diff options
Diffstat (limited to 'OpenSim/Region')
11 files changed, 225 insertions, 75 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index cb9692a..185a909 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -102,7 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
102 | { | 102 | { |
103 | m_currentPacket = 2; | 103 | m_currentPacket = 2; |
104 | } | 104 | } |
105 | 105 | ||
106 | while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket) | 106 | while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket) |
107 | { | 107 | { |
108 | sendMore = SendPacket(client); | 108 | sendMore = SendPacket(client); |
@@ -114,17 +114,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
114 | return (m_currentPacket > m_stopPacket); | 114 | return (m_currentPacket > m_stopPacket); |
115 | } | 115 | } |
116 | 116 | ||
117 | /// <summary> | ||
118 | /// This is where we decide what we need to update | ||
119 | /// and assign the real discardLevel and packetNumber | ||
120 | /// assuming of course that the connected client might be bonkers | ||
121 | /// </summary> | ||
117 | public void RunUpdate() | 122 | public void RunUpdate() |
118 | { | 123 | { |
119 | //This is where we decide what we need to update | ||
120 | //and assign the real discardLevel and packetNumber | ||
121 | //assuming of course that the connected client might be bonkers | ||
122 | |||
123 | if (!HasAsset) | 124 | if (!HasAsset) |
124 | { | 125 | { |
125 | if (!m_assetRequested) | 126 | if (!m_assetRequested) |
126 | { | 127 | { |
127 | m_assetRequested = true; | 128 | m_assetRequested = true; |
129 | // m_log.DebugFormat("[J2KIMAGE]: Requesting asset {0}", TextureID); | ||
128 | AssetService.Get(TextureID.ToString(), this, AssetReceived); | 130 | AssetService.Get(TextureID.ToString(), this, AssetReceived); |
129 | } | 131 | } |
130 | } | 132 | } |
@@ -137,6 +139,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
137 | { | 139 | { |
138 | //Request decode | 140 | //Request decode |
139 | m_decodeRequested = true; | 141 | m_decodeRequested = true; |
142 | |||
143 | // m_log.DebugFormat("[J2KIMAGE]: Requesting decode of asset {0}", TextureID); | ||
144 | |||
140 | // Do we have a jpeg decoder? | 145 | // Do we have a jpeg decoder? |
141 | if (J2KDecoder != null) | 146 | if (J2KDecoder != null) |
142 | { | 147 | { |
@@ -149,7 +154,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | // Send it off to the jpeg decoder | 154 | // Send it off to the jpeg decoder |
150 | J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback); | 155 | J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback); |
151 | } | 156 | } |
152 | |||
153 | } | 157 | } |
154 | else | 158 | else |
155 | { | 159 | { |
@@ -328,14 +332,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
328 | { | 332 | { |
329 | if (m_currentPacket == 0) | 333 | if (m_currentPacket == 0) |
330 | return 0; | 334 | return 0; |
335 | |||
331 | if (m_currentPacket == 1) | 336 | if (m_currentPacket == 1) |
332 | return FIRST_PACKET_SIZE; | 337 | return FIRST_PACKET_SIZE; |
333 | 338 | ||
334 | int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE; | 339 | int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE; |
340 | |||
335 | if (result < 0) | 341 | if (result < 0) |
336 | { | ||
337 | result = FIRST_PACKET_SIZE; | 342 | result = FIRST_PACKET_SIZE; |
338 | } | 343 | |
339 | return result; | 344 | return result; |
340 | } | 345 | } |
341 | 346 | ||
@@ -374,7 +379,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
374 | { | 379 | { |
375 | UUID assetID = UUID.Zero; | 380 | UUID assetID = UUID.Zero; |
376 | if (asset != null) | 381 | if (asset != null) |
382 | { | ||
377 | assetID = asset.FullID; | 383 | assetID = asset.FullID; |
384 | } | ||
378 | else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule)) | 385 | else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule)) |
379 | { | 386 | { |
380 | // Unfortunately we need this here, there's no other way. | 387 | // Unfortunately we need this here, there's no other way. |
@@ -395,7 +402,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
395 | } | 402 | } |
396 | 403 | ||
397 | AssetDataCallback(assetID, asset); | 404 | AssetDataCallback(assetID, asset); |
398 | |||
399 | } | 405 | } |
400 | } | 406 | } |
