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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs1082
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs60
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs57
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs70
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs78
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs381
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs56
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs64
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs4
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml22
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs128
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs28
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs159
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/RemoteAuthenticationServiceConnector.cs114
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs168
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs114
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs200
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs84
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs164
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs104
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs339
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs360
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs (renamed from OpenSim/Region/CoreModules/ServiceConnectorsOut/User/LocalUserServiceConnector.cs)53
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs (renamed from OpenSim/Region/CoreModules/ServiceConnectorsOut/User/RemoteUserServiceConnector.cs)12
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs29
-rw-r--r--OpenSim/Region/Framework/Interfaces/IPresenceModule.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs37
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs11
33 files changed, 2429 insertions, 1654 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 9944852..3a802df 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -6962,7 +6962,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6962 assetRequestItem = invService.GetItem(assetRequestItem); 6962 assetRequestItem = invService.GetItem(assetRequestItem);
6963 if (assetRequestItem == null) 6963 if (assetRequestItem == null)
6964 { 6964 {
6965 assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 6965 ILibraryService lib = m_scene.RequestModuleInterface<ILibraryService>();
6966 if (lib != null)
6967 assetRequestItem = lib.LibraryRootFolder.FindItem(itemID);
6966 if (assetRequestItem == null) 6968 if (assetRequestItem == null)
6967 return true; 6969 return true;
6968 } 6970 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index a4a649c..123e2dd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -44,1111 +44,49 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
44 44
45namespace OpenSim.Region.CoreModules.Avatar.Friends 45namespace OpenSim.Region.CoreModules.Avatar.Friends
46{ 46{
47 /* 47 public class FriendsModule : ISharedRegionModule, IFriendsModule
48 This module handles adding/removing friends, and the the presence
49 notification process for login/logoff of friends.
50
51 The presence notification works as follows:
52 - After the user initially connects to a region (so we now have a UDP
53 connection to work with), this module fetches the friends of user
54 (those are cached), their on-/offline status, and info about the
55 region they are in from the MessageServer.
56 - (*) It then informs the user about the on-/offline status of her friends.
57 - It then informs all online friends currently on this region-server about
58 user's new online status (this will save some network traffic, as local
59 messages don't have to be transferred inter-region, and it will be all
60 that has to be done in Standalone Mode).
61 - For the rest of the online friends (those not on this region-server),
62 this module uses the provided region-information to map users to
63 regions, and sends one notification to every region containing the
64 friends to inform on that server.
65 - The region-server will handle that in the following way:
66 - If it finds the friend, it informs her about the user being online.
67 - If it doesn't find the friend (maybe she TPed away in the meantime),
68 it stores that information.
69 - After it processed all friends, it returns the list of friends it
70 couldn't find.
71 - If this list isn't empty, the FriendsModule re-requests information
72 about those online friends that have been missed and starts at (*)
73 again until all friends have been found, or until it tried 3 times
74 (to prevent endless loops due to some uncaught error).
75
76 NOTE: Online/Offline notifications don't need to be sent on region change.
77
78 We implement two XMLRpc handlers here, handling all the inter-region things
79 we have to handle:
80 - On-/Offline-Notifications (bulk)
81 - Terminate Friendship messages (single)
82 */
83
84 public class FriendsModule : IRegionModule, IFriendsModule
85 { 48 {
86 private class Transaction 49 public void Initialise(IConfigSource config)
87 { 50 {
88 public UUID agentID;
89 public string agentName;
90 public uint count;
91
92 public Transaction(UUID agentID, string agentName)
93 {
94 this.agentID = agentID;
95 this.agentName = agentName;
96 this.count = 1;
97 }
98 }
99
100 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
101
102 private Cache m_friendLists = new Cache(CacheFlags.AllowUpdate);
103
104 private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
105
106 private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>();
107
108 private Scene m_initialScene; // saves a lookup if we don't have a specific scene
109 private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
110 private IMessageTransferModule m_TransferModule = null;
111
112 private IGridService m_gridServices = null;
113
114 #region IRegionModule Members
115
116 public void Initialise(Scene scene, IConfigSource config)
117 {
118 lock (m_scenes)
119 {
120 if (m_scenes.Count == 0)
121 {
122 MainServer.Instance.AddXmlRPCHandler("presence_update_bulk", processPresenceUpdateBulk);
123 MainServer.Instance.AddXmlRPCHandler("terminate_friend", processTerminateFriend);
124 m_friendLists.DefaultTTL = new TimeSpan(1, 0, 0); // store entries for one hour max
125 m_initialScene = scene;
126 }
127
128 if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
129 m_scenes[scene.RegionInfo.RegionHandle] = scene;
130 }
131
132 scene.RegisterModuleInterface<IFriendsModule>(this);
133
134 scene.EventManager.OnNewClient += OnNewClient;
135 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
136 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
137 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
138 scene.EventManager.OnClientClosed += ClientClosed;
139 } 51 }
140 52
141 public void PostInitialise() 53 public void PostInitialise()
142 { 54 {
143 if (m_scenes.Count > 0)
144 {
145 m_TransferModule = m_initialScene.RequestModuleInterface<IMessageTransferModule>();
146 m_gridServices = m_initialScene.GridService;
147 }
148 if (m_TransferModule == null)
149 m_log.Error("[FRIENDS]: Unable to find a message transfer module, friendship offers will not work");
150 } 55 }
151 56
152 public void Close() 57 public void Close()
153 { 58 {
154 } 59 }
155 60
156 public string Name 61 public void AddRegion(Scene scene)
157 {
158 get { return "FriendsModule"; }
159 }
160
161 public bool IsSharedModule
162 {
163 get { return true; }
164 }
165
166 #endregion
167
168 #region IInterregionFriendsComms
169
170 public List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online)
171 { 62 {
172 List<UUID> tpdAway = new List<UUID>();
173
174 // destRegionHandle is a region on another server
175 uint x = 0, y = 0;
176 Utils.LongToUInts(destRegionHandle, out x, out y);
177 GridRegion info = m_gridServices.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID, (int)x, (int)y);
178 if (info != null)
179 {
180 string httpServer = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/presence_update_bulk";
181
182 Hashtable reqParams = new Hashtable();
183 reqParams["agentID"] = agentId.ToString();
184 reqParams["agentOnline"] = online;
185 int count = 0;
186 foreach (UUID uuid in friends)
187 {
188 reqParams["friendID_" + count++] = uuid.ToString();
189 }
190 reqParams["friendCount"] = count;
191
192 IList parameters = new ArrayList();
193 parameters.Add(reqParams);
194 try
195 {
196 XmlRpcRequest request = new XmlRpcRequest("presence_update_bulk", parameters);
197 XmlRpcResponse response = request.Send(httpServer, 5000);
198 Hashtable respData = (Hashtable)response.Value;
199
200 count = (int)respData["friendCount"];
201 for (int i = 0; i < count; ++i)
202 {
203 UUID uuid;
204 if (UUID.TryParse((string)respData["friendID_" + i], out uuid)) tpdAway.Add(uuid);
205 }
206 }
207 catch (WebException e)
208 {
209 // Ignore connect failures, simulators come and go
210 //
211 if (!e.Message.Contains("ConnectFailure"))
212 {
213 m_log.Error("[OGS1 GRID SERVICES]: InformFriendsInOtherRegion XMLRPC failure: ", e);
214 }
215 }
216 catch (Exception e)
217 {
218 m_log.Error("[OGS1 GRID SERVICES]: InformFriendsInOtherRegion XMLRPC failure: ", e);
219 }
220 }
221 else m_log.WarnFormat("[OGS1 GRID SERVICES]: Couldn't find region {0}???", destRegionHandle);
222
223 return tpdAway;
224 } 63 }
225 64
226 public bool TriggerTerminateFriend(ulong destRegionHandle, UUID agentID, UUID exFriendID) 65 public void RegionLoaded(Scene scene)
227 { 66 {
228 // destRegionHandle is a region on another server
229 uint x = 0, y = 0;
230 Utils.LongToUInts(destRegionHandle, out x, out y);
231 GridRegion info = m_gridServices.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID, (int)x, (int)y);
232 if (info == null)
233 {
234 m_log.WarnFormat("[OGS1 GRID SERVICES]: Couldn't find region {0}", destRegionHandle);
235 return false; // region not found???
236 }
237
238 string httpServer = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/presence_update_bulk";
239
240 Hashtable reqParams = new Hashtable();
241 reqParams["agentID"] = agentID.ToString();
242 reqParams["friendID"] = exFriendID.ToString();
243
244 IList parameters = new ArrayList();
245 parameters.Add(reqParams);
246 try
247 {
248 XmlRpcRequest request = new XmlRpcRequest("terminate_friend", parameters);
249 XmlRpcResponse response = request.Send(httpServer, 5000);
250 Hashtable respData = (Hashtable)response.Value;
251
252 return (bool)respData["success"];
253 }
254 catch (Exception e)
255 {
256 m_log.Error("[OGS1 GRID SERVICES]: InformFriendsInOtherRegion XMLRPC failure: ", e);
257 return false;
258 }
259 } 67 }
260 68
261 #endregion 69 public void RemoveRegion(Scene scene)
262
263 #region Incoming XMLRPC messages
264 /// <summary>
265 /// Receive presence information changes about clients in other regions.
266 /// </summary>
267 /// <param name="req"></param>
268 /// <returns></returns>
269 public XmlRpcResponse processPresenceUpdateBulk(XmlRpcRequest req, IPEndPoint remoteClient)
270 { 70 {
271 Hashtable requestData = (Hashtable)req.Params[0];
272
273 List<UUID> friendsNotHere = new List<UUID>();
274
275 // this is called with the expectation that all the friends in the request are on this region-server.
276 // But as some time passed since we checked (on the other region-server, via the MessagingServer),
277 // some of the friends might have teleported away.
278 // Actually, even now, between this line and the sending below, some people could TP away. So,
279 // we'll have to lock the m_rootAgents list for the duration to prevent/delay that.
280 lock (m_rootAgents)
281 {
282 List<ScenePresence> friendsHere = new List<ScenePresence>();
283
284 try
285 {
286 UUID agentID = new UUID((string)requestData["agentID"]);
287 bool agentOnline = (bool)requestData["agentOnline"];
288 int count = (int)requestData["friendCount"];
289 for (int i = 0; i < count; ++i)
290 {
291 UUID uuid;
292 if (UUID.TryParse((string)requestData["friendID_" + i], out uuid))
293 {
294 if (m_rootAgents.ContainsKey(uuid)) friendsHere.Add(GetRootPresenceFromAgentID(uuid));
295 else friendsNotHere.Add(uuid);
296 }
297 }
298
299 // now send, as long as they are still here...
300 UUID[] agentUUID = new UUID[] { agentID };
301 if (agentOnline)
302 {
303 foreach (ScenePresence agent in friendsHere)
304 {
305 agent.ControllingClient.SendAgentOnline(agentUUID);
306 }
307 }
308 else
309 {
310 foreach (ScenePresence agent in friendsHere)
311 {
312 agent.ControllingClient.SendAgentOffline(agentUUID);
313 }
314 }
315 }
316 catch(Exception e)
317 {
318 m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
319 }
320 }
321
322 // no need to lock anymore; if TPs happen now, worst case is that we have an additional agent in this region,
323 // which should be caught on the next iteration...
324 Hashtable result = new Hashtable();
325 int idx = 0;
326 foreach (UUID uuid in friendsNotHere)
327 {
328 result["friendID_" + idx++] = uuid.ToString();
329 }
330 result["friendCount"] = idx;
331
332 XmlRpcResponse response = new XmlRpcResponse();
333 response.Value = result;
334
335 return response;
336 } 71 }
337 72
338 public XmlRpcResponse processTerminateFriend(XmlRpcRequest req, IPEndPoint remoteClient) 73 public string Name
339 {
340 Hashtable requestData = (Hashtable)req.Params[0];
341
342 bool success = false;
343
344 UUID agentID;
345 UUID friendID;
346 if (requestData.ContainsKey("agentID") && UUID.TryParse((string)requestData["agentID"], out agentID) &&
347 requestData.ContainsKey("friendID") && UUID.TryParse((string)requestData["friendID"], out friendID))
348 {
349 // try to find it and if it is there, prevent it to vanish before we sent the message
350 lock (m_rootAgents)
351 {
352 if (m_rootAgents.ContainsKey(agentID))
353 {
354 m_log.DebugFormat("[FRIEND]: Sending terminate friend {0} to agent {1}", friendID, agentID);
355 GetRootPresenceFromAgentID(agentID).ControllingClient.SendTerminateFriend(friendID);
356 success = true;
357 }
358 }
359 }
360
361 // return whether we were successful
362 Hashtable result = new Hashtable();
363 result["success"] = success;
364
365 XmlRpcResponse response = new XmlRpcResponse();
366 response.Value = result;
367 return response;
368 }
369
370 #endregion
371
372 #region Scene events
373
374 private void OnNewClient(IClientAPI client)
375 {
376 // All friends establishment protocol goes over instant message
377 // There's no way to send a message from the sim
378 // to a user to 'add a friend' without causing dialog box spam
379
380 // Subscribe to instant messages
381 client.OnInstantMessage += OnInstantMessage;
382
383 // Friend list management
384 client.OnApproveFriendRequest += OnApproveFriendRequest;
385 client.OnDenyFriendRequest += OnDenyFriendRequest;
386 client.OnTerminateFriendship += OnTerminateFriendship;
387
388 // ... calling card handling...
389 client.OnOfferCallingCard += OnOfferCallingCard;
390 client.OnAcceptCallingCard += OnAcceptCallingCard;
391 client.OnDeclineCallingCard += OnDeclineCallingCard;
392
393 // we need this one exactly once per agent session (see comments in the handler below)
394 client.OnEconomyDataRequest += OnEconomyDataRequest;
395
396 // if it leaves, we want to know, too
397 client.OnLogout += OnLogout;
398
399 client.OnGrantUserRights += GrantUserFriendRights;
400 client.OnTrackAgentEvent += FindAgent;
401 client.OnFindAgentEvent += FindAgent;
402
403 }
404
405 private void ClientClosed(UUID AgentId, Scene scene)
406 {
407 // agent's client was closed. As we handle logout in OnLogout, this here has only to handle
408 // TPing away (root agent is closed) or TPing/crossing in a region far enough away (client
409 // agent is closed).
410 // NOTE: In general, this doesn't mean that the agent logged out, just that it isn't around
411 // in one of the regions here anymore.
412 lock (m_rootAgents)
413 {
414 if (m_rootAgents.ContainsKey(AgentId))
415 {
416 m_rootAgents.Remove(AgentId);
417 }
418 }
419 }
420
421 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
422 {
423 lock (m_rootAgents)
424 {
425 m_rootAgents[avatar.UUID] = avatar.RegionHandle;
426 // Claim User! my user! Mine mine mine!
427 }
428 }
429
430 private void MakeChildAgent(ScenePresence avatar)
431 { 74 {
432 lock (m_rootAgents) 75 get { return "FriendsModule"; }
433 {
434 if (m_rootAgents.ContainsKey(avatar.UUID))
435 {
436 // only delete if the region matches. As this is a shared module, the avatar could be
437 // root agent in another region on this server.
438 if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
439 {
440 m_rootAgents.Remove(avatar.UUID);
441// m_log.Debug("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
442 }
443 }
444 }
445 } 76 }
446 #endregion
447 77
448 private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) 78 public Type ReplaceableInterface
449 { 79 {
450 ScenePresence returnAgent = null; 80 get { return null; }
451 lock (m_scenes)
452 {
453 ScenePresence queryagent = null;
454 foreach (Scene scene in m_scenes.Values)
455 {
456 queryagent = scene.GetScenePresence(AgentID);
457 if (queryagent != null)
458 {
459 if (!queryagent.IsChildAgent)
460 {
461 returnAgent = queryagent;
462 break;
463 }
464 }
465 }
466 }
467 return returnAgent;
468 } 81 }
469 82
470 private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
471 {
472 ScenePresence returnAgent = null;
473 lock (m_scenes)
474 {
475 ScenePresence queryagent = null;
476 foreach (Scene scene in m_scenes.Values)
477 {
478 queryagent = scene.GetScenePresence(AgentID);
479 if (queryagent != null)
480 {
481 returnAgent = queryagent;
482 break;
483 }
484 }
485 }
486 return returnAgent;
487 }
488
489 public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage) 83 public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
490 { 84 {
491 CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
492
493 if (userInfo != null)
494 {
495 GridInstantMessage msg = new GridInstantMessage(
496 toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
497 (byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
498
499 FriendshipOffered(msg);
500 }
501 else
502 {
503 m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
504 }
505 }
506
507 #region FriendRequestHandling
508
509 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
510 {
511 // Friend Requests go by Instant Message.. using the dialog param
512 // https://wiki.secondlife.com/wiki/ImprovedInstantMessage
513
514 if (im.dialog == (byte)InstantMessageDialog.FriendshipOffered) // 38
515 {
516 // fromAgentName is the *destination* name (the friend we offer friendship to)
517 ScenePresence initiator = GetAnyPresenceFromAgentID(new UUID(im.fromAgentID));
518 im.fromAgentName = initiator != null ? initiator.Name : "(hippo)";
519
520 FriendshipOffered(im);
521 }
522 else if (im.dialog == (byte)InstantMessageDialog.FriendshipAccepted) // 39
523 {
524 FriendshipAccepted(client, im);
525 }
526 else if (im.dialog == (byte)InstantMessageDialog.FriendshipDeclined) // 40
527 {
528 FriendshipDeclined(client, im);
529 }
530 }
531
532 /// <summary>
533 /// Invoked when a user offers a friendship.
