diff options
Diffstat (limited to 'OpenSim/Region')
9 files changed, 493 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 93e22e0..2bebd30 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -553,7 +553,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
553 | { | 553 | { |
554 | Util.FireAndForget(delegate(object x) | 554 | Util.FireAndForget(delegate(object x) |
555 | { | 555 | { |
556 | Thread.Sleep(2000); | 556 | Thread.Sleep(4000); |
557 | 557 | ||
558 | // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); | 558 | // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); |
559 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 559 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 6c4c63f..26650a5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -355,6 +355,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
355 | 355 | ||
356 | foreach (SceneObjectGroup objectGroup in objlist) | 356 | foreach (SceneObjectGroup objectGroup in objlist) |
357 | { | 357 | { |
358 | if (objectGroup.KeyframeMotion != null) | ||
359 | objectGroup.KeyframeMotion.Stop(); | ||
360 | objectGroup.KeyframeMotion = null; | ||
361 | |||
358 | Vector3 inventoryStoredPosition = new Vector3 | 362 | Vector3 inventoryStoredPosition = new Vector3 |
359 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | 363 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) |
360 | ? 250 | 364 | ? 250 |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..239f7ca --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,315 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections.Generic; | ||
8 | using System.IO; | ||
9 | using System.Diagnostics; | ||
10 | using System.Reflection; | ||
11 | using System.Threading; | ||
12 | using OpenMetaverse; | ||
13 | using OpenSim.Framework; | ||
14 | using OpenSim.Region.Framework.Interfaces; | ||
15 | using OpenSim.Region.Physics.Manager; | ||
16 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
17 | using Timer = System.Timers.Timer; | ||
18 | using log4net; | ||
19 | |||
20 | namespace OpenSim.Region.Framework.Scenes | ||
21 | { | ||
22 | public class KeyframeMotion | ||
23 | { | ||
24 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
25 | |||
26 | public enum PlayMode : int | ||
27 | { | ||
28 | Forward = 0, | ||
29 | Reverse = 1, | ||
30 | Loop = 2, | ||
31 | PingPong = 3 | ||
32 | }; | ||
33 | |||
34 | [Flags] | ||
35 | public enum DataFormat : int | ||
36 | { | ||
37 | Translation = 1, | ||
38 | Rotation = 2 | ||
39 | } | ||
40 | |||
41 | public struct Keyframe | ||
42 | { | ||
43 | public Vector3? Position; | ||
44 | public Quaternion? Rotation; | ||
45 | public Quaternion StartRotation; | ||
46 | public int TimeMS; | ||
47 | public int TimeTotal; | ||
48 | public Vector3 AngularVelocity; | ||
49 | }; | ||
50 | |||
51 | private Vector3 m_basePosition; | ||
52 | private Quaternion m_baseRotation; | ||
53 | |||
54 | private Keyframe m_currentFrame; | ||
55 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
56 | |||
57 | private Keyframe[] m_keyframes; | ||
58 | |||
59 | private Timer m_timer = new Timer(); | ||
60 | |||
61 | private readonly SceneObjectGroup m_group; | ||
62 | |||
63 | private PlayMode m_mode = PlayMode.Forward; | ||
64 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
65 | |||
66 | private int m_iterations = 0; | ||
67 | |||
68 | private const double timerInterval = 50.0; | ||
69 | |||
70 | public DataFormat Data | ||
71 | { | ||
72 | get { return m_data; } | ||
73 | } | ||
74 | |||
75 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
76 | { | ||
77 | m_mode = mode; | ||
78 | m_data = data; | ||
79 | |||
80 | m_group = grp; | ||
81 | m_basePosition = grp.AbsolutePosition; | ||
82 | m_baseRotation = grp.GroupRotation; | ||
83 | |||
84 | m_timer.Interval = (int)timerInterval; | ||
85 | m_timer.AutoReset = true; | ||
86 | m_timer.Elapsed += OnTimer; | ||
87 | } | ||
88 | |||
89 | public void SetKeyframes(Keyframe[] frames) | ||
90 | { | ||
91 | m_keyframes = frames; | ||
92 | } | ||
93 | |||
94 | public void Start() | ||
95 | { | ||
96 | if (m_keyframes.Length > 0) | ||
97 | m_timer.Start(); | ||
98 | } | ||
99 | |||
100 | public void Stop() | ||
101 | { | ||
102 | m_timer.Stop(); | ||
103 | |||
104 | m_basePosition = m_group.AbsolutePosition; | ||
105 | m_baseRotation = m_group.GroupRotation; | ||
106 | |||
107 | m_group.RootPart.Velocity = Vector3.Zero; | ||
108 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
109 | m_group.SendGroupRootTerseUpdate(); | ||
110 | |||
111 | m_frames.Clear(); | ||
112 | } | ||
113 | |||
114 | public void Pause() | ||
115 | { | ||
116 | m_group.RootPart.Velocity = Vector3.Zero; | ||
117 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
118 | m_group.SendGroupRootTerseUpdate(); | ||
119 | |||
120 | m_timer.Stop(); | ||
121 | } | ||
