diff options
Diffstat (limited to 'OpenSim/Region')
150 files changed, 41479 insertions, 4678 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 230af8e..e6b57c2 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -479,7 +479,7 @@ namespace OpenSim | |||
479 | if (alert != null) | 479 | if (alert != null) |
480 | presence.ControllingClient.Kick(alert); | 480 | presence.ControllingClient.Kick(alert); |
481 | else | 481 | else |
482 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); | 482 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
483 | 483 | ||
484 | presence.Scene.IncomingCloseAgent(presence.UUID); | 484 | presence.Scene.IncomingCloseAgent(presence.UUID); |
485 | } | 485 | } |
@@ -1221,7 +1221,7 @@ namespace OpenSim | |||
1221 | MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z)); | 1221 | MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z)); |
1222 | } | 1222 | } |
1223 | } | 1223 | } |
1224 | m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset); | 1224 | m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset); |
1225 | } | 1225 | } |
1226 | else | 1226 | else |
1227 | { | 1227 | { |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 3271555..76ac246 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -97,6 +97,10 @@ namespace OpenSim | |||
97 | 97 | ||
98 | protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); | 98 | protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); |
99 | 99 | ||
100 | private List<string> m_permsModules; | ||
101 | |||
102 | private bool m_securePermissionsLoading = true; | ||
103 | |||
100 | /// <value> | 104 | /// <value> |
101 | /// The config information passed into the OpenSimulator region server. | 105 | /// The config information passed into the OpenSimulator region server. |
102 | /// </value> | 106 | /// </value> |
@@ -201,6 +205,11 @@ namespace OpenSim | |||
201 | CreatePIDFile(pidFile); | 205 | CreatePIDFile(pidFile); |
202 | 206 | ||
203 | userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); | 207 | userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); |
208 | |||
209 | m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true); | ||
210 | |||
211 | string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule"); | ||
212 | m_permsModules = new List<string>(permissionModules.Split(',')); | ||
204 | } | 213 | } |
205 | 214 | ||
206 | // Load the simulation data service | 215 | // Load the simulation data service |
@@ -229,6 +238,12 @@ namespace OpenSim | |||
229 | m_moduleLoader = new ModuleLoader(m_config.Source); | 238 | m_moduleLoader = new ModuleLoader(m_config.Source); |
230 | 239 | ||
231 | LoadPlugins(); | 240 | LoadPlugins(); |
241 | |||
242 | if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch! | ||
243 | { | ||
244 | Environment.Exit(1); | ||
245 | } | ||
246 | |||
232 | foreach (IApplicationPlugin plugin in m_plugins) | 247 | foreach (IApplicationPlugin plugin in m_plugins) |
233 | { | 248 | { |
234 | plugin.PostInitialise(); | 249 | plugin.PostInitialise(); |
@@ -379,7 +394,41 @@ namespace OpenSim | |||
379 | } | 394 | } |
380 | else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); | 395 | else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); |
381 | 396 | ||
397 | if (m_securePermissionsLoading) | ||
398 | { | ||
399 | foreach (string s in m_permsModules) | ||
400 | { | ||
401 | if (!scene.RegionModules.ContainsKey(s)) | ||
402 | { | ||
403 | bool found = false; | ||
404 | foreach (IRegionModule m in modules) | ||
405 | { | ||
406 | if (m.Name == s) | ||
407 | { | ||
408 | found = true; | ||
409 | } | ||
410 | } | ||
411 | if (!found) | ||
412 | { | ||
413 | m_log.Fatal("[MODULES]: Required module " + s + " not found."); | ||
414 | Environment.Exit(0); | ||
415 | } | ||
416 | } | ||
417 | } | ||
418 | } | ||
419 | |||
382 | scene.SetModuleInterfaces(); | 420 | scene.SetModuleInterfaces(); |
421 | // First Step of bootreport sequence | ||
422 | if (scene.SnmpService != null) | ||
423 | { | ||
424 | scene.SnmpService.ColdStart(1,scene); | ||
425 | scene.SnmpService.LinkDown(scene); | ||
426 | } | ||
427 | |||
428 | if (scene.SnmpService != null) | ||
429 | { | ||
430 | scene.SnmpService.BootInfo("Loading prins", scene); | ||
431 | } | ||
383 | 432 | ||
384 | while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | 433 | while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) |
385 | SetUpEstateOwner(scene); | 434 | SetUpEstateOwner(scene); |
@@ -393,6 +442,11 @@ namespace OpenSim | |||
393 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | 442 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); |
394 | scene.EventManager.TriggerParcelPrimCountUpdate(); | 443 | scene.EventManager.TriggerParcelPrimCountUpdate(); |
395 | 444 | ||
445 | if (scene.SnmpService != null) | ||
446 | { | ||
447 | scene.SnmpService.BootInfo("Grid Registration in progress", scene); | ||
448 | } | ||
449 | |||
396 | try | 450 | try |
397 | { | 451 | { |
398 | scene.RegisterRegionWithGrid(); | 452 | scene.RegisterRegionWithGrid(); |
@@ -403,15 +457,29 @@ namespace OpenSim | |||
403 | "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", | 457 | "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", |
404 | e.Message, e.StackTrace); | 458 | e.Message, e.StackTrace); |
405 | 459 | ||
460 | if (scene.SnmpService != null) | ||
461 | { | ||
462 | scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene); | ||
463 | } | ||
406 | // Carrying on now causes a lot of confusion down the | 464 | // Carrying on now causes a lot of confusion down the |
407 | // line - we need to get the user's attention | 465 | // line - we need to get the user's attention |
408 | Environment.Exit(1); | 466 | Environment.Exit(1); |
409 | } | 467 | } |
410 | 468 | ||
469 | if (scene.SnmpService != null) | ||
470 | { | ||
471 | scene.SnmpService.BootInfo("Grid Registration done", scene); | ||
472 | } | ||
473 | |||
411 | // We need to do this after we've initialized the | 474 | // We need to do this after we've initialized the |
412 | // scripting engines. | 475 | // scripting engines. |
413 | scene.CreateScriptInstances(); | 476 | scene.CreateScriptInstances(); |
414 | 477 | ||
478 | if (scene.SnmpService != null) | ||
479 | { | ||
480 | scene.SnmpService.BootInfo("ScriptEngine started", scene); | ||
481 | } | ||
482 | |||
415 | m_sceneManager.Add(scene); | 483 | m_sceneManager.Add(scene); |
416 | 484 | ||
417 | if (m_autoCreateClientStack) | 485 | if (m_autoCreateClientStack) |
@@ -420,6 +488,10 @@ namespace OpenSim | |||
420 | clientServer.Start(); | 488 | clientServer.Start(); |
421 | } | 489 | } |
422 | 490 | ||
491 | if (scene.SnmpService != null) | ||
492 | { | ||
493 | scene.SnmpService.BootInfo("Initializing region modules", scene); | ||
494 | } | ||
423 | if (do_post_init) | 495 | if (do_post_init) |
424 | { | 496 | { |
425 | foreach (IRegionModule module in modules) | 497 | foreach (IRegionModule module in modules) |
@@ -431,6 +503,12 @@ namespace OpenSim | |||
431 | 503 | ||
432 | mscene = scene; | 504 | mscene = scene; |
433 | 505 | ||
506 | if (scene.SnmpService != null) | ||
507 | { | ||
508 | scene.SnmpService.BootInfo("The region is operational", scene); | ||
509 | scene.SnmpService.LinkUp(scene); | ||
510 | } | ||
511 | |||
434 | scene.Start(); | 512 | scene.Start(); |
435 | 513 | ||
436 | scene.StartScripts(); | 514 | scene.StartScripts(); |
@@ -550,6 +628,11 @@ namespace OpenSim | |||
550 | private void ShutdownRegion(Scene scene) | 628 | private void ShutdownRegion(Scene scene) |
551 | { | 629 | { |
552 | m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); | 630 | m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); |
631 | if (scene.SnmpService != null) | ||
632 | { | ||
633 | scene.SnmpService.BootInfo("The region is shutting down", scene); | ||
634 | scene.SnmpService.LinkDown(scene); | ||
635 | } | ||
553 | IRegionModulesController controller; | 636 | IRegionModulesController controller; |
554 | if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) | 637 | if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) |
555 | { | 638 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 6c28e78..d397893 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -96,7 +96,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 96 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 97 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 99 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
100 | private static readonly string m_getObjectCostPath = "0102/"; | ||
101 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | |||
100 | 103 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 104 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 105 | // receive capability calls |
@@ -199,6 +202,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
199 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 202 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
200 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 203 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
201 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 204 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
205 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
206 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
207 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
208 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
209 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
210 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
211 | |||
212 | |||
202 | 213 | ||
203 | m_HostCapsObj.RegisterHandler( | 214 | m_HostCapsObj.RegisterHandler( |
204 | "CopyInventoryFromNotecard", | 215 | "CopyInventoryFromNotecard", |
@@ -849,6 +860,151 @@ namespace OpenSim.Region.ClientStack.Linden | |||
849 | response["int_response_code"] = 200; | 860 | response["int_response_code"] = 200; |
850 | return LLSDHelpers.SerialiseLLSDReply(response); | 861 | return LLSDHelpers.SerialiseLLSDReply(response); |
851 | } | 862 | } |
863 | |||
864 | public string GetObjectPhysicsData(string request, string path, | ||
865 | string param, IOSHttpRequest httpRequest, | ||
866 | IOSHttpResponse httpResponse) | ||
867 | { | ||
868 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
869 | OSDMap resp = new OSDMap(); | ||
870 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
871 | |||
872 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
873 | { | ||
874 | UUID uuid = object_ids[i].AsUUID(); | ||
875 | |||
876 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
877 | if (obj != null) | ||
878 | { | ||
879 | OSDMap object_data = new OSDMap(); | ||
880 | |||
881 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
882 | object_data["Density"] = obj.Density; | ||
883 | object_data["Friction"] = obj.Friction; | ||
884 | object_data["Restitution"] = obj.Bounciness; | ||
885 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
886 | |||
887 | resp[uuid.ToString()] = object_data; | ||
888 | } | ||
889 | } | ||
890 | |||
891 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
892 | return response; | ||
893 | } | ||
894 | |||
895 | public string GetObjectCost(string request, string path, | ||
896 | string param, IOSHttpRequest httpRequest, | ||
897 | IOSHttpResponse httpResponse) | ||
898 | { | ||
899 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
900 | OSDMap resp = new OSDMap(); | ||
901 | |||
902 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
903 | |||
904 | for (int i = 0; i < object_ids.Count; i++) | ||
905 | { | ||
906 | UUID uuid = object_ids[i].AsUUID(); | ||
907 | |||
908 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
909 | |||
910 | if (part != null) | ||
911 | { | ||
912 | SceneObjectGroup grp = part.ParentGroup; | ||
913 | if (grp != null) | ||
914 | { | ||
915 | float linksetCost; | ||
916 | float linksetPhysCost; | ||
917 | float partCost; | ||
918 | float partPhysCost; | ||
919 | |||
920 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
921 | |||
922 | OSDMap object_data = new OSDMap(); | ||
923 | object_data["linked_set_resource_cost"] = linksetCost; | ||
924 | object_data["resource_cost"] = partCost; | ||
925 | object_data["physics_cost"] = partPhysCost; | ||
926 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
927 | |||
928 | resp[uuid.ToString()] = object_data; | ||
929 | } | ||
930 | } | ||
931 | } | ||
932 | |||
933 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
934 | return response; | ||
935 | } | ||
936 | |||
937 | public string ResourceCostSelected(string request, string path, | ||
938 | string param, IOSHttpRequest httpRequest, | ||
939 | IOSHttpResponse httpResponse) | ||
940 | { | ||
941 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
942 | OSDMap resp = new OSDMap(); | ||
943 | |||
944 | |||
945 | float phys=0; | ||
946 | float stream=0; | ||
947 | float simul=0; | ||
948 | |||
949 | if (req.ContainsKey("selected_roots")) | ||
950 | { | ||
951 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
952 | |||
953 | // should go by SOG suming costs for all parts | ||
954 | // ll v3 works ok with several objects select we get the list and adds ok | ||
955 | // FS calls per object so results are wrong guess fs bug | ||
956 | for (int i = 0; i < object_ids.Count; i++) | ||
957 | { | ||
958 | UUID uuid = object_ids[i].AsUUID(); | ||
959 | float Physc; | ||
960 | float simulc; | ||
961 | float streamc; | ||
962 | |||
963 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
964 | if (grp != null) | ||
965 | { | ||
966 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
967 | phys += Physc; | ||
968 | stream += streamc; | ||
969 | simul += simulc; | ||
970 | } | ||
971 | } | ||
972 | } | ||
973 | else if (req.ContainsKey("selected_prims")) | ||
974 | { | ||
975 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
976 | |||
977 | // don't see in use in any of the 2 viewers | ||
978 | // guess it should be for edit linked but... nothing | ||
979 | // should go to SOP per part | ||
980 | for (int i = 0; i < object_ids.Count; i++) | ||
981 | { | ||
982 | UUID uuid = object_ids[i].AsUUID(); | ||
983 | |||
984 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
985 | if (part != null) | ||
986 | { | ||
987 | phys += part.PhysicsCost; | ||
988 | stream += part.StreamingCost; | ||
989 | simul += part.SimulationCost; | ||
990 | } | ||
991 | } | ||
992 | } | ||
993 | |||
994 | if (simul != 0) | ||
995 | { | ||
996 | OSDMap object_data = new OSDMap(); | ||
997 | |||
998 | object_data["physics"] = phys; | ||
999 | object_data["streaming"] = stream; | ||
1000 | object_data["simulation"] = simul; | ||
1001 | |||
1002 | resp["selected"] = object_data; | ||
1003 | } | ||
1004 | |||
1005 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1006 | return response; | ||
1007 | } | ||
852 | } | 1008 | } |
853 | 1009 | ||
854 | public class AssetUploader | 1010 | public class AssetUploader |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 594b229..ebfe687 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
377 | // TODO: Add EventQueueGet name/description for diagnostics | 377 | // TODO: Add EventQueueGet name/description for diagnostics |
378 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
379 | eventQueueGetPath, | 379 | eventQueueGetPath, |
380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
381 | 381 | ||
382 | // m_log.DebugFormat( | 382 | // m_log.DebugFormat( |
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
831 | { | 831 | { |
832 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 832 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
833 | } | 833 | } |
834 | |||
835 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
836 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
837 | { | ||
838 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
839 | density, friction, bounce, gravmod); | ||
840 | Enqueue(item, avatarID); | ||
841 | } | ||
834 | } | 842 | } |
835 | } | 843 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..b9222e3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 395 | return message; |
396 | } | 396 | } |
397 | 397 | ||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
399 | float density, float friction, float bounce, float gravmod) | ||
400 | { | ||
401 | |||
402 | OSDMap physinfo = new OSDMap(6); | ||
403 | physinfo["LocalID"] = localID; | ||
404 | physinfo["Density"] = density; | ||
405 | physinfo["Friction"] = friction; | ||
406 | physinfo["GravityMultiplier"] = gravmod; | ||
407 | physinfo["Restitution"] = bounce; | ||
408 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
409 | |||
410 | OSDArray array = new OSDArray(1); | ||
411 | array.Add(physinfo); | ||
412 | |||
413 | OSDMap llsdBody = new OSDMap(1); | ||
414 | llsdBody.Add("ObjectData", array); | ||
415 | |||
416 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
417 | } | ||
398 | } | 418 | } |
399 | } | 419 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 73cdec3..e6289bd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -382,6 +390,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
382 | get { return m_startpos; } | 390 | get { return m_startpos; } |
383 | set { m_startpos = value; } | 391 | set { m_startpos = value; } |
384 | } | 392 | } |
393 | public bool DeliverPackets | ||
394 | { | ||
395 | get { return m_deliverPackets; } | ||
396 | set { | ||
397 | m_deliverPackets = value; | ||
398 | m_udpClient.m_deliverPackets = value; | ||
399 | } | ||
400 | } | ||
385 | public UUID AgentId { get { return m_agentId; } } | 401 | public UUID AgentId { get { return m_agentId; } } |
386 | public ISceneAgent SceneAgent { get; set; } | 402 | public ISceneAgent SceneAgent { get; set; } |
387 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 403 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -454,7 +470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
454 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 470 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
455 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 471 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
456 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 472 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
457 | m_killRecord = new HashSet<uint>(); | 473 | // m_killRecord = new HashSet<uint>(); |
458 | // m_attachmentsSent = new HashSet<uint>(); | 474 | // m_attachmentsSent = new HashSet<uint>(); |
459 | 475 | ||
460 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 476 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -482,17 +498,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
482 | 498 | ||
483 | #region Client Methods | 499 | #region Client Methods |
484 | 500 | ||
501 | |||
485 | /// <summary> | 502 | /// <summary> |
486 | /// Shut down the client view | 503 | /// Shut down the client view |
487 | /// </summary> | 504 | /// </summary> |
488 | public void Close() | 505 | public void Close() |
489 | { | 506 | { |
507 | Close(true); | ||
508 | } | ||
509 | |||
510 | /// <summary> | ||
511 | /// Shut down the client view | ||
512 | /// </summary> | ||
513 | public void Close(bool sendStop) | ||
514 | { | ||
490 | IsActive = false; | 515 | IsActive = false; |
491 | 516 | ||
492 | m_log.DebugFormat( | 517 | m_log.DebugFormat( |
493 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 518 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
494 | Name, m_scene.RegionInfo.RegionName); | 519 | Name, m_scene.RegionInfo.RegionName); |
495 | 520 | ||
521 | if (sendStop) | ||
522 | { | ||
523 | // Send the STOP packet | ||
524 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
525 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
526 | } | ||
527 | |||
528 | IsActive = false; | ||
529 | |||
496 | // Shutdown the image manager | 530 | // Shutdown the image manager |
497 | ImageManager.Close(); | 531 | ImageManager.Close(); |
498 | 532 | ||
@@ -789,7 +823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
789 | reply.ChatData.OwnerID = fromAgentID; | 823 | reply.ChatData.OwnerID = fromAgentID; |
790 | reply.ChatData.SourceID = fromAgentID; | 824 | reply.ChatData.SourceID = fromAgentID; |
791 | 825 | ||
792 | OutPacket(reply, ThrottleOutPacketType.Task); | 826 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
793 | } | 827 | } |
794 | 828 | ||
795 | /// <summary> | 829 | /// <summary> |
@@ -1075,6 +1109,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1075 | public virtual void SendLayerData(float[] map) | 1109 | public virtual void SendLayerData(float[] map) |
1076 | { | 1110 | { |
1077 | Util.FireAndForget(DoSendLayerData, map); | 1111 | Util.FireAndForget(DoSendLayerData, map); |
1112 | |||
1113 | // Send it sync, and async. It's not that much data | ||
1114 | // and it improves user experience just so much! | ||
1115 | DoSendLayerData(map); | ||
1078 | } | 1116 | } |
1079 | 1117 | ||
1080 | /// <summary> | 1118 | /// <summary> |
@@ -1087,16 +1125,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1087 | 1125 | ||
1088 | try | 1126 | try |
1089 | { | 1127 | { |
1090 | //for (int y = 0; y < 16; y++) | 1128 | for (int y = 0; y < 16; y++) |
1091 | //{ | 1129 | { |
1092 | // for (int x = 0; x < 16; x++) | 1130 | for (int x = 0; x < 16; x+=4) |
1093 | // { | 1131 | { |
1094 | // SendLayerData(x, y, map); | 1132 | SendLayerPacket(x, y, map); |
1095 | // } | 1133 | } |
1096 | //} | 1134 | } |
1097 | |||
1098 | // Send LayerData in a spiral pattern. Fun! | ||
1099 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1100 | } | 1135 | } |
1101 | catch (Exception e) | 1136 | catch (Exception e) |
1102 | { | 1137 | { |
@@ -1104,51 +1139,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1104 | } | 1139 | } |
1105 | } | 1140 | } |
1106 | 1141 | ||
1107 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1108 | { | ||
1109 | // Row | ||
1110 | for (int i = x1; i <= x2; i++) | ||
1111 | SendLayerData(i, y1, map); | ||
1112 | |||
1113 | // Column | ||
1114 | for (int j = y1 + 1; j <= y2; j++) | ||
1115 | SendLayerData(x2, j, map); | ||
1116 | |||
1117 | if (x2 - x1 > 0) | ||
1118 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1119 | } | ||
1120 | |||
1121 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1122 | { | ||
1123 | // Row in reverse | ||
1124 | for (int i = x2; i >= x1; i--) | ||
1125 | SendLayerData(i, y2, map); | ||
1126 | |||
1127 | // Column in reverse | ||
1128 | for (int j = y2 - 1; j >= y1; j--) | ||
1129 | SendLayerData(x1, j, map); | ||
1130 | |||
1131 | if (x2 - x1 > 0) | ||
1132 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1133 | } | ||
1134 | |||
1135 | /// <summary> | 1142 | /// <summary> |
1136 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1143 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1137 | /// </summary> | 1144 | /// </summary> |
1138 | /// <param name="map">heightmap</param> | 1145 | /// <param name="map">heightmap</param> |
1139 | /// <param name="px">X coordinate for patches 0..12</param> | 1146 | /// <param name="px">X coordinate for patches 0..12</param> |
1140 | /// <param name="py">Y coordinate for patches 0..15</param> | 1147 | /// <param name="py">Y coordinate for patches 0..15</param> |
1141 | // private void SendLayerPacket(float[] map, int y, int x) | 1148 | private void SendLayerPacket(int x, int y, float[] map) |
1142 | // { | 1149 | { |
1143 | // int[] patches = new int[4]; | 1150 | int[] patches = new int[4]; |
1144 | // patches[0] = x + 0 + y * 16; | 1151 | patches[0] = x + 0 + y * 16; |
1145 | // patches[1] = x + 1 + y * 16; | 1152 | patches[1] = x + 1 + y * 16; |
1146 | // patches[2] = x + 2 + y * 16; | 1153 | patches[2] = x + 2 + y * 16; |
1147 | // patches[3] = x + 3 + y * 16; | 1154 | patches[3] = x + 3 + y * 16; |
1148 | 1155 | ||
1149 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1156 | float[] heightmap = (map.Length == 65536) ? |
1150 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1157 | map : |
1151 | // } | 1158 | LLHeightFieldMoronize(map); |
1159 | |||
1160 | try | ||
1161 | { | ||
1162 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1163 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1164 | } | ||
1165 | catch | ||
1166 | { | ||
1167 | for (int px = x ; px < x + 4 ; px++) | ||
1168 | SendLayerData(px, y, map); | ||
1169 | } | ||
1170 | } | ||
1152 | 1171 | ||
1153 | /// <summary> | 1172 | /// <summary> |
1154 | /// Sends a specified patch to a client | 1173 | /// Sends a specified patch to a client |
@@ -1168,7 +1187,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1168 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1187 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1169 | layerpack.Header.Reliable = true; | 1188 | layerpack.Header.Reliable = true; |
1170 | 1189 | ||
1171 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1190 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1172 | } | 1191 | } |
1173 | catch (Exception e) | 1192 | catch (Exception e) |
1174 | { | 1193 | { |
@@ -1531,7 +1550,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1531 | 1550 | ||
1532 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1551 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1533 | { | 1552 | { |
1534 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1553 | // foreach (uint id in localIDs) |
1554 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1535 | 1555 | ||
1536 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1556 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1537 | // TODO: don't create new blocks if recycling an old packet | 1557 | // TODO: don't create new blocks if recycling an old packet |
@@ -1553,17 +1573,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1553 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1573 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1554 | // condition where a kill can be processed before an out-of-date update for the same object. | 1574 | // condition where a kill can be processed before an out-of-date update for the same object. |
1555 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1575 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1556 | lock (m_killRecord) | 1576 | // lock (m_killRecord) |
1557 | { | 1577 | // { |
1558 | foreach (uint localID in localIDs) | 1578 | // foreach (uint localID in localIDs) |
1559 | m_killRecord.Add(localID); | 1579 | // m_killRecord.Add(localID); |
1560 | 1580 | ||
1561 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1581 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1562 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1582 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1563 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1583 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1564 | // scene objects in a viewer until that viewer is relogged in. | 1584 | // scene objects in a viewer until that viewer is relogged in. |
1565 | OutPacket(kill, ThrottleOutPacketType.Task); | 1585 | OutPacket(kill, ThrottleOutPacketType.Task); |
1566 | } | 1586 | // } |
1567 | } | 1587 | } |
1568 | } | 1588 | } |
1569 | 1589 | ||
@@ -2293,6 +2313,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2293 | OutPacket(sound, ThrottleOutPacketType.Task); | 2313 | OutPacket(sound, ThrottleOutPacketType.Task); |
2294 | } | 2314 | } |
2295 | 2315 | ||
2316 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2317 | { | ||
2318 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2319 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2320 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2321 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2322 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2323 | } | ||
2324 | |||
2296 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2325 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2297 | { | 2326 | { |
2298 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2327 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2585,6 +2614,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2585 | } | 2614 | } |
2586 | } | 2615 | } |
2587 | 2616 | ||
2617 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2618 | { | ||
2619 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2620 | if (part != null && AgentId != UUID.Zero) | ||
2621 | { | ||
2622 | try | ||
2623 | { | ||
2624 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2625 | if (eq != null) | ||
2626 | { | ||
2627 | uint localid = part.LocalId; | ||
2628 | byte physshapetype = part.PhysicsShapeType; | ||
2629 | float density = part.Density; | ||
2630 | float friction = part.Friction; | ||
2631 | float bounce = part.Bounciness; | ||
2632 | float gravmod = part.GravityModifier; | ||
2633 | |||
2634 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2635 | } | ||
2636 | } | ||
2637 | catch (Exception ex) | ||
2638 | { | ||
2639 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2640 | } | ||
2641 | part.UpdatePhysRequired = false; | ||
2642 | } | ||
2643 | } | ||
2644 | |||
2645 | |||
2588 | 2646 | ||
2589 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2647 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2590 | { | 2648 | { |
@@ -2682,7 +2740,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2682 | else | 2740 | else |
2683 | { | 2741 | { |
2684 | int processedLength = 0; | 2742 | int processedLength = 0; |
2685 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2743 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2744 | |||
2745 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2686 | int packetNumber = 0; | 2746 | int packetNumber = 0; |
2687 | 2747 | ||
2688 | while (processedLength < req.AssetInf.Data.Length) | 2748 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2753,7 +2813,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2753 | reply.Data.ParcelID = parcelID; | 2813 | reply.Data.ParcelID = parcelID; |
2754 | reply.Data.OwnerID = land.OwnerID; | 2814 | reply.Data.OwnerID = land.OwnerID; |
2755 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2815 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2756 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2816 | if (land != null && land.Description != null && land.Description != String.Empty) |
2817 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2818 | else | ||
2819 | reply.Data.Desc = new Byte[0]; | ||
2757 | reply.Data.ActualArea = land.Area; | 2820 | reply.Data.ActualArea = land.Area; |
2758 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2821 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2759 | 2822 | ||
@@ -3488,7 +3551,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3488 | 3551 | ||
3489 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3552 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3490 | // TODO: don't create new blocks if recycling an old packet | 3553 | // TODO: don't create new blocks if recycling an old packet |
3491 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3554 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3492 | avp.ObjectData.TextureEntry = textureEntry; | 3555 | avp.ObjectData.TextureEntry = textureEntry; |
3493 | 3556 | ||
3494 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3557 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3616,7 +3679,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3616 | /// </summary> | 3679 | /// </summary> |
3617 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3680 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3618 | { | 3681 | { |
3619 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3682 | if (entity is SceneObjectPart) |
3683 | { | ||
3684 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3685 | SceneObjectGroup g = e.ParentGroup; | ||
3686 | if (g.RootPart.Shape.State > 30) // HUD | ||
3687 | if (g.OwnerID != AgentId) | ||
3688 | return; // Don't send updates for other people's HUDs | ||
3689 | } | ||
3690 | |||
3620 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3691 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3621 | 3692 | ||
3622 | lock (m_entityUpdates.SyncRoot) | 3693 | lock (m_entityUpdates.SyncRoot) |
@@ -3683,27 +3754,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3683 | 3754 | ||
3684 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3755 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3685 | // condition where a kill can be processed before an out-of-date update for the same object. | 3756 | // condition where a kill can be processed before an out-of-date update for the same object. |
3686 | lock (m_killRecord) | 3757 | float avgTimeDilation = 1.0f; |
3758 | IEntityUpdate iupdate; | ||
3759 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3760 | |||
3761 | while (updatesThisCall < maxUpdates) | ||
3687 | { | 3762 | { |
3688 | float avgTimeDilation = 1.0f; | 3763 | lock (m_entityUpdates.SyncRoot) |
3689 | IEntityUpdate iupdate; | 3764 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3690 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3765 | break; |
3766 | |||
3767 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3768 | |||
3769 | avgTimeDilation += update.TimeDilation; | ||
3770 | avgTimeDilation *= 0.5f; | ||
3691 | 3771 | ||
3692 | while (updatesThisCall < maxUpdates) | 3772 | if (update.Entity is SceneObjectPart) |
3693 | { | 3773 | { |
3694 | lock (m_entityUpdates.SyncRoot) | 3774 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3695 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3696 | break; | ||
3697 | 3775 | ||
3698 | EntityUpdate update = (EntityUpdate)iupdate; | 3776 | if (part.ParentGroup.IsDeleted) |
3699 | 3777 | continue; | |
3700 | avgTimeDilation += update.TimeDilation; | ||
3701 | avgTimeDilation *= 0.5f; | ||
3702 | 3778 | ||
3703 | if (update.Entity is SceneObjectPart) | 3779 | if (part.ParentGroup.IsAttachment) |
3780 | { // Someone else's HUD, why are we getting these? | ||
3781 | if (part.ParentGroup.OwnerID != AgentId && | ||
3782 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3783 | continue; | ||
3784 | ScenePresence sp; | ||
3785 | // Owner is not in the sim, don't update it to | ||
3786 | // anyone | ||
3787 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3788 | continue; | ||
3789 | |||
3790 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3791 | bool found = false; | ||
3792 | foreach (SceneObjectGroup att in atts) | ||
3793 | { | ||
3794 | if (att == part.ParentGroup) | ||
3795 | { | ||
3796 | found = true; | ||
3797 | break; | ||
3798 | } | ||
3799 | } | ||
3800 | |||
3801 | // It's an attachment of a valid avatar, but | ||
3802 | // doesn't seem to be attached, skip | ||
3803 | if (!found) | ||
3804 | continue; | ||
3805 | |||
3806 | // On vehicle crossing, the attachments are received | ||
3807 | // while the avatar is still a child. Don't send | ||
3808 | // updates here because the LocalId has not yet | ||
3809 | // been updated and the viewer will derender the | ||
3810 | // attachments until the avatar becomes root. | ||
3811 | if (sp.IsChildAgent) | ||
3812 | continue; | ||
3813 | |||
3814 | // If the object is an attachment we don't want it to be in the kill | ||
3815 | // record. Else attaching from inworld and subsequently dropping | ||
3816 | // it will no longer work. | ||
3817 | // lock (m_killRecord) | ||
3818 | // { | ||
3819 | // m_killRecord.Remove(part.LocalId); | ||
3820 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3821 | // } | ||
3822 | } | ||
3823 | else | ||
3704 | { | 3824 | { |
3705 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3706 | |||
3707 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3825 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3708 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3826 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3709 | // safety measure. | 3827 | // safety measure. |
@@ -3714,236 +3832,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3714 | // | 3832 | // |
3715 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3833 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3716 | // after the root prim has been deleted. | 3834 | // after the root prim has been deleted. |
3717 | if (m_killRecord.Contains(part.LocalId)) | 3835 | // |
3718 | { | 3836 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3719 | // m_log.WarnFormat( | 3837 | // lock (m_killRecord) |
3720 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3838 | // { |
3721 | // part.LocalId, Name); | 3839 | // if (m_killRecord.Contains(part.LocalId)) |
3722 | continue; | 3840 | // continue; |
3723 | } | 3841 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3724 | 3842 | // continue; | |
3725 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3843 | // } |
3844 | } | ||
3845 | |||
3846 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3847 | { | ||
3848 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3849 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3726 | { | 3850 | { |
3727 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3851 | part.Shape.LightEntry = false; |
3728 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3729 | { | ||
3730 | part.Shape.LightEntry = false; | ||
3731 | } | ||
3732 | } | 3852 | } |
3733 | } | 3853 | } |
3734 | 3854 | } | |
3735 | #region UpdateFlags to packet type conversion | 3855 | |
3736 | 3856 | ++updatesThisCall; | |
3737 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3857 | |
3738 | 3858 | #region UpdateFlags to packet type conversion | |
3739 | bool canUseCompressed = true; | 3859 | |
3740 | bool canUseImproved = true; | 3860 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3741 | 3861 | ||
3742 | // Compressed object updates only make sense for LL primitives | 3862 | bool canUseCompressed = true; |
3743 | if (!(update.Entity is SceneObjectPart)) | 3863 | bool canUseImproved = true; |
3864 | |||
3865 | // Compressed object updates only make sense for LL primitives | ||
3866 | if (!(update.Entity is SceneObjectPart)) | ||
3867 | { | ||
3868 | canUseCompressed = false; | ||
3869 | } | ||
3870 | |||
3871 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3872 | { | ||
3873 | canUseCompressed = false; | ||
3874 | canUseImproved = false; | ||
3875 | } | ||
3876 | else | ||
3877 | { | ||
3878 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3879 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3880 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3881 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3744 | { | 3882 | { |
3745 | canUseCompressed = false; | 3883 | canUseCompressed = false; |
3746 | } | 3884 | } |
3747 | 3885 | ||
3748 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3886 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3887 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3888 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3889 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3890 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3891 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3892 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3893 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3894 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3895 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3896 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3897 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3898 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3899 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3749 | { | 3900 | { |
3750 | canUseCompressed = false; | ||
3751 | canUseImproved = false; | 3901 | canUseImproved = false; |
3752 | } | 3902 | } |
3753 | else | 3903 | } |
3754 | { | ||
3755 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3757 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3759 | { | ||
3760 | canUseCompressed = false; | ||
3761 | } | ||
3762 | |||
3763 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3764 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3765 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3766 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3767 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3768 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3769 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3770 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3771 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3772 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3773 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3774 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3775 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3776 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3777 | { | ||
3778 | canUseImproved = false; | ||
3779 | } | ||
3780 | } | ||
3781 | |||
3782 | #endregion UpdateFlags to packet type conversion | ||
3783 | |||
3784 | #region Block Construction | ||
3785 | |||
3786 | // TODO: Remove this once we can build compressed updates | ||
3787 | canUseCompressed = false; | ||
3788 | 3904 | ||
3789 | if (!canUseImproved && !canUseCompressed) | 3905 | #endregion UpdateFlags to packet type conversion |
3790 | { | ||
3791 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3792 | 3906 | ||
3793 | if (update.Entity is ScenePresence) | 3907 | #region Block Construction |
3794 | { | ||
3795 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3796 | } | ||
3797 | else | ||
3798 | { | ||
3799 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3800 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3801 | |||
3802 | // If the part has become a private hud since the update was scheduled then we do not | ||
3803 | // want to send it to other avatars. | ||
3804 | if (part.ParentGroup.IsAttachment | ||
3805 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3806 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3807 | continue; | ||
3808 | |||
3809 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3810 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3811 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3812 | // of the test above). | ||
3813 | // | ||
3814 | // Actual deletions (kills) happen in another method. | ||
3815 | if (part.ParentGroup.IsDeleted) | ||
3816 | continue; | ||
3817 | } | ||
3818 | 3908 | ||
3819 | objectUpdateBlocks.Value.Add(updateBlock); | 3909 | // TODO: Remove this once we can build compressed updates |
3820 | objectUpdates.Value.Add(update); | 3910 | canUseCompressed = false; |
3821 | } | ||
3822 | else if (!canUseImproved) | ||
3823 | { | ||
3824 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3825 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3826 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3827 | |||
3828 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3829 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3830 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3831 | // of the test above). | ||
3832 | // | ||
3833 | // Actual deletions (kills) happen in another method. | ||
3834 | if (part.ParentGroup.IsDeleted) | ||
3835 | continue; | ||
3836 | 3911 | ||
3837 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3912 | if (!canUseImproved && !canUseCompressed) |
3838 | compressedUpdates.Value.Add(update); | 3913 | { |
3914 | if (update.Entity is ScenePresence) | ||
3915 | { | ||
3916 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3839 | } | 3917 | } |
3840 | else | 3918 | else |
3841 | { | 3919 | { |
3842 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3920 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3843 | { | ||
3844 | // Self updates go into a special list | ||
3845 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3846 | terseAgentUpdates.Value.Add(update); | ||
3847 | } | ||
3848 | else | ||
3849 | { | ||
3850 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3851 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3852 | |||
3853 | // Everything else goes here | ||
3854 | if (update.Entity is SceneObjectPart) | ||
3855 | { | ||
3856 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3857 | |||
3858 | // If the part has become a private hud since the update was scheduled then we do not | ||
3859 | // want to send it to other avatars. | ||
3860 | if (part.ParentGroup.IsAttachment | ||
3861 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3862 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3863 | continue; | ||
3864 | |||
3865 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3866 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3867 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3868 | // of the test above). | ||
3869 | // | ||
3870 | // Actual deletions (kills) happen in another method. | ||
3871 | if (part.ParentGroup.IsDeleted) | ||
3872 | continue; | ||
3873 | } | ||
3874 | |||
3875 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3876 | terseUpdates.Value.Add(update); | ||
3877 | } | ||
3878 | } | 3921 | } |
3922 | } | ||
3923 | else if (!canUseImproved) | ||
3924 | { | ||
3925 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3926 | } | ||
3927 | else | ||
3928 | { | ||
3929 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3930 | // Self updates go into a special list | ||
3931 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3932 | else | ||
3933 | // Everything else goes here | ||
3934 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3935 | } | ||
3879 | 3936 | ||
3880 | ++updatesThisCall; | 3937 | #endregion Block Construction |
3938 | } | ||
3939 | |||
3940 | #region Packet Sending | ||
3881 | 3941 | ||
3882 | #endregion Block Construction | 3942 | const float TIME_DILATION = 1.0f; |
3883 | } | 3943 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3884 | 3944 | ||
3885 | #region Packet Sending | 3945 | if (terseAgentUpdateBlocks.IsValueCreated) |
3886 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3946 | { |
3947 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3887 | 3948 | ||
3888 | if (terseAgentUpdateBlocks.IsValueCreated) | 3949 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3889 | { | 3950 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3890 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3951 | packet.RegionData.TimeDilation = timeDilation; |
3952 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3891 | 3953 | ||
3892 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3954 | for (int i = 0; i < blocks.Count; i++) |
3893 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3955 | packet.ObjectData[i] = blocks[i]; |
3894 | packet.RegionData.TimeDilation = timeDilation; | ||
3895 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3896 | 3956 | ||
3897 | for (int i = 0; i < blocks.Count; i++) | 3957 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3898 | packet.ObjectData[i] = blocks[i]; | 3958 | } |
3899 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3900 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3901 | } | ||
3902 | 3959 | ||
3903 | if (objectUpdateBlocks.IsValueCreated) | 3960 | if (objectUpdateBlocks.IsValueCreated) |
3904 | { | 3961 | { |
3905 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3962 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3906 | 3963 | ||
3907 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3964 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3908 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3965 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3909 | packet.RegionData.TimeDilation = timeDilation; | 3966 | packet.RegionData.TimeDilation = timeDilation; |
3910 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3967 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3911 | 3968 | ||
3912 | for (int i = 0; i < blocks.Count; i++) | 3969 | for (int i = 0; i < blocks.Count; i++) |
3913 | packet.ObjectData[i] = blocks[i]; | 3970 | packet.ObjectData[i] = blocks[i]; |
3914 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3971 | |
3915 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 3972 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3916 | } | 3973 | } |
3917 | 3974 | ||
3918 | if (compressedUpdateBlocks.IsValueCreated) | 3975 | if (compressedUpdateBlocks.IsValueCreated) |
3919 | { | 3976 | { |
3920 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3977 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3921 | 3978 | ||
3922 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 3979 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3923 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3980 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3924 | packet.RegionData.TimeDilation = timeDilation; | 3981 | packet.RegionData.TimeDilation = timeDilation; |
3925 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 3982 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3926 | |||
3927 | for (int i = 0; i < blocks.Count; i++) | ||
3928 | packet.ObjectData[i] = blocks[i]; | ||
3929 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3930 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3931 | } | ||
3932 | 3983 | ||
3933 | if (terseUpdateBlocks.IsValueCreated) | 3984 | for (int i = 0; i < blocks.Count; i++) |
3934 | { | 3985 | packet.ObjectData[i] = blocks[i]; |
3935 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3986 | |
3936 | 3987 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3937 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3988 | } |
3938 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3989 | |
3939 | packet.RegionData.TimeDilation = timeDilation; | 3990 | if (terseUpdateBlocks.IsValueCreated) |
3940 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3991 | { |
3941 | 3992 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3942 | for (int i = 0; i < blocks.Count; i++) | 3993 | |
3943 | packet.ObjectData[i] = blocks[i]; | 3994 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3944 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3995 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3945 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 3996 | packet.RegionData.TimeDilation = timeDilation; |
3946 | } | 3997 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3998 | |||
3999 | for (int i = 0; i < blocks.Count; i++) | ||
4000 | packet.ObjectData[i] = blocks[i]; | ||
4001 | |||
4002 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3947 | } | 4003 | } |
3948 | 4004 | ||
3949 | #endregion Packet Sending | 4005 | #endregion Packet Sending |
@@ -4236,11 +4292,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4236 | 4292 | ||
4237 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4293 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4238 | // of the object rather than the properties when the packet was created | 4294 | // of the object rather than the properties when the packet was created |
4239 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4295 | // HACK : Remove intelligent resending until it's fixed in core |
4240 | delegate(OutgoingPacket oPacket) | 4296 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4241 | { | 4297 | // delegate(OutgoingPacket oPacket) |
4242 | ResendPropertyUpdates(updates, oPacket); | 4298 | // { |
4243 | }); | 4299 | // ResendPropertyUpdates(updates, oPacket); |
4300 | // }); | ||
4301 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4244 | 4302 | ||
4245 | // pbcnt += blocks.Count; | 4303 | // pbcnt += blocks.Count; |
4246 | // ppcnt++; | 4304 | // ppcnt++; |
@@ -4266,11 +4324,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4266 | // of the object rather than the properties when the packet was created | 4324 | // of the object rather than the properties when the packet was created |
4267 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4325 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4268 | updates.Add(familyUpdates.Value[i]); | 4326 | updates.Add(familyUpdates.Value[i]); |
4269 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4327 | // HACK : Remove intelligent resending until it's fixed in core |
4270 | delegate(OutgoingPacket oPacket) | 4328 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4271 | { | 4329 | // delegate(OutgoingPacket oPacket) |
4272 | ResendPropertyUpdates(updates, oPacket); | 4330 | // { |
4273 | }); | 4331 | // ResendPropertyUpdates(updates, oPacket); |
4332 | // }); | ||
4333 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4274 | 4334 | ||
4275 | // fpcnt++; | 4335 | // fpcnt++; |
4276 | // fbcnt++; | 4336 | // fbcnt++; |
@@ -4419,37 +4479,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4419 | if (bl[i].BannedUserID == UUID.Zero) | 4479 | if (bl[i].BannedUserID == UUID.Zero) |
4420 | continue; | 4480 | continue; |
4421 | BannedUsers.Add(bl[i].BannedUserID); | 4481 | BannedUsers.Add(bl[i].BannedUserID); |
4422 | } | ||
4423 | 4482 | ||
4424 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4483 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4425 | packet.AgentData.TransactionID = UUID.Random(); | 4484 | { |
4426 | packet.AgentData.AgentID = AgentId; | 4485 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4427 | packet.AgentData.SessionID = SessionId; | 4486 | packet.AgentData.TransactionID = UUID.Random(); |
4428 | packet.MethodData.Invoice = invoice; | 4487 | packet.AgentData.AgentID = AgentId; |
4429 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4488 | packet.AgentData.SessionID = SessionId; |
4489 | packet.MethodData.Invoice = invoice; | ||
4490 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4430 | 4491 | ||
4431 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4492 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4432 | 4493 | ||
4433 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4494 | int j; |
4434 | { | 4495 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4435 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4496 | { |
4436 | } | 4497 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4437 | int j = 0; | 4498 | } |
4499 | j = 0; | ||
4438 | 4500 | ||
4439 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4501 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4440 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4502 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4441 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4503 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4442 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4504 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4443 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4505 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4444 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4506 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4445 | 4507 | ||
4446 | foreach (UUID banned in BannedUsers) | 4508 | foreach (UUID banned in BannedUsers) |
4447 | { | 4509 | { |
4448 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4510 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4511 | } | ||
4512 | packet.ParamList = returnblock; | ||
4513 | packet.Header.Reliable = true; | ||
4514 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4515 | |||
4516 | BannedUsers.Clear(); | ||
4517 | } | ||
4449 | } | 4518 | } |
4450 | packet.ParamList = returnblock; | 4519 | |
4451 | packet.Header.Reliable = false; | ||
4452 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4453 | } | 4520 | } |
4454 | 4521 | ||
4455 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4522 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4635,7 +4702,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4635 | 4702 | ||
4636 | if (landData.SimwideArea > 0) | 4703 | if (landData.SimwideArea > 0) |
4637 | { | 4704 | { |
4638 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4705 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4706 | // Never report more than sim total capacity | ||
4707 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4708 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4639 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4709 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4640 | } | 4710 | } |
4641 | else | 4711 | else |
@@ -4764,14 +4834,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4764 | 4834 | ||
4765 | if (notifyCount > 0) | 4835 | if (notifyCount > 0) |
4766 | { | 4836 | { |
4767 | if (notifyCount > 32) | 4837 | // if (notifyCount > 32) |
4768 | { | 4838 | // { |
4769 | m_log.InfoFormat( | 4839 | // m_log.InfoFormat( |
4770 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4840 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4771 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4841 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4772 | 4842 | // | |
4773 | notifyCount = 32; | 4843 | // notifyCount = 32; |
4774 | } | 4844 | // } |
4775 | 4845 | ||
4776 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4846 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4777 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4847 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4826,9 +4896,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4826 | { | 4896 | { |
4827 | ScenePresence presence = (ScenePresence)entity; | 4897 | ScenePresence presence = (ScenePresence)entity; |
4828 | 4898 | ||
4899 | position = presence.OffsetPosition; | ||
4900 | rotation = presence.Rotation; | ||
4901 | |||
4902 | if (presence.ParentID != 0) | ||
4903 | { | ||
4904 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4905 | if (part != null && part != part.ParentGroup.RootPart) | ||
4906 | { | ||
4907 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4908 | rotation = part.RotationOffset * presence.Rotation; | ||
4909 | } | ||
4910 | } | ||
4911 | |||
4829 | attachPoint = 0; | 4912 | attachPoint = 0; |
4830 | collisionPlane = presence.CollisionPlane; | 4913 | collisionPlane = presence.CollisionPlane; |
4831 | position = presence.OffsetPosition; | ||
4832 | velocity = presence.Velocity; | 4914 | velocity = presence.Velocity; |
4833 | acceleration = Vector3.Zero; | 4915 | acceleration = Vector3.Zero; |
4834 | 4916 | ||
@@ -4838,7 +4920,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4838 | // acceleration = new Vector3(1, 0, 0); | 4920 | // acceleration = new Vector3(1, 0, 0); |
4839 | 4921 | ||
4840 | angularVelocity = Vector3.Zero; | 4922 | angularVelocity = Vector3.Zero; |
4841 | rotation = presence.Rotation; | ||
4842 | 4923 | ||
4843 | if (sendTexture) | 4924 | if (sendTexture) |
4844 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4925 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4943,13 +5024,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4943 | 5024 | ||
4944 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5025 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4945 | { | 5026 | { |
5027 | Vector3 offsetPosition = data.OffsetPosition; | ||
5028 | Quaternion rotation = data.Rotation; | ||
5029 | uint parentID = data.ParentID; | ||
5030 | |||
5031 | if (parentID != 0) | ||
5032 | { | ||
5033 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5034 | if (part != null && part != part.ParentGroup.RootPart) | ||
5035 | { | ||
5036 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5037 | rotation = part.RotationOffset * data.Rotation; | ||
5038 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5039 | } | ||
5040 | } | ||
5041 | |||
4946 | byte[] objectData = new byte[76]; | 5042 | byte[] objectData = new byte[76]; |
4947 | 5043 | ||
4948 | data.CollisionPlane.ToBytes(objectData, 0); | 5044 | data.CollisionPlane.ToBytes(objectData, 0); |
4949 | data.OffsetPosition.ToBytes(objectData, 16); | 5045 | offsetPosition.ToBytes(objectData, 16); |
4950 | // data.Velocity.ToBytes(objectData, 28); | 5046 | // data.Velocity.ToBytes(objectData, 28); |
4951 | // data.Acceleration.ToBytes(objectData, 40); | 5047 | // data.Acceleration.ToBytes(objectData, 40); |
4952 | data.Rotation.ToBytes(objectData, 52); | 5048 | rotation.ToBytes(objectData, 52); |
4953 | //data.AngularVelocity.ToBytes(objectData, 64); | 5049 | //data.AngularVelocity.ToBytes(objectData, 64); |
4954 | 5050 | ||
4955 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5051 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -4963,7 +5059,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4963 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5059 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
4964 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5060 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
4965 | update.ObjectData = objectData; | 5061 | update.ObjectData = objectData; |
4966 | update.ParentID = data.ParentID; | 5062 | update.ParentID = parentID; |
4967 | update.PathCurve = 16; | 5063 | update.PathCurve = 16; |
4968 | update.PathScaleX = 100; | 5064 | update.PathScaleX = 100; |
4969 | update.PathScaleY = 100; | 5065 | update.PathScaleY = 100; |
@@ -4981,10 +5077,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4981 | update.TextureEntry = Utils.EmptyBytes; | 5077 | update.TextureEntry = Utils.EmptyBytes; |
4982 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5078 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
4983 | 5079 | ||
5080 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
4984 | update.UpdateFlags = (uint)( | 5081 | update.UpdateFlags = (uint)( |
4985 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5082 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
4986 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5083 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
4987 | PrimFlags.ObjectOwnerModify); | 5084 | PrimFlags.ObjectOwnerModify); |
5085 | */ | ||
5086 | update.UpdateFlags = 0; | ||
4988 | 5087 | ||
4989 | return update; | 5088 | return update; |
4990 | } | 5089 | } |
@@ -5304,6 +5403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5304 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5403 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5305 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5404 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5306 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5405 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5406 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5307 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5407 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5308 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5408 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5309 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5409 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5370,6 +5470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5370 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5470 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5371 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5471 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5372 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5472 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5473 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5373 | 5474 | ||
5374 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5475 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5375 | } | 5476 | } |
@@ -5405,6 +5506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5405 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5506 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5406 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5507 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5407 | (x.ControlFlags != lastarg.ControlFlags) || | 5508 | (x.ControlFlags != lastarg.ControlFlags) || |
5509 | (x.ControlFlags != 0) || | ||
5408 | (x.Far != lastarg.Far) || | 5510 | (x.Far != lastarg.Far) || |
5409 | (x.Flags != lastarg.Flags) || | 5511 | (x.Flags != lastarg.Flags) || |
5410 | (x.State != lastarg.State) || | 5512 | (x.State != lastarg.State) || |
@@ -5782,7 +5884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5782 | args.Channel = ch; | 5884 | args.Channel = ch; |
5783 | args.From = String.Empty; | 5885 | args.From = String.Empty; |
5784 | args.Message = Utils.BytesToString(msg); | 5886 | args.Message = Utils.BytesToString(msg); |
5785 | args.Type = ChatTypeEnum.Shout; | 5887 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5786 | args.Position = new Vector3(); | 5888 | args.Position = new Vector3(); |
5787 | args.Scene = Scene; | 5889 | args.Scene = Scene; |
5788 | args.Sender = this; | 5890 | args.Sender = this; |
@@ -6302,6 +6404,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6302 | { | 6404 | { |
6303 | handlerCompleteMovementToRegion(sender, true); | 6405 | handlerCompleteMovementToRegion(sender, true); |
6304 | } | 6406 | } |
6407 | else | ||
6408 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6409 | |||
6305 | handlerCompleteMovementToRegion = null; | 6410 | handlerCompleteMovementToRegion = null; |
6306 | 6411 | ||
6307 | return true; | 6412 | return true; |
@@ -6319,7 +6424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6319 | return true; | 6424 | return true; |
6320 | } | 6425 | } |
6321 | #endregion | 6426 | #endregion |
6322 | 6427 | /* | |
6323 | StartAnim handlerStartAnim = null; | 6428 | StartAnim handlerStartAnim = null; |
6324 | StopAnim handlerStopAnim = null; | 6429 | StopAnim handlerStopAnim = null; |
6325 | 6430 | ||
@@ -6343,6 +6448,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6343 | } | 6448 | } |
6344 | } | 6449 | } |
6345 | return true; | 6450 | return true; |
6451 | */ | ||
6452 | ChangeAnim handlerChangeAnim = null; | ||
6453 | |||
6454 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6455 | { | ||
6456 | handlerChangeAnim = OnChangeAnim; | ||
6457 | if (handlerChangeAnim != null) | ||
6458 | { | ||
6459 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6460 | } | ||
6461 | } | ||
6462 | |||
6463 | handlerChangeAnim = OnChangeAnim; | ||
6464 | if (handlerChangeAnim != null) | ||
6465 | { | ||
6466 | handlerChangeAnim(UUID.Zero, false, true); | ||
6467 | } | ||
6468 | |||
6469 | return true; | ||
6346 | } | 6470 | } |
6347 | 6471 | ||
6348 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6472 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6968,10 +7092,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6968 | // 46,47,48 are special positions within the packet | 7092 | // 46,47,48 are special positions within the packet |
6969 | // This may change so perhaps we need a better way | 7093 | // This may change so perhaps we need a better way |
6970 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7094 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
6971 | bool UsePhysics = (data[46] != 0) ? true : false; | 7095 | /* |
6972 | bool IsTemporary = (data[47] != 0) ? true : false; | 7096 | bool UsePhysics = (data[46] != 0) ? true : false; |
6973 | bool IsPhantom = (data[48] != 0) ? true : false; | 7097 | bool IsTemporary = (data[47] != 0) ? true : false; |
6974 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7098 | bool IsPhantom = (data[48] != 0) ? true : false; |
7099 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7100 | */ | ||
7101 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7102 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7103 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7104 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7105 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7106 | |||
7107 | if (blocks == null || blocks.Length == 0) | ||
7108 | { | ||
7109 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7110 | } | ||
7111 | else | ||
7112 | { | ||
7113 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7114 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7115 | physdata.Bounce = phsblock.Restitution; | ||
7116 | physdata.Density = phsblock.Density; | ||
7117 | physdata.Friction = phsblock.Friction; | ||
7118 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7119 | } | ||
7120 | |||
7121 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
6975 | } | 7122 | } |
6976 | return true; | 7123 | return true; |
6977 | } | 7124 | } |
@@ -9825,7 +9972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9825 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9972 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9826 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9973 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9827 | UpdateMuteListEntry.MuteData.MuteType, | 9974 | UpdateMuteListEntry.MuteData.MuteType, |
9828 | UpdateMuteListEntry.AgentData.AgentID); | 9975 | UpdateMuteListEntry.MuteData.MuteFlags); |
9829 | return true; | 9976 | return true; |
9830 | } | 9977 | } |
9831 | return false; | 9978 | return false; |
@@ -9840,8 +9987,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9840 | { | 9987 | { |
9841 | handlerRemoveMuteListEntry(this, | 9988 | handlerRemoveMuteListEntry(this, |
9842 | RemoveMuteListEntry.MuteData.MuteID, | 9989 | RemoveMuteListEntry.MuteData.MuteID, |
9843 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9990 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9844 | RemoveMuteListEntry.AgentData.AgentID); | ||
9845 | return true; | 9991 | return true; |
9846 | } | 9992 | } |
9847 | return false; | 9993 | return false; |
@@ -9885,10 +10031,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9885 | return false; | 10031 | return false; |
9886 | } | 10032 | } |
9887 | 10033 | ||
10034 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10035 | { | ||
10036 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10037 | (ChangeInventoryItemFlagsPacket)packet; | ||
10038 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10039 | if (handlerChangeInventoryItemFlags != null) | ||
10040 | { | ||
10041 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10042 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10043 | return true; | ||
10044 | } | ||
10045 | return false; | ||
10046 | } | ||
10047 | |||
9888 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10048 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9889 | { | 10049 | { |
9890 | return true; | 10050 | return true; |
9891 | } | 10051 | } |
10052 | |||
10053 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10054 | { | ||
10055 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10056 | |||
10057 | #region Packet Session and User Check | ||
10058 | if (m_checkPackets) | ||
10059 | { | ||
10060 | if (packet.AgentData.SessionID != SessionId || | ||
10061 | packet.AgentData.AgentID != AgentId) | ||
10062 | return true; | ||
10063 | } | ||
10064 | #endregion | ||
10065 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10066 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10067 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10068 | { | ||
10069 | InventoryItemBase b = new InventoryItemBase(); | ||
10070 | b.ID = n.OldItemID; | ||
10071 | b.Folder = n.OldFolderID; | ||
10072 | items.Add(b); | ||
10073 | } | ||
10074 | |||
10075 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10076 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10077 | { | ||
10078 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10079 | } | ||
10080 | |||
10081 | return true; | ||
10082 | } | ||
9892 | 10083 | ||
9893 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10084 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9894 | { | 10085 | { |
@@ -10315,6 +10506,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10315 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10506 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10316 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10507 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10317 | 10508 | ||
10509 | Scene scene = (Scene)m_scene; | ||
10510 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10511 | { | ||
10512 | ScenePresence p; | ||
10513 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10514 | { | ||
10515 | if (p.GodLevel >= 200) | ||
10516 | { | ||
10517 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10518 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10519 | } | ||
10520 | } | ||
10521 | } | ||
10522 | |||
10318 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10523 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10319 | } | 10524 | } |
10320 | return true; | 10525 | return true; |
@@ -10888,11 +11093,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10888 | 11093 | ||
10889 | StartLure handlerStartLure = OnStartLure; | 11094 | StartLure handlerStartLure = OnStartLure; |
10890 | if (handlerStartLure != null) | 11095 | if (handlerStartLure != null) |
10891 | handlerStartLure(startLureRequest.Info.LureType, | 11096 | { |
10892 | Utils.BytesToString( | 11097 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10893 | startLureRequest.Info.Message), | 11098 | { |
10894 | startLureRequest.TargetData[0].TargetID, | 11099 | handlerStartLure(startLureRequest.Info.LureType, |
10895 | this); | 11100 | Utils.BytesToString( |
11101 | startLureRequest.Info.Message), | ||
11102 | startLureRequest.TargetData[i].TargetID, | ||
11103 | this); | ||
11104 | } | ||
11105 | } | ||
10896 | return true; | 11106 | return true; |
10897 | } | 11107 | } |
10898 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11108 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11006,10 +11216,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11006 | } | 11216 | } |
11007 | #endregion | 11217 | #endregion |
11008 | 11218 | ||
11009 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11219 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11010 | if (handlerClassifiedGodDelete != null) | 11220 | if (handlerClassifiedGodDelete != null) |
11011 | handlerClassifiedGodDelete( | 11221 | handlerClassifiedGodDelete( |
11012 | classifiedGodDelete.Data.ClassifiedID, | 11222 | classifiedGodDelete.Data.ClassifiedID, |
11223 | classifiedGodDelete.Data.QueryID, | ||
11013 | this); | 11224 | this); |
11014 | return true; | 11225 | return true; |
11015 | } | 11226 | } |
@@ -11375,209 +11586,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11375 | } | 11586 | } |
11376 | else | 11587 | else |
11377 | { | 11588 | { |
11378 | // m_log.DebugFormat( | 11589 | ClientChangeObject updatehandler = onClientChangeObject; |
11379 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11380 | // i, block.Type, part.Name, part.LocalId); | ||
11381 | 11590 | ||
11382 | // // Do this once since fetch parts creates a new array. | 11591 | if (updatehandler != null) |
11383 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11592 | { |
11384 | // for (int j = 0; j < parts.Length; j++) | 11593 | ObjectChangeData udata = new ObjectChangeData(); |
11385 | // { | ||
11386 | // part.StoreUndoState(); | ||
11387 | // parts[j].IgnoreUndoUpdate = true; | ||
11388 | // } | ||
11389 | 11594 | ||
11390 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11595 | /*ubit from ll JIRA: |
11596 | * 0x01 position | ||
11597 | * 0x02 rotation | ||
11598 | * 0x04 scale | ||
11599 | |||
11600 | * 0x08 LINK_SET | ||
11601 | * 0x10 UNIFORM for scale | ||
11602 | */ | ||
11391 | 11603 | ||
11392 | switch (block.Type) | 11604 | // translate to internal changes |
11393 | { | 11605 | // not all cases .. just the ones older code did |
11394 | case 1: | ||
11395 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11396 | 11606 | ||
11397 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11607 | switch (block.Type) |
11398 | if (handlerUpdatePrimSinglePosition != null) | 11608 | { |
11399 | { | 11609 | case 1: //change position sp |
11400 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11610 | udata.position = new Vector3(block.Data, 0); |
11401 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11402 | } | ||
11403 | break; | ||
11404 | 11611 | ||
11405 | case 2: | 11612 | udata.change = ObjectChangeType.primP; |
11406 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11613 | updatehandler(localId, udata, this); |
11614 | break; | ||
11407 | 11615 | ||
11408 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11616 | case 2: // rotation sp |
11409 | if (handlerUpdatePrimSingleRotation != null) | 11617 | udata.rotation = new Quaternion(block.Data, 0, true); |
11410 | { | ||
11411 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11412 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11413 | } | ||
11414 | break; | ||
11415 | 11618 | ||
11416 | case 3: | 11619 | udata.change = ObjectChangeType.primR; |
11417 | Vector3 rotPos = new Vector3(block.Data, 0); | 11620 | updatehandler(localId, udata, this); |
11418 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11621 | break; |
11419 | 11622 | ||
11420 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11623 | case 3: // position plus rotation |
11421 | if (handlerUpdatePrimSingleRotationPosition != null) | 11624 | udata.position = new Vector3(block.Data, 0); |
11422 | { | 11625 | udata.rotation = new Quaternion(block.Data, 12, true); |
11423 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11424 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11425 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11426 | } | ||
11427 | break; | ||
11428 | 11626 | ||
11429 | case 4: | 11627 | udata.change = ObjectChangeType.primPR; |
11430 | case 20: | 11628 | updatehandler(localId, udata, this); |
11431 | Vector3 scale4 = new Vector3(block.Data, 0); | 11629 | break; |
11432 | 11630 | ||
11433 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11631 | case 4: // scale sp |
11434 | if (handlerUpdatePrimScale != null) | 11632 | udata.scale = new Vector3(block.Data, 0); |
11435 | { | 11633 | udata.change = ObjectChangeType.primS; |
11436 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11437 | handlerUpdatePrimScale(localId, scale4, this); | ||
11438 | } | ||
11439 | break; | ||
11440 | 11634 | ||
11441 | case 5: | 11635 | updatehandler(localId, udata, this); |
11442 | Vector3 scale1 = new Vector3(block.Data, 12); | 11636 | break; |
11443 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11444 | 11637 | ||
11445 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11638 | case 0x14: // uniform scale sp |
11446 | if (handlerUpdatePrimScale != null) | 11639 | udata.scale = new Vector3(block.Data, 0); |
11447 | { | ||
11448 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11449 | handlerUpdatePrimScale(localId, scale1, this); | ||
11450 | 11640 | ||
11451 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11641 | udata.change = ObjectChangeType.primUS; |
11452 | if (handlerUpdatePrimSinglePosition != null) | 11642 | updatehandler(localId, udata, this); |
11453 | { | 11643 | break; |
11454 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11455 | } | ||
11456 | } | ||
11457 | break; | ||
11458 | 11644 | ||
11459 | case 9: | 11645 | case 5: // scale and position sp |
11460 | Vector3 pos2 = new Vector3(block.Data, 0); | 11646 | udata.position = new Vector3(block.Data, 0); |
11647 | udata.scale = new Vector3(block.Data, 12); | ||
11461 | 11648 | ||
11462 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11649 | udata.change = ObjectChangeType.primPS; |
11650 | updatehandler(localId, udata, this); | ||
11651 | break; | ||
11463 | 11652 | ||
11464 | if (handlerUpdateVector != null) | 11653 | case 0x15: //uniform scale and position |
11465 | { | 11654 | udata.position = new Vector3(block.Data, 0); |
11466 | handlerUpdateVector(localId, pos2, this); | 11655 | udata.scale = new Vector3(block.Data, 12); |
11467 | } | ||
11468 | break; | ||
11469 | 11656 | ||
11470 | case 10: | 11657 | udata.change = ObjectChangeType.primPUS; |
11471 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11658 | updatehandler(localId, udata, this); |
11659 | break; | ||
11472 | 11660 | ||
11473 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11661 | // now group related (bit 4) |
11474 | if (handlerUpdatePrimRotation != null) | 11662 | case 9: //( 8 + 1 )group position |
11475 | { | 11663 | udata.position = new Vector3(block.Data, 0); |
11476 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11477 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11478 | } | ||
11479 | break; | ||
11480 | 11664 | ||
11481 | case 11: | 11665 | udata.change = ObjectChangeType.groupP; |
11482 | Vector3 pos3 = new Vector3(block.Data, 0); | 11666 | updatehandler(localId, udata, this); |
11483 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11667 | break; |
11484 | 11668 | ||
11485 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11669 | case 0x0A: // (8 + 2) group rotation |
11486 | if (handlerUpdatePrimGroupRotation != null) | 11670 | udata.rotation = new Quaternion(block.Data, 0, true); |
11487 | { | ||
11488 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11489 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11490 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11491 | } | ||
11492 | break; | ||
11493 | case 12: | ||
11494 | case 28: | ||
11495 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11496 | 11671 | ||
11497 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11672 | udata.change = ObjectChangeType.groupR; |
11498 | if (handlerUpdatePrimGroupScale != null) | 11673 | updatehandler(localId, udata, this); |
11499 | { | 11674 | break; |
11500 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11501 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11502 | } | ||
11503 | break; | ||
11504 | 11675 | ||
11505 | case 13: | 11676 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11506 | Vector3 scale2 = new Vector3(block.Data, 12); | 11677 | udata.position = new Vector3(block.Data, 0); |
11507 | Vector3 pos4 = new Vector3(block.Data, 0); | 11678 | udata.rotation = new Quaternion(block.Data, 12, true); |
11508 | 11679 | ||
11509 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11680 | udata.change = ObjectChangeType.groupPR; |
11510 | if (handlerUpdatePrimScale != null) | 11681 | updatehandler(localId, udata, this); |
11511 | { | 11682 | break; |
11512 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11513 | handlerUpdatePrimScale(localId, scale2, this); | ||
11514 | 11683 | ||
11515 | // Change the position based on scale (for bug number 246) | 11684 | case 0x0C: // (8 + 4) group scale |
11516 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11685 | // only afects root prim and only sent by viewer editor object tab scaling |
11517 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11686 | // mouse edition only allows uniform scaling |
11518 | if (handlerUpdatePrimSinglePosition != null) | 11687 | // SL MAY CHANGE THIS in viewers |
11519 | { | ||
11520 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11521 | } | ||
11522 | } | ||
11523 | break; | ||
11524 | 11688 | ||
11525 | case 29: | 11689 | udata.scale = new Vector3(block.Data, 0); |
11526 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11527 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11528 | 11690 | ||
11529 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11691 | udata.change = ObjectChangeType.groupS; |
11530 | if (handlerUpdatePrimGroupScale != null) | 11692 | updatehandler(localId, udata, this); |
11531 | { | ||
11532 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11533 | part.StoreUndoState(true); | ||
11534 | part.IgnoreUndoUpdate = true; | ||
11535 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11536 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11537 | 11693 | ||
11538 | if (handlerUpdateVector != null) | 11694 | break; |
11539 | { | ||
11540 | handlerUpdateVector(localId, pos5, this); | ||
11541 | } | ||
11542 | 11695 | ||
11543 | part.IgnoreUndoUpdate = false; | 11696 | case 0x0D: //(8 + 4 + 1) group scale and position |
11544 | } | 11697 | // exception as above |
11545 | 11698 | ||
11546 | break; | 11699 | udata.position = new Vector3(block.Data, 0); |
11700 | udata.scale = new Vector3(block.Data, 12); | ||
11547 | 11701 | ||
11548 | case 21: | 11702 | udata.change = ObjectChangeType.groupPS; |
11549 | Vector3 scale6 = new Vector3(block.Data, 12); | 11703 | updatehandler(localId, udata, this); |
11550 | Vector3 pos6 = new Vector3(block.Data, 0); | 11704 | break; |
11551 | 11705 | ||
11552 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11706 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11553 | if (handlerUpdatePrimScale != null) | 11707 | udata.scale = new Vector3(block.Data, 0); |
11554 | { | ||
11555 | part.StoreUndoState(false); | ||
11556 | part.IgnoreUndoUpdate = true; | ||
11557 | 11708 | ||
11558 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11709 | udata.change = ObjectChangeType.groupUS; |
11559 | handlerUpdatePrimScale(localId, scale6, this); | 11710 | updatehandler(localId, udata, this); |
11560 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11711 | break; |
11561 | if (handlerUpdatePrimSinglePosition != null) | ||
11562 | { | ||
11563 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11564 | } | ||
11565 | 11712 | ||
11566 | part.IgnoreUndoUpdate = false; | 11713 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11567 | } | 11714 | udata.position = new Vector3(block.Data, 0); |
11568 | break; | 11715 | udata.scale = new Vector3(block.Data, 12); |
11569 | 11716 | ||
11570 | default: | 11717 | udata.change = ObjectChangeType.groupPUS; |
11571 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11718 | updatehandler(localId, udata, this); |
11572 | break; | 11719 | break; |
11720 | |||
11721 | default: | ||
11722 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11723 | break; | ||
11724 | } | ||
11573 | } | 11725 | } |
11574 | 11726 | ||
11575 | // for (int j = 0; j < parts.Length; j++) | ||
11576 | // parts[j].IgnoreUndoUpdate = false; | ||
11577 | } | 11727 | } |
11578 | } | 11728 | } |
11579 | } | 11729 | } |
11580 | |||
11581 | return true; | 11730 | return true; |
11582 | } | 11731 | } |
11583 | 11732 | ||
@@ -12027,7 +12176,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12027 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12176 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12028 | // requestID, taskID, (SourceType)sourceType, Name); | 12177 | // requestID, taskID, (SourceType)sourceType, Name); |
12029 | 12178 | ||
12179 | |||
12180 | //Note, the bool returned from the below function is useless since it is always false. | ||
12030 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12181 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12182 | |||
12031 | } | 12183 | } |
12032 | 12184 | ||
12033 | /// <summary> | 12185 | /// <summary> |
@@ -12093,7 +12245,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12093 | /// <returns></returns> | 12245 | /// <returns></returns> |
12094 | private static int CalculateNumPackets(byte[] data) | 12246 | private static int CalculateNumPackets(byte[] data) |
12095 | { | 12247 | { |
12096 | const uint m_maxPacketSize = 600; | 12248 | // const uint m_maxPacketSize = 600; |
12249 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12097 | int numPackets = 1; | 12250 | int numPackets = 1; |
12098 | 12251 | ||
12099 | if (data == null) | 12252 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 097f109..bcb45cf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -779,14 +779,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
779 | IClientAPI client; | 779 | IClientAPI client; |
780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | 780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) |
781 | { | 781 | { |
782 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 782 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
783 | return; | 783 | return; |
784 | } | 784 | } |
785 | 785 | ||
786 | udpClient = ((LLClientView)client).UDPClient; | 786 | udpClient = ((LLClientView)client).UDPClient; |
787 | 787 | ||
788 | if (!udpClient.IsConnected) | 788 | if (!udpClient.IsConnected) |
789 | { | ||
790 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
789 | return; | 791 | return; |
792 | } | ||
790 | 793 | ||
791 | #endregion Packet to Client Mapping | 794 | #endregion Packet to Client Mapping |
792 | 795 | ||
@@ -1138,7 +1141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1138 | if (!client.SceneAgent.IsChildAgent) | 1141 | if (!client.SceneAgent.IsChildAgent) |
1139 | client.Kick("Simulator logged you out due to connection timeout"); | 1142 | client.Kick("Simulator logged you out due to connection timeout"); |
1140 | 1143 | ||
1141 | client.Close(); | 1144 | Util.FireAndForget(o => client.Close()); |
1142 | } | 1145 | } |
1143 | 1146 | ||
1144 | private void IncomingPacketHandler() | 1147 | private void IncomingPacketHandler() |
@@ -1149,6 +1152,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1149 | 1152 | ||
1150 | while (base.IsRunning) | 1153 | while (base.IsRunning) |
1151 | { | 1154 | { |
1155 | m_scene.ThreadAlive(1); | ||
1152 | try | 1156 | try |
1153 | { | 1157 | { |
1154 | IncomingPacket incomingPacket = null; | 1158 | IncomingPacket incomingPacket = null; |
@@ -1191,6 +1195,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | 1195 | ||
1192 | while (base.IsRunning) | 1196 | while (base.IsRunning) |
1193 | { | 1197 | { |
1198 | m_scene.ThreadAlive(2); | ||
1194 | try | 1199 | try |
1195 | { | 1200 | { |
1196 | m_packetSent = false; | 1201 | m_packetSent = false; |
@@ -1460,4 +1465,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1460 | } | 1465 | } |
1461 | } | 1466 | } |
1462 | } | 1467 | } |
1463 | } \ No newline at end of file | 1468 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index ec4dfd0..4cedfe6 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Collections.Generic; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -38,6 +39,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
38 | { | 39 | { |
39 | public class AssetXferUploader | 40 | public class AssetXferUploader |
40 | { | 41 | { |
42 | // Viewer's notion of the default texture | ||
43 | private List<UUID> defaultIDs = new List<UUID> { | ||
44 | new UUID("5748decc-f629-461c-9a36-a35a221fe21f"), | ||
45 | new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"), | ||
46 | new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"), | ||
47 | new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97") | ||
48 | }; | ||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 50 | ||
43 | /// <summary> | 51 | /// <summary> |
@@ -65,6 +73,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
65 | private UUID TransactionID = UUID.Zero; | 73 | private UUID TransactionID = UUID.Zero; |
66 | private sbyte type = 0; | 74 | private sbyte type = 0; |
67 | private byte wearableType = 0; | 75 | private byte wearableType = 0; |
76 | private byte[] m_oldData = null; | ||
68 | public ulong XferID; | 77 | public ulong XferID; |
69 | private Scene m_Scene; | 78 | private Scene m_Scene; |
70 | 79 | ||
@@ -302,6 +311,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
302 | 311 | ||
303 | private void DoCreateItem(uint callbackID) | 312 | private void DoCreateItem(uint callbackID) |
304 | { | 313 | { |
314 | ValidateAssets(); | ||
305 | m_Scene.AssetService.Store(m_asset); | 315 | m_Scene.AssetService.Store(m_asset); |
306 | 316 | ||
307 | InventoryItemBase item = new InventoryItemBase(); | 317 | InventoryItemBase item = new InventoryItemBase(); |
@@ -322,12 +332,84 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
322 | item.Flags = (uint) wearableType; | 332 | item.Flags = (uint) wearableType; |
323 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 333 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
324 | 334 | ||
335 | m_log.DebugFormat("[XFER]: Created item {0} with asset {1}", | ||
336 | item.ID, item.AssetID); | ||
337 | |||
325 | if (m_Scene.AddInventoryItem(item)) | 338 | if (m_Scene.AddInventoryItem(item)) |
326 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 339 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
327 | else | 340 | else |
328 | ourClient.SendAlertMessage("Unable to create inventory item"); | 341 | ourClient.SendAlertMessage("Unable to create inventory item"); |
329 | } | 342 | } |
330 | 343 | ||
344 | private void ValidateAssets() | ||
345 | { | ||
346 | if (m_asset.Type == (sbyte)AssetType.Clothing || | ||
347 | m_asset.Type == (sbyte)AssetType.Bodypart) | ||
348 | { | ||
349 | string content = System.Text.Encoding.ASCII.GetString(m_asset.Data); | ||
350 | string[] lines = content.Split(new char[] {'\n'}); | ||
351 | |||
352 | List<string> validated = new List<string>(); | ||
353 | |||
354 | Dictionary<int, UUID> allowed = ExtractTexturesFromOldData(); | ||
355 | |||
356 | int textures = 0; | ||
357 | |||
358 | foreach (string line in lines) | ||
359 | { | ||
360 | try | ||
361 | { | ||
362 | if (line.StartsWith("textures ")) | ||
363 | { | ||
364 | textures = Convert.ToInt32(line.Substring(9)); | ||
365 | validated.Add(line); | ||
366 | } | ||
367 | else if (textures > 0) | ||
368 | { | ||
369 | string[] parts = line.Split(new char[] {' '}); | ||
370 | |||
371 | UUID tx = new UUID(parts[1]); | ||
372 | int id = Convert.ToInt32(parts[0]); | ||
373 | |||
374 | if (defaultIDs.Contains(tx) || tx == UUID.Zero || | ||
375 | (allowed.ContainsKey(id) && allowed[id] == tx)) | ||
376 | { | ||
377 | validated.Add(parts[0] + " " + tx.ToString()); | ||
378 | } | ||
379 | else | ||
380 | { | ||
381 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx); | ||
382 | int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy); | ||
383 | |||
384 | if ((perms & full) != full) | ||
385 | { | ||
386 | m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId); | ||
387 | validated.Add(parts[0] + " " + UUID.Zero.ToString()); | ||
388 | } | ||
389 | else | ||
390 | { | ||
391 | validated.Add(line); | ||
392 | } | ||
393 | } | ||
394 | textures--; | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | validated.Add(line); | ||
399 | } | ||
400 | } | ||
401 | catch | ||
402 | { | ||
403 | // If it's malformed, skip it | ||
404 | } | ||
405 | } | ||
406 | |||
407 | string final = String.Join("\n", validated.ToArray()); | ||
408 | |||
409 | m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final); | ||
410 | } | ||
411 | } | ||
412 | |||
331 | /// <summary> | 413 | /// <summary> |
332 | /// Get the asset data uploaded in this transfer. | 414 | /// Get the asset data uploaded in this transfer. |
333 | /// </summary> | 415 | /// </summary> |
@@ -336,10 +418,55 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
336 | { | 418 | { |
337 | if (m_finished) | 419 | if (m_finished) |
338 | { | 420 | { |
421 | ValidateAssets(); | ||
339 | return m_asset; | 422 | return m_asset; |
340 | } | 423 | } |
341 | 424 | ||
342 | return null; | 425 | return null; |
343 | } | 426 | } |
427 | |||
428 | public void SetOldData(byte[] d) | ||
429 | { | ||
430 | m_oldData = d; | ||
431 | } | ||
432 | |||
433 | private Dictionary<int,UUID> ExtractTexturesFromOldData() | ||
434 | { | ||
435 | Dictionary<int,UUID> result = new Dictionary<int,UUID>(); | ||
436 | if (m_oldData == null) | ||
437 | return result; | ||
438 | |||
439 | string content = System.Text.Encoding.ASCII.GetString(m_oldData); | ||
440 | string[] lines = content.Split(new char[] {'\n'}); | ||
441 | |||
442 | int textures = 0; | ||
443 | |||
444 | foreach (string line in lines) | ||
445 | { | ||
446 | try | ||
447 | { | ||
448 | if (line.StartsWith("textures ")) | ||
449 | { | ||
450 | textures = Convert.ToInt32(line.Substring(9)); | ||
451 | } | ||
452 | else if (textures > 0) | ||
453 | { | ||
454 | string[] parts = line.Split(new char[] {' '}); | ||
455 | |||
456 | UUID tx = new UUID(parts[1]); | ||
457 | int id = Convert.ToInt32(parts[0]); | ||
458 | result[id] = tx; | ||
459 | textures--; | ||
460 | } | ||
461 | } | ||
462 | catch | ||
463 | { | ||
464 | // If it's malformed, skip it | ||
465 | } | ||
466 | } | ||
467 | |||
468 | return result; | ||
469 | } | ||
344 | } | 470 | } |
345 | } | 471 | } |
472 | |||
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index fab489d..7d7176f 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -257,57 +257,70 @@ namespace Flotsam.RegionModules.AssetCache | |||
257 | 257 | ||
258 | private void UpdateFileCache(string key, AssetBase asset) | 258 | private void UpdateFileCache(string key, AssetBase asset) |
259 | { | 259 | { |
260 | string filename = GetFileName(asset.ID); | 260 | // TODO: Spawn this off to some seperate thread to do the actual writing |
261 | 261 | if (asset != null) | |
262 | try | ||
263 | { | 262 | { |
264 | // If the file is already cached just update access time. | 263 | string filename = GetFileName(key); |
265 | if (File.Exists(filename)) | 264 | |
266 | { | 265 | try |
267 | lock (m_CurrentlyWriting) | ||
268 | { | ||
269 | if (!m_CurrentlyWriting.Contains(filename)) | ||
270 | File.SetLastAccessTime(filename, DateTime.Now); | ||
271 | } | ||
272 | } | ||
273 | else | ||
274 | { | 266 | { |
275 | // Once we start writing, make sure we flag that we're writing | 267 | // If the file is already cached, don't cache it, just touch it so access time is updated |
276 | // that object to the cache so that we don't try to write the | 268 | if (File.Exists(filename)) |
277 | // same file multiple times. | ||
278 | lock (m_CurrentlyWriting) | ||
279 | { | 269 | { |
280 | #if WAIT_ON_INPROGRESS_REQUESTS | 270 | // We don't really want to know about sharing |
281 | if (m_CurrentlyWriting.ContainsKey(filename)) | 271 | // violations here. If the file is locked, then |
272 | // the other thread has updated the time for us. | ||
273 | try | ||
282 | { | 274 | { |
283 | return; | 275 | lock (m_CurrentlyWriting) |
276 | { | ||
277 | if (!m_CurrentlyWriting.Contains(filename)) | ||
278 | File.SetLastAccessTime(filename, DateTime.Now); | ||
279 | } | ||
284 | } | 280 | } |
285 | else | 281 | catch |
286 | { | ||
287 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | ||
288 | } | ||
289 | |||
290 | #else | ||
291 | if (m_CurrentlyWriting.Contains(filename)) | ||
292 | { | 282 | { |
293 | return; | ||
294 | } | 283 | } |
295 | else | 284 | } else { |
285 | |||
286 | // Once we start writing, make sure we flag that we're writing | ||
287 | // that object to the cache so that we don't try to write the | ||
288 | // same file multiple times. | ||
289 | lock (m_CurrentlyWriting) | ||
296 | { | 290 | { |
297 | m_CurrentlyWriting.Add(filename); | 291 | #if WAIT_ON_INPROGRESS_REQUESTS |
298 | } | 292 | if (m_CurrentlyWriting.ContainsKey(filename)) |
293 | { | ||
294 | return; | ||
295 | } | ||
296 | else | ||
297 | { | ||
298 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | ||
299 | } | ||
300 | |||
301 | #else | ||
302 | if (m_CurrentlyWriting.Contains(filename)) | ||
303 | { | ||
304 | return; | ||
305 | } | ||
306 | else | ||
307 | { | ||
308 | m_CurrentlyWriting.Add(filename); | ||
309 | } | ||
299 | #endif | 310 | #endif |
300 | } | ||
301 | 311 | ||
302 | Util.FireAndForget( | 312 | } |
303 | delegate { WriteFileCache(filename, asset); }); | 313 | |
314 | Util.FireAndForget( | ||
315 | delegate { WriteFileCache(filename, asset); }); | ||
316 | } | ||
317 | } | ||
318 | catch (Exception e) | ||
319 | { | ||
320 | m_log.ErrorFormat( | ||
321 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
322 | asset.ID, e.Message, e.StackTrace); | ||
304 | } | 323 | } |
305 | } | ||
306 | catch (Exception e) | ||
307 | { | ||
308 | m_log.ErrorFormat( | ||
309 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
310 | asset.ID, e.Message, e.StackTrace); | ||
311 | } | 324 | } |
312 | } | 325 | } |
313 | 326 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 64ee7e4..394b90a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Xml; | ||
31 | using log4net; | 32 | using log4net; |
32 | using Mono.Addins; | 33 | using Mono.Addins; |
33 | using Nini.Config; | 34 | using Nini.Config; |
@@ -38,6 +39,7 @@ using OpenSim.Region.Framework; | |||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Region.Framework.Scenes.Serialization; | 41 | using OpenSim.Region.Framework.Scenes.Serialization; |
42 | using OpenSim.Services.Interfaces; | ||
41 | 43 | ||
42 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | 44 | namespace OpenSim.Region.CoreModules.Avatar.Attachments |
43 | { | 45 | { |
@@ -167,6 +169,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
167 | 169 | ||
168 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); | 170 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); |
169 | 171 | ||
172 | XmlDocument doc = new XmlDocument(); | ||
173 | string stateData = String.Empty; | ||
174 | |||
175 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
176 | if (attServ != null) | ||
177 | { | ||
178 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
179 | stateData = attServ.Get(sp.UUID.ToString()); | ||
180 | if (stateData != String.Empty) | ||
181 | { | ||
182 | try | ||
183 | { | ||
184 | doc.LoadXml(stateData); | ||
185 | } | ||
186 | catch { } | ||
187 | } | ||
188 | } | ||
189 | |||
190 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
191 | |||
192 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
193 | if (nodes.Count > 0) | ||
194 | { | ||
195 | foreach (XmlNode n in nodes) | ||
196 | { | ||
197 | XmlElement elem = (XmlElement)n; | ||
198 | string itemID = elem.GetAttribute("ItemID"); | ||
199 | string xml = elem.InnerXml; | ||
200 | |||
201 | itemData[new UUID(itemID)] = xml; | ||
202 | } | ||
203 | } | ||
204 | |||
205 | |||
170 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); | 206 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); |
171 | foreach (AvatarAttachment attach in attachments) | 207 | foreach (AvatarAttachment attach in attachments) |
172 | { | 208 | { |
@@ -186,12 +222,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
186 | 222 | ||
187 | try | 223 | try |
188 | { | 224 | { |
225 | string xmlData; | ||
226 | XmlDocument d = null; | ||
227 | UUID asset; | ||
228 | if (itemData.TryGetValue(attach.ItemID, out xmlData)) | ||
229 | { | ||
230 | d = new XmlDocument(); | ||
231 | d.LoadXml(xmlData); | ||
232 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID); | ||
233 | } | ||
234 | |||
189 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 235 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
190 | // inventory right now. | 236 | // inventory right now. |
191 | if (sp.PresenceType == PresenceType.Npc) | 237 | if (sp.PresenceType == PresenceType.Npc) |
192 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); | 238 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); |
193 | else | 239 | else |
194 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p); | 240 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d); |
195 | } | 241 | } |
196 | catch (Exception e) | 242 | catch (Exception e) |
197 | { | 243 | { |
@@ -248,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
248 | sp.ClearAttachments(); | 294 | sp.ClearAttachments(); |
249 | } | 295 | } |
250 | 296 | ||
251 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent) | 297 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData) |
252 | { | 298 | { |
253 | lock (sp.AttachmentsSyncLock) | 299 | lock (sp.AttachmentsSyncLock) |
254 | { | 300 | { |
@@ -303,6 +349,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
303 | attachPos = Vector3.Zero; | 349 | attachPos = Vector3.Zero; |
304 | } | 350 | } |
305 | 351 | ||
352 | if (useAttachData) | ||
353 | { | ||
354 | group.RootPart.RotationOffset = group.RootPart.AttachRotation; | ||
355 | attachPos = group.RootPart.AttachOffset; | ||
356 | if (attachmentPt == 0) | ||
357 | { | ||
358 | attachmentPt = group.RootPart.AttachPoint; | ||
359 | if (attachmentPt == 0) | ||
360 | { | ||
361 | attachmentPt = (uint)AttachmentPoint.LeftHand; | ||
362 | attachPos = Vector3.Zero; | ||
363 | } | ||
364 | } | ||
365 | else if (group.RootPart.AttachPoint != attachmentPt) | ||
366 | { | ||
367 | attachPos = Vector3.Zero; | ||
368 | } | ||
369 | } | ||
306 | group.AttachmentPoint = attachmentPt; | 370 | group.AttachmentPoint = attachmentPt; |
307 | group.AbsolutePosition = attachPos; | 371 | group.AbsolutePosition = attachPos; |
308 | 372 | ||
@@ -339,7 +403,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
339 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | 403 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); |
340 | } | 404 | } |
341 | 405 | ||
342 | public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 406 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
407 | { | ||
408 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); | ||
409 | } | ||
410 | |||
411 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) | ||
343 | { | 412 | { |
344 | if (!Enabled) | 413 | if (!Enabled) |
345 | return null; | 414 | return null; |
@@ -378,7 +447,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
378 | return null; | 447 | return null; |
379 | } | 448 | } |
380 | 449 | ||
381 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); | 450 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); |
382 | } | 451 | } |
383 | 452 | ||
384 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 453 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -437,7 +506,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
437 | so.AttachedAvatar = UUID.Zero; | 506 | so.AttachedAvatar = UUID.Zero; |
438 | rootPart.SetParentLocalId(0); | 507 | rootPart.SetParentLocalId(0); |
439 | so.ClearPartAttachmentData(); | 508 | so.ClearPartAttachmentData(); |
440 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); | 509 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false); |
441 | so.HasGroupChanged = true; | 510 | so.HasGroupChanged = true; |
442 | rootPart.Rezzed = DateTime.Now; | 511 | rootPart.Rezzed = DateTime.Now; |
443 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | 512 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
@@ -702,8 +771,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
702 | so.RemoveScriptInstances(true); | 771 | so.RemoveScriptInstances(true); |
703 | } | 772 | } |
704 | 773 | ||
705 | private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 774 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
706 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) | 775 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) |
707 | { | 776 | { |
708 | if (m_invAccessModule == null) | 777 | if (m_invAccessModule == null) |
709 | return null; | 778 | return null; |
@@ -741,7 +810,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
741 | // This will throw if the attachment fails | 810 | // This will throw if the attachment fails |
742 | try | 811 | try |
743 | { | 812 | { |
744 | AttachObject(sp, objatt, attachmentPt, false); | 813 | AttachObject(sp, objatt, attachmentPt, false, false); |
745 | } | 814 | } |
746 | catch (Exception e) | 815 | catch (Exception e) |
747 | { | 816 | { |
@@ -754,10 +823,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
754 | m_scene.DeleteSceneObject(objatt, false); | 823 | m_scene.DeleteSceneObject(objatt, false); |
755 | return null; | 824 | return null; |
756 | } | 825 | } |
757 | 826 | ||
758 | if (tainted) | 827 | if (tainted) |
759 | objatt.HasGroupChanged = true; | 828 | objatt.HasGroupChanged = true; |
760 | 829 | ||
830 | if (doc != null) | ||
831 | { | ||
832 | objatt.LoadScriptState(doc); | ||
833 | objatt.ResetOwnerChangeFlag(); | ||
834 | } | ||
835 | |||
761 | // Fire after attach, so we don't get messy perms dialogs | 836 | // Fire after attach, so we don't get messy perms dialogs |
762 | // 4 == AttachedRez | 837 | // 4 == AttachedRez |
763 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); | 838 | objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); |
@@ -775,7 +850,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
775 | itemID, sp.Name, attachmentPt); | 850 | itemID, sp.Name, attachmentPt); |
776 | } | 851 | } |
777 | } | 852 | } |
778 | 853 | ||
779 | return null; | 854 | return null; |
780 | } | 855 | } |
781 | 856 | ||
@@ -895,7 +970,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
895 | AttachmentPt &= 0x7f; | 970 | AttachmentPt &= 0x7f; |
896 | 971 | ||
897 | // Calls attach with a Zero position | 972 | // Calls attach with a Zero position |
898 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) | 973 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true)) |
899 | { | 974 | { |
900 | // m_log.Debug( | 975 | // m_log.Debug( |
901 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | 976 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index b021a47..cd1e1c1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
188 | 188 | ||
189 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 189 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
190 | 190 | ||
191 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false); | 191 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); |
192 | 192 | ||
193 | // Check status on scene presence | 193 | // Check status on scene presence |
194 | Assert.That(sp.HasAttachments(), Is.True); | 194 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -242,7 +242,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
242 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 242 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
243 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 243 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
244 | 244 | ||
245 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false); | 245 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); |
246 | 246 | ||
247 | Assert.That(sp.HasAttachments(), Is.False); | 247 | Assert.That(sp.HasAttachments(), Is.False); |
248 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 248 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -387,7 +387,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
387 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 387 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
388 | 388 | ||
389 | SceneObjectGroup soRezzed | 389 | SceneObjectGroup soRezzed |
390 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 390 | = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); |
391 | 391 | ||
392 | // Wait for chat to signal rezzed script has been started. | 392 | // Wait for chat to signal rezzed script has been started. |
393 | m_chatEvent.WaitOne(60000); | 393 | m_chatEvent.WaitOne(60000); |
@@ -604,4 +604,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
604 | // Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | 604 | // Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); |
605 | // } | 605 | // } |
606 | } | 606 | } |
607 | } \ No newline at end of file | 607 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 68a4cde..89cc4f6 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -566,12 +566,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
566 | /// <param name="client"></param> | 566 | /// <param name="client"></param> |
567 | private void Client_OnRequestWearables(IClientAPI client) | 567 | private void Client_OnRequestWearables(IClientAPI client) |
568 | { | 568 | { |
569 | // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); | 569 | Util.FireAndForget(delegate(object x) |
570 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 570 | { |
571 | if (sp != null) | 571 | Thread.Sleep(4000); |
572 | client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); | 572 | |
573 | else | 573 | // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); |
574 | m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); | 574 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
575 | if (sp != null) | ||
576 | client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); | ||
577 | else | ||
578 | m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); | ||
579 | }); | ||
575 | } | 580 | } |
576 | 581 | ||
577 | /// <summary> | 582 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index e4452fb..dbbb0ae 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
49 | private int m_shoutdistance = 100; | 49 | private int m_shoutdistance = 100; |
50 | private int m_whisperdistance = 10; | 50 | private int m_whisperdistance = 10; |
51 | private List<Scene> m_scenes = new List<Scene>(); | 51 | private List<Scene> m_scenes = new List<Scene>(); |
52 | 52 | private List<string> FreezeCache = new List<string>(); | |
53 | private string m_adminPrefix = ""; | ||
53 | internal object m_syncy = new object(); | 54 | internal object m_syncy = new object(); |
54 | 55 | ||
55 | internal IConfig m_config; | 56 | internal IConfig m_config; |
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
76 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 77 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
77 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 78 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
78 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 79 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
80 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
79 | } | 81 | } |
80 | 82 | ||
81 | public virtual void AddRegion(Scene scene) | 83 | public virtual void AddRegion(Scene scene) |
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
171 | return; | 173 | return; |
172 | } | 174 | } |
173 | 175 | ||
174 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 176 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
177 | { | ||
178 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
179 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
180 | } | ||
181 | else | ||
182 | { | ||
183 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
184 | } | ||
175 | } | 185 | } |
176 | 186 | ||
177 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 187 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -185,10 +195,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
185 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 195 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
186 | { | 196 | { |
187 | string fromName = c.From; | 197 | string fromName = c.From; |
198 | string fromNamePrefix = ""; | ||
188 | UUID fromID = UUID.Zero; | 199 | UUID fromID = UUID.Zero; |
189 | UUID targetID = c.TargetUUID; | ||
190 | string message = c.Message; | 200 | string message = c.Message; |
191 | IScene scene = c.Scene; | 201 | IScene scene = c.Scene; |
202 | UUID destination = c.Destination; | ||
192 | Vector3 fromPos = c.Position; | 203 | Vector3 fromPos = c.Position; |
193 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 204 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, |
194 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 205 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
@@ -208,7 +219,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
208 | fromPos = avatar.AbsolutePosition; | 219 | fromPos = avatar.AbsolutePosition; |
209 | fromName = avatar.Name; | 220 | fromName = avatar.Name; |
210 | fromID = c.Sender.AgentId; | 221 | fromID = c.Sender.AgentId; |
211 | 222 | if (avatar.GodLevel >= 200) | |
223 | { | ||
224 | fromNamePrefix = m_adminPrefix; | ||
225 | } | ||
226 | destination = UUID.Zero; // Avatars cant "SayTo" | ||
212 | break; | 227 | break; |
213 | 228 | ||
214 | case ChatSourceType.Object: | 229 | case ChatSourceType.Object: |
@@ -222,38 +237,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
222 | message = message.Substring(0, 1000); | 237 | message = message.Substring(0, 1000); |
223 | 238 | ||
224 | // m_log.DebugFormat( | 239 | // m_log.DebugFormat( |
225 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", | 240 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", |
226 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); | 241 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); |
227 | 242 | ||
228 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 243 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
229 | 244 | ||
230 | foreach (Scene s in m_scenes) | 245 | foreach (Scene s in m_scenes) |
231 | { | 246 | { |
232 | if (targetID == UUID.Zero) | 247 | // This should use ForEachClient, but clients don't have a position. |
233 | { | 248 | // If camera is moved into client, then camera position can be used |
234 | // This should use ForEachClient, but clients don't have a position. | 249 | // MT: No, it can't, as chat is heard from the avatar position, not |
235 | // If camera is moved into client, then camera position can be used | 250 | // the camera position. |
236 | s.ForEachRootScenePresence( | 251 | s.ForEachRootScenePresence( |
237 | delegate(ScenePresence presence) | 252 | delegate(ScenePresence presence) |
253 | { | ||
254 | if (destination != UUID.Zero && presence.UUID != destination) | ||
255 | return; | ||
256 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | ||
257 | if (Presencecheck != null) | ||
238 | { | 258 | { |
239 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false)) | 259 | // This will pass all chat from objects. Not |
240 | receiverIDs.Add(presence.UUID); | 260 | // perfect, but it will do. For now. Better |
261 | // than the prior behavior of muting all | ||
262 | // objects on a parcel with access restrictions | ||
263 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
264 | { | ||
265 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) | ||
266 | receiverIDs.Add(presence.UUID); | ||
267 | } | ||
241 | } | 268 | } |
242 | ); | ||
243 | } | ||
244 | else | ||
245 | { | ||
246 | // This is a send to a specific client eg from llRegionSayTo | ||
247 | // no need to check distance etc, jand send is as say | ||
248 | ScenePresence presence = s.GetScenePresence(targetID); | ||
249 | if (presence != null && !presence.IsChildAgent) | ||
250 | { | ||
251 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true)) | ||
252 | receiverIDs.Add(presence.UUID); | ||
253 | } | 269 | } |
254 | } | 270 | ); |
255 | } | 271 | } |
256 | 272 | ||
257 | (scene as Scene).EventManager.TriggerOnChatToClients( | 273 | (scene as Scene).EventManager.TriggerOnChatToClients( |
258 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 274 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
259 | } | 275 | } |
@@ -293,26 +309,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
293 | } | 309 | } |
294 | 310 | ||
295 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 311 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
296 | |||
297 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 312 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
298 | 313 | ||
299 | ((Scene)c.Scene).ForEachRootClient( | 314 | if (c.Scene != null) |
300 | delegate(IClientAPI client) | 315 | { |
301 | { | 316 | ((Scene)c.Scene).ForEachRootClient |
302 | // don't forward SayOwner chat from objects to | 317 | ( |
303 | // non-owner agents | 318 | delegate(IClientAPI client) |
304 | if ((c.Type == ChatTypeEnum.Owner) && | 319 | { |
305 | (null != c.SenderObject) && | 320 | // don't forward SayOwner chat from objects to |
306 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | 321 | // non-owner agents |
307 | return; | 322 | if ((c.Type == ChatTypeEnum.Owner) && |
308 | 323 | (null != c.SenderObject) && | |
309 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, | 324 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) |
310 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 325 | return; |
311 | receiverIDs.Add(client.AgentId); | 326 | |
312 | }); | 327 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, |
313 | 328 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | |
314 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | 329 | receiverIDs.Add(client.AgentId); |
315 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | 330 | } |
331 | ); | ||
332 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | ||
333 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | ||
334 | } | ||
316 | } | 335 | } |
317 | 336 | ||
318 | /// <summary> | 337 | /// <summary> |
@@ -330,9 +349,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
330 | /// precondition</returns> | 349 | /// precondition</returns> |
331 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, | 350 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
332 | UUID fromAgentID, string fromName, ChatTypeEnum type, | 351 | UUID fromAgentID, string fromName, ChatTypeEnum type, |
333 | string message, ChatSourceType src, bool ignoreDistance) | 352 | string message, ChatSourceType src) |
334 | { | 353 | { |
335 | // don't send stuff to child agents | 354 | // don't send chat to child agents |
336 | if (presence.IsChildAgent) return false; | 355 | if (presence.IsChildAgent) return false; |
337 | 356 | ||
338 | Vector3 fromRegionPos = fromPos + regionPos; | 357 | Vector3 fromRegionPos = fromPos + regionPos; |
@@ -341,15 +360,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
341 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 360 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
342 | 361 | ||
343 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 362 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
344 | 363 | ||
345 | if (!ignoreDistance) | 364 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || |
365 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
366 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
346 | { | 367 | { |
347 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || | 368 | return false; |
348 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
349 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
350 | { | ||
351 | return false; | ||
352 | } | ||
353 | } | 369 | } |
354 | 370 | ||
355 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView | 371 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView |
@@ -358,5 +374,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
358 | 374 | ||
359 | return true; | 375 | return true; |
360 | } | 376 | } |
377 | |||
378 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
379 | public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
380 | { | ||
381 | System.Threading.Timer Timer; | ||
382 | if (flags == 0) | ||
383 | { | ||
384 | FreezeCache.Add(target.ToString()); | ||
385 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
386 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
387 | Timers.Add(target, Timer); | ||
388 | } | ||
389 | else | ||
390 | { | ||
391 | FreezeCache.Remove(target.ToString()); | ||
392 | Timers.TryGetValue(target, out Timer); | ||
393 | Timers.Remove(target); | ||
394 | Timer.Dispose(); | ||
395 | } | ||
396 | } | ||
397 | |||
398 | private void OnEndParcelFrozen(object avatar) | ||
399 | { | ||
400 | UUID target = (UUID)avatar; | ||
401 | FreezeCache.Remove(target.ToString()); | ||
402 | System.Threading.Timer Timer; | ||
403 | Timers.TryGetValue(target, out Timer); | ||
404 | Timers.Remove(target); | ||
405 | Timer.Dispose(); | ||
406 | } | ||
361 | } | 407 | } |
362 | } | 408 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index 325067c..3c294bb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -216,4 +216,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
216 | return result; | 216 | return result; |
217 | } | 217 | } |
218 | } | 218 | } |
219 | } \ No newline at end of file | 219 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 2e3312f..1492302 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -31,16 +31,40 @@ using OpenMetaverse; | |||
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using System; | ||
35 | using System.Reflection; | ||
36 | using System.Collections; | ||
37 | using System.Collections.Specialized; | ||
38 | using System.Reflection; | ||
39 | using System.IO; | ||
40 | using System.Web; | ||
41 | using System.Xml; | ||
42 | using log4net; | ||
43 | using Mono.Addins; | ||
44 | using OpenMetaverse.Messages.Linden; | ||
45 | using OpenMetaverse.StructuredData; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | using OpenSim.Framework.Servers; | ||
48 | using OpenSim.Framework.Servers.HttpServer; | ||
49 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
34 | 52 | ||
35 | namespace OpenSim.Region.CoreModules.Avatar.Gods | 53 | namespace OpenSim.Region.CoreModules.Avatar.Gods |
36 | { | 54 | { |
37 | public class GodsModule : IRegionModule, IGodsModule | 55 | public class GodsModule : IRegionModule, IGodsModule |
38 | { | 56 | { |
57 | private static readonly ILog m_log = | ||
58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
59 | |||
39 | /// <summary>Special UUID for actions that apply to all agents</summary> | 60 | /// <summary>Special UUID for actions that apply to all agents</summary> |
40 | private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); | 61 | private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); |
41 | 62 | ||
42 | protected Scene m_scene; | 63 | protected Scene m_scene; |
43 | protected IDialogModule m_dialogModule; | 64 | protected IDialogModule m_dialogModule; |
65 | |||
66 | protected Dictionary<UUID, string> m_capsDict = | ||
67 | new Dictionary<UUID, string>(); | ||
44 | 68 | ||
45 | public void Initialise(Scene scene, IConfigSource source) | 69 | public void Initialise(Scene scene, IConfigSource source) |
46 | { | 70 | { |
@@ -48,6 +72,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
48 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); | 72 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); |
49 | m_scene.RegisterModuleInterface<IGodsModule>(this); | 73 | m_scene.RegisterModuleInterface<IGodsModule>(this); |
50 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; | 74 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; |
75 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
76 | m_scene.EventManager.OnClientClosed += OnClientClosed; | ||
77 | scene.EventManager.OnIncomingInstantMessage += | ||
78 | OnIncomingInstantMessage; | ||
51 | } | 79 | } |
52 | 80 | ||
53 | public void PostInitialise() {} | 81 | public void PostInitialise() {} |
@@ -67,6 +95,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
67 | client.OnRequestGodlikePowers -= RequestGodlikePowers; | 95 | client.OnRequestGodlikePowers -= RequestGodlikePowers; |
68 | } | 96 | } |
69 | 97 | ||
98 | private void OnClientClosed(UUID agentID, Scene scene) | ||
99 | { | ||
100 | m_capsDict.Remove(agentID); | ||
101 | } | ||
102 | |||
103 | private void OnRegisterCaps(UUID agentID, Caps caps) | ||
104 | { | ||
105 | string uri = "/CAPS/" + UUID.Random(); | ||
106 | m_capsDict[agentID] = uri; | ||
107 | |||
108 | caps.RegisterHandler("UntrustedSimulatorMessage", | ||
109 | new RestStreamHandler("POST", uri, | ||
110 | HandleUntrustedSimulatorMessage)); | ||
111 | } | ||
112 | |||
113 | private string HandleUntrustedSimulatorMessage(string request, | ||
114 | string path, string param, IOSHttpRequest httpRequest, | ||
115 | IOSHttpResponse httpResponse) | ||
116 | { | ||
117 | OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
118 | |||
119 | string message = osd["message"].AsString(); | ||
120 | |||
121 | if (message == "GodKickUser") | ||
122 | { | ||
123 | OSDMap body = (OSDMap)osd["body"]; | ||
124 | OSDArray userInfo = (OSDArray)body["UserInfo"]; | ||
125 | OSDMap userData = (OSDMap)userInfo[0]; | ||
126 | |||
127 | UUID agentID = userData["AgentID"].AsUUID(); | ||
128 | UUID godID = userData["GodID"].AsUUID(); | ||
129 | UUID godSessionID = userData["GodSessionID"].AsUUID(); | ||
130 | uint kickFlags = userData["KickFlags"].AsUInteger(); | ||
131 | string reason = userData["Reason"].AsString(); | ||
132 | |||
133 | ScenePresence god = m_scene.GetScenePresence(godID); | ||
134 | if (god == null || god.ControllingClient.SessionId != godSessionID) | ||
135 | return String.Empty; | ||
136 | |||
137 | KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason)); | ||
138 | } | ||
139 | else | ||
140 | { | ||
141 | m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message); | ||
142 | } | ||
143 | return String.Empty; | ||
144 | } | ||
145 | |||
70 | public void RequestGodlikePowers( | 146 | public void RequestGodlikePowers( |
71 | UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) | 147 | UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) |
72 | { | 148 | { |
@@ -115,69 +191,85 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
115 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | 191 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> |
116 | public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) | 192 | public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) |
117 | { | 193 | { |
118 | UUID kickUserID = ALL_AGENTS; | 194 | if (!m_scene.Permissions.IsGod(godID)) |
119 | 195 | return; | |
196 | |||
120 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 197 | ScenePresence sp = m_scene.GetScenePresence(agentID); |
121 | 198 | ||
122 | if (sp != null || agentID == kickUserID) | 199 | if (sp == null && agentID != ALL_AGENTS) |
123 | { | 200 | { |
124 | if (m_scene.Permissions.IsGod(godID)) | 201 | IMessageTransferModule transferModule = |
202 | m_scene.RequestModuleInterface<IMessageTransferModule>(); | ||
203 | if (transferModule != null) | ||
125 | { | 204 | { |
126 | if (kickflags == 0) | 205 | m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); |
127 | { | 206 | transferModule.SendInstantMessage(new GridInstantMessage( |
128 | if (agentID == kickUserID) | 207 | m_scene, godID, "God", agentID, (byte)250, false, |
129 | { | 208 | Utils.BytesToString(reason), UUID.Zero, true, |
130 | string reasonStr = Utils.BytesToString(reason); | 209 | new Vector3(), new byte[] {(byte)kickflags}), |
131 | 210 | delegate(bool success) {} ); | |
132 | m_scene.ForEachClient( | 211 | } |
133 | delegate(IClientAPI controller) | 212 | return; |
134 | { | 213 | } |
135 | if (controller.AgentId != godID) | ||
136 | controller.Kick(reasonStr); | ||
137 | } | ||
138 | ); | ||
139 | |||
140 | // This is a bit crude. It seems the client will be null before it actually stops the thread | ||
141 | // The thread will kill itself eventually :/ | ||
142 | // Is there another way to make sure *all* clients get this 'inter region' message? | ||
143 | m_scene.ForEachRootClient( | ||
144 | delegate(IClientAPI client) | ||
145 | { | ||
146 | if (client.AgentId != godID) | ||
147 | { | ||
148 | client.Close(); | ||
149 | } | ||
150 | } | ||
151 | ); | ||
152 | } | ||
153 | else | ||
154 | { | ||
155 | m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent); | ||
156 | 214 | ||
157 | sp.ControllingClient.Kick(Utils.BytesToString(reason)); | 215 | switch (kickflags) |
158 | sp.ControllingClient.Close(); | 216 | { |
159 | } | 217 | case 0: |
160 | } | 218 | if (sp != null) |
161 | 219 | { | |
162 | if (kickflags == 1) | 220 | KickPresence(sp, Utils.BytesToString(reason)); |
163 | { | ||
164 | sp.AllowMovement = false; | ||
165 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
166 | m_dialogModule.SendAlertToUser(godID, "User Frozen"); | ||
167 | } | ||
168 | |||
169 | if (kickflags == 2) | ||
170 | { | ||
171 | sp.AllowMovement = true; | ||
172 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
173 | m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); | ||
174 | } | ||
175 | } | 221 | } |
176 | else | 222 | else if (agentID == ALL_AGENTS) |
177 | { | 223 | { |
178 | m_dialogModule.SendAlertToUser(godID, "Kick request denied"); | 224 | m_scene.ForEachRootScenePresence( |
225 | delegate(ScenePresence p) | ||
226 | { | ||
227 | if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID))) | ||
228 | KickPresence(p, Utils.BytesToString(reason)); | ||
229 | } | ||
230 | ); | ||
179 | } | 231 | } |
232 | break; | ||
233 | case 1: | ||
234 | if (sp != null) | ||
235 | { | ||
236 | sp.AllowMovement = false; | ||
237 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
238 | m_dialogModule.SendAlertToUser(godID, "User Frozen"); | ||
239 | } | ||
240 | break; | ||
241 | case 2: | ||
242 | if (sp != null) | ||
243 | { | ||
244 | sp.AllowMovement = true; | ||
245 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | ||
246 | m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); | ||
247 | } | ||
248 | break; | ||
249 | default: | ||
250 | break; | ||
251 | } | ||
252 | } | ||
253 | |||
254 | private void KickPresence(ScenePresence sp, string reason) | ||
255 | { | ||
256 | if (sp.IsChildAgent) | ||
257 | return; | ||
258 | sp.ControllingClient.Kick(reason); | ||
259 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
260 | } | ||
261 | |||
262 | private void OnIncomingInstantMessage(GridInstantMessage msg) | ||
263 | { | ||
264 | if (msg.dialog == (uint)250) // Nonlocal kick | ||
265 | { | ||
266 | UUID agentID = new UUID(msg.toAgentID); | ||
267 | string reason = msg.message; | ||
268 | UUID godID = new UUID(msg.fromAgentID); | ||
269 | uint kickMode = (uint)msg.binaryBucket[0]; | ||
270 | |||
271 | KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason)); | ||
180 | } | 272 | } |
181 | } | 273 | } |
182 | } | 274 | } |
183 | } \ No newline at end of file | 275 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index ca5d485..727f1c9 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Timers; | ||
30 | using log4net; | 31 | using log4net; |
31 | using Nini.Config; | 32 | using Nini.Config; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
@@ -42,6 +43,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
42 | private static readonly ILog m_log = LogManager.GetLogger( | 43 | private static readonly ILog m_log = LogManager.GetLogger( |
43 | MethodBase.GetCurrentMethod().DeclaringType); | 44 | MethodBase.GetCurrentMethod().DeclaringType); |
44 | 45 | ||
46 | private Timer m_logTimer = new Timer(10000); | ||
47 | private List<GridInstantMessage> m_logData = new List<GridInstantMessage>(); | ||
48 | private string m_restUrl; | ||
49 | |||
45 | /// <value> | 50 | /// <value> |
46 | /// Is this module enabled? | 51 | /// Is this module enabled? |
47 | /// </value> | 52 | /// </value> |
@@ -61,9 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
61 | "InstantMessageModule", "InstantMessageModule") != | 66 | "InstantMessageModule", "InstantMessageModule") != |
62 | "InstantMessageModule") | 67 | "InstantMessageModule") |
63 | return; | 68 | return; |
69 | m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty); | ||
64 | } | 70 | } |
65 | 71 | ||
66 | m_enabled = true; | 72 | m_enabled = true; |
73 | m_logTimer.AutoReset = false; | ||
74 | m_logTimer.Elapsed += LogTimerElapsed; | ||
67 | } | 75 | } |
68 | 76 | ||
69 | public void AddRegion(Scene scene) | 77 | public void AddRegion(Scene scene) |
@@ -148,6 +156,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
148 | { | 156 | { |
149 | byte dialog = im.dialog; | 157 | byte dialog = im.dialog; |
150 | 158 | ||
159 | if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
160 | LogInstantMesssage(im); | ||
161 | |||
151 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent | 162 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent |
152 | && dialog != (byte)InstantMessageDialog.StartTyping | 163 | && dialog != (byte)InstantMessageDialog.StartTyping |
153 | && dialog != (byte)InstantMessageDialog.StopTyping | 164 | && dialog != (byte)InstantMessageDialog.StopTyping |
@@ -157,6 +168,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
157 | return; | 168 | return; |
158 | } | 169 | } |
159 | 170 | ||
171 | //DateTime dt = DateTime.UtcNow; | ||
172 | |||
173 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
174 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
175 | |||
176 | //try | ||
177 | //{ | ||
178 | // // Convert that to the PST timezone | ||
179 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
180 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
181 | //} | ||
182 | //catch | ||
183 | //{ | ||
184 | // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
185 | //} | ||
186 | |||
187 | //// And make it look local again to fool the unix time util | ||
188 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
189 | |||
190 | // If client is null, this message comes from storage and IS offline | ||
191 | if (client != null) | ||
192 | im.offline = 0; | ||
193 | |||
194 | if (im.offline == 0) | ||
195 | im.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
196 | |||
160 | if (m_TransferModule != null) | 197 | if (m_TransferModule != null) |
161 | { | 198 | { |
162 | if (client != null) | 199 | if (client != null) |
@@ -200,5 +237,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
200 | // | 237 | // |
201 | OnInstantMessage(null, msg); | 238 | OnInstantMessage(null, msg); |
202 | } | 239 | } |
240 | |||
241 | private void LogInstantMesssage(GridInstantMessage im) | ||
242 | { | ||
243 | if (m_logData.Count < 20) | ||
244 | { | ||
245 | // Restart the log write timer | ||
246 | m_logTimer.Stop(); | ||
247 | } | ||
248 | if (!m_logTimer.Enabled) | ||
249 | m_logTimer.Start(); | ||
250 | |||
251 | lock (m_logData) | ||
252 | { | ||
253 | m_logData.Add(im); | ||
254 | } | ||
255 | } | ||
256 | |||
257 | private void LogTimerElapsed(object source, ElapsedEventArgs e) | ||
258 | { | ||
259 | lock (m_logData) | ||
260 | { | ||
261 | if (m_restUrl != String.Empty && m_logData.Count > 0) | ||
262 | { | ||
263 | bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData); | ||
264 | if (!success) | ||
265 | m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data"); | ||
266 | } | ||
267 | m_logData.Clear(); | ||
268 | } | ||
269 | } | ||
203 | } | 270 | } |
204 | } | 271 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 0dad3c4..6064ddc 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 49 | ||
50 | private bool m_Enabled = false; | 50 | private bool m_Enabled = false; |
51 | protected string m_MessageKey = String.Empty; | ||
51 | protected List<Scene> m_Scenes = new List<Scene>(); | 52 | protected List<Scene> m_Scenes = new List<Scene>(); |
52 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); | 53 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); |
53 | 54 | ||
@@ -67,14 +68,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
67 | public virtual void Initialise(IConfigSource config) | 68 | public virtual void Initialise(IConfigSource config) |
68 | { | 69 | { |
69 | IConfig cnf = config.Configs["Messaging"]; | 70 | IConfig cnf = config.Configs["Messaging"]; |
70 | if (cnf != null && cnf.GetString( | 71 | if (cnf != null) |
71 | "MessageTransferModule", "MessageTransferModule") != | ||
72 | "MessageTransferModule") | ||
73 | { | 72 | { |
74 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | 73 | if (cnf.GetString("MessageTransferModule", |
75 | return; | 74 | "MessageTransferModule") != "MessageTransferModule") |
76 | } | 75 | { |
76 | return; | ||
77 | } | ||
77 | 78 | ||
79 | m_MessageKey = cnf.GetString("MessageKey", String.Empty); | ||
80 | } | ||
81 | m_log.Debug("[MESSAGE TRANSFER]: Module enabled"); | ||
78 | m_Enabled = true; | 82 | m_Enabled = true; |
79 | } | 83 | } |
80 | 84 | ||
@@ -244,6 +248,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
244 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") | 248 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") |
245 | && requestData.ContainsKey("binary_bucket")) | 249 | && requestData.ContainsKey("binary_bucket")) |
246 | { | 250 | { |
251 | if (m_MessageKey != String.Empty) | ||
252 | { | ||
253 | XmlRpcResponse error_resp = new XmlRpcResponse(); | ||
254 | Hashtable error_respdata = new Hashtable(); | ||
255 | error_respdata["success"] = "FALSE"; | ||
256 | error_resp.Value = error_respdata; | ||
257 | |||
258 | if (!requestData.Contains("message_key")) | ||
259 | return error_resp; | ||
260 | if (m_MessageKey != (string)requestData["message_key"]) | ||
261 | return error_resp; | ||
262 | } | ||
263 | |||
247 | // Do the easy way of validating the UUIDs | 264 | // Do the easy way of validating the UUIDs |
248 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); | 265 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); |
249 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); | 266 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); |
@@ -420,24 +437,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
420 | return resp; | 437 | return resp; |
421 | } | 438 | } |
422 | 439 | ||
423 | /// <summary> | 440 | private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); |
424 | /// delegate for sending a grid instant message asynchronously | ||
425 | /// </summary> | ||
426 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID); | ||
427 | 441 | ||
428 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) | 442 | private class GIM { |
429 | { | 443 | public GridInstantMessage im; |
430 | GridInstantMessageDelegate icon = | 444 | public MessageResultNotification result; |
431 | (GridInstantMessageDelegate)iar.AsyncState; | 445 | }; |
432 | icon.EndInvoke(iar); | ||
433 | } | ||
434 | 446 | ||
447 | private Queue<GIM> pendingInstantMessages = new Queue<GIM>(); | ||
448 | private int numInstantMessageThreads = 0; | ||
435 | 449 | ||
436 | protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) | 450 | private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) |
437 | { | 451 | { |
438 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 452 | lock (pendingInstantMessages) { |
453 | if (numInstantMessageThreads >= 4) { | ||
454 | GIM gim = new GIM(); | ||
455 | gim.im = im; | ||
456 | gim.result = result; | ||
457 | pendingInstantMessages.Enqueue(gim); | ||
458 | } else { | ||
459 | ++ numInstantMessageThreads; | ||
460 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads); | ||
461 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain; | ||
462 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
463 | } | ||
464 | } | ||
465 | } | ||
439 | 466 | ||
440 | d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); | 467 | private void GridInstantMessageCompleted(IAsyncResult iar) |
468 | { | ||
469 | GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; | ||
470 | d.EndInvoke(iar); | ||
441 | } | 471 | } |
442 | 472 | ||
443 | /// <summary> | 473 | /// <summary> |
@@ -452,8 +482,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
452 | /// Pass in 0 the first time this method is called. It will be called recursively with the last | 482 | /// Pass in 0 the first time this method is called. It will be called recursively with the last |
453 | /// regionhandle tried | 483 | /// regionhandle tried |
454 | /// </param> | 484 | /// </param> |
455 | protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | 485 | private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) |
456 | { | 486 | { |
487 | GIM gim; | ||
488 | do { | ||
489 | try { | ||
490 | SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero); | ||
491 | } catch (Exception e) { | ||
492 | m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message); | ||
493 | } | ||
494 | lock (pendingInstantMessages) { | ||
495 | if (pendingInstantMessages.Count > 0) { | ||
496 | gim = pendingInstantMessages.Dequeue(); | ||
497 | im = gim.im; | ||
498 | result = gim.result; | ||
499 | } else { | ||
500 | gim = null; | ||
501 | -- numInstantMessageThreads; | ||
502 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads); | ||
503 | } | ||
504 | } | ||
505 | } while (gim != null); | ||
506 | } | ||
507 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | ||
508 | { | ||
509 | |||
457 | UUID toAgentID = new UUID(im.toAgentID); | 510 | UUID toAgentID = new UUID(im.toAgentID); |
458 | 511 | ||
459 | PresenceInfo upd = null; | 512 | PresenceInfo upd = null; |
@@ -520,7 +573,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
520 | 573 | ||
521 | if (upd != null) | 574 | if (upd != null) |
522 | { | 575 | { |
523 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, | 576 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, |
524 | upd.RegionID); | 577 | upd.RegionID); |
525 | if (reginfo != null) | 578 | if (reginfo != null) |
526 | { | 579 | { |
@@ -669,6 +722,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
669 | gim["position_z"] = msg.Position.Z.ToString(); | 722 | gim["position_z"] = msg.Position.Z.ToString(); |
670 | gim["region_id"] = msg.RegionID.ToString(); | 723 | gim["region_id"] = msg.RegionID.ToString(); |
671 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); | 724 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); |
725 | if (m_MessageKey != String.Empty) | ||
726 | gim["message_key"] = m_MessageKey; | ||
672 | return gim; | 727 | return gim; |
673 | } | 728 | } |
674 | 729 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index de25048..b27b07d 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -171,7 +171,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
171 | 171 | ||
172 | private void RetrieveInstantMessages(IClientAPI client) | 172 | private void RetrieveInstantMessages(IClientAPI client) |
173 | { | 173 | { |
174 | if (m_RestURL != "") | 174 | if (m_RestURL == String.Empty) |
175 | { | ||
176 | return; | ||
177 | } | ||
178 | else | ||
175 | { | 179 | { |
176 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); | 180 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); |
177 | 181 | ||
@@ -179,22 +183,25 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
179 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( | 183 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( |
180 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 184 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
181 | 185 | ||
182 | if (msglist == null) | 186 | if (msglist != null) |
183 | m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list."); | ||
184 | |||
185 | foreach (GridInstantMessage im in msglist) | ||
186 | { | 187 | { |
187 | // client.SendInstantMessage(im); | 188 | foreach (GridInstantMessage im in msglist) |
188 | 189 | { | |
189 | // Send through scene event manager so all modules get a chance | 190 | // client.SendInstantMessage(im); |
190 | // to look at this message before it gets delivered. | 191 | |
191 | // | 192 | // Send through scene event manager so all modules get a chance |
192 | // Needed for proper state management for stored group | 193 | // to look at this message before it gets delivered. |
193 | // invitations | 194 | // |
194 | // | 195 | // Needed for proper state management for stored group |
195 | Scene s = FindScene(client.AgentId); | 196 | // invitations |
196 | if (s != null) | 197 | // |
197 | s.EventManager.TriggerIncomingInstantMessage(im); | 198 | |
199 | im.offline = 1; | ||
200 | |||
201 | Scene s = FindScene(client.AgentId); | ||
202 | if (s != null) | ||
203 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
204 | } | ||
198 | } | 205 | } |
199 | } | 206 | } |
200 | } | 207 | } |
@@ -205,24 +212,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
205 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && | 212 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
206 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | 213 | im.dialog != (byte)InstantMessageDialog.GroupNotice && |
207 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && | 214 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && |
208 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | 215 | im.dialog != (byte)InstantMessageDialog.InventoryOffered && |
216 | im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered) | ||
209 | { | 217 | { |
210 | return; | 218 | return; |
211 | } | 219 | } |
212 | 220 | ||
213 | if (!m_ForwardOfflineGroupMessages) | ||
214 | { | ||
215 | if (im.dialog == (byte)InstantMessageDialog.GroupNotice || | ||
216 | im.dialog != (byte)InstantMessageDialog.GroupInvitation) | ||
217 | return; | ||
218 | } | ||
219 | |||
220 | Scene scene = FindScene(new UUID(im.fromAgentID)); | 221 | Scene scene = FindScene(new UUID(im.fromAgentID)); |
221 | if (scene == null) | 222 | if (scene == null) |
222 | scene = m_SceneList[0]; | 223 | scene = m_SceneList[0]; |
223 | 224 | ||
224 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( | 225 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( |
225 | "POST", m_RestURL+"/SaveMessage/", im); | 226 | "POST", m_RestURL+"/SaveMessage/?scope=" + |
227 | scene.RegionInfo.ScopeID.ToString(), im); | ||
226 | 228 | ||
227 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 229 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
228 | { | 230 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index ee10d04..0833154 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -635,4 +635,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
635 | m_assetsLoaded = true; | 635 | m_assetsLoaded = true; |
636 | } | 636 | } |
637 | } | 637 | } |
638 | } \ No newline at end of file | 638 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 19c774f..80554fb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
175 | if (im.binaryBucket.Length < 17) // Invalid | 175 | if (im.binaryBucket.Length < 17) // Invalid |
176 | return; | 176 | return; |
177 | 177 | ||
178 | UUID receipientID = new UUID(im.toAgentID); | 178 | UUID recipientID = new UUID(im.toAgentID); |
179 | ScenePresence user = scene.GetScenePresence(receipientID); | 179 | ScenePresence user = scene.GetScenePresence(recipientID); |
180 | UUID copyID; | 180 | UUID copyID; |
181 | 181 | ||
182 | // First byte is the asset type | 182 | // First byte is the asset type |
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
191 | folderID, new UUID(im.toAgentID)); | 191 | folderID, new UUID(im.toAgentID)); |
192 | 192 | ||
193 | InventoryFolderBase folderCopy | 193 | InventoryFolderBase folderCopy |
194 | = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); | 194 | = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero); |
195 | 195 | ||
196 | if (folderCopy == null) | 196 | if (folderCopy == null) |
197 | { | 197 | { |
@@ -244,6 +244,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
244 | im.imSessionID = itemID.Guid; | 244 | im.imSessionID = itemID.Guid; |
245 | } | 245 | } |
246 | 246 | ||
247 | im.offline = 0; | ||
248 | |||
247 | // Send the IM to the recipient. The item is already | 249 | // Send the IM to the recipient. The item is already |
248 | // in their inventory, so it will not be lost if | 250 | // in their inventory, so it will not be lost if |
249 | // they are offline. | 251 | // they are offline. |
@@ -263,8 +265,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
263 | }); | 265 | }); |
264 | } | 266 | } |
265 | } | 267 | } |
266 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | 268 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || |
269 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
267 | { | 270 | { |
271 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
272 | IInventoryService invService = scene.InventoryService; | ||
273 | |||
274 | // Special case: folder redirect. | ||
275 | // RLV uses this | ||
276 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
277 | { | ||
278 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId); | ||
279 | folder = invService.GetFolder(folder); | ||
280 | |||
281 | if (folder != null) | ||
282 | { | ||
283 | if (im.binaryBucket.Length >= 16) | ||
284 | { | ||
285 | UUID destFolderID = new UUID(im.binaryBucket, 0); | ||
286 | if (destFolderID != UUID.Zero) | ||
287 | { | ||
288 | InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId); | ||
289 | destFolder = invService.GetFolder(destFolder); | ||
290 | if (destFolder != null) | ||
291 | { | ||
292 | if (folder.ParentID != destFolder.ID) | ||
293 | { | ||
294 | folder.ParentID = destFolder.ID; | ||
295 | invService.MoveFolder(folder); | ||
296 | client.SendBulkUpdateInventory(folder); | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | } | ||
303 | |||
268 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 304 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
269 | 305 | ||
270 | if (user != null) // Local | 306 | if (user != null) // Local |
@@ -274,30 +310,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
274 | else | 310 | else |
275 | { | 311 | { |
276 | if (m_TransferModule != null) | 312 | if (m_TransferModule != null) |
277 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { | 313 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); |
278 | |||
279 | // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011 | ||
280 | // and is apparently supposed to fix bulk inventory updates after accepting items. But | ||
281 | // instead it appears to cause two copies of an accepted folder for the receiving user in | ||
282 | // at least some cases. Folder/item update is already done when the offer is made (see code above) | ||
283 | |||
284 | // // Send BulkUpdateInventory | ||
285 | // IInventoryService invService = scene.InventoryService; | ||
286 | // UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip | ||
287 | // | ||
288 | // InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); | ||
289 | // folder = invService.GetFolder(folder); | ||
290 | // | ||
291 | // ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | ||
292 | // | ||
293 | // // If the user has left the scene by the time the message comes back then we can't send | ||
294 | // // them the update. | ||
295 | // if (fromUser != null) | ||
296 | // fromUser.ControllingClient.SendBulkUpdateInventory(folder); | ||
297 | }); | ||
298 | } | 314 | } |
299 | } | 315 | } |
300 | else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | 316 | else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined || |
317 | im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined) | ||
301 | { | 318 | { |
302 | // Here, the recipient is local and we can assume that the | 319 | // Here, the recipient is local and we can assume that the |
303 | // inventory is loaded. Courtesy of the above bulk update, | 320 | // inventory is loaded. Courtesy of the above bulk update, |
@@ -333,6 +350,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
333 | { | 350 | { |
334 | folder.ParentID = trashFolder.ID; | 351 | folder.ParentID = trashFolder.ID; |
335 | invService.MoveFolder(folder); | 352 | invService.MoveFolder(folder); |
353 | client.SendBulkUpdateInventory(folder); | ||
336 | } | 354 | } |
337 | } | 355 | } |
338 | 356 | ||
@@ -433,22 +451,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
433 | /// | 451 | /// |
434 | /// </summary> | 452 | /// </summary> |
435 | /// <param name="msg"></param> | 453 | /// <param name="msg"></param> |
436 | private void OnGridInstantMessage(GridInstantMessage msg) | 454 | private void OnGridInstantMessage(GridInstantMessage im) |
437 | { | 455 | { |
438 | // Check if this is ours to handle | 456 | // Check if this is ours to handle |
439 | // | 457 | // |
440 | Scene scene = FindClientScene(new UUID(msg.toAgentID)); | 458 | Scene scene = FindClientScene(new UUID(im.toAgentID)); |
441 | 459 | ||
442 | if (scene == null) | 460 | if (scene == null) |
443 | return; | 461 | return; |
444 | 462 | ||
445 | // Find agent to deliver to | 463 | // Find agent to deliver to |
446 | // | 464 | // |
447 | ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); | 465 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
466 | if (user == null) | ||
467 | return; | ||
468 | |||
469 | // This requires a little bit of processing because we have to make the | ||
470 | // new item visible in the recipient's inventory here | ||
471 | // | ||
472 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
473 | { | ||
474 | if (im.binaryBucket.Length < 17) // Invalid | ||
475 | return; | ||
476 | |||
477 | UUID recipientID = new UUID(im.toAgentID); | ||
478 | |||
479 | // First byte is the asset type | ||
480 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
481 | |||
482 | if (AssetType.Folder == assetType) | ||
483 | { | ||
484 | UUID folderID = new UUID(im.binaryBucket, 1); | ||
448 | 485 | ||
449 | // Just forward to local handling | 486 | InventoryFolderBase given = |
450 | OnInstantMessage(user.ControllingClient, msg); | 487 | new InventoryFolderBase(folderID, recipientID); |
488 | InventoryFolderBase folder = | ||
489 | scene.InventoryService.GetFolder(given); | ||
451 | 490 | ||
491 | if (folder != null) | ||
492 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
493 | } | ||
494 | else | ||
495 | { | ||
496 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
497 | |||
498 | InventoryItemBase given = | ||
499 | new InventoryItemBase(itemID, recipientID); | ||
500 | InventoryItemBase item = | ||
501 | scene.InventoryService.GetItem(given); | ||
502 | |||
503 | if (item != null) | ||
504 | { | ||
505 | user.ControllingClient.SendBulkUpdateInventory(item); | ||
506 | } | ||
507 | } | ||
508 | user.ControllingClient.SendInstantMessage(im); | ||
509 | } | ||
510 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | ||
511 | { | ||
512 | if (im.binaryBucket.Length < 1) // Invalid | ||
513 | return; | ||
514 | |||
515 | UUID recipientID = new UUID(im.toAgentID); | ||
516 | |||
517 | // Bucket is the asset type | ||
518 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
519 | |||
520 | if (AssetType.Folder == assetType) | ||
521 | { | ||
522 | UUID folderID = new UUID(im.imSessionID); | ||
523 | |||
524 | InventoryFolderBase given = | ||
525 | new InventoryFolderBase(folderID, recipientID); | ||
526 | InventoryFolderBase folder = | ||
527 | scene.InventoryService.GetFolder(given); | ||
528 | |||
529 | if (folder != null) | ||
530 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
531 | } | ||
532 | else | ||
533 | { | ||
534 | UUID itemID = new UUID(im.imSessionID); | ||
535 | |||
536 | InventoryItemBase given = | ||
537 | new InventoryItemBase(itemID, recipientID); | ||
538 | InventoryItemBase item = | ||
539 | scene.InventoryService.GetItem(given); | ||
540 | |||
541 | if (item != null) | ||
542 | { | ||
543 | user.ControllingClient.SendBulkUpdateInventory(item); | ||
544 | } | ||
545 | } | ||
546 | |||
547 | // Fix up binary bucket since this may be 17 chars long here | ||
548 | Byte[] bucket = new Byte[1]; | ||
549 | bucket[0] = im.binaryBucket[0]; | ||
550 | im.binaryBucket = bucket; | ||
551 | |||
552 | user.ControllingClient.SendInstantMessage(im); | ||
553 | } | ||
554 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || | ||
555 | im.dialog == (byte) InstantMessageDialog.InventoryDeclined || | ||
556 | im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined || | ||
557 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
558 | { | ||
559 | user.ControllingClient.SendInstantMessage(im); | ||
560 | } | ||
452 | } | 561 | } |
453 | } | 562 | } |
454 | } | 563 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index 2d4cffd..a889984 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -161,16 +161,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
161 | scene.RegionInfo.RegionHandle, | 161 | scene.RegionInfo.RegionHandle, |
162 | (uint)presence.AbsolutePosition.X, | 162 | (uint)presence.AbsolutePosition.X, |
163 | (uint)presence.AbsolutePosition.Y, | 163 | (uint)presence.AbsolutePosition.Y, |
164 | (uint)Math.Ceiling(presence.AbsolutePosition.Z)); | 164 | (uint)presence.AbsolutePosition.Z + 2); |
165 | 165 | ||
166 | m_log.DebugFormat("TP invite with message {0}", message); | 166 | m_log.DebugFormat("[LURE]: TP invite with message {0}", message); |
167 | |||
168 | GridInstantMessage m; | ||
169 | |||
170 | if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid))) | ||
171 | { | ||
172 | m = new GridInstantMessage(scene, client.AgentId, | ||
173 | client.FirstName+" "+client.LastName, targetid, | ||
174 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
175 | message, dest, false, presence.AbsolutePosition, | ||
176 | new Byte[0]); | ||
177 | } | ||
178 | else | ||
179 | { | ||
180 | m = new GridInstantMessage(scene, client.AgentId, | ||
181 | client.FirstName+" "+client.LastName, targetid, | ||
182 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
183 | message, dest, false, presence.AbsolutePosition, | ||
184 | new Byte[0]); | ||
185 | } | ||
167 | 186 | ||
168 | GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, | ||
169 | client.FirstName+" "+client.LastName, targetid, | ||
170 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
171 | message, dest, false, presence.AbsolutePosition, | ||
172 | new Byte[0]); | ||
173 | |||
174 | if (m_TransferModule != null) | 187 | if (m_TransferModule != null) |
175 | { | 188 | { |
176 | m_TransferModule.SendInstantMessage(m, | 189 | m_TransferModule.SendInstantMessage(m, |
@@ -205,7 +218,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
205 | { | 218 | { |
206 | // Forward remote teleport requests | 219 | // Forward remote teleport requests |
207 | // | 220 | // |
208 | if (msg.dialog != 22) | 221 | if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport && |
222 | msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport) | ||
209 | return; | 223 | return; |
210 | 224 | ||
211 | if (m_TransferModule != null) | 225 | if (m_TransferModule != null) |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 4ea85a8..dbe75b5 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.Framework | |||
102 | 102 | ||
103 | public void CreateCaps(UUID agentId) | 103 | public void CreateCaps(UUID agentId) |
104 | { | 104 | { |
105 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) | 105 | int flags = m_scene.GetUserFlags(agentId); |
106 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) | ||
106 | return; | 107 | return; |
107 | 108 | ||
108 | String capsObjectPath = GetCapsPath(agentId); | 109 | String capsObjectPath = GetCapsPath(agentId); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 46738f6..560f807 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
146 | 146 | ||
147 | protected virtual void OnNewClient(IClientAPI client) | 147 | protected virtual void OnNewClient(IClientAPI client) |
148 | { | 148 | { |
149 | client.OnTeleportHomeRequest += TeleportHome; | 149 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
150 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 150 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
151 | } | 151 | } |
152 | 152 | ||
@@ -269,6 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
269 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 269 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
270 | 270 | ||
271 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 271 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); |
272 | sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; | ||
272 | sp.Velocity = Vector3.Zero; | 273 | sp.Velocity = Vector3.Zero; |
273 | sp.Teleport(position); | 274 | sp.Teleport(position); |
274 | 275 | ||
@@ -429,8 +430,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
429 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 430 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, |
430 | // it's actually doing a lot of work. | 431 | // it's actually doing a lot of work. |
431 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 432 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
432 | 433 | if (endPoint == null || endPoint.Address == null) | |
433 | if (endPoint.Address == null) | ||
434 | { | 434 | { |
435 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | 435 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); |
436 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | 436 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
@@ -781,7 +781,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
781 | 781 | ||
782 | #region Teleport Home | 782 | #region Teleport Home |
783 | 783 | ||
784 | public virtual void TeleportHome(UUID id, IClientAPI client) | 784 | public virtual void TriggerTeleportHome(UUID id, IClientAPI client) |
785 | { | ||
786 | TeleportHome(id, client); | ||
787 | } | ||
788 | |||
789 | public virtual bool TeleportHome(UUID id, IClientAPI client) | ||
785 | { | 790 | { |
786 | m_log.DebugFormat( | 791 | m_log.DebugFormat( |
787 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); | 792 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); |
@@ -791,12 +796,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
791 | 796 | ||
792 | if (uinfo != null) | 797 | if (uinfo != null) |
793 | { | 798 | { |
799 | if (uinfo.HomeRegionID == UUID.Zero) | ||
800 | { | ||
801 | // can't find the Home region: Tell viewer and abort | ||
802 | client.SendTeleportFailed("You don't have a home position set."); | ||
803 | return false; | ||
804 | } | ||
794 | GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 805 | GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
795 | if (regionInfo == null) | 806 | if (regionInfo == null) |
796 | { | 807 | { |
797 | // can't find the Home region: Tell viewer and abort | 808 | // can't find the Home region: Tell viewer and abort |
798 | client.SendTeleportFailed("Your home region could not be found."); | 809 | client.SendTeleportFailed("Your home region could not be found."); |
799 | return; | 810 | return false; |
800 | } | 811 | } |
801 | 812 | ||
802 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", | 813 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", |
@@ -809,10 +820,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
809 | } | 820 | } |
810 | else | 821 | else |
811 | { | 822 | { |
812 | m_log.ErrorFormat( | 823 | // can't find the Home region: Tell viewer and abort |
813 | "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", | 824 | client.SendTeleportFailed("Your home region could not be found."); |
814 | client.Name, client.AgentId); | 825 | return false; |
815 | } | 826 | } |
827 | return true; | ||
816 | } | 828 | } |
817 | 829 | ||
818 | #endregion | 830 | #endregion |
@@ -820,11 +832,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
820 | 832 | ||
821 | #region Agent Crossings | 833 | #region Agent Crossings |
822 | 834 | ||
823 | public bool Cross(ScenePresence agent, bool isFlying) | 835 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) |
824 | { | 836 | { |
825 | Scene scene = agent.Scene; | 837 | version = String.Empty; |
826 | Vector3 pos = agent.AbsolutePosition; | 838 | newpos = new Vector3(pos.X, pos.Y, pos.Z); |
827 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | ||
828 | uint neighbourx = scene.RegionInfo.RegionLocX; | 839 | uint neighbourx = scene.RegionInfo.RegionLocX; |
829 | uint neighboury = scene.RegionInfo.RegionLocY; | 840 | uint neighboury = scene.RegionInfo.RegionLocY; |
830 | const float boundaryDistance = 1.7f; | 841 | const float boundaryDistance = 1.7f; |
@@ -845,52 +856,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
845 | } | 856 | } |
846 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 857 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
847 | { | 858 | { |
848 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 859 | neighboury--; |
849 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | 860 | newpos.Y = Constants.RegionSize - enterDistance; |
850 | { | ||
851 | neighboury--; | ||
852 | newpos.Y = Constants.RegionSize - enterDistance; | ||
853 | } | ||
854 | else | ||
855 | { | ||
856 | agent.IsInTransit = true; | ||
857 | |||
858 | neighboury = b.TriggerRegionY; | ||
859 | neighbourx = b.TriggerRegionX; | ||
860 | |||
861 | Vector3 newposition = pos; | ||
862 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
863 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
864 | agent.ControllingClient.SendAgentAlertMessage( | ||
865 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
866 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
867 | return true; | ||
868 | } | ||
869 | } | ||
870 | |||
871 | Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); | ||
872 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | ||
873 | { | ||
874 | neighbourx--; | ||
875 | newpos.X = Constants.RegionSize - enterDistance; | ||
876 | } | ||
877 | else | ||
878 | { | ||
879 | agent.IsInTransit = true; | ||
880 | |||
881 | neighboury = ba.TriggerRegionY; | ||
882 | neighbourx = ba.TriggerRegionX; | ||
883 | |||
884 | Vector3 newposition = pos; | ||
885 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
886 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
887 | agent.ControllingClient.SendAgentAlertMessage( | ||
888 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
889 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
890 | |||
891 | return true; | ||
892 | } | 861 | } |
893 | 862 | ||
863 | neighbourx--; | ||
864 | newpos.X = Constants.RegionSize - enterDistance; | ||
894 | } | 865 | } |
895 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 866 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
896 | { | 867 | { |
@@ -900,26 +871,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
900 | 871 | ||
901 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 872 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
902 | { | 873 | { |
903 | Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 874 | neighboury--; |
904 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | 875 | newpos.Y = Constants.RegionSize - enterDistance; |
905 | { | ||
906 | neighboury--; | ||
907 | newpos.Y = Constants.RegionSize - enterDistance; | ||
908 | } | ||
909 | else | ||
910 | { | ||
911 | agent.IsInTransit = true; | ||
912 | |||
913 | neighboury = ba.TriggerRegionY; | ||
914 | neighbourx = ba.TriggerRegionX; | ||
915 | Vector3 newposition = pos; | ||
916 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
917 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
918 | agent.ControllingClient.SendAgentAlertMessage( | ||
919 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
920 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
921 | return true; | ||
922 | } | ||
923 | } | 876 | } |
924 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 877 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
925 | { | 878 | { |
@@ -931,25 +884,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
931 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 884 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
932 | { | 885 | { |
933 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 886 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
934 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | 887 | neighboury--; |
935 | { | 888 | newpos.Y = Constants.RegionSize - enterDistance; |
936 | neighboury--; | ||
937 | newpos.Y = Constants.RegionSize - enterDistance; | ||
938 | } | ||
939 | else | ||
940 | { | ||
941 | agent.IsInTransit = true; | ||
942 | |||
943 | neighboury = b.TriggerRegionY; | ||
944 | neighbourx = b.TriggerRegionX; | ||
945 | Vector3 newposition = pos; | ||
946 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
947 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
948 | agent.ControllingClient.SendAgentAlertMessage( | ||
949 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
950 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
951 | return true; | ||
952 | } | ||
953 | } | 889 | } |
954 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 890 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
955 | { | 891 | { |
@@ -983,19 +919,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
983 | } | 919 | } |
984 | */ | 920 | */ |
985 | 921 | ||
986 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 922 | xDest = neighbourx; |
923 | yDest = neighboury; | ||
987 | 924 | ||
988 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | 925 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); |
989 | 926 | ||
927 | ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y); | ||
928 | |||
990 | ExpiringCache<ulong, DateTime> r; | 929 | ExpiringCache<ulong, DateTime> r; |
991 | DateTime banUntil; | 930 | DateTime banUntil; |
992 | 931 | ||
993 | if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) | 932 | if (m_bannedRegions.TryGetValue(agentID, out r)) |
994 | { | 933 | { |
995 | if (r.TryGetValue(neighbourHandle, out banUntil)) | 934 | if (r.TryGetValue(neighbourHandle, out banUntil)) |
996 | { | 935 | { |
997 | if (DateTime.Now < banUntil) | 936 | if (DateTime.Now < banUntil) |
998 | return false; | 937 | return null; |
999 | r.Remove(neighbourHandle); | 938 | r.Remove(neighbourHandle); |
1000 | } | 939 | } |
1001 | } | 940 | } |
@@ -1007,28 +946,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1007 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 946 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
1008 | 947 | ||
1009 | string reason; | 948 | string reason; |
1010 | string version; | 949 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) |
1011 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason)) | ||
1012 | { | 950 | { |
1013 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
1014 | if (r == null) | 951 | if (r == null) |
1015 | { | 952 | { |
1016 | r = new ExpiringCache<ulong, DateTime>(); | 953 | r = new ExpiringCache<ulong, DateTime>(); |
1017 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 954 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
1018 | 955 | ||
1019 | m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); | 956 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); |
1020 | } | 957 | } |
1021 | else | 958 | else |
1022 | { | 959 | { |
1023 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 960 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
1024 | } | 961 | } |
962 | return null; | ||
963 | } | ||
964 | |||
965 | return neighbourRegion; | ||
966 | } | ||
967 | |||
968 | public bool Cross(ScenePresence agent, bool isFlying) | ||
969 | { | ||
970 | uint x; | ||
971 | uint y; | ||
972 | Vector3 newpos; | ||
973 | string version; | ||
974 | |||
975 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); | ||
976 | if (neighbourRegion == null) | ||
977 | { | ||
978 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
1025 | return false; | 979 | return false; |
1026 | } | 980 | } |
1027 | 981 | ||
1028 | agent.IsInTransit = true; | 982 | agent.IsInTransit = true; |
1029 | 983 | ||
1030 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 984 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
1031 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); | 985 | d.BeginInvoke(agent, newpos, x, y, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
1032 | 986 | ||
1033 | return true; | 987 | return true; |
1034 | } | 988 | } |
@@ -1085,13 +1039,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1085 | icon.EndInvoke(iar); | 1039 | icon.EndInvoke(iar); |
1086 | } | 1040 | } |
1087 | 1041 | ||
1088 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
1089 | |||
1090 | /// <summary> | 1042 | /// <summary> |
1091 | /// This Closes child agents on neighbouring regions | 1043 | /// This Closes child agents on neighbouring regions |
1092 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1044 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1093 | /// </summary> | 1045 | /// </summary> |
1094 | protected ScenePresence CrossAgentToNewRegionAsync( | 1046 | public ScenePresence CrossAgentToNewRegionAsync( |
1095 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | 1047 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, |
1096 | bool isFlying, string version) | 1048 | bool isFlying, string version) |
1097 | { | 1049 | { |
@@ -1298,10 +1250,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1298 | agent.Id0 = currentAgentCircuit.Id0; | 1250 | agent.Id0 = currentAgentCircuit.Id0; |
1299 | } | 1251 | } |
1300 | 1252 | ||
1301 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1253 | IPEndPoint external = region.ExternalEndPoint; |
1302 | d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, | 1254 | if (external != null) |
1255 | { | ||
1256 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1257 | d.BeginInvoke(sp, agent, region, external, true, | ||
1303 | InformClientOfNeighbourCompleted, | 1258 | InformClientOfNeighbourCompleted, |
1304 | d); | 1259 | d); |
1260 | } | ||
1305 | } | 1261 | } |
1306 | #endregion | 1262 | #endregion |
1307 | 1263 | ||
@@ -1882,27 +1838,28 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1882 | Utils.LongToUInts(newRegionHandle, out x, out y); | 1838 | Utils.LongToUInts(newRegionHandle, out x, out y); |
1883 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 1839 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
1884 | 1840 | ||
1885 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) | 1841 | if (destination != null) |
1886 | { | 1842 | { |
1887 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); | 1843 | if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) |
1844 | return; // we did it | ||
1845 | } | ||
1888 | 1846 | ||
1889 | // We are going to move the object back to the old position so long as the old position | 1847 | // no one or failed lets go back and tell physics to go on |
1890 | // is in the region | 1848 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f); |
1891 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); | 1849 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f); |
1892 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); | 1850 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f); |
1893 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f); | ||
1894 | 1851 | ||
1895 | grp.RootPart.GroupPosition = oldGroupPosition; | 1852 | grp.AbsolutePosition = oldGroupPosition; |
1853 | grp.Velocity = Vector3.Zero; | ||
1896 | 1854 | ||
1897 | // Need to turn off the physics flags, otherwise the object will continue to attempt to | 1855 | if (grp.RootPart.PhysActor != null) |
1898 | // move out of the region creating an infinite loop of failed attempts to cross | 1856 | grp.RootPart.PhysActor.CrossingFailure(); |
1899 | grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false); | ||
1900 | 1857 | ||
1901 | grp.ScheduleGroupForFullUpdate(); | 1858 | grp.ScheduleGroupForFullUpdate(); |
1902 | } | ||
1903 | } | 1859 | } |
1904 | 1860 | ||
1905 | 1861 | ||
1862 | |||
1906 | /// <summary> | 1863 | /// <summary> |
1907 | /// Move the given scene object into a new region | 1864 | /// Move the given scene object into a new region |
1908 | /// </summary> | 1865 | /// </summary> |
@@ -1959,7 +1916,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1959 | { | 1916 | { |
1960 | PhysicsActor pa = grp.RootPart.PhysActor; | 1917 | PhysicsActor pa = grp.RootPart.PhysActor; |
1961 | if (pa != null) | 1918 | if (pa != null) |
1919 | { | ||
1962 | pa.CrossingFailure(); | 1920 | pa.CrossingFailure(); |
1921 | if (grp.RootPart.KeyframeMotion != null) | ||
1922 | { | ||
1923 | grp.RootPart.Velocity = Vector3.Zero; | ||
1924 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
1925 | grp.SendGroupRootTerseUpdate(); | ||
1926 | } | ||
1927 | } | ||
1963 | } | 1928 | } |
1964 | 1929 | ||
1965 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); | 1930 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); |
@@ -2048,4 +2013,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2048 | #endregion | 2013 | #endregion |
2049 | 2014 | ||
2050 | } | 2015 | } |
2051 | } \ No newline at end of file | 2016 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 08863c2..3010b59 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
90 | 90 | ||
91 | protected override void OnNewClient(IClientAPI client) | 91 | protected override void OnNewClient(IClientAPI client) |
92 | { | 92 | { |
93 | client.OnTeleportHomeRequest += TeleportHome; | 93 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
94 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 94 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
95 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 95 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
96 | } | 96 | } |
@@ -195,7 +195,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
195 | return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); | 195 | return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); |
196 | } | 196 | } |
197 | 197 | ||
198 | public override void TeleportHome(UUID id, IClientAPI client) | 198 | public void TriggerTeleportHome(UUID id, IClientAPI client) |
199 | { | ||
200 | TeleportHome(id, client); | ||
201 | } | ||
202 | |||
203 | public override bool TeleportHome(UUID id, IClientAPI client) | ||
199 | { | 204 | { |
200 | m_log.DebugFormat( | 205 | m_log.DebugFormat( |
201 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); | 206 | "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); |
@@ -206,8 +211,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
206 | { | 211 | { |
207 | // local grid user | 212 | // local grid user |
208 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); | 213 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); |
209 | base.TeleportHome(id, client); | 214 | return base.TeleportHome(id, client); |
210 | return; | ||
211 | } | 215 | } |
212 | 216 | ||
213 | // Foreign user wants to go home | 217 | // Foreign user wants to go home |
@@ -217,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
217 | { | 221 | { |
218 | client.SendTeleportFailed("Your information has been lost"); | 222 | client.SendTeleportFailed("Your information has been lost"); |
219 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); | 223 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); |
220 | return; | 224 | return false; |
221 | } | 225 | } |
222 | 226 | ||
223 | IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); | 227 | IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); |
@@ -227,7 +231,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
227 | { | 231 | { |
228 | client.SendTeleportFailed("Your home region could not be found"); | 232 | client.SendTeleportFailed("Your home region could not be found"); |
229 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); | 233 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); |
230 | return; | 234 | return false; |
231 | } | 235 | } |
232 | 236 | ||
233 | ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); | 237 | ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); |
@@ -235,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
235 | { | 239 | { |
236 | client.SendTeleportFailed("Internal error"); | 240 | client.SendTeleportFailed("Internal error"); |
237 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); | 241 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); |
238 | return; | 242 | return false; |
239 | } | 243 | } |
240 | 244 | ||
241 | GridRegion homeGatekeeper = MakeRegion(aCircuit); | 245 | GridRegion homeGatekeeper = MakeRegion(aCircuit); |
@@ -243,9 +247,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
243 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", | 247 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", |
244 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); | 248 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); |
245 | 249 | ||
246 | DoTeleport( | 250 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
247 | sp, homeGatekeeper, finalDestination, | 251 | return true; |
248 | position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
249 | } | 252 | } |
250 | 253 | ||
251 | /// <summary> | 254 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 7d51eed..d30c2e2 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -359,6 +359,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
359 | 359 | ||
360 | foreach (SceneObjectGroup objectGroup in objlist) | 360 | foreach (SceneObjectGroup objectGroup in objlist) |
361 | { | 361 | { |
362 | if (objectGroup.RootPart.KeyframeMotion != null) | ||
363 | objectGroup.RootPart.KeyframeMotion.Stop(); | ||
364 | objectGroup.RootPart.SetForce(Vector3.Zero); | ||
365 | objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false); | ||
366 | objectGroup.RootPart.KeyframeMotion = null; | ||
367 | |||
362 | Vector3 inventoryStoredPosition = new Vector3 | 368 | Vector3 inventoryStoredPosition = new Vector3 |
363 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | 369 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) |
364 | ? 250 | 370 | ? 250 |
@@ -369,9 +375,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
369 | : objectGroup.AbsolutePosition.Y, | 375 | : objectGroup.AbsolutePosition.Y, |
370 | objectGroup.AbsolutePosition.Z); | 376 | objectGroup.AbsolutePosition.Z); |
371 | 377 | ||
378 | Quaternion inventoryStoredRotation = objectGroup.GroupRotation; | ||
372 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; | 379 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; |
373 | 380 | ||
381 | // Restore attachment data after trip through the sim | ||
382 | if (objectGroup.RootPart.AttachPoint > 0) | ||
383 | { | ||
384 | inventoryStoredPosition = objectGroup.RootPart.AttachOffset; | ||
385 | inventoryStoredRotation = objectGroup.RootPart.AttachRotation; | ||
386 | } | ||
387 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
388 | |||
374 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 389 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
390 | objectGroup.RootPart.RotationOffset = inventoryStoredRotation; | ||
375 | 391 | ||
376 | // Make sure all bits but the ones we want are clear | 392 | // Make sure all bits but the ones we want are clear |
377 | // on take. | 393 | // on take. |
@@ -489,8 +505,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
489 | IClientAPI remoteClient) | 505 | IClientAPI remoteClient) |
490 | { | 506 | { |
491 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; | 507 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; |
508 | // For the porposes of inventory, an object is modify if the prims | ||
509 | // are modify. This allows renaming an object that contains no | ||
510 | // mod items. | ||
492 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) | 511 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) |
493 | effectivePerms &= grp.GetEffectivePermissions(); | 512 | { |
513 | uint groupPerms = grp.GetEffectivePermissions(true); | ||
514 | if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0) | ||
515 | groupPerms |= (uint)PermissionMask.Modify; | ||
516 | |||
517 | effectivePerms &= groupPerms; | ||
518 | } | ||
494 | effectivePerms |= (uint)PermissionMask.Move; | 519 | effectivePerms |= (uint)PermissionMask.Move; |
495 | 520 | ||
496 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 521 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
@@ -669,7 +694,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
669 | if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) | 694 | if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) |
670 | { | 695 | { |
671 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); | 696 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); |
672 | folder = m_Scene.InventoryService.GetFolder(f); | 697 | if (f != null) |
698 | folder = m_Scene.InventoryService.GetFolder(f); | ||
673 | } | 699 | } |
674 | } | 700 | } |
675 | 701 | ||
@@ -699,16 +725,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
699 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | 725 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
700 | { | 726 | { |
701 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); | 727 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); |
702 | |||
703 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 728 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
704 | item = m_Scene.InventoryService.GetItem(item); | 729 | item = m_Scene.InventoryService.GetItem(item); |
705 | 730 | ||
706 | if (item == null) | 731 | if (item == null) |
707 | { | 732 | { |
708 | m_log.WarnFormat( | ||
709 | "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()", | ||
710 | itemID, remoteClient.Name); | ||
711 | |||
712 | return null; | 733 | return null; |
713 | } | 734 | } |
714 | 735 | ||
@@ -759,6 +780,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
759 | if (e == null || attachment) // Single | 780 | if (e == null || attachment) // Single |
760 | { | 781 | { |
761 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 782 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
783 | if (!attachment) | ||
784 | { | ||
785 | g.RootPart.AttachPoint = g.RootPart.Shape.State; | ||
786 | g.RootPart.AttachOffset = g.AbsolutePosition; | ||
787 | g.RootPart.AttachRotation = g.GroupRotation; | ||
788 | g.RootPart.Shape.State = 0; | ||
789 | } | ||
762 | 790 | ||
763 | objlist.Add(g); | 791 | objlist.Add(g); |
764 | veclist.Add(new Vector3(0, 0, 0)); | 792 | veclist.Add(new Vector3(0, 0, 0)); |
@@ -788,6 +816,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
788 | foreach (XmlNode n in groups) | 816 | foreach (XmlNode n in groups) |
789 | { | 817 | { |
790 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); | 818 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); |
819 | g.RootPart.AttachPoint = g.RootPart.Shape.State; | ||
820 | g.RootPart.AttachOffset = g.AbsolutePosition; | ||
821 | g.RootPart.AttachRotation = g.GroupRotation; | ||
822 | g.RootPart.Shape.State = 0; | ||
791 | 823 | ||
792 | objlist.Add(g); | 824 | objlist.Add(g); |
793 | XmlElement el = (XmlElement)n; | 825 | XmlElement el = (XmlElement)n; |
@@ -807,12 +839,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
807 | } | 839 | } |
808 | } | 840 | } |
809 | 841 | ||
842 | int primcount = 0; | ||
843 | foreach (SceneObjectGroup g in objlist) | ||
844 | primcount += g.PrimCount; | ||
845 | |||
846 | if (!m_Scene.Permissions.CanRezObject( | ||
847 | primcount, remoteClient.AgentId, pos) | ||
848 | && !attachment) | ||
849 | { | ||
850 | // The client operates in no fail mode. It will | ||
851 | // have already removed the item from the folder | ||
852 | // if it's no copy. | ||
853 | // Put it back if it's not an attachment | ||
854 | // | ||
855 | if (item != null) | ||
856 | { | ||
857 | if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment)) | ||
858 | remoteClient.SendBulkUpdateInventory(item); | ||
859 | } | ||
860 | |||
861 | return null; | ||
862 | } | ||
863 | |||
810 | if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) | 864 | if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) |
811 | return null; | 865 | return null; |
812 | 866 | ||
813 | for (int i = 0; i < objlist.Count; i++) | 867 | for (int i = 0; i < objlist.Count; i++) |
814 | { | 868 | { |
815 | group = objlist[i]; | 869 | group = objlist[i]; |
870 | SceneObjectPart rootPart = group.RootPart; | ||
816 | 871 | ||
817 | // m_log.DebugFormat( | 872 | // m_log.DebugFormat( |
818 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 873 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
@@ -873,8 +928,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
873 | 928 | ||
874 | if (!attachment) | 929 | if (!attachment) |
875 | { | 930 | { |
876 | SceneObjectPart rootPart = group.RootPart; | ||
877 | |||
878 | if (rootPart.Shape.PCode == (byte)PCode.Prim) | 931 | if (rootPart.Shape.PCode == (byte)PCode.Prim) |
879 | group.ClearPartAttachmentData(); | 932 | group.ClearPartAttachmentData(); |
880 | 933 | ||
@@ -892,6 +945,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
892 | // remoteClient.Name); | 945 | // remoteClient.Name); |
893 | } | 946 | } |
894 | 947 | ||
948 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | ||
949 | |||
895 | if (item != null) | 950 | if (item != null) |
896 | DoPostRezWhenFromItem(item, attachment); | 951 | DoPostRezWhenFromItem(item, attachment); |
897 | 952 | ||
@@ -970,8 +1025,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
970 | { | 1025 | { |
971 | rootPart.Name = item.Name; | 1026 | rootPart.Name = item.Name; |
972 | rootPart.Description = item.Description; | 1027 | rootPart.Description = item.Description; |
973 | rootPart.ObjectSaleType = item.SaleType; | 1028 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) |
974 | rootPart.SalePrice = item.SalePrice; | 1029 | { |
1030 | rootPart.ObjectSaleType = item.SaleType; | ||
1031 | rootPart.SalePrice = item.SalePrice; | ||
1032 | } | ||
975 | } | 1033 | } |
976 | 1034 | ||
977 | so.FromFolderID = item.Folder; | 1035 | so.FromFolderID = item.Folder; |
@@ -981,7 +1039,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
981 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 1039 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); |
982 | 1040 | ||
983 | if ((rootPart.OwnerID != item.Owner) || | 1041 | if ((rootPart.OwnerID != item.Owner) || |
984 | (item.CurrentPermissions & 16) != 0) | 1042 | (item.CurrentPermissions & 16) != 0 || |
1043 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) | ||
985 | { | 1044 | { |
986 | //Need to kill the for sale here | 1045 | //Need to kill the for sale here |
987 | rootPart.ObjectSaleType = 0; | 1046 | rootPart.ObjectSaleType = 0; |
@@ -991,31 +1050,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
991 | { | 1050 | { |
992 | foreach (SceneObjectPart part in so.Parts) | 1051 | foreach (SceneObjectPart part in so.Parts) |
993 | { | 1052 | { |
994 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
995 | { | ||
996 | part.EveryoneMask = item.EveryOnePermissions; | ||
997 | part.NextOwnerMask = item.NextPermissions; | ||
998 | } | ||
999 | part.GroupMask = 0; // DO NOT propagate here | 1053 | part.GroupMask = 0; // DO NOT propagate here |
1054 | |||
1055 | part.LastOwnerID = part.OwnerID; | ||
1056 | part.OwnerID = item.Owner; | ||
1057 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
1000 | } | 1058 | } |
1001 | 1059 | ||
1002 | so.ApplyNextOwnerPermissions(); | 1060 | so.ApplyNextOwnerPermissions(); |
1061 | |||
1062 | // In case the user has changed flags on a received item | ||
1063 | // we have to apply those changes after the slam. Else we | ||
1064 | // get a net loss of permissions | ||
1065 | foreach (SceneObjectPart part in so.Parts) | ||
1066 | { | ||
1067 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
1068 | { | ||
1069 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
1070 | part.EveryoneMask = item.EveryOnePermissions & part.BaseMask; | ||
1071 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
1072 | part.NextOwnerMask = item.NextPermissions & part.BaseMask; | ||
1073 | } | ||
1074 | } | ||
1003 | } | 1075 | } |
1004 | } | 1076 | } |
1005 | 1077 | else | |
1006 | foreach (SceneObjectPart part in so.Parts) | ||
1007 | { | 1078 | { |
1008 | part.FromUserInventoryItemID = fromUserInventoryItemId; | 1079 | foreach (SceneObjectPart part in so.Parts) |
1009 | |||
1010 | if ((part.OwnerID != item.Owner) || | ||
1011 | (item.CurrentPermissions & 16) != 0) | ||
1012 | { | 1080 | { |
1013 | part.Inventory.ChangeInventoryOwner(item.Owner); | 1081 | part.FromUserInventoryItemID = fromUserInventoryItemId; |
1014 | part.GroupMask = 0; // DO NOT propagate here | 1082 | |
1083 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
1084 | part.EveryoneMask = item.EveryOnePermissions; | ||
1085 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
1086 | part.NextOwnerMask = item.NextPermissions; | ||
1087 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
1088 | part.GroupMask = item.GroupPermissions; | ||
1015 | } | 1089 | } |
1016 | |||
1017 | part.EveryoneMask = item.EveryOnePermissions; | ||
1018 | part.NextOwnerMask = item.NextPermissions; | ||
1019 | } | 1090 | } |
1020 | 1091 | ||
1021 | rootPart.TrimPermissions(); | 1092 | rootPart.TrimPermissions(); |
@@ -1153,4 +1224,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1153 | 1224 | ||
1154 | #endregion | 1225 | #endregion |
1155 | } | 1226 | } |
1156 | } \ No newline at end of file | 1227 | } |
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs index 0c60391..4f18b53 100644 --- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs +++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs | |||
@@ -90,9 +90,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 93 | protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
94 | { | 94 | { |
95 | List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); | 95 | List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag); |
96 | lock (m_SeenMapBlocks) | 96 | lock (m_SeenMapBlocks) |
97 | { | 97 | { |
98 | if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) | 98 | if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) |
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs index 16cbbf5..f49641f 100644 --- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs +++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs | |||
@@ -170,7 +170,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
170 | 170 | ||
171 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | 171 | private void EventManager_OnMakeRootAgent(ScenePresence presence) |
172 | { | 172 | { |
173 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | 173 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
174 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | ||
174 | SendProfileToClient(presence.ControllingClient); | 175 | SendProfileToClient(presence.ControllingClient); |
175 | } | 176 | } |
176 | 177 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index d328eb3..9dac6b9 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -382,6 +382,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
382 | try | 382 | try |
383 | { | 383 | { |
384 | Request = (HttpWebRequest) WebRequest.Create(Url); | 384 | Request = (HttpWebRequest) WebRequest.Create(Url); |
385 | |||
386 | //This works around some buggy HTTP Servers like Lighttpd | ||
387 | Request.ServicePoint.Expect100Continue = false; | ||
388 | |||
385 | Request.Method = HttpMethod; | 389 | Request.Method = HttpMethod; |
386 | Request.ContentType = HttpMIMEType; | 390 | Request.ContentType = HttpMIMEType; |
387 | 391 | ||
@@ -458,15 +462,36 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
458 | 462 | ||
459 | // continue building the string | 463 | // continue building the string |
460 | sb.Append(tempString); | 464 | sb.Append(tempString); |
465 | if (sb.Length > 2048) | ||
466 | break; | ||
461 | } | 467 | } |
462 | } while (count > 0); // any more data to read? | 468 | } while (count > 0); // any more data to read? |
463 | 469 | ||
464 | ResponseBody = sb.ToString(); | 470 | ResponseBody = sb.ToString().Replace("\r", ""); |
465 | } | 471 | } |
466 | catch (Exception e) | 472 | catch (Exception e) |
467 | { | 473 | { |
468 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | 474 | if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError) |
469 | ResponseBody = e.Message; | 475 | { |
476 | HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response; | ||
477 | Status = (int)webRsp.StatusCode; | ||
478 | try | ||
479 | { | ||
480 | using (Stream responseStream = webRsp.GetResponseStream()) | ||
481 | { | ||
482 | ResponseBody = responseStream.GetStreamString(); | ||
483 | } | ||
484 | } | ||
485 | catch | ||
486 | { | ||
487 | ResponseBody = webRsp.StatusDescription; | ||
488 | } | ||
489 | } | ||
490 | else | ||
491 | { | ||
492 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | ||
493 | ResponseBody = e.Message; | ||
494 | } | ||
470 | 495 | ||
471 | _finished = true; | 496 | _finished = true; |
472 | return; | 497 | return; |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 05d54f0..7f2f147 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -41,39 +41,13 @@ using OpenSim.Region.Framework.Scenes; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | 42 | namespace OpenSim.Region.CoreModules.Scripting.LSLHttp |
43 | { | 43 | { |
44 | /// <summary> | ||
45 | /// Data describing an external URL set up by a script. | ||
46 | /// </summary> | ||
47 | public class UrlData | 44 | public class UrlData |
48 | { | 45 | { |
49 | /// <summary> | ||
50 | /// Scene object part hosting the script | ||
51 | /// </summary> | ||
52 | public UUID hostID; | 46 | public UUID hostID; |
53 | |||
54 | /// <summary> | ||
55 | /// The item ID of the script that requested the URL. | ||
56 | /// </summary> | ||
57 | public UUID itemID; | 47 | public UUID itemID; |
58 | |||
59 | /// <summary> | ||
60 | /// The script engine that runs the script. | ||
61 | /// </summary> | ||
62 | public IScriptModule engine; | 48 | public IScriptModule engine; |
63 | |||
64 | /// <summary> | ||
65 | /// The generated URL. | ||
66 | /// </summary> | ||
67 | public string url; | 49 | public string url; |
68 | |||
69 | /// <summary> | ||
70 | /// The random UUID component of the generated URL. | ||
71 | /// </summary> | ||
72 | public UUID urlcode; | 50 | public UUID urlcode; |
73 | |||
74 | /// <summary> | ||
75 | /// The external requests currently being processed or awaiting retrieval for this URL. | ||
76 | /// </summary> | ||
77 | public Dictionary<UUID, RequestData> requests; | 51 | public Dictionary<UUID, RequestData> requests; |
78 | } | 52 | } |
79 | 53 | ||
@@ -87,37 +61,26 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
87 | //public ManualResetEvent ev; | 61 | //public ManualResetEvent ev; |
88 | public bool requestDone; | 62 | public bool requestDone; |
89 | public int startTime; | 63 | public int startTime; |
64 | public bool responseSent; | ||
90 | public string uri; | 65 | public string uri; |
91 | } | 66 | } |
92 | 67 | ||
93 | /// <summary> | ||
94 | /// This module provides external URLs for in-world scripts. | ||
95 | /// </summary> | ||
96 | public class UrlModule : ISharedRegionModule, IUrlModule | 68 | public class UrlModule : ISharedRegionModule, IUrlModule |
97 | { | 69 | { |
98 | private static readonly ILog m_log = | 70 | private static readonly ILog m_log = |
99 | LogManager.GetLogger( | 71 | LogManager.GetLogger( |
100 | MethodBase.GetCurrentMethod().DeclaringType); | 72 | MethodBase.GetCurrentMethod().DeclaringType); |
101 | 73 | ||
102 | /// <summary> | 74 | private Dictionary<UUID, UrlData> m_RequestMap = |
103 | /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID | 75 | new Dictionary<UUID, UrlData>(); |
104 | /// randomly generated when a request is received for this URL. | ||
105 | /// </summary> | ||
106 | /// <remarks> | ||
107 | /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with | ||
108 | /// m_UrlMap | ||
109 | /// </remarks> | ||
110 | private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>(); | ||
111 | 76 | ||
112 | /// <summary> | 77 | private Dictionary<string, UrlData> m_UrlMap = |
113 | /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL | 78 | new Dictionary<string, UrlData>(); |
114 | /// </summary> | ||
115 | private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>(); | ||
116 | 79 | ||
117 | /// <summary> | 80 | /// <summary> |
118 | /// Maximum number of external urls that can be set up by this module. | 81 | /// Maximum number of external urls that can be set up by this module. |
119 | /// </summary> | 82 | /// </summary> |
120 | private int m_TotalUrls = 100; | 83 | private int m_TotalUrls = 5000; |
121 | 84 | ||
122 | private uint https_port = 0; | 85 | private uint https_port = 0; |
123 | private IHttpServer m_HttpServer = null; | 86 | private IHttpServer m_HttpServer = null; |
@@ -143,9 +106,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
143 | { | 106 | { |
144 | m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); | 107 | m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); |
145 | bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); | 108 | bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); |
146 | |||
147 | if (ssl_enabled) | 109 | if (ssl_enabled) |
110 | { | ||
148 | https_port = (uint) config.Configs["Network"].GetInt("https_port",0); | 111 | https_port = (uint) config.Configs["Network"].GetInt("https_port",0); |
112 | } | ||
149 | 113 | ||
150 | IConfig llFunctionsConfig = config.Configs["LL-Functions"]; | 114 | IConfig llFunctionsConfig = config.Configs["LL-Functions"]; |
151 | 115 | ||
@@ -206,7 +170,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
206 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); | 170 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); |
207 | return urlcode; | 171 | return urlcode; |
208 | } | 172 | } |
209 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; | 173 | string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString(); |
210 | 174 | ||
211 | UrlData urlData = new UrlData(); | 175 | UrlData urlData = new UrlData(); |
212 | urlData.hostID = host.UUID; | 176 | urlData.hostID = host.UUID; |
@@ -215,14 +179,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
215 | urlData.url = url; | 179 | urlData.url = url; |
216 | urlData.urlcode = urlcode; | 180 | urlData.urlcode = urlcode; |
217 | urlData.requests = new Dictionary<UUID, RequestData>(); | 181 | urlData.requests = new Dictionary<UUID, RequestData>(); |
218 | 182 | ||
219 | m_UrlMap[url] = urlData; | 183 | m_UrlMap[url] = urlData; |
220 | 184 | ||
221 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; | 185 | string uri = "/lslhttp/" + urlcode.ToString(); |
222 | 186 | ||
223 | m_HttpServer.AddPollServiceHTTPHandler( | 187 | PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000); |
224 | uri, | 188 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
225 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); | 189 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); |
226 | 190 | ||
227 | m_log.DebugFormat( | 191 | m_log.DebugFormat( |
228 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", | 192 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", |
@@ -261,13 +225,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
261 | urlData.urlcode = urlcode; | 225 | urlData.urlcode = urlcode; |
262 | urlData.requests = new Dictionary<UUID, RequestData>(); | 226 | urlData.requests = new Dictionary<UUID, RequestData>(); |
263 | 227 | ||
228 | |||
264 | m_UrlMap[url] = urlData; | 229 | m_UrlMap[url] = urlData; |
265 | 230 | ||
266 | string uri = "/lslhttps/" + urlcode.ToString() + "/"; | 231 | string uri = "/lslhttps/" + urlcode.ToString() + "/"; |
267 | 232 | ||
268 | m_HttpsServer.AddPollServiceHTTPHandler( | 233 | m_HttpsServer.AddPollServiceHTTPHandler( |
269 | uri, | 234 | uri, |
270 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); | 235 | new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode,25000)); |
271 | 236 | ||
272 | m_log.DebugFormat( | 237 | m_log.DebugFormat( |
273 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", | 238 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", |
@@ -290,12 +255,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
290 | return; | 255 | return; |
291 | } | 256 | } |
292 | 257 | ||
293 | foreach (UUID req in data.requests.Keys) | 258 | lock (m_RequestMap) |
294 | m_RequestMap.Remove(req); | 259 | { |
295 | 260 | foreach (UUID req in data.requests.Keys) | |
296 | m_log.DebugFormat( | 261 | m_RequestMap.Remove(req); |
297 | "[URL MODULE]: Releasing url {0} for {1} in {2}", | 262 | } |
298 | url, data.itemID, data.hostID); | 263 | |
264 | // m_log.DebugFormat( | ||
265 | // "[URL MODULE]: Releasing url {0} for {1} in {2}", | ||
266 | // url, data.itemID, data.hostID); | ||
299 | 267 | ||
300 | RemoveUrl(data); | 268 | RemoveUrl(data); |
301 | m_UrlMap.Remove(url); | 269 | m_UrlMap.Remove(url); |
@@ -304,15 +272,19 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
304 | 272 | ||
305 | public void HttpResponse(UUID request, int status, string body) | 273 | public void HttpResponse(UUID request, int status, string body) |
306 | { | 274 | { |
307 | lock (m_UrlMap) | 275 | lock (m_RequestMap) |
308 | { | 276 | { |
309 | if (m_RequestMap.ContainsKey(request)) | 277 | if (m_RequestMap.ContainsKey(request)) |
310 | { | 278 | { |
311 | UrlData urlData = m_RequestMap[request]; | 279 | UrlData urlData = m_RequestMap[request]; |
312 | urlData.requests[request].responseCode = status; | 280 | if (!urlData.requests[request].responseSent) |
313 | urlData.requests[request].responseBody = body; | 281 | { |
314 | //urlData.requests[request].ev.Set(); | 282 | urlData.requests[request].responseCode = status; |
315 | urlData.requests[request].requestDone =true; | 283 | urlData.requests[request].responseBody = body; |
284 | //urlData.requests[request].ev.Set(); | ||
285 | urlData.requests[request].requestDone = true; | ||
286 | urlData.requests[request].responseSent = true; | ||
287 | } | ||
316 | } | 288 | } |
317 | else | 289 | else |
318 | { | 290 | { |
@@ -323,7 +295,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
323 | 295 | ||
324 | public string GetHttpHeader(UUID requestId, string header) | 296 | public string GetHttpHeader(UUID requestId, string header) |
325 | { | 297 | { |
326 | lock (m_UrlMap) | 298 | lock (m_RequestMap) |
327 | { | 299 | { |
328 | if (m_RequestMap.ContainsKey(requestId)) | 300 | if (m_RequestMap.ContainsKey(requestId)) |
329 | { | 301 | { |
@@ -337,14 +309,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
337 | m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); | 309 | m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); |
338 | } | 310 | } |
339 | } | 311 | } |
340 | |||
341 | return String.Empty; | 312 | return String.Empty; |
342 | } | 313 | } |
343 | 314 | ||
344 | public int GetFreeUrls() | 315 | public int GetFreeUrls() |
345 | { | 316 | { |
346 | lock (m_UrlMap) | 317 | return m_TotalUrls - m_UrlMap.Count; |
347 | return m_TotalUrls - m_UrlMap.Count; | ||
348 | } | 318 | } |
349 | 319 | ||
350 | public void ScriptRemoved(UUID itemID) | 320 | public void ScriptRemoved(UUID itemID) |
@@ -361,8 +331,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
361 | { | 331 | { |
362 | RemoveUrl(url.Value); | 332 | RemoveUrl(url.Value); |
363 | removeURLs.Add(url.Key); | 333 | removeURLs.Add(url.Key); |
364 | foreach (UUID req in url.Value.requests.Keys) | 334 | lock (m_RequestMap) |
365 | m_RequestMap.Remove(req); | 335 | { |
336 | foreach (UUID req in url.Value.requests.Keys) | ||
337 | m_RequestMap.Remove(req); | ||
338 | } | ||
366 | } | 339 | } |
367 | } | 340 | } |
368 | 341 | ||
@@ -383,9 +356,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
383 | { | 356 | { |
384 | RemoveUrl(url.Value); | 357 | RemoveUrl(url.Value); |
385 | removeURLs.Add(url.Key); | 358 | removeURLs.Add(url.Key); |
386 | 359 | lock (m_RequestMap) | |
387 | foreach (UUID req in url.Value.requests.Keys) | 360 | { |
388 | m_RequestMap.Remove(req); | 361 | foreach (UUID req in url.Value.requests.Keys) |
362 | m_RequestMap.Remove(req); | ||
363 | } | ||
389 | } | 364 | } |
390 | } | 365 | } |
391 | 366 | ||
@@ -394,122 +369,125 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
394 | } | 369 | } |
395 | } | 370 | } |
396 | 371 | ||
372 | |||
397 | private void RemoveUrl(UrlData data) | 373 | private void RemoveUrl(UrlData data) |
398 | { | 374 | { |
399 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); | 375 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/"); |
400 | } | 376 | } |
401 | 377 | ||
402 | private Hashtable NoEvents(UUID requestID, UUID sessionID) | 378 | private Hashtable NoEvents(UUID requestID, UUID sessionID) |
403 | { | 379 | { |
404 | Hashtable response = new Hashtable(); | 380 | Hashtable response = new Hashtable(); |
405 | UrlData urlData; | 381 | UrlData url; |
406 | 382 | int startTime = 0; | |
407 | lock (m_UrlMap) | 383 | lock (m_RequestMap) |
408 | { | 384 | { |
409 | // We need to return a 404 here in case the request URL was removed at exactly the same time that a | ||
410 | // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling | ||
411 | // for the request ID. | ||
412 | if (!m_RequestMap.ContainsKey(requestID)) | 385 | if (!m_RequestMap.ContainsKey(requestID)) |
413 | { | ||
414 | response["int_response_code"] = 404; | ||
415 | response["str_response_string"] = ""; | ||
416 | response["keepalive"] = false; | ||
417 | response["reusecontext"] = false; | ||
418 | |||
419 | return response; | 386 | return response; |
420 | } | 387 | url = m_RequestMap[requestID]; |
388 | startTime = url.requests[requestID].startTime; | ||
389 | } | ||
421 | 390 | ||
422 | urlData = m_RequestMap[requestID]; | 391 | if (System.Environment.TickCount - startTime > 25000) |
392 | { | ||
393 | response["int_response_code"] = 500; | ||
394 | response["str_response_string"] = "Script timeout"; | ||
395 | response["content_type"] = "text/plain"; | ||
396 | response["keepalive"] = false; | ||
397 | response["reusecontext"] = false; | ||
423 | 398 | ||
424 | if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) | 399 | //remove from map |
400 | lock (url.requests) | ||
401 | { | ||
402 | url.requests.Remove(requestID); | ||
403 | } | ||
404 | lock (m_RequestMap) | ||
425 | { | 405 | { |
426 | response["int_response_code"] = 500; | ||
427 | response["str_response_string"] = "Script timeout"; | ||
428 | response["content_type"] = "text/plain"; | ||
429 | response["keepalive"] = false; | ||
430 | response["reusecontext"] = false; | ||
431 | |||
432 | //remove from map | ||
433 | urlData.requests.Remove(requestID); | ||
434 | m_RequestMap.Remove(requestID); | 406 | m_RequestMap.Remove(requestID); |
435 | |||
436 | return response; | ||
437 | } | 407 | } |
408 | |||
409 | return response; | ||
438 | } | 410 | } |
439 | 411 | ||
412 | |||
440 | return response; | 413 | return response; |
441 | } | 414 | } |
442 | 415 | ||
443 | private bool HasEvents(UUID requestID, UUID sessionID) | 416 | private bool HasEvents(UUID requestID, UUID sessionID) |
444 | { | 417 | { |
445 | lock (m_UrlMap) | 418 | UrlData url=null; |
419 | |||
420 | lock (m_RequestMap) | ||
446 | { | 421 | { |
447 | // We return true here because an external URL request that happened at the same time as an llRemoveURL() | ||
448 | // can still make it through to HttpRequestHandler(). That will return without setting up a request | ||
449 | // when it detects that the URL has been removed. The poller, however, will continue to ask for | ||
450 | // events for that request, so here we will signal that there are events and in GetEvents we will | ||
451 | // return a 404. | ||
452 | if (!m_RequestMap.ContainsKey(requestID)) | 422 | if (!m_RequestMap.ContainsKey(requestID)) |
453 | { | 423 | { |
454 | return true; | 424 | return false; |
455 | } | 425 | } |
456 | 426 | url = m_RequestMap[requestID]; | |
457 | UrlData urlData = m_RequestMap[requestID]; | 427 | } |
458 | 428 | lock (url.requests) | |
459 | if (!urlData.requests.ContainsKey(requestID)) | 429 | { |
430 | if (!url.requests.ContainsKey(requestID)) | ||
460 | { | 431 | { |
461 | return true; | 432 | return false; |
462 | } | 433 | } |
463 | 434 | else | |
464 | // Trigger return of timeout response. | ||
465 | if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) | ||
466 | { | 435 | { |
467 | return true; | 436 | if (System.Environment.TickCount - url.requests[requestID].startTime > 25000) |
437 | { | ||
438 | return true; | ||
439 | } | ||
440 | if (url.requests[requestID].requestDone) | ||
441 | return true; | ||
442 | else | ||
443 | return false; | ||
468 | } | 444 | } |
469 | |||
470 | return urlData.requests[requestID].requestDone; | ||
471 | } | 445 | } |
472 | } | 446 | } |
473 | |||
474 | private Hashtable GetEvents(UUID requestID, UUID sessionID, string request) | 447 | private Hashtable GetEvents(UUID requestID, UUID sessionID, string request) |
475 | { | 448 | { |
476 | Hashtable response; | 449 | UrlData url = null; |
450 | RequestData requestData = null; | ||
477 | 451 | ||
478 | lock (m_UrlMap) | 452 | lock (m_RequestMap) |
479 | { | 453 | { |
480 | UrlData url = null; | ||
481 | RequestData requestData = null; | ||
482 | |||
483 | if (!m_RequestMap.ContainsKey(requestID)) | 454 | if (!m_RequestMap.ContainsKey(requestID)) |
484 | return NoEvents(requestID, sessionID); | 455 | return NoEvents(requestID,sessionID); |
485 | |||
486 | url = m_RequestMap[requestID]; | 456 | url = m_RequestMap[requestID]; |
457 | } | ||
458 | lock (url.requests) | ||
459 | { | ||
487 | requestData = url.requests[requestID]; | 460 | requestData = url.requests[requestID]; |
461 | } | ||
462 | |||
463 | if (!requestData.requestDone) | ||
464 | return NoEvents(requestID,sessionID); | ||
465 | |||
466 | Hashtable response = new Hashtable(); | ||
488 | 467 | ||
489 | if (!requestData.requestDone) | 468 | if (System.Environment.TickCount - requestData.startTime > 25000) |
490 | return NoEvents(requestID, sessionID); | 469 | { |
491 | 470 | response["int_response_code"] = 500; | |
492 | response = new Hashtable(); | 471 | response["str_response_string"] = "Script timeout"; |
493 | |||
494 | if (System.Environment.TickCount - requestData.startTime > 25000) | ||
495 | { | ||
496 | response["int_response_code"] = 500; | ||
497 | response["str_response_string"] = "Script timeout"; | ||
498 | response["content_type"] = "text/plain"; | ||
499 | response["keepalive"] = false; | ||
500 | response["reusecontext"] = false; | ||
501 | return response; | ||
502 | } | ||
503 | |||
504 | //put response | ||
505 | response["int_response_code"] = requestData.responseCode; | ||
506 | response["str_response_string"] = requestData.responseBody; | ||
507 | response["content_type"] = "text/plain"; | 472 | response["content_type"] = "text/plain"; |
508 | response["keepalive"] = false; | 473 | response["keepalive"] = false; |
509 | response["reusecontext"] = false; | 474 | response["reusecontext"] = false; |
510 | 475 | return response; | |
511 | //remove from map | 476 | } |
477 | //put response | ||
478 | response["int_response_code"] = requestData.responseCode; | ||
479 | response["str_response_string"] = requestData.responseBody; | ||
480 | response["content_type"] = "text/plain"; | ||
481 | response["keepalive"] = false; | ||
482 | response["reusecontext"] = false; | ||
483 | |||
484 | //remove from map | ||
485 | lock (url.requests) | ||
486 | { | ||
512 | url.requests.Remove(requestID); | 487 | url.requests.Remove(requestID); |
488 | } | ||
489 | lock (m_RequestMap) | ||
490 | { | ||
513 | m_RequestMap.Remove(requestID); | 491 | m_RequestMap.Remove(requestID); |
514 | } | 492 | } |
515 | 493 | ||
@@ -518,41 +496,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
518 | 496 | ||
519 | public void HttpRequestHandler(UUID requestID, Hashtable request) | 497 | public void HttpRequestHandler(UUID requestID, Hashtable request) |
520 | { | 498 | { |
521 | string uri = request["uri"].ToString(); | 499 | lock (request) |
522 | bool is_ssl = uri.Contains("lslhttps"); | ||
523 | |||
524 | try | ||
525 | { | 500 | { |
526 | Hashtable headers = (Hashtable)request["headers"]; | 501 | string uri = request["uri"].ToString(); |
527 | 502 | bool is_ssl = uri.Contains("lslhttps"); | |
528 | // string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; | ||
529 | 503 | ||
530 | int pos1 = uri.IndexOf("/");// /lslhttp | 504 | try |
531 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | ||
532 | int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ | ||
533 | string uri_tmp = uri.Substring(0, pos3 + 1); | ||
534 | //HTTP server code doesn't provide us with QueryStrings | ||
535 | string pathInfo; | ||
536 | string queryString; | ||
537 | queryString = ""; | ||
538 | |||
539 | pathInfo = uri.Substring(pos3); | ||
540 | |||
541 | UrlData urlData = null; | ||
542 | |||
543 | lock (m_UrlMap) | ||
544 | { | 505 | { |
545 | string url; | 506 | Hashtable headers = (Hashtable)request["headers"]; |
507 | |||
508 | // string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; | ||
546 | 509 | ||
547 | if (is_ssl) | 510 | int pos1 = uri.IndexOf("/");// /lslhttp |
548 | url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; | 511 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ |
512 | int pos3 = pos2 + 37; // /lslhttp/urlcode | ||
513 | string uri_tmp = uri.Substring(0, pos3); | ||
514 | //HTTP server code doesn't provide us with QueryStrings | ||
515 | string pathInfo; | ||
516 | string queryString; | ||
517 | queryString = ""; | ||
518 | |||
519 | pathInfo = uri.Substring(pos3); | ||
520 | |||
521 | UrlData url = null; | ||
522 | string urlkey; | ||
523 | if (!is_ssl) | ||
524 | urlkey = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; | ||
525 | //m_UrlMap[]; | ||
549 | else | 526 | else |
550 | url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; | 527 | urlkey = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; |
551 | 528 | ||
552 | // Avoid a race - the request URL may have been released via llRequestUrl() whilst this | 529 | if (m_UrlMap.ContainsKey(urlkey)) |
553 | // request was being processed. | 530 | { |
554 | if (!m_UrlMap.TryGetValue(url, out urlData)) | 531 | url = m_UrlMap[urlkey]; |
532 | } | ||
533 | else | ||
534 | { | ||
535 | //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString()); | ||
555 | return; | 536 | return; |
537 | } | ||
556 | 538 | ||
557 | //for llGetHttpHeader support we need to store original URI here | 539 | //for llGetHttpHeader support we need to store original URI here |
558 | //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers | 540 | //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers |
@@ -572,7 +554,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
572 | string value = (string)header.Value; | 554 | string value = (string)header.Value; |
573 | requestData.headers.Add(key, value); | 555 | requestData.headers.Add(key, value); |
574 | } | 556 | } |
575 | |||
576 | foreach (DictionaryEntry de in request) | 557 | foreach (DictionaryEntry de in request) |
577 | { | 558 | { |
578 | if (de.Key.ToString() == "querystringkeys") | 559 | if (de.Key.ToString() == "querystringkeys") |
@@ -583,13 +564,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
583 | if (request.ContainsKey(key)) | 564 | if (request.ContainsKey(key)) |
584 | { | 565 | { |
585 | string val = (String)request[key]; | 566 | string val = (String)request[key]; |
586 | queryString = queryString + key + "=" + val + "&"; | 567 | if (key != "") |
568 | { | ||
569 | queryString = queryString + key + "=" + val + "&"; | ||
570 | } | ||
571 | else | ||
572 | { | ||
573 | queryString = queryString + val + "&"; | ||
574 | } | ||
587 | } | 575 | } |
588 | } | 576 | } |
589 | |||
590 | if (queryString.Length > 1) | 577 | if (queryString.Length > 1) |
591 | queryString = queryString.Substring(0, queryString.Length - 1); | 578 | queryString = queryString.Substring(0, queryString.Length - 1); |
579 | |||
592 | } | 580 | } |
581 | |||
593 | } | 582 | } |
594 | 583 | ||
595 | //if this machine is behind DNAT/port forwarding, currently this is being | 584 | //if this machine is behind DNAT/port forwarding, currently this is being |
@@ -597,23 +586,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
597 | requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; | 586 | requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; |
598 | requestData.headers["x-path-info"] = pathInfo; | 587 | requestData.headers["x-path-info"] = pathInfo; |
599 | requestData.headers["x-query-string"] = queryString; | 588 | requestData.headers["x-query-string"] = queryString; |
600 | requestData.headers["x-script-url"] = urlData.url; | 589 | requestData.headers["x-script-url"] = url.url; |
601 | 590 | ||
602 | urlData.requests.Add(requestID, requestData); | 591 | //requestData.ev = new ManualResetEvent(false); |
603 | m_RequestMap.Add(requestID, urlData); | 592 | lock (url.requests) |
604 | } | 593 | { |
594 | url.requests.Add(requestID, requestData); | ||
595 | } | ||
596 | lock (m_RequestMap) | ||
597 | { | ||
598 | //add to request map | ||
599 | m_RequestMap.Add(requestID, url); | ||
600 | } | ||
605 | 601 | ||
606 | urlData.engine.PostScriptEvent( | 602 | url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); |
607 | urlData.itemID, | 603 | |
608 | "http_request", | 604 | //send initial response? |
609 | new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); | 605 | // Hashtable response = new Hashtable(); |
610 | } | 606 | |
611 | catch (Exception we) | 607 | return; |
612 | { | 608 | |
613 | //Hashtable response = new Hashtable(); | 609 | } |
614 | m_log.Warn("[HttpRequestHandler]: http-in request failed"); | 610 | catch (Exception we) |
615 | m_log.Warn(we.Message); | 611 | { |
616 | m_log.Warn(we.StackTrace); | 612 | //Hashtable response = new Hashtable(); |
613 | m_log.Warn("[HttpRequestHandler]: http-in request failed"); | ||
614 | m_log.Warn(we.Message); | ||
615 | m_log.Warn(we.StackTrace); | ||
616 | } | ||
617 | } | 617 | } |
618 | } | 618 | } |
619 | 619 | ||
@@ -622,4 +622,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
622 | ScriptRemoved(itemID); | 622 | ScriptRemoved(itemID); |
623 | } | 623 | } |
624 | } | 624 | } |
625 | } \ No newline at end of file | 625 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 8358bc0..07bb291 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -90,6 +90,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
90 | // private static readonly ILog m_log = | 90 | // private static readonly ILog m_log = |
91 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 91 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
92 | 92 | ||
93 | private const int DEBUG_CHANNEL = 2147483647; | ||
94 | |||
93 | private ListenerManager m_listenerManager; | 95 | private ListenerManager m_listenerManager; |
94 | private Queue m_pending; | 96 | private Queue m_pending; |
95 | private Queue m_pendingQ; | 97 | private Queue m_pendingQ; |
@@ -308,56 +310,59 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
308 | /// <param name='msg'> | 310 | /// <param name='msg'> |
309 | /// Message. | 311 | /// Message. |
310 | /// </param> | 312 | /// </param> |
311 | public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg) | 313 | public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) |
312 | { | 314 | { |
315 | error = null; | ||
316 | |||
317 | if (channel == DEBUG_CHANNEL) | ||
318 | return true; | ||
319 | |||
313 | // Is id an avatar? | 320 | // Is id an avatar? |
314 | ScenePresence sp = m_scene.GetScenePresence(target); | 321 | ScenePresence sp = m_scene.GetScenePresence(target); |
315 | 322 | ||
316 | if (sp != null) | 323 | if (sp != null) |
317 | { | 324 | { |
318 | // ignore if a child agent this is restricted to inside one region | 325 | // Send message to avatar |
319 | if (sp.IsChildAgent) | ||
320 | return; | ||
321 | |||
322 | // Send message to the avatar. | ||
323 | // Channel zero only goes to the avatar | ||
324 | // non zero channel messages only go to the attachments | ||
325 | if (channel == 0) | 326 | if (channel == 0) |
326 | { | 327 | { |
327 | m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false); | 328 | // Channel 0 goes to viewer ONLY |
328 | } | 329 | m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target); |
329 | else | 330 | return true; |
330 | { | 331 | } |
331 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
332 | if (attachments.Count == 0) | ||
333 | return; | ||
334 | 332 | ||
335 | // Get uuid of attachments | 333 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
336 | List<UUID> targets = new List<UUID>(); | ||
337 | foreach (SceneObjectGroup sog in attachments) | ||
338 | { | ||
339 | if (!sog.IsDeleted) | ||
340 | targets.Add(sog.UUID); | ||
341 | } | ||
342 | 334 | ||
343 | // Need to check each attachment | 335 | if (attachments.Count == 0) |
344 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 336 | return true; |
345 | { | ||
346 | if (li.GetHostID().Equals(id)) | ||
347 | continue; | ||
348 | 337 | ||
349 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | 338 | // Get uuid of attachments |
350 | continue; | 339 | List<UUID> targets = new List<UUID>(); |
340 | foreach (SceneObjectGroup sog in attachments) | ||
341 | { | ||
342 | if (!sog.IsDeleted) | ||
343 | targets.Add(sog.UUID); | ||
344 | } | ||
351 | 345 | ||
352 | if (targets.Contains(li.GetHostID())) | 346 | // Need to check each attachment |
353 | QueueMessage(new ListenerInfo(li, name, id, msg)); | 347 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
354 | } | 348 | { |
349 | if (li.GetHostID().Equals(id)) | ||
350 | continue; | ||
351 | |||
352 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | ||
353 | continue; | ||
354 | |||
355 | if (targets.Contains(li.GetHostID())) | ||
356 | QueueMessage(new ListenerInfo(li, name, id, msg)); | ||
355 | } | 357 | } |
356 | 358 | ||
357 | return; | 359 | return true; |
358 | } | 360 | } |
359 | 361 | ||
360 | // No avatar found so look for an object | 362 | SceneObjectPart part = m_scene.GetSceneObjectPart(target); |
363 | if (part == null) // Not even an object | ||
364 | return true; // No error | ||
365 | |||
361 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 366 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
362 | { | 367 | { |
363 | // Dont process if this message is from yourself! | 368 | // Dont process if this message is from yourself! |
@@ -375,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
375 | } | 380 | } |
376 | } | 381 | } |
377 | 382 | ||
378 | return; | 383 | return true; |
379 | } | 384 | } |
380 | 385 | ||
381 | protected void QueueMessage(ListenerInfo li) | 386 | protected void QueueMessage(ListenerInfo li) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 322a9f8..6cd077a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -93,8 +93,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
93 | if (config == null) | 93 | if (config == null) |
94 | return; | 94 | return; |
95 | 95 | ||
96 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); | 96 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1")); |
97 | if (refreshminutes <= 0) | 97 | if (refreshminutes < 0) |
98 | { | 98 | { |
99 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); | 99 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); |
100 | return; | 100 | return; |
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
117 | return; | 117 | return; |
118 | } | 118 | } |
119 | 119 | ||
120 | m_refreshTimer.Enabled = true; | 120 | if (m_refreshtime > 0) |
121 | m_refreshTimer.AutoReset = true; | 121 | { |
122 | m_refreshTimer.Interval = m_refreshtime; | 122 | m_refreshTimer.Enabled = true; |
123 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); | 123 | m_refreshTimer.AutoReset = true; |
124 | m_refreshTimer.Interval = m_refreshtime; | ||
125 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); | ||
126 | } | ||
124 | 127 | ||
125 | m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", | 128 | m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}", |
126 | refreshminutes, service); | 129 | refreshminutes, service); |
127 | 130 | ||
128 | m_enabled = true; | 131 | m_enabled = true; |
@@ -247,4 +250,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
247 | } | 250 | } |
248 | } | 251 | } |
249 | } | 252 | } |
250 | } \ No newline at end of file | 253 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 09a3bd6..6eb99ea 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -301,6 +301,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
301 | return false; | 301 | return false; |
302 | } | 302 | } |
303 | 303 | ||
304 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
305 | { | ||
306 | return CloseAgent(destination, id); | ||
307 | } | ||
308 | |||
304 | public bool CloseAgent(GridRegion destination, UUID id) | 309 | public bool CloseAgent(GridRegion destination, UUID id) |
305 | { | 310 | { |
306 | if (destination == null) | 311 | if (destination == null) |
@@ -308,14 +313,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
308 | 313 | ||
309 | if (m_scenes.ContainsKey(destination.RegionID)) | 314 | if (m_scenes.ContainsKey(destination.RegionID)) |
310 | { | 315 | { |
311 | // m_log.DebugFormat( | ||
312 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
313 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
314 | |||
315 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); | 316 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); |
316 | return true; | 317 | return true; |
317 | } | 318 | } |
318 | |||
319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
320 | return false; | 320 | return false; |
321 | } | 321 | } |
@@ -374,4 +374,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
374 | 374 | ||
375 | #endregion | 375 | #endregion |
376 | } | 376 | } |
377 | } \ No newline at end of file | 377 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index bd4a23b..68be552 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -260,6 +260,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
260 | return false; | 260 | return false; |
261 | } | 261 | } |
262 | 262 | ||
263 | public bool CloseChildAgent(GridRegion destination, UUID id) | ||
264 | { | ||
265 | if (destination == null) | ||
266 | return false; | ||
267 | |||
268 | // Try local first | ||
269 | if (m_localBackend.CloseChildAgent(destination, id)) | ||
270 | return true; | ||
271 | |||
272 | // else do the remote thing | ||
273 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | ||
274 | return m_remoteConnector.CloseChildAgent(destination, id); | ||
275 | |||
276 | return false; | ||
277 | } | ||
263 | 278 | ||
264 | public bool CloseAgent(GridRegion destination, UUID id) | 279 | public bool CloseAgent(GridRegion destination, UUID id) |
265 | { | 280 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs index 0a0ce3c..1ffd480 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs | |||
@@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
127 | // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner | 127 | // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner |
128 | // user account service?! | 128 | // user account service?! |
129 | scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); | 129 | scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); |
130 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
130 | } | 131 | } |
131 | 132 | ||
132 | public void RemoveRegion(Scene scene) | 133 | public void RemoveRegion(Scene scene) |
@@ -179,6 +180,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
179 | return UserAccountService.GetUserAccount(scopeID, Email); | 180 | return UserAccountService.GetUserAccount(scopeID, Email); |
180 | } | 181 | } |
181 | 182 | ||
183 | public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query) | ||
184 | { | ||
185 | return null; | ||
186 | } | ||
187 | |||
182 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) | 188 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) |
183 | { | 189 | { |
184 | return UserAccountService.GetUserAccounts(scopeID, query); | 190 | return UserAccountService.GetUserAccounts(scopeID, query); |
@@ -193,4 +199,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
193 | 199 | ||
194 | #endregion | 200 | #endregion |
195 | } | 201 | } |
196 | } \ No newline at end of file | 202 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs index 3321b38..f6b6aeb 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs | |||
@@ -33,6 +33,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
33 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
34 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
35 | using OpenSim.Services.Connectors; | 35 | using OpenSim.Services.Connectors; |
36 | using OpenSim.Framework; | ||
36 | 37 | ||
37 | using OpenMetaverse; | 38 | using OpenMetaverse; |
38 | 39 | ||
@@ -101,6 +102,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
101 | return; | 102 | return; |
102 | 103 | ||
103 | scene.RegisterModuleInterface<IUserAccountService>(this); | 104 | scene.RegisterModuleInterface<IUserAccountService>(this); |
105 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
106 | |||
107 | scene.EventManager.OnNewClient += OnNewClient; | ||
104 | } | 108 | } |
105 | 109 | ||
106 | public void RemoveRegion(Scene scene) | 110 | public void RemoveRegion(Scene scene) |
@@ -115,6 +119,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
115 | return; | 119 | return; |
116 | } | 120 | } |
117 | 121 | ||
122 | // When a user actually enters the sim, clear them from | ||
123 | // cache so the sim will have the current values for | ||
124 | // flags, title, etc. And country, don't forget country! | ||
125 | private void OnNewClient(IClientAPI client) | ||
126 | { | ||
127 | m_Cache.Remove(client.Name); | ||
128 | } | ||
129 | |||
118 | #region Overwritten methods from IUserAccountService | 130 | #region Overwritten methods from IUserAccountService |
119 | 131 | ||
120 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) | 132 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs index ddef75f..cbe2eaa 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs | |||
@@ -34,7 +34,7 @@ using log4net; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | 35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts |
36 | { | 36 | { |
37 | public class UserAccountCache | 37 | public class UserAccountCache : IUserAccountCacheModule |
38 | { | 38 | { |
39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! | 39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! |
40 | 40 | ||
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
92 | 92 | ||
93 | return null; | 93 | return null; |
94 | } | 94 | } |
95 | |||
96 | public void Remove(string name) | ||
97 | { | ||
98 | if (!m_NameCache.Contains(name)) | ||
99 | return; | ||
100 | |||
101 | UUID uuid = UUID.Zero; | ||
102 | if (m_NameCache.TryGetValue(name, out uuid)) | ||
103 | { | ||
104 | m_NameCache.Remove(name); | ||
105 | m_UUIDCache.Remove(uuid); | ||
106 | } | ||
107 | } | ||
95 | } | 108 | } |
96 | } | 109 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 2b61800..619550c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -311,6 +311,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
311 | // being no copy/no mod for everyone | 311 | // being no copy/no mod for everyone |
312 | lock (part.TaskInventory) | 312 | lock (part.TaskInventory) |
313 | { | 313 | { |
314 | if (!ResolveUserUuid(part.CreatorID)) | ||
315 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
316 | |||
317 | if (!ResolveUserUuid(part.OwnerID)) | ||
318 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
319 | |||
320 | if (!ResolveUserUuid(part.LastOwnerID)) | ||
321 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
322 | |||
323 | // And zap any troublesome sit target information | ||
324 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
325 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
326 | |||
327 | // Fix ownership/creator of inventory items | ||
328 | // Not doing so results in inventory items | ||
329 | // being no copy/no mod for everyone | ||
330 | part.TaskInventory.LockItemsForRead(true); | ||
314 | TaskInventoryDictionary inv = part.TaskInventory; | 331 | TaskInventoryDictionary inv = part.TaskInventory; |
315 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 332 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
316 | { | 333 | { |
@@ -326,6 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
326 | if (UserManager != null) | 343 | if (UserManager != null) |
327 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); | 344 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); |
328 | } | 345 | } |
346 | part.TaskInventory.LockItemsForRead(false); | ||
329 | } | 347 | } |
330 | } | 348 | } |
331 | 349 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 55110dc..1eb641d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -253,18 +253,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
253 | 253 | ||
254 | if (asset != null) | 254 | if (asset != null) |
255 | { | 255 | { |
256 | if (m_options.ContainsKey("verbose")) | 256 | // m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id); |
257 | m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id); | ||
258 | |||
259 | m_foundAssetUuids.Add(asset.FullID); | 257 | m_foundAssetUuids.Add(asset.FullID); |
260 | 258 | ||
261 | m_assetsArchiver.WriteAsset(PostProcess(asset)); | 259 | m_assetsArchiver.WriteAsset(PostProcess(asset)); |
262 | } | 260 | } |
263 | else | 261 | else |
264 | { | 262 | { |
265 | if (m_options.ContainsKey("verbose")) | 263 | // m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id); |
266 | m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id); | ||
267 | |||
268 | m_notFoundAssetUuids.Add(new UUID(id)); | 264 | m_notFoundAssetUuids.Add(new UUID(id)); |
269 | } | 265 | } |
270 | 266 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 58bbd24..fdef9d8 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -32,6 +32,7 @@ using System.IO; | |||
32 | using System.Linq; | 32 | using System.Linq; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Security; | 34 | using System.Security; |
35 | using System.Timers; | ||
35 | using log4net; | 36 | using log4net; |
36 | using Mono.Addins; | 37 | using Mono.Addins; |
37 | using Nini.Config; | 38 | using Nini.Config; |
@@ -47,6 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
47 | { | 48 | { |
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 50 | ||
51 | private Timer m_regionChangeTimer = new Timer(); | ||
50 | public Scene Scene { get; private set; } | 52 | public Scene Scene { get; private set; } |
51 | public IUserManagement UserManager { get; private set; } | 53 | public IUserManagement UserManager { get; private set; } |
52 | 54 | ||
@@ -59,8 +61,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
59 | public event ChangeDelegate OnEstateInfoChange; | 61 | public event ChangeDelegate OnEstateInfoChange; |
60 | public event MessageDelegate OnEstateMessage; | 62 | public event MessageDelegate OnEstateMessage; |
61 | 63 | ||
64 | private int m_delayCount = 0; | ||
65 | |||
62 | #region Packet Data Responders | 66 | #region Packet Data Responders |
63 | 67 | ||
68 | private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice) | ||
69 | { | ||
70 | sendDetailedEstateData(remote_client, invoice); | ||
71 | sendEstateLists(remote_client, invoice); | ||
72 | } | ||
73 | |||
64 | private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) | 74 | private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) |
65 | { | 75 | { |
66 | uint sun = 0; | 76 | uint sun = 0; |
@@ -83,7 +93,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
83 | (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, | 93 | (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, |
84 | Scene.RegionInfo.EstateSettings.AbuseEmail, | 94 | Scene.RegionInfo.EstateSettings.AbuseEmail, |
85 | estateOwner); | 95 | estateOwner); |
96 | } | ||
86 | 97 | ||
98 | private void sendEstateLists(IClientAPI remote_client, UUID invoice) | ||
99 | { | ||
87 | remote_client.SendEstateList(invoice, | 100 | remote_client.SendEstateList(invoice, |
88 | (int)Constants.EstateAccessCodex.EstateManagers, | 101 | (int)Constants.EstateAccessCodex.EstateManagers, |
89 | Scene.RegionInfo.EstateSettings.EstateManagers, | 102 | Scene.RegionInfo.EstateSettings.EstateManagers, |
@@ -257,6 +270,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
257 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); | 270 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
258 | if (restartModule != null) | 271 | if (restartModule != null) |
259 | { | 272 | { |
273 | if (timeInSeconds == -1) | ||
274 | { | ||
275 | m_delayCount++; | ||
276 | if (m_delayCount > 3) | ||
277 | return; | ||
278 | |||
279 | restartModule.DelayRestart(3600, "Restart delayed by region manager"); | ||
280 | return; | ||
281 | } | ||
282 | |||
260 | List<int> times = new List<int>(); | 283 | List<int> times = new List<int>(); |
261 | while (timeInSeconds > 0) | 284 | while (timeInSeconds > 0) |
262 | { | 285 | { |
@@ -269,7 +292,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
269 | timeInSeconds -= 15; | 292 | timeInSeconds -= 15; |
270 | } | 293 | } |
271 | 294 | ||
272 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); | 295 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); |
273 | } | 296 | } |
274 | } | 297 | } |
275 | 298 | ||
@@ -477,7 +500,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
477 | { | 500 | { |
478 | if (!s.IsChildAgent) | 501 | if (!s.IsChildAgent) |
479 | { | 502 | { |
480 | Scene.TeleportClientHome(user, s.ControllingClient); | 503 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
504 | { | ||
505 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | ||
506 | s.ControllingClient.Close(); | ||
507 | } | ||
481 | } | 508 | } |
482 | } | 509 | } |
483 | 510 | ||
@@ -486,7 +513,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
486 | { | 513 | { |
487 | remote_client.SendAlertMessage("User is already on the region ban list"); | 514 | remote_client.SendAlertMessage("User is already on the region ban list"); |
488 | } | 515 | } |
489 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 516 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
490 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); | 517 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
491 | } | 518 | } |
492 | else | 519 | else |
@@ -541,7 +568,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
541 | remote_client.SendAlertMessage("User is not on the region ban list"); | 568 | remote_client.SendAlertMessage("User is not on the region ban list"); |
542 | } | 569 | } |
543 | 570 | ||
544 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 571 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
545 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); | 572 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
546 | } | 573 | } |
547 | else | 574 | else |
@@ -700,7 +727,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
700 | ScenePresence s = Scene.GetScenePresence(prey); | 727 | ScenePresence s = Scene.GetScenePresence(prey); |
701 | if (s != null) | 728 | if (s != null) |
702 | { | 729 | { |
703 | Scene.TeleportClientHome(prey, s.ControllingClient); | 730 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
731 | { | ||
732 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | ||
733 | s.ControllingClient.Close(); | ||
734 | } | ||
704 | } | 735 | } |
705 | } | 736 | } |
706 | } | 737 | } |
@@ -718,7 +749,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
718 | // Also make sure they are actually in the region | 749 | // Also make sure they are actually in the region |
719 | ScenePresence p; | 750 | ScenePresence p; |
720 | if(Scene.TryGetScenePresence(client.AgentId, out p)) | 751 | if(Scene.TryGetScenePresence(client.AgentId, out p)) |
721 | Scene.TeleportClientHome(p.UUID, p.ControllingClient); | 752 | { |
753 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) | ||
754 | { | ||
755 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | ||
756 | p.ControllingClient.Close(); | ||
757 | } | ||
758 | } | ||
722 | } | 759 | } |
723 | }); | 760 | }); |
724 | } | 761 | } |
@@ -1081,6 +1118,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1081 | 1118 | ||
1082 | public void AddRegion(Scene scene) | 1119 | public void AddRegion(Scene scene) |
1083 | { | 1120 | { |
1121 | m_regionChangeTimer.AutoReset = false; | ||
1122 | m_regionChangeTimer.Interval = 2000; | ||
1123 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; | ||
1124 | |||
1084 | Scene = scene; | 1125 | Scene = scene; |
1085 | Scene.RegisterModuleInterface<IEstateModule>(this); | 1126 | Scene.RegisterModuleInterface<IEstateModule>(this); |
1086 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; | 1127 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; |
@@ -1131,7 +1172,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1131 | 1172 | ||
1132 | private void EventManager_OnNewClient(IClientAPI client) | 1173 | private void EventManager_OnNewClient(IClientAPI client) |
1133 | { | 1174 | { |
1134 | client.OnDetailedEstateDataRequest += sendDetailedEstateData; | 1175 | client.OnDetailedEstateDataRequest += clientSendDetailedEstateData; |
1135 | client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; | 1176 | client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; |
1136 | // client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; | 1177 | // client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; |
1137 | client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; | 1178 | client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; |
@@ -1183,6 +1224,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1183 | flags |= RegionFlags.AllowParcelChanges; | 1224 | flags |= RegionFlags.AllowParcelChanges; |
1184 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) | 1225 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
1185 | flags |= RegionFlags.BlockParcelSearch; | 1226 | flags |= RegionFlags.BlockParcelSearch; |
1227 | if (Scene.RegionInfo.RegionSettings.GodBlockSearch) | ||
1228 | flags |= (RegionFlags)(1 << 11); | ||
1229 | if (Scene.RegionInfo.RegionSettings.Casino) | ||
1230 | flags |= (RegionFlags)(1 << 10); | ||
1186 | 1231 | ||
1187 | if (Scene.RegionInfo.RegionSettings.FixedSun) | 1232 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
1188 | flags |= RegionFlags.SunFixed; | 1233 | flags |= RegionFlags.SunFixed; |
@@ -1190,11 +1235,15 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1190 | flags |= RegionFlags.Sandbox; | 1235 | flags |= RegionFlags.Sandbox; |
1191 | if (Scene.RegionInfo.EstateSettings.AllowVoice) | 1236 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
1192 | flags |= RegionFlags.AllowVoice; | 1237 | flags |= RegionFlags.AllowVoice; |
1238 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) | ||
1239 | flags |= RegionFlags.AllowLandmark; | ||
1240 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) | ||
1241 | flags |= RegionFlags.AllowSetHome; | ||
1242 | if (Scene.RegionInfo.EstateSettings.BlockDwell) | ||
1243 | flags |= RegionFlags.BlockDwell; | ||
1244 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | ||
1245 | flags |= RegionFlags.ResetHomeOnTeleport; | ||
1193 | 1246 | ||
1194 | // Fudge these to always on, so the menu options activate | ||
1195 | // | ||
1196 | flags |= RegionFlags.AllowLandmark; | ||
1197 | flags |= RegionFlags.AllowSetHome; | ||
1198 | 1247 | ||
1199 | // TODO: SkipUpdateInterestList | 1248 | // TODO: SkipUpdateInterestList |
1200 | 1249 | ||
@@ -1235,6 +1284,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1235 | flags |= RegionFlags.ResetHomeOnTeleport; | 1284 | flags |= RegionFlags.ResetHomeOnTeleport; |
1236 | if (Scene.RegionInfo.EstateSettings.TaxFree) | 1285 | if (Scene.RegionInfo.EstateSettings.TaxFree) |
1237 | flags |= RegionFlags.TaxFree; | 1286 | flags |= RegionFlags.TaxFree; |
1287 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) | ||
1288 | flags |= RegionFlags.AllowLandmark; | ||
1289 | if (Scene.RegionInfo.EstateSettings.AllowParcelChanges) | ||
1290 | flags |= RegionFlags.AllowParcelChanges; | ||
1291 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) | ||
1292 | flags |= RegionFlags.AllowSetHome; | ||
1238 | if (Scene.RegionInfo.EstateSettings.DenyMinors) | 1293 | if (Scene.RegionInfo.EstateSettings.DenyMinors) |
1239 | flags |= (RegionFlags)(1 << 30); | 1294 | flags |= (RegionFlags)(1 << 30); |
1240 | 1295 | ||
@@ -1255,6 +1310,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1255 | 1310 | ||
1256 | public void TriggerRegionInfoChange() | 1311 | public void TriggerRegionInfoChange() |
1257 | { | 1312 | { |
1313 | m_regionChangeTimer.Stop(); | ||
1314 | m_regionChangeTimer.Start(); | ||
1315 | } | ||
1316 | |||
1317 | protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e) | ||
1318 | { | ||
1258 | ChangeDelegate change = OnRegionInfoChange; | 1319 | ChangeDelegate change = OnRegionInfoChange; |
1259 | 1320 | ||
1260 | if (change != null) | 1321 | if (change != null) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 8b7406d..51dcb67 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -91,14 +91,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
91 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 91 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
92 | 92 | ||
93 | private bool m_allowedForcefulBans = true; | 93 | private bool m_allowedForcefulBans = true; |
94 | private UUID DefaultGodParcelGroup; | ||
95 | private string DefaultGodParcelName; | ||
94 | 96 | ||
95 | // caches ExtendedLandData | 97 | // caches ExtendedLandData |
96 | private Cache parcelInfoCache; | 98 | private Cache parcelInfoCache; |
97 | 99 | private Dictionary<UUID, Vector3> forcedPosition = | |
98 | /// <summary> | 100 | new Dictionary<UUID, Vector3>(); |
99 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. | ||
100 | /// </summary> | ||
101 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); | ||
102 | 101 | ||
103 | #region INonSharedRegionModule Members | 102 | #region INonSharedRegionModule Members |
104 | 103 | ||
@@ -109,6 +108,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
109 | 108 | ||
110 | public void Initialise(IConfigSource source) | 109 | public void Initialise(IConfigSource source) |
111 | { | 110 | { |
111 | IConfig cnf = source.Configs["LandManagement"]; | ||
112 | if (cnf != null) | ||
113 | { | ||
114 | DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); | ||
115 | DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel"); | ||
116 | } | ||
112 | } | 117 | } |
113 | 118 | ||
114 | public void AddRegion(Scene scene) | 119 | public void AddRegion(Scene scene) |
@@ -160,13 +165,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
160 | m_scene.UnregisterModuleCommander(m_commander.Name); | 165 | m_scene.UnregisterModuleCommander(m_commander.Name); |
161 | } | 166 | } |
162 | 167 | ||
163 | // private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason) | ||
164 | // { | ||
165 | // ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y); | ||
166 | // reason = "You are not allowed to enter this sim."; | ||
167 | // return nearestParcel != null; | ||
168 | // } | ||
169 | |||
170 | /// <summary> | 168 | /// <summary> |
171 | /// Processes commandline input. Do not call directly. | 169 | /// Processes commandline input. Do not call directly. |
172 | /// </summary> | 170 | /// </summary> |
@@ -207,6 +205,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
207 | client.OnParcelInfoRequest += ClientOnParcelInfoRequest; | 205 | client.OnParcelInfoRequest += ClientOnParcelInfoRequest; |
208 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; | 206 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; |
209 | client.OnPreAgentUpdate += ClientOnPreAgentUpdate; | 207 | client.OnPreAgentUpdate += ClientOnPreAgentUpdate; |
208 | client.OnParcelEjectUser += ClientOnParcelEjectUser; | ||
209 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; | ||
210 | 210 | ||
211 | EntityBase presenceEntity; | 211 | EntityBase presenceEntity; |
212 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) | 212 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) |
