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-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs4
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index cbe73bb..1e94ee2 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -347,6 +347,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
347 { 347 {
348 indexBase = mesh.getIndexListAsInt(); 348 indexBase = mesh.getIndexListAsInt();
349 vertexBase = new Vector3[iVertexCount]; 349 vertexBase = new Vector3[iVertexCount];
350
350 for (int i = 0; i < iVertexCount; i++) 351 for (int i = 0; i < iVertexCount; i++)
351 { 352 {
352 OpenMetaverse.Vector3 v = mesh.getVertexList()[i]; 353 OpenMetaverse.Vector3 v = mesh.getVertexList()[i];
@@ -355,6 +356,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
355 else 356 else
356 vertexBase[i] = Vector3.Zero; 357 vertexBase[i] = Vector3.Zero;
357 } 358 }
359
358 for (int ix = 0; ix < iIndexCount; ix += 3) 360 for (int ix = 0; ix < iIndexCount; ix += 3)
359 { 361 {
360 int ia = indexBase[ix + 0]; 362 int ia = indexBase[ix + 0];
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index c7c9160..2a213c3 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -1348,7 +1348,7 @@ namespace PrimMesher
1348 float stepSize = twoPi / this.stepsPerRevolution; 1348 float stepSize = twoPi / this.stepsPerRevolution;
1349 1349
1350 int step = (int)(startAngle / stepSize); 1350 int step = (int)(startAngle / stepSize);
1351 int firstStep = step; 1351// int firstStep = step;
1352 float angle = startAngle; 1352 float angle = startAngle;
1353 1353
1354 bool done = false; 1354 bool done = false;
@@ -1738,7 +1738,7 @@ namespace PrimMesher
1738 // append this layer 1738 // append this layer
1739 1739
1740 int coordsLen = this.coords.Count; 1740 int coordsLen = this.coords.Count;
1741 int lastCoordsLen = coordsLen; 1741// int lastCoordsLen = coordsLen;
1742 newLayer.AddValue2FaceVertexIndices(coordsLen); 1742 newLayer.AddValue2FaceVertexIndices(coordsLen);
1743 1743
1744 this.coords.AddRange(newLayer.coords); 1744 this.coords.AddRange(newLayer.coords);