534 /// </summary>
535 ///
536 /// <param name="im"></param>
537 /// <param name="client"></param>
538 private void FriendshipOffered(GridInstantMessage im)
539 {
540 // this is triggered by the initiating agent:
541 // A local agent offers friendship to some possibly remote friend.
542 // A IM is triggered, processed here and sent to the friend (possibly in a remote region).
543
544 m_log.DebugFormat("[FRIEND]: Offer(38) - From: {0}, FromName: {1} To: {2}, Session: {3}, Message: {4}, Offline {5}",
545 im.fromAgentID, im.fromAgentName, im.toAgentID, im.imSessionID, im.message, im.offline);
546
547 // 1.20 protocol sends an UUID in the message field, instead of the friendship offer text.
548 // For interoperability, we have to clear that
549 if (Util.isUUID(im.message)) im.message = "";
550
551 // be sneeky and use the initiator-UUID as transactionID. This means we can be stateless.
552 // we have to look up the agent name on friendship-approval, though.
553 im.imSessionID = im.fromAgentID;
554
555 if (m_TransferModule != null)
556 {
557 // Send it to whoever is the destination.
558 // If new friend is local, it will send an IM to the viewer.
559 // If new friend is remote, it will cause a OnGridInstantMessage on the remote server
560 m_TransferModule.SendInstantMessage(
561 im,
562 delegate(bool success)
563 {
564 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
565 }
566 );
567 }
568 }
569
570 /// <summary>
571 /// Invoked when a user accepts a friendship offer.
572 /// </summary>
573 /// <param name="im"></param>
574 /// <param name="client"></param>
575 private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
576 {
577 m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
578 client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
579 }
580
581 /// <summary>
582 /// Invoked when a user declines a friendship offer.
583 /// </summary>
584 /// May not currently be used - see OnDenyFriendRequest() instead
585 /// <param name="im"></param>
586 /// <param name="client"></param>
587 private void FriendshipDeclined(IClientAPI client, GridInstantMessage im)
588 {
589 UUID fromAgentID = new UUID(im.fromAgentID);
590 UUID toAgentID = new UUID(im.toAgentID);
591
592 // declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
593 // toAgentID is initiator, fromAgentID declined friendship
594 m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
595 client != null ? client.AgentId.ToString() : "<null>",
596 fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
597
598 // Send the decline to whoever is the destination.
599 GridInstantMessage msg
600 = new GridInstantMessage(
601 client.Scene, fromAgentID, client.Name, toAgentID,
602 im.dialog, im.message, im.offline != 0, im.Position);
603
604 // If new friend is local, it will send an IM to the viewer.
605 // If new friend is remote, it will cause a OnGridInstantMessage on the remote server
606 m_TransferModule.SendInstantMessage(msg,
607 delegate(bool success) {
608 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
609 }
610 );
611 }
612
613 private void OnGridInstantMessage(GridInstantMessage msg)
614 {
615 // This event won't be raised unless we have that agent,
616 // so we can depend on the above not trying to send
617 // via grid again
618 //m_log.DebugFormat("[FRIEND]: Got GridIM from {0}, to {1}, imSession {2}, message {3}, dialog {4}",
619 // msg.fromAgentID, msg.toAgentID, msg.imSessionID, msg.message, msg.dialog);
620
621 if (msg.dialog == (byte)InstantMessageDialog.FriendshipOffered ||
622 msg.dialog == (byte)InstantMessageDialog.FriendshipAccepted ||
623 msg.dialog == (byte)InstantMessageDialog.FriendshipDeclined)
624 {
625 // this should succeed as we *know* the root agent is here.
626 m_TransferModule.SendInstantMessage(msg,
627 delegate(bool success) {
628 //m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
629 }
630 );
631 }
632
633 if (msg.dialog == (byte)InstantMessageDialog.FriendshipAccepted)
634 {
635 // for accept friendship, we have to do a bit more
636 ApproveFriendship(new UUID(msg.fromAgentID), new UUID(msg.toAgentID), msg.fromAgentName);
637 }
638 }
639
640 private void ApproveFriendship(UUID fromAgentID, UUID toAgentID, string fromName)
641 {
642 m_log.DebugFormat("[FRIEND]: Approve friendship from {0} (ID: {1}) to {2}",
643 fromAgentID, fromName, toAgentID);
644
645 // a new friend was added in the initiator's and friend's data, so the cache entries are wrong now.
646 lock (m_friendLists)
647 {
648 m_friendLists.Invalidate(fromAgentID.ToString());
649 m_friendLists.Invalidate(toAgentID.ToString());
650 }
651
652 // now send presence update and add a calling card for the new friend
653
654 ScenePresence initiator = GetAnyPresenceFromAgentID(toAgentID);
655 if (initiator == null)
656 {
657 // quite wrong. Shouldn't happen.
658 m_log.WarnFormat("[FRIEND]: Coudn't find initiator of friend request {0}", toAgentID);
659 return;
660 }
661
662 m_log.DebugFormat("[FRIEND]: Tell {0} that {1} is online",
663 initiator.Name, fromName);
664 // tell initiator that friend is online
665 initiator.ControllingClient.SendAgentOnline(new UUID[] { fromAgentID });
666
667 // find the folder for the friend...
668 //InventoryFolderImpl folder =
669 // initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard);
670 IInventoryService invService = initiator.Scene.InventoryService;
671 InventoryFolderBase folder = invService.GetFolderForType(toAgentID, AssetType.CallingCard);
672 if (folder != null)
673 {
674 // ... and add the calling card
675 CreateCallingCard(initiator.ControllingClient, fromAgentID, folder.ID, fromName);
676 }
677 }
678
679 private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
680 {
681 m_log.DebugFormat("[FRIEND]: Got approve friendship from {0} {1}, agentID {2}, tid {3}",
682 client.Name, client.AgentId, agentID, friendID);
683
684 // store the new friend persistently for both avatars
685 m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
686
687 // The cache entries aren't valid anymore either, as we just added a friend to both sides.
688 lock (m_friendLists)
689 {
690 m_friendLists.Invalidate(agentID.ToString());
691 m_friendLists.Invalidate(friendID.ToString());
692 }
693
694 // if it's a local friend, we don't have to do the lookup
695 ScenePresence friendPresence = GetAnyPresenceFromAgentID(friendID);
696
697 if (friendPresence != null)
698 {
699 m_log.Debug("[FRIEND]: Local agent detected.");
700
701 // create calling card
702 CreateCallingCard(client, friendID, callingCardFolders[0], friendPresence.Name);
703
704 // local message means OnGridInstantMessage won't be triggered, so do the work here.
705 friendPresence.ControllingClient.SendInstantMessage(
706 new GridInstantMessage(client.Scene, agentID,
707 client.Name, friendID,
708 (byte)InstantMessageDialog.FriendshipAccepted,
709 agentID.ToString(), false, Vector3.Zero));
710 ApproveFriendship(agentID, friendID, client.Name);
711 }
712 else
713 {
714 m_log.Debug("[FRIEND]: Remote agent detected.");
715
716 // fetch the friend's name for the calling card.
717 CachedUserInfo info = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(friendID);
718
719 // create calling card
720 CreateCallingCard(client, friendID, callingCardFolders[0],
721 info.UserProfile.FirstName + " " + info.UserProfile.SurName);
722
723 // Compose (remote) response to friend.
724 GridInstantMessage msg = new GridInstantMessage(client.Scene, agentID, client.Name, friendID,
725 (byte)InstantMessageDialog.FriendshipAccepted,
726 agentID.ToString(), false, Vector3.Zero);
727 if (m_TransferModule != null)
728 {
729 m_TransferModule.SendInstantMessage(msg,
730 delegate(bool success) {
731 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
732 }
733 );
734 }
735 }
736
737 // tell client that new friend is online
738 client.SendAgentOnline(new UUID[] { friendID });
739 }
740
741 private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
742 {
743 m_log.DebugFormat("[FRIEND]: Got deny friendship from {0} {1}, agentID {2}, tid {3}",
744 client.Name, client.AgentId, agentID, friendID);
745
746 // Compose response to other agent.
747 GridInstantMessage msg = new GridInstantMessage(client.Scene, agentID, client.Name, friendID,
748 (byte)InstantMessageDialog.FriendshipDeclined,
749 agentID.ToString(), false, Vector3.Zero);
750 // send decline to initiator
751 if (m_TransferModule != null)
752 {
753 m_TransferModule.SendInstantMessage(msg,
754 delegate(bool success) {
755 m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
756 }
757 );
758 }
759 }
760
761 private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
762 {
763 // client.AgentId == agentID!
764
765 // this removes the friends from the stored friendlists. After the next login, they will be gone...
766 m_initialScene.StoreRemoveFriendship(agentID, exfriendID);
767
768 // ... now tell the two involved clients that they aren't friends anymore.
769
770 // I don't know why we have to tell <agent>, as this was caused by her, but that's how it works in SL...
771 client.SendTerminateFriend(exfriendID);
772
773 // now send the friend, if online
774 ScenePresence presence = GetAnyPresenceFromAgentID(exfriendID);
775 if (presence != null)
776 {
777 m_log.DebugFormat("[FRIEND]: Sending terminate friend {0} to agent {1}", agentID, exfriendID);
778 presence.ControllingClient.SendTerminateFriend(agentID);
779 }
780 else
781 {
782 // retry 3 times, in case the agent TPed from the last known region...
783 for (int retry = 0; retry < 3; ++retry)
784 {
785 // wasn't sent, so ex-friend wasn't around on this region-server. Fetch info and try to send
786 UserAgentData data = m_initialScene.CommsManager.UserService.GetAgentByUUID(exfriendID);
787
788 if (null == data)
789 break;
790
791 if (!data.AgentOnline)
792 {
793 m_log.DebugFormat("[FRIEND]: {0} is offline, so not sending TerminateFriend", exfriendID);
794 break; // if ex-friend isn't online, we don't need to send
795 }
796
797 m_log.DebugFormat("[FRIEND]: Sending remote terminate friend {0} to agent {1}@{2}",
798 agentID, exfriendID, data.Handle);
799
800 // try to send to foreign region, retry if it fails (friend TPed away, for example)
801 if (TriggerTerminateFriend(data.Handle, exfriendID, agentID)) break;
802 }
803 }
804
805 // clean up cache: FriendList is wrong now...
806 lock (m_friendLists)
807 {
808 m_friendLists.Invalidate(agentID.ToString());
809 m_friendLists.Invalidate(exfriendID.ToString());
810 }
811 }
812
813 #endregion
814
815 #region CallingCards
816
817 private void OnOfferCallingCard(IClientAPI client, UUID destID, UUID transactionID)
818 {
819 m_log.DebugFormat("[CALLING CARD]: got offer from {0} for {1}, transaction {2}",
820 client.AgentId, destID, transactionID);
821 // This might be slightly wrong. On a multi-region server, we might get the child-agent instead of the root-agent
822 // (or the root instead of the child)
823 ScenePresence destAgent = GetAnyPresenceFromAgentID(destID);
824 if (destAgent == null)
825 {
826 client.SendAlertMessage("The person you have offered a card to can't be found anymore.");
827 return;
828 }
829
830 lock (m_pendingCallingcardRequests)
831 {
832 m_pendingCallingcardRequests[transactionID] = client.AgentId;
833 }
834 // inform the destination agent about the offer
835 destAgent.ControllingClient.SendOfferCallingCard(client.AgentId, transactionID);
836 }
837
838 private void CreateCallingCard(IClientAPI client, UUID creator, UUID folder, string name)
839 {
840 InventoryItemBase item = new InventoryItemBase();
841 item.AssetID = UUID.Zero;
842 item.AssetType = (int)AssetType.CallingCard;
843 item.BasePermissions = (uint)PermissionMask.Copy;
844 item.CreationDate = Util.UnixTimeSinceEpoch();
845 item.CreatorId = creator.ToString();
846 item.CurrentPermissions = item.BasePermissions;
847 item.Description = "";
848 item.EveryOnePermissions = (uint)PermissionMask.None;
849 item.Flags = 0;
850 item.Folder = folder;
851 item.GroupID = UUID.Zero;
852 item.GroupOwned = false;
853 item.ID = UUID.Random();
854 item.InvType = (int)InventoryType.CallingCard;
855 item.Name = name;
856 item.NextPermissions = item.EveryOnePermissions;
857 item.Owner = client.AgentId;
858 item.SalePrice = 10;
859 item.SaleType = (byte)SaleType.Not;
860 ((Scene)client.Scene).AddInventoryItem(client, item);
861 }
862
863 private void OnAcceptCallingCard(IClientAPI client, UUID transactionID, UUID folderID)
864 {
865 m_log.DebugFormat("[CALLING CARD]: User {0} ({1} {2}) accepted tid {3}, folder {4}",
866 client.AgentId,
867 client.FirstName, client.LastName,
868 transactionID, folderID);
869 UUID destID;
870 lock (m_pendingCallingcardRequests)
871 {
872 if (!m_pendingCallingcardRequests.TryGetValue(transactionID, out destID))
873 {
874 m_log.WarnFormat("[CALLING CARD]: Got a AcceptCallingCard from {0} without an offer before.",
875 client.Name);
876 return;
877 }
878 // else found pending calling card request with that transaction.
879 m_pendingCallingcardRequests.Remove(transactionID);
880 }
881
882
883 ScenePresence destAgent = GetAnyPresenceFromAgentID(destID);
884 // inform sender of the card that destination declined the offer
885 if (destAgent != null) destAgent.ControllingClient.SendAcceptCallingCard(transactionID);
886
887 // put a calling card into the inventory of receiver
888 CreateCallingCard(client, destID, folderID, destAgent.Name);
889 }
890
891 private void OnDeclineCallingCard(IClientAPI client, UUID transactionID)
892 {
893 m_log.DebugFormat("[CALLING CARD]: User {0} (ID:{1}) declined card, tid {2}",
894 client.Name, client.AgentId, transactionID);
895 UUID destID;
896 lock (m_pendingCallingcardRequests)
897 {
898 if (!m_pendingCallingcardRequests.TryGetValue(transactionID, out destID))
899 {
900 m_log.WarnFormat("[CALLING CARD]: Got a AcceptCallingCard from {0} without an offer before.",
901 client.Name);
902 return;
903 }
904 // else found pending calling card request with that transaction.
905 m_pendingCallingcardRequests.Remove(transactionID);
906 }
907
908 ScenePresence destAgent = GetAnyPresenceFromAgentID(destID);
909 // inform sender of the card that destination declined the offer
910 if (destAgent != null) destAgent.ControllingClient.SendDeclineCallingCard(transactionID);
911 }
912
913 /// <summary>
914 /// Send presence information about a client to other clients in both this region and others.
915 /// </summary>
916 /// <param name="client"></param>
917 /// <param name="friendList"></param>
918 /// <param name="iAmOnline"></param>
919 private void SendPresenceState(IClientAPI client, List<FriendListItem> friendList, bool iAmOnline)
920 {
921 //m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out");
922
923 if (friendList == null || friendList.Count == 0)
924 {
925 //m_log.DebugFormat("[FRIEND]: {0} doesn't have friends.", client.Name);
926 return; // nothing we can do if she doesn't have friends...
927 }
928
929 // collect sets of friendIDs; to send to (online and offline), and to receive from
930 // TODO: If we ever switch to .NET >= 3, replace those Lists with HashSets.
931 // I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
932 List<UUID> friendIDsToSendTo = new List<UUID>();
933 List<UUID> candidateFriendIDsToReceive = new List<UUID>();
934
935 foreach (FriendListItem item in friendList)
936 {
937 if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
938 {
939 // friend is allowed to see my presence => add
940 if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
941 friendIDsToSendTo.Add(item.Friend);
942
943 if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
944 candidateFriendIDsToReceive.Add(item.Friend);
945 }
946 }
947
948 // we now have a list of "interesting" friends (which we have to find out on-/offline state for),
949 // friends we want to send our online state to (if *they* are online, too), and
950 // friends we want to receive online state for (currently unknown whether online or not)
951
952 // as this processing might take some time and friends might TP away, we try up to three times to
953 // reach them. Most of the time, we *will* reach them, and this loop won't loop
954 int retry = 0;
955 do
956 {
957 // build a list of friends to look up region-information and on-/offline-state for
958 List<UUID> friendIDsToLookup = new List<UUID>(friendIDsToSendTo);
959 foreach (UUID uuid in candidateFriendIDsToReceive)
960 {
961 if (!friendIDsToLookup.Contains(uuid)) friendIDsToLookup.Add(uuid);
962 }
963
964 m_log.DebugFormat(
965 "[FRIEND]: {0} to lookup, {1} to send to, {2} candidates to receive from for agent {3}",
966 friendIDsToLookup.Count, friendIDsToSendTo.Count, candidateFriendIDsToReceive.Count, client.Name);
967
968 // we have to fetch FriendRegionInfos, as the (cached) FriendListItems don't
969 // necessarily contain the correct online state...
970 Dictionary<UUID, FriendRegionInfo> friendRegions = m_initialScene.GetFriendRegionInfos(friendIDsToLookup);
971 m_log.DebugFormat(
972 "[FRIEND]: Found {0} regionInfos for {1} friends of {2}",
973 friendRegions.Count, friendIDsToLookup.Count, client.Name);
974
975 // argument for SendAgentOn/Offline; we shouldn't generate that repeatedly within loops.