@@ -218,48 +218,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
218 | 218 | ||
219 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 219 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
220 | { | 220 | { |
221 | //If we are forcing a position for them to go | ||
222 | if (forcedPosition.ContainsKey(remoteClient.AgentId)) | ||
223 | { | ||
224 | ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); | ||
225 | |||
226 | //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND | ||
227 | //When the avatar walks into a ban line on the ground, it prevents getting stuck | ||
228 | agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
229 | |||
230 | //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines | ||
231 | if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) | ||
232 | { | ||
233 | // m_log.DebugFormat( | ||
234 | // "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}", | ||
235 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); | ||
236 | |||
237 | forcedPosition.Remove(remoteClient.AgentId); | ||
238 | } | ||
239 | //if we are far away, teleport | ||
240 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) | ||
241 | { | ||
242 | Vector3 forcePosition = forcedPosition[remoteClient.AgentId]; | ||
243 | // m_log.DebugFormat( | ||
244 | // "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}", | ||
245 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition); | ||
246 | |||
247 | m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle, | ||
248 | forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect); | ||
249 | |||
250 | forcedPosition.Remove(remoteClient.AgentId); | ||
251 | } | ||
252 | else | ||
253 | { | ||
254 | // m_log.DebugFormat( | ||
255 | // "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}", | ||
256 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); | ||
257 | |||
258 | //Forces them toward the forced position we want if they aren't there yet | ||
259 | agentData.UseClientAgentPosition = true; | ||
260 | agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; | ||
261 | } | ||
262 | } | ||
263 | } | 221 | } |
264 | 222 | ||
265 | public void Close() | 223 | public void Close() |
@@ -378,10 +336,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
378 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) | 336 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) |
379 | { | 337 | { |
380 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; | 338 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; |
381 | if (position.HasValue) | 339 | |
382 | { | 340 | if (!position.HasValue) |
383 | forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; | 341 | return; |
384 | } | 342 | |
343 | bool isFlying = avatar.PhysicsActor.Flying; | ||
344 | avatar.RemoveFromPhysicalScene(); | ||
345 | |||
346 | avatar.AbsolutePosition = (Vector3)position; | ||
347 | |||
348 | avatar.AddToPhysicalScene(isFlying); | ||
385 | } | 349 | } |
386 | 350 | ||
387 | public void SendYouAreRestrictedNotice(ScenePresence avatar) | 351 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
@@ -401,29 +365,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
401 | } | 365 | } |
402 | 366 | ||
403 | if (parcelAvatarIsEntering != null) | 367 | if (parcelAvatarIsEntering != null) |
404 | { | 368 | EnforceBans(parcelAvatarIsEntering, avatar); |
405 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
406 | { | ||
407 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) | ||
408 | { | ||
409 | SendYouAreBannedNotice(avatar); | ||
410 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
411 | } | ||
412 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) | ||
413 | { | ||
414 | SendYouAreRestrictedNotice(avatar); | ||
415 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
416 | } | ||
417 | else | ||
418 | { | ||
419 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
420 | } | ||
421 | } | ||
422 | else | ||
423 | { | ||
424 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
425 | } | ||
426 | } | ||
427 | } | 369 | } |
428 | } | 370 | } |
429 | 371 | ||
@@ -527,6 +469,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
527 | //when we are finally in a safe place, lets release the forced position lock | 469 | //when we are finally in a safe place, lets release the forced position lock |
528 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | 470 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); |
529 | } | 471 | } |
472 | EnforceBans(parcel, clientAvatar); | ||
530 | } | 473 | } |
531 | } | 474 | } |
532 | 475 | ||
@@ -735,7 +678,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
735 | int x; | 678 | int x; |
736 | int y; | 679 | int y; |
737 | 680 | ||
738 | if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) | 681 | if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0) |
739 | return null; | 682 | return null; |
740 | 683 | ||
741 | try | 684 | try |
@@ -785,14 +728,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
785 | { | 728 | { |
786 | try | 729 | try |
787 | { | 730 | { |
788 | return m_landList[m_landIDList[x / 4, y / 4]]; | 731 | //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) |
732 | return m_landList[m_landIDList[x / 4, y / 4]]; | ||
733 | //else | ||
734 | // return null; | ||
789 | } | 735 | } |
790 | catch (IndexOutOfRangeException) | 736 | catch (IndexOutOfRangeException) |
791 | { | 737 | { |
792 | // m_log.WarnFormat( | ||
793 | // "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", | ||
794 | // x, y, m_scene.RegionInfo.RegionName); | ||
795 | |||
796 | return null; | 738 | return null; |
797 | } | 739 | } |
798 | } | 740 | } |
@@ -1075,6 +1017,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1075 | //Owner Flag | 1017 | //Owner Flag |
1076 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | 1018 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); |
1077 | } | 1019 | } |
1020 | else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID)) | ||
1021 | { | ||
1022 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP); | ||
1023 | } | ||
1078 | else if (currentParcelBlock.LandData.SalePrice > 0 && | 1024 | else if (currentParcelBlock.LandData.SalePrice > 0 && |
1079 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | 1025 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || |
1080 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | 1026 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) |
@@ -1155,8 +1101,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1155 | { | 1101 | { |
1156 | if (!temp.Contains(currentParcel)) | 1102 | if (!temp.Contains(currentParcel)) |
1157 | { | 1103 | { |
1158 | currentParcel.ForceUpdateLandInfo(); | 1104 | if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId)) |
1159 | temp.Add(currentParcel); | 1105 | { |
1106 | currentParcel.ForceUpdateLandInfo(); | ||
1107 | temp.Add(currentParcel); | ||
1108 | } | ||
1160 | } | 1109 | } |
1161 | } | 1110 | } |
1162 | } | 1111 | } |
@@ -1375,18 +1324,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1375 | 1324 | ||
1376 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1325 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1377 | { | 1326 | { |
1378 | for (int i = 0; i < data.Count; i++) | 1327 | lock (m_landList) |
1379 | { | 1328 | { |
1380 | IncomingLandObjectFromStorage(data[i]); | 1329 | //Remove all the land objects in the sim and then process our new data |
1330 | foreach (int n in m_landList.Keys) | ||
1331 | { | ||
1332 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID); | ||
1333 | } | ||
1334 | m_landIDList.Initialize(); | ||
1335 | m_landList.Clear(); | ||
1336 | |||
1337 | for (int i = 0; i < data.Count; i++) | ||
1338 | { | ||
1339 | IncomingLandObjectFromStorage(data[i]); | ||
1340 | } | ||
1381 | } | 1341 | } |
1382 | } | 1342 | } |
1383 | 1343 | ||
1384 | public void IncomingLandObjectFromStorage(LandData data) | 1344 | public void IncomingLandObjectFromStorage(LandData data) |
1385 | { | 1345 | { |
1346 | |||
1386 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1347 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1387 | new_land.LandData = data.Copy(); | 1348 | new_land.LandData = data.Copy(); |
1388 | new_land.SetLandBitmapFromByteArray(); | 1349 | new_land.SetLandBitmapFromByteArray(); |
1389 | AddLandObject(new_land); | 1350 | AddLandObject(new_land); |
1351 | new_land.SendLandUpdateToAvatarsOverMe(); | ||
1390 | } | 1352 | } |
1391 | 1353 | ||
1392 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 1354 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
@@ -1669,6 +1631,168 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1669 | 1631 | ||
1670 | UpdateLandObject(localID, land.LandData); | 1632 | UpdateLandObject(localID, land.LandData); |
1671 | } | 1633 | } |
1634 | |||
1635 | public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID) | ||
1636 | { | ||
1637 | ILandObject land = null; | ||
1638 | List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels(); | ||
1639 | foreach (ILandObject landObject in Land) | ||
1640 | { | ||
1641 | if (landObject.LandData.LocalID == landID) | ||
1642 | { | ||
1643 | land = landObject; | ||
1644 | } | ||
1645 | } | ||
1646 | land.DeedToGroup(DefaultGodParcelGroup); | ||
1647 | land.LandData.Name = DefaultGodParcelName; | ||
1648 | land.SendLandUpdateToAvatarsOverMe(); | ||
1649 | } | ||
1650 | |||
1651 | private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID) | ||
1652 | { | ||
1653 | ScenePresence SP; | ||
1654 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP); | ||
1655 | List<SceneObjectGroup> returns = new List<SceneObjectGroup>(); | ||
1656 | if (SP.UserLevel != 0) | ||
1657 | { | ||
1658 | if (flags == 0) //All parcels, scripted or not | ||
1659 | { | ||
1660 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1661 | { | ||
1662 | if (e.OwnerID == targetID) | ||
1663 | { | ||
1664 | returns.Add(e); | ||
1665 | } | ||
1666 | } | ||
1667 | ); | ||
1668 | } | ||
1669 | if (flags == 4) //All parcels, scripted object | ||
1670 | { | ||
1671 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1672 | { | ||
1673 | if (e.OwnerID == targetID) | ||
1674 | { | ||
1675 | if (e.ContainsScripts()) | ||
1676 | { | ||
1677 | returns.Add(e); | ||
1678 | } | ||
1679 | } | ||
1680 | } | ||
1681 | ); | ||
1682 | } | ||
1683 | if (flags == 4) //not target parcel, scripted object | ||
1684 | { | ||
1685 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
1686 | { | ||
1687 | if (e.OwnerID == targetID) | ||
1688 | { | ||
1689 | ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y); | ||
1690 | if (landobject.LandData.OwnerID != e.OwnerID) | ||
1691 | { | ||
1692 | if (e.ContainsScripts()) | ||
1693 | { | ||
1694 | returns.Add(e); | ||
1695 | } | ||
1696 | } | ||
1697 | } | ||
1698 | } | ||
1699 | ); | ||
1700 | } | ||
1701 | foreach (SceneObjectGroup ol in returns) | ||
1702 | { | ||
1703 | ReturnObject(ol, client); | ||
1704 | } | ||
1705 | } | ||
1706 | } | ||
1707 | public void ReturnObject(SceneObjectGroup obj, IClientAPI client) | ||
1708 | { | ||
1709 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | ||
1710 | objs[0] = obj; | ||
1711 | ((Scene)client.Scene).returnObjects(objs, client.AgentId); | ||
1712 | } | ||
1713 | |||
1714 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
1715 | |||
1716 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1717 | { | ||
1718 | ScenePresence targetAvatar = null; | ||
1719 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); | ||
1720 | ScenePresence parcelManager = null; | ||
1721 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); | ||
1722 | System.Threading.Timer Timer; | ||
1723 | |||
1724 | if (targetAvatar.UserLevel == 0) | ||
1725 | { | ||
1726 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1727 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) | ||
1728 | return; | ||
1729 | if (flags == 0) | ||
1730 | { | ||
1731 | targetAvatar.AllowMovement = false; | ||
1732 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world."); | ||
1733 | parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen."); | ||
1734 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
1735 | Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0); | ||
1736 | Timers.Add(targetAvatar.UUID, Timer); | ||
1737 | } | ||
1738 | else | ||
1739 | { | ||
1740 | targetAvatar.AllowMovement = true; | ||
1741 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you."); | ||
1742 | parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen."); | ||
1743 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1744 | Timers.Remove(targetAvatar.UUID); | ||
1745 | Timer.Dispose(); | ||
1746 | } | ||
1747 | } | ||
1748 | } | ||
1749 | private void OnEndParcelFrozen(object avatar) | ||
1750 | { | ||
1751 | ScenePresence targetAvatar = (ScenePresence)avatar; | ||
1752 | targetAvatar.AllowMovement = true; | ||
1753 | System.Threading.Timer Timer; | ||
1754 | Timers.TryGetValue(targetAvatar.UUID, out Timer); | ||
1755 | Timers.Remove(targetAvatar.UUID); | ||
1756 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); | ||
1757 | } | ||
1758 | |||
1759 | |||
1760 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
1761 | { | ||
1762 | ScenePresence targetAvatar = null; | ||
1763 | ScenePresence parcelManager = null; | ||
1764 | |||
1765 | // Must have presences | ||
1766 | if (!m_scene.TryGetScenePresence(target, out targetAvatar) || | ||
1767 | !m_scene.TryGetScenePresence(client.AgentId, out parcelManager)) | ||
1768 | return; | ||
1769 | |||
1770 | // Cannot eject estate managers or gods | ||
1771 | if (m_scene.Permissions.IsAdministrator(target)) | ||
1772 | return; | ||
1773 | |||
1774 | // Check if you even have permission to do this | ||
1775 | ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | ||
1776 | if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && | ||
1777 | !m_scene.Permissions.IsAdministrator(client.AgentId)) | ||
1778 | return; | ||
1779 | |||
1780 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); | ||
1781 | |||
1782 | targetAvatar.TeleportWithMomentum(pos, null); | ||
1783 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | ||
1784 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | ||
1785 | |||
1786 | if ((flags & 1) != 0) // Ban TODO: Remove magic number | ||
1787 | { | ||
1788 | LandAccessEntry entry = new LandAccessEntry(); | ||
1789 | entry.AgentID = targetAvatar.UUID; | ||
1790 | entry.Flags = AccessList.Ban; | ||
1791 | entry.Expires = 0; // Perm | ||
1792 | |||
1793 | land.LandData.ParcelAccessList.Add(entry); | ||
1794 | } | ||
1795 | } | ||
1672 | 1796 | ||
1673 | protected void InstallInterfaces() | 1797 | protected void InstallInterfaces() |
1674 | { | 1798 | { |
@@ -1731,5 +1855,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1731 | 1855 | ||
1732 | MainConsole.Instance.Output(report.ToString()); | 1856 | MainConsole.Instance.Output(report.ToString()); |
1733 | } | 1857 | } |
1858 | |||
1859 | public void EnforceBans(ILandObject land, ScenePresence avatar) | ||
1860 | { | ||
1861 | if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
1862 | return; | ||
1863 | |||
1864 | if (land.IsEitherBannedOrRestricted(avatar.UUID)) | ||
1865 | { | ||
1866 | if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y))) | ||
1867 | { | ||
1868 | Vector3? pos = m_scene.GetNearestAllowedPosition(avatar); | ||
1869 | if (pos == null) | ||
1870 | m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient); | ||
1871 | else | ||
1872 | ForceAvatarToPosition(avatar, (Vector3)pos); | ||
1873 | } | ||
1874 | else | ||
1875 | { | ||
1876 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); | ||
1877 | } | ||
1878 | } | ||
1879 | } | ||
1734 | } | 1880 | } |
1735 | } | 1881 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 0536f6e..4f06737 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; |
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | private int m_expiryCounter = 0; | ||
53 | 54 | ||
54 | protected LandData m_landData = new LandData(); | 55 | protected LandData m_landData = new LandData(); |
55 | protected Scene m_scene; | 56 | protected Scene m_scene; |
@@ -135,6 +136,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
135 | else | 136 | else |
136 | LandData.GroupID = UUID.Zero; | 137 | LandData.GroupID = UUID.Zero; |
137 | LandData.IsGroupOwned = is_group_owned; | 138 | LandData.IsGroupOwned = is_group_owned; |
139 | |||
140 | m_scene.EventManager.OnFrame += OnFrame; | ||
138 | } | 141 | } |
139 | 142 | ||
140 | #endregion | 143 | #endregion |
@@ -193,10 +196,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
193 | else | 196 | else |
194 | { | 197 | { |
195 | // Normal Calculations | 198 | // Normal Calculations |
196 | int parcelMax = (int)(((float)LandData.Area / 65536.0f) | 199 | int parcelMax = (int)((long)LandData.Area |
197 | * (float)m_scene.RegionInfo.ObjectCapacity | 200 | * (long)m_scene.RegionInfo.ObjectCapacity |
198 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 201 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus |
199 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 202 | / 65536L); |
203 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); | ||
204 | return parcelMax; | ||
205 | } | ||
206 | } | ||
207 | |||
208 | private int GetParcelBasePrimCount() | ||
209 | { | ||
210 | if (overrideParcelMaxPrimCount != null) | ||
211 | { | ||
212 | return overrideParcelMaxPrimCount(this); | ||
213 | } | ||
214 | else | ||
215 | { | ||
216 | // Normal Calculations | ||
217 | int parcelMax = (int)((long)LandData.Area | ||
218 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
219 | / 65536L); | ||
200 | return parcelMax; | 220 | return parcelMax; |
201 | } | 221 | } |
202 | } | 222 | } |
@@ -210,8 +230,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
210 | else | 230 | else |
211 | { | 231 | { |
212 | //Normal Calculations | 232 | //Normal Calculations |
213 | int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) | 233 | int simMax = (int)((long)LandData.SimwideArea |
214 | * (float)m_scene.RegionInfo.ObjectCapacity); | 234 | * (long)m_scene.RegionInfo.ObjectCapacity / 65536L); |
235 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); | ||
215 | return simMax; | 236 | return simMax; |
216 | } | 237 | } |
217 | } | 238 | } |
@@ -248,7 +269,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
248 | remote_client.SendLandProperties(seq_id, | 269 | remote_client.SendLandProperties(seq_id, |
249 | snap_selection, request_result, this, | 270 | snap_selection, request_result, this, |
250 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 271 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
251 | GetParcelMaxPrimCount(), | 272 | GetParcelBasePrimCount(), |
252 | GetSimulatorMaxPrimCount(), regionFlags); | 273 | GetSimulatorMaxPrimCount(), regionFlags); |
253 | } | 274 | } |
254 | 275 | ||
@@ -308,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
308 | 329 | ||
309 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | | 330 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | |
310 | ParcelFlags.AllowPublish | | 331 | ParcelFlags.AllowPublish | |
311 | ParcelFlags.MaturePublish); | 332 | ParcelFlags.MaturePublish) | (uint)(1 << 23); |
312 | } | 333 | } |
313 | 334 | ||
314 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) | 335 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) |
@@ -1181,6 +1202,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1181 | 1202 | ||
1182 | #endregion | 1203 | #endregion |
1183 | 1204 | ||
1205 | private void OnFrame() | ||
1206 | { | ||
1207 | m_expiryCounter++; | ||
1208 | |||
1209 | if (m_expiryCounter >= 50) | ||
1210 | { | ||
1211 | ExpireAccessList(); | ||
1212 | m_expiryCounter = 0; | ||
1213 | } | ||
1214 | } | ||
1215 | |||
1184 | private void ExpireAccessList() | 1216 | private void ExpireAccessList() |
1185 | { | 1217 | { |
1186 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); | 1218 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); |
@@ -1191,7 +1223,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1191 | delete.Add(entry); | 1223 | delete.Add(entry); |
1192 | } | 1224 | } |
1193 | foreach (LandAccessEntry entry in delete) | 1225 | foreach (LandAccessEntry entry in delete) |
1226 | { | ||
1194 | LandData.ParcelAccessList.Remove(entry); | 1227 | LandData.ParcelAccessList.Remove(entry); |
1228 | ScenePresence presence; | ||
1229 | |||
1230 | if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent)) | ||
1231 | { | ||
1232 | ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | ||
1233 | if (land.LandData.LocalID == LandData.LocalID) | ||
1234 | { | ||
1235 | Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land); | ||
1236 | presence.TeleportWithMomentum(pos, null); | ||
1237 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
1238 | } | ||
1239 | } | ||
1240 | m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID); | ||
1241 | } | ||
1195 | 1242 | ||
1196 | if (delete.Count > 0) | 1243 | if (delete.Count > 0) |
1197 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); | 1244 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index b2f71d1..102b4d7 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
205 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 205 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
206 | { | 206 | { |
207 | UUID landOwner = landData.OwnerID; | 207 | UUID landOwner = landData.OwnerID; |
208 | int partCount = obj.Parts.Length; | 208 | int partCount = obj.GetPartCount(); |
209 | 209 | ||
210 | m_SimwideCounts[landOwner] += partCount; | 210 | m_SimwideCounts[landOwner] += partCount; |
211 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) | 211 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) |
@@ -592,4 +592,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
592 | } | 592 | } |
593 | } | 593 | } |
594 | } | 594 | } |
595 | } \ No newline at end of file | 595 | } |
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 1e4f0a4..eb4731c 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -176,6 +176,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
176 | return false; | 176 | return false; |
177 | } | 177 | } |
178 | 178 | ||
179 | if ((perms & (uint)PermissionMask.Copy) == 0) | ||
180 | { | ||
181 | if (m_dialogModule != null) | ||
182 | m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system"); | ||
183 | return false; | ||
184 | } | ||
185 | |||
179 | AssetBase asset = m_scene.CreateAsset( | 186 | AssetBase asset = m_scene.CreateAsset( |
180 | group.GetPartName(localID), | 187 | group.GetPartName(localID), |
181 | group.GetPartDescription(localID), | 188 | group.GetPartDescription(localID), |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 7a8a57c..f3d38bc 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
368 | 368 | ||
369 | public string Name | 369 | public string Name |
370 | { | 370 | { |
371 | get { return "PermissionsModule"; } | 371 | get { return "DefaultPermissionsModule"; } |
372 | } | 372 | } |
373 | 373 | ||
374 | public bool IsSharedModule | 374 | public bool IsSharedModule |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index fea4de0..287738a 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -28,6 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Timers; | 30 | using System.Timers; |
31 | using System.IO; | ||
32 | using System.Diagnostics; | ||
31 | using System.Threading; | 33 | using System.Threading; |
32 | using System.Collections.Generic; | 34 | using System.Collections.Generic; |
33 | using log4net; | 35 | using log4net; |
@@ -56,13 +58,24 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
56 | protected UUID m_Initiator; | 58 | protected UUID m_Initiator; |
57 | protected bool m_Notice = false; | 59 | protected bool m_Notice = false; |
58 | protected IDialogModule m_DialogModule = null; | 60 | protected IDialogModule m_DialogModule = null; |
61 | protected string m_MarkerPath = String.Empty; | ||
62 | private int[] m_CurrentAlerts = null; | ||
59 | 63 | ||
60 | public void Initialise(IConfigSource config) | 64 | public void Initialise(IConfigSource config) |
61 | { | 65 | { |
66 | IConfig restartConfig = config.Configs["RestartModule"]; | ||
67 | if (restartConfig != null) | ||
68 | { | ||
69 | m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty); | ||
70 | } | ||
62 | } | 71 | } |
63 | 72 | ||
64 | public void AddRegion(Scene scene) | 73 | public void AddRegion(Scene scene) |
65 | { | 74 | { |
75 | if (m_MarkerPath != String.Empty) | ||
76 | File.Delete(Path.Combine(m_MarkerPath, | ||
77 | scene.RegionInfo.RegionID.ToString())); | ||
78 | |||
66 | m_Scene = scene; | 79 | m_Scene = scene; |
67 | 80 | ||
68 | scene.RegisterModuleInterface<IRestartModule>(this); | 81 | scene.RegisterModuleInterface<IRestartModule>(this); |
@@ -121,6 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
121 | 134 | ||
122 | if (alerts == null) | 135 | if (alerts == null) |
123 | { | 136 | { |
137 | CreateMarkerFile(); | ||
124 | m_Scene.RestartNow(); | 138 | m_Scene.RestartNow(); |
125 | return; | 139 | return; |
126 | } | 140 | } |
@@ -128,25 +142,28 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
128 | m_Message = message; | 142 | m_Message = message; |
129 | m_Initiator = initiator; | 143 | m_Initiator = initiator; |
130 | m_Notice = notice; | 144 | m_Notice = notice; |
145 | m_CurrentAlerts = alerts; | ||
131 | m_Alerts = new List<int>(alerts); | 146 | m_Alerts = new List<int>(alerts); |
132 | m_Alerts.Sort(); | 147 | m_Alerts.Sort(); |
133 | m_Alerts.Reverse(); | 148 | m_Alerts.Reverse(); |
134 | 149 | ||
135 | if (m_Alerts[0] == 0) | 150 | if (m_Alerts[0] == 0) |
136 | { | 151 | { |
152 | CreateMarkerFile(); | ||
137 | m_Scene.RestartNow(); | 153 | m_Scene.RestartNow(); |
138 | return; | 154 | return; |
139 | } | 155 | } |
140 | 156 | ||
141 | int nextInterval = DoOneNotice(); | 157 | int nextInterval = DoOneNotice(true); |
142 | 158 | ||
143 | SetTimer(nextInterval); | 159 | SetTimer(nextInterval); |
144 | } | 160 | } |
145 | 161 | ||
146 | public int DoOneNotice() | 162 | public int DoOneNotice(bool sendOut) |
147 | { | 163 | { |
148 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) | 164 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) |
149 | { | 165 | { |
166 | CreateMarkerFile(); | ||
150 | m_Scene.RestartNow(); | 167 | m_Scene.RestartNow(); |
151 | return 0; | 168 | return 0; |
152 | } | 169 | } |
@@ -167,34 +184,37 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
167 | 184 | ||
168 | m_Alerts.RemoveAt(0); | 185 | m_Alerts.RemoveAt(0); |
169 | 186 | ||
170 | int minutes = currentAlert / 60; | 187 | if (sendOut) |
171 | string currentAlertString = String.Empty; | ||
172 | if (minutes > 0) | ||
173 | { | 188 | { |
174 | if (minutes == 1) | 189 | int minutes = currentAlert / 60; |
175 | currentAlertString += "1 minute"; | 190 | string currentAlertString = String.Empty; |
176 | else | 191 | if (minutes > 0) |
177 | currentAlertString += String.Format("{0} minutes", minutes); | 192 | { |
193 | if (minutes == 1) | ||
194 | currentAlertString += "1 minute"; | ||
195 | else | ||
196 | currentAlertString += String.Format("{0} minutes", minutes); | ||
197 | if ((currentAlert % 60) != 0) | ||
198 | currentAlertString += " and "; | ||
199 | } | ||
178 | if ((currentAlert % 60) != 0) | 200 | if ((currentAlert % 60) != 0) |
179 | currentAlertString += " and "; | 201 | { |
180 | } | 202 | int seconds = currentAlert % 60; |
181 | if ((currentAlert % 60) != 0) | 203 | if (seconds == 1) |
182 | { | 204 | currentAlertString += "1 second"; |
183 | int seconds = currentAlert % 60; | 205 | else |
184 | if (seconds == 1) | 206 | currentAlertString += String.Format("{0} seconds", seconds); |
185 | currentAlertString += "1 second"; | 207 | } |
186 | else | ||
187 | currentAlertString += String.Format("{0} seconds", seconds); | ||
188 | } | ||
189 | 208 | ||
190 | string msg = String.Format(m_Message, currentAlertString); | 209 | string msg = String.Format(m_Message, currentAlertString); |
191 | 210 | ||
192 | if (m_DialogModule != null && msg != String.Empty) | 211 | if (m_DialogModule != null && msg != String.Empty) |
193 | { | 212 | { |
194 | if (m_Notice) | 213 | if (m_Notice) |
195 | m_DialogModule.SendGeneralAlert(msg); | 214 | m_DialogModule.SendGeneralAlert(msg); |
196 | else | 215 | else |
197 | m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); | 216 | m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); |
217 | } | ||
198 | } | 218 | } |
199 | 219 | ||
200 | return currentAlert - nextAlert; | 220 | return currentAlert - nextAlert; |
@@ -211,7 +231,25 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
211 | 231 | ||
212 | private void OnTimer(object source, ElapsedEventArgs e) | 232 | private void OnTimer(object source, ElapsedEventArgs e) |
213 | { | 233 | { |
214 | int nextInterval = DoOneNotice(); | 234 | int nextInterval = DoOneNotice(true); |
235 | |||
236 | SetTimer(nextInterval); | ||
237 | } | ||
238 | |||
239 | public void DelayRestart(int seconds, string message) | ||
240 | { | ||
241 | if (m_CountdownTimer == null) | ||
242 | return; | ||
243 | |||
244 | m_CountdownTimer.Stop(); | ||
245 | m_CountdownTimer = null; | ||
246 | |||
247 | m_Alerts = new List<int>(m_CurrentAlerts); | ||
248 | m_Alerts.Add(seconds); | ||
249 | m_Alerts.Sort(); | ||
250 | m_Alerts.Reverse(); | ||
251 | |||
252 | int nextInterval = DoOneNotice(false); | ||
215 | 253 | ||
216 | SetTimer(nextInterval); | 254 | SetTimer(nextInterval); |
217 | } | 255 | } |
@@ -225,6 +263,9 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
225 | if (m_DialogModule != null && message != String.Empty) | 263 | if (m_DialogModule != null && message != String.Empty) |
226 | m_DialogModule.SendGeneralAlert(message); | 264 | m_DialogModule.SendGeneralAlert(message); |
227 | } | 265 | } |
266 | if (m_MarkerPath != String.Empty) | ||
267 | File.Delete(Path.Combine(m_MarkerPath, | ||
268 | m_Scene.RegionInfo.RegionID.ToString())); | ||
228 | } | 269 | } |
229 | 270 | ||
230 | private void HandleRegionRestart(string module, string[] args) | 271 | private void HandleRegionRestart(string module, string[] args) |
@@ -266,5 +307,25 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
266 | 307 | ||
267 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | 308 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); |
268 | } | 309 | } |
310 | |||
311 | protected void CreateMarkerFile() | ||
312 | { | ||
313 | if (m_MarkerPath == String.Empty) | ||
314 | return; | ||
315 | |||
316 | string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString()); | ||
317 | try | ||
318 | { | ||
319 | string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); | ||
320 | FileStream fs = File.Create(path); | ||
321 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
322 | Byte[] buf = enc.GetBytes(pidstring); | ||
323 | fs.Write(buf, 0, buf.Length); | ||
324 | fs.Close(); | ||
325 | } | ||
326 | catch (Exception) | ||
327 | { | ||
328 | } | ||
329 | } | ||
269 | } | 330 | } |
270 | } | 331 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 3f848ed..402b9fb 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -636,6 +636,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
636 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 636 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
637 | m_scene.SaveTerrain(); | 637 | m_scene.SaveTerrain(); |
638 | 638 | ||
639 | m_scene.EventManager.TriggerTerrainUpdate(); | ||
640 | |||
639 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 641 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
640 | //m_scene.CreateTerrainTexture(true); | 642 | //m_scene.CreateTerrainTexture(true); |
641 | } | 643 | } |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 9002a9f..3c48d07 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -63,6 +63,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
63 | private bool m_useAntiAliasing = false; // TODO: Make this a config option | 63 | private bool m_useAntiAliasing = false; // TODO: Make this a config option |
64 | private bool m_Enabled = false; | 64 | private bool m_Enabled = false; |
65 | 65 | ||
66 | private Bitmap lastImage = null; | ||
67 | private DateTime lastImageTime = DateTime.MinValue; | ||
68 | |||
66 | #region IRegionModule Members | 69 | #region IRegionModule Members |
67 | 70 | ||
68 | public void Initialise(IConfigSource source) | 71 | public void Initialise(IConfigSource source) |
@@ -85,14 +88,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
85 | 88 | ||
86 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | 89 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); |
87 | if (renderers.Count > 0) | 90 | if (renderers.Count > 0) |
88 | { | 91 | m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]); |
89 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
90 | m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher); | ||
91 | } | ||
92 | else | 92 | else |
93 | { | 93 | m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); |
94 | m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled"); | ||
95 | } | ||
96 | 94 | ||
97 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); | 95 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); |
98 | } | 96 | } |
@@ -125,9 +123,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
125 | 123 | ||
126 | public Bitmap CreateMapTile() | 124 | public Bitmap CreateMapTile() |
127 | { | 125 | { |
126 | if ((DateTime.Now - lastImageTime).TotalSeconds < 3600) | ||
127 | { | ||
128 | return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat); | ||
129 | } | ||
130 | |||
131 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | ||
132 | if (renderers.Count > 0) | ||
133 | { | ||
134 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
135 | } | ||
136 | |||
128 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | 137 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); |
129 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); | 138 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); |
130 | return CreateMapTile(viewport, false); | 139 | Bitmap tile = CreateMapTile(viewport, false); |
140 | m_primMesher = null; | ||
141 | |||
142 | lastImage = tile; | ||
143 | lastImageTime = DateTime.Now; | ||
144 | return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat); | ||
131 | } | 145 | } |
132 | 146 | ||
133 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) | 147 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) |
@@ -673,4 +687,4 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
673 | return result; | 687 | return result; |
674 | } | 688 | } |
675 | } | 689 | } |
676 | } \ No newline at end of file | 690 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index f37dd94..2417b1a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -86,90 +86,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
86 | 86 | ||
87 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) | 87 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) |
88 | { | 88 | { |
89 | if (mapName.Length < 3) | 89 | Util.FireAndForget(x => |
90 | { | 90 | { |
91 | remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); | 91 | if (mapName.Length < 2) |
92 | return; | 92 | { |
93 | } | 93 | remoteClient.SendAlertMessage("Use a search string with at least 2 characters"); |
94 | return; | ||
95 | } | ||
94 | 96 | ||
95 | //m_log.DebugFormat("MAP NAME=({0})", mapName); | 97 | //m_log.DebugFormat("MAP NAME=({0})", mapName); |
96 | 98 | ||
97 | // Hack to get around the fact that ll V3 now drops the port from the | 99 | // Hack to get around the fact that ll V3 now drops the port from the |
98 | // map name. See https://jira.secondlife.com/browse/VWR-28570 | 100 | // map name. See https://jira.secondlife.com/browse/VWR-28570 |
99 | // | 101 | // |
100 | // Caller, use this magic form instead: | 102 | // Caller, use this magic form instead: |
101 | // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 | 103 | // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 |
102 | // or url encode if possible. | 104 | // or url encode if possible. |
103 | // the hacks we do with this viewer... | 105 | // the hacks we do with this viewer... |
104 | // | 106 | // |
105 | string mapNameOrig = mapName; | 107 | string mapNameOrig = mapName; |
106 | if (mapName.Contains("|")) | 108 | if (mapName.Contains("|")) |
107 | mapName = mapName.Replace('|', ':'); | 109 | mapName = mapName.Replace('|', ':'); |
108 | if (mapName.Contains("+")) | 110 | if (mapName.Contains("+")) |
109 | mapName = mapName.Replace('+', ' '); | 111 | mapName = mapName.Replace('+', ' '); |
110 | if (mapName.Contains("!")) | 112 | if (mapName.Contains("!")) |
111 | mapName = mapName.Replace('!', '/'); | 113 | mapName = mapName.Replace('!', '/'); |
112 | 114 | ||
113 | // try to fetch from GridServer | 115 | // try to fetch from GridServer |
114 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | 116 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); |
115 | if (regionInfos.Count == 0) | 117 | // if (regionInfos.Count == 0) |
116 | remoteClient.SendAlertMessage("Hyperlink could not be established."); | 118 | // remoteClient.SendAlertMessage("Hyperlink could not be established."); |
117 | 119 | ||
118 | m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); | 120 | //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); |
119 | List<MapBlockData> blocks = new List<MapBlockData>(); | 121 | List<MapBlockData> blocks = new List<MapBlockData>(); |
120 | 122 | ||
121 | MapBlockData data; | 123 | MapBlockData data; |
122 | if (regionInfos.Count > 0) | 124 | if (regionInfos.Count > 0) |
123 | { | ||
124 | foreach (GridRegion info in regionInfos) | ||
125 | { | 125 | { |
126 | data = new MapBlockData(); | 126 | foreach (GridRegion info in regionInfos) |
127 | data.Agents = 0; | 127 | { |
128 | data.Access = info.Access; | 128 | data = new MapBlockData(); |
129 | if (flags == 2) // V2 sends this | 129 | data.Agents = 0; |
130 | data.MapImageId = UUID.Zero; | 130 | data.Access = info.Access; |
131 | else | 131 | if (flags == 2) // V2 sends this |
132 | data.MapImageId = info.TerrainImage; | 132 | data.MapImageId = UUID.Zero; |
133 | // ugh! V2-3 is very sensitive about the result being | 133 | else |
134 | // exactly the same as the requested name | 134 | data.MapImageId = info.TerrainImage; |
135 | if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+")) | 135 | // ugh! V2-3 is very sensitive about the result being |
136 | data.Name = mapNameOrig; | 136 | // exactly the same as the requested name |
137 | else | 137 | if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+")) |
138 | data.Name = info.RegionName; | 138 | data.Name = mapNameOrig; |
139 | data.RegionFlags = 0; // TODO not used? | 139 | else |
140 | data.WaterHeight = 0; // not used | 140 | data.Name = info.RegionName; |
141 | data.X = (ushort)(info.RegionLocX / Constants.RegionSize); | 141 | data.RegionFlags = 0; // TODO not used? |
142 | data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); | 142 | data.WaterHeight = 0; // not used |
143 | blocks.Add(data); | 143 | data.X = (ushort)(info.RegionLocX / Constants.RegionSize); |
144 | data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); | ||
145 | blocks.Add(data); | ||
146 | } | ||
144 | } | 147 | } |
145 | } | ||
146 | 148 | ||
147 | // final block, closing the search result | 149 | // final block, closing the search result |
148 | data = new MapBlockData(); | 150 | data = new MapBlockData(); |
149 | data.Agents = 0; | 151 | data.Agents = 0; |
150 | data.Access = 255; | 152 | data.Access = 255; |
151 | data.MapImageId = UUID.Zero; | 153 | data.MapImageId = UUID.Zero; |
152 | data.Name = ""; // mapName; | 154 | data.Name = mapName; |
153 | data.RegionFlags = 0; | 155 | data.RegionFlags = 0; |
154 | data.WaterHeight = 0; // not used | 156 | data.WaterHeight = 0; // not used |
155 | data.X = 0; | 157 | data.X = 0; |
156 | data.Y = 0; | 158 | data.Y = 0; |
157 | blocks.Add(data); | 159 | blocks.Add(data); |
158 | 160 | ||
159 | // flags are agent flags sent from the viewer. | 161 | // flags are agent flags sent from the viewer. |
160 | // they have different values depending on different viewers, apparently | 162 | // they have different values depending on different viewers, apparently |
161 | remoteClient.SendMapBlock(blocks, flags); | 163 | remoteClient.SendMapBlock(blocks, flags); |
162 | 164 | ||
163 | // send extra user messages for V3 | 165 | // send extra user messages for V3 |
164 | // because the UI is very confusing | 166 | // because the UI is very confusing |
165 | // while we don't fix the hard-coded urls | 167 | // while we don't fix the hard-coded urls |
166 | if (flags == 2) | 168 | if (flags == 2) |
167 | { | 169 | { |
168 | if (regionInfos.Count == 0) | 170 | if (regionInfos.Count == 0) |
169 | remoteClient.SendAgentAlertMessage("No regions found with that name.", true); | 171 | remoteClient.SendAgentAlertMessage("No regions found with that name.", true); |
170 | else if (regionInfos.Count == 1) | 172 | else if (regionInfos.Count == 1) |
171 | remoteClient.SendAgentAlertMessage("Region found!", false); | 173 | remoteClient.SendAgentAlertMessage("Region found!", false); |
172 | } | 174 | } |
175 | }); | ||
173 | } | 176 | } |
174 | 177 | ||
175 | // private Scene GetClientScene(IClientAPI client) | 178 | // private Scene GetClientScene(IClientAPI client) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 724533b..309856f 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -63,7 +63,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
63 | private static readonly UUID STOP_UUID = UUID.Random(); | 63 | private static readonly UUID STOP_UUID = UUID.Random(); |
64 | private static readonly string m_mapLayerPath = "0001/"; | 64 | private static readonly string m_mapLayerPath = "0001/"; |
65 | 65 | ||
66 | private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); | 66 | private ManualResetEvent queueEvent = new ManualResetEvent(false); |
67 | private Queue<MapRequestState> requests = new Queue<MapRequestState>(); | ||
68 | |||
69 | private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false); | ||
70 | private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>(); | ||
67 | 71 | ||
68 | protected Scene m_scene; | 72 | protected Scene m_scene; |
69 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); | 73 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); |
@@ -71,7 +75,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
71 | private int blacklistTimeout = 10*60*1000; // 10 minutes | 75 | private int blacklistTimeout = 10*60*1000; // 10 minutes |
72 | private byte[] myMapImageJPEG; | 76 | private byte[] myMapImageJPEG; |
73 | protected volatile bool m_Enabled = false; | 77 | protected volatile bool m_Enabled = false; |
74 | private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>(); | ||
75 | private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); | 78 | private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); |
76 | private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); | 79 | private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); |
77 | private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); | 80 | private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); |
@@ -228,54 +231,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
228 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is | 231 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is |
229 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | 232 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. |
230 | 233 | ||
231 | if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | 234 | //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) |
232 | { | 235 | //{ |
233 | ScenePresence avatarPresence = null; | 236 | // ScenePresence avatarPresence = null; |
234 | 237 | ||
235 | m_scene.TryGetScenePresence(agentID, out avatarPresence); | 238 | // m_scene.TryGetScenePresence(agentID, out avatarPresence); |
236 | 239 | ||
237 | if (avatarPresence != null) | 240 | // if (avatarPresence != null) |
238 | { | 241 | // { |
239 | bool lookup = false; | 242 | // bool lookup = false; |
240 | 243 | ||
241 | lock (cachedMapBlocks) | 244 | // lock (cachedMapBlocks) |
242 | { | 245 | // { |
243 | if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) | 246 | // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) |
244 | { | 247 | // { |
245 | List<MapBlockData> mapBlocks; | 248 | // List<MapBlockData> mapBlocks; |
246 | 249 | ||
247 | mapBlocks = cachedMapBlocks; | 250 | // mapBlocks = cachedMapBlocks; |
248 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | 251 | // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); |
249 | } | 252 | // } |
250 | else | 253 | // else |
251 | { | 254 | // { |
252 | lookup = true; | 255 | // lookup = true; |
253 | } | 256 | // } |
254 | } | 257 | // } |
255 | if (lookup) | 258 | // if (lookup) |
256 | { | 259 | // { |
257 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 260 | // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; |
258 | 261 | ||
259 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 262 | // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
260 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | 263 | // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, |
261 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | 264 | // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, |
262 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | 265 | // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, |
263 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | 266 | // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); |
264 | foreach (GridRegion r in regions) | 267 | // foreach (GridRegion r in regions) |
265 | { | 268 | // { |
266 | MapBlockData block = new MapBlockData(); | 269 | // MapBlockData block = new MapBlockData(); |
267 | MapBlockFromGridRegion(block, r, 0); | 270 | // MapBlockFromGridRegion(block, r, 0); |
268 | mapBlocks.Add(block); | 271 | // mapBlocks.Add(block); |
269 | } | 272 | // } |
270 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | 273 | // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); |
271 | 274 | ||
272 | lock (cachedMapBlocks) | 275 | // lock (cachedMapBlocks) |
273 | cachedMapBlocks = mapBlocks; | 276 | // cachedMapBlocks = mapBlocks; |
274 | 277 | ||
275 | cachedTime = Util.UnixTimeSinceEpoch(); | 278 | // cachedTime = Util.UnixTimeSinceEpoch(); |
276 | } | 279 | // } |
277 | } | 280 | // } |
278 | } | 281 | //} |
279 | 282 | ||
280 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | 283 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); |
281 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); | 284 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); |
@@ -302,8 +305,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
302 | protected static OSDMapLayer GetOSDMapLayerResponse() | 305 | protected static OSDMapLayer GetOSDMapLayerResponse() |
303 | { | 306 | { |
304 | OSDMapLayer mapLayer = new OSDMapLayer(); | 307 | OSDMapLayer mapLayer = new OSDMapLayer(); |
305 | mapLayer.Right = 5000; | 308 | mapLayer.Right = 2048; |
306 | mapLayer.Top = 5000; | 309 | mapLayer.Top = 2048; |
307 | mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); | 310 | mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); |
308 | 311 | ||
309 | return mapLayer; | 312 | return mapLayer; |
@@ -332,6 +335,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
332 | { | 335 | { |
333 | m_rootAgents.Remove(AgentId); | 336 | m_rootAgents.Remove(AgentId); |
334 | } | 337 | } |
338 | lock (m_mapBlockRequestEvent) | ||
339 | { | ||
340 | if (m_mapBlockRequests.ContainsKey(AgentId)) | ||
341 | m_mapBlockRequests.Remove(AgentId); | ||
342 | } | ||
335 | } | 343 | } |
336 | #endregion | 344 | #endregion |
337 | 345 | ||
@@ -354,6 +362,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
354 | ThreadPriority.BelowNormal, | 362 | ThreadPriority.BelowNormal, |
355 | true, | 363 | true, |
356 | true); | 364 | true); |
365 | Watchdog.StartThread( | ||
366 | MapBlockSendThread, | ||
367 | string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), | ||
368 | ThreadPriority.BelowNormal, | ||
369 | true, | ||
370 | true); | ||
357 | } | 371 | } |
358 | 372 | ||
359 | /// <summary> | 373 | /// <summary> |
@@ -369,7 +383,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
369 | st.itemtype=0; | 383 | st.itemtype=0; |
370 | st.regionhandle=0; | 384 | st.regionhandle=0; |
371 | 385 | ||
372 | requests.Enqueue(st); | 386 | lock (requests) |
387 | { | ||
388 | queueEvent.Set(); | ||
389 | requests.Enqueue(st); | ||
390 | } | ||
391 | |||
392 | MapBlockRequestData req = new MapBlockRequestData(); | ||
393 | |||
394 | req.client = null; | ||
395 | req.minX = 0; | ||
396 | req.maxX = 0; | ||
397 | req.minY = 0; | ||
398 | req.maxY = 0; | ||
399 | req.flags = 0; | ||
400 | |||
401 | lock (m_mapBlockRequestEvent) | ||
402 | { | ||
403 | m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>(); | ||
404 | m_mapBlockRequests[UUID.Zero].Enqueue(req); | ||
405 | m_mapBlockRequestEvent.Set(); | ||
406 | } | ||
373 | } | 407 | } |
374 | 408 | ||
375 | public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, | 409 | public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, |
@@ -525,7 +559,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
525 | { | 559 | { |
526 | while (true) | 560 | while (true) |
527 | { | 561 | { |
528 | MapRequestState st = requests.Dequeue(1000); | 562 | MapRequestState st = new MapRequestState(); |
563 | bool valid = false; | ||
564 | queueEvent.WaitOne(); | ||
565 | lock (requests) | ||
566 | { | ||
567 | if (requests.Count > 0) | ||
568 | { | ||
569 | st = requests.Dequeue(); | ||
570 | valid = true; | ||
571 | } | ||
572 | if (requests.Count == 0) | ||
573 | queueEvent.Reset(); | ||
574 | } | ||
575 | if (!valid) | ||
576 | continue; | ||
529 | 577 | ||
530 | // end gracefully | 578 | // end gracefully |
531 | if (st.agentID == STOP_UUID) | 579 | if (st.agentID == STOP_UUID) |
@@ -543,13 +591,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
543 | if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) | 591 | if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) |
544 | { | 592 | { |
545 | while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break | 593 | while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break |
546 | Thread.Sleep(80); | 594 | Thread.Sleep(100); |
547 | 595 | ||
548 | RequestMapItemsDelegate d = RequestMapItemsAsync; | ||
549 | d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null); | ||
550 | //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); | ||
551 | //RequestMapItemsCompleted(response); | ||
552 | Interlocked.Increment(ref nAsyncRequests); | 596 | Interlocked.Increment(ref nAsyncRequests); |
597 | Util.FireAndForget(x => | ||
598 | { | ||
599 | RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); | ||
600 | }); | ||
553 | } | 601 | } |
554 | } | 602 | } |
555 | 603 | ||
@@ -571,110 +619,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
571 | /// <param name="state"></param> | 619 | /// <param name="state"></param> |
572 | public void EnqueueMapItemRequest(MapRequestState state) | 620 | public void EnqueueMapItemRequest(MapRequestState state) |
573 | { | 621 | { |
574 | requests.Enqueue(state); | 622 | lock (requests) |
575 | } | ||
576 | |||
577 | /// <summary> | ||
578 | /// Sends the mapitem response to the IClientAPI | ||
579 | /// </summary> | ||
580 | /// <param name="response">The OSDMap Response for the mapitem</param> | ||
581 | private void RequestMapItemsCompleted(IAsyncResult iar) | ||
582 | { | ||
583 | AsyncResult result = (AsyncResult)iar; | ||
584 | RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate; | ||
585 | |||
586 | OSDMap response = (OSDMap)icon.EndInvoke(iar); | ||
587 | |||
588 | Interlocked.Decrement(ref nAsyncRequests); | ||
589 | |||
590 | if (!response.ContainsKey("requestID")) | ||
591 | return; | ||
592 | |||
593 | UUID requestID = response["requestID"].AsUUID(); | ||
594 | |||
595 | if (requestID != UUID.Zero) | ||
596 | { | 623 | { |
597 | MapRequestState mrs = new MapRequestState(); | 624 | queueEvent.Set(); |
598 | mrs.agentID = UUID.Zero; | 625 | requests.Enqueue(state); |
599 | lock (m_openRequests) | ||
600 | { | ||
601 | if (m_openRequests.ContainsKey(requestID)) | ||
602 | { | ||
603 | mrs = m_openRequests[requestID]; | ||
604 | m_openRequests.Remove(requestID); | ||
605 | } | ||
606 | } | ||
607 | |||
608 | if (mrs.agentID != UUID.Zero) | ||
609 | { | ||
610 | ScenePresence av = null; | ||
611 | m_scene.TryGetScenePresence(mrs.agentID, out av); | ||
612 | if (av != null) | ||
613 | { | ||
614 | if (response.ContainsKey(mrs.itemtype.ToString())) | ||
615 | { | ||
616 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
617 | OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()]; | ||
618 | for (int i = 0; i < itemarray.Count; i++) | ||
619 | { | ||
620 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
621 | mapItemReply mi = new mapItemReply(); | ||
622 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
623 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
624 | mi.id = mapitem["ID"].AsUUID(); | ||
625 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
626 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
627 | mi.name = mapitem["Name"].AsString(); | ||
628 | returnitems.Add(mi); | ||
629 | } | ||
630 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); | ||
631 | } | ||
632 | |||
633 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) | ||
634 | uint itemtype = 7; | ||
635 | |||
636 | if (response.ContainsKey(itemtype.ToString())) | ||
637 | { | ||
638 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
639 | OSDArray itemarray = (OSDArray)response[itemtype.ToString()]; | ||
640 | for (int i = 0; i < itemarray.Count; i++) | ||
641 | { | ||
642 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
643 | mapItemReply mi = new mapItemReply(); | ||
644 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
645 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
646 | mi.id = mapitem["ID"].AsUUID(); | ||
647 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
648 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
649 | mi.name = mapitem["Name"].AsString(); | ||
650 | returnitems.Add(mi); | ||
651 | } | ||
652 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | ||
653 | } | ||
654 | |||
655 | // Service 1 (MAP_ITEM_TELEHUB) | ||
656 | itemtype = 1; | ||
657 | |||
658 | if (response.ContainsKey(itemtype.ToString())) | ||
659 | { | ||
660 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
661 | OSDArray itemarray = (OSDArray)response[itemtype.ToString()]; | ||
662 | for (int i = 0; i < itemarray.Count; i++) | ||
663 | { | ||
664 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
665 | mapItemReply mi = new mapItemReply(); | ||
666 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
667 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
668 | mi.id = mapitem["ID"].AsUUID(); | ||
669 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
670 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
671 | mi.name = mapitem["Name"].AsString(); | ||
672 | returnitems.Add(mi); | ||
673 | } | ||
674 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | ||
675 | } | ||
676 | } | ||
677 | } | ||
678 | } | 626 | } |
679 | } | 627 | } |
680 | 628 | ||
@@ -701,8 +649,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
701 | EnqueueMapItemRequest(st); | 649 | EnqueueMapItemRequest(st); |
702 | } | 650 | } |
703 | 651 | ||
704 | private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags, | ||
705 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle); | ||
706 | /// <summary> | 652 | /// <summary> |
707 | /// Does the actual remote mapitem request | 653 | /// Does the actual remote mapitem request |
708 | /// This should be called from an asynchronous thread | 654 | /// This should be called from an asynchronous thread |
@@ -717,7 +663,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
717 | /// <param name="itemtype">passed in from packet</param> | 663 | /// <param name="itemtype">passed in from packet</param> |
718 | /// <param name="regionhandle">Region we're looking up</param> | 664 | /// <param name="regionhandle">Region we're looking up</param> |
719 | /// <returns></returns> | 665 | /// <returns></returns> |
720 | private OSDMap RequestMapItemsAsync(UUID id, uint flags, | 666 | private void RequestMapItemsAsync(UUID id, uint flags, |
721 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle) | 667 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle) |
722 | { | 668 | { |
723 | // m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); | 669 | // m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); |
@@ -740,7 +686,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
740 | } | 686 | } |
741 | 687 | ||
742 | if (blacklisted) | 688 | if (blacklisted) |
743 | return new OSDMap(); | 689 | { |
690 | Interlocked.Decrement(ref nAsyncRequests); | ||
691 | return; | ||
692 | } | ||
744 | 693 | ||
745 | UUID requestID = UUID.Random(); | 694 | UUID requestID = UUID.Random(); |
746 | lock (m_cachedRegionMapItemsAddress) | 695 | lock (m_cachedRegionMapItemsAddress) |
@@ -748,6 +697,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
748 | if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) | 697 | if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) |
749 | httpserver = m_cachedRegionMapItemsAddress[regionhandle]; | 698 | httpserver = m_cachedRegionMapItemsAddress[regionhandle]; |
750 | } | 699 | } |
700 | |||
751 | if (httpserver.Length == 0) | 701 | if (httpserver.Length == 0) |
752 | { | 702 | { |
753 | uint x = 0, y = 0; | 703 | uint x = 0, y = 0; |
@@ -792,18 +742,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
792 | 742 | ||
793 | // Can't find the http server | 743 | // Can't find the http server |
794 | if (httpserver.Length == 0 || blacklisted) | 744 | if (httpserver.Length == 0 || blacklisted) |
795 | return new OSDMap(); | 745 | { |
796 | 746 | Interlocked.Decrement(ref nAsyncRequests); | |
797 | MapRequestState mrs = new MapRequestState(); | 747 | return; |
798 | mrs.agentID = id; | 748 | } |
799 | mrs.EstateID = EstateID; | ||
800 | mrs.flags = flags; | ||
801 | mrs.godlike = godlike; | ||
802 | mrs.itemtype=itemtype; | ||
803 | mrs.regionhandle = regionhandle; | ||
804 | |||
805 | lock (m_openRequests) | ||
806 | m_openRequests.Add(requestID, mrs); | ||
807 | 749 | ||
808 | WebRequest mapitemsrequest = null; | 750 | WebRequest mapitemsrequest = null; |
809 | try | 751 | try |
@@ -813,7 +755,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
813 | catch (Exception e) | 755 | catch (Exception e) |
814 | { | 756 | { |
815 | m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); | 757 | m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); |
816 | return new OSDMap(); | 758 | Interlocked.Decrement(ref nAsyncRequests); |
759 | return; | ||
817 | } | 760 | } |
818 | 761 | ||
819 | mapitemsrequest.Method = "POST"; | 762 | mapitemsrequest.Method = "POST"; |
@@ -838,7 +781,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
838 | catch (WebException ex) | 781 | catch (WebException ex) |
839 | { | 782 | { |
840 | m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); | 783 | m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); |
841 | responseMap["connect"] = OSD.FromBoolean(false); | ||
842 | lock (m_blacklistedurls) | 784 | lock (m_blacklistedurls) |
843 | { | 785 | { |
844 | if (!m_blacklistedurls.ContainsKey(httpserver)) | 786 | if (!m_blacklistedurls.ContainsKey(httpserver)) |
@@ -847,13 +789,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
847 | 789 | ||
848 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); | 790 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); |
849 | 791 | ||
850 | return responseMap; | 792 | Interlocked.Decrement(ref nAsyncRequests); |
793 | return; | ||
851 | } | 794 | } |
852 | catch | 795 | catch |
853 | { | 796 | { |
854 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); | 797 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); |
855 | responseMap["connect"] = OSD.FromBoolean(false); | 798 | Interlocked.Decrement(ref nAsyncRequests); |
856 | return responseMap; | 799 | return; |
857 | } | 800 | } |
858 | finally | 801 | finally |
859 | { | 802 | { |
@@ -874,12 +817,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
874 | } | 817 | } |
875 | else | 818 | else |
876 | { | 819 | { |
877 | return new OSDMap(); | 820 | Interlocked.Decrement(ref nAsyncRequests); |
821 | return; | ||
878 | } | 822 | } |
879 | } | 823 | } |
880 | catch (WebException) | 824 | catch (WebException) |
881 | { | 825 | { |
882 | responseMap["connect"] = OSD.FromBoolean(false); | ||
883 | lock (m_blacklistedurls) | 826 | lock (m_blacklistedurls) |
884 | { | 827 | { |
885 | if (!m_blacklistedurls.ContainsKey(httpserver)) | 828 | if (!m_blacklistedurls.ContainsKey(httpserver)) |
@@ -888,19 +831,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
888 | 831 | ||
889 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); | 832 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); |
890 | 833 | ||
891 | return responseMap; | 834 | Interlocked.Decrement(ref nAsyncRequests); |
835 | return; | ||
892 | } | 836 | } |
893 | catch | 837 | catch |
894 | { | 838 | { |
895 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); | 839 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); |
896 | responseMap["connect"] = OSD.FromBoolean(false); | ||
897 | lock (m_blacklistedregions) | 840 | lock (m_blacklistedregions) |
898 | { | 841 | { |
899 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 842 | if (!m_blacklistedregions.ContainsKey(regionhandle)) |
900 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 843 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); |
901 | } | 844 | } |
902 | 845 | ||
903 | return responseMap; | 846 | Interlocked.Decrement(ref nAsyncRequests); |
847 | return; | ||
904 | } | 848 | } |
905 | finally | 849 | finally |
906 | { | 850 | { |
@@ -919,14 +863,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
919 | catch (Exception ex) | 863 | catch (Exception ex) |
920 | { | 864 | { |
921 | m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); | 865 | m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); |
922 | responseMap["connect"] = OSD.FromBoolean(false); | ||
923 | lock (m_blacklistedregions) | 866 | lock (m_blacklistedregions) |
924 | { | 867 | { |
925 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 868 | if (!m_blacklistedregions.ContainsKey(regionhandle)) |
926 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 869 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); |
927 | } | 870 | } |
928 | 871 | ||
929 | return responseMap; | 872 | Interlocked.Decrement(ref nAsyncRequests); |
873 | return; | ||
930 | } | 874 | } |
931 | } | 875 | } |
932 | 876 | ||
@@ -940,7 +884,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
940 | } | 884 | } |
941 | } | 885 | } |
942 | 886 | ||
943 | return responseMap; | 887 | Interlocked.Decrement(ref nAsyncRequests); |
888 | |||
889 | if (id != UUID.Zero) | ||
890 | { | ||
891 | ScenePresence av = null; | ||
892 | m_scene.TryGetScenePresence(id, out av); | ||
893 | if (av != null) | ||
894 | { | ||
895 | if (responseMap.ContainsKey(itemtype.ToString())) | ||
896 | { | ||
897 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
898 | OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()]; | ||
899 | for (int i = 0; i < itemarray.Count; i++) | ||
900 | { | ||
901 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
902 | mapItemReply mi = new mapItemReply(); | ||
903 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
904 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
905 | mi.id = mapitem["ID"].AsUUID(); | ||
906 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
907 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
908 | mi.name = mapitem["Name"].AsString(); | ||
909 | returnitems.Add(mi); | ||
910 | } | ||
911 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags); | ||
912 | } | ||
913 | |||
914 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) | ||
915 | itemtype = 7; | ||
916 | |||
917 | if (responseMap.ContainsKey(itemtype.ToString())) | ||
918 | { | ||
919 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
920 | OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()]; | ||
921 | for (int i = 0; i < itemarray.Count; i++) | ||
922 | { | ||
923 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
924 | mapItemReply mi = new mapItemReply(); | ||
925 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
926 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
927 | mi.id = mapitem["ID"].AsUUID(); | ||
928 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
929 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
930 | mi.name = mapitem["Name"].AsString(); | ||
931 | returnitems.Add(mi); | ||
932 | } | ||
933 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags); | ||
934 | } | ||
935 | |||
936 | // Service 1 (MAP_ITEM_TELEHUB) | ||
937 | itemtype = 1; | ||
938 | |||
939 | if (responseMap.ContainsKey(itemtype.ToString())) | ||
940 | { | ||
941 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
942 | OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()]; | ||
943 | for (int i = 0; i < itemarray.Count; i++) | ||
944 | { | ||
945 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
946 | mapItemReply mi = new mapItemReply(); | ||
947 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
948 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
949 | mi.id = mapitem["ID"].AsUUID(); | ||
950 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
951 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
952 | mi.name = mapitem["Name"].AsString(); | ||
953 | returnitems.Add(mi); | ||
954 | } | ||
955 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags); | ||
956 | } | ||
957 | } | ||
958 | } | ||
944 | } | 959 | } |
945 | 960 | ||
946 | /// <summary> | 961 | /// <summary> |
@@ -950,7 +965,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
950 | /// <param name="minY"></param> | 965 | /// <param name="minY"></param> |
951 | /// <param name="maxX"></param> | 966 | /// <param name="maxX"></param> |
952 | /// <param name="maxY"></param> | 967 | /// <param name="maxY"></param> |
953 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 968 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
954 | { | 969 | { |
955 | //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); | 970 | //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); |
956 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible | 971 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible |
@@ -1003,21 +1018,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1003 | 1018 | ||
1004 | protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 1019 | protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
1005 | { | 1020 | { |
1021 | MapBlockRequestData req = new MapBlockRequestData(); | ||
1022 | |||
1023 | req.client = remoteClient; | ||
1024 | req.minX = minX; | ||
1025 | req.maxX = maxX; | ||
1026 | req.minY = minY; | ||
1027 | req.maxY = maxY; | ||
1028 | req.flags = flag; | ||
1029 | |||
1030 | lock (m_mapBlockRequestEvent) | ||
1031 | { | ||
1032 | if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId)) | ||
1033 | m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>(); | ||
1034 | m_mapBlockRequests[remoteClient.AgentId].Enqueue(req); | ||
1035 | m_mapBlockRequestEvent.Set(); | ||
1036 | } | ||
1037 | |||
1038 | return new List<MapBlockData>(); | ||
1039 | } | ||
1040 | |||
1041 | protected void MapBlockSendThread() | ||
1042 | { | ||
1043 | while (true) | ||
1044 | { | ||
1045 | List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>(); | ||
1046 | |||
1047 | m_mapBlockRequestEvent.WaitOne(); | ||
1048 | lock (m_mapBlockRequestEvent) | ||
1049 | { | ||
1050 | int total = 0; | ||
1051 | foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values) | ||
1052 | { | ||
1053 | if (q.Count > 0) | ||
1054 | thisRunData.Add(q.Dequeue()); | ||
1055 | |||
1056 | total += q.Count; | ||
1057 | } | ||
1058 | |||
1059 | if (total == 0) | ||
1060 | m_mapBlockRequestEvent.Reset(); | ||
1061 | } | ||
1062 | |||
1063 | foreach (MapBlockRequestData req in thisRunData) | ||
1064 | { | ||
1065 | // Null client stops thread | ||
1066 | if (req.client == null) | ||
1067 | return; | ||
1068 | |||
1069 | GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags); | ||
1070 | } | ||
1071 | |||
1072 | Thread.Sleep(50); | ||
1073 | } | ||
1074 | } | ||
1075 | |||
1076 | protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | ||
1077 | { | ||
1078 | List<MapBlockData> allBlocks = new List<MapBlockData>(); | ||
1006 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1079 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1007 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1080 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1008 | (minX - 4) * (int)Constants.RegionSize, | 1081 | minX * (int)Constants.RegionSize, |
1009 | (maxX + 4) * (int)Constants.RegionSize, | 1082 | maxX * (int)Constants.RegionSize, |
1010 | (minY - 4) * (int)Constants.RegionSize, | 1083 | minY * (int)Constants.RegionSize, |
1011 | (maxY + 4) * (int)Constants.RegionSize); | 1084 | maxY * (int)Constants.RegionSize); |
1085 | // (minX - 4) * (int)Constants.RegionSize, | ||
1086 | // (maxX + 4) * (int)Constants.RegionSize, | ||
1087 | // (minY - 4) * (int)Constants.RegionSize, | ||
1088 | // (maxY + 4) * (int)Constants.RegionSize); | ||
1012 | foreach (GridRegion r in regions) | 1089 | foreach (GridRegion r in regions) |
1013 | { | 1090 | { |
1014 | MapBlockData block = new MapBlockData(); | 1091 | MapBlockData block = new MapBlockData(); |
1015 | MapBlockFromGridRegion(block, r, flag); | 1092 | MapBlockFromGridRegion(block, r, flag); |
1016 | mapBlocks.Add(block); | 1093 | mapBlocks.Add(block); |
1094 | allBlocks.Add(block); | ||
1095 | if (mapBlocks.Count >= 10) | ||
1096 | { | ||
1097 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | ||
1098 | mapBlocks.Clear(); | ||
1099 | Thread.Sleep(50); | ||
1100 | } | ||
1017 | } | 1101 | } |
1018 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | 1102 | if (mapBlocks.Count > 0) |
1103 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | ||
1019 | 1104 | ||
1020 | return mapBlocks; | 1105 | return allBlocks; |
1021 | } | 1106 | } |
1022 | 1107 | ||
1023 | protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) | 1108 | protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) |
@@ -1241,7 +1326,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1241 | } | 1326 | } |
1242 | else | 1327 | else |
1243 | { | 1328 | { |
1244 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); | 1329 | OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount()); |
1245 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 1330 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
1246 | { | 1331 | { |
1247 | OSDMap responsemapdata = new OSDMap(); | 1332 | OSDMap responsemapdata = new OSDMap(); |
@@ -1417,6 +1502,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1417 | { | 1502 | { |
1418 | m_rootAgents.Remove(avatar.UUID); | 1503 | m_rootAgents.Remove(avatar.UUID); |
1419 | } | 1504 | } |
1505 | |||
1506 | lock (m_mapBlockRequestEvent) | ||
1507 | { | ||
1508 | if (m_mapBlockRequests.ContainsKey(avatar.UUID)) | ||
1509 | m_mapBlockRequests.Remove(avatar.UUID); | ||
1510 | } | ||
1420 | } | 1511 | } |
1421 | 1512 | ||
1422 | public void OnRegionUp(GridRegion otherRegion) | 1513 | public void OnRegionUp(GridRegion otherRegion) |
@@ -1461,9 +1552,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1461 | Color background = Color.FromArgb(0, 0, 0, 0); | 1552 | Color background = Color.FromArgb(0, 0, 0, 0); |
1462 | SolidBrush transparent = new SolidBrush(background); | 1553 | SolidBrush transparent = new SolidBrush(background); |
1463 | Graphics g = Graphics.FromImage(overlay); | 1554 | Graphics g = Graphics.FromImage(overlay); |
1464 | g.FillRectangle(transparent, 0, 0, 256, 256); | 1555 | g.FillRectangle(transparent, 0, 0, 255, 255); |
1465 | 1556 | ||
1466 | SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); | 1557 | SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); |
1558 | Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92)); | ||
1467 | 1559 | ||
1468 | foreach (ILandObject land in parcels) | 1560 | foreach (ILandObject land in parcels) |
1469 | { | 1561 | { |
@@ -1471,8 +1563,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1471 | if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) | 1563 | if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) |
1472 | { | 1564 | { |
1473 | landForSale = true; | 1565 | landForSale = true; |
1566 | |||
1567 | bool[,] landBitmap = land.GetLandBitmap(); | ||
1568 | |||
1569 | for (int x = 0 ; x < 64 ; x++) | ||
1570 | { | ||
1571 | for (int y = 0 ; y < 64 ; y++) | ||
1572 | { | ||
1573 | if (landBitmap[x, y]) | ||
1574 | { | ||
1575 | g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4); | ||
1576 | |||
1577 | if (x > 0) | ||
1578 | { | ||
1579 | if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false) | ||
1580 | g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4)); | ||
1581 | } | ||
1582 | if (y > 0) | ||
1583 | { | ||
1584 | if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false) | ||
1585 | g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4)); | ||
1586 | } | ||
1587 | if (x < 63) | ||
1588 | { | ||
1589 | if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false) | ||
1590 | g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4)); | ||
1591 | } | ||
1592 | if (y < 63) | ||
1593 | { | ||
1594 | if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false) | ||
1595 | g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4)); | ||
1596 | } | ||
1597 | } | ||
1598 | } | ||
1599 | } | ||
1474 | 1600 | ||
1475 | saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); | 1601 | saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap); |
1476 | } | 1602 | } |
1477 | } | 1603 | } |
1478 | 1604 | ||
@@ -1484,15 +1610,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1484 | 1610 | ||
1485 | m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); | 1611 | m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); |
1486 | 1612 | ||
1487 | for (int x = 0 ; x < 64 ; x++) | ||
1488 | { | ||
1489 | for (int y = 0 ; y < 64 ; y++) | ||
1490 | { | ||
1491 | if (saleBitmap[x, y]) | ||
1492 | g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4); | ||
1493 | } | ||
1494 | } | ||
1495 | |||
1496 | try | 1613 | try |
1497 | { | 1614 | { |
1498 | return OpenJPEG.EncodeFromImage(overlay, true); | 1615 | return OpenJPEG.EncodeFromImage(overlay, true); |
@@ -1514,4 +1631,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1514 | public uint itemtype; | 1631 | public uint itemtype; |
1515 | public ulong regionhandle; | 1632 | public ulong regionhandle; |
1516 | } | 1633 | } |
1634 | |||
1635 | public struct MapBlockRequestData | ||
1636 | { | ||
1637 | public IClientAPI client; | ||
1638 | public int minX; | ||
1639 | public int minY; | ||
1640 | public int maxX; | ||
1641 | public int maxY; | ||
1642 | public uint flags; | ||
1643 | } | ||
1517 | } | 1644 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 351e603..410eda0 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | /// <param name="AttachmentPt"></param> | 84 | /// <param name="AttachmentPt"></param> |
84 | /// <param name="silent"></param> | 85 | /// <param name="silent"></param> |
85 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 86 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
86 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent); | 87 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo); |
87 | 88 | ||
88 | /// <summary> | 89 | /// <summary> |
89 | /// Rez an attachment from user inventory and change inventory status to match. | 90 | /// Rez an attachment from user inventory and change inventory status to match. |
@@ -92,7 +93,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
92 | /// <param name="itemID"></param> | 93 | /// <param name="itemID"></param> |
93 | /// <param name="AttachmentPt"></param> | 94 | /// <param name="AttachmentPt"></param> |
94 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 95 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
95 | SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); | 96 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
97 | |||
98 | // Same as above, but also load script states from a separate doc | ||
99 | ISceneEntity RezSingleAttachmentFromInventory( | ||
100 | IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc); | ||
96 | 101 | ||
97 | /// <summary> | 102 | /// <summary> |
98 | /// Rez multiple attachments from a user's inventory | 103 | /// Rez multiple attachments from a user's inventory |
@@ -115,7 +120,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
115 | /// <param name="grp">The attachment to detach.</param> | 120 | /// <param name="grp">The attachment to detach.</param> |
116 | void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); | 121 | void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); |
117 | 122 | ||
118 | /// <summary> | ||
119 | /// Update the position of an attachment. | 123 | /// Update the position of an attachment. |
120 | /// </summary> | 124 | /// </summary> |
121 | /// <param name="sog"></param> | 125 | /// <param name="sog"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 8d62847..4274cbe 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
133 | /// </returns> | 133 | /// </returns> |
134 | bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 134 | bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
135 | 135 | ||
136 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
137 | |||
136 | /// <summary> | 138 | /// <summary> |
137 | /// Stop and remove a script which is in this prim's inventory from the scene. | 139 | /// Stop and remove a script which is in this prim's inventory from the scene. |
138 | /// </summary> | 140 | /// </summary> |
@@ -295,5 +297,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
295 | /// A <see cref="Dictionary`2"/> | 297 | /// A <see cref="Dictionary`2"/> |
296 | /// </returns> | 298 | /// </returns> |
297 | Dictionary<UUID, string> GetScriptStates(); | 299 | Dictionary<UUID, string> GetScriptStates(); |
300 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
298 | } | 301 | } |
299 | } | 302 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 69be83e..5bc8e51 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | /// <summary> | 42 | /// <summary> |
@@ -50,29 +52,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
50 | /// <param name='teleportFlags'></param> | 52 | /// <param name='teleportFlags'></param> |
51 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
52 | 54 | ||
53 | /// <summary> | 55 | bool TeleportHome(UUID id, IClientAPI client); |
54 | /// Teleport an agent directly to a given region without checking whether the region should be subsituted. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
58 | /// Do not use for same region teleports. | ||
59 | /// </remarks> | ||
60 | /// <param name='sp'></param> | ||
61 | /// <param name='reg'></param> | ||
62 | /// <param name='finalDestination'>/param> | ||
63 | /// <param name='position'></param> | ||
64 | /// <param name='lookAt'></param> | ||
65 | /// <param name='teleportFlags'></param> | ||
66 | void DoTeleport( | ||
67 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
68 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
69 | 56 | ||
70 | /// <summary> | 57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
71 | /// Teleports the agent for the given client to their home destination. | 58 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
72 | /// </summary> | ||
73 | /// <param name='id'></param> | ||
74 | /// <param name='client'></param> | ||
75 | void TeleportHome(UUID id, IClientAPI client); | ||
76 | 59 | ||
77 | /// <summary> | 60 | /// <summary> |
78 | /// Show whether the given agent is being teleported. | 61 | /// Show whether the given agent is being teleported. |
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
89 | 72 | ||
90 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 73 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
91 | 74 | ||
75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | ||
76 | |||
92 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
78 | |||
79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
80 | |||
93 | } | 81 | } |
94 | 82 | ||
95 | public interface IUserAgentVerificationModule | 83 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 15cd238..ca2ad94 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,6 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | 50 | ||
49 | void setEstateTerrainBaseTexture(int level, UUID texture); | 51 | void setEstateTerrainBaseTexture(int level, UUID texture); |
50 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | 52 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index bfa5d17..5512642 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); | 59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); |
60 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); | 60 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); |
61 | OSD BuildEvent(string eventName, OSD eventBody); | 61 | OSD BuildEvent(string eventName, OSD eventBody); |
62 | void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); | ||
63 | |||
62 | } | 64 | } |
63 | } | 65 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs index c68550f..9b25beb 100644 --- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs | |||
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | TimeSpan TimeUntilRestart { get; } | 35 | TimeSpan TimeUntilRestart { get; } |
36 | void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); | 36 | void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); |
37 | void AbortRestart(string message); | 37 | void AbortRestart(string message); |
38 | void DelayRestart(int seconds, string message); | ||
38 | } | 39 | } |
39 | } | 40 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 0fcafcc..ccb583d 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -116,5 +116,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
116 | /// <param name="regionUUID">the region UUID</param> | 116 | /// <param name="regionUUID">the region UUID</param> |
117 | void RemoveRegionEnvironmentSettings(UUID regionUUID); | 117 | void RemoveRegionEnvironmentSettings(UUID regionUUID); |
118 | 118 | ||
119 | UUID[] GetObjectIDs(UUID regionID); | ||
119 | } | 120 | } |
120 | } | 121 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index e424976..d7c80f7 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
106 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); | 106 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); |
107 | void StoreRegionWindlightSettings(RegionLightShareData wl); | 107 | void StoreRegionWindlightSettings(RegionLightShareData wl); |
108 | void RemoveRegionWindlightSettings(UUID regionID); | 108 | void RemoveRegionWindlightSettings(UUID regionID); |
109 | UUID[] GetObjectIDs(UUID regionID); | ||
109 | 110 | ||
110 | /// <summary> | 111 | /// <summary> |
111 | /// Load Environment settings from region storage | 112 | /// Load Environment settings from region storage |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs new file mode 100644 index 0000000..d1a4d8e --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster Limited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface IUserAccountCacheModule | ||
11 | { | ||
12 | void Remove(string name); | ||
13 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index 4e74781..e8e375e 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | /// <param name='msg'> | 103 | /// <param name='msg'> |
104 | /// Message. | 104 | /// Message. |
105 | /// </param> | 105 | /// </param> |
106 | void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); | 106 | bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
109 | /// Are there any listen events ready to be dispatched? | 109 | /// Are there any listen events ready to be dispatched? |
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 14ecd44..32ee674 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework | |||
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | 227 | pluginAssembly.FullName, e.Message, e.StackTrace); |
228 | 228 | ||
229 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
230 | throw e; | 230 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
231 | //throw e; | ||
231 | } | 232 | } |
232 | } | 233 | } |
233 | 234 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 14ae287..9ddac19 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -79,13 +79,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
79 | m_scenePresence = sp; | 79 | m_scenePresence = sp; |
80 | CurrentMovementAnimation = "CROUCH"; | 80 | CurrentMovementAnimation = "CROUCH"; |
81 | } | 81 | } |
82 | 82 | ||
83 | public void AddAnimation(UUID animID, UUID objectID) | 83 | public void AddAnimation(UUID animID, UUID objectID) |
84 | { | 84 | { |
85 | if (m_scenePresence.IsChildAgent) | 85 | if (m_scenePresence.IsChildAgent) |
86 | return; | 86 | return; |
87 | 87 | ||
88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); |
89 | 89 | ||
90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
91 | SendAnimPack(); | 91 | SendAnimPack(); |
@@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
117 | SendAnimPack(); | 117 | SendAnimPack(); |
118 | } | 118 | } |
119 | 119 | ||
120 | public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack) | ||
121 | { | ||
122 | if (m_scenePresence.IsChildAgent) | ||
123 | return; | ||
124 | |||
125 | if (animID != UUID.Zero) | ||
126 | { | ||
127 | if (addRemove) | ||
128 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); | ||
129 | else | ||
130 | m_animations.Remove(animID); | ||
131 | } | ||
132 | if(sendPack) | ||
133 | SendAnimPack(); | ||
134 | } | ||
135 | |||
120 | // Called from scripts | 136 | // Called from scripts |
121 | public void RemoveAnimation(string name) | 137 | public void RemoveAnimation(string name) |
122 | { | 138 | { |
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs new file mode 100644 index 0000000..075724e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -0,0 +1,304 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | // Ubit 2012 | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Collections.Generic; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Scenes | ||
37 | { | ||
38 | public struct CollisionForSoundInfo | ||
39 | { | ||
40 | public uint colliderID; | ||
41 | public Vector3 position; | ||
42 | public float relativeVel; | ||
43 | } | ||
44 | |||
45 | public static class CollisionSounds | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | private const int MaxMaterials = 7; | ||
50 | // part part | ||
51 | |||
52 | private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66"); | ||
53 | private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66"); | ||
54 | private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66"); | ||
55 | private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66"); | ||
56 | private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66"); | ||
57 | private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66"); | ||
58 | private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66"); | ||
59 | |||
60 | private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66"); | ||
61 | private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66"); | ||
62 | private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66"); | ||
63 | private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66"); | ||
64 | private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66"); | ||
65 | private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66"); | ||
66 | |||
67 | private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66"); | ||
68 | private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66"); | ||
69 | private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66"); | ||
70 | private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66"); | ||
71 | private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66"); | ||
72 | |||
73 | private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66"); | ||
74 | private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66"); | ||
75 | private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66"); | ||
76 | private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66"); | ||
77 | |||
78 | private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66"); | ||
79 | private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66"); | ||
80 | private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66"); | ||
81 | |||
82 | private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66"); | ||
83 | private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66"); | ||
84 | |||
85 | private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66"); | ||
86 | |||
87 | // terrain part | ||
88 | private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
89 | private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
90 | private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
91 | private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
92 | private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
93 | private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
94 | private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
95 | |||
96 | public static UUID[] m_TerrainPart = { | ||
97 | snd_TerrainStone, | ||
98 | snd_TerrainMetal, | ||
99 | snd_TerrainGlass, | ||
100 | snd_TerrainWood, | ||
101 | snd_TerrainFlesh, | ||
102 | snd_TerrainPlastic, | ||
103 | snd_TerrainRubber | ||
104 | }; | ||
105 | |||
106 | // simetric sounds | ||
107 | public static UUID[] m_PartPart = { | ||
108 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, | ||
109 | snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, | ||
110 | snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, | ||
111 | snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, | ||
112 | snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, | ||
113 | snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, | ||
114 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber | ||
115 | }; | ||
116 | |||
117 | public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) | ||
118 | { | ||
119 | if (collidersinfolist.Count == 0 || part == null) | ||
120 | return; | ||
121 | |||
122 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) | ||
123 | return; | ||
124 | |||
125 | if (part.ParentGroup == null) | ||
126 | return; | ||
127 | |||
128 | if (part.CollisionSoundType < 0) | ||
129 | return; | ||
130 | |||
131 | float volume = 0.0f; | ||
132 | bool HaveSound = false; | ||
133 | |||
134 | UUID soundID = part.CollisionSound; | ||
135 | |||
136 | if (part.CollisionSoundType > 0) | ||
137 | { | ||
138 | // soundID = part.CollisionSound; | ||
139 | volume = part.CollisionSoundVolume; | ||
140 | if (volume == 0.0f) | ||
141 | return; | ||
142 | HaveSound = true; | ||
143 | } | ||
144 | |||
145 | bool doneownsound = false; | ||
146 | |||
147 | int thisMaterial = (int)part.Material; | ||
148 | if (thisMaterial >= MaxMaterials) | ||
149 | thisMaterial = 3; | ||
150 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
151 | |||
152 | CollisionForSoundInfo colInfo; | ||
153 | uint id; | ||
154 | |||
155 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
156 | { | ||
157 | colInfo = collidersinfolist[i]; | ||
158 | |||
159 | id = colInfo.colliderID; | ||
160 | if (id == 0) // terrain collision | ||
161 | { | ||
162 | if (!doneownsound) | ||
163 | { | ||
164 | if (!HaveSound) | ||
165 | { | ||
166 | volume = Math.Abs(colInfo.relativeVel); | ||
167 | if (volume < 0.2f) | ||
168 | continue; | ||
169 | |||
170 | volume *= volume * .0625f; // 4m/s == full volume | ||
171 | if (volume > 1.0f) | ||
172 | volume = 1.0f; | ||
173 | |||
174 | soundID = m_TerrainPart[thisMaterial]; | ||
175 | } | ||
176 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
177 | doneownsound = true; | ||
178 | } | ||
179 | continue; | ||
180 | } | ||
181 | |||
182 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); | ||
183 | if (otherPart != null) | ||
184 | { | ||
185 | if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive) | ||
186 | continue; | ||
187 | |||
188 | if (!HaveSound) | ||
189 | { | ||
190 | if (otherPart.CollisionSoundType > 0) | ||
191 | { | ||
192 | soundID = otherPart.CollisionSound; | ||
193 | volume = otherPart.CollisionSoundVolume; | ||
194 | if (volume == 0.0f) | ||
195 | continue; | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | volume = Math.Abs(colInfo.relativeVel); | ||
200 | if (volume < 0.2f) | ||
201 | continue; | ||
202 | |||
203 | volume *= volume * .0625f; // 4m/s == full volume | ||
204 | if (volume > 1.0f) | ||
205 | volume = 1.0f; | ||
206 | |||
207 | int otherMaterial = (int)otherPart.Material; | ||
208 | if (otherMaterial >= MaxMaterials) | ||
209 | otherMaterial = 3; | ||
210 | |||
211 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | if (doneownsound) | ||
216 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
217 | else | ||
218 | { | ||
219 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
220 | doneownsound = true; | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | } | ||
225 | |||
226 | public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist) | ||
227 | { | ||
228 | if (collidersinfolist.Count == 0 || av == null) | ||
229 | return; | ||
230 | |||
231 | UUID soundID; | ||
232 | int otherMaterial; | ||
233 | |||
234 | int thisMaterial = 4; // flesh | ||
235 | |||
236 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
237 | |||
238 | // bool doneownsound = false; | ||
239 | |||
240 | CollisionForSoundInfo colInfo; | ||
241 | uint id; | ||
242 | float volume; | ||
243 | |||
244 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
245 | { | ||
246 | colInfo = collidersinfolist[i]; | ||
247 | |||
248 | id = colInfo.colliderID; | ||
249 | |||
250 | if (id == 0) // no terrain collision sounds for now | ||
251 | { | ||
252 | continue; | ||
253 | // volume = Math.Abs(colInfo.relativeVel); | ||
254 | // if (volume < 0.2f) | ||
255 | // continue; | ||
256 | |||
257 | } | ||
258 | |||
259 | SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id); | ||
260 | if (otherPart != null) | ||
261 | { | ||
262 | if (otherPart.CollisionSoundType < 0) | ||
263 | continue; | ||
264 | if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f) | ||
265 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position); | ||
266 | else | ||
267 | { | ||
268 | volume = Math.Abs(colInfo.relativeVel); | ||
269 | // Most noral collisions (running into walls, stairs) | ||
270 | // should never be heard. | ||
271 | if (volume < 3.2f) | ||
272 | continue; | ||
273 | // m_log.DebugFormat("Collision speed was {0}", volume); | ||
274 | |||
275 | // Cap to 0.2 times volume because climbing stairs should not be noisy | ||
276 | // Also changed scaling | ||
277 | volume *= volume * .0125f; // 4m/s == volume 0.2 | ||
278 | if (volume > 0.2f) | ||
279 | volume = 0.2f; | ||
280 | otherMaterial = (int)otherPart.Material; | ||
281 | if (otherMaterial >= MaxMaterials) | ||
282 | otherMaterial = 3; | ||
283 | |||
284 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
285 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
286 | } | ||
287 | continue; | ||
288 | } | ||
289 | /* | ||
290 | else if (!doneownsound) | ||
291 | { | ||
292 | ScenePresence otherav = av.Scene.GetScenePresence(Id); | ||
293 | if (otherav != null && (!otherav.IsChildAgent)) | ||
294 | { | ||
295 | soundID = snd_FleshFlesh; | ||
296 | av.SendCollisionSound(soundID, 1.0); | ||
297 | doneownsound = true; | ||
298 | } | ||
299 | } | ||
300 | */ | ||
301 | } | ||
302 | } | ||
303 | } | ||
304 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index f92ed8e..76a952b 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -59,8 +59,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
59 | 59 | ||
60 | public delegate void OnTerrainTickDelegate(); | 60 | public delegate void OnTerrainTickDelegate(); |
61 | 61 | ||
62 | public delegate void OnTerrainUpdateDelegate(); | ||
63 | |||
62 | public event OnTerrainTickDelegate OnTerrainTick; | 64 | public event OnTerrainTickDelegate OnTerrainTick; |
63 | 65 | ||
66 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
67 | |||
64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 68 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
65 | 69 | ||
66 | public event OnBackupDelegate OnBackup; | 70 | public event OnBackupDelegate OnBackup; |
@@ -896,6 +900,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | } | 900 | } |
897 | } | 901 | } |
898 | } | 902 | } |
903 | public void TriggerTerrainUpdate() | ||
904 | { | ||
905 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
906 | if (handlerTerrainUpdate != null) | ||
907 | { | ||
908 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
909 | { | ||
910 | try | ||
911 | { | ||
912 | d(); | ||
913 | } | ||
914 | catch (Exception e) | ||
915 | { | ||
916 | m_log.ErrorFormat( | ||
917 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
918 | e.Message, e.StackTrace); | ||
919 | } | ||
920 | } | ||
921 | } | ||
922 | } | ||
899 | 923 | ||
900 | public void TriggerTerrainTick() | 924 | public void TriggerTerrainTick() |
901 | { | 925 | { |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..b7b0d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,422 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.IO; | ||
10 | using System.Diagnostics; | ||
11 | using System.Reflection; | ||
12 | using System.Threading; | ||
13 | using OpenMetaverse; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework.Interfaces; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
18 | using System.Runtime.Serialization.Formatters.Binary; | ||
19 | using System.Runtime.Serialization; | ||
20 | using Timer = System.Timers.Timer; | ||
21 | using log4net; | ||
22 | |||
23 | namespace OpenSim.Region.Framework.Scenes | ||
24 | { | ||
25 | [Serializable] | ||
26 | public class KeyframeMotion | ||
27 | { | ||
28 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
29 | |||
30 | public enum PlayMode : int | ||
31 | { | ||
32 | Forward = 0, | ||
33 | Reverse = 1, | ||
34 | Loop = 2, | ||
35 | PingPong = 3 | ||
36 | }; | ||
37 | |||
38 | [Flags] | ||
39 | public enum DataFormat : int | ||
40 | { | ||
41 | Translation = 1, | ||
42 | Rotation = 2 | ||
43 | } | ||
44 | |||
45 | [Serializable] | ||
46 | public struct Keyframe | ||
47 | { | ||
48 | public Vector3? Position; | ||
49 | public Quaternion? Rotation; | ||
50 | public Quaternion StartRotation; | ||
51 | public int TimeMS; | ||
52 | public int TimeTotal; | ||
53 | public Vector3 AngularVelocity; | ||
54 | }; | ||
55 | |||
56 | private Vector3 m_basePosition; | ||
57 | private Quaternion m_baseRotation; | ||
58 | private Vector3 m_serializedPosition; | ||
59 | |||
60 | private Keyframe m_currentFrame; | ||
61 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
62 | |||
63 | private Keyframe[] m_keyframes; | ||
64 | |||
65 | [NonSerialized()] | ||
66 | protected Timer m_timer = new Timer(); | ||
67 | |||
68 | [NonSerialized()] | ||
69 | private SceneObjectGroup m_group; | ||
70 | |||
71 | private PlayMode m_mode = PlayMode.Forward; | ||
72 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
73 | |||
74 | private bool m_running = false; | ||
75 | [NonSerialized()] | ||
76 | private bool m_selected = false; | ||
77 | |||
78 | private int m_iterations = 0; | ||
79 | |||
80 | private const double timerInterval = 50.0; | ||
81 | |||
82 | public DataFormat Data | ||
83 | { | ||
84 | get { return m_data; } | ||
85 | } | ||
86 | |||
87 | public bool Selected | ||
88 | { | ||
89 | set | ||
90 | { | ||
91 | if (value) | ||
92 | { | ||
93 | // Once we're let go, recompute positions | ||
94 | if (m_selected) | ||
95 | UpdateSceneObject(m_group); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | // Save selection position in case we get moved | ||
100 | if (!m_selected) | ||
101 | m_serializedPosition = m_group.AbsolutePosition; | ||
102 | } | ||
103 | m_selected = value; } | ||
104 | } | ||
105 | |||
106 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | ||
107 | { | ||
108 | MemoryStream ms = new MemoryStream(data); | ||
109 | |||
110 | BinaryFormatter fmt = new BinaryFormatter(); | ||
111 | |||
112 | KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms); | ||
113 | |||
114 | // This will be started when position is updated | ||
115 | newMotion.m_timer = new Timer(); | ||
116 | newMotion.m_timer.Interval = (int)timerInterval; | ||
117 | newMotion.m_timer.AutoReset = true; | ||
118 | newMotion.m_timer.Elapsed += newMotion.OnTimer; | ||
119 | |||
120 | return newMotion; | ||
121 | } | ||
122 | |||
123 | public void UpdateSceneObject(SceneObjectGroup grp) | ||
124 | { | ||
125 | m_group = grp; | ||
126 | Vector3 offset = grp.AbsolutePosition - m_serializedPosition; | ||
127 | |||
128 | m_basePosition += offset; | ||
129 | m_currentFrame.Position += offset; | ||
130 | for (int i = 0 ; i < m_frames.Count ; i++) | ||
131 | { | ||
132 | Keyframe k = m_frames[i]; | ||
133 | k.Position += offset; | ||
134 | m_frames[i] = k; | ||
135 | } | ||
136 | |||
137 | if (m_running) | ||
138 | Start(); | ||
139 | } | ||
140 | |||
141 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
142 | { | ||
143 | m_mode = mode; | ||
144 | m_data = data; | ||
145 | |||
146 | m_group = grp; | ||
147 | m_basePosition = grp.AbsolutePosition; | ||
148 | m_baseRotation = grp.GroupRotation; | ||
149 | |||
150 | m_timer.Interval = (int)timerInterval; | ||
151 | m_timer.AutoReset = true; | ||
152 | m_timer.Elapsed += OnTimer; | ||
153 | } | ||
154 | |||
155 | public void SetKeyframes(Keyframe[] frames) | ||
156 | { | ||
157 | m_keyframes = frames; | ||
158 | } | ||
159 | |||
160 | public void Start() | ||
161 | { | ||
162 | if (m_keyframes.Length > 0) | ||
163 | m_timer.Start(); | ||
164 | m_running = true; | ||
165 | } | ||
166 | |||
167 | public void Stop() | ||
168 | { | ||
169 | // Failed object creation | ||
170 | if (m_timer == null) | ||
171 | return; | ||
172 | m_timer.Stop(); | ||
173 | |||
174 | m_basePosition = m_group.AbsolutePosition; | ||
175 | m_baseRotation = m_group.GroupRotation; | ||
176 | |||
177 | m_group.RootPart.Velocity = Vector3.Zero; | ||
178 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
179 | m_group.SendGroupRootTerseUpdate(); | ||
180 | |||
181 | m_frames.Clear(); | ||
182 | m_running = false; | ||
183 | } | ||
184 | |||
185 | public void Pause() | ||
186 | { | ||
187 | m_group.RootPart.Velocity = Vector3.Zero; | ||
188 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
189 | m_group.SendGroupRootTerseUpdate(); | ||
190 | |||
191 | m_timer.Stop(); | ||
192 | m_running = false; | ||
193 | } | ||
194 | |||
195 | private void GetNextList() | ||
196 | { | ||
197 | m_frames.Clear(); | ||
198 | Vector3 pos = m_basePosition; | ||
199 | Quaternion rot = m_baseRotation; | ||
200 | |||
201 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
202 | { | ||
203 | int direction = 1; | ||
204 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
205 | direction = -1; | ||
206 | |||
207 | int start = 0; | ||
208 | int end = m_keyframes.Length; | ||
209 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
210 | // end = m_keyframes.Length - 1; | ||
211 | |||
212 | if (direction < 0) | ||
213 | { | ||
214 | start = m_keyframes.Length - 1; | ||
215 | end = -1; | ||
216 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
217 | // end = 0; | ||
218 | } | ||
219 | |||
220 | for (int i = start; i != end ; i += direction) | ||
221 | { | ||
222 | Keyframe k = m_keyframes[i]; | ||
223 | |||
224 | if (k.Position.HasValue) | ||
225 | k.Position = (k.Position * direction) + pos; | ||
226 | else | ||
227 | k.Position = pos; | ||
228 | |||
229 | k.StartRotation = rot; | ||
230 | if (k.Rotation.HasValue) | ||
231 | { | ||
232 | if (direction == -1) | ||
233 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
234 | k.Rotation = rot * k.Rotation; | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | k.Rotation = rot; | ||
239 | } | ||
240 | |||
241 | float angle = 0; | ||
242 | |||
243 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
244 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
245 | float aa_bb = aa * bb; | ||
246 | |||
247 | if (aa_bb == 0) | ||
248 | { | ||
249 | angle = 0; | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
254 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
255 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
256 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
257 | float q = (ab * ab) / aa_bb; | ||
258 | |||
259 | if (q > 1.0f) | ||
260 | { | ||
261 | angle = 0; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | angle = (float)Math.Acos(2 * q - 1); | ||
266 | } | ||
267 | } | ||
268 | |||
269 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
270 | k.TimeTotal = k.TimeMS; | ||
271 | |||
272 | m_frames.Add(k); | ||
273 | |||
274 | pos = (Vector3)k.Position; | ||
275 | rot = (Quaternion)k.Rotation; | ||
276 | } | ||
277 | |||
278 | m_basePosition = pos; | ||
279 | m_baseRotation = rot; | ||
280 | |||
281 | m_iterations++; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | protected void OnTimer(object sender, ElapsedEventArgs e) | ||
286 | { | ||
287 | if (m_frames.Count == 0) | ||
288 | { | ||
289 | GetNextList(); | ||
290 | |||
291 | if (m_frames.Count == 0) | ||
292 | { | ||
293 | Stop(); | ||
294 | return; | ||
295 | } | ||
296 | |||
297 | m_currentFrame = m_frames[0]; | ||
298 | } | ||
299 | |||
300 | if (m_selected) | ||
301 | { | ||
302 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
303 | { | ||
304 | m_group.RootPart.Velocity = Vector3.Zero; | ||
305 | m_group.SendGroupRootTerseUpdate(); | ||
306 | } | ||
307 | return; | ||
308 | } | ||
309 | |||
310 | // Do the frame processing | ||
311 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
312 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
313 | |||
314 | if (steps <= 1.0) | ||
315 | { | ||
316 | m_currentFrame.TimeMS = 0; | ||
317 | |||
318 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
319 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
324 | Vector3 motionThisFrame = v / (float)steps; | ||
325 | v = v * 1000 / m_currentFrame.TimeMS; | ||
326 | |||
327 | bool update = false; | ||
328 | |||
329 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
330 | { | ||
331 | m_group.AbsolutePosition += motionThisFrame; | ||
332 | m_group.RootPart.Velocity = v; | ||
333 | update = true; | ||
334 | } | ||
335 | |||
336 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
337 | { | ||
338 | Quaternion current = m_group.GroupRotation; | ||
339 | |||
340 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
341 | |||
342 | float angle = 0; | ||
343 | |||
344 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
345 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
346 | float aa_bb = aa * bb; | ||
347 | |||
348 | if (aa_bb == 0) | ||
349 | { | ||
350 | angle = 0; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | float ab = current.X * step.X + | ||
355 | current.Y * step.Y + | ||
356 | current.Z * step.Z + | ||
357 | current.W * step.W; | ||
358 | float q = (ab * ab) / aa_bb; | ||
359 | |||
360 | if (q > 1.0f) | ||
361 | { | ||
362 | angle = 0; | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | angle = (float)Math.Acos(2 * q - 1); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | if (angle > 0.01f) | ||
371 | { | ||
372 | m_group.UpdateGroupRotationR(step); | ||
373 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
374 | update = true; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | if (update) | ||
379 | m_group.SendGroupRootTerseUpdate(); | ||
380 | } | ||
381 | |||
382 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
383 | |||
384 | if (m_currentFrame.TimeMS <= 0) | ||
385 | { | ||
386 | m_group.RootPart.Velocity = Vector3.Zero; | ||
387 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
388 | m_group.SendGroupRootTerseUpdate(); | ||
389 | |||
390 | m_frames.RemoveAt(0); | ||
391 | if (m_frames.Count > 0) | ||
392 | m_currentFrame = m_frames[0]; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | public Byte[] Serialize() | ||
397 | { | ||
398 | MemoryStream ms = new MemoryStream(); | ||
399 | m_timer.Stop(); | ||
400 | |||
401 | BinaryFormatter fmt = new BinaryFormatter(); | ||
402 | SceneObjectGroup tmp = m_group; | ||
403 | m_group = null; | ||
404 | m_serializedPosition = tmp.AbsolutePosition; | ||
405 | fmt.Serialize(ms, this); | ||
406 | m_group = tmp; | ||
407 | return ms.ToArray(); | ||
408 | } | ||
409 | |||
410 | public void CrossingFailure() | ||
411 | { | ||
412 | // The serialization has stopped the timer, so let's wait a moment | ||
413 | // then retry the crossing. We'll get back here if it fails. | ||
414 | Util.FireAndForget(delegate (object x) | ||
415 | { | ||
416 | Thread.Sleep(60000); | ||
417 | if (m_running) | ||
418 | m_timer.Start(); | ||
419 | }); | ||
420 | } | ||
421 | } | ||
422 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs new file mode 100644 index 0000000..10ac37c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public static class SOPMaterialData | ||
36 | { | ||
37 | public enum SopMaterial : int // redundante and not in use for now | ||
38 | { | ||
39 | Stone = 0, | ||
40 | Metal = 1, | ||
41 | Glass = 2, | ||
42 | Wood = 3, | ||
43 | Flesh = 4, | ||
44 | Plastic = 5, | ||
45 | Rubber = 6, | ||
46 | light = 7 // compatibility with old viewers | ||
47 | } | ||
48 | |||
49 | private struct MaterialData | ||
50 | { | ||
51 | public float friction; | ||
52 | public float bounce; | ||
53 | public MaterialData(float f, float b) | ||
54 | { | ||
55 | friction = f; | ||
56 | bounce = b; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | private static MaterialData[] m_materialdata = { | ||
61 | new MaterialData(0.8f,0.4f), // Stone | ||
62 | new MaterialData(0.3f,0.4f), // Metal | ||
63 | new MaterialData(0.2f,0.7f), // Glass | ||
64 | new MaterialData(0.6f,0.5f), // Wood | ||
65 | new MaterialData(0.9f,0.3f), // Flesh | ||
66 | new MaterialData(0.4f,0.7f), // Plastic | ||
67 | new MaterialData(0.9f,0.95f), // Rubber | ||
68 | new MaterialData(0.0f,0.0f) // light ?? | ||
69 | }; | ||
70 | |||
71 | public static Material MaxMaterial | ||
72 | { | ||
73 | get { return (Material)(m_materialdata.Length - 1); } | ||
74 | } | ||
75 | |||
76 | public static float friction(Material material) | ||
77 | { | ||
78 | int indx = (int)material; | ||
79 | if (indx < m_materialdata.Length) | ||
80 | return (m_materialdata[indx].friction); | ||
81 | else | ||
82 | return 0; | ||
83 | } | ||
84 | |||
85 | public static float bounce(Material material) | ||
86 | { | ||
87 | int indx = (int)material; | ||
88 | if (indx < m_materialdata.Length) | ||
89 | return (m_materialdata[indx].bounce); | ||
90 | else | ||
91 | return 0; | ||
92 | } | ||
93 | |||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs new file mode 100644 index 0000000..41e8944 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -0,0 +1,792 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using System.Text; | ||
34 | using System.IO; | ||
35 | using System.Xml; | ||
36 | using OpenSim.Framework.Serialization; | ||
37 | using OpenSim.Framework.Serialization.External; | ||
38 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
39 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | |||
41 | namespace OpenSim.Region.Framework.Scenes | ||
42 | { | ||
43 | public class SOPVehicle | ||
44 | { | ||
45 | public VehicleData vd; | ||
46 | |||
47 | public Vehicle Type | ||
48 | { | ||
49 | get { return vd.m_type; } | ||
50 | } | ||
51 | |||
52 | public SOPVehicle() | ||
53 | { | ||
54 | vd = new VehicleData(); | ||
55 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | ||
56 | } | ||
57 | |||
58 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
59 | { | ||
60 | float len; | ||
61 | float timestep = 0.01f; | ||
62 | switch (pParam) | ||
63 | { | ||
64 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
65 | if (pValue < 0f) pValue = 0f; | ||
66 | if (pValue > 1f) pValue = 1f; | ||
67 | vd.m_angularDeflectionEfficiency = pValue; | ||
68 | break; | ||
69 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
70 | if (pValue < timestep) pValue = timestep; | ||
71 | vd.m_angularDeflectionTimescale = pValue; | ||
72 | break; | ||
73 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
74 | if (pValue < timestep) pValue = timestep; | ||
75 | else if (pValue > 120) pValue = 120; | ||
76 | vd.m_angularMotorDecayTimescale = pValue; | ||
77 | break; | ||
78 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
79 | if (pValue < timestep) pValue = timestep; | ||
80 | vd.m_angularMotorTimescale = pValue; | ||
81 | break; | ||
82 | case Vehicle.BANKING_EFFICIENCY: | ||
83 | if (pValue < -1f) pValue = -1f; | ||
84 | if (pValue > 1f) pValue = 1f; | ||
85 | vd.m_bankingEfficiency = pValue; | ||
86 | break; | ||
87 | case Vehicle.BANKING_MIX: | ||
88 | if (pValue < 0f) pValue = 0f; | ||
89 | if (pValue > 1f) pValue = 1f; | ||
90 | vd.m_bankingMix = pValue; | ||
91 | break; | ||
92 | case Vehicle.BANKING_TIMESCALE: | ||
93 | if (pValue < timestep) pValue = timestep; | ||
94 | vd.m_bankingTimescale = pValue; | ||
95 | break; | ||
96 | case Vehicle.BUOYANCY: | ||
97 | if (pValue < -1f) pValue = -1f; | ||
98 | if (pValue > 1f) pValue = 1f; | ||
99 | vd.m_VehicleBuoyancy = pValue; | ||
100 | break; | ||
101 | case Vehicle.HOVER_EFFICIENCY: | ||
102 | if (pValue < 0f) pValue = 0f; | ||
103 | if (pValue > 1f) pValue = 1f; | ||
104 | vd.m_VhoverEfficiency = pValue; | ||
105 | break; | ||
106 | case Vehicle.HOVER_HEIGHT: | ||
107 | vd.m_VhoverHeight = pValue; | ||
108 | break; | ||
109 | case Vehicle.HOVER_TIMESCALE: | ||
110 | if (pValue < timestep) pValue = timestep; | ||
111 | vd.m_VhoverTimescale = pValue; | ||
112 | break; | ||
113 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
114 | if (pValue < 0f) pValue = 0f; | ||
115 | if (pValue > 1f) pValue = 1f; | ||
116 | vd.m_linearDeflectionEfficiency = pValue; | ||
117 | break; | ||
118 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
119 | if (pValue < timestep) pValue = timestep; | ||
120 | vd.m_linearDeflectionTimescale = pValue; | ||
121 | break; | ||
122 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
123 | if (pValue < timestep) pValue = timestep; | ||
124 | else if (pValue > 120) pValue = 120; | ||
125 | vd.m_linearMotorDecayTimescale = pValue; | ||
126 | break; | ||
127 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
128 | if (pValue < timestep) pValue = timestep; | ||
129 | vd.m_linearMotorTimescale = pValue; | ||
130 | break; | ||
131 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
132 | if (pValue < 0f) pValue = 0f; | ||
133 | if (pValue > 1f) pValue = 1f; | ||
134 | vd.m_verticalAttractionEfficiency = pValue; | ||
135 | break; | ||
136 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
137 | if (pValue < timestep) pValue = timestep; | ||
138 | vd.m_verticalAttractionTimescale = pValue; | ||
139 | break; | ||
140 | |||
141 | // These are vector properties but the engine lets you use a single float value to | ||
142 | // set all of the components to the same value | ||
143 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
144 | if (pValue < timestep) pValue = timestep; | ||
145 | vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
146 | break; | ||
147 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
148 | vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
149 | len = vd.m_angularMotorDirection.Length(); | ||
150 | if (len > 12.566f) | ||
151 | vd.m_angularMotorDirection *= (12.566f / len); | ||
152 | break; | ||
153 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
154 | if (pValue < timestep) pValue = timestep; | ||
155 | vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
156 | break; | ||
157 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
158 | vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
159 | len = vd.m_linearMotorDirection.Length(); | ||
160 | if (len > 30.0f) | ||
161 | vd.m_linearMotorDirection *= (30.0f / len); | ||
162 | break; | ||
163 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
164 | vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
165 | len = vd.m_linearMotorOffset.Length(); | ||
166 | if (len > 100.0f) | ||
167 | vd.m_linearMotorOffset *= (100.0f / len); | ||
168 | break; | ||
169 | } | ||
170 | }//end ProcessFloatVehicleParam | ||
171 | |||
172 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
173 | { | ||
174 | float len; | ||
175 | float timestep = 0.01f; | ||
176 | switch (pParam) | ||
177 | { | ||
178 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
179 | if (pValue.X < timestep) pValue.X = timestep; | ||
180 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
181 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
182 | |||
183 | vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
184 | break; | ||
185 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
186 | vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
187 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
188 | len = vd.m_angularMotorDirection.Length(); | ||
189 | if (len > 12.566f) | ||
190 | vd.m_angularMotorDirection *= (12.566f / len); | ||
191 | break; | ||
192 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
193 | if (pValue.X < timestep) pValue.X = timestep; | ||
194 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
195 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
196 | vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
197 | break; | ||
198 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
199 | vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
200 | len = vd.m_linearMotorDirection.Length(); | ||
201 | if (len > 30.0f) | ||
202 | vd.m_linearMotorDirection *= (30.0f / len); | ||
203 | break; | ||
204 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
205 | vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
206 | len = vd.m_linearMotorOffset.Length(); | ||
207 | if (len > 100.0f) | ||
208 | vd.m_linearMotorOffset *= (100.0f / len); | ||
209 | break; | ||
210 | } | ||
211 | }//end ProcessVectorVehicleParam | ||
212 | |||
213 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
214 | { | ||
215 | switch (pParam) | ||
216 | { | ||
217 | case Vehicle.REFERENCE_FRAME: | ||
218 | vd.m_referenceFrame = Quaternion.Inverse(pValue); | ||
219 | break; | ||
220 | } | ||
221 | }//end ProcessRotationVehicleParam | ||
222 | |||
223 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
224 | { | ||
225 | if (remove) | ||
226 | { | ||
227 | vd.m_flags &= ~((VehicleFlag)pParam); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | vd.m_flags |= (VehicleFlag)pParam; | ||
232 | } | ||
233 | }//end ProcessVehicleFlags | ||
234 | |||
235 | public void ProcessTypeChange(Vehicle pType) | ||
236 | { | ||
237 | vd.m_linearMotorDirection = Vector3.Zero; | ||
238 | vd.m_angularMotorDirection = Vector3.Zero; | ||
239 | vd.m_linearMotorOffset = Vector3.Zero; | ||
240 | vd.m_referenceFrame = Quaternion.Identity; | ||
241 | |||
242 | // Set Defaults For Type | ||
243 | vd.m_type = pType; | ||
244 | switch (pType) | ||
245 | { | ||
246 | case Vehicle.TYPE_NONE: | ||
247 | vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
248 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
249 | vd.m_linearMotorTimescale = 1000; | ||
250 | vd.m_linearMotorDecayTimescale = 120; | ||
251 | vd.m_angularMotorTimescale = 1000; | ||
252 | vd.m_angularMotorDecayTimescale = 1000; | ||
253 | vd.m_VhoverHeight = 0; | ||
254 | vd.m_VhoverEfficiency = 1; | ||
255 | vd.m_VhoverTimescale = 1000; | ||
256 | vd.m_VehicleBuoyancy = 0; | ||
257 | vd.m_linearDeflectionEfficiency = 0; | ||
258 | vd.m_linearDeflectionTimescale = 1000; | ||
259 | vd.m_angularDeflectionEfficiency = 0; | ||
260 | vd.m_angularDeflectionTimescale = 1000; | ||
261 | vd.m_bankingEfficiency = 0; | ||
262 | vd.m_bankingMix = 1; | ||
263 | vd.m_bankingTimescale = 1000; | ||
264 | vd.m_verticalAttractionEfficiency = 0; | ||
265 | vd.m_verticalAttractionTimescale = 1000; | ||
266 | |||
267 | vd.m_flags = (VehicleFlag)0; | ||
268 | break; | ||
269 | |||
270 | case Vehicle.TYPE_SLED: | ||
271 | vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
272 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
273 | vd.m_linearMotorTimescale = 1000; | ||
274 | vd.m_linearMotorDecayTimescale = 120; | ||
275 | vd.m_angularMotorTimescale = 1000; | ||
276 | vd.m_angularMotorDecayTimescale = 120; | ||
277 | vd.m_VhoverHeight = 0; | ||
278 | vd.m_VhoverEfficiency = 1; | ||
279 | vd.m_VhoverTimescale = 10; | ||
280 | vd.m_VehicleBuoyancy = 0; | ||
281 | vd.m_linearDeflectionEfficiency = 1; | ||
282 | vd.m_linearDeflectionTimescale = 1; | ||
283 | vd.m_angularDeflectionEfficiency = 0; | ||
284 | vd.m_angularDeflectionTimescale = 1000; | ||
285 | vd.m_bankingEfficiency = 0; | ||
286 | vd.m_bankingMix = 1; | ||
287 | vd.m_bankingTimescale = 10; | ||
288 | vd.m_flags &= | ||
289 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
290 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
291 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
292 | break; | ||
293 | case Vehicle.TYPE_CAR: | ||
294 | vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
295 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
296 | vd.m_linearMotorTimescale = 1; | ||
297 | vd.m_linearMotorDecayTimescale = 60; | ||
298 | vd.m_angularMotorTimescale = 1; | ||
299 | vd.m_angularMotorDecayTimescale = 0.8f; | ||
300 | vd.m_VhoverHeight = 0; | ||
301 | vd.m_VhoverEfficiency = 0; | ||
302 | vd.m_VhoverTimescale = 1000; | ||
303 | vd.m_VehicleBuoyancy = 0; | ||
304 | vd.m_linearDeflectionEfficiency = 1; | ||
305 | vd.m_linearDeflectionTimescale = 2; | ||
306 | vd.m_angularDeflectionEfficiency = 0; | ||
307 | vd.m_angularDeflectionTimescale = 10; | ||
308 | vd.m_verticalAttractionEfficiency = 1f; | ||
309 | vd.m_verticalAttractionTimescale = 10f; | ||
310 | vd.m_bankingEfficiency = -0.2f; | ||
311 | vd.m_bankingMix = 1; | ||
312 | vd.m_bankingTimescale = 1; | ||
313 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
314 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
315 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
316 | break; | ||
317 | case Vehicle.TYPE_BOAT: | ||
318 | vd.m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
319 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
320 | vd.m_linearMotorTimescale = 5; | ||
321 | vd.m_linearMotorDecayTimescale = 60; | ||
322 | vd.m_angularMotorTimescale = 4; | ||
323 | vd.m_angularMotorDecayTimescale = 4; | ||
324 | vd.m_VhoverHeight = 0; | ||
325 | vd.m_VhoverEfficiency = 0.5f; | ||
326 | vd.m_VhoverTimescale = 2; | ||
327 | vd.m_VehicleBuoyancy = 1; | ||
328 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
329 | vd.m_linearDeflectionTimescale = 3; | ||
330 | vd.m_angularDeflectionEfficiency = 0.5f; | ||
331 | vd.m_angularDeflectionTimescale = 5; | ||
332 | vd.m_verticalAttractionEfficiency = 0.5f; | ||
333 | vd.m_verticalAttractionTimescale = 5f; | ||
334 | vd.m_bankingEfficiency = -0.3f; | ||
335 | vd.m_bankingMix = 0.8f; | ||
336 | vd.m_bankingTimescale = 1; | ||
337 | vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
338 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
339 | VehicleFlag.HOVER_UP_ONLY | | ||
340 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
341 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
342 | VehicleFlag.LIMIT_MOTOR_UP | | ||
343 | VehicleFlag.HOVER_WATER_ONLY); | ||
344 | break; | ||
345 | case Vehicle.TYPE_AIRPLANE: | ||
346 | vd.m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
347 | vd.m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
348 | vd.m_linearMotorTimescale = 2; | ||
349 | vd.m_linearMotorDecayTimescale = 60; | ||
350 | vd.m_angularMotorTimescale = 4; | ||
351 | vd.m_angularMotorDecayTimescale = 8; | ||
352 | vd.m_VhoverHeight = 0; | ||
353 | vd.m_VhoverEfficiency = 0.5f; | ||
354 | vd.m_VhoverTimescale = 1000; | ||
355 | vd.m_VehicleBuoyancy = 0; | ||
356 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
357 | vd.m_linearDeflectionTimescale = 0.5f; | ||
358 | vd.m_angularDeflectionEfficiency = 1; | ||
359 | vd.m_angularDeflectionTimescale = 2; | ||
360 | vd.m_verticalAttractionEfficiency = 0.9f; | ||
361 | vd.m_verticalAttractionTimescale = 2f; | ||
362 | vd.m_bankingEfficiency = 1; | ||
363 | vd.m_bankingMix = 0.7f; | ||
364 | vd.m_bankingTimescale = 2; | ||
365 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
366 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
367 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
368 | VehicleFlag.HOVER_UP_ONLY | | ||
369 | VehicleFlag.NO_DEFLECTION_UP | | ||
370 | VehicleFlag.LIMIT_MOTOR_UP); | ||
371 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
372 | break; | ||
373 | case Vehicle.TYPE_BALLOON: | ||
374 | vd.m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
375 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
376 | vd.m_linearMotorTimescale = 5; | ||
377 | vd.m_linearMotorDecayTimescale = 60; | ||
378 | vd.m_angularMotorTimescale = 6; | ||
379 | vd.m_angularMotorDecayTimescale = 10; | ||
380 | vd.m_VhoverHeight = 5; | ||
381 | vd.m_VhoverEfficiency = 0.8f; | ||
382 | vd.m_VhoverTimescale = 10; | ||
383 | vd.m_VehicleBuoyancy = 1; | ||
384 | vd.m_linearDeflectionEfficiency = 0; | ||
385 | vd.m_linearDeflectionTimescale = 5; | ||
386 | vd.m_angularDeflectionEfficiency = 0; | ||
387 | vd.m_angularDeflectionTimescale = 5; | ||
388 | vd.m_verticalAttractionEfficiency = 0f; | ||
389 | vd.m_verticalAttractionTimescale = 1000f; | ||
390 | vd.m_bankingEfficiency = 0; | ||
391 | vd.m_bankingMix = 0.7f; | ||
392 | vd.m_bankingTimescale = 5; | ||
393 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
394 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
395 | VehicleFlag.HOVER_UP_ONLY | | ||
396 | VehicleFlag.NO_DEFLECTION_UP | | ||
397 | VehicleFlag.LIMIT_MOTOR_UP); | ||
398 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
399 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
400 | break; | ||
401 | } | ||
402 | } | ||
403 | public void SetVehicle(PhysicsActor ph) | ||
404 | { | ||
405 | if (ph == null) | ||
406 | return; | ||
407 | ph.SetVehicle(vd); | ||
408 | } | ||
409 | |||
410 | private XmlTextWriter writer; | ||
411 | |||
412 | private void XWint(string name, int i) | ||
413 | { | ||
414 | writer.WriteElementString(name, i.ToString()); | ||
415 | } | ||
416 | |||
417 | private void XWfloat(string name, float f) | ||
418 | { | ||
419 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | ||
420 | } | ||
421 | |||
422 | private void XWVector(string name, Vector3 vec) | ||
423 | { | ||
424 | writer.WriteStartElement(name); | ||
425 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | ||
426 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | ||
427 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | ||
428 | writer.WriteEndElement(); | ||
429 | } | ||
430 | |||
431 | private void XWQuat(string name, Quaternion quat) | ||
432 | { | ||
433 | writer.WriteStartElement(name); | ||
434 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | ||
435 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | ||
436 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | ||
437 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | ||
438 | writer.WriteEndElement(); | ||
439 | } | ||
440 | |||
441 | public void ToXml2(XmlTextWriter twriter) | ||
442 | { | ||
443 | writer = twriter; | ||
444 | writer.WriteStartElement("Vehicle"); | ||
445 | |||
446 | XWint("TYPE", (int)vd.m_type); | ||
447 | XWint("FLAGS", (int)vd.m_flags); | ||
448 | |||
449 | // Linear properties | ||
450 | XWVector("LMDIR", vd.m_linearMotorDirection); | ||
451 | XWVector("LMFTIME", vd.m_linearFrictionTimescale); | ||
452 | XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale); | ||
453 | XWfloat("LMTIME", vd.m_linearMotorTimescale); | ||
454 | XWVector("LMOFF", vd.m_linearMotorOffset); | ||
455 | |||
456 | //Angular properties | ||
457 | XWVector("AMDIR", vd.m_angularMotorDirection); | ||
458 | XWfloat("AMTIME", vd.m_angularMotorTimescale); | ||
459 | XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale); | ||
460 | XWVector("AMFTIME", vd.m_angularFrictionTimescale); | ||
461 | |||
462 | //Deflection properties | ||
463 | XWfloat("ADEFF", vd.m_angularDeflectionEfficiency); | ||
464 | XWfloat("ADTIME", vd.m_angularDeflectionTimescale); | ||
465 | XWfloat("LDEFF", vd.m_linearDeflectionEfficiency); | ||
466 | XWfloat("LDTIME", vd.m_linearDeflectionTimescale); | ||
467 | |||
468 | //Banking properties | ||
469 | XWfloat("BEFF", vd.m_bankingEfficiency); | ||
470 | XWfloat("BMIX", vd.m_bankingMix); | ||
471 | XWfloat("BTIME", vd.m_bankingTimescale); | ||
472 | |||
473 | //Hover and Buoyancy properties | ||
474 | XWfloat("HHEI", vd.m_VhoverHeight); | ||
475 | XWfloat("HEFF", vd.m_VhoverEfficiency); | ||
476 | XWfloat("HTIME", vd.m_VhoverTimescale); | ||
477 | XWfloat("VBUO", vd.m_VehicleBuoyancy); | ||
478 | |||
479 | //Attractor properties | ||
480 | XWfloat("VAEFF", vd.m_verticalAttractionEfficiency); | ||
481 | XWfloat("VATIME", vd.m_verticalAttractionTimescale); | ||
482 | |||
483 | XWQuat("REF_FRAME", vd.m_referenceFrame); | ||
484 | |||
485 | writer.WriteEndElement(); | ||
486 | writer = null; | ||
487 | } | ||
488 | |||
489 | |||
490 | |||
491 | XmlTextReader reader; | ||
492 | |||
493 | private int XRint() | ||
494 | { | ||
495 | return reader.ReadElementContentAsInt(); | ||
496 | } | ||
497 | |||
498 | private float XRfloat() | ||
499 | { | ||
500 | return reader.ReadElementContentAsFloat(); | ||
501 | } | ||
502 | |||
503 | public Vector3 XRvector() | ||
504 | { | ||
505 | Vector3 vec; | ||
506 | reader.ReadStartElement(); | ||
507 | vec.X = reader.ReadElementContentAsFloat(); | ||
508 | vec.Y = reader.ReadElementContentAsFloat(); | ||
509 | vec.Z = reader.ReadElementContentAsFloat(); | ||
510 | reader.ReadEndElement(); | ||
511 | return vec; | ||
512 | } | ||
513 | |||
514 | public Quaternion XRquat() | ||
515 | { | ||
516 | Quaternion q; | ||
517 | reader.ReadStartElement(); | ||
518 | q.X = reader.ReadElementContentAsFloat(); | ||
519 | q.Y = reader.ReadElementContentAsFloat(); | ||
520 | q.Z = reader.ReadElementContentAsFloat(); | ||
521 | q.W = reader.ReadElementContentAsFloat(); | ||
522 | reader.ReadEndElement(); | ||
523 | return q; | ||
524 | } | ||
525 | |||
526 | public static bool EReadProcessors( | ||
527 | Dictionary<string, Action> processors, | ||
528 | XmlTextReader xtr) | ||
529 | { | ||
530 | bool errors = false; | ||
531 | |||
532 | string nodeName = string.Empty; | ||
533 | while (xtr.NodeType != XmlNodeType.EndElement) | ||
534 | { | ||
535 | nodeName = xtr.Name; | ||
536 | |||
537 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName); | ||
538 | |||
539 | Action p = null; | ||
540 | if (processors.TryGetValue(xtr.Name, out p)) | ||
541 | { | ||
542 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName); | ||
543 | |||
544 | try | ||
545 | { | ||
546 | p(); | ||
547 | } | ||
548 | catch (Exception e) | ||
549 | { | ||
550 | errors = true; | ||
551 | if (xtr.NodeType == XmlNodeType.EndElement) | ||
552 | xtr.Read(); | ||
553 | } | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName); | ||
558 | xtr.ReadOuterXml(); // ignore | ||
559 | } | ||
560 | } | ||
561 | |||
562 | return errors; | ||
563 | } | ||
564 | |||
565 | |||
566 | public string ToXml2() | ||
567 | { | ||
568 | MemoryStream ms = new MemoryStream(512); | ||
569 | UTF8Encoding enc = new UTF8Encoding(); | ||
570 | XmlTextWriter xwriter = new XmlTextWriter(ms, enc); | ||
571 | ToXml2(xwriter); | ||
572 | xwriter.Flush(); | ||
573 | string s = ms.GetStreamString(); | ||
574 | xwriter.Close(); | ||
575 | return s; | ||
576 | } | ||
577 | |||
578 | public static SOPVehicle FromXml2(string text) | ||
579 | { | ||
580 | if (text == String.Empty) | ||
581 | return null; | ||
582 | |||
583 | UTF8Encoding enc = new UTF8Encoding(); | ||
584 | MemoryStream ms = new MemoryStream(enc.GetBytes(text)); | ||
585 | XmlTextReader xreader = new XmlTextReader(ms); | ||
586 | |||
587 | SOPVehicle v = new SOPVehicle(); | ||
588 | bool error; | ||
589 | |||
590 | v.FromXml2(xreader, out error); | ||
591 | |||
592 | xreader.Close(); | ||
593 | |||
594 | if (error) | ||
595 | { | ||
596 | v = null; | ||
597 | return null; | ||
598 | } | ||
599 | return v; | ||
600 | } | ||
601 | |||
602 | public static SOPVehicle FromXml2(XmlTextReader reader) | ||
603 | { | ||
604 | SOPVehicle vehicle = new SOPVehicle(); | ||
605 | |||
606 | bool errors = false; | ||
607 | |||
608 | vehicle.FromXml2(reader, out errors); | ||
609 | if (errors) | ||
610 | return null; | ||
611 | |||
612 | return vehicle; | ||
613 | } | ||
614 | |||
615 | private void FromXml2(XmlTextReader _reader, out bool errors) | ||
616 | { | ||
617 | errors = false; | ||
618 | reader = _reader; | ||
619 | |||
620 | Dictionary<string, Action> m_VehicleXmlProcessors | ||
621 | = new Dictionary<string, Action>(); | ||
622 | |||
623 | m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type); | ||
624 | m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags); | ||
625 | |||
626 | // Linear properties | ||
627 | m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection); | ||
628 | m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale); | ||
629 | m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale); | ||
630 | m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale); | ||
631 | m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset); | ||
632 | |||
633 | //Angular properties | ||
634 | m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection); | ||
635 | m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale); | ||
636 | m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale); | ||
637 | m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale); | ||
638 | |||
639 | //Deflection properties | ||
640 | m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency); | ||
641 | m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale); | ||
642 | m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency); | ||
643 | m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale); | ||
644 | |||
645 | //Banking properties | ||
646 | m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency); | ||
647 | m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix); | ||
648 | m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale); | ||
649 | |||
650 | //Hover and Buoyancy properties | ||
651 | m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight); | ||
652 | m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency); | ||
653 | m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale); | ||
654 | |||
655 | m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy); | ||
656 | |||
657 | //Attractor properties | ||
658 | m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency); | ||
659 | m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale); | ||
660 | |||
661 | m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame); | ||
662 | |||
663 | vd = new VehicleData(); | ||
664 | |||
665 | reader.ReadStartElement("Vehicle", String.Empty); | ||
666 | |||
667 | errors = EReadProcessors( | ||
668 | m_VehicleXmlProcessors, | ||
669 | reader); | ||
670 | |||
671 | reader.ReadEndElement(); | ||
672 | reader = null; | ||
673 | } | ||
674 | |||
675 | private void ProcessXR_type() | ||
676 | { | ||
677 | vd.m_type = (Vehicle)XRint(); | ||
678 | } | ||
679 | private void ProcessXR_flags() | ||
680 | { | ||
681 | vd.m_flags = (VehicleFlag)XRint(); | ||
682 | } | ||
683 | // Linear properties | ||
684 | private void ProcessXR_linearMotorDirection() | ||
685 | { | ||
686 | vd.m_linearMotorDirection = XRvector(); | ||
687 | } | ||
688 | |||
689 | private void ProcessXR_linearFrictionTimescale() | ||
690 | { | ||
691 | vd.m_linearFrictionTimescale = XRvector(); | ||
692 | } | ||
693 | |||
694 | private void ProcessXR_linearMotorDecayTimescale() | ||
695 | { | ||
696 | vd.m_linearMotorDecayTimescale = XRfloat(); | ||
697 | } | ||
698 | private void ProcessXR_linearMotorTimescale() | ||
699 | { | ||
700 | vd.m_linearMotorTimescale = XRfloat(); | ||
701 | } | ||
702 | private void ProcessXR_linearMotorOffset() | ||
703 | { | ||
704 | vd.m_linearMotorOffset = XRvector(); | ||
705 | } | ||
706 | |||
707 | |||
708 | //Angular properties | ||
709 | private void ProcessXR_angularMotorDirection() | ||
710 | { | ||
711 | vd.m_angularMotorDirection = XRvector(); | ||
712 | } | ||
713 | private void ProcessXR_angularMotorTimescale() | ||
714 | { | ||
715 | vd.m_angularMotorTimescale = XRfloat(); | ||
716 | } | ||
717 | private void ProcessXR_angularMotorDecayTimescale() | ||
718 | { | ||
719 | vd.m_angularMotorDecayTimescale = XRfloat(); | ||
720 | } | ||
721 | private void ProcessXR_angularFrictionTimescale() | ||
722 | { | ||
723 | vd.m_angularFrictionTimescale = XRvector(); | ||
724 | } | ||
725 | |||
726 | //Deflection properties | ||
727 | private void ProcessXR_angularDeflectionEfficiency() | ||
728 | { | ||
729 | vd.m_angularDeflectionEfficiency = XRfloat(); | ||
730 | } | ||
731 | private void ProcessXR_angularDeflectionTimescale() | ||
732 | { | ||
733 | vd.m_angularDeflectionTimescale = XRfloat(); | ||
734 | } | ||
735 | private void ProcessXR_linearDeflectionEfficiency() | ||
736 | { | ||
737 | vd.m_linearDeflectionEfficiency = XRfloat(); | ||
738 | } | ||
739 | private void ProcessXR_linearDeflectionTimescale() | ||
740 | { | ||
741 | vd.m_linearDeflectionTimescale = XRfloat(); | ||
742 | } | ||
743 | |||
744 | //Banking properties | ||
745 | private void ProcessXR_bankingEfficiency() | ||
746 | { | ||
747 | vd.m_bankingEfficiency = XRfloat(); | ||
748 | } | ||
749 | private void ProcessXR_bankingMix() | ||
750 | { | ||
751 | vd.m_bankingMix = XRfloat(); | ||
752 | } | ||
753 | private void ProcessXR_bankingTimescale() | ||
754 | { | ||
755 | vd.m_bankingTimescale = XRfloat(); | ||
756 | } | ||
757 | |||
758 | //Hover and Buoyancy properties | ||
759 | private void ProcessXR_VhoverHeight() | ||
760 | { | ||
761 | vd.m_VhoverHeight = XRfloat(); | ||
762 | } | ||
763 | private void ProcessXR_VhoverEfficiency() | ||
764 | { | ||
765 | vd.m_VhoverEfficiency = XRfloat(); | ||
766 | } | ||
767 | private void ProcessXR_VhoverTimescale() | ||
768 | { | ||
769 | vd.m_VhoverTimescale = XRfloat(); | ||
770 | } | ||
771 | |||
772 | private void ProcessXR_VehicleBuoyancy() | ||
773 | { | ||
774 | vd.m_VehicleBuoyancy = XRfloat(); | ||
775 | } | ||
776 | |||
777 | //Attractor properties | ||
778 | private void ProcessXR_verticalAttractionEfficiency() | ||
779 | { | ||
780 | vd.m_verticalAttractionEfficiency = XRfloat(); | ||
781 | } | ||
782 | private void ProcessXR_verticalAttractionTimescale() | ||
783 | { | ||
784 | vd.m_verticalAttractionTimescale = XRfloat(); | ||
785 | } | ||
786 | |||
787 | private void ProcessXR_referenceFrame() | ||
788 | { | ||
789 | vd.m_referenceFrame = XRquat(); | ||
790 | } | ||
791 | } | ||
792 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9ff8467..9776a82 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | return false; | 169 | return false; |
170 | } | 170 | } |
171 | } | 171 | } |
172 | 172 | ||
173 | if (InventoryService.AddItem(item)) | 173 | if (InventoryService.AddItem(item)) |
174 | { | 174 | { |
175 | int userlevel = 0; | 175 | int userlevel = 0; |
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
324 | 324 | ||
325 | // Update item with new asset | 325 | // Update item with new asset |
326 | item.AssetID = asset.FullID; | 326 | item.AssetID = asset.FullID; |
327 | if (group.UpdateInventoryItem(item)) | 327 | group.UpdateInventoryItem(item); |
328 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
329 | 328 | ||
330 | part.SendPropertiesToClient(remoteClient); | 329 | part.SendPropertiesToClient(remoteClient); |
331 | 330 | ||
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
336 | { | 335 | { |
337 | // Needs to determine which engine was running it and use that | 336 | // Needs to determine which engine was running it and use that |
338 | // | 337 | // |
339 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 338 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
340 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
341 | } | ||
342 | else | ||
343 | { | ||
344 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
345 | } | 339 | } |
346 | 340 | ||
347 | // Tell anyone managing scripts that a script has been reloaded/changed | 341 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | 403 | ||
410 | if (UUID.Zero == transactionID) | 404 | if (UUID.Zero == transactionID) |
411 | { | 405 | { |
406 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
412 | item.Name = itemUpd.Name; | 407 | item.Name = itemUpd.Name; |
413 | item.Description = itemUpd.Description; | 408 | item.Description = itemUpd.Description; |
414 | 409 | ||
@@ -795,6 +790,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | return; | 790 | return; |
796 | } | 791 | } |
797 | 792 | ||
793 | if (newName == null) newName = item.Name; | ||
794 | |||
798 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 795 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
799 | 796 | ||
800 | if (asset != null) | 797 | if (asset != null) |
@@ -851,6 +848,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
851 | } | 848 | } |
852 | 849 | ||
853 | /// <summary> | 850 | /// <summary> |
851 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
852 | /// </summary> | ||
853 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
854 | { | ||
855 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
856 | foreach (InventoryItemBase b in items) | ||
857 | { | ||
858 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
859 | InventoryItemBase n = InventoryService.GetItem(b); | ||
860 | n.Folder = destfolder; | ||
861 | moveitems.Add(n); | ||
862 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
863 | } | ||
864 | |||
865 | MoveInventoryItem(remoteClient, moveitems); | ||
866 | } | ||
867 | |||
868 | /// <summary> | ||
854 | /// Move an item within the agent's inventory. | 869 | /// Move an item within the agent's inventory. |
855 | /// </summary> | 870 | /// </summary> |
856 | /// <param name="remoteClient"></param> | 871 | /// <param name="remoteClient"></param> |
@@ -1193,6 +1208,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1193 | { | 1208 | { |
1194 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1209 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1195 | 1210 | ||
1211 | // Can't move a null item | ||
1212 | if (itemId == UUID.Zero) | ||
1213 | return; | ||
1214 | |||
1196 | if (null == part) | 1215 | if (null == part) |
1197 | { | 1216 | { |
1198 | m_log.WarnFormat( | 1217 | m_log.WarnFormat( |
@@ -1297,21 +1316,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1297 | return; | 1316 | return; |
1298 | } | 1317 | } |
1299 | 1318 | ||
1300 | if (part.OwnerID != destPart.OwnerID) | 1319 | // Can't transfer this |
1320 | // | ||
1321 | if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1322 | return; | ||
1323 | |||
1324 | bool overrideNoMod = false; | ||
1325 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1326 | overrideNoMod = true; | ||
1327 | |||
1328 | if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1301 | { | 1329 | { |
1302 | // Source must have transfer permissions | 1330 | // object cannot copy items to an object owned by a different owner |
1303 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 1331 | // unless llAllowInventoryDrop has been called |
1304 | return; | ||
1305 | 1332 | ||
1306 | // Object cannot copy items to an object owned by a different owner | 1333 | return; |
1307 | // unless llAllowInventoryDrop has been called on the destination | ||
1308 | if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1309 | return; | ||
1310 | } | 1334 | } |
1311 | 1335 | ||
1312 | // must have both move and modify permission to put an item in an object | 1336 | // must have both move and modify permission to put an item in an object |
1313 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1337 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1338 | { | ||
1314 | return; | 1339 | return; |
1340 | } | ||
1315 | 1341 | ||
1316 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1342 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1317 | 1343 | ||
@@ -1367,6 +1393,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1367 | 1393 | ||
1368 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1394 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1369 | { | 1395 | { |
1396 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1397 | if (destPart != null) // Move into a prim | ||
1398 | { | ||
1399 | foreach(UUID itemID in items) | ||
1400 | MoveTaskInventoryItem(destID, host, itemID); | ||
1401 | return destID; // Prim folder ID == prim ID | ||
1402 | } | ||
1403 | |||
1370 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1404 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1371 | 1405 | ||
1372 | UUID newFolderID = UUID.Random(); | 1406 | UUID newFolderID = UUID.Random(); |
@@ -1549,12 +1583,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( | 1583 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( |
1550 | remoteClient, part, transactionID, currentItem); | 1584 | remoteClient, part, transactionID, currentItem); |
1551 | 1585 | ||
1552 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1586 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1553 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1587 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1554 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1588 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1555 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1589 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1556 | else | 1590 | // else |
1557 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1591 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1558 | } | 1592 | } |
1559 | 1593 | ||
1560 | // Base ALWAYS has move | 1594 | // Base ALWAYS has move |
@@ -1737,7 +1771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | } | 1771 | } |
1738 | 1772 | ||
1739 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1773 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1740 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1774 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1741 | agentID); | 1775 | agentID); |
1742 | AssetService.Store(asset); | 1776 | AssetService.Store(asset); |
1743 | 1777 | ||
@@ -1893,23 +1927,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | // build a list of eligible objects | 1927 | // build a list of eligible objects |
1894 | List<uint> deleteIDs = new List<uint>(); | 1928 | List<uint> deleteIDs = new List<uint>(); |
1895 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1929 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1896 | 1930 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1897 | // Start with true for both, then remove the flags if objects | ||
1898 | // that we can't derez are part of the selection | ||
1899 | bool permissionToTake = true; | ||
1900 | bool permissionToTakeCopy = true; | ||
1901 | bool permissionToDelete = true; | ||
1902 | 1931 | ||
1903 | foreach (uint localID in localIDs) | 1932 | foreach (uint localID in localIDs) |
1904 | { | 1933 | { |
1934 | // Start with true for both, then remove the flags if objects | ||
1935 | // that we can't derez are part of the selection | ||
1936 | bool permissionToTake = true; | ||
1937 | bool permissionToTakeCopy = true; | ||
1938 | bool permissionToDelete = true; | ||
1939 | |||
1905 | // Invalid id | 1940 | // Invalid id |
1906 | SceneObjectPart part = GetSceneObjectPart(localID); | 1941 | SceneObjectPart part = GetSceneObjectPart(localID); |
1907 | if (part == null) | 1942 | if (part == null) |
1943 | { | ||
1944 | //Client still thinks the object exists, kill it | ||
1945 | deleteIDs.Add(localID); | ||
1908 | continue; | 1946 | continue; |
1947 | } | ||
1909 | 1948 | ||
1910 | // Already deleted by someone else | 1949 | // Already deleted by someone else |
1911 | if (part.ParentGroup.IsDeleted) | 1950 | if (part.ParentGroup.IsDeleted) |
1951 | { | ||
1952 | //Client still thinks the object exists, kill it | ||
1953 | deleteIDs.Add(localID); | ||
1912 | continue; | 1954 | continue; |
1955 | } | ||
1913 | 1956 | ||
1914 | // Can't delete child prims | 1957 | // Can't delete child prims |
1915 | if (part != part.ParentGroup.RootPart) | 1958 | if (part != part.ParentGroup.RootPart) |
@@ -1917,9 +1960,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1917 | 1960 | ||
1918 | SceneObjectGroup grp = part.ParentGroup; | 1961 | SceneObjectGroup grp = part.ParentGroup; |
1919 | 1962 | ||
1920 | deleteIDs.Add(localID); | ||
1921 | deleteGroups.Add(grp); | ||
1922 | |||
1923 | if (remoteClient == null) | 1963 | if (remoteClient == null) |
1924 | { | 1964 | { |
1925 | // Autoreturn has a null client. Nothing else does. So | 1965 | // Autoreturn has a null client. Nothing else does. So |
@@ -1936,81 +1976,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1936 | } | 1976 | } |
1937 | else | 1977 | else |
1938 | { | 1978 | { |
1939 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1979 | if (action == DeRezAction.TakeCopy) |
1980 | { | ||
1981 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1982 | permissionToTakeCopy = false; | ||
1983 | } | ||
1984 | else | ||
1985 | { | ||
1940 | permissionToTakeCopy = false; | 1986 | permissionToTakeCopy = false; |
1941 | 1987 | } | |
1942 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1988 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1943 | permissionToTake = false; | 1989 | permissionToTake = false; |
1944 | 1990 | ||
1945 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1991 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1946 | permissionToDelete = false; | 1992 | permissionToDelete = false; |
1947 | } | 1993 | } |
1948 | } | ||
1949 | 1994 | ||
1950 | // Handle god perms | 1995 | // Handle god perms |
1951 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1996 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1952 | { | 1997 | { |
1953 | permissionToTake = true; | 1998 | permissionToTake = true; |
1954 | permissionToTakeCopy = true; | 1999 | permissionToTakeCopy = true; |
1955 | permissionToDelete = true; | 2000 | permissionToDelete = true; |
1956 | } | 2001 | } |
1957 | 2002 | ||
1958 | // If we're re-saving, we don't even want to delete | 2003 | // If we're re-saving, we don't even want to delete |
1959 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 2004 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1960 | permissionToDelete = false; | 2005 | permissionToDelete = false; |
1961 | 2006 | ||
1962 | // if we want to take a copy, we also don't want to delete | 2007 | // if we want to take a copy, we also don't want to delete |
1963 | // Note: after this point, the permissionToTakeCopy flag | 2008 | // Note: after this point, the permissionToTakeCopy flag |
1964 | // becomes irrelevant. It already includes the permissionToTake | 2009 | // becomes irrelevant. It already includes the permissionToTake |
1965 | // permission and after excluding no copy items here, we can | 2010 | // permission and after excluding no copy items here, we can |
1966 | // just use that. | 2011 | // just use that. |
1967 | if (action == DeRezAction.TakeCopy) | 2012 | if (action == DeRezAction.TakeCopy) |
1968 | { | 2013 | { |
1969 | // If we don't have permission, stop right here | 2014 | // If we don't have permission, stop right here |
1970 | if (!permissionToTakeCopy) | 2015 | if (!permissionToTakeCopy) |
1971 | return; | 2016 | return; |
1972 | 2017 | ||
1973 | permissionToTake = true; | 2018 | permissionToTake = true; |
1974 | // Don't delete | 2019 | // Don't delete |
1975 | permissionToDelete = false; | 2020 | permissionToDelete = false; |
1976 | } | 2021 | } |
1977 | 2022 | ||
1978 | if (action == DeRezAction.Return) | 2023 | if (action == DeRezAction.Return) |
1979 | { | ||
1980 | if (remoteClient != null) | ||
1981 | { | 2024 | { |
1982 | if (Permissions.CanReturnObjects( | 2025 | if (remoteClient != null) |
1983 | null, | ||
1984 | remoteClient.AgentId, | ||
1985 | deleteGroups)) | ||
1986 | { | 2026 | { |
1987 | permissionToTake = true; | 2027 | if (Permissions.CanReturnObjects( |
1988 | permissionToDelete = true; | 2028 | null, |
1989 | 2029 | remoteClient.AgentId, | |
1990 | foreach (SceneObjectGroup g in deleteGroups) | 2030 | deleteGroups)) |
1991 | { | 2031 | { |
1992 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 2032 | permissionToTake = true; |
2033 | permissionToDelete = true; | ||
2034 | |||
2035 | AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1993 | } | 2036 | } |
1994 | } | 2037 | } |
2038 | else // Auto return passes through here with null agent | ||
2039 | { | ||
2040 | permissionToTake = true; | ||
2041 | permissionToDelete = true; | ||
2042 | } | ||
1995 | } | 2043 | } |
1996 | else // Auto return passes through here with null agent | 2044 | |
2045 | if (permissionToTake && (!permissionToDelete)) | ||
2046 | takeGroups.Add(grp); | ||
2047 | |||
2048 | if (permissionToDelete) | ||
1997 | { | 2049 | { |
1998 | permissionToTake = true; | 2050 | if (permissionToTake) |
1999 | permissionToDelete = true; | 2051 | deleteGroups.Add(grp); |
2052 | deleteIDs.Add(grp.LocalId); | ||
2000 | } | 2053 | } |
2001 | } | 2054 | } |
2002 | 2055 | ||
2003 | if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) | 2056 | SendKillObject(deleteIDs); |
2057 | |||
2058 | if (deleteGroups.Count > 0) | ||
2004 | { | 2059 | { |
2060 | foreach (SceneObjectGroup g in deleteGroups) | ||
2061 | deleteIDs.Remove(g.LocalId); | ||
2062 | |||
2005 | m_asyncSceneObjectDeleter.DeleteToInventory( | 2063 | m_asyncSceneObjectDeleter.DeleteToInventory( |
2006 | action, destinationID, deleteGroups, remoteClient, | 2064 | action, destinationID, deleteGroups, remoteClient, |
2007 | permissionToDelete); | 2065 | true); |
2008 | } | 2066 | } |
2009 | else if (permissionToDelete) | 2067 | if (takeGroups.Count > 0) |
2068 | { | ||
2069 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
2070 | action, destinationID, takeGroups, remoteClient, | ||
2071 | false); | ||
2072 | } | ||
2073 | if (deleteIDs.Count > 0) | ||
2010 | { | 2074 | { |
2011 | foreach (SceneObjectGroup g in deleteGroups) | 2075 | foreach (SceneObjectGroup g in deleteGroups) |
2012 | DeleteSceneObject(g, false); | 2076 | DeleteSceneObject(g, true); |
2077 | } | ||
2078 | } | ||
2079 | |||
2080 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
2081 | { | ||
2082 | itemID = UUID.Zero; | ||
2083 | if (grp != null) | ||
2084 | { | ||
2085 | Vector3 inventoryStoredPosition = new Vector3 | ||
2086 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2087 | ? 250 | ||
2088 | : grp.AbsolutePosition.X) | ||
2089 | , | ||
2090 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2091 | ? 250 | ||
2092 | : grp.AbsolutePosition.X, | ||
2093 | grp.AbsolutePosition.Z); | ||
2094 | |||
2095 | Vector3 originalPosition = grp.AbsolutePosition; | ||
2096 | |||
2097 | grp.AbsolutePosition = inventoryStoredPosition; | ||
2098 | |||
2099 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
2100 | |||
2101 | grp.AbsolutePosition = originalPosition; | ||
2102 | |||
2103 | AssetBase asset = CreateAsset( | ||
2104 | grp.GetPartName(grp.LocalId), | ||
2105 | grp.GetPartDescription(grp.LocalId), | ||
2106 | (sbyte)AssetType.Object, | ||
2107 | Utils.StringToBytes(sceneObjectXml), | ||
2108 | remoteClient.AgentId); | ||
2109 | AssetService.Store(asset); | ||
2110 | |||
2111 | InventoryItemBase item = new InventoryItemBase(); | ||
2112 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2113 | item.CreatorData = grp.RootPart.CreatorData; | ||
2114 | item.Owner = remoteClient.AgentId; | ||
2115 | item.ID = UUID.Random(); | ||
2116 | item.AssetID = asset.FullID; | ||
2117 | item.Description = asset.Description; | ||
2118 | item.Name = asset.Name; | ||
2119 | item.AssetType = asset.Type; | ||
2120 | item.InvType = (int)InventoryType.Object; | ||
2121 | |||
2122 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
2123 | if (folder != null) | ||
2124 | item.Folder = folder.ID; | ||
2125 | else // oopsies | ||
2126 | item.Folder = UUID.Zero; | ||
2127 | |||
2128 | // Set up base perms properly | ||
2129 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2130 | permsBase &= grp.RootPart.BaseMask; | ||
2131 | permsBase |= (uint)PermissionMask.Move; | ||
2132 | |||
2133 | // Make sure we don't lock it | ||
2134 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2135 | |||
2136 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2137 | { | ||
2138 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2139 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2140 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2141 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2142 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2143 | } | ||
2144 | else | ||
2145 | { | ||
2146 | item.BasePermissions = permsBase; | ||
2147 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2148 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2149 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2150 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2151 | } | ||
2152 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2153 | |||
2154 | // sets itemID so client can show item as 'attached' in inventory | ||
2155 | grp.FromItemID = item.ID; | ||
2156 | |||
2157 | if (AddInventoryItem(item)) | ||
2158 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2159 | else | ||
2160 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2161 | |||
2162 | itemID = item.ID; | ||
2163 | return item.AssetID; | ||
2013 | } | 2164 | } |
2165 | return UUID.Zero; | ||
2014 | } | 2166 | } |
2015 | 2167 | ||
2016 | /// <summary> | 2168 | /// <summary> |
@@ -2139,6 +2291,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2139 | 2291 | ||
2140 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2292 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2141 | { | 2293 | { |
2294 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2295 | return; | ||
2296 | |||
2142 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2297 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2143 | if (part == null) | 2298 | if (part == null) |
2144 | return; | 2299 | return; |
@@ -2209,7 +2364,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2209 | } | 2364 | } |
2210 | else | 2365 | else |
2211 | { | 2366 | { |
2212 | if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) | 2367 | if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId) |
2368 | continue; | ||
2369 | |||
2370 | if (!Permissions.CanTransferObject(sog.UUID, groupID)) | ||
2213 | continue; | 2371 | continue; |
2214 | 2372 | ||
2215 | if (sog.GroupID != groupID) | 2373 | if (sog.GroupID != groupID) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 2701d6e..431b903 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -38,9 +38,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 38 | { |
39 | public partial class Scene | 39 | public partial class Scene |
40 | { | 40 | { |
41 | 41 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | |
42 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 42 | UUID fromID, bool fromAgent, bool broadcast, UUID destination) |
43 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) | ||
44 | { | 43 | { |
45 | OSChatMessage args = new OSChatMessage(); | 44 | OSChatMessage args = new OSChatMessage(); |
46 | 45 | ||
@@ -50,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | args.Position = fromPos; | 49 | args.Position = fromPos; |
51 | args.SenderUUID = fromID; | 50 | args.SenderUUID = fromID; |
52 | args.Scene = this; | 51 | args.Scene = this; |
52 | args.Destination = destination; | ||
53 | 53 | ||
54 | if (fromAgent) | 54 | if (fromAgent) |
55 | { | 55 | { |
@@ -64,18 +64,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | } | 64 | } |
65 | 65 | ||
66 | args.From = fromName; | 66 | args.From = fromName; |
67 | args.TargetUUID = targetID; | 67 | //args. |
68 | 68 | ||
69 | if (broadcast) | 69 | if (broadcast) |
70 | EventManager.TriggerOnChatBroadcast(this, args); | 70 | EventManager.TriggerOnChatBroadcast(this, args); |
71 | else | 71 | else |
72 | EventManager.TriggerOnChatFromWorld(this, args); | 72 | EventManager.TriggerOnChatFromWorld(this, args); |
73 | } | 73 | } |
74 | 74 | ||
75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
76 | UUID fromID, bool fromAgent, bool broadcast) | 76 | UUID fromID, bool fromAgent, bool broadcast) |
77 | { | 77 | { |
78 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); | 78 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero); |
79 | } | 79 | } |
80 | 80 | ||
81 | /// <summary> | 81 | /// <summary> |
@@ -115,19 +115,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | { | 115 | { |
116 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 116 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
117 | } | 117 | } |
118 | /// <summary> | ||
119 | /// | ||
120 | /// </summary> | ||
121 | /// <param name="message"></param> | ||
122 | /// <param name="type"></param> | ||
123 | /// <param name="fromPos"></param> | ||
124 | /// <param name="fromName"></param> | ||
125 | /// <param name="fromAgentID"></param> | ||
126 | /// <param name="targetID"></param> | ||
127 | public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
128 | { | ||
129 | SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
130 | } | ||
131 | 118 | ||
132 | /// <summary> | 119 | /// <summary> |
133 | /// Invoked when the client requests a prim. | 120 | /// Invoked when the client requests a prim. |
@@ -149,27 +136,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | /// <param name="remoteClient"></param> | 136 | /// <param name="remoteClient"></param> |
150 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 137 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
151 | { | 138 | { |
139 | /* | ||
140 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
141 | |||
142 | if (null == part) | ||
143 | return; | ||
144 | |||
145 | if (part.IsRoot) | ||
146 | { | ||
147 | SceneObjectGroup sog = part.ParentGroup; | ||
148 | sog.SendPropertiesToClient(remoteClient); | ||
149 | |||
150 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
151 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
152 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
153 | { | ||
154 | sog.IsSelected = true; | ||
155 | EventManager.TriggerParcelPrimCountTainted(); | ||
156 | } | ||
157 | } | ||
158 | else | ||
159 | { | ||
160 | part.SendPropertiesToClient(remoteClient); | ||
161 | } | ||
162 | */ | ||
152 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 163 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
153 | 164 | ||
154 | if (null == part) | 165 | if (null == part) |
155 | return; | 166 | return; |
156 | 167 | ||
157 | if (part.IsRoot) | 168 | SceneObjectGroup sog = part.ParentGroup; |
158 | { | 169 | if (sog == null) |
159 | SceneObjectGroup sog = part.ParentGroup; | 170 | return; |
160 | sog.SendPropertiesToClient(remoteClient); | ||
161 | sog.IsSelected = true; | ||
162 | 171 | ||
163 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 172 | part.SendPropertiesToClient(remoteClient); |
164 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 173 | |
165 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 174 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
166 | { | 175 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
167 | EventManager.TriggerParcelPrimCountTainted(); | 176 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
168 | } | ||
169 | } | ||
170 | else | ||
171 | { | 177 | { |
172 | part.SendPropertiesToClient(remoteClient); | 178 | part.IsSelected = true; |
179 | EventManager.TriggerParcelPrimCountTainted(); | ||
173 | } | 180 | } |
174 | } | 181 | } |
175 | 182 | ||
@@ -222,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 229 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
223 | if (part == null) | 230 | if (part == null) |
224 | return; | 231 | return; |
225 | 232 | /* | |
226 | // A deselect packet contains all the local prims being deselected. However, since selection is still | 233 | // A deselect packet contains all the local prims being deselected. However, since selection is still |
227 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims | 234 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims |
228 | // we end up sending many duplicate ObjectUpdates | 235 | // we end up sending many duplicate ObjectUpdates |
@@ -235,7 +242,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | // handled by group, but by prim. Legacy cruft. | 242 | // handled by group, but by prim. Legacy cruft. |
236 | // TODO: Make selection flagging per prim! | 243 | // TODO: Make selection flagging per prim! |
237 | // | 244 | // |
238 | part.ParentGroup.IsSelected = false; | 245 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) |
246 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
247 | part.ParentGroup.IsSelected = false; | ||
239 | 248 | ||
240 | if (part.ParentGroup.IsAttachment) | 249 | if (part.ParentGroup.IsAttachment) |
241 | isAttachment = true; | 250 | isAttachment = true; |
@@ -255,6 +264,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | part.UUID, remoteClient.AgentId)) | 264 | part.UUID, remoteClient.AgentId)) |
256 | EventManager.TriggerParcelPrimCountTainted(); | 265 | EventManager.TriggerParcelPrimCountTainted(); |
257 | } | 266 | } |
267 | */ | ||
268 | |||
269 | bool oldgprSelect = part.ParentGroup.IsSelected; | ||
270 | |||
271 | // This is wrong, wrong, wrong. Selection should not be | ||
272 | // handled by group, but by prim. Legacy cruft. | ||
273 | // TODO: Make selection flagging per prim! | ||
274 | // | ||
275 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) | ||
276 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
277 | { | ||
278 | part.IsSelected = false; | ||
279 | if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) | ||
280 | EventManager.TriggerParcelPrimCountTainted(); | ||
281 | } | ||
282 | |||
258 | } | 283 | } |
259 | 284 | ||
260 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | 285 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3e9583c..19f319c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -127,6 +127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | // TODO: need to figure out how allow client agents but deny | 127 | // TODO: need to figure out how allow client agents but deny |
128 | // root agents when ACL denies access to root agent | 128 | // root agents when ACL denies access to root agent |
129 | public bool m_strictAccessControl = true; | 129 | public bool m_strictAccessControl = true; |
130 | public bool m_seeIntoBannedRegion = false; | ||
130 | public int MaxUndoCount = 5; | 131 | public int MaxUndoCount = 5; |
131 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 132 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
132 | public bool LoginLock = false; | 133 | public bool LoginLock = false; |
@@ -142,12 +143,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | 143 | ||
143 | protected int m_splitRegionID; | 144 | protected int m_splitRegionID; |
144 | protected Timer m_restartWaitTimer = new Timer(); | 145 | protected Timer m_restartWaitTimer = new Timer(); |
146 | protected Timer m_timerWatchdog = new Timer(); | ||
145 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 147 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
146 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 148 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
147 | protected string m_simulatorVersion = "OpenSimulator Server"; | 149 | protected string m_simulatorVersion = "OpenSimulator Server"; |
148 | protected ModuleLoader m_moduleLoader; | 150 | protected ModuleLoader m_moduleLoader; |
149 | protected AgentCircuitManager m_authenticateHandler; | 151 | protected AgentCircuitManager m_authenticateHandler; |
150 | protected SceneCommunicationService m_sceneGridService; | 152 | protected SceneCommunicationService m_sceneGridService; |
153 | protected ISnmpModule m_snmpService = null; | ||
151 | 154 | ||
152 | protected ISimulationDataService m_SimulationDataService; | 155 | protected ISimulationDataService m_SimulationDataService; |
153 | protected IEstateDataService m_EstateDataService; | 156 | protected IEstateDataService m_EstateDataService; |
@@ -209,7 +212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | private int m_update_events = 1; | 212 | private int m_update_events = 1; |
210 | private int m_update_backup = 200; | 213 | private int m_update_backup = 200; |
211 | private int m_update_terrain = 50; | 214 | private int m_update_terrain = 50; |
212 | // private int m_update_land = 1; | 215 | private int m_update_land = 10; |
213 | private int m_update_coarse_locations = 50; | 216 | private int m_update_coarse_locations = 50; |
214 | 217 | ||
215 | private int agentMS; | 218 | private int agentMS; |
@@ -229,6 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | /// </summary> | 232 | /// </summary> |
230 | private int m_lastFrameTick; | 233 | private int m_lastFrameTick; |
231 | 234 | ||
235 | public bool CombineRegions = false; | ||
232 | /// <summary> | 236 | /// <summary> |
233 | /// Tick at which the last maintenance run occurred. | 237 | /// Tick at which the last maintenance run occurred. |
234 | /// </summary> | 238 | /// </summary> |
@@ -259,6 +263,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | /// </summary> | 263 | /// </summary> |
260 | private int m_LastLogin; | 264 | private int m_LastLogin; |
261 | 265 | ||
266 | private int m_lastIncoming; | ||
267 | private int m_lastOutgoing; | ||
268 | private int m_hbRestarts = 0; | ||
269 | |||
270 | |||
262 | /// <summary> | 271 | /// <summary> |
263 | /// Thread that runs the scene loop. | 272 | /// Thread that runs the scene loop. |
264 | /// </summary> | 273 | /// </summary> |
@@ -274,7 +283,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private volatile bool m_shuttingDown; | 283 | private volatile bool m_shuttingDown; |
275 | 284 | ||
276 | // private int m_lastUpdate; | 285 | // private int m_lastUpdate; |
277 | // private bool m_firstHeartbeat = true; | 286 | private bool m_firstHeartbeat = true; |
278 | 287 | ||
279 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 288 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
280 | private bool m_reprioritizationEnabled = true; | 289 | private bool m_reprioritizationEnabled = true; |
@@ -319,6 +328,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
319 | get { return m_sceneGridService; } | 328 | get { return m_sceneGridService; } |
320 | } | 329 | } |
321 | 330 | ||
331 | public ISnmpModule SnmpService | ||
332 | { | ||
333 | get | ||
334 | { | ||
335 | if (m_snmpService == null) | ||
336 | { | ||
337 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
338 | } | ||
339 | |||
340 | return m_snmpService; | ||
341 | } | ||
342 | } | ||
343 | |||
322 | public ISimulationDataService SimulationDataService | 344 | public ISimulationDataService SimulationDataService |
323 | { | 345 | { |
324 | get | 346 | get |
@@ -617,7 +639,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
617 | m_sceneGridService = sceneGridService; | 639 | m_sceneGridService = sceneGridService; |
618 | m_SimulationDataService = simDataService; | 640 | m_SimulationDataService = simDataService; |
619 | m_EstateDataService = estateDataService; | 641 | m_EstateDataService = estateDataService; |
620 | m_regionHandle = RegionInfo.RegionHandle; | 642 | m_regionHandle = m_regInfo.RegionHandle; |
643 | m_lastIncoming = 0; | ||
644 | m_lastOutgoing = 0; | ||
621 | 645 | ||
622 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 646 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
623 | m_asyncSceneObjectDeleter.Enabled = true; | 647 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -698,120 +722,129 @@ namespace OpenSim.Region.Framework.Scenes | |||
698 | 722 | ||
699 | // Region config overrides global config | 723 | // Region config overrides global config |
700 | // | 724 | // |
701 | if (m_config.Configs["Startup"] != null) | 725 | try |
702 | { | 726 | { |
703 | IConfig startupConfig = m_config.Configs["Startup"]; | 727 | if (m_config.Configs["Startup"] != null) |
704 | |||
705 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
706 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
707 | if (!m_useBackup) | ||
708 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
709 | |||
710 | //Animation states | ||
711 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
712 | |||
713 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
714 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
715 | |||
716 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
717 | if (RegionInfo.NonphysPrimMax > 0) | ||
718 | { | ||
719 | m_maxNonphys = RegionInfo.NonphysPrimMax; | ||
720 | } | ||
721 | |||
722 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | ||
723 | |||
724 | if (RegionInfo.PhysPrimMax > 0) | ||
725 | { | 728 | { |
726 | m_maxPhys = RegionInfo.PhysPrimMax; | 729 | IConfig startupConfig = m_config.Configs["Startup"]; |
727 | } | ||
728 | 730 | ||
729 | // Here, if clamping is requested in either global or | 731 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
730 | // local config, it will be used | 732 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
731 | // | 733 | if (!m_useBackup) |
732 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | 734 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
733 | if (RegionInfo.ClampPrimSize) | 735 | |
734 | { | 736 | //Animation states |
735 | m_clampPrimSize = true; | 737 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
736 | } | ||
737 | 738 | ||
738 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 739 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
739 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 740 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
740 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
741 | m_dontPersistBefore = | ||
742 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
743 | m_dontPersistBefore *= 10000000; | ||
744 | m_persistAfter = | ||
745 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
746 | m_persistAfter *= 10000000; | ||
747 | 741 | ||
748 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 742 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
743 | if (RegionInfo.NonphysPrimMax > 0) | ||
744 | { | ||
745 | m_maxNonphys = RegionInfo.NonphysPrimMax; | ||
746 | } | ||
749 | 747 | ||
750 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 748 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
751 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
752 | 749 | ||
753 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 750 | if (RegionInfo.PhysPrimMax > 0) |
754 | if (packetConfig != null) | 751 | { |
755 | { | 752 | m_maxPhys = RegionInfo.PhysPrimMax; |
756 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | 753 | } |
757 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
758 | } | ||
759 | 754 | ||
760 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 755 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
756 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
761 | 757 | ||
762 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 758 | // Here, if clamping is requested in either global or |
763 | if (m_generateMaptiles) | 759 | // local config, it will be used |
764 | { | 760 | // |
765 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 761 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); |
766 | if (maptileRefresh != 0) | 762 | if (RegionInfo.ClampPrimSize) |
767 | { | 763 | { |
768 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 764 | m_clampPrimSize = true; |
769 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
770 | m_mapGenerationTimer.AutoReset = true; | ||
771 | m_mapGenerationTimer.Start(); | ||
772 | } | 765 | } |
773 | } | ||
774 | else | ||
775 | { | ||
776 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
777 | UUID tileID; | ||
778 | 766 | ||
779 | if (UUID.TryParse(tile, out tileID)) | 767 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
768 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | ||
769 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
770 | m_dontPersistBefore = | ||
771 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
772 | m_dontPersistBefore *= 10000000; | ||
773 | m_persistAfter = | ||
774 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
775 | m_persistAfter *= 10000000; | ||
776 | |||
777 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
778 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
779 | |||
780 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
781 | if (packetConfig != null) | ||
780 | { | 782 | { |
781 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 783 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
784 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
782 | } | 785 | } |
783 | } | ||
784 | 786 | ||
785 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | 787 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
786 | if (grant.Length > 0) | 788 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); |
787 | { | 789 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); |
788 | foreach (string viewer in grant.Split('|')) | 790 | |
791 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
792 | if (m_generateMaptiles) | ||
789 | { | 793 | { |
790 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 794 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
795 | if (maptileRefresh != 0) | ||
796 | { | ||
797 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
798 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
799 | m_mapGenerationTimer.AutoReset = true; | ||
800 | m_mapGenerationTimer.Start(); | ||
801 | } | ||
791 | } | 802 | } |
792 | } | 803 | else |
804 | { | ||
805 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
806 | UUID tileID; | ||
793 | 807 | ||
794 | grant = startupConfig.GetString("BannedClients", String.Empty); | 808 | if (UUID.TryParse(tile, out tileID)) |
795 | if (grant.Length > 0) | 809 | { |
796 | { | 810 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
797 | foreach (string viewer in grant.Split('|')) | 811 | } |
812 | } | ||
813 | |||
814 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | ||
815 | if (grant.Length > 0) | ||
798 | { | 816 | { |
799 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 817 | foreach (string viewer in grant.Split(',')) |
818 | { | ||
819 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
820 | } | ||
800 | } | 821 | } |
801 | } | ||
802 | 822 | ||
803 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 823 | grant = startupConfig.GetString("BannedClients", String.Empty); |
804 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 824 | if (grant.Length > 0) |
805 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 825 | { |
806 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 826 | foreach (string viewer in grant.Split(',')) |
807 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 827 | { |
808 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | 828 | m_BannedViewers.Add(viewer.Trim().ToLower()); |
809 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | 829 | } |
810 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | 830 | } |
811 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
812 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
813 | 831 | ||
814 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 832 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
833 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
834 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
835 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
836 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
837 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
838 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
839 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
840 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
841 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
842 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
843 | } | ||
844 | } | ||
845 | catch (Exception e) | ||
846 | { | ||
847 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
815 | } | 848 | } |
816 | 849 | ||
817 | #endregion Region Config | 850 | #endregion Region Config |
@@ -1237,7 +1270,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1270 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1238 | if (m_heartbeatThread != null) | 1271 | if (m_heartbeatThread != null) |
1239 | { | 1272 | { |
1273 | m_hbRestarts++; | ||
1274 | if(m_hbRestarts > 10) | ||
1275 | Environment.Exit(1); | ||
1276 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1277 | |||
1278 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1279 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1280 | //proc.EnableRaisingEvents=false; | ||
1281 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1282 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1283 | //proc.Start(); | ||
1284 | //proc.WaitForExit(); | ||
1285 | //Thread.Sleep(1000); | ||
1286 | //Environment.Exit(1); | ||
1240 | m_heartbeatThread.Abort(); | 1287 | m_heartbeatThread.Abort(); |
1288 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1241 | m_heartbeatThread = null; | 1289 | m_heartbeatThread = null; |
1242 | } | 1290 | } |
1243 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1291 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1528,6 +1576,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1528 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1576 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1529 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1577 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1530 | 1578 | ||
1579 | m_firstHeartbeat = false; | ||
1580 | |||
1531 | if (tmpMS > 0) | 1581 | if (tmpMS > 0) |
1532 | { | 1582 | { |
1533 | Thread.Sleep(tmpMS); | 1583 | Thread.Sleep(tmpMS); |
@@ -1578,9 +1628,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1578 | 1628 | ||
1579 | private void CheckAtTargets() | 1629 | private void CheckAtTargets() |
1580 | { | 1630 | { |
1581 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1631 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1582 | lock (m_groupsWithTargets) | 1632 | lock (m_groupsWithTargets) |
1583 | objs = m_groupsWithTargets.Values; | 1633 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1584 | 1634 | ||
1585 | foreach (SceneObjectGroup entry in objs) | 1635 | foreach (SceneObjectGroup entry in objs) |
1586 | entry.checkAtTargets(); | 1636 | entry.checkAtTargets(); |
@@ -1661,7 +1711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1661 | msg.fromAgentName = "Server"; | 1711 | msg.fromAgentName = "Server"; |
1662 | msg.dialog = (byte)19; // Object msg | 1712 | msg.dialog = (byte)19; // Object msg |
1663 | msg.fromGroup = false; | 1713 | msg.fromGroup = false; |
1664 | msg.offline = (byte)0; | 1714 | msg.offline = (byte)1; |
1665 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1715 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1666 | msg.Position = Vector3.Zero; | 1716 | msg.Position = Vector3.Zero; |
1667 | msg.RegionID = RegionInfo.RegionID.Guid; | 1717 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1883,6 +1933,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1883 | EventManager.TriggerPrimsLoaded(this); | 1933 | EventManager.TriggerPrimsLoaded(this); |
1884 | } | 1934 | } |
1885 | 1935 | ||
1936 | public bool SuportsRayCastFiltered() | ||
1937 | { | ||
1938 | if (PhysicsScene == null) | ||
1939 | return false; | ||
1940 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1941 | } | ||
1942 | |||
1943 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1944 | { | ||
1945 | if (PhysicsScene == null) | ||
1946 | return null; | ||
1947 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1948 | } | ||
1886 | 1949 | ||
1887 | /// <summary> | 1950 | /// <summary> |
1888 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1951 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1899,14 +1962,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1899 | /// <returns></returns> | 1962 | /// <returns></returns> |
1900 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1963 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1901 | { | 1964 | { |
1965 | |||
1966 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1967 | Vector3 wpos = Vector3.Zero; | ||
1968 | // Check for water surface intersection from above | ||
1969 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1970 | { | ||
1971 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1972 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1973 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1974 | wpos.Z = wheight; | ||
1975 | } | ||
1976 | |||
1902 | Vector3 pos = Vector3.Zero; | 1977 | Vector3 pos = Vector3.Zero; |
1903 | if (RayEndIsIntersection == (byte)1) | 1978 | if (RayEndIsIntersection == (byte)1) |
1904 | { | 1979 | { |
1905 | pos = RayEnd; | 1980 | pos = RayEnd; |
1906 | return pos; | ||
1907 | } | 1981 | } |
1908 | 1982 | else if (RayTargetID != UUID.Zero) | |
1909 | if (RayTargetID != UUID.Zero) | ||
1910 | { | 1983 | { |
1911 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1984 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1912 | 1985 | ||
@@ -1928,7 +2001,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1928 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2001 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1929 | 2002 | ||
1930 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2003 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1931 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2004 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1932 | float ScaleOffset = 0.5f; | 2005 | float ScaleOffset = 0.5f; |
1933 | 2006 | ||
1934 | // If we hit something | 2007 | // If we hit something |
@@ -1951,13 +2024,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1951 | //pos.Z -= 0.25F; | 2024 | //pos.Z -= 0.25F; |
1952 | 2025 | ||
1953 | } | 2026 | } |
1954 | |||
1955 | return pos; | ||
1956 | } | 2027 | } |
1957 | else | 2028 | else |
1958 | { | 2029 | { |
1959 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2030 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1960 | |||
1961 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2031 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1962 | 2032 | ||
1963 | // Un-comment the following line to print the raytrace results to the console. | 2033 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1966,13 +2036,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1966 | if (ei.HitTF) | 2036 | if (ei.HitTF) |
1967 | { | 2037 | { |
1968 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2038 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1969 | } else | 2039 | } |
2040 | else | ||
1970 | { | 2041 | { |
1971 | // fall back to our stupid functionality | 2042 | // fall back to our stupid functionality |
1972 | pos = RayEnd; | 2043 | pos = RayEnd; |
1973 | } | 2044 | } |
1974 | |||
1975 | return pos; | ||
1976 | } | 2045 | } |
1977 | } | 2046 | } |
1978 | else | 2047 | else |
@@ -1983,8 +2052,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | //increase height so its above the ground. | 2052 | //increase height so its above the ground. |
1984 | //should be getting the normal of the ground at the rez point and using that? | 2053 | //should be getting the normal of the ground at the rez point and using that? |
1985 | pos.Z += scale.Z / 2f; | 2054 | pos.Z += scale.Z / 2f; |
1986 | return pos; | 2055 | // return pos; |
1987 | } | 2056 | } |
2057 | |||
2058 | // check against posible water intercept | ||
2059 | if (wpos.Z > pos.Z) pos = wpos; | ||
2060 | return pos; | ||
1988 | } | 2061 | } |
1989 | 2062 | ||
1990 | 2063 | ||
@@ -2073,7 +2146,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2073 | public bool AddRestoredSceneObject( | 2146 | public bool AddRestoredSceneObject( |
2074 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2147 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2075 | { | 2148 | { |
2076 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2149 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2150 | if (result) | ||
2151 | sceneObject.IsDeleted = false; | ||
2152 | return result; | ||
2077 | } | 2153 | } |
2078 | 2154 | ||
2079 | /// <summary> | 2155 | /// <summary> |
@@ -2165,6 +2241,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2165 | /// </summary> | 2241 | /// </summary> |
2166 | public void DeleteAllSceneObjects() | 2242 | public void DeleteAllSceneObjects() |
2167 | { | 2243 | { |
2244 | DeleteAllSceneObjects(false); | ||
2245 | } | ||
2246 | |||
2247 | /// <summary> | ||
2248 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2249 | /// </summary> | ||
2250 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2251 | { | ||
2252 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2168 | lock (Entities) | 2253 | lock (Entities) |
2169 | { | 2254 | { |
2170 | EntityBase[] entities = Entities.GetEntities(); | 2255 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2173,11 +2258,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2173 | if (e is SceneObjectGroup) | 2258 | if (e is SceneObjectGroup) |
2174 | { | 2259 | { |
2175 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2260 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2176 | if (!sog.IsAttachment) | 2261 | if (sog != null && !sog.IsAttachment) |
2177 | DeleteSceneObject((SceneObjectGroup)e, false); | 2262 | { |
2263 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2264 | { | ||
2265 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2266 | } | ||
2267 | else | ||
2268 | { | ||
2269 | toReturn.Add((SceneObjectGroup)e); | ||
2270 | } | ||
2271 | } | ||
2178 | } | 2272 | } |
2179 | } | 2273 | } |
2180 | } | 2274 | } |
2275 | if (toReturn.Count > 0) | ||
2276 | { | ||
2277 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2278 | } | ||
2181 | } | 2279 | } |
2182 | 2280 | ||
2183 | /// <summary> | 2281 | /// <summary> |
@@ -2229,6 +2327,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2229 | } | 2327 | } |
2230 | 2328 | ||
2231 | group.DeleteGroupFromScene(silent); | 2329 | group.DeleteGroupFromScene(silent); |
2330 | if (!silent) | ||
2331 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2232 | 2332 | ||
2233 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2333 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2234 | } | 2334 | } |
@@ -2519,7 +2619,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2519 | // If the user is banned, we won't let any of their objects | 2619 | // If the user is banned, we won't let any of their objects |
2520 | // enter. Period. | 2620 | // enter. Period. |
2521 | // | 2621 | // |
2522 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2622 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2523 | { | 2623 | { |
2524 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2624 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2525 | return false; | 2625 | return false; |
@@ -2527,6 +2627,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2527 | 2627 | ||
2528 | if (newPosition != Vector3.Zero) | 2628 | if (newPosition != Vector3.Zero) |
2529 | newObject.RootPart.GroupPosition = newPosition; | 2629 | newObject.RootPart.GroupPosition = newPosition; |
2630 | if (newObject.RootPart.KeyframeMotion != null) | ||
2631 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2530 | 2632 | ||
2531 | if (!AddSceneObject(newObject)) | 2633 | if (!AddSceneObject(newObject)) |
2532 | { | 2634 | { |
@@ -2571,6 +2673,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2571 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2673 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2572 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2674 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2573 | { | 2675 | { |
2676 | if (sceneObject.OwnerID == UUID.Zero) | ||
2677 | { | ||
2678 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2679 | return false; | ||
2680 | } | ||
2681 | |||
2682 | // If the user is banned, we won't let any of their objects | ||
2683 | // enter. Period. | ||
2684 | // | ||
2685 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2686 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2687 | { | ||
2688 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2689 | |||
2690 | return false; | ||
2691 | } | ||
2692 | |||
2574 | // Force allocation of new LocalId | 2693 | // Force allocation of new LocalId |
2575 | // | 2694 | // |
2576 | SceneObjectPart[] parts = sceneObject.Parts; | 2695 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2604,16 +2723,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2604 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2723 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2605 | 2724 | ||
2606 | if (AttachmentsModule != null) | 2725 | if (AttachmentsModule != null) |
2607 | AttachmentsModule.AttachObject(sp, grp, 0, false); | 2726 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); |
2608 | } | 2727 | } |
2609 | else | 2728 | else |
2610 | { | 2729 | { |
2730 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2611 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2731 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2612 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2732 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2613 | } | 2733 | } |
2734 | if (sceneObject.OwnerID == UUID.Zero) | ||
2735 | { | ||
2736 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2737 | return false; | ||
2738 | } | ||
2614 | } | 2739 | } |
2615 | else | 2740 | else |
2616 | { | 2741 | { |
2742 | if (sceneObject.OwnerID == UUID.Zero) | ||
2743 | { | ||
2744 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2745 | return false; | ||
2746 | } | ||
2617 | AddRestoredSceneObject(sceneObject, true, false); | 2747 | AddRestoredSceneObject(sceneObject, true, false); |
2618 | } | 2748 | } |
2619 | 2749 | ||
@@ -2630,6 +2760,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2630 | return 2; // StateSource.PrimCrossing | 2760 | return 2; // StateSource.PrimCrossing |
2631 | } | 2761 | } |
2632 | 2762 | ||
2763 | public int GetUserFlags(UUID user) | ||
2764 | { | ||
2765 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2766 | /* | ||
2767 | ScenePresence sp; | ||
2768 | if (TryGetScenePresence(user, out sp)) | ||
2769 | { | ||
2770 | return sp.UserFlags; | ||
2771 | } | ||
2772 | else | ||
2773 | { | ||
2774 | */ | ||
2775 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2776 | if (uac == null) | ||
2777 | return 0; | ||
2778 | return uac.UserFlags; | ||
2779 | //} | ||
2780 | } | ||
2633 | #endregion | 2781 | #endregion |
2634 | 2782 | ||
2635 | #region Add/Remove Avatar Methods | 2783 | #region Add/Remove Avatar Methods |
@@ -2643,7 +2791,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2643 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2791 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2644 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2792 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2645 | 2793 | ||
2646 | // CheckHeartbeat(); | 2794 | CheckHeartbeat(); |
2647 | 2795 | ||
2648 | ScenePresence sp = GetScenePresence(client.AgentId); | 2796 | ScenePresence sp = GetScenePresence(client.AgentId); |
2649 | 2797 | ||
@@ -2697,7 +2845,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2697 | 2845 | ||
2698 | EventManager.TriggerOnNewClient(client); | 2846 | EventManager.TriggerOnNewClient(client); |
2699 | if (vialogin) | 2847 | if (vialogin) |
2848 | { | ||
2700 | EventManager.TriggerOnClientLogin(client); | 2849 | EventManager.TriggerOnClientLogin(client); |
2850 | // Send initial parcel data | ||
2851 | Vector3 pos = sp.AbsolutePosition; | ||
2852 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2853 | land.SendLandUpdateToClient(client); | ||
2854 | } | ||
2701 | 2855 | ||
2702 | return sp; | 2856 | return sp; |
2703 | } | 2857 | } |
@@ -2786,19 +2940,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2786 | // and the scene presence and the client, if they exist | 2940 | // and the scene presence and the client, if they exist |
2787 | try | 2941 | try |
2788 | { | 2942 | { |
2789 | // We need to wait for the client to make UDP contact first. | 2943 | ScenePresence sp = GetScenePresence(agentID); |
2790 | // It's the UDP contact that creates the scene presence | 2944 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2791 | ScenePresence sp = WaitGetScenePresence(agentID); | 2945 | |
2792 | if (sp != null) | 2946 | if (sp != null) |
2793 | { | ||
2794 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2795 | |||
2796 | sp.ControllingClient.Close(); | 2947 | sp.ControllingClient.Close(); |
2797 | } | 2948 | |
2798 | else | ||
2799 | { | ||
2800 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2801 | } | ||
2802 | // BANG! SLASH! | 2949 | // BANG! SLASH! |
2803 | m_authenticateHandler.RemoveCircuit(agentID); | 2950 | m_authenticateHandler.RemoveCircuit(agentID); |
2804 | 2951 | ||
@@ -2843,6 +2990,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2843 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2990 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2844 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2991 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2845 | 2992 | ||
2993 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2994 | |||
2846 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2995 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2847 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2996 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2848 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2997 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2899,6 +3048,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2899 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3048 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2900 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3049 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2901 | client.OnCopyInventoryItem += CopyInventoryItem; | 3050 | client.OnCopyInventoryItem += CopyInventoryItem; |
3051 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2902 | client.OnMoveInventoryItem += MoveInventoryItem; | 3052 | client.OnMoveInventoryItem += MoveInventoryItem; |
2903 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3053 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2904 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3054 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2970,6 +3120,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2970 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3120 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2971 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3121 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2972 | 3122 | ||
3123 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3124 | |||
2973 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3125 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2974 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3126 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2975 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3127 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3072,7 +3224,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3072 | /// </summary> | 3224 | /// </summary> |
3073 | /// <param name="agentId">The avatar's Unique ID</param> | 3225 | /// <param name="agentId">The avatar's Unique ID</param> |
3074 | /// <param name="client">The IClientAPI for the client</param> | 3226 | /// <param name="client">The IClientAPI for the client</param> |
3075 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3227 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3076 | { | 3228 | { |
3077 | if (EntityTransferModule != null) | 3229 | if (EntityTransferModule != null) |
3078 | { | 3230 | { |
@@ -3083,6 +3235,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3083 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3235 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3084 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3236 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3085 | } | 3237 | } |
3238 | return false; | ||
3086 | } | 3239 | } |
3087 | 3240 | ||
3088 | /// <summary> | 3241 | /// <summary> |
@@ -3192,6 +3345,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3192 | /// <param name="flags"></param> | 3345 | /// <param name="flags"></param> |
3193 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3346 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3194 | { | 3347 | { |
3348 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3349 | ScenePresence presence; | ||
3350 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3351 | { | ||
3352 | if (presence.Appearance != null) | ||
3353 | { | ||
3354 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3355 | } | ||
3356 | } | ||
3357 | |||
3195 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3358 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3196 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3359 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3197 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3360 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3320,6 +3483,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3320 | avatar.Close(); | 3483 | avatar.Close(); |
3321 | 3484 | ||
3322 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3485 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3486 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3323 | } | 3487 | } |
3324 | catch (Exception e) | 3488 | catch (Exception e) |
3325 | { | 3489 | { |
@@ -3513,13 +3677,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3513 | sp = null; | 3677 | sp = null; |
3514 | } | 3678 | } |
3515 | 3679 | ||
3516 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3517 | 3680 | ||
3518 | //On login test land permisions | 3681 | //On login test land permisions |
3519 | if (vialogin) | 3682 | if (vialogin) |
3520 | { | 3683 | { |
3521 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3684 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3685 | if (cache != null) | ||
3686 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3687 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3522 | { | 3688 | { |
3689 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3523 | return false; | 3690 | return false; |
3524 | } | 3691 | } |
3525 | } | 3692 | } |
@@ -3542,9 +3709,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3542 | 3709 | ||
3543 | try | 3710 | try |
3544 | { | 3711 | { |
3545 | if (!AuthorizeUser(agent, out reason)) | 3712 | // Always check estate if this is a login. Always |
3546 | return false; | 3713 | // check if banned regions are to be blacked out. |
3547 | } catch (Exception e) | 3714 | if (vialogin || (!m_seeIntoBannedRegion)) |
3715 | { | ||
3716 | if (!AuthorizeUser(agent, out reason)) | ||
3717 | return false; | ||
3718 | } | ||
3719 | } | ||
3720 | catch (Exception e) | ||
3548 | { | 3721 | { |
3549 | m_log.ErrorFormat( | 3722 | m_log.ErrorFormat( |
3550 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3723 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3675,6 +3848,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3675 | } | 3848 | } |
3676 | 3849 | ||
3677 | // Honor parcel landing type and position. | 3850 | // Honor parcel landing type and position. |
3851 | /* | ||
3852 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3678 | if (land != null) | 3853 | if (land != null) |
3679 | { | 3854 | { |
3680 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3855 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3682,25 +3857,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3682 | agent.startpos = land.LandData.UserLocation; | 3857 | agent.startpos = land.LandData.UserLocation; |
3683 | } | 3858 | } |
3684 | } | 3859 | } |
3860 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3685 | } | 3861 | } |
3686 | 3862 | ||
3687 | return true; | 3863 | return true; |
3688 | } | 3864 | } |
3689 | 3865 | ||
3690 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3866 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3691 | { | 3867 | { |
3692 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3868 | reason = String.Empty; |
3693 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3869 | if (Permissions.IsGod(agentID)) |
3870 | return true; | ||
3871 | |||
3872 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3873 | if (land == null) | ||
3874 | return false; | ||
3875 | |||
3876 | bool banned = land.IsBannedFromLand(agentID); | ||
3877 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3694 | 3878 | ||
3695 | if (banned || restricted) | 3879 | if (banned || restricted) |
3696 | { | 3880 | { |
3697 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3881 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3698 | if (nearestParcel != null) | 3882 | if (nearestParcel != null) |
3699 | { | 3883 | { |
3700 | //Move agent to nearest allowed | 3884 | //Move agent to nearest allowed |
3701 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3885 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3702 | agent.startpos.X = newPosition.X; | 3886 | posX = newPosition.X; |
3703 | agent.startpos.Y = newPosition.Y; | 3887 | posY = newPosition.Y; |
3704 | } | 3888 | } |
3705 | else | 3889 | else |
3706 | { | 3890 | { |
@@ -3762,7 +3946,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3762 | 3946 | ||
3763 | if (!m_strictAccessControl) return true; | 3947 | if (!m_strictAccessControl) return true; |
3764 | if (Permissions.IsGod(agent.AgentID)) return true; | 3948 | if (Permissions.IsGod(agent.AgentID)) return true; |
3765 | 3949 | ||
3766 | if (AuthorizationService != null) | 3950 | if (AuthorizationService != null) |
3767 | { | 3951 | { |
3768 | if (!AuthorizationService.IsAuthorizedForRegion( | 3952 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3777,7 +3961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3777 | 3961 | ||
3778 | if (RegionInfo.EstateSettings != null) | 3962 | if (RegionInfo.EstateSettings != null) |
3779 | { | 3963 | { |
3780 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 3964 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3781 | { | 3965 | { |
3782 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3966 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3783 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3967 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3967,6 +4151,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3967 | 4151 | ||
3968 | // XPTO: if this agent is not allowed here as root, always return false | 4152 | // XPTO: if this agent is not allowed here as root, always return false |
3969 | 4153 | ||
4154 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4155 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4156 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4157 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4158 | { | ||
4159 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4160 | return false; | ||
4161 | } | ||
4162 | |||
3970 | // TODO: This check should probably be in QueryAccess(). | 4163 | // TODO: This check should probably be in QueryAccess(). |
3971 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4164 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3972 | if (nearestParcel == null) | 4165 | if (nearestParcel == null) |
@@ -4060,12 +4253,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4060 | return false; | 4253 | return false; |
4061 | } | 4254 | } |
4062 | 4255 | ||
4256 | public bool IncomingCloseAgent(UUID agentID) | ||
4257 | { | ||
4258 | return IncomingCloseAgent(agentID, false); | ||
4259 | } | ||
4260 | |||
4261 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4262 | { | ||
4263 | return IncomingCloseAgent(agentID, true); | ||
4264 | } | ||
4265 | |||
4063 | /// <summary> | 4266 | /// <summary> |
4064 | /// Tell a single agent to disconnect from the region. | 4267 | /// Tell a single agent to disconnect from the region. |
4065 | /// </summary> | 4268 | /// </summary> |
4066 | /// <param name="regionHandle"></param> | ||
4067 | /// <param name="agentID"></param> | 4269 | /// <param name="agentID"></param> |
4068 | public bool IncomingCloseAgent(UUID agentID) | 4270 | /// <param name="childOnly"></param> |
4271 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
4069 | { | 4272 | { |
4070 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4273 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4071 | 4274 | ||
@@ -4669,35 +4872,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4669 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 4872 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4670 | } | 4873 | } |
4671 | 4874 | ||
4672 | public int GetHealth() | 4875 | public int GetHealth(out int flags, out string message) |
4673 | { | 4876 | { |
4674 | // Returns: | 4877 | // Returns: |
4675 | // 1 = sim is up and accepting http requests. The heartbeat has | 4878 | // 1 = sim is up and accepting http requests. The heartbeat has |
4676 | // stopped and the sim is probably locked up, but a remote | 4879 | // stopped and the sim is probably locked up, but a remote |
4677 | // admin restart may succeed | 4880 | // admin restart may succeed |
4678 | // | 4881 | // |
4679 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4882 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4680 | // usable for people within and logins _may_ work | 4883 | // usable for people within |
4884 | // | ||
4885 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4886 | // unstable and will not accept new logins | ||
4681 | // | 4887 | // |
4682 | // 3 = We have seen a new user enter within the past 4 minutes | 4888 | // 4 = Sim is up and both packet threads are running. Sim is |
4889 | // likely usable | ||
4890 | // | ||
4891 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4683 | // which can be seen as positive confirmation of sim health | 4892 | // which can be seen as positive confirmation of sim health |
4684 | // | 4893 | // |
4894 | |||
4895 | flags = 0; | ||
4896 | message = String.Empty; | ||
4897 | |||
4898 | CheckHeartbeat(); | ||
4899 | |||
4900 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4901 | { | ||
4902 | // We're still starting | ||
4903 | // 0 means "in startup", it can't happen another way, since | ||
4904 | // to get here, we must be able to accept http connections | ||
4905 | return 0; | ||
4906 | } | ||
4907 | |||
4685 | int health=1; // Start at 1, means we're up | 4908 | int health=1; // Start at 1, means we're up |
4686 | 4909 | ||
4687 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4910 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4688 | health += 1; | 4911 | { |
4912 | health+=1; | ||
4913 | flags |= 1; | ||
4914 | } | ||
4915 | |||
4916 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4917 | { | ||
4918 | health+=1; | ||
4919 | flags |= 2; | ||
4920 | } | ||
4921 | |||
4922 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4923 | { | ||
4924 | health+=1; | ||
4925 | flags |= 4; | ||
4926 | } | ||
4689 | else | 4927 | else |
4928 | { | ||
4929 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4930 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4931 | proc.EnableRaisingEvents=false; | ||
4932 | proc.StartInfo.FileName = "/bin/kill"; | ||
4933 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4934 | proc.Start(); | ||
4935 | proc.WaitForExit(); | ||
4936 | Thread.Sleep(1000); | ||
4937 | Environment.Exit(1); | ||
4938 | } | ||
4939 | |||
4940 | if (flags != 7) | ||
4690 | return health; | 4941 | return health; |
4691 | 4942 | ||
4692 | // A login in the last 4 mins? We can't be doing too badly | 4943 | // A login in the last 4 mins? We can't be doing too badly |
4693 | // | 4944 | // |
4694 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4945 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4695 | health++; | 4946 | health++; |
4696 | else | 4947 | else |
4697 | return health; | 4948 | return health; |
4698 | 4949 | ||
4699 | // CheckHeartbeat(); | ||
4700 | |||
4701 | return health; | 4950 | return health; |
4702 | } | 4951 | } |
4703 | 4952 | ||
@@ -4785,7 +5034,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4785 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5034 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4786 | if (wasUsingPhysics) | 5035 | if (wasUsingPhysics) |
4787 | { | 5036 | { |
4788 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5037 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4789 | } | 5038 | } |
4790 | } | 5039 | } |
4791 | 5040 | ||
@@ -4884,14 +5133,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4884 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5133 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4885 | } | 5134 | } |
4886 | 5135 | ||
4887 | // private void CheckHeartbeat() | 5136 | private void CheckHeartbeat() |
4888 | // { | 5137 | { |
4889 | // if (m_firstHeartbeat) | 5138 | if (m_firstHeartbeat) |
4890 | // return; | 5139 | return; |
4891 | // | 5140 | |
4892 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5141 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4893 | // StartTimer(); | 5142 | Start(); |
4894 | // } | 5143 | } |
4895 | 5144 | ||
4896 | public override ISceneObject DeserializeObject(string representation) | 5145 | public override ISceneObject DeserializeObject(string representation) |
4897 | { | 5146 | { |
@@ -4903,9 +5152,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4903 | get { return m_allowScriptCrossings; } | 5152 | get { return m_allowScriptCrossings; } |
4904 | } | 5153 | } |
4905 | 5154 | ||
4906 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5155 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4907 | { | 5156 | { |
4908 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5157 | return GetNearestAllowedPosition(avatar, null); |
5158 | } | ||
5159 | |||
5160 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5161 | { | ||
5162 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4909 | 5163 | ||
4910 | if (nearestParcel != null) | 5164 | if (nearestParcel != null) |
4911 | { | 5165 | { |
@@ -4914,10 +5168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4914 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5168 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4915 | if (nearestPoint != null) | 5169 | if (nearestPoint != null) |
4916 | { | 5170 | { |
4917 | // m_log.DebugFormat( | 5171 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4918 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4919 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4920 | |||
4921 | return nearestPoint.Value; | 5172 | return nearestPoint.Value; |
4922 | } | 5173 | } |
4923 | 5174 | ||
@@ -4927,17 +5178,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4927 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5178 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4928 | if (nearestPoint != null) | 5179 | if (nearestPoint != null) |
4929 | { | 5180 | { |
4930 | // m_log.DebugFormat( | 5181 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4931 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4932 | |||
4933 | return nearestPoint.Value; | 5182 | return nearestPoint.Value; |
4934 | } | 5183 | } |
4935 | 5184 | ||
4936 | //Ultimate backup if we have no idea where they are | 5185 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4937 | // m_log.DebugFormat( | 5186 | if (dest != excludeParcel) |
4938 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5187 | { |
5188 | // Ultimate backup if we have no idea where they are and | ||
5189 | // the last allowed position was in another parcel | ||
5190 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5191 | return avatar.lastKnownAllowedPosition; | ||
5192 | } | ||
4939 | 5193 | ||
4940 | return avatar.lastKnownAllowedPosition; | 5194 | // else fall through to region edge |
4941 | } | 5195 | } |
4942 | 5196 | ||
4943 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5197 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4971,13 +5225,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4971 | 5225 | ||
4972 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5226 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4973 | { | 5227 | { |
5228 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5229 | } | ||
5230 | |||
5231 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5232 | { | ||
4974 | List<ILandObject> all = AllParcels(); | 5233 | List<ILandObject> all = AllParcels(); |
4975 | float minParcelDistance = float.MaxValue; | 5234 | float minParcelDistance = float.MaxValue; |
4976 | ILandObject nearestParcel = null; | 5235 | ILandObject nearestParcel = null; |
4977 | 5236 | ||
4978 | foreach (var parcel in all) | 5237 | foreach (var parcel in all) |
4979 | { | 5238 | { |
4980 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5239 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4981 | { | 5240 | { |
4982 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5241 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4983 | if (parcelDistance < minParcelDistance) | 5242 | if (parcelDistance < minParcelDistance) |
@@ -5219,7 +5478,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5219 | mapModule.GenerateMaptile(); | 5478 | mapModule.GenerateMaptile(); |
5220 | } | 5479 | } |
5221 | 5480 | ||
5222 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5481 | // public void CleanDroppedAttachments() |
5482 | // { | ||
5483 | // List<SceneObjectGroup> objectsToDelete = | ||
5484 | // new List<SceneObjectGroup>(); | ||
5485 | // | ||
5486 | // lock (m_cleaningAttachments) | ||
5487 | // { | ||
5488 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5489 | // { | ||
5490 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5491 | // { | ||
5492 | // UUID agentID = grp.OwnerID; | ||
5493 | // if (agentID == UUID.Zero) | ||
5494 | // { | ||
5495 | // objectsToDelete.Add(grp); | ||
5496 | // return; | ||
5497 | // } | ||
5498 | // | ||
5499 | // ScenePresence sp = GetScenePresence(agentID); | ||
5500 | // if (sp == null) | ||
5501 | // { | ||
5502 | // objectsToDelete.Add(grp); | ||
5503 | // return; | ||
5504 | // } | ||
5505 | // } | ||
5506 | // }); | ||
5507 | // } | ||
5508 | // | ||
5509 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5510 | // { | ||
5511 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5512 | // DeleteSceneObject(grp, true); | ||
5513 | // } | ||
5514 | // } | ||
5515 | |||
5516 | public void ThreadAlive(int threadCode) | ||
5517 | { | ||
5518 | switch(threadCode) | ||
5519 | { | ||
5520 | case 1: // Incoming | ||
5521 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5522 | break; | ||
5523 | case 2: // Incoming | ||
5524 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5525 | break; | ||
5526 | } | ||
5527 | } | ||
5528 | |||
5529 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5223 | { | 5530 | { |
5224 | RegenerateMaptile(); | 5531 | RegenerateMaptile(); |
5225 | 5532 | ||
@@ -5247,6 +5554,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5247 | /// <returns></returns> | 5554 | /// <returns></returns> |
5248 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5555 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5249 | { | 5556 | { |
5557 | reason = "You are banned from the region"; | ||
5558 | |||
5250 | if (EntityTransferModule.IsInTransit(agentID)) | 5559 | if (EntityTransferModule.IsInTransit(agentID)) |
5251 | { | 5560 | { |
5252 | reason = "Agent is still in transit from this region"; | 5561 | reason = "Agent is still in transit from this region"; |
@@ -5258,6 +5567,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5258 | return false; | 5567 | return false; |
5259 | } | 5568 | } |
5260 | 5569 | ||
5570 | if (Permissions.IsGod(agentID)) | ||
5571 | { | ||
5572 | reason = String.Empty; | ||
5573 | return true; | ||
5574 | } | ||
5575 | |||
5261 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5576 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5262 | // However, the long term fix is to make sure root agent count is always accurate. | 5577 | // However, the long term fix is to make sure root agent count is always accurate. |
5263 | m_sceneGraph.RecalculateStats(); | 5578 | m_sceneGraph.RecalculateStats(); |
@@ -5278,6 +5593,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5278 | } | 5593 | } |
5279 | } | 5594 | } |
5280 | 5595 | ||
5596 | ScenePresence presence = GetScenePresence(agentID); | ||
5597 | IClientAPI client = null; | ||
5598 | AgentCircuitData aCircuit = null; | ||
5599 | |||
5600 | if (presence != null) | ||
5601 | { | ||
5602 | client = presence.ControllingClient; | ||
5603 | if (client != null) | ||
5604 | aCircuit = client.RequestClientInfo(); | ||
5605 | } | ||
5606 | |||
5607 | // We may be called before there is a presence or a client. | ||
5608 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5609 | if (client == null) | ||
5610 | { | ||
5611 | aCircuit = new AgentCircuitData(); | ||
5612 | aCircuit.AgentID = agentID; | ||
5613 | aCircuit.firstname = String.Empty; | ||
5614 | aCircuit.lastname = String.Empty; | ||
5615 | } | ||
5616 | |||
5617 | try | ||
5618 | { | ||
5619 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5620 | { | ||
5621 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5622 | return false; | ||
5623 | } | ||
5624 | } | ||
5625 | catch (Exception e) | ||
5626 | { | ||
5627 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5628 | return false; | ||
5629 | } | ||
5630 | |||
5281 | if (position == Vector3.Zero) // Teleport | 5631 | if (position == Vector3.Zero) // Teleport |
5282 | { | 5632 | { |
5283 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5633 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5306,13 +5656,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5306 | } | 5656 | } |
5307 | } | 5657 | } |
5308 | } | 5658 | } |
5659 | |||
5660 | float posX = 128.0f; | ||
5661 | float posY = 128.0f; | ||
5662 | |||
5663 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5664 | { | ||
5665 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5666 | return false; | ||
5667 | } | ||
5668 | } | ||
5669 | else // Walking | ||
5670 | { | ||
5671 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5672 | if (land == null) | ||
5673 | return false; | ||
5674 | |||
5675 | bool banned = land.IsBannedFromLand(agentID); | ||
5676 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5677 | |||
5678 | if (banned || restricted) | ||
5679 | return false; | ||
5309 | } | 5680 | } |
5310 | 5681 | ||
5311 | reason = String.Empty; | 5682 | reason = String.Empty; |
5312 | return true; | 5683 | return true; |
5313 | } | 5684 | } |
5314 | 5685 | ||
5315 | /// <summary> | 5686 | public void StartTimerWatchdog() |
5687 | { | ||
5688 | m_timerWatchdog.Interval = 1000; | ||
5689 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5690 | m_timerWatchdog.AutoReset = true; | ||
5691 | m_timerWatchdog.Start(); | ||
5692 | } | ||
5693 | |||
5694 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5695 | { | ||
5696 | CheckHeartbeat(); | ||
5697 | } | ||
5698 | |||
5316 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5699 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5317 | /// autopilot that moves an avatar to a sit target!. | 5700 | /// autopilot that moves an avatar to a sit target!. |
5318 | /// </summary> | 5701 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index f50fbfc..e8134cd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -138,6 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | get { return m_permissions; } | 138 | get { return m_permissions; } |
139 | } | 139 | } |
140 | 140 | ||
141 | protected string m_datastore; | ||
142 | |||
141 | /* Used by the loadbalancer plugin on GForge */ | 143 | /* Used by the loadbalancer plugin on GForge */ |
142 | protected RegionStatus m_regStatus; | 144 | protected RegionStatus m_regStatus; |
143 | public RegionStatus RegionStatus | 145 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 661e03c..5d8447b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | } | 194 | } |
195 | } | 195 | } |
196 | 196 | ||
197 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
198 | |||
197 | /// <summary> | 199 | /// <summary> |
198 | /// Closes a child agent on a given region | 200 | /// This Closes child agents on neighboring regions |
201 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
199 | /// </summary> | 202 | /// </summary> |
200 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 203 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
201 | { | 204 | { |
202 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 205 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
203 | 206 | ||
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | Utils.LongToUInts(regionHandle, out x, out y); | 209 | Utils.LongToUInts(regionHandle, out x, out y); |
207 | 210 | ||
208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 211 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
212 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
213 | } | ||
209 | 214 | ||
210 | m_log.DebugFormat( | 215 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
211 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); | 216 | { |
212 | 217 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | |
213 | m_scene.SimulationService.CloseAgent(destination, agentID); | 218 | icon.EndInvoke(iar); |
214 | } | 219 | } |
215 | 220 | ||
216 | /// <summary> | ||
217 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
218 | /// so that the caller doesn't wait. | ||
219 | /// </summary> | ||
220 | /// <param name="agentID"></param> | ||
221 | /// <param name="regionslst"></param> | ||
222 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 221 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
223 | { | 222 | { |
224 | foreach (ulong handle in regionslst) | 223 | foreach (ulong handle in regionslst) |
225 | { | 224 | { |
226 | SendCloseChildAgent(agentID, handle); | 225 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
226 | d.BeginInvoke(agentID, handle, | ||
227 | SendCloseChildAgentCompleted, | ||
228 | d); | ||
227 | } | 229 | } |
228 | } | 230 | } |
229 | 231 | ||
230 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 232 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
231 | { | 233 | { |
232 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 234 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
233 | } | 235 | } |
234 | } | 236 | } |
235 | } \ No newline at end of file | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 2be5364..c3d66eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | 359 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) |
318 | { | 360 | { |
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | ||
321 | } | 362 | } |
322 | 363 | ||
323 | return true; | 364 | return true; |
324 | } | 365 | } |
325 | 366 | ||
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 385 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 386 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 387 | { |
388 | if (sceneObject == null) | ||
389 | { | ||
390 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
391 | return false; | ||
392 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 393 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 394 | { |
349 | m_log.ErrorFormat( | 395 | m_log.ErrorFormat( |
@@ -478,6 +524,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | m_updateList[obj.UUID] = obj; | 524 | m_updateList[obj.UUID] = obj; |
479 | } | 525 | } |
480 | 526 | ||
527 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
528 | { | ||
529 | if (OnAttachToBackup != null) | ||
530 | { | ||
531 | OnAttachToBackup(obj); | ||
532 | } | ||
533 | } | ||
534 | |||
535 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
536 | { | ||
537 | if (OnDetachFromBackup != null) | ||
538 | { | ||
539 | OnDetachFromBackup(obj); | ||
540 | } | ||
541 | } | ||
542 | |||
543 | public void FireChangeBackup(SceneObjectGroup obj) | ||
544 | { | ||
545 | if (OnChangeBackup != null) | ||
546 | { | ||
547 | OnChangeBackup(obj); | ||
548 | } | ||
549 | } | ||
550 | |||
481 | /// <summary> | 551 | /// <summary> |
482 | /// Process all pending updates | 552 | /// Process all pending updates |
483 | /// </summary> | 553 | /// </summary> |
@@ -522,12 +592,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
522 | 592 | ||
523 | protected internal void AddPhysicalPrim(int number) | 593 | protected internal void AddPhysicalPrim(int number) |
524 | { | 594 | { |
525 | m_physicalPrim++; | 595 | m_physicalPrim += number; |
526 | } | 596 | } |
527 | 597 | ||
528 | protected internal void RemovePhysicalPrim(int number) | 598 | protected internal void RemovePhysicalPrim(int number) |
529 | { | 599 | { |
530 | m_physicalPrim--; | 600 | m_physicalPrim -= number; |
531 | } | 601 | } |
532 | 602 | ||
533 | protected internal void AddToScriptLPS(int number) | 603 | protected internal void AddToScriptLPS(int number) |
@@ -595,7 +665,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | 665 | ||
596 | Entities[presence.UUID] = presence; | 666 | Entities[presence.UUID] = presence; |
597 | 667 | ||
598 | lock (m_presenceLock) | 668 | m_scenePresencesLock.EnterWriteLock(); |
669 | try | ||
599 | { | 670 | { |
600 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 671 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
601 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 672 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -619,6 +690,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | m_scenePresenceMap = newmap; | 690 | m_scenePresenceMap = newmap; |
620 | m_scenePresenceArray = newlist; | 691 | m_scenePresenceArray = newlist; |
621 | } | 692 | } |
693 | finally | ||
694 | { | ||
695 | m_scenePresencesLock.ExitWriteLock(); | ||
696 | } | ||
622 | } | 697 | } |
623 | 698 | ||
624 | /// <summary> | 699 | /// <summary> |
@@ -633,7 +708,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | agentID); | 708 | agentID); |
634 | } | 709 | } |
635 | 710 | ||
636 | lock (m_presenceLock) | 711 | m_scenePresencesLock.EnterWriteLock(); |
712 | try | ||
637 | { | 713 | { |
638 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 714 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
639 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 715 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -655,6 +731,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 731 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
656 | } | 732 | } |
657 | } | 733 | } |
734 | finally | ||
735 | { | ||
736 | m_scenePresencesLock.ExitWriteLock(); | ||
737 | } | ||
658 | } | 738 | } |
659 | 739 | ||
660 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 740 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1184,6 +1264,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1184 | 1264 | ||
1185 | #region Client Event handlers | 1265 | #region Client Event handlers |
1186 | 1266 | ||
1267 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1268 | { | ||
1269 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1270 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1271 | |||
1272 | if (part != null) | ||
1273 | { | ||
1274 | SceneObjectGroup grp = part.ParentGroup; | ||
1275 | if (grp != null) | ||
1276 | { | ||
1277 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1278 | { | ||
1279 | // These two are exceptions SL makes in the interpretation | ||
1280 | // of the change flags. Must check them here because otherwise | ||
1281 | // the group flag (see below) would be lost | ||
1282 | if (data.change == ObjectChangeType.groupS) | ||
1283 | data.change = ObjectChangeType.primS; | ||
1284 | if (data.change == ObjectChangeType.groupPS) | ||
1285 | data.change = ObjectChangeType.primPS; | ||
1286 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1287 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1288 | } | ||
1289 | else | ||
1290 | { | ||
1291 | // Is this any kind of group operation? | ||
1292 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1293 | { | ||
1294 | // Is a move and/or rotation requested? | ||
1295 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1296 | { | ||
1297 | // Are we allowed to move it? | ||
1298 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1299 | { | ||
1300 | // Strip all but move and rotation from request | ||
1301 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1302 | |||
1303 | part.StoreUndoState(data.change); | ||
1304 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1305 | } | ||
1306 | } | ||
1307 | } | ||
1308 | } | ||
1309 | } | ||
1310 | } | ||
1311 | } | ||
1312 | |||
1187 | /// <summary> | 1313 | /// <summary> |
1188 | /// Update the scale of an individual prim. | 1314 | /// Update the scale of an individual prim. |
1189 | /// </summary> | 1315 | /// </summary> |
@@ -1198,7 +1324,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | { | 1324 | { |
1199 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1325 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1200 | { | 1326 | { |
1327 | bool physbuild = false; | ||
1328 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1329 | { | ||
1330 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1331 | physbuild = true; | ||
1332 | } | ||
1333 | |||
1201 | part.Resize(scale); | 1334 | part.Resize(scale); |
1335 | |||
1336 | if (physbuild) | ||
1337 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1202 | } | 1338 | } |
1203 | } | 1339 | } |
1204 | } | 1340 | } |
@@ -1210,7 +1346,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1210 | { | 1346 | { |
1211 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1347 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1212 | { | 1348 | { |
1349 | bool physbuild = false; | ||
1350 | if (group.RootPart.PhysActor != null) | ||
1351 | { | ||
1352 | group.RootPart.PhysActor.Building = true; | ||
1353 | physbuild = true; | ||
1354 | } | ||
1355 | |||
1213 | group.GroupResize(scale); | 1356 | group.GroupResize(scale); |
1357 | |||
1358 | if (physbuild) | ||
1359 | group.RootPart.PhysActor.Building = false; | ||
1214 | } | 1360 | } |
1215 | } | 1361 | } |
1216 | } | 1362 | } |
@@ -1338,8 +1484,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1338 | { | 1484 | { |
1339 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1485 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1340 | { | 1486 | { |
1341 | if (m_parentScene.AttachmentsModule != null) | 1487 | // Set the new attachment point data in the object |
1342 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1488 | byte attachmentPoint = group.GetAttachmentPoint(); |
1489 | group.UpdateGroupPosition(pos); | ||
1490 | group.IsAttachment = false; | ||
1491 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1492 | group.AttachmentPoint = attachmentPoint; | ||
1493 | group.HasGroupChanged = true; | ||
1343 | } | 1494 | } |
1344 | else | 1495 | else |
1345 | { | 1496 | { |
@@ -1387,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1387 | /// <param name="SetPhantom"></param> | 1538 | /// <param name="SetPhantom"></param> |
1388 | /// <param name="remoteClient"></param> | 1539 | /// <param name="remoteClient"></param> |
1389 | protected internal void UpdatePrimFlags( | 1540 | protected internal void UpdatePrimFlags( |
1390 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1541 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1391 | { | 1542 | { |
1392 | SceneObjectGroup group = GetGroupByPrim(localID); | 1543 | SceneObjectGroup group = GetGroupByPrim(localID); |
1393 | if (group != null) | 1544 | if (group != null) |
@@ -1395,7 +1546,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1395 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1546 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1396 | { | 1547 | { |
1397 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1548 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1398 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1549 | // now only change volume dtc if phantom off |
1550 | |||
1551 | if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data | ||
1552 | { | ||
1553 | bool vdtc; | ||
1554 | if (SetPhantom) // if phantom keep volumedtc | ||
1555 | vdtc = group.RootPart.VolumeDetectActive; | ||
1556 | else // else turn it off | ||
1557 | vdtc = false; | ||
1558 | |||
1559 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); | ||
1560 | } | ||
1561 | else | ||
1562 | { | ||
1563 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1564 | if (part != null) | ||
1565 | { | ||
1566 | part.UpdateExtraPhysics(PhysData); | ||
1567 | if (part.UpdatePhysRequired) | ||
1568 | remoteClient.SendPartPhysicsProprieties(part); | ||
1569 | } | ||
1570 | } | ||
1399 | } | 1571 | } |
1400 | } | 1572 | } |
1401 | } | 1573 | } |
@@ -1539,6 +1711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1539 | { | 1711 | { |
1540 | part.Material = Convert.ToByte(material); | 1712 | part.Material = Convert.ToByte(material); |
1541 | group.HasGroupChanged = true; | 1713 | group.HasGroupChanged = true; |
1714 | remoteClient.SendPartPhysicsProprieties(part); | ||
1542 | } | 1715 | } |
1543 | } | 1716 | } |
1544 | } | 1717 | } |
@@ -1603,6 +1776,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | /// <param name="childPrims"></param> | 1776 | /// <param name="childPrims"></param> |
1604 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1777 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1605 | { | 1778 | { |
1779 | if (root.KeyframeMotion != null) | ||
1780 | { | ||
1781 | root.KeyframeMotion.Stop(); | ||
1782 | root.KeyframeMotion = null; | ||
1783 | } | ||
1784 | |||
1606 | SceneObjectGroup parentGroup = root.ParentGroup; | 1785 | SceneObjectGroup parentGroup = root.ParentGroup; |
1607 | if (parentGroup == null) return; | 1786 | if (parentGroup == null) return; |
1608 | 1787 | ||
@@ -1611,8 +1790,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | return; | 1790 | return; |
1612 | 1791 | ||
1613 | Monitor.Enter(m_updateLock); | 1792 | Monitor.Enter(m_updateLock); |
1793 | |||
1614 | try | 1794 | try |
1615 | { | 1795 | { |
1796 | parentGroup.areUpdatesSuspended = true; | ||
1797 | |||
1616 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1798 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1617 | 1799 | ||
1618 | // We do this in reverse to get the link order of the prims correct | 1800 | // We do this in reverse to get the link order of the prims correct |
@@ -1627,9 +1809,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1627 | // Make sure no child prim is set for sale | 1809 | // Make sure no child prim is set for sale |
1628 | // So that, on delink, no prims are unwittingly | 1810 | // So that, on delink, no prims are unwittingly |
1629 | // left for sale and sold off | 1811 | // left for sale and sold off |
1630 | child.RootPart.ObjectSaleType = 0; | 1812 | |
1631 | child.RootPart.SalePrice = 10; | 1813 | if (child != null) |
1632 | childGroups.Add(child); | 1814 | { |
1815 | child.RootPart.ObjectSaleType = 0; | ||
1816 | child.RootPart.SalePrice = 10; | ||
1817 | childGroups.Add(child); | ||
1818 | } | ||
1633 | } | 1819 | } |
1634 | 1820 | ||
1635 | foreach (SceneObjectGroup child in childGroups) | 1821 | foreach (SceneObjectGroup child in childGroups) |
@@ -1638,6 +1824,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1638 | { | 1824 | { |
1639 | parentGroup.LinkToGroup(child); | 1825 | parentGroup.LinkToGroup(child); |
1640 | 1826 | ||
1827 | child.DetachFromBackup(); | ||
1828 | |||
1641 | // this is here so physics gets updated! | 1829 | // this is here so physics gets updated! |
1642 | // Don't remove! Bad juju! Stay away! or fix physics! | 1830 | // Don't remove! Bad juju! Stay away! or fix physics! |
1643 | child.AbsolutePosition = child.AbsolutePosition; | 1831 | child.AbsolutePosition = child.AbsolutePosition; |
@@ -1656,6 +1844,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1656 | } | 1844 | } |
1657 | finally | 1845 | finally |
1658 | { | 1846 | { |
1847 | lock (SceneObjectGroupsByLocalPartID) | ||
1848 | { | ||
1849 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1850 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1851 | } | ||
1852 | |||
1853 | parentGroup.areUpdatesSuspended = false; | ||
1854 | parentGroup.HasGroupChanged = true; | ||
1855 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1856 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1659 | Monitor.Exit(m_updateLock); | 1857 | Monitor.Exit(m_updateLock); |
1660 | } | 1858 | } |
1661 | } | 1859 | } |
@@ -1678,6 +1876,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1678 | { | 1876 | { |
1679 | if (part != null) | 1877 | if (part != null) |
1680 | { | 1878 | { |
1879 | if (part.KeyframeMotion != null) | ||
1880 | { | ||
1881 | part.KeyframeMotion.Stop(); | ||
1882 | part.KeyframeMotion = null; | ||
1883 | } | ||
1681 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1884 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1682 | { | 1885 | { |
1683 | if (part.LinkNum < 2) // Root | 1886 | if (part.LinkNum < 2) // Root |
@@ -1692,21 +1895,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1692 | 1895 | ||
1693 | SceneObjectGroup group = part.ParentGroup; | 1896 | SceneObjectGroup group = part.ParentGroup; |
1694 | if (!affectedGroups.Contains(group)) | 1897 | if (!affectedGroups.Contains(group)) |
1898 | { | ||
1899 | group.areUpdatesSuspended = true; | ||
1695 | affectedGroups.Add(group); | 1900 | affectedGroups.Add(group); |
1901 | } | ||
1696 | } | 1902 | } |
1697 | } | 1903 | } |
1698 | } | 1904 | } |
1699 | 1905 | ||
1700 | foreach (SceneObjectPart child in childParts) | 1906 | if (childParts.Count > 0) |
1701 | { | 1907 | { |
1702 | // Unlink all child parts from their groups | 1908 | foreach (SceneObjectPart child in childParts) |
1703 | // | 1909 | { |
1704 | child.ParentGroup.DelinkFromGroup(child, true); | 1910 | // Unlink all child parts from their groups |
1705 | 1911 | // | |
1706 | // These are not in affected groups and will not be | 1912 | child.ParentGroup.DelinkFromGroup(child, true); |
1707 | // handled further. Do the honors here. | 1913 | child.ParentGroup.HasGroupChanged = true; |
1708 | child.ParentGroup.HasGroupChanged = true; | 1914 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1709 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1915 | } |
1710 | } | 1916 | } |
1711 | 1917 | ||
1712 | foreach (SceneObjectPart root in rootParts) | 1918 | foreach (SceneObjectPart root in rootParts) |
@@ -1716,56 +1922,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1716 | // However, editing linked parts and unlinking may be different | 1922 | // However, editing linked parts and unlinking may be different |
1717 | // | 1923 | // |
1718 | SceneObjectGroup group = root.ParentGroup; | 1924 | SceneObjectGroup group = root.ParentGroup; |
1925 | group.areUpdatesSuspended = true; | ||
1719 | 1926 | ||
1720 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1927 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1721 | int numChildren = newSet.Count; | 1928 | int numChildren = newSet.Count; |
1722 | 1929 | ||
1930 | if (numChildren == 1) | ||
1931 | break; | ||
1932 | |||
1723 | // If there are prims left in a link set, but the root is | 1933 | // If there are prims left in a link set, but the root is |
1724 | // slated for unlink, we need to do this | 1934 | // slated for unlink, we need to do this |
1935 | // Unlink the remaining set | ||
1725 | // | 1936 | // |
1726 | if (numChildren != 1) | 1937 | bool sendEventsToRemainder = true; |
1727 | { | 1938 | if (numChildren > 1) |
1728 | // Unlink the remaining set | 1939 | sendEventsToRemainder = false; |
1729 | // | ||
1730 | bool sendEventsToRemainder = true; | ||
1731 | if (numChildren > 1) | ||
1732 | sendEventsToRemainder = false; | ||
1733 | 1940 | ||
1734 | foreach (SceneObjectPart p in newSet) | 1941 | foreach (SceneObjectPart p in newSet) |
1942 | { | ||
1943 | if (p != group.RootPart) | ||
1735 | { | 1944 | { |
1736 | if (p != group.RootPart) | 1945 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1737 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1946 | if (numChildren > 2) |
1947 | { | ||
1948 | p.ParentGroup.areUpdatesSuspended = true; | ||
1949 | } | ||
1950 | else | ||
1951 | { | ||
1952 | p.ParentGroup.HasGroupChanged = true; | ||
1953 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1954 | } | ||
1738 | } | 1955 | } |
1956 | } | ||
1957 | |||
1958 | // If there is more than one prim remaining, we | ||
1959 | // need to re-link | ||
1960 | // | ||
1961 | if (numChildren > 2) | ||
1962 | { | ||
1963 | // Remove old root | ||
1964 | // | ||
1965 | if (newSet.Contains(root)) | ||
1966 | newSet.Remove(root); | ||
1739 | 1967 | ||
1740 | // If there is more than one prim remaining, we | 1968 | // Preserve link ordering |
1741 | // need to re-link | ||
1742 | // | 1969 | // |
1743 | if (numChildren > 2) | 1970 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1744 | { | 1971 | { |
1745 | // Remove old root | 1972 | return a.LinkNum.CompareTo(b.LinkNum); |
1746 | // | 1973 | }); |
1747 | if (newSet.Contains(root)) | ||
1748 | newSet.Remove(root); | ||
1749 | |||
1750 | // Preserve link ordering | ||
1751 | // | ||
1752 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1753 | { | ||
1754 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1755 | }); | ||
1756 | 1974 | ||
1757 | // Determine new root | 1975 | // Determine new root |
1758 | // | 1976 | // |
1759 | SceneObjectPart newRoot = newSet[0]; | 1977 | SceneObjectPart newRoot = newSet[0]; |
1760 | newSet.RemoveAt(0); | 1978 | newSet.RemoveAt(0); |
1761 | 1979 | ||
1762 | foreach (SceneObjectPart newChild in newSet) | 1980 | foreach (SceneObjectPart newChild in newSet) |
1763 | newChild.ClearUpdateSchedule(); | 1981 | newChild.ClearUpdateSchedule(); |
1764 | 1982 | ||
1765 | LinkObjects(newRoot, newSet); | 1983 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1766 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1984 | LinkObjects(newRoot, newSet); |
1767 | affectedGroups.Add(newRoot.ParentGroup); | 1985 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1768 | } | 1986 | affectedGroups.Add(newRoot.ParentGroup); |
1769 | } | 1987 | } |
1770 | } | 1988 | } |
1771 | 1989 | ||
@@ -1773,8 +1991,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1773 | // | 1991 | // |
1774 | foreach (SceneObjectGroup g in affectedGroups) | 1992 | foreach (SceneObjectGroup g in affectedGroups) |
1775 | { | 1993 | { |
1994 | // Child prims that have been unlinked and deleted will | ||
1995 | // return unless the root is deleted. This will remove them | ||
1996 | // from the database. They will be rewritten immediately, | ||
1997 | // minus the rows for the unlinked child prims. | ||
1998 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1776 | g.TriggerScriptChangedEvent(Changed.LINK); | 1999 | g.TriggerScriptChangedEvent(Changed.LINK); |
1777 | g.HasGroupChanged = true; // Persist | 2000 | g.HasGroupChanged = true; // Persist |
2001 | g.areUpdatesSuspended = false; | ||
1778 | g.ScheduleGroupForFullUpdate(); | 2002 | g.ScheduleGroupForFullUpdate(); |
1779 | } | 2003 | } |
1780 | } | 2004 | } |
@@ -1846,108 +2070,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | /// <param name="GroupID"></param> | 2070 | /// <param name="GroupID"></param> |
1847 | /// <param name="rot"></param> | 2071 | /// <param name="rot"></param> |
1848 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2072 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1849 | public SceneObjectGroup DuplicateObject( | 2073 | /// <summary> |
1850 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2074 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1851 | { | 2075 | { |
1852 | Monitor.Enter(m_updateLock); | 2076 | // m_log.DebugFormat( |
2077 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2078 | // originalPrimID, offset, AgentID); | ||
1853 | 2079 | ||
1854 | try | 2080 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2081 | if (original != null) | ||
1855 | { | 2082 | { |
1856 | // m_log.DebugFormat( | 2083 | if (m_parentScene.Permissions.CanDuplicateObject( |
1857 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2084 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1858 | // originalPrimID, offset, AgentID); | ||
1859 | |||
1860 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1861 | if (original == null) | ||
1862 | { | 2085 | { |
1863 | m_log.WarnFormat( | 2086 | SceneObjectGroup copy = original.Copy(true); |
1864 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2087 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1865 | 2088 | ||
1866 | return null; | 2089 | if (original.OwnerID != AgentID) |
1867 | } | 2090 | { |
2091 | copy.SetOwnerId(AgentID); | ||
2092 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1868 | 2093 | ||
1869 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2094 | SceneObjectPart[] partList = copy.Parts; |
1870 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | ||
1871 | return null; | ||
1872 | 2095 | ||
1873 | SceneObjectGroup copy = original.Copy(true); | 2096 | if (m_parentScene.Permissions.PropagatePermissions()) |
1874 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2097 | { |
2098 | foreach (SceneObjectPart child in partList) | ||
2099 | { | ||
2100 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2101 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2102 | child.ApplyNextOwnerPermissions(); | ||
2103 | } | ||
2104 | } | ||
2105 | } | ||
1875 | 2106 | ||
1876 | if (original.OwnerID != AgentID) | 2107 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1877 | { | 2108 | Entities.Add(copy); |
1878 | copy.SetOwnerId(AgentID); | ||
1879 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1880 | 2109 | ||
1881 | SceneObjectPart[] partList = copy.Parts; | 2110 | lock (SceneObjectGroupsByFullID) |
2111 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1882 | 2112 | ||
1883 | if (m_parentScene.Permissions.PropagatePermissions()) | 2113 | SceneObjectPart[] children = copy.Parts; |
2114 | |||
2115 | lock (SceneObjectGroupsByFullPartID) | ||
1884 | { | 2116 | { |
1885 | foreach (SceneObjectPart child in partList) | 2117 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1886 | { | 2118 | foreach (SceneObjectPart part in children) |
1887 | child.Inventory.ChangeInventoryOwner(AgentID); | 2119 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1888 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1889 | child.ApplyNextOwnerPermissions(); | ||
1890 | } | ||
1891 | } | 2120 | } |
1892 | 2121 | ||
1893 | copy.RootPart.ObjectSaleType = 0; | 2122 | lock (SceneObjectGroupsByLocalPartID) |
1894 | copy.RootPart.SalePrice = 10; | 2123 | { |
1895 | } | 2124 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2125 | foreach (SceneObjectPart part in children) | ||
2126 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2127 | } | ||
2128 | // PROBABLE END OF FIXME | ||
1896 | 2129 | ||
1897 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2130 | // Since we copy from a source group that is in selected |
1898 | Entities.Add(copy); | 2131 | // state, but the copy is shown deselected in the viewer, |
1899 | 2132 | // We need to clear the selection flag here, else that | |
1900 | lock (SceneObjectGroupsByFullID) | 2133 | // prim never gets persisted at all. The client doesn't |
1901 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2134 | // think it's selected, so it will never send a deselect... |
1902 | 2135 | copy.IsSelected = false; | |
1903 | SceneObjectPart[] children = copy.Parts; | 2136 | |
1904 | 2137 | m_numPrim += copy.Parts.Length; | |
1905 | lock (SceneObjectGroupsByFullPartID) | 2138 | |
1906 | { | 2139 | if (rot != Quaternion.Identity) |
1907 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2140 | { |
1908 | foreach (SceneObjectPart part in children) | 2141 | copy.UpdateGroupRotationR(rot); |
1909 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2142 | } |
1910 | } | ||
1911 | |||
1912 | lock (SceneObjectGroupsByLocalPartID) | ||
1913 | { | ||
1914 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1915 | foreach (SceneObjectPart part in children) | ||
1916 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1917 | } | ||
