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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
2 files changed, 3 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index be699db..35cb575 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -262,7 +262,7 @@ namespace OpenSim.Region.ClientStack.Linden
262 { 262 {
263 try 263 try
264 { 264 {
265 m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName); 265// m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
266 //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param); 266 //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
267 267
268 Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); 268 Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9bca654..a01b851 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4156,16 +4156,11 @@ namespace OpenSim.Region.Framework.Scenes
4156 public bool PipeEventsForScript(uint localID) 4156 public bool PipeEventsForScript(uint localID)
4157 { 4157 {
4158 SceneObjectPart part = GetSceneObjectPart(localID); 4158 SceneObjectPart part = GetSceneObjectPart(localID);
4159
4159 if (part != null) 4160 if (part != null)
4160 { 4161 {
4161 // Changed so that child prims of attachments return ScriptDanger for their parent, so that
4162 // their scripts will actually run.
4163 // -- Leaf, Tue Aug 12 14:17:05 EDT 2008
4164 SceneObjectPart parent = part.ParentGroup.RootPart; 4162 SceneObjectPart parent = part.ParentGroup.RootPart;
4165 if (part.ParentGroup.IsAttachment) 4163 return ScriptDanger(parent, parent.GetWorldPosition());
4166 return ScriptDanger(parent, parent.GetWorldPosition());
4167 else
4168 return ScriptDanger(part, part.GetWorldPosition());
4169 } 4164 }
4170 else 4165 else
4171 { 4166 {