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-rw-r--r--OpenSim/Region/Application/OpenSimBackground.cs1
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs275
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs71
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs481
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
7 files changed, 187 insertions, 656 deletions
diff --git a/OpenSim/Region/Application/OpenSimBackground.cs b/OpenSim/Region/Application/OpenSimBackground.cs
index ac5e241..008c6b0 100644
--- a/OpenSim/Region/Application/OpenSimBackground.cs
+++ b/OpenSim/Region/Application/OpenSimBackground.cs
@@ -58,6 +58,7 @@ namespace OpenSim
58 m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : ""); 58 m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
59 59
60 WorldHasComeToAnEnd.WaitOne(); 60 WorldHasComeToAnEnd.WaitOne();
61 WorldHasComeToAnEnd.Close();
61 } 62 }
62 63
63 /// <summary> 64 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 84e705a..139dc3b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
119 119
120 #region Properties 120 #region Properties
121 121
122 public LLUDPClient UDPClient { get { return m_udpClient; } }
122 public UUID SecureSessionId { get { return m_secureSessionId; } } 123 public UUID SecureSessionId { get { return m_secureSessionId; } }
123 public IScene Scene { get { return m_scene; } } 124 public IScene Scene { get { return m_scene; } }
124 public UUID SessionId { get { return m_sessionId; } } 125 public UUID SessionId { get { return m_sessionId; } }
@@ -504,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
504 + "Any further actions taken will not be processed.\n" 505 + "Any further actions taken will not be processed.\n"
505 + "Please relog", true); 506 + "Please relog", true);
506 507
507 m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false); 508 OutPacket(packet, ThrottleOutPacketType.Unknown);
508 509
509 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to 510 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
510 // listeners yet, though. 511 // listeners yet, though.
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
index dbb9861..2972d46 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
@@ -30,253 +30,108 @@ using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenMetaverse; 32using OpenMetaverse;
33using BclExtras.Collections;
33 34
34using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim; 35using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim;
35 36
36namespace OpenSim.Region.ClientStack.LindenUDP 37namespace OpenSim.Region.ClientStack.LindenUDP
37{ 38{
39 /// <summary>
40 /// A thread safe mapping from endpoints to client references
41 /// </summary>
38 public sealed class UDPClientCollection 42 public sealed class UDPClientCollection
39 { 43 {
40 Dictionary<UUID, LLUDPClient> Dictionary1; 44 #region IComparers
41 Dictionary<IPEndPoint, LLUDPClient> Dictionary2;
42 LLUDPClient[] Array;
43 ReaderWriterLockImpl rwLock = new ReaderWriterLockImpl();
44 object m_sync = new object();
45 45
46 public UDPClientCollection() 46 private sealed class IPEndPointComparer : IComparer<IPEndPoint>
47 {
48 Dictionary1 = new Dictionary<UUID, LLUDPClient>();
49 Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>();
50 Array = new LLUDPClient[0];
51 }
52
53 public UDPClientCollection(int capacity)
54 {
55 Dictionary1 = new Dictionary<UUID, LLUDPClient>(capacity);
56 Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(capacity);
57 Array = new LLUDPClient[0];
58 }
59
60 public void Add(UUID key1, IPEndPoint key2, LLUDPClient value)
61 { 47 {
62 //rwLock.EnterWriteLock(); 48 public int Compare(IPEndPoint x, IPEndPoint y)
63
64 //try
65 //{
66 // if (Dictionary1.ContainsKey(key1))
67 // {
68 // if (!Dictionary2.ContainsKey(key2))
69 // throw new ArgumentException("key1 exists in the dictionary but not key2");
70 // }
71 // else if (Dictionary2.ContainsKey(key2))
72 // {
73 // if (!Dictionary1.ContainsKey(key1))
74 // throw new ArgumentException("key2 exists in the dictionary but not key1");
75 // }
76
77 // Dictionary1[key1] = value;
78 // Dictionary2[key2] = value;
79
80 // LLUDPClient[] oldArray = Array;
81 // int oldLength = oldArray.Length;
82
83 // LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
84 // for (int i = 0; i < oldLength; i++)
85 // newArray[i] = oldArray[i];
86 // newArray[oldLength] = value;
87
88 // Array = newArray;
89 //}
90 //finally { rwLock.ExitWriteLock(); }
91
92 lock (m_sync)
93 { 49 {
94 if (Dictionary1.ContainsKey(key1)) 50 int result = x.Address.Address.CompareTo(y.Address.Address);
95 { 51 if (result == 0) result = x.Port.CompareTo(y.Port);
96 if (!Dictionary2.ContainsKey(key2)) 52 return result;
97 throw new ArgumentException("key1 exists in the dictionary but not key2");
98 }
99 else if (Dictionary2.ContainsKey(key2))
100 {
101 if (!Dictionary1.ContainsKey(key1))
102 throw new ArgumentException("key2 exists in the dictionary but not key1");
103 }
104
105 Dictionary1[key1] = value;
106 Dictionary2[key2] = value;
107
108 LLUDPClient[] oldArray = Array;
109 int oldLength = oldArray.Length;
110
111 LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
112 for (int i = 0; i < oldLength; i++)
113 newArray[i] = oldArray[i];
114 newArray[oldLength] = value;
115
116 Array = newArray;
