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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs57
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs52
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs27
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs416
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs60
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs47
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs4
14 files changed, 398 insertions, 340 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 01170aa..f3d2f26 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -471,16 +471,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
471 if (m_creatorIdForAssetId.ContainsKey(assetId)) 471 if (m_creatorIdForAssetId.ContainsKey(assetId))
472 { 472 {
473 string xmlData = Utils.BytesToString(data); 473 string xmlData = Utils.BytesToString(data);
474 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 474 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
475 foreach (SceneObjectPart sop in sog.Parts) 475
476 CoalescedSceneObjects coa = null;
477 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
478 {
479// m_log.DebugFormat(
480// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
481
482 sceneObjects.AddRange(coa.Objects);
483 }
484 else
476 { 485 {
477 if (sop.CreatorData == null || sop.CreatorData == "") 486 sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
478 {
479 sop.CreatorID = m_creatorIdForAssetId[assetId];
480 }
481 } 487 }
482 488
483 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); 489 foreach (SceneObjectGroup sog in sceneObjects)
490 foreach (SceneObjectPart sop in sog.Parts)
491 if (sop.CreatorData == null || sop.CreatorData == "")
492 sop.CreatorID = m_creatorIdForAssetId[assetId];
493
494 if (coa != null)
495 data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
496 else
497 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
484 } 498 }
485 } 499 }
486 500
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index e5127a0..5ba08ee 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), 68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
69 FirstName = "Mr", 69 FirstName = "Mr",
70 LastName = "Tiddles" }; 70 LastName = "Tiddles" };
71
71 protected UserAccount m_uaLL1 72 protected UserAccount m_uaLL1
72 = new UserAccount { 73 = new UserAccount {
73 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), 74 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
74 FirstName = "Lord", 75 FirstName = "Lord",
75 LastName = "Lucan" }; 76 LastName = "Lucan" };
77
76 protected UserAccount m_uaLL2 78 protected UserAccount m_uaLL2
77 = new UserAccount { 79 = new UserAccount {
78 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), 80 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
79 FirstName = "Lord", 81 FirstName = "Lord",
80 LastName = "Lucan" }; 82 LastName = "Lucan" };
83
81 protected string m_item1Name = "Ray Gun Item"; 84 protected string m_item1Name = "Ray Gun Item";
85 protected string m_coaItemName = "Coalesced Item";
82 86
83 [SetUp] 87 [SetUp]
84 public virtual void SetUp() 88 public virtual void SetUp()
@@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
97// log4net.Config.XmlConfigurator.Configure(); 101// log4net.Config.XmlConfigurator.Configure();
98 102
99 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 103 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
100 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
101 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 105 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
102 106
103 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 107 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
104 108
105 MemoryStream archiveWriteStream = new MemoryStream(); 109 MemoryStream archiveWriteStream = new MemoryStream();
106 110
107 // Create asset 111 // Create scene object asset
108 SceneObjectGroup object1; 112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
109 SceneObjectPart part1; 113 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
110 {
111 string partName = "Ray Gun Object";
112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
113 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
114 Vector3 groupPosition = new Vector3(10, 20, 30);
115 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
116 Vector3 offsetPosition = new Vector3(5, 10, 15);
117
118 part1
119 = new SceneObjectPart(
120 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
121 part1.Name = partName;
122
123 object1 = new SceneObjectGroup(part1);
124 scene.AddNewSceneObject(object1, false);
125 }
126 114
127 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 115 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
128 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 116 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
129 scene.AssetService.Store(asset1); 117 scene.AssetService.Store(asset1);
130 118
131 // Create item 119 // Create scene object item
132 InventoryItemBase item1 = new InventoryItemBase(); 120 InventoryItemBase item1 = new InventoryItemBase();
133 item1.Name = m_item1Name; 121 item1.Name = m_item1Name;
134 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); 122 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
@@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
139 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; 127 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
140 scene.AddInventoryItem(item1); 128 scene.AddInventoryItem(item1);
141 129
130 // Create coalesced objects asset
131 SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
132 cobj1.AbsolutePosition = new Vector3(15, 30, 45);
133
134 SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
135 cobj2.AbsolutePosition = new Vector3(25, 50, 75);
136
137 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
138
139 AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
140 scene.AssetService.Store(coaAsset);
141
142 // Create coalesced objects inventory item
143 InventoryItemBase coaItem = new InventoryItemBase();
144 coaItem.Name = m_coaItemName;
145 coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
146 coaItem.AssetID = coaAsset.FullID;
147 coaItem.GroupID = UUID.Random();
148 coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
149 coaItem.Owner = m_uaLL1.PrincipalID;
150 coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
151 scene.AddInventoryItem(coaItem);
152
142 archiverModule.ArchiveInventory( 153 archiverModule.ArchiveInventory(
143 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); 154 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
