diff options
Diffstat (limited to 'OpenSim/Region')
7 files changed, 227 insertions, 20 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 43c3c7c..3b2a604 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3582,37 +3582,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3582 | 3582 | ||
3583 | void HandleQueueEmpty(ThrottleOutPacketType queue) | 3583 | void HandleQueueEmpty(ThrottleOutPacketType queue) |
3584 | { | 3584 | { |
3585 | int count = 0; | ||
3586 | |||
3587 | switch (queue) | 3585 | switch (queue) |
3588 | { | 3586 | { |
3589 | case ThrottleOutPacketType.Texture: | 3587 | case ThrottleOutPacketType.Texture: |
3590 | ProcessTextureRequests(); | 3588 | ProcessTextureRequests(); |
3591 | break; | 3589 | break; |
3592 | case ThrottleOutPacketType.Task: | 3590 | case ThrottleOutPacketType.Task: |
3593 | lock (m_avatarTerseUpdates.SyncRoot) | 3591 | if (Monitor.TryEnter(m_avatarTerseUpdates.SyncRoot, 1)) |
3594 | count = m_avatarTerseUpdates.Count; | ||
3595 | if (count > 0) | ||
3596 | { | 3592 | { |
3597 | ProcessAvatarTerseUpdates(); | 3593 | try |
3598 | return; | 3594 | { |
3595 | if (m_avatarTerseUpdates.Count > 0) | ||
3596 | { | ||
3597 | |||
3598 | ProcessAvatarTerseUpdates(); | ||
3599 | return; | ||
3600 | } | ||
3601 | } | ||
3602 | finally { Monitor.Exit(m_avatarTerseUpdates.SyncRoot); } | ||
3599 | } | 3603 | } |
3600 | break; | 3604 | break; |
3601 | case ThrottleOutPacketType.State: | 3605 | case ThrottleOutPacketType.State: |
3602 | lock (m_primFullUpdates.SyncRoot) | 3606 | if (Monitor.TryEnter(m_primFullUpdates.SyncRoot, 1)) |
3603 | count = m_primFullUpdates.Count; | ||
3604 | if (count > 0) | ||
3605 | { | 3607 | { |
3606 | ProcessPrimFullUpdates(); | 3608 | try |
3607 | return; | 3609 | { |
3610 | if (m_primFullUpdates.Count > 0) | ||
3611 | { | ||
3612 | ProcessPrimFullUpdates(); | ||
3613 | return; | ||
3614 | } | ||
3615 | } | ||
3616 | finally { Monitor.Exit(m_primFullUpdates.SyncRoot); } | ||
3608 | } | 3617 | } |
3609 | 3618 | ||
3610 | lock (m_primTerseUpdates.SyncRoot) | 3619 | if (Monitor.TryEnter(m_primTerseUpdates.SyncRoot, 1)) |
3611 | count = m_primTerseUpdates.Count; | ||
3612 | if (count > 0) | ||
3613 | { | 3620 | { |
3614 | ProcessPrimTerseUpdates(); | 3621 | try |
3615 | return; | 3622 | { |
3623 | if (m_primTerseUpdates.Count > 0) | ||
3624 | { | ||
3625 | ProcessPrimTerseUpdates(); | ||
3626 | return; | ||
3627 | } | ||
3628 | } | ||
3629 | finally { Monitor.Exit(m_primTerseUpdates.SyncRoot); } | ||
3616 | } | 3630 | } |
3617 | break; | 3631 | break; |
3618 | } | 3632 | } |
@@ -3703,6 +3717,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3703 | } | 3717 | } |
3704 | } | 3718 | } |
3705 | 3719 | ||
3720 | public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) | ||
3721 | { | ||
3722 | PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler terse_update_priority_handler = | ||
3723 | delegate(ref double priority, uint local_id) | ||
3724 | { | ||
3725 | priority = handler(new UpdatePriorityData(priority, local_id)); | ||
3726 | return priority != double.NaN; | ||
3727 | }; | ||
3728 | PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler update_priority_handler = | ||
3729 | delegate(ref double priority, uint local_id) | ||
3730 | { | ||
3731 | priority = handler(new UpdatePriorityData(priority, local_id)); | ||
3732 | return priority != double.NaN; | ||
3733 | }; | ||
3734 | |||
3735 | if ((type & StateUpdateTypes.AvatarTerse) != 0) { | ||
3736 | lock (m_avatarTerseUpdates.SyncRoot) | ||
3737 | m_avatarTerseUpdates.Reprioritize(terse_update_priority_handler); | ||
3738 | } | ||
3739 | |||
3740 | if ((type & StateUpdateTypes.PrimitiveFull) != 0) { | ||
3741 | lock (m_primFullUpdates.SyncRoot) | ||
3742 | m_primFullUpdates.Reprioritize(update_priority_handler); | ||
3743 | } | ||
3744 | |||
3745 | if ((type & StateUpdateTypes.PrimitiveTerse) != 0) { | ||
3746 | lock (m_primTerseUpdates.SyncRoot) | ||