117 } 53 }
118
119 } 54 }
120 55
121 public bool Remove(UUID key1, IPEndPoint key2) 56 #endregion IComparers
122 {
123 //rwLock.EnterWriteLock();
124
125 //try
126 //{
127 // LLUDPClient value;
128 // if (Dictionary1.TryGetValue(key1, out value))
129 // {
130 // Dictionary1.Remove(key1);
131 // Dictionary2.Remove(key2);
132
133 // LLUDPClient[] oldArray = Array;
134 // int oldLength = oldArray.Length;
135
136 // LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
137 // int j = 0;
138 // for (int i = 0; i < oldLength; i++)
139 // {
140 // if (oldArray[i] != value)
141 // newArray[j++] = oldArray[i];
142 // }
143
144 // Array = newArray;
145 // return true;
146 // }
147 //}
148 //finally { rwLock.ExitWriteLock(); }
149
150 //return false;
151
152 lock (m_sync)
153 {
154 LLUDPClient value;
155 if (Dictionary1.TryGetValue(key1, out value))
156 {
157 Dictionary1.Remove(key1);
158 Dictionary2.Remove(key2);
159
160 LLUDPClient[] oldArray = Array;
161 int oldLength = oldArray.Length;
162
163 LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
164 int j = 0;
165 for (int i = 0; i < oldLength; i++)
166 {
167 if (oldArray[i] != value)
168 newArray[j++] = oldArray[i];
169 }
170 57
171 Array = newArray; 58 /// <summary>An immutable dictionary mapping from <seealso cref="IPEndPoint"/>
172 return true; 59 /// to <seealso cref="LLUDPClient"/> references</summary>
173 } 60 private ImmutableMap<IPEndPoint, LLUDPClient> m_dict;
174 } 61 /// <summary>Immutability grants thread safety for concurrent reads and
175 62 /// read-writes, but not concurrent writes</summary>
176 return false; 63 private object m_writeLock = new object();
177 64
178 } 65 /// <summary>Number of clients in the collection</summary>
66 public int Count { get { return m_dict.Count; } }
179 67
180 public void Clear() 68 /// <summary>
69 /// Default constructor
70 /// </summary>
71 public UDPClientCollection()
181 { 72 {
182 //rwLock.EnterWriteLock(); 73 m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
183
184 //try
185 //{
186 // Dictionary1.Clear();
187 // Dictionary2.Clear();
188 // Array = new LLUDPClient[0];
189 //}
190 //finally { rwLock.ExitWriteLock(); }
191
192 lock (m_sync)
193 {
194 Dictionary1.Clear();
195 Dictionary2.Clear();
196 Array = new LLUDPClient[0];
197 }
198
199 } 74 }
200 75
201 public int Count 76 /// <summary>
77 /// Add a client reference to the collection
78 /// </summary>
79 /// <param name="key">Remote endpoint of the client</param>
80 /// <param name="value">Reference to the client object</param>
81 public void Add(IPEndPoint key, LLUDPClient value)
202 { 82 {
203 get { return Array.Length; } 83 lock (m_writeLock)
84 m_dict = m_dict.Add(key, value);
204 } 85 }
205 86
206 public bool ContainsKey(UUID key) 87 /// <summary>
88 /// Remove a client from the collection
89 /// </summary>
90 /// <param name="key">Remote endpoint of the client</param>
91 public void Remove(IPEndPoint key)
207 { 92 {
208 return Dictionary1.ContainsKey(key); 93 lock (m_writeLock)
94 m_dict = m_dict.Delete(key);
209 } 95 }
210 96
211 public bool ContainsKey(IPEndPoint key) 97 /// <summary>
98 /// Resets the client collection
99 /// </summary>
100 public void Clear()
212 { 101 {
213 return Dictionary2.ContainsKey(key); 102 lock (m_writeLock)
103 m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
214 } 104 }
215 105
216 public bool TryGetValue(UUID key, out LLUDPClient value) 106 /// <summary>
107 /// Checks if an endpoint is in the collection
108 /// </summary>
109 /// <param name="key">Endpoint to check for</param>
110 /// <returns>True if the endpoint was found in the collection, otherwise false</returns>
111 public bool ContainsKey(IPEndPoint key)
217 { 112 {
218 ////bool success; 113 return m_dict.ContainsKey(key);
219 ////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
220 ////if (doLock) rwLock.EnterReadLock();
221
222 ////try { success = Dictionary1.TryGetValue(key, out value); }
223 ////finally { if (doLock) rwLock.ExitReadLock(); }
224
225 ////return success;
226
227 lock (m_sync)
228 return Dictionary1.TryGetValue(key, out value);
229
230 //try
231 //{
232 // return Dictionary1.TryGetValue(key, out value);
233 //}
234 //catch { }
235 //value = null;
236 //return false;
237 } 114 }
238 115
116 /// <summary>
117 /// Attempts to fetch a value out of the collection
118 /// </summary>
119 /// <param name="key">Endpoint of the client to retrieve</param>
120 /// <param name="value">Retrieved client, or null on lookup failure</param>
121 /// <returns>True if the lookup succeeded, otherwise false</returns>
239 public bool TryGetValue(IPEndPoint key, out LLUDPClient value) 122 public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
240 { 123 {
241 ////bool success; 124 return m_dict.TryGetValue(key, out value);
242 ////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
243 ////if (doLock) rwLock.EnterReadLock();
244
245 ////try { success = Dictionary2.TryGetValue(key, out value); }
246 ////finally { if (doLock) rwLock.ExitReadLock(); }
247
248 ////return success;
249
250 lock (m_sync)
251 return Dictionary2.TryGetValue(key, out value);
252
253 //try
254 //{
255 // return Dictionary2.TryGetValue(key, out value);
256 //}
257 //catch { }
258 //value = null;
259 //return false;
260
261 } 125 }
262 126
127 /// <summary>