401 | } | 407 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index b37fd54..eb1a50e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -348,7 +348,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
348 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 348 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
349 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 349 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
350 | protected Scene m_scene; | 350 | protected Scene m_scene; |
351 | protected LLImageManager m_imageManager; | 351 | private LLImageManager m_imageManager; |
352 | protected string m_firstName; | 352 | protected string m_firstName; |
353 | protected string m_lastName; | 353 | protected string m_lastName; |
354 | protected Thread m_clientThread; | 354 | protected Thread m_clientThread; |
@@ -499,8 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
499 | IsActive = false; | 499 | IsActive = false; |
500 | 500 | ||
501 | // Shutdown the image manager | 501 | // Shutdown the image manager |
502 | if (m_imageManager != null) | 502 | m_imageManager.Close(); |
503 | m_imageManager.Close(); | ||
504 | 503 | ||
505 | // Fire the callback for this connection closing | 504 | // Fire the callback for this connection closing |
506 | if (OnConnectionClosed != null) | 505 | if (OnConnectionClosed != null) |
@@ -578,7 +577,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
578 | /// Add a handler for the given packet type. | 577 | /// Add a handler for the given packet type. |
579 | /// </summary> | 578 | /// </summary> |
580 | /// <remarks> | 579 | /// <remarks> |
581 | /// The packet is handled on its own thread. If packets must be handled in the order in which thye | 580 | /// The packet is handled on its own thread. If packets must be handled in the order in which they |
582 | /// are received then please use the synchronous version of this method. | 581 | /// are received then please use the synchronous version of this method. |
583 | /// </remarks> | 582 | /// </remarks> |
584 | /// <param name="packetType"></param> | 583 | /// <param name="packetType"></param> |
@@ -3940,14 +3939,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3940 | } | 3939 | } |
3941 | 3940 | ||
3942 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) | 3941 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) |
3943 | { | ||
3944 | ProcessTextureRequests(); | ||
3945 | } | ||
3946 | } | ||
3947 | |||
3948 | void ProcessTextureRequests() | ||
3949 | { | ||
3950 | if (m_imageManager != null) | ||
3951 | m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit); | 3942 | m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit); |
3952 | } | 3943 | } |
3953 | 3944 | ||
@@ -7479,12 +7470,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7479 | if ((ImageType)block.Type == ImageType.Baked) | 7470 | if ((ImageType)block.Type == ImageType.Baked) |
7480 | args.Priority *= 2.0f; | 7471 | args.Priority *= 2.0f; |
7481 | 7472 | ||
7482 | // in the end, we null this, so we have to check if it's null | 7473 | m_imageManager.EnqueueReq(args); |
7483 | if (m_imageManager != null) | ||
7484 | { | ||
7485 | m_imageManager.EnqueueReq(args); | ||
7486 | } | ||
7487 | } | 7474 | } |
7475 | |||
7488 | return true; | 7476 | return true; |
7489 | } | 7477 | } |
7490 | 7478 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs index e3a881f..3e31b7d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLImageManager.cs | |||
@@ -84,7 +84,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
84 | /// <param name="newRequest"></param> | 84 | /// <param name="newRequest"></param> |
85 | public void EnqueueReq(TextureRequestArgs newRequest) | 85 | public void EnqueueReq(TextureRequestArgs newRequest) |
86 | { | 86 | { |
87 | //Make sure we're not shutting down.. | ||
88 | if (!m_shuttingdown) | 87 | if (!m_shuttingdown) |
89 | { | 88 | { |
90 | J2KImage imgrequest; | 89 | J2KImage imgrequest; |
@@ -99,19 +98,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | { | 98 | { |
100 | //m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID); | 99 | //m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID); |
101 | 100 | ||
102 | try | 101 | try |
103 | { | 102 | { |
104 | lock (m_syncRoot) | 103 | lock (m_syncRoot) |
105 | m_priorityQueue.Delete(imgrequest.PriorityQueueHandle); | 104 | m_priorityQueue.Delete(imgrequest.PriorityQueueHandle); |
106 | } | 105 | } |
