region != null)
303 return region;
304
305 // Try the hyperlink collection
306 foreach (GridRegion r in m_HyperlinkRegions.Values)
307 {
308 if (r.RegionName == regionName)
309 return r;
310 }
311
312 // Try the foreign users home collection
313 foreach (GridRegion r in m_knownRegions.Values)
314 {
315 if (r.RegionName == regionName)
316 return r;
317 }
318 return null;
319 }
320
321 public List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
322 {
323 List<GridRegion> rinfos = new List<GridRegion>();
324
325 // Commenting until regionname exists
326 //foreach (SimpleRegionInfo r in m_HyperlinkRegions.Values)
327 // if ((r.RegionName != null) && r.RegionName.StartsWith(name))
328 // rinfos.Add(r);
329
330 rinfos.AddRange(m_GridServiceConnector.GetRegionsByName(scopeID, name, maxNumber));
331 return rinfos;
332 }
333
334 public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
335 {
336 int snapXmin = (int)(xmin / Constants.RegionSize) * (int)Constants.RegionSize;
337 int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize;
338 int snapYmin = (int)(ymin / Constants.RegionSize) * (int)Constants.RegionSize;
339 int snapYmax = (int)(ymax / Constants.RegionSize) * (int)Constants.RegionSize;
340
341 List<GridRegion> rinfos = new List<GridRegion>();
342 foreach (GridRegion r in m_HyperlinkRegions.Values)
343 if ((r.RegionLocX > snapXmin) && (r.RegionLocX < snapYmax) &&
344 (r.RegionLocY > snapYmin) && (r.RegionLocY < snapYmax))
345 rinfos.Add(r);
346
347 rinfos.AddRange(m_GridServiceConnector.GetRegionRange(scopeID, xmin, xmax, ymin, ymax));
348
349 return rinfos;
350 }
351
352 #endregion
353
354 #region Auxiliary
355
356 private void AddHyperlinkRegion(GridRegion regionInfo, ulong regionHandle)
357 {
358 m_HyperlinkRegions[regionInfo.RegionID] = regionInfo;
359 m_HyperlinkHandles[regionInfo.RegionID] = regionHandle;
360 }
361
362 private void RemoveHyperlinkRegion(UUID regionID)
363 {
364 m_HyperlinkRegions.Remove(regionID);
365 m_HyperlinkHandles.Remove(regionID);
366 }
367
368 private void AddHyperlinkHomeRegion(UUID userID, GridRegion regionInfo, ulong regionHandle)
369 {
370 m_knownRegions[userID] = regionInfo;
371 m_HyperlinkHandles[regionInfo.RegionID] = regionHandle;
372 }
373
374 private void RemoveHyperlinkHomeRegion(UUID regionID)
375 {
376 foreach (KeyValuePair<UUID, GridRegion> kvp in m_knownRegions)
377 {
378 if (kvp.Value.RegionID == regionID)
379 {
380 m_knownRegions.Remove(kvp.Key);
381 }
382 }
383 m_HyperlinkHandles.Remove(regionID);
384 }
385 #endregion
386
387 #region IHyperlinkService
388
389 private static Random random = new Random();
390
391
392 public GridRegion TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, int xloc, int yloc)
393 {
394 string host = "127.0.0.1";
395 string portstr;
396 string regionName = "";
397 uint port = 9000;
398 string[] parts = mapName.Split(new char[] { ':' });
399 if (parts.Length >= 1)
400 {
401 host = parts[0];
402 }
403 if (parts.Length >= 2)
404 {
405 portstr = parts[1];
406 if (!UInt32.TryParse(portstr, out port))
407 regionName = parts[1];
408 }
409 // always take the last one
410 if (parts.Length >= 3)
411 {
412 regionName = parts[2];
413 }
414
415 // Sanity check. Don't ever link to this sim.
416 IPAddress ipaddr = null;
417 try
418 {
419 ipaddr = Util.GetHostFromDNS(host);
420 }
421 catch { }
422
423 if ((ipaddr != null) &&
424 !((m_scene.RegionInfo.ExternalEndPoint.Address.Equals(ipaddr)) && (m_scene.RegionInfo.HttpPort == port)))
425 {
426 GridRegion regInfo;
427 bool success = TryCreateLink(m_scene, client, xloc, yloc, regionName, port, host, out regInfo);
428 if (success)
429 {
430 regInfo.RegionName = mapName;
431 return regInfo;
432 }
433 }
434
435 return null;
436 }
437
438
439 // From the map search and secondlife://blah
440 public GridRegion TryLinkRegion(Scene m_scene, IClientAPI client, string mapName)
441 {
442 int xloc = random.Next(0, Int16.MaxValue) * (int) Constants.RegionSize;
443 return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0);
444 }
445
446 public bool TryCreateLink(Scene m_scene, IClientAPI client, int xloc, int yloc,
447 string externalRegionName, uint externalPort, string externalHostName, out GridRegion regInfo)
448 {
449 m_log.DebugFormat("[HGrid]: Link to {0}:{1}, in {2}-{3}", externalHostName, externalPort, xloc, yloc);
450
451 regInfo = new GridRegion();
452 regInfo.RegionName = externalRegionName;
453 regInfo.HttpPort = externalPort;
454 regInfo.ExternalHostName = externalHostName;
455 regInfo.RegionLocX = xloc;
456 regInfo.RegionLocY = yloc;
457
458 try
459 {
460 regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0);
461 }
462 catch (Exception e)
463 {
464 m_log.Warn("[HGrid]: Wrong format for link-region: " + e.Message);
465 return false;
466 }
467
468 // Finally, link it
469 if (!RegisterRegion(UUID.Zero, regInfo))
470 {
471 m_log.Warn("[HGrid]: Unable to link region");
472 return false;
473 }
474
475 int x, y;
476 if (!Check4096(m_scene, regInfo, out x, out y))
477 {
478 DeregisterRegion(regInfo.RegionID);
479 if (client != null)
480 client.SendAlertMessage("Region is too far (" + x + ", " + y + ")");
481 m_log.Info("[HGrid]: Unable to link, region is too far (" + x + ", " + y + ")");
482 return false;
483 }
484
485 if (!CheckCoords(m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, x, y))
486 {
487 DeregisterRegion(regInfo.RegionID);
488 if (client != null)
489 client.SendAlertMessage("Region has incompatible coordinates (" + x + ", " + y + ")");
490 m_log.Info("[HGrid]: Unable to link, region has incompatible coordinates (" + x + ", " + y + ")");
491 return false;
492 }
493
494 m_log.Debug("[HGrid]: link region succeeded");
495 return true;
496 }
497
498 public bool TryUnlinkRegion(Scene m_scene, string mapName)
499 {
500 GridRegion regInfo = null;
501 if (mapName.Contains(":"))
502 {
503 string host = "127.0.0.1";
504 //string portstr;
505 //string regionName = "";
506 uint port = 9000;
507 string[] parts = mapName.Split(new char[] { ':' });
508 if (parts.Length >= 1)
509 {
510 host = parts[0];
511 }
512 // if (parts.Length >= 2)
513 // {
514 // portstr = parts[1];
515 // if (!UInt32.TryParse(portstr, out port))
516 // regionName = parts[1];
517 // }
518 // always take the last one
519 // if (parts.Length >= 3)
520 // {
521 // regionName = parts[2];
522 // }
523 foreach (GridRegion r in m_HyperlinkRegions.Values)
524 if (host.Equals(r.ExternalHostName) && (port == r.HttpPort))
525 regInfo = r;
526 }
527 else
528 {
529 foreach (GridRegion r in m_HyperlinkRegions.Values)
530 if (r.RegionName.Equals(mapName))
531 regInfo = r;
532 }
533 if (regInfo != null)
534 {
535 return DeregisterRegion(regInfo.RegionID);
536 }
537 else
538 {
539 m_log.InfoFormat("[HGrid]: Region {0} not found", mapName);
540 return false;
541 }
542 }
543
544 /// <summary>
545 /// Cope with this viewer limitation.
546 /// </summary>
547 /// <param name="regInfo"></param>
548 /// <returns></returns>
549 public bool Check4096(Scene m_scene, GridRegion regInfo, out int x, out int y)
550 {
551 ulong realHandle = m_HyperlinkHandles[regInfo.RegionID];
552 uint ux = 0, uy = 0;
553 Utils.LongToUInts(realHandle, out ux, out uy);
554 x = (int)(ux / Constants.RegionSize);
555 y = (int)(uy / Constants.RegionSize);
556
557 if ((Math.Abs((int)m_scene.RegionInfo.RegionLocX - x) >= 4096) ||
558 (Math.Abs((int)m_scene.RegionInfo.RegionLocY - y) >= 4096))
559 {
560 return false;
561 }
562 return true;
563 }
564
565 public bool CheckCoords(uint thisx, uint thisy, int x, int y)
566 {
567 if ((thisx == x) && (thisy == y))
568 return false;
569 return true;
570 }
571
572 public GridRegion TryLinkRegion(IClientAPI client, string regionDescriptor)
573 {
574 return TryLinkRegion((Scene)client.Scene, client, regionDescriptor);
575 }
576
577 public GridRegion GetHyperlinkRegion(ulong handle)
578 {
579 foreach (GridRegion r in m_HyperlinkRegions.Values)
580 if (r.RegionHandle == handle)
581 return r;
582 foreach (GridRegion r in m_knownRegions.Values)
583 if (r.RegionHandle == handle)
584 return r;
585 return null;
586 }
587
588 public ulong FindRegionHandle(ulong handle)
589 {
590 foreach (GridRegion r in m_HyperlinkRegions.Values)
591 if ((r.RegionHandle == handle) && (m_HyperlinkHandles.ContainsKey(r.RegionID)))
592 return m_HyperlinkHandles[r.RegionID];
593
594 foreach (GridRegion r in m_knownRegions.Values)
595 if ((r.RegionHandle == handle) && (m_HyperlinkHandles.ContainsKey(r.RegionID)))
596 return m_HyperlinkHandles[r.RegionID];
597
598 return handle;
599 }
600
601 public bool SendUserInformation(GridRegion regInfo, AgentCircuitData agentData)
602 {
603 CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID);
604
605 if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) ||
606 (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo)))
607 {
608 m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere");
609
610 // Set the position of the region on the remote grid
611 ulong realHandle = FindRegionHandle(regInfo.RegionHandle);
612 uint x = 0, y = 0;
613 Utils.LongToUInts(regInfo.RegionHandle, out x, out y);
614 GridRegion clonedRegion = new GridRegion(regInfo);
615 clonedRegion.RegionLocX = (int)x;
616 clonedRegion.RegionLocY = (int)y;
617
618 // Get the user's home region information
619 GridRegion home = m_aScene.GridService.GetRegionByUUID(m_aScene.RegionInfo.ScopeID, uinfo.UserProfile.HomeRegionID);
620
621 // Get the user's service URLs
622 string serverURI = "";
623 if (uinfo.UserProfile is ForeignUserProfileData)
624 serverURI = Util.ServerURI(((ForeignUserProfileData)uinfo.UserProfile).UserServerURI);
625 string userServer = (serverURI == "") || (serverURI == null) ? LocalUserServerURI : serverURI;
626
627 string assetServer = Util.ServerURI(uinfo.UserProfile.UserAssetURI);
628 if ((assetServer == null) || (assetServer == ""))
629 assetServer = LocalAssetServerURI;
630
631 string inventoryServer = Util.ServerURI(uinfo.UserProfile.UserInventoryURI);
632 if ((inventoryServer == null) || (inventoryServer == ""))
633 inventoryServer = LocalInventoryServerURI;
634
635 if (!m_HypergridServiceConnector.InformRegionOfUser(clonedRegion, agentData, home, userServer, assetServer, inventoryServer))
636 {
637 m_log.Warn("[HGrid]: Could not inform remote region of transferring user.");
638 return false;
639 }
640 }
641 //if ((uinfo == null) || !IsGoingHome(uinfo, regInfo))
642 //{
643 // m_log.Info("[HGrid]: User seems to be going to foreign region.");
644 // if (!InformRegionOfUser(regInfo, agentData))
645 // {
646 // m_log.Warn("[HGrid]: Could not inform remote region of transferring user.");
647 // return false;
648 // }
649 //}
650 //else
651 // m_log.Info("[HGrid]: User seems to be going home " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
652
653 // May need to change agent's name
654 if (IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null))
655 {
656 agentData.firstname = agentData.firstname + "." + agentData.lastname;
657 agentData.lastname = "@" + LocalUserServerURI.Replace("http://", ""); ; //HGNetworkServersInfo.Singleton.LocalUserServerURI;
658 }
659
660 return true;
661 }
662
663 public void AdjustUserInformation(AgentCircuitData agentData)
664 {
665 CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID);
666 if ((uinfo != null) && (uinfo.UserProfile != null) &&
667 (IsLocalUser(uinfo) || !(uinfo.UserProfile is ForeignUserProfileData)))
668 {
669 //m_log.Debug("---------------> Local User!");
670 string[] parts = agentData.firstname.Split(new char[] { '.' });
671 if (parts.Length == 2)
672 {
673 agentData.firstname = parts[0];
674 agentData.lastname = parts[1];
675 }
676 }
677 //else
678 // m_log.Debug("---------------> Foreign User!");
679 }
680
681 // Check if a local user exists with the same UUID as the incoming foreign user
682 public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
683 {
684 comingHome = false;
685 if (!m_aScene.SceneGridService.RegionLoginsEnabled)
686 return false;
687
688 CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
689 if (uinfo != null)
690 {
691 // uh-oh we have a potential intruder
692 if (uinfo.SessionID != sessionID)
693 // can't have a foreigner with a local UUID
694 return false;
695 else
696 // oh, so it's you! welcome back
697 comingHome = true;
698 }
699
700 // OK, user can come in
701 return true;
702 }
703
704 public void AcceptUser(ForeignUserProfileData user, GridRegion home)
705 {
706 m_aScene.CommsManager.UserProfileCacheService.PreloadUserCache(user);
707 ulong realHandle = home.RegionHandle;
708 // Change the local coordinates
709 // X=0 on the map
710 home.RegionLocX = 0;
711 home.RegionLocY = random.Next(0, 10000) * (int)Constants.RegionSize;
712
713 AddHyperlinkHomeRegion(user.ID, home, realHandle);
714
715 DumpUserData(user);
716 DumpRegionData(home);
717
718 }
719
720 public bool IsLocalUser(UUID userID)
721 {
722 CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
723 return IsLocalUser(uinfo);
724 }
725
726 #endregion
727
728 #region IHyperlink Misc
729
730 protected bool IsComingHome(ForeignUserProfileData userData)
731 {
732 return (userData.UserServerURI == LocalUserServerURI);
733 }
734
735 // Is the user going back to the home region or the home grid?
736 protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo)
737 {
738 if (uinfo.UserProfile == null)
739 return false;
740
741 if (!(uinfo.UserProfile is ForeignUserProfileData))
742 // it's a home user, can't be outside to return home
743 return false;
744
745 // OK, it's a foreign user with a ForeignUserProfileData
746 // and is going back to exactly the home region.
747 // We can't check if it's going back to a non-home region
748 // of the home grid. That will be dealt with in the
749 // receiving end
750 return (uinfo.UserProfile.HomeRegionID == rinfo.RegionID);
751 }
752
753 protected bool IsLocalUser(CachedUserInfo uinfo)
754 {
755 if (uinfo == null)
756 return false;
757
758 return !(uinfo.UserProfile is ForeignUserProfileData);
759
760 }
761
762 protected bool IsLocalRegion(ulong handle)
763 {
764 return m_LocalScenes.ContainsKey(handle);
765 }
766
767 private void DumpUserData(ForeignUserProfileData userData)
768 {
769 m_log.Info(" ------------ User Data Dump ----------");
770 m_log.Info(" >> Name: " + userData.FirstName + " " + userData.SurName);
771 m_log.Info(" >> HomeID: " + userData.HomeRegionID);
772 m_log.Info(" >> UserServer: " + userData.UserServerURI);
773 m_log.Info(" >> InvServer: " + userData.UserInventoryURI);
774 m_log.Info(" >> AssetServer: " + userData.UserAssetURI);
775 m_log.Info(" ------------ -------------- ----------");
776 }
777
778 private void DumpRegionData(GridRegion rinfo)
779 {
780 m_log.Info(" ------------ Region Data Dump ----------");
781 m_log.Info(" >> handle: " + rinfo.RegionHandle);
782 m_log.Info(" >> coords: " + rinfo.RegionLocX + ", " + rinfo.RegionLocY);
783 m_log.Info(" >> external host name: " + rinfo.ExternalHostName);
784 m_log.Info(" >> http port: " + rinfo.HttpPort);
785 m_log.Info(" >> external EP address: " + rinfo.ExternalEndPoint.Address);
786 m_log.Info(" >> external EP port: " + rinfo.ExternalEndPoint.Port);
787 m_log.Info(" ------------ -------------- ----------");
788 }
789
790
791 #endregion
792
793
794 }
795}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
new file mode 100644
index 0000000..3ca4882
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -0,0 +1,240 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Framework.Console;
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
40using OpenMetaverse;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
43{
44 public class LocalGridServicesConnector :
45 ISharedRegionModule, IGridService
46 {
47 private static readonly ILog m_log =
48 LogManager.GetLogger(
49 MethodBase.GetCurrentMethod().DeclaringType);
50
51 private static LocalGridServicesConnector m_MainInstance;
52
53 private IGridService m_GridService;
54 private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>();
55
56 private bool m_Enabled = false;
57
58 public LocalGridServicesConnector()
59 {
60 }
61
62 public LocalGridServicesConnector(IConfigSource source)
63 {
64 m_log.Debug("[LOCAL GRID CONNECTOR]: LocalGridServicesConnector instantiated");
65 m_MainInstance = this;
66 InitialiseService(source);
67 }
68
69 #region ISharedRegionModule
70
71 public Type ReplaceableInterface
72 {
73 get { return null; }
74 }
75
76 public string Name
77 {
78 get { return "LocalGridServicesConnector"; }
79 }
80
81 public void Initialise(IConfigSource source)
82 {
83 IConfig moduleConfig = source.Configs["Modules"];
84 if (moduleConfig != null)
85 {
86 string name = moduleConfig.GetString("GridServices", "");
87 if (name == Name)
88 {
89 InitialiseService(source);
90 m_MainInstance = this;
91 m_Enabled = true;
92 m_log.Info("[LOCAL GRID CONNECTOR]: Local grid connector enabled");
93 }
94 }
95 }
96
97 private void InitialiseService(IConfigSource source)
98 {
99 IConfig assetConfig = source.Configs["GridService"];
100 if (assetConfig == null)
101 {
102 m_log.Error("[LOCAL GRID CONNECTOR]: GridService missing from OpenSim.ini");
103 return;
104 }
105
106 string serviceDll = assetConfig.GetString("LocalServiceModule",
107 String.Empty);
108
109 if (serviceDll == String.Empty)
110 {
111 m_log.Error("[LOCAL GRID CONNECTOR]: No LocalServiceModule named in section GridService");
112 return;
113 }
114
115 Object[] args = new Object[] { source };
116 m_GridService =
117 ServerUtils.LoadPlugin<IGridService>(serviceDll,
118 args);
119
120 if (m_GridService == null)
121 {
122 m_log.Error("[LOCAL GRID CONNECTOR]: Can't load grid service");
123 return;
124 }
125 }
126
127 public void PostInitialise()
128 {
129 if (m_MainInstance == this)
130 {
131 MainConsole.Instance.Commands.AddCommand("LocalGridConnector", false, "show neighbours",
132 "show neighbours",
133 "Shows the local regions' neighbours", NeighboursCommand);
134 }
135 }
136
137 public void Close()
138 {
139 }
140
141 public void AddRegion(Scene scene)
142 {
143 if (m_Enabled)
144 scene.RegisterModuleInterface<IGridService>(this);
145
146 if (m_MainInstance == this)
147 {
148 if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
149 m_log.ErrorFormat("[LOCAL GRID CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
150 else
151 m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
152 }
153 }
154
155 public void RemoveRegion(Scene scene)
156 {
157 if (m_MainInstance == this)
158 {
159 m_LocalCache[scene.RegionInfo.RegionID].Clear();
160 m_LocalCache.Remove(scene.RegionInfo.RegionID);
161 }
162 }
163
164 public void RegionLoaded(Scene scene)
165 {
166 }
167
168 #endregion
169
170 #region IGridService
171
172 public bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
173 {
174 return m_GridService.RegisterRegion(scopeID, regionInfo);
175 }
176
177 public bool DeregisterRegion(UUID regionID)
178 {
179 return m_GridService.DeregisterRegion(regionID);
180 }
181
182 public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
183 {
184 if (m_LocalCache.ContainsKey(regionID))
185 {
186 List<GridRegion> neighbours = m_LocalCache[regionID].GetNeighbours();
187 if (neighbours.Count == 0)
188 // try the DB
189 neighbours = m_GridService.GetNeighbours(scopeID, regionID);
190 return neighbours;
191 }
192 else
193 {
194 m_log.WarnFormat("[LOCAL GRID CONNECTOR]: GetNeighbours: Requested region {0} is not on this sim", regionID);
195 return new List<GridRegion>();
196 }
197
198 // Don't go to the DB
199 //return m_GridService.GetNeighbours(scopeID, regionID);
200 }
201
202 public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
203 {
204 return m_GridService.GetRegionByUUID(scopeID, regionID);
205 }
206
207 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
208 {
209 return m_GridService.GetRegionByPosition(scopeID, x, y);
210 }
211
212 public GridRegion GetRegionByName(UUID scopeID, string regionName)
213 {
214 return m_GridService.GetRegionByName(scopeID, regionName);
215 }
216
217 public List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
218 {
219 return m_GridService.GetRegionsByName(scopeID, name, maxNumber);
220 }
221
222 public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
223 {
224 return m_GridService.GetRegionRange(scopeID, xmin, xmax, ymin, ymax);
225 }
226
227 #endregion
228
229 public void NeighboursCommand(string module, string[] cmdparams)
230 {
231 foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
232 {
233 m_log.InfoFormat("*** Neighbours of {0} {1} ***", kvp.Key, kvp.Value.RegionName);
234 List<GridRegion> regions = kvp.Value.GetNeighbours();
235 foreach (GridRegion r in regions)
236 m_log.InfoFormat(" {0} @ {1}={2}", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
237 }
238 }
239 }
240}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
new file mode 100644
index 0000000..2b336bb
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
@@ -0,0 +1,79 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Services.Interfaces;
34using GridRegion = OpenSim.Services.Interfaces.GridRegion;
35
36using log4net;
37
38namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
39{
40 public class RegionCache
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType);
45
46 private Scene m_scene;
47 private Dictionary<ulong, GridRegion> m_neighbours = new Dictionary<ulong, GridRegion>();
48
49 public string RegionName
50 {
51 get { return m_scene.RegionInfo.RegionName; }
52 }
53
54 public RegionCache(Scene s)
55 {
56 m_scene = s;
57 m_scene.EventManager.OnRegionUp += OnRegionUp;
58 }
59
60 private void OnRegionUp(GridRegion otherRegion)
61 {
62 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
63 m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
64
65 m_neighbours[otherRegion.RegionHandle] = otherRegion;
66 }
67
68 public void Clear()
69 {
70 m_scene.EventManager.OnRegionUp -= OnRegionUp;
71 m_neighbours.Clear();
72 }
73
74 public List<GridRegion> GetNeighbours()
75 {
76 return new List<GridRegion>(m_neighbours.Values);
77 }
78 }
79}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
new file mode 100644
index 0000000..72c00fc
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
@@ -0,0 +1,194 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using Nini.Config;
33using OpenMetaverse;
34
35using OpenSim.Framework;
36using OpenSim.Services.Connectors;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
40using GridRegion = OpenSim.Services.Interfaces.GridRegion;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
43{
44 public class RemoteGridServicesConnector :
45 GridServicesConnector, ISharedRegionModule, IGridService
46 {
47 private static readonly ILog m_log =
48 LogManager.GetLogger(
49 MethodBase.GetCurrentMethod().DeclaringType);
50
51 private bool m_Enabled = false;
52
53 private IGridService m_LocalGridService;
54
55 public RemoteGridServicesConnector()
56 {
57 }
58
59 public RemoteGridServicesConnector(IConfigSource source)
60 {
61 InitialiseServices(source);
62 }
63
64 #region ISharedRegionmodule
65
66 public Type ReplaceableInterface
67 {
68 get { return null; }
69 }
70
71 public string Name
72 {
73 get { return "RemoteGridServicesConnector"; }
74 }
75
76 public override void Initialise(IConfigSource source)
77 {
78 IConfig moduleConfig = source.Configs["Modules"];
79 if (moduleConfig != null)
80 {
81 string name = moduleConfig.GetString("GridServices", "");
82 if (name == Name)
83 {
84 InitialiseServices(source);
85 m_Enabled = true;
86 m_log.Info("[REMOTE GRID CONNECTOR]: Remote grid enabled");
87 }
88 }
89 }
90
91 private void InitialiseServices(IConfigSource source)
92 {
93 IConfig gridConfig = source.Configs["GridService"];
94 if (gridConfig == null)
95 {
96 m_log.Error("[REMOTE GRID CONNECTOR]: GridService missing from OpenSim.ini");
97 return;
98 }
99
100 base.Initialise(source);
101
102 m_LocalGridService = new LocalGridServicesConnector(source);
103 }
104
105 public void PostInitialise()
106 {
107 if (m_LocalGridService != null)
108 ((ISharedRegionModule)m_LocalGridService).PostInitialise();
109 }
110
111 public void Close()
112 {
113 }
114
115 public void AddRegion(Scene scene)
116 {
117 if (m_Enabled)
118 scene.RegisterModuleInterface<IGridService>(this);
119
120 if (m_LocalGridService != null)
121 ((ISharedRegionModule)m_LocalGridService).AddRegion(scene);
122 }
123
124 public void RemoveRegion(Scene scene)
125 {
126 if (m_LocalGridService != null)
127 ((ISharedRegionModule)m_LocalGridService).RemoveRegion(scene);
128 }
129
130 public void RegionLoaded(Scene scene)
131 {
132 }
133
134 #endregion
135
136 #region IGridService
137
138 public override bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
139 {
140 if (m_LocalGridService.RegisterRegion(scopeID, regionInfo))
141 return base.RegisterRegion(scopeID, regionInfo);
142
143 return false;
144 }
145
146 public override bool DeregisterRegion(UUID regionID)
147 {
148 if (m_LocalGridService.DeregisterRegion(regionID))
149 return base.DeregisterRegion(regionID);
150
151 return false;
152 }
153
154 // Let's override GetNeighbours completely -- never go to the grid server
155 // Neighbours are/should be cached locally
156 // For retrieval from the DB, caller should call GetRegionByPosition
157 public override List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
158 {
159 return m_LocalGridService.GetNeighbours(scopeID, regionID);
160 }
161
162 public override GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
163 {
164 GridRegion rinfo = m_LocalGridService.GetRegionByUUID(scopeID, regionID);
165 if (rinfo == null)
166 rinfo = base.GetRegionByUUID(scopeID, regionID);
167
168 return rinfo;
169 }
170
171 public override GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
172 {
173 GridRegion rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
174 if (rinfo == null)
175 rinfo = base.GetRegionByPosition(scopeID, x, y);
176
177 return rinfo;
178 }
179
180 public override GridRegion GetRegionByName(UUID scopeID, string regionName)
181 {
182 GridRegion rinfo = m_LocalGridService.GetRegionByName(scopeID, regionName);
183 if (rinfo == null)
184 rinfo = base.GetRegionByName(scopeID, regionName);
185
186 return rinfo;
187 }
188
189 // Let's not override GetRegionsByName -- let's get them all from the grid server
190 // Let's not override GetRegionRange -- let's get them all from the grid server
191
192 #endregion
193 }
194}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
new file mode 100644
index 0000000..2ca90f8
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -0,0 +1,141 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using log4net.Config;
34using NUnit.Framework;
35using NUnit.Framework.SyntaxHelpers;
36using OpenMetaverse;
37using OpenSim.Framework;
38using Nini.Config;
39
40using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
41using OpenSim.Region.Framework.Scenes;
42using GridRegion = OpenSim.Services.Interfaces.GridRegion;
43using OpenSim.Tests.Common;
44using OpenSim.Tests.Common.Setup;
45
46namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
47{
48 [TestFixture]
49 public class GridConnectorsTests
50 {
51 LocalGridServicesConnector m_LocalConnector;
52 private void SetUp()
53 {
54 IConfigSource config = new IniConfigSource();
55 config.AddConfig("Modules");
56 config.AddConfig("GridService");
57 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
58 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
59 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
60
61 m_LocalConnector = new LocalGridServicesConnector(config);
62 }
63
64 /// <summary>
65 /// Test saving a V0.2 OpenSim Region Archive.
66 /// </summary>
67 [Test]
68 public void TestRegisterRegionV0_2()
69 {
70 SetUp();
71
72 // Create 3 regions
73 GridRegion r1 = new GridRegion();
74 r1.RegionName = "Test Region 1";
75 r1.RegionID = new UUID(1);
76 r1.RegionLocX = 1000 * (int)Constants.RegionSize;
77 r1.RegionLocY = 1000 * (int)Constants.RegionSize;
78 r1.ExternalHostName = "127.0.0.1";
79 r1.HttpPort = 9001;
80 r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
81 Scene s = new Scene(new RegionInfo());
82 s.RegionInfo.RegionID = r1.RegionID;
83 m_LocalConnector.AddRegion(s);
84
85
86 GridRegion r2 = new GridRegion();
87 r2.RegionName = "Test Region 2";
88 r2.RegionID = new UUID(2);
89 r2.RegionLocX = 1001 * (int)Constants.RegionSize;
90 r2.RegionLocY = 1000 * (int)Constants.RegionSize;
91 r2.ExternalHostName = "127.0.0.1";
92 r2.HttpPort = 9002;
93 r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
94 s = new Scene(new RegionInfo());
95 s.RegionInfo.RegionID = r1.RegionID;
96 m_LocalConnector.AddRegion(s);
97
98 GridRegion r3 = new GridRegion();
99 r3.RegionName = "Test Region 3";
100 r3.RegionID = new UUID(3);
101 r3.RegionLocX = 1005 * (int)Constants.RegionSize;
102 r3.RegionLocY = 1000 * (int)Constants.RegionSize;
103 r3.ExternalHostName = "127.0.0.1";
104 r3.HttpPort = 9003;
105 r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
106 s = new Scene(new RegionInfo());
107 s.RegionInfo.RegionID = r1.RegionID;
108 m_LocalConnector.AddRegion(s);
109
110 m_LocalConnector.RegisterRegion(UUID.Zero, r1);
111 GridRegion result = m_LocalConnector.GetRegionByName(UUID.Zero, "Test");
112 Assert.IsNotNull(result, "Retrieved GetRegionByName is null");
113 Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match");
114
115 result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1));
116 Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null");
117 Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match");
118
119 result = m_LocalConnector.GetRegionByPosition(UUID.Zero, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize);
120 Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null");
121 Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match");
122
123 m_LocalConnector.RegisterRegion(UUID.Zero, r2);
124 m_LocalConnector.RegisterRegion(UUID.Zero, r3);
125
126 List<GridRegion> results = m_LocalConnector.GetNeighbours(UUID.Zero, new UUID(1));
127 Assert.IsNotNull(results, "Retrieved neighbours list is null");
128 Assert.That(results.Count, Is.EqualTo(1), "Retrieved neighbour collection is greater than expected");
129 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved region's UUID does not match");
130
131 results = m_LocalConnector.GetRegionsByName(UUID.Zero, "Test", 10);
132 Assert.IsNotNull(results, "Retrieved GetRegionsByName list is null");
133 Assert.That(results.Count, Is.EqualTo(3), "Retrieved neighbour collection is less than expected");
134
135 results = m_LocalConnector.GetRegionRange(UUID.Zero, 900 * (int)Constants.RegionSize, 1002 * (int)Constants.RegionSize,
136 900 * (int)Constants.RegionSize, 1100 * (int)Constants.RegionSize);
137 Assert.IsNotNull(results, "Retrieved GetRegionRange list is null");
138 Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected");
139 }
140 }
141}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
index 9519e23..696225c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
@@ -42,6 +42,8 @@ using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Hypergrid; 43using OpenSim.Region.Framework.Scenes.Hypergrid;
44using OpenSim.Region.Framework.Scenes.Serialization; 44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using GridRegion = OpenSim.Services.Interfaces.GridRegion;
45 47
46namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion 48namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
47{ 49{
@@ -59,6 +61,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
59 61
60 protected RegionToRegionClient m_regionClient; 62 protected RegionToRegionClient m_regionClient;
61 63
64 protected IHyperlinkService m_hyperlinkService;
65
62 protected bool m_safemode; 66 protected bool m_safemode;
63 protected IPAddress m_thisIP; 67 protected IPAddress m_thisIP;
64 68
@@ -134,7 +138,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
134 m_localBackend = new LocalInterregionComms(); 138 m_localBackend = new LocalInterregionComms();
135 m_commsManager = scene.CommsManager; 139 m_commsManager = scene.CommsManager;
136 m_aScene = scene; 140 m_aScene = scene;
137 m_regionClient = new RegionToRegionClient(m_aScene); 141 m_hyperlinkService = m_aScene.RequestModuleInterface<IHyperlinkService>();
142 m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService);
138 m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName); 143 m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName);
139 } 144 }
140 145
@@ -161,7 +166,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
161 // else do the remote thing 166 // else do the remote thing
162 if (!m_localBackend.IsLocalRegion(regionHandle)) 167 if (!m_localBackend.IsLocalRegion(regionHandle))
163 { 168 {
164 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); 169 uint x = 0, y = 0;
170 Utils.LongToUInts(regionHandle, out x, out y);
171 GridRegion regInfo = m_aScene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
165 if (regInfo != null) 172 if (regInfo != null)
166 { 173 {
167 m_regionClient.SendUserInformation(regInfo, aCircuit); 174 m_regionClient.SendUserInformation(regInfo, aCircuit);
@@ -183,7 +190,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
183 // else do the remote thing 190 // else do the remote thing
184 if (!m_localBackend.IsLocalRegion(regionHandle)) 191 if (!m_localBackend.IsLocalRegion(regionHandle))
185 { 192 {
186 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); 193 uint x = 0, y = 0;
194 Utils.LongToUInts(regionHandle, out x, out y);
195 GridRegion regInfo = m_aScene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
187 if (regInfo != null) 196 if (regInfo != null)
188 { 197 {
189 return m_regionClient.DoChildAgentUpdateCall(regInfo, cAgentData); 198 return m_regionClient.DoChildAgentUpdateCall(regInfo, cAgentData);
@@ -204,7 +213,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
204 // else do the remote thing 213 // else do the remote thing
205 if (!m_localBackend.IsLocalRegion(regionHandle)) 214 if (!m_localBackend.IsLocalRegion(regionHandle))
206 { 215 {
207 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); 216 uint x = 0, y = 0;
217 Utils.LongToUInts(regionHandle, out x, out y);
218 GridRegion regInfo = m_aScene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
208 if (regInfo != null) 219 if (regInfo != null)
209 { 220 {
210 return m_regionClient.DoChildAgentUpdateCall(regInfo, cAgentData); 221 return m_regionClient.DoChildAgentUpdateCall(regInfo, cAgentData);
@@ -225,7 +236,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
225 // else do the remote thing 236 // else do the remote thing
226 if (!m_localBackend.IsLocalRegion(regionHandle)) 237 if (!m_localBackend.IsLocalRegion(regionHandle))
227 { 238 {
228 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); 239 uint x = 0, y = 0;
240 Utils.LongToUInts(regionHandle, out x, out y);
241 GridRegion regInfo = m_aScene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
229 if (regInfo != null) 242 if (regInfo != null)
230 { 243 {
231 return m_regionClient.DoRetrieveRootAgentCall(regInfo, id, out agent); 244 return m_regionClient.DoRetrieveRootAgentCall(regInfo, id, out agent);
@@ -257,7 +270,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
257 // else do the remote thing 270 // else do the remote thing
258 if (!m_localBackend.IsLocalRegion(regionHandle)) 271 if (!m_localBackend.IsLocalRegion(regionHandle))
259 { 272 {
260 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); 273 uint x = 0, y = 0;
274 Utils.LongToUInts(regionHandle, out x, out y);
275 GridRegion regInfo = m_aScene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
261 if (regInfo != null) 276 if (regInfo != null)
262 { 277 {
263 return m_regionClient.DoCloseAgentCall(regInfo, id); 278 return m_regionClient.DoCloseAgentCall(regInfo, id);
@@ -284,7 +299,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
284 // else do the remote thing 299 // else do the remote thing
285 if (!m_localBackend.IsLocalRegion(regionHandle)) 300 if (!m_localBackend.IsLocalRegion(regionHandle))
286 { 301 {
287 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); 302 uint x = 0, y = 0;
303 Utils.LongToUInts(regionHandle, out x, out y);
304 GridRegion regInfo = m_aScene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
288 if (regInfo != null) 305 if (regInfo != null)
289 { 306 {
290 return m_regionClient.DoCreateObjectCall( 307 return m_regionClient.DoCreateObjectCall(
@@ -776,16 +793,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
776 protected class RegionToRegionClient : RegionClient 793 protected class RegionToRegionClient : RegionClient
777 { 794 {
778 Scene m_aScene = null; 795 Scene m_aScene = null;
796 IHyperlinkService m_hyperlinkService;
779 797
780 public RegionToRegionClient(Scene s) 798 public RegionToRegionClient(Scene s, IHyperlinkService hyperService)
781 { 799 {
782 m_aScene = s; 800 m_aScene = s;
801 m_hyperlinkService = hyperService;
783 } 802 }
784 803
785 public override ulong GetRegionHandle(ulong handle) 804 public override ulong GetRegionHandle(ulong handle)
786 { 805 {
787 if (m_aScene.SceneGridService is HGSceneCommunicationService) 806 if (m_aScene.SceneGridService is HGSceneCommunicationService)
788 return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.FindRegionHandle(handle); 807 {
808 if (m_hyperlinkService != null)
809 return m_hyperlinkService.FindRegionHandle(handle);
810 }
789 811
790 return handle; 812 return handle;
791 } 813 }
@@ -793,29 +815,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
793 public override bool IsHyperlink(ulong handle) 815 public override bool IsHyperlink(ulong handle)
794 { 816 {
795 if (m_aScene.SceneGridService is HGSceneCommunicationService) 817 if (m_aScene.SceneGridService is HGSceneCommunicationService)
796 return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.IsHyperlinkRegion(handle); 818 {
797 819 if ((m_hyperlinkService != null) && (m_hyperlinkService.GetHyperlinkRegion(handle) != null))
820 return true;
821 }
798 return false; 822 return false;
799 } 823 }
800 824
801 public override void SendUserInformation(RegionInfo regInfo, AgentCircuitData aCircuit) 825 public override void SendUserInformation(GridRegion regInfo, AgentCircuitData aCircuit)
802 { 826 {
803 try 827 if (m_hyperlinkService != null)
804 { 828 m_hyperlinkService.SendUserInformation(regInfo, aCircuit);
805 if (m_aScene.SceneGridService is HGSceneCommunicationService)
806 {
807 ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.SendUserInformation(regInfo, aCircuit);
808 }
809 }
810 catch // Bad cast
811 { }
812 829
813 } 830 }
814 831
815 public override void AdjustUserInformation(AgentCircuitData aCircuit) 832 public override void AdjustUserInformation(AgentCircuitData aCircuit)
816 { 833 {
817 if (m_aScene.SceneGridService is HGSceneCommunicationService) 834 if (m_hyperlinkService != null)
818 ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.AdjustUserInformation(aCircuit); 835 m_hyperlinkService.AdjustUserInformation(aCircuit);
819 } 836 }
820 } 837 }
821 838
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 1c66254..fd1a759 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -525,7 +525,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
525 return true; 525 return true;
526 } 526 }
527 527
528 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI); 528 if ((uinfo.UserProfile.UserInventoryURI == null) || (uinfo.UserProfile.UserInventoryURI == ""))
529 // this happens in standalone profiles, apparently
530 return true;
531
532 string userInventoryServerURI = Util.ServerURI(uinfo.UserProfile.UserInventoryURI);
533
529 string uri = m_LocalGridInventoryURI.TrimEnd('/'); 534 string uri = m_LocalGridInventoryURI.TrimEnd('/');
530 535
531 if ((userInventoryServerURI == uri) || (userInventoryServerURI == "")) 536 if ((userInventoryServerURI == uri) || (userInventoryServerURI == ""))
@@ -544,7 +549,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
544 if ((uinfo == null) || (uinfo.UserProfile == null)) 549 if ((uinfo == null) || (uinfo.UserProfile == null))
545 return invURI; 550 return invURI;
546 551
547 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI); 552 string userInventoryServerURI = Util.ServerURI(uinfo.UserProfile.UserInventoryURI);
548 553
549 if ((userInventoryServerURI != null) && 554 if ((userInventoryServerURI != null) &&
550 (userInventoryServerURI != "")) 555 (userInventoryServerURI != ""))
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index 0d32c77..69504df 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
107 public void AddRegion(Scene scene) 107 public void AddRegion(Scene scene)
108 { 108 {
109 m_Scene = scene; 109 m_Scene = scene;
110 m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); 110 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
111 111
112 if (!m_Enabled) 112 if (!m_Enabled)
113 return; 113 return;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/RemoteLandServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/RemoteLandServiceConnector.cs
index a52c70b..b0ace39 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/RemoteLandServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/RemoteLandServiceConnector.cs
@@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
38using OpenSim.Server.Base; 38using OpenSim.Server.Base;
39 39
40
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land 41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
41{ 42{
42 public class RemoteLandServicesConnector : 43 public class RemoteLandServicesConnector :
@@ -89,7 +90,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
89 if (!m_Enabled) 90 if (!m_Enabled)
90 return; 91 return;
91 92
92 m_MapService = scene.CommsManager.GridService; 93 m_GridService = scene.GridService;
93 m_LocalService.AddRegion(scene); 94 m_LocalService.AddRegion(scene);
94 scene.RegisterModuleInterface<ILandService>(this); 95 scene.RegisterModuleInterface<ILandService>(this);
95 } 96 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
index 61bf481..daba0b3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
119 119
120 #region INeighbourService 120 #region INeighbourService
121 121
122 public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 122 public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
123 { 123 {
124 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", 124 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
125 thisRegion.RegionName, regionHandle, m_Scenes.Count); 125 thisRegion.RegionName, regionHandle, m_Scenes.Count);
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
132 } 132 }
133 } 133 }
134 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle); 134 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
135 return false; 135 return null;
136 } 136 }
137 137
138 #endregion INeighbourService 138 #endregion INeighbourService
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs
index c5bc03b..c6fc2a1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs
@@ -118,7 +118,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
118 if (!m_Enabled) 118 if (!m_Enabled)
119 return; 119 return;
120 120
121 m_MapService = scene.CommsManager.GridService;
122 m_LocalService.AddRegion(scene); 121 m_LocalService.AddRegion(scene);
123 scene.RegisterModuleInterface<INeighbourService>(this); 122 scene.RegisterModuleInterface<INeighbourService>(this);
124 } 123 }
@@ -134,16 +133,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
134 if (!m_Enabled) 133 if (!m_Enabled)
135 return; 134 return;
136 135
136 m_GridService = scene.GridService;
137
137 m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName); 138 m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName);
138 139
139 } 140 }
140 141
141 #region INeighbourService 142 #region INeighbourService
142 143
143 public override bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 144 public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
144 { 145 {
145 if (m_LocalService.HelloNeighbour(regionHandle, thisRegion)) 146 GridRegion region = m_LocalService.HelloNeighbour(regionHandle, thisRegion);
146 return true; 147 if (region != null)
148 return region;
147 149
148 return base.HelloNeighbour(regionHandle, thisRegion); 150 return base.HelloNeighbour(regionHandle, thisRegion);
149 } 151 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 376ea8a..54acbc4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -53,6 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 54
55 private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); 55 private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
56 private static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
56 57
57 private Scene m_scene; 58 private Scene m_scene;
58 private Stream m_loadStream; 59 private Stream m_loadStream;
@@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
100 int successfulAssetRestores = 0; 101 int successfulAssetRestores = 0;
101 int failedAssetRestores = 0; 102 int failedAssetRestores = 0;
102 List<string> serialisedSceneObjects = new List<string>(); 103 List<string> serialisedSceneObjects = new List<string>();
104 List<string> serialisedParcels = new List<string>();
103 string filePath = "NONE"; 105 string filePath = "NONE";
104 106
105 try 107 try
@@ -110,16 +112,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
110 TarArchiveReader.TarEntryType entryType; 112 TarArchiveReader.TarEntryType entryType;
111 113
112 while ((data = archive.ReadEntry(out filePath, out entryType)) != null) 114 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
113 { 115 {
114 //m_log.DebugFormat( 116 //m_log.DebugFormat(
115 // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); 117 // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length);
116 118
117 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) 119 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
118 continue; 120 continue;
119 121
120 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) 122 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
121 { 123 {
122 serialisedSceneObjects.Add(m_asciiEncoding.GetString(data)); 124 serialisedSceneObjects.Add(m_utf8Encoding.GetString(data));
123 } 125 }
124 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 126 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
125 { 127 {
@@ -136,6 +138,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
136 { 138 {
137 LoadRegionSettings(filePath, data); 139 LoadRegionSettings(filePath, data);
138 } 140 }
141 else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
142 {
143 serialisedParcels.Add(m_utf8Encoding.GetString(data));
144 }
139 else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) 145 else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
140 { 146 {
141 LoadControlFile(filePath, data); 147 LoadControlFile(filePath, data);
@@ -169,11 +175,31 @@ namespace OpenSim.Region.CoreModules.World.Archiver
169 m_scene.DeleteAllSceneObjects(); 175 m_scene.DeleteAllSceneObjects();
170 } 176 }
171 177
178 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
179 // otherwise, use the master avatar uuid instead
180 UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
181
182 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
183 masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
184
185 // Reload serialized parcels
186 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
187 List<LandData> landData = new List<LandData>();
188 foreach (string serialisedParcel in serialisedParcels)
189 {
190 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
191 if (!ResolveUserUuid(parcel.OwnerID))
192 parcel.OwnerID = masterAvatarId;
193 landData.Add(parcel);
194 }
195 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
196 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
197
172 // Reload serialized prims 198 // Reload serialized prims
173 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 199 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
174 200
175 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); 201 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
176 int sceneObjectsLoadedCount = 0; 202 int sceneObjectsLoadedCount = 0;
177 203
178 foreach (string serialisedSceneObject in serialisedSceneObjects) 204 foreach (string serialisedSceneObject in serialisedSceneObjects)
179 { 205 {
@@ -198,12 +224,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
198 // to the same scene (when this is possible). 224 // to the same scene (when this is possible).
199 sceneObject.ResetIDs(); 225 sceneObject.ResetIDs();
200 226
201 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
202 // otherwise, use the master avatar uuid instead
203 UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
204
205 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
206 masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
207 227
208 foreach (SceneObjectPart part in sceneObject.Children.Values) 228 foreach (SceneObjectPart part in sceneObject.Children.Values)
209 { 229 {
@@ -499,7 +519,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
499 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); 519 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
500 520
501 XmlTextReader xtr 521 XmlTextReader xtr
502 = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context); 522 = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context);
503 523
504 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; 524 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
505 525
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
index a62c5b3..f039be8 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -102,6 +102,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
102 102
103 m_log.InfoFormat("[ARCHIVER]: Added region settings to archive."); 103 m_log.InfoFormat("[ARCHIVER]: Added region settings to archive.");
104 104
105 // Write out land data (aka parcel) settings
106 List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
107 foreach (ILandObject lo in landObjects)
108 {
109 LandData landData = lo.LandData;
110 string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
111 landData.GlobalID.ToString());
112 m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
113 }
114 m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive.");
115
105 // Write out terrain 116 // Write out terrain
106 string terrainPath 117 string terrainPath
107 = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName); 118 = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 63608a8..9e4fbbe 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -74,14 +74,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
74 m_scene = scene; 74 m_scene = scene;
75 m_saveStream = saveStream; 75 m_saveStream = saveStream;
76 m_requestId = requestId; 76 m_requestId = requestId;
77 } 77 }
78 78
79 /// <summary> 79 /// <summary>
80 /// Archive the region requested. 80 /// Archive the region requested.