128 /// Performs a given task in parallel for each of the elements in the
129 /// collection
130 /// </summary>
131 /// <param name="action">Action to perform on each element</param>
263 public void ForEach(Action<LLUDPClient> action) 132 public void ForEach(Action<LLUDPClient> action)
264 { 133 {
265 //bool doLock = !rwLock.IsUpgradeableReadLockHeld; 134 Parallel.ForEach<LLUDPClient>(m_dict.Values, action);
266 //if (doLock) rwLock.EnterUpgradeableReadLock();
267
268 //try { Parallel.ForEach<LLUDPClient>(Array, action); }
269 //finally { if (doLock) rwLock.ExitUpgradeableReadLock(); }
270
271 LLUDPClient[] localArray = null;
272 lock (m_sync)
273 {
274 localArray = new LLUDPClient[Array.Length];
275 Array.CopyTo(localArray, 0);
276 }
277
278 Parallel.ForEach<LLUDPClient>(localArray, action);
279
280 } 135 }
281 } 136 }
282} 137}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 0390277..fcb2cd0 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
96 /// <summary>Incoming packets that are awaiting handling</summary> 96 /// <summary>Incoming packets that are awaiting handling</summary>
97 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 97 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
98 /// <summary></summary> 98 /// <summary></summary>
99 private UDPClientCollection clients = new UDPClientCollection(); 99 private UDPClientCollection m_clients = new UDPClientCollection();
100 /// <summary>Bandwidth throttle for this UDP server</summary> 100 /// <summary>Bandwidth throttle for this UDP server</summary>
101 private TokenBucket m_throttle; 101 private TokenBucket m_throttle;
102 /// <summary>Bandwidth throttle rates for this UDP server</summary> 102 /// <summary>Bandwidth throttle rates for this UDP server</summary>
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
115 public Socket Server { get { return null; } } 115 public Socket Server { get { return null; } }
116 116
117 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 117 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
118 : base((int)port) 118 : base(listenIP, (int)port)
119 { 119 {
120 #region Environment.TickCount Measurement 120 #region Environment.TickCount Measurement
121 121
@@ -143,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
143 public new void Start() 143 public new void Start()
144 { 144 {
145 if (m_scene == null) 145 if (m_scene == null)
146 throw new InvalidOperationException("Cannot LLUDPServer.Start() without an IScene reference"); 146 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
147 147
148 base.Start(); 148 base.Start();
149 149
@@ -181,22 +181,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 return x == m_location; 181 return x == m_location;
182 } 182 }
183 183
184 public void RemoveClient(IClientAPI client) 184 public void RemoveClient(LLUDPClient udpClient)
185 { 185 {
186 m_scene.ClientManager.Remove(client.CircuitCode); 186 m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + udpClient.ClientAPI.Name);
187 client.Close(false);
188 187
189 LLUDPClient udpClient; 188 m_scene.ClientManager.Remove(udpClient.CircuitCode);
190 if (clients.TryGetValue(client.AgentId, out udpClient)) 189 udpClient.ClientAPI.Close(false);
191 { 190 udpClient.Shutdown();
192 m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name); 191 m_clients.Remove(udpClient.RemoteEndPoint);
193 udpClient.Shutdown();
194 clients.Remove(client.AgentId, udpClient.RemoteEndPoint);
195 }
196 else
197 {
198 m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name);
199 }
200 } 192 }
201 193
202 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) 194 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
@@ -216,7 +208,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
216 for (int i = 0; i < packetCount; i++) 208 for (int i = 0; i < packetCount; i++)
217 { 209 {
218 byte[] data = datas[i]; 210 byte[] data = datas[i];
219 clients.ForEach( 211 m_clients.ForEach(
220 delegate(LLUDPClient client) 212 delegate(LLUDPClient client)
221 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); 213 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); });
222 } 214 }
@@ -224,21 +216,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
224 else 216 else
225 { 217 {
226 byte[] data = packet.ToBytes(); 218 byte[] data = packet.ToBytes();
227 clients.ForEach( 219 m_clients.ForEach(
228 delegate(LLUDPClient client) 220 delegate(LLUDPClient client)
229 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); 221 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); });
230 } 222 }
231 } 223 }
232 224
233 public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
234 {
235 LLUDPClient client;
236 if (clients.TryGetValue(agentID, out client))
237 SendPacket(client, packet, category, allowSplitting);
238 else
239 m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID);
240 }
241
242 public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting) 225 public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
243 { 226 {
244 // CoarseLocationUpdate packets cannot be split in an automated way 227 // CoarseLocationUpdate packets cannot be split in an automated way
@@ -285,17 +268,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
285 // The packet grew larger than the bufferSize while zerocoding. 268 // The packet grew larger than the bufferSize while zerocoding.