976 UUID[] agentArr = new UUID[] { client.AgentId };
977
978 // first, send to friend presence state to me, if I'm online...
979 if (iAmOnline)
980 {
981 List<UUID> friendIDsToReceive = new List<UUID>();
982
983 for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
984 {
985 UUID uuid = candidateFriendIDsToReceive[i];
986 FriendRegionInfo info;
987 if (friendRegions.TryGetValue(uuid, out info) && info != null && info.isOnline)
988 {
989 friendIDsToReceive.Add(uuid);
990 }
991 }
992
993 m_log.DebugFormat(
994 "[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
995
996 if (friendIDsToReceive.Count > 0)
997 client.SendAgentOnline(friendIDsToReceive.ToArray());
998
999 // clear them for a possible second iteration; we don't have to repeat this
1000 candidateFriendIDsToReceive.Clear();
1001 }
1002
1003 // now, send my presence state to my friends
1004 for (int i = friendIDsToSendTo.Count - 1; i >= 0; --i)
1005 {
1006 UUID uuid = friendIDsToSendTo[i];
1007 FriendRegionInfo info;
1008 if (friendRegions.TryGetValue(uuid, out info) && info != null && info.isOnline)
1009 {
1010 // any client is good enough, root or child...
1011 ScenePresence agent = GetAnyPresenceFromAgentID(uuid);
1012 if (agent != null)
1013 {
1014 //m_log.DebugFormat("[FRIEND]: Found local agent {0}", agent.Name);
1015
1016 // friend is online and on this server...
1017 if (iAmOnline) agent.ControllingClient.SendAgentOnline(agentArr);
1018 else agent.ControllingClient.SendAgentOffline(agentArr);
1019
1020 // done, remove it
1021 friendIDsToSendTo.RemoveAt(i);
1022 }
1023 }
1024 else
1025 {
1026 //m_log.DebugFormat("[FRIEND]: Friend {0} ({1}) is offline; not sending.", uuid, i);
1027
1028 // friend is offline => no need to try sending
1029 friendIDsToSendTo.RemoveAt(i);
1030 }
1031 }
1032
1033 m_log.DebugFormat("[FRIEND]: Have {0} friends to contact via inter-region comms.", friendIDsToSendTo.Count);
1034
1035 // we now have all the friends left that are online (we think), but not on this region-server
1036 if (friendIDsToSendTo.Count > 0)
1037 {
1038 // sort them into regions
1039 Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>();
1040 foreach (UUID uuid in friendIDsToSendTo)
1041 {
1042 ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
1043 List<UUID> friends;
1044 if (!friendsInRegion.TryGetValue(handle, out friends))
1045 {
1046 friends = new List<UUID>();
1047 friendsInRegion[handle] = friends;
1048 }
1049 friends.Add(uuid);
1050 }
1051 m_log.DebugFormat("[FRIEND]: Found {0} regions to send to.", friendRegions.Count);
1052
1053 // clear uuids list and collect missed friends in it for the next retry
1054 friendIDsToSendTo.Clear();
1055
1056 // send bulk updates to the region
1057 foreach (KeyValuePair<ulong, List<UUID>> pair in friendsInRegion)
1058 {
1059 //m_log.DebugFormat("[FRIEND]: Inform {0} friends in region {1} that user {2} is {3}line",
1060 // pair.Value.Count, pair.Key, client.Name, iAmOnline ? "on" : "off");
1061
1062 friendIDsToSendTo.AddRange(InformFriendsInOtherRegion(client.AgentId, pair.Key, pair.Value, iAmOnline));
1063 }
1064 }
1065 // now we have in friendIDsToSendTo only the agents left that TPed away while we tried to contact them.
1066 // In most cases, it will be empty, and it won't loop here. But sometimes, we have to work harder and try again...
1067 }
1068 while (++retry < 3 && friendIDsToSendTo.Count > 0);
1069 }
1070
1071 private void OnEconomyDataRequest(UUID agentID)
1072 {
1073 // KLUDGE: This is the only way I found to get a message (only) after login was completed and the
1074 // client is connected enough to receive UDP packets).
1075 // This packet seems to be sent only once, just after connection was established to the first
1076 // region after login.
1077 // We use it here to trigger a presence update; the old update-on-login was never be heard by
1078 // the freshly logged in viewer, as it wasn't connected to the region at that time.
1079 // TODO: Feel free to replace this by a better solution if you find one.
1080
1081 // get the agent. This should work every time, as we just got a packet from it
1082 //ScenePresence agent = GetRootPresenceFromAgentID(agentID);
1083 // KLUDGE 2: As this is sent quite early, the avatar isn't here as root agent yet. So, we have to cheat a bit
1084 ScenePresence agent = GetAnyPresenceFromAgentID(agentID);
1085
1086 // just to be paranoid...
1087 if (agent == null)
1088 {
1089 m_log.ErrorFormat("[FRIEND]: Got a packet from agent {0} who can't be found anymore!?", agentID);
1090 return;
1091 }
1092
1093 List<FriendListItem> fl;
1094 lock (m_friendLists)
1095 {
1096 fl = (List<FriendListItem>)m_friendLists.Get(agent.ControllingClient.AgentId.ToString(),
1097 m_initialScene.GetFriendList);
1098 }
1099
1100 // tell everyone that we are online
1101 SendPresenceState(agent.ControllingClient, fl, true);
1102 }
1103
1104 private void OnLogout(IClientAPI remoteClient)
1105 {
1106 List<FriendListItem> fl;
1107 lock (m_friendLists)
1108 {
1109 fl = (List<FriendListItem>)m_friendLists.Get(remoteClient.AgentId.ToString(),
1110 m_initialScene.GetFriendList);
1111 }
1112
1113 // tell everyone that we are offline
1114 SendPresenceState(remoteClient, fl, false);
1115 }
1116 private void GrantUserFriendRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
1117 {
1118 ((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
1119 }
1120 public void FindAgent(IClientAPI remoteClient, UUID hunter, UUID target)
1121 {
1122 List<FriendListItem> friendList = GetUserFriends(hunter);
1123 foreach (FriendListItem item in friendList)
1124 {
1125 if (item.onlinestatus == true)
1126 {
1127 if (item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0)
1128 {
1129 ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target);
1130 string regionname = SPTarget.Scene.RegionInfo.RegionName;
1131 remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat));
1132 }
1133 }
1134 else
1135 {
1136 remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false);
1137 }
1138 }
1139 } 85 }
1140 86
1141 public List<FriendListItem> GetUserFriends(UUID agentID) 87 public List<FriendListItem> GetUserFriends(UUID agentID)
1142 { 88 {
1143 List<FriendListItem> fl; 89 return null;
1144 lock (m_friendLists)
1145 {
1146 fl = (List<FriendListItem>)m_friendLists.Get(agentID.ToString(),
1147 m_initialScene.GetFriendList);
1148 }
1149
1150 return fl;
1151 } 90 }
1152 } 91 }
1153 #endregion
1154} 92}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index 9a68749..ab141eb 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -24,6 +24,7 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System;
27using System.Collections.Generic; 28using System.Collections.Generic;
28using System.Reflection; 29using System.Reflection;
29using log4net; 30using log4net;
@@ -36,9 +37,10 @@ using OpenSim.Region.Framework.Scenes;
36 37
37namespace OpenSim.Region.CoreModules.Avatar.InstantMessage 38namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
38{ 39{
39 public class InstantMessageModule : IRegionModule 40 public class InstantMessageModule : ISharedRegionModule
40 { 41 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType);
42 44
43 /// <value> 45 /// <value>
44 /// Is this module enabled? 46 /// Is this module enabled?
@@ -51,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
51 53
52 private IMessageTransferModule m_TransferModule = null; 54 private IMessageTransferModule m_TransferModule = null;
53 55
54 public void Initialise(Scene scene, IConfigSource config) 56 public void Initialise(IConfigSource config)
55 { 57 {
56 if (config.Configs["Messaging"] != null) 58 if (config.Configs["Messaging"] != null)
57 { 59 {
@@ -62,6 +64,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
62 } 64 }
63 65
64 m_enabled = true; 66 m_enabled = true;
67 }
68
69 public void AddRegion(Scene scene)
70 {
71 if (!m_enabled)
72 return;
65 73
66 lock (m_scenes) 74 lock (m_scenes)
67 { 75 {
@@ -74,6 +82,39 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
74 } 82 }
75 } 83 }
76 84
85 public void RegionLoaded(Scene scene)
86 {
87 if (!m_enabled)
88 return;
89
90 if (m_TransferModule == null)
91 {
92 m_TransferModule =
93 scene.RequestModuleInterface<IMessageTransferModule>();
94
95 if (m_TransferModule == null)
96 {
97 m_log.Error("[INSTANT MESSAGE]: No message transfer module, IM will not work!");
98 scene.EventManager.OnClientConnect -= OnClientConnect;
99 scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
100
101 m_scenes.Clear();
102 m_enabled = false;
103 }
104 }
105 }
106
107 public void RemoveRegion(Scene scene)
108 {
109 if (!m_enabled)
110 return;
111
112 lock (m_scenes)
113 {
114 m_scenes.Remove(scene);
115 }
116 }
117
77 void OnClientConnect(IClientCore client) 118 void OnClientConnect(IClientCore client)
78 { 119 {
79 IClientIM clientIM; 120 IClientIM clientIM;
@@ -85,15 +126,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
85 126
86 public void PostInitialise() 127 public void PostInitialise()
87 { 128 {
88 if (!m_enabled)
89 return;
90
91 m_TransferModule =
92 m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
93
94 if (m_TransferModule == null)
95 m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
96 "IM will not work!");
97 } 129 }
98 130
99 public void Close() 131 public void Close()
@@ -105,9 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
105 get { return "InstantMessageModule"; } 137 get { return "InstantMessageModule"; }
106 } 138 }
107 139
108 public bool IsSharedModule 140 public Type ReplaceableInterface
109 { 141 {
110 get { return true; } 142 get { return null; }
111 } 143 }
112 144
113 #endregion 145 #endregion
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index e5159b3..2d4b421 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -40,18 +40,17 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
40 40
41namespace OpenSim.Region.CoreModules.Avatar.InstantMessage 41namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
42{ 42{
43 public class MessageTransferModule : IRegionModule, IMessageTransferModule 43 public class MessageTransferModule : ISharedRegionModule, IMessageTransferModule
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 // private bool m_Enabled = false; 47 private bool m_Enabled = false;
48 protected bool m_Gridmode = false;
49 protected List<Scene> m_Scenes = new List<Scene>(); 48 protected List<Scene> m_Scenes = new List<Scene>();
50 protected Dictionary<UUID, ulong> m_UserRegionMap = new Dictionary<UUID, ulong>(); 49 protected Dictionary<UUID, ulong> m_UserRegionMap = new Dictionary<UUID, ulong>();
51 50
52 public event UndeliveredMessage OnUndeliveredMessage; 51 public event UndeliveredMessage OnUndeliveredMessage;
53 52
54 public virtual void Initialise(Scene scene, IConfigSource config) 53 public virtual void Initialise(IConfigSource config)
55 { 54 {
56 IConfig cnf = config.Configs["Messaging"]; 55 IConfig cnf = config.Configs["Messaging"];
57 if (cnf != null && cnf.GetString( 56 if (cnf != null && cnf.GetString(
@@ -62,20 +61,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
62 return; 61 return;
63 } 62 }
64 63
65 cnf = config.Configs["Startup"]; 64 m_Enabled = true;
66 if (cnf != null) 65 }
67 m_Gridmode = cnf.GetBoolean("gridmode", false);
68 66
69 // m_Enabled = true; 67 public virtual void AddRegion(Scene scene)
68 {
69 if (!m_Enabled)
70 return;
70 71
71 lock (m_Scenes) 72 lock (m_Scenes)
72 { 73 {
73 if (m_Scenes.Count == 0)
74 {
75 MainServer.Instance.AddXmlRPCHandler(
76 "grid_instant_message", processXMLRPCGridInstantMessage);
77 }
78
79 m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active"); 74 m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active");
80 scene.RegisterModuleInterface<IMessageTransferModule>(this); 75 scene.RegisterModuleInterface<IMessageTransferModule>(this);
81 m_Scenes.Add(scene); 76 m_Scenes.Add(scene);
@@ -84,6 +79,26 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
84 79
85 public virtual void PostInitialise() 80 public virtual void PostInitialise()
86 { 81 {
82 if (!m_Enabled)
83 return;
84
85 MainServer.Instance.AddXmlRPCHandler(
86 "grid_instant_message", processXMLRPCGridInstantMessage);
87 }
88
89 public virtual void RegionLoaded(Scene scene)
90 {
91 }
92
93 public virtual void RemoveRegion(Scene scene)
94 {
95 if (!m_Enabled)
96 return;
97
98 lock(m_Scenes)
99 {
100 m_Scenes.Remove(scene);
101 }
87 } 102 }
88 103
89 public virtual void Close() 104 public virtual void Close()
@@ -95,9 +110,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
95 get { return "MessageTransferModule"; } 110 get { return "MessageTransferModule"; }
96 } 111 }
97 112
98 public virtual bool IsSharedModule 113 public virtual Type ReplaceableInterface
99 { 114 {
100 get { return true; } 115 get { return null; }
101 } 116 }
102 117
103 public virtual void SendInstantMessage(GridInstantMessage im, MessageResultNotification result) 118 public virtual void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
@@ -148,15 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
148 } 163 }
149 } 164 }
150 165
151 if (m_Gridmode) 166 SendGridInstantMessageViaXMLRPC(im, result);
152 {
153 //m_log.DebugFormat("[INSTANT MESSAGE]: Delivering via grid");
154 // Still here, try send via Grid
155 SendGridInstantMessageViaXMLRPC(im, result);
156 return;
157 }
158
159 HandleUndeliveredMessage(im, result);
160 167
161 return; 168 return;
162 } 169 }
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs
index 2d4a635..24cbaeb 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs
@@ -37,9 +37,9 @@ using OpenSim.Framework.Client;
37using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39 39
40namespace OpenSim.Region.CoreModules.Avatar.MuteList 40namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
41{ 41{
42 public class MuteListModule : IRegionModule 42 public class MuteListModule : ISharedRegionModule
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
@@ -47,11 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
47 private List<Scene> m_SceneList = new List<Scene>(); 47 private List<Scene> m_SceneList = new List<Scene>();
48 private string m_RestURL = String.Empty; 48 private string m_RestURL = String.Empty;
49 49
50 public void Initialise(Scene scene, IConfigSource config) 50 public void Initialise(IConfigSource config)
51 { 51 {
52 if (!enabled)
53 return;
54
55 IConfig cnf = config.Configs["Messaging"]; 52 IConfig cnf = config.Configs["Messaging"];
56 if (cnf == null) 53 if (cnf == null)
57 { 54 {
@@ -59,39 +56,53 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
59 return; 56 return;
60 } 57 }
61 58
62 if (cnf != null && cnf.GetString( 59 if (cnf != null && cnf.GetString("MuteListModule", "None") !=
63 "MuteListModule", "None") !=
64 "MuteListModule") 60 "MuteListModule")
65 { 61 {
66 enabled = false; 62 enabled = false;
67 return; 63 return;
68 } 64 }
69 65
66 m_RestURL = cnf.GetString("MuteListURL", "");
67 if (m_RestURL == "")
68 {
69 m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
70 enabled = false;
71 return;
72 }
73 }
74
75 public void AddRegion(Scene scene)
76 {
77 if (!enabled)
78 return;
79
70 lock (m_SceneList) 80 lock (m_SceneList)
71 { 81 {
72 if (m_SceneList.Count == 0) 82 m_SceneList.Add(scene);
73 {
74 m_RestURL = cnf.GetString("MuteListURL", "");
75 if (m_RestURL == "")
76 {
77 m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
78 enabled = false;
79 return;
80 }
81 }
82 if (!m_SceneList.Contains(scene))
83 m_SceneList.Add(scene);
84 83
85 scene.EventManager.OnNewClient += OnNewClient; 84 scene.EventManager.OnNewClient += OnNewClient;
86 } 85 }
87 } 86 }
88 87
89 public void PostInitialise() 88 public void RegionLoaded(Scene scene)
89 {
90 }
91
92 public void RemoveRegion(Scene scene)
90 { 93 {
91 if (!enabled) 94 if (!enabled)
92 return; 95 return;
93 96
94 if (m_SceneList.Count == 0) 97 lock (m_SceneList)
98 {
99 m_SceneList.Remove(scene);
100 }
101 }
102
103 public void PostInitialise()
104 {
105 if (!enabled)
95 return; 106 return;
96 107
97 m_log.Debug("[MUTE LIST] Mute list enabled"); 108 m_log.Debug("[MUTE LIST] Mute list enabled");
@@ -102,26 +113,15 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
102 get { return "MuteListModule"; } 113 get { return "MuteListModule"; }
103 } 114 }
104 115
105 public bool IsSharedModule 116 public Type ReplaceableInterface
106 { 117 {
107 get { return true; } 118 get { return null; }
108 } 119 }
109 120
110 public void Close() 121 public void Close()
111 { 122 {
112 } 123 }
113 124
114// private IClientAPI FindClient(UUID agentID)
115// {
116// foreach (Scene s in m_SceneList)
117// {
118// ScenePresence presence = s.GetScenePresence(agentID);
119// if (presence != null && !presence.IsChildAgent)
120// return presence.ControllingClient;
121// }
122// return null;
123// }
124
125 private void OnNewClient(IClientAPI client) 125 private void OnNewClient(IClientAPI client)
126 { 126 {
127 client.OnMuteListRequest += OnMuteListRequest; 127 client.OnMuteListRequest += OnMuteListRequest;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 1614b70..a835c52 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -40,78 +40,88 @@ using OpenSim.Region.Framework.Scenes;
40 40
41namespace OpenSim.Region.CoreModules.Avatar.InstantMessage 41namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
42{ 42{
43 public class OfflineMessageModule : IRegionModule 43 public class OfflineMessageModule : ISharedRegionModule
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private bool enabled = true; 47 private bool enabled = true;
48 private List<Scene> m_SceneList = new List<Scene>(); 48 private List<Scene> m_SceneList = new List<Scene>();
49 private string m_RestURL = String.Empty; 49 private string m_RestURL = String.Empty;
50 IMessageTransferModule m_TransferModule = null;
50 51
51 public void Initialise(Scene scene, IConfigSource config) 52 public void Initialise(IConfigSource config)
52 { 53 {
53 if (!enabled)
54 return;
55
56 IConfig cnf = config.Configs["Messaging"]; 54 IConfig cnf = config.Configs["Messaging"];
57 if (cnf == null) 55 if (cnf == null)
58 { 56 {
59 enabled = false; 57 enabled = false;
60 return; 58 return;
61 } 59 }
62 if (cnf != null && cnf.GetString( 60 if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
63 "OfflineMessageModule", "None") !=
64 "OfflineMessageModule") 61 "OfflineMessageModule")
65 { 62 {
66 enabled = false; 63 enabled = false;
67 return; 64 return;
68 } 65 }
69 66
67 m_RestURL = cnf.GetString("OfflineMessageURL", "");
68 if (m_RestURL == "")
69 {
70 m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
71 enabled = false;
72 return;
73 }
74 }
75
76 public void AddRegion(Scene scene)
77 {
78 if (!enabled)
79 return;
80
70 lock (m_SceneList) 81 lock (m_SceneList)
71 { 82 {
72 if (m_SceneList.Count == 0) 83 m_SceneList.Add(scene);
73 {
74 m_RestURL = cnf.GetString("OfflineMessageURL", "");
75 if (m_RestURL == "")
76 {
77 m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
78 enabled = false;
79 return;
80 }
81 }
82 if (!m_SceneList.Contains(scene))
83 m_SceneList.Add(scene);
84 84
85 scene.EventManager.OnNewClient += OnNewClient; 85 scene.EventManager.OnNewClient += OnNewClient;
86 } 86 }
87 } 87 }
88 88
89 public void PostInitialise() 89 public void RegionLoaded(Scene scene)
90 { 90 {
91 if (!enabled) 91 if (!enabled)
92 return; 92 return;
93 93
94 if (m_SceneList.Count == 0) 94 if (m_TransferModule == null)
95 return;
96
97 IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
98 if (trans == null)
99 { 95 {
100 enabled = false; 96 m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
101 97 if (m_TransferModule == null)
102 lock (m_SceneList)
103 { 98 {
104 foreach (Scene s in m_SceneList) 99 scene.EventManager.OnNewClient -= OnNewClient;
105 s.EventManager.OnNewClient -= OnNewClient;
106 100
101 enabled = false;
107 m_SceneList.Clear(); 102 m_SceneList.Clear();
103
104 m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
108 } 105 }
106 m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
107 }
108 }
109 109
110 m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages"); 110 public void RemoveRegion(Scene scene)
111 {
112 if (!enabled)
111 return; 113 return;
114
115 lock (m_SceneList)
116 {
117 m_SceneList.Remove(scene);
112 } 118 }
119 }
113 120
114 trans.OnUndeliveredMessage += UndeliveredMessage; 121 public void PostInitialise()
122 {
123 if (!enabled)
124 return;
115 125
116 m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled"); 126 m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
117 } 127 }
@@ -121,9 +131,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
121 get { return "OfflineMessageModule"; } 131 get { return "OfflineMessageModule"; }
122 } 132 }
123 133
124 public bool IsSharedModule 134 public Type ReplaceableInterface
125 { 135 {
126 get { return true; } 136 get { return null; }
127 } 137 }
128 138
129 public void Close() 139 public void Close()
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
index f5ab454..267a90a 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
@@ -24,6 +24,7 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System;
27using System.Collections; 28using System.Collections;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Net; 30using System.Net;
@@ -39,404 +40,54 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39 40
40namespace OpenSim.Region.CoreModules.Avatar.InstantMessage 41namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
41{ 42{
42 public class PresenceModule : IRegionModule, IPresenceModule 43 public class PresenceModule : ISharedRegionModule, IPresenceModule
43 { 44 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(
45 46 MethodBase.GetCurrentMethod().DeclaringType);
46 private bool m_Enabled = false;
47 private bool m_Gridmode = false;
48
49 // some default scene for doing things that aren't connected to a specific scene. Avoids locking.