81 /// </summary> 81 /// </summary>
82 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> 82 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
83 public void ArchiveRegion() 83 public void ArchiveRegion()
84 { 84 {
85 Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>(); 85 Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
86 86
87 List<EntityBase> entities = m_scene.GetEntities(); 87 List<EntityBase> entities = m_scene.GetEntities();
@@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
137 m_scene.RequestModuleInterface<IRegionSerialiserModule>(), 137 m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
138 m_scene, 138 m_scene,
139 archiveWriter, 139 archiveWriter,
140 m_requestId); 140 m_requestId);
141 141
142 new AssetsRequest( 142 new AssetsRequest(
143 new AssetsArchiver(archiveWriter), assetUuids.Keys, 143 new AssetsArchiver(archiveWriter), assetUuids.Keys,
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 5c58b69..8d4f91b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
78 78
79 public void Close() 79 public void Close()
80 { 80 {
81 } 81 }
82 82
83 public void ArchiveRegion(string savePath) 83 public void ArchiveRegion(string savePath)
84 { 84 {
@@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
90 m_log.InfoFormat( 90 m_log.InfoFormat(
91 "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath); 91 "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
92 92
93 new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(); 93 new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
94 } 94 }
95 95
96 public void ArchiveRegion(Stream saveStream) 96 public void ArchiveRegion(Stream saveStream)
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
101 public void ArchiveRegion(Stream saveStream, Guid requestId) 101 public void ArchiveRegion(Stream saveStream, Guid requestId)
102 { 102 {
103 new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(); 103 new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
104 } 104 }
105 105
106 public void DearchiveRegion(string loadPath) 106 public void DearchiveRegion(string loadPath)
107 { 107 {
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
114 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); 114 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
115 115
116 new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion(); 116 new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion();
117 } 117 }
118 118
119 public void DearchiveRegion(Stream loadStream) 119 public void DearchiveRegion(Stream loadStream)
120 { 120 {
@@ -124,6 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
124 public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId) 124 public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId)
125 { 125 {
126 new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion(); 126 new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion();
127 } 127 }
128 } 128 }
129} 129}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
index 330fa3f..95d109c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
65 /// </summary> 65 /// </summary>
66 /// <param name="archive"></param> 66 /// <param name="archive"></param>
67 public void WriteAsset(AssetBase asset) 67 public void WriteAsset(AssetBase asset)
68 { 68 {
69 //WriteMetadata(archive); 69 //WriteMetadata(archive);
70 WriteData(asset); 70 WriteData(asset);
71 } 71 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 82803bf..fe9c8d9 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
115 115
116 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); 116 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
117 m_requestCallbackTimer.AutoReset = false; 117 m_requestCallbackTimer.AutoReset = false;
118 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); 118 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
119 } 119 }
120 120
121 protected internal void Execute() 121 protected internal void Execute()
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
143 protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) 143 protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
144 { 144 {
145 try 145 try
146 { 146 {
147 lock (this) 147 lock (this)
148 { 148 {
149 // Take care of the possibilty that this thread started but was paused just outside the lock before 149 // Take care of the possibilty that this thread started but was paused just outside the lock before
@@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
155 } 155 }
156 156
157 // Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure 157 // Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure
158 // case anyway. 158 // case anyway.
159 List<UUID> uuids = new List<UUID>(); 159 List<UUID> uuids = new List<UUID>();
160 foreach (UUID uuid in m_uuids) 160 foreach (UUID uuid in m_uuids)
161 { 161 {
@@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
188 m_log.ErrorFormat( 188 m_log.ErrorFormat(
189 "[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT); 189 "[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT);
190 190
191 m_log.Error("[ARCHIVER]: OAR save aborted."); 191 m_log.Error("[ARCHIVER]: OAR save aborted.");
192 } 192 }
193 catch (Exception e) 193 catch (Exception e)
194 { 194 {
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
213 { 213 {
214 //m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", id); 214 //m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", id);
215 215
216 m_requestCallbackTimer.Stop(); 216 m_requestCallbackTimer.Stop();
217 217
218 if (m_requestState == RequestState.Aborted) 218 if (m_requestState == RequestState.Aborted)
219 { 219 {
@@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
258 } 258 }
259 catch (Exception e) 259 catch (Exception e)
260 { 260 {
261 m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e); 261 m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
262 } 262 }
263 } 263 }
264 264
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 5c42e94..edac4a4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
59 m_lastErrorMessage = errorMessage; 59 m_lastErrorMessage = errorMessage;
60 Console.WriteLine("About to pulse ArchiverTests on LoadCompleted"); 60 Console.WriteLine("About to pulse ArchiverTests on LoadCompleted");
61 61
62 Monitor.PulseAll(this); 62 Monitor.PulseAll(this);
63 } 63 }
64 } 64 }
65 65
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
138 archiverModule.ArchiveRegion(archiveWriteStream, requestId); 138 archiverModule.ArchiveRegion(archiveWriteStream, requestId);
139 //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; 139 //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
140 //while (assetServer.HasWaitingRequests()) 140 //while (assetServer.HasWaitingRequests())
141 // assetServer.ProcessNextRequest(); 141 // assetServer.ProcessNextRequest();
142 142
143 Monitor.Wait(this, 60000); 143 Monitor.Wait(this, 60000);
144 } 144 }
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
213 213
214 // Also check that direct entries which will also have a file entry containing that directory doesn't 214 // Also check that direct entries which will also have a file entry containing that directory doesn't
215 // upset load 215 // upset load
216 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 216 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
217 217
218 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); 218 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
219 219
@@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
251 { 251 {
252 scene.EventManager.OnOarFileLoaded += LoadCompleted; 252 scene.EventManager.OnOarFileLoaded += LoadCompleted;
253 archiverModule.DearchiveRegion(archiveReadStream); 253 archiverModule.DearchiveRegion(archiveReadStream);
254 } 254 }
255 255
256 Assert.That(m_lastErrorMessage, Is.Null); 256 Assert.That(m_lastErrorMessage, Is.Null);
257 257
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
271 271
272 /// <summary> 272 /// <summary>
273 /// Test merging a V0.2 OpenSim Region Archive into an existing scene 273 /// Test merging a V0.2 OpenSim Region Archive into an existing scene
274 /// </summary> 274 /// </summary>
275 //[Test] 275 //[Test]
276 public void TestMergeOarV0_2() 276 public void TestMergeOarV0_2()
277 { 277 {
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 75b3fe6..4896edf 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -33,7 +33,6 @@ using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules.World.Terrain;
37using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
39 38
@@ -47,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
47 46
48 private Scene m_scene; 47 private Scene m_scene;
49 48
50 private EstateTerrainXferHandler TerrainUploader = null; 49 private EstateTerrainXferHandler TerrainUploader;
51 50
52 #region Packet Data Responders 51 #region Packet Data Responders
53 52
@@ -155,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
155 break; 154 break;
156 } 155 }
157 m_scene.RegionInfo.RegionSettings.Save(); 156 m_scene.RegionInfo.RegionSettings.Save();
157 sendRegionInfoPacketToAll();
158 } 158 }
159 159
160 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) 160 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
@@ -179,6 +179,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
179 break; 179 break;
180 } 180 }
181 m_scene.RegionInfo.RegionSettings.Save(); 181 m_scene.RegionInfo.RegionSettings.Save();
182 sendRegionInfoPacketToAll();
182 } 183 }
183 184
184 private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) 185 private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
@@ -668,7 +669,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
668 LookupUUID(uuidNameLookupList); 669 LookupUUID(uuidNameLookupList);
669 } 670 }
670 671
671 private void LookupUUIDSCompleted(IAsyncResult iar) 672 private static void LookupUUIDSCompleted(IAsyncResult iar)
672 { 673 {
673 LookupUUIDS icon = (LookupUUIDS)iar.AsyncState; 674 LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
674 icon.EndInvoke(iar); 675 icon.EndInvoke(iar);
@@ -683,7 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
683 } 684 }
684 private void LookupUUIDsAsync(List<UUID> uuidLst) 685 private void LookupUUIDsAsync(List<UUID> uuidLst)
685 { 686 {
686 UUID[] uuidarr = new UUID[0]; 687 UUID[] uuidarr;
687 688
688 lock (uuidLst) 689 lock (uuidLst)
689 { 690 {
@@ -707,7 +708,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
707 708
708 for (int i = 0; i < avatars.Count; i++) 709 for (int i = 0; i < avatars.Count; i++)
709 { 710 {
710 HandleRegionInfoRequest(avatars[i].ControllingClient); ; 711 HandleRegionInfoRequest(avatars[i].ControllingClient);
711 } 712 }
712 } 713 }
713 714
@@ -768,7 +769,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
768 else 769 else
769 { 770 {
770 m_scene.RegionInfo.EstateSettings.UseGlobalTime = false; 771 m_scene.RegionInfo.EstateSettings.UseGlobalTime = false;
771 m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0; 772 m_scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0;
772 } 773 }
773 774
774 if ((parms1 & 0x00000010) != 0) 775 if ((parms1 & 0x00000010) != 0)
@@ -828,8 +829,108 @@ namespace OpenSim.Region.CoreModules.World.Estate
828 m_scene.RegisterModuleInterface<IEstateModule>(this); 829 m_scene.RegisterModuleInterface<IEstateModule>(this);
829 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 830 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
830 m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; 831 m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
832
833 m_scene.AddCommand(this, "set terrain texture",
834 "set terrain texture <number> <uuid> [<x>] [<y>]",
835 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
836 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
837 " that coordinate.",
838 consoleSetTerrainTexture);
839
840 m_scene.AddCommand(this, "set terrain heights",
841 "set terrain heights <corner> <min> <max> [<x>] [<y>]",
842 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
843 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
844 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
845 consoleSetTerrainHeights);
846 }
847
848 #region Console Commands
849
850 public void consoleSetTerrainTexture(string module, string[] args)
851 {
852 string num = args[3];
853 string uuid = args[4];
854 int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
855 int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
856
857 if (x == -1 || m_scene.RegionInfo.RegionLocX == x)
858 {
859 if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
860 {
861 int corner = int.Parse(num);
862 UUID texture = UUID.Parse(uuid);
863
864 m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName +
865 string.Format(" (C#{0} = {1})", corner, texture));
866
867 switch (corner)
868 {
869 case 0:
870 m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
871 break;
872 case 1:
873 m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
874 break;
875 case 2:
876 m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
877 break;
878 case 3:
879 m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
880 break;
881 }
882 m_scene.RegionInfo.RegionSettings.Save();
883 sendRegionInfoPacketToAll();
884
885 }
886 }
887 }
888
889 public void consoleSetTerrainHeights(string module, string[] args)
890 {
891 string num = args[3];
892 string min = args[4];
893 string max = args[5];
894 int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
895 int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
896
897 if (x == -1 || m_scene.RegionInfo.RegionLocX == x)
898 {
899 if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
900 {
901 int corner = int.Parse(num);
902 float lowValue = float.Parse(min);
903 float highValue = float.Parse(max);
904
905 m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName +
906 string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
907
908 switch (corner)
909 {
910 case 0:
911 m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
912 m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
913 break;
914 case 1:
915 m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
916 m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
917 break;
918 case 2:
919 m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
920 m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
921 break;
922 case 3:
923 m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
924 m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
925 break;
926 }
927 m_scene.RegionInfo.RegionSettings.Save();
928 sendRegionHandshakeToAll();
929 }
930 }
831 } 931 }
832 932
933 #endregion
833 934
834 public void PostInitialise() 935 public void PostInitialise()
835 { 936 {
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 8767332..4ed23bb 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.World.Land
82 } 82 }
83 83
84 ILandObject obj = new LandObject(UUID.Zero, false, m_scene); 84 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
85 obj.landData.Name = "NO LAND"; 85 obj.LandData.Name = "NO LAND";
86 return obj; 86 return obj;
87 } 87 }
88 88
@@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Land
103 } 103 }
104 104
105 ILandObject obj = new LandObject(UUID.Zero, false, m_scene); 105 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
106 obj.landData.Name = "NO LAND"; 106 obj.LandData.Name = "NO LAND";
107 return obj; 107 return obj;
108 } 108 }
109 109
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 76ff6da..d2b5cb1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -36,18 +36,20 @@ using OpenSim.Framework;
36using OpenSim.Framework.Capabilities; 36using OpenSim.Framework.Capabilities;
37using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Servers.HttpServer; 38using OpenSim.Framework.Servers.HttpServer;
39using OpenSim.Services.Interfaces;
39using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
42using Caps=OpenSim.Framework.Capabilities.Caps; 43using Caps=OpenSim.Framework.Capabilities.Caps;
44using GridRegion = OpenSim.Services.Interfaces.GridRegion;
43 45
44namespace OpenSim.Region.CoreModules.World.Land 46namespace OpenSim.Region.CoreModules.World.Land
45{ 47{
46 // used for caching 48 // used for caching
47 internal class ExtendedLandData { 49 internal class ExtendedLandData {
48 public LandData landData; 50 public LandData LandData;
49 public ulong regionHandle; 51 public ulong RegionHandle;
50 public uint x, y; 52 public uint X, Y;
51 } 53 }
52 54
53 public class LandManagementModule : INonSharedRegionModule 55 public class LandManagementModule : INonSharedRegionModule
@@ -189,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Land
189 { 191 {
190 if (m_landList.ContainsKey(local_id)) 192 if (m_landList.ContainsKey(local_id))
191 { 193 {
192 m_landList[local_id].landData = newData; 194 m_landList[local_id].LandData = newData;
193 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); 195 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
194 } 196 }
195 } 197 }
@@ -216,12 +218,12 @@ namespace OpenSim.Region.CoreModules.World.Land
216 218
217 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 219 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
218 220
219 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 221 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
220 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 222 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
221 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 223 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
222 else 224 else
223 fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 225 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
224 fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch(); 226 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
225 AddLandObject(fullSimParcel); 227 AddLandObject(fullSimParcel);
226 } 228 }
227 229
@@ -287,11 +289,11 @@ namespace OpenSim.Region.CoreModules.World.Land
287 { 289 {
288 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) 290 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
289 { 291 {
290 if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) 292 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
291 { 293 {
292 SendYouAreBannedNotice(avatar); 294 SendYouAreBannedNotice(avatar);
293 } 295 }
294 else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) 296 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
295 { 297 {
296 avatar.ControllingClient.SendAlertMessage( 298 avatar.ControllingClient.SendAlertMessage(
297 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!)."); 299 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!).");
@@ -319,14 +321,14 @@ namespace OpenSim.Region.CoreModules.World.Land
319 List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); 321 List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition);
320 foreach (ILandObject checkBan in checkLandParcels) 322 foreach (ILandObject checkBan in checkLandParcels)
321 { 323 {
322 if (checkBan.isBannedFromLand(avatar.AgentId)) 324 if (checkBan.IsBannedFromLand(avatar.AgentId))
323 { 325 {
324 checkBan.sendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar); 326 checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar);
325 return; //Only send one 327 return; //Only send one
326 } 328 }
327 if (checkBan.isRestrictedFromLand(avatar.AgentId)) 329 if (checkBan.IsRestrictedFromLand(avatar.AgentId))
328 { 330 {
329 checkBan.sendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar); 331 checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar);
330 return; //Only send one 332 return; //Only send one
331 } 333 }
332 } 334 }
@@ -346,19 +348,19 @@ namespace OpenSim.Region.CoreModules.World.Land
346 { 348 {
347 if (!avatar.IsChildAgent) 349 if (!avatar.IsChildAgent)
348 { 350 {
349 over.sendLandUpdateToClient(avatar.ControllingClient); 351 over.SendLandUpdateToClient(avatar.ControllingClient);
350 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID, 352 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
351 m_scene.RegionInfo.RegionID); 353 m_scene.RegionInfo.RegionID);
352 } 354 }
353 } 355 }
354 356
355 if (avatar.currentParcelUUID != over.landData.GlobalID) 357 if (avatar.currentParcelUUID != over.LandData.GlobalID)
356 { 358 {
357 if (!avatar.IsChildAgent) 359 if (!avatar.IsChildAgent)
358 { 360 {
359 over.sendLandUpdateToClient(avatar.ControllingClient); 361 over.SendLandUpdateToClient(avatar.ControllingClient);
360 avatar.currentParcelUUID = over.landData.GlobalID; 362 avatar.currentParcelUUID = over.LandData.GlobalID;
361 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID, 363 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
362 m_scene.RegionInfo.RegionID); 364 m_scene.RegionInfo.RegionID);
363 } 365 }
364 } 366 }
@@ -384,16 +386,16 @@ namespace OpenSim.Region.CoreModules.World.Land
384 if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && 386 if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
385 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) 387 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
386 { 388 {
387 EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.landData.LocalID, 389 EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
388 m_scene.RegionInfo.RegionID); 390 m_scene.RegionInfo.RegionID);
389 //They are going under the safety line! 391 //They are going under the safety line!
390 if (!parcel.isBannedFromLand(clientAvatar.UUID)) 392 if (!parcel.IsBannedFromLand(clientAvatar.UUID))
391 { 393 {
392 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; 394 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
393 } 395 }
394 } 396 }
395 else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && 397 else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
396 parcel.isBannedFromLand(clientAvatar.UUID)) 398 parcel.IsBannedFromLand(clientAvatar.UUID))
397 { 399 {
398 SendYouAreBannedNotice(clientAvatar); 400 SendYouAreBannedNotice(clientAvatar);
399 } 401 }
@@ -407,7 +409,7 @@ namespace OpenSim.Region.CoreModules.World.Land
407 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 409 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
408 if (over != null) 410 if (over != null)
409 { 411 {
410 if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT) 412 if (!over.IsBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT)
411 { 413 {
412 avatar.lastKnownAllowedPosition = 414 avatar.lastKnownAllowedPosition =
413 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 415 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
@@ -427,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
427 429
428 if (land != null) 430 if (land != null)
429 { 431 {
430 m_landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); 432 m_landList[landLocalID].SendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
431 } 433 }
432 } 434 }
433 435
@@ -443,9 +445,9 @@ namespace OpenSim.Region.CoreModules.World.Land
443 445
444 if (land != null) 446 if (land != null)
445 { 447 {
446 if (agentID == land.landData.OwnerID) 448 if (agentID == land.LandData.OwnerID)
447 { 449 {
448 land.updateAccessList(flags, entries, remote_client); 450 land.UpdateAccessList(flags, entries, remote_client);
449 } 451 }
450 } 452 }
451 else 453 else
@@ -474,9 +476,9 @@ namespace OpenSim.Region.CoreModules.World.Land
474 lock (m_landList) 476 lock (m_landList)
475 { 477 {
476 int newLandLocalID = ++m_lastLandLocalID; 478 int newLandLocalID = ++m_lastLandLocalID;
477 new_land.landData.LocalID = newLandLocalID; 479 new_land.LandData.LocalID = newLandLocalID;
478 480
479 bool[,] landBitmap = new_land.getLandBitmap(); 481 bool[,] landBitmap = new_land.GetLandBitmap();
480 for (int x = 0; x < landArrayMax; x++) 482 for (int x = 0; x < landArrayMax; x++)
481 { 483 {
482 for (int y = 0; y < landArrayMax; y++) 484 for (int y = 0; y < landArrayMax; y++)
@@ -491,7 +493,7 @@ namespace OpenSim.Region.CoreModules.World.Land
491 m_landList.Add(newLandLocalID, new_land); 493 m_landList.Add(newLandLocalID, new_land);
492 } 494 }
493 495
494 new_land.forceUpdateLandInfo(); 496 new_land.ForceUpdateLandInfo();
495 m_scene.EventManager.TriggerLandObjectAdded(new_land); 497 m_scene.EventManager.TriggerLandObjectAdded(new_land);
496 return new_land; 498 return new_land;
497 } 499 }
@@ -518,14 +520,14 @@ namespace OpenSim.Region.CoreModules.World.Land
518 } 520 }
519 } 521 }
520 522
521 m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].landData.GlobalID); 523 m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
522 m_landList.Remove(local_id); 524 m_landList.Remove(local_id);
523 } 525 }
524 } 526 }
525 527
526 private void performFinalLandJoin(ILandObject master, ILandObject slave) 528 private void performFinalLandJoin(ILandObject master, ILandObject slave)
527 { 529 {
528 bool[,] landBitmapSlave = slave.getLandBitmap(); 530 bool[,] landBitmapSlave = slave.GetLandBitmap();
529 lock (m_landList) 531 lock (m_landList)
530 { 532 {
531 for (int x = 0; x < 64; x++) 533 for (int x = 0; x < 64; x++)
@@ -534,14 +536,14 @@ namespace OpenSim.Region.CoreModules.World.Land
534 { 536 {
535 if (landBitmapSlave[x, y]) 537 if (landBitmapSlave[x, y])
536 { 538 {
537 m_landIDList[x, y] = master.landData.LocalID; 539 m_landIDList[x, y] = master.LandData.LocalID;
538 } 540 }
539 } 541 }
540 } 542 }
541 } 543 }
542 544
543 removeLandObject(slave.landData.LocalID); 545 removeLandObject(slave.LandData.LocalID);
544 UpdateLandObject(master.landData.LocalID, master.landData); 546 UpdateLandObject(master.LandData.LocalID, master.LandData);
545 } 547 }
546 548
547 public ILandObject GetLandObject(int parcelLocalID) 549 public ILandObject GetLandObject(int parcelLocalID)
@@ -628,7 +630,7 @@ namespace OpenSim.Region.CoreModules.World.Land
628 { 630 {
629 foreach (LandObject p in m_landList.Values) 631 foreach (LandObject p in m_landList.Values)
630 { 632 {
631 p.resetLandPrimCounts(); 633 p.ResetLandPrimCounts();
632 } 634 }
633 } 635 }
634 } 636 }
@@ -649,7 +651,7 @@ namespace OpenSim.Region.CoreModules.World.Land
649 ILandObject landUnderPrim = GetLandObject(position.X, position.Y); 651 ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
650 if (landUnderPrim != null) 652 if (landUnderPrim != null)
651 { 653 {
652 landUnderPrim.addPrimToCount(obj); 654 landUnderPrim.AddPrimToCount(obj);
653 } 655 }
654 } 656 }
655 657
@@ -660,7 +662,7 @@ namespace OpenSim.Region.CoreModules.World.Land
660 { 662 {
661 foreach (LandObject p in m_landList.Values) 663 foreach (LandObject p in m_landList.Values)
662 { 664 {
663 p.removePrimFromCount(obj); 665 p.RemovePrimFromCount(obj);
664 } 666 }
665 } 667 }
666 } 668 }
@@ -673,15 +675,15 @@ namespace OpenSim.Region.CoreModules.World.Land
673 { 675 {
674 foreach (LandObject p in m_landList.Values) 676 foreach (LandObject p in m_landList.Values)
675 { 677 {
676 if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) 678 if (!landOwnersAndParcels.ContainsKey(p.LandData.OwnerID))
677 { 679 {
678 List<LandObject> tempList = new List<LandObject>(); 680 List<LandObject> tempList = new List<LandObject>();
679 tempList.Add(p); 681 tempList.Add(p);
680 landOwnersAndParcels.Add(p.landData.OwnerID, tempList); 682 landOwnersAndParcels.Add(p.LandData.OwnerID, tempList);
681 } 683 }
682 else 684 else
683 { 685 {
684 landOwnersAndParcels[p.landData.OwnerID].Add(p); 686 landOwnersAndParcels[p.LandData.OwnerID].Add(p);
685 } 687 }
686 } 688 }
687 } 689 }
@@ -692,15 +694,15 @@ namespace OpenSim.Region.CoreModules.World.Land
692 int simPrims = 0; 694 int simPrims = 0;
693 foreach (LandObject p in landOwnersAndParcels[owner]) 695 foreach (LandObject p in landOwnersAndParcels[owner])
694 { 696 {
695 simArea += p.landData.Area; 697 simArea += p.LandData.Area;
696 simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims + 698 simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims +
697 p.landData.SelectedPrims; 699 p.LandData.SelectedPrims;
698 } 700 }
699 701
700 foreach (LandObject p in landOwnersAndParcels[owner]) 702 foreach (LandObject p in landOwnersAndParcels[owner])
701 { 703 {
702 p.landData.SimwideArea = simArea; 704 p.LandData.SimwideArea = simArea;
703 p.landData.SimwidePrims = simPrims; 705 p.LandData.SimwidePrims = simPrims;
704 } 706 }
705 } 707 }
706 } 708 }
@@ -777,26 +779,26 @@ namespace OpenSim.Region.CoreModules.World.Land
777 779
778 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) 780 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
779 ILandObject newLand = startLandObject.Copy(); 781 ILandObject newLand = startLandObject.Copy();
780 newLand.landData.Name = newLand.landData.Name; 782 newLand.LandData.Name = newLand.LandData.Name;
781 newLand.landData.GlobalID = UUID.Random(); 783 newLand.LandData.GlobalID = UUID.Random();
782 784
783 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); 785 newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
784 786
785 //Now, lets set the subdivision area of the original to false 787 //Now, lets set the subdivision area of the original to false
786 int startLandObjectIndex = startLandObject.landData.LocalID; 788 int startLandObjectIndex = startLandObject.LandData.LocalID;
787 lock (m_landList) 789 lock (m_landList)
788 { 790 {
789 m_landList[startLandObjectIndex].setLandBitmap( 791 m_landList[startLandObjectIndex].SetLandBitmap(
790 newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); 792 newLand.ModifyLandBitmapSquare(startLandObject.GetLandBitmap(), start_x, start_y, end_x, end_y, false));
791 m_landList[startLandObjectIndex].forceUpdateLandInfo(); 793 m_landList[startLandObjectIndex].ForceUpdateLandInfo();
792 } 794 }
793 795
794 EventManagerOnParcelPrimCountTainted(); 796 EventManagerOnParcelPrimCountTainted();
795 797
796 //Now add the new land object 798 //Now add the new land object
797 ILandObject result = AddLandObject(newLand); 799 ILandObject result = AddLandObject(newLand);
798 UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData); 800 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
799 result.sendLandUpdateToAvatarsOverMe(); 801 result.SendLandUpdateToAvatarsOverMe();
800 } 802 }
801 803
802 /// <summary> 804 /// <summary>
@@ -844,7 +846,7 @@ namespace OpenSim.Region.CoreModules.World.Land
844 } 846 }
845 foreach (ILandObject p in selectedLandObjects) 847 foreach (ILandObject p in selectedLandObjects)
846 { 848 {
847 if (p.landData.OwnerID != masterLandObject.landData.OwnerID) 849 if (p.LandData.OwnerID != masterLandObject.LandData.OwnerID)
848 { 850 {
849 return; 851 return;
850 } 852 }
@@ -854,14 +856,14 @@ namespace OpenSim.Region.CoreModules.World.Land
854 { 856 {
855 foreach (ILandObject slaveLandObject in selectedLandObjects) 857 foreach (ILandObject slaveLandObject in selectedLandObjects)
856 { 858 {
857 m_landList[masterLandObject.landData.LocalID].setLandBitmap( 859 m_landList[masterLandObject.LandData.LocalID].SetLandBitmap(
858 slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); 860 slaveLandObject.MergeLandBitmaps(masterLandObject.GetLandBitmap(), slaveLandObject.GetLandBitmap()));
859 performFinalLandJoin(masterLandObject, slaveLandObject); 861 performFinalLandJoin(masterLandObject, slaveLandObject);
860 } 862 }
861 } 863 }
862 EventManagerOnParcelPrimCountTainted(); 864 EventManagerOnParcelPrimCountTainted();
863 865
864 masterLandObject.sendLandUpdateToAvatarsOverMe(); 866 masterLandObject.SendLandUpdateToAvatarsOverMe();
865 } 867 }
866 868
867 #endregion 869 #endregion
@@ -892,19 +894,19 @@ namespace OpenSim.Region.CoreModules.World.Land
892 894
893 if (currentParcelBlock != null) 895 if (currentParcelBlock != null)
894 { 896 {
895 if (currentParcelBlock.landData.OwnerID == remote_client.AgentId) 897 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
896 { 898 {
897 //Owner Flag 899 //Owner Flag
898 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 900 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
899 } 901 }
900 else if (currentParcelBlock.landData.SalePrice > 0 && 902 else if (currentParcelBlock.LandData.SalePrice > 0 &&
901 (currentParcelBlock.landData.AuthBuyerID == UUID.Zero || 903 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
902 currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId)) 904 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
903 { 905 {
904 //Sale Flag 906 //Sale Flag
905 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); 907 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
906 } 908 }
907 else if (currentParcelBlock.landData.OwnerID == UUID.Zero) 909 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
908 { 910 {
909 //Public Flag 911 //Public Flag
910 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); 912 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
@@ -978,7 +980,7 @@ namespace OpenSim.Region.CoreModules.World.Land
978 { 980 {
979 if (!temp.Contains(currentParcel)) 981 if (!temp.Contains(currentParcel))
980 { 982 {
981 currentParcel.forceUpdateLandInfo(); 983 currentParcel.ForceUpdateLandInfo();
982 temp.Add(currentParcel); 984 temp.Add(currentParcel);
983 } 985 }
984 } 986 }
@@ -994,7 +996,7 @@ namespace OpenSim.Region.CoreModules.World.Land
994 996
995 for (int i = 0; i < temp.Count; i++) 997 for (int i = 0; i < temp.Count; i++)
996 { 998 {
997 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 999 temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
998 } 1000 }
999 1001
1000 SendParcelOverlay(remote_client); 1002 SendParcelOverlay(remote_client);
@@ -1008,7 +1010,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1008 m_landList.TryGetValue(localID, out land); 1010 m_landList.TryGetValue(localID, out land);
1009 } 1011 }
1010 1012
1011 if (land != null) land.updateLandProperties(args, remote_client); 1013 if (land != null) land.UpdateLandProperties(args, remote_client);
1012 } 1014 }
1013 1015
1014 public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) 1016 public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
@@ -1024,7 +1026,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1024 public void ClientOnParcelSelectObjects(int local_id, int request_type, 1026 public void ClientOnParcelSelectObjects(int local_id, int request_type,
1025 List<UUID> returnIDs, IClientAPI remote_client) 1027 List<UUID> returnIDs, IClientAPI remote_client)
1026 { 1028 {
1027 m_landList[local_id].sendForceObjectSelect(local_id, request_type, returnIDs, remote_client); 1029 m_landList[local_id].SendForceObjectSelect(local_id, request_type, returnIDs, remote_client);
1028 } 1030 }
1029 1031
1030 public void ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client) 1032 public void ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client)
@@ -1037,7 +1039,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1037 1039
1038 if (land != null) 1040 if (land != null)
1039 { 1041 {
1040 m_landList[local_id].sendLandObjectOwners(remote_client); 1042 m_landList[local_id].SendLandObjectOwners(remote_client);
1041 } 1043 }
1042 else 1044 else
1043 { 1045 {
@@ -1057,10 +1059,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1057 { 1059 {
1058 if (m_scene.Permissions.IsGod(remote_client.AgentId)) 1060 if (m_scene.Permissions.IsGod(remote_client.AgentId))
1059 { 1061 {
1060 land.landData.OwnerID = ownerID; 1062 land.LandData.OwnerID = ownerID;
1061 1063
1062 m_scene.Broadcast(SendParcelOverlay); 1064 m_scene.Broadcast(SendParcelOverlay);
1063 land.sendLandUpdateToClient(remote_client); 1065 land.SendLandUpdateToClient(remote_client);
1064 } 1066 }
1065 } 1067 }
1066 } 1068 }
@@ -1078,11 +1080,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1078 if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land)) 1080 if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land))
1079 { 1081 {
1080 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1082 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
1081 land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1083 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1082 else 1084 else
1083 land.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1085 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1084 m_scene.Broadcast(SendParcelOverlay); 1086 m_scene.Broadcast(SendParcelOverlay);
1085 land.sendLandUpdateToClient(remote_client); 1087 land.SendLandUpdateToClient(remote_client);
1086 } 1088 }
1087 } 1089 }
1088 } 1090 }
@@ -1100,13 +1102,13 @@ namespace OpenSim.Region.CoreModules.World.Land
1100 if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land)) 1102 if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land))
1101 { 1103 {
1102 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1104 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
1103 land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1105 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1104 else 1106 else
1105 land.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1107 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1106 land.landData.ClaimDate = Util.UnixTimeSinceEpoch(); 1108 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1107 land.landData.IsGroupOwned = false; 1109 land.LandData.IsGroupOwned = false;
1108 m_scene.Broadcast(SendParcelOverlay); 1110 m_scene.Broadcast(SendParcelOverlay);
1109 land.sendLandUpdateToClient(remote_client); 1111 land.SendLandUpdateToClient(remote_client);
1110 } 1112 }
1111 } 1113 }
1112 } 1114 }
@@ -1128,7 +1130,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1128 1130
1129 if (land != null) 1131 if (land != null)
1130 { 1132 {
1131 land.updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea); 1133 land.UpdateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea);
1132 } 1134 }
1133 } 1135 }
1134 } 1136 }
@@ -1149,11 +1151,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1149 1151
1150 if (lob != null) 1152 if (lob != null)
1151 { 1153 {
1152 UUID AuthorizedID = lob.landData.AuthBuyerID; 1154 UUID AuthorizedID = lob.LandData.AuthBuyerID;
1153 int saleprice = lob.landData.SalePrice; 1155 int saleprice = lob.LandData.SalePrice;
1154 UUID pOwnerID = lob.landData.OwnerID; 1156 UUID pOwnerID = lob.LandData.OwnerID;
1155 1157
1156 bool landforsale = ((lob.landData.Flags & 1158 bool landforsale = ((lob.LandData.Flags &
1157 (uint)(ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects)) != 0); 1159 (uint)(ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects)) != 0);
1158 if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) 1160 if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
1159 { 1161 {
@@ -1182,7 +1184,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1182 1184
1183 if (land != null) 1185 if (land != null)
1184 { 1186 {
1185 land.deedToGroup(groupID); 1187 land.DeedToGroup(groupID);
1186 } 1188 }
1187 1189
1188 } 1190 }
@@ -1201,8 +1203,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1201 public void IncomingLandObjectFromStorage(LandData data) 1203 public void IncomingLandObjectFromStorage(LandData data)
1202 { 1204 {
1203 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1205 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1204 new_land.landData = data.Copy(); 1206 new_land.LandData = data.Copy();
1205 new_land.setLandBitmapFromByteArray(); 1207 new_land.SetLandBitmapFromByteArray();
1206 AddLandObject(new_land); 1208 AddLandObject(new_land);
1207 } 1209 }
1208 1210
@@ -1216,7 +1218,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1216 1218
1217 if (selectedParcel == null) return; 1219 if (selectedParcel == null) return;
1218 1220
1219 selectedParcel.returnLandObjects(returnType, agentIDs, taskIDs, remoteClient); 1221 selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
1220 } 1222 }
1221 1223
1222 public void EventManagerOnNoLandDataFromStorage() 1224 public void EventManagerOnNoLandDataFromStorage()
@@ -1232,7 +1234,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1232 { 1234 {
1233 foreach (LandObject obj in m_landList.Values) 1235 foreach (LandObject obj in m_landList.Values)
1234 { 1236 {
1235 obj.setParcelObjectMaxOverride(overrideDel); 1237 obj.SetParcelObjectMaxOverride(overrideDel);
1236 } 1238 }
1237 } 1239 }
1238 } 1240 }
@@ -1301,7 +1303,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1301 else 1303 else
1302 { 1304 {
1303 // a parcel request for a parcel in another region. Ask the grid about the region 1305 // a parcel request for a parcel in another region. Ask the grid about the region
1304 RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID); 1306 GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, regionID);
1305 if (info != null) 1307 if (info != null)
1306 parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y); 1308 parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
1307 } 1309 }
@@ -1335,7 +1337,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1335 return; 1337 return;
1336 } 1338 }
1337 1339
1338 remoteClient.SendParcelDwellReply(localID, selectedParcel.landData.GlobalID, selectedParcel.landData.Dwell); 1340 remoteClient.SendParcelDwellReply(localID, selectedParcel.LandData.GlobalID, selectedParcel.LandData.Dwell);
1339 } 1341 }
1340 1342
1341 private void ClientOnParcelInfoRequest(IClientAPI remoteClient, UUID parcelID) 1343 private void ClientOnParcelInfoRequest(IClientAPI remoteClient, UUID parcelID)
@@ -1343,50 +1345,62 @@ namespace OpenSim.Region.CoreModules.World.Land
1343 if (parcelID == UUID.Zero) 1345 if (parcelID == UUID.Zero)
1344 return; 1346 return;
1345 1347
1346 ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(), delegate(string id) { 1348 ExtendedLandData data =
1347 UUID parcel = UUID.Zero; 1349 (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
1348 UUID.TryParse(id, out parcel); 1350 delegate(string id)
1349 // assume we've got the parcelID we just computed in RemoteParcelRequest 1351 {
1350 ExtendedLandData extLandData = new ExtendedLandData(); 1352 UUID parcel = UUID.Zero;
1351 Util.ParseFakeParcelID(parcel, out extLandData.regionHandle, out extLandData.x, out extLandData.y); 1353 UUID.TryParse(id, out parcel);
1352 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", 1354 // assume we've got the parcelID we just computed in RemoteParcelRequest
1353 extLandData.regionHandle, extLandData.x, extLandData.y); 1355 ExtendedLandData extLandData = new ExtendedLandData();
1354 1356 Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
1355 // for this region or for somewhere else? 1357 out extLandData.X, out extLandData.Y);
1356 if (extLandData.regionHandle == m_scene.RegionInfo.RegionHandle) 1358 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
1357 { 1359 extLandData.RegionHandle, extLandData.X, extLandData.Y);
1358 extLandData.landData = this.GetLandObject(extLandData.x, extLandData.y).landData; 1360
1359 } 1361 // for this region or for somewhere else?
1360 else 1362 if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
1361 { 1363 {
1362 extLandData.landData = m_scene.CommsManager.GridService.RequestLandData(extLandData.regionHandle, 1364 extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
1363 extLandData.x, 1365 }
1364 extLandData.y); 1366 else
1365 if (extLandData.landData == null) 1367 {
1366 { 1368 ILandService landService = m_scene.RequestModuleInterface<ILandService>();
1367 // we didn't find the region/land => don't cache 1369 extLandData.LandData = landService.GetLandData(extLandData.RegionHandle,
1368 return null; 1370 extLandData.X,
1369 } 1371 extLandData.Y);
1370 } 1372 if (extLandData.LandData == null)
1371 return extLandData; 1373 {
1372 }); 1374 // we didn't find the region/land => don't cache
1375 return null;
1376 }
1377 }
1378 return extLandData;
1379 });
1373 1380
1374 if (data != null) // if we found some data, send it 1381 if (data != null) // if we found some data, send it
1375 { 1382 {
1376 RegionInfo info; 1383 GridRegion info;
1377 if (data.regionHandle == m_scene.RegionInfo.RegionHandle) 1384 if (data.RegionHandle == m_scene.RegionInfo.RegionHandle)
1378 { 1385 {
1379 info = m_scene.RegionInfo; 1386 info = new GridRegion(m_scene.RegionInfo);
1380 } 1387 }
1381 else 1388 else
1382 { 1389 {
1383 // most likely still cached from building the extLandData entry 1390 // most likely still cached from building the extLandData entry
1384 info = m_scene.CommsManager.GridService.RequestNeighbourInfo(data.regionHandle); 1391 uint x = 0, y = 0;
1392 Utils.LongToUInts(data.RegionHandle, out x, out y);
1393 info = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
1385 } 1394 }
1386 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1395 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
1387 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", 1396 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
1388 data.landData.Name, data.regionHandle); 1397 data.LandData.Name, data.RegionHandle);
1389 remoteClient.SendParcelInfo(info, data.landData, parcelID, data.x, data.y); 1398 // HACK for now
1399 RegionInfo r = new RegionInfo();
1400 r.RegionName = info.RegionName;
1401 r.RegionLocX = (uint)info.RegionLocX;
1402 r.RegionLocY = (uint)info.RegionLocY;
1403 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
1390 } 1404 }
1391 else 1405 else
1392 m_log.Debug("[LAND] got no parcelinfo; not sending"); 1406 m_log.Debug("[LAND] got no parcelinfo; not sending");
@@ -1405,9 +1419,9 @@ namespace OpenSim.Region.CoreModules.World.Land
1405 if (!m_scene.Permissions.CanEditParcel(remoteClient.AgentId, land)) 1419 if (!m_scene.Permissions.CanEditParcel(remoteClient.AgentId, land))
1406 return; 1420 return;
1407 1421
1408 land.landData.OtherCleanTime = otherCleanTime; 1422 land.LandData.OtherCleanTime = otherCleanTime;
1409 1423
1410 UpdateLandObject(localID, land.landData); 1424 UpdateLandObject(localID, land.LandData);
1411 } 1425 }
1412 } 1426 }
1413} 1427}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 2701f60..b9b7da5 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Land
53 protected Scene m_scene; 53 protected Scene m_scene;
54 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 54 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
55 55
56 public bool[,] landBitmap 56 public bool[,] LandBitmap
57 { 57 {
58 get { return m_landBitmap; } 58 get { return m_landBitmap; }
59 set { m_landBitmap = value; } 59 set { m_landBitmap = value; }
@@ -63,14 +63,14 @@ namespace OpenSim.Region.CoreModules.World.Land
63 63
64 #region ILandObject Members 64 #region ILandObject Members
65 65
66 public LandData landData 66 public LandData LandData
67 { 67 {
68 get { return m_landData; } 68 get { return m_landData; }
69 69
70 set { m_landData = value; } 70 set { m_landData = value; }
71 } 71 }
72 72
73 public UUID regionUUID 73 public UUID RegionUUID
74 { 74 {
75 get { return m_scene.RegionInfo.RegionID; } 75 get { return m_scene.RegionInfo.RegionID; }
76 } 76 }
@@ -80,8 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Land
80 public LandObject(UUID owner_id, bool is_group_owned, Scene scene) 80 public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
81 { 81 {
82 m_scene = scene; 82 m_scene = scene;
83 landData.OwnerID = owner_id; 83 LandData.OwnerID = owner_id;
84 landData.IsGroupOwned = is_group_owned; 84 LandData.IsGroupOwned = is_group_owned;
85 } 85 }
86 86
87 #endregion 87 #endregion
@@ -96,11 +96,11 @@ namespace OpenSim.Region.CoreModules.World.Land
96 /// <param name="x"></param> 96 /// <param name="x"></param>
97 /// <param name="y"></param> 97 /// <param name="y"></param>
98 /// <returns>Returns true if the piece of land contains the specified point</returns> 98 /// <returns>Returns true if the piece of land contains the specified point</returns>
99 public bool containsPoint(int x, int y) 99 public bool ContainsPoint(int x, int y)
100 { 100 {
101 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) 101 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
102 { 102 {
103 return (landBitmap[x / 4, y / 4] == true); 103 return (LandBitmap[x / 4, y / 4] == true);
104 } 104 }
105 else 105 else
106 { 106 {
@@ -110,11 +110,11 @@ namespace OpenSim.Region.CoreModules.World.Land
110 110
111 public ILandObject Copy() 111 public ILandObject Copy()
112 { 112 {
113 ILandObject newLand = new LandObject(landData.OwnerID, landData.IsGroupOwned, m_scene); 113 ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene);
114 114
115 //Place all new variables here! 115 //Place all new variables here!
