diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Extruder.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 8 |
2 files changed, 38 insertions, 19 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs index 54ef4ce..7203aaf 100644 --- a/OpenSim/Region/Physics/Meshing/Extruder.cs +++ b/OpenSim/Region/Physics/Meshing/Extruder.cs | |||
@@ -260,8 +260,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
260 | int steps = 24; | 260 | int steps = 24; |
261 | 261 | ||
262 | float twistTotal = twistTop - twistBot; | 262 | float twistTotal = twistTop - twistBot; |
263 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 1.5) steps *= 2; | 263 | // if the profile has a lot of twist, add more layers otherwise the layers may overlap |
264 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 3.0) steps *= 2; | 264 | // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesnt |
265 | // accurately match the viewer | ||
266 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 1.5f) steps *= 2; | ||
267 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 3.0f) steps *= 2; | ||
265 | 268 | ||
266 | double percentOfPathMultiplier = 1.0 / steps; | 269 | double percentOfPathMultiplier = 1.0 / steps; |
267 | double angleStepMultiplier = System.Math.PI * 2.0 / steps; | 270 | double angleStepMultiplier = System.Math.PI * 2.0 / steps; |
@@ -271,10 +274,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
271 | float totalSkew = skew * 2.0f * pathLength; | 274 | float totalSkew = skew * 2.0f * pathLength; |
272 | float skewStart = (-skew) + pathCutBegin * 2.0f * skew; | 275 | float skewStart = (-skew) + pathCutBegin * 2.0f * skew; |
273 | 276 | ||
274 | |||
275 | float startAngle = (float)(System.Math.PI * 2.0 * pathCutBegin * revolutions); | 277 | float startAngle = (float)(System.Math.PI * 2.0 * pathCutBegin * revolutions); |
276 | float endAngle = (float)(System.Math.PI * 2.0 * pathCutEnd * revolutions); | 278 | float endAngle = (float)(System.Math.PI * 2.0 * pathCutEnd * revolutions); |
277 | float stepSize = (float)0.2617993878; // 2*PI / 24 segments per revolution | 279 | float stepSize = (float)0.2617993878; // 2*PI / 24 segments per revolution |
280 | |||
278 | step = (int)(startAngle / stepSize); | 281 | step = (int)(startAngle / stepSize); |
279 | float angle = startAngle; | 282 | float angle = startAngle; |
280 | 283 | ||
@@ -291,11 +294,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
291 | 294 | ||
292 | 295 | ||
293 | bool done = false; | 296 | bool done = false; |
294 | do | 297 | do // loop through the length of the path and add the layers |
295 | { | 298 | { |
296 | float percentOfPath = 1.0f; | 299 | newLayer = m.Clone(); |
297 | 300 | ||
298 | percentOfPath = (angle - startAngle) / (endAngle - startAngle); // endAngle should always be larger than startAngle | 301 | float percentOfPath = (angle - startAngle) / (endAngle - startAngle); // endAngle should always be larger than startAngle |
299 | 302 | ||
300 | if (pathTaperX > 0.001f) // can't really compare to 0.0f as the value passed is never exactly zero | 303 | if (pathTaperX > 0.001f) // can't really compare to 0.0f as the value passed is never exactly zero |
301 | xProfileScale = 1.0f - percentOfPath * pathTaperX; | 304 | xProfileScale = 1.0f - percentOfPath * pathTaperX; |
@@ -309,6 +312,20 @@ namespace OpenSim.Region.Physics.Meshing | |||
309 | yProfileScale = 1.0f + (1.0f - percentOfPath) * pathTaperY; | 312 | yProfileScale = 1.0f + (1.0f - percentOfPath) * pathTaperY; |
310 | else yProfileScale = 1.0f; | 313 | else yProfileScale = 1.0f; |
311 | 314 | ||
315 | #if SPAM | ||
316 | //System.Console.WriteLine("xProfileScale: " + xProfileScale.ToString() + " yProfileScale: " + yProfileScale.ToString()); | ||
317 | #endif | ||
318 | Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); | ||
319 | |||
320 | // apply the taper to the profile before any rotations | ||
321 | if (xProfileScale != 1.0f || yProfileScale != 1.0f) | ||
322 | foreach (Vertex v in newLayer.vertices) | ||
323 | if ( v != null ) | ||
324 | { | ||
325 | v.X *= xProfileScale; | ||
326 | v.Y *= yProfileScale; | ||
327 | } | ||
328 | |||
312 | float radiusScale; | 329 | float radiusScale; |
313 | 330 | ||
314 | if (radius > 0.001f) | 331 | if (radius > 0.001f) |
@@ -317,11 +334,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
317 | radiusScale = 1.0f + radius * (1.0f - percentOfPath); | 334 | radiusScale = 1.0f + radius * (1.0f - percentOfPath); |
318 | else radiusScale = 1.0f; | 335 | else radiusScale = 1.0f; |
319 | 336 | ||
320 | //radiusScale = 1.0f; | ||
321 | 337 | ||
322 | #if SPAM | 338 | #if SPAM |
323 | System.Console.WriteLine("Extruder: angle: " + angle.ToString() + " percentOfPath: " + percentOfPath.ToString() | 339 | System.Console.WriteLine("Extruder: angle: " + angle.ToString() + " percentOfPath: " + percentOfPath.ToString() |
324 | + " radius: " + radius.ToString() + " radiusScale: " + radiusScale.ToString()); | 340 | + " radius: " + radius.ToString() + " radiusScale: " + radiusScale.ToString() |
341 | + " xProfileScale: " + xProfileScale.ToString() + " yProfileScale: " + yProfileScale.ToString()); | ||
325 | #endif | 342 | #endif |
326 | 343 | ||