144 155
145 m_iarStreamBytes = archiveWriteStream.ToArray(); 156 m_iarStreamBytes = archiveWriteStream.ToArray();
146 } 157 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 7f156f8..d03f6da 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -62,9 +62,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 SerialiserModule serialiserModule = new SerialiserModule(); 62 SerialiserModule serialiserModule = new SerialiserModule();
63 m_archiverModule = new InventoryArchiverModule(); 63 m_archiverModule = new InventoryArchiverModule();
64 64
65 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 65 m_scene = SceneSetupHelpers.SetupScene();
66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
67 } 67 }
68
69 [Test]
70 public void TestLoadCoalesecedItem()
71 {
72 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
74
75 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
76 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
77
78 InventoryItemBase coaItem
79 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
80
81 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
82
83 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
84
85 CoalescedSceneObjects coa;
86 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
87
88 Assert.That(readResult, Is.True);
89 Assert.That(coa.Count, Is.EqualTo(2));
90
91 List<SceneObjectGroup> coaObjects = coa.Objects;
92 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
93 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
94
95 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
96 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
97 }
68 98
69 /// <summary> 99 /// <summary>
70 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 100 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
@@ -84,24 +114,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
84 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); 114 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
85 115
86 // Create asset 116 // Create asset
87 SceneObjectGroup object1; 117 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
88 SceneObjectPart part1; 118 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
89 {
90 string partName = "My Little Dog Object";
91 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
92 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
93 Vector3 groupPosition = new Vector3(10, 20, 30);
94 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
95 Vector3 offsetPosition = new Vector3(5, 10, 15);
96
97 part1
98 = new SceneObjectPart(
99 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
100 part1.Name = partName;
101
102 object1 = new SceneObjectGroup(part1);
103 m_scene.AddNewSceneObject(object1, false);
104 }
105 119
106 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 120 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
107 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 121 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 0e8f647..c7dae52 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
63 63
64 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 64 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
65 65
66 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 66 Scene scene = SceneSetupHelpers.SetupScene();
67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
68 68
69 // Create user 69 // Create user
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
180 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 180 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
181 181
182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 182 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
183 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 183 Scene scene = SceneSetupHelpers.SetupScene();
184 184
185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
186 186
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
223 223
224 SerialiserModule serialiserModule = new SerialiserModule(); 224 SerialiserModule serialiserModule = new SerialiserModule();
225 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 225 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
226 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 226 Scene scene = SceneSetupHelpers.SetupScene();
227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
228 228
229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); 229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
248 248
249 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 249 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
250 250
251 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 251 Scene scene = SceneSetupHelpers.SetupScene();
252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 252 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
253 253
254 // Create user 254 // Create user
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
327 TestHelper.InMethod(); 327 TestHelper.InMethod();
328// log4net.Config.XmlConfigurator.Configure(); 328// log4net.Config.XmlConfigurator.Configure();
329 329
330 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 330 Scene scene = SceneSetupHelpers.SetupScene();
331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
332 332
333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
394 TestHelper.InMethod(); 394 TestHelper.InMethod();
395 //log4net.Config.XmlConfigurator.Configure(); 395 //log4net.Config.XmlConfigurator.Configure();
396 396
397 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 397 Scene scene = SceneSetupHelpers.SetupScene();
398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
399 399
400 string folder1ExistingName = "a"; 400 string folder1ExistingName = "a";
@@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
445 TestHelper.InMethod(); 445 TestHelper.InMethod();
446// log4net.Config.XmlConfigurator.Configure(); 446// log4net.Config.XmlConfigurator.Configure();
447 447
448 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 448 Scene scene = SceneSetupHelpers.SetupScene();
449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
450 450
451 string folder1ExistingName = "a"; 451 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 4565d10..8c99983 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -129,35 +129,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
129 } 129 }
130 130
131 /// 131 ///
132 /// DeleteToInventory 132 /// Used in DeleteToInventory
133 /// 133 ///
134 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 134 protected override void ExportAsset(UUID agentID, UUID assetID)
135 { 135 {
136 UUID ret = UUID.Zero;
137
138 // HACK: Only works for lists of length one.