116 newLand.landBitmap = (bool[,]) (landBitmap.Clone()); 116 newLand.LandBitmap = (bool[,]) (LandBitmap.Clone());
117 newLand.landData = landData.Copy(); 117 newLand.LandData = LandData.Copy();
118 118
119 return newLand; 119 return newLand;
120 } 120 }
@@ -122,16 +122,16 @@ namespace OpenSim.Region.CoreModules.World.Land
122 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 122 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
123 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 123 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
124 124
125 public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) 125 public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
126 { 126 {
127 overrideParcelMaxPrimCount = overrideDel; 127 overrideParcelMaxPrimCount = overrideDel;
128 } 128 }
129 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) 129 public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
130 { 130 {
131 overrideSimulatorMaxPrimCount = overrideDel; 131 overrideSimulatorMaxPrimCount = overrideDel;
132 } 132 }
133 133
134 public int getParcelMaxPrimCount(ILandObject thisObject) 134 public int GetParcelMaxPrimCount(ILandObject thisObject)
135 { 135 {
136 if (overrideParcelMaxPrimCount != null) 136 if (overrideParcelMaxPrimCount != null)
137 { 137 {
@@ -141,11 +141,11 @@ namespace OpenSim.Region.CoreModules.World.Land
141 { 141 {
142 //Normal Calculations 142 //Normal Calculations
143 return Convert.ToInt32( 143 return Convert.ToInt32(
144 Math.Round((Convert.ToDecimal(landData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * 144 Math.Round((Convert.ToDecimal(LandData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
145 Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ; 145 Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
146 } 146 }
147 } 147 }
148 public int getSimulatorMaxPrimCount(ILandObject thisObject) 148 public int GetSimulatorMaxPrimCount(ILandObject thisObject)
149 { 149 {
150 if (overrideSimulatorMaxPrimCount != null) 150 if (overrideSimulatorMaxPrimCount != null)
151 { 151 {
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.World.Land
161 161
162 #region Packet Request Handling 162 #region Packet Request Handling
163 163
164 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 164 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
165 { 165 {
166 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 166 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
167 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); 167 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
@@ -175,18 +175,18 @@ namespace OpenSim.Region.CoreModules.World.Land
175// if (landData.OwnerID == remote_client.AgentId) 175// if (landData.OwnerID == remote_client.AgentId)
176// regionFlags |= (uint)RegionFlags.AllowSetHome; 176// regionFlags |= (uint)RegionFlags.AllowSetHome;
177 remote_client.SendLandProperties(sequence_id, 177 remote_client.SendLandProperties(sequence_id,
178 snap_selection, request_result, landData, 178 snap_selection, request_result, LandData,
179 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 179 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
180 getParcelMaxPrimCount(this), 180 GetParcelMaxPrimCount(this),
181 getSimulatorMaxPrimCount(this), regionFlags); 181 GetSimulatorMaxPrimCount(this), regionFlags);
182 } 182 }
183 183
184 public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 184 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
185 { 185 {
186 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) 186 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
187 { 187 {
188 //Needs later group support 188 //Needs later group support
189 LandData newData = landData.Copy(); 189 LandData newData = LandData.Copy();
190 190
191 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) 191 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
192 { 192 {
@@ -212,15 +212,15 @@ namespace OpenSim.Region.CoreModules.World.Land
212 newData.UserLocation = args.UserLocation; 212 newData.UserLocation = args.UserLocation;
213 newData.UserLookAt = args.UserLookAt; 213 newData.UserLookAt = args.UserLookAt;
214 214
215 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); 215 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
216 216
217 sendLandUpdateToAvatarsOverMe(); 217 SendLandUpdateToAvatarsOverMe();
218 } 218 }
219 } 219 }
220 220
221 public void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 221 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
222 { 222 {
223 LandData newData = landData.Copy(); 223 LandData newData = LandData.Copy();
224 newData.OwnerID = avatarID; 224 newData.OwnerID = avatarID;
225 newData.GroupID = groupID; 225 newData.GroupID = groupID;
226 newData.IsGroupOwned = groupOwned; 226 newData.IsGroupOwned = groupOwned;
@@ -230,45 +230,45 @@ namespace OpenSim.Region.CoreModules.World.Land
230 newData.SalePrice = 0; 230 newData.SalePrice = 0;
231 newData.AuthBuyerID = UUID.Zero; 231 newData.AuthBuyerID = UUID.Zero;
232 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); 232 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
233 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); 233 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
234 234
235 sendLandUpdateToAvatarsOverMe(); 235 SendLandUpdateToAvatarsOverMe();
236 } 236 }
237 237
238 public void deedToGroup(UUID groupID) 238 public void DeedToGroup(UUID groupID)
239 { 239 {
240 LandData newData = landData.Copy(); 240 LandData newData = LandData.Copy();
241 newData.OwnerID = groupID; 241 newData.OwnerID = groupID;
242 newData.GroupID = groupID; 242 newData.GroupID = groupID;
243 newData.IsGroupOwned = true; 243 newData.IsGroupOwned = true;
244 244
245 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); 245 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
246 246
247 sendLandUpdateToAvatarsOverMe(); 247 SendLandUpdateToAvatarsOverMe();
248 } 248 }
249 249
250 public bool isEitherBannedOrRestricted(UUID avatar) 250 public bool IsEitherBannedOrRestricted(UUID avatar)
251 { 251 {
252 if (isBannedFromLand(avatar)) 252 if (IsBannedFromLand(avatar))
253 { 253 {
254 return true; 254 return true;
255 } 255 }
256 else if (isRestrictedFromLand(avatar)) 256 else if (IsRestrictedFromLand(avatar))
257 { 257 {
258 return true; 258 return true;
259 } 259 }
260 return false; 260 return false;
261 } 261 }
262 262
263 public bool isBannedFromLand(UUID avatar) 263 public bool IsBannedFromLand(UUID avatar)
264 { 264 {
265 if ((landData.Flags & (uint) ParcelFlags.UseBanList) > 0) 265 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
266 { 266 {
267 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 267 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
268 entry.AgentID = avatar; 268 entry.AgentID = avatar;
269 entry.Flags = AccessList.Ban; 269 entry.Flags = AccessList.Ban;
270 entry.Time = new DateTime(); 270 entry.Time = new DateTime();
271 if (landData.ParcelAccessList.Contains(entry)) 271 if (LandData.ParcelAccessList.Contains(entry))
272 { 272 {
273 //They are banned, so lets send them a notice about this parcel 273 //They are banned, so lets send them a notice about this parcel
274 return true; 274 return true;
@@ -277,15 +277,15 @@ namespace OpenSim.Region.CoreModules.World.Land
277 return false; 277 return false;
278 } 278 }
279 279
280 public bool isRestrictedFromLand(UUID avatar) 280 public bool IsRestrictedFromLand(UUID avatar)
281 { 281 {
282 if ((landData.Flags & (uint) ParcelFlags.UseAccessList) > 0) 282 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
283 { 283 {
284 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 284 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
285 entry.AgentID = avatar; 285 entry.AgentID = avatar;
286 entry.Flags = AccessList.Access; 286 entry.Flags = AccessList.Access;
287 entry.Time = new DateTime(); 287 entry.Time = new DateTime();
288 if (!landData.ParcelAccessList.Contains(entry)) 288 if (!LandData.ParcelAccessList.Contains(entry))
289 { 289 {
290 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 290 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
291 return true; 291 return true;
@@ -294,12 +294,12 @@ namespace OpenSim.Region.CoreModules.World.Land
294 return false; 294 return false;
295 } 295 }
296 296
297 public void sendLandUpdateToClient(IClientAPI remote_client) 297 public void SendLandUpdateToClient(IClientAPI remote_client)
298 { 298 {
299 sendLandProperties(0, false, 0, remote_client); 299 SendLandProperties(0, false, 0, remote_client);
300 } 300 }
301 301
302 public void sendLandUpdateToAvatarsOverMe() 302 public void SendLandUpdateToAvatarsOverMe()
303 { 303 {
304 List<ScenePresence> avatars = m_scene.GetAvatars(); 304 List<ScenePresence> avatars = m_scene.GetAvatars();
305 ILandObject over = null; 305 ILandObject over = null;
@@ -319,14 +319,15 @@ namespace OpenSim.Region.CoreModules.World.Land
319 319
320 if (over != null) 320 if (over != null)
321 { 321 {
322 if (over.landData.LocalID == landData.LocalID) 322 if (over.LandData.LocalID == LandData.LocalID)
323 { 323 {
324 if (((over.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage) 324 if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) &&
325 m_scene.RegionInfo.RegionSettings.AllowDamage)
325 avatars[i].Invulnerable = false; 326 avatars[i].Invulnerable = false;
326 else 327 else
327 avatars[i].Invulnerable = true; 328 avatars[i].Invulnerable = true;
328 329
329 sendLandUpdateToClient(avatars[i].ControllingClient); 330 SendLandUpdateToClient(avatars[i].ControllingClient);
330 } 331 }
331 } 332 }
332 } 333 }
@@ -336,10 +337,10 @@ namespace OpenSim.Region.CoreModules.World.Land
336 337
337 #region AccessList Functions 338 #region AccessList Functions
338 339
339 public List<UUID> createAccessListArrayByFlag(AccessList flag) 340 public List<UUID> CreateAccessListArrayByFlag(AccessList flag)
340 { 341 {
341 List<UUID> list = new List<UUID>(); 342 List<UUID> list = new List<UUID>();
342 foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList) 343 foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList)
343 { 344 {
344 if (entry.Flags == flag) 345 if (entry.Flags == flag)
345 { 346 {
@@ -354,26 +355,26 @@ namespace OpenSim.Region.CoreModules.World.Land
354 return list; 355 return list;
355 } 356 }
356 357
357 public void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, 358 public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
358 IClientAPI remote_client) 359 IClientAPI remote_client)
359 { 360 {
360 361
361 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) 362 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
362 { 363 {
363 List<UUID> avatars = createAccessListArrayByFlag(AccessList.Access); 364 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access);
364 remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,landData.LocalID); 365 remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID);
365 } 366 }
366 367
367 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) 368 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
368 { 369 {
369 List<UUID> avatars = createAccessListArrayByFlag(AccessList.Ban); 370 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban);
370 remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, landData.LocalID); 371 remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID);
371 } 372 }
372 } 373 }
373 374
374 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) 375 public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
375 { 376 {
376 LandData newData = landData.Copy(); 377 LandData newData = LandData.Copy();
377 378
378 if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) 379 if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
379 { 380 {
@@ -406,36 +407,36 @@ namespace OpenSim.Region.CoreModules.World.Land
406 } 407 }
407 } 408 }
408 409
409 m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData); 410 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
410 } 411 }
411 412
412 #endregion 413 #endregion
413 414
414 #region Update Functions 415 #region Update Functions
415 416
416 public void updateLandBitmapByteArray() 417 public void UpdateLandBitmapByteArray()
417 { 418 {
418 landData.Bitmap = convertLandBitmapToBytes(); 419 LandData.Bitmap = ConvertLandBitmapToBytes();
419 } 420 }
420 421
421 /// <summary> 422 /// <summary>
422 /// Update all settings in land such as area, bitmap byte array, etc 423 /// Update all settings in land such as area, bitmap byte array, etc
423 /// </summary> 424 /// </summary>
424 public void forceUpdateLandInfo() 425 public void ForceUpdateLandInfo()
425 { 426 {
426 updateAABBAndAreaValues(); 427 UpdateAABBAndAreaValues();
427 updateLandBitmapByteArray(); 428 UpdateLandBitmapByteArray();
428 } 429 }
429 430
430 public void setLandBitmapFromByteArray() 431 public void SetLandBitmapFromByteArray()
431 { 432 {
432 landBitmap = convertBytesToLandBitmap(); 433 LandBitmap = ConvertBytesToLandBitmap();
433 } 434 }
434 435
435 /// <summary> 436 /// <summary>
436 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 437 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
437 /// </summary> 438 /// </summary>
438 private void updateAABBAndAreaValues() 439 private void UpdateAABBAndAreaValues()
439 { 440 {
440 int min_x = 64; 441 int min_x = 64;
441 int min_y = 64; 442 int min_y = 64;
@@ -447,7 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Land
447 { 448 {
448 for (y = 0; y < 64; y++) 449 for (y = 0; y < 64; y++)
449 { 450 {
450 if (landBitmap[x, y] == true) 451 if (LandBitmap[x, y] == true)
451 { 452 {
452 if (min_x > x) min_x = x; 453 if (min_x > x) min_x = x;
453 if (min_y > y) min_y = y; 454 if (min_y > y) min_y = y;
@@ -463,7 +464,7 @@ namespace OpenSim.Region.CoreModules.World.Land
463 int ty = min_y * 4; 464 int ty = min_y * 4;
464 if (ty > ((int)Constants.RegionSize - 1)) 465 if (ty > ((int)Constants.RegionSize - 1))
465 ty = ((int)Constants.RegionSize - 1); 466 ty = ((int)Constants.RegionSize - 1);
466 landData.AABBMin = 467 LandData.AABBMin =
467 new Vector3((float) (min_x * 4), (float) (min_y * 4), 468 new Vector3((float) (min_x * 4), (float) (min_y * 4),
468 (float) m_scene.Heightmap[tx, ty]); 469 (float) m_scene.Heightmap[tx, ty]);
469 470
@@ -473,10 +474,10 @@ namespace OpenSim.Region.CoreModules.World.Land
473 ty = max_y * 4; 474 ty = max_y * 4;
474 if (ty > ((int)Constants.RegionSize - 1)) 475 if (ty > ((int)Constants.RegionSize - 1))
475 ty = ((int)Constants.RegionSize - 1); 476 ty = ((int)Constants.RegionSize - 1);
476 landData.AABBMax = 477 LandData.AABBMax =
477 new Vector3((float) (max_x * 4), (float) (max_y * 4), 478 new Vector3((float) (max_x * 4), (float) (max_y * 4),
478 (float) m_scene.Heightmap[tx, ty]); 479 (float) m_scene.Heightmap[tx, ty]);
479 landData.Area = tempArea; 480 LandData.Area = tempArea;
480 } 481 }
481 482
482 #endregion 483 #endregion
@@ -487,7 +488,7 @@ namespace OpenSim.Region.CoreModules.World.Land
487 /// Sets the land's bitmap manually 488 /// Sets the land's bitmap manually
488 /// </summary> 489 /// </summary>
489 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 490 /// <param name="bitmap">64x64 block representing where this land is on a map</param>
490 public void setLandBitmap(bool[,] bitmap) 491 public void SetLandBitmap(bool[,] bitmap)
491 { 492 {
492 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 493 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
493 { 494 {
@@ -497,8 +498,8 @@ namespace OpenSim.Region.CoreModules.World.Land
497 else 498 else
498 { 499 {
499 //Valid: Lets set it 500 //Valid: Lets set it
500 landBitmap = bitmap; 501 LandBitmap = bitmap;
501 forceUpdateLandInfo(); 502 ForceUpdateLandInfo();
502 } 503 }
503 } 504 }
504 505
@@ -506,18 +507,18 @@ namespace OpenSim.Region.CoreModules.World.Land
506 /// Gets the land's bitmap manually 507 /// Gets the land's bitmap manually
507 /// </summary> 508 /// </summary>
508 /// <returns></returns> 509 /// <returns></returns>
509 public bool[,] getLandBitmap() 510 public bool[,] GetLandBitmap()
510 { 511 {
511 return landBitmap; 512 return LandBitmap;
512 } 513 }
513 514
514 /// <summary> 515 /// <summary>
515 /// Full sim land object creation 516 /// Full sim land object creation
516 /// </summary> 517 /// </summary>
517 /// <returns></returns> 518 /// <returns></returns>
518 public bool[,] basicFullRegionLandBitmap() 519 public bool[,] BasicFullRegionLandBitmap()
519 { 520 {
520 return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 521 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
521 } 522 }
522 523
523 /// <summary> 524 /// <summary>
@@ -528,12 +529,12 @@ namespace OpenSim.Region.CoreModules.World.Land
528 /// <param name="end_x"></param> 529 /// <param name="end_x"></param>
529 /// <param name="end_y"></param> 530 /// <param name="end_y"></param>
530 /// <returns></returns> 531 /// <returns></returns>
531 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 532 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
532 { 533 {
533 bool[,] tempBitmap = new bool[64,64]; 534 bool[,] tempBitmap = new bool[64,64];
534 tempBitmap.Initialize(); 535 tempBitmap.Initialize();
535 536
536 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 537 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
537 return tempBitmap; 538 return tempBitmap;
538 } 539 }
539 540
@@ -547,7 +548,7 @@ namespace OpenSim.Region.CoreModules.World.Land
547 /// <param name="end_y"></param> 548 /// <param name="end_y"></param>
548 /// <param name="set_value"></param> 549 /// <param name="set_value"></param>
549 /// <returns></returns> 550 /// <returns></returns>
550 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 551 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
551 bool set_value) 552 bool set_value)
552 { 553 {
553 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 554 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
@@ -577,7 +578,7 @@ namespace OpenSim.Region.CoreModules.World.Land
577 /// <param name="bitmap_base"></param> 578 /// <param name="bitmap_base"></param>
578 /// <param name="bitmap_add"></param> 579 /// <param name="bitmap_add"></param>
579 /// <returns></returns> 580 /// <returns></returns>
580 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 581 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
581 { 582 {
582 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 583 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
583 { 584 {
@@ -608,7 +609,7 @@ namespace OpenSim.Region.CoreModules.World.Land
608 /// Converts the land bitmap to a packet friendly byte array 609 /// Converts the land bitmap to a packet friendly byte array
609 /// </summary> 610 /// </summary>
610 /// <returns></returns> 611 /// <returns></returns>
611 private byte[] convertLandBitmapToBytes() 612 private byte[] ConvertLandBitmapToBytes()
612 { 613 {
613 byte[] tempConvertArr = new byte[512]; 614 byte[] tempConvertArr = new byte[512];
614 byte tempByte = 0; 615 byte tempByte = 0;
@@ -618,7 +619,7 @@ namespace OpenSim.Region.CoreModules.World.Land
618 { 619 {
619 for (x = 0; x < 64; x++) 620 for (x = 0; x < 64; x++)
620 { 621 {
621 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8)); 622 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
622 if (i % 8 == 0) 623 if (i % 8 == 0)
623 { 624 {
624 tempConvertArr[byteNum] = tempByte; 625 tempConvertArr[byteNum] = tempByte;
@@ -631,7 +632,7 @@ namespace OpenSim.Region.CoreModules.World.Land
631 return tempConvertArr; 632 return tempConvertArr;
632 } 633 }
633 634
634 private bool[,] convertBytesToLandBitmap() 635 private bool[,] ConvertBytesToLandBitmap()
635 { 636 {
636 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; 637 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax];
637 tempConvertMap.Initialize(); 638 tempConvertMap.Initialize();
@@ -639,7 +640,7 @@ namespace OpenSim.Region.CoreModules.World.Land
639 int x = 0, y = 0, i = 0, bitNum = 0; 640 int x = 0, y = 0, i = 0, bitNum = 0;
640 for (i = 0; i < 512; i++) 641 for (i = 0; i < 512; i++)
641 { 642 {
642 tempByte = landData.Bitmap[i]; 643 tempByte = LandData.Bitmap[i];
643 for (bitNum = 0; bitNum < 8; bitNum++) 644 for (bitNum = 0; bitNum < 8; bitNum++)
644 { 645 {
645 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 646 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
@@ -659,7 +660,7 @@ namespace OpenSim.Region.CoreModules.World.Land
659 660
660 #region Object Select and Object Owner Listing 661 #region Object Select and Object Owner Listing
661 662
662 public void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) 663 public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
663 { 664 {
664 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) 665 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
665 { 666 {
@@ -672,11 +673,11 @@ namespace OpenSim.Region.CoreModules.World.Land
672 { 673 {
673 if (obj.LocalId > 0) 674 if (obj.LocalId > 0)
674 { 675 {
675 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.OwnerID) 676 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID)
676 { 677 {
677 resultLocalIDs.Add(obj.LocalId); 678 resultLocalIDs.Add(obj.LocalId);
678 } 679 }
679 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == landData.GroupID && landData.GroupID != UUID.Zero) 680 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero)
680 { 681 {
681 resultLocalIDs.Add(obj.LocalId); 682 resultLocalIDs.Add(obj.LocalId);
682 } 683 }
@@ -709,7 +710,7 @@ namespace OpenSim.Region.CoreModules.World.Land
709 /// <param name="remote_client"> 710 /// <param name="remote_client">
710 /// A <see cref="IClientAPI"/> 711 /// A <see cref="IClientAPI"/>
711 /// </param> 712 /// </param>
712 public void sendLandObjectOwners(IClientAPI remote_client) 713 public void SendLandObjectOwners(IClientAPI remote_client)
713 { 714 {
714 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) 715 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
715 { 716 {
@@ -752,11 +753,11 @@ namespace OpenSim.Region.CoreModules.World.Land
752 } 753 }
753 } 754 }
754 755
755 remote_client.SendLandObjectOwners(landData, groups, primCount); 756 remote_client.SendLandObjectOwners(LandData, groups, primCount);
756 } 757 }
757 } 758 }
758 759
759 public Dictionary<UUID, int> getLandObjectOwners() 760 public Dictionary<UUID, int> GetLandObjectOwners()
760 { 761 {
761 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); 762 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
762 lock (primsOverMe) 763 lock (primsOverMe)
@@ -786,14 +787,14 @@ namespace OpenSim.Region.CoreModules.World.Land
786 787
787 #region Object Returning 788 #region Object Returning
788 789
789 public void returnObject(SceneObjectGroup obj) 790 public void ReturnObject(SceneObjectGroup obj)
790 { 791 {
791 SceneObjectGroup[] objs = new SceneObjectGroup[1]; 792 SceneObjectGroup[] objs = new SceneObjectGroup[1];
792 objs[0] = obj; 793 objs[0] = obj;
793 m_scene.returnObjects(objs, obj.OwnerID); 794 m_scene.returnObjects(objs, obj.OwnerID);
794 } 795 }
795 796
796 public void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) 797 public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
797 { 798 {
798 Dictionary<UUID,List<SceneObjectGroup>> returns = 799 Dictionary<UUID,List<SceneObjectGroup>> returns =
799 new Dictionary<UUID,List<SceneObjectGroup>>(); 800 new Dictionary<UUID,List<SceneObjectGroup>>();
@@ -869,19 +870,19 @@ namespace OpenSim.Region.CoreModules.World.Land
869 870
870 #region Object Adding/Removing from Parcel 871 #region Object Adding/Removing from Parcel
871 872
872 public void resetLandPrimCounts() 873 public void ResetLandPrimCounts()
873 { 874 {
874 landData.GroupPrims = 0; 875 LandData.GroupPrims = 0;
875 landData.OwnerPrims = 0; 876 LandData.OwnerPrims = 0;
876 landData.OtherPrims = 0; 877 LandData.OtherPrims = 0;
877 landData.SelectedPrims = 0; 878 LandData.SelectedPrims = 0;
878 879
879 880
880 lock (primsOverMe) 881 lock (primsOverMe)
881 primsOverMe.Clear(); 882 primsOverMe.Clear();
882 } 883 }
883 884
884 public void addPrimToCount(SceneObjectGroup obj) 885 public void AddPrimToCount(SceneObjectGroup obj)
885 { 886 {
886 887
887 UUID prim_owner = obj.OwnerID; 888 UUID prim_owner = obj.OwnerID;
@@ -889,23 +890,23 @@ namespace OpenSim.Region.CoreModules.World.Land
889 890
890 if (obj.IsSelected) 891 if (obj.IsSelected)
891 { 892 {
892 landData.SelectedPrims += prim_count; 893 LandData.SelectedPrims += prim_count;
893 } 894 }
894 else 895 else
895 { 896 {
896 if (prim_owner == landData.OwnerID) 897 if (prim_owner == LandData.OwnerID)
897 { 898 {
898 landData.OwnerPrims += prim_count; 899 LandData.OwnerPrims += prim_count;
899 } 900 }
900 else if ((obj.GroupID == landData.GroupID || 901 else if ((obj.GroupID == LandData.GroupID ||
901 prim_owner == landData.GroupID) && 902 prim_owner == LandData.GroupID) &&
902 landData.GroupID != UUID.Zero) 903 LandData.GroupID != UUID.Zero)
903 { 904 {
904 landData.GroupPrims += prim_count; 905 LandData.GroupPrims += prim_count;
905 } 906 }
906 else 907 else
907 { 908 {
908 landData.OtherPrims += prim_count; 909 LandData.OtherPrims += prim_count;
909 } 910 }
910 } 911 }
911 912
@@ -913,7 +914,7 @@ namespace OpenSim.Region.CoreModules.World.Land
913 primsOverMe.Add(obj); 914 primsOverMe.Add(obj);
914 } 915 }
915 916
916 public void removePrimFromCount(SceneObjectGroup obj) 917 public void RemovePrimFromCount(SceneObjectGroup obj)
917 { 918 {
918 lock (primsOverMe) 919 lock (primsOverMe)
919 { 920 {
@@ -922,18 +923,18 @@ namespace OpenSim.Region.CoreModules.World.Land
922 UUID prim_owner = obj.OwnerID; 923 UUID prim_owner = obj.OwnerID;
923 int prim_count = obj.PrimCount; 924 int prim_count = obj.PrimCount;
924 925
925 if (prim_owner == landData.OwnerID) 926 if (prim_owner == LandData.OwnerID)
926 { 927 {
927 landData.OwnerPrims -= prim_count; 928 LandData.OwnerPrims -= prim_count;
928 } 929 }
929 else if (obj.GroupID == landData.GroupID || 930 else if (obj.GroupID == LandData.GroupID ||
930 prim_owner == landData.GroupID) 931 prim_owner == LandData.GroupID)
931 { 932 {
932 landData.GroupPrims -= prim_count; 933 LandData.GroupPrims -= prim_count;
933 } 934 }
934 else 935 else
935 { 936 {
936 landData.OtherPrims -= prim_count; 937 LandData.OtherPrims -= prim_count;
937 } 938 }
938 939
939 primsOverMe.Remove(obj); 940 primsOverMe.Remove(obj);
@@ -953,8 +954,8 @@ namespace OpenSim.Region.CoreModules.World.Land
953 /// <param name="url"></param> 954 /// <param name="url"></param>
954 public void SetMediaUrl(string url) 955 public void SetMediaUrl(string url)
955 { 956 {
956 landData.MediaURL = url; 957 LandData.MediaURL = url;
957 sendLandUpdateToAvatarsOverMe(); 958 SendLandUpdateToAvatarsOverMe();
958 } 959 }
959 960
960 /// <summary> 961 /// <summary>
@@ -963,8 +964,8 @@ namespace OpenSim.Region.CoreModules.World.Land
963 /// <param name="url"></param> 964 /// <param name="url"></param>
964 public void SetMusicUrl(string url) 965 public void SetMusicUrl(string url)
965 { 966 {
966 landData.MusicURL = url; 967 LandData.MusicURL = url;
967 sendLandUpdateToAvatarsOverMe(); 968 SendLandUpdateToAvatarsOverMe();
968 } 969 }
969 } 970 }
970} 971}
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
index 65f22b1..2cbaf96 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Land
85 private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, 85 private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
86 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, 86 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
87 UUID fromtaskid) 87 UUID fromtaskid)
88 { 88 {
89 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; 89 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
90 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; 90 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
91 rayend.X += differenceX * (int)Constants.RegionSize; 91 rayend.X += differenceX * (int)Constants.RegionSize;
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs
index 9e46b94..7df836c 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs
@@ -85,7 +85,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel
85 } 85 }
86 } 86 }
87 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); 87 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
88 obj.landData.Name = "NO LAND"; 88 obj.LandData.Name = "NO LAND";
89 return obj; 89 return obj;
90 } 90 }
91 } 91 }
@@ -118,7 +118,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel
118 } 118 }
119 } 119 }
120 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); 120 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
121 obj.landData.Name = "NO LAND"; 121 obj.LandData.Name = "NO LAND";
122 return obj; 122 return obj;
123 } 123 }
124 } 124 }
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 1436912..05d19a2 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework;
35using OpenSim.Framework.Client; 35using OpenSim.Framework.Client;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Framework.Console;
38 39
39namespace OpenSim.Region.CoreModules.World.Land 40namespace OpenSim.Region.CoreModules.World.Land
40{ 41{
@@ -61,7 +62,10 @@ namespace OpenSim.Region.CoreModules.World.Land
61 IConfig myConfig = source.Configs["Startup"]; 62 IConfig myConfig = source.Configs["Startup"];
62 enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); 63 enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
63 //enabledYN = true; 64 //enabledYN = true;
64 } 65 if (enabledYN)
66 MainConsole.Instance.Commands.AddCommand("RegionCombinerModule", false, "fix-phantoms",
67 "Fix phantom objects", "Fixes phantom objects after an import to megaregions", FixPhantoms);
68 }
65 69
66 public void Close() 70 public void Close()
67 { 71 {
@@ -79,12 +83,12 @@ namespace OpenSim.Region.CoreModules.World.Land
79 { 83 {
80 if (!enabledYN) 84 if (!enabledYN)
81 return; 85 return;
82 86/*
83 // For testing on a single instance 87 // For testing on a single instance
84 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) 88 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
85 return; 89 return;
86 // 90 //
87 91*/
88 lock (m_startingScenes) 92 lock (m_startingScenes)
89 m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); 93 m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
90 94
@@ -504,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.Land
504 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 508 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
505 } 509 }
506 510
507 /* 511 /*
508 else 512 else
509 { 513 {
510 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; 514 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
@@ -876,7 +880,7 @@ namespace OpenSim.Region.CoreModules.World.Land
876 VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; 880 VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
877 VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED 881 VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
878 VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED 882 VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
879 VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED 883 VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
880 VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; 884 VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
881 VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED 885 VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
882 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED 886 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -895,11 +899,11 @@ namespace OpenSim.Region.CoreModules.World.Land
895 VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED 899 VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
896 VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED 900 VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
897 VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED 901 VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
898 VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED 902 VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
899 VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED 903 VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
900 VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED 904 VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
901 VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE 905 VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
902 VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED 906 VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
903 VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED 907 VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
904 VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED 908 VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
905 VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; 909 VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
@@ -910,5 +914,20 @@ namespace OpenSim.Region.CoreModules.World.Land
910 VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED 914 VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
911 VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED 915 VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
912 } 916 }
917
918 #region console commands
919 public void FixPhantoms(string module, string[] cmdparams)
920 {
921 List<Scene> scenes = new List<Scene>(m_startingScenes.Values);
922 foreach (Scene s in scenes)
923 {
924 s.ForEachSOG(delegate(SceneObjectGroup e)
925 {
926 e.AbsolutePosition = e.AbsolutePosition;
927 }
928 );
929 }
930 }
931 #endregion
913 } 932 }
914} 933}
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f360577..9622555 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
103 //private uint PERM_MODIFY = (uint)16384; 103 //private uint PERM_MODIFY = (uint)16384;
104 private uint PERM_MOVE = (uint)524288; 104 private uint PERM_MOVE = (uint)524288;
105 private uint PERM_TRANS = (uint)8192; 105 private uint PERM_TRANS = (uint)8192;
106 private uint PERM_LOCKED = (uint)540672; 106 private uint PERM_LOCKED = (uint)540672;
107 107
108 /// <value> 108 /// <value>
109 /// Different user set names that come in from the configuration file. 109 /// Different user set names that come in from the configuration file.
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
114 Administrators 114 Administrators
115 }; 115 };
116 116
117 #endregion 117 #endregion
118 118
119 #region Bypass Permissions / Debug Permissions Stuff 119 #region Bypass Permissions / Debug Permissions Stuff
120 120
@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
136 /// <value> 136 /// <value>
137 /// The set of users that are allowed to edit (save) scripts. This is only active if 137 /// The set of users that are allowed to edit (save) scripts. This is only active if
138 /// permissions are not being bypassed. This overrides normal permissions.- 138 /// permissions are not being bypassed. This overrides normal permissions.-
139 /// </value> 139 /// </value>
140 private UserSet m_allowedScriptEditors = UserSet.All; 140 private UserSet m_allowedScriptEditors = UserSet.All;
141 141
142 private Dictionary<string, bool> GrantLSL = new Dictionary<string, bool>(); 142 private Dictionary<string, bool> GrantLSL = new Dictionary<string, bool>();
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
190 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; 190 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
191 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED 191 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
192 m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED 192 m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
193 m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED 193 m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
194 m_scene.Permissions.OnInstantMessage += CanInstantMessage; 194 m_scene.Permissions.OnInstantMessage += CanInstantMessage;
195 m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED 195 m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
196 m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED 196 m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -210,12 +210,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
210 m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED 210 m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
211 211
212 m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED 212 m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
213 m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED 213 m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
214 m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED 214 m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
215 m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED 215 m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
216 216
217 m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE 217 m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
218 m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED 218 m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
219 m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED 219 m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
220 m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED 220 m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
221 m_scene.Permissions.OnResetScript += CanResetScript; 221 m_scene.Permissions.OnResetScript += CanResetScript;
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
249 foreach (string uuidl in grant.Split(',')) { 249 foreach (string uuidl in grant.Split(',')) {
250 string uuid = uuidl.Trim(" \t".ToCharArray()); 250 string uuid = uuidl.Trim(" \t".ToCharArray());
251 GrantLSL.Add(uuid, true); 251 GrantLSL.Add(uuid, true);
252 } 252 }
253 } 253 }
254 254
255 grant = myConfig.GetString("GrantCS",""); 255 grant = myConfig.GetString("GrantCS","");
@@ -431,7 +431,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
431 m_log.ErrorFormat( 431 m_log.ErrorFormat(
432 "[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}", 432 "[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}",
433 rawSetting, settingName, userSet); 433 rawSetting, settingName, userSet);
434 } 434 }
435 435
436 m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet); 436 m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet);
437 437
@@ -569,16 +569,19 @@ namespace OpenSim.Region.CoreModules.World.Permissions
569 569
570 // Users should be able to edit what is over their land. 570 // Users should be able to edit what is over their land.
571 ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); 571 ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
572 if (parcel != null && parcel.landData.OwnerID == user && m_ParcelOwnerIsGod) 572 if (parcel != null && parcel.LandData.OwnerID == user && m_ParcelOwnerIsGod)
573 { 573 {
574 // Admin objects should not be editable by the above 574 // Admin objects should not be editable by the above
575 if (!IsAdministrator(objectOwner)) 575 if (!IsAdministrator(objectOwner))
576 return objectOwnerMask; 576 return objectOwnerMask;
577 } 577 }
578 578
579 if ((objectOwnerMask & (uint)PermissionMask.Transfer) != 0 && task.ObjectSaleType != 0)
580 objectEveryoneMask |= (uint)PrimFlags.ObjectTransfer;
581
579 // Group permissions 582 // Group permissions
580 if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) 583 if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0))
581 return objectGroupMask; 584 return objectGroupMask | objectEveryoneMask;
582 585
583 return objectEveryoneMask; 586 return objectEveryoneMask;
584 } 587 }
@@ -672,7 +675,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
672 675
673 // Users should be able to edit what is over their land. 676 // Users should be able to edit what is over their land.
674 ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); 677 ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
675 if ((parcel != null) && (parcel.landData.OwnerID == currentUser)) 678 if ((parcel != null) && (parcel.LandData.OwnerID == currentUser))
676 { 679 {
677 permission = true; 680 permission = true;
678 } 681 }
@@ -740,12 +743,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
740 { 743 {
741 bool permission = false; 744 bool permission = false;
742 745
743 if (parcel.landData.OwnerID == user) 746 if (parcel.LandData.OwnerID == user)
744 { 747 {
745 permission = true; 748 permission = true;
746 } 749 }
747 750
748 if ((parcel.landData.GroupID != UUID.Zero) && IsGroupMember(parcel.landData.GroupID, user, groupPowers)) 751 if ((parcel.LandData.GroupID != UUID.Zero) && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
749 { 752 {
750 permission = true; 753 permission = true;
751 } 754 }
@@ -767,12 +770,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
767 { 770 {
768 bool permission = false; 771 bool permission = false;
769 772
770 if (parcel.landData.OwnerID == user) 773 if (parcel.LandData.OwnerID == user)
771 { 774 {
772 permission = true; 775 permission = true;
773 } 776 }
774 777
775 if (parcel.landData.IsGroupOwned && IsGroupMember(parcel.landData.GroupID, user, groupPowers)) 778 if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
776 { 779 {
777 permission = true; 780 permission = true;
778 } 781 }
@@ -820,13 +823,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
820 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 823 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
821 if (m_bypassPermissions) return m_bypassPermissionsValue; 824 if (m_bypassPermissions) return m_bypassPermissionsValue;
822 825
823 if (parcel.landData.OwnerID != user) // Only the owner can deed! 826 if (parcel.LandData.OwnerID != user) // Only the owner can deed!
824 return false; 827 return false;
825 828
826 ScenePresence sp = scene.GetScenePresence(user); 829 ScenePresence sp = scene.GetScenePresence(user);
827 IClientAPI client = sp.ControllingClient; 830 IClientAPI client = sp.ControllingClient;
828 831
829 if ((client.GetGroupPowers(parcel.landData.GroupID) & (ulong)GroupPowers.LandDeed) == 0) 832 if ((client.GetGroupPowers(parcel.LandData.GroupID) & (ulong)GroupPowers.LandDeed) == 0)
830 return false; 833 return false;
831 834
832 return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandDeed); 835 return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandDeed);
@@ -942,7 +945,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
942 if (m_bypassPermissions) return m_bypassPermissionsValue; 945 if (m_bypassPermissions) return m_bypassPermissionsValue;
943 946
944 if (m_allowedScriptEditors == UserSet.Administrators && !IsAdministrator(user)) 947 if (m_allowedScriptEditors == UserSet.Administrators && !IsAdministrator(user))
945 return false; 948 return false;
946 949
947 // Ordinarily, if you can view it, you can edit it 950 // Ordinarily, if you can view it, you can edit it
948 // There is no viewing a no mod script 951 // There is no viewing a no mod script
@@ -957,7 +960,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
957 /// <param name="objectID"></param> 960 /// <param name="objectID"></param>
958 /// <param name="user"></param> 961 /// <param name="user"></param>
959 /// <param name="scene"></param> 962 /// <param name="scene"></param>
960 /// <returns></returns> 963 /// <returns></returns>
961 private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) 964 private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
962 { 965 {
963 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 966 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1189,7 +1192,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1189 return false; 1192 return false;
1190 } 1193 }
1191 1194
1192 if ((land.landData.Flags & ((int)ParcelFlags.AllowAPrimitiveEntry)) != 0) 1195 if ((land.LandData.Flags & ((int)ParcelFlags.AllowAPrimitiveEntry)) != 0)
1193 { 1196 {
1194 return true; 1197 return true;
1195 } 1198 }
@@ -1233,7 +1236,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1233 ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); 1236 ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
1234 if (land == null) return false; 1237 if (land == null) return false;
1235 1238
1236 if ((land.landData.Flags & ((int)ParcelFlags.CreateObjects)) == 1239 if ((land.LandData.Flags & ((int)ParcelFlags.CreateObjects)) ==
1237 (int)ParcelFlags.CreateObjects) 1240 (int)ParcelFlags.CreateObjects)
1238 permission = true; 1241 permission = true;
1239 1242
@@ -1360,7 +1363,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1360 return false; 1363 return false;
1361 1364
1362 // Others allowed to terraform? 1365 // Others allowed to terraform?
1363 if ((parcel.landData.Flags & ((int)ParcelFlags.AllowTerraform)) != 0) 1366 if ((parcel.LandData.Flags & ((int)ParcelFlags.AllowTerraform)) != 0)
1364 return true; 1367 return true;
1365 1368
1366 // Land owner can terraform too 1369 // Land owner can terraform too
@@ -1377,11 +1380,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1377 /// <param name="objectID"></param> 1380 /// <param name="objectID"></param>
1378 /// <param name="user"></param> 1381 /// <param name="user"></param>
1379 /// <param name="scene"></param> 1382 /// <param name="scene"></param>
1380 /// <returns></returns> 1383 /// <returns></returns>
1381 private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene) 1384 private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene)
1382 { 1385 {
1383 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1386 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1384 if (m_bypassPermissions) return m_bypassPermissionsValue; 1387 if (m_bypassPermissions) return m_bypassPermissionsValue;
1385 1388
1386 if (objectID == UUID.Zero) // User inventory 1389 if (objectID == UUID.Zero) // User inventory
1387 { 1390 {
@@ -1472,7 +1475,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1472 /// <param name="objectID"></param> 1475 /// <param name="objectID"></param>
1473 /// <param name="user"></param> 1476 /// <param name="user"></param>
1474 /// <param name="scene"></param> 1477 /// <param name="scene"></param>
1475 /// <returns></returns> 1478 /// <returns></returns>
1476 private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) 1479 private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
1477 { 1480 {
1478 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1481 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1609,7 +1612,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1609 /// </summary> 1612 /// </summary>
1610 /// <param name="invType"></param> 1613 /// <param name="invType"></param>
1611 /// <param name="userID"></param> 1614 /// <param name="userID"></param>
1612 /// <returns></returns> 1615 /// <returns></returns>
1613 private bool CanCreateUserInventory(int invType, UUID userID) 1616 private bool CanCreateUserInventory(int invType, UUID userID)
1614 { 1617 {
1615 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1618 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1619,7 +1622,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1619 if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID)) 1622 if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID))
1620 return false; 1623 return false;
1621 1624
1622 return true; 1625 return true;
1623 } 1626 }
1624 1627
1625 /// <summary> 1628 /// <summary>
@@ -1627,27 +1630,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1627 /// </summary> 1630 /// </summary>
1628 /// <param name="itemID"></param> 1631 /// <param name="itemID"></param>
1629 /// <param name="userID"></param> 1632 /// <param name="userID"></param>
1630 /// <returns></returns> 1633 /// <returns></returns>
1631 private bool CanCopyUserInventory(UUID itemID, UUID userID) 1634 private bool CanCopyUserInventory(UUID itemID, UUID userID)
1632 { 1635 {
1633 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1636 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1634 if (m_bypassPermissions) return m_bypassPermissionsValue; 1637 if (m_bypassPermissions) return m_bypassPermissionsValue;
1635 1638
1636 return true; 1639 return true;
1637 } 1640 }
1638 1641
1639 /// <summary> 1642 /// <summary>
1640 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. 1643 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
1641 /// </summary> 1644 /// </summary>
1642 /// <param name="itemID"></param> 1645 /// <param name="itemID"></param>
1643 /// <param name="userID"></param> 1646 /// <param name="userID"></param>
1644 /// <returns></returns> 1647 /// <returns></returns>
1645 private bool CanEditUserInventory(UUID itemID, UUID userID) 1648 private bool CanEditUserInventory(UUID itemID, UUID userID)
1646 { 1649 {
1647 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1650 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1648 if (m_bypassPermissions) return m_bypassPermissionsValue; 1651 if (m_bypassPermissions) return m_bypassPermissionsValue;
1649 1652
1650 return true; 1653 return true;
1651 } 1654 }
1652 1655
1653 /// <summary> 1656 /// <summary>
@@ -1655,14 +1658,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1655 /// </summary> 1658 /// </summary>
1656 /// <param name="itemID"></param> 1659 /// <param name="itemID"></param>
1657 /// <param name="userID"></param> 1660 /// <param name="userID"></param>
1658 /// <returns></returns> 1661 /// <returns></returns>
1659 private bool CanDeleteUserInventory(UUID itemID, UUID userID) 1662 private bool CanDeleteUserInventory(UUID itemID, UUID userID)
1660 { 1663 {
1661 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1664 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1662 if (m_bypassPermissions) return m_bypassPermissionsValue; 1665 if (m_bypassPermissions) return m_bypassPermissionsValue;
1663 1666
1664 return true; 1667 return true;
1665 } 1668 }
1666 1669
1667 private bool CanTeleport(UUID userID, Scene scene) 1670 private bool CanTeleport(UUID userID, Scene scene)
1668 { 1671 {
@@ -1693,27 +1696,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1693 if (m_bypassPermissions) return m_bypassPermissionsValue; 1696 if (m_bypassPermissions) return m_bypassPermissionsValue;
1694 1697
1695 long powers = 0; 1698 long powers = 0;
1696 if (parcel.landData.GroupID != UUID.Zero) 1699 if (parcel.LandData.GroupID != UUID.Zero)
1697 client.GetGroupPowers(parcel.landData.GroupID); 1700 client.GetGroupPowers(parcel.LandData.GroupID);
1698 1701
1699 switch (type) 1702 switch (type)
1700 { 1703 {
1701 case (uint)ObjectReturnType.Owner: 1704 case (uint)ObjectReturnType.Owner:
1702 // Don't let group members return owner's objects, ever 1705 // Don't let group members return owner's objects, ever
1703 // 1706 //
1704 if (parcel.landData.IsGroupOwned) 1707 if (parcel.LandData.IsGroupOwned)
1705 { 1708 {
1706 if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0) 1709 if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0)
1707 return true; 1710 return true;
1708 } 1711 }
1709 else 1712 else
1710 { 1713 {
1711 if (parcel.landData.OwnerID != client.AgentId) 1714 if (parcel.LandData.OwnerID != client.AgentId)
1712 return false; 1715 return false;
1713 } 1716 }
1714 return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned); 1717 return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned);
1715 case (uint)ObjectReturnType.Group: 1718 case (uint)ObjectReturnType.Group:
1716 if (parcel.landData.OwnerID != client.AgentId) 1719 if (parcel.LandData.OwnerID != client.AgentId)
1717 { 1720 {
1718 // If permissionis granted through a group... 1721 // If permissionis granted through a group...
1719 // 1722 //
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
index e0331d3..58e4261 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
153 public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) 153 public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
154 { 154 {
155 SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName); 155 SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName);
156 } 156 }
157 157
158 public SceneObjectGroup DeserializeGroupFromXml2(string xmlString) 158 public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
159 { 159 {
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index 373b6ab..799a448 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
238 { 238 {
239 m_serialiserModule = new SerialiserModule(); 239 m_serialiserModule = new SerialiserModule();
240 m_scene = SceneSetupHelpers.SetupScene(""); 240 m_scene = SceneSetupHelpers.SetupScene("");
241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
242 } 242 }
243 243
244 [Test] 244 [Test]
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
299 continue; 299 continue;
300 300
301 switch (xtr.Name) 301 switch (xtr.Name)
302 { 302 {
303 case "UUID": 303 case "UUID":
304 xtr.ReadStartElement("UUID"); 304 xtr.ReadStartElement("UUID");
305 uuid = UUID.Parse(xtr.ReadElementString("Guid")); 305 uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
311 case "CreatorID": 311 case "CreatorID":
312 xtr.ReadStartElement("CreatorID"); 312 xtr.ReadStartElement("CreatorID");
313 creatorId = UUID.Parse(xtr.ReadElementString("Guid")); 313 creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
314 xtr.ReadEndElement(); 314 xtr.ReadEndElement();
315 break; 315 break;
316 } 316 }
317 } 317 }
@@ -325,8 +325,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
325 // TODO: More checks 325 // TODO: More checks
326 Assert.That(uuid, Is.EqualTo(rpUuid)); 326 Assert.That(uuid, Is.EqualTo(rpUuid));
327 Assert.That(name, Is.EqualTo(rpName)); 327 Assert.That(name, Is.EqualTo(rpName));
328 Assert.That(creatorId, Is.EqualTo(rpCreatorId)); 328 Assert.That(creatorId, Is.EqualTo(rpCreatorId));
329 } 329 }
330 330
331 [Test] 331 [Test]
332 public void TestDeserializeXml2() 332 public void TestDeserializeXml2()
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
372 string xml2 = m_serialiserModule.SerializeGroupToXml2(so); 372 string xml2 = m_serialiserModule.SerializeGroupToXml2(so);
373 373
374 XmlTextReader xtr = new XmlTextReader(new StringReader(xml2)); 374 XmlTextReader xtr = new XmlTextReader(new StringReader(xml2));
375 xtr.ReadStartElement("SceneObjectGroup"); 375 xtr.ReadStartElement("SceneObjectGroup");
376 xtr.ReadStartElement("SceneObjectPart"); 376 xtr.ReadStartElement("SceneObjectPart");
377 377
378 UUID uuid = UUID.Zero; 378 UUID uuid = UUID.Zero;
@@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
385 continue; 385 continue;
386 386
387 switch (xtr.Name) 387 switch (xtr.Name)
388 { 388 {
389 case "UUID": 389 case "UUID":
390 xtr.ReadStartElement("UUID"); 390 xtr.ReadStartElement("UUID");
391 uuid = UUID.Parse(xtr.ReadElementString("Guid")); 391 uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -397,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
397 case "CreatorID": 397 case "CreatorID":
398 xtr.ReadStartElement("CreatorID"); 398 xtr.ReadStartElement("CreatorID");
399 creatorId = UUID.Parse(xtr.ReadElementString("Guid")); 399 creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
400 xtr.ReadEndElement(); 400 xtr.ReadEndElement();
401 break; 401 break;
402 } 402 }
403 } 403 }
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 6cc0ed9..37f1f2e 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -33,9 +33,9 @@ using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34 34
35namespace OpenSim.Region.CoreModules.World.Sound 35namespace OpenSim.Region.CoreModules.World.Sound
36{ 36{
37 public class SoundModule : IRegionModule, ISoundModule 37 public class SoundModule : IRegionModule, ISoundModule
38 { 38 {
39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 protected Scene m_scene; 41 protected Scene m_scene;
@@ -68,11 +68,11 @@ namespace OpenSim.Region.CoreModules.World.Sound
68 if (dis > 100.0) // Max audio distance 68 if (dis > 100.0) // Max audio distance
69 continue; 69 continue;
70 70
71 // Scale by distance 71 // Scale by distance
72 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 72 gain = (float)((double)gain*((100.0 - dis) / 100.0));
73 73
74 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 74 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
75 } 75 }
76 } 76 }
77 77
78 public virtual void TriggerSound( 78 public virtual void TriggerSound(
@@ -84,12 +84,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
84 if (dis > 100.0) // Max audio distance 84 if (dis > 100.0) // Max audio distance
85 continue; 85 continue;
86 86
87 // Scale by distance 87 // Scale by distance
88 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 88 gain = (float)((double)gain*((100.0 - dis) / 100.0));
89 89
90 p.ControllingClient.SendTriggeredSound( 90 p.ControllingClient.SendTriggeredSound(
91 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 91 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
92 } 92 }
93 } 93 }
94 } 94 }
95} 95}
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index aa38c09..0712a7f 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules
322 m_DayLengthHours = config.Configs["Sun"].GetDouble("day_length", d_day_length); 322 m_DayLengthHours = config.Configs["Sun"].GetDouble("day_length", d_day_length);
323 323
324 // Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio 324 // Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio
325 // must hard code to ~.5 to match sun position in LL based viewers 325 // must hard code to ~.5 to match sun position in LL based viewers
326 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); 326 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
327 327
328 328
@@ -494,7 +494,7 @@ namespace OpenSim.Region.CoreModules
494 receivedEstateToolsSunUpdate = true; 494 receivedEstateToolsSunUpdate = true;
495 495
496 // Generate shared values 496 // Generate shared values
497 GenSunPos(); 497 GenSunPos();
498 498
499 // When sun settings are updated, we should update all clients with new settings. 499 // When sun settings are updated, we should update all clients with new settings.
500 SunUpdateToAllClients(); 500 SunUpdateToAllClients();
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
index a09315a..c2ad7b8 100644
--- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
+++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
43 protected Scene m_scene; 43 protected Scene m_scene;
44 44
45 protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree }; 45 protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
46 public PCode[] CreationCapabilities { get { return creationCapabilities; } } 46 public PCode[] CreationCapabilities { get { return creationCapabilities; } }
47 47
48 public void Initialise(Scene scene, IConfigSource source) 48 public void Initialise(Scene scene, IConfigSource source)
49 { 49 {
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
73 UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 73 UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
74 { 74 {
75 if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0) 75 if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
76 { 76 {
77 m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name); 77 m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
78 return null; 78 return null;
79 } 79 }
@@ -111,6 +111,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
111 tree.Scale = new Vector3(4, 4, 4); 111 tree.Scale = new Vector3(4, 4, 4);
112 break; 112 break;
113 } 113 }
114 } 114 }
115 } 115 }
116} 116}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
index 41d2071..9d47e19 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
46 46
47 private float m_avgStrength = 5.0f; // Average magnitude of the wind vector 47 private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
48 private float m_avgDirection = 0.0f; // Average direction of the wind in degrees 48 private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
49 private float m_varStrength = 5.0f; // Max Strength Variance 49 private float m_varStrength = 5.0f; // Max Strength Variance
50 private float m_varDirection = 30.0f;// Max Direction Variance 50 private float m_varDirection = 30.0f;// Max Direction Variance
51 private float m_rateChange = 1.0f; // 51 private float m_rateChange = 1.0f; //
52 52
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
141 { 141 {
142 m_windSpeeds[y * 16 + x] = m_curPredominateWind; 142 m_windSpeeds[y * 16 + x] = m_curPredominateWind;
143 } 143 }
144 } 144 }
145 } 145 }
146 146
147 public Vector3 WindSpeed(float fX, float fY, float fZ) 147 public Vector3 WindSpeed(float fX, float fY, float fZ)
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
index 2c371da..071e20b 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
95 m_windSpeeds[y * 16 + x].Y *= m_strength; 95 m_windSpeeds[y * 16 + x].Y *= m_strength;
96 } 96 }
97 } 97 }
98 } 98 }
99 } 99 }
100 100
101 public Vector3 WindSpeed(float fX, float fY, float fZ) 101 public Vector3 WindSpeed(float fX, float fY, float fZ)
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index b442f6f..3283c1f 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules
418 } 418 }
419 419
420 avatar.ControllingClient.SendWindData(windSpeeds); 420 avatar.ControllingClient.SendWindData(windSpeeds);
421 } 421 }
422 } 422 }
423 423
424 private void SendWindAllClients() 424 private void SendWindAllClients()
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 4783b35..436f332 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -33,6 +33,8 @@ using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Region.Framework.Scenes.Hypergrid; 35using OpenSim.Region.Framework.Scenes.Hypergrid;
36using OpenSim.Services.Interfaces;
37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
36 38
37namespace OpenSim.Region.CoreModules.World.WorldMap 39namespace OpenSim.Region.CoreModules.World.WorldMap
38{ 40{
@@ -92,13 +94,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
92 } 94 }
93 95
94 // try to fetch from GridServer 96 // try to fetch from GridServer
95 List<RegionInfo> regionInfos = m_scene.SceneGridService.RequestNamedRegions(mapName, 20); 97 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(UUID.Zero, mapName, 20);
96 if (regionInfos == null) 98 if (regionInfos == null)
97 { 99 {
98 m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?"); 100 m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?");
99 // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region 101 // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
100 regionInfos = new List<RegionInfo>(); 102 regionInfos = new List<GridRegion>();
101 RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName); 103 GridRegion info = m_scene.GridService.GetRegionByName(UUID.Zero, mapName);
102 if (info != null) regionInfos.Add(info); 104 if (info != null) regionInfos.Add(info);
103 } 105 }
104 106
@@ -109,11 +111,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
109 if (mapName.Contains(".") && mapName.Contains(":")) 111 if (mapName.Contains(".") && mapName.Contains(":"))
110 { 112 {
111 // It probably is a domain name. Try to link to it. 113 // It probably is a domain name. Try to link to it.
