diff options
Diffstat (limited to 'OpenSim/Region')
35 files changed, 618 insertions, 280 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index f071841..4dfd5d1 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2208,6 +2208,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2208 | OutPacket(sound, ThrottleOutPacketType.Task); | 2208 | OutPacket(sound, ThrottleOutPacketType.Task); |
2209 | } | 2209 | } |
2210 | 2210 | ||
2211 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2212 | { | ||
2213 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2214 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2215 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2216 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2217 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2218 | } | ||
2219 | |||
2211 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2220 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2212 | { | 2221 | { |
2213 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2222 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -6307,8 +6316,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6307 | if (handlerObjectDuplicate != null) | 6316 | if (handlerObjectDuplicate != null) |
6308 | { | 6317 | { |
6309 | handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset, | 6318 | handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset, |
6310 | dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID, | 6319 | dupe.SharedData.DuplicateFlags, AgentId, |
6311 | AgentandGroupData.GroupID); | 6320 | m_activeGroupID); |
6312 | } | 6321 | } |
6313 | } | 6322 | } |
6314 | 6323 | ||
@@ -6898,7 +6907,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6898 | if (handlerObjectDuplicateOnRay != null) | 6907 | if (handlerObjectDuplicateOnRay != null) |
6899 | { | 6908 | { |
6900 | handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags, | 6909 | handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags, |
6901 | dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd, | 6910 | AgentId, m_activeGroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd, |
6902 | dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection, | 6911 | dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection, |
6903 | dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates); | 6912 | dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates); |
6904 | } | 6913 | } |
@@ -11502,7 +11511,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11502 | 11511 | ||
11503 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11512 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11504 | 11513 | ||
11514 | |||
11515 | //Note, the bool returned from the below function is useless since it is always false. | ||
11505 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11516 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11517 | |||
11506 | } | 11518 | } |
11507 | 11519 | ||
11508 | /// <summary> | 11520 | /// <summary> |
@@ -11551,8 +11563,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11551 | } | 11563 | } |
11552 | 11564 | ||
11553 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); | 11565 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); |
11554 | 11566 | ||
11555 | // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. | 11567 | //We need to send a TransferAbort here, so the client doesn't wait forever for the asset, |
11568 | //which causes it to not request any more for a while. Which is bad. | ||
11569 | SendTransferAbort(transferRequest); | ||
11556 | return; | 11570 | return; |
11557 | } | 11571 | } |
11558 | 11572 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index cda461c..f2bcc0b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -900,7 +900,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
900 | 900 | ||
901 | // Start the IClientAPI | 901 | // Start the IClientAPI |
902 | // Spin it off so that it doesn't clog up the LLUDPServer | 902 | // Spin it off so that it doesn't clog up the LLUDPServer |
903 | Util.FireAndForget(delegate(object o) { client.Start(); }); | 903 | //Util.FireAndForget(delegate(object o) { client.Start(); }); |
904 | |||
905 | // NOTE: DO NOT CALL THIS ASYNCHRONOUSLY!!!!! | ||
906 | // This method will ultimately cause the modules to hook | ||
907 | // client events in OnNewClient. If they can't do this | ||
908 | // before further packets are processed, packets WILL BE LOST. | ||
909 | // This includes the all-important EconomyDataRequest! | ||
910 | // So using FireAndForget here WILL screw up money. Badly. | ||
911 | // You have been warned! | ||
912 | client.Start(); | ||
904 | } | 913 | } |
905 | else | 914 | else |
906 | { | 915 | { |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index 7e08ecf..ae31050 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
243 | 243 | ||
244 | if (mm != null) | 244 | if (mm != null) |
245 | { | 245 | { |
246 | if (!mm.UploadCovered(remoteClient)) | 246 | if (!mm.UploadCovered(remoteClient, mm.UploadCharge)) |
247 | { | 247 | { |
248 | remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 248 | remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
249 | return; | 249 | return; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 75efb79..8aa87fd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
190 | end = Utils.Clamp(end, 1, texture.Data.Length); | 190 | end = Utils.Clamp(end, 1, texture.Data.Length); |
191 | start = Utils.Clamp(start, 0, end - 1); | 191 | start = Utils.Clamp(start, 0, end - 1); |
192 | 192 | ||
193 | m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | 193 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |
194 | 194 | ||
195 | if (end - start < texture.Data.Length) | 195 | if (end - start < texture.Data.Length) |
196 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | 196 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index c6f8b88..ca0b7ad 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -769,8 +769,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
769 | bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0; | 769 | bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0; |
770 | if (canEditObjectsChanged) | 770 | if (canEditObjectsChanged) |
771 | friendClient.SendChangeUserRights(userID, friendID, rights); | 771 | friendClient.SendChangeUserRights(userID, friendID, rights); |
772 | |||
772 | } | 773 | } |
773 | 774 | ||
775 | // update local cache | ||
776 | //m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID); | ||
777 | foreach (FriendInfo finfo in m_Friends[friendID].Friends) | ||
778 | if (finfo.Friend == userID.ToString()) | ||
779 | finfo.TheirFlags = rights; | ||
780 | |||
774 | return true; | 781 | return true; |
775 | } | 782 | } |
776 | 783 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index 2dc7384..ffdac58 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -156,12 +156,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
156 | return; | 156 | return; |
157 | } | 157 | } |
158 | 158 | ||
159 | if (dialog == (byte)InstantMessageDialog.MessageFromAgent || | 159 | DateTime dt = DateTime.UtcNow; |
160 | dialog == (byte)InstantMessageDialog.MessageFromObject) | 160 | |
161 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
162 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
163 | |||
164 | try | ||
165 | { | ||
166 | // Convert that to the PST timezone | ||
167 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
168 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
169 | } | ||
170 | catch | ||
161 | { | 171 | { |
162 | im.offline = 1; | 172 | m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); |
163 | } | 173 | } |
164 | 174 | ||
175 | // And make it look local again to fool the unix time util | ||
176 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
177 | |||
178 | im.timestamp = (uint)Util.ToUnixTime(dt); | ||
179 | |||
180 | // If client is null, this message comes from storage and IS offline | ||
181 | if (client != null) | ||
182 | im.offline = 0; | ||
183 | |||
165 | if (m_TransferModule != null) | 184 | if (m_TransferModule != null) |
166 | { | 185 | { |
167 | m_TransferModule.SendInstantMessage(im, | 186 | m_TransferModule.SendInstantMessage(im, |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index a2dc91f..feeb9e6 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -192,6 +192,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
192 | // Needed for proper state management for stored group | 192 | // Needed for proper state management for stored group |
193 | // invitations | 193 | // invitations |
194 | // | 194 | // |
195 | |||
196 | im.offline = 1; | ||
197 | |||
198 | // Reconstruct imSessionID | ||
199 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
200 | { | ||
201 | UUID fromAgentID = new UUID(im.fromAgentID); | ||
202 | UUID sessionID = fromAgentID ^ client.AgentId; | ||
203 | im.imSessionID = new Guid(sessionID.ToString()); | ||
204 | } | ||
205 | |||
195 | Scene s = FindScene(client.AgentId); | 206 | Scene s = FindScene(client.AgentId); |
196 | if (s != null) | 207 | if (s != null) |
197 | s.EventManager.TriggerIncomingInstantMessage(im); | 208 | s.EventManager.TriggerIncomingInstantMessage(im); |
@@ -201,35 +212,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
201 | 212 | ||
202 | private void UndeliveredMessage(GridInstantMessage im) | 213 | private void UndeliveredMessage(GridInstantMessage im) |
203 | { | 214 | { |
204 | if (im.dialog == 19) | 215 | if (im.dialog != (byte)InstantMessageDialog.MessageFromObject && |
205 | im.offline = 1; // We want them pushed out to the server | 216 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
