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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs192
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
2 files changed, 195 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index d52ebda..6786ac5 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -1,10 +1,39 @@
1using System; 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
2using System.Collections; 29using System.Collections;
3using System.Collections.Generic; 30using System.Collections.Generic;
4using System.IO; 31using System.IO;
5using System.Reflection; 32using System.Reflection;
33using System.Text;
6 34
7using OpenMetaverse; 35using OpenMetaverse;
36using OpenMetaverse.StructuredData;
8using Nini.Config; 37using Nini.Config;
9using log4net; 38using log4net;
10 39
@@ -12,11 +41,14 @@ using OpenSim.Framework;
12using OpenSim.Framework.Capabilities; 41using OpenSim.Framework.Capabilities;
13using OpenSim.Region.Framework; 42using OpenSim.Region.Framework;
14using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
15using OpenSim.Framework.Servers; 45using OpenSim.Framework.Servers;
16using OpenSim.Framework.Servers.HttpServer; 46using OpenSim.Framework.Servers.HttpServer;
17using OpenSim.Services.Interfaces; 47using OpenSim.Services.Interfaces;
18 48
19using Caps = OpenSim.Framework.Capabilities.Caps; 49using Caps = OpenSim.Framework.Capabilities.Caps;
50using OSDArray = OpenMetaverse.StructuredData.OSDArray;
51using OSDMap = OpenMetaverse.StructuredData.OSDMap;
20 52
21namespace OpenSim.Region.ClientStack.Linden 53namespace OpenSim.Region.ClientStack.Linden
22{ 54{
@@ -79,7 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
79 111
80 private bool m_persistBakedTextures = false; 112 private bool m_persistBakedTextures = false;
81 private IAssetService m_assetService; 113 private IAssetService m_assetService;
82 private bool m_dumpAssetsToFile; 114 private bool m_dumpAssetsToFile = false;
83 private string m_regionName; 115 private string m_regionName;
84 116
85 public BunchOfCaps(Scene scene, Caps caps) 117 public BunchOfCaps(Scene scene, Caps caps)
@@ -448,6 +480,10 @@ namespace OpenSim.Region.ClientStack.Linden
448 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 480 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
449 string assetType) 481 string assetType)
450 { 482 {
483 m_log.DebugFormat(
484 "Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
485 assetID, inventoryItem, inventoryType, assetType);
486
451 sbyte assType = 0; 487 sbyte assType = 0;
452 sbyte inType = 0; 488 sbyte inType = 0;
453 489
@@ -474,6 +510,156 @@ namespace OpenSim.Region.ClientStack.Linden
474 break; 510 break;
475 } 511 }
476 } 512 }
513 else if (inventoryType == "object")
514 {
515 inType = (sbyte)InventoryType.Object;
516 assType = (sbyte)AssetType.Object;
517
518 List<Vector3> positions = new List<Vector3>();
519 List<Quaternion> rotations = new List<Quaternion>();
520 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
521 OSDArray instance_list = (OSDArray)request["instance_list"];
522 OSDArray mesh_list = (OSDArray)request["mesh_list"];
523 OSDArray texture_list = (OSDArray)request["texture_list"];
524 SceneObjectGroup grp = null;
525
526 List<UUID> textures = new List<UUID>();
527 for (int i = 0; i < texture_list.Count; i++)
528 {
529 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
530 textureAsset.Data = texture_list[i].AsBinary();
531 m_assetService.Store(textureAsset);
532 textures.Add(textureAsset.FullID);
533 }
534
535 for (int i = 0; i < mesh_list.Count; i++)
536 {
537 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
538
539 Primitive.TextureEntry textureEntry
540 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
541 OSDMap inner_instance_list = (OSDMap)instance_list[i];
542
543 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
544 for (uint face = 0; face < face_list.Count; face++)
545 {
546 OSDMap faceMap = (OSDMap)face_list[(int)face];
547 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
548 if(faceMap.ContainsKey("fullbright"))
549 f.Fullbright = faceMap["fullbright"].AsBoolean();
550 if (faceMap.ContainsKey ("diffuse_color"))
551 f.RGBA = faceMap["diffuse_color"].AsColor4();
552
553 int textureNum = faceMap["image"].AsInteger();
554 float imagerot = faceMap["imagerot"].AsInteger();
555 float offsets = (float)faceMap["offsets"].AsReal();
556 float offsett = (float)faceMap["offsett"].AsReal();
557 float scales = (float)faceMap["scales"].AsReal();
558 float scalet = (float)faceMap["scalet"].AsReal();
559
560 if(imagerot != 0)
561 f.Rotation = imagerot;
562
563 if(offsets != 0)
564 f.OffsetU = offsets;
565
566 if (offsett != 0)
567 f.OffsetV = offsett;
568
569 if (scales != 0)
570 f.RepeatU = scales;
571
572 if (scalet != 0)
573 f.RepeatV = scalet;
574