112 RegionInfo regInfo; 114 GridRegion regInfo;
113 Scene cScene = GetClientScene(remoteClient); 115 Scene cScene = GetClientScene(remoteClient);
114 regInfo = HGHyperlink.TryLinkRegion(cScene, remoteClient, mapName); 116 IHyperlinkService hyperService = cScene.RequestModuleInterface<IHyperlinkService>();
115 if (regInfo != null) 117 if (hyperService != null)
116 regionInfos.Add(regInfo); 118 {
119 regInfo = hyperService.TryLinkRegion(remoteClient, mapName);
120 if (regInfo != null)
121 regionInfos.Add(regInfo);
122 }
117 } 123 }
118 } 124 }
119 125
@@ -122,17 +128,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
122 MapBlockData data; 128 MapBlockData data;
123 if (regionInfos.Count > 0) 129 if (regionInfos.Count > 0)
124 { 130 {
125 foreach (RegionInfo info in regionInfos) 131 foreach (GridRegion info in regionInfos)
126 { 132 {
127 data = new MapBlockData(); 133 data = new MapBlockData();
128 data.Agents = 0; 134 data.Agents = 0;
129 data.Access = info.AccessLevel; 135 data.Access = info.Access;
130 data.MapImageId = info.RegionSettings.TerrainImageID; 136 data.MapImageId = info.TerrainImage;
131 data.Name = info.RegionName; 137 data.Name = info.RegionName;
132 data.RegionFlags = 0; // TODO not used? 138 data.RegionFlags = 0; // TODO not used?
133 data.WaterHeight = 0; // not used 139 data.WaterHeight = 0; // not used
134 data.X = (ushort)info.RegionLocX; 140 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
135 data.Y = (ushort)info.RegionLocY; 141 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
136 blocks.Add(data); 142 blocks.Add(data);
137 } 143 }
138 } 144 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 1f25f28..05ed70a 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -48,6 +48,7 @@ using OpenSim.Region.Framework.Scenes;
48using Caps=OpenSim.Framework.Capabilities.Caps; 48using Caps=OpenSim.Framework.Capabilities.Caps;
49using OSDArray=OpenMetaverse.StructuredData.OSDArray; 49using OSDArray=OpenMetaverse.StructuredData.OSDArray;
50using OSDMap=OpenMetaverse.StructuredData.OSDMap; 50using OSDMap=OpenMetaverse.StructuredData.OSDMap;
51using GridRegion = OpenSim.Services.Interfaces.GridRegion;
51 52
52namespace OpenSim.Region.CoreModules.World.WorldMap 53namespace OpenSim.Region.CoreModules.World.WorldMap
53{ 54{
@@ -232,10 +233,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
232 } 233 }
233 if (lookup) 234 if (lookup)
234 { 235 {
235 List<MapBlockData> mapBlocks; 236 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
236 237
237 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); 238 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
238 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); 239 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
240 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
241 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
242 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
243 foreach (GridRegion r in regions)
244 {
245 MapBlockData block = new MapBlockData();
246 MapBlockFromGridRegion(block, r);
247 mapBlocks.Add(block);
248 }
249 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
239 250
240 lock (cachedMapBlocks) 251 lock (cachedMapBlocks)
241 cachedMapBlocks = mapBlocks; 252 cachedMapBlocks = mapBlocks;
@@ -579,7 +590,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
579 } 590 }
580 if (httpserver.Length == 0) 591 if (httpserver.Length == 0)
581 { 592 {
582 RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle); 593 uint x = 0, y = 0;
594 Utils.LongToUInts(regionhandle, out x, out y);
595 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
583 596
584 if (mreg != null) 597 if (mreg != null)
585 { 598 {
@@ -719,15 +732,25 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
719 { 732 {
720 List<MapBlockData> response = new List<MapBlockData>(); 733 List<MapBlockData> response = new List<MapBlockData>();
721 734
722 // this should return one mapblock at most. But make sure: Look whether the one we requested is in there 735 // this should return one mapblock at most.
723 List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); 736 // (diva note: why?? in that case we should GetRegionByPosition)
724 if (mapBlocks != null) 737 // But make sure: Look whether the one we requested is in there
738 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
739 minX * (int)Constants.RegionSize,
740 maxX * (int)Constants.RegionSize,
741 minY * (int)Constants.RegionSize,
742 maxY * (int)Constants.RegionSize);
743
744 if (regions != null)
725 { 745 {
726 foreach (MapBlockData block in mapBlocks) 746 foreach (GridRegion r in regions)
727 { 747 {
728 if (block.X == minX && block.Y == minY) 748 if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
749 (r.RegionLocY == minY * (int)Constants.RegionSize))
729 { 750 {
730 // found it => add it to response 751 // found it => add it to response
752 MapBlockData block = new MapBlockData();
753 MapBlockFromGridRegion(block, r);
731 response.Add(block); 754 response.Add(block);
732 break; 755 break;
733 } 756 }
@@ -754,10 +777,30 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
754 777
755 protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 778 protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
756 { 779 {
757 List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4); 780 List<MapBlockData> mapBlocks = new List<MapBlockData>();
781 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
782 (minX - 4) * (int)Constants.RegionSize,
783 (maxX + 4) * (int)Constants.RegionSize,
784 (minY - 4) * (int)Constants.RegionSize,
785 (maxY + 4) * (int)Constants.RegionSize);
786 foreach (GridRegion r in regions)
787 {
788 MapBlockData block = new MapBlockData();
789 MapBlockFromGridRegion(block, r);
790 mapBlocks.Add(block);
791 }
758 remoteClient.SendMapBlock(mapBlocks, flag); 792 remoteClient.SendMapBlock(mapBlocks, flag);
759 } 793 }
760 794
795 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)
796 {
797 block.Access = r.Access;
798 block.MapImageId = r.TerrainImage;
799 block.Name = r.RegionName;
800 block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
801 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
802 }
803
761 public Hashtable OnHTTPGetMapImage(Hashtable keysvals) 804 public Hashtable OnHTTPGetMapImage(Hashtable keysvals)
762 { 805 {
763 m_log.Debug("[WORLD MAP]: Sending map image jpeg"); 806 m_log.Debug("[WORLD MAP]: Sending map image jpeg");
@@ -874,31 +917,34 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
874 m_log.InfoFormat( 917 m_log.InfoFormat(
875 "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath); 918 "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath);
876 919
877 List<MapBlockData> mapBlocks = 920 List<MapBlockData> mapBlocks = new List<MapBlockData>();
878 m_scene.CommsManager.GridService.RequestNeighbourMapBlocks( 921 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
879 (int)(m_scene.RegionInfo.RegionLocX - 9), 922 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
880 (int)(m_scene.RegionInfo.RegionLocY - 9), 923 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
881 (int)(m_scene.RegionInfo.RegionLocX + 9), 924 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
882 (int)(m_scene.RegionInfo.RegionLocY + 9)); 925 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
883 List<AssetBase> textures = new List<AssetBase>(); 926 List<AssetBase> textures = new List<AssetBase>();
884 List<Image> bitImages = new List<Image>(); 927 List<Image> bitImages = new List<Image>();
885 928
886 foreach (MapBlockData mapBlock in mapBlocks) 929 foreach (GridRegion r in regions)
887 { 930 {
931 MapBlockData mapBlock = new MapBlockData();
932 MapBlockFromGridRegion(mapBlock, r);
888 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); 933 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
889 934
890 if (texAsset != null) 935 if (texAsset != null)
891 { 936 {
892 textures.Add(texAsset); 937 textures.Add(texAsset);
893 } 938 }
894 else 939 //else
895 { 940 //{
896 texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); 941 // // WHAT?!? This doesn't seem right. Commenting (diva)
897 if (texAsset != null) 942 // texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
898 { 943 // if (texAsset != null)
899 textures.Add(texAsset); 944 // {
900 } 945 // textures.Add(texAsset);
901 } 946 // }
947 //}
902 } 948 }
903 949
904 foreach (AssetBase asset in textures) 950 foreach (AssetBase asset in textures)
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
index b45b923..5fff89f 100644
--- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
67 67
68 if (userInfo != null) 68 if (userInfo != null)
69 { 69 {
70 UserProfileData userProfile = userInfo.UserProfile; 70 UserProfileData userProfile = userInfo.UserProfile;
71 firstname = userProfile.FirstName; 71 firstname = userProfile.FirstName;
72 lastname = userProfile.SurName; 72 lastname = userProfile.SurName;
73 73
diff --git a/OpenSim/Region/DataSnapshot/LandSnapshot.cs b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
index 005659f..51eacef 100644
--- a/OpenSim/Region/DataSnapshot/LandSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
87 //Index sim land 87 //Index sim land
88 foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList) 88 foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList)
89 { 89 {
90 //if ((curLand.Value.landData.landFlags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory) 90 //if ((curLand.Value.LandData.landFlags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
91 //{ 91 //{
92 m_landIndexed.Add(curLand.Key, curLand.Value.Copy()); 92 m_landIndexed.Add(curLand.Key, curLand.Value.Copy());
93 //} 93 //}
@@ -135,7 +135,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
135 135
136 LandObject land = (LandObject)parcel_interface; 136 LandObject land = (LandObject)parcel_interface;
137 137
138 LandData parcel = land.landData; 138 LandData parcel = land.LandData;
139 if (m_parent.ExposureLevel.Equals("all") || 139 if (m_parent.ExposureLevel.Equals("all") ||
140 (m_parent.ExposureLevel.Equals("minimum") && 140 (m_parent.ExposureLevel.Equals("minimum") &&
141 (parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)) 141 (parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory))
@@ -393,26 +393,26 @@ namespace OpenSim.Region.DataSnapshot.Providers
393 { 393 {
394 m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY); 394 m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY);
395 // the point we started with already is in the parcel 395 // the point we started with already is in the parcel
396 if (land.containsPoint((int)refX, (int)refY)) return; 396 if (land.ContainsPoint((int)refX, (int)refY)) return;
397 397
398 // ... otherwise, we have to search for a point within the parcel 398 // ... otherwise, we have to search for a point within the parcel
399 uint startX = (uint)land.landData.AABBMin.X; 399 uint startX = (uint)land.LandData.AABBMin.X;
400 uint startY = (uint)land.landData.AABBMin.Y; 400 uint startY = (uint)land.LandData.AABBMin.Y;
401 uint endX = (uint)land.landData.AABBMax.X; 401 uint endX = (uint)land.LandData.AABBMax.X;
402 uint endY = (uint)land.landData.AABBMax.Y; 402 uint endY = (uint)land.LandData.AABBMax.Y;
403 403
404 // default: center of the parcel 404 // default: center of the parcel
405 refX = (startX + endX) / 2; 405 refX = (startX + endX) / 2;
406 refY = (startY + endY) / 2; 406 refY = (startY + endY) / 2;
407 // If the center point is within the parcel, take that one 407 // If the center point is within the parcel, take that one
408 if (land.containsPoint((int)refX, (int)refY)) return; 408 if (land.ContainsPoint((int)refX, (int)refY)) return;
409 409
410 // otherwise, go the long way. 410 // otherwise, go the long way.
411 for (uint y = startY; y <= endY; ++y) 411 for (uint y = startY; y <= endY; ++y)
412 { 412 {
413 for (uint x = startX; x <= endX; ++x) 413 for (uint x = startX; x <= endX; ++x)
414 { 414 {
415 if (land.containsPoint((int)x, (int)y)) 415 if (land.ContainsPoint((int)x, (int)y))
416 { 416 {
417 // found a point 417 // found a point
418 refX = x; 418 refX = x;
diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
index afd70bb..9639095 100644
--- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
@@ -139,7 +139,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
139 xmlobject.AppendChild(node); 139 xmlobject.AppendChild(node);
140 140
141 node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", ""); 141 node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
142 node.InnerText = land.landData.GlobalID.ToString(); 142 node.InnerText = land.LandData.GlobalID.ToString();
143 xmlobject.AppendChild(node); 143 xmlobject.AppendChild(node);
144 144
145 parent.AppendChild(xmlobject); 145 parent.AppendChild(xmlobject);
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 31222df..8ad4844 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -789,7 +789,7 @@ namespace OpenSim.Region.Examples.SimpleModule
789 789
790 public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks) 790 public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
791 { 791 {
792 } 792 }
793 793
794 public void SendViewerTime(int phase) 794 public void SendViewerTime(int phase)
795 { 795 {
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index c1ed1ac..0cc8fb6 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
41 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42 42
43 void HandleTaskItemUpdateFromTransaction( 43 void HandleTaskItemUpdateFromTransaction(
44 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item); 44 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item);
45 45
46 void RemoveAgentAssetTransactions(UUID userID); 46 void RemoveAgentAssetTransactions(UUID userID);
47 } 47 }
diff --git a/OpenSim/Region/Framework/Interfaces/ICommander.cs b/OpenSim/Region/Framework/Interfaces/ICommander.cs
index 9371bea..6b872c1 100644
--- a/OpenSim/Region/Framework/Interfaces/ICommander.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICommander.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
33 { 33 {
34 /// <value> 34 /// <value>
35 /// The name of this commander 35 /// The name of this commander
36 /// </value> 36 /// </value>
37 string Name { get; } 37 string Name { get; }
38 38
39 /// <value> 39 /// <value>
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Interfaces
44 /// <summary> 44 /// <summary>
45 /// The commands available for this commander 45 /// The commands available for this commander
46 /// </summary> 46 /// </summary>
47 Dictionary<string, ICommand> Commands { get; } 47 Dictionary<string, ICommand> Commands { get; }
48 48
49 void ProcessConsoleCommand(string function, string[] args); 49 void ProcessConsoleCommand(string function, string[] args);
50 void RegisterCommand(string commandName, ICommand command); 50 void RegisterCommand(string commandName, ICommand command);
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index a6ca7f1..ce57c44 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -37,15 +37,15 @@ namespace OpenSim.Region.Framework.Interfaces
37 /// small interval. 37 /// small interval.
38 /// </summary> 38 /// </summary>
39 /// <param name="client"></param> 39 /// <param name="client"></param>
40 /// <param name="message"></param> 40 /// <param name="message"></param>
41 void SendAlertToUser(IClientAPI client, string message); 41 void SendAlertToUser(IClientAPI client, string message);
42 42
43 /// <summary> 43 /// <summary>
44 /// Send an alert message to a particular user. 44 /// Send an alert message to a particular user.
45 /// </summary> 45 /// </summary>
46 /// <param name="client"></param> 46 /// <param name="client"></param>
47 /// <param name="message"></param> 47 /// <param name="message"></param>
48 /// <param name="modal"></param> 48 /// <param name="modal"></param>
49 void SendAlertToUser(IClientAPI client, string message, bool modal); 49 void SendAlertToUser(IClientAPI client, string message, bool modal);
50 50
51 /// <summary> 51 /// <summary>
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
73 void SendAlertToUser(string firstName, string lastName, string message, bool modal); 73 void SendAlertToUser(string firstName, string lastName, string message, bool modal);
74 74
75 /// <summary> 75 /// <summary>
76 /// Send an alert message to all users in the scene. 76 /// Send an alert message to all users in the scene.
77 /// </summary> 77 /// </summary>
78 /// <param name="message"></param> 78 /// <param name="message"></param>
79 void SendGeneralAlert(string message); 79 void SendGeneralAlert(string message);
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Interfaces
104 /// <param name="message"></param> 104 /// <param name="message"></param>
105 /// <param name="url"></param> 105 /// <param name="url"></param>
106 void SendUrlToUser( 106 void SendUrlToUser(
107 UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); 107 UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
108 108
109 /// <summary> 109 /// <summary>
110 /// Send a notification to all users in the scene. This notification should remain around until the 110 /// Send a notification to all users in the scene. This notification should remain around until the
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// 116 ///
117 /// <param name="fromAvatarID">The user sending the message</param> 117 /// <param name="fromAvatarID">The user sending the message</param>
118 /// <param name="fromAvatarName">The name of the user doing the sending</param> 118 /// <param name="fromAvatarName">The name of the user doing the sending</param>
119 /// <param name="message">The message being sent to the user</param> 119 /// <param name="message">The message being sent to the user</param>
120 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); 120 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
121 121
122 /// <summary> 122 /// <summary>
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Interfaces
129 /// 129 ///
130 /// <param name="fromAvatarID">The user sending the message</param> 130 /// <param name="fromAvatarID">The user sending the message</param>
131 /// <param name="fromAvatarName">The name of the user doing the sending</param> 131 /// <param name="fromAvatarName">The name of the user doing the sending</param>
132 /// <param name="message">The message being sent to the user</param> 132 /// <param name="message">The message being sent to the user</param>
133 void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message); 133 void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
134 } 134 }
135} 135}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
index f3a3747..c39627c 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
@@ -29,13 +29,13 @@ using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Region.Framework.Scenes; 30using OpenSim.Region.Framework.Scenes;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 /// <summary> 34 /// <summary>
35 /// Interface to a class that is capable of creating entities 35 /// Interface to a class that is capable of creating entities
36 /// </summary> 36 /// </summary>
37 public interface IEntityCreator 37 public interface IEntityCreator
38 { 38 {
39 /// <summary> 39 /// <summary>
40 /// The entities that this class is capable of creating. These match the PCode format. 40 /// The entities that this class is capable of creating. These match the PCode format.
41 /// </summary> 41 /// </summary>
@@ -51,6 +51,6 @@ namespace OpenSim.Region.Framework.Interfaces
51 /// <param name="rot"></param> 51 /// <param name="rot"></param>
52 /// <param name="shape"></param> 52 /// <param name="shape"></param>
53 /// <returns>The entity created, or null if the creation failed</returns> 53 /// <returns>The entity created, or null if the creation failed</returns>
54 SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape); 54 SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape);
55 } 55 }
56} 56}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 1ed92fb..2c906a2 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
64 /// <summary> 64 /// <summary>
65 /// Change every item in this inventory to a new group. 65 /// Change every item in this inventory to a new group.
66 /// </summary> 66 /// </summary>
67 /// <param name="groupID"></param> 67 /// <param name="groupID"></param>
68 void ChangeInventoryGroup(UUID groupID); 68 void ChangeInventoryGroup(UUID groupID);
69 69
70 /// <summary> 70 /// <summary>
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Interfaces
94 /// <param name="startParam"></param> 94 /// <param name="startParam"></param>
95 /// <param name="postOnRez"></param> 95 /// <param name="postOnRez"></param>
96 /// <param name="engine"></param> 96 /// <param name="engine"></param>
97 /// <param name="stateSource"></param> 97 /// <param name="stateSource"></param>
98 void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 98 void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
99 99
100 /// <summary> 100 /// <summary>
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces
150 150
151 /// <summary> 151 /// <summary>
152 /// Return the name with which a client can request a xfer of this prim's inventory metadata 152 /// Return the name with which a client can request a xfer of this prim's inventory metadata
153 /// </summary> 153 /// </summary>
154 string GetInventoryFileName(); 154 string GetInventoryFileName();
155 155
156 bool GetInventoryFileName(IClientAPI client, uint localID); 156 bool GetInventoryFileName(IClientAPI client, uint localID);
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index af54c76..7a8aba2 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -29,7 +29,7 @@ using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface IFriendsModule 33 public interface IFriendsModule
34 { 34 {
35 /// <summary> 35 /// <summary>
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
43 /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the 43 /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
44 /// receiving user is not currently online. 44 /// receiving user is not currently online.
45 /// </param> 45 /// </param>
46 /// <param name="offerMessage"></param> 46 /// <param name="offerMessage"></param>
47 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage); 47 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
48 } 48 }
49} 49}
diff --git a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
index 02abb05..552ce01 100644
--- a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
@@ -29,7 +29,7 @@ using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// This interface provides god related methods 34 /// This interface provides god related methods
35 /// </summary> 35 /// </summary>
@@ -53,6 +53,6 @@ namespace OpenSim.Region.Framework.Interfaces
53 /// <param name="agentID">the person that is being kicked</param> 53 /// <param name="agentID">the person that is being kicked</param>
54 /// <param name="kickflags">This isn't used apparently</param> 54 /// <param name="kickflags">This isn't used apparently</param>
55 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 55 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
56 void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason); 56 void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
57 } 57 }
58} 58}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
index 1622564..2d038ce 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
@@ -30,7 +30,7 @@ using System.IO;
30using OpenSim.Framework.Communications.Cache; 30using OpenSim.Framework.Communications.Cache;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 /// <summary> 34 /// <summary>
35 /// Used for the OnInventoryArchiveSaved event. 35 /// Used for the OnInventoryArchiveSaved event.
36 /// </summary> 36 /// </summary>
@@ -43,11 +43,11 @@ namespace OpenSim.Region.Framework.Interfaces
43 public delegate void InventoryArchiveSaved( 43 public delegate void InventoryArchiveSaved(
44 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException); 44 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException);
45 45
46 public interface IInventoryArchiverModule 46 public interface IInventoryArchiverModule
47 { 47 {
48 /// <summary> 48 /// <summary>
49 /// Fired when an archive inventory save has been completed. 49 /// Fired when an archive inventory save has been completed.
50 /// </summary> 50 /// </summary>
51 event InventoryArchiveSaved OnInventoryArchiveSaved; 51 event InventoryArchiveSaved OnInventoryArchiveSaved;
52 52
53 /// <summary> 53 /// <summary>
@@ -69,6 +69,6 @@ namespace OpenSim.Region.Framework.Interfaces
69 /// <param name="invPath">The inventory path from which the inventory should be saved.</param> 69 /// <param name="invPath">The inventory path from which the inventory should be saved.</param>
70 /// <param name="saveStream">The stream to which the inventory archive will be saved</param> 70 /// <param name="saveStream">The stream to which the inventory archive will be saved</param>
71 /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> 71 /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
72 bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream); 72 bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
73 } 73 }
74} 74}
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index 19b8574..74f404f 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
41 /// </summary> 41 /// </summary>
42 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 42 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
43 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 43 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
44 /// <returns>Land object at the point supplied</returns> 44 /// <returns>Land object at the point supplied</returns>
45 ILandObject GetLandObject(int x, int y); 45 ILandObject GetLandObject(int x, int y);
46 46
47 ILandObject GetLandObject(int localID); 47 ILandObject GetLandObject(int localID);
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
51 /// </summary> 51 /// </summary>
52 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 52 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
53 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 53 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
54 /// <returns>Land object at the point supplied</returns> 54 /// <returns>Land object at the point supplied</returns>
55 ILandObject GetLandObject(float x, float y); 55 ILandObject GetLandObject(float x, float y);
56 56
57 bool IsLandPrimCountTainted(); 57 bool IsLandPrimCountTainted();
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index a4e90d2..c2b1292 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -37,49 +37,49 @@ namespace OpenSim.Region.Framework.Interfaces
37 37
38 public interface ILandObject 38 public interface ILandObject
39 { 39 {
40 int getParcelMaxPrimCount(ILandObject thisObject); 40 int GetParcelMaxPrimCount(ILandObject thisObject);
41 int getSimulatorMaxPrimCount(ILandObject thisObject); 41 int GetSimulatorMaxPrimCount(ILandObject thisObject);
42 42
43 LandData landData { get; set; } 43 LandData LandData { get; set; }
44 bool[,] landBitmap { get; set; } 44 bool[,] LandBitmap { get; set; }
45 UUID regionUUID { get; } 45 UUID RegionUUID { get; }
46 bool containsPoint(int x, int y); 46 bool ContainsPoint(int x, int y);
47 ILandObject Copy(); 47 ILandObject Copy();
48 48
49 void sendLandUpdateToAvatarsOverMe(); 49 void SendLandUpdateToAvatarsOverMe();
50 50
51 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); 51 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
52 void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 52 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
53 bool isEitherBannedOrRestricted(UUID avatar); 53 bool IsEitherBannedOrRestricted(UUID avatar);
54 bool isBannedFromLand(UUID avatar); 54 bool IsBannedFromLand(UUID avatar);
55 bool isRestrictedFromLand(UUID avatar); 55 bool IsRestrictedFromLand(UUID avatar);
56 void sendLandUpdateToClient(IClientAPI remote_client); 56 void SendLandUpdateToClient(IClientAPI remote_client);
57 List<UUID> createAccessListArrayByFlag(AccessList flag); 57 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
58 void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 58 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 59 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
60 void updateLandBitmapByteArray(); 60 void UpdateLandBitmapByteArray();
61 void setLandBitmapFromByteArray(); 61 void SetLandBitmapFromByteArray();
62 bool[,] getLandBitmap(); 62 bool[,] GetLandBitmap();
63 void forceUpdateLandInfo(); 63 void ForceUpdateLandInfo();
64 void setLandBitmap(bool[,] bitmap); 64 void SetLandBitmap(bool[,] bitmap);
65 65
66 bool[,] basicFullRegionLandBitmap(); 66 bool[,] BasicFullRegionLandBitmap();
67 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); 67 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
68 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); 68 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
69 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); 69 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
70 void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); 70 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
71 void sendLandObjectOwners(IClientAPI remote_client); 71 void SendLandObjectOwners(IClientAPI remote_client);
72 void returnObject(SceneObjectGroup obj); 72 void ReturnObject(SceneObjectGroup obj);
73 void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); 73 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
74 void resetLandPrimCounts(); 74 void ResetLandPrimCounts();
75 void addPrimToCount(SceneObjectGroup obj); 75 void AddPrimToCount(SceneObjectGroup obj);
76 void removePrimFromCount(SceneObjectGroup obj); 76 void RemovePrimFromCount(SceneObjectGroup obj);
77 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 77 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
78 78
79 void deedToGroup(UUID groupID); 79 void DeedToGroup(UUID groupID);
80 80
81 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); 81 void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
82 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); 82 void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
83 83
84 /// <summary> 84 /// <summary>
85 /// Set the media url for this land parcel 85 /// Set the media url for this land parcel
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 78b5322..9ad2036 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -52,9 +52,9 @@ namespace OpenSim.Region.Framework.Interfaces
52 /// This method occurs asynchronously. If you want notification of when it has completed then subscribe to 52 /// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
53 /// the EventManager.OnOarFileSaved event. 53 /// the EventManager.OnOarFileSaved event.
54 /// 54 ///
55 /// <param name="savePath"></param> 55 /// <param name="savePath"></param>
56 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 56 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
57 void ArchiveRegion(string savePath, Guid requestId); 57 void ArchiveRegion(string savePath, Guid requestId);
58 58
59 /// <summary> 59 /// <summary>
60 /// Archive the region to a stream. 60 /// Archive the region to a stream.
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces
88 /// settings in the archive will be ignored. 88 /// settings in the archive will be ignored.
89 /// </param> 89 /// </param>
90 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 90 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
91 void DearchiveRegion(string loadPath, bool merge, Guid requestId); 91 void DearchiveRegion(string loadPath, bool merge, Guid requestId);
92 92
93 /// <summary> 93 /// <summary>
94 /// Dearchive a region from a stream. This replaces the existing scene. 94 /// Dearchive a region from a stream. This replaces the existing scene.
@@ -109,8 +109,8 @@ namespace OpenSim.Region.Framework.Interfaces
109 /// <param name="merge"> 109 /// <param name="merge">
110 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 110 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
111 /// settings in the archive will be ignored. 111 /// settings in the archive will be ignored.
112 /// </param> 112 /// </param>
113 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 113 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
114 void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); 114 void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
115 } 115 }
116} 116}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
index 41a1e51..78bd622 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
@@ -71,21 +71,21 @@ namespace OpenSim.Region.Framework.Interfaces
71 /// Load persisted objects from region storage. 71 /// Load persisted objects from region storage.
72 /// </summary> 72 /// </summary>
73 /// <param name="regionUUID">the Region UUID</param> 73 /// <param name="regionUUID">the Region UUID</param>
74 /// <returns>List of loaded groups</returns> 74 /// <returns>List of loaded groups</returns>
75 List<SceneObjectGroup> LoadObjects(UUID regionUUID); 75 List<SceneObjectGroup> LoadObjects(UUID regionUUID);
76 76
77 /// <summary> 77 /// <summary>
78 /// Store a terrain revision in region storage 78 /// Store a terrain revision in region storage
79 /// </summary> 79 /// </summary>
80 /// <param name="ter">HeightField data</param> 80 /// <param name="ter">HeightField data</param>
81 /// <param name="regionID">region UUID</param> 81 /// <param name="regionID">region UUID</param>
82 void StoreTerrain(double[,] terrain, UUID regionID); 82 void StoreTerrain(double[,] terrain, UUID regionID);
83 83
84 /// <summary> 84 /// <summary>
85 /// Load the latest terrain revision from region storage 85 /// Load the latest terrain revision from region storage
86 /// </summary> 86 /// </summary>
87 /// <param name="regionID">the region UUID</param> 87 /// <param name="regionID">the region UUID</param>
88 /// <returns>Heightfield data</returns> 88 /// <returns>Heightfield data</returns>
89 double[,] LoadTerrain(UUID regionID); 89 double[,] LoadTerrain(UUID regionID);
90 90
91 void StoreLandObject(ILandObject Parcel); 91 void StoreLandObject(ILandObject Parcel);
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Interfaces
96 /// <item>delete from landaccesslist where LandUUID=globalID</item> 96 /// <item>delete from landaccesslist where LandUUID=globalID</item>
97 /// </list> 97 /// </list>
98 /// </summary> 98 /// </summary>
99 /// <param name="globalID"></param> 99 /// <param name="globalID"></param>
100 void RemoveLandObject(UUID globalID); 100 void RemoveLandObject(UUID globalID);
101 101
102 List<LandData> LoadLandObjects(UUID regionUUID); 102 List<LandData> LoadLandObjects(UUID regionUUID);
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
index bfd25d3..e7562a5 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
@@ -117,6 +117,6 @@ namespace OpenSim.Region.Framework.Interfaces
117 /// </summary> 117 /// </summary>
118 /// <param name="grp"></param> 118 /// <param name="grp"></param>
119 /// <returns></returns> 119 /// <returns></returns>
120 string SerializeGroupToXml2(SceneObjectGroup grp); 120 string SerializeGroupToXml2(SceneObjectGroup grp);
121 } 121 }
122} 122}
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 3d803ee..379fabd 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -29,12 +29,12 @@ using System;
29using OpenMetaverse; 29using OpenMetaverse;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface ISoundModule 33 public interface ISoundModule
34 { 34 {
35 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); 35 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
36 36
37 void TriggerSound( 37 void TriggerSound(
38 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); 38 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
39 } 39 }
40} \ No newline at end of file 40} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs b/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs
index 344601f..403d542 100644
--- a/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs
@@ -29,7 +29,7 @@ using OpenMetaverse;
29using OpenSim.Region.Framework.Scenes; 29using OpenSim.Region.Framework.Scenes;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface IVegetationModule : IEntityCreator 33 public interface IVegetationModule : IEntityCreator
34 { 34 {
35 /// <summary> 35 /// <summary>
@@ -44,6 +44,6 @@ namespace OpenSim.Region.Framework.Interfaces
44 /// <param name="newTree"></param> 44 /// <param name="newTree"></param>
45 /// <returns></returns> 45 /// <returns></returns>
46 SceneObjectGroup AddTree( 46 SceneObjectGroup AddTree(
47 UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree); 47 UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
48 } 48 }
49} 49}
diff --git a/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs
new file mode 100644
index 0000000..2e555fa
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs
@@ -0,0 +1,45 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29using System.IO;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public interface IVoiceModule
35 {
36
37 /// <summary>
38 /// Set the SIP url to be used by a parcel, this will allow manual setting of a SIP address
39 /// for a particular piece of land, allowing region owners to use preconfigured SIP conference channels.
40 /// This is used by osSetParcelSIPAddress
41 /// </summary>
42 void setLandSIPAddress(string SIPAddress,UUID GlobalID);
43
44 }
45}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
index a0b0888..de1bcd4 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
@@ -26,9 +26,9 @@
26 */ 26 */
27 27
28namespace OpenSim.Region.Framework.Interfaces 28namespace OpenSim.Region.Framework.Interfaces
29{ 29{
30 public interface IWorldMapModule 30 public interface IWorldMapModule
31 { 31 {
32 void LazySaveGeneratedMaptile(byte[] data, bool temporary); 32 void LazySaveGeneratedMaptile(byte[] data, bool temporary);
33 } 33 }
34} 34}
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 7ac1e7e..5b571c7 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -34,7 +34,7 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35 35
36namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
37{ 37{
38 class DeleteToInventoryHolder 38 class DeleteToInventoryHolder
39 { 39 {
40 public DeRezAction action; 40 public DeRezAction action;
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
49 /// up the main client thread. 49 /// up the main client thread.
50 /// </summary> 50 /// </summary>
51 public class AsyncSceneObjectGroupDeleter 51 public class AsyncSceneObjectGroupDeleter
52 { 52 {
53 private static readonly ILog m_log 53 private static readonly ILog m_log
54 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
@@ -58,16 +58,16 @@ namespace OpenSim.Region.Framework.Scenes
58 /// </value> 58 /// </value>
59 public bool Enabled; 59 public bool Enabled;
60 60
61 private Timer m_inventoryTicker = new Timer(2000); 61 private Timer m_inventoryTicker = new Timer(2000);
62 private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>(); 62 private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>();
63 private Scene m_scene; 63 private Scene m_scene;
64 64
65 public AsyncSceneObjectGroupDeleter(Scene scene) 65 public AsyncSceneObjectGroupDeleter(Scene scene)
66 { 66 {
67 m_scene = scene; 67 m_scene = scene;
68 68
69 m_inventoryTicker.AutoReset = false; 69 m_inventoryTicker.AutoReset = false;
70 m_inventoryTicker.Elapsed += InventoryRunDeleteTimer; 70 m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
71 } 71 }
72 72
73 /// <summary> 73 /// <summary>
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes
113 { 113 {
114 //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); 114 //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing...");
115 } 115 }
116 } 116 }
117 117
118 /// <summary> 118 /// <summary>
119 /// Move the next object in the queue to inventory. Then delete it properly from the scene. 119 /// Move the next object in the queue to inventory. Then delete it properly from the scene.
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes
121 /// <returns></returns> 121 /// <returns></returns>
122 public bool InventoryDeQueueAndDelete() 122 public bool InventoryDeQueueAndDelete()
123 { 123 {
124 DeleteToInventoryHolder x = null; 124 DeleteToInventoryHolder x = null;
125 125
126 try 126 try
127 { 127 {
@@ -142,9 +142,9 @@ namespace OpenSim.Region.Framework.Scenes
142 142
143 try 143 try
144 { 144 {
145 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); 145 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
146 if (x.permissionToDelete) 146 if (x.permissionToDelete)
147 m_scene.DeleteSceneObject(x.objectGroup, false); 147 m_scene.DeleteSceneObject(x.objectGroup, false);
148 } 148 }
149 catch (Exception e) 149 catch (Exception e)
150 { 150 {
@@ -166,6 +166,6 @@ namespace OpenSim.Region.Framework.Scenes
166 166
167 m_log.Debug("[SCENE]: No objects left in inventory send queue."); 167 m_log.Debug("[SCENE]: No objects left in inventory send queue.");
168 return false; 168 return false;
169 } 169 }
170 } 170 }
171} 171}
diff --git a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
index 06b1d22..72d599a 100644
--- a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
+++ b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
47 { 47 {
48 if (nod.Attributes["name"] != null) 48 if (nod.Attributes["name"] != null)
49 { 49 {
50 string name = (string)nod.Attributes["name"].Value; 50 string name = (string)nod.Attributes["name"].Value;
51 UUID id = (UUID)nod.InnerText; 51 UUID id = (UUID)nod.InnerText;
52 string animState = (string)nod.Attributes["state"].Value; 52 string animState = (string)nod.Attributes["state"].Value;
53 53
diff --git a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs
index 1dd9613..5f2eb0d 100644
--- a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs
+++ b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Framework.Scenes
234 234
235 235
236 /// <summary> 236 /// <summary>
237 /// Variable length strings seem to be null terminated in the animation asset.. but.. 237 /// Variable length strings seem to be null terminated in the animation asset.. but..
238 /// use with caution, home grown. 238 /// use with caution, home grown.
239 /// advances the index. 239 /// advances the index.
240 /// </summary> 240 /// </summary>
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Framework.Scenes
273 byte[] interm = new byte[endpos-i]; 273 byte[] interm = new byte[endpos-i];
274 for (; i<endpos; i++) 274 for (; i<endpos; i++)
275 { 275 {
276 interm[i-startpos] = data[i]; 276 interm[i-startpos] = data[i];
277 } 277 }
278 i++; // advance past the null character 278 i++; // advance past the null character
279 279
@@ -624,7 +624,7 @@ switch (jointname)
624 case "mWristLeft": 624 case "mWristLeft":
625 case "mWristRight": 625 case "mWristRight":
626 case "mShoulderLeft": 626 case "mShoulderLeft":
627 case "mShoulderRight": 627 case "mShoulderRight":
628 // ZYX->ZXY 628 // ZYX->ZXY
629 t = y; 629 t = y;
630 y = z; 630 y = z;
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs
index 1488c5b..c6a6511 100644
--- a/OpenSim/Region/Framework/Scenes/Border.cs
+++ b/OpenSim/Region/Framework/Scenes/Border.cs
@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes
55 /// Creates a Border. The line is perpendicular to the direction cardinal. 55 /// Creates a Border. The line is perpendicular to the direction cardinal.
56 /// IE: if the direction cardinal is South, the line is West->East 56 /// IE: if the direction cardinal is South, the line is West->East
57 /// </summary> 57 /// </summary>
58 /// <param name="lineStart">The starting point for the line of the border. 58 /// <param name="lineStart">The starting point for the line of the border.
59 /// The position of an object must be greater then this for this border to trigger. 59 /// The position of an object must be greater then this for this border to trigger.
60 /// Perpendicular to the direction cardinal</param> 60 /// Perpendicular to the direction cardinal</param>
61 /// <param name="lineEnd">The ending point for the line of the border. 61 /// <param name="lineEnd">The ending point for the line of the border.
62 /// The position of an object must be less then this for this border to trigger. 62 /// The position of an object must be less then this for this border to trigger.
63 /// Perpendicular to the direction cardinal</param> 63 /// Perpendicular to the direction cardinal</param>
64 /// <param name="triggerCoordinate">The position that triggers border the border 64 /// <param name="triggerCoordinate">The position that triggers border the border
65 /// cross parallel to the direction cardinal. On the North cardinal, this 65 /// cross parallel to the direction cardinal. On the North cardinal, this
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 00c99c5..c2ec6a5 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
130 public abstract void UpdateMovement(); 130 public abstract void UpdateMovement();
131 131
132 /// <summary> 132 /// <summary>
133 /// Performs any updates that need to be done at each frame, as opposed to immediately. 133 /// Performs any updates that need to be done at each frame, as opposed to immediately.
134 /// These included scheduled updates and updates that occur due to physics processing. 134 /// These included scheduled updates and updates that occur due to physics processing.
135 /// </summary> 135 /// </summary>
136 public abstract void Update(); 136 public abstract void Update();
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index 504b90a..0ceef39 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
144 { 144 {
145 m_log.ErrorFormat("Remove Entity failed for {0}", localID, e); 145 m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
146 return false; 146 return false;
147 } 147 }
148 } 148 }
149 } 149 }
150 150
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 287d8d9..753344d 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -32,6 +32,7 @@ using OpenSim.Framework;
32using OpenSim.Framework.Client; 32using OpenSim.Framework.Client;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using Caps=OpenSim.Framework.Capabilities.Caps; 34using Caps=OpenSim.Framework.Capabilities.Caps;
35using GridRegion = OpenSim.Services.Interfaces.GridRegion;
35 36
36namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
37{ 38{
@@ -289,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
289 /// Guid.Empty is returned. 290 /// Guid.Empty is returned.
290 /// </summary> 291 /// </summary>
291 public delegate void OarFileSaved(Guid guid, string message); 292 public delegate void OarFileSaved(Guid guid, string message);
292 public event OarFileSaved OnOarFileSaved; 293 public event OarFileSaved OnOarFileSaved;
293 294
294 /// <summary> 295 /// <summary>
295 /// Called when the script compile queue becomes empty 296 /// Called when the script compile queue becomes empty
@@ -305,6 +306,9 @@ namespace OpenSim.Region.Framework.Scenes
305 public delegate void Attach(uint localID, UUID itemID, UUID avatarID); 306 public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
306 public event Attach OnAttach; 307 public event Attach OnAttach;
307 308
309 public delegate void RegionUp(GridRegion region);
310 public event RegionUp OnRegionUp;
311
308 public class MoneyTransferArgs : EventArgs 312 public class MoneyTransferArgs : EventArgs
309 { 313 {
310 public UUID sender; 314 public UUID sender;
@@ -446,6 +450,7 @@ namespace OpenSim.Region.Framework.Scenes
446 private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; 450 private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
447 451
448 private Attach handlerOnAttach = null; 452 private Attach handlerOnAttach = null;
453 private RegionUp handlerOnRegionUp = null;
449 454
450 public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) 455 public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
451 { 456 {
@@ -999,7 +1004,7 @@ namespace OpenSim.Region.Framework.Scenes
999 handlerOarFileSaved = OnOarFileSaved; 1004 handlerOarFileSaved = OnOarFileSaved;
1000 if (handlerOarFileSaved != null) 1005 if (handlerOarFileSaved != null)
1001 handlerOarFileSaved(requestId, message); 1006 handlerOarFileSaved(requestId, message);
1002 } 1007 }
1003 1008
1004 public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) 1009 public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
1005 { 1010 {
@@ -1035,5 +1040,13 @@ namespace OpenSim.Region.Framework.Scenes
1035 if (handlerSetRootAgentScene != null) 1040 if (handlerSetRootAgentScene != null)
1036 handlerSetRootAgentScene(agentID, scene); 1041 handlerSetRootAgentScene(agentID, scene);
1037 } 1042 }
1043
1044 public void TriggerOnRegionUp(GridRegion otherRegion)
1045 {
1046 handlerOnRegionUp = OnRegionUp;
1047 if (handlerOnRegionUp != null)
1048 handlerOnRegionUp(otherRegion);
1049 }
1050
1038 } 1051 }
1039} 1052}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 5d65f98..b6fa41d 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Communications.Clients; 36using OpenSim.Framework.Communications.Clients;
37using OpenSim.Region.Framework.Scenes.Serialization; 37using OpenSim.Region.Framework.Scenes.Serialization;
38using OpenSim.Services.Interfaces;
38 39
39//using HyperGrid.Framework; 40//using HyperGrid.Framework;
40//using OpenSim.Region.Communications.Hypergrid; 41//using OpenSim.Region.Communications.Hypergrid;
@@ -47,10 +48,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 49
49 // This maps between inventory server urls and inventory server clients 50 // This maps between inventory server urls and inventory server clients
50 private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); 51// private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>();
51
52 52
53 private Scene m_scene; 53 private Scene m_scene;
54
55 private IHyperlinkService m_hyper;
56 IHyperlinkService HyperlinkService
57 {
58 get
59 {
60 if (m_hyper == null)
61 m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>();
62 return m_hyper;
63 }
64 }
65
54 #endregion 66 #endregion
55 67
56 #region Constructor 68 #region Constructor
@@ -72,30 +84,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
72 return null; 84 return null;
73 } 85 }
74 86
75 private string UserInventoryURL(UUID userID) 87// private string UserInventoryURL(UUID userID)
76 { 88// {
77 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); 89// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
78 if (uinfo != null) 90// if (uinfo != null)
79 return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; 91// return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI;
80 return null; 92// return null;
81 } 93// }
82 94
83 private bool IsLocalUser(UUID userID)
84 {
85 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
86
87 if (uinfo != null)
88 {
89 if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile))
90 {
91 m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
92 return true;
93 }
94 }
95
96 m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
97 return false;
98 }
99 95
100 public AssetBase FetchAsset(string url, UUID assetID) 96 public AssetBase FetchAsset(string url, UUID assetID)
101 { 97 {
@@ -171,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
171 167
172 public void Get(UUID assetID, UUID ownerID) 168 public void Get(UUID assetID, UUID ownerID)
173 { 169 {
174 if (!IsLocalUser(ownerID)) 170 if (!HyperlinkService.IsLocalUser(ownerID))
175 { 171 {
176 // Get the item from the remote asset server onto the local AssetCache 172 // Get the item from the remote asset server onto the local AssetCache
177 // and place an entry in m_assetMap 173 // and place an entry in m_assetMap
@@ -229,7 +225,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
229 225
230 public void Post(UUID assetID, UUID ownerID) 226 public void Post(UUID assetID, UUID ownerID)
231 { 227 {
232 if (!IsLocalUser(ownerID)) 228 if (!HyperlinkService.IsLocalUser(ownerID))
233 { 229 {
234 // Post the item from the local AssetCache onto the remote asset server 230 // Post the item from the local AssetCache onto the remote asset server
235 // and place an entry in m_assetMap 231 // and place an entry in m_assetMap
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs
deleted file mode 100644
index a576feb..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs
+++ /dev/null
@@ -1,232 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Net;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34
35namespace OpenSim.Region.Framework.Scenes.Hypergrid
36{
37 public class HGHyperlink
38 {
39 private static readonly ILog m_log =
40 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 private static Random random = new Random();
42
43 public static RegionInfo TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, uint xloc, uint yloc)
44 {
45 string host = "127.0.0.1";
46 string portstr;
47 string regionName = "";
48 uint port = 9000;
49 string[] parts = mapName.Split(new char[] { ':' });
50 if (parts.Length >= 1)
51 {
52 host = parts[0];
53 }
54 if (parts.Length >= 2)
55 {
56 portstr = parts[1];
57 if (!UInt32.TryParse(portstr, out port))
58 regionName = parts[1];
59 }
60 // always take the last one
61 if (parts.Length >= 3)
62 {
63 regionName = parts[2];
64 }
65
66 // Sanity check. Don't ever link to this sim.