50 private Scene m_initialScene;
51
52 private List<Scene> m_Scenes = new List<Scene>();
53
54 // we currently are only interested in root-agents. If the root isn't here, we don't know the region the
55 // user is in, so we have to ask the messaging server anyway.
56 private Dictionary<UUID, Scene> m_RootAgents =
57 new Dictionary<UUID, Scene>();
58 47
59 public event PresenceChange OnPresenceChange; 48 public event PresenceChange OnPresenceChange;
60 public event BulkPresenceData OnBulkPresenceData; 49 public event BulkPresenceData OnBulkPresenceData;
61 50
62 public void Initialise(Scene scene, IConfigSource config) 51 public void Initialise(IConfigSource config)
63 { 52 {
64 lock (m_Scenes)
65 {
66 // This is a shared module; Initialise will be called for every region on this server.
67 // Only check config once for the first region.
68 if (m_Scenes.Count == 0)
69 {
70 IConfig cnf = config.Configs["Messaging"];
71 if (cnf != null && cnf.GetString(
72 "PresenceModule", "PresenceModule") !=
73 "PresenceModule")
74 return;
75
76 cnf = config.Configs["Startup"];
77 if (cnf != null)
78 m_Gridmode = cnf.GetBoolean("gridmode", false);
79
80 m_Enabled = true;
81
82 m_initialScene = scene;
83 }
84
85 if (m_Gridmode)
86 NotifyMessageServerOfStartup(scene);
87
88 m_Scenes.Add(scene);
89 }
90
91 scene.RegisterModuleInterface<IPresenceModule>(this);
92
93 scene.EventManager.OnNewClient += OnNewClient;
94 scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
95 scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
96 } 53 }
97 54
98 public void PostInitialise() 55 public void AddRegion(Scene scene)
99 { 56 {
100 } 57 }
101 58
102 public void Close() 59 public void RegionLoaded(Scene scene)
103 { 60 {
104 if (!m_Gridmode || !m_Enabled)
105 return;
106
107 if (OnPresenceChange != null)
108 {
109 lock (m_RootAgents)
110 {
111 // on shutdown, users are kicked, too
112 foreach (KeyValuePair<UUID, Scene> pair in m_RootAgents)
113 {
114 OnPresenceChange(new PresenceInfo(pair.Key, UUID.Zero));
115 }
116 }
117 }
118
119 lock (m_Scenes)
120 {
121 foreach (Scene scene in m_Scenes)
122 NotifyMessageServerOfShutdown(scene);
123 }
124 } 61 }
125 62
126 public string Name 63 public void RemoveRegion(Scene scene)
127 { 64 {
128 get { return "PresenceModule"; }
129 }
130
131 public bool IsSharedModule
132 {
133 get { return true; }
134 }
135
136 public void RequestBulkPresenceData(UUID[] users)
137 {
138 if (OnBulkPresenceData != null)
139 {
140 PresenceInfo[] result = new PresenceInfo[users.Length];
141 if (m_Gridmode)
142 {
143 // first check the local information
144 List<UUID> uuids = new List<UUID>(); // the uuids to check remotely
145 List<int> indices = new List<int>(); // just for performance.
146 lock (m_RootAgents)
147 {
148 for (int i = 0; i < uuids.Count; ++i)
149 {
150 Scene scene;
151 if (m_RootAgents.TryGetValue(users[i], out scene))
152 {
153 result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
154 }
155 else
156 {
157 uuids.Add(users[i]);
158 indices.Add(i);
159 }
160 }
161 }
162
163 // now we have filtered out all the local root agents. The rest we have to request info about
164 Dictionary<UUID, FriendRegionInfo> infos = m_initialScene.GetFriendRegionInfos(uuids);
165 for (int i = 0; i < uuids.Count; ++i)
166 {
167 FriendRegionInfo info;
168 if (infos.TryGetValue(uuids[i], out info) && info.isOnline)
169 {
170 UUID regionID = info.regionID;
171 if (regionID == UUID.Zero)
172 {
173 // TODO this is the old messaging-server protocol; only the regionHandle is available.
174 // Fetch region-info to get the id
175 uint x = 0, y = 0;
176 Utils.LongToUInts(info.regionHandle, out x, out y);
177 GridRegion regionInfo = m_initialScene.GridService.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID,
178 (int)x, (int)y);
179 regionID = regionInfo.RegionID;
180 }
181 result[indices[i]] = new PresenceInfo(uuids[i], regionID);
182 }
183 else result[indices[i]] = new PresenceInfo(uuids[i], UUID.Zero);
184 }
185 }
186 else
187 {
188 // in standalone mode, we have all the info locally available.
189 lock (m_RootAgents)
190 {
191 for (int i = 0; i < users.Length; ++i)
192 {
193 Scene scene;
194 if (m_RootAgents.TryGetValue(users[i], out scene))
195 {
196 result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
197 }
198 else
199 {
200 result[i] = new PresenceInfo(users[i], UUID.Zero);
201 }
202 }
203 }
204 }
205
206 // tell everyone
207 OnBulkPresenceData(result);
208 }
209 }
210
211 // new client doesn't mean necessarily that user logged in, it just means it entered one of the
212 // the regions on this server
213 public void OnNewClient(IClientAPI client)
214 {
215 client.OnConnectionClosed += OnConnectionClosed;
216 client.OnLogout += OnLogout;
217
218 // KLUDGE: See handler for details.
219 client.OnEconomyDataRequest += OnEconomyDataRequest;
220 } 65 }
221 66
222 // connection closed just means *one* client connection has been closed. It doesn't mean that the 67 public void PostInitialise()
223 // user has logged off; it might have just TPed away.
224 public void OnConnectionClosed(IClientAPI client)
225 {
226 // TODO: Have to think what we have to do here...
227 // Should we just remove the root from the list (if scene matches)?
228 if (!(client.Scene is Scene))
229 return;
230 Scene scene = (Scene)client.Scene;
231
232 lock (m_RootAgents)
233 {
234 Scene rootScene;
235 if (!(m_RootAgents.TryGetValue(client.AgentId, out rootScene)) || scene != rootScene)
236 return;
237
238 m_RootAgents.Remove(client.AgentId);
239 }
240
241 // Should it have logged off, we'll do the logout part in OnLogout, even if no root is stored
242 // anymore. It logged off, after all...
243 }
244
245 // Triggered when the user logs off.
246 public void OnLogout(IClientAPI client)
247 {
248 if (!(client.Scene is Scene))
249 return;
250 Scene scene = (Scene)client.Scene;
251
252 // On logout, we really remove the client from rootAgents, even if the scene doesn't match
253 lock (m_RootAgents)
254 {
255 if (m_RootAgents.ContainsKey(client.AgentId)) m_RootAgents.Remove(client.AgentId);
256 }
257
258 // now inform the messaging server and anyone who is interested
259 NotifyMessageServerOfAgentLeaving(client.AgentId, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
260 if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(client.AgentId, UUID.Zero));
261 }
262
263 public void OnSetRootAgentScene(UUID agentID, Scene scene)
264 {
265 // OnSetRootAgentScene can be called from several threads at once (with different agentID).
266 // Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
267 // correct locking).
268 lock (m_RootAgents)
269 {
270 Scene rootScene;
271 if (m_RootAgents.TryGetValue(agentID, out rootScene) && scene == rootScene)
272 {
273 return;
274 }
275 m_RootAgents[agentID] = scene;
276 }
277
278 // inform messaging server that agent changed the region
279 Util.FireAndForget(
280 delegate(object o)
281 {
282 NotifyMessageServerOfAgentLocation(agentID, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
283 }
284 );
285 }
286
287 private void OnEconomyDataRequest(UUID agentID)
288 { 68 {
289 // KLUDGE: This is the only way I found to get a message (only) after login was completed and the
290 // client is connected enough to receive UDP packets.
291 // This packet seems to be sent only once, just after connection was established to the first
292 // region after login.
293 // We use it here to trigger a presence update; the old update-on-login was never be heard by
294 // the freshly logged in viewer, as it wasn't connected to the region at that time.
295 // TODO: Feel free to replace this by a better solution if you find one.
296
297 // get the agent. This should work every time, as we just got a packet from it
298 ScenePresence agent = null;
299 lock (m_Scenes)
300 {
301 foreach (Scene scene in m_Scenes)
302 {
303 agent = scene.GetScenePresence(agentID);
304 if (agent != null) break;
305 }
306 }
307
308 // just to be paranoid...
309 if (agent == null)
310 {
311 m_log.ErrorFormat("[PRESENCE]: Got a packet from agent {0} who can't be found anymore!?", agentID);
312 return;
313 }
314
315 // we are a bit premature here, but the next packet will switch this child agent to root.
316 if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(agentID, agent.Scene.RegionInfo.RegionID));
317 } 69 }
318 70
319 public void OnMakeChildAgent(ScenePresence agent) 71 public void Close()
320 { 72 {
321 // OnMakeChildAgent can be called from several threads at once (with different agent).
322 // Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
323 // correct locking).
324 lock (m_RootAgents)
325 {
326 Scene rootScene;
327 if (m_RootAgents.TryGetValue(agent.UUID, out rootScene) && agent.Scene == rootScene)
328 {
329 m_RootAgents.Remove(agent.UUID);
330 }
331 }
332 // don't notify the messaging-server; either this agent just had been downgraded and another one will be upgraded
333 // to root momentarily (which will notify the messaging-server), or possibly it will be closed in a moment,
334 // which will update the messaging-server, too.