107 | catch (Exception) { } | 106 | catch (Exception) { } |
108 | } | 107 | } |
109 | else | 108 | else |
110 | { | 109 | { |
110 | // m_log.DebugFormat( | ||
111 | // "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}", | ||
112 | // newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name); | ||
113 | |||
111 | //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", | 114 | //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", |
112 | // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); | 115 | // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); |
113 | 116 | ||
114 | //Check the packet sequence to make sure this isn't older than | 117 | //Check the packet sequence to make sure this isn't older than |
115 | //one we've already received | 118 | //one we've already received |
116 | if (newRequest.requestSequence > imgrequest.LastSequence) | 119 | if (newRequest.requestSequence > imgrequest.LastSequence) |
117 | { | 120 | { |
@@ -126,11 +129,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | 129 | ||
127 | //Update the requested priority | 130 | //Update the requested priority |
128 | imgrequest.Priority = newRequest.Priority; | 131 | imgrequest.Priority = newRequest.Priority; |
132 | |||
129 | UpdateImageInQueue(imgrequest); | 133 | UpdateImageInQueue(imgrequest); |
130 | 134 | ||
131 | //Run an update | ||
132 | imgrequest.RunUpdate(); | 135 | imgrequest.RunUpdate(); |
136 | |||
137 | // J2KImage imgrequest2 = new J2KImage(this); | ||
138 | // imgrequest2.J2KDecoder = m_j2kDecodeModule; | ||
139 | // imgrequest2.AssetService = m_assetCache; | ||
140 | // imgrequest2.AgentID = m_client.AgentId; | ||
141 | // imgrequest2.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>(); | ||
142 | // imgrequest2.DiscardLevel = newRequest.DiscardLevel; | ||
143 | // imgrequest2.StartPacket = Math.Max(1, newRequest.PacketNumber); | ||
144 | // imgrequest2.Priority = newRequest.Priority; | ||
145 | // imgrequest2.TextureID = newRequest.RequestedAssetID; | ||
146 | // imgrequest2.Priority = newRequest.Priority; | ||
147 | // | ||
148 | // //Add this download to the priority queue | ||
149 | // AddImageToQueue(imgrequest2); | ||
150 | // | ||
151 | // imgrequest2.RunUpdate(); | ||
152 | |||
133 | } | 153 | } |
154 | // else | ||
155 | // { | ||
156 | // m_log.DebugFormat( | ||
157 | // "[LL IMAGE MANAGER]: Ignoring duplicate of existing request for {0} (sequence {1}) from {2} as its request sequence {3} is not greater", | ||
158 | // newRequest.RequestedAssetID, imgrequest.LastSequence, m_client.Name, newRequest.requestSequence); | ||
159 | // } | ||
134 | } | 160 | } |
135 | } | 161 | } |
136 | else | 162 | else |
@@ -142,6 +168,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
142 | } | 168 | } |
143 | else | 169 | else |
144 | { | 170 | { |
171 | // m_log.DebugFormat( | ||
172 | // "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}", | ||
173 | // newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name); | ||
174 | |||
145 | //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", | 175 | //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", |
146 | // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); | 176 | // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); |
147 | 177 | ||
@@ -159,7 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | //Add this download to the priority queue | 189 | //Add this download to the priority queue |
160 | AddImageToQueue(imgrequest); | 190 | AddImageToQueue(imgrequest); |
161 | 191 | ||
162 | //Run an update | ||
163 | imgrequest.RunUpdate(); | 192 | imgrequest.RunUpdate(); |
164 | } | 193 | } |
165 | } | 194 | } |
@@ -176,7 +205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
176 | 205 | ||
177 | // If null was returned, the texture priority queue is currently empty | 206 | // If null was returned, the texture priority queue is currently empty |
178 | if (image == null) | 207 | if (image == null) |
179 | return false; | 208 | break; |
180 | 209 | ||
181 | if (image.IsDecoded) | 210 | if (image.IsDecoded) |
182 | { | 211 | { |
@@ -194,10 +223,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
194 | // written. Undecoded textures should not be going into the priority | 223 | // written. Undecoded textures should not be going into the priority |