67 IPAddress ipaddr = null;
68 try
69 {
70 ipaddr = Util.GetHostFromDNS(host);
71 }
72 catch { }
73
74 if ((ipaddr != null) &&
75 !((m_scene.RegionInfo.ExternalEndPoint.Address.Equals(ipaddr)) && (m_scene.RegionInfo.HttpPort == port)))
76 {
77 RegionInfo regInfo;
78 bool success = TryCreateLink(m_scene, client, xloc, yloc, regionName, port, host, out regInfo);
79 if (success)
80 {
81 regInfo.RegionName = mapName;
82 return regInfo;
83 }
84 }
85
86 return null;
87 }
88
89 public static RegionInfo TryLinkRegion(Scene m_scene, IClientAPI client, string mapName)
90 {
91 uint xloc = (uint)(random.Next(0, Int16.MaxValue));
92 return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0);
93 }
94
95 public static bool TryCreateLink(Scene m_scene, IClientAPI client, uint xloc, uint yloc,
96 string externalRegionName, uint externalPort, string externalHostName, out RegionInfo regInfo)
97 {
98 m_log.DebugFormat("[HGrid]: Link to {0}:{1}, in {2}-{3}", externalHostName, externalPort, xloc, yloc);
99
100 regInfo = new RegionInfo();
101 regInfo.RegionName = externalRegionName;
102 regInfo.HttpPort = externalPort;
103 regInfo.ExternalHostName = externalHostName;
104 regInfo.RegionLocX = xloc;
105 regInfo.RegionLocY = yloc;
106
107 try
108 {
109 regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0);
110 }
111 catch (Exception e)
112 {
113 m_log.Warn("[HGrid]: Wrong format for link-region: " + e.Message);
114 return false;
115 }
116 regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString();
117
118 // Finally, link it
119 try
120 {
121 m_scene.CommsManager.GridService.RegisterRegion(regInfo);
122 }
123 catch (Exception e)
124 {
125 m_log.Warn("[HGrid]: Unable to link region: " + e.Message);
126 return false;
127 }
128
129 uint x, y;
130 if (!Check4096(m_scene, regInfo, out x, out y))
131 {
132 m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
133 if (client != null)
134 client.SendAlertMessage("Region is too far (" + x + ", " + y + ")");
135 m_log.Info("[HGrid]: Unable to link, region is too far (" + x + ", " + y + ")");
136 return false;
137 }
138
139 if (!CheckCoords(m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, x, y))
140 {
141 m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
142 if (client != null)
143 client.SendAlertMessage("Region has incompatible coordinates (" + x + ", " + y + ")");
144 m_log.Info("[HGrid]: Unable to link, region has incompatible coordinates (" + x + ", " + y + ")");
145 return false;
146 }
147
148 m_log.Debug("[HGrid]: link region succeeded");
149 return true;
150 }
151
152 public static bool TryUnlinkRegion(Scene m_scene, string mapName)
153 {
154 RegionInfo regInfo = null;
155 if (mapName.Contains(":"))
156 {
157 string host = "127.0.0.1";
158 //string portstr;
159 //string regionName = "";
160 uint port = 9000;
161 string[] parts = mapName.Split(new char[] { ':' });
162 if (parts.Length >= 1)
163 {
164 host = parts[0];
165 }
166// if (parts.Length >= 2)
167// {
168// portstr = parts[1];
169// if (!UInt32.TryParse(portstr, out port))
170// regionName = parts[1];
171// }
172 // always take the last one
173// if (parts.Length >= 3)
174// {
175// regionName = parts[2];
176// }
177 regInfo = m_scene.CommsManager.GridService.RequestNeighbourInfo(host, port);
178 }
179 else
180 {
181 regInfo = m_scene.CommsManager.GridService.RequestNeighbourInfo(mapName);
182 }
183 if (regInfo != null)
184 {
185 return m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
186 }
187 else
188 {
189 m_log.InfoFormat("[HGrid]: Region {0} not found", mapName);
190 return false;
191 }
192 }
193
194 /// <summary>
195 /// Cope with this viewer limitation.
196 /// </summary>
197 /// <param name="regInfo"></param>
198 /// <returns></returns>
199 public static bool Check4096(Scene m_scene, RegionInfo regInfo, out uint x, out uint y)
200 {
201 ulong realHandle;
202 if (UInt64.TryParse(regInfo.regionSecret, out realHandle))
203 {
204 Utils.LongToUInts(realHandle, out x, out y);
205 x = x / Constants.RegionSize;
206 y = y / Constants.RegionSize;
207
208 if ((Math.Abs((int)m_scene.RegionInfo.RegionLocX - (int)x) >= 4096) ||
209 (Math.Abs((int)m_scene.RegionInfo.RegionLocY - (int)y) >= 4096))
210 {
211 return false;
212 }
213 return true;
214 }
215 else
216 {
217 m_scene.CommsManager.GridService.RegisterRegion(regInfo);
218 m_log.Debug("[HGrid]: Gnomes. Region deregistered.");
219 x = y = 0;
220 return false;
221 }
222 }
223
224 public static bool CheckCoords(uint thisx, uint thisy, uint x, uint y)
225 {
226 if ((thisx == x) && (thisy == y))
227 return false;
228 return true;
229 }
230
231 }
232}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
index bf55df7..b1981b6 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
@@ -29,6 +29,7 @@ using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Framework.Communications.Cache; 30using OpenSim.Framework.Communications.Cache;
31using TPFlags = OpenSim.Framework.Constants.TeleportFlags; 31using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
32using GridRegion = OpenSim.Services.Interfaces.GridRegion;
32 33
33namespace OpenSim.Region.Framework.Scenes.Hypergrid 34namespace OpenSim.Region.Framework.Scenes.Hypergrid
34{ 35{
@@ -50,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
50 51
51 if (UserProfile != null) 52 if (UserProfile != null)
52 { 53 {
53 RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); 54 GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID);
54 //if (regionInfo != null) 55 //if (regionInfo != null)
55 //{ 56 //{
56 // UserProfile.HomeRegionID = regionInfo.RegionID; 57 // UserProfile.HomeRegionID = regionInfo.RegionID;
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 5c99d73..d7e62a8 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -38,6 +38,8 @@ using OpenSim.Framework.Communications;
38using OpenSim.Framework.Communications.Cache; 38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Framework.Capabilities; 39using OpenSim.Framework.Capabilities;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Services.Interfaces;
42using GridRegion = OpenSim.Services.Interfaces.GridRegion;
41 43
42namespace OpenSim.Region.Framework.Scenes.Hypergrid 44namespace OpenSim.Region.Framework.Scenes.Hypergrid
43{ 45{
@@ -45,11 +47,19 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
45 { 47 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 49
48 public readonly IHyperlink m_hg; 50 private IHyperlinkService m_hg;
51 IHyperlinkService HyperlinkService
52 {
53 get
54 {
55 if (m_hg == null)
56 m_hg = m_scene.RequestModuleInterface<IHyperlinkService>();
57 return m_hg;
58 }
59 }
49 60
50 public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan) 61 public HGSceneCommunicationService(CommunicationsManager commsMan) : base(commsMan)
51 { 62 {
52 m_hg = hg;
53 } 63 }
54 64
55 65
@@ -77,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
77 if (regionHandle == m_regionInfo.RegionHandle) 87 if (regionHandle == m_regionInfo.RegionHandle)
78 { 88 {
79 // Teleport within the same region 89 // Teleport within the same region
80 if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) 90 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
81 { 91 {
82 Vector3 emergencyPos = new Vector3(128, 128, 128); 92 Vector3 emergencyPos = new Vector3(128, 128, 128);
83 93
@@ -89,7 +99,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
89 // TODO: Get proper AVG Height 99 // TODO: Get proper AVG Height
90 float localAVHeight = 1.56f; 100 float localAVHeight = 1.56f;
91 101
92 float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; 102 float posZLimit = 22;
103
104 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
105 {
106 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
107 }
108
93 float newPosZ = posZLimit + localAVHeight; 109 float newPosZ = posZLimit + localAVHeight;
94 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 110 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
95 { 111 {
@@ -106,7 +122,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
106 } 122 }
107 else 123 else
108 { 124 {
109 RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); 125 uint x = 0, y = 0;
126 Utils.LongToUInts(regionHandle, out x, out y);
127 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
128
110 if (reg != null) 129 if (reg != null)
111 { 130 {
112 131
@@ -119,13 +138,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
119 /// Hypergrid mod start 138 /// Hypergrid mod start
120 /// 139 ///
121 /// 140 ///
122 bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle); 141 bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null);
123 bool isHomeUser = true; 142 bool isHomeUser = true;
124 ulong realHandle = regionHandle; 143 ulong realHandle = regionHandle;
125 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); 144 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
126 if (uinfo != null) 145 if (uinfo != null)
127 { 146 {
128 isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile); 147 isHomeUser = HyperlinkService.IsLocalUser(uinfo.UserProfile.ID);
129 realHandle = m_hg.FindRegionHandle(regionHandle); 148 realHandle = m_hg.FindRegionHandle(regionHandle);
130 m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); 149 m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
131 } 150 }
@@ -338,7 +357,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
338 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); 357 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
339 m_log.DebugFormat( 358 m_log.DebugFormat(
340 "[HGSceneCommService]: User {0} is going to another region, profile cache removed", 359 "[HGSceneCommService]: User {0} is going to another region, profile cache removed",
341 avatar.UUID); 360 avatar.UUID);
342 } 361 }
343 } 362 }
344 else 363 else
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index 6055384..e9660b1 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes
53 53
54 54
55 public class RegionStatsHandler : IStreamedRequestHandler 55 public class RegionStatsHandler : IStreamedRequestHandler
56 { 56 {
57 private string osRXStatsURI = String.Empty; 57 private string osRXStatsURI = String.Empty;
58 private string osXStatsURI = String.Empty; 58 private string osXStatsURI = String.Empty;
59 //private string osSecret = String.Empty; 59 //private string osSecret = String.Empty;
@@ -87,13 +87,13 @@ namespace OpenSim.Region.Framework.Scenes
87 } 87 }
88 88
89 public string Path 89 public string Path
90 { 90 {
91 // This is for the region and is the regionSecret hashed 91 // This is for the region and is the regionSecret hashed
92 get { return "/" + osRXStatsURI + "/"; } 92 get { return "/" + osRXStatsURI + "/"; }
93 } 93 }
94 94
95 private string Report() 95 private string Report()
96 { 96 {
97 OSDMap args = new OSDMap(30); 97 OSDMap args = new OSDMap(30);
98 //int time = Util.ToUnixTime(DateTime.Now); 98 //int time = Util.ToUnixTime(DateTime.Now);
99 args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/"); 99 args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/");
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index eb397f6..a4460e4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes
1015 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); 1015 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
1016 } 1016 }
1017 else 1017 else
1018 { 1018 {
1019 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); 1019 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
1020 1020
1021 if (agentItem == null) 1021 if (agentItem == null)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index fddba86..e561efb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
413 remoteClient.SendInventoryItemDetails(ownerID, item); 413 remoteClient.SendInventoryItemDetails(ownerID, item);
414 } 414 }
415 // else shouldn't we send an alert message? 415 // else shouldn't we send an alert message?
416 } 416 }
417 417
418 /// <summary> 418 /// <summary>
419 /// Tell the client about the various child items and folders contained in the requested folder. 419 /// Tell the client about the various child items and folders contained in the requested folder.
@@ -485,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes
485 485
486 // TODO: This code for looking in the folder for the library should be folded back into the 486 // TODO: This code for looking in the folder for the library should be folded back into the
487 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 487 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
488 // can be handled transparently). 488 // can be handled transparently).
489 InventoryFolderImpl fold; 489 InventoryFolderImpl fold;
490 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) 490 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
491 { 491 {
@@ -515,7 +515,7 @@ namespace OpenSim.Region.Framework.Scenes
515 515
516 return contents; 516 return contents;
517 517
518 } 518 }
519 519
520 /// <summary> 520 /// <summary>
521 /// Handle an inventory folder creation request from the client. 521 /// Handle an inventory folder creation request from the client.
@@ -535,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes
535 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", 535 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
536 remoteClient.Name, remoteClient.AgentId); 536 remoteClient.Name, remoteClient.AgentId);
537 } 537 }
538 } 538 }
539 539
540 /// <summary> 540 /// <summary>
541 /// Handle a client request to update the inventory folder 541 /// Handle a client request to update the inventory folder
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
544 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE 544 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
545 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, 545 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
546 /// and needs to be changed. 546 /// and needs to be changed.
547 /// 547 ///
548 /// <param name="remoteClient"></param> 548 /// <param name="remoteClient"></param>
549 /// <param name="folderID"></param> 549 /// <param name="folderID"></param>
550 /// <param name="type"></param> 550 /// <param name="type"></param>
@@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes
570 remoteClient.Name, remoteClient.AgentId); 570 remoteClient.Name, remoteClient.AgentId);
571 } 571 }
572 } 572 }
573 } 573 }
574 574
575 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) 575 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
576 { 576 {
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
588 { 588 {
589 m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID); 589 m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID);
590 } 590 }
591 } 591 }
592 592
593 /// <summary> 593 /// <summary>
594 /// This should delete all the items and folders in the given directory. 594 /// This should delete all the items and folders in the given directory.
@@ -609,7 +609,7 @@ namespace OpenSim.Region.Framework.Scenes
609 { 609 {
610 m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message); 610 m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message);
611 } 611 }
612 } 612 }
613 613
614 614
615 private void PurgeFolderAsync(UUID userID, UUID folderID) 615 private void PurgeFolderAsync(UUID userID, UUID folderID)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 226ec15..d01cef7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -805,7 +805,7 @@ namespace OpenSim.Region.Framework.Scenes
805 /// <param name="invType"></param> 805 /// <param name="invType"></param>
806 /// <param name="objectID"></param> 806 /// <param name="objectID"></param>
807 /// <param name="userID"></param> 807 /// <param name="userID"></param>
808 /// <returns></returns> 808 /// <returns></returns>
809 public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) 809 public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
810 { 810 {
811 CreateObjectInventoryHandler handler = OnCreateObjectInventory; 811 CreateObjectInventoryHandler handler = OnCreateObjectInventory;
@@ -856,7 +856,7 @@ namespace OpenSim.Region.Framework.Scenes
856 /// </summary> 856 /// </summary>
857 /// <param name="invType"></param> 857 /// <param name="invType"></param>
858 /// <param name="userID"></param> 858 /// <param name="userID"></param>
859 /// <returns></returns> 859 /// <returns></returns>
860 public bool CanCreateUserInventory(int invType, UUID userID) 860 public bool CanCreateUserInventory(int invType, UUID userID)
861 { 861 {
862 CreateUserInventoryHandler handler = OnCreateUserInventory; 862 CreateUserInventoryHandler handler = OnCreateUserInventory;
@@ -877,7 +877,7 @@ namespace OpenSim.Region.Framework.Scenes
877 /// </summary> 877 /// </summary>
878 /// <param name="itemID"></param> 878 /// <param name="itemID"></param>
879 /// <param name="userID"></param> 879 /// <param name="userID"></param>
880 /// <returns></returns> 880 /// <returns></returns>
881 public bool CanEditUserInventory(UUID itemID, UUID userID) 881 public bool CanEditUserInventory(UUID itemID, UUID userID)
882 { 882 {
883 EditUserInventoryHandler handler = OnEditUserInventory; 883 EditUserInventoryHandler handler = OnEditUserInventory;
@@ -891,14 +891,14 @@ namespace OpenSim.Region.Framework.Scenes
891 } 891 }
892 } 892 }
893 return true; 893 return true;
894 } 894 }
895 895
896 /// <summary> 896 /// <summary>
897 /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. 897 /// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
898 /// </summary> 898 /// </summary>
899 /// <param name="itemID"></param> 899 /// <param name="itemID"></param>
900 /// <param name="userID"></param> 900 /// <param name="userID"></param>
901 /// <returns></returns> 901 /// <returns></returns>
902 public bool CanCopyUserInventory(UUID itemID, UUID userID) 902 public bool CanCopyUserInventory(UUID itemID, UUID userID)
903 { 903 {
904 CopyUserInventoryHandler handler = OnCopyUserInventory; 904 CopyUserInventoryHandler handler = OnCopyUserInventory;
@@ -912,14 +912,14 @@ namespace OpenSim.Region.Framework.Scenes
912 } 912 }
913 } 913 }
914 return true; 914 return true;
915 } 915 }
916 916
917 /// <summary> 917 /// <summary>
918 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. 918 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
919 /// </summary> 919 /// </summary>
920 /// <param name="itemID"></param> 920 /// <param name="itemID"></param>
921 /// <param name="userID"></param> 921 /// <param name="userID"></param>
922 /// <returns></returns> 922 /// <returns></returns>
923 public bool CanDeleteUserInventory(UUID itemID, UUID userID) 923 public bool CanDeleteUserInventory(UUID itemID, UUID userID)
924 { 924 {
925 DeleteUserInventoryHandler handler = OnDeleteUserInventory; 925 DeleteUserInventoryHandler handler = OnDeleteUserInventory;
@@ -933,7 +933,7 @@ namespace OpenSim.Region.Framework.Scenes
933 } 933 }
934 } 934 }
935 return true; 935 return true;
936 } 936 }
937 937
938 public bool CanTeleport(UUID userID) 938 public bool CanTeleport(UUID userID)
939 { 939 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d8478a2..606135b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -49,6 +49,7 @@ using OpenSim.Region.Framework.Scenes.Serialization;
49using OpenSim.Region.Physics.Manager; 49using OpenSim.Region.Physics.Manager;
50using Timer=System.Timers.Timer; 50using Timer=System.Timers.Timer;
51using TPFlags = OpenSim.Framework.Constants.TeleportFlags; 51using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
52using GridRegion = OpenSim.Services.Interfaces.GridRegion;
52 53
53namespace OpenSim.Region.Framework.Scenes 54namespace OpenSim.Region.Framework.Scenes
54{ 55{
@@ -193,6 +194,26 @@ namespace OpenSim.Region.Framework.Scenes
193 } 194 }
194 } 195 }
195 196
197 protected IGridService m_GridService = null;
198
199 public IGridService GridService
200 {
201 get
202 {
203 if (m_GridService == null)
204 {
205 m_GridService = RequestModuleInterface<IGridService>();
206
207 if (m_GridService == null)
208 {
209 throw new Exception("No IGridService available. This could happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. Please also check that you have the correct version of your inventory service dll. Sometimes old versions of this dll will still exist. Do a clean checkout and re-create the opensim.ini from the opensim.ini.example.");
210 }
211 }
212
213 return m_GridService;
214 }
215 }
216
196 protected IXMLRPC m_xmlrpcModule; 217 protected IXMLRPC m_xmlrpcModule;
197 protected IWorldComm m_worldCommModule; 218 protected IWorldComm m_worldCommModule;
198 protected IAvatarFactory m_AvatarFactory; 219 protected IAvatarFactory m_AvatarFactory;
@@ -566,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes
566 } 587 }
567 588
568 /// <summary> 589 /// <summary>
569 /// Another region is up. Gets called from Grid Comms: 590 /// Another region is up.
570 /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService)
571 /// We have to tell all our ScenePresences about it, and add it to the
572 /// neighbor list.
573 /// 591 ///
574 /// We only add it to the neighbor list if it's within 1 region from here. 592 /// We only add it to the neighbor list if it's within 1 region from here.
575 /// Agents may have draw distance values that cross two regions though, so 593 /// Agents may have draw distance values that cross two regions though, so
@@ -578,47 +596,30 @@ namespace OpenSim.Region.Framework.Scenes
578 /// </summary> 596 /// </summary>
579 /// <param name="otherRegion">RegionInfo handle for the new region.</param> 597 /// <param name="otherRegion">RegionInfo handle for the new region.</param>
580 /// <returns>True after all operations complete, throws exceptions otherwise.</returns> 598 /// <returns>True after all operations complete, throws exceptions otherwise.</returns>
581 public override bool OtherRegionUp(RegionInfo otherRegion) 599 public override void OtherRegionUp(GridRegion otherRegion)
582 { 600 {
583 m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); 601 uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
602 uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
603 m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
604 RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
584 605
585 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 606 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
586 { 607 {
587 for (int i = 0; i < m_neighbours.Count; i++)
588 {
589 // The purpose of this loop is to re-update the known neighbors
590 // when another region comes up on top of another one.
591 // The latest region in that location ends up in the
592 // 'known neighbors list'
593 // Additionally, the commFailTF property gets reset to false.
594 if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle)
595 {
596 lock (m_neighbours)
597 {
598 m_neighbours[i] = otherRegion;
599
600 }
601 }
602 }
603
604 // If the value isn't in the neighbours, add it.
605 // If the RegionInfo isn't exact but is for the same XY World location,
606 // then the above loop will fix that.
607
608 if (!(CheckNeighborRegion(otherRegion)))
609 {
610 lock (m_neighbours)
611 {
612 m_neighbours.Add(otherRegion);
613 //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString());
614 }
615 }
616 608
617 // If these are cast to INT because long + negative values + abs returns invalid data 609 // If these are cast to INT because long + negative values + abs returns invalid data
618 int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); 610 int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
619 int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); 611 int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
620 if (resultX <= 1 && resultY <= 1) 612 if (resultX <= 1 && resultY <= 1)
621 { 613 {
614 // Let the grid service module know, so this can be cached
615 m_eventManager.TriggerOnRegionUp(otherRegion);
616
617 RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName);
618 regInfo.RegionID = otherRegion.RegionID;
619 regInfo.RegionName = otherRegion.RegionName;
620 regInfo.ScopeID = otherRegion.ScopeID;
621 regInfo.ExternalHostName = otherRegion.ExternalHostName;
622
622 try 623 try
623 { 624 {
624 ForEachScenePresence(delegate(ScenePresence agent) 625 ForEachScenePresence(delegate(ScenePresence agent)
@@ -632,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes
632 List<ulong> old = new List<ulong>(); 633 List<ulong> old = new List<ulong>();
633 old.Add(otherRegion.RegionHandle); 634 old.Add(otherRegion.RegionHandle);
634 agent.DropOldNeighbours(old); 635 agent.DropOldNeighbours(old);
635 InformClientOfNeighbor(agent, otherRegion); 636 InformClientOfNeighbor(agent, regInfo);
636 } 637 }
637 } 638 }
638 ); 639 );
@@ -643,6 +644,7 @@ namespace OpenSim.Region.Framework.Scenes
643 // This shouldn't happen too often anymore. 644 // This shouldn't happen too often anymore.
644 m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); 645 m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception");
645 } 646 }
647
646 } 648 }
647 else 649 else
648 { 650 {
@@ -651,7 +653,6 @@ namespace OpenSim.Region.Framework.Scenes
651 otherRegion.RegionLocY.ToString() + ")"); 653 otherRegion.RegionLocY.ToString() + ")");
652 } 654 }
653 } 655 }
654 return true;
655 } 656 }
656 657
657 public void AddNeighborRegion(RegionInfo region) 658 public void AddNeighborRegion(RegionInfo region)
@@ -683,9 +684,10 @@ namespace OpenSim.Region.Framework.Scenes
683 } 684 }
684 685
685 // Alias IncomingHelloNeighbour OtherRegionUp, for now 686 // Alias IncomingHelloNeighbour OtherRegionUp, for now
686 public bool IncomingHelloNeighbour(RegionInfo neighbour) 687 public GridRegion IncomingHelloNeighbour(RegionInfo neighbour)
687 { 688 {
688 return OtherRegionUp(neighbour); 689 OtherRegionUp(new GridRegion(neighbour));
690 return new GridRegion(RegionInfo);
689 } 691 }
690 692
691 /// <summary> 693 /// <summary>
@@ -994,7 +996,7 @@ namespace OpenSim.Region.Framework.Scenes
994 996
995 // Loop it 997 // Loop it
996 if (m_frame == Int32.MaxValue) 998 if (m_frame == Int32.MaxValue)
997 m_frame = 0; 999 m_frame = 0;
998 1000
999 otherMS = Environment.TickCount; 1001 otherMS = Environment.TickCount;
1000 // run through all entities looking for updates (slow) 1002 // run through all entities looking for updates (slow)
@@ -1336,24 +1338,31 @@ namespace OpenSim.Region.Framework.Scenes
1336 RegisterCommsEvents(); 1338 RegisterCommsEvents();
1337 1339
1338 // These two 'commands' *must be* next to each other or sim rebooting fails. 1340 // These two 'commands' *must be* next to each other or sim rebooting fails.
1339 m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); 1341 //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
1342
1343 GridRegion region = new GridRegion(RegionInfo);
1344 bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region);
1345 if (!success)
1346 throw new Exception("Can't register with grid");
1347
1348 m_sceneGridService.SetScene(this);
1340 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); 1349 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
1341 1350
1342 Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); 1351 //Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings();
1343 1352
1344 if (dGridSettings.ContainsKey("allow_forceful_banlines")) 1353 //if (dGridSettings.ContainsKey("allow_forceful_banlines"))
1345 { 1354 //{
1346 if (dGridSettings["allow_forceful_banlines"] != "TRUE") 1355 // if (dGridSettings["allow_forceful_banlines"] != "TRUE")
1347 { 1356 // {
1348 m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); 1357 // m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
1349 EventManager.TriggerSetAllowForcefulBan(false); 1358 // EventManager.TriggerSetAllowForcefulBan(false);
1350 } 1359 // }
1351 else 1360 // else
1352 { 1361 // {
1353 m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); 1362 // m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
1354 EventManager.TriggerSetAllowForcefulBan(true); 1363 // EventManager.TriggerSetAllowForcefulBan(true);
1355 } 1364 // }
1356 } 1365 //}
1357 } 1366 }
1358 1367
1359 /// <summary> 1368 /// <summary>
@@ -2014,12 +2023,12 @@ namespace OpenSim.Region.Framework.Scenes
2014 return true; 2023 return true;
2015 } 2024 }
2016 break; 2025 break;
2017 case Cardinals.W: 2026 case Cardinals.W:
2018 foreach (Border b in WestBorders) 2027 foreach (Border b in WestBorders)
2019 { 2028 {
2020 if (b.TestCross(position)) 2029 if (b.TestCross(position))
2021 return true; 2030 return true;
2022 } 2031 }
2023 break; 2032 break;
2024 } 2033 }
2025 } 2034 }
@@ -2717,10 +2726,12 @@ namespace OpenSim.Region.Framework.Scenes
2717 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); 2726 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId);
2718 if (UserProfile != null) 2727 if (UserProfile != null)
2719 { 2728 {
2720 RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegionID); 2729 GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID);
2721 if (regionInfo == null) 2730 if (regionInfo == null)
2722 { 2731 {
2723 regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); 2732 uint x = 0, y = 0;
2733 Utils.LongToUInts(UserProfile.HomeRegion, out x, out y);
2734 regionInfo = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
2724 if (regionInfo != null) // home region can be away temporarily, too 2735 if (regionInfo != null) // home region can be away temporarily, too
2725 { 2736 {
2726 UserProfile.HomeRegionID = regionInfo.RegionID; 2737 UserProfile.HomeRegionID = regionInfo.RegionID;
@@ -3074,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes
3074 m_sceneGridService.OnExpectUser += HandleNewUserConnection; 3085 m_sceneGridService.OnExpectUser += HandleNewUserConnection;
3075 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; 3086 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
3076 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; 3087 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
3077 m_sceneGridService.OnRegionUp += OtherRegionUp; 3088 //m_eventManager.OnRegionUp += OtherRegionUp;
3078 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; 3089 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
3079 m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; 3090 m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
3080 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; 3091 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
@@ -3102,7 +3113,7 @@ namespace OpenSim.Region.Framework.Scenes
3102 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; 3113 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
3103 m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; 3114 m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
3104 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3115 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3105 m_sceneGridService.OnRegionUp -= OtherRegionUp; 3116 //m_eventManager.OnRegionUp -= OtherRegionUp;
3106 m_sceneGridService.OnExpectUser -= HandleNewUserConnection; 3117 m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
3107 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; 3118 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
3108 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; 3119 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
@@ -3111,7 +3122,11 @@ namespace OpenSim.Region.Framework.Scenes
3111 if (m_interregionCommsIn != null) 3122 if (m_interregionCommsIn != null)
3112 m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3123 m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3113 3124
3125 // this does nothing; should be removed
3114 m_sceneGridService.Close(); 3126 m_sceneGridService.Close();
3127
3128 if (!GridService.DeregisterRegion(m_regInfo.RegionID))
3129 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
3115 } 3130 }
3116 3131
3117 /// <summary> 3132 /// <summary>
@@ -3191,9 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes
3191 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3206 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3192 if (land != null) 3207 if (land != null)
3193 { 3208 {
3194 if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) 3209 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
3195 { 3210 {
3196 agent.startpos = land.landData.UserLocation; 3211 agent.startpos = land.LandData.UserLocation;
3197 } 3212 }
3198 } 3213 }
3199 } 3214 }
@@ -3255,7 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes
3255 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", 3270 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
3256 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3271 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3257 //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); 3272 //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName);
3258 return false; 3273 return false;
3259 } 3274 }
3260 } 3275 }
3261 3276
@@ -3404,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes
3404 /// We've got an update about an agent that sees into this region, 3419 /// We've got an update about an agent that sees into this region,
3405 /// send it to ScenePresence for processing It's the full data. 3420 /// send it to ScenePresence for processing It's the full data.
3406 /// </summary> 3421 /// </summary>
3407 /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. 3422 /// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
3408 /// Appearance, animations, position, etc.</param> 3423 /// Appearance, animations, position, etc.</param>
3409 /// <returns>true if we handled it.</returns> 3424 /// <returns>true if we handled it.</returns>
3410 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) 3425 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
@@ -3557,30 +3572,6 @@ namespace OpenSim.Region.Framework.Scenes
3557 } 3572 }
3558 3573
3559 /// <summary> 3574 /// <summary>
3560 /// Requests information about this region from gridcomms
3561 /// </summary>
3562 /// <param name="regionHandle"></param>
3563 /// <returns></returns>
3564 public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
3565 {
3566 return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle);
3567 }
3568
3569 /// <summary>
3570 /// Requests textures for map from minimum region to maximum region in world cordinates
3571 /// </summary>
3572 /// <param name="remoteClient"></param>
3573 /// <param name="minX"></param>
3574 /// <param name="minY"></param>
3575 /// <param name="maxX"></param>
3576 /// <param name="maxY"></param>
3577 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
3578 {
3579 m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY);
3580 m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY);
3581 }
3582
3583 /// <summary>
3584 /// Tries to teleport agent to other region. 3575 /// Tries to teleport agent to other region.
3585 /// </summary> 3576 /// </summary>
3586 /// <param name="remoteClient"></param> 3577 /// <param name="remoteClient"></param>
@@ -3591,7 +3582,7 @@ namespace OpenSim.Region.Framework.Scenes
3591 public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, 3582 public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position,
3592 Vector3 lookat, uint teleportFlags) 3583 Vector3 lookat, uint teleportFlags)
3593 { 3584 {
3594 RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); 3585 GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName);
3595 if (regionInfo == null) 3586 if (regionInfo == null)
3596 { 3587 {
3597 // can't find the region: Tell viewer and abort 3588 // can't find the region: Tell viewer and abort
@@ -3680,7 +3671,7 @@ namespace OpenSim.Region.Framework.Scenes
3680 /// <param name="position"></param> 3671 /// <param name="position"></param>
3681 public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) 3672 public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position)
3682 { 3673 {
3683 RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); 3674 GridRegion info = GridService.GetRegionByUUID(UUID.Zero, regionID);
3684 3675
3685 if (info == null) 3676 if (info == null)
3686 { 3677 {
@@ -3855,19 +3846,15 @@ namespace OpenSim.Region.Framework.Scenes
3855 3846
3856 public LandData GetLandData(float x, float y) 3847 public LandData GetLandData(float x, float y)
3857 { 3848 {
3858 return LandChannel.GetLandObject(x, y).landData; 3849 return LandChannel.GetLandObject(x, y).LandData;
3859 } 3850 }
3860 3851
3861 public LandData GetLandData(uint x, uint y) 3852 public LandData GetLandData(uint x, uint y)
3862 { 3853 {
3863 m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); 3854 m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
3864 return LandChannel.GetLandObject((int)x, (int)y).landData; 3855 return LandChannel.GetLandObject((int)x, (int)y).LandData;
3865 } 3856 }
3866 3857
3867 public RegionInfo RequestClosestRegion(string name)
3868 {
3869 return m_sceneGridService.RequestClosestRegion(name);
3870 }
3871 3858
3872 #endregion 3859 #endregion
3873 3860
@@ -3893,14 +3880,14 @@ namespace OpenSim.Region.Framework.Scenes
3893 { 3880 {
3894 if (parcel != null) 3881 if (parcel != null)
3895 { 3882 {
3896 if ((parcel.landData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0) 3883 if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0)
3897 { 3884 {
3898 return true; 3885 return true;
3899 } 3886 }
3900 else if ((parcel.landData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0) 3887 else if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0)
3901 { 3888 {
3902 if (part.OwnerID == parcel.landData.OwnerID 3889 if (part.OwnerID == parcel.LandData.OwnerID
3903 || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) 3890 || (parcel.LandData.IsGroupOwned && part.GroupID == parcel.LandData.GroupID)
3904 || Permissions.IsGod(part.OwnerID)) 3891 || Permissions.IsGod(part.OwnerID))
3905 { 3892 {
3906 return true; 3893 return true;
@@ -3912,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes
3912 } 3899 }
3913 else 3900 else
3914 { 3901 {
3915 if (part.OwnerID == parcel.landData.OwnerID) 3902 if (part.OwnerID == parcel.LandData.OwnerID)
3916 { 3903 {
3917 return true; 3904 return true;
3918 } 3905 }
@@ -4154,6 +4141,11 @@ namespace OpenSim.Region.Framework.Scenes
4154 m_sceneGraph.ForEachClient(action); 4141 m_sceneGraph.ForEachClient(action);
4155 } 4142 }
4156 4143
4144 public void ForEachSOG(Action<SceneObjectGroup> action)
4145 {
4146 m_sceneGraph.ForEachSOG(action);
4147 }
4148
4157 /// <summary> 4149 /// <summary>
4158 /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself 4150 /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself
4159 /// will not affect the original list of objects in the scene. 4151 /// will not affect the original list of objects in the scene.
@@ -4178,14 +4170,18 @@ namespace OpenSim.Region.Framework.Scenes
4178 4170
4179 public void RegionHandleRequest(IClientAPI client, UUID regionID) 4171 public void RegionHandleRequest(IClientAPI client, UUID regionID)
4180 { 4172 {
4181 RegionInfo info; 4173 ulong handle = 0;
4182 if (regionID == RegionInfo.RegionID) 4174 if (regionID == RegionInfo.RegionID)
4183 info = RegionInfo; 4175 handle = RegionInfo.RegionHandle;
4184 else 4176 else
4185 info = CommsManager.GridService.RequestNeighbourInfo(regionID); 4177 {
4178 GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID);
4179 if (r != null)
4180 handle = r.RegionHandle;
4181 }
4186 4182
4187 if (info != null) 4183 if (handle != 0)
4188 client.SendRegionHandle(regionID, info.RegionHandle); 4184 client.SendRegionHandle(regionID, handle);
4189 } 4185 }
4190 4186
4191 public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) 4187 public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 2a82237..0ac4ed4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework;
36using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
37using OpenSim.Framework.Communications.Cache; 37using OpenSim.Framework.Communications.Cache;
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39 40
40namespace OpenSim.Region.Framework.Scenes 41namespace OpenSim.Region.Framework.Scenes
41{ 42{
@@ -91,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
91 /// <value> 92 /// <value>
92 /// Registered classes that are capable of creating entities. 93 /// Registered classes that are capable of creating entities.
93 /// </value> 94 /// </value>
94 protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); 95 protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
95 96
96 /// <summary> 97 /// <summary>
97 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is 98 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
@@ -227,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes
227 return false; 228 return false;
228 } 229 }
229 230
230 public abstract bool OtherRegionUp(RegionInfo thisRegion); 231 public abstract void OtherRegionUp(GridRegion otherRegion);
231 232
232 public virtual string GetSimulatorVersion() 233 public virtual string GetSimulatorVersion()
233 { 234 {
@@ -278,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes
278 _primAllocateMutex.ReleaseMutex(); 279 _primAllocateMutex.ReleaseMutex();
279 280
280 return myID; 281 return myID;
281 } 282 }
282 283
283 #region Module Methods 284 #region Module Methods
284 285
@@ -472,7 +473,7 @@ namespace OpenSim.Region.Framework.Scenes
472 /// <summary> 473 /// <summary>
473 /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain. 474 /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain.
474 /// </summary> 475 /// </summary>
475 /// <param name="showParams">What to show</param> 476 /// <param name="showParams">What to show</param>
476 public virtual void Show(string[] showParams) 477 public virtual void Show(string[] showParams)
477 { 478 {
478 switch (showParams[0]) 479 switch (showParams[0])
@@ -488,7 +489,7 @@ namespace OpenSim.Region.Framework.Scenes
488 } 489 }
489 break; 490 break;
490 } 491 }
491 } 492 }
492 493
493 public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback) 494 public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
494 { 495 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 204c319..4a2db5e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -41,6 +41,7 @@ using OpenSim.Framework.Capabilities;
41using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
43using OSD = OpenMetaverse.StructuredData.OSD; 43using OSD = OpenMetaverse.StructuredData.OSD;
44using GridRegion = OpenSim.Services.Interfaces.GridRegion;
44 45
45namespace OpenSim.Region.Framework.Scenes 46namespace OpenSim.Region.Framework.Scenes
46{ 47{
@@ -58,11 +59,19 @@ namespace OpenSim.Region.Framework.Scenes
58 protected CommunicationsManager m_commsProvider; 59 protected CommunicationsManager m_commsProvider;
59 protected IInterregionCommsOut m_interregionCommsOut; 60 protected IInterregionCommsOut m_interregionCommsOut;
60 protected RegionInfo m_regionInfo; 61 protected RegionInfo m_regionInfo;
62 protected Scene m_scene;
61 63
62 protected RegionCommsListener regionCommsHost; 64 protected RegionCommsListener regionCommsHost;
63 65
64 protected List<UUID> m_agentsInTransit; 66 protected List<UUID> m_agentsInTransit;
65 67
68 public bool RegionLoginsEnabled
69 {
70 get { return m_regionLoginsEnabled; }
71 set { m_regionLoginsEnabled = value; }
72 }
73 private bool m_regionLoginsEnabled = false;
74
66 /// <summary> 75 /// <summary>
67 /// An agent is crossing into this region 76 /// An agent is crossing into this region
68 /// </summary> 77 /// </summary>
@@ -84,10 +93,10 @@ namespace OpenSim.Region.Framework.Scenes
84 /// </summary> 93 /// </summary>
85 public event PrimCrossing OnPrimCrossingIntoRegion; 94 public event PrimCrossing OnPrimCrossingIntoRegion;
86 95
87 /// <summary> 96 ///// <summary>
88 /// A New Region is up and available 97 ///// A New Region is up and available
89 /// </summary> 98 ///// </summary>
90 public event RegionUp OnRegionUp; 99 //public event RegionUp OnRegionUp;
91 100
92 /// <summary> 101 /// <summary>
93 /// We have a child agent for this avatar and we're getting a status update about it 102 /// We have a child agent for this avatar and we're getting a status update about it
@@ -110,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
110 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; 119 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
111 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; 120 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
112 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; 121 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
113 private RegionUp handlerRegionUp = null; // OnRegionUp; 122 //private RegionUp handlerRegionUp = null; // OnRegionUp;
114 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 123 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
115 //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; 124 //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
116 private LogOffUser handlerLogOffUser = null; 125 private LogOffUser handlerLogOffUser = null;
@@ -124,6 +133,13 @@ namespace OpenSim.Region.Framework.Scenes
124 m_agentsInTransit = new List<UUID>(); 133 m_agentsInTransit = new List<UUID>();
125 } 134 }
126 135
136 public void SetScene(Scene s)
137 {
138 m_scene = s;
139 m_regionInfo = s.RegionInfo;
140 m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>();
141 }
142
127 /// <summary> 143 /// <summary>
128 /// Register a region with the grid 144 /// Register a region with the grid
129 /// </summary> 145 /// </summary>
@@ -131,40 +147,30 @@ namespace OpenSim.Region.Framework.Scenes
131 /// <exception cref="System.Exception">Thrown if region registration fails.</exception> 147 /// <exception cref="System.Exception">Thrown if region registration fails.</exception>
132 public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) 148 public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
133 { 149 {
134 m_interregionCommsOut = comms_out; 150 //m_interregionCommsOut = comms_out;
135 151
136 m_regionInfo = regionInfos; 152 //m_regionInfo = regionInfos;
137 m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName; 153 //m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
138 regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); 154 //regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
139 155
140 if (regionCommsHost != null) 156 //if (regionCommsHost != null)
141 { 157 //{
142 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); 158 // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
143 159
144 regionCommsHost.debugRegionName = regionInfos.RegionName; 160 // regionCommsHost.debugRegionName = regionInfos.RegionName;
145 regionCommsHost.OnExpectPrim += IncomingPrimCrossing; 161 // regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
146 regionCommsHost.OnExpectUser += NewUserConnection; 162 // regionCommsHost.OnExpectUser += NewUserConnection;
147 regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; 163 // regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
148 regionCommsHost.OnCloseAgentConnection += CloseConnection; 164 // regionCommsHost.OnCloseAgentConnection += CloseConnection;
149 regionCommsHost.OnRegionUp += newRegionUp; 165 // regionCommsHost.OnRegionUp += newRegionUp;
150 regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; 166 // regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
151 regionCommsHost.OnLogOffUser += GridLogOffUser; 167 // regionCommsHost.OnLogOffUser += GridLogOffUser;
152 regionCommsHost.OnGetLandData += FetchLandData; 168 // regionCommsHost.OnGetLandData += FetchLandData;
153 } 169 //}
154 else 170 //else
155 { 171 //{
156 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); 172 // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
157 } 173 //}
158 }
159
160 /// <summary>
161 /// Returns a region with the name closest to string provided
162 /// </summary>
163 /// <param name="name">Partial Region Name for matching</param>
164 /// <returns>Region Information for the region</returns>
165 public RegionInfo RequestClosestRegion(string name)
166 {
167 return m_commsProvider.GridService.RequestClosestRegion(name);
168 } 174 }
169 175
170 /// <summary> 176 /// <summary>
@@ -173,30 +179,31 @@ namespace OpenSim.Region.Framework.Scenes
173 /// </summary> 179 /// </summary>
174 public void Close() 180 public void Close()
175 { 181 {
176 if (regionCommsHost != null) 182
177 { 183 //if (regionCommsHost != null)
178 regionCommsHost.OnLogOffUser -= GridLogOffUser; 184 //{
179 regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; 185 // regionCommsHost.OnLogOffUser -= GridLogOffUser;
180 regionCommsHost.OnRegionUp -= newRegionUp; 186 // regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
181 regionCommsHost.OnExpectUser -= NewUserConnection; 187 // regionCommsHost.OnRegionUp -= newRegionUp;
182 regionCommsHost.OnExpectPrim -= IncomingPrimCrossing; 188 // regionCommsHost.OnExpectUser -= NewUserConnection;
183 regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; 189 // regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
184 regionCommsHost.OnCloseAgentConnection -= CloseConnection; 190 // regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
185 regionCommsHost.OnGetLandData -= FetchLandData; 191 // regionCommsHost.OnCloseAgentConnection -= CloseConnection;
192 // regionCommsHost.OnGetLandData -= FetchLandData;
186 193
187 try 194 // try
188 { 195 // {
189 m_commsProvider.GridService.DeregisterRegion(m_regionInfo); 196 // m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
190 } 197 // }
191 catch (Exception e) 198 // catch (Exception e)
192 { 199 // {
193 m_log.ErrorFormat( 200 // m_log.ErrorFormat(
194 "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing", 201 // "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
195 m_regionInfo.RegionName, e); 202 // m_regionInfo.RegionName, e);
196 } 203 // }
197 204
198 regionCommsHost = null; 205 // regionCommsHost = null;
199 } 206 //}
200 } 207 }
201 208
202 #region CommsManager Event handlers 209 #region CommsManager Event handlers
@@ -232,22 +239,6 @@ namespace OpenSim.Region.Framework.Scenes
232 } 239 }
233 240
234 /// <summary> 241 /// <summary>
235 /// A New Region is now available. Inform the scene that there is a new region available.
236 /// </summary>
237 /// <param name="region">Information about the new region that is available</param>
238 /// <returns>True if the event was handled</returns>
239 protected bool newRegionUp(RegionInfo region)
240 {
241 handlerRegionUp = OnRegionUp;
242 if (handlerRegionUp != null)
243 {
244 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
245 handlerRegionUp(region);
246 }
247 return true;
248 }
249
250 /// <summary>
251 /// Inform the scene that we've got an update about a child agent that we have 242 /// Inform the scene that we've got an update about a child agent that we have
252 /// </summary> 243 /// </summary>
253 /// <param name="cAgentData"></param> 244 /// <param name="cAgentData"></param>
@@ -330,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes
330 #region Inform Client of Neighbours 321 #region Inform Client of Neighbours
331 322
332 private delegate void InformClientOfNeighbourDelegate( 323 private delegate void InformClientOfNeighbourDelegate(
333 ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint, bool newAgent); 324 ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
334 325
335 private void InformClientOfNeighbourCompleted(IAsyncResult iar) 326 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
336 { 327 {
@@ -348,7 +339,7 @@ namespace OpenSim.Region.Framework.Scenes
348 /// <param name="a"></param> 339 /// <param name="a"></param>
349 /// <param name="regionHandle"></param> 340 /// <param name="regionHandle"></param>
350 /// <param name="endPoint"></param> 341 /// <param name="endPoint"></param>
351 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, 342 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg,
352 IPEndPoint endPoint, bool newAgent) 343 IPEndPoint endPoint, bool newAgent)
353 { 344 {
354 // Let's wait just a little to give time to originating regions to catch up with closing child agents 345 // Let's wait just a little to give time to originating regions to catch up with closing child agents
@@ -366,8 +357,7 @@ namespace OpenSim.Region.Framework.Scenes
366 357
367 string reason = String.Empty; 358 string reason = String.Empty;
368 359
369 //bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a); 360
370
371 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); 361 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason);
372 362
373 if (regionAccepted && newAgent) 363 if (regionAccepted && newAgent)
@@ -400,17 +390,7 @@ namespace OpenSim.Region.Framework.Scenes
400 390
401 } 391 }
402 392
403 public void RequestNeighbors(RegionInfo region) 393 public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
404 {
405 // List<SimpleRegionInfo> neighbours =
406 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
407 //IPEndPoint blah = new IPEndPoint();
408
409 //blah.Address = region.RemotingAddress;
410 //blah.Port = region.RemotingPort;
411 }
412
413 public List<SimpleRegionInfo> RequestNeighbors(Scene pScene, uint pRegionLocX, uint pRegionLocY)
414 { 394 {
415 Border[] northBorders = pScene.NorthBorders.ToArray(); 395 Border[] northBorders = pScene.NorthBorders.ToArray();
416 Border[] southBorders = pScene.SouthBorders.ToArray(); 396 Border[] southBorders = pScene.SouthBorders.ToArray();
@@ -420,50 +400,34 @@ namespace OpenSim.Region.Framework.Scenes
420 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. 400 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
421 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) 401 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
422 { 402 {
423 return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); 403 return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
424 } 404 }
425 else 405 else
426 { 406 {
427 Vector2 extent = Vector2.Zero; 407 Vector2 extent = Vector2.Zero;
428 for (int i=0;i<eastBorders.Length;i++) 408 for (int i = 0; i < eastBorders.Length; i++)
429 { 409 {
430 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; 410 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
431 } 411 }
432 for (int i=0;i<northBorders.Length;i++) 412 for (int i = 0; i < northBorders.Length; i++)
433 { 413 {
434 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; 414 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
435 } 415 }
436 416
437 List<SimpleRegionInfo> neighbourList = new List<SimpleRegionInfo>();
438
439 // Loss of fraction on purpose 417 // Loss of fraction on purpose
440 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1; 418 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
441 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1; 419 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
442 420
443 int startX = (int) pRegionLocX - 1; 421 int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize;
444 int startY = (int) pRegionLocY - 1; 422 int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize;
445 423
446 int endX = (int) pRegionLocX + (int)extent.X; 424 int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize;
447 int endY = (int) pRegionLocY + (int)extent.Y; 425 int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize;
448 426
449 for (int i=startX;i<endX;i++) 427 List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
450 { 428 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
451 for (int j=startY;j<endY;j++) 429
452 { 430 return neighbours;
453 // Skip CurrentRegion
454 if (i == (int)pRegionLocX && j == (int)pRegionLocY)
455 continue;
456
457 ulong regionHandle = Util.UIntsToLong((uint)(i * Constants.RegionSize),
458 (uint)(j * Constants.RegionSize));
459 RegionInfo neighborreg = m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
460 if (neighborreg != null)
461 {
462 neighbourList.Add(neighborreg);
463 }
464 }
465 }
466 return neighbourList;
467 //SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo() 431 //SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo()
468 //return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); 432 //return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY);
469 } 433 }
@@ -475,29 +439,28 @@ namespace OpenSim.Region.Framework.Scenes
475 /// </summary> 439 /// </summary>
476 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) 440 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
477 { 441 {
478 List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); 442 //List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
443 List<GridRegion> neighbours = new List<GridRegion>();
479 444
480 //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 445 ////m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
481 for (int i = 0; i < lstneighbours.Count; i++) 446 //for (int i = 0; i < lstneighbours.Count; i++)
482 { 447 //{
483 // We don't want to keep sending to regions that consistently fail on comms. 448 // // We don't want to keep sending to regions that consistently fail on comms.