139 // Intermediate version, just to make things compile
140 foreach (SceneObjectGroup g in objectGroups)
141 ret = DeleteToInventory(action, folderID, g, remoteClient);
142
143 return ret;
144 }
145
146 // DO NOT OVERRIDE THE BASE METHOD
147 public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
148 SceneObjectGroup objectGroup, IClientAPI remoteClient)
149 {
150 UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
151
152 if (!assetID.Equals(UUID.Zero)) 136 if (!assetID.Equals(UUID.Zero))
153 { 137 UploadInventoryItem(agentID, assetID, "", 0);
154 if (remoteClient != null)
155 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
156 }
157 else 138 else
158 m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); 139 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
159
160 return assetID;
161 } 140 }
162 141
163 /// 142 ///
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index c0946f4..a716326 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -274,238 +274,278 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
274 foreach (SceneObjectGroup objectGroup in objlist) 274 foreach (SceneObjectGroup objectGroup in objlist)
275 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; 275 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
276 276
277 // Get the user info of the item destination 277 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
278 // 278 if (item == null)
279 UUID userID = UUID.Zero; 279 return UUID.Zero;
280 280
281 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 281 // Can't know creator is the same, so null it in inventory
282 action == DeRezAction.SaveToExistingUserInventoryItem) 282 if (objlist.Count > 1)
283 { 283 {
284 // Take or take copy require a taker 284 item.CreatorId = UUID.Zero.ToString();
285 // Saving changes requires a local user 285 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
286 //
287 if (remoteClient == null)
288 return UUID.Zero;
289
290 userID = remoteClient.AgentId;
291 } 286 }
292 else 287 else
293 { 288 {
294 // All returns / deletes go to the object owner 289 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
295 // 290 item.SaleType = objlist[0].RootPart.ObjectSaleType;
296 userID = objlist[0].RootPart.OwnerID; 291 item.SalePrice = objlist[0].RootPart.SalePrice;
297 } 292 }
298 293
299 if (userID == UUID.Zero) // Can't proceed 294 AssetBase asset = CreateAsset(
300 { 295 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
301 return UUID.Zero; 296 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
302 } 297 (sbyte)AssetType.Object,
303 298 Utils.StringToBytes(itemXml),
304 // If we're returning someone's item, it goes back to the 299 objlist[0].OwnerID.ToString());
305 // owner's Lost And Found folder. 300 m_Scene.AssetService.Store(asset);
306 // Delete is treated like return in this case
307 // Deleting your own items makes them go to trash
308 //
309 301
310 InventoryFolderBase folder = null; 302 item.AssetID = asset.FullID;
311 InventoryItemBase item = null; 303 assetID = asset.FullID;
312 304
313 if (DeRezAction.SaveToExistingUserInventoryItem == action) 305 if (DeRezAction.SaveToExistingUserInventoryItem == action)
314 { 306 {
315 item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); 307 m_Scene.InventoryService.UpdateItem(item);
316 item = m_Scene.InventoryService.GetItem(item);
317
318 //item = userInfo.RootFolder.FindItem(
319 // objectGroup.RootPart.FromUserInventoryItemID);
320
321 if (null == item)
322 {
323 m_log.DebugFormat(
324 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
325 objlist[0].Name, objlist[0].UUID);
326 return UUID.Zero;
327 }
328 } 308 }
329 else 309 else
330 { 310 {
331 // Folder magic 311 AddPermissions(item, objlist[0], objlist, remoteClient);
332 //
333 if (action == DeRezAction.Delete)
334 {
335 // Deleting someone else's item
336 //
337 if (remoteClient == null ||
338 objlist[0].OwnerID != remoteClient.AgentId)
339 {
340 312
341 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 313 item.CreationDate = Util.UnixTimeSinceEpoch();
