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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs8
7 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 28c50ab..457e0bb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
307 /// <param name="remoteClient"></param> 307 /// <param name="remoteClient"></param>
308 /// <param name="itemID"></param> 308 /// <param name="itemID"></param>
309 /// <param name="AttachmentPt"></param> 309 /// <param name="AttachmentPt"></param>
310 /// <returns></returns> 310 /// <returns></returns>
311 protected UUID ShowAttachInUserInventory( 311 protected UUID ShowAttachInUserInventory(
312 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 312 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
313 { 313 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 7a21d5e..b3f0a25 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
318 318
319 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID); 319 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
320 320
321 PresenceInfo presence = null; 321 PresenceInfo presence = null;
322 PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); 322 PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
323 if (presences != null && presences.Length > 0) 323 if (presences != null && presences.Length > 0)
324 presence = presences[0]; 324 presence = presences[0];
325 if (presence != null) 325 if (presence != null)
326 im.offline = 0; 326 im.offline = 0;
327 327
328 im.fromAgentID = fromAgentID.Guid; 328 im.fromAgentID = fromAgentID.Guid;
329 im.fromAgentName = account.FirstName + " " + account.LastName; 329 im.fromAgentName = account.FirstName + " " + account.LastName;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a8e76e3..8140d42 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
2763 UUID = UUID.Random(); 2763 UUID = UUID.Random();
2764 LinkNum = linkNum; 2764 LinkNum = linkNum;
2765 LocalId = 0; 2765 LocalId = 0;
2766 Inventory.ResetInventoryIDs(); 2766 Inventory.ResetInventoryIDs();
2767 } 2767 }
2768 2768
2769 /// <summary> 2769 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a4533fa..13d9964 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
1523 } 1523 }
1524 1524
1525 // If the agent update does move the avatar, then calculate the force ready for the velocity update, 1525 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
1526 // which occurs later in the main scene loop 1526 // which occurs later in the main scene loop
1527 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1527 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1528 { 1528 {
1529 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1529 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index e6ff0c0..5616a4e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
210 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 210 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
211 { Name = childPartName, UUID = childPartUuid }; 211 { Name = childPartName, UUID = childPartUuid };
212 212
213 SceneObjectGroup sog = new SceneObjectGroup(rootPart); 213 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
214 sog.AddPart(linkPart); 214 sog.AddPart(linkPart);
215 215
216 Assert.That(sog.UUID, Is.EqualTo(rootPartUuid)); 216 Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
221 sog.UUID = newRootPartUuid; 221 sog.UUID = newRootPartUuid;
222 222
223 Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid)); 223 Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
224 Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); 224 Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
225 Assert.That(sog.Parts.Length, Is.EqualTo(2)); 225 Assert.That(sog.Parts.Length, Is.EqualTo(2));
226 } 226 }
227 } 227 }
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index e42dbf2..7e1b5ac 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
812 // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an 812 // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
813 // old idea of what the object properties are. Viewer developer Hazim informed us that the base module 813 // old idea of what the object properties are. Viewer developer Hazim informed us that the base module
814 // didn't check the client sent data against the object do any. Since the base modules are the 814 // didn't check the client sent data against the object do any. Since the base modules are the
815 // 'crowning glory' examples of good practice.. 815 // 'crowning glory' examples of good practice..
816 816
817 // Validate that the object exists in the scene the user is in 817 // Validate that the object exists in the scene the user is in
818 SceneObjectPart part = s.GetSceneObjectPart(localID); 818 SceneObjectPart part = s.GetSceneObjectPart(localID);
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index c37c9bd..c91658e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
188 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, 188 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
189 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) 189 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
190 { 190 {
191 Name = primName; 191 Name = primName;
192 m_vehicle = new ODEDynamics(); 192 m_vehicle = new ODEDynamics();
193 //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); 193 //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
194 ode = dode; 194 ode = dode;
@@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
620 volume *= (1.0f - hollowVolume); 620 volume *= (1.0f - hollowVolume);
621 } 621 }
622 } 622 }
623 break; 623 break;
624 624
625 default: 625 default:
626 break; 626 break;
@@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
658 658
659 taperY = _pbs.PathTaperY * 0.01f; 659 taperY = _pbs.PathTaperY * 0.01f;
660 if (taperY < 0.0f) 660 if (taperY < 0.0f)
661 taperY = -taperY; 661 taperY = -taperY;
662 taperY1 = 1.0f - taperY; 662 taperY1 = 1.0f - taperY;
663 663
664 } 664 }
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1059 } 1059 }
1060 1060
1061 foreach (OdePrim prm in childrenPrim) 1061 foreach (OdePrim prm in childrenPrim)
1062 { 1062 {
1063 prm.m_collisionCategories |= CollisionCategories.Body; 1063 prm.m_collisionCategories |= CollisionCategories.Body;
1064 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); 1064 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1065 1065