122 | |||
123 | private void GetNextList() | ||
124 | { | ||
125 | m_frames.Clear(); | ||
126 | Vector3 pos = m_basePosition; | ||
127 | Quaternion rot = m_baseRotation; | ||
128 | |||
129 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
130 | { | ||
131 | int direction = 1; | ||
132 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
133 | direction = -1; | ||
134 | |||
135 | int start = 0; | ||
136 | int end = m_keyframes.Length; | ||
137 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
138 | // end = m_keyframes.Length - 1; | ||
139 | |||
140 | if (direction < 0) | ||
141 | { | ||
142 | start = m_keyframes.Length - 1; | ||
143 | end = -1; | ||
144 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
145 | // end = 0; | ||
146 | } | ||
147 | |||
148 | for (int i = start; i != end ; i += direction) | ||
149 | { | ||
150 | Keyframe k = m_keyframes[i]; | ||
151 | |||
152 | if (k.Position.HasValue) | ||
153 | k.Position = (k.Position * direction) + pos; | ||
154 | else | ||
155 | k.Position = pos; | ||
156 | |||
157 | k.StartRotation = rot; | ||
158 | if (k.Rotation.HasValue) | ||
159 | { | ||
160 | if (direction == -1) | ||
161 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
162 | k.Rotation = rot * k.Rotation; | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | k.Rotation = rot; | ||
167 | } | ||
168 | |||
169 | float angle = 0; | ||
170 | |||
171 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
172 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
173 | float aa_bb = aa * bb; | ||
174 | |||
175 | if (aa_bb == 0) | ||
176 | { | ||
177 | angle = 0; | ||
178 | } | ||
179 | else | ||
180 | { | ||
181 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
182 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
183 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
184 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
185 | float q = (ab * ab) / aa_bb; | ||
186 | |||
187 | if (q > 1.0f) | ||
188 | { | ||
189 | angle = 0; | ||
190 | } | ||
191 | else | ||
192 | { | ||
193 | angle = (float)Math.Acos(2 * q - 1); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | m_log.DebugFormat("[KEYFRAME]: Angle {0} aabb {1}", angle, aa_bb); | ||
198 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
199 | k.TimeTotal = k.TimeMS; | ||
200 | |||
201 | m_frames.Add(k); | ||
202 | |||
203 | pos = (Vector3)k.Position; | ||
204 | rot = (Quaternion)k.Rotation; | ||
205 | } | ||
206 | |||
207 | m_basePosition = pos; | ||
208 | m_baseRotation = rot; | ||
209 | |||
210 | m_iterations++; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | private void OnTimer(object sender, ElapsedEventArgs e) | ||
215 | { | ||
216 | if (m_frames.Count == 0) | ||
217 | { | ||
218 | GetNextList(); | ||
219 | |||
220 | if (m_frames.Count == 0) | ||
221 | { | ||
222 | Stop(); | ||
223 | return; | ||
224 | } | ||
225 | |||
226 | m_currentFrame = m_frames[0]; | ||
227 | } | ||
228 | |||
229 | // Do the frame processing | ||
230 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
231 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
232 | |||
233 | if (steps <= 1.0) | ||
234 | { | ||
235 | m_currentFrame.TimeMS = 0; | ||
236 | |||
237 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
238 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
239 | } | ||
240 | else | ||
241 | { | ||
242 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
243 | Vector3 motionThisFrame = v / (float)steps; | ||
244 | v = v * 1000 / m_currentFrame.TimeMS; | ||
245 | |||
246 | bool update = false; | ||
247 | |||
248 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
249 | { | ||
250 | m_group.AbsolutePosition += motionThisFrame; | ||
251 | m_group.RootPart.Velocity = v; | ||
252 | update = true; | ||
253 | } | ||
254 | |||
255 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
256 | { | ||
257 | Quaternion current = m_group.GroupRotation; | ||
258 | |||
259 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
260 | |||
261 | float angle = 0; | ||
262 | |||
263 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
264 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
265 | float aa_bb = aa * bb; | ||
266 | |||
267 | if (aa_bb == 0) | ||
268 | { | ||
269 | angle = 0; | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | float ab = current.X * step.X + | ||
274 | current.Y * step.Y + | ||
275 | current.Z * step.Z + | ||
276 | current.W * step.W; | ||
277 | float q = (ab * ab) / aa_bb; | ||
278 | |||
279 | if (q > 1.0f) | ||
280 | { | ||
281 | angle = 0; | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | angle = (float)Math.Acos(2 * q - 1); | ||
286 | } | ||
287 | } | ||
288 | |||
289 | if (angle > 0.01f) | ||
290 | { | ||
291 | m_group.UpdateGroupRotationR(step); | ||
292 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
