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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5951a92..0785f7f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2203,13 +2203,7 @@ namespace OpenSim.Region.Framework.Scenes
2203 /// </summary> 2203 /// </summary>
2204 public void ScheduleGroupForTerseUpdate() 2204 public void ScheduleGroupForTerseUpdate()
2205 { 2205 {
2206<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2207 lockPartsForRead(true); 2206 lockPartsForRead(true);
2208=======
2209// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
2210
2211 lock (m_parts)
2212>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2213 { 2207 {
2214 foreach (SceneObjectPart part in m_parts.Values) 2208 foreach (SceneObjectPart part in m_parts.Values)
2215 { 2209 {
@@ -3765,15 +3759,11 @@ namespace OpenSim.Region.Framework.Scenes
3765 3759
3766 HasGroupChanged = true; 3760 HasGroupChanged = true;
3767 } 3761 }
3768<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
3769 lockPartsForRead(false); 3762 lockPartsForRead(false);
3770 ScheduleGroupForFullUpdate();
3771=======
3772 3763
3773 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 3764 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
3774 // for the same object with very different properties. The caller must schedule the update. 3765 // for the same object with very different properties. The caller must schedule the update.
3775 //ScheduleGroupForFullUpdate(); 3766 //ScheduleGroupForFullUpdate();
3776>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
3777 } 3767 }
3778 3768
3779 public void TriggerScriptChangedEvent(Changed val) 3769 public void TriggerScriptChangedEvent(Changed val)