3747 | m_primTerseUpdates.Reprioritize(terse_update_priority_handler); | ||
3748 | } | ||
3749 | } | ||
3750 | |||
3706 | public void FlushPrimUpdates() | 3751 | public void FlushPrimUpdates() |
3707 | { | 3752 | { |
3708 | while (m_primFullUpdates.Count > 0) | 3753 | while (m_primFullUpdates.Count > 0) |
@@ -10465,6 +10510,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10465 | #region PriorityQueue | 10510 | #region PriorityQueue |
10466 | private class PriorityQueue<TPriority, TValue> | 10511 | private class PriorityQueue<TPriority, TValue> |
10467 | { | 10512 | { |
10513 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); | ||
10514 | |||
10468 | private MinHeap<MinHeapItem>[] heaps = new MinHeap<MinHeapItem>[1]; | 10515 | private MinHeap<MinHeapItem>[] heaps = new MinHeap<MinHeapItem>[1]; |
10469 | private Dictionary<uint, LookupItem> lookup_table = new Dictionary<uint, LookupItem>(); | 10516 | private Dictionary<uint, LookupItem> lookup_table = new Dictionary<uint, LookupItem>(); |
10470 | private Comparison<TPriority> comparison; | 10517 | private Comparison<TPriority> comparison; |
@@ -10539,6 +10586,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10539 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | 10586 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); |
10540 | } | 10587 | } |
10541 | 10588 | ||
10589 | internal void Reprioritize(UpdatePriorityHandler handler) | ||
10590 | { | ||
10591 | MinHeapItem item; | ||
10592 | TPriority priority; | ||
10593 | |||
10594 | foreach (LookupItem lookup in new List<LookupItem>(this.lookup_table.Values)) | ||
10595 | { | ||
10596 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) | ||
10597 | { | ||
10598 | priority = item.Priority; | ||
10599 | if (handler(ref priority, item.LocalID)) | ||
10600 | { | ||
10601 | if (lookup.Heap.ContainsHandle(lookup.Handle)) | ||
10602 | lookup.Heap[lookup.Handle] = | ||
10603 | new MinHeapItem(priority, item.Value, item.LocalID); | ||
10604 | } | ||
10605 | else | ||
10606 | { | ||
10607 | m_log.Warn("[LLClientView] UpdatePriorityHandle returned false, dropping update"); | ||
10608 | lookup.Heap.Remove(lookup.Handle); | ||
10609 | this.lookup_table.Remove(item.LocalID); | ||
10610 | } | ||
10611 | } | ||
10612 | } | ||
10613 | } | ||
10614 | |||
10542 | #region MinHeapItem | 10615 | #region MinHeapItem |
10543 | private struct MinHeapItem : IComparable<MinHeapItem> | 10616 | private struct MinHeapItem : IComparable<MinHeapItem> |
10544 | { | 10617 | { |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 3799a02..5a5fcfe 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -527,6 +527,10 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
527 | { | 527 | { |
528 | } | 528 | } |
529 | 529 | ||
530 | public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) | ||
531 | { | ||
532 | } | ||
533 | |||
530 | public void FlushPrimUpdates() | 534 | public void FlushPrimUpdates() |
531 | { | 535 | { |
532 | } | 536 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 49c1ebf..30fe976 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -278,6 +278,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
278 | private bool m_firstHeartbeat = true; | 278 | private bool m_firstHeartbeat = true; |
279 | 279 | ||
280 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; | 280 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; |
281 | private bool m_reprioritization_enabled = true; | ||
282 | private double m_reprioritization_interval = 2000.0; | ||
283 | private double m_root_reprioritization_distance = 5.0; | ||
284 | private double m_child_reprioritization_distance = 10.0; | ||
281 | 285 | ||
282 | private object m_deleting_scene_object = new object(); | 286 | private object m_deleting_scene_object = new object(); |
283 | 287 | ||
@@ -291,6 +295,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
291 | #region Properties | 295 | #region Properties |