1918 | // PROBABLE END OF FIXME | ||
1919 | |||
1920 | // Since we copy from a source group that is in selected | ||
1921 | // state, but the copy is shown deselected in the viewer, | ||
1922 | // We need to clear the selection flag here, else that | ||
1923 | // prim never gets persisted at all. The client doesn't | ||
1924 | // think it's selected, so it will never send a deselect... | ||
1925 | copy.IsSelected = false; | ||
1926 | |||
1927 | m_numPrim += copy.Parts.Length; | ||
1928 | |||
1929 | if (rot != Quaternion.Identity) | ||
1930 | { | ||
1931 | copy.UpdateGroupRotationR(rot); | ||
1932 | } | ||
1933 | 2143 | ||
1934 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2144 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1935 | copy.HasGroupChanged = true; | 2145 | copy.HasGroupChanged = true; |
1936 | copy.ScheduleGroupForFullUpdate(); | 2146 | copy.ScheduleGroupForFullUpdate(); |
1937 | copy.ResumeScripts(); | 2147 | copy.ResumeScripts(); |
1938 | 2148 | ||
1939 | // required for physics to update it's position | 2149 | // required for physics to update it's position |
1940 | copy.AbsolutePosition = copy.AbsolutePosition; | 2150 | copy.AbsolutePosition = copy.AbsolutePosition; |
1941 | 2151 | ||
1942 | return copy; | 2152 | return copy; |
2153 | } | ||
1943 | } | 2154 | } |
1944 | finally | 2155 | else |
1945 | { | 2156 | { |
1946 | Monitor.Exit(m_updateLock); | 2157 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1947 | } | 2158 | } |
2159 | |||
2160 | return null; | ||
1948 | } | 2161 | } |
1949 | 2162 | ||
1950 | /// <summary> | ||
1951 | /// Calculates the distance between two Vector3s | 2163 | /// Calculates the distance between two Vector3s |
1952 | /// </summary> | 2164 | /// </summary> |
1953 | /// <param name="v1"></param> | 2165 | /// <param name="v1"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index d73a959..e3fed49 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -53,12 +53,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | get { return m_instance; } | 53 | get { return m_instance; } |
54 | } | 54 | } |
55 | 55 | ||
56 | private readonly List<Scene> m_localScenes = new List<Scene>(); | 56 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
57 | private Scene m_currentScene = null; | 57 | private Scene m_currentScene = null; |
58 | 58 | ||
59 | public List<Scene> Scenes | 59 | public List<Scene> Scenes |
60 | { | 60 | { |
61 | get { return new List<Scene>(m_localScenes); } | 61 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
62 | } | 62 | } |
63 | 63 | ||
64 | public Scene CurrentScene | 64 | public Scene CurrentScene |
@@ -72,13 +72,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | { | 72 | { |
73 | if (m_currentScene == null) | 73 | if (m_currentScene == null) |
74 | { | 74 | { |
75 | lock (m_localScenes) | 75 | List<Scene> sceneList = Scenes; |
76 | { | 76 | if (sceneList.Count == 0) |
77 | if (m_localScenes.Count > 0) | 77 | return null; |
78 | return m_localScenes[0]; | 78 | return sceneList[0]; |
79 | else | ||
80 | return null; | ||
81 | } | ||
82 | } | 79 | } |
83 | else | 80 | else |
84 | { | 81 | { |
@@ -90,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | public SceneManager() | 87 | public SceneManager() |
91 | { | 88 | { |
92 | m_instance = this; | 89 | m_instance = this; |
93 | m_localScenes = new List<Scene>(); | 90 | m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
94 | } | 91 | } |
95 | 92 | ||
96 | public void Close() | 93 | public void Close() |
@@ -98,20 +95,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | // collect known shared modules in sharedModules | 95 | // collect known shared modules in sharedModules |
99 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); | 96 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); |
100 | 97 | ||
101 | lock (m_localScenes) | 98 | List<Scene> sceneList = Scenes; |
99 | for (int i = 0; i < sceneList.Count; i++) | ||
102 | { | 100 | { |
103 | for (int i = 0; i < m_localScenes.Count; i++) | 101 | // extract known shared modules from scene |
102 | foreach (string k in sceneList[i].Modules.Keys) | ||
104 | { | 103 | { |
105 | // extract known shared modules from scene | 104 | if (sceneList[i].Modules[k].IsSharedModule && |
106 | foreach (string k in m_localScenes[i].Modules.Keys) | 105 | !sharedModules.ContainsKey(k)) |
107 | { | 106 | sharedModules[k] = sceneList[i].Modules[k]; |
108 | if (m_localScenes[i].Modules[k].IsSharedModule && | ||
109 | !sharedModules.ContainsKey(k)) | ||
110 | sharedModules[k] = m_localScenes[i].Modules[k]; | ||
111 | } | ||
112 | // close scene/region | ||
113 | m_localScenes[i].Close(); | ||
114 | } | 107 | } |
108 | // close scene/region | ||
109 | sceneList[i].Close(); | ||
115 | } | 110 | } |
116 | 111 | ||
117 | // all regions/scenes are now closed, we can now safely | 112 | // all regions/scenes are now closed, we can now safely |
@@ -120,31 +115,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | { | 115 | { |
121 | mod.Close(); | 116 | mod.Close(); |
122 | } | 117 | } |
118 | |||
119 | m_localScenes.Clear(); | ||
123 | } | 120 | } |
124 | 121 | ||
125 | public void Close(Scene cscene) | 122 | public void Close(Scene cscene) |
126 | { | 123 | { |
127 | lock (m_localScenes) | 124 | if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID)) |
128 | { | 125 | return; |
129 | if (m_localScenes.Contains(cscene)) | 126 | cscene.Close(); |
130 | { | ||
131 | for (int i = 0; i < m_localScenes.Count; i++) | ||
132 | { | ||
133 | if (m_localScenes[i].Equals(cscene)) | ||
134 | { | ||
135 | m_localScenes[i].Close(); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | } | 127 | } |
141 | 128 | ||
142 | public void Add(Scene scene) | 129 | public void Add(Scene scene) |
143 | { | 130 | { |
144 | scene.OnRestart += HandleRestart; | 131 | scene.OnRestart += HandleRestart; |
145 | 132 | ||
146 | lock (m_localScenes) | 133 | m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene); |
147 | m_localScenes.Add(scene); | ||
148 | } | 134 | } |
149 | 135 | ||
150 | public void HandleRestart(RegionInfo rdata) | 136 | public void HandleRestart(RegionInfo rdata) |
@@ -152,24 +138,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 138 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); |
153 | int RegionSceneElement = -1; | 139 | int RegionSceneElement = -1; |
154 | 140 | ||
155 | lock (m_localScenes) | 141 | m_localScenes.Remove(rdata.RegionID); |
156 | { | ||
157 | for (int i = 0; i < m_localScenes.Count; i++) | ||
158 | { | ||
159 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) | ||
160 | { | ||
161 | RegionSceneElement = i; | ||
162 | } | ||
163 | } | ||
164 | |||
165 | // Now we make sure the region is no longer known about by the SceneManager | ||
166 | // Prevents duplicates. | ||
167 | |||
168 | if (RegionSceneElement >= 0) | ||
169 | { | ||
170 | m_localScenes.RemoveAt(RegionSceneElement); | ||
171 | } | ||
172 | } | ||
173 | 142 | ||
174 | // Send signal to main that we're restarting this sim. | 143 | // Send signal to main that we're restarting this sim. |
175 | OnRestartSim(rdata); | 144 | OnRestartSim(rdata); |
@@ -179,32 +148,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
179 | { | 148 | { |
180 | RegionInfo Result = null; | 149 | RegionInfo Result = null; |
181 | 150 | ||
182 | lock (m_localScenes) | 151 | Scene s = m_localScenes.FindValue(delegate(Scene x) |
183 | { | ||
184 | for (int i = 0; i < m_localScenes.Count; i++) | ||
185 | { | ||
186 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | ||
187 | { | 152 | { |
188 | // Inform other regions to tell their avatar about me | 153 | if (x.RegionInfo.RegionHandle == regionHandle) |
189 | Result = m_localScenes[i].RegionInfo; | 154 | return true; |
190 | } | 155 | return false; |
191 | } | 156 | }); |
192 | 157 | ||
193 | if (Result != null) | 158 | if (s != null) |
159 | { | ||
160 | List<Scene> sceneList = Scenes; | ||
161 | |||
162 | for (int i = 0; i < sceneList.Count; i++) | ||
194 | { | 163 | { |
195 | for (int i = 0; i < m_localScenes.Count; i++) | 164 | if (sceneList[i]!= s) |
196 | { | 165 | { |
197 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | 166 | // Inform other regions to tell their avatar about me |
198 | { | 167 | //sceneList[i].OtherRegionUp(Result); |
199 | // Inform other regions to tell their avatar about me | ||
200 | //m_localScenes[i].OtherRegionUp(Result); | ||
201 | } | ||
202 | } | 168 | } |
203 | } | 169 | } |
204 | else | 170 | } |
205 | { | 171 | else |
206 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); | 172 | { |
207 | } | 173 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); |
208 | } | 174 | } |
209 | } | 175 | } |
210 | 176 | ||
@@ -308,8 +274,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | { | 274 | { |
309 | if (m_currentScene == null) | 275 | if (m_currentScene == null) |
310 | { | 276 | { |
311 | lock (m_localScenes) | 277 | List<Scene> sceneList = Scenes; |
312 | m_localScenes.ForEach(func); | 278 | sceneList.ForEach(func); |
313 | } | 279 | } |
314 | else | 280 | else |
315 | { | 281 | { |
@@ -338,16 +304,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | } | 304 | } |
339 | else | 305 | else |
340 | { | 306 | { |
341 | lock (m_localScenes) | 307 | Scene s; |
308 | |||
309 | if (m_localScenes.TryGetValue(regionName, out s)) | ||
342 | { | 310 | { |
343 | foreach (Scene scene in m_localScenes) | 311 | m_currentScene = s; |
344 | { | 312 | return true; |
345 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | ||
346 | { | ||
347 | m_currentScene = scene; | ||
348 | return true; | ||
349 | } | ||
350 | } | ||
351 | } | 313 | } |
352 | 314 | ||
353 | return false; | 315 | return false; |
@@ -356,18 +318,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
356 | 318 | ||
357 | public bool TrySetCurrentScene(UUID regionID) | 319 | public bool TrySetCurrentScene(UUID regionID) |
358 | { | 320 | { |
359 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 321 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
360 | 322 | ||
361 | lock (m_localScenes) | 323 | Scene s; |
324 | |||
325 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
362 | { | 326 | { |
363 | foreach (Scene scene in m_localScenes) | 327 | m_currentScene = s; |
364 | { | 328 | return true; |
365 | if (scene.RegionInfo.RegionID == regionID) | ||
366 | { | ||
367 | m_currentScene = scene; | ||
368 | return true; | ||
369 | } | ||
370 | } | ||
371 | } | 329 | } |
372 | 330 | ||
373 | return false; | 331 | return false; |
@@ -375,52 +333,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
375 | 333 | ||
376 | public bool TryGetScene(string regionName, out Scene scene) | 334 | public bool TryGetScene(string regionName, out Scene scene) |
377 | { | 335 | { |
378 | lock (m_localScenes) | 336 | return m_localScenes.TryGetValue(regionName, out scene); |
379 | { | ||
380 | foreach (Scene mscene in m_localScenes) | ||
381 | { | ||
382 | if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0) | ||
383 | { | ||
384 | scene = mscene; | ||
385 | return true; | ||
386 | } | ||
387 | } | ||
388 | } | ||
389 | |||
390 | scene = null; | ||
391 | return false; | ||
392 | } | 337 | } |
393 | 338 | ||
394 | public bool TryGetScene(UUID regionID, out Scene scene) | 339 | public bool TryGetScene(UUID regionID, out Scene scene) |
395 | { | 340 | { |
396 | lock (m_localScenes) | 341 | return m_localScenes.TryGetValue(regionID, out scene); |
397 | { | ||
398 | foreach (Scene mscene in m_localScenes) | ||
399 | { | ||
400 | if (mscene.RegionInfo.RegionID == regionID) | ||
401 | { | ||
402 | scene = mscene; | ||
403 | return true; | ||
404 | } | ||
405 | } | ||
406 | } | ||
407 | |||
408 | scene = null; | ||
409 | return false; | ||
410 | } | 342 | } |
411 | 343 | ||
412 | public bool TryGetScene(uint locX, uint locY, out Scene scene) | 344 | public bool TryGetScene(uint locX, uint locY, out Scene scene) |
413 | { | 345 | { |
414 | lock (m_localScenes) | 346 | List<Scene> sceneList = Scenes; |
347 | foreach (Scene mscene in sceneList) | ||
415 | { | 348 | { |
416 | foreach (Scene mscene in m_localScenes) | 349 | if (mscene.RegionInfo.RegionLocX == locX && |
350 | mscene.RegionInfo.RegionLocY == locY) | ||
417 | { | 351 | { |
418 | if (mscene.RegionInfo.RegionLocX == locX && | 352 | scene = mscene; |
419 | mscene.RegionInfo.RegionLocY == locY) | 353 | return true; |
420 | { | ||
421 | scene = mscene; | ||
422 | return true; | ||
423 | } | ||
424 | } | 354 | } |
425 | } | 355 | } |
426 | 356 | ||
@@ -430,16 +360,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | 360 | ||
431 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) | 361 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) |
432 | { | 362 | { |
433 | lock (m_localScenes) | 363 | List<Scene> sceneList = Scenes; |
364 | foreach (Scene mscene in sceneList) | ||
434 | { | 365 | { |
435 | foreach (Scene mscene in m_localScenes) | 366 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && |
367 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | ||
436 | { | 368 | { |
437 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && | 369 | scene = mscene; |
438 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | 370 | return true; |
439 | { | ||
440 | scene = mscene; | ||
441 | return true; | ||
442 | } | ||
443 | } | 371 | } |
444 | } | 372 | } |
445 | 373 | ||
@@ -504,15 +432,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 432 | ||
505 | public RegionInfo GetRegionInfo(UUID regionID) | 433 | public RegionInfo GetRegionInfo(UUID regionID) |
506 | { | 434 | { |
507 | lock (m_localScenes) | 435 | Scene s; |
436 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
508 | { | 437 | { |
509 | foreach (Scene scene in m_localScenes) | 438 | return s.RegionInfo; |
510 | { | ||
511 | if (scene.RegionInfo.RegionID == regionID) | ||
512 | { | ||
513 | return scene.RegionInfo; | ||
514 | } | ||
515 | } | ||
516 | } | 439 | } |
517 | 440 | ||
518 | return null; | 441 | return null; |
@@ -530,14 +453,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | 453 | ||
531 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 454 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
532 | { | 455 | { |
533 | lock (m_localScenes) | 456 | List<Scene> sceneList = Scenes; |
457 | foreach (Scene scene in sceneList) | ||
534 | { | 458 | { |
535 | foreach (Scene scene in m_localScenes) | 459 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
536 | { | 460 | { |
537 | if (scene.TryGetScenePresence(avatarId, out avatar)) | 461 | return true; |
538 | { | ||
539 | return true; | ||
540 | } | ||
541 | } | 462 | } |
542 | } | 463 | } |
543 | 464 | ||
@@ -547,15 +468,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | 468 | ||
548 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) | 469 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) |
549 | { | 470 | { |
550 | lock (m_localScenes) | 471 | List<Scene> sceneList = Scenes; |
472 | foreach (Scene scene in sceneList) | ||
551 | { | 473 | { |
552 | foreach (Scene scene in m_localScenes) | 474 | avatar = scene.GetScenePresence(avatarId); |
553 | { | ||
554 | avatar = scene.GetScenePresence(avatarId); | ||
555 | 475 | ||
556 | if (avatar != null && !avatar.IsChildAgent) | 476 | if (avatar != null && !avatar.IsChildAgent) |
557 | return true; | 477 | return true; |
558 | } | ||
559 | } | 478 | } |
560 | 479 | ||
561 | avatar = null; | 480 | avatar = null; |
@@ -564,22 +483,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
564 | 483 | ||
565 | public void CloseScene(Scene scene) | 484 | public void CloseScene(Scene scene) |
566 | { | 485 | { |
567 | lock (m_localScenes) | 486 | m_localScenes.Remove(scene.RegionInfo.RegionID); |
568 | m_localScenes.Remove(scene); | ||
569 | 487 | ||
570 | scene.Close(); | 488 | scene.Close(); |
571 | } | 489 | } |
572 | 490 | ||
573 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 491 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
574 | { | 492 | { |
575 | lock (m_localScenes) | 493 | List<Scene> sceneList = Scenes; |
494 | foreach (Scene scene in sceneList) | ||
576 | { | 495 | { |
577 | foreach (Scene scene in m_localScenes) | 496 | if (scene.TryGetAvatarByName(avatarName, out avatar)) |
578 | { | 497 | { |
579 | if (scene.TryGetAvatarByName(avatarName, out avatar)) | 498 | return true; |
580 | { | ||
581 | return true; | ||
582 | } | ||
583 | } | 499 | } |
584 | } | 500 | } |
585 | 501 | ||
@@ -589,14 +505,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | 505 | ||
590 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) | 506 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) |
591 | { | 507 | { |
592 | lock (m_localScenes) | 508 | List<Scene> sceneList = Scenes; |
509 | foreach (Scene scene in sceneList) | ||
593 | { | 510 | { |
594 | foreach (Scene scene in m_localScenes) | 511 | sp = scene.GetScenePresence(firstName, lastName); |
595 | { | 512 | if (sp != null && !sp.IsChildAgent) |
596 | sp = scene.GetScenePresence(firstName, lastName); | 513 | return true; |
597 | if (sp != null && !sp.IsChildAgent) | ||
598 | return true; | ||
599 | } | ||
600 | } | 514 | } |
601 | 515 | ||
602 | sp = null; | 516 | sp = null; |
@@ -605,8 +519,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | 519 | ||
606 | public void ForEachScene(Action<Scene> action) | 520 | public void ForEachScene(Action<Scene> action) |
607 | { | 521 | { |
608 | lock (m_localScenes) | 522 | List<Scene> sceneList = Scenes; |
609 | m_localScenes.ForEach(action); | 523 | sceneList.ForEach(action); |
610 | } | 524 | } |
611 | } | 525 | } |
612 | } | 526 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index ddf5da0..26524fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Stop and remove the scripts contained in all the prims in this group | 82 | /// Stop and remove the scripts contained in all the prims in this group |
83 | /// </summary> | 83 | /// </summary> |
84 | /// <param name="sceneObjectBeingDeleted"> | ||
85 | /// Should be true if these scripts are being removed because the scene | ||
86 | /// object is being deleted. This will prevent spurious updates to the client. | ||
87 | /// </param> | ||
88 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 84 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
89 | { | 85 | { |
90 | SceneObjectPart[] parts = m_parts.GetArray(); | 86 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -247,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 243 | ||
248 | public uint GetEffectivePermissions() | 244 | public uint GetEffectivePermissions() |
249 | { | 245 | { |
246 | return GetEffectivePermissions(false); | ||
247 | } | ||
248 | |||
249 | public uint GetEffectivePermissions(bool useBase) | ||
250 | { | ||
250 | uint perms=(uint)(PermissionMask.Modify | | 251 | uint perms=(uint)(PermissionMask.Modify | |
251 | PermissionMask.Copy | | 252 | PermissionMask.Copy | |
252 | PermissionMask.Move | | 253 | PermissionMask.Move | |
@@ -258,7 +259,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | for (int i = 0; i < parts.Length; i++) | 259 | for (int i = 0; i < parts.Length; i++) |
259 | { | 260 | { |
260 | SceneObjectPart part = parts[i]; | 261 | SceneObjectPart part = parts[i]; |
261 | ownerMask &= part.OwnerMask; | 262 | if (useBase) |
263 | ownerMask &= part.BaseMask; | ||
264 | else | ||
265 | ownerMask &= part.OwnerMask; | ||
262 | perms &= part.Inventory.MaskEffectivePermissions(); | 266 | perms &= part.Inventory.MaskEffectivePermissions(); |
263 | } | 267 | } |
264 | 268 | ||
@@ -400,6 +404,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | 404 | ||
401 | public void ResumeScripts() | 405 | public void ResumeScripts() |
402 | { | 406 | { |
407 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
408 | return; | ||
409 | |||
403 | SceneObjectPart[] parts = m_parts.GetArray(); | 410 | SceneObjectPart[] parts = m_parts.GetArray(); |
404 | for (int i = 0; i < parts.Length; i++) | 411 | for (int i = 0; i < parts.Length; i++) |
405 | parts[i].Inventory.ResumeScripts(); | 412 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 52469a2..33a2cc5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -42,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
42 | 43 | ||
43 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
44 | { | 45 | { |
46 | |||
45 | [Flags] | 47 | [Flags] |
46 | public enum scriptEvents | 48 | public enum scriptEvents |
47 | { | 49 | { |
@@ -105,8 +107,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 107 | /// since the group's last persistent backup |
106 | /// </summary> | 108 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 109 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 110 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 111 | private long timeLastChanged = 0; |
112 | private long m_maxPersistTime = 0; | ||
113 | private long m_minPersistTime = 0; | ||
114 | private Random m_rand; | ||
115 | private bool m_suspendUpdates; | ||
116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
117 | |||
118 | public bool areUpdatesSuspended | ||
119 | { | ||
120 | get | ||
121 | { | ||
122 | return m_suspendUpdates; | ||
123 | } | ||
124 | set | ||
125 | { | ||
126 | m_suspendUpdates = value; | ||
127 | if (!value) | ||
128 | { | ||
129 | QueueForUpdateCheck(); | ||
130 | } | ||
131 | } | ||
132 | } | ||
110 | 133 | ||
111 | /// <summary> | 134 | /// <summary> |
112 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | 135 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage |
@@ -123,9 +146,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | { | 146 | { |
124 | if (value) | 147 | if (value) |
125 | { | 148 | { |
149 | if (m_isBackedUp) | ||
150 | { | ||
151 | m_scene.SceneGraph.FireChangeBackup(this); | ||
152 | } | ||
126 | timeLastChanged = DateTime.Now.Ticks; | 153 | timeLastChanged = DateTime.Now.Ticks; |
127 | if (!m_hasGroupChanged) | 154 | if (!m_hasGroupChanged) |
128 | timeFirstChanged = DateTime.Now.Ticks; | 155 | timeFirstChanged = DateTime.Now.Ticks; |
156 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
157 | { | ||
158 | if (m_rand == null) | ||
159 | { | ||
160 | byte[] val = new byte[16]; | ||
161 | m_rootPart.UUID.ToBytes(val, 0); | ||
162 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
163 | } | ||
164 | |||
165 | if (m_scene.GetRootAgentCount() == 0) | ||
166 | { | ||
167 | //If the region is empty, this change has been made by an automated process | ||
168 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
169 | |||
170 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
171 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
172 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
177 | //but add a random factor so we stagger the object persistance a little | ||
178 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
179 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
180 | } | ||
181 | } | ||
129 | } | 182 | } |
130 | m_hasGroupChanged = value; | 183 | m_hasGroupChanged = value; |
131 | 184 | ||
@@ -140,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 193 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
141 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 194 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
142 | /// </summary> | 195 | /// </summary> |
143 | public bool HasGroupChangedDueToDelink { get; private set; } | 196 | public bool HasGroupChangedDueToDelink { get; set; } |
144 | 197 | ||
145 | private bool isTimeToPersist() | 198 | private bool isTimeToPersist() |
146 | { | 199 | { |
@@ -150,8 +203,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | return false; | 203 | return false; |
151 | if (m_scene.ShuttingDown) | 204 | if (m_scene.ShuttingDown) |
152 | return true; | 205 | return true; |
206 | |||
207 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
208 | { | ||
209 | m_maxPersistTime = m_scene.m_persistAfter; | ||
210 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
211 | } | ||
212 | |||
153 | long currentTime = DateTime.Now.Ticks; | 213 | long currentTime = DateTime.Now.Ticks; |
154 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 214 | |
215 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
216 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
217 | |||
218 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
155 | return true; | 219 | return true; |
156 | return false; | 220 | return false; |
157 | } | 221 | } |
@@ -270,10 +334,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | 334 | ||
271 | private bool m_scriptListens_atTarget; | 335 | private bool m_scriptListens_atTarget; |
272 | private bool m_scriptListens_notAtTarget; | 336 | private bool m_scriptListens_notAtTarget; |
273 | |||
274 | private bool m_scriptListens_atRotTarget; | 337 | private bool m_scriptListens_atRotTarget; |
275 | private bool m_scriptListens_notAtRotTarget; | 338 | private bool m_scriptListens_notAtRotTarget; |
276 | 339 | ||
340 | public bool m_dupeInProgress = false; | ||
277 | internal Dictionary<UUID, string> m_savedScriptState; | 341 | internal Dictionary<UUID, string> m_savedScriptState; |
278 | 342 | ||
279 | #region Properties | 343 | #region Properties |
@@ -310,6 +374,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | get { return m_parts.Count; } | 374 | get { return m_parts.Count; } |
311 | } | 375 | } |
312 | 376 | ||
377 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
378 | // | ||
379 | // public virtual Quaternion Rotation | ||
380 | // { | ||
381 | // get { return m_rotation; } | ||
382 | // set { | ||
383 | // m_rotation = value; | ||
384 | // } | ||
385 | // } | ||
386 | |||
313 | public Quaternion GroupRotation | 387 | public Quaternion GroupRotation |
314 | { | 388 | { |
315 | get { return m_rootPart.RotationOffset; } | 389 | get { return m_rootPart.RotationOffset; } |
@@ -416,7 +490,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
416 | { | 490 | { |
417 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 491 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
418 | } | 492 | } |
419 | 493 | ||
494 | |||
495 | |||
496 | private struct avtocrossInfo | ||
497 | { | ||
498 | public ScenePresence av; | ||
499 | public uint ParentID; | ||
500 | } | ||
501 | |||
420 | /// <summary> | 502 | /// <summary> |
421 | /// The absolute position of this scene object in the scene | 503 | /// The absolute position of this scene object in the scene |
422 | /// </summary> | 504 | /// </summary> |
@@ -429,14 +511,128 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | 511 | ||
430 | if (Scene != null) | 512 | if (Scene != null) |
431 | { | 513 | { |
432 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 514 | // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
433 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 515 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
516 | // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
517 | if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) | ||
518 | || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) | ||
434 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 519 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
435 | { | 520 | { |
436 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 521 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
522 | uint x = 0; | ||
523 | uint y = 0; | ||
524 | string version = String.Empty; | ||
525 | Vector3 newpos = Vector3.Zero; | ||
526 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
527 | |||
528 | bool canCross = true; | ||
529 | foreach (ScenePresence av in m_linkedAvatars) | ||
530 | { | ||
531 | // We need to cross these agents. First, let's find | ||
532 | // out if any of them can't cross for some reason. | ||
533 | // We have to deny the crossing entirely if any | ||
534 | // of them are banned. Alternatively, we could | ||
535 | // unsit banned agents.... | ||
536 | |||
537 | |||
538 | // We set the avatar position as being the object | ||
539 | // position to get the region to send to | ||
540 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
541 | { | ||
542 | canCross = false; | ||
543 | break; | ||
544 | } | ||
545 | |||
546 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
547 | } | ||
548 | |||
549 | if (canCross) | ||
550 | { | ||
551 | // We unparent the SP quietly so that it won't | ||
552 | // be made to stand up | ||
553 | |||
554 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
555 | |||
556 | foreach (ScenePresence av in m_linkedAvatars) | ||
557 | { | ||
558 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
559 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
560 | if (parentPart != null) | ||
561 | av.ParentUUID = parentPart.UUID; | ||
562 | |||
563 | avinfo.av = av; | ||
564 | avinfo.ParentID = av.ParentID; | ||
565 | avsToCross.Add(avinfo); | ||
566 | |||
567 | av.ParentID = 0; | ||
568 | } | ||
569 | |||
570 | // m_linkedAvatars.Clear(); | ||
571 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
572 | |||
573 | // Normalize | ||
574 | if (val.X >= Constants.RegionSize) | ||
575 | val.X -= Constants.RegionSize; | ||
576 | if (val.Y >= Constants.RegionSize) | ||
577 | val.Y -= Constants.RegionSize; | ||
578 | if (val.X < 0) | ||
579 | val.X += Constants.RegionSize; | ||
580 | if (val.Y < 0) | ||
581 | val.Y += Constants.RegionSize; | ||
582 | |||
583 | // If it's deleted, crossing was successful | ||
584 | if (IsDeleted) | ||
585 | { | ||
586 | // foreach (ScenePresence av in m_linkedAvatars) | ||
587 | foreach (avtocrossInfo avinfo in avsToCross) | ||
588 | { | ||
589 | ScenePresence av = avinfo.av; | ||
590 | if (!av.IsInTransit) // just in case... | ||
591 | { | ||
592 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
593 | |||
594 | av.IsInTransit = true; | ||
595 | |||
596 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
597 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
598 | } | ||
599 | else | ||
600 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
601 | } | ||
602 | avsToCross.Clear(); | ||
603 | return; | ||
604 | } | ||
605 | else // cross failed, put avas back ?? | ||
606 | { | ||
607 | foreach (avtocrossInfo avinfo in avsToCross) | ||
608 | { | ||
609 | ScenePresence av = avinfo.av; | ||
610 | av.ParentUUID = UUID.Zero; | ||
611 | av.ParentID = avinfo.ParentID; | ||
612 | // m_linkedAvatars.Add(av); | ||
613 | } | ||
614 | } | ||
615 | avsToCross.Clear(); | ||
616 | |||
617 | } | ||
618 | else if (RootPart.PhysActor != null) | ||
619 | { | ||
620 | RootPart.PhysActor.CrossingFailure(); | ||
621 | } | ||
622 | |||
623 | Vector3 oldp = AbsolutePosition; | ||
624 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
625 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
626 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
437 | } | 627 | } |
438 | } | 628 | } |
439 | 629 | ||
630 | /* don't see the need but worse don't see where is restored to false if things stay in | ||
631 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
632 | { | ||
633 | part.IgnoreUndoUpdate = true; | ||
634 | } | ||
635 | */ | ||
440 | if (RootPart.GetStatusSandbox()) | 636 | if (RootPart.GetStatusSandbox()) |
441 | { | 637 | { |
442 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 638 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -454,9 +650,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | // Restuff the new GroupPosition into each SOP of the linkset. | 650 | // Restuff the new GroupPosition into each SOP of the linkset. |
455 | // This has the affect of resetting and tainting the physics actors. | 651 | // This has the affect of resetting and tainting the physics actors. |
456 | SceneObjectPart[] parts = m_parts.GetArray(); | 652 | SceneObjectPart[] parts = m_parts.GetArray(); |
457 | for (int i = 0; i < parts.Length; i++) | 653 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
458 | parts[i].GroupPosition = val; | 654 | if (m_dupeInProgress) |
655 | triggerScriptEvent = false; | ||
656 | foreach (SceneObjectPart part in parts) | ||
657 | { | ||
658 | part.GroupPosition = val; | ||
659 | if (triggerScriptEvent) | ||
660 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
661 | } | ||
459 | 662 | ||
663 | /* | ||
664 | This seems not needed and should not be needed: | ||
665 | sp absolute position depends on sit part absolute position fixed above. | ||
666 | sp ParentPosition is not used anywhere. | ||
667 | Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it | ||
668 | Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature. | ||
669 | |||
670 | if (!m_dupeInProgress) | ||
671 | { | ||
672 | foreach (ScenePresence av in m_linkedAvatars) | ||
673 | { | ||
674 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
675 | if (p != null && m_parts.TryGetValue(p.UUID, out p)) | ||
676 | { | ||
677 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
678 | av.AbsolutePosition += offset; | ||
679 | // av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
680 | av.SendAvatarDataToAllAgents(); | ||
681 | } | ||
682 | } | ||
683 | } | ||
684 | */ | ||
460 | //if (m_rootPart.PhysActor != null) | 685 | //if (m_rootPart.PhysActor != null) |
461 | //{ | 686 | //{ |
462 | //m_rootPart.PhysActor.Position = | 687 | //m_rootPart.PhysActor.Position = |
@@ -470,6 +695,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | } | 695 | } |
471 | } | 696 | } |
472 | 697 | ||
698 | public override Vector3 Velocity | ||
699 | { | ||
700 | get { return RootPart.Velocity; } | ||
701 | set { RootPart.Velocity = value; } | ||
702 | } | ||
703 | |||
704 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
705 | { | ||
706 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
707 | ScenePresence agent = icon.EndInvoke(iar); | ||
708 | |||
709 | //// If the cross was successful, this agent is a child agent | ||
710 | if (agent.IsChildAgent) | ||
711 | { | ||
712 | if (agent.ParentUUID != UUID.Zero) | ||
713 | { | ||
714 | agent.ParentPart = null; | ||
715 | // agent.ParentPosition = Vector3.Zero; | ||
716 | // agent.ParentUUID = UUID.Zero; | ||
717 | } | ||
718 | } | ||
719 | |||
720 | agent.ParentUUID = UUID.Zero; | ||
721 | |||
722 | // agent.Reset(); | ||
723 | // else // Not successful | ||
724 | // agent.RestoreInCurrentScene(); | ||
725 | |||
726 | // In any case | ||
727 | agent.IsInTransit = false; | ||
728 | |||
729 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
730 | } | ||
731 | |||
473 | public override uint LocalId | 732 | public override uint LocalId |
474 | { | 733 | { |
475 | get { return m_rootPart.LocalId; } | 734 | get { return m_rootPart.LocalId; } |
@@ -540,6 +799,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | m_isSelected = value; | 799 | m_isSelected = value; |
541 | // Tell physics engine that group is selected | 800 | // Tell physics engine that group is selected |
542 | 801 | ||
802 | // this is not right | ||
803 | // but ode engines should only really need to know about root part | ||
804 | // so they can put entire object simulation on hold and not colliding | ||
805 | // keep as was for now | ||
806 | |||
543 | PhysicsActor pa = m_rootPart.PhysActor; | 807 | PhysicsActor pa = m_rootPart.PhysActor; |
544 | if (pa != null) | 808 | if (pa != null) |
545 | { | 809 | { |
@@ -556,6 +820,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | childPa.Selected = value; | 820 | childPa.Selected = value; |
557 | } | 821 | } |
558 | } | 822 | } |
823 | if (RootPart.KeyframeMotion != null) | ||
824 | RootPart.KeyframeMotion.Selected = value; | ||
825 | } | ||
826 | } | ||
827 | |||
828 | public void PartSelectChanged(bool partSelect) | ||
829 | { | ||
830 | // any part selected makes group selected | ||
831 | if (m_isSelected == partSelect) | ||
832 | return; | ||
833 | |||
834 | if (partSelect) | ||
835 | { | ||
836 | IsSelected = partSelect; | ||
837 | // if (!IsAttachment) | ||
838 | // ScheduleGroupForFullUpdate(); | ||
839 | } | ||
840 | else | ||
841 | { | ||
842 | // bad bad bad 2 heavy for large linksets | ||
843 | // since viewer does send lot of (un)selects | ||
844 | // this needs to be replaced by a specific list or count ? | ||
845 | // but that will require extra code in several places | ||
846 | |||
847 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
848 | for (int i = 0; i < parts.Length; i++) | ||
849 | { | ||
850 | SceneObjectPart part = parts[i]; | ||
851 | if (part.IsSelected) | ||
852 | return; | ||
853 | } | ||
854 | IsSelected = partSelect; | ||
855 | if (!IsAttachment) | ||
856 | { | ||
857 | ScheduleGroupForFullUpdate(); | ||
858 | } | ||
559 | } | 859 | } |
560 | } | 860 | } |
561 | 861 | ||
@@ -633,6 +933,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | /// </summary> | 933 | /// </summary> |
634 | public SceneObjectGroup() | 934 | public SceneObjectGroup() |
635 | { | 935 | { |
936 | |||
636 | } | 937 | } |
637 | 938 | ||
638 | /// <summary> | 939 | /// <summary> |
@@ -649,7 +950,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
649 | /// Constructor. This object is added to the scene later via AttachToScene() | 950 | /// Constructor. This object is added to the scene later via AttachToScene() |
650 | /// </summary> | 951 | /// </summary> |
651 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 952 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
652 | { | 953 | { |
653 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 954 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
654 | } | 955 | } |
655 | 956 | ||
@@ -685,6 +986,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
685 | /// </summary> | 986 | /// </summary> |
686 | public virtual void AttachToBackup() | 987 | public virtual void AttachToBackup() |
687 | { | 988 | { |
989 | if (IsAttachment) return; | ||
990 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
991 | |||
688 | if (InSceneBackup) | 992 | if (InSceneBackup) |
689 | { | 993 | { |
690 | //m_log.DebugFormat( | 994 | //m_log.DebugFormat( |
@@ -727,6 +1031,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | 1031 | ||
728 | ApplyPhysics(); | 1032 | ApplyPhysics(); |
729 | 1033 | ||
1034 | if (RootPart.PhysActor != null) | ||
1035 | RootPart.Force = RootPart.Force; | ||
1036 | if (RootPart.PhysActor != null) | ||
1037 | RootPart.Torque = RootPart.Torque; | ||
1038 | if (RootPart.PhysActor != null) | ||
1039 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
1040 | |||
730 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 1041 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
731 | // for the same object with very different properties. The caller must schedule the update. | 1042 | // for the same object with very different properties. The caller must schedule the update. |
732 | //ScheduleGroupForFullUpdate(); | 1043 | //ScheduleGroupForFullUpdate(); |
@@ -742,6 +1053,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
742 | EntityIntersection result = new EntityIntersection(); | 1053 | EntityIntersection result = new EntityIntersection(); |
743 | 1054 | ||
744 | SceneObjectPart[] parts = m_parts.GetArray(); | 1055 | SceneObjectPart[] parts = m_parts.GetArray(); |
1056 | |||
1057 | // Find closest hit here | ||
1058 | float idist = float.MaxValue; | ||
1059 | |||
745 | for (int i = 0; i < parts.Length; i++) | 1060 | for (int i = 0; i < parts.Length; i++) |
746 | { | 1061 | { |
747 | SceneObjectPart part = parts[i]; | 1062 | SceneObjectPart part = parts[i]; |
@@ -756,11 +1071,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
756 | 1071 | ||
757 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 1072 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
758 | 1073 | ||
759 | // This may need to be updated to the maximum draw distance possible.. | ||
760 | // We might (and probably will) be checking for prim creation from other sims | ||
761 | // when the camera crosses the border. | ||
762 | float idist = Constants.RegionSize; | ||
763 | |||
764 | if (inter.HitTF) | 1074 | if (inter.HitTF) |
765 | { | 1075 | { |
766 | // We need to find the closest prim to return to the testcaller along the ray | 1076 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -771,10 +1081,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
771 | result.obj = part; | 1081 | result.obj = part; |
772 | result.normal = inter.normal; | 1082 | result.normal = inter.normal; |
773 | result.distance = inter.distance; | 1083 | result.distance = inter.distance; |
1084 | |||
1085 | idist = inter.distance; | ||
774 | } | 1086 | } |
775 | } | 1087 | } |
776 | } | 1088 | } |
777 | |||
778 | return result; | 1089 | return result; |
779 | } | 1090 | } |
780 | 1091 | ||
@@ -786,25 +1097,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
786 | /// <returns></returns> | 1097 | /// <returns></returns> |
787 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 1098 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
788 | { | 1099 | { |
789 | maxX = -256f; | 1100 | maxX = float.MinValue; |
790 | maxY = -256f; | 1101 | maxY = float.MinValue; |
791 | maxZ = -256f; | 1102 | maxZ = float.MinValue; |
792 | minX = 256f; | 1103 | minX = float.MaxValue; |
793 | minY = 256f; | 1104 | minY = float.MaxValue; |
794 | minZ = 8192f; | 1105 | minZ = float.MaxValue; |
795 | 1106 | ||
796 | SceneObjectPart[] parts = m_parts.GetArray(); | 1107 | SceneObjectPart[] parts = m_parts.GetArray(); |
797 | for (int i = 0; i < parts.Length; i++) | 1108 | foreach (SceneObjectPart part in parts) |
798 | { | 1109 | { |
799 | SceneObjectPart part = parts[i]; | ||
800 | |||
801 | Vector3 worldPos = part.GetWorldPosition(); | 1110 | Vector3 worldPos = part.GetWorldPosition(); |
802 | Vector3 offset = worldPos - AbsolutePosition; | 1111 | Vector3 offset = worldPos - AbsolutePosition; |
803 | Quaternion worldRot; | 1112 | Quaternion worldRot; |
804 | if (part.ParentID == 0) | 1113 | if (part.ParentID == 0) |
1114 | { | ||
805 | worldRot = part.RotationOffset; | 1115 | worldRot = part.RotationOffset; |
1116 | } | ||
806 | else | 1117 | else |
1118 | { | ||
807 | worldRot = part.GetWorldRotation(); | 1119 | worldRot = part.GetWorldRotation(); |
1120 | } | ||
808 | 1121 | ||
809 | Vector3 frontTopLeft; | 1122 | Vector3 frontTopLeft; |
810 | Vector3 frontTopRight; | 1123 | Vector3 frontTopRight; |
@@ -816,6 +1129,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
816 | Vector3 backBottomLeft; | 1129 | Vector3 backBottomLeft; |
817 | Vector3 backBottomRight; | 1130 | Vector3 backBottomRight; |
818 | 1131 | ||
1132 | // Vector3[] corners = new Vector3[8]; | ||
1133 | |||
819 | Vector3 orig = Vector3.Zero; | 1134 | Vector3 orig = Vector3.Zero; |
820 | 1135 | ||
821 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 1136 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -850,6 +1165,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
850 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 1165 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
851 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 1166 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
852 | 1167 | ||
1168 | |||
1169 | |||
1170 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1171 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1172 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1173 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1174 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1175 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1176 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1177 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1178 | |||
1179 | //for (int i = 0; i < 8; i++) | ||
1180 | //{ | ||
1181 | // corners[i] = corners[i] * worldRot; | ||
1182 | // corners[i] += offset; | ||
1183 | |||
1184 | // if (corners[i].X > maxX) | ||
1185 | // maxX = corners[i].X; | ||
1186 | // if (corners[i].X < minX) | ||
1187 | // minX = corners[i].X; | ||
1188 | |||
1189 | // if (corners[i].Y > maxY) | ||
1190 | // maxY = corners[i].Y; | ||
1191 | // if (corners[i].Y < minY) | ||
1192 | // minY = corners[i].Y; | ||
1193 | |||
1194 | // if (corners[i].Z > maxZ) | ||
1195 | // maxZ = corners[i].Y; | ||
1196 | // if (corners[i].Z < minZ) | ||
1197 | // minZ = corners[i].Z; | ||
1198 | //} | ||
1199 | |||
853 | frontTopLeft = frontTopLeft * worldRot; | 1200 | frontTopLeft = frontTopLeft * worldRot; |
854 | frontTopRight = frontTopRight * worldRot; | 1201 | frontTopRight = frontTopRight * worldRot; |
855 | frontBottomLeft = frontBottomLeft * worldRot; | 1202 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -871,6 +1218,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
871 | backTopLeft += offset; | 1218 | backTopLeft += offset; |
872 | backTopRight += offset; | 1219 | backTopRight += offset; |
873 | 1220 | ||
1221 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1222 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1223 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1224 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1225 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1226 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1227 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1228 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1229 | |||
874 | if (frontTopRight.X > maxX) | 1230 | if (frontTopRight.X > maxX) |
875 | maxX = frontTopRight.X; | 1231 | maxX = frontTopRight.X; |
876 | if (frontTopLeft.X > maxX) | 1232 | if (frontTopLeft.X > maxX) |
@@ -1014,17 +1370,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | 1370 | ||
1015 | #endregion | 1371 | #endregion |
1016 | 1372 | ||
1373 | public void GetResourcesCosts(SceneObjectPart apart, | ||
1374 | out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost) | ||
1375 | { | ||
1376 | // this information may need to be cached | ||
1377 | |||
1378 | float cost; | ||
1379 | float tmpcost; | ||
1380 | |||
1381 | bool ComplexCost = false; | ||
1382 | |||
1383 | SceneObjectPart p; | ||
1384 | SceneObjectPart[] parts; | ||
1385 | |||
1386 | lock (m_parts) | ||
1387 | { | ||
1388 | parts = m_parts.GetArray(); | ||
1389 | } | ||
1390 | |||
1391 | int nparts = parts.Length; | ||
1392 | |||
1393 | |||
1394 | for (int i = 0; i < nparts; i++) | ||
1395 | { | ||
1396 | p = parts[i]; | ||
1397 | |||
1398 | if (p.UsesComplexCost) | ||
1399 | { | ||
1400 | ComplexCost = true; | ||
1401 | break; | ||
1402 | } | ||
1403 | } | ||
1404 | |||
1405 | if (ComplexCost) | ||
1406 | { | ||
1407 | linksetResCost = 0; | ||
1408 | linksetPhysCost = 0; | ||
1409 | partCost = 0; | ||
1410 | partPhysCost = 0; | ||
1411 | |||
1412 | for (int i = 0; i < nparts; i++) | ||
1413 | { | ||
1414 | p = parts[i]; | ||
1415 | |||
1416 | cost = p.StreamingCost; | ||
1417 | tmpcost = p.SimulationCost; | ||
1418 | if (tmpcost > cost) | ||
1419 | cost = tmpcost; | ||
1420 | tmpcost = p.PhysicsCost; | ||
1421 | if (tmpcost > cost) | ||
1422 | cost = tmpcost; | ||
1423 | |||
1424 | linksetPhysCost += tmpcost; | ||
1425 | linksetResCost += cost; | ||
1426 | |||
1427 | if (p == apart) | ||
1428 | { | ||
1429 | partCost = cost; | ||
1430 | partPhysCost = tmpcost; | ||
1431 | } | ||
1432 | } | ||
1433 | } | ||
1434 | else | ||
1435 | { | ||
1436 | partPhysCost = 1.0f; | ||
1437 | partCost = 1.0f; | ||
1438 | linksetResCost = (float)nparts; | ||
1439 | linksetPhysCost = linksetResCost; | ||
1440 | } | ||
1441 | } | ||
1442 | |||
1443 | public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) | ||
1444 | { | ||
1445 | SceneObjectPart p; | ||
1446 | SceneObjectPart[] parts; | ||
1447 | |||
1448 | lock (m_parts) | ||
1449 | { | ||
1450 | parts = m_parts.GetArray(); | ||
1451 | } | ||
1452 | |||
1453 | int nparts = parts.Length; | ||
1454 | |||
1455 | PhysCost = 0; | ||
1456 | StreamCost = 0; | ||
1457 | SimulCost = 0; | ||
1458 | |||
1459 | for (int i = 0; i < nparts; i++) | ||
1460 | { | ||
1461 | p = parts[i]; | ||
1462 | |||
1463 | StreamCost += p.StreamingCost; | ||
1464 | SimulCost += p.SimulationCost; | ||
1465 | PhysCost += p.PhysicsCost; | ||
1466 | } | ||
1467 | } | ||
1468 | |||
1017 | public void SaveScriptedState(XmlTextWriter writer) | 1469 | public void SaveScriptedState(XmlTextWriter writer) |
1018 | { | 1470 | { |
1471 | SaveScriptedState(writer, false); | ||
1472 | } | ||
1473 | |||
1474 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1475 | { | ||
1019 | XmlDocument doc = new XmlDocument(); | 1476 | XmlDocument doc = new XmlDocument(); |
1020 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1477 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
1021 | 1478 | ||
1022 | SceneObjectPart[] parts = m_parts.GetArray(); | 1479 | SceneObjectPart[] parts = m_parts.GetArray(); |
1023 | for (int i = 0; i < parts.Length; i++) | 1480 | for (int i = 0; i < parts.Length; i++) |
1024 | { | 1481 | { |
1025 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1482 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
1026 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1483 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
1027 | states.Add(kvp.Key, kvp.Value); | 1484 | states[kvp.Key] = kvp.Value; |
1028 | } | 1485 | } |
1029 | 1486 | ||
1030 | if (states.Count > 0) | 1487 | if (states.Count > 0) |
@@ -1044,6 +1501,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
1044 | } | 1501 | } |
1045 | 1502 | ||
1046 | /// <summary> | 1503 | /// <summary> |
1504 | /// Add the avatar to this linkset (avatar is sat). | ||
1505 | /// </summary> | ||
1506 | /// <param name="agentID"></param> | ||
1507 | public void AddAvatar(UUID agentID) | ||
1508 | { | ||
1509 | ScenePresence presence; | ||
1510 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1511 | { | ||
1512 | if (!m_linkedAvatars.Contains(presence)) | ||
1513 | { | ||
1514 | m_linkedAvatars.Add(presence); | ||
1515 | } | ||
1516 | } | ||
1517 | } | ||
1518 | |||
1519 | /// <summary> | ||
1520 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1521 | /// </summary> | ||
1522 | /// <param name="agentID"></param> | ||
1523 | public void DeleteAvatar(UUID agentID) | ||
1524 | { | ||
1525 | ScenePresence presence; | ||
1526 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1527 | { | ||
1528 | if (m_linkedAvatars.Contains(presence)) | ||
1529 | { | ||
1530 | m_linkedAvatars.Remove(presence); | ||
1531 | } | ||
1532 | } | ||
1533 | } | ||
1534 | |||
1535 | /// <summary> | ||
1536 | /// Returns the list of linked presences (avatars sat on this group) | ||
1537 | /// </summary> | ||
1538 | /// <param name="agentID"></param> | ||
1539 | public List<ScenePresence> GetLinkedAvatars() | ||
1540 | { | ||
1541 | return m_linkedAvatars; | ||
1542 | } | ||
1543 | |||
1544 | /// <summary> | ||
1545 | /// Attach this scene object to the given avatar. | ||
1546 | /// </summary> | ||
1547 | /// <param name="agentID"></param> | ||
1548 | /// <param name="attachmentpoint"></param> | ||
1549 | /// <param name="AttachOffset"></param> | ||
1550 | private void AttachToAgent( | ||
1551 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1552 | { | ||
1553 | if (avatar != null) | ||
1554 | { | ||
1555 | // don't attach attachments to child agents | ||
1556 | if (avatar.IsChildAgent) return; | ||
1557 | |||
1558 | // Remove from database and parcel prim count | ||
1559 | m_scene.DeleteFromStorage(so.UUID); | ||
1560 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1561 | |||
1562 | so.AttachedAvatar = avatar.UUID; | ||
1563 | |||
1564 | if (so.RootPart.PhysActor != null) | ||
1565 | { | ||
1566 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1567 | so.RootPart.PhysActor = null; | ||
1568 | } | ||
1569 | |||
1570 | so.AbsolutePosition = attachOffset; | ||
1571 | so.RootPart.AttachedPos = attachOffset; | ||
1572 | so.IsAttachment = true; | ||
1573 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1574 | so.AttachmentPoint = attachmentpoint; | ||
1575 | |||
1576 | avatar.AddAttachment(this); | ||
1577 | |||
1578 | if (!silent) | ||
1579 | { | ||
1580 | // Killing it here will cause the client to deselect it | ||
1581 | // It then reappears on the avatar, deselected | ||
1582 | // through the full update below | ||
1583 | // | ||
1584 | if (IsSelected) | ||
1585 | { | ||
1586 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1587 | } | ||
1588 | |||
1589 | IsSelected = false; // fudge.... | ||
1590 | ScheduleGroupForFullUpdate(); | ||
1591 | } | ||
1592 | } | ||
1593 | else | ||
1594 | { | ||
1595 | m_log.WarnFormat( | ||
1596 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1597 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1598 | } | ||
1599 | } | ||
1600 | |||
1601 | public byte GetAttachmentPoint() | ||
1602 | { | ||
1603 | return m_rootPart.Shape.State; | ||
1604 | } | ||
1605 | |||
1606 | public void DetachToGround() | ||
1607 | { | ||
1608 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1609 | if (avatar == null) | ||
1610 | return; | ||
1611 | |||
1612 | avatar.RemoveAttachment(this); | ||
1613 | |||
1614 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1615 | if (avatar == null) | ||
1616 | return; | ||
1617 | |||
1618 | detachedpos = avatar.AbsolutePosition; | ||
1619 | FromItemID = UUID.Zero; | ||
1620 | |||
1621 | AbsolutePosition = detachedpos; | ||
1622 | AttachedAvatar = UUID.Zero; | ||
1623 | |||
1624 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1625 | //for (int i = 0; i < parts.Length; i++) | ||
1626 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1627 | |||
1628 | m_rootPart.SetParentLocalId(0); | ||
1629 | AttachmentPoint = (byte)0; | ||
1630 | // must check if buildind should be true or false here | ||
1631 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1632 | HasGroupChanged = true; | ||
1633 | RootPart.Rezzed = DateTime.Now; | ||
1634 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1635 | AttachToBackup(); | ||
1636 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1637 | m_rootPart.ScheduleFullUpdate(); | ||
1638 | m_rootPart.ClearUndoState(); | ||
1639 | } | ||
1640 | |||
1641 | public void DetachToInventoryPrep() | ||
1642 | { | ||
1643 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1644 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1645 | if (avatar != null) | ||
1646 | { | ||
1647 | //detachedpos = avatar.AbsolutePosition; | ||
1648 | avatar.RemoveAttachment(this); | ||
1649 | } | ||
1650 | |||
1651 | AttachedAvatar = UUID.Zero; | ||
1652 | |||
1653 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1654 | for (int i = 0; i < parts.Length; i++) | ||
1655 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1656 | |||
1657 | m_rootPart.SetParentLocalId(0); | ||
1658 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1659 | IsAttachment = false; | ||
1660 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1661 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1662 | //AttachToBackup(); | ||
1663 | //m_rootPart.ScheduleFullUpdate(); | ||
1664 | } | ||
1665 | |||
1666 | /// <summary> | ||
1047 | /// | 1667 | /// |
1048 | /// </summary> | 1668 | /// </summary> |
1049 | /// <param name="part"></param> | 1669 | /// <param name="part"></param> |
@@ -1083,7 +1703,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1083 | public void AddPart(SceneObjectPart part) | 1703 | public void AddPart(SceneObjectPart part) |
1084 | { | 1704 | { |
1085 | part.SetParent(this); | 1705 | part.SetParent(this); |
1086 | part.LinkNum = m_parts.Add(part.UUID, part); | 1706 | m_parts.Add(part.UUID, part); |
1707 | |||
1708 | part.LinkNum = m_parts.Count; | ||
1709 | |||
1087 | if (part.LinkNum == 2) | 1710 | if (part.LinkNum == 2) |
1088 | RootPart.LinkNum = 1; | 1711 | RootPart.LinkNum = 1; |
1089 | } | 1712 | } |
@@ -1174,7 +1797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1174 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | 1797 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", |
1175 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | 1798 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); |
1176 | 1799 | ||
1177 | part.StoreUndoState(); | 1800 | // part.StoreUndoState(); |
1178 | part.OnGrab(offsetPos, remoteClient); | 1801 | part.OnGrab(offsetPos, remoteClient); |
1179 | } | 1802 | } |
1180 | 1803 | ||
@@ -1194,6 +1817,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1817 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1195 | public void DeleteGroupFromScene(bool silent) | 1818 | public void DeleteGroupFromScene(bool silent) |
1196 | { | 1819 | { |
1820 | // We need to keep track of this state in case this group is still queued for backup. | ||
1821 | IsDeleted = true; | ||
1822 | |||
1823 | DetachFromBackup(); | ||
1824 | |||
1197 | SceneObjectPart[] parts = m_parts.GetArray(); | 1825 | SceneObjectPart[] parts = m_parts.GetArray(); |
1198 | for (int i = 0; i < parts.Length; i++) | 1826 | for (int i = 0; i < parts.Length; i++) |
1199 | { | 1827 | { |
@@ -1217,6 +1845,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1217 | } | 1845 | } |
1218 | }); | 1846 | }); |
1219 | } | 1847 | } |
1848 | |||
1220 | } | 1849 | } |
1221 | 1850 | ||
1222 | public void AddScriptLPS(int count) | 1851 | public void AddScriptLPS(int count) |
@@ -1286,28 +1915,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1286 | /// </summary> | 1915 | /// </summary> |
1287 | public void ApplyPhysics() | 1916 | public void ApplyPhysics() |
1288 | { | 1917 | { |
1289 | // Apply physics to the root prim | ||
1290 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1291 | |||
1292 | // Apply physics to child prims | ||
1293 | SceneObjectPart[] parts = m_parts.GetArray(); | 1918 | SceneObjectPart[] parts = m_parts.GetArray(); |
1294 | if (parts.Length > 1) | 1919 | if (parts.Length > 1) |
1295 | { | 1920 | { |
1921 | ResetChildPrimPhysicsPositions(); | ||
1922 | |||
1923 | // Apply physics to the root prim | ||
1924 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1925 | |||
1926 | |||
1296 | for (int i = 0; i < parts.Length; i++) | 1927 | for (int i = 0; i < parts.Length; i++) |
1297 | { | 1928 | { |
1298 | SceneObjectPart part = parts[i]; | 1929 | SceneObjectPart part = parts[i]; |
1299 | if (part.LocalId != m_rootPart.LocalId) | 1930 | if (part.LocalId != m_rootPart.LocalId) |
1300 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1931 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1301 | } | 1932 | } |
1302 | |||
1303 | // Hack to get the physics scene geometries in the right spot | 1933 | // Hack to get the physics scene geometries in the right spot |
1304 | ResetChildPrimPhysicsPositions(); | 1934 | // ResetChildPrimPhysicsPositions(); |
1935 | if (m_rootPart.PhysActor != null) | ||
1936 | { | ||
1937 | m_rootPart.PhysActor.Building = false; | ||
1938 | } | ||
1939 | } | ||
1940 | else | ||
1941 | { | ||
1942 | // Apply physics to the root prim | ||
1943 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1305 | } | 1944 | } |
1306 | } | 1945 | } |
1307 | 1946 | ||
1308 | public void SetOwnerId(UUID userId) | 1947 | public void SetOwnerId(UUID userId) |
1309 | { | 1948 | { |
1310 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1949 | ForEachPart(delegate(SceneObjectPart part) |
1950 | { | ||
1951 | |||
1952 | part.OwnerID = userId; | ||
1953 | |||
1954 | }); | ||
1311 | } | 1955 | } |
1312 | 1956 | ||
1313 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1957 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1339,11 +1983,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1339 | return; | 1983 | return; |
1340 | } | 1984 | } |
1341 | 1985 | ||
1986 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1987 | return; | ||
1988 | |||
1342 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1989 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1343 | // any exception propogate upwards. | 1990 | // any exception propogate upwards. |
1344 | try | 1991 | try |
1345 | { | 1992 | { |
1346 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1993 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1994 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1995 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1996 | |||
1347 | { | 1997 | { |
1348 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1998 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1349 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1999 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1370,6 +2020,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1370 | } | 2020 | } |
1371 | } | 2021 | } |
1372 | } | 2022 | } |
2023 | |||
1373 | } | 2024 | } |
1374 | 2025 | ||
1375 | if (m_scene.UseBackup && HasGroupChanged) | 2026 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1377,10 +2028,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1377 | // don't backup while it's selected or you're asking for changes mid stream. | 2028 | // don't backup while it's selected or you're asking for changes mid stream. |
1378 | if (isTimeToPersist() || forcedBackup) | 2029 | if (isTimeToPersist() || forcedBackup) |
1379 | { | 2030 | { |
2031 | if (m_rootPart.PhysActor != null && | ||
2032 | (!m_rootPart.PhysActor.IsPhysical)) | ||
2033 | { | ||
2034 | // Possible ghost prim | ||
2035 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
2036 | { | ||
2037 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
2038 | { | ||
2039 | // Re-set physics actor positions and | ||
2040 | // orientations | ||
2041 | part.GroupPosition = m_rootPart.GroupPosition; | ||
2042 | } | ||
2043 | } | ||
2044 | } | ||
1380 | // m_log.DebugFormat( | 2045 | // m_log.DebugFormat( |
1381 | // "[SCENE]: Storing {0}, {1} in {2}", | 2046 | // "[SCENE]: Storing {0}, {1} in {2}", |
1382 | // Name, UUID, m_scene.RegionInfo.RegionName); | 2047 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1383 | 2048 | ||
2049 | if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0) | ||
2050 | { | ||
2051 | RootPart.Shape.State = 0; | ||
2052 | ScheduleGroupForFullUpdate(); | ||
2053 | } | ||
2054 | |||
1384 | SceneObjectGroup backup_group = Copy(false); | 2055 | SceneObjectGroup backup_group = Copy(false); |
1385 | backup_group.RootPart.Velocity = RootPart.Velocity; | 2056 | backup_group.RootPart.Velocity = RootPart.Velocity; |
1386 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | 2057 | backup_group.RootPart.Acceleration = RootPart.Acceleration; |
@@ -1394,6 +2065,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1394 | 2065 | ||
1395 | backup_group.ForEachPart(delegate(SceneObjectPart part) | 2066 | backup_group.ForEachPart(delegate(SceneObjectPart part) |
1396 | { | 2067 | { |
2068 | if (part.KeyframeMotion != null) | ||
2069 | { | ||
2070 | part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); | ||
2071 | part.KeyframeMotion.UpdateSceneObject(this); | ||
2072 | } | ||
1397 | part.Inventory.ProcessInventoryBackup(datastore); | 2073 | part.Inventory.ProcessInventoryBackup(datastore); |
1398 | }); | 2074 | }); |
1399 | 2075 | ||
@@ -1446,10 +2122,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1446 | /// <returns></returns> | 2122 | /// <returns></returns> |
1447 | public SceneObjectGroup Copy(bool userExposed) | 2123 | public SceneObjectGroup Copy(bool userExposed) |
1448 | { | 2124 | { |
2125 | m_dupeInProgress = true; | ||
1449 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 2126 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1450 | dupe.m_isBackedUp = false; | 2127 | dupe.m_isBackedUp = false; |
1451 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 2128 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1452 | 2129 | ||
2130 | // new group as no sitting avatars | ||
2131 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
2132 | |||
1453 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 2133 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1454 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 2134 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1455 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 2135 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
@@ -1460,7 +2140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | // This is only necessary when userExposed is false! | 2140 | // This is only necessary when userExposed is false! |
1461 | 2141 | ||
1462 | bool previousAttachmentStatus = dupe.IsAttachment; | 2142 | bool previousAttachmentStatus = dupe.IsAttachment; |
1463 | 2143 | ||
1464 | if (!userExposed) | 2144 | if (!userExposed) |
1465 | dupe.IsAttachment = true; | 2145 | dupe.IsAttachment = true; |
1466 | 2146 | ||
@@ -1478,11 +2158,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1478 | dupe.m_rootPart.TrimPermissions(); | 2158 | dupe.m_rootPart.TrimPermissions(); |
1479 | 2159 | ||
1480 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 2160 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1481 | 2161 | ||
1482 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 2162 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1483 | { | 2163 | { |
1484 | return p1.LinkNum.CompareTo(p2.LinkNum); | 2164 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1485 | } | 2165 | } |
1486 | ); | 2166 | ); |
1487 | 2167 | ||
1488 | foreach (SceneObjectPart part in partList) | 2168 | foreach (SceneObjectPart part in partList) |
@@ -1492,41 +2172,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
1492 | { | 2172 | { |
1493 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 2173 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1494 | newPart.LinkNum = part.LinkNum; | 2174 | newPart.LinkNum = part.LinkNum; |
1495 | } | 2175 | if (userExposed) |
2176 | newPart.ParentID = dupe.m_rootPart.LocalId; | ||
2177 | } | ||
1496 | else | 2178 | else |
1497 | { | 2179 | { |
1498 | newPart = dupe.m_rootPart; | 2180 | newPart = dupe.m_rootPart; |
1499 | } | 2181 | } |
2182 | /* | ||
2183 | bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0); | ||
2184 | bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0); | ||
1500 | 2185 | ||
1501 | // Need to duplicate the physics actor as well | 2186 | // Need to duplicate the physics actor as well |
1502 | PhysicsActor originalPartPa = part.PhysActor; | 2187 | if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive)) |
1503 | if (originalPartPa != null && userExposed) | ||
1504 | { | 2188 | { |
1505 | PrimitiveBaseShape pbs = newPart.Shape; | 2189 | PrimitiveBaseShape pbs = newPart.Shape; |
1506 | |||
1507 | newPart.PhysActor | 2190 | newPart.PhysActor |
1508 | = m_scene.PhysicsScene.AddPrimShape( | 2191 | = m_scene.PhysicsScene.AddPrimShape( |
1509 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 2192 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1510 | pbs, | 2193 | pbs, |
1511 | newPart.AbsolutePosition, | 2194 | newPart.AbsolutePosition, |
1512 | newPart.Scale, | 2195 | newPart.Scale, |
1513 | newPart.RotationOffset, | 2196 | newPart.GetWorldRotation(), |
1514 | originalPartPa.IsPhysical, | 2197 | isphys, |
2198 | isphan, | ||
1515 | newPart.LocalId); | 2199 | newPart.LocalId); |
1516 | 2200 | ||
1517 | newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); | 2201 | newPart.DoPhysicsPropertyUpdate(isphys, true); |
1518 | } | 2202 | */ |
2203 | if (userExposed) | ||
2204 | newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true); | ||
2205 | // } | ||
1519 | } | 2206 | } |
1520 | 2207 | ||
1521 | if (userExposed) | 2208 | if (userExposed) |
1522 | { | 2209 | { |
1523 | dupe.UpdateParentIDs(); | 2210 | // done above dupe.UpdateParentIDs(); |
2211 | |||
2212 | if (dupe.m_rootPart.PhysActor != null) | ||
2213 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
2214 | |||
1524 | dupe.HasGroupChanged = true; | 2215 | dupe.HasGroupChanged = true; |
1525 | dupe.AttachToBackup(); | 2216 | dupe.AttachToBackup(); |
1526 | 2217 | ||
1527 | ScheduleGroupForFullUpdate(); | 2218 | ScheduleGroupForFullUpdate(); |
1528 | } | 2219 | } |
1529 | 2220 | ||
2221 | m_dupeInProgress = false; | ||
1530 | return dupe; | 2222 | return dupe; |
1531 | } | 2223 | } |
1532 | 2224 | ||
@@ -1538,11 +2230,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1538 | /// <param name="cGroupID"></param> | 2230 | /// <param name="cGroupID"></param> |
1539 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2231 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1540 | { | 2232 | { |
1541 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 2233 | // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
2234 | // give newpart a new local ID lettng old part keep same | ||
2235 | SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed); | ||
2236 | newpart.LocalId = m_scene.AllocateLocalId(); | ||
2237 | |||
2238 | SetRootPart(newpart); | ||
2239 | if (userExposed) | ||
2240 | RootPart.Velocity = Vector3.Zero; // In case source is moving | ||
1542 | } | 2241 | } |
1543 | 2242 | ||
1544 | public void ScriptSetPhysicsStatus(bool usePhysics) | 2243 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1545 | { | 2244 | { |
2245 | if (usePhysics) | ||
2246 | { | ||
2247 | if (RootPart.KeyframeMotion != null) | ||
2248 | RootPart.KeyframeMotion.Stop(); | ||
2249 | RootPart.KeyframeMotion = null; | ||
2250 | } | ||
1546 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2251 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1547 | } | 2252 | } |
1548 | 2253 | ||
@@ -1590,13 +2295,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1590 | 2295 | ||
1591 | if (pa != null) | 2296 | if (pa != null) |
1592 | { | 2297 | { |
1593 | pa.AddForce(impulse, true); | 2298 | // false to be applied as a impulse |
2299 | pa.AddForce(impulse, false); | ||
1594 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2300 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1595 | } | 2301 | } |
1596 | } | 2302 | } |
1597 | } | 2303 | } |
1598 | 2304 | ||
1599 | public void applyAngularImpulse(Vector3 impulse) | 2305 | public void ApplyAngularImpulse(Vector3 impulse) |
1600 | { | 2306 | { |
1601 | PhysicsActor pa = RootPart.PhysActor; | 2307 | PhysicsActor pa = RootPart.PhysActor; |
1602 | 2308 | ||
@@ -1604,21 +2310,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1604 | { | 2310 | { |
1605 | if (!IsAttachment) | 2311 | if (!IsAttachment) |
1606 | { | 2312 | { |
1607 | pa.AddAngularForce(impulse, true); | 2313 | // false to be applied as a impulse |
1608 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2314 | pa.AddAngularForce(impulse, false); |
1609 | } | ||
1610 | } | ||
1611 | } | ||
1612 | |||
1613 | public void setAngularImpulse(Vector3 impulse) | ||
1614 | { | ||
1615 | PhysicsActor pa = RootPart.PhysActor; | ||
1616 | |||
1617 | if (pa != null) | ||
1618 | { | ||
1619 | if (!IsAttachment) | ||
1620 | { | ||
1621 | pa.Torque = impulse; | ||
1622 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2315 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1623 | } | 2316 | } |
1624 | } | 2317 | } |
@@ -1626,20 +2319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1626 | 2319 | ||
1627 | public Vector3 GetTorque() | 2320 | public Vector3 GetTorque() |
1628 | { | 2321 | { |
1629 | PhysicsActor pa = RootPart.PhysActor; | 2322 | return RootPart.Torque; |
1630 | |||
1631 | if (pa != null) | ||
1632 | { | ||
1633 | if (!IsAttachment) | ||
1634 | { | ||
1635 | Vector3 torque = pa.Torque; | ||
1636 | return torque; | ||
1637 | } | ||
1638 | } | ||
1639 | |||
1640 | return Vector3.Zero; | ||
1641 | } | 2323 | } |
1642 | 2324 | ||
2325 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1643 | public void moveToTarget(Vector3 target, float tau) | 2326 | public void moveToTarget(Vector3 target, float tau) |
1644 | { | 2327 | { |
1645 | if (IsAttachment) | 2328 | if (IsAttachment) |
@@ -1671,6 +2354,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1671 | pa.PIDActive = false; | 2354 | pa.PIDActive = false; |
1672 | } | 2355 | } |
1673 | 2356 | ||
2357 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2358 | { | ||
2359 | SceneObjectPart rootpart = m_rootPart; | ||
2360 | if (rootpart != null) | ||
2361 | { | ||
2362 | if (IsAttachment) | ||
2363 | { | ||
2364 | /* | ||
2365 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2366 | if (avatar != null) | ||
2367 | { | ||
2368 | Rotate the Av? | ||
2369 | } */ | ||
2370 | } | ||
2371 | else | ||
2372 | { | ||
2373 | if (rootpart.PhysActor != null) | ||
2374 | { // APID must be implemented in your physics system for this to function. | ||
2375 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2376 | rootpart.PhysActor.APIDStrength = strength; | ||
2377 | rootpart.PhysActor.APIDDamping = damping; | ||
2378 | rootpart.PhysActor.APIDActive = true; | ||
2379 | } | ||
2380 | } | ||
2381 | } | ||
2382 | } | ||
2383 | |||
2384 | public void stopLookAt() | ||
2385 | { | ||
2386 | SceneObjectPart rootpart = m_rootPart; | ||
2387 | if (rootpart != null) | ||
2388 | { | ||
2389 | if (rootpart.PhysActor != null) | ||
2390 | { // APID must be implemented in your physics system for this to function. | ||
2391 | rootpart.PhysActor.APIDActive = false; | ||
2392 | } | ||
2393 | } | ||
2394 | |||
2395 | } | ||
2396 | |||
1674 | /// <summary> | 2397 | /// <summary> |
1675 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2398 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1676 | /// </summary> | 2399 | /// </summary> |
@@ -1687,7 +2410,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1687 | { | 2410 | { |
1688 | pa.PIDHoverHeight = height; | 2411 | pa.PIDHoverHeight = height; |
1689 | pa.PIDHoverType = hoverType; | 2412 | pa.PIDHoverType = hoverType; |
1690 | pa.PIDTau = tau; | 2413 | pa.PIDHoverTau = tau; |
1691 | pa.PIDHoverActive = true; | 2414 | pa.PIDHoverActive = true; |
1692 | } | 2415 | } |
1693 | else | 2416 | else |
@@ -1727,7 +2450,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1727 | /// <param name="cGroupID"></param> | 2450 | /// <param name="cGroupID"></param> |
1728 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2451 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1729 | { | 2452 | { |
1730 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2453 | // give new ID to the new part, letting old keep original |
2454 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2455 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | ||
2456 | newPart.LocalId = m_scene.AllocateLocalId(); | ||
2457 | newPart.SetParent(this); | ||
2458 | |||
1731 | AddPart(newPart); | 2459 | AddPart(newPart); |
1732 | 2460 | ||
1733 | SetPartAsNonRoot(newPart); | 2461 | SetPartAsNonRoot(newPart); |
@@ -1866,11 +2594,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1866 | /// Immediately send a full update for this scene object. | 2594 | /// Immediately send a full update for this scene object. |
1867 | /// </summary> | 2595 | /// </summary> |
1868 | public void SendGroupFullUpdate() | 2596 | public void SendGroupFullUpdate() |
1869 | { | 2597 | { |
1870 | if (IsDeleted) | 2598 | if (IsDeleted) |
1871 | return; | 2599 | return; |
1872 | 2600 | ||
1873 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2601 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1874 | 2602 | ||
1875 | RootPart.SendFullUpdateToAllClients(); | 2603 | RootPart.SendFullUpdateToAllClients(); |
1876 | 2604 | ||
@@ -2007,6 +2735,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2007 | // 'linkPart' == the root of the group being linked into this group | 2735 | // 'linkPart' == the root of the group being linked into this group |
2008 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2736 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2009 | 2737 | ||
2738 | if (m_rootPart.PhysActor != null) | ||
2739 | m_rootPart.PhysActor.Building = true; | ||
2740 | if (linkPart.PhysActor != null) | ||
2741 | linkPart.PhysActor.Building = true; | ||
2742 | |||
2010 | // physics flags from group to be applied to linked parts | 2743 | // physics flags from group to be applied to linked parts |
2011 | bool grpusephys = UsesPhysics; | 2744 | bool grpusephys = UsesPhysics; |
2012 | bool grptemporary = IsTemporary; | 2745 | bool grptemporary = IsTemporary; |
@@ -2032,12 +2765,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | Vector3 axPos = linkPart.OffsetPosition; | 2765 | Vector3 axPos = linkPart.OffsetPosition; |
2033 | // Rotate the linking root SOP's position to be relative to the new root prim | 2766 | // Rotate the linking root SOP's position to be relative to the new root prim |
2034 | Quaternion parentRot = m_rootPart.RotationOffset; | 2767 | Quaternion parentRot = m_rootPart.RotationOffset; |
2035 | axPos *= Quaternion.Inverse(parentRot); | 2768 | axPos *= Quaternion.Conjugate(parentRot); |
2036 | linkPart.OffsetPosition = axPos; | 2769 | linkPart.OffsetPosition = axPos; |
2037 | 2770 | ||
2038 | // Make the linking root SOP's rotation relative to the new root prim | 2771 | // Make the linking root SOP's rotation relative to the new root prim |
2039 | Quaternion oldRot = linkPart.RotationOffset; | 2772 | Quaternion oldRot = linkPart.RotationOffset; |
2040 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2773 | Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot; |
2041 | linkPart.RotationOffset = newRot; | 2774 | linkPart.RotationOffset = newRot; |
2042 | 2775 | ||
2043 | // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. | 2776 | // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. |
@@ -2071,7 +2804,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2071 | linkPart.CreateSelected = true; | 2804 | linkPart.CreateSelected = true; |
2072 | 2805 | ||
2073 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2806 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2074 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); | 2807 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); |
2075 | 2808 | ||
2076 | // If the added SOP is physical, also tell the physics engine about the link relationship. | 2809 | // If the added SOP is physical, also tell the physics engine about the link relationship. |
2077 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2810 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
@@ -2081,6 +2814,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2081 | } | 2814 | } |
2082 | 2815 | ||
2083 | linkPart.LinkNum = linkNum++; | 2816 | linkPart.LinkNum = linkNum++; |
2817 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2084 | 2818 | ||
2085 | // Get a list of the SOP's in the old group in order of their linknum's. | 2819 | // Get a list of the SOP's in the old group in order of their linknum's. |
2086 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2820 | SceneObjectPart[] ogParts = objectGroup.Parts; |
@@ -2099,7 +2833,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2099 | 2833 | ||
2100 | // Update the physics flags for the newly added SOP | 2834 | // Update the physics flags for the newly added SOP |
2101 | // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) | 2835 | // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) |
2102 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); | 2836 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); |
2103 | 2837 | ||
2104 | // If the added SOP is physical, also tell the physics engine about the link relationship. | 2838 | // If the added SOP is physical, also tell the physics engine about the link relationship. |
2105 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2839 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
@@ -2117,7 +2851,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2117 | objectGroup.IsDeleted = true; | 2851 | objectGroup.IsDeleted = true; |
2118 | 2852 | ||
2119 | objectGroup.m_parts.Clear(); | 2853 | objectGroup.m_parts.Clear(); |
2120 | 2854 | ||
2121 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2855 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2122 | // objectGroup.m_rootPart = null; | 2856 | // objectGroup.m_rootPart = null; |
2123 | 2857 | ||
@@ -2128,6 +2862,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2128 | // unmoved prims! | 2862 | // unmoved prims! |
2129 | ResetChildPrimPhysicsPositions(); | 2863 | ResetChildPrimPhysicsPositions(); |
2130 | 2864 | ||
2865 | if (m_rootPart.PhysActor != null) | ||
2866 | m_rootPart.PhysActor.Building = false; | ||
2867 | |||
2131 | //HasGroupChanged = true; | 2868 | //HasGroupChanged = true; |
2132 | //ScheduleGroupForFullUpdate(); | 2869 | //ScheduleGroupForFullUpdate(); |
2133 | } | 2870 | } |
@@ -2195,7 +2932,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2195 | // m_log.DebugFormat( | 2932 | // m_log.DebugFormat( |
2196 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2933 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2197 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2934 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2198 | 2935 | ||
2936 | if (m_rootPart.PhysActor != null) | ||
2937 | m_rootPart.PhysActor.Building = true; | ||
2938 | |||
2199 | linkPart.ClearUndoState(); | 2939 | linkPart.ClearUndoState(); |
2200 | 2940 | ||
2201 | Vector3 worldPos = linkPart.GetWorldPosition(); | 2941 | Vector3 worldPos = linkPart.GetWorldPosition(); |
@@ -2266,6 +3006,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2266 | 3006 | ||
2267 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 3007 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2268 | // (since delete works by deleting all rows which have a given object id) | 3008 | // (since delete works by deleting all rows which have a given object id) |
3009 | |||
3010 | // this is as it seems to be in sl now | ||
3011 | if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none) | ||
3012 | linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now | ||
3013 | |||
3014 | if (m_rootPart.PhysActor != null) | ||
3015 | m_rootPart.PhysActor.Building = false; | ||
3016 | |||
2269 | objectGroup.HasGroupChangedDueToDelink = true; | 3017 | objectGroup.HasGroupChangedDueToDelink = true; |
2270 | 3018 | ||
2271 | return objectGroup; | 3019 | return objectGroup; |
@@ -2277,6 +3025,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2277 | /// <param name="objectGroup"></param> | 3025 | /// <param name="objectGroup"></param> |
2278 | public virtual void DetachFromBackup() | 3026 | public virtual void DetachFromBackup() |
2279 | { | 3027 | { |
3028 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2280 | if (m_isBackedUp && Scene != null) | 3029 | if (m_isBackedUp && Scene != null) |
2281 | m_scene.EventManager.OnBackup -= ProcessBackup; | 3030 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2282 | 3031 | ||
@@ -2297,7 +3046,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2297 | Vector3 axPos = part.OffsetPosition; | 3046 | Vector3 axPos = part.OffsetPosition; |
2298 | axPos *= parentRot; | 3047 | axPos *= parentRot; |
2299 | part.OffsetPosition = axPos; | 3048 | part.OffsetPosition = axPos; |
2300 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 3049 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
3050 | part.GroupPosition = newPos; | ||
2301 | part.OffsetPosition = Vector3.Zero; | 3051 | part.OffsetPosition = Vector3.Zero; |
2302 | 3052 | ||
2303 | // Compution our rotation to be not relative to the old parent | 3053 | // Compution our rotation to be not relative to the old parent |
@@ -2322,18 +3072,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2322 | // Rotate the relative position by the rotation of the group | 3072 | // Rotate the relative position by the rotation of the group |
2323 | Quaternion rootRotation = m_rootPart.RotationOffset; | 3073 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2324 | Vector3 pos = part.OffsetPosition; | 3074 | Vector3 pos = part.OffsetPosition; |
2325 | pos *= Quaternion.Inverse(rootRotation); | 3075 | pos *= Quaternion.Conjugate(rootRotation); |
2326 | part.OffsetPosition = pos; | 3076 | part.OffsetPosition = pos; |
2327 | 3077 | ||
2328 | // Compute the SOP's rotation relative to the rotation of the group. | 3078 | // Compute the SOP's rotation relative to the rotation of the group. |
2329 | parentRot = m_rootPart.RotationOffset; | 3079 | parentRot = m_rootPart.RotationOffset; |
2330 | oldRot = part.RotationOffset; | 3080 | oldRot = part.RotationOffset; |
2331 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 3081 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; |
2332 | part.RotationOffset = newRot; | 3082 | part.RotationOffset = newRot; |
2333 | 3083 | ||
2334 | // Since this SOP's state has changed, push those changes into the physics engine | 3084 | // Since this SOP's state has changed, push those changes into the physics engine |
2335 | // and the simulator. | 3085 | // and the simulator. |
2336 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3086 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); |
2337 | } | 3087 | } |
2338 | 3088 | ||
2339 | /// <summary> | 3089 | /// <summary> |
@@ -2355,10 +3105,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2355 | { | 3105 | { |
2356 | if (!m_rootPart.BlockGrab) | 3106 | if (!m_rootPart.BlockGrab) |
2357 | { | 3107 | { |
2358 | Vector3 llmoveforce = pos - AbsolutePosition; | 3108 | /* Vector3 llmoveforce = pos - AbsolutePosition; |
2359 | Vector3 grabforce = llmoveforce; | 3109 | Vector3 grabforce = llmoveforce; |
2360 | grabforce = (grabforce / 10) * pa.Mass; | 3110 | grabforce = (grabforce / 10) * pa.Mass; |
2361 | pa.AddForce(grabforce, true); | 3111 | */ |
3112 | // empirically convert distance diference to a impulse | ||
3113 | Vector3 grabforce = pos - AbsolutePosition; | ||
3114 | grabforce = grabforce * (pa.Mass/ 10.0f); | ||
3115 | pa.AddForce(grabforce, false); | ||
2362 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 3116 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
2363 | } | 3117 | } |
2364 | } | 3118 | } |
@@ -2584,8 +3338,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2584 | } | 3338 | } |
2585 | } | 3339 | } |
2586 | 3340 | ||
2587 | for (int i = 0; i < parts.Length; i++) | 3341 | if (parts.Length > 1) |
2588 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 3342 | { |
3343 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3344 | |||
3345 | for (int i = 0; i < parts.Length; i++) | ||
3346 | { | ||
3347 | |||
3348 | if (parts[i].UUID != m_rootPart.UUID) | ||
3349 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3350 | } | ||
3351 | |||
3352 | if (m_rootPart.PhysActor != null) | ||
3353 | m_rootPart.PhysActor.Building = false; | ||
3354 | } | ||
3355 | else | ||
3356 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
2589 | } | 3357 | } |
2590 | } | 3358 | } |
2591 | 3359 | ||
@@ -2598,6 +3366,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2598 | } | 3366 | } |
2599 | } | 3367 | } |
2600 | 3368 | ||
3369 | |||
3370 | |||
3371 | /// <summary> | ||
3372 | /// Gets the number of parts | ||
3373 | /// </summary> | ||
3374 | /// <returns></returns> | ||
3375 | public int GetPartCount() | ||
3376 | { | ||
3377 | return Parts.Count(); | ||
3378 | } | ||
3379 | |||
2601 | /// <summary> | 3380 | /// <summary> |
2602 | /// Update the texture entry for this part | 3381 | /// Update the texture entry for this part |
2603 | /// </summary> | 3382 | /// </summary> |
@@ -2659,11 +3438,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2659 | /// <param name="scale"></param> | 3438 | /// <param name="scale"></param> |
2660 | public void GroupResize(Vector3 scale) | 3439 | public void GroupResize(Vector3 scale) |
2661 | { | 3440 | { |
2662 | // m_log.DebugFormat( | ||
2663 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | ||
2664 | |||
2665 | RootPart.StoreUndoState(true); | ||
2666 | |||
2667 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3441 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2668 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3442 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
2669 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3443 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
@@ -2690,7 +3464,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2690 | SceneObjectPart obPart = parts[i]; | 3464 | SceneObjectPart obPart = parts[i]; |
2691 | if (obPart.UUID != m_rootPart.UUID) | 3465 | if (obPart.UUID != m_rootPart.UUID) |
2692 | { | 3466 | { |
2693 | // obPart.IgnoreUndoUpdate = true; | ||
2694 | Vector3 oldSize = new Vector3(obPart.Scale); | 3467 | Vector3 oldSize = new Vector3(obPart.Scale); |
2695 | 3468 | ||
2696 | float f = 1.0f; | 3469 | float f = 1.0f; |
@@ -2754,8 +3527,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2754 | z *= a; | 3527 | z *= a; |
2755 | } | 3528 | } |
2756 | } | 3529 | } |
2757 | |||
2758 | // obPart.IgnoreUndoUpdate = false; | ||
2759 | } | 3530 | } |
2760 | } | 3531 | } |
2761 | } | 3532 | } |
@@ -2765,9 +3536,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2765 | prevScale.Y *= y; | 3536 | prevScale.Y *= y; |
2766 | prevScale.Z *= z; | 3537 | prevScale.Z *= z; |
2767 | 3538 | ||
2768 | // RootPart.IgnoreUndoUpdate = true; | ||
2769 | RootPart.Resize(prevScale); | 3539 | RootPart.Resize(prevScale); |
2770 | // RootPart.IgnoreUndoUpdate = false; | ||
2771 | 3540 | ||
2772 | parts = m_parts.GetArray(); | 3541 | parts = m_parts.GetArray(); |
2773 | for (int i = 0; i < parts.Length; i++) | 3542 | for (int i = 0; i < parts.Length; i++) |
@@ -2776,8 +3545,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2776 | 3545 | ||
2777 | if (obPart.UUID != m_rootPart.UUID) | 3546 | if (obPart.UUID != m_rootPart.UUID) |
2778 | { | 3547 | { |
2779 | obPart.IgnoreUndoUpdate = true; | ||
2780 | |||
2781 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3548 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2782 | currentpos.X *= x; | 3549 | currentpos.X *= x; |
2783 | currentpos.Y *= y; | 3550 | currentpos.Y *= y; |
@@ -2790,16 +3557,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2790 | 3557 | ||
2791 | obPart.Resize(newSize); | 3558 | obPart.Resize(newSize); |
2792 | obPart.UpdateOffSet(currentpos); | 3559 | obPart.UpdateOffSet(currentpos); |
2793 | |||
2794 | obPart.IgnoreUndoUpdate = false; | ||
2795 | } | 3560 | } |
2796 | 3561 | ||
2797 | // obPart.IgnoreUndoUpdate = false; | 3562 | HasGroupChanged = true; |
2798 | // obPart.StoreUndoState(); | 3563 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
3564 | ScheduleGroupForTerseUpdate(); | ||
2799 | } | 3565 | } |
2800 | |||
2801 | // m_log.DebugFormat( | ||
2802 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | ||
2803 | } | 3566 | } |
2804 | 3567 | ||
2805 | #endregion | 3568 | #endregion |
@@ -2812,14 +3575,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2812 | /// <param name="pos"></param> | 3575 | /// <param name="pos"></param> |
2813 | public void UpdateGroupPosition(Vector3 pos) | 3576 | public void UpdateGroupPosition(Vector3 pos) |
2814 | { | 3577 | { |
2815 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
2816 | |||
2817 | RootPart.StoreUndoState(true); | ||
2818 | |||
2819 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2820 | // for (int i = 0; i < parts.Length; i++) | ||
2821 | // parts[i].StoreUndoState(); | ||
2822 | |||
2823 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3578 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2824 | { | 3579 | { |
2825 | if (IsAttachment) | 3580 | if (IsAttachment) |
@@ -2852,21 +3607,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2852 | /// </summary> | 3607 | /// </summary> |
2853 | /// <param name="pos"></param> | 3608 | /// <param name="pos"></param> |
2854 | /// <param name="localID"></param> | 3609 | /// <param name="localID"></param> |
3610 | /// | ||
3611 | |||
2855 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3612 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2856 | { | 3613 | { |
2857 | SceneObjectPart part = GetPart(localID); | 3614 | SceneObjectPart part = GetPart(localID); |
2858 | 3615 | ||
2859 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2860 | // for (int i = 0; i < parts.Length; i++) | ||
2861 | // parts[i].StoreUndoState(); | ||
2862 | |||
2863 | if (part != null) | 3616 | if (part != null) |
2864 | { | 3617 | { |
2865 | // m_log.DebugFormat( | 3618 | // unlock parts position change |
2866 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | 3619 | if (m_rootPart.PhysActor != null) |
2867 | 3620 | m_rootPart.PhysActor.Building = true; | |
2868 | part.StoreUndoState(false); | ||
2869 | part.IgnoreUndoUpdate = true; | ||
2870 | 3621 | ||
2871 | if (part.UUID == m_rootPart.UUID) | 3622 | if (part.UUID == m_rootPart.UUID) |
2872 | { | 3623 | { |
@@ -2877,8 +3628,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2877 | part.UpdateOffSet(pos); | 3628 | part.UpdateOffSet(pos); |
2878 | } | 3629 | } |
2879 | 3630 | ||
3631 | if (m_rootPart.PhysActor != null) | ||
3632 | m_rootPart.PhysActor.Building = false; | ||
3633 | |||
2880 | HasGroupChanged = true; | 3634 | HasGroupChanged = true; |
2881 | part.IgnoreUndoUpdate = false; | ||
2882 | } | 3635 | } |
2883 | } | 3636 | } |
2884 | 3637 | ||
@@ -2888,13 +3641,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2888 | /// <param name="pos"></param> | 3641 | /// <param name="pos"></param> |
2889 | public void UpdateRootPosition(Vector3 pos) | 3642 | public void UpdateRootPosition(Vector3 pos) |
2890 | { | 3643 | { |
2891 | // m_log.DebugFormat( | 3644 | // needs to be called with phys building true |
2892 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
2893 | |||
2894 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2895 | // for (int i = 0; i < parts.Length; i++) | ||
2896 | // parts[i].StoreUndoState(); | ||
2897 | |||
2898 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3645 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2899 | Vector3 oldPos = | 3646 | Vector3 oldPos = |
2900 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3647 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -2917,7 +3664,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2917 | AbsolutePosition = newPos; | 3664 | AbsolutePosition = newPos; |
2918 | 3665 | ||
2919 | HasGroupChanged = true; | 3666 | HasGroupChanged = true; |
2920 | ScheduleGroupForTerseUpdate(); | 3667 | if (m_rootPart.Undoing) |
3668 | { | ||
3669 | ScheduleGroupForFullUpdate(); | ||
3670 | } | ||
3671 | else | ||
3672 | { | ||
3673 | ScheduleGroupForTerseUpdate(); | ||
3674 | } | ||
2921 | } | 3675 | } |
2922 | 3676 | ||
2923 | #endregion | 3677 | #endregion |
@@ -2930,24 +3684,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2930 | /// <param name="rot"></param> | 3684 | /// <param name="rot"></param> |
2931 | public void UpdateGroupRotationR(Quaternion rot) | 3685 | public void UpdateGroupRotationR(Quaternion rot) |
2932 | { | 3686 | { |
2933 | // m_log.DebugFormat( | ||
2934 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
2935 | |||
2936 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2937 | // for (int i = 0; i < parts.Length; i++) | ||
2938 | // parts[i].StoreUndoState(); | ||
2939 | |||
2940 | m_rootPart.StoreUndoState(true); | ||
2941 | |||
2942 | m_rootPart.UpdateRotation(rot); | 3687 | m_rootPart.UpdateRotation(rot); |
2943 | 3688 | ||
3689 | /* this is done by rootpart RotationOffset set called by UpdateRotation | ||
2944 | PhysicsActor actor = m_rootPart.PhysActor; | 3690 | PhysicsActor actor = m_rootPart.PhysActor; |
2945 | if (actor != null) | 3691 | if (actor != null) |
2946 | { | 3692 | { |
2947 | actor.Orientation = m_rootPart.RotationOffset; | 3693 | actor.Orientation = m_rootPart.RotationOffset; |
2948 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); | 3694 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
2949 | } | 3695 | } |
2950 | 3696 | */ | |
2951 | HasGroupChanged = true; | 3697 | HasGroupChanged = true; |
2952 | ScheduleGroupForTerseUpdate(); | 3698 | ScheduleGroupForTerseUpdate(); |
2953 | } | 3699 | } |
@@ -2959,16 +3705,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2959 | /// <param name="rot"></param> | 3705 | /// <param name="rot"></param> |
2960 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3706 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2961 | { | 3707 | { |
2962 | // m_log.DebugFormat( | ||
2963 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
2964 | |||
2965 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2966 | // for (int i = 0; i < parts.Length; i++) | ||
2967 | // parts[i].StoreUndoState(); | ||
2968 | |||
2969 | RootPart.StoreUndoState(true); | ||
2970 | RootPart.IgnoreUndoUpdate = true; | ||
2971 | |||
2972 | m_rootPart.UpdateRotation(rot); | 3708 | m_rootPart.UpdateRotation(rot); |
2973 | 3709 | ||
2974 | PhysicsActor actor = m_rootPart.PhysActor; | 3710 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -2987,8 +3723,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2987 | 3723 | ||
2988 | HasGroupChanged = true; | 3724 | HasGroupChanged = true; |
2989 | ScheduleGroupForTerseUpdate(); | 3725 | ScheduleGroupForTerseUpdate(); |
2990 | |||
2991 | RootPart.IgnoreUndoUpdate = false; | ||
2992 | } | 3726 | } |
2993 | 3727 | ||
2994 | /// <summary> | 3728 | /// <summary> |
@@ -3001,13 +3735,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3001 | SceneObjectPart part = GetPart(localID); | 3735 | SceneObjectPart part = GetPart(localID); |
3002 | 3736 | ||
3003 | SceneObjectPart[] parts = m_parts.GetArray(); | 3737 | SceneObjectPart[] parts = m_parts.GetArray(); |
3004 | for (int i = 0; i < parts.Length; i++) | ||
3005 | parts[i].StoreUndoState(); | ||
3006 | 3738 | ||
3007 | if (part != null) | 3739 | if (part != null) |
3008 | { | 3740 | { |
3009 | // m_log.DebugFormat( | 3741 | if (m_rootPart.PhysActor != null) |
3010 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | 3742 | m_rootPart.PhysActor.Building = true; |
3011 | 3743 | ||
3012 | if (part.UUID == m_rootPart.UUID) | 3744 | if (part.UUID == m_rootPart.UUID) |
3013 | { | 3745 | { |
@@ -3017,6 +3749,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3017 | { | 3749 | { |
3018 | part.UpdateRotation(rot); | 3750 | part.UpdateRotation(rot); |
3019 | } | 3751 | } |
3752 | |||
3753 | if (m_rootPart.PhysActor != null) | ||
3754 | m_rootPart.PhysActor.Building = false; | ||
3020 | } | 3755 | } |
3021 | } | 3756 | } |
3022 | 3757 | ||
@@ -3030,12 +3765,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3030 | SceneObjectPart part = GetPart(localID); | 3765 | SceneObjectPart part = GetPart(localID); |
3031 | if (part != null) | 3766 | if (part != null) |
3032 | { | 3767 | { |
3033 | // m_log.DebugFormat( | 3768 | if (m_rootPart.PhysActor != null) |
3034 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | 3769 | m_rootPart.PhysActor.Building = true; |
3035 | // part.Name, part.LocalId, rot); | ||
3036 | |||
3037 | part.StoreUndoState(); | ||
3038 | part.IgnoreUndoUpdate = true; | ||
3039 | 3770 | ||
3040 | if (part.UUID == m_rootPart.UUID) | 3771 | if (part.UUID == m_rootPart.UUID) |
3041 | { | 3772 | { |
@@ -3048,7 +3779,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3048 | part.OffsetPosition = pos; | 3779 | part.OffsetPosition = pos; |
3049 | } | 3780 | } |
3050 | 3781 | ||
3051 | part.IgnoreUndoUpdate = false; | 3782 | if (m_rootPart.PhysActor != null) |
3783 | m_rootPart.PhysActor.Building = false; | ||
3052 | } | 3784 | } |
3053 | } | 3785 | } |
3054 | 3786 | ||
@@ -3058,15 +3790,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3058 | /// <param name="rot"></param> | 3790 | /// <param name="rot"></param> |
3059 | public void UpdateRootRotation(Quaternion rot) | 3791 | public void UpdateRootRotation(Quaternion rot) |
3060 | { | 3792 | { |
3061 | // m_log.DebugFormat( | 3793 | // needs to be called with phys building true |
3062 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
3063 | // Name, LocalId, rot); | ||
3064 | |||
3065 | Quaternion axRot = rot; | 3794 | Quaternion axRot = rot; |
3066 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3795 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3067 | 3796 | ||
3068 | m_rootPart.StoreUndoState(); | 3797 | //Don't use UpdateRotation because it schedules an update prematurely |
3069 | m_rootPart.UpdateRotation(rot); | 3798 | m_rootPart.RotationOffset = rot; |
3070 | 3799 | ||
3071 | PhysicsActor pa = m_rootPart.PhysActor; | 3800 | PhysicsActor pa = m_rootPart.PhysActor; |
3072 | 3801 | ||
@@ -3082,35 +3811,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
3082 | SceneObjectPart prim = parts[i]; | 3811 | SceneObjectPart prim = parts[i]; |
3083 | if (prim.UUID != m_rootPart.UUID) | 3812 | if (prim.UUID != m_rootPart.UUID) |
3084 | { | 3813 | { |
3085 | prim.IgnoreUndoUpdate = true; | 3814 | Quaternion NewRot = oldParentRot * prim.RotationOffset; |
3815 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3816 | prim.RotationOffset = NewRot; | ||
3817 | |||
3086 | Vector3 axPos = prim.OffsetPosition; | 3818 | Vector3 axPos = prim.OffsetPosition; |
3819 | |||
3087 | axPos *= oldParentRot; | 3820 | axPos *= oldParentRot; |
3088 | axPos *= Quaternion.Inverse(axRot); | 3821 | axPos *= Quaternion.Inverse(axRot); |
3089 | prim.OffsetPosition = axPos; | 3822 | prim.OffsetPosition = axPos; |
3090 | Quaternion primsRot = prim.RotationOffset; | 3823 | } |
3091 | Quaternion newRot = oldParentRot * primsRot; | 3824 | } |
3092 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
3093 | prim.RotationOffset = newRot; | ||
3094 | prim.ScheduleTerseUpdate(); | ||
3095 | prim.IgnoreUndoUpdate = false; | ||
3096 | } | ||
3097 | } | ||
3098 | |||
3099 | // for (int i = 0; i < parts.Length; i++) | ||
3100 | // { | ||
3101 | // SceneObjectPart childpart = parts[i]; | ||
3102 | // if (childpart != m_rootPart) | ||
3103 | // { | ||
3104 | //// childpart.IgnoreUndoUpdate = false; | ||
3105 | //// childpart.StoreUndoState(); | ||
3106 | // } | ||
3107 | // } | ||
3108 | 3825 | ||
3109 | m_rootPart.ScheduleTerseUpdate(); | 3826 | HasGroupChanged = true; |
3827 | ScheduleGroupForFullUpdate(); | ||
3828 | } | ||
3110 | 3829 | ||
3111 | // m_log.DebugFormat( | 3830 | private enum updatetype :int |
3112 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3831 | { |
3113 | // Name, LocalId, rot); | 3832 | none = 0, |
3833 | partterse = 1, | ||
3834 | partfull = 2, | ||
3835 | groupterse = 3, | ||
3836 | groupfull = 4 | ||
3837 | } | ||
3838 | |||
3839 | public void doChangeObject(SceneObjectPart part, ObjectChangeData data) | ||
3840 | { | ||
3841 | // TODO this still as excessive *.Schedule*Update()s | ||
3842 | |||
3843 | if (part != null && part.ParentGroup != null) | ||
3844 | { | ||
3845 | ObjectChangeType change = data.change; | ||
3846 | bool togroup = ((change & ObjectChangeType.Group) != 0); | ||
3847 | // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use | ||
3848 | |||
3849 | SceneObjectGroup group = part.ParentGroup; | ||
3850 | PhysicsActor pha = group.RootPart.PhysActor; | ||
3851 | |||
3852 | updatetype updateType = updatetype.none; | ||
3853 | |||
3854 | if (togroup) | ||
3855 | { | ||
3856 | // related to group | ||
3857 | if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0) | ||
3858 | { | ||
3859 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3860 | { | ||
3861 | group.RootPart.UpdateRotation(data.rotation); | ||
3862 | updateType = updatetype.none; | ||
3863 | } | ||
3864 | if ((change & ObjectChangeType.Position) != 0) | ||
3865 | { | ||
3866 | if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position)) | ||
3867 | UpdateGroupPosition(data.position); | ||
3868 | updateType = updatetype.groupterse; | ||
3869 | } | ||
3870 | else | ||
3871 | // ugly rotation update of all parts | ||
3872 | { | ||
3873 | group.ResetChildPrimPhysicsPositions(); | ||
3874 | } | ||
3875 | |||
3876 | } | ||
3877 | if ((change & ObjectChangeType.Scale) != 0) | ||
3878 | { | ||
3879 | if (pha != null) | ||
3880 | pha.Building = true; | ||
3881 | |||
3882 | group.GroupResize(data.scale); | ||
3883 | updateType = updatetype.none; | ||
3884 | |||
3885 | if (pha != null) | ||
3886 | pha.Building = false; | ||
3887 | } | ||
3888 | } | ||
3889 | else | ||
3890 | { | ||
3891 | // related to single prim in a link-set ( ie group) | ||
3892 | if (pha != null) | ||
3893 | pha.Building = true; | ||
3894 | |||
3895 | // root part is special | ||
3896 | // parts offset positions or rotations need to change also | ||
3897 | |||
3898 | if (part == group.RootPart) | ||
3899 | { | ||
3900 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3901 | group.UpdateRootRotation(data.rotation); | ||
3902 | if ((change & ObjectChangeType.Position) != 0) | ||
3903 | group.UpdateRootPosition(data.position); | ||
3904 | if ((change & ObjectChangeType.Scale) != 0) | ||
3905 | part.Resize(data.scale); | ||
3906 | } | ||
3907 | else | ||
3908 | { | ||
3909 | if ((change & ObjectChangeType.Position) != 0) | ||
3910 | { | ||
3911 | part.OffsetPosition = data.position; | ||
3912 | updateType = updatetype.partterse; | ||
3913 | } | ||
3914 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3915 | { | ||
3916 | part.UpdateRotation(data.rotation); | ||
3917 | updateType = updatetype.none; | ||
3918 | } | ||
3919 | if ((change & ObjectChangeType.Scale) != 0) | ||
3920 | { | ||
3921 | part.Resize(data.scale); | ||
3922 | updateType = updatetype.none; | ||
3923 | } | ||
3924 | } | ||
3925 | |||
3926 | if (pha != null) | ||
3927 | pha.Building = false; | ||
3928 | } | ||
3929 | |||
3930 | if (updateType != updatetype.none) | ||
3931 | { | ||
3932 | group.HasGroupChanged = true; | ||
3933 | |||
3934 | switch (updateType) | ||
3935 | { | ||
3936 | case updatetype.partterse: | ||
3937 | part.ScheduleTerseUpdate(); | ||
3938 | break; | ||
3939 | case updatetype.partfull: | ||
3940 | part.ScheduleFullUpdate(); | ||
3941 | break; | ||
3942 | case updatetype.groupterse: | ||
3943 | group.ScheduleGroupForTerseUpdate(); | ||
3944 | break; | ||
3945 | case updatetype.groupfull: | ||
3946 | group.ScheduleGroupForFullUpdate(); | ||
3947 | break; | ||
3948 | default: | ||
3949 | break; | ||
3950 | } | ||
3951 | } | ||
3952 | } | ||
3114 | } | 3953 | } |
3115 | 3954 | ||
3116 | #endregion | 3955 | #endregion |
@@ -3209,10 +4048,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3209 | scriptPosTarget target = m_targets[idx]; | 4048 | scriptPosTarget target = m_targets[idx]; |
3210 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) | 4049 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) |
3211 | { | 4050 | { |
4051 | at_target = true; | ||
4052 | |||
3212 | // trigger at_target | 4053 | // trigger at_target |
3213 | if (m_scriptListens_atTarget) | 4054 | if (m_scriptListens_atTarget) |
3214 | { | 4055 | { |
3215 | at_target = true; | ||
3216 | scriptPosTarget att = new scriptPosTarget(); | 4056 | scriptPosTarget att = new scriptPosTarget(); |
3217 | att.targetPos = target.targetPos; | 4057 | att.targetPos = target.targetPos; |
3218 | att.tolerance = target.tolerance; | 4058 | att.tolerance = target.tolerance; |
@@ -3330,11 +4170,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3330 | } | 4170 | } |
3331 | } | 4171 | } |
3332 | } | 4172 | } |
3333 | 4173 | ||
4174 | public Vector3 GetGeometricCenter() | ||
4175 | { | ||
4176 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
4177 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
4178 | // ignoring tortured prims details since sl also seems to ignore | ||
4179 | // so no real use in doing it on physics | ||
4180 | |||
4181 | Vector3 gc = Vector3.Zero; | ||
4182 | |||
4183 | int nparts = m_parts.Count; | ||
4184 | if (nparts <= 1) | ||
4185 | return gc; | ||
4186 | |||
4187 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4188 | nparts = parts.Length; // just in case it changed | ||
4189 | if (nparts <= 1) | ||
4190 | return gc; | ||
4191 | |||
4192 | Quaternion parentRot = RootPart.RotationOffset; | ||
4193 | Vector3 pPos; | ||
4194 | |||
4195 | // average all parts positions | ||
4196 | for (int i = 0; i < nparts; i++) | ||
4197 | { | ||
4198 | // do it directly | ||
4199 | // gc += parts[i].GetWorldPosition(); | ||
4200 | if (parts[i] != RootPart) | ||
4201 | { | ||
4202 | pPos = parts[i].OffsetPosition; | ||
4203 | gc += pPos; | ||
4204 | } | ||
4205 | |||
4206 | } | ||
4207 | gc /= nparts; | ||
4208 | |||
4209 | // relative to root: | ||
4210 | // gc -= AbsolutePosition; | ||
4211 | return gc; | ||
4212 | } | ||
4213 | |||
3334 | public float GetMass() | 4214 | public float GetMass() |
3335 | { | 4215 | { |
3336 | float retmass = 0f; | 4216 | float retmass = 0f; |
3337 | |||
3338 | SceneObjectPart[] parts = m_parts.GetArray(); | 4217 | SceneObjectPart[] parts = m_parts.GetArray(); |
3339 | for (int i = 0; i < parts.Length; i++) | 4218 | for (int i = 0; i < parts.Length; i++) |
3340 | retmass += parts[i].GetMass(); | 4219 | retmass += parts[i].GetMass(); |
@@ -3342,6 +4221,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3342 | return retmass; | 4221 | return retmass; |
3343 | } | 4222 | } |
3344 | 4223 | ||
4224 | // center of mass of full object | ||
4225 | public Vector3 GetCenterOfMass() | ||
4226 | { | ||
4227 | PhysicsActor pa = RootPart.PhysActor; | ||
4228 | |||
4229 | if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null) | ||
4230 | { | ||
4231 | // physics knows better about center of mass of physical prims | ||
4232 | Vector3 tmp = pa.CenterOfMass; | ||
4233 | return tmp; | ||
4234 | } | ||
4235 | |||
4236 | Vector3 Ptot = Vector3.Zero; | ||
4237 | float totmass = 0f; | ||
4238 | float m; | ||
4239 | |||
4240 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4241 | for (int i = 0; i < parts.Length; i++) | ||
4242 | { | ||
4243 | m = parts[i].GetMass(); | ||
4244 | Ptot += parts[i].GetPartCenterOfMass() * m; | ||
4245 | totmass += m; | ||
4246 | } | ||
4247 | |||
4248 | if (totmass == 0) | ||
4249 | totmass = 0; | ||
4250 | else | ||
4251 | totmass = 1 / totmass; | ||
4252 | Ptot *= totmass; | ||
4253 | |||
4254 | return Ptot; | ||
4255 | } | ||
4256 | |||
3345 | /// <summary> | 4257 | /// <summary> |
3346 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that | 4258 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that |
3347 | /// the physics engine can use it. | 4259 | /// the physics engine can use it. |
@@ -3509,6 +4421,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3509 | FromItemID = uuid; | 4421 | FromItemID = uuid; |
3510 | } | 4422 | } |
3511 | 4423 | ||
4424 | public void ResetOwnerChangeFlag() | ||
4425 | { | ||
4426 | ForEachPart(delegate(SceneObjectPart part) | ||
4427 | { | ||
4428 | part.ResetOwnerChangeFlag(); | ||
4429 | }); | ||
4430 | } | ||
4431 | |||
3512 | #endregion | 4432 | #endregion |
3513 | } | 4433 | } |
3514 | } | 4434 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4b2fede..b038876 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -121,7 +122,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | /// Denote all sides of the prim | 122 | /// Denote all sides of the prim |
122 | /// </value> | 123 | /// </value> |
123 | public const int ALL_SIDES = -1; | 124 | public const int ALL_SIDES = -1; |
124 | 125 | ||
126 | private const scriptEvents PhysicsNeededSubsEvents = ( | ||
127 | scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end | | ||
128 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
129 | ); | ||
130 | private const scriptEvents PhyscicsPhantonSubsEvents = ( | ||
131 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
132 | ); | ||
133 | private const scriptEvents PhyscicsVolumeDtcSubsEvents = ( | ||
134 | scriptEvents.collision_start | scriptEvents.collision_end | ||
135 | ); | ||
136 | |||
125 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 137 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | 138 | ||
127 | /// <value> | 139 | /// <value> |
@@ -191,12 +203,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
191 | 203 | ||
192 | public double SoundRadius; | 204 | public double SoundRadius; |
193 | 205 | ||
206 | |||
194 | public uint TimeStampFull; | 207 | public uint TimeStampFull; |
195 | 208 | ||
196 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 209 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
197 | 210 | ||
198 | public uint TimeStampTerse; | 211 | public uint TimeStampTerse; |
199 | 212 | ||
213 | // The following two are to hold the attachment data | ||
214 | // while an object is inworld | ||
215 | [XmlIgnore] | ||
216 | public byte AttachPoint = 0; | ||
217 | |||
218 | [XmlIgnore] | ||
219 | public Vector3 AttachOffset = Vector3.Zero; | ||
220 | |||
221 | [XmlIgnore] | ||
222 | public Quaternion AttachRotation = Quaternion.Identity; | ||
223 | |||
224 | [XmlIgnore] | ||
200 | public int STATUS_ROTATE_X; | 225 | public int STATUS_ROTATE_X; |
201 | 226 | ||
202 | public int STATUS_ROTATE_Y; | 227 | public int STATUS_ROTATE_Y; |
@@ -223,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | 248 | ||
224 | public Vector3 RotationAxis = Vector3.One; | 249 | public Vector3 RotationAxis = Vector3.One; |
225 | 250 | ||
226 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 251 | public bool VolumeDetectActive; |
227 | // Certainly this must be a persistant setting finally | ||
228 | 252 | ||
229 | public bool IsWaitingForFirstSpinUpdatePacket; | 253 | public bool IsWaitingForFirstSpinUpdatePacket; |
230 | 254 | ||
@@ -264,10 +288,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 288 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
265 | private Vector3 m_sitTargetPosition; | 289 | private Vector3 m_sitTargetPosition; |
266 | private string m_sitAnimation = "SIT"; | 290 | private string m_sitAnimation = "SIT"; |
291 | private bool m_occupied; // KF if any av is sitting on this prim | ||
267 | private string m_text = String.Empty; | 292 | private string m_text = String.Empty; |
268 | private string m_touchName = String.Empty; | 293 | private string m_touchName = String.Empty; |
269 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 294 | private UndoRedoState m_UndoRedo = null; |
270 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); | ||
271 | 295 | ||
272 | private bool m_passTouches = false; | 296 | private bool m_passTouches = false; |
273 | private bool m_passCollisions = false; | 297 | private bool m_passCollisions = false; |
@@ -296,7 +320,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | protected Vector3 m_lastAcceleration; | 320 | protected Vector3 m_lastAcceleration; |
297 | protected Vector3 m_lastAngularVelocity; | 321 | protected Vector3 m_lastAngularVelocity; |
298 | protected int m_lastTerseSent; | 322 | protected int m_lastTerseSent; |
299 | 323 | protected float m_buoyancy = 0.0f; | |
324 | protected Vector3 m_force; | ||
325 | protected Vector3 m_torque; | ||
326 | |||
327 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | ||
328 | protected float m_density = 1000.0f; // in kg/m^3 | ||
329 | protected float m_gravitymod = 1.0f; | ||
330 | protected float m_friction = 0.6f; // wood | ||
331 | protected float m_bounce = 0.5f; // wood | ||
332 | |||
333 | |||
334 | protected bool m_isSelected = false; | ||
335 | |||
300 | /// <summary> | 336 | /// <summary> |
301 | /// Stores media texture data | 337 | /// Stores media texture data |
302 | /// </summary> | 338 | /// </summary> |
@@ -308,10 +344,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | private Vector3 m_cameraAtOffset; | 344 | private Vector3 m_cameraAtOffset; |
309 | private bool m_forceMouselook; | 345 | private bool m_forceMouselook; |
310 | 346 | ||
311 | // TODO: Collision sound should have default. | 347 | |
348 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
349 | private sbyte m_collisionSoundType; | ||
312 | private UUID m_collisionSound; | 350 | private UUID m_collisionSound; |
313 | private float m_collisionSoundVolume; | 351 | private float m_collisionSoundVolume; |
314 | 352 | ||
353 | private int LastColSoundSentTime; | ||
354 | |||
355 | |||
356 | private SOPVehicle m_vehicleParams = null; | ||
357 | |||
358 | private KeyframeMotion m_keyframeMotion = null; | ||
359 | |||
360 | public KeyframeMotion KeyframeMotion | ||
361 | { | ||
362 | get; set; | ||
363 | } | ||
364 | |||
365 | |||
315 | #endregion Fields | 366 | #endregion Fields |
316 | 367 | ||
317 | // ~SceneObjectPart() | 368 | // ~SceneObjectPart() |
@@ -340,6 +391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 391 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
341 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 392 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
342 | m_inventory = new SceneObjectPartInventory(this); | 393 | m_inventory = new SceneObjectPartInventory(this); |
394 | LastColSoundSentTime = Util.EnvironmentTickCount(); | ||
343 | } | 395 | } |
344 | 396 | ||
345 | /// <summary> | 397 | /// <summary> |
@@ -354,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 406 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
355 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 407 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
356 | { | 408 | { |
357 | m_name = "Primitive"; | 409 | m_name = "Object"; |
358 | 410 | ||
359 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 411 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
360 | LastOwnerID = CreatorID = OwnerID = ownerID; | 412 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -393,7 +445,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
393 | private uint _ownerMask = (uint)PermissionMask.All; | 445 | private uint _ownerMask = (uint)PermissionMask.All; |
394 | private uint _groupMask = (uint)PermissionMask.None; | 446 | private uint _groupMask = (uint)PermissionMask.None; |
395 | private uint _everyoneMask = (uint)PermissionMask.None; | 447 | private uint _everyoneMask = (uint)PermissionMask.None; |
396 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 448 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
397 | private PrimFlags _flags = PrimFlags.None; | 449 | private PrimFlags _flags = PrimFlags.None; |
398 | private DateTime m_expires; | 450 | private DateTime m_expires; |
399 | private DateTime m_rezzed; | 451 | private DateTime m_rezzed; |
@@ -487,12 +539,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | } | 539 | } |
488 | 540 | ||
489 | /// <value> | 541 | /// <value> |
490 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 542 | /// Get the inventory list |
491 | /// </value> | 543 | /// </value> |
492 | public TaskInventoryDictionary TaskInventory | 544 | public TaskInventoryDictionary TaskInventory |
493 | { | 545 | { |
494 | get { return m_inventory.Items; } | 546 | get { |
495 | set { m_inventory.Items = value; } | 547 | return m_inventory.Items; |
548 | } | ||
549 | set { | ||
550 | m_inventory.Items = value; | ||
551 | } | ||
496 | } | 552 | } |
497 | 553 | ||
498 | /// <summary> | 554 | /// <summary> |
@@ -542,20 +598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | } | 598 | } |
543 | } | 599 | } |
544 | 600 | ||
545 | public byte Material | ||
546 | { | ||
547 | get { return (byte) m_material; } | ||
548 | set | ||
549 | { | ||
550 | m_material = (Material)value; | ||
551 | |||
552 | PhysicsActor pa = PhysActor; | ||
553 | |||
554 | if (pa != null) | ||
555 | pa.SetMaterial((int)value); | ||
556 | } | ||
557 | } | ||
558 | |||
559 | [XmlIgnore] | 601 | [XmlIgnore] |
560 | public bool PassTouches | 602 | public bool PassTouches |
561 | { | 603 | { |
@@ -581,6 +623,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | } | 623 | } |
582 | } | 624 | } |
583 | 625 | ||
626 | public bool IsSelected | ||
627 | { | ||
628 | get { return m_isSelected; } | ||
629 | set | ||
630 | { | ||
631 | m_isSelected = value; | ||
632 | if (ParentGroup != null) | ||
633 | ParentGroup.PartSelectChanged(value); | ||
634 | } | ||
635 | } | ||
636 | |||
637 | |||
584 | public Dictionary<int, string> CollisionFilter | 638 | public Dictionary<int, string> CollisionFilter |
585 | { | 639 | { |
586 | get { return m_CollisionFilter; } | 640 | get { return m_CollisionFilter; } |
@@ -649,14 +703,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
649 | set { m_LoopSoundSlavePrims = value; } | 703 | set { m_LoopSoundSlavePrims = value; } |
650 | } | 704 | } |
651 | 705 | ||
652 | |||
653 | public Byte[] TextureAnimation | 706 | public Byte[] TextureAnimation |
654 | { | 707 | { |
655 | get { return m_TextureAnimation; } | 708 | get { return m_TextureAnimation; } |
656 | set { m_TextureAnimation = value; } | 709 | set { m_TextureAnimation = value; } |
657 | } | 710 | } |
658 | 711 | ||
659 | |||
660 | public Byte[] ParticleSystem | 712 | public Byte[] ParticleSystem |
661 | { | 713 | { |
662 | get { return m_particleSystem; } | 714 | get { return m_particleSystem; } |
@@ -693,9 +745,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | { | 745 | { |
694 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 746 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
695 | PhysicsActor actor = PhysActor; | 747 | PhysicsActor actor = PhysActor; |
696 | // If physical and the root prim of a linkset, the position of the group is what physics thinks. | 748 | if (ParentID == 0) |
697 | if (actor != null && ParentID == 0) | 749 | { |
698 | m_groupPosition = actor.Position; | 750 | if (actor != null) |
751 | m_groupPosition = actor.Position; | ||
752 | return m_groupPosition; | ||
753 | } | ||
699 | 754 | ||
700 | // If I'm an attachment, my position is reported as the position of who I'm attached to | 755 | // If I'm an attachment, my position is reported as the position of who I'm attached to |
701 | if (ParentGroup.IsAttachment) | 756 | if (ParentGroup.IsAttachment) |
@@ -705,12 +760,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | return sp.AbsolutePosition; | 760 | return sp.AbsolutePosition; |
706 | } | 761 | } |
707 | 762 | ||
763 | // use root prim's group position. Physics may have updated it | ||
764 | if (ParentGroup.RootPart != this) | ||
765 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
708 | return m_groupPosition; | 766 | return m_groupPosition; |
709 | } | 767 | } |
710 | set | 768 | set |
711 | { | 769 | { |
712 | m_groupPosition = value; | 770 | m_groupPosition = value; |
713 | |||
714 | PhysicsActor actor = PhysActor; | 771 | PhysicsActor actor = PhysActor; |
715 | if (actor != null) | 772 | if (actor != null) |
716 | { | 773 | { |
@@ -736,16 +793,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 793 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
737 | } | 794 | } |
738 | } | 795 | } |
739 | |||
740 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
741 | if (SitTargetAvatar != UUID.Zero) | ||
742 | { | ||
743 | ScenePresence avatar; | ||
744 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
745 | { | ||
746 | avatar.ParentPosition = GetWorldPosition(); | ||
747 | } | ||
748 | } | ||
749 | } | 796 | } |
750 | } | 797 | } |
751 | 798 | ||
@@ -754,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | get { return m_offsetPosition; } | 801 | get { return m_offsetPosition; } |
755 | set | 802 | set |
756 | { | 803 | { |
757 | // StoreUndoState(); | 804 | Vector3 oldpos = m_offsetPosition; |
758 | m_offsetPosition = value; | 805 | m_offsetPosition = value; |
759 | 806 | ||
760 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 807 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -769,7 +816,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
769 | if (ParentGroup.Scene != null) | 816 | if (ParentGroup.Scene != null) |
770 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 817 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
771 | } | 818 | } |
819 | |||
820 | if (!m_parentGroup.m_dupeInProgress) | ||
821 | { | ||
822 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
823 | foreach (ScenePresence av in avs) | ||
824 | { | ||
825 | if (av.ParentID == m_localId) | ||
826 | { | ||
827 | Vector3 offset = (m_offsetPosition - oldpos); | ||
828 | av.AbsolutePosition += offset; | ||
829 | av.SendAvatarDataToAllAgents(); | ||
830 | } | ||
831 | } | ||
832 | } | ||
772 | } | 833 | } |
834 | TriggerScriptChangedEvent(Changed.POSITION); | ||
773 | } | 835 | } |
774 | } | 836 | } |
775 | 837 | ||
@@ -820,7 +882,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
820 | 882 | ||
821 | set | 883 | set |
822 | { | 884 | { |
823 | StoreUndoState(); | 885 | // StoreUndoState(); |
824 | m_rotationOffset = value; | 886 | m_rotationOffset = value; |
825 | 887 | ||
826 | PhysicsActor actor = PhysActor; | 888 | PhysicsActor actor = PhysActor; |
@@ -908,19 +970,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
908 | get | 970 | get |
909 | { | 971 | { |
910 | PhysicsActor actor = PhysActor; | 972 | PhysicsActor actor = PhysActor; |
911 | if ((actor != null) && actor.IsPhysical) | 973 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
912 | { | 974 | { |
913 | m_angularVelocity = actor.RotationalVelocity; | 975 | m_angularVelocity = actor.RotationalVelocity; |
914 | } | 976 | } |
915 | return m_angularVelocity; | 977 | return m_angularVelocity; |
916 | } | 978 | } |
917 | set { m_angularVelocity = value; } | 979 | set |
980 | { | ||
981 | m_angularVelocity = value; | ||
982 | PhysicsActor actor = PhysActor; | ||
983 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE) | ||
984 | { | ||
985 | actor.RotationalVelocity = m_angularVelocity; | ||
986 | } | ||
987 | } | ||
918 | } | 988 | } |
919 | 989 | ||
920 | /// <summary></summary> | 990 | /// <summary></summary> |
921 | public Vector3 Acceleration | 991 | public Vector3 Acceleration |
922 | { | 992 | { |
923 | get { return m_acceleration; } | 993 | get |
994 | { | ||
995 | PhysicsActor actor = PhysActor; | ||
996 | if (actor != null) | ||
997 | { | ||
998 | m_acceleration = actor.Acceleration; | ||
999 | } | ||
1000 | return m_acceleration; | ||
1001 | } | ||
1002 | |||
924 | set { m_acceleration = value; } | 1003 | set { m_acceleration = value; } |
925 | } | 1004 | } |
926 | 1005 | ||
@@ -988,7 +1067,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | public PrimitiveBaseShape Shape | 1067 | public PrimitiveBaseShape Shape |
989 | { | 1068 | { |
990 | get { return m_shape; } | 1069 | get { return m_shape; } |
991 | set { m_shape = value;} | 1070 | set |
1071 | { | ||
1072 | m_shape = value; | ||
1073 | } | ||
992 | } | 1074 | } |
993 | 1075 | ||
994 | /// <summary> | 1076 | /// <summary> |
@@ -1001,7 +1083,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1001 | { | 1083 | { |
1002 | if (m_shape != null) | 1084 | if (m_shape != null) |
1003 | { | 1085 | { |
1004 | StoreUndoState(); | ||
1005 | 1086 | ||
1006 | m_shape.Scale = value; | 1087 | m_shape.Scale = value; |
1007 | 1088 | ||
@@ -1028,6 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1028 | } | 1109 | } |
1029 | 1110 | ||
1030 | public UpdateRequired UpdateFlag { get; set; } | 1111 | public UpdateRequired UpdateFlag { get; set; } |
1112 | public bool UpdatePhysRequired { get; set; } | ||
1031 | 1113 | ||
1032 | /// <summary> | 1114 | /// <summary> |
1033 | /// Used for media on a prim. | 1115 | /// Used for media on a prim. |
@@ -1068,10 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | { | 1150 | { |
1069 | get | 1151 | get |
1070 | { | 1152 | { |
1071 | if (ParentGroup.IsAttachment) | 1153 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1072 | return GroupPosition; | ||
1073 | |||
1074 | return m_offsetPosition + m_groupPosition; | ||
1075 | } | 1154 | } |
1076 | } | 1155 | } |
1077 | 1156 | ||
@@ -1249,6 +1328,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1249 | _flags = value; | 1328 | _flags = value; |
1250 | } | 1329 | } |
1251 | } | 1330 | } |
1331 | |||
1332 | [XmlIgnore] | ||
1333 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1334 | { | ||
1335 | get { return m_occupied; } | ||
1336 | set { m_occupied = value; } | ||
1337 | } | ||
1252 | 1338 | ||
1253 | /// <summary> | 1339 | /// <summary> |
1254 | /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero | 1340 | /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero |
@@ -1299,12 +1385,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | set { m_sitAnimation = value; } | 1385 | set { m_sitAnimation = value; } |
1300 | } | 1386 | } |
1301 | 1387 | ||
1388 | public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); | ||
1389 | |||
1390 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
1391 | // runtime thing.. do not persist | ||
1392 | [XmlIgnore] | ||
1393 | public sbyte CollisionSoundType | ||
1394 | { | ||
1395 | get | ||
1396 | { | ||
1397 | return m_collisionSoundType; | ||
1398 | } | ||
1399 | set | ||
1400 | { | ||
1401 | m_collisionSoundType = value; | ||
1402 | if (value == -1) | ||
1403 | m_collisionSound = invalidCollisionSoundUUID; | ||
1404 | else if (value == 0) | ||
1405 | m_collisionSound = UUID.Zero; | ||
1406 | } | ||
1407 | } | ||
1408 | |||
1302 | public UUID CollisionSound | 1409 | public UUID CollisionSound |
1303 | { | 1410 | { |
1304 | get { return m_collisionSound; } | 1411 | get { return m_collisionSound; } |
1305 | set | 1412 | set |
1306 | { | 1413 | { |
1307 | m_collisionSound = value; | 1414 | m_collisionSound = value; |
1415 | |||
1416 | if (value == invalidCollisionSoundUUID) | ||
1417 | m_collisionSoundType = -1; | ||
1418 | else if (value == UUID.Zero) | ||
1419 | m_collisionSoundType = 0; | ||
1420 | else | ||
1421 | m_collisionSoundType = 1; | ||
1422 | |||
1308 | aggregateScriptEvents(); | 1423 | aggregateScriptEvents(); |
1309 | } | 1424 | } |
1310 | } | 1425 | } |
@@ -1315,6 +1430,319 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | set { m_collisionSoundVolume = value; } | 1430 | set { m_collisionSoundVolume = value; } |
1316 | } | 1431 | } |
1317 | 1432 | ||
1433 | public float Buoyancy | ||
1434 | { | ||
1435 | get | ||
1436 | { | ||
1437 | if (ParentGroup.RootPart == this) | ||
1438 | return m_buoyancy; | ||
1439 | |||
1440 | return ParentGroup.RootPart.Buoyancy; | ||
1441 | } | ||
1442 | set | ||
1443 | { | ||
1444 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1445 | { | ||
1446 | ParentGroup.RootPart.Buoyancy = value; | ||
1447 | return; | ||
1448 | } | ||
1449 | m_buoyancy = value; | ||
1450 | if (PhysActor != null) | ||
1451 | PhysActor.Buoyancy = value; | ||
1452 | } | ||
1453 | } | ||
1454 | |||
1455 | public Vector3 Force | ||
1456 | { | ||
1457 | get | ||
1458 | { | ||
1459 | if (ParentGroup.RootPart == this) | ||
1460 | return m_force; | ||
1461 | |||
1462 | return ParentGroup.RootPart.Force; | ||
1463 | } | ||
1464 | |||
1465 | set | ||
1466 | { | ||
1467 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1468 | { | ||
1469 | ParentGroup.RootPart.Force = value; | ||
1470 | return; | ||
1471 | } | ||
1472 | m_force = value; | ||
1473 | if (PhysActor != null) | ||
1474 | PhysActor.Force = value; | ||
1475 | } | ||
1476 | } | ||
1477 | |||
1478 | public Vector3 Torque | ||
1479 | { | ||
1480 | get | ||
1481 | { | ||
1482 | if (ParentGroup.RootPart == this) | ||
1483 | return m_torque; | ||
1484 | |||
1485 | return ParentGroup.RootPart.Torque; | ||
1486 | } | ||
1487 | |||
1488 | set | ||
1489 | { | ||
1490 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1491 | { | ||
1492 | ParentGroup.RootPart.Torque = value; | ||
1493 | return; | ||
1494 | } | ||
1495 | m_torque = value; | ||
1496 | if (PhysActor != null) | ||
1497 | PhysActor.Torque = value; | ||
1498 | } | ||
1499 | } | ||
1500 | |||
1501 | public byte Material | ||
1502 | { | ||
1503 | get { return (byte)m_material; } | ||
1504 | set | ||
1505 | { | ||
1506 | if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial) | ||
1507 | { | ||
1508 | bool update = false; | ||
1509 | |||
1510 | if (m_material != (Material)value) | ||
1511 | { | ||
1512 | update = true; | ||
1513 | m_material = (Material)value; | ||
1514 | } | ||
1515 | |||
1516 | if (m_friction != SOPMaterialData.friction(m_material)) | ||
1517 | { | ||
1518 | update = true; | ||
1519 | m_friction = SOPMaterialData.friction(m_material); | ||
1520 | } | ||
1521 | |||
1522 | if (m_bounce != SOPMaterialData.bounce(m_material)) | ||
1523 | { | ||
1524 | update = true; | ||
1525 | m_bounce = SOPMaterialData.bounce(m_material); | ||
1526 | } | ||
1527 | |||
1528 | if (update) | ||
1529 | { | ||
1530 | if (PhysActor != null) | ||
1531 | { | ||
1532 | PhysActor.SetMaterial((int)value); | ||
1533 | } | ||
1534 | if(ParentGroup != null) | ||
1535 | ParentGroup.HasGroupChanged = true; | ||
1536 | ScheduleFullUpdateIfNone(); | ||
1537 | UpdatePhysRequired = true; | ||
1538 | } | ||
1539 | } | ||
1540 | } | ||
1541 | } | ||
1542 | |||
1543 | // not a propriety to move to methods place later | ||
1544 | private bool HasMesh() | ||
1545 | { | ||
1546 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1547 | return true; | ||
1548 | return false; | ||
1549 | } | ||
1550 | |||
1551 | // not a propriety to move to methods place later | ||
1552 | public byte DefaultPhysicsShapeType() | ||
1553 | { | ||
1554 | byte type; | ||
1555 | |||
1556 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1557 | type = (byte)PhysShapeType.convex; | ||
1558 | else | ||
1559 | type = (byte)PhysShapeType.prim; | ||
1560 | |||
1561 | return type; | ||
1562 | } | ||
1563 | |||
1564 | [XmlIgnore] | ||
1565 | public bool UsesComplexCost | ||
1566 | { | ||
1567 | get | ||
1568 | { | ||
1569 | byte pst = PhysicsShapeType; | ||
1570 | if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh()) | ||
1571 | return true; | ||
1572 | return false; | ||
1573 | } | ||
1574 | } | ||
1575 | |||
1576 | [XmlIgnore] | ||
1577 | public float PhysicsCost | ||
1578 | { | ||
1579 | get | ||
1580 | { | ||
1581 | if(PhysicsShapeType == (byte)PhysShapeType.none) | ||
1582 | return 0; | ||
1583 | |||
1584 | float cost = 0.1f; | ||
1585 | if (PhysActor != null) | ||
1586 | // cost += PhysActor.Cost; | ||
1587 | |||
1588 | if ((Flags & PrimFlags.Physics) != 0) | ||
1589 | cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3 | ||
1590 | return cost; | ||
1591 | } | ||
1592 | } | ||
1593 | |||
1594 | [XmlIgnore] | ||
1595 | public float StreamingCost | ||
1596 | { | ||
1597 | get | ||
1598 | { | ||
1599 | |||
1600 | |||
1601 | return 0.1f; | ||
1602 | } | ||
1603 | } | ||
1604 | |||
1605 | [XmlIgnore] | ||
1606 | public float SimulationCost | ||
1607 | { | ||
1608 | get | ||
1609 | { | ||
1610 | // ignoring scripts. Don't like considering them for this | ||
1611 | if((Flags & PrimFlags.Physics) != 0) | ||
1612 | return 1.0f; | ||
1613 | |||
1614 | return 0.5f; | ||
1615 | } | ||
1616 | } | ||
1617 | |||
1618 | public byte PhysicsShapeType | ||
1619 | { | ||
1620 | get { return m_physicsShapeType; } | ||
1621 | set | ||
1622 | { | ||
1623 | byte oldv = m_physicsShapeType; | ||
1624 | |||
1625 | if (value >= 0 && value <= (byte)PhysShapeType.convex) | ||
1626 | { | ||
1627 | if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) | ||
1628 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1629 | else | ||
1630 | m_physicsShapeType = value; | ||
1631 | } | ||
1632 | else | ||
1633 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1634 | |||
1635 | if (m_physicsShapeType != oldv && ParentGroup != null) | ||
1636 | { | ||
1637 | if (m_physicsShapeType == (byte)PhysShapeType.none) | ||
1638 | { | ||
1639 | if (PhysActor != null) | ||
1640 | { | ||
1641 | Velocity = new Vector3(0, 0, 0); | ||
1642 | Acceleration = new Vector3(0, 0, 0); | ||
1643 | if (ParentGroup.RootPart == this) | ||
1644 | AngularVelocity = new Vector3(0, 0, 0); | ||
1645 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
1646 | RemoveFromPhysics(); | ||
1647 | } | ||
1648 | } | ||
1649 | else if (PhysActor == null) | ||
1650 | { | ||
1651 | ApplyPhysics((uint)Flags, VolumeDetectActive, false); | ||
1652 | UpdatePhysicsSubscribedEvents(); | ||
1653 | } | ||
1654 | else | ||
1655 | { | ||
1656 | PhysActor.PhysicsShapeType = m_physicsShapeType; | ||
1657 | if (Shape.SculptEntry) | ||
1658 | CheckSculptAndLoad(); | ||
1659 | } | ||
1660 | |||
1661 | if (ParentGroup != null) | ||
1662 | ParentGroup.HasGroupChanged = true; | ||
1663 | } | ||
1664 | |||
1665 | if (m_physicsShapeType != value) | ||
1666 | { | ||
1667 | UpdatePhysRequired = true; | ||
1668 | } | ||
1669 | } | ||
1670 | } | ||
1671 | |||
1672 | public float Density // in kg/m^3 | ||
1673 | { | ||
1674 | get { return m_density; } | ||
1675 | set | ||
1676 | { | ||
1677 | if (value >=1 && value <= 22587.0) | ||
1678 | { | ||
1679 | m_density = value; | ||
1680 | UpdatePhysRequired = true; | ||
1681 | } | ||
1682 | |||
1683 | ScheduleFullUpdateIfNone(); | ||
1684 | |||
1685 | if (ParentGroup != null) | ||
1686 | ParentGroup.HasGroupChanged = true; | ||
1687 | } | ||
1688 | } | ||
1689 | |||
1690 | public float GravityModifier | ||
1691 | { | ||
1692 | get { return m_gravitymod; } | ||
1693 | set | ||
1694 | { | ||
1695 | if( value >= -1 && value <=28.0f) | ||
1696 | { | ||
1697 | m_gravitymod = value; | ||
1698 | UpdatePhysRequired = true; | ||
1699 | } | ||
1700 | |||
1701 | ScheduleFullUpdateIfNone(); | ||
1702 | |||
1703 | if (ParentGroup != null) | ||
1704 | ParentGroup.HasGroupChanged = true; | ||
1705 | |||
1706 | } | ||
1707 | } | ||
1708 | |||
1709 | public float Friction | ||
1710 | { | ||
1711 | get { return m_friction; } | ||
1712 | set | ||
1713 | { | ||
1714 | if (value >= 0 && value <= 255.0f) | ||
1715 | { | ||
1716 | m_friction = value; | ||
1717 | UpdatePhysRequired = true; | ||
1718 | } | ||
1719 | |||
1720 | ScheduleFullUpdateIfNone(); | ||
1721 | |||
1722 | if (ParentGroup != null) | ||
1723 | ParentGroup.HasGroupChanged = true; | ||
1724 | } | ||
1725 | } | ||
1726 | |||
1727 | public float Bounciness | ||
1728 | { | ||
1729 | get { return m_bounce; } | ||
1730 | set | ||
1731 | { | ||
1732 | if (value >= 0 && value <= 1.0f) | ||
1733 | { | ||
1734 | m_bounce = value; | ||
1735 | UpdatePhysRequired = true; | ||
1736 | } | ||
1737 | |||
1738 | ScheduleFullUpdateIfNone(); | ||
1739 | |||
1740 | if (ParentGroup != null) | ||
1741 | ParentGroup.HasGroupChanged = true; | ||
1742 | } | ||
1743 | } | ||
1744 | |||
1745 | |||
1318 | #endregion Public Properties with only Get | 1746 | #endregion Public Properties with only Get |
1319 | 1747 | ||
1320 | private uint ApplyMask(uint val, bool set, uint mask) | 1748 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1460,6 +1888,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | } | 1888 | } |
1461 | } | 1889 | } |
1462 | 1890 | ||
1891 | // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future | ||
1892 | public void SetVelocity(Vector3 pVel, bool localGlobalTF) | ||
1893 | { | ||
1894 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1895 | return; | ||
1896 | |||
1897 | if (ParentGroup.IsAttachment) | ||
1898 | return; // don't work on attachments (for now ??) | ||
1899 | |||
1900 | SceneObjectPart root = ParentGroup.RootPart; | ||
1901 | |||
1902 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1903 | return; | ||
1904 | |||
1905 | PhysicsActor pa = root.PhysActor; | ||
1906 | |||
1907 | if (pa == null || !pa.IsPhysical) | ||
1908 | return; | ||
1909 | |||
1910 | if (localGlobalTF) | ||
1911 | { | ||
1912 | pVel = pVel * GetWorldRotation(); | ||
1913 | } | ||
1914 | |||
1915 | ParentGroup.Velocity = pVel; | ||
1916 | } | ||
1917 | |||
1918 | // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future | ||
1919 | public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF) | ||
1920 | { | ||
1921 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1922 | return; | ||
1923 | |||
1924 | if (ParentGroup.IsAttachment) | ||
1925 | return; // don't work on attachments (for now ??) | ||
1926 | |||
1927 | SceneObjectPart root = ParentGroup.RootPart; | ||
1928 | |||
1929 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1930 | return; | ||
1931 | |||
1932 | PhysicsActor pa = root.PhysActor; | ||
1933 | |||
1934 | if (pa == null || !pa.IsPhysical) | ||
1935 | return; | ||
1936 | |||
1937 | if (localGlobalTF) | ||
1938 | { | ||
1939 | pAngVel = pAngVel * GetWorldRotation(); | ||
1940 | } | ||
1941 | |||
1942 | root.AngularVelocity = pAngVel; | ||
1943 | } | ||
1944 | |||
1945 | |||
1463 | /// <summary> | 1946 | /// <summary> |
1464 | /// hook to the physics scene to apply angular impulse | 1947 | /// hook to the physics scene to apply angular impulse |
1465 | /// This is sent up to the group, which then finds the root prim | 1948 | /// This is sent up to the group, which then finds the root prim |
@@ -1480,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1480 | impulse = newimpulse; | 1963 | impulse = newimpulse; |
1481 | } | 1964 | } |
1482 | 1965 | ||
1483 | ParentGroup.applyAngularImpulse(impulse); | 1966 | ParentGroup.ApplyAngularImpulse(impulse); |
1484 | } | 1967 | } |
1485 | 1968 | ||
1486 | /// <summary> | 1969 | /// <summary> |
@@ -1490,20 +1973,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1490 | /// </summary> | 1973 | /// </summary> |
1491 | /// <param name="impulsei">Vector force</param> | 1974 | /// <param name="impulsei">Vector force</param> |
1492 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1975 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1493 | public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) | 1976 | |
1977 | // this is actualy Set Torque.. keeping naming so not to edit lslapi also | ||
1978 | public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | ||
1494 | { | 1979 | { |
1495 | Vector3 impulse = impulsei; | 1980 | Vector3 torque = torquei; |
1496 | 1981 | ||
1497 | if (localGlobalTF) | 1982 | if (localGlobalTF) |
1498 | { | 1983 | { |
1984 | /* | ||
1499 | Quaternion grot = GetWorldRotation(); | 1985 | Quaternion grot = GetWorldRotation(); |
1500 | Quaternion AXgrot = grot; | 1986 | Quaternion AXgrot = grot; |
1501 | Vector3 AXimpulsei = impulsei; | 1987 | Vector3 AXimpulsei = impulsei; |
1502 | Vector3 newimpulse = AXimpulsei * AXgrot; | 1988 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1503 | impulse = newimpulse; | 1989 | */ |
1990 | torque *= GetWorldRotation(); | ||
1504 | } | 1991 | } |
1505 | 1992 | ||
1506 | ParentGroup.setAngularImpulse(impulse); | 1993 | Torque = torque; |
1507 | } | 1994 | } |
1508 | 1995 | ||
1509 | /// <summary> | 1996 | /// <summary> |
@@ -1511,17 +1998,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | /// </summary> | 1998 | /// </summary> |
1512 | /// <param name="rootObjectFlags"></param> | 1999 | /// <param name="rootObjectFlags"></param> |
1513 | /// <param name="VolumeDetectActive"></param> | 2000 | /// <param name="VolumeDetectActive"></param> |
1514 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) | 2001 | /// <param name="building"></param> |
2002 | |||
2003 | public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) | ||
1515 | { | 2004 | { |
2005 | VolumeDetectActive = _VolumeDetectActive; | ||
2006 | |||
1516 | if (!ParentGroup.Scene.CollidablePrims) | 2007 | if (!ParentGroup.Scene.CollidablePrims) |
1517 | return; | 2008 | return; |
1518 | 2009 | ||
1519 | // m_log.DebugFormat( | 2010 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1520 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 2011 | return; |
1521 | // Name, LocalId, UUID, m_physicalPrim); | 2012 | |
2013 | bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0; | ||
2014 | bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0; | ||
1522 | 2015 | ||
1523 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 2016 | if (_VolumeDetectActive) |
1524 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 2017 | isPhantom = true; |
1525 | 2018 | ||
1526 | if (IsJoint()) | 2019 | if (IsJoint()) |
1527 | { | 2020 | { |
@@ -1529,22 +2022,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1529 | } | 2022 | } |
1530 | else | 2023 | else |
1531 | { | 2024 | { |
1532 | // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored | 2025 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment |
1533 | if (VolumeDetectActive) | 2026 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1534 | isPhantom = false; | ||
1535 | |||
1536 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | ||
1537 | // or flexible | ||
1538 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
1539 | { | 2027 | { |
1540 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | 2028 | AddToPhysics(isPhysical, isPhantom, building, isPhysical); |
1541 | bool rigidBody = isPhysical && !isPhantom; | 2029 | UpdatePhysicsSubscribedEvents(); // not sure if appliable here |
1542 | |||
1543 | PhysicsActor pa = AddToPhysics(rigidBody); | ||
1544 | |||
1545 | if (pa != null) | ||
1546 | pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | ||
1547 | } | 2030 | } |
2031 | else | ||
2032 | PhysActor = null; // just to be sure | ||
1548 | } | 2033 | } |
1549 | } | 2034 | } |
1550 | 2035 | ||
@@ -1596,6 +2081,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1596 | dupe.Category = Category; | 2081 | dupe.Category = Category; |
1597 | dupe.m_rezzed = m_rezzed; | 2082 | dupe.m_rezzed = m_rezzed; |
1598 | 2083 | ||
2084 | dupe.m_UndoRedo = null; | ||
2085 | dupe.m_isSelected = false; | ||
2086 | |||
2087 | dupe.IgnoreUndoUpdate = false; | ||
2088 | dupe.Undoing = false; | ||
2089 | |||
1599 | dupe.m_inventory = new SceneObjectPartInventory(dupe); | 2090 | dupe.m_inventory = new SceneObjectPartInventory(dupe); |
1600 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); | 2091 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); |
1601 | 2092 | ||
@@ -1611,6 +2102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | 2102 | ||
1612 | // Move afterwards ResetIDs as it clears the localID | 2103 | // Move afterwards ResetIDs as it clears the localID |
1613 | dupe.LocalId = localID; | 2104 | dupe.LocalId = localID; |
2105 | |||
1614 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 2106 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1615 | dupe.LastOwnerID = OwnerID; | 2107 | dupe.LastOwnerID = OwnerID; |
1616 | 2108 | ||
@@ -1628,8 +2120,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1628 | 2120 | ||
1629 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); | 2121 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
1630 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 2122 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
2123 | // dupe.UpdatePhysicsSubscribedEvents(); // not sure... | ||
1631 | } | 2124 | } |
1632 | 2125 | ||
2126 | if (dupe.PhysActor != null) | ||
2127 | dupe.PhysActor.LocalID = localID; | ||
2128 | |||
1633 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); | 2129 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); |
1634 | 2130 | ||
1635 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); | 2131 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); |
@@ -1749,6 +2245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1749 | 2245 | ||
1750 | /// <summary> | 2246 | /// <summary> |
1751 | /// Do a physics propery update for this part. | 2247 | /// Do a physics propery update for this part. |
2248 | /// now also updates phantom and volume detector | ||
1752 | /// </summary> | 2249 | /// </summary> |
1753 | /// <param name="UsePhysics"></param> | 2250 | /// <param name="UsePhysics"></param> |
1754 | /// <param name="isNew"></param> | 2251 | /// <param name="isNew"></param> |
@@ -1774,61 +2271,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1774 | { | 2271 | { |
1775 | if (pa.IsPhysical) // implies UsePhysics==false for this block | 2272 | if (pa.IsPhysical) // implies UsePhysics==false for this block |
1776 | { | 2273 | { |
1777 | if (!isNew) | 2274 | if (!isNew) // implies UsePhysics==false for this block |
2275 | { | ||
1778 | ParentGroup.Scene.RemovePhysicalPrim(1); | 2276 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1779 | 2277 | ||
1780 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 2278 | Velocity = new Vector3(0, 0, 0); |
1781 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | 2279 | Acceleration = new Vector3(0, 0, 0); |
1782 | pa.delink(); | 2280 | if (ParentGroup.RootPart == this) |
2281 | AngularVelocity = new Vector3(0, 0, 0); | ||
1783 | 2282 | ||
1784 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 2283 | if (pa.Phantom && !VolumeDetectActive) |
1785 | { | 2284 | { |
1786 | // destroy all joints connected to this now deactivated body | 2285 | RemoveFromPhysics(); |
1787 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | 2286 | return; |
1788 | } | 2287 | } |
1789 | 2288 | ||
1790 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 2289 | pa.IsPhysical = UsePhysics; |
1791 | // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, | 2290 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1792 | // which stops client-side interpolation of deactivated joint proxy objects. | 2291 | pa.OnOutOfBounds -= PhysicsOutOfBounds; |
2292 | pa.delink(); | ||
2293 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | ||
2294 | { | ||
2295 | // destroy all joints connected to this now deactivated body | ||
2296 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | ||
2297 | } | ||
2298 | } | ||
1793 | } | 2299 | } |
1794 | 2300 | ||
1795 | if (!UsePhysics && !isNew) | 2301 | if (pa.IsPhysical != UsePhysics) |
1796 | { | 2302 | pa.IsPhysical = UsePhysics; |
1797 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | ||
1798 | // prim still has velocity and continues to interpolate its position along the old | ||
1799 | // velocity-vector. | ||
1800 | Velocity = new Vector3(0, 0, 0); | ||
1801 | Acceleration = new Vector3(0, 0, 0); | ||
1802 | AngularVelocity = new Vector3(0, 0, 0); | ||
1803 | //RotationalVelocity = new Vector3(0, 0, 0); | ||
1804 | } | ||
1805 | 2303 | ||
1806 | pa.IsPhysical = UsePhysics; | 2304 | if (UsePhysics) |
2305 | { | ||
2306 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
2307 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
2308 | ParentGroup.RootPart.KeyframeMotion = null; | ||
2309 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
1807 | 2310 | ||
1808 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 2311 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1809 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 2312 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1810 | /// that's not wholesome. Had to make Scene public | ||
1811 | //PhysActor = null; | ||
1812 | 2313 | ||
1813 | if ((Flags & PrimFlags.Phantom) == 0) | 2314 | if (ParentID != 0 && ParentID != LocalId) |
1814 | { | ||
1815 | if (UsePhysics) | ||
1816 | { | 2315 | { |
1817 | ParentGroup.Scene.AddPhysicalPrim(1); | 2316 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; |
1818 | 2317 | ||
1819 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 2318 | if (parentPa != null) |
1820 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
1821 | if (ParentID != 0 && ParentID != LocalId) | ||
1822 | { | 2319 | { |
1823 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | 2320 | pa.link(parentPa); |
1824 | |||
1825 | if (parentPa != null) | ||
1826 | { | ||
1827 | pa.link(parentPa); | ||
1828 | } | ||
1829 | } | 2321 | } |
1830 | } | 2322 | } |
1831 | } | 2323 | } |
2324 | } | ||
2325 | |||
2326 | bool phan = ((Flags & PrimFlags.Phantom) != 0); | ||
2327 | if (pa.Phantom != phan) | ||
2328 | pa.Phantom = phan; | ||
2329 | |||
2330 | // some engines dont' have this check still | ||
2331 | // if (VolumeDetectActive != pa.IsVolumeDtc) | ||
2332 | { | ||
2333 | if (VolumeDetectActive) | ||
2334 | pa.SetVolumeDetect(1); | ||
2335 | else | ||
2336 | pa.SetVolumeDetect(0); | ||
1832 | } | 2337 | } |
1833 | 2338 | ||
1834 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2339 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
@@ -1947,12 +2452,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1947 | 2452 | ||
1948 | public Vector3 GetGeometricCenter() | 2453 | public Vector3 GetGeometricCenter() |
1949 | { | 2454 | { |
1950 | PhysicsActor pa = PhysActor; | 2455 | // this is not real geometric center but a average of positions relative to root prim acording to |
1951 | 2456 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | |
1952 | if (pa != null) | 2457 | // ignoring tortured prims details since sl also seems to ignore |
1953 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); | 2458 | // so no real use in doing it on physics |
1954 | else | 2459 | if (ParentGroup.IsDeleted) |
1955 | return new Vector3(0, 0, 0); | 2460 | return new Vector3(0, 0, 0); |
2461 | |||
2462 | return ParentGroup.GetGeometricCenter(); | ||
2463 | |||
2464 | /* | ||
2465 | PhysicsActor pa = PhysActor; | ||
2466 | |||
2467 | if (pa != null) | ||
2468 | { | ||
2469 | Vector3 vtmp = pa.CenterOfMass; | ||
2470 | return vtmp; | ||
2471 | } | ||
2472 | else | ||
2473 | return new Vector3(0, 0, 0); | ||
2474 | */ | ||
1956 | } | 2475 | } |
1957 | 2476 | ||
1958 | public float GetMass() | 2477 | public float GetMass() |
@@ -1965,14 +2484,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1965 | return 0; | 2484 | return 0; |
1966 | } | 2485 | } |
1967 | 2486 | ||
1968 | public Vector3 GetForce() | 2487 | public Vector3 GetCenterOfMass() |
1969 | { | 2488 | { |
2489 | if (ParentGroup.RootPart == this) | ||
2490 | { | ||
2491 | if (ParentGroup.IsDeleted) | ||
2492 | return AbsolutePosition; | ||
2493 | return ParentGroup.GetCenterOfMass(); | ||
2494 | } | ||
2495 | |||
1970 | PhysicsActor pa = PhysActor; | 2496 | PhysicsActor pa = PhysActor; |
1971 | 2497 | ||
1972 | if (pa != null) | 2498 | if (pa != null) |
1973 | return pa.Force; | 2499 | { |
2500 | Vector3 tmp = pa.CenterOfMass; | ||
2501 | return tmp; | ||
2502 | } | ||
2503 | else | ||
2504 | return AbsolutePosition; | ||
2505 | } | ||
2506 | |||
2507 | public Vector3 GetPartCenterOfMass() | ||
2508 | { | ||
2509 | PhysicsActor pa = PhysActor; | ||
2510 | |||
2511 | if (pa != null) | ||
2512 | { | ||
2513 | Vector3 tmp = pa.CenterOfMass; | ||
2514 | return tmp; | ||
2515 | } | ||
1974 | else | 2516 | else |
1975 | return Vector3.Zero; | 2517 | return AbsolutePosition; |
2518 | } | ||
2519 | |||
2520 | |||
2521 | public Vector3 GetForce() | ||
2522 | { | ||
2523 | return Force; | ||
1976 | } | 2524 | } |
1977 | 2525 | ||
1978 | /// <summary> | 2526 | /// <summary> |
@@ -2187,15 +2735,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2187 | 2735 | ||
2188 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) | 2736 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) |
2189 | { | 2737 | { |
2190 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | 2738 | bool sendToRoot = true; |
2191 | { | 2739 | |
2192 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | 2740 | ColliderArgs LandCollidingMessage = new ColliderArgs(); |
2193 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2741 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2194 | 2742 | ||
2195 | colliding.Add(CreateDetObjectForGround()); | 2743 | colliding.Add(CreateDetObjectForGround()); |
2196 | LandCollidingMessage.Colliders = colliding; | 2744 | LandCollidingMessage.Colliders = colliding; |
2197 | 2745 | ||
2746 | if (Inventory.ContainsScripts()) | ||
2747 | { | ||
2748 | if (!PassCollisions) | ||
2749 | sendToRoot = false; | ||
2750 | } | ||
2751 | if ((ScriptEvents & ev) != 0) | ||
2198 | notify(LocalId, LandCollidingMessage); | 2752 | notify(LocalId, LandCollidingMessage); |
2753 | |||
2754 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot) | ||
2755 | { | ||
2756 | notify(ParentGroup.RootPart.LocalId, LandCollidingMessage); | ||
2199 | } | 2757 | } |
2200 | } | 2758 | } |
2201 | 2759 | ||
@@ -2211,45 +2769,87 @@ namespace OpenSim.Region.Framework.Scenes | |||
2211 | List<uint> endedColliders = new List<uint>(); | 2769 | List<uint> endedColliders = new List<uint>(); |
2212 | List<uint> startedColliders = new List<uint>(); | 2770 | List<uint> startedColliders = new List<uint>(); |
2213 | 2771 | ||
2214 | // calculate things that started colliding this time | 2772 | if (collissionswith.Count == 0) |
2215 | // and build up list of colliders this time | ||
2216 | foreach (uint localid in collissionswith.Keys) | ||
2217 | { | 2773 | { |
2218 | thisHitColliders.Add(localid); | 2774 | if (m_lastColliders.Count == 0) |
2219 | if (!m_lastColliders.Contains(localid)) | 2775 | return; // nothing to do |
2220 | startedColliders.Add(localid); | ||
2221 | } | ||
2222 | 2776 | ||
2223 | // calculate things that ended colliding | 2777 | foreach (uint localID in m_lastColliders) |
2224 | foreach (uint localID in m_lastColliders) | 2778 | { |
2225 | { | ||
2226 | if (!thisHitColliders.Contains(localID)) | ||
2227 | endedColliders.Add(localID); | 2779 | endedColliders.Add(localID); |
2780 | } | ||
2781 | m_lastColliders.Clear(); | ||
2228 | } | 2782 | } |
2229 | 2783 | ||
2230 | //add the items that started colliding this time to the last colliders list. | 2784 | else |
2231 | foreach (uint localID in startedColliders) | 2785 | { |
2232 | m_lastColliders.Add(localID); | 2786 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); |
2787 | |||
2788 | // calculate things that started colliding this time | ||
2789 | // and build up list of colliders this time | ||
2790 | if (!VolumeDetectActive && CollisionSoundType >= 0) | ||
2791 | { | ||
2792 | CollisionForSoundInfo soundinfo; | ||
2793 | ContactPoint curcontact; | ||
2794 | |||
2795 | foreach (uint id in collissionswith.Keys) | ||
2796 | { | ||
2797 | thisHitColliders.Add(id); | ||
2798 | if (!m_lastColliders.Contains(id)) | ||
2799 | { | ||
2800 | startedColliders.Add(id); | ||
2801 | |||
2802 | curcontact = collissionswith[id]; | ||
2803 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
2804 | { | ||
2805 | soundinfo = new CollisionForSoundInfo(); | ||
2806 | soundinfo.colliderID = id; | ||
2807 | soundinfo.position = curcontact.Position; | ||
2808 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
2809 | soundinfolist.Add(soundinfo); | ||
2810 | } | ||
2811 | } | ||
2812 | } | ||
2813 | } | ||
2814 | else | ||
2815 | { | ||
2816 | foreach (uint id in collissionswith.Keys) | ||
2817 | { | ||
2818 | thisHitColliders.Add(id); | ||
2819 | if (!m_lastColliders.Contains(id)) | ||
2820 | startedColliders.Add(id); | ||
2821 | } | ||
2822 | } | ||
2823 | |||
2824 | // calculate things that ended colliding | ||
2825 | foreach (uint localID in m_lastColliders) | ||
2826 | { | ||
2827 | if (!thisHitColliders.Contains(localID)) | ||
2828 | endedColliders.Add(localID); | ||
2829 | } | ||
2830 | |||
2831 | //add the items that started colliding this time to the last colliders list. | ||
2832 | foreach (uint localID in startedColliders) | ||
2833 | m_lastColliders.Add(localID); | ||
2233 | 2834 | ||
2234 | // remove things that ended colliding from the last colliders list | 2835 | // remove things that ended colliding from the last colliders list |
2235 | foreach (uint localID in endedColliders) | 2836 | foreach (uint localID in endedColliders) |
2236 | m_lastColliders.Remove(localID); | 2837 | m_lastColliders.Remove(localID); |
2237 | 2838 | ||
2238 | // play the sound. | 2839 | // play sounds. |
2239 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2840 | if (soundinfolist.Count > 0) |
2240 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | 2841 | CollisionSounds.PartCollisionSound(this, soundinfolist); |
2842 | } | ||
2241 | 2843 | ||
2242 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | 2844 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); |
2243 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | 2845 | if (!VolumeDetectActive) |
2846 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | ||
2244 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | 2847 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); |
2245 | 2848 | ||
2246 | if (startedColliders.Contains(0)) | 2849 | if (startedColliders.Contains(0)) |
2247 | { | 2850 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); |
2248 | if (m_lastColliders.Contains(0)) | 2851 | if (m_lastColliders.Contains(0)) |
2249 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); | 2852 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); |
2250 | else | ||
2251 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); | ||
2252 | } | ||
2253 | if (endedColliders.Contains(0)) | 2853 | if (endedColliders.Contains(0)) |
2254 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | 2854 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); |
2255 | } | 2855 | } |
@@ -2272,9 +2872,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2272 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); | 2872 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2273 | 2873 | ||
2274 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2874 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2275 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2875 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2276 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 2876 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2277 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2877 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2278 | { | 2878 | { |
2279 | ParentGroup.AbsolutePosition = newpos; | 2879 | ParentGroup.AbsolutePosition = newpos; |
2280 | return; | 2880 | return; |
@@ -2296,17 +2896,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2296 | //Trys to fetch sound id from prim's inventory. | 2896 | //Trys to fetch sound id from prim's inventory. |
2297 | //Prim's inventory doesn't support non script items yet | 2897 | //Prim's inventory doesn't support non script items yet |
2298 | 2898 | ||
2299 | lock (TaskInventory) | 2899 | TaskInventory.LockItemsForRead(true); |
2900 | |||
2901 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2300 | { | 2902 | { |
2301 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2903 | if (item.Value.Name == sound) |
2302 | { | 2904 | { |
2303 | if (item.Value.Name == sound) | 2905 | soundID = item.Value.ItemID; |
2304 | { | 2906 | break; |
2305 | soundID = item.Value.ItemID; | ||
2306 | break; | ||
2307 | } | ||
2308 | } | 2907 | } |
2309 | } | 2908 | } |
2909 | |||
2910 | TaskInventory.LockItemsForRead(false); | ||
2310 | } | 2911 | } |
2311 | 2912 | ||
2312 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2913 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2429,6 +3030,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2429 | APIDTarget = Quaternion.Identity; | 3030 | APIDTarget = Quaternion.Identity; |
2430 | } | 3031 | } |
2431 | 3032 | ||
3033 | |||
3034 | |||
3035 | public void ScheduleFullUpdateIfNone() | ||
3036 | { | ||
3037 | if (ParentGroup == null) | ||
3038 | return; | ||
3039 | |||
3040 | // ??? ParentGroup.HasGroupChanged = true; | ||
3041 | |||
3042 | if (UpdateFlag != UpdateRequired.FULL) | ||
3043 | ScheduleFullUpdate(); | ||
3044 | } | ||
3045 | |||
2432 | /// <summary> | 3046 | /// <summary> |
2433 | /// Schedules this prim for a full update | 3047 | /// Schedules this prim for a full update |
2434 | /// </summary> | 3048 | /// </summary> |
@@ -2631,8 +3245,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2631 | { | 3245 | { |
2632 | const float ROTATION_TOLERANCE = 0.01f; | 3246 | const float ROTATION_TOLERANCE = 0.01f; |
2633 | const float VELOCITY_TOLERANCE = 0.001f; | 3247 | const float VELOCITY_TOLERANCE = 0.001f; |
2634 | const float POSITION_TOLERANCE = 0.05f; | 3248 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2635 | const int TIME_MS_TOLERANCE = 3000; | 3249 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2636 | 3250 | ||
2637 | switch (UpdateFlag) | 3251 | switch (UpdateFlag) |
2638 | { | 3252 | { |
@@ -2694,17 +3308,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2694 | if (!UUID.TryParse(sound, out soundID)) | 3308 | if (!UUID.TryParse(sound, out soundID)) |
2695 | { | 3309 | { |
2696 | // search sound file from inventory | 3310 | // search sound file from inventory |
2697 | lock (TaskInventory) | 3311 | TaskInventory.LockItemsForRead(true); |
3312 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2698 | { | 3313 | { |
2699 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3314 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2700 | { | 3315 | { |
2701 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3316 | soundID = item.Value.ItemID; |
2702 | { | 3317 | break; |
2703 | soundID = item.Value.ItemID; | ||
2704 | break; | ||
2705 | } | ||
2706 | } | 3318 | } |
2707 | } | 3319 | } |
3320 | TaskInventory.LockItemsForRead(false); | ||
2708 | } | 3321 | } |
2709 | 3322 | ||
2710 | if (soundID == UUID.Zero) | 3323 | if (soundID == UUID.Zero) |
@@ -2761,6 +3374,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2761 | } | 3374 | } |
2762 | } | 3375 | } |
2763 | 3376 | ||
3377 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
3378 | { | ||
3379 | if (soundID == UUID.Zero) | ||
3380 | return; | ||
3381 | |||
3382 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3383 | if (soundModule == null) | ||
3384 | return; | ||
3385 | |||
3386 | if (volume > 1) | ||
3387 | volume = 1; | ||
3388 | if (volume < 0) | ||
3389 | volume = 0; | ||
3390 | |||
3391 | int now = Util.EnvironmentTickCount(); | ||
3392 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
3393 | return; | ||
3394 | |||
3395 | LastColSoundSentTime = now; | ||
3396 | |||
3397 | UUID ownerID = OwnerID; | ||
3398 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3399 | UUID parentID = ParentGroup.UUID; | ||
3400 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3401 | |||
3402 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
3403 | } | ||
3404 | |||
3405 | |||
2764 | /// <summary> | 3406 | /// <summary> |
2765 | /// Send a terse update to all clients | 3407 | /// Send a terse update to all clients |
2766 | /// </summary> | 3408 | /// </summary> |
@@ -2789,10 +3431,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2789 | 3431 | ||
2790 | public void SetBuoyancy(float fvalue) | 3432 | public void SetBuoyancy(float fvalue) |
2791 | { | 3433 | { |
2792 | PhysicsActor pa = PhysActor; | 3434 | Buoyancy = fvalue; |
2793 | 3435 | /* | |
2794 | if (pa != null) | 3436 | if (PhysActor != null) |
2795 | pa.Buoyancy = fvalue; | 3437 | { |
3438 | PhysActor.Buoyancy = fvalue; | ||
3439 | } | ||
3440 | */ | ||
2796 | } | 3441 | } |
2797 | 3442 | ||
2798 | public void SetDieAtEdge(bool p) | 3443 | public void SetDieAtEdge(bool p) |
@@ -2808,47 +3453,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2808 | PhysicsActor pa = PhysActor; | 3453 | PhysicsActor pa = PhysActor; |
2809 | 3454 | ||
2810 | if (pa != null) | 3455 | if (pa != null) |
2811 | pa.FloatOnWater = floatYN == 1; | 3456 | pa.FloatOnWater = (floatYN == 1); |
2812 | } | 3457 | } |
2813 | 3458 | ||
2814 | public void SetForce(Vector3 force) | 3459 | public void SetForce(Vector3 force) |
2815 | { | 3460 | { |
2816 | PhysicsActor pa = PhysActor; | 3461 | Force = force; |
3462 | } | ||
2817 | 3463 | ||
2818 | if (pa != null) | 3464 | public SOPVehicle VehicleParams |
2819 | pa.Force = force; | 3465 | { |
3466 | get | ||
3467 | { | ||
3468 | return m_vehicleParams; | ||
3469 | } | ||
3470 | set | ||
3471 | { | ||
3472 | m_vehicleParams = value; | ||
3473 | } | ||
3474 | } | ||
3475 | |||
3476 | |||
3477 | public int VehicleType | ||
3478 | { | ||
3479 | get | ||
3480 | { | ||
3481 | if (m_vehicleParams == null) | ||
3482 | return (int)Vehicle.TYPE_NONE; | ||
3483 | else | ||
3484 | return (int)m_vehicleParams.Type; | ||
3485 | } | ||
3486 | set | ||
3487 | { | ||
3488 | SetVehicleType(value); | ||
3489 | } | ||
2820 | } | 3490 | } |
2821 | 3491 | ||
2822 | public void SetVehicleType(int type) | 3492 | public void SetVehicleType(int type) |
2823 | { | 3493 | { |
2824 | PhysicsActor pa = PhysActor; | 3494 | m_vehicleParams = null; |
3495 | |||
3496 | if (type == (int)Vehicle.TYPE_NONE) | ||
3497 | { | ||
3498 | if (_parentID ==0 && PhysActor != null) | ||
3499 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3500 | return; | ||
3501 | } | ||
3502 | m_vehicleParams = new SOPVehicle(); | ||
3503 | m_vehicleParams.ProcessTypeChange((Vehicle)type); | ||
3504 | { | ||
3505 | if (_parentID ==0 && PhysActor != null) | ||
3506 | PhysActor.VehicleType = type; | ||
3507 | return; | ||
3508 | } | ||
3509 | } | ||
2825 | 3510 | ||
2826 | if (pa != null) | 3511 | public void SetVehicleFlags(int param, bool remove) |
2827 | pa.VehicleType = type; | 3512 | { |
3513 | if (m_vehicleParams == null) | ||
3514 | return; | ||
3515 | |||
3516 | m_vehicleParams.ProcessVehicleFlags(param, remove); | ||
3517 | |||
3518 | if (_parentID ==0 && PhysActor != null) | ||
3519 | { | ||
3520 | PhysActor.VehicleFlags(param, remove); | ||
3521 | } | ||
2828 | } | 3522 | } |
2829 | 3523 | ||
2830 | public void SetVehicleFloatParam(int param, float value) | 3524 | public void SetVehicleFloatParam(int param, float value) |
2831 | { | 3525 | { |
2832 | PhysicsActor pa = PhysActor; | 3526 | if (m_vehicleParams == null) |
3527 | return; | ||
2833 | 3528 | ||
2834 | if (pa != null) | 3529 | m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value); |
2835 | pa.VehicleFloatParam(param, value); | 3530 | |
3531 | if (_parentID == 0 && PhysActor != null) | ||
3532 | { | ||
3533 | PhysActor.VehicleFloatParam(param, value); | ||
3534 | } | ||
2836 | } | 3535 | } |
2837 | 3536 | ||
2838 | public void SetVehicleVectorParam(int param, Vector3 value) | 3537 | public void SetVehicleVectorParam(int param, Vector3 value) |
2839 | { | 3538 | { |
2840 | PhysicsActor pa = PhysActor; | 3539 | if (m_vehicleParams == null) |
3540 | return; | ||
2841 | 3541 | ||
2842 | if (pa != null) | 3542 | m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value); |
2843 | pa.VehicleVectorParam(param, value); | 3543 | |
3544 | if (_parentID == 0 && PhysActor != null) | ||
3545 | { | ||
3546 | PhysActor.VehicleVectorParam(param, value); | ||
3547 | } | ||
2844 | } | 3548 | } |
2845 | 3549 | ||
2846 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3550 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
2847 | { | 3551 | { |
2848 | PhysicsActor pa = PhysActor; | 3552 | if (m_vehicleParams == null) |
3553 | return; | ||
2849 | 3554 | ||
2850 | if (pa != null) | 3555 | m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation); |
2851 | pa.VehicleRotationParam(param, rotation); | 3556 | |
3557 | if (_parentID == 0 && PhysActor != null) | ||
3558 | { | ||
3559 | PhysActor.VehicleRotationParam(param, rotation); | ||
3560 | } | ||
2852 | } | 3561 | } |
2853 | 3562 | ||
2854 | /// <summary> | 3563 | /// <summary> |
@@ -3032,14 +3741,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3032 | hasProfileCut = hasDimple; // is it the same thing? | 3741 | hasProfileCut = hasDimple; // is it the same thing? |
3033 | } | 3742 | } |
3034 | 3743 | ||
3035 | public void SetVehicleFlags(int param, bool remove) | ||
3036 | { | ||
3037 | PhysicsActor pa = PhysActor; | ||
3038 | |||
3039 | if (pa != null) | ||
3040 | pa.VehicleFlags(param, remove); | ||
3041 | } | ||
3042 | |||
3043 | public void SetGroup(UUID groupID, IClientAPI client) | 3744 | public void SetGroup(UUID groupID, IClientAPI client) |
3044 | { | 3745 | { |
3045 | // Scene.AddNewPrims() calls with client == null so can't use this. | 3746 | // Scene.AddNewPrims() calls with client == null so can't use this. |
@@ -3143,68 +3844,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3844 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3144 | } | 3845 | } |
3145 | 3846 | ||
3146 | public void StoreUndoState() | 3847 | public void StoreUndoState(ObjectChangeType change) |
3147 | { | 3848 | { |
3148 | StoreUndoState(false); | 3849 | if (m_UndoRedo == null) |
3149 | } | 3850 | m_UndoRedo = new UndoRedoState(5); |
3150 | 3851 | ||
3151 | public void StoreUndoState(bool forGroup) | 3852 | lock (m_UndoRedo) |
3152 | { | ||
3153 | if (!Undoing) | ||
3154 | { | 3853 | { |
3155 | if (!IgnoreUndoUpdate) | 3854 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3156 | { | 3855 | { |
3157 | if (ParentGroup != null) | 3856 | m_UndoRedo.StoreUndo(this, change); |
3158 | { | ||
3159 | lock (m_undo) | ||
3160 | { | ||
3161 | if (m_undo.Count > 0) | ||
3162 | { | ||
3163 | UndoState last = m_undo.Peek(); | ||
3164 | if (last != null) | ||
3165 | { | ||
3166 | // TODO: May need to fix for group comparison | ||
3167 | if (last.Compare(this)) | ||
3168 | { | ||
3169 | // m_log.DebugFormat( | ||
3170 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | ||
3171 | // Name, LocalId, m_undo.Count); | ||
3172 | |||
3173 | return; | ||
3174 | } | ||
3175 | } | ||
3176 | } | ||
3177 | |||
3178 | // m_log.DebugFormat( | ||
3179 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | ||
3180 | // Name, LocalId, forGroup, m_undo.Count); | ||
3181 | |||
3182 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3183 | { | ||
3184 | UndoState nUndo = new UndoState(this, forGroup); | ||
3185 | |||
3186 | m_undo.Push(nUndo); | ||
3187 | |||
3188 | if (m_redo.Count > 0) | ||
3189 | m_redo.Clear(); | ||
3190 | |||
3191 | // m_log.DebugFormat( | ||
3192 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | ||
3193 | // Name, LocalId, forGroup, m_undo.Count); | ||
3194 | } | ||
3195 | } | ||
3196 | } | ||
3197 | } | 3857 | } |
3198 | // else | ||
3199 | // { | ||
3200 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | ||
3201 | // } | ||
3202 | } | 3858 | } |
3203 | // else | ||
3204 | // { | ||
3205 | // m_log.DebugFormat( | ||
3206 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3207 | // } | ||
3208 | } | 3859 | } |
3209 | 3860 | ||
3210 | /// <summary> | 3861 | /// <summary> |
@@ -3214,84 +3865,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3214 | { | 3865 | { |
3215 | get | 3866 | get |
3216 | { | 3867 | { |
3217 | lock (m_undo) | 3868 | if (m_UndoRedo == null) |
3218 | return m_undo.Count; | 3869 | return 0; |
3870 | return m_UndoRedo.Count; | ||
3219 | } | 3871 | } |
3220 | } | 3872 | } |
3221 | 3873 | ||
3222 | public void Undo() | 3874 | public void Undo() |
3223 | { | 3875 | { |
3224 | lock (m_undo) | 3876 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3225 | { | 3877 | return; |
3226 | // m_log.DebugFormat( | ||
3227 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | ||
3228 | // Name, LocalId, m_undo.Count); | ||
3229 | |||
3230 | if (m_undo.Count > 0) | ||
3231 | { | ||
3232 | UndoState goback = m_undo.Pop(); | ||
3233 | |||
3234 | if (goback != null) | ||
3235 | { | ||
3236 | UndoState nUndo = null; | ||
3237 | |||
3238 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3239 | { | ||
3240 | nUndo = new UndoState(this, goback.ForGroup); | ||
3241 | } | ||
3242 | |||
3243 | goback.PlaybackState(this); | ||
3244 | |||
3245 | if (nUndo != null) | ||
3246 | m_redo.Push(nUndo); | ||
3247 | } | ||
3248 | } | ||
3249 | 3878 | ||
3250 | // m_log.DebugFormat( | 3879 | lock (m_UndoRedo) |
3251 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | 3880 | { |
3252 | // Name, LocalId, m_undo.Count); | 3881 | Undoing = true; |
3882 | m_UndoRedo.Undo(this); | ||
3883 | Undoing = false; | ||
3253 | } | 3884 | } |
3254 | } | 3885 | } |
3255 | 3886 | ||
3256 | public void Redo() | 3887 | public void Redo() |
3257 | { | 3888 | { |
3258 | lock (m_undo) | 3889 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3259 | { | 3890 | return; |
3260 | // m_log.DebugFormat( | ||
3261 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | ||
3262 | // Name, LocalId, m_redo.Count); | ||
3263 | |||
3264 | if (m_redo.Count > 0) | ||
3265 | { | ||
3266 | UndoState gofwd = m_redo.Pop(); | ||
3267 | |||
3268 | if (gofwd != null) | ||
3269 | { | ||
3270 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3271 | { | ||
3272 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3273 | |||
3274 | m_undo.Push(nUndo); | ||
3275 | } | ||
3276 | |||
3277 | gofwd.PlayfwdState(this); | ||
3278 | } | ||
3279 | 3891 | ||
3280 | // m_log.DebugFormat( | 3892 | lock (m_UndoRedo) |
3281 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3893 | { |
3282 | // Name, LocalId, m_redo.Count); | 3894 | Undoing = true; |
3283 | } | 3895 | m_UndoRedo.Redo(this); |
3896 | Undoing = false; | ||
3284 | } | 3897 | } |
3285 | } | 3898 | } |
3286 | 3899 | ||
3287 | public void ClearUndoState() | 3900 | public void ClearUndoState() |
3288 | { | 3901 | { |
3289 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | 3902 | if (m_UndoRedo == null || Undoing) |
3903 | return; | ||
3290 | 3904 | ||
3291 | lock (m_undo) | 3905 | lock (m_UndoRedo) |
3292 | { | 3906 | { |
3293 | m_undo.Clear(); | 3907 | m_UndoRedo.Clear(); |
3294 | m_redo.Clear(); | ||
3295 | } | 3908 | } |
3296 | } | 3909 | } |
3297 | 3910 | ||
@@ -3921,6 +4534,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3921 | } | 4534 | } |
3922 | } | 4535 | } |
3923 | 4536 | ||
4537 | |||
4538 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | ||
4539 | { | ||
4540 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | ||
4541 | return; | ||
4542 | |||
4543 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) | ||
4544 | { | ||
4545 | PhysicsShapeType = (byte)physdata.PhysShapeType; | ||
4546 | |||
4547 | } | ||
4548 | |||
4549 | if(Density != physdata.Density) | ||
4550 | Density = physdata.Density; | ||
4551 | if(GravityModifier != physdata.GravitationModifier) | ||
4552 | GravityModifier = physdata.GravitationModifier; | ||
4553 | if(Friction != physdata.Friction) | ||
4554 | Friction = physdata.Friction; | ||
4555 | if(Bounciness != physdata.Bounce) | ||
4556 | Bounciness = physdata.Bounce; | ||
4557 | } | ||
3924 | /// <summary> | 4558 | /// <summary> |
3925 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4559 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
3926 | /// </summary> | 4560 | /// </summary> |
@@ -3928,7 +4562,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3928 | /// <param name="SetTemporary"></param> | 4562 | /// <param name="SetTemporary"></param> |
3929 | /// <param name="SetPhantom"></param> | 4563 | /// <param name="SetPhantom"></param> |
3930 | /// <param name="SetVD"></param> | 4564 | /// <param name="SetVD"></param> |
3931 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4565 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) |
3932 | { | 4566 | { |
3933 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4567 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
3934 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4568 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
@@ -3938,237 +4572,230 @@ namespace OpenSim.Region.Framework.Scenes | |||
3938 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4572 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
3939 | return; | 4573 | return; |
3940 | 4574 | ||
3941 | PhysicsActor pa = PhysActor; | 4575 | VolumeDetectActive = SetVD; |
3942 | |||
3943 | // Special cases for VD. VD can only be called from a script | ||
3944 | // and can't be combined with changes to other states. So we can rely | ||
3945 | // that... | ||
3946 | // ... if VD is changed, all others are not. | ||
3947 | // ... if one of the others is changed, VD is not. | ||
3948 | if (SetVD) // VD is active, special logic applies | ||
3949 | { | ||
3950 | // State machine logic for VolumeDetect | ||
3951 | // More logic below | ||
3952 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; | ||
3953 | |||
3954 | if (phanReset) // Phantom changes from on to off switch VD off too | ||
3955 | { | ||
3956 | SetVD = false; // Switch it of for the course of this routine | ||
3957 | VolumeDetectActive = false; // and also permanently | ||
3958 | |||
3959 | if (pa != null) | ||
3960 | pa.SetVolumeDetect(0); // Let physics know about it too | ||
3961 | } | ||
3962 | else | ||
3963 | { | ||
3964 | // If volumedetect is active we don't want phantom to be applied. | ||
3965 | // If this is a new call to VD out of the state "phantom" | ||
3966 | // this will also cause the prim to be visible to physics | ||
3967 | SetPhantom = false; | ||
3968 | } | ||
3969 | } | ||
3970 | 4576 | ||
3971 | if (UsePhysics && IsJoint()) | 4577 | // volume detector implies phantom |
3972 | { | 4578 | if (VolumeDetectActive) |
3973 | SetPhantom = true; | 4579 | SetPhantom = true; |
3974 | } | ||
3975 | 4580 | ||
3976 | if (UsePhysics) | 4581 | if (UsePhysics) |
3977 | { | ||
3978 | AddFlag(PrimFlags.Physics); | 4582 | AddFlag(PrimFlags.Physics); |
3979 | if (!wasUsingPhysics) | ||
3980 | { | ||
3981 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
3982 | |||
3983 | if (!ParentGroup.IsDeleted) | ||
3984 | { | ||
3985 | if (LocalId == ParentGroup.RootPart.LocalId) | ||
3986 | { | ||
3987 | ParentGroup.CheckSculptAndLoad(); | ||
3988 | } | ||
3989 | } | ||
3990 | } | ||
3991 | } | ||
3992 | else | 4583 | else |
3993 | { | ||
3994 | RemFlag(PrimFlags.Physics); | 4584 | RemFlag(PrimFlags.Physics); |
3995 | if (wasUsingPhysics) | ||
3996 | { | ||
3997 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
3998 | } | ||
3999 | } | ||
4000 | 4585 | ||
4001 | if (SetPhantom | 4586 | if (SetPhantom) |
4002 | || ParentGroup.IsAttachment | ||
4003 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | ||
4004 | { | ||
4005 | AddFlag(PrimFlags.Phantom); | 4587 | AddFlag(PrimFlags.Phantom); |
4588 | else | ||
4589 | RemFlag(PrimFlags.Phantom); | ||
4006 | 4590 | ||
4007 | if (PhysActor != null) | 4591 | if (SetTemporary) |
4592 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4593 | else | ||
4594 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4595 | |||
4596 | |||
4597 | if (ParentGroup.Scene == null) | ||
4598 | return; | ||
4599 | |||
4600 | PhysicsActor pa = PhysActor; | ||
4601 | |||
4602 | if (pa != null && building && pa.Building != building) | ||
4603 | pa.Building = building; | ||
4604 | |||
4605 | if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none | ||
4606 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
4607 | { | ||
4608 | if (pa != null) | ||
4008 | { | 4609 | { |
4610 | if(wasUsingPhysics) | ||
4611 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4009 | RemoveFromPhysics(); | 4612 | RemoveFromPhysics(); |
4010 | pa = null; | ||
4011 | } | 4613 | } |
4614 | |||
4615 | Velocity = new Vector3(0, 0, 0); | ||
4616 | Acceleration = new Vector3(0, 0, 0); | ||
4617 | if (ParentGroup.RootPart == this) | ||
4618 | AngularVelocity = new Vector3(0, 0, 0); | ||
4012 | } | 4619 | } |
4013 | else // Not phantom | 4620 | else |
4014 | { | 4621 | { |
4015 | RemFlag(PrimFlags.Phantom); | 4622 | if (ParentGroup.Scene.CollidablePrims) |
4016 | |||
4017 | if (ParentGroup.Scene == null) | ||
4018 | return; | ||
4019 | |||
4020 | if (ParentGroup.Scene.CollidablePrims && pa == null) | ||
4021 | { | 4623 | { |
4022 | pa = AddToPhysics(UsePhysics); | 4624 | if (pa == null) |
4023 | |||
4024 | if (pa != null) | ||
4025 | { | 4625 | { |
4026 | pa.SetMaterial(Material); | 4626 | AddToPhysics(UsePhysics, SetPhantom, building, false); |
4027 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4627 | pa = PhysActor; |
4028 | 4628 | /* | |
4029 | if (!ParentGroup.IsDeleted) | 4629 | if (pa != null) |
4030 | { | 4630 | { |
4031 | if (LocalId == ParentGroup.RootPart.LocalId) | 4631 | if ( |
4632 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4633 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4634 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4635 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4636 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4637 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4638 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4639 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4640 | (CollisionSound != UUID.Zero) | ||
4641 | ) | ||
4032 | { | 4642 | { |
4033 | ParentGroup.CheckSculptAndLoad(); | 4643 | pa.OnCollisionUpdate += PhysicsCollision; |
4644 | pa.SubscribeEvents(1000); | ||
4034 | } | 4645 | } |
4035 | } | 4646 | } |
4036 | 4647 | */ | |
4037 | if ( | ||
4038 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4039 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4040 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4041 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4042 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4043 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4044 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4045 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4046 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4047 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4048 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4049 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4050 | (CollisionSound != UUID.Zero) | ||
4051 | ) | ||
4052 | { | ||
4053 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4054 | pa.SubscribeEvents(1000); | ||
4055 | } | ||
4056 | } | 4648 | } |
4057 | } | 4649 | else // it already has a physical representation |
4058 | else // it already has a physical representation | ||
4059 | { | ||
4060 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | ||
4061 | |||
4062 | if (!ParentGroup.IsDeleted) | ||
4063 | { | 4650 | { |
4064 | if (LocalId == ParentGroup.RootPart.LocalId) | 4651 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4065 | { | 4652 | /* moved into DoPhysicsPropertyUpdate |
4066 | ParentGroup.CheckSculptAndLoad(); | 4653 | if(VolumeDetectActive) |
4067 | } | 4654 | pa.SetVolumeDetect(1); |
4655 | else | ||
4656 | pa.SetVolumeDetect(0); | ||
4657 | */ | ||
4658 | |||
4659 | if (pa.Building != building) | ||
4660 | pa.Building = building; | ||
4068 | } | 4661 | } |
4069 | } | ||
4070 | } | ||
4071 | 4662 | ||
4072 | if (SetVD) | 4663 | UpdatePhysicsSubscribedEvents(); |
4073 | { | ||
4074 | // If the above logic worked (this is urgent candidate to unit tests!) | ||
4075 | // we now have a physicsactor. | ||
4076 | // Defensive programming calls for a check here. | ||
4077 | // Better would be throwing an exception that could be catched by a unit test as the internal | ||
4078 | // logic should make sure, this Physactor is always here. | ||
4079 | if (pa != null) | ||
4080 | { | ||
4081 | pa.SetVolumeDetect(1); | ||
4082 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | ||
4083 | VolumeDetectActive = true; | ||
4084 | } | 4664 | } |
4085 | } | 4665 | } |
4086 | else | ||
4087 | { | ||
4088 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | ||
4089 | // (mumbles, well, at least if you have infinte CPU powers :-)) | ||
4090 | if (pa != null) | ||
4091 | pa.SetVolumeDetect(0); | ||
4092 | |||
4093 | VolumeDetectActive = false; | ||
4094 | } | ||
4095 | |||
4096 | if (SetTemporary) | ||
4097 | { | ||
4098 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4099 | } | ||
4100 | else | ||
4101 | { | ||
4102 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4103 | } | ||
4104 | 4666 | ||
4105 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 4667 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
4106 | 4668 | ||
4669 | // and last in case we have a new actor and not building | ||
4670 | |||
4107 | if (ParentGroup != null) | 4671 | if (ParentGroup != null) |
4108 | { | 4672 | { |
4109 | ParentGroup.HasGroupChanged = true; | 4673 | ParentGroup.HasGroupChanged = true; |
4110 | ScheduleFullUpdate(); | 4674 | ScheduleFullUpdate(); |
4111 | } | 4675 | } |
4112 | 4676 | ||
4113 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); | 4677 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); |
4114 | } | 4678 | } |
4115 | 4679 | ||
4116 | /// <summary> | 4680 | /// <summary> |
4117 | /// Adds this part to the physics scene. | 4681 | /// Adds this part to the physics scene. |
4682 | /// and sets the PhysActor property | ||
4118 | /// </summary> | 4683 | /// </summary> |
4119 | /// <remarks>This method also sets the PhysActor property.</remarks> | 4684 | /// <param name="isPhysical">Add this prim as physical.</param> |
4120 | /// <param name="rigidBody">Add this prim with a rigid body.</param> | 4685 | /// <param name="isPhantom">Add this prim as phantom.</param> |
4121 | /// <returns> | 4686 | /// <param name="building">tells physics to delay full construction of object</param> |
4122 | /// The physics actor. null if there was a failure. | 4687 | /// <param name="applyDynamics">applies velocities, force and torque</param> |
4123 | /// </returns> | 4688 | private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics) |
4124 | private PhysicsActor AddToPhysics(bool rigidBody) | 4689 | { |
4125 | { | ||
4126 | PhysicsActor pa; | 4690 | PhysicsActor pa; |
4127 | 4691 | ||
4692 | Vector3 velocity = Velocity; | ||
4693 | Vector3 rotationalVelocity = AngularVelocity;; | ||
4694 | |||
4128 | try | 4695 | try |
4129 | { | 4696 | { |
4130 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( | 4697 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
4131 | string.Format("{0}/{1}", Name, UUID), | 4698 | string.Format("{0}/{1}", Name, UUID), |
4132 | Shape, | 4699 | Shape, |
4133 | AbsolutePosition, | 4700 | AbsolutePosition, |
4134 | Scale, | 4701 | Scale, |
4135 | RotationOffset, | 4702 | GetWorldRotation(), |
4136 | rigidBody, | 4703 | isPhysical, |
4137 | m_localId); | 4704 | isPhantom, |
4705 | PhysicsShapeType, | ||
4706 | m_localId); | ||
4138 | } | 4707 | } |
4139 | catch | 4708 | catch (Exception ex) |
4140 | { | 4709 | { |
4141 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | 4710 | m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message); |
4142 | pa = null; | 4711 | pa = null; |
4143 | } | 4712 | } |
4144 | 4713 | ||
4145 | // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical | ||
4146 | // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor | ||
4147 | // being set. | ||
4148 | PhysActor = pa; | ||
4149 | |||
4150 | // Basic Physics can also return null as well as an exception catch. | ||
4151 | if (pa != null) | 4714 | if (pa != null) |
4152 | { | 4715 | { |
4153 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 4716 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
4154 | pa.SetMaterial(Material); | 4717 | pa.SetMaterial(Material); |
4155 | DoPhysicsPropertyUpdate(rigidBody, true); | 4718 | |
4719 | if (VolumeDetectActive) // change if not the default only | ||
4720 | pa.SetVolumeDetect(1); | ||
4721 | |||
4722 | if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4723 | m_vehicleParams.SetVehicle(pa); | ||
4724 | |||
4725 | // we are going to tell rest of code about physics so better have this here | ||
4726 | PhysActor = pa; | ||
4727 | |||
4728 | // DoPhysicsPropertyUpdate(isPhysical, true); | ||
4729 | // lets expand it here just with what it really needs to do | ||
4730 | |||
4731 | if (isPhysical) | ||
4732 | { | ||
4733 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
4734 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
4735 | ParentGroup.RootPart.KeyframeMotion = null; | ||
4736 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
4737 | |||
4738 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | ||
4739 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
4740 | |||
4741 | if (ParentID != 0 && ParentID != LocalId) | ||
4742 | { | ||
4743 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | ||
4744 | |||
4745 | if (parentPa != null) | ||
4746 | { | ||
4747 | pa.link(parentPa); | ||
4748 | } | ||
4749 | } | ||
4750 | } | ||
4751 | |||
4752 | if (applyDynamics) | ||
4753 | // do independent of isphysical so parameters get setted (at least some) | ||
4754 | { | ||
4755 | Velocity = velocity; | ||
4756 | AngularVelocity = rotationalVelocity; | ||
4757 | // pa.Velocity = velocity; | ||
4758 | pa.RotationalVelocity = rotationalVelocity; | ||
4759 | |||
4760 | // if not vehicle and root part apply force and torque | ||
4761 | if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE) | ||
4762 | && LocalId == ParentGroup.RootPart.LocalId) | ||
4763 | { | ||
4764 | pa.Force = Force; | ||
4765 | pa.Torque = Torque; | ||
4766 | } | ||
4767 | } | ||
4768 | |||
4769 | if (Shape.SculptEntry) | ||
4770 | CheckSculptAndLoad(); | ||
4771 | else | ||
4772 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | ||
4773 | |||
4774 | if (!building) | ||
4775 | pa.Building = false; | ||
4156 | } | 4776 | } |
4157 | 4777 | ||
4158 | return pa; | 4778 | PhysActor = pa; |
4159 | } | 4779 | } |
4160 | 4780 | ||
4161 | /// <summary> | 4781 | /// <summary> |
4162 | /// This removes the part from the physics scene. | 4782 | /// This removes the part from the physics scene. |
4163 | /// </summary> | 4783 | /// </summary> |
4164 | /// <remarks> | 4784 | /// <remarks> |
4165 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics | 4785 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics |
4166 | /// representation for collision detection. Rather, this would be used in situations such as making a prim | 4786 | /// representation for collision detection. |
4167 | /// phantom. | ||
4168 | /// </remarks> | 4787 | /// </remarks> |
4169 | public void RemoveFromPhysics() | 4788 | public void RemoveFromPhysics() |
4170 | { | 4789 | { |
4171 | ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 4790 | PhysicsActor pa = PhysActor; |
4791 | if (pa != null) | ||
4792 | { | ||
4793 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
4794 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | ||
4795 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | ||
4796 | |||
4797 | ParentGroup.Scene.PhysicsScene.RemovePrim(pa); | ||
4798 | } | ||
4172 | PhysActor = null; | 4799 | PhysActor = null; |
4173 | } | 4800 | } |
4174 | 4801 | ||
@@ -4328,6 +4955,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
4328 | ScheduleFullUpdate(); | 4955 | ScheduleFullUpdate(); |
4329 | } | 4956 | } |
4330 | 4957 | ||
4958 | |||
4959 | private void UpdatePhysicsSubscribedEvents() | ||
4960 | { | ||
4961 | PhysicsActor pa = PhysActor; | ||
4962 | if (pa == null) | ||
4963 | return; | ||
4964 | |||
4965 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
4966 | |||
4967 | bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive); | ||
4968 | |||
4969 | scriptEvents CombinedEvents = AggregateScriptEvents; | ||
4970 | |||
4971 | // merge with root part | ||
4972 | if (ParentGroup != null && ParentGroup.RootPart != null) | ||
4973 | CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents; | ||
4974 | |||
4975 | // submit to this part case | ||
4976 | if (VolumeDetectActive) | ||
4977 | CombinedEvents &= PhyscicsVolumeDtcSubsEvents; | ||
4978 | else if ((Flags & PrimFlags.Phantom) != 0) | ||
4979 | CombinedEvents &= PhyscicsPhantonSubsEvents; | ||
4980 | else | ||
4981 | CombinedEvents &= PhysicsNeededSubsEvents; | ||
4982 | |||
4983 | if (hassound || CombinedEvents != 0) | ||
4984 | { | ||
4985 | // subscribe to physics updates. | ||
4986 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4987 | pa.SubscribeEvents(50); // 20 reports per second | ||
4988 | } | ||
4989 | else | ||
4990 | { | ||
4991 | pa.UnSubscribeEvents(); | ||
4992 | } | ||
4993 | } | ||
4994 | |||
4995 | |||
4331 | public void aggregateScriptEvents() | 4996 | public void aggregateScriptEvents() |
4332 | { | 4997 | { |
4333 | if (ParentGroup == null || ParentGroup.RootPart == null) | 4998 | if (ParentGroup == null || ParentGroup.RootPart == null) |
@@ -4364,40 +5029,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
4364 | { | 5029 | { |
4365 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; | 5030 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
4366 | } | 5031 | } |
4367 | 5032 | /* | |
4368 | PhysicsActor pa = PhysActor; | 5033 | PhysicsActor pa = PhysActor; |
4369 | 5034 | if (pa != null) | |
4370 | if ( | ||
4371 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4372 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4373 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4374 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4375 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4376 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4377 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4378 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4379 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4380 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4381 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4382 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4383 | (CollisionSound != UUID.Zero) | ||
4384 | ) | ||
4385 | { | 5035 | { |
4386 | // subscribe to physics updates. | 5036 | if ( |
4387 | if (pa != null) | 5037 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
5038 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
5039 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
5040 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
5041 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
5042 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
5043 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | ||
5044 | ) | ||
4388 | { | 5045 | { |
5046 | // subscribe to physics updates. | ||
4389 | pa.OnCollisionUpdate += PhysicsCollision; | 5047 | pa.OnCollisionUpdate += PhysicsCollision; |
4390 | pa.SubscribeEvents(1000); | 5048 | pa.SubscribeEvents(1000); |
4391 | } | 5049 | } |
4392 | } | 5050 | else |
4393 | else | ||
4394 | { | ||
4395 | if (pa != null) | ||
4396 | { | 5051 | { |
4397 | pa.UnSubscribeEvents(); | 5052 | pa.UnSubscribeEvents(); |
4398 | pa.OnCollisionUpdate -= PhysicsCollision; | 5053 | pa.OnCollisionUpdate -= PhysicsCollision; |
4399 | } | 5054 | } |
4400 | } | 5055 | } |
5056 | */ | ||
5057 | UpdatePhysicsSubscribedEvents(); | ||
4401 | 5058 | ||
4402 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 5059 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
4403 | //{ | 5060 | //{ |
@@ -4527,6 +5184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4527 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 5184 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4528 | } | 5185 | } |
4529 | 5186 | ||
5187 | public void ResetOwnerChangeFlag() | ||
5188 | { | ||
5189 | List<UUID> inv = Inventory.GetInventoryList(); | ||
5190 | |||
5191 | foreach (UUID itemID in inv) | ||
5192 | { | ||
5193 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
5194 | item.OwnerChanged = false; | ||
5195 | Inventory.UpdateInventoryItem(item, false, false); | ||
5196 | } | ||
5197 | } | ||
5198 | |||
4530 | /// <summary> | 5199 | /// <summary> |
4531 | /// Record an avatar sitting on this part. | 5200 | /// Record an avatar sitting on this part. |
4532 | /// </summary> | 5201 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 821fd81..1c9a17e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,7 +87,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
@@ -124,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
125 | { | 130 | { |
126 | if (null == m_part) | 131 | if (null == m_part) |
127 | return; | 132 | m_items.LockItemsForWrite(true); |
128 | 133 | ||
129 | lock (m_items) | 134 | if (Items.Count == 0) |
130 | { | 135 | { |
131 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
132 | return; | 137 | return; |
138 | } | ||
133 | 139 | ||
134 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
135 | m_items.Clear(); | 141 | Items.Clear(); |
136 | 142 | ||
137 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
138 | { | 144 | { |
139 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
140 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
141 | } | ||
142 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
143 | } | 149 | } |
144 | 150 | ||
145 | public void ResetObjectID() | 151 | public void ResetObjectID() |
146 | { | 152 | { |
147 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
148 | { | 156 | { |
149 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
150 | Items.Clear(); | 158 | return; |
151 | |||
152 | foreach (TaskInventoryItem item in items) | ||
153 | { | ||
154 | item.ParentPartID = m_part.UUID; | ||
155 | item.ParentID = m_part.UUID; | ||
156 | Items.Add(item.ItemID, item); | ||
157 | } | ||
158 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
159 | } | 171 | } |
160 | 172 | ||
161 | /// <summary> | 173 | /// <summary> |
@@ -164,17 +176,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
165 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
166 | { | 178 | { |
167 | lock (Items) | 179 | List<TaskInventoryItem> items = GetInventoryItems(); |
168 | { | ||
169 | if (0 == Items.Count) | ||
170 | { | ||
171 | return; | ||
172 | } | ||
173 | } | ||
174 | 180 | ||
181 | if (items.Count == 0) | ||
182 | return; | ||
183 | |||
184 | m_items.LockItemsForWrite(true); | ||
175 | HasInventoryChanged = true; | 185 | HasInventoryChanged = true; |
176 | m_part.ParentGroup.HasGroupChanged = true; | 186 | m_part.ParentGroup.HasGroupChanged = true; |
177 | List<TaskInventoryItem> items = GetInventoryItems(); | ||
178 | foreach (TaskInventoryItem item in items) | 187 | foreach (TaskInventoryItem item in items) |
179 | { | 188 | { |
180 | if (ownerId != item.OwnerID) | 189 | if (ownerId != item.OwnerID) |
@@ -185,6 +194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | item.PermsGranter = UUID.Zero; | 194 | item.PermsGranter = UUID.Zero; |
186 | item.OwnerChanged = true; | 195 | item.OwnerChanged = true; |
187 | } | 196 | } |
197 | m_items.LockItemsForWrite(false); | ||
188 | } | 198 | } |
189 | 199 | ||
190 | /// <summary> | 200 | /// <summary> |
@@ -193,12 +203,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// <param name="groupID"></param> | 203 | /// <param name="groupID"></param> |
194 | public void ChangeInventoryGroup(UUID groupID) | 204 | public void ChangeInventoryGroup(UUID groupID) |
195 | { | 205 | { |
196 | lock (Items) | 206 | m_items.LockItemsForWrite(true); |
207 | if (0 == Items.Count) | ||
197 | { | 208 | { |
198 | if (0 == Items.Count) | 209 | m_items.LockItemsForWrite(false); |
199 | { | 210 | return; |
200 | return; | ||
201 | } | ||
202 | } | 211 | } |
203 | 212 | ||
204 | // Don't let this set the HasGroupChanged flag for attachments | 213 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -210,12 +219,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | m_part.ParentGroup.HasGroupChanged = true; | 219 | m_part.ParentGroup.HasGroupChanged = true; |
211 | } | 220 | } |
212 | 221 | ||
213 | List<TaskInventoryItem> items = GetInventoryItems(); | 222 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
214 | foreach (TaskInventoryItem item in items) | 223 | foreach (TaskInventoryItem item in items) |
215 | { | 224 | { |
216 | if (groupID != item.GroupID) | 225 | if (groupID != item.GroupID) |
226 | { | ||
217 | item.GroupID = groupID; | 227 | item.GroupID = groupID; |
228 | } | ||
218 | } | 229 | } |
230 | m_items.LockItemsForWrite(false); | ||
219 | } | 231 | } |
220 | 232 | ||
221 | private void QueryScriptStates() | 233 | private void QueryScriptStates() |
@@ -227,25 +239,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | if (engines == null) // No engine at all | 239 | if (engines == null) // No engine at all |
228 | return; | 240 | return; |
229 | 241 | ||
230 | lock (Items) | 242 | Items.LockItemsForRead(true); |
243 | foreach (TaskInventoryItem item in Items.Values) | ||
231 | { | 244 | { |
232 | foreach (TaskInventoryItem item in Items.Values) | 245 | if (item.InvType == (int)InventoryType.LSL) |
233 | { | 246 | { |
234 | if (item.InvType == (int)InventoryType.LSL) | 247 | foreach (IScriptModule e in engines) |
235 | { | 248 | { |
236 | foreach (IScriptModule e in engines) | 249 | bool running; |
237 | { | ||
238 | bool running; | ||
239 | 250 | ||
240 | if (e.HasScript(item.ItemID, out running)) | 251 | if (e.HasScript(item.ItemID, out running)) |
241 | { | 252 | { |
242 | item.ScriptRunning = running; | 253 | item.ScriptRunning = running; |
243 | break; | 254 | break; |
244 | } | ||
245 | } | 255 | } |
246 | } | 256 | } |
247 | } | 257 | } |
248 | } | 258 | } |
259 | |||
260 | Items.LockItemsForRead(false); | ||
249 | } | 261 | } |
250 | 262 | ||
251 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 263 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
@@ -290,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
290 | { | 302 | { |
291 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
292 | foreach (TaskInventoryItem item in scripts) | 304 | foreach (TaskInventoryItem item in scripts) |
305 | { | ||
293 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
307 | m_part.RemoveScriptEvents(item.ItemID); | ||
308 | } | ||
294 | } | 309 | } |
295 | 310 | ||
296 | /// <summary> | 311 | /// <summary> |
@@ -312,7 +327,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
312 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 327 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
313 | 328 | ||
314 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 329 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
330 | { | ||
331 | StoreScriptError(item.ItemID, "no permission"); | ||
315 | return false; | 332 | return false; |
333 | } | ||
316 | 334 | ||
317 | m_part.AddFlag(PrimFlags.Scripted); | 335 | m_part.AddFlag(PrimFlags.Scripted); |
318 | 336 | ||
@@ -322,14 +340,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
322 | if (stateSource == 2 && // Prim crossing | 340 | if (stateSource == 2 && // Prim crossing |
323 | m_part.ParentGroup.Scene.m_trustBinaries) | 341 | m_part.ParentGroup.Scene.m_trustBinaries) |
324 | { | 342 | { |
325 | lock (m_items) | 343 | m_items.LockItemsForWrite(true); |
326 | { | 344 | m_items[item.ItemID].PermsMask = 0; |
327 | m_items[item.ItemID].PermsMask = 0; | 345 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
328 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 346 | m_items.LockItemsForWrite(false); |
329 | } | ||
330 | |||
331 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 347 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
332 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 348 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
349 | StoreScriptErrors(item.ItemID, null); | ||
333 | m_part.ParentGroup.AddActiveScriptCount(1); | 350 | m_part.ParentGroup.AddActiveScriptCount(1); |
334 | m_part.ScheduleFullUpdate(); | 351 | m_part.ScheduleFullUpdate(); |
335 | return true; | 352 | return true; |
@@ -350,16 +367,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
350 | if (m_part.ParentGroup.m_savedScriptState != null) | 367 | if (m_part.ParentGroup.m_savedScriptState != null) |
351 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 368 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
352 | 369 | ||
353 | lock (m_items) | 370 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); |
354 | { | 371 | StoreScriptError(item.ItemID, msg); |
355 | m_items[item.ItemID].OldItemID = item.OldItemID; | 372 | m_log.ErrorFormat( |
356 | m_items[item.ItemID].PermsMask = 0; | 373 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
357 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 374 | item.Name, item.ItemID, m_part.AbsolutePosition, |
358 | } | 375 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); |
359 | 376 | ||
377 | m_items.LockItemsForWrite(true); | ||
378 | |||
379 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
380 | m_items[item.ItemID].PermsMask = 0; | ||
381 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
382 | |||
383 | m_items.LockItemsForWrite(false); | ||
384 | |||
360 | string script = Utils.BytesToString(asset.Data); | 385 | string script = Utils.BytesToString(asset.Data); |
361 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 386 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
362 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 387 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
388 | StoreScriptErrors(item.ItemID, null); | ||
363 | if (!item.ScriptRunning) | 389 | if (!item.ScriptRunning) |
364 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | 390 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( |
365 | m_part.LocalId, item.ItemID); | 391 | m_part.LocalId, item.ItemID); |
@@ -432,22 +458,149 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | return stateID; | 458 | return stateID; |
433 | } | 459 | } |
434 | 460 | ||
461 | /// <summary> | ||
462 | /// Start a script which is in this prim's inventory. | ||
463 | /// Some processing may occur in the background, but this routine returns asap. | ||
464 | /// </summary> | ||
465 | /// <param name="itemId"> | ||
466 | /// A <see cref="UUID"/> | ||
467 | /// </param> | ||
435 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 468 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
436 | { | 469 | { |
437 | TaskInventoryItem item = GetInventoryItem(itemId); | 470 | lock (m_scriptErrors) |
438 | if (item != null) | ||
439 | { | 471 | { |
440 | return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 472 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
473 | m_scriptErrors.Remove(itemId); | ||
474 | } | ||
475 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
476 | return true; | ||
477 | } | ||
478 | |||
479 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
480 | { | ||
481 | m_items.LockItemsForRead(true); | ||
482 | if (m_items.ContainsKey(itemId)) | ||
483 | { | ||
484 | if (m_items.ContainsKey(itemId)) | ||
485 | { | ||
486 | m_items.LockItemsForRead(false); | ||
487 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
488 | } | ||
489 | else | ||
490 | { | ||
491 | m_items.LockItemsForRead(false); | ||
492 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
493 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
494 | StoreScriptError(itemId, msg); | ||
495 | m_log.ErrorFormat( | ||
496 | "[PRIM INVENTORY]: " + | ||
497 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
498 | } | ||
441 | } | 499 | } |
442 | else | 500 | else |
443 | { | 501 | { |
502 | m_items.LockItemsForRead(false); | ||
503 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
504 | StoreScriptError(itemId, msg); | ||
444 | m_log.ErrorFormat( | 505 | m_log.ErrorFormat( |
445 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 506 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
446 | itemId, m_part.Name, m_part.UUID, | 507 | itemId, m_part.Name, m_part.UUID, |
447 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 508 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
509 | } | ||
510 | |||
511 | } | ||
448 | 512 | ||
449 | return false; | 513 | /// <summary> |
514 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
515 | /// </summary> | ||
516 | /// <param name="itemId"> | ||
517 | /// A <see cref="UUID"/> | ||
518 | /// </param> | ||
519 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
520 | { | ||
521 | ArrayList errors; | ||
522 | |||
523 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
524 | // post any compilation/loading error messages | ||
525 | lock (m_scriptErrors) | ||
526 | { | ||
527 | m_scriptErrors[itemId] = null; | ||
528 | } | ||
529 | |||
530 | // Perform compilation/loading | ||
531 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
532 | |||
533 | // Wait for and retrieve any errors | ||
534 | lock (m_scriptErrors) | ||
535 | { | ||
536 | while ((errors = m_scriptErrors[itemId]) == null) | ||
537 | { | ||
538 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
539 | { | ||
540 | m_log.ErrorFormat( | ||
541 | "[PRIM INVENTORY]: " + | ||
542 | "timedout waiting for script {0} errors", itemId); | ||
543 | errors = m_scriptErrors[itemId]; | ||
544 | if (errors == null) | ||
545 | { | ||
546 | errors = new ArrayList(1); | ||
547 | errors.Add("timedout waiting for errors"); | ||
548 | } | ||
549 | break; | ||
550 | } | ||
551 | } | ||
552 | m_scriptErrors.Remove(itemId); | ||
553 | } | ||
554 | return errors; | ||
555 | } | ||
556 | |||
557 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
558 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
559 | { | ||
560 | lock (m_scriptErrors) | ||
561 | { | ||
562 | // If compilation/loading initiated via CreateScriptInstance(), | ||
563 | // it does not want the errors, so just get out | ||
564 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
565 | { | ||
566 | return; | ||
567 | } | ||
568 | |||
569 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
570 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
571 | if (errors != null) | ||
572 | { | ||
573 | m_scriptErrors[itemId] = errors; | ||
574 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
575 | return; | ||
576 | } | ||
450 | } | 577 | } |
578 | |||
579 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
580 | // the errors are yet, so retrieve them from the script engine. | ||
581 | // This may involve some waiting internal to GetScriptErrors(). | ||
582 | errors = GetScriptErrors(itemId); | ||
583 | |||
584 | // Get a default non-null value to indicate success. | ||
585 | if (errors == null) | ||
586 | { | ||
587 | errors = new ArrayList(); | ||
588 | } | ||
589 | |||
590 | // Post to CreateScriptInstanceEr() and wake it up | ||
591 | lock (m_scriptErrors) | ||
592 | { | ||
593 | m_scriptErrors[itemId] = errors; | ||
594 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
595 | } | ||
596 | } | ||
597 | |||
598 | // Like StoreScriptErrors(), but just posts a single string message | ||
599 | private void StoreScriptError(UUID itemId, string message) | ||
600 | { | ||
601 | ArrayList errors = new ArrayList(1); | ||
602 | errors.Add(message); | ||
603 | StoreScriptErrors(itemId, errors); | ||
451 | } | 604 | } |
452 | 605 | ||
453 | /// <summary> | 606 | /// <summary> |
@@ -460,15 +613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
460 | /// </param> | 613 | /// </param> |
461 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 614 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
462 | { | 615 | { |
463 | bool scriptPresent = false; | 616 | if (m_items.ContainsKey(itemId)) |
464 | |||
465 | lock (m_items) | ||
466 | { | ||
467 | if (m_items.ContainsKey(itemId)) | ||
468 | scriptPresent = true; | ||
469 | } | ||
470 | |||
471 | if (scriptPresent) | ||
472 | { | 617 | { |
473 | if (!sceneObjectBeingDeleted) | 618 | if (!sceneObjectBeingDeleted) |
474 | m_part.RemoveScriptEvents(itemId); | 619 | m_part.RemoveScriptEvents(itemId); |
@@ -538,14 +683,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | /// <returns></returns> | 683 | /// <returns></returns> |
539 | private bool InventoryContainsName(string name) | 684 | private bool InventoryContainsName(string name) |
540 | { | 685 | { |
541 | lock (m_items) | 686 | m_items.LockItemsForRead(true); |
687 | foreach (TaskInventoryItem item in m_items.Values) | ||
542 | { | 688 | { |
543 | foreach (TaskInventoryItem item in m_items.Values) | 689 | if (item.Name == name) |
544 | { | 690 | { |
545 | if (item.Name == name) | 691 | m_items.LockItemsForRead(false); |
546 | return true; | 692 | return true; |
547 | } | 693 | } |
548 | } | 694 | } |
695 | m_items.LockItemsForRead(false); | ||
549 | return false; | 696 | return false; |
550 | } | 697 | } |
551 | 698 | ||
@@ -587,8 +734,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | /// <param name="item"></param> | 734 | /// <param name="item"></param> |
588 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 735 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
589 | { | 736 | { |
590 | List<TaskInventoryItem> il = GetInventoryItems(); | 737 | m_items.LockItemsForRead(true); |
591 | 738 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
739 | m_items.LockItemsForRead(false); | ||
592 | foreach (TaskInventoryItem i in il) | 740 | foreach (TaskInventoryItem i in il) |
593 | { | 741 | { |
594 | if (i.Name == item.Name) | 742 | if (i.Name == item.Name) |
@@ -626,14 +774,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | item.Name = name; | 774 | item.Name = name; |
627 | item.GroupID = m_part.GroupID; | 775 | item.GroupID = m_part.GroupID; |
628 | 776 | ||
629 | lock (m_items) | 777 | m_items.LockItemsForWrite(true); |
630 | m_items.Add(item.ItemID, item); | 778 | m_items.Add(item.ItemID, item); |
631 | 779 | m_items.LockItemsForWrite(false); | |
632 | if (allowedDrop) | 780 | if (allowedDrop) |
633 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 781 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
634 | else | 782 | else |
635 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 783 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
636 | 784 | ||
637 | m_inventorySerial++; | 785 | m_inventorySerial++; |
638 | //m_inventorySerial += 2; | 786 | //m_inventorySerial += 2; |
639 | HasInventoryChanged = true; | 787 | HasInventoryChanged = true; |
@@ -649,15 +797,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
649 | /// <param name="items"></param> | 797 | /// <param name="items"></param> |
650 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 798 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
651 | { | 799 | { |
652 | lock (m_items) | 800 | m_items.LockItemsForWrite(true); |
801 | foreach (TaskInventoryItem item in items) | ||
653 | { | 802 | { |
654 | foreach (TaskInventoryItem item in items) | 803 | m_items.Add(item.ItemID, item); |
655 | { | 804 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
656 | m_items.Add(item.ItemID, item); | ||
657 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
658 | } | ||
659 | m_inventorySerial++; | ||
660 | } | 805 | } |
806 | m_items.LockItemsForWrite(false); | ||
807 | |||
808 | m_inventorySerial++; | ||
661 | } | 809 | } |
662 | 810 | ||
663 | /// <summary> | 811 | /// <summary> |
@@ -668,23 +816,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 816 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
669 | { | 817 | { |
670 | TaskInventoryItem item; | 818 | TaskInventoryItem item; |
671 | 819 | m_items.LockItemsForRead(true); | |
672 | lock (m_items) | 820 | m_items.TryGetValue(itemId, out item); |
673 | m_items.TryGetValue(itemId, out item); | 821 | m_items.LockItemsForRead(false); |
674 | |||
675 | return item; | 822 | return item; |
676 | } | 823 | } |
677 | 824 | ||
678 | public TaskInventoryItem GetInventoryItem(string name) | 825 | public TaskInventoryItem GetInventoryItem(string name) |
679 | { | 826 | { |
680 | lock (m_items) | 827 | m_items.LockItemsForRead(true); |
828 | foreach (TaskInventoryItem item in m_items.Values) | ||
681 | { | 829 | { |
682 | foreach (TaskInventoryItem item in m_items.Values) | 830 | if (item.Name == name) |
683 | { | 831 | { |
684 | if (item.Name == name) | 832 | m_items.LockItemsForRead(false); |
685 | return item; | 833 | return item; |
686 | } | 834 | } |
687 | } | 835 | } |
836 | m_items.LockItemsForRead(false); | ||
688 | 837 | ||
689 | return null; | 838 | return null; |
690 | } | 839 | } |
@@ -693,15 +842,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | { | 842 | { |
694 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 843 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
695 | 844 | ||
696 | lock (m_items) | 845 | m_items.LockItemsForRead(true); |
846 | |||
847 | foreach (TaskInventoryItem item in m_items.Values) | ||
697 | { | 848 | { |
698 | foreach (TaskInventoryItem item in m_items.Values) | 849 | if (item.Name == name) |
699 | { | 850 | items.Add(item); |
700 | if (item.Name == name) | ||
701 | items.Add(item); | ||
702 | } | ||
703 | } | 851 | } |
704 | 852 | ||
853 | m_items.LockItemsForRead(false); | ||
854 | |||
705 | return items; | 855 | return items; |
706 | } | 856 | } |
707 | 857 | ||
@@ -720,6 +870,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | string xmlData = Utils.BytesToString(rezAsset.Data); | 870 | string xmlData = Utils.BytesToString(rezAsset.Data); |
721 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 871 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
722 | 872 | ||
873 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
874 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
875 | group.RootPart.AttachRotation = group.GroupRotation; | ||
876 | |||
723 | group.ResetIDs(); | 877 | group.ResetIDs(); |
724 | 878 | ||
725 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 879 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
@@ -794,8 +948,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | 948 | ||
795 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 949 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
796 | { | 950 | { |
797 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 951 | m_items.LockItemsForWrite(true); |
798 | if (it != null) | 952 | |
953 | if (m_items.ContainsKey(item.ItemID)) | ||
799 | { | 954 | { |
800 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 955 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
801 | 956 | ||
@@ -808,14 +963,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
808 | item.GroupID = m_part.GroupID; | 963 | item.GroupID = m_part.GroupID; |
809 | 964 | ||
810 | if (item.AssetID == UUID.Zero) | 965 | if (item.AssetID == UUID.Zero) |
811 | item.AssetID = it.AssetID; | 966 | item.AssetID = m_items[item.ItemID].AssetID; |
812 | 967 | ||
813 | lock (m_items) | 968 | m_items[item.ItemID] = item; |
814 | { | 969 | m_inventorySerial++; |
815 | m_items[item.ItemID] = item; | ||
816 | m_inventorySerial++; | ||
817 | } | ||
818 | |||
819 | if (fireScriptEvents) | 970 | if (fireScriptEvents) |
820 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 971 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
821 | 972 | ||
@@ -824,7 +975,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
824 | HasInventoryChanged = true; | 975 | HasInventoryChanged = true; |
825 | m_part.ParentGroup.HasGroupChanged = true; | 976 | m_part.ParentGroup.HasGroupChanged = true; |
826 | } | 977 | } |
827 | 978 | m_items.LockItemsForWrite(false); | |
828 | return true; | 979 | return true; |
829 | } | 980 | } |
830 | else | 981 | else |
@@ -835,8 +986,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
835 | item.ItemID, m_part.Name, m_part.UUID, | 986 | item.ItemID, m_part.Name, m_part.UUID, |
836 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 987 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
837 | } | 988 | } |
838 | return false; | 989 | m_items.LockItemsForWrite(false); |
839 | 990 | ||
991 | return false; | ||
840 | } | 992 | } |
841 | 993 | ||
842 | /// <summary> | 994 | /// <summary> |
@@ -847,43 +999,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
847 | /// in this prim's inventory.</returns> | 999 | /// in this prim's inventory.</returns> |
848 | public int RemoveInventoryItem(UUID itemID) | 1000 | public int RemoveInventoryItem(UUID itemID) |
849 | { | 1001 | { |
850 | TaskInventoryItem item = GetInventoryItem(itemID); | 1002 | m_items.LockItemsForRead(true); |
851 | if (item != null) | 1003 | |
1004 | if (m_items.ContainsKey(itemID)) | ||
852 | { | 1005 | { |
853 | int type = m_items[itemID].InvType; | 1006 | int type = m_items[itemID].InvType; |
1007 | m_items.LockItemsForRead(false); | ||
854 | if (type == 10) // Script | 1008 | if (type == 10) // Script |
855 | { | 1009 | { |
856 | m_part.RemoveScriptEvents(itemID); | ||
857 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 1010 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
858 | } | 1011 | } |
1012 | m_items.LockItemsForWrite(true); | ||
859 | m_items.Remove(itemID); | 1013 | m_items.Remove(itemID); |
1014 | m_items.LockItemsForWrite(false); | ||
860 | m_inventorySerial++; | 1015 | m_inventorySerial++; |
861 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 1016 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
862 | 1017 | ||
863 | HasInventoryChanged = true; | 1018 | HasInventoryChanged = true; |
864 | m_part.ParentGroup.HasGroupChanged = true; | 1019 | m_part.ParentGroup.HasGroupChanged = true; |
865 | 1020 | ||
866 | if (!ContainsScripts()) | 1021 | int scriptcount = 0; |
1022 | m_items.LockItemsForRead(true); | ||
1023 | foreach (TaskInventoryItem item in m_items.Values) | ||
1024 | { | ||
1025 | if (item.Type == 10) | ||
1026 | { | ||
1027 | scriptcount++; | ||
1028 | } | ||
1029 | } | ||
1030 | m_items.LockItemsForRead(false); | ||
1031 | |||
1032 | |||
1033 | if (scriptcount <= 0) | ||
1034 | { | ||
867 | m_part.RemFlag(PrimFlags.Scripted); | 1035 | m_part.RemFlag(PrimFlags.Scripted); |
1036 | } | ||
868 | 1037 | ||
869 | m_part.ScheduleFullUpdate(); | 1038 | m_part.ScheduleFullUpdate(); |
870 | 1039 | ||
871 | return type; | 1040 | return type; |
872 | |||
873 | } | 1041 | } |
874 | else | 1042 | else |
875 | { | 1043 | { |
1044 | m_items.LockItemsForRead(false); | ||
876 | m_log.ErrorFormat( | 1045 | m_log.ErrorFormat( |
877 | "[PRIM INVENTORY]: " + | 1046 | "[PRIM INVENTORY]: " + |
878 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 1047 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
879 | itemID, m_part.Name, m_part.UUID, | 1048 | itemID, m_part.Name, m_part.UUID); |
880 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
881 | } | 1049 | } |
882 | 1050 | ||
883 | return -1; | 1051 | return -1; |
884 | } | 1052 | } |
885 | 1053 | ||
886 | private bool CreateInventoryFile() | 1054 | private bool CreateInventoryFileName() |
887 | { | 1055 | { |
888 | // m_log.DebugFormat( | 1056 | // m_log.DebugFormat( |
889 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 1057 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -892,70 +1060,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | if (m_inventoryFileName == String.Empty || | 1060 | if (m_inventoryFileName == String.Empty || |
893 | m_inventoryFileNameSerial < m_inventorySerial) | 1061 | m_inventoryFileNameSerial < m_inventorySerial) |
894 | { | 1062 | { |
895 | // Something changed, we need to create a new file | ||
896 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 1063 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
897 | m_inventoryFileNameSerial = m_inventorySerial; | 1064 | m_inventoryFileNameSerial = m_inventorySerial; |
898 | 1065 | ||
899 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
900 | |||
901 | lock (m_items) | ||
902 | { | ||
903 | foreach (TaskInventoryItem item in m_items.Values) | ||
904 | { | ||
905 | // m_log.DebugFormat( | ||
906 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | ||
907 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
908 | |||
909 | UUID ownerID = item.OwnerID; | ||
910 | uint everyoneMask = 0; | ||
911 | uint baseMask = item.BasePermissions; | ||
912 | uint ownerMask = item.CurrentPermissions; | ||
913 | uint groupMask = item.GroupPermissions; | ||
914 | |||
915 | invString.AddItemStart(); | ||
916 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
917 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
918 | |||
919 | invString.AddPermissionsStart(); | ||
920 | |||
921 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
922 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
923 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
924 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
925 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
926 | |||
927 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
928 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
929 | |||
930 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
931 | |||
932 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
933 | invString.AddSectionEnd(); | ||
934 | |||
935 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
936 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
937 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
938 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
939 | |||
940 | invString.AddSaleStart(); | ||
941 | invString.AddNameValueLine("sale_type", "not"); | ||
942 | invString.AddNameValueLine("sale_price", "0"); | ||
943 | invString.AddSectionEnd(); | ||
944 | |||
945 | invString.AddNameValueLine("name", item.Name + "|"); | ||
946 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
947 | |||
948 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
949 | invString.AddSectionEnd(); | ||
950 | } | ||
951 | } | ||
952 | |||
953 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
954 | |||
955 | return true; | 1066 | return true; |
956 | } | 1067 | } |
957 | 1068 | ||
958 | // No need to recreate, the existing file is fine | ||
959 | return false; | 1069 | return false; |
960 | } | 1070 | } |
961 | 1071 | ||
@@ -965,43 +1075,110 @@ namespace OpenSim.Region.Framework.Scenes | |||
965 | /// <param name="xferManager"></param> | 1075 | /// <param name="xferManager"></param> |
966 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | 1076 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) |
967 | { | 1077 | { |
968 | lock (m_items) | 1078 | bool changed = CreateInventoryFileName(); |
969 | { | ||
970 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
971 | // a new script if any previous deletion has left the prim inventory empty. | ||
972 | if (m_items.Count == 0) // No inventory | ||
973 | { | ||
974 | // m_log.DebugFormat( | ||
975 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
976 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
977 | 1079 | ||
978 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1080 | bool includeAssets = false; |
979 | return; | 1081 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) |
980 | } | 1082 | includeAssets = true; |
1083 | |||
1084 | if (m_inventoryPrivileged != includeAssets) | ||
1085 | changed = true; | ||
981 | 1086 | ||
982 | CreateInventoryFile(); | 1087 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
1088 | |||
1089 | Items.LockItemsForRead(true); | ||
1090 | |||
1091 | if (m_inventorySerial == 0) // No inventory | ||
1092 | { | ||
1093 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1094 | Items.LockItemsForRead(false); | ||
1095 | return; | ||
1096 | } | ||
1097 | |||
1098 | if (m_items.Count == 0) // No inventory | ||
1099 | { | ||
1100 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1101 | Items.LockItemsForRead(false); | ||
1102 | return; | ||
1103 | } | ||
983 | 1104 | ||
984 | // In principle, we should only do the rest if the inventory changed; | 1105 | if (!changed) |
985 | // by sending m_inventorySerial to the client, it ought to know | 1106 | { |
986 | // that nothing changed and that it doesn't need to request the file. | ||
987 | // Unfortunately, it doesn't look like the client optimizes this; | ||
988 | // the client seems to always come back and request the Xfer, | ||
989 | // no matter what value m_inventorySerial has. | ||
990 | // FIXME: Could probably be > 0 here rather than > 2 | ||
991 | if (m_inventoryFileData.Length > 2) | 1107 | if (m_inventoryFileData.Length > 2) |
992 | { | 1108 | { |
993 | // Add the file for Xfer | 1109 | xferManager.AddNewFile(m_inventoryFileName, |
994 | // m_log.DebugFormat( | 1110 | m_inventoryFileData); |
995 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | 1111 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
996 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | 1112 | Util.StringToBytes256(m_inventoryFileName)); |
997 | 1113 | ||
998 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | 1114 | Items.LockItemsForRead(false); |
1115 | return; | ||
999 | } | 1116 | } |
1000 | |||
1001 | // Tell the client we're ready to Xfer the file | ||
1002 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1003 | Util.StringToBytes256(m_inventoryFileName)); | ||
1004 | } | 1117 | } |
1118 | |||
1119 | m_inventoryPrivileged = includeAssets; | ||
1120 | |||
1121 | foreach (TaskInventoryItem item in m_items.Values) | ||
1122 | { | ||
1123 | UUID ownerID = item.OwnerID; | ||
1124 | uint everyoneMask = 0; | ||
1125 | uint baseMask = item.BasePermissions; | ||
1126 | uint ownerMask = item.CurrentPermissions; | ||
1127 | uint groupMask = item.GroupPermissions; | ||
1128 | |||
1129 | invString.AddItemStart(); | ||
1130 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
1131 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
1132 | |||
1133 | invString.AddPermissionsStart(); | ||
1134 | |||
1135 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
1136 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1137 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1138 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1139 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
1140 | |||
1141 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
1142 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1143 | |||
1144 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
1145 | |||
1146 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
1147 | invString.AddSectionEnd(); | ||
1148 | |||
1149 | if (includeAssets) | ||
1150 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
1151 | else | ||
1152 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1153 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1154 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1155 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
1156 | |||
1157 | invString.AddSaleStart(); | ||
1158 | invString.AddNameValueLine("sale_type", "not"); | ||
1159 | invString.AddNameValueLine("sale_price", "0"); | ||
1160 | invString.AddSectionEnd(); | ||
1161 | |||
1162 | invString.AddNameValueLine("name", item.Name + "|"); | ||
1163 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
1164 | |||
1165 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
1166 | invString.AddSectionEnd(); | ||
1167 | } | ||
1168 | |||
1169 | Items.LockItemsForRead(false); | ||
1170 | |||
1171 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
1172 | |||
1173 | if (m_inventoryFileData.Length > 2) | ||
1174 | { | ||
1175 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
1176 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1177 | Util.StringToBytes256(m_inventoryFileName)); | ||
1178 | return; | ||
1179 | } | ||
1180 | |||
1181 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1005 | } | 1182 | } |
1006 | 1183 | ||
1007 | /// <summary> | 1184 | /// <summary> |
@@ -1010,13 +1187,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1010 | /// <param name="datastore"></param> | 1187 | /// <param name="datastore"></param> |
1011 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1188 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
1012 | { | 1189 | { |
1013 | if (HasInventoryChanged) | 1190 | // Removed this because linking will cause an immediate delete of the new |
1014 | { | 1191 | // child prim from the database and the subsequent storing of the prim sees |
1015 | HasInventoryChanged = false; | 1192 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
1016 | List<TaskInventoryItem> items = GetInventoryItems(); | 1193 | // of storing prim inventory needlessly is much less than the aggravation |
1017 | datastore.StorePrimInventory(m_part.UUID, items); | 1194 | // of prim inventory loss. |
1195 | // if (HasInventoryChanged) | ||
1196 | // { | ||
1197 | Items.LockItemsForRead(true); | ||
1198 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1199 | Items.LockItemsForRead(false); | ||
1018 | 1200 | ||
1019 | } | 1201 | HasInventoryChanged = false; |
1202 | // } | ||
1020 | } | 1203 | } |
1021 | 1204 | ||
1022 | public class InventoryStringBuilder | 1205 | public class InventoryStringBuilder |
@@ -1082,87 +1265,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1082 | { | 1265 | { |
1083 | uint mask=0x7fffffff; | 1266 | uint mask=0x7fffffff; |
1084 | 1267 | ||
1085 | lock (m_items) | 1268 | foreach (TaskInventoryItem item in m_items.Values) |
1086 | { | 1269 | { |
1087 | foreach (TaskInventoryItem item in m_items.Values) | 1270 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1271 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1272 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1273 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1274 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1275 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1276 | |||
1277 | if (item.InvType == (int)InventoryType.Object) | ||
1088 | { | 1278 | { |
1089 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1279 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1090 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1280 | mask &= ~((uint)PermissionMask.Copy >> 13); |
1091 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1281 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1092 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1282 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
1093 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1283 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1094 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1284 | mask &= ~((uint)PermissionMask.Modify >> 13); |
1095 | |||
1096 | if (item.InvType != (int)InventoryType.Object) | ||
1097 | { | ||
1098 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1099 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1100 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1101 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1102 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1103 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1104 | } | ||
1105 | else | ||
1106 | { | ||
1107 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1108 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1109 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1110 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1111 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1112 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1113 | } | ||
1114 | |||
1115 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1116 | mask &= ~(uint)PermissionMask.Copy; | ||
1117 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1118 | mask &= ~(uint)PermissionMask.Transfer; | ||
1119 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1120 | mask &= ~(uint)PermissionMask.Modify; | ||
1121 | } | 1285 | } |
1286 | |||
1287 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1288 | mask &= ~(uint)PermissionMask.Copy; | ||
1289 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1290 | mask &= ~(uint)PermissionMask.Transfer; | ||
1291 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1292 | mask &= ~(uint)PermissionMask.Modify; | ||
1122 | } | 1293 | } |
1123 | |||
1124 | return mask; | 1294 | return mask; |
1125 | } | 1295 | } |
1126 | 1296 | ||
1127 | public void ApplyNextOwnerPermissions() | 1297 | public void ApplyNextOwnerPermissions() |
1128 | { | 1298 | { |
1129 | lock (m_items) | 1299 | foreach (TaskInventoryItem item in m_items.Values) |
1130 | { | 1300 | { |
1131 | foreach (TaskInventoryItem item in m_items.Values) | 1301 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1132 | { | 1302 | { |
1133 | // m_log.DebugFormat ( | 1303 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1134 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", | 1304 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1135 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); | 1305 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1136 | 1306 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | |
1137 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1307 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1138 | { | 1308 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1139 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1140 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
1141 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1142 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
1143 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1144 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1145 | } | ||
1146 | |||
1147 | item.CurrentPermissions &= item.NextPermissions; | ||
1148 | item.BasePermissions &= item.NextPermissions; | ||
1149 | item.EveryonePermissions &= item.NextPermissions; | ||
1150 | item.OwnerChanged = true; | ||
1151 | item.PermsMask = 0; | ||
1152 | item.PermsGranter = UUID.Zero; | ||
1153 | } | 1309 | } |
1310 | item.CurrentPermissions &= item.NextPermissions; | ||
1311 | item.BasePermissions &= item.NextPermissions; | ||
1312 | item.EveryonePermissions &= item.NextPermissions; | ||
1313 | item.OwnerChanged = true; | ||
1314 | item.PermsMask = 0; | ||
1315 | item.PermsGranter = UUID.Zero; | ||
1154 | } | 1316 | } |
1155 | } | 1317 | } |
1156 | 1318 | ||
1157 | public void ApplyGodPermissions(uint perms) | 1319 | public void ApplyGodPermissions(uint perms) |
1158 | { | 1320 | { |
1159 | lock (m_items) | 1321 | foreach (TaskInventoryItem item in m_items.Values) |
1160 | { | 1322 | { |
1161 | foreach (TaskInventoryItem item in m_items.Values) | 1323 | item.CurrentPermissions = perms; |
1162 | { | 1324 | item.BasePermissions = perms; |
1163 | item.CurrentPermissions = perms; | ||
1164 | item.BasePermissions = perms; | ||
1165 | } | ||
1166 | } | 1325 | } |
1167 | 1326 | ||
1168 | m_inventorySerial++; | 1327 | m_inventorySerial++; |
@@ -1175,14 +1334,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1175 | /// <returns></returns> | 1334 | /// <returns></returns> |
1176 | public bool ContainsScripts() | 1335 | public bool ContainsScripts() |
1177 | { | 1336 | { |
1178 | lock (m_items) | 1337 | foreach (TaskInventoryItem item in m_items.Values) |
1179 | { | 1338 | { |
1180 | foreach (TaskInventoryItem item in m_items.Values) | 1339 | if (item.InvType == (int)InventoryType.LSL) |
1181 | { | 1340 | { |
1182 | if (item.InvType == (int)InventoryType.LSL) | 1341 | return true; |
1183 | { | ||
1184 | return true; | ||
1185 | } | ||
1186 | } | 1342 | } |
1187 | } | 1343 | } |
1188 | 1344 | ||
@@ -1196,17 +1352,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1196 | public int ScriptCount() | 1352 | public int ScriptCount() |
1197 | { | 1353 | { |
1198 | int count = 0; | 1354 | int count = 0; |
1199 | lock (m_items) | 1355 | Items.LockItemsForRead(true); |
1356 | foreach (TaskInventoryItem item in m_items.Values) | ||
1200 | { | 1357 | { |
1201 | foreach (TaskInventoryItem item in m_items.Values) | 1358 | if (item.InvType == (int)InventoryType.LSL) |
1202 | { | 1359 | { |
1203 | if (item.InvType == (int)InventoryType.LSL) | 1360 | count++; |
1204 | { | ||
1205 | count++; | ||
1206 | } | ||
1207 | } | 1361 | } |
1208 | } | 1362 | } |
1209 | 1363 | Items.LockItemsForRead(false); | |
1210 | return count; | 1364 | return count; |
1211 | } | 1365 | } |
1212 | /// <summary> | 1366 | /// <summary> |
@@ -1242,11 +1396,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1242 | { | 1396 | { |
1243 | List<UUID> ret = new List<UUID>(); | 1397 | List<UUID> ret = new List<UUID>(); |
1244 | 1398 | ||
1245 | lock (m_items) | 1399 | foreach (TaskInventoryItem item in m_items.Values) |
1246 | { | 1400 | ret.Add(item.ItemID); |
1247 | foreach (TaskInventoryItem item in m_items.Values) | ||
1248 | ret.Add(item.ItemID); | ||
1249 | } | ||
1250 | 1401 | ||
1251 | return ret; | 1402 | return ret; |
1252 | } | 1403 | } |
@@ -1255,8 +1406,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1255 | { | 1406 | { |
1256 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1407 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1257 | 1408 | ||
1258 | lock (m_items) | 1409 | Items.LockItemsForRead(true); |
1259 | ret = new List<TaskInventoryItem>(m_items.Values); | 1410 | ret = new List<TaskInventoryItem>(m_items.Values); |
1411 | Items.LockItemsForRead(false); | ||
1260 | 1412 | ||
1261 | return ret; | 1413 | return ret; |
1262 | } | 1414 | } |
@@ -1265,18 +1417,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1265 | { | 1417 | { |
1266 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1418 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1267 | 1419 | ||
1268 | lock (m_items) | 1420 | Items.LockItemsForRead(true); |
1269 | { | 1421 | |
1270 | foreach (TaskInventoryItem item in m_items.Values) | 1422 | foreach (TaskInventoryItem item in m_items.Values) |
1271 | if (item.InvType == (int)type) | 1423 | if (item.InvType == (int)type) |
1272 | ret.Add(item); | 1424 | ret.Add(item); |
1273 | } | 1425 | |
1426 | Items.LockItemsForRead(false); | ||
1274 | 1427 | ||
1275 | return ret; | 1428 | return ret; |
1276 | } | 1429 | } |
1277 | 1430 | ||
1278 | public Dictionary<UUID, string> GetScriptStates() | 1431 | public Dictionary<UUID, string> GetScriptStates() |
1279 | { | 1432 | { |
1433 | return GetScriptStates(false); | ||
1434 | } | ||
1435 | |||
1436 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1437 | { | ||
1280 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1438 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1281 | 1439 | ||
1282 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1440 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1302,14 +1460,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1302 | string n = e.GetXMLState(item.ItemID); | 1460 | string n = e.GetXMLState(item.ItemID); |
1303 | if (n != String.Empty) | 1461 | if (n != String.Empty) |
1304 | { | 1462 | { |
1305 | if (!ret.ContainsKey(item.ItemID)) | 1463 | if (oldIDs) |
1306 | ret[item.ItemID] = n; | 1464 | { |
1465 | if (!ret.ContainsKey(item.OldItemID)) | ||
1466 | ret[item.OldItemID] = n; | ||
1467 | } | ||
1468 | else | ||
1469 | { | ||
1470 | if (!ret.ContainsKey(item.ItemID)) | ||
1471 | ret[item.ItemID] = n; | ||
1472 | } | ||
1307 | break; | 1473 | break; |
1308 | } | 1474 | } |
1309 | } | 1475 | } |
1310 | } | 1476 | } |
1311 | } | 1477 | } |
1312 | |||
1313 | return ret; | 1478 | return ret; |
1314 | } | 1479 | } |
1315 | 1480 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0e7f2e5..e27d309 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
99 | /// issue #1716 | 100 | /// issue #1716 |
100 | /// </summary> | 101 | /// </summary> |
101 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
102 | 103 | ||
103 | /// <summary> | 104 | /// <summary> |
104 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 105 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -175,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 176 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
176 | // private int m_updateCount = 0; //KF: Update Anims for a while | 177 | // private int m_updateCount = 0; //KF: Update Anims for a while |
177 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 178 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
179 | private List<uint> m_lastColliders = new List<uint>(); | ||
178 | 180 | ||
179 | private TeleportFlags m_teleportFlags; | 181 | private TeleportFlags m_teleportFlags; |
180 | public TeleportFlags TeleportFlags | 182 | public TeleportFlags TeleportFlags |
@@ -236,6 +238,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | //private int m_moveToPositionStateStatus; | 238 | //private int m_moveToPositionStateStatus; |
237 | //***************************************************** | 239 | //***************************************************** |
238 | 240 | ||
241 | private bool m_collisionEventFlag = false; | ||
242 | private object m_collisionEventLock = new Object(); | ||
243 | |||
244 | private int m_movementAnimationUpdateCounter = 0; | ||
245 | |||
246 | private Vector3 m_prevSitOffset; | ||
247 | |||
239 | protected AvatarAppearance m_appearance; | 248 | protected AvatarAppearance m_appearance; |
240 | 249 | ||
241 | public AvatarAppearance Appearance | 250 | public AvatarAppearance Appearance |
@@ -430,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | get { return (IClientCore)ControllingClient; } | 439 | get { return (IClientCore)ControllingClient; } |
431 | } | 440 | } |
432 | 441 | ||
433 | public Vector3 ParentPosition { get; set; } | 442 | // public Vector3 ParentPosition { get; set; } |
434 | 443 | ||
435 | /// <summary> | 444 | /// <summary> |
436 | /// Position of this avatar relative to the region the avatar is in | 445 | /// Position of this avatar relative to the region the avatar is in |
@@ -488,7 +497,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | if (ParentID == 0) | 497 | if (ParentID == 0) |
489 | { | 498 | { |
490 | m_pos = value; | 499 | m_pos = value; |
491 | ParentPosition = Vector3.Zero; | 500 | // ParentPosition = Vector3.Zero; |
492 | } | 501 | } |
493 | 502 | ||
494 | //m_log.DebugFormat( | 503 | //m_log.DebugFormat( |
@@ -577,6 +586,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | /// </summary> | 586 | /// </summary> |
578 | public uint ParentID { get; set; } | 587 | public uint ParentID { get; set; } |
579 | 588 | ||
589 | public UUID ParentUUID | ||
590 | { | ||
591 | get { return m_parentUUID; } | ||
592 | set { m_parentUUID = value; } | ||
593 | } | ||
594 | private UUID m_parentUUID = UUID.Zero; | ||
595 | |||
580 | /// <summary> | 596 | /// <summary> |
581 | /// Are we sitting on an object? | 597 | /// Are we sitting on an object? |
582 | /// </summary> | 598 | /// </summary> |
@@ -743,6 +759,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
743 | Appearance = appearance; | 759 | Appearance = appearance; |
744 | } | 760 | } |
745 | 761 | ||
762 | private void RegionHeartbeatEnd(Scene scene) | ||
763 | { | ||
764 | if (IsChildAgent) | ||
765 | return; | ||
766 | |||
767 | m_movementAnimationUpdateCounter ++; | ||
768 | if (m_movementAnimationUpdateCounter >= 2) | ||
769 | { | ||
770 | m_movementAnimationUpdateCounter = 0; | ||
771 | if (Animator != null) | ||
772 | { | ||
773 | // If the parentID == 0 we are not sitting | ||
774 | // if !SitGournd then we are not sitting on the ground | ||
775 | // Fairly straightforward, now here comes the twist | ||
776 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
777 | // be sat on an object that isn't there yet. Should | ||
778 | // be treated as if sat. | ||
779 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
780 | Animator.UpdateMovementAnimations(); | ||
781 | } | ||
782 | else | ||
783 | { | ||
784 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
785 | } | ||
786 | } | ||
787 | } | ||
788 | |||
746 | public void RegisterToEvents() | 789 | public void RegisterToEvents() |
747 | { | 790 | { |
748 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 791 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -752,6 +795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 795 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
753 | ControllingClient.OnStartAnim += HandleStartAnim; | 796 | ControllingClient.OnStartAnim += HandleStartAnim; |
754 | ControllingClient.OnStopAnim += HandleStopAnim; | 797 | ControllingClient.OnStopAnim += HandleStopAnim; |
798 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
755 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 799 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
756 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 800 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
757 | 801 | ||
@@ -812,10 +856,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
812 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 856 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
813 | Name, m_scene.RegionInfo.RegionName); | 857 | Name, m_scene.RegionInfo.RegionName); |
814 | 858 | ||
815 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
816 | |||
817 | bool wasChild = IsChildAgent; | 859 | bool wasChild = IsChildAgent; |
818 | IsChildAgent = false; | 860 | |
861 | if (ParentUUID != UUID.Zero) | ||
862 | { | ||
863 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
864 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
865 | if (part == null) | ||
866 | { | ||
867 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
868 | } | ||
869 | else | ||
870 | { | ||
871 | part.ParentGroup.AddAvatar(UUID); | ||
872 | if (part.SitTargetPosition != Vector3.Zero) | ||
873 | part.SitTargetAvatar = UUID; | ||
874 | // ParentPosition = part.GetWorldPosition(); | ||
875 | ParentID = part.LocalId; | ||
876 | ParentPart = part; | ||
877 | m_pos = m_prevSitOffset; | ||
878 | // pos = ParentPosition; | ||
879 | pos = part.GetWorldPosition(); | ||
880 | } | ||
881 | ParentUUID = UUID.Zero; | ||
882 | |||
883 | IsChildAgent = false; | ||
884 | |||
885 | // Animator.TrySetMovementAnimation("SIT"); | ||
886 | } | ||
887 | else | ||
888 | { | ||
889 | IsChildAgent = false; | ||
890 | } | ||
891 | |||
819 | 892 | ||
820 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 893 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
821 | if (gm != null) | 894 | if (gm != null) |
@@ -825,62 +898,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
825 | 898 | ||
826 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 899 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
827 | 900 | ||
828 | // Moved this from SendInitialData to ensure that Appearance is initialized | 901 | if (ParentID == 0) |
829 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
830 | // related to the handling of attachments | ||
831 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
832 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
833 | { | 902 | { |
834 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 903 | // Moved this from SendInitialData to ensure that Appearance is initialized |
835 | pos.X = crossedBorder.BorderLine.Z - 1; | 904 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
836 | } | 905 | // related to the handling of attachments |
906 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
907 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
908 | { | ||
909 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
910 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
911 | } | ||
837 | 912 | ||
838 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 913 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
839 | { | 914 | { |
840 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 915 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
841 | pos.Y = crossedBorder.BorderLine.Z - 1; | 916 | pos.Y = crossedBorder.BorderLine.Z - 1; |
842 | } | 917 | } |
843 | 918 | ||
844 | CheckAndAdjustLandingPoint(ref pos); | 919 | CheckAndAdjustLandingPoint(ref pos); |
845 | 920 | ||
846 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 921 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
847 | { | 922 | { |
848 | m_log.WarnFormat( | 923 | m_log.WarnFormat( |
849 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 924 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
850 | pos, Name, UUID); | 925 | pos, Name, UUID); |
851 | 926 | ||
852 | if (pos.X < 0f) pos.X = 0f; | 927 | if (pos.X < 0f) pos.X = 0f; |
853 | if (pos.Y < 0f) pos.Y = 0f; | 928 | if (pos.Y < 0f) pos.Y = 0f; |
854 | if (pos.Z < 0f) pos.Z = 0f; | 929 | if (pos.Z < 0f) pos.Z = 0f; |
855 | } | 930 | } |
856 | 931 | ||
857 | float localAVHeight = 1.56f; | 932 | float localAVHeight = 1.56f; |
858 | if (Appearance.AvatarHeight > 0) | 933 | if (Appearance.AvatarHeight > 0) |
859 | localAVHeight = Appearance.AvatarHeight; | 934 | localAVHeight = Appearance.AvatarHeight; |
860 | 935 | ||
861 | float posZLimit = 0; | 936 | float posZLimit = 0; |
862 | 937 | ||
863 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 938 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
