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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs7
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs1
2 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index d4a929c..c2002a3 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -187,6 +187,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
187 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); 187 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
188 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f); 188 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
189 189
190 if (folder == null)
191 {
192 folder = m_Scene.InventoryService.GetFolderForType(remoteClient.AgentId, (FolderType)invType);
193 if (folder != null)
194 m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Requested folder not found but found folder for type {0}", invType);
195 }
196
190 if (folder == null || folder.Owner != remoteClient.AgentId) 197 if (folder == null || folder.Owner != remoteClient.AgentId)
191 return; 198 return;
192 199
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2ecb55b..f9f795f 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -219,6 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
219 // position). 219 // position).
220 // 220 //
221 // Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate(). 221 // Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate().
222
222 return PhysicsScene.Simulate((float)elapsed); 223 return PhysicsScene.Simulate((float)elapsed);
223 } 224 }
224 225