335 } 73 }
336 74
337 private void NotifyMessageServerOfStartup(Scene scene) 75 public string Name
338 { 76 {
339 Hashtable xmlrpcdata = new Hashtable(); 77 get { return "PresenceModule"; }
340 xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
341 ArrayList SendParams = new ArrayList();
342 SendParams.Add(xmlrpcdata);
343 try
344 {
345 XmlRpcRequest UpRequest = new XmlRpcRequest("region_startup", SendParams);
346 XmlRpcResponse resp = UpRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
347
348 Hashtable responseData = (Hashtable)resp.Value;
349 if (responseData == null || (!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
350 {
351 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
352 }
353 }
354 catch (WebException)
355 {
356 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
357 }
358 } 78 }
359 79
360 private void NotifyMessageServerOfShutdown(Scene scene) 80 public Type ReplaceableInterface
361 { 81 {
362 if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty) 82 get { return null; }
363 return;
364
365 Hashtable xmlrpcdata = new Hashtable();
366 xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
367 ArrayList SendParams = new ArrayList();
368 SendParams.Add(xmlrpcdata);
369 try
370 {
371 XmlRpcRequest DownRequest = new XmlRpcRequest("region_shutdown", SendParams);
372 XmlRpcResponse resp = DownRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
373
374 Hashtable responseData = (Hashtable)resp.Value;
375 if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
376 {
377 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
378 }
379 }
380 catch (WebException)
381 {
382 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
383 }
384 } 83 }
385 84
386 private void NotifyMessageServerOfAgentLocation(UUID agentID, UUID region, ulong regionHandle) 85 public void RequestBulkPresenceData(UUID[] users)
387 { 86 {
388 if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
389 return;
390
391 Hashtable xmlrpcdata = new Hashtable();
392 xmlrpcdata["AgentID"] = agentID.ToString();
393 xmlrpcdata["RegionUUID"] = region.ToString();
394 xmlrpcdata["RegionHandle"] = regionHandle.ToString();
395 ArrayList SendParams = new ArrayList();
396 SendParams.Add(xmlrpcdata);
397 try
398 {
399 XmlRpcRequest LocationRequest = new XmlRpcRequest("agent_location", SendParams);
400 XmlRpcResponse resp = LocationRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
401
402 Hashtable responseData = (Hashtable)resp.Value;
403 if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
404 {
405 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
406 }
407 }
408 catch (WebException)
409 {
410 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
411 }
412 } 87 }
413 88
414 private void NotifyMessageServerOfAgentLeaving(UUID agentID, UUID region, ulong regionHandle) 89 public void OnNewClient(IClientAPI client)
415 { 90 {
416 if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
417 return;
418
419 Hashtable xmlrpcdata = new Hashtable();
420 xmlrpcdata["AgentID"] = agentID.ToString();
421 xmlrpcdata["RegionUUID"] = region.ToString();
422 xmlrpcdata["RegionHandle"] = regionHandle.ToString();
423 ArrayList SendParams = new ArrayList();
424 SendParams.Add(xmlrpcdata);
425 try
426 {
427 XmlRpcRequest LeavingRequest = new XmlRpcRequest("agent_leaving", SendParams);
428 XmlRpcResponse resp = LeavingRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
429
430 Hashtable responseData = (Hashtable)resp.Value;
431 if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
432 {
433 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
434 }
435 }
436 catch (WebException)
437 {
438 m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
439 }
440 } 91 }
441 } 92 }
442} 93}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index d9a021f..55d4f14 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -39,7 +39,7 @@ using OpenSim.Services.Interfaces;
39 39
40namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer 40namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
41{ 41{
42 public class InventoryTransferModule : IInventoryTransferModule, IRegionModule 42 public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule
43 { 43 {
44 private static readonly ILog m_log 44 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -50,10 +50,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
50 new Dictionary<UUID, Scene>(); 50 new Dictionary<UUID, Scene>();
51 51
52 private IMessageTransferModule m_TransferModule = null; 52 private IMessageTransferModule m_TransferModule = null;
53 private bool m_Enabled = true;
53 54
54 #region IRegionModule Members 55 #region IRegionModule Members
55 56
56 public void Initialise(Scene scene, IConfigSource config) 57 public void Initialise(IConfigSource config)
57 { 58 {
58 if (config.Configs["Messaging"] != null) 59 if (config.Configs["Messaging"] != null)
59 { 60 {
@@ -62,29 +63,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
62 if (config.Configs["Messaging"].GetString( 63 if (config.Configs["Messaging"].GetString(
63 "InventoryTransferModule", "InventoryTransferModule") != 64 "InventoryTransferModule", "InventoryTransferModule") !=
64 "InventoryTransferModule") 65 "InventoryTransferModule")
66 {
67 m_Enabled = false;
65 return; 68 return;
69 }
66 } 70 }
71 }
67 72
68 if (!m_Scenelist.Contains(scene)) 73 public void AddRegion(Scene scene)
69 { 74 {
70 m_Scenelist.Add(scene); 75 if (!m_Enabled)
76 return;
71 77
72 scene.RegisterModuleInterface<IInventoryTransferModule>(this); 78 m_Scenelist.Add(scene);
73 79
74 scene.EventManager.OnNewClient += OnNewClient; 80 scene.RegisterModuleInterface<IInventoryTransferModule>(this);
75 scene.EventManager.OnClientClosed += ClientLoggedOut; 81
76 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; 82 scene.EventManager.OnNewClient += OnNewClient;
77 } 83 scene.EventManager.OnClientClosed += ClientLoggedOut;
84 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
78 } 85 }
79 86
80 public void PostInitialise() 87 public void RegionLoaded(Scene scene)
81 { 88 {
82 if (m_Scenelist.Count > 0) 89 if (m_TransferModule == null)
83 { 90 {
84 m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); 91 m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
85 if (m_TransferModule == null) 92 if (m_TransferModule == null)
93 {
86 m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); 94 m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
95 m_Enabled = false;
96
97 m_Scenelist.Clear();
98 scene.EventManager.OnNewClient -= OnNewClient;
99 scene.EventManager.OnClientClosed -= ClientLoggedOut;
100 scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
101 }
87 } 102 }
103
104 }
105
106 public void RemoveRegion(Scene scene)
107 {
108 scene.EventManager.OnNewClient -= OnNewClient;
109 scene.EventManager.OnClientClosed -= ClientLoggedOut;
110 scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
111 m_Scenelist.Remove(scene);
112 }
113
114 public void PostInitialise()
115 {
88 } 116 }
89 117
90 public void Close() 118 public void Close()
@@ -96,9 +124,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
96 get { return "InventoryModule"; } 124 get { return "InventoryModule"; }
97 } 125 }
98 126
99 public bool IsSharedModule 127 public Type ReplaceableInterface
100 { 128 {
101 get { return true; } 129 get { return null; }
102 } 130 }
103 131
104 #endregion 132 #endregion
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 261bd6c..d1d7df2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -37,34 +37,72 @@ using OpenSim.Region.Framework.Scenes;
37 37
38namespace OpenSim.Region.CoreModules.Avatar.Lure 38namespace OpenSim.Region.CoreModules.Avatar.Lure
39{ 39{
40 public class LureModule : IRegionModule 40 public class LureModule : ISharedRegionModule
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType);
43 44
44 private readonly List<Scene> m_scenes = new List<Scene>(); 45 private readonly List<Scene> m_scenes = new List<Scene>();
45 46
46 private IMessageTransferModule m_TransferModule = null; 47 private IMessageTransferModule m_TransferModule = null;
48 private bool m_Enabled = true;
47 49
48 public void Initialise(Scene scene, IConfigSource config) 50 public void Initialise(IConfigSource config)
49 { 51 {
50 if (config.Configs["Messaging"] != null) 52 if (config.Configs["Messaging"] != null)
51 { 53 {
52 if (config.Configs["Messaging"].GetString( 54 if (config.Configs["Messaging"].GetString(
53 "LureModule", "LureModule") != 55 "LureModule", "LureModule") !=
54 "LureModule") 56 "LureModule")
55 return; 57 m_Enabled = false;
56 } 58 }
59 }
60
61 public void AddRegion(Scene scene)
62 {
63 if (!m_Enabled)
64 return;
57 65
58 lock (m_scenes) 66 lock (m_scenes)
59 { 67 {
60 if (!m_scenes.Contains(scene)) 68 m_scenes.Add(scene);
69 scene.EventManager.OnNewClient += OnNewClient;
70 scene.EventManager.OnIncomingInstantMessage +=
71 OnGridInstantMessage;
72 }
73 }
74
75 public void RegionLoaded(Scene scene)
76 {
77 if (m_TransferModule == null)
78 {
79 m_TransferModule =
80 scene.RequestModuleInterface<IMessageTransferModule>();
81
82 if (m_TransferModule == null)
61 { 83 {
62 m_scenes.Add(scene); 84 m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
63 scene.EventManager.OnNewClient += OnNewClient; 85 "lures will not work!");
64 scene.EventManager.OnIncomingInstantMessage += 86
87 m_Enabled = false;
88 m_scenes.Clear();
89 scene.EventManager.OnNewClient -= OnNewClient;
90 scene.EventManager.OnIncomingInstantMessage -=
65 OnGridInstantMessage; 91 OnGridInstantMessage;
66 } 92 }
67 } 93 }
94
95 }
96
97 public void RemoveRegion(Scene scene)
98 {
99 lock (m_scenes)
100 {
101 m_scenes.Remove(scene);
102 scene.EventManager.OnNewClient -= OnNewClient;
103 scene.EventManager.OnIncomingInstantMessage -=
104 OnGridInstantMessage;
105 }
68 } 106 }
69 107
70 void OnNewClient(IClientAPI client) 108 void OnNewClient(IClientAPI client)
@@ -76,12 +114,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
76 114
77 public void PostInitialise() 115 public void PostInitialise()
78 { 116 {
79 m_TransferModule =
80 m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
81
82 if (m_TransferModule == null)
83 m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
84 "lures will not work!");
85 } 117 }
86 118
87 public void Close() 119 public void Close()
@@ -93,9 +125,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
93 get { return "LureModule"; } 125 get { return "LureModule"; }
94 } 126 }
95 127
96 public bool IsSharedModule 128 public Type ReplaceableInterface
97 { 129 {
98 get { return true; } 130 get { return null; }
99 } 131 }
100 132
101 public void OnInstantMessage(IClientAPI client, GridInstantMessage im) 133 public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
index 6941e00..f1022fd 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
@@ -37,6 +37,7 @@ using OpenSim.Region.Framework;
37using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
40using OpenSim.Server.Base;
40 41
41using OpenMetaverse; 42using OpenMetaverse;
42using log4net; 43using log4net;
@@ -53,6 +54,8 @@ namespace OpenSim.Region.CoreModules.Framework.Library
53 private string m_LibraryName = "OpenSim Library"; 54 private string m_LibraryName = "OpenSim Library";
54 private Scene m_Scene; 55 private Scene m_Scene;
55 56
57 private ILibraryService m_Library;
58
56 #region ISharedRegionModule 59 #region ISharedRegionModule
57 60
58 public void Initialise(IConfigSource config) 61 public void Initialise(IConfigSource config)
@@ -60,9 +63,22 @@ namespace OpenSim.Region.CoreModules.Framework.Library
60 m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled); 63 m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
61 if (m_Enabled) 64 if (m_Enabled)
62 { 65 {
63 IConfig libConfig = config.Configs["LibraryModule"]; 66 IConfig libConfig = config.Configs["LibraryService"];
64 if (libConfig != null) 67 if (libConfig != null)
65 m_LibraryName = libConfig.GetString("LibraryName", m_LibraryName); 68 {
69 string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
70 m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
71 if (dllName != string.Empty)
72 {
73 Object[] args = new Object[] { config };
74 m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
75 }
76 }
77 }
78 if (m_Library == null)
79 {
80 m_log.Warn("[LIBRARY MODULE]: No local library service. Module will be disabled.");
81 m_Enabled = false;
66 } 82 }
67 } 83 }
68 84
@@ -91,10 +107,15 @@ namespace OpenSim.Region.CoreModules.Framework.Library
91 { 107 {
92 m_Scene = scene; 108 m_Scene = scene;
93 } 109 }
110 scene.RegisterModuleInterface<ILibraryService>(m_Library);
94 } 111 }
95 112
96 public void RemoveRegion(Scene scene) 113 public void RemoveRegion(Scene scene)
97 { 114 {
115 if (!m_Enabled)
116 return;
117
118 scene.UnregisterModuleInterface<ILibraryService>(m_Library);
98 } 119 }
99 120
100 public void RegionLoaded(Scene scene) 121 public void RegionLoaded(Scene scene)
@@ -127,19 +148,17 @@ namespace OpenSim.Region.CoreModules.Framework.Library
127 148
128 protected void LoadLibrariesFromArchives() 149 protected void LoadLibrariesFromArchives()
129 { 150 {
130 InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot; 151 InventoryFolderImpl lib = m_Library.LibraryRootFolder;
131 if (lib == null) 152 if (lib == null)
132 { 153 {
133 m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module"); 154 m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module");
134 return; 155 return;
135 } 156 }
136 157
137 lib.Name = m_LibraryName;
138
139 RegionInfo regInfo = new RegionInfo(); 158 RegionInfo regInfo = new RegionInfo();
140 Scene m_MockScene = new Scene(regInfo); 159 Scene m_MockScene = new Scene(regInfo);
141 m_MockScene.CommsManager = m_Scene.CommsManager; 160 m_MockScene.CommsManager = m_Scene.CommsManager;
142 LocalInventoryService invService = new LocalInventoryService((LibraryRootFolder)lib); 161 LocalInventoryService invService = new LocalInventoryService(lib);
143 m_MockScene.RegisterModuleInterface<IInventoryService>(invService); 162 m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
144 m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService); 163 m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
145 164
@@ -181,7 +200,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
181 200
182 private void DumpLibrary() 201 private void DumpLibrary()
183 { 202 {
184 InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot; 203 InventoryFolderImpl lib = m_Library.LibraryRootFolder;
185 204
186 m_log.DebugFormat(" - folder {0}", lib.Name); 205 m_log.DebugFormat(" - folder {0}", lib.Name);
187 DumpFolder(lib); 206 DumpFolder(lib);
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
index 2c95b5a..685c031 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
@@ -41,9 +41,9 @@ namespace OpenSim.Region.CoreModules.Framework.Library
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private LibraryRootFolder m_Library; 44 private InventoryFolderImpl m_Library;
45 45
46 public LocalInventoryService(LibraryRootFolder lib) 46 public LocalInventoryService(InventoryFolderImpl lib)
47 { 47 {
48 m_Library = lib; 48 m_Library = lib;
49 } 49 }
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index beb2307..7b9fdee 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -17,15 +17,25 @@
17 <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" /> 17 <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" />
18 <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> 18 <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" />
19 <RegionModule id="Chat" type="OpenSim.Region.CoreModules.Avatar.Chat.ChatModule" /> 19 <RegionModule id="Chat" type="OpenSim.Region.CoreModules.Avatar.Chat.ChatModule" />
20 <RegionModule id="FriendsModule" type="OpenSim.Region.CoreModules.Avatar.Friends.FriendsModule" />
21 <RegionModule id="PresenceModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.PresenceModule" />
22 <RegionModule id="MuteListModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MuteListModule" />
23 <RegionModule id="OfflineMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.OfflineMessageModule" />
24 <RegionModule id="InstantMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.InstantMessageModule" />
25 <RegionModule id="MessageTransferModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MessageTransferModule" />
26 <RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" />
27 <RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" />
20 <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" /> 28 <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
21 <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" /> 29 <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
22 <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/> 30 <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
23 <RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/> 31 <RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/>
24 <!-- Service connectors OUT modules --> 32 <!-- Service connectors OUT modules -->
25 <RegionModule id="LocalUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.LocalUserServicesConnector" />
26 <RegionModule id="RemoteUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.RemoteUserServicesConnector" />
27 <RegionModule id="LocalAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.LocalAssetServicesConnector" /> 33 <RegionModule id="LocalAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.LocalAssetServicesConnector" />
28 <RegionModule id="RemoteAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.RemoteAssetServicesConnector" /> 34 <RegionModule id="RemoteAssetServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.RemoteAssetServicesConnector" />
35 <RegionModule id="LocalAvatarServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar.LocalAvatarServicesConnector" />
36 <RegionModule id="RemoteAvatarServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar.RemoteAvatarServicesConnector" />
37 <RegionModule id="LocalAuthenticationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication.LocalAuthenticationServicesConnector" />
38 <RegionModule id="RemoteAuthenticationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication.RemoteAuthenticationServicesConnector" />
29 <RegionModule id="LocalAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.LocalAuthorizationServicesConnector" /> 39 <RegionModule id="LocalAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.LocalAuthorizationServicesConnector" />
30 <RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" /> 40 <RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" />
31 <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> 41 <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" />
@@ -41,12 +51,20 @@
41 <RegionModule id="LocalGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.LocalGridServicesConnector" /> 51 <RegionModule id="LocalGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.LocalGridServicesConnector" />
42 <RegionModule id="RemoteGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.RemoteGridServicesConnector" /> 52 <RegionModule id="RemoteGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.RemoteGridServicesConnector" />
43 <RegionModule id="HGGridConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.HGGridConnector" /> 53 <RegionModule id="HGGridConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.HGGridConnector" />
54 <RegionModule id="LocalPresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.LocalPresenceServicesConnector" />
55 <RegionModule id="RemotePresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector" />
56 <RegionModule id="LocalUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.LocalUserAccountServicesConnector" />
57 <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" />
58 <RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" />
59 <RegionModule id="RemoteSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.RemoteSimulationConnectorModule" />
44 <!-- Service connectors IN modules --> 60 <!-- Service connectors IN modules -->
45 <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" /> 61 <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
46 <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" /> 62 <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
47 <RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" /> 63 <RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
48 <RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \ 64 <RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
49 <RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \ 65 <RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
66 <RegionModule id="LLLoginServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Login.LLLoginServiceInConnectorModule" /> \
67 <RegionModule id="SimulationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation.SimulationServiceInConnectorModule" /> \
50 68
51 </Extension> 69 </Extension>
52 70
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
new file mode 100644
index 0000000..2a9366c
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
@@ -0,0 +1,128 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections.Generic;
31using log4net;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base;
39using OpenSim.Server.Handlers.Login;
40using OpenSim.Services.Interfaces;
41
42
43namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Login
44{
45 public class LLLoginServiceInConnectorModule : ISharedRegionModule
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private static bool m_Enabled = false;
49 private static bool m_Registered = false;
50
51 private IConfigSource m_Config;
52 private List<Scene> m_Scenes = new List<Scene>();
53
54 #region IRegionModule interface
55
56 public void Initialise(IConfigSource config)
57 {
58 m_Config = config;
59
60 IConfig moduleConfig = config.Configs["Modules"];
61 if (moduleConfig != null)
62 {
63 m_Enabled = moduleConfig.GetBoolean("LLLoginServiceInConnector", false);
64 if (m_Enabled)
65 {
66 m_log.Info("[LLLOGIN IN CONNECTOR]: LLLoginerviceInConnector enabled");
67 }
68
69 }
70
71 }
72
73 public void PostInitialise()
74 {
75 if (!m_Enabled)
76 return;
77
78 m_log.Info("[LLLOGIN IN CONNECTOR]: Starting...");
79 }
80
81 public void Close()
82 {
83 }
84
85 public Type ReplaceableInterface
86 {
87 get { return null; }
88 }
89
90 public string Name
91 {
92 get { return "LLLoginServiceInConnectorModule"; }
93 }
94
95 public void AddRegion(Scene scene)
96 {
97 if (!m_Enabled)
98 return;
99
100 m_Scenes.Add(scene);
101
102 }
103
104 public void RemoveRegion(Scene scene)
105 {
106 if (m_Enabled && m_Scenes.Contains(scene))
107 m_Scenes.Remove(scene);