864 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 939 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
865 | 940 | ||
866 | float newPosZ = posZLimit + localAVHeight / 2; | 941 | float newPosZ = posZLimit + localAVHeight / 2; |
867 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 942 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
868 | { | 943 | { |
869 | pos.Z = newPosZ; | 944 | pos.Z = newPosZ; |
870 | } | 945 | } |
871 | AbsolutePosition = pos; | 946 | AbsolutePosition = pos; |
872 | 947 | ||
873 | AddToPhysicalScene(isFlying); | 948 | if (m_teleportFlags == TeleportFlags.Default) |
949 | { | ||
950 | Vector3 vel = Velocity; | ||
951 | AddToPhysicalScene(isFlying); | ||
952 | if (PhysicsActor != null) | ||
953 | PhysicsActor.SetMomentum(vel); | ||
954 | } | ||
955 | else | ||
956 | AddToPhysicalScene(isFlying); | ||
874 | 957 | ||
875 | if (ForceFly) | 958 | if (ForceFly) |
876 | { | 959 | { |
877 | Flying = true; | 960 | Flying = true; |
878 | } | 961 | } |
879 | else if (FlyDisabled) | 962 | else if (FlyDisabled) |
880 | { | 963 | { |
881 | Flying = false; | 964 | Flying = false; |
965 | } | ||
882 | } | 966 | } |
883 | |||
884 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 967 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
885 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 968 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
886 | // elsewhere anyway | 969 | // elsewhere anyway |
@@ -898,14 +981,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
898 | { | 981 | { |
899 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 982 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
900 | // Resume scripts | 983 | // Resume scripts |
901 | foreach (SceneObjectGroup sog in m_attachments) | 984 | Util.FireAndForget(delegate(object x) { |
902 | { | 985 | foreach (SceneObjectGroup sog in m_attachments) |
903 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 986 | { |
904 | sog.ResumeScripts(); | 987 | sog.ScheduleGroupForFullUpdate(); |
905 | } | 988 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
989 | sog.ResumeScripts(); | ||
990 | } | ||
991 | }); | ||
906 | } | 992 | } |
907 | } | 993 | } |
908 | 994 | ||
995 | SendAvatarDataToAllAgents(); | ||
996 | |||
909 | // send the animations of the other presences to me | 997 | // send the animations of the other presences to me |
910 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 998 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
911 | { | 999 | { |
@@ -916,9 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1004 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
917 | // stall on the border crossing since the existing child agent will still have the last movement | 1005 | // stall on the border crossing since the existing child agent will still have the last movement |
918 | // recorded, which stops the input from being processed. | 1006 | // recorded, which stops the input from being processed. |
1007 | |||
919 | MovementFlag = 0; | 1008 | MovementFlag = 0; |
920 | 1009 | ||
921 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1010 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1011 | |||
1012 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
922 | } | 1013 | } |
923 | 1014 | ||
924 | public int GetStateSource() | 1015 | public int GetStateSource() |
@@ -946,12 +1037,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
946 | /// </remarks> | 1037 | /// </remarks> |
947 | public void MakeChildAgent() | 1038 | public void MakeChildAgent() |
948 | { | 1039 | { |
1040 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1041 | |||
949 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1042 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
950 | 1043 | ||
951 | // Reset these so that teleporting in and walking out isn't seen | 1044 | // Reset these so that teleporting in and walking out isn't seen |
952 | // as teleporting back | 1045 | // as teleporting back |
953 | TeleportFlags = TeleportFlags.Default; | 1046 | TeleportFlags = TeleportFlags.Default; |
954 | 1047 | ||
1048 | MovementFlag = 0; | ||
1049 | |||
955 | // It looks like Animator is set to null somewhere, and MakeChild | 1050 | // It looks like Animator is set to null somewhere, and MakeChild |
956 | // is called after that. Probably in aborted teleports. | 1051 | // is called after that. Probably in aborted teleports. |
957 | if (Animator == null) | 1052 | if (Animator == null) |
@@ -959,6 +1054,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
959 | else | 1054 | else |
960 | Animator.ResetAnimations(); | 1055 | Animator.ResetAnimations(); |
961 | 1056 | ||
1057 | |||
962 | // m_log.DebugFormat( | 1058 | // m_log.DebugFormat( |
963 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1059 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
964 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1060 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -970,6 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
970 | IsChildAgent = true; | 1066 | IsChildAgent = true; |
971 | m_scene.SwapRootAgentCount(true); | 1067 | m_scene.SwapRootAgentCount(true); |
972 | RemoveFromPhysicalScene(); | 1068 | RemoveFromPhysicalScene(); |
1069 | ParentID = 0; // Child agents can't be sitting | ||
973 | 1070 | ||
974 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1071 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
975 | 1072 | ||
@@ -985,9 +1082,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | { | 1082 | { |
986 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1083 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
987 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1084 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
988 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
989 | PhysicsActor.UnSubscribeEvents(); | ||
990 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1085 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1086 | PhysicsActor.UnSubscribeEvents(); | ||
1087 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
991 | PhysicsActor = null; | 1088 | PhysicsActor = null; |
992 | } | 1089 | } |
993 | // else | 1090 | // else |
@@ -1004,7 +1101,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1004 | /// <param name="pos"></param> | 1101 | /// <param name="pos"></param> |
1005 | public void Teleport(Vector3 pos) | 1102 | public void Teleport(Vector3 pos) |
1006 | { | 1103 | { |
1007 | TeleportWithMomentum(pos, null); | 1104 | TeleportWithMomentum(pos, Vector3.Zero); |
1008 | } | 1105 | } |
1009 | 1106 | ||
1010 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1107 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1028,6 +1125,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1028 | SendTerseUpdateToAllClients(); | 1125 | SendTerseUpdateToAllClients(); |
1029 | } | 1126 | } |
1030 | 1127 | ||
1128 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1129 | { | ||
1130 | CheckLandingPoint(ref newpos); | ||
1131 | AbsolutePosition = newpos; | ||
1132 | |||
1133 | if (newvel.HasValue) | ||
1134 | { | ||
1135 | if ((Vector3)newvel == Vector3.Zero) | ||
1136 | { | ||
1137 | if (PhysicsActor != null) | ||
1138 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1139 | m_velocity = Vector3.Zero; | ||
1140 | } | ||
1141 | else | ||
1142 | { | ||
1143 | if (PhysicsActor != null) | ||
1144 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1145 | m_velocity = (Vector3)newvel; | ||
1146 | |||
1147 | if (rotateToVelXY) | ||
1148 | { | ||
1149 | Vector3 lookAt = (Vector3)newvel; | ||
1150 | lookAt.Z = 0; | ||
1151 | lookAt.Normalize(); | ||
1152 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1153 | return; | ||
1154 | } | ||
1155 | } | ||
1156 | } | ||
1157 | |||
1158 | SendTerseUpdateToAllClients(); | ||
1159 | } | ||
1160 | |||
1161 | |||
1162 | |||
1031 | public void StopFlying() | 1163 | public void StopFlying() |
1032 | { | 1164 | { |
1033 | ControllingClient.StopFlying(this); | 1165 | ControllingClient.StopFlying(this); |
@@ -1343,8 +1475,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1343 | { | 1475 | { |
1344 | if (m_followCamAuto) | 1476 | if (m_followCamAuto) |
1345 | { | 1477 | { |
1346 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1478 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1347 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1479 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1480 | |||
1481 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1482 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1483 | float distTocamlen = distTocam.Length(); | ||
1484 | if (distTocamlen > 0) | ||
1485 | { | ||
1486 | distTocam *= 1.0f / distTocamlen; | ||
1487 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1488 | } | ||
1489 | |||
1348 | } | 1490 | } |
1349 | } | 1491 | } |
1350 | 1492 | ||
@@ -1778,12 +1920,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1778 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1920 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1779 | 1921 | ||
1780 | SitGround = false; | 1922 | SitGround = false; |
1923 | |||
1924 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1781 | if (PhysicsActor == null) | 1925 | if (PhysicsActor == null) |
1782 | AddToPhysicalScene(false); | 1926 | AddToPhysicalScene(false); |
1927 | */ | ||
1783 | 1928 | ||
1784 | if (ParentID != 0) | 1929 | if (ParentID != 0) |
1785 | { | 1930 | { |
1786 | SceneObjectPart part = ParentPart; | 1931 | SceneObjectPart part = ParentPart; |
1932 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
1933 | |||
1787 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1934 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1788 | if (taskIDict != null) | 1935 | if (taskIDict != null) |
1789 | { | 1936 | { |
@@ -1799,14 +1946,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1799 | } | 1946 | } |
1800 | } | 1947 | } |
1801 | 1948 | ||
1802 | ParentPosition = part.GetWorldPosition(); | 1949 | part.ParentGroup.DeleteAvatar(UUID); |
1950 | // ParentPosition = part.GetWorldPosition(); | ||
1803 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1951 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1804 | 1952 | ||
1805 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 1953 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1806 | ParentPosition = Vector3.Zero; | 1954 | // ParentPosition = Vector3.Zero; |
1955 | m_pos += part.GetWorldPosition() + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
1807 | 1956 | ||
1808 | ParentID = 0; | 1957 | ParentID = 0; |
1809 | ParentPart = null; | 1958 | ParentPart = null; |
1959 | |||
1960 | if (PhysicsActor == null) | ||
1961 | AddToPhysicalScene(false); | ||
1962 | |||
1810 | SendAvatarDataToAllAgents(); | 1963 | SendAvatarDataToAllAgents(); |
1811 | m_requestedSitTargetID = 0; | 1964 | m_requestedSitTargetID = 0; |
1812 | 1965 | ||
@@ -1816,6 +1969,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1816 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1969 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1817 | } | 1970 | } |
1818 | 1971 | ||
1972 | else if (PhysicsActor == null) | ||
1973 | AddToPhysicalScene(false); | ||
1974 | |||
1819 | Animator.TrySetMovementAnimation("STAND"); | 1975 | Animator.TrySetMovementAnimation("STAND"); |
1820 | } | 1976 | } |
1821 | 1977 | ||
@@ -1867,7 +2023,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1867 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2023 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1868 | 2024 | ||
1869 | if (PhysicsActor != null) | 2025 | if (PhysicsActor != null) |
1870 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2026 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
1871 | 2027 | ||
1872 | bool canSit = false; | 2028 | bool canSit = false; |
1873 | Vector3 pos = part.AbsolutePosition + offset; | 2029 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -1916,7 +2072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1916 | forceMouselook = part.GetForceMouselook(); | 2072 | forceMouselook = part.GetForceMouselook(); |
1917 | 2073 | ||
1918 | ControllingClient.SendSitResponse( | 2074 | ControllingClient.SendSitResponse( |
1919 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2075 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1920 | 2076 | ||
1921 | m_requestedSitTargetUUID = targetID; | 2077 | m_requestedSitTargetUUID = targetID; |
1922 | 2078 | ||
@@ -1930,6 +2086,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1930 | 2086 | ||
1931 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2087 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
1932 | { | 2088 | { |
2089 | if (IsChildAgent) | ||
2090 | return; | ||
2091 | |||
1933 | if (ParentID != 0) | 2092 | if (ParentID != 0) |
1934 | { | 2093 | { |
1935 | StandUp(); | 2094 | StandUp(); |
@@ -2207,14 +2366,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2207 | 2366 | ||
2208 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2367 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2209 | 2368 | ||
2210 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2369 | double x, y, z, m; |
2370 | |||
2371 | Quaternion r = sitTargetOrient; | ||
2372 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2373 | |||
2374 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2375 | { | ||
2376 | m = 1.0 / Math.Sqrt(m); | ||
2377 | r.X *= (float)m; | ||
2378 | r.Y *= (float)m; | ||
2379 | r.Z *= (float)m; | ||
2380 | r.W *= (float)m; | ||
2381 | } | ||
2382 | |||
2383 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2384 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2385 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2386 | |||
2387 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2388 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2389 | |||
2390 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2391 | |||
2392 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2211 | Rotation = sitTargetOrient; | 2393 | Rotation = sitTargetOrient; |
2212 | ParentPosition = part.AbsolutePosition; | 2394 | // ParentPosition = part.AbsolutePosition; |
2395 | part.ParentGroup.AddAvatar(UUID); | ||
2213 | } | 2396 | } |
2214 | else | 2397 | else |
2215 | { | 2398 | { |
2216 | m_pos -= part.AbsolutePosition; | 2399 | m_pos -= part.AbsolutePosition; |
2217 | ParentPosition = part.AbsolutePosition; | 2400 | // ParentPosition = part.AbsolutePosition; |
2401 | part.ParentGroup.AddAvatar(UUID); | ||
2218 | 2402 | ||
2219 | // m_log.DebugFormat( | 2403 | // m_log.DebugFormat( |
2220 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2404 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2259,6 +2443,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2259 | Animator.RemoveAnimation(animID); | 2443 | Animator.RemoveAnimation(animID); |
2260 | } | 2444 | } |
2261 | 2445 | ||
2446 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2447 | { | ||
2448 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2449 | } | ||
2450 | |||
2451 | |||
2452 | |||
2262 | /// <summary> | 2453 | /// <summary> |
2263 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2454 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2264 | /// </summary> | 2455 | /// </summary> |
@@ -2312,14 +2503,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2312 | direc.Z *= 2.6f; | 2503 | direc.Z *= 2.6f; |
2313 | 2504 | ||
2314 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2505 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2315 | Animator.TrySetMovementAnimation("PREJUMP"); | 2506 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2316 | Animator.TrySetMovementAnimation("JUMP"); | 2507 | // Animator.TrySetMovementAnimation("JUMP"); |
2317 | } | 2508 | } |
2318 | } | 2509 | } |
2319 | } | 2510 | } |
2320 | 2511 | ||
2321 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2512 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2322 | m_forceToApply = direc; | 2513 | m_forceToApply = direc; |
2514 | Animator.UpdateMovementAnimations(); | ||
2323 | } | 2515 | } |
2324 | 2516 | ||
2325 | #endregion | 2517 | #endregion |
@@ -2712,8 +2904,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2712 | 2904 | ||
2713 | // If we don't have a PhysActor, we can't cross anyway | 2905 | // If we don't have a PhysActor, we can't cross anyway |
2714 | // Also don't do this while sat, sitting avatars cross with the | 2906 | // Also don't do this while sat, sitting avatars cross with the |
2715 | // object they sit on. | 2907 | // object they sit on. ParentUUID denoted a pending sit, don't |
2716 | if (ParentID != 0 || PhysicsActor == null) | 2908 | // interfere with it. |
2909 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2717 | return; | 2910 | return; |
2718 | 2911 | ||
2719 | if (!IsInTransit) | 2912 | if (!IsInTransit) |
@@ -3054,6 +3247,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3054 | cAgent.AlwaysRun = SetAlwaysRun; | 3247 | cAgent.AlwaysRun = SetAlwaysRun; |
3055 | 3248 | ||
3056 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3249 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3250 | |||
3251 | cAgent.ParentPart = ParentUUID; | ||
3252 | cAgent.SitOffset = m_pos; | ||
3057 | 3253 | ||
3058 | lock (scriptedcontrols) | 3254 | lock (scriptedcontrols) |
3059 | { | 3255 | { |
@@ -3062,7 +3258,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3062 | 3258 | ||
3063 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3259 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3064 | { | 3260 | { |
3065 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3261 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3066 | } | 3262 | } |
3067 | cAgent.Controllers = controls; | 3263 | cAgent.Controllers = controls; |
3068 | } | 3264 | } |
@@ -3073,6 +3269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3073 | cAgent.Anims = Animator.Animations.ToArray(); | 3269 | cAgent.Anims = Animator.Animations.ToArray(); |
3074 | } | 3270 | } |
3075 | catch { } | 3271 | catch { } |
3272 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | ||
3076 | 3273 | ||
3077 | if (Scene.AttachmentsModule != null) | 3274 | if (Scene.AttachmentsModule != null) |
3078 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); | 3275 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
@@ -3093,6 +3290,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3093 | CameraAtAxis = cAgent.AtAxis; | 3290 | CameraAtAxis = cAgent.AtAxis; |
3094 | CameraLeftAxis = cAgent.LeftAxis; | 3291 | CameraLeftAxis = cAgent.LeftAxis; |
3095 | CameraUpAxis = cAgent.UpAxis; | 3292 | CameraUpAxis = cAgent.UpAxis; |
3293 | ParentUUID = cAgent.ParentPart; | ||
3294 | m_prevSitOffset = cAgent.SitOffset; | ||
3096 | 3295 | ||
3097 | // When we get to the point of re-computing neighbors everytime this | 3296 | // When we get to the point of re-computing neighbors everytime this |
3098 | // changes, then start using the agent's drawdistance rather than the | 3297 | // changes, then start using the agent's drawdistance rather than the |
@@ -3130,6 +3329,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3130 | foreach (ControllerData c in cAgent.Controllers) | 3329 | foreach (ControllerData c in cAgent.Controllers) |
3131 | { | 3330 | { |
3132 | ScriptControllers sc = new ScriptControllers(); | 3331 | ScriptControllers sc = new ScriptControllers(); |
3332 | sc.objectID = c.ObjectID; | ||
3133 | sc.itemID = c.ItemID; | 3333 | sc.itemID = c.ItemID; |
3134 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3334 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3135 | sc.eventControls = (ScriptControlled)c.EventControls; | 3335 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3144,6 +3344,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3144 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? | 3344 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? |
3145 | if (cAgent.Anims != null) | 3345 | if (cAgent.Anims != null) |
3146 | Animator.Animations.FromArray(cAgent.Anims); | 3346 | Animator.Animations.FromArray(cAgent.Anims); |
3347 | if (cAgent.DefaultAnim != null) | ||
3348 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | ||
3147 | 3349 | ||
3148 | if (Scene.AttachmentsModule != null) | 3350 | if (Scene.AttachmentsModule != null) |
3149 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); | 3351 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |
@@ -3206,7 +3408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3206 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3408 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3207 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3409 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3208 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3410 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3209 | PhysicsActor.SubscribeEvents(500); | 3411 | PhysicsActor.SubscribeEvents(100); |
3210 | PhysicsActor.LocalID = LocalId; | 3412 | PhysicsActor.LocalID = LocalId; |
3211 | } | 3413 | } |
3212 | 3414 | ||
@@ -3236,18 +3438,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3236 | if (IsChildAgent) | 3438 | if (IsChildAgent) |
3237 | return; | 3439 | return; |
3238 | 3440 | ||
3239 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3240 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3241 | // as of this comment the interval is set in AddToPhysicalScene | ||
3242 | if (Animator != null) | ||
3243 | { | ||
3244 | // if (m_updateCount > 0) | ||
3245 | // { | ||
3246 | Animator.UpdateMovementAnimations(); | ||
3247 | // m_updateCount--; | ||
3248 | // } | ||
3249 | } | ||
3250 | |||
3251 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3441 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3252 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3442 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3253 | 3443 | ||
@@ -3290,6 +3480,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3290 | } | 3480 | } |
3291 | } | 3481 | } |
3292 | 3482 | ||
3483 | RaiseCollisionScriptEvents(coldata); | ||
3484 | |||
3293 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3485 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3294 | if (Invulnerable || GodLevel > 0) | 3486 | if (Invulnerable || GodLevel > 0) |
3295 | return; | 3487 | return; |
@@ -3387,7 +3579,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3387 | // m_reprioritizationTimer.Dispose(); | 3579 | // m_reprioritizationTimer.Dispose(); |
3388 | 3580 | ||
3389 | RemoveFromPhysicalScene(); | 3581 | RemoveFromPhysicalScene(); |
3390 | Animator.Close(); | 3582 | if(Animator != null) |
3583 | Animator.Close(); | ||
3391 | Animator = null; | 3584 | Animator = null; |
3392 | } | 3585 | } |
3393 | 3586 | ||
@@ -3619,10 +3812,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3619 | 3812 | ||
3620 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3813 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3621 | { | 3814 | { |
3815 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
3816 | if (p == null) | ||
3817 | return; | ||
3818 | |||
3622 | ScriptControllers obj = new ScriptControllers(); | 3819 | ScriptControllers obj = new ScriptControllers(); |
3623 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3820 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3624 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 3821 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3625 | 3822 | ||
3823 | obj.objectID = p.ParentGroup.UUID; | ||
3626 | obj.itemID = Script_item_UUID; | 3824 | obj.itemID = Script_item_UUID; |
3627 | if (pass_on == 0 && accept == 0) | 3825 | if (pass_on == 0 && accept == 0) |
3628 | { | 3826 | { |
@@ -3671,6 +3869,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3671 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 3869 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3672 | } | 3870 | } |
3673 | 3871 | ||
3872 | private void UnRegisterSeatControls(UUID obj) | ||
3873 | { | ||
3874 | List<UUID> takers = new List<UUID>(); | ||
3875 | |||
3876 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
3877 | { | ||
3878 | if (c.objectID == obj) | ||
3879 | takers.Add(c.itemID); | ||
3880 | } | ||
3881 | foreach (UUID t in takers) | ||
3882 | { | ||
3883 | UnRegisterControlEventsToScript(0, t); | ||
3884 | } | ||
3885 | } | ||
3886 | |||
3674 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3887 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3675 | { | 3888 | { |
3676 | ScriptControllers takecontrols; | 3889 | ScriptControllers takecontrols; |
@@ -3989,6 +4202,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3989 | 4202 | ||
3990 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4203 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3991 | { | 4204 | { |
4205 | string reason; | ||
4206 | |||
4207 | // Honor bans | ||
4208 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4209 | return; | ||
4210 | |||
3992 | SceneObjectGroup telehub = null; | 4211 | SceneObjectGroup telehub = null; |
3993 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4212 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
3994 | { | 4213 | { |
@@ -4028,11 +4247,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4028 | pos = land.LandData.UserLocation; | 4247 | pos = land.LandData.UserLocation; |
4029 | } | 4248 | } |
4030 | } | 4249 | } |
4031 | 4250 | ||
4032 | land.SendLandUpdateToClient(ControllingClient); | 4251 | land.SendLandUpdateToClient(ControllingClient); |
4033 | } | 4252 | } |
4034 | } | 4253 | } |
4035 | 4254 | ||
4255 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4256 | { | ||
4257 | DetectedObject detobj = new DetectedObject(); | ||
4258 | detobj.keyUUID = obj.UUID; | ||
4259 | detobj.nameStr = obj.Name; | ||
4260 | detobj.ownerUUID = obj.OwnerID; | ||
4261 | detobj.posVector = obj.AbsolutePosition; | ||
4262 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4263 | detobj.velVector = obj.Velocity; | ||
4264 | detobj.colliderType = 0; | ||
4265 | detobj.groupUUID = obj.GroupID; | ||
4266 | |||
4267 | return detobj; | ||
4268 | } | ||
4269 | |||
4270 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4271 | { | ||
4272 | DetectedObject detobj = new DetectedObject(); | ||
4273 | detobj.keyUUID = av.UUID; | ||
4274 | detobj.nameStr = av.ControllingClient.Name; | ||
4275 | detobj.ownerUUID = av.UUID; | ||
4276 | detobj.posVector = av.AbsolutePosition; | ||
4277 | detobj.rotQuat = av.Rotation; | ||
4278 | detobj.velVector = av.Velocity; | ||
4279 | detobj.colliderType = 0; | ||
4280 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4281 | |||
4282 | return detobj; | ||
4283 | } | ||
4284 | |||
4285 | private DetectedObject CreateDetObjectForGround() | ||
4286 | { | ||
4287 | DetectedObject detobj = new DetectedObject(); | ||
4288 | detobj.keyUUID = UUID.Zero; | ||
4289 | detobj.nameStr = ""; | ||
4290 | detobj.ownerUUID = UUID.Zero; | ||
4291 | detobj.posVector = AbsolutePosition; | ||
4292 | detobj.rotQuat = Quaternion.Identity; | ||
4293 | detobj.velVector = Vector3.Zero; | ||
4294 | detobj.colliderType = 0; | ||
4295 | detobj.groupUUID = UUID.Zero; | ||
4296 | |||
4297 | return detobj; | ||
4298 | } | ||
4299 | |||
4300 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4301 | { | ||
4302 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4303 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4304 | foreach (uint localId in colliders) | ||
4305 | { | ||
4306 | if (localId == 0) | ||
4307 | continue; | ||
4308 | |||
4309 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4310 | if (obj != null) | ||
4311 | { | ||
4312 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4313 | colliding.Add(CreateDetObject(obj)); | ||
4314 | } | ||
4315 | else | ||
4316 | { | ||
4317 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4318 | if (av != null && (!av.IsChildAgent)) | ||
4319 | { | ||
4320 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4321 | colliding.Add(CreateDetObject(av)); | ||
4322 | } | ||
4323 | } | ||
4324 | } | ||
4325 | |||
4326 | colliderArgs.Colliders = colliding; | ||
4327 | |||
4328 | return colliderArgs; | ||
4329 | } | ||
4330 | |||
4331 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4332 | |||
4333 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4334 | { | ||
4335 | ColliderArgs CollidingMessage; | ||
4336 | |||
4337 | if (colliders.Count > 0) | ||
4338 | { | ||
4339 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4340 | { | ||
4341 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4342 | |||
4343 | if (CollidingMessage.Colliders.Count > 0) | ||
4344 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4345 | } | ||
4346 | } | ||
4347 | } | ||
4348 | |||
4349 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4350 | { | ||
4351 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4352 | { | ||
4353 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4354 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4355 | |||
4356 | colliding.Add(CreateDetObjectForGround()); | ||
4357 | LandCollidingMessage.Colliders = colliding; | ||
4358 | |||
4359 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4360 | } | ||
4361 | } | ||
4362 | |||
4363 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4364 | { | ||
4365 | try | ||
4366 | { | ||
4367 | List<uint> thisHitColliders = new List<uint>(); | ||
4368 | List<uint> endedColliders = new List<uint>(); | ||
4369 | List<uint> startedColliders = new List<uint>(); | ||
4370 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4371 | CollisionForSoundInfo soundinfo; | ||
4372 | ContactPoint curcontact; | ||
4373 | |||
4374 | if (coldata.Count == 0) | ||
4375 | { | ||
4376 | if (m_lastColliders.Count == 0) | ||
4377 | return; // nothing to do | ||
4378 | |||
4379 | foreach (uint localID in m_lastColliders) | ||
4380 | { | ||
4381 | endedColliders.Add(localID); | ||
4382 | } | ||
4383 | m_lastColliders.Clear(); | ||
4384 | } | ||
4385 | |||
4386 | else | ||
4387 | { | ||
4388 | foreach (uint id in coldata.Keys) | ||
4389 | { | ||
4390 | thisHitColliders.Add(id); | ||
4391 | if (!m_lastColliders.Contains(id)) | ||
4392 | { | ||
4393 | startedColliders.Add(id); | ||
4394 | curcontact = coldata[id]; | ||
4395 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4396 | { | ||
4397 | soundinfo = new CollisionForSoundInfo(); | ||
4398 | soundinfo.colliderID = id; | ||
4399 | soundinfo.position = curcontact.Position; | ||
4400 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4401 | soundinfolist.Add(soundinfo); | ||
4402 | } | ||
4403 | } | ||
4404 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4405 | } | ||
4406 | |||
4407 | // calculate things that ended colliding | ||
4408 | foreach (uint localID in m_lastColliders) | ||
4409 | { | ||
4410 | if (!thisHitColliders.Contains(localID)) | ||
4411 | { | ||
4412 | endedColliders.Add(localID); | ||
4413 | } | ||
4414 | } | ||
4415 | //add the items that started colliding this time to the last colliders list. | ||
4416 | foreach (uint localID in startedColliders) | ||
4417 | { | ||
4418 | m_lastColliders.Add(localID); | ||
4419 | } | ||
4420 | // remove things that ended colliding from the last colliders list | ||
4421 | foreach (uint localID in endedColliders) | ||
4422 | { | ||
4423 | m_lastColliders.Remove(localID); | ||
4424 | } | ||
4425 | |||
4426 | if (soundinfolist.Count > 0) | ||
4427 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4428 | } | ||
4429 | |||
4430 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4431 | { | ||
4432 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4433 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4434 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4435 | |||
4436 | if (startedColliders.Contains(0)) | ||
4437 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4438 | if (m_lastColliders.Contains(0)) | ||
4439 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4440 | if (endedColliders.Contains(0)) | ||
4441 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4442 | } | ||
4443 | } | ||
4444 | finally | ||
4445 | { | ||
4446 | m_collisionEventFlag = false; | ||
4447 | } | ||
4448 | } | ||
4449 | |||
4036 | private void TeleportFlagsDebug() { | 4450 | private void TeleportFlagsDebug() { |
4037 | 4451 | ||
4038 | // Some temporary debugging help to show all the TeleportFlags we have... | 4452 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4057,6 +4471,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4057 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4471 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4058 | 4472 | ||
4059 | } | 4473 | } |
4060 | |||
4061 | } | 4474 | } |
4062 | } | 4475 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 0b34156..2372d6b 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -244,6 +244,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
244 | sr.Close(); | 244 | sr.Close(); |
245 | } | 245 | } |
246 | 246 | ||
247 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
248 | if (keymotion.Count > 0) | ||
249 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
250 | else | ||
251 | sceneObject.RootPart.KeyframeMotion = null; | ||
252 | |||
247 | // Script state may, or may not, exist. Not having any, is NOT | 253 | // Script state may, or may not, exist. Not having any, is NOT |
248 | // ever a problem. | 254 | // ever a problem. |
249 | sceneObject.LoadScriptState(doc); | 255 | sceneObject.LoadScriptState(doc); |
@@ -348,6 +354,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
348 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 354 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
349 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 355 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
350 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 356 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
357 | |||
358 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
359 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
360 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
361 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
362 | |||
363 | |||
364 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
365 | |||
366 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | ||
367 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | ||
368 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | ||
369 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | ||
370 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | ||
371 | |||
351 | #endregion | 372 | #endregion |
352 | 373 | ||
353 | #region TaskInventoryXmlProcessors initialization | 374 | #region TaskInventoryXmlProcessors initialization |
@@ -375,7 +396,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
375 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); | 396 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); |
376 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); | 397 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); |
377 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); | 398 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); |
378 | 399 | ||
379 | #endregion | 400 | #endregion |
380 | 401 | ||
381 | #region ShapeXmlProcessors initialization | 402 | #region ShapeXmlProcessors initialization |
@@ -575,6 +596,48 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
575 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 596 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
576 | } | 597 | } |
577 | 598 | ||
599 | private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) | ||
600 | { | ||
601 | obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); | ||
602 | } | ||
603 | |||
604 | private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) | ||
605 | { | ||
606 | obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty); | ||
607 | } | ||
608 | |||
609 | private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) | ||
610 | { | ||
611 | obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty); | ||
612 | } | ||
613 | |||
614 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | ||
615 | { | ||
616 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | ||
617 | } | ||
618 | |||
619 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | ||
620 | { | ||
621 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); | ||
622 | } | ||
623 | |||
624 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
625 | { | ||
626 | SOPVehicle vehicle = SOPVehicle.FromXml2(reader); | ||
627 | |||
628 | if (vehicle == null) | ||
629 | { | ||
630 | obj.VehicleParams = null; | ||
631 | m_log.DebugFormat( | ||
632 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
633 | obj.Name, obj.UUID); | ||
634 | } | ||
635 | else | ||
636 | { | ||
637 | obj.VehicleParams = vehicle; | ||
638 | } | ||
639 | } | ||
640 | |||
578 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 641 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
579 | { | 642 | { |
580 | List<string> errorNodeNames; | 643 | List<string> errorNodeNames; |
@@ -739,6 +802,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
739 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 802 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
740 | } | 803 | } |
741 | 804 | ||
805 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
806 | { | ||
807 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
808 | } | ||
809 | |||
810 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
811 | { | ||
812 | obj.Force = Util.ReadVector(reader, "Force"); | ||
813 | } | ||
814 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
815 | { | ||
816 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
817 | } | ||
818 | |||
819 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
820 | { | ||
821 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
822 | } | ||
823 | |||
742 | #endregion | 824 | #endregion |
743 | 825 | ||
744 | #region TaskInventoryXmlProcessors | 826 | #region TaskInventoryXmlProcessors |
@@ -1126,6 +1208,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1126 | }); | 1208 | }); |
1127 | 1209 | ||
1128 | writer.WriteEndElement(); | 1210 | writer.WriteEndElement(); |
1211 | |||
1212 | if (sog.RootPart.KeyframeMotion != null) | ||
1213 | { | ||
1214 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1215 | |||
1216 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1217 | writer.WriteBase64(data, 0, data.Length); | ||
1218 | writer.WriteEndElement(); | ||
1219 | } | ||
1220 | |||
1129 | writer.WriteEndElement(); | 1221 | writer.WriteEndElement(); |
1130 | } | 1222 | } |
1131 | 1223 | ||
@@ -1225,6 +1317,27 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1225 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1317 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1226 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1318 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1227 | 1319 | ||
1320 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1321 | |||
1322 | WriteVector(writer, "Force", sop.Force); | ||
1323 | WriteVector(writer, "Torque", sop.Torque); | ||
1324 | |||
1325 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1326 | |||
1327 | if (sop.VehicleParams != null) | ||
1328 | sop.VehicleParams.ToXml2(writer); | ||
1329 | |||
1330 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) | ||
1331 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | ||
1332 | if (sop.Density != 1000.0f) | ||
1333 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | ||
1334 | if (sop.Friction != 0.6f) | ||
1335 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | ||
1336 | if (sop.Bounciness != 0.5f) | ||
1337 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | ||
1338 | if (sop.GravityModifier != 1.0f) | ||
1339 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | ||
1340 | |||
1228 | writer.WriteEndElement(); | 1341 | writer.WriteEndElement(); |
1229 | } | 1342 | } |
1230 | 1343 | ||
@@ -1449,12 +1562,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1449 | { | 1562 | { |
1450 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1563 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1451 | 1564 | ||
1452 | if (reader.IsEmptyElement) | ||
1453 | { | ||
1454 | reader.Read(); | ||
1455 | return tinv; | ||
1456 | } | ||
1457 | |||
1458 | reader.ReadStartElement(name, String.Empty); | 1565 | reader.ReadStartElement(name, String.Empty); |
1459 | 1566 | ||
1460 | while (reader.Name == "TaskInventoryItem") | 1567 | while (reader.Name == "TaskInventoryItem") |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 742d42a..18e6ece 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -298,6 +298,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | physfps = 0; | 298 | physfps = 0; |
299 | 299 | ||
300 | #endregion | 300 | #endregion |
301 | if (reportedFPS <= 0) | ||
302 | reportedFPS = 1; | ||
303 | |||
304 | float perframe = 1.0f / (float)reportedFPS; | ||
305 | |||
306 | float TotalFrameTime = m_frameMS * perframe; | ||
307 | |||
308 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | ||
309 | |||
310 | float sparetime; | ||
311 | if (TotalFrameTime > targetframetime) | ||
312 | { | ||
313 | sparetime = 0; | ||
314 | } | ||
301 | 315 | ||
302 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); | 316 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); |
303 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); | 317 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); |
@@ -309,15 +323,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | // so that stat numbers are always consistent. | 323 | // so that stat numbers are always consistent. |
310 | CheckStatSanity(); | 324 | CheckStatSanity(); |
311 | 325 | ||
312 | //Our time dilation is 0.91 when we're running a full speed, | 326 | // other MS is actually simulation time |
313 | // therefore to make sure we get an appropriate range, | 327 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
314 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 328 | // m_imageMS m_netMS are not included in m_frameMS |
315 | // multiplies the fix for the error times the amount of times it'll occur a second | 329 | |
316 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 330 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS; |
317 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 331 | if (m_otherMS < 0) |
318 | 332 | m_otherMS = 0; | |
319 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | ||
320 | // values to X-per-second values. | ||
321 | 333 | ||
322 | uint thisFrame = m_scene.Frame; | 334 | uint thisFrame = m_scene.Frame; |
323 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; | 335 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..7bbf1bd 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,202 +27,307 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
33 | 35 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 37 | { |
36 | public class UndoState | 38 | public class UndoState |
37 | { | 39 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later) |
39 | |||
40 | public Vector3 Position = Vector3.Zero; | ||
41 | public Vector3 Scale = Vector3.Zero; | ||
42 | public Quaternion Rotation = Quaternion.Identity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | 41 | ||
42 | public ObjectChangeData data; | ||
43 | public DateTime creationtime; | ||
49 | /// <summary> | 44 | /// <summary> |
50 | /// Constructor. | 45 | /// Constructor. |
51 | /// </summary> | 46 | /// </summary> |
52 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
53 | /// <param name="forGroup">True if the undo is for an entire group</param> | 48 | /// <param name="change">bit field with what is changed</param> |
54 | public UndoState(SceneObjectPart part, bool forGroup) | 49 | /// |
50 | public UndoState(SceneObjectPart part, ObjectChangeType change) | ||
55 | { | 51 | { |
56 | if (part.ParentID == 0) | 52 | data = new ObjectChangeData(); |
57 | { | 53 | data.change = change; |
58 | ForGroup = forGroup; | 54 | creationtime = DateTime.UtcNow; |
59 | |||
60 | // if (ForGroup) | ||
61 | Position = part.ParentGroup.AbsolutePosition; | ||
62 | // else | ||
63 | // Position = part.OffsetPosition; | ||
64 | |||
65 | // m_log.DebugFormat( | ||
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | ||
67 | 55 | ||
68 | Rotation = part.RotationOffset; | 56 | if (part.ParentGroup.RootPart == part) |
69 | 57 | { | |
70 | // m_log.DebugFormat( | 58 | if ((change & ObjectChangeType.Position) != 0) |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 59 | data.position = part.ParentGroup.AbsolutePosition; |
72 | 60 | if ((change & ObjectChangeType.Rotation) != 0) | |
73 | Scale = part.Shape.Scale; | 61 | data.rotation = part.RotationOffset; |
74 | 62 | if ((change & ObjectChangeType.Scale) != 0) | |
75 | // m_log.DebugFormat( | 63 | data.scale = part.Shape.Scale; |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | ||
77 | } | 64 | } |
78 | else | 65 | else |
79 | { | 66 | { |
80 | Position = part.OffsetPosition; | 67 | if ((change & ObjectChangeType.Position) != 0) |
81 | // m_log.DebugFormat( | 68 | data.position = part.OffsetPosition; |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 69 | if ((change & ObjectChangeType.Rotation) != 0) |
70 | data.rotation = part.RotationOffset; | ||
71 | if ((change & ObjectChangeType.Scale) != 0) | ||
72 | data.scale = part.Shape.Scale; | ||
73 | } | ||
74 | } | ||
75 | /// <summary> | ||
76 | /// check if undo or redo is too old | ||
77 | /// </summary> | ||
83 | 78 | ||
84 | Rotation = part.RotationOffset; | 79 | public bool checkExpire() |
85 | // m_log.DebugFormat( | 80 | { |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 81 | TimeSpan t = DateTime.UtcNow - creationtime; |
82 | if (t.Seconds > UNDOEXPIRESECONDS) | ||
83 | return true; | ||
84 | return false; | ||
85 | } | ||
87 | 86 | ||
88 | Scale = part.Shape.Scale; | 87 | /// <summary> |
89 | // m_log.DebugFormat( | 88 | /// updates undo or redo creation time to now |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 89 | /// </summary> |
91 | } | 90 | public void updateExpire() |
91 | { | ||
92 | creationtime = DateTime.UtcNow; | ||
92 | } | 93 | } |
93 | 94 | ||
94 | /// <summary> | 95 | /// <summary> |
95 | /// Compare the relevant state in the given part to this state. | 96 | /// Compare the relevant state in the given part to this state. |
96 | /// </summary> | 97 | /// </summary> |
97 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
98 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | 99 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> |
99 | public bool Compare(SceneObjectPart part) | 100 | /// |
101 | public bool Compare(SceneObjectPart part, ObjectChangeType change) | ||
100 | { | 102 | { |
103 | if (data.change != change) // if diferent targets, then they are diferent | ||
104 | return false; | ||
105 | |||
101 | if (part != null) | 106 | if (part != null) |
102 | { | 107 | { |
103 | if (part.ParentID == 0) | 108 | if (part.ParentID == 0) |
104 | return | 109 | { |
105 | Position == part.ParentGroup.AbsolutePosition | 110 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) |
106 | && Rotation == part.RotationOffset | 111 | return false; |
107 | && Scale == part.Shape.Scale; | 112 | } |
108 | else | 113 | else |
109 | return | 114 | { |
110 | Position == part.OffsetPosition | 115 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition) |
111 | && Rotation == part.RotationOffset | 116 | return false; |
112 | && Scale == part.Shape.Scale; | 117 | } |
113 | } | 118 | |
119 | if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset) | ||
120 | return false; | ||
121 | if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale) | ||
122 | return false; | ||
123 | return true; | ||
114 | 124 | ||
125 | } | ||
115 | return false; | 126 | return false; |
116 | } | 127 | } |
117 | 128 | ||
118 | public void PlaybackState(SceneObjectPart part) | 129 | /// <summary> |
130 | /// executes the undo or redo to a part or its group | ||
131 | /// </summary> | ||
132 | /// <param name="part"></param> | ||
133 | /// | ||
134 | |||
135 | public void PlayState(SceneObjectPart part) | ||
119 | { | 136 | { |
120 | part.Undoing = true; | 137 | part.Undoing = true; |
121 | 138 | ||
122 | if (part.ParentID == 0) | 139 | SceneObjectGroup grp = part.ParentGroup; |
123 | { | ||
124 | // m_log.DebugFormat( | ||
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | ||
126 | // Position, part.Name, part.LocalId); | ||
127 | 140 | ||
128 | if (Position != Vector3.Zero) | 141 | if (grp != null) |
129 | { | 142 | { |
130 | if (ForGroup) | 143 | grp.doChangeObject(part, data); |
131 | part.ParentGroup.AbsolutePosition = Position; | 144 | } |
132 | else | 145 | part.Undoing = false; |
133 | part.ParentGroup.UpdateRootPosition(Position); | 146 | } |
134 | } | 147 | } |
135 | 148 | ||
136 | // m_log.DebugFormat( | 149 | public class UndoRedoState |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | { |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | int size; |
152 | public LinkedList<UndoState> m_redo = new LinkedList<UndoState>(); | ||
153 | public LinkedList<UndoState> m_undo = new LinkedList<UndoState>(); | ||
139 | 154 | ||
140 | if (ForGroup) | 155 | /// <summary> |
141 | part.UpdateRotation(Rotation); | 156 | /// creates a new UndoRedoState with default states memory size |
142 | else | 157 | /// </summary> |
143 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
144 | 158 | ||
145 | if (Scale != Vector3.Zero) | 159 | public UndoRedoState() |
146 | { | 160 | { |
147 | // m_log.DebugFormat( | 161 | size = 5; |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 162 | } |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
150 | 163 | ||
151 | if (ForGroup) | 164 | /// <summary> |
152 | part.ParentGroup.GroupResize(Scale); | 165 | /// creates a new UndoRedoState with states memory having indicated size |
153 | else | 166 | /// </summary> |
154 | part.Resize(Scale); | 167 | /// <param name="size"></param> |
155 | } | ||
156 | 168 | ||
157 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 169 | public UndoRedoState(int _size) |
158 | } | 170 | { |
171 | if (_size < 3) | ||
172 | size = 3; | ||
159 | else | 173 | else |
160 | { | 174 | size = _size; |
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 175 | } |
162 | if (Position != Vector3.Zero) | ||
163 | { | ||
164 | // m_log.DebugFormat( | ||
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
167 | 176 | ||
168 | part.OffsetPosition = Position; | 177 | /// <summary> |
169 | } | 178 | /// returns number of undo entries in memory |
179 | /// </summary> | ||
170 | 180 | ||
171 | // m_log.DebugFormat( | 181 | public int Count |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 182 | { |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 183 | get { return m_undo.Count; } |
184 | } | ||
174 | 185 | ||
175 | part.UpdateRotation(Rotation); | 186 | /// <summary> |
187 | /// clears all undo and redo entries | ||
188 | /// </summary> | ||
176 | 189 | ||
177 | if (Scale != Vector3.Zero) | 190 | public void Clear() |
191 | { | ||
192 | m_undo.Clear(); | ||
193 | m_redo.Clear(); | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// adds a new state undo to part or its group, with changes indicated by what bits | ||
198 | /// </summary> | ||
199 | /// <param name="part"></param> | ||
200 | /// <param name="change">bit field with what is changed</param> | ||
201 | |||
202 | public void StoreUndo(SceneObjectPart part, ObjectChangeType change) | ||
203 | { | ||
204 | lock (m_undo) | ||
205 | { | ||
206 | UndoState last; | ||
207 | |||
208 | if (m_redo.Count > 0) // last code seems to clear redo on every new undo | ||
178 | { | 209 | { |
179 | // m_log.DebugFormat( | 210 | m_redo.Clear(); |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 211 | } |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
182 | 212 | ||
183 | part.Resize(Scale); | 213 | if (m_undo.Count > 0) |
214 | { | ||
215 | // check expired entry | ||
216 | last = m_undo.First.Value; | ||
217 | if (last != null && last.checkExpire()) | ||
218 | m_undo.Clear(); | ||
219 | else | ||
220 | { | ||
221 | // see if we actually have a change | ||
222 | if (last != null) | ||
223 | { | ||
224 | if (last.Compare(part, change)) | ||
225 | return; | ||
226 | } | ||
227 | } | ||
184 | } | 228 | } |
185 | } | ||
186 | 229 | ||
187 | part.Undoing = false; | 230 | // limite size |
231 | while (m_undo.Count >= size) | ||
232 | m_undo.RemoveLast(); | ||
233 | |||
234 | UndoState nUndo = new UndoState(part, change); | ||
235 | m_undo.AddFirst(nUndo); | ||
236 | } | ||
188 | } | 237 | } |
189 | 238 | ||
190 | public void PlayfwdState(SceneObjectPart part) | 239 | /// <summary> |
191 | { | 240 | /// executes last state undo to part or its group |
192 | part.Undoing = true; | 241 | /// current state is pushed into redo |
242 | /// </summary> | ||
243 | /// <param name="part"></param> | ||
193 | 244 | ||
194 | if (part.ParentID == 0) | 245 | public void Undo(SceneObjectPart part) |
246 | { | ||
247 | lock (m_undo) | ||
195 | { | 248 | { |
196 | if (Position != Vector3.Zero) | 249 | UndoState nUndo; |
197 | part.ParentGroup.AbsolutePosition = Position; | ||
198 | |||
199 | if (Rotation != Quaternion.Identity) | ||
200 | part.UpdateRotation(Rotation); | ||
201 | 250 | ||
202 | if (Scale != Vector3.Zero) | 251 | // expire redo |
252 | if (m_redo.Count > 0) | ||
203 | { | 253 | { |
204 | if (ForGroup) | 254 | nUndo = m_redo.First.Value; |
205 | part.ParentGroup.GroupResize(Scale); | 255 | if (nUndo != null && nUndo.checkExpire()) |
206 | else | 256 | m_redo.Clear(); |
207 | part.Resize(Scale); | ||
208 | } | 257 | } |
209 | 258 | ||
210 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 259 | if (m_undo.Count > 0) |
260 | { | ||
261 | UndoState goback = m_undo.First.Value; | ||
262 | // check expired | ||
263 | if (goback != null && goback.checkExpire()) | ||
264 | { | ||
265 | m_undo.Clear(); | ||
266 | return; | ||
267 | } | ||
268 | |||
269 | if (goback != null) | ||
270 | { | ||
271 | m_undo.RemoveFirst(); | ||
272 | |||
273 | // redo limite size | ||
274 | while (m_redo.Count >= size) | ||
275 | m_redo.RemoveLast(); | ||
276 | |||
277 | nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy? | ||
278 | m_redo.AddFirst(nUndo); | ||
279 | |||
280 | goback.PlayState(part); | ||
281 | } | ||
282 | } | ||
211 | } | 283 | } |
212 | else | 284 | } |
285 | |||
286 | /// <summary> | ||
287 | /// executes last state redo to part or its group | ||
288 | /// current state is pushed into undo | ||
289 | /// </summary> | ||
290 | /// <param name="part"></param> | ||
291 | |||
292 | public void Redo(SceneObjectPart part) | ||
293 | { | ||
294 | lock (m_undo) | ||
213 | { | 295 | { |
214 | // Note: Updating these properties on sop automatically schedules an update if needed | 296 | UndoState nUndo; |
215 | if (Position != Vector3.Zero) | ||
216 | part.OffsetPosition = Position; | ||
217 | 297 | ||
218 | if (Rotation != Quaternion.Identity) | 298 | // expire undo |
219 | part.UpdateRotation(Rotation); | 299 | if (m_undo.Count > 0) |
300 | { | ||
301 | nUndo = m_undo.First.Value; | ||
302 | if (nUndo != null && nUndo.checkExpire()) | ||
303 | m_undo.Clear(); | ||
304 | } | ||
220 | 305 | ||
221 | if (Scale != Vector3.Zero) | 306 | if (m_redo.Count > 0) |
222 | part.Resize(Scale); | 307 | { |
308 | UndoState gofwd = m_redo.First.Value; | ||
309 | // check expired | ||
310 | if (gofwd != null && gofwd.checkExpire()) | ||
311 | { | ||
312 | m_redo.Clear(); | ||
313 | return; | ||
314 | } | ||
315 | |||
316 | if (gofwd != null) | ||
317 | { | ||
318 | m_redo.RemoveFirst(); | ||
319 | |||
320 | // limite undo size | ||
321 | while (m_undo.Count >= size) | ||
322 | m_undo.RemoveLast(); | ||
323 | |||
324 | nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy? | ||
325 | m_undo.AddFirst(nUndo); | ||
326 | |||
327 | gofwd.PlayState(part); | ||
328 | } | ||
329 | } | ||
223 | } | 330 | } |
224 | |||
225 | part.Undoing = false; | ||
226 | } | 331 | } |
227 | } | 332 | } |
228 | 333 | ||
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 352 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 353 | } |
249 | } | 354 | } |
250 | } \ No newline at end of file | 355 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 5043208..17a210b 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -669,6 +669,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
669 | public event ObjectDrop OnObjectDrop; | 669 | public event ObjectDrop OnObjectDrop; |
670 | public event StartAnim OnStartAnim; | 670 | public event StartAnim OnStartAnim; |
671 | public event StopAnim OnStopAnim; | 671 | public event StopAnim OnStopAnim; |
672 | public event ChangeAnim OnChangeAnim; | ||
672 | public event LinkObjects OnLinkObjects; | 673 | public event LinkObjects OnLinkObjects; |
673 | public event DelinkObjects OnDelinkObjects; | 674 | public event DelinkObjects OnDelinkObjects; |
674 | public event RequestMapBlocks OnRequestMapBlocks; | 675 | public event RequestMapBlocks OnRequestMapBlocks; |
@@ -714,6 +715,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
714 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 715 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
715 | public event UpdatePrimFlags OnUpdatePrimFlags; | 716 | public event UpdatePrimFlags OnUpdatePrimFlags; |
716 | public event UpdatePrimTexture OnUpdatePrimTexture; | 717 | public event UpdatePrimTexture OnUpdatePrimTexture; |
718 | public event ClientChangeObject onClientChangeObject; | ||
717 | public event UpdateVector OnUpdatePrimGroupPosition; | 719 | public event UpdateVector OnUpdatePrimGroupPosition; |
718 | public event UpdateVector OnUpdatePrimSinglePosition; | 720 | public event UpdateVector OnUpdatePrimSinglePosition; |
719 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 721 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -818,6 +820,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
818 | public event ObjectOwner OnObjectOwner; | 820 | public event ObjectOwner OnObjectOwner; |
819 | public event DirPlacesQuery OnDirPlacesQuery; | 821 | public event DirPlacesQuery OnDirPlacesQuery; |
820 | public event DirFindQuery OnDirFindQuery; | 822 | public event DirFindQuery OnDirFindQuery; |
823 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
821 | public event DirLandQuery OnDirLandQuery; | 824 | public event DirLandQuery OnDirLandQuery; |
822 | public event DirPopularQuery OnDirPopularQuery; | 825 | public event DirPopularQuery OnDirPopularQuery; |
823 | public event DirClassifiedQuery OnDirClassifiedQuery; | 826 | public event DirClassifiedQuery OnDirClassifiedQuery; |
@@ -834,7 +837,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
834 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 837 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
835 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 838 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
836 | public event ClassifiedDelete OnClassifiedDelete; | 839 | public event ClassifiedDelete OnClassifiedDelete; |
837 | public event ClassifiedDelete OnClassifiedGodDelete; | 840 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
838 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 841 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
839 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 842 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
840 | public event EventGodDelete OnEventGodDelete; | 843 | public event EventGodDelete OnEventGodDelete; |
@@ -864,6 +867,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
864 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 867 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
865 | public event SimWideDeletesDelegate OnSimWideDeletes; | 868 | public event SimWideDeletesDelegate OnSimWideDeletes; |
866 | public event SendPostcard OnSendPostcard; | 869 | public event SendPostcard OnSendPostcard; |
870 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
867 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 871 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
868 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 872 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
869 | public event GodlikeMessage onGodlikeMessage; | 873 | public event GodlikeMessage onGodlikeMessage; |
@@ -885,6 +889,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
885 | 889 | ||
886 | public void Close() | 890 | public void Close() |
887 | { | 891 | { |
892 | Close(true); | ||
893 | } | ||
894 | |||
895 | public void Close(bool sendStop) | ||
896 | { | ||
888 | Disconnect(); | 897 | Disconnect(); |
889 | } | 898 | } |
890 | 899 | ||
@@ -1671,5 +1680,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1671 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) | 1680 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) |
1672 | { | 1681 | { |
1673 | } | 1682 | } |
1683 | |||
1684 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
1685 | { | ||
1686 | } | ||
1687 | |||
1674 | } | 1688 | } |
1675 | } | 1689 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 7fafdc6..7b20446 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -568,7 +568,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
568 | 568 | ||
569 | public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) | 569 | public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) |
570 | { | 570 | { |
571 | m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called"); | 571 | // m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called"); |
572 | 572 | ||
573 | Hashtable response = new Hashtable(); | 573 | Hashtable response = new Hashtable(); |
574 | response["content_type"] = "text/xml"; | 574 | response["content_type"] = "text/xml"; |
@@ -719,7 +719,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
719 | 719 | ||
720 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) | 720 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) |
721 | { | 721 | { |
722 | m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called"); | 722 | //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); |
723 | // string requestbody = (string)request["body"]; | 723 | // string requestbody = (string)request["body"]; |
724 | // string uri = (string)request["uri"]; | 724 | // string uri = (string)request["uri"]; |
725 | // string contenttype = (string)request["content-type"]; | 725 | // string contenttype = (string)request["content-type"]; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index a36fd74..396d4c5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | |||
@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
190 | break; | 190 | break; |
191 | } | 191 | } |
192 | 192 | ||
193 | m_vivoxVoiceAccountApi = String.Format("http://{0}/api2", m_vivoxServer); | 193 | m_vivoxVoiceAccountApi = String.Format("https://{0}/api2", m_vivoxServer); |
194 | 194 | ||
195 | // Admin interface required values | 195 | // Admin interface required values |
196 | if (String.IsNullOrEmpty(m_vivoxServer) || | 196 | if (String.IsNullOrEmpty(m_vivoxServer) || |
@@ -738,7 +738,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
738 | return channelUri; | 738 | return channelUri; |
739 | } | 739 | } |
740 | 740 | ||
741 | private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; | 741 | |
742 | private static readonly string m_vivoxLoginPath = "https://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; | ||
742 | 743 | ||
743 | /// <summary> | 744 | /// <summary> |
744 | /// Perform administrative login for Vivox. | 745 | /// Perform administrative login for Vivox. |
@@ -750,7 +751,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
750 | return VivoxCall(requrl, false); | 751 | return VivoxCall(requrl, false); |
751 | } | 752 | } |
752 | 753 | ||
753 | private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}"; | 754 | private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}"; |
754 | 755 | ||
755 | /// <summary> | 756 | /// <summary> |
756 | /// Perform administrative logout for Vivox. | 757 | /// Perform administrative logout for Vivox. |
@@ -761,7 +762,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
761 | return VivoxCall(requrl, false); | 762 | return VivoxCall(requrl, false); |
762 | } | 763 | } |
763 | 764 | ||
764 | private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; | 765 | |
766 | private static readonly string m_vivoxGetAccountPath = "https://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; | ||
765 | 767 | ||
766 | /// <summary> | 768 | /// <summary> |
767 | /// Retrieve account information for the specified user. | 769 | /// Retrieve account information for the specified user. |
@@ -773,7 +775,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
773 | return VivoxCall(requrl, true); | 775 | return VivoxCall(requrl, true); |
774 | } | 776 | } |
775 | 777 | ||
776 | private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; | 778 | |
779 | private static readonly string m_vivoxNewAccountPath = "https://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; | ||
777 | 780 | ||
778 | /// <summary> | 781 | /// <summary> |
779 | /// Creates a new account. | 782 | /// Creates a new account. |
@@ -787,7 +790,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
787 | return VivoxCall(requrl, true); | 790 | return VivoxCall(requrl, true); |
788 | } | 791 | } |
789 | 792 | ||
790 | private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; | 793 | |
794 | private static readonly string m_vivoxPasswordPath = "https://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; | ||
791 | 795 | ||
792 | /// <summary> | 796 | /// <summary> |
793 | /// Change the user's password. | 797 | /// Change the user's password. |
@@ -798,7 +802,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
798 | return VivoxCall(requrl, true); | 802 | return VivoxCall(requrl, true); |
799 | } | 803 | } |
800 | 804 | ||
801 | private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; | 805 | |
806 | private static readonly string m_vivoxChannelPath = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; | ||
802 | 807 | ||
803 | /// <summary> | 808 | /// <summary> |
804 | /// Create a channel. | 809 | /// Create a channel. |
@@ -870,7 +875,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
870 | return false; | 875 | return false; |
871 | } | 876 | } |
872 | 877 | ||
873 | private static readonly string m_vivoxChannelSearchPath = "http://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; | 878 | private static readonly string m_vivoxChannelSearchPath = "https://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; |
874 | 879 | ||
875 | /// <summary> | 880 | /// <summary> |
876 | /// Retrieve a channel. | 881 | /// Retrieve a channel. |
@@ -1013,7 +1018,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
1013 | return false; | 1018 | return false; |
1014 | } | 1019 | } |
1015 | 1020 | ||
1016 | // private static readonly string m_vivoxChannelById = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; | 1021 | // private static readonly string m_vivoxChannelById = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; |
1017 | 1022 | ||
1018 | // private XmlElement VivoxGetChannelById(string parent, string channelid) | 1023 | // private XmlElement VivoxGetChannelById(string parent, string channelid) |
1019 | // { | 1024 | // { |
@@ -1025,7 +1030,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
1025 | // return VivoxCall(requrl, true); | 1030 | // return VivoxCall(requrl, true); |
1026 | // } | 1031 | // } |
1027 | 1032 | ||
1028 | private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; | 1033 | private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; |
1029 | 1034 | ||
1030 | /// <summary> | 1035 | /// <summary> |
1031 | /// Delete a channel. | 1036 | /// Delete a channel. |
@@ -1038,6 +1043,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
1038 | /// are required in a later phase. | 1043 | /// are required in a later phase. |
1039 | /// In this case the call handles parent and description as optional values. | 1044 | /// In this case the call handles parent and description as optional values. |
1040 | /// </summary> | 1045 | /// </summary> |
1046 | |||
1041 | private XmlElement VivoxDeleteChannel(string parent, string channelid) | 1047 | private XmlElement VivoxDeleteChannel(string parent, string channelid) |
1042 | { | 1048 | { |
1043 | string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); | 1049 | string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); |
@@ -1048,11 +1054,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
1048 | return VivoxCall(requrl, true); | 1054 | return VivoxCall(requrl, true); |
1049 | } | 1055 | } |
1050 | 1056 | ||
1051 | private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; | 1057 | private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; |
1052 | 1058 | ||
1053 | /// <summary> | 1059 | /// <summary> |
1054 | /// Return information on channels in the given directory | 1060 | /// Return information on channels in the given directory |
1055 | /// </summary> | 1061 | /// </summary> |
1062 | |||
1056 | private XmlElement VivoxListChildren(string channelid) | 1063 | private XmlElement VivoxListChildren(string channelid) |
1057 | { | 1064 | { |
1058 | string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); | 1065 | string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); |
@@ -1314,4 +1321,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
1314 | return false; | 1321 | return false; |
1315 | } | 1322 | } |
1316 | } | 1323 | } |
1317 | } \ No newline at end of file | 1324 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index e669f4c..65bd26c 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -892,7 +892,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
892 | msg.dialog = dialog; | 892 | msg.dialog = dialog; |
893 | // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice; | 893 | // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice; |
894 | msg.fromGroup = true; | 894 | msg.fromGroup = true; |
895 | msg.offline = (byte)0; | 895 | msg.offline = (byte)1; // Allow this message to be stored for offline use |
896 | msg.ParentEstateID = 0; | 896 | msg.ParentEstateID = 0; |
897 | msg.Position = Vector3.Zero; | 897 | msg.Position = Vector3.Zero; |
898 | msg.RegionID = UUID.Zero.Guid; | 898 | msg.RegionID = UUID.Zero.Guid; |
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index c1957e2..59ff9b8 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -121,12 +121,18 @@ namespace OpenSim.Region.OptionalModules | |||
121 | 121 | ||
122 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) | 122 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) |
123 | { | 123 | { |
124 | if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f)) | ||
125 | return true; | ||
126 | |||
124 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); | 127 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); |
125 | Vector3 oldPoint = obj.GroupPosition; | 128 | Vector3 oldPoint = obj.GroupPosition; |
126 | int objectCount = obj.ParentGroup.PrimCount; | 129 | int objectCount = obj.ParentGroup.PrimCount; |
127 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | 130 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); |
128 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | 131 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); |
129 | 132 | ||
133 | if (newParcel == null) | ||
134 | return true; | ||
135 | |||
130 | int usedPrims = newParcel.PrimCounts.Total; | 136 | int usedPrims = newParcel.PrimCounts.Total; |
131 | int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); | 137 | int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); |
132 | 138 | ||
@@ -171,4 +177,4 @@ namespace OpenSim.Region.OptionalModules | |||
171 | return true; | 177 | return true; |
172 | } | 178 | } |
173 | } | 179 | } |
174 | } \ No newline at end of file | 180 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs index 32659c8..11c87f8 100644 --- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs | |||
@@ -42,17 +42,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule | |||
42 | public class XmlRpcRouter : IRegionModule, IXmlRpcRouter | 42 | public class XmlRpcRouter : IRegionModule, IXmlRpcRouter |
43 | { | 43 | { |
44 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | private bool m_enabled = false; | |
46 | public void Initialise(Scene scene, IConfigSource config) | 46 | public void Initialise(Scene scene, IConfigSource config) |
47 | { | 47 | { |
48 | IConfig startupConfig = config.Configs["Startup"]; | 48 | IConfig startupConfig = config.Configs["XMLRPC"]; |
49 | if (startupConfig == null) | 49 | if (startupConfig == null) |
50 | return; | 50 | return; |
51 | 51 | ||
52 | if (startupConfig.GetString("XmlRpcRouterModule", | 52 | if (startupConfig.GetString("XmlRpcRouterModule", |
53 | "XmlRpcRouterModule") == "XmlRpcRouterModule") | 53 | "") == "XmlRpcRouterModule") |
54 | { | 54 | { |
55 | scene.RegisterModuleInterface<IXmlRpcRouter>(this); | 55 | scene.RegisterModuleInterface<IXmlRpcRouter>(this); |
56 | m_enabled = true; | ||
57 | } | ||
58 | else | ||
59 | { | ||
60 | m_enabled = false; | ||
56 | } | 61 | } |
57 | } | 62 | } |
58 | 63 | ||
@@ -76,7 +81,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule | |||
76 | 81 | ||
77 | public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) | 82 | public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) |
78 | { | 83 | { |
79 | scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); | 84 | if (m_enabled) |
85 | { | ||
86 | scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri }); | ||
87 | } | ||
80 | } | 88 | } |
81 | 89 | ||
82 | public void ScriptRemoved(UUID itemID) | 90 | public void ScriptRemoved(UUID itemID) |
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index 9c838d0..d206f69 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | |||
@@ -838,6 +838,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
838 | if (module != null) | 838 | if (module != null) |
839 | module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); | 839 | module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); |
840 | } | 840 | } |
841 | |||
842 | public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text) | ||
843 | { | ||
844 | } | ||
841 | } | 845 | } |
842 | 846 | ||
843 | public enum TransactionType : int | 847 | public enum TransactionType : int |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 67989ba..97db7e1 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
47 | private readonly string m_firstname; | 47 | private readonly string m_firstname; |
48 | private readonly string m_lastname; | 48 | private readonly string m_lastname; |
49 | private readonly Vector3 m_startPos; | 49 | private readonly Vector3 m_startPos; |
50 | private readonly UUID m_uuid = UUID.Random(); | 50 | private UUID m_uuid = UUID.Random(); |
51 | private readonly Scene m_scene; | 51 | private readonly Scene m_scene; |
52 | private readonly UUID m_ownerID; | 52 | private readonly UUID m_ownerID; |
53 | 53 | ||
@@ -221,7 +221,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
221 | #pragma warning disable 67 | 221 | #pragma warning disable 67 |
222 | public event Action<IClientAPI> OnLogout; | 222 | public event Action<IClientAPI> OnLogout; |
223 | public event ObjectPermissions OnObjectPermissions; | 223 | public event ObjectPermissions OnObjectPermissions; |
224 | 224 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | |
225 | public event MoneyTransferRequest OnMoneyTransferRequest; | 225 | public event MoneyTransferRequest OnMoneyTransferRequest; |
226 | public event ParcelBuy OnParcelBuy; | 226 | public event ParcelBuy OnParcelBuy; |
227 | public event Action<IClientAPI> OnConnectionClosed; | 227 | public event Action<IClientAPI> OnConnectionClosed; |
@@ -241,6 +241,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
241 | public event ObjectDrop OnObjectDrop; | 241 | public event ObjectDrop OnObjectDrop; |
242 | public event StartAnim OnStartAnim; | 242 | public event StartAnim OnStartAnim; |
243 | public event StopAnim OnStopAnim; | 243 | public event StopAnim OnStopAnim; |
244 | public event ChangeAnim OnChangeAnim; | ||
244 | public event LinkObjects OnLinkObjects; | 245 | public event LinkObjects OnLinkObjects; |
245 | public event DelinkObjects OnDelinkObjects; | 246 | public event DelinkObjects OnDelinkObjects; |
246 | public event RequestMapBlocks OnRequestMapBlocks; | 247 | public event RequestMapBlocks OnRequestMapBlocks; |
@@ -290,6 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
290 | public event UpdatePrimTexture OnUpdatePrimTexture; | 291 | public event UpdatePrimTexture OnUpdatePrimTexture; |
291 | public event UpdateVector OnUpdatePrimGroupPosition; | 292 | public event UpdateVector OnUpdatePrimGroupPosition; |
292 | public event UpdateVector OnUpdatePrimSinglePosition; | 293 | public event UpdateVector OnUpdatePrimSinglePosition; |
294 | public event ClientChangeObject onClientChangeObject; | ||
293 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 295 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
294 | public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; | 296 | public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; |
295 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; | 297 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; |
@@ -427,7 +429,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
427 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 429 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
428 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 430 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
429 | public event ClassifiedDelete OnClassifiedDelete; | 431 | public event ClassifiedDelete OnClassifiedDelete; |
430 | public event ClassifiedDelete OnClassifiedGodDelete; | 432 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
431 | 433 | ||
432 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 434 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
433 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 435 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
@@ -466,6 +468,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
466 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 468 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
467 | public event SimWideDeletesDelegate OnSimWideDeletes; | 469 | public event SimWideDeletesDelegate OnSimWideDeletes; |
468 | public event SendPostcard OnSendPostcard; | 470 | public event SendPostcard OnSendPostcard; |
471 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
469 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 472 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
470 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 473 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
471 | public event GodlikeMessage onGodlikeMessage; | 474 | public event GodlikeMessage onGodlikeMessage; |
@@ -493,6 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
493 | public virtual UUID AgentId | 496 | public virtual UUID AgentId |
494 | { | 497 | { |
495 | get { return m_uuid; } | 498 | get { return m_uuid; } |
499 | set { m_uuid = value; } | ||
496 | } | 500 | } |
497 | 501 | ||
498 | public UUID SessionId | 502 | public UUID SessionId |
@@ -901,8 +905,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
901 | 905 | ||
902 | public void Close() | 906 | public void Close() |
903 | { | 907 | { |
904 | // Remove ourselves from the scene | 908 | Close(true); |
905 | m_scene.RemoveClient(AgentId, false); | 909 | } |
910 | |||
911 | public void Close(bool sendStop) | ||
912 | { | ||
906 | } | 913 | } |
907 | 914 | ||
908 | public void Start() | 915 | public void Start() |
@@ -1227,5 +1234,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1227 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) | 1234 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) |
1228 | { | 1235 | { |
1229 | } | 1236 | } |
1237 | |||
1238 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
1239 | { | ||
1240 | } | ||
1241 | |||
1230 | } | 1242 | } |
1231 | } | 1243 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 1e85fb4..b37aba3 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -144,29 +144,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
144 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 144 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
145 | // } | 145 | // } |
146 | 146 | ||
147 | lock (m_avatars) | 147 | ManualResetEvent ev = new ManualResetEvent(false); |
148 | { | ||
149 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | ||
150 | scene.AddNewClient(npcAvatar, PresenceType.Npc); | ||
151 | 148 | ||
152 | ScenePresence sp; | 149 | Util.FireAndForget(delegate(object x) { |
153 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 150 | lock (m_avatars) |
154 | { | 151 | { |
155 | // m_log.DebugFormat( | 152 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
156 | // "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 153 | scene.AddNewClient(npcAvatar, PresenceType.Npc); |
157 | 154 | ||
158 | sp.CompleteMovement(npcAvatar, false); | 155 | ScenePresence sp; |
159 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 156 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
160 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); | 157 | { |
161 | 158 | sp.CompleteMovement(npcAvatar, false); | |
162 | return npcAvatar.AgentId; | 159 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); |
163 | } | 160 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); |
164 | else | 161 | } |
165 | { | ||
166 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
167 | return UUID.Zero; | ||
168 | } | 162 | } |
169 | } | 163 | ev.Set(); |
164 | }); | ||
165 | |||
166 | ev.WaitOne(); | ||
167 | |||
168 | // m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | ||
169 | |||
170 | return npcAvatar.AgentId; | ||
170 | } | 171 | } |
171 | 172 | ||
172 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) | 173 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) |
@@ -366,9 +367,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
366 | { | 367 | { |
367 | NPCAvatar av; | 368 | NPCAvatar av; |
368 | if (m_avatars.TryGetValue(npcID, out av)) | 369 | if (m_avatars.TryGetValue(npcID, out av)) |
370 | { | ||
371 | if (npcID == callerID) | ||
372 | return true; | ||
369 | return CheckPermissions(av, callerID); | 373 | return CheckPermissions(av, callerID); |
374 | } | ||
370 | else | 375 | else |
376 | { | ||
371 | return false; | 377 | return false; |
378 | } | ||
372 | } | 379 | } |
373 | } | 380 | } |
374 | 381 | ||
@@ -380,7 +387,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
380 | /// <returns>true if they do, false if they don't.</returns> | 387 | /// <returns>true if they do, false if they don't.</returns> |
381 | private bool CheckPermissions(NPCAvatar av, UUID callerID) | 388 | private bool CheckPermissions(NPCAvatar av, UUID callerID) |
382 | { | 389 | { |
383 | return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID; | 390 | return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID; |
384 | } | 391 | } |
385 | } | 392 | } |
386 | } | 393 | } |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs new file mode 100644 index 0000000..d65929a --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | |||
31 | // Information about this assembly is defined by the following | ||
32 | // attributes. | ||
33 | // | ||
34 | // change them to the information which is associated with the assembly | ||
35 | // you compile. | ||
36 | |||
37 | [assembly : AssemblyTitle("OdePlugin")] | ||
38 | [assembly : AssemblyDescription("")] | ||
39 | [assembly : AssemblyConfiguration("")] | ||
40 | [assembly : AssemblyCompany("http://opensimulator.org")] | ||
41 | [assembly : AssemblyProduct("OdePlugin")] | ||
42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] | ||
43 | [assembly : AssemblyTrademark("")] | ||
44 | [assembly : AssemblyCulture("")] | ||
45 | |||
46 | // This sets the default COM visibility of types in the assembly to invisible. | ||
47 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
48 | |||
49 | [assembly : ComVisible(false)] | ||
50 | |||
51 | // The assembly version has following format : | ||
52 | // | ||
53 | // Major.Minor.Build.Revision | ||
54 | // | ||
55 | // You can specify all values by your own or you can build default build and revision | ||
56 | // numbers with the '*' character (the default): | ||
57 | |||
58 | [assembly : AssemblyVersion("0.6.5.*")] | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs new file mode 100644 index 0000000..ec717d7 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs | |||
@@ -0,0 +1,1467 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using Ode.NET; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using log4net; | ||
36 | |||
37 | namespace OpenSim.Region.Physics.OdePlugin | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
41 | /// </summary> | ||
42 | |||
43 | public enum dParam : int | ||
44 | { | ||
45 | LowStop = 0, | ||
46 | HiStop = 1, | ||
47 | Vel = 2, | ||
48 | FMax = 3, | ||
49 | FudgeFactor = 4, | ||
50 | Bounce = 5, | ||
51 | CFM = 6, | ||
52 | StopERP = 7, | ||
53 | StopCFM = 8, | ||
54 | LoStop2 = 256, | ||
55 | HiStop2 = 257, | ||
56 | Vel2 = 258, | ||
57 | FMax2 = 259, | ||
58 | StopERP2 = 7 + 256, | ||
59 | StopCFM2 = 8 + 256, | ||
60 | LoStop3 = 512, | ||
61 | HiStop3 = 513, | ||
62 | Vel3 = 514, | ||
63 | FMax3 = 515, | ||
64 | StopERP3 = 7 + 512, | ||
65 | StopCFM3 = 8 + 512 | ||
66 | } | ||
67 | public class OdeCharacter : PhysicsActor | ||
68 | { | ||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
71 | private Vector3 _position; | ||
72 | private d.Vector3 _zeroPosition; | ||
73 | // private d.Matrix3 m_StandUpRotation; | ||
74 | private bool _zeroFlag = false; | ||
75 | private bool m_lastUpdateSent = false; | ||
76 | private Vector3 _velocity; | ||
77 | private Vector3 _target_velocity; | ||
78 | private Vector3 _acceleration; | ||
79 | private Vector3 m_rotationalVelocity; | ||
80 | private float m_mass = 80f; | ||
81 | public float m_density = 60f; | ||
82 | private bool m_pidControllerActive = true; | ||
83 | public float PID_D = 800.0f; | ||
84 | public float PID_P = 900.0f; | ||
85 | //private static float POSTURE_SERVO = 10000.0f; | ||
86 | public float CAPSULE_RADIUS = 0.37f; | ||
87 | public float CAPSULE_LENGTH = 2.140599f; | ||
88 | public float m_tensor = 3800000f; | ||
89 | public float heightFudgeFactor = 0.52f; | ||
90 | public float walkDivisor = 1.3f; | ||
91 | public float runDivisor = 0.8f; | ||
92 | private bool flying = false; | ||
93 | private bool jumping = false; // add for jumping | ||
94 | private bool m_iscolliding = false; | ||
95 | private bool m_iscollidingGround = false; | ||
96 | private bool m_wascolliding = false; | ||
97 | private bool m_wascollidingGround = false; | ||
98 | private bool m_iscollidingObj = false; | ||
99 | private bool m_alwaysRun = false; | ||
100 | private bool m_hackSentFall = false; | ||
101 | private bool m_hackSentFly = false; | ||
102 | private int m_requestedUpdateFrequency = 0; | ||
103 | private Vector3 m_taintPosition = Vector3.Zero; | ||
104 | public uint m_localID = 0; | ||
105 | public bool m_returnCollisions = false; | ||
106 | // taints and their non-tainted counterparts | ||
107 | public bool m_isPhysical = false; // the current physical status | ||
108 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) | ||
109 | public float MinimumGroundFlightOffset = 3f; | ||
110 | |||
111 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. | ||
112 | private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider | ||
113 | |||
114 | |||
115 | private float m_buoyancy = 0f; | ||
116 | |||
117 | // private CollisionLocker ode; | ||
118 | |||
119 | private string m_name = String.Empty; | ||
120 | |||
121 | private bool[] m_colliderarr = new bool[11]; | ||
122 | private bool[] m_colliderGroundarr = new bool[11]; | ||
123 | |||
124 | // Default we're a Character | ||
125 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | ||
126 | |||
127 | // Default, Collide with Other Geometries, spaces, bodies and characters. | ||
128 | private CollisionCategories m_collisionFlags = (CollisionCategories.Geom | ||
129 | | CollisionCategories.Space | ||
130 | | CollisionCategories.Body | ||
131 | | CollisionCategories.Character | ||
132 | | CollisionCategories.Land); | ||
133 | public IntPtr Body = IntPtr.Zero; | ||
134 | private OdeScene _parent_scene; | ||
135 | public IntPtr Shell = IntPtr.Zero; | ||
136 | public IntPtr Amotor = IntPtr.Zero; | ||
137 | public d.Mass ShellMass; | ||
138 | public bool collidelock = false; | ||
139 | |||
140 | public int m_eventsubscription = 0; | ||
141 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
142 | |||
143 | private Vector3 m_taintMomentum = Vector3.Zero; | ||
144 | private bool m_haveTaintMomentum = false; | ||
145 | |||
146 | |||
147 | // unique UUID of this character object | ||
148 | public UUID m_uuid; | ||
149 | public bool bad = false; | ||
150 | private Object m_syncRoot = new Object(); | ||
151 | |||
152 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | ||
153 | { | ||
154 | m_uuid = UUID.Random(); | ||
155 | |||
156 | if (pos.IsFinite()) | ||
157 | { | ||
158 | if (pos.Z > 9999999f) | ||
159 | { | ||
160 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
161 | } | ||
162 | if (pos.Z < -90000f) | ||
163 | { | ||
164 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
165 | } | ||
166 | _position = pos; | ||
167 | m_taintPosition.X = pos.X; | ||
168 | m_taintPosition.Y = pos.Y; | ||
169 | m_taintPosition.Z = pos.Z; | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); | ||
174 | m_taintPosition.X = _position.X; | ||
175 | m_taintPosition.Y = _position.Y; | ||
176 | m_taintPosition.Z = _position.Z; | ||
177 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | ||
178 | } | ||
179 | |||
180 | _parent_scene = parent_scene; | ||
181 | |||
182 | PID_D = pid_d; | ||
183 | PID_P = pid_p; | ||
184 | CAPSULE_RADIUS = capsule_radius; | ||
185 | m_tensor = tensor; | ||
186 | m_density = density; | ||
187 | heightFudgeFactor = height_fudge_factor; | ||
188 | walkDivisor = walk_divisor; | ||
189 | runDivisor = rundivisor; | ||
190 | |||
191 | // m_StandUpRotation = | ||
192 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, | ||
193 | // 0.5f); | ||
194 | |||
195 | for (int i = 0; i < 11; i++) | ||
196 | { | ||
197 | m_colliderarr[i] = false; | ||
198 | } | ||
199 | CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
200 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
201 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; | ||
202 | |||
203 | m_isPhysical = false; // current status: no ODE information exists | ||
204 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | ||
205 | |||
206 | _parent_scene.AddPhysicsActorTaint(this); | ||
207 | |||
208 | m_name = avName; | ||
209 | } | ||
210 | |||
211 | public override int PhysicsActorType | ||
212 | { | ||
213 | get { return (int) ActorTypes.Agent; } | ||
214 | set { return; } | ||
215 | } | ||
216 | |||
217 | /// <summary> | ||
218 | /// If this is set, the avatar will move faster | ||
219 | /// </summary> | ||
220 | public override bool SetAlwaysRun | ||
221 | { | ||
222 | get { return m_alwaysRun; } | ||
223 | set { m_alwaysRun = value; } | ||
224 | } | ||
225 | |||
226 | public override uint LocalID | ||
227 | { | ||
228 | set { m_localID = value; } | ||
229 | } | ||
230 | |||
231 | public override bool Grabbed | ||
232 | { | ||
233 | set { return; } | ||
234 | } | ||
235 | |||
236 | public override bool Selected | ||
237 | { | ||
238 | // set { return; } | ||
239 | set { jumping = value; } // add for jumping flag | ||
240 | } | ||
241 | |||
242 | public override float Buoyancy | ||
243 | { | ||
244 | get { return m_buoyancy; } | ||
245 | set { m_buoyancy = value; } | ||
246 | } | ||
247 | |||
248 | public override bool FloatOnWater | ||
249 | { | ||
250 | set { return; } | ||
251 | } | ||
252 | |||
253 | public override bool IsPhysical | ||
254 | { | ||
255 | get { return false; } | ||
256 | set { return; } | ||
257 | } | ||
258 | |||
259 | public override bool ThrottleUpdates | ||
260 | { | ||
261 | get { return false; } | ||
262 | set { return; } | ||
263 | } | ||
264 | |||
265 | public override bool Flying | ||
266 | { | ||
267 | get { return flying; } | ||
268 | set { flying = value; } | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// Returns if the avatar is colliding in general. | ||
273 | /// This includes the ground and objects and avatar. | ||
274 | /// </summary> | ||
275 | public override bool IsColliding | ||
276 | { | ||
277 | //#@ get { return m_iscolliding; } | ||
278 | get { //## | ||
279 | //Console.WriteLine(">>>>>>>>>>>> IC get = {0}", m_iscolliding); //## | ||
280 | return m_iscolliding; } //## | ||
281 | set | ||
282 | { | ||
283 | int i; | ||
284 | int truecount = 0; | ||
285 | int falsecount = 0; | ||
286 | |||
287 | if (m_colliderarr.Length >= 10) | ||
288 | { | ||
289 | for (i = 0; i < 10; i++) | ||
290 | { | ||
291 | m_colliderarr[i] = m_colliderarr[i + 1]; | ||
292 | } | ||
293 | } | ||
294 | m_colliderarr[10] = value; | ||
295 | |||
296 | for (i = 0; i < 11; i++) | ||
297 | { | ||
298 | if (m_colliderarr[i]) | ||
299 | { | ||
300 | truecount++; | ||
301 | } | ||
302 | else | ||
303 | { | ||
304 | falsecount++; | ||
305 | } | ||
306 | } | ||
307 | |||
308 | // Equal truecounts and false counts means we're colliding with something. | ||
309 | |||
310 | if (falsecount > 1.2*truecount) | ||
311 | { | ||
312 | m_iscolliding = false; | ||
313 | } | ||
314 | else | ||
315 | { | ||
316 | m_iscolliding = true; | ||
317 | } | ||
318 | // ## Console.WriteLine("IC SET = {0} t{1} f{2} i {3}", value, truecount, falsecount, m_iscolliding); | ||
319 | if (m_wascolliding != m_iscolliding) | ||
320 | { | ||
321 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | ||
322 | } | ||
323 | m_wascolliding = m_iscolliding; | ||
324 | } | ||
325 | } | ||
326 | |||
327 | /// <summary> | ||
328 | /// Returns if an avatar is colliding with the ground | ||
329 | /// </summary> | ||
330 | public override bool CollidingGround | ||
331 | { | ||
332 | get { return m_iscollidingGround; } | ||
333 | set | ||
334 | { | ||
335 | // Collisions against the ground are not really reliable | ||
336 | // So, to get a consistant value we have to average the current result over time | ||
337 | // Currently we use 1 second = 10 calls to this. | ||
338 | int i; | ||
339 | int truecount = 0; | ||
340 | int falsecount = 0; | ||
341 | |||
342 | if (m_colliderGroundarr.Length >= 10) | ||
343 | { | ||
344 | for (i = 0; i < 10; i++) | ||
345 | { | ||
346 | m_colliderGroundarr[i] = m_colliderGroundarr[i + 1]; | ||
347 | } | ||
348 | } | ||
349 | m_colliderGroundarr[10] = value; | ||
350 | |||
351 | for (i = 0; i < 11; i++) | ||
352 | { | ||
353 | if (m_colliderGroundarr[i]) | ||
354 | { | ||
355 | truecount++; | ||
356 | } | ||
357 | else | ||
358 | { | ||
359 | falsecount++; | ||
360 | } | ||
361 | } | ||
362 | |||
363 | // Equal truecounts and false counts means we're colliding with something. | ||
364 | |||
365 | if (falsecount > 1.2*truecount) | ||
366 | { | ||
367 | m_iscollidingGround = false; | ||
368 | } | ||
369 | else | ||
370 | { | ||
371 | m_iscollidingGround = true; | ||
372 | } | ||
373 | if (m_wascollidingGround != m_iscollidingGround) | ||
374 | { | ||
375 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | ||
376 | } | ||
377 | m_wascollidingGround = m_iscollidingGround; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | /// <summary> | ||
382 | /// Returns if the avatar is colliding with an object | ||
383 | /// </summary> | ||
384 | public override bool CollidingObj | ||
385 | { | ||
386 | get { return m_iscollidingObj; } | ||
387 | set | ||
388 | { | ||
389 | m_iscollidingObj = value; | ||
390 | if (value) | ||
391 | m_pidControllerActive = false; | ||
392 | else | ||
393 | m_pidControllerActive = true; | ||
394 | } | ||
395 | } | ||
396 | |||
397 | /// <summary> | ||
398 | /// turn the PID controller on or off. | ||
399 | /// The PID Controller will turn on all by itself in many situations | ||
400 | /// </summary> | ||
401 | /// <param name="status"></param> | ||
402 | public void SetPidStatus(bool status) | ||
403 | { | ||
404 | m_pidControllerActive = status; | ||
405 | } | ||
406 | |||
407 | public override bool Stopped | ||
408 | { | ||
409 | get { return _zeroFlag; } | ||
410 | } | ||
411 | |||
412 | /// <summary> | ||
413 | /// This 'puts' an avatar somewhere in the physics space. | ||
414 | /// Not really a good choice unless you 'know' it's a good | ||
415 | /// spot otherwise you're likely to orbit the avatar. | ||
416 | /// </summary> | ||
417 | public override Vector3 Position | ||
418 | { | ||
419 | get { return _position; } | ||
420 | set | ||
421 | { | ||
422 | if (Body == IntPtr.Zero || Shell == IntPtr.Zero) | ||
423 | { | ||
424 | if (value.IsFinite()) | ||
425 | { | ||
426 | if (value.Z > 9999999f) | ||
427 | { | ||
428 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
429 | } | ||
430 | if (value.Z < -90000f) | ||
431 | { | ||
432 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
433 | } | ||
434 | |||
435 | _position.X = value.X; | ||
436 | _position.Y = value.Y; | ||
437 | _position.Z = value.Z; | ||
438 | |||
439 | m_taintPosition.X = value.X; | ||
440 | m_taintPosition.Y = value.Y; | ||
441 | m_taintPosition.Z = value.Z; | ||
442 | _parent_scene.AddPhysicsActorTaint(this); | ||
443 | } | ||
444 | else | ||
445 | { | ||
446 | m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character"); | ||
447 | } | ||
448 | } | ||
449 | } | ||
450 | } | ||
451 | |||
452 | public override Vector3 RotationalVelocity | ||
453 | { | ||
454 | get { return m_rotationalVelocity; } | ||
455 | set { m_rotationalVelocity = value; } | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight | ||
460 | /// and use it to offset landings properly | ||
461 | /// </summary> | ||
462 | public override Vector3 Size | ||
463 | { | ||
464 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } | ||
465 | set | ||
466 | { | ||
467 | if (value.IsFinite()) | ||
468 | { | ||
469 | m_pidControllerActive = true; | ||
470 | |||
471 | Vector3 SetSize = value; | ||
472 | m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f; | ||
473 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
474 | |||
475 | Velocity = Vector3.Zero; | ||
476 | m_taintPosition = _position; // update the stale taint position | ||
477 | _parent_scene.AddPhysicsActorTaint(this); | ||
478 | } | ||
479 | else | ||
480 | { | ||
481 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
482 | } | ||
483 | } | ||
484 | } | ||
485 | |||
486 | private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector) | ||
487 | { | ||
488 | movementVector.Z = 0f; | ||
489 | float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y)); | ||
490 | if (magnitude < 0.1f) return; | ||
491 | |||
492 | // normalize the velocity vector | ||
493 | float invMagnitude = 1.0f / magnitude; | ||
494 | movementVector.X *= invMagnitude; | ||
495 | movementVector.Y *= invMagnitude; | ||
496 | |||
497 | // if we change the capsule heading too often, the capsule can fall down | ||
498 | // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw), | ||
499 | // meaning only 4 possible capsule tilt orientations | ||
500 | if (movementVector.X > 0) | ||
501 | { | ||
502 | // east | ||
503 | if (movementVector.Y > 0) | ||
504 | { | ||
505 | // northeast | ||
506 | movementVector.X = (float)Math.Sqrt(2.0); | ||
507 | movementVector.Y = (float)Math.Sqrt(2.0); | ||
508 | } | ||
509 | else | ||
510 | { | ||
511 | // southeast | ||
512 | movementVector.X = (float)Math.Sqrt(2.0); | ||
513 | movementVector.Y = -(float)Math.Sqrt(2.0); | ||
514 | } | ||
515 | } | ||
516 | else | ||
517 | { | ||
518 | // west | ||
519 | if (movementVector.Y > 0) | ||
520 | { | ||
521 | // northwest | ||
522 | movementVector.X = -(float)Math.Sqrt(2.0); | ||
523 | movementVector.Y = (float)Math.Sqrt(2.0); | ||
524 | } | ||
525 | else | ||
526 | { | ||
527 | // southwest | ||
528 | movementVector.X = -(float)Math.Sqrt(2.0); | ||
529 | movementVector.Y = -(float)Math.Sqrt(2.0); | ||
530 | } | ||
531 | } | ||
532 | |||
533 | |||
534 | // movementVector.Z is zero | ||
535 | |||
536 | // calculate tilt components based on desired amount of tilt and current (snapped) heading. | ||
537 | // the "-" sign is to force the tilt to be OPPOSITE the direction of movement. | ||
538 | float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane; | ||
539 | float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane; | ||
540 | |||
541 | //m_log.Debug("[PHYSICS] changing avatar tilt"); | ||
542 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent); | ||
543 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced | ||
544 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent); | ||
545 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop | ||
546 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f); | ||
547 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop | ||
548 | } | ||
549 | |||
550 | /// <summary> | ||
551 | /// This creates the Avatar's physical Surrogate at the position supplied | ||
552 | /// </summary> | ||
553 | /// <param name="npositionX"></param> | ||
554 | /// <param name="npositionY"></param> | ||
555 | /// <param name="npositionZ"></param> | ||
556 | |||
557 | // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access | ||
558 | // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only | ||
559 | // place that is safe to call this routine AvatarGeomAndBodyCreation. | ||
560 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor) | ||
561 | { | ||
562 | //CAPSULE_LENGTH = -5; | ||
563 | //CAPSULE_RADIUS = -5; | ||
564 | int dAMotorEuler = 1; | ||
565 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
566 | if (CAPSULE_LENGTH <= 0) | ||
567 | { | ||
568 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
569 | CAPSULE_LENGTH = 0.01f; | ||
570 | |||
571 | } | ||
572 | |||
573 | if (CAPSULE_RADIUS <= 0) | ||
574 | { | ||
575 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
576 | CAPSULE_RADIUS = 0.01f; | ||
577 | |||
578 | } | ||
579 | |||
580 | if(Shell != IntPtr.Zero) | ||
581 | { | ||
582 | try | ||
583 | { | ||
584 | d.GeomDestroy(Shell); | ||
585 | } | ||
586 | catch (System.AccessViolationException) | ||
587 | { | ||
588 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
589 | } | ||
590 | // Remove any old entries | ||
591 | //string tShell; | ||
592 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
593 | //Console.WriteLine("**** Remove {0}", tShell); | ||
594 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
595 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
596 | } | ||
597 | |||
598 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
599 | _parent_scene.geom_name_map[Shell] = m_name; | ||
600 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
601 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS); | ||
602 | |||
603 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); | ||
604 | d.GeomSetCollideBits(Shell, (int)m_collisionFlags); | ||
605 | |||
606 | d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
607 | Body = d.BodyCreate(_parent_scene.world); | ||
608 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | ||
609 | |||
610 | _position.X = npositionX; | ||
611 | _position.Y = npositionY; | ||
612 | _position.Z = npositionZ; | ||
613 | |||
614 | |||
615 | m_taintPosition.X = npositionX; | ||
616 | m_taintPosition.Y = npositionY; | ||
617 | m_taintPosition.Z = npositionZ; | ||
618 | |||
619 | d.BodySetMass(Body, ref ShellMass); | ||
620 | d.Matrix3 m_caprot; | ||
621 | // 90 Stand up on the cap of the capped cyllinder | ||
622 | if (_parent_scene.IsAvCapsuleTilted) | ||
623 | { | ||
624 | d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2)); | ||
625 | } | ||
626 | else | ||
627 | { | ||
628 | d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2)); | ||
629 | } | ||
630 | |||
631 | |||
632 | d.GeomSetRotation(Shell, ref m_caprot); | ||
633 | d.BodySetRotation(Body, ref m_caprot); | ||
634 | |||
635 | d.GeomSetBody(Shell, Body); | ||
636 | |||
637 | |||
638 | // The purpose of the AMotor here is to keep the avatar's physical | ||
639 | // surrogate from rotating while moving | ||
640 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
641 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
642 | d.JointSetAMotorMode(Amotor, dAMotorEuler); | ||
643 | d.JointSetAMotorNumAxes(Amotor, 3); | ||
644 | d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0); | ||
645 | d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0); | ||
646 | d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1); | ||
647 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
648 | d.JointSetAMotorAngle(Amotor, 1, 0); | ||
649 | d.JointSetAMotorAngle(Amotor, 2, 0); | ||
650 | |||
651 | // These lowstops and high stops are effectively (no wiggle room) | ||
652 | if (_parent_scene.IsAvCapsuleTilted) | ||
653 | { | ||
654 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f); | ||
655 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f); | ||
656 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f); | ||
657 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f); | ||
658 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f); | ||
659 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f); | ||
660 | } | ||
661 | else | ||
662 | { | ||
663 | #region Documentation of capsule motor LowStop and HighStop parameters | ||
664 | // Intentionally introduce some tilt into the capsule by setting | ||
665 | // the motor stops to small epsilon values. This small tilt prevents | ||
666 | // the capsule from falling into the terrain; a straight-up capsule | ||
667 | // (with -0..0 motor stops) falls into the terrain for reasons yet | ||
668 | // to be comprehended in their entirety. | ||
669 | #endregion | ||
670 | AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero); | ||
671 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f); | ||
672 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); | ||
673 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f); | ||
674 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced | ||
675 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop | ||
676 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop | ||
677 | } | ||
678 | |||
679 | // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the | ||
680 | // capped cyllinder will fall over | ||
681 | d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); | ||
682 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor); | ||
683 | |||
684 | //d.Matrix3 bodyrotation = d.BodyGetRotation(Body); | ||
685 | //d.QfromR( | ||
686 | //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068, | ||
687 | // | ||
688 | //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); | ||
689 | //standupStraight(); | ||
690 | } | ||
691 | |||
692 | // | ||
693 | /// <summary> | ||
694 | /// Uses the capped cyllinder volume formula to calculate the avatar's mass. | ||
695 | /// This may be used in calculations in the scene/scenepresence | ||
696 | /// </summary> | ||
697 | public override float Mass | ||
698 | { | ||
699 | get | ||
700 | { | ||
701 | float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | ||
702 | return m_density*AVvolume; | ||
703 | } | ||
704 | } | ||
705 | public override void link(PhysicsActor obj) | ||
706 | { | ||
707 | |||
708 | } | ||
709 | |||
710 | public override void delink() | ||
711 | { | ||
712 | |||
713 | } | ||
714 | |||
715 | public override void LockAngularMotion(Vector3 axis) | ||
716 | { | ||
717 | |||
718 | } | ||
719 | |||
720 | // This code is very useful. Written by DanX0r. We're just not using it right now. | ||
721 | // Commented out to prevent a warning. | ||
722 | // | ||
723 | // private void standupStraight() | ||
724 | // { | ||
725 | // // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air. | ||
726 | // // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you | ||
727 | // // change appearance and when you enter the simulator | ||
728 | // // After this routine is done, the amotor stabilizes much quicker | ||
729 | // d.Vector3 feet; | ||
730 | // d.Vector3 head; | ||
731 | // d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet); | ||
732 | // d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head); | ||
733 | // float posture = head.Z - feet.Z; | ||
734 | |||
735 | // // restoring force proportional to lack of posture: | ||
736 | // float servo = (2.5f - posture) * POSTURE_SERVO; | ||
737 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); | ||
738 | // d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); | ||
739 | // //d.Matrix3 bodyrotation = d.BodyGetRotation(Body); | ||
740 | // //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); | ||
741 | // } | ||
742 | |||
743 | public override Vector3 Force | ||
744 | { | ||
745 | get { return _target_velocity; } | ||
746 | set { return; } | ||
747 | } | ||
748 | |||
749 | public override int VehicleType | ||
750 | { | ||
751 | get { return 0; } | ||
752 | set { return; } | ||
753 | } | ||
754 | |||
755 | public override void VehicleFloatParam(int param, float value) | ||
756 | { | ||
757 | |||
758 | } | ||
759 | |||
760 | public override void VehicleVectorParam(int param, Vector3 value) | ||
761 | { | ||
762 | |||
763 | } | ||
764 | |||
765 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
766 | { | ||
767 | |||
768 | } | ||
769 | |||
770 | public override void VehicleFlags(int flags, bool remove) | ||
771 | { | ||
772 | } | ||
773 | |||
774 | public override void SetVolumeDetect(int param) | ||
775 | { | ||
776 | |||
777 | } | ||
778 | |||
779 | public override Vector3 CenterOfMass | ||
780 | { | ||
781 | get { return Vector3.Zero; } | ||
782 | } | ||
783 | |||
784 | public override Vector3 GeometricCenter | ||
785 | { | ||
786 | get { return Vector3.Zero; } | ||
787 | } | ||
788 | |||
789 | public override PrimitiveBaseShape Shape | ||
790 | { | ||
791 | set { return; } | ||
792 | } | ||
793 | |||
794 | public override Vector3 Velocity | ||
795 | { | ||
796 | get { | ||
797 | // There's a problem with Vector3.Zero! Don't Use it Here! | ||
798 | if (_zeroFlag) | ||
799 | return Vector3.Zero; | ||
800 | m_lastUpdateSent = false; | ||
801 | return _velocity; | ||
802 | } | ||
803 | set | ||
804 | { | ||
805 | if (value.IsFinite()) | ||
806 | { | ||
807 | _target_velocity = value; | ||
808 | m_pidControllerActive = true; | ||
809 | } | ||
810 | else | ||
811 | { | ||
812 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | ||
813 | } | ||
814 | } | ||
815 | } | ||
816 | |||
817 | public override Vector3 Torque | ||
818 | { | ||
819 | get { return Vector3.Zero; } | ||
820 | set { return; } | ||
821 | } | ||
822 | |||
823 | public override float CollisionScore | ||
824 | { | ||
825 | get { return 0f; } | ||
826 | set { } | ||
827 | } | ||
828 | |||
829 | public override bool Kinematic | ||
830 | { | ||
831 | get { return false; } | ||
832 | set { } | ||
833 | } | ||
834 | |||
835 | public override Quaternion Orientation | ||
836 | { | ||
837 | get { return Quaternion.Identity; } | ||
838 | set { | ||
839 | //Matrix3 or = Orientation.ToRotationMatrix(); | ||
840 | //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22); | ||
841 | //d.BodySetRotation(Body, ref ord); | ||
842 | } | ||
843 | } | ||
844 | |||
845 | public override Vector3 Acceleration | ||
846 | { | ||
847 | get { return _acceleration; } | ||
848 | set { _acceleration = value; } | ||
849 | } | ||
850 | |||
851 | public void SetAcceleration(Vector3 accel) | ||
852 | { | ||
853 | m_pidControllerActive = true; | ||
854 | _acceleration = accel; | ||
855 | } | ||
856 | |||
857 | /// <summary> | ||
858 | /// Adds the force supplied to the Target Velocity | ||
859 | /// The PID controller takes this target velocity and tries to make it a reality | ||
860 | /// </summary> | ||
861 | /// <param name="force"></param> | ||
862 | public override void AddForce(Vector3 force, bool pushforce) | ||
863 | { | ||
864 | if (force.IsFinite()) | ||
865 | { | ||
866 | if (pushforce) | ||
867 | { | ||
868 | m_pidControllerActive = false; | ||
869 | force *= 100f; | ||
870 | //Console.WriteLine("DF 1"); // ## | ||
871 | if (!force.ApproxEquals(Vector3.Zero, 0.01f)) | ||
872 | doForce(force); | ||
873 | // If uncommented, things get pushed off world | ||
874 | // | ||
875 | // m_log.Debug("Push!"); | ||
876 | // _target_velocity.X += force.X; | ||
877 | // _target_velocity.Y += force.Y; | ||
878 | // _target_velocity.Z += force.Z; | ||
879 | } | ||
880 | else | ||
881 | { | ||
882 | m_pidControllerActive = true; | ||
883 | _target_velocity.X += force.X; | ||
884 | _target_velocity.Y += force.Y; | ||
885 | _target_velocity.Z += force.Z; | ||
886 | } | ||
887 | } | ||
888 | else | ||
889 | { | ||
890 | m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character"); | ||
891 | } | ||
892 | //m_lastUpdateSent = false; | ||
893 | } | ||
894 | |||
895 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
896 | { | ||
897 | |||
898 | } | ||
899 | |||
900 | /// <summary> | ||
901 | /// After all of the forces add up with 'add force' we apply them with doForce | ||
902 | /// </summary> | ||
903 | /// <param name="force"></param> | ||
904 | public void doForce(Vector3 force) | ||
905 | { | ||
906 | if (!collidelock) | ||
907 | { | ||
908 | d.BodyAddForce(Body, force.X, force.Y, force.Z); | ||
909 | //d.BodySetRotation(Body, ref m_StandUpRotation); | ||
910 | //standupStraight(); | ||
911 | d.Vector3 vel = d.BodyGetLinearVel(Body); //## | ||
912 | //Console.WriteLine("AvVel <{0},{1},{2}>", vel.X, vel.Y, vel.Z); //## | ||
913 | } | ||
914 | } | ||
915 | |||
916 | public override void SetMomentum(Vector3 momentum) | ||
917 | { | ||
918 | if (momentum.IsFinite()) | ||
919 | { | ||
920 | m_taintMomentum = momentum; | ||
921 | m_haveTaintMomentum = true; | ||
922 | _parent_scene.AddPhysicsActorTaint(this); | ||
923 | } | ||
924 | else | ||
925 | m_log.Warn("[PHYSICS] !isFinite momentum"); | ||
926 | } | ||
927 | |||
928 | |||
929 | /// <summary> | ||
930 | /// Called from Simulate | ||
931 | /// This is the avatar's movement control + PID Controller | ||
932 | /// </summary> | ||
933 | /// <param name="timeStep"></param> | ||
934 | public void Move(float timeStep, List<OdeCharacter> defects) | ||
935 | { | ||
936 | // no lock; for now it's only called from within Simulate() | ||
937 | |||
938 | // If the PID Controller isn't active then we set our force | ||
939 | // calculating base velocity to the current position | ||
940 | |||
941 | if (Body == IntPtr.Zero) | ||
942 | return; | ||
943 | |||
944 | if (m_pidControllerActive == false) | ||
945 | { | ||
946 | _zeroPosition = d.BodyGetPosition(Body); | ||
947 | } | ||
948 | //PidStatus = true; | ||
949 | |||
950 | d.Vector3 localpos = d.BodyGetPosition(Body); | ||
951 | Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z); | ||
952 | |||
953 | if (!localPos.IsFinite()) | ||
954 | { | ||
955 | |||
956 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
957 | defects.Add(this); | ||
958 | // _parent_scene.RemoveCharacter(this); | ||
959 | |||
960 | // destroy avatar capsule and related ODE data | ||
961 | if (Amotor != IntPtr.Zero) | ||
962 | { | ||
963 | // Kill the Amotor | ||
964 | d.JointDestroy(Amotor); | ||
965 | Amotor = IntPtr.Zero; | ||
966 | } | ||
967 | |||
968 | //kill the Geometry | ||
969 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
970 | |||
971 | if (Body != IntPtr.Zero) | ||
972 | { | ||
973 | //kill the body | ||
974 | d.BodyDestroy(Body); | ||
975 | |||
976 | Body = IntPtr.Zero; | ||
977 | } | ||
978 | |||
979 | if(Shell != IntPtr.Zero) | ||
980 | { | ||
981 | try | ||
982 | { | ||
983 | d.GeomDestroy(Shell); | ||
984 | } | ||
985 | catch (System.AccessViolationException) | ||
986 | { | ||
987 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
988 | } | ||
989 | // Remove any old entries | ||
990 | //string tShell; | ||
991 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
992 | //Console.WriteLine("**** Remove {0}", tShell); | ||
993 | |||
994 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
995 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
996 | Shell = IntPtr.Zero; | ||
997 | } | ||
998 | |||
999 | return; | ||
1000 | } | ||
1001 | |||
1002 | Vector3 vec = Vector3.Zero; | ||
1003 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
1004 | |||
1005 | float movementdivisor = 1f; | ||
1006 | |||
1007 | if (!m_alwaysRun) | ||
1008 | { | ||
1009 | movementdivisor = walkDivisor; | ||
1010 | } | ||
1011 | else | ||
1012 | { | ||
1013 | movementdivisor = runDivisor; | ||
1014 | } | ||
1015 | |||
1016 | // if velocity is zero, use position control; otherwise, velocity control | ||
1017 | if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding) | ||
1018 | { | ||
1019 | // keep track of where we stopped. No more slippin' & slidin' | ||
1020 | if (!_zeroFlag) | ||
1021 | { | ||
1022 | _zeroFlag = true; | ||
1023 | _zeroPosition = d.BodyGetPosition(Body); | ||
1024 | } | ||
1025 | if (m_pidControllerActive) | ||
1026 | { | ||
1027 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
1028 | // react to the physics scene by moving it's position. | ||
1029 | // Avatar to Avatar collisions | ||
1030 | // Prim to avatar collisions | ||
1031 | |||
1032 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
1033 | float errX = _zeroPosition.X - pos.X; | ||
1034 | float errY = _zeroPosition.Y - pos.Y; | ||
1035 | if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) ) | ||
1036 | { | ||
1037 | vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2); | ||
1038 | vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2); | ||
1039 | } | ||
1040 | else | ||
1041 | { // close, jump to lateral destination | ||
1042 | d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z); | ||
1043 | } | ||
1044 | // if (flying) | ||
1045 | if (flying || jumping) // add for jumping | ||
1046 | { | ||
1047 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; | ||
1048 | } | ||
1049 | } | ||
1050 | //PidStatus = true; | ||
1051 | } | ||
1052 | else | ||
1053 | { | ||
1054 | m_pidControllerActive = true; | ||
1055 | _zeroFlag = false; | ||
1056 | if (m_iscolliding && !flying) | ||
1057 | { | ||
1058 | // We're standing on something | ||
1059 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D); | ||
1060 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D); | ||
1061 | } | ||
1062 | else if (m_iscolliding && flying) | ||
1063 | { | ||
1064 | // We're flying and colliding with something | ||
1065 | vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16); | ||
1066 | vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16); | ||
1067 | } | ||
1068 | else if (!m_iscolliding && flying) | ||
1069 | { | ||
1070 | // we're in mid air suspended | ||
1071 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6); | ||
1072 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6); | ||
1073 | } | ||
1074 | |||
1075 | if (m_iscolliding && !flying && _target_velocity.Z > 0.0f) | ||
1076 | { | ||
1077 | // We're colliding with something and we're not flying but we're moving | ||
1078 | // This means we're walking or running. | ||
1079 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
1080 | vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P; | ||
1081 | if (_target_velocity.X > 0) | ||
1082 | { | ||
1083 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; | ||
1084 | } | ||
1085 | if (_target_velocity.Y > 0) | ||
1086 | { | ||
1087 | vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D; | ||
1088 | } | ||
1089 | } | ||
1090 | else if (!m_iscolliding && !flying) | ||
1091 | { | ||
1092 | // we're not colliding and we're not flying so that means we're falling! | ||
1093 | // m_iscolliding includes collisions with the ground. | ||
1094 | |||
1095 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
1096 | if (Math.Abs(_target_velocity.X) > 0) | ||
1097 | { | ||
1098 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; | ||
1099 | } | ||
1100 | if (Math.Abs(_target_velocity.Y) > 0) | ||
1101 | { | ||
1102 | vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D; | ||
1103 | } | ||
1104 | } | ||
1105 | |||
1106 | if (flying) | ||
1107 | { | ||
1108 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); | ||
1109 | } | ||
1110 | } | ||
1111 | if (flying) | ||
1112 | { | ||
1113 | vec.Z += ((-1 * _parent_scene.gravityz)*m_mass); | ||
1114 | |||
1115 | //Added for auto fly height. Kitto Flora | ||
1116 | //d.Vector3 pos = d.BodyGetPosition(Body); | ||
1117 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset; | ||
1118 | |||
1119 | if (_position.Z < target_altitude) | ||
1120 | { | ||
1121 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; | ||
1122 | } | ||
1123 | // end add Kitto Flora | ||
1124 | } | ||
1125 | |||
1126 | if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50ms apply breaks | ||
1127 | { | ||
1128 | float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall | ||
1129 | vec.X -= breakfactor * vel.X; | ||
1130 | vec.Y -= breakfactor * vel.Y; | ||
1131 | vec.Z -= breakfactor * vel.Z; | ||
1132 | } | ||
1133 | |||
1134 | if (vec.IsFinite()) | ||
1135 | { | ||
1136 | if (vec.LengthSquared() > 0.0004f) // 0.01 allows 0.002 !! | ||
1137 | { | ||
1138 | //Console.WriteLine("DF 2"); // ## | ||
1139 | |||
1140 | doForce(vec); | ||
1141 | if (!_zeroFlag) | ||
1142 | { | ||
1143 | // AlignAvatarTiltWithCurrentDirectionOfMovement(vec); | ||
1144 | } | ||
1145 | } | ||
1146 | } | ||
1147 | else | ||
1148 | { | ||
1149 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | ||
1150 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1151 | defects.Add(this); | ||
1152 | // _parent_scene.RemoveCharacter(this); | ||
1153 | // destroy avatar capsule and related ODE data | ||
1154 | if (Amotor != IntPtr.Zero) | ||
1155 | { | ||
1156 | // Kill the Amotor | ||
1157 | d.JointDestroy(Amotor); | ||
1158 | Amotor = IntPtr.Zero; | ||
1159 | } | ||
1160 | //kill the Geometry | ||
1161 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
1162 | |||
1163 | if (Body != IntPtr.Zero) | ||
1164 | { | ||
1165 | //kill the body | ||
1166 | d.BodyDestroy(Body); | ||
1167 | |||
1168 | Body = IntPtr.Zero; | ||
1169 | } | ||
1170 | |||
1171 | if(Shell != IntPtr.Zero) | ||
1172 | { | ||
1173 | try | ||
1174 | { | ||
1175 | d.GeomDestroy(Shell); | ||
1176 | } | ||
1177 | catch (System.AccessViolationException) | ||
1178 | { | ||
1179 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
1180 | } | ||
1181 | // Remove any old entries | ||
1182 | //string tShell; | ||
1183 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
1184 | //Console.WriteLine("**** Remove {0}", tShell); | ||
1185 | |||
1186 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
1187 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
1188 | Shell = IntPtr.Zero; | ||
1189 | } | ||
1190 | } | ||
1191 | } | ||
1192 | |||
1193 | /// <summary> | ||
1194 | /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence. | ||
1195 | /// </summary> | ||
1196 | public void UpdatePositionAndVelocity() | ||
1197 | { | ||
1198 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | ||
1199 | d.Vector3 vec; | ||
1200 | try | ||
1201 | { | ||
1202 | vec = d.BodyGetPosition(Body); | ||
1203 | } | ||
1204 | catch (NullReferenceException) | ||
1205 | { | ||
1206 | bad = true; | ||
1207 | _parent_scene.BadCharacter(this); | ||
1208 | vec = new d.Vector3(_position.X, _position.Y, _position.Z); | ||
1209 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! | ||
1210 | m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid); | ||
1211 | } | ||
1212 | |||
1213 | |||
1214 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | ||
1215 | if (vec.X < 0.0f) vec.X = 0.0f; | ||
1216 | if (vec.Y < 0.0f) vec.Y = 0.0f; | ||
1217 | if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f; | ||
1218 | if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f; | ||
1219 | |||
1220 | _position.X = vec.X; | ||
1221 | _position.Y = vec.Y; | ||
1222 | _position.Z = vec.Z; | ||
1223 | |||
1224 | // Did we move last? = zeroflag | ||
1225 | // This helps keep us from sliding all over | ||
1226 | |||
1227 | if (_zeroFlag) | ||
1228 | { | ||
1229 | _velocity.X = 0.0f; | ||
1230 | _velocity.Y = 0.0f; | ||
1231 | _velocity.Z = 0.0f; | ||
1232 | |||
1233 | // Did we send out the 'stopped' message? | ||
1234 | if (!m_lastUpdateSent) | ||
1235 | { | ||
1236 | m_lastUpdateSent = true; | ||
1237 | //base.RequestPhysicsterseUpdate(); | ||
1238 | |||
1239 | } | ||
1240 | } | ||
1241 | else | ||
1242 | { | ||
1243 | m_lastUpdateSent = false; | ||
1244 | try | ||
1245 | { | ||
1246 | vec = d.BodyGetLinearVel(Body); | ||
1247 | } | ||
1248 | catch (NullReferenceException) | ||
1249 | { | ||
1250 | vec.X = _velocity.X; | ||
1251 | vec.Y = _velocity.Y; | ||
1252 | vec.Z = _velocity.Z; | ||
1253 | } | ||
1254 | _velocity.X = (vec.X); | ||
1255 | _velocity.Y = (vec.Y); | ||
1256 | |||
1257 | _velocity.Z = (vec.Z); | ||
1258 | |||
1259 | if (_velocity.Z < -6 && !m_hackSentFall) | ||
1260 | { | ||
1261 | m_hackSentFall = true; | ||
1262 | m_pidControllerActive = false; | ||
1263 | } | ||
1264 | else if (flying && !m_hackSentFly) | ||
1265 | { | ||
1266 | //m_hackSentFly = true; | ||
1267 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | ||
1268 | } | ||
1269 | else | ||
1270 | { | ||
1271 | m_hackSentFly = false; | ||
1272 | m_hackSentFall = false; | ||
1273 | } | ||
1274 | } | ||
1275 | } | ||
1276 | |||
1277 | /// <summary> | ||
1278 | /// Cleanup the things we use in the scene. | ||
1279 | /// </summary> | ||
1280 | public void Destroy() | ||
1281 | { | ||
1282 | m_tainted_isPhysical = false; | ||
1283 | _parent_scene.AddPhysicsActorTaint(this); | ||
1284 | } | ||
1285 | |||
1286 | public override void CrossingFailure() | ||
1287 | { | ||
1288 | } | ||
1289 | |||
1290 | public override Vector3 PIDTarget { set { return; } } | ||
1291 | public override bool PIDActive { set { return; } } | ||
1292 | public override float PIDTau { set { return; } } | ||
1293 | |||
1294 | public override float PIDHoverHeight { set { return; } } | ||
1295 | public override bool PIDHoverActive { set { return; } } | ||
1296 | public override PIDHoverType PIDHoverType { set { return; } } | ||
1297 | public override float PIDHoverTau { set { return; } } | ||
1298 | |||
1299 | public override Quaternion APIDTarget{ set { return; } } | ||
1300 | |||
1301 | public override bool APIDActive{ set { return; } } | ||
1302 | |||
1303 | public override float APIDStrength{ set { return; } } | ||
1304 | |||
1305 | public override float APIDDamping{ set { return; } } | ||
1306 | |||
1307 | |||
1308 | public override void SubscribeEvents(int ms) | ||
1309 | { | ||
1310 | m_requestedUpdateFrequency = ms; | ||
1311 | m_eventsubscription = ms; | ||
1312 | _parent_scene.addCollisionEventReporting(this); | ||
1313 | } | ||
1314 | public override void UnSubscribeEvents() | ||
1315 | { | ||
1316 | _parent_scene.remCollisionEventReporting(this); | ||
1317 | m_requestedUpdateFrequency = 0; | ||
1318 | m_eventsubscription = 0; | ||
1319 | } | ||
1320 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1321 | { | ||
1322 | if (m_eventsubscription > 0) | ||
1323 | { | ||
1324 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1325 | } | ||
1326 | } | ||
1327 | |||
1328 | public void SendCollisions() | ||
1329 | { | ||
1330 | if (m_eventsubscription > m_requestedUpdateFrequency) | ||
1331 | { | ||
1332 | if (CollisionEventsThisFrame != null) | ||
1333 | { | ||
1334 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1335 | } | ||
1336 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1337 | m_eventsubscription = 0; | ||
1338 | } | ||
1339 | } | ||
1340 | public override bool SubscribedEvents() | ||
1341 | { | ||
1342 | if (m_eventsubscription > 0) | ||
1343 | return true; | ||
1344 | return false; | ||
1345 | } | ||
1346 | |||
1347 | public void ProcessTaints(float timestep) | ||
1348 | { | ||
1349 | lock (m_syncRoot) | ||
1350 | { | ||
1351 | if (m_tainted_isPhysical != m_isPhysical) | ||
1352 | { | ||
1353 | if (m_tainted_isPhysical) | ||
1354 | { | ||
1355 | // Create avatar capsule and related ODE data | ||
1356 | if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero)) | ||
1357 | { | ||
1358 | m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - " | ||
1359 | + (Shell!=IntPtr.Zero ? "Shell ":"") | ||
1360 | + (Body!=IntPtr.Zero ? "Body ":"") | ||
1361 | + (Amotor!=IntPtr.Zero ? "Amotor ":"")); | ||
1362 | } | ||
1363 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor); | ||
1364 | _parent_scene.AddCharacter(this); | ||
1365 | } | ||
1366 | else | ||
1367 | { | ||
1368 | _parent_scene.RemoveCharacter(this); | ||
1369 | // destroy avatar capsule and related ODE data | ||
1370 | if (Amotor != IntPtr.Zero) | ||
1371 | { | ||
1372 | // Kill the Amotor | ||
1373 | d.JointDestroy(Amotor); | ||
1374 | Amotor = IntPtr.Zero; | ||
1375 | } | ||
1376 | //kill the Geometry | ||
1377 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
1378 | |||
1379 | if (Body != IntPtr.Zero) | ||
1380 | { | ||
1381 | //kill the body | ||
1382 | d.BodyDestroy(Body); | ||
1383 | Body = IntPtr.Zero; | ||
1384 | } | ||
1385 | |||
1386 | if(Shell != IntPtr.Zero) | ||
1387 | { | ||
1388 | try | ||
1389 | { | ||
1390 | d.GeomDestroy(Shell); | ||
1391 | } | ||
1392 | catch (Exception e) | ||
1393 | { | ||
1394 | m_log.ErrorFormat("[PHYSICS]: Failed to destroy character shell {0}",e.Message); | ||
1395 | } | ||
1396 | // Remove any old entries | ||
1397 | //string tShell; | ||
1398 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
1399 | //Console.WriteLine("**** Remove {0}", tShell); | ||
1400 | |||
1401 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
1402 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
1403 | Shell = IntPtr.Zero; | ||
1404 | } | ||
1405 | } | ||
1406 | |||
1407 | m_isPhysical = m_tainted_isPhysical; | ||
1408 | } | ||
1409 | |||
1410 | if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH) | ||
1411 | { | ||
1412 | if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero) | ||
1413 | { | ||
1414 | |||
1415 | m_pidControllerActive = true; | ||
1416 | // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate() | ||
1417 | d.JointDestroy(Amotor); | ||
1418 | float prevCapsule = CAPSULE_LENGTH; | ||
1419 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; | ||
1420 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
1421 | d.BodyDestroy(Body); | ||
1422 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | ||
1423 | _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor); | ||
1424 | Velocity = Vector3.Zero; | ||
1425 | } | ||
1426 | else | ||
1427 | { | ||
1428 | m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - " | ||
1429 | + (Shell==IntPtr.Zero ? "Shell ":"") | ||
1430 | + (Body==IntPtr.Zero ? "Body ":"") | ||
1431 | + (Amotor==IntPtr.Zero ? "Amotor ":"")); | ||
1432 | } | ||
1433 | } | ||
1434 | |||
1435 | if (!m_taintPosition.ApproxEquals(_position, 0.05f)) | ||
1436 | { | ||
1437 | if (Body != IntPtr.Zero) | ||
1438 | { | ||
1439 | d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z); | ||
1440 | |||
1441 | } | ||
1442 | _position.X = m_taintPosition.X; | ||
1443 | _position.Y = m_taintPosition.Y; | ||
1444 | _position.Z = m_taintPosition.Z; | ||
1445 | } | ||
1446 | |||
1447 | if (m_haveTaintMomentum) | ||
1448 | { | ||
1449 | m_haveTaintMomentum = false; | ||
1450 | _velocity = m_taintMomentum; | ||
1451 | _target_velocity = m_taintMomentum; | ||
1452 | m_pidControllerActive = true; | ||
1453 | if (Body != IntPtr.Zero) | ||
1454 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1455 | } | ||
1456 | } | ||
1457 | } | ||
1458 | |||
1459 | internal void AddCollisionFrameTime(int p) | ||
1460 | { | ||
1461 | // protect it from overflow crashing | ||
1462 | if (m_eventsubscription + p >= int.MaxValue) | ||
1463 | m_eventsubscription = 0; | ||
1464 | m_eventsubscription += p; | ||
1465 | } | ||
1466 | } | ||
1467 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs new file mode 100644 index 0000000..5b743e8 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -0,0 +1,4124 @@ | |||
1 | /* Copyright (c) Contributors, http://opensimulator.org/ | ||
2 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
3 | * Redistribution and use in source and binary forms, with or without | ||
4 | * modification, are permitted provided that the following conditions are met: | ||
5 | * * Redistributions of source code must retain the above copyright | ||
6 | * notice, this list of conditions and the following disclaimer. | ||
7 | * * Redistributions in binary form must reproduce the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer in the | ||
9 | * documentation and/or other materials provided with the distribution. | ||
10 | * * Neither the name of the OpenSimulator Project nor the | ||
11 | * names of its contributors may be used to endorse or promote products | ||
12 | * derived from this software without specific prior written permission. | ||
13 | * | ||
14 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
16 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
17 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
18 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
19 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
20 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
24 | * | ||
25 | * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs | ||
26 | * Ubit 2012 | ||
27 | * rolled into ODEPrim.cs | ||
28 | */ | ||
29 | |||
30 | using System; | ||
31 | using System.IO; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using System.Runtime.InteropServices; | ||
35 | using System.Threading; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | using Ode.NET; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Region.Physics.Manager; | ||
41 | |||
42 | namespace OpenSim.Region.Physics.OdePlugin | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
46 | /// </summary> | ||
47 | |||
48 | public class OdePrim : PhysicsActor | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | public class SerialControl | ||
53 | { | ||
54 | public object alock = new object(); | ||
55 | public byte[] data = new byte[0]; | ||
56 | } | ||
57 | private Vector3 _position; | ||
58 | private Vector3 _velocity; | ||
59 | private Vector3 _torque; | ||
60 | private Vector3 m_lastVelocity; | ||
61 | private Vector3 m_lastposition; | ||
62 | private Quaternion m_lastorientation = new Quaternion(); | ||
63 | private Vector3 m_rotationalVelocity; | ||
64 | private Vector3 _size; | ||
65 | private Vector3 _acceleration; | ||
66 | // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f); | ||
67 | private Quaternion _orientation; | ||
68 | private Vector3 m_taintposition; | ||
69 | private Vector3 m_taintsize; | ||
70 | private Vector3 m_taintVelocity; | ||
71 | private Vector3 m_taintTorque; | ||
72 | private Quaternion m_taintrot; | ||
73 | private Vector3 m_rotateEnable = Vector3.One; // Current setting | ||
74 | private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL | ||
75 | private bool m_rotateEnableUpdate = false; | ||
76 | private Vector3 m_lockX; | ||
77 | private Vector3 m_lockY; | ||
78 | private Vector3 m_lockZ; | ||
79 | private IntPtr Amotor = IntPtr.Zero; | ||
80 | private IntPtr AmotorX = IntPtr.Zero; | ||
81 | private IntPtr AmotorY = IntPtr.Zero; | ||
82 | private IntPtr AmotorZ = IntPtr.Zero; | ||
83 | |||
84 | private Vector3 m_PIDTarget; | ||
85 | private float m_PIDTau; | ||
86 | private float PID_D = 35f; | ||
87 | private float PID_G = 25f; | ||
88 | private bool m_usePID = false; | ||
89 | |||
90 | private Quaternion m_APIDTarget = new Quaternion(); | ||
91 | private float m_APIDStrength = 0.5f; | ||
92 | private float m_APIDDamping = 0.5f; | ||
93 | private bool m_useAPID = false; | ||
94 | private float m_APIDdamper = 1.0f; | ||
95 | |||
96 | // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), | ||
97 | // do not confuse with VEHICLE HOVER | ||
98 | |||
99 | private float m_PIDHoverHeight; | ||
100 | private float m_PIDHoverTau; | ||
101 | private bool m_useHoverPID; | ||
102 | private PIDHoverType m_PIDHoverType = PIDHoverType.Ground; | ||
103 | private float m_targetHoverHeight; | ||
104 | private float m_groundHeight; | ||
105 | private float m_waterHeight; | ||
106 | private float m_buoyancy; //m_buoyancy set by llSetBuoyancy() | ||
107 | |||
108 | // private float m_tensor = 5f; | ||
109 | private int body_autodisable_frames = 20; | ||
110 | |||
111 | |||
112 | private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom | ||
113 | | CollisionCategories.Space | ||
114 | | CollisionCategories.Body | ||
115 | | CollisionCategories.Character | ||
116 | ); | ||
117 | private bool m_taintshape; | ||
118 | private bool m_taintPhysics; | ||
119 | private bool m_collidesLand = true; | ||
120 | private bool m_collidesWater; | ||
121 | // public bool m_returnCollisions; | ||
122 | |||
123 | // Default we're a Geometry | ||
124 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | ||
125 | |||
126 | // Default, Collide with Other Geometries, spaces and Bodies | ||
127 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; | ||
128 | |||
129 | public bool m_taintremove; | ||
130 | public bool m_taintdisable; | ||
131 | public bool m_disabled; | ||
132 | public bool m_taintadd; | ||
133 | public bool m_taintselected; | ||
134 | public bool m_taintphantom; | ||
135 | public bool m_taintCollidesWater; | ||
136 | |||
137 | public uint m_localID; | ||
138 | |||
139 | //public GCHandle gc; | ||
140 | private CollisionLocker ode; | ||
141 | |||
142 | private bool m_meshfailed = false; | ||
143 | private bool m_taintforce = false; | ||
144 | private bool m_taintaddangularforce = false; | ||
145 | private Vector3 m_force; | ||
146 | private List<Vector3> m_forcelist = new List<Vector3>(); | ||
147 | private List<Vector3> m_angularforcelist = new List<Vector3>(); | ||
148 | |||
149 | private IMesh _mesh; | ||
150 | private PrimitiveBaseShape _pbs; | ||
151 | private OdeScene _parent_scene; | ||
152 | public IntPtr m_targetSpace = IntPtr.Zero; | ||
153 | public IntPtr prim_geom; | ||
154 | // public IntPtr prev_geom; | ||
155 | public IntPtr _triMeshData; | ||
156 | |||
157 | private IntPtr _linkJointGroup = IntPtr.Zero; | ||
158 | private PhysicsActor _parent; | ||
159 | private PhysicsActor m_taintparent; | ||
160 | |||
161 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | ||
162 | |||
163 | private bool iscolliding; | ||
164 | private bool m_isphysical; | ||
165 | private bool m_isphantom; | ||
166 | private bool m_isSelected; | ||
167 | |||
168 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
169 | |||
170 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
171 | |||
172 | private bool m_throttleUpdates; | ||
173 | private int throttleCounter; | ||
174 | public int m_interpenetrationcount; | ||
175 | public float m_collisionscore; | ||
176 | // public int m_roundsUnderMotionThreshold; | ||
177 | // private int m_crossingfailures; | ||
178 | |||
179 | public bool m_outofBounds; | ||
180 | private float m_density = 10.000006836f; // Aluminum g/cm3; | ||
181 | |||
182 | private float m_primMass = 10.000006836f; // Aluminum g/cm3; | ||
183 | |||
184 | private byte m_shapetype; | ||
185 | private byte m_taintshapetype; | ||
186 | |||
187 | public bool _zeroFlag; // if body has been stopped | ||
188 | private bool m_lastUpdateSent; | ||
189 | |||
190 | public IntPtr Body = IntPtr.Zero; | ||
191 | public String m_primName; | ||
192 | private Vector3 _target_velocity; | ||
193 | public d.Mass pMass; | ||
194 | |||
195 | public int m_eventsubscription; | ||
196 | private CollisionEventUpdate CollisionEventsThisFrame; | ||
197 | |||
198 | private IntPtr m_linkJoint = IntPtr.Zero; | ||
199 | |||
200 | public volatile bool childPrim; | ||
201 | |||
202 | internal int m_material = (int)Material.Wood; | ||
203 | |||
204 | private IntPtr m_body = IntPtr.Zero; | ||
205 | |||
206 | // Vehicle properties ============================================================================================ | ||
207 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
208 | // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
209 | private VehicleFlag m_flags = (VehicleFlag)0; // Bit settings: | ||
210 | // HOVER_TERRAIN_ONLY | ||
211 | // HOVER_GLOBAL_HEIGHT | ||
212 | // NO_DEFLECTION_UP | ||
213 | // HOVER_WATER_ONLY | ||
214 | // HOVER_UP_ONLY | ||
215 | // LIMIT_MOTOR_UP | ||
216 | // LIMIT_ROLL_ONLY | ||
217 | |||
218 | // Linear properties | ||
219 | private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity | ||
220 | //requested by LSL | ||
221 | private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL | ||
222 | private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL | ||
223 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL | ||
224 | |||
225 | private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor | ||
226 | private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity | ||
227 | private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity | ||
228 | |||
229 | //Angular properties | ||
230 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
231 | |||
232 | private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL | ||
233 | private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL | ||
234 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL | ||
235 | |||
236 | private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor | ||
237 | // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity | ||
238 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | ||
239 | |||
240 | //Deflection properties | ||
241 | // private float m_angularDeflectionEfficiency = 0; | ||
242 | // private float m_angularDeflectionTimescale = 0; | ||
243 | // private float m_linearDeflectionEfficiency = 0; | ||
244 | // private float m_linearDeflectionTimescale = 0; | ||
245 | |||
246 | //Banking properties | ||
247 | // private float m_bankingEfficiency = 0; | ||
248 | // private float m_bankingMix = 0; | ||
249 | // private float m_bankingTimescale = 0; | ||
250 | |||
251 | //Hover and Buoyancy properties | ||
252 | private float m_VhoverHeight = 0f; | ||
253 | // private float m_VhoverEfficiency = 0f; | ||
254 | private float m_VhoverTimescale = 0f; | ||
255 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | ||
256 | private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. | ||
257 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | ||
258 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | ||
259 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | ||
260 | |||
261 | //Attractor properties | ||
262 | private float m_verticalAttractionEfficiency = 1.0f; // damped | ||
263 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | ||
264 | |||
265 | // SerialControl m_taintserial = null; | ||
266 | object m_taintvehicledata = null; | ||
267 | |||
268 | public void DoSetVehicle() | ||
269 | { | ||
270 | VehicleData vd = (VehicleData)m_taintvehicledata; | ||
271 | |||
272 | m_type = vd.m_type; | ||
273 | m_flags = vd.m_flags; | ||
274 | |||
275 | // Linear properties | ||
276 | m_linearMotorDirection = vd.m_linearMotorDirection; | ||
277 | m_linearFrictionTimescale = vd.m_linearFrictionTimescale; | ||
278 | m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale; | ||
279 | m_linearMotorTimescale = vd.m_linearMotorTimescale; | ||
280 | // m_linearMotorOffset = vd.m_linearMotorOffset; | ||
281 | |||
282 | //Angular properties | ||
283 | m_angularMotorDirection = vd.m_angularMotorDirection; | ||
284 | m_angularMotorTimescale = vd.m_angularMotorTimescale; | ||
285 | m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale; | ||
286 | m_angularFrictionTimescale = vd.m_angularFrictionTimescale; | ||
287 | |||
288 | //Deflection properties | ||
289 | // m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency; | ||
290 | // m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale; | ||
291 | // m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency; | ||
292 | // m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale; | ||
293 | |||
294 | //Banking properties | ||
295 | // m_bankingEfficiency = vd.m_bankingEfficiency; | ||
296 | // m_bankingMix = vd.m_bankingMix; | ||
297 | // m_bankingTimescale = vd.m_bankingTimescale; | ||
298 | |||
299 | //Hover and Buoyancy properties | ||
300 | m_VhoverHeight = vd.m_VhoverHeight; | ||
301 | // m_VhoverEfficiency = vd.m_VhoverEfficiency; | ||
302 | m_VhoverTimescale = vd.m_VhoverTimescale; | ||
303 | m_VehicleBuoyancy = vd.m_VehicleBuoyancy; | ||
304 | |||
305 | //Attractor properties | ||
306 | m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency; | ||
307 | m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale; | ||
308 | |||
309 | // Axis | ||
310 | // m_referenceFrame = vd.m_referenceFrame; | ||
311 | |||
312 | |||
313 | m_taintvehicledata = null; | ||
314 | } | ||
315 | |||
316 | public override void SetVehicle(object vdata) | ||
317 | { | ||
318 | m_taintvehicledata = vdata; | ||
319 | _parent_scene.AddPhysicsActorTaint(this); | ||
320 | } | ||
321 | |||
322 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | ||
323 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, | ||
324 | bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid) | ||
325 | { | ||
326 | m_localID = localid; | ||
327 | ode = dode; | ||
328 | if (!pos.IsFinite()) | ||
329 | { | ||
330 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
331 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
332 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | ||
333 | } | ||
334 | |||
335 | _position = pos; | ||
336 | m_taintposition = pos; | ||
337 | PID_D = parent_scene.bodyPIDD; | ||
338 | PID_G = parent_scene.bodyPIDG; | ||
339 | m_density = parent_scene.geomDefaultDensity; | ||
340 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | ||
341 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
342 | |||
343 | prim_geom = IntPtr.Zero; | ||
344 | // prev_geom = IntPtr.Zero; | ||
345 | |||
346 | if (!pos.IsFinite()) | ||
347 | { | ||
348 | size = new Vector3(0.5f, 0.5f, 0.5f); | ||
349 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Size"); | ||
350 | } | ||
351 | |||
352 | if (size.X <= 0) size.X = 0.01f; | ||
353 | if (size.Y <= 0) size.Y = 0.01f; | ||
354 | if (size.Z <= 0) size.Z = 0.01f; | ||
355 | |||
356 | _size = size; | ||
357 | m_taintsize = _size; | ||
358 | |||
359 | if (!QuaternionIsFinite(rotation)) | ||
360 | { | ||
361 | rotation = Quaternion.Identity; | ||
362 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation"); | ||
363 | } | ||
364 | |||
365 | _orientation = rotation; | ||
366 | m_taintrot = _orientation; | ||
367 | _mesh = mesh; | ||
368 | _pbs = pbs; | ||
369 | m_shapetype = shapetype; | ||
370 | m_taintshapetype = shapetype; | ||
371 | |||
372 | _parent_scene = parent_scene; | ||
373 | m_targetSpace = (IntPtr)0; | ||
374 | |||
375 | // if (pos.Z < 0) | ||
376 | if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y)) | ||
377 | m_isphysical = false; | ||
378 | else | ||
379 | { | ||
380 | m_isphysical = pisPhysical; | ||
381 | // If we're physical, we need to be in the master space for now. | ||
382 | // linksets *should* be in a space together.. but are not currently | ||
383 | if (m_isphysical) | ||
384 | m_targetSpace = _parent_scene.space; | ||
385 | } | ||
386 | |||
387 | m_isphantom = pisPhantom; | ||
388 | m_taintphantom = pisPhantom; | ||
389 | |||
390 | _triMeshData = IntPtr.Zero; | ||
391 | m_NoColide = false; | ||
392 | |||
393 | // m_taintserial = null; | ||
394 | m_primName = primName; | ||
395 | m_taintadd = true; | ||
396 | _parent_scene.AddPhysicsActorTaint(this); | ||
397 | // don't do .add() here; old geoms get recycled with the same hash | ||
398 | } | ||
399 | |||
400 | public override int PhysicsActorType | ||
401 | { | ||
402 | get { return (int)ActorTypes.Prim; } | ||
403 | set { return; } | ||
404 | } | ||
405 | |||
406 | public override bool SetAlwaysRun | ||
407 | { | ||
408 | get { return false; } | ||
409 | set { return; } | ||
410 | } | ||
411 | |||
412 | public override uint LocalID | ||
413 | { | ||
414 | set | ||
415 | { | ||
416 | //m_log.Info("[PHYSICS]: Setting TrackerID: " + value); | ||
417 | m_localID = value; | ||
418 | } | ||
419 | } | ||
420 | |||
421 | public override bool Grabbed | ||
422 | { | ||
423 | set { return; } | ||
424 | } | ||
425 | |||
426 | public override bool Selected | ||
427 | { | ||
428 | set | ||
429 | { | ||
430 | //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical); | ||
431 | // This only makes the object not collidable if the object | ||
432 | // is physical or the object is modified somehow *IN THE FUTURE* | ||
433 | // without this, if an avatar selects prim, they can walk right | ||
434 | // through it while it's selected | ||
435 | m_collisionscore = 0; | ||
436 | if ((m_isphysical && !_zeroFlag) || !value) | ||
437 | { | ||
438 | m_taintselected = value; | ||
439 | _parent_scene.AddPhysicsActorTaint(this); | ||
440 | } | ||
441 | else | ||
442 | { | ||
443 | m_taintselected = value; | ||
444 | m_isSelected = value; | ||
445 | } | ||
446 | if (m_isSelected) disableBodySoft(); | ||
447 | } | ||
448 | } | ||
449 | |||
450 | public override bool IsPhysical | ||
451 | { | ||
452 | get { return m_isphysical; } | ||
453 | set | ||
454 | { | ||
455 | m_isphysical = value; | ||
456 | if (!m_isphysical) | ||
457 | { // Zero the remembered last velocity | ||
458 | m_lastVelocity = Vector3.Zero; | ||
459 | if (m_type != Vehicle.TYPE_NONE) Halt(); | ||
460 | } | ||
461 | } | ||
462 | } | ||
463 | |||
464 | public override bool IsVolumeDtc | ||
465 | { | ||
466 | set { return; } | ||
467 | get { return m_isVolumeDetect; } | ||
468 | |||
469 | } | ||
470 | |||
471 | public override bool Phantom | ||
472 | { | ||
473 | get { return m_isphantom; } | ||
474 | set | ||
475 | { | ||
476 | m_isphantom = value; | ||
477 | } | ||
478 | } | ||
479 | |||
480 | public void setPrimForRemoval() | ||
481 | { | ||
482 | m_taintremove = true; | ||
483 | } | ||
484 | |||
485 | public override bool Flying | ||
486 | { | ||
487 | // no flying prims for you | ||
488 | get { return false; } | ||
489 | set { } | ||
490 | } | ||
491 | |||
492 | public override bool IsColliding | ||
493 | { | ||
494 | get { return iscolliding; } | ||
495 | set { iscolliding = value; } | ||
496 | } | ||
497 | |||
498 | public override bool CollidingGround | ||
499 | { | ||
500 | get { return false; } | ||
501 | set { return; } | ||
502 | } | ||
503 | |||
504 | public override bool CollidingObj | ||
505 | { | ||
506 | get { return false; } | ||
507 | set { return; } | ||
508 | } | ||
509 | |||
510 | public override bool ThrottleUpdates | ||
511 | { | ||
512 | get { return m_throttleUpdates; } | ||
513 | set { m_throttleUpdates = value; } | ||
514 | } | ||
515 | |||
516 | public override bool Stopped | ||
517 | { | ||
518 | get { return _zeroFlag; } | ||
519 | } | ||
520 | |||
521 | public override Vector3 Position | ||
522 | { | ||
523 | get { return _position; } | ||
524 | |||
525 | set | ||
526 | { | ||
527 | _position = value; | ||
528 | //m_log.Info("[PHYSICS]: " + _position.ToString()); | ||
529 | } | ||
530 | } | ||
531 | |||
532 | public override Vector3 Size | ||
533 | { | ||
534 | get { return _size; } | ||
535 | set | ||
536 | { | ||
537 | if (value.IsFinite()) | ||
538 | { | ||
539 | _size = value; | ||
540 | } | ||
541 | else | ||
542 | { | ||
543 | m_log.Warn("[PHYSICS]: Got NaN Size on object"); | ||
544 | } | ||
545 | } | ||
546 | } | ||
547 | |||
548 | public override float Mass | ||
549 | { | ||
550 | get | ||
551 | { | ||
552 | CalculateMass(); | ||
553 | return m_primMass; | ||
554 | } | ||
555 | } | ||
556 | |||
557 | public override Vector3 Force | ||
558 | { | ||
559 | //get { return Vector3.Zero; } | ||
560 | get { return m_force; } | ||
561 | set | ||
562 | { | ||
563 | if (value.IsFinite()) | ||
564 | { | ||
565 | m_force = value; | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object"); | ||
570 | } | ||
571 | } | ||
572 | } | ||
573 | |||
574 | public override int VehicleType | ||
575 | { | ||
576 | get { return (int)m_type; } | ||
577 | set { ProcessTypeChange((Vehicle)value); } | ||
578 | } | ||
579 | |||
580 | public override void VehicleFloatParam(int param, float value) | ||
581 | { | ||
582 | ProcessFloatVehicleParam((Vehicle)param, value); | ||
583 | } | ||
584 | |||
585 | public override void VehicleVectorParam(int param, Vector3 value) | ||
586 | { | ||
587 | ProcessVectorVehicleParam((Vehicle)param, value); | ||
588 | } | ||
589 | |||
590 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
591 | { | ||
592 | ProcessRotationVehicleParam((Vehicle)param, rotation); | ||
593 | } | ||
594 | |||
595 | public override void VehicleFlags(int param, bool remove) | ||
596 | { | ||
597 | ProcessVehicleFlags(param, remove); | ||
598 | } | ||
599 | |||
600 | public override void SetVolumeDetect(int param) | ||
601 | { | ||
602 | lock (_parent_scene.OdeLock) | ||
603 | { | ||
604 | m_isVolumeDetect = (param != 0); | ||
605 | } | ||
606 | } | ||
607 | |||
608 | |||
609 | public override Vector3 CenterOfMass | ||
610 | { | ||
611 | get { return Vector3.Zero; } | ||
612 | } | ||
613 | |||
614 | public override Vector3 GeometricCenter | ||
615 | { | ||
616 | get { return Vector3.Zero; } | ||
617 | } | ||
618 | |||
619 | public override PrimitiveBaseShape Shape | ||
620 | { | ||
621 | set | ||
622 | { | ||
623 | _pbs = value; | ||
624 | m_taintshape = true; | ||
625 | } | ||
626 | } | ||
627 | |||
628 | public override byte PhysicsShapeType | ||
629 | { | ||
630 | get | ||
631 | { | ||
632 | return m_shapetype; | ||
633 | } | ||
634 | set | ||
635 | { | ||
636 | m_taintshapetype = value; | ||
637 | _parent_scene.AddPhysicsActorTaint(this); | ||
638 | } | ||
639 | } | ||
640 | |||
641 | public override Vector3 Velocity | ||
642 | { | ||
643 | get | ||
644 | { | ||
645 | // Averate previous velocity with the new one so | ||
646 | // client object interpolation works a 'little' better | ||
647 | if (_zeroFlag) | ||
648 | return Vector3.Zero; | ||
649 | |||
650 | Vector3 returnVelocity = Vector3.Zero; | ||
651 | returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2; | ||
652 | returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2; | ||
653 | returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2; | ||
654 | return returnVelocity; | ||
655 | } | ||
656 | set | ||
657 | { | ||
658 | if (value.IsFinite()) | ||
659 | { | ||
660 | _velocity = value; | ||
661 | if (_velocity.ApproxEquals(Vector3.Zero, 0.001f)) | ||
662 | _acceleration = Vector3.Zero; | ||
663 | |||
664 | m_taintVelocity = value; | ||
665 | _parent_scene.AddPhysicsActorTaint(this); | ||
666 | } | ||
667 | else | ||
668 | { | ||
669 | m_log.Warn("[PHYSICS]: Got NaN Velocity in Object"); | ||
670 | } | ||
671 | |||
672 | } | ||
673 | } | ||
674 | |||
675 | public override Vector3 Torque | ||
676 | { | ||
677 | get | ||
678 | { | ||
679 | if (!m_isphysical || Body == IntPtr.Zero) | ||
680 | return Vector3.Zero; | ||
681 | |||
682 | return _torque; | ||
683 | } | ||
684 | |||
685 | set | ||
686 | { | ||
687 | if (value.IsFinite()) | ||
688 | { | ||
689 | m_taintTorque = value; | ||
690 | _parent_scene.AddPhysicsActorTaint(this); | ||
691 | } | ||
692 | else | ||
693 | { | ||
694 | m_log.Warn("[PHYSICS]: Got NaN Torque in Object"); | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | |||
699 | public override float CollisionScore | ||
700 | { | ||
701 | get { return m_collisionscore; } | ||
702 | set { m_collisionscore = value; } | ||
703 | } | ||
704 | |||
705 | public override bool Kinematic | ||
706 | { | ||
707 | get { return false; } | ||
708 | set { } | ||
709 | } | ||
710 | |||
711 | public override Quaternion Orientation | ||
712 | { | ||
713 | get { return _orientation; } | ||
714 | set | ||
715 | { | ||
716 | if (QuaternionIsFinite(value)) | ||
717 | { | ||
718 | _orientation = value; | ||
719 | } | ||
720 | else | ||
721 | m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object"); | ||
722 | |||
723 | } | ||
724 | } | ||
725 | |||
726 | public override bool FloatOnWater | ||
727 | { | ||
728 | set | ||
729 | { | ||
730 | m_taintCollidesWater = value; | ||
731 | _parent_scene.AddPhysicsActorTaint(this); | ||
732 | } | ||
733 | } | ||
734 | |||
735 | public override void SetMomentum(Vector3 momentum) | ||
736 | { | ||
737 | } | ||
738 | |||
739 | public override Vector3 PIDTarget | ||
740 | { | ||
741 | set | ||
742 | { | ||
743 | if (value.IsFinite()) | ||
744 | { | ||
745 | m_PIDTarget = value; | ||
746 | } | ||
747 | else | ||
748 | m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object"); | ||
749 | } | ||
750 | } | ||
751 | public override bool PIDActive { set { m_usePID = value; } } | ||
752 | public override float PIDTau { set { m_PIDTau = value; } } | ||
753 | |||
754 | // For RotLookAt | ||
755 | public override Quaternion APIDTarget { set { m_APIDTarget = value; } } | ||
756 | public override bool APIDActive { set { m_useAPID = value; } } | ||
757 | public override float APIDStrength { set { m_APIDStrength = value; } } | ||
758 | public override float APIDDamping { set { m_APIDDamping = value; } } | ||
759 | |||
760 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | ||
761 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | ||
762 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | ||
763 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } | ||
764 | |||
765 | internal static bool QuaternionIsFinite(Quaternion q) | ||
766 | { | ||
767 | if (Single.IsNaN(q.X) || Single.IsInfinity(q.X)) | ||
768 | return false; | ||
769 | if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y)) | ||
770 | return false; | ||
771 | if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z)) | ||
772 | return false; | ||
773 | if (Single.IsNaN(q.W) || Single.IsInfinity(q.W)) | ||
774 | return false; | ||
775 | return true; | ||
776 | } | ||
777 | |||
778 | public override Vector3 Acceleration // client updates read data via here | ||
779 | { | ||
780 | get | ||
781 | { | ||
782 | if (_zeroFlag) | ||
783 | { | ||
784 | return Vector3.Zero; | ||
785 | } | ||
786 | return _acceleration; | ||
787 | } | ||
788 | set { _acceleration = value; } | ||
789 | } | ||
790 | |||
791 | |||
792 | public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything. | ||
793 | { | ||
794 | _acceleration = accel; | ||
795 | } | ||
796 | |||
797 | public override void AddForce(Vector3 force, bool pushforce) | ||
798 | { | ||
799 | if (force.IsFinite()) | ||
800 | { | ||
801 | lock (m_forcelist) | ||
802 | m_forcelist.Add(force); | ||
803 | |||
804 | m_taintforce = true; | ||
805 | } | ||
806 | else | ||
807 | { | ||
808 | m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object"); | ||
809 | } | ||
810 | //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); | ||
811 | } | ||
812 | |||
813 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
814 | { | ||
815 | if (force.IsFinite()) | ||
816 | { | ||
817 | m_angularforcelist.Add(force); | ||
818 | m_taintaddangularforce = true; | ||
819 | } | ||
820 | else | ||
821 | { | ||
822 | m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object"); | ||
823 | } | ||
824 | } | ||
825 | |||
826 | public override Vector3 RotationalVelocity | ||
827 | { | ||
828 | get | ||
829 | { | ||
830 | return m_rotationalVelocity; | ||
831 | } | ||
832 | set | ||
833 | { | ||
834 | if (value.IsFinite()) | ||
835 | { | ||
836 | m_rotationalVelocity = value; | ||
837 | } | ||
838 | else | ||
839 | { | ||
840 | m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object"); | ||
841 | } | ||
842 | } | ||
843 | } | ||
844 | |||
845 | public override void CrossingFailure() | ||
846 | { | ||
847 | if (m_outofBounds) | ||
848 | { | ||
849 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
850 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
851 | _position.Z = Util.Clip(_position.Z, -100f, 50000f); | ||
852 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
853 | |||
854 | m_lastposition = _position; | ||
855 | |||
856 | _velocity = Vector3.Zero; | ||
857 | m_lastVelocity = _velocity; | ||
858 | |||
859 | |||
860 | if (m_type != Vehicle.TYPE_NONE) | ||
861 | Halt(); | ||
862 | |||
863 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
864 | base.RequestPhysicsterseUpdate(); | ||
865 | m_outofBounds = false; | ||
866 | } | ||
867 | /* | ||
868 | int tmp = Interlocked.Increment(ref m_crossingfailures); | ||
869 | if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds) | ||
870 | { | ||
871 | base.RaiseOutOfBounds(_position); | ||
872 | return; | ||
873 | } | ||
874 | else if (tmp == _parent_scene.geomCrossingFailuresBeforeOutofbounds) | ||
875 | { | ||
876 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); | ||
877 | } | ||
878 | */ | ||
879 | } | ||
880 | |||
881 | public override float Buoyancy | ||
882 | { | ||
883 | get { return m_buoyancy; } | ||
884 | set { m_buoyancy = value; } | ||
885 | } | ||
886 | |||
887 | public override void link(PhysicsActor obj) | ||
888 | { | ||
889 | m_taintparent = obj; | ||
890 | } | ||
891 | |||
892 | public override void delink() | ||
893 | { | ||
894 | m_taintparent = null; | ||
895 | } | ||
896 | |||
897 | public override void LockAngularMotion(Vector3 axis) | ||
898 | { | ||
899 | // This is actually ROTATION ENABLE, not a lock. | ||
900 | // default is <1,1,1> which is all enabled. | ||
901 | // The lock value is updated inside Move(), no point in using the taint system. | ||
902 | // OS 'm_taintAngularLock' etc change to m_rotateEnable. | ||
903 | if (axis.IsFinite()) | ||
904 | { | ||
905 | axis.X = (axis.X > 0) ? 1f : 0f; | ||
906 | axis.Y = (axis.Y > 0) ? 1f : 0f; | ||
907 | axis.Z = (axis.Z > 0) ? 1f : 0f; | ||
908 | m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | ||
909 | m_rotateEnableRequest = axis; | ||
910 | m_rotateEnableUpdate = true; | ||
911 | } | ||
912 | else | ||
913 | { | ||
914 | m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object"); | ||
915 | } | ||
916 | } | ||
917 | |||
918 | public void SetGeom(IntPtr geom) | ||
919 | { | ||
920 | if (prim_geom != IntPtr.Zero) | ||
921 | { | ||
922 | // Remove any old entries | ||
923 | //string tPA; | ||
924 | //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA); | ||
925 | //Console.WriteLine("**** Remove {0}", tPA); | ||
926 | if (_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom); | ||
927 | if (_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom); | ||
928 | d.GeomDestroy(prim_geom); | ||
929 | } | ||
930 | |||
931 | prim_geom = geom; | ||
932 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); | ||
933 | if (prim_geom != IntPtr.Zero) | ||
934 | { | ||
935 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; | ||
936 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | ||
937 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName); | ||
938 | if (m_NoColide) | ||
939 | { | ||
940 | d.GeomSetCategoryBits(prim_geom, 0); | ||
941 | if (m_isphysical && !m_isVolumeDetect) | ||
942 | { | ||
943 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
944 | } | ||
945 | else | ||
946 | { | ||
947 | d.GeomSetCollideBits(prim_geom, 0); | ||
948 | d.GeomDisable(prim_geom); | ||
949 | } | ||
950 | } | ||
951 | else | ||
952 | { | ||
953 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
954 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
955 | } | ||
956 | } | ||
957 | |||
958 | if (childPrim) | ||
959 | { | ||
960 | if (_parent != null && _parent is OdePrim) | ||
961 | { | ||
962 | OdePrim parent = (OdePrim)_parent; | ||
963 | //Console.WriteLine("SetGeom calls ChildSetGeom"); | ||
964 | parent.ChildSetGeom(this); | ||
965 | } | ||
966 | } | ||
967 | //m_log.Warn("Setting Geom to: " + prim_geom); | ||
968 | } | ||
969 | |||
970 | public void enableBodySoft() | ||
971 | { | ||
972 | if (!childPrim) | ||
973 | { | ||
974 | if (m_isphysical && Body != IntPtr.Zero) | ||
975 | { | ||
976 | d.BodyEnable(Body); | ||
977 | if (m_type != Vehicle.TYPE_NONE) | ||
978 | Enable(Body, _parent_scene); | ||
979 | } | ||
980 | |||
981 | m_disabled = false; | ||
982 | } | ||
983 | } | ||
984 | |||
985 | public void disableBodySoft() | ||
986 | { | ||
987 | m_disabled = true; | ||
988 | |||
989 | if (m_isphysical && Body != IntPtr.Zero) | ||
990 | { | ||
991 | d.BodyDisable(Body); | ||
992 | Halt(); | ||
993 | } | ||
994 | } | ||
995 | |||
996 | public void enableBody() | ||
997 | { | ||
998 | // Don't enable this body if we're a child prim | ||
999 | // this should be taken care of in the parent function not here | ||
1000 | if (!childPrim) | ||
1001 | { | ||
1002 | // Sets the geom to a body | ||
1003 | Body = d.BodyCreate(_parent_scene.world); | ||
1004 | |||
1005 | setMass(); | ||
1006 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
1007 | d.Quaternion myrot = new d.Quaternion(); | ||
1008 | myrot.X = _orientation.X; | ||
1009 | myrot.Y = _orientation.Y; | ||
1010 | myrot.Z = _orientation.Z; | ||
1011 | myrot.W = _orientation.W; | ||
1012 | d.BodySetQuaternion(Body, ref myrot); | ||
1013 | d.GeomSetBody(prim_geom, Body); | ||
1014 | |||
1015 | m_collisionCategories |= CollisionCategories.Body; | ||
1016 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1017 | |||
1018 | if (m_NoColide) | ||
1019 | { | ||
1020 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1021 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1026 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1027 | } | ||
1028 | |||
1029 | d.BodySetAutoDisableFlag(Body, true); | ||
1030 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1031 | |||
1032 | // disconnect from world gravity so we can apply buoyancy | ||
1033 | d.BodySetGravityMode(Body, false); | ||
1034 | |||
1035 | m_interpenetrationcount = 0; | ||
1036 | m_collisionscore = 0; | ||
1037 | m_disabled = false; | ||
1038 | |||
1039 | if (m_type != Vehicle.TYPE_NONE) | ||
1040 | { | ||
1041 | Enable(Body, _parent_scene); | ||
1042 | } | ||
1043 | |||
1044 | _parent_scene.addActivePrim(this); | ||
1045 | } | ||
1046 | } | ||
1047 | |||
1048 | #region Mass Calculation | ||
1049 | |||
1050 | private float CalculateMass() | ||
1051 | { | ||
1052 | float volume = _size.X * _size.Y * _size.Z; // default | ||
1053 | float tmp; | ||
1054 | |||
1055 | float returnMass = 0; | ||
1056 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | ||
1057 | float hollowVolume = hollowAmount * hollowAmount; | ||
1058 | |||
1059 | switch (_pbs.ProfileShape) | ||
1060 | { | ||
1061 | case ProfileShape.Square: | ||
1062 | // default box | ||
1063 | |||
1064 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
1065 | { | ||
1066 | if (hollowAmount > 0.0) | ||
1067 | { | ||
1068 | switch (_pbs.HollowShape) | ||
1069 | { | ||
1070 | case HollowShape.Square: | ||
1071 | case HollowShape.Same: | ||
1072 | break; | ||
1073 | |||
1074 | case HollowShape.Circle: | ||
1075 | |||
1076 | hollowVolume *= 0.78539816339f; | ||
1077 | break; | ||
1078 | |||
1079 | case HollowShape.Triangle: | ||
1080 | |||
1081 | hollowVolume *= (0.5f * .5f); | ||
1082 | break; | ||
1083 | |||
1084 | default: | ||
1085 | hollowVolume = 0; | ||
1086 | break; | ||
1087 | } | ||
1088 | volume *= (1.0f - hollowVolume); | ||
1089 | } | ||
1090 | } | ||
1091 | |||
1092 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1093 | { | ||
1094 | //a tube | ||
1095 | |||
1096 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | ||
1097 | tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY); | ||
1098 | volume -= volume * tmp * tmp; | ||
1099 | |||
1100 | if (hollowAmount > 0.0) | ||
1101 | { | ||
1102 | hollowVolume *= hollowAmount; | ||
1103 | |||
1104 | switch (_pbs.HollowShape) | ||
1105 | { | ||
1106 | case HollowShape.Square: | ||
1107 | case HollowShape.Same: | ||
1108 | break; | ||
1109 | |||
1110 | case HollowShape.Circle: | ||
1111 | hollowVolume *= 0.78539816339f; ; | ||
1112 | break; | ||
1113 | |||
1114 | case HollowShape.Triangle: | ||
1115 | hollowVolume *= 0.5f * 0.5f; | ||
1116 | break; | ||
1117 | default: | ||
1118 | hollowVolume = 0; | ||
1119 | break; | ||
1120 | } | ||
1121 | volume *= (1.0f - hollowVolume); | ||
1122 | } | ||
1123 | } | ||
1124 | |||
1125 | break; | ||
1126 | |||
1127 | case ProfileShape.Circle: | ||
1128 | |||
1129 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
1130 | { | ||
1131 | volume *= 0.78539816339f; // elipse base | ||
1132 | |||
1133 | if (hollowAmount > 0.0) | ||
1134 | { | ||
1135 | switch (_pbs.HollowShape) | ||
1136 | { | ||
1137 | case HollowShape.Same: | ||
1138 | case HollowShape.Circle: | ||
1139 | break; | ||
1140 | |||
1141 | case HollowShape.Square: | ||
1142 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
1143 | break; | ||
1144 | |||
1145 | case HollowShape.Triangle: | ||
1146 | hollowVolume *= .5f * 1.27323954473516f; | ||
1147 | break; | ||
1148 | |||
1149 | default: | ||
1150 | hollowVolume = 0; | ||
1151 | break; | ||
1152 | } | ||
1153 | volume *= (1.0f - hollowVolume); | ||
1154 | } | ||
1155 | } | ||
1156 | |||
1157 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1158 | { | ||
1159 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | ||
1160 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
1161 | volume *= (1.0f - tmp * tmp); | ||
1162 | |||
1163 | if (hollowAmount > 0.0) | ||
1164 | { | ||
1165 | |||
1166 | // calculate the hollow volume by it's shape compared to the prim shape | ||
1167 | hollowVolume *= hollowAmount; | ||
1168 | |||
1169 | switch (_pbs.HollowShape) | ||
1170 | { | ||
1171 | case HollowShape.Same: | ||
1172 | case HollowShape.Circle: | ||
1173 | break; | ||
1174 | |||
1175 | case HollowShape.Square: | ||
1176 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
1177 | break; | ||
1178 | |||
1179 | case HollowShape.Triangle: | ||
1180 | hollowVolume *= .5f * 1.27323954473516f; | ||
1181 | break; | ||
1182 | |||
1183 | default: | ||
1184 | hollowVolume = 0; | ||
1185 | break; | ||
1186 | } | ||
1187 | volume *= (1.0f - hollowVolume); | ||
1188 | } | ||
1189 | } | ||
1190 | break; | ||
1191 | |||
1192 | case ProfileShape.HalfCircle: | ||
1193 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1194 | { | ||
1195 | volume *= 0.52359877559829887307710723054658f; | ||
1196 | } | ||
1197 | break; | ||
1198 | |||
1199 | case ProfileShape.EquilateralTriangle: | ||
1200 | |||
1201 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
1202 | { | ||
1203 | volume *= 0.32475953f; | ||
1204 | |||
1205 | if (hollowAmount > 0.0) | ||
1206 | { | ||
1207 | |||
1208 | // calculate the hollow volume by it's shape compared to the prim shape | ||
1209 | switch (_pbs.HollowShape) | ||
1210 | { | ||
1211 | case HollowShape.Same: | ||
1212 | case HollowShape.Triangle: | ||
1213 | hollowVolume *= .25f; | ||
1214 | break; | ||
1215 | |||
1216 | case HollowShape.Square: | ||
1217 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
1218 | break; | ||
1219 | |||
1220 | case HollowShape.Circle: | ||
1221 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
1222 | // Cyllinder hollow volume calculation | ||
1223 | |||
1224 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
1225 | break; | ||
1226 | |||
1227 | default: | ||
1228 | hollowVolume = 0; | ||
1229 | break; | ||
1230 | } | ||
1231 | volume *= (1.0f - hollowVolume); | ||
1232 | } | ||
1233 | } | ||
1234 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1235 | { | ||
1236 | volume *= 0.32475953f; | ||
1237 | volume *= 0.01f * (float)(200 - _pbs.PathScaleX); | ||
1238 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
1239 | volume *= (1.0f - tmp * tmp); | ||
1240 | |||
1241 | if (hollowAmount > 0.0) | ||
1242 | { | ||
1243 | |||
1244 | hollowVolume *= hollowAmount; | ||
1245 | |||
1246 | switch (_pbs.HollowShape) | ||
1247 | { | ||
1248 | case HollowShape.Same: | ||
1249 | case HollowShape.Triangle: | ||
1250 | hollowVolume *= .25f; | ||
1251 | break; | ||
1252 | |||
1253 | case HollowShape.Square: | ||
1254 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
1255 | break; | ||
1256 | |||
1257 | case HollowShape.Circle: | ||
1258 | |||
1259 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
1260 | break; | ||
1261 | |||
1262 | default: | ||
1263 | hollowVolume = 0; | ||
1264 | break; | ||
1265 | } | ||
1266 | volume *= (1.0f - hollowVolume); | ||
1267 | } | ||
1268 | } | ||
1269 | break; | ||
1270 | |||
1271 | default: | ||
1272 | break; | ||
1273 | } | ||
1274 | |||
1275 | |||
1276 | |||
1277 | float taperX1; | ||
1278 | float taperY1; | ||
1279 | float taperX; | ||
1280 | float taperY; | ||
1281 | float pathBegin; | ||
1282 | float pathEnd; | ||
1283 | float profileBegin; | ||
1284 | float profileEnd; | ||
1285 | |||
1286 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | ||
1287 | { | ||
1288 | taperX1 = _pbs.PathScaleX * 0.01f; | ||
1289 | if (taperX1 > 1.0f) | ||
1290 | taperX1 = 2.0f - taperX1; | ||
1291 | taperX = 1.0f - taperX1; | ||
1292 | |||
1293 | taperY1 = _pbs.PathScaleY * 0.01f; | ||
1294 | if (taperY1 > 1.0f) | ||
1295 | taperY1 = 2.0f - taperY1; | ||
1296 | taperY = 1.0f - taperY1; | ||
1297 | } | ||
1298 | else | ||
1299 | { | ||
1300 | taperX = _pbs.PathTaperX * 0.01f; | ||
1301 | if (taperX < 0.0f) | ||
1302 | taperX = -taperX; | ||
1303 | taperX1 = 1.0f - taperX; | ||
1304 | |||
1305 | taperY = _pbs.PathTaperY * 0.01f; | ||
1306 | if (taperY < 0.0f) | ||
1307 | taperY = -taperY; | ||
1308 | taperY1 = 1.0f - taperY; | ||
1309 | |||
1310 | } | ||
1311 | |||
1312 | |||
1313 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | ||
1314 | |||
1315 | pathBegin = (float)_pbs.PathBegin * 2.0e-5f; | ||
1316 | pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; | ||
1317 | volume *= (pathEnd - pathBegin); | ||
1318 | |||
1319 | // this is crude aproximation | ||
1320 | profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; | ||
1321 | profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; | ||
1322 | volume *= (profileEnd - profileBegin); | ||
1323 | |||
1324 | returnMass = m_density * volume; | ||
1325 | |||
1326 | if (returnMass <= 0) | ||
1327 | returnMass = 0.0001f;//ckrinke: Mass must be greater then zero. | ||
1328 | // else if (returnMass > _parent_scene.maximumMassObject) | ||
1329 | // returnMass = _parent_scene.maximumMassObject; | ||
1330 | |||
1331 | |||
1332 | |||
1333 | m_primMass = returnMass; | ||
1334 | if (m_primMass > _parent_scene.maximumMassObject) | ||
1335 | m_primMass = _parent_scene.maximumMassObject; | ||
1336 | |||
1337 | // Recursively calculate mass | ||
1338 | bool HasChildPrim = false; | ||
1339 | lock (childrenPrim) | ||
1340 | { | ||
1341 | if (childrenPrim.Count > 0) | ||
1342 | { | ||
1343 | HasChildPrim = true; | ||
1344 | } | ||
1345 | |||
1346 | } | ||
1347 | if (HasChildPrim) | ||
1348 | { | ||
1349 | OdePrim[] childPrimArr = new OdePrim[0]; | ||
1350 | |||
1351 | lock (childrenPrim) | ||
1352 | childPrimArr = childrenPrim.ToArray(); | ||
1353 | |||
1354 | for (int i = 0; i < childPrimArr.Length; i++) | ||
1355 | { | ||
1356 | if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove) | ||
1357 | returnMass += childPrimArr[i].CalculateMass(); | ||
1358 | // failsafe, this shouldn't happen but with OpenSim, you never know :) | ||
1359 | if (i > 256) | ||
1360 | break; | ||
1361 | } | ||
1362 | } | ||
1363 | if (returnMass > _parent_scene.maximumMassObject) | ||
1364 | returnMass = _parent_scene.maximumMassObject; | ||
1365 | return returnMass; | ||
1366 | }// end CalculateMass | ||
1367 | |||
1368 | #endregion | ||
1369 | |||
1370 | public void setMass() | ||
1371 | { | ||
1372 | if (Body != (IntPtr)0) | ||
1373 | { | ||
1374 | float newmass = CalculateMass(); | ||
1375 | |||
1376 | //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString()); | ||
1377 | |||
1378 | d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z); | ||
1379 | d.BodySetMass(Body, ref pMass); | ||
1380 | } | ||
1381 | } | ||
1382 | |||
1383 | |||
1384 | private void UpdateDataFromGeom() | ||
1385 | { | ||
1386 | if (prim_geom != IntPtr.Zero) | ||
1387 | { | ||
1388 | d.Quaternion qtmp; | ||
1389 | d.GeomCopyQuaternion(prim_geom, out qtmp); | ||
1390 | _orientation.W = qtmp.W; | ||
1391 | _orientation.X = qtmp.X; | ||
1392 | _orientation.Y = qtmp.Y; | ||
1393 | _orientation.Z = qtmp.Z; | ||
1394 | |||
1395 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); | ||
1396 | _position.X = lpos.X; | ||
1397 | _position.Y = lpos.Y; | ||
1398 | _position.Z = lpos.Z; | ||
1399 | } | ||
1400 | } | ||
1401 | |||
1402 | public void disableBody() | ||
1403 | { | ||
1404 | //this kills the body so things like 'mesh' can re-create it. | ||
1405 | lock (this) | ||
1406 | { | ||
1407 | if (!childPrim) | ||
1408 | { | ||
1409 | if (Body != IntPtr.Zero) | ||
1410 | { | ||
1411 | _parent_scene.remActivePrim(this); | ||
1412 | m_collisionCategories &= ~CollisionCategories.Body; | ||
1413 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1414 | |||
1415 | if (prim_geom != IntPtr.Zero) | ||
1416 | { | ||
1417 | if (m_NoColide) | ||
1418 | { | ||
1419 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1420 | d.GeomSetCollideBits(prim_geom, 0); | ||
1421 | d.GeomDisable(prim_geom); | ||
1422 | } | ||
1423 | else | ||
1424 | { | ||
1425 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1426 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1427 | } | ||
1428 | } | ||
1429 | |||
1430 | UpdateDataFromGeom(); | ||
1431 | |||
1432 | lock (childrenPrim) | ||
1433 | { | ||
1434 | if (childrenPrim.Count > 0) | ||
1435 | { | ||
1436 | foreach (OdePrim prm in childrenPrim) | ||
1437 | { | ||
1438 | if (prm.prim_geom != IntPtr.Zero) | ||
1439 | { | ||
1440 | if (prm.m_NoColide) | ||
1441 | { | ||
1442 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1443 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1444 | d.GeomDisable(prm.prim_geom); | ||
1445 | |||
1446 | } | ||
1447 | prm.UpdateDataFromGeom(); | ||
1448 | } | ||
1449 | _parent_scene.remActivePrim(prm); | ||
1450 | prm.Body = IntPtr.Zero; | ||
1451 | } | ||
1452 | } | ||
1453 | } | ||
1454 | d.BodyDestroy(Body); | ||
1455 | Body = IntPtr.Zero; | ||
1456 | } | ||
1457 | } | ||
1458 | else | ||
1459 | { | ||
1460 | _parent_scene.remActivePrim(this); | ||
1461 | |||
1462 | m_collisionCategories &= ~CollisionCategories.Body; | ||
1463 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1464 | |||
1465 | if (prim_geom != IntPtr.Zero) | ||
1466 | { | ||
1467 | if (m_NoColide) | ||
1468 | { | ||
1469 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1470 | d.GeomSetCollideBits(prim_geom, 0); | ||
1471 | d.GeomDisable(prim_geom); | ||
1472 | } | ||
1473 | else | ||
1474 | { | ||
1475 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1476 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1477 | } | ||
1478 | } | ||
1479 | |||
1480 | Body = IntPtr.Zero; | ||
1481 | } | ||
1482 | } | ||
1483 | m_disabled = true; | ||
1484 | m_collisionscore = 0; | ||
1485 | } | ||
1486 | |||
1487 | // private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); | ||
1488 | |||
1489 | public bool setMesh(OdeScene parent_scene, IMesh mesh) | ||
1490 | { | ||
1491 | //Kill Body so that mesh can re-make the geom | ||
1492 | if (IsPhysical && Body != IntPtr.Zero) | ||
1493 | { | ||
1494 | if (childPrim) | ||
1495 | { | ||
1496 | if (_parent != null) | ||
1497 | { | ||
1498 | OdePrim parent = (OdePrim)_parent; | ||
1499 | parent.ChildDelink(this); | ||
1500 | } | ||
1501 | } | ||
1502 | else | ||
1503 | { | ||
1504 | disableBody(); | ||
1505 | } | ||
1506 | } | ||
1507 | |||
1508 | IntPtr vertices, indices; | ||
1509 | int vertexCount, indexCount; | ||
1510 | int vertexStride, triStride; | ||
1511 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap | ||
1512 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage | ||
1513 | |||
1514 | // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid | ||
1515 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | ||
1516 | |||
1517 | if (vertexCount == 0 || indexCount == 0) | ||
1518 | { | ||
1519 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString()); | ||
1520 | return false; | ||
1521 | } | ||
1522 | |||
1523 | IntPtr geo = IntPtr.Zero; | ||
1524 | try | ||
1525 | { | ||
1526 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1527 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1528 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1529 | |||
1530 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1531 | |||
1532 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); | ||
1533 | } | ||
1534 | catch (Exception e) | ||
1535 | { | ||
1536 | m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message); | ||
1537 | |||
1538 | if (_triMeshData != IntPtr.Zero) | ||
1539 | { | ||
1540 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1541 | _triMeshData = IntPtr.Zero; | ||
1542 | } | ||
1543 | return false; | ||
1544 | } | ||
1545 | |||
1546 | SetGeom(geo); | ||
1547 | |||
1548 | return true; | ||
1549 | } | ||
1550 | |||
1551 | public void ProcessTaints(float timestep) //============================================================================= | ||
1552 | { | ||
1553 | if (m_taintadd) | ||
1554 | { | ||
1555 | changeadd(timestep); | ||
1556 | } | ||
1557 | |||
1558 | if (m_taintremove) | ||
1559 | return; | ||
1560 | |||
1561 | if (prim_geom != IntPtr.Zero) | ||
1562 | { | ||
1563 | if (!_position.ApproxEquals(m_taintposition, 0f)) | ||
1564 | { | ||
1565 | changemove(timestep); | ||
1566 | } | ||
1567 | if (m_taintrot != _orientation) | ||
1568 | { | ||
1569 | if (childPrim && IsPhysical) // For physical child prim... | ||
1570 | { | ||
1571 | rotate(timestep); | ||
1572 | // KF: ODE will also rotate the parent prim! | ||
1573 | // so rotate the root back to where it was | ||
1574 | OdePrim parent = (OdePrim)_parent; | ||
1575 | parent.rotate(timestep); | ||
1576 | } | ||
1577 | else | ||
1578 | { | ||
1579 | //Just rotate the prim | ||
1580 | rotate(timestep); | ||
1581 | } | ||
1582 | } | ||
1583 | // | ||
1584 | if (m_taintphantom != m_isphantom ) | ||
1585 | { | ||
1586 | changePhantomStatus(); | ||
1587 | }// | ||
1588 | |||
1589 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | ||
1590 | { | ||
1591 | changePhysicsStatus(timestep); | ||
1592 | }// | ||
1593 | |||
1594 | |||
1595 | if (!_size.ApproxEquals(m_taintsize, 0f)) | ||
1596 | changesize(timestep); | ||
1597 | // | ||
1598 | |||
1599 | if(m_taintshapetype != m_shapetype) | ||
1600 | { | ||
1601 | m_shapetype = m_taintshapetype; | ||
1602 | changeshape(timestep); | ||
1603 | } | ||
1604 | |||
1605 | if (m_taintshape) | ||
1606 | changeshape(timestep); | ||
1607 | // | ||
1608 | |||
1609 | if (m_taintforce) | ||
1610 | changeAddForce(timestep); | ||
1611 | |||
1612 | if (m_taintaddangularforce) | ||
1613 | changeAddAngularForce(timestep); | ||
1614 | |||
1615 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) | ||
1616 | changeSetTorque(timestep); | ||
1617 | |||
1618 | if (m_taintdisable) | ||
1619 | changedisable(timestep); | ||
1620 | |||
1621 | if (m_taintselected != m_isSelected) | ||
1622 | changeSelectedStatus(); | ||
1623 | |||
1624 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) | ||
1625 | changevelocity(timestep); | ||
1626 | |||
1627 | if (m_taintparent != _parent) | ||
1628 | changelink(timestep); | ||
1629 | |||
1630 | if (m_taintCollidesWater != m_collidesWater) | ||
1631 | changefloatonwater(timestep); | ||
1632 | |||
1633 | if (m_taintvehicledata != null) | ||
1634 | DoSetVehicle(); | ||
1635 | |||
1636 | /* obsolete | ||
1637 | if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f)) | ||
1638 | changeAngularLock(timestep); | ||
1639 | */ | ||
1640 | } | ||
1641 | |||
1642 | else | ||
1643 | { | ||
1644 | m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom"); | ||
1645 | |||
1646 | // not sure this will not flame... | ||
1647 | m_taintremove = true; | ||
1648 | _parent_scene.AddPhysicsActorTaint(this); | ||
1649 | } | ||
1650 | |||
1651 | } | ||
1652 | |||
1653 | private void changelink(float timestep) | ||
1654 | { | ||
1655 | // If the newly set parent is not null | ||
1656 | // create link | ||
1657 | if (_parent == null && m_taintparent != null) | ||
1658 | { | ||
1659 | if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim) | ||
1660 | { | ||
1661 | OdePrim obj = (OdePrim)m_taintparent; | ||
1662 | obj.ParentPrim(this); | ||
1663 | } | ||
1664 | } | ||
1665 | // If the newly set parent is null | ||
1666 | // destroy link | ||
1667 | else if (_parent != null && m_taintparent == null) | ||
1668 | { | ||
1669 | if (_parent is OdePrim) | ||
1670 | { | ||
1671 | OdePrim obj = (OdePrim)_parent; | ||
1672 | obj.ChildDelink(this); | ||
1673 | childPrim = false; | ||
1674 | } | ||
1675 | } | ||
1676 | |||
1677 | _parent = m_taintparent; | ||
1678 | m_taintPhysics = m_isphysical; | ||
1679 | } | ||
1680 | |||
1681 | // I'm the parent | ||
1682 | // prim is the child | ||
1683 | public void ParentPrim(OdePrim prim) | ||
1684 | { | ||
1685 | if (this.m_localID != prim.m_localID) | ||
1686 | { | ||
1687 | if (Body == IntPtr.Zero) | ||
1688 | { | ||
1689 | Body = d.BodyCreate(_parent_scene.world); | ||
1690 | // disconnect from world gravity so we can apply buoyancy | ||
1691 | d.BodySetGravityMode(Body, false); | ||
1692 | |||
1693 | setMass(); | ||
1694 | } | ||
1695 | if (Body != IntPtr.Zero) | ||
1696 | { | ||
1697 | lock (childrenPrim) | ||
1698 | { | ||
1699 | if (!childrenPrim.Contains(prim)) | ||
1700 | { | ||
1701 | childrenPrim.Add(prim); | ||
1702 | |||
1703 | foreach (OdePrim prm in childrenPrim) | ||
1704 | { | ||
1705 | d.Mass m2; | ||
1706 | d.MassSetZero(out m2); | ||
1707 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | ||
1708 | |||
1709 | |||
1710 | d.Quaternion quat = new d.Quaternion(); | ||
1711 | quat.W = prm._orientation.W; | ||
1712 | quat.X = prm._orientation.X; | ||
1713 | quat.Y = prm._orientation.Y; | ||
1714 | quat.Z = prm._orientation.Z; | ||
1715 | |||
1716 | d.Matrix3 mat = new d.Matrix3(); | ||
1717 | d.RfromQ(out mat, ref quat); | ||
1718 | d.MassRotate(ref m2, ref mat); | ||
1719 | d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); | ||
1720 | d.MassAdd(ref pMass, ref m2); | ||
1721 | } | ||
1722 | foreach (OdePrim prm in childrenPrim) | ||
1723 | { | ||
1724 | if (m_isphantom && !prm.m_isVolumeDetect) | ||
1725 | { | ||
1726 | prm.m_collisionCategories = 0; | ||
1727 | prm.m_collisionFlags = CollisionCategories.Land; | ||
1728 | } | ||
1729 | else | ||
1730 | { | ||
1731 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1732 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1733 | } | ||
1734 | if (prm.prim_geom == IntPtr.Zero) | ||
1735 | { | ||
1736 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); | ||
1737 | continue; | ||
1738 | } | ||
1739 | |||
1740 | if (prm.m_NoColide) | ||
1741 | { | ||
1742 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1743 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1744 | } | ||
1745 | else | ||
1746 | { | ||
1747 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1748 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1749 | } | ||
1750 | |||
1751 | d.Quaternion quat = new d.Quaternion(); | ||
1752 | quat.W = prm._orientation.W; | ||
1753 | quat.X = prm._orientation.X; | ||
1754 | quat.Y = prm._orientation.Y; | ||
1755 | quat.Z = prm._orientation.Z; | ||
1756 | |||
1757 | d.Matrix3 mat = new d.Matrix3(); | ||
1758 | d.RfromQ(out mat, ref quat); | ||
1759 | if (Body != IntPtr.Zero) | ||
1760 | { | ||
1761 | d.GeomSetBody(prm.prim_geom, Body); | ||
1762 | prm.childPrim = true; | ||
1763 | d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X, prm.Position.Y, prm.Position.Z); | ||
1764 | //d.GeomSetOffsetPosition(prim.prim_geom, | ||
1765 | // (Position.X - prm.Position.X) - pMass.c.X, | ||
1766 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | ||
1767 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | ||
1768 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); | ||
1769 | //d.GeomSetOffsetRotation(prm.prim_geom, ref mat); | ||
1770 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1771 | d.BodySetMass(Body, ref pMass); | ||
1772 | } | ||
1773 | else | ||
1774 | { | ||
1775 | m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); | ||
1776 | } | ||
1777 | |||
1778 | prm.m_interpenetrationcount = 0; | ||
1779 | prm.m_collisionscore = 0; | ||
1780 | prm.m_disabled = false; | ||
1781 | |||
1782 | prm.Body = Body; | ||
1783 | |||
1784 | _parent_scene.addActivePrim(prm); | ||
1785 | } | ||
1786 | |||
1787 | if (m_isphantom && !m_isVolumeDetect) | ||
1788 | { | ||
1789 | m_collisionCategories = 0; | ||
1790 | m_collisionFlags = CollisionCategories.Land; | ||
1791 | } | ||
1792 | else | ||
1793 | { | ||
1794 | m_collisionCategories |= CollisionCategories.Body; | ||
1795 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1796 | } | ||
1797 | |||
1798 | if (m_NoColide) | ||
1799 | { | ||
1800 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1801 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1802 | } | ||
1803 | else | ||
1804 | { | ||
1805 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1806 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1807 | } | ||
1808 | |||
1809 | d.Quaternion quat2 = new d.Quaternion(); | ||
1810 | quat2.W = _orientation.W; | ||
1811 | quat2.X = _orientation.X; | ||
1812 | quat2.Y = _orientation.Y; | ||
1813 | quat2.Z = _orientation.Z; | ||
1814 | |||
1815 | d.Matrix3 mat2 = new d.Matrix3(); | ||
1816 | d.RfromQ(out mat2, ref quat2); | ||
1817 | d.GeomSetBody(prim_geom, Body); | ||
1818 | d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z); | ||
1819 | //d.GeomSetOffsetPosition(prim.prim_geom, | ||
1820 | // (Position.X - prm.Position.X) - pMass.c.X, | ||
1821 | // (Position.Y - prm.Position.Y) - pMass.c.Y, | ||
1822 | // (Position.Z - prm.Position.Z) - pMass.c.Z); | ||
1823 | //d.GeomSetOffsetRotation(prim_geom, ref mat2); | ||
1824 | d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z); | ||
1825 | d.BodySetMass(Body, ref pMass); | ||
1826 | |||
1827 | d.BodySetAutoDisableFlag(Body, true); | ||
1828 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1829 | |||
1830 | m_interpenetrationcount = 0; | ||
1831 | m_collisionscore = 0; | ||
1832 | m_disabled = false; | ||
1833 | |||
1834 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | ||
1835 | if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene); | ||
1836 | |||
1837 | _parent_scene.addActivePrim(this); | ||
1838 | } | ||
1839 | } | ||
1840 | } | ||
1841 | } | ||
1842 | } | ||
1843 | |||
1844 | private void ChildSetGeom(OdePrim odePrim) | ||
1845 | { | ||
1846 | lock (childrenPrim) | ||
1847 | { | ||
1848 | foreach (OdePrim prm in childrenPrim) | ||
1849 | { | ||
1850 | prm.disableBody(); | ||
1851 | } | ||
1852 | } | ||
1853 | disableBody(); | ||
1854 | |||
1855 | if (Body != IntPtr.Zero) | ||
1856 | { | ||
1857 | _parent_scene.remActivePrim(this); | ||
1858 | } | ||
1859 | |||
1860 | lock (childrenPrim) | ||
1861 | { | ||
1862 | foreach (OdePrim prm in childrenPrim) | ||
1863 | { | ||
1864 | ParentPrim(prm); | ||
1865 | } | ||
1866 | } | ||
1867 | } | ||
1868 | |||
1869 | private void ChildDelink(OdePrim odePrim) | ||
1870 | { | ||
1871 | // Okay, we have a delinked child.. need to rebuild the body. | ||
1872 | lock (childrenPrim) | ||
1873 | { | ||
1874 | foreach (OdePrim prm in childrenPrim) | ||
1875 | { | ||
1876 | prm.childPrim = true; | ||
1877 | prm.disableBody(); | ||
1878 | } | ||
1879 | } | ||
1880 | disableBody(); | ||
1881 | |||
1882 | lock (childrenPrim) | ||
1883 | { | ||
1884 | childrenPrim.Remove(odePrim); | ||
1885 | } | ||
1886 | |||
1887 | if (Body != IntPtr.Zero) | ||
1888 | { | ||
1889 | _parent_scene.remActivePrim(this); | ||
1890 | } | ||
1891 | |||
1892 | lock (childrenPrim) | ||
1893 | { | ||
1894 | foreach (OdePrim prm in childrenPrim) | ||
1895 | { | ||
1896 | ParentPrim(prm); | ||
1897 | } | ||
1898 | } | ||
1899 | } | ||
1900 | |||
1901 | private void changePhantomStatus() | ||
1902 | { | ||
1903 | m_taintphantom = m_isphantom; | ||
1904 | changeSelectedStatus(); | ||
1905 | } | ||
1906 | |||
1907 | /* not in use | ||
1908 | private void SetCollider() | ||
1909 | { | ||
1910 | SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected); | ||
1911 | } | ||
1912 | |||
1913 | private void SetCollider(bool sel, bool phys, bool phan, bool vdtc) | ||
1914 | { | ||
1915 | if (sel) | ||
1916 | { | ||
1917 | m_collisionCategories = CollisionCategories.Selected; | ||
1918 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | ||
1919 | } | ||
1920 | else | ||
1921 | { | ||
1922 | if (phan && !vdtc) | ||
1923 | { | ||
1924 | m_collisionCategories = 0; | ||
1925 | if (phys) | ||
1926 | m_collisionFlags = CollisionCategories.Land; | ||
1927 | else | ||
1928 | m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics | ||
1929 | } | ||
1930 | else | ||
1931 | { | ||
1932 | m_collisionCategories = CollisionCategories.Geom; | ||
1933 | if (phys) | ||
1934 | m_collisionCategories |= CollisionCategories.Body; | ||
1935 | |||
1936 | m_collisionFlags = m_default_collisionFlags; | ||
1937 | |||
1938 | if (m_collidesLand) | ||
1939 | m_collisionFlags |= CollisionCategories.Land; | ||
1940 | if (m_collidesWater) | ||
1941 | m_collisionFlags |= CollisionCategories.Water; | ||
1942 | } | ||
1943 | } | ||
1944 | |||
1945 | if (prim_geom != IntPtr.Zero) | ||
1946 | { | ||
1947 | if (m_NoColide) | ||
1948 | { | ||
1949 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1950 | if (phys) | ||
1951 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1952 | else | ||
1953 | { | ||
1954 | d.GeomSetCollideBits(prim_geom, 0); | ||
1955 | d.GeomDisable(prim_geom); | ||
1956 | } | ||
1957 | } | ||
1958 | else | ||
1959 | { | ||
1960 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1961 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1962 | } | ||
1963 | } | ||
1964 | } | ||
1965 | */ | ||
1966 | |||
1967 | private void changeSelectedStatus() | ||
1968 | { | ||
1969 | if (m_taintselected) | ||
1970 | { | ||
1971 | m_collisionCategories = CollisionCategories.Selected; | ||
1972 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | ||
1973 | |||
1974 | // We do the body disable soft twice because 'in theory' a collision could have happened | ||
1975 | // in between the disabling and the collision properties setting | ||
1976 | // which would wake the physical body up from a soft disabling and potentially cause it to fall | ||
1977 | // through the ground. | ||
1978 | |||
1979 | // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select | ||
1980 | // just one part of the assembly, the rest of the assembly is non-selected and still simulating, | ||
1981 | // so that causes the selected part to wake up and continue moving. | ||
1982 | |||
1983 | // even if you select all parts of a jointed assembly, it is not guaranteed that the entire | ||
1984 | // assembly will stop simulating during the selection, because of the lack of atomicity | ||
1985 | // of select operations (their processing could be interrupted by a thread switch, causing | ||
1986 | // simulation to continue before all of the selected object notifications trickle down to | ||
1987 | // the physics engine). | ||
1988 | |||
1989 | // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are | ||
1990 | // selected and disabled. then, due to a thread switch, the selection processing is | ||
1991 | // interrupted and the physics engine continues to simulate, so the last 50 items, whose | ||
1992 | // selection was not yet processed, continues to simulate. this wakes up ALL of the | ||
1993 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken | ||
1994 | // up, start simulating again, which in turn wakes up the last 50. | ||
1995 | |||
1996 | if (m_isphysical) | ||
1997 | { | ||
1998 | disableBodySoft(); | ||
1999 | } | ||
2000 | |||
2001 | if (prim_geom != IntPtr.Zero) | ||
2002 | { | ||
2003 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2004 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2005 | if (m_NoColide) | ||
2006 | d.GeomDisable(prim_geom); | ||
2007 | } | ||
2008 | |||
2009 | if (m_isphysical) | ||
2010 | { | ||
2011 | disableBodySoft(); | ||
2012 | } | ||
2013 | if (Body != IntPtr.Zero) | ||
2014 | { | ||
2015 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
2016 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
2017 | d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f); | ||
2018 | d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f); | ||
2019 | } | ||
2020 | } | ||
2021 | else | ||
2022 | { | ||
2023 | if (m_isphantom && !m_isVolumeDetect) | ||
2024 | { | ||
2025 | m_collisionCategories = 0; | ||
2026 | if (m_isphysical) | ||
2027 | m_collisionFlags = CollisionCategories.Land; | ||
2028 | else | ||
2029 | m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics | ||
2030 | } | ||
2031 | else | ||
2032 | { | ||
2033 | m_collisionCategories = CollisionCategories.Geom; | ||
2034 | if (m_isphysical) | ||
2035 | m_collisionCategories |= CollisionCategories.Body; | ||
2036 | |||
2037 | m_collisionFlags = m_default_collisionFlags; | ||
2038 | |||
2039 | if (m_collidesLand) | ||
2040 | m_collisionFlags |= CollisionCategories.Land; | ||
2041 | if (m_collidesWater) | ||
2042 | m_collisionFlags |= CollisionCategories.Water; | ||
2043 | } | ||
2044 | |||
2045 | if (prim_geom != IntPtr.Zero) | ||
2046 | { | ||
2047 | if (m_NoColide) | ||
2048 | { | ||
2049 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2050 | if (m_isphysical) | ||
2051 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
2052 | else | ||
2053 | { | ||
2054 | d.GeomSetCollideBits(prim_geom, 0); | ||
2055 | d.GeomDisable(prim_geom); | ||
2056 | } | ||
2057 | } | ||
2058 | else | ||
2059 | { | ||
2060 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2061 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2062 | } | ||
2063 | } | ||
2064 | if (Body != IntPtr.Zero) | ||
2065 | { | ||
2066 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
2067 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
2068 | d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f); | ||
2069 | d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f); | ||
2070 | } | ||
2071 | |||
2072 | if (m_isphysical) | ||
2073 | { | ||
2074 | if (Body != IntPtr.Zero) | ||
2075 | { | ||
2076 | enableBodySoft(); | ||
2077 | } | ||
2078 | } | ||
2079 | } | ||
2080 | |||
2081 | resetCollisionAccounting(); | ||
2082 | m_isSelected = m_taintselected; | ||
2083 | }//end changeSelectedStatus | ||
2084 | |||
2085 | public void ResetTaints() | ||
2086 | { | ||
2087 | m_taintposition = _position; | ||
2088 | m_taintrot = _orientation; | ||
2089 | m_taintPhysics = m_isphysical; | ||
2090 | m_taintselected = m_isSelected; | ||
2091 | m_taintsize = _size; | ||
2092 | m_taintshape = false; | ||
2093 | m_taintforce = false; | ||
2094 | m_taintdisable = false; | ||
2095 | m_taintVelocity = Vector3.Zero; | ||
2096 | } | ||
2097 | |||
2098 | public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh) | ||
2099 | { | ||
2100 | bool gottrimesh = false; | ||
2101 | |||
2102 | m_NoColide = false; // assume all will go well | ||
2103 | |||
2104 | if (_triMeshData != IntPtr.Zero) | ||
2105 | { | ||
2106 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
2107 | _triMeshData = IntPtr.Zero; | ||
2108 | } | ||
2109 | |||
2110 | if (_mesh != null) | ||
2111 | { | ||
2112 | gottrimesh = setMesh(_parent_scene, _mesh); | ||
2113 | if (!gottrimesh) | ||
2114 | { | ||
2115 | // getting a mesh failed, | ||
2116 | // lets go on having a basic box or sphere, with prim size but not coliding | ||
2117 | // physical colides with land, non with nothing | ||
2118 | |||
2119 | m_NoColide = true; | ||
2120 | } | ||
2121 | } | ||
2122 | |||
2123 | if (!gottrimesh) | ||
2124 | { // we will have a basic box or sphere | ||
2125 | IntPtr geo = IntPtr.Zero; | ||
2126 | |||
2127 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | ||
2128 | && _size.X == _size.Y && _size.X == _size.Z) | ||
2129 | { | ||
2130 | // its a sphere | ||
2131 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2132 | try | ||
2133 | { | ||
2134 | geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f); | ||
2135 | } | ||
2136 | catch (Exception e) | ||
2137 | { | ||
2138 | m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message); | ||
2139 | geo = IntPtr.Zero; | ||
2140 | ode.dunlock(_parent_scene.world); | ||
2141 | } | ||
2142 | } | ||
2143 | else // make it a box | ||
2144 | { | ||
2145 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2146 | try | ||
2147 | { | ||
2148 | geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
2149 | } | ||
2150 | catch (Exception e) | ||
2151 | { | ||
2152 | m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message); | ||
2153 | geo = IntPtr.Zero; | ||
2154 | ode.dunlock(_parent_scene.world); | ||
2155 | } | ||
2156 | } | ||
2157 | |||
2158 | if (geo == IntPtr.Zero) // if this happens it must be fixed | ||
2159 | { | ||
2160 | // if it does lets stop what we can | ||
2161 | // not sure this will not flame... | ||
2162 | |||
2163 | m_taintremove = true; | ||
2164 | _parent_scene.AddPhysicsActorTaint(this); | ||
2165 | return; | ||
2166 | } | ||
2167 | |||
2168 | SetGeom(geo); // this processes the m_NoColide | ||
2169 | } | ||
2170 | } | ||
2171 | |||
2172 | public void changeadd(float timestep) | ||
2173 | { | ||
2174 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
2175 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); | ||
2176 | |||
2177 | if (targetspace == IntPtr.Zero) | ||
2178 | targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]); | ||
2179 | |||
2180 | m_targetSpace = targetspace; | ||
2181 | |||
2182 | if (_mesh == null) // && m_meshfailed == false) | ||
2183 | { | ||
2184 | if (_parent_scene.needsMeshing(_pbs)) | ||
2185 | { | ||
2186 | bool convex; | ||
2187 | if (m_shapetype == 2) | ||
2188 | convex = true; | ||
2189 | else | ||
2190 | convex = false; | ||
2191 | try | ||
2192 | { | ||
2193 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,convex); | ||
2194 | } | ||
2195 | catch | ||
2196 | { | ||
2197 | //Don't continuously try to mesh prims when meshing has failed | ||
2198 | m_meshfailed = true; | ||
2199 | _mesh = null; | ||
2200 | m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z); | ||
2201 | } | ||
2202 | } | ||
2203 | } | ||
2204 | |||
2205 | lock (_parent_scene.OdeLock) | ||
2206 | { | ||
2207 | CreateGeom(m_targetSpace, _mesh); | ||
2208 | |||
2209 | if (prim_geom != IntPtr.Zero) | ||
2210 | { | ||
2211 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2212 | d.Quaternion myrot = new d.Quaternion(); | ||
2213 | myrot.X = _orientation.X; | ||
2214 | myrot.Y = _orientation.Y; | ||
2215 | myrot.Z = _orientation.Z; | ||
2216 | myrot.W = _orientation.W; | ||
2217 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2218 | } | ||
2219 | |||
2220 | if (m_isphysical && Body == IntPtr.Zero) | ||
2221 | { | ||
2222 | enableBody(); | ||
2223 | } | ||
2224 | } | ||
2225 | |||
2226 | changeSelectedStatus(); | ||
2227 | |||
2228 | m_taintadd = false; | ||
2229 | } | ||
2230 | |||
2231 | public void changemove(float timestep) | ||
2232 | { | ||
2233 | if (m_isphysical) | ||
2234 | { | ||
2235 | // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits! | ||
2236 | if (!m_taintremove && !childPrim) | ||
2237 | { | ||
2238 | if (Body == IntPtr.Zero) | ||
2239 | enableBody(); | ||
2240 | //Prim auto disable after 20 frames, | ||
2241 | //if you move it, re-enable the prim manually. | ||
2242 | if (_parent != null) | ||
2243 | { | ||
2244 | if (m_linkJoint != IntPtr.Zero) | ||
2245 | { | ||
2246 | d.JointDestroy(m_linkJoint); | ||
2247 | m_linkJoint = IntPtr.Zero; | ||
2248 | } | ||
2249 | } | ||
2250 | if (Body != IntPtr.Zero) | ||
2251 | { | ||
2252 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
2253 | |||
2254 | if (_parent != null) | ||
2255 | { | ||
2256 | OdePrim odParent = (OdePrim)_parent; | ||
2257 | if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body) | ||
2258 | { | ||
2259 | // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used?? | ||
2260 | Console.WriteLine("ODEPrim JointCreateFixed !!!"); | ||
2261 | m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); | ||
2262 | d.JointAttach(m_linkJoint, Body, odParent.Body); | ||
2263 | d.JointSetFixed(m_linkJoint); | ||
2264 | } | ||
2265 | } | ||
2266 | d.BodyEnable(Body); | ||
2267 | if (m_type != Vehicle.TYPE_NONE) | ||
2268 | { | ||
2269 | Enable(Body, _parent_scene); | ||
2270 | } | ||
2271 | } | ||
2272 | else | ||
2273 | { | ||
2274 | m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario."); | ||
2275 | } | ||
2276 | } | ||
2277 | //else | ||
2278 | // { | ||
2279 | //m_log.Debug("[BUG]: race!"); | ||
2280 | //} | ||
2281 | } | ||
2282 | else | ||
2283 | { | ||
2284 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
2285 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
2286 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2287 | |||
2288 | IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | ||
2289 | m_targetSpace = tempspace; | ||
2290 | |||
2291 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2292 | if (prim_geom != IntPtr.Zero) | ||
2293 | { | ||
2294 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2295 | |||
2296 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2297 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
2298 | } | ||
2299 | } | ||
2300 | |||
2301 | changeSelectedStatus(); | ||
2302 | |||
2303 | resetCollisionAccounting(); | ||
2304 | m_taintposition = _position; | ||
2305 | } | ||
2306 | |||
2307 | public void rotate(float timestep) | ||
2308 | { | ||
2309 | d.Quaternion myrot = new d.Quaternion(); | ||
2310 | myrot.X = _orientation.X; | ||
2311 | myrot.Y = _orientation.Y; | ||
2312 | myrot.Z = _orientation.Z; | ||
2313 | myrot.W = _orientation.W; | ||
2314 | if (Body != IntPtr.Zero) | ||
2315 | { | ||
2316 | // KF: If this is a root prim do BodySet | ||
2317 | d.BodySetQuaternion(Body, ref myrot); | ||
2318 | } | ||
2319 | else | ||
2320 | { | ||
2321 | // daughter prim, do Geom set | ||
2322 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2323 | } | ||
2324 | |||
2325 | resetCollisionAccounting(); | ||
2326 | m_taintrot = _orientation; | ||
2327 | } | ||
2328 | |||
2329 | private void resetCollisionAccounting() | ||
2330 | { | ||
2331 | m_collisionscore = 0; | ||
2332 | m_interpenetrationcount = 0; | ||
2333 | m_disabled = false; | ||
2334 | } | ||
2335 | |||
2336 | public void changedisable(float timestep) | ||
2337 | { | ||
2338 | m_disabled = true; | ||
2339 | if (Body != IntPtr.Zero) | ||
2340 | { | ||
2341 | d.BodyDisable(Body); | ||
2342 | Body = IntPtr.Zero; | ||
2343 | } | ||
2344 | |||
2345 | m_taintdisable = false; | ||
2346 | } | ||
2347 | |||
2348 | public void changePhysicsStatus(float timestep) | ||
2349 | { | ||
2350 | if (m_isphysical == true) | ||
2351 | { | ||
2352 | if (Body == IntPtr.Zero) | ||
2353 | { | ||
2354 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2355 | { | ||
2356 | changeshape(2f); | ||
2357 | } | ||
2358 | else | ||
2359 | { | ||
2360 | enableBody(); | ||
2361 | } | ||
2362 | } | ||
2363 | } | ||
2364 | else | ||
2365 | { | ||
2366 | if (Body != IntPtr.Zero) | ||
2367 | { | ||
2368 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2369 | { | ||
2370 | _mesh = null; | ||
2371 | changeadd(2f); | ||
2372 | } | ||
2373 | if (childPrim) | ||
2374 | { | ||
2375 | if (_parent != null) | ||
2376 | { | ||
2377 | OdePrim parent = (OdePrim)_parent; | ||
2378 | parent.ChildDelink(this); | ||
2379 | } | ||
2380 | } | ||
2381 | else | ||
2382 | { | ||
2383 | disableBody(); | ||
2384 | } | ||
2385 | } | ||
2386 | } | ||
2387 | |||
2388 | changeSelectedStatus(); | ||
2389 | |||
2390 | resetCollisionAccounting(); | ||
2391 | m_taintPhysics = m_isphysical; | ||
2392 | } | ||
2393 | |||
2394 | public void changesize(float timestamp) | ||
2395 | { | ||
2396 | |||
2397 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
2398 | |||
2399 | if (_size.X <= 0) _size.X = 0.01f; | ||
2400 | if (_size.Y <= 0) _size.Y = 0.01f; | ||
2401 | if (_size.Z <= 0) _size.Z = 0.01f; | ||
2402 | |||
2403 | // Cleanup of old prim geometry | ||
2404 | if (_mesh != null) | ||
2405 | { | ||
2406 | // Cleanup meshing here | ||
2407 | } | ||
2408 | //kill body to rebuild | ||
2409 | if (IsPhysical && Body != IntPtr.Zero) | ||
2410 | { | ||
2411 | if (childPrim) | ||
2412 | { | ||
2413 | if (_parent != null) | ||
2414 | { | ||
2415 | OdePrim parent = (OdePrim)_parent; | ||
2416 | parent.ChildDelink(this); | ||
2417 | } | ||
2418 | } | ||
2419 | else | ||
2420 | { | ||
2421 | disableBody(); | ||
2422 | } | ||
2423 | } | ||
2424 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
2425 | { | ||
2426 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2427 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
2428 | } | ||
2429 | // we don't need to do space calculation because the client sends a position update also. | ||
2430 | |||
2431 | // Construction of new prim | ||
2432 | if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false) | ||
2433 | { | ||
2434 | float meshlod = _parent_scene.meshSculptLOD; | ||
2435 | |||
2436 | if (IsPhysical) | ||
2437 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
2438 | // Don't need to re-enable body.. it's done in SetMesh | ||
2439 | |||
2440 | IMesh mesh = null; | ||
2441 | |||
2442 | try | ||
2443 | { | ||
2444 | if (_parent_scene.needsMeshing(_pbs)) | ||
2445 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true); | ||
2446 | } | ||
2447 | catch | ||
2448 | { | ||
2449 | m_meshfailed = true; | ||
2450 | mesh = null; | ||
2451 | m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z); | ||
2452 | } | ||
2453 | |||
2454 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
2455 | CreateGeom(m_targetSpace, mesh); | ||
2456 | } | ||
2457 | else | ||
2458 | { | ||
2459 | _mesh = null; | ||
2460 | CreateGeom(m_targetSpace, _mesh); | ||
2461 | } | ||
2462 | |||
2463 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2464 | d.Quaternion myrot = new d.Quaternion(); | ||
2465 | myrot.X = _orientation.X; | ||
2466 | myrot.Y = _orientation.Y; | ||
2467 | myrot.Z = _orientation.Z; | ||
2468 | myrot.W = _orientation.W; | ||
2469 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2470 | |||
2471 | //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
2472 | if (IsPhysical && Body == IntPtr.Zero && !childPrim) | ||
2473 | { | ||
2474 | // Re creates body on size. | ||
2475 | // EnableBody also does setMass() | ||
2476 | enableBody(); | ||
2477 | d.BodyEnable(Body); | ||
2478 | } | ||
2479 | |||
2480 | _parent_scene.geom_name_map[prim_geom] = oldname; | ||
2481 | |||
2482 | changeSelectedStatus(); | ||
2483 | if (childPrim) | ||
2484 | { | ||
2485 | if (_parent is OdePrim) | ||
2486 | { | ||
2487 | OdePrim parent = (OdePrim)_parent; | ||
2488 | parent.ChildSetGeom(this); | ||
2489 | } | ||
2490 | } | ||
2491 | resetCollisionAccounting(); | ||
2492 | m_taintsize = _size; | ||
2493 | } | ||
2494 | |||
2495 | |||
2496 | |||
2497 | public void changefloatonwater(float timestep) | ||
2498 | { | ||
2499 | m_collidesWater = m_taintCollidesWater; | ||
2500 | |||
2501 | if (prim_geom != IntPtr.Zero) | ||
2502 | { | ||
2503 | if (m_collidesWater) | ||
2504 | { | ||
2505 | m_collisionFlags |= CollisionCategories.Water; | ||
2506 | } | ||
2507 | else | ||
2508 | { | ||
2509 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2510 | } | ||
2511 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2512 | } | ||
2513 | } | ||
2514 | |||
2515 | public void changeshape(float timestamp) | ||
2516 | { | ||
2517 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
2518 | |||
2519 | // Cleanup of old prim geometry and Bodies | ||
2520 | if (IsPhysical && Body != IntPtr.Zero) | ||
2521 | { | ||
2522 | if (childPrim) | ||
2523 | { | ||
2524 | if (_parent != null) | ||
2525 | { | ||
2526 | OdePrim parent = (OdePrim)_parent; | ||
2527 | parent.ChildDelink(this); | ||
2528 | } | ||
2529 | } | ||
2530 | else | ||
2531 | { | ||
2532 | disableBody(); | ||
2533 | } | ||
2534 | } | ||
2535 | |||
2536 | |||
2537 | // we don't need to do space calculation because the client sends a position update also. | ||
2538 | if (_size.X <= 0) _size.X = 0.01f; | ||
2539 | if (_size.Y <= 0) _size.Y = 0.01f; | ||
2540 | if (_size.Z <= 0) _size.Z = 0.01f; | ||
2541 | // Construction of new prim | ||
2542 | |||
2543 | if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false) | ||
2544 | { | ||
2545 | // Don't need to re-enable body.. it's done in SetMesh | ||
2546 | float meshlod = _parent_scene.meshSculptLOD; | ||
2547 | IMesh mesh; | ||
2548 | |||
2549 | if (IsPhysical) | ||
2550 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
2551 | |||
2552 | bool convex; | ||
2553 | if (m_shapetype == 2) | ||
2554 | convex = true; | ||
2555 | else | ||
2556 | convex = false; | ||
2557 | |||
2558 | try | ||
2559 | { | ||
2560 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, convex); | ||
2561 | } | ||
2562 | catch | ||
2563 | { | ||
2564 | mesh = null; | ||
2565 | m_meshfailed = true; | ||
2566 | m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z); | ||
2567 | } | ||
2568 | |||
2569 | CreateGeom(m_targetSpace, mesh); | ||
2570 | |||
2571 | // createmesh returns null when it doesn't mesh. | ||
2572 | } | ||
2573 | else | ||
2574 | { | ||
2575 | _mesh = null; | ||
2576 | CreateGeom(m_targetSpace, null); | ||
2577 | } | ||
2578 | |||
2579 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2580 | d.Quaternion myrot = new d.Quaternion(); | ||
2581 | //myrot.W = _orientation.w; | ||
2582 | myrot.W = _orientation.W; | ||
2583 | myrot.X = _orientation.X; | ||
2584 | myrot.Y = _orientation.Y; | ||
2585 | myrot.Z = _orientation.Z; | ||
2586 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2587 | |||
2588 | //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
2589 | if (IsPhysical && Body == IntPtr.Zero) | ||
2590 | { | ||
2591 | // Re creates body on size. | ||
2592 | // EnableBody also does setMass() | ||
2593 | enableBody(); | ||
2594 | if (Body != IntPtr.Zero) | ||
2595 | { | ||
2596 | d.BodyEnable(Body); | ||
2597 | } | ||
2598 | } | ||
2599 | _parent_scene.geom_name_map[prim_geom] = oldname; | ||
2600 | |||
2601 | changeSelectedStatus(); | ||
2602 | if (childPrim) | ||
2603 | { | ||
2604 | if (_parent is OdePrim) | ||
2605 | { | ||
2606 | OdePrim parent = (OdePrim)_parent; | ||
2607 | parent.ChildSetGeom(this); | ||
2608 | } | ||
2609 | } | ||
2610 | resetCollisionAccounting(); | ||
2611 | m_taintshape = false; | ||
2612 | } | ||
2613 | |||
2614 | public void changeAddForce(float timestamp) | ||
2615 | { | ||
2616 | if (!m_isSelected) | ||
2617 | { | ||
2618 | lock (m_forcelist) | ||
2619 | { | ||
2620 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
2621 | if (IsPhysical) | ||
2622 | { | ||
2623 | Vector3 iforce = Vector3.Zero; | ||
2624 | int i = 0; | ||
2625 | try | ||
2626 | { | ||
2627 | for (i = 0; i < m_forcelist.Count; i++) | ||
2628 | { | ||
2629 | |||
2630 | iforce = iforce + (m_forcelist[i] * 100); | ||
2631 | } | ||
2632 | } | ||
2633 | catch (IndexOutOfRangeException) | ||
2634 | { | ||
2635 | m_forcelist = new List<Vector3>(); | ||
2636 | m_collisionscore = 0; | ||
2637 | m_interpenetrationcount = 0; | ||
2638 | m_taintforce = false; | ||
2639 | return; | ||
2640 | } | ||
2641 | catch (ArgumentOutOfRangeException) | ||
2642 | { | ||
2643 | m_forcelist = new List<Vector3>(); | ||
2644 | m_collisionscore = 0; | ||
2645 | m_interpenetrationcount = 0; | ||
2646 | m_taintforce = false; | ||
2647 | return; | ||
2648 | } | ||
2649 | d.BodyEnable(Body); | ||
2650 | |||
2651 | d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z); | ||
2652 | } | ||
2653 | m_forcelist.Clear(); | ||
2654 | } | ||
2655 | |||
2656 | m_collisionscore = 0; | ||
2657 | m_interpenetrationcount = 0; | ||
2658 | } | ||
2659 | |||
2660 | m_taintforce = false; | ||
2661 | |||
2662 | } | ||
2663 | |||
2664 | |||
2665 | |||
2666 | public void changeSetTorque(float timestamp) | ||
2667 | { | ||
2668 | if (!m_isSelected) | ||
2669 | { | ||
2670 | if (IsPhysical && Body != IntPtr.Zero) | ||
2671 | { | ||
2672 | d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z); | ||
2673 | } | ||
2674 | } | ||
2675 | |||
2676 | m_taintTorque = Vector3.Zero; | ||
2677 | } | ||
2678 | |||
2679 | public void changeAddAngularForce(float timestamp) | ||
2680 | { | ||
2681 | if (!m_isSelected) | ||
2682 | { | ||
2683 | lock (m_angularforcelist) | ||
2684 | { | ||
2685 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
2686 | if (IsPhysical) | ||
2687 | { | ||
2688 | Vector3 iforce = Vector3.Zero; | ||
2689 | for (int i = 0; i < m_angularforcelist.Count; i++) | ||
2690 | { | ||
2691 | iforce = iforce + (m_angularforcelist[i] * 100); | ||
2692 | } | ||
2693 | d.BodyEnable(Body); | ||
2694 | d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z); | ||
2695 | |||
2696 | } | ||
2697 | m_angularforcelist.Clear(); | ||
2698 | } | ||
2699 | |||
2700 | m_collisionscore = 0; | ||
2701 | m_interpenetrationcount = 0; | ||
2702 | } | ||
2703 | |||
2704 | m_taintaddangularforce = false; | ||
2705 | } | ||
2706 | |||
2707 | private void changevelocity(float timestep) | ||
2708 | { | ||
2709 | if (!m_isSelected) | ||
2710 | { | ||
2711 | Thread.Sleep(20); | ||
2712 | if (IsPhysical) | ||
2713 | { | ||
2714 | if (Body != IntPtr.Zero) | ||
2715 | d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z); | ||
2716 | } | ||
2717 | |||
2718 | //resetCollisionAccounting(); | ||
2719 | } | ||
2720 | m_taintVelocity = Vector3.Zero; | ||
2721 | } | ||
2722 | |||
2723 | public void UpdatePositionAndVelocity() | ||
2724 | { | ||
2725 | return; // moved to the Move () method | ||
2726 | } | ||
2727 | |||
2728 | public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj) | ||
2729 | { | ||
2730 | obj.I.M00 = pMat[0, 0]; | ||
2731 | obj.I.M01 = pMat[0, 1]; | ||
2732 | obj.I.M02 = pMat[0, 2]; | ||
2733 | obj.I.M10 = pMat[1, 0]; | ||
2734 | obj.I.M11 = pMat[1, 1]; | ||
2735 | obj.I.M12 = pMat[1, 2]; | ||
2736 | obj.I.M20 = pMat[2, 0]; | ||
2737 | obj.I.M21 = pMat[2, 1]; | ||
2738 | obj.I.M22 = pMat[2, 2]; | ||
2739 | return obj; | ||
2740 | } | ||
2741 | |||
2742 | public override void SubscribeEvents(int ms) | ||
2743 | { | ||
2744 | m_eventsubscription = ms; | ||
2745 | _parent_scene.addCollisionEventReporting(this); | ||
2746 | } | ||
2747 | |||
2748 | public override void UnSubscribeEvents() | ||
2749 | { | ||
2750 | _parent_scene.remCollisionEventReporting(this); | ||
2751 | m_eventsubscription = 0; | ||
2752 | } | ||
2753 | |||
2754 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
2755 | { | ||
2756 | if (CollisionEventsThisFrame == null) | ||
2757 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
2758 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
2759 | } | ||
2760 | |||
2761 | public void SendCollisions() | ||
2762 | { | ||
2763 | if (CollisionEventsThisFrame == null) | ||
2764 | return; | ||
2765 | |||
2766 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
2767 | |||
2768 | if (CollisionEventsThisFrame.m_objCollisionList.Count == 0) | ||
2769 | CollisionEventsThisFrame = null; | ||
2770 | else | ||
2771 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
2772 | } | ||
2773 | |||
2774 | public override bool SubscribedEvents() | ||
2775 | { | ||
2776 | if (m_eventsubscription > 0) | ||
2777 | return true; | ||
2778 | return false; | ||
2779 | } | ||
2780 | |||
2781 | public static Matrix4 Inverse(Matrix4 pMat) | ||
2782 | { | ||
2783 | if (determinant3x3(pMat) == 0) | ||
2784 | { | ||
2785 | return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible | ||
2786 | } | ||
2787 | |||
2788 | |||
2789 | |||
2790 | return (Adjoint(pMat) / determinant3x3(pMat)); | ||
2791 | } | ||
2792 | |||
2793 | public static Matrix4 Adjoint(Matrix4 pMat) | ||
2794 | { | ||
2795 | Matrix4 adjointMatrix = new Matrix4(); | ||
2796 | for (int i = 0; i < 4; i++) | ||
2797 | { | ||
2798 | for (int j = 0; j < 4; j++) | ||
2799 | { | ||
2800 | Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j))))); | ||
2801 | } | ||
2802 | } | ||
2803 | |||
2804 | adjointMatrix = Transpose(adjointMatrix); | ||
2805 | return adjointMatrix; | ||
2806 | } | ||
2807 | |||
2808 | public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol) | ||
2809 | { | ||
2810 | Matrix4 minor = new Matrix4(); | ||
2811 | int m = 0, n = 0; | ||
2812 | for (int i = 0; i < 4; i++) | ||
2813 | { | ||
2814 | if (i == iRow) | ||
2815 | continue; | ||
2816 | n = 0; | ||
2817 | for (int j = 0; j < 4; j++) | ||
2818 | { | ||
2819 | if (j == iCol) | ||
2820 | continue; | ||
2821 | Matrix4SetValue(ref minor, m, n, matrix[i, j]); | ||
2822 | n++; | ||
2823 | } | ||
2824 | m++; | ||
2825 | } | ||
2826 | return minor; | ||
2827 | } | ||
2828 | |||
2829 | public static Matrix4 Transpose(Matrix4 pMat) | ||
2830 | { | ||
2831 | Matrix4 transposeMatrix = new Matrix4(); | ||
2832 | for (int i = 0; i < 4; i++) | ||
2833 | for (int j = 0; j < 4; j++) | ||
2834 | Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]); | ||
2835 | return transposeMatrix; | ||
2836 | } | ||
2837 | |||
2838 | public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val) | ||
2839 | { | ||
2840 | switch (r) | ||
2841 | { | ||
2842 | case 0: | ||
2843 | switch (c) | ||
2844 | { | ||
2845 | case 0: | ||
2846 | pMat.M11 = val; | ||
2847 | break; | ||
2848 | case 1: | ||
2849 | pMat.M12 = val; | ||
2850 | break; | ||
2851 | case 2: | ||
2852 | pMat.M13 = val; | ||
2853 | break; | ||
2854 | case 3: | ||
2855 | pMat.M14 = val; | ||
2856 | break; | ||
2857 | } | ||
2858 | |||
2859 | break; | ||
2860 | case 1: | ||
2861 | switch (c) | ||
2862 | { | ||
2863 | case 0: | ||
2864 | pMat.M21 = val; | ||
2865 | break; | ||
2866 | case 1: | ||
2867 | pMat.M22 = val; | ||
2868 | break; | ||
2869 | case 2: | ||
2870 | pMat.M23 = val; | ||
2871 | break; | ||
2872 | case 3: | ||
2873 | pMat.M24 = val; | ||
2874 | break; | ||
2875 | } | ||
2876 | |||
2877 | break; | ||
2878 | case 2: | ||
2879 | switch (c) | ||
2880 | { | ||
2881 | case 0: | ||
2882 | pMat.M31 = val; | ||
2883 | break; | ||
2884 | case 1: | ||
2885 | pMat.M32 = val; | ||
2886 | break; | ||
2887 | case 2: | ||
2888 | pMat.M33 = val; | ||
2889 | break; | ||
2890 | case 3: | ||
2891 | pMat.M34 = val; | ||
2892 | break; | ||
2893 | } | ||
2894 | |||
2895 | break; | ||
2896 | case 3: | ||
2897 | switch (c) | ||
2898 | { | ||
2899 | case 0: | ||
2900 | pMat.M41 = val; | ||
2901 | break; | ||
2902 | case 1: | ||
2903 | pMat.M42 = val; | ||
2904 | break; | ||
2905 | case 2: | ||
2906 | pMat.M43 = val; | ||
2907 | break; | ||
2908 | case 3: | ||
2909 | pMat.M44 = val; | ||
2910 | break; | ||
2911 | } | ||
2912 | |||
2913 | break; | ||
2914 | } | ||
2915 | } | ||
2916 | private static float determinant3x3(Matrix4 pMat) | ||
2917 | { | ||
2918 | float det = 0; | ||
2919 | float diag1 = pMat[0, 0] * pMat[1, 1] * pMat[2, 2]; | ||
2920 | float diag2 = pMat[0, 1] * pMat[2, 1] * pMat[2, 0]; | ||
2921 | float diag3 = pMat[0, 2] * pMat[1, 0] * pMat[2, 1]; | ||
2922 | float diag4 = pMat[2, 0] * pMat[1, 1] * pMat[0, 2]; | ||
2923 | float diag5 = pMat[2, 1] * pMat[1, 2] * pMat[0, 0]; | ||
2924 | float diag6 = pMat[2, 2] * pMat[1, 0] * pMat[0, 1]; | ||
2925 | |||
2926 | det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6); | ||
2927 | return det; | ||
2928 | |||
2929 | } | ||
2930 | |||
2931 | private static void DMassCopy(ref d.Mass src, ref d.Mass dst) | ||
2932 | { | ||
2933 | dst.c.W = src.c.W; | ||
2934 | dst.c.X = src.c.X; | ||
2935 | dst.c.Y = src.c.Y; | ||
2936 | dst.c.Z = src.c.Z; | ||
2937 | dst.mass = src.mass; | ||
2938 | dst.I.M00 = src.I.M00; | ||
2939 | dst.I.M01 = src.I.M01; | ||
2940 | dst.I.M02 = src.I.M02; | ||
2941 | dst.I.M10 = src.I.M10; | ||
2942 | dst.I.M11 = src.I.M11; | ||
2943 | dst.I.M12 = src.I.M12; | ||
2944 | dst.I.M20 = src.I.M20; | ||
2945 | dst.I.M21 = src.I.M21; | ||
2946 | dst.I.M22 = src.I.M22; | ||
2947 | } | ||
2948 | |||
2949 | public override void SetMaterial(int pMaterial) | ||
2950 | { | ||
2951 | m_material = pMaterial; | ||
2952 | } | ||
2953 | |||
2954 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
2955 | { | ||
2956 | switch (pParam) | ||
2957 | { | ||
2958 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
2959 | if (pValue < 0.01f) pValue = 0.01f; | ||
2960 | // m_angularDeflectionEfficiency = pValue; | ||
2961 | break; | ||
2962 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
2963 | if (pValue < 0.1f) pValue = 0.1f; | ||
2964 | // m_angularDeflectionTimescale = pValue; | ||
2965 | break; | ||
2966 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
2967 | if (pValue < 0.3f) pValue = 0.3f; | ||
2968 | m_angularMotorDecayTimescale = pValue; | ||
2969 | break; | ||
2970 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
2971 | if (pValue < 0.3f) pValue = 0.3f; | ||
2972 | m_angularMotorTimescale = pValue; | ||
2973 | break; | ||
2974 | case Vehicle.BANKING_EFFICIENCY: | ||
2975 | if (pValue < 0.01f) pValue = 0.01f; | ||
2976 | // m_bankingEfficiency = pValue; | ||
2977 | break; | ||
2978 | case Vehicle.BANKING_MIX: | ||
2979 | if (pValue < 0.01f) pValue = 0.01f; | ||
2980 | // m_bankingMix = pValue; | ||
2981 | break; | ||
2982 | case Vehicle.BANKING_TIMESCALE: | ||
2983 | if (pValue < 0.01f) pValue = 0.01f; | ||
2984 | // m_bankingTimescale = pValue; | ||
2985 | break; | ||
2986 | case Vehicle.BUOYANCY: | ||
2987 | if (pValue < -1f) pValue = -1f; | ||
2988 | if (pValue > 1f) pValue = 1f; | ||
2989 | m_VehicleBuoyancy = pValue; | ||
2990 | break; | ||
2991 | // case Vehicle.HOVER_EFFICIENCY: | ||
2992 | // if (pValue < 0f) pValue = 0f; | ||
2993 | // if (pValue > 1f) pValue = 1f; | ||
2994 | // m_VhoverEfficiency = pValue; | ||
2995 | // break; | ||
2996 | case Vehicle.HOVER_HEIGHT: | ||
2997 | m_VhoverHeight = pValue; | ||
2998 | break; | ||
2999 | case Vehicle.HOVER_TIMESCALE: | ||
3000 | if (pValue < 0.1f) pValue = 0.1f; | ||
3001 | m_VhoverTimescale = pValue; | ||
3002 | break; | ||
3003 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
3004 | if (pValue < 0.01f) pValue = 0.01f; | ||
3005 | // m_linearDeflectionEfficiency = pValue; | ||
3006 | break; | ||
3007 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
3008 | if (pValue < 0.01f) pValue = 0.01f; | ||
3009 | // m_linearDeflectionTimescale = pValue; | ||
3010 | break; | ||
3011 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
3012 | if (pValue < 0.3f) pValue = 0.3f; | ||
3013 | m_linearMotorDecayTimescale = pValue; | ||
3014 | break; | ||
3015 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
3016 | if (pValue < 0.1f) pValue = 0.1f; | ||
3017 | m_linearMotorTimescale = pValue; | ||
3018 | break; | ||
3019 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
3020 | if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable | ||
3021 | if (pValue > 1.0f) pValue = 1.0f; | ||
3022 | m_verticalAttractionEfficiency = pValue; | ||
3023 | break; | ||
3024 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
3025 | if (pValue < 0.1f) pValue = 0.1f; | ||
3026 | m_verticalAttractionTimescale = pValue; | ||
3027 | break; | ||
3028 | |||
3029 | // These are vector properties but the engine lets you use a single float value to | ||
3030 | // set all of the components to the same value | ||
3031 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
3032 | if (pValue > 30f) pValue = 30f; | ||
3033 | if (pValue < 0.1f) pValue = 0.1f; | ||
3034 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
3035 | break; | ||
3036 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
3037 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
3038 | UpdateAngDecay(); | ||
3039 | break; | ||
3040 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
3041 | if (pValue < 0.1f) pValue = 0.1f; | ||
3042 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
3043 | break; | ||
3044 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
3045 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
3046 | UpdateLinDecay(); | ||
3047 | break; | ||
3048 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
3049 | // m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
3050 | break; | ||
3051 | |||
3052 | } | ||
3053 | |||
3054 | }//end ProcessFloatVehicleParam | ||
3055 | |||
3056 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
3057 | { | ||
3058 | switch (pParam) | ||
3059 | { | ||
3060 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
3061 | if (pValue.X > 30f) pValue.X = 30f; | ||
3062 | if (pValue.X < 0.1f) pValue.X = 0.1f; | ||
3063 | if (pValue.Y > 30f) pValue.Y = 30f; | ||
3064 | if (pValue.Y < 0.1f) pValue.Y = 0.1f; | ||
3065 | if (pValue.Z > 30f) pValue.Z = 30f; | ||
3066 | if (pValue.Z < 0.1f) pValue.Z = 0.1f; | ||
3067 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
3068 | break; | ||
3069 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
3070 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
3071 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
3072 | if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f; | ||
3073 | if (m_angularMotorDirection.X < -12.56f) m_angularMotorDirection.X = -12.56f; | ||
3074 | if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f; | ||
3075 | if (m_angularMotorDirection.Y < -12.56f) m_angularMotorDirection.Y = -12.56f; | ||
3076 | if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f; | ||
3077 | if (m_angularMotorDirection.Z < -12.56f) m_angularMotorDirection.Z = -12.56f; | ||
3078 | UpdateAngDecay(); | ||
3079 | break; | ||
3080 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
3081 | if (pValue.X < 0.1f) pValue.X = 0.1f; | ||
3082 | if (pValue.Y < 0.1f) pValue.Y = 0.1f; | ||
3083 | if (pValue.Z < 0.1f) pValue.Z = 0.1f; | ||
3084 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
3085 | break; | ||
3086 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
3087 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting | ||
3088 | UpdateLinDecay(); | ||
3089 | break; | ||
3090 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
3091 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
3092 | break; | ||
3093 | } | ||
3094 | |||
3095 | }//end ProcessVectorVehicleParam | ||
3096 | |||
3097 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
3098 | { | ||
3099 | switch (pParam) | ||
3100 | { | ||
3101 | case Vehicle.REFERENCE_FRAME: | ||
3102 | // m_referenceFrame = pValue; | ||
3103 | break; | ||
3104 | } | ||
3105 | |||
3106 | }//end ProcessRotationVehicleParam | ||
3107 | |||
3108 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
3109 | { | ||
3110 | if (remove) | ||
3111 | { | ||
3112 | m_flags &= ~((VehicleFlag)pParam); | ||
3113 | } | ||
3114 | else | ||
3115 | { | ||
3116 | m_flags |= (VehicleFlag)pParam; | ||
3117 | } | ||
3118 | } | ||
3119 | |||
3120 | internal void ProcessTypeChange(Vehicle pType) | ||
3121 | { | ||
3122 | // Set Defaults For Type | ||
3123 | m_type = pType; | ||
3124 | switch (pType) | ||
3125 | { | ||
3126 | case Vehicle.TYPE_SLED: | ||
3127 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
3128 | m_angularFrictionTimescale = new Vector3(30, 30, 30); | ||
3129 | // m_lLinMotorVel = Vector3.Zero; | ||
3130 | m_linearMotorTimescale = 1000; | ||
3131 | m_linearMotorDecayTimescale = 120; | ||
3132 | m_angularMotorDirection = Vector3.Zero; | ||
3133 | m_angularMotorDVel = Vector3.Zero; | ||
3134 | m_angularMotorTimescale = 1000; | ||
3135 | m_angularMotorDecayTimescale = 120; | ||
3136 | m_VhoverHeight = 0; | ||
3137 | // m_VhoverEfficiency = 1; | ||
3138 | m_VhoverTimescale = 10; | ||
3139 | m_VehicleBuoyancy = 0; | ||
3140 | // m_linearDeflectionEfficiency = 1; | ||
3141 | // m_linearDeflectionTimescale = 1; | ||
3142 | // m_angularDeflectionEfficiency = 1; | ||
3143 | // m_angularDeflectionTimescale = 1000; | ||
3144 | // m_bankingEfficiency = 0; | ||
3145 | // m_bankingMix = 1; | ||
3146 | // m_bankingTimescale = 10; | ||
3147 | // m_referenceFrame = Quaternion.Identity; | ||
3148 | m_flags &= | ||
3149 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
3150 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
3151 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
3152 | break; | ||
3153 | case Vehicle.TYPE_CAR: | ||
3154 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
3155 | m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30. | ||
3156 | // m_lLinMotorVel = Vector3.Zero; | ||
3157 | m_linearMotorTimescale = 1; | ||
3158 | m_linearMotorDecayTimescale = 60; | ||
3159 | m_angularMotorDirection = Vector3.Zero; | ||
3160 | m_angularMotorDVel = Vector3.Zero; | ||
3161 | m_angularMotorTimescale = 1; | ||
3162 | m_angularMotorDecayTimescale = 0.8f; | ||
3163 | m_VhoverHeight = 0; | ||
3164 | // m_VhoverEfficiency = 0; | ||
3165 | m_VhoverTimescale = 1000; | ||
3166 | m_VehicleBuoyancy = 0; | ||
3167 | // // m_linearDeflectionEfficiency = 1; | ||
3168 | // // m_linearDeflectionTimescale = 2; | ||
3169 | // // m_angularDeflectionEfficiency = 0; | ||
3170 | // m_angularDeflectionTimescale = 10; | ||
3171 | m_verticalAttractionEfficiency = 1f; | ||
3172 | m_verticalAttractionTimescale = 10f; | ||
3173 | // m_bankingEfficiency = -0.2f; | ||
3174 | // m_bankingMix = 1; | ||
3175 | // m_bankingTimescale = 1; | ||
3176 | // m_referenceFrame = Quaternion.Identity; | ||
3177 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
3178 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | | ||
3179 | VehicleFlag.LIMIT_MOTOR_UP); | ||
3180 | break; | ||
3181 | case Vehicle.TYPE_BOAT: | ||
3182 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
3183 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
3184 | // m_lLinMotorVel = Vector3.Zero; | ||
3185 | m_linearMotorTimescale = 5; | ||
3186 | m_linearMotorDecayTimescale = 60; | ||
3187 | m_angularMotorDirection = Vector3.Zero; | ||
3188 | m_angularMotorDVel = Vector3.Zero; | ||
3189 | m_angularMotorTimescale = 4; | ||
3190 | m_angularMotorDecayTimescale = 4; | ||
3191 | m_VhoverHeight = 0; | ||
3192 | // m_VhoverEfficiency = 0.5f; | ||
3193 | m_VhoverTimescale = 2; | ||
3194 | m_VehicleBuoyancy = 1; | ||
3195 | // m_linearDeflectionEfficiency = 0.5f; | ||
3196 | // m_linearDeflectionTimescale = 3; | ||
3197 | // m_angularDeflectionEfficiency = 0.5f; | ||
3198 | // m_angularDeflectionTimescale = 5; | ||
3199 | m_verticalAttractionEfficiency = 0.5f; | ||
3200 | m_verticalAttractionTimescale = 5f; | ||
3201 | // m_bankingEfficiency = -0.3f; | ||
3202 | // m_bankingMix = 0.8f; | ||
3203 | // m_bankingTimescale = 1; | ||
3204 | // m_referenceFrame = Quaternion.Identity; | ||
3205 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | | ||
3206 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
3207 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | | ||
3208 | VehicleFlag.LIMIT_MOTOR_UP); | ||
3209 | break; | ||
3210 | case Vehicle.TYPE_AIRPLANE: | ||
3211 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
3212 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
3213 | // m_lLinMotorVel = Vector3.Zero; | ||
3214 | m_linearMotorTimescale = 2; | ||
3215 | m_linearMotorDecayTimescale = 60; | ||
3216 | m_angularMotorDirection = Vector3.Zero; | ||
3217 | m_angularMotorDVel = Vector3.Zero; | ||
3218 | m_angularMotorTimescale = 4; | ||
3219 | m_angularMotorDecayTimescale = 4; | ||
3220 | m_VhoverHeight = 0; | ||
3221 | // m_VhoverEfficiency = 0.5f; | ||
3222 | m_VhoverTimescale = 1000; | ||
3223 | m_VehicleBuoyancy = 0; | ||
3224 | // m_linearDeflectionEfficiency = 0.5f; | ||
3225 | // m_linearDeflectionTimescale = 3; | ||
3226 | // m_angularDeflectionEfficiency = 1; | ||
3227 | // m_angularDeflectionTimescale = 2; | ||
3228 | m_verticalAttractionEfficiency = 0.9f; | ||
3229 | m_verticalAttractionTimescale = 2f; | ||
3230 | // m_bankingEfficiency = 1; | ||
3231 | // m_bankingMix = 0.7f; | ||
3232 | // m_bankingTimescale = 2; | ||
3233 | // m_referenceFrame = Quaternion.Identity; | ||
3234 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
3235 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
3236 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
3237 | break; | ||
3238 | case Vehicle.TYPE_BALLOON: | ||
3239 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
3240 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
3241 | m_linearMotorTimescale = 5; | ||
3242 | m_linearMotorDecayTimescale = 60; | ||
3243 | m_angularMotorDirection = Vector3.Zero; | ||
3244 | m_angularMotorDVel = Vector3.Zero; | ||
3245 | m_angularMotorTimescale = 6; | ||
3246 | m_angularMotorDecayTimescale = 10; | ||
3247 | m_VhoverHeight = 5; | ||
3248 | // m_VhoverEfficiency = 0.8f; | ||
3249 | m_VhoverTimescale = 10; | ||
3250 | m_VehicleBuoyancy = 1; | ||
3251 | // m_linearDeflectionEfficiency = 0; | ||
3252 | // m_linearDeflectionTimescale = 5; | ||
3253 | // m_angularDeflectionEfficiency = 0; | ||
3254 | // m_angularDeflectionTimescale = 5; | ||
3255 | m_verticalAttractionEfficiency = 1f; | ||
3256 | m_verticalAttractionTimescale = 100f; | ||
3257 | // m_bankingEfficiency = 0; | ||
3258 | // m_bankingMix = 0.7f; | ||
3259 | // m_bankingTimescale = 5; | ||
3260 | // m_referenceFrame = Quaternion.Identity; | ||
3261 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
3262 | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
3263 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
3264 | break; | ||
3265 | |||
3266 | } | ||
3267 | }//end SetDefaultsForType | ||
3268 | |||
3269 | internal void Enable(IntPtr pBody, OdeScene pParentScene) | ||
3270 | { | ||
3271 | if (m_type == Vehicle.TYPE_NONE) | ||
3272 | return; | ||
3273 | |||
3274 | m_body = pBody; | ||
3275 | } | ||
3276 | |||
3277 | |||
3278 | internal void Halt() | ||
3279 | { // Kill all motions, when non-physical | ||
3280 | // m_linearMotorDirection = Vector3.Zero; | ||
3281 | m_lLinMotorDVel = Vector3.Zero; | ||
3282 | m_lLinObjectVel = Vector3.Zero; | ||
3283 | m_wLinObjectVel = Vector3.Zero; | ||
3284 | m_angularMotorDirection = Vector3.Zero; | ||
3285 | m_lastAngularVelocity = Vector3.Zero; | ||
3286 | m_angularMotorDVel = Vector3.Zero; | ||
3287 | _acceleration = Vector3.Zero; | ||
3288 | } | ||
3289 | |||
3290 | private void UpdateLinDecay() | ||
3291 | { | ||
3292 | m_lLinMotorDVel.X = m_linearMotorDirection.X; | ||
3293 | m_lLinMotorDVel.Y = m_linearMotorDirection.Y; | ||
3294 | m_lLinMotorDVel.Z = m_linearMotorDirection.Z; | ||
3295 | } // else let the motor decay on its own | ||
3296 | |||
3297 | private void UpdateAngDecay() | ||
3298 | { | ||
3299 | m_angularMotorDVel.X = m_angularMotorDirection.X; | ||
3300 | m_angularMotorDVel.Y = m_angularMotorDirection.Y; | ||
3301 | m_angularMotorDVel.Z = m_angularMotorDirection.Z; | ||
3302 | } // else let the motor decay on its own | ||
3303 | |||
3304 | public void Move(float timestep) | ||
3305 | { | ||
3306 | float fx = 0; | ||
3307 | float fy = 0; | ||
3308 | float fz = 0; | ||
3309 | Vector3 linvel; // velocity applied, including any reversal | ||
3310 | |||
3311 | // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders. | ||
3312 | // This is a temp patch until proper region crossing is developed. | ||
3313 | |||
3314 | |||
3315 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims. | ||
3316 | { | ||
3317 | // Old public void UpdatePositionAndVelocity(), more accuratley calculated here | ||
3318 | bool lastZeroFlag = _zeroFlag; // was it stopped | ||
3319 | |||
3320 | d.Vector3 vec = d.BodyGetPosition(Body); | ||
3321 | Vector3 l_position = Vector3.Zero; | ||
3322 | l_position.X = vec.X; | ||
3323 | l_position.Y = vec.Y; | ||
3324 | l_position.Z = vec.Z; | ||
3325 | m_lastposition = _position; | ||
3326 | _position = l_position; | ||
3327 | |||
3328 | d.Quaternion ori = d.BodyGetQuaternion(Body); | ||
3329 | // Quaternion l_orientation = Quaternion.Identity; | ||
3330 | _orientation.X = ori.X; | ||
3331 | _orientation.Y = ori.Y; | ||
3332 | _orientation.Z = ori.Z; | ||
3333 | _orientation.W = ori.W; | ||
3334 | m_lastorientation = _orientation; | ||
3335 | |||
3336 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3337 | m_lastVelocity = _velocity; | ||
3338 | _velocity.X = vel.X; | ||
3339 | _velocity.Y = vel.Y; | ||
3340 | _velocity.Z = vel.Z; | ||
3341 | _acceleration = ((_velocity - m_lastVelocity) / timestep); | ||
3342 | |||
3343 | d.Vector3 torque = d.BodyGetTorque(Body); | ||
3344 | _torque = new Vector3(torque.X, torque.Y, torque.Z); | ||
3345 | |||
3346 | |||
3347 | if (_position.X < 0f || _position.X > _parent_scene.WorldExtents.X | ||
3348 | || _position.Y < 0f || _position.Y > _parent_scene.WorldExtents.Y | ||
3349 | ) | ||
3350 | { | ||
3351 | // we are outside current region | ||
3352 | // clip position to a stop just outside region and stop it only internally | ||
3353 | // do it only once using m_crossingfailures as control | ||
3354 | _position.X = Util.Clip(l_position.X, -0.2f, _parent_scene.WorldExtents.X + .2f); | ||
3355 | _position.Y = Util.Clip(l_position.Y, -0.2f, _parent_scene.WorldExtents.Y + .2f); | ||
3356 | _position.Z = Util.Clip(l_position.Z, -100f, 50000f); | ||
3357 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
3358 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
3359 | m_outofBounds = true; | ||
3360 | base.RequestPhysicsterseUpdate(); | ||
3361 | return; | ||
3362 | } | ||
3363 | |||
3364 | base.RequestPhysicsterseUpdate(); | ||
3365 | |||
3366 | if (l_position.Z < 0) | ||
3367 | { | ||
3368 | // This is so prim that get lost underground don't fall forever and suck up | ||
3369 | // | ||
3370 | // Sim resources and memory. | ||
3371 | // Disables the prim's movement physics.... | ||
3372 | // It's a hack and will generate a console message if it fails. | ||
3373 | |||
3374 | //IsPhysical = false; | ||
3375 | if (_parent == null) base.RaiseOutOfBounds(_position); | ||
3376 | |||
3377 | |||
3378 | _acceleration.X = 0; // This stuff may stop client display but it has no | ||
3379 | _acceleration.Y = 0; // effect on the object in phys engine! | ||
3380 | _acceleration.Z = 0; | ||
3381 | |||
3382 | _velocity.X = 0; | ||
3383 | _velocity.Y = 0; | ||
3384 | _velocity.Z = 0; | ||
3385 | m_lastVelocity = Vector3.Zero; | ||
3386 | m_rotationalVelocity.X = 0; | ||
3387 | m_rotationalVelocity.Y = 0; | ||
3388 | m_rotationalVelocity.Z = 0; | ||
3389 | |||
3390 | if (_parent == null) base.RequestPhysicsterseUpdate(); | ||
3391 | |||
3392 | m_throttleUpdates = false; | ||
3393 | throttleCounter = 0; | ||
3394 | _zeroFlag = true; | ||
3395 | //outofBounds = true; | ||
3396 | } // end neg Z check | ||
3397 | |||
3398 | // Is it moving? | ||
3399 | /* if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) | ||
3400 | && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) | ||
3401 | && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) */ | ||
3402 | if ((Vector3.Mag(_velocity) < 0.01) && // moving very slowly | ||
3403 | (Vector3.Mag(_velocity) < Vector3.Mag(m_lastVelocity)) && // decelerating | ||
3404 | (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // spinning very slowly | ||
3405 | { | ||
3406 | _zeroFlag = true; | ||
3407 | m_throttleUpdates = false; | ||
3408 | } | ||
3409 | else | ||
3410 | { | ||
3411 | //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString()); | ||
3412 | _zeroFlag = false; | ||
3413 | m_lastUpdateSent = false; | ||
3414 | //m_throttleUpdates = false; | ||
3415 | } | ||
3416 | |||
3417 | if (_zeroFlag) | ||
3418 | { // Its stopped | ||
3419 | _velocity.X = 0.0f; | ||
3420 | _velocity.Y = 0.0f; | ||
3421 | // _velocity.Z = 0.0f; | ||
3422 | |||
3423 | _acceleration.X = 0; | ||
3424 | _acceleration.Y = 0; | ||
3425 | // _acceleration.Z = 0; | ||
3426 | |||
3427 | m_rotationalVelocity.X = 0; | ||
3428 | m_rotationalVelocity.Y = 0; | ||
3429 | m_rotationalVelocity.Z = 0; | ||
3430 | // Stop it in the phys engine | ||
3431 | d.BodySetLinearVel(Body, 0.0f, 0.0f, _velocity.Z); | ||
3432 | d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f); | ||
3433 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
3434 | |||
3435 | if (!m_lastUpdateSent) | ||
3436 | { | ||
3437 | m_throttleUpdates = false; | ||
3438 | throttleCounter = 0; | ||
3439 | if (_parent == null) | ||
3440 | { | ||
3441 | base.RequestPhysicsterseUpdate(); | ||
3442 | } | ||
3443 | |||
3444 | m_lastUpdateSent = true; | ||
3445 | } | ||
3446 | } | ||
3447 | else | ||
3448 | { // Its moving | ||
3449 | if (lastZeroFlag != _zeroFlag) | ||
3450 | { | ||
3451 | if (_parent == null) | ||
3452 | { | ||
3453 | base.RequestPhysicsterseUpdate(); | ||
3454 | } | ||
3455 | } | ||
3456 | m_lastUpdateSent = false; | ||
3457 | if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate) | ||
3458 | { | ||
3459 | if (_parent == null) | ||
3460 | { | ||
3461 | base.RequestPhysicsterseUpdate(); | ||
3462 | } | ||
3463 | } | ||
3464 | else | ||
3465 | { | ||
3466 | throttleCounter++; | ||
3467 | } | ||
3468 | } | ||
3469 | m_lastposition = l_position; | ||
3470 | |||
3471 | /// End UpdatePositionAndVelocity insert | ||
3472 | |||
3473 | |||
3474 | // Rotation lock ===================================== | ||
3475 | if (m_rotateEnableUpdate) | ||
3476 | { | ||
3477 | // Snapshot current angles, set up Amotor(s) | ||
3478 | m_rotateEnableUpdate = false; | ||
3479 | m_rotateEnable = m_rotateEnableRequest; | ||
3480 | //Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable); | ||
3481 | |||
3482 | if (Amotor != IntPtr.Zero) | ||
3483 | { | ||
3484 | d.JointDestroy(Amotor); | ||
3485 | Amotor = IntPtr.Zero; | ||
3486 | //Console.WriteLine("Old Amotor Destroyed"); | ||
3487 | } | ||
3488 | |||
3489 | if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f)) | ||
3490 | { // not all are enabled | ||
3491 | d.Quaternion r = d.BodyGetQuaternion(Body); | ||
3492 | Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W); | ||
3493 | // extract the axes vectors | ||
3494 | Vector3 vX = new Vector3(1f, 0f, 0f); | ||
3495 | Vector3 vY = new Vector3(0f, 1f, 0f); | ||
3496 | Vector3 vZ = new Vector3(0f, 0f, 1f); | ||
3497 | vX = vX * locrot; | ||
3498 | vY = vY * locrot; | ||
3499 | vZ = vZ * locrot; | ||
3500 | // snapshot the current angle vectors | ||
3501 | m_lockX = vX; | ||
3502 | m_lockY = vY; | ||
3503 | m_lockZ = vZ; | ||
3504 | // m_lockRot = locrot; | ||
3505 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
3506 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
3507 | d.JointSetAMotorMode(Amotor, 0); // User mode?? | ||
3508 | //Console.WriteLine("New Amotor Created for {0}", m_primName); | ||
3509 | |||
3510 | float axisnum = 3; // how many to lock | ||
3511 | axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z)); | ||
3512 | d.JointSetAMotorNumAxes(Amotor, (int)axisnum); | ||
3513 | //Console.WriteLine("AxisNum={0}",(int)axisnum); | ||
3514 | |||
3515 | int i = 0; | ||
3516 | |||
3517 | if (m_rotateEnable.X == 0) | ||
3518 | { | ||
3519 | d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z); | ||
3520 | //Console.WriteLine("AxisX {0} set to {1}", i, m_lockX); | ||
3521 | i++; | ||
3522 | } | ||
3523 | |||
3524 | if (m_rotateEnable.Y == 0) | ||
3525 | { | ||
3526 | d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z); | ||
3527 | //Console.WriteLine("AxisY {0} set to {1}", i, m_lockY); | ||
3528 | i++; | ||
3529 | } | ||
3530 | |||
3531 | if (m_rotateEnable.Z == 0) | ||
3532 | { | ||
3533 | d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z); | ||
3534 | //Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ); | ||
3535 | i++; | ||
3536 | } | ||
3537 | |||
3538 | // These lowstops and high stops are effectively (no wiggle room) | ||
3539 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f); | ||
3540 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f); | ||
3541 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f); | ||
3542 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f); | ||
3543 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); | ||
3544 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f); | ||
3545 | d.JointSetAMotorParam(Amotor, (int)dParam.Vel, 0f); | ||
3546 | d.JointSetAMotorParam(Amotor, (int)dParam.Vel3, 0f); | ||
3547 | d.JointSetAMotorParam(Amotor, (int)dParam.Vel2, 0f); | ||
3548 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); | ||
3549 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f); | ||
3550 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f); | ||
3551 | } // else none are locked | ||
3552 | } // end Rotation Update | ||
3553 | |||
3554 | |||
3555 | // VEHICLE processing ========================================== | ||
3556 | if (m_type != Vehicle.TYPE_NONE) | ||
3557 | { | ||
3558 | // get body attitude | ||
3559 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
3560 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
3561 | Quaternion irotq = Quaternion.Inverse(rotq); | ||
3562 | |||
3563 | // VEHICLE Linear Motion | ||
3564 | d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame | ||
3565 | Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z); | ||
3566 | m_lLinObjectVel = vel_now * irotq; | ||
3567 | if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate | ||
3568 | { | ||
3569 | if (Vector3.Mag(m_lLinMotorDVel) < 1.0f) | ||
3570 | { | ||
3571 | float decayfactor = m_linearMotorDecayTimescale / timestep; | ||
3572 | Vector3 decayAmount = (m_lLinMotorDVel / decayfactor); | ||
3573 | m_lLinMotorDVel -= decayAmount; | ||
3574 | } | ||
3575 | else | ||
3576 | { | ||
3577 | float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale))); | ||
3578 | Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep; | ||
3579 | m_lLinMotorDVel -= decel; | ||
3580 | } | ||
3581 | if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) | ||
3582 | { | ||
3583 | m_lLinMotorDVel = Vector3.Zero; | ||
3584 | } | ||
3585 | |||
3586 | /* else | ||
3587 | { | ||
3588 | if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X; | ||
3589 | if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y; | ||
3590 | if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z; | ||
3591 | } */ | ||
3592 | } // end linear motor decay | ||
3593 | |||
3594 | if ((!m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f))) | ||
3595 | { | ||
3596 | if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); | ||
3597 | if (m_linearMotorTimescale < 300.0f) | ||
3598 | { | ||
3599 | Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel; | ||
3600 | float linfactor = m_linearMotorTimescale / timestep; | ||
3601 | Vector3 attackAmount = (attack_error / linfactor) * 1.3f; | ||
3602 | m_lLinObjectVel += attackAmount; | ||
3603 | } | ||
3604 | if (m_linearFrictionTimescale.X < 300.0f) | ||
3605 | { | ||
3606 | float fricfactor = m_linearFrictionTimescale.X / timestep; | ||
3607 | float fricX = m_lLinObjectVel.X / fricfactor; | ||
3608 | m_lLinObjectVel.X -= fricX; | ||
3609 | } | ||
3610 | if (m_linearFrictionTimescale.Y < 300.0f) | ||
3611 | { | ||
3612 | float fricfactor = m_linearFrictionTimescale.Y / timestep; | ||
3613 | float fricY = m_lLinObjectVel.Y / fricfactor; | ||
3614 | m_lLinObjectVel.Y -= fricY; | ||
3615 | } | ||
3616 | if (m_linearFrictionTimescale.Z < 300.0f) | ||
3617 | { | ||
3618 | float fricfactor = m_linearFrictionTimescale.Z / timestep; | ||
3619 | float fricZ = m_lLinObjectVel.Z / fricfactor; | ||
3620 | m_lLinObjectVel.Z -= fricZ; | ||
3621 | } | ||
3622 | } | ||
3623 | m_wLinObjectVel = m_lLinObjectVel * rotq; | ||
3624 | |||
3625 | // Gravity and Buoyancy | ||
3626 | Vector3 grav = Vector3.Zero; | ||
3627 | if (m_VehicleBuoyancy < 1.0f) | ||
3628 | { | ||
3629 | // There is some gravity, make a gravity force vector | ||
3630 | // that is applied after object velocity. | ||
3631 | d.Mass objMass; | ||
3632 | d.BodyGetMass(Body, out objMass); | ||
3633 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
3634 | grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force | ||
3635 | } // else its 1.0, no gravity. | ||
3636 | |||
3637 | // Hovering | ||
3638 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | ||
3639 | { | ||
3640 | // We should hover, get the target height | ||
3641 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
3642 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY) | ||
3643 | { | ||
3644 | m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight; | ||
3645 | } | ||
3646 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) | ||
3647 | { | ||
3648 | m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | ||
3649 | } | ||
3650 | else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
3651 | { | ||
3652 | m_VhoverTargetHeight = m_VhoverHeight; | ||
3653 | } | ||
3654 | |||
3655 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) | ||
3656 | { | ||
3657 | // If body is aready heigher, use its height as target height | ||
3658 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | ||
3659 | } | ||
3660 | |||
3661 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | ||
3662 | // m_VhoverTimescale = 0f; // time to acheive height | ||
3663 | // timestep is time since last frame,in secs | ||
3664 | float herr0 = pos.Z - m_VhoverTargetHeight; | ||
3665 | // Replace Vertical speed with correction figure if significant | ||
3666 | if (Math.Abs(herr0) > 0.01f) | ||
3667 | { | ||
3668 | //? d.Mass objMass; | ||
3669 | //? d.BodyGetMass(Body, out objMass); | ||
3670 | m_wLinObjectVel.Z = -((herr0 * timestep * 50.0f) / m_VhoverTimescale); | ||
3671 | //KF: m_VhoverEfficiency is not yet implemented | ||
3672 | } | ||
3673 | else | ||
3674 | { | ||
3675 | m_wLinObjectVel.Z = 0f; | ||
3676 | } | ||
3677 | } | ||
3678 | else | ||
3679 | { // not hovering | ||
3680 | if (m_wLinObjectVel.Z == 0f) | ||
