diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 55 |
1 files changed, 36 insertions, 19 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index c951071..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -498,7 +498,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | { | 498 | { |
499 | if (m_deliverPackets == false) return false; | 499 | if (m_deliverPackets == false) return false; |
500 | 500 | ||
501 | OutgoingPacket packet; | 501 | OutgoingPacket packet = null; |
502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
503 | TokenBucket bucket; | 503 | TokenBucket bucket; |
504 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -530,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
530 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
531 | // this queue | 531 | // this queue |
532 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
533 | if (queue != null && queue.Dequeue(out packet)) | 533 | if (queue != null) |
534 | { | 534 | { |
535 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
536 | // enough tokens in the bucket to send it out | 536 | try |
537 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
538 | { | 537 | { |
539 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
540 | m_udpServer.SendPacketFinal(packet); | ||
541 | packetSent = true; | ||
542 | } | 539 | } |
543 | else | 540 | catch |
544 | { | 541 | { |
545 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
546 | m_nextPackets[i] = packet; | ||
547 | } | 543 | } |
548 | 544 | if (success) | |
549 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
550 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
551 | // get back here | 547 | // enough tokens in the bucket to send it out |
552 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
553 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
554 | } | 572 | } |
555 | else | 573 | else |
556 | { | 574 | { |
557 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
558 | // if it has not been called recently | ||
559 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
560 | } | 577 | } |
561 | } | 578 | } |
@@ -713,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
713 | } | 730 | } |
714 | } | 731 | } |
715 | } | 732 | } |
716 | } \ No newline at end of file | 733 | } |