292 | 296 | ||
293 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return this.m_update_prioritization_scheme; } } | 297 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return this.m_update_prioritization_scheme; } } |
298 | public bool IsReprioritizationEnabled { get { return m_reprioritization_enabled; } } | ||
299 | public double ReprioritizationInterval { get { return m_reprioritization_interval; } } | ||
300 | public double RootReprioritizationDistance { get { return m_root_reprioritization_distance; } } | ||
301 | public double ChildReprioritizationDistance { get { return m_child_reprioritization_distance; } } | ||
294 | 302 | ||
295 | public AgentCircuitManager AuthenticateHandler | 303 | public AgentCircuitManager AuthenticateHandler |
296 | { | 304 | { |
@@ -542,6 +550,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; | 550 | m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; |
543 | break; | 551 | break; |
544 | } | 552 | } |
553 | |||
554 | m_reprioritization_enabled = interest_management_config.GetBoolean("ReprioritizationEnabled", true); | ||
555 | m_reprioritization_interval = interest_management_config.GetDouble("ReprioritizationInterval", 5000.0); | ||
556 | m_root_reprioritization_distance = interest_management_config.GetDouble("RootReprioritizationDistance", 10.0); | ||
557 | m_child_reprioritization_distance = interest_management_config.GetDouble("ChildReprioritizationDistance", 20.0); | ||
545 | } | 558 | } |
546 | 559 | ||
547 | m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme"); | 560 | m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme"); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b9872ca..8ee26c3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -846,7 +846,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
846 | /// </summary> | 846 | /// </summary> |
847 | /// <param name="localID"></param> | 847 | /// <param name="localID"></param> |
848 | /// <returns>null if no scene object group containing that prim is found</returns> | 848 | /// <returns>null if no scene object group containing that prim is found</returns> |
849 | private SceneObjectGroup GetGroupByPrim(uint localID) | 849 | public SceneObjectGroup GetGroupByPrim(uint localID) |
850 | { | 850 | { |
851 | if (Entities.ContainsKey(localID)) | 851 | if (Entities.ContainsKey(localID)) |
852 | return Entities[localID] as SceneObjectGroup; | 852 | return Entities[localID] as SceneObjectGroup; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9d13ad4..f05c3d8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Timers; | ||
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | using log4net; | 33 | using log4net; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -172,6 +173,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
172 | 173 | ||
173 | // Position of agent's camera in world (region cordinates) | 174 | // Position of agent's camera in world (region cordinates) |
174 | protected Vector3 m_CameraCenter = Vector3.Zero; | 175 | protected Vector3 m_CameraCenter = Vector3.Zero; |
176 | protected Vector3 m_lastCameraCenter = Vector3.Zero; | ||
177 | |||
178 | protected Timer m_reprioritization_timer; | ||
179 | protected bool m_reprioritizing = false; | ||
180 | protected bool m_reprioritization_called = false; | ||
175 | 181 | ||
176 | // Use these three vectors to figure out what the agent is looking at | 182 | // Use these three vectors to figure out what the agent is looking at |
177 | // Convert it to a Matrix and/or Quaternion | 183 | // Convert it to a Matrix and/or Quaternion |
@@ -639,7 +645,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
639 | 645 | ||
640 | m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); | 646 | m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); |
641 | 647 | ||
642 | AbsolutePosition = m_controllingClient.StartPos; | 648 | AbsolutePosition = posLastSignificantMove = m_CameraCenter = |
