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-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs125
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs298
3 files changed, 425 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index e4b0fd5..d654d13 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -51,12 +51,14 @@
51 <RegionModule id="RemotePresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector" /> 51 <RegionModule id="RemotePresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector" />
52 <RegionModule id="LocalUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.LocalUserAccountServicesConnector" /> 52 <RegionModule id="LocalUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.LocalUserAccountServicesConnector" />
53 <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" /> 53 <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" />
54 <RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" />
54 <!-- Service connectors IN modules --> 55 <!-- Service connectors IN modules -->
55 <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" /> 56 <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
56 <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" /> 57 <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
57 <RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" /> 58 <RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
58 <RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \ 59 <RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
59 <RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \ 60 <RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
61 <RegionModule id="LLLoginServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Login.LLLoginServiceInConnectorModule" /> \
60 62
61 </Extension> 63 </Extension>
62 64
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
new file mode 100644
index 0000000..ecb6c91
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
@@ -0,0 +1,125 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections.Generic;
31using log4net;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base;
39using OpenSim.Server.Handlers.Login;
40using OpenSim.Services.Interfaces;
41
42
43namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Login
44{
45 public class LLLoginServiceInConnectorModule : ISharedRegionModule
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private static bool m_Enabled = false;
49 private static bool m_Registered = false;
50
51 private IConfigSource m_Config;
52 private List<Scene> m_Scenes = new List<Scene>();
53
54 #region IRegionModule interface
55
56 public void Initialise(IConfigSource config)
57 {
58 m_Config = config;
59
60 IConfig moduleConfig = config.Configs["Modules"];
61 if (moduleConfig != null)
62 {
63 m_Enabled = moduleConfig.GetBoolean("LLLoginServiceInConnector", false);
64 if (m_Enabled)
65 {
66 m_log.Info("[LLLOGIN IN CONNECTOR]: LLLoginerviceInConnector enabled");
67 }
68
69 }
70
71 }
72
73 public void PostInitialise()
74 {
75 if (!m_Enabled)
76 return;
77
78 m_log.Info("[LLLOGIN IN CONNECTOR]: Starting...");
79 }
80
81 public void Close()
82 {
83 }
84
85 public Type ReplaceableInterface
86 {
87 get { return null; }
88 }
89
90 public string Name
91 {
92 get { return "LLLoginServiceInConnectorModule"; }
93 }
94
95 public void AddRegion(Scene scene)
96 {
97 if (!m_Enabled)
98 return;
99
100 m_Scenes.Add(scene);
101
102 }
103
104 public void RemoveRegion(Scene scene)
105 {
106 if (m_Enabled && m_Scenes.Contains(scene))
107 m_Scenes.Remove(scene);
108 }
109
110 public void RegionLoaded(Scene scene)
111 {
112 if (!m_Registered)
113 {
114 m_Registered = true;
115 new LLLoginServiceInConnector(m_Config, MainServer.Instance, scene);
116 //Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene };
117 //ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:LLLoginServiceInConnector", args);
118 }
119
120 }
121
122 #endregion
123
124 }
125}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
new file mode 100644
index 0000000..430cc6e
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -0,0 +1,298 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Services.Interfaces;
37
38namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
39{
40 public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 private List<Scene> m_sceneList = new List<Scene>();
44
45
46 #region IRegionModule
47
48 public void Initialise(IConfigSource config)
49 {
50 // This module is always on
51 m_log.Debug("[LOCAL SIMULATION]: Enabling LocalSimulation module");
52 }
53
54 public void PostInitialise()
55 {
56 }
57
58 public void AddRegion(Scene scene)
59 {
60 }
61
62 public void RemoveRegion(Scene scene)
63 {
64 RemoveScene(scene);
65 }
66
67 public void RegionLoaded(Scene scene)
68 {
69 Init(scene);
70 }
71
72 public void Close()
73 {
74 }
75
76 public Type ReplaceableInterface
77 {
78 get { return null; }
79 }
80
81 public string Name
82 {
83 get { return "LocalSimulationConnectorModule"; }
84 }
85
86 /// <summary>
87 /// Can be called from other modules.
88 /// </summary>
89 /// <param name="scene"></param>
90 public void RemoveScene(Scene scene)
91 {
92 lock (m_sceneList)
93 {
94 if (m_sceneList.Contains(scene))
95 {
96 m_sceneList.Remove(scene);
97 }
98 }
99 }
100
101 /// <summary>
102 /// Can be called from other modules.
