diff options
Diffstat (limited to 'OpenSim/Region')
6 files changed, 41 insertions, 28 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index 3809f84..15ed3b3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -250,11 +250,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
250 | case 0x40: | 250 | case 0x40: |
251 | pbs.ReadProjectionData(extraParam.ExtraParamData, 0); | 251 | pbs.ReadProjectionData(extraParam.ExtraParamData, 0); |
252 | break; | 252 | break; |
253 | |||
254 | } | 253 | } |
255 | |||
256 | |||
257 | } | 254 | } |
255 | |||
258 | pbs.PathBegin = (ushort) obj.PathBegin; | 256 | pbs.PathBegin = (ushort) obj.PathBegin; |
259 | pbs.PathCurve = (byte) obj.PathCurve; | 257 | pbs.PathCurve = (byte) obj.PathCurve; |
260 | pbs.PathEnd = (ushort) obj.PathEnd; | 258 | pbs.PathEnd = (ushort) obj.PathEnd; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index cd5046a..307c92a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2958,7 +2958,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2958 | } | 2958 | } |
2959 | } | 2959 | } |
2960 | 2960 | ||
2961 | |||
2962 | public void SculptTextureCallback(UUID textureID, AssetBase texture) | 2961 | public void SculptTextureCallback(UUID textureID, AssetBase texture) |
2963 | { | 2962 | { |
2964 | if (m_shape.SculptEntry) | 2963 | if (m_shape.SculptEntry) |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index fcf7e0c..c18c93a 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1001,6 +1001,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1001 | 1001 | ||
1002 | private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader) | 1002 | private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader) |
1003 | { | 1003 | { |
1004 | // m_log.DebugFormat("[SCENE OBJECT SERIALIZER]: Setting sculpt data length {0}", shp.SculptData.Length); | ||
1005 | |||
1004 | shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData")); | 1006 | shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData")); |
1005 | } | 1007 | } |
1006 | 1008 | ||
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index e92e97b..b79e1a1 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -540,7 +540,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
540 | 540 | ||
541 | profileBegin = 0.5f * profileBegin + 0.5f; | 541 | profileBegin = 0.5f * profileBegin + 0.5f; |
542 | profileEnd = 0.5f * profileEnd + 0.5f; | 542 | profileEnd = 0.5f * profileEnd + 0.5f; |
543 | |||
544 | } | 543 | } |
545 | 544 | ||
546 | int hollowSides = sides; | 545 | int hollowSides = sides; |
@@ -660,7 +659,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
660 | 659 | ||
661 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 660 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
662 | { | 661 | { |
663 | // m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | 662 | #if SPAM |
663 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
664 | #endif | ||
664 | 665 | ||
665 | Mesh mesh = null; | 666 | Mesh mesh = null; |
666 | ulong key = 0; | 667 | ulong key = 0; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index bc839e0..b63168a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -38,6 +38,9 @@ | |||
38 | * switch between 'VEHICLE' parameter use and general dynamics | 38 | * switch between 'VEHICLE' parameter use and general dynamics |
39 | * settings use. | 39 | * settings use. |
40 | */ | 40 | */ |
41 | |||
42 | //#define SPAM | ||
43 | |||
41 | using System; | 44 | using System; |
42 | using System.Collections.Generic; | 45 | using System.Collections.Generic; |
43 | using System.Reflection; | 46 | using System.Reflection; |
@@ -746,7 +749,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
746 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 749 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
747 | } | 750 | } |
748 | 751 | ||
749 | |||
750 | d.BodyDestroy(Body); | 752 | d.BodyDestroy(Body); |
751 | lock (childrenPrim) | 753 | lock (childrenPrim) |
752 | { | 754 | { |
@@ -775,7 +777,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
775 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 777 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
776 | } | 778 | } |
777 | 779 | ||
778 | |||
779 | Body = IntPtr.Zero; | 780 | Body = IntPtr.Zero; |
780 | } | 781 | } |
781 | } | 782 | } |
@@ -858,7 +859,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
858 | 859 | ||
859 | public void ProcessTaints(float timestep) | 860 | public void ProcessTaints(float timestep) |
860 | { | 861 | { |
