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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs13
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs55
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs47
9 files changed, 107 insertions, 57 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
index 4d347cd..93cb60c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
@@ -405,6 +405,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
405 if (parts.Length >= 2) 405 if (parts.Length >= 2)
406 { 406 {
407 portstr = parts[1]; 407 portstr = parts[1];
408 //m_log.Debug("-- port = " + portstr);
408 if (!UInt32.TryParse(portstr, out port)) 409 if (!UInt32.TryParse(portstr, out port))
409 regionName = parts[1]; 410 regionName = parts[1];
410 } 411 }
@@ -620,8 +621,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
620 clonedRegion.RegionLocX = (int)x; 621 clonedRegion.RegionLocX = (int)x;
621 clonedRegion.RegionLocY = (int)y; 622 clonedRegion.RegionLocY = (int)y;
622 623
623 // Get the user's home region information 624 // Get the user's home region information and adapt the region handle
624 GridRegion home = m_aScene.GridService.GetRegionByUUID(m_aScene.RegionInfo.ScopeID, uinfo.UserProfile.HomeRegionID); 625 GridRegion home = GetRegionByUUID(m_aScene.RegionInfo.ScopeID, uinfo.UserProfile.HomeRegionID);
626 if (m_HyperlinkHandles.ContainsKey(uinfo.UserProfile.HomeRegionID))
627 {
628 ulong realHandle = m_HyperlinkHandles[uinfo.UserProfile.HomeRegionID];
629 Utils.LongToUInts(realHandle, out x, out y);
630 m_log.DebugFormat("[HGrid]: Foreign user is going elsewhere. Adjusting home handle from {0}-{1} to {2}-{3}", home.RegionLocX, home.RegionLocY, x, y);
631 home.RegionLocX = (int)x;
632 home.RegionLocY = (int)y;
633 }
625 634
626 // Get the user's service URLs 635 // Get the user's service URLs
627 string serverURI = ""; 636 string serverURI = "";
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
index d9f6e33..bdfe3b1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
@@ -157,7 +157,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
157 } 157 }
158 158
159// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle); 159// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
160 reason = "Did not find region."; 160 uint x = 0, y = 0;
161 Utils.LongToUInts(regionHandle, out x, out y);
162 reason = "Did not find region " + x + "-" + y;
161 return false; 163 return false;
162 } 164 }
163 165
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index f11e571..98efcbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 string ScriptEngineName { get; } 35 string ScriptEngineName { get; }
36 36
37 string GetXMLState(UUID itemID); 37 string GetXMLState(UUID itemID);
38 void SetXMLState(UUID itemID, string xml); 38 bool SetXMLState(UUID itemID, string xml);
39 39
40 bool PostScriptEvent(UUID itemID, string name, Object[] args); 40 bool PostScriptEvent(UUID itemID, string name, Object[] args);
41 bool PostObjectEvent(UUID itemID, string name, Object[] args); 41 bool PostObjectEvent(UUID itemID, string name, Object[] args);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 20cae5d..265129c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1328,7 +1328,7 @@ namespace OpenSim.Region.Framework.Scenes
1328 maintc = Util.EnvironmentTickCountSubtract(maintc); 1328 maintc = Util.EnvironmentTickCountSubtract(maintc);
1329 maintc = (int)(m_timespan * 1000) - maintc; 1329 maintc = (int)(m_timespan * 1000) - maintc;
1330 1330
1331 if ((maintc < (m_timespan * 1000)) && maintc > 0) 1331 if (maintc > 0)
1332 Thread.Sleep(maintc); 1332 Thread.Sleep(maintc);
1333 1333
1334 // Tell the watchdog that this thread is still alive 1334 // Tell the watchdog that this thread is still alive
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4495eda..0eddbfd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -513,24 +513,11 @@ namespace OpenSim.Region.Framework.Scenes
513 { 513 {
514 // If this is a linkset, we don't want the physics engine mucking up our group position here. 514 // If this is a linkset, we don't want the physics engine mucking up our group position here.
515 PhysicsActor actor = PhysActor; 515 PhysicsActor actor = PhysActor;
516
517 if (actor != null && _parentID == 0) 516 if (actor != null && _parentID == 0)
518 { 517 {
519 m_groupPosition = actor.Position; 518 m_groupPosition = actor.Position;
520 }
521/*
522 if (actor != null)
523 {
524 if (_parentID == 0)
525 {
526 m_groupPosition = actor.Position;
527 }
528 else
529 {
530 m_groupPosition = ParentGroup.AbsolutePosition; // KF+Casper Update Child prims too!
