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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs66
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs48
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs14
3 files changed, 104 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 35ac908..3ef1e29 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -129,27 +129,47 @@ namespace OpenSim.Region.Framework.Scenes
129 /// <param name="remoteClient"></param> 129 /// <param name="remoteClient"></param>
130 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 130 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
131 { 131 {
132 /*
133 SceneObjectPart part = GetSceneObjectPart(primLocalID);
134
135 if (null == part)
136 return;
137
138 if (part.IsRoot)
139 {
140 SceneObjectGroup sog = part.ParentGroup;
141 sog.SendPropertiesToClient(remoteClient);
142
143 // A prim is only tainted if it's allowed to be edited by the person clicking it.
144 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
145 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
146 {
147 sog.IsSelected = true;
148 EventManager.TriggerParcelPrimCountTainted();
149 }
150 }
151 else
152 {
153 part.SendPropertiesToClient(remoteClient);
154 }
155 */
132 SceneObjectPart part = GetSceneObjectPart(primLocalID); 156 SceneObjectPart part = GetSceneObjectPart(primLocalID);
133 157
134 if (null == part) 158 if (null == part)
135 return; 159 return;
136 160
137 if (part.IsRoot) 161 SceneObjectGroup sog = part.ParentGroup;
138 { 162 if (sog == null)
139 SceneObjectGroup sog = part.ParentGroup; 163 return;
140 sog.SendPropertiesToClient(remoteClient);
141 164
142 // A prim is only tainted if it's allowed to be edited by the person clicking it. 165 part.SendPropertiesToClient(remoteClient);
143 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 166
144 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 167 // A prim is only tainted if it's allowed to be edited by the person clicking it.
145 { 168 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
146 sog.IsSelected = true; 169 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
147 EventManager.TriggerParcelPrimCountTainted();
148 }
149 }
150 else
151 { 170 {
152 part.SendPropertiesToClient(remoteClient); 171 part.IsSelected = true;
172 EventManager.TriggerParcelPrimCountTainted();
153 } 173 }
154 } 174 }
155 175
@@ -202,7 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
202 SceneObjectPart part = GetSceneObjectPart(primLocalID); 222 SceneObjectPart part = GetSceneObjectPart(primLocalID);
203 if (part == null) 223 if (part == null)
204 return; 224 return;
205 225 /*
206 // A deselect packet contains all the local prims being deselected. However, since selection is still 226 // A deselect packet contains all the local prims being deselected. However, since selection is still
207 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 227 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
208 // we end up sending many duplicate ObjectUpdates 228 // we end up sending many duplicate ObjectUpdates
@@ -237,6 +257,22 @@ namespace OpenSim.Region.Framework.Scenes
237 part.UUID, remoteClient.AgentId)) 257 part.UUID, remoteClient.AgentId))
238 EventManager.TriggerParcelPrimCountTainted(); 258 EventManager.TriggerParcelPrimCountTainted();
239 } 259 }
260 */
261
262 bool oldgprSelect = part.ParentGroup.IsSelected;
263
264 // This is wrong, wrong, wrong. Selection should not be
265 // handled by group, but by prim. Legacy cruft.
266 // TODO: Make selection flagging per prim!
267 //
268 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
269 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
270 {
271 part.IsSelected = false;
272 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
273 EventManager.TriggerParcelPrimCountTainted();
274 }
275
240 } 276 }
241 277
242 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, 278 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 47020af..0100ab3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -726,6 +726,11 @@ namespace OpenSim.Region.Framework.Scenes
726 m_isSelected = value; 726 m_isSelected = value;
727 // Tell physics engine that group is selected 727 // Tell physics engine that group is selected
728 728
729 // this is not right
730 // but ode engines should only really need to know about root part
731 // so they can put entire object simulation on hold and not colliding
732 // keep as was for now
733
729 PhysicsActor pa = m_rootPart.PhysActor; 734 PhysicsActor pa = m_rootPart.PhysActor;
730 if (pa != null) 735 if (pa != null)
731 { 736 {
@@ -747,6 +752,40 @@ namespace OpenSim.Region.Framework.Scenes
747 } 752 }
748 } 753 }
749 754
755 public void PartSelectChanged(bool partSelect)
756 {
757 // any part selected makes group selected
758 if (m_isSelected == partSelect)
759 return;
760
761 if (partSelect)
762 {
763 IsSelected = partSelect;
764// if (!IsAttachment)
765// ScheduleGroupForFullUpdate();
766 }
767 else
768 {
769 // bad bad bad 2 heavy for large linksets
770 // since viewer does send lot of (un)selects
771 // this needs to be replaced by a specific list or count ?
772 // but that will require extra code in several places
773
774 SceneObjectPart[] parts = m_parts.GetArray();
775 for (int i = 0; i < parts.Length; i++)
776 {
777 SceneObjectPart part = parts[i];
778 if (part.IsSelected)
779 return;
780 }
781 IsSelected = partSelect;
782 if (!IsAttachment)
783 {
784 ScheduleGroupForFullUpdate();
785 }
786 }
787 }
788
750 private SceneObjectPart m_PlaySoundMasterPrim = null; 789 private SceneObjectPart m_PlaySoundMasterPrim = null;
751 public SceneObjectPart PlaySoundMasterPrim 790 public SceneObjectPart PlaySoundMasterPrim
752 { 791 {
@@ -3139,14 +3178,6 @@ namespace OpenSim.Region.Framework.Scenes
3139 } 3178 }
3140 } 3179 }
3141 3180
3142/*
3143 RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
3144 for (int i = 0; i < parts.Length; i++)
3145 {
3146 if (parts[i] != RootPart)
3147 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
3148 }
3149*/
3150 if (parts.Length > 1) 3181 if (parts.Length > 1)
3151 { 3182 {
3152 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); 3183 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
@@ -3163,7 +3194,6 @@ namespace OpenSim.Region.Framework.Scenes
3163 } 3194 }
3164 else 3195 else
3165 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); 3196 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
3166
3167 } 3197 }
3168 } 3198 }
3169 3199
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c73fc98..c9659cb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -304,6 +304,9 @@ namespace OpenSim.Region.Framework.Scenes
304 protected float m_friction = 0.6f; // wood 304 protected float m_friction = 0.6f; // wood
305 protected float m_bounce = 0.5f; // wood 305 protected float m_bounce = 0.5f; // wood
306 306
307
308 protected bool m_isSelected = false;
309
307 /// <summary> 310 /// <summary>
308 /// Stores media texture data 311 /// Stores media texture data
309 /// </summary> 312 /// </summary>
@@ -577,6 +580,16 @@ namespace OpenSim.Region.Framework.Scenes
577 } 580 }
578 } 581 }
579 582
583 public bool IsSelected
584 {
585 get { return m_isSelected; }
586 set
587 {
588 m_isSelected = value;
589 if (ParentGroup != null)
590 ParentGroup.PartSelectChanged(value);
591 }
592 }
580 593
581 594
582 public Dictionary<int, string> CollisionFilter 595 public Dictionary<int, string> CollisionFilter
@@ -1907,6 +1920,7 @@ namespace OpenSim.Region.Framework.Scenes
1907 dupe.m_rezzed = m_rezzed; 1920 dupe.m_rezzed = m_rezzed;
1908 1921
1909 dupe.m_UndoRedo = null; 1922 dupe.m_UndoRedo = null;
1923 dupe.m_isSelected = false;
1910 1924
1911 dupe.IgnoreUndoUpdate = false; 1925 dupe.IgnoreUndoUpdate = false;
1912 dupe.Undoing = false; 1926 dupe.Undoing = false;