206 | if ((im.offline != 0) | 217 | im.dialog != (byte)InstantMessageDialog.GroupNotice && |
207 | && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages))) | 218 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) |
208 | { | 219 | { |
209 | // It's not delivered. Make sure the scope id is saved | 220 | return; |
210 | // We don't need the imSessionID here anymore, overwrite it | 221 | } |
211 | Scene scene = FindScene(new UUID(im.fromAgentID)); | ||
212 | if (scene == null) | ||
213 | scene = m_SceneList[0]; | ||
214 | im.imSessionID = new Guid(scene.RegionInfo.ScopeID.ToString()); | ||
215 | 222 | ||
216 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( | 223 | // It's not delivered. Make sure the scope id is saved |
217 | "POST", m_RestURL+"/SaveMessage/", im); | 224 | // We don't need the imSessionID here anymore, overwrite it |
225 | Scene scene = FindScene(new UUID(im.fromAgentID)); | ||
226 | if (scene == null) | ||
227 | scene = m_SceneList[0]; | ||
228 | im.imSessionID = new Guid(scene.RegionInfo.ScopeID.ToString()); | ||
218 | 229 | ||
219 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 230 | bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( |
220 | { | 231 | "POST", m_RestURL+"/SaveMessage/", im); |
221 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | 232 | |
222 | if (client == null) | 233 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
223 | return; | 234 | { |
224 | 235 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | |
225 | client.SendInstantMessage(new GridInstantMessage( | 236 | if (client == null) |
226 | null, new UUID(im.toAgentID), | 237 | return; |
227 | "System", new UUID(im.fromAgentID), | 238 | |
228 | (byte)InstantMessageDialog.MessageFromAgent, | 239 | client.SendInstantMessage(new GridInstantMessage( |
229 | "User is not logged in. "+ | 240 | null, new UUID(im.toAgentID), |
230 | (success ? "Message saved." : "Message not saved"), | 241 | "System", new UUID(im.fromAgentID), |
231 | false, new Vector3())); | 242 | (byte)InstantMessageDialog.MessageFromAgent, |
232 | } | 243 | "User is not logged in. "+ |
244 | (success ? "Message saved." : "Message not saved"), | ||
245 | false, new Vector3())); | ||
233 | } | 246 | } |
234 | } | 247 | } |
235 | } | 248 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 2ab46aa..b0555da 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -131,6 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
131 | return ret; | 131 | return ret; |
132 | } | 132 | } |
133 | 133 | ||
134 | // DO NOT OVERRIDE THIS METHOD | ||
134 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | 135 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, |
135 | SceneObjectGroup objectGroup, IClientAPI remoteClient) | 136 | SceneObjectGroup objectGroup, IClientAPI remoteClient) |
136 | { | 137 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 3035d88..12b6aa0 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -286,23 +286,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
286 | { | 286 | { |
287 | // Deleting someone else's item | 287 | // Deleting someone else's item |
288 | // | 288 | // |
289 | |||
290 | |||
291 | if (remoteClient == null || | 289 | if (remoteClient == null || |
292 | objectGroup.OwnerID != remoteClient.AgentId) | 290 | objectGroup.OwnerID != remoteClient.AgentId) |
293 | { | 291 | { |
294 | // Folder skeleton may not be loaded and we | 292 | |
295 | // have to wait for the inventory to find | ||
296 | // the destination folder | ||
297 | // | ||
298 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 293 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
299 | } | 294 | } |
300 | else | 295 | else |
301 | { | 296 | { |
302 | // Assume inventory skeleton was loaded during login | 297 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
303 | // and all folders can be found | ||
304 | // | ||
305 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
306 | } | 298 | } |
307 | } | 299 | } |
308 | else if (action == DeRezAction.Return) | 300 | else if (action == DeRezAction.Return) |
@@ -332,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
332 | 324 | ||
333 | if (folder == null) // None of the above | 325 | if (folder == null) // None of the above |
334 | { | 326 | { |
335 | //folder = userInfo.RootFolder.FindFolder(folderID); | ||
336 | folder = new InventoryFolderBase(folderID); | 327 | folder = new InventoryFolderBase(folderID); |
337 | 328 | ||
338 | if (folder == null) // Nowhere to put it | 329 | if (folder == null) // Nowhere to put it |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index 83f004d..c0975ea 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Region.Framework.Scenes; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.Scripting.EmailModules | 41 | namespace OpenSim.Region.CoreModules.Scripting.EmailModules |
42 | { | 42 | { |
43 | public class EmailModule : IEmailModule | 43 | public class EmailModule : IRegionModule, IEmailModule |
44 | { | 44 | { |
45 | // | 45 | // |
46 | // Log | 46 | // Log |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 9b565ed..1fd1f47 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
142 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); | 142 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); |
143 | return urlcode; | 143 | return urlcode; |
144 | } | 144 | } |
145 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; | 145 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString(); |
146 | 146 | ||
147 | UrlData urlData = new UrlData(); | 147 | UrlData urlData = new UrlData(); |
148 | urlData.hostID = host.UUID; | 148 | urlData.hostID = host.UUID; |
@@ -152,10 +152,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
152 | urlData.urlcode = urlcode; | 152 | urlData.urlcode = urlcode; |
153 | urlData.requests = new Dictionary<UUID, RequestData>(); | 153 | urlData.requests = new Dictionary<UUID, RequestData>(); |
154 | 154 | ||
155 | |||
156 | m_UrlMap[url] = urlData; | 155 | m_UrlMap[url] = urlData; |
157 | 156 | ||
158 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; | 157 | string uri = "/lslhttp/" + urlcode.ToString(); |
159 | 158 | ||
160 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, | 159 | m_HttpServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll, |
161 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, | 160 | new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents, |
@@ -386,6 +385,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
386 | 385 | ||
387 | return response; | 386 | return response; |
388 | } | 387 | } |
388 | |||
389 | public void HttpRequestHandler(UUID requestID, Hashtable request) | 389 | public void HttpRequestHandler(UUID requestID, Hashtable request) |
390 | { | 390 | { |
391 | lock (request) | 391 | lock (request) |
@@ -400,8 +400,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
400 | 400 | ||
401 | int pos1 = uri.IndexOf("/");// /lslhttp | 401 | int pos1 = uri.IndexOf("/");// /lslhttp |
402 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | 402 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ |
403 | int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ | 403 | int pos3 = pos2 + 37; // /lslhttp/urlcode |
404 | string uri_tmp = uri.Substring(0, pos3 + 1); | 404 | string uri_tmp = uri.Substring(0, pos3); |
405 | //HTTP server code doesn't provide us with QueryStrings | 405 | //HTTP server code doesn't provide us with QueryStrings |
406 | string pathInfo; | 406 | string pathInfo; |
407 | string queryString; | 407 | string queryString; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs index ae03cdf..209cf0d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory | |||
96 | 96 | ||
97 | Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" }; | 97 | Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" }; |
98 | 98 | ||
99 | ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args); | 99 | ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:XInventoryInConnector", args); |
100 | } | 100 | } |
101 | } | 101 | } |
102 | 102 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 91c8130..cfee1b0 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1303,18 +1303,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1303 | 1303 | ||
1304 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1304 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1305 | { | 1305 | { |
1306 | for (int i = 0; i < data.Count; i++) | 1306 | lock (m_landList) |
1307 | { | 1307 | { |
1308 | IncomingLandObjectFromStorage(data[i]); | 1308 | //Remove all the land objects in the sim and then process our new data |
1309 | foreach (int n in m_landList.Keys) | ||
1310 | { | ||
1311 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID); | ||
1312 | } | ||
1313 | m_landIDList.Initialize(); | ||
1314 | m_landList.Clear(); | ||
1315 | |||
1316 | for (int i = 0; i < data.Count; i++) | ||
1317 | { | ||
1318 | IncomingLandObjectFromStorage(data[i]); | ||
1319 | } | ||
1309 | } | 1320 | } |
1310 | } | 1321 | } |
1311 | 1322 | ||
1312 | public void IncomingLandObjectFromStorage(LandData data) | 1323 | public void IncomingLandObjectFromStorage(LandData data) |
1313 | { | 1324 | { |
1325 | |||
1314 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1326 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1315 | new_land.LandData = data.Copy(); | 1327 | new_land.LandData = data.Copy(); |
1316 | new_land.SetLandBitmapFromByteArray(); | 1328 | new_land.SetLandBitmapFromByteArray(); |
1317 | AddLandObject(new_land); | 1329 | AddLandObject(new_land); |
