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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 4c11135..a606d76 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -359,13 +359,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
359 { 359 {
360 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); 360 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
361 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); 361 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
362 // this possible is not needed if keyframes are saved
363 Dictionary<UUID, KeyframeMotion> originalKeyframes = new Dictionary<UUID, KeyframeMotion>();
362 364
363 foreach (SceneObjectGroup objectGroup in objlist) 365 foreach (SceneObjectGroup objectGroup in objlist)
364 { 366 {
365 if (objectGroup.RootPart.KeyframeMotion != null) 367 if (objectGroup.RootPart.KeyframeMotion != null)
366 objectGroup.RootPart.KeyframeMotion.Stop(); 368 {
369 objectGroup.RootPart.KeyframeMotion.Suspend();
370 }
367 objectGroup.RootPart.SetForce(Vector3.Zero); 371 objectGroup.RootPart.SetForce(Vector3.Zero);
368 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false); 372 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
373
374 originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion;
369 objectGroup.RootPart.KeyframeMotion = null; 375 objectGroup.RootPart.KeyframeMotion = null;
370 376
371 Vector3 inventoryStoredPosition = new Vector3 377 Vector3 inventoryStoredPosition = new Vector3
@@ -425,7 +431,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
425 431
426 // Restore the position of each group now that it has been stored to inventory. 432 // Restore the position of each group now that it has been stored to inventory.
427 foreach (SceneObjectGroup objectGroup in objlist) 433 foreach (SceneObjectGroup objectGroup in objlist)
434 {
428 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; 435 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
436 objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID];
437 if (objectGroup.RootPart.KeyframeMotion != null)
438 objectGroup.RootPart.KeyframeMotion.Resume();
439 }
429 440
430 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); 441 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
431 442