diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 26 |
2 files changed, 40 insertions, 23 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 6a48b89..3ea7352 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -140,26 +140,33 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
140 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 140 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
141 | // } | 141 | // } |
142 | 142 | ||
143 | lock (m_avatars) | 143 | ManualResetEvent ev = new ManualResetEvent(false); |
144 | { | ||
145 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | ||
146 | scene.AddNewClient(npcAvatar, PresenceType.Npc); | ||
147 | 144 | ||
148 | ScenePresence sp; | 145 | Util.FireAndForget(delegate(object x) { |
149 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 146 | lock (m_avatars) |
150 | { | 147 | { |
151 | m_log.DebugFormat( | 148 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
152 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 149 | scene.AddNewClient(npcAvatar, PresenceType.Npc); |
153 | 150 | ||
154 | sp.CompleteMovement(npcAvatar, false); | 151 | ScenePresence sp; |
155 | } | 152 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
156 | else | 153 | { |
157 | { | 154 | m_log.DebugFormat( |
158 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 155 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
156 | |||
157 | sp.CompleteMovement(npcAvatar, false); | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
162 | } | ||
163 | |||
164 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
159 | } | 165 | } |
166 | ev.Set(); | ||
167 | }); | ||
160 | 168 | ||
161 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 169 | ev.WaitOne(); |
162 | } | ||
163 | 170 | ||
164 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | 171 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); |
165 | 172 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 614872e..c83df4e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2584,18 +2584,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2584 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2584 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2585 | m_host.AddScriptLPS(1); | 2585 | m_host.AddScriptLPS(1); |
2586 | 2586 | ||
2587 | ManualResetEvent ev = new ManualResetEvent(false); | ||
2588 | |||
2587 | Util.FireAndForget(delegate(object x) { | 2589 | Util.FireAndForget(delegate(object x) { |
2588 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2590 | try |
2589 | if (module != null) | ||
2590 | { | 2591 | { |
2591 | UUID npcId = new UUID(npc.m_string); | 2592 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2593 | if (module != null) | ||
2594 | { | ||
2595 | UUID npcId = new UUID(npc.m_string); | ||
2592 | 2596 | ||
2593 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2597 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2594 | return; | 2598 | return; |
2595 | 2599 | ||
2596 | module.DeleteNPC(npcId, World); | 2600 | module.DeleteNPC(npcId, World); |
2597 | }); | 2601 | } |
2598 | } | 2602 | } |
2603 | finally | ||
2604 | { | ||
2605 | ev.Set(); | ||
2606 | } | ||
2607 | }); | ||
2608 | ev.WaitOne(); | ||
2599 | } | 2609 | } |
2600 | 2610 | ||
2601 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2611 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |