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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs87
-rw-r--r--OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs5
2 files changed, 46 insertions, 46 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 90f0336..8194260 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1375,44 +1375,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1375 } 1375 }
1376 } 1376 }
1377 1377
1378 /// <summary> 1378
1379 /// Send the wind matrix to the client
1380 /// </summary>
1381 /// <param name="windSpeeds">16x16 array of wind speeds</param>
1382/*
1383 public virtual void SendWindData(Vector2[] windSpeeds)
1384 {
1385 Util.FireAndForget(DoSendWindData, windSpeeds, "LLClientView.SendWindData");
1386 DoSendWindData(windSpeeds);
1387 }
1388*/
1389 /// <summary>
1390 /// Send the cloud matrix to the client
1391 /// </summary>
1392 /// <param name="windSpeeds">16x16 array of cloud densities</param>
1393/*
1394 public virtual void SendCloudData(int version, float[] cloudDensity)
1395 {
1396 Util.FireAndForget(DoSendCloudData, cloudDensity, "LLClientView.SendCloudData");
1397 }
1398*/
1399 // wind caching 1379 // wind caching
1400 private static int lastWindVersion = 0; 1380 private static Dictionary<ulong,int> lastWindVersion = new Dictionary<ulong,int>();
1401 private static List<LayerDataPacket> lastWindPackets = new List<LayerDataPacket>(); 1381 private static Dictionary<ulong,List<LayerDataPacket>> lastWindPackets =
1382 new Dictionary<ulong,List<LayerDataPacket>>();
1402 1383
1403 1384
1404 /// <summary> 1385 /// <summary>
1405 /// Send wind layer information to the client. 1386 /// Send the wind matrix to the client
1406 /// </summary> 1387 /// </summary>
1407 /// <param name="o"></param> 1388 /// <param name="windSpeeds">16x16 array of wind speeds</param>
1408// private void DoSendWindData(object o)
1409 public virtual void SendWindData(int version, Vector2[] windSpeeds) 1389 public virtual void SendWindData(int version, Vector2[] windSpeeds)
1410 { 1390 {
1411// Vector2[] windSpeeds = (Vector2[])o; 1391// Vector2[] windSpeeds = (Vector2[])o;
1412 1392
1393 ulong handle = this.Scene.RegionInfo.RegionHandle;
1413 bool isNewData; 1394 bool isNewData;
1414 lock(lastWindPackets) 1395 lock(lastWindPackets)
1415 isNewData = lastWindVersion != version; 1396 {
1397 if(!lastWindVersion.ContainsKey(handle) ||
1398 !lastWindPackets.ContainsKey(handle))
1399 {
1400 lastWindVersion[handle] = 0;
1401 lastWindPackets[handle] = new List<LayerDataPacket>();
1402 isNewData = true;
1403 }
1404 else
1405 isNewData = lastWindVersion[handle] != version;
1406 }
1416 1407
1417 if(isNewData) 1408 if(isNewData)
1418 { 1409 {
@@ -1435,32 +1426,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1435 layerpack.Header.Zerocoded = true; 1426 layerpack.Header.Zerocoded = true;
1436 lock(lastWindPackets) 1427 lock(lastWindPackets)
1437 { 1428 {
1438 lastWindPackets.Clear(); 1429 lastWindPackets[handle].Clear();
1439 lastWindPackets.Add(layerpack); 1430 lastWindPackets[handle].Add(layerpack);
1440 lastWindVersion = version; 1431 lastWindVersion[handle] = version;
1441 } 1432 }
1442 } 1433 }
1443 1434
1444 lock(lastWindPackets) 1435 lock(lastWindPackets)
1445 foreach(LayerDataPacket pkt in lastWindPackets) 1436 foreach(LayerDataPacket pkt in lastWindPackets[handle])
1446 OutPacket(pkt, ThrottleOutPacketType.Wind); 1437 OutPacket(pkt, ThrottleOutPacketType.Wind);
1447 } 1438 }
1448 1439
1449 // cloud caching 1440 // cloud caching
1450 private static int lastCloudVersion = 0; 1441 private static Dictionary<ulong,int> lastCloudVersion = new Dictionary<ulong,int>();
1451 private static List<LayerDataPacket> lastCloudPackets = new List<LayerDataPacket>(); 1442 private static Dictionary<ulong,List<LayerDataPacket>> lastCloudPackets =
1443 new Dictionary<ulong,List<LayerDataPacket>>();
1452 1444
1453 /// <summary> 1445 /// <summary>
1454 /// Send cloud layer information to the client. 1446 /// Send the cloud matrix to the client
1455 /// </summary> 1447 /// </summary>
1456 /// <param name="o"></param> 1448 /// <param name="windSpeeds">16x16 array of cloud densities</param>
1457// private void DoSendCloudData(object o)
1458 public virtual void SendCloudData(int version, float[] cloudDensity) 1449 public virtual void SendCloudData(int version, float[] cloudDensity)
1459 { 1450 {
1460// float[] cloudDensity = (float[])o; 1451 ulong handle = this.Scene.RegionInfo.RegionHandle;
1461 bool isNewData; 1452 bool isNewData;
1462 lock(lastCloudPackets) 1453 lock(lastWindPackets)
1463 isNewData = lastCloudVersion != version; 1454 {
1455 if(!lastCloudVersion.ContainsKey(handle) ||
1456 !lastCloudPackets.ContainsKey(handle))
1457 {
1458 lastCloudVersion[handle] = 0;
1459 lastCloudPackets[handle] = new List<LayerDataPacket>();
1460 isNewData = true;
1461 }
1462 else
1463 isNewData = lastCloudVersion[handle] != version;
1464 }
1464 1465
1465 if(isNewData) 1466 if(isNewData)
1466 { 1467 {
@@ -1484,14 +1485,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1484 layerpack.Header.Zerocoded = true; 1485 layerpack.Header.Zerocoded = true;
1485 lock(lastCloudPackets) 1486 lock(lastCloudPackets)
1486 { 1487 {
1487 lastCloudPackets.Clear(); 1488 lastCloudPackets[handle].Clear();
1488 lastCloudPackets.Add(layerpack); 1489 lastCloudPackets[handle].Add(layerpack);
1489 lastCloudVersion = version; 1490 lastCloudVersion[handle] = version;
1490 } 1491 }
1491 } 1492 }
1492 1493
1493 lock(lastCloudPackets) 1494 lock(lastCloudPackets)
1494 foreach(LayerDataPacket pkt in lastCloudPackets) 1495 foreach(LayerDataPacket pkt in lastCloudPackets[handle])
1495 OutPacket(pkt, ThrottleOutPacketType.Cloud); 1496 OutPacket(pkt, ThrottleOutPacketType.Cloud);
1496 } 1497 }
1497 1498
diff --git a/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs
index a18225b..617c348 100644
--- a/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs
+++ b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs
@@ -204,10 +204,9 @@ namespace OpenSim.Region.CoreModules.World
204 204
205 private void CloudUpdate() 205 private void CloudUpdate()
206 { 206 {
207 if ((!m_ready || m_cloudDensity == 0 || (m_frame++ % m_frameUpdateRate) != 0)) 207 if ((!m_ready || m_busy || m_cloudDensity == 0 ||
208 { 208 (m_frame++ % m_frameUpdateRate) != 0))
209 return; 209 return;
210 }
211 210
212 if(Monitor.TryEnter(cloudlock)) 211 if(Monitor.TryEnter(cloudlock))
213 { 212 {