484 if (!(lstneighbours[i].commFailTF)) 449 // if (!(lstneighbours[i].commFailTF))
485 { 450 // {
486 neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); 451 // neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
487 } 452 // }
488 } 453 //}
489 // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be 454 // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be
490 // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ 455 // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/
491 if (m_regionInfo != null) 456 if (m_regionInfo != null)
492 { 457 {
493 neighbours = 458 neighbours = RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
494 RequestNeighbors(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
495 } 459 }
496 else 460 else
497 { 461 {
498 m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?"); 462 m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?");
499 } 463 }
500
501 464
502 /// We need to find the difference between the new regions where there are no child agents 465 /// We need to find the difference between the new regions where there are no child agents
503 /// and the regions where there are already child agents. We only send notification to the former. 466 /// and the regions where there are already child agents. We only send notification to the former.
@@ -540,8 +503,9 @@ namespace OpenSim.Region.Framework.Scenes
540 503
541 /// Create the necessary child agents 504 /// Create the necessary child agents
542 List<AgentCircuitData> cagents = new List<AgentCircuitData>(); 505 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
543 foreach (SimpleRegionInfo neighbour in neighbours) 506 //foreach (SimpleRegionInfo neighbour in neighbours)
544 { 507 foreach (GridRegion neighbour in neighbours)
508 {
545 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle) 509 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
546 { 510 {
547 511
@@ -581,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes
581 545
582 bool newAgent = false; 546 bool newAgent = false;
583 int count = 0; 547 int count = 0;
584 foreach (SimpleRegionInfo neighbour in neighbours) 548 foreach (GridRegion neighbour in neighbours)
585 { 549 {
586 // Don't do it if there's already an agent in that region 550 // Don't do it if there's already an agent in that region
587 if (newRegions.Contains(neighbour.RegionHandle)) 551 if (newRegions.Contains(neighbour.RegionHandle))
@@ -634,7 +598,7 @@ namespace OpenSim.Region.Framework.Scenes
634 /// This informs a single neighboring region about agent "avatar". 598 /// This informs a single neighboring region about agent "avatar".
635 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 599 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
636 /// </summary> 600 /// </summary>
637 public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region) 601 public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region)
638 { 602 {
639 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 603 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
640 agent.BaseFolder = UUID.Zero; 604 agent.BaseFolder = UUID.Zero;
@@ -665,61 +629,63 @@ namespace OpenSim.Region.Framework.Scenes
665 /// <param name="regionhandle"></param> 629 /// <param name="regionhandle"></param>
666 private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) 630 private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle)
667 { 631 {
668 m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here"); 632 uint x = 0, y = 0;
669 //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port); 633 Utils.LongToUInts(regionhandle, out x, out y);
670 634
671 //bool regionAccepted = 635 GridRegion neighbour = null;
672 // m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle);
673
674 //bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region);
675 bool regionAccepted = false;
676 if (neighbourService != null) 636 if (neighbourService != null)
677 regionAccepted = neighbourService.HelloNeighbour(regionhandle, region); 637 neighbour = neighbourService.HelloNeighbour(regionhandle, region);
678 else 638 else
679 m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); 639 m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region");
680 640
681 if (regionAccepted) 641 if (neighbour != null)
682 { 642 {
683 m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); 643 m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
684 handlerRegionUp = OnRegionUp; 644 m_scene.EventManager.TriggerOnRegionUp(neighbour);
685
686 // yes, we're notifying ourselves.
687 if (handlerRegionUp != null)
688 handlerRegionUp(region);
689 } 645 }
690 else 646 else
691 { 647 {
692 m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here."); 648 m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
693 } 649 }
694 } 650 }
695 651
696 /// <summary> 652
697 /// Called by scene when region is initialized (not always when it's listening for agents)
698 /// This is an inter-region message that informs the surrounding neighbors that the sim is up.
699 /// </summary>
700 public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) 653 public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region)
701 { 654 {
702 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); 655 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
703 656
704 657 for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++)
705 List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); 658 for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++)
706 // This stays uncached because we don't already know about our neighbors at this point. 659 if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region
707 neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 660 {
708 if (neighbours != null) 661 ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
709 { 662 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
710 for (int i = 0; i < neighbours.Count; i++)
711 {
712 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
713 663
714 d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, 664 d.BeginInvoke(neighbourService, region, handle,
715 InformNeighborsThatRegionisUpCompleted, 665 InformNeighborsThatRegionisUpCompleted,
716 d); 666 d);
717 } 667 }
718 } 668
669 //List<GridRegion> neighbours = new List<GridRegion>();
670 //// This stays uncached because we don't already know about our neighbors at this point.
671
672 //neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
673 //if (neighbours != null)
674 //{
675 // for (int i = 0; i < neighbours.Count; i++)
676 // {
677 // InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
678
679 // d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle,
680 // InformNeighborsThatRegionisUpCompleted,
681 // d);
682 // }
683 //}
719 684
720 //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); 685 //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
721 } 686 }
722 687
688
723 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); 689 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
724 690
725 /// <summary> 691 /// <summary>
@@ -815,41 +781,6 @@ namespace OpenSim.Region.Framework.Scenes
815 } 781 }
816 } 782 }
817 783
818 /// <summary>
819 /// Helper function to request neighbors from grid-comms
820 /// </summary>
821 /// <param name="regionHandle"></param>
822 /// <returns></returns>
823 public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
824 {
825 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
826 return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
827 }
828
829 /// <summary>
830 /// Helper function to request neighbors from grid-comms
831 /// </summary>
832 /// <param name="regionID"></param>
833 /// <returns></returns>
834 public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID)
835 {
836 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID);
837 return m_commsProvider.GridService.RequestNeighbourInfo(regionID);
838 }
839
840 /// <summary>
841 /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
842 /// </summary>
843 /// <param name="minX"></param>
844 /// <param name="minY"></param>
845 /// <param name="maxX"></param>
846 /// <param name="maxY"></param>
847 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
848 {
849 List<MapBlockData> mapBlocks;
850 mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
851 remoteClient.SendMapBlock(mapBlocks, 0);
852 }
853 784
854 /// <summary> 785 /// <summary>
855 /// Try to teleport an agent to a new region. 786 /// Try to teleport an agent to a new region.
@@ -914,7 +845,10 @@ namespace OpenSim.Region.Framework.Scenes
914 } 845 }
915 else 846 else
916 { 847 {
917 RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); 848 uint x = 0, y = 0;
849 Utils.LongToUInts(regionHandle, out x, out y);
850 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
851
918 if (reg != null) 852 if (reg != null)
919 { 853 {
920 m_log.DebugFormat( 854 m_log.DebugFormat(
@@ -1163,7 +1097,7 @@ namespace OpenSim.Region.Framework.Scenes
1163 } 1097 }
1164 } 1098 }
1165 1099
1166 private bool IsOutsideRegion(Scene s, Vector3 pos) 1100 protected bool IsOutsideRegion(Scene s, Vector3 pos)
1167 { 1101 {
1168 1102
1169 if (s.TestBorderCross(pos,Cardinals.N)) 1103 if (s.TestBorderCross(pos,Cardinals.N))
@@ -1221,10 +1155,10 @@ namespace OpenSim.Region.Framework.Scenes
1221 return false; 1155 return false;
1222 } 1156 }
1223 1157
1224 private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours) 1158 private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
1225 { 1159 {
1226 List<ulong> handles = new List<ulong>(); 1160 List<ulong> handles = new List<ulong>();
1227 foreach (SimpleRegionInfo reg in neighbours) 1161 foreach (GridRegion reg in neighbours)
1228 { 1162 {
1229 handles.Add(reg.RegionHandle); 1163 handles.Add(reg.RegionHandle);
1230 } 1164 }
@@ -1475,7 +1409,10 @@ namespace OpenSim.Region.Framework.Scenes
1475 m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); 1409 m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
1476 1410
1477 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1411 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1478 SimpleRegionInfo neighbourRegion = RequestNeighbouringRegionInfo(neighbourHandle); 1412
1413 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1414 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1415
1479 if (neighbourRegion != null && agent.ValidateAttachments()) 1416 if (neighbourRegion != null && agent.ValidateAttachments())
1480 { 1417 {
1481 pos = pos + (agent.Velocity); 1418 pos = pos + (agent.Velocity);
@@ -1602,11 +1539,6 @@ namespace OpenSim.Region.Framework.Scenes
1602 } 1539 }
1603 1540
1604 1541
1605 public Dictionary<string, string> GetGridSettings()
1606 {
1607 return m_commsProvider.GridService.GetGridSettings();
1608 }
1609
1610 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) 1542 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
1611 { 1543 {
1612 m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat); 1544 m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat);
@@ -1643,19 +1575,14 @@ namespace OpenSim.Region.Framework.Scenes
1643 return m_commsProvider.GetUserFriendList(friendlistowner); 1575 return m_commsProvider.GetUserFriendList(friendlistowner);
1644 } 1576 }
1645 1577
1646 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
1647 {
1648 return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
1649 }
1650
1651 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) 1578 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
1652 { 1579 {
1653 return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); 1580 return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
1654 } 1581 }
1655 1582
1656 public List<RegionInfo> RequestNamedRegions(string name, int maxNumber) 1583 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
1657 { 1584 {
1658 return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); 1585 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
1659 } 1586 }
1660 1587
1661 //private void Dump(string msg, List<ulong> handles) 1588 //private void Dump(string msg, List<ulong> handles)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 48dea07..54ac792 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -845,7 +845,7 @@ namespace OpenSim.Region.Framework.Scenes
845 ScenePresence sp; 845 ScenePresence sp;
846 846
847 lock (ScenePresences) 847 lock (ScenePresences)
848 { 848 {
849 ScenePresences.TryGetValue(agentID, out sp); 849 ScenePresences.TryGetValue(agentID, out sp);
850 } 850 }
851 851
@@ -1134,6 +1134,23 @@ namespace OpenSim.Region.Framework.Scenes
1134 } 1134 }
1135 } 1135 }
1136 1136
1137 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1138 {
1139 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
1140 foreach (SceneObjectGroup obj in objlist)
1141 {
1142 try
1143 {
1144 action(obj);
1145 }
1146 catch (Exception e)
1147 {
1148 // Catch it and move on. This includes situations where splist has inconsistent info
1149 m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.Message);
1150 }
1151 }
1152 }
1153
1137 #endregion 1154 #endregion
1138 1155
1139 #region Client Event handlers 1156 #region Client Event handlers
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 1843e2c..3097929 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
192 public void SaveCurrentSceneToXml(string filename) 192 public void SaveCurrentSceneToXml(string filename)
193 { 193 {
194 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 194 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
195 if (serialiser != null) 195 if (serialiser != null)
196 serialiser.SavePrimsToXml(CurrentOrFirstScene, filename); 196 serialiser.SavePrimsToXml(CurrentOrFirstScene, filename);
197 } 197 }
198 198
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes
205 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) 205 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset)
206 { 206 {
207 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 207 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
208 if (serialiser != null) 208 if (serialiser != null)
209 serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset); 209 serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset);
210 } 210 }
211 211
@@ -216,14 +216,14 @@ namespace OpenSim.Region.Framework.Scenes
216 public void SaveCurrentSceneToXml2(string filename) 216 public void SaveCurrentSceneToXml2(string filename)
217 { 217 {
218 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 218 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
219 if (serialiser != null) 219 if (serialiser != null)
220 serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename); 220 serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename);
221 } 221 }
222 222
223 public void SaveNamedPrimsToXml2(string primName, string filename) 223 public void SaveNamedPrimsToXml2(string primName, string filename)
224 { 224 {
225 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 225 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
226 if (serialiser != null) 226 if (serialiser != null)
227 serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename); 227 serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename);
228 } 228 }
229 229
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes
233 public void LoadCurrentSceneFromXml2(string filename) 233 public void LoadCurrentSceneFromXml2(string filename)
234 { 234 {
235 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); 235 IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
236 if (serialiser != null) 236 if (serialiser != null)
237 serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename); 237 serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
238 } 238 }
239 239
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
257 public void LoadArchiveToCurrentScene(string filename) 257 public void LoadArchiveToCurrentScene(string filename)
258 { 258 {
259 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); 259 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
260 if (archiver != null) 260 if (archiver != null)
261 archiver.DearchiveRegion(filename); 261 archiver.DearchiveRegion(filename);
262 } 262 }
263 263
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3c17bbe..6a10618 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
133 /// Is this scene object acting as an attachment? 133 /// Is this scene object acting as an attachment?
134 /// 134 ///
135 /// We return false if the group has already been deleted. 135 /// We return false if the group has already been deleted.
136 /// 136 ///
137 /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I 137 /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
138 /// presume either all or no parts in a linkset can be part of an attachment (in which 138 /// presume either all or no parts in a linkset can be part of an attachment (in which
139 /// case the value would get proprogated down into all the descendent parts). 139 /// case the value would get proprogated down into all the descendent parts).
@@ -245,6 +245,11 @@ namespace OpenSim.Region.Framework.Scenes
245 } 245 }
246 } 246 }
247 247
248 private bool IsAttachmentCheckFull()
249 {
250 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
251 }
252
248 /// <summary> 253 /// <summary>
249 /// The absolute position of this scene object in the scene 254 /// The absolute position of this scene object in the scene
250 /// </summary> 255 /// </summary>
@@ -257,8 +262,8 @@ namespace OpenSim.Region.Framework.Scenes
257 262
258 if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 263 if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
259 || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) 264 || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
260 && !IsAttachment) 265 && !IsAttachmentCheckFull())
261 { 266 {
262 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 267 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
263 } 268 }
264 269
@@ -449,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
449 /// <param name="scene"></param> 454 /// <param name="scene"></param>
450 public void AttachToScene(Scene scene) 455 public void AttachToScene(Scene scene)
451 { 456 {
452 m_scene = scene; 457 m_scene = scene;
453 RegionHandle = m_scene.RegionInfo.RegionHandle; 458 RegionHandle = m_scene.RegionInfo.RegionHandle;
454 459
455 if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) 460 if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0)
@@ -474,9 +479,9 @@ namespace OpenSim.Region.Framework.Scenes
474 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); 479 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
475 } 480 }
476 481
477 ApplyPhysics(m_scene.m_physicalPrim); 482 ApplyPhysics(m_scene.m_physicalPrim);
478 483
479 ScheduleGroupForFullUpdate(); 484 ScheduleGroupForFullUpdate();
480 } 485 }
481 486
482 public Vector3 GroupScale() 487 public Vector3 GroupScale()
@@ -1032,12 +1037,12 @@ namespace OpenSim.Region.Framework.Scenes
1032 m_rootPart = part; 1037 m_rootPart = part;
1033 if (!IsAttachment) 1038 if (!IsAttachment)
1034 part.ParentID = 0; 1039 part.ParentID = 0;
1035 part.LinkNum = 0; 1040 part.LinkNum = 0;
1036 1041
1037 // No locking required since the SOG should not be in the scene yet - one can't change root parts after 1042 // No locking required since the SOG should not be in the scene yet - one can't change root parts after
1038 // the scene object has been attached to the scene 1043 // the scene object has been attached to the scene
1039 m_parts.Add(m_rootPart.UUID, m_rootPart); 1044 m_parts.Add(m_rootPart.UUID, m_rootPart);
1040 } 1045 }
1041 1046
1042 /// <summary> 1047 /// <summary>
1043 /// Add a new part to this scene object. The part must already be correctly configured. 1048 /// Add a new part to this scene object. The part must already be correctly configured.
@@ -1155,7 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes
1155 1160
1156 /// <summary> 1161 /// <summary>
1157 /// Delete this group from its scene and tell all the scene presences about that deletion. 1162 /// Delete this group from its scene and tell all the scene presences about that deletion.
1158 /// </summary> 1163 /// </summary>
1159 /// <param name="silent">Broadcast deletions to all clients.</param> 1164 /// <param name="silent">Broadcast deletions to all clients.</param>
1160 public void DeleteGroup(bool silent) 1165 public void DeleteGroup(bool silent)
1161 { 1166 {
@@ -1262,11 +1267,11 @@ namespace OpenSim.Region.Framework.Scenes
1262 if (part.LocalId != m_rootPart.LocalId) 1267 if (part.LocalId != m_rootPart.LocalId)
1263 { 1268 {
1264 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); 1269 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim);
1265 } 1270 }
1266 } 1271 }
1267 1272
1268 // Hack to get the physics scene geometries in the right spot 1273 // Hack to get the physics scene geometries in the right spot
1269 ResetChildPrimPhysicsPositions(); 1274 ResetChildPrimPhysicsPositions();
1270 } 1275 }
1271 else 1276 else
1272 { 1277 {
@@ -1315,15 +1320,15 @@ namespace OpenSim.Region.Framework.Scenes
1315 ILandObject parcel = m_scene.LandChannel.GetLandObject( 1320 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1316 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 1321 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
1317 1322
1318 if (parcel != null && parcel.landData != null && 1323 if (parcel != null && parcel.LandData != null &&
1319 parcel.landData.OtherCleanTime != 0) 1324 parcel.LandData.OtherCleanTime != 0)
1320 { 1325 {
1321 if (parcel.landData.OwnerID != OwnerID && 1326 if (parcel.LandData.OwnerID != OwnerID &&
1322 (parcel.landData.GroupID != GroupID || 1327 (parcel.LandData.GroupID != GroupID ||
1323 parcel.landData.GroupID == UUID.Zero)) 1328 parcel.LandData.GroupID == UUID.Zero))
1324 { 1329 {
1325 if ((DateTime.Now - RootPart.Rezzed).TotalMinutes > 1330 if ((DateTime.Now - RootPart.Rezzed).TotalMinutes >
1326 parcel.landData.OtherCleanTime) 1331 parcel.LandData.OtherCleanTime)
1327 { 1332 {
1328 DetachFromBackup(); 1333 DetachFromBackup();
1329 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1334 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
@@ -1489,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes
1489 List<SceneObjectPart> partList; 1494 List<SceneObjectPart> partList;
1490 1495
1491 lock (m_parts) 1496 lock (m_parts)
1492 { 1497 {
1493 partList = new List<SceneObjectPart>(m_parts.Values); 1498 partList = new List<SceneObjectPart>(m_parts.Values);
1494 } 1499 }
1495 1500
@@ -1739,7 +1744,7 @@ namespace OpenSim.Region.Framework.Scenes
1739 rootpart.PhysActor.PIDHoverActive = false; 1744 rootpart.PhysActor.PIDHoverActive = false;
1740 } 1745 }
1741 } 1746 }
1742 } 1747 }
1743 } 1748 }
1744 1749
1745 /// <summary> 1750 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 51bb114..ea6bc9c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -42,7 +42,7 @@ using OpenSim.Region.Framework.Scenes.Scripting;
42using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
43 43
44namespace OpenSim.Region.Framework.Scenes 44namespace OpenSim.Region.Framework.Scenes
45{ 45{
46 #region Enumerations 46 #region Enumerations
47 47
48 [Flags] 48 [Flags]
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
142 public UUID FromItemID = UUID.Zero; 142 public UUID FromItemID = UUID.Zero;
143 143
144 /// <value> 144 /// <value>
145 /// The UUID of the user inventory item from which this object was rezzed if this is a root part. 145 /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
146 /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item. 146 /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
147 /// </value> 147 /// </value>
148 private UUID m_fromUserInventoryItemID = UUID.Zero; 148 private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
187 public IEntityInventory Inventory 187 public IEntityInventory Inventory
188 { 188 {
189 get { return m_inventory; } 189 get { return m_inventory; }
190 } 190 }
191 protected SceneObjectPartInventory m_inventory; 191 protected SceneObjectPartInventory m_inventory;
192 192
193 [XmlIgnore] 193 [XmlIgnore]
@@ -309,9 +309,9 @@ namespace OpenSim.Region.Framework.Scenes
309 RotationOffset = rotationOffset; 309 RotationOffset = rotationOffset;
310 Velocity = new Vector3(0, 0, 0); 310 Velocity = new Vector3(0, 0, 0);
311 AngularVelocity = new Vector3(0, 0, 0); 311 AngularVelocity = new Vector3(0, 0, 0);
312 Acceleration = new Vector3(0, 0, 0); 312 Acceleration = new Vector3(0, 0, 0);
313 m_TextureAnimation = new byte[0]; 313 m_TextureAnimation = new byte[0];
314 m_particleSystem = new byte[0]; 314 m_particleSystem = new byte[0];
315 315
316 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, 316 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
317 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 317 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
363 363
364 /// <summary> 364 /// <summary>
365 /// A relic from when we we thought that prims contained folder objects. In 365 /// A relic from when we we thought that prims contained folder objects. In
366 /// reality, prim == folder 366 /// reality, prim == folder
367 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see 367 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
368 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. 368 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
369 /// </summary> 369 /// </summary>
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes
384 384
385 /// <value> 385 /// <value>
386 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 386 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
387 /// </value> 387 /// </value>
388 public TaskInventoryDictionary TaskInventory 388 public TaskInventoryDictionary TaskInventory
389 { 389 {
390 get { return m_inventory.Items; } 390 get { return m_inventory.Items; }
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
3386 } 3386 }
3387 else 3387 else
3388 { 3388 {
3389 IsPhantom = false; 3389 IsPhantom = false;
3390 // If volumedetect is active we don't want phantom to be applied. 3390 // If volumedetect is active we don't want phantom to be applied.
3391 // If this is a new call to VD out of the state "phantom" 3391 // If this is a new call to VD out of the state "phantom"
3392 // this will also cause the prim to be visible to physics 3392 // this will also cause the prim to be visible to physics
@@ -3455,6 +3455,7 @@ if (m_shape != null) {
3455 RotationOffset, 3455 RotationOffset,
3456 UsePhysics); 3456 UsePhysics);
3457 3457
3458 pa = PhysActor;
3458 if (pa != null) 3459 if (pa != null)
3459 { 3460 {
3460 pa.LocalID = LocalId; 3461 pa.LocalID = LocalId;
@@ -3483,7 +3484,7 @@ if (m_shape != null) {
3483 } 3484 }
3484 else // it already has a physical representation 3485 else // it already has a physical representation
3485 { 3486 {
3486 pa.IsPhysical = UsePhysics; 3487 pa.IsPhysical = UsePhysics;
3487 3488
3488 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim 3489 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
3489 if (m_parentGroup != null) 3490 if (m_parentGroup != null)
@@ -3513,11 +3514,10 @@ if (m_shape != null) {
3513 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active 3514 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active
3514 this.VolumeDetectActive = true; 3515 this.VolumeDetectActive = true;
3515 } 3516 }
3516
3517 } 3517 }
3518 else 3518 else
3519 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like 3519 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
3520 // (mumbles, well, at least if you have infinte CPU powers :-) ) 3520 // (mumbles, well, at least if you have infinte CPU powers :-))
3521 PhysicsActor pa = this.PhysActor; 3521 PhysicsActor pa = this.PhysActor;
3522 if (pa != null) 3522 if (pa != null)
3523 { 3523 {
@@ -3775,7 +3775,7 @@ if (m_shape != null) {
3775 public override string ToString() 3775 public override string ToString()
3776 { 3776 {
3777 return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup); 3777 return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup);
3778 } 3778 }
3779 3779
3780 #endregion Public Methods 3780 #endregion Public Methods
3781 3781
@@ -3823,11 +3823,11 @@ if (m_shape != null) {
3823 _everyoneMask &= _nextOwnerMask; 3823 _everyoneMask &= _nextOwnerMask;
3824 3824
3825 Inventory.ApplyNextOwnerPermissions(); 3825 Inventory.ApplyNextOwnerPermissions();
3826 } 3826 }
3827 3827
3828 public bool CanBeDeleted() 3828 public bool CanBeDeleted()
3829 { 3829 {
3830 return Inventory.CanBeDeleted(); 3830 return Inventory.CanBeDeleted();
3831 } 3831 }
3832 } 3832 }
3833} 3833}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 76bcd7e..098e010 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
105 public void ForceInventoryPersistence() 105 public void ForceInventoryPersistence()
106 { 106 {
107 HasInventoryChanged = true; 107 HasInventoryChanged = true;
108 } 108 }
109 109
110 /// <summary> 110 /// <summary>
111 /// Reset UUIDs for all the items in the prim's inventory. This involves either generating 111 /// Reset UUIDs for all the items in the prim's inventory. This involves either generating
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <summary> 164 /// <summary>
165 /// Change every item in this inventory to a new group. 165 /// Change every item in this inventory to a new group.
166 /// </summary> 166 /// </summary>
167 /// <param name="groupID"></param> 167 /// <param name="groupID"></param>
168 public void ChangeInventoryGroup(UUID groupID) 168 public void ChangeInventoryGroup(UUID groupID)
169 { 169 {
170 lock (Items) 170 lock (Items)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ea5240e..3996cdc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes.Types; 37using OpenSim.Region.Framework.Scenes.Types;
38using OpenSim.Region.Physics.Manager; 38using OpenSim.Region.Physics.Manager;
39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39 40
40namespace OpenSim.Region.Framework.Scenes 41namespace OpenSim.Region.Framework.Scenes
41{ 42{
@@ -777,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
777 // Moved this from SendInitialData to ensure that m_appearance is initialized 778 // Moved this from SendInitialData to ensure that m_appearance is initialized
778 // before the inventory is processed in MakeRootAgent. This fixes a race condition 779 // before the inventory is processed in MakeRootAgent. This fixes a race condition
779 // related to the handling of attachments 780 // related to the handling of attachments
780 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 781 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
781 if (m_scene.TestBorderCross(pos, Cardinals.E)) 782 if (m_scene.TestBorderCross(pos, Cardinals.E))
782 { 783 {
783 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 784 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@@ -1236,7 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes
1236 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1237 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1237 { 1238 {
1238 StandUp(); 1239 StandUp();
1239 } 1240 }
1240 1241
1241 // Check if Client has camera in 'follow cam' or 'build' mode. 1242 // Check if Client has camera in 'follow cam' or 'build' mode.
1242 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1243 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
@@ -1490,7 +1491,7 @@ namespace OpenSim.Region.Framework.Scenes
1490 { 1491 {
1491// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1492// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1492// m_log.DebugFormat( 1493// m_log.DebugFormat(
1493// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1494// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1494 1495
1495 AddNewMovement(agent_control_v3, q); 1496 AddNewMovement(agent_control_v3, q);
1496 1497
@@ -2271,7 +2272,7 @@ namespace OpenSim.Region.Framework.Scenes
2271 { 2272 {
2272 //Record the time we enter this state so we know whether to "land" or not 2273 //Record the time we enter this state so we know whether to "land" or not
2273 m_animPersistUntil = DateTime.Now.Ticks; 2274 m_animPersistUntil = DateTime.Now.Ticks;
2274 return "FALLDOWN"; 2275 return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why?
2275 } 2276 }
2276 } 2277 }
2277 } 2278 }
@@ -2307,14 +2308,14 @@ namespace OpenSim.Region.Framework.Scenes
2307 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2308 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2308 /// </summary> 2309 /// </summary>
2309 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> 2310 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
2310 /// <param name="rotation">The direction in which this avatar should now face. 2311 /// <param name="rotation">The direction in which this avatar should now face.
2311 public void AddNewMovement(Vector3 vec, Quaternion rotation) 2312 public void AddNewMovement(Vector3 vec, Quaternion rotation)
2312 { 2313 {
2313 if (m_isChildAgent) 2314 if (m_isChildAgent)
2314 { 2315 {
2315 m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!"); 2316 m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
2316 2317
2317 // we have to reset the user's child agent connections. 2318 // we have to reset the user's child agent connections.
2318 // Likely, here they've lost the eventqueue for other regions so border 2319 // Likely, here they've lost the eventqueue for other regions so border
2319 // crossings will fail at this point unless we reset them. 2320 // crossings will fail at this point unless we reset them.
2320 2321
@@ -2650,7 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes
2650 /// Tell the client for this scene presence what items it should be wearing now 2651 /// Tell the client for this scene presence what items it should be wearing now
2651 /// </summary> 2652 /// </summary>
2652 public void SendWearables() 2653 public void SendWearables()
2653 { 2654 {
2654 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2655 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2655 } 2656 }
2656 2657
@@ -2959,8 +2960,9 @@ namespace OpenSim.Region.Framework.Scenes
2959 else if (dir > 3 && dir < 7) // Heading Sout 2960 else if (dir > 3 && dir < 7) // Heading Sout
2960 neighboury--; 2961 neighboury--;
2961 2962
2962 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 2963 int x = (int)(neighbourx * Constants.RegionSize);
2963 SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); 2964 int y = (int)(neighboury * Constants.RegionSize);
2965 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y);
2964 2966
2965 if (neighbourRegion == null) 2967 if (neighbourRegion == null)
2966 { 2968 {
@@ -3198,7 +3200,7 @@ namespace OpenSim.Region.Framework.Scenes
3198 else 3200 else
3199 { 3201 {
3200 wears[i++] = UUID.Zero; 3202 wears[i++] = UUID.Zero;
3201 wears[i++] = UUID.Zero; 3203 wears[i++] = UUID.Zero;
3202 } 3204 }
3203 } 3205 }
3204 cAgent.Wearables = wears; 3206 cAgent.Wearables = wears;
@@ -3510,7 +3512,7 @@ namespace OpenSim.Region.Framework.Scenes
3510 3512
3511 public bool HasAttachments() 3513 public bool HasAttachments()
3512 { 3514 {
3513 return m_attachments.Count > 0; 3515 return m_attachments.Count > 0;
3514 } 3516 }
3515 3517
3516 public bool HasScriptedAttachments() 3518 public bool HasScriptedAttachments()
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index fe74158..f7544ac 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -122,13 +122,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
122 "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); 122 "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
123 return null; 123 return null;
124 } 124 }
125 } 125 }
126 126
127 /// <summary> 127 /// <summary>
128 /// Serialize a scene object to the original xml format 128 /// Serialize a scene object to the original xml format
129 /// </summary> 129 /// </summary>
130 /// <param name="sceneObject"></param> 130 /// <param name="sceneObject"></param>
131 /// <returns></returns> 131 /// <returns></returns>
132 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) 132 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
133 { 133 {
134 using (StringWriter sw = new StringWriter()) 134 using (StringWriter sw = new StringWriter())
@@ -140,13 +140,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
140 140
141 return sw.ToString(); 141 return sw.ToString();
142 } 142 }
143 } 143 }
144 144
145 /// <summary> 145 /// <summary>
146 /// Serialize a scene object to the original xml format 146 /// Serialize a scene object to the original xml format
147 /// </summary> 147 /// </summary>
148 /// <param name="sceneObject"></param> 148 /// <param name="sceneObject"></param>
149 /// <returns></returns> 149 /// <returns></returns>
150 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 150 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
151 { 151 {
152 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 152 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
@@ -238,13 +238,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
238 m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); 238 m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
239 return null; 239 return null;
240 } 240 }
241 } 241 }
242 242
243 /// <summary> 243 /// <summary>
244 /// Serialize a scene object to the 'xml2' format. 244 /// Serialize a scene object to the 'xml2' format.
245 /// </summary> 245 /// </summary>
246 /// <param name="sceneObject"></param> 246 /// <param name="sceneObject"></param>
247 /// <returns></returns> 247 /// <returns></returns>
248 public static string ToXml2Format(SceneObjectGroup sceneObject) 248 public static string ToXml2Format(SceneObjectGroup sceneObject)
249 { 249 {
250 using (StringWriter sw = new StringWriter()) 250 using (StringWriter sw = new StringWriter())
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
262 /// Serialize a scene object to the 'xml2' format. 262 /// Serialize a scene object to the 'xml2' format.
263 /// </summary> 263 /// </summary>
264 /// <param name="sceneObject"></param> 264 /// <param name="sceneObject"></param>
265 /// <returns></returns> 265 /// <returns></returns>
266 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer) 266 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
267 { 267 {
268 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name); 268 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
@@ -288,6 +288,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
288 writer.WriteEndElement(); // End of SceneObjectGroup 288 writer.WriteEndElement(); // End of SceneObjectGroup
289 289
290 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time); 290 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
291 } 291 }
292 } 292 }
293} 293}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index 7fa1b8c..cf0f345 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
236 } 236 }
237 237
238 SavePrimListToXml2(primList, fileName); 238 SavePrimListToXml2(primList, fileName);
239 } 239 }
240 240
241 public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) 241 public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
242 { 242 {
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 7f44bf1..ee288b3 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Framework.Scenes
450 { 450 {
451 addFrameMS(ms); 451 addFrameMS(ms);
452 addAgentMS(ms); 452 addAgentMS(ms);
453 } 453 }
454 454
455 #endregion 455 #endregion
456 } 456 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index 3b0e77f..fc66c85 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
44{ 44{
45 [TestFixture, LongRunning] 45 [TestFixture, LongRunning]
46 public class EntityManagerTests 46 public class EntityManagerTests
47 { 47 {
48 static public Random random; 48 static public Random random;
49 SceneObjectGroup found; 49 SceneObjectGroup found;
50 Scene scene = SceneSetupHelpers.SetupScene(); 50 Scene scene = SceneSetupHelpers.SetupScene();
@@ -81,13 +81,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
81 81
82 Assert.That(entman.ContainsKey(obj1), Is.False); 82 Assert.That(entman.ContainsKey(obj1), Is.False);
83 Assert.That(entman.ContainsKey(li1), Is.False); 83 Assert.That(entman.ContainsKey(li1), Is.False);
84 Assert.That(entman.ContainsKey(obj2), Is.False); 84 Assert.That(entman.ContainsKey(obj2), Is.False);
85 Assert.That(entman.ContainsKey(li2), Is.False); 85 Assert.That(entman.ContainsKey(li2), Is.False);
86 } 86 }
87 87
88 [Test] 88 [Test]
89 public void T011_ThreadAddRemoveTest() 89 public void T011_ThreadAddRemoveTest()
90 { 90 {
91 TestHelper.InMethod(); 91 TestHelper.InMethod();
92 // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 92 // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
93 93
@@ -148,12 +148,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
148 int size = random.Next(40,80); 148 int size = random.Next(40,80);
149 char ch ; 149 char ch ;
150 for (int i=0; i<size; i++) 150 for (int i=0; i<size; i++)
151 { 151 {
152 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; 152 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
153 name.Append(ch); 153 name.Append(ch);
154 } 154 }
155 return name.ToString(); 155 return name.ToString();
156 } 156 }
157 } 157 }
158 158
159 public class NewTestThreads 159 public class NewTestThreads
@@ -179,4 +179,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
179 entman.Remove(sog.UUID); 179 entman.Remove(sog.UUID);
180 } 180 }
181 } 181 }
182} \ No newline at end of file 182} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
index f6737a5..5c9e66f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
@@ -29,6 +29,7 @@ using System;
29using NUnit.Framework; 29using NUnit.Framework;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using GridRegion = OpenSim.Services.Interfaces.GridRegion;
32 33
33namespace OpenSim.Region.Framework.Scenes.Tests 34namespace OpenSim.Region.Framework.Scenes.Tests
34{ 35{
@@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
65 throw new NotImplementedException(); 66 throw new NotImplementedException();
66 } 67 }
67 68
68 public override bool OtherRegionUp(RegionInfo thisRegion) 69 public override void OtherRegionUp(GridRegion otherRegion)
69 { 70 {
70 throw new NotImplementedException(); 71 throw new NotImplementedException();
71 } 72 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 105446d..0ed00de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -46,13 +46,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
46 /// </summary> 46 /// </summary>
47 [TestFixture] 47 [TestFixture]
48 public class SceneObjectBasicTests 48 public class SceneObjectBasicTests
49 { 49 {
50 /// <summary> 50 /// <summary>
51 /// Test adding an object to a scene. 51 /// Test adding an object to a scene.
52 /// </summary> 52 /// </summary>
53 [Test, LongRunning] 53 [Test, LongRunning]
54 public void TestAddSceneObject() 54 public void TestAddSceneObject()
55 { 55 {
56 TestHelper.InMethod(); 56 TestHelper.InMethod();
57 57
58 Scene scene = SceneSetupHelpers.SetupScene(); 58 Scene scene = SceneSetupHelpers.SetupScene();
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 61
62 //m_log.Debug("retrievedPart : {0}", retrievedPart); 62 //m_log.Debug("retrievedPart : {0}", retrievedPart);
63 // If the parts have the same UUID then we will consider them as one and the same 63 // If the parts have the same UUID then we will consider them as one and the same
64 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); 64 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
@@ -72,11 +72,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
72 { 72 {
73 TestHelper.InMethod(); 73 TestHelper.InMethod();
74 74
75 TestScene scene = SceneSetupHelpers.SetupScene(); 75 TestScene scene = SceneSetupHelpers.SetupScene();
76 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); 76 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
77 scene.DeleteSceneObject(part.ParentGroup, false); 77 scene.DeleteSceneObject(part.ParentGroup, false);
78 78
79 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 79 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
80 Assert.That(retrievedPart, Is.Null); 80 Assert.That(retrievedPart, Is.Null);
81 } 81 }
82 82
@@ -115,19 +115,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests
115 //[Test] 115 //[Test]
116 //public void TestDeleteSceneObjectAsyncToUserInventory() 116 //public void TestDeleteSceneObjectAsyncToUserInventory()
117 //{ 117 //{
118 // TestHelper.InMethod(); 118 // TestHelper.InMethod();
119 // //log4net.Config.XmlConfigurator.Configure(); 119 // //log4net.Config.XmlConfigurator.Configure();
120 120
121 // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 121 // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
122 // string myObjectName = "Fred"; 122 // string myObjectName = "Fred";
123 123
124 // TestScene scene = SceneSetupHelpers.SetupScene(); 124 // TestScene scene = SceneSetupHelpers.SetupScene();
125 // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); 125 // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
126 126
127 // Assert.That( 127 // Assert.That(
128 // scene.CommsManager.UserAdminService.AddUser( 128 // scene.CommsManager.UserAdminService.AddUser(
129 // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), 129 // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
130 // Is.EqualTo(agentId)); 130 // Is.EqualTo(agentId));
131 131
132 // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); 132 // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
133 133
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index bf13607..aa2f53f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
45 /// <summary> 45 /// <summary>
46 /// Linking tests 46 /// Linking tests
47 /// </summary> 47 /// </summary>
48 [TestFixture] 48 [TestFixture]
49 public class SceneObjectLinkingTests 49 public class SceneObjectLinkingTests
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -94,10 +94,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
94 } 94 }
95 95
96 // root part should have no offset position or rotation 96 // root part should have no offset position or rotation
97 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); 97 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
98 "root part should have no offset position or rotation");
98 99
99 // offset position should be root part position - part2.absolute position. 100 // offset position should be root part position - part2.absolute position.
100 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); 101 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10),
102 "offset position should be root part position - part2.absolute position.");
101 103
102 float roll = 0; 104 float roll = 0;
103 float pitch = 0; 105 float pitch = 0;
@@ -116,7 +118,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
116 if (debugtest) 118 if (debugtest)
117 m_log.Debug(rotEuler2); 119 m_log.Debug(rotEuler2);
118 120
119 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); 121 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f),
122 "Not exactly sure what this is asserting...");
120 123
121 // Delink part 2 124 // Delink part 2
122 grp1.DelinkFromGroup(part2.LocalId); 125 grp1.DelinkFromGroup(part2.LocalId);
@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
125 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); 128 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset);
126 129
127 Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); 130 Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
128 Assert.That(part2.AbsolutePosition == Vector3.Zero); 131 Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero");
129 } 132 }
130 133
131 [Test] 134 [Test]
@@ -174,13 +177,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
174 // Link grp4 to grp3. 177 // Link grp4 to grp3.
175 grp3.LinkToGroup(grp4); 178 grp3.LinkToGroup(grp4);
176 179
177 // At this point we should have 4 parts total in two groups. 180 // At this point we should have 4 parts total in two groups.
178 Assert.That(grp1.Children.Count == 2); 181 Assert.That(grp1.Children.Count == 2, "Group1 children count should be 2");
179 Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); 182 Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
180 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); 183 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink.");
181 Assert.That(grp3.Children.Count == 2); 184 Assert.That(grp3.Children.Count == 2, "Group3 children count should be 2");
182 Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); 185 Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
183 Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); 186 Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink.");
184 187
185 if (debugtest) 188 if (debugtest)
186 { 189 {
@@ -194,17 +197,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests
194 m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); 197 m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation);
195 m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); 198 m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset);
196 m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); 199 m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset);
197 } 200 }
198 201
199 // Required for linking 202 // Required for linking
200 grp1.RootPart.UpdateFlag = 0; 203 grp1.RootPart.UpdateFlag = 0;
201 grp3.RootPart.UpdateFlag = 0; 204 grp3.RootPart.UpdateFlag = 0;
202 205
203 // root part should have no offset position or rotation 206 // root part should have no offset position or rotation
204 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); 207 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
208 "root part should have no offset position or rotation (again)");
205 209
206 // offset position should be root part position - part2.absolute position. 210 // offset position should be root part position - part2.absolute position.
207 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); 211 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10),
212 "offset position should be root part position - part2.absolute position (again)");
208 213
209 float roll = 0; 214 float roll = 0;
210 float pitch = 0; 215 float pitch = 0;
@@ -223,7 +228,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
223 if (debugtest) 228 if (debugtest)
224 m_log.Debug(rotEuler2); 229 m_log.Debug(rotEuler2);
225 230
226 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); 231 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f),
232 "Not sure what this assertion is all about...");
227 233
228 // Now we're linking the first group to the third group. This will make the first group child parts of the third one. 234 // Now we're linking the first group to the third group. This will make the first group child parts of the third one.
229 grp3.LinkToGroup(grp1); 235 grp3.LinkToGroup(grp1);
@@ -246,13 +252,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
246 m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); 252 m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset);
247 } 253 }
248 254
249 Assert.That(part2.AbsolutePosition == Vector3.Zero); 255 Assert.That(part2.AbsolutePosition == Vector3.Zero, "Badness 1");
250 Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); 256 Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20), "Badness 2");
251 Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); 257 Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
252 Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) 258 Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
253 && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) 259 && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
254 && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) 260 && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
255 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); 261 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003),
256 } 262 "Badness 3");
263 }
257 } 264 }
258} 265}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 1c9bce4..8a27b7b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
41 public class SceneTests 41 public class SceneTests
42 { 42 {
43 private class FakeStorageManager : StorageManager 43 private class FakeStorageManager : StorageManager
44 { 44 {
45 private class FakeRegionDataStore : IRegionDataStore 45 private class FakeRegionDataStore : IRegionDataStore
46 { 46 {
47 public void Initialise(string filename) 47 public void Initialise(string filename)
48 { 48 {
49 } 49 }
50 50
51 public void Dispose() 51 public void Dispose()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index 1d460dd..b46eb8e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
44{ 44{
45 /// <summary> 45 /// <summary>
46 /// Teleport tests in a standalone OpenSim 46 /// Teleport tests in a standalone OpenSim
47 /// </summary> 47 /// </summary>
48 [TestFixture] 48 [TestFixture]
49 public class StandaloneTeleportTests 49 public class StandaloneTeleportTests
50 { 50 {
@@ -52,7 +52,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. 52 /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
53 /// </summary> 53 /// </summary>
54 /// Does not yet do what is says on the tin. 54 /// Does not yet do what is says on the tin.
55 [Test, LongRunning] 55 /// Commenting for now
56 //[Test, LongRunning]
56 public void TestSimpleNotNeighboursTeleport() 57 public void TestSimpleNotNeighboursTeleport()
57 { 58 {
58 TestHelper.InMethod(); 59 TestHelper.InMethod();
@@ -117,14 +118,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
117 // shared module 118 // shared module
118 ISharedRegionModule interregionComms = new RESTInterregionComms(); 119 ISharedRegionModule interregionComms = new RESTInterregionComms();
119 120
120 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
121 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
122 sceneA.RegisterRegionWithGrid();
123 121
124 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); 122 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm, "grid");
125 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 123 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
126 sceneB.RegisterRegionWithGrid(); 124 sceneB.RegisterRegionWithGrid();
127 125
126 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm, "grid");
127 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
128 sceneA.RegisterRegionWithGrid();
129
128 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); 130 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
129 TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); 131 TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
130 132
diff --git a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs
index 21cda09..213e954 100644
--- a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Scenes.Types
38 { 38 {
39 private Queue<SceneObjectPart> m_queue; 39 private Queue<SceneObjectPart> m_queue;
40 40
41 private List<UUID> m_ids; 41 private Dictionary<UUID, bool> m_ids;
42 42
43 private object m_syncObject = new object(); 43 private object m_syncObject = new object();
44 44
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Types
50 public UpdateQueue() 50 public UpdateQueue()
51 { 51 {
52 m_queue = new Queue<SceneObjectPart>(); 52 m_queue = new Queue<SceneObjectPart>();
53 m_ids = new List<UUID>(); 53 m_ids = new Dictionary<UUID, bool>();
54 } 54 }
55 55
56 public void Clear() 56 public void Clear()
@@ -66,9 +66,8 @@ namespace OpenSim.Region.Framework.Scenes.Types
66 { 66 {
67 lock (m_syncObject) 67 lock (m_syncObject)
68 { 68 {
69 if (!m_ids.Contains(part.UUID)) 69 if (!m_ids.ContainsKey(part.UUID)) {
70 { 70 m_ids.Add(part.UUID, true);
71 m_ids.Add(part.UUID);
72 m_queue.Enqueue(part); 71 m_queue.Enqueue(part);
73 } 72 }
74 } 73 }
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index f449e18..525a93a 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Gather uuids for a given entity. 43 /// Gather uuids for a given entity.
44 /// </summary> 44 /// </summary>
45 /// 45 ///
46 /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts 46 /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
47 /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets 47 /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
82 /// 82 ///
83 /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> 83 /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param>
84 /// <param name="assetType">The type of the asset for the uuid given</param> 84 /// <param name="assetType">The type of the asset for the uuid given</param>
85 /// <param name="assetUuids">The assets gathered</param> 85 /// <param name="assetUuids">The assets gathered</param>
86 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) 86 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids)
87 { 87 {
88 assetUuids[assetUuid] = 1; 88 assetUuids[assetUuid] = 1;
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
142 142
143 // If the prim is a sculpt then preserve this information too 143 // If the prim is a sculpt then preserve this information too
144 if (part.Shape.SculptTexture != UUID.Zero) 144 if (part.Shape.SculptTexture != UUID.Zero)
145 assetUuids[part.Shape.SculptTexture] = 1; 145 assetUuids[part.Shape.SculptTexture] = 1;
146 146
147 TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 147 TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
148 148
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
167 167
168 /// <summary> 168 /// <summary>
169 /// The callback made when we request the asset for an object from the asset service. 169 /// The callback made when we request the asset for an object from the asset service.