195 | // queue, because a high priority undecoded texture will clog up the | 224 | // queue, because a high priority undecoded texture will clog up the |
196 | // pipeline for a client | 225 | // pipeline for a client |
197 | return true; | 226 | // m_log.DebugFormat( |
227 | // "[LL IMAGE MANAGER]: Exiting image queue processing early on encountering undecoded image {0}", | ||
228 | // image.TextureID); | ||
229 | |||
230 | break; | ||
198 | } | 231 | } |
199 | } | 232 | } |
200 | 233 | ||
234 | // if (packetsSent != 0) | ||
235 | // m_log.DebugFormat("[LL IMAGE MANAGER]: Processed {0} packets from image queue", packetsSent); | ||
236 | |||
201 | return m_priorityQueue.Count > 0; | 237 | return m_priorityQueue.Count > 0; |
202 | } | 238 | } |
203 | 239 | ||
@@ -219,7 +255,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
219 | { | 255 | { |
220 | if (m_priorityQueue.Count > 0) | 256 | if (m_priorityQueue.Count > 0) |
221 | { | 257 | { |
222 | try { image = m_priorityQueue.FindMax(); } | 258 | try |
259 | { | ||
260 | image = m_priorityQueue.FindMax(); | ||
261 | } | ||
223 | catch (Exception) { } | 262 | catch (Exception) { } |
224 | } | 263 | } |
225 | } | 264 | } |
@@ -232,7 +271,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
232 | 271 | ||
233 | lock (m_syncRoot) | 272 | lock (m_syncRoot) |
234 | { | 273 | { |
235 | try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); } | 274 | try |
275 | { | ||
276 | m_priorityQueue.Add(ref image.PriorityQueueHandle, image); | ||
277 | } | ||
236 | catch (Exception) { } | 278 | catch (Exception) { } |
237 | } | 279 | } |
238 | } | 280 | } |
@@ -241,7 +283,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
241 | { | 283 | { |
242 | lock (m_syncRoot) | 284 | lock (m_syncRoot) |
243 | { | 285 | { |
244 | try { m_priorityQueue.Delete(image.PriorityQueueHandle); } | 286 | try |
287 | { | ||
288 | m_priorityQueue.Delete(image.PriorityQueueHandle); | ||
289 | } | ||
245 | catch (Exception) { } | 290 | catch (Exception) { } |
246 | } | 291 | } |
247 | } | 292 | } |
@@ -250,7 +295,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
250 | { | 295 | { |
251 | lock (m_syncRoot) | 296 | lock (m_syncRoot) |
252 | { | 297 | { |
253 | try { m_priorityQueue.Replace(image.PriorityQueueHandle, image); } | 298 | try |
299 | { | ||
300 | m_priorityQueue.Replace(image.PriorityQueueHandle, image); | ||
301 | } | ||
254 | catch (Exception) | 302 | catch (Exception) |
255 | { | 303 | { |
256 | image.PriorityQueueHandle = null; | 304 | image.PriorityQueueHandle = null; |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 7dd9087..14dee84 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -103,6 +103,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
103 | // If it's cached, return the cached results | 103 | // If it's cached, return the cached results |
104 | if (m_decodedCache.TryGetValue(assetID, out result)) | 104 | if (m_decodedCache.TryGetValue(assetID, out result)) |
105 | { | 105 | { |
106 | // m_log.DebugFormat( | ||
107 | // "[J2KDecoderModule]: Returning existing cached {0} layers j2k decode for {1}", | ||
108 | // result.Length, assetID); | ||
109 | |||
106 | callback(assetID, result); | 110 | callback(assetID, result); |
107 | } | 111 | } |
108 | else | 112 | else |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index e8aee3e..9df0592 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -156,7 +156,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
156 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 156 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
157 | 157 | ||
158 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 158 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
159 | ValidateBakedTextureCache(sp, false); | 159 | if (!ValidateBakedTextureCache(sp)) |
160 | RequestRebake(sp, true); | ||
160 | 161 | ||
161 | // This appears to be set only in the final stage of the appearance | 162 | // This appears to be set only in the final stage of the appearance |
162 | // update transaction. In theory, we should be able to do an immediate | 163 | // update transaction. In theory, we should be able to do an immediate |
@@ -251,15 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
251 | } | 252 | } |
252 | 253 | ||
253 | /// <summary> | 254 | /// <summary> |
254 | /// Check for the existence of the baked texture assets. | ||
255 | /// </summary> | ||
256 | /// <param name="sp"></param> | ||
