diff options
Diffstat (limited to 'OpenSim/Region')
5 files changed, 32 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index c413416..5fbc7c0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | 133 | ||
134 | protected virtual void CreatePacketServer() | 134 | protected virtual void CreatePacketServer() |
135 | { | 135 | { |
136 | LLPacketServer packetServer = new LLPacketServer(this); | 136 | new LLPacketServer(this); |
137 | } | 137 | } |
138 | 138 | ||
139 | protected virtual void OnReceivedData(IAsyncResult result) | 139 | protected virtual void OnReceivedData(IAsyncResult result) |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs index 7016d1b..dc81f41 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs | |||
@@ -30,6 +30,7 @@ using OpenSim.Region.Environment.Modules.World.Serialiser; | |||
30 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | ||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | 36 | ||
@@ -71,12 +72,23 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
71 | public void ArchiveRegion(string savePath) | 72 | public void ArchiveRegion(string savePath) |
72 | { | 73 | { |
73 | m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); | 74 | m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); |
75 | |||
76 | Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>(); | ||
74 | 77 | ||
75 | List<EntityBase> entities = m_scene.GetEntities(); | 78 | List<EntityBase> entities = m_scene.GetEntities(); |
76 | 79 | ||
77 | foreach (EntityBase entity in entities) | 80 | foreach (EntityBase entity in entities) |
78 | { | 81 | { |
79 | 82 | if (entity is SceneObjectGroup) | |
83 | { | ||
84 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
85 | |||
86 | foreach (SceneObjectPart part in sceneObject.GetParts()) | ||
87 | { | ||
88 | LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); | ||
89 | textureUuids[texture] = 1; | ||
90 | } | ||
91 | } | ||
80 | } | 92 | } |
81 | 93 | ||
82 | string serEntities = SerializeObjects(entities); | 94 | string serEntities = SerializeObjects(entities); |
@@ -84,6 +96,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
84 | if (serEntities != null && serEntities.Length > 0) | 96 | if (serEntities != null && serEntities.Length > 0) |
85 | { | 97 | { |
86 | m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); | 98 | m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); |
99 | m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); | ||
87 | } | 100 | } |
88 | } | 101 | } |
89 | 102 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1bcd3fd..f4ec1a3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -197,6 +197,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | // set { m_innerScene.SceneObjects = value; } | 197 | // set { m_innerScene.SceneObjects = value; } |
198 | // } | 198 | // } |
199 | 199 | ||
200 | /// <summary> | ||
201 | /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. | ||
202 | /// If you wish to add or remove entities, please use the appropriate method for that entity rather than | ||
203 | /// editing this dictionary directly. | ||
204 | /// | ||
205 | /// If you want a list of entities where the list itself is guaranteed not to change, please use | ||
206 | /// GetEntities() | ||
207 | /// </summary> | ||
200 | public Dictionary<LLUUID, EntityBase> Entities | 208 | public Dictionary<LLUUID, EntityBase> Entities |
201 | { | 209 | { |
202 | get { return m_innerScene.Entities; } | 210 | get { return m_innerScene.Entities; } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2ad01f9..a85c8d3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -92,8 +92,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | public bool HasGroupChanged = false; | 92 | public bool HasGroupChanged = false; |
93 | public float scriptScore = 0f; | 93 | public float scriptScore = 0f; |
94 | 94 | ||
95 | |||
96 | |||
97 | private LLVector3 lastPhysGroupPos; | 95 | private LLVector3 lastPhysGroupPos; |
98 | private LLQuaternion lastPhysGroupRot; | 96 | private LLQuaternion lastPhysGroupRot; |
99 | 97 | ||
@@ -2054,6 +2052,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2054 | } | 2052 | } |
2055 | } | 2053 | } |
2056 | 2054 | ||
2055 | /// <summary> | ||
2056 | /// Get the parts of this scene object | ||
2057 | /// </summary> | ||
2058 | /// <returns> | ||
2059 | /// A <see cref="SceneObjectPart"/> | ||
2060 | /// </returns> | ||
2057 | public SceneObjectPart[] GetParts() | 2061 | public SceneObjectPart[] GetParts() |
2058 | { | 2062 | { |
2059 | int numParts = Children.Count; | 2063 | int numParts = Children.Count; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c6b3059..4b174e3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -85,7 +85,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
85 | [Serializable] | 85 | [Serializable] |
86 | public partial class SceneObjectPart : IScriptHost, ISerializable | 86 | public partial class SceneObjectPart : IScriptHost, ISerializable |
87 | { | 87 | { |
88 | |||
89 | [XmlIgnore] public PhysicsActor PhysActor = null; | 88 | [XmlIgnore] public PhysicsActor PhysActor = null; |
90 | 89 | ||
91 | public LLUUID LastOwnerID; | 90 | public LLUUID LastOwnerID; |
@@ -103,7 +102,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 102 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; |
104 | [XmlIgnore] public bool DIE_AT_EDGE = false; | 103 | [XmlIgnore] public bool DIE_AT_EDGE = false; |
105 | 104 | ||
106 | |||
107 | [XmlIgnore] public bool m_IsAttachment = false; | 105 | [XmlIgnore] public bool m_IsAttachment = false; |
108 | [XmlIgnore] public uint m_attachmentPoint = (byte)0; | 106 | [XmlIgnore] public uint m_attachmentPoint = (byte)0; |
109 | [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; | 107 | [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; |
@@ -700,7 +698,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
700 | get { return m_shape; } | 698 | get { return m_shape; } |
701 | set | 699 | set |
702 | { | 700 | { |
703 | |||
704 | m_shape = value; | 701 | m_shape = value; |
705 | TriggerScriptChangedEvent(Changed.SHAPE); | 702 | TriggerScriptChangedEvent(Changed.SHAPE); |
706 | } | 703 | } |
@@ -1949,6 +1946,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1949 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 1946 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
1950 | { | 1947 | { |
1951 | m_shape.ReadInUpdateExtraParam(type, inUse, data); | 1948 | m_shape.ReadInUpdateExtraParam(type, inUse, data); |
1949 | |||
1952 | if (type == 0x30) | 1950 | if (type == 0x30) |
1953 | { | 1951 | { |
1954 | if (m_shape.SculptEntry && m_shape.SculptTexture != LLUUID.Zero) | 1952 | if (m_shape.SculptEntry && m_shape.SculptTexture != LLUUID.Zero) |
@@ -1957,9 +1955,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1957 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); | 1955 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); |
1958 | } | 1956 | } |
1959 | } | 1957 | } |
1958 | |||
1960 | ScheduleFullUpdate(); | 1959 | ScheduleFullUpdate(); |
1961 | |||
1962 | } | 1960 | } |
1961 | |||
1963 | public void SculptTextureCallback(LLUUID textureID, AssetBase texture) | 1962 | public void SculptTextureCallback(LLUUID textureID, AssetBase texture) |
1964 | { | 1963 | { |
1965 | if (m_shape.SculptEntry) | 1964 | if (m_shape.SculptEntry) |