108 }
109
110 public void RegionLoaded(Scene scene)
111 {
112 if (!m_Enabled)
113 return;
114
115 if (!m_Registered)
116 {
117 m_Registered = true;
118 new LLLoginServiceInConnector(m_Config, MainServer.Instance, scene);
119 //Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene };
120 //ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:LLLoginServiceInConnector", args);
121 }
122
123 }
124
125 #endregion
126
127 }
128}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
index f28a318..5ee1c97 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
@@ -58,11 +58,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation
58 IConfig moduleConfig = config.Configs["Modules"]; 58 IConfig moduleConfig = config.Configs["Modules"];
59 if (moduleConfig != null) 59 if (moduleConfig != null)
60 { 60 {
61 string name = moduleConfig.GetString("SimulationService", ""); 61 m_Enabled = moduleConfig.GetBoolean("SimulationServiceInConnector", false);
62 if (name == Name) 62 if (m_Enabled)
63 { 63 {
64 m_Enabled = true; 64 m_log.Info("[SIM SERVICE]: SimulationService IN connector enabled");
65 m_log.Info("[SIM SERVICE]: SimulationService enabled");
66 65
67 } 66 }
68 } 67 }
@@ -84,7 +83,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation
84 83
85 public string Name 84 public string Name
86 { 85 {
87 get { return "SimulationService"; } 86 get { return "SimulationServiceInConnectorModule"; }
88 } 87 }
89 88
90 public void AddRegion(Scene scene) 89 public void AddRegion(Scene scene)
@@ -92,6 +91,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation
92 if (!m_Enabled) 91 if (!m_Enabled)
93 return; 92 return;
94 93
94 }
95
96 public void RemoveRegion(Scene scene)
97 {
98 }
99
100 public void RegionLoaded(Scene scene)
101 {
102 if (!m_Enabled)
103 return;
104
95 if (!m_Registered) 105 if (!m_Registered)
96 { 106 {
97 m_Registered = true; 107 m_Registered = true;
@@ -104,14 +114,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation
104 } 114 }
105 } 115 }
106 116
107 public void RemoveRegion(Scene scene)
108 {
109 }
110
111 public void RegionLoaded(Scene scene)
112 {
113 }
114
115 #endregion 117 #endregion
116 118
117 } 119 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
new file mode 100644
index 0000000..4c65722
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -0,0 +1,159 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base;
36using OpenSim.Services.Interfaces;
37
38using OpenMetaverse;
39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
41{
42 public class LocalAuthenticationServicesConnector : ISharedRegionModule, IAuthenticationService
43 {
44 private static readonly ILog m_log =
45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType);
47
48 private IAuthenticationService m_AuthenticationService;
49
50 private bool m_Enabled = false;
51
52 #region ISharedRegionModule
53
54 public Type ReplaceableInterface
55 {
56 get { return null; }
57 }
58
59 public string Name
60 {
61 get { return "LocalAuthenticationServicesConnector"; }
62 }
63
64 public void Initialise(IConfigSource source)
65 {
66 IConfig moduleConfig = source.Configs["Modules"];
67 if (moduleConfig != null)
68 {
69 string name = moduleConfig.GetString("AuthenticationServices", "");
70 if (name == Name)
71 {
72 IConfig userConfig = source.Configs["AuthenticationService"];
73 if (userConfig == null)
74 {
75 m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
76 return;
77 }
78
79 string serviceDll = userConfig.GetString("LocalServiceModule",
80 String.Empty);
81
82 if (serviceDll == String.Empty)
83 {
84 m_log.Error("[AUTH CONNECTOR]: No LocalServiceModule named in section AuthenticationService");
85 return;
86 }
87
88 Object[] args = new Object[] { source };
89 m_AuthenticationService =
90 ServerUtils.LoadPlugin<IAuthenticationService>(serviceDll,
91 args);
92
93 if (m_AuthenticationService == null)
94 {
95 m_log.Error("[AUTH CONNECTOR]: Can't load Authentication service");
96 return;
97 }
98 m_Enabled = true;
99 m_log.Info("[AUTH CONNECTOR]: Local Authentication connector enabled");
100 }
101 }
102 }
103
104 public void PostInitialise()
105 {
106 if (!m_Enabled)
107 return;
108 }
109
110 public void Close()
111 {
112 if (!m_Enabled)
113 return;
114 }
115
116 public void AddRegion(Scene scene)
117 {
118 if (!m_Enabled)
119 return;
120
121 scene.RegisterModuleInterface<IAuthenticationService>(m_AuthenticationService);
122 }
123
124 public void RemoveRegion(Scene scene)
125 {
126 if (!m_Enabled)
127 return;
128 }
129
130 public void RegionLoaded(Scene scene)
131 {
132 if (!m_Enabled)
133 return;
134 }
135
136 #endregion
137
138 #region IAuthenticationService
139
140 public string Authenticate(UUID principalID, string password, int lifetime)
141 {
142 // Not implemented at the regions
143 return string.Empty;
144 }
145
146 public bool Verify(UUID principalID, string token, int lifetime)
147 {
148 return m_AuthenticationService.Verify(principalID, token, lifetime);
149 }
150
151 public bool Release(UUID principalID, string token)
152 {
153 return m_AuthenticationService.Release(principalID, token);
154 }
155
156 #endregion
157
158 }
159}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/RemoteAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/RemoteAuthenticationServiceConnector.cs
new file mode 100644
index 0000000..a053bc2
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/RemoteAuthenticationServiceConnector.cs
@@ -0,0 +1,114 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using log4net;
31using System.Reflection;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors;
36
37namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
38{
39 public class RemoteAuthenticationServicesConnector : AuthenticationServicesConnector,
40 ISharedRegionModule, IAuthenticationService
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType);
45
46 private bool m_Enabled = false;
47
48 public Type ReplaceableInterface
49 {
50 get { return null; }
51 }
52
53 public string Name
54 {
55 get { return "RemoteAuthenticationServicesConnector"; }
56 }
57
58 public override void Initialise(IConfigSource source)
59 {
60 IConfig moduleConfig = source.Configs["Modules"];
61 if (moduleConfig != null)
62 {
63 string name = moduleConfig.GetString("AuthenticationServices", "");
64 if (name == Name)
65 {
66 IConfig userConfig = source.Configs["AuthenticationService"];
67 if (userConfig == null)
68 {
69 m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
70 return;
71 }
72
73 m_Enabled = true;
74
75 base.Initialise(source);
76
77 m_log.Info("[AUTH CONNECTOR]: Remote Authentication enabled");
78 }
79 }
80 }
81
82 public void PostInitialise()
83 {
84 if (!m_Enabled)
85 return;
86 }
87
88 public void Close()
89 {
90 if (!m_Enabled)
91 return;
92 }
93
94 public void AddRegion(Scene scene)
95 {
96 if (!m_Enabled)
97 return;
98
99 scene.RegisterModuleInterface<IAuthenticationService>(this);
100 }
101
102 public void RemoveRegion(Scene scene)
103 {
104 if (!m_Enabled)
105 return;
106 }
107
108 public void RegionLoaded(Scene scene)
109 {
110 if (!m_Enabled)
111 return;
112 }
113 }
114}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
new file mode 100644
index 0000000..0c8ee61
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
@@ -0,0 +1,168 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base;
36using OpenSim.Services.Interfaces;
37
38using OpenMetaverse;
39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
41{
42 public class LocalAvatarServicesConnector : ISharedRegionModule, IAvatarService
43 {
44 private static readonly ILog m_log =
45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType);
47
48 private IAvatarService m_AvatarService;
49
50 private bool m_Enabled = false;
51
52 #region ISharedRegionModule
53
54 public Type ReplaceableInterface
55 {
56 get { return null; }
57 }
58
59 public string Name
60 {
61 get { return "LocalAvatarServicesConnector"; }
62 }
63
64 public void Initialise(IConfigSource source)
65 {
66 IConfig moduleConfig = source.Configs["Modules"];
67 if (moduleConfig != null)
68 {
69 string name = moduleConfig.GetString("AvatarServices", "");
70 if (name == Name)
71 {
72 IConfig userConfig = source.Configs["AvatarService"];
73 if (userConfig == null)
74 {
75 m_log.Error("[USER CONNECTOR]: AvatarService missing from OpenSim.ini");
76 return;
77 }
78
79 string serviceDll = userConfig.GetString("LocalServiceModule",
80 String.Empty);
81
82 if (serviceDll == String.Empty)
83 {
84 m_log.Error("[USER CONNECTOR]: No LocalServiceModule named in section AvatarService");
85 return;
86 }
87
88 Object[] args = new Object[] { source };
89 m_AvatarService =
90 ServerUtils.LoadPlugin<IAvatarService>(serviceDll,
91 args);
92
93 if (m_AvatarService == null)
94 {
95 m_log.Error("[USER CONNECTOR]: Can't load user account service");
96 return;
97 }
98 m_Enabled = true;
99 m_log.Info("[USER CONNECTOR]: Local avatar connector enabled");
100 }
101 }
102 }
103
104 public void PostInitialise()
105 {
106 if (!m_Enabled)
107 return;
108 }
109
110 public void Close()
111 {
112 if (!m_Enabled)
113 return;
114 }
115
116 public void AddRegion(Scene scene)
117 {
118 if (!m_Enabled)
119 return;
120
121 scene.RegisterModuleInterface<IAvatarService>(m_AvatarService);
122 }
123
124 public void RemoveRegion(Scene scene)
125 {
126 if (!m_Enabled)
127 return;
128 }
129
130 public void RegionLoaded(Scene scene)
131 {
132 if (!m_Enabled)
133 return;
134 }
135
136 #endregion
137
138 #region IAvatarService
139
140 public AvatarData GetAvatar(UUID userID)
141 {
142 return m_AvatarService.GetAvatar(userID);
143 }
144
145 public bool SetAvatar(UUID userID, AvatarData avatar)
146 {
147 return m_AvatarService.SetAvatar(userID, avatar);
148 }
149
150 public bool ResetAvatar(UUID userID)
151 {
152 return m_AvatarService.ResetAvatar(userID);
153 }
154
155 public bool SetItems(UUID userID, string[] names, string[] values)
156 {
157 return m_AvatarService.SetItems(userID, names, values);
158 }
159
160 public bool RemoveItems(UUID userID, string[] names)
161 {
162 return m_AvatarService.RemoveItems(userID, names);
163 }
164
165 #endregion
166
167 }
168}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs
new file mode 100644
index 0000000..48759b5
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/RemoteAvatarServiceConnector.cs
@@ -0,0 +1,114 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using log4net;
31using System.Reflection;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors;
36
37namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
38{
39 public class RemoteAvatarServicesConnector : AvatarServicesConnector,
40 ISharedRegionModule, IAvatarService
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType);
45
46 private bool m_Enabled = false;
47
48 public Type ReplaceableInterface
49 {
50 get { return null; }
51 }
52
53 public string Name
54 {
55 get { return "RemoteAvatarServicesConnector"; }
56 }
57
58 public override void Initialise(IConfigSource source)
59 {
60 IConfig moduleConfig = source.Configs["Modules"];
61 if (moduleConfig != null)
62 {
63 string name = moduleConfig.GetString("AvatarServices", "");
64 if (name == Name)
65 {
66 IConfig userConfig = source.Configs["AvatarService"];
67 if (userConfig == null)
68 {
69 m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpanSim.ini");
70 return;
71 }
72
73 m_Enabled = true;
74
75 base.Initialise(source);
76
77 m_log.Info("[AVATAR CONNECTOR]: Remote avatars enabled");
78 }
79 }
80 }
81
82 public void PostInitialise()
83 {
84 if (!m_Enabled)
85 return;
86 }
87
88 public void Close()
89 {
90 if (!m_Enabled)
91 return;
92 }
93
94 public void AddRegion(Scene scene)
95 {
96 if (!m_Enabled)
97 return;
98
99 scene.RegisterModuleInterface<IAvatarService>(this);
100 }
101
102 public void RemoveRegion(Scene scene)
103 {
104 if (!m_Enabled)
105 return;
106 }
107
108 public void RegionLoaded(Scene scene)
109 {
110 if (!m_Enabled)
111 return;
112 }
113 }
114}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
index 44458d1..fa3681a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
@@ -436,12 +436,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
436 } 436 }
437 437
438 OSDMap resp = new OSDMap(2); 438 OSDMap resp = new OSDMap(2);
439 string reason = String.Empty; 439 string reason = String.Empty;
440 uint teleportFlags = 0; 440 uint teleportFlags = 0;
441 if (args.ContainsKey("teleport_flags")) 441 if (args.ContainsKey("teleport_flags"))
442 { 442 {
443 teleportFlags = args["teleport_flags"].AsUInteger(); 443 teleportFlags = args["teleport_flags"].AsUInteger();
444 } 444 }
445 445
446 // This is the meaning of POST agent 446 // This is the meaning of POST agent
447 m_regionClient.AdjustUserInformation(aCircuit); 447 m_regionClient.AdjustUserInformation(aCircuit);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
new file mode 100644
index 0000000..2cb18c7
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
@@ -0,0 +1,200 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30
31using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
35using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
36
37using OpenMetaverse;
38using log4net;
39using Nini.Config;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
42{
43 public class LocalPresenceServicesConnector : ISharedRegionModule, IPresenceService
44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 private bool m_Enabled = false;
48
49 private PresenceDetector m_PresenceDetector;
50 private IPresenceService m_PresenceService;
51
52 public LocalPresenceServicesConnector()
53 {
54 }
55
56 public LocalPresenceServicesConnector(IConfigSource source)
57 {
58 Initialise(source);
59 }
60
61 #region ISharedRegionModule
62
63 public Type ReplaceableInterface
64 {
65 get { return null; }
66 }
67
68 public string Name
69 {
70 get { return "LocalPresenceServicesConnector"; }
71 }
72
73 public void Initialise(IConfigSource source)
74 {
75 IConfig moduleConfig = source.Configs["Modules"];
76 if (moduleConfig != null)
77 {
78 string name = moduleConfig.GetString("PresenceServices", "");
79 if (name == Name)
80 {
81 IConfig inventoryConfig = source.Configs["PresenceService"];
82 if (inventoryConfig == null)
83 {
84 m_log.Error("[LOCAL PRESENCE CONNECTOR]: PresenceService missing from OpenSim.ini");
85 return;
86 }
87
88 string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty);
89
90 if (serviceDll == String.Empty)
91 {
92 m_log.Error("[LOCAL PRESENCE CONNECTOR]: No LocalServiceModule named in section PresenceService");
93 return;
94 }
95
96 Object[] args = new Object[] { source };
97 m_log.DebugFormat("[LOCAL PRESENCE CONNECTOR]: Service dll = {0}", serviceDll);
98
99 m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(serviceDll, args);
100
101 if (m_PresenceService == null)
102 {
103 m_log.Error("[LOCAL PRESENCE CONNECTOR]: Can't load presence service");
104 //return;
105 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
106 }
107
108 //Init(source);
109
110 m_PresenceDetector = new PresenceDetector(this);
111
112 m_Enabled = true;
113 m_log.Info("[LOCAL PRESENCE CONNECTOR]: Local presence connector enabled");
114 }
115 }
116 }
117
118 public void PostInitialise()
119 {
120 }
121
122 public void Close()
123 {
124 }
125
126 public void AddRegion(Scene scene)
127 {
128 if (!m_Enabled)
129 return;
130
131 // m_log.DebugFormat(
132 // "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
133
134 scene.RegisterModuleInterface<IPresenceService>(this);
135 m_PresenceDetector.AddRegion(scene);
136
137 m_log.InfoFormat("[LOCAL PRESENCE CONNECTOR]: Enabled local presence for region {0}", scene.RegionInfo.RegionName);
138
139 }
140
141 public void RemoveRegion(Scene scene)
142 {
143 if (!m_Enabled)
144 return;
145
146 m_PresenceDetector.RemoveRegion(scene);
147 }
148
149 public void RegionLoaded(Scene scene)
150 {
151 if (!m_Enabled)
152 return;
153
154 }
155
156 #endregion
157
158 #region IPresenceService
159
160 public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
161 {
162 m_log.Warn("[LOCAL PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
163 return false;
164 }
165
166 public bool LogoutAgent(UUID sessionID)
167 {
168 return m_PresenceService.LogoutAgent(sessionID);
169 }
170
171
172 public bool LogoutRegionAgents(UUID regionID)
173 {
174 return m_PresenceService.LogoutRegionAgents(regionID);
175 }
176
177 public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
178 {
179 return m_PresenceService.ReportAgent(sessionID, regionID, position, lookAt);
180 }
181
182 public PresenceInfo GetAgent(UUID sessionID)
183 {
184 return m_PresenceService.GetAgent(sessionID);
185 }
186
187 public PresenceInfo[] GetAgents(string[] userIDs)
188 {
189 return m_PresenceService.GetAgents(userIDs);
190 }
191
192 public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
193 {
194 return m_PresenceService.SetHomeLocation(userID, regionID, position, lookAt);
195 }
196
197 #endregion
198
199 }
200}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
new file mode 100644
index 0000000..3ca5560
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -0,0 +1,84 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Services.Interfaces;
34
35using OpenMetaverse;
36using log4net;
37
38namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
39{
40 public class PresenceDetector
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private IPresenceService m_PresenceService;
45
46 public PresenceDetector(IPresenceService presenceservice)
47 {
48 m_PresenceService = presenceservice;
49 }
50
51 public void AddRegion(Scene scene)
52 {
53 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
54 scene.EventManager.OnNewClient += OnNewClient;
55
56 m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
57 }
58
59 public void RemoveRegion(Scene scene)
60 {
61 scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
62 scene.EventManager.OnNewClient -= OnNewClient;
63
64 m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
65 }
66
67 public void OnMakeRootAgent(ScenePresence sp)
68 {
69 m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
70 m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
71 }
72
73 public void OnNewClient(IClientAPI client)
74 {
75 client.OnLogout += OnLogout;
76 }
77
78 public void OnLogout(IClientAPI client)
79 {
80 client.OnLogout -= OnLogout;
81 m_PresenceService.LogoutAgent(client.SessionId);
82 }
83 }
84}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs
new file mode 100644
index 0000000..e8e140a
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs
@@ -0,0 +1,164 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30
31using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors;
36using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
37
38using OpenMetaverse;
39using log4net;
40using Nini.Config;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
43{
44 public class RemotePresenceServicesConnector : ISharedRegionModule, IPresenceService
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 #region ISharedRegionModule
49
50 private bool m_Enabled = false;
51
52 private PresenceDetector m_PresenceDetector;
53 private IPresenceService m_RemoteConnector;
54
55 public Type ReplaceableInterface
56 {
57 get { return null; }
58 }
59
60 public string Name
61 {
62 get { return "RemotePresenceServiceConnector"; }
63 }
64
65 public void Initialise(IConfigSource source)
66 {
67 IConfig moduleConfig = source.Configs["Modules"];
68 if (moduleConfig != null)
69 {
70 string name = moduleConfig.GetString("PresenceServices", "");
71 if (name == Name)
72 {
73 m_RemoteConnector = new PresenceServicesConnector(source);
74
75 m_Enabled = true;
76
77 m_PresenceDetector = new PresenceDetector(this);
78
79 m_log.Info("[INVENTORY CONNECTOR]: Remote presence enabled");
80 }
81 }
82
83 }
84
85 public void PostInitialise()
86 {
87 }
88
89 public void Close()
90 {
91 }
92
93 public void AddRegion(Scene scene)
94 {
95 if (!m_Enabled)
96 return;
97
98 scene.RegisterModuleInterface<IPresenceService>(this);
99 m_PresenceDetector.AddRegion(scene);
100
101 m_log.InfoFormat("[REMOTE PRESENCE CONNECTOR]: Enabled remote presence for region {0}", scene.RegionInfo.RegionName);
102
103 }
104
105 public void RemoveRegion(Scene scene)
106 {
107 if (!m_Enabled)
108 return;
109
110 m_PresenceDetector.RemoveRegion(scene);
111 }
112
113 public void RegionLoaded(Scene scene)
114 {
115 if (!m_Enabled)
116 return;
117
118 }
119
120 #endregion
121
122 #region IPresenceService
123
124 public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
125 {
126 m_log.Warn("[REMOTE PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
127 return false;
128 }
129
130 public bool LogoutAgent(UUID sessionID)
131 {
132 return m_RemoteConnector.LogoutAgent(sessionID);
133 }
134
135
136 public bool LogoutRegionAgents(UUID regionID)
137 {
138 return m_RemoteConnector.LogoutRegionAgents(regionID);
139 }
140
141 public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
142 {
143 return m_RemoteConnector.ReportAgent(sessionID, regionID, position, lookAt);
144 }
145
146 public PresenceInfo GetAgent(UUID sessionID)
147 {
148 return m_RemoteConnector.GetAgent(sessionID);
149 }
150
151 public PresenceInfo[] GetAgents(string[] userIDs)
152 {
153 return m_RemoteConnector.GetAgents(userIDs);
154 }
155
156 public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
157 {
158 return m_RemoteConnector.SetHomeLocation(userID, regionID, position, lookAt);
159 }
160
161 #endregion
162
163 }
164}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
new file mode 100644
index 0000000..ebb2c3e
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -0,0 +1,104 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using log4net.Config;
34using NUnit.Framework;
35using NUnit.Framework.SyntaxHelpers;
36using OpenMetaverse;
37using OpenSim.Framework;
38using Nini.Config;
39
40using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
41using OpenSim.Region.Framework.Scenes;
42using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
43using OpenSim.Tests.Common;
44using OpenSim.Tests.Common.Setup;
45
46namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
47{
48 [TestFixture]
49 public class PresenceConnectorsTests
50 {
51 LocalPresenceServicesConnector m_LocalConnector;
52 private void SetUp()
53 {
54 IConfigSource config = new IniConfigSource();
55 config.AddConfig("Modules");
56 config.AddConfig("PresenceService");
57 config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
58 config.Configs["PresenceService"].Set("LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
59 config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullPresenceData");
60
61 m_LocalConnector = new LocalPresenceServicesConnector(config);
62 }
63
64 /// <summary>
65 /// Test OpenSim Presence.
