diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ea3d716..1c72b10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -916,7 +916,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | get | 916 | get |
917 | { | 917 | { |
918 | PhysicsActor actor = PhysActor; | 918 | PhysicsActor actor = PhysActor; |
919 | if ((actor != null) && actor.IsPhysical) | 919 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
920 | { | 920 | { |
921 | m_angularVelocity = actor.RotationalVelocity; | 921 | m_angularVelocity = actor.RotationalVelocity; |
922 | } | 922 | } |
@@ -1893,7 +1893,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | 1893 | ||
1894 | Velocity = new Vector3(0, 0, 0); | 1894 | Velocity = new Vector3(0, 0, 0); |
1895 | Acceleration = new Vector3(0, 0, 0); | 1895 | Acceleration = new Vector3(0, 0, 0); |
1896 | AngularVelocity = new Vector3(0, 0, 0); | 1896 | if (ParentGroup.RootPart == this) |
1897 | AngularVelocity = new Vector3(0, 0, 0); | ||
1897 | 1898 | ||
1898 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1899 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1899 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1900 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
@@ -1917,7 +1918,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1917 | // velocity-vector. | 1918 | // velocity-vector. |
1918 | Velocity = new Vector3(0, 0, 0); | 1919 | Velocity = new Vector3(0, 0, 0); |
1919 | Acceleration = new Vector3(0, 0, 0); | 1920 | Acceleration = new Vector3(0, 0, 0); |
1920 | AngularVelocity = new Vector3(0, 0, 0); | 1921 | if (ParentGroup.RootPart == this) |
1922 | AngularVelocity = new Vector3(0, 0, 0); | ||
1921 | //RotationalVelocity = new Vector3(0, 0, 0); | 1923 | //RotationalVelocity = new Vector3(0, 0, 0); |
1922 | } | 1924 | } |
1923 | 1925 | ||