342 } 314 item.Description = asset.Description;
343 else 315 item.Name = asset.Name;
344 { 316 item.AssetType = asset.Type;
345 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
346 }
347 }
348 else if (action == DeRezAction.Return)
349 {
350 317
351 // Dump to lost + found unconditionally 318 m_Scene.AddInventoryItem(item);
352 //
353 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
354 }
355 319
356 if (folderID == UUID.Zero && folder == null) 320 if (remoteClient != null && item.Owner == remoteClient.AgentId)
357 { 321 {
358 if (action == DeRezAction.Delete) 322 remoteClient.SendInventoryItemCreateUpdate(item, 0);
359 {
360 // Deletes go to trash by default
361 //
362 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
363 }
364 else
365 {
366 if (remoteClient == null ||
367 objlist[0].OwnerID != remoteClient.AgentId)
368 {
369 // Taking copy of another person's item. Take to
370 // Objects folder.
371 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
372 }
373 else
374 {
375 // Catch all. Use lost & found
376 //
377
378 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
379 }
380 }
381 } 323 }
382 324 else
383 // Override and put into where it came from, if it came
384 // from anywhere in inventory
385 //
386 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
387 { 325 {
388 if (objlist[0].RootPart.FromFolderID != UUID.Zero) 326 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
327 if (notifyUser != null)
389 { 328 {
390 InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); 329 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
391 folder = m_Scene.InventoryService.GetFolder(f);
392 } 330 }
393 } 331 }
332 }
394 333
395 if (folder == null) // None of the above 334 // This is a hook to do some per-asset post-processing for subclasses that need that
396 { 335 ExportAsset(remoteClient.AgentId, assetID);
397 folder = new InventoryFolderBase(folderID); 336 }
337
338 return assetID;
339 }
398 340
399 if (folder == null) // Nowhere to put it 341 protected virtual void ExportAsset(UUID agentID, UUID assetID)
400 { 342 {
401 return UUID.Zero; 343 // nothing to do here
402 } 344 }
403 }
404 345
405 item = new InventoryItemBase(); 346 /// <summary>
406 // Can't know creator is the same, so null it in inventory 347 /// Add relevant permissions for an object to the item.
407 if (objlist.Count > 1) 348 /// </summary>
408 item.CreatorId = UUID.Zero.ToString(); 349 /// <param name="item"></param>
409 else 350 /// <param name="so"></param>
410 item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); 351 /// <param name="objsForEffectivePermissions"></param>
411 item.ID = UUID.Random(); 352 /// <param name="remoteClient"></param>
412 item.InvType = (int)InventoryType.Object; 353 /// <returns></returns>
413 item.Folder = folder.ID; 354 protected InventoryItemBase AddPermissions(
414 item.Owner = userID; 355 InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions,
415 if (objlist.Count > 1) 356 IClientAPI remoteClient)
357 {
358 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
359 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
360 effectivePerms &= grp.GetEffectivePermissions();
361 effectivePerms |= (uint)PermissionMask.Move;
362
363 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
364 {
365 uint perms = effectivePerms;
366 uint nextPerms = (perms & 7) << 13;
367 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
368 perms &= ~(uint)PermissionMask.Copy;
369 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
370 perms &= ~(uint)PermissionMask.Transfer;
371 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
372 perms &= ~(uint)PermissionMask.Modify;
373
374 item.BasePermissions = perms & so.RootPart.NextOwnerMask;
375 item.CurrentPermissions = item.BasePermissions;
376 item.NextPermissions = perms & so.RootPart.NextOwnerMask;
377 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
378 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
379
380 // Magic number badness. Maybe this deserves an enum.
