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-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
3 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 7c05d2a..c261961 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -1554,8 +1554,6 @@ namespace OpenSim.Region.Communications.OGS1
1554 1554
1555 #endregion 1555 #endregion
1556 1556
1557 // helper to see if remote region is up
1558
1559 int timeOut = 10; //10 seconds 1557 int timeOut = 10; //10 seconds
1560 1558
1561 public bool CheckRegion(string address, uint port, bool retry) 1559 public bool CheckRegion(string address, uint port, bool retry)
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index d4332b0..57d9966 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -4481,7 +4481,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4481 public void llParticleSystem(LSL_Types.list rules) 4481 public void llParticleSystem(LSL_Types.list rules)
4482 { 4482 {
4483 m_host.AddScriptLPS(1); 4483 m_host.AddScriptLPS(1);
4484 if(rules.Length == 0) 4484 if (rules.Length == 0)
4485 { 4485 {
4486 m_host.RemoveParticleSystem(); 4486 m_host.RemoveParticleSystem();
4487 } 4487 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ee10300..a33c78f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4343,7 +4343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4343 public void llParticleSystem(LSL_Types.list rules) 4343 public void llParticleSystem(LSL_Types.list rules)
4344 { 4344 {
4345 m_host.AddScriptLPS(1); 4345 m_host.AddScriptLPS(1);
4346 if(rules.Length == 0) 4346 if (rules.Length == 0)
4347 { 4347 {
4348 m_host.RemoveParticleSystem(); 4348 m_host.RemoveParticleSystem();
4349 } 4349 }