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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
2 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 90b7b51..2057c65 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -322,6 +322,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
322 } 322 }
323 } 323 }
324 324
325 // Override and put into where it came from, if it came
326 // from anywhere in inventory
327 //
328 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
329 {
330 if (objectGroup.RootPart.FromFolderID != UUID.Zero)
331 {
332 InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID);
333 folder = m_Scene.InventoryService.GetFolder(f);
334 }
335 }
336
325 if (folder == null) // None of the above 337 if (folder == null) // None of the above
326 { 338 {
327 folder = new InventoryFolderBase(folderID); 339 folder = new InventoryFolderBase(folderID);
@@ -485,6 +497,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
485 SceneObjectGroup group 497 SceneObjectGroup group
486 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); 498 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
487 499
500 group.RootPart.FromFolderID = item.Folder;
501
488 if (!m_Scene.Permissions.CanRezObject( 502 if (!m_Scene.Permissions.CanRezObject(
489 group.Children.Count, remoteClient.AgentId, pos) 503 group.Children.Count, remoteClient.AgentId, pos)
490 && !attachment) 504 && !attachment)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 59fd805..0698411 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -180,6 +180,9 @@ namespace OpenSim.Region.Framework.Scenes
180 public UUID FromItemID; 180 public UUID FromItemID;
181 181
182 [XmlIgnore] 182 [XmlIgnore]
183 public UUID FromFolderID;
184
185 [XmlIgnore]
183 public int STATUS_ROTATE_X; 186 public int STATUS_ROTATE_X;
184 187
185 [XmlIgnore] 188 [XmlIgnore]