649 | m_lastCameraCenter = m_controllingClient.StartPos; | ||
650 | |||
651 | m_reprioritization_timer = new Timer(world.ReprioritizationInterval); | ||
652 | m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); | ||
653 | m_reprioritization_timer.AutoReset = false; | ||
654 | |||
655 | |||
643 | AdjustKnownSeeds(); | 656 | AdjustKnownSeeds(); |
644 | 657 | ||
645 | TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here... | 658 | TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here... |
@@ -1219,6 +1232,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1219 | // Camera location in world. We'll need to raytrace | 1232 | // Camera location in world. We'll need to raytrace |
1220 | // from this location from time to time. | 1233 | // from this location from time to time. |
1221 | m_CameraCenter = agentData.CameraCenter; | 1234 | m_CameraCenter = agentData.CameraCenter; |
1235 | if (Vector3.Distance(m_lastCameraCenter, m_CameraCenter) >= Scene.RootReprioritizationDistance) | ||
1236 | { | ||
1237 | ReprioritizeUpdates(); | ||
1238 | m_lastCameraCenter = m_CameraCenter; | ||
1239 | } | ||
1222 | 1240 | ||
1223 | // Use these three vectors to figure out what the agent is looking at | 1241 | // Use these three vectors to figure out what the agent is looking at |
1224 | // Convert it to a Matrix and/or Quaternion | 1242 | // Convert it to a Matrix and/or Quaternion |
@@ -2823,7 +2841,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2823 | } | 2841 | } |
2824 | 2842 | ||
2825 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | 2843 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m |
2826 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | 2844 | if (Util.GetDistanceTo(AbsolutePosition, m_LastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance) |
2827 | { | 2845 | { |
2828 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 2846 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
2829 | cadu.ActiveGroupID = UUID.Zero.Guid; | 2847 | cadu.ActiveGroupID = UUID.Zero.Guid; |
@@ -3118,6 +3136,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3118 | if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!! | 3136 | if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!! |
3119 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); | 3137 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); |
3120 | 3138 | ||
3139 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) | ||
3140 | { | ||
3141 | posLastSignificantMove = AbsolutePosition; | ||
3142 | ReprioritizeUpdates(); | ||
3143 | } | ||
3144 | |||
3121 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 3145 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region |
3122 | m_CameraCenter = cAgentData.Center; | 3146 | m_CameraCenter = cAgentData.Center; |
3123 | 3147 | ||
@@ -3498,6 +3522,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3498 | { | 3522 | { |
3499 | m_knownChildRegions.Clear(); | 3523 | m_knownChildRegions.Clear(); |
3500 | } | 3524 | } |
3525 | |||
3526 | lock (m_reprioritization_timer) | ||
3527 | { | ||
3528 | m_reprioritization_timer.Enabled = false; | ||
3529 | m_reprioritization_timer.Elapsed -= new ElapsedEventHandler(Reprioritize); | ||
3530 | } | ||
3531 | // I don't get it but mono crashes when you try to dispose of this timer, | ||
3532 | // unsetting the elapsed callback should be enough to allow for cleanup however. | ||
3533 | //m_reprioritizationTimer.Dispose(); | ||
3534 | |||
3501 | m_sceneViewer.Close(); | 3535 | m_sceneViewer.Close(); |
3502 | 3536 | ||
3503 | RemoveFromPhysicalScene(); | 3537 | RemoveFromPhysicalScene(); |
@@ -3913,5 +3947,79 @@ namespace OpenSim.Region.Framework.Scenes | |||
3913 | { | 3947 | { |
3914 | return Vector3.Distance(AbsolutePosition, position); | 3948 | return Vector3.Distance(AbsolutePosition, position); |
3915 | } | 3949 | } |
3950 | |||
3951 | private double GetSOGUpdatePriority(SceneObjectGroup sog) | ||
3952 | { | ||