257 | public bool ValidateBakedTextureCache(IScenePresence sp) | ||
258 | { | ||
259 | return ValidateBakedTextureCache(sp, true); | ||
260 | } | ||
261 | |||
262 | /// <summary> | ||
263 | /// Queue up a request to send appearance. | 255 | /// Queue up a request to send appearance. |
264 | /// </summary> | 256 | /// </summary> |
265 | /// <remarks> | 257 | /// <remarks> |
@@ -292,17 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
292 | } | 284 | } |
293 | } | 285 | } |
294 | 286 | ||
295 | #endregion | 287 | public bool ValidateBakedTextureCache(IScenePresence sp) |
296 | |||
297 | #region AvatarFactoryModule private methods | ||
298 | |||
299 | /// <summary> | ||
300 | /// Check for the existence of the baked texture assets. Request a rebake | ||
301 | /// unless checkonly is true. | ||
302 | /// </summary> | ||
303 | /// <param name="client"></param> | ||
304 | /// <param name="checkonly"></param> | ||
305 | private bool ValidateBakedTextureCache(IScenePresence sp, bool checkonly) | ||
306 | { | 288 | { |
307 | bool defonly = true; // are we only using default textures | 289 | bool defonly = true; // are we only using default textures |
308 | 290 | ||
@@ -330,16 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
330 | defonly = false; // found a non-default texture reference | 312 | defonly = false; // found a non-default texture reference |
331 | 313 | ||
332 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 314 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) |
333 | { | 315 | return false; |
334 | if (checkonly) | ||
335 | return false; | ||
336 | |||
337 | m_log.DebugFormat( | ||
338 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
339 | face.TextureID, idx, sp.Name); | ||
340 | |||
341 | sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID); | ||
342 | } | ||
343 | } | 316 | } |
344 | 317 | ||
345 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID); | 318 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID); |
@@ -348,6 +321,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
348 | return (defonly ? false : true); | 321 | return (defonly ? false : true); |
349 | } | 322 | } |
350 | 323 | ||
324 | public void RequestRebake(IScenePresence sp, bool missingTexturesOnly) | ||
325 | { | ||
326 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
327 | { | ||
328 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
329 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
330 | |||
331 | // if there is no texture entry, skip it | ||
332 | if (face == null) | ||
333 | continue; | ||
334 | |||
335 | // m_log.DebugFormat( | ||
336 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
337 | // face.TextureID, idx, client.Name, client.AgentId); | ||
338 | |||
339 | // if the texture is one of the "defaults" then skip it | ||
340 | // this should probably be more intelligent (skirt texture doesnt matter | ||
341 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
342 | // textures is default then the rest should be as well | ||
343 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
344 | continue; | ||
345 | |||
346 | if (missingTexturesOnly) | ||
347 | { | ||
348 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | ||
349 | continue; | ||
350 | else | ||
351 | m_log.DebugFormat( | ||
352 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
353 | face.TextureID, idx, sp.Name); | ||
354 | } | ||
355 | else | ||
356 | { | ||
357 | m_log.DebugFormat( | ||
358 | "[AVFACTORY]: Requesting rebake of {0} ({1}) for {2}.", | ||
359 | face.TextureID, idx, sp.Name); | ||
360 | } | ||
361 | |||
362 | sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID); | ||
363 | } | ||
364 | } | ||
365 | |||
366 | #endregion | ||
367 | |||
368 | #region AvatarFactoryModule private methods | ||
369 | |||
351 | private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp) | 370 | private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp) |
352 | { | 371 | { |
353 | if (sp.IsChildAgent) | 372 | if (sp.IsChildAgent) |
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 8670229..04df9c3 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces | |||
61 | /// <returns>true if a valid agent was found, false otherwise</returns> | 61 | /// <returns>true if a valid agent was found, false otherwise</returns> |
62 | bool SaveBakedTextures(UUID agentId); | 62 | bool SaveBakedTextures(UUID agentId); |