286 // Remove the MSG_ZEROCODED flag and send the unencoded data 269 // Remove the MSG_ZEROCODED flag and send the unencoded data
287 // instead 270 // instead
288 m_log.Info("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag"); 271 m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". Removing MSG_ZEROCODED flag");
289 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED); 272 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED);
290 //
291 buffer = new UDPPacketBuffer(client.RemoteEndPoint, dataLength);
292 //
293 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 273 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
294 } 274 }
295 } 275 }
296 else 276 else
297 { 277 {
298 // ??? will it fit?
299 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 278 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
300 } 279 }
301 buffer.DataLength = dataLength; 280 buffer.DataLength = dataLength;
@@ -395,7 +374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
395 { 374 {
396 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name); 375 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name);
397 376
398 RemoveClient(client.ClientAPI); 377 RemoveClient(client);
399 return; 378 return;
400 } 379 }
401 } 380 }
@@ -523,9 +502,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
523 } 502 }
524 503
525 // Determine which agent this packet came from 504 // Determine which agent this packet came from
526 if (!clients.TryGetValue(address, out client)) 505 if (!m_clients.TryGetValue(address, out client))
527 { 506 {
528 m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address); 507 m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address +
508 ", currently tracking " + m_clients.Count + " clients");
529 return; 509 return;
530 } 510 }
531 511
@@ -627,7 +607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
627 if (m_scene.RegionStatus != RegionStatus.SlaveScene) 607 if (m_scene.RegionStatus != RegionStatus.SlaveScene)
628 { 608 {
629 AuthenticateResponse sessionInfo; 609 AuthenticateResponse sessionInfo;
630 bool isNewCircuit = !clients.ContainsKey(remoteEndPoint); 610 bool isNewCircuit = !m_clients.ContainsKey(remoteEndPoint);
631 611
632 if (!IsClientAuthorized(useCircuitCode, out sessionInfo)) 612 if (!IsClientAuthorized(useCircuitCode, out sessionInfo))
633 { 613 {
@@ -651,23 +631,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
651 private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) 631 private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
652 { 632 {
653 // Create the LLUDPClient 633 // Create the LLUDPClient
654 LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); 634 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
655 635
656 // Create the LLClientView 636 // Create the LLClientView
657 LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode); 637 LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
658 clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; 638 clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
659 clientApi.OnLogout += LogoutHandler; 639 clientApi.OnLogout += LogoutHandler;
660 clientApi.OnConnectionClosed += RemoveClient; 640 clientApi.OnConnectionClosed +=
641 delegate(IClientAPI client)
642 { if (client is LLClientView) RemoveClient(((LLClientView)client).UDPClient); };
661 643
662 // Start the IClientAPI 644 // Start the IClientAPI
663 m_scene.ClientManager.Add(circuitCode, clientApi); 645 m_scene.ClientManager.Add(circuitCode, clientApi);
664 clientApi.Start(); 646 clientApi.Start();
665 647
666 // Give LLUDPClient a reference to IClientAPI 648 // Give LLUDPClient a reference to IClientAPI
667 client.ClientAPI = clientApi; 649 udpClient.ClientAPI = clientApi;
668 650
669 // Add the new client to our list of tracked clients 651 // Add the new client to our list of tracked clients
670 clients.Add(agentID, client.RemoteEndPoint, client); 652 m_clients.Add(udpClient.RemoteEndPoint, udpClient);
671 } 653 }
672 654
673 private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend) 655 private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
@@ -745,7 +727,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
745 elapsed500MS = 0; 727 elapsed500MS = 0;
746 } 728 }
747 729
748 clients.ForEach( 730 m_clients.ForEach(
749 delegate(LLUDPClient client) 731 delegate(LLUDPClient client)
750 { 732 {
751 if (client.DequeueOutgoing()) 733 if (client.DequeueOutgoing())
@@ -802,7 +784,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
802 private void LogoutHandler(IClientAPI client) 784 private void LogoutHandler(IClientAPI client)
803 { 785 {
804 client.SendLogoutPacket(); 786 client.SendLogoutPacket();
805 RemoveClient(client); 787 if (client is LLClientView)
788 RemoveClient(((LLClientView)client).UDPClient);
806 } 789 }
807 } 790 }
808} 791}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
index 43a68ec..fad2ea8 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -1,402 +1,100 @@
1//--------- Modified Version ------------------- 1/*
2///* 2 * Copyright (c) 2006, Clutch, Inc.
3// * Copyright (c) 2006, Clutch, Inc. 3 * Original Author: Jeff Cesnik
4// * Original Author: Jeff Cesnik 4 * All rights reserved.
5// * All rights reserved. 5 *
6// * 6 * - Redistribution and use in source and binary forms, with or without
7// * - Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met:
8// * modification, are permitted provided that the following conditions are met: 8 *
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13// * of its contributors may be used to endorse or promote products derived from 13 * this software without specific prior written permission.
14// * this software without specific prior written permission. 14 *
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16// * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17// * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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25// * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 25 * POSSIBILITY OF SUCH DAMAGE.
26// * POSSIBILITY OF SUCH DAMAGE. 26 */
27// */
28 27
29using System; 28using System;
30using System.Net; 29using System.Net;
31using System.Net.Sockets; 30using System.Net.Sockets;
32using System.Threading; 31using System.Threading;
33using OpenMetaverse; 32using log4net;
34 33
35//namespace OpenSim.Region.ClientStack.LindenUDP 34namespace OpenMetaverse
36//{
37// /// <summary>
38// ///
39// /// </summary>
40// public abstract class OpenSimUDPBase
41// {
42// // these abstract methods must be implemented in a derived class to actually do
43// // something with the packets that are sent and received.