3681 | { // Gravity rules | ||
3682 | m_wLinObjectVel.Z = vel_now.Z; | ||
3683 | } // else the motor has it | ||
3684 | } | ||
3685 | linvel = m_wLinObjectVel; | ||
3686 | |||
3687 | // Vehicle Linear Motion done ======================================= | ||
3688 | // Apply velocity | ||
3689 | d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z); | ||
3690 | // apply gravity force | ||
3691 | d.BodyAddForce(Body, grav.X, grav.Y, grav.Z); | ||
3692 | //if(frcount == 0) Console.WriteLine("Vel={0} Force={1}",linvel , grav); | ||
3693 | // end MoveLinear() | ||
3694 | |||
3695 | |||
3696 | // MoveAngular | ||
3697 | /* | ||
3698 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
3699 | |||
3700 | private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL | ||
3701 | private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL | ||
3702 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL | ||
3703 | |||
3704 | private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor | ||
3705 | private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body | ||
3706 | */ | ||
3707 | //if(frcount == 0) Console.WriteLine("MoveAngular "); | ||
3708 | |||
3709 | d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body); | ||
3710 | Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z); | ||
3711 | angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation | ||
3712 | |||
3713 | //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel); | ||
3714 | |||
3715 | // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack. | ||
3716 | float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep); | ||
3717 | m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor; | ||
3718 | // Decay Angular Motor 2. | ||
3719 | if (m_angularMotorDecayTimescale < 300.0f) | ||
3720 | { | ||
3721 | if (Vector3.Mag(m_angularMotorDVel) < 1.0f) | ||
3722 | { | ||
3723 | float decayfactor = (m_angularMotorDecayTimescale) / timestep; | ||
3724 | Vector3 decayAmount = (m_angularMotorDVel / decayfactor); | ||
3725 | m_angularMotorDVel -= decayAmount; | ||
3726 | } | ||
3727 | else | ||
3728 | { | ||
3729 | Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale; | ||
3730 | m_angularMotorDVel -= decel; | ||
3731 | } | ||
3732 | |||
3733 | if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) | ||
3734 | { | ||
3735 | m_angularMotorDVel = Vector3.Zero; | ||
3736 | } | ||
3737 | else | ||
3738 | { | ||
3739 | if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X; | ||
3740 | if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y; | ||
3741 | if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z; | ||
3742 | } | ||
3743 | } // end decay angular motor | ||
3744 | //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel); | ||
3745 | |||
3746 | //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel); | ||
3747 | |||
3748 | if ((!m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!angObjectVel.ApproxEquals(Vector3.Zero, 0.01f))) | ||
3749 | { // if motor or object have motion | ||
3750 | if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); | ||
3751 | |||
3752 | if (m_angularMotorTimescale < 300.0f) | ||
3753 | { | ||
3754 | Vector3 attack_error = m_angularMotorDVel - angObjectVel; | ||
3755 | float angfactor = m_angularMotorTimescale / timestep; | ||
3756 | Vector3 attackAmount = (attack_error / angfactor); | ||
3757 | angObjectVel += attackAmount; | ||
3758 | //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount); | ||
3759 | //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel); | ||
3760 | } | ||
3761 | |||
3762 | angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep); | ||
3763 | angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep); | ||
3764 | angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep); | ||
3765 | } // else no signif. motion | ||
3766 | |||
3767 | //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel); | ||
3768 | // Bank section tba | ||
3769 | // Deflection section tba | ||
3770 | //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel); | ||
3771 | |||
3772 | |||
3773 | /* // Rotation Axis Disables: | ||
3774 | if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f)) | ||
3775 | { | ||
3776 | if (m_angularEnable.X == 0) | ||
3777 | angObjectVel.X = 0f; | ||
3778 | if (m_angularEnable.Y == 0) | ||
3779 | angObjectVel.Y = 0f; | ||
3780 | if (m_angularEnable.Z == 0) | ||
3781 | angObjectVel.Z = 0f; | ||
3782 | } | ||
3783 | */ | ||
3784 | angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation | ||
3785 | |||
3786 | // Vertical attractor section | ||
3787 | Vector3 vertattr = Vector3.Zero; | ||
3788 | |||
3789 | if (m_verticalAttractionTimescale < 300) | ||
3790 | { | ||
3791 | float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep); | ||
3792 | // make a vector pointing up | ||
3793 | Vector3 verterr = Vector3.Zero; | ||
3794 | verterr.Z = 1.0f; | ||
3795 | // rotate it to Body Angle | ||
3796 | verterr = verterr * rotq; | ||
3797 | // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1. | ||
3798 | // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go | ||
3799 | // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body. | ||
3800 | |||
3801 | if (verterr.Z < 0.0f) | ||
3802 | { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to | ||
3803 | // vertical, BUT for some reason a z-rotation is imparted to the object. TBI. | ||
3804 | //Console.WriteLine("InvertFlip"); | ||
3805 | verterr.X = 2.0f - verterr.X; | ||
3806 | verterr.Y = 2.0f - verterr.Y; | ||
3807 | } | ||
3808 | verterr *= 0.5f; | ||
3809 | // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt) | ||
3810 | Vector3 xyav = angObjectVel; | ||
3811 | xyav.Z = 0.0f; | ||
3812 | if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f)) | ||
3813 | { | ||
3814 | // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so | ||
3815 | // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. | ||
3816 | vertattr.X = verterr.Y; | ||
3817 | vertattr.Y = -verterr.X; | ||
3818 | vertattr.Z = 0f; | ||
3819 | //if(frcount == 0) Console.WriteLine("VAerr=" + verterr); | ||
3820 | |||
3821 | // scaling appears better usingsquare-law | ||
3822 | float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency; | ||
3823 | float bounce = 1.0f - damped; | ||
3824 | // 0 = crit damp, 1 = bouncy | ||
3825 | float oavz = angObjectVel.Z; // retain z velocity | ||
3826 | // time-scaled correction, which sums, therefore is bouncy: | ||
3827 | angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce; | ||
3828 | // damped, good @ < 90: | ||
3829 | angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped); | ||
3830 | angObjectVel.Z = oavz; | ||
3831 | //if(frcount == 0) Console.WriteLine("VA+"); | ||
3832 | //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel); | ||
3833 | } | ||
3834 | else | ||
3835 | { | ||
3836 | // else error is very small | ||
3837 | angObjectVel.X = 0f; | ||
3838 | angObjectVel.Y = 0f; | ||
3839 | //if(frcount == 0) Console.WriteLine("VA0"); | ||
3840 | } | ||
3841 | } // else vertical attractor is off | ||
3842 | //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel); | ||
3843 | |||
3844 | |||
3845 | m_lastAngularVelocity = angObjectVel; | ||
3846 | // apply Angular Velocity to body | ||
3847 | d.BodySetAngularVel(Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); | ||
3848 | //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity); | ||
3849 | |||
3850 | } // end VEHICLES | ||
3851 | else | ||
3852 | { | ||
3853 | // Dyamics (NON-'VEHICLES') are dealt with here ================================================================ | ||
3854 | |||
3855 | if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 | ||
3856 | |||
3857 | /// Dynamics Buoyancy | ||
3858 | //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle. | ||
3859 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up | ||
3860 | // NB Prims in ODE are no subject to global gravity | ||
3861 | // This should only affect gravity operations | ||
3862 | |||
3863 | float m_mass = CalculateMass(); | ||
3864 | // calculate z-force due togravity on object. | ||
3865 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass | ||
3866 | if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget. | ||
3867 | { | ||
3868 | fz = 0; // llMoveToTarget ignores gravity. | ||
3869 | // it also ignores mass of object, and any physical resting on it. | ||
3870 | // Vector3 m_PIDTarget is where we are going | ||
3871 | // float m_PIDTau is time to get there | ||
3872 | fx = 0; | ||
3873 | fy = 0; | ||
3874 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
3875 | Vector3 error = new Vector3( | ||
3876 | (m_PIDTarget.X - pos.X), | ||
3877 | (m_PIDTarget.Y - pos.Y), | ||
3878 | (m_PIDTarget.Z - pos.Z)); | ||
3879 | if (error.ApproxEquals(Vector3.Zero, 0.01f)) | ||
3880 | { // Very close, Jump there and quit move | ||
3881 | |||
3882 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | ||
3883 | _target_velocity = Vector3.Zero; | ||
3884 | d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z); | ||
3885 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
3886 | } | ||
3887 | else | ||
3888 | { | ||
3889 | float scale = 50.0f * timestep / m_PIDTau; | ||
3890 | if ((error.ApproxEquals(Vector3.Zero, 0.5f)) && (_target_velocity != Vector3.Zero)) | ||
3891 | { | ||
3892 | // Nearby, quit update of velocity | ||
3893 | } | ||
3894 | else | ||
3895 | { // Far, calc damped velocity | ||
3896 | _target_velocity = error * scale; | ||
3897 | } | ||
3898 | d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z); | ||
3899 | } | ||
3900 | } // end PID MoveToTarget | ||
3901 | |||
3902 | |||
3903 | /// Dynamics Hover =================================================================================== | ||
3904 | // Hover PID Controller can only run if the PIDcontroller is not in use. | ||
3905 | if (m_useHoverPID && !m_usePID) | ||
3906 | { | ||
3907 | //Console.WriteLine("Hover " + m_primName); | ||
3908 | |||
3909 | // If we're using the PID controller, then we have no gravity | ||
3910 | fz = (-1 * _parent_scene.gravityz) * m_mass; | ||
3911 | |||
3912 | // no lock; for now it's only called from within Simulate() | ||
3913 | |||
3914 | // If the PID Controller isn't active then we set our force | ||
3915 | // calculating base velocity to the current position | ||
3916 | |||
3917 | if ((m_PIDTau < 1)) | ||
3918 | { | ||
3919 | PID_G = PID_G / m_PIDTau; | ||
3920 | } | ||
3921 | |||
3922 | if ((PID_G - m_PIDTau) <= 0) | ||
3923 | { | ||
3924 | PID_G = m_PIDTau + 1; | ||
3925 | } | ||
3926 | |||
3927 | |||
3928 | // Where are we, and where are we headed? | ||
3929 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
3930 | // d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3931 | |||
3932 | |||
3933 | // Non-Vehicles have a limited set of Hover options. | ||
3934 | // determine what our target height really is based on HoverType | ||
3935 | switch (m_PIDHoverType) | ||
3936 | { | ||
3937 | case PIDHoverType.Ground: | ||
3938 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
3939 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3940 | break; | ||
3941 | case PIDHoverType.GroundAndWater: | ||
3942 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
3943 | m_waterHeight = _parent_scene.GetWaterLevel(); | ||
3944 | if (m_groundHeight > m_waterHeight) | ||
3945 | { | ||
3946 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3947 | } | ||
3948 | else | ||
3949 | { | ||
3950 | m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; | ||
3951 | } | ||
3952 | break; | ||
3953 | |||
3954 | } // end switch (m_PIDHoverType) | ||
3955 | |||
3956 | |||
3957 | _target_velocity = | ||
3958 | new Vector3(0.0f, 0.0f, | ||
3959 | (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep) | ||
3960 | ); | ||
3961 | |||
3962 | // if velocity is zero, use position control; otherwise, velocity control | ||
3963 | |||
3964 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) | ||
3965 | { | ||
3966 | // keep track of where we stopped. No more slippin' & slidin' | ||
3967 | |||
3968 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
3969 | // react to the physics scene by moving it's position. | ||
3970 | // Avatar to Avatar collisions | ||
3971 | // Prim to avatar collisions | ||
3972 | d.Vector3 dlinvel = vel; | ||
3973 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); | ||
3974 | d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z); | ||
3975 | d.BodyAddForce(Body, 0, 0, fz); | ||
3976 | //KF this prevents furthur motions return; | ||
3977 | } | ||
3978 | else | ||
3979 | { | ||
3980 | _zeroFlag = false; | ||
3981 | |||
3982 | // We're flying and colliding with something | ||
3983 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); | ||
3984 | } | ||
3985 | } // end m_useHoverPID && !m_usePID | ||
3986 | |||
3987 | |||
3988 | /// Dynamics Apply Forces =================================================================================== | ||
3989 | fx *= m_mass; | ||
3990 | fy *= m_mass; | ||
3991 | //fz *= m_mass; | ||
3992 | fx += m_force.X; | ||
3993 | fy += m_force.Y; | ||
3994 | fz += m_force.Z; | ||
3995 | |||
3996 | //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); | ||
3997 | if (fx != 0 || fy != 0 || fz != 0) | ||
3998 | { | ||
3999 | //m_taintdisable = true; | ||
4000 | //base.RaiseOutOfBounds(Position); | ||
4001 | //d.BodySetLinearVel(Body, fx, fy, 0f); | ||
4002 | if (!d.BodyIsEnabled(Body)) | ||
4003 | { | ||
4004 | // A physical body at rest on a surface will auto-disable after a while, | ||
4005 | // this appears to re-enable it incase the surface it is upon vanishes, | ||
4006 | // and the body should fall again. | ||
4007 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
4008 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
4009 | enableBodySoft(); | ||
4010 | } | ||
4011 | |||
4012 | // 35x10 = 350n times the mass per second applied maximum. | ||
4013 | float nmax = 35f * m_mass; | ||
4014 | float nmin = -35f * m_mass; | ||
4015 | |||
4016 | |||
4017 | if (fx > nmax) | ||
4018 | fx = nmax; | ||
4019 | if (fx < nmin) | ||
4020 | fx = nmin; | ||
4021 | if (fy > nmax) | ||
4022 | fy = nmax; | ||
4023 | if (fy < nmin) | ||
4024 | fy = nmin; | ||
4025 | d.BodyAddForce(Body, fx, fy, fz); | ||
4026 | } // end apply forces | ||
4027 | } // end Vehicle/Dynamics | ||
4028 | |||
4029 | /// RotLookAt / LookAt ================================================================================= | ||
4030 | if (m_useAPID) | ||
4031 | { | ||
4032 | // RotLookAt, apparently overrides all other rotation sources. Inputs: | ||
4033 | // Quaternion m_APIDTarget | ||
4034 | // float m_APIDStrength // From SL experiments, this is the time to get there | ||
4035 | // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly | ||
4036 | // Also in SL the mass of the object has no effect on time to get there. | ||
4037 | // Factors: | ||
4038 | // get present body rotation | ||
4039 | float limit = 1.0f; | ||
4040 | float rscaler = 50f; // adjusts rotation damping time | ||
4041 | float lscaler = 10f; // adjusts linear damping time in llLookAt | ||
4042 | float RLAservo = 0f; | ||
4043 | Vector3 diff_axis; | ||
4044 | float diff_angle; | ||
4045 | d.Quaternion rot = d.BodyGetQuaternion(Body); // prim present rotation | ||
4046 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
4047 | Quaternion rtarget = new Quaternion(); | ||
4048 | |||
4049 | if (m_APIDTarget.W == -99.9f) | ||
4050 | { | ||
4051 | // this is really a llLookAt(), x,y,z is the target vector | ||
4052 | Vector3 target = new Vector3(m_APIDTarget.X, m_APIDTarget.Y, m_APIDTarget.Z); | ||
4053 | Vector3 ospin = new Vector3(1.0f, 0.0f, 0.0f) * rotq; | ||
4054 | Vector3 error = new Vector3(0.0f, 0.0f, 0.0f); | ||
4055 | float twopi = 2.0f * (float)Math.PI; | ||
4056 | Vector3 dir = target - _position; | ||
4057 | dir.Normalize(); | ||
4058 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
4059 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
4060 | float terot = (float)Math.Atan2(dir.Z, txy); | ||
4061 | float ozrot = (float)Math.Atan2(ospin.Y, ospin.X); | ||
4062 | float oxy = (float)Math.Sqrt((ospin.X * ospin.X) + (ospin.Y * ospin.Y)); | ||
4063 | float oerot = (float)Math.Atan2(ospin.Z, oxy); | ||
4064 | float ra = 2.0f * ((rotq.W * rotq.X) + (rotq.Y * rotq.Z)); | ||
4065 | float rb = 1.0f - 2.0f * ((rotq.Y * rotq.Y) + (rotq.X * rotq.X)); | ||
4066 | float roll = (float)Math.Atan2(ra, rb); | ||
4067 | float errorz = tzrot - ozrot; | ||
4068 | if (errorz > (float)Math.PI) errorz -= twopi; | ||
4069 | else if (errorz < -(float)Math.PI) errorz += twopi; | ||
4070 | float errory = oerot - terot; | ||
4071 | if (errory > (float)Math.PI) errory -= twopi; | ||
4072 | else if (errory < -(float)Math.PI) errory += twopi; | ||
4073 | diff_angle = Math.Abs(errorz) + Math.Abs(errory) + Math.Abs(roll); | ||
4074 | if (diff_angle > 0.01f * m_APIDdamper) | ||
4075 | { | ||
4076 | m_APIDdamper = 1.0f; | ||
4077 | RLAservo = timestep / m_APIDStrength * rscaler; | ||
4078 | errorz *= RLAservo; | ||
4079 | errory *= RLAservo; | ||
4080 | error.X = -roll * 8.0f; | ||
4081 | error.Y = errory; | ||
4082 | error.Z = errorz; | ||
4083 | error *= rotq; | ||
4084 | d.BodySetAngularVel(Body, error.X, error.Y, error.Z); | ||
4085 | } | ||
4086 | else | ||
4087 | { | ||
4088 | d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f); | ||
4089 | m_APIDdamper = 2.0f; | ||
4090 | } | ||
4091 | } | ||
4092 | else | ||
4093 | { | ||
4094 | // this is a llRotLookAt() | ||
4095 | rtarget = m_APIDTarget; | ||
4096 | |||
4097 | Quaternion rot_diff = Quaternion.Inverse(rotq) * rtarget; // difference to desired rot | ||
4098 | rot_diff.GetAxisAngle(out diff_axis, out diff_angle); // convert to axis to point at & error angle | ||
4099 | //if(frcount == 0) Console.WriteLine("axis {0} angle {1}",diff_axis * 57.3f, diff_angle); | ||
4100 | |||
4101 | // diff_axis.Normalize(); it already is! | ||
4102 | if (diff_angle > 0.01f * m_APIDdamper) // diff_angle is always +ve // if there is enough error | ||
4103 | { | ||
4104 | m_APIDdamper = 1.0f; | ||
4105 | Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
4106 | rotforce = rotforce * rotq; | ||
4107 | if (diff_angle > limit) diff_angle = limit; // cap the rotate rate | ||
4108 | RLAservo = timestep / m_APIDStrength * lscaler; | ||
4109 | rotforce = rotforce * RLAservo * diff_angle; | ||
4110 | d.BodySetAngularVel(Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
4111 | //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo); | ||
4112 | } | ||
4113 | else | ||
4114 | { // close enough | ||
4115 | d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f); | ||
4116 | m_APIDdamper = 2.0f; | ||
4117 | } | ||
4118 | } // end llLookAt/llRotLookAt | ||
4119 | //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle); | ||
4120 | } // end m_useAPID | ||
4121 | } // end root prims | ||
4122 | } // end Move() | ||
4123 | } // end class | ||
4124 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs new file mode 100644 index 0000000..712029e --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs | |||
@@ -0,0 +1,384 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using Ode.NET; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.Physics.OdePlugin | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
42 | /// This ensures that it's thread safe and there will be no conflicts. | ||
43 | /// Requests get returned by a different thread then they were requested by. | ||
44 | /// </summary> | ||
45 | public class ODERayCastRequestManager | ||
46 | { | ||
47 | /// <summary> | ||
48 | /// Pending Raycast Requests | ||
49 | /// </summary> | ||
50 | protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>(); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Scene that created this object. | ||
54 | /// </summary> | ||
55 | private OdeScene m_scene; | ||
56 | |||
57 | /// <summary> | ||
58 | /// ODE contact array to be filled by the collision testing | ||
59 | /// </summary> | ||
60 | d.ContactGeom[] contacts = new d.ContactGeom[5]; | ||
61 | |||
62 | /// <summary> | ||
63 | /// ODE near callback delegate | ||
64 | /// </summary> | ||
65 | private d.NearCallback nearCallback; | ||
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
67 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
68 | |||
69 | |||
70 | public ODERayCastRequestManager(OdeScene pScene) | ||
71 | { | ||
72 | m_scene = pScene; | ||
73 | nearCallback = near; | ||
74 | |||
75 | } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Queues a raycast | ||
79 | /// </summary> | ||
80 | /// <param name="position">Origin of Ray</param> | ||
81 | /// <param name="direction">Ray normal</param> | ||
82 | /// <param name="length">Ray length</param> | ||
83 | /// <param name="retMethod">Return method to send the results</param> | ||
84 | public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
85 | { | ||
86 | lock (m_PendingRequests) | ||
87 | { | ||
88 | ODERayCastRequest req = new ODERayCastRequest(); | ||
89 | req.callbackMethod = retMethod; | ||
90 | req.length = length; | ||
91 | req.Normal = direction; | ||
92 | req.Origin = position; | ||
93 | |||
94 | m_PendingRequests.Add(req); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Process all queued raycast requests | ||
100 | /// </summary> | ||
101 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
102 | public int ProcessQueuedRequests() | ||
103 | { | ||
104 | int time = System.Environment.TickCount; | ||
105 | lock (m_PendingRequests) | ||
106 | { | ||
107 | if (m_PendingRequests.Count > 0) | ||
108 | { | ||
109 | ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); | ||
110 | for (int i = 0; i < reqs.Length; i++) | ||
111 | { | ||
112 | try | ||
113 | { | ||
114 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast | ||
115 | RayCast(reqs[i]); // if there isn't anyone to send results | ||
116 | } | ||
117 | catch | ||
118 | { | ||
119 | //Fail silently | ||
120 | //This can genuinely happen because raycast requests are queued, and the actor may have | ||
121 | //been removed from the scene since it was queued | ||
122 | } | ||
123 | } | ||
124 | /* | ||
125 | foreach (ODERayCastRequest req in m_PendingRequests) | ||
126 | { | ||
127 | if (req.callbackMethod != null) // quick optimization here, don't raycast | ||
128 | RayCast(req); // if there isn't anyone to send results to | ||
129 | |||
130 | } | ||
131 | */ | ||
132 | m_PendingRequests.Clear(); | ||
133 | } | ||
134 | } | ||
135 | |||
136 | lock (m_contactResults) | ||
137 | m_contactResults.Clear(); | ||
138 | |||
139 | return System.Environment.TickCount - time; | ||
140 | } | ||
141 | |||
142 | /// <summary> | ||
143 | /// Method that actually initiates the raycast | ||
144 | /// </summary> | ||
145 | /// <param name="req"></param> | ||
146 | private void RayCast(ODERayCastRequest req) | ||
147 | { | ||
148 | // Create the ray | ||
149 | IntPtr ray = d.CreateRay(m_scene.space, req.length); | ||
150 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
151 | |||
152 | // Collide test | ||
153 | d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback); | ||
154 | |||
155 | // Remove Ray | ||
156 | d.GeomDestroy(ray); | ||
157 | |||
158 | |||
159 | // Define default results | ||
160 | bool hitYN = false; | ||
161 | uint hitConsumerID = 0; | ||
162 | float distance = 999999999999f; | ||
163 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); | ||
164 | Vector3 snormal = Vector3.Zero; | ||
165 | |||
166 | // Find closest contact and object. | ||
167 | lock (m_contactResults) | ||
168 | { | ||
169 | foreach (ContactResult cResult in m_contactResults) | ||
170 | { | ||
171 | if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact)) | ||
172 | { | ||
173 | closestcontact = cResult.Pos; | ||
174 | hitConsumerID = cResult.ConsumerID; | ||
175 | distance = cResult.Depth; | ||
176 | hitYN = true; | ||
177 | snormal = cResult.Normal; | ||
178 | } | ||
179 | } | ||
180 | |||
181 | m_contactResults.Clear(); | ||
182 | } | ||
183 | |||
184 | // Return results | ||
185 | if (req.callbackMethod != null) | ||
186 | req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
187 | } | ||
188 | |||
189 | // This is the standard Near. Uses space AABBs to speed up detection. | ||
190 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
191 | { | ||
192 | |||
193 | //Don't test against heightfield Geom, or you'll be sorry! | ||
194 | |||
195 | /* | ||
196 | terminate called after throwing an instance of 'std::bad_alloc' | ||
197 | what(): std::bad_alloc | ||
198 | Stacktrace: | ||
199 | |||
200 | at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004> | ||
201 | at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff> | ||
202 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280> | ||
203 | at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff | ||
204 | fffff> | ||
205 | at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004> | ||
206 | at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff> | ||
207 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) < | ||
208 | 0x00114> | ||
209 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb> | ||
210 | at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6> | ||
211 | at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042> | ||
212 | at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e> | ||
213 | at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019> | ||
214 | at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff> | ||
215 | |||
216 | Native stacktrace: | ||
217 | |||
218 | mono [0x80d2a42] | ||
219 | [0xb7f5840c] | ||
220 | /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018] | ||
221 | /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988] | ||
222 | /usr/lib/libstdc++.so.6 [0xb45fa865] | ||
223 | /usr/lib/libstdc++.so.6 [0xb45fa8a2] | ||
224 | /usr/lib/libstdc++.so.6 [0xb45fa9da] | ||
225 | /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033] | ||
226 | /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d] | ||
227 | libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4] | ||
228 | libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b] | ||
229 | libode.so(dCollide+0x102) [0xb46571b2] | ||
230 | [0x95cfdec9] | ||
231 | [0x8ea07fe1] | ||
232 | [0xab260146] | ||
233 | libode.so [0xb465a5c4] | ||
234 | libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5] | ||
235 | libode.so(dSpaceCollide2+0x177) [0xb465ac67] | ||
236 | [0x95cf978e] | ||
237 | [0x8ea07945] | ||
238 | [0x95cf2bbc] | ||
239 | [0xab2787e7] | ||
240 | [0xab419fb3] | ||
241 | [0xab416657] | ||
242 | [0xab415bda] | ||
243 | [0xb609b08e] | ||
244 | mono(mono_runtime_delegate_invoke+0x34) [0x8192534] | ||
245 | mono [0x81a2f0f] | ||
246 | mono [0x81d28b6] | ||
247 | mono [0x81ea2c6] | ||
248 | /lib/i686/cmov/libpthread.so.0 [0xb7e744c0] | ||
249 | /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de] | ||
250 | */ | ||
251 | |||
252 | // Exclude heightfield geom | ||
253 | |||
254 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
255 | return; | ||
256 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass) | ||
257 | return; | ||
258 | |||
259 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. | ||
260 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
261 | { | ||
262 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
263 | return; | ||
264 | |||
265 | // Separating static prim geometry spaces. | ||
266 | // We'll be calling near recursivly if one | ||
267 | // of them is a space to find all of the | ||
268 | // contact points in the space | ||
269 | try | ||
270 | { | ||
271 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
272 | } | ||
273 | catch (AccessViolationException) | ||
274 | { | ||
275 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
276 | return; | ||
277 | } | ||
278 | //Colliding a space or a geom with a space or a geom. so drill down | ||
279 | |||
280 | //Collide all geoms in each space.. | ||
281 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); | ||
282 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); | ||
283 | return; | ||
284 | } | ||
285 | |||
286 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
287 | return; | ||
288 | |||
289 | int count = 0; | ||
290 | try | ||
291 | { | ||
292 | |||
293 | if (g1 == g2) | ||
294 | return; // Can't collide with yourself | ||
295 | |||
296 | lock (contacts) | ||
297 | { | ||
298 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); | ||
299 | } | ||
300 | } | ||
301 | catch (SEHException) | ||
302 | { | ||
303 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
304 | } | ||
305 | catch (Exception e) | ||
306 | { | ||
307 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
308 | return; | ||
309 | } | ||
310 | |||
311 | PhysicsActor p1 = null; | ||
312 | PhysicsActor p2 = null; | ||
313 | |||
314 | if (g1 != IntPtr.Zero) | ||
315 | m_scene.actor_name_map.TryGetValue(g1, out p1); | ||
316 | |||
317 | if (g2 != IntPtr.Zero) | ||
318 | m_scene.actor_name_map.TryGetValue(g1, out p2); | ||
319 | |||
320 | // Loop over contacts, build results. | ||
321 | for (int i = 0; i < count; i++) | ||
322 | { | ||
323 | if (p1 != null) { | ||
324 | if (p1 is OdePrim) | ||
325 | { | ||
326 | ContactResult collisionresult = new ContactResult(); | ||
327 | |||
328 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; | ||
329 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | ||
330 | collisionresult.Depth = contacts[i].depth; | ||
331 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | ||
332 | contacts[i].normal.Z); | ||
333 | lock (m_contactResults) | ||
334 | m_contactResults.Add(collisionresult); | ||
335 | } | ||
336 | } | ||
337 | |||
338 | if (p2 != null) | ||
339 | { | ||
340 | if (p2 is OdePrim) | ||
341 | { | ||
342 | ContactResult collisionresult = new ContactResult(); | ||
343 | |||
344 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; | ||
345 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | ||
346 | collisionresult.Depth = contacts[i].depth; | ||
347 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | ||
348 | contacts[i].normal.Z); | ||
349 | |||
350 | lock (m_contactResults) | ||
351 | m_contactResults.Add(collisionresult); | ||
352 | } | ||
353 | } | ||
354 | |||
355 | |||
356 | } | ||
357 | |||
358 | } | ||
359 | |||
360 | /// <summary> | ||
361 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
362 | /// </summary> | ||
363 | internal void Dispose() | ||
364 | { | ||
365 | m_scene = null; | ||
366 | } | ||
367 | } | ||
368 | |||
369 | public struct ODERayCastRequest | ||
370 | { | ||
371 | public Vector3 Origin; | ||
372 | public Vector3 Normal; | ||
373 | public float length; | ||
374 | public RaycastCallback callbackMethod; | ||
375 | } | ||
376 | |||
377 | public struct ContactResult | ||
378 | { | ||
379 | public Vector3 Pos; | ||
380 | public float Depth; | ||
381 | public uint ConsumerID; | ||
382 | public Vector3 Normal; | ||
383 | } | ||
384 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs new file mode 100644 index 0000000..b4a3c48 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs | |||
@@ -0,0 +1,48 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using Ode.NET; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using OpenSim.Region.Physics.OdePlugin; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.OdePlugin | ||
36 | { | ||
37 | class OdePhysicsJoint : PhysicsJoint | ||
38 | { | ||
39 | public override bool IsInPhysicsEngine | ||
40 | { | ||
41 | get | ||
42 | { | ||
43 | return (jointID != IntPtr.Zero); | ||
44 | } | ||
45 | } | ||
46 | public IntPtr jointID; | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs new file mode 100644 index 0000000..00f5122 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | |||
@@ -0,0 +1,3887 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | //#define USE_DRAWSTUFF | ||
29 | |||
30 | using System; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using System.Runtime.InteropServices; | ||
34 | using System.Threading; | ||
35 | using System.IO; | ||
36 | using System.Diagnostics; | ||
37 | using log4net; | ||
38 | using Nini.Config; | ||
39 | using Ode.NET; | ||
40 | #if USE_DRAWSTUFF | ||
41 | using Drawstuff.NET; | ||
42 | #endif | ||
43 | using OpenSim.Framework; | ||
44 | using OpenSim.Region.Physics.Manager; | ||
45 | using OpenMetaverse; | ||
46 | |||
47 | //using OpenSim.Region.Physics.OdePlugin.Meshing; | ||
48 | |||
49 | namespace OpenSim.Region.Physics.OdePlugin | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// ODE plugin | ||
53 | /// </summary> | ||
54 | public class OdePlugin : IPhysicsPlugin | ||
55 | { | ||
56 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
57 | |||
58 | private CollisionLocker ode; | ||
59 | private OdeScene _mScene; | ||
60 | |||
61 | public OdePlugin() | ||
62 | { | ||
63 | ode = new CollisionLocker(); | ||
64 | } | ||
65 | |||
66 | public bool Init() | ||
67 | { | ||
68 | return true; | ||
69 | } | ||
70 | |||
71 | public PhysicsScene GetScene(String sceneIdentifier) | ||
72 | { | ||
73 | if (_mScene == null) | ||
74 | { | ||
75 | if (Util.IsWindows()) | ||
76 | Util.LoadArchSpecificWindowsDll("ode.dll"); | ||
77 | |||
78 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | ||
79 | // http://opensimulator.org/mantis/view.php?id=2750). | ||
80 | d.InitODE(); | ||
81 | |||
82 | _mScene = new OdeScene(ode, sceneIdentifier); | ||
83 | } | ||
84 | return (_mScene); | ||
85 | } | ||
86 | |||
87 | public string GetName() | ||
88 | { | ||
89 | return ("ChODE"); | ||
90 | } | ||
91 | |||
92 | public void Dispose() | ||
93 | { | ||
94 | } | ||
95 | } | ||
96 | |||
97 | public enum StatusIndicators : int | ||
98 | { | ||
99 | Generic = 0, | ||
100 | Start = 1, | ||
101 | End = 2 | ||
102 | } | ||
103 | |||
104 | public struct sCollisionData | ||
105 | { | ||
106 | public uint ColliderLocalId; | ||
107 | public uint CollidedWithLocalId; | ||
108 | public int NumberOfCollisions; | ||
109 | public int CollisionType; | ||
110 | public int StatusIndicator; | ||
111 | public int lastframe; | ||
112 | } | ||
113 | |||
114 | [Flags] | ||
115 | public enum CollisionCategories : int | ||
116 | { | ||
117 | Disabled = 0, | ||
118 | Geom = 0x00000001, | ||
119 | Body = 0x00000002, | ||
120 | Space = 0x00000004, | ||
121 | Character = 0x00000008, | ||
122 | Land = 0x00000010, | ||
123 | Water = 0x00000020, | ||
124 | Wind = 0x00000040, | ||
125 | Sensor = 0x00000080, | ||
126 | Selected = 0x00000100 | ||
127 | } | ||
128 | |||
129 | /// <summary> | ||
130 | /// Material type for a primitive | ||
131 | /// </summary> | ||
132 | public enum Material : int | ||
133 | { | ||
134 | /// <summary></summary> | ||
135 | Stone = 0, | ||
136 | /// <summary></summary> | ||
137 | Metal = 1, | ||
138 | /// <summary></summary> | ||
139 | Glass = 2, | ||
140 | /// <summary></summary> | ||
141 | Wood = 3, | ||
142 | /// <summary></summary> | ||
143 | Flesh = 4, | ||
144 | /// <summary></summary> | ||
145 | Plastic = 5, | ||
146 | /// <summary></summary> | ||
147 | Rubber = 6 | ||
148 | |||
149 | } | ||
150 | |||
151 | public sealed class OdeScene : PhysicsScene | ||
152 | { | ||
153 | private readonly ILog m_log; | ||
154 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | ||
155 | |||
156 | CollisionLocker ode; | ||
157 | |||
158 | private Random fluidRandomizer = new Random(Environment.TickCount); | ||
159 | |||
160 | private const uint m_regionWidth = Constants.RegionSize; | ||
161 | private const uint m_regionHeight = Constants.RegionSize; | ||
162 | |||
163 | private float ODE_STEPSIZE = 0.020f; | ||
164 | private float metersInSpace = 29.9f; | ||
165 | private float m_timeDilation = 1.0f; | ||
166 | |||
167 | public float gravityx = 0f; | ||
168 | public float gravityy = 0f; | ||
169 | public float gravityz = -9.8f; | ||
170 | |||
171 | private float contactsurfacelayer = 0.001f; | ||
172 | |||
173 | private int worldHashspaceLow = -4; | ||
174 | private int worldHashspaceHigh = 128; | ||
175 | |||
176 | private int smallHashspaceLow = -4; | ||
177 | private int smallHashspaceHigh = 66; | ||
178 | |||
179 | private float waterlevel = 0f; | ||
180 | private int framecount = 0; | ||
181 | //private int m_returncollisions = 10; | ||
182 | |||
183 | private readonly IntPtr contactgroup; | ||
184 | |||
185 | internal IntPtr LandGeom; | ||
186 | internal IntPtr WaterGeom; | ||
187 | |||
188 | private float nmTerrainContactFriction = 255.0f; | ||
189 | private float nmTerrainContactBounce = 0.1f; | ||
190 | private float nmTerrainContactERP = 0.1025f; | ||
191 | |||
192 | private float mTerrainContactFriction = 75f; | ||
193 | private float mTerrainContactBounce = 0.1f; | ||
194 | private float mTerrainContactERP = 0.05025f; | ||
195 | |||
196 | private float nmAvatarObjectContactFriction = 250f; | ||
197 | private float nmAvatarObjectContactBounce = 0.1f; | ||
198 | |||
199 | private float mAvatarObjectContactFriction = 75f; | ||
200 | private float mAvatarObjectContactBounce = 0.1f; | ||
201 | |||
202 | private float avPIDD = 3200f; | ||
203 | private float avPIDP = 1400f; | ||
204 | private float avCapRadius = 0.37f; | ||
205 | private float avStandupTensor = 2000000f; | ||
206 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode | ||
207 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } | ||
208 | private float avDensity = 80f; | ||
209 | private float avHeightFudgeFactor = 0.52f; | ||
210 | private float avMovementDivisorWalk = 1.3f; | ||
211 | private float avMovementDivisorRun = 0.8f; | ||
212 | private float minimumGroundFlightOffset = 3f; | ||
213 | public float maximumMassObject = 10000.01f; | ||
214 | |||
215 | public bool meshSculptedPrim = true; | ||
216 | public bool forceSimplePrimMeshing = false; | ||
217 | |||
218 | public float meshSculptLOD = 32; | ||
219 | public float MeshSculptphysicalLOD = 16; | ||
220 | |||
221 | public float geomDefaultDensity = 10.000006836f; | ||
222 | |||
223 | public int geomContactPointsStartthrottle = 3; | ||
224 | public int geomUpdatesPerThrottledUpdate = 15; | ||
225 | |||
226 | public float bodyPIDD = 35f; | ||
227 | public float bodyPIDG = 25; | ||
228 | |||
229 | public int geomCrossingFailuresBeforeOutofbounds = 5; | ||
230 | public float geomRegionFence = 0.0f; | ||
231 | |||
232 | public float bodyMotorJointMaxforceTensor = 2; | ||
233 | |||
234 | public int bodyFramesAutoDisable = 20; | ||
235 | |||
236 | private DateTime m_lastframe = DateTime.UtcNow; | ||
237 | |||
238 | private float[] _watermap; | ||
239 | private bool m_filterCollisions = true; | ||
240 | |||
241 | private d.NearCallback nearCallback; | ||
242 | public d.TriCallback triCallback; | ||
243 | public d.TriArrayCallback triArrayCallback; | ||
244 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | ||
245 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | ||
246 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | ||
247 | private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>(); | ||
248 | private readonly Object _taintedPrimLock = new Object(); | ||
249 | private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>(); | ||
250 | private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>(); | ||
251 | private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>(); | ||
252 | private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); | ||
253 | private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); | ||
254 | public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); | ||
255 | public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>(); | ||
256 | private bool m_NINJA_physics_joints_enabled = false; | ||
257 | //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>(); | ||
258 | private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>(); | ||
259 | private d.ContactGeom[] contacts; | ||
260 | private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active | ||
261 | private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. | ||
262 | private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. | ||
263 | private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active | ||
264 | private Object externalJointRequestsLock = new Object(); | ||
265 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>(); | ||
266 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>(); | ||
267 | private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>(); | ||
268 | private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); | ||
269 | |||
270 | private d.Contact ContactCopy; // local copy that can be modified | ||
271 | private d.Contact TerrainContact; | ||
272 | private d.Contact AvatarStaticprimContact; // was 'contact' | ||
273 | private d.Contact AvatarMovementprimContact; | ||
274 | private d.Contact AvatarMovementTerrainContact; | ||
275 | private d.Contact WaterContact; | ||
276 | private d.Contact[,] m_materialContacts; | ||
277 | |||
278 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | ||
279 | //Ckrinke private int m_randomizeWater = 200; | ||
280 | private int m_physicsiterations = 10; | ||
281 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | ||
282 | private readonly PhysicsActor PANull = new NullPhysicsActor(); | ||
283 | private float step_time = 0.0f; | ||
284 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | ||
285 | //Ckrinke private int ms = 0; | ||
286 | public IntPtr world; | ||
287 | //private bool returncollisions = false; | ||
288 | // private uint obj1LocalID = 0; | ||
289 | private uint obj2LocalID = 0; | ||
290 | //private int ctype = 0; | ||
291 | private OdeCharacter cc1; | ||
292 | private OdePrim cp1; | ||
293 | private OdeCharacter cc2; | ||
294 | private OdePrim cp2; | ||
295 | //private int cStartStop = 0; | ||
296 | //private string cDictKey = ""; | ||
297 | |||
298 | public IntPtr space; | ||
299 | |||
300 | //private IntPtr tmpSpace; | ||
301 | // split static geometry collision handling into spaces of 30 meters | ||
302 | public IntPtr[,] staticPrimspace; | ||
303 | |||
304 | public Object OdeLock; | ||
305 | |||
306 | public IMesher mesher; | ||
307 | |||
308 | private IConfigSource m_config; | ||
309 | |||
310 | public bool physics_logging = false; | ||
311 | public int physics_logging_interval = 0; | ||
312 | public bool physics_logging_append_existing_logfile = false; | ||
313 | |||
314 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); | ||
315 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); | ||
316 | |||
317 | // TODO: unused: private uint heightmapWidth = m_regionWidth + 1; | ||
318 | // TODO: unused: private uint heightmapHeight = m_regionHeight + 1; | ||
319 | // TODO: unused: private uint heightmapWidthSamples; | ||
320 | // TODO: unused: private uint heightmapHeightSamples; | ||
321 | |||
322 | private volatile int m_global_contactcount = 0; | ||
323 | |||
324 | private Vector3 m_worldOffset = Vector3.Zero; | ||
325 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
326 | private PhysicsScene m_parentScene = null; | ||
327 | |||
328 | private ODERayCastRequestManager m_rayCastManager; | ||
329 | |||
330 | /// <summary> | ||
331 | /// Initiailizes the scene | ||
332 | /// Sets many properties that ODE requires to be stable | ||
333 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | ||
334 | /// </summary> | ||
335 | public OdeScene(CollisionLocker dode, string sceneIdentifier) | ||
336 | { | ||
337 | m_log | ||
338 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier); | ||
339 | |||
340 | OdeLock = new Object(); | ||
341 | ode = dode; | ||
342 | nearCallback = near; | ||
343 | triCallback = TriCallback; | ||
344 | triArrayCallback = TriArrayCallback; | ||
345 | m_rayCastManager = new ODERayCastRequestManager(this); | ||
346 | lock (OdeLock) | ||
347 | { | ||
348 | // Create the world and the first space | ||
349 | world = d.WorldCreate(); | ||
350 | space = d.HashSpaceCreate(IntPtr.Zero); | ||
351 | |||
352 | |||
353 | contactgroup = d.JointGroupCreate(0); | ||
354 | //contactgroup | ||
355 | |||
356 | d.WorldSetAutoDisableFlag(world, false); | ||
357 | #if USE_DRAWSTUFF | ||
358 | |||
359 | Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization)); | ||
360 | viewthread.Start(); | ||
361 | #endif | ||
362 | } | ||
363 | |||
364 | |||
365 | _watermap = new float[258 * 258]; | ||
366 | |||
367 | // Zero out the prim spaces array (we split our space into smaller spaces so | ||
368 | // we can hit test less. | ||
369 | } | ||
370 | |||
371 | #if USE_DRAWSTUFF | ||
372 | public void startvisualization(object o) | ||
373 | { | ||
374 | ds.Functions fn; | ||
375 | fn.version = ds.VERSION; | ||
376 | fn.start = new ds.CallbackFunction(start); | ||
377 | fn.step = new ds.CallbackFunction(step); | ||
378 | fn.command = new ds.CallbackFunction(command); | ||
379 | fn.stop = null; | ||
380 | fn.path_to_textures = "./textures"; | ||
381 | string[] args = new string[0]; | ||
382 | ds.SimulationLoop(args.Length, args, 352, 288, ref fn); | ||
383 | } | ||
384 | #endif | ||
385 | |||
386 | // Initialize the mesh plugin | ||
387 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | ||
388 | { | ||
389 | mesher = meshmerizer; | ||
390 | m_config = config; | ||
391 | // Defaults | ||
392 | |||
393 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
394 | { | ||
395 | avPIDD = 3200.0f; | ||
396 | avPIDP = 1400.0f; | ||
397 | avStandupTensor = 2000000f; | ||
398 | } | ||
399 | else | ||
400 | { | ||
401 | avPIDD = 2200.0f; | ||
402 | avPIDP = 900.0f; | ||
403 | avStandupTensor = 550000f; | ||
404 | } | ||
405 | |||
406 | int contactsPerCollision = 80; | ||
407 | |||
408 | if (m_config != null) | ||
409 | { | ||
410 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | ||
411 | if (physicsconfig != null) | ||
412 | { | ||
413 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); | ||
414 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | ||
415 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | ||
416 | |||
417 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); | ||
418 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); | ||
419 | |||
420 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f); | ||
421 | smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4); | ||
422 | smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66); | ||
423 | |||
424 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f); | ||
425 | |||
426 | nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f); | ||
427 | nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f); | ||
428 | nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f); | ||
429 | |||
430 | mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f); | ||
431 | mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f); | ||
432 | mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f); | ||
433 | |||
434 | nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f); | ||
435 | nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f); | ||
436 | |||
437 | mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f); | ||
438 | mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); | ||
439 | |||
440 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); | ||
441 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | ||
442 | |||
443 | avDensity = physicsconfig.GetFloat("av_density", 80f); | ||
444 | avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); | ||
445 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | ||
446 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | ||
447 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | ||
448 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); | ||
449 | |||
450 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | ||
451 | |||
452 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | ||
453 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | ||
454 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | ||
455 | geomRegionFence = physicsconfig.GetFloat("region_border_fence", 0.0f); | ||
456 | |||
457 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); | ||
458 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); | ||
459 | |||
460 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); | ||
461 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); | ||
462 | |||
463 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
464 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); | ||
465 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | ||
466 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | ||
467 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); | ||
468 | |||
469 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
470 | { | ||
471 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); | ||
472 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); | ||
473 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f); | ||
474 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f); | ||
475 | } | ||
476 | else | ||
477 | { | ||
478 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); | ||
479 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); | ||
480 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); | ||
481 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f); | ||
482 | } | ||
483 | |||
484 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | ||
485 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | ||
486 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | ||
487 | |||
488 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); | ||
489 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | ||
490 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); | ||
491 | } | ||
492 | } | ||
493 | |||
494 | contacts = new d.ContactGeom[contactsPerCollision]; | ||
495 | |||
496 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; | ||
497 | |||
498 | // Avatar static on a Prim parameters | ||
499 | AvatarStaticprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
500 | AvatarStaticprimContact.surface.mu = 255.0f; | ||
501 | AvatarStaticprimContact.surface.bounce = 0.0f; | ||
502 | AvatarStaticprimContact.surface.soft_cfm = 0.0f; | ||
503 | AvatarStaticprimContact.surface.soft_erp = 0.30f; // If this is too small static Av will fall through a sloping prim. 1.0 prevents fall-thru | ||
504 | |||
505 | // Avatar moving on a Prim parameters | ||
506 | AvatarMovementprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
507 | AvatarMovementprimContact.surface.mu = 255.0f; | ||
508 | AvatarMovementprimContact.surface.bounce = 0.0f; | ||
509 | AvatarMovementprimContact.surface.soft_cfm = 0.0f; // if this is 0.01 then prims become phantom to Avs! | ||
510 | AvatarMovementprimContact.surface.soft_erp = 0.3f; | ||
511 | |||
512 | // Static Avatar on Terrain parameters | ||
513 | // Keeps Avatar in place better | ||
514 | TerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
515 | TerrainContact.surface.mu = 255.0f; | ||
516 | TerrainContact.surface.bounce = 0.0f; | ||
517 | TerrainContact.surface.soft_cfm = 0.0f; | ||
518 | TerrainContact.surface.soft_erp = 0.05f; | ||
519 | |||
520 | // Moving Avatar on Terrain parameters | ||
521 | AvatarMovementTerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
522 | AvatarMovementTerrainContact.surface.mu = 75f; | ||
523 | AvatarMovementTerrainContact.surface.bounce = 0.0f; | ||
524 | AvatarMovementTerrainContact.surface.soft_cfm = 0.0f; | ||
525 | AvatarMovementTerrainContact.surface.soft_erp = 0.05f; | ||
526 | |||
527 | // Avatar or prim the the water, this may not be used, possibly water is same as air? | ||
528 | WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM); | ||
529 | WaterContact.surface.mu = 0.0f; // No friction | ||
530 | WaterContact.surface.bounce = 0.0f; // No bounce | ||
531 | WaterContact.surface.soft_cfm = 0.010f; | ||
532 | WaterContact.surface.soft_erp = 0.010f; | ||
533 | |||
534 | |||
535 | // Prim static or moving on a prim, depends on material type | ||
536 | m_materialContacts = new d.Contact[7,2]; | ||
537 | // V 1 = Sliding; 0 = static or fell onto | ||
538 | m_materialContacts[(int)Material.Stone, 0] = new d.Contact(); | ||
539 | m_materialContacts[(int)Material.Stone, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
540 | m_materialContacts[(int)Material.Stone, 0].surface.mu = 60f; // friction, 1 = slippery, 255 = no slip | ||
541 | m_materialContacts[(int)Material.Stone, 0].surface.bounce = 0.0f; | ||
542 | m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.0f; | ||
543 | m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.50f; // erp also changes friction, more erp=less friction | ||
544 | |||
545 | m_materialContacts[(int)Material.Stone, 1] = new d.Contact(); | ||
546 | m_materialContacts[(int)Material.Stone, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
547 | m_materialContacts[(int)Material.Stone, 1].surface.mu = 40f; | ||
548 | m_materialContacts[(int)Material.Stone, 1].surface.bounce = 0.0f; | ||
549 | m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.0f; | ||
550 | m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.50f; | ||
551 | |||
552 | m_materialContacts[(int)Material.Metal, 0] = new d.Contact(); | ||
553 | m_materialContacts[(int)Material.Metal, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
554 | m_materialContacts[(int)Material.Metal, 0].surface.mu = 15f; | ||
555 | m_materialContacts[(int)Material.Metal, 0].surface.bounce = 0.2f; | ||
556 | m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.0f; | ||
557 | m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.50f; | ||
558 | |||
559 | m_materialContacts[(int)Material.Metal, 1] = new d.Contact(); | ||
560 | m_materialContacts[(int)Material.Metal, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
561 | m_materialContacts[(int)Material.Metal, 1].surface.mu = 10f; | ||
562 | m_materialContacts[(int)Material.Metal, 1].surface.bounce = 0.2f; | ||
563 | m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.0f; | ||
564 | m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.50f; | ||
565 | |||
566 | m_materialContacts[(int)Material.Glass, 0] = new d.Contact(); | ||
567 | m_materialContacts[(int)Material.Glass, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
568 | m_materialContacts[(int)Material.Glass, 0].surface.mu = 7.5f; | ||
569 | m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.0f; | ||
570 | m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.0f; | ||
571 | m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.50f; | ||
572 | |||
573 | m_materialContacts[(int)Material.Glass, 1] = new d.Contact(); | ||
574 | m_materialContacts[(int)Material.Glass, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
575 | m_materialContacts[(int)Material.Glass, 1].surface.mu = 5f; | ||
576 | m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.0f; | ||
577 | m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.0f; | ||
578 | m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.50f; | ||
579 | |||
580 | m_materialContacts[(int)Material.Wood, 0] = new d.Contact(); | ||
581 | m_materialContacts[(int)Material.Wood, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
582 | m_materialContacts[(int)Material.Wood, 0].surface.mu = 45f; | ||
583 | m_materialContacts[(int)Material.Wood, 0].surface.bounce = 0.1f; | ||
584 | m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.0f; | ||
585 | m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.50f; | ||
586 | |||
587 | m_materialContacts[(int)Material.Wood, 1] = new d.Contact(); | ||
588 | m_materialContacts[(int)Material.Wood, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
589 | m_materialContacts[(int)Material.Wood, 1].surface.mu = 30f; | ||
590 | m_materialContacts[(int)Material.Wood, 1].surface.bounce = 0.1f; | ||
591 | m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.0f; | ||
592 | m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.50f; | ||
593 | |||
594 | m_materialContacts[(int)Material.Flesh, 0] = new d.Contact(); | ||
595 | m_materialContacts[(int)Material.Flesh, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
596 | m_materialContacts[(int)Material.Flesh, 0].surface.mu = 150f; | ||
597 | m_materialContacts[(int)Material.Flesh, 0].surface.bounce = 0.0f; | ||
598 | m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.0f; | ||
599 | m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.50f; | ||
600 | |||
601 | m_materialContacts[(int)Material.Flesh, 1] = new d.Contact(); | ||
602 | m_materialContacts[(int)Material.Flesh, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
603 | m_materialContacts[(int)Material.Flesh, 1].surface.mu = 100f; | ||
604 | m_materialContacts[(int)Material.Flesh, 1].surface.bounce = 0.0f; | ||
605 | m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.0f; | ||
606 | m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.50f; | ||
607 | |||
608 | m_materialContacts[(int)Material.Plastic, 0] = new d.Contact(); | ||
609 | m_materialContacts[(int)Material.Plastic, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
610 | m_materialContacts[(int)Material.Plastic, 0].surface.mu = 30f; | ||
611 | m_materialContacts[(int)Material.Plastic, 0].surface.bounce = 0.2f; | ||
612 | m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.0f; | ||
613 | m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.50f; | ||
614 | |||
615 | m_materialContacts[(int)Material.Plastic, 1] = new d.Contact(); | ||
616 | m_materialContacts[(int)Material.Plastic, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
617 | m_materialContacts[(int)Material.Plastic, 1].surface.mu = 20f; | ||
618 | m_materialContacts[(int)Material.Plastic, 1].surface.bounce = 0.2f; | ||
619 | m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.0f; | ||
620 | m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.50f; | ||
621 | |||
622 | m_materialContacts[(int)Material.Rubber, 0] = new d.Contact(); | ||
623 | m_materialContacts[(int)Material.Rubber, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
624 | m_materialContacts[(int)Material.Rubber, 0].surface.mu = 150f; | ||
625 | m_materialContacts[(int)Material.Rubber, 0].surface.bounce = 0.7f; | ||
626 | m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.0f; | ||
627 | m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.50f; | ||
628 | |||
629 | m_materialContacts[(int)Material.Rubber, 1] = new d.Contact(); | ||
630 | m_materialContacts[(int)Material.Rubber, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce; | ||
631 | m_materialContacts[(int)Material.Rubber, 1].surface.mu = 100f; | ||
632 | m_materialContacts[(int)Material.Rubber, 1].surface.bounce = 0.7f; | ||
633 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.0f; | ||
634 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.50f; | ||
635 | |||
636 | d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh); | ||
637 | |||
638 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | ||
639 | |||
640 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | ||
641 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); | ||
642 | |||
643 | |||
644 | d.WorldSetLinearDampingThreshold(world, 256f); | ||
645 | d.WorldSetLinearDamping(world, 256f); | ||
646 | // d.WorldSetLinearDampingThreshold(world, 0.01f); | ||
647 | // d.WorldSetLinearDamping(world, 0.1f); | ||
648 | d.WorldSetAngularDampingThreshold(world, 256f); | ||
649 | d.WorldSetAngularDamping(world, 256f); | ||
650 | d.WorldSetMaxAngularSpeed(world, 256f); | ||
651 | |||
652 | // Set how many steps we go without running collision testing | ||
653 | // This is in addition to the step size. | ||
654 | // Essentially Steps * m_physicsiterations | ||
655 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
656 | //d.WorldSetContactMaxCorrectingVel(world, 1000.0f); | ||
657 | |||
658 | |||
659 | |||
660 | for (int i = 0; i < staticPrimspace.GetLength(0); i++) | ||
661 | { | ||
662 | for (int j = 0; j < staticPrimspace.GetLength(1); j++) | ||
663 | { | ||
664 | staticPrimspace[i, j] = IntPtr.Zero; | ||
665 | } | ||
666 | } | ||
667 | } | ||
668 | |||
669 | internal void waitForSpaceUnlock(IntPtr space) | ||
670 | { | ||
671 | //if (space != IntPtr.Zero) | ||
672 | //while (d.SpaceLockQuery(space)) { } // Wait and do nothing | ||
673 | } | ||
674 | |||
675 | /// <summary> | ||
676 | /// Debug space message for printing the space that a prim/avatar is in. | ||
677 | /// </summary> | ||
678 | /// <param name="pos"></param> | ||
679 | /// <returns>Returns which split up space the given position is in.</returns> | ||
680 | public string whichspaceamIin(Vector3 pos) | ||
681 | { | ||
682 | return calculateSpaceForGeom(pos).ToString(); | ||
683 | } | ||
684 | |||
685 | #region Collision Detection | ||
686 | |||
687 | /// <summary> | ||
688 | /// This is our near callback. A geometry is near a body | ||
689 | /// </summary> | ||
690 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
691 | /// <param name="g1">a geometry or space</param> | ||
692 | /// <param name="g2">another geometry or space</param> | ||
693 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
694 | { | ||
695 | // no lock here! It's invoked from within Simulate(), which is thread-locked | ||
696 | |||
697 | // Test if we're colliding a geom with a space. | ||
698 | // If so we have to drill down into the space recursively | ||
699 | //Console.WriteLine("near -----------"); //## | ||
700 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
701 | { | ||
702 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
703 | return; | ||
704 | |||
705 | // Separating static prim geometry spaces. | ||
706 | // We'll be calling near recursivly if one | ||
707 | // of them is a space to find all of the | ||
708 | // contact points in the space | ||
709 | try | ||
710 | { | ||
711 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
712 | } | ||
713 | catch (AccessViolationException) | ||
714 | { | ||
715 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
716 | return; | ||
717 | } | ||
718 | //Colliding a space or a geom with a space or a geom. so drill down | ||
719 | |||
720 | //Collide all geoms in each space.. | ||
721 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); | ||
722 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); | ||
723 | return; | ||
724 | } | ||
725 | |||
726 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
727 | return; | ||
728 | |||
729 | IntPtr b1 = d.GeomGetBody(g1); | ||
730 | IntPtr b2 = d.GeomGetBody(g2); | ||
731 | |||
732 | // d.GeomClassID id = d.GeomGetClass(g1); | ||
733 | |||
734 | String name1 = null; | ||
735 | String name2 = null; | ||
736 | |||
737 | if (!geom_name_map.TryGetValue(g1, out name1)) | ||
738 | { | ||
739 | name1 = "null"; | ||
740 | } | ||
741 | if (!geom_name_map.TryGetValue(g2, out name2)) | ||
742 | { | ||
743 | name2 = "null"; | ||
744 | } | ||
745 | |||
746 | //if (id == d.GeomClassId.TriMeshClass) | ||
747 | //{ | ||
748 | // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
749 | //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
750 | //} | ||
751 | |||
752 | // Figure out how many contact points we have | ||
753 | int count = 0; | ||
754 | try | ||
755 | { | ||
756 | // Colliding Geom To Geom | ||
757 | // This portion of the function 'was' blatantly ripped off from BoxStack.cs | ||
758 | |||
759 | if (g1 == g2) | ||
760 | return; // Can't collide with yourself | ||
761 | |||
762 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
763 | return; | ||
764 | |||
765 | lock (contacts) | ||
766 | { | ||
767 | count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); | ||
768 | if (count > contacts.Length) | ||
769 | m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); | ||
770 | } | ||
771 | } | ||
772 | catch (SEHException) | ||
773 | { | ||
774 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
775 | ode.drelease(world); | ||
776 | base.TriggerPhysicsBasedRestart(); | ||
777 | } | ||
778 | catch (Exception e) | ||
779 | { | ||
780 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
781 | return; | ||
782 | } | ||
783 | |||
784 | PhysicsActor p1; | ||
785 | PhysicsActor p2; | ||
786 | |||
787 | if (!actor_name_map.TryGetValue(g1, out p1)) | ||
788 | { | ||
789 | p1 = PANull; | ||
790 | } | ||
791 | |||
792 | if (!actor_name_map.TryGetValue(g2, out p2)) | ||
793 | { | ||
794 | p2 = PANull; | ||
795 | } | ||
796 | |||
797 | ContactPoint maxDepthContact = new ContactPoint(); | ||
798 | if (p1.CollisionScore + count >= float.MaxValue) | ||
799 | p1.CollisionScore = 0; | ||
800 | p1.CollisionScore += count; | ||
801 | |||
802 | if (p2.CollisionScore + count >= float.MaxValue) | ||
803 | p2.CollisionScore = 0; | ||
804 | p2.CollisionScore += count; | ||
805 | for (int i = 0; i < count; i++) | ||
806 | { | ||
807 | d.ContactGeom curContact = contacts[i]; | ||
808 | |||
809 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
810 | { | ||
811 | maxDepthContact = new ContactPoint( | ||
812 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
813 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
814 | curContact.depth | ||
815 | ); | ||
816 | } | ||
817 | |||
818 | //m_log.Warn("[CCOUNT]: " + count); | ||
819 | IntPtr joint; | ||
820 | // If we're colliding with terrain, use 'TerrainContact' instead of AvatarStaticprimContact. | ||
821 | // allows us to have different settings | ||
822 | |||
823 | // We only need to test p2 for 'jump crouch purposes' | ||
824 | if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim) | ||
825 | { | ||
826 | // Testing if the collision is at the feet of the avatar | ||
827 | |||
828 | //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f)); | ||
829 | //#@ if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)) | ||
830 | //#@ p2.IsColliding = true; | ||
831 | if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)){ //## | ||
832 | p2.IsColliding = true; //## | ||
833 | }else{ | ||
834 | |||
835 | } //## | ||
836 | } | ||
837 | else | ||
838 | { | ||
839 | p2.IsColliding = true; | ||
840 | } | ||
841 | |||
842 | //if ((framecount % m_returncollisions) == 0) | ||
843 | |||
844 | switch (p1.PhysicsActorType) | ||
845 | { | ||
846 | case (int)ActorTypes.Agent: | ||
847 | p2.CollidingObj = true; | ||
848 | break; | ||
849 | case (int)ActorTypes.Prim: | ||
850 | if (p2.Velocity.LengthSquared() > 0.0f) | ||
851 | p2.CollidingObj = true; | ||
852 | break; | ||
853 | case (int)ActorTypes.Unknown: | ||
854 | p2.CollidingGround = true; | ||
855 | break; | ||
856 | default: | ||
857 | p2.CollidingGround = true; | ||
858 | break; | ||
859 | } | ||
860 | |||
861 | // we don't want prim or avatar to explode | ||
862 | |||
863 | #region InterPenetration Handling - Unintended physics explosions | ||
864 | # region disabled code1 | ||
865 | |||
866 | if (curContact.depth >= 0.08f) | ||
867 | { | ||
868 | //This is disabled at the moment only because it needs more tweaking | ||
869 | //It will eventually be uncommented | ||
870 | /* | ||
871 | if (AvatarStaticprimContact.depth >= 1.00f) | ||
872 | { | ||
873 | //m_log.Debug("[PHYSICS]: " + AvatarStaticprimContact.depth.ToString()); | ||
874 | } | ||
875 | |||
876 | //If you interpenetrate a prim with an agent | ||
877 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent && | ||
878 | p1.PhysicsActorType == (int) ActorTypes.Prim) || | ||
879 | (p1.PhysicsActorType == (int) ActorTypes.Agent && | ||
880 | p2.PhysicsActorType == (int) ActorTypes.Prim)) | ||
881 | { | ||
882 | |||
883 | //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth * 4.15f; | ||
884 | /* | ||
885 | if (p2.PhysicsActorType == (int) ActorTypes.Agent) | ||
886 | { | ||
887 | p2.CollidingObj = true; | ||
888 | AvatarStaticprimContact.depth = 0.003f; | ||
889 | p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); | ||
890 | OdeCharacter character = (OdeCharacter) p2; | ||
891 | character.SetPidStatus(true); | ||
892 | AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p1.Size.X / 2), AvatarStaticprimContact.pos.Y + (p1.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p1.Size.Z / 2)); | ||
893 | |||
894 | } | ||
895 | else | ||
896 | { | ||
897 | |||
898 | //AvatarStaticprimContact.depth = 0.0000000f; | ||
899 | } | ||
900 | if (p1.PhysicsActorType == (int) ActorTypes.Agent) | ||
901 | { | ||
902 | |||
903 | p1.CollidingObj = true; | ||
904 | AvatarStaticprimContact.depth = 0.003f; | ||
905 | p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); | ||
906 | AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p2.Size.X / 2), AvatarStaticprimContact.pos.Y + (p2.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p2.Size.Z / 2)); | ||
907 | OdeCharacter character = (OdeCharacter)p1; | ||
908 | character.SetPidStatus(true); | ||
909 | } | ||
910 | else | ||
911 | { | ||
912 | |||
913 | //AvatarStaticprimContact.depth = 0.0000000f; | ||
914 | } | ||
915 | |||
916 | |||
917 | |||
918 | } | ||
919 | */ | ||
920 | // If you interpenetrate a prim with another prim | ||
921 | /* | ||
922 | if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim) | ||
923 | { | ||
924 | #region disabledcode2 | ||
925 | //OdePrim op1 = (OdePrim)p1; | ||
926 | //OdePrim op2 = (OdePrim)p2; | ||
927 | //op1.m_collisionscore++; | ||
928 | //op2.m_collisionscore++; | ||
929 | |||
930 | //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000) | ||
931 | //{ | ||
932 | //op1.m_taintdisable = true; | ||
933 | //AddPhysicsActorTaint(p1); | ||
934 | //op2.m_taintdisable = true; | ||
935 | //AddPhysicsActorTaint(p2); | ||
936 | //} | ||
937 | |||
938 | //if (AvatarStaticprimContact.depth >= 0.25f) | ||
939 | //{ | ||
940 | // Don't collide, one or both prim will expld. | ||
941 | |||
942 | //op1.m_interpenetrationcount++; | ||
943 | //op2.m_interpenetrationcount++; | ||
944 | //interpenetrations_before_disable = 200; | ||
945 | //if (op1.m_interpenetrationcount >= interpenetrations_before_disable) | ||
946 | //{ | ||
947 | //op1.m_taintdisable = true; | ||
948 | //AddPhysicsActorTaint(p1); | ||
949 | //} | ||
950 | //if (op2.m_interpenetrationcount >= interpenetrations_before_disable) | ||
951 | //{ | ||
952 | // op2.m_taintdisable = true; | ||
953 | //AddPhysicsActorTaint(p2); | ||
954 | //} | ||
955 | |||
956 | //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth / 8f; | ||
957 | //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1); | ||
958 | //} | ||
959 | //if (op1.m_disabled || op2.m_disabled) | ||
960 | //{ | ||
961 | //Manually disabled objects stay disabled | ||
962 | //AvatarStaticprimContact.depth = 0f; | ||
963 | //} | ||
964 | #endregion | ||
965 | } | ||
966 | */ | ||
967 | #endregion | ||
968 | if (curContact.depth >= 1.00f) | ||
969 | { | ||
970 | //m_log.Info("[P]: " + AvatarStaticprimContact.depth.ToString()); | ||
971 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent && | ||
972 | p1.PhysicsActorType == (int) ActorTypes.Unknown) || | ||
973 | (p1.PhysicsActorType == (int) ActorTypes.Agent && | ||
974 | p2.PhysicsActorType == (int) ActorTypes.Unknown)) | ||
975 | { | ||
976 | if (p2.PhysicsActorType == (int) ActorTypes.Agent) | ||
977 | { | ||
978 | if (p2 is OdeCharacter) | ||
979 | { | ||
980 | OdeCharacter character = (OdeCharacter) p2; | ||
981 | |||
982 | //p2.CollidingObj = true; | ||
983 | curContact.depth = 0.00000003f; | ||
984 | p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f); | ||
985 | curContact.pos = | ||
986 | new d.Vector3(curContact.pos.X + (p1.Size.X/2), | ||
987 | curContact.pos.Y + (p1.Size.Y/2), | ||
988 | curContact.pos.Z + (p1.Size.Z/2)); | ||
989 | character.SetPidStatus(true); | ||
990 | } | ||
991 | } | ||
992 | |||
993 | |||
994 | if (p1.PhysicsActorType == (int) ActorTypes.Agent) | ||
995 | { | ||
996 | if (p1 is OdeCharacter) | ||
997 | { | ||
998 | OdeCharacter character = (OdeCharacter) p1; | ||
999 | |||
1000 | //p2.CollidingObj = true; | ||
1001 | curContact.depth = 0.00000003f; | ||
1002 | p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f); | ||
1003 | curContact.pos = | ||
1004 | new d.Vector3(curContact.pos.X + (p1.Size.X/2), | ||
1005 | curContact.pos.Y + (p1.Size.Y/2), | ||
1006 | curContact.pos.Z + (p1.Size.Z/2)); | ||
1007 | character.SetPidStatus(true); | ||
1008 | } | ||
1009 | } | ||
1010 | } | ||
1011 | } | ||
1012 | } | ||
1013 | |||
1014 | #endregion | ||
1015 | |||
1016 | // Logic for collision handling | ||
1017 | // Note, that if *all* contacts are skipped (VolumeDetect) | ||
1018 | // The prim still detects (and forwards) collision events but | ||
1019 | // appears to be phantom for the world | ||
1020 | Boolean skipThisContact = false; | ||
1021 | |||
1022 | if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect)) | ||
1023 | skipThisContact = true; // No collision on volume detect prims | ||
1024 | |||
1025 | if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) | ||
1026 | skipThisContact = true; // No collision on volume detect prims | ||
1027 | |||
1028 | if (!skipThisContact && curContact.depth < 0f) | ||
1029 | skipThisContact = true; | ||
1030 | |||
1031 | if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType)) | ||
1032 | skipThisContact = true; | ||
1033 | |||
1034 | const int maxContactsbeforedeath = 4000; | ||
1035 | joint = IntPtr.Zero; | ||
1036 | |||
1037 | if (!skipThisContact) | ||
1038 | { | ||
1039 | // Add contact joints with materials params---------------------------------- | ||
1040 | // p1 is what is being hit, p2 is the physical object doing the hitting | ||
1041 | int material = (int) Material.Wood; | ||
1042 | int movintYN = 0; // 1 = Sliding; 0 = static or fell onto | ||
1043 | if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) movintYN = 1; | ||
1044 | |||
1045 | // If we're colliding against terrain | ||
1046 | if (name1 == "Terrain" || name2 == "Terrain") | ||
1047 | { | ||
1048 | // If we're moving | ||
1049 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && (movintYN == 1)) | ||
1050 | { | ||
1051 | //$ Av walk/run on terrain (not falling) Use the Avatar movement terrain contact | ||
1052 | AvatarMovementTerrainContact.geom = curContact; | ||
1053 | _perloopContact.Add(curContact); | ||
1054 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1055 | { | ||
1056 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact); | ||
1057 | m_global_contactcount++; | ||
1058 | } | ||
1059 | } | ||
1060 | else | ||
1061 | { | ||
1062 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | ||
1063 | { | ||
1064 | //$ Av standing on terrain, Use the non moving Avata terrain contact | ||
1065 | TerrainContact.geom = curContact; | ||
1066 | _perloopContact.Add(curContact); | ||
1067 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1068 | { | ||
1069 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); | ||
1070 | m_global_contactcount++; | ||
1071 | } | ||
1072 | } | ||
1073 | else | ||
1074 | { | ||
1075 | if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim) | ||
1076 | { | ||
1077 | //& THIS NEVER HAPPENS? prim prim contact In terrain contact? | ||
1078 | // int pj294950 = 0; | ||
1079 | // prim terrain contact | ||
1080 | |||
1081 | if (p2 is OdePrim) | ||
1082 | material = ((OdePrim)p2).m_material; | ||
1083 | //m_log.DebugFormat("Material: {0}", material); | ||
1084 | m_materialContacts[material, movintYN].geom = curContact; | ||
1085 | _perloopContact.Add(curContact); | ||
1086 | |||
1087 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1088 | { | ||
1089 | joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]); | ||
1090 | m_global_contactcount++; | ||
1091 | |||
1092 | } | ||
1093 | |||
1094 | } | ||
1095 | else | ||
1096 | { | ||
1097 | //$ prim on terrain contact | ||
1098 | if (p2 is OdePrim) | ||
1099 | material = ((OdePrim)p2).m_material; | ||
1100 | //m_log.DebugFormat("Material: {0}", material); | ||
1101 | m_materialContacts[material, movintYN].geom = curContact; | ||
1102 | _perloopContact.Add(curContact); | ||
1103 | |||
1104 | ContactCopy = m_materialContacts[material, movintYN]; | ||
1105 | if(movintYN == 1) | ||
1106 | { | ||
1107 | // prevent excessive slide on terrain | ||
1108 | ContactCopy.surface.mu = m_materialContacts[material, movintYN].surface.mu * 30.0f; | ||
1109 | } | ||
1110 | |||
1111 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1112 | { | ||
1113 | joint = d.JointCreateContact(world, contactgroup, ref ContactCopy); | ||
1114 | m_global_contactcount++; | ||
1115 | } | ||
1116 | } | ||
1117 | } | ||
1118 | } | ||
1119 | } | ||
1120 | else if (name1 == "Water" || name2 == "Water") | ||
1121 | { | ||
1122 | //$ This never happens! Perhaps water is treated like air? | ||
1123 | /* | ||
1124 | if ((p2.PhysicsActorType == (int) ActorTypes.Prim)) | ||
1125 | { | ||
1126 | } | ||
1127 | else | ||
1128 | { | ||
1129 | } | ||
1130 | */ | ||
1131 | //WaterContact.surface.soft_cfm = 0.0000f; | ||
1132 | //WaterContact.surface.soft_erp = 0.00000f; | ||
1133 | if (curContact.depth > 0.1f) | ||
1134 | { | ||
1135 | curContact.depth *= 52; | ||
1136 | //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1); | ||
1137 | //AvatarStaticprimContact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f); | ||
1138 | } | ||
1139 | WaterContact.geom = curContact; | ||
1140 | _perloopContact.Add(curContact); | ||
1141 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1142 | { | ||
1143 | joint = d.JointCreateContact(world, contactgroup, ref WaterContact); | ||
1144 | m_global_contactcount++; | ||
1145 | } | ||
1146 | //m_log.Info("[PHYSICS]: Prim Water Contact" + AvatarStaticprimContact.depth); | ||
1147 | } | ||
1148 | else | ||
1149 | { | ||
1150 | |||
1151 | // no terrain and no water, we're colliding with prim or avatar | ||
1152 | // check if we're moving | ||
1153 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) | ||
1154 | { | ||
1155 | //$ Avatar on Prim or other Avatar | ||
1156 | if (movintYN == 1) | ||
1157 | { | ||
1158 | // Use the AV Movement / prim contact | ||
1159 | AvatarMovementprimContact.geom = curContact; | ||
1160 | _perloopContact.Add(curContact); | ||
1161 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1162 | { | ||
1163 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact); | ||
1164 | m_global_contactcount++; | ||
1165 | } | ||
1166 | } | ||
1167 | else | ||
1168 | { | ||
1169 | // Use the Av non movement / prim contact | ||
1170 | AvatarStaticprimContact.geom = curContact; | ||
1171 | _perloopContact.Add(curContact); | ||
1172 | ContactCopy = AvatarStaticprimContact; // local copy so we can change locally | ||
1173 | |||
1174 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1175 | { | ||
1176 | if (curContact.depth > 0.2) | ||
1177 | { // embedded, eject slowly | ||
1178 | ContactCopy.surface.soft_erp = 0.1f; | ||
1179 | ContactCopy.surface.soft_cfm = 0.1f; | ||
1180 | } | ||
1181 | else | ||
1182 | { // keep on the surface | ||
1183 | ContactCopy.surface.soft_erp = 0.3f; | ||
1184 | ContactCopy.surface.soft_cfm = 0.0f; | ||
1185 | } | ||
1186 | joint = d.JointCreateContact(world, contactgroup, ref ContactCopy); | ||
1187 | m_global_contactcount++; | ||
1188 | } | ||
1189 | } | ||
1190 | } | ||
1191 | else if (p2.PhysicsActorType == (int)ActorTypes.Prim) | ||
1192 | { | ||
1193 | //$ Prim on Prim | ||
1194 | //p1.PhysicsActorType | ||
1195 | |||
1196 | if (p2 is OdePrim) material = ((OdePrim)p2).m_material; | ||
1197 | //m_log.DebugFormat("Material: {0}", material); | ||
1198 | |||
1199 | m_materialContacts[material, movintYN].geom = curContact; | ||
1200 | _perloopContact.Add(curContact); | ||
1201 | |||
1202 | if (m_global_contactcount < maxContactsbeforedeath) | ||
1203 | { | ||
1204 | joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]); | ||
1205 | m_global_contactcount++; | ||
1206 | } | ||
1207 | } | ||
1208 | } | ||
1209 | |||
1210 | if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide! | ||
1211 | { | ||
1212 | d.JointAttach(joint, b1, b2); | ||
1213 | m_global_contactcount++; | ||
1214 | } | ||
1215 | |||
1216 | } | ||
1217 | collision_accounting_events(p1, p2, maxDepthContact); | ||
1218 | if (count > geomContactPointsStartthrottle) | ||
1219 | { | ||
1220 | // If there are more then 3 contact points, it's likely | ||
1221 | // that we've got a pile of objects, so ... | ||
1222 | // We don't want to send out hundreds of terse updates over and over again | ||
1223 | // so lets throttle them and send them again after it's somewhat sorted out. | ||
1224 | p2.ThrottleUpdates = true; | ||
1225 | } | ||
1226 | //m_log.Debug(count.ToString()); | ||
1227 | //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
1228 | } // end for i.. loop | ||
1229 | } // end near | ||
1230 | |||
1231 | private bool checkDupe(d.ContactGeom contactGeom, int atype) | ||
1232 | { | ||
1233 | bool result = false; | ||
1234 | //return result; | ||
1235 | if (!m_filterCollisions) | ||
1236 | return false; | ||
1237 | |||
1238 | ActorTypes at = (ActorTypes)atype; | ||
1239 | lock (_perloopContact) | ||
1240 | { | ||
1241 | foreach (d.ContactGeom contact in _perloopContact) | ||
1242 | { | ||
1243 | //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2)) | ||
1244 | //{ | ||
1245 | // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2) | ||
1246 | if (at == ActorTypes.Agent) | ||
1247 | { | ||
1248 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom) | ||
1249 | { | ||
1250 | |||
1251 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f) | ||
1252 | { | ||
1253 | //contactGeom.depth *= .00005f; | ||
1254 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | ||
1255 | // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1256 | result = true; | ||
1257 | break; | ||
1258 | } | ||
1259 | else | ||
1260 | { | ||
1261 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | ||
1262 | } | ||
1263 | } | ||
1264 | else | ||
1265 | { | ||
1266 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1267 | //int i = 0; | ||
1268 | } | ||
1269 | } | ||
1270 | else if (at == ActorTypes.Prim) | ||
1271 | { | ||
1272 | //d.AABB aabb1 = new d.AABB(); | ||
1273 | //d.AABB aabb2 = new d.AABB(); | ||
1274 | |||
1275 | //d.GeomGetAABB(contactGeom.g2, out aabb2); | ||
1276 | //d.GeomGetAABB(contactGeom.g1, out aabb1); | ||
1277 | //aabb1. | ||
1278 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom) | ||
1279 | { | ||
1280 | if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z) | ||
1281 | { | ||
1282 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f) | ||
1283 | { | ||
1284 | result = true; | ||
1285 | break; | ||
1286 | } | ||
1287 | } | ||
1288 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | ||
1289 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1290 | } | ||
1291 | |||
1292 | } | ||
1293 | |||
1294 | //} | ||
1295 | |||
1296 | } | ||
1297 | } | ||
1298 | return result; | ||
1299 | } | ||
1300 | |||
1301 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | ||
1302 | { | ||
1303 | // obj1LocalID = 0; | ||
1304 | //returncollisions = false; | ||
1305 | obj2LocalID = 0; | ||
1306 | //ctype = 0; | ||
1307 | //cStartStop = 0; | ||
1308 | if (!p2.SubscribedEvents() && !p1.SubscribedEvents()) | ||
1309 | return; | ||
1310 | |||
1311 | switch ((ActorTypes)p2.PhysicsActorType) | ||
1312 | { | ||
1313 | case ActorTypes.Agent: | ||
1314 | cc2 = (OdeCharacter)p2; | ||
1315 | |||
1316 | // obj1LocalID = cc2.m_localID; | ||
1317 | switch ((ActorTypes)p1.PhysicsActorType) | ||
1318 | { | ||
1319 | case ActorTypes.Agent: | ||
1320 | cc1 = (OdeCharacter)p1; | ||
1321 | obj2LocalID = cc1.m_localID; | ||
1322 | cc1.AddCollisionEvent(cc2.m_localID, contact); | ||
1323 | //ctype = (int)CollisionCategories.Character; | ||
1324 | |||
1325 | //if (cc1.CollidingObj) | ||
1326 | //cStartStop = (int)StatusIndicators.Generic; | ||
1327 | //else | ||
1328 | //cStartStop = (int)StatusIndicators.Start; | ||
1329 | |||
1330 | //returncollisions = true; | ||
1331 | break; | ||
1332 | case ActorTypes.Prim: | ||
1333 | if (p1 is OdePrim) | ||
1334 | { | ||
1335 | cp1 = (OdePrim) p1; | ||
1336 | obj2LocalID = cp1.m_localID; | ||
1337 | cp1.AddCollisionEvent(cc2.m_localID, contact); | ||
1338 | } | ||
1339 | //ctype = (int)CollisionCategories.Geom; | ||
1340 | |||
1341 | //if (cp1.CollidingObj) | ||
1342 | //cStartStop = (int)StatusIndicators.Generic; | ||
1343 | //else | ||
1344 | //cStartStop = (int)StatusIndicators.Start; | ||
1345 | |||
1346 | //returncollisions = true; | ||
1347 | break; | ||
1348 | |||
1349 | case ActorTypes.Ground: | ||
1350 | case ActorTypes.Unknown: | ||
1351 | obj2LocalID = 0; | ||
1352 | //ctype = (int)CollisionCategories.Land; | ||
1353 | //returncollisions = true; | ||
1354 | break; | ||
1355 | } | ||
1356 | |||
1357 | cc2.AddCollisionEvent(obj2LocalID, contact); | ||
1358 | break; | ||
1359 | case ActorTypes.Prim: | ||
1360 | |||
1361 | if (p2 is OdePrim) | ||
1362 | { | ||
1363 | cp2 = (OdePrim) p2; | ||
1364 | |||
1365 | // obj1LocalID = cp2.m_localID; | ||
1366 | switch ((ActorTypes) p1.PhysicsActorType) | ||
1367 | { | ||
1368 | case ActorTypes.Agent: | ||
1369 | if (p1 is OdeCharacter) | ||
1370 | { | ||
1371 | cc1 = (OdeCharacter) p1; | ||
1372 | obj2LocalID = cc1.m_localID; | ||
1373 | cc1.AddCollisionEvent(cp2.m_localID, contact); | ||
1374 | //ctype = (int)CollisionCategories.Character; | ||
1375 | |||
1376 | //if (cc1.CollidingObj) | ||
1377 | //cStartStop = (int)StatusIndicators.Generic; | ||
1378 | //else | ||
1379 | //cStartStop = (int)StatusIndicators.Start; | ||
1380 | //returncollisions = true; | ||
1381 | } | ||
1382 | break; | ||
1383 | case ActorTypes.Prim: | ||
1384 | |||
1385 | if (p1 is OdePrim) | ||
1386 | { | ||
1387 | cp1 = (OdePrim) p1; | ||
1388 | obj2LocalID = cp1.m_localID; | ||
1389 | cp1.AddCollisionEvent(cp2.m_localID, contact); | ||
1390 | //ctype = (int)CollisionCategories.Geom; | ||
1391 | |||
1392 | //if (cp1.CollidingObj) | ||
1393 | //cStartStop = (int)StatusIndicators.Generic; | ||
1394 | //else | ||
1395 | //cStartStop = (int)StatusIndicators.Start; | ||
1396 | |||
1397 | //returncollisions = true; | ||
1398 | } | ||
1399 | break; | ||
1400 | |||
1401 | case ActorTypes.Ground: | ||
1402 | case ActorTypes.Unknown: | ||
1403 | obj2LocalID = 0; | ||
1404 | //ctype = (int)CollisionCategories.Land; | ||
1405 | |||
1406 | //returncollisions = true; | ||
1407 | break; | ||
1408 | } | ||
1409 | |||
1410 | cp2.AddCollisionEvent(obj2LocalID, contact); | ||
1411 | } | ||
1412 | break; | ||
1413 | } | ||
1414 | //if (returncollisions) | ||
1415 | //{ | ||
1416 | |||
1417 | //lock (m_storedCollisions) | ||
1418 | //{ | ||
1419 | //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString(); | ||
1420 | //if (m_storedCollisions.ContainsKey(cDictKey)) | ||
1421 | //{ | ||
1422 | //sCollisionData objd = m_storedCollisions[cDictKey]; | ||
1423 | //objd.NumberOfCollisions += 1; | ||
1424 | //objd.lastframe = framecount; | ||
1425 | //m_storedCollisions[cDictKey] = objd; | ||
1426 | //} | ||
1427 | //else | ||
1428 | //{ | ||
1429 | //sCollisionData objd = new sCollisionData(); | ||
1430 | //objd.ColliderLocalId = obj1LocalID; | ||
1431 | //objd.CollidedWithLocalId = obj2LocalID; | ||
1432 | //objd.CollisionType = ctype; | ||
1433 | //objd.NumberOfCollisions = 1; | ||
1434 | //objd.lastframe = framecount; | ||
1435 | //objd.StatusIndicator = cStartStop; | ||
1436 | //m_storedCollisions.Add(cDictKey, objd); | ||
1437 | //} | ||
1438 | //} | ||
1439 | // } | ||
1440 | } | ||
1441 | |||
1442 | public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount) | ||
1443 | { | ||
1444 | /* String name1 = null; | ||
1445 | String name2 = null; | ||
1446 | |||
1447 | if (!geom_name_map.TryGetValue(trimesh, out name1)) | ||
1448 | { | ||
1449 | name1 = "null"; | ||
1450 | } | ||
1451 | if (!geom_name_map.TryGetValue(refObject, out name2)) | ||
1452 | { | ||
1453 | name2 = "null"; | ||
1454 | } | ||
1455 | |||
1456 | m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2); | ||
1457 | */ | ||
1458 | return 1; | ||
1459 | } | ||
1460 | |||
1461 | public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex) | ||
1462 | { | ||
1463 | String name1 = null; | ||
1464 | String name2 = null; | ||
1465 | |||
1466 | if (!geom_name_map.TryGetValue(trimesh, out name1)) | ||
1467 | { | ||
1468 | name1 = "null"; | ||
1469 | } | ||
1470 | |||
1471 | if (!geom_name_map.TryGetValue(refObject, out name2)) | ||
1472 | { | ||
1473 | name2 = "null"; | ||
1474 | } | ||
1475 | |||
1476 | // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex); | ||
1477 | |||
1478 | d.Vector3 v0 = new d.Vector3(); | ||
1479 | d.Vector3 v1 = new d.Vector3(); | ||
1480 | d.Vector3 v2 = new d.Vector3(); | ||
1481 | |||
1482 | d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2); | ||
1483 | // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z); | ||
1484 | |||
1485 | return 1; | ||
1486 | } | ||
1487 | |||
1488 | /// <summary> | ||
1489 | /// This is our collision testing routine in ODE | ||
1490 | /// </summary> | ||
1491 | /// <param name="timeStep"></param> | ||
1492 | private void collision_optimized(float timeStep) | ||
1493 | { | ||
1494 | _perloopContact.Clear(); | ||
1495 | |||
1496 | lock (_characters) | ||
1497 | { | ||
1498 | foreach (OdeCharacter chr in _characters) | ||
1499 | { | ||
1500 | // Reset the collision values to false | ||
1501 | // since we don't know if we're colliding yet | ||
1502 | |||
1503 | // For some reason this can happen. Don't ask... | ||
1504 | // | ||
1505 | if (chr == null) | ||
1506 | continue; | ||
1507 | |||
1508 | if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero) | ||
1509 | continue; | ||
1510 | |||
1511 | chr.IsColliding = false; | ||
1512 | chr.CollidingGround = false; | ||
1513 | chr.CollidingObj = false; | ||
1514 | |||
1515 | // test the avatar's geometry for collision with the space | ||
1516 | // This will return near and the space that they are the closest to | ||
1517 | // And we'll run this again against the avatar and the space segment | ||
1518 | // This will return with a bunch of possible objects in the space segment | ||
1519 | // and we'll run it again on all of them. | ||
1520 | try | ||
1521 | { | ||
1522 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); | ||
1523 | } | ||
1524 | catch (AccessViolationException) | ||
1525 | { | ||
1526 | m_log.Warn("[PHYSICS]: Unable to space collide"); | ||
1527 | } | ||
1528 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); | ||
1529 | //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10) | ||
1530 | //{ | ||
1531 | //chr.Position.Z = terrainheight + 10.0f; | ||
1532 | //forcedZ = true; | ||
1533 | //} | ||
1534 | } | ||
1535 | } | ||
1536 | |||
1537 | lock (_activeprims) | ||
1538 | { | ||
1539 | List<OdePrim> removeprims = null; | ||
1540 | foreach (OdePrim chr in _activeprims) | ||
1541 | { | ||
1542 | if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled) && !chr.m_outofBounds) | ||
1543 | { | ||
1544 | try | ||
1545 | { | ||
1546 | lock (chr) | ||
1547 | { | ||
1548 | if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false) | ||
1549 | { | ||
1550 | d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback); | ||
1551 | } | ||
1552 | else | ||
1553 | { | ||
1554 | if (removeprims == null) | ||
1555 | { | ||
1556 | removeprims = new List<OdePrim>(); | ||
1557 | } | ||
1558 | removeprims.Add(chr); | ||
1559 | /// Commented this because it triggers on every bullet | ||
1560 | //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!"); | ||
1561 | } | ||
1562 | } | ||
1563 | } | ||
1564 | catch (AccessViolationException) | ||
1565 | { | ||
1566 | m_log.Warn("[PHYSICS]: Unable to space collide"); | ||
1567 | } | ||
1568 | } | ||
1569 | } | ||
1570 | if (removeprims != null) | ||
1571 | { | ||
1572 | foreach (OdePrim chr in removeprims) | ||
1573 | { | ||
1574 | _activeprims.Remove(chr); | ||
1575 | } | ||
1576 | } | ||
1577 | } | ||
1578 | |||
1579 | _perloopContact.Clear(); | ||
1580 | } | ||
1581 | |||
1582 | #endregion | ||
1583 | |||
1584 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
1585 | { | ||
1586 | m_worldOffset = offset; | ||
1587 | WorldExtents = new Vector2(extents.X, extents.Y); | ||
1588 | m_parentScene = pScene; | ||
1589 | |||
1590 | } | ||
1591 | |||
1592 | // Recovered for use by fly height. Kitto Flora | ||
1593 | public float GetTerrainHeightAtXY(float x, float y) | ||
1594 | { | ||
1595 | |||
1596 | int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1597 | int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1598 | |||
1599 | IntPtr heightFieldGeom = IntPtr.Zero; | ||
1600 | |||
1601 | if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) | ||
1602 | { | ||
1603 | if (heightFieldGeom != IntPtr.Zero) | ||
1604 | { | ||
1605 | if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
1606 | { | ||
1607 | |||
1608 | int index; | ||
1609 | |||
1610 | |||
1611 | if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y || | ||
1612 | (int)x < 0.001f || (int)y < 0.001f) | ||
1613 | return 0; | ||
1614 | |||
1615 | x = x - offsetX; | ||
1616 | y = y - offsetY; | ||
1617 | |||
1618 | index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y); | ||
1619 | |||
1620 | if (index < TerrainHeightFieldHeights[heightFieldGeom].Length) | ||
1621 | { | ||
1622 | //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]); | ||
1623 | return (float)TerrainHeightFieldHeights[heightFieldGeom][index]; | ||
1624 | } | ||
1625 | |||
1626 | else | ||
1627 | return 0f; | ||
1628 | } | ||
1629 | else | ||
1630 | { | ||
1631 | return 0f; | ||
1632 | } | ||
1633 | |||
1634 | } | ||
1635 | else | ||
1636 | { | ||
1637 | return 0f; | ||
1638 | } | ||
1639 | |||
1640 | } | ||
1641 | else | ||
1642 | { | ||
1643 | return 0f; | ||
1644 | } | ||
1645 | |||
1646 | |||
1647 | } | ||
1648 | // End recovered. Kitto Flora | ||
1649 | |||
1650 | public void addCollisionEventReporting(PhysicsActor obj) | ||
1651 | { | ||
1652 | lock (_collisionEventPrim) | ||
1653 | { | ||
1654 | if (!_collisionEventPrim.Contains(obj)) | ||
1655 | _collisionEventPrim.Add(obj); | ||
1656 | } | ||
1657 | } | ||
1658 | |||
1659 | public void remCollisionEventReporting(PhysicsActor obj) | ||
1660 | { | ||
1661 | lock (_collisionEventPrim) | ||
1662 | { | ||
1663 | if (!_collisionEventPrim.Contains(obj)) | ||
1664 | _collisionEventPrim.Remove(obj); | ||
1665 | } | ||
1666 | } | ||
1667 | |||
1668 | #region Add/Remove Entities | ||
1669 | |||
1670 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
1671 | { | ||
1672 | Vector3 pos; | ||
1673 | pos.X = position.X; | ||
1674 | pos.Y = position.Y; | ||
1675 | pos.Z = position.Z; | ||
1676 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); | ||
1677 | newAv.Flying = isFlying; | ||
1678 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
1679 | |||
1680 | return newAv; | ||
1681 | } | ||
1682 | |||
1683 | public void AddCharacter(OdeCharacter chr) | ||
1684 | { | ||
1685 | lock (_characters) | ||
1686 | { | ||
1687 | if (!_characters.Contains(chr)) | ||
1688 | { | ||
1689 | _characters.Add(chr); | ||
1690 | if (chr.bad) | ||
1691 | m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | ||
1692 | } | ||
1693 | } | ||
1694 | } | ||
1695 | |||
1696 | public void RemoveCharacter(OdeCharacter chr) | ||
1697 | { | ||
1698 | lock (_characters) | ||
1699 | { | ||
1700 | if (_characters.Contains(chr)) | ||
1701 | { | ||
1702 | _characters.Remove(chr); | ||
1703 | } | ||
1704 | } | ||
1705 | } | ||
1706 | public void BadCharacter(OdeCharacter chr) | ||
1707 | { | ||
1708 | lock (_badCharacter) | ||
1709 | { | ||
1710 | if (!_badCharacter.Contains(chr)) | ||
1711 | _badCharacter.Add(chr); | ||
1712 | } | ||
1713 | } | ||
1714 | |||
1715 | public override void RemoveAvatar(PhysicsActor actor) | ||
1716 | { | ||
1717 | //m_log.Debug("[PHYSICS]:ODELOCK"); | ||
1718 | ((OdeCharacter) actor).Destroy(); | ||
1719 | |||
1720 | } | ||
1721 | |||
1722 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1723 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, byte shapetype, uint localid) | ||
1724 | { | ||
1725 | |||
1726 | Vector3 pos = position; | ||
1727 | Vector3 siz = size; | ||
1728 | Quaternion rot = rotation; | ||
1729 | |||
1730 | OdePrim newPrim; | ||
1731 | lock (OdeLock) | ||
1732 | { | ||
1733 | newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, shapetype, ode, localid); | ||
1734 | |||
1735 | lock (_prims) | ||
1736 | _prims.Add(newPrim); | ||
1737 | } | ||
1738 | |||
1739 | return newPrim; | ||
1740 | } | ||
1741 | |||
1742 | |||
1743 | public void addActivePrim(OdePrim activatePrim) | ||
1744 | { | ||
1745 | // adds active prim.. (ones that should be iterated over in collisions_optimized | ||
1746 | lock (_activeprims) | ||
1747 | { | ||
1748 | if (!_activeprims.Contains(activatePrim)) | ||
1749 | _activeprims.Add(activatePrim); | ||
1750 | //else | ||
1751 | // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent"); | ||
1752 | } | ||
1753 | } | ||
1754 | |||
1755 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1756 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
1757 | { | ||
1758 | PhysicsActor result; | ||
1759 | IMesh mesh = null; | ||
1760 | |||
1761 | if (needsMeshing(pbs)) | ||
1762 | mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true); | ||
1763 | |||
1764 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical,false,0, localid); | ||
1765 | |||
1766 | return result; | ||
1767 | } | ||
1768 | |||
1769 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1770 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
1771 | { | ||
1772 | PhysicsActor result; | ||
1773 | IMesh mesh = null; | ||
1774 | |||
1775 | if (needsMeshing(pbs)) | ||
1776 | mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true); | ||
1777 | |||
1778 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom,0, localid); | ||
1779 | |||
1780 | return result; | ||
1781 | } | ||
1782 | |||
1783 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1784 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | ||
1785 | { | ||
1786 | PhysicsActor result; | ||
1787 | IMesh mesh = null; | ||
1788 | |||
1789 | if (needsMeshing(pbs)) | ||
1790 | mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true); | ||
1791 | |||
1792 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, shapetype, localid); | ||
1793 | |||
1794 | return result; | ||
1795 | } | ||
1796 | |||
1797 | public override float TimeDilation | ||
1798 | { | ||
1799 | get { return m_timeDilation; } | ||
1800 | } | ||
1801 | |||
1802 | public override bool SupportsNINJAJoints | ||
1803 | { | ||
1804 | get { return m_NINJA_physics_joints_enabled; } | ||
1805 | } | ||
1806 | |||
1807 | // internal utility function: must be called within a lock (OdeLock) | ||
1808 | private void InternalAddActiveJoint(PhysicsJoint joint) | ||
1809 | { | ||
1810 | activeJoints.Add(joint); | ||
1811 | SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint); | ||
1812 | } | ||
1813 | |||
1814 | // internal utility function: must be called within a lock (OdeLock) | ||
1815 | private void InternalAddPendingJoint(OdePhysicsJoint joint) | ||
1816 | { | ||
1817 | pendingJoints.Add(joint); | ||
1818 | SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint); | ||
1819 | } | ||
1820 | |||
1821 | // internal utility function: must be called within a lock (OdeLock) | ||
1822 | private void InternalRemovePendingJoint(PhysicsJoint joint) | ||
1823 | { | ||
1824 | pendingJoints.Remove(joint); | ||
1825 | SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene); | ||
1826 | } | ||
1827 | |||
1828 | // internal utility function: must be called within a lock (OdeLock) | ||
1829 | private void InternalRemoveActiveJoint(PhysicsJoint joint) | ||
1830 | { | ||
1831 | activeJoints.Remove(joint); | ||
1832 | SOPName_to_activeJoint.Remove(joint.ObjectNameInScene); | ||
1833 | } | ||
1834 | |||
1835 | public override void DumpJointInfo() | ||
1836 | { | ||
1837 | string hdr = "[NINJA] JOINTINFO: "; | ||
1838 | foreach (PhysicsJoint j in pendingJoints) | ||
1839 | { | ||
1840 | m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams); | ||
1841 | } | ||
1842 | m_log.Debug(hdr + pendingJoints.Count + " total pending joints"); | ||
1843 | foreach (string jointName in SOPName_to_pendingJoint.Keys) | ||
1844 | { | ||
1845 | m_log.Debug(hdr + " pending joints dict contains Name: " + jointName); | ||
1846 | } | ||
1847 | m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries"); | ||
1848 | foreach (PhysicsJoint j in activeJoints) | ||
1849 | { | ||
1850 | m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams); | ||
1851 | } | ||
1852 | m_log.Debug(hdr + activeJoints.Count + " total active joints"); | ||
1853 | foreach (string jointName in SOPName_to_activeJoint.Keys) | ||
1854 | { | ||
1855 | m_log.Debug(hdr + " active joints dict contains Name: " + jointName); | ||
1856 | } | ||
1857 | m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries"); | ||
1858 | |||
1859 | m_log.Debug(hdr + " Per-body joint connectivity information follows."); | ||
1860 | m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints."); | ||
1861 | foreach (string actorName in joints_connecting_actor.Keys) | ||
1862 | { | ||
1863 | m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it"); | ||
1864 | foreach (PhysicsJoint j in joints_connecting_actor[actorName]) | ||
1865 | { | ||
1866 | m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams); | ||
1867 | } | ||
1868 | m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor"); | ||
1869 | } | ||
1870 | } | ||
1871 | |||
1872 | public override void RequestJointDeletion(string ObjectNameInScene) | ||
1873 | { | ||
1874 | lock (externalJointRequestsLock) | ||
1875 | { | ||
1876 | if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously | ||
1877 | { | ||
1878 | requestedJointsToBeDeleted.Add(ObjectNameInScene); | ||
1879 | } | ||
1880 | } | ||
1881 | } | ||
1882 | |||
1883 | private void DeleteRequestedJoints() | ||
1884 | { | ||
1885 | List<string> myRequestedJointsToBeDeleted; | ||
1886 | lock (externalJointRequestsLock) | ||
1887 | { | ||
1888 | // make a local copy of the shared list for processing (threading issues) | ||
1889 | myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted); | ||
1890 | } | ||
1891 | |||
1892 | foreach (string jointName in myRequestedJointsToBeDeleted) | ||
1893 | { | ||
1894 | lock (OdeLock) | ||
1895 | { | ||
1896 | //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName); | ||
1897 | if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName)) | ||
1898 | { | ||
1899 | OdePhysicsJoint joint = null; | ||
1900 | if (SOPName_to_activeJoint.ContainsKey(jointName)) | ||
1901 | { | ||
1902 | joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint; | ||
1903 | InternalRemoveActiveJoint(joint); | ||
1904 | } | ||
1905 | else if (SOPName_to_pendingJoint.ContainsKey(jointName)) | ||
1906 | { | ||
1907 | joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint; | ||
1908 | InternalRemovePendingJoint(joint); | ||
1909 | } | ||
1910 | |||
1911 | if (joint != null) | ||
1912 | { | ||
1913 | //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames); | ||
1914 | for (int iBodyName = 0; iBodyName < 2; iBodyName++) | ||
1915 | { | ||
1916 | string bodyName = joint.BodyNames[iBodyName]; | ||
1917 | if (bodyName != "NULL") | ||
1918 | { | ||
1919 | joints_connecting_actor[bodyName].Remove(joint); | ||
1920 | if (joints_connecting_actor[bodyName].Count == 0) | ||
1921 | { | ||
1922 | joints_connecting_actor.Remove(bodyName); | ||
1923 | } | ||
1924 | } | ||
1925 | } | ||
1926 | |||
1927 | DoJointDeactivated(joint); | ||
1928 | if (joint.jointID != IntPtr.Zero) | ||
1929 | { | ||
1930 | d.JointDestroy(joint.jointID); | ||
1931 | joint.jointID = IntPtr.Zero; | ||
1932 | //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName); | ||
1933 | } | ||
1934 | else | ||
1935 | { | ||
1936 | //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName); | ||
1937 | } | ||
1938 | } | ||
1939 | else | ||
1940 | { | ||
1941 | // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName); | ||
1942 | } | ||
1943 | } | ||
1944 | else | ||
1945 | { | ||
1946 | // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName); | ||
1947 | } | ||
1948 | } | ||
1949 | } | ||
1950 | |||
1951 | // remove processed joints from the shared list | ||
1952 | lock (externalJointRequestsLock) | ||
1953 | { | ||
1954 | foreach (string jointName in myRequestedJointsToBeDeleted) | ||
1955 | { | ||
1956 | requestedJointsToBeDeleted.Remove(jointName); | ||
1957 | } | ||
1958 | } | ||
1959 | } | ||
1960 | |||
1961 | // for pending joints we don't know if their associated bodies exist yet or not. | ||
1962 | // the joint is actually created during processing of the taints | ||
1963 | private void CreateRequestedJoints() | ||
1964 | { | ||
1965 | List<PhysicsJoint> myRequestedJointsToBeCreated; | ||
1966 | lock (externalJointRequestsLock) | ||
1967 | { | ||
1968 | // make a local copy of the shared list for processing (threading issues) | ||
1969 | myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated); | ||
1970 | } | ||
1971 | |||
1972 | foreach (PhysicsJoint joint in myRequestedJointsToBeCreated) | ||
1973 | { | ||
1974 | lock (OdeLock) | ||
1975 | { | ||
1976 | if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null) | ||
1977 | { | ||
1978 | DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation); | ||
1979 | continue; | ||
1980 | } | ||
1981 | if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null) | ||
1982 | { | ||
1983 | DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation); | ||
1984 | continue; | ||
1985 | } | ||
1986 | |||
1987 | InternalAddPendingJoint(joint as OdePhysicsJoint); | ||
1988 | |||
1989 | if (joint.BodyNames.Count >= 2) | ||
1990 | { | ||
1991 | for (int iBodyName = 0; iBodyName < 2; iBodyName++) | ||
1992 | { | ||
1993 | string bodyName = joint.BodyNames[iBodyName]; | ||
1994 | if (bodyName != "NULL") | ||
1995 | { | ||
1996 | if (!joints_connecting_actor.ContainsKey(bodyName)) | ||
1997 | { | ||
1998 | joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>()); | ||
1999 | } | ||
2000 | joints_connecting_actor[bodyName].Add(joint); | ||
2001 | } | ||
2002 | } | ||
2003 | } | ||
2004 | } | ||
2005 | } | ||
2006 | |||
2007 | // remove processed joints from shared list | ||
2008 | lock (externalJointRequestsLock) | ||
2009 | { | ||
2010 | foreach (PhysicsJoint joint in myRequestedJointsToBeCreated) | ||
2011 | { | ||
2012 | requestedJointsToBeCreated.Remove(joint); | ||
2013 | } | ||
2014 | } | ||
2015 | |||
2016 | } | ||
2017 | |||
2018 | // public function to add an request for joint creation | ||
2019 | // this joint will just be added to a waiting list that is NOT processed during the main | ||
2020 | // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests. | ||
2021 | |||
2022 | public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, | ||
2023 | Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation) | ||
2024 | |||
2025 | { | ||
2026 | |||
2027 | OdePhysicsJoint joint = new OdePhysicsJoint(); | ||
2028 | joint.ObjectNameInScene = objectNameInScene; | ||
2029 | joint.Type = jointType; | ||
2030 | joint.Position = position; | ||
2031 | joint.Rotation = rotation; | ||
2032 | joint.RawParams = parms; | ||
2033 | joint.BodyNames = new List<string>(bodyNames); | ||
2034 | joint.TrackedBodyName = trackedBodyName; | ||
2035 | joint.LocalRotation = localRotation; | ||
2036 | joint.jointID = IntPtr.Zero; | ||
2037 | joint.ErrorMessageCount = 0; | ||
2038 | |||
2039 | lock (externalJointRequestsLock) | ||
2040 | { | ||
2041 | if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice | ||
2042 | { | ||
2043 | requestedJointsToBeCreated.Add(joint); | ||
2044 | } | ||
2045 | } | ||
2046 | return joint; | ||
2047 | } | ||
2048 | |||
2049 | private void RemoveAllJointsConnectedToActor(PhysicsActor actor) | ||
2050 | { | ||
2051 | //m_log.Debug("RemoveAllJointsConnectedToActor: start"); | ||
2052 | if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null) | ||
2053 | { | ||
2054 | |||
2055 | List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>(); | ||
2056 | //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism) | ||
2057 | foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName]) | ||
2058 | { | ||
2059 | jointsToRemove.Add(j); | ||
2060 | } | ||
2061 | foreach (PhysicsJoint j in jointsToRemove) | ||
2062 | { | ||
2063 | //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene); | ||
2064 | RequestJointDeletion(j.ObjectNameInScene); | ||
2065 | //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene); | ||
2066 | j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing) | ||
2067 | } | ||
2068 | } | ||
2069 | } | ||
2070 | |||
2071 | public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | ||
2072 | { | ||
2073 | //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start"); | ||
2074 | lock (OdeLock) | ||
2075 | { | ||
2076 | //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock"); | ||
2077 | RemoveAllJointsConnectedToActor(actor); | ||
2078 | } | ||
2079 | } | ||
2080 | |||
2081 | // normally called from within OnJointMoved, which is called from within a lock (OdeLock) | ||
2082 | public override Vector3 GetJointAnchor(PhysicsJoint joint) | ||
2083 | { | ||
2084 | Debug.Assert(joint.IsInPhysicsEngine); | ||
2085 | d.Vector3 pos = new d.Vector3(); | ||
2086 | |||
2087 | if (!(joint is OdePhysicsJoint)) | ||
2088 | { | ||
2089 | DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene); | ||
2090 | } | ||
2091 | else | ||
2092 | { | ||
2093 | OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint; | ||
2094 | switch (odeJoint.Type) | ||
2095 | { | ||
2096 | case PhysicsJointType.Ball: | ||
2097 | d.JointGetBallAnchor(odeJoint.jointID, out pos); | ||
2098 | break; | ||
2099 | case PhysicsJointType.Hinge: | ||
2100 | d.JointGetHingeAnchor(odeJoint.jointID, out pos); | ||
2101 | break; | ||
2102 | } | ||
2103 | } | ||
2104 | return new Vector3(pos.X, pos.Y, pos.Z); | ||
2105 | } | ||
2106 | |||
2107 | // normally called from within OnJointMoved, which is called from within a lock (OdeLock) | ||
2108 | // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function | ||
2109 | // appears to be unreliable. Fortunately we can compute the joint axis ourselves by | ||
2110 | // keeping track of the joint's original orientation relative to one of the involved bodies. | ||
2111 | public override Vector3 GetJointAxis(PhysicsJoint joint) | ||
2112 | { | ||
2113 | Debug.Assert(joint.IsInPhysicsEngine); | ||
2114 | d.Vector3 axis = new d.Vector3(); | ||
2115 | |||
2116 | if (!(joint is OdePhysicsJoint)) | ||
2117 | { | ||
2118 | DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene); | ||
2119 | } | ||
2120 | else | ||
2121 | { | ||
2122 | OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint; | ||
2123 | switch (odeJoint.Type) | ||
2124 | { | ||
2125 | case PhysicsJointType.Ball: | ||
2126 | DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene); | ||
2127 | break; | ||
2128 | case PhysicsJointType.Hinge: | ||
2129 | d.JointGetHingeAxis(odeJoint.jointID, out axis); | ||
2130 | break; | ||
2131 | } | ||
2132 | } | ||
2133 | return new Vector3(axis.X, axis.Y, axis.Z); | ||
2134 | } | ||
2135 | |||
2136 | |||
2137 | public void remActivePrim(OdePrim deactivatePrim) | ||
2138 | { | ||
2139 | lock (_activeprims) | ||
2140 | { | ||
2141 | _activeprims.Remove(deactivatePrim); | ||
2142 | } | ||
2143 | } | ||
2144 | |||
2145 | public override void RemovePrim(PhysicsActor prim) | ||
2146 | { | ||
2147 | if (prim is OdePrim) | ||
2148 | { | ||
2149 | lock (OdeLock) | ||
2150 | { | ||
2151 | OdePrim p = (OdePrim) prim; | ||
2152 | |||
2153 | p.setPrimForRemoval(); | ||
2154 | AddPhysicsActorTaint(prim); | ||
2155 | //RemovePrimThreadLocked(p); | ||
2156 | } | ||
2157 | } | ||
2158 | } | ||
2159 | |||
2160 | /// <summary> | ||
2161 | /// This is called from within simulate but outside the locked portion | ||
2162 | /// We need to do our own locking here | ||
2163 | /// Essentially, we need to remove the prim from our space segment, whatever segment it's in. | ||
2164 | /// | ||
2165 | /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory | ||
2166 | /// that the space was using. | ||
2167 | /// </summary> | ||
2168 | /// <param name="prim"></param> | ||
2169 | public void RemovePrimThreadLocked(OdePrim prim) | ||
2170 | { | ||
2171 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | ||
2172 | lock (prim) | ||
2173 | { | ||
2174 | remCollisionEventReporting(prim); | ||
2175 | lock (ode) | ||
2176 | { | ||
2177 | if (prim.prim_geom != IntPtr.Zero) | ||
2178 | { | ||
2179 | prim.ResetTaints(); | ||
2180 | |||
2181 | try | ||
2182 | { | ||
2183 | if (prim._triMeshData != IntPtr.Zero) | ||
2184 | { | ||
2185 | d.GeomTriMeshDataDestroy(prim._triMeshData); | ||
2186 | prim._triMeshData = IntPtr.Zero; | ||
2187 | } | ||
2188 | } | ||
2189 | catch { }; | ||
2190 | |||
2191 | if (prim.IsPhysical) | ||
2192 | { | ||
2193 | prim.disableBody(); | ||
2194 | if (prim.childPrim) | ||
2195 | { | ||
2196 | prim.childPrim = false; | ||
2197 | prim.Body = IntPtr.Zero; | ||
2198 | prim.m_disabled = true; | ||
2199 | prim.IsPhysical = false; | ||
2200 | } | ||
2201 | |||
2202 | } | ||
2203 | // we don't want to remove the main space | ||
2204 | |||
2205 | // If the geometry is in the targetspace, remove it from the target space | ||
2206 | //m_log.Warn(prim.m_targetSpace); | ||
2207 | |||
2208 | //if (prim.m_targetSpace != IntPtr.Zero) | ||
2209 | //{ | ||
2210 | //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom)) | ||
2211 | //{ | ||
2212 | |||
2213 | //if (d.GeomIsSpace(prim.m_targetSpace)) | ||
2214 | //{ | ||
2215 | //waitForSpaceUnlock(prim.m_targetSpace); | ||
2216 | //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom); | ||
2217 | prim.m_targetSpace = IntPtr.Zero; | ||
2218 | //} | ||
2219 | //else | ||
2220 | //{ | ||
2221 | // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + | ||
2222 | //((OdePrim)prim).m_targetSpace.ToString()); | ||
2223 | //} | ||
2224 | |||
2225 | //} | ||
2226 | //} | ||
2227 | //m_log.Warn(prim.prim_geom); | ||
2228 | try | ||
2229 | { | ||
2230 | if (prim.prim_geom != IntPtr.Zero) | ||
2231 | { | ||
2232 | |||
2233 | //string tPA; | ||
2234 | //geom_name_map.TryGetValue(prim.prim_geom, out tPA); | ||
2235 | //Console.WriteLine("**** Remove {0}", tPA); | ||
2236 | if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom); | ||
2237 | if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom); | ||
2238 | d.GeomDestroy(prim.prim_geom); | ||
2239 | prim.prim_geom = IntPtr.Zero; | ||
2240 | } | ||
2241 | else | ||
2242 | { | ||
2243 | m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene"); | ||
2244 | } | ||
2245 | } | ||
2246 | catch (AccessViolationException) | ||
2247 | { | ||
2248 | m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed."); | ||
2249 | } | ||
2250 | lock (_prims) | ||
2251 | _prims.Remove(prim); | ||
2252 | |||
2253 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore | ||
2254 | //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0) | ||
2255 | //{ | ||
2256 | //if (prim.m_targetSpace != null) | ||
2257 | //{ | ||
2258 | //if (d.GeomIsSpace(prim.m_targetSpace)) | ||
2259 | //{ | ||
2260 | //waitForSpaceUnlock(prim.m_targetSpace); | ||
2261 | //d.SpaceRemove(space, prim.m_targetSpace); | ||
2262 | // free up memory used by the space. | ||
2263 | //d.SpaceDestroy(prim.m_targetSpace); | ||
2264 | //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position); | ||
2265 | //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]); | ||
2266 | //} | ||
2267 | //else | ||
2268 | //{ | ||
2269 | //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + | ||
2270 | //((OdePrim) prim).m_targetSpace.ToString()); | ||
2271 | //} | ||
2272 | //} | ||
2273 | //} | ||
2274 | |||
2275 | if (SupportsNINJAJoints) | ||
2276 | { | ||
2277 | RemoveAllJointsConnectedToActorThreadLocked(prim); | ||
2278 | } | ||
2279 | } | ||
2280 | } | ||
2281 | } | ||
2282 | } | ||
2283 | |||
2284 | #endregion | ||
2285 | |||
2286 | #region Space Separation Calculation | ||
2287 | |||
2288 | /// <summary> | ||
2289 | /// Takes a space pointer and zeros out the array we're using to hold the spaces | ||
2290 | /// </summary> | ||
2291 | /// <param name="pSpace"></param> | ||
2292 | public void resetSpaceArrayItemToZero(IntPtr pSpace) | ||
2293 | { | ||
2294 | for (int x = 0; x < staticPrimspace.GetLength(0); x++) | ||
2295 | { | ||
2296 | for (int y = 0; y < staticPrimspace.GetLength(1); y++) | ||
2297 | { | ||
2298 | if (staticPrimspace[x, y] == pSpace) | ||
2299 | staticPrimspace[x, y] = IntPtr.Zero; | ||
2300 | } | ||
2301 | } | ||
2302 | } | ||
2303 | |||
2304 | public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY) | ||
2305 | { | ||
2306 | staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero; | ||
2307 | } | ||
2308 | |||
2309 | /// <summary> | ||
2310 | /// Called when a static prim moves. Allocates a space for the prim based on its position | ||
2311 | /// </summary> | ||
2312 | /// <param name="geom">the pointer to the geom that moved</param> | ||
2313 | /// <param name="pos">the position that the geom moved to</param> | ||
2314 | /// <param name="currentspace">a pointer to the space it was in before it was moved.</param> | ||
2315 | /// <returns>a pointer to the new space it's in</returns> | ||
2316 | public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace) | ||
2317 | { | ||
2318 | // Called from setting the Position and Size of an ODEPrim so | ||
2319 | // it's already in locked space. | ||
2320 | |||
2321 | // we don't want to remove the main space | ||
2322 | // we don't need to test physical here because this function should | ||
2323 | // never be called if the prim is physical(active) | ||
2324 | |||
2325 | // All physical prim end up in the root space | ||
2326 | //Thread.Sleep(20); | ||
2327 | if (currentspace != space) | ||
2328 | { | ||
2329 | //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString()); | ||
2330 | //if (currentspace == IntPtr.Zero) | ||
2331 | //{ | ||
2332 | //int adfadf = 0; | ||
2333 | //} | ||
2334 | if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero) | ||
2335 | { | ||
2336 | if (d.GeomIsSpace(currentspace)) | ||
2337 | { | ||
2338 | waitForSpaceUnlock(currentspace); | ||
2339 | d.SpaceRemove(currentspace, geom); | ||
2340 | } | ||
2341 | else | ||
2342 | { | ||
2343 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace + | ||
2344 | " Geom:" + geom); | ||
2345 | } | ||
2346 | } | ||
2347 | else | ||
2348 | { | ||
2349 | IntPtr sGeomIsIn = d.GeomGetSpace(geom); | ||
2350 | if (sGeomIsIn != IntPtr.Zero) | ||
2351 | { | ||
2352 | if (d.GeomIsSpace(currentspace)) | ||
2353 | { | ||
2354 | waitForSpaceUnlock(sGeomIsIn); | ||
2355 | d.SpaceRemove(sGeomIsIn, geom); | ||
2356 | } | ||
2357 | else | ||
2358 | { | ||
2359 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2360 | sGeomIsIn + " Geom:" + geom); | ||
2361 | } | ||
2362 | } | ||
2363 | } | ||
2364 | |||
2365 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore | ||
2366 | if (d.SpaceGetNumGeoms(currentspace) == 0) | ||
2367 | { | ||
2368 | if (currentspace != IntPtr.Zero) | ||
2369 | { | ||
2370 | if (d.GeomIsSpace(currentspace)) | ||
2371 | { | ||
2372 | waitForSpaceUnlock(currentspace); | ||
2373 | waitForSpaceUnlock(space); | ||
2374 | d.SpaceRemove(space, currentspace); | ||
2375 | // free up memory used by the space. | ||
2376 | |||
2377 | //d.SpaceDestroy(currentspace); | ||
2378 | resetSpaceArrayItemToZero(currentspace); | ||
2379 | } | ||
2380 | else | ||
2381 | { | ||
2382 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2383 | currentspace + " Geom:" + geom); | ||
2384 | } | ||
2385 | } | ||
2386 | } | ||
2387 | } | ||
2388 | else | ||
2389 | { | ||
2390 | // this is a physical object that got disabled. ;.; | ||
2391 | if (currentspace != IntPtr.Zero && geom != IntPtr.Zero) | ||
2392 | { | ||
2393 | if (d.SpaceQuery(currentspace, geom)) | ||
2394 | { | ||
2395 | if (d.GeomIsSpace(currentspace)) | ||
2396 | { | ||
2397 | waitForSpaceUnlock(currentspace); | ||
2398 | d.SpaceRemove(currentspace, geom); | ||
2399 | } | ||
2400 | else | ||
2401 | { | ||
2402 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2403 | currentspace + " Geom:" + geom); | ||
2404 | } | ||
2405 | } | ||
2406 | else | ||
2407 | { | ||
2408 | IntPtr sGeomIsIn = d.GeomGetSpace(geom); | ||
2409 | if (sGeomIsIn != IntPtr.Zero) | ||
2410 | { | ||
2411 | if (d.GeomIsSpace(sGeomIsIn)) | ||
2412 | { | ||
2413 | waitForSpaceUnlock(sGeomIsIn); | ||
2414 | d.SpaceRemove(sGeomIsIn, geom); | ||
2415 | } | ||
2416 | else | ||
2417 | { | ||
2418 | m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + | ||
2419 | sGeomIsIn + " Geom:" + geom); | ||
2420 | } | ||
2421 | } | ||
2422 | } | ||
2423 | } | ||
2424 | } | ||
2425 | |||
2426 | // The routines in the Position and Size sections do the 'inserting' into the space, | ||
2427 | // so all we have to do is make sure that the space that we're putting the prim into | ||
2428 | // is in the 'main' space. | ||
2429 | int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos); | ||
2430 | IntPtr newspace = calculateSpaceForGeom(pos); | ||
2431 | |||
2432 | if (newspace == IntPtr.Zero) | ||
2433 | { | ||
2434 | newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]); | ||
2435 | d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh); | ||
2436 | } | ||
2437 | |||
2438 | return newspace; | ||
2439 | } | ||
2440 | |||
2441 | /// <summary> | ||
2442 | /// Creates a new space at X Y | ||
2443 | /// </summary> | ||
2444 | /// <param name="iprimspaceArrItemX"></param> | ||
2445 | /// <param name="iprimspaceArrItemY"></param> | ||
2446 | /// <returns>A pointer to the created space</returns> | ||
2447 | public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY) | ||
2448 | { | ||
2449 | // creating a new space for prim and inserting it into main space. | ||
2450 | staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero); | ||
2451 | d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space); | ||
2452 | waitForSpaceUnlock(space); | ||
2453 | d.SpaceSetSublevel(space, 1); | ||
2454 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]); | ||
2455 | return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]; | ||
2456 | } | ||
2457 | |||
2458 | /// <summary> | ||
2459 | /// Calculates the space the prim should be in by its position | ||
2460 | /// </summary> | ||
2461 | /// <param name="pos"></param> | ||
2462 | /// <returns>a pointer to the space. This could be a new space or reused space.</returns> | ||
2463 | public IntPtr calculateSpaceForGeom(Vector3 pos) | ||
2464 | { | ||
2465 | int[] xyspace = calculateSpaceArrayItemFromPos(pos); | ||
2466 | //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString()); | ||
2467 | return staticPrimspace[xyspace[0], xyspace[1]]; | ||
2468 | } | ||
2469 | |||
2470 | /// <summary> | ||
2471 | /// Holds the space allocation logic | ||
2472 | /// </summary> | ||
2473 | /// <param name="pos"></param> | ||
2474 | /// <returns>an array item based on the position</returns> | ||
2475 | public int[] calculateSpaceArrayItemFromPos(Vector3 pos) | ||
2476 | { | ||
2477 | int[] returnint = new int[2]; | ||
2478 | |||
2479 | returnint[0] = (int) (pos.X/metersInSpace); | ||
2480 | |||
2481 | if (returnint[0] > ((int) (259f/metersInSpace))) | ||
2482 | returnint[0] = ((int) (259f/metersInSpace)); | ||
2483 | if (returnint[0] < 0) | ||
2484 | returnint[0] = 0; | ||
2485 | |||
2486 | returnint[1] = (int) (pos.Y/metersInSpace); | ||
2487 | if (returnint[1] > ((int) (259f/metersInSpace))) | ||
2488 | returnint[1] = ((int) (259f/metersInSpace)); | ||
2489 | if (returnint[1] < 0) | ||
2490 | returnint[1] = 0; | ||
2491 | |||
2492 | return returnint; | ||
2493 | } | ||
2494 | |||
2495 | #endregion | ||
2496 | |||
2497 | /// <summary> | ||
2498 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
2499 | /// </summary> | ||
2500 | /// <param name="pbs"></param> | ||
2501 | /// <returns></returns> | ||
2502 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
2503 | { | ||
2504 | // most of this is redundant now as the mesher will return null if it cant mesh a prim | ||
2505 | // but we still need to check for sculptie meshing being enabled so this is the most | ||
2506 | // convenient place to do it for now... | ||
2507 | |||
2508 | // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f) | ||
2509 | // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString()); | ||
2510 | int iPropertiesNotSupportedDefault = 0; | ||
2511 | |||
2512 | if (pbs.SculptEntry && !meshSculptedPrim) | ||
2513 | { | ||
2514 | #if SPAM | ||
2515 | m_log.Warn("NonMesh"); | ||
2516 | #endif | ||
2517 | return false; | ||
2518 | } | ||
2519 | |||
2520 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
2521 | if (!forceSimplePrimMeshing && !pbs.SculptEntry) | ||
2522 | { | ||
2523 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
2524 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
2525 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
2526 | { | ||
2527 | |||
2528 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
2529 | && pbs.ProfileHollow == 0 | ||
2530 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
2531 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
2532 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
2533 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
2534 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
2535 | { | ||
2536 | #if SPAM | ||
2537 | m_log.Warn("NonMesh"); | ||
2538 | #endif | ||
2539 | return false; | ||
2540 | } | ||
2541 | } | ||
2542 | } | ||
2543 | |||
2544 | if (forceSimplePrimMeshing) | ||
2545 | return true; | ||
2546 | |||
2547 | if (pbs.ProfileHollow != 0) | ||
2548 | iPropertiesNotSupportedDefault++; | ||
2549 | |||
2550 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
2551 | iPropertiesNotSupportedDefault++; | ||
2552 | |||
2553 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
2554 | iPropertiesNotSupportedDefault++; | ||
2555 | |||
2556 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
2557 | iPropertiesNotSupportedDefault++; | ||
2558 | |||
2559 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
2560 | iPropertiesNotSupportedDefault++; | ||
2561 | |||
2562 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
2563 | iPropertiesNotSupportedDefault++; | ||
2564 | |||
2565 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
2566 | iPropertiesNotSupportedDefault++; | ||
2567 | |||
2568 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
2569 | iPropertiesNotSupportedDefault++; | ||
2570 | |||
2571 | // test for torus | ||
2572 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
2573 | { | ||
2574 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2575 | { | ||
2576 | iPropertiesNotSupportedDefault++; | ||
2577 | } | ||
2578 | } | ||
2579 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
2580 | { | ||
2581 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
2582 | { | ||
2583 | iPropertiesNotSupportedDefault++; | ||
2584 | } | ||
2585 | |||
2586 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
2587 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2588 | { | ||
2589 | iPropertiesNotSupportedDefault++; | ||
2590 | } | ||
2591 | } | ||
2592 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
2593 | { | ||
2594 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
2595 | { | ||
2596 | iPropertiesNotSupportedDefault++; | ||
2597 | } | ||
2598 | } | ||
2599 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
2600 | { | ||
2601 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
2602 | { | ||
2603 | iPropertiesNotSupportedDefault++; | ||
2604 | } | ||
2605 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2606 | { | ||
2607 | iPropertiesNotSupportedDefault++; | ||
2608 | } | ||
2609 | } | ||
2610 | |||
2611 | if (pbs.SculptEntry && meshSculptedPrim) | ||
2612 | iPropertiesNotSupportedDefault++; | ||
2613 | |||
2614 | if (iPropertiesNotSupportedDefault == 0) | ||
2615 | { | ||
2616 | #if SPAM | ||
2617 | m_log.Warn("NonMesh"); | ||
2618 | #endif | ||
2619 | return false; | ||
2620 | } | ||
2621 | #if SPAM | ||
2622 | m_log.Debug("Mesh"); | ||
2623 | #endif | ||
2624 | return true; | ||
2625 | } | ||
2626 | |||
2627 | /// <summary> | ||
2628 | /// Called after our prim properties are set Scale, position etc. | ||
2629 | /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex | ||
2630 | /// This assures us that we have no race conditions | ||
2631 | /// </summary> | ||
2632 | /// <param name="prim"></param> | ||
2633 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
2634 | { | ||
2635 | |||
2636 | if (prim is OdePrim) | ||
2637 | { | ||
2638 | OdePrim taintedprim = ((OdePrim) prim); | ||
2639 | lock (_taintedPrimLock) | ||
2640 | { | ||
2641 | if (!(_taintedPrimH.Contains(taintedprim))) | ||
2642 | { | ||
2643 | //Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName); | ||
2644 | _taintedPrimH.Add(taintedprim); // HashSet for searching | ||
2645 | _taintedPrimL.Add(taintedprim); // List for ordered readout | ||
2646 | } | ||
2647 | } | ||
2648 | return; | ||
2649 | } | ||
2650 | else if (prim is OdeCharacter) | ||
2651 | { | ||
2652 | OdeCharacter taintedchar = ((OdeCharacter)prim); | ||
2653 | lock (_taintedActors) | ||
2654 | { | ||
2655 | if (!(_taintedActors.Contains(taintedchar))) | ||
2656 | { | ||
2657 | _taintedActors.Add(taintedchar); | ||
2658 | if (taintedchar.bad) | ||
2659 | m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); | ||
2660 | } | ||
2661 | } | ||
2662 | } | ||
2663 | } | ||
2664 | |||
2665 | /// <summary> | ||
2666 | /// This is our main simulate loop | ||
2667 | /// It's thread locked by a Mutex in the scene. | ||
2668 | /// It holds Collisions, it instructs ODE to step through the physical reactions | ||
2669 | /// It moves the objects around in memory | ||
2670 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | ||
2671 | /// </summary> | ||
2672 | /// <param name="timeStep"></param> | ||
2673 | /// <returns></returns> | ||
2674 | public override float Simulate(float timeStep) | ||
2675 | { | ||
2676 | if (framecount >= int.MaxValue) | ||
2677 | framecount = 0; | ||
2678 | //if (m_worldOffset != Vector3.Zero) | ||
2679 | // return 0; | ||
2680 | |||
2681 | framecount++; | ||
2682 | |||
2683 | DateTime now = DateTime.UtcNow; | ||
2684 | TimeSpan SinceLastFrame = now - m_lastframe; | ||
2685 | m_lastframe = now; | ||
2686 | float realtime = (float)SinceLastFrame.TotalSeconds; | ||
2687 | // Console.WriteLine("ts={0} rt={1}", timeStep, realtime); | ||
2688 | timeStep = realtime; | ||
2689 | |||
2690 | // float fps = 1.0f / realtime; | ||
2691 | float fps = 0.0f; // number of ODE steps in this Simulate step | ||
2692 | //m_log.Info(timeStep.ToString()); | ||
2693 | step_time += timeStep; | ||
2694 | |||
2695 | // If We're loaded down by something else, | ||
2696 | // or debugging with the Visual Studio project on pause | ||
2697 | // skip a few frames to catch up gracefully. | ||
2698 | // without shooting the physicsactors all over the place | ||
2699 | |||
2700 | if (step_time >= m_SkipFramesAtms) | ||
2701 | { | ||
2702 | // Instead of trying to catch up, it'll do 5 physics frames only | ||
2703 | step_time = ODE_STEPSIZE; | ||
2704 | m_physicsiterations = 5; | ||
2705 | } | ||
2706 | else | ||
2707 | { | ||
2708 | m_physicsiterations = 10; | ||
2709 | } | ||
2710 | |||
2711 | if (SupportsNINJAJoints) | ||
2712 | { | ||
2713 | DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks | ||
2714 | CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks | ||
2715 | } | ||
2716 | |||
2717 | lock (OdeLock) | ||
2718 | { | ||
2719 | // Process 10 frames if the sim is running normal.. | ||
2720 | // process 5 frames if the sim is running slow | ||
2721 | //try | ||
2722 | //{ | ||
2723 | //d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
2724 | //} | ||
2725 | //catch (StackOverflowException) | ||
2726 | //{ | ||
2727 | // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
2728 | // ode.drelease(world); | ||
2729 | //base.TriggerPhysicsBasedRestart(); | ||
2730 | //} | ||
2731 | |||
2732 | int i = 0; | ||
2733 | |||
2734 | // Figure out the Frames Per Second we're going at. | ||
2735 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size | ||
2736 | |||
2737 | // fps = (step_time / ODE_STEPSIZE) * 1000; | ||
2738 | // HACK: Using a time dilation of 1.0 to debug rubberbanding issues | ||
2739 | //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); | ||
2740 | |||
2741 | // step_time = 0.09375f; | ||
2742 | |||
2743 | while (step_time > 0.0f) | ||
2744 | { | ||
2745 | //lock (ode) | ||
2746 | //{ | ||
2747 | //if (!ode.lockquery()) | ||
2748 | //{ | ||
2749 | // ode.dlock(world); | ||
2750 | try | ||
2751 | { | ||
2752 | // Insert, remove Characters | ||
2753 | bool processedtaints = false; | ||
2754 | |||
2755 | lock (_taintedActors) | ||
2756 | { | ||
2757 | if (_taintedActors.Count > 0) | ||
2758 | { | ||
2759 | foreach (OdeCharacter character in _taintedActors) | ||
2760 | { | ||
2761 | |||
2762 | character.ProcessTaints(ODE_STEPSIZE); | ||
2763 | |||
2764 | processedtaints = true; | ||
2765 | //character.m_collisionscore = 0; | ||
2766 | } | ||
2767 | |||
2768 | if (processedtaints) | ||
2769 | _taintedActors.Clear(); | ||
2770 | } | ||
2771 | } // end lock _taintedActors | ||
2772 | |||
2773 | // Modify other objects in the scene. | ||
2774 | processedtaints = false; | ||
2775 | |||
2776 | lock (_taintedPrimLock) | ||
2777 | { | ||
2778 | foreach (OdePrim prim in _taintedPrimL) | ||
2779 | { | ||
2780 | if (prim.m_taintremove) | ||
2781 | { | ||
2782 | //Console.WriteLine("Simulate calls RemovePrimThreadLocked"); | ||
2783 | RemovePrimThreadLocked(prim); | ||
2784 | } | ||
2785 | else | ||
2786 | { | ||
2787 | //Console.WriteLine("Simulate calls ProcessTaints"); | ||
2788 | prim.ProcessTaints(ODE_STEPSIZE); | ||
2789 | } | ||
2790 | processedtaints = true; | ||
2791 | prim.m_collisionscore = 0; | ||
2792 | |||
2793 | // This loop can block up the Heartbeat for a very long time on large regions. | ||
2794 | // We need to let the Watchdog know that the Heartbeat is not dead | ||
2795 | // NOTE: This is currently commented out, but if things like OAR loading are | ||
2796 | // timing the heartbeat out we will need to uncomment it | ||
2797 | //Watchdog.UpdateThread(); | ||
2798 | } | ||
2799 | |||
2800 | if (SupportsNINJAJoints) | ||
2801 | { | ||
2802 | // Create pending joints, if possible | ||
2803 | |||
2804 | // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating | ||
2805 | // a joint requires specifying the body id of both involved bodies | ||
2806 | if (pendingJoints.Count > 0) | ||
2807 | { | ||
2808 | List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>(); | ||
2809 | //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints"); | ||
2810 | foreach (PhysicsJoint joint in pendingJoints) | ||
2811 | { | ||
2812 | //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams); | ||
2813 | string[] jointParams = joint.RawParams.Split(" ".ToCharArray(), | ||
2814 | System.StringSplitOptions.RemoveEmptyEntries); | ||
2815 | List<IntPtr> jointBodies = new List<IntPtr>(); | ||
2816 | bool allJointBodiesAreReady = true; | ||
2817 | foreach (string jointParam in jointParams) | ||
2818 | { | ||
2819 | if (jointParam == "NULL") | ||
2820 | { | ||
2821 | //DoJointErrorMessage(joint, "attaching NULL joint to world"); | ||
2822 | jointBodies.Add(IntPtr.Zero); | ||
2823 | } | ||
2824 | else | ||
2825 | { | ||
2826 | //DoJointErrorMessage(joint, "looking for prim name: " + jointParam); | ||
2827 | bool foundPrim = false; | ||
2828 | lock (_prims) | ||
2829 | { | ||
2830 | foreach (OdePrim prim in _prims) // FIXME: inefficient | ||
2831 | { | ||
2832 | if (prim.SOPName == jointParam) | ||
2833 | { | ||
2834 | //DoJointErrorMessage(joint, "found for prim name: " + jointParam); | ||
2835 | if (prim.IsPhysical && prim.Body != IntPtr.Zero) | ||
2836 | { | ||
2837 | jointBodies.Add(prim.Body); | ||
2838 | foundPrim = true; | ||
2839 | break; | ||
2840 | } | ||
2841 | else | ||
2842 | { | ||
2843 | DoJointErrorMessage(joint, "prim name " + jointParam + | ||
2844 | " exists but is not (yet) physical; deferring joint creation. " + | ||
2845 | "IsPhysical property is " + prim.IsPhysical + | ||
2846 | " and body is " + prim.Body); | ||
2847 | foundPrim = false; | ||
2848 | break; | ||
2849 | } | ||
2850 | } | ||
2851 | } | ||
2852 | } | ||
2853 | if (foundPrim) | ||
2854 | { | ||
2855 | // all is fine | ||
2856 | } | ||
2857 | else | ||
2858 | { | ||
2859 | allJointBodiesAreReady = false; | ||
2860 | break; | ||
2861 | } | ||
2862 | } | ||
2863 | } | ||
2864 | if (allJointBodiesAreReady) | ||
2865 | { | ||
2866 | //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams); | ||
2867 | if (jointBodies[0] == jointBodies[1]) | ||
2868 | { | ||
2869 | DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams); | ||
2870 | } | ||
2871 | else | ||
2872 | { | ||
2873 | switch (joint.Type) | ||
2874 | { | ||
2875 | case PhysicsJointType.Ball: | ||
2876 | { | ||
2877 | IntPtr odeJoint; | ||
2878 | //DoJointErrorMessage(joint, "ODE creating ball joint "); | ||
2879 | odeJoint = d.JointCreateBall(world, IntPtr.Zero); | ||
2880 | //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
2881 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
2882 | //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position); | ||
2883 | d.JointSetBallAnchor(odeJoint, | ||
2884 | joint.Position.X, | ||
2885 | joint.Position.Y, | ||
2886 | joint.Position.Z); | ||
2887 | //DoJointErrorMessage(joint, "ODE joint setting OK"); | ||
2888 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: "); | ||
2889 | //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment")); | ||
2890 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: "); | ||
2891 | //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment")); | ||
2892 | |||
2893 | if (joint is OdePhysicsJoint) | ||
2894 | { | ||
2895 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
2896 | } | ||
2897 | else | ||
2898 | { | ||
2899 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
2900 | } | ||
2901 | } | ||
2902 | break; | ||
2903 | case PhysicsJointType.Hinge: | ||
2904 | { | ||
2905 | IntPtr odeJoint; | ||
2906 | //DoJointErrorMessage(joint, "ODE creating hinge joint "); | ||
2907 | odeJoint = d.JointCreateHinge(world, IntPtr.Zero); | ||
2908 | //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
2909 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
2910 | //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position); | ||
2911 | d.JointSetHingeAnchor(odeJoint, | ||
2912 | joint.Position.X, | ||
2913 | joint.Position.Y, | ||
2914 | joint.Position.Z); | ||
2915 | // We use the orientation of the x-axis of the joint's coordinate frame | ||
2916 | // as the axis for the hinge. | ||
2917 | |||
2918 | // Therefore, we must get the joint's coordinate frame based on the | ||
2919 | // joint.Rotation field, which originates from the orientation of the | ||
2920 | // joint's proxy object in the scene. | ||
2921 | |||
2922 | // The joint's coordinate frame is defined as the transformation matrix | ||
2923 | // that converts a vector from joint-local coordinates into world coordinates. | ||
2924 | // World coordinates are defined as the XYZ coordinate system of the sim, | ||
2925 | // as shown in the top status-bar of the viewer. | ||
2926 | |||
2927 | // Once we have the joint's coordinate frame, we extract its X axis (AtAxis) | ||
2928 | // and use that as the hinge axis. | ||
2929 | |||
2930 | //joint.Rotation.Normalize(); | ||
2931 | Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation); | ||
2932 | |||
2933 | // Now extract the X axis of the joint's coordinate frame. | ||
2934 | |||
2935 | // Do not try to use proxyFrame.AtAxis or you will become mired in the | ||
2936 | // tar pit of transposed, inverted, and generally messed-up orientations. | ||
2937 | // (In other words, Matrix4.AtAxis() is borked.) | ||
2938 | // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness | ||
2939 | |||
2940 | // Instead, compute the X axis of the coordinate frame by transforming | ||
2941 | // the (1,0,0) vector. At least that works. | ||
2942 | |||
2943 | //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame); | ||
2944 | Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame); | ||
2945 | //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis); | ||
2946 | //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis); | ||
2947 | d.JointSetHingeAxis(odeJoint, | ||
2948 | jointAxis.X, | ||
2949 | jointAxis.Y, | ||
2950 | jointAxis.Z); | ||
2951 | //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f); | ||
2952 | if (joint is OdePhysicsJoint) | ||
2953 | { | ||
2954 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
2955 | } | ||
2956 | else | ||
2957 | { | ||
2958 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
2959 | } | ||
2960 | } | ||
2961 | break; | ||
2962 | } | ||
2963 | successfullyProcessedPendingJoints.Add(joint); | ||
2964 | } | ||
2965 | } | ||
2966 | else | ||
2967 | { | ||
2968 | DoJointErrorMessage(joint, "joint could not yet be created; still pending"); | ||
2969 | } | ||
2970 | } | ||
2971 | foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints) | ||
2972 | { | ||
2973 | //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams); | ||
2974 | //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending"); | ||
2975 | InternalRemovePendingJoint(successfullyProcessedJoint); | ||
2976 | //DoJointErrorMessage(successfullyProcessedJoint, "adding to active"); | ||
2977 | InternalAddActiveJoint(successfullyProcessedJoint); | ||
2978 | //DoJointErrorMessage(successfullyProcessedJoint, "done"); | ||
2979 | } | ||
2980 | } | ||
2981 | } // end SupportsNINJAJoints | ||
2982 | |||
2983 | if (processedtaints) | ||
2984 | //Console.WriteLine("Simulate calls Clear of _taintedPrim list"); | ||
2985 | _taintedPrimH.Clear(); // ??? if this only ??? | ||
2986 | _taintedPrimL.Clear(); | ||
2987 | } // end lock _taintedPrimLock | ||
2988 | |||
2989 | // Move characters | ||
2990 | lock (_characters) | ||
2991 | { | ||
2992 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
2993 | foreach (OdeCharacter actor in _characters) | ||
2994 | { | ||
2995 | if (actor != null) | ||
2996 | actor.Move(ODE_STEPSIZE, defects); | ||
2997 | } | ||
2998 | if (0 != defects.Count) | ||
2999 | { | ||
3000 | foreach (OdeCharacter defect in defects) | ||
3001 | { | ||
3002 | RemoveCharacter(defect); | ||
3003 | } | ||
3004 | } | ||
3005 | } // end lock _characters | ||
3006 | |||
3007 | // Move other active objects | ||
3008 | lock (_activeprims) | ||
3009 | { | ||
3010 | foreach (OdePrim prim in _activeprims) | ||
3011 | { | ||
3012 | prim.m_collisionscore = 0; | ||
3013 | prim.Move(ODE_STEPSIZE); | ||
3014 | } | ||
3015 | } // end lock _activeprims | ||
3016 | |||
3017 | //if ((framecount % m_randomizeWater) == 0) | ||
3018 | // randomizeWater(waterlevel); | ||
3019 | |||
3020 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | ||
3021 | m_rayCastManager.ProcessQueuedRequests(); | ||
3022 | |||
3023 | collision_optimized(ODE_STEPSIZE); | ||
3024 | |||
3025 | lock (_collisionEventPrim) | ||
3026 | { | ||
3027 | foreach (PhysicsActor obj in _collisionEventPrim) | ||
3028 | { | ||
3029 | if (obj == null) | ||
3030 | continue; | ||
3031 | |||
3032 | switch ((ActorTypes)obj.PhysicsActorType) | ||
3033 | { | ||
3034 | case ActorTypes.Agent: | ||
3035 | OdeCharacter cobj = (OdeCharacter)obj; | ||
3036 | cobj.AddCollisionFrameTime(100); | ||
3037 | cobj.SendCollisions(); | ||
3038 | break; | ||
3039 | case ActorTypes.Prim: | ||
3040 | OdePrim pobj = (OdePrim)obj; | ||
3041 | pobj.SendCollisions(); | ||
3042 | break; | ||
3043 | } | ||
3044 | } | ||
3045 | } // end lock _collisionEventPrim | ||
3046 | |||
3047 | //if (m_global_contactcount > 5) | ||
3048 | //{ | ||
3049 | // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount); | ||
3050 | //} | ||
3051 | |||
3052 | m_global_contactcount = 0; | ||
3053 | |||
3054 | d.WorldQuickStep(world, ODE_STEPSIZE); | ||
3055 | d.JointGroupEmpty(contactgroup); | ||
3056 | fps++; | ||
3057 | //ode.dunlock(world); | ||
3058 | } // end try | ||
3059 | catch (Exception e) | ||
3060 | { | ||
3061 | m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e); | ||
3062 | ode.dunlock(world); | ||
3063 | } | ||
3064 | |||
3065 | step_time -= ODE_STEPSIZE; | ||
3066 | i++; | ||
3067 | //} | ||
3068 | //else | ||
3069 | //{ | ||
3070 | //fps = 0; | ||
3071 | //} | ||
3072 | //} | ||
3073 | } // end while (step_time > 0.0f) | ||
3074 | |||
3075 | lock (_characters) | ||
3076 | { | ||
3077 | foreach (OdeCharacter actor in _characters) | ||
3078 | { | ||
3079 | if (actor != null) | ||
3080 | { | ||
3081 | if (actor.bad) | ||
3082 | m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | ||
3083 | actor.UpdatePositionAndVelocity(); | ||
3084 | } | ||
3085 | } | ||
3086 | } | ||
3087 | |||
3088 | lock (_badCharacter) | ||
3089 | { | ||
3090 | if (_badCharacter.Count > 0) | ||
3091 | { | ||
3092 | foreach (OdeCharacter chr in _badCharacter) | ||
3093 | { | ||
3094 | RemoveCharacter(chr); | ||
3095 | } | ||
3096 | _badCharacter.Clear(); | ||
3097 | } | ||
3098 | } | ||
3099 | |||
3100 | lock (_activeprims) | ||
3101 | { | ||
3102 | //if (timeStep < 0.2f) | ||
3103 | { | ||
3104 | foreach (OdePrim actor in _activeprims) | ||
3105 | { | ||
3106 | if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag)) | ||
3107 | { | ||
3108 | actor.UpdatePositionAndVelocity(); | ||
3109 | |||
3110 | if (SupportsNINJAJoints) | ||
3111 | { | ||
3112 | // If an actor moved, move its joint proxy objects as well. | ||
3113 | // There seems to be an event PhysicsActor.OnPositionUpdate that could be used | ||
3114 | // for this purpose but it is never called! So we just do the joint | ||
3115 | // movement code here. | ||
3116 | |||
3117 | if (actor.SOPName != null && | ||
3118 | joints_connecting_actor.ContainsKey(actor.SOPName) && | ||
3119 | joints_connecting_actor[actor.SOPName] != null && | ||
3120 | joints_connecting_actor[actor.SOPName].Count > 0) | ||
3121 | { | ||
3122 | foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName]) | ||
3123 | { | ||
3124 | if (affectedJoint.IsInPhysicsEngine) | ||
3125 | { | ||
3126 | DoJointMoved(affectedJoint); | ||
3127 | } | ||
3128 | else | ||
3129 | { | ||
3130 | DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams); | ||
3131 | } | ||
3132 | } | ||
3133 | } | ||
3134 | } | ||
3135 | } | ||
3136 | } | ||
3137 | } | ||
3138 | } // end lock _activeprims | ||
3139 | |||
3140 | //DumpJointInfo(); | ||
3141 | |||
3142 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||
3143 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | ||
3144 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | ||
3145 | if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0)) | ||
3146 | { | ||
3147 | string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename | ||
3148 | string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file | ||
3149 | |||
3150 | if (physics_logging_append_existing_logfile) | ||
3151 | { | ||
3152 | string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; | ||
3153 | TextWriter fwriter = File.AppendText(fname); | ||
3154 | fwriter.WriteLine(header); | ||
3155 | fwriter.Close(); | ||
3156 | } | ||
3157 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | ||
3158 | } | ||
3159 | } // end lock OdeLock | ||
3160 | |||
3161 | return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter! | ||
3162 | } // end Simulate | ||
3163 | |||
3164 | public override void GetResults() | ||
3165 | { | ||
3166 | } | ||
3167 | |||
3168 | public override bool IsThreaded | ||
3169 | { | ||
3170 | // for now we won't be multithreaded | ||
3171 | get { return (false); } | ||
3172 | } | ||
3173 | |||
3174 | #region ODE Specific Terrain Fixes | ||
3175 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) | ||
3176 | { | ||
3177 | float[] returnarr = new float[262144]; | ||
3178 | float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y]; | ||
3179 | |||
3180 | // Filling out the array into its multi-dimensional components | ||
3181 | for (int y = 0; y < WorldExtents.Y; y++) | ||
3182 | { | ||
3183 | for (int x = 0; x < WorldExtents.X; x++) | ||
3184 | { | ||
3185 | resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x]; | ||
3186 | } | ||
3187 | } | ||
3188 | |||
3189 | // Resize using Nearest Neighbour | ||
3190 | |||
3191 | // This particular way is quick but it only works on a multiple of the original | ||
3192 | |||
3193 | // The idea behind this method can be described with the following diagrams | ||
3194 | // second pass and third pass happen in the same loop really.. just separated | ||
3195 | // them to show what this does. | ||
3196 | |||
3197 | // First Pass | ||
3198 | // ResultArr: | ||
3199 | // 1,1,1,1,1,1 | ||
3200 | // 1,1,1,1,1,1 | ||
3201 | // 1,1,1,1,1,1 | ||
3202 | // 1,1,1,1,1,1 | ||
3203 | // 1,1,1,1,1,1 | ||
3204 | // 1,1,1,1,1,1 | ||
3205 | |||
3206 | // Second Pass | ||
3207 | // ResultArr2: | ||
3208 | // 1,,1,,1,,1,,1,,1, | ||
3209 | // ,,,,,,,,,, | ||
3210 | // 1,,1,,1,,1,,1,,1, | ||
3211 | // ,,,,,,,,,, | ||
3212 | // 1,,1,,1,,1,,1,,1, | ||
3213 | // ,,,,,,,,,, | ||
3214 | // 1,,1,,1,,1,,1,,1, | ||
3215 | // ,,,,,,,,,, | ||
3216 | // 1,,1,,1,,1,,1,,1, | ||
3217 | // ,,,,,,,,,, | ||
3218 | // 1,,1,,1,,1,,1,,1, | ||
3219 | |||
3220 | // Third pass fills in the blanks | ||
3221 | // ResultArr2: | ||
3222 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3223 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3224 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3225 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3226 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3227 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3228 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3229 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3230 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3231 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3232 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3233 | |||
3234 | // X,Y = . | ||
3235 | // X+1,y = ^ | ||
3236 | // X,Y+1 = * | ||
3237 | // X+1,Y+1 = # | ||
3238 | |||
3239 | // Filling in like this; | ||
3240 | // .* | ||
3241 | // ^# | ||
3242 | // 1st . | ||
3243 | // 2nd * | ||
3244 | // 3rd ^ | ||
3245 | // 4th # | ||
3246 | // on single loop. | ||
3247 | |||
3248 | float[,] resultarr2 = new float[512, 512]; | ||
3249 | for (int y = 0; y < WorldExtents.Y; y++) | ||
3250 | { | ||
3251 | for (int x = 0; x < WorldExtents.X; x++) | ||
3252 | { | ||
3253 | resultarr2[y * 2, x * 2] = resultarr[y, x]; | ||
3254 | |||
3255 | if (y < WorldExtents.Y) | ||
3256 | { | ||
3257 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | ||
3258 | } | ||
3259 | if (x < WorldExtents.X) | ||
3260 | { | ||
3261 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | ||
3262 | } | ||
3263 | if (x < WorldExtents.X && y < WorldExtents.Y) | ||
3264 | { | ||
3265 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | ||
3266 | } | ||
3267 | } | ||
3268 | } | ||
3269 | |||
3270 | //Flatten out the array | ||
3271 | int i = 0; | ||
3272 | for (int y = 0; y < 512; y++) | ||
3273 | { | ||
3274 | for (int x = 0; x < 512; x++) | ||
3275 | { | ||
3276 | if (resultarr2[y, x] <= 0) | ||
3277 | returnarr[i] = 0.0000001f; | ||
3278 | else | ||
3279 | returnarr[i] = resultarr2[y, x]; | ||
3280 | |||
3281 | i++; | ||
3282 | } | ||
3283 | } | ||
3284 | |||
3285 | return returnarr; | ||
3286 | } | ||
3287 | |||
3288 | public float[] ResizeTerrain512Interpolation(float[] heightMap) | ||
3289 | { | ||
3290 | float[] returnarr = new float[262144]; | ||
3291 | float[,] resultarr = new float[512,512]; | ||
3292 | |||
3293 | // Filling out the array into its multi-dimensional components | ||
3294 | for (int y = 0; y < 256; y++) | ||
3295 | { | ||
3296 | for (int x = 0; x < 256; x++) | ||
3297 | { | ||
3298 | resultarr[y, x] = heightMap[y * 256 + x]; | ||
3299 | } | ||
3300 | } | ||
3301 | |||
3302 | // Resize using interpolation | ||
3303 | |||
3304 | // This particular way is quick but it only works on a multiple of the original | ||
3305 | |||
3306 | // The idea behind this method can be described with the following diagrams | ||
3307 | // second pass and third pass happen in the same loop really.. just separated | ||
3308 | // them to show what this does. | ||
3309 | |||
3310 | // First Pass | ||
3311 | // ResultArr: | ||
3312 | // 1,1,1,1,1,1 | ||
3313 | // 1,1,1,1,1,1 | ||
3314 | // 1,1,1,1,1,1 | ||
3315 | // 1,1,1,1,1,1 | ||
3316 | // 1,1,1,1,1,1 | ||
3317 | // 1,1,1,1,1,1 | ||
3318 | |||
3319 | // Second Pass | ||
3320 | // ResultArr2: | ||
3321 | // 1,,1,,1,,1,,1,,1, | ||
3322 | // ,,,,,,,,,, | ||
3323 | // 1,,1,,1,,1,,1,,1, | ||
3324 | // ,,,,,,,,,, | ||
3325 | // 1,,1,,1,,1,,1,,1, | ||
3326 | // ,,,,,,,,,, | ||
3327 | // 1,,1,,1,,1,,1,,1, | ||
3328 | // ,,,,,,,,,, | ||
3329 | // 1,,1,,1,,1,,1,,1, | ||
3330 | // ,,,,,,,,,, | ||
3331 | // 1,,1,,1,,1,,1,,1, | ||
3332 | |||
3333 | // Third pass fills in the blanks | ||
3334 | // ResultArr2: | ||
3335 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3336 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3337 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3338 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3339 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3340 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3341 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3342 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3343 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3344 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3345 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
3346 | |||
3347 | // X,Y = . | ||
3348 | // X+1,y = ^ | ||
3349 | // X,Y+1 = * | ||
3350 | // X+1,Y+1 = # | ||
3351 | |||
3352 | // Filling in like this; | ||
3353 | // .* | ||
3354 | // ^# | ||
3355 | // 1st . | ||
3356 | // 2nd * | ||
3357 | // 3rd ^ | ||
3358 | // 4th # | ||
3359 | // on single loop. | ||
3360 | |||
3361 | float[,] resultarr2 = new float[512,512]; | ||
3362 | for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
3363 | { | ||
3364 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
3365 | { | ||
3366 | resultarr2[y*2, x*2] = resultarr[y, x]; | ||
3367 | |||
3368 | if (y < (int)Constants.RegionSize) | ||
3369 | { | ||
3370 | if (y + 1 < (int)Constants.RegionSize) | ||
3371 | { | ||
3372 | if (x + 1 < (int)Constants.RegionSize) | ||
3373 | { | ||
3374 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
3375 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
3376 | } | ||
3377 | else | ||
3378 | { | ||
3379 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2); | ||
3380 | } | ||
3381 | } | ||
3382 | else | ||
3383 | { | ||
3384 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; | ||
3385 | } | ||
3386 | } | ||
3387 | if (x < (int)Constants.RegionSize) | ||
3388 | { | ||
3389 | if (x + 1 < (int)Constants.RegionSize) | ||
3390 | { | ||
3391 | if (y + 1 < (int)Constants.RegionSize) | ||
3392 | { | ||
3393 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
3394 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
3395 | } | ||
3396 | else | ||
3397 | { | ||
3398 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2); | ||
3399 | } | ||
3400 | } | ||
3401 | else | ||
3402 | { | ||
3403 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; | ||
3404 | } | ||
3405 | } | ||
3406 | if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize) | ||
3407 | { | ||
3408 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) | ||
3409 | { | ||
3410 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
3411 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
3412 | } | ||
3413 | else | ||
3414 | { | ||
3415 | resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x]; | ||
3416 | } | ||
3417 | } | ||
3418 | } | ||
3419 | } | ||
3420 | //Flatten out the array | ||
3421 | int i = 0; | ||
3422 | for (int y = 0; y < 512; y++) | ||
3423 | { | ||
3424 | for (int x = 0; x < 512; x++) | ||
3425 | { | ||
3426 | if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x])) | ||
3427 | { | ||
3428 | m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0"); | ||
3429 | resultarr2[y, x] = 0; | ||
3430 | } | ||
3431 | returnarr[i] = resultarr2[y, x]; | ||
3432 | i++; | ||
3433 | } | ||
3434 | } | ||
3435 | |||
3436 | return returnarr; | ||
3437 | } | ||
3438 | |||
3439 | #endregion | ||
3440 | |||
3441 | public override void SetTerrain(float[] heightMap) | ||
3442 | { | ||
3443 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | ||
3444 | { | ||
3445 | if (m_parentScene is OdeScene) | ||
3446 | { | ||
3447 | ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset); | ||
3448 | } | ||
3449 | } | ||
3450 | else | ||
3451 | { | ||
3452 | SetTerrain(heightMap, m_worldOffset); | ||
3453 | } | ||
3454 | } | ||
3455 | |||
3456 | public void SetTerrain(float[] heightMap, Vector3 pOffset) | ||
3457 | { | ||
3458 | |||
3459 | int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M) | ||
3460 | |||
3461 | int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra | ||
3462 | int heightmapHeight = regionsize + 2; | ||
3463 | |||
3464 | int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples | ||
3465 | int heightmapHeightSamples = (int)regionsize + 2; | ||
3466 | |||
3467 | // Array of height samples for ODE | ||
3468 | float[] _heightmap; | ||
3469 | _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258 | ||
3470 | |||
3471 | // Other ODE parameters | ||
3472 | const float scale = 1.0f; | ||
3473 | const float offset = 0.0f; | ||
3474 | const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through | ||
3475 | const int wrap = 0; | ||
3476 | |||
3477 | float hfmin = 2000f; | ||
3478 | float hfmax = -2000f; | ||
3479 | float minele = 0.0f; // Dont allow -ve heights | ||
3480 | |||
3481 | int x = 0; | ||
3482 | int y = 0; | ||
3483 | int xx = 0; | ||
3484 | int yy = 0; | ||
3485 | |||
3486 | // load the height samples array from the heightMap | ||
3487 | for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257 | ||
3488 | { | ||
3489 | for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257 | ||
3490 | { | ||
3491 | xx = x - 1; | ||
3492 | if (xx < 0) xx = 0; | ||
3493 | if (xx > (regionsize - 1)) xx = regionsize - 1; | ||
3494 | |||
3495 | yy = y - 1; | ||
3496 | if (yy < 0) yy = 0; | ||
3497 | if (yy > (regionsize - 1)) yy = regionsize - 1; | ||
3498 | // Input xx = 0 0 1 2 ..... 254 255 255 256 total in | ||
3499 | // Output x = 0 1 2 3 ..... 255 256 257 258 total out | ||
3500 | float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255> | ||
3501 | if (val < minele) val = minele; | ||
3502 | _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257> | ||
3503 | hfmin = (val < hfmin) ? val : hfmin; | ||
3504 | hfmax = (val > hfmax) ? val : hfmax; | ||
3505 | } | ||
3506 | } | ||
3507 | |||
3508 | lock (OdeLock) | ||
3509 | { | ||
3510 | IntPtr GroundGeom = IntPtr.Zero; | ||
3511 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
3512 | { | ||
3513 | RegionTerrain.Remove(pOffset); | ||
3514 | if (GroundGeom != IntPtr.Zero) | ||
3515 | { | ||
3516 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
3517 | { | ||
3518 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
3519 | } | ||
3520 | d.SpaceRemove(space, GroundGeom); | ||
3521 | d.GeomDestroy(GroundGeom); | ||
3522 | } | ||
3523 | } | ||
3524 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
3525 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, | ||
3526 | heightmapWidth, heightmapHeight, (int)heightmapWidthSamples, | ||
3527 | (int)heightmapHeightSamples, scale, offset, thickness, wrap); | ||
3528 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
3529 | GroundGeom = d.CreateHeightfield(space, HeightmapData, 1); | ||
3530 | if (GroundGeom != IntPtr.Zero) | ||
3531 | { | ||
3532 | d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land)); | ||
3533 | d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space)); | ||
3534 | } | ||
3535 | geom_name_map[GroundGeom] = "Terrain"; | ||
3536 | |||
3537 | d.Matrix3 R = new d.Matrix3(); | ||
3538 | |||
3539 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
3540 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
3541 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | ||
3542 | |||
3543 | q1 = q1 * q2; | ||
3544 | //q1 = q1 * q3; | ||
3545 | Vector3 v3; | ||
3546 | float angle; | ||
3547 | q1.GetAxisAngle(out v3, out angle); | ||
3548 | |||
3549 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
3550 | d.GeomSetRotation(GroundGeom, ref R); | ||
3551 | d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0); | ||
3552 | IntPtr testGround = IntPtr.Zero; | ||
3553 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) | ||
3554 | { | ||
3555 | RegionTerrain.Remove(pOffset); | ||
3556 | } | ||
3557 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | ||
3558 | TerrainHeightFieldHeights.Add(GroundGeom,_heightmap); | ||
3559 | } | ||
3560 | } | ||
3561 | |||
3562 | public override void DeleteTerrain() | ||
3563 | { | ||
3564 | } | ||
3565 | |||
3566 | public float GetWaterLevel() | ||
3567 | { | ||
3568 | return waterlevel; | ||
3569 | } | ||
3570 | |||
3571 | public override bool SupportsCombining() | ||
3572 | { | ||
3573 | return true; | ||
3574 | } | ||
3575 | |||
3576 | public override void UnCombine(PhysicsScene pScene) | ||
3577 | { | ||
3578 | IntPtr localGround = IntPtr.Zero; | ||
3579 | // float[] localHeightfield; | ||
3580 | bool proceed = false; | ||
3581 | List<IntPtr> geomDestroyList = new List<IntPtr>(); | ||
3582 | |||
3583 | lock (OdeLock) | ||
3584 | { | ||
3585 | if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround)) | ||
3586 | { | ||
3587 | foreach (IntPtr geom in TerrainHeightFieldHeights.Keys) | ||
3588 | { | ||
3589 | if (geom == localGround) | ||
3590 | { | ||
3591 | // localHeightfield = TerrainHeightFieldHeights[geom]; | ||
3592 | proceed = true; | ||
3593 | } | ||
3594 | else | ||
3595 | { | ||
3596 | geomDestroyList.Add(geom); | ||
3597 | } | ||
3598 | } | ||
3599 | |||
3600 | if (proceed) | ||
3601 | { | ||
3602 | m_worldOffset = Vector3.Zero; | ||
3603 | WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
3604 | m_parentScene = null; | ||
3605 | |||
3606 | foreach (IntPtr g in geomDestroyList) | ||
3607 | { | ||
3608 | // removingHeightField needs to be done or the garbage collector will | ||
3609 | // collect the terrain data before we tell ODE to destroy it causing | ||
3610 | // memory corruption | ||
3611 | if (TerrainHeightFieldHeights.ContainsKey(g)) | ||
3612 | { | ||
3613 | // float[] removingHeightField = TerrainHeightFieldHeights[g]; | ||
3614 | TerrainHeightFieldHeights.Remove(g); | ||
3615 | |||
3616 | if (RegionTerrain.ContainsKey(g)) | ||
3617 | { | ||
3618 | RegionTerrain.Remove(g); | ||
3619 | } | ||
3620 | |||
3621 | d.GeomDestroy(g); | ||
3622 | //removingHeightField = new float[0]; | ||
3623 | } | ||
3624 | } | ||
3625 | |||
3626 | } | ||
3627 | else | ||
3628 | { | ||
3629 | m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); | ||
3630 | |||
3631 | } | ||
3632 | } | ||
3633 | } | ||
3634 | } | ||
3635 | |||
3636 | public override void SetWaterLevel(float baseheight) | ||
3637 | { | ||
3638 | waterlevel = baseheight; | ||
3639 | randomizeWater(waterlevel); | ||
3640 | } | ||
3641 | |||
3642 | public void randomizeWater(float baseheight) | ||
3643 | { | ||
3644 | const uint heightmapWidth = m_regionWidth + 2; | ||
3645 | const uint heightmapHeight = m_regionHeight + 2; | ||
3646 | const uint heightmapWidthSamples = m_regionWidth + 2; | ||
3647 | const uint heightmapHeightSamples = m_regionHeight + 2; | ||
3648 | const float scale = 1.0f; | ||
3649 | const float offset = 0.0f; | ||
3650 | const float thickness = 2.9f; | ||
3651 | const int wrap = 0; | ||
3652 | |||
3653 | for (int i = 0; i < (258 * 258); i++) | ||
3654 | { | ||
3655 | _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f); | ||
3656 | // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f)); | ||
3657 | } | ||
3658 | |||
3659 | lock (OdeLock) | ||
3660 | { | ||
3661 | if (WaterGeom != IntPtr.Zero) | ||
3662 | { | ||
3663 | d.SpaceRemove(space, WaterGeom); | ||
3664 | } | ||
3665 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
3666 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight, | ||
3667 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
3668 | offset, thickness, wrap); | ||
3669 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); | ||
3670 | WaterGeom = d.CreateHeightfield(space, HeightmapData, 1); | ||
3671 | if (WaterGeom != IntPtr.Zero) | ||
3672 | { | ||
3673 | d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water)); | ||
3674 | d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space)); | ||
3675 | |||
3676 | } | ||
3677 | geom_name_map[WaterGeom] = "Water"; | ||
3678 | |||
3679 | d.Matrix3 R = new d.Matrix3(); | ||
3680 | |||
3681 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
3682 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
3683 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | ||
3684 | |||
3685 | q1 = q1 * q2; | ||
3686 | //q1 = q1 * q3; | ||
3687 | Vector3 v3; | ||
3688 | float angle; | ||
3689 | q1.GetAxisAngle(out v3, out angle); | ||
3690 | |||
3691 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
3692 | d.GeomSetRotation(WaterGeom, ref R); | ||
3693 | d.GeomSetPosition(WaterGeom, 128, 128, 0); | ||
3694 | |||
3695 | } | ||
3696 | |||
3697 | } | ||
3698 | |||
3699 | public override void Dispose() | ||
3700 | { | ||
3701 | m_rayCastManager.Dispose(); | ||
3702 | m_rayCastManager = null; | ||
3703 | |||
3704 | lock (OdeLock) | ||
3705 | { | ||
3706 | lock (_prims) | ||
3707 | { | ||
3708 | foreach (OdePrim prm in _prims) | ||
3709 | { | ||
3710 | RemovePrim(prm); | ||
3711 | } | ||
3712 | } | ||
3713 | |||
3714 | //foreach (OdeCharacter act in _characters) | ||
3715 | //{ | ||
3716 | //RemoveAvatar(act); | ||
3717 | //} | ||
3718 | d.WorldDestroy(world); | ||
3719 | //d.CloseODE(); | ||
3720 | } | ||
3721 | } | ||
3722 | public override Dictionary<uint, float> GetTopColliders() | ||
3723 | { | ||
3724 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
3725 | int cnt = 0; | ||
3726 | lock (_prims) | ||
3727 | { | ||
3728 | foreach (OdePrim prm in _prims) | ||
3729 | { | ||
3730 | if (prm.CollisionScore > 0) | ||
3731 | { | ||
3732 | returncolliders.Add(prm.m_localID, prm.CollisionScore); | ||
3733 | cnt++; | ||
3734 | prm.CollisionScore = 0f; | ||
3735 | if (cnt > 25) | ||
3736 | { | ||
3737 | break; | ||
3738 | } | ||
3739 | } | ||
3740 | } | ||
3741 | } | ||
3742 | return returncolliders; | ||
3743 | } | ||
3744 | |||
3745 | public override bool SupportsRayCast() | ||
3746 | { | ||
3747 | return true; | ||
3748 | } | ||
3749 | |||
3750 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
3751 | { | ||
3752 | if (retMethod != null) | ||
3753 | { | ||
3754 | m_rayCastManager.QueueRequest(position, direction, length, retMethod); | ||
3755 | } | ||
3756 | } | ||
3757 | |||
3758 | #if USE_DRAWSTUFF | ||
3759 | // Keyboard callback | ||
3760 | public void command(int cmd) | ||
3761 | { | ||
3762 | IntPtr geom; | ||
3763 | d.Mass mass; | ||
3764 | d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f); | ||
3765 | |||
3766 | |||
3767 | |||
3768 | Char ch = Char.ToLower((Char)cmd); | ||
3769 | switch ((Char)ch) | ||
3770 | { | ||
3771 | case 'w': | ||
3772 | try | ||
3773 | { | ||
3774 | Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
3775 | |||
3776 | xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z; | ||
3777 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3778 | } | ||
3779 | catch (ArgumentException) | ||
3780 | { hpr.X = 0; } | ||
3781 | break; | ||
3782 | |||
3783 | case 'a': | ||
3784 | hpr.X++; | ||
3785 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3786 | break; | ||
3787 | |||
3788 | case 's': | ||
3789 | try | ||
3790 | { | ||
3791 | Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
3792 | |||
3793 | xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z; | ||
3794 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3795 | } | ||
3796 | catch (ArgumentException) | ||
3797 | { hpr.X = 0; } | ||
3798 | break; | ||
3799 | case 'd': | ||
3800 | hpr.X--; | ||
3801 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3802 | break; | ||
3803 | case 'r': | ||
3804 | xyz.Z++; | ||
3805 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3806 | break; | ||
3807 | case 'f': | ||
3808 | xyz.Z--; | ||
3809 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3810 | break; | ||
3811 | case 'e': | ||
3812 | xyz.Y++; | ||
3813 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3814 | break; | ||
3815 | case 'q': | ||
3816 | xyz.Y--; | ||
3817 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3818 | break; | ||
3819 | } | ||
3820 | } | ||
3821 | |||
3822 | public void step(int pause) | ||
3823 | { | ||
3824 | |||
3825 | ds.SetColor(1.0f, 1.0f, 0.0f); | ||
3826 | ds.SetTexture(ds.Texture.Wood); | ||
3827 | lock (_prims) | ||
3828 | { | ||
3829 | foreach (OdePrim prm in _prims) | ||
3830 | { | ||
3831 | //IntPtr body = d.GeomGetBody(prm.prim_geom); | ||
3832 | if (prm.prim_geom != IntPtr.Zero) | ||
3833 | { | ||
3834 | d.Vector3 pos; | ||
3835 | d.GeomCopyPosition(prm.prim_geom, out pos); | ||
3836 | //d.BodyCopyPosition(body, out pos); | ||
3837 | |||
3838 | d.Matrix3 R; | ||
3839 | d.GeomCopyRotation(prm.prim_geom, out R); | ||
3840 | //d.BodyCopyRotation(body, out R); | ||
3841 | |||
3842 | |||
3843 | d.Vector3 sides = new d.Vector3(); | ||
3844 | sides.X = prm.Size.X; | ||
3845 | sides.Y = prm.Size.Y; | ||
3846 | sides.Z = prm.Size.Z; | ||
3847 | |||
3848 | ds.DrawBox(ref pos, ref R, ref sides); | ||
3849 | } | ||
3850 | } | ||
3851 | } | ||
3852 | ds.SetColor(1.0f, 0.0f, 0.0f); | ||
3853 | lock (_characters) | ||
3854 | { | ||
3855 | foreach (OdeCharacter chr in _characters) | ||
3856 | { | ||
3857 | if (chr.Shell != IntPtr.Zero) | ||
3858 | { | ||
3859 | IntPtr body = d.GeomGetBody(chr.Shell); | ||
3860 | |||
3861 | d.Vector3 pos; | ||
3862 | d.GeomCopyPosition(chr.Shell, out pos); | ||
3863 | //d.BodyCopyPosition(body, out pos); | ||
3864 | |||
3865 | d.Matrix3 R; | ||
3866 | d.GeomCopyRotation(chr.Shell, out R); | ||
3867 | //d.BodyCopyRotation(body, out R); | ||
3868 | |||
3869 | ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f); | ||
3870 | d.Vector3 sides = new d.Vector3(); | ||
3871 | sides.X = 0.5f; | ||
3872 | sides.Y = 0.5f; | ||
3873 | sides.Z = 0.5f; | ||
3874 | |||
3875 | ds.DrawBox(ref pos, ref R, ref sides); | ||
3876 | } | ||
3877 | } | ||
3878 | } | ||
3879 | } | ||
3880 | |||
3881 | public void start(int unused) | ||
3882 | { | ||
3883 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3884 | } | ||
3885 | #endif | ||
3886 | } | ||
3887 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs new file mode 100644 index 0000000..e7e7bb3 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs | |||
@@ -0,0 +1,353 @@ | |||
1 | /* Ubit 2012 | ||
2 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
3 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
4 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
5 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
6 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
7 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
8 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
9 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
10 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
11 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
12 | */ | ||
13 | |||
14 | // no endian conversion. So can't be use to pass information around diferent cpus with diferent endian | ||
15 | |||
16 | using System; | ||
17 | using System.IO; | ||
18 | using OpenMetaverse; | ||
19 | |||
20 | namespace OpenSim.Region.Physics.OdePlugin | ||
21 | { | ||
22 | |||
23 | unsafe public class wstreamer | ||
24 | { | ||
25 | byte[] buf; | ||
26 | int index; | ||
27 | byte* src; | ||
28 | |||
29 | public wstreamer() | ||
30 | { | ||
31 | buf = new byte[1024]; | ||
32 | index = 0; | ||
33 | } | ||
34 | public wstreamer(int size) | ||
35 | { | ||
36 | buf = new byte[size]; | ||
37 | index = 0; | ||
38 | } | ||
39 | |||
40 | public byte[] close() | ||
41 | { | ||
42 | byte[] data = new byte[index]; | ||
43 | Buffer.BlockCopy(buf, 0, data, 0, index); | ||
44 | return data; | ||
45 | } | ||
46 | |||
47 | public void Seek(int pos) | ||
48 | { | ||
49 | index = pos; | ||
50 | } | ||
51 | |||
52 | public void Seekrel(int pos) | ||
53 | { | ||
54 | index += pos; | ||
55 | } | ||
56 | |||
57 | public void Wbyte(byte value) | ||
58 | { | ||
59 | buf[index++] = value; | ||
60 | } | ||
61 | public void Wshort(short value) | ||
62 | { | ||
63 | src = (byte*)&value; | ||
64 | buf[index++] = *src++; | ||
65 | buf[index++] = *src; | ||
66 | } | ||
67 | public void Wushort(ushort value) | ||
68 | { | ||
69 | src = (byte*)&value; | ||
70 | buf[index++] = *src++; | ||
71 | buf[index++] = *src; | ||
72 | } | ||
73 | public void Wint(int value) | ||
74 | { | ||
75 | src = (byte*)&value; | ||
76 | buf[index++] = *src++; | ||
77 | buf[index++] = *src++; | ||
78 | buf[index++] = *src++; | ||
79 | buf[index++] = *src; | ||
80 | } | ||
81 | public void Wuint(uint value) | ||
82 | { | ||
83 | src = (byte*)&value; | ||
84 | buf[index++] = *src++; | ||
85 | buf[index++] = *src++; | ||
86 | buf[index++] = *src++; | ||
87 | buf[index++] = *src; | ||
88 | } | ||
89 | public void Wlong(long value) | ||
90 | { | ||
91 | src = (byte*)&value; | ||
92 | buf[index++] = *src++; | ||
93 | buf[index++] = *src++; | ||
94 | buf[index++] = *src++; | ||
95 | buf[index++] = *src++; | ||
96 | buf[index++] = *src++; | ||
97 | buf[index++] = *src++; | ||
98 | buf[index++] = *src++; | ||
99 | buf[index++] = *src; | ||
100 | } | ||
101 | public void Wulong(ulong value) | ||
102 | { | ||
103 | src = (byte*)&value; | ||
104 | buf[index++] = *src++; | ||
105 | buf[index++] = *src++; | ||
106 | buf[index++] = *src++; | ||
107 | buf[index++] = *src++; | ||
108 | buf[index++] = *src++; | ||
109 | buf[index++] = *src++; | ||
110 | buf[index++] = *src++; | ||
111 | buf[index++] = *src; | ||
112 | } | ||
113 | |||
114 | public void Wfloat(float value) | ||
115 | { | ||
116 | src = (byte*)&value; | ||
117 | buf[index++] = *src++; | ||
118 | buf[index++] = *src++; | ||
119 | buf[index++] = *src++; | ||
120 | buf[index++] = *src; | ||
121 | } | ||
122 | |||
123 | public void Wdouble(double value) | ||
124 | { | ||
125 | src = (byte*)&value; | ||
126 | buf[index++] = *src++; | ||
127 | buf[index++] = *src++; | ||
128 | buf[index++] = *src++; | ||
129 | buf[index++] = *src++; | ||
130 | buf[index++] = *src++; | ||
131 | buf[index++] = *src++; | ||
132 | buf[index++] = *src++; | ||
133 | buf[index++] = *src; | ||
134 | } | ||
135 | |||
136 | public void Wvector3(Vector3 value) | ||
137 | { | ||
138 | src = (byte*)&value.X; | ||
139 | buf[index++] = *src++; | ||
140 | buf[index++] = *src++; | ||
141 | buf[index++] = *src++; | ||
142 | buf[index++] = *src; | ||
143 | src = (byte*)&value.Y; // it may have padding ?? | ||
144 | buf[index++] = *src++; | ||
145 | buf[index++] = *src++; | ||
146 | buf[index++] = *src++; | ||
147 | buf[index++] = *src; | ||
148 | src = (byte*)&value.Z; | ||
149 | buf[index++] = *src++; | ||
150 | buf[index++] = *src++; | ||
151 | buf[index++] = *src++; | ||
152 | buf[index++] = *src; | ||
153 | } | ||
154 | public void Wquat(Quaternion value) | ||
155 | { | ||
156 | src = (byte*)&value.X; | ||
157 | buf[index++] = *src++; | ||
158 | buf[index++] = *src++; | ||
159 | buf[index++] = *src++; | ||
160 | buf[index++] = *src; | ||
161 | src = (byte*)&value.Y; // it may have padding ?? | ||
162 | buf[index++] = *src++; | ||
163 | buf[index++] = *src++; | ||
164 | buf[index++] = *src++; | ||
165 | buf[index++] = *src; | ||
166 | src = (byte*)&value.Z; | ||
167 | buf[index++] = *src++; | ||
168 | buf[index++] = *src++; | ||
169 | buf[index++] = *src++; | ||
170 | buf[index++] = *src; | ||
171 | src = (byte*)&value.W; | ||
172 | buf[index++] = *src++; | ||
173 | buf[index++] = *src++; | ||
174 | buf[index++] = *src++; | ||
175 | buf[index++] = *src; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | unsafe public class rstreamer | ||
180 | { | ||
181 | private byte[] rbuf; | ||
182 | private int ptr; | ||
183 | private byte* dst; | ||
184 | |||
185 | public rstreamer(byte[] data) | ||
186 | { | ||
187 | rbuf = data; | ||
188 | ptr = 0; | ||
189 | } | ||
190 | |||
191 | public void close() | ||
192 | { | ||
193 | } | ||
194 | |||
195 | public void Seek(int pos) | ||
196 | { | ||
197 | ptr = pos; | ||
198 | } | ||
199 | |||
200 | public void Seekrel(int pos) | ||
201 | { | ||
202 | ptr += pos; | ||
203 | } | ||
204 | |||
205 | public byte Rbyte() | ||
206 | { | ||
207 | return (byte)rbuf[ptr++]; | ||
208 | } | ||
209 | |||
210 | public short Rshort() | ||
211 | { | ||
212 | short v; | ||
213 | dst = (byte*)&v; | ||
214 | *dst++ = rbuf[ptr++]; | ||
215 | *dst = rbuf[ptr++]; | ||
216 | return v; | ||
217 | } | ||
218 | public ushort Rushort() | ||
219 | { | ||
220 | ushort v; | ||
221 | dst = (byte*)&v; | ||
222 | *dst++ = rbuf[ptr++]; | ||
223 | *dst = rbuf[ptr++]; | ||
224 | return v; | ||
225 | } | ||
226 | public int Rint() | ||
227 | { | ||
228 | int v; | ||
229 | dst = (byte*)&v; | ||
230 | *dst++ = rbuf[ptr++]; | ||
231 | *dst++ = rbuf[ptr++]; | ||
232 | *dst++ = rbuf[ptr++]; | ||
233 | *dst = rbuf[ptr++]; | ||
234 | return v; | ||
235 | } | ||
236 | public uint Ruint() | ||
237 | { | ||
238 | uint v; | ||
239 | dst = (byte*)&v; | ||
240 | *dst++ = rbuf[ptr++]; | ||
241 | *dst++ = rbuf[ptr++]; | ||
242 | *dst++ = rbuf[ptr++]; | ||
243 | *dst = rbuf[ptr++]; | ||
244 | return v; | ||
245 | } | ||
246 | public long Rlong() | ||
247 | { | ||
248 | long v; | ||
249 | dst = (byte*)&v; | ||
250 | *dst++ = rbuf[ptr++]; | ||
251 | *dst++ = rbuf[ptr++]; | ||
252 | *dst++ = rbuf[ptr++]; | ||
253 | *dst++ = rbuf[ptr++]; | ||
254 | *dst++ = rbuf[ptr++]; | ||
255 | *dst++ = rbuf[ptr++]; | ||
256 | *dst++ = rbuf[ptr++]; | ||
257 | *dst = rbuf[ptr++]; | ||
258 | return v; | ||
259 | } | ||
260 | public ulong Rulong() | ||
261 | { | ||
262 | ulong v; | ||
263 | dst = (byte*)&v; | ||
264 | *dst++ = rbuf[ptr++]; | ||
265 | *dst++ = rbuf[ptr++]; | ||
266 | *dst++ = rbuf[ptr++]; | ||
267 | *dst++ = rbuf[ptr++]; | ||
268 | *dst++ = rbuf[ptr++]; | ||
269 | *dst++ = rbuf[ptr++]; | ||
270 | *dst++ = rbuf[ptr++]; | ||
271 | *dst = rbuf[ptr++]; | ||
272 | return v; | ||
273 | } | ||
274 | public float Rfloat() | ||
275 | { | ||
276 | float v; | ||
277 | dst = (byte*)&v; | ||
278 | *dst++ = rbuf[ptr++]; | ||
279 | *dst++ = rbuf[ptr++]; | ||
280 | *dst++ = rbuf[ptr++]; | ||
281 | *dst = rbuf[ptr++]; | ||
282 | return v; | ||
283 | } | ||
284 | |||
285 | public double Rdouble() | ||
286 | { | ||
287 | double v; | ||
288 | dst = (byte*)&v; | ||
289 | *dst++ = rbuf[ptr++]; | ||
290 | *dst++ = rbuf[ptr++]; | ||
291 | *dst++ = rbuf[ptr++]; | ||
292 | *dst++ = rbuf[ptr++]; | ||
293 | *dst++ = rbuf[ptr++]; | ||
294 | *dst++ = rbuf[ptr++]; | ||
295 | *dst++ = rbuf[ptr++]; | ||
296 | *dst = rbuf[ptr++]; | ||
297 | return v; | ||
298 | } | ||
299 | |||
300 | public Vector3 Rvector3() | ||
301 | { | ||
302 | Vector3 v; | ||
303 | dst = (byte*)&v.X; | ||
304 | *dst++ = rbuf[ptr++]; | ||
305 | *dst++ = rbuf[ptr++]; | ||
306 | *dst++ = rbuf[ptr++]; | ||
307 | *dst = rbuf[ptr++]; | ||
308 | |||
309 | dst = (byte*)&v.Y; | ||
310 | *dst++ = rbuf[ptr++]; | ||
311 | *dst++ = rbuf[ptr++]; | ||
312 | *dst++ = rbuf[ptr++]; | ||
313 | *dst = rbuf[ptr++]; | ||
314 | |||
315 | dst = (byte*)&v.Z; | ||
316 | *dst++ = rbuf[ptr++]; | ||
317 | *dst++ = rbuf[ptr++]; | ||
318 | *dst++ = rbuf[ptr++]; | ||
319 | *dst = rbuf[ptr++]; | ||
320 | return v; | ||
321 | } | ||
322 | |||
323 | public Quaternion Rquat() | ||
324 | { | ||
325 | Quaternion v; | ||
326 | dst = (byte*)&v.X; | ||
327 | *dst++ = rbuf[ptr++]; | ||
328 | *dst++ = rbuf[ptr++]; | ||
329 | *dst++ = rbuf[ptr++]; | ||
330 | *dst = rbuf[ptr++]; | ||
331 | |||
332 | dst = (byte*)&v.Y; | ||
333 | *dst++ = rbuf[ptr++]; | ||
334 | *dst++ = rbuf[ptr++]; | ||
335 | *dst++ = rbuf[ptr++]; | ||
336 | *dst = rbuf[ptr++]; | ||
337 | |||
338 | dst = (byte*)&v.Z; | ||
339 | *dst++ = rbuf[ptr++]; | ||
340 | *dst++ = rbuf[ptr++]; | ||
341 | *dst++ = rbuf[ptr++]; | ||
342 | *dst = rbuf[ptr++]; | ||
343 | |||
344 | dst = (byte*)&v.W; | ||
345 | *dst++ = rbuf[ptr++]; | ||
346 | *dst++ = rbuf[ptr++]; | ||
347 | *dst++ = rbuf[ptr++]; | ||
348 | *dst = rbuf[ptr++]; | ||
349 | |||
350 | return v; | ||
351 | } | ||
352 | } | ||
353 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs new file mode 100644 index 0000000..69e2d03 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs | |||
@@ -0,0 +1,122 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using NUnit.Framework; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | using log4net; | ||
35 | using System.Reflection; | ||
36 | |||
37 | namespace OpenSim.Region.Physics.OdePlugin | ||
38 | { | ||
39 | [TestFixture] | ||
40 | public class ODETestClass | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private OdePlugin cbt; | ||
45 | private PhysicsScene ps; | ||
46 | private IMeshingPlugin imp; | ||
47 | |||
48 | [SetUp] | ||
49 | public void Initialize() | ||
50 | { | ||
51 | // Loading ODEPlugin | ||
52 | cbt = new OdePlugin(); | ||
53 | // Loading Zero Mesher | ||
54 | imp = new ZeroMesherPlugin(); | ||
55 | // Getting Physics Scene | ||
56 | ps = cbt.GetScene("test"); | ||
57 | // Initializing Physics Scene. | ||
58 | ps.Initialise(imp.GetMesher(),null); | ||
59 | float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize]; | ||
60 | for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++) | ||
61 | { | ||
62 | _heightmap[i] = 21f; | ||
63 | } | ||
64 | ps.SetTerrain(_heightmap); | ||
65 | } | ||
66 | |||
67 | [TearDown] | ||
68 | public void Terminate() | ||
69 | { | ||
70 | ps.DeleteTerrain(); | ||
71 | ps.Dispose(); | ||
72 | |||
73 | } | ||
74 | |||
75 | [Test] | ||
76 | public void CreateAndDropPhysicalCube() | ||
77 | { | ||
78 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); | ||
79 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); | ||
80 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); | ||
81 | Quaternion rot = Quaternion.Identity; | ||
82 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); | ||
83 | OdePrim oprim = (OdePrim)prim; | ||
84 | OdeScene pscene = (OdeScene) ps; | ||
85 | |||
86 | Assert.That(oprim.m_taintadd); | ||
87 | |||
88 | prim.LocalID = 5; | ||
89 | |||
90 | for (int i = 0; i < 58; i++) | ||
91 | { | ||
92 | ps.Simulate(0.133f); | ||
93 | |||
94 | Assert.That(oprim.prim_geom != (IntPtr)0); | ||
95 | |||
96 | Assert.That(oprim.m_targetSpace != (IntPtr)0); | ||
97 | |||
98 | //Assert.That(oprim.m_targetSpace == pscene.space); | ||
99 | m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space); | ||
100 | |||
101 | Assert.That(!oprim.m_taintadd); | ||
102 | m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString()); | ||
103 | |||
104 | // Make sure we're above the ground | ||
105 | //Assert.That(prim.Position.Z > 20f); | ||
106 | //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore); | ||
107 | |||
108 | // Make sure we've got a Body | ||
109 | Assert.That(oprim.Body != (IntPtr)0); | ||
110 | //m_log.Info( | ||
111 | } | ||
112 | |||
113 | // Make sure we're not somewhere above the ground | ||
114 | Assert.That(prim.Position.Z < 21.5f); | ||
115 | |||
116 | ps.RemovePrim(prim); | ||
117 | Assert.That(oprim.m_taintremove); | ||
118 | ps.Simulate(0.133f); | ||
119 | Assert.That(oprim.Body == (IntPtr)0); | ||
120 | } | ||
121 | } | ||
122 | } | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs new file mode 100644 index 0000000..87ca446 --- /dev/null +++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | /* | ||
2 | * Copyright ODE | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * | ||
39 | */ | ||
40 | |||
41 | using System; | ||
42 | using System.Runtime.InteropServices; | ||
43 | using Ode.NET; | ||
44 | |||
45 | namespace Drawstuff.NET | ||
46 | { | ||
47 | #if dDOUBLE | ||
48 | using dReal = System.Double; | ||
49 | #else | ||
50 | using dReal = System.Single; | ||
51 | #endif | ||
52 | |||
53 | public static class ds | ||
54 | { | ||
55 | public const int VERSION = 2; | ||
56 | |||
57 | public enum Texture | ||
58 | { | ||
59 | None, | ||
60 | Wood | ||
61 | } | ||
62 | |||
63 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
64 | public delegate void CallbackFunction(int arg); | ||
65 | |||
66 | [StructLayout(LayoutKind.Sequential)] | ||
67 | public struct Functions | ||
68 | { | ||
69 | public int version; | ||
70 | public CallbackFunction start; | ||
71 | public CallbackFunction step; | ||
72 | public CallbackFunction command; | ||
73 | public CallbackFunction stop; | ||
74 | public string path_to_textures; | ||
75 | } | ||
76 | |||
77 | [DllImport("drawstuff", EntryPoint = "dsDrawBox")] | ||
78 | public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides); | ||
79 | |||
80 | [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")] | ||
81 | public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius); | ||
82 | |||
83 | [DllImport("drawstuff", EntryPoint = "dsDrawConvex")] | ||
84 | public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
85 | |||
86 | [DllImport("drawstuff", EntryPoint = "dsSetColor")] | ||
87 | public static extern void SetColor(float red, float green, float blue); | ||
88 | |||
89 | [DllImport("drawstuff", EntryPoint = "dsSetTexture")] | ||
90 | public static extern void SetTexture(Texture texture); | ||
91 | |||
92 | [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")] | ||
93 | public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr); | ||
94 | |||
95 | [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")] | ||
96 | public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn); | ||
97 | } | ||
98 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 3a9ca1b..c32cf38 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -36,6 +36,7 @@ namespace OpenSim.Region.Physics.Manager | |||
36 | { | 36 | { |
37 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); | 37 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); |
38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); | 38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); |
39 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical,bool convex); | ||
39 | } | 40 | } |
40 | 41 | ||
41 | // Values for level of detail to be passed to the mesher. | 42 | // Values for level of detail to be passed to the mesher. |
@@ -65,5 +66,6 @@ namespace OpenSim.Region.Physics.Manager | |||
65 | void releasePinned(); | 66 | void releasePinned(); |
66 | void Append(IMesh newMesh); | 67 | void Append(IMesh newMesh); |
67 | void TransformLinear(float[,] matrix, float[] offset); | 68 | void TransformLinear(float[,] matrix, float[] offset); |
69 | Vector3 GetCentroid(); | ||
68 | } | 70 | } |
69 | } | 71 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 0587054..aaeae86 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -59,15 +59,30 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | public Vector3 Position; | 59 | public Vector3 Position; |
60 | public Vector3 SurfaceNormal; | 60 | public Vector3 SurfaceNormal; |
61 | public float PenetrationDepth; | 61 | public float PenetrationDepth; |
62 | public float RelativeSpeed; | ||
62 | 63 | ||
63 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) | 64 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) |
64 | { | 65 | { |
65 | Position = position; | 66 | Position = position; |
66 | SurfaceNormal = surfaceNormal; | 67 | SurfaceNormal = surfaceNormal; |
67 | PenetrationDepth = penetrationDepth; | 68 | PenetrationDepth = penetrationDepth; |
69 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
68 | } | 70 | } |
69 | } | 71 | } |
70 | 72 | ||
73 | public struct ContactData | ||
74 | { | ||
75 | public float mu; | ||
76 | public float bounce; | ||
77 | public bool softcolide; | ||
78 | |||
79 | public ContactData(float _mu, float _bounce, bool _softcolide) | ||
80 | { | ||
81 | mu = _mu; | ||
82 | bounce = _bounce; | ||
83 | softcolide = _softcolide; | ||
84 | } | ||
85 | } | ||
71 | /// <summary> | 86 | /// <summary> |
72 | /// Used to pass collision information to OnCollisionUpdate listeners. | 87 | /// Used to pass collision information to OnCollisionUpdate listeners. |
73 | /// </summary> | 88 | /// </summary> |
@@ -135,6 +150,8 @@ namespace OpenSim.Region.Physics.Manager | |||
135 | /// </summary> | 150 | /// </summary> |
136 | public event CollisionUpdate OnCollisionUpdate; | 151 | public event CollisionUpdate OnCollisionUpdate; |
137 | 152 | ||
153 | public virtual void SetVehicle(object vdata) { } | ||
154 | |||
138 | public event OutOfBounds OnOutOfBounds; | 155 | public event OutOfBounds OnOutOfBounds; |
139 | #pragma warning restore 67 | 156 | #pragma warning restore 67 |
140 | 157 | ||
@@ -142,11 +159,29 @@ namespace OpenSim.Region.Physics.Manager | |||
142 | { | 159 | { |
143 | get { return new NullPhysicsActor(); } | 160 | get { return new NullPhysicsActor(); } |
144 | } | 161 | } |
162 | |||
163 | public virtual bool Building { get; set; } | ||
164 | |||
165 | public virtual void getContactData(ref ContactData cdata) | ||
166 | { | ||
167 | cdata.mu = 0; | ||
168 | cdata.bounce = 0; | ||
169 | } | ||
145 | 170 | ||
146 | public abstract bool Stopped { get; } | 171 | public abstract bool Stopped { get; } |
147 | 172 | ||
148 | public abstract Vector3 Size { get; set; } | 173 | public abstract Vector3 Size { get; set; } |
149 | 174 | ||
175 | public virtual bool Phantom { get; set; } | ||
176 | |||
177 | public virtual bool IsVolumeDtc | ||
178 | { | ||
179 | get { return false; } | ||
180 | set { return; } | ||
181 | } | ||
182 | |||
183 | public virtual byte PhysicsShapeType { get; set; } | ||
184 | |||
150 | public abstract PrimitiveBaseShape Shape { set; } | 185 | public abstract PrimitiveBaseShape Shape { set; } |
151 | 186 | ||
152 | uint m_baseLocalID; | 187 | uint m_baseLocalID; |
@@ -195,6 +230,11 @@ namespace OpenSim.Region.Physics.Manager | |||
195 | } | 230 | } |
196 | } | 231 | } |
197 | 232 | ||
233 | public virtual byte[] Serialize(bool PhysIsRunning) | ||
234 | { | ||
235 | return new byte[0]; | ||
236 | } | ||
237 | |||
198 | public virtual void RaiseOutOfBounds(Vector3 pos) | 238 | public virtual void RaiseOutOfBounds(Vector3 pos) |
199 | { | 239 | { |
200 | // Make a temporary copy of the event to avoid possibility of | 240 | // Make a temporary copy of the event to avoid possibility of |
@@ -222,6 +262,11 @@ namespace OpenSim.Region.Physics.Manager | |||
222 | { | 262 | { |
223 | } | 263 | } |
224 | 264 | ||
265 | public virtual float Density { get; set; } | ||
266 | public virtual float GravModifier { get; set; } | ||
267 | public virtual float Friction { get; set; } | ||
268 | public virtual float Bounce { get; set; } | ||
269 | |||
225 | /// <summary> | 270 | /// <summary> |
226 | /// Position of this actor. | 271 | /// Position of this actor. |
227 | /// </summary> | 272 | /// </summary> |
@@ -249,6 +294,34 @@ namespace OpenSim.Region.Physics.Manager | |||
249 | public abstract Vector3 GeometricCenter { get; } | 294 | public abstract Vector3 GeometricCenter { get; } |
250 | public abstract Vector3 CenterOfMass { get; } | 295 | public abstract Vector3 CenterOfMass { get; } |
251 | 296 | ||
297 | public virtual Vector3 OOBsize | ||
298 | { | ||
299 | get | ||
300 | { | ||
301 | Vector3 s=Size; | ||
302 | s.X *=0.5f; | ||
303 | s.Y *=0.5f; | ||
304 | s.Z *=0.5f; | ||
305 | return s; | ||
306 | } | ||
307 | } | ||
308 | |||
309 | public virtual Vector3 OOBoffset | ||
310 | { | ||
311 | get | ||
312 | { | ||
313 | return Vector3.Zero; | ||
314 | } | ||
315 | } | ||
316 | |||
317 | public virtual float OOBRadiusSQ | ||
318 | { | ||
319 | get | ||
320 | { | ||
321 | return Size.LengthSquared() * 0.25f; // ((0.5^2) | ||
322 | } | ||
323 | } | ||
324 | |||
252 | /// <summary> | 325 | /// <summary> |
253 | /// Velocity of this actor. | 326 | /// Velocity of this actor. |
254 | /// </summary> | 327 | /// </summary> |
@@ -384,7 +457,6 @@ namespace OpenSim.Region.Physics.Manager | |||
384 | 457 | ||
385 | public override void VehicleFloatParam(int param, float value) | 458 | public override void VehicleFloatParam(int param, float value) |
386 | { | 459 | { |
387 | |||
388 | } | 460 | } |
389 | 461 | ||
390 | public override void VehicleVectorParam(int param, Vector3 value) | 462 | public override void VehicleVectorParam(int param, Vector3 value) |
@@ -554,5 +626,6 @@ namespace OpenSim.Region.Physics.Manager | |||
554 | { | 626 | { |
555 | return false; | 627 | return false; |
556 | } | 628 | } |
629 | |||
557 | } | 630 | } |
558 | } | 631 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index b32cd30..cfede55 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -43,6 +43,34 @@ namespace OpenSim.Region.Physics.Manager | |||
43 | public delegate void JointDeactivated(PhysicsJoint joint); | 43 | public delegate void JointDeactivated(PhysicsJoint joint); |
44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | 44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" |
45 | 45 | ||
46 | public enum RayFilterFlags:ushort | ||
47 | { | ||
48 | // the flags | ||
49 | water = 0x01, | ||
50 | land = 0x02, | ||
51 | agent = 0x04, | ||
52 | nonphysical = 0x08, | ||
53 | physical = 0x10, | ||
54 | phantom = 0x20, | ||
55 | volumedtc = 0x40, | ||
56 | |||
57 | // ray cast colision control (may only work for meshs) | ||
58 | BackFaceCull = 0x4000, | ||
59 | ClosestHit = 0x8000, | ||
60 | |||
61 | // some combinations | ||
62 | LSLPhanton = phantom | volumedtc, | ||
63 | PrimsNonPhantom = nonphysical | physical, | ||
64 | PrimsNonPhantomAgents = nonphysical | physical | agent, | ||
65 | |||
66 | AllPrims = nonphysical | phantom | volumedtc | physical, | ||
67 | AllButLand = agent | nonphysical | physical | phantom | volumedtc, | ||
68 | |||
69 | ClosestAndBackCull = ClosestHit | BackFaceCull, | ||
70 | |||
71 | All = 0x3f | ||
72 | } | ||
73 | |||
46 | /// <summary> | 74 | /// <summary> |
47 | /// Contact result from a raycast. | 75 | /// Contact result from a raycast. |
48 | /// </summary> | 76 | /// </summary> |
@@ -54,6 +82,8 @@ namespace OpenSim.Region.Physics.Manager | |||
54 | public Vector3 Normal; | 82 | public Vector3 Normal; |
55 | } | 83 | } |
56 | 84 | ||
85 | |||
86 | |||
57 | public abstract class PhysicsScene | 87 | public abstract class PhysicsScene |
58 | { | 88 | { |
59 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 89 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -125,6 +155,25 @@ namespace OpenSim.Region.Physics.Manager | |||
125 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 155 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
126 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 156 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
127 | 157 | ||
158 | public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | ||
159 | uint localid, byte[] sdata) | ||
160 | { | ||
161 | return null; | ||
162 | } | ||
163 | |||
164 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
165 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
166 | { | ||
167 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
168 | } | ||
169 | |||
170 | |||
171 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
172 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | ||
173 | { | ||
174 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
175 | } | ||
176 | |||
128 | public virtual float TimeDilation | 177 | public virtual float TimeDilation |
129 | { | 178 | { |
130 | get { return 1.0f; } | 179 | get { return 1.0f; } |
@@ -236,7 +285,7 @@ namespace OpenSim.Region.Physics.Manager | |||
236 | } | 285 | } |
237 | 286 | ||
238 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} | 287 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} |
239 | 288 | public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {} | |
240 | public virtual void UnCombine(PhysicsScene pScene) {} | 289 | public virtual void UnCombine(PhysicsScene pScene) {} |
241 | 290 | ||
242 | /// <summary> | 291 | /// <summary> |
@@ -274,5 +323,23 @@ namespace OpenSim.Region.Physics.Manager | |||
274 | { | 323 | { |
275 | return new List<ContactResult>(); | 324 | return new List<ContactResult>(); |
276 | } | 325 | } |
326 | |||
327 | public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
328 | { | ||
329 | return null; | ||
330 | } | ||
331 | |||
332 | public virtual bool SuportsRaycastWorldFiltered() | ||
333 | { | ||
334 | return false; | ||
335 | } | ||
336 | |||
337 | public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){} | ||
338 | public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { } | ||
339 | public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count) | ||
340 | { | ||
341 | return new List<ContactResult>(); | ||
342 | } | ||
343 | |||
277 | } | 344 | } |
278 | } | 345 | } |
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs index f0775c1..8e24b4c 100644 --- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs +++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.Physics.Manager | 31 | namespace OpenSim.Region.Physics.Manager |
31 | { | 32 | { |
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager | |||
117 | NO_DEFLECTION = 16392, | 118 | NO_DEFLECTION = 16392, |
118 | LOCK_ROTATION = 32784 | 119 | LOCK_ROTATION = 32784 |
119 | } | 120 | } |
120 | 121 | ||
122 | public struct VehicleData | ||
123 | { | ||
124 | public Vehicle m_type; | ||
125 | public VehicleFlag m_flags; | ||
126 | |||
127 | // Linear properties | ||
128 | public Vector3 m_linearMotorDirection; | ||
129 | public Vector3 m_linearFrictionTimescale; | ||
130 | public float m_linearMotorDecayTimescale; | ||
131 | public float m_linearMotorTimescale; | ||
132 | public Vector3 m_linearMotorOffset; | ||
133 | |||
134 | //Angular properties | ||
135 | public Vector3 m_angularMotorDirection; | ||
136 | public float m_angularMotorTimescale; | ||
137 | public float m_angularMotorDecayTimescale; | ||
138 | public Vector3 m_angularFrictionTimescale; | ||
139 | |||
140 | //Deflection properties | ||
141 | public float m_angularDeflectionEfficiency; | ||
142 | public float m_angularDeflectionTimescale; | ||
143 | public float m_linearDeflectionEfficiency; | ||
144 | public float m_linearDeflectionTimescale; | ||
145 | |||
146 | //Banking properties | ||
147 | public float m_bankingEfficiency; | ||
148 | public float m_bankingMix; | ||
149 | public float m_bankingTimescale; | ||
150 | |||
151 | //Hover and Buoyancy properties | ||
152 | public float m_VhoverHeight; | ||
153 | public float m_VhoverEfficiency; | ||
154 | public float m_VhoverTimescale; | ||
155 | public float m_VehicleBuoyancy; | ||
156 | |||
157 | //Attractor properties | ||
158 | public float m_verticalAttractionEfficiency; | ||
159 | public float m_verticalAttractionTimescale; | ||
160 | |||
161 | // Axis | ||
162 | public Quaternion m_referenceFrame; | ||
163 | } | ||
121 | } | 164 | } |
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs index ba19db6..8a3b50b 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs | |||
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager | |||
67 | return CreateMesh(primName, primShape, size, lod, false); | 67 | return CreateMesh(primName, primShape, size, lod, false); |
68 | } | 68 | } |
69 | 69 | ||
70 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
71 | { | ||
72 | return CreateMesh(primName, primShape, size, lod, false); | ||
73 | } | ||
74 | |||
70 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 75 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
71 | { | 76 | { |
72 | // Remove the reference to the encoded JPEG2000 data so it can be GCed | 77 | // Remove the reference to the encoded JPEG2000 data so it can be GCed |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index f781ff9..c715642 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -46,11 +46,36 @@ namespace OpenSim.Region.Physics.Meshing | |||
46 | IntPtr m_indicesPtr = IntPtr.Zero; | 46 | IntPtr m_indicesPtr = IntPtr.Zero; |
47 | int m_indexCount = 0; | 47 | int m_indexCount = 0; |
48 | public float[] m_normals; | 48 | public float[] m_normals; |
49 | Vector3 _centroid; | ||
50 | int _centroidDiv; | ||
51 | |||
52 | private class vertexcomp : IEqualityComparer<Vertex> | ||
53 | { | ||
54 | public bool Equals(Vertex v1, Vertex v2) | ||
55 | { | ||
56 | if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z) | ||
57 | return true; | ||
58 | else | ||
59 | return false; | ||
60 | } | ||
61 | public int GetHashCode(Vertex v) | ||
62 | { | ||
63 | int a = v.X.GetHashCode(); | ||
64 | int b = v.Y.GetHashCode(); | ||
65 | int c = v.Z.GetHashCode(); | ||
66 | return (a << 16) ^ (b << 8) ^ c; | ||
67 | } | ||
68 | |||
69 | } | ||
49 | 70 | ||
50 | public Mesh() | 71 | public Mesh() |
51 | { | 72 | { |
52 | m_vertices = new Dictionary<Vertex, int>(); | 73 | vertexcomp vcomp = new vertexcomp(); |
74 | |||
75 | m_vertices = new Dictionary<Vertex, int>(vcomp); | ||
53 | m_triangles = new List<Triangle>(); | 76 | m_triangles = new List<Triangle>(); |
77 | _centroid = Vector3.Zero; | ||
78 | _centroidDiv = 0; | ||
54 | } | 79 | } |
55 | 80 | ||
56 | public Mesh Clone() | 81 | public Mesh Clone() |
@@ -61,7 +86,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
61 | { | 86 | { |
62 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); | 87 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); |
63 | } | 88 | } |
64 | 89 | result._centroid = _centroid; | |
90 | result._centroidDiv = _centroidDiv; | ||
65 | return result; | 91 | return result; |
66 | } | 92 | } |
67 | 93 | ||
@@ -71,15 +97,57 @@ namespace OpenSim.Region.Physics.Meshing | |||
71 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | 97 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); |
72 | // If a vertex of the triangle is not yet in the vertices list, | 98 | // If a vertex of the triangle is not yet in the vertices list, |
73 | // add it and set its index to the current index count | 99 | // add it and set its index to the current index count |
100 | // vertex == seems broken | ||
101 | // skip colapsed triangles | ||
102 | if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z) | ||
103 | || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z) | ||
104 | || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z) | ||
105 | ) | ||
106 | { | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | if (m_vertices.Count == 0) | ||
111 | { | ||
112 | _centroidDiv = 0; | ||
113 | _centroid = Vector3.Zero; | ||
114 | } | ||
115 | |||
74 | if (!m_vertices.ContainsKey(triangle.v1)) | 116 | if (!m_vertices.ContainsKey(triangle.v1)) |
117 | { | ||
75 | m_vertices[triangle.v1] = m_vertices.Count; | 118 | m_vertices[triangle.v1] = m_vertices.Count; |
119 | _centroid.X += triangle.v1.X; | ||
120 | _centroid.Y += triangle.v1.Y; | ||
121 | _centroid.Z += triangle.v1.Z; | ||
122 | _centroidDiv++; | ||
123 | } | ||
76 | if (!m_vertices.ContainsKey(triangle.v2)) | 124 | if (!m_vertices.ContainsKey(triangle.v2)) |
125 | { | ||
77 | m_vertices[triangle.v2] = m_vertices.Count; | 126 | m_vertices[triangle.v2] = m_vertices.Count; |
127 | _centroid.X += triangle.v2.X; | ||
128 | _centroid.Y += triangle.v2.Y; | ||
129 | _centroid.Z += triangle.v2.Z; | ||
130 | _centroidDiv++; | ||
131 | } | ||
78 | if (!m_vertices.ContainsKey(triangle.v3)) | 132 | if (!m_vertices.ContainsKey(triangle.v3)) |
133 | { | ||
79 | m_vertices[triangle.v3] = m_vertices.Count; | 134 | m_vertices[triangle.v3] = m_vertices.Count; |
135 | _centroid.X += triangle.v3.X; | ||
136 | _centroid.Y += triangle.v3.Y; | ||
137 | _centroid.Z += triangle.v3.Z; | ||
138 | _centroidDiv++; | ||
139 | } | ||
80 | m_triangles.Add(triangle); | 140 | m_triangles.Add(triangle); |
81 | } | 141 | } |
82 | 142 | ||
143 | public Vector3 GetCentroid() | ||
144 | { | ||
145 | if (_centroidDiv > 0) | ||
146 | return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv); | ||
147 | else | ||
148 | return Vector3.Zero; | ||
149 | } | ||
150 | |||
83 | public void CalcNormals() | 151 | public void CalcNormals() |
84 | { | 152 | { |
85 | int iTriangles = m_triangles.Count; | 153 | int iTriangles = m_triangles.Count; |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 3bd15ce..825b858 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -74,6 +74,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
74 | #endif | 74 | #endif |
75 | 75 | ||
76 | private bool cacheSculptMaps = true; | 76 | private bool cacheSculptMaps = true; |
77 | private bool cacheSculptAlphaMaps = true; | ||
78 | |||
77 | private string decodedSculptMapPath = null; | 79 | private string decodedSculptMapPath = null; |
78 | private bool useMeshiesPhysicsMesh = false; | 80 | private bool useMeshiesPhysicsMesh = false; |
79 | 81 | ||
@@ -87,7 +89,16 @@ namespace OpenSim.Region.Physics.Meshing | |||
87 | IConfig mesh_config = config.Configs["Mesh"]; | 89 | IConfig mesh_config = config.Configs["Mesh"]; |
88 | 90 | ||
89 | decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); | 91 | decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); |
92 | |||
90 | cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); | 93 | cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); |
94 | |||
95 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
96 | { | ||
97 | cacheSculptAlphaMaps = false; | ||
98 | } | ||
99 | else | ||
100 | cacheSculptAlphaMaps = cacheSculptMaps; | ||
101 | |||
91 | if(mesh_config != null) | 102 | if(mesh_config != null) |
92 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | 103 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); |
93 | 104 | ||
@@ -268,15 +279,18 @@ namespace OpenSim.Region.Physics.Meshing | |||
268 | { | 279 | { |
269 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) | 280 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) |
270 | return null; | 281 | return null; |
282 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed | ||
283 | // don't loose it | ||
284 | // primShape.SculptData = Utils.EmptyBytes; | ||
271 | } | 285 | } |
286 | // primShape.SculptDataLoaded = true; | ||
272 | } | 287 | } |
273 | else | 288 | else |
274 | { | 289 | { |
275 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) | 290 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) |
276 | return null; | 291 | return null; |
277 | } | 292 | } |
278 | 293 | // keep compatible | |
279 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed | ||
280 | primShape.SculptData = Utils.EmptyBytes; | 294 | primShape.SculptData = Utils.EmptyBytes; |
281 | 295 | ||
282 | int numCoords = coords.Count; | 296 | int numCoords = coords.Count; |
@@ -321,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
321 | 335 | ||
322 | if (primShape.SculptData.Length <= 0) | 336 | if (primShape.SculptData.Length <= 0) |
323 | { | 337 | { |
324 | m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); | 338 | m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName); |
325 | return false; | 339 | return false; |
326 | } | 340 | } |
327 | 341 | ||
@@ -482,7 +496,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
482 | 496 | ||
483 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); | 497 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); |
484 | 498 | ||
485 | if (cacheSculptMaps) | 499 | if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0))) |
500 | // don't cache images with alpha channel in linux since mono can't load them correctly) | ||
486 | { | 501 | { |
487 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | 502 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } |
488 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | 503 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } |
@@ -702,6 +717,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
702 | return CreateMesh(primName, primShape, size, lod, false); | 717 | return CreateMesh(primName, primShape, size, lod, false); |
703 | } | 718 | } |
704 | 719 | ||
720 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
721 | { | ||
722 | return CreateMesh(primName, primShape, size, lod, false); | ||
723 | } | ||
724 | |||
705 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 725 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
706 | { | 726 | { |
707 | #if SPAM | 727 | #if SPAM |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs index 740424e..b3d9cb6 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMap.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -58,28 +58,24 @@ namespace PrimMesher | |||
58 | if (bmW == 0 || bmH == 0) | 58 | if (bmW == 0 || bmH == 0) |
59 | throw new Exception("SculptMap: bitmap has no data"); | 59 | throw new Exception("SculptMap: bitmap has no data"); |
60 | 60 | ||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | 61 | int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image |
62 | 62 | ||
63 | bool smallMap = bmW * bmH <= numLodPixels; | ||
63 | bool needsScaling = false; | 64 | bool needsScaling = false; |
64 | 65 | ||
65 | bool smallMap = bmW * bmH <= lod * lod; | ||
66 | |||
67 | width = bmW; | 66 | width = bmW; |
68 | height = bmH; | 67 | height = bmH; |
69 | while (width * height > numLodPixels) | 68 | while (width * height > numLodPixels * 4) |
70 | { | 69 | { |
71 | width >>= 1; | 70 | width >>= 1; |
72 | height >>= 1; | 71 | height >>= 1; |
73 | needsScaling = true; | 72 | needsScaling = true; |
74 | } | 73 | } |
75 | 74 | ||
76 | |||
77 | |||
78 | try | 75 | try |
79 | { | 76 | { |
80 | if (needsScaling) | 77 | if (needsScaling) |
81 | bm = ScaleImage(bm, width, height, | 78 | bm = ScaleImage(bm, width, height); |
82 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | ||
83 | } | 79 | } |
84 | 80 | ||
85 | catch (Exception e) | 81 | catch (Exception e) |
@@ -87,7 +83,7 @@ namespace PrimMesher | |||
87 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | 83 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); |
88 | } | 84 | } |
89 | 85 | ||
90 | if (width * height > lod * lod) | 86 | if (width * height > numLodPixels) |
91 | { | 87 | { |
92 | width >>= 1; | 88 | width >>= 1; |
93 | height >>= 1; | 89 | height >>= 1; |
@@ -144,15 +140,17 @@ namespace PrimMesher | |||
144 | int rowNdx, colNdx; | 140 | int rowNdx, colNdx; |
145 | int smNdx = 0; | 141 | int smNdx = 0; |
146 | 142 | ||
143 | |||
147 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | 144 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) |
148 | { | 145 | { |
149 | List<Coord> row = new List<Coord>(numCols); | 146 | List<Coord> row = new List<Coord>(numCols); |
150 | for (colNdx = 0; colNdx < numCols; colNdx++) | 147 | for (colNdx = 0; colNdx < numCols; colNdx++) |
151 | { | 148 | { |
149 | |||
152 | if (mirror) | 150 | if (mirror) |
153 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | 151 | row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f)); |
154 | else | 152 | else |
155 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | 153 | row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f)); |
156 | 154 | ||
157 | ++smNdx; | 155 | ++smNdx; |
158 | } | 156 | } |
@@ -161,23 +159,39 @@ namespace PrimMesher | |||
161 | return rows; | 159 | return rows; |
162 | } | 160 | } |
163 | 161 | ||
164 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | 162 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight) |
165 | System.Drawing.Drawing2D.InterpolationMode interpMode) | ||
166 | { | 163 | { |
167 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
168 | scaledImage.SetResolution(96.0f, 96.0f); | ||
169 | |||
170 | Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
171 | grPhoto.InterpolationMode = interpMode; | ||
172 | 164 | ||
173 | grPhoto.DrawImage(srcImage, | 165 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); |
174 | new Rectangle(0, 0, destWidth, destHeight), | 166 | |
175 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | 167 | Color c; |
176 | GraphicsUnit.Pixel); | 168 | float xscale = srcImage.Width / destWidth; |
169 | float yscale = srcImage.Height / destHeight; | ||
170 | |||
171 | float sy = 0.5f; | ||
172 | for (int y = 0; y < destHeight; y++) | ||
173 | { | ||
174 | float sx = 0.5f; | ||
175 | for (int x = 0; x < destWidth; x++) | ||
176 | { | ||
177 | try | ||
178 | { | ||
179 | c = srcImage.GetPixel((int)(sx), (int)(sy)); | ||
180 | scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B)); | ||
181 | } | ||
182 | catch (IndexOutOfRangeException) | ||
183 | { | ||
184 | } | ||
177 | 185 | ||
178 | grPhoto.Dispose(); | 186 | sx += xscale; |
187 | } | ||
188 | sy += yscale; | ||
189 | } | ||
190 | srcImage.Dispose(); | ||
179 | return scaledImage; | 191 | return scaledImage; |
180 | } | 192 | } |
193 | |||
194 | } | ||
195 | |||
181 | } | 196 | } |
182 | } | ||
183 | #endif | 197 | #endif |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 0716214..a41c856 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -601,8 +601,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
601 | break; | 601 | break; |
602 | 602 | ||
603 | case HollowShape.Circle: | 603 | case HollowShape.Circle: |
604 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | 604 | // Hollow shape is a perfect cylinder in respect to the cube's scale |
605 | // Cyllinder hollow volume calculation | 605 | // Cylinder hollow volume calculation |
606 | 606 | ||
607 | hollowVolume *= 0.1963495f * 3.07920140172638f; | 607 | hollowVolume *= 0.1963495f * 3.07920140172638f; |
608 | break; | 608 | break; |
@@ -2827,7 +2827,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2827 | } | 2827 | } |
2828 | public override bool PIDActive { set { m_usePID = value; } } | 2828 | public override bool PIDActive { set { m_usePID = value; } } |
2829 | public override float PIDTau { set { m_PIDTau = value; } } | 2829 | public override float PIDTau { set { m_PIDTau = value; } } |
2830 | 2830 | ||
2831 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | 2831 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } |
2832 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | 2832 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } |
2833 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | 2833 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index 8d7d3b3..7e3ec63 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |||
@@ -137,8 +137,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
137 | ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); | 137 | ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); |
138 | for (int i = 0; i < reqs.Length; i++) | 138 | for (int i = 0; i < reqs.Length; i++) |
139 | { | 139 | { |
140 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast | 140 | try |
141 | RayCast(reqs[i]); // if there isn't anyone to send results | 141 | { |
142 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast | ||
143 | RayCast(reqs[i]); // if there isn't anyone to send results | ||
144 | } | ||
145 | catch | ||
146 | { | ||
147 | //Fail silently | ||
148 | } | ||
142 | } | 149 | } |
143 | 150 | ||
144 | m_PendingRequests.Clear(); | 151 | m_PendingRequests.Clear(); |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index e4fd7eb..2ea8bfc 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
297 | { | 297 | { |
298 | set { return; } | 298 | set { return; } |
299 | } | 299 | } |
300 | 300 | ||
301 | public override Quaternion APIDTarget | 301 | public override Quaternion APIDTarget |
302 | { | 302 | { |
303 | set { return; } | 303 | set { return; } |
diff --git a/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs new file mode 100644 index 0000000..2938257 --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs | |||
@@ -0,0 +1,340 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Diagnostics; | ||
31 | using System.Globalization; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | using OpenSim.Region.Physics.Meshing; | ||
35 | |||
36 | public class Vertex : IComparable<Vertex> | ||
37 | { | ||
38 | Vector3 vector; | ||
39 | |||
40 | public float X | ||
41 | { | ||
42 | get { return vector.X; } | ||
43 | set { vector.X = value; } | ||
44 | } | ||
45 | |||
46 | public float Y | ||
47 | { | ||
48 | get { return vector.Y; } | ||
49 | set { vector.Y = value; } | ||
50 | } | ||
51 | |||
52 | public float Z | ||
53 | { | ||
54 | get { return vector.Z; } | ||
55 | set { vector.Z = value; } | ||
56 | } | ||
57 | |||
58 | public Vertex(float x, float y, float z) | ||
59 | { | ||
60 | vector.X = x; | ||
61 | vector.Y = y; | ||
62 | vector.Z = z; | ||
63 | } | ||
64 | |||
65 | public Vertex normalize() | ||
66 | { | ||
67 | float tlength = vector.Length(); | ||
68 | if (tlength != 0f) | ||
69 | { | ||
70 | float mul = 1.0f / tlength; | ||
71 | return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul); | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | return new Vertex(0f, 0f, 0f); | ||
76 | } | ||
77 | } | ||
78 | |||
79 | public Vertex cross(Vertex v) | ||
80 | { | ||
81 | return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X); | ||
82 | } | ||
83 | |||
84 | // disable warning: mono compiler moans about overloading | ||
85 | // operators hiding base operator but should not according to C# | ||
86 | // language spec | ||
87 | #pragma warning disable 0108 | ||
88 | public static Vertex operator *(Vertex v, Quaternion q) | ||
89 | { | ||
90 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ | ||
91 | |||
92 | Vertex v2 = new Vertex(0f, 0f, 0f); | ||
93 | |||
94 | v2.X = q.W * q.W * v.X + | ||
95 | 2f * q.Y * q.W * v.Z - | ||
96 | 2f * q.Z * q.W * v.Y + | ||
97 | q.X * q.X * v.X + | ||
98 | 2f * q.Y * q.X * v.Y + | ||
99 | 2f * q.Z * q.X * v.Z - | ||
100 | q.Z * q.Z * v.X - | ||
101 | q.Y * q.Y * v.X; | ||
102 | |||
103 | v2.Y = | ||
104 | 2f * q.X * q.Y * v.X + | ||
105 | q.Y * q.Y * v.Y + | ||
106 | 2f * q.Z * q.Y * v.Z + | ||
107 | 2f * q.W * q.Z * v.X - | ||
108 | q.Z * q.Z * v.Y + | ||
109 | q.W * q.W * v.Y - | ||
110 | 2f * q.X * q.W * v.Z - | ||
111 | q.X * q.X * v.Y; | ||
112 | |||
113 | v2.Z = | ||
114 | 2f * q.X * q.Z * v.X + | ||
115 | 2f * q.Y * q.Z * v.Y + | ||
116 | q.Z * q.Z * v.Z - | ||
117 | 2f * q.W * q.Y * v.X - | ||
118 | q.Y * q.Y * v.Z + | ||
119 | 2f * q.W * q.X * v.Y - | ||
120 | q.X * q.X * v.Z + | ||
121 | q.W * q.W * v.Z; | ||
122 | |||
123 | return v2; | ||
124 | } | ||
125 | |||
126 | public static Vertex operator +(Vertex v1, Vertex v2) | ||
127 | { | ||
128 | return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z); | ||
129 | } | ||
130 | |||
131 | public static Vertex operator -(Vertex v1, Vertex v2) | ||
132 | { | ||
133 | return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z); | ||
134 | } | ||
135 | |||
136 | public static Vertex operator *(Vertex v1, Vertex v2) | ||
137 | { | ||
138 | return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z); | ||
139 | } | ||
140 | |||
141 | public static Vertex operator +(Vertex v1, float am) | ||
142 | { | ||
143 | v1.X += am; | ||
144 | v1.Y += am; | ||
145 | v1.Z += am; | ||
146 | return v1; | ||
147 | } | ||
148 | |||
149 | public static Vertex operator -(Vertex v1, float am) | ||
150 | { | ||
151 | v1.X -= am; | ||
152 | v1.Y -= am; | ||
153 | v1.Z -= am; | ||
154 | return v1; | ||
155 | } | ||
156 | |||
157 | public static Vertex operator *(Vertex v1, float am) | ||
158 | { | ||
159 | v1.X *= am; | ||
160 | v1.Y *= am; | ||
161 | v1.Z *= am; | ||
162 | return v1; | ||
163 | } | ||
164 | |||
165 | public static Vertex operator /(Vertex v1, float am) | ||
166 | { | ||
167 | if (am == 0f) | ||
168 | { | ||
169 | return new Vertex(0f,0f,0f); | ||
170 | } | ||
171 | float mul = 1.0f / am; | ||
172 | v1.X *= mul; | ||
173 | v1.Y *= mul; | ||
174 | v1.Z *= mul; | ||
175 | return v1; | ||
176 | } | ||
177 | #pragma warning restore 0108 | ||
178 | |||
179 | |||
180 | public float dot(Vertex v) | ||
181 | { | ||
182 | return X * v.X + Y * v.Y + Z * v.Z; | ||
183 | } | ||
184 | |||
185 | public Vertex(Vector3 v) | ||
186 | { | ||
187 | vector = v; | ||
188 | } | ||
189 | |||
190 | public Vertex Clone() | ||
191 | { | ||
192 | return new Vertex(X, Y, Z); | ||
193 | } | ||
194 | |||
195 | public static Vertex FromAngle(double angle) | ||
196 | { | ||
197 | return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f); | ||
198 | } | ||
199 | |||
200 | public float Length() | ||
201 | { | ||
202 | return vector.Length(); | ||
203 | } | ||
204 | |||
205 | public virtual bool Equals(Vertex v, float tolerance) | ||
206 | { | ||
207 | Vertex diff = this - v; | ||
208 | float d = diff.Length(); | ||
209 | if (d < tolerance) | ||
210 | return true; | ||
211 | |||
212 | return false; | ||
213 | } | ||
214 | |||
215 | |||
216 | public int CompareTo(Vertex other) | ||
217 | { | ||
218 | if (X < other.X) | ||
219 | return -1; | ||
220 | |||
221 | if (X > other.X) | ||
222 | return 1; | ||
223 | |||
224 | if (Y < other.Y) | ||
225 | return -1; | ||
226 | |||
227 | if (Y > other.Y) | ||
228 | return 1; | ||
229 | |||
230 | if (Z < other.Z) | ||
231 | return -1; | ||
232 | |||
233 | if (Z > other.Z) | ||
234 | return 1; | ||
235 | |||
236 | return 0; | ||
237 | } | ||
238 | |||
239 | public static bool operator >(Vertex me, Vertex other) | ||
240 | { | ||
241 | return me.CompareTo(other) > 0; | ||
242 | } | ||
243 | |||
244 | public static bool operator <(Vertex me, Vertex other) | ||
245 | { | ||
246 | return me.CompareTo(other) < 0; | ||
247 | } | ||
248 | |||
249 | public String ToRaw() | ||
250 | { | ||
251 | // Why this stuff with the number formatter? | ||
252 | // Well, the raw format uses the english/US notation of numbers | ||
253 | // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1. | ||
254 | // The german notation uses these characters exactly vice versa! | ||
255 | // The Float.ToString() routine is a localized one, giving different results depending on the country | ||
256 | // settings your machine works with. Unusable for a machine readable file format :-( | ||
257 | NumberFormatInfo nfi = new NumberFormatInfo(); | ||
258 | nfi.NumberDecimalSeparator = "."; | ||
259 | nfi.NumberDecimalDigits = 3; | ||
260 | |||
261 | String s1 = X.ToString("N2", nfi) + " " + Y.ToString("N2", nfi) + " " + Z.ToString("N2", nfi); | ||
262 | |||
263 | return s1; | ||
264 | } | ||
265 | } | ||
266 | |||
267 | public class Triangle | ||
268 | { | ||
269 | public Vertex v1; | ||
270 | public Vertex v2; | ||
271 | public Vertex v3; | ||
272 | |||
273 | public Triangle(Vertex _v1, Vertex _v2, Vertex _v3) | ||
274 | { | ||
275 | v1 = _v1; | ||
276 | v2 = _v2; | ||
277 | v3 = _v3; | ||
278 | } | ||
279 | |||
280 | public Triangle(float _v1x,float _v1y,float _v1z, | ||
281 | float _v2x,float _v2y,float _v2z, | ||
282 | float _v3x,float _v3y,float _v3z) | ||
283 | { | ||
284 | v1 = new Vertex(_v1x, _v1y, _v1z); | ||
285 | v2 = new Vertex(_v2x, _v2y, _v2z); | ||
286 | v3 = new Vertex(_v3x, _v3y, _v3z); | ||
287 | } | ||
288 | |||
289 | public override String ToString() | ||
290 | { | ||
291 | NumberFormatInfo nfi = new NumberFormatInfo(); | ||
292 | nfi.CurrencyDecimalDigits = 2; | ||
293 | nfi.CurrencyDecimalSeparator = "."; | ||
294 | |||
295 | String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">"; | ||
296 | String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">"; | ||
297 | String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">"; | ||
298 | |||
299 | return s1 + ";" + s2 + ";" + s3; | ||
300 | } | ||
301 | |||
302 | public Vector3 getNormal() | ||
303 | { | ||
304 | // Vertices | ||
305 | |||
306 | // Vectors for edges | ||
307 | Vector3 e1; | ||
308 | Vector3 e2; | ||
309 | |||
310 | e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z); | ||
311 | e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z); | ||
312 | |||
313 | // Cross product for normal | ||
314 | Vector3 n = Vector3.Cross(e1, e2); | ||
315 | |||
316 | // Length | ||
317 | float l = n.Length(); | ||
318 | |||
319 | // Normalized "normal" | ||
320 | n = n/l; | ||
321 | |||
322 | return n; | ||
323 | } | ||
324 | |||
325 | public void invertNormal() | ||
326 | { | ||
327 | Vertex vt; | ||
328 | vt = v1; | ||
329 | v1 = v2; | ||
330 | v2 = vt; | ||
331 | } | ||
332 | |||
333 | // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and | ||
334 | // debugging purposes | ||
335 | public String ToStringRaw() | ||
336 | { | ||
337 | String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw(); | ||
338 | return output; | ||
339 | } | ||
340 | } | ||
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs new file mode 100644 index 0000000..c715642 --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs | |||
@@ -0,0 +1,401 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using PrimMesher; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.Physics.Meshing | ||
37 | { | ||
38 | public class Mesh : IMesh | ||
39 | { | ||
40 | private Dictionary<Vertex, int> m_vertices; | ||
41 | private List<Triangle> m_triangles; | ||
42 | GCHandle m_pinnedVertexes; | ||
43 | GCHandle m_pinnedIndex; | ||
44 | IntPtr m_verticesPtr = IntPtr.Zero; | ||
45 | int m_vertexCount = 0; | ||
46 | IntPtr m_indicesPtr = IntPtr.Zero; | ||
47 | int m_indexCount = 0; | ||
48 | public float[] m_normals; | ||
49 | Vector3 _centroid; | ||
50 | int _centroidDiv; | ||
51 | |||
52 | private class vertexcomp : IEqualityComparer<Vertex> | ||
53 | { | ||
54 | public bool Equals(Vertex v1, Vertex v2) | ||
55 | { | ||
56 | if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z) | ||
57 | return true; | ||
58 | else | ||
59 | return false; | ||
60 | } | ||
61 | public int GetHashCode(Vertex v) | ||
62 | { | ||
63 | int a = v.X.GetHashCode(); | ||
64 | int b = v.Y.GetHashCode(); | ||
65 | int c = v.Z.GetHashCode(); | ||
66 | return (a << 16) ^ (b << 8) ^ c; | ||
67 | } | ||
68 | |||
69 | } | ||
70 | |||
71 | public Mesh() | ||
72 | { | ||
73 | vertexcomp vcomp = new vertexcomp(); | ||
74 | |||
75 | m_vertices = new Dictionary<Vertex, int>(vcomp); | ||
76 | m_triangles = new List<Triangle>(); | ||
77 | _centroid = Vector3.Zero; | ||
78 | _centroidDiv = 0; | ||
79 | } | ||
80 | |||
81 | public Mesh Clone() | ||
82 | { | ||
83 | Mesh result = new Mesh(); | ||
84 | |||
85 | foreach (Triangle t in m_triangles) | ||
86 | { | ||
87 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); | ||
88 | } | ||
89 | result._centroid = _centroid; | ||
90 | result._centroidDiv = _centroidDiv; | ||
91 | return result; | ||
92 | } | ||
93 | |||
94 | public void Add(Triangle triangle) | ||
95 | { | ||
96 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
97 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | ||
98 | // If a vertex of the triangle is not yet in the vertices list, | ||
99 | // add it and set its index to the current index count | ||
100 | // vertex == seems broken | ||
101 | // skip colapsed triangles | ||
102 | if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z) | ||
103 | || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z) | ||
104 | || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z) | ||
105 | ) | ||
106 | { | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | if (m_vertices.Count == 0) | ||
111 | { | ||
112 | _centroidDiv = 0; | ||
113 | _centroid = Vector3.Zero; | ||
114 | } | ||
115 | |||
116 | if (!m_vertices.ContainsKey(triangle.v1)) | ||
117 | { | ||
118 | m_vertices[triangle.v1] = m_vertices.Count; | ||
119 | _centroid.X += triangle.v1.X; | ||
120 | _centroid.Y += triangle.v1.Y; | ||
121 | _centroid.Z += triangle.v1.Z; | ||
122 | _centroidDiv++; | ||
123 | } | ||
124 | if (!m_vertices.ContainsKey(triangle.v2)) | ||
125 | { | ||
126 | m_vertices[triangle.v2] = m_vertices.Count; | ||
127 | _centroid.X += triangle.v2.X; | ||
128 | _centroid.Y += triangle.v2.Y; | ||
129 | _centroid.Z += triangle.v2.Z; | ||
130 | _centroidDiv++; | ||
131 | } | ||
132 | if (!m_vertices.ContainsKey(triangle.v3)) | ||
133 | { | ||
134 | m_vertices[triangle.v3] = m_vertices.Count; | ||
135 | _centroid.X += triangle.v3.X; | ||
136 | _centroid.Y += triangle.v3.Y; | ||
137 | _centroid.Z += triangle.v3.Z; | ||
138 | _centroidDiv++; | ||
139 | } | ||
140 | m_triangles.Add(triangle); | ||
141 | } | ||
142 | |||
143 | public Vector3 GetCentroid() | ||
144 | { | ||
145 | if (_centroidDiv > 0) | ||
146 | return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv); | ||
147 | else | ||
148 | return Vector3.Zero; | ||
149 | } | ||
150 | |||
151 | public void CalcNormals() | ||
152 | { | ||
153 | int iTriangles = m_triangles.Count; | ||
154 | |||
155 | this.m_normals = new float[iTriangles * 3]; | ||
156 | |||
157 | int i = 0; | ||
158 | foreach (Triangle t in m_triangles) | ||
159 | { | ||
160 | float ux, uy, uz; | ||
161 | float vx, vy, vz; | ||
162 | float wx, wy, wz; | ||
163 | |||
164 | ux = t.v1.X; | ||
165 | uy = t.v1.Y; | ||
166 | uz = t.v1.Z; | ||
167 | |||
168 | vx = t.v2.X; | ||
169 | vy = t.v2.Y; | ||
170 | vz = t.v2.Z; | ||
171 | |||
172 | wx = t.v3.X; | ||
173 | wy = t.v3.Y; | ||
174 | wz = t.v3.Z; | ||
175 | |||
176 | |||
177 | // Vectors for edges | ||
178 | float e1x, e1y, e1z; | ||
179 | float e2x, e2y, e2z; | ||
180 | |||
181 | e1x = ux - vx; | ||
182 | e1y = uy - vy; | ||
183 | e1z = uz - vz; | ||
184 | |||
185 | e2x = ux - wx; | ||
186 | e2y = uy - wy; | ||
187 | e2z = uz - wz; | ||
188 | |||
189 | |||
190 | // Cross product for normal | ||
191 | float nx, ny, nz; | ||
192 | nx = e1y * e2z - e1z * e2y; | ||
193 | ny = e1z * e2x - e1x * e2z; | ||
194 | nz = e1x * e2y - e1y * e2x; | ||
195 | |||
196 | // Length | ||
197 | float l = (float)Math.Sqrt(nx * nx + ny * ny + nz * nz); | ||
198 | float lReciprocal = 1.0f / l; | ||
199 | |||
200 | // Normalized "normal" | ||
201 | //nx /= l; | ||
202 | //ny /= l; | ||
203 | //nz /= l; | ||
204 | |||
205 | m_normals[i] = nx * lReciprocal; | ||
206 | m_normals[i + 1] = ny * lReciprocal; | ||
207 | m_normals[i + 2] = nz * lReciprocal; | ||
208 | |||
209 | i += 3; | ||
210 | } | ||
211 | } | ||
212 | |||
213 | public List<Vector3> getVertexList() | ||
214 | { | ||
215 | List<Vector3> result = new List<Vector3>(); | ||
216 | foreach (Vertex v in m_vertices.Keys) | ||
217 | { | ||
218 | result.Add(new Vector3(v.X, v.Y, v.Z)); | ||
219 | } | ||
220 | return result; | ||
221 | } | ||
222 | |||
223 | private float[] getVertexListAsFloat() | ||
224 | { | ||
225 | if (m_vertices == null) | ||
226 | throw new NotSupportedException(); | ||
227 | float[] result = new float[m_vertices.Count * 3]; | ||
228 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) | ||
229 | { | ||
230 | Vertex v = kvp.Key; | ||
231 | int i = kvp.Value; | ||
232 | result[3 * i + 0] = v.X; | ||
233 | result[3 * i + 1] = v.Y; | ||
234 | result[3 * i + 2] = v.Z; | ||
235 | } | ||
236 | return result; | ||
237 | } | ||
238 | |||
239 | public float[] getVertexListAsFloatLocked() | ||
240 | { | ||
241 | if (m_pinnedVertexes.IsAllocated) | ||
242 | return (float[])(m_pinnedVertexes.Target); | ||
243 | |||
244 | float[] result = getVertexListAsFloat(); | ||
245 | m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned); | ||
246 | // Inform the garbage collector of this unmanaged allocation so it can schedule | ||
247 | // the next GC round more intelligently | ||
248 | GC.AddMemoryPressure(Buffer.ByteLength(result)); | ||
249 | |||
250 | return result; | ||
251 | } | ||
252 | |||
253 | public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) | ||
254 | { | ||
255 | // A vertex is 3 floats | ||
256 | vertexStride = 3 * sizeof(float); | ||
257 | |||
258 | // If there isn't an unmanaged array allocated yet, do it now | ||
259 | if (m_verticesPtr == IntPtr.Zero) | ||
260 | { | ||
261 | float[] vertexList = getVertexListAsFloat(); | ||
262 | // Each vertex is 3 elements (floats) | ||
263 | m_vertexCount = vertexList.Length / 3; | ||
264 | int byteCount = m_vertexCount * vertexStride; | ||
265 | m_verticesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount); | ||
266 | System.Runtime.InteropServices.Marshal.Copy(vertexList, 0, m_verticesPtr, m_vertexCount * 3); | ||
267 | } | ||
268 | vertices = m_verticesPtr; | ||
269 | vertexCount = m_vertexCount; | ||
270 | } | ||
271 | |||
272 | public int[] getIndexListAsInt() | ||
273 | { | ||
274 | if (m_triangles == null) | ||
275 | throw new NotSupportedException(); | ||
276 | int[] result = new int[m_triangles.Count * 3]; | ||
277 | for (int i = 0; i < m_triangles.Count; i++) | ||
278 | { | ||
279 | Triangle t = m_triangles[i]; | ||
280 | result[3 * i + 0] = m_vertices[t.v1]; | ||
281 | result[3 * i + 1] = m_vertices[t.v2]; | ||
282 | result[3 * i + 2] = m_vertices[t.v3]; | ||
283 | } | ||
284 | return result; | ||
285 | } | ||
286 | |||
287 | /// <summary> | ||
288 | /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA | ||
289 | /// </summary> | ||
290 | /// <returns></returns> | ||
291 | public int[] getIndexListAsIntLocked() | ||
292 | { | ||
293 | if (m_pinnedIndex.IsAllocated) | ||
294 | return (int[])(m_pinnedIndex.Target); | ||
295 | |||
296 | int[] result = getIndexListAsInt(); | ||
297 | m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); | ||
298 | // Inform the garbage collector of this unmanaged allocation so it can schedule | ||
299 | // the next GC round more intelligently | ||
300 | GC.AddMemoryPressure(Buffer.ByteLength(result)); | ||
301 | |||
302 | return result; | ||
303 | } | ||
304 | |||
305 | public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount) | ||
306 | { | ||
307 | // If there isn't an unmanaged array allocated yet, do it now | ||
308 | if (m_indicesPtr == IntPtr.Zero) | ||
309 | { | ||
310 | int[] indexList = getIndexListAsInt(); | ||
311 | m_indexCount = indexList.Length; | ||
312 | int byteCount = m_indexCount * sizeof(int); | ||
313 | m_indicesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount); | ||
314 | System.Runtime.InteropServices.Marshal.Copy(indexList, 0, m_indicesPtr, m_indexCount); | ||
315 | } | ||
316 | // A triangle is 3 ints (indices) | ||
317 | triStride = 3 * sizeof(int); | ||
318 | indices = m_indicesPtr; | ||
319 | indexCount = m_indexCount; | ||
320 | } | ||
321 | |||
322 | public void releasePinned() | ||
323 | { | ||
324 | if (m_pinnedVertexes.IsAllocated) | ||
325 | m_pinnedVertexes.Free(); | ||
326 | if (m_pinnedIndex.IsAllocated) | ||
327 | m_pinnedIndex.Free(); | ||
328 | if (m_verticesPtr != IntPtr.Zero) | ||
329 | { | ||
330 | System.Runtime.InteropServices.Marshal.FreeHGlobal(m_verticesPtr); | ||
331 | m_verticesPtr = IntPtr.Zero; | ||
332 | } | ||
333 | if (m_indicesPtr != IntPtr.Zero) | ||
334 | { | ||
335 | System.Runtime.InteropServices.Marshal.FreeHGlobal(m_indicesPtr); | ||
336 | m_indicesPtr = IntPtr.Zero; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | /// <summary> | ||
341 | /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions | ||
342 | /// </summary> | ||
343 | public void releaseSourceMeshData() | ||
344 | { | ||
345 | m_triangles = null; | ||
346 | m_vertices = null; | ||
347 | } | ||
348 | |||
349 | public void Append(IMesh newMesh) | ||
350 | { | ||
351 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
352 | throw new NotSupportedException("Attempt to Append to a pinned Mesh"); | ||
353 | |||
354 | if (!(newMesh is Mesh)) | ||
355 | return; | ||
356 | |||
357 | foreach (Triangle t in ((Mesh)newMesh).m_triangles) | ||
358 | Add(t); | ||
359 | } | ||
360 | |||
361 | // Do a linear transformation of mesh. | ||
362 | public void TransformLinear(float[,] matrix, float[] offset) | ||
363 | { | ||
364 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
365 | throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh"); | ||
366 | |||
367 | foreach (Vertex v in m_vertices.Keys) | ||
368 | { | ||
369 | if (v == null) | ||
370 | continue; | ||
371 | float x, y, z; | ||
372 | x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0]; | ||
373 | y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1]; | ||
374 | z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2]; | ||
375 | v.X = x + offset[0]; | ||
376 | v.Y = y + offset[1]; | ||
377 | v.Z = z + offset[2]; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | public void DumpRaw(String path, String name, String title) | ||
382 | { | ||
383 | if (path == null) | ||
384 | return; | ||
385 | String fileName = name + "_" + title + ".raw"; | ||
386 | String completePath = System.IO.Path.Combine(path, fileName); | ||
387 | StreamWriter sw = new StreamWriter(completePath); | ||
388 | foreach (Triangle t in m_triangles) | ||
389 | { | ||
390 | String s = t.ToStringRaw(); | ||
391 | sw.WriteLine(s); | ||
392 | } | ||
393 | sw.Close(); | ||
394 | } | ||
395 | |||
396 | public void TrimExcess() | ||
397 | { | ||
398 | m_triangles.TrimExcess(); | ||
399 | } | ||
400 | } | ||
401 | } | ||
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs new file mode 100644 index 0000000..f002bba --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |||
@@ -0,0 +1,1026 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.StructuredData; | ||
35 | using System.Drawing; | ||
36 | using System.Drawing.Imaging; | ||
37 | using System.IO.Compression; | ||
38 | using PrimMesher; | ||
39 | using log4net; | ||
40 | using Nini.Config; | ||
41 | using System.Reflection; | ||
42 | using System.IO; | ||
43 | using ComponentAce.Compression.Libs.zlib; | ||
44 | using OpenSim.Region.Physics.ConvexDecompositionDotNet; | ||
45 | |||
46 | namespace OpenSim.Region.Physics.Meshing | ||
47 | { | ||
48 | public class MeshmerizerPlugin : IMeshingPlugin | ||
49 | { | ||
50 | public MeshmerizerPlugin() | ||
51 | { | ||
52 | } | ||
53 | |||
54 | public string GetName() | ||
55 | { | ||
56 | return "UbitMeshmerizer"; | ||
57 | } | ||
58 | |||
59 | public IMesher GetMesher(IConfigSource config) | ||
60 | { | ||
61 | return new Meshmerizer(config); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public class Meshmerizer : IMesher | ||
66 | { | ||
67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
68 | |||
69 | // Setting baseDir to a path will enable the dumping of raw files | ||
70 | // raw files can be imported by blender so a visual inspection of the results can be done | ||
71 | #if SPAM | ||
72 | const string baseDir = "rawFiles"; | ||
73 | #else | ||
74 | private const string baseDir = null; //"rawFiles"; | ||
75 | #endif | ||
76 | |||
77 | private bool cacheSculptMaps = true; | ||
78 | private bool cacheSculptAlphaMaps = true; | ||
79 | |||
80 | private string decodedSculptMapPath = null; | ||
81 | private bool useMeshiesPhysicsMesh = false; | ||
82 | |||
83 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | ||
84 | |||
85 | private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); | ||
86 | |||
87 | public Meshmerizer(IConfigSource config) | ||
88 | { | ||
89 | IConfig start_config = config.Configs["Startup"]; | ||
90 | IConfig mesh_config = config.Configs["Mesh"]; | ||
91 | |||
92 | decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); | ||
93 | |||
94 | cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); | ||
95 | |||
96 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
97 | { | ||
98 | cacheSculptAlphaMaps = false; | ||
99 | } | ||
100 | else | ||
101 | cacheSculptAlphaMaps = cacheSculptMaps; | ||
102 | |||
103 | if(mesh_config != null) | ||
104 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
105 | |||
106 | try | ||
107 | { | ||
108 | if (!Directory.Exists(decodedSculptMapPath)) | ||
109 | Directory.CreateDirectory(decodedSculptMapPath); | ||
110 | } | ||
111 | catch (Exception e) | ||
112 | { | ||
113 | m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may | ||
119 | /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail | ||
120 | /// for some reason | ||
121 | /// </summary> | ||
122 | /// <param name="minX"></param> | ||
123 | /// <param name="maxX"></param> | ||
124 | /// <param name="minY"></param> | ||
125 | /// <param name="maxY"></param> | ||
126 | /// <param name="minZ"></param> | ||
127 | /// <param name="maxZ"></param> | ||
128 | /// <returns></returns> | ||
129 | private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ) | ||
130 | { | ||
131 | Mesh box = new Mesh(); | ||
132 | List<Vertex> vertices = new List<Vertex>(); | ||
133 | // bottom | ||
134 | |||
135 | vertices.Add(new Vertex(minX, maxY, minZ)); | ||
136 | vertices.Add(new Vertex(maxX, maxY, minZ)); | ||
137 | vertices.Add(new Vertex(maxX, minY, minZ)); | ||
138 | vertices.Add(new Vertex(minX, minY, minZ)); | ||
139 | |||
140 | box.Add(new Triangle(vertices[0], vertices[1], vertices[2])); | ||
141 | box.Add(new Triangle(vertices[0], vertices[2], vertices[3])); | ||
142 | |||
143 | // top | ||
144 | |||
145 | vertices.Add(new Vertex(maxX, maxY, maxZ)); | ||
146 | vertices.Add(new Vertex(minX, maxY, maxZ)); | ||
147 | vertices.Add(new Vertex(minX, minY, maxZ)); | ||
148 | vertices.Add(new Vertex(maxX, minY, maxZ)); | ||
149 | |||
150 | box.Add(new Triangle(vertices[4], vertices[5], vertices[6])); | ||
151 | box.Add(new Triangle(vertices[4], vertices[6], vertices[7])); | ||
152 | |||
153 | // sides | ||
154 | |||
155 | box.Add(new Triangle(vertices[5], vertices[0], vertices[3])); | ||
156 | box.Add(new Triangle(vertices[5], vertices[3], vertices[6])); | ||
157 | |||
158 | box.Add(new Triangle(vertices[1], vertices[0], vertices[5])); | ||
159 | box.Add(new Triangle(vertices[1], vertices[5], vertices[4])); | ||
160 | |||
161 | box.Add(new Triangle(vertices[7], vertices[1], vertices[4])); | ||
162 | box.Add(new Triangle(vertices[7], vertices[2], vertices[1])); | ||
163 | |||
164 | box.Add(new Triangle(vertices[3], vertices[2], vertices[7])); | ||
165 | box.Add(new Triangle(vertices[3], vertices[7], vertices[6])); | ||
166 | |||
167 | return box; | ||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Creates a simple bounding box mesh for a complex input mesh | ||
172 | /// </summary> | ||
173 | /// <param name="meshIn"></param> | ||
174 | /// <returns></returns> | ||
175 | private static Mesh CreateBoundingBoxMesh(Mesh meshIn) | ||
176 | { | ||
177 | float minX = float.MaxValue; | ||
178 | float maxX = float.MinValue; | ||
179 | float minY = float.MaxValue; | ||
180 | float maxY = float.MinValue; | ||
181 | float minZ = float.MaxValue; | ||
182 | float maxZ = float.MinValue; | ||
183 | |||
184 | foreach (Vector3 v in meshIn.getVertexList()) | ||
185 | { | ||
186 | if (v.X < minX) minX = v.X; | ||
187 | if (v.Y < minY) minY = v.Y; | ||
188 | if (v.Z < minZ) minZ = v.Z; | ||
189 | |||
190 | if (v.X > maxX) maxX = v.X; | ||
191 | if (v.Y > maxY) maxY = v.Y; | ||
192 | if (v.Z > maxZ) maxZ = v.Z; | ||
193 | } | ||
194 | |||
195 | return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ); | ||
196 | } | ||
197 | |||
198 | private void ReportPrimError(string message, string primName, PrimMesh primMesh) | ||
199 | { | ||
200 | m_log.Error(message); | ||
201 | m_log.Error("\nPrim Name: " + primName); | ||
202 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Add a submesh to an existing list of coords and faces. | ||
207 | /// </summary> | ||
208 | /// <param name="subMeshData"></param> | ||
209 | /// <param name="size">Size of entire object</param> | ||
210 | /// <param name="coords"></param> | ||
211 | /// <param name="faces"></param> | ||
212 | private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces) | ||
213 | { | ||
214 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
215 | |||
216 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
217 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
218 | // geometry for this submesh. | ||
219 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
220 | return; | ||
221 | |||
222 | OpenMetaverse.Vector3 posMax; | ||
223 | OpenMetaverse.Vector3 posMin; | ||
224 | if (subMeshData.ContainsKey("PositionDomain")) | ||
225 | { | ||
226 | posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
227 | posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | posMax = new Vector3(0.5f, 0.5f, 0.5f); | ||
232 | posMin = new Vector3(-0.5f, -0.5f, -0.5f); | ||
233 | } | ||
234 | |||
235 | ushort faceIndexOffset = (ushort)coords.Count; | ||
236 | |||
237 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
238 | for (int i = 0; i < posBytes.Length; i += 6) | ||
239 | { | ||
240 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
241 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
242 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
243 | |||
244 | Coord c = new Coord( | ||
245 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, | ||
246 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, | ||
247 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); | ||
248 | |||
249 | coords.Add(c); | ||
250 | } | ||
251 | |||
252 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
253 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
254 | { | ||
255 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
256 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
257 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
258 | Face f = new Face(v1, v2, v3); | ||
259 | faces.Add(f); | ||
260 | } | ||
261 | } | ||
262 | |||
263 | /// <summary> | ||
264 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
265 | /// </summary> | ||
266 | /// <param name="primName"></param> | ||
267 | /// <param name="primShape"></param> | ||
268 | /// <param name="size"></param> | ||
269 | /// <param name="lod"></param> | ||
270 | /// <returns></returns> | ||
271 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool convex) | ||
272 | { | ||
273 | // m_log.DebugFormat( | ||
274 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
275 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
276 | |||
277 | List<Coord> coords; | ||
278 | List<Face> faces; | ||
279 | |||
280 | if (primShape.SculptEntry) | ||
281 | { | ||
282 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) | ||
283 | { | ||
284 | if (!useMeshiesPhysicsMesh) | ||
285 | return null; | ||
286 | |||
287 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces, convex)) | ||
288 | return null; | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) | ||
293 | return null; | ||
294 | } | ||
295 | } | ||
296 | else | ||
297 | { | ||
298 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) | ||
299 | return null; | ||
300 | } | ||
301 | |||
302 | primShape.SculptData = Utils.EmptyBytes; | ||
303 | |||
304 | int numCoords = coords.Count; | ||
305 | int numFaces = faces.Count; | ||
306 | |||
307 | Mesh mesh = new Mesh(); | ||
308 | // Add the corresponding triangles to the mesh | ||
309 | for (int i = 0; i < numFaces; i++) | ||
310 | { | ||
311 | Face f = faces[i]; | ||
312 | mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z, | ||
313 | coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z, | ||
314 | coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z)); | ||
315 | } | ||
316 | |||
317 | return mesh; | ||
318 | } | ||
319 | |||
320 | /// <summary> | ||
321 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
322 | /// </summary> | ||
323 | /// <param name="primName"></param> | ||
324 | /// <param name="primShape"></param> | ||
325 | /// <param name="size"></param> | ||
326 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
327 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
328 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
329 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
330 | string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces, bool convex) | ||
331 | { | ||
332 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
333 | |||
334 | bool usemesh = false; | ||
335 | |||
336 | coords = new List<Coord>(); | ||
337 | faces = new List<Face>(); | ||
338 | OSD meshOsd = null; | ||
339 | |||
340 | if (primShape.SculptData.Length <= 0) | ||
341 | { | ||
342 | m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName); | ||
343 | return false; | ||
344 | } | ||
345 | |||
346 | long start = 0; | ||
347 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
348 | { | ||
349 | try | ||
350 | { | ||
351 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
352 | if (osd is OSDMap) | ||
353 | meshOsd = (OSDMap)osd; | ||
354 | else | ||
355 | { | ||
356 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); | ||
357 | return false; | ||
358 | } | ||
359 | } | ||
360 | catch (Exception e) | ||
361 | { | ||
362 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
363 | } | ||
364 | |||
365 | start = data.Position; | ||
366 | } | ||
367 | |||
368 | if (meshOsd is OSDMap) | ||
369 | { | ||
370 | OSDMap physicsParms = null; | ||
371 | OSDMap map = (OSDMap)meshOsd; | ||
372 | |||
373 | if (!convex) | ||
374 | { | ||
375 | if (map.ContainsKey("physics_shape")) | ||
376 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
377 | else if (map.ContainsKey("physics_mesh")) | ||
378 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
379 | |||
380 | if (physicsParms != null) | ||
381 | usemesh = true; | ||
382 | } | ||
383 | |||
384 | if(!usemesh && (map.ContainsKey("physics_convex"))) | ||
385 | physicsParms = (OSDMap)map["physics_convex"]; | ||
386 | |||
387 | |||
388 | if (physicsParms == null) | ||
389 | { | ||
390 | m_log.Warn("[MESH]: unknown mesh type"); | ||
391 | return false; | ||
392 | } | ||
393 | |||
394 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
395 | int physSize = physicsParms["size"].AsInteger(); | ||
396 | |||
397 | if (physOffset < 0 || physSize == 0) | ||
398 | return false; // no mesh data in asset | ||
399 | |||
400 | OSD decodedMeshOsd = new OSD(); | ||
401 | byte[] meshBytes = new byte[physSize]; | ||
402 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
403 | // byte[] decompressed = new byte[physSize * 5]; | ||
404 | try | ||
405 | { | ||
406 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
407 | { | ||
408 | using (MemoryStream outMs = new MemoryStream()) | ||
409 | { | ||
410 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
411 | { | ||
412 | byte[] readBuffer = new byte[2048]; | ||
413 | int readLen = 0; | ||
414 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
415 | { | ||
416 | zOut.Write(readBuffer, 0, readLen); | ||
417 | } | ||
418 | zOut.Flush(); | ||
419 | outMs.Seek(0, SeekOrigin.Begin); | ||
420 | |||
421 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
422 | |||
423 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
424 | } | ||
425 | } | ||
426 | } | ||
427 | } | ||
428 | catch (Exception e) | ||
429 | { | ||
430 | m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); | ||
431 | return false; | ||
432 | } | ||
433 | |||
434 | if (usemesh) | ||
435 | { | ||
436 | OSDArray decodedMeshOsdArray = null; | ||
437 | |||
438 | // physics_shape is an array of OSDMaps, one for each submesh | ||
439 | if (decodedMeshOsd is OSDArray) | ||
440 | { | ||
441 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | ||
442 | |||
443 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
444 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
445 | { | ||
446 | if (subMeshOsd is OSDMap) | ||
447 | AddSubMesh(subMeshOsd as OSDMap, size, coords, faces); | ||
448 | } | ||
449 | } | ||
450 | } | ||
451 | else | ||
452 | { | ||
453 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
454 | if (cmap == null) | ||
455 | return false; | ||
456 | |||
457 | byte[] data; | ||
458 | |||
459 | List<float3> vs = new List<float3>(); | ||
460 | PHullResult hullr = new PHullResult(); | ||
461 | float3 f3; | ||
462 | Coord c; | ||
463 | Face f; | ||
464 | Vector3 range; | ||
465 | Vector3 min; | ||
466 | |||
467 | const float invMaxU16 = 1.0f / 65535f; | ||
468 | int t1; | ||
469 | int t2; | ||
470 | int t3; | ||
471 | int i; | ||
472 | int nverts; | ||
473 | int nindexs; | ||
474 | |||
475 | if (cmap.ContainsKey("Max")) | ||
476 | range = cmap["Max"].AsVector3(); | ||
477 | else | ||
478 | range = new Vector3(0.5f, 0.5f, 0.5f); | ||
479 | |||
480 | if (cmap.ContainsKey("Min")) | ||
481 | min = cmap["Min"].AsVector3(); | ||
482 | else | ||
483 | min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
484 | |||
485 | range = range - min; | ||
486 | range *= invMaxU16; | ||
487 | |||
488 | if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions")) | ||
489 | { | ||
490 | List<int> hsizes = new List<int>(); | ||
491 | int totalpoints = 0; | ||
492 | data = cmap["HullList"].AsBinary(); | ||
493 | for (i = 0; i < data.Length; i++) | ||
494 | { | ||
495 | t1 = data[i]; | ||
496 | if (t1 == 0) | ||
497 | t1 = 256; | ||
498 | totalpoints += t1; | ||
499 | hsizes.Add(t1); | ||
500 | } | ||
501 | |||
502 | data = cmap["Positions"].AsBinary(); | ||
503 | int ptr = 0; | ||
504 | int vertsoffset = 0; | ||
505 | |||
506 | if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point | ||
507 | { | ||
508 | foreach (int hullsize in hsizes) | ||
509 | { | ||
510 | for (i = 0; i < hullsize; i++ ) | ||
511 | { | ||
512 | t1 = data[ptr++]; | ||
513 | t1 += data[ptr++] << 8; | ||
514 | t2 = data[ptr++]; | ||
515 | t2 += data[ptr++] << 8; | ||
516 | t3 = data[ptr++]; | ||
517 | t3 += data[ptr++] << 8; | ||
518 | |||
519 | f3 = new float3((t1 * range.X + min.X) * size.X, | ||
520 | (t2 * range.Y + min.Y) * size.Y, | ||
521 | (t3 * range.Z + min.Z) * size.Z); | ||
522 | vs.Add(f3); | ||
523 | } | ||
524 | |||
525 | if(hullsize <3) | ||
526 | { | ||
527 | vs.Clear(); | ||
528 | continue; | ||
529 | } | ||
530 | |||
531 | if (hullsize <5) | ||
532 | { | ||
533 | foreach (float3 point in vs) | ||
534 | { | ||
535 | c.X = point.x; | ||
536 | c.Y = point.y; | ||
537 | c.Z = point.z; | ||
538 | coords.Add(c); | ||
539 | } | ||
540 | f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2); | ||
541 | faces.Add(f); | ||
542 | |||
543 | if (hullsize == 4) | ||
544 | { | ||
545 | // not sure about orientation.. | ||
546 | f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3); | ||
547 | faces.Add(f); | ||
548 | f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1); | ||
549 | faces.Add(f); | ||
550 | f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1); | ||