63 | 63 | ||
64 | /// <summary> | ||
65 | /// Validate that OpenSim can find the baked textures need to display a given avatar | ||
66 | /// </summary> | ||
67 | /// <param name="client"></param> | ||
68 | /// <param name="checkonly"></param> | ||
69 | /// <returns> | ||
70 | /// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise. | ||
71 | /// </returns> | ||
64 | bool ValidateBakedTextureCache(IScenePresence sp); | 72 | bool ValidateBakedTextureCache(IScenePresence sp); |
73 | |||
74 | /// <summary> | ||
75 | /// Request a rebake of textures for an avatar. | ||
76 | /// </summary> | ||
77 | /// <remarks> | ||
78 | /// This will send the request to the viewer, since it's there that the rebake is done. | ||
79 | /// </remarks> | ||
80 | /// <param name="sp">Avatar to rebake.</param> | ||
81 | /// <param name="missingTexturesOnly"> | ||
82 | /// If true, only request a rebake for the textures that are missing. | ||
83 | /// If false then we request a rebake of all textures for which we already have references. | ||
84 | /// </param> | ||
85 | void RequestRebake(IScenePresence sp, bool missingTexturesOnly); | ||
86 | |||
65 | void QueueAppearanceSend(UUID agentid); | 87 | void QueueAppearanceSend(UUID agentid); |
66 | void QueueAppearanceSave(UUID agentid); | 88 | void QueueAppearanceSave(UUID agentid); |
67 | 89 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4f71915..fd35c62 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -401,6 +401,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | public delegate void RegionUp(GridRegion region); | 401 | public delegate void RegionUp(GridRegion region); |
402 | public event RegionUp OnRegionUp; | 402 | public event RegionUp OnRegionUp; |
403 | 403 | ||
404 | public delegate void RegionStarted(Scene scene); | ||
405 | public event RegionStarted OnRegionStarted; | ||
406 | |||
404 | public delegate void LoginsEnabled(string regionName); | 407 | public delegate void LoginsEnabled(string regionName); |
405 | public event LoginsEnabled OnLoginsEnabled; | 408 | public event LoginsEnabled OnLoginsEnabled; |
406 | 409 | ||
@@ -2243,6 +2246,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2243 | } | 2246 | } |
2244 | } | 2247 | } |
2245 | 2248 | ||
2249 | public void TriggerOnRegionStarted(Scene scene) | ||
2250 | { | ||
2251 | RegionStarted handler = OnRegionStarted; | ||
2252 | |||
2253 | if (handler != null) | ||
2254 | { | ||
2255 | foreach (RegionStarted d in handler.GetInvocationList()) | ||
2256 | { | ||
2257 | try | ||
2258 | { | ||
2259 | d(scene); | ||
2260 | } | ||
2261 | catch (Exception e) | ||
2262 | { | ||
2263 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}", | ||
2264 | e.Message, e.StackTrace); | ||
2265 | } | ||
2266 | } | ||
2267 | } | ||
2268 | } | ||
2269 | |||
2246 | public void TriggerLoginsEnabled (string regionName) | 2270 | public void TriggerLoginsEnabled (string regionName) |
2247 | { | 2271 | { |
2248 | LoginsEnabled handler = OnLoginsEnabled; | 2272 | LoginsEnabled handler = OnLoginsEnabled; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0f84da9..027ec96 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1194,6 +1194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | 1194 | ||
1195 | try | 1195 | try |
1196 | { | 1196 | { |
1197 | m_eventManager.TriggerOnRegionStarted(this); | ||
1197 | while (!shuttingdown) | 1198 | while (!shuttingdown) |
1198 | Update(); | 1199 | Update(); |
1199 | 1200 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3d1c1b5..42cd4be 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2844,7 +2844,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2844 | Velocity = Vector3.Zero; | 2844 | Velocity = Vector3.Zero; |
2845 | AbsolutePosition = pos; | 2845 | AbsolutePosition = pos; |
2846 | 2846 | ||
2847 | m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); | 2847 | // m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); |
2848 | 2848 | ||
2849 | AddToPhysicalScene(isFlying); | 2849 | AddToPhysicalScene(isFlying); |
2850 | } | 2850 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 60cc788..bca49f7 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1263 | writer.WriteElementString(name, flagsStr.Replace(",", "")); | 1263 | writer.WriteElementString(name, flagsStr.Replace(",", "")); |
1264 | } | 1264 | } |
1265 | 1265 | ||
