diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 50 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | 55 |
2 files changed, 67 insertions, 38 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index cdad729..856c4e1 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -460,7 +460,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
460 | } | 460 | } |
461 | } | 461 | } |
462 | 462 | ||
463 | |||
464 | // m_log.DebugFormat( | 463 | // m_log.DebugFormat( |
465 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | 464 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", |
466 | // face.TextureID, idx, client.Name, client.AgentId); | 465 | // face.TextureID, idx, client.Name, client.AgentId); |
@@ -474,16 +473,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
474 | 473 | ||
475 | defonly = false; // found a non-default texture reference | 474 | defonly = false; // found a non-default texture reference |
476 | 475 | ||
477 | if (cache != null) | 476 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) |
478 | { | 477 | return false; |
479 | if (!cache.Check(face.TextureID.ToString())) | ||
480 | return false; | ||
481 | } | ||
482 | else | ||
483 | { | ||
484 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | ||
485 | return false; | ||
486 | } | ||
487 | } | 478 | } |
488 | 479 | ||
489 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 480 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); |
@@ -519,36 +510,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
519 | 510 | ||
520 | if (missingTexturesOnly) | 511 | if (missingTexturesOnly) |
521 | { | 512 | { |
522 | if (cache != null) | 513 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) |
523 | { | 514 | { |
524 | if (cache.Check(face.TextureID.ToString())) | 515 | continue; |
525 | continue; | ||
526 | else | ||
527 | { | ||
528 | m_log.DebugFormat( | ||
529 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
530 | face.TextureID, idx, sp.Name); | ||
531 | } | ||
532 | } | 516 | } |
533 | else | 517 | else |
534 | { | 518 | { |
535 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 519 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the |
536 | { | 520 | // grid asset service (which means that they are not available to the new region and so have |
537 | continue; | 521 | // to be re-requested from the client). |
538 | } | 522 | // |
539 | 523 | // The only available core OpenSimulator behaviour right now | |
540 | else | 524 | // is not to store these textures, temporarily or otherwise. |
541 | { | 525 | m_log.DebugFormat( |
542 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | 526 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", |
543 | // grid asset service (which means that they are not available to the new region and so have | 527 | face.TextureID, idx, sp.Name); |
544 | // to be re-requested from the client). | ||
545 | // | ||
546 | // The only available core OpenSimulator behaviour right now | ||
547 | // is not to store these textures, temporarily or otherwise. | ||
548 | m_log.DebugFormat( | ||
549 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
550 | face.TextureID, idx, sp.Name); | ||
551 | } | ||
552 | } | 528 | } |
553 | } | 529 | } |
554 | else | 530 | else |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index ff4c6c9..2019726 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -116,5 +116,58 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
116 | Assert.That(eyesBake.Local, Is.False); | 116 | Assert.That(eyesBake.Local, Is.False); |
117 | */ | 117 | */ |
118 | } | 118 | } |
119 | |||
120 | /// <summary> | ||
121 | /// Test appearance setting where the baked texture UUID are library alpha textures. | ||
122 | /// </summary> | ||
123 | /// <remarks> | ||
124 | /// For a mesh avatar, it appears these 'baked textures' are used. So these should not trigger a request to | ||
125 | /// rebake. | ||
126 | /// </remarks> | ||
127 | [Test] | ||
128 | public void TestSetAppearanceAlphaBakedTextures() | ||
129 | { | ||
130 | TestHelpers.InMethod(); | ||
131 | TestHelpers.EnableLogging(); | ||
132 | |||
133 | UUID userId = TestHelpers.ParseTail(0x1); | ||
134 | UUID alphaTextureID = new UUID("3a367d1c-bef1-6d43-7595-e88c1e3aadb3"); | ||
135 | |||
136 | |||
137 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly | ||
138 | // to the AssetService, which will then store temporary and local assets permanently | ||
139 | CoreAssetCache assetCache = new CoreAssetCache(); | ||
140 | |||
141 | AvatarFactoryModule afm = new AvatarFactoryModule(); | ||
142 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); | ||
143 | SceneHelpers.SetupSceneModules(scene, afm); | ||
144 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); | ||
145 | |||
146 | AssetBase libraryAsset; | ||
147 | libraryAsset | ||
148 | = new AssetBase( | ||
149 | alphaTextureID, "Default Alpha Layer Texturee", (sbyte)AssetType.Texture, userId.ToString()); | ||
150 | libraryAsset.Data = new byte[] { 2 }; // Not necessary to have a genuine JPEG2000 asset here yet | ||
151 | libraryAsset.Temporary = false; | ||
152 | libraryAsset.Local = false; | ||
153 | scene.AssetService.Store(libraryAsset); | ||
154 | |||
155 | byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | ||
156 | for (byte i = 0; i < visualParams.Length; i++) | ||
157 | visualParams[i] = i; | ||
158 | |||
159 | Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)); | ||
160 | uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes); | ||
161 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | ||
162 | |||
163 | int rebakeRequestsReceived = 0; | ||
164 | ((TestClient)sp.ControllingClient).OnReceivedSendRebakeAvatarTextures += id => rebakeRequestsReceived++; | ||
165 | |||
166 | // This is the alpha texture | ||
167 | eyesFace.TextureID = alphaTextureID; | ||
168 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | ||
169 | |||
170 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); | ||
171 | } | ||
119 | } | 172 | } |
120 | } | 173 | } \ No newline at end of file |