44// protected abstract void PacketReceived(UDPPacketBuffer buffer);
45// protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
46
47// // the port to listen on
48// internal int udpPort;
49
50// // the UDP socket
51// private Socket udpSocket;
52
53// // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
54// // since there are potentially many "reader" threads in the internal .NET IOCP
55// // thread pool, this is a cheaper synchronization primitive than using
56// // a Mutex object. This allows many UDP socket "reads" concurrently - when
57// // Stop() is called, it attempts to obtain a writer lock which will then
58// // wait until all outstanding operations are completed before shutting down.
59// // this avoids the problem of closing the socket with outstanding operations
60// // and trying to catch the inevitable ObjectDisposedException.
61// private ReaderWriterLock rwLock = new ReaderWriterLock();
62
63// // number of outstanding operations. This is a reference count
64// // which we use to ensure that the threads exit cleanly. Note that
65// // we need this because the threads will potentially still need to process
66// // data even after the socket is closed.
67// private int rwOperationCount = 0;
68
69// // the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
70// private volatile bool shutdownFlag = true;
71
72// // the remote endpoint to communicate with
73// protected IPEndPoint remoteEndPoint = null;
74
75
76// /// <summary>
77// /// Initialize the UDP packet handler in server mode
78// /// </summary>
79// /// <param name="port">Port to listening for incoming UDP packets on</param>
80// public OpenSimUDPBase(int port)
81// {
82// udpPort = port;
83// }
84
85// /// <summary>
86// /// Initialize the UDP packet handler in client mode
87// /// </summary>
88// /// <param name="endPoint">Remote UDP server to connect to</param>
89// public OpenSimUDPBase(IPEndPoint endPoint)
90// {
91// remoteEndPoint = endPoint;
92// udpPort = 0;
93// }
94
95// /// <summary>
96// ///
97// /// </summary>
98// public void Start()
99// {
100// if (shutdownFlag)
101// {
102// if (remoteEndPoint == null)
103// {
104// // Server mode
105
106// // create and bind the socket
107// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
108// udpSocket = new Socket(
109// AddressFamily.InterNetwork,
110// SocketType.Dgram,
111// ProtocolType.Udp);
112// udpSocket.Bind(ipep);
113// }
114// else
115// {
116// // Client mode
117// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
118// udpSocket = new Socket(
119// AddressFamily.InterNetwork,
120// SocketType.Dgram,
121// ProtocolType.Udp);
122// udpSocket.Bind(ipep);
123// //udpSocket.Connect(remoteEndPoint);
124// }
125
126// // we're not shutting down, we're starting up
127// shutdownFlag = false;
128
129// // kick off an async receive. The Start() method will return, the
130// // actual receives will occur asynchronously and will be caught in
131// // AsyncEndRecieve().
132// AsyncBeginReceive();
133// }
134// }
135
136// /// <summary>
137// ///
138// /// </summary>
139// public void Stop()
140// {
141// if (!shutdownFlag)
142// {
143// // wait indefinitely for a writer lock. Once this is called, the .NET runtime
144// // will deny any more reader locks, in effect blocking all other send/receive
145// // threads. Once we have the lock, we set shutdownFlag to inform the other
146// // threads that the socket is closed.
147// rwLock.AcquireWriterLock(-1);
148// shutdownFlag = true;
149// udpSocket.Close();
150// rwLock.ReleaseWriterLock();
151
152// // wait for any pending operations to complete on other
153// // threads before exiting.
154// const int FORCE_STOP = 100;
155// int i = 0;
156// while (rwOperationCount > 0 && i < FORCE_STOP)
157// {
158// Thread.Sleep(10);
159// ++i;
160// }
161
162// if (i >= FORCE_STOP)
163// {
164// Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations",
165// Helpers.LogLevel.Warning);
166// }
167// }
168// }
169
170// /// <summary>
171// ///
172// /// </summary>
173// public bool IsRunning
174// {
175// get { return !shutdownFlag; }
176// }
177
178// private void AsyncBeginReceive()
179// {
180// // this method actually kicks off the async read on the socket.
181// // we aquire a reader lock here to ensure that no other thread
182// // is trying to set shutdownFlag and close the socket.
183// rwLock.AcquireReaderLock(-1);
184
185// if (!shutdownFlag)
186// {
187// // increment the count of pending operations
188// Interlocked.Increment(ref rwOperationCount);
189
190// // allocate a packet buffer
191// //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
192// UDPPacketBuffer buf = new UDPPacketBuffer();
193
194// try
195// {
196// // kick off an async read
197// udpSocket.BeginReceiveFrom(
198// //wrappedBuffer.Instance.Data,
199// buf.Data,
200// 0,
201// UDPPacketBuffer.BUFFER_SIZE,
202// SocketFlags.None,
203// //ref wrappedBuffer.Instance.RemoteEndPoint,
204// ref buf.RemoteEndPoint,
205// new AsyncCallback(AsyncEndReceive),
206// //wrappedBuffer);
207// buf);
208// }
209// catch (SocketException)
210// {
211// // something bad happened
212// //Logger.Log(
213// // "A SocketException occurred in UDPServer.AsyncBeginReceive()",
214// // Helpers.LogLevel.Error, se);
215
216// // an error occurred, therefore the operation is void. Decrement the reference count.