327 | float twist = twistBot + (twistTotal * (float)percentOfPath); | 344 | float twist = twistBot + (twistTotal * (float)percentOfPath); |
@@ -330,10 +347,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
330 | float yOffset = (float)(System.Math.Cos(angle) * (0.5f - yPathScale)) * radiusScale; | 347 | float yOffset = (float)(System.Math.Cos(angle) * (0.5f - yPathScale)) * radiusScale; |
331 | float xOffset = 0.5f * (skewStart + totalSkew * (float)percentOfPath); | 348 | float xOffset = 0.5f * (skewStart + totalSkew * (float)percentOfPath); |
332 | 349 | ||
333 | newLayer = m.Clone(); | 350 | // next apply twist rotation to the profile |
334 | |||
335 | Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); | ||
336 | |||
337 | if (twistTotal != 0.0f || twistBot != 0.0f) | 351 | if (twistTotal != 0.0f || twistBot != 0.0f) |
338 | { | 352 | { |
339 | Quaternion profileRot = new Quaternion(new Vertex(0.0f, 0.0f, -1.0f), twist); | 353 | Quaternion profileRot = new Quaternion(new Vertex(0.0f, 0.0f, -1.0f), twist); |
@@ -349,19 +363,22 @@ namespace OpenSim.Region.Physics.Meshing | |||
349 | } | 363 | } |
350 | } | 364 | } |
351 | 365 | ||
366 | // now orient the rotation of the profile relative to it's position on the path | ||
352 | Quaternion layerRot = new Quaternion(new Vertex(-1.0f, 0.0f, 0.0f), (float)angle); | 367 | Quaternion layerRot = new Quaternion(new Vertex(-1.0f, 0.0f, 0.0f), (float)angle); |
353 | foreach (Vertex v in newLayer.vertices) | 368 | foreach (Vertex v in newLayer.vertices) |
354 | { | 369 | { |
355 | if (v != null) | 370 | if (v != null) |
356 | { | 371 | { |
357 | vTemp = v * layerRot; | 372 | vTemp = v * layerRot; |
358 | v.X = xProfileScale * vTemp.X + xOffset; | 373 | //v.X = xProfileScale * vTemp.X + xOffset; |
359 | v.Y = yProfileScale * vTemp.Y + yOffset; | 374 | //v.Y = yProfileScale * vTemp.Y + yOffset; |
375 | v.X = vTemp.X + xOffset; | ||
376 | v.Y = vTemp.Y + yOffset; | ||
360 | v.Z = vTemp.Z + zOffset; | 377 | v.Z = vTemp.Z + zOffset; |
361 | } | 378 | } |
362 | } | 379 | } |
363 | 380 | ||
364 | if (angle == startAngle) // last layer, invert normals | 381 | if (angle == startAngle) // the first layer, invert normals |
365 | foreach (Triangle t in newLayer.triangles) | 382 | foreach (Triangle t in newLayer.triangles) |
366 | { | 383 | { |
367 | t.invertNormal(); | 384 | t.invertNormal(); |
@@ -407,7 +424,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
407 | angle = endAngle; | 424 | angle = endAngle; |
408 | } | 425 | } |
409 | 426 | ||
410 | } while (!done); | 427 | } while (!done); // loop until all the layers in the path are completed |
411 | 428 | ||
412 | // scale the mesh to the desired size | 429 | // scale the mesh to the desired size |
413 | float xScale = size.X; | 430 | float xScale = size.X; |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index a716d93..0c62447 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -1541,7 +1541,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1541 | } | 1541 | } |
1542 | else | 1542 | else |
1543 | { | 1543 | { |
1544 | holeHull = BuildHoleHull(primShape, primShape.ProfileShape, primShape.HollowShape, hollowFactor); | 1544 | holeHull = BuildHoleHull(primShape, primShape.ProfileShape, hollowShape, hollowFactor); |
1545 | } | 1545 | } |
1546 | 1546 | ||
1547 | if (holeHull != null) | 1547 | if (holeHull != null) |
@@ -1900,6 +1900,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
1900 | private static void reportPrimParams(string name, PrimitiveBaseShape primShape) | 1900 | private static void reportPrimParams(string name, PrimitiveBaseShape primShape) |
1901 | { | 1901 | { |
1902 | #if SPAM | 1902 | #if SPAM |
1903 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
1904 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
1903 | 1905 | ||
1904 | Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" | 1906 | Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" |
1905 | + "Name.............: " + name.ToString() + "\n" | 1907 | + "Name.............: " + name.ToString() + "\n" |
@@ -1911,8 +1913,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
1911 | + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" | 1913 | + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" |
1912 | + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" | 1914 | + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" |
1913 | + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" | 1915 | + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" |
1914 | + "PathShearX.......: " + primShape.PathShearX.ToString() + "\n" | 1916 | + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n" |
1915 | + "PathShearY.......: " + primShape.PathShearY.ToString() + "\n" | 1917 | + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n" |
1916 | + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" | 1918 | + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" |
1917 | + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n" | 1919 | + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n" |
1918 | + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" | 1920 | + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" |