1330 | new_land.SendLandUpdateToAvatarsOverMe(); | ||
1318 | } | 1331 | } |
1319 | 1332 | ||
1320 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 1333 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 1e7ea7b..0c20393 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -544,6 +544,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
544 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 544 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
545 | m_scene.SaveTerrain(); | 545 | m_scene.SaveTerrain(); |
546 | 546 | ||
547 | m_scene.EventManager.TriggerTerrainUpdate(); | ||
548 | |||
547 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 549 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
548 | //m_scene.CreateTerrainTexture(true); | 550 | //m_scene.CreateTerrainTexture(true); |
549 | } | 551 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 0e849e5..9d9967a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -805,7 +805,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
805 | imgstream = new MemoryStream(); | 805 | imgstream = new MemoryStream(); |
806 | 806 | ||
807 | // non-async because we know we have the asset immediately. | 807 | // non-async because we know we have the asset immediately. |
808 | AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.lastMapUUID.ToString()); | 808 | AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.RegionSettings.TerrainImageID.ToString()); |
809 | 809 | ||
810 | // Decode image to System.Drawing.Image | 810 | // Decode image to System.Drawing.Image |
811 | if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) | 811 | if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) |
diff --git a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs index 3a2c423..4f1b91a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
38 | public int numLeft; | 38 | public int numLeft; |
39 | } | 39 | } |
40 | 40 | ||
41 | public interface IEmailModule : IRegionModule | 41 | public interface IEmailModule |
42 | { | 42 | { |
43 | void SendEmail(UUID objectID, string address, string subject, string body); | 43 | void SendEmail(UUID objectID, string address, string subject, string body); |
44 | Email GetNextEmail(UUID objectID, string sender, string subject); | 44 | Email GetNextEmail(UUID objectID, string sender, string subject); |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index ef125cd..0c9759d 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -716,6 +720,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | } | 720 | } |
717 | } | 721 | } |
718 | } | 722 | } |
723 | public void TriggerTerrainUpdate() | ||
724 | { | ||
725 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
726 | if (handlerTerrainUpdate != null) | ||
727 | { | ||
728 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
729 | { | ||
730 | try | ||
731 | { | ||
732 | d(); | ||
733 | } | ||
734 | catch (Exception e) | ||
735 | { | ||
736 | m_log.ErrorFormat( | ||
737 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
738 | e.Message, e.StackTrace); | ||
739 | } | ||
740 | } | ||
741 | } | ||
742 | } | ||
719 | 743 | ||
720 | public void TriggerTerrainTick() | 744 | public void TriggerTerrainTick() |
721 | { | 745 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5e1798b..b859042 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | IMoneyModule money=RequestModuleInterface<IMoneyModule>(); | 73 | IMoneyModule money=RequestModuleInterface<IMoneyModule>(); |
74 | if (money != null) | 74 | if (money != null) |
75 | { | 75 | { |
76 | money.ApplyUploadCharge(agentID); | 76 | money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); |
77 | } | 77 | } |
78 | 78 | ||
79 | AddInventoryItem(agentID, item); | 79 | AddInventoryItem(agentID, item); |
@@ -400,9 +400,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | if (Permissions.PropagatePermissions() && recipient != senderId) | 400 | if (Permissions.PropagatePermissions() && recipient != senderId) |
401 | { | 401 | { |
402 | // First, make sore base is limited to the next perms | 402 | // First, make sore base is limited to the next perms |
403 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | 403 | itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move); |
404 | // By default, current equals base | 404 | // By default, current equals base |
405 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 405 | itemCopy.CurrentPermissions = itemCopy.BasePermissions & item.CurrentPermissions; |
406 | 406 | ||
407 | // If this is an object, replace current perms | 407 | // If this is an object, replace current perms |
408 | // with folded perms | 408 | // with folded perms |
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | } | 413 | } |
414 | 414 | ||
415 | // Ensure there is no escalation | 415 | // Ensure there is no escalation |
416 | itemCopy.CurrentPermissions &= item.NextPermissions; | 416 | itemCopy.CurrentPermissions &= (item.NextPermissions | (uint)PermissionMask.Move); |
417 | 417 | ||
418 | // Need slam bit on xfer | 418 | // Need slam bit on xfer |
419 | itemCopy.CurrentPermissions |= 8; | 419 | itemCopy.CurrentPermissions |= 8; |
@@ -916,14 +916,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | 916 | ||
917 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 917 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
918 | { | 918 | { |
919 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; | 919 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
920 | if (taskItem.InvType == (int)InventoryType.Object) | 920 | if (taskItem.InvType == (int)InventoryType.Object) |
921 | agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); | 921 | agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move)); |
922 | agentItem.CurrentPermissions = agentItem.BasePermissions ; | 922 | else |
923 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; | ||
923 | 924 | ||
924 | agentItem.CurrentPermissions |= 8; | 925 | agentItem.CurrentPermissions |= 8; |
925 | agentItem.NextPermissions = taskItem.NextPermissions; | 926 | agentItem.NextPermissions = taskItem.NextPermissions; |
926 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; | 927 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
927 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 928 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |
928 | } | 929 | } |
929 | else | 930 | else |
@@ -1105,13 +1106,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1105 | if (Permissions.PropagatePermissions()) | 1106 | if (Permissions.PropagatePermissions()) |
1106 | { | 1107 | { |
1107 | destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions & | 1108 | destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions & |
1108 | srcTaskItem.NextPermissions; | 1109 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1109 | destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions & | 1110 | destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions & |
1110 | srcTaskItem.NextPermissions; | 1111 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1111 | destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions & | 1112 | destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions & |
1112 | srcTaskItem.NextPermissions; | 1113 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1113 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & | 1114 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & |
1114 | srcTaskItem.NextPermissions; | 1115 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1115 | destTaskItem.CurrentPermissions |= 8; // Slam! | 1116 | destTaskItem.CurrentPermissions |= 8; // Slam! |
1116 | } | 1117 | } |
1117 | } | 1118 | } |
@@ -1284,7 +1285,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1284 | } | 1285 | } |
1285 | if (part.Inventory.UpdateInventoryItem(itemInfo)) | 1286 | if (part.Inventory.UpdateInventoryItem(itemInfo)) |
1286 | { | 1287 | { |
1287 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1288 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1288 | part.GetProperties(remoteClient); | 1289 | part.GetProperties(remoteClient); |
1289 | } | 1290 | } |
1290 | } | 1291 | } |
@@ -1377,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1377 | return; | 1378 | return; |
1378 | 1379 | ||
1379 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1380 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1380 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1381 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1381 | remoteClient.AgentId); | 1382 | remoteClient.AgentId); |
1382 | AssetService.Store(asset); | 1383 | AssetService.Store(asset); |
1383 | 1384 | ||
@@ -1592,18 +1593,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
1592 | // for when deleting the object from it | 1593 | // for when deleting the object from it |
1593 | ForceSceneObjectBackup(grp); | 1594 | ForceSceneObjectBackup(grp); |
1594 | 1595 | ||
1595 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1596 | if (remoteClient == null) |
1596 | permissionToTakeCopy = false; | 1597 | { |
1597 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1598 | // Autoreturn has a null client. Nothing else does. So |
1598 | permissionToTake = false; | 1599 | // allow only returns |
1600 | if (action != DeRezAction.Return) | ||
1601 | return; | ||
1599 | 1602 | ||
1600 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1603 | permissionToTakeCopy = false; |
1601 | permissionToDelete = false; | 1604 | } |
1605 | else | ||
1606 | { | ||
1607 | if (action == DeRezAction.TakeCopy) | ||
1608 | { | ||
1609 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1610 | permissionToTakeCopy = false; | ||