381 // bit 4 (16) is the "Slam" bit, it means treat as passed
382 // and apply next owner perms on rez
383 item.CurrentPermissions |= 16; // Slam!
384 }
385 else
386 {
387 item.BasePermissions = effectivePerms;
388 item.CurrentPermissions = effectivePerms;
389 item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms;
390 item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms;
391 item.GroupPermissions = so.RootPart.GroupMask & effectivePerms;
392
393 item.CurrentPermissions &=
394 ((uint)PermissionMask.Copy |
395 (uint)PermissionMask.Transfer |
396 (uint)PermissionMask.Modify |
397 (uint)PermissionMask.Move |
398 7); // Preserve folded permissions
399 }
400
401 return item;
402 }
403
404 /// <summary>
405 /// Create an item using details for the given scene object.
406 /// </summary>
407 /// <param name="action"></param>
408 /// <param name="remoteClient"></param>
409 /// <param name="so"></param>
410 /// <param name="folderID"></param>
411 /// <returns></returns>
412 protected InventoryItemBase CreateItemForObject(
413 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)
414 {
415 // Get the user info of the item destination
416 //
417 UUID userID = UUID.Zero;
418
419 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
420 action == DeRezAction.SaveToExistingUserInventoryItem)
421 {
422 // Take or take copy require a taker
423 // Saving changes requires a local user
424 //
425 if (remoteClient == null)
426 return null;
427
428 userID = remoteClient.AgentId;
429 }
430 else
431 {
432 // All returns / deletes go to the object owner
433 //
434 userID = so.RootPart.OwnerID;
435 }
436
437 if (userID == UUID.Zero) // Can't proceed
438 {
439 return null;
440 }
441
442 // If we're returning someone's item, it goes back to the
443 // owner's Lost And Found folder.
444 // Delete is treated like return in this case
445 // Deleting your own items makes them go to trash
446 //
447
448 InventoryFolderBase folder = null;
449 InventoryItemBase item = null;
450
451 if (DeRezAction.SaveToExistingUserInventoryItem == action)
452 {
453 item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
454 item = m_Scene.InventoryService.GetItem(item);
455
456 //item = userInfo.RootFolder.FindItem(
457 // objectGroup.RootPart.FromUserInventoryItemID);
458
459 if (null == item)
460 {
461 m_log.DebugFormat(
462 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
463 so.Name, so.UUID);
464
465 return null;
466 }
467 }
468 else
469 {
470 // Folder magic
471 //
472 if (action == DeRezAction.Delete)
473 {
474 // Deleting someone else's item
475 //
476 if (remoteClient == null ||
477 so.OwnerID != remoteClient.AgentId)
416 { 478 {
417 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; 479 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
418 } 480 }
419 else 481 else
420 { 482 {
421 item.SaleType = objlist[0].RootPart.ObjectSaleType; 483 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
422 item.SalePrice = objlist[0].RootPart.SalePrice;
423 } 484 }
424 } 485 }
425 486 else if (action == DeRezAction.Return)
426 AssetBase asset = CreateAsset(
427 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
428 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
429 (sbyte)AssetType.Object,
430 Utils.StringToBytes(itemXml),
431 objlist[0].OwnerID.ToString());
432 m_Scene.AssetService.Store(asset);
433 assetID = asset.FullID;
434
435 if (DeRezAction.SaveToExistingUserInventoryItem == action)
436 { 487 {
437 item.AssetID = asset.FullID; 488 // Dump to lost + found unconditionally
438 m_Scene.InventoryService.UpdateItem(item); 489 //
490 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
439 } 491 }
440 else
441 {
442 item.AssetID = asset.FullID;
443 492
444 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 493 if (folderID == UUID.Zero && folder == null)
445 foreach (SceneObjectGroup grp in objlist) 494 {
446 effectivePerms &= grp.GetEffectivePermissions(); 495 if (action == DeRezAction.Delete)
447 effectivePerms |= (uint)PermissionMask.Move;
448
449 if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
450 { 496 {
451 uint perms = effectivePerms; 497 // Deletes go to trash by default
452 uint nextPerms = (perms & 7) << 13; 498 //
453 if ((nextPerms & (uint)PermissionMask.Copy) == 0) 499 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
454 perms &= ~(uint)PermissionMask.Copy;
455 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
456 perms &= ~(uint)PermissionMask.Transfer;
