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-rw-r--r--OpenSim/Region/Application/OpenSimMainConsole.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimMainConsole.cs b/OpenSim/Region/Application/OpenSimMainConsole.cs
index 193bad4..e093878 100644
--- a/OpenSim/Region/Application/OpenSimMainConsole.cs
+++ b/OpenSim/Region/Application/OpenSimMainConsole.cs
@@ -242,11 +242,11 @@ namespace OpenSim
242 m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim"); 242 m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
243 m_console.Notice("export-map [filename] - save image of world map"); 243 m_console.Notice("export-map [filename] - save image of world map");
244 m_console.Notice("force-update - force an update of prims in the scene"); 244 m_console.Notice("force-update - force an update of prims in the scene");
245 m_console.Notice("load-xml [filename] - load prims from XML"); 245 m_console.Notice("load-xml [filename] - load prims from XML (DEPRECATED)");
246 m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format"); 246 m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format");
247 m_console.Notice("restart - disconnects all clients and restarts the sims in the instance."); 247 m_console.Notice("restart - disconnects all clients and restarts the sims in the instance.");
248 m_console.Notice("remove-region [name] - remove a region"); 248 m_console.Notice("remove-region [name] - remove a region");
249 m_console.Notice("save-xml [filename] - save prims to XML"); 249 m_console.Notice("save-xml [filename] - save prims to XML (DEPRECATED)");
250 m_console.Notice("save-xml2 [filename] - save prims to XML using version 2 format"); 250 m_console.Notice("save-xml2 [filename] - save prims to XML using version 2 format");
251 m_console.Notice("script - manually trigger scripts? or script commands?"); 251 m_console.Notice("script - manually trigger scripts? or script commands?");
252 m_console.Notice("set-time [x] - set the current scene time phase"); 252 m_console.Notice("set-time [x] - set the current scene time phase");