103 /// </summary>
104 /// <param name="scene"></param>
105 public void Init(Scene scene)
106 {
107 if (!m_sceneList.Contains(scene))
108 {
109 lock (m_sceneList)
110 {
111 m_sceneList.Add(scene);
112 scene.RegisterModuleInterface<ISimulationService>(this);
113 }
114
115 }
116 }
117
118 #endregion /* IRegionModule */
119
120 #region ISimulation
121
122 /**
123 * Agent-related communications
124 */
125
126 public bool CreateAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
127 {
128
129 foreach (Scene s in m_sceneList)
130 {
131 if (s.RegionInfo.RegionHandle == regionHandle)
132 {
133// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
134 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
135 }
136 }
137
138// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
139 uint x = 0, y = 0;
140 Utils.LongToUInts(regionHandle, out x, out y);
141 reason = "Did not find region " + x + "-" + y;
142 return false;
143 }
144
145 public bool UpdateAgent(ulong regionHandle, AgentData cAgentData)
146 {
147 foreach (Scene s in m_sceneList)
148 {
149 if (s.RegionInfo.RegionHandle == regionHandle)
150 {
151 //m_log.DebugFormat(
152 // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
153 // s.RegionInfo.RegionName, regionHandle);
154
155 s.IncomingChildAgentDataUpdate(cAgentData);
156 return true;
157 }
158 }
159
160// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
161 return false;
162 }
163
164 public bool UpdateAgent(ulong regionHandle, AgentPosition cAgentData)
165 {
166 foreach (Scene s in m_sceneList)
167 {
168 if (s.RegionInfo.RegionHandle == regionHandle)
169 {
170 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
171 s.IncomingChildAgentDataUpdate(cAgentData);
172 return true;
173 }
174 }
175 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
176 return false;
177 }
178
179 public bool RetrieveAgent(ulong regionHandle, UUID id, out IAgentData agent)
180 {
181 agent = null;
182 foreach (Scene s in m_sceneList)
183 {
184 if (s.RegionInfo.RegionHandle == regionHandle)
185 {
186 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
187 return s.IncomingRetrieveRootAgent(id, out agent);
188 }
189 }
190 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
191 return false;
192 }
193
194 public bool ReleaseAgent(ulong regionHandle, UUID id, string uri)
195 {
196 //uint x, y;
197 //Utils.LongToUInts(regionHandle, out x, out y);
198 //x = x / Constants.RegionSize;
199 //y = y / Constants.RegionSize;
200 //m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
201 foreach (Scene s in m_sceneList)
202 {
203 if (s.RegionInfo.RegionHandle == regionHandle)
204 {
205 //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
206 return s.IncomingReleaseAgent(id);
207 }
208 }
209 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
210 return false;
211 }
212
213 public bool CloseAgent(ulong regionHandle, UUID id)
214 {
215 //uint x, y;
216 //Utils.LongToUInts(regionHandle, out x, out y);
217 //x = x / Constants.RegionSize;
218 //y = y / Constants.RegionSize;
219 //m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
220 foreach (Scene s in m_sceneList)
221 {
222 if (s.RegionInfo.RegionHandle == regionHandle)
223 {
224 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
225 return s.IncomingCloseAgent(id);
226 }
227 }
228 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
229 return false;
230 }
231
232 /**
233 * Object-related communications
234 */
235
236 public bool CreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall)
237 {
238 foreach (Scene s in m_sceneList)
239 {
240 if (s.RegionInfo.RegionHandle == regionHandle)
241 {
242 //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
243 if (isLocalCall)
244 {
245 // We need to make a local copy of the object
246 ISceneObject sogClone = sog.CloneForNewScene();
247 sogClone.SetState(sog.GetStateSnapshot(), s);
248 return s.IncomingCreateObject(sogClone);
249 }
250 else
251 {
252 // Use the object as it came through the wire
253 return s.IncomingCreateObject(sog);
254 }
255 }
256 }
257 return false;
258 }
259
260 public bool CreateObject(ulong regionHandle, UUID userID, UUID itemID)
261 {
262 foreach (Scene s in m_sceneList)
263 {
264 if (s.RegionInfo.RegionHandle == regionHandle)
265 {
266 return s.IncomingCreateObject(userID, itemID);
267 }
268 }
269 return false;
270 }
271
272
273 #endregion /* IInterregionComms */
274
275 #region Misc
276
277 public IScene GetScene(ulong regionhandle)
278 {
279 foreach (Scene s in m_sceneList)
280 {
281 if (s.RegionInfo.RegionHandle == regionhandle)
282 return s;
283 }
284 // ? weird. should not happen
285 return m_sceneList[0];
286 }
287
288 public bool IsLocalRegion(ulong regionhandle)
289 {
290 foreach (Scene s in m_sceneList)
291 if (s.RegionInfo.RegionHandle == regionhandle)
292 return true;
293 return false;
294 }
295
296 #endregion
297 }
298}