66 /// </summary>
67 [Test]
68 public void TestPresenceV0_1()
69 {
70 SetUp();
71
72 string user1 = UUID.Zero.ToString();
73 UUID session1 = UUID.Zero;
74
75 // this is not implemented by this connector
76 //m_LocalConnector.LoginAgent(user1, session1, UUID.Zero);
77 PresenceInfo result = m_LocalConnector.GetAgent(session1);
78 Assert.IsNotNull(result, "Retrieved GetAgent is null");
79 Assert.That(result.UserID, Is.EqualTo(user1), "Retrieved userID does not match");
80 Assert.IsTrue(result.Online, "Agent just logged in but is offline");
81
82 UUID region1 = UUID.Random();
83 bool r = m_LocalConnector.ReportAgent(session1, region1, Vector3.Zero, Vector3.Zero);
84 Assert.IsTrue(r, "First ReportAgent returned false");
85 result = m_LocalConnector.GetAgent(session1);
86 Assert.That(result.RegionID, Is.EqualTo(region1), "Agent is not in the right region (region1)");
87
88 UUID region2 = UUID.Random();
89 r = m_LocalConnector.ReportAgent(session1, region2, Vector3.Zero, Vector3.Zero);
90 Assert.IsTrue(r, "Second ReportAgent returned false");
91 result = m_LocalConnector.GetAgent(session1);
92 Assert.That(result.RegionID, Is.EqualTo(region2), "Agent is not in the right region (region2)");
93
94 r = m_LocalConnector.LogoutAgent(session1);
95 Assert.IsTrue(r, "LogoutAgent returned false");
96 result = m_LocalConnector.GetAgent(session1);
97 Assert.IsNotNull(result, "Agent session disappeared from storage after logout");
98 Assert.IsFalse(result.Online, "Agent is reported to be Online after logout");
99
100 r = m_LocalConnector.ReportAgent(session1, region1, Vector3.Zero, Vector3.Zero);
101 Assert.IsFalse(r, "ReportAgent of non-logged in user returned true");
102 }
103 }
104}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
new file mode 100644
index 0000000..074bfb5
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -0,0 +1,339 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Services.Interfaces;
37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
38
39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
40{
41 public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private List<Scene> m_sceneList = new List<Scene>();
45
46 private bool m_ModuleEnabled = false;
47
48 #region IRegionModule
49
50 public void Initialise(IConfigSource config)
51 {
52 IConfig moduleConfig = config.Configs["Modules"];
53 if (moduleConfig != null)
54 {
55 string name = moduleConfig.GetString("SimulationServices", "");
56 if (name == Name)
57 {
58 //IConfig userConfig = config.Configs["SimulationService"];
59 //if (userConfig == null)
60 //{
61 // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpanSim.ini");
62 // return;
63 //}
64
65 m_ModuleEnabled = true;
66
67 m_log.Info("[SIMULATION CONNECTOR]: Local simulation enabled");
68 }
69 }
70 }
71
72 public void PostInitialise()
73 {
74 }
75
76 public void AddRegion(Scene scene)
77 {
78 if (!m_ModuleEnabled)
79 return;
80
81 Init(scene);
82 scene.RegisterModuleInterface<ISimulationService>(this);
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87 if (!m_ModuleEnabled)
88 return;
89
90 RemoveScene(scene);
91 scene.UnregisterModuleInterface<ISimulationService>(this);
92 }
93
94 public void RegionLoaded(Scene scene)
95 {
96 }
97
98 public void Close()
99 {
100 }
101
102 public Type ReplaceableInterface
103 {
104 get { return null; }
105 }
106
107 public string Name
108 {
109 get { return "LocalSimulationConnectorModule"; }
110 }
111
112 /// <summary>
113 /// Can be called from other modules.
114 /// </summary>
115 /// <param name="scene"></param>
116 public void RemoveScene(Scene scene)
117 {
118 lock (m_sceneList)
119 {
120 if (m_sceneList.Contains(scene))
121 {
122 m_sceneList.Remove(scene);
123 }
124 }
125 }
126
127 /// <summary>
128 /// Can be called from other modules.
129 /// </summary>
130 /// <param name="scene"></param>
131 public void Init(Scene scene)
132 {
133 if (!m_sceneList.Contains(scene))
134 {
135 lock (m_sceneList)
136 {
137 m_sceneList.Add(scene);
138 }
139
140 }
141 }
142
143 #endregion /* IRegionModule */
144
145 #region ISimulation
146
147 public IScene GetScene(ulong regionhandle)
148 {
149 foreach (Scene s in m_sceneList)
150 {
151 if (s.RegionInfo.RegionHandle == regionhandle)
152 return s;
153 }
154 // ? weird. should not happen
155 return m_sceneList[0];
156 }
157
158 /**
159 * Agent-related communications
160 */
161
162 public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
163 {
164 if (destination == null)
165 {
166 reason = "Given destination was null";
167 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: CreateAgent was given a null destination");
168 return false;
169 }
170
171 foreach (Scene s in m_sceneList)
172 {
173 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
174 {
175// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
176 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
177 }
178 }
179
180// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
181 reason = "Did not find region " + destination.RegionName;
182 return false;
183 }
184
185 public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
186 {
187 if (destination == null)
188 return false;
189
190 foreach (Scene s in m_sceneList)
191 {
192 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
193 {
194 //m_log.DebugFormat(
195 // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
196 // s.RegionInfo.RegionName, regionHandle);
197
198 s.IncomingChildAgentDataUpdate(cAgentData);
199 return true;
200 }
201 }
202
203// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
204 return false;
205 }
206
207 public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
208 {
209 if (destination == null)
210 return false;
211
212 foreach (Scene s in m_sceneList)
213 {
214 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
215 {
216 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
217 s.IncomingChildAgentDataUpdate(cAgentData);
218 return true;
219 }
220 }
221 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
222 return false;
223 }
224
225 public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
226 {
227 agent = null;
228
229 if (destination == null)
230 return false;
231
232 foreach (Scene s in m_sceneList)
233 {
234 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
235 {
236 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
237 return s.IncomingRetrieveRootAgent(id, out agent);
238 }
239 }
240 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
241 return false;
242 }
243
244 public bool ReleaseAgent(GridRegion destination, UUID id, string uri)
245 {
246 if (destination == null)
247 return false;
248
249 foreach (Scene s in m_sceneList)
250 {
251 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
252 {
253 //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
254 return s.IncomingReleaseAgent(id);
255 }
256 }
257 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
258 return false;
259 }
260
261 public bool CloseAgent(GridRegion destination, UUID id)
262 {
263 if (destination == null)
264 return false;
265
266 foreach (Scene s in m_sceneList)
267 {
268 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
269 {
270 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
271 return s.IncomingCloseAgent(id);
272 }
273 }
274 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
275 return false;
276 }
277
278 /**
279 * Object-related communications
280 */
281
282 public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
283 {
284 if (destination == null)
285 return false;
286
287 foreach (Scene s in m_sceneList)
288 {
289 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
290 {
291 //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
292 if (isLocalCall)
293 {
294 // We need to make a local copy of the object
295 ISceneObject sogClone = sog.CloneForNewScene();
296 sogClone.SetState(sog.GetStateSnapshot(), s);
297 return s.IncomingCreateObject(sogClone);
298 }
299 else
300 {
301 // Use the object as it came through the wire
302 return s.IncomingCreateObject(sog);
303 }
304 }
305 }
306 return false;
307 }
308
309 public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
310 {
311 if (destination == null)
312 return false;
313
314 foreach (Scene s in m_sceneList)
315 {
316 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
317 {
318 return s.IncomingCreateObject(userID, itemID);
319 }
320 }
321 return false;
322 }
323
324
325 #endregion /* IInterregionComms */
326
327 #region Misc
328
329 public bool IsLocalRegion(ulong regionhandle)
330 {
331 foreach (Scene s in m_sceneList)
332 if (s.RegionInfo.RegionHandle == regionhandle)
333 return true;
334 return false;
335 }
336
337 #endregion
338 }
339}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
new file mode 100644
index 0000000..c9cc368
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -0,0 +1,360 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.IO;
31using System.Net;
32using System.Reflection;
33using System.Text;
34using log4net;
35using Nini.Config;
36using OpenMetaverse;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework;
39using OpenSim.Framework.Communications;
40using OpenSim.Framework.Communications.Clients;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Hypergrid;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Services.Connectors.Simulation;
47using GridRegion = OpenSim.Services.Interfaces.GridRegion;
48
49namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
50{
51 public class RemoteSimulationConnectorModule : ISharedRegionModule, ISimulationService
52 {
53 private bool initialized = false;
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 protected bool m_enabled = false;
57 protected Scene m_aScene;
58 // RemoteSimulationConnector does not care about local regions; it delegates that to the Local module
59 protected LocalSimulationConnectorModule m_localBackend;
60 protected SimulationServiceConnector m_remoteConnector;
61
62 protected CommunicationsManager m_commsManager;
63
64 protected IHyperlinkService m_hyperlinkService;
65
66 protected bool m_safemode;
67 protected IPAddress m_thisIP;
68
69 #region IRegionModule
70
71 public virtual void Initialise(IConfigSource config)
72 {
73
74 IConfig moduleConfig = config.Configs["Modules"];
75 if (moduleConfig != null)
76 {
77 string name = moduleConfig.GetString("SimulationServices", "");
78 if (name == Name)
79 {
80 //IConfig userConfig = config.Configs["SimulationService"];
81 //if (userConfig == null)
82 //{
83 // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpanSim.ini");
84 // return;
85 //}
86
87 m_remoteConnector = new SimulationServiceConnector();
88
89 m_enabled = true;
90
91 m_log.Info("[SIMULATION CONNECTOR]: Remote simulation enabled");
92 }
93 }
94 }
95
96 public virtual void PostInitialise()
97 {
98 }
99
100 public virtual void Close()
101 {
102 }
103
104 public void AddRegion(Scene scene)
105 {
106 if (!m_enabled)
107 return;
108
109 if (!initialized)
110 {
111 InitOnce(scene);
112 initialized = true;
113 }
114 InitEach(scene);
115 }
116
117 public void RemoveRegion(Scene scene)
118 {
119 if (m_enabled)
120 {
121 m_localBackend.RemoveScene(scene);
122 scene.UnregisterModuleInterface<ISimulationService>(this);
123 }
124 }
125
126 public void RegionLoaded(Scene scene)
127 {
128 if (!m_enabled)
129 return;
130
131 m_hyperlinkService = m_aScene.RequestModuleInterface<IHyperlinkService>();
132
133 }
134
135 public Type ReplaceableInterface
136 {
137 get { return null; }
138 }
139
140 public virtual string Name
141 {
142 get { return "RemoteSimulationConnectorModule"; }
143 }
144
145 protected virtual void InitEach(Scene scene)
146 {
147 m_localBackend.Init(scene);
148 scene.RegisterModuleInterface<ISimulationService>(this);
149 }
150
151 protected virtual void InitOnce(Scene scene)
152 {
153 m_localBackend = new LocalSimulationConnectorModule();
154 m_commsManager = scene.CommsManager;
155 m_aScene = scene;
156 //m_regionClient = new RegionToRegionClient(m_aScene, m_hyperlinkService);
157 m_thisIP = Util.GetHostFromDNS(scene.RegionInfo.ExternalHostName);
158 }
159
160 #endregion /* IRegionModule */
161
162 #region IInterregionComms
163
164 public IScene GetScene(ulong handle)
165 {
166 return m_localBackend.GetScene(handle);
167 }
168
169 /**
170 * Agent-related communications
171 */
172
173 public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
174 {
175 if (destination == null)
176 {
177 reason = "Given destination was null";
178 m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent was given a null destination");
179 return false;
180 }
181
182 // Try local first
183 if (m_localBackend.CreateAgent(destination, aCircuit, teleportFlags, out reason))
184 return true;
185
186 // else do the remote thing
187 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
188 {
189 //m_regionClient.SendUserInformation(regInfo, aCircuit);
190 return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
191 }
192 return false;
193 }
194
195 public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
196 {
197 if (destination == null)
198 return false;
199
200 // Try local first
201 if (m_localBackend.UpdateAgent(destination, cAgentData))
202 return true;
203
204 // else do the remote thing
205 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
206 return m_remoteConnector.UpdateAgent(destination, cAgentData);
207
208 return false;
209
210 }
211
212 public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
213 {
214 if (destination == null)
215 return false;
216
217 // Try local first
218 if (m_localBackend.UpdateAgent(destination, cAgentData))
219 return true;
220
221 // else do the remote thing
222 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
223 return m_remoteConnector.UpdateAgent(destination, cAgentData);
224
225 return false;
226
227 }
228
229 public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
230 {
231 agent = null;
232
233 if (destination == null)
234 return false;
235
236 // Try local first
237 if (m_localBackend.RetrieveAgent(destination, id, out agent))
238 return true;
239
240 // else do the remote thing
241 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
242 return m_remoteConnector.RetrieveAgent(destination, id, out agent);
243
244 return false;
245
246 }
247
248 public bool ReleaseAgent(GridRegion destination, UUID id, string uri)
249 {
250 if (destination == null)
251 return false;
252
253 // Try local first
254 if (m_localBackend.ReleaseAgent(destination, id, uri))
255 return true;
256
257 // else do the remote thing
258 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
259 return m_remoteConnector.ReleaseAgent(destination, id, uri);
260
261 return false;
262 }
263
264
265 public bool CloseAgent(GridRegion destination, UUID id)
266 {
267 if (destination == null)
268 return false;
269
270 // Try local first
271 if (m_localBackend.CloseAgent(destination, id))
272 return true;
273
274 // else do the remote thing
275 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
276 return m_remoteConnector.CloseAgent(destination, id);
277
278 return false;
279 }
280
281 /**
282 * Object-related communications
283 */
284
285 public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
286 {
287 if (destination == null)
288 return false;
289
290 // Try local first
291 if (m_localBackend.CreateObject(destination, sog, true))
292 {
293 //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
294 return true;
295 }
296
297 // else do the remote thing
298 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
299 return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
300
301 return false;
302 }
303
304 public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
305 {
306 // Not Implemented
307 return false;
308 }
309
310 #endregion /* IInterregionComms */
311
312
313 protected class RegionToRegionClient : RegionClient
314 {
315 Scene m_aScene = null;
316 IHyperlinkService m_hyperlinkService;
317
318 public RegionToRegionClient(Scene s, IHyperlinkService hyperService)
319 {
320 m_aScene = s;
321 m_hyperlinkService = hyperService;
322 }
323
324 public override ulong GetRegionHandle(ulong handle)
325 {
326 if (m_aScene.SceneGridService is HGSceneCommunicationService)
327 {
328 if (m_hyperlinkService != null)
329 return m_hyperlinkService.FindRegionHandle(handle);
330 }
331
332 return handle;
333 }
334
335 public override bool IsHyperlink(ulong handle)
336 {
337 if (m_aScene.SceneGridService is HGSceneCommunicationService)
338 {
339 if ((m_hyperlinkService != null) && (m_hyperlinkService.GetHyperlinkRegion(handle) != null))
340 return true;
341 }
342 return false;
343 }
344
345 public override void SendUserInformation(GridRegion regInfo, AgentCircuitData aCircuit)
346 {
347 if (m_hyperlinkService != null)
348 m_hyperlinkService.SendUserInformation(regInfo, aCircuit);
349
350 }
351
352 public override void AdjustUserInformation(AgentCircuitData aCircuit)
353 {
354 if (m_hyperlinkService != null)
355 m_hyperlinkService.AdjustUserInformation(aCircuit);
356 }
357 }
358
359 }
360}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/User/LocalUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index cca5bb4..f55de5a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/User/LocalUserServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using log4net; 31using log4net;