1611 | } | ||
1612 | else | ||
1613 | { | ||
1614 | permissionToTakeCopy = false; | ||
1615 | } | ||
1616 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | ||
1617 | permissionToTake = false; | ||
1602 | 1618 | ||
1619 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | ||
1620 | permissionToDelete = false; | ||
1621 | } | ||
1603 | } | 1622 | } |
1604 | 1623 | ||
1605 | // Handle god perms | 1624 | // Handle god perms |
1606 | if (Permissions.IsGod(remoteClient.AgentId)) | 1625 | if (remoteClient != null && Permissions.IsGod(remoteClient.AgentId)) |
1607 | { | 1626 | { |
1608 | permissionToTake = true; | 1627 | permissionToTake = true; |
1609 | permissionToTakeCopy = true; | 1628 | permissionToTakeCopy = true; |
@@ -1614,7 +1633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1614 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1633 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1615 | permissionToDelete = false; | 1634 | permissionToDelete = false; |
1616 | 1635 | ||
1617 | // if we want to take a copy,, we also don't want to delete | 1636 | // if we want to take a copy, we also don't want to delete |
1618 | // Note: after this point, the permissionToTakeCopy flag | 1637 | // Note: after this point, the permissionToTakeCopy flag |
1619 | // becomes irrelevant. It already includes the permissionToTake | 1638 | // becomes irrelevant. It already includes the permissionToTake |
1620 | // permission and after excluding no copy items here, we can | 1639 | // permission and after excluding no copy items here, we can |
@@ -1625,6 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | if (!permissionToTakeCopy) | 1644 | if (!permissionToTakeCopy) |
1626 | return; | 1645 | return; |
1627 | 1646 | ||
1647 | permissionToTake = true; | ||
1628 | // Don't delete | 1648 | // Don't delete |
1629 | permissionToDelete = false; | 1649 | permissionToDelete = false; |
1630 | } | 1650 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dc58d84..c5fb198 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1770,6 +1770,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1770 | public void StoreWindlightProfile(RegionLightShareData wl) | 1770 | public void StoreWindlightProfile(RegionLightShareData wl) |
1771 | { | 1771 | { |
1772 | m_regInfo.WindlightSettings = wl; | 1772 | m_regInfo.WindlightSettings = wl; |
1773 | wl.Save(); | ||
1773 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | 1774 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); |
1774 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1775 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1775 | } | 1776 | } |
@@ -2183,6 +2184,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2183 | /// </summary> | 2184 | /// </summary> |
2184 | public void DeleteAllSceneObjects() | 2185 | public void DeleteAllSceneObjects() |
2185 | { | 2186 | { |
2187 | DeleteAllSceneObjects(false); | ||
2188 | } | ||
2189 | |||
2190 | /// <summary> | ||
2191 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2192 | /// </summary> | ||
2193 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2194 | { | ||
2195 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2186 | lock (Entities) | 2196 | lock (Entities) |
2187 | { | 2197 | { |
2188 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | 2198 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); |
@@ -2192,11 +2202,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2192 | if (e is SceneObjectGroup) | 2202 | if (e is SceneObjectGroup) |
2193 | { | 2203 | { |
2194 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2204 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2195 | if (!sog.IsAttachment) | 2205 | if (sog != null && !sog.IsAttachment) |
2196 | DeleteSceneObject((SceneObjectGroup)e, false); | 2206 | { |
2207 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2208 | { | ||
2209 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2210 | } | ||
2211 | else | ||
2212 | { | ||
2213 | toReturn.Add((SceneObjectGroup)e); | ||
2214 | } | ||
2215 | } | ||
2197 | } | 2216 | } |
2198 | } | 2217 | } |
2199 | } | 2218 | } |
2219 | if (toReturn.Count > 0) | ||
2220 | { | ||
2221 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2222 | } | ||
2200 | } | 2223 | } |
2201 | 2224 | ||
2202 | /// <summary> | 2225 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 81ef54f..a36800b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1848,9 +1848,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1848 | { | 1848 | { |
1849 | if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) | 1849 | if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) |
1850 | { | 1850 | { |
1851 | SceneObjectGroup copy = original.Copy(AgentID, GroupID, true); | 1851 | SceneObjectGroup copy = original.Copy(true); |
1852 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 1852 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1853 | 1853 | ||
1854 | if (original.OwnerID != AgentID) | ||
1855 | { | ||
1856 | copy.SetOwnerId(AgentID); | ||
1857 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1858 | |||
1859 | List<SceneObjectPart> partList = | ||
1860 | new List<SceneObjectPart>(copy.Children.Values); | ||
1861 | |||
1862 | if (m_parentScene.Permissions.PropagatePermissions()) | ||
1863 | { | ||
1864 | foreach (SceneObjectPart child in partList) | ||
1865 | { | ||
1866 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
1867 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1868 | child.ApplyNextOwnerPermissions(); | ||
1869 | } | ||
1870 | } | ||
1871 | |||
1872 | copy.RootPart.ObjectSaleType = 0; | ||
1873 | copy.RootPart.SalePrice = 10; | ||
1874 | } | ||
1875 | |||
1854 | Entities.Add(copy); | 1876 | Entities.Add(copy); |
1855 | 1877 | ||
1856 | // Since we copy from a source group that is in selected | 1878 | // Since we copy from a source group that is in selected |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7081ced..f85d3d9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -349,7 +349,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | public virtual Quaternion Rotation | 349 | public virtual Quaternion Rotation |
350 | { | 350 | { |
351 | get { return m_rotation; } | 351 | get { return m_rotation; } |
352 | set { m_rotation = value; } | 352 | set { |
353 | lockPartsForRead(true); | ||
354 | try | ||
355 | { | ||
356 | foreach(SceneObjectPart p in m_parts.Values) | ||
357 | { | ||
358 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
359 | } | ||
360 | } | ||
361 | finally | ||
362 | { | ||
363 | lockPartsForRead(false); | ||
364 | } | ||
365 | m_rotation = value; | ||
366 | } | ||
353 | } | 367 | } |
354 | 368 | ||
355 | public Quaternion GroupRotation | 369 | public Quaternion GroupRotation |
@@ -431,7 +445,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
431 | } | 445 | } |
432 | 446 | ||
433 | lockPartsForRead(true); | 447 | lockPartsForRead(true); |
434 | 448 | foreach (SceneObjectPart part in m_parts.Values) | |
449 | { | ||
450 | part.IgnoreUndoUpdate = true; | ||
451 | } | ||
435 | if (RootPart.GetStatusSandbox()) | 452 | if (RootPart.GetStatusSandbox()) |
436 | { | 453 | { |
437 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 454 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -443,12 +460,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | return; | 460 | return; |
444 | } | 461 | } |
445 | } | 462 | } |
446 | |||
447 | foreach (SceneObjectPart part in m_parts.Values) | 463 | foreach (SceneObjectPart part in m_parts.Values) |
448 | { | 464 | { |
465 | part.IgnoreUndoUpdate = false; | ||
466 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
449 | part.GroupPosition = val; | 467 | part.GroupPosition = val; |
450 | } | 468 | } |
451 | |||
452 | lockPartsForRead(false); | 469 | lockPartsForRead(false); |
453 | 470 | ||
454 | //if (m_rootPart.PhysActor != null) | 471 | //if (m_rootPart.PhysActor != null) |
@@ -724,7 +741,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
724 | { | 741 | { |
725 | foreach (SceneObjectPart part in m_parts.Values) | 742 | foreach (SceneObjectPart part in m_parts.Values) |
726 | { | 743 | { |
727 | |||
728 | Vector3 partscale = part.Scale; | 744 | Vector3 partscale = part.Scale; |
729 | Vector3 partoffset = part.OffsetPosition; | 745 | Vector3 partoffset = part.OffsetPosition; |
730 | 746 | ||
@@ -1471,7 +1487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1471 | 1487 | ||
1472 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1488 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1473 | { | 1489 | { |
1474 | part.StoreUndoState(); | 1490 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1475 | part.OnGrab(offsetPos, remoteClient); | 1491 | part.OnGrab(offsetPos, remoteClient); |
1476 | } | 1492 | } |
1477 | 1493 | ||
@@ -1700,7 +1716,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1700 | "[SCENE]: Storing {0}, {1} in {2}", | 1716 | "[SCENE]: Storing {0}, {1} in {2}", |
1701 | Name, UUID, m_scene.RegionInfo.RegionName); | 1717 | Name, UUID, m_scene.RegionInfo.RegionName); |
1702 | 1718 | ||
1703 | SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); | 1719 | SceneObjectGroup backup_group = Copy(false); |
1704 | backup_group.RootPart.Velocity = RootPart.Velocity; | 1720 | backup_group.RootPart.Velocity = RootPart.Velocity; |
1705 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | 1721 | backup_group.RootPart.Acceleration = RootPart.Acceleration; |
1706 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; | 1722 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; |