457 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
458 perms &= ~(uint)PermissionMask.Modify;
459
460 item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
461 item.CurrentPermissions = item.BasePermissions;
462 item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
463 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
464 item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
465
466 // Magic number badness. Maybe this deserves an enum.
467 // bit 4 (16) is the "Slam" bit, it means treat as passed
468 // and apply next owner perms on rez
469 item.CurrentPermissions |= 16; // Slam!
470 } 500 }
471 else 501 else
472 { 502 {
473 item.BasePermissions = effectivePerms; 503 if (remoteClient == null || so.OwnerID != remoteClient.AgentId)
474 item.CurrentPermissions = effectivePerms; 504 {
475 item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; 505 // Taking copy of another person's item. Take to
476 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; 506 // Objects folder.
477 item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; 507 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
478 508 }
479 item.CurrentPermissions &= 509 else
480 ((uint)PermissionMask.Copy | 510 {
481 (uint)PermissionMask.Transfer | 511 // Catch all. Use lost & found
482 (uint)PermissionMask.Modify | 512 //
483 (uint)PermissionMask.Move |
484 7); // Preserve folded permissions
485 }
486
487 item.CreationDate = Util.UnixTimeSinceEpoch();
488 item.Description = asset.Description;
489 item.Name = asset.Name;
490 item.AssetType = asset.Type;
491 513
492 m_Scene.AddInventoryItem(item); 514 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
515 }
516 }
517 }
493 518
494 if (remoteClient != null && item.Owner == remoteClient.AgentId) 519 // Override and put into where it came from, if it came
520 // from anywhere in inventory
521 //
522 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
523 {
524 if (so.RootPart.FromFolderID != UUID.Zero)
495 { 525 {
496 remoteClient.SendInventoryItemCreateUpdate(item, 0); 526 InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
527 folder = m_Scene.InventoryService.GetFolder(f);
497 } 528 }
498 else 529 }
530
531 if (folder == null) // None of the above
532 {
533 folder = new InventoryFolderBase(folderID);
534
535 if (folder == null) // Nowhere to put it
499 { 536 {
500 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); 537 return null;
501 if (notifyUser != null)
502 {
503 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
504 }
505 } 538 }
506 } 539 }
507 } 540
508 return assetID; 541 item = new InventoryItemBase();
542 item.ID = UUID.Random();
543 item.InvType = (int)InventoryType.Object;
544 item.Folder = folder.ID;
545 item.Owner = userID;
546 }
547
548 return item;
509 } 549 }
510 550
511 /// <summary> 551 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index c76a30a..8d53cf1 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
66 config.AddConfig("Modules"); 66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68 68
69 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 69 m_scene = SceneSetupHelpers.SetupScene();
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); 70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71 71
72 // Create user 72 // Create user
@@ -87,41 +87,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
87// log4net.Config.XmlConfigurator.Configure(); 87// log4net.Config.XmlConfigurator.Configure();
88 88
89 // Create asset 89 // Create asset
90 SceneObjectGroup object1; 90 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
91 { 91 object1.AbsolutePosition = new Vector3(15, 30, 45);
92 string partName = "Object1"; 92
93 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 93 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
94 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 94 object2.AbsolutePosition = new Vector3(25, 50, 75);
95 Vector3 groupPosition = new Vector3(10, 20, 30);
96 Quaternion rotationOffset = Quaternion.Identity;
97 Vector3 offsetPosition = new Vector3(5, 10, 15);
98
99 SceneObjectPart part1
100 = new SceneObjectPart(
101 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
102 part1.Scale = new Vector3(1, 1, 1);
103 part1.Name = partName;
104
105 object1 = new SceneObjectGroup(part1);
106 }
107
108 SceneObjectGroup object2;
109 {
110 string partName = "Object2";
111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