217// Interlocked.Decrement(ref rwOperationCount);
218// }
219// }
220
221// // we're done with the socket for now, release the reader lock.
222// rwLock.ReleaseReaderLock();
223// }
224
225// private void AsyncEndReceive(IAsyncResult iar)
226// {
227// // Asynchronous receive operations will complete here through the call
228// // to AsyncBeginReceive
229
230// // aquire a reader lock
231// rwLock.AcquireReaderLock(-1);
232
233// if (!shutdownFlag)
234// {
235// // get the buffer that was created in AsyncBeginReceive
236// // this is the received data
237// //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
238// //UDPPacketBuffer buffer = wrappedBuffer.Instance;
239// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
240
241// try
242// {
243// // get the length of data actually read from the socket, store it with the
244// // buffer
245// buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
246
247// // this operation is now complete, decrement the reference count
248// Interlocked.Decrement(ref rwOperationCount);
249
250// // we're done with the socket, release the reader lock
251// rwLock.ReleaseReaderLock();
252
253// // call the abstract method PacketReceived(), passing the buffer that
254// // has just been filled from the socket read.
255// PacketReceived(buffer);
256// }
257// catch (SocketException)
258// {
259// // an error occurred, therefore the operation is void. Decrement the reference count.
260// Interlocked.Decrement(ref rwOperationCount);
261
262// // we're done with the socket for now, release the reader lock.
263// rwLock.ReleaseReaderLock();
264// }
265// finally
266// {
267// // start another receive - this keeps the server going!
268// AsyncBeginReceive();
269
270// //wrappedBuffer.Dispose();
271// }
272// }
273// else
274// {
275// // nothing bad happened, but we are done with the operation
276// // decrement the reference count and release the reader lock
277// Interlocked.Decrement(ref rwOperationCount);
278// rwLock.ReleaseReaderLock();
279// }
280// }
281
282// public void AsyncBeginSend(UDPPacketBuffer buf)
283// {
284// rwLock.AcquireReaderLock(-1);
285
286// if (!shutdownFlag)
287// {
288// try
289// {
290// Interlocked.Increment(ref rwOperationCount);
291// udpSocket.BeginSendTo(
292// buf.Data,
293// 0,
294// buf.DataLength,
295// SocketFlags.None,
296// buf.RemoteEndPoint,
297// new AsyncCallback(AsyncEndSend),
298// buf);
299// }
300// catch (SocketException)
301// {
302// //Logger.Log(
303// // "A SocketException occurred in UDPServer.AsyncBeginSend()",
304// // Helpers.LogLevel.Error, se);
305// }
306// }
307
308// rwLock.ReleaseReaderLock();
309// }
310
311// private void AsyncEndSend(IAsyncResult iar)
312// {
313// rwLock.AcquireReaderLock(-1);
314
315// if (!shutdownFlag)
316// {
317// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
318
319// try
320// {
321// int bytesSent = udpSocket.EndSendTo(iar);
322
323// // note that call to the abstract PacketSent() method - we are passing the number
324// // of bytes sent in a separate parameter, since we can't use buffer.DataLength which
325// // is the number of bytes to send (or bytes received depending upon whether this
326// // buffer was part of a send or a receive).
327// PacketSent(buffer, bytesSent);
328// }
329// catch (SocketException)
330// {
331// //Logger.Log(
332// // "A SocketException occurred in UDPServer.AsyncEndSend()",
333// // Helpers.LogLevel.Error, se);
334// }
335// }
336
337// Interlocked.Decrement(ref rwOperationCount);
338// rwLock.ReleaseReaderLock();
339// }
340// }
341//}
342
343//--------- Original Version -------------------
344
345
346namespace OpenSim.Region.ClientStack.LindenUDP
347{ 35{
348 /// <summary> 36 /// <summary>
349 /// 37 /// Base UDP server
350 /// </summary> 38 /// </summary>
351 public abstract class OpenSimUDPBase 39 public abstract class OpenSimUDPBase
352 { 40 {
353 // these abstract methods must be implemented in a derived class to actually do 41 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
354 // something with the packets that are sent and received. 42
43 /// <summary>
44 /// This method is called when an incoming packet is received
45 /// </summary>
46 /// <param name="buffer">Incoming packet buffer</param>
355 protected abstract void PacketReceived(UDPPacketBuffer buffer); 47 protected abstract void PacketReceived(UDPPacketBuffer buffer);
48
49 /// <summary>
50 /// This method is called when an outgoing packet is sent
51 /// </summary>
52 /// <param name="buffer">Outgoing packet buffer</param>
53 /// <param name="bytesSent">Number of bytes written to the wire</param>
356 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent); 54 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
357 55