@@ -1758,7 +1774,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1758 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. | 1774 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. |
1759 | /// </summary> | 1775 | /// </summary> |
1760 | /// <returns></returns> | 1776 | /// <returns></returns> |
1761 | public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) | 1777 | public SceneObjectGroup Copy(bool userExposed) |
1762 | { | 1778 | { |
1763 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1779 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1764 | dupe.m_isBackedUp = false; | 1780 | dupe.m_isBackedUp = false; |
@@ -1781,7 +1797,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1797 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1782 | 1798 | ||
1783 | if (!userExposed) | 1799 | if (!userExposed) |
1800 | { | ||
1784 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | 1801 | dupe.RootPart.IsAttachment = previousAttachmentStatus; |
1802 | } | ||
1785 | 1803 | ||
1786 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1804 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1787 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1805 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
@@ -1806,16 +1824,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 1824 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
1807 | } | 1825 | } |
1808 | 1826 | ||
1809 | // Now we've made a copy that replaces this one, we need to | ||
1810 | // switch the owner to the person who did the copying | ||
1811 | // Second Life copies an object and duplicates the first one in it's place | ||
1812 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one | ||
1813 | if (userExposed) | ||
1814 | { | ||
1815 | SetRootPartOwner(m_rootPart, cAgentID, cGroupID); | ||
1816 | m_rootPart.ScheduleFullUpdate(); | ||
1817 | } | ||
1818 | |||
1819 | List<SceneObjectPart> partList; | 1827 | List<SceneObjectPart> partList; |
1820 | 1828 | ||
1821 | lockPartsForRead(true); | 1829 | lockPartsForRead(true); |
@@ -1837,12 +1845,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1837 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1845 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1838 | 1846 | ||
1839 | newPart.LinkNum = part.LinkNum; | 1847 | newPart.LinkNum = part.LinkNum; |
1840 | |||
1841 | if (userExposed) | ||
1842 | { | ||
1843 | SetPartOwner(newPart, cAgentID, cGroupID); | ||
1844 | newPart.ScheduleFullUpdate(); | ||
1845 | } | ||
1846 | } | 1848 | } |
1847 | } | 1849 | } |
1848 | 1850 | ||
@@ -3146,7 +3148,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3146 | SceneObjectPart part = GetChildPart(localID); | 3148 | SceneObjectPart part = GetChildPart(localID); |
3147 | if (part != null) | 3149 | if (part != null) |
3148 | { | 3150 | { |
3149 | part.IgnoreUndoUpdate = true; | ||
3150 | if (scale.X > m_scene.m_maxNonphys) | 3151 | if (scale.X > m_scene.m_maxNonphys) |
3151 | scale.X = m_scene.m_maxNonphys; | 3152 | scale.X = m_scene.m_maxNonphys; |
3152 | if (scale.Y > m_scene.m_maxNonphys) | 3153 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -3232,8 +3233,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3232 | y *= a; | 3233 | y *= a; |
3233 | z *= a; | 3234 | z *= a; |
3234 | } | 3235 | } |
3235 | obPart.IgnoreUndoUpdate = false; | 3236 | |
3236 | obPart.StoreUndoState(); | ||
3237 | } | 3237 | } |
3238 | } | 3238 | } |
3239 | } | 3239 | } |
@@ -3243,16 +3243,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3243 | Vector3 prevScale = part.Scale; | 3243 | Vector3 prevScale = part.Scale; |
3244 | prevScale.X *= x; | 3244 | prevScale.X *= x; |
3245 | prevScale.Y *= y; | 3245 | prevScale.Y *= y; |
3246 | prevScale.Z *= z; | 3246 | prevScale.Z *= z;; |
3247 | |||
3248 | part.IgnoreUndoUpdate = false; | ||
3249 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3250 | part.IgnoreUndoUpdate = true; | ||
3247 | part.Resize(prevScale); | 3251 | part.Resize(prevScale); |
3252 | part.IgnoreUndoUpdate = false; | ||
3248 | 3253 | ||
3249 | lockPartsForRead(true); | 3254 | lockPartsForRead(true); |
3250 | { | 3255 | { |
3251 | foreach (SceneObjectPart obPart in m_parts.Values) | 3256 | foreach (SceneObjectPart obPart in m_parts.Values) |
3252 | { | 3257 | { |
3253 | obPart.IgnoreUndoUpdate = true; | ||
3254 | if (obPart.UUID != m_rootPart.UUID) | 3258 | if (obPart.UUID != m_rootPart.UUID) |
3255 | { | 3259 | { |
3260 | obPart.IgnoreUndoUpdate = false; | ||
3261 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3262 | obPart.IgnoreUndoUpdate = true; | ||
3263 | |||
3256 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3264 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
3257 | currentpos.X *= x; | 3265 | currentpos.X *= x; |
3258 | currentpos.Y *= y; | 3266 | currentpos.Y *= y; |
@@ -3265,7 +3273,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3265 | obPart.UpdateOffSet(currentpos); | 3273 | obPart.UpdateOffSet(currentpos); |
3266 | } | 3274 | } |
3267 | obPart.IgnoreUndoUpdate = false; | 3275 | obPart.IgnoreUndoUpdate = false; |
3268 | obPart.StoreUndoState(); | ||
3269 | } | 3276 | } |
3270 | } | 3277 | } |
3271 | lockPartsForRead(false); | 3278 | lockPartsForRead(false); |
@@ -3277,7 +3284,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3277 | } | 3284 | } |
3278 | 3285 | ||
3279 | part.IgnoreUndoUpdate = false; | 3286 | part.IgnoreUndoUpdate = false; |
3280 | part.StoreUndoState(); | ||
3281 | HasGroupChanged = true; | 3287 | HasGroupChanged = true; |
3282 | ScheduleGroupForTerseUpdate(); | 3288 | ScheduleGroupForTerseUpdate(); |
3283 | } | 3289 | } |
@@ -3293,14 +3299,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3293 | /// <param name="pos"></param> | 3299 | /// <param name="pos"></param> |
3294 | public void UpdateGroupPosition(Vector3 pos) | 3300 | public void UpdateGroupPosition(Vector3 pos) |
3295 | { | 3301 | { |
3296 | foreach (SceneObjectPart part in Children.Values) | ||
3297 | { | ||
3298 | part.StoreUndoState(); | ||
3299 | } | ||
3300 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3302 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
3301 | { | 3303 | { |
3302 | if (IsAttachment) | 3304 | if (IsAttachment) |
3303 | { | 3305 | { |
3306 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
3304 | m_rootPart.AttachedPos = pos; | 3307 | m_rootPart.AttachedPos = pos; |
3305 | } | 3308 | } |
3306 | if (RootPart.GetStatusSandbox()) | 3309 | if (RootPart.GetStatusSandbox()) |
@@ -3333,7 +3336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3333 | SceneObjectPart part = GetChildPart(localID); | 3336 | SceneObjectPart part = GetChildPart(localID); |
3334 | foreach (SceneObjectPart parts in Children.Values) | 3337 | foreach (SceneObjectPart parts in Children.Values) |
3335 | { | 3338 | { |
3336 | parts.StoreUndoState(); | 3339 | parts.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3337 | } | 3340 | } |
3338 | if (part != null) | 3341 | if (part != null) |
3339 | { | 3342 | { |
@@ -3358,7 +3361,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3358 | { | 3361 | { |
3359 | foreach (SceneObjectPart part in Children.Values) | 3362 | foreach (SceneObjectPart part in Children.Values) |
3360 | { | 3363 | { |
3361 | part.StoreUndoState(); | 3364 | part.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3362 | } | 3365 | } |
3363 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3366 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3364 | Vector3 oldPos = | 3367 | Vector3 oldPos = |
@@ -3383,10 +3386,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3383 | } | 3386 | } |
3384 | lockPartsForRead(false); | 3387 | lockPartsForRead(false); |
3385 | 3388 | ||
3386 | AbsolutePosition = newPos; | 3389 | //We have to set undoing here because otherwise an undo state will be saved |
3390 | if (!m_rootPart.Undoing) | ||
3391 | { | ||
3392 | m_rootPart.Undoing = true; | ||
3393 | AbsolutePosition = newPos; | ||
3394 | m_rootPart.Undoing = false; | ||
3395 | } | ||
3396 | else | ||
3397 | { | ||
3398 | AbsolutePosition = newPos; | ||
3399 | } | ||
3387 | 3400 | ||
3388 | HasGroupChanged = true; | 3401 | HasGroupChanged = true; |
3389 | ScheduleGroupForTerseUpdate(); | 3402 | if (m_rootPart.Undoing) |
3403 | { | ||
3404 | ScheduleGroupForFullUpdate(); | ||
3405 | } | ||
3406 | else | ||
3407 | { | ||
3408 | ScheduleGroupForTerseUpdate(); | ||
3409 | } | ||
3390 | } | 3410 | } |
3391 | 3411 | ||
3392 | public void OffsetForNewRegion(Vector3 offset) | 3412 | public void OffsetForNewRegion(Vector3 offset) |
@@ -3406,7 +3426,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3406 | { | 3426 | { |
3407 | foreach (SceneObjectPart parts in Children.Values) | 3427 | foreach (SceneObjectPart parts in Children.Values) |
3408 | { | 3428 | { |
3409 | parts.StoreUndoState(); | 3429 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3410 | } | 3430 | } |
3411 | m_rootPart.UpdateRotation(rot); | 3431 | m_rootPart.UpdateRotation(rot); |
3412 | 3432 | ||
@@ -3430,7 +3450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3430 | { | 3450 | { |
3431 | foreach (SceneObjectPart parts in Children.Values) | 3451 | foreach (SceneObjectPart parts in Children.Values) |
3432 | { | 3452 | { |
3433 | parts.StoreUndoState(); | 3453 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3434 | } | 3454 | } |
3435 | m_rootPart.UpdateRotation(rot); | 3455 | m_rootPart.UpdateRotation(rot); |
3436 | 3456 | ||
@@ -3457,7 +3477,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3457 | SceneObjectPart part = GetChildPart(localID); | 3477 | SceneObjectPart part = GetChildPart(localID); |