3953 | switch (Scene.UpdatePrioritizationScheme) | ||
3954 | { | ||
3955 | case Scene.UpdatePrioritizationSchemes.Time: | ||
3956 | throw new InvalidOperationException("UpdatePrioritizationScheme for time not supported for reprioritization"); | ||
3957 | case Scene.UpdatePrioritizationSchemes.Distance: | ||
3958 | return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | ||
3959 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | ||
3960 | return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | ||
3961 | default: | ||
3962 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | ||
3963 | } | ||
3964 | } | ||
3965 | |||
3966 | private double UpdatePriority(UpdatePriorityData data) | ||
3967 | { | ||
3968 | EntityBase entity; | ||
3969 | SceneObjectGroup group; | ||
3970 | |||
3971 | if (Scene.Entities.TryGetValue(data.localID, out entity)) | ||
3972 | { | ||
3973 | group = entity as SceneObjectGroup; | ||
3974 | if (group != null) | ||
3975 | return GetSOGUpdatePriority(group); | ||
3976 | |||
3977 | ScenePresence presence = entity as ScenePresence; | ||
3978 | if (presence == null) | ||
3979 | throw new InvalidOperationException("entity found is neither SceneObjectGroup nor ScenePresence"); | ||
3980 | switch (Scene.UpdatePrioritizationScheme) | ||
3981 | { | ||
3982 | case Scene.UpdatePrioritizationSchemes.Time: | ||
3983 | throw new InvalidOperationException("UpdatePrioritization for time not supported for reprioritization"); | ||
3984 | case Scene.UpdatePrioritizationSchemes.Distance: | ||
3985 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | ||
3986 | return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | ||
3987 | default: | ||
3988 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | ||
3989 | } | ||
3990 | } | ||
3991 | else | ||
3992 | { | ||
3993 | group = Scene.SceneGraph.GetGroupByPrim(data.localID); | ||
3994 | if (group != null) | ||
3995 | return GetSOGUpdatePriority(group); | ||
3996 | } | ||
3997 | return double.NaN; | ||
3998 | } | ||
3999 | |||
4000 | private void ReprioritizeUpdates() | ||
4001 | { | ||
4002 | if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != Scene.UpdatePrioritizationSchemes.Time) | ||
4003 | { | ||
4004 | lock (m_reprioritization_timer) | ||
4005 | { | ||
4006 | if (!m_reprioritizing) | ||
4007 | m_reprioritization_timer.Enabled = m_reprioritizing = true; | ||
4008 | else | ||
4009 | m_reprioritization_called = true; | ||
4010 | } | ||
4011 | } | ||
4012 | } | ||
4013 | |||
4014 | private void Reprioritize(object sender, ElapsedEventArgs e) | ||
4015 | { | ||
4016 | m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority); | ||
4017 | |||
4018 | lock (m_reprioritization_timer) | ||
4019 | { | ||
4020 | m_reprioritization_timer.Enabled = m_reprioritizing = m_reprioritization_called; | ||
4021 | m_reprioritization_called = false; | ||
4022 | } | ||
4023 | } | ||
3916 | } | 4024 | } |
3917 | } | 4025 | } |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 1a24dec..df03b8d 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1048,6 +1048,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1048 | 1048 | ||
1049 | } | 1049 | } |
1050 | 1050 | ||
1051 | public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) | ||
1052 | { | ||
1053 | |||
1054 | } | ||
1055 | |||
1051 | public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) | 1056 | public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) |
1052 | { | 1057 | { |
1053 | 1058 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 6c58f2d..f7cadaa 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -616,6 +616,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
616 | { | 616 | { |
617 | } | 617 | } |
618 | 618 | ||
619 | public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) | ||
620 | { | ||
621 | } | ||
622 | |||
619 | public void FlushPrimUpdates() | 623 | public void FlushPrimUpdates() |
620 | { | 624 | { |
621 | } | 625 | } |