31using Nini.Config; 32using Nini.Config;
@@ -34,9 +35,11 @@ using OpenSim.Region.Framework.Scenes;
34using OpenSim.Server.Base; 35using OpenSim.Server.Base;
35using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
36 37
37namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User 38using OpenMetaverse;
39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
38{ 41{
39 public class LocalUserServicesConnector : ISharedRegionModule 42 public class LocalUserAccountServicesConnector : ISharedRegionModule, IUserAccountService
40 { 43 {
41 private static readonly ILog m_log = 44 private static readonly ILog m_log =
42 LogManager.GetLogger( 45 LogManager.GetLogger(
@@ -46,6 +49,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
46 49
47 private bool m_Enabled = false; 50 private bool m_Enabled = false;
48 51
52 #region ISharedRegionModule
53
49 public Type ReplaceableInterface 54 public Type ReplaceableInterface
50 { 55 {
51 get { return null; } 56 get { return null; }
@@ -53,7 +58,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
53 58
54 public string Name 59 public string Name
55 { 60 {
56 get { return "LocalUserServicesConnector"; } 61 get { return "LocalUserAccountServicesConnector"; }
57 } 62 }
58 63
59 public void Initialise(IConfigSource source) 64 public void Initialise(IConfigSource source)
@@ -61,13 +66,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
61 IConfig moduleConfig = source.Configs["Modules"]; 66 IConfig moduleConfig = source.Configs["Modules"];
62 if (moduleConfig != null) 67 if (moduleConfig != null)
63 { 68 {
64 string name = moduleConfig.GetString("UserServices", ""); 69 string name = moduleConfig.GetString("UserAccountServices", "");
65 if (name == Name) 70 if (name == Name)
66 { 71 {
67 IConfig userConfig = source.Configs["UserService"]; 72 IConfig userConfig = source.Configs["UserAccountService"];
68 if (userConfig == null) 73 if (userConfig == null)
69 { 74 {
70 m_log.Error("[USER CONNECTOR]: UserService missing from OpenSim.ini"); 75 m_log.Error("[USER CONNECTOR]: UserAccountService missing from OpenSim.ini");
71 return; 76 return;
72 } 77 }
73 78
@@ -87,7 +92,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
87 92
88 if (m_UserService == null) 93 if (m_UserService == null)
89 { 94 {
90 m_log.Error("[USER CONNECTOR]: Can't load user service"); 95 m_log.Error("[USER CONNECTOR]: Can't load user account service");
91 return; 96 return;
92 } 97 }
93 m_Enabled = true; 98 m_Enabled = true;
@@ -127,5 +132,39 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
127 if (!m_Enabled) 132 if (!m_Enabled)
128 return; 133 return;
129 } 134 }
135
136 #endregion
137
138 #region IUserAccountService
139
140 public UserAccount GetUserAccount(UUID scopeID, UUID userID)
141 {
142 return m_UserService.GetUserAccount(scopeID, userID);
143 }
144
145 public UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName)
146 {
147 return m_UserService.GetUserAccount(scopeID, FirstName, LastName);
148 }
149
150 public UserAccount GetUserAccount(UUID scopeID, string Email)
151 {
152 return m_UserService.GetUserAccount(scopeID, Email);
153 }
154
155 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
156 {
157 return m_UserService.GetUserAccounts(scopeID, query);
158 }
159
160 // Update all updatable fields
161 //
162 public bool StoreUserAccount(UserAccount data)
163 {
164 return m_UserService.StoreUserAccount(data);
165 }
166
167 #endregion
168
130 } 169 }
131} 170}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/User/RemoteUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index cef9129..7d61b20 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/User/RemoteUserServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -34,9 +34,9 @@ using OpenSim.Region.Framework.Scenes;
34using OpenSim.Services.Interfaces; 34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors; 35using OpenSim.Services.Connectors;
36 36
37namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User 37namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
38{ 38{
39 public class RemoteUserServicesConnector : UserServicesConnector, 39 public class RemoteUserAccountServicesConnector : UserAccountServicesConnector,
40 ISharedRegionModule, IUserAccountService 40 ISharedRegionModule, IUserAccountService
41 { 41 {
42 private static readonly ILog m_log = 42 private static readonly ILog m_log =
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
52 52
53 public string Name 53 public string Name
54 { 54 {
55 get { return "RemoteUserServicesConnector"; } 55 get { return "RemoteUserAccountServicesConnector"; }
56 } 56 }
57 57
58 public override void Initialise(IConfigSource source) 58 public override void Initialise(IConfigSource source)
@@ -60,13 +60,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
60 IConfig moduleConfig = source.Configs["Modules"]; 60 IConfig moduleConfig = source.Configs["Modules"];
61 if (moduleConfig != null) 61 if (moduleConfig != null)
62 { 62 {
63 string name = moduleConfig.GetString("UserServices", ""); 63 string name = moduleConfig.GetString("UserAccountServices", "");
64 if (name == Name) 64 if (name == Name)
65 { 65 {
66 IConfig userConfig = source.Configs["UserService"]; 66 IConfig userConfig = source.Configs["UserAccountService"];
67 if (userConfig == null) 67 if (userConfig == null)
68 { 68 {
69 m_log.Error("[USER CONNECTOR]: UserService missing from OpanSim.ini"); 69 m_log.Error("[USER CONNECTOR]: UserAccountService missing from OpanSim.ini");
70 return; 70 return;
71 } 71 }
72 72
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index e837e9a..ae3dc2e 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -95,6 +95,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
95 95
96 protected Scene m_scene; 96 protected Scene m_scene;
97 97
98 private InventoryFolderImpl m_libraryRootFolder;
99 protected InventoryFolderImpl LibraryRootFolder
100 {
101 get
102 {
103 if (m_libraryRootFolder != null)
104 return m_libraryRootFolder;
105
106 ILibraryService lib = m_scene.RequestModuleInterface<ILibraryService>();
107 if (lib != null)
108 {
109 m_libraryRootFolder = lib.LibraryRootFolder;
110 }
111 return m_libraryRootFolder;
112 }
113 }
114
98 #region Constants 115 #region Constants
99 // These are here for testing. They will be taken out 116 // These are here for testing. They will be taken out
100 117
@@ -1005,9 +1022,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1005 IInventoryService invService = m_scene.InventoryService; 1022 IInventoryService invService = m_scene.InventoryService;
1006 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user); 1023 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
1007 assetRequestItem = invService.GetItem(assetRequestItem); 1024 assetRequestItem = invService.GetItem(assetRequestItem);
1008 if (assetRequestItem == null) // Library item 1025 if (assetRequestItem == null && LibraryRootFolder != null) // Library item
1009 { 1026 {
1010 assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 1027 assetRequestItem = LibraryRootFolder.FindItem(notecard);
1011 1028
1012 if (assetRequestItem != null) // Implicitly readable 1029 if (assetRequestItem != null) // Implicitly readable
1013 return true; 1030 return true;
@@ -1425,9 +1442,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1425 IInventoryService invService = m_scene.InventoryService; 1442 IInventoryService invService = m_scene.InventoryService;
1426 InventoryItemBase assetRequestItem = new InventoryItemBase(script, user); 1443 InventoryItemBase assetRequestItem = new InventoryItemBase(script, user);
1427 assetRequestItem = invService.GetItem(assetRequestItem); 1444 assetRequestItem = invService.GetItem(assetRequestItem);
1428 if (assetRequestItem == null) // Library item 1445 if (assetRequestItem == null && LibraryRootFolder != null) // Library item
1429 { 1446 {
1430 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script); 1447 assetRequestItem = LibraryRootFolder.FindItem(script);
1431 1448
1432 if (assetRequestItem != null) // Implicitly readable 1449 if (assetRequestItem != null) // Implicitly readable
1433 return true; 1450 return true;
@@ -1520,9 +1537,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1520 IInventoryService invService = m_scene.InventoryService; 1537 IInventoryService invService = m_scene.InventoryService;
1521 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user); 1538 InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
1522 assetRequestItem = invService.GetItem(assetRequestItem); 1539 assetRequestItem = invService.GetItem(assetRequestItem);
1523 if (assetRequestItem == null) // Library item 1540 if (assetRequestItem == null && LibraryRootFolder != null) // Library item
1524 { 1541 {
1525 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 1542 assetRequestItem = LibraryRootFolder.FindItem(notecard);
1526 1543
1527 if (assetRequestItem != null) // Implicitly readable 1544 if (assetRequestItem != null) // Implicitly readable
1528 return true; 1545 return true;
diff --git a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
index 630c6a3..d44c1e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
@@ -31,13 +31,13 @@ namespace OpenSim.Region.Framework.Interfaces
31{ 31{
32 public struct PresenceInfo 32 public struct PresenceInfo
33 { 33 {
34 public UUID userID; 34 public string UserID;
35 public UUID regionID; 35 public UUID RegionID;
36 36
37 public PresenceInfo(UUID userID, UUID regionID) 37 public PresenceInfo(string userID, UUID regionID)
38 { 38 {
39 this.userID = userID; 39 UserID = userID;
40 this.regionID = regionID; 40 RegionID = regionID;
41 } 41 }
42 } 42 }
43 43
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3044017..a14c853 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -573,7 +573,9 @@ namespace OpenSim.Region.Framework.Scenes
573 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", 573 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
574 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); 574 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
575 575
576 InventoryItemBase item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(oldItemID); 576 InventoryItemBase item = null;
577 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
578 item = LibraryService.LibraryRootFolder.FindItem(oldItemID);
577 579
578 if (item == null) 580 if (item == null)
579 { 581 {
@@ -1211,9 +1213,9 @@ namespace OpenSim.Region.Framework.Scenes
1211 item = InventoryService.GetItem(item); 1213 item = InventoryService.GetItem(item);
1212 1214
1213 // Try library 1215 // Try library
1214 if (null == item) 1216 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1215 { 1217 {
1216 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1218 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1217 } 1219 }
1218 1220
1219 if (item != null) 1221 if (item != null)
@@ -1280,9 +1282,9 @@ namespace OpenSim.Region.Framework.Scenes
1280 1282
1281 // Try library 1283 // Try library
1282 // XXX clumsy, possibly should be one call 1284 // XXX clumsy, possibly should be one call
1283 if (null == item) 1285 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1284 { 1286 {
1285 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1287 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1286 } 1288 }
1287 1289
1288 if (item != null) 1290 if (item != null)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 47fbeb4..022d79d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -424,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes
424 /// <param name="ownerID"></param> 424 /// <param name="ownerID"></param>
425 public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID) 425 public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
426 { 426 {
427 if (ownerID == CommsManager.UserProfileCacheService.LibraryRoot.Owner) 427 if (LibraryService != null && LibraryService.LibraryRootFolder != null && ownerID == LibraryService.LibraryRootFolder.Owner)
428 { 428 {
429 //m_log.Debug("request info for library item"); 429 //m_log.Debug("request info for library item");
430 return; 430 return;
@@ -458,13 +458,14 @@ namespace OpenSim.Region.Framework.Scenes
458 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 458 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
459 // can be handled transparently). 459 // can be handled transparently).
460 InventoryFolderImpl fold = null; 460 InventoryFolderImpl fold = null;
461 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) 461 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
462 { 462 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
463 remoteClient.SendInventoryFolderDetails( 463 {
464 fold.Owner, folderID, fold.RequestListOfItems(), 464 remoteClient.SendInventoryFolderDetails(
465 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); 465 fold.Owner, folderID, fold.RequestListOfItems(),
466 return; 466 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
467 } 467 return;
468 }
468 469
469 // We're going to send the reply async, because there may be 470 // We're going to send the reply async, because there may be
470 // an enormous quantity of packets -- basically the entire inventory! 471 // an enormous quantity of packets -- basically the entire inventory!
@@ -512,15 +513,16 @@ namespace OpenSim.Region.Framework.Scenes
512 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 513 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
513 // can be handled transparently). 514 // can be handled transparently).
514 InventoryFolderImpl fold; 515 InventoryFolderImpl fold;
515 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) 516 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
516 { 517 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
517 version = 0; 518 {
518 InventoryCollection ret = new InventoryCollection(); 519 version = 0;
519 ret.Folders = new List<InventoryFolderBase>(); 520 InventoryCollection ret = new InventoryCollection();
520 ret.Items = fold.RequestListOfItems(); 521 ret.Folders = new List<InventoryFolderBase>();
522 ret.Items = fold.RequestListOfItems();
521 523
522 return ret; 524 return ret;
523 } 525 }
524 526
525 InventoryCollection contents = new InventoryCollection(); 527 InventoryCollection contents = new InventoryCollection();
526 528
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 764ac60..20c0622 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -240,6 +240,19 @@ namespace OpenSim.Region.Framework.Scenes
240 } 240 }
241 } 241 }
242 242
243 protected ILibraryService m_LibraryService;
244
245 public ILibraryService LibraryService
246 {
247 get
248 {
249 if (m_LibraryService == null)
250 m_LibraryService = RequestModuleInterface<ILibraryService>();
251
252 return m_LibraryService;
253 }
254 }
255
243 protected IXMLRPC m_xmlrpcModule; 256 protected IXMLRPC m_xmlrpcModule;
244 protected IWorldComm m_worldCommModule; 257 protected IWorldComm m_worldCommModule;
245 protected IAvatarFactory m_AvatarFactory; 258 protected IAvatarFactory m_AvatarFactory;
@@ -3483,10 +3496,18 @@ namespace OpenSim.Region.Framework.Scenes
3483 { 3496 {
3484 reason = String.Empty; 3497 reason = String.Empty;
3485 3498
3486 bool result = CommsManager.UserService.VerifySession(agent.AgentID, agent.SessionID); 3499 IAuthenticationService auth = RequestModuleInterface<IAuthenticationService>();
3487 m_log.Debug("[CONNECTION BEGIN]: User authentication returned " + result); 3500 if (auth == null)
3501 {
3502 reason = String.Format("Failed to authenticate user {0} {1} in region {2}. Authentication service does not exist.", agent.firstname, agent.lastname, RegionInfo.RegionName);
3503 return false;
3504 }
3505
3506 bool result = auth.Verify(agent.AgentID, agent.SecureSessionID.ToString(), 30);
3507
3508 m_log.Debug("[CONNECTION BEGIN]: Session authentication returned " + result);
3488 if (!result) 3509 if (!result)
3489 reason = String.Format("Failed to authenticate user {0} {1}, access denied.", agent.firstname, agent.lastname); 3510 reason = String.Format("Failed to authenticate user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName);
3490 3511
3491 return result; 3512 return result;
3492 } 3513 }
@@ -4889,5 +4910,15 @@ namespace OpenSim.Region.Framework.Scenes
4889 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) 4910 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
4890 StartTimer(); 4911 StartTimer();
4891 } 4912 }
4913
4914 public override ISceneObject DeserializeObject(string representation)
4915 {
4916 return SceneObjectSerializer.FromXml2Format(representation);
4917 }
4918
4919 public override bool AllowScriptCrossings
4920 {
4921 get { return m_allowScriptCrossings; }
4922 }
4892 } 4923 }
4893} 4924}
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 1547f9a..19eea1e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -510,5 +510,16 @@ namespace OpenSim.Region.Framework.Scenes
510 510
511 MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback); 511 MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback);
512 } 512 }
513
514 public virtual ISceneObject DeserializeObject(string representation)
515 {
516 return null;
517 }
518
519 public virtual bool AllowScriptCrossings
520 {
521 get { return false; }
522 }
523
513 } 524 }
514} 525}