3458 | foreach (SceneObjectPart parts in Children.Values) | 3478 | foreach (SceneObjectPart parts in Children.Values) |
3459 | { | 3479 | { |
3460 | parts.StoreUndoState(); | 3480 | parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3461 | } | 3481 | } |
3462 | if (part != null) | 3482 | if (part != null) |
3463 | { | 3483 | { |
@@ -3485,15 +3505,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3485 | if (part.UUID == m_rootPart.UUID) | 3505 | if (part.UUID == m_rootPart.UUID) |
3486 | { | 3506 | { |
3487 | UpdateRootRotation(rot); | 3507 | UpdateRootRotation(rot); |
3488 | AbsolutePosition = pos; | 3508 | if (!m_rootPart.Undoing) |
3509 | { | ||
3510 | m_rootPart.Undoing = true; | ||
3511 | AbsolutePosition = pos; | ||
3512 | m_rootPart.Undoing = false; | ||
3513 | } | ||
3514 | else | ||
3515 | { | ||
3516 | AbsolutePosition = pos; | ||
3517 | } | ||
3489 | } | 3518 | } |
3490 | else | 3519 | else |
3491 | { | 3520 | { |
3521 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
3492 | part.IgnoreUndoUpdate = true; | 3522 | part.IgnoreUndoUpdate = true; |
3493 | part.UpdateRotation(rot); | 3523 | part.UpdateRotation(rot); |
3494 | part.OffsetPosition = pos; | 3524 | part.OffsetPosition = pos; |
3495 | part.IgnoreUndoUpdate = false; | 3525 | part.IgnoreUndoUpdate = false; |
3496 | part.StoreUndoState(); | ||
3497 | } | 3526 | } |
3498 | } | 3527 | } |
3499 | } | 3528 | } |
@@ -3507,7 +3536,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3507 | Quaternion axRot = rot; | 3536 | Quaternion axRot = rot; |
3508 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3537 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3509 | 3538 | ||
3510 | m_rootPart.StoreUndoState(); | 3539 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3540 | bool cancelUndo = false; | ||
3541 | if (!m_rootPart.Undoing) | ||
3542 | { | ||
3543 | m_rootPart.Undoing = true; | ||
3544 | cancelUndo = true; | ||
3545 | } | ||
3511 | m_rootPart.UpdateRotation(rot); | 3546 | m_rootPart.UpdateRotation(rot); |
3512 | if (m_rootPart.PhysActor != null) | 3547 | if (m_rootPart.PhysActor != null) |
3513 | { | 3548 | { |
@@ -3531,18 +3566,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3531 | newRot *= Quaternion.Inverse(axRot); | 3566 | newRot *= Quaternion.Inverse(axRot); |
3532 | prim.RotationOffset = newRot; | 3567 | prim.RotationOffset = newRot; |
3533 | prim.ScheduleTerseUpdate(); | 3568 | prim.ScheduleTerseUpdate(); |
3569 | prim.IgnoreUndoUpdate = false; | ||
3534 | } | 3570 | } |
3535 | } | 3571 | } |
3536 | 3572 | if (cancelUndo == true) | |
3537 | foreach (SceneObjectPart childpart in Children.Values) | ||
3538 | { | 3573 | { |
3539 | if (childpart != m_rootPart) | 3574 | m_rootPart.Undoing = false; |
3540 | { | ||
3541 | childpart.IgnoreUndoUpdate = false; | ||
3542 | childpart.StoreUndoState(); | ||
3543 | } | ||
3544 | } | 3575 | } |
3545 | |||
3546 | lockPartsForRead(false); | 3576 | lockPartsForRead(false); |
3547 | 3577 | ||
3548 | m_rootPart.ScheduleTerseUpdate(); | 3578 | m_rootPart.ScheduleTerseUpdate(); |
@@ -3911,7 +3941,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3911 | 3941 | ||
3912 | public virtual ISceneObject CloneForNewScene() | 3942 | public virtual ISceneObject CloneForNewScene() |
3913 | { | 3943 | { |
3914 | SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false); | 3944 | SceneObjectGroup sog = Copy(false); |
3915 | sog.m_isDeleted = false; | 3945 | sog.m_isDeleted = false; |
3916 | return sog; | 3946 | return sog; |
3917 | } | 3947 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 09c945b..3327b1e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -358,7 +358,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
358 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 358 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
359 | Quaternion rotationOffset, Vector3 offsetPosition) | 359 | Quaternion rotationOffset, Vector3 offsetPosition) |
360 | { | 360 | { |
361 | m_name = "Primitive"; | 361 | m_name = "Object"; |
362 | 362 | ||
363 | Rezzed = DateTime.UtcNow; | 363 | Rezzed = DateTime.UtcNow; |
364 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 364 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -697,7 +697,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | get { return m_offsetPosition; } | 697 | get { return m_offsetPosition; } |
698 | set | 698 | set |
699 | { | 699 | { |
700 | StoreUndoState(); | 700 | StoreUndoState(UndoType.STATE_PRIM_POSITION); |
701 | m_offsetPosition = value; | 701 | m_offsetPosition = value; |
702 | 702 | ||
703 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 703 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -759,7 +759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | 759 | ||
760 | set | 760 | set |
761 | { | 761 | { |
762 | StoreUndoState(); | 762 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
763 | m_rotationOffset = value; | 763 | m_rotationOffset = value; |
764 | 764 | ||
765 | PhysicsActor actor = PhysActor; | 765 | PhysicsActor actor = PhysActor; |
@@ -958,7 +958,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
958 | get { return m_shape.Scale; } | 958 | get { return m_shape.Scale; } |
959 | set | 959 | set |
960 | { | 960 | { |
961 | StoreUndoState(); | 961 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
962 | if (m_shape != null) | 962 | if (m_shape != null) |
963 | { | 963 | { |
964 | m_shape.Scale = value; | 964 | m_shape.Scale = value; |
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1522 | { | 1522 | { |
1523 | m_redo.Clear(); | 1523 | m_redo.Clear(); |
1524 | } | 1524 | } |
1525 | StoreUndoState(); | 1525 | StoreUndoState(UndoType.STATE_ALL); |
1526 | } | 1526 | } |
1527 | 1527 | ||
1528 | public byte ConvertScriptUintToByte(uint indata) | 1528 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1625 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1626 | part.Shape = shape; | 1626 | part.Shape = shape; |
1627 | 1627 | ||
1628 | part.Name = "Primitive"; | 1628 | part.Name = "Object"; |
1629 | part._ownerID = UUID.Random(); | 1629 | part._ownerID = UUID.Random(); |
1630 | 1630 | ||
1631 | return part; | 1631 | return part; |
@@ -2721,7 +2721,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2721 | /// <param name="scale"></param> | 2721 | /// <param name="scale"></param> |
2722 | public void Resize(Vector3 scale) | 2722 | public void Resize(Vector3 scale) |
2723 | { | 2723 | { |
2724 | StoreUndoState(); | 2724 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2725 | m_shape.Scale = scale; | 2725 | m_shape.Scale = scale; |
2726 | 2726 | ||
2727 | ParentGroup.HasGroupChanged = true; | 2727 | ParentGroup.HasGroupChanged = true; |
@@ -3504,10 +3504,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3504 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3504 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3505 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3505 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3506 | } | 3506 | } |
3507 | 3507 | public void StoreUndoState(UndoType type) | |
3508 | public void StoreUndoState() | ||
3509 | { | 3508 | { |
3510 | if (!Undoing) | 3509 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3511 | { | 3510 | { |
3512 | if (!IgnoreUndoUpdate) | 3511 | if (!IgnoreUndoUpdate) |
3513 | { | 3512 | { |
@@ -3518,17 +3517,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3518 | if (m_undo.Count > 0) | 3517 | if (m_undo.Count > 0) |
3519 | { | 3518 | { |
3520 | UndoState last = m_undo.Peek(); | 3519 | UndoState last = m_undo.Peek(); |
3521 | if (last != null) | 3520 | |
3522 | { | ||
3523 | if (last.Compare(this)) | ||
3524 | return; | ||
3525 | } | ||
3526 | } | 3521 | } |
3527 | 3522 | ||
3528 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3523 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3529 | { | 3524 | { |
3530 | UndoState nUndo = new UndoState(this); | 3525 | UndoState lastUndo = m_undo.Peek(); |
3526 | |||
3527 | UndoState nUndo = new UndoState(this, type); | ||
3531 | 3528 | ||
3529 | if (lastUndo != null) | ||
3530 | { | ||
3531 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3532 | if (ts.TotalMilliseconds < 500) | ||
3533 | { | ||
3534 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3535 | nUndo.Merge(lastUndo); | ||
3536 | m_undo.Pop(); | ||
3537 | } | ||
3538 | } | ||
3532 | m_undo.Push(nUndo); | 3539 | m_undo.Push(nUndo); |
3533 | } | 3540 | } |
3534 | 3541 | ||
@@ -4005,11 +4012,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4005 | if (m_undo.Count > 0) | 4012 | if (m_undo.Count > 0) |
4006 | { | 4013 | { |
4007 | UndoState nUndo = null; | 4014 | UndoState nUndo = null; |
4015 | UndoState goback = m_undo.Pop(); | ||
4008 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4016 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4009 | { | 4017 | { |
4010 | nUndo = new UndoState(this); | 4018 | nUndo = new UndoState(this, goback.Type); |
4011 | } | 4019 | } |
4012 | UndoState goback = m_undo.Pop(); | 4020 | |
4021 | |||
4013 | if (goback != null) | 4022 | if (goback != null) |
4014 | { | 4023 | { |
4015 | goback.PlaybackState(this); | 4024 | goback.PlaybackState(this); |
@@ -4024,13 +4033,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4024 | { | 4033 | { |
4025 | lock (m_redo) | 4034 | lock (m_redo) |
4026 | { | 4035 | { |
4036 | UndoState gofwd = m_redo.Pop(); | ||
4027 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4037 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4028 | { | 4038 | { |
4029 | UndoState nUndo = new UndoState(this); | 4039 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4030 | 4040 | ||
4031 | m_undo.Push(nUndo); | 4041 | m_undo.Push(nUndo); |