861 | //Console.WriteLine("ProcessTaints for " + Name); | 862 | Console.WriteLine("ProcessTaints for " + Name); |
862 | if (m_taintadd) | 863 | if (m_taintadd) |
863 | { | 864 | { |
864 | changeadd(timestep); | 865 | changeadd(timestep); |
@@ -867,7 +868,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
867 | if (prim_geom != IntPtr.Zero) | 868 | if (prim_geom != IntPtr.Zero) |
868 | { | 869 | { |
869 | if (!_position.ApproxEquals(m_taintposition, 0f)) | 870 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
870 | changemove(timestep); | 871 | changemove(timestep); |
871 | 872 | ||
872 | if (m_taintrot != _orientation) | 873 | if (m_taintrot != _orientation) |
873 | { | 874 | { |
@@ -885,19 +886,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
885 | rotate(timestep); | 886 | rotate(timestep); |
886 | } | 887 | } |
887 | } | 888 | } |
888 | // | ||
889 | 889 | ||
890 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | 890 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) |
891 | changePhysicsStatus(timestep); | 891 | changePhysicsStatus(timestep); |
892 | // | ||
893 | 892 | ||
894 | if (!_size.ApproxEquals(m_taintsize,0f)) | 893 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
895 | changesize(timestep); | 894 | changesize(timestep); |
896 | // | ||
897 | 895 | ||
898 | if (m_taintshape) | 896 | if (m_taintshape) |
899 | changeshape(timestep); | 897 | changeshape(timestep); |
900 | // | ||
901 | 898 | ||
902 | if (m_taintforce) | 899 | if (m_taintforce) |
903 | changeAddForce(timestep); | 900 | changeAddForce(timestep); |
@@ -925,7 +922,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
925 | 922 | ||
926 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 923 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) |
927 | changeAngularLock(timestep); | 924 | changeAngularLock(timestep); |
928 | |||
929 | } | 925 | } |
930 | else | 926 | else |
931 | { | 927 | { |
@@ -1424,10 +1420,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1424 | } | 1420 | } |
1425 | } | 1421 | } |
1426 | 1422 | ||
1427 | |||
1428 | lock (_parent_scene.OdeLock) | 1423 | lock (_parent_scene.OdeLock) |
1429 | { | 1424 | { |
1430 | //Console.WriteLine("changeadd 1"); | 1425 | #if SPAM |
1426 | Console.WriteLine("changeadd 1"); | ||
1427 | #endif | ||
1431 | CreateGeom(m_targetSpace, _mesh); | 1428 | CreateGeom(m_targetSpace, _mesh); |
1432 | 1429 | ||
1433 | if (prim_geom != IntPtr.Zero) | 1430 | if (prim_geom != IntPtr.Zero) |
@@ -1890,6 +1887,10 @@ Console.WriteLine(" JointCreateFixed"); | |||
1890 | 1887 | ||
1891 | public void changesize(float timestamp) | 1888 | public void changesize(float timestamp) |
1892 | { | 1889 | { |
1890 | #if SPAM | ||
1891 | m_log.DebugFormat("[ODE PRIM]: Called changesize"); | ||
1892 | #endif | ||
1893 | |||
1893 | string oldname = _parent_scene.geom_name_map[prim_geom]; | 1894 | string oldname = _parent_scene.geom_name_map[prim_geom]; |
1894 | 1895 | ||
1895 | if (_size.X <= 0) _size.X = 0.01f; | 1896 | if (_size.X <= 0) _size.X = 0.01f; |
@@ -1899,8 +1900,9 @@ Console.WriteLine(" JointCreateFixed"); | |||
1899 | // Cleanup of old prim geometry | 1900 | // Cleanup of old prim geometry |
1900 | if (_mesh != null) | 1901 | if (_mesh != null) |
1901 | { | 1902 | { |
1902 | // Cleanup meshing here | 1903 | // TODO: Cleanup meshing here |
1903 | } | 1904 | } |
1905 | |||
1904 | //kill body to rebuild | 1906 | //kill body to rebuild |
1905 | if (IsPhysical && Body != IntPtr.Zero) | 1907 | if (IsPhysical && Body != IntPtr.Zero) |
1906 | { | 1908 | { |
@@ -1917,11 +1919,13 @@ Console.WriteLine(" JointCreateFixed"); | |||
1917 | disableBody(); | 1919 | disableBody(); |
1918 | } | 1920 | } |
1919 | } | 1921 | } |
1922 | |||
1920 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | 1923 | if (d.SpaceQuery(m_targetSpace, prim_geom)) |
1921 | { | 1924 | { |
1922 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1925 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1923 | d.SpaceRemove(m_targetSpace, prim_geom); | 1926 | d.SpaceRemove(m_targetSpace, prim_geom); |
1924 | } | 1927 | } |
1928 | |||
1925 | d.GeomDestroy(prim_geom); | 1929 | d.GeomDestroy(prim_geom); |
1926 | prim_geom = IntPtr.Zero; | 1930 | prim_geom = IntPtr.Zero; |
1927 | // we don't need to do space calculation because the client sends a position update also. | 1931 | // we don't need to do space calculation because the client sends a position update also. |
@@ -1941,13 +1945,19 @@ Console.WriteLine(" JointCreateFixed"); | |||