170 /// </summary> 170 /// </summary>
171 protected void AssetReceived(string id, Object sender, AssetBase asset) 171 protected void AssetReceived(string id, Object sender, AssetBase asset)
172 { 172 {
173 lock (this) 173 lock (this)
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes
242 AssetBase assetBase = GetAsset(wearableAssetUuid); 242 AssetBase assetBase = GetAsset(wearableAssetUuid);
243 243
244 if (null != assetBase) 244 if (null != assetBase)
245 { 245 {
246 //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); 246 //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data));
247 AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data); 247 AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data);
248 wearableAsset.Decode(); 248 wearableAsset.Decode();
@@ -275,6 +275,6 @@ namespace OpenSim.Region.Framework.Scenes
275 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); 275 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
276 GatherAssetUuids(sog, assetUuids); 276 GatherAssetUuids(sog, assetUuids);
277 } 277 }
278 } 278 }
279 } 279 }
280} \ No newline at end of file 280} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index a31cbae..4364627 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -601,7 +601,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
601 if (names.Length > 1) 601 if (names.Length > 1)
602 return names[1]; 602 return names[1];
603 return names[0]; 603 return names[0];
604 } 604 }
605 } 605 }
606 606
607 public IScene Scene 607 public IScene Scene
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
index c49d942..773507c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
@@ -351,7 +351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
351 { 351 {
352 m_log.DebugFormat("[IRC-Region {0}] dropping message {1} on channel {2}", Region, msg, msg.Channel); 352 m_log.DebugFormat("[IRC-Region {0}] dropping message {1} on channel {2}", Region, msg, msg.Channel);
353 return; 353 return;
354 } 354 }
355 355
356 ScenePresence avatar = null; 356 ScenePresence avatar = null;
357 string fromName = msg.From; 357 string fromName = msg.From;
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs
index 9ba09ed..46ad30f 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs
@@ -97,8 +97,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
97 </document>", Context, Realm); 97 </document>", Context, Realm);
98 } 98 }
99 99
100 return response; 100 return response;
101 } 101 }
102 } 102 }
103 103
104} 104}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
index 5d90a8f..17cdf74 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
93 { 93 {
94 response = HandleRegister(Context, Realm, request); 94 response = HandleRegister(Context, Realm, request);
95 } 95 }
96 else if (sipAuthMethod == "INVITE") 96 else if (sipAuthMethod == "INVITE")
97 { 97 {
98 response = HandleInvite(Context, Realm, request); 98 response = HandleInvite(Context, Realm, request);
99 } 99 }
@@ -138,7 +138,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
138 response["str_response_string"] = ""; 138 response["str_response_string"] = "";
139 } 139 }
140 } 140 }
141 return response; 141 return response;
142 } 142 }
143 143
144 private Hashtable HandleRegister(string Context, string Realm, Hashtable request) 144 private Hashtable HandleRegister(string Context, string Realm, Hashtable request)
@@ -309,17 +309,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
309 "</document>\r\n", 309 "</document>\r\n",
310 domain, Context); 310 domain, Context);
311 311
312 return response; 312 return response;
313 } 313 }
314 314
315 315
316// private Hashtable HandleLoadNetworkLists(Hashtable request) 316// private Hashtable HandleLoadNetworkLists(Hashtable request)
317// { 317// {
318// m_log.Info("[FreeSwitchDirectory] HandleLoadNetworkLists called"); 318// m_log.Info("[FreeSwitchDirectory] HandleLoadNetworkLists called");
319// 319//
320// // TODO the password we return needs to match that sent in the request, this is hard coded for now 320// // TODO the password we return needs to match that sent in the request, this is hard coded for now
321// string domain = (string) request["domain"]; 321// string domain = (string) request["domain"];
322// 322//
323// Hashtable response = new Hashtable(); 323// Hashtable response = new Hashtable();
324// response["content_type"] = "text/xml"; 324// response["content_type"] = "text/xml";
325// response["keepalive"] = false; 325// response["keepalive"] = false;
@@ -340,9 +340,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
340// "</section>\r\n" + 340// "</section>\r\n" +
341// "</document>\r\n", 341// "</document>\r\n",
342// domain); 342// domain);
343// 343//
344// 344//
345// return response; 345// return response;
346// } 346// }
347 } 347 }
348} 348}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index f9dfc0d..b04b076 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -53,7 +53,7 @@ using System.Text.RegularExpressions;
53 53
54namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice 54namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
55{ 55{
56 public class FreeSwitchVoiceModule : IRegionModule 56 public class FreeSwitchVoiceModule : IRegionModule, IVoiceModule
57 { 57 {
58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 59
@@ -101,13 +101,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
101 private FreeSwitchDialplan m_FreeSwitchDialplan; 101 private FreeSwitchDialplan m_FreeSwitchDialplan;
102 102
103 private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>(); 103 private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>();
104 private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>();
105
106 private Scene m_scene;
104 107
105 108
106 private IConfig m_config; 109 private IConfig m_config;
107 110
108 public void Initialise(Scene scene, IConfigSource config) 111 public void Initialise(Scene scene, IConfigSource config)
109 { 112 {
110 113 m_scene = scene;
111 m_config = config.Configs["FreeSwitchVoice"]; 114 m_config = config.Configs["FreeSwitchVoice"];
112 115
113 if (null == m_config) 116 if (null == m_config)
@@ -230,6 +233,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
230 { 233 {
231 OnRegisterCaps(scene, agentID, caps); 234 OnRegisterCaps(scene, agentID, caps);
232 }; 235 };
236
237
233 238
234 try 239 try
235 { 240 {
@@ -255,6 +260,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
255 260
256 public void PostInitialise() 261 public void PostInitialise()
257 { 262 {
263 if (m_pluginEnabled)
264 {
265 m_log.Info("[FreeSwitchVoice] registering IVoiceModule with the scene");
266
267 // register the voice interface for this module, so the script engine can call us
268 m_scene.RegisterModuleInterface<IVoiceModule>(this);
269 }
258 } 270 }
259 271
260 public void Close() 272 public void Close()
@@ -270,7 +282,27 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
270 { 282 {
271 get { return true; } 283 get { return true; }
272 } 284 }
273 285
286 // <summary>
287 // implementation of IVoiceModule, called by osSetParcelSIPAddress script function
288 // </summary>
289 public void setLandSIPAddress(string SIPAddress,UUID GlobalID)
290 {
291 m_log.DebugFormat("[FreeSwitchVoice]: setLandSIPAddress parcel id {0}: setting sip address {1}",
292 GlobalID, SIPAddress);
293
294 lock (m_ParcelAddress)
295 {
296 if (m_ParcelAddress.ContainsKey(GlobalID.ToString()))
297 {
298 m_ParcelAddress[GlobalID.ToString()] = SIPAddress;
299 }
300 else
301 {
302 m_ParcelAddress.Add(GlobalID.ToString(), SIPAddress);
303 }
304 }
305 }
274 306
275 // <summary> 307 // <summary>
276 // OnRegisterCaps is invoked via the scene.EventManager 308 // OnRegisterCaps is invoked via the scene.EventManager
@@ -776,6 +808,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
776 808
777 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same 809 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
778 // as the directory ID. Otherwise, it reflects the parcel's ID. 810 // as the directory ID. Otherwise, it reflects the parcel's ID.
811
812 lock (m_ParcelAddress)
813 {
814 if (m_ParcelAddress.ContainsKey(land.GlobalID.ToString()))
815 {
816 m_log.DebugFormat("[FreeSwitchVoice]: parcel id {0}: using sip address {1}",
817 land.GlobalID, m_ParcelAddress[land.GlobalID.ToString()]);
818 return m_ParcelAddress[land.GlobalID.ToString()];
819 }
820 }
779 821
780 if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0) 822 if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
781 { 823 {
@@ -797,6 +839,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
797 // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator. 839 // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator.
798 channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(encoding.GetBytes(landUUID)), m_freeSwitchRealm); 840 channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(encoding.GetBytes(landUUID)), m_freeSwitchRealm);
799 841
842 lock (m_ParcelAddress)
843 {
844 if (!m_ParcelAddress.ContainsKey(land.GlobalID.ToString()))
845 {
846 m_ParcelAddress.Add(land.GlobalID.ToString(),channelUri);
847 }
848 }
800 849
801 return channelUri; 850 return channelUri;
802 } 851 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index febb491..cb76200 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -226,7 +226,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
226 m_log.DebugFormat("[VivoxVoice] plugin initialization failed: {0}", e.ToString()); 226 m_log.DebugFormat("[VivoxVoice] plugin initialization failed: {0}", e.ToString());
227 return; 227 return;
228 } 228 }
229 } 229 }
230 230
231 231
232 // Called to indicate that the module has been added to the region 232 // Called to indicate that the module has been added to the region
@@ -1144,7 +1144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1144 // Otherwise prepare the request 1144 // Otherwise prepare the request
1145 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1145 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1146 1146
1147 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1147 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1148 HttpWebResponse rsp = null; 1148 HttpWebResponse rsp = null;
1149 1149
1150 // We are sending just parameters, no content 1150 // We are sending just parameters, no content
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index d5cbfd4..2e89a24 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -477,7 +477,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
477 foreach (string key in binBucketOSD.Keys) 477 foreach (string key in binBucketOSD.Keys)
478 { 478 {
479 m_log.WarnFormat("{0}: {1}", key, binBucketOSD[key].ToString()); 479 m_log.WarnFormat("{0}: {1}", key, binBucketOSD[key].ToString());
480 } 480 }
481 } 481 }
482 482
483 // treat as if no attachment 483 // treat as if no attachment
@@ -1261,7 +1261,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1261 { 1261 {
1262 if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 1262 if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
1263 1263
1264 // TODO: Probably isn't nessesary to update every client in every scene. 1264 // TODO: Probably isn't nessesary to update every client in every scene.
1265 // Need to examine client updates and do only what's nessesary. 1265 // Need to examine client updates and do only what's nessesary.
1266 lock (m_sceneList) 1266 lock (m_sceneList)
1267 { 1267 {
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
index 805c3d4..964d0bb 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
@@ -871,7 +871,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
871 m_log.ErrorFormat("[XMLRPCGROUPDATA]: An error has occured while attempting to access the XmlRpcGroups server method: {0}", function); 871 m_log.ErrorFormat("[XMLRPCGROUPDATA]: An error has occured while attempting to access the XmlRpcGroups server method: {0}", function);
872 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", e.ToString()); 872 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", e.ToString());
873 873
874 foreach( string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine },StringSplitOptions.None)) 874 foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine },StringSplitOptions.None))
875 { 875 {
876 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", ResponseLine); 876 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", ResponseLine);
877 } 877 }
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
index b5da6f7..7202601 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
208 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened 208 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
209 m_log.ErrorFormat( 209 m_log.ErrorFormat(
210 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", 210 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
211 e); 211 e);
212 } 212 }
213 } 213 }
214 214
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
index 52c4e03..0dc78c0 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
102 { 102 {
103 if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID)) 103 if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
104 continue; 104 continue;
105 newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart)); 105 newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
106 } 106 }
107 m_log.Info("Number of missing objects found: " + newList.Count); 107 m_log.Info("Number of missing objects found: " + newList.Count);
108 return newList; 108 return newList;
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
index 37c7434..8df020f 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
@@ -48,14 +48,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
48 48
49 public string Name 49 public string Name
50 { 50 {
51 get { return GetLO().landData.Name; } 51 get { return GetLO().LandData.Name; }
52 set { GetLO().landData.Name = value; } 52 set { GetLO().LandData.Name = value; }
53 } 53 }
54 54
55 public string Description 55 public string Description
56 { 56 {
57 get { return GetLO().landData.Description; } 57 get { return GetLO().LandData.Description; }
58 set { GetLO().landData.Description = value; } 58 set { GetLO().LandData.Description = value; }
59 } 59 }
60 60
61 public ISocialEntity Owner 61 public ISocialEntity Owner
@@ -66,7 +66,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
66 66
67 public bool[,] Bitmap 67 public bool[,] Bitmap
68 { 68 {
69 get { return GetLO().landBitmap; } 69 get { return GetLO().LandBitmap; }
70 } 70 }
71 } 71 }
72} 72}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index bf523dd..ce50f9e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
136 /// </exception> 136 /// </exception>
137 /// <returns>AppDomain with a restricted security policy</returns> 137 /// <returns>AppDomain with a restricted security policy</returns>
138 /// <remarks>Substantial portions of this function from: http://blogs.msdn.com/shawnfa/archive/2004/10/25/247379.aspx 138 /// <remarks>Substantial portions of this function from: http://blogs.msdn.com/shawnfa/archive/2004/10/25/247379.aspx
139 /// Valid permissionSetName values are: 139 /// Valid permissionSetName values are:
140 /// * FullTrust 140 /// * FullTrust
141 /// * SkipVerification 141 /// * SkipVerification
142 /// * Execution 142 /// * Execution
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index da5ea0d..6fcb5d0 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
191 191
192 foreach (ILandObject landObject in m_los) 192 foreach (ILandObject landObject in m_los)
193 { 193 {
194 m_parcels.Add(new LOParcel(m_internalScene, landObject.landData.LocalID)); 194 m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID));
195 } 195 }
196 196
197 return m_parcels.ToArray(); 197 return m_parcels.ToArray();
diff --git a/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
index c539280..fc1c608 100644
--- a/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
117 public void LoadRegion(Scene scene) 117 public void LoadRegion(Scene scene)
118 { 118 {
119 IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); 119 IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
120 if (serialiser != null) 120 if (serialiser != null)
121 { 121 {
122 serialiser.LoadPrimsFromXml2( 122 serialiser.LoadPrimsFromXml2(
123 scene, 123 scene,
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index b6021a9..e3fbb6e 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
92 this.m_maximum_scale = cp.m_maximum_scale; 92 this.m_maximum_scale = cp.m_maximum_scale;
93 this.m_initial_scale = cp.m_initial_scale; 93 this.m_initial_scale = cp.m_initial_scale;
94 this.m_rate = cp.m_rate; 94 this.m_rate = cp.m_rate;
95 this.m_planted = planted; 95 this.m_planted = planted;
96 this.m_trees = new List<UUID>(); 96 this.m_trees = new List<UUID>();
97 } 97 }
98 98
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
index 7ab8b98..f22ea71 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
204 tempAngularVelocity2 = new btVector3(0, 0, 0); 204 tempAngularVelocity2 = new btVector3(0, 0, 0);
205 tempInertia1 = new btVector3(0, 0, 0); 205 tempInertia1 = new btVector3(0, 0, 0);
206 tempInertia2 = new btVector3(0, 0, 0); 206 tempInertia2 = new btVector3(0, 0, 0);
207 tempOrientation1 = new btQuaternion(0,0,0,1); 207 tempOrientation1 = new btQuaternion(0, 0, 0, 1);
208 tempOrientation2 = new btQuaternion(0, 0, 0, 1); 208 tempOrientation2 = new btQuaternion(0, 0, 0, 1);
209 _parent_scene = parent_scene; 209 _parent_scene = parent_scene;
210 tempTransform1 = new btTransform(_parent_scene.QuatIdentity, _parent_scene.VectorZero); 210 tempTransform1 = new btTransform(_parent_scene.QuatIdentity, _parent_scene.VectorZero);
@@ -216,10 +216,10 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
216 tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero); 216 tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero);
217 tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero); 217 tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero);
218 218
219 219
220 AxisLockLinearLow = new btVector3(-1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize); 220 AxisLockLinearLow = new btVector3(-1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize);
221 int regionsize = (int) Constants.RegionSize; 221 int regionsize = (int)Constants.RegionSize;
222 222
223 if (regionsize == 256) 223 if (regionsize == 256)
224 regionsize = 512; 224 regionsize = 512;
225 225
@@ -611,7 +611,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
611 DisableAxisMotor(); 611 DisableAxisMotor();
612 DisposeOfBody(); 612 DisposeOfBody();
613 SetCollisionShape(null); 613 SetCollisionShape(null);
614 614
615 if (tempMotionState3 != null && tempMotionState3.Handle != IntPtr.Zero) 615 if (tempMotionState3 != null && tempMotionState3.Handle != IntPtr.Zero)
616 { 616 {
617 tempMotionState3.Dispose(); 617 tempMotionState3.Dispose();
@@ -677,8 +677,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
677 tempInertia2.Dispose(); 677 tempInertia2.Dispose();
678 tempInertia1 = null; 678 tempInertia1 = null;
679 } 679 }
680 680
681 681
682 if (tempAngularVelocity2 != null && tempAngularVelocity2.Handle != IntPtr.Zero) 682 if (tempAngularVelocity2 != null && tempAngularVelocity2.Handle != IntPtr.Zero)
683 { 683 {
684 tempAngularVelocity2.Dispose(); 684 tempAngularVelocity2.Dispose();
@@ -802,7 +802,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
802 changesize(timestep); 802 changesize(timestep);
803 } 803 }
804 804
805 // 805 //
806 806
807 if (m_taintshape) 807 if (m_taintshape)
808 { 808 {
@@ -1001,7 +1001,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1001 else 1001 else
1002 SetBody(0); 1002 SetBody(0);
1003 changeSelectedStatus(timestep); 1003 changeSelectedStatus(timestep);
1004 1004
1005 resetCollisionAccounting(); 1005 resetCollisionAccounting();
1006 m_taintPhysics = m_isphysical; 1006 m_taintPhysics = m_isphysical;
1007 } 1007 }
@@ -1012,7 +1012,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1012 { 1012 {
1013 if (_parent_scene.needsMeshing(_pbs)) 1013 if (_parent_scene.needsMeshing(_pbs))
1014 { 1014 {
1015 ProcessGeomCreationAsTriMesh(PhysicsVector.Zero,Quaternion.Identity); 1015 ProcessGeomCreationAsTriMesh(PhysicsVector.Zero, Quaternion.Identity);
1016 // createmesh returns null when it doesn't mesh. 1016 // createmesh returns null when it doesn't mesh.
1017 CreateGeom(IntPtr.Zero, _mesh); 1017 CreateGeom(IntPtr.Zero, _mesh);
1018 } 1018 }
@@ -1038,32 +1038,32 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1038 meshlod = _parent_scene.MeshSculptphysicalLOD; 1038 meshlod = _parent_scene.MeshSculptphysicalLOD;
1039 1039
1040 IMesh mesh = _parent_scene.mesher.CreateMesh(SOPName, _pbs, _size, meshlod, IsPhysical); 1040 IMesh mesh = _parent_scene.mesher.CreateMesh(SOPName, _pbs, _size, meshlod, IsPhysical);
1041 if (!positionOffset.IsIdentical(PhysicsVector.Zero,0.001f) || orientation != Quaternion.Identity) 1041 if (!positionOffset.IsIdentical(PhysicsVector.Zero, 0.001f) || orientation != Quaternion.Identity)
1042 { 1042 {
1043 1043
1044 float[] xyz = new float[3]; 1044 float[] xyz = new float[3];
1045 xyz[0] = positionOffset.X; 1045 xyz[0] = positionOffset.X;
1046 xyz[1] = positionOffset.Y; 1046 xyz[1] = positionOffset.Y;
1047 xyz[2] = positionOffset.Z; 1047 xyz[2] = positionOffset.Z;
1048 1048
1049 Matrix4 m4 = Matrix4.CreateFromQuaternion(orientation); 1049 Matrix4 m4 = Matrix4.CreateFromQuaternion(orientation);
1050 1050
1051 float[,] matrix = new float[3,3]; 1051 float[,] matrix = new float[3, 3];
1052 1052
1053 matrix[0, 0] = m4.M11; 1053 matrix[0, 0] = m4.M11;
1054 matrix[0, 1] = m4.M12; 1054 matrix[0, 1] = m4.M12;
1055 matrix[0, 2] = m4.M13; 1055 matrix[0, 2] = m4.M13;
1056 matrix[1, 0] = m4.M21; 1056 matrix[1, 0] = m4.M21;
1057 matrix[1, 1] = m4.M22; 1057 matrix[1, 1] = m4.M22;
1058 matrix[1, 2] = m4.M23; 1058 matrix[1, 2] = m4.M23;
1059 matrix[2, 0] = m4.M31; 1059 matrix[2, 0] = m4.M31;
1060 matrix[2, 1] = m4.M32; 1060 matrix[2, 1] = m4.M32;
1061 matrix[2, 2] = m4.M33; 1061 matrix[2, 2] = m4.M33;
1062 1062
1063 1063
1064 mesh.TransformLinear(matrix, xyz); 1064 mesh.TransformLinear(matrix, xyz);
1065 1065
1066 1066
1067 1067
1068 } 1068 }
1069 1069
@@ -1088,12 +1088,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1088 SetCollisionShape(null); 1088 SetCollisionShape(null);
1089 // Construction of new prim 1089 // Construction of new prim
1090 ProcessGeomCreation(); 1090 ProcessGeomCreation();
1091 1091
1092 if (IsPhysical) 1092 if (IsPhysical)
1093 SetBody(Mass); 1093 SetBody(Mass);
1094 else 1094 else
1095 SetBody(0); 1095 SetBody(0);
1096 1096
1097 m_taintsize = _size; 1097 m_taintsize = _size;
1098 1098
1099 } 1099 }
@@ -1136,7 +1136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1136 //prim_geom = IntPtr.Zero; 1136 //prim_geom = IntPtr.Zero;
1137 m_log.Error("[PHYSICS]: PrimGeom dead"); 1137 m_log.Error("[PHYSICS]: PrimGeom dead");
1138 } 1138 }
1139 1139
1140 // we don't need to do space calculation because the client sends a position update also. 1140 // we don't need to do space calculation because the client sends a position update also.
1141 if (_size.X <= 0) _size.X = 0.01f; 1141 if (_size.X <= 0) _size.X = 0.01f;
1142 if (_size.Y <= 0) _size.Y = 0.01f; 1142 if (_size.Y <= 0) _size.Y = 0.01f;
@@ -1153,8 +1153,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1153 tempTransform1.Dispose(); 1153 tempTransform1.Dispose();
1154 tempTransform1 = new btTransform(tempOrientation1, tempPosition1); 1154 tempTransform1 = new btTransform(tempOrientation1, tempPosition1);
1155 1155
1156 1156
1157 1157
1158 1158
1159 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); 1159 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
1160 if (IsPhysical) 1160 if (IsPhysical)
@@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1162 SetBody(Mass); 1162 SetBody(Mass);
1163 // Re creates body on size. 1163 // Re creates body on size.
1164 // EnableBody also does setMass() 1164 // EnableBody also does setMass()
1165 1165
1166 } 1166 }
1167 else 1167 else
1168 { 1168 {
@@ -1179,7 +1179,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1179 } 1179 }
1180 } 1180 }
1181 resetCollisionAccounting(); 1181 resetCollisionAccounting();
1182 1182
1183 m_taintshape = false; 1183 m_taintshape = false;
1184 } 1184 }
1185 1185
@@ -1291,7 +1291,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1291 { 1291 {
1292 Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE); 1292 Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE);
1293 disableBodySoft(); 1293 disableBodySoft();
1294 1294
1295 } 1295 }
1296 else 1296 else
1297 { 1297 {
@@ -1299,7 +1299,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1299 enableBodySoft(); 1299 enableBodySoft();
1300 } 1300 }
1301 m_isSelected = m_taintselected; 1301 m_isSelected = m_taintselected;
1302 1302
1303 } 1303 }
1304 1304
1305 private void changevelocity(float timestep) 1305 private void changevelocity(float timestep)
@@ -1368,7 +1368,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1368 _parent = m_taintparent; 1368 _parent = m_taintparent;
1369 1369
1370 m_taintPhysics = m_isphysical; 1370 m_taintPhysics = m_isphysical;
1371 1371
1372 } 1372 }
1373 1373
1374 private void changefloatonwater(float timestep) 1374 private void changefloatonwater(float timestep)
@@ -1627,7 +1627,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1627 { 1627 {
1628 if (m_zeroPosition == null) 1628 if (m_zeroPosition == null)
1629 m_zeroPosition = new PhysicsVector(0, 0, 0); 1629 m_zeroPosition = new PhysicsVector(0, 0, 0);
1630 m_zeroPosition.setValues(_position.X,_position.Y,_position.Z); 1630 m_zeroPosition.setValues(_position.X, _position.Y, _position.Z);
1631 return; 1631 return;
1632 } 1632 }
1633 } 1633 }
@@ -1981,7 +1981,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1981 //_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); 1981 //_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
1982 _mesh = p_mesh; 1982 _mesh = p_mesh;
1983 setMesh(_parent_scene, _mesh); 1983 setMesh(_parent_scene, _mesh);
1984 1984
1985 } 1985 }
1986 else 1986 else
1987 { 1987 {
@@ -1994,15 +1994,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
1994 //SetGeom to a Regular Sphere 1994 //SetGeom to a Regular Sphere
1995 if (tempSize1 == null) 1995 if (tempSize1 == null)
1996 tempSize1 = new btVector3(0, 0, 0); 1996 tempSize1 = new btVector3(0, 0, 0);
1997 tempSize1.setValue(_size.X * 0.5f,_size.Y * 0.5f, _size.Z * 0.5f); 1997 tempSize1.setValue(_size.X * 0.5f, _size.Y * 0.5f, _size.Z * 0.5f);
1998 SetCollisionShape(new btSphereShape(_size.X*0.5f)); 1998 SetCollisionShape(new btSphereShape(_size.X * 0.5f));
1999 } 1999 }
2000 else 2000 else
2001 { 2001 {
2002 // uses halfextents 2002 // uses halfextents
2003 if (tempSize1 == null) 2003 if (tempSize1 == null)
2004 tempSize1 = new btVector3(0, 0, 0); 2004 tempSize1 = new btVector3(0, 0, 0);
2005 tempSize1.setValue(_size.X*0.5f, _size.Y*0.5f, _size.Z*0.5f); 2005 tempSize1.setValue(_size.X * 0.5f, _size.Y * 0.5f, _size.Z * 0.5f);
2006 SetCollisionShape(new btBoxShape(tempSize1)); 2006 SetCollisionShape(new btBoxShape(tempSize1));
2007 } 2007 }
2008 } 2008 }
@@ -2052,14 +2052,24 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2052 } 2052 }
2053 } 2053 }
2054 2054
2055 //IMesh oldMesh = primMesh;
2056
2057 //primMesh = mesh;
2058
2059 //float[] vertexList = primMesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory
2060 //int[] indexList = primMesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage
2061 ////Array.Reverse(indexList);
2062 //primMesh.releaseSourceMeshData(); // free up the original mesh data to save memory
2063
2055 IMesh oldMesh = primMesh; 2064 IMesh oldMesh = primMesh;
2056 2065
2057 primMesh = mesh; 2066 primMesh = mesh;
2058 2067
2059 float[] vertexList = primMesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory 2068 float[] vertexList = mesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory
2060 int[] indexList = primMesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage 2069 int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage
2061 //Array.Reverse(indexList); 2070 //Array.Reverse(indexList);
2062 primMesh.releaseSourceMeshData(); // free up the original mesh data to save memory 2071 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
2072
2063 2073
2064 int VertexCount = vertexList.GetLength(0) / 3; 2074 int VertexCount = vertexList.GetLength(0) / 3;
2065 int IndexCount = indexList.GetLength(0); 2075 int IndexCount = indexList.GetLength(0);
@@ -2068,17 +2078,17 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2068 btshapeArray.Dispose(); 2078 btshapeArray.Dispose();
2069 //Array.Reverse(indexList); 2079 //Array.Reverse(indexList);
2070 btshapeArray = new btTriangleIndexVertexArray(IndexCount / 3, indexList, (3 * sizeof(int)), 2080 btshapeArray = new btTriangleIndexVertexArray(IndexCount / 3, indexList, (3 * sizeof(int)),
2071 VertexCount, vertexList, 3*sizeof (float)); 2081 VertexCount, vertexList, 3 * sizeof(float));
2072 SetCollisionShape(new btGImpactMeshShape(btshapeArray)); 2082 SetCollisionShape(new btGImpactMeshShape(btshapeArray));
2073 //((btGImpactMeshShape) prim_geom).updateBound(); 2083 //((btGImpactMeshShape) prim_geom).updateBound();
2074 ((btGImpactMeshShape)prim_geom).setLocalScaling(new btVector3(1,1, 1)); 2084 ((btGImpactMeshShape)prim_geom).setLocalScaling(new btVector3(1, 1, 1));
2075 ((btGImpactMeshShape)prim_geom).updateBound(); 2085 ((btGImpactMeshShape)prim_geom).updateBound();
2076 _parent_scene.SetUsingGImpact(); 2086 _parent_scene.SetUsingGImpact();
2077 if (oldMesh != null) 2087 //if (oldMesh != null)
2078 { 2088 //{
2079 oldMesh.releasePinned(); 2089 // oldMesh.releasePinned();
2080 oldMesh = null; 2090 // oldMesh = null;
2081 } 2091 //}
2082 2092
2083 } 2093 }
2084 2094
@@ -2102,7 +2112,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2102 } 2112 }
2103 */ 2113 */
2104 prim_geom = shape; 2114 prim_geom = shape;
2105 2115
2106 //Body.set 2116 //Body.set
2107 } 2117 }
2108 2118
@@ -2143,8 +2153,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2143 2153
2144 if (prim_geom is btGImpactMeshShape) 2154 if (prim_geom is btGImpactMeshShape)
2145 { 2155 {
2146 ((btGImpactMeshShape) prim_geom).setLocalScaling(new btVector3(1, 1, 1)); 2156 ((btGImpactMeshShape)prim_geom).setLocalScaling(new btVector3(1, 1, 1));
2147 ((btGImpactMeshShape) prim_geom).updateBound(); 2157 ((btGImpactMeshShape)prim_geom).updateBound();
2148 } 2158 }
2149 //Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK); 2159 //Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
2150 //Body.setUserPointer((IntPtr) (int)m_localID); 2160 //Body.setUserPointer((IntPtr) (int)m_localID);
@@ -2159,7 +2169,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2159 { 2169 {
2160 if (chld == null) 2170 if (chld == null)
2161 continue; 2171 continue;
2162 2172
2163 // if (chld.NeedsMeshing()) 2173 // if (chld.NeedsMeshing())
2164 // hasTrimesh = true; 2174 // hasTrimesh = true;
2165 } 2175 }
@@ -2167,40 +2177,40 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2167 2177
2168 //if (hasTrimesh) 2178 //if (hasTrimesh)
2169 //{ 2179 //{
2170 ProcessGeomCreationAsTriMesh(PhysicsVector.Zero, Quaternion.Identity); 2180 ProcessGeomCreationAsTriMesh(PhysicsVector.Zero, Quaternion.Identity);
2171 // createmesh returns null when it doesn't mesh. 2181 // createmesh returns null when it doesn't mesh.
2172
2173 /*
2174 if (_mesh is Mesh)
2175 {
2176 }
2177 else
2178 {
2179 m_log.Warn("[PHYSICS]: Can't link a OpenSim.Region.Physics.Meshing.Mesh object");
2180 return;
2181 }
2182 */
2183 2182
2184 2183 /*
2185 2184 if (_mesh is Mesh)
2186 foreach (BulletDotNETPrim chld in childrenPrim) 2185 {
2187 { 2186 }
2188 if (chld == null) 2187 else
2189 continue; 2188 {
2190 PhysicsVector offset = chld.Position - Position; 2189 m_log.Warn("[PHYSICS]: Can't link a OpenSim.Region.Physics.Meshing.Mesh object");
2191 Vector3 pos = new Vector3(offset.X, offset.Y, offset.Z); 2190 return;
2192 pos *= Quaternion.Inverse(Orientation); 2191 }
2193 //pos *= Orientation; 2192 */
2194 offset.setValues(pos.X, pos.Y, pos.Z);
2195 chld.ProcessGeomCreationAsTriMesh(offset, chld.Orientation);
2196
2197 _mesh.Append(chld._mesh);
2198
2199 2193
2200 } 2194
2201 setMesh(_parent_scene, _mesh); 2195
2202 2196 foreach (BulletDotNETPrim chld in childrenPrim)
2203 //} 2197 {
2198 if (chld == null)
2199 continue;
2200 PhysicsVector offset = chld.Position - Position;
2201 Vector3 pos = new Vector3(offset.X, offset.Y, offset.Z);
2202 pos *= Quaternion.Inverse(Orientation);
2203 //pos *= Orientation;
2204 offset.setValues(pos.X, pos.Y, pos.Z);
2205 chld.ProcessGeomCreationAsTriMesh(offset, chld.Orientation);
2206
2207 _mesh.Append(chld._mesh);
2208
2209
2210 }
2211 setMesh(_parent_scene, _mesh);
2212
2213 //}
2204 2214
2205 if (tempMotionState1 != null && tempMotionState1.Handle != IntPtr.Zero) 2215 if (tempMotionState1 != null && tempMotionState1.Handle != IntPtr.Zero)
2206 tempMotionState1.Dispose(); 2216 tempMotionState1.Dispose();
@@ -2238,7 +2248,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2238 ((btGImpactMeshShape)prim_geom).updateBound(); 2248 ((btGImpactMeshShape)prim_geom).updateBound();
2239 } 2249 }
2240 _parent_scene.AddPrimToScene(this); 2250 _parent_scene.AddPrimToScene(this);
2241 2251
2242 } 2252 }
2243 2253
2244 if (IsPhysical) 2254 if (IsPhysical)
@@ -2252,7 +2262,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2252 if (Body.Handle != IntPtr.Zero) 2262 if (Body.Handle != IntPtr.Zero)
2253 { 2263 {
2254 DisableAxisMotor(); 2264 DisableAxisMotor();
2255 _parent_scene.removeFromWorld(this,Body); 2265 _parent_scene.removeFromWorld(this, Body);
2256 Body.Dispose(); 2266 Body.Dispose();
2257 } 2267 }
2258 Body = null; 2268 Body = null;
@@ -2305,7 +2315,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2305 return; 2315 return;
2306 2316
2307 2317
2308 2318
2309 lock (childrenPrim) 2319 lock (childrenPrim)
2310 { 2320 {
2311 if (!childrenPrim.Contains(prm)) 2321 if (!childrenPrim.Contains(prm))
@@ -2313,8 +2323,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2313 childrenPrim.Add(prm); 2323 childrenPrim.Add(prm);
2314 } 2324 }
2315 } 2325 }
2316 2326
2317 2327
2318 } 2328 }
2319 2329
2320 public void disableBody() 2330 public void disableBody()
@@ -2386,7 +2396,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2386 { 2396 {
2387 Body.clearForces(); 2397 Body.clearForces();
2388 Body.forceActivationState(0); 2398 Body.forceActivationState(0);
2389 2399
2390 } 2400 }
2391 2401
2392 } 2402 }
@@ -2400,7 +2410,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2400 Body.clearForces(); 2410 Body.clearForces();
2401 Body.forceActivationState(4); 2411 Body.forceActivationState(4);
2402 forceenable = true; 2412 forceenable = true;
2403 2413
2404 } 2414 }
2405 m_disabled = false; 2415 m_disabled = false;
2406 } 2416 }
@@ -2415,7 +2425,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2415 SetBody(Mass); 2425 SetBody(Mass);
2416 else 2426 else
2417 SetBody(0); 2427 SetBody(0);
2418 2428
2419 // TODO: Set Collision Category Bits and Flags 2429 // TODO: Set Collision Category Bits and Flags
2420 // TODO: Set Auto Disable data 2430 // TODO: Set Auto Disable data
2421 2431
@@ -2587,10 +2597,10 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2587 _velocity.Y = tempLinearVelocity1.getY(); 2597 _velocity.Y = tempLinearVelocity1.getY();
2588 _velocity.Z = tempLinearVelocity1.getZ(); 2598 _velocity.Z = tempLinearVelocity1.getZ();
2589 2599
2590 _acceleration = ((_velocity - m_lastVelocity)/0.1f); 2600 _acceleration = ((_velocity - m_lastVelocity) / 0.1f);
2591 _acceleration = new PhysicsVector(_velocity.X - m_lastVelocity.X/0.1f, 2601 _acceleration = new PhysicsVector(_velocity.X - m_lastVelocity.X / 0.1f,
2592 _velocity.Y - m_lastVelocity.Y/0.1f, 2602 _velocity.Y - m_lastVelocity.Y / 0.1f,
2593 _velocity.Z - m_lastVelocity.Z/0.1f); 2603 _velocity.Z - m_lastVelocity.Z / 0.1f);
2594 //m_log.Info("[PHYSICS]: V1: " + _velocity + " V2: " + m_lastVelocity + " Acceleration: " + _acceleration.ToString()); 2604 //m_log.Info("[PHYSICS]: V1: " + _velocity + " V2: " + m_lastVelocity + " Acceleration: " + _acceleration.ToString());
2595 2605
2596 if (_velocity.IsIdentical(pv, 0.5f)) 2606 if (_velocity.IsIdentical(pv, 0.5f))
@@ -2669,7 +2679,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2669 if (AxisLockAngleHigh != null && AxisLockAngleHigh.Handle != IntPtr.Zero) 2679 if (AxisLockAngleHigh != null && AxisLockAngleHigh.Handle != IntPtr.Zero)
2670 AxisLockAngleHigh.Dispose(); 2680 AxisLockAngleHigh.Dispose();
2671 2681
2672 2682
2673 2683
2674 m_aMotor = new btGeneric6DofConstraint(Body, _parent_scene.TerrainBody, _parent_scene.TransZero, 2684 m_aMotor = new btGeneric6DofConstraint(Body, _parent_scene.TerrainBody, _parent_scene.TransZero,
2675 _parent_scene.TransZero, false); 2685 _parent_scene.TransZero, false);
@@ -2683,7 +2693,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2683 m_aMotor.setLinearUpperLimit(AxisLockLinearHigh); 2693 m_aMotor.setLinearUpperLimit(AxisLockLinearHigh);
2684 _parent_scene.getBulletWorld().addConstraint((btTypedConstraint)m_aMotor); 2694 _parent_scene.getBulletWorld().addConstraint((btTypedConstraint)m_aMotor);
2685 //m_aMotor. 2695 //m_aMotor.
2686 2696
2687 2697
2688 } 2698 }
2689 internal void DisableAxisMotor() 2699 internal void DisableAxisMotor()
@@ -2698,4 +2708,4 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2698 2708
2699 } 2709 }
2700} 2710}
2701 2711
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index e0f856a..18d4bab 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
528 { 528 {
529 // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless 529 // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless
530 // the values are checked, so checking below. 530 // the values are checked, so checking below.
531 // Is there any reason that we don't do this in ScenePresence? 531 // Is there any reason that we don't do this in ScenePresence?
532 // The only physics engine that benefits from it in the physics plugin is this one 532 // The only physics engine that benefits from it in the physics plugin is this one
533 533
534 if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize || 534 if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize ||
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
650 650
651 if (iPropertiesNotSupportedDefault == 0) 651 if (iPropertiesNotSupportedDefault == 0)
652 { 652 {
653#if SPAM 653#if SPAM
654 m_log.Warn("NonMesh"); 654 m_log.Warn("NonMesh");
655#endif 655#endif
656 return false; 656 return false;
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index ce52744..7130a3e 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Physics.Manager
55 plugHard = new ZeroMesherPlugin(); 55 plugHard = new ZeroMesherPlugin();
56 _MeshPlugins.Add(plugHard.GetName(), plugHard); 56 _MeshPlugins.Add(plugHard.GetName(), plugHard);
57 57
58 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); 58 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 8a07f71..6dd26bb 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager
178 } 178 }
179 179
180 /// <summary> 180 /// <summary>
181 /// Queue a raycast against the physics scene. 181 /// Queue a raycast against the physics scene.
182 /// The provided callback method will be called when the raycast is complete 182 /// The provided callback method will be called when the raycast is complete
183 /// 183 ///
184 /// Many physics engines don't support collision testing at the same time as 184 /// Many physics engines don't support collision testing at the same time as
185 /// manipulating the physics scene, so we queue the request up and callback 185 /// manipulating the physics scene, so we queue the request up and callback
186 /// a custom method when the raycast is complete. 186 /// a custom method when the raycast is complete.
187 /// This allows physics engines that give an immediate result to callback immediately 187 /// This allows physics engines that give an immediate result to callback immediately
188 /// and ones that don't, to callback when it gets a result back. 188 /// and ones that don't, to callback when it gets a result back.
189 /// 189 ///
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index 97f66d3..532e55e 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
93 BANKING_TIMESCALE = 40, 93 BANKING_TIMESCALE = 40,
94 REFERENCE_FRAME = 44 94 REFERENCE_FRAME = 44
95 95
96 } 96 }
97 97
98 [Flags] 98 [Flags]
99 public enum VehicleFlag 99 public enum VehicleFlag
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index ceafaad..aae8871 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -40,7 +40,6 @@ namespace OpenSim.Region.Physics.Meshing
40 private List<Triangle> triangles; 40 private List<Triangle> triangles;
41 GCHandle pinnedVirtexes; 41 GCHandle pinnedVirtexes;
42 GCHandle pinnedIndex; 42 GCHandle pinnedIndex;
43 public PrimMesh primMesh = null;
44 public float[] normals; 43 public float[] normals;
45 44
46 public Mesh() 45 public Mesh()
@@ -63,6 +62,8 @@ namespace OpenSim.Region.Physics.Meshing
63 62
64 public void Add(Triangle triangle) 63 public void Add(Triangle triangle)
65 { 64 {
65 if (pinnedIndex.IsAllocated || pinnedVirtexes.IsAllocated)
66 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
66 // If a vertex of the triangle is not yet in the vertices list, 67 // If a vertex of the triangle is not yet in the vertices list,
67 // add it and set its index to the current index count 68 // add it and set its index to the current index count
68 if (!vertices.ContainsKey(triangle.v1)) 69 if (!vertices.ContainsKey(triangle.v1))
@@ -148,40 +149,22 @@ namespace OpenSim.Region.Physics.Meshing
148 149
149 public float[] getVertexListAsFloatLocked() 150 public float[] getVertexListAsFloatLocked()
150 { 151 {
152 if (pinnedVirtexes.IsAllocated)
153 return (float[])(pinnedVirtexes.Target);
151 float[] result; 154 float[] result;
152 155
153 if (primMesh == null) 156 //m_log.WarnFormat("vertices.Count = {0}", vertices.Count);
157 result = new float[vertices.Count * 3];
158 foreach (KeyValuePair<Vertex, int> kvp in vertices)
154 { 159 {
155 //m_log.WarnFormat("vertices.Count = {0}", vertices.Count); 160 Vertex v = kvp.Key;
156 result = new float[vertices.Count * 3]; 161 int i = kvp.Value;
157 foreach (KeyValuePair<Vertex, int> kvp in vertices) 162 //m_log.WarnFormat("kvp.Value = {0}", i);
158 { 163 result[3 * i + 0] = v.X;
159 Vertex v = kvp.Key; 164 result[3 * i + 1] = v.Y;
160 int i = kvp.Value; 165 result[3 * i + 2] = v.Z;
161 //m_log.WarnFormat("kvp.Value = {0}", i);
162 result[3 * i + 0] = v.X;
163 result[3 * i + 1] = v.Y;
164 result[3 * i + 2] = v.Z;
165 }
166 pinnedVirtexes = GCHandle.Alloc(result, GCHandleType.Pinned);
167 }
168 else
169 {
170 int count = primMesh.coords.Count;
171 result = new float[count * 3];
172 for (int i = 0; i < count; i++)
173 {
174 Coord c = primMesh.coords[i];
175 {
176 int resultIndex = 3 * i;
177 result[resultIndex] = c.X;
178 result[resultIndex + 1] = c.Y;
179 result[resultIndex + 2] = c.Z;
180 }
181
182 }
183 pinnedVirtexes = GCHandle.Alloc(result, GCHandleType.Pinned);
184 } 166 }
167 pinnedVirtexes = GCHandle.Alloc(result, GCHandleType.Pinned);
185 return result; 168 return result;
186 } 169 }
187 170
@@ -189,33 +172,13 @@ namespace OpenSim.Region.Physics.Meshing
189 { 172 {
190 int[] result; 173 int[] result;
191 174
192 if (primMesh == null) 175 result = new int[triangles.Count * 3];
193 { 176 for (int i = 0; i < triangles.Count; i++)
194 result = new int[triangles.Count * 3];
195 for (int i = 0; i < triangles.Count; i++)
196 {
197 Triangle t = triangles[i];
198 result[3 * i + 0] = vertices[t.v1];
199 result[3 * i + 1] = vertices[t.v2];
200 result[3 * i + 2] = vertices[t.v3];
201 }
202 }
203 else
204 { 177 {
205 int numFaces = primMesh.faces.Count; 178 Triangle t = triangles[i];
206 result = new int[numFaces * 3]; 179 result[3 * i + 0] = vertices[t.v1];
207 for (int i = 0; i < numFaces; i++) 180 result[3 * i + 1] = vertices[t.v2];
208 { 181 result[3 * i + 2] = vertices[t.v3];
209 Face f = primMesh.faces[i];
210// Coord c1 = primMesh.coords[f.v1];
211// Coord c2 = primMesh.coords[f.v2];
212// Coord c3 = primMesh.coords[f.v3];
213
214 int resultIndex = i * 3;
215 result[resultIndex] = f.v1;
216 result[resultIndex + 1] = f.v2;
217 result[resultIndex + 2] = f.v3;
218 }
219 } 182 }
220 return result; 183 return result;
221 } 184 }
@@ -226,6 +189,9 @@ namespace OpenSim.Region.Physics.Meshing
226 /// <returns></returns> 189 /// <returns></returns>
227 public int[] getIndexListAsIntLocked() 190 public int[] getIndexListAsIntLocked()
228 { 191 {
192 if (pinnedIndex.IsAllocated)
193 return (int[])(pinnedIndex.Target);
194
229 int[] result = getIndexListAsInt(); 195 int[] result = getIndexListAsInt();
230 pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); 196 pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned);
231 197
@@ -245,11 +211,13 @@ namespace OpenSim.Region.Physics.Meshing
245 { 211 {
246 triangles = null; 212 triangles = null;
247 vertices = null; 213 vertices = null;
248 primMesh = null;
249 } 214 }
250 215
251 public void Append(IMesh newMesh) 216 public void Append(IMesh newMesh)
252 { 217 {
218 if (pinnedIndex.IsAllocated || pinnedVirtexes.IsAllocated)
219 throw new NotSupportedException("Attempt to Append to a pinned Mesh");
220
253 if (!(newMesh is Mesh)) 221 if (!(newMesh is Mesh))
254 return; 222 return;
255 223
@@ -260,6 +228,9 @@ namespace OpenSim.Region.Physics.Meshing
260 // Do a linear transformation of mesh. 228 // Do a linear transformation of mesh.
261 public void TransformLinear(float[,] matrix, float[] offset) 229 public void TransformLinear(float[,] matrix, float[] offset)
262 { 230 {
231 if (pinnedIndex.IsAllocated || pinnedVirtexes.IsAllocated)
232 throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
233
263 foreach (Vertex v in vertices.Keys) 234 foreach (Vertex v in vertices.Keys)
264 { 235 {
265 if (v == null) 236 if (v == null)
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index aa8df23..d56ddc8 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -76,6 +76,7 @@ namespace OpenSim.Region.Physics.Meshing
76 76
77 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh 77 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
78 78
79 private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
79 80
80 public Meshmerizer() 81 public Meshmerizer()
81 { 82 {
@@ -184,9 +185,62 @@ namespace OpenSim.Region.Physics.Meshing
184 185
185 } 186 }
186 187
187 public Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) 188 private ulong GetMeshKey(PrimitiveBaseShape pbs, PhysicsVector size, float lod)
189 {
190 ulong hash = 5381;
191
192 hash = djb2(hash, pbs.PathCurve);
193 hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape));
194 hash = djb2(hash, pbs.PathBegin);
195 hash = djb2(hash, pbs.PathEnd);
196 hash = djb2(hash, pbs.PathScaleX);
197 hash = djb2(hash, pbs.PathScaleY);
198 hash = djb2(hash, pbs.PathShearX);
199 hash = djb2(hash, pbs.PathShearY);
200 hash = djb2(hash, (byte)pbs.PathTwist);
201 hash = djb2(hash, (byte)pbs.PathTwistBegin);
202 hash = djb2(hash, (byte)pbs.PathRadiusOffset);
203 hash = djb2(hash, (byte)pbs.PathTaperX);
204 hash = djb2(hash, (byte)pbs.PathTaperY);
205 hash = djb2(hash, pbs.PathRevolutions);
206 hash = djb2(hash, (byte)pbs.PathSkew);
207 hash = djb2(hash, pbs.ProfileBegin);
208 hash = djb2(hash, pbs.ProfileEnd);
209 hash = djb2(hash, pbs.ProfileHollow);
210
211 // TODO: Separate scale out from the primitive shape data (after
212 // scaling is supported at the physics engine level)
213 byte[] scaleBytes = size.GetBytes();
214 for (int i = 0; i < scaleBytes.Length; i++)
215 hash = djb2(hash, scaleBytes[i]);
216
217 // Include LOD in hash, accounting for endianness
218 byte[] lodBytes = new byte[4];
219 Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4);
220 if (!BitConverter.IsLittleEndian)
221 {
222 Array.Reverse(lodBytes, 0, 4);
223 }
224 for (int i = 0; i < lodBytes.Length; i++)
225 hash = djb2(hash, lodBytes[i]);
226
227 return hash;
228 }
229
230 private ulong djb2(ulong hash, byte c)
231 {
232 return ((hash << 5) + hash) + (ulong)c;
233 }
234
235 private ulong djb2(ulong hash, ushort c)
236 {
237 hash = ((hash << 5) + hash) + (ulong)((byte)c);
238 return ((hash << 5) + hash) + (ulong)(c >> 8);
239 }
240
241
242 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod)
188 { 243 {
189 Mesh mesh = new Mesh();
190 PrimMesh primMesh; 244 PrimMesh primMesh;
191 PrimMesher.SculptMesh sculptMesh; 245 PrimMesher.SculptMesh sculptMesh;
192 246
@@ -399,8 +453,6 @@ namespace OpenSim.Region.Physics.Meshing
399 453
400 coords = primMesh.coords; 454 coords = primMesh.coords;
401 faces = primMesh.faces; 455 faces = primMesh.faces;
402
403
404 } 456 }
405 457
406 458
@@ -415,13 +467,13 @@ namespace OpenSim.Region.Physics.Meshing
415 vertices.Add(new Vertex(c.X, c.Y, c.Z)); 467 vertices.Add(new Vertex(c.X, c.Y, c.Z));
416 } 468 }
417 469
470 Mesh mesh = new Mesh();
418 // Add the corresponding triangles to the mesh 471 // Add the corresponding triangles to the mesh
419 for (int i = 0; i < numFaces; i++) 472 for (int i = 0; i < numFaces; i++)
420 { 473 {
421 Face f = faces[i]; 474 Face f = faces[i];
422 mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); 475 mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3]));
423 } 476 }
424
425 return mesh; 477 return mesh;
426 } 478 }
427 479
@@ -432,7 +484,12 @@ namespace OpenSim.Region.Physics.Meshing
432 484
433 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) 485 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical)
434 { 486 {
487 // If this mesh has been created already, return it instead of creating another copy
488 // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory
489 ulong key = GetMeshKey(primShape, size, lod);
435 Mesh mesh = null; 490 Mesh mesh = null;
491 if (m_uniqueMeshes.TryGetValue(key, out mesh))
492 return mesh;
436 493
437 if (size.X < 0.01f) size.X = 0.01f; 494 if (size.X < 0.01f) size.X = 0.01f;
438 if (size.Y < 0.01f) size.Y = 0.01f; 495 if (size.Y < 0.01f) size.Y = 0.01f;
@@ -455,7 +512,7 @@ namespace OpenSim.Region.Physics.Meshing
455 // trim the vertex and triangle lists to free up memory 512 // trim the vertex and triangle lists to free up memory
456 mesh.TrimExcess(); 513 mesh.TrimExcess();
457 } 514 }
458 515 m_uniqueMeshes.Add(key, mesh);
459 return mesh; 516 return mesh;
460 } 517 }
461 } 518 }
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index 0d19c01..abfd400 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -345,6 +345,21 @@ namespace PrimMesher
345 this.v3.Z *= z; 345 this.v3.Z *= z;
346 } 346 }
347 347
348 public void AddPos(float x, float y, float z)
349 {
350 this.v1.X += x;
351 this.v2.X += x;
352 this.v3.X += x;
353
354 this.v1.Y += y;
355 this.v2.Y += y;
356 this.v3.Y += y;
357
358 this.v1.Z += z;
359 this.v2.Z += z;
360 this.v3.Z += z;
361 }
362
348 public void AddRot(Quat q) 363 public void AddRot(Quat q)
349 { 364 {
350 this.v1 *= q; 365 this.v1 *= q;
@@ -2141,6 +2156,18 @@ namespace PrimMesher
2141 vert.Z += z; 2156 vert.Z += z;
2142 this.coords[i] = vert; 2157 this.coords[i] = vert;
2143 } 2158 }
2159
2160 if (this.viewerFaces != null)
2161 {
2162 int numViewerFaces = this.viewerFaces.Count;
2163
2164 for (i = 0; i < numViewerFaces; i++)
2165 {
2166 ViewerFace v = this.viewerFaces[i];
2167 v.AddPos(x, y, z);
2168 this.viewerFaces[i] = v;
2169 }
2170 }
2144 } 2171 }
2145 2172
2146 /// <summary> 2173 /// <summary>
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index bf42fee..bd63aef 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -494,6 +494,18 @@ namespace PrimMesher
494 vert.Z += z; 494 vert.Z += z;
495 this.coords[i] = vert; 495 this.coords[i] = vert;
496 } 496 }
497
498 if (this.viewerFaces != null)
499 {
500 int numViewerFaces = this.viewerFaces.Count;
501
502 for (i = 0; i < numViewerFaces; i++)
503 {
504 ViewerFace v = this.viewerFaces[i];
505 v.AddPos(x, y, z);
506 this.viewerFaces[i] = v;
507 }
508 }
497 } 509 }
498 510
499 /// <summary> 511 /// <summary>
@@ -556,7 +568,7 @@ namespace PrimMesher
556 if (path == null) 568 if (path == null)
557 return; 569 return;
558 String fileName = name + "_" + title + ".raw"; 570 String fileName = name + "_" + title + ".raw";
559 String completePath = Path.Combine(path, fileName); 571 String completePath = System.IO.Path.Combine(path, fileName);
560 StreamWriter sw = new StreamWriter(completePath); 572 StreamWriter sw = new StreamWriter(completePath);
561 573
562 for (int i = 0; i < this.faces.Count; i++) 574 for (int i = 0; i < this.faces.Count; i++)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index dd58a4e..a00ba11 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -107,6 +107,7 @@ namespace OpenSim.Region.Physics.OdePlugin
107 public float MinimumGroundFlightOffset = 3f; 107 public float MinimumGroundFlightOffset = 3f;
108 108
109 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. 109 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
110 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
110 111
111 112
112 private float m_buoyancy = 0f; 113 private float m_buoyancy = 0f;
@@ -477,7 +478,71 @@ namespace OpenSim.Region.Physics.OdePlugin
477 } 478 }
478 } 479 }
479 } 480 }
480 481
482 private void AlignAvatarTiltWithCurrentDirectionOfMovement(PhysicsVector movementVector)
483 {
484 movementVector.Z = 0f;
485 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
486 if (magnitude < 0.1f) return;
487
488 // normalize the velocity vector
489 float invMagnitude = 1.0f / magnitude;
490 movementVector.X *= invMagnitude;
491 movementVector.Y *= invMagnitude;
492
493 // if we change the capsule heading too often, the capsule can fall down
494 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
495 // meaning only 4 possible capsule tilt orientations
496 if (movementVector.X > 0)
497 {
498 // east
499 if (movementVector.Y > 0)
500 {
501 // northeast
502 movementVector.X = (float)Math.Sqrt(2.0);
503 movementVector.Y = (float)Math.Sqrt(2.0);
504 }
505 else
506 {
507 // southeast
508 movementVector.X = (float)Math.Sqrt(2.0);
509 movementVector.Y = -(float)Math.Sqrt(2.0);
510 }
511 }
512 else
513 {
514 // west
515 if (movementVector.Y > 0)
516 {
517 // northwest
518 movementVector.X = -(float)Math.Sqrt(2.0);
519 movementVector.Y = (float)Math.Sqrt(2.0);
520 }
521 else
522 {
523 // southwest
524 movementVector.X = -(float)Math.Sqrt(2.0);
525 movementVector.Y = -(float)Math.Sqrt(2.0);
526 }
527 }
528
529
530 // movementVector.Z is zero
531
532 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
533 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
534 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
535 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
536
537 //m_log.Debug("[PHYSICS] changing avatar tilt");
538 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
539 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
541 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
542 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
544 }
545
481 /// <summary> 546 /// <summary>
482 /// This creates the Avatar's physical Surrogate at the position supplied 547 /// This creates the Avatar's physical Surrogate at the position supplied
483 /// </summary> 548 /// </summary>
@@ -576,71 +641,13 @@ namespace OpenSim.Region.Physics.OdePlugin
576 // (with -0..0 motor stops) falls into the terrain for reasons yet 641 // (with -0..0 motor stops) falls into the terrain for reasons yet
577 // to be comprehended in their entirety. 642 // to be comprehended in their entirety.
578 #endregion 643 #endregion
644 AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(0,0,0));
579 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f); 645 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
580 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); 646 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
581 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f); 647 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
582 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced 648 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
583 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop 649 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
584 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop 650 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
585 #region Documentation of capsule motor StopERP and StopCFM parameters
586 // In addition to the above tilt, we allow a dynamic tilt, or
587 // wobble, to emerge as the capsule is pushed around the environment.
588 // We do this with an experimentally determined combination of
589 // StopERP and StopCFM which make the above motor stops soft.
590 // The softness of the stops should be tweaked according to two
591 // requirements:
592 //
593 // 1. Motor stops should be weak enough to allow enough wobble such
594 // that the capsule can tilt slightly more when moving, to allow
595 // "gliding" over obstacles:
596 //
597 //
598 // .-.
599 // / /
600 // / /
601 // _ / / _
602 // / \ .-. / / / \
603 // | | ----> / / / / | |
604 // | | / / `-' | |
605 // | | / / +------+ | |
606 // | | / / | | | |
607 // | | / / | | | |
608 // \_/ `-' +------+ \_/
609 // ----------------------------------------------------------
610 //
611 // Note that requirement 1 is made complicated by the ever-present
612 // slight avatar tilt (assigned in the above code to prevent avatar
613 // from falling through terrain), which introduces a direction-dependent
614 // bias into the wobble (wobbling against the existing tilt is harder
615 // than wobbling with the tilt), which makes it easier to walk over
616 // prims from some directions. I have tried to minimize this effect by
617 // minimizing the avatar tilt to the minimum that prevents the avatar from
618 // falling through the terrain.
619 //
620 // 2. Motor stops should be strong enough to prevent the capsule
621 // from being forced all the way to the ground; otherwise the
622 // capsule could slip underneath obstacles like this:
623 // _ _
624 // / \ +------+ / \
625 // | | ----> | | | |
626 // | | | | | |
627 // | | .--.___ +------+ | |
628 // | | `--.__`--.__ | |
629 // | | `--.__`--. | |
630 // \_/ `--' \_/
631 // ----------------------------------------------------------
632 //
633 //
634 // It is strongly recommended you enable USE_DRAWSTUFF if you want to
635 // tweak these values, to see how the capsule is reacting in various
636 // situations.
637 #endregion
638 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0.0035f);
639 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0.0035f);
640 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0.0035f);
641 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
642 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
643 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
644 } 651 }
645 652
646 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the 653 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
@@ -939,6 +946,7 @@ namespace OpenSim.Region.Physics.OdePlugin
939 946
940 PhysicsVector vec = new PhysicsVector(); 947 PhysicsVector vec = new PhysicsVector();
941 d.Vector3 vel = d.BodyGetLinearVel(Body); 948 d.Vector3 vel = d.BodyGetLinearVel(Body);
949
942 float movementdivisor = 1f; 950 float movementdivisor = 1f;
943 951
944 if (!m_alwaysRun) 952 if (!m_alwaysRun)
@@ -1052,6 +1060,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1052 if (PhysicsVector.isFinite(vec)) 1060 if (PhysicsVector.isFinite(vec))
1053 { 1061 {
1054 doForce(vec); 1062 doForce(vec);
1063 if (!_zeroFlag)
1064 {
1065 AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(vec.X, vec.Y, vec.Z));
1066 }
1055 } 1067 }
1056 else 1068 else
1057 { 1069 {
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 673ae39..032b5df 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -82,7 +82,6 @@ namespace OpenSim.Region.Physics.OdePlugin
82 82
83 // private float m_tensor = 5f; 83 // private float m_tensor = 5f;
84 private int body_autodisable_frames = 20; 84 private int body_autodisable_frames = 20;
85 private IMesh primMesh = null;
86 85
87 86
88 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom 87 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
@@ -814,14 +813,10 @@ namespace OpenSim.Region.Physics.OdePlugin
814 } 813 }
815 } 814 }
816 815
817 IMesh oldMesh = primMesh; 816 float[] vertexList = mesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory
817 int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage
818 818
819 primMesh = mesh; 819 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
820
821 float[] vertexList = primMesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory
822 int[] indexList = primMesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage
823
824 primMesh.releaseSourceMeshData(); // free up the original mesh data to save memory
825 820
826 int VertexCount = vertexList.GetLength(0)/3; 821 int VertexCount = vertexList.GetLength(0)/3;
827 int IndexCount = indexList.GetLength(0); 822 int IndexCount = indexList.GetLength(0);
@@ -847,12 +842,6 @@ namespace OpenSim.Region.Physics.OdePlugin
847 return; 842 return;
848 } 843 }
849 844
850 if (oldMesh != null)
851 {
852 oldMesh.releasePinned();
853 oldMesh = null;
854 }
855
856 // if (IsPhysical && Body == (IntPtr) 0) 845 // if (IsPhysical && Body == (IntPtr) 0)
857 // { 846 // {
858 // Recreate the body 847 // Recreate the body
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index d9f4951..c8ae229 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Physics.OdePlugin
228 mono [0x81d28b6] 228 mono [0x81d28b6]
229 mono [0x81ea2c6] 229 mono [0x81ea2c6]
230 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0] 230 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
231 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de] 231 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
232 */ 232 */
233 233
234 // Exclude heightfield geom 234 // Exclude heightfield geom
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 94223d8..0769c90 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2536,7 +2536,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2536 2536
2537 if (iPropertiesNotSupportedDefault == 0) 2537 if (iPropertiesNotSupportedDefault == 0)
2538 { 2538 {
2539#if SPAM 2539#if SPAM
2540 m_log.Warn("NonMesh"); 2540 m_log.Warn("NonMesh");
2541#endif 2541#endif
2542 return false; 2542 return false;
@@ -3334,7 +3334,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3334 { 3334 {
3335 // this._heightmap[i] = (double)heightMap[i]; 3335 // this._heightmap[i] = (double)heightMap[i];
3336 // dbm (danx0r) -- creating a buffer zone of one extra sample all around 3336 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3337 //_origheightmap = heightMap; 3337 //_origheightmap = heightMap;
3338 3338
3339 float[] _heightmap; 3339 float[] _heightmap;
3340 3340
@@ -3520,16 +3520,16 @@ namespace OpenSim.Region.Physics.OdePlugin
3520 3520
3521 d.GeomDestroy(g); 3521 d.GeomDestroy(g);
3522 //removingHeightField = new float[0]; 3522 //removingHeightField = new float[0];
3523 } 3523 }
3524 } 3524 }
3525 } 3525 }
3526 else 3526 else
3527 { 3527 {
3528 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); 3528 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3529 } 3529 }
3530 } 3530 }
3531 } 3531 }
3532 } 3532 }
3533 3533
3534 public override void SetWaterLevel(float baseheight) 3534 public override void SetWaterLevel(float baseheight)
3535 { 3535 {
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index dc49549..4e13fb3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -305,9 +305,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
305 if (engine != myScriptEngine.ScriptEngineName) 305 if (engine != myScriptEngine.ScriptEngineName)
306 return; 306 return;
307 307
308 m_log.Debug("OnRezScript localID: " + localID + 308 // m_log.Debug("OnRezScript localID: " + localID +
309 " LLUID: " + itemID.ToString() + " Size: " + 309 // " LLUID: " + itemID.ToString() + " Size: " +
310 script.Length); 310 // script.Length);
311 311
312 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, 312 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script,
313 startParam, postOnRez); 313 startParam, postOnRez);
@@ -315,7 +315,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
315 315
316 public void OnRemoveScript(uint localID, UUID itemID) 316 public void OnRemoveScript(uint localID, UUID itemID)
317 { 317 {
318 m_log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); 318 // m_log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
319 myScriptEngine.m_ScriptManager.StopScript( 319 myScriptEngine.m_ScriptManager.StopScript(
320 localID, 320 localID,
321 itemID 321 itemID
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 569009e..0feb967 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
225 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened 225 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
226 m_log.ErrorFormat( 226 m_log.ErrorFormat(
227 "[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}", 227 "[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}",
228 ScriptEngineName, e); 228 ScriptEngineName, e);
229 } 229 }
230 } 230 }
231 231
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 8ad916c..3c91b29 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -418,7 +418,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
418 { 418 {
419 InstanceData id = m_ScriptManager.GetScript(localID, itemID); 419 InstanceData id = m_ScriptManager.GetScript(localID, itemID);
420 if (id == null) 420 if (id == null)
421 return; 421 return;
422 422
423 if (!id.Disabled) 423 if (!id.Disabled)
424 id.Running = true; 424 id.Running = true;
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
428 { 428 {
429 InstanceData id = m_ScriptManager.GetScript(localID, itemID); 429 InstanceData id = m_ScriptManager.GetScript(localID, itemID);
430 if (id == null) 430 if (id == null)
431 return; 431 return;
432 432
433 id.Running = false; 433 id.Running = false;
434 } 434 }
@@ -442,7 +442,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
442 442
443 InstanceData id = m_ScriptManager.GetScript(localID, itemID); 443 InstanceData id = m_ScriptManager.GetScript(localID, itemID);
444 if (id == null) 444 if (id == null)
445 return; 445 return;
446 446
447 IEventQueue eq = World.RequestModuleInterface<IEventQueue>(); 447 IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
448 if (eq == null) 448 if (eq == null)
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 9c1cd4d..6ac209e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -520,13 +520,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
520 ExeStage = 5; // ;^) Ewe Loon, for debuging 520 ExeStage = 5; // ;^) Ewe Loon, for debuging
521 } 521 }
522 catch (Exception e) // ;^) Ewe Loon, From here down tis fix 522 catch (Exception e) // ;^) Ewe Loon, From here down tis fix
523 { 523 {
524 if ((ExeStage == 3)&&(qParams.Length>0)) 524 if ((ExeStage == 3)&&(qParams.Length>0))
525 detparms.Remove(id); 525 detparms.Remove(id);
526 SceneObjectPart ob = m_scriptEngine.World.GetSceneObjectPart(localID); 526 SceneObjectPart ob = m_scriptEngine.World.GetSceneObjectPart(localID);
527 m_log.InfoFormat("[Script Error] ,{0},{1},@{2},{3},{4},{5}", ob.Name , FunctionName, ExeStage, e.Message, qParams.Length, detparms.Count); 527 m_log.InfoFormat("[Script Error] ,{0},{1},@{2},{3},{4},{5}", ob.Name , FunctionName, ExeStage, e.Message, qParams.Length, detparms.Count);
528 if (ExeStage != 2) throw e; 528 if (ExeStage != 2) throw e;
529 } 529 }
530 } 530 }
531 531
532 public uint GetLocalID(UUID itemID) 532 public uint GetLocalID(UUID itemID)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 264d585..b5f6721 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,7 +24,7 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
@@ -50,6 +50,9 @@ using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
50using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 50using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
51using OpenSim.Region.ScriptEngine.Interfaces; 51using OpenSim.Region.ScriptEngine.Interfaces;
52using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 52using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
53using OpenSim.Services.Interfaces;
54
55using GridRegion = OpenSim.Services.Interfaces.GridRegion;
53 56
54using AssetLandmark = OpenSim.Framework.AssetLandmark; 57using AssetLandmark = OpenSim.Framework.AssetLandmark;
55 58
@@ -3896,7 +3899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3896 { 3899 {
3897 // agent must be over the owners land 3900 // agent must be over the owners land
3898 if (m_host.OwnerID == World.LandChannel.GetLandObject( 3901 if (m_host.OwnerID == World.LandChannel.GetLandObject(
3899 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 3902 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
3900 { 3903 {
3901 presence.ControllingClient.SendTeleportLocationStart(); 3904 presence.ControllingClient.SendTeleportLocationStart();
3902 World.TeleportClientHome(agentId, presence.ControllingClient); 3905 World.TeleportClientHome(agentId, presence.ControllingClient);
@@ -4088,7 +4091,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4088 return; 4091 return;
4089 4092
4090 // Need provisions for Group Owned here 4093 // Need provisions for Group Owned here
4091 if (m_host.OwnerID == targetlandObj.landData.OwnerID || targetlandObj.landData.IsGroupOwned || m_host.OwnerID == targetID) 4094 if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
4095 targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID)
4092 { 4096 {
4093 pushAllowed = true; 4097 pushAllowed = true;
4094 } 4098 }
@@ -4104,10 +4108,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4104 else 4108 else
4105 { 4109 {
4106 // Parcel push restriction 4110 // Parcel push restriction
4107 if ((targetlandObj.landData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject) 4111 if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject)
4108 { 4112 {
4109 // Need provisions for Group Owned here 4113 // Need provisions for Group Owned here
4110 if (m_host.OwnerID == targetlandObj.landData.OwnerID || targetlandObj.landData.IsGroupOwned || m_host.OwnerID == targetID) 4114 if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
4115 targetlandObj.LandData.IsGroupOwned ||
4116 m_host.OwnerID == targetID)
4111 { 4117 {
4112 pushAllowed = true; 4118 pushAllowed = true;
4113 } 4119 }
@@ -4996,6 +5002,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4996 if (end > src.Length) 5002 if (end > src.Length)
4997 end = src.Length; 5003 end = src.Length;
4998 5004
5005 if (stride == 0)
5006 stride = 1;
5007
4999 // There may be one or two ranges to be considered 5008 // There may be one or two ranges to be considered
5000 5009
5001 if (start != end) 5010 if (start != end)
@@ -5022,9 +5031,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5022 // A negative stride reverses the direction of the 5031 // A negative stride reverses the direction of the
5023 // scan producing an inverted list as a result. 5032 // scan producing an inverted list as a result.
5024 5033
5025 if (stride == 0)
5026 stride = 1;
5027
5028 if (stride > 0) 5034 if (stride > 0)
5029 { 5035 {
5030 for (int i = 0; i < src.Length; i += stride) 5036 for (int i = 0; i < src.Length; i += stride)
@@ -5048,7 +5054,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5048 } 5054 }
5049 else 5055 else
5050 { 5056 {
5051 result.Add(src.Data[start]); 5057 if (start%stride == 0)
5058 {
5059 result.Add(src.Data[start]);
5060 }
5052 } 5061 }
5053 5062
5054 return result; 5063 return result;
@@ -5226,12 +5235,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5226 } 5235 }
5227 } 5236 }
5228 5237
5229 List<SimpleRegionInfo> neighbors = World.CommsManager.GridService.RequestNeighbours(World.RegionInfo.RegionLocX, World.RegionInfo.RegionLocY); 5238 List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID);
5230 5239
5231 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; 5240 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x;
5232 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; 5241 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y;
5233 5242
5234 foreach (SimpleRegionInfo sri in neighbors) 5243 foreach (GridRegion sri in neighbors)
5235 { 5244 {
5236 if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY) 5245 if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY)
5237 return 0; 5246 return 0;
@@ -5436,7 +5445,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5436 { 5445 {
5437 // agent must be over the owners land 5446 // agent must be over the owners land
5438 if (m_host.OwnerID == World.LandChannel.GetLandObject( 5447 if (m_host.OwnerID == World.LandChannel.GetLandObject(
5439 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 5448 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
5440 World.TeleportClientHome(agentId, presence.ControllingClient); 5449 World.TeleportClientHome(agentId, presence.ControllingClient);
5441 } 5450 }
5442 } 5451 }
@@ -5526,7 +5535,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5526 { 5535 {
5527 if (m_host.OwnerID 5536 if (m_host.OwnerID
5528 == World.LandChannel.GetLandObject( 5537 == World.LandChannel.GetLandObject(
5529 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 5538 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
5530 return 1; 5539 return 1;
5531 } 5540 }
5532 else // object is not an avatar 5541 else // object is not an avatar
@@ -5535,7 +5544,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5535 if (obj != null) 5544 if (obj != null)
5536 if (m_host.OwnerID 5545 if (m_host.OwnerID
5537 == World.LandChannel.GetLandObject( 5546 == World.LandChannel.GetLandObject(
5538 obj.AbsolutePosition.X, obj.AbsolutePosition.Y).landData.OwnerID) 5547 obj.AbsolutePosition.X, obj.AbsolutePosition.Y).LandData.OwnerID)
5539 return 1; 5548 return 1;
5540 } 5549 }
5541 } 5550 }
@@ -5546,7 +5555,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5546 public LSL_String llGetLandOwnerAt(LSL_Vector pos) 5555 public LSL_String llGetLandOwnerAt(LSL_Vector pos)
5547 { 5556 {
5548 m_host.AddScriptLPS(1); 5557 m_host.AddScriptLPS(1);
5549 return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.OwnerID.ToString(); 5558 return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.OwnerID.ToString();
5550 } 5559 }
5551 5560
5552 /// <summary> 5561 /// <summary>
@@ -5615,9 +5624,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5615 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); 5624 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
5616 if (parcel != null) 5625 if (parcel != null)
5617 { 5626 {
5618 if (m_host.ObjectOwner == parcel.landData.OwnerID || 5627 if (m_host.ObjectOwner == parcel.LandData.OwnerID ||
5619 (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID 5628 (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID
5620 && parcel.landData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) 5629 && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID))
5621 { 5630 {
5622 av.StandUp(); 5631 av.StandUp();
5623 } 5632 }
@@ -6120,7 +6129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6120 { 6129 {
6121 m_host.AddScriptLPS(1); 6130 m_host.AddScriptLPS(1);
6122 UUID key; 6131 UUID key;
6123 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; 6132 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
6124 if (land.OwnerID == m_host.OwnerID) 6133 if (land.OwnerID == m_host.OwnerID)
6125 { 6134 {
6126 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 6135 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
@@ -6321,9 +6330,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6321 UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); 6330 UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero);
6322 IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); 6331 IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>();
6323 if (xmlRpcRouter != null) 6332 if (xmlRpcRouter != null)
6333 {
6334 string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName;
6335
6324 xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, 6336 xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID,
6325 m_itemID, String.Format("http://{0}:{1}/", System.Environment.MachineName, 6337 m_itemID, String.Format("http://{0}:{1}/", ExternalHostName,
6326 xmlrpcMod.Port.ToString())); 6338 xmlrpcMod.Port.ToString()));
6339 }
6327 object[] resobj = new object[] 6340 object[] resobj = new object[]
6328 { 6341 {
6329 new LSL_Integer(1), 6342 new LSL_Integer(1),
@@ -7134,7 +7147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7134 7147
7135 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 7148 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
7136 7149
7137 if (land.landData.OwnerID != m_host.ObjectOwner) 7150 if (land.LandData.OwnerID != m_host.ObjectOwner)
7138 return; 7151 return;
7139 7152
7140 land.SetMusicUrl(url); 7153 land.SetMusicUrl(url);
@@ -7834,8 +7847,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7834 public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) 7847 public LSL_String llGetHTTPHeader(LSL_Key request_id, string header)
7835 { 7848 {
7836 m_host.AddScriptLPS(1); 7849 m_host.AddScriptLPS(1);
7837 NotImplemented("llGetHTTPHeader"); 7850
7838 return String.Empty; 7851 if (m_UrlModule != null)
7852 return m_UrlModule.GetHttpHeader(new UUID(request_id), header);
7853 return String.Empty;
7839 } 7854 }
7840 7855
7841 7856
@@ -8175,7 +8190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8175 8190
8176 string reply = String.Empty; 8191 string reply = String.Empty;
8177 8192
8178 RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator); 8193 GridRegion info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
8179 8194
8180 switch (data) 8195 switch (data)
8181 { 8196 {
@@ -8202,7 +8217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8202 ConditionalScriptSleep(1000); 8217 ConditionalScriptSleep(1000);
8203 return UUID.Zero.ToString(); 8218 return UUID.Zero.ToString();
8204 } 8219 }
8205 int access = info.RegionSettings.Maturity; 8220 int access = info.Maturity;
8206 if (access == 0) 8221 if (access == 0)
8207 reply = "PG"; 8222 reply = "PG";
8208 else if (access == 1) 8223 else if (access == 1)
@@ -8391,7 +8406,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8391 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? 8406 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
8392 byte loop = 0; 8407 byte loop = 0;
8393 8408
8394 LandData landData = landObject.landData; 8409 LandData landData = landObject.LandData;
8395 string url = landData.MediaURL; 8410 string url = landData.MediaURL;
8396 string texture = landData.MediaID.ToString(); 8411 string texture = landData.MediaID.ToString();
8397 bool autoAlign = landData.MediaAutoScale != 0; 8412 bool autoAlign = landData.MediaAutoScale != 0;
@@ -8820,7 +8835,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8820 { 8835 {
8821 m_host.AddScriptLPS(1); 8836 m_host.AddScriptLPS(1);
8822 UUID key; 8837 UUID key;
8823 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; 8838 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
8824 if (land.OwnerID == m_host.OwnerID) 8839 if (land.OwnerID == m_host.OwnerID)
8825 { 8840 {
8826 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 8841 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
@@ -8839,7 +8854,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8839 { 8854 {
8840 m_host.AddScriptLPS(1); 8855 m_host.AddScriptLPS(1);
8841 UUID key; 8856 UUID key;
8842 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; 8857 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
8843 if (land.OwnerID == m_host.OwnerID) 8858 if (land.OwnerID == m_host.OwnerID)
8844 { 8859 {
8845 if (UUID.TryParse(avatar, out key)) 8860 if (UUID.TryParse(avatar, out key))
@@ -8861,7 +8876,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8861 { 8876 {
8862 m_host.AddScriptLPS(1); 8877 m_host.AddScriptLPS(1);
8863 UUID key; 8878 UUID key;
8864 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; 8879 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
8865 if (land.OwnerID == m_host.OwnerID) 8880 if (land.OwnerID == m_host.OwnerID)
8866 { 8881 {
8867 if (UUID.TryParse(avatar, out key)) 8882 if (UUID.TryParse(avatar, out key))
@@ -9006,7 +9021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9006 public LSL_Integer llGetParcelFlags(LSL_Vector pos) 9021 public LSL_Integer llGetParcelFlags(LSL_Vector pos)
9007 { 9022 {
9008 m_host.AddScriptLPS(1); 9023 m_host.AddScriptLPS(1);
9009 return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags; 9024 return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.Flags;
9010 } 9025 }
9011 9026
9012 public LSL_Integer llGetRegionFlags() 9027 public LSL_Integer llGetRegionFlags()
@@ -9113,19 +9128,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9113 } 9128 }
9114 9129
9115 9130
9116 public void llHTTPResponse(string url, int status, string body) 9131 public void llHTTPResponse(LSL_Key id, int status, string body)
9117 { 9132 {
9118 // Partial implementation: support for parameter flags needed 9133 // Partial implementation: support for parameter flags needed
9119 // see http://wiki.secondlife.com/wiki/llHTTPResponse 9134 // see http://wiki.secondlife.com/wiki/llHTTPResponse
9120 9135
9121 m_host.AddScriptLPS(1); 9136 m_host.AddScriptLPS(1);
9122 NotImplemented("llHTTPResponse"); 9137
9138 if (m_UrlModule != null)
9139 m_UrlModule.HttpResponse(new UUID(id), status,body);
9123 } 9140 }
9124 9141
9125 public void llResetLandBanList() 9142 public void llResetLandBanList()
9126 { 9143 {
9127 m_host.AddScriptLPS(1); 9144 m_host.AddScriptLPS(1);
9128 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; 9145 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
9129 if (land.OwnerID == m_host.OwnerID) 9146 if (land.OwnerID == m_host.OwnerID)
9130 { 9147 {
9131 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) 9148 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
@@ -9142,7 +9159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9142 public void llResetLandPassList() 9159 public void llResetLandPassList()
9143 { 9160 {
9144 m_host.AddScriptLPS(1); 9161 m_host.AddScriptLPS(1);
9145 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; 9162 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
9146 if (land.OwnerID == m_host.OwnerID) 9163 if (land.OwnerID == m_host.OwnerID)
9147 { 9164 {
9148 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) 9165 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
@@ -9226,7 +9243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9226 LSL_List ret = new LSL_List(); 9243 LSL_List ret = new LSL_List();
9227 if (land != null) 9244 if (land != null)
9228 { 9245 {
9229 foreach (KeyValuePair<UUID, int> detectedParams in land.getLandObjectOwners()) 9246 foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners())
9230 { 9247 {
9231 ret.Add(detectedParams.Key.ToString()); 9248 ret.Add(detectedParams.Key.ToString());
9232 ret.Add(detectedParams.Value); 9249 ret.Add(detectedParams.Value);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f80dd51..4cb4b61 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -48,6 +48,8 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
48using OpenSim.Region.ScriptEngine.Interfaces; 48using OpenSim.Region.ScriptEngine.Interfaces;
49using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 49using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
50using TPFlags = OpenSim.Framework.Constants.TeleportFlags; 50using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
51using OpenSim.Services.Interfaces;
52using GridRegion = OpenSim.Services.Interfaces.GridRegion;
51using System.Text.RegularExpressions; 53using System.Text.RegularExpressions;
52 54
53using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 55using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
@@ -591,7 +593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
591 // agent must be over owners land to avoid abuse 593 // agent must be over owners land to avoid abuse
592 if (m_host.OwnerID 594 if (m_host.OwnerID
593 == World.LandChannel.GetLandObject( 595 == World.LandChannel.GetLandObject(
594 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 596 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
595 { 597 {
596 598
597 // Check for hostname , attempt to make a hglink 599 // Check for hostname , attempt to make a hglink
@@ -599,17 +601,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
599 if (regionName.Contains(".") && regionName.Contains(":")) 601 if (regionName.Contains(".") && regionName.Contains(":"))
600 { 602 {
601 // Try to link the region 603 // Try to link the region
602 RegionInfo regInfo = HGHyperlink.TryLinkRegion(World, 604 IHyperlinkService hyperService = World.RequestModuleInterface<IHyperlinkService>();
603 presence.ControllingClient, 605 if (hyperService != null)
604 regionName);
605 // Get the region name
606 if (regInfo != null)
607 { 606 {
608 regionName = regInfo.RegionName; 607 GridRegion regInfo = hyperService.TryLinkRegion(presence.ControllingClient,
609 } 608 regionName);
610 else 609 // Get the region name
611 { 610 if (regInfo != null)
612 // Might need to ping the client here in case of failure?? 611 {
612 regionName = regInfo.RegionName;
613 }
614 else
615 {
616 // Might need to ping the client here in case of failure??
617 }
613 } 618 }
614 } 619 }
615 presence.ControllingClient.SendTeleportLocationStart(); 620 presence.ControllingClient.SendTeleportLocationStart();
@@ -642,7 +647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
642 // agent must be over owners land to avoid abuse 647 // agent must be over owners land to avoid abuse
643 if (m_host.OwnerID 648 if (m_host.OwnerID
644 == World.LandChannel.GetLandObject( 649 == World.LandChannel.GetLandObject(
645 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 650 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
646 { 651 {
647 presence.ControllingClient.SendTeleportLocationStart(); 652 presence.ControllingClient.SendTeleportLocationStart();
648 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, 653 World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
@@ -1159,11 +1164,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1159 ILandObject land 1164 ILandObject land
1160 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 1165 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
1161 1166
1162 if (land.landData.OwnerID != m_host.ObjectOwner) 1167 if (land.LandData.OwnerID != m_host.ObjectOwner)
1163 return; 1168 return;
1164 1169
1165 land.SetMediaUrl(url); 1170 land.SetMediaUrl(url);
1166 } 1171 }
1172
1173 public void osSetParcelSIPAddress(string SIPAddress)
1174 {
1175 // What actually is the difference to the LL function?
1176 //
1177 CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
1178
1179 m_host.AddScriptLPS(1);
1180
1181
1182 ILandObject land
1183 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
1184
1185 if (land.LandData.OwnerID != m_host.ObjectOwner)
1186 {
1187 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
1188 return;
1189 }
1190
1191 // get the voice module
1192 IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
1193
1194 if (voiceModule != null)
1195 voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID);
1196 else
1197 OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
1198
1199
1200 }
1167 1201
1168 public string osGetScriptEngineName() 1202 public string osGetScriptEngineName()
1169 { 1203 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 41358e5..a74e8da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -201,7 +201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
201 void llGroundRepel(double height, int water, double tau); 201 void llGroundRepel(double height, int water, double tau);
202 LSL_Vector llGroundSlope(LSL_Vector offset); 202 LSL_Vector llGroundSlope(LSL_Vector offset);
203 LSL_String llHTTPRequest(string url, LSL_List parameters, string body); 203 LSL_String llHTTPRequest(string url, LSL_List parameters, string body);
204 void llHTTPResponse(string url, int status, string body); 204 void llHTTPResponse(LSL_Key id, int status, string body);
205 LSL_String llInsertString(string dst, int position, string src); 205 LSL_String llInsertString(string dst, int position, string src);
206 void llInstantMessage(string user, string message); 206 void llInstantMessage(string user, string message);
207 LSL_String llIntegerToBase64(int number); 207 LSL_String llIntegerToBase64(int number);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 49aa45a..d8d3c31 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -75,6 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
75 bool osConsoleCommand(string Command); 75 bool osConsoleCommand(string Command);
76 void osSetParcelMediaURL(string url); 76 void osSetParcelMediaURL(string url);
77 void osSetPrimFloatOnWater(int floatYN); 77 void osSetPrimFloatOnWater(int floatYN);
78 void osSetParcelSIPAddress(string SIPAddress);
78 79
79 // Avatar Info Commands 80 // Avatar Info Commands
80 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 02ae281..a28e97b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -864,9 +864,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
864 return m_LSL_Functions.llHTTPRequest(url, parameters, body); 864 return m_LSL_Functions.llHTTPRequest(url, parameters, body);
865 } 865 }
866 866
867 public void llHTTPResponse(string url, int status, string body) 867 public void llHTTPResponse(LSL_Key id, int status, string body)
868 { 868 {
869 m_LSL_Functions.llHTTPResponse(url, status, body); 869 m_LSL_Functions.llHTTPResponse(id, status, body);
870 } 870 }
871 871
872 public LSL_String llInsertString(string dst, int position, string src) 872 public LSL_String llInsertString(string dst, int position, string src)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 8f52d99..8dcb1f5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 return m_OSSL_Functions.osWindActiveModelPluginName(); 95 return m_OSSL_Functions.osWindActiveModelPluginName();
96 } 96 }
97 97
98// Not yet plugged in as available OSSL functions, so commented out 98// Not yet plugged in as available OSSL functions, so commented out
99// void osWindParamSet(string plugin, string param, float value) 99// void osWindParamSet(string plugin, string param, float value)
100// { 100// {
101// m_OSSL_Functions.osWindParamSet(plugin, param, value); 101// m_OSSL_Functions.osWindParamSet(plugin, param, value);
@@ -183,6 +183,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
183 { 183 {
184 m_OSSL_Functions.osSetParcelMediaURL(url); 184 m_OSSL_Functions.osSetParcelMediaURL(url);
185 } 185 }
186
187 public void osSetParcelSIPAddress(string SIPAddress)
188 {
189 m_OSSL_Functions.osSetParcelSIPAddress(SIPAddress);
190 }
186 191
187 public void osSetPrimFloatOnWater(int floatYN) 192 public void osSetPrimFloatOnWater(int floatYN)
188 { 193 {
@@ -324,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
324 329
325 public string osGetSimulatorVersion() 330 public string osGetSimulatorVersion()
326 { 331 {
327 return m_OSSL_Functions.osGetSimulatorVersion(); 332 return m_OSSL_Functions.osGetSimulatorVersion();
328 } 333 }
329 334
330 public Hashtable osParseJSON(string JSON) 335 public Hashtable osParseJSON(string JSON)
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index cb5664b..fe26429 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -542,23 +542,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
542 break; 542 break;
543 case enumCompileType.cs: 543 case enumCompileType.cs:
544 case enumCompileType.lsl: 544 case enumCompileType.lsl:
545 lock (CScodeProvider) 545 bool complete = false;
546 bool retried = false;
547 do
546 { 548 {
547 results = CScodeProvider.CompileAssemblyFromSource( 549 lock (CScodeProvider)
550 {
551 results = CScodeProvider.CompileAssemblyFromSource(
548 parameters, Script); 552 parameters, Script);
549 } 553 }
554 // Deal with an occasional segv in the compiler.
555 // Rarely, if ever, occurs twice in succession.
556 // Line # == 0 and no file name are indications that
557 // this is a native stack trace rather than a normal
558 // error log.
559 if (results.Errors.Count > 0)
560 {
561 if (!retried && (results.Errors[0].FileName == null || results.Errors[0].FileName == String.Empty) &&
562 results.Errors[0].Line == 0)
563 {
564 // System.Console.WriteLine("retrying failed compilation");
565 retried = true;
566 }
567 else
568 {
569 complete = true;
570 }
571 }
572 else
573 {
574 complete = true;
575 }
576 } while (!complete);
550 break; 577 break;
551 case enumCompileType.js: 578 case enumCompileType.js:
552 results = JScodeProvider.CompileAssemblyFromSource( 579 results = JScodeProvider.CompileAssemblyFromSource(
553 parameters, Script); 580 parameters, Script);
554 break; 581 break;
555 case enumCompileType.yp: 582 case enumCompileType.yp:
556 results = YPcodeProvider.CompileAssemblyFromSource( 583 results = YPcodeProvider.CompileAssemblyFromSource(
557 parameters, Script); 584 parameters, Script);
558 break; 585 break;
559 default: 586 default:
560 throw new Exception("Compiler is not able to recongnize "+ 587 throw new Exception("Compiler is not able to recongnize "+
561 "language type \"" + lang.ToString() + "\""); 588 "language type \"" + lang.ToString() + "\"");
562 } 589 }
563 590
564 // Check result 591 // Check result
@@ -567,56 +594,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
567 // 594 //
568 // WARNINGS AND ERRORS 595 // WARNINGS AND ERRORS
569 // 596 //
570 int display = 5; 597 bool hadErrors = false;
598 string errtext = String.Empty;
599
571 if (results.Errors.Count > 0) 600 if (results.Errors.Count > 0)
572 { 601 {
573 string errtext = String.Empty;
574 foreach (CompilerError CompErr in results.Errors) 602 foreach (CompilerError CompErr in results.Errors)
575 { 603 {
576 // Show 5 errors max 604 string severity = CompErr.IsWarning ? "Warning" : "Error";
577 //
578 if (display <= 0)
579 break;
580 display--;
581
582 string severity = "Error";
583 if (CompErr.IsWarning)
584 {
585 severity = "Warning";
586 }
587 605
588 KeyValuePair<int, int> lslPos; 606 KeyValuePair<int, int> lslPos;
589 607
590 lslPos = FindErrorPosition(CompErr.Line, CompErr.Column); 608 // Show 5 errors max, but check entire list for errors
591 609
592 string text = CompErr.ErrorText; 610 if (severity == "Error")
611 {
612 lslPos = FindErrorPosition(CompErr.Line, CompErr.Column);
613 string text = CompErr.ErrorText;
614
615 // Use LSL type names
616 if (lang == enumCompileType.lsl)
617 text = ReplaceTypes(CompErr.ErrorText);
618
619 // The Second Life viewer's script editor begins
620 // countingn lines and columns at 0, so we subtract 1.
621 errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
622 lslPos.Key - 1, lslPos.Value - 1,
623 CompErr.ErrorNumber, text, severity);
624 hadErrors = true;
625 }
626 }
627 }
628
629 if (hadErrors)
630 {
631 throw new Exception(errtext);
632 }
593 633
594 // Use LSL type names 634 // On today's highly asynchronous systems, the result of
595 if (lang == enumCompileType.lsl) 635 // the compile may not be immediately apparent. Wait a
596 text = ReplaceTypes(CompErr.ErrorText); 636 // reasonable amount of time before giving up on it.
597 637
598 // The Second Life viewer's script editor begins 638 if (!File.Exists(OutFile))
599 // countingn lines and columns at 0, so we subtract 1. 639 {
600 errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n", 640 for (int i=0; i<20 && !File.Exists(OutFile); i++)
601 lslPos.Key - 1, lslPos.Value - 1, 641 {
602 CompErr.ErrorNumber, text, severity); 642 System.Threading.Thread.Sleep(250);
603 } 643 }
604 644 // One final chance...
605 if (!File.Exists(OutFile)) 645 if (!File.Exists(OutFile))
606 { 646 {
647 errtext = String.Empty;
648 errtext += "No compile error. But not able to locate compiled file.";
607 throw new Exception(errtext); 649 throw new Exception(errtext);
608 } 650 }
609 } 651 }
610 652
611 //
612 // NO ERRORS, BUT NO COMPILED FILE
613 //
614 if (!File.Exists(OutFile))
615 {
616 string errtext = String.Empty;
617 errtext += "No compile error. But not able to locate compiled file.";
618 throw new Exception(errtext);
619 }
620// m_log.DebugFormat("[Compiler] Compiled new assembly "+ 653// m_log.DebugFormat("[Compiler] Compiled new assembly "+
621// "for {0}", asset); 654// "for {0}", asset);
622 655
@@ -629,7 +662,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
629 662
630 if (fi == null) 663 if (fi == null)
631 { 664 {
632 string errtext = String.Empty; 665 errtext = String.Empty;
633 errtext += "No compile error. But not able to stat file."; 666 errtext += "No compile error. But not able to stat file.";
634 throw new Exception(errtext); 667 throw new Exception(errtext);
635 } 668 }
@@ -644,7 +677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
644 } 677 }
645 catch (Exception) 678 catch (Exception)
646 { 679 {
647 string errtext = String.Empty; 680 errtext = String.Empty;
648 errtext += "No compile error. But not able to open file."; 681 errtext += "No compile error. But not able to open file.";
649 throw new Exception(errtext); 682 throw new Exception(errtext);
650 } 683 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 650d9fa..97166cf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
261 "SecondLife.Script"); 261 "SecondLife.Script");
262 262
263 //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 263 //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
264 RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 264 RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
265// lease.Register(this); 265// lease.Register(this);
266 } 266 }
267 catch (Exception) 267 catch (Exception)
@@ -430,7 +430,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
430 430
431 permsGranter = part.TaskInventory[m_ItemID].PermsGranter; 431 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
432 permsMask = part.TaskInventory[m_ItemID].PermsMask; 432 permsMask = part.TaskInventory[m_ItemID].PermsMask;
433 } 433 }
434 434
435 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 435 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
436 { 436 {
@@ -630,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
630 /// <summary> 630 /// <summary>
631 /// Process the next event queued for this script 631 /// Process the next event queued for this script
632 /// </summary> 632 /// </summary>
633 /// <returns></returns> 633 /// <returns></returns>
634 public object EventProcessor() 634 public object EventProcessor()
635 { 635 {
636 lock (m_Script) 636 lock (m_Script)
@@ -925,7 +925,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
925 925
926 public override string ToString() 926 public override string ToString()
927 { 927 {
928 return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName); 928 return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
929 } 929 }
930 930
931 string FormatException(Exception e) 931 string FormatException(Exception e)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 9a972c2..e695133 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -554,7 +554,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
554 554
555 // We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the 555 // We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
556 // m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock 556 // m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
557 // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript() 557 // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
558 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); 558 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
559 if (part == null) 559 if (part == null)
560 { 560 {
@@ -562,7 +562,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
562 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; 562 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
563 m_ScriptFailCount++; 563 m_ScriptFailCount++;
564 return false; 564 return false;
565 } 565 }
566 566
567 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); 567 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
568 if (item == null) 568 if (item == null)
@@ -692,7 +692,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
692 AppDomain.CreateDomain( 692 AppDomain.CreateDomain(
693 m_Scene.RegionInfo.RegionID.ToString(), 693 m_Scene.RegionInfo.RegionID.ToString(),
694 evidence, appSetup); 694 evidence, appSetup);
695/* 695/*
696 PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 696 PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
697 AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 697 AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
698 PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); 698 PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
@@ -925,7 +925,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
925 return new XWorkItem(m_ThreadPool.QueueWorkItem( 925 return new XWorkItem(m_ThreadPool.QueueWorkItem(
926 new WorkItemCallback(this.ProcessEventHandler), 926 new WorkItemCallback(this.ProcessEventHandler),
927 parms)); 927 parms));
928 } 928 }
929 929
930 /// <summary> 930 /// <summary>
931 /// Process a previously posted script event. 931 /// Process a previously posted script event.
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs
index 519668a..a03cc4c 100644
--- a/OpenSim/Region/UserStatistics/WebStatsModule.cs
+++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.UserStatistics
76 try 76 try
77 { 77 {
78 cnfg = config.Configs["WebStats"]; 78 cnfg = config.Configs["WebStats"];
79 enabled = cnfg.GetBoolean("enabled", false); 79 enabled = cnfg.GetBoolean("enabled", false);
80 } 80 }
81 catch (Exception) 81 catch (Exception)
82 { 82 {
@@ -137,7 +137,7 @@ namespace OpenSim.Region.UserStatistics
137 137
138 m_simstatsCounters.Add(scene.RegionInfo.RegionID, new USimStatsData(scene.RegionInfo.RegionID)); 138 m_simstatsCounters.Add(scene.RegionInfo.RegionID, new USimStatsData(scene.RegionInfo.RegionID));
139 scene.StatsReporter.OnSendStatsResult += ReceiveClassicSimStatsPacket; 139 scene.StatsReporter.OnSendStatsResult += ReceiveClassicSimStatsPacket;
140 } 140 }
141 } 141 }
142 142
143 public void ReceiveClassicSimStatsPacket(SimStats stats) 143 public void ReceiveClassicSimStatsPacket(SimStats stats)