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-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs12
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs14
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs16
3 files changed, 32 insertions, 10 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index 8cba6fd..5b16e5a 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -47,6 +47,18 @@ namespace OpenSim.Region.Communications.Local
47 47
48 public string _gdebugRegionName = System.String.Empty; 48 public string _gdebugRegionName = System.String.Empty;
49 49
50 bool m_bAvailable=true;
51
52 public void CheckRegion(string address, uint port)
53 {
54 m_bAvailable = true;
55 }
56
57 public bool Available
58 {
59 get { return m_bAvailable; }
60 }
61
50 public string gdebugRegionName 62 public string gdebugRegionName
51 { 63 {
52 get { return _gdebugRegionName; } 64 get { return _gdebugRegionName; }
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 78dca09..7cd77db 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -594,9 +594,7 @@ namespace OpenSim.Region.Communications.OGS1
594 //don't want to be creating a new link to the remote instance every time like we are here 594 //don't want to be creating a new link to the remote instance every time like we are here
595 bool retValue = false; 595 bool retValue = false;
596 596
597 checkRegion(regInfo.RemotingAddress, regInfo.RemotingPort); 597
598 if (Available)
599 {
600 OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject( 598 OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject(
601 typeof(OGS1InterRegionRemoting), 599 typeof(OGS1InterRegionRemoting),
602 "tcp://" + regInfo.RemotingAddress + 600 "tcp://" + regInfo.RemotingAddress +
@@ -618,7 +616,7 @@ namespace OpenSim.Region.Communications.OGS1
618 retValue.ToString()); 616 retValue.ToString());
619 617
620 return retValue; 618 return retValue;
621 } 619
622 } 620 }
623 621
624 return false; 622 return false;
@@ -1091,18 +1089,18 @@ namespace OpenSim.Region.Communications.OGS1
1091 1089
1092 // helper to see if remote region is up 1090 // helper to see if remote region is up
1093 bool m_bAvailable = false; 1091 bool m_bAvailable = false;
1094 int timeOut = 15000; //15 seconds 1092 int timeOut = 10; //10 seconds
1095 1093
1096 public void checkRegion(string address, uint port) 1094 public void CheckRegion(string address, uint port)
1097 { 1095 {
1096 m_bAvailable = false;
1098 IPAddress ia = null; 1097 IPAddress ia = null;
1099 IPAddress.TryParse(address, out ia); 1098 IPAddress.TryParse(address, out ia);
1100 IPEndPoint m_EndPoint = new IPEndPoint(ia, (int)port); 1099 IPEndPoint m_EndPoint = new IPEndPoint(ia, (int)port);
1101 AsyncCallback ConnectedMethodCallback = new AsyncCallback(ConnectedMethod); 1100 AsyncCallback ConnectedMethodCallback = new AsyncCallback(ConnectedMethod);
1102 Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 1101 Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
1103 IAsyncResult ar = socket.BeginConnect(m_EndPoint, ConnectedMethodCallback, socket); 1102 IAsyncResult ar = socket.BeginConnect(m_EndPoint, ConnectedMethodCallback, socket);
1104 ar.AsyncWaitHandle.WaitOne(timeOut, false); 1103 ar.AsyncWaitHandle.WaitOne(timeOut*1000, false);
1105 socket.Close();
1106 } 1104 }
1107 1105
1108 public bool Available 1106 public bool Available
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 640cb3b..666edb1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -403,6 +403,7 @@ namespace OpenSim.Region.Environment.Scenes
403 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, 403 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
404 LLVector3 lookAt, uint flags) 404 LLVector3 lookAt, uint flags)
405 { 405 {
406 bool destRegionUp = false;
406 if (regionHandle == m_regionInfo.RegionHandle) 407 if (regionHandle == m_regionInfo.RegionHandle)
407 { 408 {
408 avatar.ControllingClient.SendTeleportLocationStart(); 409 avatar.ControllingClient.SendTeleportLocationStart();
@@ -421,10 +422,21 @@ namespace OpenSim.Region.Environment.Scenes
421 agent.startpos = position; 422 agent.startpos = position;
422 agent.child = true; 423 agent.child = true;
423 424
424 425 if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
425 if(m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent)) 426 {
427 // region is remote. see if it is up
428 m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
429 destRegionUp = m_commsProvider.InterRegion.Available;
430 }
431 else
432 {
433 // assume local regions are always up
434 destRegionUp = true;
435 }
436 if(destRegionUp)
426 { 437 {
427 avatar.Close(); 438 avatar.Close();
439 m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
428 m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, 440 m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
429 position, false); 441 position, false);
430 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); 442 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();