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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs113
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs81
2 files changed, 99 insertions, 95 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 8021b8f..10f75c1 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -28,10 +28,12 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Net;
31using System.Reflection; 32using System.Reflection;
32using System.Text; 33using System.Text;
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
36using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
37using OpenSim.Framework.Communications.Cache; 39using OpenSim.Framework.Communications.Cache;
@@ -62,7 +64,9 @@ namespace OpenSim
62 private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient"; 64 private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
63 65
64 protected string proxyUrl; 66 protected string proxyUrl;
65 protected int proxyOffset = 0; 67 protected int proxyOffset = 0;
68
69 protected bool m_autoCreateLindenStack = true;
66 70
67 /// <summary> 71 /// <summary>
68 /// The file used to load and save prim backup xml if no filename has been specified 72 /// The file used to load and save prim backup xml if no filename has been specified
@@ -186,17 +190,6 @@ namespace OpenSim
186 190
187 LibraryRootFolder libraryRootFolder = new LibraryRootFolder(m_configSettings.LibrariesXMLFile); 191 LibraryRootFolder libraryRootFolder = new LibraryRootFolder(m_configSettings.LibrariesXMLFile);
188 192
189 //// Standalone mode is determined by !startupConfig.GetBoolean("gridmode", false)
190 //if (m_configSettings.Standalone)
191 //{
192 // InitialiseStandaloneServices(libraryRootFolder);
193 //}
194 //else
195 //{
196 // // We are in grid mode
197 // InitialiseGridServices(libraryRootFolder);
198 //}
199
200 // Create a ModuleLoader instance 193 // Create a ModuleLoader instance
201 m_moduleLoader = new ModuleLoader(m_config.Source); 194 m_moduleLoader = new ModuleLoader(m_config.Source);
202 195
@@ -544,6 +537,7 @@ namespace OpenSim
544 { 537 {
545 // set proxy url to RegionInfo 538 // set proxy url to RegionInfo
546 regionInfo.proxyUrl = proxyUrl; 539 regionInfo.proxyUrl = proxyUrl;
540 regionInfo.ProxyOffset = proxyOffset;
547 Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); 541 Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
548 } 542 }
549 543
@@ -591,8 +585,11 @@ namespace OpenSim
591 585
592 m_sceneManager.Add(scene); 586 m_sceneManager.Add(scene);
593 587
594 m_clientServers.Add(clientServer); 588 if (m_autoCreateLindenStack)
595 clientServer.Start(); 589 {
590 m_clientServers.Add(clientServer);
591 clientServer.Start();
592 }
596 593
597 if (do_post_init) 594 if (do_post_init)
598 { 595 {
@@ -636,6 +633,94 @@ namespace OpenSim
636 RemoveRegion(target, cleanUp); 633 RemoveRegion(target, cleanUp);
637 } 634 }
638 635
636 /// <summary>
637 /// Create a scene and its initial base structures.
638 /// </summary>
639 /// <param name="regionInfo"></param>
640 /// <param name="clientServer"> </param>
641 /// <returns></returns>
642 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
643 {
644 return SetupScene(regionInfo, 0, null, out clientServer);
645 }
646
647 /// <summary>
648 /// Create a scene and its initial base structures.