293 | update = true; | ||
294 | } | ||
295 | } | ||
296 | |||
297 | if (update) | ||
298 | m_group.SendGroupRootTerseUpdate(); | ||
299 | } | ||
300 | |||
301 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
302 | |||
303 | if (m_currentFrame.TimeMS <= 0) | ||
304 | { | ||
305 | m_group.RootPart.Velocity = Vector3.Zero; | ||
306 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
307 | m_group.SendGroupRootTerseUpdate(); | ||
308 | |||
309 | m_frames.RemoveAt(0); | ||
310 | if (m_frames.Count > 0) | ||
311 | m_currentFrame = m_frames[0]; | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e9021f1..9898681 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -114,6 +114,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | private Random m_rand; | 114 | private Random m_rand; |
115 | private bool m_suspendUpdates; | 115 | private bool m_suspendUpdates; |
116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | 116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); |
117 | private KeyframeMotion m_keyframeMotion = null; | ||
118 | |||
119 | public KeyframeMotion KeyframeMotion | ||
120 | { | ||
121 | get; set; | ||
122 | } | ||
117 | 123 | ||
118 | public bool areUpdatesSuspended | 124 | public bool areUpdatesSuspended |
119 | { | 125 | { |
@@ -1982,6 +1988,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1982 | 1988 | ||
1983 | public void ScriptSetPhysicsStatus(bool usePhysics) | 1989 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1984 | { | 1990 | { |
1991 | if (usePhysics) | ||
1992 | { | ||
1993 | if (KeyframeMotion != null) | ||
1994 | KeyframeMotion.Stop(); | ||
1995 | KeyframeMotion = null; | ||
1996 | } | ||
1985 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 1997 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1986 | } | 1998 | } |
1987 | 1999 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f35a27e..825f2a3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1921,6 +1921,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1921 | { | 1921 | { |
1922 | if (UsePhysics) | 1922 | if (UsePhysics) |
1923 | { | 1923 | { |
1924 | if (ParentGroup.KeyframeMotion != null) | ||
1925 | ParentGroup.KeyframeMotion.Stop(); | ||
1926 | ParentGroup.KeyframeMotion = null; | ||
1924 | ParentGroup.Scene.AddPhysicalPrim(1); | 1927 | ParentGroup.Scene.AddPhysicalPrim(1); |
1925 | 1928 | ||
1926 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1929 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d0430f4..9090311 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -11896,6 +11896,144 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11896 | } | 11896 | } |
11897 | 11897 | ||
11898 | #endregion | 11898 | #endregion |
11899 | |||
11900 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
11901 | { | ||
11902 | SceneObjectGroup group = m_host.ParentGroup; | ||
11903 | |||
11904 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
11905 | return; | ||
11906 | if (group.IsAttachment) | ||
11907 | return; | ||
11908 | |||
11909 | if (frames.Data.Length > 0) // We are getting a new motion | ||
11910 | { | ||
11911 | if (group.KeyframeMotion != null) | ||
11912 | group.KeyframeMotion.Stop(); | ||
11913 | group.KeyframeMotion = null; | ||
11914 | |||
11915 | int idx = 0; | ||
11916 | |||
11917 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
11918 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
11919 | |||
11920 | while (idx < options.Data.Length) | ||
11921 | { | ||
11922 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
11923 | int remain = options.Data.Length - idx; | ||
11924 | |||
11925 | switch (option) | ||
11926 | { | ||
11927 | case ScriptBaseClass.KFM_MODE: | ||
11928 | if (remain < 1) | ||
11929 | break; | ||
11930 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
11931 | switch(modeval) | ||
11932 | { | ||
11933 | case ScriptBaseClass.KFM_FORWARD: | ||
11934 | mode = KeyframeMotion.PlayMode.Forward; | ||
11935 | break; | ||
11936 | case ScriptBaseClass.KFM_REVERSE: | ||
11937 | mode = KeyframeMotion.PlayMode.Reverse; | ||
11938 | break; | ||
11939 | case ScriptBaseClass.KFM_LOOP: | ||
11940 | mode = KeyframeMotion.PlayMode.Loop; | ||
11941 | break; | ||
11942 | case ScriptBaseClass.KFM_PING_PONG: | ||
11943 | mode = KeyframeMotion.PlayMode.PingPong; | ||
11944 | break; | ||
11945 | } | ||
11946 | break; | ||
11947 | case ScriptBaseClass.KFM_DATA: | ||
11948 | if (remain < 1) | ||
11949 | break; | ||
11950 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
11951 | data = (KeyframeMotion.DataFormat)dataval; | ||
11952 | break; | ||
11953 | } | ||
11954 | } | ||
11955 | |||
11956 | group.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
11957 | |||
11958 | idx = 0; | ||
11959 | |||
11960 | int elemLength = 2; | ||
11961 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
