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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b12d0e0..ee61de6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -307,6 +307,11 @@ namespace OpenSim.Region.Framework.Scenes
307 307
308 private bool m_isBackedUp; 308 private bool m_isBackedUp;
309 309
310 public bool IsBackedUp
311 {
312 get { return m_isBackedUp; }
313 }
314
310 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); 315 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
311 316
312 protected ulong m_regionHandle; 317 protected ulong m_regionHandle;
@@ -3431,6 +3436,14 @@ namespace OpenSim.Region.Framework.Scenes
3431 3436
3432 bool god = Scene.Permissions.IsGod(AgentID); 3437 bool god = Scene.Permissions.IsGod(AgentID);
3433 3438
3439 if (field == 1 && god)
3440 {
3441 ForEachPart(part =>
3442 {
3443 part.BaseMask = RootPart.BaseMask;
3444 });
3445 }
3446
3434 AdjustChildPrimPermissions(); 3447 AdjustChildPrimPermissions();
3435 3448
3436 if (field == 1 && god) // Base mask was set. Update all child part inventories 3449 if (field == 1 && god) // Base mask was set. Update all child part inventories