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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7a2b2ed..a46c827 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3217,8 +3217,8 @@ namespace OpenSim.Region.Framework.Scenes
3217 try 3217 try
3218 { 3218 {
3219 m_log.DebugFormat( 3219 m_log.DebugFormat(
3220 "[SCENE]: Removing {0} agent {1} from region {2}", 3220 "[SCENE]: Removing {0} agent {1} {2} from region {2}",
3221 (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); 3221 (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
3222 3222
3223 m_sceneGraph.removeUserCount(!isChildAgent); 3223 m_sceneGraph.removeUserCount(!isChildAgent);
3224 3224
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e8178ce..7a94215 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1690,9 +1690,9 @@ namespace OpenSim.Region.Framework.Scenes
1690 if (pos.Z - terrainHeight < 0.2) 1690 if (pos.Z - terrainHeight < 0.2)
1691 pos.Z = terrainHeight; 1691 pos.Z = terrainHeight;
1692 1692
1693 m_log.DebugFormat( 1693// m_log.DebugFormat(
1694 "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", 1694// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
1695 Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); 1695// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
1696 1696
1697 if (noFly) 1697 if (noFly)
1698 Flying = false; 1698 Flying = false;