112 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
113 Vector3 groupPosition = new Vector3(20, 40, 60);
114 Quaternion rotationOffset = Quaternion.Identity;
115 Vector3 offsetPosition = new Vector3(5, 10, 15);
116
117 SceneObjectPart part1
118 = new SceneObjectPart(
119 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
120 part1.Scale = new Vector3(1, 1, 1);
121 part1.Name = partName;
122
123 object2 = new SceneObjectGroup(part1);
124 }
125 95
126 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); 96 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
127 97
@@ -173,23 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
173// log4net.Config.XmlConfigurator.Configure(); 143// log4net.Config.XmlConfigurator.Configure();
174 144
175 // Create asset 145 // Create asset
176 SceneObjectGroup object1; 146 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
177 SceneObjectPart part1;
178 {
179 string partName = "My Little Dog Object";
180 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
181 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
182 Vector3 groupPosition = new Vector3(10, 20, 30);
183 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
184 Vector3 offsetPosition = new Vector3(5, 10, 15);
185
186 part1
187 = new SceneObjectPart(
188 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
189 part1.Name = partName;
190
191 object1 = new SceneObjectGroup(part1);
192 }
193 147
194 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 148 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
195 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 149 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 1b3419d..51d1d59 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
195 195
196 public byte[] GetData(string id) 196 public byte[] GetData(string id)
197 { 197 {
198// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
199
198 AssetBase asset = m_Cache.Get(id); 200 AssetBase asset = m_Cache.Get(id);
199 201
200 if (asset != null) 202 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index dafaa0c..a866fd9 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
237 public void Init() 237 public void Init()
238 { 238 {
239 m_serialiserModule = new SerialiserModule(); 239 m_serialiserModule = new SerialiserModule();
240 m_scene = SceneSetupHelpers.SetupScene(""); 240 m_scene = SceneSetupHelpers.SetupScene();
241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
242 } 242 }
243 243
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 30563d4..19a9506 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -296,11 +296,14 @@ namespace OpenSim.Region.Framework.Scenes
296 { 296 {
297 Vector3 val = value; 297 Vector3 val = value;
298 298
299 if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 299 if (Scene != null)
300 || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
301 && !IsAttachmentCheckFull() && (!m_scene.LoadingPrims))
302 { 300 {
303 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 301 if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
302 || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
303 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
304 {
305 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
306 }
304 } 307 }
305 308
306 if (RootPart.GetStatusSandbox()) 309 if (RootPart.GetStatusSandbox())
@@ -308,8 +311,11 @@ namespace OpenSim.Region.Framework.Scenes
308 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 311 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
309 { 312 {
310 RootPart.ScriptSetPhysicsStatus(false); 313 RootPart.ScriptSetPhysicsStatus(false);
311 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), 314
312 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); 315 if (Scene != null)
316 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
317 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
318
313 return; 319 return;
314 } 320 }
315 } 321 }
@@ -326,7 +332,8 @@ namespace OpenSim.Region.Framework.Scenes
326 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 332 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
327 //} 333 //}
328 334
329 m_scene.EventManager.TriggerParcelPrimCountTainted(); 335 if (Scene != null)
336 Scene.EventManager.TriggerParcelPrimCountTainted();
330 } 337 }
331 } 338 }
332 339
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index a0e120a..babcb54 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -55,11 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