649 /// </summary>
650 /// <param name="regionInfo"></param>
651 /// <param name="proxyOffset"></param>
652 /// <param name="configSource"></param>
653 /// <param name="clientServer"> </param>
654 /// <returns></returns>
655 protected Scene SetupScene(
656 RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
657 {
658 AgentCircuitManager circuitManager = new AgentCircuitManager();
659 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
660 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
661 // listenIP = IPAddress.Parse("0.0.0.0");
662
663 uint port = (uint)regionInfo.InternalEndPoint.Port;
664
665 if (m_autoCreateLindenStack)
666 {
667 clientServer
668 = m_clientStackManager.CreateServer(
669 listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
670 m_assetCache, circuitManager);
671 }
672 else
673 {
674 clientServer = null;
675 }
676
677 regionInfo.InternalEndPoint.Port = (int)port;
678
679 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
680
681 if (m_autoCreateLindenStack)
682 {
683 clientServer.AddScene(scene);
684 }
685
686 scene.LoadWorldMap();
687
688 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
689 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
690 scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight);
691
692 // TODO: Remove this cruft once MasterAvatar is fully deprecated
693 //Master Avatar Setup
694 UserProfileData masterAvatar;
695 if (scene.RegionInfo.MasterAvatarAssignedUUID == UUID.Zero)
696 {
697 masterAvatar =
698 m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
699 scene.RegionInfo.MasterAvatarLastName,
700 scene.RegionInfo.MasterAvatarSandboxPassword);
701 }
702 else
703 {
704 masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
705 scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
706 scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
707 }
708
709 if (masterAvatar == null)
710 {
711 m_log.Info("[PARCEL]: No master avatar found, using null.");
712 scene.RegionInfo.MasterAvatarAssignedUUID = UUID.Zero;
713 }
714 else
715 {
716 m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]",
717 scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
718 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
719 }
720
721 return scene;
722 }
723
639 protected override StorageManager CreateStorageManager() 724 protected override StorageManager CreateStorageManager()
640 { 725 {
641 return CreateStorageManager(m_configSettings.StorageConnectionString, m_configSettings.EstateConnectionString); 726 return CreateStorageManager(m_configSettings.StorageConnectionString, m_configSettings.EstateConnectionString);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 731e0e5..c1c212c 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -141,86 +141,5 @@ namespace OpenSim.Region.ClientStack
141 141
142 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); 142 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
143 } 143 }
144
145 /// <summary>
146 /// Create a scene and its initial base structures.
147 /// </summary>
148 /// <param name="regionInfo"></param>
149 /// <param name="clientServer"> </param>
150 /// <returns></returns>
151 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
152 {
153 return SetupScene(regionInfo, 0, null, out clientServer);
154 }
155
156 /// <summary>
157 /// Create a scene and its initial base structures.
158 /// </summary>
159 /// TODO: Really configSource shouldn't be passed in here, but should be moved up to BaseOpenSimServer and
160 /// made common to all the servers.
161 ///
162 /// <param name="regionInfo"></param>
163 /// <param name="proxyOffset"></param>
164 /// <param name="configSource"></param>
165 /// <param name="clientServer"> </param>
166 /// <returns></returns>
167 protected Scene SetupScene(
168 RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
169 {
170 AgentCircuitManager circuitManager = new AgentCircuitManager();
171 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
172 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
173 // listenIP = IPAddress.Parse("0.0.0.0");
174
175 uint port = (uint) regionInfo.InternalEndPoint.Port;
176
177 clientServer
178 = m_clientStackManager.CreateServer(
179 listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
180 m_assetCache, circuitManager);
181
182 regionInfo.InternalEndPoint.Port = (int)port;
183
184 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
185
186 clientServer.AddScene(scene);
187
188 scene.LoadWorldMap();
189
190 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
191 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
192 scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight);
193
194 // TODO: Remove this cruft once MasterAvatar is fully deprecated
195 //Master Avatar Setup
196 UserProfileData masterAvatar;
197 if (scene.RegionInfo.MasterAvatarAssignedUUID == UUID.Zero)
198 {
199 masterAvatar =
200 m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
201 scene.RegionInfo.MasterAvatarLastName,
202 scene.RegionInfo.MasterAvatarSandboxPassword);
203 }
204 else
205 {
206 masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
207 scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
208 scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
209 }
210
211 if (masterAvatar == null)
212 {
213 m_log.Info("[PARCEL]: No master avatar found, using null.");
214 scene.RegionInfo.MasterAvatarAssignedUUID = UUID.Zero;
215 }
216 else
217 {
218 m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]",
219 scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
220 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
221 }
222
223 return scene;
224 }
225 } 144 }
226} 145}