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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs45
1 files changed, 31 insertions, 14 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 81a10e3..3f5e35e 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -795,20 +795,34 @@ namespace OpenSim
795 /// <summary> 795 /// <summary>
796 /// Create an estate with an initial region. 796 /// Create an estate with an initial region.
797 /// </summary> 797 /// </summary>
798 /// <remarks>
799 /// This method doesn't allow an estate to be created with the same name as existing estates.
800 /// </remarks>
798 /// <param name="regInfo"></param> 801 /// <param name="regInfo"></param>
799 public void CreateEstate(RegionInfo regInfo) 802 /// <param name="existingName">A list of estate names that already exist.</param>
803 /// <returns>true if the estate was created, false otherwise</returns>
804 public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
800 { 805 {
801 // Create a new estate 806 // Create a new estate
802 regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); 807 regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
808 string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
803 809
804 regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); 810 if (existingNames.Contains(newName))
811 {
812 MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
813 return false;
814 }
815
816 regInfo.EstateSettings.EstateName = newName;
805 817
806 // FIXME: Later on, the scene constructor will reload the estate settings no matter what. 818 // FIXME: Later on, the scene constructor will reload the estate settings no matter what.
807 // Therefore, we need to do an initial save here otherwise the new estate name will be reset 819 // Therefore, we need to do an initial save here otherwise the new estate name will be reset
808 // back to the default. The reloading of estate settings by scene could be eliminated if it 820 // back to the default. The reloading of estate settings by scene could be eliminated if it
809 // knows that the passed in settings in RegionInfo are already valid. Also, it might be 821 // knows that the passed in settings in RegionInfo are already valid. Also, it might be
810 // possible to eliminate some additional later saves made by callers of this method. 822 // possible to eliminate some additional later saves made by callers of this method.
811 regInfo.EstateSettings.Save(); 823 regInfo.EstateSettings.Save();
824
825 return true;
812 } 826 }
813 827
814 /// <summary> 828 /// <summary>
@@ -825,16 +839,21 @@ namespace OpenSim
825 MainConsole.Instance.Output("Your region is not part of an estate."); 839 MainConsole.Instance.Output("Your region is not part of an estate.");
826 840
827 List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); 841 List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
842 List<string> estateNames = new List<string>();
843 foreach (EstateSettings estate in estates)
844 estateNames.Add(estate.EstateName);
828 845
829 while (true) 846 while (true)
830 { 847 {
831 if (estates.Count == 0) 848 if (estates.Count == 0)
832 { 849 {
833 MainConsole.Instance.Output( 850 MainConsole.Instance.Output(
834 "There aren't any existing estates. You will need to create a new one for this region."); 851 "No existing estates found. You must create a new one for this region.");
835 852
836 CreateEstate(regInfo); 853 if (CreateEstate(regInfo, estateNames))
837 break; 854 break;
855 else
856 continue;
838 } 857 }
839 else 858 else
840 { 859 {
@@ -844,15 +863,13 @@ namespace OpenSim
844 863
845 if (response == "no") 864 if (response == "no")
846 { 865 {
847 CreateEstate(regInfo); 866 if (CreateEstate(regInfo, estateNames))
848 break; 867 break;
868 else
869 continue;
849 } 870 }
850 else 871 else
851 { 872 {
852 List<string> estateNames = new List<string>();
853 foreach (EstateSettings estate in estates)
854 estateNames.Add(estate.EstateName);
855
856 response 873 response
857 = MainConsole.Instance.CmdPrompt( 874 = MainConsole.Instance.CmdPrompt(
858 string.Format( 875 string.Format(
@@ -865,7 +882,7 @@ namespace OpenSim
865 List<int> estateIDs = EstateDataService.GetEstates(response); 882 List<int> estateIDs = EstateDataService.GetEstates(response);
866 if (estateIDs.Count < 1) 883 if (estateIDs.Count < 1)
867 { 884 {
868 MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); 885 MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
869 continue; 886 continue;
870 } 887 }
871 888