575 if (textures.Count > textureNum)
576 f.TextureID = textures[textureNum];
577 else
578 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
579
580 textureEntry.FaceTextures[face] = f;
581 }
582
583 pbs.TextureEntry = textureEntry.GetBytes();
584
585 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
586 meshAsset.Data = mesh_list[i].AsBinary();
587 m_assetService.Store(meshAsset);
588
589 pbs.SculptEntry = true;
590 pbs.SculptTexture = meshAsset.FullID;
591 pbs.SculptType = (byte)SculptType.Mesh;
592 pbs.SculptData = meshAsset.Data;
593
594 Vector3 position = inner_instance_list["position"].AsVector3();
595 Vector3 scale = inner_instance_list["scale"].AsVector3();
596 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
597
598// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
599// int material = inner_instance_list["material"].AsInteger();
600// int mesh = inner_instance_list["mesh"].AsInteger();
601
602 OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
603 int base_mask = permissions["base_mask"].AsInteger();
604 int everyone_mask = permissions["everyone_mask"].AsInteger();
605 UUID creator_id = permissions["creator_id"].AsUUID();
606 UUID group_id = permissions["group_id"].AsUUID();
607 int group_mask = permissions["group_mask"].AsInteger();
608// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
609// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
610 int next_owner_mask = permissions["next_owner_mask"].AsInteger();
611 UUID owner_id = permissions["owner_id"].AsUUID();
612 int owner_mask = permissions["owner_mask"].AsInteger();
613
614 SceneObjectPart prim
615 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
616
617 prim.Scale = scale;
618 prim.OffsetPosition = position;
619 rotations.Add(rotation);
620 positions.Add(position);
621 prim.UUID = UUID.Random();
622 prim.CreatorID = creator_id;
623 prim.OwnerID = owner_id;
624 prim.GroupID = group_id;
625 prim.LastOwnerID = prim.OwnerID;
626 prim.CreationDate = Util.UnixTimeSinceEpoch();
627 prim.Name = assetName;
628 prim.Description = "";
629
630 prim.BaseMask = (uint)base_mask;
631 prim.EveryoneMask = (uint)everyone_mask;
632 prim.GroupMask = (uint)group_mask;
633 prim.NextOwnerMask = (uint)next_owner_mask;
634 prim.OwnerMask = (uint)owner_mask;
635
636 if (grp == null)
637 grp = new SceneObjectGroup(prim);
638 else
639 grp.AddPart(prim);
640 }
641
642 // Fix first link number
643 if (grp.Parts.Length > 1)
644 grp.RootPart.LinkNum++;
645
646 Vector3 rootPos = positions[0];
647 grp.AbsolutePosition = rootPos;
648 for (int i = 0; i < positions.Count; i++)
649 {
650 Vector3 offset = positions[i] - rootPos;
651 grp.Parts[i].OffsetPosition = offset;
652 }
653
654 for (int i = 0; i < rotations.Count; i++)
655 {
656 if (i != 0)
657 grp.Parts[i].RotationOffset = rotations[i];
658 }
659
660 grp.UpdateGroupRotationR(rotations[0]);
661 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
662 }
477 663
478 AssetBase asset; 664 AssetBase asset;
479 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 665 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
@@ -841,7 +1027,7 @@ namespace OpenSim.Region.ClientStack.Linden
841 uploadComplete.new_asset = inventoryItemID; 1027 uploadComplete.new_asset = inventoryItemID;
842 uploadComplete.compiled = errors.Count > 0 ? false : true; 1028 uploadComplete.compiled = errors.Count > 0 ? false : true;
843 uploadComplete.state = "complete"; 1029 uploadComplete.state = "complete";
844 uploadComplete.errors = new OSDArray(); 1030 uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
845 uploadComplete.errors.Array = errors; 1031 uploadComplete.errors.Array = errors;
846 1032
847 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1033 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c6d8c73..f3879f0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -800,7 +800,8 @@ namespace OpenSim.Region.Framework.Scenes
800 actor.Orientation = GetWorldRotation(); 800 actor.Orientation = GetWorldRotation();
801 801
802 // Tell the physics engines that this prim changed. 802 // Tell the physics engines that this prim changed.
803 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 803 if (m_parentGroup.Scene != null)
804 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
804 } 805 }
805 } 806 }
806 } 807 }
@@ -1085,11 +1086,13 @@ namespace OpenSim.Region.Framework.Scenes
1085 1086
1086 public Vector3 AbsolutePosition 1087 public Vector3 AbsolutePosition
1087 { 1088 {
1088 get { 1089 get
1090 {
1089 if (IsAttachment) 1091 if (IsAttachment)
1090 return GroupPosition; 1092 return GroupPosition;
1091 1093
1092 return m_offsetPosition + m_groupPosition; } 1094 return m_offsetPosition + m_groupPosition;
1095 }
1093 } 1096 }
1094 1097
1095 public SceneObjectGroup ParentGroup 1098 public SceneObjectGroup ParentGroup