551 | faces.Add(f); | ||
552 | } | ||
553 | vertsoffset += vs.Count; | ||
554 | vs.Clear(); | ||
555 | continue; | ||
556 | } | ||
557 | |||
558 | if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f)) | ||
559 | { | ||
560 | vs.Clear(); | ||
561 | continue; | ||
562 | } | ||
563 | |||
564 | nverts = hullr.Vertices.Count; | ||
565 | nindexs = hullr.Indices.Count; | ||
566 | |||
567 | if (nindexs % 3 != 0) | ||
568 | { | ||
569 | vs.Clear(); | ||
570 | continue; | ||
571 | } | ||
572 | |||
573 | for (i = 0; i < nverts; i++) | ||
574 | { | ||
575 | c.X = hullr.Vertices[i].x; | ||
576 | c.Y = hullr.Vertices[i].y; | ||
577 | c.Z = hullr.Vertices[i].z; | ||
578 | coords.Add(c); | ||
579 | } | ||
580 | |||
581 | for (i = 0; i < nindexs; i += 3) | ||
582 | { | ||
583 | t1 = hullr.Indices[i]; | ||
584 | if (t1 > nverts) | ||
585 | break; | ||
586 | t2 = hullr.Indices[i + 1]; | ||
587 | if (t2 > nverts) | ||
588 | break; | ||
589 | t3 = hullr.Indices[i + 2]; | ||
590 | if (t3 > nverts) | ||
591 | break; | ||
592 | f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3); | ||
593 | faces.Add(f); | ||
594 | } | ||
595 | vertsoffset += nverts; | ||
596 | vs.Clear(); | ||
597 | } | ||
598 | } | ||
599 | if (coords.Count > 0 && faces.Count > 0) | ||
600 | return true; | ||
601 | } | ||
602 | |||
603 | vs.Clear(); | ||
604 | |||
605 | if (cmap.ContainsKey("BoundingVerts")) | ||
606 | { | ||
607 | data = cmap["BoundingVerts"].AsBinary(); | ||
608 | |||
609 | for (i = 0; i < data.Length; ) | ||
610 | { | ||
611 | t1 = data[i++]; | ||
612 | t1 += data[i++] << 8; | ||
613 | t2 = data[i++]; | ||
614 | t2 += data[i++] << 8; | ||
615 | t3 = data[i++]; | ||
616 | t3 += data[i++] << 8; | ||
617 | |||
618 | f3 = new float3((t1 * range.X + min.X) * size.X, | ||
619 | (t2 * range.Y + min.Y) * size.Y, | ||
620 | (t3 * range.Z + min.Z) * size.Z); | ||
621 | vs.Add(f3); | ||
622 | } | ||
623 | |||
624 | if (vs.Count < 3) | ||
625 | { | ||
626 | vs.Clear(); | ||
627 | return false; | ||
628 | } | ||
629 | |||
630 | if (vs.Count < 5) | ||
631 | { | ||
632 | foreach (float3 point in vs) | ||
633 | { | ||
634 | c.X = point.x; | ||
635 | c.Y = point.y; | ||
636 | c.Z = point.z; | ||
637 | coords.Add(c); | ||
638 | } | ||
639 | f = new Face(0, 1, 2); | ||
640 | faces.Add(f); | ||
641 | |||
642 | if (vs.Count == 4) | ||
643 | { | ||
644 | f = new Face(0, 2, 3); | ||
645 | faces.Add(f); | ||
646 | f = new Face(0, 3, 1); | ||
647 | faces.Add(f); | ||
648 | f = new Face( 3, 2, 1); | ||
649 | faces.Add(f); | ||
650 | } | ||
651 | vs.Clear(); | ||
652 | return true; | ||
653 | } | ||
654 | |||
655 | if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f)) | ||
656 | return false; | ||
657 | |||
658 | nverts = hullr.Vertices.Count; | ||
659 | nindexs = hullr.Indices.Count; | ||
660 | |||
661 | if (nindexs % 3 != 0) | ||
662 | return false; | ||
663 | |||
664 | for (i = 0; i < nverts; i++) | ||
665 | { | ||
666 | c.X = hullr.Vertices[i].x; | ||
667 | c.Y = hullr.Vertices[i].y; | ||
668 | c.Z = hullr.Vertices[i].z; | ||
669 | coords.Add(c); | ||
670 | } | ||
671 | for (i = 0; i < nindexs; i += 3) | ||
672 | { | ||
673 | t1 = hullr.Indices[i]; | ||
674 | if (t1 > nverts) | ||
675 | break; | ||
676 | t2 = hullr.Indices[i + 1]; | ||
677 | if (t2 > nverts) | ||
678 | break; | ||
679 | t3 = hullr.Indices[i + 2]; | ||
680 | if (t3 > nverts) | ||
681 | break; | ||
682 | f = new Face(t1, t2, t3); | ||
683 | faces.Add(f); | ||
684 | } | ||
685 | |||
686 | if (coords.Count > 0 && faces.Count > 0) | ||
687 | return true; | ||
688 | } | ||
689 | else | ||
690 | return false; | ||
691 | } | ||
692 | } | ||
693 | |||
694 | return true; | ||
695 | } | ||
696 | |||
697 | /// <summary> | ||
698 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
699 | /// </summary> | ||
700 | /// <param name="primName"></param> | ||
701 | /// <param name="primShape"></param> | ||
702 | /// <param name="size"></param> | ||
703 | /// <param name="lod"></param> | ||
704 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
705 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
706 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
707 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
708 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
709 | { | ||
710 | coords = new List<Coord>(); | ||
711 | faces = new List<Face>(); | ||
712 | PrimMesher.SculptMesh sculptMesh; | ||
713 | Image idata = null; | ||
714 | string decodedSculptFileName = ""; | ||
715 | |||
716 | if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) | ||
717 | { | ||
718 | decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); | ||
719 | try | ||
720 | { | ||
721 | if (File.Exists(decodedSculptFileName)) | ||
722 | { | ||
723 | idata = Image.FromFile(decodedSculptFileName); | ||
724 | } | ||
725 | } | ||
726 | catch (Exception e) | ||
727 | { | ||
728 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | ||
729 | |||
730 | } | ||
731 | //if (idata != null) | ||
732 | // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
733 | } | ||
734 | |||
735 | if (idata == null) | ||
736 | { | ||
737 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
738 | return false; | ||
739 | |||
740 | try | ||
741 | { | ||
742 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
743 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
744 | |||
745 | if (idata == null) | ||
746 | { | ||
747 | // In some cases it seems that the decode can return a null bitmap without throwing | ||
748 | // an exception | ||
749 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
750 | |||
751 | return false; | ||
752 | } | ||
753 | |||
754 | unusedData = null; | ||
755 | |||
756 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); | ||
757 | |||
758 | if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0))) | ||
759 | // don't cache images with alpha channel in linux since mono can't load them correctly) | ||
760 | { | ||
761 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | ||
762 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | ||
763 | } | ||
764 | } | ||
765 | catch (DllNotFoundException) | ||
766 | { | ||
767 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
768 | return false; | ||
769 | } | ||
770 | catch (IndexOutOfRangeException) | ||
771 | { | ||
772 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
773 | return false; | ||
774 | } | ||
775 | catch (Exception ex) | ||
776 | { | ||
777 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
778 | return false; | ||
779 | } | ||
780 | } | ||
781 | |||
782 | PrimMesher.SculptMesh.SculptType sculptType; | ||
783 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | ||
784 | { | ||
785 | case OpenMetaverse.SculptType.Cylinder: | ||
786 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
787 | break; | ||
788 | case OpenMetaverse.SculptType.Plane: | ||
789 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
790 | break; | ||
791 | case OpenMetaverse.SculptType.Torus: | ||
792 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
793 | break; | ||
794 | case OpenMetaverse.SculptType.Sphere: | ||
795 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
796 | break; | ||
797 | default: | ||
798 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
799 | break; | ||
800 | } | ||
801 | |||
802 | bool mirror = ((primShape.SculptType & 128) != 0); | ||
803 | bool invert = ((primShape.SculptType & 64) != 0); | ||
804 | |||
805 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); | ||
806 | |||
807 | idata.Dispose(); | ||
808 | |||
809 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
810 | |||
811 | sculptMesh.Scale(size.X, size.Y, size.Z); | ||
812 | |||
813 | coords = sculptMesh.coords; | ||
814 | faces = sculptMesh.faces; | ||
815 | |||
816 | return true; | ||
817 | } | ||
818 | |||
819 | /// <summary> | ||
820 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
821 | /// </summary> | ||
822 | /// <param name="primName"></param> | ||
823 | /// <param name="primShape"></param> | ||
824 | /// <param name="size"></param> | ||
825 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
826 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
827 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
828 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
829 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
830 | { | ||
831 | PrimMesh primMesh; | ||
832 | coords = new List<Coord>(); | ||
833 | faces = new List<Face>(); | ||
834 | |||
835 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
836 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
837 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
838 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
839 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
840 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
841 | |||
842 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
843 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
844 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
845 | if (profileHollow > 0.95f) | ||
846 | profileHollow = 0.95f; | ||
847 | |||
848 | int sides = 4; | ||
849 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
850 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
851 | sides = 3; | ||
852 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
853 | { | ||
854 | switch (iLOD) | ||
855 | { | ||
856 | case LevelOfDetail.High: sides = 24; break; | ||
857 | case LevelOfDetail.Medium: sides = 12; break; | ||
858 | case LevelOfDetail.Low: sides = 6; break; | ||
859 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
860 | default: sides = 24; break; | ||
861 | } | ||
862 | } | ||
863 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
864 | { // half circle, prim is a sphere | ||
865 | switch (iLOD) | ||
866 | { | ||
867 | case LevelOfDetail.High: sides = 24; break; | ||
868 | case LevelOfDetail.Medium: sides = 12; break; | ||
869 | case LevelOfDetail.Low: sides = 6; break; | ||
870 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
871 | default: sides = 24; break; | ||
872 | } | ||
873 | |||
874 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
875 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
876 | } | ||
877 | |||
878 | int hollowSides = sides; | ||
879 | if (primShape.HollowShape == HollowShape.Circle) | ||
880 | { | ||
881 | switch (iLOD) | ||
882 | { | ||
883 | case LevelOfDetail.High: hollowSides = 24; break; | ||
884 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
885 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
886 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
887 | default: hollowSides = 24; break; | ||
888 | } | ||
889 | } | ||
890 | else if (primShape.HollowShape == HollowShape.Square) | ||
891 | hollowSides = 4; | ||
892 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
893 | hollowSides = 3; | ||
894 | |||
895 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | ||
896 | |||
897 | if (primMesh.errorMessage != null) | ||
898 | if (primMesh.errorMessage.Length > 0) | ||
899 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
900 | |||
901 | primMesh.topShearX = pathShearX; | ||
902 | primMesh.topShearY = pathShearY; | ||
903 | primMesh.pathCutBegin = pathBegin; | ||
904 | primMesh.pathCutEnd = pathEnd; | ||
905 | |||
906 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | ||
907 | { | ||
908 | primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; | ||
909 | primMesh.twistEnd = primShape.PathTwist * 18 / 10; | ||
910 | primMesh.taperX = pathScaleX; | ||
911 | primMesh.taperY = pathScaleY; | ||
912 | |||
913 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
914 | { | ||
915 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
916 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
917 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
918 | } | ||
919 | #if SPAM | ||
920 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | ||
921 | #endif | ||
922 | try | ||
923 | { | ||
924 | primMesh.ExtrudeLinear(); | ||
925 | } | ||
926 | catch (Exception ex) | ||
927 | { | ||
928 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
929 | return false; | ||
930 | } | ||
931 | } | ||
932 | else | ||
933 | { | ||
934 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | ||
935 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | ||
936 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | ||
937 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | ||
938 | primMesh.skew = 0.01f * primShape.PathSkew; | ||
939 | primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; | ||
940 | primMesh.twistEnd = primShape.PathTwist * 36 / 10; | ||
941 | primMesh.taperX = primShape.PathTaperX * 0.01f; | ||
942 | primMesh.taperY = primShape.PathTaperY * 0.01f; | ||
943 | |||
944 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
945 | { | ||
946 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
947 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
948 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
949 | } | ||
950 | #if SPAM | ||
951 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | ||
952 | #endif | ||
953 | try | ||
954 | { | ||
955 | primMesh.ExtrudeCircular(); | ||
956 | } | ||
957 | catch (Exception ex) | ||
958 | { | ||
959 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
960 | return false; | ||
961 | } | ||
962 | } | ||
963 | |||
964 | primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
965 | |||
966 | primMesh.Scale(size.X, size.Y, size.Z); | ||
967 | |||
968 | coords = primMesh.coords; | ||
969 | faces = primMesh.faces; | ||
970 | |||
971 | return true; | ||
972 | } | ||
973 | |||
974 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
975 | { | ||
976 | return CreateMesh(primName, primShape, size, lod, false,false); | ||
977 | } | ||
978 | |||
979 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
980 | { | ||
981 | return CreateMesh(primName, primShape, size, lod, false,false); | ||
982 | } | ||
983 | |||
984 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
985 | { | ||
986 | #if SPAM | ||
987 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
988 | #endif | ||
989 | |||
990 | Mesh mesh = null; | ||
991 | ulong key = 0; | ||
992 | |||
993 | // If this mesh has been created already, return it instead of creating another copy | ||
994 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | ||
995 | key = primShape.GetMeshKey(size, lod, convex); | ||
996 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | ||
997 | return mesh; | ||
998 | |||
999 | if (size.X < 0.01f) size.X = 0.01f; | ||
1000 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1001 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1002 | |||
1003 | mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex); | ||
1004 | |||
1005 | if (mesh != null) | ||
1006 | { | ||
1007 | if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) | ||
1008 | { | ||
1009 | #if SPAM | ||
1010 | m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + | ||
1011 | minSizeForComplexMesh.ToString() + " - creating simple bounding box"); | ||
1012 | #endif | ||
1013 | mesh = CreateBoundingBoxMesh(mesh); | ||
1014 | mesh.DumpRaw(baseDir, primName, "Z extruded"); | ||
1015 | } | ||
1016 | |||
1017 | // trim the vertex and triangle lists to free up memory | ||
1018 | mesh.TrimExcess(); | ||
1019 | |||
1020 | m_uniqueMeshes.Add(key, mesh); | ||
1021 | } | ||
1022 | |||
1023 | return mesh; | ||
1024 | } | ||
1025 | } | ||
1026 | } | ||
diff --git a/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs new file mode 100644 index 0000000..53022ad --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs | |||
@@ -0,0 +1,2284 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | |||
33 | namespace PrimMesher | ||
34 | { | ||
35 | public struct Quat | ||
36 | { | ||
37 | /// <summary>X value</summary> | ||
38 | public float X; | ||
39 | /// <summary>Y value</summary> | ||
40 | public float Y; | ||
41 | /// <summary>Z value</summary> | ||
42 | public float Z; | ||
43 | /// <summary>W value</summary> | ||
44 | public float W; | ||
45 | |||
46 | public Quat(float x, float y, float z, float w) | ||
47 | { | ||
48 | X = x; | ||
49 | Y = y; | ||
50 | Z = z; | ||
51 | W = w; | ||
52 | } | ||
53 | |||
54 | public Quat(Coord axis, float angle) | ||
55 | { | ||
56 | axis = axis.Normalize(); | ||
57 | |||
58 | angle *= 0.5f; | ||
59 | float c = (float)Math.Cos(angle); | ||
60 | float s = (float)Math.Sin(angle); | ||
61 | |||
62 | X = axis.X * s; | ||
63 | Y = axis.Y * s; | ||
64 | Z = axis.Z * s; | ||
65 | W = c; | ||
66 | |||
67 | Normalize(); | ||
68 | } | ||
69 | |||
70 | public float Length() | ||
71 | { | ||
72 | return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); | ||
73 | } | ||
74 | |||
75 | public Quat Normalize() | ||
76 | { | ||
77 | const float MAG_THRESHOLD = 0.0000001f; | ||
78 | float mag = Length(); | ||
79 | |||
80 | // Catch very small rounding errors when normalizing | ||
81 | if (mag > MAG_THRESHOLD) | ||
82 | { | ||
83 | float oomag = 1f / mag; | ||
84 | X *= oomag; | ||
85 | Y *= oomag; | ||
86 | Z *= oomag; | ||
87 | W *= oomag; | ||
88 | } | ||
89 | else | ||
90 | { | ||
91 | X = 0f; | ||
92 | Y = 0f; | ||
93 | Z = 0f; | ||
94 | W = 1f; | ||
95 | } | ||
96 | |||
97 | return this; | ||
98 | } | ||
99 | |||
100 | public static Quat operator *(Quat q1, Quat q2) | ||
101 | { | ||
102 | float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y; | ||
103 | float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X; | ||
104 | float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W; | ||
105 | float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z; | ||
106 | return new Quat(x, y, z, w); | ||
107 | } | ||
108 | |||
109 | public override string ToString() | ||
110 | { | ||
111 | return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">"; | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public struct Coord | ||
116 | { | ||
117 | public float X; | ||
118 | public float Y; | ||
119 | public float Z; | ||
120 | |||
121 | public Coord(float x, float y, float z) | ||
122 | { | ||
123 | this.X = x; | ||
124 | this.Y = y; | ||
125 | this.Z = z; | ||
126 | } | ||
127 | |||
128 | public float Length() | ||
129 | { | ||
130 | return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z); | ||
131 | } | ||
132 | |||
133 | public Coord Invert() | ||
134 | { | ||
135 | this.X = -this.X; | ||
136 | this.Y = -this.Y; | ||
137 | this.Z = -this.Z; | ||
138 | |||
139 | return this; | ||
140 | } | ||
141 | |||
142 | public Coord Normalize() | ||
143 | { | ||
144 | const float MAG_THRESHOLD = 0.0000001f; | ||
145 | float mag = Length(); | ||
146 | |||
147 | // Catch very small rounding errors when normalizing | ||
148 | if (mag > MAG_THRESHOLD) | ||
149 | { | ||
150 | float oomag = 1.0f / mag; | ||
151 | this.X *= oomag; | ||
152 | this.Y *= oomag; | ||
153 | this.Z *= oomag; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | this.X = 0.0f; | ||
158 | this.Y = 0.0f; | ||
159 | this.Z = 0.0f; | ||
160 | } | ||
161 | |||
162 | return this; | ||
163 | } | ||
164 | |||
165 | public override string ToString() | ||
166 | { | ||
167 | return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString(); | ||
168 | } | ||
169 | |||
170 | public static Coord Cross(Coord c1, Coord c2) | ||
171 | { | ||
172 | return new Coord( | ||
173 | c1.Y * c2.Z - c2.Y * c1.Z, | ||
174 | c1.Z * c2.X - c2.Z * c1.X, | ||
175 | c1.X * c2.Y - c2.X * c1.Y | ||
176 | ); | ||
177 | } | ||
178 | |||
179 | public static Coord operator +(Coord v, Coord a) | ||
180 | { | ||
181 | return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z); | ||
182 | } | ||
183 | |||
184 | public static Coord operator *(Coord v, Coord m) | ||
185 | { | ||
186 | return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z); | ||
187 | } | ||
188 | |||
189 | public static Coord operator *(Coord v, Quat q) | ||
190 | { | ||
191 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ | ||
192 | |||
193 | Coord c2 = new Coord(0.0f, 0.0f, 0.0f); | ||
194 | |||
195 | c2.X = q.W * q.W * v.X + | ||
196 | 2f * q.Y * q.W * v.Z - | ||
197 | 2f * q.Z * q.W * v.Y + | ||
198 | q.X * q.X * v.X + | ||
199 | 2f * q.Y * q.X * v.Y + | ||
200 | 2f * q.Z * q.X * v.Z - | ||
201 | q.Z * q.Z * v.X - | ||
202 | q.Y * q.Y * v.X; | ||
203 | |||
204 | c2.Y = | ||
205 | 2f * q.X * q.Y * v.X + | ||
206 | q.Y * q.Y * v.Y + | ||
207 | 2f * q.Z * q.Y * v.Z + | ||
208 | 2f * q.W * q.Z * v.X - | ||
209 | q.Z * q.Z * v.Y + | ||
210 | q.W * q.W * v.Y - | ||
211 | 2f * q.X * q.W * v.Z - | ||
212 | q.X * q.X * v.Y; | ||
213 | |||
214 | c2.Z = | ||
215 | 2f * q.X * q.Z * v.X + | ||
216 | 2f * q.Y * q.Z * v.Y + | ||
217 | q.Z * q.Z * v.Z - | ||
218 | 2f * q.W * q.Y * v.X - | ||
219 | q.Y * q.Y * v.Z + | ||
220 | 2f * q.W * q.X * v.Y - | ||
221 | q.X * q.X * v.Z + | ||
222 | q.W * q.W * v.Z; | ||
223 | |||
224 | return c2; | ||
225 | } | ||
226 | } | ||
227 | |||
228 | public struct UVCoord | ||
229 | { | ||
230 | public float U; | ||
231 | public float V; | ||
232 | |||
233 | |||
234 | public UVCoord(float u, float v) | ||
235 | { | ||
236 | this.U = u; | ||
237 | this.V = v; | ||
238 | } | ||
239 | } | ||
240 | |||
241 | public struct Face | ||
242 | { | ||
243 | public int primFace; | ||
244 | |||
245 | // vertices | ||
246 | public int v1; | ||
247 | public int v2; | ||
248 | public int v3; | ||
249 | |||
250 | //normals | ||
251 | public int n1; | ||
252 | public int n2; | ||
253 | public int n3; | ||
254 | |||
255 | // uvs | ||
256 | public int uv1; | ||
257 | public int uv2; | ||
258 | public int uv3; | ||
259 | |||
260 | public Face(int v1, int v2, int v3) | ||
261 | { | ||
262 | primFace = 0; | ||
263 | |||
264 | this.v1 = v1; | ||
265 | this.v2 = v2; | ||
266 | this.v3 = v3; | ||
267 | |||
268 | this.n1 = 0; | ||
269 | this.n2 = 0; | ||
270 | this.n3 = 0; | ||
271 | |||
272 | this.uv1 = 0; | ||
273 | this.uv2 = 0; | ||
274 | this.uv3 = 0; | ||
275 | |||
276 | } | ||
277 | |||
278 | public Face(int v1, int v2, int v3, int n1, int n2, int n3) | ||
279 | { | ||
280 | primFace = 0; | ||
281 | |||
282 | this.v1 = v1; | ||
283 | this.v2 = v2; | ||
284 | this.v3 = v3; | ||
285 | |||
286 | this.n1 = n1; | ||
287 | this.n2 = n2; | ||
288 | this.n3 = n3; | ||
289 | |||
290 | this.uv1 = 0; | ||
291 | this.uv2 = 0; | ||
292 | this.uv3 = 0; | ||
293 | } | ||
294 | |||
295 | public Coord SurfaceNormal(List<Coord> coordList) | ||
296 | { | ||
297 | Coord c1 = coordList[this.v1]; | ||
298 | Coord c2 = coordList[this.v2]; | ||
299 | Coord c3 = coordList[this.v3]; | ||
300 | |||
301 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | ||
302 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); | ||
303 | |||
304 | return Coord.Cross(edge1, edge2).Normalize(); | ||
305 | } | ||
306 | } | ||
307 | |||
308 | public struct ViewerFace | ||
309 | { | ||
310 | public int primFaceNumber; | ||
311 | |||
312 | public Coord v1; | ||
313 | public Coord v2; | ||
314 | public Coord v3; | ||
315 | |||
316 | public int coordIndex1; | ||
317 | public int coordIndex2; | ||
318 | public int coordIndex3; | ||
319 | |||
320 | public Coord n1; | ||
321 | public Coord n2; | ||
322 | public Coord n3; | ||
323 | |||
324 | public UVCoord uv1; | ||
325 | public UVCoord uv2; | ||
326 | public UVCoord uv3; | ||
327 | |||
328 | public ViewerFace(int primFaceNumber) | ||
329 | { | ||
330 | this.primFaceNumber = primFaceNumber; | ||
331 | |||
332 | this.v1 = new Coord(); | ||
333 | this.v2 = new Coord(); | ||
334 | this.v3 = new Coord(); | ||
335 | |||
336 | this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet | ||
337 | |||
338 | this.n1 = new Coord(); | ||
339 | this.n2 = new Coord(); | ||
340 | this.n3 = new Coord(); | ||
341 | |||
342 | this.uv1 = new UVCoord(); | ||
343 | this.uv2 = new UVCoord(); | ||
344 | this.uv3 = new UVCoord(); | ||
345 | } | ||
346 | |||
347 | public void Scale(float x, float y, float z) | ||
348 | { | ||
349 | this.v1.X *= x; | ||
350 | this.v1.Y *= y; | ||
351 | this.v1.Z *= z; | ||
352 | |||
353 | this.v2.X *= x; | ||
354 | this.v2.Y *= y; | ||
355 | this.v2.Z *= z; | ||
356 | |||
357 | this.v3.X *= x; | ||
358 | this.v3.Y *= y; | ||
359 | this.v3.Z *= z; | ||
360 | } | ||
361 | |||
362 | public void AddPos(float x, float y, float z) | ||
363 | { | ||
364 | this.v1.X += x; | ||
365 | this.v2.X += x; | ||
366 | this.v3.X += x; | ||
367 | |||
368 | this.v1.Y += y; | ||
369 | this.v2.Y += y; | ||
370 | this.v3.Y += y; | ||
371 | |||
372 | this.v1.Z += z; | ||
373 | this.v2.Z += z; | ||
374 | this.v3.Z += z; | ||
375 | } | ||
376 | |||
377 | public void AddRot(Quat q) | ||
378 | { | ||
379 | this.v1 *= q; | ||
380 | this.v2 *= q; | ||
381 | this.v3 *= q; | ||
382 | |||
383 | this.n1 *= q; | ||
384 | this.n2 *= q; | ||
385 | this.n3 *= q; | ||
386 | } | ||
387 | |||
388 | public void CalcSurfaceNormal() | ||
389 | { | ||
390 | |||
391 | Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z); | ||
392 | Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z); | ||
393 | |||
394 | this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize(); | ||
395 | } | ||
396 | } | ||
397 | |||
398 | internal struct Angle | ||
399 | { | ||
400 | internal float angle; | ||
401 | internal float X; | ||
402 | internal float Y; | ||
403 | |||
404 | internal Angle(float angle, float x, float y) | ||
405 | { | ||
406 | this.angle = angle; | ||
407 | this.X = x; | ||
408 | this.Y = y; | ||
409 | } | ||
410 | } | ||
411 | |||
412 | internal class AngleList | ||
413 | { | ||
414 | private float iX, iY; // intersection point | ||
415 | |||
416 | private static Angle[] angles3 = | ||
417 | { | ||
418 | new Angle(0.0f, 1.0f, 0.0f), | ||
419 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | ||
420 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | ||
421 | new Angle(1.0f, 1.0f, 0.0f) | ||
422 | }; | ||
423 | |||
424 | private static Coord[] normals3 = | ||
425 | { | ||
426 | new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(), | ||
427 | new Coord(-0.5f, 0.0f, 0.0f).Normalize(), | ||
428 | new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(), | ||
429 | new Coord(0.25f, 0.4330127019f, 0.0f).Normalize() | ||
430 | }; | ||
431 | |||
432 | private static Angle[] angles4 = | ||
433 | { | ||
434 | new Angle(0.0f, 1.0f, 0.0f), | ||
435 | new Angle(0.25f, 0.0f, 1.0f), | ||
436 | new Angle(0.5f, -1.0f, 0.0f), | ||
437 | new Angle(0.75f, 0.0f, -1.0f), | ||
438 | new Angle(1.0f, 1.0f, 0.0f) | ||
439 | }; | ||
440 | |||
441 | private static Coord[] normals4 = | ||
442 | { | ||
443 | new Coord(0.5f, 0.5f, 0.0f).Normalize(), | ||
444 | new Coord(-0.5f, 0.5f, 0.0f).Normalize(), | ||
445 | new Coord(-0.5f, -0.5f, 0.0f).Normalize(), | ||
446 | new Coord(0.5f, -0.5f, 0.0f).Normalize(), | ||
447 | new Coord(0.5f, 0.5f, 0.0f).Normalize() | ||
448 | }; | ||
449 | |||
450 | private static Angle[] angles24 = | ||
451 | { | ||
452 | new Angle(0.0f, 1.0f, 0.0f), | ||
453 | new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f), | ||
454 | new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f), | ||
455 | new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f), | ||
456 | new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f), | ||
457 | new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f), | ||
458 | new Angle(0.25f, 0.0f, 1.0f), | ||
459 | new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f), | ||
460 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | ||
461 | new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f), | ||
462 | new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f), | ||
463 | new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f), | ||
464 | new Angle(0.5f, -1.0f, 0.0f), | ||
465 | new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f), | ||
466 | new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f), | ||
467 | new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f), | ||
468 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | ||
469 | new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f), | ||
470 | new Angle(0.75f, 0.0f, -1.0f), | ||
471 | new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f), | ||
472 | new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f), | ||
473 | new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f), | ||
474 | new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f), | ||
475 | new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f), | ||
476 | new Angle(1.0f, 1.0f, 0.0f) | ||
477 | }; | ||
478 | |||
479 | private Angle interpolatePoints(float newPoint, Angle p1, Angle p2) | ||
480 | { | ||
481 | float m = (newPoint - p1.angle) / (p2.angle - p1.angle); | ||
482 | return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y)); | ||
483 | } | ||
484 | |||
485 | private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | ||
486 | { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ | ||
487 | double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1); | ||
488 | double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); | ||
489 | |||
490 | if (denom != 0.0) | ||
491 | { | ||
492 | double ua = uaNumerator / denom; | ||
493 | iX = (float)(x1 + ua * (x2 - x1)); | ||
494 | iY = (float)(y1 + ua * (y2 - y1)); | ||
495 | } | ||
496 | } | ||
497 | |||
498 | internal List<Angle> angles; | ||
499 | internal List<Coord> normals; | ||
500 | |||
501 | internal void makeAngles(int sides, float startAngle, float stopAngle) | ||
502 | { | ||
503 | angles = new List<Angle>(); | ||
504 | normals = new List<Coord>(); | ||
505 | |||
506 | double twoPi = System.Math.PI * 2.0; | ||
507 | float twoPiInv = 1.0f / (float)twoPi; | ||
508 | |||
509 | if (sides < 1) | ||
510 | throw new Exception("number of sides not greater than zero"); | ||
511 | if (stopAngle <= startAngle) | ||
512 | throw new Exception("stopAngle not greater than startAngle"); | ||
513 | |||
514 | if ((sides == 3 || sides == 4 || sides == 24)) | ||
515 | { | ||
516 | startAngle *= twoPiInv; | ||
517 | stopAngle *= twoPiInv; | ||
518 | |||
519 | Angle[] sourceAngles; | ||
520 | if (sides == 3) | ||
521 | sourceAngles = angles3; | ||
522 | else if (sides == 4) | ||
523 | sourceAngles = angles4; | ||
524 | else sourceAngles = angles24; | ||
525 | |||
526 | int startAngleIndex = (int)(startAngle * sides); | ||
527 | int endAngleIndex = sourceAngles.Length - 1; | ||
528 | if (stopAngle < 1.0f) | ||
529 | endAngleIndex = (int)(stopAngle * sides) + 1; | ||
530 | if (endAngleIndex == startAngleIndex) | ||
531 | endAngleIndex++; | ||
532 | |||
533 | for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++) | ||
534 | { | ||
535 | angles.Add(sourceAngles[angleIndex]); | ||
536 | if (sides == 3) | ||
537 | normals.Add(normals3[angleIndex]); | ||
538 | else if (sides == 4) | ||
539 | normals.Add(normals4[angleIndex]); | ||
540 | } | ||
541 | |||
542 | if (startAngle > 0.0f) | ||
543 | angles[0] = interpolatePoints(startAngle, angles[0], angles[1]); | ||
544 | |||
545 | if (stopAngle < 1.0f) | ||
546 | { | ||
547 | int lastAngleIndex = angles.Count - 1; | ||
548 | angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]); | ||
549 | } | ||
550 | } | ||
551 | else | ||
552 | { | ||
553 | double stepSize = twoPi / sides; | ||
554 | |||
555 | int startStep = (int)(startAngle / stepSize); | ||
556 | double angle = stepSize * startStep; | ||
557 | int step = startStep; | ||
558 | double stopAngleTest = stopAngle; | ||
559 | if (stopAngle < twoPi) | ||
560 | { | ||
561 | stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1); | ||
562 | if (stopAngleTest < stopAngle) | ||
563 | stopAngleTest += stepSize; | ||
564 | if (stopAngleTest > twoPi) | ||
565 | stopAngleTest = twoPi; | ||
566 | } | ||
567 | |||
568 | while (angle <= stopAngleTest) | ||
569 | { | ||
570 | Angle newAngle; | ||
571 | newAngle.angle = (float)angle; | ||
572 | newAngle.X = (float)System.Math.Cos(angle); | ||
573 | newAngle.Y = (float)System.Math.Sin(angle); | ||
574 | angles.Add(newAngle); | ||
575 | step += 1; | ||
576 | angle = stepSize * step; | ||
577 | } | ||
578 | |||
579 | if (startAngle > angles[0].angle) | ||
580 | { | ||
581 | Angle newAngle; | ||
582 | intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle)); | ||
583 | newAngle.angle = startAngle; | ||
584 | newAngle.X = iX; | ||
585 | newAngle.Y = iY; | ||
586 | angles[0] = newAngle; | ||
587 | } | ||
588 | |||
589 | int index = angles.Count - 1; | ||
590 | if (stopAngle < angles[index].angle) | ||
591 | { | ||
592 | Angle newAngle; | ||
593 | intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle)); | ||
594 | newAngle.angle = stopAngle; | ||
595 | newAngle.X = iX; | ||
596 | newAngle.Y = iY; | ||
597 | angles[index] = newAngle; | ||
598 | } | ||
599 | } | ||
600 | } | ||
601 | } | ||
602 | |||
603 | /// <summary> | ||
604 | /// generates a profile for extrusion | ||
605 | /// </summary> | ||
606 | internal class Profile | ||
607 | { | ||
608 | private const float twoPi = 2.0f * (float)Math.PI; | ||
609 | |||
610 | internal string errorMessage = null; | ||
611 | |||
612 | internal List<Coord> coords; | ||
613 | internal List<Face> faces; | ||
614 | internal List<Coord> vertexNormals; | ||
615 | internal List<float> us; | ||
616 | internal List<UVCoord> faceUVs; | ||
617 | internal List<int> faceNumbers; | ||
618 | |||
619 | // use these for making individual meshes for each prim face | ||
620 | internal List<int> outerCoordIndices = null; | ||
621 | internal List<int> hollowCoordIndices = null; | ||
622 | internal List<int> cut1CoordIndices = null; | ||
623 | internal List<int> cut2CoordIndices = null; | ||
624 | |||
625 | internal Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f); | ||
626 | internal Coord cutNormal1 = new Coord(); | ||
627 | internal Coord cutNormal2 = new Coord(); | ||
628 | |||
629 | internal int numOuterVerts = 0; | ||
630 | internal int numHollowVerts = 0; | ||
631 | |||
632 | internal int outerFaceNumber = -1; | ||
633 | internal int hollowFaceNumber = -1; | ||
634 | |||
635 | internal bool calcVertexNormals = false; | ||
636 | internal int bottomFaceNumber = 0; | ||
637 | internal int numPrimFaces = 0; | ||
638 | |||
639 | internal Profile() | ||
640 | { | ||
641 | this.coords = new List<Coord>(); | ||
642 | this.faces = new List<Face>(); | ||
643 | this.vertexNormals = new List<Coord>(); | ||
644 | this.us = new List<float>(); | ||
645 | this.faceUVs = new List<UVCoord>(); | ||
646 | this.faceNumbers = new List<int>(); | ||
647 | } | ||
648 | |||
649 | internal Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals) | ||
650 | { | ||
651 | this.calcVertexNormals = calcVertexNormals; | ||
652 | this.coords = new List<Coord>(); | ||
653 | this.faces = new List<Face>(); | ||
654 | this.vertexNormals = new List<Coord>(); | ||
655 | this.us = new List<float>(); | ||
656 | this.faceUVs = new List<UVCoord>(); | ||
657 | this.faceNumbers = new List<int>(); | ||
658 | |||
659 | Coord center = new Coord(0.0f, 0.0f, 0.0f); | ||
660 | //bool hasCenter = false; | ||
661 | |||
662 | List<Coord> hollowCoords = new List<Coord>(); | ||
663 | List<Coord> hollowNormals = new List<Coord>(); | ||
664 | List<float> hollowUs = new List<float>(); | ||
665 | |||
666 | if (calcVertexNormals) | ||
667 | { | ||
668 | this.outerCoordIndices = new List<int>(); | ||
669 | this.hollowCoordIndices = new List<int>(); | ||
670 | this.cut1CoordIndices = new List<int>(); | ||
671 | this.cut2CoordIndices = new List<int>(); | ||
672 | } | ||
673 | |||
674 | bool hasHollow = (hollow > 0.0f); | ||
675 | |||
676 | bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f); | ||
677 | |||
678 | AngleList angles = new AngleList(); | ||
679 | AngleList hollowAngles = new AngleList(); | ||
680 | |||
681 | float xScale = 0.5f; | ||
682 | float yScale = 0.5f; | ||
683 | if (sides == 4) // corners of a square are sqrt(2) from center | ||
684 | { | ||
685 | xScale = 0.707f; | ||
686 | yScale = 0.707f; | ||
687 | } | ||
688 | |||
689 | float startAngle = profileStart * twoPi; | ||
690 | float stopAngle = profileEnd * twoPi; | ||
691 | |||
692 | try { angles.makeAngles(sides, startAngle, stopAngle); } | ||
693 | catch (Exception ex) | ||
694 | { | ||
695 | |||
696 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() | ||
697 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); | ||
698 | |||
699 | return; | ||
700 | } | ||
701 | |||
702 | this.numOuterVerts = angles.angles.Count; | ||
703 | |||
704 | // flag to create as few triangles as possible for 3 or 4 side profile | ||
705 | bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut); | ||
706 | |||
707 | if (hasHollow) | ||
708 | { | ||
709 | if (sides == hollowSides) | ||
710 | hollowAngles = angles; | ||
711 | else | ||
712 | { | ||
713 | try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); } | ||
714 | catch (Exception ex) | ||
715 | { | ||
716 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() | ||
717 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); | ||
718 | |||
719 | return; | ||
720 | } | ||
721 | } | ||
722 | this.numHollowVerts = hollowAngles.angles.Count; | ||
723 | } | ||
724 | else if (!simpleFace) | ||
725 | { | ||
726 | this.coords.Add(center); | ||
727 | //hasCenter = true; | ||
728 | if (this.calcVertexNormals) | ||
729 | this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); | ||
730 | this.us.Add(0.0f); | ||
731 | } | ||
732 | |||
733 | float z = 0.0f; | ||
734 | |||
735 | Angle angle; | ||
736 | Coord newVert = new Coord(); | ||
737 | if (hasHollow && hollowSides != sides) | ||
738 | { | ||
739 | int numHollowAngles = hollowAngles.angles.Count; | ||
740 | for (int i = 0; i < numHollowAngles; i++) | ||
741 | { | ||
742 | angle = hollowAngles.angles[i]; | ||
743 | newVert.X = hollow * xScale * angle.X; | ||
744 | newVert.Y = hollow * yScale * angle.Y; | ||
745 | newVert.Z = z; | ||
746 | |||
747 | hollowCoords.Add(newVert); | ||
748 | if (this.calcVertexNormals) | ||
749 | { | ||
750 | if (hollowSides < 5) | ||
751 | hollowNormals.Add(hollowAngles.normals[i].Invert()); | ||
752 | else | ||
753 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); | ||
754 | |||
755 | hollowUs.Add(angle.angle * hollow); | ||
756 | } | ||
757 | } | ||
758 | } | ||
759 | |||
760 | int index = 0; | ||
761 | int numAngles = angles.angles.Count; | ||
762 | |||
763 | for (int i = 0; i < numAngles; i++) | ||
764 | { | ||
765 | angle = angles.angles[i]; | ||
766 | newVert.X = angle.X * xScale; | ||
767 | newVert.Y = angle.Y * yScale; | ||
768 | newVert.Z = z; | ||
769 | this.coords.Add(newVert); | ||
770 | if (this.calcVertexNormals) | ||
771 | { | ||
772 | this.outerCoordIndices.Add(this.coords.Count - 1); | ||
773 | |||
774 | if (sides < 5) | ||
775 | { | ||
776 | this.vertexNormals.Add(angles.normals[i]); | ||
777 | float u = angle.angle; | ||
778 | this.us.Add(u); | ||
779 | } | ||
780 | else | ||
781 | { | ||
782 | this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f)); | ||
783 | this.us.Add(angle.angle); | ||
784 | } | ||
785 | } | ||
786 | |||
787 | if (hasHollow) | ||
788 | { | ||
789 | if (hollowSides == sides) | ||
790 | { | ||
791 | newVert.X *= hollow; | ||
792 | newVert.Y *= hollow; | ||
793 | newVert.Z = z; | ||
794 | hollowCoords.Add(newVert); | ||
795 | if (this.calcVertexNormals) | ||
796 | { | ||
797 | if (sides < 5) | ||
798 | { | ||
799 | hollowNormals.Add(angles.normals[i].Invert()); | ||
800 | } | ||
801 | |||
802 | else | ||
803 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); | ||
804 | |||
805 | hollowUs.Add(angle.angle * hollow); | ||
806 | } | ||
807 | } | ||
808 | } | ||
809 | else if (!simpleFace && createFaces && angle.angle > 0.0001f) | ||
810 | { | ||
811 | Face newFace = new Face(); | ||
812 | newFace.v1 = 0; | ||
813 | newFace.v2 = index; | ||
814 | newFace.v3 = index + 1; | ||
815 | |||
816 | this.faces.Add(newFace); | ||
817 | } | ||
818 | index += 1; | ||
819 | } | ||
820 | |||
821 | if (hasHollow) | ||
822 | { | ||
823 | hollowCoords.Reverse(); | ||
824 | if (this.calcVertexNormals) | ||
825 | { | ||
826 | hollowNormals.Reverse(); | ||
827 | hollowUs.Reverse(); | ||
828 | } | ||
829 | |||
830 | if (createFaces) | ||
831 | { | ||
832 | //int numOuterVerts = this.coords.Count; | ||
833 | //numOuterVerts = this.coords.Count; | ||
834 | //int numHollowVerts = hollowCoords.Count; | ||
835 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; | ||
836 | |||
837 | if (this.numOuterVerts == this.numHollowVerts) | ||
838 | { | ||
839 | Face newFace = new Face(); | ||
840 | |||
841 | for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++) | ||
842 | { | ||
843 | newFace.v1 = coordIndex; | ||
844 | newFace.v2 = coordIndex + 1; | ||
845 | newFace.v3 = numTotalVerts - coordIndex - 1; | ||
846 | this.faces.Add(newFace); | ||
847 | |||
848 | newFace.v1 = coordIndex + 1; | ||
849 | newFace.v2 = numTotalVerts - coordIndex - 2; | ||
850 | newFace.v3 = numTotalVerts - coordIndex - 1; | ||
851 | this.faces.Add(newFace); | ||
852 | } | ||
853 | } | ||
854 | else | ||
855 | { | ||
856 | if (this.numOuterVerts < this.numHollowVerts) | ||
857 | { | ||
858 | Face newFace = new Face(); | ||
859 | int j = 0; // j is the index for outer vertices | ||
860 | int maxJ = this.numOuterVerts - 1; | ||
861 | for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices | ||
862 | { | ||
863 | if (j < maxJ) | ||
864 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) | ||
865 | { | ||
866 | newFace.v1 = numTotalVerts - i - 1; | ||
867 | newFace.v2 = j; | ||
868 | newFace.v3 = j + 1; | ||
869 | |||
870 | this.faces.Add(newFace); | ||
871 | j += 1; | ||
872 | } | ||
873 | |||
874 | newFace.v1 = j; | ||
875 | newFace.v2 = numTotalVerts - i - 2; | ||
876 | newFace.v3 = numTotalVerts - i - 1; | ||
877 | |||
878 | this.faces.Add(newFace); | ||
879 | } | ||
880 | } | ||
881 | else // numHollowVerts < numOuterVerts | ||
882 | { | ||
883 | Face newFace = new Face(); | ||
884 | int j = 0; // j is the index for inner vertices | ||
885 | int maxJ = this.numHollowVerts - 1; | ||
886 | for (int i = 0; i < this.numOuterVerts; i++) | ||
887 | { | ||
888 | if (j < maxJ) | ||
889 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) | ||
890 | { | ||
891 | newFace.v1 = i; | ||
892 | newFace.v2 = numTotalVerts - j - 2; | ||
893 | newFace.v3 = numTotalVerts - j - 1; | ||
894 | |||
895 | this.faces.Add(newFace); | ||
896 | j += 1; | ||
897 | } | ||
898 | |||
899 | newFace.v1 = numTotalVerts - j - 1; | ||
900 | newFace.v2 = i; | ||
901 | newFace.v3 = i + 1; | ||
902 | |||
903 | this.faces.Add(newFace); | ||
904 | } | ||
905 | } | ||
906 | } | ||
907 | } | ||
908 | |||
909 | if (calcVertexNormals) | ||
910 | { | ||
911 | foreach (Coord hc in hollowCoords) | ||
912 | { | ||
913 | this.coords.Add(hc); | ||
914 | hollowCoordIndices.Add(this.coords.Count - 1); | ||
915 | } | ||
916 | } | ||
917 | else | ||
918 | this.coords.AddRange(hollowCoords); | ||
919 | |||
920 | if (this.calcVertexNormals) | ||
921 | { | ||
922 | this.vertexNormals.AddRange(hollowNormals); | ||
923 | this.us.AddRange(hollowUs); | ||
924 | |||
925 | } | ||
926 | } | ||
927 | |||
928 | if (simpleFace && createFaces) | ||
929 | { | ||
930 | if (sides == 3) | ||
931 | this.faces.Add(new Face(0, 1, 2)); | ||
932 | else if (sides == 4) | ||
933 | { | ||
934 | this.faces.Add(new Face(0, 1, 2)); | ||
935 | this.faces.Add(new Face(0, 2, 3)); | ||
936 | } | ||
937 | } | ||
938 | |||
939 | if (calcVertexNormals && hasProfileCut) | ||
940 | { | ||
941 | int lastOuterVertIndex = this.numOuterVerts - 1; | ||
942 | |||
943 | if (hasHollow) | ||
944 | { | ||
945 | this.cut1CoordIndices.Add(0); | ||
946 | this.cut1CoordIndices.Add(this.coords.Count - 1); | ||
947 | |||
948 | this.cut2CoordIndices.Add(lastOuterVertIndex + 1); | ||
949 | this.cut2CoordIndices.Add(lastOuterVertIndex); | ||
950 | |||
951 | this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y; | ||
952 | this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X); | ||
953 | |||
954 | this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y; | ||
955 | this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X); | ||
956 | } | ||
957 | |||
958 | else | ||
959 | { | ||
960 | this.cut1CoordIndices.Add(0); | ||
961 | this.cut1CoordIndices.Add(1); | ||
962 | |||
963 | this.cut2CoordIndices.Add(lastOuterVertIndex); | ||
964 | this.cut2CoordIndices.Add(0); | ||
965 | |||
966 | this.cutNormal1.X = this.vertexNormals[1].Y; | ||
967 | this.cutNormal1.Y = -this.vertexNormals[1].X; | ||
968 | |||
969 | this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y; | ||
970 | this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X; | ||
971 | |||
972 | } | ||
973 | this.cutNormal1.Normalize(); | ||
974 | this.cutNormal2.Normalize(); | ||
975 | } | ||
976 | |||
977 | this.MakeFaceUVs(); | ||
978 | |||
979 | hollowCoords = null; | ||
980 | hollowNormals = null; | ||
981 | hollowUs = null; | ||
982 | |||
983 | if (calcVertexNormals) | ||
984 | { // calculate prim face numbers | ||
985 | |||
986 | // face number order is top, outer, hollow, bottom, start cut, end cut | ||
987 | // I know it's ugly but so is the whole concept of prim face numbers | ||
988 | |||
989 | int faceNum = 1; // start with outer faces | ||
990 | this.outerFaceNumber = faceNum; | ||
991 | |||
992 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; | ||
993 | if (startVert > 0) | ||
994 | this.faceNumbers.Add(-1); | ||
995 | for (int i = 0; i < this.numOuterVerts - 1; i++) | ||
996 | //this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | ||
997 | this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum); | ||
998 | |||
999 | //if (!hasHollow && !hasProfileCut) | ||
1000 | // this.bottomFaceNumber = faceNum++; | ||
1001 | |||
1002 | this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++); | ||
1003 | |||
1004 | if (sides > 4 && (hasHollow || hasProfileCut)) | ||
1005 | faceNum++; | ||
1006 | |||
1007 | if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides) | ||
1008 | faceNum++; | ||
1009 | |||
1010 | if (hasHollow) | ||
1011 | { | ||
1012 | for (int i = 0; i < this.numHollowVerts; i++) | ||
1013 | this.faceNumbers.Add(faceNum); | ||
1014 | |||
1015 | this.hollowFaceNumber = faceNum++; | ||
1016 | } | ||
1017 | //if (hasProfileCut || hasHollow) | ||
1018 | // this.bottomFaceNumber = faceNum++; | ||
1019 | this.bottomFaceNumber = faceNum++; | ||
1020 | |||
1021 | if (hasHollow && hasProfileCut) | ||
1022 | this.faceNumbers.Add(faceNum++); | ||
1023 | |||
1024 | for (int i = 0; i < this.faceNumbers.Count; i++) | ||
1025 | if (this.faceNumbers[i] == -1) | ||
1026 | this.faceNumbers[i] = faceNum++; | ||
1027 | |||
1028 | this.numPrimFaces = faceNum; | ||
1029 | } | ||
1030 | |||
1031 | } | ||
1032 | |||
1033 | internal void MakeFaceUVs() | ||
1034 | { | ||
1035 | this.faceUVs = new List<UVCoord>(); | ||
1036 | foreach (Coord c in this.coords) | ||
1037 | this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y)); | ||
1038 | } | ||
1039 | |||
1040 | internal Profile Copy() | ||
1041 | { | ||
1042 | return this.Copy(true); | ||
1043 | } | ||
1044 | |||
1045 | internal Profile Copy(bool needFaces) | ||
1046 | { | ||
1047 | Profile copy = new Profile(); | ||
1048 | |||
1049 | copy.coords.AddRange(this.coords); | ||
1050 | copy.faceUVs.AddRange(this.faceUVs); | ||
1051 | |||
1052 | if (needFaces) | ||
1053 | copy.faces.AddRange(this.faces); | ||
1054 | if ((copy.calcVertexNormals = this.calcVertexNormals) == true) | ||
1055 | { | ||
1056 | copy.vertexNormals.AddRange(this.vertexNormals); | ||
1057 | copy.faceNormal = this.faceNormal; | ||
1058 | copy.cutNormal1 = this.cutNormal1; | ||
1059 | copy.cutNormal2 = this.cutNormal2; | ||
1060 | copy.us.AddRange(this.us); | ||
1061 | copy.faceNumbers.AddRange(this.faceNumbers); | ||
1062 | |||
1063 | copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices); | ||
1064 | copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices); | ||
1065 | copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices); | ||
1066 | copy.outerCoordIndices = new List<int>(this.outerCoordIndices); | ||
1067 | } | ||
1068 | copy.numOuterVerts = this.numOuterVerts; | ||
1069 | copy.numHollowVerts = this.numHollowVerts; | ||
1070 | |||
1071 | return copy; | ||
1072 | } | ||
1073 | |||
1074 | internal void AddPos(Coord v) | ||
1075 | { | ||
1076 | this.AddPos(v.X, v.Y, v.Z); | ||
1077 | } | ||
1078 | |||
1079 | internal void AddPos(float x, float y, float z) | ||
1080 | { | ||
1081 | int i; | ||
1082 | int numVerts = this.coords.Count; | ||
1083 | Coord vert; | ||
1084 | |||
1085 | for (i = 0; i < numVerts; i++) | ||
1086 | { | ||
1087 | vert = this.coords[i]; | ||
1088 | vert.X += x; | ||
1089 | vert.Y += y; | ||
1090 | vert.Z += z; | ||
1091 | this.coords[i] = vert; | ||
1092 | } | ||
1093 | } | ||
1094 | |||
1095 | internal void AddRot(Quat q) | ||
1096 | { | ||
1097 | int i; | ||
1098 | int numVerts = this.coords.Count; | ||
1099 | |||
1100 | for (i = 0; i < numVerts; i++) | ||
1101 | this.coords[i] *= q; | ||
1102 | |||
1103 | if (this.calcVertexNormals) | ||
1104 | { | ||
1105 | int numNormals = this.vertexNormals.Count; | ||
1106 | for (i = 0; i < numNormals; i++) | ||
1107 | this.vertexNormals[i] *= q; | ||
1108 | |||
1109 | this.faceNormal *= q; | ||
1110 | this.cutNormal1 *= q; | ||
1111 | this.cutNormal2 *= q; | ||
1112 | |||
1113 | } | ||
1114 | } | ||
1115 | |||
1116 | internal void Scale(float x, float y) | ||
1117 | { | ||
1118 | int i; | ||
1119 | int numVerts = this.coords.Count; | ||
1120 | Coord vert; | ||
1121 | |||
1122 | for (i = 0; i < numVerts; i++) | ||
1123 | { | ||
1124 | vert = this.coords[i]; | ||
1125 | vert.X *= x; | ||
1126 | vert.Y *= y; | ||
1127 | this.coords[i] = vert; | ||
1128 | } | ||
1129 | } | ||
1130 | |||
1131 | /// <summary> | ||
1132 | /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices | ||
1133 | /// </summary> | ||
1134 | internal void FlipNormals() | ||
1135 | { | ||
1136 | int i; | ||
1137 | int numFaces = this.faces.Count; | ||
1138 | Face tmpFace; | ||
1139 | int tmp; | ||
1140 | |||
1141 | for (i = 0; i < numFaces; i++) | ||
1142 | { | ||
1143 | tmpFace = this.faces[i]; | ||
1144 | tmp = tmpFace.v3; | ||
1145 | tmpFace.v3 = tmpFace.v1; | ||
1146 | tmpFace.v1 = tmp; | ||
1147 | this.faces[i] = tmpFace; | ||
1148 | } | ||
1149 | |||
1150 | if (this.calcVertexNormals) | ||
1151 | { | ||
1152 | int normalCount = this.vertexNormals.Count; | ||
1153 | if (normalCount > 0) | ||
1154 | { | ||
1155 | Coord n = this.vertexNormals[normalCount - 1]; | ||
1156 | n.Z = -n.Z; | ||
1157 | this.vertexNormals[normalCount - 1] = n; | ||
1158 | } | ||
1159 | } | ||
1160 | |||
1161 | this.faceNormal.X = -this.faceNormal.X; | ||
1162 | this.faceNormal.Y = -this.faceNormal.Y; | ||
1163 | this.faceNormal.Z = -this.faceNormal.Z; | ||
1164 | |||
1165 | int numfaceUVs = this.faceUVs.Count; | ||
1166 | for (i = 0; i < numfaceUVs; i++) | ||
1167 | { | ||
1168 | UVCoord uv = this.faceUVs[i]; | ||
1169 | uv.V = 1.0f - uv.V; | ||
1170 | this.faceUVs[i] = uv; | ||
1171 | } | ||
1172 | } | ||
1173 | |||
1174 | internal void AddValue2FaceVertexIndices(int num) | ||
1175 | { | ||
1176 | int numFaces = this.faces.Count; | ||
1177 | Face tmpFace; | ||
1178 | for (int i = 0; i < numFaces; i++) | ||
1179 | { | ||
1180 | tmpFace = this.faces[i]; | ||
1181 | tmpFace.v1 += num; | ||
1182 | tmpFace.v2 += num; | ||
1183 | tmpFace.v3 += num; | ||
1184 | |||
1185 | this.faces[i] = tmpFace; | ||
1186 | } | ||
1187 | } | ||
1188 | |||
1189 | internal void AddValue2FaceNormalIndices(int num) | ||
1190 | { | ||
1191 | if (this.calcVertexNormals) | ||
1192 | { | ||
1193 | int numFaces = this.faces.Count; | ||
1194 | Face tmpFace; | ||
1195 | for (int i = 0; i < numFaces; i++) | ||
1196 | { | ||
1197 | tmpFace = this.faces[i]; | ||
1198 | tmpFace.n1 += num; | ||
1199 | tmpFace.n2 += num; | ||
1200 | tmpFace.n3 += num; | ||
1201 | |||
1202 | this.faces[i] = tmpFace; | ||
1203 | } | ||
1204 | } | ||
1205 | } | ||
1206 | |||
1207 | internal void DumpRaw(String path, String name, String title) | ||
1208 | { | ||
1209 | if (path == null) | ||
1210 | return; | ||
1211 | String fileName = name + "_" + title + ".raw"; | ||
1212 | String completePath = System.IO.Path.Combine(path, fileName); | ||
1213 | StreamWriter sw = new StreamWriter(completePath); | ||
1214 | |||
1215 | for (int i = 0; i < this.faces.Count; i++) | ||
1216 | { | ||
1217 | string s = this.coords[this.faces[i].v1].ToString(); | ||
1218 | s += " " + this.coords[this.faces[i].v2].ToString(); | ||
1219 | s += " " + this.coords[this.faces[i].v3].ToString(); | ||
1220 | |||
1221 | sw.WriteLine(s); | ||
1222 | } | ||
1223 | |||
1224 | sw.Close(); | ||
1225 | } | ||
1226 | } | ||
1227 | |||
1228 | public struct PathNode | ||
1229 | { | ||
1230 | public Coord position; | ||
1231 | public Quat rotation; | ||
1232 | public float xScale; | ||
1233 | public float yScale; | ||
1234 | public float percentOfPath; | ||
1235 | } | ||
1236 | |||
1237 | public enum PathType { Linear = 0, Circular = 1, Flexible = 2 } | ||
1238 | |||
1239 | public class Path | ||
1240 | { | ||
1241 | public List<PathNode> pathNodes = new List<PathNode>(); | ||
1242 | |||
1243 | public float twistBegin = 0.0f; | ||
1244 | public float twistEnd = 0.0f; | ||
1245 | public float topShearX = 0.0f; | ||
1246 | public float topShearY = 0.0f; | ||
1247 | public float pathCutBegin = 0.0f; | ||
1248 | public float pathCutEnd = 1.0f; | ||
1249 | public float dimpleBegin = 0.0f; | ||
1250 | public float dimpleEnd = 1.0f; | ||
1251 | public float skew = 0.0f; | ||
1252 | public float holeSizeX = 1.0f; // called pathScaleX in pbs | ||
1253 | public float holeSizeY = 0.25f; | ||
1254 | public float taperX = 0.0f; | ||
1255 | public float taperY = 0.0f; | ||
1256 | public float radius = 0.0f; | ||
1257 | public float revolutions = 1.0f; | ||
1258 | public int stepsPerRevolution = 24; | ||
1259 | |||
1260 | private const float twoPi = 2.0f * (float)Math.PI; | ||
1261 | |||
1262 | public void Create(PathType pathType, int steps) | ||
1263 | { | ||
1264 | if (pathType == PathType.Linear || pathType == PathType.Flexible) | ||
1265 | { | ||
1266 | int step = 0; | ||
1267 | |||
1268 | float length = this.pathCutEnd - this.pathCutBegin; | ||
1269 | float twistTotal = twistEnd - twistBegin; | ||
1270 | float twistTotalAbs = Math.Abs(twistTotal); | ||
1271 | if (twistTotalAbs > 0.01f) | ||
1272 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | ||
1273 | |||
1274 | float start = -0.5f; | ||
1275 | float stepSize = length / (float)steps; | ||
1276 | float percentOfPathMultiplier = stepSize; | ||
1277 | float xOffset = 0.0f; | ||
1278 | float yOffset = 0.0f; | ||
1279 | float zOffset = start; | ||
1280 | float xOffsetStepIncrement = this.topShearX / steps; | ||
1281 | float yOffsetStepIncrement = this.topShearY / steps; | ||
1282 | |||
1283 | float percentOfPath = this.pathCutBegin; | ||
1284 | zOffset += percentOfPath; | ||
1285 | |||
1286 | // sanity checks | ||
1287 | |||
1288 | bool done = false; | ||
1289 | |||
1290 | while (!done) | ||
1291 | { | ||
1292 | PathNode newNode = new PathNode(); | ||
1293 | |||
1294 | newNode.xScale = 1.0f; | ||
1295 | if (this.taperX == 0.0f) | ||
1296 | newNode.xScale = 1.0f; | ||
1297 | else if (this.taperX > 0.0f) | ||
1298 | newNode.xScale = 1.0f - percentOfPath * this.taperX; | ||
1299 | else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX; | ||
1300 | |||
1301 | newNode.yScale = 1.0f; | ||
1302 | if (this.taperY == 0.0f) | ||
1303 | newNode.yScale = 1.0f; | ||
1304 | else if (this.taperY > 0.0f) | ||
1305 | newNode.yScale = 1.0f - percentOfPath * this.taperY; | ||
1306 | else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY; | ||
1307 | |||
1308 | float twist = twistBegin + twistTotal * percentOfPath; | ||
1309 | |||
1310 | newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); | ||
1311 | newNode.position = new Coord(xOffset, yOffset, zOffset); | ||
1312 | newNode.percentOfPath = percentOfPath; | ||
1313 | |||
1314 | pathNodes.Add(newNode); | ||
1315 | |||
1316 | if (step < steps) | ||
1317 | { | ||
1318 | step += 1; | ||
1319 | percentOfPath += percentOfPathMultiplier; | ||
1320 | xOffset += xOffsetStepIncrement; | ||
1321 | yOffset += yOffsetStepIncrement; | ||
1322 | zOffset += stepSize; | ||
1323 | if (percentOfPath > this.pathCutEnd) | ||
1324 | done = true; | ||
1325 | } | ||
1326 | else done = true; | ||
1327 | } | ||
1328 | } // end of linear path code | ||
1329 | |||
1330 | else // pathType == Circular | ||
1331 | { | ||
1332 | float twistTotal = twistEnd - twistBegin; | ||
1333 | |||
1334 | // if the profile has a lot of twist, add more layers otherwise the layers may overlap | ||
1335 | // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't | ||
1336 | // accurately match the viewer | ||
1337 | float twistTotalAbs = Math.Abs(twistTotal); | ||
1338 | if (twistTotalAbs > 0.01f) | ||
1339 | { | ||
1340 | if (twistTotalAbs > Math.PI * 1.5f) | ||
1341 | steps *= 2; | ||
1342 | if (twistTotalAbs > Math.PI * 3.0f) | ||
1343 | steps *= 2; | ||
1344 | } | ||
1345 | |||
1346 | float yPathScale = this.holeSizeY * 0.5f; | ||
1347 | float pathLength = this.pathCutEnd - this.pathCutBegin; | ||
1348 | float totalSkew = this.skew * 2.0f * pathLength; | ||
1349 | float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew; | ||
1350 | float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY)); | ||
1351 | float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f; | ||
1352 | |||
1353 | // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end | ||
1354 | // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used | ||
1355 | // to calculate the sine for generating the path radius appears to approximate it's effects there | ||
1356 | // too, but there are some subtle differences in the radius which are noticeable as the prim size | ||
1357 | // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on | ||
1358 | // the meshes generated with this technique appear nearly identical in shape to the same prims when | ||
1359 | // displayed by the viewer. | ||
1360 | |||
1361 | float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f; | ||
1362 | float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f; | ||
1363 | float stepSize = twoPi / this.stepsPerRevolution; | ||
1364 | |||
1365 | int step = (int)(startAngle / stepSize); | ||
1366 | float angle = startAngle; | ||
1367 | |||
1368 | bool done = false; | ||
1369 | while (!done) // loop through the length of the path and add the layers | ||
1370 | { | ||
1371 | PathNode newNode = new PathNode(); | ||
1372 | |||
1373 | float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX; | ||
1374 | float yProfileScale = this.holeSizeY; | ||
1375 | |||
1376 | float percentOfPath = angle / (twoPi * this.revolutions); | ||
1377 | float percentOfAngles = (angle - startAngle) / (endAngle - startAngle); | ||
1378 | |||
1379 | if (this.taperX > 0.01f) | ||
1380 | xProfileScale *= 1.0f - percentOfPath * this.taperX; | ||
1381 | else if (this.taperX < -0.01f) | ||
1382 | xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX; | ||
1383 | |||
1384 | if (this.taperY > 0.01f) | ||
1385 | yProfileScale *= 1.0f - percentOfPath * this.taperY; | ||
1386 | else if (this.taperY < -0.01f) | ||
1387 | yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY; | ||
1388 | |||
1389 | newNode.xScale = xProfileScale; | ||
1390 | newNode.yScale = yProfileScale; | ||
1391 | |||
1392 | float radiusScale = 1.0f; | ||
1393 | if (this.radius > 0.001f) | ||
1394 | radiusScale = 1.0f - this.radius * percentOfPath; | ||
1395 | else if (this.radius < 0.001f) | ||
1396 | radiusScale = 1.0f + this.radius * (1.0f - percentOfPath); | ||
1397 | |||
1398 | float twist = twistBegin + twistTotal * percentOfPath; | ||
1399 | |||
1400 | float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles); | ||
1401 | xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor; | ||
1402 | |||
1403 | float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale; | ||
1404 | |||
1405 | float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale; | ||
1406 | |||
1407 | newNode.position = new Coord(xOffset, yOffset, zOffset); | ||
1408 | |||
1409 | // now orient the rotation of the profile layer relative to it's position on the path | ||
1410 | // adding taperY to the angle used to generate the quat appears to approximate the viewer | ||
1411 | |||
1412 | newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY); | ||
1413 | |||
1414 | // next apply twist rotation to the profile layer | ||
1415 | if (twistTotal != 0.0f || twistBegin != 0.0f) | ||
1416 | newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); | ||
1417 | |||
1418 | newNode.percentOfPath = percentOfPath; | ||
1419 | |||
1420 | pathNodes.Add(newNode); | ||
1421 | |||
1422 | // calculate terms for next iteration | ||
1423 | // calculate the angle for the next iteration of the loop | ||
1424 | |||
1425 | if (angle >= endAngle - 0.01) | ||
1426 | done = true; | ||
1427 | else | ||
1428 | { | ||
1429 | step += 1; | ||
1430 | angle = stepSize * step; | ||
1431 | if (angle > endAngle) | ||
1432 | angle = endAngle; | ||
1433 | } | ||
1434 | } | ||
1435 | } | ||
1436 | } | ||
1437 | } | ||
1438 | |||
1439 | public class PrimMesh | ||
1440 | { | ||
1441 | public string errorMessage = ""; | ||
1442 | private const float twoPi = 2.0f * (float)Math.PI; | ||
1443 | |||
1444 | public List<Coord> coords; | ||
1445 | public List<Coord> normals; | ||
1446 | public List<Face> faces; | ||
1447 | |||
1448 | public List<ViewerFace> viewerFaces; | ||
1449 | |||
1450 | private int sides = 4; | ||
1451 | private int hollowSides = 4; | ||
1452 | private float profileStart = 0.0f; | ||
1453 | private float profileEnd = 1.0f; | ||
1454 | private float hollow = 0.0f; | ||
1455 | public int twistBegin = 0; | ||
1456 | public int twistEnd = 0; | ||
1457 | public float topShearX = 0.0f; | ||
1458 | public float topShearY = 0.0f; | ||
1459 | public float pathCutBegin = 0.0f; | ||
1460 | public float pathCutEnd = 1.0f; | ||
1461 | public float dimpleBegin = 0.0f; | ||
1462 | public float dimpleEnd = 1.0f; | ||
1463 | public float skew = 0.0f; | ||
1464 | public float holeSizeX = 1.0f; // called pathScaleX in pbs | ||
1465 | public float holeSizeY = 0.25f; | ||
1466 | public float taperX = 0.0f; | ||
1467 | public float taperY = 0.0f; | ||
1468 | public float radius = 0.0f; | ||
1469 | public float revolutions = 1.0f; | ||
1470 | public int stepsPerRevolution = 24; | ||
1471 | |||
1472 | private int profileOuterFaceNumber = -1; | ||
1473 | private int profileHollowFaceNumber = -1; | ||
1474 | |||
1475 | private bool hasProfileCut = false; | ||
1476 | private bool hasHollow = false; | ||
1477 | public bool calcVertexNormals = false; | ||
1478 | private bool normalsProcessed = false; | ||
1479 | public bool viewerMode = false; | ||
1480 | public bool sphereMode = false; | ||
1481 | |||
1482 | public int numPrimFaces = 0; | ||
1483 | |||
1484 | /// <summary> | ||
1485 | /// Human readable string representation of the parameters used to create a mesh. | ||
1486 | /// </summary> | ||
1487 | /// <returns></returns> | ||
1488 | public string ParamsToDisplayString() | ||
1489 | { | ||
1490 | string s = ""; | ||
1491 | s += "sides..................: " + this.sides.ToString(); | ||
1492 | s += "\nhollowSides..........: " + this.hollowSides.ToString(); | ||
1493 | s += "\nprofileStart.........: " + this.profileStart.ToString(); | ||
1494 | s += "\nprofileEnd...........: " + this.profileEnd.ToString(); | ||
1495 | s += "\nhollow...............: " + this.hollow.ToString(); | ||
1496 | s += "\ntwistBegin...........: " + this.twistBegin.ToString(); | ||
1497 | s += "\ntwistEnd.............: " + this.twistEnd.ToString(); | ||
1498 | s += "\ntopShearX............: " + this.topShearX.ToString(); | ||
1499 | s += "\ntopShearY............: " + this.topShearY.ToString(); | ||
1500 | s += "\npathCutBegin.........: " + this.pathCutBegin.ToString(); | ||
1501 | s += "\npathCutEnd...........: " + this.pathCutEnd.ToString(); | ||
1502 | s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString(); | ||
1503 | s += "\ndimpleEnd............: " + this.dimpleEnd.ToString(); | ||
1504 | s += "\nskew.................: " + this.skew.ToString(); | ||
1505 | s += "\nholeSizeX............: " + this.holeSizeX.ToString(); | ||
1506 | s += "\nholeSizeY............: " + this.holeSizeY.ToString(); | ||
1507 | s += "\ntaperX...............: " + this.taperX.ToString(); | ||
1508 | s += "\ntaperY...............: " + this.taperY.ToString(); | ||
1509 | s += "\nradius...............: " + this.radius.ToString(); | ||
1510 | s += "\nrevolutions..........: " + this.revolutions.ToString(); | ||
1511 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); | ||
1512 | s += "\nsphereMode...........: " + this.sphereMode.ToString(); | ||
1513 | s += "\nhasProfileCut........: " + this.hasProfileCut.ToString(); | ||
1514 | s += "\nhasHollow............: " + this.hasHollow.ToString(); | ||
1515 | s += "\nviewerMode...........: " + this.viewerMode.ToString(); | ||
1516 | |||
1517 | return s; | ||
1518 | } | ||
1519 | |||
1520 | public int ProfileOuterFaceNumber | ||
1521 | { | ||
1522 | get { return profileOuterFaceNumber; } | ||
1523 | } | ||
1524 | |||
1525 | public int ProfileHollowFaceNumber | ||
1526 | { | ||
1527 | get { return profileHollowFaceNumber; } | ||
1528 | } | ||
1529 | |||
1530 | public bool HasProfileCut | ||
1531 | { | ||
1532 | get { return hasProfileCut; } | ||
1533 | } | ||
1534 | |||
1535 | public bool HasHollow | ||
1536 | { | ||
1537 | get { return hasHollow; } | ||
1538 | } | ||
1539 | |||
1540 | |||
1541 | /// <summary> | ||
1542 | /// Constructs a PrimMesh object and creates the profile for extrusion. | ||
1543 | /// </summary> | ||
1544 | /// <param name="sides"></param> | ||
1545 | /// <param name="profileStart"></param> | ||
1546 | /// <param name="profileEnd"></param> | ||
1547 | /// <param name="hollow"></param> | ||
1548 | /// <param name="hollowSides"></param> | ||
1549 | public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides) | ||
1550 | { | ||
1551 | this.coords = new List<Coord>(); | ||
1552 | this.faces = new List<Face>(); | ||
1553 | |||
1554 | this.sides = sides; | ||
1555 | this.profileStart = profileStart; | ||
1556 | this.profileEnd = profileEnd; | ||
1557 | this.hollow = hollow; | ||
1558 | this.hollowSides = hollowSides; | ||
1559 | |||
1560 | if (sides < 3) | ||
1561 | this.sides = 3; | ||
1562 | if (hollowSides < 3) | ||
1563 | this.hollowSides = 3; | ||
1564 | if (profileStart < 0.0f) | ||
1565 | this.profileStart = 0.0f; | ||
1566 | if (profileEnd > 1.0f) | ||
1567 | this.profileEnd = 1.0f; | ||
1568 | if (profileEnd < 0.02f) | ||
1569 | this.profileEnd = 0.02f; | ||
1570 | if (profileStart >= profileEnd) | ||
1571 | this.profileStart = profileEnd - 0.02f; | ||
1572 | if (hollow > 0.99f) | ||
1573 | this.hollow = 0.99f; | ||
1574 | if (hollow < 0.0f) | ||
1575 | this.hollow = 0.0f; | ||
1576 | |||
1577 | //if (sphereMode) | ||
1578 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | ||
1579 | //else | ||
1580 | // //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1581 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1582 | //this.hasHollow = (this.hollow > 0.001f); | ||
1583 | } | ||
1584 | |||
1585 | /// <summary> | ||
1586 | /// Extrudes a profile along a path. | ||
1587 | /// </summary> | ||
1588 | public void Extrude(PathType pathType) | ||
1589 | { | ||
1590 | bool needEndFaces = false; | ||
1591 | |||
1592 | this.coords = new List<Coord>(); | ||
1593 | this.faces = new List<Face>(); | ||
1594 | |||
1595 | if (this.viewerMode) | ||
1596 | { | ||
1597 | this.viewerFaces = new List<ViewerFace>(); | ||
1598 | this.calcVertexNormals = true; | ||
1599 | } | ||
1600 | |||
1601 | if (this.calcVertexNormals) | ||
1602 | this.normals = new List<Coord>(); | ||
1603 | |||
1604 | int steps = 1; | ||
1605 | |||
1606 | float length = this.pathCutEnd - this.pathCutBegin; | ||
1607 | normalsProcessed = false; | ||
1608 | |||
1609 | if (this.viewerMode && this.sides == 3) | ||
1610 | { | ||
1611 | // prisms don't taper well so add some vertical resolution | ||
1612 | // other prims may benefit from this but just do prisms for now | ||
1613 | if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01) | ||
1614 | steps = (int)(steps * 4.5 * length); | ||
1615 | } | ||
1616 | |||
1617 | if (sphereMode) | ||
1618 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | ||
1619 | else | ||
1620 | //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | ||
1621 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1622 | this.hasHollow = (this.hollow > 0.001f); | ||
1623 | |||
1624 | float twistBegin = this.twistBegin / 360.0f * twoPi; | ||
1625 | float twistEnd = this.twistEnd / 360.0f * twoPi; | ||
1626 | float twistTotal = twistEnd - twistBegin; | ||
1627 | float twistTotalAbs = Math.Abs(twistTotal); | ||
1628 | if (twistTotalAbs > 0.01f) | ||
1629 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | ||
1630 | |||
1631 | float hollow = this.hollow; | ||
1632 | |||
1633 | // sanity checks | ||
1634 | float initialProfileRot = 0.0f; | ||
1635 | if (pathType == PathType.Circular) | ||
1636 | { | ||
1637 | if (this.sides == 3) | ||
1638 | { | ||
1639 | initialProfileRot = (float)Math.PI; | ||
1640 | if (this.hollowSides == 4) | ||
1641 | { | ||
1642 | if (hollow > 0.7f) | ||
1643 | hollow = 0.7f; | ||
1644 | hollow *= 0.707f; | ||
1645 | } | ||
1646 | else hollow *= 0.5f; | ||
1647 | } | ||
1648 | else if (this.sides == 4) | ||
1649 | { | ||
1650 | initialProfileRot = 0.25f * (float)Math.PI; | ||
1651 | if (this.hollowSides != 4) | ||
1652 | hollow *= 0.707f; | ||
1653 | } | ||
1654 | else if (this.sides > 4) | ||
1655 | { | ||
1656 | initialProfileRot = (float)Math.PI; | ||
1657 | if (this.hollowSides == 4) | ||
1658 | { | ||
1659 | if (hollow > 0.7f) | ||
1660 | hollow = 0.7f; | ||
1661 | hollow /= 0.7f; | ||
1662 | } | ||
1663 | } | ||
1664 | } | ||
1665 | else | ||
1666 | { | ||
1667 | if (this.sides == 3) | ||
1668 | { | ||
1669 | if (this.hollowSides == 4) | ||
1670 | { | ||
1671 | if (hollow > 0.7f) | ||
1672 | hollow = 0.7f; | ||
1673 | hollow *= 0.707f; | ||
1674 | } | ||
1675 | else hollow *= 0.5f; | ||
1676 | } | ||
1677 | else if (this.sides == 4) | ||
1678 | { | ||
1679 | initialProfileRot = 1.25f * (float)Math.PI; | ||
1680 | if (this.hollowSides != 4) | ||
1681 | hollow *= 0.707f; | ||
1682 | } | ||
1683 | else if (this.sides == 24 && this.hollowSides == 4) | ||
1684 | hollow *= 1.414f; | ||
1685 | } | ||
1686 | |||
1687 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals); | ||
1688 | this.errorMessage = profile.errorMessage; | ||
1689 | |||
1690 | this.numPrimFaces = profile.numPrimFaces; | ||
1691 | |||
1692 | //profileOuterFaceNumber = profile.faceNumbers[0]; | ||
1693 | //if (!needEndFaces) | ||
1694 | // profileOuterFaceNumber--; | ||
1695 | //profileOuterFaceNumber = needEndFaces ? 1 : 0; | ||
1696 | |||
1697 | |||
1698 | //if (hasHollow) | ||
1699 | //{ | ||
1700 | // if (needEndFaces) | ||
1701 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1]; | ||
1702 | // else | ||
1703 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1; | ||
1704 | //} | ||
1705 | |||
1706 | |||
1707 | profileOuterFaceNumber = profile.outerFaceNumber; | ||
1708 | if (!needEndFaces) | ||
1709 | profileOuterFaceNumber--; | ||
1710 | |||
1711 | if (hasHollow) | ||
1712 | { | ||
1713 | profileHollowFaceNumber = profile.hollowFaceNumber; | ||
1714 | if (!needEndFaces) | ||
1715 | profileHollowFaceNumber--; | ||
1716 | } | ||
1717 | |||
1718 | int cut1Vert = -1; | ||
1719 | int cut2Vert = -1; | ||
1720 | if (hasProfileCut) | ||
1721 | { | ||
1722 | cut1Vert = hasHollow ? profile.coords.Count - 1 : 0; | ||
1723 | cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; | ||
1724 | } | ||
1725 | |||
1726 | if (initialProfileRot != 0.0f) | ||
1727 | { | ||
1728 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); | ||
1729 | if (viewerMode) | ||
1730 | profile.MakeFaceUVs(); | ||
1731 | } | ||
1732 | |||
1733 | Coord lastCutNormal1 = new Coord(); | ||
1734 | Coord lastCutNormal2 = new Coord(); | ||
1735 | float lastV = 1.0f; | ||
1736 | |||
1737 | Path path = new Path(); | ||
1738 | path.twistBegin = twistBegin; | ||
1739 | path.twistEnd = twistEnd; | ||
1740 | path.topShearX = topShearX; | ||
1741 | path.topShearY = topShearY; | ||
1742 | path.pathCutBegin = pathCutBegin; | ||
1743 | path.pathCutEnd = pathCutEnd; | ||
1744 | path.dimpleBegin = dimpleBegin; | ||
1745 | path.dimpleEnd = dimpleEnd; | ||
1746 | path.skew = skew; | ||
1747 | path.holeSizeX = holeSizeX; | ||
1748 | path.holeSizeY = holeSizeY; | ||
1749 | path.taperX = taperX; | ||
1750 | path.taperY = taperY; | ||
1751 | path.radius = radius; | ||
1752 | path.revolutions = revolutions; | ||
1753 | path.stepsPerRevolution = stepsPerRevolution; | ||
1754 | |||
1755 | path.Create(pathType, steps); | ||
1756 | |||
1757 | |||
1758 | if (pathType == PathType.Circular) | ||
1759 | { | ||
1760 | needEndFaces = false; | ||
1761 | if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f) | ||
1762 | needEndFaces = true; | ||
1763 | else if (this.taperX != 0.0f || this.taperY != 0.0f) | ||
1764 | needEndFaces = true; | ||
1765 | else if (this.skew != 0.0f) | ||
1766 | needEndFaces = true; | ||
1767 | else if (twistTotal != 0.0f) | ||
1768 | needEndFaces = true; | ||
1769 | else if (this.radius != 0.0f) | ||
1770 | needEndFaces = true; | ||
1771 | } | ||
1772 | else needEndFaces = true; | ||
1773 | |||
1774 | for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) | ||
1775 | { | ||
1776 | PathNode node = path.pathNodes[nodeIndex]; | ||
1777 | Profile newLayer = profile.Copy(); | ||
1778 | newLayer.Scale(node.xScale, node.yScale); | ||
1779 | |||
1780 | newLayer.AddRot(node.rotation); | ||
1781 | newLayer.AddPos(node.position); | ||
1782 | |||
1783 | if (needEndFaces && nodeIndex == 0) | ||
1784 | { | ||
1785 | newLayer.FlipNormals(); | ||
1786 | |||
1787 | // add the top faces to the viewerFaces list here | ||
1788 | if (this.viewerMode) | ||
1789 | { | ||
1790 | Coord faceNormal = newLayer.faceNormal; | ||
1791 | ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber); | ||
1792 | int numFaces = newLayer.faces.Count; | ||
1793 | List<Face> faces = newLayer.faces; | ||
1794 | |||
1795 | for (int i = 0; i < numFaces; i++) | ||
1796 | { | ||
1797 | Face face = faces[i]; | ||
1798 | newViewerFace.v1 = newLayer.coords[face.v1]; | ||
1799 | newViewerFace.v2 = newLayer.coords[face.v2]; | ||
1800 | newViewerFace.v3 = newLayer.coords[face.v3]; | ||
1801 | |||
1802 | newViewerFace.coordIndex1 = face.v1; | ||
1803 | newViewerFace.coordIndex2 = face.v2; | ||
1804 | newViewerFace.coordIndex3 = face.v3; | ||
1805 | |||
1806 | newViewerFace.n1 = faceNormal; | ||
1807 | newViewerFace.n2 = faceNormal; | ||
1808 | newViewerFace.n3 = faceNormal; | ||
1809 | |||
1810 | newViewerFace.uv1 = newLayer.faceUVs[face.v1]; | ||
1811 | newViewerFace.uv2 = newLayer.faceUVs[face.v2]; | ||
1812 | newViewerFace.uv3 = newLayer.faceUVs[face.v3]; | ||
1813 | |||
1814 | this.viewerFaces.Add(newViewerFace); | ||
1815 | } | ||
1816 | } | ||
1817 | } // if (nodeIndex == 0) | ||
1818 | |||
1819 | // append this layer | ||
1820 | |||
1821 | int coordsLen = this.coords.Count; | ||
1822 | newLayer.AddValue2FaceVertexIndices(coordsLen); | ||
1823 | |||
1824 | this.coords.AddRange(newLayer.coords); | ||
1825 | |||
1826 | if (this.calcVertexNormals) | ||
1827 | { | ||
1828 | newLayer.AddValue2FaceNormalIndices(this.normals.Count); | ||
1829 | this.normals.AddRange(newLayer.vertexNormals); | ||
1830 | } | ||
1831 | |||
1832 | if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f) | ||
1833 | this.faces.AddRange(newLayer.faces); | ||
1834 | |||
1835 | // fill faces between layers | ||
1836 | |||
1837 | int numVerts = newLayer.coords.Count; | ||
1838 | Face newFace = new Face(); | ||
1839 | |||
1840 | if (nodeIndex > 0) | ||
1841 | { | ||
1842 | int startVert = coordsLen + 1; | ||
1843 | int endVert = this.coords.Count; | ||
1844 | |||
1845 | if (sides < 5 || this.hasProfileCut || this.hasHollow) | ||
1846 | startVert--; | ||
1847 | |||
1848 | for (int i = startVert; i < endVert; i++) | ||
1849 | { | ||
1850 | int iNext = i + 1; | ||
1851 | if (i == endVert - 1) | ||
1852 | iNext = startVert; | ||
1853 | |||
1854 | int whichVert = i - startVert; | ||
1855 | |||
1856 | newFace.v1 = i; | ||
1857 | newFace.v2 = i - numVerts; | ||
1858 | newFace.v3 = iNext - numVerts; | ||
1859 | this.faces.Add(newFace); | ||
1860 | |||
1861 | newFace.v2 = iNext - numVerts; | ||
1862 | newFace.v3 = iNext; | ||
1863 | this.faces.Add(newFace); | ||
1864 | |||
1865 | if (this.viewerMode) | ||
1866 | { | ||
1867 | // add the side faces to the list of viewerFaces here | ||
1868 | |||
1869 | int primFaceNum = profile.faceNumbers[whichVert]; | ||
1870 | if (!needEndFaces) | ||
1871 | primFaceNum -= 1; | ||
1872 | |||
1873 | ViewerFace newViewerFace1 = new ViewerFace(primFaceNum); | ||
1874 | ViewerFace newViewerFace2 = new ViewerFace(primFaceNum); | ||
1875 | |||
1876 | float u1 = newLayer.us[whichVert]; | ||
1877 | float u2 = 1.0f; | ||
1878 | if (whichVert < newLayer.us.Count - 1) | ||
1879 | u2 = newLayer.us[whichVert + 1]; | ||
1880 | |||
1881 | if (whichVert == cut1Vert || whichVert == cut2Vert) | ||
1882 | { | ||
1883 | u1 = 0.0f; | ||
1884 | u2 = 1.0f; | ||
1885 | } | ||
1886 | else if (sides < 5) | ||
1887 | { | ||
1888 | if (whichVert < profile.numOuterVerts) | ||
1889 | { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled | ||
1890 | // to reflect the entire texture width | ||
1891 | u1 *= sides; | ||
1892 | u2 *= sides; | ||
1893 | u2 -= (int)u1; | ||
1894 | u1 -= (int)u1; | ||
1895 | if (u2 < 0.1f) | ||
1896 | u2 = 1.0f; | ||
1897 | //this.profileOuterFaceNumber = primFaceNum; | ||
1898 | } | ||
1899 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) | ||
1900 | { | ||
1901 | u1 *= 2.0f; | ||
1902 | u2 *= 2.0f; | ||
1903 | //this.profileHollowFaceNumber = primFaceNum; | ||
1904 | } | ||
1905 | } | ||
1906 | |||
1907 | newViewerFace1.uv1.U = u1; | ||
1908 | newViewerFace1.uv2.U = u1; | ||
1909 | newViewerFace1.uv3.U = u2; | ||
1910 | |||
1911 | newViewerFace1.uv1.V = 1.0f - node.percentOfPath; | ||
1912 | newViewerFace1.uv2.V = lastV; | ||
1913 | newViewerFace1.uv3.V = lastV; | ||
1914 | |||
1915 | newViewerFace2.uv1.U = u1; | ||
1916 | newViewerFace2.uv2.U = u2; | ||
1917 | newViewerFace2.uv3.U = u2; | ||
1918 | |||
1919 | newViewerFace2.uv1.V = 1.0f - node.percentOfPath; | ||
1920 | newViewerFace2.uv2.V = lastV; | ||
1921 | newViewerFace2.uv3.V = 1.0f - node.percentOfPath; | ||
1922 | |||
1923 | newViewerFace1.v1 = this.coords[i]; | ||
1924 | newViewerFace1.v2 = this.coords[i - numVerts]; | ||
1925 | newViewerFace1.v3 = this.coords[iNext - numVerts]; | ||
1926 | |||
1927 | newViewerFace2.v1 = this.coords[i]; | ||
1928 | newViewerFace2.v2 = this.coords[iNext - numVerts]; | ||
1929 | newViewerFace2.v3 = this.coords[iNext]; | ||
1930 | |||
1931 | newViewerFace1.coordIndex1 = i; | ||
1932 | newViewerFace1.coordIndex2 = i - numVerts; | ||
1933 | newViewerFace1.coordIndex3 = iNext - numVerts; | ||
1934 | |||
1935 | newViewerFace2.coordIndex1 = i; | ||
1936 | newViewerFace2.coordIndex2 = iNext - numVerts; | ||
1937 | newViewerFace2.coordIndex3 = iNext; | ||
1938 | |||
1939 | // profile cut faces | ||
1940 | if (whichVert == cut1Vert) | ||
1941 | { | ||
1942 | newViewerFace1.n1 = newLayer.cutNormal1; | ||
1943 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1; | ||
1944 | |||
1945 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1; | ||
1946 | newViewerFace2.n2 = lastCutNormal1; | ||
1947 | } | ||
1948 | else if (whichVert == cut2Vert) | ||
1949 | { | ||
1950 | newViewerFace1.n1 = newLayer.cutNormal2; | ||
1951 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2; | ||
1952 | |||
1953 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2; | ||
1954 | newViewerFace2.n2 = lastCutNormal2; | ||
1955 | } | ||
1956 | |||
1957 | else // outer and hollow faces | ||
1958 | { | ||
1959 | if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts)) | ||
1960 | { // looks terrible when path is twisted... need vertex normals here | ||
1961 | newViewerFace1.CalcSurfaceNormal(); | ||
1962 | newViewerFace2.CalcSurfaceNormal(); | ||
1963 | } | ||
1964 | else | ||
1965 | { | ||
1966 | newViewerFace1.n1 = this.normals[i]; | ||
1967 | newViewerFace1.n2 = this.normals[i - numVerts]; | ||
1968 | newViewerFace1.n3 = this.normals[iNext - numVerts]; | ||
1969 | |||
1970 | newViewerFace2.n1 = this.normals[i]; | ||
1971 | newViewerFace2.n2 = this.normals[iNext - numVerts]; | ||
1972 | newViewerFace2.n3 = this.normals[iNext]; | ||
1973 | } | ||
1974 | } | ||
1975 | |||
1976 | this.viewerFaces.Add(newViewerFace1); | ||
1977 | this.viewerFaces.Add(newViewerFace2); | ||
1978 | |||
1979 | } | ||
1980 | } | ||
1981 | } | ||
1982 | |||
1983 | lastCutNormal1 = newLayer.cutNormal1; | ||
1984 | lastCutNormal2 = newLayer.cutNormal2; | ||
1985 | lastV = 1.0f - node.percentOfPath; | ||
1986 | |||
1987 | if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode) | ||
1988 | { | ||
1989 | // add the top faces to the viewerFaces list here | ||
1990 | Coord faceNormal = newLayer.faceNormal; | ||
1991 | ViewerFace newViewerFace = new ViewerFace(); | ||
1992 | newViewerFace.primFaceNumber = 0; | ||
1993 | int numFaces = newLayer.faces.Count; | ||
1994 | List<Face> faces = newLayer.faces; | ||
1995 | |||
1996 | for (int i = 0; i < numFaces; i++) | ||
1997 | { | ||
1998 | Face face = faces[i]; | ||
1999 | newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen]; | ||
2000 | newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen]; | ||
2001 | newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen]; | ||
2002 | |||
2003 | newViewerFace.coordIndex1 = face.v1 - coordsLen; | ||
2004 | newViewerFace.coordIndex2 = face.v2 - coordsLen; | ||
2005 | newViewerFace.coordIndex3 = face.v3 - coordsLen; | ||
2006 | |||
2007 | newViewerFace.n1 = faceNormal; | ||
2008 | newViewerFace.n2 = faceNormal; | ||
2009 | newViewerFace.n3 = faceNormal; | ||
2010 | |||
2011 | newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen]; | ||
2012 | newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen]; | ||
2013 | newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen]; | ||
2014 | |||
2015 | this.viewerFaces.Add(newViewerFace); | ||
2016 | } | ||
2017 | } | ||
2018 | |||
2019 | |||
2020 | } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) | ||
2021 | |||
2022 | } | ||
2023 | |||
2024 | |||
2025 | /// <summary> | ||
2026 | /// DEPRICATED - use Extrude(PathType.Linear) instead | ||
2027 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. | ||
2028 | /// </summary> | ||
2029 | /// | ||
2030 | public void ExtrudeLinear() | ||
2031 | { | ||
2032 | this.Extrude(PathType.Linear); | ||
2033 | } | ||
2034 | |||
2035 | |||
2036 | /// <summary> | ||
2037 | /// DEPRICATED - use Extrude(PathType.Circular) instead | ||
2038 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. | ||
2039 | /// </summary> | ||
2040 | /// | ||
2041 | public void ExtrudeCircular() | ||
2042 | { | ||
2043 | this.Extrude(PathType.Circular); | ||
2044 | } | ||
2045 | |||
2046 | |||
2047 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) | ||
2048 | { | ||
2049 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | ||
2050 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); | ||
2051 | |||
2052 | Coord normal = Coord.Cross(edge1, edge2); | ||
2053 | |||
2054 | normal.Normalize(); | ||
2055 | |||
2056 | return normal; | ||
2057 | } | ||
2058 | |||
2059 | private Coord SurfaceNormal(Face face) | ||
2060 | { | ||
2061 | return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]); | ||
2062 | } | ||
2063 | |||
2064 | /// <summary> | ||
2065 | /// Calculate the surface normal for a face in the list of faces | ||
2066 | /// </summary> | ||
2067 | /// <param name="faceIndex"></param> | ||
2068 | /// <returns></returns> | ||
2069 | public Coord SurfaceNormal(int faceIndex) | ||
2070 | { | ||
2071 | int numFaces = this.faces.Count; | ||
2072 | if (faceIndex < 0 || faceIndex >= numFaces) | ||
2073 | throw new Exception("faceIndex out of range"); | ||
2074 | |||
2075 | return SurfaceNormal(this.faces[faceIndex]); | ||
2076 | } | ||
2077 | |||
2078 | /// <summary> | ||
2079 | /// Duplicates a PrimMesh object. All object properties are copied by value, including lists. | ||
2080 | /// </summary> | ||
2081 | /// <returns></returns> | ||
2082 | public PrimMesh Copy() | ||
2083 | { | ||
2084 | PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides); | ||
2085 | copy.twistBegin = this.twistBegin; | ||
2086 | copy.twistEnd = this.twistEnd; | ||
2087 | copy.topShearX = this.topShearX; | ||
2088 | copy.topShearY = this.topShearY; | ||
2089 | copy.pathCutBegin = this.pathCutBegin; | ||
2090 | copy.pathCutEnd = this.pathCutEnd; | ||
2091 | copy.dimpleBegin = this.dimpleBegin; | ||
2092 | copy.dimpleEnd = this.dimpleEnd; | ||
2093 | copy.skew = this.skew; | ||
2094 | copy.holeSizeX = this.holeSizeX; | ||
2095 | copy.holeSizeY = this.holeSizeY; | ||
2096 | copy.taperX = this.taperX; | ||
2097 | copy.taperY = this.taperY; | ||
2098 | copy.radius = this.radius; | ||
2099 | copy.revolutions = this.revolutions; | ||
2100 | copy.stepsPerRevolution = this.stepsPerRevolution; | ||
2101 | copy.calcVertexNormals = this.calcVertexNormals; | ||
2102 | copy.normalsProcessed = this.normalsProcessed; | ||
2103 | copy.viewerMode = this.viewerMode; | ||
2104 | copy.numPrimFaces = this.numPrimFaces; | ||
2105 | copy.errorMessage = this.errorMessage; | ||
2106 | |||
2107 | copy.coords = new List<Coord>(this.coords); | ||
2108 | copy.faces = new List<Face>(this.faces); | ||
2109 | copy.viewerFaces = new List<ViewerFace>(this.viewerFaces); | ||
2110 | copy.normals = new List<Coord>(this.normals); | ||
2111 | |||
2112 | return copy; | ||
2113 | } | ||
2114 | |||
2115 | /// <summary> | ||
2116 | /// Calculate surface normals for all of the faces in the list of faces in this mesh | ||
2117 | /// </summary> | ||
2118 | public void CalcNormals() | ||
2119 | { | ||
2120 | if (normalsProcessed) | ||
2121 | return; | ||
2122 | |||
2123 | normalsProcessed = true; | ||
2124 | |||
2125 | int numFaces = faces.Count; | ||
2126 | |||
2127 | if (!this.calcVertexNormals) | ||
2128 | this.normals = new List<Coord>(); | ||
2129 | |||
2130 | for (int i = 0; i < numFaces; i++) | ||
2131 | { | ||
2132 | Face face = faces[i]; | ||
2133 | |||
2134 | this.normals.Add(SurfaceNormal(i).Normalize()); | ||
2135 | |||
2136 | int normIndex = normals.Count - 1; | ||
2137 | face.n1 = normIndex; | ||
2138 | face.n2 = normIndex; | ||
2139 | face.n3 = normIndex; | ||
2140 | |||
2141 | this.faces[i] = face; | ||
2142 | } | ||
2143 | } | ||
2144 | |||
2145 | /// <summary> | ||
2146 | /// Adds a value to each XYZ vertex coordinate in the mesh | ||
2147 | /// </summary> | ||
2148 | /// <param name="x"></param> | ||
2149 | /// <param name="y"></param> | ||
2150 | /// <param name="z"></param> | ||
2151 | public void AddPos(float x, float y, float z) | ||
2152 | { | ||
2153 | int i; | ||
2154 | int numVerts = this.coords.Count; | ||
2155 | Coord vert; | ||
2156 | |||
2157 | for (i = 0; i < numVerts; i++) | ||
2158 | { | ||
2159 | vert = this.coords[i]; | ||
2160 | vert.X += x; | ||
2161 | vert.Y += y; | ||
2162 | vert.Z += z; | ||
2163 | this.coords[i] = vert; | ||
2164 | } | ||
2165 | |||
2166 | if (this.viewerFaces != null) | ||
2167 | { | ||
2168 | int numViewerFaces = this.viewerFaces.Count; | ||
2169 | |||
2170 | for (i = 0; i < numViewerFaces; i++) | ||
2171 | { | ||
2172 | ViewerFace v = this.viewerFaces[i]; | ||
2173 | v.AddPos(x, y, z); | ||
2174 | this.viewerFaces[i] = v; | ||
2175 | } | ||
2176 | } | ||
2177 | } | ||
2178 | |||
2179 | /// <summary> | ||
2180 | /// Rotates the mesh | ||
2181 | /// </summary> | ||
2182 | /// <param name="q"></param> | ||
2183 | public void AddRot(Quat q) | ||
2184 | { | ||
2185 | int i; | ||
2186 | int numVerts = this.coords.Count; | ||
2187 | |||
2188 | for (i = 0; i < numVerts; i++) | ||
2189 | this.coords[i] *= q; | ||
2190 | |||
2191 | if (this.normals != null) | ||
2192 | { | ||
2193 | int numNormals = this.normals.Count; | ||
2194 | for (i = 0; i < numNormals; i++) | ||
2195 | this.normals[i] *= q; | ||
2196 | } | ||
2197 | |||
2198 | if (this.viewerFaces != null) | ||
2199 | { | ||
2200 | int numViewerFaces = this.viewerFaces.Count; | ||
2201 | |||
2202 | for (i = 0; i < numViewerFaces; i++) | ||
2203 | { | ||
2204 | ViewerFace v = this.viewerFaces[i]; | ||
2205 | v.v1 *= q; | ||
2206 | v.v2 *= q; | ||
2207 | v.v3 *= q; | ||
2208 | |||
2209 | v.n1 *= q; | ||
2210 | v.n2 *= q; | ||
2211 | v.n3 *= q; | ||
2212 | this.viewerFaces[i] = v; | ||
2213 | } | ||
2214 | } | ||
2215 | } | ||
2216 | |||
2217 | #if VERTEX_INDEXER | ||
2218 | public VertexIndexer GetVertexIndexer() | ||
2219 | { | ||
2220 | if (this.viewerMode && this.viewerFaces.Count > 0) | ||
2221 | return new VertexIndexer(this); | ||
2222 | return null; | ||
2223 | } | ||
2224 | #endif | ||
2225 | |||
2226 | /// <summary> | ||
2227 | /// Scales the mesh | ||
2228 | /// </summary> | ||
2229 | /// <param name="x"></param> | ||
2230 | /// <param name="y"></param> | ||
2231 | /// <param name="z"></param> | ||
2232 | public void Scale(float x, float y, float z) | ||
2233 | { | ||
2234 | int i; | ||
2235 | int numVerts = this.coords.Count; | ||
2236 | //Coord vert; | ||
2237 | |||
2238 | Coord m = new Coord(x, y, z); | ||
2239 | for (i = 0; i < numVerts; i++) | ||
2240 | this.coords[i] *= m; | ||
2241 | |||
2242 | if (this.viewerFaces != null) | ||
2243 | { | ||
2244 | int numViewerFaces = this.viewerFaces.Count; | ||
2245 | for (i = 0; i < numViewerFaces; i++) | ||
2246 | { | ||
2247 | ViewerFace v = this.viewerFaces[i]; | ||
2248 | v.v1 *= m; | ||
2249 | v.v2 *= m; | ||
2250 | v.v3 *= m; | ||
2251 | this.viewerFaces[i] = v; | ||
2252 | } | ||
2253 | |||
2254 | } | ||
2255 | |||
2256 | } | ||
2257 | |||
2258 | /// <summary> | ||
2259 | /// Dumps the mesh to a Blender compatible "Raw" format file | ||
2260 | /// </summary> | ||
2261 | /// <param name="path"></param> | ||
2262 | /// <param name="name"></param> | ||
2263 | /// <param name="title"></param> | ||
2264 | public void DumpRaw(String path, String name, String title) | ||
2265 | { | ||
2266 | if (path == null) | ||
2267 | return; | ||
2268 | String fileName = name + "_" + title + ".raw"; | ||
2269 | String completePath = System.IO.Path.Combine(path, fileName); | ||
2270 | StreamWriter sw = new StreamWriter(completePath); | ||
2271 | |||
2272 | for (int i = 0; i < this.faces.Count; i++) | ||
2273 | { | ||
2274 | string s = this.coords[this.faces[i].v1].ToString(); | ||
2275 | s += " " + this.coords[this.faces[i].v2].ToString(); | ||
2276 | s += " " + this.coords[this.faces[i].v3].ToString(); | ||
2277 | |||
2278 | sw.WriteLine(s); | ||
2279 | } | ||
2280 | |||
2281 | sw.Close(); | ||
2282 | } | ||
2283 | } | ||
2284 | } | ||
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs new file mode 100644 index 0000000..b3d9cb6 --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs | |||
@@ -0,0 +1,197 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // to build without references to System.Drawing, comment this out | ||
29 | #define SYSTEM_DRAWING | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Text; | ||
34 | |||
35 | #if SYSTEM_DRAWING | ||
36 | using System.Drawing; | ||
37 | using System.Drawing.Imaging; | ||
38 | |||
39 | namespace PrimMesher | ||
40 | { | ||
41 | public class SculptMap | ||
42 | { | ||
43 | public int width; | ||
44 | public int height; | ||
45 | public byte[] redBytes; | ||
46 | public byte[] greenBytes; | ||
47 | public byte[] blueBytes; | ||
48 | |||
49 | public SculptMap() | ||
50 | { | ||
51 | } | ||
52 | |||
53 | public SculptMap(Bitmap bm, int lod) | ||
54 | { | ||
55 | int bmW = bm.Width; | ||
56 | int bmH = bm.Height; | ||
57 | |||
58 | if (bmW == 0 || bmH == 0) | ||
59 | throw new Exception("SculptMap: bitmap has no data"); | ||
60 | |||
61 | int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | ||
62 | |||
63 | bool smallMap = bmW * bmH <= numLodPixels; | ||
64 | bool needsScaling = false; | ||
65 | |||
66 | width = bmW; | ||
67 | height = bmH; | ||
68 | while (width * height > numLodPixels * 4) | ||
69 | { | ||
70 | width >>= 1; | ||
71 | height >>= 1; | ||
72 | needsScaling = true; | ||
73 | } | ||
74 | |||
75 | try | ||
76 | { | ||
77 | if (needsScaling) | ||
78 | bm = ScaleImage(bm, width, height); | ||
79 | } | ||
80 | |||
81 | catch (Exception e) | ||
82 | { | ||
83 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | ||
84 | } | ||
85 | |||
86 | if (width * height > numLodPixels) | ||
87 | { | ||
88 | width >>= 1; | ||
89 | height >>= 1; | ||
90 | } | ||
91 | |||
92 | int numBytes = (width + 1) * (height + 1); | ||
93 | redBytes = new byte[numBytes]; | ||
94 | greenBytes = new byte[numBytes]; | ||
95 | blueBytes = new byte[numBytes]; | ||
96 | |||
97 | int byteNdx = 0; | ||
98 | |||
99 | try | ||
100 | { | ||
101 | for (int y = 0; y <= height; y++) | ||
102 | { | ||
103 | for (int x = 0; x <= width; x++) | ||
104 | { | ||
105 | Color c; | ||
106 | |||
107 | if (smallMap) | ||
108 | c = bm.GetPixel(x < width ? x : x - 1, | ||
109 | y < height ? y : y - 1); | ||
110 | else | ||
111 | c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1, | ||
112 | y < height ? y * 2 : y * 2 - 1); | ||
113 | |||
114 | redBytes[byteNdx] = c.R; | ||
115 | greenBytes[byteNdx] = c.G; | ||
116 | blueBytes[byteNdx] = c.B; | ||
117 | |||
118 | ++byteNdx; | ||
119 | } | ||
120 | } | ||
121 | } | ||
122 | catch (Exception e) | ||
123 | { | ||
124 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); | ||
125 | } | ||
126 | |||
127 | width++; | ||
128 | height++; | ||
129 | } | ||
130 | |||
131 | public List<List<Coord>> ToRows(bool mirror) | ||
132 | { | ||
133 | int numRows = height; | ||
134 | int numCols = width; | ||
135 | |||
136 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
137 | |||
138 | float pixScale = 1.0f / 255; | ||
139 | |||
140 | int rowNdx, colNdx; | ||
141 | int smNdx = 0; | ||
142 | |||
143 | |||
144 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | ||
145 | { | ||
146 | List<Coord> row = new List<Coord>(numCols); | ||
147 | for (colNdx = 0; colNdx < numCols; colNdx++) | ||
148 | { | ||
149 | |||
150 | if (mirror) | ||
151 | row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f)); | ||
152 | else | ||
153 | row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f)); | ||
154 | |||
155 | ++smNdx; | ||
156 | } | ||
157 | rows.Add(row); | ||
158 | } | ||
159 | return rows; | ||
160 | } | ||
161 | |||
162 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight) | ||
163 | { | ||
164 | |||
165 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); | ||
166 | |||
167 | Color c; | ||
168 | float xscale = srcImage.Width / destWidth; | ||
169 | float yscale = srcImage.Height / destHeight; | ||
170 | |||
171 | float sy = 0.5f; | ||
172 | for (int y = 0; y < destHeight; y++) | ||
173 | { | ||
174 | float sx = 0.5f; | ||
175 | for (int x = 0; x < destWidth; x++) | ||
176 | { | ||
177 | try | ||
178 | { | ||
179 | c = srcImage.GetPixel((int)(sx), (int)(sy)); | ||
180 | scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B)); | ||
181 | } | ||
182 | catch (IndexOutOfRangeException) | ||
183 | { | ||
184 | } | ||
185 | |||
186 | sx += xscale; | ||
187 | } | ||
188 | sy += yscale; | ||
189 | } | ||
190 | srcImage.Dispose(); | ||
191 | return scaledImage; | ||
192 | } | ||
193 | |||
194 | } | ||
195 | |||
196 | } | ||
197 | #endif | ||
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs new file mode 100644 index 0000000..4a7f3ad --- /dev/null +++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs | |||
@@ -0,0 +1,646 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // to build without references to System.Drawing, comment this out | ||
29 | #define SYSTEM_DRAWING | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Text; | ||
34 | using System.IO; | ||
35 | |||
36 | #if SYSTEM_DRAWING | ||
37 | using System.Drawing; | ||
38 | using System.Drawing.Imaging; | ||
39 | #endif | ||
40 | |||
41 | namespace PrimMesher | ||
42 | { | ||
43 | |||
44 | public class SculptMesh | ||
45 | { | ||
46 | public List<Coord> coords; | ||
47 | public List<Face> faces; | ||
48 | |||
49 | public List<ViewerFace> viewerFaces; | ||
50 | public List<Coord> normals; | ||
51 | public List<UVCoord> uvs; | ||
52 | |||
53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | ||
54 | |||
55 | #if SYSTEM_DRAWING | ||
56 | |||
57 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | ||
58 | { | ||
59 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | ||
60 | SculptMesh sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode); | ||
61 | bitmap.Dispose(); | ||
62 | return sculptMesh; | ||
63 | } | ||
64 | |||
65 | |||
66 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) | ||
67 | { | ||
68 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | ||
69 | _SculptMesh(bitmap, (SculptType)sculptType, lod, viewerMode != 0, mirror != 0, invert != 0); | ||
70 | bitmap.Dispose(); | ||
71 | } | ||
72 | #endif | ||
73 | |||
74 | /// <summary> | ||
75 | /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications | ||
76 | /// Construct a sculpt mesh from a 2D array of floats | ||
77 | /// </summary> | ||
78 | /// <param name="zMap"></param> | ||
79 | /// <param name="xBegin"></param> | ||
80 | /// <param name="xEnd"></param> | ||
81 | /// <param name="yBegin"></param> | ||
82 | /// <param name="yEnd"></param> | ||
83 | /// <param name="viewerMode"></param> | ||
84 | public SculptMesh(float[,] zMap, float xBegin, float xEnd, float yBegin, float yEnd, bool viewerMode) | ||
85 | { | ||
86 | float xStep, yStep; | ||
87 | float uStep, vStep; | ||
88 | |||
89 | int numYElements = zMap.GetLength(0); | ||
90 | int numXElements = zMap.GetLength(1); | ||
91 | |||
92 | try | ||
93 | { | ||
94 | xStep = (xEnd - xBegin) / (float)(numXElements - 1); | ||
95 | yStep = (yEnd - yBegin) / (float)(numYElements - 1); | ||
96 | |||
97 | uStep = 1.0f / (numXElements - 1); | ||
98 | vStep = 1.0f / (numYElements - 1); | ||
99 | } | ||
100 | catch (DivideByZeroException) | ||
101 | { | ||
102 | return; | ||
103 | } | ||
104 | |||
105 | coords = new List<Coord>(); | ||
106 | faces = new List<Face>(); | ||
107 | normals = new List<Coord>(); | ||
108 | uvs = new List<UVCoord>(); | ||
109 | |||
110 | viewerFaces = new List<ViewerFace>(); | ||
111 | |||
112 | int p1, p2, p3, p4; | ||
113 | |||
114 | int x, y; | ||
115 | int xStart = 0, yStart = 0; | ||
116 | |||
117 | for (y = yStart; y < numYElements; y++) | ||
118 | { | ||
119 | int rowOffset = y * numXElements; | ||
120 | |||
121 | for (x = xStart; x < numXElements; x++) | ||
122 | { | ||
123 | /* | ||
124 | * p1-----p2 | ||
125 | * | \ f2 | | ||
126 | * | \ | | ||
127 | * | f1 \| | ||
128 | * p3-----p4 | ||
129 | */ | ||
130 | |||
131 | p4 = rowOffset + x; | ||
132 | p3 = p4 - 1; | ||
133 | |||
134 | p2 = p4 - numXElements; | ||
135 | p1 = p3 - numXElements; | ||
136 | |||
137 | Coord c = new Coord(xBegin + x * xStep, yBegin + y * yStep, zMap[y, x]); | ||
138 | this.coords.Add(c); | ||
139 | if (viewerMode) | ||
140 | { | ||
141 | this.normals.Add(new Coord()); | ||
142 | this.uvs.Add(new UVCoord(uStep * x, 1.0f - vStep * y)); | ||
143 | } | ||
144 | |||
145 | if (y > 0 && x > 0) | ||
146 | { | ||
147 | Face f1, f2; | ||
148 | |||
149 | if (viewerMode) | ||
150 | { | ||
151 | f1 = new Face(p1, p4, p3, p1, p4, p3); | ||
152 | f1.uv1 = p1; | ||
153 | f1.uv2 = p4; | ||
154 | f1.uv3 = p3; | ||
155 | |||
156 | f2 = new Face(p1, p2, p4, p1, p2, p4); | ||
157 | f2.uv1 = p1; | ||
158 | f2.uv2 = p2; | ||
159 | f2.uv3 = p4; | ||
160 | } | ||
161 | else | ||
162 | { | ||
163 | f1 = new Face(p1, p4, p3); | ||
164 | f2 = new Face(p1, p2, p4); | ||
165 | } | ||
166 | |||
167 | this.faces.Add(f1); | ||
168 | this.faces.Add(f2); | ||
169 | } | ||
170 | } | ||
171 | } | ||
172 | |||
173 | if (viewerMode) | ||
174 | calcVertexNormals(SculptType.plane, numXElements, numYElements); | ||
175 | } | ||
176 | |||
177 | #if SYSTEM_DRAWING | ||
178 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) | ||
179 | { | ||
180 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false); | ||
181 | } | ||
182 | |||
183 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
184 | { | ||
185 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert); | ||
186 | } | ||
187 | #endif | ||
188 | |||
189 | public SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) | ||
190 | { | ||
191 | _SculptMesh(rows, sculptType, viewerMode, mirror, invert); | ||
192 | } | ||
193 | |||
194 | #if SYSTEM_DRAWING | ||
195 | /// <summary> | ||
196 | /// converts a bitmap to a list of lists of coords, while scaling the image. | ||
197 | /// the scaling is done in floating point so as to allow for reduced vertex position | ||
198 | /// quantization as the position will be averaged between pixel values. this routine will | ||
199 | /// likely fail if the bitmap width and height are not powers of 2. | ||
200 | /// </summary> | ||
201 | /// <param name="bitmap"></param> | ||
202 | /// <param name="scale"></param> | ||
203 | /// <param name="mirror"></param> | ||
204 | /// <returns></returns> | ||
205 | private List<List<Coord>> bitmap2Coords(Bitmap bitmap, int scale, bool mirror) | ||
206 | { | ||
207 | int numRows = bitmap.Height / scale; | ||
208 | int numCols = bitmap.Width / scale; | ||
209 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
210 | |||
211 | float pixScale = 1.0f / (scale * scale); | ||
212 | pixScale /= 255; | ||
213 | |||
214 | int imageX, imageY = 0; | ||
215 | |||
216 | int rowNdx, colNdx; | ||
217 | |||
218 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | ||
219 | { | ||
220 | List<Coord> row = new List<Coord>(numCols); | ||
221 | for (colNdx = 0; colNdx < numCols; colNdx++) | ||
222 | { | ||
223 | imageX = colNdx * scale; | ||
224 | int imageYStart = rowNdx * scale; | ||
225 | int imageYEnd = imageYStart + scale; | ||
226 | int imageXEnd = imageX + scale; | ||
227 | float rSum = 0.0f; | ||
228 | float gSum = 0.0f; | ||
229 | float bSum = 0.0f; | ||
230 | for (; imageX < imageXEnd; imageX++) | ||
231 | { | ||
232 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) | ||
233 | { | ||
234 | Color c = bitmap.GetPixel(imageX, imageY); | ||
235 | if (c.A != 255) | ||
236 | { | ||
237 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
238 | c = bitmap.GetPixel(imageX, imageY); | ||
239 | } | ||
240 | rSum += c.R; | ||
241 | gSum += c.G; | ||
242 | bSum += c.B; | ||
243 | } | ||
244 | } | ||
245 | if (mirror) | ||
246 | row.Add(new Coord(-(rSum * pixScale - 0.5f), gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)); | ||
247 | else | ||
248 | row.Add(new Coord(rSum * pixScale - 0.5f, gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)); | ||
249 | |||
250 | } | ||
251 | rows.Add(row); | ||
252 | } | ||
253 | return rows; | ||
254 | } | ||
255 | |||
256 | private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror) | ||
257 | { | ||
258 | int numRows = bitmap.Height / scale; | ||
259 | int numCols = bitmap.Width / scale; | ||
260 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
261 | |||
262 | float pixScale = 1.0f / 256.0f; | ||
263 | |||
264 | int imageX, imageY = 0; | ||
265 | |||
266 | int rowNdx, colNdx; | ||
267 | |||
268 | for (rowNdx = 0; rowNdx <= numRows; rowNdx++) | ||
269 | { | ||
270 | List<Coord> row = new List<Coord>(numCols); | ||
271 | imageY = rowNdx * scale; | ||
272 | if (rowNdx == numRows) imageY--; | ||
273 | for (colNdx = 0; colNdx <= numCols; colNdx++) | ||
274 | { | ||
275 | imageX = colNdx * scale; | ||
276 | if (colNdx == numCols) imageX--; | ||
277 | |||
278 | Color c = bitmap.GetPixel(imageX, imageY); | ||
279 | if (c.A != 255) | ||
280 | { | ||
281 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
282 | c = bitmap.GetPixel(imageX, imageY); | ||
283 | } | ||
284 | |||
285 | if (mirror) | ||
286 | row.Add(new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
287 | else | ||
288 | row.Add(new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
289 | |||
290 | } | ||
291 | rows.Add(row); | ||
292 | } | ||
293 | return rows; | ||
294 | } | ||
295 | |||
296 | |||
297 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
298 | { | ||
299 | _SculptMesh(new SculptMap(sculptBitmap, lod).ToRows(mirror), sculptType, viewerMode, mirror, invert); | ||
300 | } | ||
301 | #endif | ||
302 | |||
303 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) | ||
304 | { | ||
305 | coords = new List<Coord>(); | ||
306 | faces = new List<Face>(); | ||
307 | normals = new List<Coord>(); | ||
308 | uvs = new List<UVCoord>(); | ||
309 | |||
310 | sculptType = (SculptType)(((int)sculptType) & 0x07); | ||
311 | |||
312 | if (mirror) | ||
313 | invert = !invert; | ||
314 | |||
315 | viewerFaces = new List<ViewerFace>(); | ||
316 | |||
317 | int width = rows[0].Count; | ||
318 | |||
319 | int p1, p2, p3, p4; | ||
320 | |||
321 | int imageX, imageY; | ||
322 | |||
323 | if (sculptType != SculptType.plane) | ||
324 | { | ||
325 | if (rows.Count % 2 == 0) | ||
326 | { | ||
327 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | ||
328 | rows[rowNdx].Add(rows[rowNdx][0]); | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | int lastIndex = rows[0].Count - 1; | ||
333 | |||
334 | for (int i = 0; i < rows.Count; i++) | ||
335 | rows[i][0] = rows[i][lastIndex]; | ||
336 | } | ||
337 | } | ||
338 | |||
339 | Coord topPole = rows[0][width / 2]; | ||
340 | Coord bottomPole = rows[rows.Count - 1][width / 2]; | ||
341 | |||
342 | if (sculptType == SculptType.sphere) | ||
343 | { | ||
344 | if (rows.Count % 2 == 0) | ||
345 | { | ||
346 | int count = rows[0].Count; | ||
347 | List<Coord> topPoleRow = new List<Coord>(count); | ||
348 | List<Coord> bottomPoleRow = new List<Coord>(count); | ||
349 | |||
350 | for (int i = 0; i < count; i++) | ||
351 | { | ||
352 | topPoleRow.Add(topPole); | ||
353 | bottomPoleRow.Add(bottomPole); | ||
354 | } | ||
355 | rows.Insert(0, topPoleRow); | ||
356 | rows.Add(bottomPoleRow); | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | int count = rows[0].Count; | ||
361 | |||
362 | List<Coord> topPoleRow = rows[0]; | ||
363 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; | ||
364 | |||
365 | for (int i = 0; i < count; i++) | ||
366 | { | ||
367 | topPoleRow[i] = topPole; | ||
368 | bottomPoleRow[i] = bottomPole; | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | |||
373 | if (sculptType == SculptType.torus) | ||
374 | rows.Add(rows[0]); | ||
375 | |||
376 | int coordsDown = rows.Count; | ||
377 | int coordsAcross = rows[0].Count; | ||
378 | // int lastColumn = coordsAcross - 1; | ||
379 | |||
380 | float widthUnit = 1.0f / (coordsAcross - 1); | ||
381 | float heightUnit = 1.0f / (coordsDown - 1); | ||
382 | |||
383 | for (imageY = 0; imageY < coordsDown; imageY++) | ||
384 | { | ||
385 | int rowOffset = imageY * coordsAcross; | ||
386 | |||
387 | for (imageX = 0; imageX < coordsAcross; imageX++) | ||
388 | { | ||
389 | /* | ||
390 | * p1-----p2 | ||
391 | * | \ f2 | | ||
392 | * | \ | | ||
393 | * | f1 \| | ||
394 | * p3-----p4 | ||
395 | */ | ||
396 | |||
397 | p4 = rowOffset + imageX; | ||
398 | p3 = p4 - 1; | ||
399 | |||
400 | p2 = p4 - coordsAcross; | ||
401 | p1 = p3 - coordsAcross; | ||
402 | |||
403 | this.coords.Add(rows[imageY][imageX]); | ||
404 | if (viewerMode) | ||
405 | { | ||
406 | this.normals.Add(new Coord()); | ||
407 | this.uvs.Add(new UVCoord(widthUnit * imageX, heightUnit * imageY)); | ||
408 | } | ||
409 | |||
410 | if (imageY > 0 && imageX > 0) | ||
411 | { | ||
412 | Face f1, f2; | ||
413 | |||
414 | if (viewerMode) | ||
415 | { | ||
416 | if (invert) | ||
417 | { | ||
418 | f1 = new Face(p1, p4, p3, p1, p4, p3); | ||
419 | f1.uv1 = p1; | ||
420 | f1.uv2 = p4; | ||
421 | f1.uv3 = p3; | ||
422 | |||
423 | f2 = new Face(p1, p2, p4, p1, p2, p4); | ||
424 | f2.uv1 = p1; | ||
425 | f2.uv2 = p2; | ||
426 | f2.uv3 = p4; | ||
427 | } | ||
428 | else | ||
429 | { | ||
430 | f1 = new Face(p1, p3, p4, p1, p3, p4); | ||
431 | f1.uv1 = p1; | ||
432 | f1.uv2 = p3; | ||
433 | f1.uv3 = p4; | ||
434 | |||
435 | f2 = new Face(p1, p4, p2, p1, p4, p2); | ||
436 | f2.uv1 = p1; | ||
437 | f2.uv2 = p4; | ||
438 | f2.uv3 = p2; | ||
439 | } | ||
440 | } | ||
441 | else | ||
442 | { | ||
443 | if (invert) | ||
444 | { | ||
445 | f1 = new Face(p1, p4, p3); | ||
446 | f2 = new Face(p1, p2, p4); | ||
447 | } | ||
448 | else | ||
449 | { | ||
450 | f1 = new Face(p1, p3, p4); | ||
451 | f2 = new Face(p1, p4, p2); | ||
452 | } | ||
453 | } | ||
454 | |||
455 | this.faces.Add(f1); | ||
456 | this.faces.Add(f2); | ||
457 | } | ||
458 | } | ||
459 | } | ||
460 | |||
461 | if (viewerMode) | ||
462 | calcVertexNormals(sculptType, coordsAcross, coordsDown); | ||
463 | } | ||
464 | |||
465 | /// <summary> | ||
466 | /// Duplicates a SculptMesh object. All object properties are copied by value, including lists. | ||
467 | /// </summary> | ||
468 | /// <returns></returns> | ||
469 | public SculptMesh Copy() | ||
470 | { | ||
471 | return new SculptMesh(this); | ||
472 | } | ||
473 | |||
474 | public SculptMesh(SculptMesh sm) | ||
475 | { | ||
476 | coords = new List<Coord>(sm.coords); | ||
477 | faces = new List<Face>(sm.faces); | ||
478 | viewerFaces = new List<ViewerFace>(sm.viewerFaces); | ||
479 | normals = new List<Coord>(sm.normals); | ||
480 | uvs = new List<UVCoord>(sm.uvs); | ||
481 | } | ||
482 | |||
483 | private void calcVertexNormals(SculptType sculptType, int xSize, int ySize) | ||
484 | { // compute vertex normals by summing all the surface normals of all the triangles sharing | ||
485 | // each vertex and then normalizing | ||
486 | int numFaces = this.faces.Count; | ||
487 | for (int i = 0; i < numFaces; i++) | ||
488 | { | ||
489 | Face face = this.faces[i]; | ||
490 | Coord surfaceNormal = face.SurfaceNormal(this.coords); | ||
491 | this.normals[face.n1] += surfaceNormal; | ||
492 | this.normals[face.n2] += surfaceNormal; | ||
493 | this.normals[face.n3] += surfaceNormal; | ||
494 | } | ||
495 | |||
496 | int numNormals = this.normals.Count; | ||
497 | for (int i = 0; i < numNormals; i++) | ||
498 | this.normals[i] = this.normals[i].Normalize(); | ||
499 | |||
500 | if (sculptType != SculptType.plane) | ||
501 | { // blend the vertex normals at the cylinder seam | ||
502 | for (int y = 0; y < ySize; y++) | ||
503 | { | ||
504 | int rowOffset = y * xSize; | ||
505 | |||
506 | this.normals[rowOffset] = this.normals[rowOffset + xSize - 1] = (this.normals[rowOffset] + this.normals[rowOffset + xSize - 1]).Normalize(); | ||
507 | } | ||
508 | } | ||
509 | |||
510 | foreach (Face face in this.faces) | ||
511 | { | ||
512 | ViewerFace vf = new ViewerFace(0); | ||
513 | vf.v1 = this.coords[face.v1]; | ||
514 | vf.v2 = this.coords[face.v2]; | ||
515 | vf.v3 = this.coords[face.v3]; | ||
516 | |||
517 | vf.coordIndex1 = face.v1; | ||
518 | vf.coordIndex2 = face.v2; | ||
519 | vf.coordIndex3 = face.v3; | ||
520 | |||
521 | vf.n1 = this.normals[face.n1]; | ||
522 | vf.n2 = this.normals[face.n2]; | ||
523 | vf.n3 = this.normals[face.n3]; | ||
524 | |||
525 | vf.uv1 = this.uvs[face.uv1]; | ||
526 | vf.uv2 = this.uvs[face.uv2]; | ||
527 | vf.uv3 = this.uvs[face.uv3]; | ||
528 | |||
529 | this.viewerFaces.Add(vf); | ||
530 | } | ||
531 | } | ||
532 | |||
533 | /// <summary> | ||
534 | /// Adds a value to each XYZ vertex coordinate in the mesh | ||
535 | /// </summary> | ||
536 | /// <param name="x"></param> | ||
537 | /// <param name="y"></param> | ||
538 | /// <param name="z"></param> | ||
539 | public void AddPos(float x, float y, float z) | ||
540 | { | ||
541 | int i; | ||
542 | int numVerts = this.coords.Count; | ||
543 | Coord vert; | ||
544 | |||
545 | for (i = 0; i < numVerts; i++) | ||
546 | { | ||
547 | vert = this.coords[i]; | ||
548 | vert.X += x; | ||
549 | vert.Y += y; | ||
550 | vert.Z += z; | ||
551 | this.coords[i] = vert; | ||
552 | } | ||
553 | |||
554 | if (this.viewerFaces != null) | ||
555 | { | ||
556 | int numViewerFaces = this.viewerFaces.Count; | ||
557 | |||
558 | for (i = 0; i < numViewerFaces; i++) | ||
559 | { | ||
560 | ViewerFace v = this.viewerFaces[i]; | ||
561 | v.AddPos(x, y, z); | ||
562 | this.viewerFaces[i] = v; | ||
563 | } | ||
564 | } | ||
565 | } | ||
566 | |||
567 | /// <summary> | ||
568 | /// Rotates the mesh | ||
569 | /// </summary> | ||
570 | /// <param name="q"></param> | ||
571 | public void AddRot(Quat q) | ||
572 | { | ||
573 | int i; | ||
574 | int numVerts = this.coords.Count; | ||
575 | |||
576 | for (i = 0; i < numVerts; i++) | ||
577 | this.coords[i] *= q; | ||
578 | |||
579 | int numNormals = this.normals.Count; | ||
580 | for (i = 0; i < numNormals; i++) | ||
581 | this.normals[i] *= q; | ||
582 | |||
583 | if (this.viewerFaces != null) | ||
584 | { | ||
585 | int numViewerFaces = this.viewerFaces.Count; | ||
586 | |||
587 | for (i = 0; i < numViewerFaces; i++) | ||
588 | { | ||
589 | ViewerFace v = this.viewerFaces[i]; | ||
590 | v.v1 *= q; | ||
591 | v.v2 *= q; | ||
592 | v.v3 *= q; | ||
593 | |||
594 | v.n1 *= q; | ||
595 | v.n2 *= q; | ||
596 | v.n3 *= q; | ||
597 | |||
598 | this.viewerFaces[i] = v; | ||
599 | } | ||
600 | } | ||
601 | } | ||
602 | |||
603 | public void Scale(float x, float y, float z) | ||
604 | { | ||
605 | int i; | ||
606 | int numVerts = this.coords.Count; | ||
607 | |||
608 | Coord m = new Coord(x, y, z); | ||
609 | for (i = 0; i < numVerts; i++) | ||
610 | this.coords[i] *= m; | ||
611 | |||
612 | if (this.viewerFaces != null) | ||
613 | { | ||
614 | int numViewerFaces = this.viewerFaces.Count; | ||
615 | for (i = 0; i < numViewerFaces; i++) | ||
616 | { | ||
617 | ViewerFace v = this.viewerFaces[i]; | ||
618 | v.v1 *= m; | ||
619 | v.v2 *= m; | ||
620 | v.v3 *= m; | ||
621 | this.viewerFaces[i] = v; | ||
622 | } | ||
623 | } | ||
624 | } | ||
625 | |||
626 | public void DumpRaw(String path, String name, String title) | ||
627 | { | ||
628 | if (path == null) | ||
629 | return; | ||
630 | String fileName = name + "_" + title + ".raw"; | ||
631 | String completePath = System.IO.Path.Combine(path, fileName); | ||
632 | StreamWriter sw = new StreamWriter(completePath); | ||
633 | |||
634 | for (int i = 0; i < this.faces.Count; i++) | ||
635 | { | ||
636 | string s = this.coords[this.faces[i].v1].ToString(); | ||
637 | s += " " + this.coords[this.faces[i].v2].ToString(); | ||
638 | s += " " + this.coords[this.faces[i].v3].ToString(); | ||
639 | |||
640 | sw.WriteLine(s); | ||
641 | } | ||
642 | |||
643 | sw.Close(); | ||
644 | } | ||
645 | } | ||
646 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs new file mode 100644 index 0000000..d46341b --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | |||
31 | // Information about this assembly is defined by the following | ||
32 | // attributes. | ||
33 | // | ||
34 | // change them to the information which is associated with the assembly | ||
35 | // you compile. | ||
36 | |||
37 | [assembly : AssemblyTitle("OdePlugin")] | ||
38 | [assembly : AssemblyDescription("Ubit Variation")] | ||
39 | [assembly : AssemblyConfiguration("")] | ||
40 | [assembly : AssemblyCompany("http://opensimulator.org")] | ||
41 | [assembly : AssemblyProduct("OdePlugin")] | ||
42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] | ||
43 | [assembly : AssemblyTrademark("")] | ||
44 | [assembly : AssemblyCulture("")] | ||
45 | |||
46 | // This sets the default COM visibility of types in the assembly to invisible. | ||
47 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
48 | |||
49 | [assembly : ComVisible(false)] | ||
50 | |||
51 | // The assembly version has following format : | ||
52 | // | ||
53 | // Major.Minor.Build.Revision | ||
54 | // | ||
55 | // You can specify all values by your own or you can build default build and revision | ||
56 | // numbers with the '*' character (the default): | ||
57 | |||
58 | [assembly : AssemblyVersion("0.6.5.*")] | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs new file mode 100644 index 0000000..865180f --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -0,0 +1,1472 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | |||
29 | // Revision by Ubit 2011/12 | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using OpenMetaverse; | ||
35 | using OdeAPI; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Physics.Manager; | ||
38 | using log4net; | ||
39 | |||
40 | namespace OpenSim.Region.Physics.OdePlugin | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
44 | /// </summary> | ||
45 | |||
46 | public enum dParam : int | ||
47 | { | ||
48 | LowStop = 0, | ||
49 | HiStop = 1, | ||
50 | Vel = 2, | ||
51 | FMax = 3, | ||
52 | FudgeFactor = 4, | ||
53 | Bounce = 5, | ||
54 | CFM = 6, | ||
55 | StopERP = 7, | ||
56 | StopCFM = 8, | ||
57 | LoStop2 = 256, | ||
58 | HiStop2 = 257, | ||
59 | Vel2 = 258, | ||
60 | FMax2 = 259, | ||
61 | StopERP2 = 7 + 256, | ||
62 | StopCFM2 = 8 + 256, | ||
63 | LoStop3 = 512, | ||
64 | HiStop3 = 513, | ||
65 | Vel3 = 514, | ||
66 | FMax3 = 515, | ||
67 | StopERP3 = 7 + 512, | ||
68 | StopCFM3 = 8 + 512 | ||
69 | } | ||
70 | |||
71 | public class OdeCharacter : PhysicsActor | ||
72 | { | ||
73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
74 | |||
75 | private Vector3 _position; | ||
76 | private Vector3 _zeroPosition; | ||
77 | private bool _zeroFlag = false; | ||
78 | private Vector3 _velocity; | ||
79 | private Vector3 _target_velocity; | ||
80 | private Vector3 _acceleration; | ||
81 | private Vector3 m_rotationalVelocity; | ||
82 | private float m_mass = 80f; | ||
83 | public float m_density = 60f; | ||
84 | private bool m_pidControllerActive = true; | ||
85 | public float PID_D = 800.0f; | ||
86 | public float PID_P = 900.0f; | ||
87 | //private static float POSTURE_SERVO = 10000.0f; | ||
88 | public float CAPSULE_RADIUS = 0.37f; | ||
89 | public float CAPSULE_LENGTH = 2.140599f; | ||
90 | public float walkDivisor = 1.3f; | ||
91 | public float runDivisor = 0.8f; | ||
92 | private bool flying = false; | ||
93 | private bool m_iscolliding = false; | ||
94 | private bool m_iscollidingGround = false; | ||
95 | private bool m_iscollidingObj = false; | ||
96 | private bool m_alwaysRun = false; | ||
97 | private int m_requestedUpdateFrequency = 0; | ||
98 | public uint m_localID = 0; | ||
99 | public bool m_returnCollisions = false; | ||
100 | // taints and their non-tainted counterparts | ||
101 | public bool m_isPhysical = false; // the current physical status | ||
102 | public float MinimumGroundFlightOffset = 3f; | ||
103 | |||
104 | private float m_buoyancy = 0f; | ||
105 | |||
106 | private bool m_freemove = false; | ||
107 | // private CollisionLocker ode; | ||
108 | |||
109 | private string m_name = String.Empty; | ||
110 | // other filter control | ||
111 | int m_colliderfilter = 0; | ||
112 | int m_colliderGroundfilter = 0; | ||
113 | int m_colliderObjectfilter = 0; | ||
114 | |||
115 | // Default we're a Character | ||
116 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | ||
117 | |||
118 | // Default, Collide with Other Geometries, spaces, bodies and characters. | ||
119 | private CollisionCategories m_collisionFlags = (CollisionCategories.Character | ||
120 | | CollisionCategories.Geom | ||
121 | | CollisionCategories.VolumeDtc | ||
122 | ); | ||
123 | // we do land collisions not ode | CollisionCategories.Land); | ||
124 | public IntPtr Body = IntPtr.Zero; | ||
125 | private OdeScene _parent_scene; | ||
126 | public IntPtr Shell = IntPtr.Zero; | ||
127 | public IntPtr Amotor = IntPtr.Zero; | ||
128 | public d.Mass ShellMass; | ||
129 | // public bool collidelock = false; | ||
130 | |||
131 | public int m_eventsubscription = 0; | ||
132 | private int m_cureventsubscription = 0; | ||
133 | private CollisionEventUpdate CollisionEventsThisFrame = null; | ||
134 | private bool SentEmptyCollisionsEvent; | ||
135 | |||
136 | // unique UUID of this character object | ||
137 | public UUID m_uuid; | ||
138 | public bool bad = false; | ||
139 | |||
140 | float mu; | ||
141 | |||
142 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) | ||
143 | { | ||
144 | m_uuid = UUID.Random(); | ||
145 | |||
146 | if (pos.IsFinite()) | ||
147 | { | ||
148 | if (pos.Z > 99999f) | ||
149 | { | ||
150 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
151 | } | ||
152 | if (pos.Z < -100f) // shouldn't this be 0 ? | ||
153 | { | ||
154 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
155 | } | ||
156 | _position = pos; | ||
157 | } | ||
158 | else | ||
159 | { | ||
160 | _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); | ||
161 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | ||
162 | } | ||
163 | |||
164 | _parent_scene = parent_scene; | ||
165 | |||
166 | PID_D = pid_d; | ||
167 | PID_P = pid_p; | ||
168 | CAPSULE_RADIUS = capsule_radius; | ||
169 | m_density = density; | ||
170 | m_mass = 80f; // sure we have a default | ||
171 | |||
172 | // force lower density for testing | ||
173 | m_density = 3.0f; | ||
174 | |||
175 | |||
176 | mu = parent_scene.AvatarFriction; | ||
177 | |||
178 | walkDivisor = walk_divisor; | ||
179 | runDivisor = rundivisor; | ||
180 | |||
181 | CAPSULE_LENGTH = size.Z * 1.15f - CAPSULE_RADIUS * 2.0f; | ||
182 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
183 | |||
184 | m_isPhysical = false; // current status: no ODE information exists | ||
185 | |||
186 | m_name = avName; | ||
187 | |||
188 | AddChange(changes.Add, null); | ||
189 | } | ||
190 | |||
191 | public override int PhysicsActorType | ||
192 | { | ||
193 | get { return (int)ActorTypes.Agent; } | ||
194 | set { return; } | ||
195 | } | ||
196 | |||
197 | public override void getContactData(ref ContactData cdata) | ||
198 | { | ||
199 | cdata.mu = mu; | ||
200 | cdata.bounce = 0; | ||
201 | cdata.softcolide = false; | ||
202 | } | ||
203 | |||
204 | public override bool Building { get; set; } | ||
205 | |||
206 | /// <summary> | ||
207 | /// If this is set, the avatar will move faster | ||
208 | /// </summary> | ||
209 | public override bool SetAlwaysRun | ||
210 | { | ||
211 | get { return m_alwaysRun; } | ||
212 | set { m_alwaysRun = value; } | ||
213 | } | ||
214 | |||
215 | public override uint LocalID | ||
216 | { | ||
217 | set { m_localID = value; } | ||
218 | } | ||
219 | |||
220 | public override bool Grabbed | ||
221 | { | ||
222 | set { return; } | ||
223 | } | ||
224 | |||
225 | public override bool Selected | ||
226 | { | ||
227 | set { return; } | ||
228 | } | ||
229 | |||
230 | public override float Buoyancy | ||
231 | { | ||
232 | get { return m_buoyancy; } | ||
233 | set { m_buoyancy = value; } | ||
234 | } | ||
235 | |||
236 | public override bool FloatOnWater | ||
237 | { | ||
238 | set { return; } | ||
239 | } | ||
240 | |||
241 | public override bool IsPhysical | ||
242 | { | ||
243 | get { return m_isPhysical; } | ||
244 | set { return; } | ||
245 | } | ||
246 | |||
247 | public override bool ThrottleUpdates | ||
248 | { | ||
249 | get { return false; } | ||
250 | set { return; } | ||
251 | } | ||
252 | |||
253 | public override bool Flying | ||
254 | { | ||
255 | get { return flying; } | ||
256 | set | ||
257 | { | ||
258 | flying = value; | ||
259 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | ||
260 | } | ||
261 | } | ||
262 | |||
263 | /// <summary> | ||
264 | /// Returns if the avatar is colliding in general. | ||
265 | /// This includes the ground and objects and avatar. | ||
266 | /// </summary> | ||
267 | public override bool IsColliding | ||
268 | { | ||
269 | get { return (m_iscolliding || m_iscollidingGround); } | ||
270 | set | ||
271 | { | ||
272 | if (value) | ||
273 | { | ||
274 | m_colliderfilter += 2; | ||
275 | if (m_colliderfilter > 2) | ||
276 | m_colliderfilter = 2; | ||
277 | } | ||
278 | else | ||
279 | { | ||
280 | m_colliderfilter--; | ||
281 | if (m_colliderfilter < 0) | ||
282 | m_colliderfilter = 0; | ||
283 | } | ||
284 | |||
285 | if (m_colliderfilter == 0) | ||
286 | m_iscolliding = false; | ||
287 | else | ||
288 | { | ||
289 | m_pidControllerActive = true; | ||
290 | m_iscolliding = true; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | |||
295 | /// <summary> | ||
296 | /// Returns if an avatar is colliding with the ground | ||
297 | /// </summary> | ||
298 | public override bool CollidingGround | ||
299 | { | ||
300 | get { return m_iscollidingGround; } | ||
301 | set | ||
302 | { | ||
303 | /* we now control this | ||
304 | if (value) | ||
305 | { | ||
306 | m_colliderGroundfilter += 2; | ||
307 | if (m_colliderGroundfilter > 2) | ||
308 | m_colliderGroundfilter = 2; | ||
309 | } | ||
310 | else | ||
311 | { | ||
312 | m_colliderGroundfilter--; | ||
313 | if (m_colliderGroundfilter < 0) | ||
314 | m_colliderGroundfilter = 0; | ||
315 | } | ||
316 | |||
317 | if (m_colliderGroundfilter == 0) | ||
318 | m_iscollidingGround = false; | ||
319 | else | ||
320 | m_iscollidingGround = true; | ||
321 | */ | ||
322 | } | ||
323 | |||
324 | } | ||
325 | |||
326 | /// <summary> | ||
327 | /// Returns if the avatar is colliding with an object | ||
328 | /// </summary> | ||
329 | public override bool CollidingObj | ||
330 | { | ||
331 | get { return m_iscollidingObj; } | ||
332 | set | ||
333 | { | ||
334 | // Ubit filter this also | ||
335 | if (value) | ||
336 | { | ||
337 | m_colliderObjectfilter += 2; | ||
338 | if (m_colliderObjectfilter > 2) | ||
339 | m_colliderObjectfilter = 2; | ||
340 | } | ||
341 | else | ||
342 | { | ||
343 | m_colliderObjectfilter--; | ||
344 | if (m_colliderObjectfilter < 0) | ||
345 | m_colliderObjectfilter = 0; | ||
346 | } | ||
347 | |||
348 | if (m_colliderObjectfilter == 0) | ||
349 | m_iscollidingObj = false; | ||
350 | else | ||
351 | m_iscollidingObj = true; | ||
352 | |||
353 | // m_iscollidingObj = value; | ||
354 | |||
355 | if (m_iscollidingObj) | ||
356 | m_pidControllerActive = false; | ||
357 | else | ||
358 | m_pidControllerActive = true; | ||
359 | } | ||
360 | } | ||
361 | |||
362 | /// <summary> | ||
363 | /// turn the PID controller on or off. | ||
364 | /// The PID Controller will turn on all by itself in many situations | ||
365 | /// </summary> | ||
366 | /// <param name="status"></param> | ||
367 | public void SetPidStatus(bool status) | ||
368 | { | ||
369 | m_pidControllerActive = status; | ||
370 | } | ||
371 | |||
372 | public override bool Stopped | ||
373 | { | ||
374 | get { return _zeroFlag; } | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// This 'puts' an avatar somewhere in the physics space. | ||
379 | /// Not really a good choice unless you 'know' it's a good | ||
380 | /// spot otherwise you're likely to orbit the avatar. | ||
381 | /// </summary> | ||
382 | public override Vector3 Position | ||
383 | { | ||
384 | get { return _position; } | ||
385 | set | ||
386 | { | ||
387 | if (value.IsFinite()) | ||
388 | { | ||
389 | if (value.Z > 9999999f) | ||
390 | { | ||
391 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
392 | } | ||
393 | if (value.Z < -100f) | ||
394 | { | ||
395 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
396 | } | ||
397 | AddChange(changes.Position, value); | ||
398 | } | ||
399 | else | ||
400 | { | ||
401 | m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character"); | ||
402 | } | ||
403 | } | ||
404 | } | ||
405 | |||
406 | public override Vector3 RotationalVelocity | ||
407 | { | ||
408 | get { return m_rotationalVelocity; } | ||
409 | set { m_rotationalVelocity = value; } | ||
410 | } | ||
411 | |||
412 | /// <summary> | ||
413 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight | ||
414 | /// and use it to offset landings properly | ||
415 | /// </summary> | ||
416 | public override Vector3 Size | ||
417 | { | ||
418 | get { | ||
419 | float d = CAPSULE_RADIUS * 2; | ||
420 | return new Vector3(d, d, (CAPSULE_LENGTH +d)/1.15f); } | ||
421 | set | ||
422 | { | ||
423 | if (value.IsFinite()) | ||
424 | { | ||
425 | AddChange(changes.Size, value); | ||
426 | } | ||
427 | else | ||
428 | { | ||
429 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
430 | } | ||
431 | } | ||
432 | } | ||
433 | |||
434 | /// <summary> | ||
435 | /// This creates the Avatar's physical Surrogate at the position supplied | ||
436 | /// </summary> | ||
437 | /// <param name="npositionX"></param> | ||
438 | /// <param name="npositionY"></param> | ||
439 | /// <param name="npositionZ"></param> | ||
440 | |||
441 | // | ||
442 | /// <summary> | ||
443 | /// Uses the capped cyllinder volume formula to calculate the avatar's mass. | ||
444 | /// This may be used in calculations in the scene/scenepresence | ||
445 | /// </summary> | ||
446 | public override float Mass | ||
447 | { | ||
448 | get | ||
449 | { | ||
450 | float AVvolume = (float)(Math.PI * CAPSULE_RADIUS * CAPSULE_RADIUS * (1.3333333333f * CAPSULE_RADIUS + CAPSULE_LENGTH)); | ||
451 | return m_density * AVvolume; | ||
452 | } | ||
453 | } | ||
454 | public override void link(PhysicsActor obj) | ||
455 | { | ||
456 | |||
457 | } | ||
458 | |||
459 | public override void delink() | ||
460 | { | ||
461 | |||
462 | } | ||
463 | |||
464 | public override void LockAngularMotion(Vector3 axis) | ||
465 | { | ||
466 | |||
467 | } | ||
468 | |||
469 | |||
470 | public override Vector3 Force | ||
471 | { | ||
472 | get { return _target_velocity; } | ||
473 | set { return; } | ||
474 | } | ||
475 | |||
476 | public override int VehicleType | ||
477 | { | ||
478 | get { return 0; } | ||
479 | set { return; } | ||
480 | } | ||
481 | |||
482 | public override void VehicleFloatParam(int param, float value) | ||
483 | { | ||
484 | |||
485 | } | ||
486 | |||
487 | public override void VehicleVectorParam(int param, Vector3 value) | ||
488 | { | ||
489 | |||
490 | } | ||
491 | |||
492 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
493 | { | ||
494 | |||
495 | } | ||
496 | |||
497 | public override void VehicleFlags(int param, bool remove) | ||
498 | { | ||
499 | |||
500 | } | ||
501 | |||
502 | public override void SetVolumeDetect(int param) | ||
503 | { | ||
504 | |||
505 | } | ||
506 | |||
507 | public override Vector3 CenterOfMass | ||
508 | { | ||
509 | get | ||
510 | { | ||
511 | Vector3 pos = _position; | ||
512 | return pos; | ||
513 | } | ||
514 | } | ||
515 | |||
516 | public override Vector3 GeometricCenter | ||
517 | { | ||
518 | get | ||
519 | { | ||
520 | Vector3 pos = _position; | ||
521 | return pos; | ||
522 | } | ||
523 | } | ||
524 | |||
525 | public override PrimitiveBaseShape Shape | ||
526 | { | ||
527 | set { return; } | ||
528 | } | ||
529 | |||
530 | public override Vector3 Velocity | ||
531 | { | ||
532 | get | ||
533 | { | ||
534 | return _velocity; | ||
535 | } | ||
536 | set | ||
537 | { | ||
538 | if (value.IsFinite()) | ||
539 | { | ||
540 | AddChange(changes.Velocity, value); | ||
541 | } | ||
542 | else | ||
543 | { | ||
544 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | ||
545 | } | ||
546 | } | ||
547 | } | ||
548 | |||
549 | public override Vector3 Torque | ||
550 | { | ||
551 | get { return Vector3.Zero; } | ||
552 | set { return; } | ||
553 | } | ||
554 | |||
555 | public override float CollisionScore | ||
556 | { | ||
557 | get { return 0f; } | ||
558 | set { } | ||
559 | } | ||
560 | |||
561 | public override bool Kinematic | ||
562 | { | ||
563 | get { return false; } | ||
564 | set { } | ||
565 | } | ||
566 | |||
567 | public override Quaternion Orientation | ||
568 | { | ||
569 | get { return Quaternion.Identity; } | ||
570 | set | ||
571 | { | ||
572 | } | ||
573 | } | ||
574 | |||
575 | public override Vector3 Acceleration | ||
576 | { | ||
577 | get { return _acceleration; } | ||
578 | set { } | ||
579 | } | ||
580 | |||
581 | public void SetAcceleration(Vector3 accel) | ||
582 | { | ||
583 | m_pidControllerActive = true; | ||
584 | _acceleration = accel; | ||
585 | } | ||
586 | |||
587 | /// <summary> | ||
588 | /// Adds the force supplied to the Target Velocity | ||
589 | /// The PID controller takes this target velocity and tries to make it a reality | ||
590 | /// </summary> | ||
591 | /// <param name="force"></param> | ||
592 | public override void AddForce(Vector3 force, bool pushforce) | ||
593 | { | ||
594 | if (force.IsFinite()) | ||
595 | { | ||
596 | if (pushforce) | ||
597 | { | ||
598 | AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f)); | ||
599 | } | ||
600 | else | ||
601 | { | ||
602 | AddChange(changes.Velocity, force); | ||
603 | } | ||
604 | } | ||
605 | else | ||
606 | { | ||
607 | m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character"); | ||
608 | } | ||
609 | //m_lastUpdateSent = false; | ||
610 | } | ||
611 | |||
612 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
613 | { | ||
614 | |||
615 | } | ||
616 | |||
617 | public override void SetMomentum(Vector3 momentum) | ||
618 | { | ||
619 | if (momentum.IsFinite()) | ||
620 | AddChange(changes.Momentum, momentum); | ||
621 | } | ||
622 | |||
623 | |||
624 | // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access | ||
625 | // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only | ||
626 | // place that is safe to call this routine AvatarGeomAndBodyCreation. | ||
627 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) | ||
628 | { | ||
629 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | ||
630 | if (CAPSULE_LENGTH <= 0) | ||
631 | { | ||
632 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
633 | CAPSULE_LENGTH = 0.01f; | ||
634 | |||
635 | } | ||
636 | |||
637 | if (CAPSULE_RADIUS <= 0) | ||
638 | { | ||
639 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
640 | CAPSULE_RADIUS = 0.01f; | ||
641 | |||
642 | } | ||
643 | Shell = d.CreateCapsule(_parent_scene.ActiveSpace, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
644 | |||
645 | d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories); | ||
646 | d.GeomSetCollideBits(Shell, (uint)m_collisionFlags); | ||
647 | |||
648 | d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
649 | |||
650 | m_mass = ShellMass.mass; // update mass | ||
651 | |||
652 | // rescale PID parameters | ||
653 | PID_D = _parent_scene.avPIDD; | ||
654 | PID_P = _parent_scene.avPIDP; | ||
655 | |||
656 | // rescale PID parameters so that this aren't affected by mass | ||
657 | // and so don't get unstable for some masses | ||
658 | // also scale by ode time step so you don't need to refix them | ||
659 | |||
660 | PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps | ||
661 | PID_D *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
662 | PID_P /= 50 * 80; | ||
663 | PID_P *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
664 | |||
665 | Body = d.BodyCreate(_parent_scene.world); | ||
666 | |||
667 | _zeroFlag = false; | ||
668 | m_pidControllerActive = true; | ||
669 | m_freemove = false; | ||
670 | |||
671 | d.BodySetAutoDisableFlag(Body, false); | ||
672 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | ||
673 | |||
674 | _position.X = npositionX; | ||
675 | _position.Y = npositionY; | ||
676 | _position.Z = npositionZ; | ||
677 | |||
678 | d.BodySetMass(Body, ref ShellMass); | ||
679 | d.GeomSetBody(Shell, Body); | ||
680 | |||
681 | // The purpose of the AMotor here is to keep the avatar's physical | ||
682 | // surrogate from rotating while moving | ||
683 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
684 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
685 | |||
686 | d.JointSetAMotorMode(Amotor, 0); | ||
687 | d.JointSetAMotorNumAxes(Amotor, 3); | ||
688 | d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0); | ||
689 | d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0); | ||
690 | d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1); | ||
691 | |||
692 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
693 | d.JointSetAMotorAngle(Amotor, 1, 0); | ||
694 | d.JointSetAMotorAngle(Amotor, 2, 0); | ||
695 | |||
696 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD | ||
697 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f); | ||
698 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f); | ||
699 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f); | ||
700 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f); | ||
701 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f); | ||
702 | |||
703 | // These lowstops and high stops are effectively (no wiggle room) | ||
704 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f); | ||
705 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f); | ||
706 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f); | ||
707 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f); | ||
708 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f); | ||
709 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f); | ||
710 | |||
711 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
712 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0); | ||
713 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0); | ||
714 | |||
715 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f); | ||
716 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f); | ||
717 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f); | ||
718 | } | ||
719 | |||
720 | /// <summary> | ||
721 | /// Destroys the avatar body and geom | ||
722 | |||
723 | private void AvatarGeomAndBodyDestroy() | ||
724 | { | ||
725 | // Kill the Amotor | ||
726 | if (Amotor != IntPtr.Zero) | ||
727 | { | ||
728 | d.JointDestroy(Amotor); | ||
729 | Amotor = IntPtr.Zero; | ||
730 | } | ||
731 | |||
732 | if (Body != IntPtr.Zero) | ||
733 | { | ||
734 | //kill the body | ||
735 | d.BodyDestroy(Body); | ||
736 | Body = IntPtr.Zero; | ||
737 | } | ||
738 | |||
739 | //kill the Geometry | ||
740 | if (Shell != IntPtr.Zero) | ||
741 | { | ||
742 | _parent_scene.geom_name_map.Remove(Shell); | ||
743 | _parent_scene.actor_name_map.Remove(Shell); | ||
744 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | ||
745 | d.GeomDestroy(Shell); | ||
746 | Shell = IntPtr.Zero; | ||
747 | } | ||
748 | } | ||
749 | |||
750 | /// <summary> | ||
751 | /// Called from Simulate | ||
752 | /// This is the avatar's movement control + PID Controller | ||
753 | /// </summary> | ||
754 | /// <param name="timeStep"></param> | ||
755 | public void Move(float timeStep, List<OdeCharacter> defects) | ||
756 | { | ||
757 | if (Body == IntPtr.Zero) | ||
758 | return; | ||
759 | |||
760 | d.Vector3 dtmp = d.BodyGetPosition(Body); | ||
761 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
762 | |||
763 | // the Amotor still lets avatar rotation to drift during colisions | ||
764 | // so force it back to identity | ||
765 | |||
766 | d.Quaternion qtmp; | ||
767 | qtmp.W = 1; | ||
768 | qtmp.X = 0; | ||
769 | qtmp.Y = 0; | ||
770 | qtmp.Z = 0; | ||
771 | d.BodySetQuaternion(Body, ref qtmp); | ||
772 | |||
773 | if (m_pidControllerActive == false) | ||
774 | { | ||
775 | _zeroPosition = localpos; | ||
776 | } | ||
777 | |||
778 | if (!localpos.IsFinite()) | ||
779 | { | ||
780 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
781 | defects.Add(this); | ||
782 | // _parent_scene.RemoveCharacter(this); | ||
783 | |||
784 | // destroy avatar capsule and related ODE data | ||
785 | AvatarGeomAndBodyDestroy(); | ||
786 | return; | ||
787 | } | ||
788 | |||
789 | // check outbounds forcing to be in world | ||
790 | bool fixbody = false; | ||
791 | if (localpos.X < 0.0f) | ||
792 | { | ||
793 | fixbody = true; | ||
794 | localpos.X = 0.1f; | ||
795 | } | ||
796 | else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f) | ||
797 | { | ||
798 | fixbody = true; | ||
799 | localpos.X = _parent_scene.WorldExtents.X - 0.1f; | ||
800 | } | ||
801 | if (localpos.Y < 0.0f) | ||
802 | { | ||
803 | fixbody = true; | ||
804 | localpos.Y = 0.1f; | ||
805 | } | ||
806 | else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1) | ||
807 | { | ||
808 | fixbody = true; | ||
809 | localpos.Y = _parent_scene.WorldExtents.Y - 0.1f; | ||
810 | } | ||
811 | if (fixbody) | ||
812 | { | ||
813 | m_freemove = false; | ||
814 | d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z); | ||
815 | } | ||
816 | |||
817 | float breakfactor; | ||
818 | |||
819 | Vector3 vec = Vector3.Zero; | ||
820 | dtmp = d.BodyGetLinearVel(Body); | ||
821 | Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
822 | float velLengthSquared = vel.LengthSquared(); | ||
823 | |||
824 | float movementdivisor = 1f; | ||
825 | //Ubit change divisions into multiplications below | ||
826 | if (!m_alwaysRun) | ||
827 | movementdivisor = 1 / walkDivisor; | ||
828 | else | ||
829 | movementdivisor = 1 / runDivisor; | ||
830 | |||
831 | //****************************************** | ||
832 | // colide with land | ||
833 | d.AABB aabb; | ||
834 | d.GeomGetAABB(Shell, out aabb); | ||
835 | float chrminZ = aabb.MinZ; | ||
836 | |||
837 | Vector3 posch = localpos; | ||
838 | |||
839 | float ftmp; | ||
840 | |||
841 | if (flying) | ||
842 | { | ||
843 | ftmp = timeStep; | ||
844 | posch.X += vel.X * ftmp; | ||
845 | posch.Y += vel.Y * ftmp; | ||
846 | } | ||
847 | |||
848 | float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y); | ||
849 | if (chrminZ < terrainheight) | ||
850 | { | ||
851 | float depth = terrainheight - chrminZ; | ||
852 | if (!flying) | ||
853 | { | ||
854 | vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50; | ||
855 | } | ||
856 | else | ||
857 | vec.Z = depth * PID_P * 50; | ||
858 | |||
859 | if (depth < 0.1f) | ||
860 | { | ||
861 | m_colliderGroundfilter++; | ||
862 | if (m_colliderGroundfilter > 2) | ||
863 | { | ||
864 | m_iscolliding = true; | ||
865 | m_colliderfilter = 2; | ||
866 | |||
867 | if (m_colliderGroundfilter > 10) | ||
868 | { | ||
869 | m_colliderGroundfilter = 10; | ||
870 | m_freemove = false; | ||
871 | } | ||
872 | |||
873 | m_iscollidingGround = true; | ||
874 | |||
875 | ContactPoint contact = new ContactPoint(); | ||
876 | contact.PenetrationDepth = depth; | ||
877 | contact.Position.X = localpos.X; | ||
878 | contact.Position.Y = localpos.Y; | ||
879 | contact.Position.Z = chrminZ; | ||
880 | contact.SurfaceNormal.X = 0f; | ||
881 | contact.SurfaceNormal.Y = 0f; | ||
882 | contact.SurfaceNormal.Z = -1f; | ||
883 | contact.RelativeSpeed = -vel.Z; | ||
884 | AddCollisionEvent(0, contact); | ||
885 | |||
886 | vec.Z *= 0.5f; | ||
887 | } | ||
888 | } | ||
889 | |||
890 | else | ||
891 | { | ||
892 | m_colliderGroundfilter = 0; | ||
893 | m_iscollidingGround = false; | ||
894 | } | ||
895 | } | ||
896 | else | ||
897 | { | ||
898 | m_colliderGroundfilter = 0; | ||
899 | m_iscollidingGround = false; | ||
900 | } | ||
901 | |||
902 | //****************************************** | ||
903 | |||
904 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); | ||
905 | |||
906 | // if (!tviszero || m_iscolliding || velLengthSquared <0.01) | ||
907 | if (!tviszero) | ||
908 | m_freemove = false; | ||
909 | |||
910 | if (!m_freemove) | ||
911 | { | ||
912 | |||
913 | // if velocity is zero, use position control; otherwise, velocity control | ||
914 | if (tviszero && m_iscolliding) | ||
915 | { | ||
916 | // keep track of where we stopped. No more slippin' & slidin' | ||
917 | if (!_zeroFlag) | ||
918 | { | ||
919 | _zeroFlag = true; | ||
920 | _zeroPosition = localpos; | ||
921 | } | ||
922 | if (m_pidControllerActive) | ||
923 | { | ||
924 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
925 | // react to the physics scene by moving it's position. | ||
926 | // Avatar to Avatar collisions | ||
927 | // Prim to avatar collisions | ||
928 | |||
929 | vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2); | ||
930 | vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2); | ||
931 | if (flying) | ||
932 | { | ||
933 | vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; | ||
934 | } | ||
935 | } | ||
936 | //PidStatus = true; | ||
937 | } | ||
938 | else | ||
939 | { | ||
940 | m_pidControllerActive = true; | ||
941 | _zeroFlag = false; | ||
942 | |||
943 | if (m_iscolliding) | ||
944 | { | ||
945 | if (!flying) | ||
946 | { | ||
947 | if (_target_velocity.Z > 0.0f) | ||
948 | { | ||
949 | // We're colliding with something and we're not flying but we're moving | ||
950 | // This means we're walking or running. JUMPING | ||
951 | vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P; | ||
952 | } | ||
953 | // We're standing on something | ||
954 | vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D); | ||
955 | vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D); | ||
956 | } | ||
957 | else | ||
958 | { | ||
959 | // We're flying and colliding with something | ||
960 | vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f); | ||
961 | vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f); | ||
962 | vec.Z += (_target_velocity.Z - vel.Z) * (PID_D); | ||
963 | } | ||
964 | } | ||
965 | else // ie not colliding | ||
966 | { | ||
967 | if (flying) //(!m_iscolliding && flying) | ||
968 | { | ||
969 | // we're in mid air suspended | ||
970 | vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f); | ||
971 | vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f); | ||
972 | vec.Z += (_target_velocity.Z - vel.Z) * (PID_D); | ||
973 | } | ||
974 | |||
975 | else | ||
976 | { | ||
977 | // we're not colliding and we're not flying so that means we're falling! | ||
978 | // m_iscolliding includes collisions with the ground. | ||
979 | |||
980 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
981 | vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f; | ||
982 | vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f; | ||
983 | } | ||
984 | } | ||
985 | } | ||
986 | |||
987 | if (velLengthSquared > 2500.0f) // 50m/s apply breaks | ||
988 | { | ||
989 | breakfactor = 0.16f * m_mass; | ||
990 | vec.X -= breakfactor * vel.X; | ||
991 | vec.Y -= breakfactor * vel.Y; | ||
992 | vec.Z -= breakfactor * vel.Z; | ||
993 | } | ||
994 | } | ||
995 | else | ||
996 | { | ||
997 | breakfactor = m_mass; | ||
998 | vec.X -= breakfactor * vel.X; | ||
999 | vec.Y -= breakfactor * vel.Y; | ||
1000 | if (flying) | ||
1001 | vec.Z -= breakfactor * vel.Z; | ||
1002 | else | ||
1003 | vec.Z -= .5f* m_mass * vel.Z; | ||
1004 | } | ||
1005 | |||
1006 | if (flying) | ||
1007 | { | ||
1008 | vec.Z -= _parent_scene.gravityz * m_mass; | ||
1009 | |||
1010 | //Added for auto fly height. Kitto Flora | ||
1011 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset; | ||
1012 | |||
1013 | if (localpos.Z < target_altitude) | ||
1014 | { | ||
1015 | vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f; | ||
1016 | } | ||
1017 | // end add Kitto Flora | ||
1018 | } | ||
1019 | |||
1020 | if (vec.IsFinite()) | ||
1021 | { | ||
1022 | if (vec.X != 0 || vec.Y !=0 || vec.Z !=0) | ||
1023 | d.BodyAddForce(Body, vec.X, vec.Y, vec.Z); | ||
1024 | } | ||
1025 | else | ||
1026 | { | ||
1027 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | ||
1028 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1029 | defects.Add(this); | ||
1030 | // _parent_scene.RemoveCharacter(this); | ||
1031 | // destroy avatar capsule and related ODE data | ||
1032 | AvatarGeomAndBodyDestroy(); | ||
1033 | return; | ||
1034 | } | ||
1035 | |||
1036 | // update our local ideia of position velocity and aceleration | ||
1037 | _position = localpos; | ||
1038 | if (_zeroFlag) | ||
1039 | { | ||
1040 | _velocity = Vector3.Zero; | ||
1041 | _acceleration = Vector3.Zero; | ||
1042 | } | ||
1043 | else | ||
1044 | { | ||
1045 | _acceleration = _velocity; // previus velocity | ||
1046 | _velocity = vel; | ||
1047 | _acceleration = (vel - _acceleration) / timeStep; | ||
1048 | } | ||
1049 | |||
1050 | } | ||
1051 | |||
1052 | /// <summary> | ||
1053 | /// Updates the reported position and velocity. | ||
1054 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording | ||
1055 | /// also outbounds checking | ||
1056 | /// copy and outbounds now done in move(..) at ode rate | ||
1057 | /// | ||
1058 | /// </summary> | ||
1059 | public void UpdatePositionAndVelocity() | ||
1060 | { | ||
1061 | return; | ||
1062 | |||
1063 | // if (Body == IntPtr.Zero) | ||
1064 | // return; | ||
1065 | |||
1066 | } | ||
1067 | |||
1068 | /// <summary> | ||
1069 | /// Cleanup the things we use in the scene. | ||
1070 | /// </summary> | ||
1071 | public void Destroy() | ||
1072 | { | ||
1073 | AddChange(changes.Remove, null); | ||
1074 | } | ||
1075 | |||
1076 | public override void CrossingFailure() | ||
1077 | { | ||
1078 | } | ||
1079 | |||
1080 | public override Vector3 PIDTarget { set { return; } } | ||
1081 | public override bool PIDActive { set { return; } } | ||
1082 | public override float PIDTau { set { return; } } | ||
1083 | |||
1084 | public override float PIDHoverHeight { set { return; } } | ||
1085 | public override bool PIDHoverActive { set { return; } } | ||
1086 | public override PIDHoverType PIDHoverType { set { return; } } | ||
1087 | public override float PIDHoverTau { set { return; } } | ||
1088 | |||
1089 | public override Quaternion APIDTarget { set { return; } } | ||
1090 | |||
1091 | public override bool APIDActive { set { return; } } | ||
1092 | |||
1093 | public override float APIDStrength { set { return; } } | ||
1094 | |||
1095 | public override float APIDDamping { set { return; } } | ||
1096 | |||
1097 | |||
1098 | public override void SubscribeEvents(int ms) | ||
1099 | { | ||
1100 | m_eventsubscription = ms; | ||
1101 | m_cureventsubscription = 0; | ||
1102 | if (CollisionEventsThisFrame == null) | ||
1103 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1104 | SentEmptyCollisionsEvent = false; | ||
1105 | } | ||
1106 | |||
1107 | public override void UnSubscribeEvents() | ||
1108 | { | ||
1109 | if (CollisionEventsThisFrame != null) | ||
1110 | { | ||
1111 | CollisionEventsThisFrame.Clear(); | ||
1112 | CollisionEventsThisFrame = null; | ||
1113 | } | ||
1114 | m_eventsubscription = 0; | ||
1115 | } | ||
1116 | |||
1117 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1118 | { | ||
1119 | if (CollisionEventsThisFrame == null) | ||
1120 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1121 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1122 | _parent_scene.AddCollisionEventReporting(this); | ||
1123 | } | ||
1124 | |||
1125 | public void SendCollisions() | ||
1126 | { | ||
1127 | if (CollisionEventsThisFrame == null) | ||
1128 | return; | ||
1129 | |||
1130 | if (m_cureventsubscription < m_eventsubscription) | ||
1131 | return; | ||
1132 | |||
1133 | m_cureventsubscription = 0; | ||
1134 | |||
1135 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | ||
1136 | |||
1137 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | ||
1138 | { | ||
1139 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1140 | |||
1141 | if (ncolisions == 0) | ||
1142 | { | ||
1143 | SentEmptyCollisionsEvent = true; | ||
1144 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1145 | } | ||
1146 | else | ||
1147 | { | ||
1148 | SentEmptyCollisionsEvent = false; | ||
1149 | CollisionEventsThisFrame.Clear(); | ||
1150 | } | ||
1151 | } | ||
1152 | } | ||
1153 | |||
1154 | internal void AddCollisionFrameTime(int t) | ||
1155 | { | ||
1156 | // protect it from overflow crashing | ||
1157 | if (m_cureventsubscription < 50000) | ||
1158 | m_cureventsubscription += t; | ||
1159 | } | ||
1160 | |||
1161 | public override bool SubscribedEvents() | ||
1162 | { | ||
1163 | if (m_eventsubscription > 0) | ||
1164 | return true; | ||
1165 | return false; | ||
1166 | } | ||
1167 | |||
1168 | private void changePhysicsStatus(bool NewStatus) | ||
1169 | { | ||
1170 | if (NewStatus != m_isPhysical) | ||
1171 | { | ||
1172 | if (NewStatus) | ||
1173 | { | ||
1174 | // Create avatar capsule and related ODE data | ||
1175 | if ((Shell != IntPtr.Zero)) | ||
1176 | { | ||
1177 | // a lost shell ? | ||
1178 | m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - " | ||
1179 | + (Shell != IntPtr.Zero ? "Shell " : "") | ||
1180 | + (Body != IntPtr.Zero ? "Body " : "") | ||
1181 | + (Amotor != IntPtr.Zero ? "Amotor " : "")); | ||
1182 | AvatarGeomAndBodyDestroy(); | ||
1183 | } | ||
1184 | |||
1185 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); | ||
1186 | _parent_scene.geom_name_map[Shell] = m_name; | ||
1187 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
1188 | _parent_scene.AddCharacter(this); | ||
1189 | } | ||
1190 | else | ||
1191 | { | ||
1192 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1193 | _parent_scene.RemoveCharacter(this); | ||
1194 | // destroy avatar capsule and related ODE data | ||
1195 | AvatarGeomAndBodyDestroy(); | ||
1196 | } | ||
1197 | m_freemove = false; | ||
1198 | m_isPhysical = NewStatus; | ||
1199 | } | ||
1200 | } | ||
1201 | |||
1202 | private void changeAdd() | ||
1203 | { | ||
1204 | changePhysicsStatus(true); | ||
1205 | } | ||
1206 | |||
1207 | private void changeRemove() | ||
1208 | { | ||
1209 | changePhysicsStatus(false); | ||
1210 | } | ||
1211 | |||
1212 | private void changeShape(PrimitiveBaseShape arg) | ||
1213 | { | ||
1214 | } | ||
1215 | |||
1216 | private void changeSize(Vector3 Size) | ||
1217 | { | ||
1218 | if (Size.IsFinite()) | ||
1219 | { | ||
1220 | float caplen = Size.Z; | ||
1221 | |||
1222 | caplen = caplen * 1.15f - CAPSULE_RADIUS * 2.0f; | ||
1223 | |||
1224 | if (caplen != CAPSULE_LENGTH) | ||
1225 | { | ||
1226 | if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero) | ||
1227 | { | ||
1228 | AvatarGeomAndBodyDestroy(); | ||
1229 | |||
1230 | float prevCapsule = CAPSULE_LENGTH; | ||
1231 | CAPSULE_LENGTH = caplen; | ||
1232 | |||
1233 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | ||
1234 | _position.Z + (CAPSULE_LENGTH - prevCapsule) * 0.5f); | ||
1235 | |||
1236 | Velocity = Vector3.Zero; | ||
1237 | |||
1238 | _parent_scene.geom_name_map[Shell] = m_name; | ||
1239 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
1240 | } | ||
1241 | else | ||
1242 | { | ||
1243 | m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - " | ||
1244 | + (Shell == IntPtr.Zero ? "Shell " : "") | ||
1245 | + (Body == IntPtr.Zero ? "Body " : "") | ||
1246 | + (Amotor == IntPtr.Zero ? "Amotor " : "")); | ||
1247 | } | ||
1248 | } | ||
1249 | m_freemove = false; | ||
1250 | m_pidControllerActive = true; | ||
1251 | } | ||
1252 | else | ||
1253 | { | ||
1254 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
1255 | } | ||
1256 | } | ||
1257 | |||
1258 | private void changePosition( Vector3 newPos) | ||
1259 | { | ||
1260 | if (Body != IntPtr.Zero) | ||
1261 | d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z); | ||
1262 | _position = newPos; | ||
1263 | m_freemove = false; | ||
1264 | m_pidControllerActive = true; | ||
1265 | } | ||
1266 | |||
1267 | private void changeOrientation(Quaternion newOri) | ||
1268 | { | ||
1269 | } | ||
1270 | |||
1271 | private void changeVelocity(Vector3 newVel) | ||
1272 | { | ||
1273 | m_pidControllerActive = true; | ||
1274 | m_freemove = false; | ||
1275 | _target_velocity = newVel; | ||
1276 | } | ||
1277 | |||
1278 | private void changeSetTorque(Vector3 newTorque) | ||
1279 | { | ||
1280 | } | ||
1281 | |||
1282 | private void changeAddForce(Vector3 newForce) | ||
1283 | { | ||
1284 | } | ||
1285 | |||
1286 | private void changeAddAngularForce(Vector3 arg) | ||
1287 | { | ||
1288 | } | ||
1289 | |||
1290 | private void changeAngularLock(Vector3 arg) | ||
1291 | { | ||
1292 | } | ||
1293 | |||
1294 | private void changeFloatOnWater(bool arg) | ||
1295 | { | ||
1296 | } | ||
1297 | |||
1298 | private void changeVolumedetetion(bool arg) | ||
1299 | { | ||
1300 | } | ||
1301 | |||
1302 | private void changeSelectedStatus(bool arg) | ||
1303 | { | ||
1304 | } | ||
1305 | |||
1306 | private void changeDisable(bool arg) | ||
1307 | { | ||
1308 | } | ||
1309 | |||
1310 | private void changeBuilding(bool arg) | ||
1311 | { | ||
1312 | } | ||
1313 | |||
1314 | private void setFreeMove() | ||
1315 | { | ||
1316 | m_pidControllerActive = true; | ||
1317 | _zeroFlag = false; | ||
1318 | _target_velocity = Vector3.Zero; | ||
1319 | m_freemove = true; | ||
1320 | m_colliderfilter = -2; | ||
1321 | m_colliderObjectfilter = -2; | ||
1322 | m_colliderGroundfilter = -2; | ||
1323 | |||
1324 | m_iscolliding = false; | ||
1325 | m_iscollidingGround = false; | ||
1326 | m_iscollidingObj = false; | ||
1327 | |||
1328 | CollisionEventsThisFrame.Clear(); | ||
1329 | } | ||
1330 | |||
1331 | private void changeForce(Vector3 newForce) | ||
1332 | { | ||
1333 | setFreeMove(); | ||
1334 | |||
1335 | if (Body != IntPtr.Zero) | ||
1336 | { | ||
1337 | if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0) | ||
1338 | d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z); | ||
1339 | } | ||
1340 | } | ||
1341 | |||
1342 | // for now momentum is actually velocity | ||
1343 | private void changeMomentum(Vector3 newmomentum) | ||
1344 | { | ||
1345 | _velocity = newmomentum; | ||
1346 | setFreeMove(); | ||
1347 | |||
1348 | if (Body != IntPtr.Zero) | ||
1349 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); | ||
1350 | } | ||
1351 | |||
1352 | private void donullchange() | ||
1353 | { | ||
1354 | } | ||
1355 | |||
1356 | public bool DoAChange(changes what, object arg) | ||
1357 | { | ||
1358 | if (Shell == IntPtr.Zero && what != changes.Add && what != changes.Remove) | ||
1359 | { | ||
1360 | return false; | ||
1361 | } | ||
1362 | |||
1363 | // nasty switch | ||
1364 | switch (what) | ||
1365 | { | ||
1366 | case changes.Add: | ||
1367 | changeAdd(); | ||
1368 | break; | ||
1369 | case changes.Remove: | ||
1370 | changeRemove(); | ||
1371 | break; | ||
1372 | |||
1373 | case changes.Position: | ||
1374 | changePosition((Vector3)arg); | ||
1375 | break; | ||
1376 | |||
1377 | case changes.Orientation: | ||
1378 | changeOrientation((Quaternion)arg); | ||
1379 | break; | ||
1380 | |||
1381 | case changes.PosOffset: | ||
1382 | donullchange(); | ||
1383 | break; | ||
1384 | |||
1385 | case changes.OriOffset: | ||
1386 | donullchange(); | ||
1387 | break; | ||
1388 | |||
1389 | case changes.Velocity: | ||
1390 | changeVelocity((Vector3)arg); | ||
1391 | break; | ||
1392 | |||
1393 | // case changes.Acceleration: | ||
1394 | // changeacceleration((Vector3)arg); | ||
1395 | // break; | ||
1396 | // case changes.AngVelocity: | ||
1397 | // changeangvelocity((Vector3)arg); | ||
1398 | // break; | ||
1399 | |||
1400 | case changes.Force: | ||
1401 | changeForce((Vector3)arg); | ||
1402 | break; | ||
1403 | |||
1404 | case changes.Torque: | ||
1405 | changeSetTorque((Vector3)arg); | ||
1406 | break; | ||
1407 | |||
1408 | case changes.AddForce: | ||
1409 | changeAddForce((Vector3)arg); | ||
1410 | break; | ||
1411 | |||
1412 | case changes.AddAngForce: | ||
1413 | changeAddAngularForce((Vector3)arg); | ||
1414 | break; | ||
1415 | |||
1416 | case changes.AngLock: | ||
1417 | changeAngularLock((Vector3)arg); | ||
1418 | break; | ||
1419 | |||
1420 | case changes.Size: | ||
1421 | changeSize((Vector3)arg); | ||
1422 | break; | ||
1423 | |||
1424 | case changes.Momentum: | ||
1425 | changeMomentum((Vector3)arg); | ||
1426 | break; | ||
1427 | /* not in use for now | ||
1428 | case changes.Shape: | ||
1429 | changeShape((PrimitiveBaseShape)arg); | ||
1430 | break; | ||
1431 | |||
1432 | case changes.CollidesWater: | ||
1433 | changeFloatOnWater((bool)arg); | ||
1434 | break; | ||
1435 | |||
1436 | case changes.VolumeDtc: | ||
1437 | changeVolumedetetion((bool)arg); | ||
1438 | break; | ||
1439 | |||
1440 | case changes.Physical: | ||
1441 | changePhysicsStatus((bool)arg); | ||
1442 | break; | ||
1443 | |||
1444 | case changes.Selected: | ||
1445 | changeSelectedStatus((bool)arg); | ||
1446 | break; | ||
1447 | |||
1448 | case changes.disabled: | ||
1449 | changeDisable((bool)arg); | ||
1450 | break; | ||
1451 | |||
1452 | case changes.building: | ||
1453 | changeBuilding((bool)arg); | ||
1454 | break; | ||
1455 | */ | ||
1456 | case changes.Null: | ||
1457 | donullchange(); | ||
1458 | break; | ||
1459 | |||
1460 | default: | ||
1461 | donullchange(); | ||
1462 | break; | ||
1463 | } | ||
1464 | return false; | ||
1465 | } | ||
1466 | |||
1467 | public void AddChange(changes what, object arg) | ||
1468 | { | ||
1469 | _parent_scene.AddChange((PhysicsActor)this, what, arg); | ||
1470 | } | ||
1471 | } | ||
1472 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs new file mode 100644 index 0000000..e900c02 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -0,0 +1,1086 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
29 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
30 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
31 | * characteristics and Kinetic motion. | ||
32 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
33 | * (dynamics) and the associated settings. Old Linear and angular | ||
34 | * motors for dynamic motion have been replace with MoveLinear() | ||
35 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
36 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
37 | * switch between 'VEHICLE' parameter use and general dynamics | ||
38 | * settings use. | ||
39 | */ | ||
40 | |||
41 | // Extensive change Ubit 2012 | ||
42 | |||
43 | using System; | ||
44 | using System.Collections.Generic; | ||
45 | using System.Reflection; | ||
46 | using System.Runtime.InteropServices; | ||
47 | using log4net; | ||
48 | using OpenMetaverse; | ||
49 | using OdeAPI; | ||
50 | using OpenSim.Framework; | ||
51 | using OpenSim.Region.Physics.Manager; | ||
52 | |||
53 | namespace OpenSim.Region.Physics.OdePlugin | ||
54 | { | ||
55 | public class ODEDynamics | ||
56 | { | ||
57 | public Vehicle Type | ||
58 | { | ||
59 | get { return m_type; } | ||
60 | } | ||
61 | |||
62 | private OdePrim rootPrim; | ||
63 | private OdeScene _pParentScene; | ||
64 | |||
65 | // Vehicle properties | ||
66 | // WARNING this are working copies for internel use | ||
67 | // their values may not be the corresponding parameter | ||
68 | |||
69 | private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
70 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ? | ||
71 | |||
72 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
73 | |||
74 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: | ||
75 | // HOVER_TERRAIN_ONLY | ||
76 | // HOVER_GLOBAL_HEIGHT | ||
77 | // NO_DEFLECTION_UP | ||
78 | // HOVER_WATER_ONLY | ||
79 | // HOVER_UP_ONLY | ||
80 | // LIMIT_MOTOR_UP | ||
81 | // LIMIT_ROLL_ONLY | ||
82 | private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl | ||
83 | |||
84 | // Linear properties | ||
85 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | ||
86 | private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
87 | private float m_linearMotorDecayTimescale = 120; | ||
88 | private float m_linearMotorTimescale = 1000; | ||
89 | private Vector3 m_linearMotorOffset = Vector3.Zero; | ||
90 | |||
91 | //Angular properties | ||
92 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
93 | private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate | ||
94 | private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate | ||
95 | private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate | ||
96 | |||
97 | //Deflection properties | ||
98 | private float m_angularDeflectionEfficiency = 0; | ||
99 | private float m_angularDeflectionTimescale = 1000; | ||
100 | private float m_linearDeflectionEfficiency = 0; | ||
101 | private float m_linearDeflectionTimescale = 1000; | ||
102 | |||
103 | //Banking properties | ||
104 | private float m_bankingEfficiency = 0; | ||
105 | private float m_bankingMix = 0; | ||
106 | private float m_bankingTimescale = 1000; | ||
107 | |||
108 | //Hover and Buoyancy properties | ||
109 | private float m_VhoverHeight = 0f; | ||
110 | private float m_VhoverEfficiency = 0f; | ||
111 | private float m_VhoverTimescale = 1000f; | ||
112 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | ||
113 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | ||
114 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | ||
115 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | ||
116 | |||
117 | //Attractor properties | ||
118 | private float m_verticalAttractionEfficiency = 1.0f; // damped | ||
119 | private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor. | ||
120 | |||
121 | |||
122 | // auxiliar | ||
123 | private float m_lmEfect = 0f; // current linear motor eficiency | ||
124 | private float m_lmDecay = 0f; // current linear decay | ||
125 | |||
126 | private float m_amEfect = 0; // current angular motor eficiency | ||
127 | private float m_amDecay = 0f; // current linear decay | ||
128 | |||
129 | private float m_ffactor = 1.0f; | ||
130 | |||
131 | private float m_timestep = 0.02f; | ||
132 | private float m_invtimestep = 50; | ||
133 | |||
134 | |||
135 | float m_ampwr; | ||
136 | float m_amdampX; | ||
137 | float m_amdampY; | ||
138 | float m_amdampZ; | ||
139 | |||
140 | |||
141 | public float FrictionFactor | ||
142 | { | ||
143 | get | ||
144 | { | ||
145 | return m_ffactor; | ||
146 | } | ||
147 | } | ||
148 | |||
149 | |||
150 | public ODEDynamics(OdePrim rootp) | ||
151 | { | ||
152 | rootPrim = rootp; | ||
153 | _pParentScene = rootPrim._parent_scene; | ||
154 | m_timestep = _pParentScene.ODE_STEPSIZE; | ||
155 | m_invtimestep = 1.0f / m_timestep; | ||
156 | } | ||
157 | |||
158 | public void DoSetVehicle(VehicleData vd) | ||
159 | { | ||
160 | m_type = vd.m_type; | ||
161 | m_flags = vd.m_flags; | ||
162 | |||
163 | |||
164 | // Linear properties | ||
165 | m_linearMotorDirection = vd.m_linearMotorDirection; | ||
166 | |||
167 | m_linearFrictionTimescale = vd.m_linearFrictionTimescale; | ||
168 | if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep; | ||
169 | if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep; | ||
170 | if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep; | ||
171 | |||
172 | m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale; | ||
173 | if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep; | ||
174 | m_linearMotorDecayTimescale += 0.2f; | ||
175 | m_linearMotorDecayTimescale *= m_invtimestep; | ||
176 | |||
177 | m_linearMotorTimescale = vd.m_linearMotorTimescale; | ||
178 | if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep; | ||
179 | |||
180 | m_linearMotorOffset = vd.m_linearMotorOffset; | ||
181 | |||
182 | //Angular properties | ||
183 | m_angularMotorDirection = vd.m_angularMotorDirection; | ||
184 | m_angularMotorTimescale = vd.m_angularMotorTimescale; | ||
185 | if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep; | ||
186 | |||
187 | m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale; | ||
188 | if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep; | ||
189 | m_angularMotorDecayTimescale *= m_invtimestep; | ||
190 | |||
191 | m_angularFrictionTimescale = vd.m_angularFrictionTimescale; | ||
192 | if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep; | ||
193 | if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep; | ||
194 | if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep; | ||
195 | |||
196 | //Deflection properties | ||
197 | m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency; | ||
198 | m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale; | ||
199 | if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep; | ||
200 | |||
201 | m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency; | ||
202 | m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale; | ||
203 | if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep; | ||
204 | |||
205 | //Banking properties | ||
206 | m_bankingEfficiency = vd.m_bankingEfficiency; | ||
207 | m_bankingMix = vd.m_bankingMix; | ||
208 | m_bankingTimescale = vd.m_bankingTimescale; | ||
209 | if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep; | ||
210 | |||
211 | //Hover and Buoyancy properties | ||
212 | m_VhoverHeight = vd.m_VhoverHeight; | ||
213 | m_VhoverEfficiency = vd.m_VhoverEfficiency; | ||
214 | m_VhoverTimescale = vd.m_VhoverTimescale; | ||
215 | if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep; | ||
216 | |||
217 | m_VehicleBuoyancy = vd.m_VehicleBuoyancy; | ||
218 | |||
219 | //Attractor properties | ||
220 | m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency; | ||
221 | m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale; | ||
222 | if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep; | ||
223 | |||
224 | // Axis | ||
225 | m_referenceFrame = vd.m_referenceFrame; | ||
226 | |||
227 | m_lmEfect = 0; | ||
228 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
229 | m_amEfect = 0; | ||
230 | m_ffactor = 1.0f; | ||
231 | } | ||
232 | |||
233 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
234 | { | ||
235 | float len; | ||
236 | |||
237 | switch (pParam) | ||
238 | { | ||
239 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
240 | if (pValue < 0f) pValue = 0f; | ||
241 | if (pValue > 1f) pValue = 1f; | ||
242 | m_angularDeflectionEfficiency = pValue; | ||
243 | break; | ||
244 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
245 | if (pValue < m_timestep) pValue = m_timestep; | ||
246 | m_angularDeflectionTimescale = pValue; | ||
247 | break; | ||
248 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
249 | if (pValue < m_timestep) pValue = m_timestep; | ||
250 | else if (pValue > 120) pValue = 120; | ||
251 | m_angularMotorDecayTimescale = pValue * m_invtimestep; | ||
252 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
253 | break; | ||
254 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
255 | if (pValue < m_timestep) pValue = m_timestep; | ||
256 | m_angularMotorTimescale = pValue; | ||
257 | break; | ||
258 | case Vehicle.BANKING_EFFICIENCY: | ||
259 | if (pValue < -1f) pValue = -1f; | ||
260 | if (pValue > 1f) pValue = 1f; | ||
261 | m_bankingEfficiency = pValue; | ||
262 | break; | ||
263 | case Vehicle.BANKING_MIX: | ||
264 | if (pValue < 0f) pValue = 0f; | ||
265 | if (pValue > 1f) pValue = 1f; | ||
266 | m_bankingMix = pValue; | ||
267 | break; | ||
268 | case Vehicle.BANKING_TIMESCALE: | ||
269 | if (pValue < m_timestep) pValue = m_timestep; | ||
270 | m_bankingTimescale = pValue; | ||
271 | break; | ||
272 | case Vehicle.BUOYANCY: | ||
273 | if (pValue < -1f) pValue = -1f; | ||
274 | if (pValue > 1f) pValue = 1f; | ||
275 | m_VehicleBuoyancy = pValue; | ||
276 | break; | ||
277 | case Vehicle.HOVER_EFFICIENCY: | ||
278 | if (pValue < 0f) pValue = 0f; | ||
279 | if (pValue > 1f) pValue = 1f; | ||
280 | m_VhoverEfficiency = pValue; | ||
281 | break; | ||
282 | case Vehicle.HOVER_HEIGHT: | ||
283 | m_VhoverHeight = pValue; | ||
284 | break; | ||
285 | case Vehicle.HOVER_TIMESCALE: | ||
286 | if (pValue < m_timestep) pValue = m_timestep; | ||
287 | m_VhoverTimescale = pValue; | ||
288 | break; | ||
289 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
290 | if (pValue < 0f) pValue = 0f; | ||
291 | if (pValue > 1f) pValue = 1f; | ||
292 | m_linearDeflectionEfficiency = pValue; | ||
293 | break; | ||
294 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
295 | if (pValue < m_timestep) pValue = m_timestep; | ||
296 | m_linearDeflectionTimescale = pValue; | ||
297 | break; | ||
298 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
299 | if (pValue < m_timestep) pValue = m_timestep; | ||
300 | else if (pValue > 120) pValue = 120; | ||
301 | m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep; | ||
302 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
303 | break; | ||
304 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
305 | if (pValue < m_timestep) pValue = m_timestep; | ||
306 | m_linearMotorTimescale = pValue; | ||
307 | break; | ||
308 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
309 | if (pValue < 0f) pValue = 0f; | ||
310 | if (pValue > 1f) pValue = 1f; | ||
311 | m_verticalAttractionEfficiency = pValue; | ||
312 | break; | ||
313 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
314 | if (pValue < m_timestep) pValue = m_timestep; | ||
315 | m_verticalAttractionTimescale = pValue; | ||
316 | break; | ||
317 | |||
318 | // These are vector properties but the engine lets you use a single float value to | ||
319 | // set all of the components to the same value | ||
320 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
321 | if (pValue < m_timestep) pValue = m_timestep; | ||
322 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
323 | break; | ||
324 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
325 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
326 | len = m_angularMotorDirection.Length(); | ||
327 | if (len > 12.566f) | ||
328 | m_angularMotorDirection *= (12.566f / len); | ||
329 | |||
330 | m_amEfect = 1.0f ; // turn it on | ||
331 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
332 | |||
333 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
334 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
335 | d.BodyEnable(rootPrim.Body); | ||
336 | break; | ||
337 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
338 | if (pValue < m_timestep) pValue = m_timestep; | ||
339 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
340 | break; | ||
341 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
342 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
343 | len = m_linearMotorDirection.Length(); | ||
344 | if (len > 100.0f) | ||
345 | m_linearMotorDirection *= (100.0f / len); | ||
346 | |||
347 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; | ||
348 | m_lmEfect = 1.0f; // turn it on | ||
349 | |||
350 | m_ffactor = 0.0f; | ||
351 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
352 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
353 | d.BodyEnable(rootPrim.Body); | ||
354 | break; | ||
355 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
356 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
357 | len = m_linearMotorOffset.Length(); | ||
358 | if (len > 100.0f) | ||
359 | m_linearMotorOffset *= (100.0f / len); | ||
360 | break; | ||
361 | } | ||
362 | }//end ProcessFloatVehicleParam | ||
363 | |||
364 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
365 | { | ||
366 | float len; | ||
367 | |||
368 | switch (pParam) | ||
369 | { | ||
370 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
371 | if (pValue.X < m_timestep) pValue.X = m_timestep; | ||
372 | if (pValue.Y < m_timestep) pValue.Y = m_timestep; | ||
373 | if (pValue.Z < m_timestep) pValue.Z = m_timestep; | ||
374 | |||
375 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
376 | break; | ||
377 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
378 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
379 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
380 | len = m_angularMotorDirection.Length(); | ||
381 | if (len > 12.566f) | ||
382 | m_angularMotorDirection *= (12.566f / len); | ||
383 | |||
384 | m_amEfect = 1.0f; // turn it on | ||
385 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
386 | |||
387 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
388 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
389 | d.BodyEnable(rootPrim.Body); | ||
390 | break; | ||
391 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
392 | if (pValue.X < m_timestep) pValue.X = m_timestep; | ||
393 | if (pValue.Y < m_timestep) pValue.Y = m_timestep; | ||
394 | if (pValue.Z < m_timestep) pValue.Z = m_timestep; | ||
395 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
396 | break; | ||
397 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
398 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
399 | len = m_linearMotorDirection.Length(); | ||
400 | if (len > 100.0f) | ||
401 | m_linearMotorDirection *= (100.0f / len); | ||
402 | |||
403 | m_lmEfect = 1.0f; // turn it on | ||
404 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; | ||
405 | |||
406 | m_ffactor = 0.0f; | ||
407 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
408 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
409 | d.BodyEnable(rootPrim.Body); | ||
410 | break; | ||
411 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
412 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
413 | len = m_linearMotorOffset.Length(); | ||
414 | if (len > 100.0f) | ||
415 | m_linearMotorOffset *= (100.0f / len); | ||
416 | break; | ||
417 | case Vehicle.BLOCK_EXIT: | ||
418 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
419 | break; | ||
420 | } | ||
421 | }//end ProcessVectorVehicleParam | ||
422 | |||
423 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
424 | { | ||
425 | switch (pParam) | ||
426 | { | ||
427 | case Vehicle.REFERENCE_FRAME: | ||
428 | m_referenceFrame = Quaternion.Inverse(pValue); | ||
429 | break; | ||
430 | case Vehicle.ROLL_FRAME: | ||
431 | m_RollreferenceFrame = pValue; | ||
432 | break; | ||
433 | } | ||
434 | }//end ProcessRotationVehicleParam | ||
435 | |||
436 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
437 | { | ||
438 | if (remove) | ||
439 | { | ||
440 | m_flags &= ~((VehicleFlag)pParam); | ||
441 | } | ||
442 | else | ||
443 | { | ||
444 | m_flags |= (VehicleFlag)pParam; | ||
445 | } | ||
446 | }//end ProcessVehicleFlags | ||
447 | |||
448 | internal void ProcessTypeChange(Vehicle pType) | ||
449 | { | ||
450 | m_lmEfect = 0; | ||
451 | |||
452 | m_amEfect = 0; | ||
453 | m_ffactor = 1f; | ||
454 | |||
455 | m_linearMotorDirection = Vector3.Zero; | ||
456 | m_angularMotorDirection = Vector3.Zero; | ||
457 | |||
458 | m_BlockingEndPoint = Vector3.Zero; | ||
459 | m_RollreferenceFrame = Quaternion.Identity; | ||
460 | m_linearMotorOffset = Vector3.Zero; | ||
461 | |||
462 | m_referenceFrame = Quaternion.Identity; | ||
463 | |||
464 | // Set Defaults For Type | ||
465 | m_type = pType; | ||
466 | switch (pType) | ||
467 | { | ||
468 | case Vehicle.TYPE_NONE: | ||
469 | m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
470 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
471 | m_linearMotorTimescale = 1000; | ||
472 | m_linearMotorDecayTimescale = 120 * m_invtimestep; | ||
473 | m_angularMotorTimescale = 1000; | ||
474 | m_angularMotorDecayTimescale = 1000 * m_invtimestep; | ||
475 | m_VhoverHeight = 0; | ||
476 | m_VhoverEfficiency = 1; | ||
477 | m_VhoverTimescale = 1000; | ||
478 | m_VehicleBuoyancy = 0; | ||
479 | m_linearDeflectionEfficiency = 0; | ||
480 | m_linearDeflectionTimescale = 1000; | ||
481 | m_angularDeflectionEfficiency = 0; | ||
482 | m_angularDeflectionTimescale = 1000; | ||
483 | m_bankingEfficiency = 0; | ||
484 | m_bankingMix = 1; | ||
485 | m_bankingTimescale = 1000; | ||
486 | m_verticalAttractionEfficiency = 0; | ||
487 | m_verticalAttractionTimescale = 1000; | ||
488 | |||
489 | m_flags = (VehicleFlag)0; | ||
490 | break; | ||
491 | |||
492 | case Vehicle.TYPE_SLED: | ||
493 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
494 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
495 | m_linearMotorTimescale = 1000; | ||
496 | m_linearMotorDecayTimescale = 120 * m_invtimestep; | ||
497 | m_angularMotorTimescale = 1000; | ||
498 | m_angularMotorDecayTimescale = 120 * m_invtimestep; | ||
499 | m_VhoverHeight = 0; | ||
500 | m_VhoverEfficiency = 1; | ||
501 | m_VhoverTimescale = 10; | ||
502 | m_VehicleBuoyancy = 0; | ||
503 | m_linearDeflectionEfficiency = 1; | ||
504 | m_linearDeflectionTimescale = 1; | ||
505 | m_angularDeflectionEfficiency = 0; | ||
506 | m_angularDeflectionTimescale = 10; | ||
507 | m_verticalAttractionEfficiency = 1; | ||
508 | m_verticalAttractionTimescale = 1000; | ||
509 | m_bankingEfficiency = 0; | ||
510 | m_bankingMix = 1; | ||
511 | m_bankingTimescale = 10; | ||
512 | m_flags &= | ||
513 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
514 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
515 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
516 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
517 | VehicleFlag.LIMIT_MOTOR_UP); | ||
518 | break; | ||
519 | |||
520 | case Vehicle.TYPE_CAR: | ||
521 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
522 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
523 | m_linearMotorTimescale = 1; | ||
524 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
525 | m_angularMotorTimescale = 1; | ||
526 | m_angularMotorDecayTimescale = 0.8f * m_invtimestep; | ||
527 | m_VhoverHeight = 0; | ||
528 | m_VhoverEfficiency = 0; | ||
529 | m_VhoverTimescale = 1000; | ||
530 | m_VehicleBuoyancy = 0; | ||
531 | m_linearDeflectionEfficiency = 1; | ||
532 | m_linearDeflectionTimescale = 2; | ||
533 | m_angularDeflectionEfficiency = 0; | ||
534 | m_angularDeflectionTimescale = 10; | ||
535 | m_verticalAttractionEfficiency = 1f; | ||
536 | m_verticalAttractionTimescale = 10f; | ||
537 | m_bankingEfficiency = -0.2f; | ||
538 | m_bankingMix = 1; | ||
539 | m_bankingTimescale = 1; | ||
540 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
541 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
542 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
543 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
544 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
545 | VehicleFlag.LIMIT_MOTOR_UP | | ||
546 | VehicleFlag.HOVER_UP_ONLY); | ||
547 | break; | ||
548 | case Vehicle.TYPE_BOAT: | ||
549 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
550 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
551 | m_linearMotorTimescale = 5; | ||
552 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
553 | m_angularMotorTimescale = 4; | ||
554 | m_angularMotorDecayTimescale = 4 * m_invtimestep; | ||
555 | m_VhoverHeight = 0; | ||
556 | m_VhoverEfficiency = 0.5f; | ||
557 | m_VhoverTimescale = 2; | ||
558 | m_VehicleBuoyancy = 1; | ||
559 | m_linearDeflectionEfficiency = 0.5f; | ||
560 | m_linearDeflectionTimescale = 3; | ||
561 | m_angularDeflectionEfficiency = 0.5f; | ||
562 | m_angularDeflectionTimescale = 5; | ||
563 | m_verticalAttractionEfficiency = 0.5f; | ||
564 | m_verticalAttractionTimescale = 5f; | ||
565 | m_bankingEfficiency = -0.3f; | ||
566 | m_bankingMix = 0.8f; | ||
567 | m_bankingTimescale = 1; | ||
568 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
569 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
570 | VehicleFlag.HOVER_UP_ONLY); // | | ||
571 | // VehicleFlag.LIMIT_ROLL_ONLY); | ||
572 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
573 | VehicleFlag.LIMIT_MOTOR_UP | | ||
574 | VehicleFlag.HOVER_UP_ONLY | // new sl | ||
575 | VehicleFlag.HOVER_WATER_ONLY); | ||
576 | break; | ||
577 | |||
578 | case Vehicle.TYPE_AIRPLANE: | ||
579 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
580 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
581 | m_linearMotorTimescale = 2; | ||
582 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
583 | m_angularMotorTimescale = 4; | ||
584 | m_angularMotorDecayTimescale = 8 * m_invtimestep; | ||
585 | m_VhoverHeight = 0; | ||
586 | m_VhoverEfficiency = 0.5f; | ||
587 | m_VhoverTimescale = 1000; | ||
588 | m_VehicleBuoyancy = 0; | ||
589 | m_linearDeflectionEfficiency = 0.5f; | ||
590 | m_linearDeflectionTimescale = 0.5f; | ||
591 | m_angularDeflectionEfficiency = 1; | ||
592 | m_angularDeflectionTimescale = 2; | ||
593 | m_verticalAttractionEfficiency = 0.9f; | ||
594 | m_verticalAttractionTimescale = 2f; | ||
595 | m_bankingEfficiency = 1; | ||
596 | m_bankingMix = 0.7f; | ||
597 | m_bankingTimescale = 2; | ||
598 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
599 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
600 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
601 | VehicleFlag.HOVER_UP_ONLY | | ||
602 | VehicleFlag.NO_DEFLECTION_UP | | ||
603 | VehicleFlag.LIMIT_MOTOR_UP); | ||
604 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
605 | break; | ||
606 | |||
607 | case Vehicle.TYPE_BALLOON: | ||
608 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
609 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
610 | m_linearMotorTimescale = 5; | ||
611 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
612 | m_angularMotorTimescale = 6; | ||
613 | m_angularMotorDecayTimescale = 10 * m_invtimestep; | ||
614 | m_VhoverHeight = 5; | ||
615 | m_VhoverEfficiency = 0.8f; | ||
616 | m_VhoverTimescale = 10; | ||
617 | m_VehicleBuoyancy = 1; | ||
618 | m_linearDeflectionEfficiency = 0; | ||
619 | m_linearDeflectionTimescale = 5 * m_invtimestep; | ||
620 | m_angularDeflectionEfficiency = 0; | ||
621 | m_angularDeflectionTimescale = 5; | ||
622 | m_verticalAttractionEfficiency = 1f; | ||
623 | m_verticalAttractionTimescale = 1000f; | ||
624 | m_bankingEfficiency = 0; | ||
625 | m_bankingMix = 0.7f; | ||
626 | m_bankingTimescale = 5; | ||
627 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
628 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
629 | VehicleFlag.HOVER_UP_ONLY | | ||
630 | VehicleFlag.NO_DEFLECTION_UP | | ||
631 | VehicleFlag.LIMIT_MOTOR_UP | //); | ||
632 | VehicleFlag.LIMIT_ROLL_ONLY | // new sl | ||
633 | VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl | ||
634 | |||
635 | // m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
636 | // VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
637 | break; | ||
638 | |||
639 | } | ||
640 | |||
641 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
642 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
643 | |||
644 | }//end SetDefaultsForType | ||
645 | |||
646 | internal void Stop() | ||
647 | { | ||
648 | m_lmEfect = 0; | ||
649 | m_lmDecay = 0f; | ||
650 | m_amEfect = 0; | ||
651 | m_amDecay = 0; | ||
652 | m_ffactor = 1f; | ||
653 | } | ||
654 | |||
655 | public static Vector3 Xrot(Quaternion rot) | ||
656 | { | ||
657 | Vector3 vec; | ||
658 | rot.Normalize(); // just in case | ||
659 | vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1; | ||
660 | vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W); | ||
661 | vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W); | ||
662 | return vec; | ||
663 | } | ||
664 | |||
665 | public static Vector3 Zrot(Quaternion rot) | ||
666 | { | ||
667 | Vector3 vec; | ||
668 | rot.Normalize(); // just in case | ||
669 | vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W); | ||
670 | vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W); | ||
671 | vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1; | ||
672 | |||
673 | return vec; | ||
674 | } | ||
675 | |||
676 | private const float pi = (float)Math.PI; | ||
677 | private const float halfpi = 0.5f * (float)Math.PI; | ||
678 | private const float twopi = 2.0f * pi; | ||
679 | |||
680 | public static Vector3 ubitRot2Euler(Quaternion rot) | ||
681 | { | ||
682 | // returns roll in X | ||
683 | // pitch in Y | ||
684 | // yaw in Z | ||
685 | Vector3 vec; | ||
686 | |||
687 | // assuming rot is normalised | ||
688 | // rot.Normalize(); | ||
689 | |||
690 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
691 | |||
692 | if (zX < -0.49999f) | ||
693 | { | ||
694 | vec.X = 0; | ||
695 | vec.Y = -halfpi; | ||
696 | vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W)); | ||
697 | } | ||
698 | else if (zX > 0.49999f) | ||
699 | { | ||
700 | vec.X = 0; | ||
701 | vec.Y = halfpi; | ||
702 | vec.Z = (float)(2d * Math.Atan(rot.X / rot.W)); | ||
703 | } | ||
704 | else | ||
705 | { | ||
706 | vec.Y = (float)Math.Asin(2 * zX); | ||
707 | |||
708 | float sqw = rot.W * rot.W; | ||
709 | |||
710 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
711 | float zZ = rot.Z * rot.Z + sqw - 0.5f; | ||
712 | |||
713 | vec.X = (float)Math.Atan2(minuszY, zZ); | ||
714 | |||
715 | float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?) | ||
716 | float yY = rot.X * rot.X + sqw - 0.5f; | ||
717 | vec.Z = (float)Math.Atan2(yX, yY); | ||
718 | } | ||
719 | return vec; | ||
720 | } | ||
721 | |||
722 | public static void GetRollPitch(Quaternion rot, out float roll, out float pitch) | ||
723 | { | ||
724 | // assuming rot is normalised | ||
725 | // rot.Normalize(); | ||
726 | |||
727 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
728 | |||
729 | if (zX < -0.49999f) | ||
730 | { | ||
731 | roll = 0; | ||
732 | pitch = -halfpi; | ||
733 | } | ||
734 | else if (zX > 0.49999f) | ||
735 | { | ||
736 | roll = 0; | ||
737 | pitch = halfpi; | ||
738 | } | ||
739 | else | ||
740 | { | ||
741 | pitch = (float)Math.Asin(2 * zX); | ||
742 | |||
743 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
744 | float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f; | ||
745 | |||
746 | roll = (float)Math.Atan2(minuszY, zZ); | ||
747 | } | ||
748 | return ; | ||
749 | } | ||
750 | |||
751 | internal void Step() | ||
752 | { | ||
753 | IntPtr Body = rootPrim.Body; | ||
754 | |||
755 | d.Mass dmass; | ||
756 | d.BodyGetMass(Body, out dmass); | ||
757 | |||
758 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
759 | Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
760 | Quaternion rotq = objrotq; // rotq = rotation of object | ||
761 | rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame | ||
762 | Quaternion irotq = Quaternion.Inverse(rotq); | ||
763 | |||
764 | d.Vector3 dvtmp; | ||
765 | Vector3 tmpV; | ||
766 | Vector3 curVel; // velocity in world | ||
767 | Vector3 curAngVel; // angular velocity in world | ||
768 | Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame | ||
769 | Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame | ||
770 | d.Vector3 dtorque = new d.Vector3(); | ||
771 | |||
772 | dvtmp = d.BodyGetLinearVel(Body); | ||
773 | curVel.X = dvtmp.X; | ||
774 | curVel.Y = dvtmp.Y; | ||
775 | curVel.Z = dvtmp.Z; | ||
776 | Vector3 curLocalVel = curVel * irotq; // current velocity in local | ||
777 | |||
778 | dvtmp = d.BodyGetAngularVel(Body); | ||
779 | curAngVel.X = dvtmp.X; | ||
780 | curAngVel.Y = dvtmp.Y; | ||
781 | curAngVel.Z = dvtmp.Z; | ||
782 | Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local | ||
783 | |||
784 | float ldampZ = 0; | ||
785 | |||
786 | // linear motor | ||
787 | if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000) | ||
788 | { | ||
789 | tmpV = m_linearMotorDirection - curLocalVel; // velocity error | ||
790 | tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep | ||
791 | tmpV *= rotq; // to world | ||
792 | |||
793 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) | ||
794 | tmpV.Z = 0; | ||
795 | |||
796 | if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0) | ||
797 | { | ||
798 | // have offset, do it now | ||
799 | tmpV *= dmass.mass; | ||
800 | d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z); | ||
801 | } | ||
802 | else | ||
803 | { | ||
804 | force.X += tmpV.X; | ||
805 | force.Y += tmpV.Y; | ||
806 | force.Z += tmpV.Z; | ||
807 | } | ||
808 | |||
809 | m_lmEfect *= m_lmDecay; | ||
810 | // m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | ||
811 | m_ffactor = 0.0f; | ||
812 | } | ||
813 | else | ||
814 | { | ||
815 | m_lmEfect = 0; | ||
816 | m_ffactor = 1f; | ||
817 | } | ||
818 | |||
819 | // hover | ||
820 | if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero) | ||
821 | { | ||
822 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
823 | d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom); | ||
824 | pos.Z -= 0.21f; // minor offset that seems to be always there in sl | ||
825 | |||
826 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
827 | float perr; | ||
828 | |||
829 | // default to global but don't go underground | ||
830 | perr = m_VhoverHeight - pos.Z; | ||
831 | |||
832 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0) | ||
833 | { | ||
834 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) | ||
835 | { | ||
836 | perr += _pParentScene.GetWaterLevel(); | ||
837 | } | ||
838 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | ||
839 | { | ||
840 | perr += t; | ||
841 | } | ||
842 | else | ||
843 | { | ||
844 | float w = _pParentScene.GetWaterLevel(); | ||
845 | if (t > w) | ||
846 | perr += t; | ||
847 | else | ||
848 | perr += w; | ||
849 | } | ||
850 | } | ||
851 | else if (t > m_VhoverHeight) | ||
852 | perr = t - pos.Z; ; | ||
853 | |||
854 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1) | ||
855 | { | ||
856 | ldampZ = m_VhoverEfficiency * m_invtimestep; | ||
857 | |||
858 | perr *= (1.0f + ldampZ) / m_VhoverTimescale; | ||
859 | |||
860 | // force.Z += perr - curVel.Z * tmp; | ||
861 | force.Z += perr; | ||
862 | ldampZ *= -curVel.Z; | ||
863 | |||
864 | force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy); | ||
865 | } | ||
866 | else // no buoyancy | ||
867 | force.Z += _pParentScene.gravityz; | ||
868 | } | ||
869 | else | ||
870 | { | ||
871 | // default gravity and Buoyancy | ||
872 | force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy); | ||
873 | } | ||
874 | |||
875 | // linear deflection | ||
876 | if (m_linearDeflectionEfficiency > 0) | ||
877 | { | ||
878 | float len = curVel.Length(); | ||
879 | if (len > 0.01) // if moving | ||
880 | { | ||
881 | Vector3 atAxis; | ||
882 | atAxis = Xrot(rotq); // where are we pointing to | ||
883 | atAxis *= len; // make it same size as world velocity vector | ||
884 | |||
885 | tmpV = -atAxis; // oposite direction | ||
886 | atAxis -= curVel; // error to one direction | ||
887 | len = atAxis.LengthSquared(); | ||
888 | |||
889 | tmpV -= curVel; // error to oposite | ||
890 | float lens = tmpV.LengthSquared(); | ||
891 | |||
892 | if (len > 0.01 || lens > 0.01) // do nothing if close enougth | ||
893 | { | ||
894 | if (len < lens) | ||
895 | tmpV = atAxis; | ||
896 | |||
897 | tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep | ||
898 | force.X += tmpV.X; | ||
899 | force.Y += tmpV.Y; | ||
900 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0) | ||
901 | force.Z += tmpV.Z; | ||
902 | } | ||
903 | } | ||
904 | } | ||
905 | |||
906 | // linear friction/damping | ||
907 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | ||
908 | { | ||
909 | tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X; | ||
910 | tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y; | ||
911 | tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z; | ||
912 | tmpV *= rotq; // to world | ||
913 | |||
914 | if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z)) | ||
915 | tmpV.Z = ldampZ; | ||
916 | force.X += tmpV.X; | ||
917 | force.Y += tmpV.Y; | ||
918 | force.Z += tmpV.Z; | ||
919 | } | ||
920 | |||
921 | // vertical atractor | ||
922 | if (m_verticalAttractionTimescale < 300) | ||
923 | { | ||
924 | float roll; | ||
925 | float pitch; | ||
926 | |||
927 | |||
928 | |||
929 | float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale; | ||
930 | |||
931 | float ftmp2; | ||
932 | ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep; | ||
933 | m_amdampX = ftmp2; | ||
934 | |||
935 | m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency; | ||
936 | |||
937 | GetRollPitch(irotq, out roll, out pitch); | ||
938 | |||
939 | if (roll > halfpi) | ||
940 | roll = pi - roll; | ||
941 | else if (roll < -halfpi) | ||
942 | roll = -pi - roll; | ||
943 | |||
944 | float effroll = pitch / halfpi; | ||
945 | effroll *= effroll; | ||
946 | effroll = 1 - effroll; | ||
947 | effroll *= roll; | ||
948 | |||
949 | |||
950 | torque.X += effroll * ftmp; | ||
951 | |||
952 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0) | ||
953 | { | ||
954 | float effpitch = roll / halfpi; | ||
955 | effpitch *= effpitch; | ||
956 | effpitch = 1 - effpitch; | ||
957 | effpitch *= pitch; | ||
958 | |||
959 | torque.Y += effpitch * ftmp; | ||
960 | } | ||
961 | |||
962 | if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01) | ||
963 | { | ||
964 | |||
965 | float broll = effroll; | ||
966 | /* | ||
967 | if (broll > halfpi) | ||
968 | broll = pi - broll; | ||
969 | else if (broll < -halfpi) | ||
970 | broll = -pi - broll; | ||
971 | */ | ||
972 | broll *= m_bankingEfficiency; | ||
973 | if (m_bankingMix != 0) | ||
974 | { | ||
975 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; | ||
976 | if (vfact > 1.0f) vfact = 1.0f; | ||
977 | |||
978 | if (curLocalVel.X >= 0) | ||
979 | broll *= (1 + (vfact - 1) * m_bankingMix); | ||
980 | else | ||
981 | broll *= -(1 + (vfact - 1) * m_bankingMix); | ||
982 | } | ||
983 | // make z rot be in world Z not local as seems to be in sl | ||
984 | |||
985 | broll = broll / m_bankingTimescale; | ||
986 | |||
987 | |||
988 | tmpV = Zrot(irotq); | ||
989 | tmpV *= broll; | ||
990 | |||
991 | torque.X += tmpV.X; | ||
992 | torque.Y += tmpV.Y; | ||
993 | torque.Z += tmpV.Z; | ||
994 | |||
995 | m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale; | ||
996 | m_amdampY = m_amdampZ; | ||
997 | |||
998 | } | ||
999 | else | ||
1000 | { | ||
1001 | m_amdampZ = 1 / m_angularFrictionTimescale.Z; | ||
1002 | m_amdampY = m_amdampX; | ||
1003 | } | ||
1004 | } | ||
1005 | else | ||
1006 | { | ||
1007 | m_ampwr = 1.0f; | ||
1008 | m_amdampX = 1 / m_angularFrictionTimescale.X; | ||
1009 | m_amdampY = 1 / m_angularFrictionTimescale.Y; | ||
1010 | m_amdampZ = 1 / m_angularFrictionTimescale.Z; | ||
1011 | } | ||
1012 | |||
1013 | // angular motor | ||
1014 | if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000) | ||
1015 | { | ||
1016 | tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error | ||
1017 | tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep | ||
1018 | torque.X += tmpV.X * m_ampwr; | ||
1019 | torque.Y += tmpV.Y * m_ampwr; | ||
1020 | torque.Z += tmpV.Z; | ||
1021 | |||
1022 | m_amEfect *= m_amDecay; | ||
1023 | } | ||
1024 | else | ||
1025 | m_amEfect = 0; | ||
1026 | |||
1027 | // angular deflection | ||
1028 | if (m_angularDeflectionEfficiency > 0) | ||
1029 | { | ||
1030 | Vector3 dirv; | ||
1031 | |||
1032 | if (curLocalVel.X > 0.01f) | ||
1033 | dirv = curLocalVel; | ||
1034 | else if (curLocalVel.X < -0.01f) | ||
1035 | // use oposite | ||
1036 | dirv = -curLocalVel; | ||
1037 | else | ||
1038 | { | ||
1039 | // make it fall into small positive x case | ||
1040 | dirv.X = 0.01f; | ||
1041 | dirv.Y = curLocalVel.Y; | ||
1042 | dirv.Z = curLocalVel.Z; | ||
1043 | } | ||
1044 | |||
1045 | float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale; | ||
1046 | |||
1047 | if (Math.Abs(dirv.Z) > 0.01) | ||
1048 | { | ||
1049 | torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp; | ||
1050 | } | ||
1051 | |||
1052 | if (Math.Abs(dirv.Y) > 0.01) | ||
1053 | { | ||
1054 | torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp; | ||
1055 | } | ||
1056 | } | ||
1057 | |||
1058 | // angular friction | ||
1059 | if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0) | ||
1060 | { | ||
1061 | torque.X -= curLocalAngVel.X * m_amdampX; | ||
1062 | torque.Y -= curLocalAngVel.Y * m_amdampY; | ||
1063 | torque.Z -= curLocalAngVel.Z * m_amdampZ; | ||
1064 | } | ||
1065 | |||
1066 | |||
1067 | |||
1068 | if (force.X != 0 || force.Y != 0 || force.Z != 0) | ||
1069 | { | ||
1070 | force *= dmass.mass; | ||
1071 | d.BodyAddForce(Body, force.X, force.Y, force.Z); | ||
1072 | } | ||
1073 | |||
1074 | if (torque.X != 0 || torque.Y != 0 || torque.Z != 0) | ||
1075 | { | ||
1076 | torque *= m_referenceFrame; // to object frame | ||
1077 | dtorque.X = torque.X ; | ||
1078 | dtorque.Y = torque.Y; | ||
1079 | dtorque.Z = torque.Z; | ||
1080 | |||
1081 | d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque); | ||
1082 | d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame | ||
1083 | } | ||
1084 | } | ||
1085 | } | ||
1086 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs new file mode 100644 index 0000000..ff17a6e --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -0,0 +1,4104 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Revision 2011/12 by Ubit Umarov | ||
29 | * | ||
30 | * | ||
31 | */ | ||
32 | |||
33 | /* | ||
34 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
35 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
36 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
37 | * characteristics and Kinetic motion. | ||
38 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
39 | * (dynamics) and the associated settings. Old Linear and angular | ||
40 | * motors for dynamic motion have been replace with MoveLinear() | ||
41 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
42 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
43 | * switch between 'VEHICLE' parameter use and general dynamics | ||
44 | * settings use. | ||
45 | */ | ||
46 | |||
47 | //#define SPAM | ||
48 | |||
49 | using System; | ||
50 | using System.Collections.Generic; | ||
51 | using System.Reflection; | ||
52 | using System.Runtime.InteropServices; | ||
53 | using System.Threading; | ||
54 | using log4net; | ||
55 | using OpenMetaverse; | ||
56 | using OdeAPI; | ||
57 | using OpenSim.Framework; | ||
58 | using OpenSim.Region.Physics.Manager; | ||
59 | |||
60 | |||
61 | namespace OpenSim.Region.Physics.OdePlugin | ||
62 | { | ||
63 | public class OdePrim : PhysicsActor | ||
64 | { | ||
65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
66 | |||
67 | private bool m_isphysical; | ||
68 | private bool m_fakeisphysical; | ||
69 | private bool m_isphantom; | ||
70 | private bool m_fakeisphantom; | ||
71 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
72 | private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
73 | |||
74 | protected bool m_building; | ||
75 | protected bool m_forcePosOrRotation; | ||
76 | private bool m_iscolliding; | ||
77 | |||
78 | internal bool m_isSelected; | ||
79 | private bool m_delaySelect; | ||
80 | private bool m_lastdoneSelected; | ||
81 | internal bool m_outbounds; | ||
82 | |||
83 | private Quaternion m_lastorientation = new Quaternion(); | ||
84 | private Quaternion _orientation; | ||
85 | |||
86 | private Vector3 _position; | ||
87 | private Vector3 _velocity; | ||
88 | private Vector3 _torque; | ||
89 | private Vector3 m_lastVelocity; | ||
90 | private Vector3 m_lastposition; | ||
91 | private Vector3 m_rotationalVelocity; | ||
92 | private Vector3 _size; | ||
93 | private Vector3 _acceleration; | ||
94 | private Vector3 m_angularlock = Vector3.One; | ||
95 | private IntPtr Amotor = IntPtr.Zero; | ||
96 | |||
97 | private Vector3 m_force; | ||
98 | private Vector3 m_forceacc; | ||
99 | private Vector3 m_angularForceacc; | ||
100 | |||
101 | private float m_invTimeStep = 50.0f; | ||
102 | private float m_timeStep = .02f; | ||
103 | |||
104 | |||
105 | private Vector3 m_PIDTarget; | ||
106 | private float m_PIDTau; | ||
107 | private bool m_usePID; | ||
108 | |||
109 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), | ||
110 | // and are for non-VEHICLES only. | ||
111 | |||
112 | private float m_PIDHoverHeight; | ||
113 | private float m_PIDHoverTau; | ||
114 | private bool m_useHoverPID; | ||
115 | private PIDHoverType m_PIDHoverType = PIDHoverType.Ground; | ||
116 | private float m_targetHoverHeight; | ||
117 | private float m_groundHeight; | ||
118 | private float m_waterHeight; | ||
119 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | ||
120 | |||
121 | private int body_autodisable_frames = 5; | ||
122 | private int bodydisablecontrol = 0; | ||
123 | |||
124 | |||
125 | // Default we're a Geometry | ||
126 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | ||
127 | // Default colide nonphysical don't try to colide with anything | ||
128 | private const CollisionCategories m_default_collisionFlagsNotPhysical = 0; | ||
129 | |||
130 | private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom | | ||
131 | CollisionCategories.Character | | ||
132 | CollisionCategories.Land | | ||
133 | CollisionCategories.VolumeDtc); | ||
134 | |||
135 | // private bool m_collidesLand = true; | ||
136 | private bool m_collidesWater; | ||
137 | public bool m_returnCollisions; | ||
138 | |||
139 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
140 | |||
141 | |||
142 | // Default, Collide with Other Geometries, spaces and Bodies | ||
143 | private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical; | ||
144 | |||
145 | public bool m_disabled; | ||
146 | |||
147 | public uint m_localID; | ||
148 | |||
149 | private IMesh m_mesh; | ||
150 | private object m_meshlock = new object(); | ||
151 | private PrimitiveBaseShape _pbs; | ||
152 | public OdeScene _parent_scene; | ||
153 | |||
154 | /// <summary> | ||
155 | /// The physics space which contains prim geometry | ||
156 | /// </summary> | ||
157 | public IntPtr m_targetSpace = IntPtr.Zero; | ||
158 | |||
159 | public IntPtr prim_geom; | ||
160 | public IntPtr _triMeshData; | ||
161 | |||
162 | private PhysicsActor _parent; | ||
163 | |||
164 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | ||
165 | |||
166 | |||
167 | private bool m_throttleUpdates; | ||
168 | private int throttleCounter; | ||
169 | public float m_collisionscore; | ||
170 | int m_colliderfilter = 0; | ||
171 | |||
172 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset | ||
173 | |||
174 | private float m_density = 10.000006836f; // Aluminum g/cm3; | ||
175 | private byte m_shapetype; | ||
176 | public bool _zeroFlag; | ||
177 | private bool m_lastUpdateSent; | ||
178 | |||
179 | public IntPtr Body = IntPtr.Zero; | ||
180 | public String Name { get; private set; } | ||
181 | private Vector3 _target_velocity; | ||
182 | |||
183 | public Vector3 primOOBsize; // prim real dimensions from mesh | ||
184 | public Vector3 primOOBoffset; // its centroid out of mesh or rest aabb | ||
185 | public float primOOBradiusSQ; | ||
186 | public d.Mass primdMass; // prim inertia information on it's own referencial | ||
187 | float primMass; // prim own mass | ||
188 | float primVolume; // prim own volume; | ||
189 | float _mass; // object mass acording to case | ||
190 | private bool hasOOBoffsetFromMesh = false; // if true we did compute it form mesh centroid, else from aabb | ||
191 | |||
192 | public int givefakepos = 0; | ||
193 | private Vector3 fakepos; | ||
194 | public int givefakeori = 0; | ||
195 | private Quaternion fakeori; | ||
196 | |||
197 | private int m_eventsubscription; | ||
198 | private int m_cureventsubscription; | ||
199 | private CollisionEventUpdate CollisionEventsThisFrame = null; | ||
200 | private bool SentEmptyCollisionsEvent; | ||
201 | |||
202 | public volatile bool childPrim; | ||
203 | |||
204 | public ODEDynamics m_vehicle; | ||
205 | |||
206 | internal int m_material = (int)Material.Wood; | ||
207 | private float mu; | ||
208 | private float bounce; | ||
209 | |||
210 | /// <summary> | ||
211 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | ||
212 | /// </summary> | ||
213 | public override bool IsPhysical // this is not reliable for internal use | ||
214 | { | ||
215 | get { return m_fakeisphysical; } | ||
216 | set | ||
217 | { | ||
218 | m_fakeisphysical = value; // we show imediatly to outside that we changed physical | ||
219 | // and also to stop imediatly some updates | ||
220 | // but real change will only happen in taintprocessing | ||
221 | |||
222 | if (!value) // Zero the remembered last velocity | ||
223 | m_lastVelocity = Vector3.Zero; | ||
224 | AddChange(changes.Physical, value); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | public override bool IsVolumeDtc | ||
229 | { | ||
230 | get { return m_fakeisVolumeDetect; } | ||
231 | set | ||
232 | { | ||
233 | m_fakeisVolumeDetect = value; | ||
234 | AddChange(changes.VolumeDtc, value); | ||
235 | } | ||
236 | } | ||
237 | |||
238 | |||
239 | public override bool Phantom // this is not reliable for internal use | ||
240 | { | ||
241 | get { return m_fakeisphantom; } | ||
242 | set | ||
243 | { | ||
244 | m_fakeisphantom = value; | ||
245 | AddChange(changes.Phantom, value); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | public override bool Building // this is not reliable for internal use | ||
250 | { | ||
251 | get { return m_building; } | ||
252 | set | ||
253 | { | ||
254 | if (value) | ||
255 | m_building = true; | ||
256 | AddChange(changes.building, value); | ||
257 | } | ||
258 | } | ||
259 | |||
260 | public override void getContactData(ref ContactData cdata) | ||
261 | { | ||
262 | cdata.mu = mu; | ||
263 | cdata.bounce = bounce; | ||
264 | |||
265 | // cdata.softcolide = m_softcolide; | ||
266 | cdata.softcolide = false; | ||
267 | |||
268 | if (m_isphysical) | ||
269 | { | ||
270 | ODEDynamics veh; | ||
271 | if (_parent != null) | ||
272 | veh = ((OdePrim)_parent).m_vehicle; | ||
273 | else | ||
274 | veh = m_vehicle; | ||
275 | |||
276 | if (veh != null && veh.Type != Vehicle.TYPE_NONE) | ||
277 | cdata.mu *= veh.FrictionFactor; | ||
278 | // cdata.mu *= 0; | ||
279 | } | ||
280 | } | ||
281 | |||
282 | public override int PhysicsActorType | ||
283 | { | ||
284 | get { return (int)ActorTypes.Prim; } | ||
285 | set { return; } | ||
286 | } | ||
287 | |||
288 | public override bool SetAlwaysRun | ||
289 | { | ||
290 | get { return false; } | ||
291 | set { return; } | ||
292 | } | ||
293 | |||
294 | public override uint LocalID | ||
295 | { | ||
296 | get | ||
297 | { | ||
298 | return m_localID; | ||
299 | } | ||
300 | set | ||
301 | { | ||
302 | //m_log.Info("[PHYSICS]: Setting TrackerID: " + value); | ||
303 | m_localID = value; | ||
304 | } | ||
305 | } | ||
306 | |||
307 | public override bool Grabbed | ||
308 | { | ||
309 | set { return; } | ||
310 | } | ||
311 | |||
312 | public override bool Selected | ||
313 | { | ||
314 | set | ||
315 | { | ||
316 | if (value) | ||
317 | m_isSelected = value; // if true set imediatly to stop moves etc | ||
318 | AddChange(changes.Selected, value); | ||
319 | } | ||
320 | } | ||
321 | |||
322 | public override bool Flying | ||
323 | { | ||
324 | // no flying prims for you | ||
325 | get { return false; } | ||
326 | set { } | ||
327 | } | ||
328 | |||
329 | public override bool IsColliding | ||
330 | { | ||
331 | get { return m_iscolliding; } | ||
332 | set | ||
333 | { | ||
334 | if (value) | ||
335 | { | ||
336 | m_colliderfilter += 2; | ||
337 | if (m_colliderfilter > 2) | ||
338 | m_colliderfilter = 2; | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | m_colliderfilter--; | ||
343 | if (m_colliderfilter < 0) | ||
344 | m_colliderfilter = 0; | ||
345 | } | ||
346 | |||
347 | if (m_colliderfilter == 0) | ||
348 | m_iscolliding = false; | ||
349 | else | ||
350 | m_iscolliding = true; | ||
351 | } | ||
352 | } | ||
353 | |||
354 | public override bool CollidingGround | ||
355 | { | ||
356 | get { return false; } | ||
357 | set { return; } | ||
358 | } | ||
359 | |||
360 | public override bool CollidingObj | ||
361 | { | ||
362 | get { return false; } | ||
363 | set { return; } | ||
364 | } | ||
365 | |||
366 | public override bool ThrottleUpdates | ||
367 | { | ||
368 | get { return m_throttleUpdates; } | ||
369 | set { m_throttleUpdates = value; } | ||
370 | } | ||
371 | |||
372 | public override bool Stopped | ||
373 | { | ||
374 | get { return _zeroFlag; } | ||
375 | } | ||
376 | |||
377 | public override Vector3 Position | ||
378 | { | ||
379 | get | ||
380 | { | ||
381 | if (givefakepos > 0) | ||
382 | return fakepos; | ||
383 | else | ||
384 | return _position; | ||
385 | } | ||
386 | |||
387 | set | ||
388 | { | ||
389 | fakepos = value; | ||
390 | givefakepos++; | ||
391 | AddChange(changes.Position, value); | ||
392 | } | ||
393 | } | ||
394 | |||
395 | public override Vector3 Size | ||
396 | { | ||
397 | get { return _size; } | ||
398 | set | ||
399 | { | ||
400 | if (value.IsFinite()) | ||
401 | { | ||
402 | AddChange(changes.Size, value); | ||
403 | } | ||
404 | else | ||
405 | { | ||
406 | m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name); | ||
407 | } | ||
408 | } | ||
409 | } | ||
410 | |||
411 | public override float Mass | ||
412 | { | ||
413 | get { return primMass; } | ||
414 | } | ||
415 | |||
416 | public override Vector3 Force | ||
417 | { | ||
418 | //get { return Vector3.Zero; } | ||
419 | get { return m_force; } | ||
420 | set | ||
421 | { | ||
422 | if (value.IsFinite()) | ||
423 | { | ||
424 | AddChange(changes.Force, value); | ||
425 | } | ||
426 | else | ||
427 | { | ||
428 | m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name); | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | |||
433 | public override void SetVolumeDetect(int param) | ||
434 | { | ||
435 | m_fakeisVolumeDetect = (param != 0); | ||
436 | AddChange(changes.VolumeDtc, m_fakeisVolumeDetect); | ||
437 | } | ||
438 | |||
439 | public override Vector3 GeometricCenter | ||
440 | { | ||
441 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
442 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
443 | // ignoring tortured prims details since sl also seems to ignore | ||
444 | // so no real use in doing it on physics | ||
445 | get | ||
446 | { | ||
447 | return Vector3.Zero; | ||
448 | } | ||
449 | } | ||
450 | |||
451 | public override Vector3 CenterOfMass | ||
452 | { | ||
453 | get | ||
454 | { | ||
455 | lock (_parent_scene.OdeLock) | ||
456 | { | ||
457 | d.Vector3 dtmp; | ||
458 | if (!childPrim && Body != IntPtr.Zero) | ||
459 | { | ||
460 | dtmp = d.BodyGetPosition(Body); | ||
461 | return new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
462 | } | ||
463 | else if (prim_geom != IntPtr.Zero) | ||
464 | { | ||
465 | d.Quaternion dq; | ||
466 | d.GeomCopyQuaternion(prim_geom, out dq); | ||
467 | Quaternion q; | ||
468 | q.X = dq.X; | ||
469 | q.Y = dq.Y; | ||
470 | q.Z = dq.Z; | ||
471 | q.W = dq.W; | ||
472 | |||
473 | Vector3 Ptot = primOOBoffset * q; | ||
474 | dtmp = d.GeomGetPosition(prim_geom); | ||
475 | Ptot.X += dtmp.X; | ||
476 | Ptot.Y += dtmp.Y; | ||
477 | Ptot.Z += dtmp.Z; | ||
478 | |||
479 | // if(childPrim) we only know about physical linksets | ||
480 | return Ptot; | ||
481 | /* | ||
482 | float tmass = _mass; | ||
483 | Ptot *= tmass; | ||
484 | |||
485 | float m; | ||
486 | |||
487 | foreach (OdePrim prm in childrenPrim) | ||
488 | { | ||
489 | m = prm._mass; | ||
490 | Ptot += prm.CenterOfMass * m; | ||
491 | tmass += m; | ||
492 | } | ||
493 | |||
494 | if (tmass == 0) | ||
495 | tmass = 0; | ||
496 | else | ||
497 | tmass = 1.0f / tmass; | ||
498 | |||
499 | Ptot *= tmass; | ||
500 | return Ptot; | ||
501 | */ | ||
502 | } | ||
503 | else | ||
504 | return _position; | ||
505 | } | ||
506 | } | ||
507 | } | ||
508 | |||
509 | public override Vector3 OOBsize | ||
510 | { | ||
511 | get | ||
512 | { | ||
513 | return primOOBsize; | ||
514 | } | ||
515 | } | ||
516 | |||
517 | public override Vector3 OOBoffset | ||
518 | { | ||
519 | get | ||
520 | { | ||
521 | return primOOBoffset; | ||
522 | } | ||
523 | } | ||
524 | |||
525 | public override float OOBRadiusSQ | ||
526 | { | ||
527 | get | ||
528 | { | ||
529 | return primOOBradiusSQ; | ||
530 | } | ||
531 | } | ||
532 | |||
533 | public override PrimitiveBaseShape Shape | ||
534 | { | ||
535 | set | ||
536 | { | ||
537 | /* | ||
538 | IMesh mesh = null; | ||
539 | if (_parent_scene.needsMeshing(value)) | ||
540 | { | ||
541 | bool convex; | ||
542 | if (m_shapetype == 0) | ||
543 | convex = false; | ||
544 | else | ||
545 | convex = true; | ||
546 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, (int)LevelOfDetail.High, true, convex); | ||
547 | } | ||
548 | |||
549 | if (mesh != null) | ||
550 | { | ||
551 | lock (m_meshlock) | ||
552 | m_mesh = mesh; | ||
553 | } | ||
554 | */ | ||
555 | AddChange(changes.Shape, value); | ||
556 | } | ||
557 | } | ||
558 | |||
559 | public override byte PhysicsShapeType | ||
560 | { | ||
561 | get | ||
562 | { | ||
563 | return m_shapetype; | ||
564 | } | ||
565 | set | ||
566 | { | ||
567 | m_shapetype = value; | ||
568 | AddChange(changes.Shape, null); | ||
569 | } | ||
570 | } | ||
571 | |||
572 | |||
573 | public override Vector3 Velocity | ||
574 | { | ||
575 | get | ||
576 | { | ||
577 | if (_zeroFlag) | ||
578 | return Vector3.Zero; | ||
579 | return _velocity; | ||
580 | } | ||
581 | set | ||
582 | { | ||
583 | if (value.IsFinite()) | ||
584 | { | ||
585 | AddChange(changes.Velocity, value); | ||
586 | } | ||
587 | else | ||
588 | { | ||
589 | m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name); | ||
590 | } | ||
591 | |||
592 | } | ||
593 | } | ||
594 | |||
595 | public override Vector3 Torque | ||
596 | { | ||
597 | get | ||
598 | { | ||
599 | if (!IsPhysical || Body == IntPtr.Zero) | ||
600 | return Vector3.Zero; | ||
601 | |||
602 | return _torque; | ||
603 | } | ||
604 | |||
605 | set | ||
606 | { | ||
607 | if (value.IsFinite()) | ||
608 | { | ||
609 | AddChange(changes.Torque, value); | ||
610 | } | ||
611 | else | ||
612 | { | ||
613 | m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name); | ||
614 | } | ||
615 | } | ||
616 | } | ||
617 | |||
618 | public override float CollisionScore | ||
619 | { | ||
620 | get { return m_collisionscore; } | ||
621 | set { m_collisionscore = value; } | ||
622 | } | ||
623 | |||
624 | public override bool Kinematic | ||
625 | { | ||
626 | get { return false; } | ||
627 | set { } | ||
628 | } | ||
629 | |||
630 | public override Quaternion Orientation | ||
631 | { | ||
632 | get | ||
633 | { | ||
634 | if (givefakeori > 0) | ||
635 | return fakeori; | ||
636 | else | ||
637 | |||
638 | return _orientation; | ||
639 | } | ||
640 | set | ||
641 | { | ||
642 | if (QuaternionIsFinite(value)) | ||
643 | { | ||
644 | fakeori = value; | ||
645 | givefakeori++; | ||
646 | AddChange(changes.Orientation, value); | ||
647 | } | ||
648 | else | ||
649 | m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name); | ||
650 | |||
651 | } | ||
652 | } | ||
653 | |||
654 | public override Vector3 Acceleration | ||
655 | { | ||
656 | get { return _acceleration; } | ||
657 | set { } | ||
658 | } | ||
659 | |||
660 | public override Vector3 RotationalVelocity | ||
661 | { | ||
662 | get | ||
663 | { | ||
664 | Vector3 pv = Vector3.Zero; | ||
665 | if (_zeroFlag) | ||
666 | return pv; | ||
667 | |||
668 | if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f)) | ||
669 | return pv; | ||
670 | |||
671 | return m_rotationalVelocity; | ||
672 | } | ||
673 | set | ||
674 | { | ||
675 | if (value.IsFinite()) | ||
676 | { | ||
677 | AddChange(changes.AngVelocity, value); | ||
678 | } | ||
679 | else | ||
680 | { | ||
681 | m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name); | ||
682 | } | ||
683 | } | ||
684 | } | ||
685 | |||
686 | public override float Buoyancy | ||
687 | { | ||
688 | get { return m_buoyancy; } | ||
689 | set | ||
690 | { | ||
691 | m_buoyancy = value; | ||
692 | } | ||
693 | } | ||
694 | |||
695 | public override bool FloatOnWater | ||
696 | { | ||
697 | set | ||
698 | { | ||
699 | AddChange(changes.CollidesWater, value); | ||
700 | } | ||
701 | } | ||
702 | |||
703 | public override Vector3 PIDTarget | ||
704 | { | ||
705 | set | ||
706 | { | ||
707 | if (value.IsFinite()) | ||
708 | { | ||
709 | m_PIDTarget = value; | ||
710 | } | ||
711 | else | ||
712 | m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); | ||
713 | } | ||
714 | } | ||
715 | |||
716 | public override bool PIDActive { set { m_usePID = value; } } | ||
717 | public override float PIDTau | ||
718 | { | ||
719 | set | ||
720 | { | ||
721 | if (value <= 0) | ||
722 | m_PIDTau = 0; | ||
723 | else | ||
724 | { | ||
725 | float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep); | ||
726 | if (value < mint) | ||
727 | m_PIDTau = mint; | ||
728 | else | ||
729 | m_PIDTau = value; | ||
730 | } | ||
731 | } | ||
732 | } | ||
733 | |||
734 | public override float PIDHoverHeight | ||
735 | { | ||
736 | set | ||
737 | { | ||
738 | m_PIDHoverHeight = value; | ||
739 | if (value == 0) | ||
740 | m_useHoverPID = false; | ||
741 | } | ||
742 | } | ||
743 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | ||
744 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | ||
745 | public override float PIDHoverTau | ||
746 | { | ||
747 | set | ||
748 | { | ||
749 | if (value <= 0) | ||
750 | m_PIDHoverTau = 0; | ||
751 | else | ||
752 | { | ||
753 | float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep); | ||
754 | if (value < mint) | ||
755 | m_PIDHoverTau = mint; | ||
756 | else | ||
757 | m_PIDHoverTau = value; | ||
758 | } | ||
759 | } | ||
760 | } | ||
761 | |||
762 | public override Quaternion APIDTarget { set { return; } } | ||
763 | |||
764 | public override bool APIDActive { set { return; } } | ||
765 | |||
766 | public override float APIDStrength { set { return; } } | ||
767 | |||
768 | public override float APIDDamping { set { return; } } | ||
769 | |||
770 | public override int VehicleType | ||
771 | { | ||
772 | // we may need to put a fake on this | ||
773 | get | ||
774 | { | ||
775 | if (m_vehicle == null) | ||
776 | return (int)Vehicle.TYPE_NONE; | ||
777 | else | ||
778 | return (int)m_vehicle.Type; | ||
779 | } | ||
780 | set | ||
781 | { | ||
782 | AddChange(changes.VehicleType, value); | ||
783 | } | ||
784 | } | ||
785 | |||
786 | public override void VehicleFloatParam(int param, float value) | ||
787 | { | ||
788 | strVehicleFloatParam fp = new strVehicleFloatParam(); | ||
789 | fp.param = param; | ||
790 | fp.value = value; | ||
791 | AddChange(changes.VehicleFloatParam, fp); | ||
792 | } | ||
793 | |||
794 | public override void VehicleVectorParam(int param, Vector3 value) | ||
795 | { | ||
796 | strVehicleVectorParam fp = new strVehicleVectorParam(); | ||
797 | fp.param = param; | ||
798 | fp.value = value; | ||
799 | AddChange(changes.VehicleVectorParam, fp); | ||
800 | } | ||
801 | |||
802 | public override void VehicleRotationParam(int param, Quaternion value) | ||
803 | { | ||
804 | strVehicleQuatParam fp = new strVehicleQuatParam(); | ||
805 | fp.param = param; | ||
806 | fp.value = value; | ||
807 | AddChange(changes.VehicleRotationParam, fp); | ||
808 | } | ||
809 | |||
810 | public override void VehicleFlags(int param, bool value) | ||
811 | { | ||
812 | strVehicleBoolParam bp = new strVehicleBoolParam(); | ||
813 | bp.param = param; | ||
814 | bp.value = value; | ||
815 | AddChange(changes.VehicleFlags, bp); | ||
816 | } | ||
817 | |||
818 | public override void SetVehicle(object vdata) | ||
819 | { | ||
820 | AddChange(changes.SetVehicle, vdata); | ||
821 | } | ||
822 | public void SetAcceleration(Vector3 accel) | ||
823 | { | ||
824 | _acceleration = accel; | ||
825 | } | ||
826 | |||
827 | public override void AddForce(Vector3 force, bool pushforce) | ||
828 | { | ||
829 | if (force.IsFinite()) | ||
830 | { | ||
831 | if(pushforce) | ||
832 | AddChange(changes.AddForce, force); | ||
833 | else // a impulse | ||
834 | AddChange(changes.AddForce, force * m_invTimeStep); | ||
835 | } | ||
836 | else | ||
837 | { | ||
838 | m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name); | ||
839 | } | ||
840 | //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); | ||
841 | } | ||
842 | |||
843 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
844 | { | ||
845 | if (force.IsFinite()) | ||
846 | { | ||
847 | // if(pushforce) for now applyrotationimpulse seems more happy applied as a force | ||
848 | AddChange(changes.AddAngForce, force); | ||
849 | // else // a impulse | ||
850 | // AddChange(changes.AddAngForce, force * m_invTimeStep); | ||
851 | } | ||
852 | else | ||
853 | { | ||
854 | m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name); | ||
855 | } | ||
856 | } | ||
857 | |||
858 | public override void CrossingFailure() | ||
859 | { | ||
860 | if (m_outbounds) | ||
861 | { | ||
862 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
863 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
864 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
865 | |||
866 | m_lastposition = _position; | ||
867 | _velocity.X = 0; | ||
868 | _velocity.Y = 0; | ||
869 | _velocity.Z = 0; | ||
870 | |||
871 | m_lastVelocity = _velocity; | ||
872 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
873 | m_vehicle.Stop(); | ||
874 | |||
875 | if(Body != IntPtr.Zero) | ||
876 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
877 | if (prim_geom != IntPtr.Zero) | ||
878 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
879 | |||
880 | m_outbounds = false; | ||
881 | changeDisable(false); | ||
882 | base.RequestPhysicsterseUpdate(); | ||
883 | } | ||
884 | } | ||
885 | |||
886 | public override void SetMomentum(Vector3 momentum) | ||
887 | { | ||
888 | } | ||
889 | |||
890 | public override void SetMaterial(int pMaterial) | ||
891 | { | ||
892 | m_material = pMaterial; | ||
893 | mu = _parent_scene.m_materialContactsData[pMaterial].mu; | ||
894 | bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; | ||
895 | } | ||
896 | |||
897 | public void setPrimForRemoval() | ||
898 | { | ||
899 | AddChange(changes.Remove, null); | ||
900 | } | ||
901 | |||
902 | public override void link(PhysicsActor obj) | ||
903 | { | ||
904 | AddChange(changes.Link, obj); | ||
905 | } | ||
906 | |||
907 | public override void delink() | ||
908 | { | ||
909 | AddChange(changes.DeLink, null); | ||
910 | } | ||
911 | |||
912 | public override void LockAngularMotion(Vector3 axis) | ||
913 | { | ||
914 | // reverse the zero/non zero values for ODE. | ||
915 | if (axis.IsFinite()) | ||
916 | { | ||
917 | axis.X = (axis.X > 0) ? 1f : 0f; | ||
918 | axis.Y = (axis.Y > 0) ? 1f : 0f; | ||
919 | axis.Z = (axis.Z > 0) ? 1f : 0f; | ||
920 | m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | ||
921 | AddChange(changes.AngLock, axis); | ||
922 | } | ||
923 | else | ||
924 | { | ||
925 | m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name); | ||
926 | } | ||
927 | } | ||
928 | |||
929 | public override void SubscribeEvents(int ms) | ||
930 | { | ||
931 | m_eventsubscription = ms; | ||
932 | m_cureventsubscription = 0; | ||
933 | if (CollisionEventsThisFrame == null) | ||
934 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
935 | SentEmptyCollisionsEvent = false; | ||
936 | } | ||
937 | |||
938 | public override void UnSubscribeEvents() | ||
939 | { | ||
940 | if (CollisionEventsThisFrame != null) | ||
941 | { | ||
942 | CollisionEventsThisFrame.Clear(); | ||
943 | CollisionEventsThisFrame = null; | ||
944 | } | ||
945 | m_eventsubscription = 0; | ||
946 | // for now still done on odescene | ||
947 | // _parent_scene.RemoveCollisionEventReporting(this); | ||
948 | } | ||
949 | |||
950 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
951 | { | ||
952 | if (CollisionEventsThisFrame == null) | ||
953 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
954 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
955 | } | ||
956 | |||
957 | public void SendCollisions() | ||
958 | { | ||
959 | if (CollisionEventsThisFrame == null) | ||
960 | return; | ||
961 | |||
962 | if (m_cureventsubscription < m_eventsubscription) | ||
963 | return; | ||
964 | |||
965 | m_cureventsubscription = 0; | ||
966 | |||
967 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | ||
968 | |||
969 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | ||
970 | { | ||
971 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
972 | |||
973 | if (ncolisions == 0) | ||
974 | { | ||
975 | SentEmptyCollisionsEvent = true; | ||
976 | _parent_scene.RemoveCollisionEventReporting(this); | ||
977 | } | ||
978 | else | ||
979 | { | ||
980 | SentEmptyCollisionsEvent = false; | ||
981 | CollisionEventsThisFrame.Clear(); | ||
982 | } | ||
983 | } | ||
984 | } | ||
985 | |||
986 | internal void AddCollisionFrameTime(int t) | ||
987 | { | ||
988 | if (m_cureventsubscription < 50000) | ||
989 | m_cureventsubscription += t; | ||
990 | } | ||
991 | |||
992 | public override bool SubscribedEvents() | ||
993 | { | ||
994 | if (m_eventsubscription > 0) | ||
995 | return true; | ||
996 | return false; | ||
997 | } | ||
998 | |||
999 | |||
1000 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | ||
1001 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID) | ||
1002 | { | ||
1003 | Name = primName; | ||
1004 | LocalID = plocalID; | ||
1005 | |||
1006 | m_vehicle = null; | ||
1007 | |||
1008 | if (!pos.IsFinite()) | ||
1009 | { | ||
1010 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
1011 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
1012 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name); | ||
1013 | } | ||
1014 | _position = pos; | ||
1015 | givefakepos = 0; | ||
1016 | |||
1017 | m_timeStep = parent_scene.ODE_STEPSIZE; | ||
1018 | m_invTimeStep = 1f / m_timeStep; | ||
1019 | |||
1020 | m_density = parent_scene.geomDefaultDensity; | ||
1021 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | ||
1022 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
1023 | |||
1024 | prim_geom = IntPtr.Zero; | ||
1025 | collide_geom = IntPtr.Zero; | ||
1026 | Body = IntPtr.Zero; | ||
1027 | |||
1028 | if (!size.IsFinite()) | ||
1029 | { | ||
1030 | size = new Vector3(0.5f, 0.5f, 0.5f); | ||
1031 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name); | ||
1032 | } | ||
1033 | |||
1034 | if (size.X <= 0) size.X = 0.01f; | ||
1035 | if (size.Y <= 0) size.Y = 0.01f; | ||
1036 | if (size.Z <= 0) size.Z = 0.01f; | ||
1037 | |||
1038 | _size = size; | ||
1039 | |||
1040 | if (!QuaternionIsFinite(rotation)) | ||
1041 | { | ||
1042 | rotation = Quaternion.Identity; | ||
1043 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name); | ||
1044 | } | ||
1045 | |||
1046 | _orientation = rotation; | ||
1047 | givefakeori = 0; | ||
1048 | |||
1049 | _pbs = pbs; | ||
1050 | |||
1051 | _parent_scene = parent_scene; | ||
1052 | m_targetSpace = IntPtr.Zero; | ||
1053 | |||
1054 | if (pos.Z < 0) | ||
1055 | { | ||
1056 | m_isphysical = false; | ||
1057 | } | ||
1058 | else | ||
1059 | { | ||
1060 | m_isphysical = pisPhysical; | ||
1061 | } | ||
1062 | m_fakeisphysical = m_isphysical; | ||
1063 | |||
1064 | m_isVolumeDetect = false; | ||
1065 | m_fakeisVolumeDetect = false; | ||
1066 | |||
1067 | m_force = Vector3.Zero; | ||
1068 | |||
1069 | m_iscolliding = false; | ||
1070 | m_colliderfilter = 0; | ||
1071 | m_NoColide = false; | ||
1072 | |||
1073 | hasOOBoffsetFromMesh = false; | ||
1074 | _triMeshData = IntPtr.Zero; | ||
1075 | |||
1076 | m_shapetype = _shapeType; | ||
1077 | |||
1078 | m_lastdoneSelected = false; | ||
1079 | m_isSelected = false; | ||
1080 | m_delaySelect = false; | ||
1081 | |||
1082 | m_isphantom = pisPhantom; | ||
1083 | m_fakeisphantom = pisPhantom; | ||
1084 | |||
1085 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | ||
1086 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | ||
1087 | |||
1088 | CalcPrimBodyData(); | ||
1089 | |||
1090 | m_mesh = null; | ||
1091 | if (_parent_scene.needsMeshing(pbs)) | ||
1092 | { | ||
1093 | bool convex; | ||
1094 | if (m_shapetype == 0) | ||
1095 | convex = false; | ||
1096 | else | ||
1097 | convex = true; | ||
1098 | |||
1099 | m_mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, (int)LevelOfDetail.High, true, convex); | ||
1100 | } | ||
1101 | |||
1102 | |||
1103 | m_building = true; // control must set this to false when done | ||
1104 | |||
1105 | AddChange(changes.Add, null); | ||
1106 | } | ||
1107 | |||
1108 | private void resetCollisionAccounting() | ||
1109 | { | ||
1110 | m_collisionscore = 0; | ||
1111 | } | ||
1112 | |||
1113 | private void UpdateCollisionCatFlags() | ||
1114 | { | ||
1115 | if(m_isphysical && m_disabled) | ||
1116 | { | ||
1117 | m_collisionCategories = 0; | ||
1118 | m_collisionFlags = 0; | ||
1119 | } | ||
1120 | |||
1121 | else if (m_isSelected) | ||
1122 | { | ||
1123 | m_collisionCategories = CollisionCategories.Selected; | ||
1124 | m_collisionFlags = 0; | ||
1125 | } | ||
1126 | |||
1127 | else if (m_isVolumeDetect) | ||
1128 | { | ||
1129 | m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1130 | if (m_isphysical) | ||
1131 | m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character; | ||
1132 | else | ||
1133 | m_collisionFlags = 0; | ||
1134 | } | ||
1135 | else if (m_isphantom) | ||
1136 | { | ||
1137 | m_collisionCategories = CollisionCategories.Phantom; | ||
1138 | if (m_isphysical) | ||
1139 | m_collisionFlags = CollisionCategories.Land; | ||
1140 | else | ||
1141 | m_collisionFlags = 0; | ||
1142 | } | ||
1143 | else | ||
1144 | { | ||
1145 | m_collisionCategories = CollisionCategories.Geom; | ||
1146 | if (m_isphysical) | ||
1147 | m_collisionFlags = m_default_collisionFlagsPhysical; | ||
1148 | else | ||
1149 | m_collisionFlags = m_default_collisionFlagsNotPhysical; | ||
1150 | } | ||
1151 | } | ||
1152 | |||
1153 | private void ApplyCollisionCatFlags() | ||
1154 | { | ||
1155 | if (prim_geom != IntPtr.Zero) | ||
1156 | { | ||
1157 | if (!childPrim && childrenPrim.Count > 0) | ||
1158 | { | ||
1159 | foreach (OdePrim prm in childrenPrim) | ||
1160 | { | ||
1161 | if (m_isphysical && m_disabled) | ||
1162 | { | ||
1163 | prm.m_collisionCategories = 0; | ||
1164 | prm.m_collisionFlags = 0; | ||
1165 | } | ||
1166 | else | ||
1167 | { | ||
1168 | // preserve some | ||
1169 | if (prm.m_isSelected) | ||
1170 | { | ||
1171 | prm.m_collisionCategories = CollisionCategories.Selected; | ||
1172 | prm.m_collisionFlags = 0; | ||
1173 | } | ||
1174 | else if (prm.m_isVolumeDetect) | ||
1175 | { | ||
1176 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1177 | if (m_isphysical) | ||
1178 | prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character; | ||
1179 | else | ||
1180 | prm.m_collisionFlags = 0; | ||
1181 | } | ||
1182 | else if (prm.m_isphantom) | ||
1183 | { | ||
1184 | prm.m_collisionCategories = CollisionCategories.Phantom; | ||
1185 | if (m_isphysical) | ||
1186 | prm.m_collisionFlags = CollisionCategories.Land; | ||
1187 | else | ||
1188 | prm.m_collisionFlags = 0; | ||
1189 | } | ||
1190 | else | ||
1191 | { | ||
1192 | prm.m_collisionCategories = m_collisionCategories; | ||
1193 | prm.m_collisionFlags = m_collisionFlags; | ||
1194 | } | ||
1195 | } | ||
1196 | |||
1197 | if (prm.prim_geom != IntPtr.Zero) | ||
1198 | { | ||
1199 | if (prm.m_NoColide) | ||
1200 | { | ||
1201 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1202 | if (m_isphysical) | ||
1203 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1204 | else | ||
1205 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1206 | } | ||
1207 | else | ||
1208 | { | ||
1209 | d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories); | ||
1210 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags); | ||
1211 | } | ||
1212 | } | ||
1213 | } | ||
1214 | } | ||
1215 | |||
1216 | if (m_NoColide) | ||
1217 | { | ||
1218 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1219 | d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land); | ||
1220 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
1221 | { | ||
1222 | d.GeomSetCategoryBits(collide_geom, 0); | ||
1223 | d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land); | ||
1224 | } | ||
1225 | } | ||
1226 | else | ||
1227 | { | ||
1228 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1229 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1230 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
1231 | { | ||
1232 | d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories); | ||
1233 | d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags); | ||
1234 | } | ||
1235 | } | ||
1236 | } | ||
1237 | } | ||
1238 | |||
1239 | private void createAMotor(Vector3 axis) | ||
1240 | { | ||
1241 | if (Body == IntPtr.Zero) | ||
1242 | return; | ||
1243 | |||
1244 | if (Amotor != IntPtr.Zero) | ||
1245 | { | ||
1246 | d.JointDestroy(Amotor); | ||
1247 | Amotor = IntPtr.Zero; | ||
1248 | } | ||
1249 | |||
1250 | int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z); | ||
1251 | |||
1252 | if (axisnum <= 0) | ||
1253 | return; | ||
1254 | |||
1255 | // stop it | ||
1256 | d.BodySetTorque(Body, 0, 0, 0); | ||
1257 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
1258 | |||
1259 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
1260 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
1261 | |||
1262 | d.JointSetAMotorMode(Amotor, 0); | ||
1263 | |||
1264 | d.JointSetAMotorNumAxes(Amotor, axisnum); | ||
1265 | |||
1266 | // get current orientation to lock | ||
1267 | |||
1268 | d.Quaternion dcur = d.BodyGetQuaternion(Body); | ||
1269 | Quaternion curr; // crap convertion between identical things | ||
1270 | curr.X = dcur.X; | ||
1271 | curr.Y = dcur.Y; | ||
1272 | curr.Z = dcur.Z; | ||
1273 | curr.W = dcur.W; | ||
1274 | Vector3 ax; | ||
1275 | |||
1276 | int i = 0; | ||
1277 | int j = 0; | ||
1278 | if (axis.X == 0) | ||
1279 | { | ||
1280 | ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X | ||
1281 | // ODE should do this with axis relative to body 1 but seems to fail | ||
1282 | d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z); | ||
1283 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
1284 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f); | ||
1285 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f); | ||
1286 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
1287 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1288 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); | ||
1289 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f); | ||
1290 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f); | ||
1291 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f); | ||
1292 | i++; | ||
1293 | j = 256; // move to next axis set | ||
1294 | } | ||
1295 | |||
1296 | if (axis.Y == 0) | ||
1297 | { | ||
1298 | ax = (new Vector3(0, 1, 0)) * curr; | ||
1299 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
1300 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
1301 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f); | ||
1302 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f); | ||
1303 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
1304 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1305 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
1306 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
1307 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
1308 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
1309 | i++; | ||
1310 | j += 256; | ||
1311 | } | ||
1312 | |||
1313 | if (axis.Z == 0) | ||
1314 | { | ||
1315 | ax = (new Vector3(0, 0, 1)) * curr; | ||
1316 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
1317 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
1318 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f); | ||
1319 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f); | ||
1320 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
1321 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1322 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
1323 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
1324 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
1325 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
1326 | } | ||
1327 | } | ||
1328 | |||
1329 | private bool setMesh(OdeScene parent_scene) | ||
1330 | { | ||
1331 | IntPtr vertices, indices; | ||
1332 | int vertexCount, indexCount; | ||
1333 | int vertexStride, triStride; | ||
1334 | |||
1335 | if (Body != IntPtr.Zero) | ||
1336 | { | ||
1337 | if (childPrim) | ||
1338 | { | ||
1339 | if (_parent != null) | ||
1340 | { | ||
1341 | OdePrim parent = (OdePrim)_parent; | ||
1342 | parent.ChildDelink(this, false); | ||
1343 | } | ||
1344 | } | ||
1345 | else | ||
1346 | { | ||
1347 | DestroyBody(); | ||
1348 | } | ||
1349 | } | ||
1350 | |||
1351 | IMesh mesh = null; | ||
1352 | |||
1353 | |||
1354 | lock (m_meshlock) | ||
1355 | { | ||
1356 | if (m_mesh == null) | ||
1357 | { | ||
1358 | bool convex; | ||
1359 | if (m_shapetype == 0) | ||
1360 | convex = false; | ||
1361 | else | ||
1362 | convex = true; | ||
1363 | |||
1364 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, (int)LevelOfDetail.High, true, convex); | ||
1365 | } | ||
1366 | else | ||
1367 | { | ||
1368 | mesh = m_mesh; | ||
1369 | } | ||
1370 | |||
1371 | if (mesh == null) | ||
1372 | { | ||
1373 | m_log.WarnFormat("[PHYSICS]: CreateMesh Failed on prim {0} at <{1},{2},{3}>.", Name, _position.X, _position.Y, _position.Z); | ||
1374 | return false; | ||
1375 | } | ||
1376 | |||
1377 | |||
1378 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap | ||
1379 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage | ||
1380 | |||
1381 | if (vertexCount == 0 || indexCount == 0) | ||
1382 | { | ||
1383 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", | ||
1384 | Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString()); | ||
1385 | mesh.releaseSourceMeshData(); | ||
1386 | return false; | ||
1387 | } | ||
1388 | |||
1389 | primOOBoffset = mesh.GetCentroid(); | ||
1390 | hasOOBoffsetFromMesh = true; | ||
1391 | |||
1392 | mesh.releaseSourceMeshData(); | ||
1393 | m_mesh = null; | ||
1394 | } | ||
1395 | |||
1396 | IntPtr geo = IntPtr.Zero; | ||
1397 | |||
1398 | try | ||
1399 | { | ||
1400 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1401 | |||
1402 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1403 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1404 | |||
1405 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1406 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); | ||
1407 | } | ||
1408 | |||
1409 | catch (Exception e) | ||
1410 | { | ||
1411 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); | ||
1412 | if (_triMeshData != IntPtr.Zero) | ||
1413 | { | ||
1414 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1415 | _triMeshData = IntPtr.Zero; | ||
1416 | } | ||
1417 | return false; | ||
1418 | } | ||
1419 | |||
1420 | SetGeom(geo); | ||
1421 | return true; | ||
1422 | } | ||
1423 | |||
1424 | private void SetGeom(IntPtr geom) | ||
1425 | { | ||
1426 | prim_geom = geom; | ||
1427 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | ||
1428 | if (prim_geom != IntPtr.Zero) | ||
1429 | { | ||
1430 | if (m_NoColide) | ||
1431 | { | ||
1432 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1433 | if (m_isphysical) | ||
1434 | { | ||
1435 | d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land); | ||
1436 | } | ||
1437 | else | ||
1438 | { | ||
1439 | d.GeomSetCollideBits(prim_geom, 0); | ||
1440 | d.GeomDisable(prim_geom); | ||
1441 | } | ||
1442 | } | ||
1443 | else | ||
1444 | { | ||
1445 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1446 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1447 | } | ||
1448 | |||
1449 | CalcPrimBodyData(); | ||
1450 | |||
1451 | _parent_scene.geom_name_map[prim_geom] = Name; | ||
1452 | _parent_scene.actor_name_map[prim_geom] = this; | ||
1453 | |||
1454 | } | ||
1455 | else | ||
1456 | m_log.Warn("Setting bad Geom"); | ||
1457 | } | ||
1458 | |||
1459 | |||
1460 | /// <summary> | ||
1461 | /// Create a geometry for the given mesh in the given target space. | ||
1462 | /// </summary> | ||
1463 | /// <param name="m_targetSpace"></param> | ||
1464 | /// <param name="mesh">If null, then a mesh is used that is based on the profile shape data.</param> | ||
1465 | private void CreateGeom() | ||
1466 | { | ||
1467 | if (_triMeshData != IntPtr.Zero) | ||
1468 | { | ||
1469 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1470 | _triMeshData = IntPtr.Zero; | ||
1471 | } | ||
1472 | |||
1473 | bool haveMesh = false; | ||
1474 | hasOOBoffsetFromMesh = false; | ||
1475 | m_NoColide = false; | ||
1476 | |||
1477 | if (_parent_scene.needsMeshing(_pbs)) | ||
1478 | { | ||
1479 | haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims | ||
1480 | if (!haveMesh) | ||
1481 | m_NoColide = true; | ||
1482 | } | ||
1483 | |||
1484 | if (!haveMesh) | ||
1485 | { | ||
1486 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1487 | && _size.X == _size.Y && _size.Y == _size.Z) | ||
1488 | { // it's a sphere | ||
1489 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1490 | try | ||
1491 | { | ||
1492 | SetGeom(d.CreateSphere(m_targetSpace, _size.X * 0.5f)); | ||
1493 | } | ||
1494 | catch (Exception e) | ||
1495 | { | ||
1496 | m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e); | ||
1497 | return; | ||
1498 | } | ||
1499 | } | ||
1500 | else | ||
1501 | {// do it as a box | ||
1502 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1503 | try | ||
1504 | { | ||
1505 | //Console.WriteLine(" CreateGeom 4"); | ||
1506 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1507 | } | ||
1508 | catch (Exception e) | ||
1509 | { | ||
1510 | m_log.Warn("[PHYSICS]: Create box failed: {0}", e); | ||
1511 | return; | ||
1512 | } | ||
1513 | } | ||
1514 | } | ||
1515 | } | ||
1516 | |||
1517 | /// <summary> | ||
1518 | /// Set a new geometry for this prim. | ||
1519 | /// </summary> | ||
1520 | /// <param name="geom"></param> | ||
1521 | private void RemoveGeom() | ||
1522 | { | ||
1523 | if (prim_geom != IntPtr.Zero) | ||
1524 | { | ||
1525 | _parent_scene.geom_name_map.Remove(prim_geom); | ||
1526 | _parent_scene.actor_name_map.Remove(prim_geom); | ||
1527 | try | ||
1528 | { | ||
1529 | d.GeomDestroy(prim_geom); | ||
1530 | if (_triMeshData != IntPtr.Zero) | ||
1531 | { | ||
1532 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1533 | _triMeshData = IntPtr.Zero; | ||
1534 | } | ||
1535 | } | ||
1536 | // catch (System.AccessViolationException) | ||
1537 | catch (Exception e) | ||
1538 | { | ||
1539 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e); | ||
1540 | } | ||
1541 | |||
1542 | prim_geom = IntPtr.Zero; | ||
1543 | collide_geom = IntPtr.Zero; | ||
1544 | } | ||
1545 | else | ||
1546 | { | ||
1547 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name); | ||
1548 | } | ||
1549 | Body = IntPtr.Zero; | ||
1550 | hasOOBoffsetFromMesh = false; | ||
1551 | } | ||
1552 | /* | ||
1553 | private void ChildSetGeom(OdePrim odePrim) | ||
1554 | { | ||
1555 | // well.. | ||
1556 | DestroyBody(); | ||
1557 | MakeBody(); | ||
1558 | } | ||
1559 | */ | ||
1560 | //sets non physical prim m_targetSpace to right space in spaces grid for static prims | ||
1561 | // should only be called for non physical prims unless they are becoming non physical | ||
1562 | private void SetInStaticSpace(OdePrim prim) | ||
1563 | { | ||
1564 | IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace); | ||
1565 | prim.m_targetSpace = targetSpace; | ||
1566 | collide_geom = IntPtr.Zero; | ||
1567 | } | ||
1568 | |||
1569 | public void enableBodySoft() | ||
1570 | { | ||
1571 | m_disabled = false; | ||
1572 | if (!childPrim && !m_isSelected) | ||
1573 | { | ||
1574 | if (m_isphysical && Body != IntPtr.Zero) | ||
1575 | { | ||
1576 | UpdateCollisionCatFlags(); | ||
1577 | ApplyCollisionCatFlags(); | ||
1578 | |||
1579 | d.BodyEnable(Body); | ||
1580 | } | ||
1581 | } | ||
1582 | resetCollisionAccounting(); | ||
1583 | } | ||
1584 | |||
1585 | private void disableBodySoft() | ||
1586 | { | ||
1587 | m_disabled = true; | ||
1588 | if (!childPrim) | ||
1589 | { | ||
1590 | if (m_isphysical && Body != IntPtr.Zero) | ||
1591 | { | ||
1592 | if (m_isSelected) | ||
1593 | m_collisionFlags = CollisionCategories.Selected; | ||
1594 | else | ||
1595 | m_collisionCategories = 0; | ||
1596 | m_collisionFlags = 0; | ||
1597 | ApplyCollisionCatFlags(); | ||
1598 | d.BodyDisable(Body); | ||
1599 | } | ||
1600 | } | ||
1601 | } | ||
1602 | |||
1603 | private void MakeBody() | ||
1604 | { | ||
1605 | if (!m_isphysical) // only physical get bodies | ||
1606 | return; | ||
1607 | |||
1608 | if (childPrim) // child prims don't get bodies; | ||
1609 | return; | ||
1610 | |||
1611 | if (m_building) | ||
1612 | return; | ||
1613 | |||
1614 | if (prim_geom == IntPtr.Zero) | ||
1615 | { | ||
1616 | m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet"); | ||
1617 | return; | ||
1618 | } | ||
1619 | |||
1620 | if (Body != IntPtr.Zero) | ||
1621 | { | ||
1622 | // d.BodyDestroy(Body); | ||
1623 | // Body = IntPtr.Zero; | ||
1624 | // do a more complet destruction | ||
1625 | DestroyBody(); | ||
1626 | m_log.Warn("[PHYSICS]: MakeBody called having a body"); | ||
1627 | } | ||
1628 | |||
1629 | if (d.GeomGetBody(prim_geom) != IntPtr.Zero) | ||
1630 | { | ||
1631 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
1632 | m_log.Warn("[PHYSICS]: MakeBody root geom already had a body"); | ||
1633 | } | ||
1634 | |||
1635 | d.Matrix3 mymat = new d.Matrix3(); | ||
1636 | d.Quaternion myrot = new d.Quaternion(); | ||
1637 | d.Mass objdmass = new d.Mass { }; | ||
1638 | |||
1639 | Body = d.BodyCreate(_parent_scene.world); | ||
1640 | |||
1641 | objdmass = primdMass; | ||
1642 | |||
1643 | // rotate inertia | ||
1644 | myrot.X = _orientation.X; | ||
1645 | myrot.Y = _orientation.Y; | ||
1646 | myrot.Z = _orientation.Z; | ||
1647 | myrot.W = _orientation.W; | ||
1648 | |||
1649 | d.RfromQ(out mymat, ref myrot); | ||
1650 | d.MassRotate(ref objdmass, ref mymat); | ||
1651 | |||
1652 | // set the body rotation | ||
1653 | d.BodySetRotation(Body, ref mymat); | ||
1654 | |||
1655 | // recompute full object inertia if needed | ||
1656 | if (childrenPrim.Count > 0) | ||
1657 | { | ||
1658 | d.Matrix3 mat = new d.Matrix3(); | ||
1659 | d.Quaternion quat = new d.Quaternion(); | ||
1660 | d.Mass tmpdmass = new d.Mass { }; | ||
1661 | Vector3 rcm; | ||
1662 | |||
1663 | rcm.X = _position.X; | ||
1664 | rcm.Y = _position.Y; | ||
1665 | rcm.Z = _position.Z; | ||
1666 | |||
1667 | lock (childrenPrim) | ||
1668 | { | ||
1669 | foreach (OdePrim prm in childrenPrim) | ||
1670 | { | ||
1671 | if (prm.prim_geom == IntPtr.Zero) | ||
1672 | { | ||
1673 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet"); | ||
1674 | continue; | ||
1675 | } | ||
1676 | |||
1677 | tmpdmass = prm.primdMass; | ||
1678 | |||
1679 | // apply prim current rotation to inertia | ||
1680 | quat.X = prm._orientation.X; | ||
1681 | quat.Y = prm._orientation.Y; | ||
1682 | quat.Z = prm._orientation.Z; | ||
1683 | quat.W = prm._orientation.W; | ||
1684 | d.RfromQ(out mat, ref quat); | ||
1685 | d.MassRotate(ref tmpdmass, ref mat); | ||
1686 | |||
1687 | Vector3 ppos = prm._position; | ||
1688 | ppos.X -= rcm.X; | ||
1689 | ppos.Y -= rcm.Y; | ||
1690 | ppos.Z -= rcm.Z; | ||
1691 | // refer inertia to root prim center of mass position | ||
1692 | d.MassTranslate(ref tmpdmass, | ||
1693 | ppos.X, | ||
1694 | ppos.Y, | ||
1695 | ppos.Z); | ||
1696 | |||
1697 | d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia | ||
1698 | // fix prim colision cats | ||
1699 | |||
1700 | if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero) | ||
1701 | { | ||
1702 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
1703 | m_log.Warn("[PHYSICS]: MakeBody child geom already had a body"); | ||
1704 | } | ||
1705 | |||
1706 | d.GeomClearOffset(prm.prim_geom); | ||
1707 | d.GeomSetBody(prm.prim_geom, Body); | ||
1708 | prm.Body = Body; | ||
1709 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation | ||
1710 | } | ||
1711 | } | ||
1712 | } | ||
1713 | |||
1714 | d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset | ||
1715 | // associate root geom with body | ||
1716 | d.GeomSetBody(prim_geom, Body); | ||
1717 | |||
1718 | d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z); | ||
1719 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1720 | |||
1721 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
1722 | myrot.X = -myrot.X; | ||
1723 | myrot.Y = -myrot.Y; | ||
1724 | myrot.Z = -myrot.Z; | ||
1725 | |||
1726 | d.RfromQ(out mymat, ref myrot); | ||
1727 | d.MassRotate(ref objdmass, ref mymat); | ||
1728 | |||
1729 | d.BodySetMass(Body, ref objdmass); | ||
1730 | _mass = objdmass.mass; | ||
1731 | |||
1732 | // disconnect from world gravity so we can apply buoyancy | ||
1733 | d.BodySetGravityMode(Body, false); | ||
1734 | |||
1735 | d.BodySetAutoDisableFlag(Body, true); | ||
1736 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1737 | d.BodySetDamping(Body, .005f, .005f); | ||
1738 | |||
1739 | if (m_targetSpace != IntPtr.Zero) | ||
1740 | { | ||
1741 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1742 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
1743 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
1744 | } | ||
1745 | |||
1746 | if (childrenPrim.Count == 0) | ||
1747 | { | ||
1748 | collide_geom = prim_geom; | ||
1749 | m_targetSpace = _parent_scene.ActiveSpace; | ||
1750 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1751 | } | ||
1752 | else | ||
1753 | { | ||
1754 | m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace); | ||
1755 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); | ||
1756 | d.SpaceSetSublevel(m_targetSpace, 3); | ||
1757 | d.SpaceSetCleanup(m_targetSpace, false); | ||
1758 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1759 | |||
1760 | d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space | | ||
1761 | CollisionCategories.Geom | | ||
1762 | CollisionCategories.Phantom | | ||
1763 | CollisionCategories.VolumeDtc | ||
1764 | )); | ||
1765 | d.GeomSetCollideBits(m_targetSpace, 0); | ||
1766 | collide_geom = m_targetSpace; | ||
1767 | } | ||
1768 | |||
1769 | if (m_delaySelect) | ||
1770 | { | ||
1771 | m_isSelected = true; | ||
1772 | m_delaySelect = false; | ||
1773 | } | ||
1774 | |||
1775 | lock (childrenPrim) | ||
1776 | { | ||
1777 | foreach (OdePrim prm in childrenPrim) | ||
1778 | { | ||
1779 | if (prm.prim_geom == IntPtr.Zero) | ||
1780 | continue; | ||
1781 | |||
1782 | Vector3 ppos = prm._position; | ||
1783 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position | ||
1784 | |||
1785 | if (prm.m_targetSpace != m_targetSpace) | ||
1786 | { | ||
1787 | if (prm.m_targetSpace != IntPtr.Zero) | ||
1788 | { | ||
1789 | _parent_scene.waitForSpaceUnlock(prm.m_targetSpace); | ||
1790 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) | ||
1791 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | ||
1792 | } | ||
1793 | prm.m_targetSpace = m_targetSpace; | ||
1794 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | ||
1795 | } | ||
1796 | |||
1797 | prm.m_collisionscore = 0; | ||
1798 | |||
1799 | if(!m_disabled) | ||
1800 | prm.m_disabled = false; | ||
1801 | |||
1802 | _parent_scene.addActivePrim(prm); | ||
1803 | } | ||
1804 | } | ||
1805 | |||
1806 | // The body doesn't already have a finite rotation mode set here | ||
1807 | if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null) | ||
1808 | { | ||
1809 | createAMotor(m_angularlock); | ||
1810 | } | ||
1811 | |||
1812 | m_collisionscore = 0; | ||
1813 | |||
1814 | UpdateCollisionCatFlags(); | ||
1815 | ApplyCollisionCatFlags(); | ||
1816 | |||
1817 | if (m_isSelected || m_disabled) | ||
1818 | { | ||
1819 | d.BodyDisable(Body); | ||
1820 | } | ||
1821 | else | ||
1822 | { | ||
1823 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | ||
1824 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1825 | } | ||