1941 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1945 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1942 | 1946 | ||
1943 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1947 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1944 | //Console.WriteLine("changesize 1"); | 1948 | #if SPAM |
1949 | Console.WriteLine("changesize 1"); | ||
1950 | #endif | ||
1945 | CreateGeom(m_targetSpace, mesh); | 1951 | CreateGeom(m_targetSpace, mesh); |
1946 | } | 1952 | } |
1947 | else | 1953 | else |
1948 | { | 1954 | { |
1949 | _mesh = null; | 1955 | _mesh = null; |
1950 | //Console.WriteLine("changesize 2"); | 1956 | |
1957 | #if SPAM | ||
1958 | Console.WriteLine("changesize 2"); | ||
1959 | #endif | ||
1960 | |||
1951 | CreateGeom(m_targetSpace, _mesh); | 1961 | CreateGeom(m_targetSpace, _mesh); |
1952 | } | 1962 | } |
1953 | 1963 | ||
@@ -2030,6 +2040,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2030 | prim_geom = IntPtr.Zero; | 2040 | prim_geom = IntPtr.Zero; |
2031 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); | 2041 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); |
2032 | } | 2042 | } |
2043 | |||
2033 | prim_geom = IntPtr.Zero; | 2044 | prim_geom = IntPtr.Zero; |
2034 | // we don't need to do space calculation because the client sends a position update also. | 2045 | // we don't need to do space calculation because the client sends a position update also. |
2035 | if (_size.X <= 0) _size.X = 0.01f; | 2046 | if (_size.X <= 0) _size.X = 0.01f; |
@@ -2039,7 +2050,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2039 | 2050 | ||
2040 | if (_parent_scene.needsMeshing(_pbs)) | 2051 | if (_parent_scene.needsMeshing(_pbs)) |
2041 | { | 2052 | { |
2042 | // Don't need to re-enable body.. it's done in SetMesh | 2053 | // Don't need to re-enable body.. it's done in CreateMesh |
2043 | float meshlod = _parent_scene.meshSculptLOD; | 2054 | float meshlod = _parent_scene.meshSculptLOD; |
2044 | 2055 | ||
2045 | if (IsPhysical) | 2056 | if (IsPhysical) |
@@ -2047,13 +2058,18 @@ Console.WriteLine(" JointCreateFixed"); | |||
2047 | 2058 | ||
2048 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 2059 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
2049 | // createmesh returns null when it doesn't mesh. | 2060 | // createmesh returns null when it doesn't mesh. |
2050 | //Console.WriteLine("changeshape needed meshing"); | 2061 | #if SPAM |
2062 | Console.WriteLine("changeshape needed meshing"); | ||
2063 | #endif | ||
2051 | CreateGeom(m_targetSpace, mesh); | 2064 | CreateGeom(m_targetSpace, mesh); |
2052 | } | 2065 | } |
2053 | else | 2066 | else |
2054 | { | 2067 | { |
2055 | _mesh = null; | 2068 | _mesh = null; |
2056 | //Console.WriteLine("changeshape not need meshing"); | 2069 | |
2070 | #if SPAM | ||
2071 | Console.WriteLine("changeshape not need meshing"); | ||
2072 | #endif | ||
2057 | CreateGeom(m_targetSpace, null); | 2073 | CreateGeom(m_targetSpace, null); |
2058 | } | 2074 | } |
2059 | 2075 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 87d22af..f5172aa 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | //#define USE_DRAWSTUFF | 28 | //#define USE_DRAWSTUFF |
29 | //#define SPAM | 29 | #define SPAM |
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
@@ -312,7 +312,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
312 | #endif | 312 | #endif |
313 | } | 313 | } |
314 | 314 | ||
315 | |||
316 | _watermap = new float[258 * 258]; | 315 | _watermap = new float[258 * 258]; |
317 | 316 | ||
318 | // Zero out the prim spaces array (we split our space into smaller spaces so | 317 | // Zero out the prim spaces array (we split our space into smaller spaces so |
@@ -2563,7 +2562,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2563 | if (pbs.SculptEntry && meshSculptedPrim) | 2562 | if (pbs.SculptEntry && meshSculptedPrim) |
2564 | iPropertiesNotSupportedDefault++; | 2563 | iPropertiesNotSupportedDefault++; |
2565 | 2564 | ||
2566 | |||
2567 | if (iPropertiesNotSupportedDefault == 0) | 2565 | if (iPropertiesNotSupportedDefault == 0) |
2568 | { | 2566 | { |
2569 | #if SPAM | 2567 | #if SPAM |
@@ -2703,7 +2701,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2703 | { | 2701 | { |
2704 | foreach (OdeCharacter character in _taintedActors) | 2702 | foreach (OdeCharacter character in _taintedActors) |
2705 | { | 2703 | { |
2706 | |||
2707 | character.ProcessTaints(timeStep); | 2704 | character.ProcessTaints(timeStep); |
2708 | 2705 | ||
2709 | processedtaints = true; | 2706 | processedtaints = true; |