4032 | } | 4042 | } |
4033 | UndoState gofwd = m_redo.Pop(); | ||
4034 | if (gofwd != null) | 4043 | if (gofwd != null) |
4035 | gofwd.PlayfwdState(this); | 4044 | gofwd.PlayfwdState(this); |
4036 | } | 4045 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4a4cac9..e51d9ee 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3730,8 +3730,11 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos); | |||
3730 | { | 3730 | { |
3731 | CollidingMessage.Colliders = colliding; | 3731 | CollidingMessage.Colliders = colliding; |
3732 | 3732 | ||
3733 | foreach (SceneObjectGroup att in Attachments) | 3733 | lock (m_attachments) |
3734 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | 3734 | { |
3735 | foreach (SceneObjectGroup att in m_attachments) | ||
3736 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3737 | } | ||
3735 | } | 3738 | } |
3736 | } | 3739 | } |
3737 | 3740 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5bdaa17..77e477f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | sceneObject.AddPart(part); | 105 | sceneObject.AddPart(part); |
106 | part.LinkNum = linkNum; | 106 | part.LinkNum = linkNum; |
107 | part.TrimPermissions(); | 107 | part.TrimPermissions(); |
108 | part.StoreUndoState(); | 108 | part.StoreUndoState(UndoType.STATE_ALL); |
109 | reader.Close(); | 109 | reader.Close(); |
110 | sr.Close(); | 110 | sr.Close(); |
111 | } | 111 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
231 | if (originalLinkNum != 0) | 231 | if (originalLinkNum != 0) |
232 | part.LinkNum = originalLinkNum; | 232 | part.LinkNum = originalLinkNum; |
233 | 233 | ||
234 | part.StoreUndoState(); | 234 | part.StoreUndoState(UndoType.STATE_ALL); |
235 | reader.Close(); | 235 | reader.Close(); |
236 | sr.Close(); | 236 | sr.Close(); |
237 | } | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 56c0d98..3f15b69 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -722,11 +722,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
722 | if (money != null) | 722 | if (money != null) |
723 | { | 723 | { |
724 | // do the transaction, that is if the agent has got sufficient funds | 724 | // do the transaction, that is if the agent has got sufficient funds |
725 | if (!money.GroupCreationCovered(remoteClient)) { | 725 | if (!money.AmountCovered(remoteClient, money.GroupCreationCharge)) { |
726 | remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got issuficient funds to create a group."); | 726 | remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got issuficient funds to create a group."); |
727 | return UUID.Zero; | 727 | return UUID.Zero; |
728 | } | 728 | } |
729 | money.ApplyGroupCreationCharge(GetRequestingAgentID(remoteClient)); | 729 | money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, "Group Creation"); |
730 | } | 730 | } |
731 | UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient)); | 731 | UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient)); |
732 | 732 | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs index c277034..ada6701 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
73 | public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) | 73 | public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) |
74 | : base(Unchanged, false) | 74 | : base(Unchanged, false) |
75 | { | 75 | { |
76 | m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false); | 76 | m_UnchangedEntity = Unchanged.Copy(false); |
77 | } | 77 | } |
78 | 78 | ||
79 | public ContentManagementEntity(string objectXML, Scene scene, bool physics) | 79 | public ContentManagementEntity(string objectXML, Scene scene, bool physics) |
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs index 1a72971..841ee00 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
80 | /// </summary> | 80 | /// </summary> |
81 | public MetaEntity(SceneObjectGroup orig, bool physics) | 81 | public MetaEntity(SceneObjectGroup orig, bool physics) |
82 | { | 82 | { |
83 | m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); | 83 | m_Entity = orig.Copy(false); |
84 | Initialize(physics); | 84 | Initialize(physics); |
85 | } | 85 | } |
86 | 86 | ||
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index b9a75cc..6f5ef9e 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | |||
@@ -108,6 +108,16 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
108 | 108 | ||
109 | public event ObjectPaid OnObjectPaid; | 109 | public event ObjectPaid OnObjectPaid; |
110 | 110 | ||
111 | public int UploadCharge | ||
112 | { | ||
113 | get { return 0; } | ||
114 | } | ||
115 | |||
116 | public int GroupCreationCharge | ||
117 | { | ||
118 | get { return 0; } | ||
119 | } | ||
120 | |||
111 | /// <summary> | 121 | /// <summary> |
112 | /// Startup | 122 | /// Startup |
113 | /// </summary> | 123 | /// </summary> |
@@ -188,15 +198,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
188 | // Please do not refactor these to be just one method | 198 | // Please do not refactor these to be just one method |
189 | // Existing implementations need the distinction | 199 | // Existing implementations need the distinction |
190 | // | 200 | // |
191 | public void ApplyUploadCharge(UUID agentID) | 201 | public void ApplyCharge(UUID agentID, int amount, string text) |
192 | { | ||
193 | } | ||
194 | |||
195 | public void ApplyGroupCreationCharge(UUID agentID) | ||
196 | { | 202 | { |
197 | } | 203 | } |
198 | 204 | public void ApplyUploadCharge(UUID agentID, int amount, string text) | |
199 | public void ApplyCharge(UUID agentID, int amount, string text) | ||
200 | { | 205 | { |
201 | } | 206 | } |
202 | 207 | ||
@@ -268,27 +273,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
268 | 273 | ||
269 | } | 274 | } |
270 | 275 | ||
271 | public EconomyData GetEconomyData() | ||
272 | { | ||
273 | EconomyData edata = new EconomyData(); | ||
274 | edata.ObjectCapacity = ObjectCapacity; | ||
275 | edata.ObjectCount = ObjectCount; | ||
276 | edata.PriceEnergyUnit = PriceEnergyUnit; | ||
277 | edata.PriceGroupCreate = PriceGroupCreate; | ||
278 | edata.PriceObjectClaim = PriceObjectClaim; | ||
279 | edata.PriceObjectRent = PriceObjectRent; | ||
280 | edata.PriceObjectScaleFactor = PriceObjectScaleFactor; | ||
281 | edata.PriceParcelClaim = PriceParcelClaim; | ||
282 | edata.PriceParcelClaimFactor = PriceParcelClaimFactor; | ||
283 | edata.PriceParcelRent = PriceParcelRent; | ||
284 | edata.PricePublicObjectDecay = PricePublicObjectDecay; | ||
285 | edata.PricePublicObjectDelete = PricePublicObjectDelete; | ||
286 | edata.PriceRentLight = PriceRentLight; | ||
287 | edata.PriceUpload = PriceUpload; | ||
288 | edata.TeleportMinPrice = TeleportMinPrice; | ||
289 | return edata; | ||
290 | } | ||
291 | |||
292 | private void GetClientFunds(IClientAPI client) | 276 | private void GetClientFunds(IClientAPI client) |
293 | { | 277 | { |
294 | CheckExistAndRefreshFunds(client.AgentId); | 278 | CheckExistAndRefreshFunds(client.AgentId); |
@@ -790,7 +774,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
790 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); | 774 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); |
791 | } | 775 | } |
792 | 776 | ||
793 | public int GetBalance(IClientAPI client) | 777 | public int GetBalance(UUID agentID) |
794 | { | 778 | { |
795 | return 0; | 779 | return 0; |
796 | } | 780 | } |
@@ -798,16 +782,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
798 | // Please do not refactor these to be just one method | 782 | // Please do not refactor these to be just one method |
799 | // Existing implementations need the distinction | 783 | // Existing implementations need the distinction |
800 | // | 784 | // |
801 | public bool UploadCovered(IClientAPI client) | 785 | public bool UploadCovered(IClientAPI client, int amount) |
802 | { | 786 | { |
803 | return AmountCovered(client, PriceUpload); | 787 | return true; |
804 | } | ||
805 | |||
806 | public bool GroupCreationCovered(IClientAPI client) | ||
807 | { | ||
808 | return AmountCovered(client, PriceGroupCreate); | ||
809 | } | 788 | } |
810 | |||
811 | public bool AmountCovered(IClientAPI client, int amount) | 789 | public bool AmountCovered(IClientAPI client, int amount) |
812 | { | 790 | { |
813 | return true; | 791 | return true; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 9beeabb..2342bfa 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -675,7 +675,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
675 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | 675 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity |
676 | 676 | ||
677 | d.Vector3 pos = d.BodyGetPosition(Body); | 677 | d.Vector3 pos = d.BodyGetPosition(Body); |
678 | Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); | 678 | // Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); |
679 | Vector3 posChange = new Vector3(); | 679 | Vector3 posChange = new Vector3(); |
680 | posChange.X = pos.X - m_lastPositionVector.X; | 680 | posChange.X = pos.X - m_lastPositionVector.X; |
681 | posChange.Y = pos.Y - m_lastPositionVector.Y; | 681 | posChange.Y = pos.Y - m_lastPositionVector.Y; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index be7c348..2e39726 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1576,19 +1576,19 @@ Console.WriteLine(" JointCreateFixed"); | |||
1576 | //Console.WriteLine("Move " + m_primName); | 1576 | //Console.WriteLine("Move " + m_primName); |
1577 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 1577 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
1578 | // NON-'VEHICLES' are dealt with here | 1578 | // NON-'VEHICLES' are dealt with here |