531 }
532 } 519 }
533*/ 520
534 if (IsAttachment) 521 if (IsAttachment)
535 { 522 {
536 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); 523 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
@@ -545,7 +532,6 @@ namespace OpenSim.Region.Framework.Scenes
545 StoreUndoState(); 532 StoreUndoState();
546 533
547 m_groupPosition = value; 534 m_groupPosition = value;
548
549 PhysicsActor actor = PhysActor; 535 PhysicsActor actor = PhysActor;
550 if (actor != null) 536 if (actor != null)
551 { 537 {
@@ -1755,16 +1741,17 @@ namespace OpenSim.Region.Framework.Scenes
1755 public Vector3 GetWorldPosition() 1741 public Vector3 GetWorldPosition()
1756 { 1742 {
1757 Quaternion parentRot = ParentGroup.RootPart.RotationOffset; 1743 Quaternion parentRot = ParentGroup.RootPart.RotationOffset;
1758
1759 Vector3 axPos = OffsetPosition; 1744 Vector3 axPos = OffsetPosition;
1760 axPos *= parentRot; 1745 axPos *= parentRot;
1761 Vector3 translationOffsetPosition = axPos; 1746 Vector3 translationOffsetPosition = axPos;
1762 1747 if(_parentID == 0)
1763 int tx = (int)GroupPosition.X; 1748 {
1764 int ty = (int)GroupPosition.Y; 1749 return GroupPosition;
1765 int tz = (int)GroupPosition.Z; 1750 }
1766 1751 else
1767 return GroupPosition + translationOffsetPosition; 1752 {
1753 return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position
1754 }
1768 } 1755 }
1769 1756
1770 /// <summary> 1757 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index b57d912..0321c41 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.IO; 30using System.IO;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.Reflection; 32using System.Reflection;
@@ -295,15 +296,55 @@ namespace OpenSim.Region.Framework.Scenes
295 296
296 private void RestoreSavedScriptState(UUID oldID, UUID newID) 297 private void RestoreSavedScriptState(UUID oldID, UUID newID)
297 { 298 {
299 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
300 if (engines == null) // No engine at all
301 return;
302
298 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) 303 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
299 { 304 {
300 string fpath = Path.Combine("ScriptEngines/"+m_part.ParentGroup.Scene.RegionInfo.RegionID.ToString(), 305 XmlDocument doc = new XmlDocument();
301 newID.ToString()+".state"); 306
302 FileStream fs = File.Create(fpath); 307 doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
303 Byte[] buffer = enc.GetBytes(m_part.ParentGroup.m_savedScriptState[oldID]); 308
304 fs.Write(buffer,0,buffer.Length); 309 ////////// CRUFT WARNING ///////////////////////////////////
305 fs.Close(); 310 //
306 m_part.ParentGroup.m_savedScriptState.Remove(oldID); 311 // Old objects will have <ScriptState><State> ...
312 // This format is XEngine ONLY
313 //
314 // New objects have <State Engine="...." ...><ScriptState>...
315 // This can be passed to any engine
316 //
317 XmlNode n = doc.SelectSingleNode("ScriptState");
318 if (n != null) // Old format data
319 {
320 XmlDocument newDoc = new XmlDocument();
321
322 XmlElement rootN = newDoc.CreateElement("", "State", "");
323 XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", "");
324 uuidA.Value = oldID.ToString();
325 rootN.Attributes.Append(uuidA);
326 XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", "");
327 engineA.Value = "XEngine";
328 rootN.Attributes.Append(engineA);
329
330 newDoc.AppendChild(rootN);
331
332 XmlNode stateN = newDoc.ImportNode(n, true);
333 rootN.AppendChild(stateN);
334
335 // This created document has only the minimun data
336 // necessary for XEngine to parse it successfully
337
338 m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
339 }
340 foreach (IScriptModule e in engines)
341 {
342 if (e != null)
343 {
344 if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
345 break;
346 }
347 }
307 } 348 }
308 } 349 }
309 350
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index abdd1a0..a3ad7ca 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Scenes
129 private Vector3? m_forceToApply; 129 private Vector3? m_forceToApply;
130 private uint m_requestedSitTargetID; 130 private uint m_requestedSitTargetID;
131 private UUID m_requestedSitTargetUUID; 131 private UUID m_requestedSitTargetUUID;
132 private Vector3 m_requestedSitOffset; 132
133 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 133 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
134 134
135 private bool m_startAnimationSet; 135 private bool m_startAnimationSet;
@@ -1926,7 +1926,7 @@ namespace OpenSim.Region.Framework.Scenes
1926 m_nextSitAnimation = part.SitAnimation; 1926 m_nextSitAnimation = part.SitAnimation;
1927 } 1927 }
1928 m_requestedSitTargetID = part.LocalId; 1928 m_requestedSitTargetID = part.LocalId;
1929 m_requestedSitOffset = offset; 1929 //m_requestedSitOffset = offset;
1930 m_requestedSitTargetUUID = targetID; 1930 m_requestedSitTargetUUID = targetID;
1931 1931
1932 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); 1932 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
@@ -2159,7 +2159,7 @@ namespace OpenSim.Region.Framework.Scenes
2159 if (part != null) 2159 if (part != null)
2160 { 2160 {
2161 m_requestedSitTargetID = part.LocalId; 2161 m_requestedSitTargetID = part.LocalId;
2162 m_requestedSitOffset = offset; 2162 //m_requestedSitOffset = offset;
2163 m_requestedSitTargetUUID = targetID; 2163 m_requestedSitTargetUUID = targetID;
2164 2164
2165 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); 2165 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index e694f15..2da498a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4476,8 +4476,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4476 4476
4477 double x, y, z, s, t; 4477 double x, y, z, s, t;
4478 4478
4479 s = Math.Cos(angle / 2); 4479 s = Math.Cos(angle * 0.5);
4480 t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs 4480 t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs
4481 x = axis.x * t; 4481 x = axis.x * t;
4482 y = axis.y * t; 4482 y = axis.y * t;
4483 z = axis.z * t; 4483 z = axis.z * t;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 184af19..2a9a2db 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1348,6 +1348,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1348 XmlAttribute assetID = doc.CreateAttribute("", "Asset", ""); 1348 XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
1349 assetID.Value = instance.AssetID.ToString(); 1349 assetID.Value = instance.AssetID.ToString();
1350 stateData.Attributes.Append(assetID); 1350 stateData.Attributes.Append(assetID);
1351 XmlAttribute engineName = doc.CreateAttribute("", "Engine", "");
1352 engineName.Value = ScriptEngineName;
1353 stateData.Attributes.Append(engineName);
1351 doc.AppendChild(stateData); 1354 doc.AppendChild(stateData);
1352 1355
1353 // Add <ScriptState>...</ScriptState> 1356 // Add <ScriptState>...</ScriptState>
@@ -1447,10 +1450,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1447 return false; 1450 return false;
1448 } 1451 }
1449 1452
1450 public void SetXMLState(UUID itemID, string xml) 1453 public bool SetXMLState(UUID itemID, string xml)
1451 { 1454 {
1452 if (xml == String.Empty) 1455 if (xml == String.Empty)
1453 return; 1456 return false;
1454 1457
1455 XmlDocument doc = new XmlDocument(); 1458 XmlDocument doc = new XmlDocument();
1456 1459
@@ -1461,24 +1464,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1461 catch (Exception) 1464 catch (Exception)
1462 { 1465 {
1463 m_log.Error("[XEngine]: Exception decoding XML data from region transfer"); 1466 m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
1464 return; 1467 return false;
1465 } 1468 }
1466 1469
1467 XmlNodeList rootL = doc.GetElementsByTagName("State"); 1470 XmlNodeList rootL = doc.GetElementsByTagName("State");
1468 if (rootL.Count < 1) 1471 if (rootL.Count < 1)
1469 return; 1472 return false;
1470 1473
1471 XmlElement rootE = (XmlElement)rootL[0]; 1474 XmlElement rootE = (XmlElement)rootL[0];
1472 1475
1473 if (rootE.GetAttribute("UUID") != itemID.ToString()) 1476 if (rootE.GetAttribute("Engine") != ScriptEngineName)
1474 return; 1477 return false;
1475 1478
1476// string assetID = rootE.GetAttribute("Asset"); 1479// On rez from inventory, that ID will have changed. It was only
1480// advisory anyway. So we don't check it anymore.
1481//
1482// if (rootE.GetAttribute("UUID") != itemID.ToString())
1483// return;
1477 1484
1478 XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState"); 1485 XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
1479 1486
1480 if (stateL.Count != 1) 1487 if (stateL.Count != 1)
1481 return; 1488 return false;
1482 1489
1483 XmlElement stateE = (XmlElement)stateL[0]; 1490 XmlElement stateE = (XmlElement)stateL[0];
1484 1491
@@ -1487,7 +1494,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1487 XmlNodeList assemL = rootE.GetElementsByTagName("Assembly"); 1494 XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
1488 1495
1489 if (assemL.Count != 1) 1496 if (assemL.Count != 1)
1490 return; 1497 return false;
1491 1498
1492 XmlElement assemE = (XmlElement)assemL[0]; 1499 XmlElement assemE = (XmlElement)assemL[0];
1493 1500
@@ -1527,19 +1534,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1527 sfs.Close(); 1534 sfs.Close();
1528 1535
1529 XmlNodeList mapL = rootE.GetElementsByTagName("LineMap"); 1536 XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
1530 1537 if (mapL.Count > 0)
1531 XmlElement mapE = (XmlElement)mapL[0]; 1538 {
1539 XmlElement mapE = (XmlElement)mapL[0];
1532 1540
1533 string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString()); 1541 string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1534 mappath = Path.Combine(mappath, mapE.GetAttribute("Filename")); 1542 mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
1535 1543
1536 FileStream mfs = File.Create(mappath); 1544 FileStream mfs = File.Create(mappath);
1537 StreamWriter msw = new StreamWriter(mfs); 1545 StreamWriter msw = new StreamWriter(mfs);
1538 1546
1539 msw.Write(mapE.InnerText); 1547 msw.Write(mapE.InnerText);
1540 1548
1541 msw.Close(); 1549 msw.Close();
1542 mfs.Close(); 1550 mfs.Close();
1551 }
1552
1553 return true;
1543 } 1554 }
1544 } 1555 }
1545} 1556}