11962 | elemLength = 3; | ||
11963 | |||
11964 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
11965 | while (idx < frames.Data.Length) | ||
11966 | { | ||
11967 | int remain = frames.Data.Length - idx; | ||
11968 | |||
11969 | if (remain < elemLength) | ||
11970 | break; | ||
11971 | |||
11972 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
11973 | frame.Position = null; | ||
11974 | frame.Rotation = null; | ||
11975 | |||
11976 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
11977 | { | ||
11978 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
11979 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
11980 | } | ||
11981 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
11982 | { | ||
11983 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
11984 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
11985 | } | ||
11986 | |||
11987 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
11988 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
11989 | |||
11990 | keyframes.Add(frame); | ||
11991 | } | ||
11992 | |||
11993 | group.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
11994 | group.KeyframeMotion.Start(); | ||
11995 | } | ||
11996 | else | ||
11997 | { | ||
11998 | if (group.KeyframeMotion == null) | ||
11999 | return; | ||
12000 | |||
12001 | if (options.Data.Length == 0) | ||
12002 | { | ||
12003 | group.KeyframeMotion.Stop(); | ||
12004 | return; | ||
12005 | } | ||
12006 | |||
12007 | int code = (int)options.GetLSLIntegerItem(0); | ||
12008 | |||
12009 | int idx = 0; | ||
12010 | |||
12011 | while (idx < options.Data.Length) | ||
12012 | { | ||
12013 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12014 | int remain = options.Data.Length - idx; | ||
12015 | |||
12016 | switch (option) | ||
12017 | { | ||
12018 | case ScriptBaseClass.KFM_COMMAND: | ||
12019 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12020 | switch (cmd) | ||
12021 | { | ||
12022 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12023 | group.KeyframeMotion.Start(); | ||
12024 | break; | ||
12025 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12026 | group.KeyframeMotion.Stop(); | ||
12027 | break; | ||
12028 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12029 | group.KeyframeMotion.Pause(); | ||
12030 | break; | ||
12031 | } | ||
12032 | break; | ||
12033 | } | ||
12034 | } | ||
12035 | } | ||
12036 | } | ||
11899 | } | 12037 | } |
11900 | 12038 | ||
11901 | public class NotecardCache | 12039 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 9679798..99bfc97 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -415,5 +415,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
415 | 415 | ||
416 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 416 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
417 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 417 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
418 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
418 | } | 419 | } |
419 | } | 420 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 3d0e5cb..a5e160d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -641,5 +641,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
641 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 641 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
642 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 642 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
643 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 643 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; |
644 | |||
645 | public const int KFM_MODE = 1; | ||
646 | public const int KFM_LOOP = 1; | ||
647 | public const int KFM_REVERSE = 3; | ||
648 | public const int KFM_FORWARD = 0; | ||
649 | public const int KFM_PING_PONG = 2; | ||
650 | public const int KFM_DATA = 2; | ||
651 | public const int KFM_TRANSLATION = 2; | ||
652 | public const int KFM_ROTATION = 1; | ||
653 | public const int KFM_COMMAND = 0; | ||
654 | public const int KFM_CMD_PLAY = 0; | ||
655 | public const int KFM_CMD_STOP = 1; | ||
656 | public const int KFM_CMD_PAUSE = 2; | ||
644 | } | 657 | } |
645 | } | 658 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index dcaa3b4..9c4437d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -1917,7 +1917,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1917 | 1917 | ||
1918 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | 1918 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1919 | { | 1919 | { |
1920 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | 1920 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1921 | } | ||
1922 | |||
1923 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1924 | { | ||
1925 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
1921 | } | 1926 | } |
1922 | } | 1927 | } |
1923 | } | 1928 | } |