1826 | |||
1827 | _parent_scene.addActivePrim(this); | ||
1828 | _parent_scene.addActiveGroups(this); | ||
1829 | } | ||
1830 | |||
1831 | private void DestroyBody() | ||
1832 | { | ||
1833 | if (Body != IntPtr.Zero) | ||
1834 | { | ||
1835 | _parent_scene.remActivePrim(this); | ||
1836 | |||
1837 | collide_geom = IntPtr.Zero; | ||
1838 | |||
1839 | if (m_disabled) | ||
1840 | m_collisionCategories = 0; | ||
1841 | else if (m_isSelected) | ||
1842 | m_collisionCategories = CollisionCategories.Selected; | ||
1843 | else if (m_isVolumeDetect) | ||
1844 | m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1845 | else if (m_isphantom) | ||
1846 | m_collisionCategories = CollisionCategories.Phantom; | ||
1847 | else | ||
1848 | m_collisionCategories = CollisionCategories.Geom; | ||
1849 | |||
1850 | m_collisionFlags = 0; | ||
1851 | |||
1852 | if (prim_geom != IntPtr.Zero) | ||
1853 | { | ||
1854 | if (m_NoColide) | ||
1855 | { | ||
1856 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1857 | d.GeomSetCollideBits(prim_geom, 0); | ||
1858 | } | ||
1859 | else | ||
1860 | { | ||
1861 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1862 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1863 | } | ||
1864 | UpdateDataFromGeom(); | ||
1865 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
1866 | SetInStaticSpace(this); | ||
1867 | } | ||
1868 | |||
1869 | if (!childPrim) | ||
1870 | { | ||
1871 | lock (childrenPrim) | ||
1872 | { | ||
1873 | foreach (OdePrim prm in childrenPrim) | ||
1874 | { | ||
1875 | _parent_scene.remActivePrim(prm); | ||
1876 | |||
1877 | if (prm.m_isSelected) | ||
1878 | prm.m_collisionCategories = CollisionCategories.Selected; | ||
1879 | else if (prm.m_isVolumeDetect) | ||
1880 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1881 | else if (prm.m_isphantom) | ||
1882 | prm.m_collisionCategories = CollisionCategories.Phantom; | ||
1883 | else | ||
1884 | prm.m_collisionCategories = CollisionCategories.Geom; | ||
1885 | |||
1886 | prm.m_collisionFlags = 0; | ||
1887 | |||
1888 | if (prm.prim_geom != IntPtr.Zero) | ||
1889 | { | ||
1890 | if (prm.m_NoColide) | ||
1891 | { | ||
1892 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1893 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1894 | } | ||
1895 | else | ||
1896 | { | ||
1897 | d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories); | ||
1898 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags); | ||
1899 | } | ||
1900 | prm.UpdateDataFromGeom(); | ||
1901 | SetInStaticSpace(prm); | ||
1902 | } | ||
1903 | prm.Body = IntPtr.Zero; | ||
1904 | prm._mass = prm.primMass; | ||
1905 | prm.m_collisionscore = 0; | ||
1906 | } | ||
1907 | } | ||
1908 | if (Amotor != IntPtr.Zero) | ||
1909 | { | ||
1910 | d.JointDestroy(Amotor); | ||
1911 | Amotor = IntPtr.Zero; | ||
1912 | } | ||
1913 | _parent_scene.remActiveGroup(this); | ||
1914 | d.BodyDestroy(Body); | ||
1915 | } | ||
1916 | Body = IntPtr.Zero; | ||
1917 | } | ||
1918 | _mass = primMass; | ||
1919 | m_collisionscore = 0; | ||
1920 | } | ||
1921 | |||
1922 | private void FixInertia(Vector3 NewPos,Quaternion newrot) | ||
1923 | { | ||
1924 | d.Matrix3 mat = new d.Matrix3(); | ||
1925 | d.Quaternion quat = new d.Quaternion(); | ||
1926 | |||
1927 | d.Mass tmpdmass = new d.Mass { }; | ||
1928 | d.Mass objdmass = new d.Mass { }; | ||
1929 | |||
1930 | d.BodyGetMass(Body, out tmpdmass); | ||
1931 | objdmass = tmpdmass; | ||
1932 | |||
1933 | d.Vector3 dobjpos; | ||
1934 | d.Vector3 thispos; | ||
1935 | |||
1936 | // get current object position and rotation | ||
1937 | dobjpos = d.BodyGetPosition(Body); | ||
1938 | |||
1939 | // get prim own inertia in its local frame | ||
1940 | tmpdmass = primdMass; | ||
1941 | |||
1942 | // transform to object frame | ||
1943 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
1944 | d.MassRotate(ref tmpdmass, ref mat); | ||
1945 | |||
1946 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
1947 | d.MassTranslate(ref tmpdmass, | ||
1948 | thispos.X, | ||
1949 | thispos.Y, | ||
1950 | thispos.Z); | ||
1951 | |||
1952 | // subtract current prim inertia from object | ||
1953 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
1954 | |||
1955 | // back prim own inertia | ||
1956 | tmpdmass = primdMass; | ||
1957 | |||
1958 | // update to new position and orientation | ||
1959 | _position = NewPos; | ||
1960 | d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z); | ||
1961 | _orientation = newrot; | ||
1962 | quat.X = newrot.X; | ||
1963 | quat.Y = newrot.Y; | ||
1964 | quat.Z = newrot.Z; | ||
1965 | quat.W = newrot.W; | ||
1966 | d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat); | ||
1967 | |||
1968 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
1969 | d.MassRotate(ref tmpdmass, ref mat); | ||
1970 | |||
1971 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
1972 | d.MassTranslate(ref tmpdmass, | ||
1973 | thispos.X, | ||
1974 | thispos.Y, | ||
1975 | thispos.Z); | ||
1976 | |||
1977 | d.MassAdd(ref objdmass, ref tmpdmass); | ||
1978 | |||
1979 | // fix all positions | ||
1980 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
1981 | while (g != IntPtr.Zero) | ||
1982 | { | ||
1983 | thispos = d.GeomGetOffsetPosition(g); | ||
1984 | thispos.X -= objdmass.c.X; | ||
1985 | thispos.Y -= objdmass.c.Y; | ||
1986 | thispos.Z -= objdmass.c.Z; | ||
1987 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
1988 | g = d.dBodyGetNextGeom(g); | ||
1989 | } | ||
1990 | d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos); | ||
1991 | |||
1992 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
1993 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
1994 | d.BodySetMass(Body, ref objdmass); | ||
1995 | _mass = objdmass.mass; | ||
1996 | } | ||
1997 | |||
1998 | |||
1999 | |||
2000 | private void FixInertia(Vector3 NewPos) | ||
2001 | { | ||
2002 | d.Matrix3 primmat = new d.Matrix3(); | ||
2003 | d.Mass tmpdmass = new d.Mass { }; | ||
2004 | d.Mass objdmass = new d.Mass { }; | ||
2005 | d.Mass primmass = new d.Mass { }; | ||
2006 | |||
2007 | d.Vector3 dobjpos; | ||
2008 | d.Vector3 thispos; | ||
2009 | |||
2010 | d.BodyGetMass(Body, out objdmass); | ||
2011 | |||
2012 | // get prim own inertia in its local frame | ||
2013 | primmass = primdMass; | ||
2014 | // transform to object frame | ||
2015 | primmat = d.GeomGetOffsetRotation(prim_geom); | ||
2016 | d.MassRotate(ref primmass, ref primmat); | ||
2017 | |||
2018 | tmpdmass = primmass; | ||
2019 | |||
2020 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2021 | d.MassTranslate(ref tmpdmass, | ||
2022 | thispos.X, | ||
2023 | thispos.Y, | ||
2024 | thispos.Z); | ||
2025 | |||
2026 | // subtract current prim inertia from object | ||
2027 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2028 | |||
2029 | // update to new position | ||
2030 | _position = NewPos; | ||
2031 | d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z); | ||
2032 | |||
2033 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2034 | d.MassTranslate(ref primmass, | ||
2035 | thispos.X, | ||
2036 | thispos.Y, | ||
2037 | thispos.Z); | ||
2038 | |||
2039 | d.MassAdd(ref objdmass, ref primmass); | ||
2040 | |||
2041 | // fix all positions | ||
2042 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2043 | while (g != IntPtr.Zero) | ||
2044 | { | ||
2045 | thispos = d.GeomGetOffsetPosition(g); | ||
2046 | thispos.X -= objdmass.c.X; | ||
2047 | thispos.Y -= objdmass.c.Y; | ||
2048 | thispos.Z -= objdmass.c.Z; | ||
2049 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2050 | g = d.dBodyGetNextGeom(g); | ||
2051 | } | ||
2052 | |||
2053 | d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos); | ||
2054 | |||
2055 | // get current object position and rotation | ||
2056 | dobjpos = d.BodyGetPosition(Body); | ||
2057 | |||
2058 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2059 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2060 | d.BodySetMass(Body, ref objdmass); | ||
2061 | _mass = objdmass.mass; | ||
2062 | } | ||
2063 | |||
2064 | private void FixInertia(Quaternion newrot) | ||
2065 | { | ||
2066 | d.Matrix3 mat = new d.Matrix3(); | ||
2067 | d.Quaternion quat = new d.Quaternion(); | ||
2068 | |||
2069 | d.Mass tmpdmass = new d.Mass { }; | ||
2070 | d.Mass objdmass = new d.Mass { }; | ||
2071 | d.Vector3 dobjpos; | ||
2072 | d.Vector3 thispos; | ||
2073 | |||
2074 | d.BodyGetMass(Body, out objdmass); | ||
2075 | |||
2076 | // get prim own inertia in its local frame | ||
2077 | tmpdmass = primdMass; | ||
2078 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2079 | d.MassRotate(ref tmpdmass, ref mat); | ||
2080 | // transform to object frame | ||
2081 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2082 | d.MassTranslate(ref tmpdmass, | ||
2083 | thispos.X, | ||
2084 | thispos.Y, | ||
2085 | thispos.Z); | ||
2086 | |||
2087 | // subtract current prim inertia from object | ||
2088 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2089 | |||
2090 | // update to new orientation | ||
2091 | _orientation = newrot; | ||
2092 | quat.X = newrot.X; | ||
2093 | quat.Y = newrot.Y; | ||
2094 | quat.Z = newrot.Z; | ||
2095 | quat.W = newrot.W; | ||
2096 | d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat); | ||
2097 | |||
2098 | tmpdmass = primdMass; | ||
2099 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2100 | d.MassRotate(ref tmpdmass, ref mat); | ||
2101 | d.MassTranslate(ref tmpdmass, | ||
2102 | thispos.X, | ||
2103 | thispos.Y, | ||
2104 | thispos.Z); | ||
2105 | |||
2106 | d.MassAdd(ref objdmass, ref tmpdmass); | ||
2107 | |||
2108 | // fix all positions | ||
2109 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2110 | while (g != IntPtr.Zero) | ||
2111 | { | ||
2112 | thispos = d.GeomGetOffsetPosition(g); | ||
2113 | thispos.X -= objdmass.c.X; | ||
2114 | thispos.Y -= objdmass.c.Y; | ||
2115 | thispos.Z -= objdmass.c.Z; | ||
2116 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2117 | g = d.dBodyGetNextGeom(g); | ||
2118 | } | ||
2119 | |||
2120 | d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos); | ||
2121 | // get current object position and rotation | ||
2122 | dobjpos = d.BodyGetPosition(Body); | ||
2123 | |||
2124 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2125 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2126 | d.BodySetMass(Body, ref objdmass); | ||
2127 | _mass = objdmass.mass; | ||
2128 | } | ||
2129 | |||
2130 | |||
2131 | #region Mass Calculation | ||
2132 | |||
2133 | private float CalculatePrimVolume() | ||
2134 | { | ||
2135 | float volume = _size.X * _size.Y * _size.Z; // default | ||
2136 | float tmp; | ||
2137 | |||
2138 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | ||
2139 | float hollowVolume = hollowAmount * hollowAmount; | ||
2140 | |||
2141 | switch (_pbs.ProfileShape) | ||
2142 | { | ||
2143 | case ProfileShape.Square: | ||
2144 | // default box | ||
2145 | |||
2146 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
2147 | { | ||
2148 | if (hollowAmount > 0.0) | ||
2149 | { | ||
2150 | switch (_pbs.HollowShape) | ||
2151 | { | ||
2152 | case HollowShape.Square: | ||
2153 | case HollowShape.Same: | ||
2154 | break; | ||
2155 | |||
2156 | case HollowShape.Circle: | ||
2157 | |||
2158 | hollowVolume *= 0.78539816339f; | ||
2159 | break; | ||
2160 | |||
2161 | case HollowShape.Triangle: | ||
2162 | |||
2163 | hollowVolume *= (0.5f * .5f); | ||
2164 | break; | ||
2165 | |||
2166 | default: | ||
2167 | hollowVolume = 0; | ||
2168 | break; | ||
2169 | } | ||
2170 | volume *= (1.0f - hollowVolume); | ||
2171 | } | ||
2172 | } | ||
2173 | |||
2174 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2175 | { | ||
2176 | //a tube | ||
2177 | |||
2178 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | ||
2179 | tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY); | ||
2180 | volume -= volume * tmp * tmp; | ||
2181 | |||
2182 | if (hollowAmount > 0.0) | ||
2183 | { | ||
2184 | hollowVolume *= hollowAmount; | ||
2185 | |||
2186 | switch (_pbs.HollowShape) | ||
2187 | { | ||
2188 | case HollowShape.Square: | ||
2189 | case HollowShape.Same: | ||
2190 | break; | ||
2191 | |||
2192 | case HollowShape.Circle: | ||
2193 | hollowVolume *= 0.78539816339f; | ||
2194 | break; | ||
2195 | |||
2196 | case HollowShape.Triangle: | ||
2197 | hollowVolume *= 0.5f * 0.5f; | ||
2198 | break; | ||
2199 | default: | ||
2200 | hollowVolume = 0; | ||
2201 | break; | ||
2202 | } | ||
2203 | volume *= (1.0f - hollowVolume); | ||
2204 | } | ||
2205 | } | ||
2206 | |||
2207 | break; | ||
2208 | |||
2209 | case ProfileShape.Circle: | ||
2210 | |||
2211 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
2212 | { | ||
2213 | volume *= 0.78539816339f; // elipse base | ||
2214 | |||
2215 | if (hollowAmount > 0.0) | ||
2216 | { | ||
2217 | switch (_pbs.HollowShape) | ||
2218 | { | ||
2219 | case HollowShape.Same: | ||
2220 | case HollowShape.Circle: | ||
2221 | break; | ||
2222 | |||
2223 | case HollowShape.Square: | ||
2224 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
2225 | break; | ||
2226 | |||
2227 | case HollowShape.Triangle: | ||
2228 | hollowVolume *= .5f * 1.27323954473516f; | ||
2229 | break; | ||
2230 | |||
2231 | default: | ||
2232 | hollowVolume = 0; | ||
2233 | break; | ||
2234 | } | ||
2235 | volume *= (1.0f - hollowVolume); | ||
2236 | } | ||
2237 | } | ||
2238 | |||
2239 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2240 | { | ||
2241 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | ||
2242 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
2243 | volume *= (1.0f - tmp * tmp); | ||
2244 | |||
2245 | if (hollowAmount > 0.0) | ||
2246 | { | ||
2247 | |||
2248 | // calculate the hollow volume by it's shape compared to the prim shape | ||
2249 | hollowVolume *= hollowAmount; | ||
2250 | |||
2251 | switch (_pbs.HollowShape) | ||
2252 | { | ||
2253 | case HollowShape.Same: | ||
2254 | case HollowShape.Circle: | ||
2255 | break; | ||
2256 | |||
2257 | case HollowShape.Square: | ||
2258 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
2259 | break; | ||
2260 | |||
2261 | case HollowShape.Triangle: | ||
2262 | hollowVolume *= .5f * 1.27323954473516f; | ||
2263 | break; | ||
2264 | |||
2265 | default: | ||
2266 | hollowVolume = 0; | ||
2267 | break; | ||
2268 | } | ||
2269 | volume *= (1.0f - hollowVolume); | ||
2270 | } | ||
2271 | } | ||
2272 | break; | ||
2273 | |||
2274 | case ProfileShape.HalfCircle: | ||
2275 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2276 | { | ||
2277 | volume *= 0.5236f; | ||
2278 | |||
2279 | if (hollowAmount > 0.0) | ||
2280 | { | ||
2281 | hollowVolume *= hollowAmount; | ||
2282 | |||
2283 | switch (_pbs.HollowShape) | ||
2284 | { | ||
2285 | case HollowShape.Circle: | ||
2286 | case HollowShape.Triangle: // diference in sl is minor and odd | ||
2287 | case HollowShape.Same: | ||
2288 | break; | ||
2289 | |||
2290 | case HollowShape.Square: | ||
2291 | hollowVolume *= 0.909f; | ||
2292 | break; | ||
2293 | |||
2294 | // case HollowShape.Triangle: | ||
2295 | // hollowVolume *= .827f; | ||
2296 | // break; | ||
2297 | default: | ||
2298 | hollowVolume = 0; | ||
2299 | break; | ||
2300 | } | ||
2301 | volume *= (1.0f - hollowVolume); | ||
2302 | } | ||
2303 | |||
2304 | } | ||
2305 | break; | ||
2306 | |||
2307 | case ProfileShape.EquilateralTriangle: | ||
2308 | |||
2309 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
2310 | { | ||
2311 | volume *= 0.32475953f; | ||
2312 | |||
2313 | if (hollowAmount > 0.0) | ||
2314 | { | ||
2315 | |||
2316 | // calculate the hollow volume by it's shape compared to the prim shape | ||
2317 | switch (_pbs.HollowShape) | ||
2318 | { | ||
2319 | case HollowShape.Same: | ||
2320 | case HollowShape.Triangle: | ||
2321 | hollowVolume *= .25f; | ||
2322 | break; | ||
2323 | |||
2324 | case HollowShape.Square: | ||
2325 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
2326 | break; | ||
2327 | |||
2328 | case HollowShape.Circle: | ||
2329 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
2330 | // Cyllinder hollow volume calculation | ||
2331 | |||
2332 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
2333 | break; | ||
2334 | |||
2335 | default: | ||
2336 | hollowVolume = 0; | ||
2337 | break; | ||
2338 | } | ||
2339 | volume *= (1.0f - hollowVolume); | ||
2340 | } | ||
2341 | } | ||
2342 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2343 | { | ||
2344 | volume *= 0.32475953f; | ||
2345 | volume *= 0.01f * (float)(200 - _pbs.PathScaleX); | ||
2346 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
2347 | volume *= (1.0f - tmp * tmp); | ||
2348 | |||
2349 | if (hollowAmount > 0.0) | ||
2350 | { | ||
2351 | |||
2352 | hollowVolume *= hollowAmount; | ||
2353 | |||
2354 | switch (_pbs.HollowShape) | ||
2355 | { | ||
2356 | case HollowShape.Same: | ||
2357 | case HollowShape.Triangle: | ||
2358 | hollowVolume *= .25f; | ||
2359 | break; | ||
2360 | |||
2361 | case HollowShape.Square: | ||
2362 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
2363 | break; | ||
2364 | |||
2365 | case HollowShape.Circle: | ||
2366 | |||
2367 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
2368 | break; | ||
2369 | |||
2370 | default: | ||
2371 | hollowVolume = 0; | ||
2372 | break; | ||
2373 | } | ||
2374 | volume *= (1.0f - hollowVolume); | ||
2375 | } | ||
2376 | } | ||
2377 | break; | ||
2378 | |||
2379 | default: | ||
2380 | break; | ||
2381 | } | ||
2382 | |||
2383 | float taperX1; | ||
2384 | float taperY1; | ||
2385 | float taperX; | ||
2386 | float taperY; | ||
2387 | float pathBegin; | ||
2388 | float pathEnd; | ||
2389 | float profileBegin; | ||
2390 | float profileEnd; | ||
2391 | |||
2392 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | ||
2393 | { | ||
2394 | taperX1 = _pbs.PathScaleX * 0.01f; | ||
2395 | if (taperX1 > 1.0f) | ||
2396 | taperX1 = 2.0f - taperX1; | ||
2397 | taperX = 1.0f - taperX1; | ||
2398 | |||
2399 | taperY1 = _pbs.PathScaleY * 0.01f; | ||
2400 | if (taperY1 > 1.0f) | ||
2401 | taperY1 = 2.0f - taperY1; | ||
2402 | taperY = 1.0f - taperY1; | ||
2403 | } | ||
2404 | else | ||
2405 | { | ||
2406 | taperX = _pbs.PathTaperX * 0.01f; | ||
2407 | if (taperX < 0.0f) | ||
2408 | taperX = -taperX; | ||
2409 | taperX1 = 1.0f - taperX; | ||
2410 | |||
2411 | taperY = _pbs.PathTaperY * 0.01f; | ||
2412 | if (taperY < 0.0f) | ||
2413 | taperY = -taperY; | ||
2414 | taperY1 = 1.0f - taperY; | ||
2415 | } | ||
2416 | |||
2417 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | ||
2418 | |||
2419 | pathBegin = (float)_pbs.PathBegin * 2.0e-5f; | ||
2420 | pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; | ||
2421 | volume *= (pathEnd - pathBegin); | ||
2422 | |||
2423 | // this is crude aproximation | ||
2424 | profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; | ||
2425 | profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; | ||
2426 | volume *= (profileEnd - profileBegin); | ||
2427 | |||
2428 | return volume; | ||
2429 | } | ||
2430 | |||
2431 | |||
2432 | private void CalcPrimBodyData() | ||
2433 | { | ||
2434 | float volume; | ||
2435 | |||
2436 | if (prim_geom == IntPtr.Zero) | ||
2437 | { | ||
2438 | // Ubit let's have a initial basic OOB | ||
2439 | primOOBsize.X = _size.X; | ||
2440 | primOOBsize.Y = _size.Y; | ||
2441 | primOOBsize.Z = _size.Z; | ||
2442 | primOOBoffset = Vector3.Zero; | ||
2443 | } | ||
2444 | else | ||
2445 | { | ||
2446 | d.AABB AABB; | ||
2447 | d.GeomGetAABB(prim_geom, out AABB); // get the AABB from engine geom | ||
2448 | |||
2449 | primOOBsize.X = (AABB.MaxX - AABB.MinX); | ||
2450 | primOOBsize.Y = (AABB.MaxY - AABB.MinY); | ||
2451 | primOOBsize.Z = (AABB.MaxZ - AABB.MinZ); | ||
2452 | if (!hasOOBoffsetFromMesh) | ||
2453 | { | ||
2454 | primOOBoffset.X = (AABB.MaxX + AABB.MinX) * 0.5f; | ||
2455 | primOOBoffset.Y = (AABB.MaxY + AABB.MinY) * 0.5f; | ||
2456 | primOOBoffset.Z = (AABB.MaxZ + AABB.MinZ) * 0.5f; | ||
2457 | } | ||
2458 | } | ||
2459 | |||
2460 | // also its own inertia and mass | ||
2461 | // keep using basic shape mass for now | ||
2462 | volume = CalculatePrimVolume(); | ||
2463 | |||
2464 | primVolume = volume; | ||
2465 | primMass = m_density * volume; | ||
2466 | |||
2467 | if (primMass <= 0) | ||
2468 | primMass = 0.0001f;//ckrinke: Mass must be greater then zero. | ||
2469 | if (primMass > _parent_scene.maximumMassObject) | ||
2470 | primMass = _parent_scene.maximumMassObject; | ||
2471 | |||
2472 | _mass = primMass; // just in case | ||
2473 | |||
2474 | d.MassSetBoxTotal(out primdMass, primMass, primOOBsize.X, primOOBsize.Y, primOOBsize.Z); | ||
2475 | |||
2476 | d.MassTranslate(ref primdMass, | ||
2477 | primOOBoffset.X, | ||
2478 | primOOBoffset.Y, | ||
2479 | primOOBoffset.Z); | ||
2480 | |||
2481 | primOOBsize *= 0.5f; // let obb size be a corner coords | ||
2482 | primOOBradiusSQ = primOOBsize.LengthSquared(); | ||
2483 | } | ||
2484 | |||
2485 | |||
2486 | #endregion | ||
2487 | |||
2488 | |||
2489 | /// <summary> | ||
2490 | /// Add a child prim to this parent prim. | ||
2491 | /// </summary> | ||
2492 | /// <param name="prim">Child prim</param> | ||
2493 | // I'm the parent | ||
2494 | // prim is the child | ||
2495 | public void ParentPrim(OdePrim prim) | ||
2496 | { | ||
2497 | //Console.WriteLine("ParentPrim " + m_primName); | ||
2498 | if (this.m_localID != prim.m_localID) | ||
2499 | { | ||
2500 | DestroyBody(); // for now we need to rebuil entire object on link change | ||
2501 | |||
2502 | lock (childrenPrim) | ||
2503 | { | ||
2504 | // adopt the prim | ||
2505 | if (!childrenPrim.Contains(prim)) | ||
2506 | childrenPrim.Add(prim); | ||
2507 | |||
2508 | // see if this prim has kids and adopt them also | ||
2509 | // should not happen for now | ||
2510 | foreach (OdePrim prm in prim.childrenPrim) | ||
2511 | { | ||
2512 | if (!childrenPrim.Contains(prm)) | ||
2513 | { | ||
2514 | if (prm.Body != IntPtr.Zero) | ||
2515 | { | ||
2516 | if (prm.prim_geom != IntPtr.Zero) | ||
2517 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
2518 | if (prm.Body != prim.Body) | ||
2519 | prm.DestroyBody(); // don't loose bodies around | ||
2520 | prm.Body = IntPtr.Zero; | ||
2521 | } | ||
2522 | |||
2523 | childrenPrim.Add(prm); | ||
2524 | prm._parent = this; | ||
2525 | } | ||
2526 | } | ||
2527 | } | ||
2528 | //Remove old children from the prim | ||
2529 | prim.childrenPrim.Clear(); | ||
2530 | |||
2531 | if (prim.Body != IntPtr.Zero) | ||
2532 | { | ||
2533 | if (prim.prim_geom != IntPtr.Zero) | ||
2534 | d.GeomSetBody(prim.prim_geom, IntPtr.Zero); | ||
2535 | prim.DestroyBody(); // don't loose bodies around | ||
2536 | prim.Body = IntPtr.Zero; | ||
2537 | } | ||
2538 | |||
2539 | prim.childPrim = true; | ||
2540 | prim._parent = this; | ||
2541 | |||
2542 | MakeBody(); // full nasty reconstruction | ||
2543 | } | ||
2544 | } | ||
2545 | |||
2546 | private void UpdateChildsfromgeom() | ||
2547 | { | ||
2548 | if (childrenPrim.Count > 0) | ||
2549 | { | ||
2550 | foreach (OdePrim prm in childrenPrim) | ||
2551 | prm.UpdateDataFromGeom(); | ||
2552 | } | ||
2553 | } | ||
2554 | |||
2555 | private void UpdateDataFromGeom() | ||
2556 | { | ||
2557 | if (prim_geom != IntPtr.Zero) | ||
2558 | { | ||
2559 | d.Quaternion qtmp; | ||
2560 | d.GeomCopyQuaternion(prim_geom, out qtmp); | ||
2561 | _orientation.X = qtmp.X; | ||
2562 | _orientation.Y = qtmp.Y; | ||
2563 | _orientation.Z = qtmp.Z; | ||
2564 | _orientation.W = qtmp.W; | ||
2565 | |||
2566 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); | ||
2567 | _position.X = lpos.X; | ||
2568 | _position.Y = lpos.Y; | ||
2569 | _position.Z = lpos.Z; | ||
2570 | } | ||
2571 | } | ||
2572 | |||
2573 | private void ChildDelink(OdePrim odePrim, bool remakebodies) | ||
2574 | { | ||
2575 | // Okay, we have a delinked child.. destroy all body and remake | ||
2576 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
2577 | return; | ||
2578 | |||
2579 | DestroyBody(); | ||
2580 | |||
2581 | if (odePrim == this) // delinking the root prim | ||
2582 | { | ||
2583 | OdePrim newroot = null; | ||
2584 | lock (childrenPrim) | ||
2585 | { | ||
2586 | if (childrenPrim.Count > 0) | ||
2587 | { | ||
2588 | newroot = childrenPrim[0]; | ||
2589 | childrenPrim.RemoveAt(0); | ||
2590 | foreach (OdePrim prm in childrenPrim) | ||
2591 | { | ||
2592 | newroot.childrenPrim.Add(prm); | ||
2593 | } | ||
2594 | childrenPrim.Clear(); | ||
2595 | } | ||
2596 | if (newroot != null) | ||
2597 | { | ||
2598 | newroot.childPrim = false; | ||
2599 | newroot._parent = null; | ||
2600 | if (remakebodies) | ||
2601 | newroot.MakeBody(); | ||
2602 | } | ||
2603 | } | ||
2604 | } | ||
2605 | |||
2606 | else | ||
2607 | { | ||
2608 | lock (childrenPrim) | ||
2609 | { | ||
2610 | childrenPrim.Remove(odePrim); | ||
2611 | odePrim.childPrim = false; | ||
2612 | odePrim._parent = null; | ||
2613 | // odePrim.UpdateDataFromGeom(); | ||
2614 | if (remakebodies) | ||
2615 | odePrim.MakeBody(); | ||
2616 | } | ||
2617 | } | ||
2618 | if (remakebodies) | ||
2619 | MakeBody(); | ||
2620 | } | ||
2621 | |||
2622 | protected void ChildRemove(OdePrim odePrim, bool reMakeBody) | ||
2623 | { | ||
2624 | // Okay, we have a delinked child.. destroy all body and remake | ||
2625 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
2626 | return; | ||
2627 | |||
2628 | DestroyBody(); | ||
2629 | |||
2630 | if (odePrim == this) | ||
2631 | { | ||
2632 | OdePrim newroot = null; | ||
2633 | lock (childrenPrim) | ||
2634 | { | ||
2635 | if (childrenPrim.Count > 0) | ||
2636 | { | ||
2637 | newroot = childrenPrim[0]; | ||
2638 | childrenPrim.RemoveAt(0); | ||
2639 | foreach (OdePrim prm in childrenPrim) | ||
2640 | { | ||
2641 | newroot.childrenPrim.Add(prm); | ||
2642 | } | ||
2643 | childrenPrim.Clear(); | ||
2644 | } | ||
2645 | if (newroot != null) | ||
2646 | { | ||
2647 | newroot.childPrim = false; | ||
2648 | newroot._parent = null; | ||
2649 | newroot.MakeBody(); | ||
2650 | } | ||
2651 | } | ||
2652 | if (reMakeBody) | ||
2653 | MakeBody(); | ||
2654 | return; | ||
2655 | } | ||
2656 | else | ||
2657 | { | ||
2658 | lock (childrenPrim) | ||
2659 | { | ||
2660 | childrenPrim.Remove(odePrim); | ||
2661 | odePrim.childPrim = false; | ||
2662 | odePrim._parent = null; | ||
2663 | if (reMakeBody) | ||
2664 | odePrim.MakeBody(); | ||
2665 | } | ||
2666 | } | ||
2667 | MakeBody(); | ||
2668 | } | ||
2669 | |||
2670 | #region changes | ||
2671 | |||
2672 | private void changeadd() | ||
2673 | { | ||
2674 | CreateGeom(); | ||
2675 | |||
2676 | if (prim_geom != IntPtr.Zero) | ||
2677 | { | ||
2678 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2679 | d.Quaternion myrot = new d.Quaternion(); | ||
2680 | myrot.X = _orientation.X; | ||
2681 | myrot.Y = _orientation.Y; | ||
2682 | myrot.Z = _orientation.Z; | ||
2683 | myrot.W = _orientation.W; | ||
2684 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2685 | |||
2686 | if (!m_isphysical) | ||
2687 | { | ||
2688 | SetInStaticSpace(this); | ||
2689 | UpdateCollisionCatFlags(); | ||
2690 | ApplyCollisionCatFlags(); | ||
2691 | } | ||
2692 | else | ||
2693 | MakeBody(); | ||
2694 | } | ||
2695 | } | ||
2696 | |||
2697 | private void changeAngularLock(Vector3 newLock) | ||
2698 | { | ||
2699 | // do we have a Physical object? | ||
2700 | if (Body != IntPtr.Zero) | ||
2701 | { | ||
2702 | //Check that we have a Parent | ||
2703 | //If we have a parent then we're not authorative here | ||
2704 | if (_parent == null) | ||
2705 | { | ||
2706 | if (!newLock.ApproxEquals(Vector3.One, 0f)) | ||
2707 | { | ||
2708 | createAMotor(newLock); | ||
2709 | } | ||
2710 | else | ||
2711 | { | ||
2712 | if (Amotor != IntPtr.Zero) | ||
2713 | { | ||
2714 | d.JointDestroy(Amotor); | ||
2715 | Amotor = IntPtr.Zero; | ||
2716 | } | ||
2717 | } | ||
2718 | } | ||
2719 | } | ||
2720 | // Store this for later in case we get turned into a separate body | ||
2721 | m_angularlock = newLock; | ||
2722 | } | ||
2723 | |||
2724 | private void changeLink(OdePrim NewParent) | ||
2725 | { | ||
2726 | if (_parent == null && NewParent != null) | ||
2727 | { | ||
2728 | NewParent.ParentPrim(this); | ||
2729 | } | ||
2730 | else if (_parent != null) | ||
2731 | { | ||
2732 | if (_parent is OdePrim) | ||
2733 | { | ||
2734 | if (NewParent != _parent) | ||
2735 | { | ||
2736 | (_parent as OdePrim).ChildDelink(this, false); // for now... | ||
2737 | childPrim = false; | ||
2738 | |||
2739 | if (NewParent != null) | ||
2740 | { | ||
2741 | NewParent.ParentPrim(this); | ||
2742 | } | ||
2743 | } | ||
2744 | } | ||
2745 | } | ||
2746 | _parent = NewParent; | ||
2747 | } | ||
2748 | |||
2749 | |||
2750 | private void Stop() | ||
2751 | { | ||
2752 | if (!childPrim) | ||
2753 | { | ||
2754 | m_force = Vector3.Zero; | ||
2755 | m_forceacc = Vector3.Zero; | ||
2756 | m_angularForceacc = Vector3.Zero; | ||
2757 | _torque = Vector3.Zero; | ||
2758 | _velocity = Vector3.Zero; | ||
2759 | _acceleration = Vector3.Zero; | ||
2760 | m_rotationalVelocity = Vector3.Zero; | ||
2761 | _target_velocity = Vector3.Zero; | ||
2762 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2763 | m_vehicle.Stop(); | ||
2764 | } | ||
2765 | |||
2766 | if (Body != IntPtr.Zero) | ||
2767 | { | ||
2768 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
2769 | d.BodySetTorque(Body, 0f, 0f, 0f); | ||
2770 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
2771 | d.BodySetAngularVel(Body, 0f, 0f, 0f); | ||
2772 | } | ||
2773 | } | ||
2774 | |||
2775 | private void changePhantomStatus(bool newval) | ||
2776 | { | ||
2777 | m_isphantom = newval; | ||
2778 | |||
2779 | UpdateCollisionCatFlags(); | ||
2780 | ApplyCollisionCatFlags(); | ||
2781 | } | ||
2782 | |||
2783 | /* not in use | ||
2784 | internal void ChildSelectedChange(bool childSelect) | ||
2785 | { | ||
2786 | if(childPrim) | ||
2787 | return; | ||
2788 | |||
2789 | if (childSelect == m_isSelected) | ||
2790 | return; | ||
2791 | |||
2792 | if (childSelect) | ||
2793 | { | ||
2794 | DoSelectedStatus(true); | ||
2795 | } | ||
2796 | |||
2797 | else | ||
2798 | { | ||
2799 | foreach (OdePrim prm in childrenPrim) | ||
2800 | { | ||
2801 | if (prm.m_isSelected) | ||
2802 | return; | ||
2803 | } | ||
2804 | DoSelectedStatus(false); | ||
2805 | } | ||
2806 | } | ||
2807 | */ | ||
2808 | private void changeSelectedStatus(bool newval) | ||
2809 | { | ||
2810 | if (m_lastdoneSelected == newval) | ||
2811 | return; | ||
2812 | |||
2813 | m_lastdoneSelected = newval; | ||
2814 | DoSelectedStatus(newval); | ||
2815 | } | ||
2816 | |||
2817 | private void CheckDelaySelect() | ||
2818 | { | ||
2819 | if (m_delaySelect) | ||
2820 | { | ||
2821 | DoSelectedStatus(m_isSelected); | ||
2822 | } | ||
2823 | } | ||
2824 | |||
2825 | private void DoSelectedStatus(bool newval) | ||
2826 | { | ||
2827 | m_isSelected = newval; | ||
2828 | Stop(); | ||
2829 | |||
2830 | if (newval) | ||
2831 | { | ||
2832 | if (!childPrim && Body != IntPtr.Zero) | ||
2833 | d.BodyDisable(Body); | ||
2834 | |||
2835 | if (m_delaySelect || m_isphysical) | ||
2836 | { | ||
2837 | m_collisionCategories = CollisionCategories.Selected; | ||
2838 | m_collisionFlags = 0; | ||
2839 | |||
2840 | if (!childPrim) | ||
2841 | { | ||
2842 | foreach (OdePrim prm in childrenPrim) | ||
2843 | { | ||
2844 | prm.m_collisionCategories = m_collisionCategories; | ||
2845 | prm.m_collisionFlags = m_collisionFlags; | ||
2846 | |||
2847 | if (prm.prim_geom != null) | ||
2848 | { | ||
2849 | |||
2850 | if (prm.m_NoColide) | ||
2851 | { | ||
2852 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2853 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2854 | } | ||
2855 | else | ||
2856 | { | ||
2857 | d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories); | ||
2858 | d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags); | ||
2859 | } | ||
2860 | } | ||
2861 | prm.m_delaySelect = false; | ||
2862 | } | ||
2863 | } | ||
2864 | // else if (_parent != null) | ||
2865 | // ((OdePrim)_parent).ChildSelectedChange(true); | ||
2866 | |||
2867 | |||
2868 | if (prim_geom != null) | ||
2869 | { | ||
2870 | if (m_NoColide) | ||
2871 | { | ||
2872 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2873 | d.GeomSetCollideBits(prim_geom, 0); | ||
2874 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
2875 | { | ||
2876 | d.GeomSetCategoryBits(collide_geom, 0); | ||
2877 | d.GeomSetCollideBits(collide_geom, 0); | ||
2878 | } | ||
2879 | |||
2880 | } | ||
2881 | else | ||
2882 | { | ||
2883 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
2884 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
2885 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
2886 | { | ||
2887 | d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories); | ||
2888 | d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags); | ||
2889 | } | ||
2890 | } | ||
2891 | } | ||
2892 | |||
2893 | m_delaySelect = false; | ||
2894 | } | ||
2895 | else if(!m_isphysical) | ||
2896 | { | ||
2897 | m_delaySelect = true; | ||
2898 | } | ||
2899 | } | ||
2900 | else | ||
2901 | { | ||
2902 | if (!childPrim) | ||
2903 | { | ||
2904 | if (Body != IntPtr.Zero && !m_disabled) | ||
2905 | d.BodyEnable(Body); | ||
2906 | } | ||
2907 | // else if (_parent != null) | ||
2908 | // ((OdePrim)_parent).ChildSelectedChange(false); | ||
2909 | |||
2910 | UpdateCollisionCatFlags(); | ||
2911 | ApplyCollisionCatFlags(); | ||
2912 | |||
2913 | m_delaySelect = false; | ||
2914 | } | ||
2915 | |||
2916 | resetCollisionAccounting(); | ||
2917 | } | ||
2918 | |||
2919 | private void changePosition(Vector3 newPos) | ||
2920 | { | ||
2921 | CheckDelaySelect(); | ||
2922 | if (m_isphysical) | ||
2923 | { | ||
2924 | if (childPrim) // inertia is messed, must rebuild | ||
2925 | { | ||
2926 | if (m_building) | ||
2927 | { | ||
2928 | _position = newPos; | ||
2929 | } | ||
2930 | |||
2931 | else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero) | ||
2932 | { | ||
2933 | FixInertia(newPos); | ||
2934 | if (!d.BodyIsEnabled(Body)) | ||
2935 | d.BodyEnable(Body); | ||
2936 | } | ||
2937 | } | ||
2938 | else | ||
2939 | { | ||
2940 | if (_position != newPos) | ||
2941 | { | ||
2942 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2943 | _position = newPos; | ||
2944 | } | ||
2945 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2946 | d.BodyEnable(Body); | ||
2947 | } | ||
2948 | } | ||
2949 | else | ||
2950 | { | ||
2951 | if (prim_geom != IntPtr.Zero) | ||
2952 | { | ||
2953 | if (newPos != _position) | ||
2954 | { | ||
2955 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2956 | _position = newPos; | ||
2957 | |||
2958 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
2959 | } | ||
2960 | } | ||
2961 | } | ||
2962 | givefakepos--; | ||
2963 | if (givefakepos < 0) | ||
2964 | givefakepos = 0; | ||
2965 | // changeSelectedStatus(); | ||
2966 | resetCollisionAccounting(); | ||
2967 | } | ||
2968 | |||
2969 | private void changeOrientation(Quaternion newOri) | ||
2970 | { | ||
2971 | CheckDelaySelect(); | ||
2972 | if (m_isphysical) | ||
2973 | { | ||
2974 | if (childPrim) // inertia is messed, must rebuild | ||
2975 | { | ||
2976 | if (m_building) | ||
2977 | { | ||
2978 | _orientation = newOri; | ||
2979 | } | ||
2980 | /* | ||
2981 | else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero) | ||
2982 | { | ||
2983 | FixInertia(_position, newOri); | ||
2984 | if (!d.BodyIsEnabled(Body)) | ||
2985 | d.BodyEnable(Body); | ||
2986 | } | ||
2987 | */ | ||
2988 | } | ||
2989 | else | ||
2990 | { | ||
2991 | if (newOri != _orientation) | ||
2992 | { | ||
2993 | d.Quaternion myrot = new d.Quaternion(); | ||
2994 | myrot.X = newOri.X; | ||
2995 | myrot.Y = newOri.Y; | ||
2996 | myrot.Z = newOri.Z; | ||
2997 | myrot.W = newOri.W; | ||
2998 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2999 | _orientation = newOri; | ||
3000 | if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f)) | ||
3001 | createAMotor(m_angularlock); | ||
3002 | } | ||
3003 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
3004 | d.BodyEnable(Body); | ||
3005 | } | ||
3006 | } | ||
3007 | else | ||
3008 | { | ||
3009 | if (prim_geom != IntPtr.Zero) | ||
3010 | { | ||
3011 | if (newOri != _orientation) | ||
3012 | { | ||
3013 | d.Quaternion myrot = new d.Quaternion(); | ||
3014 | myrot.X = newOri.X; | ||
3015 | myrot.Y = newOri.Y; | ||
3016 | myrot.Z = newOri.Z; | ||
3017 | myrot.W = newOri.W; | ||
3018 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3019 | _orientation = newOri; | ||
3020 | } | ||
3021 | } | ||
3022 | } | ||
3023 | givefakeori--; | ||
3024 | if (givefakeori < 0) | ||
3025 | givefakeori = 0; | ||
3026 | resetCollisionAccounting(); | ||
3027 | } | ||
3028 | |||
3029 | private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri) | ||
3030 | { | ||
3031 | CheckDelaySelect(); | ||
3032 | if (m_isphysical) | ||
3033 | { | ||
3034 | if (childPrim && m_building) // inertia is messed, must rebuild | ||
3035 | { | ||
3036 | _position = newPos; | ||
3037 | _orientation = newOri; | ||
3038 | } | ||
3039 | else | ||
3040 | { | ||
3041 | if (newOri != _orientation) | ||
3042 | { | ||
3043 | d.Quaternion myrot = new d.Quaternion(); | ||
3044 | myrot.X = newOri.X; | ||
3045 | myrot.Y = newOri.Y; | ||
3046 | myrot.Z = newOri.Z; | ||
3047 | myrot.W = newOri.W; | ||
3048 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3049 | _orientation = newOri; | ||
3050 | if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f)) | ||
3051 | createAMotor(m_angularlock); | ||
3052 | } | ||
3053 | if (_position != newPos) | ||
3054 | { | ||
3055 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
3056 | _position = newPos; | ||
3057 | } | ||
3058 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
3059 | d.BodyEnable(Body); | ||
3060 | } | ||
3061 | } | ||
3062 | else | ||
3063 | { | ||
3064 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
3065 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
3066 | |||
3067 | if (prim_geom != IntPtr.Zero) | ||
3068 | { | ||
3069 | if (newOri != _orientation) | ||
3070 | { | ||
3071 | d.Quaternion myrot = new d.Quaternion(); | ||
3072 | myrot.X = newOri.X; | ||
3073 | myrot.Y = newOri.Y; | ||
3074 | myrot.Z = newOri.Z; | ||
3075 | myrot.W = newOri.W; | ||
3076 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3077 | _orientation = newOri; | ||
3078 | } | ||
3079 | |||
3080 | if (newPos != _position) | ||
3081 | { | ||
3082 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
3083 | _position = newPos; | ||
3084 | |||
3085 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
3086 | } | ||
3087 | } | ||
3088 | } | ||
3089 | givefakepos--; | ||
3090 | if (givefakepos < 0) | ||
3091 | givefakepos = 0; | ||
3092 | givefakeori--; | ||
3093 | if (givefakeori < 0) | ||
3094 | givefakeori = 0; | ||
3095 | resetCollisionAccounting(); | ||
3096 | } | ||
3097 | |||
3098 | |||
3099 | private void changeDisable(bool disable) | ||
3100 | { | ||
3101 | if (disable) | ||
3102 | { | ||
3103 | if (!m_disabled) | ||
3104 | disableBodySoft(); | ||
3105 | } | ||
3106 | else | ||
3107 | { | ||
3108 | if (m_disabled) | ||
3109 | enableBodySoft(); | ||
3110 | } | ||
3111 | } | ||
3112 | |||
3113 | private void changePhysicsStatus(bool NewStatus) | ||
3114 | { | ||
3115 | CheckDelaySelect(); | ||
3116 | |||
3117 | m_isphysical = NewStatus; | ||
3118 | |||
3119 | if (!childPrim) | ||
3120 | { | ||
3121 | if (NewStatus) | ||
3122 | { | ||
3123 | if (Body == IntPtr.Zero) | ||
3124 | MakeBody(); | ||
3125 | } | ||
3126 | else | ||
3127 | { | ||
3128 | if (Body != IntPtr.Zero) | ||
3129 | { | ||
3130 | DestroyBody(); | ||
3131 | } | ||
3132 | Stop(); | ||
3133 | } | ||
3134 | } | ||
3135 | |||
3136 | resetCollisionAccounting(); | ||
3137 | } | ||
3138 | |||
3139 | private void changeprimsizeshape() | ||
3140 | { | ||
3141 | CheckDelaySelect(); | ||
3142 | |||
3143 | OdePrim parent = (OdePrim)_parent; | ||
3144 | |||
3145 | bool chp = childPrim; | ||
3146 | |||
3147 | if (chp) | ||
3148 | { | ||
3149 | if (parent != null) | ||
3150 | { | ||
3151 | parent.DestroyBody(); | ||
3152 | } | ||
3153 | } | ||
3154 | else | ||
3155 | { | ||
3156 | DestroyBody(); | ||
3157 | } | ||
3158 | |||
3159 | RemoveGeom(); | ||
3160 | |||
3161 | // we don't need to do space calculation because the client sends a position update also. | ||
3162 | if (_size.X <= 0) | ||
3163 | _size.X = 0.01f; | ||
3164 | if (_size.Y <= 0) | ||
3165 | _size.Y = 0.01f; | ||
3166 | if (_size.Z <= 0) | ||
3167 | _size.Z = 0.01f; | ||
3168 | // Construction of new prim | ||
3169 | |||
3170 | CreateGeom(); | ||
3171 | |||
3172 | if (prim_geom != IntPtr.Zero) | ||
3173 | { | ||
3174 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3175 | d.Quaternion myrot = new d.Quaternion(); | ||
3176 | myrot.X = _orientation.X; | ||
3177 | myrot.Y = _orientation.Y; | ||
3178 | myrot.Z = _orientation.Z; | ||
3179 | myrot.W = _orientation.W; | ||
3180 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3181 | } | ||
3182 | |||
3183 | if (m_isphysical) | ||
3184 | { | ||
3185 | if (chp) | ||
3186 | { | ||
3187 | if (parent != null) | ||
3188 | { | ||
3189 | parent.MakeBody(); | ||
3190 | } | ||
3191 | } | ||
3192 | else | ||
3193 | MakeBody(); | ||
3194 | } | ||
3195 | |||
3196 | else | ||
3197 | { | ||
3198 | UpdateCollisionCatFlags(); | ||
3199 | ApplyCollisionCatFlags(); | ||
3200 | } | ||
3201 | |||
3202 | resetCollisionAccounting(); | ||
3203 | } | ||
3204 | |||
3205 | private void changeSize(Vector3 newSize) | ||
3206 | { | ||
3207 | _size = newSize; | ||
3208 | changeprimsizeshape(); | ||
3209 | } | ||
3210 | |||
3211 | private void changeShape(PrimitiveBaseShape newShape) | ||
3212 | { | ||
3213 | if(newShape != null) | ||
3214 | _pbs = newShape; | ||
3215 | changeprimsizeshape(); | ||
3216 | } | ||
3217 | |||
3218 | private void changeFloatOnWater(bool newval) | ||
3219 | { | ||
3220 | m_collidesWater = newval; | ||
3221 | |||
3222 | UpdateCollisionCatFlags(); | ||
3223 | ApplyCollisionCatFlags(); | ||
3224 | } | ||
3225 | |||
3226 | private void changeSetTorque(Vector3 newtorque) | ||
3227 | { | ||
3228 | if (!m_isSelected) | ||
3229 | { | ||
3230 | if (m_isphysical && Body != IntPtr.Zero) | ||
3231 | { | ||
3232 | if (m_disabled) | ||
3233 | enableBodySoft(); | ||
3234 | else if (!d.BodyIsEnabled(Body)) | ||
3235 | d.BodyEnable(Body); | ||
3236 | |||
3237 | } | ||
3238 | _torque = newtorque; | ||
3239 | } | ||
3240 | } | ||
3241 | |||
3242 | private void changeForce(Vector3 force) | ||
3243 | { | ||
3244 | m_force = force; | ||
3245 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
3246 | d.BodyEnable(Body); | ||
3247 | } | ||
3248 | |||
3249 | |||
3250 | private void changeAddForce(Vector3 theforce) | ||
3251 | { | ||
3252 | m_forceacc += theforce; | ||
3253 | if (!m_isSelected) | ||
3254 | { | ||
3255 | lock (this) | ||
3256 | { | ||
3257 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
3258 | if (m_isphysical && Body != IntPtr.Zero) | ||
3259 | { | ||
3260 | if (m_disabled) | ||
3261 | enableBodySoft(); | ||
3262 | else if (!d.BodyIsEnabled(Body)) | ||
3263 | d.BodyEnable(Body); | ||
3264 | } | ||
3265 | } | ||
3266 | |||
3267 | m_collisionscore = 0; | ||
3268 | } | ||
3269 | } | ||
3270 | |||
3271 | // actually angular impulse | ||
3272 | private void changeAddAngularImpulse(Vector3 aimpulse) | ||
3273 | { | ||
3274 | m_angularForceacc += aimpulse * m_invTimeStep; | ||
3275 | if (!m_isSelected) | ||
3276 | { | ||
3277 | lock (this) | ||
3278 | { | ||
3279 | if (m_isphysical && Body != IntPtr.Zero) | ||
3280 | { | ||
3281 | if (m_disabled) | ||
3282 | enableBodySoft(); | ||
3283 | else if (!d.BodyIsEnabled(Body)) | ||
3284 | d.BodyEnable(Body); | ||
3285 | } | ||
3286 | } | ||
3287 | m_collisionscore = 0; | ||
3288 | } | ||
3289 | } | ||
3290 | |||
3291 | private void changevelocity(Vector3 newVel) | ||
3292 | { | ||
3293 | float len = newVel.LengthSquared(); | ||
3294 | if (len > 100000.0f) // limit to 100m/s | ||
3295 | { | ||
3296 | len = 100.0f / (float)Math.Sqrt(len); | ||
3297 | newVel *= len; | ||
3298 | } | ||
3299 | |||
3300 | if (!m_isSelected) | ||
3301 | { | ||
3302 | if (Body != IntPtr.Zero) | ||
3303 | { | ||
3304 | if (m_disabled) | ||
3305 | enableBodySoft(); | ||
3306 | else if (!d.BodyIsEnabled(Body)) | ||
3307 | d.BodyEnable(Body); | ||
3308 | |||
3309 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | ||
3310 | } | ||
3311 | //resetCollisionAccounting(); | ||
3312 | } | ||
3313 | _velocity = newVel; | ||
3314 | } | ||
3315 | |||
3316 | |||
3317 | private void changeangvelocity(Vector3 newAngVel) | ||
3318 | { | ||
3319 | float len = newAngVel.LengthSquared(); | ||
3320 | if (len > 144.0f) // limit to 12rad/s | ||
3321 | { | ||
3322 | len = 12.0f / (float)Math.Sqrt(len); | ||
3323 | newAngVel *= len; | ||
3324 | } | ||
3325 | |||
3326 | if (!m_isSelected) | ||
3327 | { | ||
3328 | if (Body != IntPtr.Zero) | ||
3329 | { | ||
3330 | if (m_disabled) | ||
3331 | enableBodySoft(); | ||
3332 | else if (!d.BodyIsEnabled(Body)) | ||
3333 | d.BodyEnable(Body); | ||
3334 | |||
3335 | |||
3336 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); | ||
3337 | } | ||
3338 | //resetCollisionAccounting(); | ||
3339 | } | ||
3340 | m_rotationalVelocity = newAngVel; | ||
3341 | } | ||
3342 | |||
3343 | private void changeVolumedetetion(bool newVolDtc) | ||
3344 | { | ||
3345 | m_isVolumeDetect = newVolDtc; | ||
3346 | m_fakeisVolumeDetect = newVolDtc; | ||
3347 | UpdateCollisionCatFlags(); | ||
3348 | ApplyCollisionCatFlags(); | ||
3349 | } | ||
3350 | |||
3351 | protected void changeBuilding(bool newbuilding) | ||
3352 | { | ||
3353 | // Check if we need to do anything | ||
3354 | if (newbuilding == m_building) | ||
3355 | return; | ||
3356 | |||
3357 | if ((bool)newbuilding) | ||
3358 | { | ||
3359 | m_building = true; | ||
3360 | if (!childPrim) | ||
3361 | DestroyBody(); | ||
3362 | } | ||
3363 | else | ||
3364 | { | ||
3365 | m_building = false; | ||
3366 | CheckDelaySelect(); | ||
3367 | if (!childPrim) | ||
3368 | MakeBody(); | ||
3369 | } | ||
3370 | if (!childPrim && childrenPrim.Count > 0) | ||
3371 | { | ||
3372 | foreach (OdePrim prm in childrenPrim) | ||
3373 | prm.changeBuilding(m_building); // call directly | ||
3374 | } | ||
3375 | } | ||
3376 | |||
3377 | public void changeSetVehicle(VehicleData vdata) | ||
3378 | { | ||
3379 | if (m_vehicle == null) | ||
3380 | m_vehicle = new ODEDynamics(this); | ||
3381 | m_vehicle.DoSetVehicle(vdata); | ||
3382 | } | ||
3383 | private void changeVehicleType(int value) | ||
3384 | { | ||
3385 | if (value == (int)Vehicle.TYPE_NONE) | ||
3386 | { | ||
3387 | if (m_vehicle != null) | ||
3388 | m_vehicle = null; | ||
3389 | } | ||
3390 | else | ||
3391 | { | ||
3392 | if (m_vehicle == null) | ||
3393 | m_vehicle = new ODEDynamics(this); | ||
3394 | |||
3395 | m_vehicle.ProcessTypeChange((Vehicle)value); | ||
3396 | } | ||
3397 | } | ||
3398 | |||
3399 | private void changeVehicleFloatParam(strVehicleFloatParam fp) | ||
3400 | { | ||
3401 | if (m_vehicle == null) | ||
3402 | return; | ||
3403 | |||
3404 | m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value); | ||
3405 | } | ||
3406 | |||
3407 | private void changeVehicleVectorParam(strVehicleVectorParam vp) | ||
3408 | { | ||
3409 | if (m_vehicle == null) | ||
3410 | return; | ||
3411 | m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value); | ||
3412 | } | ||
3413 | |||
3414 | private void changeVehicleRotationParam(strVehicleQuatParam qp) | ||
3415 | { | ||
3416 | if (m_vehicle == null) | ||
3417 | return; | ||
3418 | m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value); | ||
3419 | } | ||
3420 | |||
3421 | private void changeVehicleFlags(strVehicleBoolParam bp) | ||
3422 | { | ||
3423 | if (m_vehicle == null) | ||
3424 | return; | ||
3425 | m_vehicle.ProcessVehicleFlags(bp.param, bp.value); | ||
3426 | } | ||
3427 | |||
3428 | #endregion | ||
3429 | |||
3430 | public void Move() | ||
3431 | { | ||
3432 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | ||
3433 | !m_disabled && !m_isSelected && !m_building && !m_outbounds) | ||
3434 | { | ||
3435 | if (!d.BodyIsEnabled(Body)) | ||
3436 | { | ||
3437 | // let vehicles sleep | ||
3438 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
3439 | return; | ||
3440 | |||
3441 | if (++bodydisablecontrol < 20) | ||
3442 | return; | ||
3443 | |||
3444 | bodydisablecontrol = 0; | ||
3445 | d.BodyEnable(Body); | ||
3446 | } | ||
3447 | |||
3448 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator | ||
3449 | |||
3450 | /* moved down to UpdateMove... where it belongs again | ||
3451 | |||
3452 | // check outside region | ||
3453 | |||
3454 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
3455 | { | ||
3456 | m_outbounds = true; | ||
3457 | |||
3458 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
3459 | _acceleration.X = 0; | ||
3460 | _acceleration.Y = 0; | ||
3461 | _acceleration.Z = 0; | ||
3462 | |||
3463 | _velocity.X = 0; | ||
3464 | _velocity.Y = 0; | ||
3465 | _velocity.Z = 0; | ||
3466 | m_rotationalVelocity.X = 0; | ||
3467 | m_rotationalVelocity.Y = 0; | ||
3468 | m_rotationalVelocity.Z = 0; | ||
3469 | |||
3470 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3471 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
3472 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
3473 | m_lastposition = _position; | ||
3474 | m_lastorientation = _orientation; | ||
3475 | |||
3476 | base.RequestPhysicsterseUpdate(); | ||
3477 | |||
3478 | throttleCounter = 0; | ||
3479 | _zeroFlag = true; | ||
3480 | |||
3481 | disableBodySoft(); // disable it and colisions | ||
3482 | base.RaiseOutOfBounds(_position); | ||
3483 | return; | ||
3484 | } | ||
3485 | |||
3486 | if (lpos.X < 0f) | ||
3487 | { | ||
3488 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
3489 | m_outbounds = true; | ||
3490 | } | ||
3491 | else if (lpos.X > _parent_scene.WorldExtents.X) | ||
3492 | { | ||
3493 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
3494 | m_outbounds = true; | ||
3495 | } | ||
3496 | if (lpos.Y < 0f) | ||
3497 | { | ||
3498 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
3499 | m_outbounds = true; | ||
3500 | } | ||
3501 | else if (lpos.Y > _parent_scene.WorldExtents.Y) | ||
3502 | { | ||
3503 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
3504 | m_outbounds = true; | ||
3505 | } | ||
3506 | |||
3507 | if (m_outbounds) | ||
3508 | { | ||
3509 | m_lastposition = _position; | ||
3510 | m_lastorientation = _orientation; | ||
3511 | |||
3512 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
3513 | m_rotationalVelocity.X = dtmp.X; | ||
3514 | m_rotationalVelocity.Y = dtmp.Y; | ||
3515 | m_rotationalVelocity.Z = dtmp.Z; | ||
3516 | |||
3517 | dtmp = d.BodyGetLinearVel(Body); | ||
3518 | _velocity.X = dtmp.X; | ||
3519 | _velocity.Y = dtmp.Y; | ||
3520 | _velocity.Z = dtmp.Z; | ||
3521 | |||
3522 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3523 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
3524 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3525 | disableBodySoft(); // stop collisions | ||
3526 | base.RequestPhysicsterseUpdate(); | ||
3527 | return; | ||
3528 | } | ||
3529 | */ | ||
3530 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
3531 | { | ||
3532 | // 'VEHICLES' are dealt with in ODEDynamics.cs | ||
3533 | m_vehicle.Step(); | ||
3534 | return; | ||
3535 | } | ||
3536 | |||
3537 | float fx = 0; | ||
3538 | float fy = 0; | ||
3539 | float fz = 0; | ||
3540 | |||
3541 | float m_mass = _mass; | ||
3542 | |||
3543 | if (m_usePID && m_PIDTau > 0) | ||
3544 | { | ||
3545 | // for now position error | ||
3546 | _target_velocity = | ||
3547 | new Vector3( | ||
3548 | (m_PIDTarget.X - lpos.X), | ||
3549 | (m_PIDTarget.Y - lpos.Y), | ||
3550 | (m_PIDTarget.Z - lpos.Z) | ||
3551 | ); | ||
3552 | |||
3553 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f)) | ||
3554 | { | ||
3555 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | ||
3556 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
3557 | return; | ||
3558 | } | ||
3559 | else | ||
3560 | { | ||
3561 | _zeroFlag = false; | ||
3562 | |||
3563 | float tmp = 1 / m_PIDTau; | ||
3564 | _target_velocity *= tmp; | ||
3565 | |||
3566 | // apply limits | ||
3567 | tmp = _target_velocity.Length(); | ||
3568 | if (tmp > 50.0f) | ||
3569 | { | ||
3570 | tmp = 50 / tmp; | ||
3571 | _target_velocity *= tmp; | ||
3572 | } | ||
3573 | else if (tmp < 0.05f) | ||
3574 | { | ||
3575 | tmp = 0.05f / tmp; | ||
3576 | _target_velocity *= tmp; | ||
3577 | } | ||
3578 | |||
3579 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3580 | fx = (_target_velocity.X - vel.X) * m_invTimeStep; | ||
3581 | fy = (_target_velocity.Y - vel.Y) * m_invTimeStep; | ||
3582 | fz = (_target_velocity.Z - vel.Z) * m_invTimeStep; | ||
3583 | // d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z); | ||
3584 | } | ||
3585 | } // end if (m_usePID) | ||
3586 | |||
3587 | // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller | ||
3588 | else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0) | ||
3589 | { | ||
3590 | |||
3591 | // Non-Vehicles have a limited set of Hover options. | ||
3592 | // determine what our target height really is based on HoverType | ||
3593 | |||
3594 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y); | ||
3595 | |||
3596 | switch (m_PIDHoverType) | ||
3597 | { | ||
3598 | case PIDHoverType.Ground: | ||
3599 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3600 | break; | ||
3601 | |||
3602 | case PIDHoverType.GroundAndWater: | ||
3603 | m_waterHeight = _parent_scene.GetWaterLevel(); | ||
3604 | if (m_groundHeight > m_waterHeight) | ||
3605 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3606 | else | ||
3607 | m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; | ||
3608 | break; | ||
3609 | } // end switch (m_PIDHoverType) | ||
3610 | |||
3611 | // don't go underground unless volumedetector | ||
3612 | |||
3613 | if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect) | ||
3614 | { | ||
3615 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3616 | |||
3617 | fz = (m_targetHoverHeight - lpos.Z); | ||
3618 | |||
3619 | // if error is zero, use position control; otherwise, velocity control | ||
3620 | if (Math.Abs(fz) < 0.01f) | ||
3621 | { | ||
3622 | d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight); | ||
3623 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | ||
3624 | } | ||
3625 | else | ||
3626 | { | ||
3627 | _zeroFlag = false; | ||
3628 | fz /= m_PIDHoverTau; | ||
3629 | |||
3630 | float tmp = Math.Abs(fz); | ||
3631 | if (tmp > 50) | ||
3632 | fz = 50 * Math.Sign(fz); | ||
3633 | else if (tmp < 0.1) | ||
3634 | fz = 0.1f * Math.Sign(fz); | ||
3635 | |||
3636 | fz = ((fz - vel.Z) * m_invTimeStep); | ||
3637 | } | ||
3638 | } | ||
3639 | } | ||
3640 | else | ||
3641 | { | ||
3642 | float b = (1.0f - m_buoyancy); | ||
3643 | fx = _parent_scene.gravityx * b; | ||
3644 | fy = _parent_scene.gravityy * b; | ||
3645 | fz = _parent_scene.gravityz * b; | ||
3646 | } | ||
3647 | |||
3648 | fx *= m_mass; | ||
3649 | fy *= m_mass; | ||
3650 | fz *= m_mass; | ||
3651 | |||
3652 | // constant force | ||
3653 | fx += m_force.X; | ||
3654 | fy += m_force.Y; | ||
3655 | fz += m_force.Z; | ||
3656 | |||
3657 | fx += m_forceacc.X; | ||
3658 | fy += m_forceacc.Y; | ||
3659 | fz += m_forceacc.Z; | ||
3660 | |||
3661 | m_forceacc = Vector3.Zero; | ||
3662 | |||
3663 | //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); | ||
3664 | if (fx != 0 || fy != 0 || fz != 0) | ||
3665 | { | ||
3666 | d.BodyAddForce(Body, fx, fy, fz); | ||
3667 | //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz); | ||
3668 | } | ||
3669 | |||
3670 | Vector3 trq; | ||
3671 | |||
3672 | trq = _torque; | ||
3673 | trq += m_angularForceacc; | ||
3674 | m_angularForceacc = Vector3.Zero; | ||
3675 | if (trq.X != 0 || trq.Y != 0 || trq.Z != 0) | ||
3676 | { | ||
3677 | d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z); | ||
3678 | } | ||
3679 | } | ||
3680 | else | ||
3681 | { // is not physical, or is not a body or is selected | ||
3682 | // _zeroPosition = d.BodyGetPosition(Body); | ||
3683 | return; | ||
3684 | //Console.WriteLine("Nothing " + Name); | ||
3685 | |||
3686 | } | ||
3687 | } | ||
3688 | |||
3689 | public void UpdatePositionAndVelocity() | ||
3690 | { | ||
3691 | if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero) | ||
3692 | { | ||
3693 | if (d.BodyIsEnabled(Body) || !_zeroFlag) | ||
3694 | { | ||
3695 | bool lastZeroFlag = _zeroFlag; | ||
3696 | |||
3697 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); | ||
3698 | |||
3699 | // check outside region | ||
3700 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
3701 | { | ||
3702 | m_outbounds = true; | ||
3703 | |||
3704 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
3705 | _acceleration.X = 0; | ||
3706 | _acceleration.Y = 0; | ||
3707 | _acceleration.Z = 0; | ||
3708 | |||
3709 | _velocity.X = 0; | ||
3710 | _velocity.Y = 0; | ||
3711 | _velocity.Z = 0; | ||
3712 | m_rotationalVelocity.X = 0; | ||
3713 | m_rotationalVelocity.Y = 0; | ||
3714 | m_rotationalVelocity.Z = 0; | ||
3715 | |||
3716 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3717 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
3718 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
3719 | m_lastposition = _position; | ||
3720 | m_lastorientation = _orientation; | ||
3721 | |||
3722 | base.RequestPhysicsterseUpdate(); | ||
3723 | |||
3724 | throttleCounter = 0; | ||
3725 | _zeroFlag = true; | ||
3726 | |||
3727 | disableBodySoft(); // disable it and colisions | ||
3728 | base.RaiseOutOfBounds(_position); | ||
3729 | return; | ||
3730 | } | ||
3731 | |||
3732 | if (lpos.X < 0f) | ||
3733 | { | ||
3734 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
3735 | m_outbounds = true; | ||
3736 | } | ||
3737 | else if (lpos.X > _parent_scene.WorldExtents.X) | ||
3738 | { | ||
3739 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
3740 | m_outbounds = true; | ||
3741 | } | ||
3742 | if (lpos.Y < 0f) | ||
3743 | { | ||
3744 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
3745 | m_outbounds = true; | ||
3746 | } | ||
3747 | else if (lpos.Y > _parent_scene.WorldExtents.Y) | ||
3748 | { | ||
3749 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
3750 | m_outbounds = true; | ||
3751 | } | ||
3752 | |||
3753 | if (m_outbounds) | ||
3754 | { | ||
3755 | m_lastposition = _position; | ||
3756 | m_lastorientation = _orientation; | ||
3757 | |||
3758 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
3759 | m_rotationalVelocity.X = dtmp.X; | ||
3760 | m_rotationalVelocity.Y = dtmp.Y; | ||
3761 | m_rotationalVelocity.Z = dtmp.Z; | ||
3762 | |||
3763 | dtmp = d.BodyGetLinearVel(Body); | ||
3764 | _velocity.X = dtmp.X; | ||
3765 | _velocity.Y = dtmp.Y; | ||
3766 | _velocity.Z = dtmp.Z; | ||
3767 | |||
3768 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3769 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
3770 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3771 | disableBodySoft(); // stop collisions | ||
3772 | base.RequestPhysicsterseUpdate(); | ||
3773 | return; | ||
3774 | } | ||
3775 | |||
3776 | d.Quaternion ori; | ||
3777 | d.GeomCopyQuaternion(prim_geom, out ori); | ||
3778 | |||
3779 | // decide if moving | ||
3780 | // use positions since this are integrated quantities | ||
3781 | // tolerance values depende a lot on simulation noise... | ||
3782 | // use simple math.abs since we dont need to be exact | ||
3783 | |||
3784 | if ( | ||
3785 | (Math.Abs(_position.X - lpos.X) < 0.001f) | ||
3786 | && (Math.Abs(_position.Y - lpos.Y) < 0.001f) | ||
3787 | && (Math.Abs(_position.Z - lpos.Z) < 0.001f) | ||
3788 | && (Math.Abs(_orientation.X - ori.X) < 0.0001f) | ||
3789 | && (Math.Abs(_orientation.Y - ori.Y) < 0.0001f) | ||
3790 | && (Math.Abs(_orientation.Z - ori.Z) < 0.0001f) // ignore W | ||
3791 | ) | ||
3792 | { | ||
3793 | _zeroFlag = true; | ||
3794 | } | ||
3795 | else | ||
3796 | _zeroFlag = false; | ||
3797 | |||
3798 | // update velocities and aceleration | ||
3799 | if (!(_zeroFlag && lastZeroFlag)) | ||
3800 | { | ||
3801 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3802 | |||
3803 | _acceleration = _velocity; | ||
3804 | |||
3805 | if ((Math.Abs(vel.X) < 0.001f) && | ||
3806 | (Math.Abs(vel.Y) < 0.001f) && | ||
3807 | (Math.Abs(vel.Z) < 0.001f)) | ||
3808 | { | ||
3809 | _velocity = Vector3.Zero; | ||
3810 | float t = -m_invTimeStep; | ||
3811 | _acceleration = _acceleration * t; | ||
3812 | } | ||
3813 | else | ||
3814 | { | ||
3815 | _velocity.X = vel.X; | ||
3816 | _velocity.Y = vel.Y; | ||
3817 | _velocity.Z = vel.Z; | ||
3818 | _acceleration = (_velocity - _acceleration) * m_invTimeStep; | ||
3819 | } | ||
3820 | |||
3821 | if ((Math.Abs(_acceleration.X) < 0.01f) && | ||
3822 | (Math.Abs(_acceleration.Y) < 0.01f) && | ||
3823 | (Math.Abs(_acceleration.Z) < 0.01f)) | ||
3824 | { | ||
3825 | _acceleration = Vector3.Zero; | ||
3826 | } | ||
3827 | |||
3828 | if ((Math.Abs(_orientation.X - ori.X) < 0.0001) && | ||
3829 | (Math.Abs(_orientation.Y - ori.Y) < 0.0001) && | ||
3830 | (Math.Abs(_orientation.Z - ori.Z) < 0.0001) | ||
3831 | ) | ||
3832 | { | ||
3833 | m_rotationalVelocity = Vector3.Zero; | ||
3834 | } | ||
3835 | else | ||
3836 | { | ||
3837 | vel = d.BodyGetAngularVel(Body); | ||
3838 | m_rotationalVelocity.X = vel.X; | ||
3839 | m_rotationalVelocity.Y = vel.Y; | ||
3840 | m_rotationalVelocity.Z = vel.Z; | ||
3841 | } | ||
3842 | } | ||
3843 | |||
3844 | if (_zeroFlag) | ||
3845 | { | ||
3846 | if (lastZeroFlag) | ||
3847 | { | ||
3848 | _velocity = Vector3.Zero; | ||
3849 | _acceleration = Vector3.Zero; | ||
3850 | m_rotationalVelocity = Vector3.Zero; | ||
3851 | } | ||
3852 | |||
3853 | if (!m_lastUpdateSent) | ||
3854 | { | ||
3855 | base.RequestPhysicsterseUpdate(); | ||
3856 | if (lastZeroFlag) | ||
3857 | m_lastUpdateSent = true; | ||
3858 | } | ||
3859 | return; | ||
3860 | } | ||
3861 | |||
3862 | _position.X = lpos.X; | ||
3863 | _position.Y = lpos.Y; | ||
3864 | _position.Z = lpos.Z; | ||
3865 | |||
3866 | _orientation.X = ori.X; | ||
3867 | _orientation.Y = ori.Y; | ||
3868 | _orientation.Z = ori.Z; | ||
3869 | _orientation.W = ori.W; | ||
3870 | base.RequestPhysicsterseUpdate(); | ||
3871 | m_lastUpdateSent = false; | ||
3872 | } | ||
3873 | } | ||
3874 | } | ||
3875 | |||
3876 | internal static bool QuaternionIsFinite(Quaternion q) | ||
3877 | { | ||
3878 | if (Single.IsNaN(q.X) || Single.IsInfinity(q.X)) | ||
3879 | return false; | ||
3880 | if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y)) | ||
3881 | return false; | ||
3882 | if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z)) | ||
3883 | return false; | ||
3884 | if (Single.IsNaN(q.W) || Single.IsInfinity(q.W)) | ||
3885 | return false; | ||
3886 | return true; | ||
3887 | } | ||
3888 | |||
3889 | internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj) | ||
3890 | { | ||
3891 | // assumes object center of mass is zero | ||
3892 | float smass = part.mass; | ||
3893 | theobj.mass -= smass; | ||
3894 | |||
3895 | smass *= 1.0f / (theobj.mass); ; | ||
3896 | |||
3897 | theobj.c.X -= part.c.X * smass; | ||
3898 | theobj.c.Y -= part.c.Y * smass; | ||
3899 | theobj.c.Z -= part.c.Z * smass; | ||
3900 | |||
3901 | theobj.I.M00 -= part.I.M00; | ||
3902 | theobj.I.M01 -= part.I.M01; | ||
3903 | theobj.I.M02 -= part.I.M02; | ||
3904 | theobj.I.M10 -= part.I.M10; | ||
3905 | theobj.I.M11 -= part.I.M11; | ||
3906 | theobj.I.M12 -= part.I.M12; | ||
3907 | theobj.I.M20 -= part.I.M20; | ||
3908 | theobj.I.M21 -= part.I.M21; | ||
3909 | theobj.I.M22 -= part.I.M22; | ||
3910 | } | ||
3911 | |||
3912 | private void donullchange() | ||
3913 | { | ||
3914 | } | ||
3915 | |||
3916 | public bool DoAChange(changes what, object arg) | ||
3917 | { | ||
3918 | if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.Remove) | ||
3919 | { | ||
3920 | return false; | ||
3921 | } | ||
3922 | |||
3923 | // nasty switch | ||
3924 | switch (what) | ||
3925 | { | ||
3926 | case changes.Add: | ||
3927 | changeadd(); | ||
3928 | break; | ||
3929 | case changes.Remove: | ||
3930 | //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff... | ||
3931 | //When we return true, it destroys all of the prims in the linkset anyway | ||
3932 | if (_parent != null) | ||
3933 | { | ||
3934 | OdePrim parent = (OdePrim)_parent; | ||
3935 | parent.ChildRemove(this, false); | ||
3936 | } | ||
3937 | else | ||
3938 | ChildRemove(this, false); | ||
3939 | |||
3940 | m_vehicle = null; | ||
3941 | RemoveGeom(); | ||
3942 | m_targetSpace = IntPtr.Zero; | ||
3943 | if (m_eventsubscription > 0) | ||
3944 | UnSubscribeEvents(); | ||
3945 | return true; | ||
3946 | |||
3947 | case changes.Link: | ||
3948 | OdePrim tmp = (OdePrim)arg; | ||
3949 | changeLink(tmp); | ||
3950 | break; | ||
3951 | |||
3952 | case changes.DeLink: | ||
3953 | changeLink(null); | ||
3954 | break; | ||
3955 | |||
3956 | case changes.Position: | ||
3957 | changePosition((Vector3)arg); | ||
3958 | break; | ||
3959 | |||
3960 | case changes.Orientation: | ||
3961 | changeOrientation((Quaternion)arg); | ||
3962 | break; | ||
3963 | |||
3964 | case changes.PosOffset: | ||
3965 | donullchange(); | ||
3966 | break; | ||
3967 | |||
3968 | case changes.OriOffset: | ||
3969 | donullchange(); | ||
3970 | break; | ||
3971 | |||
3972 | case changes.Velocity: | ||
3973 | changevelocity((Vector3)arg); | ||
3974 | break; | ||
3975 | |||
3976 | // case changes.Acceleration: | ||
3977 | // changeacceleration((Vector3)arg); | ||
3978 | // break; | ||
3979 | |||
3980 | case changes.AngVelocity: | ||
3981 | changeangvelocity((Vector3)arg); | ||
3982 | break; | ||
3983 | |||
3984 | case changes.Force: | ||
3985 | changeForce((Vector3)arg); | ||
3986 | break; | ||
3987 | |||
3988 | case changes.Torque: | ||
3989 | changeSetTorque((Vector3)arg); | ||
3990 | break; | ||
3991 | |||
3992 | case changes.AddForce: | ||
3993 | changeAddForce((Vector3)arg); | ||
3994 | break; | ||
3995 | |||
3996 | case changes.AddAngForce: | ||
3997 | changeAddAngularImpulse((Vector3)arg); | ||
3998 | break; | ||
3999 | |||
4000 | case changes.AngLock: | ||
4001 | changeAngularLock((Vector3)arg); | ||
4002 | break; | ||
4003 | |||
4004 | case changes.Size: | ||
4005 | changeSize((Vector3)arg); | ||
4006 | break; | ||
4007 | |||
4008 | case changes.Shape: | ||
4009 | changeShape((PrimitiveBaseShape)arg); | ||
4010 | break; | ||
4011 | |||
4012 | case changes.CollidesWater: | ||
4013 | changeFloatOnWater((bool)arg); | ||
4014 | break; | ||
4015 | |||
4016 | case changes.VolumeDtc: | ||
4017 | changeVolumedetetion((bool)arg); | ||
4018 | break; | ||
4019 | |||
4020 | case changes.Phantom: | ||
4021 | changePhantomStatus((bool)arg); | ||
4022 | break; | ||
4023 | |||
4024 | case changes.Physical: | ||
4025 | changePhysicsStatus((bool)arg); | ||
4026 | break; | ||
4027 | |||
4028 | case changes.Selected: | ||
4029 | changeSelectedStatus((bool)arg); | ||
4030 | break; | ||
4031 | |||
4032 | case changes.disabled: | ||
4033 | changeDisable((bool)arg); | ||
4034 | break; | ||
4035 | |||
4036 | case changes.building: | ||
4037 | changeBuilding((bool)arg); | ||
4038 | break; | ||
4039 | |||
4040 | case changes.VehicleType: | ||
4041 | changeVehicleType((int)arg); | ||
4042 | break; | ||
4043 | |||
4044 | case changes.VehicleFlags: | ||
4045 | changeVehicleFlags((strVehicleBoolParam) arg); | ||
4046 | break; | ||
4047 | |||
4048 | case changes.VehicleFloatParam: | ||
4049 | changeVehicleFloatParam((strVehicleFloatParam) arg); | ||
4050 | break; | ||
4051 | |||
4052 | case changes.VehicleVectorParam: | ||
4053 | changeVehicleVectorParam((strVehicleVectorParam) arg); | ||
4054 | break; | ||
4055 | |||
4056 | case changes.VehicleRotationParam: | ||
4057 | changeVehicleRotationParam((strVehicleQuatParam) arg); | ||
4058 | break; | ||
4059 | |||
4060 | case changes.SetVehicle: | ||
4061 | changeSetVehicle((VehicleData) arg); | ||
4062 | break; | ||
4063 | case changes.Null: | ||
4064 | donullchange(); | ||
4065 | break; | ||
4066 | |||
4067 | default: | ||
4068 | donullchange(); | ||
4069 | break; | ||
4070 | } | ||
4071 | return false; | ||
4072 | } | ||
4073 | |||
4074 | public void AddChange(changes what, object arg) | ||
4075 | { | ||
4076 | _parent_scene.AddChange((PhysicsActor) this, what, arg); | ||
4077 | } | ||
4078 | |||
4079 | |||
4080 | private struct strVehicleBoolParam | ||
4081 | { | ||
4082 | public int param; | ||
4083 | public bool value; | ||
4084 | } | ||
4085 | |||
4086 | private struct strVehicleFloatParam | ||
4087 | { | ||
4088 | public int param; | ||
4089 | public float value; | ||
4090 | } | ||
4091 | |||
4092 | private struct strVehicleQuatParam | ||
4093 | { | ||
4094 | public int param; | ||
4095 | public Quaternion value; | ||
4096 | } | ||
4097 | |||
4098 | private struct strVehicleVectorParam | ||
4099 | { | ||
4100 | public int param; | ||
4101 | public Vector3 value; | ||
4102 | } | ||
4103 | } | ||
4104 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs new file mode 100644 index 0000000..5122ebf --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | |||
@@ -0,0 +1,603 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Region.Physics.OdePlugin | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
43 | /// This ensures that it's thread safe and there will be no conflicts. | ||
44 | /// Requests get returned by a different thread then they were requested by. | ||
45 | /// </summary> | ||
46 | public class ODERayCastRequestManager | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// Pending ray requests | ||
50 | /// </summary> | ||
51 | protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>(); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Scene that created this object. | ||
55 | /// </summary> | ||
56 | private OdeScene m_scene; | ||
57 | |||
58 | IntPtr ray; // the ray. we only need one for our lifetime | ||
59 | |||
60 | private const int ColisionContactGeomsPerTest = 5; | ||
61 | private const int DefaultMaxCount = 25; | ||
62 | private const int MaxTimePerCallMS = 30; | ||
63 | |||
64 | /// <summary> | ||
65 | /// ODE near callback delegate | ||
66 | /// </summary> | ||
67 | private d.NearCallback nearCallback; | ||
68 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
69 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
70 | private RayFilterFlags CurrentRayFilter; | ||
71 | private int CurrentMaxCount; | ||
72 | |||
73 | public ODERayCastRequestManager(OdeScene pScene) | ||
74 | { | ||
75 | m_scene = pScene; | ||
76 | nearCallback = near; | ||
77 | ray = d.CreateRay(IntPtr.Zero, 1.0f); | ||
78 | d.GeomSetCategoryBits(ray,0); | ||
79 | } | ||
80 | |||
81 | /// <summary> | ||
82 | /// Queues request for a raycast to all world | ||
83 | /// </summary> | ||
84 | /// <param name="position">Origin of Ray</param> | ||
85 | /// <param name="direction">Ray direction</param> | ||
86 | /// <param name="length">Ray length</param> | ||
87 | /// <param name="retMethod">Return method to send the results</param> | ||
88 | public void QueueRequest(Vector3 position, Vector3 direction, float length, RayCallback retMethod) | ||
89 | { | ||
90 | ODERayRequest req = new ODERayRequest(); | ||
91 | req.geom = IntPtr.Zero; | ||
92 | req.callbackMethod = retMethod; | ||
93 | req.Count = DefaultMaxCount; | ||
94 | req.length = length; | ||
95 | req.Normal = direction; | ||
96 | req.Origin = position; | ||
97 | req.filter = RayFilterFlags.AllPrims; | ||
98 | |||
99 | m_PendingRequests.Enqueue(req); | ||
100 | } | ||
101 | |||
102 | /// <summary> | ||
103 | /// Queues request for a raycast to particular part | ||
104 | /// </summary> | ||
105 | /// <param name="position">Origin of Ray</param> | ||
106 | /// <param name="direction">Ray direction</param> | ||
107 | /// <param name="length">Ray length</param> | ||
108 | /// <param name="retMethod">Return method to send the results</param> | ||
109 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RayCallback retMethod) | ||
110 | { | ||
111 | ODERayRequest req = new ODERayRequest(); | ||
112 | req.geom = geom; | ||
113 | req.callbackMethod = retMethod; | ||
114 | req.length = length; | ||
115 | req.Normal = direction; | ||
116 | req.Origin = position; | ||
117 | req.Count = DefaultMaxCount; | ||
118 | req.filter = RayFilterFlags.AllPrims; | ||
119 | |||
120 | m_PendingRequests.Enqueue(req); | ||
121 | } | ||
122 | |||
123 | public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
124 | { | ||
125 | ODERayRequest req = new ODERayRequest(); | ||
126 | req.geom = IntPtr.Zero; | ||
127 | req.callbackMethod = retMethod; | ||
128 | req.Count = DefaultMaxCount; | ||
129 | req.length = length; | ||
130 | req.Normal = direction; | ||
131 | req.Origin = position; | ||
132 | req.filter = RayFilterFlags.AllPrims; | ||
133 | |||
134 | m_PendingRequests.Enqueue(req); | ||
135 | } | ||
136 | |||
137 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
138 | { | ||
139 | ODERayRequest req = new ODERayRequest(); | ||
140 | req.geom = geom; | ||
141 | req.callbackMethod = retMethod; | ||
142 | req.length = length; | ||
143 | req.Normal = direction; | ||
144 | req.Origin = position; | ||
145 | req.Count = DefaultMaxCount; | ||
146 | req.filter = RayFilterFlags.AllPrims; | ||
147 | |||
148 | m_PendingRequests.Enqueue(req); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Queues a raycast | ||
153 | /// </summary> | ||
154 | /// <param name="position">Origin of Ray</param> | ||
155 | /// <param name="direction">Ray normal</param> | ||
156 | /// <param name="length">Ray length</param> | ||
157 | /// <param name="count"></param> | ||
158 | /// <param name="retMethod">Return method to send the results</param> | ||
159 | public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod) | ||
160 | { | ||
161 | ODERayRequest req = new ODERayRequest(); | ||
162 | req.geom = IntPtr.Zero; | ||
163 | req.callbackMethod = retMethod; | ||
164 | req.length = length; | ||
165 | req.Normal = direction; | ||
166 | req.Origin = position; | ||
167 | req.Count = count; | ||
168 | req.filter = RayFilterFlags.AllPrims; | ||
169 | |||
170 | m_PendingRequests.Enqueue(req); | ||
171 | } | ||
172 | |||
173 | |||
174 | public void QueueRequest(Vector3 position, Vector3 direction, float length, int count,RayFilterFlags filter , RayCallback retMethod) | ||
175 | { | ||
176 | ODERayRequest req = new ODERayRequest(); | ||
177 | req.geom = IntPtr.Zero; | ||
178 | req.callbackMethod = retMethod; | ||
179 | req.length = length; | ||
180 | req.Normal = direction; | ||
181 | req.Origin = position; | ||
182 | req.Count = count; | ||
183 | req.filter = filter; | ||
184 | |||
185 | m_PendingRequests.Enqueue(req); | ||
186 | } | ||
187 | |||
188 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod) | ||
189 | { | ||
190 | ODERayRequest req = new ODERayRequest(); | ||
191 | req.geom = geom; | ||
192 | req.callbackMethod = retMethod; | ||
193 | req.length = length; | ||
194 | req.Normal = direction; | ||
195 | req.Origin = position; | ||
196 | req.Count = count; | ||
197 | req.filter = RayFilterFlags.AllPrims; | ||
198 | |||
199 | m_PendingRequests.Enqueue(req); | ||
200 | } | ||
201 | |||
202 | public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod) | ||
203 | { | ||
204 | ODERayRequest req = new ODERayRequest(); | ||
205 | req.geom = IntPtr.Zero; | ||
206 | req.callbackMethod = retMethod; | ||
207 | req.length = length; | ||
208 | req.Normal = direction; | ||
209 | req.Origin = position; | ||
210 | req.Count = count; | ||
211 | req.filter = RayFilterFlags.AllPrims; | ||
212 | |||
213 | m_PendingRequests.Enqueue(req); | ||
214 | } | ||
215 | |||
216 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod) | ||
217 | { | ||
218 | ODERayRequest req = new ODERayRequest(); | ||
219 | req.geom = geom; | ||
220 | req.callbackMethod = retMethod; | ||
221 | req.length = length; | ||
222 | req.Normal = direction; | ||
223 | req.Origin = position; | ||
224 | req.Count = count; | ||
225 | req.filter = RayFilterFlags.AllPrims; | ||
226 | |||
227 | m_PendingRequests.Enqueue(req); | ||
228 | } | ||
229 | |||
230 | /// <summary> | ||
231 | /// Process all queued raycast requests | ||
232 | /// </summary> | ||
233 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
234 | public int ProcessQueuedRequests() | ||
235 | { | ||
236 | |||
237 | if (m_PendingRequests.Count <= 0) | ||
238 | return 0; | ||
239 | |||
240 | if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero) | ||
241 | // oops something got wrong or scene isn't ready still | ||
242 | { | ||
243 | m_PendingRequests.Clear(); | ||
244 | return 0; | ||
245 | } | ||
246 | |||
247 | int time = Util.EnvironmentTickCount(); | ||
248 | |||
249 | ODERayRequest req; | ||
250 | int closestHit; | ||
251 | int backfacecull; | ||
252 | CollisionCategories catflags; | ||
253 | |||
254 | while (m_PendingRequests.Dequeue(out req)) | ||
255 | { | ||
256 | if (req.callbackMethod != null) | ||
257 | { | ||
258 | CurrentRayFilter = req.filter; | ||
259 | CurrentMaxCount = req.Count; | ||
260 | |||
261 | closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1); | ||
262 | backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1); | ||
263 | |||
264 | d.GeomRaySetLength(ray, req.length); | ||
265 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
266 | d.GeomRaySetParams(ray, 0, backfacecull); | ||
267 | d.GeomRaySetClosestHit(ray, closestHit); | ||
268 | |||
269 | if (req.callbackMethod is RaycastCallback) | ||
270 | // if we only want one get only one per colision pair saving memory | ||
271 | CurrentRayFilter |= RayFilterFlags.ClosestHit; | ||
272 | |||
273 | if (req.geom == IntPtr.Zero) | ||
274 | { | ||
275 | // translate ray filter to colision flags | ||
276 | catflags = 0; | ||
277 | if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0) | ||
278 | catflags |= CollisionCategories.VolumeDtc; | ||
279 | if ((CurrentRayFilter & RayFilterFlags.phantom) != 0) | ||
280 | catflags |= CollisionCategories.Phantom; | ||
281 | if ((CurrentRayFilter & RayFilterFlags.agent) != 0) | ||
282 | catflags |= CollisionCategories.Character; | ||
283 | if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0) | ||
284 | catflags |= CollisionCategories.Geom; | ||
285 | if ((CurrentRayFilter & RayFilterFlags.land) != 0) | ||
286 | catflags |= CollisionCategories.Land; | ||
287 | if ((CurrentRayFilter & RayFilterFlags.water) != 0) | ||
288 | catflags |= CollisionCategories.Water; | ||
289 | |||
290 | if (catflags != 0) | ||
291 | doSpaceRay(req); | ||
292 | } | ||
293 | else | ||
294 | { | ||
295 | // if we select a geom don't use filters | ||
296 | d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); | ||
297 | doGeomRay(req); | ||
298 | } | ||
299 | } | ||
300 | |||
301 | if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS) | ||
302 | break; | ||
303 | } | ||
304 | |||
305 | lock (m_contactResults) | ||
306 | m_contactResults.Clear(); | ||
307 | |||
308 | return Util.EnvironmentTickCountSubtract(time); | ||
309 | } | ||
310 | /// <summary> | ||
311 | /// Method that actually initiates the raycast with spaces | ||
312 | /// </summary> | ||
313 | /// <param name="req"></param> | ||
314 | /// | ||
315 | |||
316 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; | ||
317 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | ||
318 | |||
319 | private void doSpaceRay(ODERayRequest req) | ||
320 | { | ||
321 | // Collide tests | ||
322 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
323 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
324 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
325 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
326 | |||
327 | if (req.callbackMethod is RaycastCallback) | ||
328 | { | ||
329 | // Define default results | ||
330 | bool hitYN = false; | ||
331 | uint hitConsumerID = 0; | ||
332 | float distance = float.MaxValue; | ||
333 | Vector3 closestcontact = Vector3.Zero; | ||
334 | Vector3 snormal = Vector3.Zero; | ||
335 | |||
336 | // Find closest contact and object. | ||
337 | lock (m_contactResults) | ||
338 | { | ||
339 | foreach (ContactResult cResult in m_contactResults) | ||
340 | { | ||
341 | if(cResult.Depth < distance) | ||
342 | { | ||
343 | closestcontact = cResult.Pos; | ||
344 | hitConsumerID = cResult.ConsumerID; | ||
345 | distance = cResult.Depth; | ||
346 | snormal = cResult.Normal; | ||
347 | } | ||
348 | } | ||
349 | m_contactResults.Clear(); | ||
350 | } | ||
351 | |||
352 | if (distance > 0 && distance < float.MaxValue) | ||
353 | hitYN = true; | ||
354 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
355 | } | ||
356 | else | ||
357 | { | ||
358 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
359 | lock (m_PendingRequests) | ||
360 | { | ||
361 | cresult.AddRange(m_contactResults); | ||
362 | m_contactResults.Clear(); | ||
363 | } | ||
364 | ((RayCallback)req.callbackMethod)(cresult); | ||
365 | } | ||
366 | } | ||
367 | |||
368 | /// <summary> | ||
369 | /// Method that actually initiates the raycast with a geom | ||
370 | /// </summary> | ||
371 | /// <param name="req"></param> | ||
372 | private void doGeomRay(ODERayRequest req) | ||
373 | { | ||
374 | // Collide test | ||
375 | d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test | ||
376 | |||
377 | if (req.callbackMethod is RaycastCallback) | ||
378 | { | ||
379 | // Define default results | ||
380 | bool hitYN = false; | ||
381 | uint hitConsumerID = 0; | ||
382 | float distance = float.MaxValue; | ||
383 | Vector3 closestcontact = Vector3.Zero; | ||
384 | Vector3 snormal = Vector3.Zero; | ||
385 | |||
386 | // Find closest contact and object. | ||
387 | lock (m_contactResults) | ||
388 | { | ||
389 | foreach (ContactResult cResult in m_contactResults) | ||
390 | { | ||
391 | if(cResult.Depth < distance ) | ||
392 | { | ||
393 | closestcontact = cResult.Pos; | ||
394 | hitConsumerID = cResult.ConsumerID; | ||
395 | distance = cResult.Depth; | ||
396 | snormal = cResult.Normal; | ||
397 | } | ||
398 | } | ||
399 | m_contactResults.Clear(); | ||
400 | } | ||
401 | |||
402 | if (distance > 0 && distance < float.MaxValue) | ||
403 | hitYN = true; | ||
404 | |||
405 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
406 | } | ||
407 | else | ||
408 | { | ||
409 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
410 | lock (m_PendingRequests) | ||
411 | { | ||
412 | cresult.AddRange(m_contactResults); | ||
413 | m_contactResults.Clear(); | ||
414 | } | ||
415 | ((RayCallback)req.callbackMethod)(cresult); | ||
416 | } | ||
417 | } | ||
418 | |||
419 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
420 | { | ||
421 | IntPtr ContactgeomsArray = m_scene.ContactgeomsArray; | ||
422 | if (ContactgeomsArray == IntPtr.Zero || index >= ColisionContactGeomsPerTest) | ||
423 | return false; | ||
424 | |||
425 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
426 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
427 | return true; | ||
428 | } | ||
429 | |||
430 | // This is the standard Near. g1 is the ray | ||
431 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
432 | { | ||
433 | if (g2 == IntPtr.Zero || g1 == g2) | ||
434 | return; | ||
435 | |||
436 | if (m_contactResults.Count >= CurrentMaxCount) | ||
437 | return; | ||
438 | |||
439 | if (d.GeomIsSpace(g2)) | ||
440 | { | ||
441 | try | ||
442 | { | ||
443 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
444 | } | ||
445 | catch (Exception e) | ||
446 | { | ||
447 | m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message); | ||
448 | } | ||
449 | return; | ||
450 | } | ||
451 | |||
452 | int count = 0; | ||
453 | try | ||
454 | { | ||
455 | count = d.CollidePtr(g1, g2, ColisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
456 | } | ||
457 | catch (Exception e) | ||
458 | { | ||
459 | m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message); | ||
460 | return; | ||
461 | } | ||
462 | |||
463 | if (count == 0) | ||
464 | return; | ||
465 | |||
466 | uint ID = 0; | ||
467 | PhysicsActor p2 = null; | ||
468 | |||
469 | m_scene.actor_name_map.TryGetValue(g2, out p2); | ||
470 | |||
471 | if (p2 == null) | ||
472 | { | ||
473 | string name; | ||
474 | |||
475 | if (!m_scene.geom_name_map.TryGetValue(g2, out name)) | ||
476 | return; | ||
477 | |||
478 | if (name == "Terrain") | ||
479 | { | ||
480 | // land colision | ||
481 | if ((CurrentRayFilter & RayFilterFlags.land) == 0) | ||
482 | return; | ||
483 | } | ||
484 | else if (name == "Water") | ||
485 | { | ||
486 | if ((CurrentRayFilter & RayFilterFlags.water) == 0) | ||
487 | return; | ||
488 | } | ||
489 | else | ||
490 | return; | ||
491 | } | ||
492 | else | ||
493 | { | ||
494 | if (p2 is OdePrim) | ||
495 | { | ||
496 | RayFilterFlags thisFlags; | ||
497 | |||
498 | if (p2.IsPhysical) | ||
499 | thisFlags = RayFilterFlags.physical; | ||
500 | else | ||
501 | thisFlags = RayFilterFlags.nonphysical; | ||
502 | |||
503 | if (p2.Phantom) | ||
504 | thisFlags |= RayFilterFlags.phantom; | ||
505 | |||
506 | if (p2.IsVolumeDtc) | ||
507 | thisFlags |= RayFilterFlags.volumedtc; | ||
508 | |||
509 | if ((thisFlags & CurrentRayFilter) == 0) | ||
510 | return; | ||
511 | |||
512 | ID = ((OdePrim)p2).m_localID; | ||
513 | } | ||
514 | else if (p2 is OdeCharacter) | ||
515 | { | ||
516 | if ((CurrentRayFilter & RayFilterFlags.agent) == 0) | ||
517 | return; | ||
518 | else | ||
519 | ID = ((OdeCharacter)p2).m_localID; | ||
520 | } | ||
521 | else //?? | ||
522 | return; | ||
523 | } | ||
524 | |||
525 | d.ContactGeom curcontact = new d.ContactGeom(); | ||
526 | |||
527 | // closestHit for now only works for meshs, so must do it for others | ||
528 | if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0) | ||
529 | { | ||
530 | // Loop all contacts, build results. | ||
531 | for (int i = 0; i < count; i++) | ||
532 | { | ||
533 | if (!GetCurContactGeom(i, ref curcontact)) | ||
534 | break; | ||
535 | |||
536 | ContactResult collisionresult = new ContactResult(); | ||
537 | collisionresult.ConsumerID = ID; | ||
538 | collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z); | ||
539 | collisionresult.Depth = curcontact.depth; | ||
540 | collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y, | ||
541 | curcontact.normal.Z); | ||
542 | lock (m_contactResults) | ||
543 | { | ||
544 | m_contactResults.Add(collisionresult); | ||
545 | if (m_contactResults.Count >= CurrentMaxCount) | ||
546 | return; | ||
547 | } | ||
548 | } | ||
549 | } | ||
550 | else | ||
551 | { | ||
552 | // keep only closest contact | ||
553 | ContactResult collisionresult = new ContactResult(); | ||
554 | collisionresult.ConsumerID = ID; | ||
555 | collisionresult.Depth = float.MaxValue; | ||
556 | |||
557 | for (int i = 0; i < count; i++) | ||
558 | { | ||
559 | if (!GetCurContactGeom(i, ref curcontact)) | ||
560 | break; | ||
561 | |||
562 | if (curcontact.depth < collisionresult.Depth) | ||
563 | { | ||
564 | collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z); | ||
565 | collisionresult.Depth = curcontact.depth; | ||
566 | collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y, | ||
567 | curcontact.normal.Z); | ||
568 | } | ||
569 | } | ||
570 | |||
571 | if (collisionresult.Depth != float.MaxValue) | ||
572 | { | ||
573 | lock (m_contactResults) | ||
574 | m_contactResults.Add(collisionresult); | ||
575 | } | ||
576 | } | ||
577 | } | ||
578 | |||
579 | /// <summary> | ||
580 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
581 | /// </summary> | ||
582 | internal void Dispose() | ||
583 | { | ||
584 | m_scene = null; | ||
585 | if (ray != IntPtr.Zero) | ||
586 | { | ||
587 | d.GeomDestroy(ray); | ||
588 | ray = IntPtr.Zero; | ||
589 | } | ||
590 | } | ||
591 | } | ||
592 | |||
593 | public struct ODERayRequest | ||
594 | { | ||
595 | public IntPtr geom; | ||
596 | public Vector3 Origin; | ||
597 | public Vector3 Normal; | ||
598 | public int Count; | ||
599 | public float length; | ||
600 | public object callbackMethod; | ||
601 | public RayFilterFlags filter; | ||
602 | } | ||
603 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs new file mode 100644 index 0000000..2341186 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs | |||
@@ -0,0 +1,2012 @@ | |||
1 | /* | ||
2 | * based on: | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * changes by opensim team; | ||
39 | * changes by Aurora team http://www.aurora-sim.org/ | ||
40 | |||
41 | * Revision/fixs by Ubit Umarov | ||
42 | */ | ||
43 | |||
44 | using System; | ||
45 | using System.Runtime.InteropServices; | ||
46 | using System.Security; | ||
47 | |||
48 | namespace OdeAPI | ||
49 | { | ||
50 | //#if dDOUBLE | ||
51 | // don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim | ||
52 | // at least we save same memory and memory access time, FPU performance on intel usually is similar | ||
53 | // using dReal = System.Double; | ||
54 | //#else | ||
55 | using dReal = System.Single; | ||
56 | //#endif | ||
57 | |||
58 | public static class d | ||
59 | { | ||
60 | public static dReal Infinity = dReal.MaxValue; | ||
61 | public static int NTotalBodies = 0; | ||
62 | public static int NTotalGeoms = 0; | ||
63 | |||
64 | #region Flags and Enumerations | ||
65 | |||
66 | [Flags] | ||
67 | public enum AllocateODEDataFlags : uint | ||
68 | { | ||
69 | BasicData = 0, | ||
70 | CollisionData = 0x00000001, | ||
71 | All = ~0u | ||
72 | } | ||
73 | |||
74 | [Flags] | ||
75 | public enum IniteODEFlags : uint | ||
76 | { | ||
77 | dInitFlagManualThreadCleanup = 0x00000001 | ||
78 | } | ||
79 | |||
80 | [Flags] | ||
81 | public enum ContactFlags : int | ||
82 | { | ||
83 | Mu2 = 0x001, | ||
84 | FDir1 = 0x002, | ||
85 | Bounce = 0x004, | ||
86 | SoftERP = 0x008, | ||
87 | SoftCFM = 0x010, | ||
88 | Motion1 = 0x020, | ||
89 | Motion2 = 0x040, | ||
90 | MotionN = 0x080, | ||
91 | Slip1 = 0x100, | ||
92 | Slip2 = 0x200, | ||
93 | Approx0 = 0x0000, | ||
94 | Approx1_1 = 0x1000, | ||
95 | Approx1_2 = 0x2000, | ||
96 | Approx1 = 0x3000 | ||
97 | } | ||
98 | |||
99 | public enum GeomClassID : int | ||
100 | { | ||
101 | SphereClass, | ||
102 | BoxClass, | ||
103 | CapsuleClass, | ||
104 | CylinderClass, | ||
105 | PlaneClass, | ||
106 | RayClass, | ||
107 | ConvexClass, | ||
108 | GeomTransformClass, | ||
109 | TriMeshClass, | ||
110 | HeightfieldClass, | ||
111 | FirstSpaceClass, | ||
112 | SimpleSpaceClass = FirstSpaceClass, | ||
113 | HashSpaceClass, | ||
114 | QuadTreeSpaceClass, | ||
115 | LastSpaceClass = QuadTreeSpaceClass, | ||
116 | UbitTerrainClass, | ||
117 | FirstUserClass, | ||
118 | LastUserClass = FirstUserClass + MaxUserClasses - 1, | ||
119 | NumClasses, | ||
120 | MaxUserClasses = 5 | ||
121 | } | ||
122 | |||
123 | public enum JointType : int | ||
124 | { | ||
125 | None, | ||
126 | Ball, | ||
127 | Hinge, | ||
128 | Slider, | ||
129 | Contact, | ||
130 | Universal, | ||
131 | Hinge2, | ||
132 | Fixed, | ||
133 | Null, | ||
134 | AMotor, | ||
135 | LMotor, | ||
136 | Plane2D | ||
137 | } | ||
138 | |||
139 | public enum JointParam : int | ||
140 | { | ||
141 | LoStop, | ||
142 | HiStop, | ||
143 | Vel, | ||
144 | FMax, | ||
145 | FudgeFactor, | ||
146 | Bounce, | ||
147 | CFM, | ||
148 | StopERP, | ||
149 | StopCFM, | ||
150 | SuspensionERP, | ||
151 | SuspensionCFM, | ||
152 | LoStop2 = 256, | ||
153 | HiStop2, | ||
154 | Vel2, | ||
155 | FMax2, | ||
156 | FudgeFactor2, | ||
157 | Bounce2, | ||
158 | CFM2, | ||
159 | StopERP2, | ||
160 | StopCFM2, | ||
161 | SuspensionERP2, | ||
162 | SuspensionCFM2, | ||
163 | LoStop3 = 512, | ||
164 | HiStop3, | ||
165 | Vel3, | ||
166 | FMax3, | ||
167 | FudgeFactor3, | ||
168 | Bounce3, | ||
169 | CFM3, | ||
170 | StopERP3, | ||
171 | StopCFM3, | ||
172 | SuspensionERP3, | ||
173 | SuspensionCFM3 | ||
174 | } | ||
175 | |||
176 | public enum dSweepAndPruneAxis : int | ||
177 | { | ||
178 | XYZ = ((0)|(1<<2)|(2<<4)), | ||
179 | XZY = ((0)|(2<<2)|(1<<4)), | ||
180 | YXZ = ((1)|(0<<2)|(2<<4)), | ||
181 | YZX = ((1)|(2<<2)|(0<<4)), | ||
182 | ZXY = ((2)|(0<<2)|(1<<4)), | ||
183 | ZYX = ((2)|(1<<2)|(0<<4)) | ||
184 | } | ||
185 | |||
186 | #endregion | ||
187 | |||
188 | #region Callbacks | ||
189 | |||
190 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
191 | public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb); | ||
192 | |||
193 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
194 | public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip); | ||
195 | |||
196 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
197 | public delegate void GetAABBFn(IntPtr geom, out AABB aabb); | ||
198 | |||
199 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
200 | public delegate ColliderFn GetColliderFnFn(int num); | ||
201 | |||
202 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
203 | public delegate void GeomDtorFn(IntPtr o); | ||
204 | |||
205 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
206 | public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z); | ||
207 | |||
208 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
209 | public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z); | ||
210 | |||
211 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
212 | public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2); | ||
213 | |||
214 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
215 | public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex); | ||
216 | |||
217 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
218 | public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount); | ||
219 | |||
220 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
221 | public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v); | ||
222 | |||
223 | #endregion | ||
224 | |||
225 | #region Structs | ||
226 | |||
227 | [StructLayout(LayoutKind.Sequential)] | ||
228 | public struct AABB | ||
229 | { | ||
230 | public dReal MinX, MaxX; | ||
231 | public dReal MinY, MaxY; | ||
232 | public dReal MinZ, MaxZ; | ||
233 | } | ||
234 | |||
235 | |||
236 | [StructLayout(LayoutKind.Sequential)] | ||
237 | public struct Contact | ||
238 | { | ||
239 | public SurfaceParameters surface; | ||
240 | public ContactGeom geom; | ||
241 | public Vector3 fdir1; | ||
242 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact)); | ||
243 | } | ||
244 | |||
245 | |||
246 | [StructLayout(LayoutKind.Sequential)] | ||
247 | public struct ContactGeom | ||
248 | { | ||
249 | |||
250 | public Vector3 pos; | ||
251 | public Vector3 normal; | ||
252 | public dReal depth; | ||
253 | public IntPtr g1; | ||
254 | public IntPtr g2; | ||
255 | public int side1; | ||
256 | public int side2; | ||
257 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom)); | ||
258 | } | ||
259 | |||
260 | [StructLayout(LayoutKind.Sequential)] | ||
261 | public struct GeomClass | ||
262 | { | ||
263 | public int bytes; | ||
264 | public GetColliderFnFn collider; | ||
265 | public GetAABBFn aabb; | ||
266 | public AABBTestFn aabb_test; | ||
267 | public GeomDtorFn dtor; | ||
268 | } | ||
269 | |||
270 | |||
271 | [StructLayout(LayoutKind.Sequential)] | ||
272 | public struct JointFeedback | ||
273 | { | ||
274 | public Vector3 f1; | ||
275 | public Vector3 t1; | ||
276 | public Vector3 f2; | ||
277 | public Vector3 t2; | ||
278 | } | ||
279 | |||
280 | |||
281 | [StructLayout(LayoutKind.Sequential)] | ||
282 | public struct Mass | ||
283 | { | ||
284 | public dReal mass; | ||
285 | public Vector4 c; | ||
286 | public Matrix3 I; | ||
287 | } | ||
288 | |||
289 | |||
290 | [StructLayout(LayoutKind.Sequential)] | ||
291 | public struct Matrix3 | ||
292 | { | ||
293 | public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22) | ||
294 | { | ||
295 | M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f; | ||
296 | M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f; | ||
297 | M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f; | ||
298 | } | ||
299 | public dReal M00, M10, M20; | ||
300 | private dReal _m30; | ||
301 | public dReal M01, M11, M21; | ||
302 | private dReal _m31; | ||
303 | public dReal M02, M12, M22; | ||
304 | private dReal _m32; | ||
305 | } | ||
306 | |||
307 | [StructLayout(LayoutKind.Sequential)] | ||
308 | public struct Matrix4 | ||
309 | { | ||
310 | public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30, | ||
311 | dReal m01, dReal m11, dReal m21, dReal m31, | ||
312 | dReal m02, dReal m12, dReal m22, dReal m32, | ||
313 | dReal m03, dReal m13, dReal m23, dReal m33) | ||
314 | { | ||
315 | M00 = m00; M10 = m10; M20 = m20; M30 = m30; | ||
316 | M01 = m01; M11 = m11; M21 = m21; M31 = m31; | ||
317 | M02 = m02; M12 = m12; M22 = m22; M32 = m32; | ||
318 | M03 = m03; M13 = m13; M23 = m23; M33 = m33; | ||
319 | } | ||
320 | public dReal M00, M10, M20, M30; | ||
321 | public dReal M01, M11, M21, M31; | ||
322 | public dReal M02, M12, M22, M32; | ||
323 | public dReal M03, M13, M23, M33; | ||
324 | } | ||
325 | |||
326 | [StructLayout(LayoutKind.Sequential)] | ||
327 | public struct Quaternion | ||
328 | { | ||
329 | public dReal W, X, Y, Z; | ||
330 | } | ||
331 | |||
332 | |||
333 | [StructLayout(LayoutKind.Sequential)] | ||
334 | public struct SurfaceParameters | ||
335 | { | ||
336 | public ContactFlags mode; | ||
337 | public dReal mu; | ||
338 | public dReal mu2; | ||
339 | public dReal bounce; | ||
340 | public dReal bounce_vel; | ||
341 | public dReal soft_erp; | ||
342 | public dReal soft_cfm; | ||
343 | public dReal motion1; | ||
344 | public dReal motion2; | ||
345 | public dReal motionN; | ||
346 | public dReal slip1; | ||
347 | public dReal slip2; | ||
348 | } | ||
349 | |||
350 | |||
351 | [StructLayout(LayoutKind.Sequential)] | ||
352 | public struct Vector3 | ||
353 | { | ||
354 | public Vector3(dReal x, dReal y, dReal z) | ||
355 | { | ||
356 | X = x; Y = y; Z = z; _w = 0.0f; | ||
357 | } | ||
358 | public dReal X, Y, Z; | ||
359 | private dReal _w; | ||
360 | } | ||
361 | |||
362 | |||
363 | [StructLayout(LayoutKind.Sequential)] | ||
364 | public struct Vector4 | ||
365 | { | ||
366 | public Vector4(dReal x, dReal y, dReal z, dReal w) | ||
367 | { | ||
368 | X = x; Y = y; Z = z; W = w; | ||
369 | } | ||
370 | public dReal X, Y, Z, W; | ||
371 | } | ||
372 | |||
373 | #endregion | ||
374 | |||
375 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity] | ||
376 | public static extern int AllocateODEDataForThread(uint ODEInitFlags); | ||
377 | |||
378 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity] | ||
379 | public static extern bool AreConnected(IntPtr b1, IntPtr b2); | ||
380 | |||
381 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity] | ||
382 | public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type); | ||
383 | |||
384 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity] | ||
385 | public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
386 | |||
387 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
388 | public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
389 | |||
390 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
391 | public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
392 | |||
393 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity] | ||
394 | public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
395 | |||
396 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
397 | public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
398 | |||
399 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
400 | public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
401 | |||
402 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity] | ||
403 | public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
404 | |||
405 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity] | ||
406 | public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
407 | |||
408 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
409 | public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos); | ||
410 | |||
411 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
412 | public static extern void BodyCopyPosition(IntPtr body, out dReal X); | ||
413 | |||
414 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
415 | public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat); | ||
416 | |||
417 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
418 | public static extern void BodyCopyQuaternion(IntPtr body, out dReal X); | ||
419 | |||
420 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
421 | public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R); | ||
422 | |||
423 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
424 | public static extern void BodyCopyRotation(IntPtr body, out dReal M00); | ||
425 | |||
426 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity] | ||
427 | public static extern IntPtr BodyiCreate(IntPtr world); | ||
428 | public static IntPtr BodyCreate(IntPtr world) | ||
429 | { | ||
430 | NTotalBodies++; | ||
431 | return BodyiCreate(world); | ||
432 | } | ||
433 | |||
434 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity] | ||
435 | public static extern void BodyiDestroy(IntPtr body); | ||
436 | public static void BodyDestroy(IntPtr body) | ||
437 | { | ||
438 | NTotalBodies--; | ||
439 | BodyiDestroy(body); | ||
440 | } | ||
441 | |||
442 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity] | ||
443 | public static extern void BodyDisable(IntPtr body); | ||
444 | |||
445 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity] | ||
446 | public static extern void BodyEnable(IntPtr body); | ||
447 | |||
448 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
449 | public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body); | ||
450 | |||
451 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
452 | public static extern bool BodyGetAutoDisableFlag(IntPtr body); | ||
453 | |||
454 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
455 | public static extern void BodyGetAutoDisableDefaults(IntPtr body); | ||
456 | |||
457 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
458 | public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body); | ||
459 | |||
460 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
461 | public static extern int BodyGetAutoDisableSteps(IntPtr body); | ||
462 | |||
463 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
464 | public static extern dReal BodyGetAutoDisableTime(IntPtr body); | ||
465 | |||
466 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
467 | public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body); | ||
468 | public static Vector3 BodyGetAngularVel(IntPtr body) | ||
469 | { | ||
470 | unsafe { return *(BodyGetAngularVelUnsafe(body)); } | ||
471 | } | ||
472 | |||
473 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity] | ||
474 | public static extern IntPtr BodyGetData(IntPtr body); | ||
475 | |||
476 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
477 | public static extern int BodyGetFiniteRotationMode(IntPtr body); | ||
478 | |||
479 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
480 | public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result); | ||
481 | |||
482 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity] | ||
483 | public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body); | ||
484 | public static Vector3 BodyGetForce(IntPtr body) | ||
485 | { | ||
486 | unsafe { return *(BodyGetForceUnsafe(body)); } | ||
487 | } | ||
488 | |||
489 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
490 | public static extern bool BodyGetGravityMode(IntPtr body); | ||
491 | |||
492 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
493 | public static extern int BodyGetGyroscopicMode(IntPtr body); | ||
494 | |||
495 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity] | ||
496 | public static extern IntPtr BodyGetJoint(IntPtr body, int index); | ||
497 | |||
498 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
499 | public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body); | ||
500 | public static Vector3 BodyGetLinearVel(IntPtr body) | ||
501 | { | ||
502 | unsafe { return *(BodyGetLinearVelUnsafe(body)); } | ||
503 | } | ||
504 | |||
505 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity] | ||
506 | public static extern void BodyGetMass(IntPtr body, out Mass mass); | ||
507 | |||
508 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity] | ||
509 | public static extern int BodyGetNumJoints(IntPtr body); | ||
510 | |||
511 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity] | ||
512 | public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
513 | |||
514 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity] | ||
515 | public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body); | ||
516 | public static Vector3 BodyGetPosition(IntPtr body) | ||
517 | { | ||
518 | unsafe { return *(BodyGetPositionUnsafe(body)); } | ||
519 | } | ||
520 | |||
521 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity] | ||
522 | public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
523 | |||
524 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
525 | public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body); | ||
526 | public static Quaternion BodyGetQuaternion(IntPtr body) | ||
527 | { | ||
528 | unsafe { return *(BodyGetQuaternionUnsafe(body)); } | ||
529 | } | ||
530 | |||
531 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity] | ||
532 | public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
533 | |||
534 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity] | ||
535 | public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
536 | |||
537 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity] | ||
538 | public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body); | ||
539 | public static Matrix3 BodyGetRotation(IntPtr body) | ||
540 | { | ||
541 | unsafe { return *(BodyGetRotationUnsafe(body)); } | ||
542 | } | ||
543 | |||
544 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity] | ||
545 | public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body); | ||
546 | public static Vector3 BodyGetTorque(IntPtr body) | ||
547 | { | ||
548 | unsafe { return *(BodyGetTorqueUnsafe(body)); } | ||
549 | } | ||
550 | |||
551 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity] | ||
552 | public static extern IntPtr BodyGetWorld(IntPtr body); | ||
553 | |||
554 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity] | ||
555 | public static extern IntPtr BodyGetFirstGeom(IntPtr body); | ||
556 | |||
557 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity] | ||
558 | public static extern IntPtr dBodyGetNextGeom(IntPtr Geom); | ||
559 | |||
560 | |||
561 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
562 | public static extern bool BodyIsEnabled(IntPtr body); | ||
563 | |||
564 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
565 | public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z); | ||
566 | |||
567 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
568 | public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold); | ||
569 | |||
570 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
571 | public static extern void BodySetAutoDisableDefaults(IntPtr body); | ||
572 | |||
573 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
574 | public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable); | ||
575 | |||
576 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
577 | public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold); | ||
578 | |||
579 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
580 | public static extern void BodySetAutoDisableSteps(IntPtr body, int steps); | ||
581 | |||
582 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
583 | public static extern void BodySetAutoDisableTime(IntPtr body, dReal time); | ||
584 | |||
585 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity] | ||
586 | public static extern void BodySetData(IntPtr body, IntPtr data); | ||
587 | |||
588 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
589 | public static extern void BodySetFiniteRotationMode(IntPtr body, int mode); | ||
590 | |||
591 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
592 | public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z); | ||
593 | |||
594 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
595 | public static extern void BodySetLinearDamping(IntPtr body, dReal scale); | ||
596 | |||
597 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
598 | public static extern void BodySetAngularDamping(IntPtr body, dReal scale); | ||
599 | |||
600 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
601 | public static extern dReal BodyGetLinearDamping(IntPtr body); | ||
602 | |||
603 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
604 | public static extern dReal BodyGetAngularDamping(IntPtr body); | ||
605 | |||
606 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
607 | public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale); | ||
608 | |||
609 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
610 | public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold); | ||
611 | |||
612 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
613 | public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold); | ||
614 | |||
615 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
616 | public static extern dReal BodyGetLinearDampingThreshold(IntPtr body); | ||
617 | |||
618 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
619 | public static extern dReal BodyGetAngularDampingThreshold(IntPtr body); | ||
620 | |||
621 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity] | ||
622 | public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z); | ||
623 | |||
624 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
625 | public static extern void BodySetGravityMode(IntPtr body, bool mode); | ||
626 | |||
627 | /// <summary> | ||
628 | /// Sets the Gyroscopic term status on the body specified. | ||
629 | /// </summary> | ||
630 | /// <param name="body">Pointer to body</param> | ||
631 | /// <param name="enabled">NonZero enabled, Zero disabled</param> | ||
632 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
633 | public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled); | ||
634 | |||
635 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
636 | public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z); | ||
637 | |||
638 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity] | ||
639 | public static extern void BodySetMass(IntPtr body, ref Mass mass); | ||
640 | |||
641 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity] | ||
642 | public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z); | ||
643 | |||
644 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
645 | public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q); | ||
646 | |||
647 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
648 | public static extern void BodySetQuaternion(IntPtr body, ref dReal w); | ||
649 | |||
650 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
651 | public static extern void BodySetRotation(IntPtr body, ref Matrix3 R); | ||
652 | |||
653 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
654 | public static extern void BodySetRotation(IntPtr body, ref dReal M00); | ||
655 | |||
656 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity] | ||
657 | public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z); | ||
658 | |||
659 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity] | ||
660 | public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
661 | |||
662 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity] | ||
663 | public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
664 | |||
665 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity] | ||
666 | public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1, | ||
667 | ref Vector3 side1, ref Vector3 p2, | ||
668 | ref Matrix3 R2, ref Vector3 side2, | ||
669 | ref Vector3 normal, out dReal depth, out int return_code, | ||
670 | int maxc, out ContactGeom contact, int skip); | ||
671 | |||
672 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity] | ||
673 | public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1, | ||
674 | ref Vector3 side1, ref Vector3 _p2, | ||
675 | ref Matrix3 R2, ref Vector3 side2); | ||
676 | |||
677 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity] | ||
678 | public static extern void CleanupODEAllDataForThread(); | ||
679 | |||
680 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity] | ||
681 | public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2, | ||
682 | ref Vector3 b1, ref Vector3 b2, | ||
683 | ref Vector3 cp1, ref Vector3 cp2); | ||
684 | |||
685 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity] | ||
686 | public static extern void CloseODE(); | ||
687 | |||
688 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
689 | public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip); | ||
690 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
691 | public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip); | ||
692 | |||
693 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity] | ||
694 | public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2); | ||
695 | |||
696 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity] | ||
697 | public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz); | ||
698 | public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz) | ||
699 | { | ||
700 | NTotalGeoms++; | ||
701 | return CreateiBox(space, lx, ly, lz); | ||
702 | } | ||
703 | |||
704 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity] | ||
705 | public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length); | ||
706 | public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length) | ||
707 | { | ||
708 | NTotalGeoms++; | ||
709 | return CreateiCapsule(space, radius, length); | ||
710 | } | ||
711 | |||
712 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity] | ||
713 | public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
714 | public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons) | ||
715 | { | ||
716 | NTotalGeoms++; | ||
717 | return CreateiConvex(space, planes, planeCount, points, pointCount, polygons); | ||
718 | } | ||
719 | |||
720 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity] | ||
721 | public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length); | ||
722 | public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length) | ||
723 | { | ||
724 | NTotalGeoms++; | ||
725 | return CreateiCylinder(space, radius, length); | ||
726 | } | ||
727 | |||
728 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity] | ||
729 | public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable); | ||
730 | public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable) | ||
731 | { | ||
732 | NTotalGeoms++; | ||
733 | return CreateiHeightfield(space, data, bPlaceable); | ||
734 | } | ||
735 | |||
736 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity] | ||
737 | public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable); | ||
738 | public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable) | ||
739 | { | ||
740 | NTotalGeoms++; | ||
741 | return CreateiUbitTerrain(space, data, bPlaceable); | ||
742 | } | ||
743 | |||
744 | |||
745 | |||
746 | |||
747 | |||
748 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity] | ||
749 | public static extern IntPtr CreateiGeom(int classnum); | ||
750 | public static IntPtr CreateGeom(int classnum) | ||
751 | { | ||
752 | NTotalGeoms++; | ||
753 | return CreateiGeom(classnum); | ||
754 | } | ||
755 | |||
756 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity] | ||
757 | public static extern int CreateGeomClass(ref GeomClass classptr); | ||
758 | |||
759 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity] | ||
760 | public static extern IntPtr CreateGeomTransform(IntPtr space); | ||
761 | |||
762 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity] | ||
763 | public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d); | ||
764 | public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d) | ||
765 | { | ||
766 | NTotalGeoms++; | ||
767 | return CreateiPlane(space, a, b, c, d); | ||
768 | } | ||
769 | |||
770 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity] | ||
771 | public static extern IntPtr CreateiRay(IntPtr space, dReal length); | ||
772 | public static IntPtr CreateRay(IntPtr space, dReal length) | ||
773 | { | ||
774 | NTotalGeoms++; | ||
775 | return CreateiRay(space, length); | ||
776 | } | ||
777 | |||
778 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity] | ||
779 | public static extern IntPtr CreateiSphere(IntPtr space, dReal radius); | ||
780 | public static IntPtr CreateSphere(IntPtr space, dReal radius) | ||
781 | { | ||
782 | NTotalGeoms++; | ||
783 | return CreateiSphere(space, radius); | ||
784 | } | ||
785 | |||
786 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity] | ||
787 | public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data, | ||
788 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback); | ||
789 | public static IntPtr CreateTriMesh(IntPtr space, IntPtr data, | ||
790 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback) | ||
791 | { | ||
792 | NTotalGeoms++; | ||
793 | return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback); | ||
794 | } | ||
795 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity] | ||
796 | public static extern dReal Dot(ref dReal X0, ref dReal X1, int n); | ||
797 | |||
798 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity] | ||
799 | public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q); | ||
800 | |||
801 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity] | ||
802 | public static extern int FactorCholesky(ref dReal A00, int n); | ||
803 | |||
804 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity] | ||
805 | public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip); | ||
806 | |||
807 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
808 | public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len); | ||
809 | |||
810 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
811 | public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x); | ||
812 | |||
813 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity] | ||
814 | public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
815 | |||
816 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity] | ||
817 | public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z); | ||
818 | |||
819 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity] | ||
820 | public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
821 | |||
822 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity] | ||
823 | public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
824 | |||
825 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity] | ||
826 | public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length); | ||
827 | |||
828 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity] | ||
829 | public static extern void GeomClearOffset(IntPtr geom); | ||
830 | |||
831 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
832 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos); | ||
833 | |||
834 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
835 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X); | ||
836 | |||
837 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
838 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
839 | |||
840 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
841 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X); | ||
842 | |||
843 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
844 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
845 | |||
846 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
847 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00); | ||
848 | |||
849 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
850 | public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos); | ||
851 | |||
852 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
853 | public static extern void GeomCopyPosition(IntPtr geom, out dReal X); | ||
854 | |||
855 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
856 | public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R); | ||
857 | |||
858 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
859 | public static extern void GeomCopyRotation(IntPtr geom, out dReal M00); | ||
860 | |||
861 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity] | ||
862 | public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
863 | |||
864 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity] | ||
865 | public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length); | ||
866 | |||
867 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity] | ||
868 | public static extern void GeomiDestroy(IntPtr geom); | ||
869 | public static void GeomDestroy(IntPtr geom) | ||
870 | { | ||
871 | NTotalGeoms--; | ||
872 | GeomiDestroy(geom); | ||
873 | } | ||
874 | |||
875 | |||
876 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity] | ||
877 | public static extern void GeomDisable(IntPtr geom); | ||
878 | |||
879 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity] | ||
880 | public static extern void GeomEnable(IntPtr geom); | ||
881 | |||
882 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
883 | public static extern void GeomGetAABB(IntPtr geom, out AABB aabb); | ||
884 | |||
885 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
886 | public static extern void GeomGetAABB(IntPtr geom, out dReal minX); | ||
887 | |||
888 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity] | ||
889 | public static extern IntPtr GeomGetBody(IntPtr geom); | ||
890 | |||
891 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
892 | public static extern uint GeomGetCategoryBits(IntPtr geom); | ||
893 | |||
894 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity] | ||
895 | public static extern IntPtr GeomGetClassData(IntPtr geom); | ||
896 | |||
897 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
898 | public static extern uint GeomGetCollideBits(IntPtr geom); | ||
899 | |||
900 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity] | ||
901 | public static extern GeomClassID GeomGetClass(IntPtr geom); | ||
902 | |||
903 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity] | ||
904 | public static extern IntPtr GeomGetData(IntPtr geom); | ||
905 | |||
906 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
907 | public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom); | ||
908 | public static Vector3 GeomGetOffsetPosition(IntPtr geom) | ||
909 | { | ||
910 | unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); } | ||
911 | } | ||
912 | |||
913 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
914 | public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom); | ||
915 | public static Matrix3 GeomGetOffsetRotation(IntPtr geom) | ||
916 | { | ||
917 | unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); } | ||
918 | } | ||
919 | |||
920 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity] | ||
921 | public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom); | ||
922 | public static Vector3 GeomGetPosition(IntPtr geom) | ||
923 | { | ||
924 | unsafe { return *(GeomGetPositionUnsafe(geom)); } | ||
925 | } | ||
926 | |||
927 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
928 | public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q); | ||
929 | |||
930 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
931 | public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X); | ||
932 | |||
933 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity] | ||
934 | public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom); | ||
935 | public static Matrix3 GeomGetRotation(IntPtr geom) | ||
936 | { | ||
937 | unsafe { return *(GeomGetRotationUnsafe(geom)); } | ||
938 | } | ||
939 | |||
940 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity] | ||
941 | public static extern IntPtr GeomGetSpace(IntPtr geom); | ||
942 | |||
943 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
944 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData, | ||
945 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
946 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
947 | |||
948 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
949 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
950 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
951 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
952 | |||
953 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity] | ||
954 | public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback, | ||
955 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
956 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
957 | |||
958 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
959 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData, | ||
960 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
961 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
962 | |||
963 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
964 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData, | ||
965 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
966 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
967 | |||
968 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
969 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
970 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
971 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
972 | |||
973 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
974 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
975 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
976 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
977 | |||
978 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
979 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
980 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
981 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
982 | |||
983 | |||
984 | |||
985 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
986 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData, | ||
987 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
988 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
989 | |||
990 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
991 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
992 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
993 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
994 | |||
995 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity] | ||
996 | public static extern IntPtr GeomHeightfieldDataCreate(); | ||
997 | |||
998 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
999 | public static extern void GeomHeightfieldDataDestroy(IntPtr d); | ||
1000 | |||
1001 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1002 | public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1003 | |||
1004 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1005 | public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g); | ||
1006 | |||
1007 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1008 | public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d); | ||
1009 | |||
1010 | |||
1011 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1012 | public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
1013 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1014 | dReal offset, dReal thickness, int bWrap); | ||
1015 | |||
1016 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1017 | public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
1018 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1019 | dReal thickness, int bWrap); | ||
1020 | |||
1021 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1022 | public static extern IntPtr GeomUbitTerrainDataCreate(); | ||
1023 | |||
1024 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1025 | public static extern void GeomUbitTerrainDataDestroy(IntPtr d); | ||
1026 | |||
1027 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1028 | public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1029 | |||
1030 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1031 | public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g); | ||
1032 | |||
1033 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1034 | public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d); | ||
1035 | |||
1036 | |||
1037 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
1038 | public static extern bool GeomIsEnabled(IntPtr geom); | ||
1039 | |||
1040 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity] | ||
1041 | public static extern bool GeomIsOffset(IntPtr geom); | ||
1042 | |||
1043 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity] | ||
1044 | public static extern bool GeomIsSpace(IntPtr geom); | ||
1045 | |||
1046 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1047 | public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result); | ||
1048 | |||
1049 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1050 | public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A); | ||
1051 | |||
1052 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1053 | public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1054 | |||
1055 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity] | ||
1056 | public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d); | ||
1057 | |||
1058 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1059 | public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir); | ||
1060 | |||
1061 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1062 | public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX); | ||
1063 | |||
1064 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1065 | public static extern int GeomRayGetClosestHit(IntPtr ray); | ||
1066 | |||
1067 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity] | ||
1068 | public static extern dReal GeomRayGetLength(IntPtr ray); | ||
1069 | |||
1070 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity] | ||
1071 | public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull); | ||
1072 | |||
1073 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity] | ||
1074 | public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz); | ||
1075 | |||
1076 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1077 | public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit); | ||
1078 | |||
1079 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity] | ||
1080 | public static extern void GeomRaySetLength(IntPtr ray, dReal length); | ||
1081 | |||
1082 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity] | ||
1083 | public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull); | ||
1084 | |||
1085 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity] | ||
1086 | public static extern void GeomSetBody(IntPtr geom, IntPtr body); | ||
1087 | |||
1088 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
1089 | public static extern void GeomSetCategoryBits(IntPtr geom, uint bits); | ||
1090 | |||
1091 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
1092 | public static extern void GeomSetCollideBits(IntPtr geom, uint bits); | ||
1093 | |||
1094 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity] | ||
1095 | public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
1096 | |||
1097 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity] | ||
1098 | public static extern void GeomSetData(IntPtr geom, IntPtr data); | ||
1099 | |||
1100 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
1101 | public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1102 | |||
1103 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1104 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
1105 | |||
1106 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1107 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X); | ||
1108 | |||
1109 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1110 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
1111 | |||
1112 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1113 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00); | ||
1114 | |||
1115 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity] | ||
1116 | public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1117 | |||
1118 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1119 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q); | ||
1120 | |||
1121 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1122 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X); | ||
1123 | |||
1124 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1125 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R); | ||
1126 | |||
1127 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1128 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00); | ||
1129 | |||
1130 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity] | ||
1131 | public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1132 | |||
1133 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1134 | public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat); | ||
1135 | |||
1136 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1137 | public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w); | ||
1138 | |||
1139 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1140 | public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R); | ||
1141 | |||
1142 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1143 | public static extern void GeomSetRotation(IntPtr geom, ref dReal M00); | ||
1144 | |||
1145 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity] | ||
1146 | public static extern dReal GeomSphereGetRadius(IntPtr geom); | ||
1147 | |||
1148 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1149 | public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1150 | |||
1151 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity] | ||
1152 | public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius); | ||
1153 | |||
1154 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1155 | public static extern int GeomTransformGetCleanup(IntPtr geom); | ||
1156 | |||
1157 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1158 | public static extern IntPtr GeomTransformGetGeom(IntPtr geom); | ||
1159 | |||
1160 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity] | ||
1161 | public static extern int GeomTransformGetInfo(IntPtr geom); | ||
1162 | |||
1163 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1164 | public static extern void GeomTransformSetCleanup(IntPtr geom, int mode); | ||
1165 | |||
1166 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity] | ||
1167 | public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj); | ||
1168 | |||
1169 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity] | ||
1170 | public static extern void GeomTransformSetInfo(IntPtr geom, int info); | ||
1171 | |||
1172 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1173 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1174 | double[] vertices, int vertexStride, int vertexCount, | ||
1175 | int[] indices, int indexCount, int triStride); | ||
1176 | |||
1177 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1178 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1179 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1180 | IntPtr indices, int indexCount, int triStride); | ||
1181 | |||
1182 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1183 | public static extern void GeomTriMeshDataBuildDouble1(IntPtr d, | ||
1184 | double[] vertices, int vertexStride, int vertexCount, | ||
1185 | int[] indices, int indexCount, int triStride, | ||
1186 | double[] normals); | ||
1187 | |||
1188 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1189 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1190 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1191 | IntPtr indices, int indexCount, int triStride, | ||
1192 | IntPtr normals); | ||
1193 | |||
1194 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1195 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1196 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1197 | int[] indices, int indexCount, int triStride); | ||
1198 | |||
1199 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1200 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1201 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1202 | IntPtr indices, int indexCount, int triStride); | ||
1203 | |||
1204 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1205 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1206 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1207 | int[] indices, int indexCount, int triStride, | ||
1208 | dReal[] normals); | ||
1209 | |||
1210 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1211 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1212 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1213 | IntPtr indices, int indexCount, int triStride, | ||
1214 | IntPtr normals); | ||
1215 | |||
1216 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1217 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1218 | float[] vertices, int vertexStride, int vertexCount, | ||
1219 | int[] indices, int indexCount, int triStride); | ||
1220 | |||
1221 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1222 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1223 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1224 | IntPtr indices, int indexCount, int triStride); | ||
1225 | |||
1226 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1227 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1228 | float[] vertices, int vertexStride, int vertexCount, | ||
1229 | int[] indices, int indexCount, int triStride, | ||
1230 | float[] normals); | ||
1231 | |||
1232 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1233 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1234 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1235 | IntPtr indices, int indexCount, int triStride, | ||
1236 | IntPtr normals); | ||
1237 | |||
1238 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity] | ||
1239 | public static extern void GeomTriMeshClearTCCache(IntPtr g); | ||
1240 | |||
1241 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1242 | public static extern IntPtr GeomTriMeshDataCreate(); | ||
1243 | |||
1244 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1245 | public static extern void GeomTriMeshDataDestroy(IntPtr d); | ||
1246 | |||
1247 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity] | ||
1248 | public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id); | ||
1249 | |||
1250 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity] | ||
1251 | public static extern void GeomTriMeshDataPreprocess(IntPtr d); | ||
1252 | |||
1253 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity] | ||
1254 | public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data); | ||
1255 | |||
1256 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity] | ||
1257 | public static extern void GeomTriMeshDataUpdate(IntPtr d); | ||
1258 | |||
1259 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity] | ||
1260 | public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable); | ||
1261 | |||
1262 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1263 | public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g); | ||
1264 | |||
1265 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity] | ||
1266 | public static extern TriCallback GeomTriMeshGetCallback(IntPtr g); | ||
1267 | |||
1268 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity] | ||
1269 | public static extern IntPtr GeomTriMeshGetData(IntPtr g); | ||
1270 | |||
1271 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1272 | public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom); | ||
1273 | public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom) | ||
1274 | { | ||
1275 | unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); } | ||
1276 | } | ||
1277 | |||
1278 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity] | ||
1279 | public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec); | ||
1280 | |||
1281 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1282 | public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g); | ||
1283 | |||
1284 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity] | ||
1285 | public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2); | ||
1286 | |||
1287 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity] | ||
1288 | public extern static int GeomTriMeshGetTriangleCount(IntPtr g); | ||
1289 | |||
1290 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity] | ||
1291 | public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g); | ||
1292 | |||
1293 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity] | ||
1294 | public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass); | ||
1295 | |||
1296 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1297 | public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback); | ||
1298 | |||
1299 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity] | ||
1300 | public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback); | ||
1301 | |||
1302 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity] | ||
1303 | public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data); | ||
1304 | |||
1305 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1306 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans); | ||
1307 | |||
1308 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1309 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00); | ||
1310 | |||
1311 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1312 | public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback); | ||
1313 | |||
1314 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity] | ||
1315 | public static extern IntPtr iGetConfiguration(); | ||
1316 | |||
1317 | public static string GetConfiguration() | ||
1318 | { | ||
1319 | IntPtr ptr = iGetConfiguration(); | ||
1320 | string s = Marshal.PtrToStringAnsi(ptr); | ||
1321 | return s; | ||
1322 | } | ||
1323 | |||
1324 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1325 | public static extern IntPtr HashSpaceCreate(IntPtr space); | ||
1326 | |||
1327 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity] | ||
1328 | public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel); | ||
1329 | |||
1330 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity] | ||
1331 | public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel); | ||
1332 | |||
1333 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity] | ||
1334 | public static extern void InfiniteAABB(IntPtr geom, out AABB aabb); | ||
1335 | |||
1336 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity] | ||
1337 | public static extern void InitODE(); | ||
1338 | |||
1339 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity] | ||
1340 | public static extern int InitODE2(uint ODEInitFlags); | ||
1341 | |||
1342 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity] | ||
1343 | public static extern int IsPositiveDefinite(ref dReal A, int n); | ||
1344 | |||
1345 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity] | ||
1346 | public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n); | ||
1347 | |||
1348 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity] | ||
1349 | public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3); | ||
1350 | |||
1351 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity] | ||
1352 | public static extern void JointAddHingeTorque(IntPtr joint, dReal torque); | ||
1353 | |||
1354 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity] | ||
1355 | public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2); | ||
1356 | |||
1357 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity] | ||
1358 | public static extern void JointAddPRTorque(IntPtr joint, dReal torque); | ||
1359 | |||
1360 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity] | ||
1361 | public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2); | ||
1362 | |||
1363 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity] | ||
1364 | public static extern void JointAddSliderForce(IntPtr joint, dReal force); | ||
1365 | |||
1366 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity] | ||
1367 | public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2); | ||
1368 | |||
1369 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity] | ||
1370 | public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group); | ||
1371 | |||
1372 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity] | ||
1373 | public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group); | ||
1374 | |||
1375 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1376 | public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact); | ||
1377 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1378 | public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact); | ||
1379 | |||
1380 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity] | ||
1381 | public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group); | ||
1382 | |||
1383 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity] | ||
1384 | public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group); | ||
1385 | |||
1386 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity] | ||
1387 | public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group); | ||
1388 | |||
1389 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity] | ||
1390 | public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group); | ||
1391 | |||
1392 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity] | ||
1393 | public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group); | ||
1394 | |||
1395 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity] | ||
1396 | public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group); | ||
1397 | |||
1398 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity] | ||
1399 | public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group); | ||
1400 | |||
1401 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity] | ||
1402 | public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group); | ||
1403 | |||
1404 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity] | ||
1405 | public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group); | ||
1406 | |||
1407 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity] | ||
1408 | public static extern void JointDestroy(IntPtr j); | ||
1409 | |||
1410 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1411 | public static extern dReal JointGetAMotorAngle(IntPtr j, int anum); | ||
1412 | |||
1413 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1414 | public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum); | ||
1415 | |||
1416 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1417 | public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1418 | |||
1419 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity] | ||
1420 | public static extern int JointGetAMotorAxisRel(IntPtr j, int anum); | ||
1421 | |||
1422 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1423 | public static extern int JointGetAMotorMode(IntPtr j); | ||
1424 | |||
1425 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1426 | public static extern int JointGetAMotorNumAxes(IntPtr j); | ||
1427 | |||
1428 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1429 | public static extern dReal JointGetAMotorParam(IntPtr j, int parameter); | ||
1430 | |||
1431 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1432 | public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result); | ||
1433 | |||
1434 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1435 | public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result); | ||
1436 | |||
1437 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity] | ||
1438 | public static extern IntPtr JointGetBody(IntPtr j); | ||
1439 | |||
1440 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity] | ||
1441 | public static extern IntPtr JointGetData(IntPtr j); | ||
1442 | |||
1443 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1444 | public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j); | ||
1445 | public static JointFeedback JointGetFeedback(IntPtr j) | ||
1446 | { | ||
1447 | unsafe { return *(JointGetFeedbackUnsafe(j)); } | ||
1448 | } | ||
1449 | |||
1450 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1451 | public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result); | ||
1452 | |||
1453 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity] | ||
1454 | public static extern dReal JointGetHingeAngle(IntPtr j); | ||
1455 | |||
1456 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1457 | public static extern dReal JointGetHingeAngleRate(IntPtr j); | ||
1458 | |||
1459 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1460 | public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result); | ||
1461 | |||
1462 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1463 | public static extern dReal JointGetHingeParam(IntPtr j, int parameter); | ||
1464 | |||
1465 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity] | ||
1466 | public static extern dReal JointGetHinge2Angle1(IntPtr j); | ||
1467 | |||
1468 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1469 | public static extern dReal JointGetHinge2Angle1Rate(IntPtr j); | ||
1470 | |||
1471 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1472 | public static extern dReal JointGetHinge2Angle2Rate(IntPtr j); | ||
1473 | |||
1474 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1475 | public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result); | ||
1476 | |||
1477 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1478 | public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result); | ||
1479 | |||
1480 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity] | ||
1481 | public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result); | ||
1482 | |||
1483 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1484 | public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result); | ||
1485 | |||
1486 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1487 | public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result); | ||
1488 | |||
1489 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1490 | public static extern dReal JointGetHinge2Param(IntPtr j, int parameter); | ||
1491 | |||
1492 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1493 | public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1494 | |||
1495 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1496 | public static extern int JointGetLMotorNumAxes(IntPtr j); | ||
1497 | |||
1498 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1499 | public static extern dReal JointGetLMotorParam(IntPtr j, int parameter); | ||
1500 | |||
1501 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1502 | public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result); | ||
1503 | |||
1504 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1505 | public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result); | ||
1506 | |||
1507 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1508 | public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result); | ||
1509 | |||
1510 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1511 | public static extern dReal JointGetPRParam(IntPtr j, int parameter); | ||
1512 | |||
1513 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity] | ||
1514 | public static extern dReal JointGetPRPosition(IntPtr j); | ||
1515 | |||
1516 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1517 | public static extern dReal JointGetPRPositionRate(IntPtr j); | ||
1518 | |||
1519 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1520 | public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result); | ||
1521 | |||
1522 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1523 | public static extern dReal JointGetSliderParam(IntPtr j, int parameter); | ||
1524 | |||
1525 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity] | ||
1526 | public static extern dReal JointGetSliderPosition(IntPtr j); | ||
1527 | |||
1528 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1529 | public static extern dReal JointGetSliderPositionRate(IntPtr j); | ||
1530 | |||
1531 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity] | ||
1532 | public static extern JointType JointGetType(IntPtr j); | ||
1533 | |||
1534 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1535 | public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result); | ||
1536 | |||
1537 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1538 | public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result); | ||
1539 | |||
1540 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity] | ||
1541 | public static extern dReal JointGetUniversalAngle1(IntPtr j); | ||
1542 | |||
1543 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1544 | public static extern dReal JointGetUniversalAngle1Rate(IntPtr j); | ||
1545 | |||
1546 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity] | ||
1547 | public static extern dReal JointGetUniversalAngle2(IntPtr j); | ||
1548 | |||
1549 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1550 | public static extern dReal JointGetUniversalAngle2Rate(IntPtr j); | ||
1551 | |||
1552 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity] | ||
1553 | public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2); | ||
1554 | |||
1555 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1556 | public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result); | ||
1557 | |||
1558 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1559 | public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result); | ||
1560 | |||
1561 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1562 | public static extern dReal JointGetUniversalParam(IntPtr j, int parameter); | ||
1563 | |||
1564 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity] | ||
1565 | public static extern IntPtr JointGroupCreate(int max_size); | ||
1566 | |||
1567 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity] | ||
1568 | public static extern void JointGroupDestroy(IntPtr group); | ||
1569 | |||
1570 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity] | ||
1571 | public static extern void JointGroupEmpty(IntPtr group); | ||
1572 | |||
1573 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1574 | public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle); | ||
1575 | |||
1576 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1577 | public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1578 | |||
1579 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1580 | public static extern void JointSetAMotorMode(IntPtr j, int mode); | ||
1581 | |||
1582 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1583 | public static extern void JointSetAMotorNumAxes(IntPtr group, int num); | ||
1584 | |||
1585 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1586 | public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value); | ||
1587 | |||
1588 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1589 | public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1590 | |||
1591 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1592 | public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z); | ||
1593 | |||
1594 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity] | ||
1595 | public static extern void JointSetData(IntPtr j, IntPtr data); | ||
1596 | |||
1597 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1598 | public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback); | ||
1599 | |||
1600 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity] | ||
1601 | public static extern void JointSetFixed(IntPtr j); | ||
1602 | |||
1603 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1604 | public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1605 | |||
1606 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity] | ||
1607 | public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1608 | |||
1609 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1610 | public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1611 | |||
1612 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1613 | public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value); | ||
1614 | |||
1615 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1616 | public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1617 | |||
1618 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1619 | public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1620 | |||
1621 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1622 | public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1623 | |||
1624 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1625 | public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value); | ||
1626 | |||
1627 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1628 | public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1629 | |||
1630 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1631 | public static extern void JointSetLMotorNumAxes(IntPtr j, int num); | ||
1632 | |||
1633 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1634 | public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value); | ||
1635 | |||
1636 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity] | ||
1637 | public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value); | ||
1638 | |||
1639 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity] | ||
1640 | public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value); | ||
1641 | |||
1642 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity] | ||
1643 | public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value); | ||
1644 | |||
1645 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1646 | public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1647 | |||
1648 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1649 | public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1650 | |||
1651 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1652 | public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1653 | |||
1654 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1655 | public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value); | ||
1656 | |||
1657 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1658 | public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1659 | |||
1660 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity] | ||
1661 | public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1662 | |||
1663 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1664 | public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value); | ||
1665 | |||
1666 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1667 | public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1668 | |||
1669 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1670 | public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1671 | |||
1672 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1673 | public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1674 | |||
1675 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1676 | public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value); | ||
1677 | |||
1678 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity] | ||
1679 | public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip); | ||
1680 | |||
1681 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity] | ||
1682 | public static extern void MassAdd(ref Mass a, ref Mass b); | ||
1683 | |||
1684 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity] | ||
1685 | public static extern void MassAdjust(ref Mass m, dReal newmass); | ||
1686 | |||
1687 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity] | ||
1688 | public static extern bool MassCheck(ref Mass m); | ||
1689 | |||
1690 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1691 | public static extern void MassRotate(ref Mass mass, ref Matrix3 R); | ||
1692 | |||
1693 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1694 | public static extern void MassRotate(ref Mass mass, ref dReal M00); | ||
1695 | |||
1696 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity] | ||
1697 | public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz); | ||
1698 | |||
1699 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity] | ||
1700 | public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz); | ||
1701 | |||
1702 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity] | ||
1703 | public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1704 | |||
1705 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity] | ||
1706 | public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1707 | |||
1708 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity] | ||
1709 | public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1710 | |||
1711 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity] | ||
1712 | public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1713 | |||
1714 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity] | ||
1715 | public static extern void MassSetParameters(out Mass mass, dReal themass, | ||
1716 | dReal cgx, dReal cgy, dReal cgz, | ||
1717 | dReal i11, dReal i22, dReal i33, | ||
1718 | dReal i12, dReal i13, dReal i23); | ||
1719 | |||
1720 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity] | ||
1721 | public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius); | ||
1722 | |||
1723 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity] | ||
1724 | public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius); | ||
1725 | |||
1726 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity] | ||
1727 | public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g); | ||
1728 | |||
1729 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity] | ||
1730 | public static extern void MassSetZero(out Mass mass); | ||
1731 | |||
1732 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity] | ||
1733 | public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z); | ||
1734 | |||
1735 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1736 | public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1737 | |||
1738 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1739 | private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r); | ||
1740 | public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector) | ||
1741 | { | ||
1742 | MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1); | ||
1743 | } | ||
1744 | |||
1745 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1746 | public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1747 | |||
1748 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1749 | public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1750 | |||
1751 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1752 | public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle); | ||
1753 | |||
1754 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity] | ||
1755 | public static extern void QfromR(out Quaternion q, ref Matrix3 R); | ||
1756 | |||
1757 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1758 | public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1759 | |||
1760 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1761 | public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1762 | |||
1763 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1764 | public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1765 | |||
1766 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity] | ||
1767 | public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1768 | |||
1769 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1770 | public static extern void QSetIdentity(out Quaternion q); | ||
1771 | |||
1772 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1773 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth); | ||
1774 | |||
1775 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1776 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth); | ||
1777 | |||
1778 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity] | ||
1779 | public static extern dReal RandReal(); | ||
1780 | |||
1781 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity] | ||
1782 | public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz); | ||
1783 | |||
1784 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1785 | public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle); | ||
1786 | |||
1787 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity] | ||
1788 | public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi); | ||
1789 | |||
1790 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity] | ||
1791 | public static extern void RfromQ(out Matrix3 R, ref Quaternion q); | ||
1792 | |||
1793 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity] | ||
1794 | public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az); | ||
1795 | |||
1796 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1797 | public static extern void RSetIdentity(out Matrix3 R); | ||
1798 | |||
1799 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity] | ||
1800 | public static extern void SetValue(out dReal a, int n); | ||
1801 | |||
1802 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity] | ||
1803 | public static extern void SetZero(out dReal a, int n); | ||
1804 | |||
1805 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1806 | public static extern IntPtr SimpleSpaceCreate(IntPtr space); | ||
1807 | |||
1808 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity] | ||
1809 | public static extern void SolveCholesky(ref dReal L, out dReal b, int n); | ||
1810 | |||
1811 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity] | ||
1812 | public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip); | ||
1813 | |||
1814 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity] | ||
1815 | public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip); | ||
1816 | |||
1817 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity] | ||
1818 | public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip); | ||
1819 | |||
1820 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity] | ||
1821 | public static extern void SpaceAdd(IntPtr space, IntPtr geom); | ||
1822 | |||
1823 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity] | ||
1824 | public static extern bool SpaceLockQuery(IntPtr space); | ||
1825 | |||
1826 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity] | ||
1827 | public static extern void SpaceClean(IntPtr space); | ||
1828 | |||
1829 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity] | ||
1830 | public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback); | ||
1831 | |||
1832 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity] | ||
1833 | public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback); | ||
1834 | |||
1835 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity] | ||
1836 | public static extern void SpaceDestroy(IntPtr space); | ||
1837 | |||
1838 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1839 | public static extern bool SpaceGetCleanup(IntPtr space); | ||
1840 | |||
1841 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity] | ||
1842 | public static extern int SpaceGetNumGeoms(IntPtr space); | ||
1843 | |||
1844 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1845 | public static extern IntPtr SpaceGetGeom(IntPtr space, int i); | ||
1846 | |||
1847 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1848 | public static extern int SpaceGetSublevel(IntPtr space); | ||
1849 | |||
1850 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity] | ||
1851 | public static extern bool SpaceQuery(IntPtr space, IntPtr geom); | ||
1852 | |||
1853 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity] | ||
1854 | public static extern void SpaceRemove(IntPtr space, IntPtr geom); | ||
1855 | |||
1856 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1857 | public static extern void SpaceSetCleanup(IntPtr space, bool mode); | ||
1858 | |||
1859 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1860 | public static extern void SpaceSetSublevel(IntPtr space, int sublevel); | ||
1861 | |||
1862 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1863 | public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder); | ||
1864 | |||
1865 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity] | ||
1866 | public static extern void VectorScale(out dReal a, ref dReal d, int n); | ||
1867 | |||
1868 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity] | ||
1869 | public static extern IntPtr WorldCreate(); | ||
1870 | |||
1871 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity] | ||
1872 | public static extern void WorldDestroy(IntPtr world); | ||
1873 | |||
1874 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1875 | public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world); | ||
1876 | |||
1877 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1878 | public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world); | ||
1879 | |||
1880 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1881 | public static extern bool WorldGetAutoDisableFlag(IntPtr world); | ||
1882 | |||
1883 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1884 | public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world); | ||
1885 | |||
1886 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1887 | public static extern int WorldGetAutoDisableSteps(IntPtr world); | ||
1888 | |||
1889 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1890 | public static extern dReal WorldGetAutoDisableTime(IntPtr world); | ||
1891 | |||
1892 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1893 | public static extern int WorldGetAutoEnableDepthSF1(IntPtr world); | ||
1894 | |||
1895 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity] | ||
1896 | public static extern dReal WorldGetCFM(IntPtr world); | ||
1897 | |||
1898 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity] | ||
1899 | public static extern dReal WorldGetERP(IntPtr world); | ||
1900 | |||
1901 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1902 | public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity); | ||
1903 | |||
1904 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1905 | public static extern void WorldGetGravity(IntPtr world, out dReal X); | ||
1906 | |||
1907 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1908 | public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world); | ||
1909 | |||
1910 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1911 | public static extern dReal WorldGetContactSurfaceLayer(IntPtr world); | ||
1912 | |||
1913 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1914 | public static extern dReal WorldGetAngularDamping(IntPtr world); | ||
1915 | |||
1916 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1917 | public static extern dReal WorldGetAngularDampingThreshold(IntPtr world); | ||
1918 | |||
1919 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
1920 | public static extern dReal WorldGetLinearDamping(IntPtr world); | ||
1921 | |||
1922 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1923 | public static extern dReal WorldGetLinearDampingThreshold(IntPtr world); | ||
1924 | |||
1925 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
1926 | public static extern int WorldGetQuickStepNumIterations(IntPtr world); | ||
1927 | |||
1928 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
1929 | public static extern dReal WorldGetQuickStepW(IntPtr world); | ||
1930 | |||
1931 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
1932 | public static extern dReal WorldGetMaxAngularSpeed(IntPtr world); | ||
1933 | |||
1934 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1935 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force); | ||
1936 | |||
1937 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1938 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX); | ||
1939 | |||
1940 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity] | ||
1941 | public static extern void WorldQuickStep(IntPtr world, dReal stepsize); | ||
1942 | |||
1943 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1944 | public static extern void WorldSetAngularDamping(IntPtr world, dReal scale); | ||
1945 | |||
1946 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1947 | public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold); | ||
1948 | |||
1949 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1950 | public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold); | ||
1951 | |||
1952 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1953 | public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count); | ||
1954 | |||
1955 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1956 | public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable); | ||
1957 | |||
1958 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1959 | public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold); | ||
1960 | |||
1961 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1962 | public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps); | ||
1963 | |||
1964 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1965 | public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time); | ||
1966 | |||
1967 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1968 | public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth); | ||
1969 | |||
1970 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity] | ||
1971 | public static extern void WorldSetCFM(IntPtr world, dReal cfm); | ||
1972 | |||
1973 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1974 | public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel); | ||
1975 | |||
1976 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1977 | public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth); | ||
1978 | |||
1979 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity] | ||
1980 | public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale); | ||
1981 | |||
1982 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity] | ||
1983 | public static extern void WorldSetERP(IntPtr world, dReal erp); | ||
1984 | |||
1985 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity] | ||
1986 | public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z); | ||
1987 | |||
1988 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
1989 | public static extern void WorldSetLinearDamping(IntPtr world, dReal scale); | ||
1990 | |||
1991 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1992 | public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold); | ||
1993 | |||
1994 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
1995 | public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num); | ||
1996 | |||
1997 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
1998 | public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation); | ||
1999 | |||
2000 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
2001 | public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed); | ||
2002 | |||
2003 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity] | ||
2004 | public static extern void WorldStep(IntPtr world, dReal stepsize); | ||
2005 | |||
2006 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity] | ||
2007 | public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations); | ||
2008 | |||
2009 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity] | ||
2010 | public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix); | ||
2011 | } | ||
2012 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs new file mode 100644 index 0000000..d32188e --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Threading; | ||
33 | using System.IO; | ||
34 | using System.Diagnostics; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OdeAPI; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | using OpenMetaverse; | ||
41 | |||
42 | namespace OpenSim.Region.Physics.OdePlugin | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// ODE plugin | ||
46 | /// </summary> | ||
47 | public class OdePlugin : IPhysicsPlugin | ||
48 | { | ||
49 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private OdeScene m_scene; | ||
52 | |||
53 | public bool Init() | ||
54 | { | ||
55 | if (Util.IsWindows()) | ||
56 | Util.LoadArchSpecificWindowsDll("ode.dll"); | ||
57 | |||
58 | if (d.InitODE2(0) != 0) | ||
59 | { | ||
60 | if (d.AllocateODEDataForThread(~0U) == 0) | ||
61 | { | ||
62 | d.CloseODE(); | ||
63 | return false; | ||
64 | } | ||
65 | return true; | ||
66 | } | ||
67 | return false; | ||
68 | } | ||
69 | |||
70 | public PhysicsScene GetScene(String sceneIdentifier) | ||
71 | { | ||
72 | if (m_scene == null) | ||
73 | { | ||
74 | |||
75 | m_scene = new OdeScene(sceneIdentifier); | ||
76 | } | ||
77 | return (m_scene); | ||
78 | } | ||
79 | |||
80 | public string GetName() | ||
81 | { | ||
82 | return ("UbitODE"); | ||
83 | } | ||
84 | |||
85 | public void Dispose() | ||
86 | { | ||
87 | d.CloseODE(); | ||
88 | } | ||
89 | } | ||
90 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs new file mode 100644 index 0000000..7848b35 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -0,0 +1,2898 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | //#define SPAM | ||
29 | |||
30 | using System; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using System.Runtime.InteropServices; | ||
34 | using System.Threading; | ||
35 | using System.IO; | ||
36 | using System.Diagnostics; | ||
37 | using log4net; | ||
38 | using Nini.Config; | ||
39 | using OdeAPI; | ||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Region.Physics.Manager; | ||
42 | using OpenMetaverse; | ||
43 | |||
44 | namespace OpenSim.Region.Physics.OdePlugin | ||
45 | { | ||
46 | public enum StatusIndicators : int | ||
47 | { | ||
48 | Generic = 0, | ||
49 | Start = 1, | ||
50 | End = 2 | ||
51 | } | ||
52 | |||
53 | public struct sCollisionData | ||
54 | { | ||
55 | public uint ColliderLocalId; | ||
56 | public uint CollidedWithLocalId; | ||
57 | public int NumberOfCollisions; | ||
58 | public int CollisionType; | ||
59 | public int StatusIndicator; | ||
60 | public int lastframe; | ||
61 | } | ||
62 | |||
63 | // colision flags of things others can colide with | ||
64 | // rays, sensors, probes removed since can't be colided with | ||
65 | // The top space where things are placed provided further selection | ||
66 | // ie physical are in active space nonphysical in static | ||
67 | // this should be exclusive as possible | ||
68 | |||
69 | [Flags] | ||
70 | public enum CollisionCategories : uint | ||
71 | { | ||
72 | Disabled = 0, | ||
73 | //by 'things' types | ||
74 | Space = 0x01, | ||
75 | Geom = 0x02, // aka prim/part | ||
76 | Character = 0x04, | ||
77 | Land = 0x08, | ||
78 | Water = 0x010, | ||
79 | |||
80 | // by state | ||
81 | Phantom = 0x01000, | ||
82 | VolumeDtc = 0x02000, | ||
83 | Selected = 0x04000, | ||
84 | NoShape = 0x08000, | ||
85 | |||
86 | |||
87 | All = 0xffffffff | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Material type for a primitive | ||
92 | /// </summary> | ||
93 | public enum Material : int | ||
94 | { | ||
95 | /// <summary></summary> | ||
96 | Stone = 0, | ||
97 | /// <summary></summary> | ||
98 | Metal = 1, | ||
99 | /// <summary></summary> | ||
100 | Glass = 2, | ||
101 | /// <summary></summary> | ||
102 | Wood = 3, | ||
103 | /// <summary></summary> | ||
104 | Flesh = 4, | ||
105 | /// <summary></summary> | ||
106 | Plastic = 5, | ||
107 | /// <summary></summary> | ||
108 | Rubber = 6, | ||
109 | |||
110 | light = 7 // compatibility with old viewers | ||
111 | } | ||
112 | |||
113 | public enum changes : int | ||
114 | { | ||
115 | Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?) | ||
116 | Remove, | ||
117 | Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root | ||
118 | // or removes from a object if arg is null | ||
119 | DeLink, | ||
120 | Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child | ||
121 | Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child | ||
122 | PosOffset, // not in use | ||
123 | // arg Vector3 new position in local coords. Changes prim position in object | ||
124 | OriOffset, // not in use | ||
125 | // arg Vector3 new position in local coords. Changes prim position in object | ||
126 | Velocity, | ||
127 | AngVelocity, | ||
128 | Acceleration, | ||
129 | Force, | ||
130 | Torque, | ||
131 | Momentum, | ||
132 | |||
133 | AddForce, | ||
134 | AddAngForce, | ||
135 | AngLock, | ||
136 | |||
137 | Size, | ||
138 | Shape, | ||
139 | |||
140 | CollidesWater, | ||
141 | VolumeDtc, | ||
142 | |||
143 | Physical, | ||
144 | Phantom, | ||
145 | Selected, | ||
146 | disabled, | ||
147 | building, | ||
148 | |||
149 | VehicleType, | ||
150 | VehicleFloatParam, | ||
151 | VehicleVectorParam, | ||
152 | VehicleRotationParam, | ||
153 | VehicleFlags, | ||
154 | SetVehicle, | ||
155 | |||
156 | Null //keep this last used do dim the methods array. does nothing but pulsing the prim | ||
157 | } | ||
158 | |||
159 | public struct ODEchangeitem | ||
160 | { | ||
161 | public PhysicsActor actor; | ||
162 | public OdeCharacter character; | ||
163 | public changes what; | ||
164 | public Object arg; | ||
165 | } | ||
166 | |||
167 | public class OdeScene : PhysicsScene | ||
168 | { | ||
169 | private readonly ILog m_log; | ||
170 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | ||
171 | |||
172 | public bool OdeUbitLib = false; | ||
173 | // private int threadid = 0; | ||
174 | private Random fluidRandomizer = new Random(Environment.TickCount); | ||
175 | |||
176 | const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; | ||
177 | const float MaxERP = 0.8f; | ||
178 | const float minERP = 0.1f; | ||
179 | const float comumContactCFM = 0.0001f; | ||
180 | |||
181 | float frictionMovementMult = 0.8f; | ||
182 | |||
183 | float TerrainBounce = 0.1f; | ||
184 | float TerrainFriction = 0.3f; | ||
185 | |||
186 | public float AvatarFriction = 0;// 0.9f * 0.5f; | ||
187 | |||
188 | private const uint m_regionWidth = Constants.RegionSize; | ||
189 | private const uint m_regionHeight = Constants.RegionSize; | ||
190 | |||
191 | public float ODE_STEPSIZE = 0.020f; | ||
192 | public float HalfOdeStep = 0.01f; | ||
193 | public int odetimestepMS = 20; // rounded | ||
194 | private float metersInSpace = 25.6f; | ||
195 | private float m_timeDilation = 1.0f; | ||
196 | |||
197 | DateTime m_lastframe; | ||
198 | |||
199 | public float gravityx = 0f; | ||
200 | public float gravityy = 0f; | ||
201 | public float gravityz = -9.8f; | ||
202 | |||
203 | private float waterlevel = 0f; | ||
204 | private int framecount = 0; | ||
205 | |||
206 | private IntPtr WaterGeom = IntPtr.Zero; | ||
207 | private IntPtr WaterHeightmapData = IntPtr.Zero; | ||
208 | private GCHandle WaterMapHandler = new GCHandle(); | ||
209 | |||
210 | public float avPIDD = 2200f; // make it visible | ||
211 | public float avPIDP = 900f; // make it visible | ||
212 | private float avCapRadius = 0.37f; | ||
213 | private float avDensity = 3f; | ||
214 | private float avMovementDivisorWalk = 1.3f; | ||
215 | private float avMovementDivisorRun = 0.8f; | ||
216 | private float minimumGroundFlightOffset = 3f; | ||
217 | public float maximumMassObject = 10000.01f; | ||
218 | |||
219 | public bool meshSculptedPrim = true; | ||
220 | public bool forceSimplePrimMeshing = false; | ||
221 | |||
222 | public float meshSculptLOD = 32; | ||
223 | public float MeshSculptphysicalLOD = 32; | ||
224 | |||
225 | public float geomDefaultDensity = 10.000006836f; | ||
226 | |||
227 | public int geomContactPointsStartthrottle = 3; | ||
228 | public int geomUpdatesPerThrottledUpdate = 15; | ||
229 | |||
230 | public float bodyPIDD = 35f; | ||
231 | public float bodyPIDG = 25; | ||
232 | |||
233 | // public int geomCrossingFailuresBeforeOutofbounds = 6; | ||
234 | |||
235 | public int bodyFramesAutoDisable = 5; | ||
236 | |||
237 | |||
238 | private d.NearCallback nearCallback; | ||
239 | |||
240 | private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | ||
241 | private HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | ||
242 | private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | ||
243 | private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | ||
244 | |||
245 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | ||
246 | |||
247 | /// <summary> | ||
248 | /// A list of actors that should receive collision events. | ||
249 | /// </summary> | ||
250 | private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); | ||
251 | private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>(); | ||
252 | |||
253 | private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); | ||
254 | public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); | ||
255 | public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>(); | ||
256 | |||
257 | private float contactsurfacelayer = 0.002f; | ||
258 | |||
259 | private int contactsPerCollision = 80; | ||
260 | internal IntPtr ContactgeomsArray = IntPtr.Zero; | ||
261 | private IntPtr GlobalContactsArray = IntPtr.Zero; | ||
262 | |||
263 | const int maxContactsbeforedeath = 4000; | ||
264 | private volatile int m_global_contactcount = 0; | ||
265 | |||
266 | |||
267 | private IntPtr contactgroup; | ||
268 | |||
269 | public ContactData[] m_materialContactsData = new ContactData[8]; | ||
270 | |||
271 | private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>(); | ||
272 | private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); | ||
273 | private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>(); | ||
274 | |||
275 | private int m_physicsiterations = 10; | ||
276 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | ||
277 | private PhysicsActor PANull = new NullPhysicsActor(); | ||
278 | private float step_time = 0.0f; | ||
279 | |||
280 | public IntPtr world; | ||
281 | |||
282 | |||
283 | // split the spaces acording to contents type | ||
284 | // ActiveSpace contains characters and active prims | ||
285 | // StaticSpace contains land and other that is mostly static in enviroment | ||
286 | // this can contain subspaces, like the grid in staticspace | ||
287 | // as now space only contains this 2 top spaces | ||
288 | |||
289 | public IntPtr TopSpace; // the global space | ||
290 | public IntPtr ActiveSpace; // space for active prims | ||
291 | public IntPtr StaticSpace; // space for the static things around | ||
292 | |||
293 | // some speedup variables | ||
294 | private int spaceGridMaxX; | ||
295 | private int spaceGridMaxY; | ||
296 | private float spacesPerMeter; | ||
297 | |||
298 | // split static geometry collision into a grid as before | ||
299 | private IntPtr[,] staticPrimspace; | ||
300 | private IntPtr[] staticPrimspaceOffRegion; | ||
301 | |||
302 | public Object OdeLock; | ||
303 | private static Object SimulationLock; | ||
304 | |||
305 | public IMesher mesher; | ||
306 | |||
307 | private IConfigSource m_config; | ||
308 | |||
309 | public bool physics_logging = false; | ||
310 | public int physics_logging_interval = 0; | ||
311 | public bool physics_logging_append_existing_logfile = false; | ||
312 | |||
313 | private Vector3 m_worldOffset = Vector3.Zero; | ||
314 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
315 | private PhysicsScene m_parentScene = null; | ||
316 | |||
317 | private ODERayCastRequestManager m_rayCastManager; | ||
318 | |||
319 | |||
320 | /* maybe needed if ode uses tls | ||
321 | private void checkThread() | ||
322 | { | ||
323 | |||
324 | int th = Thread.CurrentThread.ManagedThreadId; | ||
325 | if(th != threadid) | ||
326 | { | ||
327 | threadid = th; | ||
328 | d.AllocateODEDataForThread(~0U); | ||
329 | } | ||
330 | } | ||
331 | */ | ||
332 | /// <summary> | ||
333 | /// Initiailizes the scene | ||
334 | /// Sets many properties that ODE requires to be stable | ||
335 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | ||
336 | /// </summary> | ||
337 | public OdeScene(string sceneIdentifier) | ||
338 | { | ||
339 | m_log | ||
340 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier); | ||
341 | |||
342 | // checkThread(); | ||
343 | Name = sceneIdentifier; | ||
344 | |||
345 | OdeLock = new Object(); | ||
346 | SimulationLock = new Object(); | ||
347 | |||
348 | nearCallback = near; | ||
349 | |||
350 | m_rayCastManager = new ODERayCastRequestManager(this); | ||
351 | lock (OdeLock) | ||
352 | { | ||
353 | // Create the world and the first space | ||
354 | try | ||
355 | { | ||
356 | world = d.WorldCreate(); | ||
357 | TopSpace = d.HashSpaceCreate(IntPtr.Zero); | ||
358 | |||
359 | // now the major subspaces | ||
360 | ActiveSpace = d.HashSpaceCreate(TopSpace); | ||
361 | StaticSpace = d.HashSpaceCreate(TopSpace); | ||
362 | } | ||
363 | catch | ||
364 | { | ||
365 | // i must RtC#FM | ||
366 | } | ||
367 | |||
368 | d.HashSpaceSetLevels(TopSpace, -2, 8); | ||
369 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | ||
370 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | ||
371 | |||
372 | // demote to second level | ||
373 | d.SpaceSetSublevel(ActiveSpace, 1); | ||
374 | d.SpaceSetSublevel(StaticSpace, 1); | ||
375 | |||
376 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | | ||
377 | CollisionCategories.Geom | | ||
378 | CollisionCategories.Character | | ||
379 | CollisionCategories.Phantom | | ||
380 | CollisionCategories.VolumeDtc | ||
381 | )); | ||
382 | d.GeomSetCollideBits(ActiveSpace, 0); | ||
383 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | | ||
384 | CollisionCategories.Geom | | ||
385 | CollisionCategories.Land | | ||
386 | CollisionCategories.Water | | ||
387 | CollisionCategories.Phantom | | ||
388 | CollisionCategories.VolumeDtc | ||
389 | )); | ||
390 | d.GeomSetCollideBits(StaticSpace, 0); | ||
391 | |||
392 | contactgroup = d.JointGroupCreate(0); | ||
393 | //contactgroup | ||
394 | |||
395 | d.WorldSetAutoDisableFlag(world, false); | ||
396 | } | ||
397 | } | ||
398 | |||
399 | // Initialize the mesh plugin | ||
400 | // public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region ) | ||
401 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | ||
402 | { | ||
403 | // checkThread(); | ||
404 | mesher = meshmerizer; | ||
405 | m_config = config; | ||
406 | |||
407 | string ode_config = d.GetConfiguration(); | ||
408 | if (ode_config != null && ode_config != "") | ||
409 | { | ||
410 | m_log.WarnFormat("ODE configuration: {0}", ode_config); | ||
411 | |||
412 | if (ode_config.Contains("ODE_Ubit")) | ||
413 | { | ||
414 | OdeUbitLib = true; | ||
415 | } | ||
416 | } | ||
417 | |||
418 | /* | ||
419 | if (region != null) | ||
420 | { | ||
421 | WorldExtents.X = region.RegionSizeX; | ||
422 | WorldExtents.Y = region.RegionSizeY; | ||
423 | } | ||
424 | */ | ||
425 | |||
426 | // Defaults | ||
427 | |||
428 | int contactsPerCollision = 80; | ||
429 | |||
430 | if (m_config != null) | ||
431 | { | ||
432 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | ||
433 | if (physicsconfig != null) | ||
434 | { | ||
435 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); | ||
436 | gravityy = physicsconfig.GetFloat("world_gravityy", gravityy); | ||
437 | gravityz = physicsconfig.GetFloat("world_gravityz", gravityz); | ||
438 | |||
439 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace); | ||
440 | |||
441 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); | ||
442 | |||
443 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); | ||
444 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations); | ||
445 | |||
446 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | ||
447 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); | ||
448 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); | ||
449 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", avCapRadius); | ||
450 | |||
451 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); | ||
452 | |||
453 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | ||
454 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | ||
455 | // geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | ||
456 | |||
457 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); | ||
458 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); | ||
459 | /* | ||
460 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD); | ||
461 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG); | ||
462 | */ | ||
463 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
464 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); | ||
465 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD); | ||
466 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); | ||
467 | /* | ||
468 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
469 | { | ||
470 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD); | ||
471 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", avPIDP); | ||
472 | } | ||
473 | else | ||
474 | { | ||
475 | |||
476 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD); | ||
477 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP); | ||
478 | } | ||
479 | */ | ||
480 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | ||
481 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | ||
482 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | ||
483 | |||
484 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset); | ||
485 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject); | ||
486 | } | ||
487 | } | ||
488 | |||
489 | HalfOdeStep = ODE_STEPSIZE * 0.5f; | ||
490 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); | ||
491 | |||
492 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | ||
493 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | ||
494 | |||
495 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; | ||
496 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | ||
497 | |||
498 | m_materialContactsData[(int)Material.Metal].mu = 0.3f; | ||
499 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; | ||
500 | |||
501 | m_materialContactsData[(int)Material.Glass].mu = 0.2f; | ||
502 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; | ||
503 | |||
504 | m_materialContactsData[(int)Material.Wood].mu = 0.6f; | ||
505 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; | ||
506 | |||
507 | m_materialContactsData[(int)Material.Flesh].mu = 0.9f; | ||
508 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; | ||
509 | |||
510 | m_materialContactsData[(int)Material.Plastic].mu = 0.4f; | ||
511 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; | ||
512 | |||
513 | m_materialContactsData[(int)Material.Rubber].mu = 0.9f; | ||
514 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; | ||
515 | |||
516 | m_materialContactsData[(int)Material.light].mu = 0.0f; | ||
517 | m_materialContactsData[(int)Material.light].bounce = 0.0f; | ||
518 | |||
519 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | ||
520 | |||
521 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | ||
522 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); | ||
523 | |||
524 | d.WorldSetLinearDamping(world, 0.002f); | ||
525 | d.WorldSetAngularDamping(world, 0.002f); | ||
526 | d.WorldSetAngularDampingThreshold(world, 0f); | ||
527 | d.WorldSetLinearDampingThreshold(world, 0f); | ||
528 | d.WorldSetMaxAngularSpeed(world, 100f); | ||
529 | |||
530 | d.WorldSetCFM(world,1e-6f); // a bit harder than default | ||
531 | //d.WorldSetCFM(world, 1e-4f); // a bit harder than default | ||
532 | d.WorldSetERP(world, 0.6f); // higher than original | ||
533 | |||
534 | // Set how many steps we go without running collision testing | ||
535 | // This is in addition to the step size. | ||
536 | // Essentially Steps * m_physicsiterations | ||
537 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
538 | |||
539 | d.WorldSetContactMaxCorrectingVel(world, 60.0f); | ||
540 | |||
541 | spacesPerMeter = 1 / metersInSpace; | ||
542 | spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter); | ||
543 | spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter); | ||
544 | |||
545 | staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY]; | ||
546 | |||
547 | // create all spaces now | ||
548 | int i, j; | ||
549 | IntPtr newspace; | ||
550 | |||
551 | for (i = 0; i < spaceGridMaxX; i++) | ||
552 | for (j = 0; j < spaceGridMaxY; j++) | ||
553 | { | ||
554 | newspace = d.HashSpaceCreate(StaticSpace); | ||
555 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
556 | waitForSpaceUnlock(newspace); | ||
557 | d.SpaceSetSublevel(newspace, 2); | ||
558 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
559 | d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space | | ||
560 | CollisionCategories.Geom | | ||
561 | CollisionCategories.Land | | ||
562 | CollisionCategories.Water | | ||
563 | CollisionCategories.Phantom | | ||
564 | CollisionCategories.VolumeDtc | ||
565 | )); | ||
566 | d.GeomSetCollideBits(newspace, 0); | ||
567 | |||
568 | staticPrimspace[i, j] = newspace; | ||
569 | } | ||
570 | // let this now be real maximum values | ||
571 | spaceGridMaxX--; | ||
572 | spaceGridMaxY--; | ||
573 | |||
574 | // create 4 off world spaces (x<0,x>max,y<0,y>max) | ||
575 | staticPrimspaceOffRegion = new IntPtr[4]; | ||
576 | |||
577 | for (i = 0; i < 4; i++) | ||
578 | { | ||
579 | newspace = d.HashSpaceCreate(StaticSpace); | ||
580 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
581 | waitForSpaceUnlock(newspace); | ||
582 | d.SpaceSetSublevel(newspace, 2); | ||
583 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
584 | d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space | | ||
585 | CollisionCategories.Geom | | ||
586 | CollisionCategories.Land | | ||
587 | CollisionCategories.Water | | ||
588 | CollisionCategories.Phantom | | ||
589 | CollisionCategories.VolumeDtc | ||
590 | )); | ||
591 | d.GeomSetCollideBits(newspace, 0); | ||
592 | |||
593 | staticPrimspaceOffRegion[i] = newspace; | ||
594 | } | ||
595 | |||
596 | m_lastframe = DateTime.UtcNow; | ||
597 | } | ||
598 | |||
599 | internal void waitForSpaceUnlock(IntPtr space) | ||
600 | { | ||
601 | //if (space != IntPtr.Zero) | ||
602 | //while (d.SpaceLockQuery(space)) { } // Wait and do nothing | ||
603 | } | ||
604 | |||
605 | #region Collision Detection | ||
606 | |||
607 | // sets a global contact for a joint for contactgeom , and base contact description) | ||
608 | |||
609 | private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, float cfm, float erpscale, float dscale) | ||
610 | { | ||
611 | if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath) | ||
612 | return IntPtr.Zero; | ||
613 | |||
614 | float erp = contactGeom.depth; | ||
615 | erp *= erpscale; | ||
616 | if (erp < minERP) | ||
617 | erp = minERP; | ||
618 | else if (erp > MaxERP) | ||
619 | erp = MaxERP; | ||
620 | |||
621 | float depth = contactGeom.depth * dscale; | ||
622 | if (depth > 0.5f) | ||
623 | depth = 0.5f; | ||
624 | |||
625 | d.Contact newcontact = new d.Contact(); | ||
626 | newcontact.geom.depth = depth; | ||
627 | newcontact.geom.g1 = contactGeom.g1; | ||
628 | newcontact.geom.g2 = contactGeom.g2; | ||
629 | newcontact.geom.pos = contactGeom.pos; | ||
630 | newcontact.geom.normal = contactGeom.normal; | ||
631 | newcontact.geom.side1 = contactGeom.side1; | ||
632 | newcontact.geom.side2 = contactGeom.side2; | ||
633 | |||
634 | // this needs bounce also | ||
635 | newcontact.surface.mode = comumContactFlags; | ||
636 | newcontact.surface.mu = mu; | ||
637 | newcontact.surface.bounce = bounce; | ||
638 | newcontact.surface.soft_cfm = cfm; | ||
639 | newcontact.surface.soft_erp = erp; | ||
640 | |||
641 | IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf)); | ||
642 | Marshal.StructureToPtr(newcontact, contact, true); | ||
643 | return d.JointCreateContactPtr(world, contactgroup, contact); | ||
644 | } | ||
645 | |||
646 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
647 | { | ||
648 | if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision) | ||
649 | return false; | ||
650 | |||
651 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
652 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
653 | return true; | ||
654 | } | ||
655 | |||
656 | /// <summary> | ||
657 | /// This is our near callback. A geometry is near a body | ||
658 | /// </summary> | ||
659 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
660 | /// <param name="g1">a geometry or space</param> | ||
661 | /// <param name="g2">another geometry or space</param> | ||
662 | /// | ||
663 | |||
664 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
665 | { | ||
666 | // no lock here! It's invoked from within Simulate(), which is thread-locked | ||
667 | |||
668 | if (m_global_contactcount >= maxContactsbeforedeath) | ||
669 | return; | ||
670 | |||
671 | // Test if we're colliding a geom with a space. | ||
672 | // If so we have to drill down into the space recursively | ||
673 | |||
674 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
675 | return; | ||
676 | |||
677 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
678 | { | ||
679 | // We'll be calling near recursivly if one | ||
680 | // of them is a space to find all of the | ||
681 | // contact points in the space | ||
682 | try | ||
683 | { | ||
684 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
685 | } | ||
686 | catch (AccessViolationException) | ||
687 | { | ||
688 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
689 | return; | ||
690 | } | ||
691 | //here one should check collisions of geoms inside a space | ||
692 | // but on each space we only should have geoms that not colide amoung each other | ||
693 | // so we don't dig inside spaces | ||
694 | return; | ||
695 | } | ||
696 | |||
697 | // get geom bodies to check if we already a joint contact | ||
698 | // guess this shouldn't happen now | ||
699 | IntPtr b1 = d.GeomGetBody(g1); | ||
700 | IntPtr b2 = d.GeomGetBody(g2); | ||
701 | |||
702 | // d.GeomClassID id = d.GeomGetClass(g1); | ||
703 | |||
704 | // Figure out how many contact points we have | ||
705 | int count = 0; | ||
706 | try | ||
707 | { | ||
708 | // Colliding Geom To Geom | ||
709 | // This portion of the function 'was' blatantly ripped off from BoxStack.cs | ||
710 | |||
711 | if (g1 == g2) | ||
712 | return; // Can't collide with yourself | ||
713 | |||
714 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
715 | return; | ||
716 | |||
717 | count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
718 | } | ||
719 | catch (SEHException) | ||
720 | { | ||
721 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
722 | // ode.drelease(world); | ||
723 | base.TriggerPhysicsBasedRestart(); | ||
724 | } | ||
725 | catch (Exception e) | ||
726 | { | ||
727 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
728 | return; | ||
729 | } | ||
730 | |||
731 | // id contacts done | ||
732 | if (count == 0) | ||
733 | return; | ||
734 | |||
735 | // try get physical actors | ||
736 | PhysicsActor p1; | ||
737 | PhysicsActor p2; | ||
738 | |||
739 | if (!actor_name_map.TryGetValue(g1, out p1)) | ||
740 | { | ||
741 | p1 = PANull; | ||
742 | } | ||
743 | |||
744 | if (!actor_name_map.TryGetValue(g2, out p2)) | ||
745 | { | ||
746 | p2 = PANull; | ||
747 | } | ||
748 | |||
749 | // update actors collision score | ||
750 | if (p1.CollisionScore >= float.MaxValue - count) | ||
751 | p1.CollisionScore = 0; | ||
752 | p1.CollisionScore += count; | ||
753 | |||
754 | if (p2.CollisionScore >= float.MaxValue - count) | ||
755 | p2.CollisionScore = 0; | ||
756 | p2.CollisionScore += count; | ||
757 | |||
758 | |||
759 | // get first contact | ||
760 | d.ContactGeom curContact = new d.ContactGeom(); | ||
761 | if (!GetCurContactGeom(0, ref curContact)) | ||
762 | return; | ||
763 | // for now it's the one with max depth | ||
764 | ContactPoint maxDepthContact = new ContactPoint( | ||
765 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
766 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
767 | curContact.depth | ||
768 | ); | ||
769 | // do volume detection case | ||
770 | if ( | ||
771 | (p1.IsVolumeDtc || p2.IsVolumeDtc)) | ||
772 | { | ||
773 | collision_accounting_events(p1, p2, maxDepthContact); | ||
774 | return; | ||
775 | } | ||
776 | |||
777 | // big messy collision analises | ||
778 | |||
779 | Vector3 normoverride = Vector3.Zero; //damm c# | ||
780 | |||
781 | float mu = 0; | ||
782 | float bounce = 0; | ||
783 | float cfm = 0.0001f; | ||
784 | float erpscale = 1.0f; | ||
785 | float dscale = 1.0f; | ||
786 | bool IgnoreNegSides = false; | ||
787 | |||
788 | ContactData contactdata1 = new ContactData(0, 0, false); | ||
789 | ContactData contactdata2 = new ContactData(0, 0, false); | ||
790 | |||
791 | String name = null; | ||
792 | bool dop1foot = false; | ||
793 | bool dop2foot = false; | ||
794 | bool ignore = false; | ||
795 | bool AvanormOverride = false; | ||
796 | |||
797 | switch (p1.PhysicsActorType) | ||
798 | { | ||
799 | case (int)ActorTypes.Agent: | ||
800 | { | ||
801 | AvanormOverride = true; | ||
802 | Vector3 tmp = p2.Position - p1.Position; | ||
803 | normoverride = p2.Velocity - p1.Velocity; | ||
804 | mu = normoverride.LengthSquared(); | ||
805 | |||
806 | if (mu > 1e-6) | ||
807 | { | ||
808 | mu = 1.0f / (float)Math.Sqrt(mu); | ||
809 | normoverride *= mu; | ||
810 | mu = Vector3.Dot(tmp, normoverride); | ||
811 | if (mu > 0) | ||
812 | normoverride *= -1; | ||
813 | } | ||
814 | else | ||
815 | { | ||
816 | tmp.Normalize(); | ||
817 | normoverride = -tmp; | ||
818 | } | ||
819 | |||
820 | switch (p2.PhysicsActorType) | ||
821 | { | ||
822 | case (int)ActorTypes.Agent: | ||
823 | /* | ||
824 | p1.getContactData(ref contactdata1); | ||
825 | p2.getContactData(ref contactdata2); | ||
826 | |||
827 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
828 | |||
829 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
830 | mu *= frictionMovementMult; | ||
831 | */ | ||
832 | p1.CollidingObj = true; | ||
833 | p2.CollidingObj = true; | ||
834 | break; | ||
835 | case (int)ActorTypes.Prim: | ||
836 | /* | ||
837 | p1.getContactData(ref contactdata1); | ||
838 | p2.getContactData(ref contactdata2); | ||
839 | |||
840 | |||
841 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
842 | |||
843 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
844 | mu *= frictionMovementMult; | ||
845 | */ | ||
846 | if (p2.Velocity.LengthSquared() > 0.0f) | ||
847 | p2.CollidingObj = true; | ||
848 | |||
849 | dop1foot = true; | ||
850 | break; | ||
851 | default: | ||
852 | ignore = true; // avatar to terrain and water ignored | ||
853 | break; | ||
854 | } | ||
855 | break; | ||
856 | } | ||
857 | |||
858 | case (int)ActorTypes.Prim: | ||
859 | switch (p2.PhysicsActorType) | ||
860 | { | ||
861 | case (int)ActorTypes.Agent: | ||
862 | // p1.getContactData(ref contactdata1); | ||
863 | // p2.getContactData(ref contactdata2); | ||
864 | |||
865 | AvanormOverride = true; | ||
866 | |||
867 | Vector3 tmp = p2.Position - p1.Position; | ||
868 | normoverride = p2.Velocity - p1.Velocity; | ||
869 | mu = normoverride.LengthSquared(); | ||
870 | if (mu > 1e-6) | ||
871 | { | ||
872 | mu = 1.0f / (float)Math.Sqrt(mu); | ||
873 | normoverride *= mu; | ||
874 | mu = Vector3.Dot(tmp, normoverride); | ||
875 | if (mu > 0) | ||
876 | normoverride *= -1; | ||
877 | } | ||
878 | else | ||
879 | { | ||
880 | tmp.Normalize(); | ||
881 | normoverride = -tmp; | ||
882 | } | ||
883 | |||
884 | bounce = 0; | ||
885 | mu = 0; | ||
886 | cfm = 0.0001f; | ||
887 | /* | ||
888 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
889 | |||
890 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
891 | mu *= frictionMovementMult; | ||
892 | */ | ||
893 | dop2foot = true; | ||
894 | if (p1.Velocity.LengthSquared() > 0.0f) | ||
895 | p1.CollidingObj = true; | ||
896 | break; | ||
897 | case (int)ActorTypes.Prim: | ||
898 | if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f) | ||
899 | { | ||
900 | p1.CollidingObj = true; | ||
901 | p2.CollidingObj = true; | ||
902 | } | ||
903 | p1.getContactData(ref contactdata1); | ||
904 | p2.getContactData(ref contactdata2); | ||
905 | bounce = contactdata1.bounce * contactdata2.bounce; | ||
906 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
907 | |||
908 | cfm = p1.Mass; | ||
909 | if (cfm > p2.Mass) | ||
910 | cfm = p2.Mass; | ||
911 | dscale = 10 / cfm; | ||
912 | dscale = (float)Math.Sqrt(dscale); | ||
913 | if (dscale > 1.0f) | ||
914 | dscale = 1.0f; | ||
915 | erpscale = cfm * 0.01f; | ||
916 | cfm = 0.0001f / cfm; | ||
917 | if (cfm > 0.01f) | ||
918 | cfm = 0.01f; | ||
919 | else if (cfm < 0.00001f) | ||
920 | cfm = 0.00001f; | ||
921 | |||
922 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
923 | mu *= frictionMovementMult; | ||
924 | |||
925 | break; | ||
926 | default: | ||
927 | if (geom_name_map.TryGetValue(g2, out name)) | ||
928 | { | ||
929 | if (name == "Terrain") | ||
930 | { | ||
931 | p1.getContactData(ref contactdata1); | ||
932 | bounce = contactdata1.bounce * TerrainBounce; | ||
933 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | ||
934 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) | ||
935 | mu *= frictionMovementMult; | ||
936 | p1.CollidingGround = true; | ||
937 | |||
938 | cfm = p1.Mass; | ||
939 | dscale = 10 / cfm; | ||
940 | dscale = (float)Math.Sqrt(dscale); | ||
941 | if (dscale > 1.0f) | ||
942 | dscale = 1.0f; | ||
943 | erpscale = cfm * 0.01f; | ||
944 | cfm = 0.0001f / cfm; | ||
945 | if (cfm > 0.01f) | ||
946 | cfm = 0.01f; | ||
947 | else if (cfm < 0.00001f) | ||
948 | cfm = 0.00001f; | ||
949 | |||
950 | if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass) | ||
951 | { | ||
952 | if (curContact.side1 > 0) | ||
953 | IgnoreNegSides = true; | ||
954 | } | ||
955 | |||
956 | } | ||
957 | else if (name == "Water") | ||
958 | { | ||
959 | ignore = true; | ||
960 | } | ||
961 | } | ||
962 | else | ||
963 | ignore = true; | ||
964 | break; | ||
965 | } | ||
966 | break; | ||
967 | |||
968 | default: | ||
969 | if (geom_name_map.TryGetValue(g1, out name)) | ||
970 | { | ||
971 | if (name == "Terrain") | ||
972 | { | ||
973 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) | ||
974 | { | ||
975 | p2.CollidingGround = true; | ||
976 | p2.getContactData(ref contactdata2); | ||
977 | bounce = contactdata2.bounce * TerrainBounce; | ||
978 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | ||
979 | |||
980 | cfm = p2.Mass; | ||
981 | dscale = 10 / cfm; | ||
982 | dscale = (float)Math.Sqrt(dscale); | ||
983 | |||
984 | if (dscale > 1.0f) | ||
985 | dscale = 1.0f; | ||
986 | |||
987 | erpscale = cfm * 0.01f; | ||
988 | cfm = 0.0001f / cfm; | ||
989 | if (cfm > 0.01f) | ||
990 | cfm = 0.01f; | ||
991 | else if (cfm < 0.00001f) | ||
992 | cfm = 0.00001f; | ||
993 | |||
994 | if (curContact.side1 > 0) // should be 2 ? | ||
995 | IgnoreNegSides = true; | ||
996 | |||
997 | if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f) | ||
998 | mu *= frictionMovementMult; | ||
999 | } | ||
1000 | else | ||
1001 | ignore = true; | ||
1002 | |||
1003 | } | ||
1004 | else if (name == "Water" && | ||
1005 | (p2.PhysicsActorType == (int)ActorTypes.Prim || p2.PhysicsActorType == (int)ActorTypes.Agent)) | ||
1006 | { | ||
1007 | ignore = true; | ||
1008 | } | ||
1009 | } | ||
1010 | else | ||
1011 | ignore = true; | ||
1012 | break; | ||
1013 | } | ||
1014 | |||
1015 | if (ignore) | ||
1016 | return; | ||
1017 | |||
1018 | IntPtr Joint; | ||
1019 | |||
1020 | int i = 0; | ||
1021 | while(true) | ||
1022 | { | ||
1023 | |||
1024 | if (IgnoreNegSides && curContact.side1 < 0) | ||
1025 | { | ||
1026 | if (++i >= count) | ||
1027 | break; | ||
1028 | |||
1029 | if (!GetCurContactGeom(i, ref curContact)) | ||
1030 | break; | ||
1031 | } | ||
1032 | else | ||
1033 | |||
1034 | { | ||
1035 | |||
1036 | if (AvanormOverride) | ||
1037 | { | ||
1038 | if (curContact.depth > 0.3f) | ||
1039 | { | ||
1040 | if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f) | ||
1041 | p1.IsColliding = true; | ||
1042 | if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f) | ||
1043 | p2.IsColliding = true; | ||
1044 | curContact.normal.X = normoverride.X; | ||
1045 | curContact.normal.Y = normoverride.Y; | ||
1046 | curContact.normal.Z = normoverride.Z; | ||
1047 | } | ||
1048 | |||
1049 | else | ||
1050 | { | ||
1051 | if (dop1foot) | ||
1052 | { | ||
1053 | float sz = p1.Size.Z; | ||
1054 | Vector3 vtmp = p1.Position; | ||
1055 | float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f; | ||
1056 | if (ppos > 0f) | ||
1057 | { | ||
1058 | if (!p1.Flying) | ||
1059 | { | ||
1060 | d.AABB aabb; | ||
1061 | d.GeomGetAABB(g2, out aabb); | ||
1062 | float tmp = vtmp.Z - sz * .25f; | ||
1063 | |||
1064 | if (aabb.MaxZ < tmp) | ||
1065 | { | ||
1066 | vtmp.X = curContact.pos.X - vtmp.X; | ||
1067 | vtmp.Y = curContact.pos.Y - vtmp.Y; | ||
1068 | vtmp.Z = -0.2f; | ||
1069 | vtmp.Normalize(); | ||
1070 | curContact.normal.X = vtmp.X; | ||
1071 | curContact.normal.Y = vtmp.Y; | ||
1072 | curContact.normal.Z = vtmp.Z; | ||
1073 | } | ||
1074 | } | ||
1075 | } | ||
1076 | else | ||
1077 | p1.IsColliding = true; | ||
1078 | |||
1079 | } | ||
1080 | |||
1081 | if (dop2foot) | ||
1082 | { | ||
1083 | float sz = p2.Size.Z; | ||
1084 | Vector3 vtmp = p2.Position; | ||
1085 | float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f; | ||
1086 | if (ppos > 0f) | ||
1087 | { | ||
1088 | if (!p2.Flying) | ||
1089 | { | ||
1090 | d.AABB aabb; | ||
1091 | d.GeomGetAABB(g1, out aabb); | ||
1092 | float tmp = vtmp.Z - sz * .25f; | ||
1093 | |||
1094 | if (aabb.MaxZ < tmp) | ||
1095 | { | ||
1096 | vtmp.X = curContact.pos.X - vtmp.X; | ||
1097 | vtmp.Y = curContact.pos.Y - vtmp.Y; | ||
1098 | vtmp.Z = -0.2f; | ||
1099 | vtmp.Normalize(); | ||
1100 | curContact.normal.X = vtmp.X; | ||
1101 | curContact.normal.Y = vtmp.Y; | ||
1102 | curContact.normal.Z = vtmp.Z; | ||
1103 | } | ||
1104 | } | ||
1105 | } | ||
1106 | else | ||
1107 | p2.IsColliding = true; | ||
1108 | |||
1109 | } | ||
1110 | } | ||
1111 | } | ||
1112 | |||
1113 | Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale); | ||
1114 | d.JointAttach(Joint, b1, b2); | ||
1115 | |||
1116 | if (++m_global_contactcount >= maxContactsbeforedeath) | ||
1117 | break; | ||
1118 | |||
1119 | if (++i >= count) | ||
1120 | break; | ||
1121 | |||
1122 | if (!GetCurContactGeom(i, ref curContact)) | ||
1123 | break; | ||
1124 | |||
1125 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
1126 | { | ||
1127 | maxDepthContact.Position.X = curContact.pos.X; | ||
1128 | maxDepthContact.Position.Y = curContact.pos.Y; | ||
1129 | maxDepthContact.Position.Z = curContact.pos.Z; | ||
1130 | maxDepthContact.SurfaceNormal.X = curContact.normal.X; | ||
1131 | maxDepthContact.SurfaceNormal.Y = curContact.normal.Y; | ||
1132 | maxDepthContact.SurfaceNormal.Z = curContact.normal.Z; | ||
1133 | maxDepthContact.PenetrationDepth = curContact.depth; | ||
1134 | } | ||
1135 | } | ||
1136 | } | ||
1137 | |||
1138 | collision_accounting_events(p1, p2, maxDepthContact); | ||
1139 | |||
1140 | /* | ||
1141 | if (notskipedcount > geomContactPointsStartthrottle) | ||
1142 | { | ||
1143 | // If there are more then 3 contact points, it's likely | ||
1144 | // that we've got a pile of objects, so ... | ||
1145 | // We don't want to send out hundreds of terse updates over and over again | ||
1146 | // so lets throttle them and send them again after it's somewhat sorted out. | ||
1147 | this needs checking so out for now | ||
1148 | if (b1 != IntPtr.Zero) | ||
1149 | p1.ThrottleUpdates = true; | ||
1150 | if (b2 != IntPtr.Zero) | ||
1151 | p2.ThrottleUpdates = true; | ||
1152 | |||
1153 | } | ||
1154 | */ | ||
1155 | } | ||
1156 | |||
1157 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | ||
1158 | { | ||
1159 | |||
1160 | OdeCharacter cc1; | ||
1161 | OdePrim cp1; | ||
1162 | OdeCharacter cc2; | ||
1163 | OdePrim cp2; | ||
1164 | |||
1165 | uint obj2LocalID = 0; | ||
1166 | bool p1events = p1.SubscribedEvents(); | ||
1167 | bool p2events = p2.SubscribedEvents(); | ||
1168 | |||
1169 | if (p1.IsVolumeDtc) | ||
1170 | p2events = false; | ||
1171 | if (p2.IsVolumeDtc) | ||
1172 | p1events = false; | ||
1173 | |||
1174 | if (!(p2events || p1events)) | ||
1175 | return; | ||
1176 | |||
1177 | if (p1events) | ||
1178 | AddCollisionEventReporting(p1); | ||
1179 | |||
1180 | if (p2events) | ||
1181 | AddCollisionEventReporting(p2); | ||
1182 | |||
1183 | Vector3 vel = Vector3.Zero; | ||
1184 | if (p2 != null && p2.IsPhysical) | ||
1185 | vel = p2.Velocity; | ||
1186 | |||
1187 | if (p1 != null && p1.IsPhysical) | ||
1188 | vel -= p1.Velocity; | ||
1189 | |||
1190 | contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal); | ||
1191 | |||
1192 | switch ((ActorTypes)p1.PhysicsActorType) | ||
1193 | { | ||
1194 | case ActorTypes.Agent: | ||
1195 | cc1 = (OdeCharacter)p1; | ||
1196 | switch ((ActorTypes)p2.PhysicsActorType) | ||
1197 | { | ||
1198 | case ActorTypes.Agent: | ||
1199 | cc2 = (OdeCharacter)p2; | ||
1200 | obj2LocalID = cc2.m_localID; | ||
1201 | if (p2events) | ||
1202 | cc2.AddCollisionEvent(cc1.m_localID, contact); | ||
1203 | break; | ||
1204 | |||
1205 | case ActorTypes.Prim: | ||
1206 | if (p2 is OdePrim) | ||
1207 | { | ||
1208 | cp2 = (OdePrim)p2; | ||
1209 | obj2LocalID = cp2.m_localID; | ||
1210 | if (p2events) | ||
1211 | cp2.AddCollisionEvent(cc1.m_localID, contact); | ||
1212 | } | ||
1213 | break; | ||
1214 | |||
1215 | case ActorTypes.Ground: | ||
1216 | case ActorTypes.Unknown: | ||
1217 | default: | ||
1218 | obj2LocalID = 0; | ||
1219 | break; | ||
1220 | } | ||
1221 | if (p1events) | ||
1222 | { | ||
1223 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
1224 | cc1.AddCollisionEvent(obj2LocalID, contact); | ||
1225 | } | ||
1226 | break; | ||
1227 | |||
1228 | case ActorTypes.Prim: | ||
1229 | |||
1230 | if (p1 is OdePrim) | ||
1231 | { | ||
1232 | cp1 = (OdePrim)p1; | ||
1233 | |||
1234 | // obj1LocalID = cp2.m_localID; | ||
1235 | switch ((ActorTypes)p2.PhysicsActorType) | ||
1236 | { | ||
1237 | case ActorTypes.Agent: | ||
1238 | if (p2 is OdeCharacter) | ||
1239 | { | ||
1240 | cc2 = (OdeCharacter)p2; | ||
1241 | obj2LocalID = cc2.m_localID; | ||
1242 | if (p2events) | ||
1243 | cc2.AddCollisionEvent(cp1.m_localID, contact); | ||
1244 | } | ||
1245 | break; | ||
1246 | case ActorTypes.Prim: | ||
1247 | |||
1248 | if (p2 is OdePrim) | ||
1249 | { | ||
1250 | cp2 = (OdePrim)p2; | ||
1251 | obj2LocalID = cp2.m_localID; | ||
1252 | if (p2events) | ||
1253 | cp2.AddCollisionEvent(cp1.m_localID, contact); | ||
1254 | } | ||
1255 | break; | ||
1256 | |||
1257 | case ActorTypes.Ground: | ||
1258 | case ActorTypes.Unknown: | ||
1259 | default: | ||
1260 | obj2LocalID = 0; | ||
1261 | break; | ||
1262 | } | ||
1263 | if (p1events) | ||
1264 | { | ||
1265 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
1266 | cp1.AddCollisionEvent(obj2LocalID, contact); | ||
1267 | } | ||
1268 | } | ||
1269 | break; | ||
1270 | case ActorTypes.Ground: | ||
1271 | case ActorTypes.Unknown: | ||
1272 | default: | ||
1273 | switch ((ActorTypes)p2.PhysicsActorType) | ||
1274 | { | ||
1275 | case ActorTypes.Agent: | ||
1276 | if (p2 is OdeCharacter) | ||
1277 | { | ||
1278 | cc2 = (OdeCharacter)p2; | ||
1279 | obj2LocalID = cc2.m_localID; | ||
1280 | if (p2events) | ||
1281 | cc2.AddCollisionEvent(0, contact); | ||
1282 | } | ||
1283 | break; | ||
1284 | case ActorTypes.Prim: | ||
1285 | if (p2 is OdePrim) | ||
1286 | { | ||
1287 | cp2 = (OdePrim)p2; | ||
1288 | obj2LocalID = cp2.m_localID; | ||
1289 | if (p2events) | ||
1290 | cp2.AddCollisionEvent(0, contact); | ||
1291 | } | ||
1292 | break; | ||
1293 | } | ||
1294 | break; | ||
1295 | } | ||
1296 | } | ||
1297 | |||
1298 | /// <summary> | ||
1299 | /// This is our collision testing routine in ODE | ||
1300 | /// </summary> | ||
1301 | /// <param name="timeStep"></param> | ||
1302 | private void collision_optimized() | ||
1303 | { | ||
1304 | lock (_characters) | ||
1305 | { | ||
1306 | try | ||
1307 | { | ||
1308 | foreach (OdeCharacter chr in _characters) | ||
1309 | { | ||
1310 | if (chr == null || chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero) | ||
1311 | continue; | ||
1312 | |||
1313 | chr.IsColliding = false; | ||
1314 | // chr.CollidingGround = false; not done here | ||
1315 | chr.CollidingObj = false; | ||
1316 | // do colisions with static space | ||
1317 | d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback); | ||
1318 | } | ||
1319 | } | ||
1320 | catch (AccessViolationException) | ||
1321 | { | ||
1322 | m_log.Warn("[PHYSICS]: Unable to collide Character to static space"); | ||
1323 | } | ||
1324 | |||
1325 | } | ||
1326 | |||
1327 | lock (_activeprims) | ||
1328 | { | ||
1329 | foreach (OdePrim aprim in _activeprims) | ||
1330 | { | ||
1331 | aprim.CollisionScore = 0; | ||
1332 | aprim.IsColliding = false; | ||
1333 | } | ||
1334 | } | ||
1335 | |||
1336 | // collide active prims with static enviroment | ||
1337 | lock (_activegroups) | ||
1338 | { | ||
1339 | try | ||
1340 | { | ||
1341 | foreach (OdePrim prm in _activegroups) | ||
1342 | { | ||
1343 | if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds) | ||
1344 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | ||
1345 | } | ||
1346 | } | ||
1347 | catch (AccessViolationException) | ||
1348 | { | ||
1349 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | ||
1350 | } | ||
1351 | } | ||
1352 | // finally colide active things amoung them | ||
1353 | try | ||
1354 | { | ||
1355 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); | ||
1356 | } | ||
1357 | catch (AccessViolationException) | ||
1358 | { | ||
1359 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | ||
1360 | } | ||
1361 | // _perloopContact.Clear(); | ||
1362 | } | ||
1363 | |||
1364 | #endregion | ||
1365 | /// <summary> | ||
1366 | /// Add actor to the list that should receive collision events in the simulate loop. | ||
1367 | /// </summary> | ||
1368 | /// <param name="obj"></param> | ||
1369 | public void AddCollisionEventReporting(PhysicsActor obj) | ||
1370 | { | ||
1371 | if (!_collisionEventPrim.Contains(obj)) | ||
1372 | _collisionEventPrim.Add(obj); | ||
1373 | } | ||
1374 | |||
1375 | /// <summary> | ||
1376 | /// Remove actor from the list that should receive collision events in the simulate loop. | ||
1377 | /// </summary> | ||
1378 | /// <param name="obj"></param> | ||
1379 | public void RemoveCollisionEventReporting(PhysicsActor obj) | ||
1380 | { | ||
1381 | if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj)) | ||
1382 | _collisionEventPrimRemove.Add(obj); | ||
1383 | } | ||
1384 | |||
1385 | |||
1386 | #region Add/Remove Entities | ||
1387 | |||
1388 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
1389 | { | ||
1390 | Vector3 pos; | ||
1391 | pos.X = position.X; | ||
1392 | pos.Y = position.Y; | ||
1393 | pos.Z = position.Z; | ||
1394 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, avPIDD, avPIDP, avCapRadius, avDensity, avMovementDivisorWalk, avMovementDivisorRun); | ||
1395 | newAv.Flying = isFlying; | ||
1396 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
1397 | |||
1398 | return newAv; | ||
1399 | } | ||
1400 | |||
1401 | public void AddCharacter(OdeCharacter chr) | ||
1402 | { | ||
1403 | lock (_characters) | ||
1404 | { | ||
1405 | if (!_characters.Contains(chr)) | ||
1406 | { | ||
1407 | _characters.Add(chr); | ||
1408 | if (chr.bad) | ||
1409 | m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | ||
1410 | } | ||
1411 | } | ||
1412 | } | ||
1413 | |||
1414 | public void RemoveCharacter(OdeCharacter chr) | ||
1415 | { | ||
1416 | lock (_characters) | ||
1417 | { | ||
1418 | if (_characters.Contains(chr)) | ||
1419 | { | ||
1420 | _characters.Remove(chr); | ||
1421 | } | ||
1422 | } | ||
1423 | } | ||
1424 | |||
1425 | public void BadCharacter(OdeCharacter chr) | ||
1426 | { | ||
1427 | lock (_badCharacter) | ||
1428 | { | ||
1429 | if (!_badCharacter.Contains(chr)) | ||
1430 | _badCharacter.Add(chr); | ||
1431 | } | ||
1432 | } | ||
1433 | |||
1434 | public override void RemoveAvatar(PhysicsActor actor) | ||
1435 | { | ||
1436 | //m_log.Debug("[PHYSICS]:ODELOCK"); | ||
1437 | ((OdeCharacter) actor).Destroy(); | ||
1438 | } | ||
1439 | |||
1440 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1441 | PrimitiveBaseShape pbs, bool isphysical, uint localID) | ||
1442 | { | ||
1443 | Vector3 pos = position; | ||
1444 | Vector3 siz = size; | ||
1445 | Quaternion rot = rotation; | ||
1446 | |||
1447 | OdePrim newPrim; | ||
1448 | lock (OdeLock) | ||
1449 | { | ||
1450 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,0,localID); | ||
1451 | |||
1452 | lock (_prims) | ||
1453 | _prims.Add(newPrim); | ||
1454 | } | ||
1455 | return newPrim; | ||
1456 | } | ||
1457 | |||
1458 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1459 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID) | ||
1460 | { | ||
1461 | Vector3 pos = position; | ||
1462 | Vector3 siz = size; | ||
1463 | Quaternion rot = rotation; | ||
1464 | |||
1465 | OdePrim newPrim; | ||
1466 | lock (OdeLock) | ||
1467 | { | ||
1468 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, 0, localID); | ||
1469 | |||
1470 | lock (_prims) | ||
1471 | _prims.Add(newPrim); | ||
1472 | } | ||
1473 | return newPrim; | ||
1474 | } | ||
1475 | |||
1476 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1477 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) | ||
1478 | { | ||
1479 | Vector3 pos = position; | ||
1480 | Vector3 siz = size; | ||
1481 | Quaternion rot = rotation; | ||
1482 | |||
1483 | OdePrim newPrim; | ||
1484 | lock (OdeLock) | ||
1485 | { | ||
1486 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, shapeType, localID); | ||
1487 | |||
1488 | lock (_prims) | ||
1489 | _prims.Add(newPrim); | ||
1490 | } | ||
1491 | return newPrim; | ||
1492 | } | ||
1493 | |||
1494 | public void addActivePrim(OdePrim activatePrim) | ||
1495 | { | ||
1496 | // adds active prim.. | ||
1497 | lock (_activeprims) | ||
1498 | { | ||
1499 | if (!_activeprims.Contains(activatePrim)) | ||
1500 | _activeprims.Add(activatePrim); | ||
1501 | } | ||
1502 | } | ||
1503 | |||
1504 | public void addActiveGroups(OdePrim activatePrim) | ||
1505 | { | ||
1506 | lock (_activegroups) | ||
1507 | { | ||
1508 | if (!_activegroups.Contains(activatePrim)) | ||
1509 | _activegroups.Add(activatePrim); | ||
1510 | } | ||
1511 | } | ||
1512 | |||
1513 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1514 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
1515 | { | ||
1516 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid); | ||
1517 | } | ||
1518 | |||
1519 | |||
1520 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1521 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
1522 | { | ||
1523 | #if SPAM | ||
1524 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1525 | #endif | ||
1526 | |||
1527 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | ||
1528 | } | ||
1529 | |||
1530 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1531 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | ||
1532 | { | ||
1533 | #if SPAM | ||
1534 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1535 | #endif | ||
1536 | |||
1537 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); | ||
1538 | } | ||
1539 | |||
1540 | public override float TimeDilation | ||
1541 | { | ||
1542 | get { return m_timeDilation; } | ||
1543 | } | ||
1544 | |||
1545 | public override bool SupportsNINJAJoints | ||
1546 | { | ||
1547 | get { return false; } | ||
1548 | } | ||
1549 | |||
1550 | |||
1551 | public void remActivePrim(OdePrim deactivatePrim) | ||
1552 | { | ||
1553 | lock (_activeprims) | ||
1554 | { | ||
1555 | _activeprims.Remove(deactivatePrim); | ||
1556 | } | ||
1557 | } | ||
1558 | public void remActiveGroup(OdePrim deactivatePrim) | ||
1559 | { | ||
1560 | lock (_activegroups) | ||
1561 | { | ||
1562 | _activegroups.Remove(deactivatePrim); | ||
1563 | } | ||
1564 | } | ||
1565 | |||
1566 | public override void RemovePrim(PhysicsActor prim) | ||
1567 | { | ||
1568 | // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be | ||
1569 | // removed in the next physics simulate pass. | ||
1570 | if (prim is OdePrim) | ||
1571 | { | ||
1572 | // lock (OdeLock) | ||
1573 | { | ||
1574 | |||
1575 | OdePrim p = (OdePrim)prim; | ||
1576 | p.setPrimForRemoval(); | ||
1577 | } | ||
1578 | } | ||
1579 | } | ||
1580 | /// <summary> | ||
1581 | /// This is called from within simulate but outside the locked portion | ||
1582 | /// We need to do our own locking here | ||
1583 | /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in | ||
1584 | /// Simulate() -- justincc). | ||
1585 | /// | ||
1586 | /// Essentially, we need to remove the prim from our space segment, whatever segment it's in. | ||
1587 | /// | ||
1588 | /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory | ||
1589 | /// that the space was using. | ||
1590 | /// </summary> | ||
1591 | /// <param name="prim"></param> | ||
1592 | public void RemovePrimThreadLocked(OdePrim prim) | ||
1593 | { | ||
1594 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | ||
1595 | lock (prim) | ||
1596 | { | ||
1597 | RemoveCollisionEventReporting(prim); | ||
1598 | lock (_prims) | ||
1599 | _prims.Remove(prim); | ||
1600 | } | ||
1601 | |||
1602 | } | ||
1603 | #endregion | ||
1604 | |||
1605 | #region Space Separation Calculation | ||
1606 | |||
1607 | /// <summary> | ||
1608 | /// Called when a static prim moves or becomes static | ||
1609 | /// Places the prim in a space one the static sub-spaces grid | ||
1610 | /// </summary> | ||
1611 | /// <param name="geom">the pointer to the geom that moved</param> | ||
1612 | /// <param name="pos">the position that the geom moved to</param> | ||
1613 | /// <param name="currentspace">a pointer to the space it was in before it was moved.</param> | ||
1614 | /// <returns>a pointer to the new space it's in</returns> | ||
1615 | public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace) | ||
1616 | { | ||
1617 | // moves a prim into another static sub-space or from another space into a static sub-space | ||
1618 | |||
1619 | // Called ODEPrim so | ||
1620 | // it's already in locked space. | ||
1621 | |||
1622 | if (geom == IntPtr.Zero) // shouldn't happen | ||
1623 | return IntPtr.Zero; | ||
1624 | |||
1625 | // get the static sub-space for current position | ||
1626 | IntPtr newspace = calculateSpaceForGeom(pos); | ||
1627 | |||
1628 | if (newspace == currentspace) // if we are there all done | ||
1629 | return newspace; | ||
1630 | |||
1631 | // else remove it from its current space | ||
1632 | if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom)) | ||
1633 | { | ||
1634 | if (d.GeomIsSpace(currentspace)) | ||
1635 | { | ||
1636 | waitForSpaceUnlock(currentspace); | ||
1637 | d.SpaceRemove(currentspace, geom); | ||
1638 | |||
1639 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1640 | { | ||
1641 | d.SpaceDestroy(currentspace); | ||
1642 | } | ||
1643 | } | ||
1644 | else | ||
1645 | { | ||
1646 | m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace + | ||
1647 | " Geom:" + geom); | ||
1648 | } | ||
1649 | } | ||
1650 | else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space | ||
1651 | { | ||
1652 | currentspace = d.GeomGetSpace(geom); | ||
1653 | if (currentspace != IntPtr.Zero) | ||
1654 | { | ||
1655 | if (d.GeomIsSpace(currentspace)) | ||
1656 | { | ||
1657 | waitForSpaceUnlock(currentspace); | ||
1658 | d.SpaceRemove(currentspace, geom); | ||
1659 | |||
1660 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1661 | { | ||
1662 | d.SpaceDestroy(currentspace); | ||
1663 | } | ||
1664 | |||
1665 | } | ||
1666 | } | ||
1667 | } | ||
1668 | |||
1669 | // put the geom in the newspace | ||
1670 | waitForSpaceUnlock(newspace); | ||
1671 | d.SpaceAdd(newspace, geom); | ||
1672 | |||
1673 | // let caller know this newspace | ||
1674 | return newspace; | ||
1675 | } | ||
1676 | |||
1677 | /// <summary> | ||
1678 | /// Calculates the space the prim should be in by its position | ||
1679 | /// </summary> | ||
1680 | /// <param name="pos"></param> | ||
1681 | /// <returns>a pointer to the space. This could be a new space or reused space.</returns> | ||
1682 | public IntPtr calculateSpaceForGeom(Vector3 pos) | ||
1683 | { | ||
1684 | int x, y; | ||
1685 | |||
1686 | if (pos.X < 0) | ||
1687 | return staticPrimspaceOffRegion[0]; | ||
1688 | |||
1689 | if (pos.Y < 0) | ||
1690 | return staticPrimspaceOffRegion[2]; | ||
1691 | |||
1692 | x = (int)(pos.X * spacesPerMeter); | ||
1693 | if (x > spaceGridMaxX) | ||
1694 | return staticPrimspaceOffRegion[1]; | ||
1695 | |||
1696 | y = (int)(pos.Y * spacesPerMeter); | ||
1697 | if (y > spaceGridMaxY) | ||
1698 | return staticPrimspaceOffRegion[3]; | ||
1699 | |||
1700 | return staticPrimspace[x, y]; | ||
1701 | } | ||
1702 | |||
1703 | #endregion | ||
1704 | |||
1705 | /// <summary> | ||
1706 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
1707 | /// </summary> | ||
1708 | /// <param name="pbs"></param> | ||
1709 | /// <returns></returns> | ||
1710 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
1711 | { | ||
1712 | // check sculpts or meshs | ||
1713 | if (pbs.SculptEntry) | ||
1714 | { | ||
1715 | if (meshSculptedPrim) | ||
1716 | return true; | ||
1717 | |||
1718 | if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs | ||
1719 | return true; | ||
1720 | |||
1721 | return false; | ||
1722 | } | ||
1723 | |||
1724 | if (forceSimplePrimMeshing) | ||
1725 | return true; | ||
1726 | |||
1727 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
1728 | |||
1729 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1730 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1731 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
1732 | { | ||
1733 | |||
1734 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
1735 | && pbs.ProfileHollow == 0 | ||
1736 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
1737 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
1738 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
1739 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
1740 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
1741 | { | ||
1742 | #if SPAM | ||
1743 | m_log.Warn("NonMesh"); | ||
1744 | #endif | ||
1745 | return false; | ||
1746 | } | ||
1747 | } | ||
1748 | |||
1749 | // following code doesn't give meshs to boxes and spheres ever | ||
1750 | // and it's odd.. so for now just return true if asked to force meshs | ||
1751 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
1752 | |||
1753 | int iPropertiesNotSupportedDefault = 0; | ||
1754 | |||
1755 | if (pbs.ProfileHollow != 0) | ||
1756 | iPropertiesNotSupportedDefault++; | ||
1757 | |||
1758 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
1759 | iPropertiesNotSupportedDefault++; | ||
1760 | |||
1761 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
1762 | iPropertiesNotSupportedDefault++; | ||
1763 | |||
1764 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
1765 | iPropertiesNotSupportedDefault++; | ||
1766 | |||
1767 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
1768 | iPropertiesNotSupportedDefault++; | ||
1769 | |||
1770 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
1771 | iPropertiesNotSupportedDefault++; | ||
1772 | |||
1773 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1774 | iPropertiesNotSupportedDefault++; | ||
1775 | |||
1776 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
1777 | iPropertiesNotSupportedDefault++; | ||
1778 | |||
1779 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
1780 | iPropertiesNotSupportedDefault++; | ||
1781 | |||
1782 | // test for torus | ||
1783 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
1784 | { | ||
1785 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1786 | { | ||
1787 | iPropertiesNotSupportedDefault++; | ||
1788 | } | ||
1789 | } | ||
1790 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
1791 | { | ||
1792 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1793 | { | ||
1794 | iPropertiesNotSupportedDefault++; | ||
1795 | } | ||
1796 | |||
1797 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
1798 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1799 | { | ||
1800 | iPropertiesNotSupportedDefault++; | ||
1801 | } | ||
1802 | } | ||
1803 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
1804 | { | ||
1805 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
1806 | { | ||
1807 | iPropertiesNotSupportedDefault++; | ||
1808 | } | ||
1809 | } | ||
1810 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
1811 | { | ||
1812 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1813 | { | ||
1814 | iPropertiesNotSupportedDefault++; | ||
1815 | } | ||
1816 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1817 | { | ||
1818 | iPropertiesNotSupportedDefault++; | ||
1819 | } | ||
1820 | } | ||
1821 | |||
1822 | if (iPropertiesNotSupportedDefault == 0) | ||
1823 | { | ||
1824 | #if SPAM | ||
1825 | m_log.Warn("NonMesh"); | ||
1826 | #endif | ||
1827 | return false; | ||
1828 | } | ||
1829 | #if SPAM | ||
1830 | m_log.Debug("Mesh"); | ||
1831 | #endif | ||
1832 | return true; | ||
1833 | } | ||
1834 | |||
1835 | /// <summary> | ||
1836 | /// Called to queue a change to a actor | ||
1837 | /// to use in place of old taint mechanism so changes do have a time sequence | ||
1838 | /// </summary> | ||
1839 | |||
1840 | public void AddChange(PhysicsActor actor, changes what, Object arg) | ||
1841 | { | ||
1842 | ODEchangeitem item = new ODEchangeitem(); | ||
1843 | item.actor = actor; | ||
1844 | item.what = what; | ||
1845 | item.arg = arg; | ||
1846 | ChangesQueue.Enqueue(item); | ||
1847 | } | ||
1848 | |||
1849 | /// <summary> | ||
1850 | /// Called after our prim properties are set Scale, position etc. | ||
1851 | /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex | ||
1852 | /// This assures us that we have no race conditions | ||
1853 | /// </summary> | ||
1854 | /// <param name="prim"></param> | ||
1855 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
1856 | { | ||
1857 | } | ||
1858 | |||
1859 | /// <summary> | ||
1860 | /// This is our main simulate loop | ||
1861 | /// It's thread locked by a Mutex in the scene. | ||
1862 | /// It holds Collisions, it instructs ODE to step through the physical reactions | ||
1863 | /// It moves the objects around in memory | ||
1864 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | ||
1865 | /// </summary> | ||
1866 | /// <param name="timeStep"></param> | ||
1867 | /// <returns></returns> | ||
1868 | public override float Simulate(float timeStep) | ||
1869 | { | ||
1870 | |||
1871 | DateTime now = DateTime.UtcNow; | ||
1872 | TimeSpan SinceLastFrame = now - m_lastframe; | ||
1873 | m_lastframe = now; | ||
1874 | timeStep = (float)SinceLastFrame.TotalSeconds; | ||
1875 | |||
1876 | // acumulate time so we can reduce error | ||
1877 | step_time += timeStep; | ||
1878 | |||
1879 | if (step_time < HalfOdeStep) | ||
1880 | return 0; | ||
1881 | |||
1882 | if (framecount < 0) | ||
1883 | framecount = 0; | ||
1884 | |||
1885 | framecount++; | ||
1886 | |||
1887 | int curphysiteractions; | ||
1888 | |||
1889 | // if in trouble reduce step resolution | ||
1890 | if (step_time >= m_SkipFramesAtms) | ||
1891 | curphysiteractions = m_physicsiterations / 2; | ||
1892 | else | ||
1893 | curphysiteractions = m_physicsiterations; | ||
1894 | |||
1895 | int nodeframes = 0; | ||
1896 | |||
1897 | // checkThread(); | ||
1898 | |||
1899 | lock (SimulationLock) | ||
1900 | lock(OdeLock) | ||
1901 | { | ||
1902 | if (world == IntPtr.Zero) | ||
1903 | return 0; | ||
1904 | |||
1905 | // adjust number of iterations per step | ||
1906 | |||
1907 | // try | ||
1908 | // { | ||
1909 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1910 | /* } | ||
1911 | catch (StackOverflowException) | ||
1912 | { | ||
1913 | m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
1914 | // ode.drelease(world); | ||
1915 | base.TriggerPhysicsBasedRestart(); | ||
1916 | } | ||
1917 | */ | ||
1918 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever | ||
1919 | { | ||
1920 | try | ||
1921 | { | ||
1922 | // clear pointer/counter to contacts to pass into joints | ||
1923 | m_global_contactcount = 0; | ||
1924 | |||
1925 | ODEchangeitem item; | ||
1926 | |||
1927 | if(ChangesQueue.Count >0) | ||
1928 | { | ||
1929 | int ttmpstart = Util.EnvironmentTickCount(); | ||
1930 | int ttmp; | ||
1931 | |||
1932 | while(ChangesQueue.Dequeue(out item)) | ||
1933 | { | ||
1934 | if (item.actor != null) | ||
1935 | { | ||
1936 | try | ||
1937 | { | ||
1938 | if (item.actor is OdeCharacter) | ||
1939 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1940 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1941 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1942 | } | ||
1943 | catch | ||
1944 | { | ||
1945 | m_log.Warn("[PHYSICS]: doChange failed for a actor"); | ||
1946 | }; | ||
1947 | } | ||
1948 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | ||
1949 | if (ttmp > 20) | ||
1950 | break; | ||
1951 | } | ||
1952 | } | ||
1953 | |||
1954 | // Move characters | ||
1955 | lock (_characters) | ||
1956 | { | ||
1957 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1958 | foreach (OdeCharacter actor in _characters) | ||
1959 | { | ||
1960 | if (actor != null) | ||
1961 | actor.Move(ODE_STEPSIZE, defects); | ||
1962 | } | ||
1963 | if (defects.Count != 0) | ||
1964 | { | ||
1965 | foreach (OdeCharacter defect in defects) | ||
1966 | { | ||
1967 | RemoveCharacter(defect); | ||
1968 | } | ||
1969 | defects.Clear(); | ||
1970 | } | ||
1971 | } | ||
1972 | |||
1973 | // Move other active objects | ||
1974 | lock (_activegroups) | ||
1975 | { | ||
1976 | foreach (OdePrim aprim in _activegroups) | ||
1977 | { | ||
1978 | aprim.Move(); | ||
1979 | } | ||
1980 | } | ||
1981 | |||
1982 | //if ((framecount % m_randomizeWater) == 0) | ||
1983 | // randomizeWater(waterlevel); | ||
1984 | |||
1985 | m_rayCastManager.ProcessQueuedRequests(); | ||
1986 | |||
1987 | collision_optimized(); | ||
1988 | |||
1989 | foreach (PhysicsActor obj in _collisionEventPrim) | ||
1990 | { | ||
1991 | if (obj == null) | ||
1992 | continue; | ||
1993 | |||
1994 | switch ((ActorTypes)obj.PhysicsActorType) | ||
1995 | { | ||
1996 | case ActorTypes.Agent: | ||
1997 | OdeCharacter cobj = (OdeCharacter)obj; | ||
1998 | cobj.AddCollisionFrameTime((int)(odetimestepMS)); | ||
1999 | cobj.SendCollisions(); | ||
2000 | break; | ||
2001 | |||
2002 | case ActorTypes.Prim: | ||
2003 | OdePrim pobj = (OdePrim)obj; | ||
2004 | if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds)) | ||
2005 | { | ||
2006 | pobj.AddCollisionFrameTime((int)(odetimestepMS)); | ||
2007 | pobj.SendCollisions(); | ||
2008 | } | ||
2009 | break; | ||
2010 | } | ||
2011 | } | ||
2012 | |||
2013 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | ||
2014 | _collisionEventPrim.Remove(obj); | ||
2015 | |||
2016 | _collisionEventPrimRemove.Clear(); | ||
2017 | |||
2018 | // do a ode simulation step | ||
2019 | d.WorldQuickStep(world, ODE_STEPSIZE); | ||
2020 | d.JointGroupEmpty(contactgroup); | ||
2021 | |||
2022 | // update managed ideia of physical data and do updates to core | ||
2023 | /* | ||
2024 | lock (_characters) | ||
2025 | { | ||
2026 | foreach (OdeCharacter actor in _characters) | ||
2027 | { | ||
2028 | if (actor != null) | ||
2029 | { | ||
2030 | if (actor.bad) | ||
2031 | m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | ||
2032 | |||
2033 | actor.UpdatePositionAndVelocity(); | ||
2034 | } | ||
2035 | } | ||
2036 | } | ||
2037 | */ | ||
2038 | |||
2039 | lock (_activegroups) | ||
2040 | { | ||
2041 | { | ||
2042 | foreach (OdePrim actor in _activegroups) | ||
2043 | { | ||
2044 | if (actor.IsPhysical) | ||
2045 | { | ||
2046 | actor.UpdatePositionAndVelocity(); | ||
2047 | } | ||
2048 | } | ||
2049 | } | ||
2050 | } | ||
2051 | } | ||
2052 | catch (Exception e) | ||
2053 | { | ||
2054 | m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e); | ||
2055 | // ode.dunlock(world); | ||
2056 | } | ||
2057 | |||
2058 | |||
2059 | step_time -= ODE_STEPSIZE; | ||
2060 | nodeframes++; | ||
2061 | } | ||
2062 | |||
2063 | lock (_badCharacter) | ||
2064 | { | ||
2065 | if (_badCharacter.Count > 0) | ||
2066 | { | ||
2067 | foreach (OdeCharacter chr in _badCharacter) | ||
2068 | { | ||
2069 | RemoveCharacter(chr); | ||
2070 | } | ||
2071 | |||
2072 | _badCharacter.Clear(); | ||
2073 | } | ||
2074 | } | ||
2075 | /* | ||
2076 | int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); | ||
2077 | int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); | ||
2078 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); | ||
2079 | int nbodies = d.NTotalBodies; | ||
2080 | int ngeoms = d.NTotalGeoms; | ||
2081 | */ | ||
2082 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||
2083 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | ||
2084 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | ||
2085 | if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0)) | ||
2086 | { | ||
2087 | string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename | ||
2088 | string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file | ||
2089 | |||
2090 | if (physics_logging_append_existing_logfile) | ||
2091 | { | ||
2092 | string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; | ||
2093 | TextWriter fwriter = File.AppendText(fname); | ||
2094 | fwriter.WriteLine(header); | ||
2095 | fwriter.Close(); | ||
2096 | } | ||
2097 | |||
2098 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | ||
2099 | } | ||
2100 | |||
2101 | // think time dilation as to do with dinamic step size that we dont' have | ||
2102 | // even so tell something to world | ||
2103 | if (nodeframes < 10) // we did the requested loops | ||
2104 | m_timeDilation = 1.0f; | ||
2105 | else if (step_time > 0) | ||
2106 | { | ||
2107 | m_timeDilation = timeStep / step_time; | ||
2108 | if (m_timeDilation > 1) | ||
2109 | m_timeDilation = 1; | ||
2110 | if (step_time > m_SkipFramesAtms) | ||
2111 | step_time = 0; | ||
2112 | } | ||
2113 | } | ||
2114 | |||
2115 | // return nodeframes * ODE_STEPSIZE; // return real simulated time | ||
2116 | return 1000 * nodeframes; // return steps for now * 1000 to keep core happy | ||
2117 | } | ||
2118 | |||
2119 | /// <summary> | ||
2120 | public override void GetResults() | ||
2121 | { | ||
2122 | } | ||
2123 | |||
2124 | public override bool IsThreaded | ||
2125 | { | ||
2126 | // for now we won't be multithreaded | ||
2127 | get { return (false); } | ||
2128 | } | ||
2129 | |||
2130 | public float GetTerrainHeightAtXY(float x, float y) | ||
2131 | { | ||
2132 | |||
2133 | |||
2134 | int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2135 | int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2136 | |||
2137 | |||
2138 | IntPtr heightFieldGeom = IntPtr.Zero; | ||
2139 | |||
2140 | // get region map | ||
2141 | if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom)) | ||
2142 | return 0f; | ||
2143 | |||
2144 | if (heightFieldGeom == IntPtr.Zero) | ||
2145 | return 0f; | ||
2146 | |||
2147 | if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
2148 | return 0f; | ||
2149 | |||
2150 | // TerrainHeightField for ODE as offset 1m | ||
2151 | x += 1f - offsetX; | ||
2152 | y += 1f - offsetY; | ||
2153 | |||
2154 | // make position fit into array | ||
2155 | if (x < 0) | ||
2156 | x = 0; | ||
2157 | if (y < 0) | ||
2158 | y = 0; | ||
2159 | |||
2160 | // integer indexs | ||
2161 | int ix; | ||
2162 | int iy; | ||
2163 | // interpolators offset | ||
2164 | float dx; | ||
2165 | float dy; | ||
2166 | |||
2167 | int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples | ||
2168 | |||
2169 | if (OdeUbitLib) | ||
2170 | { | ||
2171 | if (x < regsize - 1) | ||
2172 | { | ||
2173 | ix = (int)x; | ||
2174 | dx = x - (float)ix; | ||
2175 | } | ||
2176 | else // out world use external height | ||
2177 | { | ||
2178 | ix = regsize - 2; | ||
2179 | dx = 0; | ||
2180 | } | ||
2181 | if (y < regsize - 1) | ||
2182 | { | ||
2183 | iy = (int)y; | ||
2184 | dy = y - (float)iy; | ||
2185 | } | ||
2186 | else | ||
2187 | { | ||
2188 | iy = regsize - 2; | ||
2189 | dy = 0; | ||
2190 | } | ||
2191 | } | ||
2192 | |||
2193 | else | ||
2194 | { | ||
2195 | // we still have square fixed size regions | ||
2196 | // also flip x and y because of how map is done for ODE fliped axis | ||
2197 | // so ix,iy,dx and dy are inter exchanged | ||
2198 | if (x < regsize - 1) | ||
2199 | { | ||
2200 | iy = (int)x; | ||
2201 | dy = x - (float)iy; | ||
2202 | } | ||
2203 | else // out world use external height | ||
2204 | { | ||
2205 | iy = regsize - 2; | ||
2206 | dy = 0; | ||
2207 | } | ||
2208 | if (y < regsize - 1) | ||
2209 | { | ||
2210 | ix = (int)y; | ||
2211 | dx = y - (float)ix; | ||
2212 | } | ||
2213 | else | ||
2214 | { | ||
2215 | ix = regsize - 2; | ||
2216 | dx = 0; | ||
2217 | } | ||
2218 | } | ||
2219 | |||
2220 | float h0; | ||
2221 | float h1; | ||
2222 | float h2; | ||
2223 | |||
2224 | iy *= regsize; | ||
2225 | iy += ix; // all indexes have iy + ix | ||
2226 | |||
2227 | float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; | ||
2228 | /* | ||
2229 | if ((dx + dy) <= 1.0f) | ||
2230 | { | ||
2231 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
2232 | h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0 | ||
2233 | h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0 | ||
2234 | } | ||
2235 | else | ||
2236 | { | ||
2237 | h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice | ||
2238 | h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0 | ||
2239 | h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1 | ||
2240 | } | ||
2241 | */ | ||
2242 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
2243 | |||
2244 | if ((dy > dx)) | ||
2245 | { | ||
2246 | iy += regsize; | ||
2247 | h2 = (float)heights[iy]; // 0,1 vertice | ||
2248 | h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0 | ||
2249 | h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1 | ||
2250 | } | ||
2251 | else | ||
2252 | { | ||
2253 | iy++; | ||
2254 | h2 = (float)heights[iy]; // vertice 1,0 | ||
2255 | h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0 | ||
2256 | h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0 | ||
2257 | } | ||
2258 | |||
2259 | return h0 + h1 + h2; | ||
2260 | } | ||
2261 | |||
2262 | |||
2263 | public override void SetTerrain(float[] heightMap) | ||
2264 | { | ||
2265 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | ||
2266 | { | ||
2267 | if (m_parentScene is OdeScene) | ||
2268 | { | ||
2269 | ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset); | ||
2270 | } | ||
2271 | } | ||
2272 | else | ||
2273 | { | ||
2274 | SetTerrain(heightMap, m_worldOffset); | ||
2275 | } | ||
2276 | } | ||
2277 | |||
2278 | public override void CombineTerrain(float[] heightMap, Vector3 pOffset) | ||
2279 | { | ||
2280 | SetTerrain(heightMap, pOffset); | ||
2281 | } | ||
2282 | |||
2283 | public void SetTerrain(float[] heightMap, Vector3 pOffset) | ||
2284 | { | ||
2285 | if (OdeUbitLib) | ||
2286 | UbitSetTerrain(heightMap, pOffset); | ||
2287 | else | ||
2288 | OriSetTerrain(heightMap, pOffset); | ||
2289 | } | ||
2290 | |||
2291 | public void OriSetTerrain(float[] heightMap, Vector3 pOffset) | ||
2292 | { | ||
2293 | // assumes 1m size grid and constante size square regions | ||
2294 | // needs to know about sims around in future | ||
2295 | |||
2296 | float[] _heightmap; | ||
2297 | |||
2298 | uint heightmapWidth = Constants.RegionSize + 2; | ||
2299 | uint heightmapHeight = Constants.RegionSize + 2; | ||
2300 | |||
2301 | uint heightmapWidthSamples = heightmapWidth + 1; | ||
2302 | uint heightmapHeightSamples = heightmapHeight + 1; | ||
2303 | |||
2304 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; | ||
2305 | |||
2306 | const float scale = 1.0f; | ||
2307 | const float offset = 0.0f; | ||
2308 | const float thickness = 10f; | ||
2309 | const int wrap = 0; | ||
2310 | |||
2311 | uint regionsize = Constants.RegionSize; | ||
2312 | |||
2313 | float hfmin = float.MaxValue; | ||
2314 | float hfmax = float.MinValue; | ||
2315 | float val; | ||
2316 | uint xx; | ||
2317 | uint yy; | ||
2318 | |||
2319 | uint maxXXYY = regionsize - 1; | ||
2320 | // flipping map adding one margin all around so things don't fall in edges | ||
2321 | |||
2322 | uint xt = 0; | ||
2323 | xx = 0; | ||
2324 | |||
2325 | for (uint x = 0; x < heightmapWidthSamples; x++) | ||
2326 | { | ||
2327 | if (x > 1 && xx < maxXXYY) | ||
2328 | xx++; | ||
2329 | yy = 0; | ||
2330 | for (uint y = 0; y < heightmapHeightSamples; y++) | ||
2331 | { | ||
2332 | if (y > 1 && y < maxXXYY) | ||
2333 | yy += regionsize; | ||
2334 | |||
2335 | val = heightMap[yy + xx]; | ||
2336 | if (val < 0.0f) | ||
2337 | val = 0.0f; // no neg terrain as in chode | ||
2338 | _heightmap[xt + y] = val; | ||
2339 | |||
2340 | if (hfmin > val) | ||
2341 | hfmin = val; | ||
2342 | if (hfmax < val) | ||
2343 | hfmax = val; | ||
2344 | } | ||
2345 | xt += heightmapHeightSamples; | ||
2346 | } | ||
2347 | lock (OdeLock) | ||
2348 | { | ||
2349 | IntPtr GroundGeom = IntPtr.Zero; | ||
2350 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
2351 | { | ||
2352 | RegionTerrain.Remove(pOffset); | ||
2353 | if (GroundGeom != IntPtr.Zero) | ||
2354 | { | ||
2355 | d.GeomDestroy(GroundGeom); | ||
2356 | |||
2357 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
2358 | { | ||
2359 | TerrainHeightFieldHeightsHandlers[GroundGeom].Free(); | ||