1266 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) | 1266 | public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) |
1267 | { | 1267 | { |
1268 | if (tinv.Count > 0) // otherwise skip this | 1268 | if (tinv.Count > 0) // otherwise skip this |
1269 | { | 1269 | { |
@@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1317 | } | 1317 | } |
1318 | } | 1318 | } |
1319 | 1319 | ||
1320 | static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options) | 1320 | public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options) |
1321 | { | 1321 | { |
1322 | if (shp != null) | 1322 | if (shp != null) |
1323 | { | 1323 | { |
@@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1492 | return obj; | 1492 | return obj; |
1493 | } | 1493 | } |
1494 | 1494 | ||
1495 | static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) | 1495 | public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) |
1496 | { | 1496 | { |
1497 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1497 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1498 | 1498 | ||
@@ -1538,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1538 | /// <param name="name">The name of the xml element containing the shape</param> | 1538 | /// <param name="name">The name of the xml element containing the shape</param> |
1539 | /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> | 1539 | /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> |
1540 | /// <returns>The shape parsed</returns> | 1540 | /// <returns>The shape parsed</returns> |
1541 | static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) | 1541 | public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) |
1542 | { | 1542 | { |
1543 | errors = false; | 1543 | errors = false; |
1544 | 1544 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 1ce24f1..7e15718 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -114,6 +114,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
114 | "Send appearance data for each avatar in the simulator to other viewers.", | 114 | "Send appearance data for each avatar in the simulator to other viewers.", |
115 | "Optionally, you can specify that only a particular avatar's appearance data is sent.", | 115 | "Optionally, you can specify that only a particular avatar's appearance data is sent.", |
116 | HandleSendAppearanceCommand); | 116 | HandleSendAppearanceCommand); |
117 | |||
118 | scene.AddCommand( | ||
119 | this, "appearance rebake", | ||
120 | "appearance rebake <first-name> <last-name>", | ||
121 | "Send a request to the user's viewer for it to rebake and reupload its appearance textures.", | ||
122 | "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not." | ||
123 | + "\nThis will only work for texture ids that the viewer has already uploaded." | ||
124 | + "\nIf the viewer has not yet sent the server any texture ids then nothing will happen" | ||
125 | + "\nsince requests can only be made for ids that the client has already sent us", | ||
126 | HandleRebakeAppearanceCommand); | ||
117 | } | 127 | } |
118 | 128 | ||
119 | private void HandleSendAppearanceCommand(string module, string[] cmd) | 129 | private void HandleSendAppearanceCommand(string module, string[] cmd) |
@@ -210,6 +220,34 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
210 | } | 220 | } |
211 | } | 221 | } |
212 | } | 222 | } |
213 | } | 223 | } |
224 | |||
225 | private void HandleRebakeAppearanceCommand(string module, string[] cmd) | ||
226 | { | ||
227 | if (cmd.Length != 4) | ||
228 | { | ||
229 | MainConsole.Instance.OutputFormat("Usage: appearance rebake <first-name> <last-name>"); | ||
230 | return; | ||
231 | } | ||
232 | |||
233 | string firstname = cmd[2]; | ||
234 | string lastname = cmd[3]; | ||
235 | |||
236 | lock (m_scenes) | ||
237 | { | ||
238 | foreach (Scene scene in m_scenes.Values) | ||
239 | { | ||
240 | ScenePresence sp = scene.GetScenePresence(firstname, lastname); | ||
241 | if (sp != null && !sp.IsChildAgent) | ||
242 | { | ||
243 | MainConsole.Instance.OutputFormat( | ||
244 | "Requesting rebake of uploaded textures for {0}", | ||
245 | sp.Name, scene.RegionInfo.RegionName); | ||
246 | |||
247 | scene.AvatarFactory.RequestRebake(sp, false); | ||
248 | } | ||
249 | } | ||
250 | } | ||
251 | } | ||
214 | } | 252 | } |
215 | } \ No newline at end of file | 253 | } \ No newline at end of file |