55 /// <param name="coa"></param> 55 /// <param name="coa"></param>
56 /// <returns></returns> 56 /// <returns></returns>
57 public static string ToXml(CoalescedSceneObjects coa) 57 public static string ToXml(CoalescedSceneObjects coa)
58 { 58 {
59 // TODO: Should probably return an empty xml serialization rather than a blank string
60 if (!coa.HasObjects)
61 return "";
62
63 using (StringWriter sw = new StringWriter()) 59 using (StringWriter sw = new StringWriter())
64 { 60 {
65 using (XmlTextWriter writer = new XmlTextWriter(sw)) 61 using (XmlTextWriter writer = new XmlTextWriter(sw))
@@ -105,10 +101,49 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
105 101
106 string output = sw.ToString(); 102 string output = sw.ToString();
107 103
108// m_log.Debug(output); 104// Console.WriteLine(output);
109 105
110 return output; 106 return output;
111 } 107 }
112 } 108 }
109
110 public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
111 {
112// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
113
114 coa = null;
115
116 using (StringReader sr = new StringReader(xml))
117 {
118 using (XmlTextReader reader = new XmlTextReader(sr))
119 {
120 reader.Read();
121 if (reader.Name != "CoalescedObject")
122 {
123// m_log.DebugFormat(
124// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
125// reader.Name);
126
127 return false;
128 }
129
130 coa = new CoalescedSceneObjects(UUID.Zero);
131 reader.Read();
132
133 while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
134 {
135 if (reader.Name == "SceneObjectGroup")
136 {
137 string soXml = reader.ReadOuterXml();
138 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
139 }
140 }
141
142 reader.ReadEndElement(); // CoalescedObject
143 }
144 }
145
146 return true;
147 }
113 } 148 }
114} \ No newline at end of file 149} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index 8588f7f..dd28416 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
117 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 117 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
118 118
119 119
120 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid"); 120 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
121 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 121 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
122 sceneB.RegisterRegionWithGrid(); 122 sceneB.RegisterRegionWithGrid();
123 123
124 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid"); 124 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
125 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 125 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
126 sceneA.RegisterRegionWithGrid(); 126 sceneA.RegisterRegionWithGrid();
127 127
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 8138bcc..2aef4b0 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests
101 TestHelper.InMethod(); 101 TestHelper.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 102// log4net.Config.XmlConfigurator.Configure();
103 103
104 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
105 UserAccount user1 = CreateUser(scene); 105 UserAccount user1 = CreateUser(scene);
106 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 106 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
107 SceneObjectPart sop1 = sog1.RootPart; 107 SceneObjectPart sop1 = sog1.RootPart;
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests
127 TestHelper.InMethod(); 127 TestHelper.InMethod();
128// log4net.Config.XmlConfigurator.Configure(); 128// log4net.Config.XmlConfigurator.Configure();
129 129
130 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 130 Scene scene = SceneSetupHelpers.SetupScene();
131 UserAccount user1 = CreateUser(scene); 131 UserAccount user1 = CreateUser(scene);
132 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 132 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
133 SceneObjectPart sop1 = sog1.RootPart; 133 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 6b70865..dbf9e0f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 [SetUp] 47 [SetUp]
48 public void Init() 48 public void Init()
49 { 49 {
50 m_assetService = new MockAssetService(); 50 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
51 Scene scene = SceneSetupHelpers.SetupScene();
52 m_assetService = scene.AssetService;
51 m_uuidGatherer = new UuidGatherer(m_assetService); 53 m_uuidGatherer = new UuidGatherer(m_assetService);
52 } 54 }
53 55