358 // the port to listen on 56 /// <summary>UDP port to bind to in server mode</summary>
359 internal int udpPort; 57 protected int m_udpPort;
360 58
361 // the UDP socket 59 /// <summary>Local IP address to bind to in server mode</summary>
362 private Socket udpSocket; 60 protected IPAddress m_localBindAddress;
363 61
364 // the all important shutdownFlag. 62 /// <summary>UDP socket, used in either client or server mode</summary>
365 private volatile bool shutdownFlag = true; 63 private Socket m_udpSocket;
366 64
367 // the remote endpoint to communicate with 65 /// <summary>The all important shutdown flag</summary>
368 protected IPEndPoint remoteEndPoint = null; 66 private volatile bool m_shutdownFlag = true;
369 67
370 /// <summary> 68 /// <summary>Returns true if the server is currently listening, otherwise false</summary>
371 /// Initialize the UDP packet handler in server mode 69 public bool IsRunning { get { return !m_shutdownFlag; } }
372 /// </summary>
373 /// <param name="port">Port to listening for incoming UDP packets on</param>
374 public OpenSimUDPBase(int port)
375 {
376 udpPort = port;
377 }
378 70
379 /// <summary> 71 /// <summary>
380 /// Initialize the UDP packet handler in client mode 72 /// Default constructor
381 /// </summary> 73 /// </summary>
382 /// <param name="endPoint">Remote UDP server to connect to</param> 74 /// <param name="bindAddress">Local IP address to bind the server to</param>
383 public OpenSimUDPBase(IPEndPoint endPoint) 75 /// <param name="port">Port to listening for incoming UDP packets on</param>
76 public OpenSimUDPBase(IPAddress bindAddress, int port)
384 { 77 {
385 remoteEndPoint = endPoint; 78 m_localBindAddress = bindAddress;
386 udpPort = 0; 79 m_udpPort = port;
387 } 80 }
388 81
389 /// <summary> 82 /// <summary>
390 /// 83 /// Start the UDP server
391 /// </summary> 84 /// </summary>
85 /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag
86 /// on the socket to get newer versions of Windows to behave in a sane
87 /// manner (not throwing an exception when the remote side resets the
88 /// connection). This call is ignored on Mono where the flag is not
89 /// necessary</remarks>
392 public void Start() 90 public void Start()
393 { 91 {
394 if (shutdownFlag) 92 if (m_shutdownFlag)
395 { 93 {
396 const int SIO_UDP_CONNRESET = -1744830452; 94 const int SIO_UDP_CONNRESET = -1744830452;
397 95
398 IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort); 96 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
399 udpSocket = new Socket( 97 m_udpSocket = new Socket(
400 AddressFamily.InterNetwork, 98 AddressFamily.InterNetwork,
401 SocketType.Dgram, 99 SocketType.Dgram,
402 ProtocolType.Udp); 100 ProtocolType.Udp);
@@ -404,16 +102,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
404 { 102 {
405 // this udp socket flag is not supported under mono, 103 // this udp socket flag is not supported under mono,
406 // so we'll catch the exception and continue 104 // so we'll catch the exception and continue
407 udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); 105 m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
106 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set");
408 } 107 }
409 catch (SocketException) 108 catch (SocketException)
410 { 109 {
411 Logger.DebugLog("UDP SIO_UDP_CONNRESET flag not supported on this platform"); 110 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
412 } 111 }
413 udpSocket.Bind(ipep); 112 m_udpSocket.Bind(ipep);
414 113
415 // we're not shutting down, we're starting up 114 // we're not shutting down, we're starting up
416 shutdownFlag = false; 115 m_shutdownFlag = false;
417 116
418 // kick off an async receive. The Start() method will return, the 117 // kick off an async receive. The Start() method will return, the
419 // actual receives will occur asynchronously and will be caught in 118 // actual receives will occur asynchronously and will be caught in
@@ -423,41 +122,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
423 } 122 }
424 123
425 /// <summary> 124 /// <summary>
426 /// 125 /// Stops the UDP server
427 /// </summary> 126 /// </summary>
428 public void Stop() 127 public void Stop()
429 { 128 {
430 if (!shutdownFlag) 129 if (!m_shutdownFlag)
431 { 130 {
432 // wait indefinitely for a writer lock. Once this is called, the .NET runtime 131 // wait indefinitely for a writer lock. Once this is called, the .NET runtime
433 // will deny any more reader locks, in effect blocking all other send/receive 132 // will deny any more reader locks, in effect blocking all other send/receive
434 // threads. Once we have the lock, we set shutdownFlag to inform the other 133 // threads. Once we have the lock, we set shutdownFlag to inform the other
435 // threads that the socket is closed. 134 // threads that the socket is closed.