2360 | TerrainHeightFieldHeightsHandlers.Remove(GroundGeom); | ||
2361 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
2362 | } | ||
2363 | } | ||
2364 | } | ||
2365 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
2366 | |||
2367 | GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); | ||
2368 | |||
2369 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight, | ||
2370 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
2371 | offset, thickness, wrap); | ||
2372 | |||
2373 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
2374 | GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1); | ||
2375 | if (GroundGeom != IntPtr.Zero) | ||
2376 | { | ||
2377 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | ||
2378 | d.GeomSetCollideBits(GroundGeom, 0); | ||
2379 | |||
2380 | } | ||
2381 | geom_name_map[GroundGeom] = "Terrain"; | ||
2382 | |||
2383 | d.Matrix3 R = new d.Matrix3(); | ||
2384 | |||
2385 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
2386 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
2387 | |||
2388 | |||
2389 | q1 = q1 * q2; | ||
2390 | |||
2391 | Vector3 v3; | ||
2392 | float angle; | ||
2393 | q1.GetAxisAngle(out v3, out angle); | ||
2394 | |||
2395 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
2396 | d.GeomSetRotation(GroundGeom, ref R); | ||
2397 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); | ||
2398 | RegionTerrain.Add(pOffset, GroundGeom); | ||
2399 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | ||
2400 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); | ||
2401 | } | ||
2402 | } | ||
2403 | |||
2404 | public void UbitSetTerrain(float[] heightMap, Vector3 pOffset) | ||
2405 | { | ||
2406 | // assumes 1m size grid and constante size square regions | ||
2407 | // needs to know about sims around in future | ||
2408 | |||
2409 | float[] _heightmap; | ||
2410 | |||
2411 | uint heightmapWidth = Constants.RegionSize + 2; | ||
2412 | uint heightmapHeight = Constants.RegionSize + 2; | ||
2413 | |||
2414 | uint heightmapWidthSamples = heightmapWidth + 1; | ||
2415 | uint heightmapHeightSamples = heightmapHeight + 1; | ||
2416 | |||
2417 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; | ||
2418 | |||
2419 | |||
2420 | uint regionsize = Constants.RegionSize; | ||
2421 | |||
2422 | float hfmin = float.MaxValue; | ||
2423 | // float hfmax = float.MinValue; | ||
2424 | float val; | ||
2425 | |||
2426 | |||
2427 | uint maxXXYY = regionsize - 1; | ||
2428 | // adding one margin all around so things don't fall in edges | ||
2429 | |||
2430 | uint xx; | ||
2431 | uint yy = 0; | ||
2432 | uint yt = 0; | ||
2433 | |||
2434 | for (uint y = 0; y < heightmapHeightSamples; y++) | ||
2435 | { | ||
2436 | if (y > 1 && y < maxXXYY) | ||
2437 | yy += regionsize; | ||
2438 | xx = 0; | ||
2439 | for (uint x = 0; x < heightmapWidthSamples; x++) | ||
2440 | { | ||
2441 | if (x > 1 && x < maxXXYY) | ||
2442 | xx++; | ||
2443 | |||
2444 | val = heightMap[yy + xx]; | ||
2445 | if (val < 0.0f) | ||
2446 | val = 0.0f; // no neg terrain as in chode | ||
2447 | _heightmap[yt + x] = val; | ||
2448 | |||
2449 | if (hfmin > val) | ||
2450 | hfmin = val; | ||
2451 | // if (hfmax < val) | ||
2452 | // hfmax = val; | ||
2453 | } | ||
2454 | yt += heightmapWidthSamples; | ||
2455 | } | ||
2456 | lock (OdeLock) | ||
2457 | { | ||
2458 | IntPtr GroundGeom = IntPtr.Zero; | ||
2459 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
2460 | { | ||
2461 | RegionTerrain.Remove(pOffset); | ||
2462 | if (GroundGeom != IntPtr.Zero) | ||
2463 | { | ||
2464 | d.GeomDestroy(GroundGeom); | ||
2465 | |||
2466 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
2467 | { | ||
2468 | if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated) | ||
2469 | TerrainHeightFieldHeightsHandlers[GroundGeom].Free(); | ||
2470 | TerrainHeightFieldHeightsHandlers.Remove(GroundGeom); | ||
2471 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
2472 | } | ||
2473 | } | ||
2474 | } | ||
2475 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
2476 | |||
2477 | const int wrap = 0; | ||
2478 | float thickness = hfmin; | ||
2479 | if (thickness < 0) | ||
2480 | thickness = 1; | ||
2481 | |||
2482 | GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); | ||
2483 | |||
2484 | d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f, | ||
2485 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, | ||
2486 | thickness, wrap); | ||
2487 | |||
2488 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
2489 | GroundGeom = d.CreateUbitTerrain(StaticSpace, HeightmapData, 1); | ||
2490 | if (GroundGeom != IntPtr.Zero) | ||
2491 | { | ||
2492 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | ||
2493 | d.GeomSetCollideBits(GroundGeom, 0); | ||
2494 | |||
2495 | } | ||
2496 | geom_name_map[GroundGeom] = "Terrain"; | ||
2497 | |||
2498 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); | ||
2499 | RegionTerrain.Add(pOffset, GroundGeom); | ||
2500 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | ||
2501 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); | ||
2502 | } | ||
2503 | } | ||
2504 | |||
2505 | |||
2506 | public override void DeleteTerrain() | ||
2507 | { | ||
2508 | } | ||
2509 | |||
2510 | public float GetWaterLevel() | ||
2511 | { | ||
2512 | return waterlevel; | ||
2513 | } | ||
2514 | |||
2515 | public override bool SupportsCombining() | ||
2516 | { | ||
2517 | return true; | ||
2518 | } | ||
2519 | /* | ||
2520 | public override void UnCombine(PhysicsScene pScene) | ||
2521 | { | ||
2522 | IntPtr localGround = IntPtr.Zero; | ||
2523 | // float[] localHeightfield; | ||
2524 | bool proceed = false; | ||
2525 | List<IntPtr> geomDestroyList = new List<IntPtr>(); | ||
2526 | |||
2527 | lock (OdeLock) | ||
2528 | { | ||
2529 | if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround)) | ||
2530 | { | ||
2531 | foreach (IntPtr geom in TerrainHeightFieldHeights.Keys) | ||
2532 | { | ||
2533 | if (geom == localGround) | ||
2534 | { | ||
2535 | // localHeightfield = TerrainHeightFieldHeights[geom]; | ||
2536 | proceed = true; | ||
2537 | } | ||
2538 | else | ||
2539 | { | ||
2540 | geomDestroyList.Add(geom); | ||
2541 | } | ||
2542 | } | ||
2543 | |||
2544 | if (proceed) | ||
2545 | { | ||
2546 | m_worldOffset = Vector3.Zero; | ||
2547 | WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
2548 | m_parentScene = null; | ||
2549 | |||
2550 | foreach (IntPtr g in geomDestroyList) | ||
2551 | { | ||
2552 | // removingHeightField needs to be done or the garbage collector will | ||
2553 | // collect the terrain data before we tell ODE to destroy it causing | ||
2554 | // memory corruption | ||
2555 | if (TerrainHeightFieldHeights.ContainsKey(g)) | ||
2556 | { | ||
2557 | // float[] removingHeightField = TerrainHeightFieldHeights[g]; | ||
2558 | TerrainHeightFieldHeights.Remove(g); | ||
2559 | |||
2560 | if (RegionTerrain.ContainsKey(g)) | ||
2561 | { | ||
2562 | RegionTerrain.Remove(g); | ||
2563 | } | ||
2564 | |||
2565 | d.GeomDestroy(g); | ||
2566 | //removingHeightField = new float[0]; | ||
2567 | } | ||
2568 | } | ||
2569 | |||
2570 | } | ||
2571 | else | ||
2572 | { | ||
2573 | m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); | ||
2574 | } | ||
2575 | } | ||
2576 | } | ||
2577 | } | ||
2578 | */ | ||
2579 | public override void SetWaterLevel(float baseheight) | ||
2580 | { | ||
2581 | waterlevel = baseheight; | ||
2582 | randomizeWater(waterlevel); | ||
2583 | } | ||
2584 | |||
2585 | public void randomizeWater(float baseheight) | ||
2586 | { | ||
2587 | const uint heightmapWidth = Constants.RegionSize + 2; | ||
2588 | const uint heightmapHeight = Constants.RegionSize + 2; | ||
2589 | const uint heightmapWidthSamples = heightmapWidth + 1; | ||
2590 | const uint heightmapHeightSamples = heightmapHeight + 1; | ||
2591 | |||
2592 | const float scale = 1.0f; | ||
2593 | const float offset = 0.0f; | ||
2594 | const int wrap = 0; | ||
2595 | |||
2596 | float[] _watermap = new float[heightmapWidthSamples * heightmapWidthSamples]; | ||
2597 | |||
2598 | float maxheigh = float.MinValue; | ||
2599 | float minheigh = float.MaxValue; | ||
2600 | float val; | ||
2601 | for (int i = 0; i < (heightmapWidthSamples * heightmapHeightSamples); i++) | ||
2602 | { | ||
2603 | |||
2604 | val = (baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f); | ||
2605 | _watermap[i] = val; | ||
2606 | if (maxheigh < val) | ||
2607 | maxheigh = val; | ||
2608 | if (minheigh > val) | ||
2609 | minheigh = val; | ||
2610 | } | ||
2611 | |||
2612 | float thickness = minheigh; | ||
2613 | |||
2614 | lock (OdeLock) | ||
2615 | { | ||
2616 | if (WaterGeom != IntPtr.Zero) | ||
2617 | { | ||
2618 | d.GeomDestroy(WaterGeom); | ||
2619 | d.GeomHeightfieldDataDestroy(WaterHeightmapData); | ||
2620 | WaterGeom = IntPtr.Zero; | ||
2621 | WaterHeightmapData = IntPtr.Zero; | ||
2622 | if(WaterMapHandler.IsAllocated) | ||
2623 | WaterMapHandler.Free(); | ||
2624 | } | ||
2625 | |||
2626 | WaterHeightmapData = d.GeomHeightfieldDataCreate(); | ||
2627 | |||
2628 | WaterMapHandler = GCHandle.Alloc(_watermap, GCHandleType.Pinned); | ||
2629 | |||
2630 | d.GeomHeightfieldDataBuildSingle(WaterHeightmapData, WaterMapHandler.AddrOfPinnedObject(), 0, heightmapWidth, heightmapHeight, | ||
2631 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
2632 | offset, thickness, wrap); | ||
2633 | d.GeomHeightfieldDataSetBounds(WaterHeightmapData, minheigh, maxheigh); | ||
2634 | WaterGeom = d.CreateHeightfield(StaticSpace, WaterHeightmapData, 1); | ||
2635 | if (WaterGeom != IntPtr.Zero) | ||
2636 | { | ||
2637 | d.GeomSetCategoryBits(WaterGeom, (uint)(CollisionCategories.Water)); | ||
2638 | d.GeomSetCollideBits(WaterGeom, 0); | ||
2639 | |||
2640 | geom_name_map[WaterGeom] = "Water"; | ||
2641 | |||
2642 | d.Matrix3 R = new d.Matrix3(); | ||
2643 | |||
2644 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
2645 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
2646 | |||
2647 | q1 = q1 * q2; | ||
2648 | Vector3 v3; | ||
2649 | float angle; | ||
2650 | q1.GetAxisAngle(out v3, out angle); | ||
2651 | |||
2652 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
2653 | d.GeomSetRotation(WaterGeom, ref R); | ||
2654 | d.GeomSetPosition(WaterGeom, (float)Constants.RegionSize * 0.5f, (float)Constants.RegionSize * 0.5f, 0); | ||
2655 | } | ||
2656 | } | ||
2657 | } | ||
2658 | |||
2659 | public override void Dispose() | ||
2660 | { | ||
2661 | lock (OdeLock) | ||
2662 | { | ||
2663 | m_rayCastManager.Dispose(); | ||
2664 | m_rayCastManager = null; | ||
2665 | |||
2666 | lock (_prims) | ||
2667 | { | ||
2668 | ChangesQueue.Clear(); | ||
2669 | foreach (OdePrim prm in _prims) | ||
2670 | { | ||
2671 | prm.DoAChange(changes.Remove, null); | ||
2672 | _collisionEventPrim.Remove(prm); | ||
2673 | } | ||
2674 | _prims.Clear(); | ||
2675 | } | ||
2676 | |||
2677 | OdeCharacter[] chtorem; | ||
2678 | lock (_characters) | ||
2679 | { | ||
2680 | chtorem = new OdeCharacter[_characters.Count]; | ||
2681 | _characters.CopyTo(chtorem); | ||
2682 | } | ||
2683 | |||
2684 | ChangesQueue.Clear(); | ||
2685 | foreach (OdeCharacter ch in chtorem) | ||
2686 | ch.DoAChange(changes.Remove, null); | ||
2687 | |||
2688 | |||
2689 | foreach (IntPtr GroundGeom in RegionTerrain.Values) | ||
2690 | { | ||
2691 | if (GroundGeom != IntPtr.Zero) | ||
2692 | d.GeomDestroy(GroundGeom); | ||
2693 | } | ||
2694 | |||
2695 | RegionTerrain.Clear(); | ||
2696 | |||
2697 | if (TerrainHeightFieldHeightsHandlers.Count > 0) | ||
2698 | { | ||
2699 | foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values) | ||
2700 | { | ||
2701 | if (gch.IsAllocated) | ||
2702 | gch.Free(); | ||
2703 | } | ||
2704 | } | ||
2705 | |||
2706 | TerrainHeightFieldHeightsHandlers.Clear(); | ||
2707 | TerrainHeightFieldHeights.Clear(); | ||
2708 | |||
2709 | if (WaterGeom != IntPtr.Zero) | ||
2710 | { | ||
2711 | d.GeomDestroy(WaterGeom); | ||
2712 | WaterGeom = IntPtr.Zero; | ||
2713 | if (WaterHeightmapData != IntPtr.Zero) | ||
2714 | d.GeomHeightfieldDataDestroy(WaterHeightmapData); | ||
2715 | WaterHeightmapData = IntPtr.Zero; | ||
2716 | |||
2717 | if (WaterMapHandler.IsAllocated) | ||
2718 | WaterMapHandler.Free(); | ||
2719 | } | ||
2720 | |||
2721 | |||
2722 | if (ContactgeomsArray != IntPtr.Zero) | ||
2723 | Marshal.FreeHGlobal(ContactgeomsArray); | ||
2724 | if (GlobalContactsArray != IntPtr.Zero) | ||
2725 | Marshal.FreeHGlobal(GlobalContactsArray); | ||
2726 | |||
2727 | |||
2728 | d.WorldDestroy(world); | ||
2729 | world = IntPtr.Zero; | ||
2730 | //d.CloseODE(); | ||
2731 | } | ||
2732 | } | ||
2733 | |||
2734 | public override Dictionary<uint, float> GetTopColliders() | ||
2735 | { | ||
2736 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
2737 | int cnt = 0; | ||
2738 | lock (_prims) | ||
2739 | { | ||
2740 | foreach (OdePrim prm in _prims) | ||
2741 | { | ||
2742 | if (prm.CollisionScore > 0) | ||
2743 | { | ||
2744 | returncolliders.Add(prm.m_localID, prm.CollisionScore); | ||
2745 | cnt++; | ||
2746 | prm.CollisionScore = 0f; | ||
2747 | if (cnt > 25) | ||
2748 | { | ||
2749 | break; | ||
2750 | } | ||
2751 | } | ||
2752 | } | ||
2753 | } | ||
2754 | return returncolliders; | ||
2755 | } | ||
2756 | |||
2757 | public override bool SupportsRayCast() | ||
2758 | { | ||
2759 | return true; | ||
2760 | } | ||
2761 | |||
2762 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
2763 | { | ||
2764 | if (retMethod != null) | ||
2765 | { | ||
2766 | m_rayCastManager.QueueRequest(position, direction, length, retMethod); | ||
2767 | } | ||
2768 | } | ||
2769 | |||
2770 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
2771 | { | ||
2772 | if (retMethod != null) | ||
2773 | { | ||
2774 | m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod); | ||
2775 | } | ||
2776 | } | ||
2777 | |||
2778 | // don't like this | ||
2779 | public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | ||
2780 | { | ||
2781 | ContactResult[] ourResults = null; | ||
2782 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2783 | { | ||
2784 | ourResults = new ContactResult[results.Count]; | ||
2785 | results.CopyTo(ourResults, 0); | ||
2786 | }; | ||
2787 | int waitTime = 0; | ||
2788 | m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod); | ||
2789 | while (ourResults == null && waitTime < 1000) | ||
2790 | { | ||
2791 | Thread.Sleep(1); | ||
2792 | waitTime++; | ||
2793 | } | ||
2794 | if (ourResults == null) | ||
2795 | return new List<ContactResult>(); | ||
2796 | return new List<ContactResult>(ourResults); | ||
2797 | } | ||
2798 | |||
2799 | public override bool SuportsRaycastWorldFiltered() | ||
2800 | { | ||
2801 | return true; | ||
2802 | } | ||
2803 | |||
2804 | public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
2805 | { | ||
2806 | object SyncObject = new object(); | ||
2807 | List<ContactResult> ourresults = new List<ContactResult>(); | ||
2808 | |||
2809 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2810 | { | ||
2811 | lock (SyncObject) | ||
2812 | { | ||
2813 | ourresults = results; | ||
2814 | Monitor.PulseAll(SyncObject); | ||
2815 | } | ||
2816 | }; | ||
2817 | |||
2818 | lock (SyncObject) | ||
2819 | { | ||
2820 | m_rayCastManager.QueueRequest(position, direction, length, Count,filter, retMethod); | ||
2821 | if (!Monitor.Wait(SyncObject, 500)) | ||
2822 | return null; | ||
2823 | else | ||
2824 | return ourresults; | ||
2825 | } | ||
2826 | } | ||
2827 | |||
2828 | public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
2829 | { | ||
2830 | if (retMethod != null && actor !=null) | ||
2831 | { | ||
2832 | IntPtr geom; | ||
2833 | if (actor is OdePrim) | ||
2834 | geom = ((OdePrim)actor).prim_geom; | ||
2835 | else if (actor is OdeCharacter) | ||
2836 | geom = ((OdePrim)actor).prim_geom; | ||
2837 | else | ||
2838 | return; | ||
2839 | if (geom == IntPtr.Zero) | ||
2840 | return; | ||
2841 | m_rayCastManager.QueueRequest(geom, position, direction, length, retMethod); | ||
2842 | } | ||
2843 | } | ||
2844 | |||
2845 | public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
2846 | { | ||
2847 | if (retMethod != null && actor != null) | ||
2848 | { | ||
2849 | IntPtr geom; | ||
2850 | if (actor is OdePrim) | ||
2851 | geom = ((OdePrim)actor).prim_geom; | ||
2852 | else if (actor is OdeCharacter) | ||
2853 | geom = ((OdePrim)actor).prim_geom; | ||
2854 | else | ||
2855 | return; | ||
2856 | if (geom == IntPtr.Zero) | ||
2857 | return; | ||
2858 | |||
2859 | m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod); | ||
2860 | } | ||
2861 | } | ||
2862 | |||
2863 | // don't like this | ||
2864 | public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count) | ||
2865 | { | ||
2866 | if (actor != null) | ||
2867 | { | ||
2868 | IntPtr geom; | ||
2869 | if (actor is OdePrim) | ||
2870 | geom = ((OdePrim)actor).prim_geom; | ||
2871 | else if (actor is OdeCharacter) | ||
2872 | geom = ((OdePrim)actor).prim_geom; | ||
2873 | else | ||
2874 | return new List<ContactResult>(); | ||
2875 | if (geom == IntPtr.Zero) | ||
2876 | return new List<ContactResult>(); | ||
2877 | |||
2878 | ContactResult[] ourResults = null; | ||
2879 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2880 | { | ||
2881 | ourResults = new ContactResult[results.Count]; | ||
2882 | results.CopyTo(ourResults, 0); | ||
2883 | }; | ||
2884 | int waitTime = 0; | ||
2885 | m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod); | ||
2886 | while (ourResults == null && waitTime < 1000) | ||
2887 | { | ||
2888 | Thread.Sleep(1); | ||
2889 | waitTime++; | ||
2890 | } | ||
2891 | if (ourResults == null) | ||
2892 | return new List<ContactResult>(); | ||
2893 | return new List<ContactResult>(ourResults); | ||
2894 | } | ||
2895 | return new List<ContactResult>(); | ||
2896 | } | ||
2897 | } | ||
2898 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 5b22860..693992a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -304,6 +304,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
304 | return null; | 304 | return null; |
305 | } | 305 | } |
306 | 306 | ||
307 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
308 | { | ||
309 | // Remove a specific script | ||
310 | |||
311 | // Remove dataserver events | ||
312 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
313 | |||
314 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
315 | if (comms != null) | ||
316 | comms.DeleteListener(itemID); | ||
317 | |||
318 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
319 | xmlrpc.DeleteChannels(itemID); | ||
320 | xmlrpc.CancelSRDRequests(itemID); | ||
321 | |||
322 | // Remove Sensors | ||
323 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
324 | |||
325 | } | ||
326 | |||
307 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 327 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
308 | { | 328 | { |
309 | List<Object> data = new List<Object>(); | 329 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0ebcd8d..fed3122 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -236,9 +279,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
236 | } | 279 | } |
237 | } | 280 | } |
238 | 281 | ||
282 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
283 | { | ||
284 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
285 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
286 | return ret; | ||
287 | |||
288 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
289 | |||
290 | switch (linkType) | ||
291 | { | ||
292 | case ScriptBaseClass.LINK_SET: | ||
293 | return avs; | ||
294 | |||
295 | case ScriptBaseClass.LINK_ROOT: | ||
296 | return ret; | ||
297 | |||
298 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
302 | return avs; | ||
303 | |||
304 | case ScriptBaseClass.LINK_THIS: | ||
305 | return ret; | ||
306 | |||
307 | default: | ||
308 | if (linkType < 0) | ||
309 | return ret; | ||
310 | |||
311 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
312 | |||
313 | if (linkType <= partCount) | ||
314 | { | ||
315 | return ret; | ||
316 | } | ||
317 | else | ||
318 | { | ||
319 | linkType = linkType - partCount; | ||
320 | if (linkType > avs.Count) | ||
321 | { | ||
322 | return ret; | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | ret.Add(avs[linkType-1]); | ||
327 | return ret; | ||
328 | } | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | |||
239 | public List<SceneObjectPart> GetLinkParts(int linkType) | 333 | public List<SceneObjectPart> GetLinkParts(int linkType) |
240 | { | 334 | { |
241 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 335 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
336 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
337 | return ret; | ||
242 | ret.Add(m_host); | 338 | ret.Add(m_host); |
243 | 339 | ||
244 | switch (linkType) | 340 | switch (linkType) |
@@ -432,31 +528,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
432 | 528 | ||
433 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 529 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
434 | 530 | ||
435 | /// <summary> | 531 | // Utility function for llRot2Euler |
436 | /// Convert an LSL rotation to a Euler vector. | 532 | |
437 | /// </summary> | 533 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
438 | /// <remarks> | 534 | protected double NormalizeAngle(double angle) |
439 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
440 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
441 | /// </remarks> | ||
442 | /// <param name="r"></param> | ||
443 | /// <returns></returns> | ||
444 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
445 | { | 535 | { |
446 | m_host.AddScriptLPS(1); | 536 | if (angle > -Math.PI && angle < Math.PI) |
537 | return angle; | ||
538 | |||
539 | int numPis = (int)(Math.PI / angle); | ||
540 | double remainder = angle - Math.PI * numPis; | ||
541 | if (numPis % 2 == 1) | ||
542 | return Math.PI - angle; | ||
543 | return remainder; | ||
544 | } | ||
447 | 545 | ||
448 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 546 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
449 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 547 | { |
450 | if (m == 0.0) return new LSL_Vector(); | 548 | m_host.AddScriptLPS(1); |
451 | double x = Math.Atan2(-v.y, v.z); | 549 | LSL_Vector eul = new LSL_Vector(); |
452 | double sin = v.x / m; | ||
453 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
454 | double y = Math.Asin(sin); | ||
455 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
456 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
457 | double z = Math.Atan2(v.y, v.x); | ||
458 | 550 | ||
459 | return new LSL_Vector(x, y, z); | 551 | double sqw = q1.s*q1.s; |
552 | double sqx = q1.x*q1.x; | ||
553 | double sqy = q1.z*q1.z; | ||
554 | double sqz = q1.y*q1.y; | ||
555 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
556 | double test = q1.x*q1.z + q1.y*q1.s; | ||
557 | if (test > 0.4999*unit) { // singularity at north pole | ||
558 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
559 | eul.y = Math.PI/2; | ||
560 | eul.x = 0; | ||
561 | return eul; | ||
562 | } | ||
563 | if (test < -0.4999*unit) { // singularity at south pole | ||
564 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
565 | eul.y = -Math.PI/2; | ||
566 | eul.x = 0; | ||
567 | return eul; | ||
568 | } | ||
569 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
570 | eul.y = Math.Asin(2*test/unit); | ||
571 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
572 | return eul; | ||
460 | } | 573 | } |
461 | 574 | ||
462 | /* From wiki: | 575 | /* From wiki: |
@@ -509,18 +622,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
509 | m_host.AddScriptLPS(1); | 622 | m_host.AddScriptLPS(1); |
510 | 623 | ||
511 | double x,y,z,s; | 624 | double x,y,z,s; |
512 | 625 | v.x *= 0.5; | |
513 | double c1 = Math.Cos(v.x * 0.5); | 626 | v.y *= 0.5; |
514 | double c2 = Math.Cos(v.y * 0.5); | 627 | v.z *= 0.5; |
515 | double c3 = Math.Cos(v.z * 0.5); | 628 | double c1 = Math.Cos(v.x); |
516 | double s1 = Math.Sin(v.x * 0.5); | 629 | double c2 = Math.Cos(v.y); |
517 | double s2 = Math.Sin(v.y * 0.5); | 630 | double c1c2 = c1 * c2; |
518 | double s3 = Math.Sin(v.z * 0.5); | 631 | double s1 = Math.Sin(v.x); |
519 | 632 | double s2 = Math.Sin(v.y); | |
520 | x = s1 * c2 * c3 + c1 * s2 * s3; | 633 | double s1s2 = s1 * s2; |
521 | y = c1 * s2 * c3 - s1 * c2 * s3; | 634 | double c1s2 = c1 * s2; |
522 | z = s1 * s2 * c3 + c1 * c2 * s3; | 635 | double s1c2 = s1 * c2; |
523 | s = c1 * c2 * c3 - s1 * s2 * s3; | 636 | double c3 = Math.Cos(v.z); |
637 | double s3 = Math.Sin(v.z); | ||
638 | |||
639 | x = s1c2 * c3 + c1s2 * s3; | ||
640 | y = c1s2 * c3 - s1c2 * s3; | ||
641 | z = s1s2 * c3 + c1c2 * s3; | ||
642 | s = c1c2 * c3 - s1s2 * s3; | ||
524 | 643 | ||
525 | return new LSL_Rotation(x, y, z, s); | 644 | return new LSL_Rotation(x, y, z, s); |
526 | } | 645 | } |
@@ -658,77 +777,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
658 | { | 777 | { |
659 | //A and B should both be normalized | 778 | //A and B should both be normalized |
660 | m_host.AddScriptLPS(1); | 779 | m_host.AddScriptLPS(1); |
661 | LSL_Rotation rotBetween; | 780 | /* This method is more accurate than the SL one, and thus causes problems |
662 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 781 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
663 | // continue calculation. | 782 | |
664 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 783 | double dotProduct = LSL_Vector.Dot(a, b); |
784 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
785 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
786 | double angle = Math.Acos(dotProduct / magProduct); | ||
787 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
788 | double s = Math.Sin(angle / 2); | ||
789 | |||
790 | double x = axis.x * s; | ||
791 | double y = axis.y * s; | ||
792 | double z = axis.z * s; | ||
793 | double w = Math.Cos(angle / 2); | ||
794 | |||
795 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
796 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
797 | |||
798 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
799 | */ | ||
800 | |||
801 | // This method mimics the 180 errors found in SL | ||
802 | // See www.euclideanspace.com... angleBetween | ||
803 | LSL_Vector vec_a = a; | ||
804 | LSL_Vector vec_b = b; | ||
805 | |||
806 | // Eliminate zero length | ||
807 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
808 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
809 | if (vec_a_mag < 0.00001 || | ||
810 | vec_b_mag < 0.00001) | ||
665 | { | 811 | { |
666 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 812 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
667 | } | 813 | } |
668 | else | 814 | |
815 | // Normalize | ||
816 | vec_a = llVecNorm(vec_a); | ||
817 | vec_b = llVecNorm(vec_b); | ||
818 | |||
819 | // Calculate axis and rotation angle | ||
820 | LSL_Vector axis = vec_a % vec_b; | ||
821 | LSL_Float cos_theta = vec_a * vec_b; | ||
822 | |||
823 | // Check if parallel | ||
824 | if (cos_theta > 0.99999) | ||
669 | { | 825 | { |
670 | a = LSL_Vector.Norm(a); | 826 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
671 | b = LSL_Vector.Norm(b); | 827 | } |
672 | double dotProduct = LSL_Vector.Dot(a, b); | 828 | |
673 | // There are two degenerate cases possible. These are for vectors 180 or | 829 | // Check if anti-parallel |
674 | // 0 degrees apart. These have to be detected and handled individually. | 830 | else if (cos_theta < -0.99999) |
675 | // | 831 | { |
676 | // Check for vectors 180 degrees apart. | 832 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
677 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 833 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
678 | if (dotProduct < -0.9999999f) | 834 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
679 | { | 835 | } |
680 | // First assume X axis is orthogonal to the vectors. | 836 | else // other rotation |
681 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 837 | { |
682 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 838 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
683 | // Check for near zero vector. A very small non-zero number here will create | 839 | axis = llVecNorm(axis); |
684 | // a rotation in an undesired direction. | 840 | double x, y, z, s, t; |
685 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 841 | s = Math.Cos(theta); |
686 | { | 842 | t = Math.Sin(theta); |
687 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 843 | x = axis.x * t; |
688 | } | 844 | y = axis.y * t; |
689 | // If the magnitude of the vector was near zero, then assume the X axis is not | 845 | z = axis.z * t; |
690 | // orthogonal and use the Z axis instead. | 846 | return new LSL_Rotation(x,y,z,s); |
691 | else | ||
692 | { | ||
693 | // Set 180 z rotation. | ||
694 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
695 | } | ||
696 | } | ||
697 | // Check for parallel vectors. | ||
698 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
699 | else if (dotProduct > 0.9999999f) | ||
700 | { | ||
701 | // Set zero rotation. | ||
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
703 | } | ||
704 | else | ||
705 | { | ||
706 | // All special checks have been performed so get the axis of rotation. | ||
707 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
708 | // Quarternion s value is the length of the unit vector + dot product. | ||
709 | double qs = 1.0 + dotProduct; | ||
710 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
711 | // Normalize the rotation. | ||
712 | double mag = LSL_Rotation.Mag(rotBetween); | ||
713 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
714 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
715 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
716 | // crossProduct vector should also not be zero. | ||
717 | rotBetween.x = rotBetween.x / mag; | ||
718 | rotBetween.y = rotBetween.y / mag; | ||
719 | rotBetween.z = rotBetween.z / mag; | ||
720 | rotBetween.s = rotBetween.s / mag; | ||
721 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
722 | // any longer since zero vectors are checked for at the top. | ||
723 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
724 | { | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
726 | } | ||
727 | } | ||
728 | } | 847 | } |
729 | return rotBetween; | ||
730 | } | 848 | } |
731 | 849 | ||
732 | public void llWhisper(int channelID, string text) | 850 | public void llWhisper(int channelID, string text) |
733 | { | 851 | { |
734 | m_host.AddScriptLPS(1); | 852 | m_host.AddScriptLPS(1); |
@@ -744,10 +862,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
744 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 862 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
745 | } | 863 | } |
746 | 864 | ||
865 | private void CheckSayShoutTime() | ||
866 | { | ||
867 | DateTime now = DateTime.UtcNow; | ||
868 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
869 | { | ||
870 | m_lastSayShoutCheck = now; | ||
871 | m_SayShoutCount = 0; | ||
872 | } | ||
873 | else | ||
874 | m_SayShoutCount++; | ||
875 | } | ||
876 | |||
747 | public void llSay(int channelID, string text) | 877 | public void llSay(int channelID, string text) |
748 | { | 878 | { |
749 | m_host.AddScriptLPS(1); | 879 | m_host.AddScriptLPS(1); |
750 | 880 | ||
881 | if (channelID == 0) | ||
882 | // m_SayShoutCount++; | ||
883 | CheckSayShoutTime(); | ||
884 | |||
885 | if (m_SayShoutCount >= 11) | ||
886 | ScriptSleep(2000); | ||
887 | |||
751 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 888 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
752 | { | 889 | { |
753 | Console.WriteLine(text); | 890 | Console.WriteLine(text); |
@@ -770,6 +907,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
770 | { | 907 | { |
771 | m_host.AddScriptLPS(1); | 908 | m_host.AddScriptLPS(1); |
772 | 909 | ||
910 | if (channelID == 0) | ||
911 | // m_SayShoutCount++; | ||
912 | CheckSayShoutTime(); | ||
913 | |||
914 | if (m_SayShoutCount >= 11) | ||
915 | ScriptSleep(2000); | ||
916 | |||
773 | if (text.Length > 1023) | 917 | if (text.Length > 1023) |
774 | text = text.Substring(0, 1023); | 918 | text = text.Substring(0, 1023); |
775 | 919 | ||
@@ -801,22 +945,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | 945 | ||
802 | public void llRegionSayTo(string target, int channel, string msg) | 946 | public void llRegionSayTo(string target, int channel, string msg) |
803 | { | 947 | { |
948 | string error = String.Empty; | ||
949 | |||
804 | if (msg.Length > 1023) | 950 | if (msg.Length > 1023) |
805 | msg = msg.Substring(0, 1023); | 951 | msg = msg.Substring(0, 1023); |
806 | 952 | ||
807 | m_host.AddScriptLPS(1); | 953 | m_host.AddScriptLPS(1); |
808 | 954 | ||
809 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
810 | { | ||
811 | return; | ||
812 | } | ||
813 | |||
814 | UUID TargetID; | 955 | UUID TargetID; |
815 | UUID.TryParse(target, out TargetID); | 956 | UUID.TryParse(target, out TargetID); |
816 | 957 | ||
817 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 958 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
818 | if (wComm != null) | 959 | if (wComm != null) |
819 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 960 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
961 | LSLError(error); | ||
820 | } | 962 | } |
821 | 963 | ||
822 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 964 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1072,10 +1214,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1072 | return detectedParams.TouchUV; | 1214 | return detectedParams.TouchUV; |
1073 | } | 1215 | } |
1074 | 1216 | ||
1217 | [DebuggerNonUserCode] | ||
1075 | public virtual void llDie() | 1218 | public virtual void llDie() |
1076 | { | 1219 | { |
1077 | m_host.AddScriptLPS(1); | 1220 | m_host.AddScriptLPS(1); |
1078 | throw new SelfDeleteException(); | 1221 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1079 | } | 1222 | } |
1080 | 1223 | ||
1081 | public LSL_Float llGround(LSL_Vector offset) | 1224 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1148,6 +1291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1148 | 1291 | ||
1149 | public void llSetStatus(int status, int value) | 1292 | public void llSetStatus(int status, int value) |
1150 | { | 1293 | { |
1294 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1295 | return; | ||
1151 | m_host.AddScriptLPS(1); | 1296 | m_host.AddScriptLPS(1); |
1152 | 1297 | ||
1153 | int statusrotationaxis = 0; | 1298 | int statusrotationaxis = 0; |
@@ -1171,6 +1316,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1171 | if (!allow) | 1316 | if (!allow) |
1172 | return; | 1317 | return; |
1173 | 1318 | ||
1319 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1320 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1321 | return; | ||
1322 | |||
1174 | m_host.ScriptSetPhysicsStatus(true); | 1323 | m_host.ScriptSetPhysicsStatus(true); |
1175 | } | 1324 | } |
1176 | else | 1325 | else |
@@ -1379,6 +1528,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1379 | { | 1528 | { |
1380 | m_host.AddScriptLPS(1); | 1529 | m_host.AddScriptLPS(1); |
1381 | 1530 | ||
1531 | SetColor(m_host, color, face); | ||
1532 | } | ||
1533 | |||
1534 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1535 | { | ||
1536 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1537 | return; | ||
1538 | |||
1539 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1540 | Color4 texcolor; | ||
1541 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1542 | { | ||
1543 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1544 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1545 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1546 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1547 | tex.FaceTextures[face].RGBA = texcolor; | ||
1548 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1549 | return; | ||
1550 | } | ||
1551 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1552 | { | ||
1553 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1554 | { | ||
1555 | if (tex.FaceTextures[i] != null) | ||
1556 | { | ||
1557 | texcolor = tex.FaceTextures[i].RGBA; | ||
1558 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1559 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1560 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1561 | tex.FaceTextures[i].RGBA = texcolor; | ||
1562 | } | ||
1563 | texcolor = tex.DefaultTexture.RGBA; | ||
1564 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1565 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1566 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1567 | tex.DefaultTexture.RGBA = texcolor; | ||
1568 | } | ||
1569 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1570 | return; | ||
1571 | } | ||
1572 | |||
1382 | if (face == ScriptBaseClass.ALL_SIDES) | 1573 | if (face == ScriptBaseClass.ALL_SIDES) |
1383 | face = SceneObjectPart.ALL_SIDES; | 1574 | face = SceneObjectPart.ALL_SIDES; |
1384 | 1575 | ||
@@ -1387,6 +1578,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1387 | 1578 | ||
1388 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1579 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1389 | { | 1580 | { |
1581 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1582 | return; | ||
1583 | |||
1390 | Primitive.TextureEntry tex = part.Shape.Textures; | 1584 | Primitive.TextureEntry tex = part.Shape.Textures; |
1391 | MappingType textype; | 1585 | MappingType textype; |
1392 | textype = MappingType.Default; | 1586 | textype = MappingType.Default; |
@@ -1417,6 +1611,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1417 | 1611 | ||
1418 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1612 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1419 | { | 1613 | { |
1614 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1615 | return; | ||
1616 | |||
1420 | Primitive.TextureEntry tex = part.Shape.Textures; | 1617 | Primitive.TextureEntry tex = part.Shape.Textures; |
1421 | if (face >= 0 && face < GetNumberOfSides(part)) | 1618 | if (face >= 0 && face < GetNumberOfSides(part)) |
1422 | { | 1619 | { |
@@ -1442,6 +1639,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1442 | 1639 | ||
1443 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1640 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1444 | { | 1641 | { |
1642 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1643 | return; | ||
1445 | 1644 | ||
1446 | Shininess sval = new Shininess(); | 1645 | Shininess sval = new Shininess(); |
1447 | 1646 | ||
@@ -1492,6 +1691,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | 1691 | ||
1493 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1692 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1494 | { | 1693 | { |
1694 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1695 | return; | ||
1696 | |||
1495 | Primitive.TextureEntry tex = part.Shape.Textures; | 1697 | Primitive.TextureEntry tex = part.Shape.Textures; |
1496 | if (face >= 0 && face < GetNumberOfSides(part)) | 1698 | if (face >= 0 && face < GetNumberOfSides(part)) |
1497 | { | 1699 | { |
@@ -1552,13 +1754,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1552 | m_host.AddScriptLPS(1); | 1754 | m_host.AddScriptLPS(1); |
1553 | 1755 | ||
1554 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1756 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1555 | 1757 | if (parts.Count > 0) | |
1556 | foreach (SceneObjectPart part in parts) | 1758 | { |
1557 | SetAlpha(part, alpha, face); | 1759 | try |
1760 | { | ||
1761 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1762 | foreach (SceneObjectPart part in parts) | ||
1763 | SetAlpha(part, alpha, face); | ||
1764 | } | ||
1765 | finally | ||
1766 | { | ||
1767 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1768 | } | ||
1769 | } | ||
1558 | } | 1770 | } |
1559 | 1771 | ||
1560 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1772 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1561 | { | 1773 | { |
1774 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1775 | return; | ||
1776 | |||
1562 | Primitive.TextureEntry tex = part.Shape.Textures; | 1777 | Primitive.TextureEntry tex = part.Shape.Textures; |
1563 | Color4 texcolor; | 1778 | Color4 texcolor; |
1564 | if (face >= 0 && face < GetNumberOfSides(part)) | 1779 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1611,7 +1826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1611 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1826 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1612 | float wind, float tension, LSL_Vector Force) | 1827 | float wind, float tension, LSL_Vector Force) |
1613 | { | 1828 | { |
1614 | if (part == null) | 1829 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1615 | return; | 1830 | return; |
1616 | 1831 | ||
1617 | if (flexi) | 1832 | if (flexi) |
@@ -1645,7 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | /// <param name="falloff"></param> | 1860 | /// <param name="falloff"></param> |
1646 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1861 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1647 | { | 1862 | { |
1648 | if (part == null) | 1863 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1649 | return; | 1864 | return; |
1650 | 1865 | ||
1651 | if (light) | 1866 | if (light) |
@@ -1678,11 +1893,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1678 | Primitive.TextureEntry tex = part.Shape.Textures; | 1893 | Primitive.TextureEntry tex = part.Shape.Textures; |
1679 | Color4 texcolor; | 1894 | Color4 texcolor; |
1680 | LSL_Vector rgb = new LSL_Vector(); | 1895 | LSL_Vector rgb = new LSL_Vector(); |
1896 | int nsides = GetNumberOfSides(part); | ||
1897 | |||
1681 | if (face == ScriptBaseClass.ALL_SIDES) | 1898 | if (face == ScriptBaseClass.ALL_SIDES) |
1682 | { | 1899 | { |
1683 | int i; | 1900 | int i; |
1684 | 1901 | for (i = 0; i < nsides; i++) | |
1685 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1686 | { | 1902 | { |
1687 | texcolor = tex.GetFace((uint)i).RGBA; | 1903 | texcolor = tex.GetFace((uint)i).RGBA; |
1688 | rgb.x += texcolor.R; | 1904 | rgb.x += texcolor.R; |
@@ -1690,14 +1906,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1690 | rgb.z += texcolor.B; | 1906 | rgb.z += texcolor.B; |
1691 | } | 1907 | } |
1692 | 1908 | ||
1693 | rgb.x /= (float)GetNumberOfSides(part); | 1909 | float invnsides = 1.0f / (float)nsides; |
1694 | rgb.y /= (float)GetNumberOfSides(part); | 1910 | |
1695 | rgb.z /= (float)GetNumberOfSides(part); | 1911 | rgb.x *= invnsides; |
1912 | rgb.y *= invnsides; | ||
1913 | rgb.z *= invnsides; | ||
1696 | 1914 | ||
1697 | return rgb; | 1915 | return rgb; |
1698 | } | 1916 | } |
1699 | 1917 | if (face >= 0 && face < nsides) | |
1700 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1701 | { | 1918 | { |
1702 | texcolor = tex.GetFace((uint)face).RGBA; | 1919 | texcolor = tex.GetFace((uint)face).RGBA; |
1703 | rgb.x = texcolor.R; | 1920 | rgb.x = texcolor.R; |
@@ -1724,15 +1941,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1724 | m_host.AddScriptLPS(1); | 1941 | m_host.AddScriptLPS(1); |
1725 | 1942 | ||
1726 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1943 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1727 | 1944 | if (parts.Count > 0) | |
1728 | foreach (SceneObjectPart part in parts) | 1945 | { |
1729 | SetTexture(part, texture, face); | 1946 | try |
1730 | 1947 | { | |
1948 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1949 | foreach (SceneObjectPart part in parts) | ||
1950 | SetTexture(part, texture, face); | ||
1951 | } | ||
1952 | finally | ||
1953 | { | ||
1954 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1955 | } | ||
1956 | } | ||
1731 | ScriptSleep(200); | 1957 | ScriptSleep(200); |
1732 | } | 1958 | } |
1733 | 1959 | ||
1734 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1960 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1735 | { | 1961 | { |
1962 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1963 | return; | ||
1964 | |||
1736 | UUID textureID = new UUID(); | 1965 | UUID textureID = new UUID(); |
1737 | 1966 | ||
1738 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1967 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1777,6 +2006,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1777 | 2006 | ||
1778 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2007 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1779 | { | 2008 | { |
2009 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2010 | return; | ||
2011 | |||
1780 | Primitive.TextureEntry tex = part.Shape.Textures; | 2012 | Primitive.TextureEntry tex = part.Shape.Textures; |
1781 | if (face >= 0 && face < GetNumberOfSides(part)) | 2013 | if (face >= 0 && face < GetNumberOfSides(part)) |
1782 | { | 2014 | { |
@@ -1813,6 +2045,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1813 | 2045 | ||
1814 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2046 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1815 | { | 2047 | { |
2048 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2049 | return; | ||
2050 | |||
1816 | Primitive.TextureEntry tex = part.Shape.Textures; | 2051 | Primitive.TextureEntry tex = part.Shape.Textures; |
1817 | if (face >= 0 && face < GetNumberOfSides(part)) | 2052 | if (face >= 0 && face < GetNumberOfSides(part)) |
1818 | { | 2053 | { |
@@ -1849,6 +2084,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1849 | 2084 | ||
1850 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2085 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1851 | { | 2086 | { |
2087 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2088 | return; | ||
2089 | |||
1852 | Primitive.TextureEntry tex = part.Shape.Textures; | 2090 | Primitive.TextureEntry tex = part.Shape.Textures; |
1853 | if (face >= 0 && face < GetNumberOfSides(part)) | 2091 | if (face >= 0 && face < GetNumberOfSides(part)) |
1854 | { | 2092 | { |
@@ -1953,26 +2191,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1953 | return real_vec; | 2191 | return real_vec; |
1954 | } | 2192 | } |
1955 | 2193 | ||
2194 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
2195 | { | ||
2196 | return new LSL_Integer(SetRegionPos(m_host, pos)); | ||
2197 | } | ||
2198 | |||
2199 | protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2200 | { | ||
2201 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2202 | return 0; | ||
2203 | |||
2204 | SceneObjectGroup grp = part.ParentGroup; | ||
2205 | |||
2206 | if (grp.IsAttachment) | ||
2207 | return 0; | ||
2208 | |||
2209 | if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical) | ||
2210 | return 0; | ||
2211 | |||
2212 | if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f) | ||
2213 | return 0; | ||
2214 | |||
2215 | float constrainedX = (float)targetPos.x; | ||
2216 | float constrainedY = (float)targetPos.y; | ||
2217 | |||
2218 | if (constrainedX < 0.0f) | ||
2219 | constrainedX = 0.0f; | ||
2220 | if (constrainedY < 0.0f) | ||
2221 | constrainedY = 0.0f; | ||
2222 | if (constrainedX >= (float)Constants.RegionSize) | ||
2223 | constrainedX = (float)Constants.RegionSize - 0.1f; | ||
2224 | if (constrainedY >= (float)Constants.RegionSize) | ||
2225 | constrainedY = (float)Constants.RegionSize -0.1f; | ||
2226 | |||
2227 | float ground = World.GetGroundHeight(constrainedX, constrainedY); | ||
2228 | |||
2229 | if (targetPos.z < ground) | ||
2230 | targetPos.z = ground; | ||
2231 | |||
2232 | Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
2233 | |||
2234 | if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest)) | ||
2235 | return 0; | ||
2236 | |||
2237 | grp.UpdateGroupPosition(dest); | ||
2238 | |||
2239 | return 1; | ||
2240 | } | ||
2241 | |||
1956 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2242 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1957 | { | 2243 | { |
1958 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2244 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2245 | return; | ||
2246 | |||
1959 | LSL_Vector currentPos = GetPartLocalPos(part); | 2247 | LSL_Vector currentPos = GetPartLocalPos(part); |
2248 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
1960 | 2249 | ||
1961 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1962 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1963 | 2250 | ||
1964 | if (part.ParentGroup.RootPart == part) | 2251 | if (part.ParentGroup.RootPart == part) |
1965 | { | 2252 | { |
1966 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1967 | targetPos.z = ground; | ||
1968 | SceneObjectGroup parent = part.ParentGroup; | 2253 | SceneObjectGroup parent = part.ParentGroup; |
1969 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2254 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1970 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2255 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2256 | return; | ||
2257 | Util.FireAndForget(delegate(object x) { | ||
2258 | parent.UpdateGroupPosition(dest); | ||
2259 | }); | ||
1971 | } | 2260 | } |
1972 | else | 2261 | else |
1973 | { | 2262 | { |
1974 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2263 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1975 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1976 | SceneObjectGroup parent = part.ParentGroup; | 2264 | SceneObjectGroup parent = part.ParentGroup; |
1977 | parent.HasGroupChanged = true; | 2265 | parent.HasGroupChanged = true; |
1978 | parent.ScheduleGroupForTerseUpdate(); | 2266 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2005,17 +2293,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2005 | else | 2293 | else |
2006 | { | 2294 | { |
2007 | if (part.ParentGroup.IsAttachment) | 2295 | if (part.ParentGroup.IsAttachment) |
2008 | { | ||
2009 | pos = part.AttachedPos; | 2296 | pos = part.AttachedPos; |
2010 | } | ||
2011 | else | 2297 | else |
2012 | { | ||
2013 | pos = part.AbsolutePosition; | 2298 | pos = part.AbsolutePosition; |
2014 | } | ||
2015 | } | 2299 | } |
2016 | 2300 | ||
2017 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2018 | |||
2019 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2301 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2020 | } | 2302 | } |
2021 | 2303 | ||
@@ -2024,18 +2306,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2024 | m_host.AddScriptLPS(1); | 2306 | m_host.AddScriptLPS(1); |
2025 | 2307 | ||
2026 | // try to let this work as in SL... | 2308 | // try to let this work as in SL... |
2027 | if (m_host.ParentID == 0) | 2309 | if (m_host.LinkNum < 2) |
2028 | { | 2310 | { |
2029 | // special case: If we are root, rotate complete SOG to new rotation | 2311 | // Special case: If we are root, rotate complete SOG to new |
2312 | // rotation. | ||
2313 | // We are root if the link number is 0 (single prim) or 1 | ||
2314 | // (root prim). ParentID may be nonzero in attachments and | ||
2315 | // using it would cause attachments and HUDs to rotate | ||
2316 | // to the wrong positions. | ||
2317 | |||
2030 | SetRot(m_host, Rot2Quaternion(rot)); | 2318 | SetRot(m_host, Rot2Quaternion(rot)); |
2031 | } | 2319 | } |
2032 | else | 2320 | else |
2033 | { | 2321 | { |
2034 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2322 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2035 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; | 2323 | SceneObjectPart rootPart; |
2036 | if (rootPart != null) // better safe than sorry | 2324 | if (m_host.ParentGroup != null) // better safe than sorry |
2037 | { | 2325 | { |
2038 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | 2326 | rootPart = m_host.ParentGroup.RootPart; |
2327 | if (rootPart != null) | ||
2328 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2039 | } | 2329 | } |
2040 | } | 2330 | } |
2041 | 2331 | ||
@@ -2045,31 +2335,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2045 | public void llSetLocalRot(LSL_Rotation rot) | 2335 | public void llSetLocalRot(LSL_Rotation rot) |
2046 | { | 2336 | { |
2047 | m_host.AddScriptLPS(1); | 2337 | m_host.AddScriptLPS(1); |
2338 | |||
2048 | SetRot(m_host, Rot2Quaternion(rot)); | 2339 | SetRot(m_host, Rot2Quaternion(rot)); |
2049 | ScriptSleep(200); | 2340 | ScriptSleep(200); |
2050 | } | 2341 | } |
2051 | 2342 | ||
2052 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2343 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2053 | { | 2344 | { |
2054 | part.UpdateRotation(rot); | 2345 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2055 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2346 | return; |
2056 | 2347 | ||
2057 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2348 | bool isroot = (part == part.ParentGroup.RootPart); |
2058 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2349 | bool isphys; |
2059 | 2350 | ||
2060 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2061 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2062 | // It's perfectly okay when the object is not an active physical body though. | ||
2063 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2064 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2065 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2066 | // scene | ||
2067 | PhysicsActor pa = part.PhysActor; | 2351 | PhysicsActor pa = part.PhysActor; |
2068 | 2352 | ||
2069 | if (pa != null && !pa.IsPhysical) | 2353 | // keep using physactor ideia of isphysical |
2354 | // it should be SOP ideia of that | ||
2355 | // not much of a issue with ubitODE | ||
2356 | if (pa != null && pa.IsPhysical) | ||
2357 | isphys = true; | ||
2358 | else | ||
2359 | isphys = false; | ||
2360 | |||
2361 | // SL doesn't let scripts rotate root of physical linksets | ||
2362 | if (isroot && isphys) | ||
2363 | return; | ||
2364 | |||
2365 | part.UpdateRotation(rot); | ||
2366 | |||
2367 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2368 | // so do a nasty update of parts positions if is a root part rotation | ||
2369 | if (isroot && pa != null) // with if above implies non physical root part | ||
2070 | { | 2370 | { |
2071 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2371 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2072 | } | 2372 | } |
2373 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2374 | { | ||
2375 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2376 | if (sittingavas.Count > 0) | ||
2377 | { | ||
2378 | foreach (ScenePresence av in sittingavas) | ||
2379 | { | ||
2380 | if (isroot || part.LocalId == av.ParentID) | ||
2381 | av.SendTerseUpdateToAllClients(); | ||
2382 | } | ||
2383 | } | ||
2384 | } | ||
2073 | } | 2385 | } |
2074 | 2386 | ||
2075 | /// <summary> | 2387 | /// <summary> |
@@ -2118,7 +2430,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2118 | public LSL_Rotation llGetLocalRot() | 2430 | public LSL_Rotation llGetLocalRot() |
2119 | { | 2431 | { |
2120 | m_host.AddScriptLPS(1); | 2432 | m_host.AddScriptLPS(1); |
2121 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2433 | Quaternion rot = m_host.RotationOffset; |
2434 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2122 | } | 2435 | } |
2123 | 2436 | ||
2124 | public void llSetForce(LSL_Vector force, int local) | 2437 | public void llSetForce(LSL_Vector force, int local) |
@@ -2202,16 +2515,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2202 | m_host.ApplyImpulse(v, local != 0); | 2515 | m_host.ApplyImpulse(v, local != 0); |
2203 | } | 2516 | } |
2204 | 2517 | ||
2518 | |||
2205 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2519 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2206 | { | 2520 | { |
2207 | m_host.AddScriptLPS(1); | 2521 | m_host.AddScriptLPS(1); |
2208 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2522 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2209 | } | 2523 | } |
2210 | 2524 | ||
2211 | public void llSetTorque(LSL_Vector torque, int local) | 2525 | public void llSetTorque(LSL_Vector torque, int local) |
2212 | { | 2526 | { |
2213 | m_host.AddScriptLPS(1); | 2527 | m_host.AddScriptLPS(1); |
2214 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2528 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2215 | } | 2529 | } |
2216 | 2530 | ||
2217 | public LSL_Vector llGetTorque() | 2531 | public LSL_Vector llGetTorque() |
@@ -2228,20 +2542,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2228 | llSetTorque(torque, local); | 2542 | llSetTorque(torque, local); |
2229 | } | 2543 | } |
2230 | 2544 | ||
2545 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2546 | { | ||
2547 | m_host.AddScriptLPS(1); | ||
2548 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2549 | } | ||
2550 | |||
2231 | public LSL_Vector llGetVel() | 2551 | public LSL_Vector llGetVel() |
2232 | { | 2552 | { |
2233 | m_host.AddScriptLPS(1); | 2553 | m_host.AddScriptLPS(1); |
2234 | 2554 | ||
2235 | Vector3 vel; | 2555 | Vector3 vel = Vector3.Zero; |
2236 | 2556 | ||
2237 | if (m_host.ParentGroup.IsAttachment) | 2557 | if (m_host.ParentGroup.IsAttachment) |
2238 | { | 2558 | { |
2239 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2559 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2240 | vel = avatar.Velocity; | 2560 | if (avatar != null) |
2561 | vel = avatar.Velocity; | ||
2241 | } | 2562 | } |
2242 | else | 2563 | else |
2243 | { | 2564 | { |
2244 | vel = m_host.Velocity; | 2565 | vel = m_host.ParentGroup.RootPart.Velocity; |
2245 | } | 2566 | } |
2246 | 2567 | ||
2247 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2568 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2253,10 +2574,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2253 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2574 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2254 | } | 2575 | } |
2255 | 2576 | ||
2577 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2578 | { | ||
2579 | m_host.AddScriptLPS(1); | ||
2580 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2581 | } | ||
2582 | |||
2256 | public LSL_Vector llGetOmega() | 2583 | public LSL_Vector llGetOmega() |
2257 | { | 2584 | { |
2258 | m_host.AddScriptLPS(1); | 2585 | m_host.AddScriptLPS(1); |
2259 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2586 | Vector3 avel = m_host.AngularVelocity; |
2587 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2260 | } | 2588 | } |
2261 | 2589 | ||
2262 | public LSL_Float llGetTimeOfDay() | 2590 | public LSL_Float llGetTimeOfDay() |
@@ -2785,16 +3113,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2785 | new_group.RootPart.UUID.ToString()) }, | 3113 | new_group.RootPart.UUID.ToString()) }, |
2786 | new DetectParams[0])); | 3114 | new DetectParams[0])); |
2787 | 3115 | ||
2788 | float groupmass = new_group.GetMass(); | 3116 | // do recoil |
3117 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3118 | if (hostgrp == null) | ||
3119 | return; | ||
3120 | |||
3121 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3122 | return; | ||
2789 | 3123 | ||
2790 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3124 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2791 | 3125 | ||
2792 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3126 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2793 | { | 3127 | { |
2794 | //Recoil. | 3128 | float groupmass = new_group.GetMass(); |
2795 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3129 | llvel *= -groupmass; |
3130 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
2796 | } | 3131 | } |
2797 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3132 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3133 | return; | ||
3134 | |||
2798 | }); | 3135 | }); |
2799 | 3136 | ||
2800 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3137 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2809,35 +3146,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2809 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3146 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2810 | { | 3147 | { |
2811 | m_host.AddScriptLPS(1); | 3148 | m_host.AddScriptLPS(1); |
2812 | // Determine where we are looking from | ||
2813 | LSL_Vector from = llGetPos(); | ||
2814 | 3149 | ||
2815 | // Work out the normalised vector from the source to the target | 3150 | // Get the normalized vector to the target |
2816 | LSL_Vector delta = llVecNorm(target - from); | 3151 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2817 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2818 | 3152 | ||
2819 | // Calculate the yaw | 3153 | // Get the bearing (yaw) |
2820 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3154 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2821 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3155 | a1.z = llAtan2(d1.y, d1.x); |
2822 | 3156 | ||
2823 | // Calculate pitch | 3157 | // Get the elevation (pitch) |
2824 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3158 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3159 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2825 | 3160 | ||
2826 | // we need to convert from a vector describing | 3161 | LSL_Rotation r1 = llEuler2Rot(a1); |
2827 | // the angles of rotation in radians into rotation value | 3162 | LSL_Rotation r2 = llEuler2Rot(a2); |
2828 | LSL_Rotation rot = llEuler2Rot(angle); | 3163 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2829 | |||
2830 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2831 | // set the rotation of the object, copy that behavior | ||
2832 | PhysicsActor pa = m_host.PhysActor; | ||
2833 | 3164 | ||
2834 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3165 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2835 | { | 3166 | { |
2836 | llSetRot(rot); | 3167 | // Do nothing if either value is 0 (this has been checked in SL) |
3168 | if (strength <= 0.0 || damping <= 0.0) | ||
3169 | return; | ||
3170 | |||
3171 | llSetRot(r3 * r2 * r1); | ||
2837 | } | 3172 | } |
2838 | else | 3173 | else |
2839 | { | 3174 | { |
2840 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3175 | if (strength == 0) |
3176 | { | ||
3177 | llSetRot(r3 * r2 * r1); | ||
3178 | return; | ||
3179 | } | ||
3180 | |||
3181 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2841 | } | 3182 | } |
2842 | } | 3183 | } |
2843 | 3184 | ||
@@ -2883,17 +3224,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2883 | } | 3224 | } |
2884 | else | 3225 | else |
2885 | { | 3226 | { |
2886 | if (m_host.IsRoot) | 3227 | // new SL always returns object mass |
2887 | { | 3228 | // if (m_host.IsRoot) |
3229 | // { | ||
2888 | return m_host.ParentGroup.GetMass(); | 3230 | return m_host.ParentGroup.GetMass(); |
2889 | } | 3231 | // } |
2890 | else | 3232 | // else |
2891 | { | 3233 | // { |
2892 | return m_host.GetMass(); | 3234 | // return m_host.GetMass(); |
2893 | } | 3235 | // } |
2894 | } | 3236 | } |
2895 | } | 3237 | } |
2896 | 3238 | ||
3239 | |||
3240 | public LSL_Float llGetMassMKS() | ||
3241 | { | ||
3242 | return 100f * llGetMass(); | ||
3243 | } | ||
3244 | |||
2897 | public void llCollisionFilter(string name, string id, int accept) | 3245 | public void llCollisionFilter(string name, string id, int accept) |
2898 | { | 3246 | { |
2899 | m_host.AddScriptLPS(1); | 3247 | m_host.AddScriptLPS(1); |
@@ -2968,7 +3316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2968 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3316 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
2969 | 3317 | ||
2970 | if (attachmentsModule != null) | 3318 | if (attachmentsModule != null) |
2971 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false); | 3319 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); |
2972 | else | 3320 | else |
2973 | return false; | 3321 | return false; |
2974 | } | 3322 | } |
@@ -2998,9 +3346,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2998 | { | 3346 | { |
2999 | m_host.AddScriptLPS(1); | 3347 | m_host.AddScriptLPS(1); |
3000 | 3348 | ||
3001 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3002 | // return; | ||
3003 | |||
3004 | if (m_item.PermsGranter != m_host.OwnerID) | 3349 | if (m_item.PermsGranter != m_host.OwnerID) |
3005 | return; | 3350 | return; |
3006 | 3351 | ||
@@ -3043,6 +3388,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3043 | 3388 | ||
3044 | public void llInstantMessage(string user, string message) | 3389 | public void llInstantMessage(string user, string message) |
3045 | { | 3390 | { |
3391 | UUID result; | ||
3392 | if (!UUID.TryParse(user, out result)) | ||
3393 | { | ||
3394 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3395 | ScriptSleep(2000); | ||
3396 | return; | ||
3397 | } | ||
3398 | |||
3399 | |||
3046 | m_host.AddScriptLPS(1); | 3400 | m_host.AddScriptLPS(1); |
3047 | 3401 | ||
3048 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3402 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3057,14 +3411,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3057 | UUID friendTransactionID = UUID.Random(); | 3411 | UUID friendTransactionID = UUID.Random(); |
3058 | 3412 | ||
3059 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3413 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3060 | 3414 | ||
3061 | GridInstantMessage msg = new GridInstantMessage(); | 3415 | GridInstantMessage msg = new GridInstantMessage(); |
3062 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3416 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3063 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3417 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3064 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3418 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3065 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3419 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3066 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3420 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3067 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3421 | // DateTime dt = DateTime.UtcNow; |
3422 | // | ||
3423 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3424 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3425 | // | ||
3426 | // try | ||
3427 | // { | ||
3428 | // // Convert that to the PST timezone | ||
3429 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3430 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3431 | // } | ||
3432 | // catch | ||
3433 | // { | ||
3434 | // // No logging here, as it could be VERY spammy | ||
3435 | // } | ||
3436 | // | ||
3437 | // // And make it look local again to fool the unix time util | ||
3438 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3439 | |||
3440 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3441 | |||
3068 | //if (client != null) | 3442 | //if (client != null) |
3069 | //{ | 3443 | //{ |
3070 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3444 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3078,12 +3452,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3078 | msg.message = message.Substring(0, 1024); | 3452 | msg.message = message.Substring(0, 1024); |
3079 | else | 3453 | else |
3080 | msg.message = message; | 3454 | msg.message = message; |
3081 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3455 | msg.dialog = (byte)19; // MessageFromObject |
3082 | msg.fromGroup = false;// fromGroup; | 3456 | msg.fromGroup = false;// fromGroup; |
3083 | msg.offline = (byte)0; //offline; | 3457 | msg.offline = (byte)0; //offline; |
3084 | msg.ParentEstateID = 0; //ParentEstateID; | 3458 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3085 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3459 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3086 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3460 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3087 | msg.binaryBucket | 3461 | msg.binaryBucket |
3088 | = Util.StringToBytes256( | 3462 | = Util.StringToBytes256( |
3089 | "{0}/{1}/{2}/{3}", | 3463 | "{0}/{1}/{2}/{3}", |
@@ -3111,7 +3485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3111 | } | 3485 | } |
3112 | 3486 | ||
3113 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3487 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3114 | llSleep(EMAIL_PAUSE_TIME); | 3488 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3115 | } | 3489 | } |
3116 | 3490 | ||
3117 | public void llGetNextEmail(string address, string subject) | 3491 | public void llGetNextEmail(string address, string subject) |
@@ -3313,6 +3687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3313 | 3687 | ||
3314 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) | 3688 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3315 | { | 3689 | { |
3690 | spinrate *= gain; | ||
3316 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); | 3691 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); |
3317 | } | 3692 | } |
3318 | 3693 | ||
@@ -3355,15 +3730,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3355 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3730 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3356 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3731 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3357 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3732 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3733 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3358 | ScriptBaseClass.PERMISSION_ATTACH; | 3734 | ScriptBaseClass.PERMISSION_ATTACH; |
3359 | 3735 | ||
3360 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3736 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3361 | { | 3737 | { |
3362 | lock (m_host.TaskInventory) | 3738 | m_host.TaskInventory.LockItemsForWrite(true); |
3363 | { | 3739 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3364 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3740 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3365 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3741 | m_host.TaskInventory.LockItemsForWrite(false); |
3366 | } | ||
3367 | 3742 | ||
3368 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3743 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3369 | "run_time_permissions", new Object[] { | 3744 | "run_time_permissions", new Object[] { |
@@ -3373,28 +3748,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3373 | return; | 3748 | return; |
3374 | } | 3749 | } |
3375 | } | 3750 | } |
3376 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3751 | else |
3377 | { | 3752 | { |
3378 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3753 | bool sitting = false; |
3379 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3754 | if (m_host.SitTargetAvatar == agentID) |
3380 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3755 | { |
3381 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3756 | sitting = true; |
3382 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3757 | } |
3758 | else | ||
3759 | { | ||
3760 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3761 | { | ||
3762 | if (p.SitTargetAvatar == agentID) | ||
3763 | sitting = true; | ||
3764 | } | ||
3765 | } | ||
3383 | 3766 | ||
3384 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3767 | if (sitting) |
3385 | { | 3768 | { |
3386 | lock (m_host.TaskInventory) | 3769 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3770 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3771 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3772 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3773 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3774 | |||
3775 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3387 | { | 3776 | { |
3777 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3388 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3778 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3389 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3779 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3390 | } | 3780 | m_host.TaskInventory.LockItemsForWrite(false); |
3391 | 3781 | ||
3392 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3782 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3393 | "run_time_permissions", new Object[] { | 3783 | "run_time_permissions", new Object[] { |
3394 | new LSL_Integer(perm) }, | 3784 | new LSL_Integer(perm) }, |
3395 | new DetectParams[0])); | 3785 | new DetectParams[0])); |
3396 | 3786 | ||
3397 | return; | 3787 | return; |
3788 | } | ||
3398 | } | 3789 | } |
3399 | } | 3790 | } |
3400 | 3791 | ||
@@ -3431,11 +3822,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3431 | 3822 | ||
3432 | if (!m_waitingForScriptAnswer) | 3823 | if (!m_waitingForScriptAnswer) |
3433 | { | 3824 | { |
3434 | lock (m_host.TaskInventory) | 3825 | m_host.TaskInventory.LockItemsForWrite(true); |
3435 | { | 3826 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3436 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3827 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3437 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3828 | m_host.TaskInventory.LockItemsForWrite(false); |
3438 | } | ||
3439 | 3829 | ||
3440 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3830 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3441 | m_waitingForScriptAnswer=true; | 3831 | m_waitingForScriptAnswer=true; |
@@ -3464,14 +3854,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3464 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3854 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3465 | llReleaseControls(); | 3855 | llReleaseControls(); |
3466 | 3856 | ||
3467 | lock (m_host.TaskInventory) | 3857 | m_host.TaskInventory.LockItemsForWrite(true); |
3468 | { | 3858 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3469 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3859 | m_host.TaskInventory.LockItemsForWrite(false); |
3470 | } | 3860 | |
3471 | 3861 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3472 | m_ScriptEngine.PostScriptEvent( | 3862 | "run_time_permissions", new Object[] { |
3473 | m_item.ItemID, | 3863 | new LSL_Integer(answer) }, |
3474 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3864 | new DetectParams[0])); |
3475 | } | 3865 | } |
3476 | 3866 | ||
3477 | public LSL_String llGetPermissionsKey() | 3867 | public LSL_String llGetPermissionsKey() |
@@ -3510,14 +3900,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3510 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3900 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3511 | { | 3901 | { |
3512 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3902 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3513 | 3903 | if (parts.Count > 0) | |
3514 | foreach (SceneObjectPart part in parts) | 3904 | { |
3515 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3905 | try |
3906 | { | ||
3907 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3908 | foreach (SceneObjectPart part in parts) | ||
3909 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3910 | } | ||
3911 | finally | ||
3912 | { | ||
3913 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3914 | } | ||
3915 | } | ||
3516 | } | 3916 | } |
3517 | 3917 | ||
3518 | public void llCreateLink(string target, int parent) | 3918 | public void llCreateLink(string target, int parent) |
3519 | { | 3919 | { |
3520 | m_host.AddScriptLPS(1); | 3920 | m_host.AddScriptLPS(1); |
3921 | |||
3521 | UUID targetID; | 3922 | UUID targetID; |
3522 | 3923 | ||
3523 | if (!UUID.TryParse(target, out targetID)) | 3924 | if (!UUID.TryParse(target, out targetID)) |
@@ -3623,10 +4024,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3623 | // Restructuring Multiple Prims. | 4024 | // Restructuring Multiple Prims. |
3624 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4025 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3625 | parts.Remove(parentPrim.RootPart); | 4026 | parts.Remove(parentPrim.RootPart); |
3626 | foreach (SceneObjectPart part in parts) | 4027 | if (parts.Count > 0) |
3627 | { | 4028 | { |
3628 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4029 | try |
4030 | { | ||
4031 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4032 | foreach (SceneObjectPart part in parts) | ||
4033 | { | ||
4034 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4035 | } | ||
4036 | } | ||
4037 | finally | ||
4038 | { | ||
4039 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4040 | } | ||
3629 | } | 4041 | } |
4042 | |||
3630 | parentPrim.HasGroupChanged = true; | 4043 | parentPrim.HasGroupChanged = true; |
3631 | parentPrim.ScheduleGroupForFullUpdate(); | 4044 | parentPrim.ScheduleGroupForFullUpdate(); |
3632 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4045 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3635,12 +4048,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3635 | { | 4048 | { |
3636 | SceneObjectPart newRoot = parts[0]; | 4049 | SceneObjectPart newRoot = parts[0]; |
3637 | parts.Remove(newRoot); | 4050 | parts.Remove(newRoot); |
3638 | foreach (SceneObjectPart part in parts) | 4051 | |
4052 | try | ||
3639 | { | 4053 | { |
3640 | // Required for linking | 4054 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3641 | part.ClearUpdateSchedule(); | 4055 | foreach (SceneObjectPart part in parts) |
3642 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4056 | { |
4057 | part.ClearUpdateSchedule(); | ||
4058 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4059 | } | ||
3643 | } | 4060 | } |
4061 | finally | ||
4062 | { | ||
4063 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4064 | } | ||
4065 | |||
4066 | |||
3644 | newRoot.ParentGroup.HasGroupChanged = true; | 4067 | newRoot.ParentGroup.HasGroupChanged = true; |
3645 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4068 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3646 | } | 4069 | } |
@@ -3660,6 +4083,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3660 | public void llBreakAllLinks() | 4083 | public void llBreakAllLinks() |
3661 | { | 4084 | { |
3662 | m_host.AddScriptLPS(1); | 4085 | m_host.AddScriptLPS(1); |
4086 | |||
4087 | TaskInventoryItem item = m_item; | ||
4088 | |||
4089 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4090 | && !m_automaticLinkPermission) | ||
4091 | { | ||
4092 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4093 | return; | ||
4094 | } | ||
4095 | |||
3663 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4096 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3664 | if (parentPrim.AttachmentPoint != 0) | 4097 | if (parentPrim.AttachmentPoint != 0) |
3665 | return; // Fail silently if attached | 4098 | return; // Fail silently if attached |
@@ -3679,25 +4112,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3679 | public LSL_String llGetLinkKey(int linknum) | 4112 | public LSL_String llGetLinkKey(int linknum) |
3680 | { | 4113 | { |
3681 | m_host.AddScriptLPS(1); | 4114 | m_host.AddScriptLPS(1); |
3682 | List<UUID> keytable = new List<UUID>(); | ||
3683 | // parse for sitting avatare-uuids | ||
3684 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3685 | { | ||
3686 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3687 | keytable.Add(presence.UUID); | ||
3688 | }); | ||
3689 | |||
3690 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3691 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3692 | { | ||
3693 | return keytable[totalprims - linknum].ToString(); | ||
3694 | } | ||
3695 | |||
3696 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3697 | { | ||
3698 | return m_host.UUID.ToString(); | ||
3699 | } | ||
3700 | |||
3701 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4115 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3702 | if (part != null) | 4116 | if (part != null) |
3703 | { | 4117 | { |
@@ -3705,6 +4119,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3705 | } | 4119 | } |
3706 | else | 4120 | else |
3707 | { | 4121 | { |
4122 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4123 | { | ||
4124 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4125 | |||
4126 | if (linknum < 0) | ||
4127 | return UUID.Zero.ToString(); | ||
4128 | |||
4129 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4130 | if (avatars.Count > linknum) | ||
4131 | { | ||
4132 | return avatars[linknum].UUID.ToString(); | ||
4133 | } | ||
4134 | } | ||
3708 | return UUID.Zero.ToString(); | 4135 | return UUID.Zero.ToString(); |
3709 | } | 4136 | } |
3710 | } | 4137 | } |
@@ -3804,17 +4231,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3804 | m_host.AddScriptLPS(1); | 4231 | m_host.AddScriptLPS(1); |
3805 | int count = 0; | 4232 | int count = 0; |
3806 | 4233 | ||
3807 | lock (m_host.TaskInventory) | 4234 | m_host.TaskInventory.LockItemsForRead(true); |
4235 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3808 | { | 4236 | { |
3809 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4237 | if (inv.Value.Type == type || type == -1) |
3810 | { | 4238 | { |
3811 | if (inv.Value.Type == type || type == -1) | 4239 | count = count + 1; |
3812 | { | ||
3813 | count = count + 1; | ||
3814 | } | ||
3815 | } | 4240 | } |
3816 | } | 4241 | } |
3817 | 4242 | ||
4243 | m_host.TaskInventory.LockItemsForRead(false); | ||
3818 | return count; | 4244 | return count; |
3819 | } | 4245 | } |
3820 | 4246 | ||
@@ -3823,16 +4249,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3823 | m_host.AddScriptLPS(1); | 4249 | m_host.AddScriptLPS(1); |
3824 | ArrayList keys = new ArrayList(); | 4250 | ArrayList keys = new ArrayList(); |
3825 | 4251 | ||
3826 | lock (m_host.TaskInventory) | 4252 | m_host.TaskInventory.LockItemsForRead(true); |
4253 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3827 | { | 4254 | { |
3828 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4255 | if (inv.Value.Type == type || type == -1) |
3829 | { | 4256 | { |
3830 | if (inv.Value.Type == type || type == -1) | 4257 | keys.Add(inv.Value.Name); |
3831 | { | ||
3832 | keys.Add(inv.Value.Name); | ||
3833 | } | ||
3834 | } | 4258 | } |
3835 | } | 4259 | } |
4260 | m_host.TaskInventory.LockItemsForRead(false); | ||
3836 | 4261 | ||
3837 | if (keys.Count == 0) | 4262 | if (keys.Count == 0) |
3838 | { | 4263 | { |
@@ -3870,7 +4295,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3870 | if (item == null) | 4295 | if (item == null) |
3871 | { | 4296 | { |
3872 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4297 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3873 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4298 | return; |
4299 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3874 | } | 4300 | } |
3875 | 4301 | ||
3876 | UUID objId = item.ItemID; | 4302 | UUID objId = item.ItemID; |
@@ -3898,34 +4324,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3898 | return; | 4324 | return; |
3899 | } | 4325 | } |
3900 | } | 4326 | } |
4327 | |||
3901 | // destination is an avatar | 4328 | // destination is an avatar |
3902 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4329 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3903 | 4330 | ||
3904 | if (agentItem == null) | 4331 | if (agentItem == null) |
3905 | return; | 4332 | return; |
3906 | 4333 | ||
3907 | byte[] bucket = new byte[17]; | 4334 | byte[] bucket = new byte[1]; |
3908 | bucket[0] = (byte)item.Type; | 4335 | bucket[0] = (byte)item.Type; |
3909 | byte[] objBytes = agentItem.ID.GetBytes(); | 4336 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3910 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4337 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3911 | 4338 | ||
3912 | GridInstantMessage msg = new GridInstantMessage(World, | 4339 | GridInstantMessage msg = new GridInstantMessage(World, |
3913 | m_host.UUID, m_host.Name + ", an object owned by " + | 4340 | m_host.OwnerID, m_host.Name, destId, |
3914 | resolveName(m_host.OwnerID) + ",", destId, | ||
3915 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4341 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3916 | false, item.Name + "\n" + m_host.Name + " is located at " + | 4342 | false, item.Name+". "+m_host.Name+" is located at "+ |
3917 | World.RegionInfo.RegionName+" "+ | 4343 | World.RegionInfo.RegionName+" "+ |
3918 | m_host.AbsolutePosition.ToString(), | 4344 | m_host.AbsolutePosition.ToString(), |
3919 | agentItem.ID, true, m_host.AbsolutePosition, | 4345 | agentItem.ID, true, m_host.AbsolutePosition, |
3920 | bucket); | 4346 | bucket); |
3921 | 4347 | ||
3922 | if (m_TransferModule != null) | 4348 | ScenePresence sp; |
3923 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
3924 | 4349 | ||
4350 | if (World.TryGetScenePresence(destId, out sp)) | ||
4351 | { | ||
4352 | sp.ControllingClient.SendInstantMessage(msg); | ||
4353 | } | ||
4354 | else | ||
4355 | { | ||
4356 | if (m_TransferModule != null) | ||
4357 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4358 | } | ||
4359 | |||
4360 | //This delay should only occur when giving inventory to avatars. | ||
3925 | ScriptSleep(3000); | 4361 | ScriptSleep(3000); |
3926 | } | 4362 | } |
3927 | } | 4363 | } |
3928 | 4364 | ||
4365 | [DebuggerNonUserCode] | ||
3929 | public void llRemoveInventory(string name) | 4366 | public void llRemoveInventory(string name) |
3930 | { | 4367 | { |
3931 | m_host.AddScriptLPS(1); | 4368 | m_host.AddScriptLPS(1); |
@@ -3971,109 +4408,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3971 | { | 4408 | { |
3972 | m_host.AddScriptLPS(1); | 4409 | m_host.AddScriptLPS(1); |
3973 | 4410 | ||
3974 | UUID uuid = (UUID)id; | 4411 | UUID uuid; |
3975 | PresenceInfo pinfo = null; | 4412 | if (UUID.TryParse(id, out uuid)) |
3976 | UserAccount account; | ||
3977 | |||
3978 | UserInfoCacheEntry ce; | ||
3979 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3980 | { | 4413 | { |
3981 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4414 | PresenceInfo pinfo = null; |
3982 | if (account == null) | 4415 | UserAccount account; |
4416 | |||
4417 | UserInfoCacheEntry ce; | ||
4418 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3983 | { | 4419 | { |
3984 | m_userInfoCache[uuid] = null; // Cache negative | 4420 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
3985 | return UUID.Zero.ToString(); | 4421 | if (account == null) |
3986 | } | 4422 | { |
4423 | m_userInfoCache[uuid] = null; // Cache negative | ||
4424 | return UUID.Zero.ToString(); | ||
4425 | } | ||
3987 | 4426 | ||
3988 | 4427 | ||
3989 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4428 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
3990 | if (pinfos != null && pinfos.Length > 0) | 4429 | if (pinfos != null && pinfos.Length > 0) |
3991 | { | ||
3992 | foreach (PresenceInfo p in pinfos) | ||
3993 | { | 4430 | { |
3994 | if (p.RegionID != UUID.Zero) | 4431 | foreach (PresenceInfo p in pinfos) |
3995 | { | 4432 | { |
3996 | pinfo = p; | 4433 | if (p.RegionID != UUID.Zero) |
4434 | { | ||
4435 | pinfo = p; | ||
4436 | } | ||
3997 | } | 4437 | } |
3998 | } | 4438 | } |
3999 | } | ||
4000 | 4439 | ||
4001 | ce = new UserInfoCacheEntry(); | 4440 | ce = new UserInfoCacheEntry(); |
4002 | ce.time = Util.EnvironmentTickCount(); | 4441 | ce.time = Util.EnvironmentTickCount(); |
4003 | ce.account = account; | 4442 | ce.account = account; |
4004 | ce.pinfo = pinfo; | 4443 | ce.pinfo = pinfo; |
4005 | } | 4444 | m_userInfoCache[uuid] = ce; |
4006 | else | 4445 | } |
4007 | { | 4446 | else |
4008 | if (ce == null) | 4447 | { |
4009 | return UUID.Zero.ToString(); | 4448 | if (ce == null) |
4449 | return UUID.Zero.ToString(); | ||
4010 | 4450 | ||
4011 | account = ce.account; | 4451 | account = ce.account; |
4012 | pinfo = ce.pinfo; | 4452 | pinfo = ce.pinfo; |
4013 | } | 4453 | } |
4014 | 4454 | ||
4015 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4455 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4016 | { | ||
4017 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4018 | if (pinfos != null && pinfos.Length > 0) | ||
4019 | { | 4456 | { |
4020 | foreach (PresenceInfo p in pinfos) | 4457 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4458 | if (pinfos != null && pinfos.Length > 0) | ||
4021 | { | 4459 | { |
4022 | if (p.RegionID != UUID.Zero) | 4460 | foreach (PresenceInfo p in pinfos) |
4023 | { | 4461 | { |
4024 | pinfo = p; | 4462 | if (p.RegionID != UUID.Zero) |
4463 | { | ||
4464 | pinfo = p; | ||
4465 | } | ||
4025 | } | 4466 | } |
4026 | } | 4467 | } |
4027 | } | 4468 | else |
4028 | else | 4469 | pinfo = null; |
4029 | pinfo = null; | ||
4030 | 4470 | ||
4031 | ce.time = Util.EnvironmentTickCount(); | 4471 | ce.time = Util.EnvironmentTickCount(); |
4032 | ce.pinfo = pinfo; | 4472 | ce.pinfo = pinfo; |
4033 | } | 4473 | } |
4034 | 4474 | ||
4035 | string reply = String.Empty; | 4475 | string reply = String.Empty; |
4036 | 4476 | ||
4037 | switch (data) | 4477 | switch (data) |
4038 | { | 4478 | { |
4039 | case 1: // DATA_ONLINE (0|1) | 4479 | case 1: // DATA_ONLINE (0|1) |
4040 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4480 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4041 | reply = "1"; | 4481 | reply = "1"; |
4042 | else | 4482 | else |
4043 | reply = "0"; | 4483 | reply = "0"; |
4044 | break; | 4484 | break; |
4045 | case 2: // DATA_NAME (First Last) | 4485 | case 2: // DATA_NAME (First Last) |
4046 | reply = account.FirstName + " " + account.LastName; | 4486 | reply = account.FirstName + " " + account.LastName; |
4047 | break; | 4487 | break; |
4048 | case 3: // DATA_BORN (YYYY-MM-DD) | 4488 | case 3: // DATA_BORN (YYYY-MM-DD) |
4049 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4489 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4050 | born = born.AddSeconds(account.Created); | 4490 | born = born.AddSeconds(account.Created); |
4051 | reply = born.ToString("yyyy-MM-dd"); | 4491 | reply = born.ToString("yyyy-MM-dd"); |
4052 | break; | 4492 | break; |
4053 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4493 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4054 | reply = "0,0,0,0,0,0"; | 4494 | reply = "0,0,0,0,0,0"; |
4055 | break; | 4495 | break; |
4056 | case 7: // DATA_USERLEVEL (integer) | 4496 | case 8: // DATA_PAYINFO (0|1|2|3) |
4057 | reply = account.UserLevel.ToString(); | 4497 | reply = "0"; |
4058 | break; | 4498 | break; |
4059 | case 8: // DATA_PAYINFO (0|1|2|3) | 4499 | default: |
4060 | reply = "0"; | 4500 | return UUID.Zero.ToString(); // Raise no event |
4061 | break; | 4501 | } |
4062 | default: | ||
4063 | return UUID.Zero.ToString(); // Raise no event | ||
4064 | } | ||
4065 | 4502 | ||
4066 | UUID rq = UUID.Random(); | 4503 | UUID rq = UUID.Random(); |
4067 | 4504 | ||
4068 | UUID tid = AsyncCommands. | 4505 | UUID tid = AsyncCommands. |
4069 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4506 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4070 | m_item.ItemID, rq.ToString()); | 4507 | m_item.ItemID, rq.ToString()); |
4071 | 4508 | ||
4072 | AsyncCommands. | 4509 | AsyncCommands. |
4073 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4510 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4074 | 4511 | ||
4075 | ScriptSleep(100); | 4512 | ScriptSleep(100); |
4076 | return tid.ToString(); | 4513 | return tid.ToString(); |
4514 | } | ||
4515 | else | ||
4516 | { | ||
4517 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4518 | } | ||
4519 | return ""; | ||
4077 | } | 4520 | } |
4078 | 4521 | ||
4079 | public LSL_String llRequestInventoryData(string name) | 4522 | public LSL_String llRequestInventoryData(string name) |
@@ -4130,13 +4573,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4130 | if (UUID.TryParse(agent, out agentId)) | 4573 | if (UUID.TryParse(agent, out agentId)) |
4131 | { | 4574 | { |
4132 | ScenePresence presence = World.GetScenePresence(agentId); | 4575 | ScenePresence presence = World.GetScenePresence(agentId); |
4133 | if (presence != null) | 4576 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4134 | { | 4577 | { |
4578 | // agent must not be a god | ||
4579 | if (presence.UserLevel >= 200) return; | ||
4580 | |||
4135 | // agent must be over the owners land | 4581 | // agent must be over the owners land |
4136 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4582 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4137 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4583 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4138 | { | 4584 | { |
4139 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4585 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4586 | { | ||
4587 | // They can't be teleported home for some reason | ||
4588 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4589 | if (regionInfo != null) | ||
4590 | { | ||
4591 | World.RequestTeleportLocation( | ||
4592 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4593 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4594 | } | ||
4595 | } | ||
4140 | } | 4596 | } |
4141 | } | 4597 | } |
4142 | } | 4598 | } |
@@ -4248,7 +4704,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4248 | UUID av = new UUID(); | 4704 | UUID av = new UUID(); |
4249 | if (!UUID.TryParse(agent,out av)) | 4705 | if (!UUID.TryParse(agent,out av)) |
4250 | { | 4706 | { |
4251 | LSLError("First parameter to llDialog needs to be a key"); | 4707 | //LSLError("First parameter to llDialog needs to be a key"); |
4252 | return; | 4708 | return; |
4253 | } | 4709 | } |
4254 | 4710 | ||
@@ -4280,7 +4736,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4280 | public void llCollisionSound(string impact_sound, double impact_volume) | 4736 | public void llCollisionSound(string impact_sound, double impact_volume) |
4281 | { | 4737 | { |
4282 | m_host.AddScriptLPS(1); | 4738 | m_host.AddScriptLPS(1); |
4283 | 4739 | ||
4740 | if(impact_sound == "") | ||
4741 | { | ||
4742 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4743 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4744 | m_host.CollisionSoundType = 0; | ||
4745 | return; | ||
4746 | } | ||
4284 | // TODO: Parameter check logic required. | 4747 | // TODO: Parameter check logic required. |
4285 | UUID soundId = UUID.Zero; | 4748 | UUID soundId = UUID.Zero; |
4286 | if (!UUID.TryParse(impact_sound, out soundId)) | 4749 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4293,6 +4756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4293 | 4756 | ||
4294 | m_host.CollisionSound = soundId; | 4757 | m_host.CollisionSound = soundId; |
4295 | m_host.CollisionSoundVolume = (float)impact_volume; | 4758 | m_host.CollisionSoundVolume = (float)impact_volume; |
4759 | m_host.CollisionSoundType = 1; | ||
4296 | } | 4760 | } |
4297 | 4761 | ||
4298 | public LSL_String llGetAnimation(string id) | 4762 | public LSL_String llGetAnimation(string id) |
@@ -4306,14 +4770,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4306 | 4770 | ||
4307 | if (m_host.RegionHandle == presence.RegionHandle) | 4771 | if (m_host.RegionHandle == presence.RegionHandle) |
4308 | { | 4772 | { |
4309 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4310 | |||
4311 | if (presence != null) | 4773 | if (presence != null) |
4312 | { | 4774 | { |
4313 | AnimationSet currentAnims = presence.Animator.Animations; | 4775 | if (presence.SitGround) |
4314 | string currentAnimationState = String.Empty; | 4776 | return "Sitting on Ground"; |
4315 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4777 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4316 | return currentAnimationState; | 4778 | return "Sitting"; |
4779 | |||
4780 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4781 | string lslMovementAnimation; | ||
4782 | |||
4783 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4784 | return lslMovementAnimation; | ||
4317 | } | 4785 | } |
4318 | } | 4786 | } |
4319 | 4787 | ||
@@ -4460,7 +4928,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4460 | { | 4928 | { |
4461 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4929 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4462 | float distance_term = distance * distance * distance; // Script Energy | 4930 | float distance_term = distance * distance * distance; // Script Energy |
4463 | float pusher_mass = m_host.GetMass(); | 4931 | // use total object mass and not part |
4932 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4464 | 4933 | ||
4465 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4934 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4466 | float PUSH_ATTENUATION_SCALE = 5f; | 4935 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4710,6 +5179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4710 | { | 5179 | { |
4711 | return item.AssetID.ToString(); | 5180 | return item.AssetID.ToString(); |
4712 | } | 5181 | } |
5182 | m_host.TaskInventory.LockItemsForRead(false); | ||
4713 | 5183 | ||
4714 | return UUID.Zero.ToString(); | 5184 | return UUID.Zero.ToString(); |
4715 | } | 5185 | } |
@@ -4843,7 +5313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4843 | public LSL_Vector llGetCenterOfMass() | 5313 | public LSL_Vector llGetCenterOfMass() |
4844 | { | 5314 | { |
4845 | m_host.AddScriptLPS(1); | 5315 | m_host.AddScriptLPS(1); |
4846 | Vector3 center = m_host.GetGeometricCenter(); | 5316 | Vector3 center = m_host.GetCenterOfMass(); |
4847 | return new LSL_Vector(center.X,center.Y,center.Z); | 5317 | return new LSL_Vector(center.X,center.Y,center.Z); |
4848 | } | 5318 | } |
4849 | 5319 | ||
@@ -4862,14 +5332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4862 | { | 5332 | { |
4863 | m_host.AddScriptLPS(1); | 5333 | m_host.AddScriptLPS(1); |
4864 | 5334 | ||
4865 | if (src == null) | 5335 | return src.Length; |
4866 | { | ||
4867 | return 0; | ||
4868 | } | ||
4869 | else | ||
4870 | { | ||
4871 | return src.Length; | ||
4872 | } | ||
4873 | } | 5336 | } |
4874 | 5337 | ||
4875 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5338 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4915,7 +5378,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4915 | else if (src.Data[index] is LSL_Float) | 5378 | else if (src.Data[index] is LSL_Float) |
4916 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5379 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4917 | else if (src.Data[index] is LSL_String) | 5380 | else if (src.Data[index] is LSL_String) |
4918 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5381 | { |
5382 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5383 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5384 | if (m != Match.Empty) | ||
5385 | { | ||
5386 | str = m.Value; | ||
5387 | double d = 0.0; | ||
5388 | if (!Double.TryParse(str, out d)) | ||
5389 | return 0.0; | ||
5390 | |||
5391 | return d; | ||
5392 | } | ||
5393 | return 0.0; | ||
5394 | } | ||
4919 | return Convert.ToDouble(src.Data[index]); | 5395 | return Convert.ToDouble(src.Data[index]); |
4920 | } | 5396 | } |
4921 | catch (FormatException) | 5397 | catch (FormatException) |
@@ -5188,7 +5664,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5188 | } | 5664 | } |
5189 | } | 5665 | } |
5190 | } | 5666 | } |
5191 | else { | 5667 | else |
5668 | { | ||
5192 | object[] array = new object[src.Length]; | 5669 | object[] array = new object[src.Length]; |
5193 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5670 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5194 | result = new LSL_List(array); | 5671 | result = new LSL_List(array); |
@@ -5295,7 +5772,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5295 | public LSL_Integer llGetRegionAgentCount() | 5772 | public LSL_Integer llGetRegionAgentCount() |
5296 | { | 5773 | { |
5297 | m_host.AddScriptLPS(1); | 5774 | m_host.AddScriptLPS(1); |
5298 | return new LSL_Integer(World.GetRootAgentCount()); | 5775 | |
5776 | int count = 0; | ||
5777 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5778 | count++; | ||
5779 | }); | ||
5780 | |||
5781 | return new LSL_Integer(count); | ||
5299 | } | 5782 | } |
5300 | 5783 | ||
5301 | public LSL_Vector llGetRegionCorner() | 5784 | public LSL_Vector llGetRegionCorner() |
@@ -5575,6 +6058,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5575 | flags |= ScriptBaseClass.AGENT_SITTING; | 6058 | flags |= ScriptBaseClass.AGENT_SITTING; |
5576 | } | 6059 | } |
5577 | 6060 | ||
6061 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6062 | { | ||
6063 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6064 | } | ||
6065 | |||
5578 | return flags; | 6066 | return flags; |
5579 | } | 6067 | } |
5580 | 6068 | ||
@@ -5721,10 +6209,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5721 | m_host.AddScriptLPS(1); | 6209 | m_host.AddScriptLPS(1); |
5722 | 6210 | ||
5723 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6211 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5724 | 6212 | if (parts.Count > 0) | |
5725 | foreach (var part in parts) | ||
5726 | { | 6213 | { |
5727 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6214 | try |
6215 | { | ||
6216 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6217 | foreach (var part in parts) | ||
6218 | { | ||
6219 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6220 | } | ||
6221 | } | ||
6222 | finally | ||
6223 | { | ||
6224 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6225 | } | ||
5728 | } | 6226 | } |
5729 | } | 6227 | } |
5730 | 6228 | ||
@@ -5776,13 +6274,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5776 | 6274 | ||
5777 | if (m_host.OwnerID == land.LandData.OwnerID) | 6275 | if (m_host.OwnerID == land.LandData.OwnerID) |
5778 | { | 6276 | { |
5779 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6277 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6278 | presence.TeleportWithMomentum(pos, null); | ||
6279 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5780 | } | 6280 | } |
5781 | } | 6281 | } |
5782 | } | 6282 | } |
5783 | ScriptSleep(5000); | 6283 | ScriptSleep(5000); |
5784 | } | 6284 | } |
5785 | 6285 | ||
6286 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6287 | { | ||
6288 | return ParseString2List(str, separators, in_spacers, false); | ||
6289 | } | ||
6290 | |||
5786 | public LSL_Integer llOverMyLand(string id) | 6291 | public LSL_Integer llOverMyLand(string id) |
5787 | { | 6292 | { |
5788 | m_host.AddScriptLPS(1); | 6293 | m_host.AddScriptLPS(1); |
@@ -5847,8 +6352,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5847 | UUID agentId = new UUID(); | 6352 | UUID agentId = new UUID(); |
5848 | if (!UUID.TryParse(agent, out agentId)) | 6353 | if (!UUID.TryParse(agent, out agentId)) |
5849 | return new LSL_Integer(0); | 6354 | return new LSL_Integer(0); |
6355 | if (agentId == m_host.GroupID) | ||
6356 | return new LSL_Integer(1); | ||
5850 | ScenePresence presence = World.GetScenePresence(agentId); | 6357 | ScenePresence presence = World.GetScenePresence(agentId); |
5851 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6358 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5852 | return new LSL_Integer(0); | 6359 | return new LSL_Integer(0); |
5853 | IClientAPI client = presence.ControllingClient; | 6360 | IClientAPI client = presence.ControllingClient; |
5854 | if (m_host.GroupID == client.ActiveGroupId) | 6361 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5983,7 +6490,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5983 | return m_host.ParentGroup.AttachmentPoint; | 6490 | return m_host.ParentGroup.AttachmentPoint; |
5984 | } | 6491 | } |
5985 | 6492 | ||
5986 | public LSL_Integer llGetFreeMemory() | 6493 | public virtual LSL_Integer llGetFreeMemory() |
5987 | { | 6494 | { |
5988 | m_host.AddScriptLPS(1); | 6495 | m_host.AddScriptLPS(1); |
5989 | // Make scripts designed for LSO happy | 6496 | // Make scripts designed for LSO happy |
@@ -6100,7 +6607,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6100 | SetParticleSystem(m_host, rules); | 6607 | SetParticleSystem(m_host, rules); |
6101 | } | 6608 | } |
6102 | 6609 | ||
6103 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6610 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6611 | { | ||
6104 | 6612 | ||
6105 | 6613 | ||
6106 | if (rules.Length == 0) | 6614 | if (rules.Length == 0) |
@@ -6328,17 +6836,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6328 | if (folderID == UUID.Zero) | 6836 | if (folderID == UUID.Zero) |
6329 | return; | 6837 | return; |
6330 | 6838 | ||
6331 | byte[] bucket = new byte[17]; | 6839 | byte[] bucket = new byte[1]; |
6332 | bucket[0] = (byte)AssetType.Folder; | 6840 | bucket[0] = (byte)AssetType.Folder; |
6333 | byte[] objBytes = folderID.GetBytes(); | 6841 | //byte[] objBytes = folderID.GetBytes(); |
6334 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6842 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6335 | 6843 | ||
6336 | GridInstantMessage msg = new GridInstantMessage(World, | 6844 | GridInstantMessage msg = new GridInstantMessage(World, |
6337 | m_host.UUID, m_host.Name + ", an object owned by " + | 6845 | m_host.OwnerID, m_host.Name, destID, |
6338 | resolveName(m_host.OwnerID) + ",", destID, | 6846 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6339 | (byte)InstantMessageDialog.InventoryOffered, | 6847 | false, category+". "+m_host.Name+" is located at "+ |
6340 | false, category + "\n" + m_host.Name + " is located at " + | 6848 | World.RegionInfo.RegionName+" "+ |
6341 | World.RegionInfo.RegionName + " " + | ||
6342 | m_host.AbsolutePosition.ToString(), | 6849 | m_host.AbsolutePosition.ToString(), |
6343 | folderID, true, m_host.AbsolutePosition, | 6850 | folderID, true, m_host.AbsolutePosition, |
6344 | bucket); | 6851 | bucket); |
@@ -6418,7 +6925,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6418 | { | 6925 | { |
6419 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 6926 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6420 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6927 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6421 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 6928 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
6422 | 6929 | ||
6423 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6930 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6424 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6931 | part.SitTargetOrientation = Rot2Quaternion(rot); |
@@ -6575,13 +7082,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6575 | UUID av = new UUID(); | 7082 | UUID av = new UUID(); |
6576 | if (!UUID.TryParse(avatar,out av)) | 7083 | if (!UUID.TryParse(avatar,out av)) |
6577 | { | 7084 | { |
6578 | LSLError("First parameter to llDialog needs to be a key"); | 7085 | //LSLError("First parameter to llDialog needs to be a key"); |
6579 | return; | 7086 | return; |
6580 | } | 7087 | } |
6581 | if (buttons.Length < 1) | 7088 | if (buttons.Length < 1) |
6582 | { | 7089 | { |
6583 | LSLError("No less than 1 button can be shown"); | 7090 | buttons.Add("OK"); |
6584 | return; | ||
6585 | } | 7091 | } |
6586 | if (buttons.Length > 12) | 7092 | if (buttons.Length > 12) |
6587 | { | 7093 | { |
@@ -6598,7 +7104,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6598 | } | 7104 | } |
6599 | if (buttons.Data[i].ToString().Length > 24) | 7105 | if (buttons.Data[i].ToString().Length > 24) |
6600 | { | 7106 | { |
6601 | LSLError("button label cannot be longer than 24 characters"); | 7107 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6602 | return; | 7108 | return; |
6603 | } | 7109 | } |
6604 | buts[i] = buttons.Data[i].ToString(); | 7110 | buts[i] = buttons.Data[i].ToString(); |
@@ -6665,9 +7171,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6665 | return; | 7171 | return; |
6666 | } | 7172 | } |
6667 | 7173 | ||
6668 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7174 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6669 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7175 | if (dest != null) |
7176 | { | ||
7177 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7178 | { | ||
7179 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7180 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6670 | 7181 | ||
7182 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7183 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7184 | } | ||
7185 | } | ||
6671 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7186 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6672 | ScriptSleep(3000); | 7187 | ScriptSleep(3000); |
6673 | } | 7188 | } |
@@ -6730,19 +7245,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6730 | public LSL_String llMD5String(string src, int nonce) | 7245 | public LSL_String llMD5String(string src, int nonce) |
6731 | { | 7246 | { |
6732 | m_host.AddScriptLPS(1); | 7247 | m_host.AddScriptLPS(1); |
6733 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7248 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6734 | } | 7249 | } |
6735 | 7250 | ||
6736 | public LSL_String llSHA1String(string src) | 7251 | public LSL_String llSHA1String(string src) |
6737 | { | 7252 | { |
6738 | m_host.AddScriptLPS(1); | 7253 | m_host.AddScriptLPS(1); |
6739 | return Util.SHA1Hash(src).ToLower(); | 7254 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6740 | } | 7255 | } |
6741 | 7256 | ||
6742 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7257 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6743 | { | 7258 | { |
6744 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7259 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6745 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7260 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7261 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7262 | return shapeBlock; | ||
6746 | 7263 | ||
6747 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7264 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6748 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7265 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6847,6 +7364,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6847 | // Prim type box, cylinder and prism. | 7364 | // Prim type box, cylinder and prism. |
6848 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7365 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6849 | { | 7366 | { |
7367 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7368 | return; | ||
7369 | |||
6850 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7370 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6851 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7371 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6852 | 7372 | ||
@@ -6900,6 +7420,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6900 | // Prim type sphere. | 7420 | // Prim type sphere. |
6901 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7421 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6902 | { | 7422 | { |
7423 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7424 | return; | ||
7425 | |||
6903 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7426 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6904 | 7427 | ||
6905 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7428 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6941,6 +7464,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6941 | // Prim type torus, tube and ring. | 7464 | // Prim type torus, tube and ring. |
6942 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7465 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6943 | { | 7466 | { |
7467 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7468 | return; | ||
7469 | |||
6944 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7470 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6945 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7471 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6946 | 7472 | ||
@@ -7076,6 +7602,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7076 | // Prim type sculpt. | 7602 | // Prim type sculpt. |
7077 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7603 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7078 | { | 7604 | { |
7605 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7606 | return; | ||
7607 | |||
7079 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7608 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7080 | UUID sculptId; | 7609 | UUID sculptId; |
7081 | 7610 | ||
@@ -7100,7 +7629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7100 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7629 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7101 | { | 7630 | { |
7102 | // default | 7631 | // default |
7103 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7632 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7104 | } | 7633 | } |
7105 | 7634 | ||
7106 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7635 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7116,34 +7645,315 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7116 | ScriptSleep(200); | 7645 | ScriptSleep(200); |
7117 | } | 7646 | } |
7118 | 7647 | ||
7119 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7648 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7120 | { | 7649 | { |
7121 | m_host.AddScriptLPS(1); | 7650 | m_host.AddScriptLPS(1); |
7122 | 7651 | ||
7123 | setLinkPrimParams(linknumber, rules); | 7652 | setLinkPrimParams(linknumber, rules); |
7653 | } | ||
7654 | |||
7655 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7656 | { | ||
7657 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7658 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7659 | if (parts.Count>0) | ||
7660 | { | ||
7661 | try | ||
7662 | { | ||
7663 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7664 | foreach (SceneObjectPart part in parts) | ||
7665 | SetPrimParams(part, rules); | ||
7666 | } | ||
7667 | finally | ||
7668 | { | ||
7669 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7670 | } | ||
7671 | } | ||
7672 | if (avatars.Count > 0) | ||
7673 | { | ||
7674 | foreach (ScenePresence avatar in avatars) | ||
7675 | SetPrimParams(avatar, rules); | ||
7676 | } | ||
7677 | } | ||
7678 | |||
7679 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7680 | float material_density, float material_friction, | ||
7681 | float material_restitution, float material_gravity_modifier) | ||
7682 | { | ||
7683 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7684 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7685 | physdata.Density = part.Density; | ||
7686 | physdata.Friction = part.Friction; | ||
7687 | physdata.Bounce = part.Bounciness; | ||
7688 | physdata.GravitationModifier = part.GravityModifier; | ||
7124 | 7689 | ||
7690 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7691 | physdata.Density = material_density; | ||
7692 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7693 | physdata.Friction = material_friction; | ||
7694 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7695 | physdata.Bounce = material_restitution; | ||
7696 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7697 | physdata.GravitationModifier = material_gravity_modifier; | ||
7698 | |||
7699 | part.UpdateExtraPhysics(physdata); | ||
7700 | } | ||
7701 | |||
7702 | public void llSetPhysicsMaterial(int material_bits, | ||
7703 | float material_gravity_modifier, float material_restitution, | ||
7704 | float material_friction, float material_density) | ||
7705 | { | ||
7706 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7707 | } | ||
7708 | |||
7709 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7710 | { | ||
7711 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7125 | ScriptSleep(200); | 7712 | ScriptSleep(200); |
7126 | } | 7713 | } |
7127 | 7714 | ||
7128 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7715 | // vector up using libomv (c&p from sop ) |
7716 | // vector up rotated by r | ||
7717 | private Vector3 Zrot(Quaternion r) | ||
7129 | { | 7718 | { |
7130 | m_host.AddScriptLPS(1); | 7719 | double x, y, z, m; |
7131 | 7720 | ||
7132 | setLinkPrimParams(linknumber, rules); | 7721 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7722 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7723 | { | ||
7724 | m = 1.0 / Math.Sqrt(m); | ||
7725 | r.X *= (float)m; | ||
7726 | r.Y *= (float)m; | ||
7727 | r.Z *= (float)m; | ||
7728 | r.W *= (float)m; | ||
7729 | } | ||
7730 | |||
7731 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7732 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7733 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7734 | |||
7735 | return new Vector3((float)x, (float)y, (float)z); | ||
7133 | } | 7736 | } |
7134 | 7737 | ||
7135 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7738 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7136 | { | 7739 | { |
7137 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7740 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7138 | 7741 | ||
7139 | foreach (SceneObjectPart part in parts) | 7742 | int idx = 0; |
7140 | SetPrimParams(part, rules); | 7743 | SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used |
7744 | |||
7745 | bool positionChanged = false; | ||
7746 | Vector3 finalPos = Vector3.Zero; | ||
7747 | |||
7748 | try | ||
7749 | { | ||
7750 | while (idx < rules.Length) | ||
7751 | { | ||
7752 | int code = rules.GetLSLIntegerItem(idx++); | ||
7753 | |||
7754 | int remain = rules.Length - idx; | ||
7755 | |||
7756 | switch (code) | ||
7757 | { | ||
7758 | // a avatar is a child | ||
7759 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7760 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7761 | { | ||
7762 | if (remain < 1) | ||
7763 | return; | ||
7764 | LSL_Vector v; | ||
7765 | v = rules.GetVector3Item(idx++); | ||
7766 | |||
7767 | if (sitpart == null) | ||
7768 | break; | ||
7769 | |||
7770 | Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position | ||
7771 | |||
7772 | if (sitpart != sitpart.ParentGroup.RootPart) | ||
7773 | { | ||
7774 | pos -= sitpart.OffsetPosition; // remove sit part offset | ||
7775 | Quaternion rot = sitpart.RotationOffset; | ||
7776 | pos *= Quaternion.Conjugate(rot); // removed sit part rotation | ||
7777 | } | ||
7778 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
7779 | pos += sitOffset; | ||
7780 | |||
7781 | finalPos = pos; | ||
7782 | positionChanged = true; | ||
7783 | } | ||
7784 | break; | ||
7785 | |||
7786 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7787 | { | ||
7788 | if (remain < 1) | ||
7789 | return; | ||
7790 | |||
7791 | if (sitpart == null) | ||
7792 | break; | ||
7793 | |||
7794 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
7795 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation | ||
7796 | |||
7797 | // need to replicate SL bug | ||
7798 | SceneObjectGroup sitgrp = sitpart.ParentGroup; | ||
7799 | if (sitgrp != null && sitgrp.RootPart != sitpart) | ||
7800 | { | ||
7801 | rot = sitgrp.RootPart.RotationOffset * rot; | ||
7802 | } | ||
7803 | |||
7804 | Quaternion srot = sitpart.RotationOffset; | ||
7805 | rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation | ||
7806 | av.Rotation = rot; | ||
7807 | // av.SendAvatarDataToAllAgents(); | ||
7808 | av.SendTerseUpdateToAllClients(); | ||
7809 | } | ||
7810 | break; | ||
7811 | |||
7812 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7813 | { | ||
7814 | if (remain < 1) | ||
7815 | return; | ||
7816 | |||
7817 | if (sitpart == null) | ||
7818 | break; | ||
7819 | |||
7820 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
7821 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation | ||
7822 | if (sitpart != sitpart.ParentGroup.RootPart) | ||
7823 | { | ||
7824 | Quaternion srot = sitpart.RotationOffset; | ||
7825 | rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation | ||
7826 | } | ||
7827 | av.Rotation = rot; | ||
7828 | // av.SendAvatarDataToAllAgents(); | ||
7829 | av.SendTerseUpdateToAllClients(); | ||
7830 | } | ||
7831 | break; | ||
7832 | |||
7833 | // parse rest doing nothing but number of parameters error check | ||
7834 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7835 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7836 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7837 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7838 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7839 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7840 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7841 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7842 | if (remain < 1) | ||
7843 | return; | ||
7844 | idx++; | ||
7845 | break; | ||
7846 | |||
7847 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7848 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7849 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7850 | if (remain < 2) | ||
7851 | return; | ||
7852 | idx += 2; | ||
7853 | break; | ||
7854 | |||
7855 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7856 | if (remain < 3) | ||
7857 | return; | ||
7858 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7859 | remain = rules.Length - idx; | ||
7860 | switch (code) | ||
7861 | { | ||
7862 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7863 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7864 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7865 | if (remain < 6) | ||
7866 | return; | ||
7867 | idx += 6; | ||
7868 | break; | ||
7869 | |||
7870 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7871 | if (remain < 5) | ||
7872 | return; | ||
7873 | idx += 5; | ||
7874 | break; | ||
7875 | |||
7876 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7877 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7878 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7879 | if (remain < 11) | ||
7880 | return; | ||
7881 | idx += 11; | ||
7882 | break; | ||
7883 | |||
7884 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7885 | if (remain < 2) | ||
7886 | return; | ||
7887 | idx += 2; | ||
7888 | break; | ||
7889 | } | ||
7890 | break; | ||
7891 | |||
7892 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
7893 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
7894 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
7895 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7896 | if (remain < 3) | ||
7897 | return; | ||
7898 | idx += 3; | ||
7899 | break; | ||
7900 | |||
7901 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
7902 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
7903 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7904 | if (remain < 5) | ||
7905 | return; | ||
7906 | idx += 5; | ||
7907 | break; | ||
7908 | |||
7909 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
7910 | if (remain < 7) | ||
7911 | return; | ||
7912 | |||
7913 | idx += 7; | ||
7914 | break; | ||
7915 | |||
7916 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7917 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7918 | return; | ||
7919 | |||
7920 | if (positionChanged) | ||
7921 | { | ||
7922 | positionChanged = false; | ||
7923 | av.OffsetPosition = finalPos; | ||
7924 | // av.SendAvatarDataToAllAgents(); | ||
7925 | av.SendTerseUpdateToAllClients(); | ||
7926 | } | ||
7927 | |||
7928 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7929 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7930 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7931 | return; | ||
7932 | } | ||
7933 | } | ||
7934 | } | ||
7935 | |||
7936 | finally | ||
7937 | { | ||
7938 | if (positionChanged) | ||
7939 | { | ||
7940 | av.OffsetPosition = finalPos; | ||
7941 | // av.SendAvatarDataToAllAgents(); | ||
7942 | av.SendTerseUpdateToAllClients(); | ||
7943 | positionChanged = false; | ||
7944 | } | ||
7945 | } | ||
7141 | } | 7946 | } |
7142 | 7947 | ||
7143 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7948 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7144 | { | 7949 | { |
7950 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7951 | return; | ||
7952 | |||
7145 | int idx = 0; | 7953 | int idx = 0; |
7146 | 7954 | ||
7955 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7956 | |||
7147 | bool positionChanged = false; | 7957 | bool positionChanged = false; |
7148 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7958 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7149 | 7959 | ||
@@ -7166,8 +7976,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7166 | return; | 7976 | return; |
7167 | 7977 | ||
7168 | v=rules.GetVector3Item(idx++); | 7978 | v=rules.GetVector3Item(idx++); |
7169 | positionChanged = true; | ||
7170 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7979 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7980 | positionChanged = true; | ||
7171 | 7981 | ||
7172 | break; | 7982 | break; |
7173 | case (int)ScriptBaseClass.PRIM_SIZE: | 7983 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7183,8 +7993,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7183 | return; | 7993 | return; |
7184 | 7994 | ||
7185 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7995 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7996 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7186 | // try to let this work as in SL... | 7997 | // try to let this work as in SL... |
7187 | if (part.ParentID == 0) | 7998 | if (rootPart == part) |
7188 | { | 7999 | { |
7189 | // special case: If we are root, rotate complete SOG to new rotation | 8000 | // special case: If we are root, rotate complete SOG to new rotation |
7190 | SetRot(part, Rot2Quaternion(q)); | 8001 | SetRot(part, Rot2Quaternion(q)); |
@@ -7192,7 +8003,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7192 | else | 8003 | else |
7193 | { | 8004 | { |
7194 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 8005 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7195 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 8006 | // sounds like sl bug that we need to replicate |
7196 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 8007 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7197 | } | 8008 | } |
7198 | 8009 | ||
@@ -7445,7 +8256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7445 | return; | 8256 | return; |
7446 | 8257 | ||
7447 | string ph = rules.Data[idx++].ToString(); | 8258 | string ph = rules.Data[idx++].ToString(); |
7448 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8259 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7449 | 8260 | ||
7450 | break; | 8261 | break; |
7451 | 8262 | ||
@@ -7463,12 +8274,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7463 | part.ScriptSetPhysicsStatus(physics); | 8274 | part.ScriptSetPhysicsStatus(physics); |
7464 | break; | 8275 | break; |
7465 | 8276 | ||
8277 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8278 | if (remain < 1) | ||
8279 | return; | ||
8280 | |||
8281 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8282 | |||
8283 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8284 | physdata.Density = part.Density; | ||
8285 | physdata.Bounce = part.Bounciness; | ||
8286 | physdata.GravitationModifier = part.GravityModifier; | ||
8287 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8288 | |||
8289 | part.UpdateExtraPhysics(physdata); | ||
8290 | |||
8291 | break; | ||
8292 | |||
8293 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8294 | if (remain < 5) | ||
8295 | return; | ||
8296 | |||
8297 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8298 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8299 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8300 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8301 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8302 | |||
8303 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8304 | |||
8305 | break; | ||
8306 | |||
7466 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8307 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7467 | if (remain < 1) | 8308 | if (remain < 1) |
7468 | return; | 8309 | return; |
7469 | string temp = rules.Data[idx++].ToString(); | 8310 | string temp = rules.Data[idx++].ToString(); |
7470 | 8311 | ||
7471 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8312 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7472 | 8313 | ||
7473 | break; | 8314 | break; |
7474 | 8315 | ||
@@ -7507,6 +8348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7507 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8348 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
7508 | if (remain < 1) | 8349 | if (remain < 1) |
7509 | return; | 8350 | return; |
8351 | |||
7510 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8352 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); |
7511 | SetRot(part, Rot2Quaternion(lr)); | 8353 | SetRot(part, Rot2Quaternion(lr)); |
7512 | break; | 8354 | break; |
@@ -7518,13 +8360,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7518 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8360 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7519 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8361 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7520 | break; | 8362 | break; |
8363 | |||
7521 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8364 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7522 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8365 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7523 | return; | 8366 | return; |
8367 | |||
8368 | // do a pending position change before jumping to other part/avatar | ||
8369 | if (positionChanged) | ||
8370 | { | ||
8371 | positionChanged = false; | ||
8372 | if (parentgrp == null) | ||
8373 | return; | ||
8374 | |||
8375 | if (parentgrp.RootPart == part) | ||
8376 | { | ||
8377 | |||
8378 | Util.FireAndForget(delegate(object x) | ||
8379 | { | ||
8380 | parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8381 | }); | ||
8382 | } | ||
8383 | else | ||
8384 | { | ||
8385 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8386 | parentgrp.HasGroupChanged = true; | ||
8387 | parentgrp.ScheduleGroupForTerseUpdate(); | ||
8388 | } | ||
8389 | } | ||
8390 | |||
7524 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 8391 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
7525 | LSL_List new_rules = rules.GetSublist(idx, -1); | 8392 | LSL_List new_rules = rules.GetSublist(idx, -1); |
7526 | setLinkPrimParams((int)new_linknumber, new_rules); | 8393 | setLinkPrimParams((int)new_linknumber, new_rules); |
7527 | |||
7528 | return; | 8394 | return; |
7529 | } | 8395 | } |
7530 | } | 8396 | } |
@@ -7536,7 +8402,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7536 | if (part.ParentGroup.RootPart == part) | 8402 | if (part.ParentGroup.RootPart == part) |
7537 | { | 8403 | { |
7538 | SceneObjectGroup parent = part.ParentGroup; | 8404 | SceneObjectGroup parent = part.ParentGroup; |
7539 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8405 | Util.FireAndForget(delegate(object x) { |
8406 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8407 | }); | ||
7540 | } | 8408 | } |
7541 | else | 8409 | else |
7542 | { | 8410 | { |
@@ -7580,10 +8448,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7580 | 8448 | ||
7581 | public LSL_String llXorBase64Strings(string str1, string str2) | 8449 | public LSL_String llXorBase64Strings(string str1, string str2) |
7582 | { | 8450 | { |
7583 | m_host.AddScriptLPS(1); | 8451 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7584 | Deprecated("llXorBase64Strings"); | 8452 | |
7585 | ScriptSleep(300); | 8453 | ScriptSleep(300); |
7586 | return String.Empty; | 8454 | m_host.AddScriptLPS(1); |
8455 | |||
8456 | if (str1 == String.Empty) | ||
8457 | return String.Empty; | ||
8458 | if (str2 == String.Empty) | ||
8459 | return str1; | ||
8460 | |||
8461 | int len = str2.Length; | ||
8462 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8463 | { | ||
8464 | while (str2.EndsWith("=")) | ||
8465 | str2 = str2.Substring(0, str2.Length - 1); | ||
8466 | |||
8467 | len = str2.Length; | ||
8468 | int mod = len % 4; | ||
8469 | |||
8470 | if (mod == 1) | ||
8471 | str2 = str2.Substring(0, str2.Length - 1); | ||
8472 | else if (mod == 2) | ||
8473 | str2 += "=="; | ||
8474 | else if (mod == 3) | ||
8475 | str2 += "="; | ||
8476 | } | ||
8477 | |||
8478 | byte[] data1; | ||
8479 | byte[] data2; | ||
8480 | try | ||
8481 | { | ||
8482 | data1 = Convert.FromBase64String(str1); | ||
8483 | data2 = Convert.FromBase64String(str2); | ||
8484 | } | ||
8485 | catch (Exception) | ||
8486 | { | ||
8487 | return new LSL_String(String.Empty); | ||
8488 | } | ||
8489 | |||
8490 | // For cases where the decoded length of s2 is greater | ||
8491 | // than the decoded length of s1, simply perform a normal | ||
8492 | // decode and XOR | ||
8493 | // | ||
8494 | if (data2.Length >= data1.Length) | ||
8495 | { | ||
8496 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8497 | data1[pos] ^= data2[pos]; | ||
8498 | |||
8499 | return Convert.ToBase64String(data1); | ||
8500 | } | ||
8501 | |||
8502 | // Remove padding | ||
8503 | while (str1.EndsWith("=")) | ||
8504 | str1 = str1.Substring(0, str1.Length - 1); | ||
8505 | while (str2.EndsWith("=")) | ||
8506 | str2 = str2.Substring(0, str2.Length - 1); | ||
8507 | |||
8508 | byte[] d1 = new byte[str1.Length]; | ||
8509 | byte[] d2 = new byte[str2.Length]; | ||
8510 | |||
8511 | for (int i = 0 ; i < str1.Length ; i++) | ||
8512 | { | ||
8513 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8514 | if (idx == -1) | ||
8515 | idx = 0; | ||
8516 | d1[i] = (byte)idx; | ||
8517 | } | ||
8518 | |||
8519 | for (int i = 0 ; i < str2.Length ; i++) | ||
8520 | { | ||
8521 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8522 | if (idx == -1) | ||
8523 | idx = 0; | ||
8524 | d2[i] = (byte)idx; | ||
8525 | } | ||
8526 | |||
8527 | string output = String.Empty; | ||
8528 | |||
8529 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8530 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8531 | |||
8532 | while (output.Length % 3 > 0) | ||
8533 | output += "="; | ||
8534 | |||
8535 | return output; | ||
7587 | } | 8536 | } |
7588 | 8537 | ||
7589 | public void llRemoteDataSetRegion() | 8538 | public void llRemoteDataSetRegion() |
@@ -7707,13 +8656,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7707 | public LSL_Integer llGetNumberOfPrims() | 8656 | public LSL_Integer llGetNumberOfPrims() |
7708 | { | 8657 | { |
7709 | m_host.AddScriptLPS(1); | 8658 | m_host.AddScriptLPS(1); |
7710 | int avatarCount = 0; | 8659 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7711 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8660 | |
7712 | { | ||
7713 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7714 | avatarCount++; | ||
7715 | }); | ||
7716 | |||
7717 | return m_host.ParentGroup.PrimCount + avatarCount; | 8661 | return m_host.ParentGroup.PrimCount + avatarCount; |
7718 | } | 8662 | } |
7719 | 8663 | ||
@@ -7729,55 +8673,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7729 | m_host.AddScriptLPS(1); | 8673 | m_host.AddScriptLPS(1); |
7730 | UUID objID = UUID.Zero; | 8674 | UUID objID = UUID.Zero; |
7731 | LSL_List result = new LSL_List(); | 8675 | LSL_List result = new LSL_List(); |
8676 | |||
8677 | // If the ID is not valid, return null result | ||
7732 | if (!UUID.TryParse(obj, out objID)) | 8678 | if (!UUID.TryParse(obj, out objID)) |
7733 | { | 8679 | { |
7734 | result.Add(new LSL_Vector()); | 8680 | result.Add(new LSL_Vector()); |
7735 | result.Add(new LSL_Vector()); | 8681 | result.Add(new LSL_Vector()); |
7736 | return result; | 8682 | return result; |
7737 | } | 8683 | } |
8684 | |||
8685 | // Check if this is an attached prim. If so, replace | ||
8686 | // the UUID with the avatar UUID and report it's bounding box | ||
8687 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8688 | if (part != null && part.ParentGroup.IsAttachment) | ||
8689 | objID = part.ParentGroup.AttachedAvatar; | ||
8690 | |||
8691 | // Find out if this is an avatar ID. If so, return it's box | ||
7738 | ScenePresence presence = World.GetScenePresence(objID); | 8692 | ScenePresence presence = World.GetScenePresence(objID); |
7739 | if (presence != null) | 8693 | if (presence != null) |
7740 | { | 8694 | { |
7741 | if (presence.ParentID == 0) // not sat on an object | 8695 | // As per LSL Wiki, there is no difference between sitting |
8696 | // and standing avatar since server 1.36 | ||
8697 | LSL_Vector lower; | ||
8698 | LSL_Vector upper; | ||
8699 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8700 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7742 | { | 8701 | { |
7743 | LSL_Vector lower; | 8702 | // This is for ground sitting avatars |
7744 | LSL_Vector upper; | 8703 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7745 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8704 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7746 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8705 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7747 | { | ||
7748 | // This is for ground sitting avatars | ||
7749 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7750 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7751 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7752 | } | ||
7753 | else | ||
7754 | { | ||
7755 | // This is for standing/flying avatars | ||
7756 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7757 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7758 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7759 | } | ||
7760 | result.Add(lower); | ||
7761 | result.Add(upper); | ||
7762 | return result; | ||
7763 | } | 8706 | } |
7764 | else | 8707 | else |
7765 | { | 8708 | { |
7766 | // sitting on an object so we need the bounding box of that | 8709 | // This is for standing/flying avatars |
7767 | // which should include the avatar so set the UUID to the | 8710 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7768 | // UUID of the object the avatar is sat on and allow it to fall through | 8711 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7769 | // to processing an object | 8712 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7770 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7771 | objID = p.UUID; | ||
7772 | } | 8713 | } |
8714 | |||
8715 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8716 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8717 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8718 | |||
8719 | if (lower.x > upper.x) | ||
8720 | lower.x = upper.x; | ||
8721 | if (lower.y > upper.y) | ||
8722 | lower.y = upper.y; | ||
8723 | if (lower.z > upper.z) | ||
8724 | lower.z = upper.z; | ||
8725 | |||
8726 | result.Add(lower); | ||
8727 | result.Add(upper); | ||
8728 | return result; | ||
7773 | } | 8729 | } |
7774 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8730 | |
8731 | part = World.GetSceneObjectPart(objID); | ||
7775 | // Currently only works for single prims without a sitting avatar | 8732 | // Currently only works for single prims without a sitting avatar |
7776 | if (part != null) | 8733 | if (part != null) |
7777 | { | 8734 | { |
7778 | Vector3 halfSize = part.Scale / 2.0f; | 8735 | float minX; |
7779 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8736 | float maxX; |
7780 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8737 | float minY; |
8738 | float maxY; | ||
8739 | float minZ; | ||
8740 | float maxZ; | ||
8741 | |||
8742 | // This BBox is in sim coordinates, with the offset being | ||
8743 | // a contained point. | ||
8744 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8745 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8746 | |||
8747 | minX -= offsets[0].X; | ||
8748 | maxX -= offsets[0].X; | ||
8749 | minY -= offsets[0].Y; | ||
8750 | maxY -= offsets[0].Y; | ||
8751 | minZ -= offsets[0].Z; | ||
8752 | maxZ -= offsets[0].Z; | ||
8753 | |||
8754 | LSL_Vector lower; | ||
8755 | LSL_Vector upper; | ||
8756 | |||
8757 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8758 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8759 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8760 | |||
8761 | if (lower.x > upper.x) | ||
8762 | lower.x = upper.x; | ||
8763 | if (lower.y > upper.y) | ||
8764 | lower.y = upper.y; | ||
8765 | if (lower.z > upper.z) | ||
8766 | lower.z = upper.z; | ||
8767 | |||
7781 | result.Add(lower); | 8768 | result.Add(lower); |
7782 | result.Add(upper); | 8769 | result.Add(upper); |
7783 | return result; | 8770 | return result; |
@@ -7791,7 +8778,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7791 | 8778 | ||
7792 | public LSL_Vector llGetGeometricCenter() | 8779 | public LSL_Vector llGetGeometricCenter() |
7793 | { | 8780 | { |
7794 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8781 | Vector3 tmp = m_host.GetGeometricCenter(); |
8782 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7795 | } | 8783 | } |
7796 | 8784 | ||
7797 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8785 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7804,16 +8792,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7804 | { | 8792 | { |
7805 | m_host.AddScriptLPS(1); | 8793 | m_host.AddScriptLPS(1); |
7806 | 8794 | ||
8795 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8796 | // keep other options as before | ||
8797 | |||
7807 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8798 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8799 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7808 | 8800 | ||
7809 | LSL_List res = new LSL_List(); | 8801 | LSL_List res = new LSL_List(); |
7810 | 8802 | ||
7811 | foreach (var part in parts) | 8803 | if (parts.Count > 0) |
7812 | { | 8804 | { |
7813 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8805 | foreach (var part in parts) |
7814 | res += partRes; | 8806 | { |
8807 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8808 | res += partRes; | ||
8809 | } | ||
7815 | } | 8810 | } |
8811 | if (avatars.Count > 0) | ||
8812 | { | ||
8813 | foreach (ScenePresence avatar in avatars) | ||
8814 | { | ||
8815 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8816 | res += avaRes; | ||
8817 | } | ||
8818 | } | ||
8819 | return res; | ||
8820 | } | ||
8821 | |||
8822 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8823 | { | ||
8824 | // avatars case | ||
8825 | // replies as SL wiki | ||
8826 | |||
8827 | LSL_List res = new LSL_List(); | ||
8828 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8829 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8830 | |||
8831 | int idx = 0; | ||
8832 | while (idx < rules.Length) | ||
8833 | { | ||
8834 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8835 | int remain = rules.Length - idx; | ||
8836 | |||
8837 | switch (code) | ||
8838 | { | ||
8839 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8840 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8841 | break; | ||
8842 | |||
8843 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8844 | res.Add(new LSL_Integer(0)); | ||
8845 | break; | ||
8846 | |||
8847 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8848 | res.Add(new LSL_Integer(0)); | ||
8849 | break; | ||
8850 | |||
8851 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8852 | res.Add(new LSL_Integer(0)); | ||
8853 | break; | ||
8854 | |||
8855 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8856 | |||
8857 | Vector3 pos = avatar.OffsetPosition; | ||
8858 | |||
8859 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8860 | pos -= sitOffset; | ||
8861 | |||
8862 | if( sitPart != null) | ||
8863 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8864 | |||
8865 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8866 | break; | ||
7816 | 8867 | ||
8868 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8869 | // as in llGetAgentSize above | ||
8870 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8871 | break; | ||
8872 | |||
8873 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8874 | Quaternion rot = avatar.Rotation; | ||
8875 | if (sitPart != null) | ||
8876 | { | ||
8877 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8878 | } | ||
8879 | |||
8880 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8881 | break; | ||
8882 | |||
8883 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8884 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8885 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8886 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8887 | res.Add(new LSL_Float(0.0f)); | ||
8888 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8889 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8890 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8891 | break; | ||
8892 | |||
8893 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8894 | if (remain < 1) | ||
8895 | return res; | ||
8896 | |||
8897 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8898 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8899 | { | ||
8900 | for (face = 0; face < 21; face++) | ||
8901 | { | ||
8902 | res.Add(new LSL_String("")); | ||
8903 | res.Add(new LSL_Vector(0,0,0)); | ||
8904 | res.Add(new LSL_Vector(0,0,0)); | ||
8905 | res.Add(new LSL_Float(0.0)); | ||
8906 | } | ||
8907 | } | ||
8908 | else | ||
8909 | { | ||
8910 | if (face >= 0 && face < 21) | ||
8911 | { | ||
8912 | res.Add(new LSL_String("")); | ||
8913 | res.Add(new LSL_Vector(0,0,0)); | ||
8914 | res.Add(new LSL_Vector(0,0,0)); | ||
8915 | res.Add(new LSL_Float(0.0)); | ||
8916 | } | ||
8917 | } | ||
8918 | break; | ||
8919 | |||
8920 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8921 | if (remain < 1) | ||
8922 | return res; | ||
8923 | |||
8924 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8925 | |||
8926 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8927 | { | ||
8928 | for (face = 0; face < 21; face++) | ||
8929 | { | ||
8930 | res.Add(new LSL_Vector(0,0,0)); | ||
8931 | res.Add(new LSL_Float(0)); | ||
8932 | } | ||
8933 | } | ||
8934 | else | ||
8935 | { | ||
8936 | res.Add(new LSL_Vector(0,0,0)); | ||
8937 | res.Add(new LSL_Float(0)); | ||
8938 | } | ||
8939 | break; | ||
8940 | |||
8941 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8942 | if (remain < 1) | ||
8943 | return res; | ||
8944 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8945 | |||
8946 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8947 | { | ||
8948 | for (face = 0; face < 21; face++) | ||
8949 | { | ||
8950 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8951 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8952 | } | ||
8953 | } | ||
8954 | else | ||
8955 | { | ||
8956 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8957 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8958 | } | ||
8959 | break; | ||
8960 | |||
8961 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8962 | if (remain < 1) | ||
8963 | return res; | ||
8964 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8965 | |||
8966 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8967 | { | ||
8968 | for (face = 0; face < 21; face++) | ||
8969 | { | ||
8970 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8971 | } | ||
8972 | } | ||
8973 | else | ||
8974 | { | ||
8975 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8976 | } | ||
8977 | break; | ||
8978 | |||
8979 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8980 | res.Add(new LSL_Integer(0)); | ||
8981 | res.Add(new LSL_Integer(0));// softness | ||
8982 | res.Add(new LSL_Float(0.0f)); // gravity | ||
8983 | res.Add(new LSL_Float(0.0f)); // friction | ||
8984 | res.Add(new LSL_Float(0.0f)); // wind | ||
8985 | res.Add(new LSL_Float(0.0f)); // tension | ||
8986 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8987 | break; | ||
8988 | |||
8989 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8990 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8991 | if (remain < 1) | ||
8992 | return res; | ||
8993 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8994 | |||
8995 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8996 | { | ||
8997 | for (face = 0; face < 21; face++) | ||
8998 | { | ||
8999 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9000 | } | ||
9001 | } | ||
9002 | else | ||
9003 | { | ||
9004 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9005 | } | ||
9006 | break; | ||
9007 | |||
9008 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9009 | res.Add(new LSL_Integer(0)); | ||
9010 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9011 | res.Add(new LSL_Float(0f)); // intensity | ||
9012 | res.Add(new LSL_Float(0f)); // radius | ||
9013 | res.Add(new LSL_Float(0f)); // falloff | ||
9014 | break; | ||
9015 | |||
9016 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9017 | if (remain < 1) | ||
9018 | return res; | ||
9019 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9020 | |||
9021 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9022 | { | ||
9023 | for (face = 0; face < 21; face++) | ||
9024 | { | ||
9025 | res.Add(new LSL_Float(0f)); | ||
9026 | } | ||
9027 | } | ||
9028 | else | ||
9029 | { | ||
9030 | res.Add(new LSL_Float(0f)); | ||
9031 | } | ||
9032 | break; | ||
9033 | |||
9034 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9035 | res.Add(new LSL_String("")); | ||
9036 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9037 | res.Add(new LSL_Float(1.0f)); | ||
9038 | break; | ||
9039 | |||
9040 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9041 | res.Add(new LSL_String(avatar.Name)); | ||
9042 | break; | ||
9043 | |||
9044 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9045 | res.Add(new LSL_String("")); | ||
9046 | break; | ||
9047 | |||
9048 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9049 | Quaternion lrot = avatar.Rotation; | ||
9050 | |||
9051 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9052 | { | ||
9053 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9054 | } | ||
9055 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9056 | break; | ||
9057 | |||
9058 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9059 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9060 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9061 | lpos -= lsitOffset; | ||
9062 | |||
9063 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9064 | { | ||
9065 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9066 | } | ||
9067 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9068 | break; | ||
9069 | |||
9070 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9071 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9072 | return res; | ||
9073 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9074 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9075 | |||
9076 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9077 | return res; | ||
9078 | } | ||
9079 | } | ||
7817 | return res; | 9080 | return res; |
7818 | } | 9081 | } |
7819 | 9082 | ||
@@ -7857,13 +9120,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7857 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 9120 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7858 | part.AbsolutePosition.Y, | 9121 | part.AbsolutePosition.Y, |
7859 | part.AbsolutePosition.Z); | 9122 | part.AbsolutePosition.Z); |
7860 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7861 | // linkset is rotated; they always reflect the child prim's world position | ||
7862 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7863 | // implementation, so will break scripts imported from there (not to mention it | ||
7864 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7865 | if (part.ParentID != 0) | ||
7866 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7867 | res.Add(v); | 9123 | res.Add(v); |
7868 | break; | 9124 | break; |
7869 | 9125 | ||
@@ -8034,56 +9290,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8034 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9290 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8035 | if (remain < 1) | 9291 | if (remain < 1) |
8036 | return res; | 9292 | return res; |
8037 | 9293 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8038 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8039 | 9294 | ||
8040 | tex = part.Shape.Textures; | 9295 | tex = part.Shape.Textures; |
9296 | int shiny; | ||
8041 | if (face == ScriptBaseClass.ALL_SIDES) | 9297 | if (face == ScriptBaseClass.ALL_SIDES) |
8042 | { | 9298 | { |
8043 | for (face = 0; face < GetNumberOfSides(part); face++) | 9299 | for (face = 0; face < GetNumberOfSides(part); face++) |
8044 | { | 9300 | { |
8045 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9301 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8046 | // Convert Shininess to PRIM_SHINY_* | 9302 | if (shinyness == Shininess.High) |
8047 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9303 | { |
8048 | // PRIM_BUMP_* | 9304 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8049 | res.Add(new LSL_Integer((int)texface.Bump)); | 9305 | } |
9306 | else if (shinyness == Shininess.Medium) | ||
9307 | { | ||
9308 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9309 | } | ||
9310 | else if (shinyness == Shininess.Low) | ||
9311 | { | ||
9312 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9313 | } | ||
9314 | else | ||
9315 | { | ||
9316 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9317 | } | ||
9318 | res.Add(new LSL_Integer(shiny)); | ||
9319 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8050 | } | 9320 | } |
8051 | } | 9321 | } |
8052 | else | 9322 | else |
8053 | { | 9323 | { |
8054 | if (face >= 0 && face < GetNumberOfSides(part)) | 9324 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9325 | if (shinyness == Shininess.High) | ||
8055 | { | 9326 | { |
8056 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9327 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8057 | // Convert Shininess to PRIM_SHINY_* | 9328 | } |
8058 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9329 | else if (shinyness == Shininess.Medium) |
8059 | // PRIM_BUMP_* | 9330 | { |
8060 | res.Add(new LSL_Integer((int)texface.Bump)); | 9331 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8061 | } | 9332 | } |
9333 | else if (shinyness == Shininess.Low) | ||
9334 | { | ||
9335 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9336 | } | ||
9337 | else | ||
9338 | { | ||
9339 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9340 | } | ||
9341 | res.Add(new LSL_Integer(shiny)); | ||
9342 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8062 | } | 9343 | } |
8063 | break; | 9344 | break; |
8064 | 9345 | ||
8065 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9346 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8066 | if (remain < 1) | 9347 | if (remain < 1) |
8067 | return res; | 9348 | return res; |
8068 | 9349 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8069 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8070 | 9350 | ||
8071 | tex = part.Shape.Textures; | 9351 | tex = part.Shape.Textures; |
9352 | int fullbright; | ||
8072 | if (face == ScriptBaseClass.ALL_SIDES) | 9353 | if (face == ScriptBaseClass.ALL_SIDES) |
8073 | { | 9354 | { |
8074 | for (face = 0; face < GetNumberOfSides(part); face++) | 9355 | for (face = 0; face < GetNumberOfSides(part); face++) |
8075 | { | 9356 | { |
8076 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9357 | if (tex.GetFace((uint)face).Fullbright == true) |
8077 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9358 | { |
9359 | fullbright = ScriptBaseClass.TRUE; | ||
9360 | } | ||
9361 | else | ||
9362 | { | ||
9363 | fullbright = ScriptBaseClass.FALSE; | ||
9364 | } | ||
9365 | res.Add(new LSL_Integer(fullbright)); | ||
8078 | } | 9366 | } |
8079 | } | 9367 | } |
8080 | else | 9368 | else |
8081 | { | 9369 | { |
8082 | if (face >= 0 && face < GetNumberOfSides(part)) | 9370 | if (tex.GetFace((uint)face).Fullbright == true) |
8083 | { | 9371 | { |
8084 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9372 | fullbright = ScriptBaseClass.TRUE; |
8085 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9373 | } |
9374 | else | ||
9375 | { | ||
9376 | fullbright = ScriptBaseClass.FALSE; | ||
8086 | } | 9377 | } |
9378 | res.Add(new LSL_Integer(fullbright)); | ||
8087 | } | 9379 | } |
8088 | break; | 9380 | break; |
8089 | 9381 | ||
@@ -8105,27 +9397,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8105 | break; | 9397 | break; |
8106 | 9398 | ||
8107 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9399 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9400 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8108 | if (remain < 1) | 9401 | if (remain < 1) |
8109 | return res; | 9402 | return res; |
8110 | 9403 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8111 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8112 | 9404 | ||
8113 | tex = part.Shape.Textures; | 9405 | tex = part.Shape.Textures; |
8114 | if (face == ScriptBaseClass.ALL_SIDES) | 9406 | if (face == ScriptBaseClass.ALL_SIDES) |
8115 | { | 9407 | { |
8116 | for (face = 0; face < GetNumberOfSides(part); face++) | 9408 | for (face = 0; face < GetNumberOfSides(part); face++) |
8117 | { | 9409 | { |
8118 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9410 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8119 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9411 | { |
8120 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9412 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9413 | } | ||
9414 | else | ||
9415 | { | ||
9416 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9417 | } | ||
8121 | } | 9418 | } |
8122 | } | 9419 | } |
8123 | else | 9420 | else |
8124 | { | 9421 | { |
8125 | if (face >= 0 && face < GetNumberOfSides(part)) | 9422 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8126 | { | 9423 | { |
8127 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9424 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8128 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9425 | } |
9426 | else | ||
9427 | { | ||
9428 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8129 | } | 9429 | } |
8130 | } | 9430 | } |
8131 | break; | 9431 | break; |
@@ -8148,25 +9448,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8148 | case (int)ScriptBaseClass.PRIM_GLOW: | 9448 | case (int)ScriptBaseClass.PRIM_GLOW: |
8149 | if (remain < 1) | 9449 | if (remain < 1) |
8150 | return res; | 9450 | return res; |
8151 | 9451 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8152 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8153 | 9452 | ||
8154 | tex = part.Shape.Textures; | 9453 | tex = part.Shape.Textures; |
9454 | float primglow; | ||
8155 | if (face == ScriptBaseClass.ALL_SIDES) | 9455 | if (face == ScriptBaseClass.ALL_SIDES) |
8156 | { | 9456 | { |
8157 | for (face = 0; face < GetNumberOfSides(part); face++) | 9457 | for (face = 0; face < GetNumberOfSides(part); face++) |
8158 | { | 9458 | { |
8159 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9459 | primglow = tex.GetFace((uint)face).Glow; |
8160 | res.Add(new LSL_Float(texface.Glow)); | 9460 | res.Add(new LSL_Float(primglow)); |
8161 | } | 9461 | } |
8162 | } | 9462 | } |
8163 | else | 9463 | else |
8164 | { | 9464 | { |
8165 | if (face >= 0 && face < GetNumberOfSides(part)) | 9465 | primglow = tex.GetFace((uint)face).Glow; |
8166 | { | 9466 | res.Add(new LSL_Float(primglow)); |
8167 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8168 | res.Add(new LSL_Float(texface.Glow)); | ||
8169 | } | ||
8170 | } | 9467 | } |
8171 | break; | 9468 | break; |
8172 | 9469 | ||
@@ -8178,18 +9475,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8178 | textColor.B)); | 9475 | textColor.B)); |
8179 | res.Add(new LSL_Float(textColor.A)); | 9476 | res.Add(new LSL_Float(textColor.A)); |
8180 | break; | 9477 | break; |
9478 | |||
8181 | case (int)ScriptBaseClass.PRIM_NAME: | 9479 | case (int)ScriptBaseClass.PRIM_NAME: |
8182 | res.Add(new LSL_String(part.Name)); | 9480 | res.Add(new LSL_String(part.Name)); |
8183 | break; | 9481 | break; |
9482 | |||
8184 | case (int)ScriptBaseClass.PRIM_DESC: | 9483 | case (int)ScriptBaseClass.PRIM_DESC: |
8185 | res.Add(new LSL_String(part.Description)); | 9484 | res.Add(new LSL_String(part.Description)); |
8186 | break; | 9485 | break; |
9486 | |||
8187 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9487 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8188 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9488 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8189 | break; | 9489 | break; |
9490 | |||
8190 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9491 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8191 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9492 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8192 | break; | 9493 | break; |
9494 | |||
9495 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9496 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9497 | return res; | ||
9498 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9499 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9500 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9501 | res += tres; | ||
9502 | return res; | ||
8193 | } | 9503 | } |
8194 | } | 9504 | } |
8195 | return res; | 9505 | return res; |
@@ -8782,8 +10092,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8782 | // The function returns an ordered list | 10092 | // The function returns an ordered list |
8783 | // representing the tokens found in the supplied | 10093 | // representing the tokens found in the supplied |
8784 | // sources string. If two successive tokenizers | 10094 | // sources string. If two successive tokenizers |
8785 | // are encountered, then a NULL entry is added | 10095 | // are encountered, then a null-string entry is |
8786 | // to the list. | 10096 | // added to the list. |
8787 | // | 10097 | // |
8788 | // It is a precondition that the source and | 10098 | // It is a precondition that the source and |
8789 | // toekizer lisst are non-null. If they are null, | 10099 | // toekizer lisst are non-null. If they are null, |
@@ -8791,7 +10101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8791 | // while their lengths are being determined. | 10101 | // while their lengths are being determined. |
8792 | // | 10102 | // |
8793 | // A small amount of working memoryis required | 10103 | // A small amount of working memoryis required |
8794 | // of approximately 8*#tokenizers. | 10104 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8795 | // | 10105 | // |
8796 | // There are many ways in which this function | 10106 | // There are many ways in which this function |
8797 | // can be implemented, this implementation is | 10107 | // can be implemented, this implementation is |
@@ -8807,155 +10117,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8807 | // and eliminates redundant tokenizers as soon | 10117 | // and eliminates redundant tokenizers as soon |
8808 | // as is possible. | 10118 | // as is possible. |
8809 | // | 10119 | // |
8810 | // The implementation tries to avoid any copying | 10120 | // The implementation tries to minimize temporary |
8811 | // of arrays or other objects. | 10121 | // garbage generation. |
8812 | // </remarks> | 10122 | // </remarks> |
8813 | 10123 | ||
8814 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 10124 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8815 | { | 10125 | { |
8816 | int beginning = 0; | 10126 | return ParseString2List(src, separators, spacers, true); |
8817 | int srclen = src.Length; | 10127 | } |
8818 | int seplen = separators.Length; | ||
8819 | object[] separray = separators.Data; | ||
8820 | int spclen = spacers.Length; | ||
8821 | object[] spcarray = spacers.Data; | ||
8822 | int mlen = seplen+spclen; | ||
8823 | |||
8824 | int[] offset = new int[mlen+1]; | ||
8825 | bool[] active = new bool[mlen]; | ||
8826 | |||
8827 | int best; | ||
8828 | int j; | ||
8829 | |||
8830 | // Initial capacity reduces resize cost | ||
8831 | 10128 | ||
8832 | LSL_List tokens = new LSL_List(); | 10129 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
10130 | { | ||
10131 | int srclen = src.Length; | ||
10132 | int seplen = separators.Length; | ||
10133 | object[] separray = separators.Data; | ||
10134 | int spclen = spacers.Length; | ||
10135 | object[] spcarray = spacers.Data; | ||
10136 | int dellen = 0; | ||
10137 | string[] delarray = new string[seplen+spclen]; | ||
8833 | 10138 | ||
8834 | // All entries are initially valid | 10139 | int outlen = 0; |
10140 | string[] outarray = new string[srclen*2+1]; | ||
8835 | 10141 | ||
8836 | for (int i = 0; i < mlen; i++) | 10142 | int i, j; |
8837 | active[i] = true; | 10143 | string d; |
8838 | 10144 | ||
8839 | offset[mlen] = srclen; | 10145 | m_host.AddScriptLPS(1); |
8840 | 10146 | ||
8841 | while (beginning < srclen) | 10147 | /* |
10148 | * Convert separator and spacer lists to C# strings. | ||
10149 | * Also filter out null strings so we don't hang. | ||
10150 | */ | ||
10151 | for (i = 0; i < seplen; i ++) | ||
8842 | { | 10152 | { |
10153 | d = separray[i].ToString(); | ||
10154 | if (d.Length > 0) | ||
10155 | { | ||
10156 | delarray[dellen++] = d; | ||
10157 | } | ||
10158 | } | ||
10159 | seplen = dellen; | ||
8843 | 10160 | ||
8844 | best = mlen; // as bad as it gets | 10161 | for (i = 0; i < spclen; i ++) |
10162 | { | ||
10163 | d = spcarray[i].ToString(); | ||
10164 | if (d.Length > 0) | ||
10165 | { | ||
10166 | delarray[dellen++] = d; | ||
10167 | } | ||
10168 | } | ||
8845 | 10169 | ||
8846 | // Scan for separators | 10170 | /* |
10171 | * Scan through source string from beginning to end. | ||
10172 | */ | ||
10173 | for (i = 0;;) | ||
10174 | { | ||
8847 | 10175 | ||
8848 | for (j = 0; j < seplen; j++) | 10176 | /* |
10177 | * Find earliest delimeter in src starting at i (if any). | ||
10178 | */ | ||
10179 | int earliestDel = -1; | ||
10180 | int earliestSrc = srclen; | ||
10181 | string earliestStr = null; | ||
10182 | for (j = 0; j < dellen; j ++) | ||
8849 | { | 10183 | { |
8850 | if (separray[j].ToString() == String.Empty) | 10184 | d = delarray[j]; |
8851 | active[j] = false; | 10185 | if (d != null) |
8852 | |||
8853 | if (active[j]) | ||
8854 | { | 10186 | { |
8855 | // scan all of the markers | 10187 | int index = src.IndexOf(d, i); |
8856 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10188 | if (index < 0) |
8857 | { | 10189 | { |
8858 | // not present at all | 10190 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8859 | active[j] = false; | ||
8860 | } | 10191 | } |
8861 | else | 10192 | else if (index < earliestSrc) |
8862 | { | 10193 | { |
8863 | // present and correct | 10194 | earliestSrc = index; // where delimeter starts in source string |
8864 | if (offset[j] < offset[best]) | 10195 | earliestDel = j; // where delimeter is in delarray[] |
8865 | { | 10196 | earliestStr = d; // the delimeter string from delarray[] |
8866 | // closest so far | 10197 | if (index == i) break; // can't do any better than found at beg of string |
8867 | best = j; | ||
8868 | if (offset[best] == beginning) | ||
8869 | break; | ||
8870 | } | ||
8871 | } | 10198 | } |
8872 | } | 10199 | } |
8873 | } | 10200 | } |
8874 | 10201 | ||
8875 | // Scan for spacers | 10202 | /* |
8876 | 10203 | * Output source string starting at i through start of earliest delimeter. | |
8877 | if (offset[best] != beginning) | 10204 | */ |
10205 | if (keepNulls || (earliestSrc > i)) | ||
8878 | { | 10206 | { |
8879 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10207 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8880 | { | ||
8881 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8882 | active[j] = false; | ||
8883 | |||
8884 | if (active[j]) | ||
8885 | { | ||
8886 | // scan all of the markers | ||
8887 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8888 | { | ||
8889 | // not present at all | ||
8890 | active[j] = false; | ||
8891 | } | ||
8892 | else | ||
8893 | { | ||
8894 | // present and correct | ||
8895 | if (offset[j] < offset[best]) | ||
8896 | { | ||
8897 | // closest so far | ||
8898 | best = j; | ||
8899 | } | ||
8900 | } | ||
8901 | } | ||
8902 | } | ||
8903 | } | 10208 | } |
8904 | 10209 | ||
8905 | // This is the normal exit from the scanning loop | 10210 | /* |
10211 | * If no delimeter found at or after i, we're done scanning. | ||
10212 | */ | ||
10213 | if (earliestDel < 0) break; | ||
8906 | 10214 | ||
8907 | if (best == mlen) | 10215 | /* |
10216 | * If delimeter was a spacer, output the spacer. | ||
10217 | */ | ||
10218 | if (earliestDel >= seplen) | ||
8908 | { | 10219 | { |
8909 | // no markers were found on this pass | 10220 | outarray[outlen++] = earliestStr; |
8910 | // so we're pretty much done | ||
8911 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8912 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8913 | break; | ||
8914 | } | 10221 | } |
8915 | 10222 | ||
8916 | // Otherwise we just add the newly delimited token | 10223 | /* |
8917 | // and recalculate where the search should continue. | 10224 | * Look at rest of src string following delimeter. |
8918 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10225 | */ |
8919 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10226 | i = earliestSrc + earliestStr.Length; |
8920 | |||
8921 | if (best < seplen) | ||
8922 | { | ||
8923 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8924 | } | ||
8925 | else | ||
8926 | { | ||
8927 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8928 | string str = spcarray[best - seplen].ToString(); | ||
8929 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8930 | tokens.Add(new LSL_String(str)); | ||
8931 | } | ||
8932 | } | 10227 | } |
8933 | 10228 | ||
8934 | // This an awkward an not very intuitive boundary case. If the | 10229 | /* |
8935 | // last substring is a tokenizer, then there is an implied trailing | 10230 | * Make up an exact-sized output array suitable for an LSL_List object. |
8936 | // null list entry. Hopefully the single comparison will not be too | 10231 | */ |
8937 | // arduous. Alternatively the 'break' could be replced with a return | 10232 | object[] outlist = new object[outlen]; |
8938 | // but that's shabby programming. | 10233 | for (i = 0; i < outlen; i ++) |
8939 | |||
8940 | if ((beginning == srclen) && (keepNulls)) | ||
8941 | { | 10234 | { |
8942 | if (srclen != 0) | 10235 | outlist[i] = new LSL_String(outarray[i]); |
8943 | tokens.Add(new LSL_String("")); | ||
8944 | } | 10236 | } |
8945 | 10237 | return new LSL_List(outlist); | |
8946 | return tokens; | ||
8947 | } | ||
8948 | |||
8949 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8950 | { | ||
8951 | m_host.AddScriptLPS(1); | ||
8952 | return this.ParseString(src, separators, spacers, false); | ||
8953 | } | ||
8954 | |||
8955 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8956 | { | ||
8957 | m_host.AddScriptLPS(1); | ||
8958 | return this.ParseString(src, separators, spacers, true); | ||
8959 | } | 10238 | } |
8960 | 10239 | ||
8961 | public LSL_Integer llGetObjectPermMask(int mask) | 10240 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9050,6 +10329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9050 | case 4: | 10329 | case 4: |
9051 | return (int)item.NextPermissions; | 10330 | return (int)item.NextPermissions; |
9052 | } | 10331 | } |
10332 | m_host.TaskInventory.LockItemsForRead(false); | ||
9053 | 10333 | ||
9054 | return -1; | 10334 | return -1; |
9055 | } | 10335 | } |
@@ -9240,9 +10520,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9240 | { | 10520 | { |
9241 | try | 10521 | try |
9242 | { | 10522 | { |
10523 | /* | ||
9243 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10524 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9244 | if (obj != null) | 10525 | if (obj != null) |
9245 | return (double)obj.GetMass(); | 10526 | return (double)obj.GetMass(); |
10527 | */ | ||
10528 | // return total object mass | ||
10529 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10530 | if (obj != null) | ||
10531 | return obj.GetMass(); | ||
10532 | |||
9246 | // the object is null so the key is for an avatar | 10533 | // the object is null so the key is for an avatar |
9247 | ScenePresence avatar = World.GetScenePresence(key); | 10534 | ScenePresence avatar = World.GetScenePresence(key); |
9248 | if (avatar != null) | 10535 | if (avatar != null) |
@@ -9262,7 +10549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9262 | } | 10549 | } |
9263 | 10550 | ||
9264 | /// <summary> | 10551 | /// <summary> |
9265 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10552 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9266 | /// start and end and inserts the src list in its place. The inclusive | 10553 | /// start and end and inserts the src list in its place. The inclusive |
9267 | /// nature of the indices means that at least one element must be deleted | 10554 | /// nature of the indices means that at least one element must be deleted |
9268 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10555 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9319,16 +10606,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9319 | // based upon end. Note that if end exceeds the upper | 10606 | // based upon end. Note that if end exceeds the upper |
9320 | // bound in this case, the entire destination list | 10607 | // bound in this case, the entire destination list |
9321 | // is removed. | 10608 | // is removed. |
9322 | else | 10609 | else if (start == 0) |
9323 | { | 10610 | { |
9324 | if (end + 1 < dest.Length) | 10611 | if (end + 1 < dest.Length) |
9325 | { | ||
9326 | return src + dest.GetSublist(end + 1, -1); | 10612 | return src + dest.GetSublist(end + 1, -1); |
9327 | } | ||
9328 | else | 10613 | else |
9329 | { | ||
9330 | return src; | 10614 | return src; |
9331 | } | 10615 | } |
10616 | else // Start < 0 | ||
10617 | { | ||
10618 | if (end + 1 < dest.Length) | ||
10619 | return dest.GetSublist(end + 1, -1); | ||
10620 | else | ||
10621 | return new LSL_List(); | ||
9332 | } | 10622 | } |
9333 | } | 10623 | } |
9334 | // Finally, if start > end, we strip away a prefix and | 10624 | // Finally, if start > end, we strip away a prefix and |
@@ -9379,17 +10669,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9379 | int width = 0; | 10669 | int width = 0; |
9380 | int height = 0; | 10670 | int height = 0; |
9381 | 10671 | ||
9382 | ParcelMediaCommandEnum? commandToSend = null; | 10672 | uint commandToSend = 0; |
9383 | float time = 0.0f; // default is from start | 10673 | float time = 0.0f; // default is from start |
9384 | 10674 | ||
9385 | ScenePresence presence = null; | 10675 | ScenePresence presence = null; |
9386 | 10676 | ||
9387 | for (int i = 0; i < commandList.Data.Length; i++) | 10677 | for (int i = 0; i < commandList.Data.Length; i++) |
9388 | { | 10678 | { |
9389 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10679 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9390 | switch (command) | 10680 | switch (command) |
9391 | { | 10681 | { |
9392 | case ParcelMediaCommandEnum.Agent: | 10682 | case (uint)ParcelMediaCommandEnum.Agent: |
9393 | // we send only to one agent | 10683 | // we send only to one agent |
9394 | if ((i + 1) < commandList.Length) | 10684 | if ((i + 1) < commandList.Length) |
9395 | { | 10685 | { |
@@ -9406,25 +10696,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9406 | } | 10696 | } |
9407 | break; | 10697 | break; |
9408 | 10698 | ||
9409 | case ParcelMediaCommandEnum.Loop: | 10699 | case (uint)ParcelMediaCommandEnum.Loop: |
9410 | loop = 1; | 10700 | loop = 1; |
9411 | commandToSend = command; | 10701 | commandToSend = command; |
9412 | update = true; //need to send the media update packet to set looping | 10702 | update = true; //need to send the media update packet to set looping |
9413 | break; | 10703 | break; |
9414 | 10704 | ||
9415 | case ParcelMediaCommandEnum.Play: | 10705 | case (uint)ParcelMediaCommandEnum.Play: |
9416 | loop = 0; | 10706 | loop = 0; |
9417 | commandToSend = command; | 10707 | commandToSend = command; |
9418 | update = true; //need to send the media update packet to make sure it doesn't loop | 10708 | update = true; //need to send the media update packet to make sure it doesn't loop |
9419 | break; | 10709 | break; |
9420 | 10710 | ||
9421 | case ParcelMediaCommandEnum.Pause: | 10711 | case (uint)ParcelMediaCommandEnum.Pause: |
9422 | case ParcelMediaCommandEnum.Stop: | 10712 | case (uint)ParcelMediaCommandEnum.Stop: |
9423 | case ParcelMediaCommandEnum.Unload: | 10713 | case (uint)ParcelMediaCommandEnum.Unload: |
9424 | commandToSend = command; | 10714 | commandToSend = command; |
9425 | break; | 10715 | break; |
9426 | 10716 | ||
9427 | case ParcelMediaCommandEnum.Url: | 10717 | case (uint)ParcelMediaCommandEnum.Url: |
9428 | if ((i + 1) < commandList.Length) | 10718 | if ((i + 1) < commandList.Length) |
9429 | { | 10719 | { |
9430 | if (commandList.Data[i + 1] is LSL_String) | 10720 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9437,7 +10727,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9437 | } | 10727 | } |
9438 | break; | 10728 | break; |
9439 | 10729 | ||
9440 | case ParcelMediaCommandEnum.Texture: | 10730 | case (uint)ParcelMediaCommandEnum.Texture: |
9441 | if ((i + 1) < commandList.Length) | 10731 | if ((i + 1) < commandList.Length) |
9442 | { | 10732 | { |
9443 | if (commandList.Data[i + 1] is LSL_String) | 10733 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9450,7 +10740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9450 | } | 10740 | } |
9451 | break; | 10741 | break; |
9452 | 10742 | ||
9453 | case ParcelMediaCommandEnum.Time: | 10743 | case (uint)ParcelMediaCommandEnum.Time: |
9454 | if ((i + 1) < commandList.Length) | 10744 | if ((i + 1) < commandList.Length) |
9455 | { | 10745 | { |
9456 | if (commandList.Data[i + 1] is LSL_Float) | 10746 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9462,7 +10752,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9462 | } | 10752 | } |
9463 | break; | 10753 | break; |
9464 | 10754 | ||
9465 | case ParcelMediaCommandEnum.AutoAlign: | 10755 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9466 | if ((i + 1) < commandList.Length) | 10756 | if ((i + 1) < commandList.Length) |
9467 | { | 10757 | { |
9468 | if (commandList.Data[i + 1] is LSL_Integer) | 10758 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9476,7 +10766,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9476 | } | 10766 | } |
9477 | break; | 10767 | break; |
9478 | 10768 | ||
9479 | case ParcelMediaCommandEnum.Type: | 10769 | case (uint)ParcelMediaCommandEnum.Type: |
9480 | if ((i + 1) < commandList.Length) | 10770 | if ((i + 1) < commandList.Length) |
9481 | { | 10771 | { |
9482 | if (commandList.Data[i + 1] is LSL_String) | 10772 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9489,7 +10779,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9489 | } | 10779 | } |
9490 | break; | 10780 | break; |
9491 | 10781 | ||
9492 | case ParcelMediaCommandEnum.Desc: | 10782 | case (uint)ParcelMediaCommandEnum.Desc: |
9493 | if ((i + 1) < commandList.Length) | 10783 | if ((i + 1) < commandList.Length) |
9494 | { | 10784 | { |
9495 | if (commandList.Data[i + 1] is LSL_String) | 10785 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9502,7 +10792,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9502 | } | 10792 | } |
9503 | break; | 10793 | break; |
9504 | 10794 | ||
9505 | case ParcelMediaCommandEnum.Size: | 10795 | case (uint)ParcelMediaCommandEnum.Size: |
9506 | if ((i + 2) < commandList.Length) | 10796 | if ((i + 2) < commandList.Length) |
9507 | { | 10797 | { |
9508 | if (commandList.Data[i + 1] is LSL_Integer) | 10798 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9572,7 +10862,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | } | 10862 | } |
9573 | } | 10863 | } |
9574 | 10864 | ||
9575 | if (commandToSend != null) | 10865 | if (commandToSend != 0) |
9576 | { | 10866 | { |
9577 | // the commandList contained a start/stop/... command, too | 10867 | // the commandList contained a start/stop/... command, too |
9578 | if (presence == null) | 10868 | if (presence == null) |
@@ -9609,7 +10899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9609 | 10899 | ||
9610 | if (aList.Data[i] != null) | 10900 | if (aList.Data[i] != null) |
9611 | { | 10901 | { |
9612 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10902 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9613 | { | 10903 | { |
9614 | case ParcelMediaCommandEnum.Url: | 10904 | case ParcelMediaCommandEnum.Url: |
9615 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10905 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9666,15 +10956,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9666 | 10956 | ||
9667 | if (quick_pay_buttons.Data.Length < 4) | 10957 | if (quick_pay_buttons.Data.Length < 4) |
9668 | { | 10958 | { |
9669 | LSLError("List must have at least 4 elements"); | 10959 | int x; |
9670 | return; | 10960 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10961 | { | ||
10962 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10963 | } | ||
9671 | } | 10964 | } |
9672 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10965 | int[] nPrice = new int[5]; |
9673 | 10966 | nPrice[0] = price; | |
9674 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10967 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9675 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10968 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9676 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10969 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9677 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10970 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10971 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9678 | m_host.ParentGroup.HasGroupChanged = true; | 10972 | m_host.ParentGroup.HasGroupChanged = true; |
9679 | } | 10973 | } |
9680 | 10974 | ||
@@ -9691,7 +10985,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9691 | return new LSL_Vector(); | 10985 | return new LSL_Vector(); |
9692 | } | 10986 | } |
9693 | 10987 | ||
9694 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10988 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10989 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9695 | if (presence != null) | 10990 | if (presence != null) |
9696 | { | 10991 | { |
9697 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10992 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9713,7 +11008,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9713 | return new LSL_Rotation(); | 11008 | return new LSL_Rotation(); |
9714 | } | 11009 | } |
9715 | 11010 | ||
9716 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11011 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11012 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9717 | if (presence != null) | 11013 | if (presence != null) |
9718 | { | 11014 | { |
9719 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 11015 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9773,8 +11069,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9773 | { | 11069 | { |
9774 | m_host.AddScriptLPS(1); | 11070 | m_host.AddScriptLPS(1); |
9775 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 11071 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9776 | if (detectedParams == null) return; // only works on the first detected avatar | 11072 | if (detectedParams == null) |
9777 | 11073 | { | |
11074 | if (m_host.ParentGroup.IsAttachment == true) | ||
11075 | { | ||
11076 | detectedParams = new DetectParams(); | ||
11077 | detectedParams.Key = m_host.OwnerID; | ||
11078 | } | ||
11079 | else | ||
11080 | { | ||
11081 | return; | ||
11082 | } | ||
11083 | } | ||
11084 | |||
9778 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 11085 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9779 | if (avatar != null) | 11086 | if (avatar != null) |
9780 | { | 11087 | { |
@@ -9782,6 +11089,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9782 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 11089 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9783 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 11090 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9784 | } | 11091 | } |
11092 | |||
9785 | ScriptSleep(1000); | 11093 | ScriptSleep(1000); |
9786 | } | 11094 | } |
9787 | 11095 | ||
@@ -9905,12 +11213,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9905 | 11213 | ||
9906 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11214 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9907 | object[] data = rules.Data; | 11215 | object[] data = rules.Data; |
9908 | for (int i = 0; i < data.Length; ++i) { | 11216 | for (int i = 0; i < data.Length; ++i) |
11217 | { | ||
9909 | int type = Convert.ToInt32(data[i++].ToString()); | 11218 | int type = Convert.ToInt32(data[i++].ToString()); |
9910 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11219 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9911 | 11220 | ||
9912 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11221 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9913 | switch (type) { | 11222 | switch (type) |
11223 | { | ||
9914 | case ScriptBaseClass.CAMERA_FOCUS: | 11224 | case ScriptBaseClass.CAMERA_FOCUS: |
9915 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11225 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9916 | case ScriptBaseClass.CAMERA_POSITION: | 11226 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10016,19 +11326,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10016 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11326 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10017 | { | 11327 | { |
10018 | m_host.AddScriptLPS(1); | 11328 | m_host.AddScriptLPS(1); |
10019 | string ret = String.Empty; | 11329 | |
10020 | string src1 = llBase64ToString(str1); | 11330 | if (str1 == String.Empty) |
10021 | string src2 = llBase64ToString(str2); | 11331 | return String.Empty; |
10022 | int c = 0; | 11332 | if (str2 == String.Empty) |
10023 | for (int i = 0; i < src1.Length; i++) | 11333 | return str1; |
11334 | |||
11335 | int len = str2.Length; | ||
11336 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10024 | { | 11337 | { |
10025 | ret += (char) (src1[i] ^ src2[c]); | 11338 | while (str2.EndsWith("=")) |
11339 | str2 = str2.Substring(0, str2.Length - 1); | ||
11340 | |||
11341 | len = str2.Length; | ||
11342 | int mod = len % 4; | ||
11343 | |||
11344 | if (mod == 1) | ||
11345 | str2 = str2.Substring(0, str2.Length - 1); | ||
11346 | else if (mod == 2) | ||
11347 | str2 += "=="; | ||
11348 | else if (mod == 3) | ||
11349 | str2 += "="; | ||
11350 | } | ||
10026 | 11351 | ||
10027 | c++; | 11352 | byte[] data1; |
10028 | if (c >= src2.Length) | 11353 | byte[] data2; |
10029 | c = 0; | 11354 | try |
11355 | { | ||
11356 | data1 = Convert.FromBase64String(str1); | ||
11357 | data2 = Convert.FromBase64String(str2); | ||
10030 | } | 11358 | } |
10031 | return llStringToBase64(ret); | 11359 | catch (Exception) |
11360 | { | ||
11361 | return new LSL_String(String.Empty); | ||
11362 | } | ||
11363 | |||
11364 | byte[] d2 = new Byte[data1.Length]; | ||
11365 | int pos = 0; | ||
11366 | |||
11367 | if (data1.Length <= data2.Length) | ||
11368 | { | ||
11369 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11370 | } | ||
11371 | else | ||
11372 | { | ||
11373 | while (pos < data1.Length) | ||
11374 | { | ||
11375 | len = data1.Length - pos; | ||
11376 | if (len > data2.Length) | ||
11377 | len = data2.Length; | ||
11378 | |||
11379 | Array.Copy(data2, 0, d2, pos, len); | ||
11380 | pos += len; | ||
11381 | } | ||
11382 | } | ||
11383 | |||
11384 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11385 | data1[pos] ^= d2[pos]; | ||
11386 | |||
11387 | return Convert.ToBase64String(data1); | ||
10032 | } | 11388 | } |
10033 | 11389 | ||
10034 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11390 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10085,12 +11441,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10085 | Regex r = new Regex(authregex); | 11441 | Regex r = new Regex(authregex); |
10086 | int[] gnums = r.GetGroupNumbers(); | 11442 | int[] gnums = r.GetGroupNumbers(); |
10087 | Match m = r.Match(url); | 11443 | Match m = r.Match(url); |
10088 | if (m.Success) { | 11444 | if (m.Success) |
10089 | for (int i = 1; i < gnums.Length; i++) { | 11445 | { |
11446 | for (int i = 1; i < gnums.Length; i++) | ||
11447 | { | ||
10090 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11448 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10091 | //CaptureCollection cc = g.Captures; | 11449 | //CaptureCollection cc = g.Captures; |
10092 | } | 11450 | } |
10093 | if (m.Groups.Count == 5) { | 11451 | if (m.Groups.Count == 5) |
11452 | { | ||
10094 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11453 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10095 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11454 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10096 | } | 11455 | } |
@@ -10293,6 +11652,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10293 | 11652 | ||
10294 | LSL_List ret = new LSL_List(); | 11653 | LSL_List ret = new LSL_List(); |
10295 | UUID key = new UUID(); | 11654 | UUID key = new UUID(); |
11655 | |||
11656 | |||
10296 | if (UUID.TryParse(id, out key)) | 11657 | if (UUID.TryParse(id, out key)) |
10297 | { | 11658 | { |
10298 | ScenePresence av = World.GetScenePresence(key); | 11659 | ScenePresence av = World.GetScenePresence(key); |
@@ -10310,13 +11671,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10310 | ret.Add(new LSL_String("")); | 11671 | ret.Add(new LSL_String("")); |
10311 | break; | 11672 | break; |
10312 | case ScriptBaseClass.OBJECT_POS: | 11673 | case ScriptBaseClass.OBJECT_POS: |
10313 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11674 | Vector3 avpos; |
11675 | |||
11676 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11677 | { | ||
11678 | avpos = av.OffsetPosition; | ||
11679 | |||
11680 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11681 | avpos -= sitOffset; | ||
11682 | |||
11683 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11684 | } | ||
11685 | else | ||
11686 | avpos = av.AbsolutePosition; | ||
11687 | |||
11688 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10314 | break; | 11689 | break; |
10315 | case ScriptBaseClass.OBJECT_ROT: | 11690 | case ScriptBaseClass.OBJECT_ROT: |
10316 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11691 | Quaternion avrot = av.Rotation; |
11692 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11693 | { | ||
11694 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11695 | } | ||
11696 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10317 | break; | 11697 | break; |
10318 | case ScriptBaseClass.OBJECT_VELOCITY: | 11698 | case ScriptBaseClass.OBJECT_VELOCITY: |
10319 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11699 | Vector3 avvel = av.Velocity; |
11700 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10320 | break; | 11701 | break; |
10321 | case ScriptBaseClass.OBJECT_OWNER: | 11702 | case ScriptBaseClass.OBJECT_OWNER: |
10322 | ret.Add(new LSL_String(id)); | 11703 | ret.Add(new LSL_String(id)); |
@@ -10372,17 +11753,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10372 | case ScriptBaseClass.OBJECT_NAME: | 11753 | case ScriptBaseClass.OBJECT_NAME: |
10373 | ret.Add(new LSL_String(obj.Name)); | 11754 | ret.Add(new LSL_String(obj.Name)); |
10374 | break; | 11755 | break; |
10375 | case ScriptBaseClass.OBJECT_DESC: | 11756 | case ScriptBaseClass.OBJECT_DESC: |
10376 | ret.Add(new LSL_String(obj.Description)); | 11757 | ret.Add(new LSL_String(obj.Description)); |
10377 | break; | 11758 | break; |
10378 | case ScriptBaseClass.OBJECT_POS: | 11759 | case ScriptBaseClass.OBJECT_POS: |
10379 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11760 | Vector3 opos = obj.AbsolutePosition; |
11761 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10380 | break; | 11762 | break; |
10381 | case ScriptBaseClass.OBJECT_ROT: | 11763 | case ScriptBaseClass.OBJECT_ROT: |
10382 | ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); | 11764 | // Quaternion orot = obj.RotationOffset; |
11765 | // ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W)); | ||
11766 | |||
11767 | LSL_Rotation objrot = GetPartRot(obj); | ||
11768 | ret.Add(objrot); | ||
10383 | break; | 11769 | break; |
10384 | case ScriptBaseClass.OBJECT_VELOCITY: | 11770 | case ScriptBaseClass.OBJECT_VELOCITY: |
10385 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11771 | Vector3 ovel = obj.Velocity; |
11772 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
10386 | break; | 11773 | break; |
10387 | case ScriptBaseClass.OBJECT_OWNER: | 11774 | case ScriptBaseClass.OBJECT_OWNER: |
10388 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11775 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -10416,9 +11803,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10416 | // The value returned in SL for normal prims is prim count | 11803 | // The value returned in SL for normal prims is prim count |
10417 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11804 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10418 | break; | 11805 | break; |
10419 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11806 | |
10420 | // "Land Impact" calculations. These calculations are probably not applicable | 11807 | // costs below may need to be diferent for root parts, need to check |
10421 | // to OpenSim and are not yet complete in SL | ||
10422 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11808 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10423 | // The linden calculation is here | 11809 | // The linden calculation is here |
10424 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11810 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10426,16 +11812,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10426 | ret.Add(new LSL_Float(0)); | 11812 | ret.Add(new LSL_Float(0)); |
10427 | break; | 11813 | break; |
10428 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11814 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10429 | // The linden calculation is here | 11815 | // The value returned in SL for normal prims is prim count * 0.06 |
10430 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11816 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10431 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10432 | ret.Add(new LSL_Float(0)); | ||
10433 | break; | 11817 | break; |
10434 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11818 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10435 | // The linden calculation is here | 11819 | // The value returned in SL for normal prims is prim count |
10436 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11820 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10437 | // The value returned in SL for normal prims looks like the prim count | ||
10438 | ret.Add(new LSL_Float(0)); | ||
10439 | break; | 11821 | break; |
10440 | default: | 11822 | default: |
10441 | // Invalid or unhandled constant. | 11823 | // Invalid or unhandled constant. |
@@ -10624,15 +12006,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10624 | return GetLinkPrimitiveParams(obj, rules); | 12006 | return GetLinkPrimitiveParams(obj, rules); |
10625 | } | 12007 | } |
10626 | 12008 | ||
10627 | public void print(string str) | 12009 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10628 | { | 12010 | { |
10629 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 12011 | List<SceneObjectPart> parts = GetLinkParts(link); |
10630 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 12012 | if (parts.Count < 1) |
10631 | if (ossl != null) | 12013 | return 0; |
10632 | { | 12014 | |
10633 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12015 | return GetNumberOfSides(parts[0]); |
10634 | m_log.Info("LSL print():" + str); | ||
10635 | } | ||
10636 | } | 12016 | } |
10637 | 12017 | ||
10638 | private string Name2Username(string name) | 12018 | private string Name2Username(string name) |
@@ -10677,7 +12057,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10677 | 12057 | ||
10678 | return rq.ToString(); | 12058 | return rq.ToString(); |
10679 | } | 12059 | } |
10680 | 12060 | /* | |
12061 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12062 | { | ||
12063 | m_SayShoutCount = 0; | ||
12064 | } | ||
12065 | */ | ||
10681 | private struct Tri | 12066 | private struct Tri |
10682 | { | 12067 | { |
10683 | public Vector3 p1; | 12068 | public Vector3 p1; |
@@ -10817,9 +12202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10817 | 12202 | ||
10818 | ContactResult result = new ContactResult (); | 12203 | ContactResult result = new ContactResult (); |
10819 | result.ConsumerID = group.LocalId; | 12204 | result.ConsumerID = group.LocalId; |
10820 | result.Depth = intersection.distance; | 12205 | // result.Depth = intersection.distance; |
10821 | result.Normal = intersection.normal; | 12206 | result.Normal = intersection.normal; |
10822 | result.Pos = intersection.ipoint; | 12207 | result.Pos = intersection.ipoint; |
12208 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
10823 | 12209 | ||
10824 | contacts.Add(result); | 12210 | contacts.Add(result); |
10825 | }); | 12211 | }); |
@@ -10952,6 +12338,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10952 | 12338 | ||
10953 | return contacts[0]; | 12339 | return contacts[0]; |
10954 | } | 12340 | } |
12341 | /* | ||
12342 | // not done: | ||
12343 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12344 | { | ||
12345 | ContactResult[] contacts = null; | ||
12346 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12347 | { | ||
12348 | if (m_host.ParentGroup == group) | ||
12349 | return; | ||
12350 | |||
12351 | if (group.IsAttachment) | ||
12352 | return; | ||
12353 | |||
12354 | if(group.RootPart.PhysActor != null) | ||
12355 | return; | ||
12356 | |||
12357 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12358 | }); | ||
12359 | return contacts; | ||
12360 | } | ||
12361 | */ | ||
10955 | 12362 | ||
10956 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12363 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10957 | { | 12364 | { |
@@ -10993,32 +12400,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10993 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12400 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10994 | 12401 | ||
10995 | 12402 | ||
10996 | if (checkTerrain) | 12403 | if (World.SuportsRayCastFiltered()) |
10997 | { | 12404 | { |
10998 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12405 | if (dist == 0) |
10999 | if (groundContact != null) | 12406 | return list; |
11000 | results.Add((ContactResult)groundContact); | ||
11001 | } | ||
11002 | 12407 | ||
11003 | if (checkAgents) | 12408 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11004 | { | 12409 | if (checkTerrain) |
11005 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12410 | rayfilter |= RayFilterFlags.land; |
11006 | foreach (ContactResult r in agentHits) | 12411 | // if (checkAgents) |
11007 | results.Add(r); | 12412 | // rayfilter |= RayFilterFlags.agent; |
11008 | } | 12413 | if (checkPhysical) |
12414 | rayfilter |= RayFilterFlags.physical; | ||
12415 | if (checkNonPhysical) | ||
12416 | rayfilter |= RayFilterFlags.nonphysical; | ||
12417 | if (detectPhantom) | ||
12418 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12419 | |||
12420 | Vector3 direction = dir * ( 1/dist); | ||
12421 | |||
12422 | if(rayfilter == 0) | ||
12423 | { | ||
12424 | list.Add(new LSL_Integer(0)); | ||
12425 | return list; | ||
12426 | } | ||
12427 | |||
12428 | // get some more contacts to sort ??? | ||
12429 | int physcount = 4 * count; | ||
12430 | if (physcount > 20) | ||
12431 | physcount = 20; | ||
12432 | |||
12433 | object physresults; | ||
12434 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
11009 | 12435 | ||
11010 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12436 | if (physresults == null) |
12437 | { | ||
12438 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12439 | return list; | ||
12440 | } | ||
12441 | |||
12442 | results = (List<ContactResult>)physresults; | ||
12443 | |||
12444 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12445 | if (checkAgents) | ||
12446 | { | ||
12447 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12448 | foreach (ContactResult r in agentHits) | ||
12449 | results.Add(r); | ||
12450 | } | ||
12451 | |||
12452 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12453 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12454 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12455 | // physicsl phantoms as done by the physics scene | ||
12456 | // We don't want anything else but phantoms here. | ||
12457 | if (detectPhantom) | ||
12458 | { | ||
12459 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12460 | foreach (ContactResult r in objectHits) | ||
12461 | results.Add(r); | ||
12462 | } | ||
12463 | } | ||
12464 | else | ||
11011 | { | 12465 | { |
11012 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12466 | if (checkTerrain) |
11013 | foreach (ContactResult r in objectHits) | 12467 | { |
11014 | results.Add(r); | 12468 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12469 | if (groundContact != null) | ||
12470 | results.Add((ContactResult)groundContact); | ||
12471 | } | ||
12472 | |||
12473 | if (checkAgents) | ||
12474 | { | ||
12475 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12476 | foreach (ContactResult r in agentHits) | ||
12477 | results.Add(r); | ||
12478 | } | ||
12479 | |||
12480 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12481 | { | ||
12482 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12483 | foreach (ContactResult r in objectHits) | ||
12484 | results.Add(r); | ||
12485 | } | ||
11015 | } | 12486 | } |
11016 | 12487 | ||
11017 | results.Sort(delegate(ContactResult a, ContactResult b) | 12488 | results.Sort(delegate(ContactResult a, ContactResult b) |
11018 | { | 12489 | { |
11019 | return a.Depth.CompareTo(b.Depth); | 12490 | return a.Depth.CompareTo(b.Depth); |
11020 | }); | 12491 | }); |
11021 | 12492 | ||
11022 | int values = 0; | 12493 | int values = 0; |
11023 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12494 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11024 | 12495 | ||
@@ -11111,7 +12582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11111 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12582 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11112 | if (!isAccount) return 0; | 12583 | if (!isAccount) return 0; |
11113 | if (estate.HasAccess(id)) return 1; | 12584 | if (estate.HasAccess(id)) return 1; |
11114 | if (estate.IsBanned(id)) | 12585 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11115 | estate.RemoveBan(id); | 12586 | estate.RemoveBan(id); |
11116 | estate.AddEstateUser(id); | 12587 | estate.AddEstateUser(id); |
11117 | break; | 12588 | break; |
@@ -11130,14 +12601,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11130 | break; | 12601 | break; |
11131 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12602 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11132 | if (!isAccount) return 0; | 12603 | if (!isAccount) return 0; |
11133 | if (estate.IsBanned(id)) return 1; | 12604 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11134 | EstateBan ban = new EstateBan(); | 12605 | EstateBan ban = new EstateBan(); |
11135 | ban.EstateID = estate.EstateID; | 12606 | ban.EstateID = estate.EstateID; |
11136 | ban.BannedUserID = id; | 12607 | ban.BannedUserID = id; |
11137 | estate.AddBan(ban); | 12608 | estate.AddBan(ban); |
11138 | break; | 12609 | break; |
11139 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12610 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11140 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12611 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11141 | estate.RemoveBan(id); | 12612 | estate.RemoveBan(id); |
11142 | break; | 12613 | break; |
11143 | default: return 0; | 12614 | default: return 0; |
@@ -11166,7 +12637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11166 | return 16384; | 12637 | return 16384; |
11167 | } | 12638 | } |
11168 | 12639 | ||
11169 | public LSL_Integer llGetUsedMemory() | 12640 | public virtual LSL_Integer llGetUsedMemory() |
11170 | { | 12641 | { |
11171 | m_host.AddScriptLPS(1); | 12642 | m_host.AddScriptLPS(1); |
11172 | // The value returned for LSO scripts in SL | 12643 | // The value returned for LSO scripts in SL |
@@ -11194,7 +12665,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11194 | public void llSetSoundQueueing(int queue) | 12665 | public void llSetSoundQueueing(int queue) |
11195 | { | 12666 | { |
11196 | m_host.AddScriptLPS(1); | 12667 | m_host.AddScriptLPS(1); |
11197 | NotImplemented("llSetSoundQueueing"); | ||
11198 | } | 12668 | } |
11199 | 12669 | ||
11200 | public void llCollisionSprite(string impact_sprite) | 12670 | public void llCollisionSprite(string impact_sprite) |
@@ -11206,10 +12676,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11206 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12676 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11207 | { | 12677 | { |
11208 | m_host.AddScriptLPS(1); | 12678 | m_host.AddScriptLPS(1); |
11209 | NotImplemented("llGodLikeRezObject"); | 12679 | |
12680 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12681 | NotImplemented("llGodLikeRezObject"); | ||
12682 | |||
12683 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12684 | if (rezAsset == null) | ||
12685 | { | ||
12686 | llSay(0, "Asset not found"); | ||
12687 | return; | ||
12688 | } | ||
12689 | |||
12690 | SceneObjectGroup group = null; | ||
12691 | |||
12692 | try | ||
12693 | { | ||
12694 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12695 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12696 | } | ||
12697 | catch | ||
12698 | { | ||
12699 | llSay(0, "Asset not found"); | ||
12700 | return; | ||
12701 | } | ||
12702 | |||
12703 | if (group == null) | ||
12704 | { | ||
12705 | llSay(0, "Asset not found"); | ||
12706 | return; | ||
12707 | } | ||
12708 | |||
12709 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12710 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12711 | |||
12712 | group.ResetIDs(); | ||
12713 | |||
12714 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12715 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12716 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12717 | group.ScheduleGroupForFullUpdate(); | ||
12718 | |||
12719 | // objects rezzed with this method are die_at_edge by default. | ||
12720 | group.RootPart.SetDieAtEdge(true); | ||
12721 | |||
12722 | group.ResumeScripts(); | ||
12723 | |||
12724 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12725 | "object_rez", new Object[] { | ||
12726 | new LSL_String( | ||
12727 | group.RootPart.UUID.ToString()) }, | ||
12728 | new DetectParams[0])); | ||
12729 | } | ||
12730 | |||
12731 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12732 | { | ||
12733 | UUID txn = UUID.Random(); | ||
12734 | |||
12735 | Util.FireAndForget(delegate(object x) | ||
12736 | { | ||
12737 | int replycode = 0; | ||
12738 | string replydata = destination + "," + amount.ToString(); | ||
12739 | |||
12740 | try | ||
12741 | { | ||
12742 | TaskInventoryItem item = m_item; | ||
12743 | if (item == null) | ||
12744 | { | ||
12745 | replydata = "SERVICE_ERROR"; | ||
12746 | return; | ||
12747 | } | ||
12748 | |||
12749 | m_host.AddScriptLPS(1); | ||
12750 | |||
12751 | if (item.PermsGranter == UUID.Zero) | ||
12752 | { | ||
12753 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12754 | return; | ||
12755 | } | ||
12756 | |||
12757 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12758 | { | ||
12759 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12760 | return; | ||
12761 | } | ||
12762 | |||
12763 | UUID toID = new UUID(); | ||
12764 | |||
12765 | if (!UUID.TryParse(destination, out toID)) | ||
12766 | { | ||
12767 | replydata = "INVALID_AGENT"; | ||
12768 | return; | ||
12769 | } | ||
12770 | |||
12771 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12772 | |||
12773 | if (money == null) | ||
12774 | { | ||
12775 | replydata = "TRANSFERS_DISABLED"; | ||
12776 | return; | ||
12777 | } | ||
12778 | |||
12779 | bool result = money.ObjectGiveMoney( | ||
12780 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12781 | |||
12782 | if (result) | ||
12783 | { | ||
12784 | replycode = 1; | ||
12785 | return; | ||
12786 | } | ||
12787 | |||
12788 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12789 | } | ||
12790 | finally | ||
12791 | { | ||
12792 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12793 | "transaction_result", new Object[] { | ||
12794 | new LSL_String(txn.ToString()), | ||
12795 | new LSL_Integer(replycode), | ||
12796 | new LSL_String(replydata) }, | ||
12797 | new DetectParams[0])); | ||
12798 | } | ||
12799 | }); | ||
12800 | |||
12801 | return txn.ToString(); | ||
11210 | } | 12802 | } |
11211 | 12803 | ||
11212 | #endregion | 12804 | #endregion |
12805 | |||
12806 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12807 | { | ||
12808 | SceneObjectGroup group = m_host.ParentGroup; | ||
12809 | |||
12810 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12811 | return; | ||
12812 | if (group.IsAttachment) | ||
12813 | return; | ||
12814 | |||
12815 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12816 | { | ||
12817 | if (group.RootPart.KeyframeMotion != null) | ||
12818 | group.RootPart.KeyframeMotion.Stop(); | ||
12819 | group.RootPart.KeyframeMotion = null; | ||
12820 | |||
12821 | int idx = 0; | ||
12822 | |||
12823 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12824 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12825 | |||
12826 | while (idx < options.Data.Length) | ||
12827 | { | ||
12828 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12829 | int remain = options.Data.Length - idx; | ||
12830 | |||
12831 | switch (option) | ||
12832 | { | ||
12833 | case ScriptBaseClass.KFM_MODE: | ||
12834 | if (remain < 1) | ||
12835 | break; | ||
12836 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12837 | switch(modeval) | ||
12838 | { | ||
12839 | case ScriptBaseClass.KFM_FORWARD: | ||
12840 | mode = KeyframeMotion.PlayMode.Forward; | ||
12841 | break; | ||
12842 | case ScriptBaseClass.KFM_REVERSE: | ||
12843 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12844 | break; | ||
12845 | case ScriptBaseClass.KFM_LOOP: | ||
12846 | mode = KeyframeMotion.PlayMode.Loop; | ||
12847 | break; | ||
12848 | case ScriptBaseClass.KFM_PING_PONG: | ||
12849 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12850 | break; | ||
12851 | } | ||
12852 | break; | ||
12853 | case ScriptBaseClass.KFM_DATA: | ||
12854 | if (remain < 1) | ||
12855 | break; | ||
12856 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12857 | data = (KeyframeMotion.DataFormat)dataval; | ||
12858 | break; | ||
12859 | } | ||
12860 | } | ||
12861 | |||
12862 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12863 | |||
12864 | idx = 0; | ||
12865 | |||
12866 | int elemLength = 2; | ||
12867 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12868 | elemLength = 3; | ||
12869 | |||
12870 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12871 | while (idx < frames.Data.Length) | ||
12872 | { | ||
12873 | int remain = frames.Data.Length - idx; | ||
12874 | |||
12875 | if (remain < elemLength) | ||
12876 | break; | ||
12877 | |||
12878 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12879 | frame.Position = null; | ||
12880 | frame.Rotation = null; | ||
12881 | |||
12882 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12883 | { | ||
12884 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12885 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12886 | } | ||
12887 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12888 | { | ||
12889 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12890 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12891 | } | ||
12892 | |||
12893 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12894 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12895 | |||
12896 | keyframes.Add(frame); | ||
12897 | } | ||
12898 | |||
12899 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12900 | group.RootPart.KeyframeMotion.Start(); | ||
12901 | } | ||
12902 | else | ||
12903 | { | ||
12904 | if (group.RootPart.KeyframeMotion == null) | ||
12905 | return; | ||
12906 | |||
12907 | if (options.Data.Length == 0) | ||
12908 | { | ||
12909 | group.RootPart.KeyframeMotion.Stop(); | ||
12910 | return; | ||
12911 | } | ||
12912 | |||
12913 | int code = (int)options.GetLSLIntegerItem(0); | ||
12914 | |||
12915 | int idx = 0; | ||
12916 | |||
12917 | while (idx < options.Data.Length) | ||
12918 | { | ||
12919 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12920 | int remain = options.Data.Length - idx; | ||
12921 | |||
12922 | switch (option) | ||
12923 | { | ||
12924 | case ScriptBaseClass.KFM_COMMAND: | ||
12925 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12926 | switch (cmd) | ||
12927 | { | ||
12928 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12929 | group.RootPart.KeyframeMotion.Start(); | ||
12930 | break; | ||
12931 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12932 | group.RootPart.KeyframeMotion.Stop(); | ||
12933 | break; | ||
12934 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12935 | group.RootPart.KeyframeMotion.Pause(); | ||
12936 | break; | ||
12937 | } | ||
12938 | break; | ||
12939 | } | ||
12940 | } | ||
12941 | } | ||
12942 | } | ||
11213 | } | 12943 | } |
11214 | 12944 | ||
11215 | public class NotecardCache | 12945 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 3654106..bc20f71 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -916,18 +925,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
916 | if (target != null) | 925 | if (target != null) |
917 | { | 926 | { |
918 | UUID animID=UUID.Zero; | 927 | UUID animID=UUID.Zero; |
919 | lock (m_host.TaskInventory) | 928 | m_host.TaskInventory.LockItemsForRead(true); |
929 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
920 | { | 930 | { |
921 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 931 | if (inv.Value.Name == animation) |
922 | { | 932 | { |
923 | if (inv.Value.Name == animation) | 933 | if (inv.Value.Type == (int)AssetType.Animation) |
924 | { | 934 | animID = inv.Value.AssetID; |
925 | if (inv.Value.Type == (int)AssetType.Animation) | 935 | continue; |
926 | animID = inv.Value.AssetID; | ||
927 | continue; | ||
928 | } | ||
929 | } | 936 | } |
930 | } | 937 | } |
938 | m_host.TaskInventory.LockItemsForRead(false); | ||
931 | if (animID == UUID.Zero) | 939 | if (animID == UUID.Zero) |
932 | target.Animator.AddAnimation(animation, m_host.UUID); | 940 | target.Animator.AddAnimation(animation, m_host.UUID); |
933 | else | 941 | else |
@@ -968,6 +976,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
968 | else | 976 | else |
969 | animID = UUID.Zero; | 977 | animID = UUID.Zero; |
970 | } | 978 | } |
979 | m_host.TaskInventory.LockItemsForRead(false); | ||
971 | 980 | ||
972 | if (animID == UUID.Zero) | 981 | if (animID == UUID.Zero) |
973 | target.Animator.RemoveAnimation(animation); | 982 | target.Animator.RemoveAnimation(animation); |
@@ -1788,6 +1797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1788 | 1797 | ||
1789 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1798 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1790 | { | 1799 | { |
1800 | m_host.TaskInventory.LockItemsForRead(true); | ||
1791 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1801 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1792 | { | 1802 | { |
1793 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1803 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1795,6 +1805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1795 | assetID = item.AssetID; | 1805 | assetID = item.AssetID; |
1796 | } | 1806 | } |
1797 | } | 1807 | } |
1808 | m_host.TaskInventory.LockItemsForRead(false); | ||
1798 | } | 1809 | } |
1799 | 1810 | ||
1800 | if (assetID == UUID.Zero) | 1811 | if (assetID == UUID.Zero) |
@@ -2266,7 +2277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2266 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2277 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2267 | m_host.AddScriptLPS(1); | 2278 | m_host.AddScriptLPS(1); |
2268 | 2279 | ||
2269 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2280 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2270 | } | 2281 | } |
2271 | 2282 | ||
2272 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2283 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2277,24 +2288,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2277 | return NpcCreate( | 2288 | return NpcCreate( |
2278 | firstname, lastname, position, notecard, | 2289 | firstname, lastname, position, notecard, |
2279 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2290 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2280 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2291 | false); |
2292 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2281 | } | 2293 | } |
2282 | 2294 | ||
2283 | private LSL_Key NpcCreate( | 2295 | private LSL_Key NpcCreate( |
2284 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2296 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2285 | { | 2297 | { |
2298 | if (!owned) | ||
2299 | OSSLError("Unowned NPCs are unsupported"); | ||
2300 | |||
2301 | string groupTitle = String.Empty; | ||
2302 | |||
2303 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2304 | return new LSL_Key(UUID.Zero.ToString()); | ||
2305 | |||
2306 | if (firstname != String.Empty || lastname != String.Empty) | ||
2307 | { | ||
2308 | if (firstname != "Shown outfit:") | ||
2309 | groupTitle = "- NPC -"; | ||
2310 | } | ||
2311 | |||
2286 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2312 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2287 | if (module != null) | 2313 | if (module != null) |
2288 | { | 2314 | { |
2289 | AvatarAppearance appearance = null; | 2315 | AvatarAppearance appearance = null; |
2290 | 2316 | ||
2291 | UUID id; | 2317 | // UUID id; |
2292 | if (UUID.TryParse(notecard, out id)) | 2318 | // if (UUID.TryParse(notecard, out id)) |
2293 | { | 2319 | // { |
2294 | ScenePresence clonePresence = World.GetScenePresence(id); | 2320 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2295 | if (clonePresence != null) | 2321 | // if (clonePresence != null) |
2296 | appearance = clonePresence.Appearance; | 2322 | // appearance = clonePresence.Appearance; |
2297 | } | 2323 | // } |
2298 | 2324 | ||
2299 | if (appearance == null) | 2325 | if (appearance == null) |
2300 | { | 2326 | { |
@@ -2322,6 +2348,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2322 | World, | 2348 | World, |
2323 | appearance); | 2349 | appearance); |
2324 | 2350 | ||
2351 | ScenePresence sp; | ||
2352 | if (World.TryGetScenePresence(x, out sp)) | ||
2353 | { | ||
2354 | sp.Grouptitle = groupTitle; | ||
2355 | sp.SendAvatarDataToAllAgents(); | ||
2356 | } | ||
2325 | return new LSL_Key(x.ToString()); | 2357 | return new LSL_Key(x.ToString()); |
2326 | } | 2358 | } |
2327 | 2359 | ||
@@ -2613,16 +2645,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2613 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2645 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2614 | m_host.AddScriptLPS(1); | 2646 | m_host.AddScriptLPS(1); |
2615 | 2647 | ||
2616 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2648 | ManualResetEvent ev = new ManualResetEvent(false); |
2617 | if (module != null) | ||
2618 | { | ||
2619 | UUID npcId = new UUID(npc.m_string); | ||
2620 | 2649 | ||
2621 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2650 | Util.FireAndForget(delegate(object x) { |
2622 | return; | 2651 | try |
2652 | { | ||
2653 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2654 | if (module != null) | ||
2655 | { | ||
2656 | UUID npcId = new UUID(npc.m_string); | ||
2623 | 2657 | ||
2624 | module.DeleteNPC(npcId, World); | 2658 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2625 | } | 2659 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2660 | { | ||
2661 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2662 | return; | ||
2663 | } | ||
2664 | |||
2665 | module.DeleteNPC(npcId, World); | ||
2666 | } | ||
2667 | } | ||
2668 | finally | ||
2669 | { | ||
2670 | ev.Set(); | ||
2671 | } | ||
2672 | }); | ||
2673 | ev.WaitOne(); | ||
2626 | } | 2674 | } |
2627 | 2675 | ||
2628 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2676 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3262,4 +3310,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3262 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3310 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3263 | } | 3311 | } |
3264 | } | 3312 | } |
3265 | } \ No newline at end of file | 3313 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3844753..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -319,7 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
319 | float dy; | 319 | float dy; |
320 | float dz; | 320 | float dz; |
321 | 321 | ||
322 | Quaternion q = SensePoint.GetWorldRotation(); | 322 | // Quaternion q = SensePoint.RotationOffset; |
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
323 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
324 | { | 325 | { |
325 | // In attachments, rotate the sensor cone with the | 326 | // In attachments, rotate the sensor cone with the |
@@ -333,7 +334,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
333 | // Position of a sensor in a child prim attached to an avatar | 334 | // Position of a sensor in a child prim attached to an avatar |
334 | // will be still wrong. | 335 | // will be still wrong. |
335 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
336 | q = avatar.Rotation * q; | 337 | fromRegionPos = avatar.AbsolutePosition; |
338 | q = avatar.Rotation; | ||
337 | } | 339 | } |
338 | 340 | ||
339 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -463,7 +465,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
463 | // Position of a sensor in a child prim attached to an avatar | 465 | // Position of a sensor in a child prim attached to an avatar |
464 | // will be still wrong. | 466 | // will be still wrong. |
465 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
466 | q = avatar.Rotation * q; | 468 | if (avatar == null) |
469 | return sensedEntities; | ||
470 | fromRegionPos = avatar.AbsolutePosition; | ||
471 | q = avatar.Rotation; | ||
467 | } | 472 | } |
468 | 473 | ||
469 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 474 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index d39b204..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,6 +358,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
@@ -378,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
378 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
379 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
380 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
381 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
382 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
383 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -421,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
421 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
422 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
423 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
424 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
425 | 431 | ||
426 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
427 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
428 | } | 435 | } |
429 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index b5416c8..1facc96 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b6c21e6..a08cc42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
94 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
95 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
96 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
97 | 98 | ||
98 | //Particle Systems | 99 | //Particle Systems |
99 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -282,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -586,6 +588,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
586 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 588 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
587 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 589 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
588 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 590 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
591 | |||
592 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
593 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
594 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
595 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
596 | |||
597 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
598 | public const int DENSITY = 1; | ||
599 | public const int FRICTION = 2; | ||
600 | public const int RESTITUTION = 4; | ||
601 | public const int GRAVITY_MULTIPLIER = 8; | ||
589 | 602 | ||
590 | // extra constants for llSetPrimMediaParams | 603 | // extra constants for llSetPrimMediaParams |
591 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 604 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -658,6 +671,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
658 | 671 | ||
659 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 672 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
660 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 673 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
661 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 674 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
675 | |||
676 | public const int KFM_MODE = 1; | ||
677 | public const int KFM_LOOP = 1; | ||
678 | public const int KFM_REVERSE = 3; | ||
679 | public const int KFM_FORWARD = 0; | ||
680 | public const int KFM_PING_PONG = 2; | ||
681 | public const int KFM_DATA = 2; | ||
682 | public const int KFM_TRANSLATION = 2; | ||
683 | public const int KFM_ROTATION = 1; | ||
684 | public const int KFM_COMMAND = 0; | ||
685 | public const int KFM_CMD_PLAY = 0; | ||
686 | public const int KFM_CMD_STOP = 1; | ||
687 | public const int KFM_CMD_PAUSE = 2; | ||
662 | } | 688 | } |
663 | } | 689 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index a0b3bc8..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1713,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1713 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1714 | } | 1736 | } |
1715 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1716 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1717 | { | 1744 | { |
1718 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1963,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1963 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1964 | } | 1991 | } |
1965 | 1992 | ||
1966 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1967 | { | 2004 | { |
1968 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1969 | } | 2006 | } |
1970 | } | 2007 | } |
1971 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..5c9d30f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
@@ -189,6 +197,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | presence.Velocity.Z); | 197 | presence.Velocity.Z); |
190 | 198 | ||
191 | Type = 0x01; // Avatar | 199 | Type = 0x01; // Avatar |
200 | if (presence.PresenceType == PresenceType.Npc) | ||
201 | Type = 0x20; | ||
192 | if (presence.Velocity != Vector3.Zero) | 202 | if (presence.Velocity != Vector3.Zero) |
193 | Type |= 0x02; // Active | 203 | Type |= 0x02; // Active |
194 | 204 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index f1abd4b..8d92ba5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -222,13 +223,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
222 | 223 | ||
223 | if (part != null) | 224 | if (part != null) |
224 | { | 225 | { |
225 | lock (part.TaskInventory) | 226 | part.TaskInventory.LockItemsForRead(true); |
227 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
226 | { | 228 | { |
227 | if (part.TaskInventory.ContainsKey(ItemID)) | 229 | ScriptTask = part.TaskInventory[ItemID]; |
228 | { | ||
229 | ScriptTask = part.TaskInventory[ItemID]; | ||
230 | } | ||
231 | } | 230 | } |
231 | part.TaskInventory.LockItemsForRead(false); | ||
232 | } | 232 | } |
233 | 233 | ||
234 | ApiManager am = new ApiManager(); | 234 | ApiManager am = new ApiManager(); |
@@ -424,14 +424,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
424 | { | 424 | { |
425 | int permsMask; | 425 | int permsMask; |
426 | UUID permsGranter; | 426 | UUID permsGranter; |
427 | lock (part.TaskInventory) | 427 | part.TaskInventory.LockItemsForRead(true); |
428 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
428 | { | 429 | { |
429 | if (!part.TaskInventory.ContainsKey(ItemID)) | 430 | part.TaskInventory.LockItemsForRead(false); |
430 | return; | 431 | return; |
431 | |||
432 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
433 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
434 | } | 432 | } |
433 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
434 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
435 | part.TaskInventory.LockItemsForRead(false); | ||
435 | 436 | ||
436 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 437 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
437 | { | 438 | { |
@@ -559,6 +560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
559 | return true; | 560 | return true; |
560 | } | 561 | } |
561 | 562 | ||
563 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
562 | public void SetState(string state) | 564 | public void SetState(string state) |
563 | { | 565 | { |
564 | if (state == State) | 566 | if (state == State) |
@@ -570,7 +572,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
570 | new DetectParams[0])); | 572 | new DetectParams[0])); |
571 | PostEvent(new EventParams("state_entry", new Object[0], | 573 | PostEvent(new EventParams("state_entry", new Object[0], |
572 | new DetectParams[0])); | 574 | new DetectParams[0])); |
573 | 575 | ||
574 | throw new EventAbortException(); | 576 | throw new EventAbortException(); |
575 | } | 577 | } |
576 | 578 | ||
@@ -660,45 +662,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
660 | /// <returns></returns> | 662 | /// <returns></returns> |
661 | public object EventProcessor() | 663 | public object EventProcessor() |
662 | { | 664 | { |
665 | EventParams data = null; | ||
663 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 666 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
664 | if (!Running) | 667 | if (!Running) |
665 | return 0; | 668 | return 0; |
666 | 669 | ||
667 | lock (m_Script) | ||
668 | { | ||
669 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 670 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
670 | 671 | ||
671 | if (Suspended) | 672 | if (Suspended) |
672 | return 0; | 673 | return 0; |
673 | |||
674 | EventParams data = null; | ||
675 | 674 | ||
676 | lock (EventQueue) | 675 | lock (EventQueue) |
676 | { | ||
677 | data = (EventParams) EventQueue.Dequeue(); | ||
678 | if (data == null) // Shouldn't happen | ||
677 | { | 679 | { |
678 | data = (EventParams)EventQueue.Dequeue(); | 680 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
679 | if (data == null) // Shouldn't happen | ||
680 | { | 681 | { |
681 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 682 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
682 | { | ||
683 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
684 | } | ||
685 | else | ||
686 | { | ||
687 | m_CurrentWorkItem = null; | ||
688 | } | ||
689 | return 0; | ||
690 | } | 683 | } |
691 | 684 | else | |
692 | if (data.EventName == "timer") | ||
693 | m_TimerQueued = false; | ||
694 | if (data.EventName == "control") | ||
695 | { | 685 | { |
696 | if (m_ControlEventsInQueue > 0) | 686 | m_CurrentWorkItem = null; |
697 | m_ControlEventsInQueue--; | ||
698 | } | 687 | } |
699 | if (data.EventName == "collision") | 688 | return 0; |
700 | m_CollisionInQueue = false; | ||
701 | } | 689 | } |
690 | |||
691 | if (data.EventName == "timer") | ||
692 | m_TimerQueued = false; | ||
693 | if (data.EventName == "control") | ||
694 | { | ||
695 | if (m_ControlEventsInQueue > 0) | ||
696 | m_ControlEventsInQueue--; | ||
697 | } | ||
698 | if (data.EventName == "collision") | ||
699 | m_CollisionInQueue = false; | ||
700 | } | ||
701 | |||
702 | lock(m_Script) | ||
703 | { | ||
702 | 704 | ||
703 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 705 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
704 | 706 | ||
@@ -853,6 +855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
853 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 855 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
854 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 856 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
855 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 857 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
858 | part.CollisionSound = UUID.Zero; | ||
856 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 859 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
857 | EventQueue.Clear(); | 860 | EventQueue.Clear(); |
858 | m_Script.ResetVars(); | 861 | m_Script.ResetVars(); |
@@ -867,6 +870,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
867 | new Object[0], new DetectParams[0])); | 870 | new Object[0], new DetectParams[0])); |
868 | } | 871 | } |
869 | 872 | ||
873 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
870 | public void ApiResetScript() | 874 | public void ApiResetScript() |
871 | { | 875 | { |
872 | // bool running = Running; | 876 | // bool running = Running; |
@@ -878,6 +882,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
878 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 882 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
879 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 883 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
880 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 884 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
885 | part.CollisionSound = UUID.Zero; | ||
881 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 886 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
882 | 887 | ||
883 | EventQueue.Clear(); | 888 | EventQueue.Clear(); |
@@ -898,10 +903,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
898 | 903 | ||
899 | public Dictionary<string, object> GetVars() | 904 | public Dictionary<string, object> GetVars() |
900 | { | 905 | { |
901 | if (m_Script != null) | 906 | return m_Script.GetVars(); |
902 | return m_Script.GetVars(); | ||
903 | else | ||
904 | return new Dictionary<string, object>(); | ||
905 | } | 907 | } |
906 | 908 | ||
907 | public void SetVars(Dictionary<string, object> vars) | 909 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 20fad05..d763063 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Globalization; | 32 | using System.Globalization; |
32 | using System.IO; | 33 | using System.IO; |
33 | using System.Reflection; | 34 | using System.Reflection; |
@@ -126,6 +127,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
126 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 127 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
127 | new Dictionary<UUID, IScriptInstance>(); | 128 | new Dictionary<UUID, IScriptInstance>(); |
128 | 129 | ||
130 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
131 | |||
129 | // Maps the asset ID to the assembly | 132 | // Maps the asset ID to the assembly |
130 | 133 | ||
131 | private Dictionary<UUID, string> m_Assemblies = | 134 | private Dictionary<UUID, string> m_Assemblies = |
@@ -148,6 +151,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
148 | IWorkItemResult m_CurrentCompile = null; | 151 | IWorkItemResult m_CurrentCompile = null; |
149 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 152 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
150 | 153 | ||
154 | private void lockScriptsForRead(bool locked) | ||
155 | { | ||
156 | if (locked) | ||
157 | { | ||
158 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
159 | { | ||
160 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
161 | m_scriptsLock.ExitReadLock(); | ||
162 | } | ||
163 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
164 | { | ||
165 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
166 | m_scriptsLock.ExitWriteLock(); | ||
167 | } | ||
168 | |||
169 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
170 | { | ||
171 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
172 | if (m_scriptsLock.IsWriteLockHeld) | ||
173 | { | ||
174 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
175 | } | ||
176 | } | ||
177 | } | ||
178 | else | ||
179 | { | ||
180 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
181 | { | ||
182 | m_scriptsLock.ExitReadLock(); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | private void lockScriptsForWrite(bool locked) | ||
187 | { | ||
188 | if (locked) | ||
189 | { | ||
190 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
191 | { | ||
192 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
193 | m_scriptsLock.ExitReadLock(); | ||
194 | } | ||
195 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
196 | { | ||
197 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
198 | m_scriptsLock.ExitWriteLock(); | ||
199 | } | ||
200 | |||
201 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
202 | { | ||
203 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
204 | if (m_scriptsLock.IsWriteLockHeld) | ||
205 | { | ||
206 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
213 | { | ||
214 | m_scriptsLock.ExitWriteLock(); | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | |||
151 | public string ScriptEngineName | 219 | public string ScriptEngineName |
152 | { | 220 | { |
153 | get { return "XEngine"; } | 221 | get { return "XEngine"; } |
@@ -574,52 +642,57 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
574 | { | 642 | { |
575 | if (!m_Enabled) | 643 | if (!m_Enabled) |
576 | return; | 644 | return; |
645 | lockScriptsForRead(true); | ||
577 | 646 | ||
578 | lock (m_Scripts) | 647 | List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values); |
579 | { | ||
580 | m_log.InfoFormat( | ||
581 | "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); | ||
582 | 648 | ||
583 | foreach (IScriptInstance instance in m_Scripts.Values) | 649 | // foreach (IScriptInstance instance in m_Scripts.Values) |
650 | foreach (IScriptInstance instance in instancesToDel) | ||
651 | { | ||
652 | // Force a final state save | ||
653 | // | ||
654 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
584 | { | 655 | { |
585 | // Force a final state save | 656 | string assembly = m_Assemblies[instance.AssetID]; |
586 | // | 657 | instance.SaveState(assembly); |
587 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 658 | } |
588 | { | ||
589 | string assembly = m_Assemblies[instance.AssetID]; | ||
590 | instance.SaveState(assembly); | ||
591 | } | ||
592 | 659 | ||
593 | // Clear the event queue and abort the instance thread | 660 | // Clear the event queue and abort the instance thread |
594 | // | 661 | // |
595 | instance.ClearQueue(); | 662 | instance.ClearQueue(); |
596 | instance.Stop(0); | 663 | instance.Stop(0); |
597 | 664 | ||
598 | // Release events, timer, etc | 665 | // Release events, timer, etc |
599 | // | 666 | // |
600 | instance.DestroyScriptInstance(); | 667 | instance.DestroyScriptInstance(); |
601 | 668 | ||
602 | // Unload scripts and app domains. | 669 | // Unload scripts and app domains |
603 | // Must be done explicitly because they have infinite | 670 | // Must be done explicitly because they have infinite |
604 | // lifetime. | 671 | // lifetime |
605 | // However, don't bother to do this if the simulator is shutting | 672 | // |
606 | // down since it takes a long time with many scripts. | 673 | // if (!m_SimulatorShuttingDown) |
607 | if (!m_SimulatorShuttingDown) | 674 | { |
675 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | ||
676 | if (m_DomainScripts[instance.AppDomain].Count == 0) | ||
608 | { | 677 | { |
609 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 678 | m_DomainScripts.Remove(instance.AppDomain); |
610 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 679 | UnloadAppDomain(instance.AppDomain); |
611 | { | ||
612 | m_DomainScripts.Remove(instance.AppDomain); | ||
613 | UnloadAppDomain(instance.AppDomain); | ||
614 | } | ||
615 | } | 680 | } |
616 | } | 681 | } |
617 | 682 | ||
618 | m_Scripts.Clear(); | 683 | // m_Scripts.Clear(); |
619 | m_PrimObjects.Clear(); | 684 | // m_PrimObjects.Clear(); |
620 | m_Assemblies.Clear(); | 685 | // m_Assemblies.Clear(); |
621 | m_DomainScripts.Clear(); | 686 | // m_DomainScripts.Clear(); |
622 | } | 687 | } |
688 | lockScriptsForRead(false); | ||
689 | lockScriptsForWrite(true); | ||
690 | m_Scripts.Clear(); | ||
691 | lockScriptsForWrite(false); | ||
692 | m_PrimObjects.Clear(); | ||
693 | m_Assemblies.Clear(); | ||
694 | m_DomainScripts.Clear(); | ||
695 | |||
623 | lock (m_ScriptEngines) | 696 | lock (m_ScriptEngines) |
624 | { | 697 | { |
625 | m_ScriptEngines.Remove(this); | 698 | m_ScriptEngines.Remove(this); |
@@ -684,22 +757,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
684 | 757 | ||
685 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 758 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
686 | 759 | ||
687 | lock (m_Scripts) | 760 | lockScriptsForRead(true); |
688 | { | 761 | foreach (IScriptInstance instance in m_Scripts.Values) |
689 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
690 | instances.Add(instance); | 762 | instances.Add(instance); |
691 | } | 763 | lockScriptsForRead(false); |
692 | 764 | ||
693 | foreach (IScriptInstance i in instances) | 765 | foreach (IScriptInstance i in instances) |
694 | { | 766 | { |
695 | string assembly = String.Empty; | 767 | string assembly = String.Empty; |
696 | 768 | ||
697 | lock (m_Scripts) | 769 | |
698 | { | ||
699 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 770 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
700 | continue; | 771 | continue; |
701 | assembly = m_Assemblies[i.AssetID]; | 772 | assembly = m_Assemblies[i.AssetID]; |
702 | } | 773 | |
703 | 774 | ||
704 | i.SaveState(assembly); | 775 | i.SaveState(assembly); |
705 | } | 776 | } |
@@ -1086,96 +1157,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1086 | } | 1157 | } |
1087 | 1158 | ||
1088 | ScriptInstance instance = null; | 1159 | ScriptInstance instance = null; |
1089 | lock (m_Scripts) | 1160 | // Create the object record |
1161 | lockScriptsForRead(true); | ||
1162 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1163 | (m_Scripts[itemID].AssetID != assetID)) | ||
1090 | { | 1164 | { |
1091 | // Create the object record | 1165 | lockScriptsForRead(false); |
1092 | if ((!m_Scripts.ContainsKey(itemID)) || | 1166 | |
1093 | (m_Scripts[itemID].AssetID != assetID)) | 1167 | UUID appDomain = assetID; |
1094 | { | ||
1095 | UUID appDomain = assetID; | ||
1096 | 1168 | ||
1097 | if (part.ParentGroup.IsAttachment) | 1169 | if (part.ParentGroup.IsAttachment) |
1098 | appDomain = part.ParentGroup.RootPart.UUID; | 1170 | appDomain = part.ParentGroup.RootPart.UUID; |
1099 | 1171 | ||
1100 | if (!m_AppDomains.ContainsKey(appDomain)) | 1172 | if (!m_AppDomains.ContainsKey(appDomain)) |
1173 | { | ||
1174 | try | ||
1101 | { | 1175 | { |
1102 | try | 1176 | AppDomainSetup appSetup = new AppDomainSetup(); |
1103 | { | 1177 | appSetup.PrivateBinPath = Path.Combine( |
1104 | AppDomainSetup appSetup = new AppDomainSetup(); | 1178 | m_ScriptEnginesPath, |
1105 | appSetup.PrivateBinPath = Path.Combine( | 1179 | m_Scene.RegionInfo.RegionID.ToString()); |
1106 | m_ScriptEnginesPath, | ||
1107 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1108 | 1180 | ||
1109 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 1181 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
1110 | Evidence evidence = new Evidence(baseEvidence); | 1182 | Evidence evidence = new Evidence(baseEvidence); |
1111 | 1183 | ||
1112 | AppDomain sandbox; | 1184 | AppDomain sandbox; |
1113 | if (m_AppDomainLoading) | 1185 | if (m_AppDomainLoading) |
1114 | { | 1186 | { |
1115 | sandbox = AppDomain.CreateDomain( | 1187 | sandbox = AppDomain.CreateDomain( |
1116 | m_Scene.RegionInfo.RegionID.ToString(), | 1188 | m_Scene.RegionInfo.RegionID.ToString(), |
1117 | evidence, appSetup); | 1189 | evidence, appSetup); |
1118 | sandbox.AssemblyResolve += | 1190 | m_AppDomains[appDomain].AssemblyResolve += |
1119 | new ResolveEventHandler( | 1191 | new ResolveEventHandler( |
1120 | AssemblyResolver.OnAssemblyResolve); | 1192 | AssemblyResolver.OnAssemblyResolve); |
1121 | } | ||
1122 | else | ||
1123 | { | ||
1124 | sandbox = AppDomain.CurrentDomain; | ||
1125 | } | ||
1126 | |||
1127 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | ||
1128 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1129 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1130 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1131 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1132 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1133 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1134 | |||
1135 | m_AppDomains[appDomain] = sandbox; | ||
1136 | |||
1137 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
1138 | } | 1193 | } |
1139 | catch (Exception e) | 1194 | else |
1140 | { | 1195 | { |
1141 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 1196 | sandbox = AppDomain.CurrentDomain; |
1142 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
1143 | m_ScriptFailCount++; | ||
1144 | lock (m_AddingAssemblies) | ||
1145 | { | ||
1146 | m_AddingAssemblies[assembly]--; | ||
1147 | } | ||
1148 | return false; | ||
1149 | } | 1197 | } |
1150 | } | ||
1151 | m_DomainScripts[appDomain].Add(itemID); | ||
1152 | |||
1153 | instance = new ScriptInstance(this, part, | ||
1154 | itemID, assetID, assembly, | ||
1155 | m_AppDomains[appDomain], | ||
1156 | part.ParentGroup.RootPart.Name, | ||
1157 | item.Name, startParam, postOnRez, | ||
1158 | stateSource, m_MaxScriptQueue); | ||
1159 | |||
1160 | // if (DebugLevel >= 1) | ||
1161 | m_log.DebugFormat( | ||
1162 | "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1163 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1164 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1165 | 1198 | ||
1166 | if (presence != null) | 1199 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1200 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1201 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1202 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1203 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1204 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1205 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1206 | |||
1207 | m_AppDomains[appDomain] = sandbox; | ||
1208 | |||
1209 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
1210 | } | ||
1211 | catch (Exception e) | ||
1167 | { | 1212 | { |
1168 | ShowScriptSaveResponse(item.OwnerID, | 1213 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
1169 | assetID, "Compile successful", true); | 1214 | m_ScriptErrorMessage += "Exception creating app domain:\n"; |
1215 | m_ScriptFailCount++; | ||
1216 | lock (m_AddingAssemblies) | ||
1217 | { | ||
1218 | m_AddingAssemblies[assembly]--; | ||
1219 | } | ||
1220 | return false; | ||
1170 | } | 1221 | } |
1222 | } | ||
1223 | m_DomainScripts[appDomain].Add(itemID); | ||
1224 | |||
1225 | instance = new ScriptInstance(this, part, | ||
1226 | itemID, assetID, assembly, | ||
1227 | m_AppDomains[appDomain], | ||
1228 | part.ParentGroup.RootPart.Name, | ||
1229 | item.Name, startParam, postOnRez, | ||
1230 | stateSource, m_MaxScriptQueue); | ||
1231 | |||
1232 | m_log.DebugFormat( | ||
1233 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1234 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
1235 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1171 | 1236 | ||
1172 | instance.AppDomain = appDomain; | 1237 | if (presence != null) |
1173 | instance.LineMap = linemap; | 1238 | { |
1174 | 1239 | ShowScriptSaveResponse(item.OwnerID, | |
1175 | m_Scripts[itemID] = instance; | 1240 | assetID, "Compile successful", true); |
1176 | } | 1241 | } |
1177 | } | ||
1178 | 1242 | ||
1243 | instance.AppDomain = appDomain; | ||
1244 | instance.LineMap = linemap; | ||
1245 | lockScriptsForWrite(true); | ||
1246 | m_Scripts[itemID] = instance; | ||
1247 | lockScriptsForWrite(false); | ||
1248 | } | ||
1249 | else | ||
1250 | { | ||
1251 | lockScriptsForRead(false); | ||
1252 | } | ||
1179 | lock (m_PrimObjects) | 1253 | lock (m_PrimObjects) |
1180 | { | 1254 | { |
1181 | if (!m_PrimObjects.ContainsKey(localID)) | 1255 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -1193,9 +1267,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1193 | m_AddingAssemblies[assembly]--; | 1267 | m_AddingAssemblies[assembly]--; |
1194 | } | 1268 | } |
1195 | 1269 | ||
1196 | if (instance != null) | 1270 | if (instance!=null) |
1197 | instance.Init(); | 1271 | instance.Init(); |
1198 | 1272 | ||
1199 | return true; | 1273 | return true; |
1200 | } | 1274 | } |
1201 | 1275 | ||
@@ -1208,18 +1282,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1208 | m_CompileDict.Remove(itemID); | 1282 | m_CompileDict.Remove(itemID); |
1209 | } | 1283 | } |
1210 | 1284 | ||
1211 | IScriptInstance instance = null; | 1285 | lockScriptsForRead(true); |
1212 | 1286 | // Do we even have it? | |
1213 | lock (m_Scripts) | 1287 | if (!m_Scripts.ContainsKey(itemID)) |
1214 | { | 1288 | { |
1215 | // Do we even have it? | 1289 | // Do we even have it? |
1216 | if (!m_Scripts.ContainsKey(itemID)) | 1290 | if (!m_Scripts.ContainsKey(itemID)) |
1217 | return; | 1291 | return; |
1218 | 1292 | ||
1219 | instance = m_Scripts[itemID]; | 1293 | lockScriptsForRead(false); |
1294 | lockScriptsForWrite(true); | ||
1220 | m_Scripts.Remove(itemID); | 1295 | m_Scripts.Remove(itemID); |
1296 | lockScriptsForWrite(false); | ||
1297 | |||
1298 | return; | ||
1221 | } | 1299 | } |
1300 | |||
1222 | 1301 | ||
1302 | IScriptInstance instance=m_Scripts[itemID]; | ||
1303 | lockScriptsForRead(false); | ||
1304 | lockScriptsForWrite(true); | ||
1305 | m_Scripts.Remove(itemID); | ||
1306 | lockScriptsForWrite(false); | ||
1223 | instance.ClearQueue(); | 1307 | instance.ClearQueue(); |
1224 | 1308 | ||
1225 | // Give the script some time to finish processing its last event. Simply aborting the script thread can | 1309 | // Give the script some time to finish processing its last event. Simply aborting the script thread can |
@@ -1258,8 +1342,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1258 | 1342 | ||
1259 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1343 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1260 | if (handlerObjectRemoved != null) | 1344 | if (handlerObjectRemoved != null) |
1261 | handlerObjectRemoved(instance.ObjectID); | 1345 | { |
1346 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | ||
1347 | handlerObjectRemoved(part.UUID); | ||
1348 | } | ||
1262 | 1349 | ||
1350 | CleanAssemblies(); | ||
1351 | |||
1263 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1352 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1264 | if (handlerScriptRemoved != null) | 1353 | if (handlerScriptRemoved != null) |
1265 | handlerScriptRemoved(itemID); | 1354 | handlerScriptRemoved(itemID); |
@@ -1520,12 +1609,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1520 | private IScriptInstance GetInstance(UUID itemID) | 1609 | private IScriptInstance GetInstance(UUID itemID) |
1521 | { | 1610 | { |
1522 | IScriptInstance instance; | 1611 | IScriptInstance instance; |
1523 | lock (m_Scripts) | 1612 | lockScriptsForRead(true); |
1613 | if (!m_Scripts.ContainsKey(itemID)) | ||
1524 | { | 1614 | { |
1525 | if (!m_Scripts.ContainsKey(itemID)) | 1615 | lockScriptsForRead(false); |
1526 | return null; | 1616 | return null; |
1527 | instance = m_Scripts[itemID]; | ||
1528 | } | 1617 | } |
1618 | instance = m_Scripts[itemID]; | ||
1619 | lockScriptsForRead(false); | ||
1529 | return instance; | 1620 | return instance; |
1530 | } | 1621 | } |
1531 | 1622 | ||
@@ -1556,6 +1647,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1556 | return false; | 1647 | return false; |
1557 | } | 1648 | } |
1558 | 1649 | ||
1650 | [DebuggerNonUserCode] | ||
1559 | public void ApiResetScript(UUID itemID) | 1651 | public void ApiResetScript(UUID itemID) |
1560 | { | 1652 | { |
1561 | IScriptInstance instance = GetInstance(itemID); | 1653 | IScriptInstance instance = GetInstance(itemID); |
@@ -1611,6 +1703,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1611 | return UUID.Zero; | 1703 | return UUID.Zero; |
1612 | } | 1704 | } |
1613 | 1705 | ||
1706 | [DebuggerNonUserCode] | ||
1614 | public void SetState(UUID itemID, string newState) | 1707 | public void SetState(UUID itemID, string newState) |
1615 | { | 1708 | { |
1616 | IScriptInstance instance = GetInstance(itemID); | 1709 | IScriptInstance instance = GetInstance(itemID); |
@@ -1633,11 +1726,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1633 | 1726 | ||
1634 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1727 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1635 | 1728 | ||
1636 | lock (m_Scripts) | 1729 | lockScriptsForRead(true); |
1637 | { | 1730 | foreach (IScriptInstance instance in m_Scripts.Values) |
1638 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1639 | instances.Add(instance); | 1731 | instances.Add(instance); |
1640 | } | 1732 | lockScriptsForRead(false); |
1641 | 1733 | ||
1642 | foreach (IScriptInstance i in instances) | 1734 | foreach (IScriptInstance i in instances) |
1643 | { | 1735 | { |