1579 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) | 1579 | // if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) |
1580 | { | 1580 | // { |
1581 | d.Vector3 avel2 = d.BodyGetAngularVel(Body); | 1581 | // d.Vector3 avel2 = d.BodyGetAngularVel(Body); |
1582 | /* | 1582 | // /* |
1583 | if (m_angularlock.X == 1) | 1583 | // if (m_angularlock.X == 1) |
1584 | avel2.X = 0; | 1584 | // avel2.X = 0; |
1585 | if (m_angularlock.Y == 1) | 1585 | // if (m_angularlock.Y == 1) |
1586 | avel2.Y = 0; | 1586 | // avel2.Y = 0; |
1587 | if (m_angularlock.Z == 1) | 1587 | // if (m_angularlock.Z == 1) |
1588 | avel2.Z = 0; | 1588 | // avel2.Z = 0; |
1589 | d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); | 1589 | // d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); |
1590 | */ | 1590 | // */ |
1591 | } | 1591 | // } |
1592 | //float PID_P = 900.0f; | 1592 | //float PID_P = 900.0f; |
1593 | 1593 | ||
1594 | float m_mass = CalculateMass(); | 1594 | float m_mass = CalculateMass(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1459778..b9b3318 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3252,7 +3252,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3252 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3252 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3253 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3253 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3254 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3254 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3255 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3255 | DateTime dt = DateTime.UtcNow; |
3256 | |||
3257 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3258 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3259 | |||
3260 | try | ||
3261 | { | ||
3262 | // Convert that to the PST timezone | ||
3263 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3264 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3265 | } | ||
3266 | catch | ||
3267 | { | ||
3268 | // No logging here, as it could be VERY spammy | ||
3269 | } | ||
3270 | |||
3271 | // And make it look local again to fool the unix time util | ||
3272 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3273 | |||
3274 | msg.timestamp = (uint)Util.ToUnixTime(dt); | ||
3275 | |||
3256 | //if (client != null) | 3276 | //if (client != null) |
3257 | //{ | 3277 | //{ |
3258 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3278 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -5247,7 +5267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5247 | case ',': | 5267 | case ',': |
5248 | if (parens == 0) | 5268 | if (parens == 0) |
5249 | { | 5269 | { |
5250 | result.Add(src.Substring(start,length).Trim()); | 5270 | result.Add(new LSL_String(src.Substring(start,length).Trim())); |
5251 | start += length+1; | 5271 | start += length+1; |
5252 | length = 0; | 5272 | length = 0; |
5253 | } | 5273 | } |
@@ -9369,7 +9389,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9369 | 9389 | ||
9370 | if (aList.Data[i] != null) | 9390 | if (aList.Data[i] != null) |
9371 | { | 9391 | { |
9372 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9392 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9373 | { | 9393 | { |
9374 | case ParcelMediaCommandEnum.Url: | 9394 | case ParcelMediaCommandEnum.Url: |
9375 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9395 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9804,19 +9824,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9804 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 9824 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9805 | { | 9825 | { |
9806 | m_host.AddScriptLPS(1); | 9826 | m_host.AddScriptLPS(1); |
9807 | string ret = String.Empty; | 9827 | |
9808 | string src1 = llBase64ToString(str1); | 9828 | if (str1 == String.Empty) |
9809 | string src2 = llBase64ToString(str2); | 9829 | return String.Empty; |
9810 | int c = 0; | 9830 | if (str2 == String.Empty) |
9811 | for (int i = 0; i < src1.Length; i++) | 9831 | return str1; |
9832 | |||
9833 | byte[] data1 = Convert.FromBase64String(str1); | ||
9834 | byte[] data2 = Convert.FromBase64String(str2); | ||
9835 | |||
9836 | byte[] d2 = new Byte[data1.Length]; | ||
9837 | int pos = 0; | ||
9838 | |||
9839 | if (data1.Length <= data2.Length) | ||
9812 | { | 9840 | { |
9813 | ret += (char) (src1[i] ^ src2[c]); | 9841 | Array.Copy(data2, 0, d2, 0, data1.Length); |
9842 | } | ||
9843 | else | ||
9844 | { | ||
9845 | while (pos < data1.Length) | ||
9846 | { | ||
9847 | int len = data1.Length - pos; | ||
9848 | if (len > data2.Length) | ||
9849 | len = data2.Length; | ||
9814 | 9850 | ||
9815 | c++; | 9851 | Array.Copy(data2, 0, d2, pos, len); |
9816 | if (c >= src2.Length) | 9852 | pos += len; |
9817 | c = 0; | 9853 | } |
9818 | } | 9854 | } |
9819 | return llStringToBase64(ret); | 9855 | |
9856 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
9857 | data1[pos] ^= d2[pos]; | ||
9858 | |||
9859 | return Convert.ToBase64String(data1); | ||
9820 | } | 9860 | } |
9821 | 9861 | ||
9822 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 9862 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index fe71ed5..1fa8c30 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -73,6 +73,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 74 | m_LSFunctionsEnabled = true; |
75 | 75 | ||
76 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
77 | m_LSFunctionsEnabled = true; | ||
78 | |||
76 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | 79 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); |
77 | if (m_comms == null) | 80 | if (m_comms == null) |
78 | m_LSFunctionsEnabled = false; | 81 | m_LSFunctionsEnabled = false; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 212dbe3..5927973 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -663,13 +663,13 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
663 | Object[] ret; | 663 | Object[] ret; |
664 | 664 | ||
665 | if (start < 0) | 665 | if (start < 0) |
666 | start=m_data.Length-start; | 666 | start=m_data.Length+start; |
667 | 667 | ||
668 | if (start < 0) | 668 | if (start < 0) |
669 | start=0; | 669 | start=0; |
670 | 670 | ||
671 | if (end < 0) | 671 | if (end < 0) |
672 | end=m_data.Length-end; | 672 | end=m_data.Length+end; |
673 | if (end < 0) | 673 | if (end < 0) |
674 | end=0; | 674 | end=0; |
675 | 675 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 30e127d..a6ab5e9 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -556,6 +556,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
556 | 556 | ||
557 | if (stateSource == (int)StateSource.ScriptedRez) | 557 | if (stateSource == (int)StateSource.ScriptedRez) |
558 | { | 558 | { |
559 | lock (m_CompileDict) | ||
560 | { | ||
561 | m_CompileDict[itemID] = 0; | ||
562 | } | ||
563 | |||
559 | DoOnRezScript(parms); | 564 | DoOnRezScript(parms); |
560 | } | 565 | } |
561 | else | 566 | else |
@@ -835,8 +840,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
835 | item.Name, startParam, postOnRez, | 840 | item.Name, startParam, postOnRez, |
836 | stateSource, m_MaxScriptQueue); | 841 | stateSource, m_MaxScriptQueue); |
837 | 842 | ||
838 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", | 843 | m_log.DebugFormat( |
839 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); | 844 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
845 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
846 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
840 | 847 | ||
841 | if (presence != null) | 848 | if (presence != null) |
842 | { | 849 | { |
@@ -1356,9 +1363,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1356 | string xml = instance.GetXMLState(); | 1363 | string xml = instance.GetXMLState(); |
1357 | 1364 | ||
1358 | XmlDocument sdoc = new XmlDocument(); | 1365 | XmlDocument sdoc = new XmlDocument(); |
1359 | sdoc.LoadXml(xml); | 1366 | bool loadedState = true; |
1360 | XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState"); | 1367 | try |
1361 | XmlNode rootNode = rootL[0]; | 1368 | { |
1369 | sdoc.LoadXml(xml); | ||
1370 | } | ||
1371 | catch (System.Xml.XmlException e) | ||
1372 | { | ||
1373 | loadedState = false; | ||
1374 | } | ||
1375 | |||
1376 | XmlNodeList rootL = null; | ||
1377 | XmlNode rootNode = null; | ||
1378 | if (loadedState) | ||
1379 | { | ||
1380 | rootL = sdoc.GetElementsByTagName("ScriptState"); | ||
1381 | rootNode = rootL[0]; | ||
1382 | } | ||
1362 | 1383 | ||
1363 | // Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"> | 1384 | // Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"> |
1364 | XmlDocument doc = new XmlDocument(); | 1385 | XmlDocument doc = new XmlDocument(); |
@@ -1374,8 +1395,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1374 | stateData.Attributes.Append(engineName); | 1395 | stateData.Attributes.Append(engineName); |
1375 | doc.AppendChild(stateData); | 1396 | doc.AppendChild(stateData); |
1376 | 1397 | ||
1398 | XmlNode xmlstate = null; | ||
1399 | |||
1377 | // Add <ScriptState>...</ScriptState> | 1400 | // Add <ScriptState>...</ScriptState> |
1378 | XmlNode xmlstate = doc.ImportNode(rootNode, true); | 1401 | if (loadedState) |
1402 | { | ||
1403 | xmlstate = doc.ImportNode(rootNode, true); | ||
1404 | } | ||
1405 | else | ||
1406 | { | ||
1407 | xmlstate = doc.CreateElement("", "ScriptState", ""); | ||
1408 | } | ||
1409 | |||
1379 | stateData.AppendChild(xmlstate); | 1410 | stateData.AppendChild(xmlstate); |
1380 | 1411 | ||
1381 | string assemName = instance.GetAssemblyName(); | 1412 | string assemName = instance.GetAssemblyName(); |