436 shutdownFlag = true; 135 m_shutdownFlag = true;
437 udpSocket.Close(); 136 m_udpSocket.Close();
438 } 137 }
439 } 138 }
440 139
441 /// <summary>
442 ///
443 /// </summary>
444 public bool IsRunning
445 {
446 get { return !shutdownFlag; }
447 }
448
449 private void AsyncBeginReceive() 140 private void AsyncBeginReceive()
450 { 141 {
451 // allocate a packet buffer 142 // allocate a packet buffer
452 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); 143 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
453 UDPPacketBuffer buf = new UDPPacketBuffer(); 144 UDPPacketBuffer buf = new UDPPacketBuffer();
454 145
455 if (!shutdownFlag) 146 if (!m_shutdownFlag)
456 { 147 {
457 try 148 try
458 { 149 {
459 // kick off an async read 150 // kick off an async read
460 udpSocket.BeginReceiveFrom( 151 m_udpSocket.BeginReceiveFrom(
461 //wrappedBuffer.Instance.Data, 152 //wrappedBuffer.Instance.Data,
462 buf.Data, 153 buf.Data,
463 0, 154 0,
@@ -472,13 +163,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
472 { 163 {
473 if (e.SocketErrorCode == SocketError.ConnectionReset) 164 if (e.SocketErrorCode == SocketError.ConnectionReset)
474 { 165 {
475 Logger.Log("SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + udpPort, Helpers.LogLevel.Error); 166 m_log.Warn("[UDPBASE]: SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + m_udpPort);
476 bool salvaged = false; 167 bool salvaged = false;
477 while (!salvaged) 168 while (!salvaged)
478 { 169 {
479 try 170 try
480 { 171 {
481 udpSocket.BeginReceiveFrom( 172 m_udpSocket.BeginReceiveFrom(
482 //wrappedBuffer.Instance.Data, 173 //wrappedBuffer.Instance.Data,
483 buf.Data, 174 buf.Data,
484 0, 175 0,
@@ -494,7 +185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
494 catch (ObjectDisposedException) { return; } 185 catch (ObjectDisposedException) { return; }
495 } 186 }
496 187
497 Logger.Log("Salvaged the UDP listener on port " + udpPort, Helpers.LogLevel.Info); 188 m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort);
498 } 189 }
499 } 190 }
500 catch (ObjectDisposedException) { } 191 catch (ObjectDisposedException) { }
@@ -505,7 +196,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
505 { 196 {
506 // Asynchronous receive operations will complete here through the call 197 // Asynchronous receive operations will complete here through the call
507 // to AsyncBeginReceive 198 // to AsyncBeginReceive
508 if (!shutdownFlag) 199 if (!m_shutdownFlag)
509 { 200 {
510 // start another receive - this keeps the server going! 201 // start another receive - this keeps the server going!
511 AsyncBeginReceive(); 202 AsyncBeginReceive();
@@ -520,7 +211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
520 { 211 {
521 // get the length of data actually read from the socket, store it with the 212 // get the length of data actually read from the socket, store it with the
522 // buffer 213 // buffer
523 buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); 214 buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
524 215
525 // call the abstract method PacketReceived(), passing the buffer that 216 // call the abstract method PacketReceived(), passing the buffer that
526 // has just been filled from the socket read. 217 // has just been filled from the socket read.
@@ -529,16 +220,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
529 catch (SocketException) { } 220 catch (SocketException) { }
530 catch (ObjectDisposedException) { } 221 catch (ObjectDisposedException) { }
531 //finally { wrappedBuffer.Dispose(); } 222 //finally { wrappedBuffer.Dispose(); }
223
532 } 224 }
533 } 225 }
534 226
535 public void AsyncBeginSend(UDPPacketBuffer buf) 227 public void AsyncBeginSend(UDPPacketBuffer buf)
536 { 228 {
537 if (!shutdownFlag) 229 if (!m_shutdownFlag)
538 { 230 {
539 try 231 try
540 { 232 {
541 udpSocket.BeginSendTo( 233 m_udpSocket.BeginSendTo(
542 buf.Data, 234 buf.Data,
543 0, 235 0,
544 buf.DataLength, 236 buf.DataLength,
@@ -557,7 +249,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 try 249 try
558 { 250 {
559 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; 251 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
560 int bytesSent = udpSocket.EndSendTo(result); 252 int bytesSent = m_udpSocket.EndSendTo(result);
561 253
562 PacketSent(buf, bytesSent); 254 PacketSent(buf, bytesSent);
563 } 255 }
@@ -566,4 +258,3 @@ namespace OpenSim.Region.ClientStack.LindenUDP
566 } 258 }
567 } 259 }
568} 260}
569
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index b885420..9b565ed 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
57 public string body; 57 public string body;
58 public int responseCode; 58 public int responseCode;
59 public string responseBody; 59 public string responseBody;
60 public ManualResetEvent ev; 60 //public ManualResetEvent ev;
61 public bool requestDone; 61 public bool requestDone;
62 public int startTime; 62 public int startTime;
63 public string uri; 63 public string uri;
@@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
456 requestData.headers["x-query-string"] = queryString; 456 requestData.headers["x-query-string"] = queryString;
457 requestData.headers["x-script-url"] = url.url; 457 requestData.headers["x-script-url"] = url.url;
458 458
459 requestData.ev = new ManualResetEvent(false); 459 //requestData.ev = new ManualResetEvent(false);
460 lock (url.requests) 460 lock (url.requests)
461 { 461 {
462 url.requests.Add(requestID, requestData); 462 url.requests.Add(requestID, requestData);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ceff28b..6a550fa 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1186,10 +1186,10 @@ namespace OpenSim.Region.Framework.Scenes
1186 if (!m_backingup) 1186 if (!m_backingup)
1187 { 1187 {
1188 m_backingup = true; 1188 m_backingup = true;
1189 Thread backupthread = new Thread(Backup); 1189
1190 backupthread.Name = "BackupWriter"; 1190 System.ComponentModel.BackgroundWorker backupWorker = new System.ComponentModel.BackgroundWorker();
1191 backupthread.IsBackground = true; 1191 backupWorker.DoWork += delegate(object sender, System.ComponentModel.DoWorkEventArgs e) { Backup(); };
1192 backupthread.Start(); 1192 backupWorker.RunWorkerAsync();
1193 } 1193 }
1194 } 1194 }
1195 1195